{
	default_hide_dependency_lines: false
	default_min_width: 300
	default_quest_shape: "square"
	filename: "intro"
	group: "3483E4EBAD9C4714"
	icon: "gtceu:rubber_log"
	id: "5FA6F711B0CF7446"
	images: [{
		height: 3.0d
		image: "gtceu:textures/gui/icon/gregtech_logo.png"
		rotation: 0.0d
		width: 3.0d
		x: 0.0d
		y: 0.0d
	}]
	order_index: 0
	quest_links: [ ]
	quests: [
		{
			description: [
				"The idea of this pack is to get right into GregTech ASAP while making resource generation as easy as possible, GregTech with unlimited ores."
				""
				"[ \"Your starting platform and inventory has basically everything you need to jump right into things. When you have the basics down and have Flint and Clay, jump into the \",  {\"text\": \"Steam Age\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"707DAB26AC9F7E1E\" } }, \" quest chapter.\" ]"
				""
				"[ \"While the main focus is of course GregTech, there are a bunch of utility mods as well that can help a lot with certain things. Check out the \",  {\"text\": \"Random Things\", \"underlined\": \"true\", \"clickEvent\": { \"action\": \"change_page\", \"value\": \"77898BD300971A36\" } }, \" chapter and see a bunch of random things that may help before getting to deep in things.\" ]"
				""
				"Grab your Diamond Hammer and get to work! You even have an ME Crafting Terminal with a full ME Drive (even 2 Fluid Cells) and a Creative Energy Cell! The Creative Energy Cell can only power AE2."
				""
				"Almost all \"hard mode\" recipes have been enabled in the config file, but other than that very few GregTech recipes have been altered. Most other mods have had recipes changed to fit more of a GregTech recipe style and fit the modpack better. AE2 recipes are left as is, use AE2 to your full advantage."
				""
				"Note that The Nether and The End dimensions are also void worlds but do still spawn structures and the Ender Dragon, although you may never find a need to go to either dimension other than literally collecting Air."
			]
			id: "4462E9F7062D4E87"
			rewards: [{
				id: "0FC8D8804E5C003E"
				item: "minecraft:oak_sapling"
				type: "item"
			}]
			shape: "gear"
			size: 2.0d
			subtitle: "Go go GregTech!"
			tasks: [{
				id: "3F47ED63BF13E098"
				item: "gtceu:rubber_log"
				type: "item"
			}]
			x: 0.0d
			y: -2.5d
		}
		{
			description: [
				"Generates 1 random ore above it."
				""
				"Mine the ore to generate another random ore."
				""
				"Once you get a raw ore you want a lot of, toss it in the Raw Conversion Generator to produce unlimited amounts of that ore."
				""
				"Keep in mind that you can search by tooltips with EMI (or in AE2 terminals) for items by their element name, like Cu for Copper."
				""
				"You already have one of these on your platform. You may need to pick it up and place it down to reset it for it to start working."
			]
			id: "0DBCE651A4F464F7"
			shape: "square"
			subtitle: "Unlimited random raw ores!"
			tasks: [{
				id: "70F2B92D6A00DB3D"
				item: "simple_resource_generators:random_ore_block_generator_placement"
				type: "item"
			}]
			x: -0.5d
			y: 5.0d
		}
		{
			description: [
				"Insert a raw ore of any kind in the left slot of the GUI and the corresponding ore will be generated as a block above the Raw Conversion Generator. The other slots are just basic storage to make swapping ores out easier."
				""
				"The raw ore is &nnot consumed&r while generating ores."
				""
				"You already have one of these on your platform. You may need to pick it up and place it down to reset it for it to start working."
				""
				"Try to remember to always keep at least 1 raw ore stored away."
			]
			id: "482C15EC43DAAFBA"
			rewards: [{
				id: "4426D0E703D0C53C"
				item: "itemcollectors:advanced_collector"
				type: "item"
			}]
			shape: "square"
			subtitle: "Raw ore not consumed!"
			tasks: [{
				id: "43231CAF17BAD975"
				item: "simple_resource_generators:raw_conversion_generator"
				type: "item"
			}]
			x: 0.5d
			y: 5.0d
		}
		{
			description: [
				"Does not actually hold Water but can fill Buckets and convert some items."
