{
	default_hide_dependency_lines: false
	default_min_width: 300
	default_quest_shape: "square"
	filename: "intro"
	group: "3483E4EBAD9C4714"
	icon: "gtceu:rubber_log"
	id: "5FA6F711B0CF7446"
	images: [{
		height: 3.0d
		image: "gtceu:textures/gui/icon/gregtech_logo.png"
		rotation: 0.0d
		width: 3.0d
		x: 0.0d
		y: 0.0d
	}]
	order_index: 0
	quest_links: [
		{
			id: "4CE70DE47CC43037"
			linked_quest: "75D2A06BE6E6FFD9"
			x: 6.0d
			y: 5.0d
		}
		{
			id: "762BA41C4F7DC444"
			linked_quest: "3C9C17621460BA19"
			shape: "rsquare"
			x: -3.0d
			y: 8.0d
		}
	]
	quests: [
		{
			description: [
				"The idea of this pack is to get right into GregTech ASAP while making resource generation as easy as possible, GregTech with unlimited ores."
				""
				"[ \"Your starting platform and inventory has basically everything you need to jump right into things. When you have the basics down and have Flint and Clay, jump into the \",  {\"text\": \"Steam Age\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"707DAB26AC9F7E1E\" } }, \" quest chapter.\" ]"
				""
				"[ \"While the main focus is of course GregTech, there are a bunch of utility mods as well that can help a lot with certain things. Check out the \",  {\"text\": \"Random Things\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"77898BD300971A36\" } }, \" chapter and see a bunch of random things that may help before getting to deep in things.\" ]"
				""
				"Grab your Diamond Hammer and get to work! You even have an ME Crafting Terminal with a full ME Drive (even 2 Fluid Cells) and a Creative Energy Cell! The Creative Energy Cell can only power AE2."
				""
				"Almost all \"hard mode\" recipes have been enabled in the config file, but other than that very few GregTech recipes have been altered. Most other mods have had recipes changed to fit more of a GregTech recipe style and fit the modpack better. AE2 recipes are left as is, use AE2 to your full advantage."
				""
				"Note that The Nether and The End dimensions are also void worlds but do still spawn structures and the Ender Dragon, although you may never find a need to go to either dimension other than literally collecting Air."
			]
			id: "4462E9F7062D4E87"
			rewards: [{
				id: "0FC8D8804E5C003E"
				item: "minecraft:oak_sapling"
				type: "item"
			}]
			shape: "gear"
			size: 2.0d
			subtitle: "Go go GregTech!"
			tasks: [{
				id: "3F47ED63BF13E098"
				item: "gtceu:rubber_log"
				type: "item"
			}]
			x: 0.0d
			y: -2.5d
		}
		{
			description: [
				"Generates 1 random ore above it."
				""
				"Mine the ore to generate another random ore."
				""
				"It seems a bit hectic at first but once you get a Raw Ore you want more of, place it in the left GUI slot of the Raw Conversion Generator to generate unlimited amounts of that ore."
				""
				"This block is basically just to obtain at least 1 of each Raw Ore, then it pretty much becomes useless, unless you happen to use the last of an ore type and need more again."
				""
				"Keep in mind that there are multiple different ore types that smelt into basic materials like Iron Ingots, Copper Ingots, and Tin Ingots, you can search by tooltips with EMI (prefix of $) or in AE2 (prefix of #) for items by their element name, like Fe for Iron, Cu for Copper, and Sn for Tin. If you double click the EMI search bar, it will highlight any items matching the search in your inventory."
				""
				"&aYou already have one of these on your platform. You may need to pick it up and place it down to reset it for it to start working, you may not need to.&r"
			]
			id: "0DBCE651A4F464F7"
			shape: "square"
			subtitle: "Unlimited random ores!"
			tasks: [{
				icon: "simple_resource_generators:random_ore_block_generator_placement"
				id: "0A1AC9096C3B53E9"
				observe_type: 0
				timer: 0L
				title: "Random Ore Generator (Placement)"
				to_observe: "simple_resource_generators:random_ore_block_generator_placement"
				type: "observation"
			}]
			x: 5.0d
			y: 3.0d
		}
		{
			description: [
				"This will be the main block for generating ores until you get Steel Ingots and can make a better automated version (Simple Ore Generator), which is really not too far away at all."
