{
	"category": "AUTOMATION",
	"quark_ponders.ponder.minecraft_chain.header": "Chains Connect Blocks",
	"quark_ponders.ponder.minecraft_chain.text_1": "Chains can now connect blocks together when a piston moves them",
	"quark_ponders.ponder.minecraft_chain.text_2": "As you can see, the chain block itself doesn't have to be moved by the piston, and will attach indirectly to other moved blocks.",
	"quark_ponders.ponder.minecraft_chain.text_3": "Chains will only connect to blocks if they do so visually.",
	"quark_ponders.ponder.quark_chute.header": "The Chute",
	"quark_ponders.ponder.quark_chute.text_1": "The Chute is a new automation block.\nThis is NOT a hopper!",
	"quark_ponders.ponder.quark_chute.text_2": "Items can be inserted into it via automation (Hopper, Dropper, etc)",
	"quark_ponders.ponder.quark_chute.text_3": "Any items inserted are instantly dropped under it, always precisely in the center.",
	"quark_ponders.ponder.quark_chute.text_4": "The Chute can be disabled with a redstone signal..",
	"quark_ponders.ponder.quark_chute.text_5": "Placing a block under it disables it too.",
	"quark_ponders.ponder.quark_chute.text_6": "The Chute can drop items through hollow logs.\n(Any block with a hole in the middle)",
	"quark_ponders.ponder.minecraft_dispenser.header": "Dispensers Place Blocks",
	"quark_ponders.ponder.minecraft_dispenser.text_1": "Dispensers are allowed to place blocks in the world.",
	"quark_ponders.ponder.minecraft_dispenser.text_2": "Any blocks that already had a placement behaviour, like TNT, are ignored.",
	"quark_ponders.ponder.minecraft_dispenser.text_3": "The blocks are rotated so they're placed forward from the dispenser.",
	"quark_ponders.ponder.minecraft_dispenser.text_4": "Note that crops such as Wheat Seeds or Potatoes also count.",
	"quark_ponders.ponder.quark_ender_watcher.header": "Ender Watcher",
	"quark_ponders.ponder.quark_ender_watcher.text_1": "The Ender Watcher is a new redstone input block.",
	"quark_ponders.ponder.quark_ender_watcher.text_2": "It emits a redstone signal if a player is looking directly at it.",
	"quark_ponders.ponder.quark_ender_watcher.text_3": "(It only works with players!)",
	"quark_ponders.ponder.quark_ender_watcher.text_4": "The signal is higher the closer to the center of the block the player is looking.",
	"quark_ponders.ponder.quark_feeding_trough.header": "Feeding Trough",
	"quark_ponders.ponder.quark_feeding_trough.text_1": "The Feeding Trough is a new block that can hold animal food in it.",
	"quark_ponders.ponder.quark_feeding_trough.text_2": "While holding the correct food, it will attract and breed animals from %s blocks around it.",
	"quark_ponders.ponder.quark_feeding_trough.text_3": "There's a chance the animal will need more than one bit of food to get in love mode.",
	"quark_ponders.ponder.quark_feeding_trough.text_4": "If there's more than %s animals in a %d block radius, the animals will eat, but never enter love mode.",
	"quark_ponders.ponder.quark_gravisand.header": "Gravisand",
	"quark_ponders.ponder.quark_gravisand.text_1": "Gravisand is a new sand variant.\nIt will not fall unless primed with redstone.",
	"quark_ponders.ponder.quark_gravisand.text_2": "However, if gravisand receives a signal, and can not fall, it'll instead float up.",
	"quark_ponders.ponder.quark_gravisand.text_3": "Gravisand will propagate the signal to any adjacent gravisand blocks, causing them to fall or float as well.",
	"quark_ponders.ponder.quark_gravisand.text_4": "Gravisand always outputs a comparator signal of 15.",
	"quark_ponders.ponder.quark_iron_rod.header": "Iron Rod",
	"quark_ponders.ponder.quark_iron_rod.text_1": "Pistons pushing an Iron Rod will have it work as a drill of sorts.",
	"quark_ponders.ponder.quark_iron_rod.text_2": "An Iron Rod will break any blocks in front of it.",
	"quark_ponders.ponder.quark_iron_rod.text_3": "Iron Rods will only break blocks that pistons can push.",
	"quark_ponders.ponder.quark_metal_buttons.header": "Metal Buttons.",
