{
	"_comment0": "Note to translators: DO NOT COPY ENTRIES FROM ENGLISH",
	"_comment1": "I repeat: do NOT copy entries from English!!",
	"_comment2": "Copying English entries will cause them to become outdated when this file changes",
	"_comment3": "Untranslated entries will automatically be inherited from this file.",
	"_comment4": "Once again, don't copy from English, and THANK YOU for your hard work!",
	"itemGroup.botania": "Botania",
	"botania.landing": "Magic, Tech. Naturally.$(br2)Botania is a tech mod themed around natural magic. The main concept is to create magical flowers and devices utilizing the power of the earth, in the form of $(thing)Botanical Energy$().",
	"botania.desc": "Magic, Tech. Naturally",
	"attribute.name.botania.pixieSpawnChance": "Pixie Spawn Chance",
	"stat.botania.corporea_items_requested": "Items Requested via Corporea Index",
	"stat.botania.tiny_potatoes_petted": "Tiny Potatoes Petted",
	"stat.botania.luminizer_one_cm": "Distance by Luminizer",
	"botaniamisc.color": "%s Tinted",
	"botaniamisc.manaUsage": "Botanical Energy Usage",
	"botaniamisc.flareColor": "%s Rounds",
	"botaniamisc.outputtingPower": "Sparing Botanical Energy to Items",
	"botaniamisc.inputtingPower": "Accepting Botanical Energy from Items",
	"botaniamisc.creative": "Creative",
	"botaniamisc.invFull": "Your inventory is full.",
	"botaniamisc.composite_lens": "Composite with %s",
	"botaniamisc.filter0": "Pickup only items in Frames",
	"botaniamisc.filter1": "Pickup only items not in Frames",
	"botaniamisc.filter2": "Pickup any items",
	"botaniamisc.retainer.retain_all": "Retain original number of items requested",
	"botaniamisc.retainer.retain_missing": "Retain number of missing items",
	"botaniamisc.optifine_warning": "§4[WARNING]§r <Botania>: Optifine detected. Please be aware that Optifine causes a lot of issues with botania, and you might experience issues such as mana not moving between flowers and spreaders, and no information being displayed when you hold a wand and look at a mana pool or spreader. We recommend Sodium as an alternative to Optifine's performance improvements.",
	"botaniamisc.creativePool0": "Creative Botanical Energy Pool, has infinite Botanical Energy",
	"botaniamisc.creativePool1": "Worthy of an Egoist",
	"botaniamisc.creativeSpark": "Duplicates items in attached block upon request",
	"botaniamisc.toolRank": "%s\u00a77 Rank",
	"botaniamisc.lexiconcover0": "The official guide for",
	"botaniamisc.lexiconcover1": "all your Botania needs!",
	"botaniamisc.lexiconcover2": "A Book by Vazkii",
	"botaniamisc.shiftinfo": "Hold %s for more info",
	"botaniamisc.ratio": "%sx Zoom (hover to zoom out)",
	"botaniamisc.conversionRatio": "About %s out of %s",
	"botaniamisc.conversionChanceBiome": "%s in %s biome",
	"botaniamisc.bottleTooltip": "It has an acquired taste",
	"botaniamisc.shardLevel": "Shard Power %s",
	"botaniamisc.shardRange": "Radius: %s",
	"botaniamisc.lexiconIndex": "Lexicon Index",
	"botaniamisc.drop": "Drop",
	"botaniamisc.dropTip2": "Tip: Press %s to drop",
	"botaniamisc.dropTip3": "items from your inventory",
	"botaniamisc.dropTip1": "CTRL-%s will drop a full stack",
	"botaniamisc.wandMode.bind": "Bind Mode",
	"botaniamisc.wandMode.function": "Function Mode",
	"botaniamisc.sextantMode.circle": "Circle Mode",
	"botaniamisc.sextantMode.sphere": "Sphere Mode",
	"botaniamisc.brewOf": "Brew of %s",
	"botaniamisc.needsCatalysts": "No matter how hard you try to push the Ingot into the Beacon, nothing seems to happen. Perhaps your configuration of catalyst pylons is off.",
	"botaniamisc.peacefulNoob": "You try to offer the Ingot to the Beacon, but the peaceful vibes of your world prevent you from doing so. Perhaps you should do something about that.",
	"botaniamisc.notInfused": "Not Infused",
	"botaniamisc.getALife": "Get a Life",
	"botaniamisc.floatingPrefix": "Floating %s",
	"botaniamisc.pottedPrefix": "Potted %s",
	"botaniamisc.unsetRecipe": "[No Recipe] Right-click to set:",
	"botaniamisc.cantCraft": "Not enough Materials!",
	"botaniamisc.lotusDesc": "It emits strong magical vibes",
	"botaniamisc.hasClip": "\u00a76Has Lens Clip",
	"botaniamisc.clipEmpty": "(Empty)",
	"botaniamisc.armorset": "\u00a7bArmor Set\u00a7r:",
	"botaniamisc.craftToAddWill": "Terrasteel Helmet Upgrade:",
	"botaniamisc.requestMsg": "Requested %d x %s out of %d. %d taken.",
	"botaniamisc.nearIndex0": "Corporea Index nearby!",
	"botaniamisc.nearIndex1": "Anything you say will be",
	"botaniamisc.nearIndex2": "intercepted as a request",
	"botaniamisc.cosmeticBauble": "Cosmetic",
	"botaniamisc.cosmeticThinking": "Really makes you think",
	"botaniamisc.hasCosmetic": "Cosmetic: %s",
	"botaniamisc.hasPhantomInk": "Tinged with Phantom Ink",
	"botaniamisc.pinkinatorDesc": "Apply directly to Wither",
	"botaniamisc.relicUnbound": "\u00a76Relic\u00a77, Unbound",
	"botaniamisc.relicSoulbound": "\u00a76Relic\u00a77, Soulbound to \u00a7f%s",
	"botaniamisc.notYourSagittarius": "\u00a74This relic is not yours",
	"botaniamisc.diceRoll": "The dice lands on a %s and transforms into something else!",
	"botaniamisc.dudDiceRoll": "The dice lands on a %s and seems to vanish into thin air.",
	"botaniamisc.flugelBound": "Bound to %s in %s",
	"botaniamisc.flugelUnbound": "Unbound in %s",
	"botaniamisc.blockAway": "1 Block Away",
	"botaniamisc.blocksAway": "%s Blocks Away",
	"botaniamisc.clickToTeleport": "Right-click to teleport",
	"botaniamisc.clickToRemoveWarp": "Sneak-punch to remove",
	"botaniamisc.unboundWarp": "Unbound Warp Point",
	"botaniamisc.clickToAddWarp": "Right-click to bind to this position",
	"botaniamisc.hasKeepIvy": "Has Resolute Ivy",
	"botaniamisc.active": "\u00a7aActive",
	"botaniamisc.inactive": "\u00a7cInactive",
	"botaniamisc.advancements": "Botania Advancements",
	"botaniamisc.dropIkea": "\u00a7bDropping this item will break it down into its components",
	"botaniamisc.hourglassLock": "This Hourglass is locked. Right-click it with a Wand of the Forest to unlock it.",
	"botaniamisc.crystalCubeLocked": "This Crystal Cube is locked. To change the displayed item, unlock it with a Wand of the Forest.",
	"botaniamisc.locked": "Locked",
	"botaniamisc.stopped": "Stopped",
	"botaniamisc.lockedStopped": "Locked, Stopped",
	"botaniamisc.challenges": "Challenges",
	"botaniamisc.challengeInfo": "Optional goals with nothing but coolness points as reward.",
	"botaniamisc.command.skyblock.island.success": "Successfully created the island for player %s",
	"botaniamisc.command.skyblock.island.teleported": "Teleported player %s as an island already exists",
	"botaniamisc.command.skyblock.regenisland.success": "Successfully regenerated the island for player %s",
	"botaniamisc.command.skyblock.teleport.success": "Teleported player %s to the island %s",
	"botaniamisc.command.skyblock.spawn.success": "Teleported player %s to the spawn island",
	"botaniamisc.command.skyblock.world": "The command cannot be used in a non-skyblock dimension",
	"botaniamisc.command.skyblock.noisland": "An island for this player does not exist",
	"botaniamisc.command.skyblock.help.0": "/gardenofglass help - prints this message",
	"botaniamisc.command.skyblock.help.1": "/gardenofglass island <player> - creates a new island or teleports the player to their existing one if one exists",
	"botaniamisc.command.skyblock.help.2": "/gardenofglass spawn - teleports the user to the spawn island",
	"botaniamisc.command.skyblock.help.3": "/gardenofglass visit <player|playerUuid> - teleports the user to the specified player's island",
	"botaniamisc.command.skyblock.help.4": "/gardenofglass regen-island <player|playerUuid> - rebuilds the specified player's island",
	"botaniamisc.command.full_book_function": "Granted all missing lexicon progression advancements.",
	"botaniamisc.pay2win": "Upgrade your Botanical Energy Pool to infuse this item",
	"botaniamisc.justDoIt": "DO IT",
	"botaniamisc.changes0": "\u00a7aBotania\u00a77 has changed since you last used it in this instance!",
	"botaniamisc.changes1": "The last version of \u00a7aBotania\u00a77 you used was \u00a7b%s\u00a77.",
	"botaniamisc.changes2": "Things change, don't panic. If something seems off, read the entry again.",
	"botaniamisc.changes3": "\u00a7oEveryone is afraid of change, yet change is the force that moves us forward.",
	"botaniamisc.changes4": "\u00a7fShift-Left Click\u00a77 to read the changes since then",
	"botaniamisc.changes5": "\u00a7fLeft Click\u00a77 to dismiss this",
	"botaniamisc.badArena": "As hard as you try, the Beacon will not accept your sacrifice. You believe the ritual grounds might be improper. It might be a good idea to check for obstructions in the nearby area or large gaps in the floor.",
	"botaniamisc.shiftToStopSpin": "(SHIFT to stop animation)",
	"botaniamisc.altarRefill0": "Right click with an empty hand to",
	"botaniamisc.altarRefill1": "add back the last recipe",
	"botaniamisc.santaweaveInfo": "Botanical Energyweave, changed up for the \u00a7cs\u00a7fe\u00a7ca\u00a7fs\u00a7co\u00a7fn",
	"botaniamisc.scaleChange": "Change Scale",
	"botaniamisc.invalidDodge": "Invalid Dodge Packet",
	"botaniamisc.rannuncarpus.state_sensitive": "Match Exact State",
	"botaniamisc.rannuncarpus.state_insensitive": "Match Block Only",
	"botaniamisc.lokiRingLimitReached": "Selection limit reached",
	"botaniamisc.loonium.not_attuned": "Not attuned",
	"botaniamisc.loonium.attuned": "Attuned",
	"botaniamisc.loonium.attuned_one": "Attuned to structure: %s",
	"botaniamisc.loonium.attuned_many": "Attuned to multiple structures",
	"botaniamisc.pollidisiac.feed_adults": "Feeding adult animals",
	"botaniamisc.pollidisiac.feed_babies": "Feeding baby animals",
	"botaniamisc.pollidisiac.feed_all": "Feeding all animals",
	"botaniamisc.monocle.frame.contains": "%s§r contains:",
	"botaniamisc.monocle.frame.additional_stacks": "+%s more stacks",
	"botaniamisc.monocle.repeater.delay": "%ss",
	"botaniamisc.monocle.comparator.compare": "\u2265",
	"botaniamisc.monocle.comparator.subtract": "-",
	"botania.tater_birthday.0": "Wow, is this for me?",
	"botania.tater_birthday.1": "It's my birthday today; I'm %d years old now!",
	"botania.tater_birthday.2": "Thank you so much! I hope this has been a good year for you too.",
	"botania.tater_birthday.3": "Always remember: I believe in you, and you can do the thing! \u2764",
	"botania.tater_birthday.4": "Woohoo!!!",
	"botania.tater.my_son": "Don't talk to me or my son ever again.",
	"botania.tater.my_daughter": "Don't talk to me or my daughter ever again.",
	"botania.tater.my_child": "Don't talk to me or my child ever again.",
	"botania.tater.my_tomato": "Don't talk to me or my tomato ever again.",
	"botania.tater.my_children": "Don't talk to me or my children ever again.",
	"botania.tater.you_came_to_the_wrong_neighborhood.0": "Six letter word just to get me along",
	"botania.tater.you_came_to_the_wrong_neighborhood.1": "It's a intricacy and I'm coding on my mod and I,",
	"botania.tater.you_came_to_the_wrong_neighborhood.2": "I keep fixin', and keepin' it together",
	"botania.tater.you_came_to_the_wrong_neighborhood.3": "People around gotta find something to play now",
	"botania.tater.you_came_to_the_wrong_neighborhood.4": "Holding back, every mod's the same",
	"botania.tater.you_came_to_the_wrong_neighborhood.5": "Don't wanna be a loser",
	"botania.tater.you_came_to_the_wrong_neighborhood.6": "Listen to me, oh no, I don't break anything at all",
	"botania.tater.you_came_to_the_wrong_neighborhood.7": "But with nothing to consider they forget my name",
	"botania.tater.you_came_to_the_wrong_neighborhood.8": "'ame, 'ame, 'ame",
	"botania.tater.you_came_to_the_wrong_neighborhood.9": "They call me Vaskii",
	"botania.tater.you_came_to_the_wrong_neighborhood.10": "They call me Vazki",
	"botania.tater.you_came_to_the_wrong_neighborhood.11": "They call me Voskii",
	"botania.tater.you_came_to_the_wrong_neighborhood.12": "They call me Vazkki",
	"botania.tater.you_came_to_the_wrong_neighborhood.13": "That's not my name",
	"botania.tater.you_came_to_the_wrong_neighborhood.14": "That's not my name",
	"botania.tater.you_came_to_the_wrong_neighborhood.15": "That's not my name",
	"botania.tater.you_came_to_the_wrong_neighborhood.16": "That's not my name",
	"botania.nei.brewery": "Botanical Brewery",
	"botania.nei.elvenTrade": "Elven Trade",
	"botania.nei.floatingFlowers": "Floating Flowers",
	"botania.nei.manaPool": "Botanical Energy Infusion",
	"botania.nei.petalApothecary": "Petal Apothecary",
	"botania.nei.runicAltar": "Runic Altar",
	"botania.nei.pureDaisy": "Pure Daisy",
	"botania.nei.lexica": "Lexica Botania",
	"botania.nei.orechid": "Orechid",
	"botania.nei.orechidIgnem": "Orechid Ignem",
	"botania.nei.marimorphosis": "Marimorphosis",
	"botania.nei.terraPlate": "Terrestrial Agglomeration",
	"emi.category.botania.petal_apothecary": "Petal Apothecary",
	"emi.category.botania.mana_infusion": "Botanical Energy Infusion",
	"emi.category.botania.runic_altar": "Runic Altar",
	"emi.category.botania.terrestrial_agglomeration": "Terrestrial Agglomeration",
	"emi.category.botania.elven_trade": "Elven Trade",
	"emi.category.botania.botanical_brewery": "Botanical Brewery",
	"emi.category.botania.pure_daisy": "Pure Daisy",
	"emi.category.botania.orechid": "Orechid",
	"emi.category.botania.orechid_ignem": "Orechid Ignem",
	"emi.category.botania.marimorphosis": "Marimorphosis",
	"tag.botania.petals.white": "White Petals",
	"tag.botania.petals.orange": "Orange Petals",
	"tag.botania.petals.magenta": "Magenta Petals",
	"tag.botania.petals.light_blue": "Light Blue Petals",
	"tag.botania.petals.yellow": "Yellow Petals",
	"tag.botania.petals.lime": "Lime Petals",
	"tag.botania.petals.pink": "Pink Petals",
	"tag.botania.petals.gray": "Gray Petals",
	"tag.botania.petals.light_gray": "Light Gray Petals",
	"tag.botania.petals.cyan": "Cyan Petals",
	"tag.botania.petals.purple": "Purple Petals",
	"tag.botania.petals.blue": "Blue Petals",
	"tag.botania.petals.brown": "Brown Petals",
	"tag.botania.petals.green": "Green Petals",
	"tag.botania.petals.red": "Red Petals",
	"tag.botania.petals.black": "Black Petals",
	"tag.botania.petals": "Petals",
	"tag.botania.mystical_flowers": "Mystical Flowers",
	"tag.botania.double_mystical_flowers": "Tall Mystical Flowers",
	"tag.botania.floating_flowers": "Floating Flowers",
	"tag.botania.shimmering_mushrooms": "Shimmering Mushrooms",
	"tag.botania.special_flowers": "Special Flowers",
	"tag.botania.mundane_floating_flowers": "Mundane Floating Flowers",
	"tag.botania.special_floating_flowers": "Special Floating Flowers",
	"tag.botania.generating_special_flowers": "Generating Special Flowers",
	"tag.botania.functional_special_flowers": "Functional Special Flowers",
	"tag.botania.misc_special_flowers": "Miscellaneous Special Flowers",
	"tag.botania.dreamwood_logs": "Dreamwood Logs",
	"tag.botania.livingwood_logs": "Livingwood Logs",
	"tag.botania.glimmering_dreamwood_logs": "Glimmering Dreamwood Logs",
	"tag.botania.glimmering_livingwood_logs": "Glimmering Livingwood Logs",
	"tag.botania.mini_flowers": "Petite Flowers",
	"tag.botania.mana_using_items": "Botanical Energy Using Items",
	"tag.botania.lens": "Botanical Energy Lenses",
	"tag.botania.lens_glue": "Lens Glues",
	"tag.botania.runes": "Runes",
	"tag.botania.rods": "Rods",
	"tag.botania.manasteel_ingots": "Infused Alloy Ingots",
	"tag.botania.manasteel_nuggets": "Infused Alloy Nuggets",
	"tag.botania.manasteel_blocks": "Infused Alloy Blocks",
	"tag.botania.terrasteel_ingots": "Terrasteel Ingots",
	"tag.botania.terrasteel_nuggets": "Terrasteel Nuggets",
	"tag.botania.terrasteel_blocks": "Terrasteel Blocks",
	"tag.botania.elementium_ingots": "Elementium Ingots",
	"tag.botania.elementium_nuggets": "Elementium Nuggets",
	"tag.botania.elementium_blocks": "Elementium Blocks",
	"tag.botania.mana_diamond_gems": "Botanical Energy Diamond Gems",
	"tag.botania.dragonstone_gems": "Dragonstone Gems",
	"tag.botania.mana_dusts": "Botanical Energy Dusts",
	"tag.botania.burst_viewers": "Burst Viewers",
	"tag.botania.seed_apothecary_reagent": "Seed Reagents",
	"tag.botania.loonium_offhand_equipment": "Loonium Off-hand Equipment",
	"structure.minecraft.ancient_city": "Ancient City",
	"structure.minecraft.bastion_remnant": "Bastion Remnant",
	"structure.minecraft.buried_treasure": "Buried Treasure",
	"structure.minecraft.desert_pyramid": "Desert Pyramid",
	"structure.minecraft.end_city": "End City",
	"structure.minecraft.fortress": "Nether Fortress",
	"structure.minecraft.jungle_pyramid": "Jungle Pyramid",
	"structure.minecraft.mansion": "Woodland Mansion",
	"structure.minecraft.mineshaft_mesa": "Badlands Mineshaft",
	"structure.minecraft.mineshaft": "Mineshaft",
	"structure.minecraft.monument": "Ocean Monument",
	"structure.minecraft.ocean_ruin_cold": "Cold Ocean Ruin",
	"structure.minecraft.ocean_ruin_warm": "Warm Ocean Ruin",
	"structure.minecraft.pillager_outpost": "Pillager Outpost",
	"structure.minecraft.ruined_portal_desert": "Desert Ruined Portal",
	"structure.minecraft.ruined_portal_jungle": "Jungle Ruined Portal",
	"structure.minecraft.ruined_portal_mountain": "Mountain Ruined Portal",
	"structure.minecraft.ruined_portal_nether": "Nether Ruined Portal",
	"structure.minecraft.ruined_portal_ocean": "Ocean Ruined Portal",
	"structure.minecraft.ruined_portal_swamp": "Swamp Ruined Portal",
	"structure.minecraft.ruined_portal": "Ruined Portal",
	"structure.minecraft.shipwreck_beached": "Beached Shipwreck",
	"structure.minecraft.shipwreck": "Shipwreck",
	"structure.minecraft.stronghold": "Stronghold",
	"structure.minecraft.trail_ruins": "Trail Ruins",
	"structure.minecraft.village_desert": "Desert Village",
	"structure.minecraft.village_plains": "Plains Village",
	"structure.minecraft.village_savanna": "Savanna Village",
	"structure.minecraft.village_snowy": "Snowy Village",
	"structure.minecraft.village_taiga": "Taiga Village",
	"key.botania_corporea_request": "Corporea Request",
	"botania.triggers.manaDetector": "Botanical Energy Burst",
	"botania.triggers.manaEmpty": "Botanical Energy Empty",
	"botania.triggers.manaSpace": "Space for Botanical Energy",
	"botania.triggers.manaContains": "Contains Botanical Energy",
	"botania.triggers.manaFull": "Botanical Energy Full",
	"botania.triggers.runeAltarCanCraft": "Altar Can Craft",
	"botania.color.rainbow": "Rainbow",
	"botania.rank0": "\u00a7cD",
	"botania.rank1": "\u00a7eC",
	"botania.rank2": "\u00a7bB",
	"botania.rank3": "\u00a7aA",
	"botania.rank4": "\u00a7dS",
	"botania.rank5": "\u00a76SS",
	"botania.sign0": "Aries",
	"botania.sign1": "Taurus",
	"botania.sign2": "Gemini",
	"botania.sign3": "Cancer",
	"botania.sign4": "Leo",
	"botania.sign5": "Virgo",
	"botania.sign6": "Libra",
	"botania.sign7": "Scorpio",
	"botania.sign8": "Sagittarius",
	"botania.sign9": "Capricorn",
	"botania.sign10": "Aquarius",
	"botania.sign11": "Pisces",
	"botania.wings0": "No Wings",
	"botania.wings1": "Wings: Flügel",
	"botania.wings2": "Wings: One-Winged Angel",
	"botania.wings3": "Wings: Ice Fairy",
	"botania.wings4": "Wings: Phoenix",
	"botania.wings5": "Wings: Black Snow Princess",
	"botania.wings6": "Wings: Lord of the Pit",
	"botania.wings7": "Wings: Sylph",
	"botania.wings8": "Wings: Mega Ultra Chicken",
	"botania.wings9": "Wings: The One",
	"botania.animatedTorch.toggle": "Toggle",
	"botania.animatedTorch.rotate": "Rotate",
	"botania.animatedTorch.random": "Random",
	"botania.armorset.manasteel.name": "Botanical Energy Affinity",
	"botania.armorset.manasteel.desc": "10%% less Botanical Energy cost on Botanical Energy Tools and Rods",
	"botania.armorset.elementium.name": "Great Fairy's Blessing",
	"botania.armorset.elementium.desc": "Chance for pixies to apply potion effects",
	"botania.armorset.terrasteel.name": "Will of the Ancients",
	"botania.armorset.terrasteel.desc0": "20%% less Botanical Energy cost on Botanical Energy Tools and Rods",
	"botania.armorset.terrasteel.desc1": "Regen even if hunger isn't topped off",
	"botania.armorset.terrasteel.desc2": "Passive Botanical Energy generation on Botanical Energy Tablets",
	"botania.armorset.manaweave.name": "Botanical Energytide Prowess",
	"botania.armorset.manaweave.desc0": "40%% less Botanical Energy cost on Botanical Energy Tools and Rods",
	"botania.armorset.manaweave.desc1": "Increased proficiency with Magical Rods",
	"botania.armorset.will_ahrim.desc": "Ahrim: Critical Hits apply a strong weakness effect",
	"botania.armorset.will_dharok.desc": "Dharok: Critical Hit damage increases with lower HP",
	"botania.armorset.will_guthan.desc": "Guthan: Critical Hits heal for a portion of damage dealt",
	"botania.armorset.will_torag.desc": "Torag: Critical Hits apply a strong slowness effect",
	"botania.armorset.will_verac.desc": "Verac: Critical Hits pierce through armor",
	"botania.armorset.will_karil.desc": "Karil: Critical Hits apply a wither effect",
	"botania.armorset.will_ahrim.shortDesc": "Critical Hits apply weakness",
	"botania.armorset.will_dharok.shortDesc": "Stronger Critical Hits if low HP",
	"botania.armorset.will_guthan.shortDesc": "Critical Hits partially heal",
	"botania.armorset.will_torag.shortDesc": "Critical Hits apply slowness",
	"botania.armorset.will_verac.shortDesc": "Critical Hits pierce through armor",
	"botania.armorset.will_karil.shortDesc": "Critical Hits apply wither",
	"botania.roman0": "",
	"botania.roman1": "I",
	"botania.roman2": "II",
	"botania.roman3": "III",
	"botania.roman4": "IV",
	"botania.roman5": "V",
	"botania.roman6": "VI",
	"botania.roman7": "VII",
	"botania.roman8": "VIII",
	"botania.roman9": "IX",
	"botania.roman10": "X",
	"botania.roman11": "XI",
	"botania.roman12": "XII",
	"botania.roman13": "XIII",
	"botania.roman14": "XIV",
	"botania.roman15": "XV",
	"botania.roman16": "XVI",
	"botania.roman17": "XVII",
	"botania.roman18": "XVIII",
	"botania.roman19": "XIX",
	"botania.roman20": "XX",
	"botania.roman21": "XXI",
	"botania.roman22": "XXII",
	"botania.roman23": "XXIII",
	"botania.roman24": "XXIV",
	"botania.roman25": "XXV",
	"botania.roman26": "XXVI",
	"botania.roman27": "XXVII",
	"botania.roman28": "XXVIII",
	"botania.roman29": "XXIX",
	"botania.roman30": "XXX",
	"botania.flowerType.generating": "Generating Flower",
	"botania.flowerType.functional": "Functional Flower",
	"botania.flowerType.misc": "Miscellaneous Flower",
	"blockBreakingParticles.enabled": "Block Break Particles",
	"blockBreakingParticlesTool.enabled": "Tool Block Break Particles",
	"boundBlock.wireframe.enabled": "Bound Block Wireframe",
	"darkQuartz.enabled": "Enable Smokey Quartz",
	"fallenKanade.enabled": "Enable Fallen Kanade",
	"manaEnchanter.enabled": "Enable Botanical Energy Enchanter",
	"manaFluxfield.enabled": "Enable Botanical Energy Fluxfield",
	"relics.enabled": "Enable Relics",
	"18stones.enabled": "Enable 1.8 Stones",
	"ringOfOdin.fireResist": "Enable Ring of Odin Fire Resist",
	"flower.forceCheck": "Flower Force Checking",
	"enderPickpocket.enabled": "Enable Ender Pickpocketing",
	"thermalily.obsidian": "Thermalily Needs Obsidian",
	"passiveWither.time": "Passive Wither Time",
	"flowerParticles.frequency": "Flower Particle Frequency",
	"lexicon.enable.rotatingItems": "Lexicon Rotating Items",
	"lexicon.enable.justifiedText": "Lexicon Justified Text",
	"lexicon.render.3D": "3D Lexicon Render",
	"manaBar.height": "Botanical Energy Bar Height",
	"powerSystem.subtle": "Use Subtle Power System",
	"pylonModel.old": "Use Old Pylon Model",
	"elfPortal.particles.enabled": "Enable Portal Particles",
	"chargeAnimation.enabled": "Charging Animation Enabled",
	"vanillaParticleConfig.enabled": "Use Vanilla Particle Config",
	"manaSpreaders.silent": "Silent Botanical Energy Spreaders",
	"flowerTextures.alt": "Alternate Flower Textures",
	"matrixMode.enabled": "Enable Matrix Mode",
	"references.enabled": "Enable Tooltip References",
	"shaders.enabled": "Enable Shader Usage",
	"baubleRender.enabled": "Enable Trinket Rendering",
	"spreader.posShift": "Spreader Pos Shift",
	"spreader.traceTime": "Spreader Trace Time",
	"staticFloaters.enabled": "Enable Static Floating Flowers",
	"debugInfo.enabled": "Enable Botania's F3 debug information",
	"versionChecking.enabled": "Enable Version Checking",
	"wandBeam.static": "Enable Static Wand Beam",
	"worldgen.flower.density": "Worldgen Flower Density",
	"worldgen.flower.quantity": "Worldgen Flower Quantity",
	"worldgen.flower.patchChance": "Worldgen Flower Patch Chance",
	"worldgen.flower.patchSize": "Worldgen Flower Patch Size",
	"worldgen.flower.tallChance": "Worldgen Flower Tall Chance",
	"worldgen.mushroom.quantity": "Worldgen Mushroom Quantity",
	"armorModels.enable": "Custom Armor Models",
	"fancySkybox.enable": "Fancy Skybox",
	"fancySkybox.normalWorlds": "Fancy Skybox in non-GoG Worlds",
	"flightBar.height": "Flügel Tiara Flight Bar Height",
	"flightBarBreath.height": "Flight Bar Height with Breath Bar",
	"harvestLevel.boreLens": "Bore Lens Harvest Level",
	"harvestLevel.weightLens": "Weight Lens Harvest Level",
	"magnetRing.invert": "Inverted Magnet Ring Controls",
	"seasonalFeatures.enabled": "Seasonal Features",
	"botania.baubletooltip": "Press %s to open the accessory menu",
	"item.botania.dice.poem0": "He deals the cards to find the answer,",
	"item.botania.dice.poem1": "The sacred geometry of chance,",
	"item.botania.dice.poem2": "The hidden laws of a probable outcome,",
	"item.botania.dice.poem3": "The numbers lead a dance.",
	"death.attack.botania.relic": "%s was punished for using a relic that isn't theirs",
	"death.attack.botania.key_explosion": "%2$s drowned %1$s in treasure",
	"effect.botania.allure.description": "Doubles fishing speed.",
	"effect.botania.bloodthirst.description": "Allows hostile mobs to spawn in a 64-block radius, regardless of spawning conditions. Doesn't work if under the effect of Emptiness.",
	"effect.botania.clear.description": "Clears all status effects, positive or negative.",
	"effect.botania.emptiness.description": "Prevents natural mob spawning in a 128-block radius.",
	"effect.botania.feather_feet.description": "Grants immunity to fall damage.",
	"effect.botania.soul_cross.description": "Restores health upon killing mobs.",
	"entity.botania.mana_burst": "Botanical Energy Burst",
	"entity.botania.pixie": "Pixie",
	"entity.botania.flame_ring": "Flame Ring",
	"entity.botania.vine_ball": "Vine Ball",
	"entity.botania.doppleganger": "Guardian of Gaia",
	"entity.botania.magic_landmine": "Gaia Trap",
	"entity.botania.spark": "Spark",
	"entity.botania.thrown_item": "Thrown Item",
	"entity.botania.magic_missile": "Magic Missile",
	"entity.botania.thorn_chakram": "Thorn Chakram",
	"entity.botania.corporea_spark": "Corporea Spark",
	"entity.botania.ender_air_bottle": "Bottle of Ender Air",
	"entity.botania.ender_air": "Ender Air Cloud",
	"entity.botania.pool_minecart": "Botanical Energy Pool Minecart",
	"entity.botania.pink_wither": "Pink Wither",
	"entity.botania.player_mover": "Luminizer Beam",
	"entity.botania.mana_storm": "Botanical Energystorm Epicenter",
	"entity.botania.babylon_weapon": "Treasury Weapon",
	"entity.botania.falling_star": "Falling Star",
	"advancement.botania_challenge": "Botania Challenges",
	"advancement.botania_challenge.desc": "Challenges for the advanced botanist",
	"advancement.botania:flowerPickup": "Sky of Beginning",
	"advancement.botania:flowerPickup.desc": "Pick up a Mystical Flower from the world",
	"advancement.botania:lexiconUse": "A Realistical Logical Ideologist",
	"advancement.botania:lexiconUse.desc": "Open a Lexica Botania and have a look through the entries",
	"advancement.botania:generatingFlower": "Electric Magic",
	"advancement.botania:generatingFlower.desc": "Make a generating flower in a Petal Apothecary",
	"advancement.botania:manaPoolPickup": "Vivid Wave",
	"advancement.botania:manaPoolPickup.desc": "Craft a Botanical Energy Pool to store Botanical Energy",
	"advancement.botania:functionalFlower": "An Ecstatic Vivace",
	"advancement.botania:functionalFlower.desc": "Make a functional flower in a Petal Apothecary",
	"advancement.botania:tinyPotatoPet": "Just Be Friends",
	"advancement.botania:tinyPotatoPet.desc": "Make a Tiny Potato and pet it",
	"advancement.botania:sparkCraft": "Live Drive",
	"advancement.botania:sparkCraft.desc": "Make a Spark to help transfer Botanical Energy around",
	"advancement.botania:baubleWear": "Inner Arts",
	"advancement.botania:baubleWear.desc": "Craft any variety of Trinket and wear it",
	"advancement.botania:manaCookieEat": "Rotten Heresy and Chocolate",
	"advancement.botania:manaCookieEat.desc": "Infuse and eat a delicious Biscuit of Totality",
	"advancement.botania:runePickup": "Drop Pop Candy",
	"advancement.botania:runePickup.desc": "Use a Runic Altar to create a Rune",
	"advancement.botania:manaBlasterShoot": "M'aider Stranded Girl",
	"advancement.botania:manaBlasterShoot.desc": "Craft and fire a Botanical Energy Blaster",
	"advancement.botania:tiaraWings": "Heart Shooter",
	"advancement.botania:tiaraWings.desc": "Craft and adorn a Flügel Tiara with Flügel Wings",
	"advancement.botania:terrasteelPickup": "Dancer in the Dark",
	"advancement.botania:terrasteelPickup.desc": "Conjure a Terrasteel Ingot using a Terrestrial Agglomeration Plate",
	"advancement.botania:elfPortalOpen": "World Calling",
	"advancement.botania:elfPortalOpen.desc": "Open a portal to the realm of Alfheim",
	"advancement.botania:gaiaGuardianKill": "Dead and Seek",
	"advancement.botania:gaiaGuardianKill.desc": "Summon and slay a Gaia Guardian for a Ritual of Gaia",
	"advancement.botania:terrasteelWeaponCraft": "Remote Paranoia",
	"advancement.botania:terrasteelWeaponCraft.desc": "Arm yourself with a weapon made of Terrasteel",
	"advancement.botania:kekimurusPickup": "After-School Stride",
	"advancement.botania:kekimurusPickup.desc": "Create a Kekimurus to help produce large quantities of Botanical Energy",
	"advancement.botania:heiseiDreamPickup": "Heisei Cataclysm",
	"advancement.botania:heiseiDreamPickup.desc": "Create a Heisei Dream to cause havoc on mobs",
	"advancement.botania:dirtRodCraft": "Rockbell",
	"advancement.botania:dirtRodCraft.desc": "Craft a dirty sti- er... Rod of the Lands",
	"advancement.botania:spawnerMoverUse": "I can take off my (redacted)",
	"advancement.botania:spawnerMoverUse.desc": "Use a Life Aggregator to transport a Monster Spawner",
	"advancement.botania:enderAirMake": "Imitation Air",
	"advancement.botania:enderAirMake.desc": "Collect a Bottle of Ender Air",
	"advancement.botania:corporeaCraft": "Packet Hero",
	"advancement.botania:corporeaCraft.desc": "Craft a block that makes use of the Corporea Network",
	"advancement.botania:cacophoniumCraft": "Noisy Lover Soul",
	"advancement.botania:cacophoniumCraft.desc": "Craft a Cacophonium to mildly infuriate your foes",
	"advancement.botania:manaCartCraft": "World Domination How-To",
	"advancement.botania:manaCartCraft.desc": "Create a Minecart with Botanical Energy Pool for long range Botanical Energy transport",
	"advancement.botania:craftingHaloCraft": "Segments Blue",
	"advancement.botania:craftingHaloCraft.desc": "Craft an Assembly Halo to facilitate crafting",
	"advancement.botania:manaweaveArmorCraft": "Imagination Forest",
	"advancement.botania:manaweaveArmorCraft.desc": "Create Botanical Energyweave Robes to power up your Rods",
	"advancement.botania:enchanterMake": "Odds and Ends",
	"advancement.botania:enchanterMake.desc": "Create a Botanical Energy Enchanter to have better control over enchanting",
	"advancement.botania:pollidisiacPickup": "Romeo and Cinderella",
	"advancement.botania:pollidisiacPickup.desc": "Create a Pollidisiac; get love in the air",
	"advancement.botania:brewPickup": "Childhood Blues",
	"advancement.botania:brewPickup.desc": "Craft a Botanical Brewery and use it to create a Brew of any kind",
	"advancement.botania:terraformRodCraft": "World is Mine",
	"advancement.botania:terraformRodCraft.desc": "Create a Rod of the Terra Firma and change the world",
	"advancement.botania:bubbellPickup": "Deep Sea Girl",
	"advancement.botania:bubbellPickup.desc": "Create a Bubbell to allow for underwater base creation",
	"advancement.botania:luminizerRide": "World's End Dancehall",
	"advancement.botania:luminizerRide.desc": "Craft some Luminizers and use them for transport",
	"advancement.botania:manaBombIgnite": "Under of Fragments",
	"advancement.botania:manaBombIgnite.desc": "Craft a Botanical Energystorm Charge, ignite it on a far away place",
	"advancement.botania:dandelifeonPickup": "Donut Hole",
	"advancement.botania:dandelifeonPickup.desc": "Create a Dandelifeon and challenge your mind with it",
	"advancement.botania:l20ShardUse": "Out of Step",
	"advancement.botania:l20ShardUse.desc": "Raise the ground up to the sky with a Power XX Shard of Laputa",
	"advancement.botania:gaiaGuardianNoArmor": "Mythologia's End",
	"advancement.botania:gaiaGuardianNoArmor.desc": "Slay a Gaia Guardian without wearing any armor at any point during the fight",
	"advancement.botania:rankSSPick": "A Tale of Six Trillion Years and a Night",
	"advancement.botania:rankSSPick.desc": "Dig through the world using a rank SS Terra Shatterer",
	"advancement.botania:superCorporeaRequest": "Invader Girl",
	"advancement.botania:superCorporeaRequest.desc": "Successfully request 65,536 of a single item in a Corporea Index",
	"advancement.botania:pinkinator": "Decorator",
	"advancement.botania:pinkinator.desc": "Put to use The Pinkinator",
	"advancement.botania:gaiaGuardianHardmode": "At the Mercy of a Dream",
	"advancement.botania:gaiaGuardianHardmode.desc": "Summon and slay an empowered Gaia Guardian in a Ritual of Gaia II",
	"advancement.botania:infiniteFruit": "Innocentia",
	"advancement.botania:infiniteFruit.desc": "Be rewarded The Fruit of Grisaia for a heroic feat",
	"advancement.botania:kingKey": "A Fake, Fake Psychotropic",
	"advancement.botania:kingKey.desc": "Be rewarded the Key of the King's Law for a heroic feat",
	"advancement.botania:flugelEye": "Angel of Death",
	"advancement.botania:flugelEye.desc": "Be rewarded the Eye of the Flügel for a heroic feat",
	"advancement.botania:thorRing": "One Step Layered",
	"advancement.botania:thorRing.desc": "Be rewarded the Ring of Thor for a heroic feat",
	"advancement.botania:odinRing": "Lost Time Memory",
	"advancement.botania:odinRing.desc": "Be rewarded the Ring of Odin for a heroic feat",
	"advancement.botania:lokiRing": "Arithmetic",
	"advancement.botania:lokiRing.desc": "Be rewarded the Ring of Loki for a heroic feat",
	"advancement.botania:lokiRingMany": "Hand in Hand",
	"advancement.botania:lokiRingMany.desc": "Place over 255 additional blocks at once with the Ring of Loki",
	"advancement.botania:alfPortalBread": "That's Why I Baked Bread",
	"advancement.botania:alfPortalBread.desc": "Send the elves bread",
	"advancement.botania:old_flower_pickup": "Deja Vu",
	"advancement.botania:old_flower_pickup.desc": "Discover the Daybloom Motif or Nightshade Motif",
	"advancement.botania:tinyPotatoBirthday": "Blessing",
	"advancement.botania:tinyPotatoBirthday.desc": "Celebrate Tiny Potato's Birthday on July 19th",
	"advancement.botania:allLooniumMobs": "King",
	"advancement.botania:allLooniumMobs.desc": "Kill one of every Loonium-spawned monster",
	"botania.challengelevel.easy": "Easy",
	"botania.challengelevel.normal": "Normal",
	"botania.challengelevel.hard": "Hard",
	"botania.challengelevel.lunatic": "Lunatic",
	"botania.challenge.flowerFarm": "Flower Farm",
	"botania.challenge.flowerFarm.desc": "Create an automated farm of all 16 colors of Botania flowers. Bonus points if the flowers are sorted.",
	"botania.challenge.recordFarm": "Record Farm",
	"botania.challenge.recordFarm.desc": "Create a system that produces records through the death of creepers at the hands of skeletons. Bonus points if it doesn't require a player's presence.",
	"botania.challenge.reedFarm": "Sugar Cane Farm",
	"botania.challenge.reedFarm.desc": "Create an automated sugar cane farm. Bonus points for not using pistons.",
	"botania.challenge.cobbleGen": "Cobble Generator",
	"botania.challenge.cobbleGen.desc": "Create an automated cobblestone generator and harvester. Bonus points if it also generates normal stone without a furnace.",
	"botania.challenge.pureDaisy": "Auto Pure Daisy",
	"botania.challenge.pureDaisy.desc": "Completely automate the $(l:basics/pure_daisy)Pure Daisy$(/l). Bonus points if only one spreader is used and/or if the wood/stone input is also automated.",
	"botania.challenge.battery": "Botanical Energy Battery",
	"botania.challenge.battery.desc": "Create a Botanical Energy Battery, a system where mana enters one pool and comes out of another, with a good number of pools as a buffer. Bonus points if the input or output can be changed.",
	"botania.challenge.apothecaryRefill": "Apothecary Refiller",
	"botania.challenge.apothecaryRefill.desc": "Create a system that automatically refills the $(l:basics/apothecary)Petal Apothecary$(/l) if it's empty. Bonus points if the system can also automatically create flowers, given their components.",
	"botania.challenge.treeFarm": "Tree Farm",
	"botania.challenge.treeFarm.desc": "Create an automated, self-sustaining tree farm. Bonus points if it can do multiple types of tree.",
	"botania.challenge.fullCropFarm": "Full Crop Farm",
	"botania.challenge.fullCropFarm.desc": "Create a crop farm with all types of crops (wheat, carrot, potato, beetroot, melon, pumpkin, cocoa, and nether wart) that runs at full efficiency. Bonus points if the outputs are sorted.",
	"botania.challenge.animalFarm": "Animal Farm",
	"botania.challenge.animalFarm.desc": "Create an automated animal farm with all farmable animal types. Bonus points if the food doesn't need to be input manually.",
	"botania.challenge.boneMealFarm": "Bone Meal-type Farm",
	"botania.challenge.boneMealFarm.desc": "Create an automated farm that uses bone meal to quickly grow crops on demand. Bonus points if the $(l:devices/forest_drum)Drum of the Wild$(/l) isn't used.",
	"botania.challenge.orechid": "Automated Orechid",
	"botania.challenge.orechid.desc": "Create a system that allows for the $(l:functional_flowers/orechid)Orechid$(/l) flower to be fully automated. Bonus points if the output is smelted and sorted.",
	"botania.challenge.mobTower": "Spawning Tower",
	"botania.challenge.mobTower.desc": "Create a tower style mob farm. Mobs must be sorted and put into specific chambers. Spawners can be used. Bonus points if the farm functions at 100%% efficiency without a player's interaction.",
	"botania.challenge.entropinnyumSetup": "Entropinnyum Setup",
	"botania.challenge.entropinnyumSetup.desc": "Create a system that automatically crafts TNT and safely feeds it to an $(l:generating_flowers/entropinnyum)Entropinnyum$(/l) flower, creating mana. Bonus points if the sand and gunpowder required for the TNT don't need to be input manually.",
	"botania.challenge.spectrolusSetup": "Spectrolus Setup",
	"botania.challenge.spectrolusSetup.desc": "Create a system that feeds a $(l:generating_flowers/spectrolus)Spectrolus$(/l), generating mana. Aside from raw mana, no items may be input from outside the system. Bonus points if it operates at 100%% efficiency, never wasting any wool.",
	"botania.challenge.shulkMeNotSetup": "Shulk Me Not Setup",
	"botania.challenge.shulkMeNotSetup.desc": "Create a system that allows for a $(l:generating_flowers/shulk_me_not)Shulk Me Not$(/l) to produce mana automatically, without any mana, items or entities from outside the system. Bonus points if no unnecessary mob infighting happens.",
	"botania.challenge.potionBrewer": "Automated Brewing",
	"botania.challenge.potionBrewer.desc": "Create a system that can make all types of brews automatically on demand. Bonus points if it keeps a set of incenses always ignited in the player's base.",
	"botania.challenge.kekimurusSetup": "Kekimurus Setup",
	"botania.challenge.kekimurusSetup.desc": "Fully automate a $(l:generating_flowers/kekimurus)Kekimurus$(/l); every part of the system must be automated and self-sustaining. Bonus points if only one crafty crate is used.",
	"botania.challenge.autoQuarry": "Automated Quarry",
	"botania.challenge.autoQuarry.desc": "Create a mining quarry that digs for ores and stone underground. It should dig out chunks of land and output all of the mined resources, sorting them. Bonus points if it can relocate automatically after it's done with an area.",
	"botania.challenge.runeCrafter": "Rune Crafter",
	"botania.challenge.runeCrafter.desc": "Create a system that can craft all runes on demand or keep them stocked. Every part of this system must be automated and self-sustaining, including the item inputs. Bonus points if only one Runic Altar block is used. (You need to be pretty crazy to try this one.)",
	"block.botania.white_mystical_flower": "Mystical White Flower",
	"block.botania.orange_mystical_flower": "Mystical Orange Flower",
	"block.botania.magenta_mystical_flower": "Mystical Magenta Flower",
	"block.botania.light_blue_mystical_flower": "Mystical Light Blue Flower",
	"block.botania.yellow_mystical_flower": "Mystical Yellow Flower",
	"block.botania.lime_mystical_flower": "Mystical Lime Flower",
	"block.botania.pink_mystical_flower": "Mystical Pink Flower",
	"block.botania.gray_mystical_flower": "Mystical Gray Flower",
	"block.botania.light_gray_mystical_flower": "Mystical Light Gray Flower",
	"block.botania.cyan_mystical_flower": "Mystical Cyan Flower",
	"block.botania.purple_mystical_flower": "Mystical Purple Flower",
	"block.botania.blue_mystical_flower": "Mystical Blue Flower",
	"block.botania.brown_mystical_flower": "Mystical Brown Flower",
	"block.botania.green_mystical_flower": "Mystical Green Flower",
	"block.botania.red_mystical_flower": "Mystical Red Flower",
	"block.botania.black_mystical_flower": "Mystical Black Flower",
	"block.botania.potted_white_mystical_flower": "Potted Mystical White Flower",
	"block.botania.potted_orange_mystical_flower": "Potted Mystical Orange Flower",
	"block.botania.potted_magenta_mystical_flower": "Potted Mystical Magenta Flower",
	"block.botania.potted_light_blue_mystical_flower": "Potted Mystical Light Blue Flower",
	"block.botania.potted_yellow_mystical_flower": "Potted Mystical Yellow Flower",
	"block.botania.potted_lime_mystical_flower": "Potted Mystical Lime Flower",
	"block.botania.potted_pink_mystical_flower": "Potted Mystical Pink Flower",
	"block.botania.potted_gray_mystical_flower": "Potted Mystical Gray Flower",
	"block.botania.potted_light_gray_mystical_flower": "Potted Mystical Light Gray Flower",
	"block.botania.potted_cyan_mystical_flower": "Potted Mystical Cyan Flower",
	"block.botania.potted_purple_mystical_flower": "Potted Mystical Purple Flower",
	"block.botania.potted_blue_mystical_flower": "Potted Mystical Blue Flower",
	"block.botania.potted_brown_mystical_flower": "Potted Mystical Brown Flower",
	"block.botania.potted_green_mystical_flower": "Potted Mystical Green Flower",
	"block.botania.potted_red_mystical_flower": "Potted Mystical Red Flower",
	"block.botania.potted_black_mystical_flower": "Potted Mystical Black Flower",
	"block.botania.apothecary_default": "Petal Apothecary",
	"block.botania.apothecary_forest": "Fuchsite Petal Apothecary",
	"block.botania.apothecary_plains": "Talc Petal Apothecary",
	"block.botania.apothecary_mountain": "Gneiss Petal Apothecary",
	"block.botania.apothecary_fungal": "Mycelite Petal Apothecary",
	"block.botania.apothecary_swamp": "Cataclasite Petal Apothecary",
	"block.botania.apothecary_desert": "Solite Petal Apothecary",
	"block.botania.apothecary_taiga": "Lunite Petal Apothecary",
	"block.botania.apothecary_mesa": "Rosy Talc Petal Apothecary",
	"block.botania.apothecary_mossy": "Mossy Petal Apothecary",
	"block.botania.apothecary_livingrock": "Livingrock Petal Apothecary",
	"block.botania.apothecary_deepslate": "Deepslate Petal Apothecary",
	"block.botania.livingrock": "Livingrock",
	"block.botania.polished_livingrock": "Polished Livingrock",
	"block.botania.livingrock_slate": "Livingrock Slate",
	"block.botania.polished_livingrock_slab": "Polished Livingrock Slab",
	"block.botania.polished_livingrock_stairs": "Polished Livingrock Stairs",
	"block.botania.polished_livingrock_wall": "Polished Livingrock Wall",
	"block.botania.livingrock_bricks": "Livingrock Bricks",
	"block.botania.mossy_livingrock_bricks": "Mossy Livingrock Bricks",
	"block.botania.cracked_livingrock_bricks": "Cracked Livingrock Bricks",
	"block.botania.chiseled_livingrock_bricks": "Chiseled Livingrock Bricks",
	"block.botania.livingwood": "Livingwood",
	"block.botania.livingwood_planks": "Livingwood Planks",
	"block.botania.mossy_livingwood_planks": "Mossy Livingwood Planks",
	"block.botania.framed_livingwood": "Framed Livingwood Planks",
	"block.botania.pattern_framed_livingwood": "Pattern Framed Livingwood Planks",
	"block.botania.glimmering_livingwood": "Glimmering Livingwood",
	"block.botania.livingwood_log": "Livingwood Log",
	"block.botania.stripped_livingwood_log": "Stripped Livingwood Log",
	"block.botania.glimmering_livingwood_log": "Glimmering Livingwood Log",
	"block.botania.glimmering_stripped_livingwood_log": "Glimmering Stripped Livingwood Log",
	"block.botania.stripped_livingwood": "Stripped Livingwood",
	"block.botania.glimmering_stripped_livingwood": "Glimmering Stripped Livingwood",
	"block.botania.mana_spreader": "Botanical Energy Spreader",
	"block.botania.redstone_spreader": "Pulse Botanical Energy Spreader",
	"block.botania.elven_spreader": "Elven Botanical Energy Spreader",
	"block.botania.gaia_spreader": "Gaia Botanical Energy Spreader",
	"block.botania.mana_pool": "Botanical Energy Pool",
	"block.botania.creative_pool": "The Everlasting Guilty Pool",
	"block.botania.diluted_pool": "Diluted Botanical Energy Pool",
	"block.botania.fabulous_pool": "Fabulous Botanical Energy Pool",
	"block.botania.runic_altar": "Runic Altar",
	"block.botania.piston_relay": "Force Relay",
	"block.botania.mana_distributor": "Botanical Energy Splitter",
	"block.botania.mana_pylon": "Botanical Energy Pylon",
	"block.botania.natura_pylon": "Natura Pylon",
	"block.botania.gaia_pylon": "Gaia Pylon",
	"block.botania.mana_void": "Botanical Energy Void",
	"block.botania.mana_detector": "Botanical Energy Detector",
	"block.botania.enchanter": "Botanical Energy Enchanter",
	"block.botania.turntable": "Spreader Turntable",
	"block.botania.tiny_planet_block": "Tiny Planet",
	"block.botania.alchemy_catalyst": "Alchemy Catalyst",
	"block.botania.open_crate": "Open Crate",
	"block.botania.crafty_crate": "Crafty Crate",
	"block.botania.forest_eye": "Eye of the Ancients",
	"block.botania.manasteel_block": "Block of Infused Alloy",
	"block.botania.terrasteel_block": "Block of Terrasteel",
	"block.botania.elementium_block": "Block of Elementium",
	"block.botania.mana_diamond_block": "Block of Infused Diamond",
	"block.botania.dragonstone_block": "Block of Dragonstone",
	"block.botania.drum_wild": "Drum of the Wild",
	"block.botania.drum_gathering": "Drum of the Gathering",
	"block.botania.drum_canopy": "Drum of the Canopy",
	"block.botania.white_shiny_flower": "Glimmering White Flower",
	"block.botania.orange_shiny_flower": "Glimmering Orange Flower",
	"block.botania.magenta_shiny_flower": "Glimmering Magenta Flower",
	"block.botania.light_blue_shiny_flower": "Glimmering Light Blue Flower",