				""
				"Insert a Raw Ore of any kind in the left slot of the GUI and the corresponding ore will be generated as a block above the Raw Conversion Generator. The other slots are just basic storage to make swapping ores out easier."
				""
				"The Raw Ore is &nnot consumed&r while generating ores."
				""
				"Try to remember to always keep at least 1 Raw Ore stored away."
				""
				"&aYou already have one of these on your platform. You may need to pick it up and place it down to reset it for it to start working, you may not need to.&r"
			]
			id: "482C15EC43DAAFBA"
			shape: "square"
			subtitle: "Raw Ore not consumed!"
			tasks: [{
				icon: "simple_resource_generators:raw_conversion_generator"
				id: "0225ADEC1F90B6E9"
				observe_type: 0
				timer: 0L
				title: "Raw Conversion Generator (Placement)"
				to_observe: "simple_resource_generators:raw_conversion_generator"
				type: "observation"
			}]
			x: 6.0d
			y: 3.0d
		}
		{
			description: [
				"Does not actually hold Water but can fill Buckets and convert some items."
				""
				"A lot of Clay is going to be needed at the start."
				""
				"Conversions:"
				""
				" - Dirt -> Mud"
				" - Dust -> Clay"
				" - Stone Dust (\\& variants) -> Clay Ball"
				""
				"There are other blocks to help with Water generation later on, like the Basic Water Generator."
				""
				"&aYou already have one of these on your platform.&r"
			]
			id: "0AD0B4EAC2AA5209"
			shape: "square"
			subtitle: "Easy Clay!"
			tasks: [{
				icon: "simple_resource_generators:simple_water_condenser"
				id: "677132354ED49F77"
				observe_type: 0
				timer: 0L
				title: "Primitive Water Condenser"
				to_observe: "simple_resource_generators:simple_water_condenser"
				type: "observation"
			}]
			x: -1.0d
			y: 6.0d
		}
		{
			dependencies: [
				"0DBCE651A4F464F7"
				"67A71A946653F866"
			]
			description: ["Instead of placing an ore block in the world, this block will generate a random Raw Ore in its 1 slot of inventory. You will need a way to extract the items, like a Hopper or Item Pipes."]
			id: "492FE38D3B2C2F20"
			optional: true
			shape: "rsquare"
			subtitle: "Automated random Raw Ores!"
			tasks: [{
				id: "1B6C77D9E5C72ACA"
				item: "simple_resource_generators:random_ore_generator"
				type: "item"
			}]
			x: 5.0d
			y: 5.0d
		}
		{
			description: [
				"You have a Diamond Hammer in the Item Frame on the starting platform already, &ayou do not need to craft one&r."
				""
				"Crushing Hammers are used to crush Stone/Cobblestone -> Gravel -> Sand -> Dust. You can also crush Dirt -> random saplings or Plant Fibers (String alternative)."
				""
				"Harvest blocks in world to convert them."
				""
				"FTB Ultimine works for large groups at once."
				""
				"They are also a multi tool, harvesting things that a Pickaxe, Shovel, and Axe would."
				""
				"GregTech Hammers also process blocks they harvest in the world as they would be in a Forge Hammer, allowing them to obtain Gravel, Sand, and Dust as well."
				""
				"Minecraft slows your mining speed down while in creative flight, no clue why as there is absolutely no logic behind that as being in creative mode instantly breaks blocks anyways, but back to the point, there is an &aenchantment&r named &aStable Footing&r that can negate this. It can also be crafted from the Ender IO Enchanter in the early LV age."
			]
			id: "7F5745C91297CB3B"
			rewards: [{
				id: "2937F9159ADCE670"
				item: {
					Count: 1
					id: "enderchests:ender_pouch"
					tag: {
						open: 0b
					}
				}
				type: "item"
			}]
			shape: "square"
			subtitle: "Crushes, mines, digs, and chops!"
			tasks: [{
				icon: {
					Count: 1
					id: "ex_hammers:diamond_hammer"
					tag: {
						Damage: 0
					}
				}
				id: "1AA0896878FD6ACD"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "forge:tools/crushing_hammers"
					}
				}
				title: "Crushing Hammers"
				type: "item"
			}]
			title: "Crushing Hammers"
			x: 0.0d
			y: 3.0d
		}
		{
			description: [
				"Does not actually hold Lava but can fill Buckets."
