{
  "adaptive_crosshair_hold_item_properties.button": "编辑",
  "adaptive_crosshair_use_item_properties.button": "编辑",
  "addServer.hideAddress": "隐藏地址",
  "advMode.allEntities": "使用 \"@e\" 来影响所有实体",
  "advMode.allPlayers": "使用 \"@a\" 来影响所有玩家",
  "advMode.nearestPlayer": "使用 \"@p\" 来影响最近的玩家",
  "advMode.randomPlayer": "使用 \"@r\" 来影响随机玩家",
  "advMode.self": "使用 \"@s\" 来影响命令执行实体",
  "ae2.emi_integration.category_charger": "充能器",
  "ae2.emi_integration.category_condenser": "物质聚合器",
  "ae2.emi_integration.category_entropy_manipulator": "熵能操纵器",
  "ae2.emi_integration.category_inscriber": "压印器",
  "aether.pro_tips.line.aether_redux.wynd_oats": "你可以种植风燕麦，等它们成熟后，可以用收获物制作美味的贝果！",
  "aether_redux.menu_title.redux": "天境：重生",
  "ancient_aether.laboratory_treasure_chest_locked": "此宝藏箱需要用实验室钥匙解锁",
  "ancient_aether.menu_title.ancient_aether": "远古天境",
  "argument.flywheel_backend.id.unknown": "未知后端 '%s'",
  "attributeslib.gui.formula.base": "基础",
  "attributeslib.gui.formula.value": "数值",
  "attributeslib.gui.no_modifiers": "无 modifiers",
  "bagus_lib.config.playableFirstPerson": "可游玩第一人称",
  "baguslib.config.shakeCameraForVanilla": "为原版启用镜头抖动",
  "betteradvancements.remaining": "剩余 %s",
  "betternethermap.failmessage": "此地图类型需在配置中启用。",
  "biome.ancient_aether.elevated_caverns": "高升洞穴",
  "biome.ancient_aether.elevated_clearing": "高升空地",
  "biome.ancient_aether.elevated_forest": "高升森林",
  "biome.ancient_aether.frozen_caverns": "寒冰洞穴",
  "biome.ancient_aether.holystone_caverns": "圣石洞穴",
  "biome.ancient_aether.sky_lake": "天空湖",
  "biome.ancient_aether.sun_forest": "太阳森林",
  "biome.deep_aether.aerglow_forest": "辉光森林",
  "biome.deep_aether.aerlavender_fields": "风薰草原",
  "biome.deep_aether.blue_aerglow_forest": "蓝色辉光森林",
  "biome.deep_aether.golden_heights": "黄金高地",
  "biome.deep_aether.mystic_aerglow_forest": "神秘辉光森林",
  "biome.deep_aether.yagroot_swamp": "亚格之根沼泽",
  "biome.feur_dimensional_skyland.skyland": "天空之地",
  "biome.integrateddynamics.meneglin": "梅尼格林",
  "biome.nuclearcraft.wasteland": "荒原",
  "block.ad_astra_giselle_addon.rocket_sensor": "火箭传感器",
  "block.ae2.crystal_resonance_generator": "水晶共振发电机",
  "block.aether_redux.blighted_aether_grass_block": "腐化天境草方块",
  "block.aether_redux.locked_polished_sentrite": "上锁的磨制哨石",
  "block.aether_redux.logicator": "红石逻辑器",
  "block.aether_redux.polished_sentrite": "磨制哨石",
  "block.aether_redux.polished_sentrite_slab": "磨制哨石台阶",
  "block.aether_redux.polished_sentrite_stairs": "磨制哨石楼梯",
  "block.aether_redux.polished_sentrite_wall": "磨制哨石墙",
  "block.ancient_aether.aerogel_glass": "气凝胶玻璃",
  "block.ancient_aether.aerogel_glass_door": "气凝胶玻璃门",
  "block.ancient_aether.aerogel_glass_pane": "气凝胶玻璃板",
  "block.ancient_aether.aerogel_glass_trapdoor": "气凝胶玻璃活板门",
  "block.ancient_aether.aerogetic_vase": "气动花瓶",
  "block.ancient_aether.ambrosium_lantern": "仙灵灯笼",
  "block.ancient_aether.ancient_aerogetic_vase": "远古气动花瓶",
  "block.ancient_aether.ancient_angelic_vase": "远古天使花瓶",
  "block.ancient_aether.ancient_frozen_holystone_vase": "远古霜冻圣石花瓶",
  "block.ancient_aether.ancient_gale_vase": "远古狂风花瓶",
  "block.ancient_aether.ancient_hellfire_vase": "远古地狱火花瓶",
  "block.ancient_aether.ancient_holystone_vase": "远古圣石花瓶",
  "block.ancient_aether.ancient_mossy_holystone_vase": "远古苔藓圣石花瓶",
  "block.ancient_aether.ancient_sentry_vase": "远古哨兵花瓶",
  "block.ancient_aether.angelic_corner_brick": "天使角砖",
  "block.ancient_aether.angelic_vase": "天使花瓶",
  "block.ancient_aether.atmosine_crystal": "大气结晶",
  "block.ancient_aether.blue_skyroot_pine_leaves": "蓝色天根松树叶",
  "block.ancient_aether.blue_skyroot_pine_sapling": "蓝色天根松树苗",
  "block.ancient_aether.boss_doorway_carved_stone": "Boss门道雕纹石",
  "block.ancient_aether.boss_doorway_wynd_sentry_stone": "Boss门道风哨石",
  "block.ancient_aether.carved_tile_slab": "雕纹瓦台阶",
  "block.ancient_aether.carved_tile_stairs": "雕纹瓦楼梯",
  "block.ancient_aether.carved_tile_wall": "雕纹瓦墙",
  "block.ancient_aether.carved_tiles": "雕纹瓦",
  "block.ancient_aether.crystal_skyroot_leaves": "水晶天根树叶",
  "block.ancient_aether.crystal_skyroot_sapling": "水晶天根树苗",
  "block.ancient_aether.elevetia": "高升花",
  "block.ancient_aether.enchanted_skyroot_leaves": "附魔天根树叶",
  "block.ancient_aether.enchanted_skyroot_sapling": "附魔天根树苗",
  "block.ancient_aether.fluffalo_carpet": "绒毛牛地毯",
  "block.ancient_aether.fluffalo_wool": "绒毛牛毛",
  "block.ancient_aether.frozen_holystone_vase": "霜冻圣石花瓶",
  "block.ancient_aether.gale_vase": "狂风花瓶",
  "block.ancient_aether.grape_vine": "葡萄藤",
  "block.ancient_aether.gravity_gravel": "重力沙砾",
  "block.ancient_aether.hellfire_vase": "地狱火花瓶",
  "block.ancient_aether.holystone_vase": "圣石花瓶",
  "block.ancient_aether.locked_carved_tiles": "上锁的雕纹瓦",
  "block.ancient_aether.locked_wynd_sentry_stone": "上锁的风哨石",
  "block.ancient_aether.mossy_holystone_vase": "苔藓圣石花瓶",
  "block.ancient_aether.potted_blue_skyroot_pine_sapling": "蓝色天根松树苗盆栽",
  "block.ancient_aether.potted_crystal_skyroot_sapling": "水晶天根树苗盆栽",
  "block.ancient_aether.potted_divine_skyroot_sapling": "附魔天根树苗盆栽",
  "block.ancient_aether.potted_elevetia": "高升花盆栽",
  "block.ancient_aether.potted_highland_cyclamen": "日落玫瑰盆栽",
  "block.ancient_aether.potted_highsproot_sapling": "高升根树苗盆栽",
  "block.ancient_aether.potted_sakura_sapling": "樱花树苗盆栽",
  "block.ancient_aether.potted_sky_blues": "天空蓝盆栽",
  "block.ancient_aether.potted_skyroot_pine_sapling": "天根松树苗盆栽",
  "block.ancient_aether.potted_wynd_thistle": "风蓟盆栽",
  "block.ancient_aether.powered_obelisk": "充能方尖碑",
  "block.ancient_aether.sentry_vase": "哨兵花瓶",
  "block.ancient_aether.sky_grass": "天空草",
  "block.ancient_aether.skyroot_pine_leaves": "天根松树叶",
  "block.ancient_aether.skyroot_pine_sapling": "天根松树苗",
  "block.ancient_aether.slammroot_plant": "猛击根植物",
  "block.ancient_aether.slider_prototype": "滑块原型",
  "block.ancient_aether.sun_lantern": "太阳灯笼",
  "block.ancient_aether.sunset_rose": "日落玫瑰",
  "block.ancient_aether.trapped_carved_tiles": "陷阱雕纹瓦",
  "block.ancient_aether.treasure_doorway_wynd_sentry_stone": "宝藏门道风哨石",
  "block.ancient_aether.valkyrie_brick_slab": "女武神砖台阶",
  "block.ancient_aether.valkyrie_brick_stairs": "女武神砖楼梯",
  "block.ancient_aether.valkyrie_brick_wall": "女武神砖墙",
  "block.ancient_aether.valkyrie_bricks": "女武神砖",
  "block.ancient_aether.valkyrie_clay": "女武神粘土",
  "block.ancient_aether.valkyrie_tile_slab": "女武神瓦台阶",
  "block.ancient_aether.valkyrie_tile_stairs": "女武神瓦楼梯",
  "block.ancient_aether.valkyrie_tile_wall": "女武神瓦墙",
  "block.ancient_aether.valkyrie_tiles": "女武神瓦",
  "block.ancient_aether.valkyrum_block": "瓦尔基鲁姆块",
  "block.ancient_aether.valkyrum_ore": "瓦尔基鲁姆矿石",
  "block.ancient_aether.wind_blower": "吹风机",
  "block.ancient_aether.wynd_ice": "风冰",
  "block.ancient_aether.wynd_lantern": "风灯笼",
  "block.ancient_aether.wynd_sentry_stone": "风哨石",
  "block.biomemakeover.reed_thatch": "芦苇茅草",
  "block.biomemakeover.reed_thatch_slab": "芦苇台阶",
  "block.biomemakeover.reed_thatch_stairs": "芦苇茅草楼梯",
  "block.citadel.lectern": "讲台",
  "block.cobblefordays.tier_1": "圆石生成器 Tier1",
  "block.cobblefordays.tier_2": "圆石生成器 Tier2",
  "block.cobblefordays.tier_3": "圆石生成器 Tier3",
  "block.cobblefordays.tier_4": "圆石生成器 Tier4",
  "block.cobblefordays.tier_5": "圆石生成器 Tier5",
  "block.darkerdepths.petrified_hanging_sign": "石化悬挂告示牌",
  "block.deep_aether.squall_block": "风暴块",
  "block.enderio.aversion_obelisk": "驱避方尖碑",
  "block.examplemod.example_block": "示例方块",
  "block.framedblocks.framed_activator_rail_slope": "镶框激活铁轨斜坡",
  "block.framedblocks.framed_adj_double_copycat_panel": "镶框可调双重复制面板",
  "block.framedblocks.framed_adj_double_copycat_slab": "镶框可调双重复制台阶",
  "block.framedblocks.framed_adj_double_panel": "镶框可调双重面板",
  "block.framedblocks.framed_adj_double_slab": "镶框可调双重台阶",
  "block.framedblocks.framed_bookshelf": "镶框书架",
  "block.framedblocks.framed_centered_panel": "镶框居中面板",
  "block.framedblocks.framed_centered_slab": "镶框居中台阶",
  "block.framedblocks.framed_checkered_cube": "镶框棋盘格立方体",
  "block.framedblocks.framed_checkered_cube_segment": "镶框棋盘格立方体段",
  "block.framedblocks.framed_checkered_panel": "镶框棋盘格面板",
  "block.framedblocks.framed_checkered_panel_segment": "镶框棋盘格面板段",
  "block.framedblocks.framed_checkered_slab": "镶框棋盘格台阶",
  "block.framedblocks.framed_checkered_slab_segment": "镶框棋盘格台阶段",
  "block.framedblocks.framed_chiseled_bookshelf": "镶框雕纹书架",
  "block.framedblocks.framed_collapsible_copycat_block": "镶框可折叠复制方块",
  "block.framedblocks.framed_compound_slope_panel": "镶框复合斜面面板",
  "block.framedblocks.framed_compound_slope_slab": "镶框复合斜面台阶",
  "block.framedblocks.framed_corner_strip": "镶框角饰条",
  "block.framedblocks.framed_detector_rail_slope": "镶框探测铁轨斜坡",
  "block.framedblocks.framed_divided_panel_horizontal": "镶框分割面板（水平）",
  "block.framedblocks.framed_divided_panel_vertical": "镶框分割面板（垂直）",
  "block.framedblocks.framed_divided_slab": "镶框分割台阶",
  "block.framedblocks.framed_divided_slope": "镶框分割斜面",
  "block.framedblocks.framed_divided_stairs": "镶框分割楼梯",
  "block.framedblocks.framed_double_half_slope": "镶框双重半斜面",
  "block.framedblocks.framed_double_half_stairs": "镶框双重半楼梯",
  "block.framedblocks.framed_double_prism": "镶框双重棱柱",
  "block.framedblocks.framed_double_sloped_prism": "镶框双重斜面棱柱",
  "block.framedblocks.framed_double_threeway_corner_pillar": "镶框双重三向角柱",
  "block.framedblocks.framed_elevated_double_slope_edge": "镶框抬高双重斜面边缘",
  "block.framedblocks.framed_elevated_slope_edge": "镶框抬高斜面边缘",
  "block.framedblocks.framed_ext_corner_slope_panel": "镶框扩展角斜面面板",
  "block.framedblocks.framed_ext_corner_slope_panel_w": "镶框扩展角斜面面板",
  "block.framedblocks.framed_ext_double_corner_slope_panel": "镶框扩展双重角斜面面板",
  "block.framedblocks.framed_ext_double_corner_slope_panel_w": "镶框扩展双重角斜面面板",
  "block.framedblocks.framed_ext_inner_corner_slope_panel": "镶框扩展内角斜面面板",
  "block.framedblocks.framed_ext_inner_corner_slope_panel_w": "镶框扩展内角斜面面板",
  "block.framedblocks.framed_ext_inner_double_corner_slope_panel": "镶框扩展内双重斜面面板角",
  "block.framedblocks.framed_ext_inner_double_corner_slope_panel_w": "镶框扩展内双重斜面面板角",
  "block.framedblocks.framed_fancy_activator_rail": "镶框华丽激活铁轨",
  "block.framedblocks.framed_fancy_activator_rail_slope": "镶框华丽激活铁轨斜坡",
  "block.framedblocks.framed_fancy_detector_rail": "镶框华丽探测铁轨",
  "block.framedblocks.framed_fancy_detector_rail_slope": "镶框华丽探测铁轨斜坡",
  "block.framedblocks.framed_fancy_powered_rail": "镶框华丽动力铁轨",
  "block.framedblocks.framed_fancy_powered_rail_slope": "镶框华丽动力铁轨斜坡",
  "block.framedblocks.framed_fancy_rail": "镶框华丽铁轨",
  "block.framedblocks.framed_fancy_rail_slope": "镶框华丽铁轨斜坡",
  "block.framedblocks.framed_flat_double_slope_panel_corner": "镶框平双重斜面面板角",
  "block.framedblocks.framed_flat_double_slope_slab_corner": "镶框平双重斜面台阶角",
  "block.framedblocks.framed_flat_elev_double_slope_slab_corner": "镶框平抬高双重斜面台阶角",
  "block.framedblocks.framed_flat_elev_inner_double_slope_slab_corner": "镶框平抬高内双重斜面台阶角",
  "block.framedblocks.framed_flat_elev_inner_slope_slab_corner": "镶框平抬高内斜面台阶角",
  "block.framedblocks.framed_flat_elev_slope_slab_corner": "镶框平抬高斜面台阶角",
  "block.framedblocks.framed_flat_ext_double_slope_panel_corner": "镶框平扩展双重斜面面板角",
  "block.framedblocks.framed_flat_ext_inner_double_slope_panel_corner": "镶框平扩展内双重斜面面板角",
  "block.framedblocks.framed_flat_ext_inner_slope_panel_corner": "镶框平扩展内斜面面板角",
  "block.framedblocks.framed_flat_ext_slope_panel_corner": "镶框平扩展斜面面板角",
  "block.framedblocks.framed_flat_inner_slope_panel_corner": "镶框平内斜面面板角",
  "block.framedblocks.framed_flat_inner_slope_slab_corner": "镶框平内斜面台阶角",
  "block.framedblocks.framed_flat_inv_double_slope_panel_corner": "镶框平倒置双重斜面面板角",
  "block.framedblocks.framed_flat_inv_double_slope_slab_corner": "镶框平倒置双重斜面台阶角",
  "block.framedblocks.framed_flat_slope_panel_corner": "镶框平面斜面面板角",
  "block.framedblocks.framed_flat_slope_slab_corner": "镶框平面斜面台阶角",
  "block.framedblocks.framed_flat_stacked_inner_slope_panel_corner": "镶框平堆叠内斜面面板角",
  "block.framedblocks.framed_flat_stacked_inner_slope_slab_corner": "镶框平堆叠内斜面台阶角",
  "block.framedblocks.framed_flat_stacked_slope_panel_corner": "镶框平堆叠斜面面板角",
  "block.framedblocks.framed_flat_stacked_slope_slab_corner": "镶框平堆叠斜面台阶角",
  "block.framedblocks.framed_glowing_item_frame": "镶框发光物品展示框",
  "block.framedblocks.framed_half_slope": "镶框半斜面",
  "block.framedblocks.framed_hanging_sign": "镶框悬挂告示牌",
  "block.framedblocks.framed_inner_prism": "镶框内棱柱",
  "block.framedblocks.framed_inner_sloped_prism": "镶框内斜面棱柱",
  "block.framedblocks.framed_inv_double_corner_slope_panel": "镶框倒置双重角斜面面板",
  "block.framedblocks.framed_inv_double_corner_slope_panel_w": "镶框倒置双重角斜面面板",
  "block.framedblocks.framed_item_frame": "镶框物品展示框",
  "block.framedblocks.framed_large_corner_slope_panel": "镶框大角斜面面板",
  "block.framedblocks.framed_large_corner_slope_panel_w": "镶框大角斜面面板",
  "block.framedblocks.framed_large_double_corner_slope_panel": "镶框大双重角斜面面板",
  "block.framedblocks.framed_large_double_corner_slope_panel_w": "镶框大双重角斜面面板",
  "block.framedblocks.framed_large_inner_corner_slope_panel": "镶框大内角斜面面板",
  "block.framedblocks.framed_large_inner_corner_slope_panel_w": "镶框大内角斜面面板",
  "block.framedblocks.framed_masonry_corner": "镶框砖石角",
  "block.framedblocks.framed_masonry_corner_segment": "镶框砖石角段",
  "block.framedblocks.framed_mini_cube": "镶框迷你立方体",
  "block.framedblocks.framed_one_way_window": "镶框单向窗",
  "block.framedblocks.framed_powered_rail_slope": "镶框动力铁轨斜坡",
  "block.framedblocks.framed_redstone_torch": "镶框红石火把",
  "block.framedblocks.framed_sliced_stairs_panel": "镶框切片楼梯（面板）",
  "block.framedblocks.framed_sliced_stairs_slab": "镶框切片楼梯（台阶）",
  "block.framedblocks.framed_slope_edge": "镶框斜面边缘",
  "block.framedblocks.framed_sloped_stairs": "镶框斜楼梯",
  "block.framedblocks.framed_small_corner_slope_panel": "镶框小角斜面面板",
  "block.framedblocks.framed_small_corner_slope_panel_w": "镶框小角斜面面板",
  "block.framedblocks.framed_small_double_corner_slope_panel": "镶框小双重角斜面面板",
  "block.framedblocks.framed_small_double_corner_slope_panel_w": "镶框小双重角斜面面板",
  "block.framedblocks.framed_small_inner_corner_slope_panel": "镶框小内角斜面面板",
  "block.framedblocks.framed_small_inner_corner_slope_panel_w": "镶框小内角斜面面板",
  "block.framedblocks.framed_stacked_corner_slope_panel": "镶框堆叠角斜面面板",
  "block.framedblocks.framed_stacked_corner_slope_panel_w": "镶框堆叠角斜面面板",
  "block.framedblocks.framed_stacked_inner_corner_slope_panel": "镶框堆叠内角斜面面板",
  "block.framedblocks.framed_stacked_inner_corner_slope_panel_w": "镶框堆叠内角斜面面板",
  "block.framedblocks.framed_stacked_slope_edge": "镶框堆叠斜面边缘",
  "block.framedblocks.framed_stacked_slope_panel": "镶框堆叠斜面面板",
  "block.framedblocks.framed_stacked_slope_slab": "镶框堆叠斜面台阶",
  "block.framedblocks.framed_thick_lattice": "镶框厚格栅",
  "block.framedblocks.framed_threeway_corner_pillar": "镶框三向角柱",
  "block.framedblocks.framed_tube": "镶框管",
  "block.framedblocks.framed_vertical_divided_stairs": "镶框垂直分割楼梯",
  "block.framedblocks.framed_vertical_double_half_slope": "镶框双重半斜面",
  "block.framedblocks.framed_vertical_double_half_stairs": "镶框垂直双重半楼梯",
  "block.framedblocks.framed_vertical_half_slope": "镶框半斜面",
  "block.framedblocks.framed_vertical_sliced_stairs": "镶框垂直切片楼梯",
  "block.framedblocks.framed_vertical_sloped_stairs": "镶框垂直斜楼梯",
  "block.framedblocks.framed_wall_hanging_sign": "镶框悬挂告示牌",
  "block.framedblocks.framed_waterloggable_gold_pressure_plate": "镶框轻质压力板",
  "block.framedblocks.framed_waterloggable_iron_pressure_plate": "镶框重质压力板",
  "block.framedblocks.framed_waterloggable_obsidian_pressure_plate": "镶框黑曜石压力板",
  "block.framedblocks.framed_waterloggable_pressure_plate": "镶框压力板",
  "block.framedblocks.framed_waterloggable_stone_pressure_plate": "镶框石质压力板",
  "block.framedblocks.framing_saw": "框架锯",
  "block.framedblocks.powered_framing_saw": "动力框架锯",
  "block.geckolib.fertilizer": "肥料",
  "block.geckolib.fertilizer.tooltip": "开启降雨以观察肥料模型！",
  "block.geckolib.gecko_habitat": "壁虎栖息地",
  "block.integrateddynamics.crystalized_chorus_block_slab": "结晶紫颂台阶",
  "block.integrateddynamics.crystalized_chorus_brick_slab": "结晶紫颂砖台阶",
  "block.integrateddynamics.crystalized_menril_block_slab": "结晶蒙瑞尔台阶",
  "block.integrateddynamics.crystalized_menril_brick_slab": "结晶蒙瑞尔砖台阶",
  "block.integrateddynamics.menril_fence": "蒙瑞尔栅栏",
  "block.integrateddynamics.menril_fence_gate": "蒙瑞尔栅栏门",
  "block.integrateddynamics.menril_log_stripped": "去皮蒙瑞尔原木",
  "block.integrateddynamics.menril_slab": "蒙瑞尔台阶",
  "block.integrateddynamics.menril_wood": "蒙瑞尔木",
  "block.integrateddynamics.menril_wood_stripped": "去皮蒙瑞尔木",
  "block.integratedterminals.chorus_glass": "紫颂玻璃",
  "block.integratedterminals.chorus_glass.info": "可穿过的玻璃",
  "block.integratedterminals.menril_glass": "蒙瑞尔玻璃",
  "block.integratedterminals.menril_glass.info": "发光玻璃",
  "block.kubejs.melted_proudsoul": "融化的傲慢之魂",
  "block.minecraft.banner.species.villager.black": "村民",
  "block.minecraft.banner.species.villager.blue": "村民",
  "block.minecraft.banner.species.villager.brown": "村民",
  "block.minecraft.banner.species.villager.cyan": "村民",
  "block.minecraft.banner.species.villager.gray": "村民",
  "block.minecraft.banner.species.villager.green": "村民",
  "block.minecraft.banner.species.villager.light_blue": "村民",
  "block.minecraft.banner.species.villager.light_gray": "村民",
  "block.minecraft.banner.species.villager.lime": "村民",
  "block.minecraft.banner.species.villager.magenta": "村民",
  "block.minecraft.banner.species.villager.orange": "村民",
  "block.minecraft.banner.species.villager.pink": "村民",
  "block.minecraft.banner.species.villager.purple": "村民",
  "block.minecraft.banner.species.villager.red": "村民",
  "block.minecraft.banner.species.villager.white": "村民",
  "block.minecraft.banner.species.villager.yellow": "村民",
  "block.minecraft.banner.tofucraft.tofunian": "豆腐人",
  "block.nuclearcraft.accelerator_beam_port": "加速器束流口",
  "block.nuclearcraft.accelerator_casing": "加速器外壳",
  "block.nuclearcraft.accelerator_casing_glass": "加速器玻璃外壳",
  "block.nuclearcraft.accelerator_ion_source_port": "加速器离子源口",
  "block.nuclearcraft.accelerator_port": "加速器接口",
  "block.nuclearcraft.active_cryotheum_heat_sink": "裂变反应堆主动冻态热力合金散热片",
  "block.nuclearcraft.active_enderium_heat_sink": "裂变反应堆主动末影合金散热片",
  "block.nuclearcraft.active_liquid_helium_heat_sink": "裂变反应堆主动液氦散热片",
  "block.nuclearcraft.active_liquid_nitrogen_heat_sink": "裂变反应堆主动液氮散热片",
  "block.nuclearcraft.active_redstone_heat_sink": "裂变反应堆主动红石散热片",
  "block.nuclearcraft.active_water_heat_sink": "裂变反应堆主动水散热片",
  "block.nuclearcraft.aluminum_cooler": "加速器铝冷却器",
  "block.nuclearcraft.arsenic_cooler": "加速器砷冷却器",
  "block.nuclearcraft.black_hole": "黑洞",
  "block.nuclearcraft.boron_cooler": "加速器硼冷却器",
  "block.nuclearcraft.bubble_chamber": "气泡室探测器",
  "block.nuclearcraft.carobbiite_cooler": "加速器氟钾镁石冷却器",
  "block.nuclearcraft.chamber_port": "腔室接口",
  "block.nuclearcraft.chamber_terminal": "腔室终端",
  "block.nuclearcraft.cobalt_heat_sink": "裂变反应堆钴散热片",
  "block.nuclearcraft.copper_cooler": "加速器铜冷却器",
  "block.nuclearcraft.cryotheum_cooler": "加速器冻态热力合金冷却器",
  "block.nuclearcraft.decay_generator": "衰变发电机",
  "block.nuclearcraft.diamond_cooler": "加速器钻石冷却器",
  "block.nuclearcraft.electromagnet_yoke": "电磁铁轭",
  "block.nuclearcraft.em_calorimeter": "电磁量热计探测器",
  "block.nuclearcraft.emerald_cooler": "加速器绿宝石冷却器",
  "block.nuclearcraft.empty_cooler": "加速器空冷却器",
  "block.nuclearcraft.end_stone_cooler": "加速器末地石冷却器",
  "block.nuclearcraft.enderium_cooler": "加速器末影合金冷却器",
  "block.nuclearcraft.event_horizon_stabilizer": "事件视界稳定器",
  "block.nuclearcraft.expl": "EXPL",
  "block.nuclearcraft.expl_proxy_block": "EXPL",
  "block.nuclearcraft.fluorite_cooler": "加速器萤石冷却器",
  "block.nuclearcraft.glowstone_cooler": "加速器荧石冷却器",
  "block.nuclearcraft.gold_cooler": "加速器金冷却器",
  "block.nuclearcraft.hadron_calorimeter": "强子量热计探测器",
  "block.nuclearcraft.heat_exchanger": "热交换器",
  "block.nuclearcraft.iron_cooler": "加速器铁冷却器",
  "block.nuclearcraft.lapis_cooler": "加速器青金石冷却器",
  "block.nuclearcraft.lead_cooler": "加速器铅冷却器",
  "block.nuclearcraft.linear_accelerator_controller": "直线加速器控制器",
  "block.nuclearcraft.liquid_helium_cooler": "加速器液氦冷却器",
  "block.nuclearcraft.liquid_nitrogen_cooler": "加速器液氮冷却器",
  "block.nuclearcraft.lithium_cooler": "加速器锂冷却器",
  "block.nuclearcraft.magnesium_cooler": "加速器镁冷却器",
  "block.nuclearcraft.manganese_cooler": "加速器锰冷却器",
  "block.nuclearcraft.msr_controller": "(WIP) Msr 控制器",
  "block.nuclearcraft.msr_fuel_cell": "(WIP) Msr 燃料单元",
  "block.nuclearcraft.multiblock_builder": "创造模式多方块结构搭建器",
  "block.nuclearcraft.nether_brick_cooler": "加速器下界砖冷却器",
  "block.nuclearcraft.neutronium_frame": "中子框架",
  "block.nuclearcraft.obsidian_cooler": "加速器黑曜石冷却器",
  "block.nuclearcraft.particle_beam": "粒子束",
  "block.nuclearcraft.photon_concentrator": "光子集中器",
  "block.nuclearcraft.platinum_heat_sink": "裂变反应堆铂散热片",
  "block.nuclearcraft.portal": "荒原传送门",
  "block.nuclearcraft.prismarine_cooler": "加速器海晶石冷却器",
  "block.nuclearcraft.purpur_cooler": "加速器紫珀冷却器",
  "block.nuclearcraft.quantum_flux_regulator": "量子通量调节器",
  "block.nuclearcraft.quantum_transformer": "量子转换器",
  "block.nuclearcraft.quartz_cooler": "加速器石英冷却器",
  "block.nuclearcraft.redstone_cooler": "加速器红石冷却器",
  "block.nuclearcraft.redstone_dimmer": "红石调光器",
  "block.nuclearcraft.ring_accelerator_controller": "(WIP) 环形加速器控制器",
  "block.nuclearcraft.silicon_tracker": "硅径迹探测器",
  "block.nuclearcraft.silver_cooler": "加速器银冷却器",
  "block.nuclearcraft.slime_cooler": "加速器史莱姆冷却器",
  "block.nuclearcraft.subatomic_liquifier": "亚原子液化器",
  "block.nuclearcraft.target_chamber_beam_port": "靶室束流口",
  "block.nuclearcraft.target_chamber_camera": "靶室相机",
  "block.nuclearcraft.target_chamber_casing": "靶室外壳",
  "block.nuclearcraft.target_chamber_casing_glass": "靶室玻璃外壳",
  "block.nuclearcraft.target_chamber_controller": "靶室控制器",
  "block.nuclearcraft.target_chamber_port": "靶室接口",
  "block.nuclearcraft.tin_cooler": "加速器锡冷却器",
  "block.nuclearcraft.turbine_aluminum_coil": "涡轮铝线圈",
  "block.nuclearcraft.villiaumite_cooler": "加速器氟盐冷却器",
  "block.nuclearcraft.wasteland_earth": "荒原土",
  "block.nuclearcraft.water_cooler": "加速器水冷却器",
  "block.nuclearcraft.wire_chamber": "丝室探测器",
  "block.questsadditions.lootcrate_block": "战利品箱方块",
  "block.sakura.tatami_half": "半叠席",
  "block.sakura.tatami_tan": "棕色叠席",
  "block.sakura.tatami_tan_half": "半棕色叠席",
  "block.species.bewereager_head": "狼人首领",
  "block.species.birtday_cake": "生日蛋糕",
  "block.species.chaindelier": "锁链吊灯",
  "block.species.cranktrap": "曲柄陷阱",
  "block.species.ghoul_head": "食尸鬼头颅",
  "block.species.hopeful_banner": "希望之旗",
  "block.species.hopelight": "希望之光",
  "block.species.kinetic_core": "动能核心",
  "block.species.quake_head": "震动者头颅",
  "block.species.speclight": "光谱灯",
  "block.species.spectralibur": "光谱之剑",
  "block.species.spectralibur_pedestal": "光谱之剑基座",
  "block.species.wicked_candle": "邪恶蜡烛",
  "block.thermal.rubberwood_hanging_sign": "橡胶木悬挂告示牌",
  "block.thermal.rubberwood_wall_hanging_sign": "橡胶木墙挂告示牌",
  "block.tofucraft.barrel_adv_tofugem": "高级豆腐宝石桶",
  "block.tofucraft.bittern": "卤水",
  "block.tofucraft.chikuwa_block": "竹轮块",
  "block.tofucraft.crimson": "绯红",
  "block.tofucraft.doubanjiang": "豆瓣酱",
  "block.tofucraft.leek_button": "韭葱按钮",
  "block.tofucraft.leek_green_button": "青韭葱按钮",
  "block.tofucraft.leek_green_pressure_plate": "青韭葱压力板",
  "block.tofucraft.leek_pressure_plate": "韭葱压力板",
  "block.tofucraft.mabou_terrain": "魔芋地形",
  "block.tofucraft.potted_apricot_sapling": "杏树苗盆栽",
  "block.tofucraft.potted_leek": "韭葱盆栽",
  "block.tofucraft.potted_tofu_flower": "豆腐花盆栽",
  "block.tofucraft.potted_tofu_sapling": "豆腐树苗盆栽",
  "block.tofucraft.potted_zunda_tofu_mushroom": "枝豆豆腐蘑菇盆栽",
  "block.tofucraft.seeds_soybeans_block": "大豆块",
  "block.tofucraft.seeds_soybeans_nether_block": "下界大豆块",
  "block.tofucraft.seeds_soybeans_soul_block": "灵魂大豆块",
  "block.tofucraft.soymilk": "豆浆",
  "block.tofucraft.soymilk_hell": "下界豆浆",
  "block.tofucraft.soymilk_soul": "灵魂豆浆",
  "block.tofucraft.sprouts_crop": "豆芽",
  "block.tofucraft.tf_crafting_table": "豆腐工艺工作台",
  "block.tofucraft.tofu_flower": "豆腐花",
  "block.tofucraft.tofu_metal_grate": "豆腐金属格栅",
  "block.tofucraft.tofu_metal_lump": "豆腐金属块",
  "block.tofucraft.tofu_pot": "豆腐锅",
  "block.tofucraft.tofu_vault": "豆腐金库",
  "block.tofucraft.tofuportal": "豆腐传送门",
  "block.tofucraft.tofustem_button": "豆腐梗按钮",
  "block.tofucraft.tofustem_door": "豆腐梗门",
  "block.tofucraft.tofustem_pressure_plate": "豆腐梗压力板",
  "block.tofucraft.tofustem_trapdoor": "豆腐梗活板门",
  "block.tofucraft.warped": "诡异",
  "block.tofucraft.waxed_tofu_ishi": "涂蜡石豆腐",
  "block.tofucraft.waxed_tofu_kinu": "涂蜡绢豆腐",
  "block.tofucraft.waxed_tofu_momen": "涂蜡木棉豆腐",
  "block.tofucraft.zunda_mushroom_block": "枝豆豆腐蘑菇块",
  "block.twilightforest.rainy_cloud": "雨云",
  "block.twilightforest.snowy_cloud": "雪云",
  "block.twilightforest.uncrafting_table.disabled": "此方块已被禁用。",
  "block.twilightforest.wrought_iron_fence": "锻铁栅栏",
  "block.twilightforest.wrought_iron_fence.cap": "右键点击使用铁锭或粒添加顶饰",
  "book.citadel_book.hover_text_pillager_example": "实体链接是可爱的小按钮！",
  "book.citadel_book.link_example": "链接示例",
  "book.citadel_book.root": "Citadel 书！！！",
  "cadmus.skyblockbuilder.claim_spawn": "成功占领出生点区块。",
  "caelus.fallFlying": "滑翔",
  "can_use.ad_astra_giselle_addon.available": "可用",
  "can_use.ad_astra_giselle_addon.unavailable": "不可用",
  "category.observable.keybinds": "Observable",
  "chat.ae2.TestWorldNotInSuperflat": "测试世界只能在超平坦世界中建立！",
  "chisel.deprecated": "已弃用 请勿使用",
  "chloride.darkness.fullbrightbiomes.desc": "如果启用，将在提供全亮度的生物群系（特别是像Alex's Caves这样的模组生物群系）中应用真正的黑暗效果",
  "chloride.darkness.fullbrightbiomes.title": "在全亮生物群系上启用",
  "chloride.interface.jei.hint.desc": "隐藏隐藏物品列表时出现的JEI/REI/EMI搜索提示消息",
  "chloride.interface.jei.hint.title": "隐藏提示消息",
  "citadel.follower.citadel": "空间站",
  "citadel.follower.citadel_gray": "空间站（灰色）",
  "citadel.follower.citadel_red": "空间站（红色）",
  "citadel.follower.none": "无",
  "citadel.gui.cape_type": "类型：",
  "citadel.gui.capes": "披风自定义",
  "citadel.gui.capes_option": "披风自定义...",
  "citadel.gui.follower_type": "类型：",
  "citadel.gui.no_cape": "无模组披风",
  "citadel.gui.orbit_dist": "旋转距离",
  "citadel.gui.orbit_height": "旋转高度",
  "citadel.gui.orbit_speed": "旋转速度",
  "citadel.gui.patreon_customization": "Citadel Patreon自定义",