	"block.botania.yellow_shiny_flower": "Glimmering Yellow Flower",
	"block.botania.lime_shiny_flower": "Glimmering Lime Flower",
	"block.botania.pink_shiny_flower": "Glimmering Pink Flower",
	"block.botania.gray_shiny_flower": "Glimmering Gray Flower",
	"block.botania.light_gray_shiny_flower": "Glimmering Light Gray Flower",
	"block.botania.cyan_shiny_flower": "Glimmering Cyan Flower",
	"block.botania.purple_shiny_flower": "Glimmering Purple Flower",
	"block.botania.blue_shiny_flower": "Glimmering Blue Flower",
	"block.botania.brown_shiny_flower": "Glimmering Brown Flower",
	"block.botania.green_shiny_flower": "Glimmering Green Flower",
	"block.botania.red_shiny_flower": "Glimmering Red Flower",
	"block.botania.black_shiny_flower": "Glimmering Black Flower",
	"block.botania.potted_white_shiny_flower": "Potted Glimmering White Flower",
	"block.botania.potted_orange_shiny_flower": "Potted Glimmering Orange Flower",
	"block.botania.potted_magenta_shiny_flower": "Potted Glimmering Magenta Flower",
	"block.botania.potted_light_blue_shiny_flower": "Potted Glimmering Light Blue Flower",
	"block.botania.potted_yellow_shiny_flower": "Potted Glimmering Yellow Flower",
	"block.botania.potted_lime_shiny_flower": "Potted Glimmering Lime Flower",
	"block.botania.potted_pink_shiny_flower": "Potted Glimmering Pink Flower",
	"block.botania.potted_gray_shiny_flower": "Potted Glimmering Gray Flower",
	"block.botania.potted_light_gray_shiny_flower": "Potted Glimmering Light Gray Flower",
	"block.botania.potted_cyan_shiny_flower": "Potted Glimmering Cyan Flower",
	"block.botania.potted_purple_shiny_flower": "Potted Glimmering Purple Flower",
	"block.botania.potted_blue_shiny_flower": "Potted Glimmering Blue Flower",
	"block.botania.potted_brown_shiny_flower": "Potted Glimmering Brown Flower",
	"block.botania.potted_green_shiny_flower": "Potted Glimmering Green Flower",
	"block.botania.potted_red_shiny_flower": "Potted Glimmering Red Flower",
	"block.botania.potted_black_shiny_flower": "Potted Glimmering Black Flower",
	"block.botania.abstruse_platform": "Abstruse Platform",
	"block.botania.spectral_platform": "Spectral Platform",
	"block.botania.infrangible_platform": "Infrangible Platform",
	"block.botania.alfheim_portal": "Elven Gateway Core",
	"block.botania.dark_quartz": "Block of Smokey Quartz",
	"block.botania.chiseled_dark_quartz": "Chiseled Smokey Quartz Block",
	"block.botania.dark_quartz_pillar": "Pillar Smokey Quartz Block",
	"block.botania.dark_quartz_slab": "Smokey Quartz Slab",
	"block.botania.dark_quartz_stairs": "Smokey Quartz Stairs",
	"block.botania.mana_quartz": "Block of Botanical Energy Quartz",
	"block.botania.chiseled_mana_quartz": "Chiseled Botanical Energy Quartz Block",
	"block.botania.mana_quartz_pillar": "Pillar Botanical Energy Quartz Block",
	"block.botania.mana_quartz_slab": "Botanical Energy Quartz Slab",
	"block.botania.mana_quartz_stairs": "Botanical Energy Quartz Stairs",
	"block.botania.blaze_quartz": "Block of Blaze Quartz",
	"block.botania.chiseled_blaze_quartz": "Chiseled Blaze Quartz Block",
	"block.botania.blaze_quartz_pillar": "Pillar Blaze Quartz Block",
	"block.botania.blaze_quartz_slab": "Blaze Quartz Slab",
	"block.botania.blaze_quartz_stairs": "Blaze Quartz Stairs",
	"block.botania.lavender_quartz": "Block of Lavender Quartz",
	"block.botania.chiseled_lavender_quartz": "Chiseled Lavender Quartz Block",
	"block.botania.lavender_quartz_pillar": "Pillar Lavender Quartz Block",
	"block.botania.lavender_quartz_slab": "Lavender Quartz Slab",
	"block.botania.lavender_quartz_stairs": "Lavender Quartz Stairs",
	"block.botania.red_quartz": "Block of Redquartz",
	"block.botania.chiseled_red_quartz": "Chiseled Redquartz Block",
	"block.botania.red_quartz_pillar": "Pillar Redquartz Block",
	"block.botania.red_quartz_slab": "Redquartz Slab",
	"block.botania.red_quartz_stairs": "Redquartz Stairs",
	"block.botania.elf_quartz": "Block of Elven Quartz",
	"block.botania.chiseled_elf_quartz": "Chiseled Elven Quartz Block",
	"block.botania.elf_quartz_pillar": "Pillar Elven Quartz Block",
	"block.botania.elf_quartz_slab": "Elven Quartz Slab",
	"block.botania.elf_quartz_stairs": "Elven Quartz Stairs",
	"block.botania.sunny_quartz": "Block of Sunny Quartz",
	"block.botania.chiseled_sunny_quartz": "Chiseled Sunny Quartz Block",
	"block.botania.sunny_quartz_pillar": "Pillar Sunny Quartz Block",
	"block.botania.sunny_quartz_slab": "Sunny Quartz Slab",
	"block.botania.sunny_quartz_stairs": "Sunny Quartz Stairs",
	"block.botania.dreamwood": "Dreamwood",
	"block.botania.dreamwood_planks": "Dreamwood Planks",
	"block.botania.mossy_dreamwood_planks": "Mossy Dreamwood Planks",
	"block.botania.framed_dreamwood": "Framed Dreamwood Planks",
	"block.botania.pattern_framed_dreamwood": "Pattern Framed Dreamwood Planks",
	"block.botania.glimmering_dreamwood": "Glimmering Dreamwood",
	"block.botania.dreamwood_log": "Dreamwood Log",
	"block.botania.glimmering_dreamwood_log": "Glimmering Dreamwood Log",
	"block.botania.stripped_dreamwood_log": "Stripped Dreamwood Log",
	"block.botania.glimmering_stripped_dreamwood_log": "Glimmering Stripped Dreamwood Log",
	"block.botania.stripped_dreamwood": "Stripped Dreamwood",
	"block.botania.glimmering_stripped_dreamwood": "Glimmering Stripped Dreamwood",
	"block.botania.livingwood_stairs": "Livingwood Stairs",
	"block.botania.livingwood_slab": "Livingwood Slab",
	"block.botania.livingwood_planks_stairs": "Livingwood Plank Stairs",
	"block.botania.livingwood_planks_slab": "Livingwood Plank Slab",
	"block.botania.stripped_livingwood_stairs": "Stripped Livingwood Stairs",
	"block.botania.stripped_livingwood_slab": "Stripped Livingwood Slab",
	"block.botania.stripped_livingwood_wall": "Stripped Livingwood Wall",
	"block.botania.livingrock_stairs": "Livingrock Stairs",
	"block.botania.livingrock_slab": "Livingrock Slab",
	"block.botania.livingrock_bricks_stairs": "Livingrock Brick Stairs",
	"block.botania.livingrock_bricks_slab": "Livingrock Brick Slab",
	"block.botania.mossy_livingrock_bricks_stairs": "Mossy Livingrock Brick Stairs",
	"block.botania.mossy_livingrock_bricks_slab": "Mossy Livingrock Brick Slab",
	"block.botania.dreamwood_stairs": "Dreamwood Stairs",
	"block.botania.dreamwood_slab": "Dreamwood Slab",
	"block.botania.dreamwood_planks_stairs": "Dreamwood Plank Stairs",
	"block.botania.dreamwood_planks_slab": "Dreamwood Plank Slab",
	"block.botania.stripped_dreamwood_stairs": "Stripped Dreamwood Stairs",
	"block.botania.stripped_dreamwood_slab": "Stripped Dreamwood Slab",
	"block.botania.stripped_dreamwood_wall": "Stripped Dreamwood Wall",
	"block.botania.conjuration_catalyst": "Conjuration Catalyst",
	"block.botania.white_floating_flower": "Floating White Flower",
	"block.botania.orange_floating_flower": "Floating Orange Flower",
	"block.botania.magenta_floating_flower": "Floating Magenta Flower",
	"block.botania.light_blue_floating_flower": "Floating Light Blue Flower",
	"block.botania.yellow_floating_flower": "Floating Yellow Flower",
	"block.botania.lime_floating_flower": "Floating Lime Flower",
	"block.botania.pink_floating_flower": "Floating Pink Flower",
	"block.botania.gray_floating_flower": "Floating Gray Flower",
	"block.botania.light_gray_floating_flower": "Floating Light Gray Flower",
	"block.botania.cyan_floating_flower": "Floating Cyan Flower",
	"block.botania.purple_floating_flower": "Floating Purple Flower",
	"block.botania.blue_floating_flower": "Floating Blue Flower",
	"block.botania.brown_floating_flower": "Floating Brown Flower",
	"block.botania.green_floating_flower": "Floating Green Flower",
	"block.botania.red_floating_flower": "Floating Red Flower",
	"block.botania.black_floating_flower": "Floating Black Flower",
	"block.botania.tiny_potato": "Tiny Potato",
	"block.botania.spawner_claw": "Life Imbuer",
	"block.botania.azulejo_0": "Azulejo",
	"block.botania.azulejo_1": "Azulejo",
	"block.botania.azulejo_2": "Azulejo",
	"block.botania.azulejo_3": "Azulejo",
	"block.botania.azulejo_4": "Azulejo",
	"block.botania.azulejo_5": "Azulejo",
	"block.botania.azulejo_6": "Azulejo",
	"block.botania.azulejo_7": "Azulejo",
	"block.botania.azulejo_8": "Azulejo",
	"block.botania.azulejo_9": "Azulejo",
	"block.botania.azulejo_10": "Azulejo",
	"block.botania.azulejo_11": "Azulejo",
	"block.botania.azulejo_12": "Azulejo",
	"block.botania.azulejo_13": "Azulejo",
	"block.botania.azulejo_14": "Azulejo",
	"block.botania.azulejo_15": "Azulejo",
	"block.botania.ender_eye_block": "Ender Overseer",
	"block.botania.starfield": "Starfield Creator",
	"block.botania.mana_fluxfield": "Botanical Energy Fluxfield",
	"block.botania.elf_glass": "Alfglass",
	"block.botania.brewery": "Botanical Brewery",
	"block.botania.mana_glass": "Botanical Energyglass",
	"block.botania.terra_plate": "Terrestrial Agglomeration Plate",
	"block.botania.red_string_container": "Red Stringed Container",
	"block.botania.red_string_dispenser": "Red Stringed Dispenser",
	"block.botania.red_string_fertilizer": "Red Stringed Nutrifier",
	"block.botania.red_string_comparator": "Red Stringed Comparator",
	"block.botania.red_string_relay": "Red Stringed Spoofer",
	"block.botania.red_string_interceptor": "Red Stringed Interceptor",
	"block.botania.mana_flame": "Botanical Energy Flash",
	"block.botania.prism": "Botanical Energy Prism",
	"block.botania.enchanted_soil": "Enchanted Soil",
	"block.botania.metamorphic_forest_stone": "Fuchsite",
	"block.botania.metamorphic_plains_stone": "Talc",
	"block.botania.metamorphic_mountain_stone": "Gneiss",
	"block.botania.metamorphic_fungal_stone": "Mycelite",
	"block.botania.metamorphic_swamp_stone": "Cataclasite",
	"block.botania.metamorphic_desert_stone": "Solite",
	"block.botania.metamorphic_taiga_stone": "Lunite",
	"block.botania.metamorphic_mesa_stone": "Rosy Talc",
	"block.botania.metamorphic_forest_cobblestone": "Cobbled Fuchsite",
	"block.botania.metamorphic_plains_cobblestone": "Cobbled Talc",
	"block.botania.metamorphic_mountain_cobblestone": "Cobbled Gneiss",
	"block.botania.metamorphic_fungal_cobblestone": "Cobbled Mycelite",
	"block.botania.metamorphic_swamp_cobblestone": "Cobbled Cataclasite",
	"block.botania.metamorphic_desert_cobblestone": "Cobbled Solite",
	"block.botania.metamorphic_taiga_cobblestone": "Cobbled Lunite",
	"block.botania.metamorphic_mesa_cobblestone": "Cobbled Rosy Talc",
	"block.botania.metamorphic_forest_bricks": "Fuchsite Bricks",
	"block.botania.metamorphic_plains_bricks": "Talc Bricks",
	"block.botania.metamorphic_mountain_bricks": "Gneiss Bricks",
	"block.botania.metamorphic_fungal_bricks": "Mycelite Bricks",
	"block.botania.metamorphic_swamp_bricks": "Cataclasite Bricks",
	"block.botania.metamorphic_desert_bricks": "Solite Bricks",
	"block.botania.metamorphic_taiga_bricks": "Lunite Bricks",
	"block.botania.metamorphic_mesa_bricks": "Rosy Talc Bricks",
	"block.botania.chiseled_metamorphic_forest_bricks": "Chiseled Fuchsite Bricks",
	"block.botania.chiseled_metamorphic_plains_bricks": "Chiseled Talc Bricks",
	"block.botania.chiseled_metamorphic_mountain_bricks": "Chiseled Gneiss Bricks",
	"block.botania.chiseled_metamorphic_fungal_bricks": "Chiseled Mycelite Bricks",
	"block.botania.chiseled_metamorphic_swamp_bricks": "Chiseled Cataclasite Bricks",
	"block.botania.chiseled_metamorphic_desert_bricks": "Chiseled Solite Bricks",
	"block.botania.chiseled_metamorphic_taiga_bricks": "Chiseled Lunite Bricks",
	"block.botania.chiseled_metamorphic_mesa_bricks": "Chiseled Rosy Talc Bricks",
	"block.botania.metamorphic_forest_stone_stairs": "Fuchsite Stairs",
	"block.botania.metamorphic_plains_stone_stairs": "Talc Stairs",
	"block.botania.metamorphic_mountain_stone_stairs": "Gneiss Stairs",
	"block.botania.metamorphic_fungal_stone_stairs": "Mycelite Stairs",
	"block.botania.metamorphic_swamp_stone_stairs": "Cataclasite Stairs",
	"block.botania.metamorphic_desert_stone_stairs": "Solite Stairs",
	"block.botania.metamorphic_taiga_stone_stairs": "Lunite Stairs",
	"block.botania.metamorphic_mesa_stone_stairs": "Rosy Talc Stairs",
	"block.botania.metamorphic_forest_cobblestone_stairs": "Cobbled Fuchsite Stairs",
	"block.botania.metamorphic_plains_cobblestone_stairs": "Cobbled Talc Stairs",
	"block.botania.metamorphic_mountain_cobblestone_stairs": "Cobbled Gneiss Stairs",
	"block.botania.metamorphic_fungal_cobblestone_stairs": "Cobbled Mycelite Stairs",
	"block.botania.metamorphic_swamp_cobblestone_stairs": "Cobbled Cataclasite Stairs",
	"block.botania.metamorphic_desert_cobblestone_stairs": "Cobbled Solite Stairs",
	"block.botania.metamorphic_taiga_cobblestone_stairs": "Cobbled Lunite Stairs",
	"block.botania.metamorphic_mesa_cobblestone_stairs": "Cobbled Rosy Talc Stairs",
	"block.botania.metamorphic_forest_bricks_stairs": "Fuchsite Brick Stairs",
	"block.botania.metamorphic_plains_bricks_stairs": "Talc Brick Stairs",
	"block.botania.metamorphic_mountain_bricks_stairs": "Gneiss Brick Stairs",
	"block.botania.metamorphic_fungal_bricks_stairs": "Mycelite Brick Stairs",
	"block.botania.metamorphic_swamp_bricks_stairs": "Cataclasite Brick Stairs",
	"block.botania.metamorphic_desert_bricks_stairs": "Solite Brick Stairs",
	"block.botania.metamorphic_taiga_bricks_stairs": "Lunite Brick Stairs",
	"block.botania.metamorphic_mesa_bricks_stairs": "Rosy Talc Brick Stairs",
	"block.botania.metamorphic_forest_stone_slab": "Fuchsite Slab",
	"block.botania.metamorphic_plains_stone_slab": "Talc Slab",
	"block.botania.metamorphic_mountain_stone_slab": "Gneiss Slab",
	"block.botania.metamorphic_fungal_stone_slab": "Mycelite Slab",
	"block.botania.metamorphic_swamp_stone_slab": "Cataclasite Slab",
	"block.botania.metamorphic_desert_stone_slab": "Solite Slab",
	"block.botania.metamorphic_taiga_stone_slab": "Lunite Slab",
	"block.botania.metamorphic_mesa_stone_slab": "Rosy Talc Slab",
	"block.botania.metamorphic_forest_cobblestone_slab": "Cobbled Fuchsite Slab",
	"block.botania.metamorphic_plains_cobblestone_slab": "Cobbled Talc Slab",
	"block.botania.metamorphic_mountain_cobblestone_slab": "Cobbled Gneiss Slab",
	"block.botania.metamorphic_fungal_cobblestone_slab": "Cobbled Mycelite Slab",
	"block.botania.metamorphic_swamp_cobblestone_slab": "Cobbled Cataclasite Slab",
	"block.botania.metamorphic_desert_cobblestone_slab": "Cobbled Solite Slab",
	"block.botania.metamorphic_taiga_cobblestone_slab": "Cobbled Lunite Slab",
	"block.botania.metamorphic_mesa_cobblestone_slab": "Cobbled Rosy Talc Slab",
	"block.botania.metamorphic_forest_bricks_slab": "Fuchsite Brick Slab",
	"block.botania.metamorphic_plains_bricks_slab": "Talc Brick Slab",
	"block.botania.metamorphic_mountain_bricks_slab": "Gneiss Brick Slab",
	"block.botania.metamorphic_fungal_bricks_slab": "Mycelite Brick Slab",
	"block.botania.metamorphic_swamp_bricks_slab": "Cataclasite Brick Slab",
	"block.botania.metamorphic_desert_bricks_slab": "Solite Brick Slab",
	"block.botania.metamorphic_taiga_bricks_slab": "Lunite Brick Slab",
	"block.botania.metamorphic_mesa_bricks_slab": "Rosy Talc Brick Slab",
	"block.botania.metamorphic_forest_stone_wall": "Fuchsite Wall",
	"block.botania.metamorphic_plains_stone_wall": "Talc Wall",
	"block.botania.metamorphic_mountain_stone_wall": "Gneiss Wall",
	"block.botania.metamorphic_fungal_stone_wall": "Mycelite Wall",
	"block.botania.metamorphic_swamp_stone_wall": "Cataclasite Wall",
	"block.botania.metamorphic_desert_stone_wall": "Solite Wall",
	"block.botania.metamorphic_taiga_stone_wall": "Lunite Wall",
	"block.botania.metamorphic_mesa_stone_wall": "Rosy Talc Wall",
	"block.botania.metamorphic_forest_cobblestone_wall": "Cobbled Fuchsite Wall",
	"block.botania.metamorphic_plains_cobblestone_wall": "Cobbled Talc Wall",
	"block.botania.metamorphic_mountain_cobblestone_wall": "Cobbled Gneiss Wall",
	"block.botania.metamorphic_fungal_cobblestone_wall": "Cobbled Mycelite Wall",
	"block.botania.metamorphic_swamp_cobblestone_wall": "Cobbled Cataclasite Wall",
	"block.botania.metamorphic_desert_cobblestone_wall": "Cobbled Solite Wall",
	"block.botania.metamorphic_taiga_cobblestone_wall": "Cobbled Lunite Wall",
	"block.botania.metamorphic_mesa_cobblestone_wall": "Cobbled Rosy Talc Wall",
	"block.botania.metamorphic_forest_bricks_wall": "Fuchsite Brick Wall",
	"block.botania.metamorphic_plains_bricks_wall": "Talc Brick Wall",
	"block.botania.metamorphic_mountain_bricks_wall": "Gneiss Brick Wall",
	"block.botania.metamorphic_fungal_bricks_wall": "Mycelite Brick Wall",
	"block.botania.metamorphic_swamp_bricks_wall": "Cataclasite Brick Wall",
	"block.botania.metamorphic_desert_bricks_wall": "Solite Brick Wall",
	"block.botania.metamorphic_taiga_bricks_wall": "Lunite Brick Wall",
	"block.botania.metamorphic_mesa_bricks_wall": "Rosy Talc Brick Wall",
	"block.botania.white_petal_block": "White Petal Block",
	"block.botania.orange_petal_block": "Orange Petal Block",
	"block.botania.magenta_petal_block": "Magenta Petal Block",
	"block.botania.light_blue_petal_block": "Light Blue Petal Block",
	"block.botania.yellow_petal_block": "Yellow Petal Block",
	"block.botania.lime_petal_block": "Lime Petal Block",
	"block.botania.pink_petal_block": "Pink Petal Block",
	"block.botania.gray_petal_block": "Gray Petal Block",
	"block.botania.light_gray_petal_block": "Light Gray Petal Block",
	"block.botania.cyan_petal_block": "Cyan Petal Block",
	"block.botania.purple_petal_block": "Purple Petal Block",
	"block.botania.blue_petal_block": "Blue Petal Block",
	"block.botania.brown_petal_block": "Brown Petal Block",
	"block.botania.green_petal_block": "Green Petal Block",
	"block.botania.red_petal_block": "Red Petal Block",
	"block.botania.black_petal_block": "Black Petal Block",
	"block.botania.corporea_index": "Corporea Index",
	"block.botania.corporea_funnel": "Corporea Funnel",
	"block.botania.white_mushroom": "White Shimmering Mushroom",
	"block.botania.orange_mushroom": "Orange Shimmering Mushroom",
	"block.botania.magenta_mushroom": "Magenta Shimmering Mushroom",
	"block.botania.light_blue_mushroom": "Light Blue Shimmering Mushroom",
	"block.botania.yellow_mushroom": "Yellow Shimmering Mushroom",
	"block.botania.lime_mushroom": "Lime Shimmering Mushroom",
	"block.botania.pink_mushroom": "Pink Shimmering Mushroom",
	"block.botania.gray_mushroom": "Gray Shimmering Mushroom",
	"block.botania.light_gray_mushroom": "Light Gray Shimmering Mushroom",
	"block.botania.cyan_mushroom": "Cyan Shimmering Mushroom",
	"block.botania.purple_mushroom": "Purple Shimmering Mushroom",
	"block.botania.blue_mushroom": "Blue Shimmering Mushroom",
	"block.botania.brown_mushroom": "Brown Shimmering Mushroom",
	"block.botania.green_mushroom": "Green Shimmering Mushroom",
	"block.botania.red_mushroom": "Red Shimmering Mushroom",
	"block.botania.black_mushroom": "Black Shimmering Mushroom",
	"block.botania.potted_white_mushroom": "Potted White Shimmering Mushroom",
	"block.botania.potted_orange_mushroom": "Potted Orange Shimmering Mushroom",
	"block.botania.potted_magenta_mushroom": "Potted Magenta Shimmering Mushroom",
	"block.botania.potted_light_blue_mushroom": "Potted Light Blue Shimmering Mushroom",
	"block.botania.potted_yellow_mushroom": "Potted Yellow Shimmering Mushroom",
	"block.botania.potted_lime_mushroom": "Potted Lime Shimmering Mushroom",
	"block.botania.potted_pink_mushroom": "Potted Pink Shimmering Mushroom",
	"block.botania.potted_gray_mushroom": "Potted Gray Shimmering Mushroom",
	"block.botania.potted_light_gray_mushroom": "Potted Light Gray Shimmering Mushroom",
	"block.botania.potted_cyan_mushroom": "Potted Cyan Shimmering Mushroom",
	"block.botania.potted_purple_mushroom": "Potted Purple Shimmering Mushroom",
	"block.botania.potted_blue_mushroom": "Potted Blue Shimmering Mushroom",
	"block.botania.potted_brown_mushroom": "Potted Brown Shimmering Mushroom",
	"block.botania.potted_green_mushroom": "Potted Green Shimmering Mushroom",
	"block.botania.potted_red_mushroom": "Potted Red Shimmering Mushroom",
	"block.botania.potted_black_mushroom": "Potted Black Shimmering Mushroom",
	"block.botania.pump": "Botanical Energy Pump",
	"block.botania.white_double_flower": "Tall Mystical White Flower",
	"block.botania.orange_double_flower": "Tall Mystical Orange Flower",
	"block.botania.magenta_double_flower": "Tall Mystical Magenta Flower",
	"block.botania.light_blue_double_flower": "Tall Mystical Light Blue Flower",
	"block.botania.yellow_double_flower": "Tall Mystical Yellow Flower",
	"block.botania.lime_double_flower": "Tall Mystical Lime Flower",
	"block.botania.pink_double_flower": "Tall Mystical Pink Flower",
	"block.botania.gray_double_flower": "Tall Mystical Gray Flower",
	"block.botania.light_gray_double_flower": "Tall Mystical Light Gray Flower",
	"block.botania.cyan_double_flower": "Tall Mystical Cyan Flower",
	"block.botania.purple_double_flower": "Tall Mystical Purple Flower",
	"block.botania.blue_double_flower": "Tall Mystical Blue Flower",
	"block.botania.brown_double_flower": "Tall Mystical Brown Flower",
	"block.botania.green_double_flower": "Tall Mystical Green Flower",
	"block.botania.red_double_flower": "Tall Mystical Red Flower",
	"block.botania.black_double_flower": "Tall Mystical Black Flower",
	"block.botania.blaze_block": "Blaze Mesh",
	"block.botania.corporea_interceptor": "Corporea Interceptor",
	"block.botania.corporea_crystal_cube": "Corporea Crystal Cube",
	"block.botania.incense_plate": "Incense Plate",
	"block.botania.hourglass": "Hovering Hourglass",
	"block.botania.ghost_rail": "Spectral Rail",
	"block.botania.spark_changer": "Spark Tinkerer",
	"block.botania.root": "Living Root",
	"block.botania.fel_pumpkin": "Fel Pumpkin",
	"block.botania.cocoon": "Cocoon of Caprice",
	"block.botania.light_relay": "Luminizer",
	"block.botania.detector_light_relay": "Detector Luminizer",
	"block.botania.fork_light_relay": "Fork Luminizer",
	"block.botania.toggle_light_relay": "Toggle Luminizer",
	"block.botania.light_launcher": "Luminizer Launcher",
	"block.botania.livingrock_wall": "Livingrock Wall",
	"block.botania.livingrock_bricks_wall": "Livingrock Brick Wall",
	"block.botania.mossy_livingrock_bricks_wall": "Mossy Livingrock Brick Wall",
	"block.botania.livingwood_wall": "Livingwood Wall",
	"block.botania.dreamwood_wall": "Dreamwood Wall",
	"block.botania.livingwood_fence": "Livingwood Fence",
	"block.botania.dreamwood_fence": "Dreamwood Fence",
	"block.botania.livingwood_fence_gate": "Livingwood Fence Gate",
	"block.botania.dreamwood_fence_gate": "Dreamwood Fence Gate",
	"block.botania.mana_bomb": "Botanical Energystorm Charge",
	"block.botania.white_buried_petals": "Buried White Petal",
	"block.botania.orange_buried_petals": "Buried Orange Petal",
	"block.botania.magenta_buried_petals": "Buried Magenta Petal",
	"block.botania.light_blue_buried_petals": "Buried Light Blue Petal",
	"block.botania.yellow_buried_petals": "Buried Yellow Petal",
	"block.botania.lime_buried_petals": "Buried Lime Petal",
	"block.botania.pink_buried_petals": "Buried Pink Petal",
	"block.botania.gray_buried_petals": "Buried Gray Petal",
	"block.botania.light_gray_buried_petals": "Buried Light Gray Petal",
	"block.botania.cyan_buried_petals": "Buried Cyan Petal",
	"block.botania.purple_buried_petals": "Buried Purple Petal",
	"block.botania.blue_buried_petals": "Buried Blue Petal",
	"block.botania.brown_buried_petals": "Buried Brown Petal",
	"block.botania.green_buried_petals": "Buried Green Petal",
	"block.botania.red_buried_petals": "Buried Red Petal",
	"block.botania.black_buried_petals": "Buried Black Petal",
	"block.botania.cacophonium_block": "Cacophonium Block",
	"block.botania.bellows": "Botanical Energytide Bellows",
	"block.botania.bifrost": "Temporary Bifrost Block",
	"block.botania.bifrost_perm": "Bifrost Block",
	"block.botania.white_pavement": "White Portuguese Pavement",
	"block.botania.black_pavement": "Black Portuguese Pavement",
	"block.botania.blue_pavement": "Blue Portuguese Pavement",
	"block.botania.red_pavement": "Red Portuguese Pavement",
	"block.botania.yellow_pavement": "Yellow Portuguese Pavement",
	"block.botania.green_pavement": "Green Portuguese Pavement",
	"block.botania.white_pavement_stairs": "White Portuguese Pavement Stairs",
	"block.botania.black_pavement_stairs": "Black Portuguese Pavement Stairs",
	"block.botania.blue_pavement_stairs": "Blue Portuguese Pavement Stairs",
	"block.botania.red_pavement_stairs": "Red Portuguese Pavement Stairs",
	"block.botania.yellow_pavement_stairs": "Yellow Portuguese Pavement Stairs",
	"block.botania.green_pavement_stairs": "Green Portuguese Pavement Stairs",
	"block.botania.white_pavement_slab": "White Portuguese Pavement Slab",
	"block.botania.black_pavement_slab": "Black Portuguese Pavement Slab",
	"block.botania.blue_pavement_slab": "Blue Portuguese Pavement Slab",
	"block.botania.red_pavement_slab": "Red Portuguese Pavement Slab",
	"block.botania.yellow_pavement_slab": "Yellow Portuguese Pavement Slab",
	"block.botania.green_pavement_slab": "Green Portuguese Pavement Slab",
	"block.botania.cell_block": "Cellular Block",
	"block.botania.gaia_head": "Gaia Guardian's Head",
	"block.botania.corporea_block": "Corporea Block",
	"block.botania.corporea_slab": "Corporea Slab",
	"block.botania.corporea_stairs": "Corporea Stairs",
	"block.botania.corporea_brick": "Corporea Brick",
	"block.botania.corporea_brick_slab": "Corporea Brick Slab",
	"block.botania.corporea_brick_stairs": "Corporea Brick Stairs",
	"block.botania.corporea_brick_wall": "Corporea Brick Wall",
	"block.botania.corporea_retainer": "Corporea Retainer",
	"block.botania.mana_glass_pane": "Botanical Energyglass Pane",
	"block.botania.elf_glass_pane": "Alfglass Pane",
	"block.botania.bifrost_pane": "Bifrost Pane",
	"block.botania.teru_teru_bozu": "Teru Teru Bozu",
	"block.botania.shimmerrock": "Shimmerrock",
	"block.botania.shimmerrock_slab": "Shimmerrock Slab",
	"block.botania.shimmerrock_stairs": "Shimmerrock Stairs",
	"block.botania.shimmerwood_planks": "Shimmerwood Planks",
	"block.botania.shimmerwood_planks_slab": "Shimmerwood Plank Slab",
	"block.botania.shimmerwood_planks_stairs": "Shimmerwood Plank Stairs",
	"block.botania.avatar": "Livingwood Avatar",
	"block.botania.dry_grass": "Dry Grass",
	"block.botania.golden_grass": "Golden Grass",
	"block.botania.vivid_grass": "Vivid Grass",
	"block.botania.scorched_grass": "Scorched Grass",
	"block.botania.infused_grass": "Infused Grass",
	"block.botania.mutated_grass": "Mutated Grass",
	"block.botania.animated_torch": "Animated Torch",
	"block.botania.pure_daisy": "Pure Daisy",
	"block.botania.pure_daisy.reference": "What color do you want to be?",
	"block.botania.potted_pure_daisy": "Potted Pure Daisy",
	"block.botania.floating_pure_daisy": "Floating Pure Daisy",
	"block.botania.manastar": "Botanical Energystar",
	"block.botania.manastar.reference": "Wish upon a star",
	"block.botania.potted_manastar": "Potted Botanical Energystar",
	"block.botania.floating_manastar": "Floating Botanical Energystar",
	"block.botania.endoflame": "Endoflame",
	"block.botania.endoflame.reference": "Endothermically reactive",
	"block.botania.potted_endoflame": "Potted Endoflame",
	"block.botania.floating_endoflame": "Floating Endoflame",
	"block.botania.hydroangeas": "Hydroangeas",
	"block.botania.hydroangeas.reference": "Just friendly crustaceans",
	"block.botania.potted_hydroangeas": "Potted Hydroangeas",
	"block.botania.floating_hydroangeas": "Floating Hydroangeas",
	"block.botania.thermalily": "Thermalily",
	"block.botania.thermalily.reference": "Not advised for blood mages",
	"block.botania.potted_thermalily": "Potted Thermalily",
	"block.botania.floating_thermalily": "Floating Thermalily",
	"block.botania.rosa_arcana": "Rosa Arcana",
	"block.botania.rosa_arcana.reference": "Ten blue orbs in the corner",
	"block.botania.potted_rosa_arcana": "Potted Rosa Arcana",
	"block.botania.floating_rosa_arcana": "Floating Rosa Arcana",
	"block.botania.munchdew": "Munchdew",
	"block.botania.munchdew.reference": "Does this count as cannibalism?",
	"block.botania.potted_munchdew": "Potted Munchdew",
	"block.botania.floating_munchdew": "Floating Munchdew",
	"block.botania.entropinnyum": "Entropinnyum",
	"block.botania.entropinnyum.reference": "Handle with care",
	"block.botania.potted_entropinnyum": "Potted Entropinnyum",
	"block.botania.floating_entropinnyum": "Floating Entropinnyum",
	"block.botania.kekimurus": "Kekimurus",
	"block.botania.kekimurus.reference": "This flower is a lie",
	"block.botania.potted_kekimurus": "Potted Kekimurus",
	"block.botania.floating_kekimurus": "Floating Kekimurus",
	"block.botania.gourmaryllis": "Gourmaryllis",
	"block.botania.gourmaryllis.reference": "How unpleasant",
	"block.botania.potted_gourmaryllis": "Potted Gourmaryllis",
	"block.botania.floating_gourmaryllis": "Floating Gourmaryllis",
	"block.botania.narslimmus": "Narslimmus",
	"block.botania.narslimmus.reference": "What's this? It's all sticky",
	"block.botania.potted_narslimmus": "Potted Narslimmus",
	"block.botania.floating_narslimmus": "Floating Narslimmus",
	"block.botania.spectrolus": "Spectrolus",
	"block.botania.spectrolus.reference": "Profiting off Hate",
	"block.botania.potted_spectrolus": "Potted Spectrolus",
	"block.botania.floating_spectrolus": "Floating Spectrolus",
	"block.botania.dandelifeon": "Dandelifeon",
	"block.botania.dandelifeon.reference": "C'est la vie",
	"block.botania.potted_dandelifeon": "Potted Dandelifeon",
	"block.botania.floating_dandelifeon": "Floating Dandelifeon",
	"block.botania.rafflowsia": "Rafflowsia",
	"block.botania.rafflowsia.reference": "Trap Hole Nightmare",
	"block.botania.potted_rafflowsia": "Potted Rafflowsia",
	"block.botania.floating_rafflowsia": "Floating Rafflowsia",
	"block.botania.shulk_me_not": "Shulk Me Not",
	"block.botania.shulk_me_not.reference": "Really feeling it",
	"block.botania.potted_shulk_me_not": "Potted Shulk Me Not",
	"block.botania.floating_shulk_me_not": "Floating Shulk Me Not",
	"block.botania.bellethorn": "Bellethorne",
	"block.botania.bellethorn.reference": "Kiss from a rose",
	"block.botania.potted_bellethorn": "Potted Bellethorne",
	"block.botania.floating_bellethorn": "Floating Bellethorne",
	"block.botania.bellethorn_chibi": "Bellethorne Petite",
	"block.botania.bellethorn_chibi.reference": "Kiss from a rose",
	"block.botania.potted_bellethorn_chibi": "Potted Bellethorne Petite",
	"block.botania.floating_bellethorn_chibi": "Floating Bellethorne Petite",
	"block.botania.dreadthorn": "Dreadthorne",
	"block.botania.dreadthorn.reference": "Just a prick",
	"block.botania.potted_dreadthorn": "Potted Dreadthorne",
	"block.botania.floating_dreadthorn": "Floating Dreadthorne",
	"block.botania.heisei_dream": "Heisei Dream",
	"block.botania.heisei_dream.reference": "Heisei heisei",
	"block.botania.potted_heisei_dream": "Potted Heisei Dream",
	"block.botania.floating_heisei_dream": "Floating Heisei Dream",
	"block.botania.tigerseye": "Tigerseye",
	"block.botania.tigerseye.reference": "The palmtop tiger",
	"block.botania.potted_tigerseye": "Potted Tigerseye",
	"block.botania.floating_tigerseye": "Floating Tigerseye",
	"block.botania.jaded_amaranthus": "Jaded Amaranthus",
	"block.botania.jaded_amaranthus.reference": "A couple died for this",
	"block.botania.potted_jaded_amaranthus": "Potted Jaded Amaranthus",
	"block.botania.floating_jaded_amaranthus": "Floating Jaded Amaranthus",
	"block.botania.orechid": "Orechid",
	"block.botania.orechid.reference": "I seed what you did there",
	"block.botania.potted_orechid": "Potted Orechid",
	"block.botania.floating_orechid": "Floating Orechid",
	"block.botania.orechid_ignem": "Orechid Ignem",
	"block.botania.orechid_ignem.reference": "Red like roses",
	"block.botania.potted_orechid_ignem": "Potted Orechid Ignem",
	"block.botania.floating_orechid_ignem": "Floating Orechid Ignem",
	"block.botania.fallen_kanade": "Fallen Kanade",
	"block.botania.fallen_kanade.reference": "I'm not an Angel",
	"block.botania.potted_fallen_kanade": "Potted Fallen Kanade",
	"block.botania.floating_fallen_kanade": "Floating Fallen Kanade",
	"block.botania.exoflame": "Exoflame",
	"block.botania.exoflame.reference": "Exothermically reactive",
	"block.botania.potted_exoflame": "Potted Exoflame",
	"block.botania.floating_exoflame": "Floating Exoflame",
	"block.botania.agricarnation": "Agricarnation",
	"block.botania.agricarnation.reference": "Wear on the 25th of April",
	"block.botania.potted_agricarnation": "Potted Agricarnation",
	"block.botania.floating_agricarnation": "Floating Agricarnation",
	"block.botania.agricarnation_chibi": "Agricarnation Petite",
	"block.botania.agricarnation_chibi.reference": "Wear on the 25th of April",
	"block.botania.potted_agricarnation_chibi": "Potted Agricarnation Petite",
	"block.botania.floating_agricarnation_chibi": "Floating Agricarnation Petite",
	"block.botania.hopperhock": "Hopperhock",
	"block.botania.hopperhock.reference": "It all funnels into it",
	"block.botania.potted_hopperhock": "Potted Hopperhock",
	"block.botania.floating_hopperhock": "Floating Hopperhock",
	"block.botania.hopperhock_chibi": "Hopperhock Petite",
	"block.botania.hopperhock_chibi.reference": "It all funnels into it",
	"block.botania.potted_hopperhock_chibi": "Potted Hopperhock Petite",
	"block.botania.floating_hopperhock_chibi": "Floating Hopperhock Petite",
	"block.botania.tangleberrie": "Tangleberrie",
	"block.botania.tangleberrie_chibi": "Tangleberrie Petite",
	"block.botania.tangleberrie.reference": "No frying pans allowed",
	"block.botania.tangleberrie_chibi.reference": "No frying pans allowed",
	"block.botania.potted_tangleberrie": "Potted Tangleberrie",
	"block.botania.floating_tangleberrie": "Floating Tangleberrie",
	"block.botania.potted_tangleberrie_chibi": "Potted Tangleberrie Petite",
	"block.botania.floating_tangleberrie_chibi": "Floating Tangleberrie Petite",
	"block.botania.jiyuulia": "Jiyuulia",
	"block.botania.jiyuulia_chibi": "Jiyuulia Petite",
	"block.botania.jiyuulia.reference": "Flügel der Freiheit",
	"block.botania.jiyuulia_chibi.reference": "Flügel der Freiheit",
	"block.botania.potted_jiyuulia": "Potted Jiyuulia",
	"block.botania.floating_jiyuulia": "Floating Jiyuulia",
	"block.botania.potted_jiyuulia_chibi": "Potted Jiyuulia Petite",
	"block.botania.floating_jiyuulia_chibi": "Floating Jiyuulia Petite",
	"block.botania.rannuncarpus": "Rannuncarpus",
	"block.botania.rannuncarpus.reference": "That's handy",
	"block.botania.potted_rannuncarpus": "Potted Rannuncarpus",
	"block.botania.floating_rannuncarpus": "Floating Rannuncarpus",
	"block.botania.rannuncarpus_chibi": "Rannuncarpus Petite",
	"block.botania.rannuncarpus_chibi.reference": "That's handy",
	"block.botania.potted_rannuncarpus_chibi": "Potted Rannuncarpus Petite",
	"block.botania.floating_rannuncarpus_chibi": "Floating Rannuncarpus Petite",
	"block.botania.hyacidus": "Hyacidus",
	"block.botania.hyacidus.reference": "If you don't walk, it doesn't hurt",
	"block.botania.potted_hyacidus": "Potted Hyacidus",
	"block.botania.floating_hyacidus": "Floating Hyacidus",
	"block.botania.pollidisiac": "Pollidisiac",
	"block.botania.pollidisiac.reference": "Birds and bees",
	"block.botania.potted_pollidisiac": "Potted Pollidisiac",
	"block.botania.floating_pollidisiac": "Floating Pollidisiac",
	"block.botania.clayconia": "Clayconia",
	"block.botania.clayconia.reference": "Rupees not included",
	"block.botania.potted_clayconia": "Potted Clayconia",
	"block.botania.floating_clayconia": "Floating Clayconia",
	"block.botania.clayconia_chibi": "Clayconia Petite",
	"block.botania.clayconia_chibi.reference": "Rupees not included",
	"block.botania.potted_clayconia_chibi": "Potted Clayconia Petite",
	"block.botania.floating_clayconia_chibi": "Floating Clayconia Petite",
	"block.botania.loonium": "Loonium",
	"block.botania.loonium.reference": "Hold it up above your head",
	"block.botania.potted_loonium": "Potted Loonium",
	"block.botania.floating_loonium": "Floating Loonium",
	"block.botania.daffomill": "Daffomill",
	"block.botania.daffomill.reference": "Cook's Assistant",
	"block.botania.potted_daffomill": "Potted Daffomill",
	"block.botania.floating_daffomill": "Floating Daffomill",
	"block.botania.vinculotus": "Vinculotus",
	"block.botania.vinculotus.reference": "Totally an Extra Utils ripoff",
	"block.botania.potted_vinculotus": "Potted Vinculotus",
	"block.botania.floating_vinculotus": "Floating Vinculotus",
	"block.botania.spectranthemum": "Spectranthemum",
	"block.botania.spectranthemum.reference": "In the shell",
	"block.botania.potted_spectranthemum": "Potted Spectranthemum",
	"block.botania.floating_spectranthemum": "Floating Spectranthemum",
	"block.botania.medumone": "Medumone",
	"block.botania.medumone.reference": "Solid as a rock",
	"block.botania.potted_medumone": "Potted Medumone",
	"block.botania.floating_medumone": "Floating Medumone",
	"block.botania.marimorphosis": "Marimorphosis",
	"block.botania.marimorphosis.reference": "Good Morning, World!",
	"block.botania.potted_marimorphosis": "Potted Marimorphosis",
	"block.botania.floating_marimorphosis": "Floating Marimorphosis",
	"block.botania.marimorphosis_chibi": "Marimorphosis Petite",
	"block.botania.marimorphosis_chibi.reference": "Good Morning, World!",
	"block.botania.potted_marimorphosis_chibi": "Potted Marimorphosis Petite",
	"block.botania.floating_marimorphosis_chibi": "Floating Marimorphosis Petite",
	"block.botania.bubbell": "Bubbell",
	"block.botania.bubbell.reference": "And whistle",
	"block.botania.potted_bubbell": "Potted Bubbell",
	"block.botania.floating_bubbell": "Floating Bubbell",
	"block.botania.bubbell_chibi": "Bubbell Petite",
	"block.botania.bubbell_chibi.reference": "And whistle",
	"block.botania.potted_bubbell_chibi": "Potted Bubbell Petite",
	"block.botania.floating_bubbell_chibi": "Floating Bubbell Petite",
	"block.botania.solegnolia": "Solegnolia",
	"block.botania.solegnolia.reference": "All your magnets are belong to us",
	"block.botania.potted_solegnolia": "Potted Solegnolia",
	"block.botania.floating_solegnolia": "Floating Solegnolia",
	"block.botania.solegnolia_chibi": "Solegnolia Petite",
	"block.botania.solegnolia_chibi.reference": "All your magnets are belong to us",
	"block.botania.potted_solegnolia_chibi": "Potted Solegnolia Petite",
	"block.botania.floating_solegnolia_chibi": "Floating Solegnolia Petite",
	"block.botania.bergamute": "Bergamute",
	"block.botania.bergamute.reference": "My lips are sealed",
	"block.botania.potted_bergamute": "Potted Bergamute",
	"block.botania.floating_bergamute": "Floating Bergamute",
	"block.botania.labellia": "Labellia",
	"block.botania.labellia.reference": "The engineer's second hardest problem",
	"block.botania.potted_labellia": "Potted Labellia",
	"block.botania.floating_labellia": "Floating Labellia",
	"block.botania.daybloom_motif": "Daybloom Motif",
	"block.botania.potted_daybloom_motif": "Potted Daybloom Motif",
	"block.botania.nightshade_motif": "Nightshade Motif",
	"block.botania.potted_nightshade_motif": "Potted Nightshade Motif",
	"block.botania.hydroangeas_motif": "Hydroangeas Motif",
	"block.botania.potted_hydroangeas_motif": "Potted Hydroangeas Motif",
	"block.botania.daybloom_motif.description": "Decorative flower from a bygone era",
	"block.botania.hydroangeas_motif.description": "Decorative, does not decay",
	"item.botania.lexicon": "Lexica Botania",
	"item.botania.lexicon.bevo": "Lexica Botana",
	"item.botania.lexicon.saice": "Lexica Botonia",
	"item.botania.white_petal": "Mystical White Petal",
	"item.botania.orange_petal": "Mystical Orange Petal",
	"item.botania.magenta_petal": "Mystical Magenta Petal",
	"item.botania.light_blue_petal": "Mystical Light Blue Petal",
	"item.botania.yellow_petal": "Mystical Yellow Petal",
	"item.botania.lime_petal": "Mystical Lime Petal",
	"item.botania.pink_petal": "Mystical Pink Petal",
	"item.botania.gray_petal": "Mystical Gray Petal",
	"item.botania.light_gray_petal": "Mystical Light Gray Petal",
	"item.botania.cyan_petal": "Mystical Cyan Petal",
	"item.botania.purple_petal": "Mystical Purple Petal",
	"item.botania.blue_petal": "Mystical Blue Petal",
	"item.botania.brown_petal": "Mystical Brown Petal",
	"item.botania.green_petal": "Mystical Green Petal",
	"item.botania.red_petal": "Mystical Red Petal",
	"item.botania.black_petal": "Mystical Black Petal",
	"item.botania.twig_wand": "Wand of the Forest",
	"item.botania.dreamwood_wand": "Wand of the Elven Forest",
	"item.botania.manasteel_ingot": "Infused Alloy Ingot",
	"item.botania.mana_pearl": "Infused Pearl",
	"item.botania.mana_diamond": "Infused Diamond",
	"item.botania.lens_normal": "Infused Lens",
	"item.botania.lens_speed": "Velocity Lens",
	"item.botania.lens_speed.short": "Velocity",
	"item.botania.lens_power": "Potency Lens",
	"item.botania.lens_power.short": "Potency",
	"item.botania.lens_time": "Resistance Lens",
	"item.botania.lens_time.short": "Resistance",
	"item.botania.lens_efficiency": "Efficiency Lens",
	"item.botania.lens_efficiency.short": "Efficiency",
	"item.botania.lens_bounce": "Bounce Lens",
	"item.botania.lens_bounce.short": "Bounce",
	"item.botania.lens_gravity": "Gravity Lens",
	"item.botania.lens_gravity.short": "Gravity",
	"item.botania.lens_mine": "Bore Lens",
	"item.botania.lens_mine.short": "Bore",
	"item.botania.lens_damage": "Damaging Lens",
	"item.botania.lens_damage.short": "Damaging",
	"item.botania.lens_phantom": "Phantom Lens",
	"item.botania.lens_phantom.short": "Phantom",
	"item.botania.lens_magnet": "Magnetizing Lens",
	"item.botania.lens_magnet.short": "Magnetizing",
	"item.botania.lens_explosive": "Entropic Lens",
	"item.botania.lens_explosive.short": "Entropic",
	"item.botania.lens_influence": "Influence Lens",
	"item.botania.lens_influence.short": "Influence",
	"item.botania.lens_weight": "Weight Lens",
	"item.botania.lens_weight.short": "Weight",
	"item.botania.lens_paint": "Paintslinger Lens",
	"item.botania.lens_paint.short": "Paintslinger",
	"item.botania.lens_fire": "Kindle Lens",
	"item.botania.lens_fire.short": "Kindle",
	"item.botania.lens_piston": "Force Lens",
	"item.botania.lens_piston.short": "Force",
	"item.botania.lens_light": "Flash Lens",
	"item.botania.lens_light.short": "Flash",
	"item.botania.lens_warp": "Warp Lens",
	"item.botania.lens_warp.short": "Warp",
	"item.botania.lens_redirect": "Redirective Lens",
	"item.botania.lens_redirect.short": "Redirective",
	"item.botania.lens_firework": "Celebratory Lens",
	"item.botania.lens_firework.short": "Celebratory",
	"item.botania.lens_flare": "Flare Lens",
	"item.botania.lens_flare.short": "Flare",
	"item.botania.lens_messenger": "Messenger Lens",
	"item.botania.lens_messenger.short": "Messenger",
	"item.botania.lens_tripwire": "Tripwire Lens",
	"item.botania.lens_tripwire.short": "Tripwire",
	"item.botania.lens_storm": "Storm Lens",
	"item.botania.lens_storm.short": "Storm",
	"item.botania.rune_water": "Rune of Water",
	"item.botania.rune_fire": "Rune of Fire",
	"item.botania.rune_earth": "Rune of Earth",
	"item.botania.rune_air": "Rune of Air",
	"item.botania.rune_spring": "Rune of Spring",
	"item.botania.rune_summer": "Rune of Summer",
	"item.botania.rune_autumn": "Rune of Autumn",
	"item.botania.rune_winter": "Rune of Winter",
	"item.botania.rune_mana": "Rune of Botanical Energy",
	"item.botania.rune_lust": "Rune of Lust",
	"item.botania.rune_gluttony": "Rune of Gluttony",
	"item.botania.rune_greed": "Rune of Greed",
	"item.botania.rune_sloth": "Rune of Sloth",
	"item.botania.rune_wrath": "Rune of Wrath",
	"item.botania.rune_envy": "Rune of Envy",
	"item.botania.rune_pride": "Rune of Pride",
	"item.botania.mana_tablet": "Botanical Energy Tablet",
	"item.botania.mana_gun": "Botanical Energy Blaster",
	"item.botania.composite_lens": "Composite Lens: %s %s",
	"item.botania.mana_cookie": "Biscuit of Totality",
	"item.botania.fertilizer": "Floral Fertilizer",
	"item.botania.grass_seeds": "Pasture Seeds",
	"item.botania.podzol_seeds": "Boreal Seeds",
	"item.botania.mycelium_seeds": "Infestation Spores",
	"item.botania.dry_seeds": "Dry Pasture Seeds",
	"item.botania.golden_seeds": "Golden Pasture Seeds",
	"item.botania.vivid_seeds": "Vivid Pasture Seeds",
	"item.botania.scorched_seeds": "Scorched Pasture Seeds",
	"item.botania.infused_seeds": "Infused Pasture Seeds",
	"item.botania.mutated_seeds": "Mutated Pasture Seeds",
	"item.botania.livingwood_twig": "Livingwood Twig",
	"item.botania.dirt_rod": "Rod of the Lands",
	"item.botania.terraform_rod": "Rod of the Terra Firma",
	"item.botania.mana_mirror": "Botanical Energy Mirror",
	"item.botania.manasteel_helmet": "Infused Helmet",
	"item.botania.manasteel_chestplate": "Infused Chestplate",
	"item.botania.manasteel_leggings": "Infused Leggings",
	"item.botania.manasteel_boots": "Infused Boots",
	"item.botania.manasteel_pick": "Infused Pickaxe",
	"item.botania.manasteel_shovel": "Infused Shovel",
	"item.botania.manasteel_axe": "Infused Axe",
	"item.botania.manasteel_hoe": "Infused Hoe",
	"item.botania.manasteel_sword": "Infused Sword",
	"item.botania.manasteel_shears": "Infused Shears",
	"item.botania.horn_grass": "Horn of the Wild",
	"item.botania.horn_leaves": "Horn of the Canopy",
	"item.botania.horn_snow": "Horn of the Covering",
	"item.botania.terrasteel_ingot": "Terrasteel Ingot",
	"item.botania.terrasteel_helmet": "Terrasteel Helmet",
	"item.botania.terrasteel_chestplate": "Terrasteel Chestplate",
	"item.botania.terrasteel_leggings": "Terrasteel Leggings",
	"item.botania.terrasteel_boots": "Terrasteel Boots",
	"item.botania.terra_sword": "Terra Blade",
	"item.botania.tiny_planet": "Tiny Planet",
	"item.botania.mana_ring": "Band of Botanical Energy",
	"item.botania.aura_ring": "Band of Aura",
	"item.botania.mana_ring_greater": "Greater Band of Botanical Energy",
	"item.botania.aura_ring_greater": "Greater Band of Aura",
	"item.botania.travel_belt": "Sojourner's Sash",
	"item.botania.knockback_belt": "Tectonic Girdle",
	"item.botania.ice_pendant": "Snowflake Pendant",
	"item.botania.lava_pendant": "Pyroclast Pendant",
	"item.botania.life_essence": "Gaia Spirit",
	"item.botania.redstone_root": "Redstone Root",
	"item.botania.magnet_ring": "Ring of Magnetization",
	"item.botania.water_ring": "Ring of Chordata",
	"item.botania.mining_ring": "Ring of the Mantle",
	"item.botania.reach_ring": "Ring of Far Reach",
	"item.botania.terra_pick": "Terra Shatterer",
	"item.botania.diva_charm": "Charm of the Diva",
	"item.botania.flight_tiara": "Flügel Tiara",
	"item.botania.ender_dagger": "Soulscribe",
	"item.botania.quartz_dark": "Smokey Quartz",
	"item.botania.quartz_mana": "Botanical Energy Quartz",
	"item.botania.quartz_blaze": "Blaze Quartz",
	"item.botania.quartz_lavender": "Lavender Quartz",
	"item.botania.quartz_red": "Redquartz",
	"item.botania.quartz_elven": "Elven Quartz",
	"item.botania.quartz_sunny": "Sunny Quartz",
	"item.botania.elementium_ingot": "Elementium Ingot",
	"item.botania.pixie_dust": "Pixie Dust",
	"item.botania.dragonstone": "Dragonstone",
	"item.botania.water_rod": "Rod of the Seas",
	"item.botania.elementium_helmet": "Elementium Helmet",
	"item.botania.elementium_chestplate": "Elementium Chestplate",
	"item.botania.elementium_leggings": "Elementium Leggings",
	"item.botania.elementium_boots": "Elementium Boots",
	"item.botania.elementium_pickaxe": "Elementium Pickaxe",
	"item.botania.elementium_shovel": "Elementium Shovel",