				""
				"There are other blocks to help with Lava generation later on, like the Basic Lava Generator."
				""
				"&aYou already have one of these on your platform.&r"
			]
			id: "39D99BD0ACC2EEC1"
			optional: true
			shape: "rsquare"
			subtitle: "Lava Buckets!"
			tasks: [{
				icon: "simple_resource_generators:simple_lava_condenser"
				id: "765BE631063173B9"
				observe_type: 0
				timer: 0L
				title: "Primitive Lava Condenser"
				to_observe: "simple_resource_generators:simple_lava_condenser"
				type: "observation"
			}]
			x: 7.0d
			y: 4.0d
		}
		{
			description: [
				"Passive mobs can spawn on Grass Blocks with enough light while you are far enough away."
				""
				"You may also craft a Golden Egg which can be used to create Delightful Dirt, which spawns passive mobs frequently as long as the biome allows it."
				""
				"The Market block also sells (almost) every Spawn Egg, and Spawners are craftable. You can use a Spawn Egg to set a Spawner to that mob type."
			]
			icon: "mob_grinding_utils:golden_egg"
			id: "39A9C44A376EE7DE"
			optional: true
			shape: "gear"
			subtitle: "Where are all my Chickens?"
			tasks: [{
				id: "0BC51AF25C1008D0"
				title: "Passive Mobs"
				type: "checkmark"
			}]
			x: 1.5d
			y: -2.5d
		}
		{
			description: [
				"This modpack is meant to skip most of the early grind that in normally in skyblocks."
				""
				"That being said, you start with infinite ore generators with a unique twist."
				""
				"On the left is the Random Ore Generator which will constantly generate a random ore block above it if there is room, mine the block away and have another random ore generate. This may feel chaotic and too random at first, but once you get a material you want more of, place it in the block on the right, the Raw Conversion Generator."
				""
				"The Raw Conversion Generator will accept 1 Raw Ore of any kind and generate an ore block of that type above it if there is room. &nThe Raw Ore is not consumed.&r"
				""
				"&6Note you may need to pick them up and place them down again for them to work, sometimes they work on world creation, somtimes they don't.&r"
				""
				"Being very cheap the idea is to have one set up for each material you need, later having automatic options or just using a Block Breaker."
				""
				"You have access to every Raw Ore in the modpack and the ability to generate infinite amounts of whichever ore you want."
				""
				"Ore processing is less important than normal modpacks for obvious reasons, however many required materials are only obtainable as a byproduct so you will need certain processing chains for many different materials."
			]
			icon: "gtceu:endstone_diamond_ore"
			id: "14A6545CEE50C10F"
			optional: true
			shape: "gear"
			subtitle: "It's kind of like sieving..."
			tasks: [{
				id: "63BAA184B3B5F5C4"
				title: "What is this?"
				type: "checkmark"
			}]
			x: -1.5d
			y: -2.5d
		}
		{
			description: [
				"Vanilla mechanics for Bone Meal in a Composter. You can easily automate it with a Random Sapling Generator and a couple Hoppers."
				""
				"-Random Sapling Generator-"
				"               -Hopper-"
				"            -Composter-"
				"               -Hopper-"
				"                -Chest-"
			]
			hide_dependency_lines: true
			id: "54585C31FF2226A2"
			optional: true
			shape: "rsquare"
			subtitle: "Looking for Bone Meal?"
			tasks: [{
				id: "5240727B9A9A849C"
				item: "minecraft:composter"
				type: "item"
			}]
			x: -3.0d
			y: 6.0d
		}
		{
			description: [
				"Home Command - Type /sethome to set a home. Type /home to teleport to that home."
				""
				"Twerking - Mash sneak to twerk and speed up plant/sapling growth."
				""
				"FTB Ultimine - Hold the grave key [`] and harvest blocks to harvest up to 64 of that same block as long as they are connected. Just dont mine up your entire base!"
