
#Common configuration settings. Most other configuration can be found in the world (server)configuration folder
[common]
	#Check for new versions of Vampirism on startup
	versionCheck = false
	#Send mod version, MC version and mod count to mod author
	collectStats = true

	[common.internal]
		#INTERNAL - Set to 'never' if you don't want to be notified about integration mods
		integrationsNotifier = "never"
		#INTERNAL
		optifineBloodvisionWarning = false

#Affects all worlds. This is only considered on server (or in singleplayer), but Forge requires us to put it here
[common-server]
	#Whether glass bottles should be automatically be converted to blood bottles when needed
	autoConvertGlassBottles = true
	#If enabled adds a craftable umbrella that can be used to slowly walk though sunlight without taking damage
	umbrella = true
	#Enable a custom vampirism log file that logs specific faction actions
	#Requires restart
	enableFactionLogging = false

	#Settings here require a game restart
	[common-server.world]
		#Whether to inject the vampire forest into the default overworld generation and to replace some Taiga areas
		addVampireForestToOverworld = true
		#Only considered if terrablender installed. Heigher values increase Vampirism region weight (likelyhood to appear)
		#Range: 1 ~ 1000
		vampireForestWeight_terrablender = 2
		#Control hunter camp generation. If disabled you should set hunterSpawnChance to 75.
		enableHunterTentGeneration = true
		#Use the vanilla campfire block instead of Vampirism's much cooler one
		useVanillaCampfire = false

		[common-server.world.village]
			#Weight of the Totem Building inside the Village
			#Range: 0 ~ 140
			totemWeight = 20
			#Chance for a totem to have a faction after generation
			#Range: 0.0 ~ 1.0
			villageTotemFactionChance = 0.6
			#Weight of the Hunter Trainer Building inside the Village
			#Range: 0 ~ 140
			villageHunterTrainerWeight = 50
			#Whether village Temples should be replaced with versions that contain church altars.
			villageReplaceTemples = true