  "citadel.gui.patreon_rewards_option": "Citadel Patreon自定义...",
  "citadel.gui.reset": "重置",
  "command.bagus_lib.dialog": "成功添加对话",
  "command.bagus_lib.image_dialog": "成功添加图片对话",
  "command.bagus_lib.item_dialog": "成功添加物品对话",
  "command.bagus_lib.remove_all_dialog": "成功移除所有对话",
  "command.flywheel.backend.get": "当前的Flywheel后端是 '%s'",
  "command.flywheel.backend.set": "Flywheel后端现在是 '%s'",
  "command.flywheel.backend.set.unavailable": "请求的后端 '%s' 不可用",
  "command.flywheel.limit_updates.get.off": "更新限制当前已禁用",
  "command.flywheel.limit_updates.get.on": "更新限制当前已启用",
  "command.flywheel.limit_updates.set.off": "更新限制现已禁用",
  "command.flywheel.limit_updates.set.on": "更新限制现已启用",
  "command.flywheel.use_light_directions.get.off": "未使用光线方向",
  "command.flywheel.use_light_directions.get.on": "使用光线方向",
  "command.flywheel.use_light_directions.set.off": "关闭光线方向",
  "command.flywheel.use_light_directions.set.on": "开启光线方向",
  "commands.advancement.advancementNotFound": "未找到名为 '%1$s' 的进度",
  "commands.deathcounter.get": "%s 已死亡 %s 次，在本服务器上排名第 %s。",
  "commands.deathcounter.get.none": "%s 尚未在本服务器上死亡！运气真好！",
  "commands.deathcounter.leaderboard.broadcasted": "排行榜已广播！",
  "commands.deathcounter.leaderboard.copy": "%s",
  "commands.deathcounter.leaderboard.none": "本服务器尚无死亡记录。",
  "commands.deathcounter.transfer": "已将 %s 的 %s 次死亡转移给 %s。",
  "commands.deathcounter.transfer.fail": "转移 %s 的死亡记录失败。",
  "commands.nuclearcraft.no_permission": "无权限",
  "commands.terrablender.biomeparams.failed": "无法确定参数",
  "commands.terrablender.biomeparams.success": "位置 %s %s %s 处的参数：%s",
  "config.ad_astra_giselle_addon.items.oxygen_chargers": "氧气罐（普通）",
  "config.ad_astra_giselle_addon.items.oxygen_chargers_distribution_interval": "分配间隔 [tick]",
  "config.ad_astra_giselle_addon.machines.rocket_sensor": "火箭传感器",
  "config.ad_astra_giselle_addon.machines.rocket_sensor_working_range": "工作范围",
  "config.ad_astra_giselle_addon.machines.rocket_sensor_working_range.comment": "从火箭传感器到各个方向的方块距离",
  "config.aether.client.gui.layout_perks_x": "暂停菜单中 perks 按钮布局的 X 坐标",
  "config.aether.client.gui.layout_perks_y": "暂停菜单中 perks 按钮布局的 Y 坐标",
  "config.aether.client.miscellaneous.should_disable_cumulus_button": "启动时禁用 Cumulus 菜单选择屏幕按钮",
  "config.aether.common.gameplay.reposition_slider_message": "将玩家使用错误物品攻击滑块时的消息移动到快捷栏上方，而不是聊天栏",
  "config.ancient_aether.client.gui.custom_boss_bars": "为远古天境Boss提供自定义Boss血条设计",
  "config.ancient_aether.client.gui.the_aether_title": "将远古天境标题屏幕中的标题改为：天境",
  "config.ancient_aether.client.gui.title_screen_override": "启动时将标题屏幕改为远古天境主题",
  "config.ancient_aether.client.modpack.config_overrides": "允许远古天境覆盖配置默认值，通常不应禁用",
  "config.ancient_aether.client.tooltips.dungeon_block_tooltips": "显示陷阱地牢方块召唤的怪物以及解锁Boss门道方块所需的Boss",
  "config.ancient_aether.client.tooltips.moa_egg_tooltips": "在蛋上以工具提示显示恐鸟的空中跳跃次数和速度",
  "config.ancient_aether.client.tooltips.rarity_system": "为天境地牢战利品以工具提示形式赋予特定稀有度",
  "config.ancient_aether.common.experimental.experimental_features": "启用模组中正在开发中的功能",
  "config.ancient_aether.common.gameplay.wind_blow_duration": "吹风机产生的风力持续时长（刻）",
  "config.ancient_aether.common.worldgen.ancient_aether_region_weight": "天境中远古天境区域的权重",
  "config.ancient_aether.server.modpack.server_config_overrides": "允许远古天境覆盖服务器配置默认值，通常不应禁用",
  "config.cumulus_menus.client.menu.active_menu": "设置当前活动的主菜单标题屏幕",
  "config.cumulus_menus.client.menu.enable_menu_api": "决定是否启用菜单API",
  "config.cumulus_menus.client.menu.enable_menu_list_button": "在主菜单屏幕右上角添加一个按钮，用于打开菜单选择屏幕",
  "config.deathcounter.prop.broadcastOnDeath.desc": "玩家死亡时是否向其广播排行榜？\n接受值：NONE, SELF, ALL",
  "config.deathcounter.prop.broadcastOnDeath.name": "死亡广播",
  "config.deathcounter.prop.commandPermissionLevel.desc": "使用死亡计数器的操作命令所需的权限级别",
  "config.deathcounter.prop.commandPermissionLevel.name": "命令权限级别",
  "config.deathcounter.prop.hideDeathCounterMessages.desc": "启用后，死亡计数器消息将不会显示在聊天栏中。这包括手动查询时的排行榜！",
  "config.deathcounter.prop.hideDeathCounterMessages.name": "隐藏死亡计数器消息",
  "config.deathcounter.prop.leaderboardCount.desc": "排行榜中显示的名称数量",
  "config.deathcounter.prop.leaderboardCount.name": "排行榜数量",
  "config.deathcounter.prop.messageType.desc": "玩家死亡时发送哪种消息？\n接受值：NONE, SHORT, LONG",
  "config.deathcounter.prop.messageType.name": "消息类型",
  "config.deathcounter.prop.singleSession.desc": "是否不在会话间持久化死亡记录？开启后将禁止将死亡记录保存到服务器文件夹。",
  "config.deathcounter.prop.singleSession.name": "单会话模式",
  "config.framedblocks.client.altGhostRenderer": "使用替代放置预览渲染器",
  "config.framedblocks.client.camoMessageVerbosity": "禁用伪装消息的冗长程度",
  "config.framedblocks.client.camoRotationMode": "伪装旋转叠加层：显示模式",
  "config.framedblocks.client.conTexMode": "连接纹理模式",
  "config.framedblocks.client.detailedCulling": "详细剔除",
  "config.framedblocks.client.discreteUVSteps": "使用离散UV步骤",
  "config.framedblocks.client.fancyHitboxes": "花哨碰撞箱",
  "config.framedblocks.client.forceAoOnGlowingBlocks": "强制在发光镶框方块上使用环境光遮蔽",
  "config.framedblocks.client.itemFrameBackgroundMode": "物品展示框背景叠加层：显示模式",
  "config.framedblocks.client.oneWayWindowMode": "单向窗叠加层：显示模式",
  "config.framedblocks.client.prismOffsetMode": "棱柱偏移叠加层：显示模式",
  "config.framedblocks.client.reinforcedMode": "强化叠加层：显示模式",
  "config.framedblocks.client.showAllRecipePermutationsInEmi": "在EMI中显示所有框架锯配方排列",
  "config.framedblocks.client.showButtonPlateTypeOverlay": "显示按钮和压力板类型叠加层",
  "config.framedblocks.client.showGhostBlocks": "显示幽灵方块",
  "config.framedblocks.client.showSpecialCubeTypeOverlay": "显示特殊立方体类型叠加层",
  "config.framedblocks.client.solidFrameMode": "实体框架模式",
  "config.framedblocks.client.splitLineMode": "可折叠方块分割线叠加层：显示模式",
  "config.framedblocks.client.stateLockMode": "状态锁定叠加层：显示模式",
  "config.framedblocks.client.toggleWaterlogMode": "切换含水叠加层：显示模式",
  "config.framedblocks.client.toggleYSlopeMode": "切换Y轴斜面叠加层：显示模式",
  "config.framedblocks.common.fireproofBlocks": "防火方块",
  "config.framedblocks.server.allowBlockEntities": "允许方块实体",
  "config.framedblocks.server.consumeCamoItem": "消耗伪装物品",
  "config.framedblocks.server.enableIntangibleFeature": "启用无形特性",
  "config.framedblocks.server.glowstoneLightLevel": "荧石光照等级",
  "config.framedblocks.server.intangibleMarkerItem": "无形标记物品",
  "config.framedblocks.server.oneWayWindowOwnable": "单向窗所有权",
  "config.ichunutil.cat.block.desc": "这些配置影响模组中的方块。",
  "config.ichunutil.cat.block.name": "方块",
  "config.ichunutil.cat.bns.desc": "这些配置影响使用 B&S 的 GUI。",
  "config.ichunutil.cat.bns.name": "盒子和东西 (B&S)",
  "config.ichunutil.cat.clientOnly.desc": "这些配置仅影响加载模组的客户端。",
  "config.ichunutil.cat.clientOnly.name": "仅客户端",
  "config.ichunutil.cat.gameplay.desc": "这些配置影响使用模组时的游戏玩法。",
  "config.ichunutil.cat.gameplay.name": "游戏玩法",
  "config.ichunutil.cat.general.desc": "这些配置是不适合其他类别的一般配置。",
  "config.ichunutil.cat.general.name": "通用",
  "config.ichunutil.cat.global.desc": "这些配置影响加载模组的服务器和客户端双方。",
  "config.ichunutil.cat.global.name": "全局",
  "config.ichunutil.cat.serverOnly.desc": "这些配置仅影响加载模组的服务器。",
  "config.ichunutil.cat.serverOnly.name": "仅服务器",
  "config.ichunutil.prop.bnsDockBorder.desc": "iChunUtil 判定您尝试停靠窗口前的像素数。",
  "config.ichunutil.prop.bnsDockBorder.name": "停靠边框大小",
  "config.ichunutil.prop.bnsDockPadding.desc": "添加到停靠窗口的内边距。",
  "config.ichunutil.prop.bnsDockPadding.name": "停靠内边距",
  "config.ichunutil.prop.bnsDoubleClickSpeed.desc": "注册双击的速度（刻）。",
  "config.ichunutil.prop.bnsDoubleClickSpeed.name": "双击速度",
  "config.ichunutil.prop.bnsMinecraftStyle.desc": "以 Minecraft 风格渲染 B&S 的 GUI。\n0 = 默认样式\n1 = 原版样式\n2 = 纹理包样式。",
  "config.ichunutil.prop.bnsMinecraftStyle.name": "Minecraft 风格 B&S",
  "config.ichunutil.prop.bnsTheme.desc": "用于 Boxes & Stuff 的主题",
  "config.ichunutil.prop.bnsTheme.name": "主题",
  "config.ichunutil.prop.bnsTooltipCooldown.desc": "鼠标悬停在元素上多久（刻）后显示工具提示。",
  "config.ichunutil.prop.bnsTooltipCooldown.name": "工具提示冷却",
  "config.itemzoom.show.cooldown": "显示冷却",
  "config.itemzoom.show.cooldown.comment": "缩放时显示物品的冷却动画。",
  "config.jade.plugin_aether_redux.logicator": "逻辑器信息",
  "config.jade.plugin_balm.jade": "Balm",
  "config.jade.plugin_bonsaitrees3.bonsaipot": "盆景盆",
  "config.jade.plugin_framedblocks.framed_item_frame": "镶框物品展示框",
  "config.jade.plugin_ftbquests.barrier": "屏障",
  "config.jade.plugin_gravestone.grave": "坟墓",
  "config.jade.plugin_integrateddynamicscompat.drying_basin": "干燥盆",
  "config.jade.plugin_integrateddynamicscompat.mechanical_drying_basin": "机械干燥盆",
  "config.jade.plugin_integrateddynamicscompat.mechanical_squeezer": "机械挤压机",
  "config.jade.plugin_integrateddynamicscompat.part": "部件",
  "config.jade.plugin_integrateddynamicscompat.proxy": "代理",
  "config.jade.plugin_integrateddynamicscompat.squeezer": "挤压机",
  "config.jade.plugin_jadeaddons.create.backtank_capacity": "背罐容量",
  "config.jade.plugin_jadeaddons.create.blaze_burner": "烈焰人燃烧室",
  "config.jade.plugin_jadeaddons.create.crafting_blueprint": "合成蓝图",
  "config.jade.plugin_jadeaddons.create.exact_block": "装置精确方块",
  "config.jade.plugin_jadeaddons.create.filter": "过滤器",
  "config.jade.plugin_jadeaddons.create.goggles": "集成工程师护目镜",
  "config.jade.plugin_jadeaddons.create.goggles.detailed": "仅详细",
  "config.jade.plugin_jadeaddons.create.goggles.requires_goggles": "需要护目镜",
  "config.jade.plugin_jadeaddons.create.placard": "标牌",
  "config.jade.plugin_jadeaddons.deepresonance.crystal": "晶体",
  "config.jade.plugin_jadeaddons.deepresonance.generator_part": "发电机部件",
  "config.jade.plugin_jadeaddons.equipment_requirement": "装备需求标签",
  "config.jade.plugin_jadeaddons.lootr.info": "信息",
  "config.jade.plugin_jadeaddons.mcjtylib.jadeaddons": "已启用",
  "config.kleeslabs.disabledCompat": "禁用的兼容性",
  "config.kleeslabs.disabledCompat.tooltip": "应禁用其兼容性的模组 ID。",
  "config.kleeslabs.dumpSlabs": "调试转储台阶",
  "config.kleeslabs.dumpSlabs.tooltip": "用于开发目的。设置为 true 后，KleeSlabs 将在世界加载时转储名称中包含 'slab' 的项目的列表。",
  "config.kleeslabs.mode": "模式",
  "config.kleeslabs.mode.tooltip": "控制 KleeSlabs 应触发 ALWAYS、ONLY_WHEN_SNEAKING 还是 ONLY_WHEN_NOT_SNEAKING",
  "config.kleeslabs.title": "KleeSlabs",
  "config.oelib.save": "保存",
  "config.tectonic.category.biomes": "生物群系",
  "config.tectonic.category.caves": "洞穴",
  "config.tectonic.category.continents": "大陆",
  "config.tectonic.category.general": "通用",
  "config.tectonic.category.global_terrain": "全局地形",
  "config.tectonic.category.islands": "岛屿",
  "config.tectonic.category.oceans": "海洋",
  "config.tectonic.default": "默认：",
  "config.tectonic.option.carvers_enabled": "雕刻器启用",
  "config.tectonic.option.carvers_enabled.tooltip": "是否生成旧版洞穴/峡谷。\n§c需要重启游戏！",
  "config.tectonic.option.cheese_additive": "奶酪洞穴添加剂：%s",
  "config.tectonic.option.cheese_additive.tooltip": "添加到奶酪洞穴的密度。值越低 = 奶酪洞穴越大。",
  "config.tectonic.option.cheese_enabled": "奶酪洞穴启用",
  "config.tectonic.option.cheese_enabled.tooltip": "标准的、广阔的、大型奶酪形状的洞穴。",
  "config.tectonic.option.continents_scale": "大陆比例：%s",
  "config.tectonic.option.continents_scale.tooltip": "水平缩放大陆。值越低 = 大陆和海洋之间的区域越大。",
  "config.tectonic.option.deep_ocean_depth": "深海深度：%s",
  "config.tectonic.option.deep_ocean_depth.tooltip": "0 为海平面，-0.5 为海平面下 64 格。",
  "config.tectonic.option.depth_cutoff_size": "深度截止大小：%s",
  "config.tectonic.option.depth_cutoff_size.tooltip": "深度截止起点和终点之间的距离。0.1 表示洞穴在大约 12 格内关闭，0.0 表示洞穴立即在 `depth_cutoff_start` 值处切断。",
  "config.tectonic.option.depth_cutoff_start": "深度截止起点：%s",
  "config.tectonic.option.depth_cutoff_start.tooltip": "洞穴停止生成的深度噪声值。0.1 在地表以下约 12 格处切断洞穴，0.5 在地表以下约 64 格处切断洞穴。",
  "config.tectonic.option.elevation_boost": "高度提升：%s",
  "config.tectonic.option.elevation_boost.tooltip": "增加垂直缩放对山地地形的影响。这将使山脉和高原的比例比低地增加得更快。",
  "config.tectonic.option.enabled": "启用",
  "config.tectonic.option.enabled.tooltip": "具有原版山地地形的岛屿点缀在海洋中。\n§6安装 Terralith 后，这些岛屿会生成火山！",
  "config.tectonic.option.erosion_scale": "侵蚀比例：%s",
  "config.tectonic.option.erosion_scale.tooltip": "水平缩放侵蚀，主要影响山脉。值越低 = 山脉和中间地形越厚。",
  "config.tectonic.option.flat_terrain_skew": "平坦地形偏移：%s",
  "config.tectonic.option.flat_terrain_skew.tooltip": "高原地形变得更加平坦地形的阈值。正数偏向平坦地形，负数偏向高原地形。",
  "config.tectonic.option.jungle_pillars": "丛林巨柱",
  "config.tectonic.option.jungle_pillars.tooltip": "一些丛林会生成巨大的石柱，高度可达上百格。",
  "config.tectonic.option.lava_tunnels": "熔岩隧道",
  "config.tectonic.option.lava_tunnels.tooltip": "罕见的地下深熔岩隧道有时会生成在世界最底部。",
  "config.tectonic.option.max_y": "最大 Y：%s",
  "config.tectonic.option.max_y.tooltip": "最大建筑和生成高度。旧版“增加高度”设置将其设为 640。",
  "config.tectonic.option.min_y": "最小 Y：%s",
  "config.tectonic.option.min_y.tooltip": "最小建筑和生成高度。",
  "config.tectonic.option.mod_enabled": "模组启用",
  "config.tectonic.option.mod_enabled.tooltip": "禁用时，模组处于休眠状态，不执行任何操作。\n§c需要重启游戏！",
  "config.tectonic.option.monument_offset": "海底遗迹偏移：%s",
  "config.tectonic.option.monument_offset.tooltip": "偏移（原版）海底遗迹以适应更深的海洋。",
  "config.tectonic.option.noise_multiplier": "噪声倍率：%s",
  "config.tectonic.option.noise_multiplier.tooltip": "乘数岛屿噪声，使普通岛屿和蘑菇岛更常见。",
  "config.tectonic.option.noise_offset": "噪声偏移：%s",
  "config.tectonic.option.noise_offset.tooltip": "偏移岛屿噪声。值越高越偏向普通岛屿，值越低越偏向蘑菇岛。",
  "config.tectonic.option.noise_scale": "噪声比例：%s",
  "config.tectonic.option.noise_scale.tooltip": "水平缩放岛屿。值越低 = 岛屿和海洋之间的区域越大。",
  "config.tectonic.option.noodle_additive": "面条洞穴添加剂：%s",
  "config.tectonic.option.noodle_additive.tooltip": "添加到面条洞穴的密度。值越低 = 面条洞穴越大。",
  "config.tectonic.option.noodle_enabled": "面条洞穴启用",
  "config.tectonic.option.noodle_enabled.tooltip": "狭窄、幽闭的面条状洞穴。",
  "config.tectonic.option.ocean_depth": "海洋深度：%s",
  "config.tectonic.option.ocean_depth.tooltip": "0 为海平面，-0.5 为海平面下 64 格。",
  "config.tectonic.option.ocean_offset": "海洋偏移：%s",
  "config.tectonic.option.ocean_offset.tooltip": "地形倾向于远离或靠近海洋。值越低 = 更多的海洋。\n§c在 -0.45 以上，深海将不会生成！\n§4在 -0.2 以上，海洋将不会生成！",
  "config.tectonic.option.remove_frozen_ocean_ice": "移除冻洋冰面",
  "config.tectonic.option.remove_frozen_ocean_ice.tooltip": "移除冻洋的表面冰层，使其像深冻洋一样可航行。",
  "config.tectonic.option.ridge_scale": "山脊比例：%s",
  "config.tectonic.option.ridge_scale.tooltip": "水平缩放山脊噪声，主要影响河流及其周围的地形（如高原）。值越低 = 河流和之间的地形越宽。",
  "config.tectonic.option.river_lanterns": "河流灯笼",
  "config.tectonic.option.river_lanterns.tooltip": "地下河很少会生成悬挂的灯笼。",
  "config.tectonic.option.rolling_hills": "连绵丘陵",
  "config.tectonic.option.rolling_hills.tooltip": "一些平原生物群系生成非常平缓的丘陵地形。",
  "config.tectonic.option.snow_start_offset": "雪线起始偏移：%s",
  "config.tectonic.option.snow_start_offset.tooltip": "偏移针叶林等寒冷生物群系中雪开始的 Y 层。",
  "config.tectonic.option.spaghetti_enabled": "意大利面洞穴启用",
  "config.tectonic.option.spaghetti_enabled.tooltip": "隧道状的、中等大小的意大利面形洞穴。",
  "config.tectonic.option.temperature_multiplier": "温度倍率：%s",
  "config.tectonic.option.temperature_multiplier.tooltip": "乘数温度噪声，导致极端寒冷/温暖生物群系（雪地生物群系、沙漠）更受青睐。",
  "config.tectonic.option.temperature_offset": "温度偏移：%s",
  "config.tectonic.option.temperature_offset.tooltip": "偏移温度噪声的平均值。值越高越偏向沙漠/温暖生物群系，值越低越偏向雪地/寒冷生物群系。",
  "config.tectonic.option.temperature_scale": "温度比例：%s",
  "config.tectonic.option.temperature_scale.tooltip": "水平缩放温度噪声。值越低 = 不同温度生物群系之间的距离越大。",
  "config.tectonic.option.ultrasmooth": "超级平滑",
  "config.tectonic.option.ultrasmooth.tooltip": "像 Tectonic v2 一样极大地平滑地形，消除阶梯状伪影，但代价是深海和风袭生物群系中出现奇怪/损坏的生成。\n§c在 1.20 上需要重启游戏！",
  "config.tectonic.option.underground_rivers": "地下河",
  "config.tectonic.option.underground_rivers.tooltip": "延伸到山脉的河流继续在地下流淌，使得船只探索更顺畅。",
  "config.tectonic.option.vegetation_multiplier": "植被倍率：%s",
  "config.tectonic.option.vegetation_multiplier.tooltip": "乘数植被噪声，导致极端干燥/潮湿生物群系（向日葵平原、黑森林）更受青睐。",
  "config.tectonic.option.vegetation_offset": "植被偏移：%s",
  "config.tectonic.option.vegetation_offset.tooltip": "偏移植被噪声的平均值。值越高越偏向植被茂密的生物群系，值越低越偏向植被稀疏的生物群系。",
  "config.tectonic.option.vegetation_scale": "植被比例：%s",
  "config.tectonic.option.vegetation_scale.tooltip": "水平缩放植被噪声。值越低 = 不同湿度生物群系（例如热带草原和丛林）之间的距离越大。",
  "config.tectonic.option.vertical_scale": "垂直缩放：%s",
  "config.tectonic.option.vertical_scale.tooltip": "垂直拉伸海平面以上的地形。将此值加倍将使给定点从海平面算起的表面高度加倍。\n§c在 1.20 上需要重启游戏！",
  "config.tectonic.title": "Tectonic 配置",
  "config.tectonic.view_presets": "查看预设...",
  "container.species.birtday_cake": "设置生日信息",
  "container.tofucraft.recipe_book.cookable": "可烹饪",
  "container.tofucraft.tf_crafting_table.name": "豆腐工艺工作台",
  "container.tofucraft.tf_storage.missing_item_tooltip_consume": "添加豆腐以转化为能量。",
  "container.tofucraft.tf_storage.missing_item_tooltip_repair": "添加豆腐盔甲或豆腐工具以修复",
  "container.tofucraft.tofu_pot": "豆腐锅",
  "container.twilightforest.uncrafting_table.uncrafting_disabled": "反合成已通过配置禁用",
  "crashutils.copycontainer": "复制容器类",
  "crashutils.keycategory": "崩溃工具",
  "crashutils.openscreen": "打开崩溃工具屏幕",
  "crashutils.slottooltips": "显示槽位索引工具提示",
  "createWorld.customize.custom.baseSize": "深度基础大小",
  "createWorld.customize.custom.biomeDepthOffset": "生物群系深度偏移",
  "createWorld.customize.custom.biomeDepthWeight": "生物群系深度权重",
  "createWorld.customize.custom.biomeScaleOffset": "生物群系缩放偏移",
  "createWorld.customize.custom.biomeScaleWeight": "生物群系缩放权重",
  "createWorld.customize.custom.biomeSize": "生物群系大小",
  "createWorld.customize.custom.center": "中心高度",
  "createWorld.customize.custom.confirm1": "这将覆盖您当前的",
  "createWorld.customize.custom.confirm2": "设置且无法撤销。",
  "createWorld.customize.custom.confirmTitle": "警告！",
  "createWorld.customize.custom.coordinateScale": "坐标比例",
  "createWorld.customize.custom.count": "生成尝试次数",
  "createWorld.customize.custom.defaults": "默认",
  "createWorld.customize.custom.depthNoiseScaleExponent": "深度噪声指数",
  "createWorld.customize.custom.depthNoiseScaleX": "深度噪声比例 X",
  "createWorld.customize.custom.depthNoiseScaleZ": "深度噪声比例 Z",
  "createWorld.customize.custom.dungeonChance": "地牢数量",
  "createWorld.customize.custom.fixedBiome": "生物群系",
  "createWorld.customize.custom.heightScale": "高度比例",
  "createWorld.customize.custom.lavaLakeChance": "熔岩湖稀有度",
  "createWorld.customize.custom.lowerLimitScale": "下限比例",
  "createWorld.customize.custom.mainNoiseScaleX": "主噪声比例 X",
  "createWorld.customize.custom.mainNoiseScaleY": "主噪声比例 Y",
  "createWorld.customize.custom.mainNoiseScaleZ": "主噪声比例 Z",
  "createWorld.customize.custom.maxHeight": "最高高度",
  "createWorld.customize.custom.minHeight": "最低高度",
  "createWorld.customize.custom.next": "下一页",
  "createWorld.customize.custom.page0": "基本设置",
  "createWorld.customize.custom.page1": "矿石设置",
  "createWorld.customize.custom.page2": "高级设置（仅限专家用户！）",
  "createWorld.customize.custom.page3": "额外高级设置（仅限专家用户！）",
  "createWorld.customize.custom.preset.caveChaos": "混沌洞穴",
  "createWorld.customize.custom.preset.caveDelight": "洞穴乐土",
  "createWorld.customize.custom.preset.drought": "干旱",
  "createWorld.customize.custom.preset.goodLuck": "祝你好运",
  "createWorld.customize.custom.preset.isleLand": "岛屿之地",
  "createWorld.customize.custom.preset.mountains": "疯狂山脉",
  "createWorld.customize.custom.preset.waterWorld": "水世界",
  "createWorld.customize.custom.presets": "预设",
  "createWorld.customize.custom.presets.title": "自定义世界预设",
  "createWorld.customize.custom.prev": "上一页",
  "createWorld.customize.custom.randomize": "随机",
  "createWorld.customize.custom.riverSize": "河流大小",
  "createWorld.customize.custom.seaLevel": "海平面",
  "createWorld.customize.custom.size": "生成大小",
  "createWorld.customize.custom.spread": "扩散高度",
  "createWorld.customize.custom.stretchY": "高度拉伸",
  "createWorld.customize.custom.upperLimitScale": "上限比例",
  "createWorld.customize.custom.useCaves": "洞穴",
  "createWorld.customize.custom.useDungeons": "地牢",
  "createWorld.customize.custom.useLavaLakes": "熔岩湖",
  "createWorld.customize.custom.useLavaOceans": "熔岩海洋",
  "createWorld.customize.custom.useMansions": "林地府邸",
  "createWorld.customize.custom.useMineShafts": "废弃矿井",
  "createWorld.customize.custom.useMonuments": "海底遗迹",
  "createWorld.customize.custom.useOceanRuins": "海洋废墟",
  "createWorld.customize.custom.useRavines": "峡谷",
  "createWorld.customize.custom.useStrongholds": "要塞",
  "createWorld.customize.custom.useTemples": "神庙",
  "createWorld.customize.custom.useVillages": "村庄",
  "createWorld.customize.custom.useWaterLakes": "湖泊",
  "createWorld.customize.custom.waterLakeChance": "湖泊稀有度",
  "creative_oxygen.ad_astra_giselle_addon.empty": "空",
  "creative_oxygen.ad_astra_giselle_addon.infinity": "无限",
  "cumulus_menus.menu_title.minecraft": "Minecraft",
  "death.attack.basalz_projectile": "%1$s 的世界天翻地覆！",
  "death.attack.blitz_projectile": "%1$s 被悲剧性地启迪了！",
  "death.attack.blizz_projectile": "%1$s 遭遇了严寒的命运！",
  "death.attack.cofh.knife": "%1$s 被 %2$s 捅了刀子！",
  "death.attack.cofh.knife.item": "%1$s 被 %2$s 用 %3$s 戳了！",
  "death.attack.cranktrap": "%1$s 掉进了曲柄陷阱",
  "death.attack.cranktrap.item": "%1$s 试图用 %3$s 逃离 %2$s 时掉进了曲柄陷阱",
  "death.attack.cranktrap.player": "%1$s 试图逃离 %2$s 时掉进了曲柄陷阱",
  "death.attack.fukumame": "%1$s 被 %2$s 的福豆伤害了",
  "death.attack.kinetic": "%2$s 让 %1$s 体验了里氏震级",
  "death.attack.kinetic.item": "%2$s 用 %3$s 让 %1$s 体验了里氏震级",
  "death.attack.kinetic.player": "%2$s 让 %1$s 体验了里氏震级",
  "death.attack.soy_splash": "%1$s 被 %2$s 泼溅了",
  "death.attack.torn": "%1$s 被撕成了碎片",
  "death.attack.torn.item": "%1$s 被 %2$s 用 %3$s 撕成了碎片",
  "death.attack.torn.player": "%1$s 被 %2$s 撕成了碎片",
  "decay_generator.fe_generation": "产生的 FE 取决于附着方块的辐射量",
  "defaultworldtype.tooltip.disable": "被 DefaultWorldType 禁用",
  "desc.framedblocks.blueprint_intangible": "无形：%s",
  "desc.framedblocks.blueprint_missing_materials": "[镶框蓝图] 缺少所需材料：",
  "desc.framedblocks.blueprint_reinforced": "强化：%s",
  "desc.framedblocks.slope_slab.place_upside_down": "按住潜行键以倒置放置",
  "description.ad_astra_giselle_addon.can_use.cold": "在寒冷维度中",
  "description.ad_astra_giselle_addon.can_use.hot": "在炎热维度中",
  "description.ad_astra_giselle_addon.creative_oxygen": "氧气",
  "dimension.ae2.spatial_storage": "AE2 空间存储",
  "dimension.hyperbox.hyperbox": "超立方体",
  "dimension.twilightforest.twilight_forest": "暮色森林",
  "disconnect.balm.mod_missing_on_client": "您未安装 %s。请安装 %s 版本 %s 以加入此服务器。",
  "disconnect.balm.mod_missing_on_server": "服务器未安装 %s。请从游戏中移除该模组，或同时在服务器上安装它。",
  "disconnect.balm.mod_version_mismatch": "%s 版本不匹配。服务器期望版本 %s，但您当前安装的是 %s。请安装正确的版本。",
  "disconnect.closed": "连接关闭",
  "disconnect.disconnected": "被服务器断开连接",
  "disconnect.kicked": "被踢出游戏",
  "disconnect.loginFailed": "登录失败",
  "disconnect.overflow": "缓冲区溢出",
  "disconnect.quitting": "退出中",
  "effect.ancient_aether.divine_protection": "神圣保护",
  "effect.ancient_aether.divine_protection.description": "使用神圣工具获得的保护增益",
  "effect.ancient_aether.natures_boost": "自然增幅",
  "effect.ancient_aether.natures_boost.description": "使玩家跳得很高，并在落地时滋养土地",
  "effect.biomemakeover.possessed": "附身",
  "effect.nuclearcraft.radiation_decay": "辐射衰变",
  "effect.species.bloodlust": "嗜血",
  "effect.species.bloodlust.description": "阻止进食，但通过击杀补充饥饿度和饱和值。越强的怪物给予越多食物。",
  "effect.species.bloodlust.reason": "你在渴望别的东西...",
  "effect.species.combustion": "燃烧",
  "effect.species.combustion.description": "邪恶效果。使受影响实体死亡时爆炸。爆炸大小和破坏程度随等级提升。",
  "effect.species.gut_feeling.description": "使受影响实体的胃部发出轰鸣和绞痛，感觉就像有Boss准备攻击一样。",
  "effect.species.iron_will": "钢铁意志",
  "effect.species.iron_will.description": "邪恶效果。阻止所有击退。",
  "effect.species.snatched": "攫取",
  "effect.species.snatched.description": "邪恶效果。提供随等级提升的移动速度。使受影响实体变得更高更瘦。",
  "effect.species.stuck": "卡住",
  "effect.species.stuck.description": "阻止所有移动。",
  "effect.species.tanked": "坦克",
  "effect.species.tanked.description": "邪恶效果。提供更多生命值、更高伤害和随等级提升的移动速度降低。使受影响实体变得更宽更矮。",
  "effect.tofucraft.cough": "咳嗽",
  "effect.tofucraft.miso_boost": "味噌增幅",
  "effect.tofucraft.salt_boost": "盐分增幅",
  "element.button.clear": "清除",
  "emi.category.ali.cat_morning_gift": "猫的晨间礼物",
  "emi.category.ali.piglin_bartering": "猪灵以物易物",
  "emi.category.ali.sniffer_digging": "嗅探兽挖掘",
  "emi.category.nuclearcraft.accelerator_coolant": "加速器冷却剂",
  "emi.category.nuclearcraft.alloy_smelter": "合金冶炼炉",
  "emi.category.nuclearcraft.analyzer": "分析器",
  "emi.category.nuclearcraft.assembler": "组装器",
  "emi.category.nuclearcraft.centrifuge": "离心机",
  "emi.category.nuclearcraft.chemical_reactor": "化学反应器",
  "emi.category.nuclearcraft.cooler_placement": "冷却器放置",
  "emi.category.nuclearcraft.crystallizer": "结晶器",
  "emi.category.nuclearcraft.decay_hastener": "衰变加速器",
  "emi.category.nuclearcraft.electrolyzer": "电解器",
  "emi.category.nuclearcraft.extractor": "提取器",
  "emi.category.nuclearcraft.fission_boiling": "裂变沸腾",
  "emi.category.nuclearcraft.fission_reactor_controller": "裂变反应堆",
  "emi.category.nuclearcraft.fluid_enricher": "流体富集机",
  "emi.category.nuclearcraft.fluid_infuser": "流体灌注器",
  "emi.category.nuclearcraft.fuel_reprocessor": "",
  "emi.category.nuclearcraft.fusion_coolant": "聚变反应堆冷却剂",
  "emi.category.nuclearcraft.fusion_core": "聚变反应堆",
  "emi.category.nuclearcraft.gas_scrubber": "气体洗涤器",
  "emi.category.nuclearcraft.heat_sink_placement": "散热片放置",
  "emi.category.nuclearcraft.ingot_former": "锭成型器",
  "emi.category.nuclearcraft.irradiator": "辐照器",
  "emi.category.nuclearcraft.isotope_separator": "同位素分离器",
  "emi.category.nuclearcraft.kugelblitz_chamber": "球状闪电腔室",
  "emi.category.nuclearcraft.kugelblitz_info": "球状闪电信息",
  "emi.category.nuclearcraft.leacher": "浸滤器",
  "emi.category.nuclearcraft.manufactory": "制造厂",
  "emi.category.nuclearcraft.melter": "熔化器",
  "emi.category.nuclearcraft.msr_controller": "熔盐反应堆",
  "emi.category.nuclearcraft.nc_ore_veins": "矿脉",
  "emi.category.nuclearcraft.nuclear_furnace": "核熔炉",
  "emi.category.nuclearcraft.particle_info": "粒子信息",
  "emi.category.nuclearcraft.pressurizer": "增压器",
  "emi.category.nuclearcraft.pump": "泵",
  "emi.category.nuclearcraft.rock_crusher": "岩石破碎机",
  "emi.category.nuclearcraft.steam_turbine": "蒸汽涡轮",
  "emi.category.nuclearcraft.subatomic_liquifier": "亚原子液化器",
  "emi.category.nuclearcraft.supercooler": "超级冷却器",
  "emi.category.nuclearcraft.target_chamber": "靶室",
  "emi.category.nuclearcraft.turbine_controller": "涡轮控制器",
  "enchantment.species.capacity": "容量",
  "enchantment.species.capacity.desc": "增加曲柄弩的装载容量",
  "enchantment.species.quick_crank": "快速曲柄",
  "enchantment.species.quick_crank.desc": "加速速度提升",
  "enchantment.species.scattershot": "散射",
  "enchantment.species.scattershot.desc": "根据速度射出多发箭矢",
  "enchantment.species.sparing": "节约",