				""
				"Void Garbage - There are actually 2 types of trash cans in your inventory, press [T] to enable a Trash Slot at the bottom of your inventory, or look in the top left of your screen to find the Trash Can, or just take advantage of the ability to hold the throw button [Q] to toss things as far as you can into the void. All options have their own benefits. There is also an Item Trash Can block you can place in the world to pipe items into."
				""
				"Chunk Claiming - In the top left of your screen when you open your inventory there is a small button that looks like a grid map. This is FTB Chunks, left click a tile to \"Claim\" the chunk, preventing explosion damage (and more). Shift click a tile to \"Force Load\" the chunk, meaning it will stay loaded and operating when you are not nearby."
				""
				"[ \"Quest Rewards - Quests will reward you with tiered Credits. The Credits can be spent in the \", { \"text\": \"Shop\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"6F0C7C76D9BE56AE\" } }, \" quest chapter. Typically you will be requred to have already held an item to be able to buy the item, so you have to at least have access to what you want to buy first.\" ]"
				""
				"Phantoms - Phantoms exist, either build a roof or a Bed, or get a Sleep Charm."
				""
				"Extreme Sound Muffler - There are a lot of sounds in GregTech, especially in the Steam Age, you can mute any sound you wish by clicking on the volume icon in your inventory to the right of your player model. Note you can also just smack the machine with a GregTech Hammer if you want to only mute a single machine."
				""
				"Peaceful Mode - It's a valid option, you may be thinking you need a bunch of Ender Pearls, Ender Pearl Dust is craftable in the LV age using ore material. &nEnder Pearl Dust can be converted into Ender Pearls in an Autoclave with Water&r. While Peaceful Mode may take some extra work, it is an option. Ender Pearls, Blaze Powder/Rods, Nether Stars, Dragon's Breath and more can all be crafted, even Apotheosis Gems."
				""
				"AE2 - Applied Energistics 2 is meant to be as accessible as possible with basically no changed recipes and access before the LV Age. Recipes have only been added to fit a skyblock modpack and &nchannels have been disabled&r to allow easier automation for the mass amount of machines you will have. Quite a few addon mods for AE2 are present as well."
			]
			icon: "minecraft:writable_book"
			id: "40436BC7CC08D144"
			optional: true
			shape: "gear"
			subtitle: "Read me!"
			tasks: [{
				id: "14524C8A4704DB86"
				title: "Useful Things"
				type: "checkmark"
			}]
			x: -1.0d
			y: -3.5d
		}
		{
			description: [
				"The Nether is a void dimension as well but it still has structures."
				""
				"Build a portal as normal with Obsidian or craft a Nether Painting. If using Paintings for travel, remember to bring an Overworld Painting with you to get back as they do not create a return. You can also just use /home if you set your home at your base with /sethome."
				""
				"The only reason you will probably need to go here is for Nether Air."
				""
				"You have to &njump&r into the Painting."
			]
			hide_dependency_lines: true
			icon: "dimpaintings:nether_painting"
			id: "3DD7D6329124737E"
			optional: true
			rewards: [{
				id: "72F98A8495E4BD35"
				item: "dimpaintings:overworld_painting"
				type: "item"
			}]
			shape: "rsquare"
			subtitle: "Void with structures!"
			tasks: [
				{
					dimension: "minecraft:the_nether"
					id: "0056CF14E6B5231B"
					title: "The Nether"
					type: "dimension"
				}
				{
					id: "21F4298B0F0612A9"
					item: "dimpaintings:nether_painting"
					optional_task: true
					type: "item"
				}
			]
			x: -3.0d
			y: 7.0d
		}
		{
			description: [
				"GregTech Item Pipes and Fluid Pipes can be less ideal to work with in certain situations, due to this quite a few logistical mods like Modular Routers, LaserIO, XNet, and Conduits from EnderIO have been added for more transfer options."
				""
				"There's nothing wrong with GregTech logistical options, but they are not very compact and sometimes a different method can be much better."
