
#Client configuration settings
[client]

	#Configure rendering
	[client.render]
		#Render player faces on advanced hunter or vampires
		advancedMobPlayerFaces = true
		#Render vampire eye/fang face overlay
		vampireEyes = true
		#Render fog in vampire biome. Might be enforced server side
		vampireForestFog = true
		#Render screen overlay. Don't disable
		screenOverlay = true

	#Configure GUI
	[client.gui]
		#X-Offset of the level indicator from the center in pixels
		#Range: -250 ~ 250
		levelOffsetX = 0
		#Y-Offset of the level indicator from the bottom in pixels
		#Range: 0 ~ 270
		levelOffsetY = 47
		#Render skill menu button in inventory
		skillButtonEnable = true
		#Force the guiSkillButton to the following x position from the center of the inventory, default value is 125
		#Range: > -2147483648
		overrideGuiSkillButtonX = 125
		#Force the guiSkillButton to the following y position from the center of the inventory, default value is -22
		#Range: > -2147483648
		overrideGuiSkillButtonY = -22
		#Action Order in Select Action Screen (reset with ""), unnamed actions will appended
		actionOrder = ["vampirism:bat", "vampirism:dark_blood_projectile", "vampirism:disguise_vampire", "vampirism:freeze", "vampirism:half_invulnerable", "vampirism:regen", "vampirism:sunscreen", "vampirism:summon_bat", "vampirism:teleport", "vampirism:vampire_invisibility", "vampirism:vampire_rage", "vampirism:hissing", "vampirism:infect", "vampirism:awareness_hunter", "vampirism:disguise_hunter", "vampirism:potion_resistance_hunter", "vampirism:lord_speed", "vampirism:lord_attack_speed"]
		#Disable the FOV change caused by the speed buf for vampire players
		disableFovChange = false
		#Disable the effect of blood vision. It can still be unlocked and activated but does not have any effect
		disableBloodVisionRendering = false
		#Disable the rendering of the action cooldowns in the HUD
		disableHudActionCooldownRendering = false
		#Disable the rendering of the action durations in the HUD
		disableHudActionDurationRendering = false

