
#GunFire Generation
#If true, automatically adds new entities to gunfire.json when detected
#If false, only uses entities already in the file (allows manual control)
[gunfire_generation]
	enable_generation = true

#GeneralSounds Generation
#If true, automatically adds new entities to generalsounds.json when detected
#If false, only uses entities and sounds already in the file (allows manual control)
[generalsounds_generation]
	enable_generation = true

#Debug Mode
[debugging]
	debug = false

[weather]
	#Range: 0.0 ~ 1.0
	thunder_range_multiplier = 0.8

[tacz_gun_modifiers]
	#Gun type modifiers in format: type=speed,range
	#Speed: multiplier for mob reaction speed
	#Range: multiplier for detection range
	#Example: 'pistol=1.0,3.8' means normal speed, 3.8x range
	modifiers = ["pistol=1.0,3.8", "sniper=1.0,8.0", "rifle=1.0,6.5", "shotgun=1.0,4.8", "smg=1.0,3.0", "rpg=1.0,10.0", "mg=1.0,4.0"]

[tacz_silenced_guns]
	ids = ["daffas_arsenal:hk45_sup", "daffas_arsenal:apacoba9_sup"]

[tacz_silencer_modifiers]
	#If false, silenced guns are completely ignored by mobs (original behavior)
	enabled = true
	#Silencer modifiers per gun type in format: type=speed,range
	modifiers = ["pistol=0.5,0.4", "sniper=0.5,0.35", "rifle=0.5,0.4", "shotgun=0.5,0.45", "smg=0.5,0.4", "rpg=0.5,0.5", "mg=0.5,0.45"]