			]
			icon: "enderio:ender_fluid_conduit"
			id: "36140838F3343E92"
			optional: true
			shape: "gear"
			subtitle: "IO!"
			tasks: [{
				id: "4FD65DAE8F7E832C"
				title: "Pipez"
				type: "checkmark"
			}]
			title: "Transfer Options"
			x: 1.0d
			y: -3.5d
		}
		{
			description: [
				"Quests are mostly to show progression and point some things out that might be helpful. They are in no way required, you could ignore them completely and just look through EMI and be fine."
				""
				"[ \"Quests will reward you with tiered Credits. The Credits can be spent in the \", { \"text\": \"Shop\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"6F0C7C76D9BE56AE\" } }, \" quest chapter. Typically you will be requred to have already held an item to be able to buy the item, so you have to at least have access to what you want to buy first. You can also craft lower tier Credits into higher tier Credits, and higher tier Credits into lower tier Credits.\" ]"
				""
				"Quest chapters may look a bit web like sometimes, but a lot of effort goes in to making sure dependency lines do not cross through other quests as this tends to look confusing and misleading. Lines will cross through other lines, but not through other quests, unless there was physically no other option."
				""
				"Quests with &2sharp square&r icons are things &2required for progression&r, &3rounded square&r icons are &3optional&r and just something being pointed out, &6gear&r icons are just &6informational&r reading/checkbox quests, and &dhexagon/octagon&r icons are often a &dmilestone&r of some kind."
				""
				"\"Entry Point\" quests will be slightly larger than quests that are locked behind other quests, but not as large as milestone quests. This is just to get a better visual on where to start in a quest chapter."
				""
				"Any quest for a fluid will show the filled fluid Bucket, however the quest task is marked as optional, and there is also a checkbox task. This is just so you can easily see the recipe for the fluid, and the checkbox task is you saying you have obtained the fluid. This was a better route than requiring holding the filled fluid Bucket and still giving the option to open EMI from the quest."
				""
				"Quests are being worked on constantly, quests and quest chapters will be added, updated, or removed."
				""
				"Quests are mostly finished up to the UV age."
				""
				"Expect many quest updates."
			]
			icon: "ftbquests:book"
			id: "1B5738B5D13B5A64"
			optional: true
			shape: "gear"
			subtitle: "WIP but a ton of content to UV!"
			tasks: [{
				id: "1D3DBB0EDA750461"
				title: "Quests"
				type: "checkmark"
			}]
			x: 0.0d
			y: -4.0d
		}
		{
			dependencies: ["7F5745C91297CB3B"]
			description: [
				"Harvest Cobblestone (or Stone) with a Crushing Hammer."
				""
				"Harvest again to create Sand."
				""
				"You already have an active Cobble Gen on your platform if you haven't found it yet."
			]
			id: "3EA129DF35925916"
			rewards: [{
				count: 32
				id: "6685F913924D0F95"
				item: "minecraft:gravel"
				type: "item"
			}]
			subtitle: "Cobblestone -> Gravel!"
			tasks: [{
				id: "061BD8FFC13F0A08"
				item: "minecraft:gravel"
				type: "item"
			}]
			x: 1.0d
			y: 4.0d
		}
		{
			dependencies: ["3EA129DF35925916"]
			description: [
				"Harvest Gravel with a Crushing Hammer."
				""
				"Harvest again to create Dust."
			]
			id: "24E853EAA8010B8F"
			rewards: [{
				count: 32
				id: "451793C49BF1945F"
				item: "minecraft:sand"
				type: "item"
			}]
			subtitle: "Gravel -> Sand!"
			tasks: [{
				id: "41D9DBB8FA804633"
				item: "minecraft:sand"
				type: "item"
			}]
			x: 1.0d
			y: 5.0d
		}
		{
			dependencies: [
				"0AD0B4EAC2AA5209"
				"5A979C11538C1E29"
			]
			description: [
				"Use the Dust block on a Primitive Water Condenser to create Clay."
				""
				"You &ocan&r use the stone dust variants you get from mining ores on a Primitive Water Condenser to create Clay Balls, but you may want to save some of those dusts, especially the Stone Dust."
				""
				"You may find it easier to just make the Clay block first then turn those into Clay Balls from there with whatever method."
				""
				"You can also craft Clay with a GregTech Hammer, use the Cutting Board from Farmer's Delight, or just mine the Clay normally to obtain Clay Balls."