  "enchantment.species.sparing.desc": "有机会不消耗箭矢",
  "enchantment.the_bumblezone.hive_lifeline": "蜂巢生命线",
  "enchantment.the_bumblezone.hive_lifeline.desc": "对玩家的任何攻击伤害将转移到附近的蜜蜂身上！附魔的盔甲物品在伤害转移时会进入短暂的冷却。",
  "enchantment.tofucraft.crack_burst": "裂纹爆发",
  "enchantment.tofucraft.shaped_bean": "成型豆",
  "enchantment_lore.the_bumblezone:hive_lifeline.description": "对玩家的任何攻击伤害将转移到附近的蜜蜂身上！附魔的盔甲物品在伤害转移时会进入短暂的冷却。",
  "enchantment_lore_forge.the_bumblezone:hive_lifeline.description": "对玩家的任何攻击伤害将转移到附近的蜜蜂身上！附魔的盔甲物品在伤害转移时会进入短暂的冷却。",
  "entity.ancient_aether.aeronautic_dart": "航空飞镖",
  "entity.ancient_aether.festive_swet": "节日史维特",
  "entity.ancient_aether.fluffalo": "绒毛牛",
  "entity.ancient_aether.mutated_aechor_needle": "突变艾霍尔针刺",
  "entity.ancient_aether.mutated_aechor_plant": "突变艾霍尔植物",
  "entity.ancient_aether.remedy_crystal": "治愈水晶",
  "entity.ancient_aether.slammroot": "猛击根",
  "entity.ancient_aether.spore_bomb": "孢子炸弹",
  "entity.ancient_aether.wind_blow": "风力",
  "entity.final_samurai.samurai": "武士 X",
  "entity.final_samurai.slash": "斩击",
  "entity.geckolib.bat": "蝙蝠",
  "entity.geckolib.bike": "自行车",
  "entity.geckolib.cool_kid": "酷小孩",
  "entity.geckolib.fake_glass": "假玻璃",
  "entity.geckolib.gremlin": "小妖精",
  "entity.geckolib.mutant_zombie": "突变僵尸",
  "entity.geckolib.mutant_zombie.equip": "给予实体 %1$s",
  "entity.geckolib.parasite": "寄生虫",
  "entity.geckolib.race_car": "赛车",
  "entity.minecraft.villager.ae2.fluix_researcher": "福鲁伊克斯研究员",
  "entity.minecraft.villager.nuclearcraft.nuclear_scientist": "核科学家",
  "entity.nuclearcraft.feral_ghoul": "野性食尸鬼",
  "entity.nuclearcraft.feral_ghoul_boss": "荒原之主",
  "entity.species.bewereager": "狼人",
  "entity.species.cliff_hanger": "悬崖吊客",
  "entity.species.coil": "线圈",
  "entity.species.deflector_dummy": "偏转假人",
  "entity.species.ghoul": "食尸鬼",
  "entity.species.harpoon": "鱼叉",
  "entity.species.leaf_hanger": "叶吊客",
  "entity.species.quake": "震动者",
  "entity.species.spectre": "幽灵",
  "entity.species.stackatick": "堆叠兽",
  "entity.species.wicked": "邪恶体",
  "entity.taniwha.t_boat": "船",
  "entity.taniwha.t_chest_boat": "带箱子的船",
  "entity.tconstruct.efln_ball": "EFLN",
  "entity.tconstruct.flint_shuriken": "燧石手里剑",
  "entity.tconstruct.glow_ball": "荧光球",
  "entity.tconstruct.quartz_shuriken": "石英手里剑",
  "entity.terra_entity.base_bones": "基础骨架",
  "entity.terra_entity.blood_tumors": "血肿瘤",
  "entity.terra_entity.crown_of_king_slime_model": "史莱姆王冠模型",
  "entity.terra_entity.evil_slime": "邪恶史莱姆",
  "entity.terra_entity.piggy_bank": "存钱罐",
  "entity.terra_entity.skeletron_hand": "骷髅王之手",
  "entity.thermal.rubberwood_boat": "船",
  "entity.tofucraft.soyball": "大豆球",
  "entity.tofucraft.tofu_puffer": "豆腐河豚",
  "entity.twilightforest.magic_painting": "魔法画",
  "entity.twilightforest.thrown_ice": "冰雪炸弹",
  "entity_model_features.config.variable_explanation.mobplayeranimator.is_playeranimator_animation_active": "实体是否有活跃的玩家动画器动画",
  "error.jei.integrateddynamics.recipetransfer.recipe.toobig.desc": "对于逻辑编程器配方模式来说太大了。",
  "filter.ftbfiltersystem.and.name": "全部满足",
  "filter.ftbfiltersystem.and.tooltip": "复合过滤器：如果其所有子过滤器都匹配，则此过滤器匹配。",
  "filter.ftbfiltersystem.block.name": "是方块",
  "filter.ftbfiltersystem.block.tooltip": "简单过滤器，如果物品是可放置的方块则匹配。",
  "filter.ftbfiltersystem.custom.name": "自定义",
  "filter.ftbfiltersystem.custom.tooltip": "为模组作者和整合包作者设计的高级过滤器。\n在尝试匹配时触发CustomFilterEvent；设置事件结果以表示匹配成功或失败。\n使用文本字段提供自由形式文本数据，作为'data'参数传递给事件。",
  "filter.ftbfiltersystem.durability.name": "耐久度",
  "filter.ftbfiltersystem.durability.tooltip": "根据物品的剩余耐久度匹配。\n不可损坏的物品被视为耐久度为0。",
  "filter.ftbfiltersystem.expression.name": "表达式",
  "filter.ftbfiltersystem.expression.tooltip": "允许输入文字过滤器表达式或从库存中的过滤器物品加载。\n（推荐）分配自定义名称以保持清晰。",
  "filter.ftbfiltersystem.food_value.name": "食物价值",
  "filter.ftbfiltersystem.food_value.tooltip": "根据物品的营养价值（恢复的食物点数）匹配。\n非食物物品的营养价值为0。",
  "filter.ftbfiltersystem.item.name": "物品",
  "filter.ftbfiltersystem.item.tooltip": "匹配特定物品。\n此处不检查NBT（见NBT过滤器）。\n可以从创造或库存物品列表中选择物品。\n使用文本字段过滤物品ID以限制显示的物品。",
  "filter.ftbfiltersystem.item_tag.name": "物品标签",
  "filter.ftbfiltersystem.item_tag.tooltip": "匹配物品标签；标签中的物品将被匹配。\n使用文本字段过滤显示的物品标签。",
  "filter.ftbfiltersystem.max_stack_size.name": "最大堆叠大小",
  "filter.ftbfiltersystem.max_stack_size.tooltip": "根据物品的最大堆叠大小匹配。\n不可堆叠物品的最大堆叠大小为1。",
  "filter.ftbfiltersystem.mod.name": "模组",
  "filter.ftbfiltersystem.mod.tooltip": "匹配添加该物品的模组。\n原版物品属于Minecraft 'mod'。",
  "filter.ftbfiltersystem.nbt.name": "NBT",
  "filter.ftbfiltersystem.nbt.tooltip": "使用精确或模糊匹配来匹配物品上的NBT。\n精确：NBT必须完全匹配。\n模糊：仅检查此处指定的NBT字段是否匹配。\n如果您有管理员权限，可以点击库存中带有NBT的物品，将其当前NBT标签复制到文本编辑器中。",
  "filter.ftbfiltersystem.not.name": "非",
  "filter.ftbfiltersystem.not.tooltip": "复合过滤器：如果其子过滤器不匹配，则此过滤器匹配。最多只能添加一个子项。",
  "filter.ftbfiltersystem.only_one.name": "仅一个满足",
  "filter.ftbfiltersystem.only_one.tooltip": "复合过滤器：如果恰好有一个子过滤器匹配，则此过滤器匹配。",
  "filter.ftbfiltersystem.or.name": "任意满足",
  "filter.ftbfiltersystem.or.tooltip": "复合过滤器：如果任意子过滤器匹配，则此过滤器匹配。",
  "filter.ftbfiltersystem.root.name": "全部满足（根）",
  "filter.ftbfiltersystem.stack_size.name": "堆叠大小",
  "filter.ftbfiltersystem.stack_size.tooltip": "根据物品当前的堆叠大小匹配。",
  "fission.recipe.criticality": "临界性：%s",
  "fluid.kubejs.flowing_melted_proudsoul": "流动的融化的傲慢之魂",
  "fluid.tofucraft.crimson": "绯红",
  "fluid.tofucraft.doubanjiang": "豆瓣酱",
  "fluid.tofucraft.warped": "诡异",
  "fluid_type.integrateddynamics.liquid_chorus": "液态紫颂",
  "fluid_type.integrateddynamics.menril_resin": "蒙瑞尔树脂",
  "fluid_type.nuclearcraft.aluminum": "熔融铝",
  "fluid_type.nuclearcraft.aluminum_clean_slurry": "铝清洗浆液",
  "fluid_type.nuclearcraft.aluminum_slurry": "铝浆液",
  "fluid_type.nuclearcraft.americium_241": "镅 241",
  "fluid_type.nuclearcraft.americium_241_ni": "镅 241 Ni",
  "fluid_type.nuclearcraft.americium_241_ox": "镅 241 Ox",
  "fluid_type.nuclearcraft.americium_241_za": "镅 241 Za",
  "fluid_type.nuclearcraft.americium_242": "镅 242",
  "fluid_type.nuclearcraft.americium_242_ni": "镅 242 Ni",
  "fluid_type.nuclearcraft.americium_242_ox": "镅 242 Ox",
  "fluid_type.nuclearcraft.americium_242_za": "镅 242 Za",
  "fluid_type.nuclearcraft.americium_243": "镅 243",
  "fluid_type.nuclearcraft.americium_243_ni": "镅 243 Ni",
  "fluid_type.nuclearcraft.americium_243_ox": "镅 243 Ox",
  "fluid_type.nuclearcraft.americium_243_za": "镅 243 Za",
  "fluid_type.nuclearcraft.ammonia": "氨",
  "fluid_type.nuclearcraft.aqua_regia_acid": "王水",
  "fluid_type.nuclearcraft.argon": "氩",
  "fluid_type.nuclearcraft.arsenic": "砷",
  "fluid_type.nuclearcraft.berkelium_247": "锫 247",
  "fluid_type.nuclearcraft.berkelium_247_ni": "锫 247 Ni",
  "fluid_type.nuclearcraft.berkelium_247_ox": "锫 247 Ox",
  "fluid_type.nuclearcraft.berkelium_247_za": "锫 247 Za",
  "fluid_type.nuclearcraft.berkelium_248": "锫 248",
  "fluid_type.nuclearcraft.berkelium_248_ni": "锫 248 Ni",
  "fluid_type.nuclearcraft.berkelium_248_ox": "锫 248 Ox",
  "fluid_type.nuclearcraft.berkelium_248_za": "锫 248 Za",
  "fluid_type.nuclearcraft.beryllium": "熔融铍",
  "fluid_type.nuclearcraft.beryllium_7": "铍 7",
  "fluid_type.nuclearcraft.beryllium_fluoride": "氟化铍",
  "fluid_type.nuclearcraft.borax_solution": "硼砂溶液",
  "fluid_type.nuclearcraft.boric_acid": "硼酸",
  "fluid_type.nuclearcraft.boron": "熔融硼",
  "fluid_type.nuclearcraft.boron_10": "硼 10",
  "fluid_type.nuclearcraft.boron_10_ni": "硼 10 Ni",
  "fluid_type.nuclearcraft.boron_10_ox": "硼 10 Ox",
  "fluid_type.nuclearcraft.boron_10_za": "硼 10 Za",
  "fluid_type.nuclearcraft.boron_11": "硼 11",
  "fluid_type.nuclearcraft.boron_11_ni": "硼 11 Ni",
  "fluid_type.nuclearcraft.boron_11_ox": "硼 11 Ox",
  "fluid_type.nuclearcraft.boron_11_za": "硼 11 Za",
  "fluid_type.nuclearcraft.boron_arsenide": "砷化硼",
  "fluid_type.nuclearcraft.boron_arsenide_solution": "砷化硼溶液",
  "fluid_type.nuclearcraft.boron_clean_slurry": "硼清洗浆液",
  "fluid_type.nuclearcraft.boron_nitride_solution": "氮化硼溶液",
  "fluid_type.nuclearcraft.boron_slurry": "硼浆液",
  "fluid_type.nuclearcraft.bronze": "熔融青铜",
  "fluid_type.nuclearcraft.caesium_137": "铯 137",
  "fluid_type.nuclearcraft.calcium_48": "钙 48",
  "fluid_type.nuclearcraft.calcium_sulfate_solution": "硫酸钙溶液",
  "fluid_type.nuclearcraft.californium_249": "锎 249",
  "fluid_type.nuclearcraft.californium_249_ni": "锎 249 Ni",
  "fluid_type.nuclearcraft.californium_249_ox": "锎 249 Ox",
  "fluid_type.nuclearcraft.californium_249_za": "锎 249 Za",
  "fluid_type.nuclearcraft.californium_250": "锎 250",
  "fluid_type.nuclearcraft.californium_250_ni": "锎 250 Ni",
  "fluid_type.nuclearcraft.californium_250_ox": "锎 250 Ox",
  "fluid_type.nuclearcraft.californium_250_za": "锎 250 Za",
  "fluid_type.nuclearcraft.californium_251": "锎 251",
  "fluid_type.nuclearcraft.californium_251_ni": "锎 251 Ni",
  "fluid_type.nuclearcraft.californium_251_ox": "锎 251 Ox",
  "fluid_type.nuclearcraft.californium_251_za": "锎 251 Za",
  "fluid_type.nuclearcraft.californium_252": "锎 252",
  "fluid_type.nuclearcraft.californium_252_ni": "锎 252 Ni",
  "fluid_type.nuclearcraft.californium_252_ox": "锎 252 Ox",
  "fluid_type.nuclearcraft.californium_252_za": "锎 252 Za",
  "fluid_type.nuclearcraft.carbon": "碳",
  "fluid_type.nuclearcraft.carbon_dioxide": "二氧化碳",
  "fluid_type.nuclearcraft.carbon_manganese": "熔融碳锰",
  "fluid_type.nuclearcraft.carbon_monoxide": "一氧化碳",
  "fluid_type.nuclearcraft.chlorine": "氯",
  "fluid_type.nuclearcraft.chocolate_liquor": "巧克力浆",
  "fluid_type.nuclearcraft.cobalt": "熔融钴",
  "fluid_type.nuclearcraft.cobalt_60": "钴 60",
  "fluid_type.nuclearcraft.cobalt_clean_slurry": "钴清洗浆液",
  "fluid_type.nuclearcraft.cobalt_slurry": "钴浆液",
  "fluid_type.nuclearcraft.cocoa_butter": "可可脂",
  "fluid_type.nuclearcraft.condensate_water": "冷凝水",
  "fluid_type.nuclearcraft.copernicium_291": "鎶 291",
  "fluid_type.nuclearcraft.copernicium_291_ni": "鎶 291 Ni",
  "fluid_type.nuclearcraft.copernicium_291_ox": "鎶 291 Ox",
  "fluid_type.nuclearcraft.copernicium_291_za": "鎶 291 Za",
  "fluid_type.nuclearcraft.copper": "铜",
  "fluid_type.nuclearcraft.copper_clean_slurry": "铜清洗浆液",
  "fluid_type.nuclearcraft.copper_slurry": "铜浆液",
  "fluid_type.nuclearcraft.corium": "熔融产物",
  "fluid_type.nuclearcraft.cryotheum": "冻态热力合金",
  "fluid_type.nuclearcraft.curium_243": "锔 243",
  "fluid_type.nuclearcraft.curium_243_ni": "锔 243 Ni",
  "fluid_type.nuclearcraft.curium_243_ox": "锔 243 Ox",
  "fluid_type.nuclearcraft.curium_243_za": "锔 243 Za",
  "fluid_type.nuclearcraft.curium_245": "锔 245",
  "fluid_type.nuclearcraft.curium_245_ni": "锔 245 Ni",
  "fluid_type.nuclearcraft.curium_245_ox": "锔 245 Ox",
  "fluid_type.nuclearcraft.curium_245_za": "锔 245 Za",
  "fluid_type.nuclearcraft.curium_246": "锔 246",
  "fluid_type.nuclearcraft.curium_246_ni": "锔 246 Ni",
  "fluid_type.nuclearcraft.curium_246_ox": "锔 246 Ox",
  "fluid_type.nuclearcraft.curium_246_za": "锔 246 Za",
  "fluid_type.nuclearcraft.curium_247": "锔 247",
  "fluid_type.nuclearcraft.curium_247_ni": "锔 247 Ni",
  "fluid_type.nuclearcraft.curium_247_ox": "锔 247 Ox",
  "fluid_type.nuclearcraft.curium_247_za": "锔 247 Za",
  "fluid_type.nuclearcraft.dark_chocolate": "黑巧克力",
  "fluid_type.nuclearcraft.depleted_fuel_americium_hea_242": "耗乏燃料镅 Hea-242",
  "fluid_type.nuclearcraft.depleted_fuel_americium_hea_242_ni": "耗乏燃料镅 Hea-242 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_americium_hea_242_ox": "耗乏燃料镅 Hea-242 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_americium_hea_242_za": "耗乏燃料镅 Hea-242 Za",
  "fluid_type.nuclearcraft.depleted_fuel_americium_lea_242": "耗乏燃料镅 Lea-242",
  "fluid_type.nuclearcraft.depleted_fuel_americium_lea_242_ni": "耗乏燃料镅 Lea-242 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_americium_lea_242_ox": "耗乏燃料镅 Lea-242 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_americium_lea_242_za": "耗乏燃料镅 Lea-242 Za",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_heb_248": "耗乏燃料锫 Heb-248",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_heb_248_ni": "耗乏燃料锫 Heb-248 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_heb_248_ox": "耗乏燃料锫 Heb-248 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_heb_248_za": "耗乏燃料锫 Heb-248 Za",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_leb_248": "耗乏燃料锫 Leb-248",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_leb_248_ni": "耗乏燃料锫 Leb-248 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_leb_248_ox": "耗乏燃料锫 Leb-248 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_berkelium_leb_248_za": "耗乏燃料锫 Leb-248 Za",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_249": "耗乏燃料锎 Hecf-249",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_249_ni": "耗乏燃料锎 Hecf-249 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_249_ox": "耗乏燃料锎 Hecf-249 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_249_za": "耗乏燃料锎 Hecf-249 Za",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_251": "耗乏燃料锎 Hecf-251",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_251_ni": "耗乏燃料锎 Hecf-251 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_251_ox": "耗乏燃料锎 Hecf-251 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_californium_hecf_251_za": "耗乏燃料锎 Hecf-251 Za",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_249": "耗乏燃料锎 Lecf-249",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_249_ni": "耗乏燃料锎 Lecf-249 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_249_ox": "耗乏燃料锎 Lecf-249 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_249_za": "耗乏燃料锎 Lecf-249 Za",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_251": "耗乏燃料锎 Lecf-251",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_251_ni": "耗乏燃料锎 Lecf-251 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_251_ox": "耗乏燃料锎 Lecf-251 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_californium_lecf_251_za": "耗乏燃料锎 Lecf-251 Za",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_243": "耗乏燃料锔 Hecm-243",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_243_ni": "耗乏燃料锔 Hecm-243 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_243_ox": "耗乏燃料锔 Hecm-243 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_243_za": "耗乏燃料锔 Hecm-243 Za",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_245": "耗乏燃料锔 Hecm-245",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_245_ni": "耗乏燃料锔 Hecm-245 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_245_ox": "耗乏燃料锔 Hecm-245 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_245_za": "耗乏燃料锔 Hecm-245 Za",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_247": "耗乏燃料锔 Hecm-247",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_247_ni": "耗乏燃料锔 Hecm-247 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_247_ox": "耗乏燃料锔 Hecm-247 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_curium_hecm_247_za": "耗乏燃料锔 Hecm-247 Za",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_243": "耗乏燃料锔 Lecm-243",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_243_ni": "耗乏燃料锔 Lecm-243 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_243_ox": "耗乏燃料锔 Lecm-243 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_243_za": "耗乏燃料锔 Lecm-243 Za",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_245": "耗乏燃料锔 Lecm-245",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_245_ni": "耗乏燃料锔 Lecm-245 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_245_ox": "耗乏燃料锔 Lecm-245 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_245_za": "耗乏燃料锔 Lecm-245 Za",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_247": "耗乏燃料锔 Lecm-247",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_247_ni": "耗乏燃料锔 Lecm-247 Ni",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_247_ox": "耗乏燃料锔 Lecm-247 Ox",
  "fluid_type.nuclearcraft.depleted_fuel_curium_lecm_247_za": "耗乏燃料锔 Lecm-247 Za",
  "fluid_type.nuclearcraft.depleted_fuel_xenorium_xen_298": "耗乏燃料氙 Xen-298",
  "fluid_type.nuclearcraft.fuel_xenorium_xen_298": "燃料氙 Xen-298",
  "fluid_type.nuclearcraft.iridium_192": "铱 192",
  "fluid_type.nuclearcraft.irradiated_sodium": "辐照钠",
  "fluid_type.nuclearcraft.magnesium_24": "镁 24",
  "fluid_type.nuclearcraft.magnesium_26": "镁 26",
  "fluid_type.nuclearcraft.nickel_clean_slurry": "镍清洗浆液",
  "fluid_type.nuclearcraft.nickel_slurry": "镍浆液",
  "fluid_type.nuclearcraft.quantite": "昆钛",
  "fluid_type.nuclearcraft.sodium_22": "钠 22",
  "fluid_type.nuclearcraft.subliquid_matter": "亚液态物质",
  "fluid_type.nuclearcraft.uranium_234": "铀 234",
  "fluid_type.nuclearcraft.uranium_234_ni": "铀 234 Ni",
  "fluid_type.nuclearcraft.uranium_234_ox": "铀 234 Ox",
  "fluid_type.nuclearcraft.uranium_234_za": "铀 234 Za",
  "fluid_type.nuclearcraft.xenorium_298": "氙 298",
  "fluid_type.tofucraft.crimson": "绯红",
  "fluid_type.tofucraft.doubanjiang": "豆瓣酱",
  "fluid_type.tofucraft.warped": "诡异",
  "ftbchunks.team_prop_defaults": "队伍属性默认值",
  "ftbchunks.team_prop_defaults.def_allow_explosions": "允许爆炸伤害",
  "ftbchunks.team_prop_defaults.def_block_edit": "方块编辑模式",
  "ftbchunks.team_prop_defaults.def_block_edit_interact": "方块编辑/交互模式",
  "ftbchunks.team_prop_defaults.def_block_interact": "方块交互模式",
  "ftbchunks.team_prop_defaults.def_claim_visibility": "领地可见性",
  "ftbchunks.team_prop_defaults.def_entity_attack": "非生物实体攻击模式",
  "ftbchunks.team_prop_defaults.def_entity_interact": "实体交互模式",
  "ftbchunks.team_prop_defaults.def_fake_player_ids": "按ID允许假玩家",
  "ftbchunks.team_prop_defaults.def_fake_players": "允许所有假玩家",
  "ftbchunks.team_prop_defaults.def_mob_griefing": "允许生物破坏行为",
  "ftbchunks.team_prop_defaults.def_named_fake_players": "命名假玩家",
  "ftbchunks.team_prop_defaults.def_player_visibility": "位置可见性",
  "ftbchunks.team_prop_defaults.def_pvp": "允许PvP战斗",
  "ftbfiltersystem": "FTB 过滤器系统",
  "ftbfiltersystem.gui.add": "添加...",
  "ftbfiltersystem.gui.basic": "基础过滤器",
  "ftbfiltersystem.gui.changes_made": "您已对此过滤器进行更改",
  "ftbfiltersystem.gui.changes_made.question": "不保存就关闭编辑器？",
  "ftbfiltersystem.gui.compound": "复合过滤器",
  "ftbfiltersystem.gui.configure": "配置...",
  "ftbfiltersystem.gui.custom_data": "额外自定义数据：",
  "ftbfiltersystem.gui.custom_id": "自定义事件ID：",
  "ftbfiltersystem.gui.custom_name": "自定义名称",
  "ftbfiltersystem.gui.delete": "删除",
  "ftbfiltersystem.gui.filter_bad": "过滤器解析失败！",
  "ftbfiltersystem.gui.filter_ok": "过滤器解析成功",
  "ftbfiltersystem.gui.fuzzy_match": "模糊NBT匹配？",
  "ftbfiltersystem.gui.item_source.creative": "创造",
  "ftbfiltersystem.gui.item_source.inventory": "背包",
  "ftbfiltersystem.gui.item_source.mod": "模组",
  "ftbfiltersystem.gui.nbt_bad": "SNBT 解析失败！",
  "ftbfiltersystem.gui.nbt_ok": "SNBT 解析成功",
  "ftbfiltersystem.gui.percentage": "百分比",
  "ftbfiltersystem.message.changes_saved": "过滤器已更新！",
  "ftbfiltersystem.message.matched": "过滤器匹配：%s",
  "ftbfiltersystem.message.no_offhand_item": "在副手槽位中持有要测试的物品",
  "ftbfiltersystem.message.not_a_filter": "主手必须持有智能过滤器",
  "ftbfiltersystem.message.not_matched": "过滤器不匹配：%s",
  "ftbfiltersystem.message.parse_failed": "过滤器解析失败：%s",
  "ftblibrary.client_settings": "客户端配置",
  "ftblibrary.client_settings.tooltips.fluid_modname": "在流体选择GUI中显示模组名称",
  "ftblibrary.client_settings.tooltips.image_modname": "在图像选择GUI中显示模组名称",
  "ftblibrary.client_settings.tooltips.item_modname": "在物品选择GUI中显示模组名称",
  "ftblibrary.empty": "空",
  "ftblibrary.gui.edit_tag_name": "编辑标签名称",
  "ftblibrary.gui.edit_tag_value": "编辑标签值",
  "ftblibrary.gui.error": "错误！",
  "ftblibrary.gui.key_reference": "键位参考",
  "ftblibrary.gui.listSize": "%s 个物品",
  "ftblibrary.gui.listSize1": "1 个物品",
  "ftblibrary.gui.nbt_copied": "NBT 已复制到剪贴板",
  "ftblibrary.gui.no_selection": "未选择任何内容",
  "ftblibrary.mb": "%s mB of %s",
  "ftblibrary.palette.blues": "蓝色系",
  "ftblibrary.palette.chat": "聊天颜色",
  "ftblibrary.palette.dye": "染料颜色",
  "ftblibrary.palette.greens": "绿色系",
  "ftblibrary.palette.nord": "Nord 主题",
  "ftblibrary.palette.recent": "最近颜色",
  "ftblibrary.palette.reds": "红色系",
  "ftblibrary.panel.position.bottom": "底部",
  "ftblibrary.panel.position.bottom_left": "左下",
  "ftblibrary.panel.position.bottom_right": "右下",
  "ftblibrary.panel.position.left": "左",
  "ftblibrary.panel.position.right": "右",
  "ftblibrary.panel.position.top": "顶部",
  "ftblibrary.panel.position.top_left": "左上",
  "ftblibrary.panel.position.top_right": "右上",
  "ftblibrary.select_fluid.list_mode.all": "所有流体",
  "ftblibrary.select_image.all_images": "所有图像",
  "ftblibrary.select_image.rescan": "重新扫描图像",
  "ftblibrary.select_image.scanning": "正在扫描图像：这可能需要几秒钟...",
  "ftblibrary.select_item.list_mode.jei": "JEI",
  "ftblibrary.select_item.list_mode.rei": "REI",
  "ftblibrary.unsaved_changes": "放弃未保存的更改？",
  "ftbquests.custom_icon.entity": "实体：%s",
  "ftbquests.custom_icon.texture": "纹理：%s",
  "ftbquests.file.hide_excluded_quests": "在排除的任务线中隐藏任务",
  "ftbquests.file.hide_excluded_quests.tooltip": "如果为 false，被排除的任务将保持可见但变灰",
  "ftbquests.gui.clear_autofocused": "清除自动聚焦任务",
  "ftbquests.gui.convert_json": "将行转换为 Json",
  "ftbquests.gui.convert_json.2": "按住 Shift：转换所有行",
  "ftbquests.gui.error.already_component": "行已经是文本组件 JSON！",
  "ftbquests.gui.error.selection_multiple_lines": "选择跨越了多行！",
  "ftbquests.gui.move_left": "左移",
  "ftbquests.gui.move_right": "右移",
  "ftbquests.gui.set_autofocused": "设置为自动聚焦任务",
  "ftbquests.gui.use_default_lang": "[使用默认语言]",
  "ftbquests.message.missing_xlate_1": "当前区域设置 '%s' 中没有 %s 的翻译",
  "ftbquests.message.missing_xlate_2": "回退到 '%s'",
  "ftbquests.quest.dependencies.max_completable_dependents": "最大可完成依赖数",
  "ftbquests.quest.dependencies.max_completable_dependents.tooltip": "如果 > 0，则最多可以完成这么多依赖项，未完成的依赖项将变为不可用\n对于任务线中的独占分支很有用",
  "ftbquests.quest.locked.cooldown": "%s 后可重复",
  "ftbquests.quest.locked.excluded": "已锁定：被另一个任务线排除",
  "ftbquests.quest.misc.completion_count": "已完成 %s 次",
  "ftbquests.quest.misc.completion_count.plural": "已完成 %s 次",
  "ftbquests.quest.misc.exclusive": "独占任务分支",
  "ftbquests.quest.misc.exclusive.desc": "完成此项将使其他分支不可用",
  "ftbquests.quest.misc.optional_task": "可选任务",
  "ftbquests.quest.misc.repeat_cooldown": "任务重复冷却",
  "ftbquests.quest.misc.repeat_cooldown.tooltip": "仅当 '可重复任务' 为 true 时适用。\n领取任务所有奖励与能够重新执行任务之间的延迟（秒）。",
  "ftbquests.quest.shape.none": "<无>",
  "ftbquests.quest.visibility.hide_lock_icon": "隐藏锁图标",
  "ftbquests.quest.visibility.hide_lock_icon.tooltip": "隐藏通常因依赖关系而锁定时显示的锁图标",
  "ftbquests.questsadditions.timematch.auto": "自动",
  "ftbquests.questsadditions.timematch.game": "游戏",
  "ftbquests.questsadditions.timematch.system": "系统",
  "ftbquests.reward.questsadditions.repeat": "[已弃用] 可重复奖励",
  "ftbquests.reward.questsadditions.repeat_choice": "[已弃用] 可选可重复奖励",
  "ftbquests.reward.questsadditions.repeat_random": "[已弃用] 随机可重复奖励",
  "ftbquests.task.gave_item": "给予任务物品：%s",
  "ftbquests.task.grab_item": "抓取物品副本",
  "ftbquests.task.questsadditions.break": "破坏方块",
  "ftbquests.task.questsadditions.break.block": "方块",
  "ftbquests.task.questsadditions.days": "到达天数",
  "ftbquests.task.questsadditions.days.days": "到达天数",
  "ftbquests.task.questsadditions.interaction": "实体交互",
  "ftbquests.task.questsadditions.killnbt": "高级击杀实体",
  "ftbquests.task.questsadditions.killnbt.entity": "实体名称",
  "ftbquests.task.questsadditions.place": "放置方块",
  "ftbquests.task.questsadditions.place.block": "方块",
  "ftbquests.task.questsadditions.place.replace": "替换",
  "ftbquests.task.questsadditions.place.replaced": "被替换的方块",
  "ftbquests.task.questsadditions.playernbt": "玩家 NBT",
  "ftbquests.task.questsadditions.playernbt.nbt": "玩家 NBT",
  "ftbquests.task.questsadditions.structure": "创建结构",
  "ftbquests.task.questsadditions.structure.hasCustomPicture": "有自定义图片",
  "ftbquests.task.questsadditions.structure.ignoreState": "忽略方块状态",
  "ftbquests.task.questsadditions.structure.layer": "按层显示",
  "ftbquests.task.questsadditions.structure.name": "结构名称",
  "ftbquests.task.questsadditions.structure.rightclick": "点击验证",
  "ftbquests.task.questsadditions.time": "计时器",
  "ftbquests.task.questsadditions.time.elapsedTime": "等待时间",
  "ftbquests.task.questsadditions.time.elapsedTime.tooltip": "以秒为单位",
  "ftbquests.task.questsadditions.time.gameTime": "使用游戏时钟",
  "ftbquests.task.questsadditions.time.gameTime.tooltip": "经过时间的计算方式：\n游戏 - 内部游戏时钟。\n系统 - 计算机时间。\n自动 - 如果在服务器上则为游戏，否则为系统。",
  "ftbquests.task.questsadditions.use": "使用方块",
  "ftbquests.task.questsadditions.use.block": "方块",
  "ftbquests.task.questsadditions.use.isItemInteraction": "是物品交互",
  "ftbquests.task.questsadditions.use.isItemInteraction.tooltip": "如果这是处理交互的物品，则为 true。否则为 false。",
  "ftbquests.task.time_remaining": "剩余时间：%s",
  "ftbquests.translation_key.chapter_subtitle": "章节副标题",
  "ftbquests.translation_key.quest_desc": "任务描述",
  "ftbquests.translation_key.quest_subtitle": "任务副标题",
  "ftbquests.translation_key.title": "标题",
  "ftbquests.ui.backspace_history": "退格键用于查看历史",
  "ftbquests.ui.backspace_history.tooltip": "为 true 时，在查看任务时按退格键会打开之前查看的任务。\n为 false 时，退格键的行为类似于 ESC，直接关闭任务。",
  "ftbquests.ui.show_lock_icon": "显示锁定任务的图标",
  "ftbquests.ui.show_lock_icon.tooltip": "在任何因依赖或排除限制而无法开始的任务上显示一个挂锁图标。",
  "ftbquests.xlate": "翻译",
  "ftbquests.xlate.editing_locale": "区域设置覆盖",
  "ftbquests.xlate.editing_locale.tooltip": "用于编辑 FTB Quests 文本的语言：章节、任务、任务和奖励表的标题文本，章节和任务的副标题，以及任务描述文本。\n如果为空，则使用当前的 Minecraft 语言设置。",
  "ftbquests.xlate.hilite_missing": "高亮缺失翻译",
  "ftbquests.xlate.hilite_missing.tooltip": "如果为 true，则在编辑模式下，当编辑区域设置不是 'en_us' 时，如果当前区域设置中没有翻译，则会高亮显示任务文本。",
  "ftbteams.team_already_exists": "队伍名称太短！（必须 >=3 个字符）",
  "ftbultimine.change_shape": "按住 Shift + （滚动鼠标或上/下箭头）以更改形状",
  "ftbultimine.client_settings": "客户端设置",
  "ftbultimine.client_settings.render_outline": "渲染轮廓的最大方块数",
  "ftbultimine.client_settings.require_sneak_for_menu": "显示形状菜单需要潜行",
  "ftbultimine.client_settings.require_sneak_for_menu.tooltip": "按下 Ultimine 键时，玩家是否必须同时潜行才能显示形状菜单？",
  "ftbultimine.client_settings.shape_menu_context_lines": "形状菜单上下文行数",
  "ftbultimine.client_settings.shape_menu_context_lines.tooltip": "通过同时按住 Ultimine 键和潜行来显示形状选择菜单时，所选形状上方和下方显示的形状名称数量",
  "ftbultimine.client_settings.x_offset": "渲染偏移（当前未使用）",
  "ftbultimine.config": "FTB Ultimine 配置",
  "ftbultimine.info.active": "活跃",
  "ftbultimine.info.base": "FTB Ultimine 状态为 %s",
  "ftbultimine.info.blocks": "挖掘 %s 个方块",
  "ftbultimine.info.cooldown": "冷却中",
  "ftbultimine.info.not_active": "未激活",
  "ftbultimine.info.partial_render": "%s 已渲染",