				""
				"A lot of Clay is going to be needed at the start."
				""
				"Conversions:"
				""
				" - Dirt -> Mud"
				" - Dust -> Clay"
				" - Stone Dust (\\& variants) -> Clay Ball"
				""
				"You already have one of these on your platform."
				""
				"There are other blocks to help with Water generation later on, like the Basic Water Generator."
			]
			id: "0AD0B4EAC2AA5209"
			shape: "square"
			subtitle: "Easy Clay!"
			tasks: [{
				icon: "simple_resource_generators:simple_water_condenser"
				id: "677132354ED49F77"
				observe_type: 0
				timer: 0L
				title: "Primitive Water Condenser"
				to_observe: "simple_resource_generators:simple_water_condenser"
				type: "observation"
			}]
			x: 0.0d
			y: 4.0d
		}
		{
			dependencies: [
				"0DBCE651A4F464F7"
				"67A71A946653F866"
			]
			description: ["Instead of placing an ore block in the world, this block will generate a random raw ore in its 1 slot of inventory. You will need a way to extract the items, like a Hopper or Item Pipes."]
			id: "492FE38D3B2C2F20"
			optional: true
			shape: "rsquare"
			subtitle: "Automated!"
			tasks: [{
				id: "1B6C77D9E5C72ACA"
				item: "simple_resource_generators:random_ore_generator"
				type: "item"
			}]
			x: -1.0d
			y: 6.0d
		}
		{
			dependencies: [
				"482C15EC43DAAFBA"
				"67A71A946653F866"
			]
			description: [
				"Place under an ore block to generate that ore block as an item. "
				""
				"Instead of placing an ore block in the world, this block will generate an ore in its 1 slot of inventory. You will need a way to extract the items, like a Hopper or Item Pipes. In the image below they are being extracted right into a Drawer with a Puller Upgrade."
				""
				"You should really be getting in the habbit of having 1 of these feeding into a factory line for complete automation."
				""
				"{image:kubejs:textures/questimages/simple_ore_generators.png width:242 height:154 align:center}"
			]
			id: "761E0D41EA3A4564"
			shape: "square"
			subtitle: "Automated!"
			tasks: [{
				id: "1FB12E50A933BFCF"
				item: "simple_resource_generators:simple_ore_generator"
				type: "item"
			}]
			x: 1.0d
			y: 6.0d
		}
		{
			description: [
				"Crushing Hammers are used to crush Stone/Cobblestone into Gravel, Gravel into Sand, Sand into Dust, and Dirt into random saplings and Plant Fiber (String alternative)."
				""
				"Harvest blocks in world to convert them."
				""
				"FTB Ultimine works for large groups at once."
				""
				"They are also a multi tool, harvesting things that a pickaxe, shovel, and axe would."
				""
				"GregTech Hammers also process blocks they harvest in the world as they would be in a Forge Hammer, allowing them to obtain Gravel, Sand, and Dust as well."
				""
				"Minecraft slows your mining speed down while in creative flight, no clue why as there is absolutely no logic behind that as being in creative mode instantly breaks blocks anyways, but back to the point, there is an enchantment named Stable Footing that can negate this. It can also be crafted from the Ender IO Enchanter in the early LV age."
			]
			id: "7F5745C91297CB3B"
			rewards: [{
				id: "2937F9159ADCE670"
				item: {
					Count: 1
					id: "enderchests:ender_pouch"
					tag: {
						open: 0b
					}
				}
				type: "item"
			}]
			shape: "square"
			subtitle: "Crushes, mines, digs, and chops!"
			tasks: [{
				icon: {
					Count: 1
					id: "ex_hammers:diamond_hammer"
					tag: {
						Damage: 0
					}
				}
				id: "1AA0896878FD6ACD"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "forge:tools/crushing_hammers"
					}
				}
				title: "Any #forge:tools/crushing_hammers"
				type: "item"
			}]
			title: "Crushing Hammers"
			x: 0.0d
			y: 2.0d
		}
		{
			description: [
				"Does not actually hold Lava but can fill Buckets."
