{
  "woundDensityPercentage": 50,
  "damageTierCount": 5,
  "damagePassiveMobs": true,
  "damageVillagers": false,
  "damagePlayers": true,
  "drawOnOptifineEmissives": false,
  "playerSampledDamage": false,
  "playerDamageOnly": false,
  "damageColor": "RED",
  "colorOverrides": {}
}