  "ftbultimine.modifier.cooldown": "FTB Ultimine 冷却刻数",
  "ftbultimine.modifier.exhaustion": "FTB Ultimine 食物消耗",
  "ftbultimine.modifier.experience": "FTB Ultimine 经验消耗",
  "ftbultimine.modifier.max_blocks": "FTB Ultimine 最大方块数",
  "ftbultimine.server_settings": "服务器设置",
  "ftbultimine.server_settings.cancel_on_block_break_fail": "方块破坏失败时取消",
  "ftbultimine.server_settings.cancel_on_block_break_fail.tooltip": "高级设置：遇到无法破坏的方块时停止挖掘，而不是跳过这些方块",
  "ftbultimine.server_settings.exhaustion_per_block": "每挖掘一个方块的饥饿倍率",
  "ftbultimine.server_settings.experience_per_block": "每挖掘一个方块的 XP 消耗",
  "ftbultimine.server_settings.experience_per_block.tooltip": "可以是小数",
  "ftbultimine.server_settings.features.right_click_crystals.tooltip": "需要安装 FTB Ez Crystals 模组（仅限 Forge）\n收获原版紫水晶和其他模组的晶体",
  "ftbultimine.server_settings.max_blocks": "每次操作最大方块数",
  "ftbultimine.server_settings.merge_tags": "合并标签（无序）",
  "ftbultimine.server_settings.merge_tags.tooltip": "对于无序挖掘模式，这些标签中与原始挖掘方块匹配的任何方块都是 Ultimining 的有效候选者。",
  "ftbultimine.server_settings.merge_tags_shaped": "合并标签（有序）",
  "ftbultimine.server_settings.merge_tags_shaped.tooltip": "对于有序挖掘模式，这些标签中与原始挖掘方块匹配的任何方块都是 Ultimining 的有效候选者。\n默认 '*' 表示任何方块都是有效候选者。",
  "ftbultimine.server_settings.prevent_tool_break": "工具耐久度限制",
  "ftbultimine.server_settings.prevent_tool_break.tooltip": "如果装备的工具剩余耐久度小于或等于此值，Ultimining 将停止。将此值设置为 0 可允许工具损坏。",
  "ftbultimine.server_settings.require_tool": "需要工具才能使用 Ultimine",
  "ftbultimine.server_settings.require_tool.tooltip": "玩家必须装备一个可损坏的工具，或者装备一个在 'ftbultimine:tools' 物品标签中的物品",
  "ftbultimine.server_settings.right_click_axe": "斧：右键点击多个方块",
  "ftbultimine.server_settings.right_click_crystals": "允许 Ultimine 收获晶体",
  "ftbultimine.server_settings.right_click_harvesting": "允许 Ultimine 收获农作物",
  "ftbultimine.server_settings.right_click_hoe": "锄：右键点击多个方块",
  "ftbultimine.server_settings.right_click_shovel": "锹：右键点击多个方块",
  "ftbultimine.server_settings.ultimine_cooldown": "Ultimine 冷却时间（刻）",
  "ftbultimine.server_settings.ultimine_cooldown.tooltip": "连续使用 Ultimine 功能之间所需的时间（刻）",
  "ftbultimine.shape.escape_tunnel": "逃生隧道",
  "ftbultimine.shape.large_tunnel": "大型隧道 (3x3)",
  "ftbultimine.shape.mining_tunnel": "采矿隧道",
  "ftbultimine.shape.shapeless": "无序",
  "ftbultimine.shape.small_square": "小方形 (3x3)",
  "ftbultimine.shape.small_tunnel": "小型隧道",
  "fuel.irradiation.descr": "辐照速率：%s",
  "fusion_core.rf_amplifiers.adjustment": "RF 调整：%s%%",
  "general.cyclopscore.dev_world": "开发世界",
  "general.integratedterminals.description": "用于管理和概览集成动力网络的终端。",
  "gui.ad_astra_giselle_addon.rocket_sensor.current": "当前输出：%s",
  "gui.ad_astra_giselle_addon.rocket_sensor.inverted": "反转输出",
  "gui.ad_astra_giselle_addon.workingarea": "工作区域",
  "gui.ae2.CantFitInsideStorageCell": "此物品不适合放入其他存储元件",
  "gui.ae2.EnergyGenerationCapacity": "发电容量：%s",
  "gui.ae2.NoChannel": "缺少频道",
  "gui.ae2.SearchTooltipToolTips": "使用 # 搜索工具提示 (#looting)",
  "gui.ae2.TransformTypeExplode": "爆炸",
  "gui.ae2.TransformTypeThrowInFluid": "扔进 %s",
  "gui.ae2.units.fe": "FE",
  "gui.ae2.units.rf": "RF",
  "gui.aether.moa_skins.skin.crookjaw_purple": "紫钩喙",
  "gui.aether.moa_skins.skin.gharrix_red": "红加里克斯",
  "gui.aether.moa_skins.skin.gilded_gharrix": "镀金加里克斯",
  "gui.aether.moa_skins.skin.halcian_pink": "粉哈尔西亚",
  "gui.aether.moa_skins.skin.medical_bot": "医疗机器人",
  "gui.aether.moa_skins.skin.stratus": "层云",
  "gui.aether.moa_skins.skin.tivalier_green": "绿蒂瓦利耶",
  "gui.aether.pro_tip": "专业提示：",
  "gui.aether.queen.title": "女武神女王",
  "gui.aether.slider.title": "滑块",
  "gui.aether.sun_spirit.title": "太阳之灵",
  "gui.aether_redux.infusion_info": "可以用仙灵琥珀右键点击进行灌注",
  "gui.ancient_aether.mutated_aechor_plant.title": "突变艾霍尔植物",
  "gui.bonsaitrees3.label.jei.upgrade.bees": "授粉并获得水果掉落物",
  "gui.bonsaitrees3.label.jei.upgrade.energy": "插入电池以提高生长速度",
  "gui.chisel.chisel": "凿子",
  "gui.cumulus_menus.button.menu_launch": "启动菜单",
  "gui.cumulus_menus.button.menu_list": "菜单列表",
  "gui.cumulus_menus.title.menu_selection": "选择主菜单",
  "gui.cyclopscore.down": "下",
  "gui.cyclopscore.infobook": "信息书",
  "gui.cyclopscore.left": "左",
  "gui.cyclopscore.rewards": "奖励",
  "gui.cyclopscore.right": "右",
  "gui.cyclopscore.scrollbar": "滚动",
  "gui.cyclopscore.search": "搜索",
  "gui.cyclopscore.up": "上",
  "gui.deep_aether.jei.combiner_recipe": "组合",
  "gui.deep_aether.jei.poison_recipe": "毒害转化",
  "gui.enderio.conduit.priority": "优先级",
  "gui.enderio.conduit_probe.message.copied": "已复制数据：%s",
  "gui.enderio.conduit_probe.message.pasted": "已粘贴数据：%s",
  "gui.enderio.conduit_probe.mode.switched": "将导管探针模式切换为 %s",
  "gui.ichunutil.configs.configs": "配置",
  "gui.ichunutil.configs.needsRestart": "某些配置更改需要重启才能生效！",
  "gui.ichunutil.configs.noEditingServerConfig": "您只能在单人游戏环境中编辑服务器配置！",
  "gui.ichunutil.configs.title": "配置编辑器",
  "gui.ichunutil.element.textField": "文本字段",
  "gui.integrateddynamics.diagnostics.table.actions": "操作",
  "gui.integrateddynamics.jei.category.time.seconds": "%ss",
  "gui.integrateddynamics.logicprogrammer.info.create": "§l绑定§r新的变量卡",
  "gui.integrateddynamics.logicprogrammer.info.modify": "§l修改§r变量卡",
  "gui.integrateddynamics.logicprogrammer.reset": "清除",
  "gui.integrateddynamics.logicprogrammer.tooltip.writeslot.create": "插入变量卡以绑定到§l新§r值",
  "gui.integrateddynamics.logicprogrammer.tooltip.writeslot.modify": "插入变量卡以§l加载§r其值",
  "gui.integrateddynamics.operator.globalname": "全局名称：%s",
  "gui.integrateddynamics.operator.localname": "方法名称：%s",
  "gui.integrateddynamics.part_offsets": "部件偏移",
  "gui.integrateddynamics.partoffset.offsets": "相对于目标位置的偏移",
  "gui.integrateddynamics.partoffset.offsets.max": "最大偏移：%s",
  "gui.integrateddynamics.partoffset.offsets.max.howtoincrease": "使用部件增强：偏移 增加限制",
  "gui.integrateddynamics.partoffset.slot.message.noint": "无效的整数坐标",
  "gui.integrateddynamics.partoffset.slot.message.outofrange": "偏移超出允许范围",
  "gui.integrateddynamics.partoffset.x": "X 偏移",
  "gui.integrateddynamics.partoffset.y": "Y 偏移",
  "gui.integrateddynamics.partoffset.z": "Z 偏移",
  "gui.integrateddynamics.recipe.reusable": "可复用",
  "gui.integrateddynamics.waila.drying_basin_config": "干燥盆信息",
  "gui.integrateddynamics.waila.energy": "能量：%s / %s FE",
  "gui.integrateddynamics.waila.fluid": "流体：%s (%s mB)",
  "gui.integrateddynamics.waila.fluid.in": "输入流体：%s (%s mB)",
  "gui.integrateddynamics.waila.fluid.out": "输出流体：%s (%s mB)",
  "gui.integrateddynamics.waila.item": "物品：%s",
  "gui.integrateddynamics.waila.item.in": "输入物品：%s",
  "gui.integrateddynamics.waila.item.out": "输出物品：%s",
  "gui.integrateddynamics.waila.mechanical_drying_basin_config": "机械干燥盆信息",
  "gui.integrateddynamics.waila.mechanical_squeezer_config": "机械挤压机信息",
  "gui.integrateddynamics.waila.part_config": "部件信息",
  "gui.integrateddynamics.waila.progress": "进度：%s / 100",
  "gui.integrateddynamics.waila.proxy_config": "代理信息",
  "gui.integrateddynamics.waila.squeezer_config": "挤压机信息",
  "gui.integratedterminals.amount": "数量",
  "gui.integratedterminals.channel": "频道",
  "gui.integratedterminals.craftingplan.status": "状态：%s",
  "gui.integratedterminals.craftingplan.status.crafting": "合成中",
  "gui.integratedterminals.craftingplan.status.crafting.desc": "作业已启动，等待输出",
  "gui.integratedterminals.craftingplan.status.error": "错误",
  "gui.integratedterminals.craftingplan.status.error.desc": "未知错误",
  "gui.integratedterminals.craftingplan.status.finished": "已完成",
  "gui.integratedterminals.craftingplan.status.finished.desc": "作业完成，已收到输出",
  "gui.integratedterminals.craftingplan.status.invalid": "无效",
  "gui.integratedterminals.craftingplan.status.invalid.desc": "缺少存储材料",
  "gui.integratedterminals.craftingplan.status.invalid_inputs": "配方不允许",
  "gui.integratedterminals.craftingplan.status.invalid_inputs.desc": "配方输入无法插入到合成目标中",
  "gui.integratedterminals.craftingplan.status.pending_dependencies": "等待依赖项",
  "gui.integratedterminals.craftingplan.status.pending_dependencies.desc": "等待依赖项完成",
  "gui.integratedterminals.craftingplan.status.pending_inputs": "等待输入",
  "gui.integratedterminals.craftingplan.status.pending_inputs.desc": "缺少输入材料",
  "gui.integratedterminals.craftingplan.status.queueing": "排队中",
  "gui.integratedterminals.craftingplan.status.queueing.desc": "等待其他作业完成",
  "gui.integratedterminals.craftingplan.status.unstarted": "有效",
  "gui.integratedterminals.craftingplan.status.unstarted.desc": "尚未开始",
  "gui.integratedterminals.craftingplan.view.flat": "显示紧凑",
  "gui.integratedterminals.craftingplan.view.tree": "显示树状",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.cancel": "取消作业",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.cancel_all": "取消所有作业",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.crafting_channel": "频道：%s",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.dependencies": "大小：%s",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.duration": "持续时间：%s",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.empty": "空的合成作业",
  "gui.integratedterminals.terminal_crafting_job.craftingplan.owner": "所有者：%s",
  "gui.integratedterminals.terminal_storage.channel": "频道：",
  "gui.integratedterminals.terminal_storage.craft": "合成",
  "gui.integratedterminals.terminal_storage.crafting": "合成中：%s",
  "gui.integratedterminals.terminal_storage.crafting.filter": "合成过滤器",
  "gui.integratedterminals.terminal_storage.crafting.filter.info": "按存储或可合成材料过滤",
  "gui.integratedterminals.terminal_storage.crafting.filter.type.all": "§o两者",
  "gui.integratedterminals.terminal_storage.crafting.filter.type.craftable": "§a可合成",
  "gui.integratedterminals.terminal_storage.crafting.filter.type.storage": "§a存储",
  "gui.integratedterminals.terminal_storage.crafting_name": "%s 合成",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill": "自动填充合成网格",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill.info": "合成后自动填充合成网格",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill.type.disabled": "§o已禁用",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill.type.player": "§a来源：玩家",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill.type.player_storage": "§a来源：玩家，网络",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill.type.storage": "§a来源：网络",
  "gui.integratedterminals.terminal_storage.craftinggrid.autorefill.type.storage_player": "§a来源：网络，玩家",
  "gui.integratedterminals.terminal_storage.craftinggrid.balance": "平衡合成网格",
  "gui.integratedterminals.terminal_storage.craftinggrid.balance.info": "将相同物品均匀分布到槽位中",
  "gui.integratedterminals.terminal_storage.craftinggrid.clear": "将合成网格清空到存储",
  "gui.integratedterminals.terminal_storage.craftinggrid.clear.info": "Shift+点击可清空到玩家背包",
  "gui.integratedterminals.terminal_storage.craftingplan.label.failed.incomplete": "合成计划 - 不完整",
  "gui.integratedterminals.terminal_storage.craftingplan.label.failed.insufficient_crafting_interfaces": "合成计划 - 合成接口不足",
  "gui.integratedterminals.terminal_storage.craftingplan.label.failed.recursion": "合成计划 - 检测到递归配方！",
  "gui.integratedterminals.terminal_storage.craftingplan.label.running": "合成计划 - 运行中",
  "gui.integratedterminals.terminal_storage.craftingplan.label.valid": "合成计划 - 有效",
  "gui.integratedterminals.terminal_storage.missing": "缺少：%s",
  "gui.integratedterminals.terminal_storage.scale": "网格大小",
  "gui.integratedterminals.terminal_storage.scale.info": "配置存储网格的大小",
  "gui.integratedterminals.terminal_storage.scale.large": "§a大",
  "gui.integratedterminals.terminal_storage.scale.medium": "§a中",
  "gui.integratedterminals.terminal_storage.scale.scalex": "§a缩放宽度",
  "gui.integratedterminals.terminal_storage.scale.scalexy": "§a缩放高度/宽度",
  "gui.integratedterminals.terminal_storage.scale.scaley": "§a缩放高度",
  "gui.integratedterminals.terminal_storage.scale.small": "§a小",
  "gui.integratedterminals.terminal_storage.setdefaults": "标记为默认设置",
  "gui.integratedterminals.terminal_storage.setdefaults.info": "为新终端使用当前设置。",
  "gui.integratedterminals.terminal_storage.sort": "排序",
  "gui.integratedterminals.terminal_storage.sort.fluidstack.id": "流体 ID",
  "gui.integratedterminals.terminal_storage.sort.fluidstack.id.info": "按内部流体注册 ID 排序。",
  "gui.integratedterminals.terminal_storage.sort.fluidstack.name": "流体名称",
  "gui.integratedterminals.terminal_storage.sort.fluidstack.name.info": "按流体名称排序。",
  "gui.integratedterminals.terminal_storage.sort.fluidstack.quantity": "流体数量",
  "gui.integratedterminals.terminal_storage.sort.fluidstack.quantity.info": "按 mB 数量排序。",
  "gui.integratedterminals.terminal_storage.sort.itemstack.id": "物品 ID",
  "gui.integratedterminals.terminal_storage.sort.itemstack.id.info": "按内部物品注册 ID 排序。",
  "gui.integratedterminals.terminal_storage.sort.itemstack.name": "物品名称",
  "gui.integratedterminals.terminal_storage.sort.itemstack.name.info": "按物品名称排序。",
  "gui.integratedterminals.terminal_storage.sort.itemstack.quantity": "物品数量",
  "gui.integratedterminals.terminal_storage.sort.itemstack.quantity.info": "按物品堆叠大小排序。",
  "gui.integratedterminals.terminal_storage.sort.order.ascending": "升序",
  "gui.integratedterminals.terminal_storage.sort.order.descending": "降序",
  "gui.integratedterminals.terminal_storage.sort.order.label": "顺序：%s",
  "gui.integratedterminals.terminal_storage.start_crafting_job": "开始合成作业",
  "gui.integratedterminals.terminal_storage.step.craft": "合成",
  "gui.integratedterminals.terminal_storage.step.crafting_plan_calculating": "正在计算合成计划...",
  "gui.integratedterminals.terminal_storage.step.next": "下一步",
  "gui.integratedterminals.terminal_storage.storage_name": "%s 存储",
  "gui.integratedterminals.terminal_storage.stored": "已存储：%s",
  "gui.integratedterminals.terminal_storage.to_craft": "待合成：%s",
  "gui.integratedterminals.terminal_storage.tooltip.energy": "能量",
  "gui.integratedterminals.terminal_storage.tooltip.energy.amount": "%s FE",
  "gui.integratedterminals.terminal_storage.tooltip.fluid.amount": "%s mB",
  "gui.integratedterminals.terminal_storage.tooltip.quantity": "数量：%s",
  "gui.integratedterminals.terminal_storage.tooltip.requirements": "合成要求：",
  "gui.libnonymous.label.button.redstone.tooltip.ignore": "忽略附近的红石信号",
  "gui.libnonymous.label.button.redstone.tooltip.rejected": "当附近有红石信号时阻止运行",
  "gui.libnonymous.label.button.redstone.tooltip.required": "仅在附近有红石信号时运行",
  "gui.lionfishapi.optifine.message": "Optifine 与各种模组之间非常不兼容！",
  "gui.lionfishapi.optifine.oculussuggestions": "替代光影模组 Oculus",
  "gui.lionfishapi.optifine.title": "停止使用 OPTIFINE",
  "gui.lionfishapi.optifine.xenonsuggestions": "替代优化模组 Xenon",
  "gui.nc.kugelblits_port.tooltip_1": "比较器：FE 发电",
  "gui.nc.kugelblits_port.tooltip_2": "比较器：质量",
  "gui.nc.kugelblits_port.tooltip_3": "比较器：转化进度",
  "gui.nc.kugelblits_port.tooltip_4": "比较器：库存大小",
  "gui.nc.kugelblits_port.tooltip_5": "输入：量子频率",
  "gui.nc.kugelblits_port.tooltip_6": "输入：FE 发电 vs 转化率",
  "gui.nc.kugelblits_port.tooltip_strength": "信号强度：%s",
  "gui.nc.reactor_comparator_config.tooltip_11": "比较器：储能",
  "gui.nc.reactor_comparator_config.tooltip_12": "比较器：热储存",
  "gui.nc.reactor_comparator_config.tooltip_13": "比较器：效率",
  "gui.nc.turbine_comparator_config.tooltip_0": "比较器：储能",
  "gui.nc.turbine_comparator_config.tooltip_2": "比较器：溢出",
  "gui.nitrogen_internals.boss.message.far": "您必须在Boss房间内才能进行交互。",
  "gui.nuclearcraft.jei.particle.charge": "电荷：%s",
  "gui.nuclearcraft.jei.particle.colour": "感受强力：%s",
  "gui.nuclearcraft.jei.particle.components": "组成：",
  "gui.nuclearcraft.jei.particle.focus": "最小聚焦：%s",
  "gui.nuclearcraft.jei.particle.mass": "质量：%s",
  "gui.nuclearcraft.jei.particle.spin": "自旋：%s",
  "gui.nuclearcraft.jei.particle.weak": "感受弱力：%s",
  "gui.nuclearcraft.jei.reaction.cross_section": "截面：%s%%",
  "gui.nuclearcraft.jei.reaction.energy_released": "释放能量：%s",
  "gui.nuclearcraft.jei.reaction.heat_released": "释放热量：%s",
  "gui.nuclearcraft.jei.reaction.max_energy": "最大能量：%s",
  "gui.nuclearcraft.jei.reaction.range": "范围：%s",
  "gui.nuclearcraft:button.burst": "激活",
  "gui.scannable.block_module.list": "方块",
  "gui.scannable.entity_module.list": "实体",
  "gui.scannable.scanner.active_modules.desc": "这些是扫描时使用的活动模块。",
  "gui.scannable.scanner.inactive_modules": "未激活",
  "gui.scannable.scanner.inactive_modules.desc": "这些是用于存储额外模块的便捷插槽。扫描时不使用。",
  "gui.structure_gel.connect_to_blocks": "连接到方块：%s",
  "gui.structure_gel.data_handler.apply_at_heightmap": "在高度图应用：%s",
  "gui.structure_gel.data_handler.compound": "复合",
  "gui.structure_gel.data_handler.structure_gel:archaeology.block.description": "要放置的方块。",
  "gui.structure_gel.data_handler.structure_gel:archaeology.block.label": "方块",
  "gui.structure_gel.data_handler.structure_gel:archaeology.generation_chance.description": "放置此方块的百分比几率。",
  "gui.structure_gel.data_handler.structure_gel:archaeology.generation_chance.label": "生成几率",
  "gui.structure_gel.data_handler.structure_gel:archaeology.loot_table.description": "方块的战利品表。",
  "gui.structure_gel.data_handler.structure_gel:archaeology.loot_table.label": "战利品表",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.max_exp.description": "破坏刷怪笼时掉落的最大经验值。不能低于最小经验值。",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.max_exp.label": "最大经验",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.min_exp.description": "破坏刷怪笼时掉落的最小经验值。",
  "gui.structure_gel.data_handler.structure_gel:dynamic_spawner.min_exp.label": "最小经验",
  "gui.structure_gel.data_handler.structure_gel:spawner.entity.description": "刷怪笼使用的实体。",
  "gui.structure_gel.data_handler.structure_gel:spawner.entity.label": "刷怪笼实体",
  "gui.structure_gel.data_handler.structure_gel:spawner.generation_chance.description": "放置刷怪笼的百分比几率。",
  "gui.structure_gel.data_handler.structure_gel:spawner.generation_chance.label": "生成几率",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_nearby_entities.description": "刷怪笼周围同时存在的最大实体数量。",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_nearby_entities.label": "最大附近数量",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_spawn_delay.description": "生成之间的最大时间。不能低于最小生成延迟。",
  "gui.structure_gel.data_handler.structure_gel:spawner.max_spawn_delay.label": "最大生成延迟",
  "gui.structure_gel.data_handler.structure_gel:spawner.min_spawn_delay.description": "生成之间的最小时间。",
  "gui.structure_gel.data_handler.structure_gel:spawner.min_spawn_delay.label": "最小生成延迟",
  "gui.structure_gel.data_handler.structure_gel:spawner.required_player_range.description": "玩家需要距离多远才能生成实体。",
  "gui.structure_gel.data_handler.structure_gel:spawner.required_player_range.label": "玩家范围",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_count.description": "一次生成的最大实体数量。",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_count.label": "生成数量",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_range.description": "生成怪物的半径。",
  "gui.structure_gel.data_handler.structure_gel:spawner.spawn_range.label": "生成范围",
  "gui.structure_gel.data_handler.structure_gel:spawner.tag.description": "加载到此刷怪笼中的 NBT 标签。",
  "gui.structure_gel.data_handler.structure_gel:spawner.tag.label": "NBT 标签",
  "gui.structure_gel.display_name_label": "显示名称",
  "gui.structure_gel.dynamic_spawner.exp_range": "经验范围",
  "gui.structure_gel.forward_label": "前",
  "gui.structure_gel.left_label": "左",
  "gui.structure_gel.mark_post_processing": "后期处理：%s",
  "gui.structure_gel.max_label": "最大",
  "gui.structure_gel.min_label": "最小",
  "gui.structure_gel.offset_label": "偏移",
  "gui.structure_gel.properties_label": "属性",
  "gui.structure_gel.type_label": "类型",
  "gui.structure_gel.up_label": "上",
  "gui.structure_gel.waterlogged": "含水：%s",
  "gui.tooltips.ae2.InscriberBufferHigh": "堆叠至 64",
  "gui.tooltips.ae2.InscriberBufferLow": "堆叠至 4",
  "gui.tooltips.ae2.InscriberBufferSize": "输入槽堆叠大小",
  "gui.xaero_allow_internet_access": "允许互联网访问",
  "gui.xaero_better_pvp_server_profiles": "更好的 PvP 服务器设置",
  "gui.xaero_box_allow_internet_access": "是否允许模组访问互联网以获取动态数据，例如 Patreon 成员名称和模组版本。您的计算机不会发送任何信息。",
  "gui.xaero_box_cave_mode_allowed": "可以深入地表方块之下的映射模式，主要用于显示地下洞穴和建筑物内部。洞穴模式通常自动启用（参见“自动洞穴模式”），但也可以通过按键绑定手动切换（参见“手动洞穴模式起始 Y”）。",
  "gui.xaero_box_cave_mode_allowed_dimensions": "洞穴模式应生效的维度 ID 列表，用逗号分隔。如果列表为空（仅 []），洞穴模式在所有维度中都有效。",
  "gui.xaero_box_current_profile": "您当前使用的客户端配置配置文件。",
  "gui.xaero_box_default_enforced_profile": "默认情况下为玩家强制执行的服务器配置文件的 ID。",
  "gui.xaero_box_ignore_enforcement_if_edit_permission": "如果您拥有服务器配置文件编辑权限（例如您是操作员），是否应忽略通常由服务器强制执行的配置值。此选项（\"Ignore Enforced As Editor\"）的值的强制执行不能被忽略，从而允许服务器所有者根据需要禁用此功能，使作弊者更难规避服务器强制执行。",
  "gui.xaero_box_map_item": "全屏世界地图功能所需的热栏物品 ID。设置为“-”则表示无物品要求。",
  "gui.xaero_box_minimap_item": "小地图和路点功能所需的热栏物品 ID。设置为“-”则表示无物品要求。",
  "gui.xaero_box_teleport_default_command_rotation": "如果在路点屏幕的选项菜单中未设置世界特定或服务器特定的命令，则用于带旋转的路点传送的命令。",
  "gui.xaero_category_editor_read_only": "只读",
  "gui.xaero_cave_mode_allowed_dimensions": "洞穴模式维度",
  "gui.xaero_client_config_profile": "客户端配置配置文件",
  "gui.xaero_client_config_title_format": "%1$s",
  "gui.xaero_config_option_profile_name": "配置文件名称",
  "gui.xaero_config_profile_creation_screen": "新配置文件的名称：",
  "gui.xaero_config_profile_id": "ID：%s",
  "gui.xaero_config_profile_to_copy": "要复制的配置配置文件：",
  "gui.xaero_config_redirect_effect": "被状态效果禁用！",
  "gui.xaero_config_redirect_fairplay": "被服务器强制执行的公平游戏模式禁用！",
  "gui.xaero_config_redirect_safe_mode": "当小地图处于安全模式时，无法修改此值。",
  "gui.xaero_config_value_enforced": "%1$s (%2$s)",
  "gui.xaero_config_value_enforced_indicator": "S",
  "gui.xaero_config_value_enforced_string_edit": "强制执行值：%s",
  "gui.xaero_config_value_enforced_tooltip_prefix": "此选项的有效值受到服务器影响！",
  "gui.xaero_config_value_enforced_tooltip_shift_condition_prefix": "Shift+点击查看此选项的服务器强制执行值。",
  "gui.xaero_confirm_save_0": "您想确认所做的更改吗？",
  "gui.xaero_confirm_save_1": "未确认的选项更改数量：%s",
  "gui.xaero_create_config_profile": "创建新配置文件",
  "gui.xaero_current_profile": "当前配置文件",
  "gui.xaero_default_enforced_profile": "默认强制执行配置文件",
  "gui.xaero_delete_profile": "删除配置文件",
  "gui.xaero_delete_profile_0": "您确定要永久删除以下配置文件吗？",
  "gui.xaero_delete_profile_1": "%1$s (%2$s)",
  "gui.xaero_entity_category_editor_server_enforced": "(服务器强制执行)",
  "gui.xaero_hide_invisible_entities": "隐藏隐形实体",
  "gui.xaero_ignore_enforcement_if_edit_permission": "作为编辑器忽略强制执行",
  "gui.xaero_info_display_editor_server_enforced": "(服务器强制执行)",
  "gui.xaero_map_item": "全屏地图物品",
  "gui.xaero_minimap_item": "小地图物品",
  "gui.xaero_minimap_redirect_item": "由于您的热栏中缺少配置的必备物品而被禁用：%1$s！",
  "gui.xaero_minimap_redirect_legacy": "被服务器插件禁用！",
  "gui.xaero_minimap_server_profiles": "小地图服务器设置",
  "gui.xaero_mm_auto_cave_mode": "自动洞穴模式",
  "gui.xaero_mm_box_auto_cave_mode": "根据您上方的方块自动启用洞穴模式。天花板大小是指在您上方检测到以激活洞穴模式的实体方块方形天花板的尺寸。实体方块不必在同一 Y 层上。",
  "gui.xaero_no_config_edit_permission_0": "您没有编辑此配置的权限。",
  "gui.xaero_no_config_edit_permission_1": "如果您应该有权限，请重新登录。",
  "gui.xaero_old_minecraft": "此功能在此旧版本的 Minecraft 中不可用。",
  "gui.xaero_permission_edit_server_profiles": "编辑服务器配置文件",
  "gui.xaero_permission_enforced_server_profile": "强制执行配置文件",
  "gui.xaero_permission_enforced_server_profile_tooltip": "强制执行的服务器配置文件 ID（不是名称）。",
  "gui.xaero_prometheus_option_hint": "优先于权限。",
  "gui.xaero_render_worldmap_waypoints": "渲染世界地图路点",
  "gui.xaero_reset_config_profile_default": "重置配置文件默认值",
  "gui.xaero_reset_config_profile_default_message": "您确定要恢复配置配置文件中的默认值吗？",
  "gui.xaero_reset_config_profile_default_message2": "此操作无法撤消！非配置文件的选项不受影响。",
  "gui.xaero_server_config_profile": "服务器配置配置文件",
  "gui.xaero_server_config_profile_syncing": "正在与服务器同步...",
  "gui.xaero_server_config_title_format": "%1$s (服务器)",
  "gui.xaero_set_default_profile": "设为默认",
  "gui.xaero_setting_entry_wrong_context": "在当前上下文中无法访问此条目。",
  "gui.xaero_teleport_default_command_rotation": "默认传送旋转命令",
  "gui.xaero_unit_ms": "毫秒",
  "gui.xaero_unit_s": "秒",
  "gui.xaero_wm_box_cave_mode_allowed": "全屏世界地图上的洞穴模式。这是一种可以深入地表方块之下的映射模式，主要用于显示地下洞穴和建筑物内部。洞穴模式通常自动启用（参见“自动洞穴模式”），但也可以在世界地图屏幕上手动启用。",
  "gui.xaero_wm_box_cave_mode_allowed_dimensions": "全屏世界地图上洞穴模式应生效的维度 ID 列表，用逗号分隔。如果列表为空（仅 []），洞穴模式在所有维度中都有效。",
  "gui.xaero_wm_box_display_minimap_radar": "在全屏地图上显示小地图雷达。仅当安装了 Xaero 的小地图模组时有效。",
  "gui.xaero_wm_box_map_teleport_command": "此世界/服务器上用于将您传送到地图上位置的聊天命令。按世界/服务器存储，不是配置配置文件的一部分。",
  "gui.xaero_wm_cave_mode_allowed": "全屏洞穴模式",
  "gui.xaero_wm_cave_mode_allowed_dimensions": "全屏洞穴模式维度",
  "gui.xaero_wm_default_player_teleport_command": "默认玩家传送命令",
  "gui.xaero_wm_default_teleport_command": "默认地图传送命令",
  "gui.xaero_wm_default_teleport_command_dimension": "默认跨维度传送命令",
  "gui.xaero_wm_display_minimap_radar": "小地图雷达",
  "gui.xaero_wm_display_tracked_players": "显示追踪的玩家",
  "gui.xaero_wm_reset_config_profile_default": "重置配置文件默认值",
  "gui.xaero_wm_reset_config_profile_default_message": "您确定要恢复配置配置文件中的默认值吗？",
  "gui.xaero_wm_reset_config_profile_default_message2": "此操作无法撤消！非配置文件的选项不受影响。",
  "gui.xaero_wm_unit_ms": "毫秒",
  "gui.xaero_wm_unit_s": "秒",
  "gui.xaero_wm_use_default": "使用默认",
  "gui.xaero_world_map_config_redirect_effect": "被状态效果禁用！",
  "gui.xaero_world_map_config_redirect_fairplay": "被服务器强制执行的公平游戏模式禁用！",
  "gui.xaero_world_map_redirect_legacy": "被服务器插件禁用！",
  "gui.xaero_world_map_server_settings": "打开服务器设置",
  "guideme.configuration.adaptiveScaling": "自适应UI缩放",
  "guideme.configuration.debug": "调试",
  "guideme.configuration.debug.tooltip": "用于指南开发的高级调试设置",
  "guideme.configuration.fullWidthLayout": "全宽布局",
  "guideme.configuration.gui": "用户界面",
  "guideme.configuration.guide": "指南",
  "guideme.configuration.ignoreTranslatedGuides": "忽略指南翻译",
  "guideme.configuration.ignoreTranslatedGuides.tooltip": "无论当前选择的UI语言如何，始终加载GuideME指南的原始版本",
  "guideme.configuration.showDebugGuiOverlays": "调试GUI叠加层",
  "guideme.configuration.title": "GuideME 配置",
  "guideme.guidebook.Blasting": "高炉",
  "guideme.guidebook.Close": "关闭",
  "guideme.guidebook.CloseFullWidthView": "关闭全宽视图",
  "guideme.guidebook.CommandOnlyWorksInSinglePlayer": "此命令仅在单人游戏中有效。",
  "guideme.guidebook.ContentFrom": "内容来自",
  "guideme.guidebook.Crafting": "合成",
  "guideme.guidebook.FullWidthView": "全宽视图",
  "guideme.guidebook.HideAnnotations": "隐藏注释",
  "guideme.guidebook.HistoryGoBack": "后退一页",
  "guideme.guidebook.HistoryGoForward": "前进一页",
  "guideme.guidebook.HoldToShow": "按住 [%s] 打开指南",
  "guideme.guidebook.ItemInvalidGuideId": "设置的指南 ID 无效：%s",
