
[spawns]
	#Spawn attempts per chunk
	#Range: 0 ~ 200
	spawn_attempts_per_chunk = 12

[interactions]
	#Chance for the block to try to move when it's attacked, picking one of the following actions
	#Range: 0 ~ 100
	excite_chance_on_attack = 70
	#Chance for the block to try to move when it receives a block update, picking one of the following actions. You might want to disable this as it could break flying machines that run into it since it might teleport into them when they touch it
	#Range: 0 ~ 100
	excite_chance_on_block_update = 25
	#Chance for fall action to be picked
	#Range: 0 ~ 100
	fall_chance = 30
	#Chance for horizontal move action to be picked
	#Range: 0 ~ 100
	move_chance = 40
	#Chance for fly up action to be picked
	#Range: 0 ~ 100
	fly_chance = 2
	#Chance for teleport action to be picked
	#Range: 0 ~ 100
	teleport_chance = 8
	#Excitement multiplier if silk touch is used on the block. The lower the value the less likely it will move
	#Range: 0.0 ~ 1.0
	silk_touch_multiplier = 0.5

[drops]
	#A way to blacklist entire mods from the loot pool. Enter a list of mod ids
	mod_blacklist = ["chisel"]
	#Loot mode: decides if it can drop everything except blacklist or only stuff on the whitelist
	#Allowed Values: BLACKLIST, WHITELIST
	loot_mode = "BLACKLIST"
	#Base randomium drop chance (in percentage, so out of 100). Final chance will be [base_chance + luck*luck_multiplier + fortune*fortune_multiplier]
	#Range: 0.0 ~ 100.0
	base_drop_chance = 0.5
	#Multiplier applied to each luck level the player has
	#Range: 0.0 ~ 20.0
	luck_multiplier = 1.0
	#Multiplier applied to each fortune level the player has
	#Range: 0.0 ~ 20.0
	fortune_multiplier = 0.2
	#Allow the block to be silk touched
	allow_silk_touch = true