				""
				"Clay is basically all you need to properly start the Steam Age, and obviously a Furnace and some basic ores."
			]
			icon: "minecraft:clay"
			id: "1BC846356EB47249"
			subtitle: "Dust -> Clay!"
			tasks: [
				{
					id: "0177C4ABDE5290EE"
					item: "minecraft:clay"
					type: "item"
				}
				{
					id: "21C7D906B47F1729"
					item: "minecraft:clay_ball"
					type: "item"
				}
			]
			x: 0.0d
			y: 7.0d
		}
		{
			dependencies: ["24E853EAA8010B8F"]
			description: [
				"Harvest Sand with a Crushing Hammer."
				""
				"Use on the Primitive Water Condenser to create Clay."
			]
			id: "5A979C11538C1E29"
			rewards: [{
				count: 16
				id: "1413013F8F1781B3"
				item: "ex_hammers:dust"
				type: "item"
			}]
			subtitle: "Sand -> Dust!"
			tasks: [{
				id: "10BD2411EF227AD0"
				item: "ex_hammers:dust"
				type: "item"
			}]
			x: 1.0d
			y: 6.0d
		}
		{
			dependencies: ["7F5745C91297CB3B"]
			description: [
				"Harvest Dirt with a Crushing Hammer."
				""
				"You have a chance to get a random sapling or Plant Fibers, which can be used as and also turned into String."
				""
				"You already have an active Dirt Gen on your platform if you haven't found it yet."
			]
			id: "1FA571770C50B683"
			rewards: [{
				count: 8
				id: "3791E66A42C67834"
				item: "ex_hammers:plant_fiber"
				type: "item"
			}]
			subtitle: "Dirt -> Plant Fiber!"
			tasks: [{
				id: "417E7C485D572F33"
				item: "ex_hammers:plant_fiber"
				type: "item"
			}]
			x: -1.0d
			y: 4.0d
		}
		{
			dependencies: ["1FA571770C50B683"]
			description: [
				"Phantoms are annoying, sleep to keep them away for a few more days. You can also just build a roof and they won't bother you. They will only spawn if your head can see the sky."
				""
				"Note that White Wool can be crafted from normal String, and Lime Wool can be crafted directly from Plant Fibers."
				""
				"You can also craft a Sleep Charm which gives you immunity to Insomnia, which is what makes Phantoms spawn. It also allows you to sleep much faster."
			]
			hide_dependency_lines: false
			id: "29961CF6E960A4AB"
			subtitle: "Stay away Phantoms!"
			tasks: [{
				icon: "minecraft:white_bed"
				id: "7ACE8F902222A6D9"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "minecraft:beds"
					}
				}
				title: "Bed"
				type: "item"
			}]
			x: -3.0d
			y: 4.0d
		}
		{
			dependencies: ["3EA129DF35925916"]
			description: [
				"Harvest Gravel with something that is &6not the Crushing Hammer&r for a chance of obtaining Flint."
				""
				"Use FTB Ultimine to harvest a stack at once."
				""
				"Once you can make Stone in a Furnace you can craft a Mortar to obtain Flint much easier."
			]
			id: "053BC0E8213BE28A"
			rewards: [{
				count: 12
				id: "5D82D8BA396AEF86"
				item: "minecraft:flint"
				type: "item"
			}]
			subtitle: "Vanilla mechanics!"
			tasks: [{
				id: "2D46DD4D0A96211F"
				item: "minecraft:flint"
				type: "item"
			}]
			x: 3.0d
			y: 4.0d
		}
		{
			description: [
				"Pretty simple blocks, will generate 1 random sapling or seed per second and store it in its internal inventory. Use a Hopper or any other method to automate them."
				""
				"All saplings and seeds can be purchased from the Market block as well but this could be accessed a bit earlier."
				""
				"If you need seeds look into the Composter quest for Bone Meal and use the Bone Meal on a Grass Block, or buy them from the Market block."
