ClayGrounds v0.4.0 — Per-Entity Render Tuning
- Locks the working Clayling and Canopy Fang render pipeline instead of changing the global renderer again.
- Item displays now copy carrier yaw while forcing display pitch to 0, preventing whole-body look-tilt artifacts.
- Clayling keeps its established scale and receives only a tiny feet/center alignment correction.
- Canopy Fang keeps its established scale and receives a rotated-geometry feet correction plus tiny centering cleanup.
- Vinecrawler receives a larger Y correction because its rotated leg geometry extends below its raw model bounds.
- Sunscorched, Mossbound, Claycrest Archer, Ruins Sentinel, and Kilnbound receive individual scale/centering tuning.
- Shorewarden keeps its boss scale and receives only a small centering/ground-clearance correction.
- Claycrest Archer specifically clears any skeleton-carrier held item to prevent a stray vanilla bow overlay.
- Gameplay stats, hitboxes, AI, loot, encounters, progression, worldgen, and spawn positions are unchanged.