  "guideme.guidebook.ItemNoGuideId": "未设置指南 ID",
  "guideme.guidebook.ResetView": "重置视图",
  "guideme.guidebook.RunsCommand": "执行命令：",
  "guideme.guidebook.Search": "搜索",
  "guideme.guidebook.SearchNoQuery": "输入搜索查询",
  "guideme.guidebook.SearchNoResults": "无结果",
  "guideme.guidebook.ShapelessCrafting": "合成（无序）",
  "guideme.guidebook.ShowAnnotations": "显示注释",
  "guideme.guidebook.Smelting": "熔炼",
  "guideme.guidebook.ZoomIn": "放大",
  "guideme.guidebook.ZoomOut": "缩小",
  "heracles.skyblockbuilder.reset_quest_progress": "重置任务进度。",
  "info.fb.very_fast0": "令人恼怒的敏捷",
  "info.fb.very_fast1": "不合理地快速",
  "info.fb.very_fast2": "闪电速度",
  "info.fb.very_fast3": "最高性能",
  "info.fb.very_fast4": "西部最快的桌子",
  "info.fb.very_fast5": "令人不安的响应性",
  "info.fb.very_fast6": "比一般桌子快",
  "info.structure_gel.building_tool.back": "返回",
  "info.structure_gel.building_tool.block_pallete": "方块调色板",
  "info.structure_gel.building_tool.block_pallete.description": "• 将使用此模式放置的方块。\n• %s 清除调色板。\n• 当前调色板：%s",
  "info.structure_gel.building_tool.bottom": "底部",
  "info.structure_gel.building_tool.clear_selection": "清除选区",
  "info.structure_gel.building_tool.clear_selection.description": "• 清除当前选区。",
  "info.structure_gel.building_tool.edit_selection": "编辑选区",
  "info.structure_gel.building_tool.edit_selection.description": "• 允许编辑当前选区。\n• 快捷键：%s",
  "info.structure_gel.building_tool.expand": "扩展 %s",
  "info.structure_gel.building_tool.expand.description": "• 扩展当前选区的指定面。\n• 按住 %s 可改为移动选区。",
  "info.structure_gel.building_tool.expand_facing.description": "• 向您面对的方向扩展选定区域。\n• 按住 %s 可向前移动选区。",
  "info.structure_gel.building_tool.facing": "朝向",
  "info.structure_gel.building_tool.front": "前面",
  "info.structure_gel.building_tool.go_back": "返回",
  "info.structure_gel.building_tool.go_back.description": "• 将您带回到上一个屏幕。\n• 快捷键：%s",
  "info.structure_gel.building_tool.left": "左",
  "info.structure_gel.building_tool.message.clipboard_missing": "剪贴板已过期",
  "info.structure_gel.building_tool.message.grabbed_bounds": "已抓取边界",
  "info.structure_gel.building_tool.message.grabbed_corner": "已抓取角落",
  "info.structure_gel.building_tool.message.length": "长度：%s，将放置：%s",
  "info.structure_gel.building_tool.message.no_permission": "您没有权限使用此物品",
  "info.structure_gel.building_tool.message.place_block": "放置了 %s 个方块",
  "info.structure_gel.building_tool.message.place_blocks_with": "放置了 %s 个 %s",
  "info.structure_gel.building_tool.message.placed_bounds": "已放置边界",
  "info.structure_gel.building_tool.message.placed_corner": "已放置角落",
  "info.structure_gel.building_tool.message.pos_unloaded": "一个或多个位置位于未加载的地形中",
  "info.structure_gel.building_tool.message.replace_block": "替换了 %s 个方块",
  "info.structure_gel.building_tool.message.replace_blocks_with": "将 %s 个方块替换为 %s",
  "info.structure_gel.building_tool.message.select_pallete": "从内容中选择了调色板",
  "info.structure_gel.building_tool.message.set_reach": "将触及距离设置为 %s",
  "info.structure_gel.building_tool.message.size": "大小 (%s, %s, %s)",
  "info.structure_gel.building_tool.property.extend_down": "向下扩展",
  "info.structure_gel.building_tool.property.extend_down.description": "• 为 true 时，填充应被淹没的平面下方的方块。",
  "info.structure_gel.building_tool.property.extend_down.value.false": "假",
  "info.structure_gel.building_tool.property.extend_down.value.true": "真",
  "info.structure_gel.building_tool.property.fuzzy": "模糊",
  "info.structure_gel.building_tool.property.fuzzy.description": "• True 表示操作应扩展到对角方块。False 表示仅查看直接相邻的方块。",
  "info.structure_gel.building_tool.property.fuzzy.value.false": "假",
  "info.structure_gel.building_tool.property.fuzzy.value.true": "真",
  "info.structure_gel.building_tool.property.move_distance": "距离",
  "info.structure_gel.building_tool.property.move_distance.description": "• 选定区域应移动的距离。",
  "info.structure_gel.building_tool.property.reach_distance": "触及距离",
  "info.structure_gel.building_tool.property.reach_distance.description": "• 手持此物品时改变您的触及范围。",
  "info.structure_gel.building_tool.property.replace.value.air_and_liquid": "空气/液体",
  "info.structure_gel.building_tool.property.shape.value.cone": "圆锥",
  "info.structure_gel.building_tool.property.shape.value.cube_frame": "立方体框架",
  "info.structure_gel.building_tool.property.shape.value.cylinder": "圆柱",
  "info.structure_gel.building_tool.property.shape.value.hollow_cube": "空心立方体",
  "info.structure_gel.building_tool.property.shape.value.pyramid": "金字塔",
  "info.structure_gel.building_tool.property.weight": "权重",
  "info.structure_gel.building_tool.property.weight.description": "• 此条目被使用的几率。",
  "info.structure_gel.building_tool.property.x_size": "X 轴大小",
  "info.structure_gel.building_tool.property.x_size.description": "• 此选区在 X 轴上的长度。",
  "info.structure_gel.building_tool.property.y_size": "Y 轴大小",
  "info.structure_gel.building_tool.property.y_size.description": "• 此选区在 Y 轴上的高度。",
  "info.structure_gel.building_tool.property.z_size": "Z 轴大小",
  "info.structure_gel.building_tool.property.z_size.description": "• 此选区在 Z 轴上的长度。",
  "info.structure_gel.building_tool.property_range": "• 范围：%s - %s",
  "info.structure_gel.building_tool.right": "右",
  "info.structure_gel.building_tool.select_pos_1": "选择第一个位置",
  "info.structure_gel.building_tool.select_pos_1.description": "• 将您当前位置作为第一个角。",
  "info.structure_gel.building_tool.select_pos_2": "选择第二个位置",
  "info.structure_gel.building_tool.select_pos_2.description": "• 将您当前位置作为第二个角。",
  "info.structure_gel.building_tool.shrink": "收缩 %s",
  "info.structure_gel.building_tool.shrink.description": "• 收缩当前选区的指定面。\n• 按住 %s 可改为移动选区。",
  "info.structure_gel.building_tool.top": "顶部",
  "info.structure_gel.building_tool_description": "• 用于通过许多不同的模式和设置修改方块。\n• 手持时按 %s 打开 GUI。",
  "info.structure_gel.data_handler_description": "• 根据内部数据在结构中生成对象。\n• 放置方块并打开 GUI 以设置数据。您可以使用“生成”按钮测试数据。",
  "info.structure_gel.dynamic_spawner_description": "• 行为类似于原版刷怪笼，但使用预定的已注册行为，而不是将生成逻辑存储在方块本身中。这些行为必须由模组在代码中注册。\n• 放置方块并打开 GUI 以设置数据。",
  "info.structure_gel.hold_control": "按住 [Control] 查看控制方式",
  "info.thermal.item_buffer.4": "对于维持特定的物品比例非常有用。",
  "info_book.integrateddynamics.manual.diagnostics": "网络诊断",
  "info_book.integrateddynamics.manual.diagnostics.text1": "具有操作员身份的玩家可以使用 &l网络诊断&r 工具，该工具允许检查服务器上所有网络的 tick 时间。",
  "info_book.integrateddynamics.manual.diagnostics.text2": "要启用此工具，可以执行命令 &o\\integrateddynamics networkdiagnostics&r，这将启动一个临时的本地 Web 服务器。",
  "info_book.integrateddynamics.manual.diagnostics.text3": "单击执行命令后显示的链接，您的 Web 浏览器将打开，并显示一个包含所有网络及其元素的表格。您可以单击任何行以在世界中高亮显示它们，或单击 &l传送&r 按钮将您的玩家传送到它们。",
  "info_book.integrateddynamics.manual.logic.advanced": "高级",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path": "NBT 路径",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text1": "在处理复杂的 &3NBT&0 标签时，您可能需要复杂的操作符链来读取深度嵌套的 NBT 值。为了简化此任务，可以使用基于 &4字符串&0 的 &lNBT 路径表达式&r 来确定 &3NBT&0 标签内的路径。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text10": "也可以使用过滤器语法实现更高级的过滤器表达式，例如 &4[?(@.childName < 10)]&0 （@ 引用当前标签，.. 引用父标签，$ 引用根标签）",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text11": "例如，将表达式 &4”$.a[?(@ == 3)]”&0 应用于 &3NBT&0 标签 &3{ a: [0,1,2,3,4,5] }&0 将输出 &3[3]&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text12": "可以使用 ”&&”（和）， ”||”（或）和 ”!”（非）组合表达式。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text13": "例如，将表达式 &4”$.a[?(@ == 3 || (@ == 5))]”&0 应用于 &3NBT&0 标签 &3{ a: [0,1,2,3,4,5] }&0 将输出 &3[3,5]&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text2": "最简单的 NBT 路径表达式由一系列 &l字段选择器&r 组成，例如 &4.fieldName&0 或 &4.[”fieldName”]&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text3": "例如，将表达式 &4”.root.child1.child2”&0 应用于 &3NBT&0 标签 &3{ root: { child1: { child2: ”some value” }}}&0 将输出 &3”some value”&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text4": "可以通过提供字段名称数组或通配符来选择多个字段，例如 &4[fieldA,fieldB]&0 或 &4*&0",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text5": "例如，将表达式 &4”.a[b1,b2]*”&0 应用于 &3NBT&0 标签 &3{ a: { b1: { c: ”some value” }}}&0 将输出 &3”some value”&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text6": "在处理 NBT 列表时，可以通过指定索引来选择特定条目，例如 &4[1]&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text7": "例如，将表达式 &4”.a[1]”&0 应用于 &3NBT&0 标签 &3{ a: [10,20] }&0 将输出 &3”20”&0。",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text8": "可以使用切片运算符选择多个列表索引：&4[start:end:step]&0。（只需要 start，其他元素可以省略）",
  "info_book.integrateddynamics.manual.logic.advanced.nbt_path.text9": "例如，将表达式 &4”.a[1:4:2]”&0 应用于 &3NBT&0 标签 &3{ a: [0,1,2,3,4,5] }&0 将输出 &3[1,3]&0。",
  "info_book.integrateddynamics.manual.logic.value_types.ingredients": "材料",
  "info_book.integrateddynamics.manual.logic.value_types.ingredients.text1": "&l物品&r、&l流体&r 和 &l能量数量&r（&6整数&0）的集合。其主要用途是表示 &8配方&0 的输入和输出。",
  "info_book.integrateddynamics.manual.logic.value_types.recipe": "配方",
  "info_book.integrateddynamics.manual.logic.value_types.recipe.text1": "抽象合成配方，以 &8材料&0 作为输入并输出另一个 &8材料&0 值。",
  "info_book.integrateddynamics.manual.logic.value_types.recipe.text2": "可以使用 &l逻辑编程器&r 直观地创建配方，或者使用 &l机器读取器&r 从（受支持的）机器读取配方。",
  "info_book.integrateddynamics.manual.logic.value_types.recipe.text3": "这些配方可用于自动合成模组，例如 &l集成合成&r。",
  "info_book.integrateddynamics.manual.logic.value_types.recipe.text4": "要快速找到 GUI 中现有 &l变量卡&r 中的特定配方，您可以按住 Shift 键临时显示配方的输出物品是什么。",
  "info_book.integrateddynamics.manual.logic.value_types.recipe.text5": "在 &l逻辑编程器&r 内 Shift+单击输入槽可以配置此输入槽的详细属性。例如，它允许您指示是否应考虑 NBT，此物品是否可以在多个配方中重复使用（例如，如果它不会在合成作业后完全消耗），以及是否应考虑此物品的基于标签的替代品。",
  "info_book.integrateddynamics.manual.logic_programming.text7": "&l逻辑编程器&r 既有方块形式也有物品形式。两者可以通过在合成网格中互换。",
  "info_book.integrateddynamics.manual.parts.offsets": "偏移",
  "info_book.integrateddynamics.manual.parts.offsets.text1": "默认情况下，部件将目标直接相邻的位置。但是，当应用了 &l部件增强&r 后，可以通过部件的 &l偏移&r 屏幕更改目标位置。",
  "info_book.integrateddynamics.manual.parts.offsets.text2": "偏移始终相对于部件的目标位置，并且受已应用的部件增强数量的限制。",
  "info_book.integrateddynamics.manual.parts.offsets.text3": "偏移可以手动设置，也可以使用 &l扳手&r 直观地设置。将 &l扳手&r 设置为偏移模式后，可以通过 Shift+右键单击来存储位置。该位置可以通过右键单击该 &l扳手&r 保存到部件中。",
  "info_book.integrateddynamics.manual.parts.offsets.text4": "偏移不仅可以静态定义，还可以使用 &l变量卡&r 进行 &o动态&r 设置。",
  "info_book.integrateddynamics.manual.parts.settings": "设置",
  "info_book.integrateddynamics.manual.parts.settings.text1": "大多数部件都有一个 &l设置&r 屏幕，可以在其中修改基本部件设置。",
  "info_book.integrateddynamics.manual.parts.settings.text2": "目标面是此部件将交互的面。默认为放置此部件所在面的对面。",
  "info_book.integrateddynamics.manual.parts.settings.text3": "刻/操作允许您配置此部件的滴答频率。数值越高，运行速度越慢。",
  "info_book.integrateddynamics.manual.parts.settings.text4": "优先级决定了此部件在单个网络 tick 内的执行顺序。",
  "info_book.integrateddynamics.manual.parts.settings.text5": "能量通道指示此部件滴答时应从哪个通道消耗能量。这仅适用于为网络启用了能量消耗的情况。",
  "info_book.integrateddynamics.tutorials.logicOperations.text8": "当您想要进行更复杂的自动化时，&l逻辑编程器&r 和 &l变量存储器&r 将成为您最好的朋友。",
  "info_book.integrateddynamics.tutorials.nbt": "NBT",
  "info_book.integrateddynamics.tutorials.nbt.text1": "&4NBT&0 标签用于表示复杂的数据结构。这些通常在 Minecraft 内部用于存储机器和实体信息。在本教程中，我们将介绍简单的 NBT 标签读取和操作。",
  "info_book.integrateddynamics.tutorials.nbt.text2": "首先，在讲台上使用 &l方块读取器&r，读取其 &4NBT&0 数据，并将其可视化在 &l显示面板&r 中。",
  "info_book.integrateddynamics.tutorials.nbt.text3": "接下来，从读取的 &l讲台&r &4NBT&0 标签中，读取 &3Book&0 子标签作为复合标签，并将其可视化。",
  "info_book.integrateddynamics.tutorials.nbt.text4": "最后一步，我们将从这个 &3Book&0 子标签中读取 &3id&0 字段。但是，我们不从最后读取的子标签开始，而是从根开始，并应用 &lNBT 路径&r 表达式。这在获取深度嵌套的 &4NBT&0 值时非常有用。例如，将表达式 &4”.root.child1.child2”&0 应用于 &3NBT&0 标签 &3{ root: { child1: { child2: ”some value” }}}&0 将输出 &3”some value”&0。&lNBT 路径&r 的更高级功能将在手册的高级部分后面描述。",
  "info_book.integrateddynamics.tutorials.nbt.text5": "要完成最后的进度，创建一个 &lNBT 路径&r 表达式，选择 &3Book&0/&3id&0 字段，将其应用于我们的 &l讲台&r 标签，并将其可视化在 &l显示面板&r 中。",
  "info_book.integrateddynamics.tutorials.recipe_handling": "配方处理",
  "info_book.integrateddynamics.tutorials.recipe_handling.text1": "&o配方&r 是 &lMinecraft&r 的重要组成部分。这就是为什么这个模组通过 &8配方&0 值和 &l材料&0 值为主要支持，以表示它们的输入和输出集合。在本教程中，我们将了解如何获取和使用配方。",
  "info_book.integrateddynamics.tutorials.recipe_handling.text2": "获取 &8配方&0 的最简单方法就是从一个可以处理配方的机器中读取。所以让我们先在 &l合成台&r 旁放置一个 &l机器读取器&r 来读取所有合成配方，并读取配方列表。",
  "info_book.integrateddynamics.tutorials.recipe_handling.text3": "如果您想要对配方进行更精细的控制，或者如果您正在使用的机器没有通过 &l机器读取器&r 暴露其配方，您可以在 &l逻辑编程器&r 中直观地创建 &8配方&0 自己。让我们尝试创建一个简单的配方，例如合成一个 &l箱子&r。",
  "info_book.integrateddynamics.tutorials.recipe_handling.text4": "在本教程的最后一部分，我们将进一步进行配方读取。使用 &l按输出配方&r 方面，我们可以检索一个操作符，当应用于 &8材料&0 实例时，将返回第一个将给定 &8材料&0 作为输出的 &8配方&0。我们将使用它来查找 &l箱子&r 的配方。",
  "info_book.integrateddynamics.tutorials.recipe_handling.text5": "让我们首先在您的 &l逻辑编程器&r 中创建一个包含单个 &8箱子&r 的 &8材料&0 实例。接下来，从针对 &l合成台&r 的 &l机器读取器&r 中读取 &l按输出配方&r 方面。然后，使用 &o应用&r 操作符将您的 &l箱子&r &8材料&0 应用于从 &l机器读取器&r 获得的操作符。最后，将生成的变量插入到 &l显示面板&r 中以查看 &l箱子&r 的配方。（不要忘记将所有使用的变量插入到 &l变量存储器&r 中）。",
  "info_book.integrateddynamics.tutorials.recipe_handling.text6": "显然，您可以使用 &8配方&0 和 &8材料&0 做更多事情。查看 &l机器读取器&r 和 &l逻辑编程器&r，了解哪些其他高级功能可供您使用。",
  "info_book.integratedterminals.crafting_job_terminal": "合成作业终端",
  "info_book.integratedterminals.crafting_job_terminal.text1": "&o注意：此部分仅在安装了自动合成模组（如 Integrated Crafting）时适用。&r",
  "info_book.integratedterminals.crafting_job_terminal.text2": "&l合成作业终端&r 允许您查看和取消网络中所有正在运行的合成作业。",
  "info_book.integratedterminals.crafting_job_terminal.text3": "首次打开终端 GUI 时，您将看到所有正在运行的作业的列表。您可以单击每个作业以查看其状态的更详细概览。",
  "info_book.integratedterminals.crafting_job_terminal.text4": "在此 GUI 中，您将能够查看每个作业的以下信息：剩余子作业、状态、持续时间、所有者、频道。您可以将鼠标悬停在每个子作业上以获取有关其状态的更多信息。",
  "info_book.integratedterminals.introduction": "介绍",
  "info_book.integratedterminals.introduction.text1": "&l集成终端&r 是 &l集成动力&r 的扩展，用于管理和概览 &l集成动力&r 网络。",
  "info_book.integratedterminals.introduction.text2": "例如，&l存储终端&r 允许您与您的 &o存储网络&r（例如您连接的 &o能量电池&r）交互。当安装了其他添加存储功能的模组（例如 &l集成隧道&r 的 &o物品&r 和 &o流体&r 能力）时，您也可以与这些进行交互。",
  "info_book.integratedterminals.section.main": "终端",
  "info_book.integratedterminals.section.tutorials": "终端教程",
  "info_book.integratedterminals.storage_terminal": "存储终端",
  "info_book.integratedterminals.storage_terminal.autocrafting": "自动合成",
  "info_book.integratedterminals.storage_terminal.autocrafting.text1": "&o注意：此部分仅在安装了自动合成模组（如 Integrated Crafting）时适用。&r",
  "info_book.integratedterminals.storage_terminal.autocrafting.text2": "如果您的网络包含合成配方，那么您将能够直接从您的 &l存储终端&r 开始合成作业。",
  "info_book.integratedterminals.storage_terminal.autocrafting.text3": "所有可用配方将显示在各自的选项卡和频道中。单击配方将打开一个 GUI 以选择配方应执行的次数。之后，将显示一个合成计划，列出所有必需或缺失的材料。然后，作业将开始。所有正在运行的合成作业将在 &l合成作业终端&r 中可见。",
  "info_book.integratedterminals.storage_terminal.autocrafting.text4": "高级用户可以在存储终端中 Shift+单击配方，以跳过合成数量 GUI，直接进入合成计划概览。",
  "info_book.integratedterminals.storage_terminal.crafting": "合成",
  "info_book.integratedterminals.storage_terminal.crafting.text1": "要合成 &l存储终端&r，您首先需要一种特殊类型的自发光 &o玻璃&r，即 &l蒙瑞尔玻璃&r，您可以在 &l干燥盆&r 中合成。",
  "info_book.integratedterminals.storage_terminal.crafting.text2": "类似地，您可以合成 &l紫颂玻璃&r，它允许实体穿过它。",
  "info_book.integratedterminals.storage_terminal.introduction": "存储终端介绍",
  "info_book.integratedterminals.storage_terminal.introduction.text1": "&l存储终端&r 是一个可以放置在 &l线缆&r 上的部件，用于在所连接的网络中启用基于 GUI 的存储管理。",
  "info_book.integratedterminals.storage_terminal.introduction.text2": "以下部分将解释如何合成、使用和高级使用它。",
  "info_book.integratedterminals.storage_terminal.portable": "便携终端",
  "info_book.integratedterminals.storage_terminal.portable.text1": "通过在您的 &l存储终端&r 上附加一些 &l结晶蒙瑞尔块&r，您可以创建一个便携版本的终端。",
  "info_book.integratedterminals.storage_terminal.portable.text2": "要将您的 &l便携存储终端&r 链接到某个网络，您的网络需要一个 &l全向连接器&r。只需用您的 &l便携存储终端&r 右键单击 &l全向连接器&r 即可链接。",
  "info_book.integratedterminals.storage_terminal.portable.text3": "对于高级用户，可以配置一个快捷键来打开您库存中可用的第一个 &l便携存储终端&r。",
  "info_book.integratedterminals.storage_terminal.power_usage": "高级用户",
  "info_book.integratedterminals.storage_terminal.power_usage.text1": "高级用户往往不喜欢点击太多，因为太耗时。&l存储终端&r 提供了几个 &o快捷键&r 来加快常用任务的使用速度，例如选择搜索字段、浏览选项卡、清空合成网格以及平衡合成网格槽位。这些快捷键列在本节的末尾。",
  "info_book.integratedterminals.storage_terminal.power_usage.text2": "当您安装了 JEI 模组时，您将能够利用 JEI 的配方 Shift+单击功能来快速填充合成网格。物品的来源由补充源定义。此外，您可以启用 JEI 和 &l存储终端&r 搜索字段之间的同步。",
  "info_book.integratedterminals.storage_terminal.power_usage.text3": "如果您对提供的基于文本的过滤选项不满意，您可以通过 &l变量卡&r 插入您自己的 &l谓词&r。这些谓词应接受材料类型作为输入，并输出一个 &9布尔值&0。",
  "info_book.integratedterminals.storage_terminal.usage": "使用",
  "info_book.integratedterminals.storage_terminal.usage.text1": "&l存储终端&r 包含当前所连接网络中所有活跃 &o存储网络&r 的选项卡，可选地按频道分隔。例如，如果您连接了几个 &o能量电池&r，您将在能量选项卡中看到所有能量的总和。当安装了其他添加存储功能的模组（例如 &l集成隧道&r 的 &o物品&r 和 &o流体&r 能力）时，您也可以与这些进行交互。每个选项卡的底部显示总数量和最大数量。在本书的剩余部分，我们将可以存储的 &o事物&r（例如物品、流体和能量）称为 &l材料&r。",
  "info_book.integratedterminals.storage_terminal.usage.text10": "所有终端设置（按钮、搜索框、选项卡等）都按玩家和每个终端持久化。要配置新放置的终端将加载哪些设置，您可以按下终端 GUI 右下角的铁砧按钮。",
  "info_book.integratedterminals.storage_terminal.usage.text2": "除了查看材料外，您还可以与之交互。与任何库存一样，通过单击拾取某些东西，然后再次单击放置某些东西来完成此操作。对于某些材料类型，例如能量和流体，当在库存中单击时，您需要单击容器物品，例如电池或储罐。除了单击之外，您还可以 Shift+单击以批量移动。",
  "info_book.integratedterminals.storage_terminal.usage.text3": "当选择一个存储网络材料时，您可以通过再次单击存储网络槽位来少量增加它。Shift+单击将增加更多。以相同的方式，您可以通过右键单击来减少数量。通过滚动存储材料也可以达到同样的效果。",
  "info_book.integratedterminals.storage_terminal.usage.text4": "当选择一个存储网络材料时，您可以通过右键单击移动少量，左键单击移动所有持有量，以及中键单击移动持有量的一半。",
  "info_book.integratedterminals.storage_terminal.usage.text5": "通过左侧的按钮，您可以在不同的排序选项之间切换，例如按名称和数量排序。",
  "info_book.integratedterminals.storage_terminal.usage.text6": "使用搜索框，您可以通过名称过滤显示的材料。可以通过空格分隔的更多参数来定义更深层次的搜索结果。可以使用“|”定义 &oor&r 条件。",
  "info_book.integratedterminals.storage_terminal.usage.text7": "可以定义不同的前缀来指定您的搜索目标。默认情况下，您将在材料名称内搜索。通过在字符串前加上 &o'@'&r，可以按模组搜索。使用 &o'#'&r 可以搜索工具提示。最后，&o'$'&r 查询物品标签。例如，搜索条件 &o'$plank @minecraft'&r 将显示 Minecraft 添加的所有木板。",
  "info_book.integratedterminals.storage_terminal.usage.text8": "当物品存储网络可用时，您还将获得一个额外的合成选项卡。这就像物品选项卡一样，但带有一个集成的合成网格。它有几个有用的集成功能，例如将网格清空到您的库存或网络中，平衡网格，以及配置合成后的网格自动补充行为。",
  "info_book.integratedterminals.storage_terminal.usage.text9": "默认情况下，终端会占用尽可能多的空间。使用 &l网格大小&r 按钮，可以将其更改为仅在高度、宽度上缩放，或使用固定数量的行和列（小、中或大）。如果您想显示更多槽位，请尝试调整 Minecraft 选项中的 &lGUI 比例&r。不同网格大小的行为可以使用您的客户端配置文件进行配置。",
  "info_book.integratedterminals.tutorials.introduction": "介绍",
  "info_book.integratedterminals.tutorials.introduction.text1": "本节包含几个教程，帮助您学习 &l集成终端&r，这是用于管理和概览 &l集成动力&r 网络的 &l集成动力&r 附加组件。",
  "info_book.integratedterminals.tutorials.storage_terminal": "存储终端",
  "info_book.integratedterminals.tutorials.storage_terminal.text1": "&l存储终端&r 允许您显示所连接网络的存储内容并与其内容进行交互。不同的材料类型在单独的选项卡中可用，并且每个选项卡都可以按频道、搜索查询和 &l变量卡&r 进行过滤。它们还可以以各种方式排序。更多详情请参考手册。",
  "info_book.integratedterminals.tutorials.storage_terminal.text2": "本教程很简单，合成 &l蒙瑞尔玻璃&r，一个 &l存储终端&r，并在将其连接到网络后打开其 GUI。",
  "info_book.integratedterminals.tutorials.storage_terminal_filtering": "存储终端过滤",
  "info_book.integratedterminals.tutorials.storage_terminal_filtering.text1": "&l存储终端&r 的众多有用功能之一是它能够 &o过滤&r 材料。在本教程中，我们将探索两种不同的过滤方法：基于文本的过滤和基于变量的过滤（只有第二种会给你一个进度）。本教程将使用来自集成隧道的物品接口提供的基于物品的存储。",
  "info_book.integratedterminals.tutorials.storage_terminal_filtering.text2": "在本教程的第一部分，我们将在搜索字段中键入特定字符串来过滤物品。注意，您可以使用快捷键更快地选择此搜索字段。如果您安装了 JEI，则可以将其内容与 JEI 搜索字段同步。默认情况下，您将在材料名称内搜索。通过在字符串前加上 &o'@'&r，可以按模组搜索。使用 &o'#'&r 可以搜索工具提示。最后，&o'$'&r 查询物品标签。为了完成本教程的第一部分，请在搜索字段中键入 &o'$plank @minecraft'&r 以显示 Minecraft 添加的所有木板。",
  "info_book.integratedterminals.tutorials.storage_terminal_filtering.text3": "本教程的第二部分使用 &l存储终端&r GUI 中右下角的 &l变量&r 槽进行基于变量的过滤。您可以插入包含某个 &l谓词&r 的 &l变量&r，该 &l谓词&r 如 &l集成动力逻辑编程器&r 中配置的那样，以材料类型作为输入，并输出一个 &9布尔值&0，指示是否应显示给定的材料。对于本教程，让我们尝试过滤所有 &o可附魔&r 的物品。为此，打开 &l逻辑编程器&r，转到 &l谓词&r 类型，搜索 \"Item Enchantable\" 谓词，并将其写入一个 &l变量&r。然后，当选择物品选项卡时，将您的 &l变量&r 插入到 &l存储终端&r 内的一个 &l变量&r 槽中。",
  "info_book.integratedtunnels.concepts.text8": "请注意，如果您安装了自动合成模组（如 &l集成合成&r），那么您将能够在导出器中使用 &o合成&r 设置。这将使得如果材料无法用于导出，则应将其合成。",
  "info_book.integratedtunnels.tutorials.filter_storage_day": "过滤物品存储（白天）",
  "info_book.integratedtunnels.tutorials.filter_storage_day.text1": "使用 &l过滤物品接口&r，将一个 &l箱子&r 连接到你的网络，并使其内容仅在白天（而非夜晚）对网络可用。",
  "info_book.integratedtunnels.tutorials.filter_storage_mod": "按模组过滤物品存储",
  "info_book.integratedtunnels.tutorials.filter_storage_mod.text1": "使用 &l过滤物品接口&r，将一个 &l箱子&r 连接到你的网络，并配置一个基于谓词的过滤器，只允许来自 &lIntegratedDynamics&r 模组的物品通过。为此，我们将创建一个新的操作符，它将接受一个 &8物品&0 作为输入，并返回一个 &9布尔值&0 作为输出。",
  "info_book.integratedtunnels.tutorials.filter_storage_mod.text2": "首先，创建一个包含 &l关系运算符等于&r 操作符的 &2操作符&0 值。接下来，创建一个包含 &lIntegratedDynamics&r 值的 &4字符串&0。然后，使用 &l应用&r 操作符将您的 &l关系运算符等于&r 操作符部分应用于您的 &4字符串&0 值。",
  "info_book.integratedtunnels.tutorials.filter_storage_mod.text3": "下一步，我们必须创建另一个 &2操作符&0 值，但这次包含 &l物品模组&r 操作符。现在，我们可以使用 &l管道&r 操作符将我们的 &l物品模组&r 操作符管道到上一步的部分应用操作符中。",
  "info_book.integratedtunnels.tutorials.filter_storage_mod.text4": "来自 &l管道&r 操作符的这个结果可以放置到您的 &l过滤物品接口&r 的基于谓词的方面中，并且我们依赖的所有变量都需要放置到一个 &l变量存储器&r 中。如果所有步骤都正确执行，过滤器将只允许来自 &lIntegratedDynamics&r 模组的物品通过，这可以通过更改我们的 &4字符串&0 常量来自定义。",
  "infobook.cyclopscore.external": "网页版",
  "infobook.cyclopscore.keybinding": "键位绑定",
  "infobook.cyclopscore.keybindings": "键位绑定",
  "iris.keybind.wireframe": "线框（仅限单人游戏）",
  "iris.load.failure.generic": "Oculus 在尝试加载光影时遇到问题；请将此报告给 Oculus 开发人员。",
  "iris.load.failure.shader": "光影包加载失败！请将错误报告给光影开发者。",
  "item.ad_astra_giselle_addon.creative_oxygen_can": "创造模式氧气罐",
  "item.ad_astra_giselle_addon.lander_icon": "着陆器",
  "item.ad_astra_giselle_addon.rocket_sensor.tooltip": "通过比较器输出附近火箭的状态作为红石信号",
  "item.aether.music_disc_aether_tune": "§f蓝色唱片",
  "item.aether.music_disc_aether_tune.desc": "Noisestorm - Aether Tune",
  "item.aether.music_disc_ascending_dawn": "§f女武神唱片",
  "item.aether.music_disc_ascending_dawn.desc": "Emile van Krieken - Ascending Dawn",
  "item.aether.music_disc_chinchilla": "§f棕褐色唱片",
  "item.aether.music_disc_chinchilla.desc": "RENREN - chinchilla",
  "item.aether.music_disc_high": "§f超级唱片",
  "item.aether.music_disc_high.desc": "RENREN - high",
  "item.aether.music_disc_klepto.desc": "sunsette - klepto",
  "item.aether.music_disc_sliders_wrath.desc": "sunsette - Slider's Wrath",
  "item.aether_genesis.dark_swet_ball": "黑暗史维特凝胶",
  "item.aether_genesis.golden_swet_ball": "黄金史维特凝胶",
  "item.aether_redux.ancient_sentrite_music_disc": "古老哨石唱片",
  "item.aether_redux.ancient_sentrite_music_disc.desc": "Emile van Krieken - Sentience",
  "item.ancient_aether.aeronautic_dart_shooter": "航空飞镖发射器",
  "item.ancient_aether.burgundy_moa_egg": "酒红色恐鸟蛋",
  "item.ancient_aether.divine_axe": "神圣斧",
  "item.ancient_aether.divine_hoe": "神圣锄",
  "item.ancient_aether.divine_pickaxe": "神圣镐",
  "item.ancient_aether.divine_shovel": "神圣锹",
  "item.ancient_aether.festive_gummy_swet": "§f节日软糖史维特",
  "item.ancient_aether.festive_swet_spawn_egg": "节日史维特刷怪蛋",
  "item.ancient_aether.fluffalo_spawn_egg": "绒毛牛刷怪蛋",
  "item.ancient_aether.growth_pendant": "生长吊坠",
  "item.ancient_aether.growth_ring": "生长戒指",
  "item.ancient_aether.hermes_pendant": "赫尔墨斯吊坠",
  "item.ancient_aether.hermes_ring": "赫尔墨斯戒指",
  "item.ancient_aether.laboratory_dungeon_key": "实验室钥匙",
  "item.ancient_aether.lavender_moa_egg": "薰衣草色恐鸟蛋",
  "item.ancient_aether.mutated_aechor_plant_spawn_egg": "突变艾霍尔植物刷怪蛋",
  "item.ancient_aether.pink_cape": "粉色披风",
  "item.ancient_aether.shield_of_inebriation": "沉醉之盾",
  "item.ancient_aether.shield_of_remediation": "补救之盾",
  "item.ancient_aether.sky_blue_moa_egg": "天蓝色恐鸟蛋",
  "item.ancient_aether.slammberry": "猛击浆果",
  "item.ancient_aether.slammroot_spawn_egg": "猛击根刷怪蛋",
  "item.ancient_aether.teal_moa_egg": "蓝绿色恐鸟蛋",
  "item.ancient_aether.turquoise_moa_egg": "绿松石色恐鸟蛋",
  "item.ancient_aether.valkyrie_brick": "女武神砖",
  "item.ancient_aether.valkyrie_clay_ball": "女武神粘土球",
  "item.ancient_aether.valkyrum": "瓦尔基鲁姆",
  "item.ancient_aether.valkyrum_axe": "瓦尔基鲁姆斧",
  "item.ancient_aether.valkyrum_boots": "瓦尔基鲁姆靴子",
  "item.ancient_aether.valkyrum_chestplate": "瓦尔基鲁姆胸甲",
  "item.ancient_aether.valkyrum_gloves": "瓦尔基鲁姆手套",
  "item.ancient_aether.valkyrum_helmet": "瓦尔基鲁姆头盔",
  "item.ancient_aether.valkyrum_hoe": "瓦尔基鲁姆锄",
  "item.ancient_aether.valkyrum_lance": "瓦尔基鲁姆长矛",
  "item.ancient_aether.valkyrum_leggings": "瓦尔基鲁姆护腿",
  "item.ancient_aether.valkyrum_pendant": "瓦尔基鲁姆吊坠",
  "item.ancient_aether.valkyrum_pickaxe": "瓦尔基鲁姆镐",
  "item.ancient_aether.valkyrum_ring": "瓦尔基鲁姆戒指",
  "item.ancient_aether.valkyrum_shovel": "瓦尔基鲁姆锹",
  "item.ancient_aether.valkyrum_sword": "瓦尔基鲁姆剑",
  "item.ancient_aether.violet_moa_egg": "紫罗兰色恐鸟蛋",
  "item.ancient_aether.warrior_pendant": "战士吊坠",
  "item.ancient_aether.warrior_ring": "战士戒指",
  "item.betternethermap.fixedmap": "固定高度地图",
  "item.betternethermap.snapmap": "快照高度地图",
  "item.betternethermap.variablemap": "可变高度地图",
  "item.biomemakeover.stone_golem_spawn_egg": "石傀儡刷怪蛋",
  "item.citadel.citadel_book": "Citadel 书",
  "item.citadel.debug": "Citadel 调试器",
  "item.citadel.effect_item": "药水效果",
  "item.citadel.fancy_item": "花哨物品",
  "item.citadel.icon_item": "图标物品",
  "item.deep_aether.music_disc_above_the_rain": "唱片",
  "item.deep_aether.music_disc_above_the_rain.desc": "Quizzly - Above The Rain",
  "item.deep_aether.music_disc_atta": "唱片",
  "item.deep_aether.music_disc_atta.desc": "Aethyus - atta",
  "item.deep_aether.music_disc_cyclone": "唱片",
  "item.deep_aether.music_disc_cyclone.desc": "Quizzly - Cyclone",
  "item.deep_aether.music_disc_faent": "唱片",
  "item.deep_aether.music_disc_faent.desc": "Aethyus - fænt",
  "item.deep_aether.music_disc_himininn": "唱片",
  "item.deep_aether.music_disc_himininn.desc": "Aethyus - himininn",
  "item.deep_aether.smithing_template.stormforged_upgrade.additions_slot_description": "添加天玉宝石",
  "item.deep_aether.smithing_template.stormforged_upgrade.applies_to": "天玉装备",
  "item.deep_aether.smithing_template.stormforged_upgrade.base_slot_description": "添加天玉盔甲、武器或工具",
  "item.deep_aether.smithing_template.stormforged_upgrade.ingredients": "风暴板",
  "item.deep_aether.stormforged_smithing_template": "锻造模板",
  "item.deep_aether.stratus_smithing_template": "锻造模板",
  "item.enderio.conduit.chemical.multi": "允许在同一条线上传输多种化学品类型",
  "item.enderio.conduit_probe": "导管探针",
  "item.enderio.entity_filter": "灵魂过滤器",
  "item.examplemod.example_item": "示例物品",
  "item.feur_dimensional_skyland.dimensional_skyland": "维度天空之地传送门点火器",
  "item.final_samurai.samurai_spawn_egg": "武士 X 刷怪蛋",
  "item.framedblocks.framed_reinforcement": "镶框强化",