				""
				"You already have one of these on your platform."
				""
				"There are other blocks to help with Lava generation later on, like the Basic Lava Generator."
			]
			id: "39D99BD0ACC2EEC1"
			shape: "square"
			subtitle: "Lava Buckets!"
			tasks: [{
				icon: "simple_resource_generators:simple_lava_condenser"
				id: "765BE631063173B9"
				observe_type: 0
				timer: 0L
				title: "Primitive Lava Condenser"
				to_observe: "simple_resource_generators:simple_lava_condenser"
				type: "observation"
			}]
			x: 0.0d
			y: 6.0d
		}
		{
			description: [
				"Passive mobs can spawn on Grass Blocks with enough light while you are far enough away."
				""
				"You may also craft a Golden Egg which can be used to create Delightful Dirt, which spawns passive mobs frequently as long as the biome allows it."
				""
				"The Market block also sells (almost) every Spawn Egg, and Spawners are craftable. You can use a Spawn Egg to set a Spawner to that mob type."
			]
			icon: "mob_grinding_utils:golden_egg"
			id: "39A9C44A376EE7DE"
			optional: true
			shape: "gear"
			subtitle: "Where are all my Chickens?"
			tasks: [{
				id: "0BC51AF25C1008D0"
				title: "Passive Mobs"
				type: "checkmark"
			}]
			x: 1.5d
			y: -2.5d
		}
		{
			description: [
				"This modpack is meant to skip most of the early grind that in normally in skyblocks."
				""
				"That being said, you start with infinite ore generators with a unique twist."
				""
				"On the left is the Random Ore Generator which will constantly generate a random ore block above it if there is room, mine the block away and have another random ore generate. This may feel chaotic and too random at first, but once you get a material you want more of, place it in the block on the right, the Raw Conversion Generator."
				""
				"The Raw Conversion Generator will accept 1 raw ore of any kind and generate an ore block of that type above it if there is room. &nThe raw ore is not consumed.&r"
				""
				"&6Note you may need to pick them up and place them down again for them to work, sometimes they work on world creation, somtimes they don't.&r"
				""
				"Being very cheap the idea is to have one set up for each material you need, later having automatic options or just using a Block Breaker."
				""
				"You have access to every raw ore in the modpack and the ability to generate infinite amounts of whichever ore you want."
				""
				"Ore processing is less important than normal modpacks for obvious reasons, however many required materials are only obtainable as a byproduct so you will need certain processing chains for many different materials."
			]
			icon: "gtceu:endstone_diamond_ore"
			id: "14A6545CEE50C10F"
			optional: true
			shape: "gear"
			subtitle: "It's kind of like sieving..."
			tasks: [{
				id: "63BAA184B3B5F5C4"
				title: "What is this?"
				type: "checkmark"
			}]
			x: -1.5d
			y: -2.5d
		}
		{
			dependencies: ["4462E9F7062D4E87"]
			description: [
				"Vanilla mechanics for Bone Meal in a Composter. You can easily automate it with a Random Sapling Generator and a couple Hoppers."
				""
				"-Random Sapling Generator-"
				"-Hopper-"
				"-Composter-"
				"-Hopper-"
				"-Chest-"
			]
			hide_dependency_lines: true
			id: "54585C31FF2226A2"
			optional: true
			shape: "rsquare"
			subtitle: "Looking for Bone Meal?"
			tasks: [{
				id: "5240727B9A9A849C"
				item: "minecraft:composter"
				type: "item"
			}]
			x: 0.0d
			y: 8.0d
		}
		{
			description: [
				"Home Command - Type /sethome to set a home. Type /home to teleport to that home."
				""
				"Twerking - Mash sneak to twerk and speed up plant/sapling growth."
				""
				"FTB Ultimine - Hold the grave key [`] and harvest blocks to harvest up to 64 of that same block as long as they are connected. Just dont mine up your entire base!"
