MineTrigger v0.4.2 — Visible Trigger Projectile Hotfix

- Replaced same-tick invisible command raycasts for Asteroid, Hound and Egret with visible ticked Trigger projectiles.
- Projectiles now spawn from the player's eye line and inherit the player's aim.
- Added world travel, block collision, entity collision, impact particles, impact audio and range expiry.
- Asteroid: 7 damage, 24-block class range, electric-blue projectile trail.
- Hound: 5 damage, 20-block class range, wider collision profile and purple guidance-style trail.
- Egret: 11 damage, 48-block class range, narrow long-range end-rod trail.
- Existing Trion costs, Trigger-state checks and Bail Out thresholds remain intact.
- Uses the existing v0.4.1 custom MineTrigger item artwork as the visible projectile sprites.