  "item.ftbfiltersystem.smart_filter": "智能过滤器",
  "item.ftbfiltersystem.smart_filter.tooltip.1": "右键单击：配置过滤器",
  "item.ftbfiltersystem.smart_filter.tooltip.2": "潜行 + 右键单击：用副手物品测试过滤器",
  "item.ftblibrary.fluid_container": "流体容器",
  "item.ftblibrary.fluid_container.use": "对着储罐右键单击以清空容器",
  "item.ftbultimine.ultiminer": "Ultiminer",
  "item.ftbultimine.ultiminer.tooltip": "激活时启用 %s 的使用",
  "item.geckolib.bat_spawn_egg": "蝙蝠刷怪蛋",
  "item.geckolib.bike_spawn_egg": "自行车刷怪蛋",
  "item.geckolib.cool_kid_spawn_egg": "酷小孩刷怪蛋",
  "item.geckolib.fake_glass_spawn_egg": "假玻璃刷怪蛋",
  "item.geckolib.gecko_armor_boots": "壁虎盔甲靴子",
  "item.geckolib.gecko_armor_chestplate": "壁虎盔甲胸甲",
  "item.geckolib.gecko_armor_helmet": "壁虎盔甲头盔",
  "item.geckolib.gecko_armor_leggings": "壁虎盔甲护腿",
  "item.geckolib.gremlin_spawn_egg": "小妖精刷怪蛋",
  "item.geckolib.jack_in_the_box": "惊奇盒",
  "item.geckolib.jack_in_the_box.opening": "打开惊奇盒！",
  "item.geckolib.mutant_zombie_spawn_egg": "突变僵尸刷怪蛋",
  "item.geckolib.parasite_spawn_egg": "寄生虫刷怪蛋",
  "item.geckolib.race_car_spawn_egg": "赛车刷怪蛋",
  "item.geckolib.wolf_armor_boots": "狼铠靴子",
  "item.geckolib.wolf_armor_chestplate": "狼铠胸甲",
  "item.geckolib.wolf_armor_helmet": "狼铠头盔",
  "item.geckolib.wolf_armor_leggings": "狼铠护腿",
  "item.guideme.guide": "指南",
  "item.integrateddynamics.enhancement_offset": "部件增强：偏移",
  "item.integrateddynamics.enhancement_offset.increased": "部件偏移增加到 %s",
  "item.integrateddynamics.enhancement_offset.info": "通过右键单击增加部件的最大偏移",
  "item.integrateddynamics.enhancement_offset.limit": "部件偏移已达到限制 (%s)",
  "item.integrateddynamics.enhancement_offset.tooltip": "偏移增加：%s",
  "item.integrateddynamics.wrench.info": "在空中 Shift + 右键单击以更改模式",
  "item.integrateddynamics.wrench.mode": "§e模式：§r%s",
  "item.integrateddynamics.wrench.mode.default": "默认",
  "item.integrateddynamics.wrench.mode.default.info": "移除部件或旋转方块",
  "item.integrateddynamics.wrench.mode.offset": "保存偏移",
  "item.integrateddynamics.wrench.mode.offset.fail": "无法设置偏移。使用增强增加最大偏移！",
  "item.integrateddynamics.wrench.mode.offset.incomplete": "此扳手尚未保存任何位置",
  "item.integrateddynamics.wrench.mode.offset.info": "Shift + 右键单击某个位置，然后右键单击部件以链接偏移量",
  "item.integrateddynamics.wrench.mode.offset.pos": "位置：%s",
  "item.integrateddynamics.wrench.mode.offset.saved": "位置已保存在扳手中：%s",
  "item.integrateddynamics.wrench.mode.offset.success": "部件中已设置新的偏移位置",
  "item.integrateddynamics.wrench.mode.offset_side": "保存偏移和面",
  "item.integrateddynamics.wrench.mode.offset_side.info": "Shift + 右键单击某个位置，然后右键单击部件以链接偏移量和面",
  "item.integrateddynamics.wrench.mode.offset_side.saved": "位置和面已保存在扳手中：%s - %s",
  "item.integrateddynamics.wrench.mode.offset_side.side": "面：%s",
  "item.integrateddynamics.wrench.mode.offset_side.success": "部件中已设置新的偏移位置和面",
  "item.integratedterminals.terminal_storage_portable": "便携存储终端",
  "item.integratedterminals.terminal_storage_portable.info": "直观地与链接网络中存储的材料进行交互。右键单击全向连接器进行链接。",
  "item.integratedterminals.terminal_storage_portable.status.invalid_network": "找不到链接的网络",
  "item.integratedterminals.terminal_storage_portable.status.linked": "已链接到网络",
  "item.integratedterminals.terminal_storage_portable.status.no_network": "未链接任何网络。右键单击全向连接器进行链接。",
  "item.itemfilters.always_false": "始终为假过滤器",
  "item.itemfilters.always_false.description": "不匹配任何物品",
  "item.itemfilters.always_true": "始终为真过滤器",
  "item.itemfilters.always_true.description": "匹配所有物品",
  "item.itemfilters.and": "AND 过滤器",
  "item.itemfilters.and.description": "所有过滤器必须匹配",
  "item.itemfilters.block": "方块过滤器",
  "item.itemfilters.block.description": "检查物品是否为方块",
  "item.itemfilters.custom": "自定义过滤器",
  "item.itemfilters.custom.description": "需要一个模组或脚本（通常是 KubeJS）才能工作",
  "item.itemfilters.damage": "耐久过滤器",
  "item.itemfilters.damage.description": "检查物品耐久",
  "item.itemfilters.filter": "物品过滤器",
  "item.itemfilters.id_regex": "ID 正则过滤器",
  "item.itemfilters.id_regex.description": "使用正则表达式检查物品 ID",
  "item.itemfilters.max_count": "最大次数过滤器",
  "item.itemfilters.max_count.description": "检查物品最大数量",
  "item.itemfilters.mod": "模组过滤器",
  "item.itemfilters.mod.description": "使用模组 ID",
  "item.itemfilters.not": "NOT 过滤器",
  "item.itemfilters.not.description": "反转过滤器",
  "item.itemfilters.or": "OR 过滤器",
  "item.itemfilters.or.description": "一个过滤器必须匹配",
  "item.itemfilters.strong_nbt": "NBT 过滤器（强）",
  "item.itemfilters.strong_nbt.description": "整个 NBT 相等时匹配",
  "item.itemfilters.tag": "标签过滤器",
  "item.itemfilters.tag.description": "使用物品标签",
  "item.itemfilters.weak_nbt": "NBT 过滤器（弱）",
  "item.itemfilters.weak_nbt.description": "仅指定的 NBT 部分存在时匹配",
  "item.itemfilters.xor": "XOR 过滤器",
  "item.itemfilters.xor.description": "两个过滤器中的一个必须匹配，但不能两者都匹配",
  "item.lost_aether_content.music_disc_sovereign_of_the_skies": "皇家唱片",
  "item.minecraft.lingering_potion.effect.bloodlust": "滞留型嗜血药水",
  "item.minecraft.potion.effect.bloodlust": "嗜血药水",
  "item.minecraft.splash_potion.effect.bloodlust": "喷溅型嗜血药水",
  "item.minecraft.tipped_arrow.effect.bloodlust": "嗜血之箭",
  "item.nuclearcraft.advanced_processor": "高级处理器",
  "item.nuclearcraft.americium_spallation_waste": "镅",
  "item.nuclearcraft.antideuterium": "反氘",
  "item.nuclearcraft.antihelium": "反氦",
  "item.nuclearcraft.antihelium3": "反氦-3",
  "item.nuclearcraft.antihydrogen": "反氢",
  "item.nuclearcraft.antitritium": "反氚",
  "item.nuclearcraft.basic_processor": "基础处理器",
  "item.nuclearcraft.berkelium_spallation_waste": "锫",
  "item.nuclearcraft.beryllium_7": "铍 7",
  "item.nuclearcraft.beryllium_7_bucket": "铍 7 桶装",
  "item.nuclearcraft.bismuth_spallation_waste": "铋",
  "item.nuclearcraft.calcium_48": "钙 48",
  "item.nuclearcraft.calcium_48_bucket": "钙 48 桶",
  "item.nuclearcraft.californium_spallation_waste": "锎",
  "item.nuclearcraft.cobalt_60": "钴 60",
  "item.nuclearcraft.cobalt_60_bucket": "钴 60 桶",
  "item.nuclearcraft.copernicium_291": "鎶 291",
  "item.nuclearcraft.copernicium_291_bucket": "鎶 291 桶",
  "item.nuclearcraft.copernicium_291_ni": "鎶 291 Ni",
  "item.nuclearcraft.copernicium_291_ni_bucket": "鎶 291 Ni 桶",
  "item.nuclearcraft.copernicium_291_ox": "鎶 291 Ox",
  "item.nuclearcraft.copernicium_291_ox_bucket": "鎶 291 Ox 桶",
  "item.nuclearcraft.copernicium_291_za": "鎶 291 Za",
  "item.nuclearcraft.copernicium_291_za_bucket": "鎶 291 Za 桶",
  "item.nuclearcraft.curium_spallation_waste": "锔",
  "item.nuclearcraft.depleted_fuel_xenorium_xen_298": "耗乏氙 XEN-298 ",
  "item.nuclearcraft.depleted_fuel_xenorium_xen_298_bucket": "耗乏燃料氙 Xen-298 桶",
  "item.nuclearcraft.elite_processor": "精英处理器",
  "item.nuclearcraft.empty": "空",
  "item.nuclearcraft.empty_detector": "空探测器",
  "item.nuclearcraft.feral_ghoul_spawn_egg": "野性食尸鬼刷怪蛋",
  "item.nuclearcraft.fuel_xenorium_xen_298": "燃料氙 XEN-298 ",
  "item.nuclearcraft.fuel_xenorium_xen_298_bucket": "燃料氙 Xen-298 桶",
  "item.nuclearcraft.glueballs": "胶子球",
  "item.nuclearcraft.gold_spallation_waste": "黄金",
  "item.nuclearcraft.hafnium_spallation_waste": "铪",
  "item.nuclearcraft.heavy_spallation_waste": "重",
  "item.nuclearcraft.iridium_192": "铱 192",
  "item.nuclearcraft.iridium_192_bucket": "铱 192 桶",
  "item.nuclearcraft.iridium_dust": "铱粉",
  "item.nuclearcraft.iridium_ingot": "铱锭",
  "item.nuclearcraft.iridium_spallation_waste": "铱",
  "item.nuclearcraft.irradiated_sodium_bucket": "辐照钠桶",
  "item.nuclearcraft.laser_assembly": "激光组件",
  "item.nuclearcraft.lead_spallation_waste": "铅",
  "item.nuclearcraft.light_spallation_waste": "轻",
  "item.nuclearcraft.magnesium_24": "镁 24",
  "item.nuclearcraft.magnesium_24_bucket": "镁 24 桶",
  "item.nuclearcraft.magnesium_26": "镁 26",
  "item.nuclearcraft.magnesium_26_bucket": "镁 26 桶",
  "item.nuclearcraft.mercury_spallation_waste": "汞",
  "item.nuclearcraft.neptunium_spallation_waste": "镎",
  "item.nuclearcraft.neutronium_ingot": "中子锭",
  "item.nuclearcraft.nickel_clean_slurry_bucket": "镍清洗浆液桶",
  "item.nuclearcraft.nickel_slurry_bucket": "镍浆液桶",
  "item.nuclearcraft.osmium_spallation_waste": "锇",
  "item.nuclearcraft.platinum_spallation_waste": "铂",
  "item.nuclearcraft.plutonium_spallation_waste": "钚",
  "item.nuclearcraft.polonium_spallation_waste": "钋",
  "item.nuclearcraft.positronium": "正电子素",
  "item.nuclearcraft.protactinium_231_dust": "镤 231 粉",
  "item.nuclearcraft.protactinium_spallation_waste": "镤",
  "item.nuclearcraft.quantite": "昆钛",
  "item.nuclearcraft.quantite_bucket": "昆钛桶",
  "item.nuclearcraft.radium_spallation_waste": "镭",
  "item.nuclearcraft.scintillator_plastic": "闪烁体塑料",
  "item.nuclearcraft.scintillator_pwo": "闪烁体 Pwo",
  "item.nuclearcraft.silicon_boule": "硅晶圆棒",
  "item.nuclearcraft.silicon_n_doped": "N 型掺杂硅",
  "item.nuclearcraft.silicon_p_doped": "P 型掺杂硅",
  "item.nuclearcraft.silicon_wafer": "硅晶圆",
  "item.nuclearcraft.sodium_22": "钠 22",
  "item.nuclearcraft.sodium_22_bucket": "钠 22 桶",
  "item.nuclearcraft.source_calcium_48": "钙 48 源",
  "item.nuclearcraft.source_iridium_192": "铱 192 源",
  "item.nuclearcraft.subliquid_matter_bucket": "亚液态物质桶",
  "item.nuclearcraft.tauonium": "陶子素",
  "item.nuclearcraft.thorium_spallation_waste": "钍",
  "item.nuclearcraft.tungsten_filament": "钨丝",
  "item.nuclearcraft.tungsten_spallation_waste": "钨",
  "item.nuclearcraft.unknown_ingredient": "未知材料",
  "item.nuclearcraft.upgrade_quantum": "量子升级",
  "item.nuclearcraft.upgrade_stack": "堆叠升级",
  "item.nuclearcraft.uranium_234": "铀 234",
  "item.nuclearcraft.uranium_234_bucket": "铀 234 桶",
  "item.nuclearcraft.uranium_234_ni": "铀 234 Ni",
  "item.nuclearcraft.uranium_234_ni_bucket": "铀 234 Ni 桶",
  "item.nuclearcraft.uranium_234_ox": "铀 234 Ox",
  "item.nuclearcraft.uranium_234_ox_bucket": "铀 234 Ox 桶",
  "item.nuclearcraft.uranium_234_za": "铀 234 Za",
  "item.nuclearcraft.uranium_234_za_bucket": "铀 234 Za 桶",
  "item.nuclearcraft.uranium_spallation_waste": "铀",
  "item.nuclearcraft.wire_chamber_casing": "丝室外壳",
  "item.nuclearcraft.wire_gold_tungsten": "金钨线",
  "item.nuclearcraft.xenorium_298": "氙 298",
  "item.nuclearcraft.xenorium_298_bucket": "氙 298 桶",
  "item.sakura.cooking_pot": "烹饪锅",
  "item.scannable.chest_module": "扫描模块：箱子",
  "item.scannable.chest_module.desc": "检测存储方块（例如箱子、桶、潜影盒）。",
  "item.slashblade.witch_broom": " 「魔女的扫帚~」 ",
  "item.slashblade.yiran": " 「然宝然宝~」 ",
  "item.sophisticatedcore.xp_bucket": "经验桶",
  "item.species.bewereager_spawn_egg": "狼人刷怪蛋",
  "item.species.birt_egg.desc.birtd": "生日祝福 (0:03)",
  "item.species.birt_egg.desc.effect": "阻止移动",
  "item.species.birtday_cake_slice": "生日蛋糕块",
  "item.species.birtday_cake_slice.desc.birtd": "生日祝福 (0:10)",
  "item.species.birtday_cake_slice.desc.effect": "阻止移动",
  "item.species.broken_links": "断链",
  "item.species.cliff_hanger_spawn_egg": "悬崖吊客刷怪蛋",
  "item.species.coil": "线圈",
  "item.species.crankbow": "曲柄弩",
  "item.species.crankbow.desc": "速度逐渐提升",
  "item.species.crankbow.fullness": "%s/%s",
  "item.species.deflector_dummy": "偏转假人",
  "item.species.deflector_dummy.desc.damage": "最多吸收 80 伤害",
  "item.species.deflector_dummy.desc.powered": "充能时：",
  "item.species.ghoul_spawn_egg": "食尸鬼刷怪蛋",
  "item.species.ghoul_tongue": "食尸鬼舌头",
  "item.species.harpoon": "鱼叉",
  "item.species.leaf_hanger_spawn_egg": "叶吊客刷怪蛋",
  "item.species.monster_meal": "怪物餐",
  "item.species.monster_meal.desc.effect": "施加随机邪恶效果",
  "item.species.music_disk_spawner": "唱片",
  "item.species.music_disk_spawner.desc": "Exclaim! - Spawner",
  "item.species.quake_spawn_egg": "震动者刷怪蛋",
  "item.species.ricoshield": "弹射盾",
  "item.species.ricoshield.desc.blocking": "格挡时：",
  "item.species.ricoshield.desc.damage": "最多吸收 40 伤害",
  "item.species.smoke_bomb": "烟雾弹",
  "item.species.smoke_bomb.desc.invisibility": "隐身 (0:15)",
  "item.species.smoke_bomb.desc.speed": "速度 III (0:02)",
  "item.species.smoke_bomb.desc.speed.effect": "+60% 速度",
  "item.species.spectralibur": "光谱之剑",
  "item.species.spectralibur.desc": "将灵魂转化为幽灵",
  "item.species.spectralibur.desc.hulking_spectre.1": "%1$s 个巨大幽灵",
  "item.species.spectralibur.desc.hulking_spectre.2": "%1$s 个巨大幽灵",
  "item.species.spectralibur.desc.jousting_spectre.1": "%1$s 个骑士幽灵",
  "item.species.spectralibur.desc.jousting_spectre.2": "%1$s 个骑士幽灵",
  "item.species.spectralibur.desc.release": "可释放：",
  "item.species.spectralibur.desc.spectre.1": "%1$s 个幽灵",
  "item.species.spectralibur.desc.spectre.2": "%1$s 个幽灵",
  "item.species.spectralibur.no_strength": "汝尚无力量 wield 吾...",
  "item.species.spectralibur.peaceful": "汝的勇气何在？",
  "item.species.spectralibur.summon": "%1$s 个碎片",
  "item.species.spectre_light.color": "颜色：",
  "item.species.spectre_light.dyeable": "可染色",
  "item.species.spectre_spawn_egg": "幽灵刷怪蛋",
  "item.species.stackatick_spawn_egg": "堆叠兽刷怪蛋",
  "item.species.werefang": "狼牙",
  "item.species.whenEaten": "食用时：",
  "item.species.wicked_dope": "邪恶能量",
  "item.species.wicked_dope.desc.effect": "所有激活效果等级 +1",
  "item.species.wicked_dope.no_effects": "您没有可提升的效果",
  "item.species.wicked_mask": "邪恶面具",
  "item.species.wicked_mask.desc.apply": "应用伪装",
  "item.species.wicked_mask.desc.disguise.1": "%1$s + %2$s",
  "item.species.wicked_mask.desc.disguise.2": "以选择生物",
  "item.species.wicked_spawn_egg": "邪恶体刷怪蛋",
  "item.species.wicked_swapper": "邪恶交换者",
  "item.species.wicked_treat": "邪恶零食",
  "item.species.wicked_treat.desc": "只能喂给宠物",
  "item.species.wicked_treat.desc.iron_will": "钢铁意志 (0:45)",
  "item.species.wicked_treat.desc.regeneration": "生命恢复 (0:45)",
  "item.species.wicked_treat.desc.snatched": "攫取 II (0:45)",
  "item.species.wicked_treat.desc.strength": "力量 (0:20)",
  "item.species.wicked_wax": "邪恶蜡",
  "item.structure_gel.building_tool.info.open_gui": "• 手持时按 %s 打开 GUI。",
  "item.structure_gel.building_tool.info.select_block": "• 对于需要方块调色板的模式，您可以按 %s 选择一个方块。您也可以将鼠标中持有的物品右键单击到此堆栈上来选择该方块。如果您使用带有库存的方块或物品，库存将被转换为方块调色板。",
  "item.structure_gel.building_tool.info.undo_and_redo": "• 您可以使用 %s 撤消之前的操作，并使用 %s 重做。",
  "item.structure_gel.building_tool.info.zoom_reach": "• 您可以通过按住 %s 并使用鼠标滚轮来更改您的触及距离。",
  "item.structure_gel.building_tool.mode.description.structure_gel:replace": "• 将连接到目标方块的所有匹配方块替换为当前调色板。\n\n• 在一个方块上按 %s 以选择要放置的内容。\n• 在一个方块上按 %s 以替换它。",
  "item.structure_gel.building_tool.mode.select_corners": "• %s 选择第一个角。\n• %s + %s 选择第二个角。\n• 在角落上按 %s 可移动它。按住 %s 可移动整个边界。",
  "item.structure_gel.building_tool.mode.select_positions": "• %s 选择第一个位置。\n• %s + %s 选择第二个位置。",
  "item.structure_gel.building_tool.mode.structure_gel:replace": "替换",
  "item.terra_curio.accessories_icon": "饰品图标",
  "item.terra_curio.gold_ring.tooltip": "扩大硬币拾取范围",
  "item.terra_curio.magic_quiver.info": "此物品有几率从骷髅掉落。",
  "item.terra_curio.mechanical_lens.tooltip": "提供增强的线缆视野",
  "item.terra_curio.spectre_goggles.tooltip": "启用回声视觉，显示隐藏的方块",
  "item.terra_curio.star": "星星",
  "item.tetra.pristine_amethyst": "无瑕紫水晶",
  "item.the_bumblezone.music_disc_a_last_first_last.desc": "Punpudle - A Last First Last",
  "item.the_bumblezone.music_disc_bee_laxing_with_the_hom_bees.desc": "LudoCrypt - Bee-laxing with the Hom-bees",
  "item.the_bumblezone.music_disc_bee_ware_of_the_temple.desc": "LudoCrypt - Bee-ware of the Temple",
  "item.the_bumblezone.music_disc_beenna_box.desc": "Punpudle - Beenna Box",
  "item.the_bumblezone.music_disc_drowning_in_despair.desc": "Punpudle - Drowning in Despair",
  "item.the_bumblezone.music_disc_flight_of_the_bumblebee_rimsky_korsakov.desc": "Rimsky Korsakov - Flight of the Bumblebee",
  "item.the_bumblezone.music_disc_honey_bee_rat_faced_boy.desc": "Rat Faced Boy - Honey Bee",
  "item.the_bumblezone.music_disc_knowing_renren.desc": "RenRen - Knowing",
  "item.the_bumblezone.music_disc_la_bee_da_loca.desc": "LudoCrypt - La Bee-da Loca",
  "item.the_bumblezone.music_disc_life_renren.desc": "RenRen - Life",
  "item.the_bumblezone.music_disc_radiance_renren.desc": "RenRen - Radiance",
  "item.the_bumblezone.music_disc_rivers_of_honey_moserao.desc": "Moserao - Rivers of Honey",
  "item.tofucraft.bucket_doubanjiang": "豆瓣酱桶",
  "item.tofucraft.miso_cheese_dengaku": "味增芝士田乐",
  "item.tofucraft.monster_jerky": "怪物肉干",
  "item.tofucraft.monster_pork_jerky": "怪物猪肉干",
  "item.tofucraft.music_disc_green_branch": "唱片",
  "item.tofucraft.music_disc_green_branch.desc": "RoundDelta - Green Branch",
  "item.tofucraft.rotten_pork": "腐肉",
  "item.tofucraft.soyball": "大豆球",
  "item.tofucraft.soymilk.desc": "每天饮用效果更强",
  "item.tofucraft.soymilk_honey.desc": "移除中毒效果",
  "item.tofucraft.soymilk_ominous_bottle": "不祥豆浆瓶",
  "item.tofucraft.tf_battery": "TF 电池",
  "item.tofucraft.tofu_crafters_book": "豆腐人的豆腐工艺书",
  "item.tofucraft.tofu_gem_dust": "豆腐宝石粉尘",
  "item.tofucraft.tofu_golem_spawnegg": "豆腐傀儡刷怪蛋",
  "item.tofucraft.tofu_key": "豆腐钥匙",
  "item.tofucraft.tofu_puffer_spawnegg": "豆腐河豚刷怪蛋",
  "item.tofucraft.zunda_ingot": "枝豆锭",
  "item.twilightforest.boarkchop": "生野猪肉",
  "item.twilightforest.magic_painting": "魔法画",
  "item.twilightforest.music_disc_findings.desc": "MrCompost - Findings",
  "item.twilightforest.music_disc_home.desc": "MrCompost - Home",
  "item.twilightforest.music_disc_maker.desc": "MrCompost - Maker",
  "item.twilightforest.music_disc_motion.desc": "MrCompost - Motion",
  "item.twilightforest.music_disc_radiance.desc": "Rotch Gwylt - Radiance",
  "item.twilightforest.music_disc_steps.desc": "Rotch Gwylt - Steps",
  "item.twilightforest.music_disc_superstitious.desc": "Rotch Gwylt - Superstitious",
  "item.twilightforest.music_disc_thread.desc": "MrCompost - Thread",
  "item.twilightforest.music_disc_wayfarer.desc": "MrCompost - Wayfarer",
  "itemGroup.chisel.chisel": "凿子",
  "itemGroup.examplemod": "示例模组选项卡",
  "itemGroup.geckolib.geckolib_examples": "Geckolib 示例",
  "itemGroup.integratedterminals": "集成终端",
  "itemGroup.itemfilters.itemfilters": "物品过滤器",
  "itemGroup.itemfilters.main": "物品过滤器",
  "itemGroup.nuclearcraft_accelerator": "NuclearCraft 加速器",
  "itemGroup.nuclearcraft_kugelblitz": "NuclearCraft 球状闪电",
  "item_group.aeinfinitybooster.tab": "AE 无限信号增强器",
  "itemfilters.help_text.damage": "物品耐久\n▶ 可以包含关系运算符，例如 \"<10\" 或 \">=5\"\n 以及可选的百分比，例如 \">50%\"",
  "itemfilters.help_text.filter": "过滤器（右键单击清除）",
  "itemfilters.help_text.max_count": "最大堆叠大小\n▶ 可以包含关系运算符，例如 \"<64\" 或 \">=16\"",
  "itemfilters.help_text.nbt": "NBT 字符串\n▶ 例如 { text:\"hello\", value: 1, active: true }",
  "itemfilters.help_text.regex": "正则表达式\n 针对物品 ID 进行匹配\n▶ 例如 \"^minecraft:\" 匹配所有原版物品",
  "itemfilters.help_text.variants": "Tab键, 滚轮, 上/下方向键: 调整高亮\n回车键: 选择高亮项",
  "itemfilters.help_text.weak_nbt": "弱 NBT 字符串\n▶ 例如 { text:\"hello\", value: 1, active: true }\n▶ 仅检查提供的 NBT 字段（物品中的任何其他字段将被忽略）",
  "itemfilters.variants": "变种 [%s]",
  "jade.bonsaitrees3.bonsaipot.growing": "生长：%s%%",
  "jade.modName.jadeaddons.create": "Create",
  "jade.modName.jadeaddons.deepresonance": "Deep Resonance",
  "jade.modName.jadeaddons.lootr": "Lootr",
  "jade.modName.jadeaddons.mcjtylib": "McJtyLib",
  "jade.modName.jadeaddons.tconstruct": "匠魂",
  "jadeaddons.create.backtank_air": "空气：%s/%s",
  "jadeaddons.deepresonance.collectors": "收集器：%s",
  "jadeaddons.deepresonance.crystalPower": "能量：%s%% (%s RF/t)",
  "jadeaddons.deepresonance.generators": "发电机：%s",
  "jadeaddons.deepresonance.id": "Id：%s",
  "jadeaddons.deepresonance.sep": "强度/效率/纯度 %s%% %s%% %s%%",
  "jadeaddons.lootr.decay": "衰变于：%s",
  "jadeaddons.lootr.refresh": "刷新于：%s",
  "jadeaddons.lootr.refreshed": "已刷新！",
  "jadeaddons.mcjtylib.infused": "灌注：%s%%",
  "jadeaddons.mcjtylib.ownedBy": "所有者：%s",
  "jadeaddons.mcjtylib.ownedBy.warning": "警告！所有权未正确设置！请重新放置方块！",
  "jadeaddons.mcjtylib.ownedBy.withChannel": "所有者：%s（频道 %s）",
  "jei.bonsaitrees3.requiresBees": "需要蜂箱升级",
  "jei.bonsaitrees3.requiresUpgrade": "需要以下升级之一：",
  "jei.category.nuclearcraft.cooler_placement": "冷却器放置",
  "jei.category.nuclearcraft.heat_sink_placement": "散热片放置",
  "jei.category.nuclearcraft.multiblock_structure": "NuclearCraft 多方块结构",
  "jei.category.nuclearcraft.particle_info": "粒子信息",
  "jei.info.ad_astra_giselle_addon.rocket_sensor": "在 %1$s 格内寻找火箭。\n然后通过比较器输出该火箭的状态作为红石信号。\n信号类型可在 GUI 中更改。",
  "jei.info.nuclearcraft.kugelblitz.description": "球状闪电腔室允许使用黑洞量子场转化物品。",
  "jei.info.nuclearcraft.kugelblitz.input_output": "球状闪电转化产生的东西就是它能够作为输入的东西。",
  "jei.info.nuclearcraft.kugelblitz.problem": "问题是我们不知道转化配方，我们只能知道它可以产生什么。",
  "jei.recipe.nc.fission_reactor": "裂变反应堆",
  "jei.recipe.nc.fusion_reactor": "聚变反应堆",
  "jei.recipe.nc.kugelblitz_chamber": "球状闪电腔室",
  "jei.recipe.nc.leacher": "浸滤器设置",
  "jei.recipe.nc.linear_accelerator": "直线加速器",
  "jei.recipe.nc.target_chamber": "靶室",
  "jei.recipe.nc.turbine": "涡轮",
  "jei.species.cruncher_pellet": "粉碎者狩猎",
  "jei.species.cruncher_pellet.amount": "%s 到 %s 具尸体",
  "jei.species.cruncher_pellet.mob": "包含 %s 的残骸",
  "jei.species.goober_goo": "古伯粘液转化",
  "jeitetra.action.title": "操作",
  "jeitetra.replacement.title": "替换",
  "key.ae2.guide": "打开物品指南",
  "key.aether.gravitite_jump_ability.desc": "激活重力晶跳",
  "key.apotheosis.world_tiers_arent_real": "世界阶层错误通知",
  "key.categories.ftbultimine": "FTB Ultimine",
  "key.categories.integratedterminals": "集成终端",
  "key.categories.mcjtylib": "McJtyLib",
  "key.categories.placebo": "Placebo",
  "key.category.umapyoi": "Umapyoi",
  "key.deep_aether.category": "深暗天境",
  "key.deep_aether.hide_tooltips": "隐藏工具提示",
  "key.deep_aether.slider_eye_ability": "激活滑块猛击",
  "key.findme.pull_one": "从附近容器中提取 1 个物品",
  "key.findme.pull_stack": "从附近容器中提取 1 组物品",
  "key.ftbultimine": "FTB Ultimine",
  "key.guideme.category": "GuideME",
  "key.guideme.guide": "打开物品指南",
  "key.integratedterminals.terminal.craftinggrid.balance": "平衡合成网格",
  "key.integratedterminals.terminal.craftinggrid.clearplayer": "将合成网格清空到背包",
  "key.integratedterminals.terminal.craftinggrid.clearstorage": "将合成网格清空到存储",
  "key.integratedterminals.terminal.portable.open": "打开第一个便携存储终端",
  "key.integratedterminals.terminal.tab.next": "前往下一个终端选项卡",
  "key.integratedterminals.terminal.tab.previous": "前往上一个终端选项卡",
  "key.nochatreports.cmd": "Cmd",
  "key.nochatreports.ctrl": "Ctrl",
  "key.observable.profile": "显示性能分析器屏幕",
  "key.openManual": "打开手册",
  "key.shouldersurfing.enter_first_person": "进入第一人称",
  "key.shouldersurfing.enter_shoulder_surfing": "进入肩后视角",
  "key.shouldersurfing.enter_third_person_back": "进入第三人称（背面）",
  "key.shouldersurfing.enter_third_person_front": "进入第三人称（正面）",
  "key.sophisticatedcore.transfer_to_inventory": "转移到背包",
  "key.sophisticatedcore.transfer_to_storage": "转移到存储",
  "key.structure_gel.open_building_tool_gui": "打开建筑工具 GUI",
  "key.umapyoi.configure": "配置 HUD",
  "key.umapyoi.select_former_skill": "选择前一项技能",
  "key.umapyoi.select_latter_skill": "选择后一项技能",
  "key.umapyoi.use_skill": "使用技能",
  "keybinding.enderio.category": "EnderIO",
  "keybinding.enderio.probe_mode": "更改探针模式",
  "label.kugelblitz.blackhole_mass": "黑洞质量：%s",
  "label.kugelblitz.charge": "电荷：%s",
  "label.kugelblitz.energy_gen": "FE 发电",
  "label.kugelblitz.evaporation": "蒸发速率：%s",
  "label.kugelblitz.feeding": "进料速率：%s",
  "label.kugelblitz.frequency": "量子频率：%s",
  "label.kugelblitz.stability": "稳定性：%s%%",
  "label.kugelblitz.transformation": "转化",
  "label.nuclearcraft.cross_section": "截面：%s%%",
  "label.nuclearcraft.energy": "能量：%s",
  "label.nuclearcraft.energy_range": "能量：%s - %s",
  "leaky.detect": "检测到：%s 在 %s 处堆叠物品：",
  "leaky.removedItems": "。自动清理物品以防止延迟",
  "libx.command.argument.enum.invalid": "无效的 %s 值：%s",
  "libx.command.entitydata.modified": "已修改 %s 个实体的数据",
  "libx.command.entitydata.modified_player": "已修改 %s 个实体的数据。（警告：您修改了玩家 NBT）",
  "libx.command.entitydata.player_modify_no_permission": "只有权限级别为 4 的操作员才能修改玩家 NBT。",
  "libx.command.reload.client": "正在重新加载所有 LibX 客户端配置。",
  "libx.command.reload.common": "正在重新加载所有 LibX 通用配置。",
  "libx.config.editor.unsupported.description": "此值无法通过 GUI 编辑",
  "libx.config.editor.unsupported.title": "不支持",
  "libx.config.gui.back": "返回",
  "libx.config.gui.component.arguments": "参数",
  "libx.config.gui.component.bold": "粗体：%s",
  "libx.config.gui.component.italic": "斜体：%s",
  "libx.config.gui.component.no_edit": "此类型的组件无法编辑。",
  "libx.config.gui.component.obfuscated": "混淆：%s",
  "libx.config.gui.component.siblings": "同级组件",
  "libx.config.gui.component.strikethrough": "删除线：%s",
  "libx.config.gui.component.style_setting.false": "假",
  "libx.config.gui.component.style_setting.null": "继承",
  "libx.config.gui.component.style_setting.true": "真",
  "libx.config.gui.component.title": "文本组件",
  "libx.config.gui.component.type_key": "键位绑定",
  "libx.config.gui.component.type_text": "文本",
  "libx.config.gui.component.type_translate": "翻译",
  "libx.config.gui.component.underlined": "下划线：%s",
  "libx.config.gui.config.title": "配置：%s",
  "libx.config.gui.edit": "编辑",
  "libx.config.gui.list.new": "新建元素",
  "libx.config.gui.list.title": "列表",
  "libx.config.gui.map.new": "新建条目",
  "libx.config.gui.map.title": "映射",
  "libx.config.gui.resource_list.entry_mode": "模式：%s",
  "libx.config.gui.resource_list.entry_mode_allow": "允许",
  "libx.config.gui.resource_list.entry_mode_default": "继承",
  "libx.config.gui.resource_list.entry_mode_deny": "拒绝",
  "libx.config.gui.resource_list.entry_type": "类型：%s",
  "libx.config.gui.resource_list.entry_type_regex": "正则",
  "libx.config.gui.resource_list.entry_type_simple": "简单",
  "libx.config.gui.resource_list.info": "关于资源列表的更多信息",
  "libx.config.gui.resource_list.new": "新建条目",
  "libx.config.gui.resource_list.title": "资源列表",
  "libx.config.gui.resource_list.type": "类型：%s",
  "libx.config.gui.resource_list.type_allow_list": "允许列表",
  "libx.config.gui.resource_list.type_deny_list": "拒绝列表",
  "libx.config.gui.search.title": "搜索",
  "libx.config.gui.select.title": "选择",
  "libx.config.gui.selection.title": "选择要编辑的配置",
  "libx.gui.color_picker.blue": "蓝色：%s",
  "libx.gui.color_picker.green": "绿色：%s",
  "libx.gui.color_picker.red": "红色：%s",
  "libx.misc.copy": "单击复制到剪贴板。",
  "libx.tooltip.fluidbase.bucket": "%s 桶",
  "lore.block.aether_redux.blighted_aether_grass_block": "被腐化侵蚀的天境草方块。",
  "lore.block.aether_redux.logicator": "一种使用天境中不存在的奇异材料——红石制成的迷人电路。这个小二极管从侧面接收两个输入，并对它们执行逻辑运算以产生输出。运算由顶部的火把和后方的输入控制。火把控制AND/OR模式，后方的输入控制互斥性（XNOR/XOR）。",
  "lore.block.aether_redux.polished_sentrite": "哨石的磨制形态。可以作为不错的建筑方块！",
  "lore.block.aether_redux.polished_sentrite_slab": "由磨制哨石制成。台阶是半高的方块，适用于装饰和平滑斜坡。尝试在建筑屋顶添加一些！",
