
#Tools
[tools]
	#Chance (0 - 1) to prevent durability loss. Default: 0.5 (50%)
	#Set to 0 to disable or 1 to make all items unbreakable
	#Range: 0.0 ~ 1.0
	DURABILITY_SAVE_CHANCE = 0.33
	#Chance (0 - 1) to treat blocks as if they were mined with Fortune higher by 1
	#This also applies to breaking blocks without Fortune. Set to 0 to disable
	#Range: 0.0 ~ 1.0
	EXTRA_FORTUNE_CHANCE = 1.0
	#Delay in ticks after which shield will start blocking damage
	#5 is vanilla, 0 is immediately
	#Range: > 0
	SHIELD_DELAY = 0
	#Inaccuracy of bows
	#1 is vanilla
	#Range: 0.0 ~ 90.0
	BOW_INACCURACY = 1.8
	#Durability multiplier for items enchanted with Unbreaking
	#Range: 1.0 ~ 1.7976931348623157E308
	UNBREAKNG_DURABILITY_MULTIPLIER = 2.0
	#Removes curio slots other than this one. Also assigns all curios to the specified slot.
	#Probably case sensitive
	CURIO_TYPE_TO_KEEP = "accessory"
	#What enchantment causes Curios to be kept?
	#Set to a placeholder so that it doesn't crash if set to something modded that isn't loaded
	SOULBOUND_FOR_CURIOS = "sortilege:soulbound"

#Combat
[combat]
	#Disables critical attacks
	DISABLE_CRITS = true
	#Disables sweep attacks
	DISABLE_SWEEP_ATTACKS = true
	#Variates dealt damage by +-% this value
	#Range: 0.0 ~ 100.0
	RANDOM_DAMAGE_VARIATION = 15.0
	#How many armor points for damage to get reduced by 1 (for players)
	#Range: 0.0 ~ 1.7976931348623157E308
	ARMOR_POINT_REDUCTION_FACTOR = 2.0
	#Minimum damage dealt by an attack after all forms of reductions
	#Range: 0.0 ~ 100.0
	MIN_DAMAGE_TAKEN = 1.0
	#How many damage points per 1 durability lost on block
	#Range: 1.0 ~ 100.0
	ARMOR_DURABILITY_DAMAGE_FACTOR = 30.0
	#How many armor points for damage to get reduced by 1 (for entities)
	#Range: 0.0 ~ 1.7976931348623157E308
	ARMOR_POINT_REDUCTION_FACTOR_ENTITY = 2.0

#Campfires
[campfire]
	#The delay in ticks between Cozy Campfire effect's heals
	CAMPFIRE_HEAL_RATE = 80
	#The heal amount of the Cozy Campfire effect
	CAMPFIRE_HEAL_AMOUNT = 1.0
	#Radius around the Campfire where players get the effect
	CAMPFIRE_HEAL_RADIUS = 16.0
	#Radius around a signal Campfire
	CAMPFIRE_HEAL_RADIUS_SIGNAL = 32.0