			]
			hide_dependency_lines: true
			icon: "simple_resource_generators:random_sapling_generator"
			id: "4FBBE2E8A65A1AA9"
			optional: true
			shape: "rsquare"
			subtitle: "Saplings \\& seeds!"
			tasks: [
				{
					id: "738098CB445D4E6A"
					item: "simple_resource_generators:random_sapling_generator"
					type: "item"
				}
				{
					id: "6A1292E3C67EB9A5"
					item: "simple_resource_generators:random_seed_generator"
					type: "item"
				}
			]
			title: "More Random Generators"
			x: 7.0d
			y: 5.0d
		}
		{
			description: [
				"Even though the Raw Conversion Generator will generate a specific ore type, it still cycles randomly through the stone variant types of that ore, that can be annoying when trying to mine with a Pickaxe or Shovel as the required tool type changes."
				""
				"That's where this block comes in, it will look below itself and if there is an ore block below it, it will generate that exact same ore block above itself. Meaning, if you have your Netherrack Diamond Ore below it, it will generate a Netherrack Diamond Ore above itself every time you mine it away."
				""
				"A decent early strategy for mining is to use these and make a 3x3 of different ores you want to mine in the same stone type variant. Then you can just mine from above with a Mining Hammer and mine 9 different ore types at once and never be interrupted by Sand or Gravel Ores."
			]
			id: "05268F92296BA27D"
			optional: true
			shape: "rsquare"
			subtitle: "No more randomness!"
			tasks: [{
				id: "15BB550CA90471F4"
				item: "simple_resource_generators:simple_ore_generator_placement"
				type: "item"
			}]
			x: 7.0d
			y: 6.0d
		}
		{
			dependencies: [
				"75D2A06BE6E6FFD9"
				"6886D21F1A09609E"
			]
			description: ["Just a faster version of the Simple Ore Generator, works at twice the speed, and it's purple this time."]
			id: "633EEA4FEB41FB2E"
			optional: true
			shape: "rsquare"
			subtitle: "Faster ores!"
			tasks: [{
				id: "58FB4CCDEF8902F1"
				item: "simple_resource_generators:advanced_ore_generator"
				type: "item"
			}]
			x: 6.0d
			y: 6.0d
		}
		{
			dependencies: ["1FA571770C50B683"]
			description: [
				"The Market allows you to buy most seeds, saplings, crops, random world gen stuff, and even Spawn Eggs."
				""
				"You can either Bone Meal the Grass Blocks and maybe get a Poppy, or turn Redstone Dust into Red Dye using a Mortar if needed for the recipe."
				""
				"Wool can be made from Plant Fiber early on."
			]
			id: "374D02B5D67CC32B"
			optional: true
			rewards: [{
				count: 6
				id: "01631F3A127D4396"
				item: "minecraft:emerald"
				type: "item"
			}]
			shape: "rsquare"
			size: 1.0d
			subtitle: "Buy things!"
			tasks: [{
				id: "6ACFF07AB4245C45"
				item: "farmingforblockheads:market"
				type: "item"
			}]
			x: -3.0d
			y: 5.0d
		}
		{
			dependencies: ["053BC0E8213BE28A"]
			description: [
				"Most standard Minecraft recipes are altered by GregTech, making them a bit more involved, some more than others."
				""
				"The Furnace is probably the first look at that, not much different, but does require some Flint to craft."
			]
			id: "423AC183F2D9779C"
			subtitle: "Flint?"
			tasks: [{
				id: "50FF4C4E720C07DC"
				item: "minecraft:furnace"
				type: "item"
			}]
			x: 3.0d
			y: 5.0d
		}
		{
			description: ["This is just your very basic start to sky block mechanics to get the basics like Gravel, Sand, Clay, and such."]
			icon: {
				Count: 1
				id: "ftbquests:custom_icon"
				tag: {
					Icon: "gtceu:textures/gui/widget/information.png"
				}
			}
			id: "2C5E252E4AAECD5F"
			optional: true
			shape: "gear"
			subtitle: "Basic sky block mechanics!"
			tasks: [{
				id: "20FDDBBB107FA58F"
				title: "Basics"
				type: "checkmark"
			}]
			x: 0.0d
			y: 2.0d
		}
		{
			description: [
				"If you are familiar with sky blocks, you probably are not familiar with this."
				""
				"There is no sifting, sieving, crushing Gravel into ore chunks, none of that."
				""
				"The blocks below are the basic ore generation blocks and their upgraded versions."