	"quark_ponders.ponder.quark_metal_buttons.text_1": "Gold and Iron buttons draw influence from Weighted Pressure Plates.",
	"quark_ponders.ponder.quark_metal_buttons.text_2": "Gold Buttons emit a very short pulse.\n(2 redstone ticks)",
	"quark_ponders.ponder.quark_metal_buttons.text_3": "Iron Buttons emit a very long pulse.\n(5 seconds)",
	"quark_ponders.ponder.quark_obsidian_pressure_plate.header": "Obsidian Pressure Plate",
	"quark_ponders.ponder.quark_obsidian_pressure_plate.text_1": "Pressure Plates made with obsidian will only trigger when Players walk over them.",
	"quark_ponders.ponder.quark_piston_move_te.header": "Pistons Move Tile Entities",
	"quark_ponders.ponder.quark_piston_move_te.text_1": "Pistons are allowed to move Tile Entities.\n(Blocks with extra data attached, like Chests or Furnaces)",
	"quark_ponders.ponder.quark_piston_move_te.text_2": "Attempting to move a block to an invalid position will cause it to break and drop its contents",
	"quark_ponders.ponder.quark_piston_move_te.text_3": "For a block that pistons can't move, now that furnaces can't be used, look into Sturdy Stone in the Building category.",
	"quark_ponders.ponder.quark_piston_move_te.text_4": "Note that some blocks such as Monster Spawners can't be moved this way, so you don't go and break the game!",
	"quark_ponders.ponder.quark_redstone_randomizer.header": "Redstone Randomizer",
	"quark_ponders.ponder.quark_redstone_randomizer.text_1": "The Randomizer is a new redstone component.",
	"quark_ponders.ponder.quark_redstone_randomizer.text_2": "When given a redstone signal from the back, it'll randomly enable either the left or right output.",
	
	"category": "BUILDING",
	"quark_ponders.ponder.quark_glass_item_frame.header": "Glass Item Frames",
	"quark_ponders.ponder.quark_glass_item_frame.text_1": "Glass Item Frames work like normal item frames but they hide when you place an item on them.",
	"quark_ponders.ponder.quark_glass_item_frame.text_2": "If you put a banner inside a Glass Item Frame, it'll sit flat with the wall with the pattern that's in it.",
	"quark_ponders.ponder.quark_glass_item_frame.text_3": "Glass Item Frames can attach to the front of a Sign that's placed on the floor.",
	"quark_ponders.ponder.quark_glass_item_frame.text_4": "This will make the item show flush with the sign.",
	"quark_ponders.ponder.quark_glass_item_frame.text_5": "Glass Item Frames can be right clicked through to open chests or other inventories.",
	"quark_ponders.ponder.quark_glass_item_frame.text_6": "When a map is placed in a Glass Item Frame, it will update in real time. Perfect for spies!",
	"quark_ponders.ponder.quark_grate.header": "Iron Grate",
	"quark_ponders.ponder.quark_grate.text_1": "The Iron Grate a new block that lets items fall through, but not mobs.",
	"quark_ponders.ponder.quark_grate.text_2": "Additionally, farm mobs won't try to walk over them.",
	"quark_ponders.ponder.quark_grate.text_3": "Farm mobs on a leash are not affected!",
	"quark_ponders.ponder.quark_grate.text_4": "The Iron Grate can be waterlogged, items will float through it.",
	"quark_ponders.ponder.quark_grate.text_5": "It can also be lavalogged!",
	"quark_ponders.ponder.quark_rope.header": "Rope",
	"quark_ponders.ponder.quark_rope.text_1": "The Rope can be placed on the bottom face of a block, by players and dispensers.",
	"quark_ponders.ponder.quark_rope.text_2": "You can also extend it down by right clicking the rope block with more rope or dispenser.",
	"quark_ponders.ponder.quark_rope.text_3": "Right clicking with an empty hand or a non rope item will pull the rope up.",
	"quark_ponders.ponder.quark_rope.text_4": "You can't do it with dispensers tho.",
	"quark_ponders.ponder.quark_rope.text_5": "As you can see, ropes can pull up and push down (some) blocks at the end of them.",
	"quark_ponders.ponder.quark_rope.text_6": "Ropes also work as ladders!",
	"quark_ponders.ponder.quark_stool.header": "Stools",
	"quark_ponders.ponder.quark_stool.text_1": "Stools will bounce you if you fall on them, like beds.",
