ClayGrounds v0.4.6 — DAI 1.9.9

WORLDGEN PERFORMANCE
- Replaced the 344-condition terrain dispatcher with 43 bounded bulk batches.
- Each terrain batch compiles 8 existing authored steps (about 64 fill/setblock edits) and runs once per normal tick.
- Replaced the 55-condition foundation dispatcher with 11 five-step batches.
- Removed per-step construction particles/sounds from generation batches to reduce command and client rendering overhead.
- Preserves the exact authored terrain/block-edit commands from v0.4.5.
- Supports safe resume from an interrupted old build by re-running only the current deterministic batch range.
- Initial worldgen settling delay reduced from 40 ticks to 20 ticks.

SOLMERE FIXES
- Lowered the four colored town houses by one block to match the Guild Hall/class-selection house floor grade.
- Guild Hall/class-selection house remains untouched.
- Rebuilt the fountain as a contained two-level basin; removed the invisible barrier catch-ring and uncontrolled upper source.
- Added windows, stoops, benches, planters, lamp posts, a small market awning, and restrained town clutter.
- Added light thematic route decoration to Sunwash Strand, Verdant Steps, Claycrest Ruins, and Sunken Grotto approaches.
- Existing built worlds receive the structural/decorative pass once through #map_revision=46 migration.
