MineTrigger v0.4.0 — DAI 1.9.9

- Rebuilt Trigger kits around native MineTrigger items and custom models instead of vanilla-looking carrier models.
- Deterministic role hotbars now place each Trigger in a distinct slot.
- Hotbar slot 9 is always Bail Out while Trigger On.
- Trigger Off / HQ restores the Border Trigger Holder to slot 9.
- Trigger Holder use activates the selected Trigger Set.
- Bail Out use terminates the Trion body, returns to HQ, restores Trion, and restores the Trigger Holder.
- Added custom Border Wheel radial UI with Trigger, Loadout, Mobility, Stealth, Radar, and Lab branches.
- Replaced nested default DAI submenus with a single Border Wheel gateway and custom clickable overlay interface.
- Asteroid, Hound, and Egret now use distinct logic-driven Trion firing behavior.
- Kogetsu, Scorpion, and Raygust now apply distinct reaction-context damage in addition to their Trion costs.
- Shield now projects a short logic-driven Trion guard field.
- Trigger Lab now issues real native MineTrigger items without overwriting every hotbar slot.
- Custom item clearing no longer deletes unrelated vanilla swords, bows, shields, dyes, or other player items.
- Existing DAI 1.9.9 managed-pack identity, worldgen, saves, title screen, and progression remain compatible.