	"quark_ponders.ponder.quark_stool.text_2": "And of course, you can sit on them.",
	"quark_ponders.ponder.quark_stool.text_3": "A player sitting on a stool will be moved with it when pulled/pushed with a piston.",
	"quark_ponders.ponder.quark_stool.text_4": "Additionally, you can place blocks over them, which makes them get bigger, like a table.",
	
	"category": "MOBS",
	"quark_ponders.ponder.quark_toretoise.header": "Oretoises",
	"quark_ponders.ponder.quark_toretoise.text_1": "Oretoises are new neutral mobs that will spawn deep underground and in complete darkness.",
	"quark_ponders.ponder.quark_toretoise.text_2": "When an Oretoise spawns, it'll come with a random type of ore.\n(Coal, Copper, Iron, Lapis, or Redstone).",
	"quark_ponders.ponder.quark_toretoise.text_3": "You may attack the Oretoise with a pickaxe to have it drop that ore!",
	"quark_ponders.ponder.quark_toretoise.text_4": "If you hit an Oretoise without a pickaxe, or when it has no ore, it'll emit a shockwave attack.",
	"quark_ponders.ponder.quark_toretoise.text_5": "This will damage any non-Oretoise entities around, and redirect their aggro to you.",
	"quark_ponders.ponder.quark_toretoise.text_6": "With enough care, it's possible to carry an Oretoise home and feed it so it grows more ores.",
	"quark_ponders.ponder.quark_toretoise.text_7": "You can't boat or leash them.",
	"quark_ponders.ponder.quark_toretoise.text_8": "But instead you can transport them in minecarts.",
	"quark_ponders.ponder.quark_toretoise.text_9": "Feeding the Oretoise Glow Berries will sometimes have it regenerate its ores.",
	"quark_ponders.ponder.quark_toretoise.text_10": "The Oretoise will regenerate a random ore each time.",
	"quark_ponders.ponder.quark_toretoise.text_11": "If the Feeding Trough (from the Automation module) is enabled, the Oretoise will eat from it.",
	"quark_ponders.ponder.quark_toretoise.text_12": "When an Oretoise generates ore, it will enter an eating cooldown for %s seconds.",
	"quark_ponders.ponder.quark_toretoise.text_13": "Oretoises are 1 block tall, but grow to 1.4 blocks tall if they have an ore.",
	"quark_ponders.ponder.quark_toretoise.text_14": "If Iron Rods (from the Automation module) are enabled, pushing them onto an Oretoise with a piston will break its ore.",
	"quark_ponders.ponder.quark_foxhound.header": "Foxhound",
	"quark_ponders.ponder.quark_foxhound.text_1": "Foxhounds are new hostile mobs that spawn in the Nether.",
	"quark_ponders.ponder.quark_foxhound.text_2": "These fierce doggos will attack you and set you on fire..",
	"quark_ponders.ponder.quark_foxhound.text_3": "If you're brave enough, drink a fire resistance potion and feed them some Coal to tame them.",
	"quark_ponders.ponder.quark_foxhound.text_4": "It will ONLY work if you have the fire resistance effect.",
	"quark_ponders.ponder.quark_foxhound.text_5": "Once tamed, they will work basically like wolves, but!..",
	"quark_ponders.ponder.quark_foxhound.text_6": "They will sleep on hot blocks (like magma or lit furnaces)",
	"quark_ponders.ponder.quark_foxhound.text_7": "A foxhound on top of a furnace will speed up the burning speed.",
	"quark_ponders.ponder.quark_foxhound.text_8": "You can't put multiple doggos on a furnace to speed it up more, though.",
	
	"category": "TOOLS",
	"quark_ponders.ponder.quark_skull_spike.header": "Skull Pikes",
	"quark_ponders.ponder.quark_skull_spike.text_1": "Setting a Skeleton Skull, Zombie Head, or Creeper Head over a fence, will create a skull pike.",
	"quark_ponders.ponder.quark_skull_spike.text_2": "Nearby monsters in a %s block range and with line of sight will notice it, and run away in cowardice.",
	"quark_ponders.ponder.quark_skull_spike.text_3": "Note that Wither Skulls and Dragon head don't work for this.",
	"quark_ponders.ponder.quark_skull_spike.text_4": "Bosses and raiders are slightly more astute, and won't fall for this trickery.",
	"quark_ponders.ponder.quark_skull_spike.text_5": "Lastly, mobs focused on the player won't fear the spikes.",
	
	"category": "TWEAKS",