				""
				"Ore generation in this pack is essentially infinite, easily obtainable, and not much work required at all. Obtaining ores is not supposed to be an issue here, it's more about what you do with them once you have them."
				""
				"While you do start off mining ore blocks that generate in the world, once you have Steel Ingots everything is easily automated with the Simple Ore Generator block."
			]
			icon: {
				Count: 1
				id: "ftbquests:custom_icon"
				tag: {
					Icon: "gtceu:textures/gui/widget/information.png"
				}
			}
			id: "627573157941A262"
			optional: true
			shape: "gear"
			subtitle: "A different approach!"
			tasks: [{
				id: "5C941CD680C18C3F"
				title: "Ore Generation"
				type: "checkmark"
			}]
			title: "Resource Generation"
			x: 6.0d
			y: 2.0d
		}
		{
			dependencies: ["482C15EC43DAAFBA"]
			description: [
				"Both the Raw Conversion Generator and the Random Ore Generator should have a Coal Ore above them. You start with Coal Ores so you can instantly start smelting things."
				""
				"Mining the Coal Ore above the Raw Conversion Generator will make more Coal Ore spawn, mining the Coal Ore from above the Random Ore Generator will make another random ore spawn."
				""
				"You can use the Advanced Item Collector given from the reward to help pickup all the ores you mine. If you place it with the base connedted to an inventory it will automatically put anything it picks up into the inventory."
			]
			id: "473153CD38D9CD1D"
			rewards: [{
				id: "2A382D7D2073F441"
				item: "itemcollectors:advanced_collector"
				type: "item"
			}]
			subtitle: "A bit of mining..."
			tasks: [{
				icon: "gtceu:raw_coal"
				id: "0C1D857C61D1928E"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "forge:raw_materials"
					}
				}
				title: "Raw Coal"
				type: "item"
			}]
			x: 7.0d
			y: 3.0d
		}
		{
			description: [
				"[ \"If you are new to GregTech there is a lot to learn. The quests through the earlier stages will usually include quite a bit of information but you may want to check out the \", { \"text\": \"New to GregTech\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"5B831D008A04AFDC\" } }, \" informational quest chapter which goes over some basics in detail.\" ]"
				""
				"Click the underlined words above to go directly to that quest chapter."
			]
			icon: {
				Count: 1
				id: "ftbquests:custom_icon"
				tag: {
					Icon: "gtceu:textures/gui/widget/information.png"
				}
			}
			id: "09D7B3F423239B71"
			optional: true
			shape: "gear"
			subtitle: "Informational quests!"
			tasks: [{
				id: "714F00FE5A09543D"
				title: "New to GregTech?"
				type: "checkmark"
			}]
			x: 1.0d
			y: 8.0d
		}
		{
			dependencies: ["423AC183F2D9779C"]
			description: [
				"Place under certain blocks to generate that block type as an item in its internal inventory at a rate of 1 per second."
				""
				"Blocks that can be made infinite are tagged with the block tag \"infinite_blocks:infinite_blocks\". You can search EMI for #infinite_blocks and see the blocks available."
				""
				"The Rock Breaker from GregTech can also produce anything that the Infinite Block Generator can produce, and faster, allowing machine overclocking to reduce the duration."
				""
				"Some options are:"
				""
				" - Blocks in the stone tag."
				" - Blocks in the cobblestone tag."
				" - Most Dirt types."
				" - Blocks in the concretes tag (not GregTech)."
				" - Blocks in the terracotta tag."
				" - Blackest Stone."
				" - Xtone Tile."
				" - Factory (Factory Blocks)."
				" - Sturdy (Factory Blocks)."
				" - Laboratory Block (Artemis' Laboratory Blocks)."
				""
				"&aTip: You can easily obtain Clay Dust with this.&r"
			]
			id: "1695F926FFDE30FD"
			optional: true
			shape: "rsquare"
			subtitle: "Free building blocks!"
			tasks: [{
				id: "73C6BD98B8B08D8F"
				item: "infinite_blocks:infinite_block_generator"
				type: "item"
			}]
			x: 3.0d
			y: 7.0d
		}
	]
	subtitle: ["A different start!"]
	title: "Skyblock Basics"
}