	"item.botania.elementium_axe": "Elementium Axe",
	"item.botania.elementium_hoe": "Elementium Hoe",
	"item.botania.elementium_sword": "Elementium Sword",
	"item.botania.elementium_shears": "Elementium Shears",
	"item.botania.open_bucket": "Extrapolated Bucket",
	"item.botania.spawner_mover": "Life Aggregator",
	"item.botania.pixie_ring": "Great Fairy Ring",
	"item.botania.super_travel_belt": "Globetrotter's Sash",
	"item.botania.rainbow_rod": "Rod of the Bifrost",
	"item.botania.tornado_rod": "Rod of the Skies",
	"item.botania.fire_rod": "Rod of the Hells",
	"item.botania.vine_ball": "Vine Ball",
	"item.botania.slingshot": "Livingwood Slingshot",
	"item.botania.mana_bottle": "Botanical Energy in a Bottle",
	"item.botania.laputa_shard": "Shard of Laputa",
	"item.botania.virus_necrodermal": "Necrodermal Virus",
	"item.botania.virus_nullodermal": "Nullodermal Virus",
	"item.botania.skydirt_rod": "Rod of the Highlands",
	"item.botania.placeholder": "Crafting Placeholder",
	"item.botania.itemfinder": "The Spectator",
	"item.botania.super_lava_pendant": "Crimson Pendant",
	"item.botania.ender_hand": "Hand of Ender",
	"item.botania.glass_pickaxe": "Vitreous Pickaxe",
	"item.botania.spark": "Spark",
	"item.botania.spark_upgrade_dispersive": "Spark Augment: Dispersive",
	"item.botania.spark_upgrade_dominant": "Spark Augment: Dominant",
	"item.botania.spark_upgrade_recessive": "Spark Augment: Recessive",
	"item.botania.spark_upgrade_isolated": "Spark Augment: Isolated",
	"item.botania.divining_rod": "Rod of the Plentiful Mantle",
	"item.botania.gravity_rod": "Rod of the Shaded Mesa",
	"item.botania.vial": "Botanical Energyglass Vial",
	"item.botania.flask": "Alfglass Flask",
	"item.botania.brew_vial": "Vial of %s (%s)",
	"item.botania.brew_flask": "Flask of %s (%s)",
	"item.botania.blood_pendant": "Tainted Blood Pendant",
	"item.botania.red_string": "Red String",
	"item.botania.missile_rod": "Rod of the Unstable Reservoir",
	"item.botania.holy_cloak": "Cloak of Virtue",
	"item.botania.unholy_cloak": "Cloak of Sin",
	"item.botania.balance_cloak": "Cloak of Balance",
	"item.botania.crafting_halo": "Assembly Halo",
	"item.botania.auto_crafting_halo": "Manufactory Halo",
	"item.botania.black_lotus": "Black Lotus",
	"item.botania.blacker_lotus": "Blacker Lotus",
	"item.botania.dreamwood_twig": "Dreamwood Twig",
	"item.botania.monocle": "Botanical Energyseer Monocle",
	"item.botania.clip": "Lens Clip",
	"item.botania.cobble_rod": "Rod of the Depths",
	"item.botania.smelt_rod": "Rod of the Molten Core",
	"item.botania.world_seed": "World Seed",
	"item.botania.spell_cloth": "Spellbinding Cloth",
	"item.botania.thorn_chakram": "Thorn Chakram",
	"item.botania.flare_chakram": "Flare Chakram",
	"item.botania.overgrowth_seed": "Overgrowth Seed",
	"item.botania.pattern_1_1": "Crafting Pattern #1: 1x1",
	"item.botania.pattern_2_2": "Crafting Pattern #2: 2x2",
	"item.botania.pattern_1_2": "Crafting Pattern #3: 1x2",
	"item.botania.pattern_2_1": "Crafting Pattern #4: 2x1",
	"item.botania.pattern_1_3": "Crafting Pattern #5: 1x3",
	"item.botania.pattern_3_1": "Crafting Pattern #6: 3x1",
	"item.botania.pattern_2_3": "Crafting Pattern #7: 2x3",
	"item.botania.pattern_3_2": "Crafting Pattern #8: 3x2",
	"item.botania.pattern_donut": "Crafting Pattern #9: Donut",
	"item.botania.gaia_ingot": "Gaia Spirit Ingot",
	"item.botania.ancient_will_ahrim": "Will of Ahrim",
	"item.botania.ancient_will_dharok": "Will of Dharok",
	"item.botania.ancient_will_guthan": "Will of Guthan",
	"item.botania.ancient_will_torag": "Will of Torag",
	"item.botania.ancient_will_verac": "Will of Verac",
	"item.botania.ancient_will_karil": "Will of Karil",
	"item.botania.corporea_spark": "Corporea Spark",
	"item.botania.corporea_spark_master": "Master Corporea Spark",
	"item.botania.corporea_spark_creative": "Creative Corporea Spark",
	"item.botania.ender_air_bottle": "Ender Air Bottle",
	"item.botania.livingwood_bow": "Livingwood Bow",
	"item.botania.crystal_bow": "Crystal Bow",
	"item.botania.cosmetic_black_bowtie": "Black Bowtie",
	"item.botania.cosmetic_black_tie": "Black Tie",
	"item.botania.cosmetic_red_glasses": "Red Glasses",
	"item.botania.cosmetic_puffy_scarf": "Puffy Scarf",
	"item.botania.cosmetic_engineer_goggles": "Engineer Goggles",
	"item.botania.cosmetic_eyepatch": "Eyepatch",
	"item.botania.cosmetic_wicked_eyepatch": "Wicked Eyepatch",
	"item.botania.cosmetic_red_ribbons": "Red Ribbons",
	"item.botania.cosmetic_pink_flower_bud": "Pink Flower Bud",
	"item.botania.cosmetic_polka_dotted_bows": "Polka-Dotted Bows",
	"item.botania.cosmetic_blue_butterfly": "Blue Butterfly",
	"item.botania.cosmetic_cat_ears": "Cat Ears",
	"item.botania.cosmetic_witch_pin": "Witch Pin",
	"item.botania.cosmetic_devil_tail": "Devil Tail",
	"item.botania.cosmetic_kamui_eye": "Kamui Eye",
	"item.botania.cosmetic_googly_eyes": "Googly Eyes",
	"item.botania.cosmetic_four_leaf_clover": "Four-Leafed Clover",
	"item.botania.cosmetic_clock_eye": "Clock Eye",
	"item.botania.cosmetic_unicorn_horn": "Unicorn Horn",
	"item.botania.cosmetic_devil_horns": "Devil Horns",
	"item.botania.cosmetic_hyper_plus": "Hyper Plus",
	"item.botania.cosmetic_botanist_emblem": "Botanist Emblem",
	"item.botania.cosmetic_ancient_mask": "Ancient Mask",
	"item.botania.cosmetic_eerie_mask": "Eerie Mask",
	"item.botania.cosmetic_alien_antenna": "Alien Antenna",
	"item.botania.cosmetic_anaglyph_glasses": "Anaglyph Glasses",
	"item.botania.cosmetic_orange_shades": "Orange Shades",
	"item.botania.cosmetic_groucho_glasses": "Groucho Glasses",
	"item.botania.cosmetic_thick_eyebrows": "Thick Eyebrows",
	"item.botania.cosmetic_lusitanic_shield": "Lusitanic Shield",
	"item.botania.cosmetic_tiny_potato_mask": "Tiny Potato Mask",
	"item.botania.cosmetic_questgiver_mark": "Questgiver Mark",
	"item.botania.cosmetic_thinking_hand": "Thinking Hand",
	"item.botania.mana_string": "Infused String",
	"item.botania.swap_ring": "Ring of Correction",
	"item.botania.flower_bag": "Flower Pouch",
	"item.botania.phantom_ink": "Phantom Ink",
	"item.botania.pool_minecart": "Minecart with Botanical Energy Pool",
	"item.botania.pinkinator": "The Pinkinator",
	"item.botania.infinite_fruit": "The Fruit of Grisaia",
	"item.botania.king_key": "Key of the King's Law",
	"item.botania.flugel_eye": "Eye of the Flügel",
	"item.botania.thor_ring": "Ring of Thor",
	"item.botania.odin_ring": "Ring of Odin",
	"item.botania.loki_ring": "Ring of Loki",
	"item.botania.dice": "Dice of Fate",
	"item.botania.keep_ivy": "Resolute Ivy",
	"item.botania.black_hole_talisman": "Black Hole Talisman",
	"item.botania.record_gaia_1": "Scathed Music Disc",
	"item.botania.record_gaia_2": "Scathed Music Disc",
	"item.botania.temperance_stone": "Stone of Temperance",
	"item.botania.incense_stick": "Incense Stick",
	"item.botania.terra_axe": "Terra Truncator",
	"item.botania.manasteel_nugget": "Infused Alloy Nugget",
	"item.botania.terrasteel_nugget": "Terrasteel Nugget",
	"item.botania.elementium_nugget": "Elementium Nugget",
	"item.botania.living_root": "Living Root",
	"item.botania.pebble": "Pebble",
	"item.botania.water_bowl": "Bowl of Water",
	"item.botania.obedience_stick": "Floral Obedience Stick",
	"item.botania.cacophonium": "Cacophonium",
	"item.botania.slime_bottle": "Slime in a Bottle",
	"item.botania.star_sword": "Starcaller",
	"item.botania.exchange_rod": "Rod of the Shifting Crust",
	"item.botania.magnet_ring_greater": "Greater Ring of Magnetization",
	"item.botania.thunder_sword": "Thundercaller",
	"item.botania.manaweave_cloth": "Botanical Energyweave Cloth",
	"item.botania.manaweave_helmet": "Botanical Energyweave Cowl",
	"item.botania.manaweave_chestplate": "Botanical Energyweave Robe Top",
	"item.botania.manaweave_leggings": "Botanical Energyweave Robe Bottom",
	"item.botania.manaweave_boots": "Botanical Energyweave Boots",
	"item.botania.santaweave_helmet": "Santaweave Cowl",
	"item.botania.santaweave_chestplate": "Santaweave Robe Top",
	"item.botania.santaweave_leggings": "Santaweave Robe Bottom",
	"item.botania.santaweave_boots": "Santaweave Boots",
	"item.botania.gaiahead": "Gaia Guardian's Head",
	"item.botania.sextant": "Worldshaper's Sextant",
	"item.botania.speed_up_belt": "Planestrider's Sash",
	"item.botania.bauble_box": "Trinket Case",
	"item.botania.mana_powder": "Botanical Energy Powder",
	"item.botania.dodge_ring": "Ring of Dexterous Motion",
	"item.botania.invisibility_cloak": "Invisibility Cloak",
	"item.botania.cloud_pendant": "Cirrus Amulet",
	"item.botania.super_cloud_pendant": "Nimbus Amulet",
	"item.botania.third_eye": "Third Eye",
	"item.botania.astrolabe": "Worldshaper's Astrolabe",
	"item.botania.goddess_charm": "Benevolent Goddess' Charm",
	"botania.brew.fallback": "Fallback",
	"botania.brew.speed": "Fleetfeet",
	"botania.brew.strength": "Vigor",
	"botania.brew.haste": "Adrenaline",
	"botania.brew.healing": "Mending",
	"botania.brew.jump_boost": "Upsurging",
	"botania.brew.regen": "Revitalization",
	"botania.brew.regen_weak": "Restoration",
	"botania.brew.resistance": "Fortitude",
	"botania.brew.fire_resistance": "Magmaskin",
	"botania.brew.water_breathing": "Gills",
	"botania.brew.invisibility": "Cloaking",
	"botania.brew.night_vision": "Owlsight",
	"botania.brew.absorption": "Shielding",
	"botania.brew.soul_cross": "Crossed Souls",
	"botania.brew.feather_feet": "Feather Feet",
	"botania.brew.emptiness": "Vanity's Emptiness",
	"botania.brew.bloodthirst": "Crimson Shade",
	"botania.brew.overload": "Overload",
	"botania.brew.allure": "Marine Allure",
	"botania.brew.clear": "Absolution",
	"effect.botania.soul_cross": "Soul Cross",
	"effect.botania.feather_feet": "Feather Feet",
	"effect.botania.emptiness": "Emptiness",
	"effect.botania.bloodthirst": "Bloodthirst",
	"effect.botania.allure": "Allure",
	"effect.botania.clear": "Absolution",
	"item.botania.record_gaia_1.desc": "Kain Vinosec - Endure Emptiness",
	"item.botania.record_gaia_2.desc": "Kain Vinosec - Fight For Quiescence",
	"block.minecraft.banner.botania.flower.black": "Black Mystical Flower",
	"block.minecraft.banner.botania.flower.red": "Red Mystical Flower",
	"block.minecraft.banner.botania.flower.green": "Green Mystical Flower",
	"block.minecraft.banner.botania.flower.brown": "Brown Mystical Flower",
	"block.minecraft.banner.botania.flower.blue": "Blue Mystical Flower",
	"block.minecraft.banner.botania.flower.purple": "Purple Mystical Flower",
	"block.minecraft.banner.botania.flower.cyan": "Cyan Mystical Flower",
	"block.minecraft.banner.botania.flower.light_gray": "Light Gray Mystical Flower",
	"block.minecraft.banner.botania.flower.gray": "Gray Mystical Flower",
	"block.minecraft.banner.botania.flower.pink": "Pink Mystical Flower",
	"block.minecraft.banner.botania.flower.lime": "Lime Mystical Flower",
	"block.minecraft.banner.botania.flower.yellow": "Yellow Mystical Flower",
	"block.minecraft.banner.botania.flower.light_blue": "Light Blue Mystical Flower",
	"block.minecraft.banner.botania.flower.magenta": "Magenta Mystical Flower",
	"block.minecraft.banner.botania.flower.orange": "Orange Mystical Flower",
	"block.minecraft.banner.botania.flower.white": "White Mystical Flower",
	"block.minecraft.banner.botania.lexicon.black": "Black Lexicon",
	"block.minecraft.banner.botania.lexicon.red": "Red Lexicon",
	"block.minecraft.banner.botania.lexicon.green": "Green Lexicon",
	"block.minecraft.banner.botania.lexicon.brown": "Brown Lexicon",
	"block.minecraft.banner.botania.lexicon.blue": "Blue Lexicon",
	"block.minecraft.banner.botania.lexicon.purple": "Purple Lexicon",
	"block.minecraft.banner.botania.lexicon.cyan": "Cyan Lexicon",
	"block.minecraft.banner.botania.lexicon.light_gray": "Light Gray Lexicon",
	"block.minecraft.banner.botania.lexicon.gray": "Gray Lexicon",
	"block.minecraft.banner.botania.lexicon.pink": "Pink Lexicon",
	"block.minecraft.banner.botania.lexicon.lime": "Lime Lexicon",
	"block.minecraft.banner.botania.lexicon.yellow": "Yellow Lexicon",
	"block.minecraft.banner.botania.lexicon.light_blue": "Light Blue Lexicon",
	"block.minecraft.banner.botania.lexicon.magenta": "Magenta Lexicon",
	"block.minecraft.banner.botania.lexicon.orange": "Orange Lexicon",
	"block.minecraft.banner.botania.lexicon.white": "White Lexicon",
	"block.minecraft.banner.botania.logo.black": "Black Botania",
	"block.minecraft.banner.botania.logo.red": "Red Botania",
	"block.minecraft.banner.botania.logo.green": "Green Botania",
	"block.minecraft.banner.botania.logo.brown": "Brown Botania",
	"block.minecraft.banner.botania.logo.blue": "Blue Botania",
	"block.minecraft.banner.botania.logo.purple": "Purple Botania",
	"block.minecraft.banner.botania.logo.cyan": "Cyan Botania",
	"block.minecraft.banner.botania.logo.light_gray": "Light Gray Botania",
	"block.minecraft.banner.botania.logo.gray": "Gray Botania",
	"block.minecraft.banner.botania.logo.pink": "Pink Botania",
	"block.minecraft.banner.botania.logo.lime": "Lime Botania",
	"block.minecraft.banner.botania.logo.yellow": "Yellow Botania",
	"block.minecraft.banner.botania.logo.light_blue": "Light Blue Botania",
	"block.minecraft.banner.botania.logo.magenta": "Magenta Botania",
	"block.minecraft.banner.botania.logo.orange": "Orange Botania",
	"block.minecraft.banner.botania.logo.white": "White Botania",
	"block.minecraft.banner.botania.sapling.black": "Black Tree",
	"block.minecraft.banner.botania.sapling.red": "Red Tree",
	"block.minecraft.banner.botania.sapling.green": "Green Tree",
	"block.minecraft.banner.botania.sapling.brown": "Brown Tree",
	"block.minecraft.banner.botania.sapling.blue": "Blue Tree",
	"block.minecraft.banner.botania.sapling.purple": "Purple Tree",
	"block.minecraft.banner.botania.sapling.cyan": "Cyan Tree",
	"block.minecraft.banner.botania.sapling.light_gray": "Light Gray Tree",
	"block.minecraft.banner.botania.sapling.gray": "Gray Tree",
	"block.minecraft.banner.botania.sapling.pink": "Pink Tree",
	"block.minecraft.banner.botania.sapling.lime": "Lime Tree",
	"block.minecraft.banner.botania.sapling.yellow": "Yellow Tree",
	"block.minecraft.banner.botania.sapling.light_blue": "Light Blue Tree",
	"block.minecraft.banner.botania.sapling.magenta": "Magenta Tree",
	"block.minecraft.banner.botania.sapling.orange": "Orange Tree",
	"block.minecraft.banner.botania.sapling.white": "White Tree",
	"block.minecraft.banner.botania.tiny_potato.black": "Black Potato Face",
	"block.minecraft.banner.botania.tiny_potato.red": "Red Potato Face",
	"block.minecraft.banner.botania.tiny_potato.green": "Green Potato Face",
	"block.minecraft.banner.botania.tiny_potato.brown": "Brown Potato Face",
	"block.minecraft.banner.botania.tiny_potato.blue": "Blue Potato Face",
	"block.minecraft.banner.botania.tiny_potato.purple": "Purple Potato Face",
	"block.minecraft.banner.botania.tiny_potato.cyan": "Cyan Potato Face",
	"block.minecraft.banner.botania.tiny_potato.light_gray": "Light Gray Potato Face",
	"block.minecraft.banner.botania.tiny_potato.gray": "Gray Potato Face",
	"block.minecraft.banner.botania.tiny_potato.pink": "Pink Potato Face",
	"block.minecraft.banner.botania.tiny_potato.lime": "Lime Potato Face",
	"block.minecraft.banner.botania.tiny_potato.yellow": "Yellow Potato Face",
	"block.minecraft.banner.botania.tiny_potato.light_blue": "Light Blue Potato Face",
	"block.minecraft.banner.botania.tiny_potato.magenta": "Magenta Potato Face",
	"block.minecraft.banner.botania.tiny_potato.orange": "Orange Potato Face",
	"block.minecraft.banner.botania.tiny_potato.white": "White Potato Face",
	"block.minecraft.banner.botania.spark_dispersive.black": "Black Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.red": "Red Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.green": "Green Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.brown": "Brown Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.blue": "Blue Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.purple": "Purple Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.cyan": "Cyan Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.light_gray": "Light Gray Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.gray": "Gray Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.pink": "Pink Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.lime": "Lime Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.yellow": "Yellow Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.light_blue": "Light Blue Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.magenta": "Magenta Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.orange": "Orange Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dispersive.white": "White Dispersive Symbol",
	"block.minecraft.banner.botania.spark_dominant.black": "Black Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.red": "Red Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.green": "Green Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.brown": "Brown Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.blue": "Blue Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.purple": "Purple Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.cyan": "Cyan Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.light_gray": "Light Gray Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.gray": "Gray Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.pink": "Pink Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.lime": "Lime Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.yellow": "Yellow Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.light_blue": "Light Blue Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.magenta": "Magenta Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.orange": "Orange Dominant Symbol",
	"block.minecraft.banner.botania.spark_dominant.white": "White Dominant Symbol",
	"block.minecraft.banner.botania.spark_isolated.black": "Black Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.red": "Red Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.green": "Green Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.brown": "Brown Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.blue": "Blue Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.purple": "Purple Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.cyan": "Cyan Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.light_gray": "Light Gray Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.gray": "Gray Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.pink": "Pink Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.lime": "Lime Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.yellow": "Yellow Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.light_blue": "Light Blue Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.magenta": "Magenta Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.orange": "Orange Isolated Symbol",
	"block.minecraft.banner.botania.spark_isolated.white": "White Isolated Symbol",
	"block.minecraft.banner.botania.spark_recessive.black": "Black Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.red": "Red Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.green": "Green Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.brown": "Brown Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.blue": "Blue Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.purple": "Purple Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.cyan": "Cyan Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.light_gray": "Light Gray Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.gray": "Gray Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.pink": "Pink Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.lime": "Lime Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.yellow": "Yellow Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.light_blue": "Light Blue Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.magenta": "Magenta Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.orange": "Orange Recessive Symbol",
	"block.minecraft.banner.botania.spark_recessive.white": "White Recessive Symbol",
	"block.minecraft.banner.botania.fish.black": "Black Fish",
	"block.minecraft.banner.botania.fish.red": "Red Fish",
	"block.minecraft.banner.botania.fish.green": "Green Fish",
	"block.minecraft.banner.botania.fish.brown": "Brown Fish",
	"block.minecraft.banner.botania.fish.blue": "Blue Fish",
	"block.minecraft.banner.botania.fish.purple": "Purple Fish",
	"block.minecraft.banner.botania.fish.cyan": "Cyan Fish",
	"block.minecraft.banner.botania.fish.light_gray": "Light Gray Fish",
	"block.minecraft.banner.botania.fish.gray": "Gray Fish",
	"block.minecraft.banner.botania.fish.pink": "Pink Fish",
	"block.minecraft.banner.botania.fish.lime": "Lime Fish",
	"block.minecraft.banner.botania.fish.yellow": "Yellow Fish",
	"block.minecraft.banner.botania.fish.light_blue": "Light Blue Fish",
	"block.minecraft.banner.botania.fish.magenta": "Magenta Fish",
	"block.minecraft.banner.botania.fish.orange": "Orange Fish",
	"block.minecraft.banner.botania.fish.white": "White Fish",
	"block.minecraft.banner.botania.axe.black": "Black Axe",
	"block.minecraft.banner.botania.axe.red": "Red Axe",
	"block.minecraft.banner.botania.axe.green": "Green Axe",
	"block.minecraft.banner.botania.axe.brown": "Brown Axe",
	"block.minecraft.banner.botania.axe.blue": "Blue Axe",
	"block.minecraft.banner.botania.axe.purple": "Purple Axe",
	"block.minecraft.banner.botania.axe.cyan": "Cyan Axe",
	"block.minecraft.banner.botania.axe.light_gray": "Light Gray Axe",
	"block.minecraft.banner.botania.axe.gray": "Gray Axe",
	"block.minecraft.banner.botania.axe.pink": "Pink Axe",
	"block.minecraft.banner.botania.axe.lime": "Lime Axe",
	"block.minecraft.banner.botania.axe.yellow": "Yellow Axe",
	"block.minecraft.banner.botania.axe.light_blue": "Light Blue Axe",
	"block.minecraft.banner.botania.axe.magenta": "Magenta Axe",
	"block.minecraft.banner.botania.axe.orange": "Orange Axe",
	"block.minecraft.banner.botania.axe.white": "White Axe",
	"block.minecraft.banner.botania.hoe.black": "Black Hoe",
	"block.minecraft.banner.botania.hoe.red": "Red Hoe",
	"block.minecraft.banner.botania.hoe.green": "Green Hoe",
	"block.minecraft.banner.botania.hoe.brown": "Brown Hoe",
	"block.minecraft.banner.botania.hoe.blue": "Blue Hoe",
	"block.minecraft.banner.botania.hoe.purple": "Purple Hoe",
	"block.minecraft.banner.botania.hoe.cyan": "Cyan Hoe",
	"block.minecraft.banner.botania.hoe.light_gray": "Light Gray Hoe",
	"block.minecraft.banner.botania.hoe.gray": "Gray Hoe",
	"block.minecraft.banner.botania.hoe.pink": "Pink Hoe",
	"block.minecraft.banner.botania.hoe.lime": "Lime Hoe",
	"block.minecraft.banner.botania.hoe.yellow": "Yellow Hoe",
	"block.minecraft.banner.botania.hoe.light_blue": "Light Blue Hoe",
	"block.minecraft.banner.botania.hoe.magenta": "Magenta Hoe",
	"block.minecraft.banner.botania.hoe.orange": "Orange Hoe",
	"block.minecraft.banner.botania.hoe.white": "White Hoe",
	"block.minecraft.banner.botania.pickaxe.black": "Black Pickaxe",
	"block.minecraft.banner.botania.pickaxe.red": "Red Pickaxe",
	"block.minecraft.banner.botania.pickaxe.green": "Green Pickaxe",
	"block.minecraft.banner.botania.pickaxe.brown": "Brown Pickaxe",
	"block.minecraft.banner.botania.pickaxe.blue": "Blue Pickaxe",
	"block.minecraft.banner.botania.pickaxe.purple": "Purple Pickaxe",
	"block.minecraft.banner.botania.pickaxe.cyan": "Cyan Pickaxe",
	"block.minecraft.banner.botania.pickaxe.light_gray": "Light Gray Pickaxe",
	"block.minecraft.banner.botania.pickaxe.gray": "Gray Pickaxe",
	"block.minecraft.banner.botania.pickaxe.pink": "Pink Pickaxe",
	"block.minecraft.banner.botania.pickaxe.lime": "Lime Pickaxe",
	"block.minecraft.banner.botania.pickaxe.yellow": "Yellow Pickaxe",
	"block.minecraft.banner.botania.pickaxe.light_blue": "Light Blue Pickaxe",
	"block.minecraft.banner.botania.pickaxe.magenta": "Magenta Pickaxe",
	"block.minecraft.banner.botania.pickaxe.orange": "Orange Pickaxe",
	"block.minecraft.banner.botania.pickaxe.white": "White Pickaxe",
	"block.minecraft.banner.botania.shovel.black": "Black Shovel",
	"block.minecraft.banner.botania.shovel.red": "Red Shovel",
	"block.minecraft.banner.botania.shovel.green": "Green Shovel",
	"block.minecraft.banner.botania.shovel.brown": "Brown Shovel",
	"block.minecraft.banner.botania.shovel.blue": "Blue Shovel",
	"block.minecraft.banner.botania.shovel.purple": "Purple Shovel",
	"block.minecraft.banner.botania.shovel.cyan": "Cyan Shovel",
	"block.minecraft.banner.botania.shovel.light_gray": "Light Gray Shovel",
	"block.minecraft.banner.botania.shovel.gray": "Gray Shovel",
	"block.minecraft.banner.botania.shovel.pink": "Pink Shovel",
	"block.minecraft.banner.botania.shovel.lime": "Lime Shovel",
	"block.minecraft.banner.botania.shovel.yellow": "Yellow Shovel",
	"block.minecraft.banner.botania.shovel.light_blue": "Light Blue Shovel",
	"block.minecraft.banner.botania.shovel.magenta": "Magenta Shovel",
	"block.minecraft.banner.botania.shovel.orange": "Orange Shovel",
	"block.minecraft.banner.botania.shovel.white": "White Shovel",
	"block.minecraft.banner.botania.sword.black": "Black Sword",
	"block.minecraft.banner.botania.sword.red": "Red Sword",
	"block.minecraft.banner.botania.sword.green": "Green Sword",
	"block.minecraft.banner.botania.sword.brown": "Brown Sword",
	"block.minecraft.banner.botania.sword.blue": "Blue Sword",
	"block.minecraft.banner.botania.sword.purple": "Purple Sword",
	"block.minecraft.banner.botania.sword.cyan": "Cyan Sword",
	"block.minecraft.banner.botania.sword.light_gray": "Light Gray Sword",
	"block.minecraft.banner.botania.sword.gray": "Gray Sword",
	"block.minecraft.banner.botania.sword.pink": "Pink Sword",
	"block.minecraft.banner.botania.sword.lime": "Lime Sword",
	"block.minecraft.banner.botania.sword.yellow": "Yellow Sword",
	"block.minecraft.banner.botania.sword.light_blue": "Light Blue Sword",
	"block.minecraft.banner.botania.sword.magenta": "Magenta Sword",
	"block.minecraft.banner.botania.sword.orange": "Orange Sword",
	"block.minecraft.banner.botania.sword.white": "White Sword",
	"botania.category.basics": "Basics and Mechanics",
	"botania.category.basics.description": "Where to start and what to aim for as a botanist in the making.",
	"botania.category.mana": "Botanical Energy Manipulation",
	"botania.category.mana.description": "Methods for collecting, distributing, and otherwise managing this very important resource.",
	"botania.category.functionalFlowers": "Functional Flora",
	"botania.category.functionalFlowers.description": "Utilizing flowers and mana to automate or simplify various tasks.",
	"botania.category.generationFlowers": "Generating Flora",
	"botania.category.generationFlowers.description": "Various ways to convert resources into mana through the use of flowers.$(p)(If it seems complicated, it's usually worth the effort.)",
	"botania.category.devices": "Natural Apparatus",
	"botania.category.devices.description": "Simple, yet powerful devices that help with achieving various goals, usually in an automatable way.",
	"botania.category.tools": "Mystical Items",
	"botania.category.tools.description": "Tools, weapons, and armor made from magical resources.",
	"botania.category.baubles": "Trinkets and Accessories",
	"botania.category.baubles.description": "Equipable adornments, both decorative and functional, that provide protection, aid movement, or help in other ways.",
	"botania.category.ender": "Ender Artifacts",
	"botania.category.ender.description": "Utilizing the properties of the End void for superior automation options and other benefits.",
	"botania.category.alfhomancy": "Alfhomancy",
	"botania.category.alfhomancy.description": "Unlocking advanced botanic knowledge with help from another realm.",
	"botania.category.misc": "Miscellaneous",
	"botania.category.misc.description": "Various useful pieces of information.",
	"botania.entry.welcome": "Welcome To Botania",
	"botania.tagline.welcome": "Welcome to the Hotel Botania",
	"botania.page.welcome0": "$(o)Welcome to Botania! I congratulate you on the fine decision to strap a sapling and a book together. Or just on finding this tome in a chest. Whichever applies.$(p)$(o)You can navigate this book with the arrows at the bottom of this page, or scroll through pages with your mouse wheel.",
	"botania.page.welcome1": "$(o)Despite its appearance, Botania is in essence a \"tech mod\": it requires you to put to use ingenuity, thought, and redstone to create and progress. Keep that in mind.$(p)$(o)Of course, you'll also be rewarded with cool toys, blocks, and equipment along the way.",
	"botania.page.welcome2": "$(o)Botania is a mod for anybody who likes to play Minecraft because they like building cool things. It is designed to be fully playable standalone, but can also be played with other mods.$(p)$(o)With a few exceptions, everything in this mod can be fully automated with only Minecraft and itself.",
	"botania.page.welcome3": "$(o)If you happen to find yourself feeling lost, try checking out the mod's Advancements or Challenges, both of which can be found on the left-hand side of this book's main page.$(p)$(o)The book is laid out in a user-friendly way with a fair number of helpful features, so before you jump in and start playing, take a bit of time to familiarize yourself with those.",
	"botania.page.welcome5": "$(o)The \"Entry Index\" category is helpful for searching for a particular entry, as it contains every entry in the book in one place.",
	"botania.page.welcome6": "$(o)And that's it for this introduction! I hope you enjoy playing with Botania as much as I enjoyed making it!$(p)$(o)~Vazkii, the mod author$(p)$(p)$(o)Continue by pressing the \"Back\" button on the bottom. Right-clicking has the same effect.",
	"botania.entry.gardenOfGlass": "Garden of Glass",
	"botania.tagline.gardenOfGlass": "Your new challenge",
	"botania.page.gardenOfGlass0": "In the $(2)Garden of Glass$(0) nobody can hear you scream.$(p)You're alone in space.$(p)How exciting.",
	"botania.page.gardenOfGlass1": "The $(2)Garden of Glass$(0) is a skyblock mode for $(thing)Botania$(0). It's aimed more at players who have some experience in the mod, but if you're new to it, you're more than welcome to try it out anyway.$(p)Most of $(thing)Botania$(0) functions the same as it does on the ground, but some tweaks have been put in place to allow for skyblock-style gameplay, which are listed in the following pages.",
	"botania.page.gardenOfGlass2": "After spawning in the $(item)Garden of Glass$(0), you'll find $(item)Living Roots$(0) under your feet. These can be crafted into $(item)Saplings$(0) and $(l:basics/flowers)$(item)Floral Fertilizer$(0)$(/l), or just used as $(item)Bone Meal$(0). Sneak-right clicking a $(item)Dirt$(0) or $(item)Grass$(0) block with an empty hand will rummage through the soil, yielding some $(item)Pebbles$(0); these can be converted into $(item)Cobblestone$(0). Filling a $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l) can be done with a $(item)Bowl$(0), which in turn can be filled by right-clicking it on a water block.",
	"botania.page.gardenOfGlass3": "Creating $(item)Saplings$(0)",
	"botania.page.gardenOfGlass4": "Creating $(l:basics/flowers)$(item)Floral Fertilizer$(0)$(/l)",
	"botania.page.gardenOfGlass5": "Creating $(item)Cobblestone$(0)",
	"botania.page.gardenOfGlass6": "Aside from that, some things in $(thing)Botania$(0) have been changed to fit Skyblock gameplay: The $(l:functional_flowers/orechid_gog)$(item)Orechid$(0)$(/l) is easier to make, faster, and much more $(thing)Botanical Energy$(0)-efficient; The $(l:devices/cocoon_gog)$(item)Cocoon of Caprice$(0)$(/l) and the $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) have simpler recipes; the $(l:misc/blaze_block)$(item)Blaze Mesh$(0)$(/l), which can be purified into $(item)Obsidian$(0), is made from powder instead of rods; melon and pumpkin seeds can drop from tall grass; floral fertilizer yields more per craft; and certain additional recipes have been added.",
	"botania.page.gardenOfGlass7": "Creating $(item)Sugar Canes$(0)",
	"botania.page.gardenOfGlass8": "Creating $(item)Slimeballs$(0)",
	"botania.page.gardenOfGlass13": "Infusing $(item)Prismarine$(0)",
	"botania.page.gardenOfGlass9": "Entering the $(thing)Nether$(0) might seem difficult under these conditions-- worry not, however, as $(l:misc/blaze_block)$(item)Blaze Meshes$(0)$(/l) (as mentioned previously) can be converted into $(item)Obsidian$(0). To get these lamps, spawn $(thing)Blazes$(0) from $(l:devices/fel_pumpkin)$(item)Fel Pumpkins$(0)$(/l).$(p)Since there's no easily accessible $(item)Flint$(0) on an island in space, a $(item)Fire Charge$(0) will have to do for portal-opening.",
	"botania.page.gardenOfGlass11": "The $(item)Botanical Energy Flash$(0) present in the starting area will allow a player without a $(l:basics/lexicon)$(item)Lexica Botania$(0)$(/l) to exchange a $(item)Sapling$(0) for one, by right-clicking the $(item)Sapling$(0) on the $(item)Botanical Energy Flash$(0).",
	"botania.page.gardenOfGlass12": "Lastly, a way to reach the End",
	"botania.page.gardenOfGlass14": "Creating the $(item)Heart of the Sea$(0)",
	"botania.entry.lexicon": "Lexica Botania",
	"botania.tagline.lexicon": "What you're reading right now, dummy",
	"botania.page.lexicon0": "The $(item)Lexica Botania$(0) is the repository of all knowledge for all botanical matters. (But you probably knew that already.)$(p)All well-known botanical knowledge is stored within these pages. For convenience, if a block happens to have an entry in here, it can be sneak-right clicked on with the $(item)Lexica Botania$(0) to open said entry.",
	"botania.page.lexicon3": "Any entries typed in $(o)Italics$() are $(thing)basic$(0) entries, which contain the core knowledge required to play $(thing)Botania$(0)-- you may want to read those first. Most sections contain one or more of these entries, so a good look through those would be a good idea.",
	"botania.page.lexicon1": "Crafting the $(item)Lexica Botania$(0).",
	"botania.page.lexicon2": "The $(item)Lexica Botania$(0)'s title can also be customized by placing it in an $(item)Anvil$(0) and renaming it. This changes both its cover and its title.$(p)The Edition of the Lexica shown equates to the version of the $(thing)Botania$(0) you're running (and no, I $(o)don't$() care about the fourth wall).",
	"botania.entry.flowers": "Mystical Flowers",
	"botania.tagline.flowers": "The roots of your studies",
	"botania.page.flowers0": "Around the world, you may stumble upon a large variety of $(item)Mystical Flowers$(0). Spotting these flowers doesn't take much work, as they glow faintly and sparkle.$(p)They come in a total of $(thing)16$(0) different colors.$(p)These flowers can also be grown with $(item)Floral Fertilizer$(0) (read on).",
	"botania.page.flowers1": "Flowers as far as the eye can see...",
	"botania.page.flowers2": "These flowers can be plucked for $(item)Mystical Petals$(0), which are used in the creation of magical instruments and plants.$(p)Right-clicking a petal upon the ground will $(thing)bury it$(0), making it emit particles.",
	"botania.page.flowers17": "These petals can also be crushed into the corresponding $(item)Dyes$(0).",
	"botania.page.flowers14": "Mystical Petals",
	"botania.page.flowers3": "Plucking petals off flowers.",
	"botania.page.flowers15": "Dye",
	"botania.page.flowers5": "Grinding Petals into Dye.",
	"botania.page.flowers6": "By mixing $(item)Dye$(0) with some $(item)Bone Meal$(0), you'll create a different type of fertilizer. This $(item)Floral Fertilizer$(0) will grow a few $(item)Mystical Flowers$(0) in the nearby vicinity, if you ever run low on those.$(p)Depending on the soil, $(l:misc/mushrooms)$(item)Shimmering Mushrooms$(0)$(/l) may grow in addition to (or instead of) flowers.",
	"botania.page.flowers8": "Using any combination of typical flower substances will work",
	"botania.page.flowers18": "There are also some taller variants of the typical $(item)Mystical Flowers$(0) around the world. These can be plucked for twice the petals a normal flower would yield.$(p)Tall flower variants can be made manually by fertilizing a $(item)Mystical Flower$(0) or a $(item)Buried Petal$(0) with $(item)Bone Meal$(0).$(p)If you find yourself running low on a particular color, try burying a petal of that color and using $(item)Bone Meal$(0) on it.",
	"botania.page.flowers11": "Prepare for trouble",
	"botania.page.flowers16": "Petal Block",
	"botania.page.flowers9": "Petals can also be made into blocks",
	"botania.page.flowers13": "And the other way around",
	"botania.entry.apothecary": "Petal Apothecary",
	"botania.tagline.apothecary": "What you use to make flowers",
	"botania.page.apothecary0": "To create plant life that can do their bidding, a botanist needs a special means of infusing plants with mystical energy.$(p)Luckily, the $(item)Petal Apothecary$(0) can do just that.",
	"botania.page.apothecary1": "The $(item)Petal Apothecary$(0).",
	"botania.page.apothecary2": "This block, when placed in the world and given some water (by right-clicking or throwing in a $(item)Water Bucket$(0)), will accept any $(l:basics/flowers)$(item)Mystical Petals$(0)$(/l) thrown into it, absorbing their energies.$(p)Once the correct petals have been provided, throwing any $(thing)Seeds$(0) in will finalize the crafting process.",
	"botania.page.apothecary3": "All $(thing)Functional$(0) and $(thing)Generating Flora$(0) are made here (for more information, read through the respective sections in this lexicon).$(p)Right clicking the $(item)Petal Apothecary$(0) with an empty hand will remove the last item thrown in.",
	"botania.page.apothecary4": "If it's filled with $(item)Lava$(0) instead of $(item)Water$(0), the Apothecary will serve as a brazier and incinerator, destroying any items that come into contact with it.",
	"botania.page.apothecary7": "$(item)Comparators$(0) can detect an $(item)Apothecary$(0)'s fullness.$(p)Since the $(item)Petal Apothecary$(0) can be filled by a dropped $(item)Water Bucket$(0), and $(item)Dispensers$(0) can fill buckets, creating a system that automatically refills the water in the block shouldn't prove too difficult.",
	"botania.page.apothecary6": "A simple tip for the more efficiency-minded: Up to twenty seconds after crafting a flower and after refilling the water, if you right-click the apothecary with an empty hand, it'll pull another set of the same ingredients out of your inventory, for quick crafting in bulk.",
	"botania.entry.pureDaisy": "Pure Daisy",
	"botania.tagline.pureDaisy": "Creator of Livingwood and Livingrock, among others",
	"botania.page.pureDaisy0": "Far from being just the most basic, the $(item)Pure Daisy$(0) is the most important flower a botanist can have.$(p)This flower will purify any adjacent $(item)Wood$(0) and $(item)Stone$(0) blocks (as seen on the next page) into their purified counterparts, $(item)Livingwood$(0) and $(item)Livingrock$(0). These resources are important crafting materials throughout a botanist's career.",
	"botania.page.pureDaisy1": "Just give it $(thing)a minute$(0) or so...",
	"botania.page.pureDaisy2": "$(item)Livingwood$(0) can be turned into twigs",
	"botania.page.pureDaisy4": "A few other blocks can also be purified by placing them around the flower. While not as unique and essential as the living blocks, these recipes still can come in handy.$(p)$(item)Netherrack$(0) purifies into $(item)Cobblestone$(0), $(item)Soul Sand$(0) into $(item)Sand$(0), $(l:misc/blaze_block)Blaze Mesh$(/l) into $(item)Obsidian$(0), $(item)Water$(0) into $(item)Snow$(0), $(item)Ice$(0) into $(item)Packed Ice$(0), $(item)Packed Ice$(0) into $(item)Blue Ice$(0), and $(item)End Stone$(0) into $(item)Cobbled Deepslate$(0) (releasing a small cloud of $(l:ender/ender_air)Ender Air$(/l) in the process).",
	"botania.page.pureDaisy3": "A blank canvas to start your adventure",
	"botania.entry.wand": "Wand of the Forest",
	"botania.tagline.wand": "Your essential multi-tool",
	"botania.page.wand0": "A botanist's most important tool for manipulating flowers is the $(item)Wand of the Forest$(0).$(p)This wand, crafted from a pair of $(l:basics/flowers)$(item)Mystical Petals$(0)$(/l) strapped to a few $(item)Livingwood Twigs$(0), is a must-have for a huge number of botanical tasks.",
	"botania.page.wand1": "The wand has two modes, $(thing)Bind Mode$(0) and $(thing)Function Mode$(0). In $(thing)Bind Mode$(0), sneak-right click it on a compatible block to select it, then sneak-right click elsewhere to bind the two blocks. In $(thing)Function Mode$(0) it simply doesn't perform this function, freeing the sneak-right click action up for other tasks.$(p)The two modes can be switched between by sneak-right clicking the wand in the air.",
	"botania.page.wand2": "Sneak-right clicking a block in $(thing)Function Mode$(0) rotates the block around the axis of the side it was clicked on-- for example, using the wand on the top of a $(item)Chest$(0) will change the direction it faces. Most blocks with orientations can be reoriented this way.$(p)A $(item)Dispenser$(0) holding a wand will use the wand on the block it currently faces, when triggered.",
	"botania.page.wand3": "The petals used determine the colors of the wand",
	"botania.entry.runeAltar": "Runic Altar",
	"botania.tagline.runeAltar": "Create runes for stronger flowers and items",
	"botania.page.runeAltar21": "Runic creation is a complex topic, but an important one for the advancement of any botanist's career. However, this mode of crafting requires a firm grasp on the concepts of $(thing)Botanical Energy Manipulation$(0) to use. Before proceeding further, a read through the important entries (those in $(o)Italics$()) in that section of the $(l:basics/lexicon)$(item)Lexica Botania$(0)$(/l) might prove helpful.",
	"botania.page.runeAltar0": "$(item)Runes$(0) are vital components of complex magical devices or flora, created on a $(item)Runic Altar$(0).$(p)To use a $(item)Runic Altar$(0), start by placing (via either a right-click or a simple toss) the components of the rune you want to create upon the altar.",
	"botania.page.runeAltar1": "Point a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) with a supply of $(thing)Botanical Energy$(0) at the altar, and let the $(thing)Botanical Energy$(0) flow.$(p)Your wand will show you the progress of the transfer; it should be apparent when the altar has received enough $(thing)Botanical Energy$(0). When that happens, just drop or right-click a piece of $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) upon the altar, then use the wand on it to collect your rune.",
	"botania.page.runeAltar2": "Crafting the $(item)Runic Altar$(0).",
	"botania.page.runeAltar3": "A total of 16 $(item)Runes$(0) exist.$(p)The most elementary runes are named after the $(thing)Four Elements$(0), the intermediate runes are named after the $(thing)Four Seasons$(0), and the most advanced runes are named after the $(thing)Seven Deadly Sins$(0). A separate $(item)Rune of Botanical Energy$(0) also exists outside this progression.",
	"botania.page.runeAltar20": "Right clicking the $(item)Runic Altar$(0) with an empty hand while it's not accepting mana will pull out the last item input.$(p)Additionally, an attached $(item)Comparator$(0) will emit signal strength $(thing)1$(0) if the altar is accepting $(thing)Botanical Energy$(0), and signal strength $(thing)2$(0) if it's ready to craft the rune.",
	"botania.page.runeAltar22": "Any runes used for recipes in the $(item)Runic Altar$(0) function as catalysts, and will be returned upon completion of the runic recipe.$(p)Similarly to the $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l), right-clicking this block with an empty hand after a recipe is complete will pull another set of the items used for the last recipe, for faster crafting in bulk.",
	"botania.page.runeAltar4": "The $(item)Rune of Water$(0).",
	"botania.page.runeAltar5": "The $(item)Rune of Earth$(0).",
	"botania.page.runeAltar6": "The $(item)Rune of Air$(0).",
	"botania.page.runeAltar7": "The $(item)Rune of Fire$(0).",
	"botania.page.runeAltar8": "The $(item)Rune of Spring$(0).",
	"botania.page.runeAltar9": "The $(item)Rune of Summer$(0).",
	"botania.page.runeAltar10": "The $(item)Rune of Autumn$(0).",
	"botania.page.runeAltar11": "The $(item)Rune of Winter$(0).",
	"botania.page.runeAltar12": "The $(item)Rune of Botanical Energy$(0).",
	"botania.page.runeAltar13": "The $(item)Rune of Lust$(0).",
	"botania.page.runeAltar14": "The $(item)Rune of Gluttony$(0).",
	"botania.page.runeAltar15": "The $(item)Rune of Greed$(0).",
	"botania.page.runeAltar16": "The $(item)Rune of Sloth$(0).",
	"botania.page.runeAltar17": "The $(item)Rune of Wrath$(0).",
	"botania.page.runeAltar18": "The $(item)Rune of Envy$(0).",
	"botania.page.runeAltar19": "The $(item)Rune of Pride$(0).",
	"botania.entry.terrasteel": "Terrasteel",
	"botania.tagline.terrasteel": "Powerful metal derived from Botanical Energy and nature",
	"botania.page.terrasteel0": "$(item)Terrasteel$(0) is a complex and useful magical alloy, infused with ridiculous amounts of $(thing)Botanical Energy$(0). Synthesizing it proves to be no small task. For starters, its creation requires a $(item)Terrestrial Agglomeration Plate$(0) placed over a checkerboard pattern of $(item)Lapis Lazuli Blocks$(0) and $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) (or $(l:tools/rainbow_rod)$(item)Shimmerrock$(0)$(/l)). This block then needs to be provided with $(thing)Botanical Energy$(0), with $(l:mana/sparks)$(item)Sparks$(0)$(/l) being the most efficient mode of transfer.",
	"botania.page.terrasteel1": "Creating the plate",
	"botania.page.terrasteel2": "After a plate is set up and ready to receive $(thing)Botanical Energy$(0), tossing one $(l:mana/pool)$(item)Infused Ingot, Botanical Energy Diamond and Botanical Energy Pearl$(0)$(/l) each upon the plate will begin the infusion.$(p)Picking up any of the items will halt the infusion, causing severe $(thing)Botanical Energy Loss$(0) (all mana transferred to the plate is lost). The infusion uses about half a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l)'s worth of Botanical Energy to create a single piece of $(thing)Terrasteel$(0); multiple $(l:mana/sparks)$(item)Sparks$(0)$(/l) passing it $(thing)Botanical Energy$(0) will accelerate the process.",
	"botania.page.terrasteel3": "Creating $(item)Terrasteel$(0) (there's $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) under the plate)",
	"botania.page.terrasteel4": "T.A. Plate",
	"botania.entry.blackLotus": "Black Lotus",
	"botania.tagline.blackLotus": "Rare loot that can make mana",
	"botania.page.blackLotus0": "An elusive flower by the name of the $(item)Black Lotus$(0) exists; however, it is not known to grow or reproduce. There are no known sources of the Lotus at this time.$(p)It is known, however, that each bloom contains a good deal of concentrated $(thing)Botanical Energy$(0) that can be released by dissolving it inside a non-empty $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l). Just throwing it in will do.",
	"botania.entry.flowerBag": "Flower Pouch",
	"botania.tagline.flowerBag": "A trusty pouch to hold your floral goodness",