				""
				"Void Garbage - There are actually 2 types of trash cans in your inventory, press [T] to enable a Trash Slot at the bottom of your inventory, or look in the top left of your screen to find the Trash Can, or just take advantage of the ability to hold the throw button [Q] to toss things as far as you can into the void. All options have their own benefits. There is also an Item Trash Can block you can place in the world to pipe items into."
				""
				"Chunk Claiming - In the top left of your screen when you open your inventory there is a small button that looks like a grid map. This is FTB Chunks, left click a tile to \"Claim\" the chunk, preventing explosion damage (and more). Shift click a tile to \"Force Load\" the chunk, meaning it will stay loaded and operating when you are not nearby."
				""
				"Quest Rewards - Quests will sometimes offer very useful things for the stage you are at but don't always expect rewards. Quests are mostly to show progression."
				""
				"Phantoms - Phantoms exist, either build a roof or a Bed."
				""
				"Extreme Sound Muffler - There are a lot of sounds in GregTech, especially in the steam age, you can mute any sound you wish by clicking on the volume icon in your inventory to the right of your player model. Note you can also just smack the machine with a Hammer if you want to only mute a single machine."
				""
				"Peaceful Mode - It's a valid option, you may be thinking you need a bunch of Ender Pearls, Ender Pearl Dust is craftable in the LV age using ore material. &nEnder Pearl Dust can be converted into Ender Pearls in an Autoclave with Water&r. While Peaceful Mode may take some extra work, it is an option."
				""
				"AE2 - Applied Energistics 2 is meant to be as accessible as possible with basically no changed recipes and access before the LV age. Recipes have only been added to fit a skyblock modpack and &nchannels have been disabled&r to allow easier automation for the mass amount of machines you will have. Quite a few addon mods for AE2 are present as well."
			]
			icon: "minecraft:writable_book"
			id: "40436BC7CC08D144"
			optional: true
			shape: "gear"
			subtitle: "Read me!"
			tasks: [{
				id: "14524C8A4704DB86"
				title: "Useful Things"
				type: "checkmark"
			}]
			x: -1.0d
			y: -3.5d
		}
		{
			description: [
				"The Nether is a void dimension as well but it still has structures."
				""
				"Build a portal as normal with Obsidian or craft a Nether Painting. If using Paintings for travel, remember to bring an Overworld Painting with you to get back as they do not create a return. You can also just use /home if you set your home at your base with /sethome."
				""
				"The only reason you will probably need to go here is for Nether Air."
				""
				"You have to &njump&r into the Painting."
			]
			hide_dependency_lines: true
			icon: "dimpaintings:nether_painting"
			id: "3DD7D6329124737E"
			optional: true
			rewards: [{
				id: "72F98A8495E4BD35"
				item: "dimpaintings:overworld_painting"
				type: "item"
			}]
			shape: "rsquare"
			subtitle: "Void with structures!"
			tasks: [
				{
					dimension: "minecraft:the_nether"
					id: "0056CF14E6B5231B"
					title: "The Nether"
					type: "dimension"
				}
				{
					id: "21F4298B0F0612A9"
					item: "dimpaintings:nether_painting"
					optional_task: true
					type: "item"
				}
			]
			x: -0.5d
			y: 7.0d
		}
		{
			dependencies: ["560C7763B0AA9B02"]
			description: [
				"The End is a void dimension as well but it still has and End Island and Ender Dragon."
				""
				"There is no Stronghold. Craft an End Painting. If using Paintings for travel, remember to bring an Overworld Painting with you to get back as they do not create a return. You can also just use /home if you set your home at your base with /sethome."
				""
				"The only reason you will probably need to go here is for Ender Air. An Enderman farm wouldn't hurt to have either, but there are other means of obtaining Ender Pearls."
				""
				"You have to &njump&r into the Painting."
