#Improved arm swing animation to emphasize the rhythm of the attacks from combat test snapshots.
alternative_swing_animation = false
#Render armor attributes with green text instead of blue one, just like with tools and weapons.
special_armor_attributes = true
#Show a shield indicator similar to the attack indicator when actively blocking.
shield_indicator = true
#Items that will not be rendered as being held in first person when placed in the offhand.
hidden_offhand_items = ["minecraft:totem_of_undying"]
