#Air density at which the air compressor will start generating aether. Setting it to 0 or a negative number will disable helium generation
airCompressorHeliumAirDensity = 0.3
#The max amount of pressure that the air compressor will generate air for. In Pa
airCompressorMaxPressure = 1000000.0
#The amount of air (in kg) that the air compressor produces per tick at sea level and 1 rpm
airCompressorSpeed = 1.0E-4
#Force multiplier for balloons. Realism is 1.0, default is 1000.0. Range: > 0.0
balloonForceMult = 50.0
#Whether or not blade controllers consume the durability of the blades inside while rotating at high speeds.
bladeControllerUsesDurability = false
#Temperature for gas exhaust to trigger bulk blasting. Default is 1000K (ceramic firing)
bulkBlastingTemp = 1000
#Temperature for gas exhaust to trigger bulk smoking. Default is 500K (baking oven)
bulkSmokingTemp = 500
#Max collision events per tick. Dumps collision event queue if amount is bigger. Default is 100
collisionSoundEffectMax = 100
#Enable collision sound effects
collisionSoundEffects = false
#Enable verbose debug logging
debugMode = false
encasedFanForceMul = 40.0
forceMulPerSailInPropeller = 5.0
gasThrusterForceMul = 200.0
#Controls how fast air pocket temperature equalizes with the ambient temperature; lower values simulate thick insulation, while higher values cause rapid cooling or heating. Default 0.001
#Range: 0.0 ~ 1.0
heatTransferCoefficient = 5.0E-4
#Temperature for the gas heater to act like a heated blaze burner. Default is 1000K (ceramic firing)
heaterKindledTemp = 1000
#Temperature for the gas heater to act like a superheated blaze burner. Default is 1500K (real metallurgy)
heaterSeethingTemp = 1500
#Temperature for the gas heater to act like a passive heat source (campfires, dormant blaze burners). Default is 500K (baking oven)
heaterSmoulderingTemp = 500
#The length of the raycast made by the Gas Nozzle when attempting to find a valid balloon ceiling.
hotAirBalloonMaxRaycastDistance = 64.0
#The maximum surface area (in blocks) that the hot air balloon floodfill will scan when trying to determine the balloon's exterior.
hotAirBalloonMaxScanSurface = 100000.0
#The maximum volume (in blocks) that the hot air balloon floodfill will scan when trying to determine the balloon's interior.
hotAirBalloonMaxScanVolume = 100000.0
#The lazytick rate for Kelvin node block entity updates
kelvinNodeBlockEntityLazyTickRate = 10
#Kelvin sub steps (per Tick)
kelvinSubSteps = 10
#The max size that a propeller blade can reach. Sizes higher than this will refuse to craft.
maxBladeSize = 4.0
#Max Gravitron mass in 1000 kg
maxGravitronMass = 256
#The maximum distance (in blocks) allowed between two Universal Joints while connected.
maxUniversalJointDistance = 10.0
#Sets the gas retention efficiency of the balloon material; lower values simulate airtight rubber/synthetic, while higher values represent porous fabrics. Default 0.001.
#Range: 0.0 ~ 1.0
permeabilityConstant = 0.001
#Effectiveness scalar for reaction wheels. Higher value means a single reaction wheel can better control an entire ship, regardless of its mass. Default value is 0.1.
#Range: 0.001 ~ 1.0
reactionWheelEffectiveness = 1.0
sugarRocketBlockThrust = 10000.0
#Maximum range (in blocks) the survival gravitron will interact with ships
#Range: 1.0 ~ 1000.0
survivalGravitronMaxRange = 20.0
#Multiplier applied to ship mass when yeeting (left-clicking) with the survival gravitron
#Range: 0.0 ~ 10000.0
survivalGravitronYeetForce = 1000.0
unlockedModeOmegaErrorMultiplier = 50.0
#Force multiplier when no rpm is given
unlockedModeRotationResistanceMultiplier = 1.0
#Wanderlite blocks exert enough force to lift their own weight, times this multiplier.
wanderOreForceMultiplier = 2.0
allowWrenchingActivatedPhysBearing = false
