
#PMMO Client Configuration
[Client]

	#Configuration settings for the guis
	[Client.GUI]
		#how far right from the top left corner the skill list should be
		#Range: 0.0 ~ 1.0
		"Skill List Xoffset" = 0.01
		#how far down from the top left corner the skill list should be
		#Range: 0.0 ~ 1.0
		"Skill List Yoffset" = 5.0E-4
		#Should the skill list be displayed
		"Display Skill List" = false
		#how far right from the bottom left corner the vein guage sholud be
		#Range: 0.0 ~ 1.0
		"Vein Gauge Xoffset" = 0.01
		#how far up from the bottm left corner the vein guage should be
		#Range: 0.0 ~ 1.0
		"Vein Gauge Yoffset" = 0.95
		#how far offset from center the gain list should be
		#Range: 0.0 ~ 1.0
		"Gain List Xoffset" = 0.45
		#how far down from the top left corner the gain list should be
		#Range: 0.0 ~ 1.0
		"Gain List Yoffset" = 5.0E-4
		#Should the Gain list be displayed
		"Display Gain List" = true
		#what color should the background be for the section header lines in the glossary
		"Section Header Color" = 352630048
		#What color should the background be for the salvage item lines in the glossary
		"Salvage Item Color" = 366125849
		#how much xp gain history should display
		"Gain List Size" = 3
		#How long, in ticks, items on the gain list should stay on screen before disappearing
		"Gain List Linger Duration" = 100
		#skills that should now show their gains in the gain list.  this can be used to limit spammy skills
		"Gain Blacklist" = []
		#if true, removes the skills button from the inventory screen
		"hide skill button" = false
		#Should the vein charge data be displayed
		"Display Vein Gauge" = true
		#the horizontal location of the skill button in the inventory.
		#Default = 126.  For removing overlaps, 150 is a good setting
		skill_button_x = 126
		#the vertical location (from center) of the skill button in the inventory.
		#Default = -22
		skill_button_y = -22
		#if set to false, will only show entity names in the glossary.
		render_entities_in_glossary = true

	#Generic Tooltip Settings
	[Client.ToolTip_Settings]
		#Should met reqs be hidden on the tooltip.
		"Hide Met Req Tooltips" = true

	#This section covers the various tooltip elements and whether they should be enabled
	[Client.Tooltip_Visibility]

		[Client.Tooltip_Visibility.Requirement_Tooltips]
			"WEAR Req  tooltip enabled" = true
			"USE_ENCHANTMENT Req  tooltip enabled" = true
			"TOOL Req  tooltip enabled" = true
			"WEAPON Req  tooltip enabled" = true
			"USE Req  tooltip enabled" = true
			"PLACE Req  tooltip enabled" = true
			"BREAK Req  tooltip enabled" = true
			"KILL Req  tooltip enabled" = true
			"TRAVEL Req  tooltip enabled" = true
			"RIDE Req  tooltip enabled" = true
			"TAME Req  tooltip enabled" = true
			"BREED Req  tooltip enabled" = true
			"INTERACT Req  tooltip enabled" = true
			"ENTITY_INTERACT Req  tooltip enabled" = true

