{
    "item.modifiers.both_hands": "在任意手时：",

    "attributeslib.adv.base": "[实体：%s | 物品：%s]",
    "attributeslib.adv.sharpness_bonus": "[锋利：+%s]",

    "attributeslib.value.flat": "%s",
    "attributeslib.value.percent": "%s%%",

    "attributeslib.value.boolean.enabled": "已启用",
    "attributeslib.value.boolean.disabled": "已禁用",
    "attributeslib.value.boolean.enable": "启用",
    "attributeslib.value.boolean.force_disable": "强制禁用",
    "attributeslib.value.boolean.invalid": "无效",

    "attributeslib.modifier.plus": "+%s %s",
    "attributeslib.modifier.take": "-%s %s",
    "attributeslib.modifier.bool": "%s %s",

    "attributeslib.gui.attributes": "属性",
    "attributeslib.gui.base": "基础值：%s",
    "attributeslib.gui.min": "最小值：%s",
    "attributeslib.gui.max": "最大值：%s",
    "attributeslib.gui.modifiers": "调节器",
    "attributeslib.gui.addition": "增加：%s",
    "attributeslib.gui.multiply_base": "基础乘数: %s",
    "attributeslib.gui.multiply_total": "总乘数: %s",
    "attributeslib.gui.press_shift": "按住Shift查看更多信息。",
    "attributeslib.gui.current": "当前：%s",
    "attributeslib.gui.show_attributes": "显示属性",

    "attribute.name.generic.armor.desc": "增加物理伤害减免。",
    "attribute.name.generic.armor_toughness.desc": "降低敌方护甲值减少效果。",
    "attribute.name.generic.attack_damage.desc": "完全蓄力攻击造成的物理伤害。",
    "attribute.name.generic.attack_knockback.desc": "你的近战攻击击退敌人的距离，以半格为单位。",
    "attribute.name.generic.attack_speed.desc": "你每秒能发动完全蓄力攻击的次数。",
    "attribute.name.generic.knockback_resistance.desc": "你无视的击退量。",
    "attribute.name.generic.luck.desc": "增加好事发生的可能性。",
    "attribute.name.generic.max_health.desc": "你拥有的生命值点数。",
    "attribute.name.generic.movement_speed.desc": "行走时的移动速度。",

    "forge.entity_reach.desc": "你能与实体互动的距离，以格为单位。",
    "forge.entity_gravity.desc": "落向地面的加速度，以格/平方秒为单位。",
    "forge.name_tag_distance.desc": "其他玩家必须距离多远才能看到你的名字。",
    "forge.block_reach.desc": "你能与方块互动的距离，以格为单位。",
    "forge.step_height.desc": "你可以在不跳跃的情况下自动走上方块的高度。",
    "forge.swim_speed.desc": "相对于正常情况，你的游泳速度。",

    "attributeslib:draw_speed": "蓄力速度",
    "attributeslib:draw_speed.desc": "你蓄力远程武器（例如弓、弩或三叉戟）的速度。",

    "attributeslib:crit_chance": "暴击率",
    "attributeslib:crit_chance.desc": "你造成暴击伤害的几率，根据你的暴击伤害造成额外伤害。",

    "attributeslib:crit_damage": "暴击伤害",
    "attributeslib:crit_damage.desc": "暴击的伤害乘数，包括原版跳跃暴击。",

    "attributeslib:cold_damage": "冰霜伤害",
    "attributeslib:cold_damage.desc": "对近战攻击施加额外魔法伤害，并减速被击中的敌人。",

    "attributeslib:fire_damage": "火焰伤害",
    "attributeslib:fire_damage.desc": "对近战攻击施加额外魔法伤害，并燃烧被击中的敌人。",

    "attributeslib:life_steal": "生命偷取",
    "attributeslib:life_steal.desc": "击杀敌人后，基于敌人最大生命值一定的比例治疗自身。",

    "attributeslib:current_hp_damage": "当前生命值伤害",
    "attributeslib:current_hp_damage.desc": "根据目标的生命值，对近战攻击施加额外物理伤害。",

    "attributeslib:overheal": "过量治疗",
    "attributeslib:overheal.desc": "造成伤害的百分比将为你提供伤害吸收护盾。",

    "attributeslib:ghost_health": "虚假生命",
    "attributeslib:ghost_health.desc": "尚未实现",

    "attributeslib:mining_speed": "挖掘速度",
    "attributeslib:mining_speed.desc": "与正常情况相比，你的挖掘方块速度。",

    "attributeslib:arrow_damage": "弹射物伤害",
    "attributeslib:arrow_damage.desc": "弹射物的伤害乘数，三叉戟是弹射物。",

    "attributeslib:arrow_velocity": "弹射物速度",
    "attributeslib:arrow_velocity.desc": "弹射物的速度乘数，弹射物伤害与速度成比例。",

    "attributeslib:experience_gained": "经验获取",
    "attributeslib:experience_gained.desc": "通过破坏方块和杀死生物获得经验值的乘数。",

    "attributeslib:healing_received": "受到治疗",
    "attributeslib:healing_received.desc": "所有受到治疗的乘数。",