	"botania.page.flowerBag0": "The physical laws regarding $(thing)Inventories$(0) are somewhat skewed in our world. Thanks to that, carrying an array of different colors of flowers can turn out to be a major hassle. Luckily, a $(item)Flower Pouch$(0) takes care of all those issues. It stores up to one stack of each color of $(l:basics/flowers)$(item)Mystical Flower$(0)$(/l) and $(item)Tall Mystical Flower$(0), and passively catches any more that its holder picks up.",
	"botania.page.flowerBag2": "Flowers won't be picked up by the pouch if the pouch is held in your dominant hand.$(p)Furthermore, sneak-right clicking the pouch on a $(item)Chest$(0) or other inventory will dump all flowers the pouch contains into said inventory.",
	"botania.page.flowerBag1": "It's about the same size on the inside (any colors work)",
	"botania.entry.mIntro": "Introduction to Botanical Energy",
	"botania.tagline.mIntro": "Start off with Botanical Energy",
	"botania.page.mIntro0": "$(thing)Botanical Energy$(0) is an ethereal substance-- in essence, it's a mystical form of $(thing)energy$(0). Its existence is inconsistent to the senses, and its color depends on its surrounding environment.$(p)The manipulation of $(thing)Botanical Energy$(0) is likely the most important skill a botanist needs to master.",
	"botania.page.mIntro1": "$(thing)Generating Flora$(0) are used to create $(thing)Botanical Energy$(0) (read the corresponding section for more details). $(thing)Botanical Energy$(0) so generated can be extracted and transferred with $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l) and stored in $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l). $(thing)Botanical Energy$(0) can be used for a myriad of things: for starters, it can fuel $(thing)Functional Flora$(0) (read that section too).",
	"botania.page.mIntro2": "To get started on mastering $(thing)Botanical Energy$(0), learn to use $(l:generating_flowers/endoflame)$(item)Endoflames$(0)$(/l) or $(l:generating_flowers/hydroangeas)$(item)Hydroangeas$(0)$(/l), $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l), and $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l).$(p)These form a basic infrastructure for mana generation; have a read through the $(thing)Functional Flora$(0) and $(thing)Natural Apparatus$(0) sections of this Lexicon for more details.",
	"botania.entry.spreader": "Botanical Energy Spreader",
	"botania.tagline.spreader": "Your essential Botanical Energy transporter",
	"botania.page.spreader0": "The $(item)Botanical Energy Spreader$(0) is the single most important tool a botanist needs to manipulate $(thing)Botanical Energy$(0).$(p)This block shoots $(thing)Botanical Energy$(0) from point A to point B. It faces a cardinal direction when placed, but sneak-right clicking it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) on a face points it elsewhere. It can be aimed at other blocks with a wand in $(thing)Bind Mode$(0).",
	"botania.page.spreader1": "The $(item)Botanical Energy Spreader$(0), as seen with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) held",
	"botania.page.spreader2": "The $(item)Botanical Energy Spreader$(0) has a small internal buffer of $(thing)Botanical Energy$(0), which will get filled by $(thing)Generating Flora$(0) bound to it. (Flowers, when placed, auto-bind to the nearest spreader.) This buffer can be viewed by hovering over the $(item)Spreader$(0) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in hand.",
	"botania.page.spreader3": "Holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) makes nearby spreaders display aiming beams. Hovering over a spreader highlights its target. The sparkles show where $(thing)Botanical Energy Loss$(0) begins to occur.$(p)As long as the target of the spreader can accept $(thing)Botanical Energy$(0) (that is, can contain $(thing)Botanical Energy$(0) and isn't full), the spreader will repeatedly fire $(thing)Botanical Energy Bursts$(0), which travel to their destination and transfer their $(thing)Botanical Energy$(0) to it.",
	"botania.page.spreader4": "The spreader will only fire another burst when the last one hits its target.$(p)Furthermore, a $(thing)Botanical Energy Burst$(0) will start suffering $(thing)Botanical Energy Loss$(0) after a small amount of time: this can be seen in the burst's appearance, as it thins at that point.",
	"botania.page.spreader11": "Applying a $(thing)Redstone Signal$(0) to a spreader will pause its firing of bursts. If finer control is required, a $(l:mana/redstone_spreader)$(item)Pulse Botanical Energy Spreader$(0)$(/l) is recommended, as it fires upon a redstone signal in lieu of a target.",
	"botania.page.spreader5": "Crafting the $(item)Botanical Energy Spreader$(0)",
	"botania.page.spreader10": "Right-clicking the spreader with a piece of $(item)Wool$(0) will sleeve it. In addition to making the spreader look fancier, it'll also muffle the sound when a burst is shot, reducing the potential noise of a large number of spreaders in one area.$(p)Right-clicking will remove the sleeve.",
	"botania.page.spreader12": "Similarly, right-clicking it while holding $(item)Scaffolding$(0) will surround it in a sturdy frame. This allows it to support fragile redstone components like buttons and levers on all sides. Redstone dust, repeaters, and similar can also be placed on top of it. This also seems to allow the spreader to entirely contain water placed inside it.$(p)Right-click while sneaking to remove the scaffolding again.",
	"botania.entry.pool": "Botanical Energy Pool",
	"botania.tagline.pool": "Botanical Energy storage for the masses",
	"botania.page.pool0": "The $(item)Botanical Energy Pool$(0) is, simply put, a storage for $(thing)Botanical Energy$(0).$(p)It accepts mana from $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l), and any adjacent ones will fill from it automatically.$(p)All $(thing)Functional Flora$(0) require a nearby $(item)Botanical Energy Pool$(0) to draw power from.",
	"botania.page.pool9": "$(item)Botanical Energy Pools$(0) come in two types: a weaker, $(item)Diluted$(0) variety which stores a very small amount of $(thing)Botanical Energy$(0), and a $(item)Normal$(0) variety, which stores a hundred times more than the diluted kind.$(p)Whenever \"Botanical Energy Pool\" is referred to elsewhere, it refers to a normal one.",
	"botania.page.pool1": "Making a $(item)Botanical Energy Pool$(0).",
	"botania.page.pool10": "Making a $(item)Diluted Botanical Energy Pool$(0)",
	"botania.page.pool14": "The $(item)Diluted Botanical Energy Pool$(0) can be useful as a small buffer for a flower or system that doesn't use much $(thing)Botanical Energy$(0), as a normal pool holds a $(o)lot$() of it. Thanks to that, $(thing)Botanical Energy$(0) readings for a normal pool won't be very precise: due to its scale, the displayed bar's size on a normal pool will increase very slowly.",
	"botania.page.pool2": "Tossing certain resources into a $(item)Botanical Energy Pool$(0) will infuse them with $(thing)Botanical Energy$(0) from the pool, turning them into more magically-useful forms, like $(item)Infused Ingots$(0) or $(item)Botanical Energy Pearls$(0).$(p)A $(thing)Wand of the Forest$(0) can read the $(thing)Botanical Energy$(0) levels in a pool, much like a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l). A $(item)Redstone Comparator$(0) can also output a signal based on percentage full.",
	"botania.page.pool8": "$(item)Infused Ingots$(0) can be crafted into blocks or nuggets through the usual recipes.$(p)Right-clicking with any color of $(item)Mystical Petal$(0) on a pool will have give the pool its color, for decoration or easier labelling. You can wash the color off again with a $(item)Clay Ball$(0).",
	"botania.page.pool16": "Infused",
	"botania.page.pool3": "Infusing $(item)Infused$(0)",
	"botania.page.pool4": "Infusing $(item)Botanical Energy Pearls$(0)",
	"botania.page.pool5": "Infusing $(item)Botanical Energy Diamonds$(0)",
	"botania.page.pool6": "Infusing $(item)Botanical Energy Powder$(0)",
	"botania.page.pool11": "Infusing $(item)Botanical Energyglass$(0): clear seamless glass",
	"botania.page.pool12": "Infusing $(item)String$(0)",
	"botania.page.pool13": "Using $(item)Infused String$(0) to make $(item)Cobwebs$(0)",
	"botania.page.pool7": "A total space biscuit",
	"botania.page.pool15": "Creating $(item)Prismarine Shards$(0)",
	"botania.entry.sparks": "Sparks",
	"botania.tagline.sparks": "Simple and fast short-range Botanical Energy transporters",
	"botania.page.sparks0": "$(item)Sparks$(0) are interesting things. Created from a combination of raw energy and $(thing)Botanical Energy$(0), they can be placed only on a few specific $(thing)Botanical Energy$(0)-containing or -accepting blocks (notably $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l)).$(p)Certain blocks have the ability to harness $(thing)Botanical Energy$(0) from $(item)Sparks$(0), but as of now their uses are sparse.",
	"botania.page.sparks1": "Placing a $(item)Spark$(0) over a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) and another over a nearby block that can accept it will allow the latter to access the former's reserves on demand.$(p)To remove a $(item)Spark$(0), simply sneak-right click it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l). Regular right-clicking will show which other $(item)Sparks$(0) this one can transfer to.",
	"botania.page.sparks3": "Sparks can be dyed with $(item)Dye$(0); sparks with different colors will never interact. They can also be splashed with a bit of $(l:misc/phantom_ink)$(item)Phantom Ink$(0)$(/l) to make them highly translucent (in case you think they look too obtrusive).",
	"botania.page.sparks2": "$(o)holds up spork$()",
	"botania.entry.sparkUpgrades": "Spark Augments",
	"botania.tagline.sparkUpgrades": "Upgrade your Sparks to allow for better functionality",
	"botania.page.sparkUpgrades0": "$(l:mana/sparks)$(item)Sparks$(0)$(/l) seem to be more versatile than previously believed: a variety of $(item)Augments$(0) can be applied to them, enhancing their abilities. Augments can only be applied to $(l:mana/sparks)$(item)Sparks$(0)$(/l) that lie on $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l), and a $(l:mana/sparks)$(item)Spark$(0)$(/l) can only have a single $(item)Augment$(0) at any given time.",
	"botania.page.sparkUpgrades1": "The $(item)Dispersive Augment$(0) allows a $(l:mana/sparks)$(item)Spark$(0)$(/l) to drain the $(thing)Botanical Energy$(0) in its pool to charge nearby players' $(thing)Botanical Energy$(0)-containing items.",
	"botania.page.sparkUpgrades2": "The $(item)Dominant Augment$(0) makes a $(l:mana/sparks)$(item)Spark$(0)$(/l) pull $(thing)Botanical Energy$(0) from nearby non-augmented $(item)Sparks'$(0) pools into its own, until the latter is full.",
	"botania.page.sparkUpgrades3": "The $(item)Recessive Augment$(0) makes a $(l:mana/sparks)$(item)Spark$(0)$(/l) distribute all of the $(thing)Botanical Energy$(0) in its pool into any nearby non-augmented or Dispersive $(item)Sparks'$(0) pools, until its own is completely empty.",
	"botania.page.sparkUpgrades4": "Finally, the $(item)Isolated Augment$(0) prevents a $(l:mana/sparks)$(item)Spark$(0)$(/l) from interacting with any Dominant or Recessive $(l:mana/sparks)$(item)Sparks$(0)$(/l), but still allows it to interact with blocks that can receive their $(thing)Botanical Energy$(0) from the $(l:mana/sparks)$(item)Spark$(0)$(/l) network.",
	"botania.page.sparkUpgrades5": "Crafting the Augments",
	"botania.entry.distributor": "Botanical Energy Splitter",
	"botania.tagline.distributor": "Equally split Botanical Energy between multiple pools",
	"botania.page.distributor0": "Any botanist worth their weight in flowers will eventually reach a point where a single $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) can't hold all their $(thing)Botanical Energy$(0).$(p)The $(item)Botanical Energy Splitter$(0) can fix that issue; any $(thing)Botanical Energy$(0) received from $(thing)Botanical Energy Bursts$(0) will be split evenly into $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l) placed on adjacent sides.",
	"botania.page.distributor1": "Crafting the splitter",
	"botania.entry.manaVoid": "Botanical Energy Void",
	"botania.tagline.manaVoid": "Destroys all mana that comes into it",
	"botania.page.manaVoid0": "The $(item)Botanical Energy Void$(0) is, in layman's terms, a grave for $(thing)Botanical Energy$(0). Any $(thing)Botanical Energy$(0) poured into this block will simply vanish into the void, never to be seen again.$(p)Placing one of these under a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) will allow the pool to always accept $(thing)Botanical Energy$(0), but void any it can't hold.",
	"botania.page.manaVoid1": "Even Chad from accounting?",
	"botania.entry.rfGenerator": "Botanical Energy Fluxfield",
	"botania.tagline.rfGenerator": "Converts Botanical Energy into Energy",
	"botania.page.rfGenerator0": "Passing $(thing)Botanical Energy$(0) through a field of redstone charge converts it from natural energy to $(thing)Forge Energy$(0) or $(thing)Tech Reborn Energy$(0), whichever is present.$(p)Any $(thing)Botanical Energy Bursts$(0) received by the Fluxfield are converted into $(thing)Energy$(0) and sent to any adjacent acceptors.",
	"botania.page.rfGenerator1": "Challenging the fabric of magic mod reality",
	"botania.entry.lens": "Botanical Energy Lenses",
	"botania.tagline.lens": "Varied augmentations for your spreaders",
	"botania.page.lens0": "A $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) can be upgraded with $(item)Botanical Energy Lenses$(0). The most basic $(item)Botanical Energy Lens$(0) does absolutely nothing.$(p)A Lens can be $(thing)dyed$(0) by crafting it with any color of dye to give it that color, or with a $(l:mana/pool)$(item)Botanical Energy Pearl$(0)$(/l) to create a $(item)Rainbow Lens$(0). These change the color of the fired burst.",
	"botania.page.lens1": "The basic lens, it doesn't do anything.",
	"botania.page.lens2": "$(thing)Dyeing$(0) lenses!",
	"botania.page.lens3": "$(item)Rainbow Lens$(0) all the way",
	"botania.page.lens4": "But lenses aren't just for fancy colors-- they can be upgraded with all sorts of materials to create all sorts of effects with their $(thing)Botanical Energy Bursts$(0).$(p)Keep in mind that a normal $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) must point at a $(thing)Botanical Energy$(0)-receiving block to fire. A $(l:mana/redstone_spreader)$(item)Pulse Botanical Energy Spreader$(0)$(/l) is recommended for certain lenses instead.$(p)Blocks like $(item)Hoppers$(0) can add or remove spreaders' lenses.",
	"botania.page.lens5": "Sometimes, though, having a single $(item)Botanical Energy Lens$(0) on a spreader just isn't enough. Combining two lenses with a $(item)Slimeball$(0) or $(item)Honey Bottle$(0) in a crafting table will unite them into one lens with the effects of both.$(p)The first lens used determines the look and color of the resultant lens. Note that some combinations will not work, and that you can't combine two lenses of the same type.",
	"botania.page.lens6": "The $(item)Velocity Lens$(0) will dramatically increase the speed at which a $(thing)Botanical Energy Burst$(0) travels, but at the expense of initial capacity and faster $(thing)Botanical Energy Loss$(0).",
	"botania.page.lens7": "Velocity Lens",
	"botania.page.lens8": "The $(item)Potency Lens$(0) will double the amount of $(thing)Botanical Energy$(0) a $(thing)Botanical Energy Burst$(0) can carry; however, the beam travels slower, and after it starts to lose mana, does so at a much faster rate.",
	"botania.page.lens9": "Potency Lens",
	"botania.page.lens10": "The $(item)Resistance Lens$(0) will significantly increase the amount of time a $(thing)Botanical Energy Burst$(0) can go without starting to lose $(thing)Botanical Energy$(0), but slows it as well.",
	"botania.page.lens11": "Resistance Lens",
	"botania.page.lens12": "The $(item)Efficiency Lens$(0) will slightly increase the amount of time it takes for a $(thing)Botanical Energy Burst$(0) to start losing its $(thing)Botanical Energy$(0), and will also significantly decrease its rate of loss.",
	"botania.page.lens13": "Efficiency Lens",
	"botania.page.lens14": "The $(item)Bounce Lens$(0) will allow a $(thing)Botanical Energy Burst$(0) to bounce off walls, rather than dissipating on collision.",
	"botania.page.lens15": "Bounce Lens",
	"botania.page.lens38": "The $(item)Messenger Lens$(0) greatly decreases the amount of $(thing)Botanical Energy$(0) a $(thing)Botanical Energy Burst$(0) carries and dramatically increases the burst's speed and maximum distance.$(p)This can be very useful for interactions with blocks such as the $(l:mana/mana_detector)$(item)Botanical Energy Detector$(0)$(/l), $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l), or $(l:devices/animated_torch)$(item)Animated Torch$(0)$(/l).",
	"botania.page.lens39": "Messenger Lens",
	"botania.page.lens16": "The $(item)Gravity Lens$(0) makes gravity affect a $(thing)Botanical Energy Burst$(0), making the burst move in an arc. As compensation, it also slightly increases the time before $(thing)Botanical Energy Loss$(0) sets in.",
	"botania.page.lens17": "Gravity Lens",
	"botania.page.lens18": "The $(item)Bore Lens$(0) charges a $(thing)Botanical Energy Burst$(0) with the ability to use its own $(thing)Botanical Energy$(0) to break any blocks it hits.",
	"botania.page.lens19": "Bore Lens",
	"botania.page.lens20": "The $(item)Damaging Lens$(0) allows a $(thing)Botanical Energy Burst$(0) to use its own mana to damage any living beings it hits.",
	"botania.page.lens21": "Damaging Lens",
	"botania.page.lens22": "The $(item)Phantom Lens$(0) is an interesting one. By leveraging the $(l:devices/platform)$(item)Abstruse Platform$(0)$(/l)'s properties, the lens allows a $(thing)Botanical Energy Burst$(0) to pass through blocks. In doing so, the time it can survive without losing mana is decreased.",
	"botania.page.lens23": "Phantom Lens",
	"botania.page.lens24": "The $(item)Magnetizing Lens$(0) (as its name states) allows a $(thing)Botanical Energy Burst$(0) to home in (or \"magnetize\") on any nearby blocks that can receive $(thing)Botanical Energy$(0). Doing so slightly decreases the speed of the burst.",
	"botania.page.lens25": "Magnetizing Lens",
	"botania.page.lens26": "The $(item)Entropic Lens$(0) imbues a $(thing)Botanical Energy Burst$(0) with entropic forces, causing it to release its energy in the form of an explosion when it collides against something that can't receive $(thing)Botanical Energy$(0).",
	"botania.page.lens27": "Entropic Lens",
	"botania.page.lens28": "The $(item)Influence Lens$(0) allows a $(thing)Botanical Energy Burst$(0) to have influence over any nearby $(thing)dropped items$(0), $(thing)experience orbs$(0) and even $(thing)falling blocks$(0), having them move in the exact same vector of motion as the burst itself.",
	"botania.page.lens29": "Influence Lens",
	"botania.page.lens30": "The $(item)Weight Lens$(0) places a strong downward force within a $(thing)Botanical Energy Burst$(0), making any block hit by it (as long as it has space below) fall like $(item)Sand$(0) and $(item)Gravel$(0) do.",
	"botania.page.lens31": "Weight Lens",
	"botania.page.lens32": "The $(item)Kindle Lens$(0) is infused with a burning spark. When a $(thing)Botanical Energy Burst$(0) fired through it hits a block, the block will catch fire. It doesn't seem to ignite living beings, though.$(p)It has the ability to both ignite and close $(item)Nether Portals$(0), but to close them it needs to be aimed at the frame, lest the burst it carries end up going through the portal.",
	"botania.page.lens33": "Kindle Lens",
	"botania.page.lens34": "The $(item)Force Lens$(0) acts as a $(item)Piston$(0). When a $(thing)Botanical Energy Burst$(0) fired through it hits a block that a piston can move, it'll do just that.",
	"botania.page.lens35": "Force Lens",
	"botania.page.lens36": "The $(item)Flash Lens$(0) creates a flame on a block, of the same color as the burst that caused it. The flame provides light and is purely decorative.$(p)If a burst hits one of these flames, it puts the flame out instead.",
	"botania.page.lens37": "Flash Lens",
	"botania.entry.manaTablet": "Botanical Energy Tablet",
	"botania.tagline.manaTablet": "Portable Botanical Energy Storage",
	"botania.page.manaTablet0": "Using $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l) to transport $(thing)Botanical Energy$(0) is all well and good, but there are other ways of getting the stuff around too.$(p)The $(item)Botanical Energy Tablet$(0) is a portable item that can carry $(thing)Botanical Energy$(0) within itself.$(p)In addition, other items in an inventory can draw from it for their own use, making it an essential tool.",
	"botania.page.manaTablet1": "Tossing a tablet into a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) will allow for flow of $(thing)Botanical Energy$(0) between them.$(p)Sneak-right clicking (or using a $(item)Dispenser$(0)) on the $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) will change which way the $(thing)Botanical Energy$(0) will flow.$(p)Unlike normal items, dropped tablets never despawn.",
	"botania.page.manaTablet2": "Sadly, it doesn't have wifi",
	"botania.entry.manaMirror": "Botanical Energy Mirror",
	"botania.tagline.manaMirror": "Remote Portable Botanical Energy Access",
	"botania.page.manaMirror0": "A $(item)Botanical Energy Mirror$(0) is an alternative to $(thing)Botanical Energy$(0)-containing items like $(l:mana/mana_tablet)$(item)Tablets$(0)$(/l). After it's bound to a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l), items in the inventory requiring $(thing)Botanical Energy$(0) will draw from it.$(p)To bind a mirror to a pool, simply $(thing)sneak-right click$(0) the pool with the mirror. The mirror can't input or output mana from/to pools in any other way.",
	"botania.page.manaMirror1": "Mirror mirror on the wall...",
	"botania.entry.manaDetector": "Botanical Energy Detector",
	"botania.tagline.manaDetector": "Detects Botanical Energy Bursts and emits Redstone signals",
	"botania.page.manaDetector0": "The $(item)Botanical Energy Detector$(0) detects when a $(thing)Botanical Energy Burst$(0) flows through it (bursts pass through this block like air) and provides a redstone signal for the occasion.",
	"botania.page.manaDetector1": "Crafting the detector",
	"botania.entry.redstoneSpreader": "Pulse Botanical Energy Spreader",
	"botania.tagline.redstoneSpreader": "A spreader that fires on a Redstone pulse",
	"botania.page.redstoneSpreader0": "By combining a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) with a piece of $(item)Redstone$(0), a $(item)Pulse Botanical Energy Spreader$(0) is created, which (as the name implies) fires when given a $(thing)redstone pulse$(0), regardless of target.$(p)Keep in mind that it still won't shoot a burst until the last one dissipates or is absorbed.",
	"botania.page.redstoneSpreader1": "Lil' touch of redstone",
	"botania.entry.manastar": "Botanical Energystar",
	"botania.tagline.manastar": "A flower for checking net mana flow",
	"botania.page.manastar0": "The imprecise measurements of the $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) sometimes won't cut it for telling if you're turning a profit or loss in your $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l).$(p)Creating a $(item)Botanical Energystar$(0) and placing it next to a pool will have the flower shine red if there's a loss, or blue if there's a profit. The measurement updates every few seconds.",
	"botania.page.manastar1": "It's a shooting star leaping through the skies",
	"botania.entry.dreamwoodSpreader": "Elven Botanical Energy Spreaders",
	"botania.tagline.dreamwoodSpreader": "Harder, better, faster, stronger",
	"botania.page.dreamwoodSpreader0": "When it comes right down to it, $(l:alfhomancy/elf_resources)$(item)Dreamwood$(0)$(/l) simply conducts $(thing)Botanical Energy$(0) better than $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l). A few adjustments in recipe (like substituting $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) for $(item)Copper$(0)) yield an $(item)Elven Botanical Energy Spreader$(0), which conducts more $(thing)Botanical Energy$(0), faster, and for longer without $(thing)Botanical Energy Loss$(0).$(p)Unfortunately, these can't be turned into $(l:mana/redstone_spreader)$(item)Pulse Botanical Energy Spreaders$(0)$(/l).",
	"botania.page.dreamwoodSpreader1": "Better spreaders, that's it",
	"botania.page.dreamwoodSpreader2": "Combining this already-powerful spreader with a $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirit$(0)$(/l) and a $(l:alfhomancy/elf_resources)$(item)Dragonstone$(0)$(/l) gem yields an even more potent variant. The $(item)Gaia Spreader$(0) is the gold standard of $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l), with upgrades pretty much all around.$(p)Do note that these spreaders fire larger payloads at once (and thus might fire less often).",
	"botania.page.dreamwoodSpreader3": "The ultimate Botanical Energy Spreader",
	"botania.entry.elvenLenses": "Elven Botanical Energy Lenses",
	"botania.tagline.elvenLenses": "Advanced Botanical Energy Lenses with new abilities",
	"botania.page.elvenLenses0": "The knowledge of Alfheim's Botanical Energy-handling methods comes, of course, with an array of new and useful $(l:mana/lens)$(item)Botanical Energy Lenses$(0)$(/l).$(p)Unlike common overworld-y lenses, these are a bit more distinctive in their uses...",
	"botania.page.elvenLenses1": "First off, the $(item)Paintslinger Lens$(0). This lens needs to be dyed one of the 16 colors of the spectrum to function. When a burst that's passed through it hits a colorable block ($(item)Wool, Stained Clay$(0) or $(item)Glass$(0)...), it'll turn that block (and any connected blocks of the same type and color) into the color of the $(thing)Botanical Energy Burst$(0). It seems to work on $(thing)Sheep$(0) too.",
	"botania.page.elvenLenses2": "Paintslinger Lens",
	"botania.page.elvenLenses3": "The $(item)Warp Lens$(0) is an interesting one. A burst under its effects that collides with a $(l:ender/piston_relay)$(item)Force Relay$(0)$(/l) will teleport to the target of said $(l:ender/piston_relay)$(item)Force Relay$(0)$(/l), maintaining its momentum, but making its $(thing)Botanical Energy$(0) irrecoverable.$(p)Furthermore, when it's combined with a $(item)Bore Lens$(0) (the $(item)Bore Lens$(0) must be first), it'll prevent bursts from breaking $(l:ender/piston_relay)$(item)Force Relays$(0)$(/l) or $(item)Pistons$(0), and teleport any blocks broken by the $(item)Bore Lens$(0) to the burst's origin.",
	"botania.page.elvenLenses4": "Warp Lens",
	"botania.page.elvenLenses5": "A burst affected by the $(item)Redirective Lens$(0) will make any $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l) or entities it collides with face towards the block or entity that fired the burst.",
	"botania.page.elvenLenses6": "Redirective Lens",
	"botania.page.elvenLenses7": "The $(item)Celebratory Lens$(0) functions much like the common $(item)Entropic Lens$(0); however, instead of an explosion, it creates a festive firework dyed the color of the burst.",
	"botania.page.elvenLenses8": "Celebratory Lens",
	"botania.page.elvenLenses9": "The $(item)Flare Lens$(0) takes over a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l)'s functionality, preventing it from firing any bursts. This type of lens is called a $(thing)Control Lens$(0).$(p)The effect of this particular $(thing)Control Lens$(0) is to make the spreader fire a continuous particle burst of the color the lens is dyed, in the direction the spreader is aimed. No mana is consumed; there're surely plenty of decorative uses for this.",
	"botania.page.elvenLenses10": "Flare Lens",
	"botania.page.elvenLenses11": "The $(item)Tripwire Lens$(0) is another $(thing)Control Lens$(0).$(p)A spreader with it attached will only be allowed to fire if the burst would hit a mob or player.",
	"botania.page.elvenLenses12": "Tripwire Lens",
	"botania.entry.prism": "Botanical Energy Prism",
	"botania.tagline.prism": "Switch a Botanical Energy Burst's effective Lens on the fly",
	"botania.page.prism0": "$(l:mana/lens)$(item)Botanical Energy Lenses$(0)$(/l) manipulate $(thing)Botanical Energy Bursts$(0) to provide certain powers. The $(item)Botanical Energy Prism$(0) extends this functionality to switch a burst's lens effects on the fly.$(p)With a $(l:devices/spectral_platform)$(item)Spectral Platform$(0)$(/l) as a component, this block does not have a physical presence; entities and bursts can pass through it as if it weren't there.",
	"botania.page.prism1": "Right-clicking a prism with any variety of $(item)Botanical Energy Lens$(0) places the lens in the prism. Whenever a $(thing)Botanical Energy Burst$(0) passes through the prism, its color and effect will be set to that of the lens in the prism (if the lens is not dyed, the burst will turn white).$(p)Using any of the four basic lenses in the prism will also increase the time before the burst starts losing $(thing)Botanical Energy$(0), allowing it to go further.",
	"botania.page.prism2": "It can be disabled with a redstone signal.",
	"botania.page.prism3": "Another pixel in the wall",
	"botania.entry.poolCart": "Botanical Energy on Rails",
	"botania.tagline.poolCart": "Not a web framework",
	"botania.page.poolCart0": "What could be an easier way to transport $(thing)Botanical Energy$(0) over large distances than attaching a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) to a $(item)Minecart$(0)? It's simple! Similar to other types of carts in most respects, a $(item)Minecart with Botanical Energy Pool$(0) can store and transport, well, $(thing)Botanical Energy$(0). On rails.$(p)Breaking a cart with any $(thing)Botanical Energy$(0) in it will lose all contained $(thing)Botanical Energy$(0), so be careful.",
	"botania.page.poolCart1": "Transferring $(thing)Botanical Energy$(0) between a cart and a pool is done with a $(item)Botanical Energy Pump$(0). These can face in any of the four cardinal directions, and will transfer $(thing)Botanical Energy$(0) between an adjacent pool and a cart-with-pool on the opposite side.$(p)The transfer rate is extremely fast due to the mechanical nature of the pump-- so fast that overflow is possible, which can cause up to a whole diluted pools' worth of $(thing)Botanical Energy Loss$(0).",
	"botania.page.poolCart2": "$(thing)Botanical Energy$(0) will flow from the blue side of the pump in the direction of the arrow.$(p)The pump can be turned off with a redstone signal, and an attached $(item)Comparator$(0) will measure the amount of $(thing)Botanical Energy$(0) in the cart.$(p)Lastly, a pool on a cart serves purely for transport, and can not receive, send, transfer, or infuse any items with its $(thing)Botanical Energy$(0).",
	"botania.page.poolCart3": "I like trains",
	"botania.page.poolCart4": "This is not a pipe",
	"botania.entry.sparkChanger": "Spark Tinkerer",
	"botania.tagline.sparkChanger": "Control augments on sparks with redstone",
	"botania.page.sparkChanger0": "The $(item)Spark Tinkerer$(0) is a block with the ability to modify the $(l:mana/spark_upgrades)$(item)Augments$(0)$(/l) placed on $(l:mana/sparks)$(item)Sparks$(0)$(/l). Placing one adjacent to a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) (or other block with a $(l:mana/sparks)$(item)Spark$(0)$(/l) attached) will connect it to that block.$(p)Right-clicking the $(item)Spark Tinkerer$(0) with a $(l:mana/spark_upgrades)$(item)Spark Augment$(0)$(/l) will put the augment in the block; the augment can be removed by right-clicking again.",
	"botania.page.sparkChanger1": "When the $(item)Spark Tinkerer$(0) gets a redstone signal, it'll randomly pick an adjacent connected $(l:mana/sparks)$(item)Spark$(0)$(/l) with a different augment and swap the augment on that $(l:mana/sparks)$(item)Spark$(0)$(/l) with the one stored in the Tinkerer.$(p)The stored augment can be withdrawn or deposited with $(item)Hoppers$(0) or other automation methods. $(item)Comparators$(0) can read the type of augment stored.",
	"botania.page.sparkChanger2": "Mod your sparks",
	"botania.entry.bellows": "Botanical Energytide Bellows",
	"botania.tagline.bellows": "Make Botanical Energy Pools' transferring and Furnaces faster",
	"botania.page.bellows0": "The $(item)Botanical Energytide Bellows$(0) increases the speed of $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l)' output.$(p)Placing these bellows next to (and pointing towards) a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) will increase the speed at which the pool outputs its $(thing)Botanical Energy$(0) into $(l:mana/mana_tablet)$(item)Botanical Energy Tablets$(0)$(/l) or other items. Multiple bellows will further increase the transfer rate.",
	"botania.page.bellows1": "A slightly more mundane use of the $(item)Botanical Energytide Bellows$(0) is to stoke a $(item)Furnace$(0)'s flames.$(p)A $(item)Botanical Energytide Bellows$(0) can be operated manually via a right-click; pointing the bellows towards an active $(item)Furnace$(0) and manning it will increase the speed and efficiency at which the items in the $(item)Furnace$(0) get smelted.",
	"botania.page.bellows2": "It is your duty to be stoked",
	"botania.entry.fIntro": "Functional Flora",
	"botania.tagline.fIntro": "Flowers that use mana for beneficial powers",
	"botania.page.fIntro0": "There are myriad uses for the $(thing)Botanical Energy$(0) a botanist generates, notably as the fuel for an assortment of $(thing)Functional Flora$(0).$(p)These flowers will drain $(thing)Botanical Energy$(0) from a nearby $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) into themselves to perform their respective functions.$(p)Note that flowers can't receive power directly through $(l:mana/spreader)$(item)Botanical Energy Spreaders$(0)$(/l).",
	"botania.page.fIntro1": "All $(thing)Functional Flora$(0), just like $(thing)Generating Flora$(0), contain a small buffer of $(thing)Botanical Energy$(0).",
	"botania.page.fIntro2": "Flowers bind to only one $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) at a time. When placed, they'll bind to the nearest pool (or the closest placed afterward, if none were in range), and should be re-bound with a wand in $(thing)Bind Mode$(0).",
	"botania.page.fIntro3": "Additionally, some functional flowers use a $(item)Redstone Root$(0) in their creation. These flowers' effects can be toggled with redstone signals.",
	"botania.page.fIntro4": "$(item)Redstone Root$(0) for Redstone Control",
	"botania.entry.flowerShrinking": "Flower Shrinking",
	"botania.tagline.flowerShrinking": "Smaller flowers with a smaller range",
	"botania.page.flowerShrinking0": "Some functional flowers can have a bit too much reach for certain use-cases. Tossing one of those into a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) with an $(l:devices/mana_alchemy)$(item)Alchemy Catalyst$(0)$(/l) will (at the cost of some $(thing)Botanical Energy$(0)) shrink it, making its area of effect smaller. Every other function remains the same.",
	"botania.page.flowerShrinking1": "Like a nendoroid",
	"botania.page.flowerShrinking2": "Petite Flowers",
	"botania.entry.flowerSpeed": "Modulating Delay",
	"botania.tagline.flowerSpeed": "Changing how long flowers take to work",
	"botania.page.flowerSpeed0": "Many $(thing)Functional Flora$(0) interact with dropped items; certain soils can ensure they do so in the right order.$(p)Planting a flower over $(item)Podzol$(0) will add a small delay before it can interact with dropped items, allowing for a \"priority\" system of sorts. Planting a flower on $(item)Mycelium$(0) will create a larger delay.",
	"botania.page.flowerSpeed1": "This system's use also extends to $(l:misc/shiny_flowers)$(item)Floating Flowers$(0)$(/l), via the use of $(item)Boreal Seeds$(0) and $(item)Infestation Spores$(0).$(p)Given two flowers with the same (or no) delay, a $(thing)Generating Flower$(0) (e.g. the $(l:generating_flowers/endoflame)$(item)Endoflame$(0)$(/l)) will pick up an item before a $(thing)Functional$(0) one (e.g. the $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l)). For two flowers of the same type, it's a secret to everyone.",
	"botania.entry.jadedAmaranthus": "Jaded Amaranthus",
	"botania.tagline.jadedAmaranthus": "Creates more Mystical Flowers",
	"botania.page.jadedAmaranthus0": "You like flowers, right? If so, the $(item)Jaded Amaranthus$(0) is made just for you.$(p)When fed with $(thing)Botanical Energy$(0) from a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l), it'll grow new $(l:basics/flowers)$(item)Mystical Flowers$(0)$(/l) on nearby soil at a rapid pace.",
	"botania.page.jadedAmaranthus1": "$(o)It was this or clematis.$()",
	"botania.page.jadedAmaranthus2": "$(o)Wait a minute, did you just summon a bunch of flowers in one turn?$(p)Yeah, so?$(p)That's against the rules, isn't it?$(p)Screw the rules, I have mana!",
	"botania.entry.bellethorne": "Bellethorne",
	"botania.tagline.bellethorne": "Damages mobs",
	"botania.page.bellethorne0": "The $(item)Bellethorne$(0) is a malevolent flower. It twists any $(thing)Botanical Energy$(0) provided to slowly inflict harm in any living beings (save for $(thing)players$(0)) around it.",
	"botania.page.bellethorne1": "$(o)Every rose has its thorn$().",
	"botania.entry.dreadthorne": "Dreadthorne",
	"botania.tagline.dreadthorne": "Damages adult animals",
	"botania.page.dreadthorne0": "The $(item)Dreadthorne$(0) is a slightly more specialized counterpart to the $(l:functional_flowers/bellethorne)$(item)Bellethorne$(0)$(/l): instead of $(o)all$() nearby beings, it only harms $(thing)adult animals$(0).",
	"botania.page.dreadthorne1": "$(o)It's a modus operandi$().",
	"botania.entry.heiseiDream": "Heisei Dream",
	"botania.tagline.heiseiDream": "Turns mobs against each other",
	"botania.page.heiseiDream0": "The $(item)Heisei Dream$(0) uses $(thing)Botanical Energy$(0) to fuel artificial emotions of anger and revenge in any nearby $(thing)mobs$(0), turning them against each other.",
	"botania.page.heiseiDream1": "$(o)A pleasant era will murder people$().",
	"botania.entry.tigerseye": "Tigerseye",
	"botania.tagline.tigerseye": "Scares and repels creepers",
	"botania.page.tigerseye0": "It's a known fact that $(thing)Creepers$(0) are terrified of $(thing)cats$(0).$(p)The $(item)Tigerseye$(0) exploits that fact, emitting a feline aura to petrify any nearby $(thing)Creepers$(0) and preventing them from exploding. As a side-effect, it makes them flee nearby $(thing)players$(0).",
	"botania.page.tigerseye1": "$(o)Risin' up to the challenge of our rivals$().",
	"botania.entry.orechid": "Orechid",
	"botania.tagline.orechid": "Creates ores from stone",
	"botania.page.orechid0": "While going mining is well and good, a renewable and sedentary means of acquiring ores is nothing to scoff at either. The $(item)Orechid$(0) uses $(thing)Botanical Energy$(0) to synthesize $(thing)ores$(0) from nearby $(item)Stone$(0) blocks.$(p)The ores it generates are random, but rarer ores seem to be created less often.",
	"botania.page.orechid1": "$(o)The less magical would call it a sieve$().",
	"botania.entry.orechidIgnem": "Orechid Ignem",
	"botania.tagline.orechidIgnem": "Creates nether ores from netherrack",
	"botania.page.orechidIgnem0": "The $(l:functional_flowers/orechid)$(item)Orechid$(0)$(/l) is a great flower; the ability to create raw ores from $(thing)Botanical Energy$(0) and $(thing)Stone$(0) can be a great boon to any sedentary botanist's life. However, it can't create ores of a more $(thing)Nether$(0)-y variety. Getting that sorted out is easy: Switching around a few petals will yield an $(item)Orechid Ignem$(0), which creates $(thing)Nether$(0) ores in $(item)Netherrack$(0) instead. The flower must be in the $(thing)Nether$(0) dimension to work.",
	"botania.page.orechidIgnem1": "$(o)Getting hot in here$().",
	"botania.entry.fallenKanade": "Fallen Kanade",
	"botania.tagline.fallenKanade": "Powerful, short range regeneration",
	"botania.page.fallenKanade0": "The $(item)Fallen Kanade$(0) is a flower with angelic properties; it creates an aura of healing from $(thing)Botanical Energy$(0) to apply a regeneration effect to any $(thing)players$(0) and $(thing)tamed pets$(0) nearby.",
	"botania.page.fallenKanade0a": "The $(item)Fallen Kanade$(0) is a flower with angelic properties; it creates an aura of healing from $(thing)Botanical Energy$(0) to apply a regeneration effect to any $(thing)players$(0) and $(thing)tamed pets$(0) nearby.$(p)Interestingly enough, $(thing)Blood Mages$(0) have been known to place odd hexes on their altars which cause this flower to malfunction. That might be something to keep in mind.",
	"botania.page.fallenKanade1": "$(o)Hand Sonic, version four$().",
	"botania.entry.exoflame": "Exoflame",
	"botania.tagline.exoflame": "Ignites and speeds up Furnaces",
	"botania.page.exoflame0": "Conversely to its $(thing)Generating$(0) counterpart, the $(item)Exoflame$(0) uses $(thing)Botanical Energy$(0) to generate heat.$(p)Any $(item)Furnaces$(0) near an active $(item)Exoflame$(0) are fueled and given a speed boost.",
	"botania.page.exoflame1": "$(o)But we should be going nowhere fast$().",
	"botania.entry.agricarnation": "Agricarnation",
	"botania.tagline.agricarnation": "Grows crops faster",
	"botania.page.agricarnation0": "The slow growth of crops is a perpetual problem in the feeding of the masses. The $(item)Agricarnation$(0) transforms $(thing)Botanical Energy$(0) into a type of natural fertilizer, causing nearby plant-life to grow faster.",
	"botania.page.agricarnation1": "$(o)Grandola Vila Morena$()...",
	"botania.entry.hopperhock": "Hopperhock",
	"botania.tagline.hopperhock": "Picks up items",
	"botania.page.hopperhock0": "The $(item)Hopperhock$(0) simply picks up items around it and put them in adjacent inventories (like $(item)Chests$(0)). $(thing)Botanical Energy$(0) is optional, but will increase its range if provided.$(p)Placing $(item)Item Frames$(0) on adjacent inventories will specify which items can or can't go in them.",
	"botania.page.hopperhock1": "A non-empty container item, such as a $(l:basics/flower_bag)$(item)Flower Pouch$(0)$(/l), in a $(item)Glow Item Frame$(0) filters by the contents of the item instead of the item itself.$(p)Any inventory with no adjacent $(item)Item Frame$(0) can accept any items, but labelled inventories will take priority.$(p)The rule used to sort items can be changed by sneak-right clicking (or using a $(item)Dispenser$(0)) on the flower with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in $(thing)Function Mode$(0).",
	"botania.page.hopperhock2": "$(o)Hungry hungry flowers$().",
	"botania.entry.tangleberrie": "Tangleberrie",
	"botania.tagline.tangleberrie": "Keeps mobs in",
	"botania.page.tangleberrie0": "The $(item)Tangleberrie$(0) is a flower that, for a small $(thing)Botanical Energy$(0) drain, keeps any nearby animals or monsters within a circular ward, preventing them from getting out.",
	"botania.page.tangleberrie1": "$(o)Tangled, brave and frozen$().",
	"botania.entry.jiyuulia": "Jiyuulia",
	"botania.tagline.jiyuulia": "Keeps mobs out",
	"botania.page.jiyuulia0": "The $(item)Jiyuulia$(0) is a flower that, for a small $(thing)Botanical Energy$(0) drain, keeps any nearby animals or monsters at bay, protecting a circular area from entry.",
	"botania.page.jiyuulia1": "$(o)You're free to go everywhere but here$().",
	"botania.entry.labellia": "Labellia",
	"botania.tagline.labellia": "Renames things",
	"botania.page.labellia0": "For a moderate sum of $(thing)Botanical Energy$(0), the $(item)Labellia$(0) picks up $(thing)Name Tags$(0) dropped on top of it, and uses them to name nearby items and mobs within a 5x5 radius.",
	"botania.page.labellia1": "$(o)What's in a name?$().",
	"botania.entry.rannuncarpus": "Rannuncarpus",
	"botania.tagline.rannuncarpus": "Places blocks down",
	"botania.page.rannuncarpus0": "Quite a handy flower indeed, the $(item)Rannuncarpus$(0) will pick up nearby placeable items and place them within a large radius around itself as blocks, preferably facing them towards itself. However, it will only place blocks on top of a specific block type at a time; to specify this block, place it right below the soil the flower rests on.",
	"botania.page.rannuncarpus1": "Items such as $(item)Sugar Cane$(0) can be placed as well, but only where a player could.$(p)$(thing)Botanical Energy$(0) for the flower is optional, but will increase its range if provided.$(p)Finally, placing item frames on the block under the soil will restrict the items the $(item)Rannuncarpus$(0) will pick up, similarly to a $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l).",
	"botania.page.rannuncarpus2": "$(o)Find it in a sandpit$()?",
	"botania.entry.hyacidus": "Hyacidus",
	"botania.tagline.hyacidus": "Poisons mobs",
	"botania.page.hyacidus0": "For some reason, poison does not kill. The $(item)Hyacidus$(0) conjures it within the bodies of nearby mobs, bringing them to their knees (after a wait) for a one-hit kill.",
	"botania.page.hyacidus1": "$(o)Steel is immune$().",
	"botania.entry.pollidisiac": "Pollidisiac",
	"botania.tagline.pollidisiac": "Makes animals breed",
	"botania.page.pollidisiac0": "Animals love eating. That's all they seem to do, really. Strangely enough, though, they only eat things that are fed to them.$(p)The $(item)Pollidisiac$(0) will simply do just that; it uses mana to feed nearby food items on the ground ($(item)Wheat$(0), $(item)Carrots$(0), etc.) to animals within range, putting them in $(o)better moods$().",
	"botania.page.pollidisiac1": "$(o)Hell's Kitchen$().",
	"botania.page.pollidisiac2": "Sneak-right clicking (or using a $(item)Dispenser$(0)) on the flower with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in $(thing)Function Mode$(0) toggles whether the flower feeds just adults, just babies, or all animals.",
	"botania.entry.clayconia": "Clayconia",
	"botania.tagline.clayconia": "Creates clay from sand",
	"botania.page.clayconia0": "The $(item)Clayconia$(0) is a simple flower. All it does is moisten nearby $(item)Sand$(0), turning it into pellets of $(item)Clay$(0). This process uses a decent amount of $(thing)Botanical Energy$(0), but won't break the bank (or pool, as it were).",
	"botania.page.clayconia1": "$(o)What a killer joke$().",
	"botania.entry.loonium": "Loonium",
	"botania.tagline.loonium": "Conjures dungeon loot",
	"botania.page.loonium0": "Any adventurer knows that the great structures of the world can hold valuable goodies. The $(item)Loonium$(0) will, when fed quite a bit of $(thing)Botanical Energy$(0), summon these items for said adventurers to collect.$(p)There's a catch, though: each item is held by a monster protecting it. These monsters are extra-strong, but will drop valuable loot when killed.",
	"botania.page.looniumStructures": "Ordinarily the Loonium will summon treasure of the sort you would find in a $(thing)Dungeon$(0). However, the Loonium is sensitive to the large structures you can find in the world; if planted in one such structure, it'll instead summon treasure appropriate for its surroundings.$(p)It seems the Loonium is a bit picky, though-- there may be some items that never drop from the monsters it spawns.",
