# List of entity ID's that should have trail effect.
entityTrails:
    minecraft:dragon_fireball:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FFD974F7'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80FF00D0'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 5
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.35
            z: 0.0
        # Trail thickness
        size: 0.45
        # Frequency of trail point placement
        updateFrequency: 1
    trials:wind_charge:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FFE8ECFC'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 10
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.05
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:phantom:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF38007D'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 30
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.25
            z: 0.0
        # Trail thickness
        size: 0.15
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:experience_orb:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.1
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF66FF00'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80D9FF00'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 5
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.1
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.175
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:fireball:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FFEBAA18'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80800000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 5
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.35
            z: 0.0
        # Trail thickness
        size: 0.35
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:wither_skull:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF576868'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 5
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.125
            z: 0.0
        # Trail thickness
        size: 0.1
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:allay:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF63F8FC'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 20
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.3
            z: 0.0
        # Trail thickness
        size: 0.15
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:eye_of_ender:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF6321A6'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80FF00D0'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 10
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.125
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:arrow:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#00000000'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 10
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.0
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:firework_rocket:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#80FFFFFF'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#FFFF0000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 15
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 1.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.25
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:small_fireball:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FFEBAA18'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80800000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 5
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.15
            z: 0.0
        # Trail thickness
        size: 0.2
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:vex:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF515F6D'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 20
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.4
            z: 0.0
        # Trail thickness
        size: 0.15
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:spectral_arrow:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FFFFD505'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 10
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.0
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:potion:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#8AD1E2F4'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 5
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.15
            z: 0.0
        # Trail thickness
        size: 0.085
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:trident:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FF00FFEA'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 15
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.0
            z: 0.0
        # Trail thickness
        size: 0.05
        # Frequency of trail point placement
        updateFrequency: 1
    minecraft:breeze_wind_charge:
        # Position offset of the trail in the opposite direction from the player's standing point
        backwardShift: 0.0
        # Starting color of the trail in ARGB format
        fadeInColor: '#FFE8ECFC'
        # Ending color of the trail in ARGB format
        fadeOutColor: '#80000000'
        # Maximum trail length, measured in points that are placed every N ticks, where N is the value of updateFrequency
        maxPoints: 10
        # Minimum object movement speed to place trail points
        minSpeed: 0.001
        # Position offset of the trail in the opposite direction from the object's movement
        motionShift: 0.0
        # Position offset of the trail relative to the object in XYZ
        positionOffset:
            x: 0.0
            y: 0.05
            z: 0.0
        # Trail thickness
        size: 0.075
        # Frequency of trail point placement
        updateFrequency: 1
# List of particle ID's that should have trail effect.
particleTrails: {
    }
