
#Client settings
[client]
	#Determines whether to render vanilla armor slot's model.
	#Player's armor won't render after closing this.
	vanilla_armor_render = true
	#Decide Overlays' switch
	#Uma's selected skill and motivation won't render after closing this.
	overlay_switch = true
	#Deciding whether to omit details.
	#After enabling, some details need to be pressed to display.
	tooltip_switch = true
	#Determines whether to render model's hiden parts.
	#Hiden parts like breasts won't render after closing this.
	hiden_parts_render = false
	#Determines whether to render player's elytra after closed vanilla armor render.
	#Player's elytra won't render after closing this.
	elytra_render = true
	#Determining the interval tick between twice ear animation.
	#Range: > 10
	ear_animation_interval = 100
	#Determining the interval tick between twice tail animation.
	#Range: > 10
	tail_animation_interval = 200
	#Deciding whether to always display skill or factor's details.
	always_display_details = false
	#The x-coordinate of the top-left coordinate of skill overlay. Default: 102
	#Range: > -2147483648
	top_left_skill_x = 102
	#The y-coordinate of the top-left coordinate of skill overlay. Default: -21
	#Range: > -2147483648
	top_left_skill_y = -21
	#The x-coordinate of the top-left coordinate of motivation overlay. Default: 102
	#Range: > -2147483648
	top_left_motivation_x = 118
	#The y-coordinate of the top-left coordinate of motivation overlay. Default: -21
	#Range: > -2147483648
	top_left_motivation_y = -37

