
#.
#Client-side config for Create Big Cannons.
[client]
	#.
	showAutocannonPlumes = true
	#.
	showDropMortarPlumes = true
	#.
	showMortarStoneClouds = true
	#.
	#How many particles are in a Fluid Blob of any size.
	#Range: 0 ~ 1000
	fluidBlobParticleCount = 20
	#.
	#How many digits are after the angle decimal point on a block armor info tooltip.
	#Range: 0 ~ 4
	blockArmorInfoPrecision = 2
	#.
	#If true, some graphics will be changed to support shaders, such as those loaded with Iris/Oculus.
	#NOTE: This may entail some visual downgrades. Affected graphics include:
	#- Cannon smoke
	#- Adaptive debris particles (splinters, leaves, glass shards)
	useShaderCompatibleGraphics = false
	#.
	enableEmissiveTracers = false
	#.
	#The vision range though molten metal will be multiplied by this factor.
	#Range: 0.125 ~ 256.0
	moltenMetalTransparency = 1.0
	#.
	#[in Meters per Second]
	#Range: 0.0 ~ 1000.0
	blastEffectDelaySpeed = 320.0
	#.
	highlightFuzeInputOnShellBlocks = true

	#.
	#Projectile Flyby Sounds
	[client.projectileFlybySounds]
		#.
		enableBigCannonProjectileFlybySounds = true
		#.
		enableAutocannonProjectileFlybySounds = true

	#.
	#Cannon Mount Goggle Tooltip
	[client.cannonMountGoggleTooltip]
		#.
		#How many digits are after the angle decimal point on a cannon mount goggle tooltip.
		#Range: 0 ~ 4
		anglePrecision = 2
		#.
		#If true, the yaw angle on goggles ranges from +180 to -180º. If false, it ranges from 0 to +360º.
		use180_180RangeForYaw = false

	#.
	#Screen Shake
	[client.screenShake]
		#.
		#Range: 0.0 ~ 2.0
		cannonScreenShakeIntensity = 1.2999999523162842
		#.
		#Range: 0.009999999776482582 ~ 2.0
		cannonScreenShakeSpringiness = 0.07999999821186066
		#.
		#Range: 0.009999999776482582 ~ 2.0
		cannonScreenShakeDecay = 0.30000001192092896

	#.
	#Big Cannon Blast
	[client.bigCannonBlast]
		#.
		showBigCannonPlumes = true
		#.
		showExtraSmoke = true
		#.
		showExtraFlames = true
		#.
		#Range: 0.0 ~ 3.4028234663852886E38
		screenShakePowerMultiplier = 6.0
		#.
		#[in Degrees]
		#Range: 0.0 ~ 90.0
		screenShakePowerLimit = 45.0

	#.
	#Flak Clouds
	[client.flakClouds]
		#.
		showFlakClouds = true
		#.
		showExtraFlames = true
		#.
		showExtraShockwave = true
		#.
		showExtraTrails = true

	#.
	#Shrapnel Clouds
	[client.shrapnelClouds]
		#.
		showShrapnelClouds = true
		#.
		showExtraFlames = true
		#.
		showExtraShockwave = true

	#.
	#Fluid Shell Clouds
	[client.fluidShellClouds]
		#.
		showFluidShellClouds = true
		#.
		showExtraFlames = true
		#.
		showExtraShockwave = true

	#.
	#Projectile Splashes
	[client.projectileSplashes]
		#.
		showProjectileSplashes = true

	#.
	#Projectile Impacts
	[client.projectileImpacts]
		#.
		showProjectileImpacts = true

	#.
	#Sounds
	[client.sounds]
		#.
		blastSoundAirAbsorption = true

	#.
	#Shell Explosions
	[client.shellExplosions]
		#.
		showShellExplosionClouds = true
		#.
		showExtraTrails = true
		#.
		#Range: 0.0 ~ 3.4028234663852886E38
		screenShakePowerMultiplier = 6.0
		#.
		#[in Degrees]
		#Range: 0.0 ~ 90.0
		screenShakePowerLimit = 45.0

	#.
	#Particle Wind Effect
	[client.particleWindEffect]
		#.
		#[in Meters per second]
		#Range: 0.0 ~ 10.0
		maximumWindSpeed = 1.25
		#.
		#[in Degrees per tick]
		#Range: 0.0 ~ 90.0
		maximumWindBearingChangeSpeed = 8.0