	"botania.page.loonium1": "$(o)I CAN HAZ PHAT LOOTZ$()?",
	"botania.entry.daffomill": "Daffomill",
	"botania.tagline.daffomill": "Moves items with wind",
	"botania.page.daffomill0": "The $(item)Daffomill$(0) is a fan of sorts: it uses $(thing)Botanical Energy$(0) to push any items in front of it forward.$(p)Sneak-right clicking it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) changes its orientation; its current direction can be deduced from the subtle wind particles it emits.",
	"botania.page.daffomill1": "$(o)Wind Turbines? I'm a big fan$().",
	"botania.entry.vinculotus": "Vinculotus",
	"botania.tagline.vinculotus": "Intercepts Enderman teleportation",
	"botania.page.vinculotus0": "The $(item)Vinculotus$(0) uses $(thing)Botanical Energy$(0) to hijack the powers of any $(thing)Enderman$(0) within a large radius around it. Whenever an $(thing)Enderman$(0) attempts a teleport within said radius, it's instead forced to the location of the $(item)Vinculotus$(0).",
	"botania.page.vinculotus1": "$(o)Touch this black lotus with your fingers$().",
	"botania.entry.spectranthemum": "Spectranthemum",
	"botania.tagline.spectranthemum": "Teleports items",
	"botania.page.spectranthemum0": "Long-distance item transport can be an arduous task; at some point, water channels and $(l:functional_flowers/daffomill)$(item)Daffomills$(0)$(/l) just won't cut it. The $(item)Spectranthemum$(0) uses $(thing)Botanical Energy$(0) to warp the fabric of reality around any items near it, teleporting them elsewhere in the world. Note that $(thing)Botanical Energy$(0)-containing items interfere with the warp and can't be teleported.",
	"botania.page.spectranthemum1": "Note also that cost scales with the distance teleported-- single items can go over 2000 blocks, though your mana pools won't like it!$(p)To specify the destination of warped items, use a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) in $(thing)Bind Mode$(0) to bind the flower to a location, the same way one would to a pool. To view what block the flower is bound to (as opposed to the pool it's pulling $(thing)Botanical Energy$(0) from), sneak while looking at it with a wand.",
	"botania.page.spectranthemum2": "This flower is bound by the $(thing)axiom of chunkloading$(0); i.e. it won't send items to unloaded chunks. This topic, however, is beyond the scope of this lexicon.",
	"botania.page.spectranthemum3": "$(o)(n)spooky(n+2)me$().",
	"botania.entry.medumone": "Medumone",
	"botania.tagline.medumone": "Freezes mobs",
	"botania.page.medumone0": "The $(item)Medumone$(0) is a flower with the ability to completely halt a creature's movements.$(p)It converts $(thing)Botanical Energy$(0) into a powerful slowing field that halts any nearby non-player entities in their tracks.",
	"botania.page.medumone1": "$(o)Stop right there criminal scum",
	"botania.entry.marimorphosis": "Marimorphosis",
	"botania.tagline.marimorphosis": "Creates new stone types",
	"botania.page.marimorphosis0": "The $(item)Marimorphosis$(0) is a flower that induces metamorphic transformations in nearby $(item)Stone$(0) blocks. These blocks are transmogrified into one of 8 different types of $(item)Metamorphic Stone$(0). All 8 types will generate everywhere, but the types that generate more will often depend on the biome. All varieties can be used for bricks, chiseled bricks, slabs, stairs, and $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l) variants.",
	"botania.page.marimorphosis05": "$(item)Solite$(0) will generate in deserts and savannas. $(item)Fuchsite$(0) appears in forest biomes (including taigas). $(item)Mycelite$(0) generates in mushroom fields and underground biomes. $(item)Rosy Talc$(0) is found in badlands and savannas.$(p)$(item)Gneiss$(0) appears in mountainous biomes. $(item)Talc$(0) generates in plains and beaches. $(item)Cataclasite$(0) shows up in swamps and jungles. Finally, $(item)Lunite$(0) generates in cold biomes and taigas.",
	"botania.page.marimorphosis1": "The various flavors of $(item)Metamorphic Stone$(0)",
	"botania.page.marimorphosis2": "$(o)This flower is pretty gneiss$().",
	"botania.page.marimorphosis3": "A color for everyone",
	"botania.entry.bubbell": "Bubbell",
	"botania.tagline.bubbell": "Makes underwater bubbles",
	"botania.page.bubbell0": "Building underwater is no small feat; clearing air under the sea is incredibly troublesome and time-consuming. Placing a $(item)Bubbell$(0) underwater and providing it with $(thing)Botanical Energy$(0) (preferably $(o)a priori$()) will have it generate a dome of air (of about 12 blocks in radius), keeping water at bay. A constant supply of $(thing)Botanical Energy$(0) is required to keep the dome online.",
	"botania.page.bubbell1": "$(o)Like some casual game$().",
	"botania.entry.solegnolia": "Solegnolia",
	"botania.tagline.solegnolia": "Creates spaces where the Ring of Magnetization doesn't work",
	"botania.page.solegnolia0": "The $(l:baubles/magnet_ring)$(item)Ring of Magnetization$(0)$(/l) is quite the handy tool for any diggers or collectors. However, it can also pick up unwanted items, disrupting automation setups in the process. The $(item)Solegnolia$(0) disrupts the ring's field of effect and prevents any items in its range from being pulled towards a ring-bearer. It also prevents any ring-bearers in its range from pulling any items. It does not consume $(thing)Botanical Energy$(0).",
	"botania.page.solegnolia1": "On/Off",
	"botania.entry.bergamute": "Bergamute",
	"botania.tagline.bergamute": "Absorbs sound",
	"botania.page.bergamute0": "Anyone who's ever attempted ranching knows of the cacophonous din emitted by herds of animals. Luckily, the $(item)Bergamute$(0) can deafen such dins.",
	"botania.page.bergamute1": "The $(item)Bergamute$(0) absorbs sound energy emitted in a close radius around itself, converting it into trace amounts of mana and dispersing it harmlessly. It halves the volume of sounds within reach, the effect stacking with other nearby $(item)Bergamutes$(0).$(p)Additionally, $(l:tools/grass_horn)$(item)Horns$(0)$(/l) or $(l:devices/forest_drum)$(item)Drums$(0)$(/l) will not break blocks within its range, and vibrations passing through its area of effect are muffled.",
	"botania.page.bergamute2": "Deaf to All but the Song",
	"botania.entry.gIntro": "Generating Flora",
	"botania.tagline.gIntro": "Flowers that consume resources to make mana",
	"botania.page.gIntro0": "Generating $(thing)Botanical Energy$(0) should be at the top of any botanist's priority list. Luckily, there's a wide selection of $(thing)Generating Flora$(0) willing to do the job.$(p)These flowers, as the name would imply, generate $(thing)Botanical Energy$(0), usually consuming resources to do so.",
	"botania.page.gIntro1": "All $(thing)Generating Flora$(0), like their $(thing)Functional$(0) brethren, can hold a small internal buffer of $(thing)Botanical Energy$(0).$(p)$(thing)Generating Flora$(0) will automatically output to the closest nearby $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l).",
	"botania.page.gIntro2": "These flowers bind to one $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) at a time for $(thing)Botanical Energy$(0) output. They'll bind to the nearest spreader present at the time of their placement (or the nearest placed afterward, if none were in range), and must be re-bound to another spreader with a wand in $(thing)Bind Mode$(0), if so desired.",
	"botania.page.gIntro3": "Choosing your first $(thing)Generating Flower$(0) is a pretty simple task; the simplest two choices for any fledgling botanist are the $(l:generating_flowers/endoflame)$(item)Endoflame$(0)$(/l) and the $(l:generating_flowers/hydroangeas)$(item)Hydroangeas$(0)$(/l).$(p)The former uses $(item)Coal$(0) or other fuel sources to generate $(thing)Botanical Energy$(0). The latter uses $(item)Water$(0) sources for the same task, but decays after about three days.",
	"botania.page.gIntro4": "Later on, you may wish to branch out to other $(thing)Generating Flora$(0). Flowers that require more complex infrastructure to automate typically produce more $(thing)Botanical Energy$(0).",
	"botania.page.gIntroPotted": "Flowers in flower pots are purely decorative",
	"botania.entry.endoflame": "Endoflame",
	"botania.tagline.endoflame": "Botanical Energy from fuel",
	"botania.page.endoflame0": "The $(item)Endoflame$(0) is a very rudimentary $(thing)generating flower$(0); it'll absorb any combustible items or blocks dropped on the nearby vicinity, one at a time, and burn through them to generate a trickle of $(thing)Botanical Energy$(0).$(p)The amount of time it takes to burn through an item is roughly half of the time a $(item)Furnace$(0) would.",
	"botania.page.endoflame1": "There're a few small caveats though: the $(item)Endoflame$(0) will not burn anything that leave byproducts in $(item)Furnaces$(0) (e.g. $(item)Lava Buckets$(0), which leave $(item)Buckets$(0) behind).$(p)Furthermore, the flower can only burn around two $(item)Block of Coal$(0)s' worth of fuel at once. If any single fuel item with a longer burn time is used, its full efficiency will be lost.",
	"botania.page.endoflame3": "As the $(item)Endoflame$(0) is often a botanist's first foray into proper automatable $(thing)Generating Flora$(0), it shouldn't be run manually forever. As the flower requires dropped items, an $(l:devices/open_crate)$(item)Open Crate$(0)$(/l) (found in the $(thing)Natural Apparatus$(0) section of this book) and some sort of output limiter (a timer or pressure plate) would be ideal for it.",
	"botania.page.endoflame2": "$(o)When arson becomes useful$().",
	"botania.entry.hydroangeas": "Hydroangeas",
	"botania.tagline.hydroangeas": "Botanical Energy from water",
	"botania.page.hydroangeas0": "$(item)Hydroangeas$(0) flowers act as liquid-based passive generators. They suck up any $(item)still water$(0) in a 3x3 area (at the same altitude) around them, converting the water into $(thing)Botanical Energy$(0). Unfortunately, even though they seem to function faster during $(thing)Rain$(0), their base $(thing)Botanical Energy$(0) throughput is still rather slow. In addition, they decay after around three days, making them nonviable for long-term Botanical Energy production.",
	"botania.page.hydroangeas1": "$(o)Under the seeeeeeaaaaaaa~",
	"botania.entry.thermalily": "Thermalily",
	"botania.tagline.thermalily": "Botanical Energy from lava",
	"botania.page.thermalily0": "The $(item)Thermalily$(0) is a $(item)Lava$(0)-flavoured counterpart to the $(l:generating_flowers/hydroangeas)$(item)Hydroangeas$(0)$(/l). The flower absorbs $(item)Lava$(0) around it (at the same altitude) to generate $(thing)Botanical Energy$(0).$(p)After absorbing one block of $(item)Lava$(0), the flower will produce $(thing)Botanical Energy$(0) continually for around 30 seconds. Afterwards, though, it needs a bit of time to cool down before it can produce any more.",
	"botania.page.thermalily1": "As temperamental as its drink of choice, though, it tends to randomly vary how long a cooldown period lasts-- anywhere from 20 seconds to a full 5 minutes!$(p)You can tell how long its most recent cooldown period lasts with a $(item)Redstone Comparator$(0): twenty seconds for each level of strength.",
	"botania.page.thermalily2": "The $(thing)Botanical Energy$(0) throughput the $(item)Thermalily$(0) produces during its active phase is extremely high; it's an ideal flower for a quick boost in stores.$(p)However, during its \"cooldown\" period, any adjacent $(thing)Lava$(0) will be absorbed and reset the cooldown without yielding any $(thing)Botanical Energy$(0).",
	"botania.page.thermalily3": "While placing $(item)Lava$(0) in the world is definitely possible via $(item)Dispensers$(0), automatically gathering it and carrying it from the $(thing)Nether$(0) or deep underground is not.$(p)As such, the $(item)Thermalily$(0) is classified as a \"semi-automatable\" flower.",
	"botania.page.thermalily4": "$(o)The hardest flower in the game$().",
	"botania.entry.arcanerose": "Rosa Arcana",
	"botania.tagline.arcanerose": "Botanical Energy from experience",
	"botania.page.arcanerose0": "$(thing)Experience Points$(0) contain a magic of their own. The $(item)Rosa Arcana$(0) can tap into this magic, absorbing the experience of nearby players and turning it into $(thing)Botanical Energy$(0).$(p)It can also synthesize mana from experience orbs and enchanted items in the world.",
	"botania.page.arcanerose1": "$(o)When this flower is planted, toss a coin$().",
	"botania.entry.munchdew": "Munchdew",
	"botania.tagline.munchdew": "Botanical Energy from leaves",
	"botania.page.munchdew0": "Generating the form of natural energy that is $(thing)Botanical Energy$(0) is best done from other living materials. The $(item)Munchdew$(0) will eat up any nearby $(item)Leaves$(0) and convert them into $(thing)Botanical Energy$(0).$(p)However, no saplings (or any other items) will be dropped from the leaves.",
	"botania.page.munchdew1": "This flower outputs a hefty sum of mana per tree's worth of leaves.$(p)However, once it finishes eating all leaves in range, the $(item)Munchdew$(0) will take a brief digestive break, and will only eat again after around a minute.",
	"botania.page.munchdew2": "$(o)Itadakimasu~$()",
	"botania.entry.entropinnyum": "Entropinnyum",
	"botania.tagline.entropinnyum": "Botanical Energy from TNT",
	"botania.page.entropinnyum0": "To generate a blast of $(thing)Botanical Energy$(0), in fact, a blast might be required. Igniting a block of $(item)TNT$(0) on dry land near an $(item)Entropinnyum$(0) will have the latter absorb all the entropy generated by the blast, converting it into $(thing)Botanical Energy$(0) and nullifying any damage in the process. However, to absorb the explosion, the flower must not have any $(thing)Botanical Energy$(0) stored in it-- otherwise, explosions as usual.",
	"botania.page.entropinnyum1": "$(o)Cool guys don't look at explosions$().",
	"botania.page.entropinnyum2": "Note that the Entropinnyum has taken a liking to $(o)ethically-sourced$() TNT, produced by natural means. Feeding the flower unethically-sourced (for example, duplicated) TNT will incur a severe efficiency loss.",
	"botania.entry.kekimurus": "Kekimurus",
	"botania.tagline.kekimurus": "Botanical Energy from cake",
	"botania.page.kekimurus0": "$(item)Cake$(0) is delicious; everyone loves it, flowers included.$(p)The $(item)Kekimurus$(0) is one of these $(item)Cake$(0) aficionados, and will eat any placed in its vicinity, synthesizing the enriching nutrients into sweet, sweet $(thing)Botanical Energy$(0).",
	"botania.page.kekimurus1": "$(o)top kek$()",
	"botania.entry.gourmaryllis": "Gourmaryllis",
	"botania.tagline.gourmaryllis": "Botanical Energy from food",
	"botania.page.gourmaryllis0": "The $(item)Gourmaryllis$(0) is one hungry flower. It'll eat any food items it finds in a small area and turn them into $(thing)Botanical Energy$(0).$(p)There's a catch, though: it can only digest a single food item at any given time, outputting $(thing)Botanical Energy$(0) once it's done. It will devour any other foods while digesting, but yield no returns for those.",
	"botania.page.gourmaryllis1": "The amount of time it takes to digest a delicacy depends on the food's nutritional value-- in layman's terms: the number of food points it restores.$(p)Thus, a $(item)Steak$(0) will take four seconds to digest, an $(item)Apple$(0) will take two, a loaf of $(item)Bread$(0) will take two and a half, and so on.$(p)The rate of $(thing)Botanical Energy$(0) production will also vary with nutrition: the $(item)Gourmaryllis$(0) prefers bigger foods.",
	"botania.page.gourmaryllis2": "For example, a single $(item)Steak$(0) will produce more $(thing)Botanical Energy$(0) than two $(item)Apples$(0), both in total and per-second.$(p)Of course, like any proper gourmand, the $(item)Gourmaryllis$(0) loves variety in its diet; feeding it many different foods can be very rewarding. (Giving it the same food repeatedly might not go over so well, though.)$(p)An experienced botanist can infer the $(item)Gourmaryllis$(0)' mood from the sounds it makes.",
	"botania.page.gourmaryllis3": "$(o)A hot pot for our new residents$().",
	"botania.entry.narslimmus": "Narslimmus",
	"botania.tagline.narslimmus": "Botanical Energy from slime",
	"botania.page.narslimmus0": "There's some unidentified power in the universe that creates $(thing)Slimes$(0) at certain points, seemingly at random. $(thing)Slime Chunks$(0), they call those points. The $(item)Narslimmus$(0) is a flower that has the ability to tap into that energy; it'll absorb $(thing)Slimes$(0) created by that power and collect all the $(thing)Botanical Energy$(0) generated by the destruction. The larger the $(thing)Slime$(0), the more $(thing)Botanical Energy$(0) is created. (It also makes a bit of a sticky mess.)",
	"botania.page.narslimmus1": "$(o)Stick around, would ye$()?",
	"botania.entry.spectrolus": "Spectrolus",
	"botania.tagline.spectrolus": "Botanical Energy from wool",
	"botania.page.spectrolus0": "The $(item)Spectrolus$(0) is a flower that's particularly fond of the various hues of $(item)Wool$(0). It'll consume any and all $(item)Wool$(0) blocks dropped nearby, converting them to $(thing)Botanical Energy$(0).$(p)However, it's picky as to what colors it wants. Starting from $(item)White$(0), after it eats one piece of $(item)Wool$(0), it'll rotate to the next color in the spectrum.",
	"botania.page.spectrolus1": "While it'll consume all $(item)Wool$(0) around it, it'll only create any mana if it gets the color it wants-- so haphazardly tossing $(item)Wool$(0) at it is wasteful at best.$(p)The color craves at any given moment can be seen by hovering over the flower with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l).",
	"botania.page.spectrolus1.5": "The flower is widely known to consume refined wool, but you wonder what would happen if you gave it wool straight \"from the source\"?...",
	"botania.page.spectrolus2": "$(o)Taste the Rainbow$().",
	"botania.entry.rafflowsia": "Rafflowsia",
	"botania.tagline.rafflowsia": "Botanical Energy from flowers",
	"botania.page.rafflowsia0": "The $(item)Rafflowsia$(0) functions similarly to a $(l:generating_flowers/kekimurus)$(item)Kekimurus$(0)$(/l), but eats $(item)man-made flowers$(0) in the $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l) instead. It'll consume any nearby placed flowers and synthesize $(thing)Botanical Energy$(0) from them.$(p)While feeding it the same flower several times in a row yields diminishing returns, feeding it a large variety of them can yield ludicrous quantities of $(thing)Botanical Energy$(0).",
	"botania.page.rafflowsia1": "$(o)A New Dawn, you could say$().",
	"botania.entry.dandelifeon": "Dandelifeon",
	"botania.tagline.dandelifeon": "Botanical Energy from Life",
	"botania.page.dandelifeon0": "The $(item)Dandelifeon$(0) is not recommended for the faint of heart.$(p)While it's likely the most efficient available generating flower in the botanist's toolbox, it's also one of the least straightforward to use.",
	"botania.page.dandelifeon1": "This flower's function is based on a cellular automaton known as $(thing)Conway's Game of Life$(0). The area for this procedure is a 25x25 square, centered around the $(item)Dandelifeon$(0) itself.$(p)As long as the flower receives a redstone signal, it'll step the automaton twice a second.",
	"botania.page.dandelifeon2": "Each location within the flower's 25x25 area of effect counts as a $(thing)Cell$(0). Cells may be alive or dead; a cell counts as alive if its respective block is a $(item)Cellular Block$(0) (read on), or dead if it's anything else. The $(thing)Neighbors$(0) of a cell are the eight cells surrounding any cell.",
	"botania.page.dandelifeon3": "Every step of the game, the following transitions happen to each cell simultaneously:$(p)$(thing)1)$(0) Any live cell with exactly 2 or 3 live neighbours survives the step.$(p)$(thing)2)$(0) Any live cell not satisfying condition 1 becomes dead.$(p)$(thing)3)$(0) Any dead cell with exactly three live neighbours becomes a live cell.",
	"botania.page.dandelifeon4": "Aside from those, a few additional rules not present in a typical simulation of $(thing)Conway's Game of Life$(0) are also present in the $(item)Dandelifeon$(0) procedures, listed in the following pages.",
	"botania.page.dandelifeon5": "All cells have an $(thing)age$(0); cells not created by the $(item)Dandelifeon$(0) start at zero. Whenever a cell survives a step, its age increases by one. Whenever a dead cell becomes a live cell, the age of the new live cell becomes the age of its oldest neighbour, plus one, capped at 100.",
	"botania.page.dandelifeon6": "The 3x3 zone centered around the $(item)Dandelifeon$(0) itself will absorb all cells that would otherwise generate in the area, converting them into (a frankly ludicrous amount of) $(thing)Botanical Energy$(0). The older the cell that would be created, the more $(thing)Botanical Energy$(0) it yields. Age-zero cells produce no $(thing)Botanical Energy$(0).",
	"botania.page.dandelifeon10": "Whenever any live cells are absorbed by the 3x3 zone in the center, all other cells in the board die.$(p)Additionally, cells within the range of two or more $(item)Dandelifeon$(0) flowers dies, though well-spaced $(item)Dandelifeons$(0) $(l)can$() pass cells between themselves (albeit with some mana lost at the boundary).",
	"botania.page.dandelifeon7": "$(item)Cellular Blocks$(0) are crafted with $(item)Cactus$(0), $(item)Carrots$(0), $(item)Potatoes$(0), and $(item)Beetroots$(0), and are extremely fragile. They won't yield anything when broken, nor can they be moved by $(item)Pistons$(0). They won't be generated by a $(item)Dandelifeon$(0) on any cell that doesn't contain air.$(p)However, when not within the range of a $(item)Dandelifeon$(0) they hold no other special properties.",
	"botania.page.dandelifeon8": "$(o)CellCraft^2$().",
	"botania.page.dandelifeon9": "Creating $(item)Cellular Blocks$(0)",
	"botania.entry.shulk_me_not": "Shulk Me Not",
	"botania.tagline.shulk_me_not": "Botanical Energy from Shulkers",
	"botania.page.shulk_me_not0": "The $(item)Shulk Me Not$(0) is a generating flower that creates $(thing)Botanical Energy$(0) from the power of the Shulker's $(thing)Levitation$(0).$(p)If a nearby monster is targeted by and hit with a Shulker's projectile, and the $(item)Shulk Me Not$(0)'s internal buffer is empty, both mob and Shulker will be killed, generating ludicrous amounts of $(thing)Botanical Energy$(0) from the process.",
	"botania.page.shulk_me_not1": "A few extra points should be made:$(p)Both entities' experience and loot are lost, and both entities must be within the flower's range.",
	"botania.page.shulk_me_not2": "$(o)Petal plucking not recommended$().",
	"botania.entry.pylon": "Botanical Energy Pylon",
	"botania.tagline.pylon": "Enchantment catalyst",
	"botania.page.pylon0": "A $(item)Botanical Energy Pylon$(0) is a structure that pulls natural energies from the earth and uses them to power enchanting processes.$(p)Setting one adjacent to an $(item)Enchanting Table$(0) as if it was a $(item)Bookshelf$(0) will dramatically increase the power of the table: just two pylons are enough for a table to reach $(thing)Level 30$(0).",
	"botania.page.pylon1": "$(o)You must construct additional pylons!$()",
	"botania.entry.manaEnchanting": "Enchanting with Botanical Energy",
	"botania.tagline.manaEnchanting": "Using mana to enchant your tools",
	"botania.page.manaEnchanting0": "With the magical power emitted from $(l:devices/pylon)$(item)Botanical Energy Pylons$(0)$(/l), a structure can be built that performs enchants with books without consuming them. The construction of a $(item)Botanical Energy Enchanter$(0) isn't cheap, though, neither in space nor materials.",
	"botania.page.manaEnchanting1": "A $(item)Botanical Energy Enchanter$(0) takes up an area around 11x7 in size, and is constructed from 17 $(item)Obsidian$(0) blocks, 10 $(l:basics/flowers)$(item)Mystical Flowers$(0)$(/l) of any color or their $(l:misc/shiny_flowers#shiny)$(item)Glimmering$(0)$(/l) or $(l:misc/shiny_flowers#floating)$(item)Floating$(0)$(/l) variants, 6 $(l:devices/pylon)$(item)Botanical Energy Pylons$(0)$(/l), and one $(item)Lapis Lazuli Block$(0).$(p)Instructions on assembling this marvelous contraption follow.",
	"botania.page.manaEnchanting2": "Botanical Energy Enchanter",
	"botania.page.manaEnchanting5": "After construction, right-click the core lapis block with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) to activate the enchanter.$(p)To use the enchanter, place (via right-click) the item to be enchanted in the enchanter itself and drop $(item)Enchanted Books$(0) with the desired enchantments within the obsidian circle. Note that pre-enchanted items can't be placed in the enchanter.",
	"botania.page.manaEnchanting6": "To start the enchantment, right-click the enchanter with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l). Once it's finished scanning nearby books, a spell circle will appear around the core, indicating that the books can be safely picked up again. Note that the scan will only pick up the first enchantment on a given book; multiple enchantments from one book will not be applied.",
	"botania.page.manaEnchanting7": "The enchanter requires $(thing)Botanical Energy$(0) during the enchantment process.$(p)$(thing)Botanical Energy$(0) can be fed with $(thing)Botanical Energy Bursts$(0) or with a $(l:mana/sparks)$(item)Spark$(0)$(/l) over the enchanter's core (the latter way working much faster).",
	"botania.page.manaEnchanting8": "When the Enchanter has received enough $(thing)Botanical Energy$(0), the enchanting process will wrap itself up, and the enchantments will be applied to the item.$(p)The amount of $(thing)Botanical Energy$(0) required depends on the number of enchantments to be applied, and on their respective rarities and levels.",
	"botania.page.manaEnchanting9": "During the enchanting process, the item being enchanted can't be removed.$(p)Additionally, if any component of the construct is removed at any point of the process, the core will revert to its original $(item)Lapis Lazuli Block$(0) form, and all mana transferred will be lost.",
	"botania.entry.turntable": "Spreader Turntable",
	"botania.tagline.turntable": "Spin spreaders around",
	"botania.page.turntable0": "The $(item)Spreader Turntable$(0), as its name implies, continually rotates a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) placed upon it. Placing a spreader on a turntable will set it spinning; a redstone signal pauses its spin.$(p)To change the speed of a turntable, right-click it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l); sneak-right clicking it will change its direction.",
	"botania.page.turntable2": "Similarly, a $(item)Dispenser$(0) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) from the side will change the speed, and one from the bottom will change the direction.",
	"botania.page.turntable1": "You spin me right round",
	"botania.entry.manaAlchemy": "Alchemising with Botanical Energy",
	"botania.tagline.manaAlchemy": "Turn A into B. Equivalence of exchange not guaranteed",
	"botania.page.manaAlchemy0": "$(thing)Botanical Energy$(0) is an extremely mercurial substance; even now its complete properties and abilities are unknown.$(p)However, what $(o)is$() known is that an $(item)Alchemy Catalyst$(0), created with a variety of otherworldly materials, can be attached to the bottom of a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l), allowing the latter to perform $(thing)Alchemy$(0).",
	"botania.page.manaAlchemy1": "Creating the $(item)Catalyst$(0)",
	"botania.page.manaAlchemy2": "$(item)Rotten Flesh$(0) to $(item)Leather$(0)",
	"botania.page.manaAlchemy29": "Wood Log",
	"botania.page.manaAlchemy3": "Transmuting $(item)Woods$(0)",
	"botania.page.manaAlchemy30": "Sapling",
	"botania.page.manaAlchemy4": "Transmuting $(item)Saplings$(0)",
	"botania.page.manaAlchemyFroglightCycle.title": "Froglight",
	"botania.page.manaAlchemyFroglightCycle": "Transmuting $(item)Froglights$(0)",
	"botania.page.manaAlchemy5": "Breaking down $(item)Glowstone Blocks$(0)",
	"botania.page.manaAlchemy31": "Quartz",
	"botania.page.manaAlchemy6": "Breaking down $(item)Quartz Blocks$(0)",
	"botania.page.manaAlchemy7": "Creating $(item)Chiseled Stone Bricks$(0)",
	"botania.page.manaAlchemy8": "Compressing $(item)Snow$(0) into $(item)Ice$(0)",
	"botania.page.manaAlchemy32": "Vines & Lily Pad",
	"botania.page.manaAlchemy9": "Converting between $(item)Vines$(0) and $(item)Lilypads$(0)",
	"botania.page.manaAlchemy33": "Fish",
	"botania.page.manaAlchemy10": "Transmuting breeds of $(item)Fish$(0)",
	"botania.page.manaAlchemy34": "Seeds & Crops",
	"botania.page.manaAlchemy11": "Transmuting $(item)Seeds$(0) and $(item)Crops$(0)",
	"botania.page.manaAlchemy12": "Purifying $(item)Poisonous Potatoes$(0)",
	"botania.page.manaAlchemy13": "Conjuring $(item)Nether Wart$(0)",
	"botania.page.manaAlchemy14": "Converting between $(item)Gunpowder$(0) and $(item)Flint$(0)",
	"botania.page.manaAlchemy15": "Conjuring $(item)Name Tags$(0)",
	"botania.page.manaAlchemy16": "Splitting $(item)Wool$(0) into $(item)String$(0)",
	"botania.page.manaAlchemy35": "Slimeball & Cactus",
	"botania.page.manaAlchemy17": "Converting between $(item)Slimeballs$(0) and $(item)Cactus$(0)",
	"botania.page.manaAlchemy18": "Creating $(item)Ender Pearls$(0)",
	"botania.page.manaAlchemy36": "Glowstone & Redstone",
	"botania.page.manaAlchemy19": "Converting between $(item)Glowstone$(0) and $(item)Redstone$(0)",
	"botania.page.manaAlchemy20": "Breaking $(item)Cobblestone$(0) into $(item)Sand$(0)",
	"botania.page.manaAlchemy21": "Breaking $(item)Terracotta$(0) into $(item)Red Sand$(0)",
	"botania.page.manaAlchemy38": "Brick & Clay Ball",
	"botania.page.manaAlchemy22": "Breaking down $(item)Clay$(0) and $(item)Bricks$(0)",
	"botania.page.manaAlchemy23": "Making $(item)Coarse Dirt$(0)",
	"botania.page.manaAlchemy44": "Making $(item)Soul Soil$(0)",
	"botania.page.manaAlchemy39": "Grass",
	"botania.page.manaAlchemy24": "Transmuting $(item)Tall Grasses$(0)",
	"botania.page.manaAlchemy40": "Flower",
	"botania.page.manaAlchemy25": "Transmuting mundane flowers",
	"botania.page.manaAlchemyDripleafShrinking": "Shrinking $(item)Large Dripleaves$(0)",
	"botania.page.manaAlchemy37": "Stone",
	"botania.page.manaAlchemy26": "Transmuting stones",
	"botania.page.manaAlchemy27": "Converting $(item)Chorus Fruit$(0) into $(item)Chorus Flowers$(0)",
	"botania.page.manaAlchemy41": "Apple & Berries",
	"botania.page.manaAlchemy28": "Converting between $(item)Apples$(0) and $(item)Berries$(0)",
	"botania.page.manaAlchemy42": "Deep stone",
	"botania.page.manaAlchemy43": "Transmuting deep stones",
	"botania.entry.brewery": "Botanical Brewery",
	"botania.tagline.brewery": "Create brews: better potions",
	"botania.page.brewery0": "Given the versatility of $(thing)Botanical Energy$(0), its practicality in $(thing)Potion$(0)-making should come as a surprise to nobody. $(thing)Brews$(0) are, simply put, variants on $(thing)Potions$(0). They're created using $(thing)Botanical Energy$(0) as a base, but brewed with other ingredients.$(p)Unlike $(thing)Potions$(0), $(thing)Brews$(0) have fixed multi-reagent recipes, and each vial brewed will contain multiple doses of product.",
	"botania.page.brewery1": "The process of creating a $(thing)Brew$(0) requires a $(item)Botanical Brewery$(0), $(item)Vials$(0), $(thing)Botanical Energy$(0), and (of course) the reagents themselves.$(p)The $(thing)Botanical Energy$(0) functions as the solvent and energy source for a $(thing)Brew$(0) and is drawn from $(thing)Botanical Energy Bursts$(0); simply pointing a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) at the $(item)Brewery$(0) will work just fine.$(p)Additionally, partially empty $(item)Vials$(0) can be topped up with others containing the same $(thing)Brew$(0) in a crafting grid.",
	"botania.page.brewery2": "Crafting the $(item)Botanical Brewery$(0)",
	"botania.page.brewery3": "Crafting $(item)Vials$(0)",
	"botania.page.brewery4": "Working with a $(item)Botanical Brewery$(0) is rather simple.$(p)Begin by adding a $(item)Vial$(0) (with a right-click or a drop) into the brewery. Add all required ingredients in a similar manner. Once a $(thing)Brew$(0) has all necessary reagents, give it a few moments to accept the requisite $(thing)Botanical Energy$(0), and it should automatically drop into your inventory.",
	"botania.page.brewery5a": "A simple brew, mimicking a $(item)Potion of Swiftness$(0). When quaffed, it gives its drinker a $(thing)Speed II$(0) effect.",
	"botania.page.brewery5b": "Gotta go fast",
	"botania.page.brewery6a": "A simple brew, mimicking a $(item)Potion of Strength$(0). When quaffed, it gives its drinker a $(thing)Strength II$(0) effect.",
	"botania.page.brewery6b": "Hodor",
	"botania.page.brewery7a": "A simple brew, mimicking a $(item)Potion of Haste$(0). When quaffed, it gives its drinker a $(thing)Haste II$(0) effect.",
	"botania.page.brewery7b": "Full of C9H13NO3",
	"botania.page.brewery8a": "A simple brew, mimicking a $(item)Potion of Healing$(0). When quaffed, it gives its drinker an $(thing)Instant Health II$(0) effect.",
	"botania.page.brewery8b": "He pulled a Truesilver, GG",
	"botania.page.brewery9a": "A simple brew, mimicking a $(item)Potion of Leaping$(0). When quaffed, it gives its drinker a $(thing)Jump Boost II$(0) effect.",
	"botania.page.brewery9b": "I got jumps, isn't that what the kids say?",
	"botania.page.brewery10a": "A simple brew, mimicking a $(item)Potion of Regeneration$(0). When quaffed, it gives its drinker a $(thing)Regeneration II$(0) effect.",
	"botania.page.brewery10b": "Good reaction to simochi",
	"botania.page.brewery17a": "A simple brew, mimicking a $(item)Potion of Regeneration$(0). When quaffed, it gives its drinker a $(thing)Regeneration I$(0) effect, albeit for longer than a Revitalization brew.",
	"botania.page.brewery17b": "I guess she was just more resilient",
	"botania.page.brewery11a": "A simple brew, mimicking a $(item)Potion of Resistance$(0). When quaffed, it gives its drinker a $(thing)Resistance II$(0) effect.",
	"botania.page.brewery11b": "Can't touch this",
	"botania.page.brewery12a": "A simple brew, mimicking a $(item)Potion of Fire Resistance$(0). When quaffed, it gives its drinker a $(thing)Fire Resistance$(0) effect.",
	"botania.page.brewery12b": "He isn't a true dragon, fire can't kill a dragon",
	"botania.page.brewery13a": "A simple brew, mimicking a $(item)Potion of Water Breathing$(0). When quaffed, it gives its drinker a $(thing)Water Breathing$(0) effect.",
	"botania.page.brewery13b": "Under the sea, under the sea",
	"botania.page.brewery14a": "A simple brew, mimicking a $(item)Potion of Invisibility$(0). When quaffed, it gives its drinker a $(thing)Invisibility$(0) effect.",
	"botania.page.brewery14b": "Pretend you have Incursio",
	"botania.page.brewery15a": "A simple brew, mimicking a $(item)Potion of Night Vision$(0). When quaffed, it gives its drinker a $(thing)Night Vision$(0) effect.",
	"botania.page.brewery15b": "Does it come with a silence?",
	"botania.page.brewery16a": "A simple brew, mimicking the primary effect of a $(item)Golden Apple$(0). When quaffed, it gives its drinker a $(thing)Absorption IV$(0) effect.",
	"botania.page.brewery16b": "You're gonna catch a cold",
	"botania.entry.flasks": "Brewing Flasks",
	"botania.tagline.flasks": "Bigger brew containers",
	"botania.page.flasks0": "$(l:alfhomancy/elf_resources)$(item)Alfglass$(0)$(/l) seems to be a more malleable material than the typical $(l:mana/pool)$(item)Botanical Energyglass$(0)$(/l) used for $(item)Vials$(0). A $(item)Flask$(0) fashioned from $(l:alfhomancy/elf_resources)$(item)Alfglass$(0)$(/l) seems to be the typical Elven container for $(thing)Brews$(0), holding six doses over the four a $(item)Vial$(0) does.",
	"botania.page.flasks1": "While the ingredient cost to brew a particular brew in a $(item)Flask$(0) is the same, its $(thing)Botanical Energy$(0) cost is double that of a $(item)Vial$(0).$(p)Additionally, since the bottleneck of a $(item)Flask$(0) is larger than that of a $(item)Vial$(0), its contents can be drunk faster.",
	"botania.page.flasks2": "Get one under the bridge",
	"botania.entry.complexBrews": "Complex Brews",
	"botania.tagline.complexBrews": "Stronger brews with new effects",
	"botania.page.complexBrews0": "Sometimes your run-of-the-mill $(item)Brews$(0) that just mimic your standard $(item)Potions$(0) just won't cut it. Thus, there're also some complex brews; these either apply a combination of effects or new, beneficial effects altogether.",
	"botania.page.complexBrews1a": "A brew that applies both positive and negative effects. Taking it leaves the affected individual empowered, but also vulnerable.",
	"botania.page.complexBrews1b": "96 Herblore",
	"botania.page.complexBrews2a": "Anyone under this brew's effects will regain HP upon the slaying of any other creature.",
	"botania.page.complexBrews2b": "Don't cross the souls",
	"botania.page.complexBrews3a": "Anyone under this brew's effects will be completely immune to any fall damage.",
	"botania.page.complexBrews3b": "And I call it magic",
	"botania.page.complexBrews4a": "This brew casts an aura of emptiness around its drinker. In a 128-block radius, no mobs will spawn naturally.",
	"botania.page.complexBrews4b": "Close the floodgates",
	"botania.page.complexBrews5a": "This brew casts an aura of bloodthirstiness around its drinker. In a 64-block radius, mobs will spawn regardless of lighting or other conditions. This won't work if the drinker is under $(item)Emptiness$(0).",
	"botania.page.complexBrews5b": "Shall we pray for a miracle?",
	"botania.page.complexBrews6a": "A player under this brew's effects will have much higher proficiency at fishing and will catch fish and other loot twice as fast.",
	"botania.page.complexBrews6b": "Maybe you'll catch a Chris",
	"botania.page.complexBrews7a": "This brew, when quaffed, will clear all potion effects on a player (negative or otherwise).",
	"botania.page.complexBrews7b": "Absolute sooooooul",
	"botania.entry.incense": "Brew Incenses",
	"botania.tagline.incense": "Brews on an area of effect",
	"botania.page.incense0": "$(thing)Brews$(0) can provide a great variety of effects when in liquid form. However, their effects don't last long, and $(item)Vials$(0) take up inventory space besides. Using $(item)Incense Sticks$(0) instead of containers can mitigate these problems. Sticks are infusable with $(thing)Brew$(0) effects, just like containers, but take around ten times as much $(thing)Botanical Energy$(0) to do so.",
	"botania.page.incense1": "An $(item)Incense Stick$(0) can be placed on an $(item)Incense Plate$(0) by right-clicking on the latter with the former, and a simple click with a $(item)Flint and Steel$(0) will light it up. Once lit, a stick can not be retrieved.$(p)A single stick of incense will burn for sixty times as long as its liquid counterpart before needing to be replaced.",
	"botania.page.incense2": "$(item)Incense Plates$(0) that are burning $(item)Incense Sticks$(0) will provide the effects of the $(thing)Brew$(0) infused in the stick to any players in a 30-block radius of the plate.$(p)Not all $(thing)Brews$(0) can be infused into $(item)Incense Sticks$(0); for example, $(thing)Instant Health$(0) or $(thing)Absorption$(0) sticks won't brew, nor will any brews with more than one effect.",
	"botania.page.incense5": "For incense lovers who're also automation junkies, the $(item)Incense Plate$(0) can receive items through $(item)Hoppers$(0) or other inputs. It'll output a $(item)Comparator$(0) signal of 1 when it has a stick and 2 when it's burning it, and if a $(thing)Botanical Energy Burst$(0) with a $(l:mana/lens)$(item)Kindle Lens$(0)$(/l) hits a plate with an unlit stick, it'll light it.",
	"botania.page.incense3": "Incense is wincense",
	"botania.page.incense4": "I can incense it",
	"botania.entry.forestEye": "Eye of the Ancients",
	"botania.tagline.forestEye": "Animal detector",
	"botania.page.forestEye0": "The Ancients who used to watch over the world always looked out for the living beings on it. The $(item)Eye of the Ancients$(0), while not an actual eye, is the next best thing.$(p)An adjacent $(item)Comparator$(0) will output a redstone signal proportional to the number of nearby animals it can find.",
	"botania.page.forestEye1": "Its count starts from 2; with 2 animals around, it outputs a signal of strength 1; with 3 animals, signal strength 2; and so on.$(p)Unfortunately, time has worn down the sight of the Ancients, so this block can only see animals for about 6 blocks in any direction.",
	"botania.page.forestEye2": "Now you see me...",
	"botania.entry.openCrate": "Open Crate",
	"botania.tagline.openCrate": "A simple device to drop things",
	"botania.page.openCrate0": "Sometimes complex devices like $(item)Droppers$(0) or $(item)Dispensers$(0) can't offer enough precision or speed. A simple solution: Make a crate, then punch a hole in its bottom.$(p)Yeah, it's that easy.$(p)The $(item)Open Crate$(0) accepts each item from a $(item)Hopper$(0) or other item outputter, and drops the item directly below it.",
	"botania.page.openCrate1": "An interesting side-effect of the $(item)Open Crate$(0)'s construction is that, when given a redstone signal, any items it drops won't be picked up by flowers like the $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l), $(l:functional_flowers/rannuncarpus)$(item)Rannuncarpus$(0)$(/l), or $(l:functional_flowers/pollidisiac)$(item)Pollidisiac$(0)$(/l) for around ten seconds longer than they otherwise would.",
	"botania.page.openCrate2": "A super crate box",
	"botania.entry.forestDrum": "Drum of the Wild",
	"botania.tagline.forestDrum": "Harvest crops and uproot grass with mana bursts",
	"botania.page.forestDrum0": "The $(item)Drum of the Wild$(0) is, simply put, the $(l:tools/grass_horn)$(item)Horn of the Wild$(0)$(/l)'s percussion counterpart. It serves the exact same purpose as a handheld Horn, but as a block.$(p)A $(thing)Botanical Energy Burst$(0) colliding with it will produce a drumbeat that destroys nearby vegetation.",
	"botania.page.forestDrum1": "Note that the drum does not store mana; thus, to trigger it, a $(l:mana/redstone_spreader)$(item)Pulse Botanical Energy Spreader$(0)$(/l) or a $(l:tools/mana_blaster)$(item)Botanical Energy Blaster$(0)$(/l) is required.",
	"botania.page.forestDrum2": "But if you close your eyes...",
	"botania.entry.platform": "Abstruse Platform",
	"botania.tagline.platform": "Disguisable platform you can fall through",
	"botania.page.platform0": "When shaped into extremely specific patterns, $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) can be crafted into a selectively-permeable block. The $(item)Abstruse Platform$(0) has a physical body only for non-sneaking entities above it; sneaking entities or those coming from below will pass right through. $(thing)Botanical Energy Bursts$(0) will also travel through a Platform without any trouble.",
	"botania.page.platform2": "This block can be disguised as any other simple block by simply right-clicking the former with the latter. Right-clicking a disguised platform with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) spreads the disguise to all adjacent non-disguised blocks. Sneak-right clicking removes all disguises.$(p)Applying $(l:misc/phantom_ink)$(item)Phantom Ink$(0)$(/l) to a platform makes it completely invisible while retaining its other properties.",
	"botania.page.platform1": "It would be Ethereal but the name was taken",
	"botania.entry.manaConjuration": "Conjuring with Botanical Energy",
	"botania.tagline.manaConjuration": "Duplicate your resources with mana",
	"botania.page.manaConjuration0": "Similar to the $(thing)Alchemy Catalyst$(0), a catalyst also exists for $(thing)Conjuration$(0), the magic of cloning simple resources from pure $(thing)Botanical Energy$(0). Conjuration is performed similarly to $(l:devices/mana_alchemy)$(item)Alchemy$(0)$(/l), by tossing the relevant item into a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) with a catalyst attached below.",
	"botania.page.manaConjuration1": "Creating the catalyst",
	"botania.page.manaConjuration2": "Conjuring $(item)Redstone$(0)",
	"botania.page.manaConjuration3": "Conjuring $(item)Glowstone$(0)",
	"botania.page.manaConjuration4": "Conjuring $(item)Quartz$(0)",
	"botania.page.manaConjuration5": "Conjuring $(item)Coal$(0)",
	"botania.page.manaConjuration6": "Conjuring $(item)Snow$(0)",
	"botania.page.manaConjuration7": "Conjuring $(item)Netherrack$(0)",
	"botania.page.manaConjuration8": "Conjuring $(item)Soul Sand$(0)",
	"botania.page.manaConjuration9": "Conjuring $(item)Gravel$(0)",
	"botania.page.manaConjuration12": "Leaves",
	"botania.page.manaConjuration10": "Conjuring $(item)Leaves$(0)",
	"botania.page.manaConjuration11": "Conjuring $(item)Grass$(0)",
	"botania.entry.spectralPlatform": "Spectral Platform",
	"botania.tagline.spectralPlatform": "Disguisable platform with no solid body",
	"botania.page.spectralPlatform0": "The $(item)Spectral Platform$(0) is an $(l:devices/platform)$(item)Abstruse Platform$(0)$(/l) with even less presence-- in fact, no physical body whatsoever. The $(l:devices/platform)$(item)Abstruse Platform$(0)$(/l) is tangible in certain cases; the $(item)Spectral Platform$(0) is permeable to anything, regardless of its position.",
	"botania.page.spectralPlatform1": "This reminds me of a Puzzle",
	"botania.entry.gatherDrum": "Drum of the Gathering",
	"botania.tagline.gatherDrum": "Shear sheep and milk cows with mana bursts",
	"botania.page.gatherDrum0": "The $(item)Drum of the Gathering$(0) is, in effect, the rancher's $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l).$(p)When a $(thing)Botanical Energy Burst$(0) collides with it, any $(thing)Sheep$(0) around with grown fleece will be sheared, any $(thing)Chickens$(0) will get closer to laying their next egg, and any $(thing)Cows$(0), $(thing)Mooshrooms$(0), or $(thing)Goats$(0) with $(item)Empty Buckets$(0) below them will pour milk into the buckets.",
	"botania.page.gatherDrum1": "Tap your lands",
	"botania.entry.craftCrate": "Crafty Crate",
	"botania.tagline.craftCrate": "A way to craft automatically",
	"botania.page.craftCrate0": "As its name suggests, the $(item)Crafty Crate$(0) is a counterpart to the $(l:devices/open_crate)$(item)Open Crate$(0)$(/l), but with the ability to assemble items into other items as a $(item)Crafting Table$(0) would.$(p)Like a $(item)Crafting Table$(0), it has a 9-slot inventory, which can be filled with items in the shape of a crafting recipe.",
	"botania.page.craftCrate1": "Item slots are filled from left to right and top to bottom (as illustrated later). The $(item)Crafting Placeholder$(0), when input to the Crate, corresponds to an empty slot in a crafting table. This is used to allow for recipes with gaps (e.g. furnace, chest, pickaxe...) to be craftable as well.",
	"botania.page.craftCrate2": "Creating the placeholder",