		[Client.Tooltip_Visibility.Xp_Gain_Tooltips]
			"ANVIL_REPAIR XP Gain  tooltip enabled" = true
			"BLOCK_BREAK XP Gain  tooltip enabled" = true
			"BREAK_SPEED XP Gain  tooltip enabled" = true
			"BLOCK_PLACE XP Gain  tooltip enabled" = true
			"BREATH_CHANGE XP Gain  tooltip enabled" = true
			"BREED XP Gain  tooltip enabled" = true
			"BREW XP Gain  tooltip enabled" = true
			"CONSUME XP Gain  tooltip enabled" = true
			"CRAFT XP Gain  tooltip enabled" = true
			"RECEIVE_DAMAGE XP Gain  tooltip enabled" = true
			"FROM_MOBS XP Gain  tooltip enabled" = true
			"FROM_PLAYERS XP Gain  tooltip enabled" = true
			"FROM_ANIMALS XP Gain  tooltip enabled" = true
			"FROM_PROJECTILES XP Gain  tooltip enabled" = true
			"FROM_MAGIC XP Gain  tooltip enabled" = true
			"FROM_ENVIRONMENT XP Gain  tooltip enabled" = true
			"FROM_IMPACT XP Gain  tooltip enabled" = true
			"DEAL_MELEE_DAMAGE XP Gain  tooltip enabled" = true
			"MELEE_TO_MOBS XP Gain  tooltip enabled" = true
			"MELEE_TO_PLAYERS XP Gain  tooltip enabled" = true
			"MELEE_TO_ANIMALS XP Gain  tooltip enabled" = true
			"DEAL_RANGED_DAMAGE XP Gain  tooltip enabled" = true
			"RANGED_TO_MOBS XP Gain  tooltip enabled" = true
			"RANGED_TO_PLAYERS XP Gain  tooltip enabled" = true
			"RANGED_TO_ANIMALS XP Gain  tooltip enabled" = true
			"DEATH XP Gain  tooltip enabled" = true
			"ENCHANT XP Gain  tooltip enabled" = true
			"EFFECT XP Gain  tooltip enabled" = true
			"FISH XP Gain  tooltip enabled" = true
			"SMELT XP Gain  tooltip enabled" = true
			"GROW XP Gain  tooltip enabled" = true
			"HEALTH_CHANGE XP Gain  tooltip enabled" = true
			"JUMP XP Gain  tooltip enabled" = true
			"SPRINT_JUMP XP Gain  tooltip enabled" = true
			"CROUCH_JUMP XP Gain  tooltip enabled" = true
			"WORLD_CONNECT XP Gain  tooltip enabled" = true
			"WORLD_DISCONNECT XP Gain  tooltip enabled" = true
			"HIT_BLOCK XP Gain  tooltip enabled" = true
			"ACTIVATE_BLOCK XP Gain  tooltip enabled" = true
			"ACTIVATE_ITEM XP Gain  tooltip enabled" = true
			"ENTITY XP Gain  tooltip enabled" = true
			"RESPAWN XP Gain  tooltip enabled" = true
			"RIDING XP Gain  tooltip enabled" = true
			"SHIELD_BLOCK XP Gain  tooltip enabled" = true
			"SKILL_UP XP Gain  tooltip enabled" = true
			"SLEEP XP Gain  tooltip enabled" = true
			"SPRINTING XP Gain  tooltip enabled" = true
			"SUBMERGED XP Gain  tooltip enabled" = true
			"SWIMMING XP Gain  tooltip enabled" = true
			"DIVING XP Gain  tooltip enabled" = true
			"SURFACING XP Gain  tooltip enabled" = true
			"SWIM_SPRINTING XP Gain  tooltip enabled" = true
			"TAMING XP Gain  tooltip enabled" = true
			"VEIN_MINE XP Gain  tooltip enabled" = true
			"DISABLE_PERK XP Gain  tooltip enabled" = true
			"CROUCH XP Gain  tooltip enabled" = true

		[Client.Tooltip_Visibility.Bonus_Tooltips]
			"BIOME Bonus  tooltip enabled" = true
			"HELD Bonus  tooltip enabled" = true
			"WORN Bonus  tooltip enabled" = true
			"DIMENSION Bonus  tooltip enabled" = true

	#Client Settings Related to the Vein Mining Ability
	[Client.Vein_Miner]
		#The max blocks a vein activation should consume regardless of charge
		#Range: > 0
		Vein_Limit = 55

	#Toggles for helpful features related to mechanics
	[Client.Tutorial]
		#Should blocks affected by Reuse Penalty show a red outline?
		"Enable Reuse Penalty Highlights" = true
		#Should hovering over a salvage block show helpful tips?
		"Enable Salvage Tips" = true
		#Should the owner of a block show when hovering?
		"Enable Owner Highlights" = true