  "lore.block.aether_redux.polished_sentrite_stairs": "由磨制哨石制成。楼梯有助于为建筑增加层次感，也常用于装饰！",
  "lore.block.aether_redux.polished_sentrite_wall": "由磨制哨石制成。可用于装饰性围栏和防御工事。非常适合阻挡讨厌的入侵者！",
  "lore.block.ancient_aether.aerogel_glass": "由8块气凝胶和中间一个木板合成的更透明的气凝胶版本。可以合成成各种变种。与普通玻璃不同，它被挖掘时不会破碎。挖掘它也不需要镐。",
  "lore.block.ancient_aether.aerogel_glass_door": "由气凝胶玻璃制成，一扇华丽的门，有助于营造一个封闭安全的空间，无需担心怪物闯入。",
  "lore.block.ancient_aether.aerogel_glass_pane": "由气凝胶玻璃制成的装饰方块。与普通玻璃板不同，被挖掘时不会破碎。挖掘它也不需要镐。",
  "lore.block.ancient_aether.aerogel_glass_trapdoor": "由气凝胶玻璃制成。活板门可用于覆盖一格宽的入口。常用于为楼梯增加额外保护。",
  "lore.block.ancient_aether.aerogetic_vase": "在石匠台中用气动石制作的陶器。",
  "lore.block.ancient_aether.ambrosium_lantern": "由圣石、天根木棍和仙灵火把制成的装饰方块。此灯笼在天境中有效，与其主世界对应物不同。",
  "lore.block.ancient_aether.ancient_aerogetic_vase": "在远古地牢中发现的布满灰尘的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_angelic_vase": "在白银地牢中发现的布满灰尘的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_frozen_holystone_vase": "在哨兵实验室中发现的结霜遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_gale_vase": "在白金地牢中发现的布满灰尘的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_hellfire_vase": "在黄金地牢中发现的布满灰尘的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_holystone_vase": "在圣石废墟中发现的布满灰尘的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_mossy_holystone_vase": "在神秘石阵中发现的杂草丛生的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.ancient_sentry_vase": "在青铜地牢中发现的布满灰尘的遗物。打破它可以获得一些闪亮的宝藏。",
  "lore.block.ancient_aether.angelic_corner_brick": "天使石的变种。由于其独特的纹理，您可以旋转它来为您的建筑创建非常有趣的墙壁图案。",
  "lore.block.ancient_aether.angelic_vase": "在石匠台中用天使石制作的陶器。",
  "lore.block.ancient_aether.atmosine_crystal": "一种发光的晶体，像重力晶一样向上漂浮，是祭坛的良好燃料供应源。",
  "lore.block.ancient_aether.carved_tile_slab": "由雕纹瓦制成。台阶是半高的方块，适用于装饰和平滑斜坡。尝试在建筑屋顶添加一些！",
  "lore.block.ancient_aether.carved_tile_stairs": "由雕纹瓦制成。楼梯有助于为建筑增加层次感，也常用于装饰！",
  "lore.block.ancient_aether.carved_tile_wall": "由雕纹瓦制成。可用于装饰性围栏和防御工事。非常适合阻挡讨厌的入侵者！",
  "lore.block.ancient_aether.carved_tiles": "雕纹石的变种，可用作装饰方块。它也生成于青铜地牢中，主要作为普通雕纹石的强调块。",
  "lore.block.ancient_aether.crystal_skyroot_leaves": "这些叶子随水晶天根树生成。它们在凋落时可以掉落水晶天根树苗以及白色苹果。",
  "lore.block.ancient_aether.crystal_skyroot_sapling": "这些小的蓝色树苗会长成巨大的水晶天根树。使用骨粉可以加速其生长。",
  "lore.block.ancient_aether.elevetia": "这些神秘的花朵可以在高升岛屿大量找到。在合成表中时可以合成成紫色染料。",
  "lore.block.ancient_aether.enchanted_skyroot_leaves": "这些叶子随附魔天根树生成。它们在凋落时可以掉落附魔天根树苗。",
  "lore.block.ancient_aether.enchanted_skyroot_sapling": "这些小的靛蓝色树苗会长成巨大的附魔天根树。使用骨粉可以加速其生长。",
  "lore.block.ancient_aether.fluffalo_carpet": "由绒毛牛毛制成的舒适装饰方块。",
  "lore.block.ancient_aether.fluffalo_wool": "一种从绒毛牛获得的非常厚的羊毛。其密度使其不易燃，是屋顶的理想材料。",
  "lore.block.ancient_aether.frozen_holystone_vase": "通过冷冻普通圣石花瓶制作的陶器。",
  "lore.block.ancient_aether.gale_vase": "在石匠台中用狂风石制作的陶器。",
  "lore.block.ancient_aether.gravity_gravel": "踩踏此方块会增加跳跃高度。它生成在高升岛屿的海岸，并且不像其主世界对应物那样会下落。",
  "lore.block.ancient_aether.hellfire_vase": "在石匠台中用地狱火石制作的陶器。",
  "lore.block.ancient_aether.highsproot_hanging_sign": "由去皮高升根原木和锁链制成。非常适合书写信息和方向的告示牌。",
  "lore.block.ancient_aether.holystone_vase": "在石匠台中用圣石砖制作的陶器。",
  "lore.block.ancient_aether.mossy_holystone_vase": "在石匠台中用苔藓圣石制作的陶器。",
  "lore.block.ancient_aether.sakura_hanging_sign": "由去皮樱花原木和锁链制成。非常适合书写信息和方向的告示牌。",
  "lore.block.ancient_aether.sentry_vase": "在石匠台中用雕纹石制作的陶器。",
  "lore.block.ancient_aether.sky_grass": "天境的主要草种。根据其环境，它可以有不同的长度和颜色。",
  "lore.block.ancient_aether.skyroot_pine_leaves": "这些叶子随天根松树生成。它们在凋落时可以掉落天根松树苗。",
  "lore.block.ancient_aether.skyroot_pine_sapling": "这些小的绿色树苗会长成巨大的天根松树。使用骨粉可以加速其生长。",
  "lore.block.ancient_aether.slider_prototype": "远古女武神失败的一次实验，只能用重力晶镐或更高等级的镐挖掘。用红石激活可能会有可怕的后果。",
  "lore.block.ancient_aether.sun_lantern": "在黄金地牢中发现的花哨灯笼。也可以使用仙灵灯笼和一块光耀地狱火石合成。",
  "lore.block.ancient_aether.sunset_rose": "这些小花可以在天境各处大量找到。在合成表中时可以合成成红色染料。",
  "lore.block.ancient_aether.valkyrie_brick_slab": "由女武神砖制成。台阶是半高的方块，适用于装饰和平滑斜坡。尝试在建筑屋顶添加一些！",
  "lore.block.ancient_aether.valkyrie_brick_stairs": "由女武神砖制成。楼梯有助于为建筑增加层次感，也常用于装饰！",
  "lore.block.ancient_aether.valkyrie_brick_wall": "由女武神砖制成。可用于装饰性围栏和防御工事。非常适合阻挡讨厌的入侵者！",
  "lore.block.ancient_aether.valkyrie_bricks": "女武神粘土烧制后的产物。这些纯净的砖块是很好的建筑材料，可以合成成各种变种。",
  "lore.block.ancient_aether.valkyrie_clay": "天境中与粘土相当的物质。可以在天空湖的浅水区找到。",
  "lore.block.ancient_aether.valkyrie_tile_slab": "由女武神瓦制成。台阶是半高的方块，适用于装饰和平滑斜坡。尝试在建筑屋顶添加一些！",
  "lore.block.ancient_aether.valkyrie_tile_stairs": "由女武神瓦制成。楼梯有助于为建筑增加层次感，也常用于装饰！",
  "lore.block.ancient_aether.valkyrie_tile_wall": "由女武神瓦制成。可用于装饰性围栏和防御工事。非常适合阻挡讨厌的入侵者！",
  "lore.block.ancient_aether.valkyrie_tiles": "女武神砖的变种，非常适合作为闪亮的地板方块。",
  "lore.block.ancient_aether.valkyrum_block": "由瓦尔基鲁姆压缩成的方块。它们可以为信标提供能量，并具有高贵的外观。",
  "lore.block.ancient_aether.valkyrum_ore": "一种非常稀有的矿石，只能用阿尔克祖斯镐或更高等级的镐挖掘。可以用祭坛附魔成瓦尔基鲁姆。",
  "lore.block.ancient_aether.wind_blower": "在天境中传输红石信号的一种方式。激活一个吹风机会释放出一股风力，如果另一个吹风机被击中也会激活，从而产生连锁反应。如果一个吹风机处于激活状态，它将发出红石信号。如果你想看起来格外花哨，也可以戴在头上。",
  "lore.block.ancient_aether.wynd_ice": "一种行为类似于浮冰的方块，可以在风帽岛的海岸找到。",
  "lore.block.ancient_aether.wynd_lantern": "在哨兵实验室中发现的昏暗灯笼。也可以使用仙灵灯笼和一块风哨石合成。",
  "lore.block.ancient_aether.wynd_sentry_stone": "哨兵实验室独有的罕见哨石变种。它发出的光比普通哨石更暗，也可以在冷冻器中制作。",
  "lore.block.deep_aether.squall_block": "由风暴板制成的固体方块。它们可以为信标提供能量，并用作装饰点缀。",
  "lore.item.aether.music_disc_sliders_wrath": "播放 sunsette 的 \"Slider's Wrath\" 的唱片。",
  "lore.item.aether_redux.ancient_sentrite_music_disc": "播放Emile van Krieken创作的氛围音乐曲目 Sentience 的唱片。当一个哨兵杀死另一个哨兵时偶尔会掉落。",
  "lore.item.ancient_aether.aeronautic_dart_shooter": "击败远古地牢Boss的奖励。这个飞镖发射器可以将生物高高抛起，类似于重力晶装备。你可以使用任何类型的飞镖作为弹药。",
  "lore.item.ancient_aether.ancient_armor_trim_smithing_template": "一种时尚的盔甲升级，通过击败远古地牢Boss获得。",
  "lore.item.ancient_aether.ancient_dungeon_key": "一把闪烁着古老蓝色的钥匙。由远古地牢的最终Boss掉落，用于解锁远古宝藏箱！",
  "lore.item.ancient_aether.ascended_armor_trim_smithing_template": "一种时尚的盔甲升级，罕见地在花瓶和地牢箱中找到。",
  "lore.item.ancient_aether.burgundy_moa_egg": "酒红色恐鸟产的蛋。孵化后可获得一只拥有10次空中跳跃能力的酒红色恐鸟。",
  "lore.item.ancient_aether.divine_axe": "击败女武神女王的奖励。这把斧子在使用时提供额外保护。增益的持续时间随着您挖掘的方块数量增加而增加。",
  "lore.item.ancient_aether.divine_hoe": "击败女武神女王的奖励。这把锄头在使用时提供额外保护。增益的持续时间随着您挖掘的方块数量增加而增加。",
  "lore.item.ancient_aether.divine_pickaxe": "击败女武神女王的奖励。这把镐子足够坚固，可以挖掘瓦尔基鲁姆矿石，并在使用时提供额外保护。增益的持续时间随着您挖掘的方块数量增加而增加。",
  "lore.item.ancient_aether.divine_shovel": "击败女武神女王的奖励。这把铲子在使用时提供额外保护。增益的持续时间随着您挖掘的方块数量增加而增加。",
  "lore.item.ancient_aether.festive_gummy_swet": "一种气味甜美的软糖，可以在哨兵实验室的随机箱子中找到。食用后完全恢复玩家的饥饿值。对Boss战非常有用。",
  "lore.item.ancient_aether.growth_pendant": "击败女武神女王的奖励。这个吊坠提供 +2 最大生命值。",
  "lore.item.ancient_aether.growth_ring": "击败女武神女王的奖励。这个戒指提供 +1 最大生命值。",
  "lore.item.ancient_aether.hermes_pendant": "击败地牢的奖励。这个吊坠增加 +5% 总移动速度。",
  "lore.item.ancient_aether.hermes_ring": "击败地牢的奖励。这个戒指增加 +3% 总移动速度。",
  "lore.item.ancient_aether.laboratory_dungeon_key": "从哨兵实验室的最终Boss突变艾霍尔植物获得，这把冰冻的钥匙可用于解锁实验室中的宝藏。",
  "lore.item.ancient_aether.lavender_moa_egg": "薰衣草色恐鸟产的蛋。孵化后可获得一只拥有3次空中跳跃能力的薰衣草色恐鸟。这些恐鸟被赋予了非常快的飞行速度作为补偿。",
  "lore.item.ancient_aether.mechanical_armor_trim_smithing_template": "一种时尚的盔甲升级，通过击败突变艾霍尔植物获得。",
  "lore.item.ancient_aether.mosaic_armor_trim_smithing_template": "一种时尚的盔甲升级，通过击败滑块获得。",
  "lore.item.ancient_aether.mysterious_armor_trim_smithing_template": "一种时尚的盔甲升级，罕见地在神秘石阵中找到。",
  "lore.item.ancient_aether.pink_cape": "用粉色羊毛制成的奢华披风。",
  "lore.item.ancient_aether.royal_armor_trim_smithing_template": "一种时尚的盔甲升级，通过击败女武神女王获得。",
  "lore.item.ancient_aether.shield_of_inebriation": "击败突变艾霍尔植物的奖励。此盾牌有50%的几率使攻击者获得Inebriation效果。",
  "lore.item.ancient_aether.shield_of_remediation": "击败突变艾霍尔植物的奖励。此盾牌使您免疫于Inebriation效果。",
  "lore.item.ancient_aether.sky_blue_moa_egg": "天蓝色恐鸟产的蛋。孵化后可获得一只拥有5次空中跳跃能力和更快飞行速度的天蓝色恐鸟。",
  "lore.item.ancient_aether.slammberry": "这种浆果通过击败淘气的猛击根获得，可将您高高抛向空中，然后在您再次落地时散布植被。",
  "lore.item.ancient_aether.solar_armor_trim_smithing_template": "一种时尚的盔甲升级，通过击败太阳之灵获得。",
  "lore.item.ancient_aether.teal_moa_egg": "蓝绿色恐鸟产的蛋。孵化后可获得一只拥有6次空中跳跃能力和更快飞行速度的蓝绿色恐鸟。",
  "lore.item.ancient_aether.turquoise_moa_egg": "绿松石色恐鸟产的蛋。孵化后可获得一只拥有7次空中跳跃能力的绿松石色恐鸟。",
  "lore.item.ancient_aether.valkyrie_brick": "一种闪亮的白色砖块，可以制作成各种不同的装饰方块，如女武神砖或花瓶。",
  "lore.item.ancient_aether.valkyrie_clay_ball": "通过挖掘女武神粘土获得，此物品可以烧制成女武神砖，或重新合成回方块。",
  "lore.item.ancient_aether.valkyrum": "一种闪亮的金属，用于锻造最精良的武器。它也可以用作高贵的镶边材料。",
  "lore.item.ancient_aether.valkyrum_axe": "用瓦尔基鲁姆锻造的高贵工具。这把斧子具有非常远的触及范围和非常高的攻击力。您可以利用这一点，但要注意，攻击冷却时间非常长。",
  "lore.item.ancient_aether.valkyrum_boots": "用瓦尔基鲁姆锻造的高贵盔甲。全套穿戴时，您将获得短暂的飞行能力。对于到达高处非常有用。",
  "lore.item.ancient_aether.valkyrum_chestplate": "用瓦尔基鲁姆锻造的高贵盔甲。全套穿戴时，您将获得短暂的飞行能力。对于到达高处非常有用。",
  "lore.item.ancient_aether.valkyrum_gloves": "用瓦尔基鲁姆锻造的高贵臂甲。手套是完成盔甲套装所必需的，可提供暂时的飞行能力。",
  "lore.item.ancient_aether.valkyrum_helmet": "用瓦尔基鲁姆锻造的高贵盔甲。全套穿戴时，您将获得短暂的飞行能力。对于到达高处非常有用。",
  "lore.item.ancient_aether.valkyrum_hoe": "用瓦尔基鲁姆锻造的高贵工具。这把锄头具有非常远的触及范围，允许您从安全距离毫无意义地锄地。",
  "lore.item.ancient_aether.valkyrum_lance": "用瓦尔基鲁姆锻造的高贵武器。这把长程武器非常适合击败风之精灵和女武神女王。",
  "lore.item.ancient_aether.valkyrum_leggings": "用瓦尔基鲁姆锻造的高贵盔甲。全套穿戴时，您将获得短暂的飞行能力。对于到达高处非常有用。",
  "lore.item.ancient_aether.valkyrum_pendant": "用瓦尔基鲁姆锻造的高贵饰品。这个吊坠提供 +1 格触及范围。",
  "lore.item.ancient_aether.valkyrum_pickaxe": "用瓦尔基鲁姆锻造的高贵工具。这把镐子在挖掘岛屿下方的方块时非常有用，因为它具有非常远的触及范围，几乎是正常范围的两倍！它对于与滑块战斗也很有用。",
  "lore.item.ancient_aether.valkyrum_ring": "用瓦尔基鲁姆锻造的高贵饰品。这个戒指提供 +0.5 格触及范围。",
  "lore.item.ancient_aether.valkyrum_shovel": "用瓦尔基鲁姆锻造的高贵工具。这把铲子可以帮助您从更安全的距离接触到速沙；岂不是很方便？",
  "lore.item.ancient_aether.valkyrum_sword": "用瓦尔基鲁姆锻造的高贵武器。它虽然不如其他瓦尔基鲁姆装备的触及范围远，但更好的攻击伤害和攻击速度使其成为瓦尔基鲁姆长矛的有效替代品。",
  "lore.item.ancient_aether.violet_moa_egg": "紫罗兰色恐鸟产的蛋。孵化后可获得一只拥有4次空中跳跃能力的紫罗兰色恐鸟。这些恐鸟被赋予了非常快的飞行速度作为补偿。",
  "lore.item.ancient_aether.warrior_pendant": "击败地牢的奖励。这个吊坠提供 +2 盔甲韧性。",
  "lore.item.ancient_aether.warrior_ring": "击败地牢的奖励。这个戒指提供 +1 盔甲韧性。",
  "lore.item.ancient_aether.whale_armor_trim_smithing_template": "一种时尚的盔甲升级，罕见地在花瓶和地牢箱中找到。",
  "lore.item.ancient_aether.wynd_armor_trim_smithing_template": "一种时尚的盔甲升级，罕见地在花瓶和地牢箱中找到。",
  "lore.item.deep_aether.metal_mixture": "金属混合物，如威瑞迪姆和精炼哨石。可能是合成层云锭的良好替代品。",
  "lore.item.deep_aether.music_disc_above_the_rain": "播放 Quizzly 的 Above The Rain 的唱片。",
  "lore.item.deep_aether.music_disc_atta": "播放 Aethyus 的 atta 的唱片。",
  "lore.item.deep_aether.music_disc_cyclone": "播放 Quizzly 的 Cyclone 的唱片。",
  "lore.item.deep_aether.music_disc_faent": "播放 Aethyus 的 faent 的唱片。",
  "lore.item.deep_aether.music_disc_himininn": "播放 Aethyus 的 himininn 的唱片。",
  "lore.item.lost_aether_content.music_disc_legacy": "淡蓝色唱片。放入唱片机时，播放 Lachney 的 Legacy。",
  "lore.item.lost_aether_content.music_disc_sovereign_of_the_skies": "浅蓝色唱片。放入唱片机时，播放 Jesterguy 的 Sovereign of the Skies。",
  "magic_painting.twilightforest.darkness.author": "???",
  "magic_painting.twilightforest.darkness.title": "黑暗",
  "magic_painting.twilightforest.lucid_lands.author": "Androsa",
  "magic_painting.twilightforest.lucid_lands.title": "清醒之地",
  "malilib.gui.title.color_list_edit": "编辑 '%s' 的颜色列表",
  "malilib.hover.color_indicator.open_color_editor": "打开颜色编辑器",
  "menu.ancient_aether.laboratory_treasure_chest": "实验室宝藏箱",
  "menu.convertingLevel": "正在转换世界",
  "menu.generatingLevel": "正在生成世界",
  "menu.generatingTerrain": "正在构建地形",
  "menu.loadingForcedChunks": "正在为维度 %s 加载强制加载的区块",
  "menu.loadingLevel": "正在加载世界",
  "menu.respawning": "正在重生",
  "merchant.current_level": "商人的当前等级",
  "merchant.next_level": "商人的下一等级",
  "message.apotheosis.world_tiers_arent_real": "世界阶层仅在 Minecraft 1.21.1+ 中可用。此版本的 Apotheosis 使用基于维度的进度系统。",
  "message.nc.debug_logging.disable": "已禁用调试日志记录",
  "message.nc.debug_logging.enable": "已启用调试日志记录",
  "message.scannable.no_free_slots": "没有空闲槽位。",
  "messages.species.birtday": "一个小Birtie告诉我，今天是%s的%s岁生日！",
  "modernfix.option.mixin.bugfix.buffer_builder_leak": "尝试解决构建内存泄漏的 BufferBuilder 对象的模组问题。这可能导致 JVM 在极少数情况下因 hs_err_pid 文件崩溃。如果您遇到此类崩溃，请尝试禁用此选项。",
  "modernfix.option.mixin.bugfix.extra_experimental_screen": "修复了首次重新打开创建为实验性世界时，实验性功能警告仍然显示的问题。",
  "modernfix.option.mixin.bugfix.forge_at_inject_error": "修复了 Forge 早期错误处理代码中的一个主要疏忽，该疏忽导致某些模组部分加载，而其他部分未加载，这通常会导致游戏崩溃而不是显示预期的错误屏幕。此问题已在 NeoForge 中修复，并最终在足够新版本的 Forge 中修复。",
  "modernfix.option.mixin.bugfix.missing_block_entities": "Hypixel 向客户端发送缺少某些方块实体数据的区块，这使得箱子等看起来不可见。这通过在客户端创建所需数据来“修复”问题。对于行为正确的服务器或单人游戏无效。",
  "modernfix.option.mixin.bugfix.restore_old_dragon_movement": "修复 MC-272431，该问题跟踪末影龙无法像 1.13 及更早版本那样俯冲到传送门上。这导致龙的飞行方式与现代玩家习惯的相当不同，并且也消除了单周期打法，因此默认情况下未启用。感谢 Jukitsu 识别出原版代码中的回归。",
  "modernfix.option.mixin.bugfix.world_screen_skipped": "修复 MC-251068，删除最后一个世界会将您带回到空的世界列表。",
  "modernfix.option.mixin.feature.blockentity_incorrect_thread": "**这是一个调试选项，不应用于常规游戏。** 尝试检测在错误线程上与方块实体交互的模组，并以更多信息使游戏崩溃，而不是出现不明确的 ConcurrentModificationException。",
  "modernfix.option.mixin.feature.cause_lag_by_disabling_threads": "禁用游戏为服务器和区块渲染使用工作线程。**这将在几乎所有的硬件上降低性能**，并且只应在客户端上启用，当您确切知道自己在做什么时，并且可能只在物理 CPU 核心非常少（2 个或更少）的硬件上启用。在这些罕见的情况下，由于对有限核心的争用较少，它可以减少延迟峰值。",
  "modernfix.option.mixin.feature.registry_event_progress": "在后台线程上运行 Forge 加载屏幕的一部分加载过程，以便在注册内容时显示进度。可能与某些 GPU 驱动程序（例如 macOS）存在兼容性问题，因此不要在整合包中默认启用它。",
  "modernfix.option.mixin.feature.remove_chat_signing": "阻止 Minecraft 客户端获取用于聊天签名的密钥对。这禁用了客户端签署聊天消息的能力（类似于 No Chat Reports，但方式更简单，虽然不太友好）。",
  "modernfix.option.mixin.feature.remove_telemetry": "阻止 Minecraft 客户端向 Mojang 发送遥测数据。对于模组实例来说，遥测数据通常与他们无关。",
  "modernfix.option.mixin.feature.suppress_narrator_stacktrace": "防止游戏在 Linux 上旁白加载失败时记录非常长的堆栈跟踪（通常是由于未安装 libflite 导致）。",
  "modernfix.option.mixin.perf.chunk_meshing": "对原版区块网格化逻辑实现一些小的优化（如果某个模组完全替换了区块渲染，则它们无效）。",
  "modernfix.option.mixin.perf.compress_unihex_font": "更有效地存储 Unicode 字体的字形。感谢 @AnAwesomGuy 的技巧。",
  "modernfix.option.mixin.perf.dynamic_resources.ldlib": "用于动态资源的 LDLib 兼容性补丁",
  "modernfix.option.mixin.perf.faster_structure_location": "提高定位埋藏宝藏等结构的速度。",
  "modernfix.option.mixin.perf.forge_registry_alloc": "修复了 Forge 中导致在热门注册表方法中过度分配的更多疏忽。",
  "modernfix.option.mixin.perf.memoize_creative_tab_build": "以与 JEI/EMI 等模组的时间要求兼容的方式改进了原版对创造模式标签页内容的现有缓存。这可以减少在整合包中首次打开创造模式物品栏时的延迟峰值。",
  "modernfix.option.mixin.perf.potential_spawns_alloc": "优化了寻找可以生成的潜在生物的 Forge 事件。当没有模组修改潜在生成时，这减少了分配和重建加权列表的开销。",
  "modernfix.option.mixin.perf.ticking_chunk_alloc": "优化了原版中的区块 tick 以减少分配。",
  "modernfix.option.mixin.perf.worldgen_allocation": "优化了原版中的一些世界生成逻辑以减少对象分配。",
  "modernfix.redirector_installed": "ModernFix 检测到已安装 Redirector。Redirector 已知会导致许多奇怪且难以调试的问题，强烈建议将其移除。",
  "modifier.ad_astra_giselle_addon.acid_rain_proof": "耐酸雨",
  "modifier.ad_astra_giselle_addon.acid_rain_proof.description": "在 Ad Astra 维度中免受酸雨伤害",
  "modifier.ad_astra_giselle_addon.acid_rain_proof.flavor": "耐酸雨",
  "modifier.ad_astra_giselle_addon.gravity_normalizing": "重力标准化",
  "modifier.ad_astra_giselle_addon.gravity_normalizing.description": "在 Ad Astra 维度中将重力标准化为主世界水平",
  "modifier.ad_astra_giselle_addon.gravity_normalizing.flavor": "重力标准化",
  "modifier.ad_astra_giselle_addon.space_breathing": "太空呼吸",
  "modifier.ad_astra_giselle_addon.space_breathing.description": "可以在 Ad Astra 维度中呼吸\n需要背包中有 '氧气罐'",
  "modifier.ad_astra_giselle_addon.space_breathing.flavor": "太空呼吸",
  "modifier.ad_astra_giselle_addon.space_fire_proof": "太空防火",
  "modifier.ad_astra_giselle_addon.space_fire_proof.description": "在 Ad Astra 维度中不会使玩家着火",
  "modifier.ad_astra_giselle_addon.space_fire_proof.flavor": "太空防火",
  "modmenu.descriptionTranslation.ksyxis": "通过移除不需要的区块来加快世界加载速度。",
  "modmenu.summaryTranslation.ksyxis": "加快世界加载速度。",
  "msg.framedblocks.camo.non_solid": "未标记的非固体方块无法插入镶框方块！",
  "msg.framedblocks.frame_crafter.fail.incorrect_additive_0": "第一个槽位中存在不正确的添加剂成分",
  "msg.framedblocks.frame_crafter.fail.incorrect_additive_1": "第二个槽位中存在不正确的添加剂成分",
  "msg.framedblocks.frame_crafter.fail.incorrect_additive_2": "第三个槽位中存在不正确的添加剂成分",
  "msg.framedblocks.frame_crafter.fail.insufficient_additive_0": "第一个槽位中添加剂成分数量不足",
  "msg.framedblocks.frame_crafter.fail.insufficient_additive_1": "第二个槽位中添加剂成分数量不足",
  "msg.framedblocks.frame_crafter.fail.insufficient_additive_2": "第三个槽位中添加剂成分数量不足",
  "msg.framedblocks.frame_crafter.fail.material_lcm": "输入物品太少，无法均匀转换为这种输出",
  "msg.framedblocks.frame_crafter.fail.material_value": "可用的输入材料不足",
  "msg.framedblocks.frame_crafter.fail.missing_additive_0": "第一个槽位缺少添加剂成分",
  "msg.framedblocks.frame_crafter.fail.missing_additive_1": "第二个槽位缺少添加剂成分",
  "msg.framedblocks.frame_crafter.fail.missing_additive_2": "第三个槽位缺少添加剂成分",
  "msg.framedblocks.frame_crafter.fail.output_size": "结果数量超过最大结果堆叠大小",
  "msg.framedblocks.frame_crafter.fail.success": "可合成",
  "msg.framedblocks.frame_crafter.fail.unexpected_additive_0": "第一个槽位中存在意外的添加剂成分",
  "msg.framedblocks.frame_crafter.fail.unexpected_additive_1": "第二个槽位中存在意外的添加剂成分",
  "msg.framedblocks.frame_crafter.fail.unexpected_additive_2": "第三个槽位中存在意外的添加剂成分",
  "msg.framedblocks.framing_saw.transfer.invalid_recipe": "无效的配方",
  "msg.framedblocks.framing_saw.transfer.not_implemented": "传输未实现，不会传输任何物品",
  "msg.framedblocks.powered_saw.status": "状态：",
  "msg.framedblocks.powered_saw.status.no_match": "配方不匹配",
  "msg.framedblocks.powered_saw.status.no_recipe": "无配方",
  "msg.framedblocks.powered_saw.status.ready": "就绪",
  "msg.framedblocks.prism_offset.switch": "用镶框锤敲击以切换偏移",
  "msg.framedblocks.split_line.switch": "用镶框扳手敲击以切换分割线的方向",
  "msr.critical": "临界",
  "msr.locked": "接口已锁定",
  "msr.pressure.bar.amount": "压力：%s / %s",
  "msr.reactivity": "反应性：%s",
  "msr.status": "状态：%s",
  "msr.subcritical": "次临界",
  "multiblock.analyze.report": "多方块结构报告",
  "multiblock.build_in_chunk.advise": "考虑在一个区块内构建结构以获得更好的性能",
  "multiplayer.tofucraft.travel_tofuworld": "正在通过豆腐传送门旅行...",
  "nc.message.patrons": "特别感谢赞助者：Noteclip, marcin212, PersonBelowRocks, tomdodd4598, ethantabler, endleon201, sancho.lucky, Cerusvi, tocix9730 以及其他...",
  "nc.multiblock_builder.description": "用于自动建造。",
  "nc.redstone_dimmer.description": "根据从左或右侧接收到的脉冲调整红石输出功率。",
  "nc_jei_cat.accelerator_coolant": "加速器冷却剂",
  "nc_jei_cat.kugelblitz_chamber": "量子转化",
  "nc_jei_cat.msr_controller": "熔盐反应堆",
  "nc_jei_cat.subatomic_liquifier": "亚原子液化器",
  "nc_jei_cat.target_chamber": "靶室",
  "nc_jei_cat.turbine": "涡轮",
  "netherportalfix:portal_destroyed": "§c您的返回传送门已被摧毁。",
  "nitrogen_internals.patreon.tier.arkenzus": "阿尔克祖斯",
  "nitrogen_internals.patreon.tier.ascentan": "上升者",
  "nitrogen_internals.patreon.tier.human": "人类",
  "nitrogen_internals.patreon.tier.valkyrie": "女武神",
  "nuclearcraft.particle.alpha.desc": "阿尔法粒子是氦4原子核的别称。它通常在铀和钚等重元素的衰变中释放。",
  "nuclearcraft.particle.alpha.name": "阿尔法粒子",
  "nuclearcraft.particle.antialpha.desc": "反阿尔法粒子是阿尔法粒子的反物质伙伴。",
  "nuclearcraft.particle.antialpha.name": "反阿尔法粒子",
  "nuclearcraft.particle.antibottom_quark.desc": "反底夸克是底夸克的反物质伙伴。",
  "nuclearcraft.particle.antibottom_quark.name": "反底夸克",
  "nuclearcraft.particle.anticharm_quark.desc": "反粲夸克是粲夸克的反物质伙伴。",
  "nuclearcraft.particle.anticharm_quark.name": "反粲夸克",
  "nuclearcraft.particle.antidelta_minus.desc": "反Δ- 是包含三个反下夸克的重子。它们会通过强力迅速衰变。",
  "nuclearcraft.particle.antidelta_minus.name": "反Δ-",
  "nuclearcraft.particle.antidelta_plus_plus.desc": "反Δ++ 是包含三个反上夸克的重子。它们会通过强力迅速衰变。",
  "nuclearcraft.particle.antidelta_plus_plus.name": "反Δ++",
  "nuclearcraft.particle.antideuteron.desc": "反氘核是氘核的反物质伙伴。",
  "nuclearcraft.particle.antideuteron.name": "反氘核",
  "nuclearcraft.particle.antidown_quark.desc": "反下夸克是下夸克的反物质伙伴。",
  "nuclearcraft.particle.antidown_quark.name": "反下夸克",
  "nuclearcraft.particle.antihelion.desc": "反氦核是氦核的反物质伙伴。",
  "nuclearcraft.particle.antihelion.name": "反氦核",
  "nuclearcraft.particle.antikaon_naught.desc": "反Kaon 0 是一种奇异数为 -1 的介子。",
  "nuclearcraft.particle.antikaon_naught.name": "反Kaon 0",
  "nuclearcraft.particle.antimuon.desc": "反μ子是μ子的反物质伙伴。",
  "nuclearcraft.particle.antimuon.name": "反μ子",
  "nuclearcraft.particle.antineutron.desc": "反中子是中子的反物质伙伴。",
  "nuclearcraft.particle.antineutron.name": "反中子",
  "nuclearcraft.particle.antiproton.desc": "反质子是质子的反物质伙伴。",
  "nuclearcraft.particle.antiproton.name": "反质子",
  "nuclearcraft.particle.antisigma_minus.desc": "反Σ重子包含一个反奇异夸克。它们比反质子和反中子重。",
  "nuclearcraft.particle.antisigma_minus.name": "反Σ -",
  "nuclearcraft.particle.antisigma_naught.desc": "反Σ重子包含一个反奇异夸克。它们比反质子和反中子重。",
  "nuclearcraft.particle.antisigma_naught.name": "反Σ 0",
  "nuclearcraft.particle.antisigma_plus.desc": "反Σ重子包含一个反奇异夸克。它们比反质子和反中子重。",
  "nuclearcraft.particle.antisigma_plus.name": "反Σ +",
  "nuclearcraft.particle.antistrange_quark.desc": "反奇异夸克是奇异夸克的反物质伙伴。",
  "nuclearcraft.particle.antistrange_quark.name": "反奇异夸克",
  "nuclearcraft.particle.antitau.desc": "反τ子是τ子的反物质伙伴。",
  "nuclearcraft.particle.antitau.name": "反τ子",
  "nuclearcraft.particle.antitop_quark.desc": "反顶夸克是顶夸克的反物质伙伴。",
  "nuclearcraft.particle.antitop_quark.name": "反顶夸克",
  "nuclearcraft.particle.antitriton.desc": "反氚核是氚核的反物质伙伴。",
  "nuclearcraft.particle.antitriton.name": "反氚核",
  "nuclearcraft.particle.antiup_quark.desc": "反上夸克是上夸克的反物质伙伴。",
  "nuclearcraft.particle.antiup_quark.name": "反上夸克",
  "nuclearcraft.particle.boron_ion.desc": "缺少一个电子的硼原子。",
  "nuclearcraft.particle.boron_ion.name": "硼离子",
  "nuclearcraft.particle.bottom_eta.desc": "η介子是无味的介子，意味着它们的奇异数和同位旋等味数为0。",
  "nuclearcraft.particle.bottom_eta.name": "底η介子",
  "nuclearcraft.particle.bottom_quark.desc": "底夸克是下夸克的一个非常重的版本。",
  "nuclearcraft.particle.bottom_quark.name": "底夸克",
  "nuclearcraft.particle.calcium_48_ion.desc": "缺少一个电子的钙-48原子。这是一种特别富含中子的原子，可用于制造超重元素。",
  "nuclearcraft.particle.calcium_48_ion.name": "钙-48 离子",
  "nuclearcraft.particle.charm_quark.desc": "粲夸克是上夸克的一个重版本。",
  "nuclearcraft.particle.charm_quark.name": "粲夸克",
  "nuclearcraft.particle.charmed_eta.desc": "η介子是无味的介子，意味着它们的奇异数和同位旋等味数为0。",
  "nuclearcraft.particle.charmed_eta.name": "粲η介子",
  "nuclearcraft.particle.delta_minus.desc": "Δ- 是包含三个下夸克的重子。它们会通过强力迅速衰变。",
  "nuclearcraft.particle.delta_minus.name": "Δ-",
  "nuclearcraft.particle.delta_plus_plus.desc": "Δ++ 是包含三个上夸克的重子。它们会通过强力迅速衰变。",
  "nuclearcraft.particle.delta_plus_plus.name": "Δ++",
  "nuclearcraft.particle.deuteron.desc": "氘核是氘原子的原子核。",
  "nuclearcraft.particle.deuteron.name": "氘核",
  "nuclearcraft.particle.down_quark.desc": "下夸克是第二轻的夸克。上和下夸克结合形成质子和中子",
  "nuclearcraft.particle.down_quark.name": "下夸克",
  "nuclearcraft.particle.electron.desc": "电子是最轻的带电轻子。它通常存在于原子核周围的轨道上，形成原子。",
  "nuclearcraft.particle.electron.name": "电子",
  "nuclearcraft.particle.electron_antineutrino.desc": "电子反中微子是电子中微子的反物质伙伴。",
  "nuclearcraft.particle.electron_antineutrino.name": "电子反中微子",
  "nuclearcraft.particle.electron_neutrino.desc": "电子中微子是电子的中微子伙伴。",
  "nuclearcraft.particle.electron_neutrino.name": "电子中微子",
  "nuclearcraft.particle.eta.desc": "η介子是无味的介子，意味着它们的奇异数和同位旋等味数为0。",
  "nuclearcraft.particle.eta.name": "η介子",
  "nuclearcraft.particle.eta_prime.desc": "η介子是无味的介子，意味着它们的奇异数和同位旋等味数为0。",
  "nuclearcraft.particle.eta_prime.name": "η' 介子",
  "nuclearcraft.particle.glueball.desc": "胶子球是完全由胶子组成的粒子。",
  "nuclearcraft.particle.glueball.name": "胶子球",
  "nuclearcraft.particle.gluon.desc": "胶子是强力的载体。强力是使夸克保持束缚在一起以产生像质子和中子这样的复合粒子的力。",
  "nuclearcraft.particle.gluon.name": "胶子",
  "nuclearcraft.particle.helion.desc": "氦核是氦-3原子的原子核。",
  "nuclearcraft.particle.helion.name": "氦核",
  "nuclearcraft.particle.higgs_boson.desc": "希格斯玻色子是希格斯场的玻色子，希格斯场负责赋予粒子质量。",
  "nuclearcraft.particle.higgs_boson.name": "希格斯玻色子",
  "nuclearcraft.particle.kaon_minus.desc": "Kaon - 是一种奇异数为 -1 的介子。",
  "nuclearcraft.particle.kaon_minus.name": "Kaon -",
  "nuclearcraft.particle.kaon_naught.desc": "Kaon 0 是一种奇异数为 1 的介子。",
  "nuclearcraft.particle.kaon_naught.name": "Kaon 0",
  "nuclearcraft.particle.kaon_plus.desc": "Kaon + 是一种奇异数为 1 的介子。",
  "nuclearcraft.particle.kaon_plus.name": "Kaon +",
  "nuclearcraft.particle.muon.desc": "μ子基本上是一个重的电子。",
  "nuclearcraft.particle.muon.name": "μ子",
  "nuclearcraft.particle.muon_antineutrino.desc": "μ子反中微子是μ子中微子的反物质伙伴。",
  "nuclearcraft.particle.muon_antineutrino.name": "μ子反中微子",
  "nuclearcraft.particle.muon_neutrino.desc": "μ子中微子是μ子的中微子伙伴。",
  "nuclearcraft.particle.muon_neutrino.name": "μ子中微子",
  "nuclearcraft.particle.neutron.desc": "中子是一种核子，与质子一起构成原子核。中子用于核裂变以分裂裂变原子核。",
  "nuclearcraft.particle.neutron.name": "中子",
  "nuclearcraft.particle.none.name": "无",
  "nuclearcraft.particle.photon.desc": "光子是构成光的粒子。它们是电磁力的载体。高能光子称为伽马射线。",
  "nuclearcraft.particle.photon.name": "光子",
  "nuclearcraft.particle.pion_minus.desc": "π介子是将原子核结合在一起的粒子。尽管它们本身不带色，但它们分布“残余”强力以将原子核保持在一起。",
  "nuclearcraft.particle.pion_minus.name": "π -",
  "nuclearcraft.particle.pion_naught.desc": "π介子是将原子核结合在一起的粒子。尽管它们本身不带色，但它们分布“残余”强力以将原子核保持在一起。",
  "nuclearcraft.particle.pion_naught.name": "π 0",
  "nuclearcraft.particle.pion_plus.desc": "π介子是将原子核结合在一起的粒子。尽管它们本身不带色，但它们分布“残余”强力以将原子核保持在一起。",
  "nuclearcraft.particle.pion_plus.name": "π +",
  "nuclearcraft.particle.positron.desc": "正电子是电子的反物质粒子。当电子和正电子相遇时，它们湮灭，所有质量转化为能量，以2个伽马射线的形式。",
  "nuclearcraft.particle.positron.name": "正电子",
  "nuclearcraft.particle.proton.desc": "质子是一种核子，与中子一起构成原子核。",
  "nuclearcraft.particle.proton.name": "质子",
  "nuclearcraft.particle.sigma_minus.desc": "Σ重子包含一个奇异夸克。它们比质子和中子重。",
  "nuclearcraft.particle.sigma_minus.name": "Σ -",
  "nuclearcraft.particle.sigma_naught.desc": "Σ重子包含一个奇异夸克。它们比质子和中子重。",
  "nuclearcraft.particle.sigma_naught.name": "Σ 0",
  "nuclearcraft.particle.sigma_plus.desc": "Σ重子包含一个奇异夸克。它们比质子和中子重。",
  "nuclearcraft.particle.sigma_plus.name": "Σ +",
  "nuclearcraft.particle.strange_quark.desc": "奇异夸克是下夸克的一个重版本。",
  "nuclearcraft.particle.strange_quark.name": "奇异夸克",
  "nuclearcraft.particle.tau.desc": "τ子基本上是一个非常重的电子",
  "nuclearcraft.particle.tau.name": "τ子",
  "nuclearcraft.particle.tau_antineutrino.desc": "τ子反中微子是τ子中微子的反物质伙伴。",
  "nuclearcraft.particle.tau_antineutrino.name": "τ子反中微子",
  "nuclearcraft.particle.tau_neutrino.desc": "τ子中微子是τ子的中微子伙伴。",
  "nuclearcraft.particle.tau_neutrino.name": "τ子中微子",
  "nuclearcraft.particle.top_quark.desc": "顶夸克是上夸克的一个非常重的版本。",
  "nuclearcraft.particle.top_quark.name": "顶夸克",
  "nuclearcraft.particle.triton.desc": "氚核是氚原子的原子核。",
  "nuclearcraft.particle.triton.name": "氚核",
  "nuclearcraft.particle.up_quark.desc": "上夸克是最轻的夸克。上和下夸克结合形成质子和中子",
  "nuclearcraft.particle.up_quark.name": "上夸克",