			]
			disable_toast: true
			icon: "dimpaintings:end_painting"
			id: "4E97250754AE3B2B"
			optional: true
			rewards: [{
				id: "7509C01FD7531A98"
				item: "dimpaintings:overworld_painting"
				type: "item"
			}]
			shape: "rsquare"
			subtitle: "Void with an Ender Dragon!"
			tasks: [
				{
					dimension: "minecraft:the_end"
					id: "2B4B7896B2A13CC0"
					title: "The End"
					type: "dimension"
				}
				{
					id: "4917ED8D8FAB891A"
					item: "dimpaintings:end_painting"
					type: "item"
				}
			]
			x: 0.5d
			y: 7.0d
		}
		{
			description: [
				"GregTech Item Pipes and Fluid Pipes can be less ideal to work with in certain situations, due to this Modular Routers, LaserIO, XNet, and Conduits from EnderIO have been added for more transfer options."
				""
				"There's nothing wrong with GregTech logistical options, but they are not very compact and sometimes a different method can be much better."
			]
			icon: "enderio:ender_fluid_conduit"
			id: "36140838F3343E92"
			optional: true
			shape: "gear"
			subtitle: "IO!"
			tasks: [{
				id: "4FD65DAE8F7E832C"
				title: "Pipez"
				type: "checkmark"
			}]
			title: "Transfer Options"
			x: 1.0d
			y: -3.5d
		}
		{
			description: [
				"Quests are mostly to show progression and point some things out that might be helpful. They are in no way required, and rewards are often just some free crafting components or a tank here or there. You could ignore them completely and just look through EMI and be fine."
				""
				"Quest chapters may look a bit web like sometimes, but a lot of effort goes in to making sure dependency lines do not cross through other quests as this tends to look confusing and misleading. Lines will cross through other lines, but not through other quests, unless there was physically no other option."
				""
				"Quests with &2sharp square&r icons are things &2required for progression&r, &3rounded square&r icons are &3optional&r and just something being pointed out, &6gear&r icons are just &6informational&r reading/checkbox quests, and &dhexagon/octagon&r icons are often a &dmilestone&r of some kind."
				""
				"\"Entry Point\" quests will be slightly larger than quests that are locked behind other quests, but not as large as milestone quests. This is just to get a better visual on where to start in a quest chapter."
				""
				"Any quest for a fluid will show the filled fluid Bucket, however the quest task is marked as optional, and there is also a checkbox task. This is just so you can easily see the recipe for the fluid, and the checkbox task is you saying you have obtained the fluid. This was a better route than requiring holding the filled fluid Bucket and still giving the option to open EMI from the quest."
				""
				"Quests are being worked on constantly, quests and quest chapters will be added, updated, or removed."
				""
				"Quests are mostly finished up to the UV age."
				""
				"Expect many quest updates."
			]
			icon: "ftbquests:book"
			id: "1B5738B5D13B5A64"
			optional: true
			shape: "gear"
			subtitle: "WIP but a ton of content to UV!"
			tasks: [{
				id: "1D3DBB0EDA750461"
				title: "Quests"
				type: "checkmark"
			}]
			x: 0.0d
			y: -4.0d
		}
		{
			dependencies: ["7F5745C91297CB3B"]
			description: [
				"Harvest Cobblestone with a Crushing Hammer."
				""
				"Harvest again to create Sand."
				""
				"You already have an active Cobble Gen on your platform if you haven't found it yet."
			]
			id: "3EA129DF35925916"
			subtitle: "Cobblestone -> Gravel!"
			tasks: [{
				id: "061BD8FFC13F0A08"
				item: "minecraft:gravel"
				type: "item"
			}]
			x: 0.5d
			y: 3.0d
		}
		{
			dependencies: ["3EA129DF35925916"]
			description: [
				"Harvest Gravel with a Crushing Hammer."
				""
				"Harvest again to create Dust."
			]
			id: "24E853EAA8010B8F"
			subtitle: "Gravel -> Sand!"
			tasks: [{
				id: "41D9DBB8FA804633"
				item: "minecraft:sand"
				type: "item"
			}]
			x: -0.5d
			y: 3.0d
		}
		{
			dependencies: [
				"0AD0B4EAC2AA5209"
				"5A979C11538C1E29"
			]
			description: [
				"Use Dust on a Primitive Water Condenser to create Clay. Use the stone dust variants you get from mining ores on a Primitive Water Condenser to create Clay Balls."