    "attributeslib:armor_pierce": "盔甲穿透",
    "attributeslib:armor_pierce.desc": "对目标的护甲值进行固定穿透。",

    "attributeslib:armor_shred": "盔甲撕裂",
    "attributeslib:armor_shred.desc": "对目标的护甲值进行百分比穿透。",

    "attributeslib:prot_pierce": "保护穿透",
    "attributeslib:prot_pierce.desc": "对目标的总保护点数进行固定穿透。",

    "attributeslib:prot_shred": "保护撕裂",
    "attributeslib:prot_shred.desc": "对目标的总保护点数进行百分比穿透。",

    "attributeslib:dodge_chance": "闪避率",
    "attributeslib:dodge_chance.desc": "有概率闪避近战攻击或弹射物。",

    "attributeslib:elytra_flight": "鞘翅飞行",
    "attributeslib:elytra_flight.desc": "你能像穿戴鞘翅一样飞行。",

    "attributeslib:creative_flight": "创造模式飞行",
    "attributeslib:creative_flight.desc": "你能像创造模式一样飞行。",

    "comment_id": "/MobFx - 为了支持JEED，描述是重复的。",

    "effect.attributeslib.knowledge": "古代知识",
    "effect.attributeslib.knowledge.desc": "增加杀死生物和挖掘方块获得的经验。",
    "effect.attributeslib.knowledge.description": "增加杀死生物和挖掘方块获得的经验。",

    "effect.attributeslib.sundering": "破甲",
    "effect.attributeslib.sundering.desc": "增加受到的伤害。",
    "effect.attributeslib.sundering.description": "增加受到的伤害。",

    "effect.attributeslib.vitality": "活力迸发",
    "effect.attributeslib.vitality.desc": "增加受到的治疗效果。",
    "effect.attributeslib.vitality.description": "增加受到的治疗效果。",

    "effect.attributeslib.grievous": "重伤",
    "effect.attributeslib.grievous.desc": "减少受到的治疗效果。",
    "effect.attributeslib.grievous.description": "减少受到的治疗效果。",

    "effect.attributeslib.bleeding": "流血",
    "effect.attributeslib.bleeding.desc": "每两秒造成一次伤害。",
    "effect.attributeslib.bleeding.description": "每两秒造成一次伤害。",

    "effect.attributeslib.detonation": "火焰引爆",
    "effect.attributeslib.detonation.desc": "该效果结束后，根据剩余着火时间造成伤害。",
    "effect.attributeslib.detonation.description": "该效果结束后，根据剩余着火时间造成伤害。",

    "effect.attributeslib.flying": "飞行",
    "effect.attributeslib.flying.desc": "给予创造模式飞行能力。",
    "effect.attributeslib.flying.description": "给予创造模式飞行能力。",

    "effect.minecraft.night_vision.desc": "允许你在黑暗中也能看清东西。",
    "effect.minecraft.invisibility.desc": "使你隐身，不包括装备。",
    "effect.minecraft.jump_boost.desc": "增加跳跃高度。",
    "effect.minecraft.fire_resistance.desc": "使你免疫火焰伤害。",
    "effect.minecraft.water_breathing.desc": "使你不会溺水。",
    "effect.minecraft.instant_health.desc": "立即恢复少量生命值。",
    "effect.minecraft.instant_damage.desc": "立即造成少量魔法伤害。",
    "effect.minecraft.poison.desc": "定期造成非致命伤害。",
    "effect.minecraft.regeneration.desc": "使你随着时间的推移恢复生命值。",

    "comment_id": "Damage Sources",

    "death.attack.attributeslib:bleeding": "%1$s失血过多了",
    "death.attack.attributeslib:bleeding.item": "%1$s因%2$s的%3$s而失血过多",
    "death.attack.attributeslib:bleeding.player": "%1$s在试图逃离%2$s时失血过多了",

    "death.attack.attributeslib:detonation": "%1$s被火焰引爆了",
    "death.attack.attributeslib:detonation.item": "%1$s被火焰引爆了",
    "death.attack.attributeslib:detonation.player": "%1$s被火焰引爆了",

    "death.attack.attributeslib:current_hp_damage": "%1$s被击败了",
    "death.attack.attributeslib:current_hp_damage.item": "%1$s被%2$s用%3$s击败了",
    "death.attack.attributeslib:current_hp_damage.player": "%1$s在与%2$s战斗时被击败了",

    "death.attack.attributeslib:fire_damage": "%1$s被烧焦至死",
    "death.attack.attributeslib:fire_damage.item": "%1$s被%2$s用%3$s烧焦至死",
    "death.attack.attributeslib:fire_damage.player": "%1$s在与%2$s战斗时被烧焦至死",

    "death.attack.attributeslib:cold_damage": "%1$s被冰冻至死",
    "death.attack.attributeslib:cold_damage.item": "%1$s被%2$s用%3$s冰冻至死",
    "death.attack.attributeslib:cold_damage.player": "%1$s在与%2$s战斗时被冰冻至死"
}