	"botania.page.craftCrate3": "Finalizing a recipe can be done in two ways:$(p)Filling all 9 slots with either recipe components or placeholders will instantly try to craft and output the result, as well as any placeholders and/or leftovers remaining in the crafting grid (e.g. buckets when making cake).$(p)Note that the crate will $(o)not$() eject its contents if no recipe is possible.",
	"botania.page.craftCrate4": "Right-clicking the crate with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) (remember: $(item)Dispensers$(0) can do this) will also attempt a craft and eject the crate's contents afterward.$(p)If a crafting operation attempted this way fails, all inside items are simply ejected with no crafting procedure done.",
	"botania.page.craftCrate7": "Attaching a $(item)Comparator$(0) to a crate will have it emit a signal strength equivalent to the number of items inside the crate.",
	"botania.page.craftCrate5": "An example of crafting a $(item)Diamond Pickaxe$(0)",
	"botania.page.craftCrate6": "Assembly line in a box",
	"botania.page.craftCrate8": "The $(item)Crafty Crate$(0) can also be augmented with patterns. A pattern locks specific slots in the recipe, disallowing items from entering those slots as if there were placeholders there.$(p)There are several patterns, each of which can be applied by right-clicking on the crate (this doesn't consume the pattern).",
	"botania.page.craftCrate10": "Crafting Pattern",
	"botania.page.craftCrate9": "9 different patterns",
	"botania.entry.hourglass": "Hovering Hourglass",
	"botania.tagline.hourglass": "A simple timer, using the sands of time",
	"botania.page.hourglass0": "The ability to keep time is an essential one for anyone who wishes to build any redstone-y contraptions. A classical timer, however, can take up frankly unfortunate amounts of space, to say nothing about efficiency. The $(item)Hovering Hourglass$(0) is a simple, precise, sand-based timer. As its name implies, it's a hourglass that hovers and turns by itself.",
	"botania.page.hourglass1": "The hourglass can hold up to one stack of either $(item)Sand$(0), $(item)Red Sand$(0) or $(item)Soul Sand$(0), added via right-click. Right-clicking a filled hourglass removes its sand. Once sand is added, it'll start draining from one of the chambers into the other. Once the sand finishes draining, the hourglass emits one redstone pulse and flips, restarting the process.",
	"botania.page.hourglass2": "The amount of time between pulses is dependent on the type and quantity of sand in the chamber. A single block of $(item)Sand$(0) takes one second to fall, $(item)Red Sand$(0) ten seconds, and $(item)Soul Sand$(0) one minute. Sand types can't be mixed; the current time between pulses can be seen by holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) over the Hourglass.",
	"botania.page.hourglass3": "Note that sand can't be added incrementally by hand, so the size of the sand stack should be adjusted in-inventory.$(p)The sand in the hourglass can, however, be adjusted by $(item)Hoppers$(0) or similar means.",
	"botania.page.hourglass4": "Right-clicking an hourglass with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) locks (or unlocks) it. When locked, sand can't be added or removed from an hourglass (just in case someone right-clicks the hourglass on accident).$(p)If a $(thing)Botanical Energy Burst$(0) collides with an hourglass, it'll stem the flow of sand and pause the timer; another burst will continue the timer.",
	"botania.page.hourglass6": "$(l:mana/pool)$(item)Botanical Energy Powder$(0)$(/l) can be used in lieu of sand; doing this turns an hourglass from a $(thing)timer$(0) into a $(thing)counter$(0).$(p)Instead of sand flowing over time, the hourglass will drop one unit of powder every time a $(thing)Botanical Energy Burst$(0) collides with it. For example, ten pieces of powder in an hourglass will require 10 $(thing)Botanical Energy Bursts$(0) for a redstone pulse.",
	"botania.page.hourglass5": "The sands of time",
	"botania.entry.ghostRail": "Spectral Rail",
	"botania.tagline.ghostRail": "Send minecarts flying",
	"botania.page.ghostRail0": "Using a $(l:devices/spectral_platform)$(item)Spectral Platform$(0)$(/l) as a $(item)Rail$(0) component yields a $(item)Spectral Rail$(0), which makes $(item)Minecarts$(0) passing over it do interesting things: when launched off a $(item)Spectral Rail$(0), a minecart will float for a short distance and briefly gain the ability to pass through walls.$(p)The cart loses the ability if it lands on a rail or collides with any variant of $(l:alfhomancy/elf_resources)$(item)Dreamwood$(0)$(/l).",
	"botania.page.ghostRail1": "Spirit Tracks, you could say",
	"botania.entry.canopyDrum": "Drum of the Canopy",
	"botania.tagline.canopyDrum": "Destroy leaves en masse with mana bursts",
	"botania.page.canopyDrum0": "The $(item)Drum of the Canopy$(0) is like the $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l) in that it's the percussion counterpart of a greenery-wrecking horn. It serves the exact same purpose as the handheld $(l:tools/grass_horn)$(item)Horn of the Canopy$(0)$(/l), but as a block. It's operated identically to the $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l).",
	"botania.page.canopyDrum1": "The Pinking Drum",
	"botania.entry.cocoon": "Cocoon of Caprice",
	"botania.tagline.cocoon": "Hatch your own animals",
	"botania.page.cocoon0": "A cocoon is a symbol of change, of evolution.$(p)A $(item)Cocoon of Caprice$(0), when placed, will slowly evolve the rudimentary bits of life inside into a $(thing)Baby Animal$(0). More often than not, the cocoon will hatch into a farm animal, but on rare occasions, different animals such as $(thing)Wolves$(0) or $(thing)Horses$(0) can be created.",
	"botania.page.cocoon1": "A cocoon near water seems to create aquatic animals instead.$(p)Rumor has it that giving a cocoon $(item)Emeralds$(0), $(item)Chorus Fruit$(0), or a certain $(l:alfhomancy/gaia_ritual)$(item)otherworldly essence$(0)$(/l) will influence its outcome towards something... different. What such experiments would yield is anyone's guess, really.$(p)(Giving a cocoon an item can be done via right-click or by simply tossing the item.)",
	"botania.page.cocoon2": "New World, Perfect World",
	"botania.entry.manaBomb": "Botanical Energystorm Charge",
	"botania.tagline.manaBomb": "Botanical Energystorm Charge go BOOM. BOOM BOOM. BOOMBOOMBOOMBOOMBOOMBOOM",
	"botania.page.manaBomb0": "Infusing a $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirit$(0)$(/l) with some $(item)TNT$(0) creates a $(item)Botanical Energystorm Charge$(0), a type of explosive. In a sense. Once ignited with a $(item)Botanical Energy Burst$(0), the charge will create an unstable $(item)Botanical Energystorm Epicenter$(0). This will, over time, spawn supercharged explosive $(item)Botanical Energy Bursts$(0).$(p)Needless to say, only a maniac would unleash such a destructive force near anything valuable or important.",
	"botania.page.manaBomb1": "Prepare to face the mighty...",
	"botania.entry.teruTeruBozu": "Teru Teru Bozu",
	"botania.tagline.teruTeruBozu": "Weather control and cuteness overload",
	"botania.page.teruTeruBozu0": "$(item)Teru Teru Bozu$(0) are amulets that ward away bad weather. Simply crafting one of these and placing it in the world will decrease the durations of $(thing)Rain-$(0) and $(thing)Snowstorms$(0). During bad weather, offering it (via right-click or throw) a $(item)Sunflower$(0) will make the sun return. Attaching a $(item)Redstone Comparator$(0) to one of these allows it to detect bad weather.",
	"botania.page.teruTeruBozu1": "What makes the Sunflower so special, anyway?",
	"botania.page.teruTeruBozu2": "While $(item)Teru Teru Bozu$(0) love $(item)Sunflowers$(0), offering a $(item)Blue Orchid$(0) may put a dampener on both their mood and the weather.",
	"botania.entry.avatar": "Livingwood Avatar",
	"botania.tagline.avatar": "Rod effects in a block",
	"botania.page.avatar0": "Carving some $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) into a humanoid and giving it a $(l:mana/pool)$(item)Botanical Energy Diamond$(0)$(/l) for a heart yields an apparatus known as the $(item)Livingwood Avatar$(0). By itself, the block is just a pretty face; however, giving it a $(thing)Rod$(0) enables it to cast magic. At the cost of $(thing)Botanical Energy$(0), from a spreader, of course.",
	"botania.page.avatar1": "Not all $(thing)Rods$(0) can be used by an avatar. Any that do, however, are detailed in this book.$(p)Try out the $(l:tools/tornado_rod)$(item)Rod of the Skies$(0)$(/l), $(l:tools/fire_rod)$(item)Rod of the Hells$(0)$(/l) and $(l:tools/divining_rod)$(item)Rod of the Plentiful Mantle$(0)$(/l), for starters.$(p)Applying a redstone signal to the avatar will prevent it from casting.",
	"botania.page.avatar2": "But is it an anime?",
	"botania.entry.felPumpkin": "Fel Pumpkin",
	"botania.tagline.felPumpkin": "A pumpkin that can spawn blazes",
	"botania.page.felPumpkin0": "A $(item)Fel Pumpkin$(0) is a demented infusion of a $(item)Pumpkin$(0) with the fel spirits of slain monsters. This vile pumpkin can be placed atop two $(item)Iron Bars$(0), as one would with snow blocks for a $(thing)Snow Golem$(0), to spawn a $(thing)Blaze$(0).$(p)$(thing)Blazes$(0) thusly spawned are somewhat fragile, and drop a smattering of $(item)Blaze Powder$(0) in place of a $(item)Blaze Rod$(0).",
	"botania.page.felPumpkin1": "Spooky scary pumpkin",
	"botania.entry.animatedTorch": "Animated Torch",
	"botania.tagline.animatedTorch": "Compact systems with a floating redstone torch",
	"botania.page.animatedTorch0": "The $(item)Animated Torch$(0) is simply a $(item)Redstone Torch$(0) with a spark of magical autonomy. And the ability to hover.$(p)The torch will point horizontally when placed, providing a redstone signal in that direction and no other. Sneak-right clicking the torch will rotate it 90 degrees, pointing the signal in the new direction instead.",
	"botania.page.animatedTorch1": "By default, the torch is in $(thing)Toggle$(0) mode: whenever the torch is actuated (by either a $(thing)Botanical Energy Burst$(0) or an adjacent $(l:devices/hourglass)$(item)Hovering Hourglass$(0)$(/l)), it'll turn 180 degrees, serving as a T flip-flop.",
	"botania.page.animatedTorch2": "Using a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) on the torch changes its mode. The default mode is $(thing)Toggle$(0), as previously stated; the other two modes are $(thing)Rotate$(0), in which the torch rotates 90 degrees each actuation, and $(thing)Random$(0), in which the torch points randomly each actuation.",
	"botania.page.animatedTorch3": "It's fallen and it can't get up",
	"botania.entry.manaBlaster": "Botanical Energy Blaster",
	"botania.tagline.manaBlaster": "Portable Botanical Energy Spreader, with lenses!",
	"botania.page.manaBlaster0": "The $(item)Botanical Energy Blaster$(0) simply fires $(thing)Botanical Energy Bursts$(0). While shaped like a pistol for easy handling, it's not so much a firearm as it is a portable $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l).$(p)By drawing $(thing)Botanical Energy$(0) from $(thing)Botanical Energy-carrying items$(0) in the holder's inventory, it fires mana bursts from the wielder's current position and bearing.",
	"botania.page.manaBlaster1": "These bursts differ slightly from the ones fired from spreaders: they travel faster, but carry only three-quarters of the $(thing)Botanical Energy$(0) a spreader's burst would. The blaster also has a short cooldown after firing before it can shoot again.",
	"botania.page.manaBlaster2": "$(l:mana/lens)$(item)Botanical Energy Lenses$(0)$(/l) function in conjunction with the blaster. To attach one to a blaster, craft them together in a crafting table; to remove the lens, simply place the $(item)Botanical Energy Blaster$(0) back on the crafting grid.$(p)A $(thing)Haste$(0) effect on a wielder decreases their blaster's cooldown time.",
	"botania.page.manaBlaster3": "We need moar dakka",
	"botania.entry.grassSeeds": "Pasture Seeds",
	"botania.tagline.grassSeeds": "Seeds to create Grass, Podzol and Mycelium",
	"botania.page.grassSeeds0": "Watching the slow grow of $(item)Grass$(0) is seldom a fun activity. $(item)Tall Grass$(0), infused with $(thing)Botanical Energy$(0), becomes $(item)Pasture Seeds$(0), which will grow grass in a nearby area when used on a $(item)Dirt$(0) block, either by hand or in a $(item)Dispenser$(0).$(p)Other dirt-type blocks can also be grown, such as $(item)Podzol$(0) or $(item)Mycelium$(0), from alternative seeds.",
	"botania.page.grassSeeds1": "$(item)Pasture Seeds$(0) for $(item)Grass$(0)",
	"botania.page.grassSeeds2": "$(item)Boreal Seeds$(0) for $(item)Podzol$(0)",
	"botania.page.grassSeeds3": "$(item)Infestation Spores$(0) for $(item)Mycelium$(0)",
	"botania.page.grassSeeds4": "An additional six types of $(item)Pasture Seeds$(0) can be created, for alternative grasslike blocks with various textures.$(p)These spread to dirt like normal and can sustain any plant a block of grass can. Similarly, they may only be picked up with $(thing)Silk Touch$(0). However, these blocks don't decay back into dirt if covered.",
	"botania.page.grassSeeds5": "The alternate $(item)Pasture Seeds$(0)",
	"botania.entry.dirtRod": "Rod of the Lands",
	"botania.tagline.dirtRod": "A rod for creating dirt",
	"botania.page.dirtRod0": "The $(item)Rod of the Lands$(0) is a simple tool: by drawing $(thing)Botanical Energy$(0) from the user's inventory (sourced from a $(l:mana/mana_tablet)$(item)Botanical Energy Tablet$(0)$(/l) or similar), it can conjure a $(item)Dirt$(0) block and place it in the world.$(p)For the same $(thing)Botanical Energy$(0) cost, this item can provide $(item)Dirt$(0) to the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l).",
	"botania.page.dirtRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l); an avatar holding this rod will periodically use its own $(thing)Botanical Energy$(0) to place a block of $(item)Dirt$(0) before itself.",
	"botania.page.dirtRod1": "The Dirty Stick",
	"botania.entry.terraformRod": "Rod of the Terra Firma",
	"botania.tagline.terraformRod": "A rod for terraforming",
	"botania.page.terraformRod0": "While digging away at dirt with a shovel is definitely a functional means of landscaping, flattening huge tracts of land can get somewhat arduous.$(p)The $(item)Rod of the Terra Firma$(0), by contrast, terraforms in a quicker and environmentally-friendlier manner.",
	"botania.page.terraformRod1": "This rod, will, at a nontrivial cost of $(thing)Botanical Energy$(0) from the user's inventory, flatten surrounding land to your own altitude. For this to happen, charge it by $(thing)holding right-click$(0), and slowly but surely, the nearby terrain will be flattened to your level, either by placing $(item)Dirt$(0) or by removing blocks.",
	"botania.page.terraformRod2": "$(l)Blocks removed by the rod are non-recoverable.$()$(p)The terrain will adapt to the changes as best as it can (up to a distance limit) to avoid weirdly-shaped hills and so on. The flattening, thus, will follow the terrain's natural shape.$(p)Note that the rod will completely cease to function below sea level.",
	"botania.page.terraformRod3": "Quite a justicar",
	"botania.entry.manaGear": "Infused Equipment",
	"botania.tagline.manaGear": "Iron-tier equipment that repairs itself with Botanical Energy",
	"botania.page.manaGear0": "$(item)Infused$(0), like other metals, can be shaped into tools and armor alike.$(p)Tools or armor crafted from this material will share most of their qualities with $(item)Iron$(0), albeit with superior enchantability and durability. Additionally, all $(item)Infused$(0) items can heal their durabilities with $(thing)Botanical Energy$(0) from their user's inventory (e.g. in a $(l:mana/mana_tablet)$(item)Botanical Energy Tablet$(0)$(/l)).",
	"botania.page.manaGear10": "Some $(item)Infused$(0) tools perform special actions when right-clicked: the $(item)Pickaxe$(0) will place a torch from the user's inventory, and the $(item)Axe$(0) will do the same with a sapling.$(p)Do note that $(item)Shears$(0) made of mana-based materials will trigger tripwires, unlike iron ones.",
	"botania.page.manaGear1": "The $(item)Infused Pickaxe$(0)",
	"botania.page.manaGear2": "The $(item)Infused Shovel$(0)",
	"botania.page.manaGear3": "The $(item)Infused Axe$(0)",
	"botania.page.manaGear3a": "The $(item)Infused Hoe$(0)",
	"botania.page.manaGear4": "The $(item)Infused Shears$(0)",
	"botania.page.manaGear5": "The $(item)Infused Sword$(0)",
	"botania.page.manaGear6": "The $(item)Infused Helmet$(0)",
	"botania.page.manaGear7": "The $(item)Infused Chestplate$(0)",
	"botania.page.manaGear8": "The $(item)Infused Leggings$(0)",
	"botania.page.manaGear9": "The $(item)Infused Boots$(0)",
	"botania.entry.grassHorn": "Horn of the Wild",
	"botania.tagline.grassHorn": "Clear out all grass and crops around you",
	"botania.page.grassHorn0": "Clearing out large areas of $(item)Tall Grass$(0) by hand is a nuisance, as is the process of harvesting large fields of crops.$(p)Simply blowing into the $(item)Horn of the Wild$(0) will cause any nearby vegetation to quickly uproot, leaving behind drops as if they had been broken by hand.$(p)The horn can be tuned to break $(item)leaves$(0) or $(item)snow$(0) instead.",
	"botania.page.grassHorn1": "Crafting the horn",
	"botania.page.grassHorn2": "Adjusting for $(item)Leaves$(0)",
	"botania.page.grassHorn3": "Adjusting for $(item)Snow$(0)",
	"botania.entry.terrasteelArmor": "Terrasteel Armor",
	"botania.tagline.terrasteelArmor": "Netherite-tier armor with Infused properties",
	"botania.page.terrasteelArmor0": "Armor made out of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l), much like its $(item)Infused$(0)-based counterpart, can use $(thing)Botanical Energy$(0) from the inventory to heal damage.$(p)However, its properties are comparable more to $(item)Netherite$(0) armor than to $(item)Iron$(0).",
	"botania.page.terrasteelArmor1": "The $(item)Terrasteel Helmet$(0)",
	"botania.page.terrasteelArmor2": "The $(item)Terrasteel Chestplate$(0)",
	"botania.page.terrasteelArmor3": "The $(item)Terrasteel Leggings$(0)",
	"botania.page.terrasteelArmor4": "The $(item)Terrasteel Boots$(0)",
	"botania.entry.terraSword": "Terra Blade",
	"botania.tagline.terraSword": "A sword that fires a beam that damages mobs",
	"botania.page.terraSword0": "The $(item)Terra Blade$(0), crafted from $(l:basics/terrasteel)$(item)Terrasteel Ingots$(0)$(/l), is a sword infused with the strength of nature. It's on par with a $(item)Netherite Sword$(0) in terms of raw power, and when swung, can sometimes fire a beam that will deal as much as a melee hit would. Additionally, it can use $(thing)Botanical Energy$(0) for durability, much like $(l:tools/mana_gear)$(item)Infused Tools$(0)$(/l) can.",
	"botania.page.terraSword1": "No Broken Hero Sword",
	"botania.entry.terraPick": "Terra Shatterer",
	"botania.tagline.terraPick": "Upgradable pickaxe with large area-of-effect powers",
	"botania.page.terraPick0": "The $(item)Terra Shatterer$(0) is a tool that, thanks to the sheer quantity of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) in its recipe, can absorb absolutely ludicrous amounts of $(thing)Botanical Energy$(0).$(p)The tool functions very much like a $(l:mana/mana_tablet)$(item)Botanical Energy Tablet$(0)$(/l) when tossed on a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l). However, any $(thing)Botanical Energy$(0) absorbed can't be released again, so it's nonviable as a storage device.",
	"botania.page.terraPick1": "The amount of $(thing)Botanical Energy$(0) stored in the tool establishes its $(thing)Rank$(0). Ranks progress as follows: $(thing)D$(0), $(thing)C$(0), $(thing)B$(0), $(thing)A$(0), $(thing)S$(0), and $(thing)SS$(0), with $(thing)D$(0) being the lowest rank and $(thing)SS$(0) the highest.$(p)The amount of $(thing)Botanical Energy$(0) required to advance from rank to rank increases exponentially as the rank does. To advance from $(thing)D$(0) to $(thing)C$(0), for starters, a Shatterer requires just a few seconds of exposure to a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l).",
	"botania.page.terraPick2": "To advance from rank $(thing)C$(0) to rank $(thing)B$(0), a full $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l) is required, and the cost increases tenfold for each rank thereafter up to $(thing)SS$(0).$(p)The rank of the tool does not change its speed; rather, it increases the range of its $(thing)Active Ability$(0).$(p)A sneak right-click will toggle the Shatterer's Ability on or off.",
	"botania.page.terraPick3": "When the Shatterer's Ability is active, it can break many blocks in a wide surface area at once. At rank $(thing)C$(0), it breaks a narrow column of blocks; at rank $(thing)B$(0), it increases to a square, and surface areas increase from there on upward. Note that the rank-$(thing)D$(0) tool does not have an ability. The Shatterer, when active, continuously consumes its internal $(thing)Botanical Energy$(0) when $(l)not$() mining.",
	"botania.page.terraPick4": "The tool takes damage for every single block broken, so a decent supply of $(thing)Botanical Energy$(0) in the wielder's inventory is a must for higher ranks: the tool will use $(thing)Botanical Energy$(0) for durability (like $(l:tools/mana_gear)$(item)Infused Tools$(0)$(/l) do).$(p)Finally, a Shatterer on the ground will never despawn.",
	"botania.page.terraPick5": "WE'RE MINING IN THE DATABASE WOW WOW",
	"botania.entry.waterRod": "Rod of the Seas",
	"botania.tagline.waterRod": "A rod for creating water",
	"botania.page.waterRod0": "Similarly to its land-themed counterpart, the $(item)Rod of the Seas$(0) will (at the cost of some $(thing)Botanical Energy$(0)) place a block of $(item)Water$(0) wherever it's used. Furthermore, it can refill a $(l:basics/apothecary)$(item)Petal Apothecary$(0)$(/l), as well as empty $(item)Buckets$(0) in the inventory.",
	"botania.page.waterRod1": "Keep the Earth clean, it isn't Uranus",
	"botania.entry.elfGear": "Elementium Equipment",
	"botania.tagline.elfGear": "Infused equivalent gear with special properties",
	"botania.page.elfGear0": "Similarly to other metals, $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) can be shaped into tools and armor.$(p)The respective armor components each have decent damage resistances (same as manasteel armor), as well as the ability to drain $(thing)Botanical Energy$(0) to heal damage.",
	"botania.page.elfGear1": "Each piece of armor will, when its bearer is harmed, have a chance to spawn a $(thing)Pixie$(0) to fly after the aggressor, dealing some decent damage.$(p)The more pieces of $(item)Elementium Armor$(0) equipped, the higher the chance becomes. Additionally, each of the tools in the set comes with its own unique ability.",
	"botania.page.elfGear2": "First, the $(item)Elementium Pickaxe$(0) will clear away $(item)Cobblestone$(0), $(item)Dirt$(0), $(item)Netherrack$(0), and other common materials, leaving behind only ores and fine resources. Certain blocks are considered $(o)semi-disposable$(), meaning they won't be voided when broken while sneaking. $(p)Combining the $(item)Elementium Pickaxe$(0) with a $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) in a crafting square allows for the latter to take on the former's power. This can't be undone.",
	"botania.page.elfGear3": "The $(item)Elementium Pickaxe$(0)",
	"botania.page.elfGear4": "The $(item)Elementium Shovel$(0) will, if the block broken is affected by gravity ($(item)Gravel$(0), $(item)Sand$(0), etc), also destroy all blocks of that material above/below it. No more gravel falling while mining!",
	"botania.page.elfGear5": "The $(item)Elementium Shovel$(0)",
	"botania.page.elfGear6": "The $(item)Elementium Axe$(0) doubles as a weapon. If used to deal the finishing blow to any $(thing)Zombie$(0) or $(thing)Skeleton$(0) variant, $(thing)Creeper$(0), $(thing)Piglin$(0), or other $(thing)Player$(0), it may decapitate its victim, leaving a severed head or skull behind.$(p)Unlike usual axes, the $(item)Elementium Axe$(0) supports the $(thing)Looting$() enchantment, which will increase the chance of skull drops.",
	"botania.page.elfGear7": "The $(item)Elementium Axe$(0)",
	"botania.page.elfGear7a": "The $(item)Elementium Hoe$(0) will instantly moisten farmland it creates, regardless of proximity to water, or whether water can even exist in the vicinity. Perfect for impatient farmers!",
	"botania.page.elfGear7b": "The $(item)Elementium Hoe$(0)",
	"botania.page.elfGear8": "The $(item)Elementium Shears$(0) can, when drawn back like a bow, speedily shear nearby sheep within a large area of effect centered on the holder.",
	"botania.page.elfGear9": "The $(item)Elementium Shears$(0)",
	"botania.page.elfGear10": "Finally, the $(item)Elementium Sword$(0), when held, increases the chance of a $(thing)Pixie$(0) spawning when hit (this holds true even when no $(item)Elementium Armor$(0) is worn), and augments the strength of any $(thing)Pixies$(0) spawned.",
	"botania.page.elfGear11": "The $(item)Elementium Sword$(0)",
	"botania.page.elfGear12": "The $(item)Elementium Helmet$(0)",
	"botania.page.elfGear13": "The $(item)Elementium Chestplate$(0)",
	"botania.page.elfGear14": "The $(item)Elementium Leggings$(0)",
	"botania.page.elfGear15": "The $(item)Elementium Boots$(0)",
	"botania.entry.openBucket": "Extrapolated Bucket",
	"botania.tagline.openBucket": "A bucket that destroys anything that comes inside",
	"botania.page.openBucket0": "A bucket fashioned from $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) seems to behave strangely: liquids dumped into by it simply vanish into the ether, never to be seen again. This makes it a useful tool for fluid cleanup.",
	"botania.page.openBucket1": "A Souvenir from Lewis",
	"botania.entry.rainbowRod": "Rod of the Bifrost",
	"botania.tagline.rainbowRod": "A rod for creating rainbow bridges (and fancy building blocks)",
	"botania.page.rainbowRod0": "The $(thing)Bifrost$(0) is the legendary rainbow bridge that connects our world and the realm of the gods.$(p)While the $(item)Rod of the Bifrost$(0) can't really do $(o)that$(), it allows wielder to summon a rainbow bridge from $(thing)Botanical Energy$(0) in the direction they look.",
	"botania.page.rainbowRod1": "This bridge can extend up to a hundred blocks away, and will vanish after about thirty seconds.$(p)Only one bridge can be created for any given $(item)Rod of the Bifrost$(0) at a time; as soon as the old bridge vanishes, a new one can be created.",
	"botania.page.rainbowRod6": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). An avatar holding one will use its $(thing)Botanical Energy$(0) to create a rainbow bridge along its line of sight whenever a player approaches.",
	"botania.page.rainbowRod2": "Going my way!! Cut open a path and go!",
	"botania.page.rainbowRod4": "Rainbow $(item)Shimmerrock$(0)",
	"botania.page.rainbowRod5": "Rainbow $(item)Shimmerwood Planks$(0)",
	"botania.page.rainbowRod7": "$(item)Fabulous Botanical Energy Pool$(0)! Stores as much as a normal one",
	"botania.entry.tornadoRod": "Rod of the Skies",
	"botania.tagline.tornadoRod": "A rod for jumping high into the sky",
	"botania.page.tornadoRod0": "The $(item)Rod of the Skies$(0) uses $(thing)Botanical Energy$(0) to launch its user high in the air.$(p)To use it, simply right-click with it and watch yourself soar.$(p)The rod, after usage, will briefly enter a mode where it negates fall-damage, keeping its user safe.",
	"botania.page.tornadoRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). When so given, an avatar will use its $(thing)Botanical Energy$(0) to launch any players that jump near the avatar as if they'd used the rod themselves.$(p)While gliding with $(item)Elytra$(0), using this rod will grant a small boost similar to a $(item)Firework$(0). An avatar holding the rod provides a greater boost to players gliding nearby.",
	"botania.page.tornadoRod1": "A treasure from Lorule",
	"botania.entry.fireRod": "Rod of the Hells",
	"botania.tagline.fireRod": "A rod for summoning circles of flame",
	"botania.page.fireRod0": "The $(item)Rod of the Hells$(0) contains the very essence of fire. When used on the ground, for a moderate $(thing)Botanical Energy$(0) cost, it'll summon a circle of fire that will burn anything within.$(p)The ring has a radius of about five blocks, and takes a small amount of time to spin up to full ferocity. Do note that, once ignited, the fire burns anything living in it, its own caster included.",
	"botania.page.fireRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). An avatar holding one will continually use its own $(thing)Botanical Energy$(0) to maintain a ring of flame around itself.",
	"botania.page.fireRod1": "Through the fire and the flames",
	"botania.entry.vineBall": "Vine Balls",
	"botania.tagline.vineBall": "Throwable vines you can climb like ladders",
	"botania.page.vineBall0": "$(item)Ladders$(0) can't support their own weight; they require supporting blocks. $(item)Vines$(0) don't, but aren't strong enough to be climbable by pushing towards them; you'll just end up walking right through them instead.$(p)On the other hand, when a bunch of $(item)Vines$(0) are balled up, they yield a throwable item that creates a climbable string of strong $(item)Vines$(0) on impact.",
	"botania.page.vineBall1": "Combining some $(item)Livingwood Twigs$(0) with a $(item)Rune of Air$(0) yields a slingshot that lets these $(item)Vine Balls$(0) ignore gravity entirely.",
	"botania.page.vineBall2": "This would be in Vineacraft...",
	"botania.page.vineBall3": "...if that actually existed.",
	"botania.entry.laputaShard": "Shard of Laputa",
	"botania.tagline.laputaShard": "Raise parts of your world as floating islands",
	"botania.page.laputaShard0": "To abbreviate the complex magical sequences in its creation: combining certain specific resources, including $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), allows one to create a shard of power that, when shattered upon the ground, will lift a spheroid area around the point it was smashed high into the air.",
	"botania.page.laputaShard2": "A freshly-created shard will lift a sphere of about 14 blocks in radius, but the shard's radius can be upgraded with additional $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l); each shard adds another block to the radius, up to a radius of 33 blocks. Note that a larger shard can take at least ten minutes, and possibly much more, to finish its lifting.",
	"botania.page.laputaShard1": "Look, Shiro, Laputa exists!",
	"botania.page.laputaShard3": "Size does matter",
	"botania.entry.virus": "Equestrian Virus",
	"botania.tagline.virus": "Superpowered horses",
	"botania.page.virus0": "Combining certain ingredients can create a type of virus that alters the genetic makeup of equestrian life.$(p)Using one of these viruses on a $(thing)Horse$(0) will alter its genetic code, transforming it into a $(thing)Zombie$(0) or $(thing)Skeleton Horse$(0) and vastly augmenting the $(thing)Horse$(0)'s abilities in the process.",
	"botania.page.virus1": "No ponies here",
	"botania.page.virus2": "None here either",
	"botania.entry.skyDirtRod": "Rod of the Highlands",
	"botania.tagline.skyDirtRod": "A rod for creating sky-dirt",
	"botania.page.skyDirtRod0": "The $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l) is a practical tool, but being able to place $(item)Dirt$(0) on $(o)nothing$() would be even greater.$(p)The $(item)Rod of the Highlands$(0) does just that: it maintains the original power of the $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l), but can also place $(item)Dirt$(0) in midair (for an increased $(thing)Botanical Energy$(0) cost).",
	"botania.page.skyDirtRod1": "Dirty Stick Mark II",
	"botania.entry.glassPick": "Vitreous Pickaxe",
	"botania.tagline.glassPick": "A pickaxe with built-in silk touch for glass",
	"botania.page.glassPick0": "Placing $(item)Glass$(0) wrongly and needing to break it can be a heart-shattering experience. Luckily, a $(item)Vitreous Pickaxe$(0) mining $(item)Glass$(0) blocks will yield them as items-- it's like cheap $(thing)Silk Touch$(0) for glass!",
	"botania.page.glassPick1": "Poor man's silk touch",
	"botania.entry.diviningRod": "Rod of the Plentiful Mantle",
	"botania.tagline.diviningRod": "A rod for finding ores",
	"botania.page.diviningRod0": "The $(item)Rod of the Plentiful Mantle$(0) has the ability (for a moderate $(thing)Botanical Energy$(0) cost) to divine in a modest radius around its user for ores. These will emit a brief glow through walls, allowing them to be easily seen.$(p)Identical ores will glow identical colors, though colors may not be the same over separate uses.",
	"botania.page.diviningRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). When so given, the avatar will use its $(thing)Botanical Energy$(0) to show all nearby ores continually, as if the rod was being used by a player. Glow colors, in this case, will remain the same so long as the avatar isn't moved.",
	"botania.page.diviningRod1": "One day Pahimar will deliver",
	"botania.entry.gravityRod": "Rod of the Shaded Mesa",
	"botania.tagline.gravityRod": "A rod for lifting and throwing mobs",
	"botania.page.gravityRod0": "The $(item)Rod of the Shaded Mesa$(0) is a powerful artifact; legend has it that the first of these devices was found lying atop a dusky geographical feature next to a single crowbar.$(p)To use this device, aim it at a mob or item and hold right-click to pick it up. Releasing right-click will drop the held entity, while punching with it will toss the entity in a powerful burst.",
	"botania.page.gravityRod1": "This power does not come free, of course. Its use requires a constant drain of $(thing)Botanical Energy$(0) from the user's inventory.",
	"botania.page.gravityRod2": "bun pls",
	"botania.entry.missileRod": "Rod of the Unstable Reservoir",
	"botania.tagline.missileRod": "A rod for pewpew",
	"botania.page.missileRod0": "The $(item)Rod of the Unstable Reservoir$(0) is a weapon at its strongest against a large crowd of foes. When used, it'll materialize from $(thing)Botanical Energy$(0) countless arcane missiles that home in on targets at random.",
	"botania.page.missileRod2": "This rod can be given to a $(l:devices/avatar)$(item)Livingwood Avatar$(0)$(/l). An avatar with one will attack nearby mobs with missiles, using its own $(thing)Botanical Energy$(0) to do so.",
	"botania.page.missileRod1": "Zapzapzapzap",
	"botania.entry.craftingHalo": "Assembly Halo",
	"botania.tagline.craftingHalo": "Portable crafting at its quickest",
	"botania.page.craftingHalo0": "Lugging around a $(item)Crafting Table$(0) is a generally troublesome task. The $(item)Assembly Halo$(0), thus, is a portable $(item)Crafting Table$(0), as well as a quick-start crafting option. Holding the item displays a \"halo\" of recipe slots around the holder, and right-clicking the displayed $(item)Crafting Table$(0) will open a crafting interface.",
	"botania.page.craftingHalo1": "As long as the item is kept in-inventory, it'll remember its last recipe.$(p)Right-clicking an empty slot of the halo will save the last-used recipe to that slot, and right-clicking a slot with a recipe saved will attempt to craft it from available items. Sneak-punching a saved recipe will delete it.",
	"botania.page.craftingHalo2": "It has no taste if you cook it from the menu",
	"botania.entry.clip": "Lens Clip",
	"botania.tagline.clip": "A Botanical Energy Blaster upgrade that lets it have multiple lenses",
	"botania.page.clip0": "While a formidable and versatile tool, the $(l:tools/mana_blaster)$(item)Botanical Energy Blaster$(0)$(/l)'s greatest downfall is its lack of an ability to hot-swap $(l:mana/lens)$(item)Lenses$(0)$(/l). But no more. The $(item)Lens Clip$(0) will attach to a $(l:tools/mana_blaster)$(item)Botanical Energy Blaster$(0)$(/l) in a crafting grid and allow it to store up to 6 lenses rather than just one.$(p)After all, Russian Roulette's just not the same without a gun...",
	"botania.page.clip1": "Adding and removing $(l:mana/lens)$(item)Lenses$(0)$(/l) works just as before; the lens is added or removed in the slot that the clip is currently on.$(p)To change this slot (and therefore the selected lens), simply sneak-right click the $(l:tools/mana_blaster)$(item)Botanical Energy Blaster$(0)$(/l) in the air.",
	"botania.page.clip2": "An expansion of blasting",
	"botania.entry.cobbleRod": "Rod of the Depths",
	"botania.tagline.cobbleRod": "A rod for creating cobble",
	"botania.page.cobbleRod0": "The $(item)Rod of the Depths$(0) is a more geological variant to the $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l); it does exactly the same thing, but with $(item)Cobblestone$(0) and for a slightly higher price.$(p)For that same $(thing)Botanical Energy$(0) cost, this item can provide $(item)Cobblestone$(0) to the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l).",
	"botania.page.cobbleRod1": "It's cobbling time",
	"botania.entry.smeltRod": "Rod of the Molten Core",
	"botania.tagline.smeltRod": "A rod for smelting blocks",
	"botania.page.smeltRod0": "The $(item)Rod of the Molten Core$(0) has the ability to focus heat drawn from the world's core. Focusing it (by holding right-click) at a block in the world that can be smelted into a different block will smelt it into that block.$(p)For example, $(item)Cobblestone$(0) will smelt into $(item)Stone$(0) and then into $(item)Smooth Stone$(0), $(item)Sand$(0) melts into $(item)Glass$(0), and so on.",
	"botania.page.smeltRod1": "No raid party required",
	"botania.entry.worldSeed": "World Seed",
	"botania.tagline.worldSeed": "Single-use jump to world spawn",
	"botania.page.worldSeed0": "$(item)World Seeds$(0) are energized pieces of elemental matter with the ability to return their user to the world's spawn point.$(p)If its user is 24 or more blocks from the world's spawnpoint, a right-click with one held will instantly teleport them to that location, consuming the seed in the process.",
	"botania.page.worldSeed1": "Where the heart is",
	"botania.entry.spellCloth": "Spellbinding Cloth",
	"botania.tagline.spellCloth": "Wipe enchantments and curses off items",
	"botania.page.spellCloth0": "$(l:tools/manaweave)$(item)Botanical Energyweave Cloth$(0)$(/l), when combined with a $(l:mana/pool)$(item)Botanical Energy Pearl$(0)$(/l)'s displacive properties, can become a type of cloth that dispels all $(thing)Enchantments$(0) or $(thing)Curses$(0) it touches.$(p)Combining the $(item)Spellbinding Cloth$(0) with any enchanted item in a crafting table will remove all enchantments, including curses, from that item (at the cost of some of the cloth's durability).",
	"botania.page.spellCloth1": "Oldest item in the book",
	"botania.entry.thornChakram": "Thorn Chakram",
	"botania.tagline.thornChakram": "Throwable vine weapon that bounces and poisons",
	"botania.page.thornChakram0": "The $(item)Thorn Chakram$(0) is a thrown weapon crafted from $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) and plant matter. When thrown, a chakram pierces through enemies, dealing damage with a chance to leave behind poison. It bounces off blocks, and returns to its thrower after about three seconds like a boomerang.$(p)Up to 6 $(item)Thorn Chakrams$(0) can be stacked together, making them deadly in closed spaces.",
	"botania.page.thornChakram1": "Spores and stingers",
	"botania.entry.fireChakram": "Flare Chakram",
	"botania.tagline.fireChakram": "A burning Thorn Chakram",
	"botania.page.fireChakram0": "$(item)Blaze Powder$(0) and $(l:alfhomancy/elf_resources)$(item)Pixie Dust$(0)$(/l), when applied to a $(l:tools/thorn_chakram)$(item)Thorn Chakram$(0)$(/l), turn the already potent weapon into a $(item)Flare Chakram$(0).$(p)The $(item)Flare Chakram$(0) works nearly the same as the original $(l:tools/thorn_chakram)$(item)Thorn Chakram$(0)$(/l), except it sets mobs on fire too. After all, you can't make bacon from just vegetable matter, can you?",
	"botania.page.fireChakram1": "It's pretty lit",
	"botania.entry.overgrowthSeed": "Overgrowth Seed",
	"botania.tagline.overgrowthSeed": "An elusive object that powers up flowers",
	"botania.page.overgrowthSeed0": "An $(item)Overgrowth Seed$(0) is an elusive item that, when planted on $(item)Grass$(0), spells it into $(item)Enchanted Soil$(0). Flowers that are planted on this $(item)Enchanted Soil$(0) will function at twice their normal speed.",
	"botania.page.overgrowthSeed1": "Unfortunately, no method of actually creating these elusive seeds is known. They have, however, allegedly been spotted by historians in ancient structures and temples. Perhaps...?",
	"botania.entry.livingwoodBow": "Livingwood Bow",
	"botania.tagline.livingwoodBow": "A stronger bow that regenerates using Botanical Energy",
	"botania.page.livingwoodBow0": "The $(item)Livingwood Bow$(0) is (as its name suggests) a bow made of $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l), strung with $(l:mana/pool)$(item)Infused String$(0)$(/l). Due to its sturdier construction, it'll last longer than a normal $(item)Bow$(0). It'll also repair itself using $(thing)Botanical Energy$(0), the same way $(l:tools/mana_gear)$(item)Infused Tools$(0)$(/l) do.",
	"botania.page.livingwoodBow1": "Does it shoot airplanes?",
	"botania.entry.crystalBow": "Crystal Bow",
	"botania.tagline.crystalBow": "A faster bow that creates arrows from Botanical Energy",
	"botania.page.crystalBow0": "Crafted with a $(l:alfhomancy/elf_resources)$(item)Dragonstone$(0)$(/l), the $(item)Crystal Bow$(0) is a ranged weapon with the ability to conjure arrows from $(thing)Botanical Energy$(0), as if the bow were enchanted with $(thing)Infinity$(0). Similarly to the $(l:tools/livingwood_bow)$(item)Livingwood Bow$(0)$(/l), it'll repair itself using $(thing)Botanical Energy$(0).$(p)Thanks to the bow's lightweight and flexible components, it also fires arrows much harder than a wooden one would.",
	"botania.page.crystalBow1": "An improved model, fixed reverting to a seed",
	"botania.entry.temperanceStone": "Stone of Temperance",
	"botania.tagline.temperanceStone": "A limiter for the power of the Terrasteel Tools",
	"botania.page.temperanceStone0": "The $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) can tear through huge tracts of land like lightning when charged to its maximum potential; however, this might not always be the user's intention. A small, 3x3 region might be more fitting in certain cases; thus, an active $(item)Stone of Temperance$(0) in the inventory will prevent a $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) from breaking any wider areas.",
	"botania.page.temperanceStone1": "Don't lose it",
	"botania.page.temperanceStone2": "Other items may have effects that are slightly too powerful in certain situations as well. An active $(item)Stone of Temperance$(0) also turns off the $(l:tools/terra_axe)$(item)Terra Truncator$(0)$(/l), reduces the area affected by the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l), and prevents certain speed boosts, such as the one by the $(l:baubles/water_ring)$(item)Ring of Chordata$(0)$(/l).$(p)The stone can be toggled on/off by right clicking it, either in your inventory or your hand.",
	"botania.entry.terraAxe": "Terra Truncator",
	"botania.tagline.terraAxe": "An axe that chops down whole trees. How inspired",
	"botania.page.terraAxe0": "The $(item)Terra Truncator$(0) is a greataxe of a premium quality achievable only with $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l). It can fell an entire tree at once, using $(thing)Botanical Energy$(0) to break all its logs and leaves in one fell swoop.$(p)It won't do so while its user is sneaking or has a $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l).",
	"botania.page.terraAxe1": "TIMBEEEEEEEER",
	"botania.entry.obedienceStick": "Floral Obedience Stick",
	"botania.tagline.obedienceStick": "Binding flowers to a location en masse",
	"botania.page.obedienceStick0": "For some inexplicable reason, a piece of $(item)Infused$(0) attached to some $(item)Livingwood Twigs$(0) is a thing flowers $(o)pay attention to$().$(p)When used on a $(l:mana/spreader)$(item)Botanical Energy Spreader$(0)$(/l) or $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l), this tool (dubbed the $(item)Floral Obedience Stick$(0)) binds all nearby $(thing)Generating$(0) or $(thing)Functional$(0) flowers, respectively, to that block.$(p)A $(item)Dispenser$(0) can also use a $(item)Floral Obedience Stick$(0).",
	"botania.page.obedienceStick_unbind": "On rare occasions it might not be desirable to have a flower pull mana from a nearby pool or output its mana to any spreader.$(p)Holding a $(item)Floral Obedience Stick$(0) while placing a flower will prevent it from automatically binding to a nearby spreader or pool. If the flower is already placed it can be unbound by using a $(item)Floral Obedience Stick$(0) on it, either manually or via a $(item)Dispenser$(0).",
	"botania.page.obedienceStick1": "Generate, or else!",
	"botania.entry.slimeBottle": "Slime in a Bottle",
	"botania.tagline.slimeBottle": "Slime chunk detector",
	"botania.page.slimeBottle0": "Placing a $(item)Slimeball$(0) in an container of $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l) seems to have an interesting effect on said slimeball: when in an area where $(thing)Slimes$(0) would naturally spawn underground, the inanimate blob of slime comes alive and bounces around the container.$(p)For harvesting $(item)Slimeballs$(0) or setting up a $(l:generating_flowers/narslimmus)$(item)Narslimmus$(0)$(/l), it proves an invaluable tool.",
	"botania.page.slimeBottle1": "JUMPYDOLL",
	"botania.entry.exchangeRod": "Rod of the Shifting Crust",
	"botania.tagline.exchangeRod": "A rod for swapping blocks",
	"botania.page.exchangeRod0": "The $(item)Rod of the Shifting Crust$(0) is a magical device with the ability to swap blocks in the world at very high speeds. To set up the rod, sneak-right click a block to select it.$(p)After a block is selected, punching any other block in the world with the rod will use $(thing)Botanical Energy$(0) to swap it for the selected block (assuming the latter is present in the user's inventory).",
	"botania.page.exchangeRod1": "Right-clicking a block in the world will perform a larger transformation, swapping all highlighted blocks with the selected one. Blocks being placed (obviously) come from the user's inventory, and require $(thing)Botanical Energy$(0) for placement. Only proper, full-sized blocks can be used for this swap-- no flowers, torches, or other shenanigans of that sort, though slabs are fine.$(p)Very hard blocks may consume more $(thing)Botanical Energy$(0) to be replaced.",
	"botania.page.exchangeRod2": "Other rods or devices can supply blocks to the $(item)Rod of the Shifting Crust$(0).$(p)For example, a $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l) in a user's inventory will provide their $(item)Rod of the Shifting Crust$(0) with an endless supply of $(item)Dirt$(0) (assuming sufficient $(thing)Botanical Energy$(0) to conjure each dirt block, of course).$(p)If replacing a cubical area is not desired, using the $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l) can reduce it to a plane of blocks.",