				""
				"You can also craft Clay with a GT Hammer to break the Clay down into Clay Balls."
			]
			icon: "minecraft:clay"
			id: "1BC846356EB47249"
			subtitle: "Dust -> Clay!"
			tasks: [
				{
					id: "0177C4ABDE5290EE"
					item: "minecraft:clay"
					type: "item"
				}
				{
					id: "21C7D906B47F1729"
					item: "minecraft:clay_ball"
					type: "item"
				}
			]
			x: -1.0d
			y: 4.0d
		}
		{
			dependencies: ["24E853EAA8010B8F"]
			description: [
				"Harvest Sand with a Crushing Hammer."
				""
				"Use on the Primitive Water Condenser to create Clay."
			]
			id: "5A979C11538C1E29"
			subtitle: "Sand -> Dust!"
			tasks: [{
				id: "10BD2411EF227AD0"
				item: "ex_hammers:dust"
				type: "item"
			}]
			x: -1.5d
			y: 3.0d
		}
		{
			dependencies: ["7F5745C91297CB3B"]
			description: [
				"Harvest Dirt with a Crushing Hammer."
				""
				"You have a chance to get a random sapling or Plant Fibers, which can be used as and also turned into String."
				""
				"You already have an active Dirt Gen on your platform if you haven't found it yet."
			]
			id: "1FA571770C50B683"
			subtitle: "Dirt -> Plant Fiber!"
			tasks: [{
				id: "417E7C485D572F33"
				item: "ex_hammers:plant_fiber"
				type: "item"
			}]
			x: -1.0d
			y: 2.0d
		}
		{
			dependencies: ["4462E9F7062D4E87"]
			description: [
				"Phantoms are annoying, sleep to keep them away for a few more days. You can also just build a roof and they won't bother you. They will only spawn if your head can see the sky."
				""
				"You can also craft a Sleep Charm which gives you immunity to Insomnia, which is what makes Phantoms spawn. It also allows you to sleep much faster."
			]
			hide_dependency_lines: true
			id: "29961CF6E960A4AB"
			subtitle: "Stay away Phantoms!"
			tasks: [{
				icon: "minecraft:white_bed"
				id: "7ACE8F902222A6D9"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "minecraft:beds"
					}
				}
				title: "Bed"
				type: "item"
			}]
			x: 1.0d
			y: 4.0d
		}
		{
			dependencies: ["3EA129DF35925916"]
			description: [
				"Harvest Gravel with your hands for a chance of obtaining Flint."
				""
				"Use FTB Ultimine to harvest a stack at once."
				""
				"Once you can make Stone in a Furnace you can craft a Mortar to obtain Flint much easier."
			]
			id: "053BC0E8213BE28A"
			subtitle: "Vanilla mechanics!"
			tasks: [{
				id: "2D46DD4D0A96211F"
				item: "minecraft:flint"
				type: "item"
			}]
			x: 1.5d
			y: 3.0d
		}
		{
			dependencies: ["4462E9F7062D4E87"]
			description: [
				"Pretty simple blocks, will generate 1 random sapling or seed per second and store it in its internal inventory. Use a Hopper or any other method to automate them."
				""
				"If you need seeds look into the Composter quest for Bone Meal and use the Bone Meal on a Grass Block, or buy them from the Market block."
			]
			hide_dependency_lines: true
			icon: "simple_resource_generators:random_sapling_generator"
			id: "4FBBE2E8A65A1AA9"
			optional: true
			shape: "rsquare"
			subtitle: "Saplings \\& seeds!"
			tasks: [
				{
					id: "738098CB445D4E6A"
					item: "simple_resource_generators:random_sapling_generator"
					type: "item"
				}
				{
					id: "6A1292E3C67EB9A5"
					item: "simple_resource_generators:random_seed_generator"
					type: "item"
				}
			]
			title: "More Random Generators"
			x: 1.0d
			y: 2.0d
		}
	]
	subtitle: ["A different start!"]
	title: "Skyblock Basics"
}