	"quark_ponders.ponder.quark_enhanced_ladders.header": "Enhanced Ladders",
	"quark_ponders.ponder.quark_enhanced_ladders.text_1": "Right clicking a ladder with another one will place it, allowing you to drop ladders down without risking falling to your death.",
	"quark_ponders.ponder.quark_enhanced_ladders.text_2": "As long as the first ladder is supported, the ones below can freestand.",
	"quark_ponders.ponder.quark_enhanced_ladders.text_3": "When on a ladder, looking down will make you slide down the ladder very quickly.",
	"quark_ponders.ponder.quark_scaffolding_substitution.header": "Scaffolding Substitution",
	"quark_ponders.ponder.quark_scaffolding_substitution.text_1": "Right clicking on a Scaffold with a block will attempt to place the block at the end of the Scaffold chain.",
	"quark_ponders.ponder.quark_scaffolding_substitution.text_2": "By default it'll turn direction once, so it can build blocks horizontally if you extend scaffolds that way.",
	"quark_ponders.ponder.quark_scaffolding_substitution.text_3": "If you wish to use the default behaviour of placing blocks on the scaffold, you can still do it with shift-right click.",
	"quark_ponders.ponder.quark_slimes_to_magma_cubes.header": "Slimes to Magma Cubes",
	"quark_ponders.ponder.quark_slimes_to_magma_cubes.text_1": "When a large slime dies on magma blocks, the slimes spawned will be turned into magma cubes.",
	
	"category": "ODDITIES",
	"quark_ponders.ponder.quark_pipe.header": "Brass Pipes",
	"quark_ponders.ponder.quark_pipe.text_1": "Brass Pipes can transport items from point A to point B.",
	"quark_ponders.ponder.quark_pipe.text_2": "To get items into a pipe simply use a Hopper, Dropper, or any other insertion means you may have handy.",
	"quark_ponders.ponder.quark_pipe.text_3": "At an intersection, Items will move forward if possible.",
	"quark_ponders.ponder.quark_pipe.text_4": "If not, items will try to randomly flow left or right if possible.",
	"quark_ponders.ponder.quark_pipe.text_5": "Pipes can be disabled with redstone.\nItems will not flow into disabled (powered) pipes.",
	"quark_ponders.ponder.quark_pipe.text_6": "When items can't go any other direction, they will try go up.",
	"quark_ponders.ponder.quark_pipe.text_7": "By default, all items will try go down whenever possible.",
	"quark_ponders.ponder.quark_pipe.text_8": "Items can go in and out of pipes.",
	"quark_ponders.ponder.quark_pipe.text_9": "Comparators can read how many items are in a pipe.\nOne redstone lever per stack of blocks inside the pipe.",
	"quark_ponders.ponder.quark_pipe.text_10": "If there is more than %s stacks of items (or this amount of different items) in one pipe, this will break and drop the items in the world.",
	"quark_ponders.ponder.quark_pipe.text_11": "Finally, you can encase pipes in glass.",
	"quark_ponders.ponder.quark_magnet.header": "Magnets",
	"quark_ponders.ponder.quark_magnet.text_1": "Magnets can move metallic blocks.\nA metallic block is defined as block made of Iron or Copper Ingots..",
	"quark_ponders.ponder.quark_magnet.text_2": "..or things made of Iron or Copper Ingots",
	"quark_ponders.ponder.quark_magnet.text_3": "Red side pushes.",
	"quark_ponders.ponder.quark_magnet.text_4": "Blue side pulls.",
	"quark_ponders.ponder.quark_magnet.text_5": "When multiple Magnets are exerting force upon the same block, the one with the biggest force wins.",
	"quark_ponders.ponder.quark_magnet.text_6": "A magnet's force upon a block is the redstone level applied to it, minus the distance.",
	"quark_ponders.ponder.quark_magnet.text_7": "When a Hopper is moved, it'll drop one of its items directly in front of it.",
	"quark_ponders.ponder.quark_magnet.text_8": "If this item is a seed, it'll plant it either directly in front or one block down.",
	"quark_ponders.ponder.quark_magnet.text_9": "When a Stonecutter is moved, it'll break any block that's above it with silk touch effect.",
	"quark_ponders.ponder.quark_magnet.text_10": "Very hard blocks such as Obsidian can't be broken like this."
}