	"botania.page.exchangeRod3": "Bootlegged equal trade",
	"botania.entry.manaweave": "Botanical Energyweave Cloth",
	"botania.tagline.manaweave": "Cloth robes that regenerate with Botanical Energy and provide a boost to rod powers",
	"botania.page.manaweave0": "$(item)Botanical Energyweave Cloth$(0) is a fabric that's highly attuned to the primal energies in $(thing)Botanical Energy$(0).$(p)$(item)Botanical Energyweave Robes$(0), woven of this cloth, aren't the greatest at resisting damage; however, they more than make up for it with a powerful set bonus. When all four set pieces are worn, tools and rods are far, far cheaper to use (in $(thing)Botanical Energy$(0) cost).",
	"botania.page.manaweave1": "Wearing the full set of $(item)Botanical Energyweave Robes$(0) also grants the wearer an increased proficiency with magical rods, increasing their powers and/or ranges.$(p)$(item)Botanical Energyweave Robes$(0) can use $(thing)Botanical Energy$(0) from one's inventory to repair themselves, similarly to $(item)Infused Armor$(0), but at a lower $(thing)Botanical Energy$(0) cost.",
	"botania.page.manaweave2": "Weaving the threads of $(thing)Botanical Energy$(0)",
	"botania.page.manaweave3": "Creating the Cowl",
	"botania.page.manaweave4": "Creating the Robe Top",
	"botania.page.manaweave5": "Creating the Robe Bottom",
	"botania.page.manaweave6": "Creating the Boots",
	"botania.entry.autocraftingHalo": "Manufactory Halo",
	"botania.tagline.autocraftingHalo": "An Assembly Halo that crafts for you",
	"botania.page.autocraftingHalo0": "The $(item)Manufactory Halo$(0) is an upgrade of the $(l:tools/crafting_halo)$(item)Assembly Halo$(0)$(/l): aside from doing all that the $(l:tools/crafting_halo)$(item)Assembly Halo$(0)$(/l) can do, the $(item)Manufactory Halo$(0) will (when $(o)not$() held) automatically craft all possible saved recipes.$(p)Automatic compression of ores while mining is just one of many applications this upgrade has.",
	"botania.page.autocraftingHalo1": "Halo Now Launcher$(p)Automatic crafting can be toggled on/off by right-clicking the $(item)Manufactory Halo$(0) in your inventory, or by right-clicking its $(item)Crafting Table$(0) segment while sneaking.",
	"botania.entry.sextant": "Worldshaper's Sextant",
	"botania.tagline.sextant": "A tool to help create circles",
	"botania.page.sextant0": "In a world of cubes, the secrets of creating circles and spheres is a lost art coveted by many-- so much so, in fact, that some to turn to the unholy act of \"tabbing out\" to learn the proper procedures.$(p)The $(item)Worldshaper's Sextant$(0), however, provides a ready alternative to such an act. ",
	"botania.page.sextant1": "To use the sextant, sneak-right click to choose a mode. Simply right-click and hold at a block to choose the shape's center, and look around to choose its radius; blue circles will appear in the world as an outline of the final shape. Upon release of the sextant, a mirage of $(item)Cobblestone$(0) blocks will appear as a building guide.$(p)Sneak-right clicking the sextant will remove the guide.",
	"botania.page.sextant2": "You sketch a circle, filling you with determination",
	"botania.page.sextant_modes": "There are usually multiple ways to draw a blocky circle touching the inside of any given square. For a specified circle centre, you can also try pulling diagonally to a point to create a circle with a non-integer radius.$(p)And if two dimensions are not enough, sneak-right clicking while no shape is displayed switches the shape mode.",
	"botania.entry.astrolabe": "Worldshaper's Astrolabe",
	"botania.tagline.astrolabe": "A tool to help create planes",
	"botania.page.astrolabe0": "The $(item)Worldshaper's Astrolabe$(0) is a handy tool to place blocks. A lot of them. Really quickly.$(p)To use it, sneak-right click the astrolabe on a block to choose the block to be placed, and sneak-right click the astrolabe in the air to choose the number of blocks to be placed.",
	"botania.page.astrolabe1": "Once a block is selected, the astrolabe will display a preview of what it would construct at a given position.$(p)To actually construct the previewed blocks (using $(thing)Botanical Energy$(0) as well as blocks from the user's inventory), simply right-click the astrolabe. Blocks can also be supplied from items like a $(l:tools/dirt_rod)$(item)Rod of the Lands$(0)$(/l), a $(l:tools/cobble_rod)$(item)Rod of the Depths$(0)$(/l), or a $(l:ender/ender_hand)$(item)Hand of Ender$(0)$(/l).",
	"botania.page.astrolabe2": "Builds walls, creates worlds",
	"botania.entry.enderAir": "Extracting Ender Air",
	"botania.tagline.enderAir": "Throwable bottles that create End Stone",
	"botania.page.enderAir0": "The air present in the void of the $(thing)End$(0) seems to have mutative properties. Right-clicking with an empty $(item)Glass Bottle$(0) while in the $(thing)End$(0) will capture some of that air, which can then later be tossed like a splash potion, turning nearby $(item)Stone$(0) at the landing point into $(item)End Stone$(0). $(p)$(item)Dispensers$(0) can also capture this air, if nothing is blocking the area above the output.",
	"botania.page.enderAir1": "It's been \"experimentally\" determined that the gases of the $(thing)End$(0) void, when mixed with plain $(thing)Overworld$(0) air, are quite toxic to certain $(thing)Nether$(0) mobs such as the $(thing)Ghast$(0).$(p)While the amount stored in an $(item)Ender Air Bottle$(0) is much too small to deal any real damage, it's certainly effective as an irritant.$(p)Especially if it manages to get in the eyes.",
	"botania.entry.enderEyeBlock": "Ender Overseer",
	"botania.tagline.enderEyeBlock": "Look activated redstone detector",
	"botania.page.enderEyeBlock0": "The eyes of $(thing)Ender$(0) creatures have a peculiar sensitivity to the gaze of certain beings. A block crafted from said eyes will output a redstone signal if a player within a 64 block radius looks directly at it.$(p)Of course, said player donning a $(item)Pumpkin$(0) will prevent the block from triggering.",
	"botania.page.enderEyeBlock1": "MY BRAND",
	"botania.entry.pistonRelay": "Force Relay",
	"botania.tagline.pistonRelay": "Remote piston extension",
	"botania.page.pistonRelay0": "It seems that $(item)Pistons$(0) and $(thing)Botanical Energy$(0) react in strange ways. The former, when infused with the latter, becomes a $(item)Force Relay$(0), a block that tears the fabric of space. When one of these is pushed by a $(item)Piston$(0), the block it's bound to is pushed the exact same way.$(p)To bind it to a block, right-click it with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l), then right-click on the block you want to bind it to.",
	"botania.page.pistonRelay1": "This block is highly unstable and may cause uncanny effects; care should be taken with it. It cannot be pulled by $(item)Sticky Pistons$(0), and does not move its bound block either when pushed by one. This allows for the building of piston \"frames\" by combining a sticky and non-sticky piston.",
	"botania.page.pistonRelay2": "Infusing a $(item)Piston$(0) with $(thing)Botanical Energy$(0).",
	"botania.entry.enderHand": "Hand of Ender",
	"botania.tagline.enderHand": "Ender Chest access anywhere",
	"botania.page.enderHand0": "The $(item)Hand of Ender$(0) allows its user to access their interdimensional Ender subspace pocket; in other words, their $(item)Ender Chest$(0) inventory. Said inventory can be opened with some $(thing)Botanical Energy$(0) by right-clicking with the Hand, no matter the place.$(p)Using the hand on another player will use substantially more $(thing)Botanical Energy$(0), but will open $(o)their$() inventory instead.",
	"botania.page.enderHand0a": "The $(item)Hand of Ender$(0) allows its user to access their interdimensional Ender subspace pocket; in other words, their $(item)Ender Chest$(0) inventory. Said inventory can be opened with some $(thing)Botanical Energy$(0) by right-clicking with the Hand, no matter the place.",
	"botania.page.enderHand2": "Furthermore, a $(item)Hand of Ender$(0) automatically provides the $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l) access to its user's $(item)Ender Chest$(0)'s contents, for a small $(thing)Botanical Energy$(0) cost per block.",
	"botania.page.enderHand1": "It's like the 5G of Ender Chests",
	"botania.entry.enderDagger": "Soulscribe",
	"botania.tagline.enderDagger": "A dagger that cuts through Endermen like butter",
	"botania.page.enderDagger0": "Those $(thing)Endermen$(0). They're the peskiest things since $(thing)Creepers$(0). (I swear, whoever came up with those things really needs to take it down a $(o)notch$().)$(p)However, a dagger crafted from a material with their energies can tear through them like a thousand-degree knife through butter.",
	"botania.page.enderDagger1": "Due to the concentration of energy, though, the dagger's only good for a few kills, and its compactness prevents the $(item)Infused$(0) in its recipe from healing with $(thing)Botanical Energy$(0), the way typical tools would. Still, killing those elongated thieves is worth the trouble.",
	"botania.page.enderDagger2": "Strike my Soul",
	"botania.entry.spawnerClaw": "Life Imbuer",
	"botania.tagline.spawnerClaw": "Power spawners with Botanical Energy, even with no one around",
	"botania.page.spawnerClaw0": "$(item)Monster Spawners$(0) are strange devices. They hold the ability to create life from thin air, but only when someone's nearby to witness their action.$(p)Thus, anyone wishing to exploit one of these oddities ends up tethered by necessity to the surrounding area.",
	"botania.page.spawnerClaw1": "A $(item)Life Imbuer$(0) is an alternative: when placed over a $(item)Monster Spawner$(0), it'll use $(thing)Botanical Energy$(0) (fed from a $(l:mana/spreader)$(item)Spreader$(0)$(/l)) to induce spawning in the absence of players.",
	"botania.page.spawnerClaw2": "Just a little push",
	"botania.entry.redString": "Red String",
	"botania.tagline.redString": "Remote inventories and other remote things",
	"botania.page.redString0": "Lore of old says that the gods connect people who will affect each others' lives with a red string, tied between their ankles.$(p)While blocks aren't people, they don't need gods to be connected. Instead, they can be linked with a material called ($(o)of course$()) $(item)Red String$(0).",
	"botania.page.redString15": "Blocks created with this exquisite material can face in all 6 directions, and will tie themselves to the nearest compatible block that they're facing.",
	"botania.page.redString1": "Each $(thing)Red Stringed$(0) block has a different criterion for what it'll bind to, but all have a range of about eight blocks. If a block is bound, its String can be viewed by holding a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l).$(p)The $(thing)Red String$(0) won't be affected by intervening blocks, but $(item)Red Stringed$(0) blocks can't be chained.",
	"botania.page.redString2": "Are you in a pinch?",
	"botania.page.redString3": "The $(item)Red Stringed Container$(0) will bind to inventories ($(item)Chests$(0), $(item)Furnaces$(0), $(item)Hoppers$(0), and so on). Items inserted into a $(item)Container$(0) (from $(item)Hoppers$(0), etc.) will end up in the block it's bound to. Sidedness is preserved: for example, items inserted into the $(item)Red Stringed Container$(0) from the top will be pushed into the bound block from above, and so on.",
	"botania.page.redString4": "The $(item)Red Stringed Container$(0).",
	"botania.page.redString5": "The $(item)Red Stringed Dispenser$(0) binds itself to $(item)Dispensers$(0) or $(item)Droppers$(0), and sends items the same way the $(item)Red Stringed Container$(0) does. Additionally, when it receives a redstone signal, its bound $(item)Dispenser$(0) or $(item)Dropper$(0) will fire.",
	"botania.page.redString6": "The $(item)Red Stringed Dispenser$(0).",
	"botania.page.redString7": "The $(item)Red Stringed Nutrifier$(0) can be bound to any block that accepts $(item)Bone Meal$(0). Using $(item)Bone Meal$(0) on the Nutrifier will fertilize its bound block instead.",
	"botania.page.redString8": "The $(item)Red Stringed Nutrifier$(0).",
	"botania.page.redString9": "The $(item)Red Stringed Comparator$(0) can be bound to any block whose status can be read with a $(item)Comparator$(0) (e.g. $(item)Chests$(0), $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l), $(l:basics/rune_altar)$(item)Runic Altars$(0)$(/l), etc). A $(item)Comparator$(0) attached to this block will output a signal equal to the one it would read from the bound block.",
	"botania.page.redString10": "The $(item)Red Stringed Comparator$(0).",
	"botania.page.redString11": "The $(item)Red Stringed Spoofer$(0) binds to flowers or mushrooms. It requires a $(item)Generating$(0) or $(item)Functional Flower$(0) placed atop it to function; the flower placed on it will become inert, and the bound plant will take on all of that flower's properties, acting as if it were the flower itself.$(br)Note that $(item)Functional Flowers$(0) which take item inputs will usually still take them at their real position.",
	"botania.page.redString12": "The $(item)Red Stringed Spoofer$(0).",
	"botania.page.redString13": "Finally, the $(item)Red Stringed Interceptor$(0) will bind to any sufficiently $(o)complex$() block (rule of thumb: any block that either moves or accepts/manipulates items should be complex enough). Whenever the block it's bound to is right-clicked by a player, the Interceptor will emit a redstone pulse.",
	"botania.page.redString14": "The $(item)Red Stringed Interceptor$(0).",
	"botania.entry.flightTiara": "Flügel Tiara",
	"botania.tagline.flightTiara": "Three-dimensional flight... up to a point",
	"botania.page.flightTiara0": "The $(thing)Flügel$(0) were a race of god-slaying beings that once dominated these lands and possessed powers of three-dimensional flight.$(p)Among other things.$(p)While the $(thing)Flügel$(0) are now $(o)quite$() extinct, the $(item)Flügel Tiara$(0), fashioned from $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), can use $(thing)Botanical Energy$(0) to replicate their power of flight.",
	"botania.page.flightTiara4": "This marvelous reproduction of ancient artifice isn't perfect, though: the tiara can't provide the power of flight indefinitely. If used for around thirty seconds consecutively, it'll \"overload\" and lose its ability to sustain flight.$(p)A \"flight bar\" is displayed on the HUD to monitor this usage.",
	"botania.page.flightTiara5": "In addition to simple flight, the tiara grants its wearer the ability to $(thing)dash$(0) and $(thing)glide$(0). Dashing, by pressing [$(k:sprint)] without already sprinting, will boost its wearer forwards. Very quickly.$(p)Dashes can only be done every 2 seconds, and are disabled by an active $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l).",
	"botania.page.flightTiara6": "Gliding allows for a gentle descent to the ground that covers a decent horizontal distance as well, preventing fall damage in the process. To glide, simply sneak while falling.$(p)Gliding can be done even on an empty flight bar, but will slow its regeneration.",
	"botania.page.flightTiara1": "Forty thousand books from another world",
	"botania.page.flightTiara2": "Combining the $(item)Flügel Tiara$(0) with different types of $(item)Quartz$(0) will change the appearance of its wings: one style for each type of quartz.$(p)The recipes for the various types of quartz can be found under $(l:misc/decorative_blocks)$(thing)Decorative Blocks$(0)$(/l), and the $(thing)Elves$(0) will trade $(l:alfhomancy/elf_resources)$(item)Elven Quartz$(0)$(/l) for $(item)Nether Quartz$(0).",
	"botania.page.flightTiara3": "Adding Wings (they can be changed at any time)",
	"botania.entry.corporea": "Basics of Corporea",
	"botania.tagline.corporea": "A system to manage inventories",
	"botania.page.corporea0": "The $(thing)Corporea$(0) system uses the energy of the $(thing)End$(0), and the void between worlds, to transport items from point A to point B instantly without intervening blocks.$(p)The system, at its core, uses variant $(l:mana/sparks)$(item)Sparks$(0)$(/l) (called $(item)Corporea Sparks$(0)) that transport items instead of $(thing)Botanical Energy$(0).",
	"botania.page.corporea1": "A few things to know: $(item)Corporea Sparks$(0) are placed over $(thing)Inventories$(0) (like a $(item)Chest$(0) or $(item)Dispenser$(0)), as opposed to $(thing)Botanical Energy Containers$(0). There are $(o)two$() types of $(item)Corporea Sparks$(0): the plain old $(item)Corporea Spark$(0), and the $(item)Master Corporea Spark$(0). These Sparks work in networks: each $(thing)Corporea Network$(0) needs one $(item)Master Corporea Spark$(0), but $(o)any$() spark can communicate with any other in the network.",
	"botania.page.corporea2": "When a $(item)Corporea Spark$(0) is placed or right-clicked, each spark in the network will connect (or reconnect) to nearby sparks, adding them to the network (as long as a $(item)Master Corporea Spark$(0) is somewhere in the network). While each individual spark's connection range is only around eight blocks, the entire spark network can go for a virtually infinite distance.",
	"botania.page.corporea3": "A $(item)Corporea Spark$(0) can see the inventory directly beneath it, but can only access items from its top side. Each $(item)Corporea Spark$(0) can see the items of every other spark in the network, and certain blocks can use their Sparks to request items from the network.",
	"botania.page.corporea4": "The $(item)Master Corporea Spark$(0), unfortunately, is too busy managing the network to see its own inventory.$(p)Furthermore, $(item)Corporea Sparks$(0) can't push items $(o)into$() their respective inventories; those should be added through means like $(item)Hoppers$(0).",
	"botania.page.corporea5": "Like normal $(l:mana/sparks)$(item)Sparks$(0)$(/l), $(item)Corporea Sparks$(0) can be dyed with $(item)Dye$(0); the little star icon floating around the spark shows its current color. $(item)Corporea Sparks$(0) of different colors won't interact. Thus, multiple independent Networks can be in an area without interacting.",
	"botania.page.corporea6": "Visualizing a Network and removing a spark from a container are performed the same way they are on ordinary $(l:mana/sparks)$(item)Sparks$(0)$(/l).$(p)Note that having two $(item)Master Corporea Sparks$(0) in the same network is a bad idea and can cause $(o)undefined behavior$().",
	"botania.page.corporea7": "A spark of ingenuity",
	"botania.page.corporea8": "Love-colored",
	"botania.entry.corporeaBlock": "Corporea Decor",
	"botania.page.corporeaBlock0": "Ordinary $(thing)Livingrock Bricks$(0) can be combined with a $(thing)Corporea Spark$(0) to produce some decorative blocks. These blocks, besides their uses for decoration, have the unique property that they can support $(thing)Corporea Sparks$(0) above themselves, even though they have no inventory. Thus, they can be used as a cheap, lag-free way to extend your $(thing)Corporea$(0) networks over long distances.",
	"botania.page.corporeaBlock1": "Incorporeal",
	"botania.entry.corporeaIndex": "Corporea Index",
	"botania.tagline.corporeaIndex": "Request items from a Corporea network via chat",
	"botania.page.corporeaIndex0": "One of the most convenient applications of a $(thing)Corporea Network$(0) is that items can be requested verbally by name. The $(item)Corporea Index$(0) is an $(item)Ender Crystal$(0)-like block that interfaces with the $(thing)Corporea Network$(0) that its $(l:ender/corporea)$(item)Corporea Spark$(0)$(/l) is connected to.$(p)Approaching one of these will activate it; it shows its radius of effect when active.",
	"botania.page.corporeaIndex1": "While activated, the index will intercept $(thing)Chat Messages$(0) from nearby players, processing them into $(thing)requests$(0) and preventing them from being broadcasted to chat. Each request will attempt to pull from the network items whose names match the chat message; for example, saying \"iron ingot\" will make the Index search the network for a single $(item)Iron Ingot$(0) and, if found, manifest it as a dropped item.",
	"botania.page.corporeaIndex2": "Requests can be quantified: for example, requesting \"10 apples\" will pull up to 10 $(item)Apples$(0) at once. The word \"this\" will be interpreted as the item currently in the user's hand. Prepending or appending any of \"...\", \"~\", \"+\" or \"?\" to a query will request items whose names $(o)contain$() the query instead: for example, \"iron...\" could return any item with \"iron\" in its name.",
	"botania.page.corporeaIndex3": "A \"*\" anywhere in the string represents any number of characters; for example, querying for \"Nethe*ck\" could return some $(item)Netherrack$(0), a $(item)Nether Brick$(0), or even an item renamed \"Netheck\".$(p)Note that requesting \"*iron*\" is equivalent to requesting \"iron...\", and that requesting \"*\" could return anything.",
	"botania.page.corporeaIndex4": "The Index can only understand simple plurals (those suffixed by \"-s\", \"-es\" or \"-ies\"), but will accept the singular even when requesting multiple items (it'll understand \"10 apple\" properly).$(p)\"10 of this\" requests 10 items whose names match the held item's, as one might expect.",
	"botania.page.corporeaIndex5": "Quantifiers on plurals are possible: any of \"a stack of apples\", \"2 stacks of apples\", \"2 stacks and 20 apples\", \"half a stack of apples\", or \"a dozen apples\" will be understood.$(p)The index can handle requests of varying verbosity; \"2x stacks and 2x of apples\", \"2 stack 2 apple\", and \"2 stacks + 2 apples\" are all processed the same way.",
	"botania.page.corporeaIndex6": "The words \"all\" or \"every\" request every single item in the network matching the given criteria; for example, \"all apples\" will retrieve every single apple (as well as every item renamed to \"apple\") in the network.$(p)The words \"count\", \"show\", \"display\" and \"tell\" won't retrieve any items, but will count them for the requester's convenience.",
	"botania.page.corporeaIndex7": "When next to a $(item)Corporea Index$(0) and viewing an inventory (or a recipe), pressing [$(k:botania_corporea_request)] while hovering over an item will request a copy of that item.$(p)Holding SHIFT while doing so will request a full stack of the item, holding CTRL will request half a stack, and holding both will request a quarter-stack.",
	"botania.page.corporeaIndex8": "A certain magical one at that",
	"botania.entry.corporeaFunnel": "Corporea Funnel",
	"botania.tagline.corporeaFunnel": "Request items from a Corporea network automatically",
	"botania.page.corporeaFunnel0": "A block that uses the $(thing)Corporea Network$(0) more simply than the Index is the $(item)Corporea Funnel$(0). When given a redstone signal, it'll request an item from the network of the $(l:ender/corporea)$(item)Corporea Spark$(0)$(/l) above it.$(p)Said item will be pushed into an inventory a block or two below the funnel, or just dropped into the world above the Funnel if no such inventory is available.",
	"botania.page.corporeaFunnel1": "To tell the $(item)Corporea Funnel$(0) what to request, place the item in an $(item)Item Frame$(0) on the block; if more than one $(item)Item Frame$(0) is on the block, the $(item)Corporea Funnel$(0) will pick one at random.$(p)Rotating the item in the frame will change the request quantity; at default rotation the funnel will request one item, and rotations will respectively make the funnel request 2, 4, 8, 16, 32, 48, and 64 items.",
	"botania.page.corporeaFunnel2": "Energistically applied",
	"botania.page.corporeaFunnel3": "Similar to a $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l), the $(item)Corporea Funnel$(0) supports non-empty container items in $(item)Glow Item Frames$(0) to specify multiple potential matches. The relative stack sizes in the container determine how likely that particular item is selected for a request.$(p)The request quantity is still determined by the rotation of the container item in the frame.",
	"botania.entry.corporeaInterceptor": "Corporea Interceptor",
	"botania.tagline.corporeaInterceptor": "Catch unfulfillable requests",
	"botania.page.corporeaInterceptor0": "The $(item)Corporea Interceptor$(0) does exactly as its name suggests: it intercepts unfulfillable Corporea requests. Items in $(item)Item Frames$(0) attached to the block will filter the requests it'll intercept, similar to a $(l:functional_flowers/hopperhock)$(item)Hopperhock$(0)$(/l). If there are none, or they are all empty, it will intercept any unfulfilled request.",
	"botania.page.corporeaInterceptor1": "When a request is made for an item that the network can't provide, but that matches the Interceptor's filter, the Interceptor will trigger and emit a short redstone pulse. This can be used to do all sorts of things: for example, craft the requisite item with a $(l:devices/craft_crate)$(item)Crafty Crate$(0)$(/l), or light up a lamp indicating that the resource is out.",
	"botania.page.corporeaInterceptor2": "So many automation prospects",
	"botania.entry.corporeaCrystalCube": "Corporea Crystal Cube",
	"botania.tagline.corporeaCrystalCube": "View and request items from a Corporea network",
	"botania.page.corporeaCrystalCube0": "A seer usually looks through a crystal ball to see the future. Well, a Corporea handler can look through a crystal $(o)cube$() to see the $(o)present$(). The $(item)Corporea Crystal Cube$(0) is a visual medium for interacting with a $(thing)Corporea Network$(0).",
	"botania.page.corporeaCrystalCube1": "When the block is given a spark, right-clicking it with an item will make it display how many of that item exist in its spark's network. The display updates itself about once every second.$(p)Punching a Cube will request one of its current item from the network, and sneak-punching it will request a whole stack.",
	"botania.page.corporeaCrystalCube3": "A $(item)Redstone Comparator$(0) attached to a cube will read the magnitude of the number of items it can find, logarithmically: that is, doubling the items in the network will increase the Comparator's output by one. If the Cube can find no items, the Comparator outputs signal strength 0; 1 item yields strength 1; 2 items for strength 2; 4 for 3; 8 for 4; 16 for 5; and so on, up to an whopping 16384 items needed to output signal strength 15.",
	"botania.page.corporeaCrystalCube4": "Sneak-right clicking a $(item)Corporea Crystal Cube$(0) with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) locks or unlocks it. When locked, a Cube's monitored item can't be changed (just in case someone right-clicks it on accident).",
	"botania.page.corporeaCrystalCube2": "I can see forever",
	"botania.entry.corporeaRetainer": "Corporea Retainer",
	"botania.tagline.corporeaRetainer": "Memory for re-doing Corporea requests",
	"botania.page.corporeaRetainer0": "The $(item)Corporea Retainer$(0) is an addon (of sorts) to the $(l:ender/corporea_interceptor)$(item)Corporea Interceptor$(0)$(/l). When placed adjacent to an Interceptor, one of these will remember the origin and contents of any requests that trigger the former.",
	"botania.page.corporeaRetainer1": "Once the $(item)Corporea Retainer$(0) memorizes a request, when given a redstone signal it'll \"replay\" the request, performing it from its original position. For example: consider a $(l:ender/corporea_funnel)$(item)Funnel$(0)$(/l) that requests $(item)Wooden Planks$(0) when there are no more left. An Interceptor in the network could catch the request and trigger a mechanism to craft the missing planks; if an attached Retainer was triggered after that, it would make the original Funnel redo its request and get its planks.",
	"botania.page.corporeaRetainer2": "As the $(item)Corporea Retainer$(0) is an addon to the Interceptor, it can proxy its requests through the latter, so it doesn't need a spark itself.$(p)The retainer can only memorize one request at a time; any additional incoming requests will overwrite the currently stored request. A $(item)Redstone Comparator$(0) can read whether a request is being held, and if so, how many items.",
	"botania.page.corporeaRetainer3": "The nemesis of a goldfish",
	"botania.page.corporeaRetainer4": "Using a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l) on the $(item)Retainer$(0) will toggle it between remembering the total count of the original request, or only the number of missing items.",
	"botania.entry.spawnerMover": "Life Aggregator",
	"botania.tagline.spawnerMover": "The ability to move Spawners",
	"botania.page.spawnerMover0": "When a $(l:alfhomancy/elf_resources)$(item)Dragonstone$(0)$(/l), $(l:alfhomancy/elf_resources)$(item)Elementium$(0)$(/l), $(l:ender/ender_air)$(item)Ender Air$(0)$(/l), and $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l) are crafted in a specific pattern, they yield a device that can restrain the curious energies of a $(item)Monster Spawner$(0) and carry it to another point in space.$(p)Unfortunately, the device will shatter after being used once.",
	"botania.page.spawnerMover1": "A spawner parcel",
	"botania.entry.keepIvy": "Resolute Ivy",
	"botania.tagline.keepIvy": "Keep items after death",
	"botania.page.keepIvy0": "A dying person's items splatter all over the ground, which is generally a massive nuisance for all involved. This issue can be avoided quite simply: when a piece of $(item)Resolute Ivy$(0) is attached to an item in a crafting grid, the ivy will sacrifice itself at death to keep the item in its holder's inventory. Afterwards, another piece will be needed in the event of a second death.",
	"botania.page.keepIvy2": "There is, however, one restriction on the items the ivy can protect.$(p)For $(o)technical reasons$(), the ivy will not attach to an item that leaves something behind when used in a crafting recipe (like a $(item)Bucket of Water$(0)).",
	"botania.page.keepIvy1": "Because people die when they are killed",
	"botania.entry.blackHoleTalisman": "Black Hole Talisman",
	"botania.tagline.blackHoleTalisman": "Infinite storage of a block in a single slot",
	"botania.page.blackHoleTalisman0": "The void is a massive space full of... nothing. Really. There's nothing there. But with a bit of ingenuity, this nothingness can be exploited to store blocks for you to your heart's content.$(p)The $(item)Black Hole Talisman$(0) utilizes powerful Gaia and Ender magics to store a virtually infinite quantity of a single type of block.",
	"botania.page.blackHoleTalisman1": "Right-clicking a block with an empty Talisman will set it to store that type of block, and sneak-right clicking the Talisman in the air will enable or disable it. When enabled, a Talisman will absorb any blocks of its given type from its user's inventory.$(p)Placing the item in a crafting grid will yield its stored blocks, a stack at a time.",
	"botania.page.blackHoleTalisman2": "Any blocks stored in a Talisman can be placed by simply right-clicking with it.$(p)Sneak-right clicking the Talisman on an inventory will dump up to a stack of blocks into that inventory. Finally, a Talisman can provide a $(l:tools/exchange_rod)$(item)Rod of the Shifting Crust$(0)$(/l) with the blocks it contains.",
	"botania.page.blackHoleTalisman3": "Technically incorrect, the worst type of incorrect",
	"botania.entry.luminizerTransport": "Luminizer Transport",
	"botania.tagline.luminizerTransport": "Fly through the skies",
	"botania.page.luminizerTransport0": "$(item)Luminizers$(0) simply transport players (and other entities), by flying them through the air on trails of light.$(p)$(item)Luminizers$(0) are placed in the world as blocks and function when bound to other $(item)Luminizers$(0) (with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l)). Right-clicking a $(item)Luminizer$(0) will transport its user to the $(item)Luminizer$(0) it's bound to.",
	"botania.page.luminizerTransport1": "$(item)Luminizers$(0) have a range of twenty blocks each, but can be chained together to create quite long and complex paths.$(p)$(item)Luminizer$(0) bindings are unidirectional unless explicitly bound both ways. Do note, though, that such a binding would create an endless loop.$(p)Multiple $(item)Luminizers$(0) can bind to the same endpoint.",
	"botania.page.luminizerTransport2": "Luminize to the future",
	"botania.page.luminizerTransport3": "Adding some $(item)Redstone$(0) to a $(item)Luminizer$(0) makes it a $(item)Detector Luminizer$(0), which functions just like a regular $(item)Luminizer$(0) but additionally emits a $(thing)redstone pulse$(0) when something reaches (or passes through) it.",
	"botania.page.luminizerTransport4": "Signal out",
	"botania.page.luminizerTransport7": "Adding a $(item)Lever$(0) to a $(item)Luminizer$(0) turns it into a $(item)Toggle Luminizer$(0), which accepts a $(thing)redstone signal$(0). When powered, a $(item)Toggle Luminizer$(0) will drop anything passing through; it works normally when unpowered.",
	"botania.page.luminizerTransport8": "Signal in",
	"botania.page.luminizerTransport9": "A $(item)Luminizer$(0) and a $(item)Redstone Torch$(0) yield a $(item)Fork Luminizer$(0).$(p)These will react to an $(l:devices/animated_torch)$(item)Animated Torch$(0)$(/l) placed up to two blocks above or below it; any incoming entities will be sent to a $(item)Luminizer$(0) in the direction that the Torch is pointing towards.",
	"botania.page.luminizerTransport10": "The $(item)Fork Luminizer$(0) can still be bound like any other style of Luminizer, but it'll only use its binding if no $(l:devices/animated_torch)$(item)Animated Torch$(0)$(/l) is available to tell it where to go (or if there aren't any $(item)Luminizers$(0) in the direction the Torch points).",
	"botania.page.luminizerTransport11": "One way or another",
	"botania.page.luminizerTransport5": "Players can just right-click a $(item)Luminizer$(0) to board it, but to get animals, dropped items, or anything into the transports, a $(item)Luminizer Launcher$(0) is needed. This should be placed adjacent to one or more $(item)Luminizers$(0). When a Launcher receives a $(thing)redstone pulse$(0), it'll send all living things and items on it into the adjacent $(item)Luminizer$(0) (or a random $(item)Luminizer$(0) per entity, if more than one is nearby), sending them on their merry ways.",
	"botania.page.luminizerTransport6": "Compulsory Evacuation Device",
	"botania.entry.starSword": "Starcaller",
	"botania.tagline.starSword": "Sword that calls down fallen stars",
	"botania.page.starSword0": "The $(item)Starcaller$(0) is a blade with the power to call upon the wrath of the stars. When swung, the blade summons a falling star from the heavens to the point the wielder is looking at, dealing damage to whatever stands there. This sword is nontrivial to acquire, with $(l:ender/ender_air)$(item)Ender Air$(0)$(/l) and a $(l:tools/terra_sword)$(item)Terra Blade$(0)$(/l) both being components in its crafting. Do note that any enchantments on the latter will be lost.",
	"botania.page.starSword1": "Caller, fury, whatever...",
	"botania.entry.thunderSword": "Thundercaller",
	"botania.tagline.thunderSword": "Sword that calls upon thunder",
	"botania.page.thunderSword0": "The $(item)Thundercaller$(0) is a dual-pronged sword with the ability to conjure lightning. Crafted from materials like a $(l:tools/terra_sword)$(item)Terra Blade$(0)$(/l) and $(l:ender/ender_air)$(item)Ender Air$(0)$(/l), it sacrifices the power of long-ranged attacks for the power to zap multiple targets in one stroke.$(p)An attack from the $(item)Thundercaller$(0), in a crowd, will generate a chain of lightning that zaps nearby hostile mobs.",
	"botania.page.thunderSword1": "Blessed Blade of the Trade Chat",
	"botania.entry.bIntro": "Introduction to Trinkets",
	"botania.tagline.bIntro": "Accessories that provide power",
	"botania.page.bIntro0": "$(thing)Trinkets$(0) (also known as $(thing)Curios$(0), $(thing)Baubles$(0), or $(thing)Charms$(0)) are accessories that offer all sorts of different effects when worn.$(p)To equip them, press [$(k:curios.open.desc)].",
	"botania.page.bIntro0_trinkets": "$(thing)Trinkets$(0) (also known as $(thing)Curios$(0), $(thing)Baubles$(0), or $(thing)Charms$(0)) are accessories that offer all sorts of different effects when worn.",
	"botania.page.bIntro1": "The $(thing)Curios Screen$(0)",
	"botania.page.bIntro1_trinkets": "The $(thing)Trinkets Screen$(0)",
	"botania.page.bIntro2": "Do note that if any other mod uses the $(thing)Curios$(0) system, equipment slots must be shared with that mod's $(thing)Trinkets$(0) as well.",
	"botania.page.bIntro2_trinkets": "Do note that if any other mod uses the $(thing)Trinkets$(0) system, equipment slots must be shared with that mod's $(thing)Trinkets$(0) as well.",
	"botania.entry.cosmeticBaubles": "Cosmetic Trinkets",
	"botania.tagline.cosmeticBaubles": "Accessories that don't provide power",
	"botania.page.cosmeticBaubles0": "Many $(item)Cosmetic Trinkets$(0) are available to change the looks of any $(thing)Trinkets$(0) a player has equipped. These can be worn by themselves, but can also craft with another $(thing)Trinket$(0); in that case, the latter $(thing)Trinket$(0) will function as usual, but take on the appearance of the $(item)Cosmetic Trinket$(0). $(thing)Cosmetic Overrides$(0) can be removed by putting the overridden $(thing)Trinket$(0) back in the grid.",
	"botania.page.cosmeticBaubles1": "$(thing)Cosmetic Trinkets$(0) are crafted by weaving a specific color of petal around a $(l:mana/pool)$(item)Infused String$(0)$(/l); oddly enough, the item created often has nothing to do with the color of the petal.$(p)The exact mechanics of this synthesis aren't well known-- it's almost as if the person that designed them hadn't bothered with figuring out a better system. Or something. Who knows.",
	"botania.page.cosmeticBaubles2": "They're cool",
	"botania.page.cosmeticBaubles3": "My desires are... unconventional",
	"botania.page.cosmeticBaubles4": "How unpleasant",
	"botania.page.cosmeticBaubles5": "It's cold in Kalos",
	"botania.page.cosmeticBaubles6": "Do they reveal anything?",
	"botania.page.cosmeticBaubles7": "Shut up Alexander and the Trajan",
	"botania.page.cosmeticBaubles8": "The eye has to be hidden",
	"botania.page.cosmeticBaubles9": "Not for bean sprouts",
	"botania.page.cosmeticBaubles10": "The best color",
	"botania.page.cosmeticBaubles11": "Tilting the umbrella too much",
	"botania.page.cosmeticBaubles12": "The Neighbors' Club",
	"botania.page.cosmeticBaubles13": "Nyaa~",
	"botania.page.cosmeticBaubles14": "Don't get too ahead of yourself",
	"botania.page.cosmeticBaubles15": "Evil up!",
	"botania.page.cosmeticBaubles16": "Nudistoooooooooo",
	"botania.page.cosmeticBaubles17": "(insert reference here)",
	"botania.page.cosmeticBaubles18": "Lurk moar",
	"botania.page.cosmeticBaubles19": "I need your time",
	"botania.page.cosmeticBaubles20": "So rare",
	"botania.page.cosmeticBaubles21": "Oh hey, Loki",
	"botania.page.cosmeticBaubles22": "Challenge up!",
	"botania.page.cosmeticBaubles23": "Representing!",
	"botania.page.cosmeticBaubles24": "Reminds me of a puzzle",
	"botania.page.cosmeticBaubles25": "You've met with a terrible fate, haven't you?",
	"botania.page.cosmeticBaubles26": "Thanks for the gold stranger",
	"botania.page.cosmeticBaubles27": "Woah, colors",
	"botania.page.cosmeticBaubles28": "Who the hell do you think I am?",
	"botania.page.cosmeticBaubles29": "Nothing suspicious here, nope",
	"botania.page.cosmeticBaubles30": "I can fly with these",
	"botania.page.cosmeticBaubles31": "Not actually part of Spain",
	"botania.page.cosmeticBaubles32": "Now you too can believe",
	"botania.page.cosmeticBaubles33": "Get on the treadmill, angbadang",
	"botania.page.cosmeticBaubles34": "Really makes you think",
	"botania.entry.tinyPlanet": "Tiny Planet",
	"botania.tagline.tinyPlanet": "Your own personal Botanical Energy Burst orbit",
	"botania.page.tinyPlanet0": "The $(item)Tiny Planet$(0) is a $(thing)Trinket$(0) with gravitational properties. When equipped, it pulls nearby $(thing)Botanical Energy Bursts$(0) into orbits around its wearer.$(p)By increasing its mass with some $(item)Stone$(0), it can also be placed as a block for the same effect.",
	"botania.page.tinyPlanet1": "Clearly from rebirth",
	"botania.page.tinyPlanet2": "More of a planet than Pluto",
	"botania.entry.manaRing": "Band of Botanical Energy",
	"botania.tagline.manaRing": "Botanical Energy-Tablet-In-A-Ring",
	"botania.page.manaRing0": "Putting a $(l:mana/mana_tablet)$(item)Botanical Energy Tablet$(0)$(/l) on a $(item)Infused$(0) ring makes the Tablet wearable. The $(item)Band of Botanical Energy$(0) functions exactly as its component Tablet does, but can be worn as a $(thing)Trinket$(0) as well.$(p)Upgrading the ring by plating it with an ingot of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) allows it to store about four times as much $(thing)Botanical Energy$(0).",
	"botania.page.manaRing1": "Creating the ring",
	"botania.page.manaRing2": "Upgrading the ring",
	"botania.entry.auraRing": "Band of Aura",
	"botania.tagline.auraRing": "Passive Botanical Energy Generator in a Ring",
	"botania.page.auraRing0": "The $(item)Band of Aura$(0) is a variant $(l:baubles/mana_ring)$(item)Band of Botanical Energy$(0)$(/l); instead of storing $(thing)Botanical Energy$(0), it generates a slow trickle of it (when equipped) and stores it in $(thing)Botanical Energy$(0)-containing items in its wearer's inventory.$(p)Plating it with an ingot of $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) upgrades it to generate $(thing)Botanical Energy$(0) at a significantly faster rate.",
	"botania.page.auraRing1": "Creating the ring",
	"botania.page.auraRing2": "Upgrading the ring",
	"botania.entry.travelBelt": "Sojourner's Sash",
	"botania.tagline.travelBelt": "Run faster, jump higher, and step more smoothly",
	"botania.page.travelBelt0": "Traversing lots of terrain sometimes proves to be a hassle. The $(item)Sojourner's Sash$(0) is a $(thing)Belt$(0) that, when worn, uses a trickle of $(thing)Botanical Energy$(0) to buff its wearer's movement speed, jump height, and fall-damage resistance. It also allows a non-sneaking wearer to step up one-block-high gaps as if they were stairs.",
	"botania.page.travelBelt1": "...everell",
	"botania.entry.knockbackBelt": "Tectonic Girdle",
	"botania.tagline.knockbackBelt": "Prevent all knockback",
	"botania.page.knockbackBelt0": "By harnessing the (relative) stability of tectonic forces, the $(item)Tectonic Girdle$(0) negates any $(thing)Knockback$(0) applied to its wearer from outside attacks and all recoil from the $(l:tools/mana_blaster)$(item)Botanical Energy Blaster$(0)$(/l).",
	"botania.page.knockbackBelt1": "The Steve who couldn't be moved",
	"botania.entry.icePendant": "Snowflake Pendant",
	"botania.tagline.icePendant": "Frost Walker: Necklace Edition",
	"botania.page.icePendant0": "The $(item)Snowflake Pendant$(0) is a $(thing)Trinket$(0) that's saturated with freezing energies. Any nearby still $(item)Water$(0) blocks near its wearer's feet will be temporarily frozen into $(item)Ice$(0); said $(item)Ice$(0) will melt shortly after the wearer leaves the area (as if the wearer had $(thing)Frost Walker$(0) boots). A trail of $(item)Snow Layers$(0) is also left in its wearer's path.",
	"botania.page.icePendant1": "This charm will cease its freeze if its wearer is sneaking or fully submerged, and also makes its wearer immune to the effects of $(thing)Powder Snow$().",
	"botania.page.icePendant2": "Do you want to build a snowman?",
	"botania.entry.lavaPendant": "Pyroclast Pendant",
	"botania.tagline.lavaPendant": "Snuffs some fires",
	"botania.page.lavaPendant0": "The $(item)Pyroclast Pendant$(0) is a $(thing)Trinket$(0) that can handle weak fires. If its wearer is on fire but not exposed to anything flame-inducing, said wearer will be extinguished. Unfortunately, the Pendant can't help if its wearer's still stuck in $(item)Fire$(0), $(item)Lava$(0), or anything else that's hot.",
	"botania.page.lavaPendant1": "Hanako could have used one of these",
	"botania.entry.waterRing": "Ring of Chordata",
	"botania.tagline.waterRing": "Move super fast underwater",
	"botania.page.waterRing0": "The $(item)Ring of Chordata$(0) allows its user to swim like, well, a fish. When equipped, it uses $(thing)Botanical Energy$(0) to bestow an underwater wearer with greater vision, maneuverability, and mining speed, as well as the ability to breathe indefinitely.$(p)If the speed boost becomes an issue, an active $(l:tools/temperance_stone)$(item)Stone of Temperance$(0)$(/l) can disable it.",
	"botania.page.waterRing1": "Check out that fish AI",
	"botania.entry.miningRing": "Ring of the Mantle",
	"botania.tagline.miningRing": "Mine faster with Haste",
	"botania.page.miningRing0": "The $(item)Ring of the Mantle$(0) simply uses $(thing)Botanical Energy$(0) to provide a $(thing)Haste$(0) effect for its wearer. Note that a trickle of $(thing)Botanical Energy$(0) is used while the wearer swings their arm or equipped item for anything, including but not limited to attacking, mining, or just flailing.",
	"botania.page.miningRing1": "Diggy diggy hole",
	"botania.entry.magnetRing": "Ring of Magnetization",
	"botania.tagline.magnetRing": "Pull items towards you",
	"botania.page.magnetRing0": "A $(l:mana/lens)$(item)Magnetizing Lens$(0)$(/l) on a ring of $(item)Infused$(0) yields a $(item)Ring of Magnetization$(0), which attracts nearby items, making them float towards the wearer. The ring is disabled when its user is sneaking, or when in range of a $(l:functional_flowers/solegnolia)$(item)Solegnolia$(0)$(/l). Note that a tossed item won't be drawn by its wearer's ring for several seconds (so as to not to interfere with the purpose of said toss).",
	"botania.page.magnetRing1": "How do they work?",
	"botania.page.magnetRing2": "Upgrading the ring for a larger range",
	"botania.entry.reachRing": "Ring of Far Reach",
	"botania.tagline.reachRing": "Reach farther, build farther",
	"botania.page.reachRing0": "\"If you tap into the power of your Pride, nothing will be out of your reach.\"$(p)When the $(item)Ring of Far Reach$(0) is worn, the maximum distance from which its wearer can interact with blocks is increased by about three blocks.",
	"botania.page.reachRing1": "Fire and Blood",
	"botania.entry.divaCharm": "Charm of the Diva",
	"botania.tagline.divaCharm": "Charm attacking mobs",
	"botania.page.divaCharm0": "The $(item)Charm of the Diva$(0) blesses its wearer with the power to turn attackers on their comrades; it uses $(thing)Botanical Energy$(0) to twist the hearts of mobs that harm its wearer, causing them to go after other nearby hostile mobs instead.",
	"botania.page.divaCharm1": "You shall not disrespect Big Sister",
	"botania.entry.pixieRing": "Great Fairy Ring",
	"botania.tagline.pixieRing": "Spawn more pixie friends (warning: lifetime of friends not insured)",
	"botania.page.pixieRing0": "(Note: This ring works best alongside the $(item)Elementium Armor$(0) set; insight in the latter's abilities is advised to use this ring.)$(p)When worn, the $(item)Great Fairy Ring$(0) simply increases the chance for a $(thing)Pixie$(0) to spawn when its wearer is hit, even if no $(item)Elementium Armor$(0) is equipped.",
	"botania.page.pixieRing1": "We got square heads, big pointy caps",
	"botania.entry.superTravelBelt": "Globetrotter's Sash",
	"botania.tagline.superTravelBelt": "Gotta go fast",
	"botania.page.superTravelBelt0": "The $(item)Globetrotter's Sash$(0) is nothing more than an upgrade to the $(l:baubles/travel_belt)$(item)Sojourner's Sash$(0)$(/l). $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l) and $(l:alfhomancy/elf_resources)$(item)Elven resources$(0)$(/l) allow this belt's wearer (for some $(thing)Botanical Energy$(0), of course) to reach incredible speeds-- the $(l:baubles/travel_belt)$(item)Sojourner's Sash$(0)$(/l) doesn't even stand a chance in comparison.",
	"botania.page.superTravelBelt1": "No time for guessing, follow my plan instead",
	"botania.entry.itemFinder": "The Spectator",
	"botania.tagline.itemFinder": "Find items in chests, minecarts, and villager trades",
	"botania.page.itemFinder0": "$(item)The Spectator$(0) is a headband that allows its wearer to perceive the world in a better way. When its wearer holds an item, all of the following will emit colorful particles for easy spotting:",
	"botania.page.itemFinder1": "$(li)$(thing)containers$(0) (chests, minecarts, furnaces, etc.) containing that item,$(li)$(thing)dropped items$(0) of that type,$(li)$(thing)mobs$(0) with that item equipped,$(li)$(thing)players$(0) or $(thing)pack animals$(0) (llamas, mules, etc.) with that item in their inventory,$(li)$(thing)villagers$(0) trading for that item.$(p)When sneaking, all dropped items near the wearer will shine, regardless of the held item.",
	"botania.page.itemFinder2": "Do you hear their voices?",
	"botania.entry.superLavaPendant": "Crimson Pendant",
	"botania.tagline.superLavaPendant": "Full-on fire and lava resistance",
	"botania.page.superLavaPendant0": "The $(item)Crimson Pendant$(0) is an upgrade to the $(l:baubles/lava_pendant)$(item)Pyroclast Pendant$(0)$(/l). Wearing it provides the wearer full-on immunity to fire damage (from flames, lava, etc.)",
	"botania.page.superLavaPendant1": "You can now take a lava bath",
	"botania.entry.bloodPendant": "Tainted Blood Pendant",
	"botania.tagline.bloodPendant": "Brews, crystallized into pendants",
	"botania.page.bloodPendant0": "The essences of the $(thing)Nether$(0), from which the original $(thing)Potions$(0) were created, are very efficient at storing the powers of effects.$(p)The $(item)Tainted Blood Pendant$(0), crafted from such essences, can store a $(thing)Brew$(0) in a condensed, stable form. A Pendant with a stored $(thing)Brew$(0), when worn, will lens $(thing)Botanical Energy$(0) through itself to provide its stored effect.",
	"botania.page.bloodPendant1": "A pendant can be infused with a $(thing)Brew$(0) by substituting a $(item)Vial$(0) on a $(l:devices/brewery)$(item)Botanical Brewery$(0)$(/l) with an uninfused Pendant, costing about ten times the $(thing)Botanical Energy$(0).$(p)However, the pendant doesn't play well with effects like $(thing)Instant Health$(0) or $(thing)Absorption$(0), and can't handle $(thing)Brews$(0) with more than one effect.",
	"botania.page.bloodPendant2": "Always potted up",
	"botania.entry.judgementCloaks": "Cloaks of Judgement",
	"botania.tagline.judgementCloaks": "Cloaks to judge opponents",
	"botania.page.judgementCloaks0": "The $(item)Cloaks of Judgement$(0) are a set of cloaks that can be worn in the $(thing)Body$(0) $(thing)Trinket$(0) slot. A Cloak will trigger its power when its wearer takes damage, but afterward will go into a ten-second recharge period.",
	"botania.page.judgementCloaks1": "The $(item)Cloak of Virtue$(0) will block all the damage from a single hit.$(p)The $(item)Cloak of Sin$(0) will damage all nearby hostile mobs for the same amount of damage its wearer took.$(p)The $(item)Cloak of Balance$(0) will evenly split the damage between the attacker and the target, preventing its bearer from dying in the process.",
	"botania.page.judgementCloaks2": "A Holy Mantle",
	"botania.page.judgementCloaks3": "Taste Vengeance!",
	"botania.page.judgementCloaks4": "Pain split",
	"botania.entry.monocle": "Botanical Energyseer Monocle",
	"botania.tagline.monocle": "An essential tool for viewing flowers' radii",
	"botania.page.monocle0": "The $(item)Botanical Energyseer Monocle$(0) is a handy accessory for insight into $(thing)Botanical Energy Bursts$(0)' trajectories. It's not just a fancy eyepiece: it allows its wearer to see all nearby $(thing)Botanical Energy Bursts$(0)-- even through walls. Additionally, when a wearer looks at a flower, they can see its areas of effect.",
	"botania.page.monocle2": "As a bonus, viewing redstone components with the $(item)Botanical Energyseer Monocle$(0) will display information about them, expediting the construction of redstone contraptions.$(p)The monocle can be used as a $(thing)Cosmetic Override$(0) to any other $(thing)Trinket$(0); when so applied, it keeps all its functionality, allowing it to be used without taking up a slot.",
	"botania.page.monocle1": "Why hello there old chap",
	"botania.entry.swapRing": "Ring of Correction",
	"botania.tagline.swapRing": "Make sure you have the right tool for the job",
	"botania.page.swapRing0": "Switching tools can be a pain, especially when you find yourself shoveling away at dirt with... an axe? The $(item)Ring of Correction$(0) is a great way to, well, correct those problems.$(p)With this ring equipped, the tool in hand will always be the right one for the block being broken, be it pick, axe, shovel, hoe, or shears. As long as you have the relevant $(thing)Botanical Energy$(0)-using tools on hand.",
	"botania.page.swapRing1": "Use the right tools",
	"botania.entry.speedUpBelt": "Planestrider's Sash",
	"botania.tagline.speedUpBelt": "Speeds you up the more you walk",
	"botania.page.speedUpBelt0": "The $(item)Planestrider's Sash$(0) is an alternative to the $(l:baubles/travel_belt)$(item)Sojourner's Sash$(0)$(/l).$(p)Unlike its counterpart, it provides no speed boost by default-- however, the more its wearer moves, the faster they get, allowing them to hit truly ludicrous speeds. If its user stops running, however, their bonus is reset.",
	"botania.page.speedUpBelt1": "If you go slow you're a Planeswalker",
	"botania.entry.baubleBox": "Trinket Case",
	"botania.tagline.baubleBox": "A handy container to store your Trinkets in",
	"botania.page.baubleBox0": "It's possible to have $(o)too$() many $(thing)Trinkets$(0) on hand-- after all, inventory space is limited. A solution: stash them in a $(item)Trinket Case$(0), a handy container for $(thing)Trinkets$(0).$(p)The case's interface lets its user quickly swap their equipped $(thing)Trinkets$(0). The case can also store $(thing)Rods$(0) and $(thing)Botanical Energy$(0)-containing items, like $(l:mana/mana_tablet)$(item)Botanical Energy Tablets$(0)$(/l) (though they can't provide $(thing)Botanical Energy$(0) when in the box).",
	"botania.page.baubleBox1": "It could even be a boat!",
	"botania.entry.dodgeRing": "Ring of Dexterous Motion",
	"botania.tagline.dodgeRing": "Sweep to the side to dodge attacks",
	"botania.page.dodgeRing0": "The $(item)Ring of Dexterous Motion$(0) is a terrific $(thing)Trinket$(0) to dodge damage during duels. Its wearer can double-tap a movement key to hurl themselves in that direction and dodge incoming attacks/mobs.$(p)Dodging has a short cooldown, and burns some of its user's hunger.",
	"botania.page.dodgeRing1": "Dexterity bonus",
	"botania.entry.invisibilityCloak": "Invisibility Cloak",
	"botania.tagline.invisibilityCloak": "Exactly what it says on the tin",
	"botania.page.invisibilityCloak0": "No need to explain the $(item)Invisibility Cloak$(0).$(p)You wear it on your $(thing)Body$(0) slot. It takes $(thing)Botanical Energy$(0) from your inventory. It makes you and your $(thing)Trinkets$(0) invisible.$(p)Magic.",
	"botania.page.invisibilityCloak1": "You're a wizard, Steve",
	"botania.entry.cloudPendant": "Cirrus Amulet",
	"botania.tagline.cloudPendant": "Lets you double jump",
	"botania.page.cloudPendant0": "The $(item)Cirrus Amulet$(0) is a $(thing)Trinket$(0) that can be worn in the $(thing)Amulet$(0) slot.$(p)Its wearer is granted the ability to $(thing)double-jump$(0)-- the second jump negating all vertical momentum (and thus damage) from falling.",
	"botania.page.cloudPendant1": "It's all in the cloud",
	"botania.entry.superCloudPendant": "Nimbus Amulet",
	"botania.tagline.superCloudPendant": "Lets you triple jump",
	"botania.page.superCloudPendant0": "The $(item)Nimbus Amulet$(0) is an upgraded form of the $(l:baubles/cloud_pendant)$(item)Cirrus Amulet$(0)$(/l). Infused with the power of $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), it allows its wearer to $(thing)triple-jump$(0).",
	"botania.page.superCloudPendant1": "Magic > physics",
	"botania.entry.thirdEye": "Third Eye",
	"botania.tagline.thirdEye": "See all the mobs",
	"botania.page.thirdEye0": "The $(item)Third Eye$(0) is an sensory aid of sorts. When worn in the $(thing)Body$(0) slot, it uses $(thing)Botanical Energy$(0) to cause nearby mobs to glow, making them visible even through walls.",
	"botania.page.thirdEye1": "Read their positions, not their minds",
	"botania.entry.goddessCharm": "Benevolent Goddess' Charm",
	"botania.tagline.goddessCharm": "Prevents explosions from damaging the world",
	"botania.page.goddessCharm0": "The $(item)Benevolent Goddess' Charm$(0) is a defensive $(thing)Trinket$(0) that's worn (as its name implies) in the $(thing)Charm$(0) slot.$(p)When worn, it uses $(thing)Botanical Energy$(0) to prevent explosions in its wearer's vicinity from damaging any blocks in the world.",
	"botania.page.goddessCharm1": "No EXPLOSION!",
	"botania.entry.aIntro": "The Portal to Alfheim",
	"botania.tagline.aIntro": "The next step in the journey...",
	"botania.page.aIntro0": "Once upon a time, $(thing)Elves$(0) shared the world with us $(thing)Minecraftians$(0). Due to events unknown to us, they were banished back to their own world, $(thing)Alfheim$(0), never to return.$(p)Experiments have been performed in an attempt to re-establish a connection between the two worlds, and a theoretical procedure for creating such a portal has been devised.",
	"botania.page.aIntro1": "Actually creating this portal would prove to be an arduous task: quite a few unusual resources would be necessary. The net requirements come down to 8 $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) blocks, 3 $(l:misc/decorative_blocks)$(item)Glimmering Livingwood$(0)$(/l) blocks, an $(item)Elven Gateway Core$(0) (read on), and at least 2 $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l) and $(item)Natura Pylons$(0) (read on).$(p)The $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) blocks can be of any variant (logs or wood, stripped or not, etc.), so feel free to mix it up if you're feeling fancy.",
	"botania.page.aIntro2": "Crafting the $(item)Elven Gateway Core$(0)",
	"botania.page.aIntro3": "Crafting $(item)Natura Pylons$(0)",
	"botania.page.aIntro4": "Alfheim Portal",
	"botania.page.aIntro5": "At least two $(l:mana/pool)$(item)Botanical Energy Pools$(0)$(/l) with $(item)Natura Pylons$(0) directly above them would be needed within an 11x11x11 area around the Core. The initial activation of the portal, we believe, would cost a huge amount of $(thing)Botanical Energy$(0) from said Pools, and would be performed by right-clicking the core with a $(l:basics/wand)$(item)Wand of the Forest$(0)$(/l).$(p)The portal is designed to draw $(thing)Botanical Energy$(0) from all pools with Pylons equally; if any pool ran out, any connection a portal might have would close.",
	"botania.page.aIntro6": "Even with all these preparations, any link the portal could establish would be too weak to transfer living beings (so an $(thing)Alfheim$(0) vacation's off the table no matter what), but items might just make it through-- though $(thing)Botanical Energy$(0) from the surrounding $(l:mana/pool)$(thing)Botanical Energy Pools$(0)$(/l) would be needed for items to survive a return trip.",
	"botania.page.aIntro7": "All knowledge about $(thing)Alfheim$(0) in this lexicon is, at this point, limited to what you find in this entry-- it seems that Elven knowledge has been almost totally lost.$(p)Perhaps if $(thing)the Elves could have a look at this book$(0), they could provide further insight.",
	"botania.entry.elfMessage": "A Message from Elven Garde",
	"botania.tagline.elfMessage": "Greetings, fellow adventurer",
	"botania.page.elfMessage0": "",
	"botania.page.elfMessage1": "$(o)Greetings. We found this book when one of our old portal frames spontaneously opened a link to another world-- quite a shock for us indeed. On behalf of all Elven Garde, we thank you sincerely for providing us with a repository of the knowledge from your world. It's been a while since we had to leave, so it's good to see that it's been doing well.",
	"botania.page.elfMessage2": "$(o)After extensive discussion within the High Council of Elven Garde, we have decided to cooperate with you. You see, your \"Lexica Botania\" makes references to certain resources from your world that we might be extremely keen to get our hands on-- these resources are simply non-existent in our lands.",
	"botania.page.elfMessage3": "$(o)The link you've established is, unfortunately, too weak to transfer living beings-- this seems to be a consequence of the sheer distance between our realms. A pity: we would have liked to meet our trading partner in person. However, on the upside, the link allows us to change the synchronization of time across our worlds-- which is how you will receive your book back so quickly, at least from your perspective.",
	"botania.page.elfMessage4": "$(o)We're well-stocked on Botanical Energy and other magical energies, so worry not about the portal closing on our end. In fact, to be blunt, our offer is as follows: for the advancement of both of our civilizations, we vow to provide certain resources you lack in your world, in exchange for certain resources from yours that we lack in ours.",
	"botania.page.elfMessage5": "$(o)We have taken the liberty of assigning our best scribes to transcribe the bulk of the knowledge from our world into your lexicon. We hope you find it enlightening, and that the knowledge encourages you to invest in our materials.",
	"botania.page.elfMessage6": "$(o)Please be forewarned that if you do decide to send us an item we have not vowed to trade for, we will assume it to be a gift and keep it for ourselves. We thank you again, and look forward to exchanging resources with you.$(p)Best Regards, the High Council of Elven Garde.",
	"botania.entry.elfResources": "Resources of Alfheim",
	"botania.tagline.elfResources": "I have done nothing but teleport bread for three days",
	"botania.page.elfResources0": "$(thing)Alfheim$(0) contains a myriad of valuable resources. Unfortunately, most of them are rather scarce due to competition between the various $(thing)Elven$(0) clans. The Elves you have contacted are interested in trading resources native to their lands, such as $(item)Dreamwood$(0), $(item)Elementium$(0), $(item)Pixie Dust$(0) and $(item)Dragonstones$(0).",
	"botania.page.elfResources1": "$(item)Dreamwood$(0) can also be crafted into decorative blocks like $(l:misc/decorative_blocks)$(item)Livingwood$(0)$(/l) can.",
	"botania.page.elfResources2.title": "Dreamwood Twigs",
	"botania.page.elfResources3": "Trading for $(item)Elementium$(0)",
	"botania.page.elfResources4": "Trading for $(item)Pixie Dust$(0)",
	"botania.page.elfResources5": "Trading for $(item)Dragonstone$(0)",
	"botania.page.elfResources6": "The $(thing)Elves$(0) also have their eyes on that white posh-looking material from the $(thing)Nether$(0), $(item)Nether Quartz$(0), as the stuff they have in their world is tinted green. This quartz holds no functional difference to other types of quartz, including normal $(item)Nether Quartz$(0) and any of its decorative variants.",
	"botania.page.elfResources7": "Trading for $(item)Elven Quartz$(0)",
	"botania.page.elfResources8": "$(thing)Alfheim$(0) also has its own variant of $(item)Glass$(0) called $(item)Alfglass$(0). It's quite transparent, and its patterning looks different depending on where it's placed.$(p)The $(thing)elves$(0) will trade this for $(l:mana/pool)$(item)Botanical Energyglass$(0)$(/l).",
	"botania.page.elfResources9": "Trading for $(item)Alfglass$(0)",
	"botania.entry.gaiaRitual": "Ritual of Gaia",
	"botania.tagline.gaiaRitual": "Summon the Guardian of Gaia for GREAT JUSTICE!",
	"botania.page.gaiaRitual0": "The $(thing)Ritual of Gaia$(0) is a trial often undertaken by elves. It yields $(item)Gaia Spirits$(0), which are coveted as fragments of the power of the Goddess of Gaia herself.$(p)This ritual requires an $(thing)Active Beacon$(0) with $(item)Gaia Pylons$(0) surrounding it (functioning as an altar), as well as a single $(l:basics/terrasteel)$(item)Terrasteel Ingot$(0)$(/l) (as a sacrifice).",
	"botania.page.gaiaRitual1": "Crafting $(item)Gaia Pylons$(0)",
	"botania.page.gaiaRitual2": "Ritual of Gaia",
	"botania.page.gaiaRitual3": "To start the ritual, simply sneak-right click the $(item)Beacon$(0) with the $(l:basics/terrasteel)$(item)Terrasteel Ingot$(0)$(/l), take a step back, and prepare to fight for your life. Preparation is absolutely required-- the fight with the $(thing)Guardian of Gaia$(0) can be even harder than that with the $(thing)Wither$(0). Upon the $(thing)Guardian$(0)'s defeat, a handful of $(item)Spirits of Gaia$(0) is dropped as a prize.",
	"botania.page.gaiaRitual4": "Standard gear for this ritual is a set of enchanted $(item)Elementium Armor$(0), a $(l:tools/terra_sword)$(item)Terra Blade$(0)$(/l), and a miscellany of $(thing)Brews$(0) and $(thing)Trinkets$(0). Do note that the $(item)Beacon$(0)'s effect is forcibly nullified during the battle.$(p)The $(item)Guardian$(0) has a massive pool of health, so preparing with $(thing)Enchantments$(0) and $(thing)Brews$(0) is a must!",
	"botania.page.gaiaRitual5": "The difficulty of (and reward yielded by) the ritual depends on the number of people participating. Performing the ritual with over five people in the vicinity can be a recipe for disaster with the chaos created, so rituals on that scale probably shouldn't be attempted.$(p)Lastly, it might be a good idea to stay away from the purple.",
	"botania.entry.gaiaRitualHardmode": "Ritual of Gaia II",
	"botania.tagline.gaiaRitualHardmode": "Pixie Boogaloo",
	"botania.page.gaiaRitualHardmode0": "One would $(o)think$() that combining two of the most powerful botanical resources known (i.e. $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l) and $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l)) would create a material that would be truly unstoppable. Unfortunately, the reality is that said material is very much stoppable. In fact, the two sets of energies seem to cancel almost perfectly when combined into an ingot, yielding an utterly useless alloy.",
	"botania.page.gaiaRitualHardmode1": "This ingot, however, can be sacrificed to a $(item)Beacon$(0) to summon an even stronger $(l:alfhomancy/gaia_ritual)$(thing)Gaia Guardian$(0)$(/l)-- with more strength, speed, and resistance.$(p)On the other hand, slaying this greater Guardian yields many more $(l:alfhomancy/gaia_ritual)$(item)Gaia Spirits$(0)$(/l), as well as a handful of goodies and rare treasure. It's a worthwhile foe.",
	"botania.page.gaiaRitualHardmode2": "Creating the $(item)Gaia Spirit Ingot$(0).",
	"botania.entry.relics": "The Relics of the Aesir",
	"botania.tagline.relics": "A myth? Or reality?",
	"botania.page.relics0": "The high clans of Alfheim have passed down an old legend that roughly translates to \"Whosoever rolls a Die of Fate shall be rewarded with a Gift from the Gods\". Said gifts, also known as $(item)Relics of the Aesir$(0), are said to be soulbound and unique.$(p)But then again, all of this is hearsay-- the Relics are probably just legends.",
	"botania.entry.relicInfo": "The Relics of the Aesir II",
	"botania.tagline.relicInfo": "They're real after all",
	"botania.page.relicInfo0": "It appears as if the oft-speculated-about Relics are, in fact, real. These items are materialized from rolls of the $(item)Dice of Fate$(0), and possess incredible powers. (The Dice of Fate being six-sided seems to imply the existence of six Relics.)$(p)Relics seem to know who earned them; thus, giving someone a Relic they didn't earn is a bad idea.",
	"botania.page.relicInfo1": "The legends say that the same Relic may not be awarded to the same person twice-- so keeping an earned Relic safe is high-priority; perhaps $(l:ender/keep_ivy)$(item)Resolute Ivy$(0)$(/l) would make a good investment.$(p)Interestingly enough, an earned relic will transcribe the knowledge on its use into this lexicon. How convenient.",
	"botania.entry.infiniteFruit": "The Fruit of Grisaia",
	"botania.tagline.infiniteFruit": "Endless supply of nourishment",
	"botania.page.infiniteFruit0": "The relic known as $(item)The Fruit of Grisaia$(0) bestows the brave soul who earned it with an endless supply of nourishment. It can be eaten like any other piece of food, but will use $(thing)Botanical Energy$(0) to replenish hunger instead.$(p)It would probably be a good idea to get used to the taste of apple, though.",
	"botania.entry.kingKey": "Key of the King's Law",
	"botania.tagline.kingKey": "Open the treasury",
	"botania.page.kingKey0": "The $(item)Key of the King's Law$(0) is a powerful relic with the ability to materialize weapons from thin air. Holding down right-click with this key will begin summoning glowing projectiles from... somewhere. Up to twenty projectiles can be created at once, and releasing the grip on the key will launch them, one at a time, at the point the summoner is looking towards. These projectiles move at high velocities and explode on contact.",
	"botania.entry.flugelEye": "Eye of the Flügel",
	"botania.tagline.flugelEye": "The true powers of a Flügel",
	"botania.page.flugelEye0": "Unlike the crafted $(l:ender/flight_tiara)$(item)Flügel Tiara$(0)$(/l), the $(item)Eye of the Flügel$(0) contains primordial $(thing)Flügel$(0) magic. Magic strong enough, in fact, to harness the $(thing)Flügels$(0)' ability to recall themselves to a previously-visited location.$(p)Sneak-right clicking this eye somewhere will bind it to that position. Holding right-click with a bound Eye will then use $(thing)Botanical Energy$(0) to warp its owner back to its bound location.",
	"botania.page.flugelEye1": "Unfortunately, the Eye is still but a fragment of the $(thing)Flügels$(0)' true potential, so it can't warp its user across dimensions.$(p)However, just having an $(item)Eye of the Flügel$(0) on hand allows a $(l:ender/flight_tiara)$(item)Flügel Tiara$(0)$(/l) user to fly with an empty flight bar (at a higher $(thing)Botanical Energy$(0) cost).",
	"botania.entry.thorRing": "Ring of Thor",
	"botania.tagline.thorRing": "Because your Terra Shatterer wasn't strong enough",
	"botania.page.thorRing0": "One of the three mythical rings of the $(thing)Aesir$(0), the $(item)Ring of Thor$(0) bestows upon its wearer the might of the Thunder God. When equipped, it dramatically increases a $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l)'s area of effect.",
	"botania.entry.lokiRing": "Ring of Loki",
	"botania.tagline.lokiRing": "The power to be here. And there. And over there, too",
	"botania.page.lokiRing0": "One of the three mythical rings of the $(thing)Aesir$(0), the $(item)Ring of Loki$(0) allows for the wearer to call upon the Trickster God's ability to effectively be in multiple places at once.$(p)To use an equipped $(item)Ring of Loki$(0), begin by sneak-righting click a block with an empty hand.",
	"botania.page.lokiRing1": "Once a block is selected (designated the \"origin\"), sneak-right clicking other blocks will store their offsets from the origin in the ring. To finish the procedure, sneak-right click the origin again.$(p)Sneak-right clicking a stored block during the selection process will remove it from the ring's memory. To clear a completed selection, just sneak-right click the ground twice.",
	"botania.page.lokiRing2": "After the selection is complete, multiple boxes in wireframe will be visible, moving relative to the looked-at block. When a block is placed while sneaking, all wireframe locations will have blocks placed there, too, allowing for placement $(o)en masse$(). The $(l:tools/terra_pick)$(item)Terra Shatterer$(0)$(/l) and $(l:tools/terra_axe)$(item)Terra Truncator$(0)$(/l) will also break blocks at these locations when sneaking, allowing for truly ludicrous quantities of destruction.",
	"botania.page.lokiRing3": "Such power doesn't come for free, of course. The ring consumes $(thing)Botanical Energy$(0) from the user's inventory for each block placed. Note that the larger the current selection, the more expensive each placed block becomes.$(p)Lastly, keep in mind that the $(item)Ring of Loki$(0) still only uses the item in your hand. If you are placing blocks directly, the size of the stack you hold may become a limiting factor.",
	"botania.entry.odinRing": "Ring of Odin",
	"botania.tagline.odinRing": "Godlike resistance",
	"botania.page.odinRing0": "One of the three mythical rings of the $(thing)Aesir$(0), the $(item)Ring of Odin$(0) grants its bearer the vitality and resistance of the Father God. It provides its wearer with ten extra hearts of health and indefinite protection from various kinds of elemental damage, including drowning, suffocation, fire, and starvation.",
	"botania.entry.elvenLore": "Elven Lore - The Shattering",
	"botania.tagline.elvenLore": "Why we are where we are",
	"botania.page.elvenLore0": "$(o)This entry appears to be a set of papers torn out of an Elven Garde tome. While it may prove useful for learning about history, it's doubtful that it will provide any insight into the study of botany.",
	"botania.page.elvenLore1": "It has been millenia since the event known as The Shattering tore the worlds asunder. Very few know the truth of what happened on that day, and this account seeks to remedy that.",
	"botania.page.elvenLore2": "It began when Nidavellir was struck by an earthquake that collapsed the majority of the realm. While the Dwarves' incredible strength and durability allowed them to survive and preserve certain things, most of their technology and culture was lost to the void between worlds.",
	"botania.page.elvenLore3": "This disturbance caused Muspelheim to break free from its tether on the World Tree herself. It crashed into the far realm of Midgard, fusing with it in a storm of fire that left no life remaining there. Many of us believe that the goddess Hel had a hand in Muspelheim's fall, but no concrete evidence was ever found.",
	"botania.page.elvenLore4": "The quakes managed to reach Jotunheim, cracking the earth and massacring the Giants. We do not know whether they have truly died out, but the Giants have not resurfaced since. Niflheim remained perfectly still, despite Muspelheim's fall-- a major factor in the theories about Hel. However, since it contains no known life besides the goddess herself, we are unworried about any damage incurred there.",
	"botania.page.elvenLore5": "We of Alfheim were dealt a great blow, but some worse than others. As the Salamander and Undine clans depend greatly on their respective volcanic and aquatic environments, the disruption of those environments decimated the population. Conversely, the Sylph, being a nomadic clan who preferred the sky to the land, remained largely unscathed. Their cousins the Spriggan, nomads as well, were also able to survive relatively intact.",
	"botania.page.elvenLore5a": "At that time, we had little true structure to our civilization, living in simple huts of Dreamwood. This made rebuilding little more than a chore of gathering materials, especially as we had prior warning.",
	"botania.page.elvenLore6": "Our Sylph emissary to Asgard, Allewyn, witnessed the beginning of it all: Thor turning Mjölnir upon the Bifrost, shattering it. Her command to evacuate our entire Midgardian population saved thousands of lives. Although she seemed outwardly unharmed as she arrived on the crest of a wave of crumbling Bifrost to warn us, the toll of the journey caused her to pass away shortly after.",
	"botania.page.elvenLore7": "What concerns us now is the state of Midgard. As the Bifrost can no longer give us access to that world, we cannot observe it directly. However, the Botanical Energy left behind as we fled surely has brought about new life, as it always does. Whether it be animal, floral, or fungal, and whether it be natural or magical in nature, we hope that life will be intelligent enough to harness what we left behind.",
	"botania.entry.decorativeBlocks": "Decorative Blocks",
	"botania.tagline.decorativeBlocks": "Make your botanical builds beautiful",
	"botania.page.decorativeBlocks0": "Quite apart from functionality, there exist quite a few blocks for the sole purpose of making your builds look better.$(p)$(item)Livingrock$(0) and $(l:basics/pure_daisy)$(item)Livingwood$(0)$(/l) can be turned into decorative blocks; each material has four different decorative variations on its texture.",
	"botania.page.decorativeBlocks1": "Livingrock bricks and slate",
	"botania.page.decorativeBlocks2": "Mossing the bricks",
	"botania.page.decorativeBlocks3": "Cracking the bricks",
	"botania.page.decorativeBlocks4": "Chiseling the bricks",
	"botania.page.decorativeBlocks5": "Turning wood into planks",
	"botania.page.decorativeBlocks6": "Mossing the planks",
	"botania.page.decorativeBlocks7": "Framing the planks",
	"botania.page.decorativeBlocks8": "Pattern planks",
	"botania.page.decorativeBlocks9": "Glimmering Livingwood",
	"botania.page.decorativeBlocks10": "$(item)Nether Quartz$(0) can be combined with a variety of substances to create a wide array of decorative $(item)Quartzes$(0).$(p)All of these can be crafted into their block counterparts, the same way $(item)Quartz$(0) can.",
	"botania.page.decorativeBlocks11": "Smokey Quartz",
	"botania.page.decorativeBlocks12": "Botanical Energy Quartz",
	"botania.page.decorativeBlocks13": "Blaze Quartz",
	"botania.page.decorativeBlocks14": "Lavender Quartz",
	"botania.page.decorativeBlocks15": "Redquartz",
	"botania.page.decorativeBlocks23": "Sunny Quartz",
	"botania.entry.dispenserTweaks": "Dispenser Planting",
	"botania.tagline.dispenserTweaks": "Dispensers planting seeds",
	"botania.page.dispenserTweaks0": "$(thing)Botania$(0) tweaks $(item)Dispensers$(0) to be able to plant all kinds of seeds, from your standard wheat $(item)Seeds$(0) to $(item)Nether Warts$(0) and $(item)Cocoa Beans$(0) (the latter requiring a block of $(item)Jungle Wood$(0) across from the $(item)Dispenser$(0)).$(p)In conjunction with other blocks (like the $(l:devices/forest_drum)$(item)Drum of the Wild$(0)$(/l)), this allows for fully-automated crop farming.",
	"botania.entry.shinyFlowers": "Floral variants",
	"botania.tagline.shinyFlowers": "Shiny flowers and floating flowers",
	"botania.page.shinyFlowers0": "$(item)Glowstone Dust$(0) can be sprinkled over $(l:basics/flowers)$(item)Mystical Flowers$(0)$(/l) to turn them into $(item)Glimmering Flowers$(0), which sparkle bright enough to emit actual light (same brightness as $(item)Glowstone Block$(0)).$(p)Combining one of these with some $(item)Dirt$(0) and $(l:tools/grass_seeds)$(item)Pasture Seeds$(0)$(/l) yields a $(item)Floating Flower$(0), a miniature floating island that emits light and looks quite fancy indeed.",
	"botania.page.shinyFlowers3": "Crafting a $(item)Floating Flower$(0) with a $(thing)Functional$(0) or $(thing)Generating Flower$(0) will plant the latter on the former, yielding the looks and properties of a $(item)Floating Flower$(0) and the effects of the other flower, all rolled into one tiny island. Right-clicking a $(thing)Floating Flower$(0) with $(l:tools/grass_seeds)$(item)Pasture Seeds$(0)$(/l) or a $(item)Snowball$(0) will change its appearance.",
	"botania.page.shinyFlowers4": "Glimmering Flower",
	"botania.page.shinyFlowers1": "Pretty Pretty Shiny Shiny",
	"botania.page.shinyFlowers5": "Floating Flower",
	"botania.page.shinyFlowers2": "Like Laputa but (a lot) tinier",
	"botania.entry.tinyPotato": "Tiny Potato",
	"botania.tagline.tinyPotato": "A friend for all of us",
	"botania.page.tinyPotato0": "It's a tiny potato! It believes in you!$(p)No. Really, that's it. A $(item)Potato$(0), thrown into a $(l:mana/pool)$(item)Botanical Energy Pool$(0)$(/l), gains a little spark of life and joy. The $(item)Tiny Potato$(0) is lively, but patting it with a right-click will make it even more so!$(p)A Potato can also be named in an $(item)Anvil$(0).",
	"botania.page.tinyPotato2": "The potato can be given items (with right-click) to hold; one item per side of the Potato. (Items placed on its bottom face will show up on the lower half of the Potato's front.)$(p)Unfortunately, potatoes aren't exactly known for their dexterity, so some items may look out of place when held. (And that's okay.)",
	"botania.page.tinyPotato1": "Believe in it, who believes in you",
	"botania.entry.headCreating": "Head Creation",
	"botania.tagline.headCreating": "Create any player's head",
	"botania.page.headCreating0": "A commonly-invoked spell of the Elves is the use of a few resources and a $(item)Name Tag$(0) to transmute a piece of $(l:basics/pure_daisy)$(item)Livingrock$(0)$(/l) into the head of the $(thing)Player$(0) named by the tag.$(p)Its exact mechanics are unknown, but the spell seems easy enough to replicate on a $(l:basics/rune_altar)$(item)Runic Altar$(0)$(/l).",
	"botania.page.headCreating3": "Replacing the name tag with a $(item)Written Book$(0) (copies work as well) allows channeling even more information into the process:$(p)If the secret code to evoke a past $(thing)Skin$(0) is known in the arcane language of $(thing)Base64$(0), it may be written into a book to conjure that specific historic look of the $(thing)Player$(0)'s head.",
	"botania.page.headCreating2": "A subset of the $(thing)Minecraft$(0) community (whoops fourth wall) has dedicated itself to creating heads that serve as all sorts of decorations. Avid decorators might consider visiting some community websites that aggregate these heads.$(br)Some sites also provide advanced commands that include the necessary Base64-encoded texture reference data for the book version of the recipe. The actual skin URL or hash will also work.",
	"botania.page.headCreating1": "Get your head in the game",
	"botania.entry.azulejo": "Azulejos",
	"botania.tagline.azulejo": "Blue-and-white decorative tiles",
	"botania.page.azulejo0": "$(item)Azulejos$(0) are decorative blocks, textured with tileable patterns of blue and white, crafted simply from any $(item)Blue Dye$(0) and a $(item)Block of Quartz$(0).$(p)The sixteen different designs can be cycled through on a crafting grid or freely exchanged between using a stonecutter.",
	"botania.page.azulejo1": "The various patterns",
	"botania.page.azulejo2": "Crafting $(item)Azulejos$(0)",
	"botania.page.azulejo3": "Cycling through the patterns",
	"botania.entry.starfield": "Starfield Creator",
	"botania.tagline.starfield": "Create a starry sky",
	"botania.page.starfield0": "The $(item)Starfield Creator$(0) does exactly as its name suggests: at night, it releases Elven energies into the air to create a starry sky.",
	"botania.page.starfield1": "Twinkle twinkle",
	"botania.entry.mushrooms": "Shimmering Mushrooms",
	"botania.tagline.mushrooms": "Touch fuzzy, but don't get dizzy",
	"botania.page.mushrooms0": "Sprinkling some $(item)Dye$(0) on a $(item)Mushrooms$(0) seems to mutate the latter. The $(item)Mushroom$(0) changes shape, takes on the color of the dye, and glows dimly; in addition, it's usable as a substitute $(l:basics/flowers)$(item)Mystical Petal$(0)$(/l). $(p)$(item)Shimmering Mushrooms$(0) can also be seldom found deep underground in isolated patches.",
	"botania.page.mushrooms2": "Shimmering Mushroom",
	"botania.page.mushrooms1": "They don't make you bigger",
	"botania.entry.phantomInk": "Phantom Ink",
	"botania.tagline.phantomInk": "Make your armor and Trinkets invisible",
	"botania.page.phantomInk0": "Having your beautiful skin and accessories hidden under a set of clunky armor is nobody's dream. It's bulky, flat, and worst of all, unfashionable!$(p)Luckily, splashing $(item)Phantom Ink$(0) on armor in a crafting grid will make the latter completely invisible, while still providing all of its benefits. ($(item)Phantom Ink$(0) only works on armor sets that use $(thing)Botanical Energy$(0).)",
	"botania.page.phantomInk1": "Who you gonna call?",
	"botania.entry.blazeBlock": "Blaze Mesh",
	"botania.tagline.blazeBlock": "Compact blaze rod storage and renewable obsidian source",
	"botania.page.blazeBlock0": "Mashing a bunch of blaze essences together yields a functional (if crude) decorative light block.$(p)Like a $(item)Block of Coal$(0), the $(item)Blaze Mesh$(0) can be burned in furnaces (or $(l:generating_flowers/endoflame)$(item)Endoflames$(0)$(/l)). Strangely enough, when placed by a $(l:basics/pure_daisy)$(item)Pure Daisy$(0)$(/l), it transforms into $(item)Obsidian$(0).",
	"botania.page.blazeBlock1": "0x1a4",
	"botania.entry.challenges": "Challenges",
	"botania.tagline.challenges": "Challenge yourself",
	"botania.page.challenges0": "This book contains a multitude of $(thing)Challenges$(0)-- optional quests that challenge the player to create a mechanism from only $(thing)Botania$(0) and $(thing)Minecraft$(0) features.$(p)Of course, you can use items from other mods to complete them, but that's no fun.",
	"botania.page.challenges1": "All of the challenges are possible, of course. They just require some thinking, ingenuity, and knowledge of the ins and outs of redstone (and $(thing)Botania$(0) itself).$(p)We highly recommended not using features from external mods, as these $(thing)Challenges$(0) aren't really, well, challenging, if you can just place down a block that solves problems instantly.",
	"botania.page.challenges2": "These challenges aren't obligatory in any way, and do not provide any material reward. They're purely suggestions as to what you can do with $(thing)Botania$(0). Challenges should be marked \"complete\" manually.$(p)Keep in mind that the only boundaries in $(thing)Minecraft$(0) are those of your imagination, so don't stop at the ideas in here!",
	"botania.entry.cacophonium": "Cacophonium",
	"botania.tagline.cacophonium": "Mimic mob sounds",
	"botania.page.cacophonium0": "The $(item)Cacophonium$(0) is an instrument that can mimic living beings' cries, allowing a \"musician\" to play sounds of nature at will. Right-clicking with it on an entity saves the sounds it can emit into the $(item)Cacophonium$(0). Holding right-click, then, will play back those sounds.$(p)Why anyone would ever $(o)want$() to use this contraption, however, is beyond moral comprehension.",
	"botania.page.cacophonium1": "Hibike! Cacophonium",
	"botania.page.cacophonium2": "For ultimate chaos, the $(item)Cacophonium$(0) can be placed in a $(item)Note Block$(0) with a sneak-right click, giving the block the ability to sound off animal or monster sounds on demand.$(p)You monster.",
	"botania.entry.pavement": "Portuguese Pavement",
	"botania.tagline.pavement": "Pavement for road building",
	"botania.page.pavement0": "$(item)Portuguese Pavement$(0) is a building block designed for the construction of detailed roads. It comes in various colors, and is stairable and slabbable.$(p)For those with experience in the arts of \"multiparts\" and \"microblocks\", these blocks provide a fantastic source of patterns.",
	"botania.page.pavement1": "These aren't slippery",
	"botania.entry.bcIntegration": "Buildcraft Integration",
	"botania.tagline.bcIntegration": "Gates for interaction with Botania",
	"botania.page.bcIntegration0": "Recent advances in piping technology have allowed $(item)Gates$(0) to get a feel of the $(thing)Botanical Energy$(0) around them. A $(item)Gate$(0) can now sense whether a $(thing)Botanical Energy$(0) container is empty, full or if it contains any mana.$(p)$(item)Gates$(0) can also use the $(l:mana/mana_detector)$(item)Botanical Energy Detector$(0)$(/l) trigger to detect if a mana is passing by the pipe block. In addition, they can also sense when a $(l:basics/rune_altar)$(item)Runic Altar$(0)$(/l) is ready to create runes.",
	"botania.entry.banners": "Banner Additions",
	"botania.tagline.banners": "Lots of new banner patterns",
	"botania.page.banners0": "$(thing)Botania$(0) adds $(thing)15$(0) new icons to banners, which can be mixed and matched with vanilla patterns and icons.$(p)The following items can be used alongside a dye in a $(item)Loom$(0) to add an icon to a $(item)Banner$(0): $(l:mana/spark_upgrades)$(item)Spark Augments$(0)$(/l), $(item)Livingwood and Dreamwood Twigs$(0), the $(l:basics/lexicon)$(item)Lexica Botania$(0)$(/l), $(l:basics/terrasteel)$(item)Terrasteel$(0)$(/l), and the $(l:misc/tiny_potato)$(item)Tiny Potato$(0)$(/l). Additionally, patterns for fish and the base tools are available without requiring a pattern item.",
	"botania.page.banners1": "The banner patterns",
	"botania.entry.preventingDecay": "Numerical Botanical Energy",
	"botania.tagline.preventingDecay": "Seeing the numbers in mana",
	"botania.page.preventingDecay0": "no",
	"botania.subtitle.agricarnation": "Agricarnation glimmers",
	"botania.subtitle.airRod": "Rod of the Skies whooshes",
	"botania.subtitle.altarCraft": "Petal Apothecary twinkles",
	"botania.subtitle.arcane_rose_disenchant": "Rosa Arcana disenchants",
	"botania.subtitle.astrolabeConfigure": "Worldshaper's Astrolabe clinks",
	"botania.subtitle.babylonAttack": "Key of King's Law unleashed",
	"botania.subtitle.babylonSpawn": "Key of King's Law activated",
	"botania.subtitle.bellows": "Botanical Energytide Bellows hisses",
	"botania.subtitle.bifrostRod": "Rod of the Bifrost hums",
	"botania.subtitle.blackHoleTalismanConfigure": "Black Hole Talisman dings",
	"botania.subtitle.blackLotus": "Black Lotus dissolves",
	"botania.subtitle.dash": "Player dashes",
	"botania.subtitle.diceOfFate": "Dice of Fate clatter",
	"botania.subtitle.ding": "Wand of the Forest dings",
	"botania.subtitle.divaCharm": "Charm of the Diva echoes",
	"botania.subtitle.divinationRod": "Rod of the Plentiful Mantle hums",
	"botania.subtitle.doit": "DO IT!!",
	"botania.subtitle.drum": "Drum thumps",
	"botania.subtitle.enchanterEnchant": "Botanical Energy Enchanter whooshes",
	"botania.subtitle.enchanterFade": "Botanical Energy Enchanter fades",
	"botania.subtitle.enchanterForm": "Botanical Energy Enchanter forms",
	"botania.subtitle.enderAirThrow": "Bottle of Ender Air thrown",
	"botania.subtitle.endoflame": "Endoflame ignites item",
	"botania.subtitle.entropinnyumAngry": "Entropinnyum is unsatisfied",
	"botania.subtitle.entropinnyumHappy": "Entropinnyum sizzles",
	"botania.subtitle.equipBauble": "Trinket equips",
	"botania.subtitle.equipElementium": "Elementium armor clanks",
	"botania.subtitle.equipInfused": "Infused armor clanks",
	"botania.subtitle.equipBotanical Energyweave": "Botanical Energyweave robes rustle",
	"botania.subtitle.equipTerrasteel": "Terrasteel armor clangs",
	"botania.subtitle.fireRod": "Rod of the Hells simmers",
	"botania.subtitle.flareChakramThrow": "Flare Chakram thrown",
	"botania.subtitle.flugelEyeBind": "Eye of the Flügel vwoops",
	"botania.subtitle.flugelEyeTeleport": "Eye of the Flügel teleports",
	"botania.subtitle.gaiaDeath": "Gaia Guardian dies",
	"botania.subtitle.gaiaSummon": "Gaia Guardian awakens",
	"botania.subtitle.gaiaTeleport": "Gaia Guardian teleports",
	"botania.subtitle.gaiaTrap": "Gaia Guardian's spell swooshes",
	"botania.subtitle.holyCloak": "Cloak of Virtue shines",
	"botania.subtitle.hornDoot": "Horn doots",
	"botania.subtitle.incensePlateIgnite": "Incense Plate is lit",
	"botania.subtitle.labellia": "Labellia emblazons",
	"botania.subtitle.laputaStart": "Laputa Shard triggers",
	"botania.subtitle.lexiconOpen": "Lexica Botania opens",
	"botania.subtitle.lexiconPage": "Lexica Botania page turns",
	"botania.subtitle.lightRelay": "Luminizer whooshes",
	"botania.subtitle.manaBlaster": "Botanical Energy Blaster fires",
	"botania.subtitle.manaBlasterCycle": "Lens Clip whirrs",
	"botania.subtitle.manaBlasterMisfire": "Botanical Energy Blaster misfires",
	"botania.subtitle.manaPoolCraft": "Botanical Energy Pool infuses",
	"botania.subtitle.missile": "Magic Missile fires",
	"botania.subtitle.missileFunny": "pew pew",
	"botania.subtitle.narslimmusEat": "Narslimmus squishes",
	"botania.subtitle.orechid": "Orechid bangs",
	"botania.subtitle.pinkinator": "Pinkinator pinkinates",
	"botania.subtitle.potionCreate": "Brewery crackles",
	"botania.subtitle.redStringInterceptorClick": "Red Stringed Interceptor clicks",
	"botania.subtitle.runeAltarCraft": "Runic Altar crackles",
	"botania.subtitle.runeAltarStart": "Runic Altar starts",
	"botania.subtitle.shulkMeNot": "Shulk Me Not bangs",
	"botania.subtitle.smeltRod": "Rod of the Molten Core cooks",
	"botania.subtitle.smeltRodSimmer": "Rod of the Molten Core simmers",
	"botania.subtitle.prismAddLens": "Botanical Energy lens is attached to prism",
	"botania.subtitle.prismRemoveLens": "Botanical Energy lens is removed from prism",
	"botania.subtitle.spreaderAddLens": "Botanical Energy lens is attached to spreader",
	"botania.subtitle.spreaderRemoveLens": "Botanical Energy lens is removed from spreader",
	"botania.subtitle.spreaderCover": "Spreader is covered",
	"botania.subtitle.spreaderUncover": "Spreader is uncovered",
	"botania.subtitle.spreaderScaffold": "Scaffolding is applied to spreader",
	"botania.subtitle.spreaderUnScaffold": "Scaffolding is removed from spreader",
	"botania.subtitle.spreaderFire": "Spreader fwooshes",
	"botania.subtitle.starcaller": "Stars descend from the sky",
	"botania.subtitle.temperanceStoneConfigure": "Stone of Temperance dings",
	"botania.subtitle.manufactoryHaloConfigure": "Manufactory Halo dings",
	"botania.subtitle.terraBlade": "Terrasteel Sword activates",
	"botania.subtitle.terraPickMode": "Terra Shatterer empowers",
	"botania.subtitle.terraformRod": "Land terraforms",
	"botania.subtitle.terrasteelCraft": "Terrasteel shines",
	"botania.subtitle.thermalily": "Thermalily sips",
	"botania.subtitle.thornChakramThrow": "Thorn Chakram thrown",
	"botania.subtitle.tigerseyePacify": "Tigerseye petrifies",
	"botania.subtitle.unholyCloak": "Cloak of Sin activates",
	"botania.subtitle.vineBallThrow": "Vine Ball flies",
	"botania.subtitle.virusInfect": "Virus infects",
	"botania.subtitle.worldSeedTeleport": "World Seed teleports",
	"botania.subtitle.way": "O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA O-oooooooooo AAAAE-A-A-I-A-U-JO-oooooooooooo AAE-O-A-A-U-U-A-E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA"
}