  "nuclearcraft.particle.w_minus_boson.desc": "Z 和 W 玻色子是弱力的载体。弱力允许某些粒子衰变，并负责β衰变。",
  "nuclearcraft.particle.w_minus_boson.name": "W- 玻色子",
  "nuclearcraft.particle.w_plus_boson.desc": "Z 和 W 玻色子是弱力的载体。弱力允许某些粒子衰变，并负责β衰变。",
  "nuclearcraft.particle.w_plus_boson.name": "W+ 玻色子",
  "nuclearcraft.particle.z_boson.desc": "Z 和 W 玻色子是弱力的载体。弱力允许某些粒子衰变，并负责β衰变。",
  "nuclearcraft.particle.z_boson.name": "Z 玻色子",
  "nuclearcraft.ponder.fission_reactor.header": "裂变反应堆",
  "nuclearcraft.ponder.fission_reactor.text_1": "墙壁主要由裂变反应堆外壳或反应堆玻璃构成。",
  "nuclearcraft.ponder.fission_reactor.text_10": "它也会以相同的速率影响燃料消耗速度。",
  "nuclearcraft.ponder.fission_reactor.text_11": "获得更多能量和热量的另一种方法是将慢化剂方块连接到燃料单元。",
  "nuclearcraft.ponder.fission_reactor.text_12": "每个连接到燃料单元的慢化剂方块面会使 FE 发电量增加 1.7，热量产生率增加 3.3。",
  "nuclearcraft.ponder.fission_reactor.text_13": "两个燃料单元之间的慢化剂会提供额外的加成。",
  "nuclearcraft.ponder.fission_reactor.text_14": "如果不使用散热片，反应堆将会熔毁。",
  "nuclearcraft.ponder.fission_reactor.text_15": "每个散热片都有特定的放置规则才能激活。",
  "nuclearcraft.ponder.fission_reactor.text_16": "您可以自由设计您的反应堆。只要确保按照放置规则放置散热片即可。",
  "nuclearcraft.ponder.fission_reactor.text_17": "裂变反应堆辐照功能。",
  "nuclearcraft.ponder.fission_reactor.text_18": "辐照线是由三个方块组成的一行：燃料单元 -> 慢化剂 -> 辐照室。",
  "nuclearcraft.ponder.fission_reactor.text_19": "每个辐照室方块最多可以有六条辐照线。",
  "nuclearcraft.ponder.fission_reactor.text_2": "将裂变反应堆控制器放在您喜欢的任何位置以形成结构。",
  "nuclearcraft.ponder.fission_reactor.text_20": "将辐照器放置在反应堆墙壁的任何位置。",
  "nuclearcraft.ponder.fission_reactor.text_21": "当反应堆启动并运行时，辐照器将使用所有辐照线来生产配方。",
  "nuclearcraft.ponder.fission_reactor.text_3": "反应堆接口是一个通用方块，允许您装载/卸载燃料和液体，读取或发送红石信号，以及连接计算机。",
  "nuclearcraft.ponder.fission_reactor.text_4": "使用任意数量的接口。",
  "nuclearcraft.ponder.fission_reactor.text_5": "向控制器或接口提供红石信号以启动反应堆（确保在接口 GUI 中选择红石模式）。",
  "nuclearcraft.ponder.fission_reactor.text_6": "对于内部反应堆方块的放置方式没有严格要求。",
  "nuclearcraft.ponder.fission_reactor.text_7": "燃料单元方块用于产生能量和热量。",
  "nuclearcraft.ponder.fission_reactor.text_8": "在反应堆内部任意位置放置任意数量的燃料单元。",
  "nuclearcraft.ponder.fission_reactor.text_9": "产生的能量和热量乘以燃料单元的数量。",
  "nuclearcraft.ponder.fusion_reactor.header": "聚变反应堆",
  "nuclearcraft.ponder.fusion_reactor.text_1": "聚变核心是反应堆的中心部分。",
  "nuclearcraft.ponder.fusion_reactor.text_10": "RF 放大器用于加热等离子体。如果您没有足够的 RF 放大，反应可能无法启动。",
  "nuclearcraft.ponder.fusion_reactor.text_11": "电磁铁用于增加截面。使反应更稳定。",
  "nuclearcraft.ponder.fusion_reactor.text_12": "当反应堆准备就绪时，您需要为其充电、泵入燃料和冷却剂。",
  "nuclearcraft.ponder.fusion_reactor.text_13": "向聚变核心输入红石信号以启动反应堆。红石信号强度直接影响 RF 放大。",
  "nuclearcraft.ponder.fusion_reactor.text_14": "除此之外，您可以在反应堆 GUI 中调整 RF 放大。",
  "nuclearcraft.ponder.fusion_reactor.text_2": "它自动占用其周围 3x3x3 的体积。",
  "nuclearcraft.ponder.fusion_reactor.text_3": "在每个水平方向添加一个聚变反应堆连接器。",
  "nuclearcraft.ponder.fusion_reactor.text_4": "每个水平方向最多可以有 10 个连接器。",
  "nuclearcraft.ponder.fusion_reactor.text_5": "环越大 - 能量和热量越多。",
  "nuclearcraft.ponder.fusion_reactor.text_6": "最后，构建具有 3x3 截面的环腔室。",
  "nuclearcraft.ponder.fusion_reactor.text_7": "腔室必须是中空的，以允许等离子体循环。",
  "nuclearcraft.ponder.fusion_reactor.text_8": "聚变反应堆功能方块。",
  "nuclearcraft.ponder.fusion_reactor.text_9": "功能方块必须放置在反应堆环的角落的任何位置。",
  "nuclearcraft.ponder.kugelblitz_chamber.header": "球状闪电腔室。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_1": "球状闪电腔室大小为 11x11x11。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_10": "它们都需要完全充电，然后使用红石或在其 GUI 中激活。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_11": "当所有 6 个激光同时爆发时，将在腔室内创造一个黑洞。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_2": "所有 6 面墙必须完美对称。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_3": "球状闪电腔室终端是主控制方块。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_4": "腔室接口用于能量和物品传输、红石输入/输出和计算机。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_5": "光子集中器必须放置在所有 6 面墙的中心。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_6": "量子通量调节器影响球状闪电腔室的 Forge Energy 输出速率。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_7": "事件视界稳定器有助于维持黑洞的稳定性。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_8": "量子转换器提高了转化过程的效率。",
  "nuclearcraft.ponder.kugelblitz_chamber.text_9": "最后，所有 6 个激发光子激光器（EXPL）必须同时爆发。",
  "nuclearcraft.ponder.linear_accelerator.text_1": "一端需要一个离子源口或粒子束口（输入）。",
  "nuclearcraft.ponder.linear_accelerator.text_2": "相对端需要一个束流口（输出）。",
  "nuclearcraft.ponder.linear_accelerator.text_3": "RF 放大器增加粒子能量。在束流方块周围放置 8 个方块。",
  "nuclearcraft.ponder.linear_accelerator.text_4": "电磁铁增加束流聚焦。在束流方块周围放置 4 个方块。",
  "nuclearcraft.ponder.linear_accelerator.text_5": "必须在内部放置加速器冷却器以调节温度。",
  "nuclearcraft.ponder.linear_accelerator.text_6": "最后使用外壳、玻璃、接口和控制器。",
  "nuclearcraft.ponder.linear_accelerator.text_7": "将束流线从束流输出口连接到其他结构。",
  "nuclearcraft.ponder.linear_accelerator.text_8": "向控制器方块提供红石信号。信号强度影响加速能量。",
  "nuclearcraft.ponder.target_chamber.text_1": "靶室大小可以从 5x5x5 到 11x11x11。",
  "nuclearcraft.ponder.target_chamber.text_2": "结构的中心必须是靶室相机。",
  "nuclearcraft.ponder.target_chamber.text_3": "束流方块必须在所有 4 个水平方向上将相机连接到束流口。",
  "nuclearcraft.ponder.target_chamber.text_4": "结构至少需要 1 个输入束流口和 3 个输出束流口。",
  "nuclearcraft.ponder.target_chamber.text_5": "使用多功能工具更改端口模式。",
  "nuclearcraft.ponder.target_chamber.text_6": "探测器必须放置在相机周围以收集数据。",
  "nuclearcraft.ponder.target_chamber.text_7": "添加靶室接口用于能量和物品/流体传输。",
  "nuclearcraft.ponder.target_chamber.text_8": "将靶室控制器放置在外壳上。",
  "nuclearcraft.ponder.target_chamber.text_9": "当结构有效时，向控制器方块提供红石信号以启动它。",
  "nuclearcraft.ponder.turbine.header": "蒸汽涡轮。",
  "nuclearcraft.ponder.turbine.text_1": "墙壁主要由涡轮外壳或涡轮玻璃构成。",
  "nuclearcraft.ponder.turbine.text_2": "涡轮可以垂直或水平定向。",
  "nuclearcraft.ponder.turbine.text_3": "将涡轮控制器放置在外壳的任何位置以形成结构。",
  "nuclearcraft.ponder.turbine.text_4": "涡轮接口允许流体和能量传输。",
  "nuclearcraft.ponder.turbine.text_5": "轴承放置在外壳端面的中心。",
  "nuclearcraft.ponder.turbine.text_6": "转子轴连接两个轴承。",
  "nuclearcraft.ponder.turbine.text_7": "将涡轮叶片连接到转子轴。",
  "nuclearcraft.ponder.turbine.text_8": "线圈必须放置在轴承或其他激活的线圈旁边。",
  "nuclearcraft.ponder.turbine.text_9": "当涡轮准备好后，您可以使用红石信号启动它。",
  "options.customizeTitle": "自定义世界设置",
  "options.iris.colorSpace": "色彩空间",
  "options.iris.colorSpace.sodium_tooltip": "屏幕要转换到的色彩空间。在光影包之上工作。如果不确定，请使用 SRGB。",
  "pack.aether.accessories.description": "注册默认饰品",
  "pack.aether.freezing.description": "冰饰品创建临时方块",
  "pack.aether.freezing.title": "天境临时冻结",
  "pack.ancient_aether.compatibility.aether_emissivity.title": "天境辐射兼容性",
  "pack.ancient_aether.compatibility.aether_genesis.title": "天境起源兼容性",
  "pack.ancient_aether.compatibility.aether_redux.title": "天境重生兼容性",
  "pack.ancient_aether.compatibility.deep_aether.title": "深暗天境兼容性",
  "pack.ancient_aether.compatibility.deep_aether_assets.title": "深暗天境资源兼容性",
  "pack.ancient_aether.compatibility.lost_aether_content.title": "失落内容兼容性",
  "pack.ancient_aether.programmer_art.title": "远古天境程序员艺术",
  "pack.ancient_aether.texture_tweaks.title": "远古天境纹理调整",
  "pack.ancient_aether.worldgen_overrides.title": "远古天境世界生成覆盖",
  "pack.cmregistry.mod.description": "Cryptic Registry 资源和数据",
  "pack.cumulus_menus.mod.description": "Cumulus 资源",
  "pack.nitrogen_internals.mod.description": "Nitrogen 资源",
  "pack_name.tectonic.tectonic/overlay.increased_height": "Tectonic 640 建筑高度",
  "pack_name.tectonic.tectonic/overlay.increased_height_terratonic": "Tectonic 640 建筑高度",
  "pack_name.tectonic.tectonic/overlay.mod": "Tectonic 模组依赖数据",
  "pack_name.tectonic.tectonic/overlay.terratonic": "Terralith-Tectonic 兼容数据",
  "painting.species.the_composition.author": "Yapettoshen",
  "painting.species.the_composition.title": "构图",
  "parttype.integrateddynamics.tooltip.maxoffset": "最大偏移：%s",
  "parttype.integratedterminals.terminal_crafting_job": "合成作业终端",
  "parttype.integratedterminals.terminal_crafting_job.info": "管理和概览网络中所有合成作业。",
  "parttype.integratedterminals.terminal_crafting_job.tooltip.nohandlers": "警告：没有可用的合成处理器。当安装其他模组（如 Integrated Crafting）后，这将变得可用。",
  "parttype.integratedterminals.terminal_storage": "存储终端",
  "parttype.integratedterminals.terminal_storage.info": "直观地与网络中存储的材料进行交互。",
  "parttype.integratedtunnels.interface_filter_energy": "过滤能量接口",
  "parttype.integratedtunnels.interface_filter_energy.info": "将能量容器连接到网络并进行过滤",
  "parttype.integratedtunnels.interface_filter_fluid": "过滤流体接口",
  "parttype.integratedtunnels.interface_filter_fluid.info": "将流体储罐连接到网络并进行过滤",
  "parttype.integratedtunnels.interface_filter_item": "过滤物品接口",
  "parttype.integratedtunnels.interface_filter_item.info": "将物品库存连接到网络并进行过滤",
  "placebo.cmd.not_found": "未找到 %s。",
  "placebo.cmd.serialize_failure": "序列化过程中发生错误。",
  "placebo.cmd.serialize_success": "已将 %s 保存到 %s。",
  "placebo.toggleTrails": "切换支持者拖尾特效",
  "placebo.toggleWings": "切换支持者翅膀",
  "potion.potency.0": "",
  "preset.tectonic.default": "默认",
  "preset.tectonic.deserted": "荒芜",
  "preset.tectonic.large_biomes": "大型生物群系",
  "preset.tectonic.title": "预设",
  "processor.description.crystallizer": "从溶液中生长晶体。",
  "processor.description.nuclear_furnace": "使用铀锭作为燃料的快速熔炉。",
  "processor.description.subatomic_liquifier": "分解元素。",
  "questsadditions.incompatible_quests": "不兼容的任务",
  "questsadditions.is_secret": "是秘密任务",
  "questsadditions.min_required_tasks": "最少所需任务数",
  "questsadditions.min_required_tasks.tooltip": "如果您将其设置为大于 0 的任何值，则它成为一个任务，只需要完成特定数量的任务即可完成。",
  "questsadditions.repeatable": "[已弃用] 可重复",
  "questsadditions.structure_task.show": "点击显示结构",
  "questsadditions.task.block_interaction_type": "类型",
  "questsadditions.task.break.item.title": "破坏：%sx %s 手持 %s",
  "questsadditions.task.break.title": "破坏：%sx %s",
  "questsadditions.task.check_item": "检查手持物品",
  "questsadditions.task.count": "数量",
  "questsadditions.task.days.title": "到达天数 %s",
  "questsadditions.task.interaction.item.title": "与 %sx %s 交互 手持 %s",
  "questsadditions.task.interaction.title": "与 %sx %s 交互",
  "questsadditions.task.killnbt.item.title": "击杀：%sx %s 手持 %s",
  "questsadditions.task.nbt": "实体 NBT",
  "questsadditions.task.place.replaced.title": "放置：%sx %s 替换 %s",
  "questsadditions.task.place.title": "放置：%sx %s",
  "questsadditions.task.structure.title": "结构：%s",
  "questsadditions.task.use.item.title": "使用：%sx %s 手持 %s",
  "questsadditions.task.use.title": "使用：%sx %s",
  "race.umapyoi.tier.gi": "GI",
  "race.umapyoi.tier.gii": "GII",
  "race.umapyoi.tier.giii": "GIII",
  "race.umapyoi.tier.op": "公开赛",
  "race.umapyoi.tier.preop": "预公开赛",
  "rarity.aether.loot.name": "天境战利品",
  "reactor.boiling_penalty": "沸腾惩罚：%s H/t",
  "reactor.max_boiling_rate": "最大速率：%s mB/t",
  "reactor.reactivity": "反应性：%s%%",
  "realms.missing.module.error.text": "Realms 现在无法打开，请稍后重试",
  "rei.chisel.category": "凿子配方",
  "report.nc.1.accelerator.all_coolers": "所有冷却器：%s",
  "report.nc.1.accelerator.valid_coolers": "有效冷却器：%s",
  "report.nc.1.fusion_size": "聚变反应堆大小：%s",
  "report.nc.1.reactor_all_moderators": "所有慢化剂：%s",
  "report.nc.1.stabilizers": "稳定器：%s",
  "report.nc.1.target_chamber.all_detectors": "所有探测器：%s",
  "report.nc.1.target_chamber.valid_detectors": "有效探测器：%s",
  "report.nc.10.reactor_fuel_cells": "燃料单元：%s",
  "report.nc.11.has_recipe": "有配方：%s",
  "report.nc.2.flux_regulators": "通量调节器：%s",
  "report.nc.2.magnets": "磁铁：%s",
  "report.nc.2.reactor_moderators": "有效慢化剂：%s",
  "report.nc.3.amplifiers": "RF 放大器：%s",
  "report.nc.3.reactor_moderator_attachments": "慢化剂附件：%s",
  "report.nc.3.transformers": "转换器：%s",
  "report.nc.4.fusion_rf_amplification": "RF 放大：%s",
  "report.nc.4.reactor_all_heat_sinks": "所有散热片：%s",
  "report.nc.5.casing_blocks": "外壳方块：%s",
  "report.nc.5.reactor_heat_sinks": "有效散热片：%s",
  "report.nc.6.active_cooling_heatsinks": "主动冷却散热片：%s",
  "report.nc.6.connectors": "连接器：%s",
  "report.nc.7.all_irradiators": "所有辐照器：%s",
  "report.nc.8.irradiators": "有效辐照器：%s",
  "report.nc.9.ports": "接口：%s",
  "report.nc.multiblock_ticks_count": "多方块结构滴答数：%s",
  "report.nc.validation_count": "验证次数：%s",
  "report.nc.validation_duration": "验证耗时：%s 毫秒",
  "rocket_sensing_type.ad_astra_giselle_addon.disabled": "已禁用",
  "rocket_sensing_type.ad_astra_giselle_addon.disabled.desc": "始终输出 %1$s",
  "rocket_sensing_type.ad_astra_giselle_addon.flying_up": "向上飞行",
  "rocket_sensing_type.ad_astra_giselle_addon.flying_up.desc": "如果火箭向上飞行则输出 %2$s",
  "rocket_sensing_type.ad_astra_giselle_addon.found": "火箭发现",
  "rocket_sensing_type.ad_astra_giselle_addon.found.desc": "如果发现火箭则输出 %2$s",
  "rocket_sensing_type.ad_astra_giselle_addon.fuel_loaded": "燃料已装载",
  "rocket_sensing_type.ad_astra_giselle_addon.fuel_loaded.desc": "如果火箭燃料已装载则输出 %2$s",
  "rocket_sensing_type.ad_astra_giselle_addon.lander_found": "着陆器发现",
  "rocket_sensing_type.ad_astra_giselle_addon.lander_found.desc": "如果发现着陆器则输出 %2$s",
  "rocket_sensing_type.ad_astra_giselle_addon.launch_countdown": "发射倒计时",
  "rocket_sensing_type.ad_astra_giselle_addon.launch_countdown.desc1": "输出关于发射倒计时的模拟信号",
  "rocket_sensing_type.ad_astra_giselle_addon.launch_countdown.desc2": "起初输出 0，随着倒计时降低而增加",
  "sakura.armor_samurai.texture": "盔甲颜色",
  "sakura.config.bambooshot_weight": "竹笋权重",
  "sakura.config.bambooshot_weight.tooltip": "更改竹笋的生成速率。增加值以生成更多竹笋。",
  "sakura.config.every_where_sakura_diamond": "樱花钻石无处不在",
  "sakura.config.harder_iron_recipe": "硬核铁锭配方",
  "sakura.config.hotspring_weight": "温泉权重",
  "sakura.config.iron_sand_amount": "铁砂数量",
  "sakura.config.pepper_weight": "胡椒权重",
  "sakura.config.pepper_weight.tooltip": "更改胡椒的生成速率。增加值以生成更多胡椒。",
  "sakura.config.vanilla_weight": "香草权重",
  "sakura.config.vanilla_weight.tooltip": "更改香草的生成速率。增加值以生成更多香草。",
  "sakura.effect.cannon": "大炮",
  "sakura.effect.exp_up": "经验提升",
  "sakura.effect.fire_blade": "烈焰之刃",
  "sakura.effect.golden_heart": "黄金之心",
  "sakura.effect.poisom": "中毒",
  "sakura.effect.scorpion": "蝎毒",
  "sakura.haori.texture": "羽织纹理",
  "sakura.jei.liquid_item": "液体转桶",
  "sakura.jei.straw_web": "露天干燥",
  "sakura.katana.sheath.not_empty_hand": "您应该用空手拔出您的刀。",
  "sakura.katana.wrong_duel": "您不应该双手各持一把刀。",
  "sakura.katana.wrong_duel_shinai": "您必须用双手握持竹剑。",
  "sakura.kimono.texture": "和服纹理",
  "sakura.tooltip.campfire.fire_remain": "剩余燃料：%1$s 刻",
  "sakura.tooltip.campfire.item_in": "营火中的物品：%1$s",
  "screen.observable.client_settings": "设置",
  "screen.observable.profile": "性能分析",
  "screen.observable.results": "结果",
  "screen.skyguis.button.allow_requests": "加入请求",
  "screen.skyguis.button.allow_visits": "访问",
  "screen.skyguis.button.filter.alphabetical": "按字母顺序",
  "screen.skyguis.button.filter.creation_date": "创建日期",
  "screen.skyguis.button.filter.invert": "反转",
  "screen.skyguis.button.filter.last_modified": "上次修改",
  "screen.skyguis.button.filter.member_count": "成员数量",
  "screen.skyguis.button.filter.sort_by": "排序方式",
  "screen.skyguis.button.leave_team": "离开队伍",
  "screen.skyguis.button.teleport_home": "家园岛屿",
  "screen.skyguis.button.teleport_spawn": "世界出生点",
  "screen.skyguis.button.teleport_spawn_long": "传送到世界出生点",
  "screen.skyguis.text.allow_requests": "加入请求",
  "screen.skyguis.text.allow_visits": "访问",
  "screen.skyguis.text.allowed": "允许",
  "screen.skyguis.text.click_me": "点击我",
  "screen.skyguis.text.disallowed": "禁止",
  "screen.skyguis.text.filter": "过滤",
  "screen.skyguis.text.filter.empty_teams": "隐藏空队伍",
  "screen.skyguis.text.filter.join_requests": "显示允许加入请求",
  "screen.skyguis.text.filter.visits": "显示允许访问",
  "screen.skyguis.text.new_screen": "打开新屏幕",
  "screen.skyguis.text.remove_spawns": "移除出生点",
  "screen.skyguis.text.removed_spawns": "成功移除 %s/%s 个出生位置。",
  "screen.skyguis.text.removed_spawns.failed": "未能移除任何位置。",
  "screen.skyguis.text.requests": "请求",
  "screen.skyguis.text.settings": "设置",
  "screen.skyguis.text.you_sure_leave0": "您确定要离开您的队伍吗？",
  "screen.skyguis.text.you_sure_leave1": "您将失去一切。",
  "screen.skyguis.text.you_sure_remove_spawns": "您真的想要移除这些 %s 个出生点吗？",
  "selectServer.title": "选择服务器",
  "selectWorld.createDemo": "玩新的演示世界",
  "selectWorld.gameMode.spectator.line2": "",
  "setting.skyblockbuilder.spread_location.icon": "图标",
  "setting.skyblockbuilder.spread_location.no_spreads_defined": "未定义任何扩张。",
  "setting.skyblockbuilder.spread_location.no_valid_spreads": "您的队伍没有任何所需的扩张。",
  "setting.skyblockbuilder.spread_location.spread": "扩张名称",
  "setting.skyblockbuilder.spread_location.title": "标题",
  "setting.skyblockbuilder.spread_location.visit_spreads": "访问这些扩张中的任何一个：",
  "shouldersurfing.configuration.adaptive_crosshair_hold_items.button": "编辑",
  "shouldersurfing.configuration.adaptive_crosshair_use_items.button": "编辑",
  "shouldersurfing.configuration.camera.follow_player_rotations": "跟随玩家旋转",
  "shouldersurfing.configuration.camera.follow_player_rotations.tooltip": "当相机解耦时是否跟随玩家的旋转。",
  "shouldersurfing.configuration.camera.follow_player_rotations_delay": "跟随玩家旋转延迟",
  "shouldersurfing.configuration.camera.follow_player_rotations_delay.tooltip": "相机旋转开始跟随玩家旋转的延迟（刻）。",
  "shouldersurfing.configuration.camera.view_bobbing_mode": "视角摇晃",
  "shouldersurfing.configuration.camera.view_bobbing_mode.tooltip": "是否在肩后视角应用视角摇晃。设置为 INHERIT 以继承原版设置。",
  "shouldersurfing.configuration.curios": "Curios API",
  "shouldersurfing.configuration.curios.button": "编辑",
  "shouldersurfing.configuration.curios.tooltip": "Curios API 的设置。",
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_item_properties": "自适应准星物品属性",
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_item_properties.tooltip": "物品属性，当装备在 curios 槽位时，会触发自适应模式下的动态准星。示例：'necklace@charged'",
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_items": "自适应准星物品",
  "shouldersurfing.configuration.integrations.curios.adaptive_crosshair_items.tooltip": "当装备在 curios 槽位时，会触发自适应模式下的动态准星的物品。此配置选项支持正则表达式。curios 槽位必须在表达式之前指定，并由 '@' 字符分隔。示例：'ring@angelring:.*_ring' 匹配 'angelring:diamond_ring' 和 'angelring:angel_ring' 当装备在 'ring' 槽位时。",
  "shouldersurfing.configuration.player.turn_player_transparent_when_aiming": "瞄准时使玩家透明",
  "shouldersurfing.configuration.player.turn_player_transparent_when_aiming.tooltip": "瞄准时是否将玩家模型变为透明。此配置选项仅在启用调整玩家透明度时适用。",
  "shouldersurfing.configuration.player.turning.turning_speed_multiplier": "转向速度乘数",
  "shouldersurfing.configuration.player.turning.turning_speed_multiplier.tooltip": "玩家旋转收敛到移动方向的速度乘数。",
  "sidebar_button.ftbessentials.trash_can": "垃圾桶",
  "sidebar_group.ftblibrary.cheat": "FTB 库 — 作弊",
  "sidebar_group.ftblibrary.info": "FTB 库 — 信息",
  "sidebar_group.ftblibrary.util": "FTB 库 — 工具",
  "skyblockbuilder.command.error.no_spreads": "此队伍没有任何扩张。",
  "skyblockbuilder.command.error.prevent_while_falling": "您不允许在下落时传送。",
  "skyblockbuilder.command.error.spread_not_exist": "此扩张不存在（在此队伍中）！",
  "skyblockbuilder.command.generated": "已在 %s 处生成 %s",
  "skyblockbuilder.command.generated.fail": "此模板不存在。",
  "skyblockbuilder.command.info.show_team_spawns": "队伍 %s 的出生点：",
  "skyblockbuilder.command.success.located_spread": "已定位扩张 %s 在此：",
  "skyblockbuilder.item.structure_saver.nether_validation.desc": "检查是否包含下界传送门方块",
  "skyblockbuilder.item.structure_saver.nether_validation.tooltip": "验证为下界结构",
  "skyblockbuilder.item.structure_saver.restore.tooltip": "Shift+左键单击以恢复之前的位置配置",
  "skyblockbuilder.screen.dump.button.create": "创建转储",
  "skyblockbuilder.screen.dump.create_issue": "您可以在此处创建 issue：",
  "skyblockbuilder.screen.dump.failure": "您没有权限在服务器上创建数据转储。",
  "skyblockbuilder.screen.dump.info": "此转储可能包含个人数据，包括玩家姓名、UUID 和日志中的文件系统路径。",
  "skyblockbuilder.screen.dump.success": "成功创建 %s",
  "skyblockbuilder.screen.dump.success.server": "在服务器上",
  "skyblockbuilder.screen.dump.text.configs": "配置",
  "skyblockbuilder.screen.dump.text.crash_report": "crash-<latest>.txt",
  "skyblockbuilder.screen.dump.text.create_on_server": "在服务器上创建转储",
  "skyblockbuilder.screen.dump.text.data_file": "Skyblock 数据文件",
  "skyblockbuilder.screen.dump.text.latest_log": "latest.log",
  "skyblockbuilder.screen.dump.text.level_dat": "level.dat",
  "skyblockbuilder.screen.dump.text.templates": "模板和扩张",
  "skyblockbuilder.screen.dump.title": "Skyblock Builder 转储",
  "skyguis.command.disabled.teleport_spawn": "您不允许传送到您的家园点。",
  "slash_art.slashblade.law_of_regression": "回归性原理",
  "slashblade.tooltip.special_effect": "%1$s %2$s",
  "sodium.dynamiclights.options.blockentities": "动态方块实体光照",
  "sodium.dynamiclights.options.blockentities.desc": "如果启用，方块实体将具有动态光照。",
  "sodium.dynamiclights.options.creeper": "苦力怕光照质量",
  "sodium.dynamiclights.options.creeper.desc": "配置苦力怕光照的更新速率。",
  "sodium.dynamiclights.options.entities": "动态实体光照",
  "sodium.dynamiclights.options.entities.desc": "如果启用，实体（例如生物和掉落的物品）将具有动态光照。",
  "sodium.dynamiclights.options.mode": "质量模式",
  "sodium.dynamiclights.options.mode.desc": "配置动态光源的更新速率",
  "sodium.dynamiclights.options.page": "动态光源",
  "sodium.dynamiclights.options.self": "手持光源",
  "sodium.dynamiclights.options.self.desc": "启用第一人称动态光照。如果您使用的是具有自己动态光照的光影，建议禁用此选项。",
  "sodium.dynamiclights.options.tnt": "TNT 光照质量",
  "sodium.dynamiclights.options.tnt.desc": "配置 TNT 光照的更新速率。",
  "sodium.dynamiclights.options.underwater": "水下熄灭",
  "sodium.dynamiclights.options.underwater.desc": "启用水敏感光源检查。这意味着某些物品在水下时不会发光。",
  "sound_event.nuclearcraft.feral_ghoul.death": "野性食尸鬼死亡",
  "sound_event.nuclearcraft.feral_ghoul.idle": "野性食尸鬼空闲",
  "sound_event.nuclearcraft.item.geiger_6": "盖革计数器滴答声 最大强度",
  "sound_event.nuclearcraft.turbine": "涡轮旋转",
  "sounds.config.option.chatSoundCooldown": "冷却时间",
  "sounds.config.option.description.chatSoundCooldown": "聊天声音的冷却时间，以秒为单位。这不适用于打字声音。",
  "sounds.config.option.description.enableChatSoundCooldown": "是否对聊天声音应用冷却？如果启用，声音将在每个冷却时间内仅播放一次。这不适用于打字声音。",
  "sounds.config.option.description.enableItemSoundCooldown": "是否对物品声音应用冷却？如果启用，声音将在每个冷却时间内仅播放一次。",
  "sounds.config.option.description.ignoreEmptyHotbarSlots": "播放音效时是否应忽略空的快捷栏槽位？\n\n注意：由于物品掉落机制的特殊实现，这不包括快捷栏掉落音效。对于该音效，您应该切换“忽略空物品栏槽位”选项。",
  "sounds.config.option.description.ignoreEmptyInventorySlots": "播放音效时是否应忽略空的物品栏槽位？\n\n注意：由于物品掉落机制的特殊实现，这包括了快捷栏掉落音效。",
  "sounds.config.option.description.ignoreSilencedStatusEffects": "播放音效时是否应忽略已被静音（无 HUD 图标）的状态效果？",
  "sounds.config.option.description.ignoreSystemChats": "播放音效时是否应忽略聊天中的系统消息？",
  "sounds.config.option.description.itemSoundCooldown": "物品声音的冷却时间，以秒为单位。",
  "sounds.config.option.enableChatSoundCooldown": "启用冷却",
  "sounds.config.option.enableItemSoundCooldown": "启用物品声音冷却",
  "sounds.config.option.ignoreEmptyHotbarSlots": "忽略空的快捷栏槽位",
  "sounds.config.option.ignoreEmptyInventorySlots": "忽略空的物品栏槽位",
  "sounds.config.option.ignoreSilencedStatusEffects": "忽略静音的状态效果",
  "sounds.config.option.ignoreSystemChats": "忽略系统消息",
  "sounds.config.option.itemSoundCooldown": "物品声音冷却",
  "sounds.config.world.blocks.description": "方块声音现在通过资源包进行管理。\n\n如需更多信息，请考虑点击下面的链接查看 Sounds wiki。",
  "sounds.musicmanager.lost_aether_content.music.platinum_boss": "Jesterguy - Sovereign of the Skies",
  "species.developer.contribution_level.composer": " (作曲家) ",
  "species.developer.contribution_level.contributor": " (贡献者) ",
  "species.developer.contribution_level.developer": " ",
  "species.developer.contribution_level.guest_artist": " (客座艺术家) ",
  "speed.parallel_processing": "并行处理：x%s",
  "stat.minecraft.junk_fished": "钓到垃圾",
  "stat.minecraft.ring_bell": "敲钟次数",
  "stat.minecraft.treasure_fished": "钓到宝藏",
  "stats.tooltip.type.statistic": "统计信息",
  "structure.ancient_aether.ancient_dungeon": "远古地牢",
  "structure.ancient_aether.holystone_ruin": "圣石废墟",
  "structure.ancient_aether.mysterious_henge": "神秘石阵",
  "structure.ancient_aether.sentry_laboratory": "哨兵实验室",
  "structure.ancient_aether.valkyrie_camp_skyroot": "女武神营地 天根",
  "structure.ancient_aether.valkyrie_camp_wyndcaps": "女武神营地 风帽",
  "structure.ancient_aether.valkyrie_settlement_skyroot": "女武神定居点 天根",
  "subtitles.aether.entity.valkyrie_queen.interact": "女武神女王说话",
  "subtitles.aether_redux.block.logicator_click": "逻辑器点击",
  "subtitles.aether_redux.item.accessory.equip_construction_ring": "建筑戒指叮当响",
  "subtitles.ancient_aether.block.grape_vine.pick_grapes": "葡萄爆裂",
  "subtitles.ancient_aether.entity.aeronautic_leaper.death": "航空跳跃者死亡",
  "subtitles.ancient_aether.entity.aeronautic_leaper.hurt": "航空跳跃者受伤",
  "subtitles.ancient_aether.entity.aeronautic_leaper.jump": "航空跳跃者跳跃",
  "subtitles.ancient_aether.entity.fluffalo.ambient": "绒毛牛哞哞叫",
  "subtitles.ancient_aether.entity.fluffalo.death": "绒毛牛死亡",
  "subtitles.ancient_aether.entity.fluffalo.hurt": "绒毛牛受伤",
  "subtitles.ancient_aether.entity.fluffalo.milk": "绒毛牛被挤奶",
  "subtitles.ancient_aether.entity.mutated_aechor_plant.death": "突变艾霍尔植物死亡",
  "subtitles.ancient_aether.entity.mutated_aechor_plant.hurt": "突变艾霍尔植物受伤",
  "subtitles.ancient_aether.entity.mutated_aechor_plant.shoot.needle": "突变艾霍尔植物射出针刺",
  "subtitles.ancient_aether.entity.mutated_aechor_plant.shoot.spore_bomb": "突变艾霍尔植物射出孢子炸弹",
  "subtitles.ancient_aether.entity.remedy_crystal.explode": "治愈水晶爆炸",
  "subtitles.ancient_aether.entity.slammroot.death": "猛击根死亡",
  "subtitles.ancient_aether.entity.slammroot.hurt": "猛击根受伤",
  "subtitles.ancient_aether.entity.slammroot.jump": "猛击根弹跳",
  "subtitles.ancient_aether.item.accessory.equip_growth_pendant": "生长吊坠叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_growth_ring": "生长戒指叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_hermes_pendant": "赫尔墨斯吊坠叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_hermes_ring": "赫尔墨斯戒指叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_valkyrum_pendant": "瓦尔基鲁姆吊坠叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_valkyrum_ring": "瓦尔基鲁姆戒指叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_warrior_pendant": "战士吊坠叮当作响",
  "subtitles.ancient_aether.item.accessory.equip_warrior_ring": "战士戒指叮当作响",
  "subtitles.block.species.birtday_cake.blow": "生日蛋糕天线被吹",
  "subtitles.block.species.cranktrap.close": "曲柄陷阱咬合",
  "subtitles.block.species.cranktrap.open": "曲柄陷阱打开",
  "subtitles.block.species.speclight.off": "光谱灯关闭",
  "subtitles.block.species.speclight.on": "光谱灯开启",
  "subtitles.block.species.spectralibur.can_be_pulled": "光谱之剑可被拔出",
  "subtitles.block.species.spectralibur.cant_pull": "光谱之剑无法被拔出",
  "subtitles.block.species.spectralibur.extract": "光谱之剑被拔出",
  "subtitles.block.species.spectralibur.go_in": "光谱之剑退缩",
  "subtitles.block.species.spectralibur.go_in_fully": "光谱之剑完全退缩",
  "subtitles.block.species.spectralibur.pull": "光谱之剑被拉动",
  "subtitles.block.species.spectralibur_pedestal.activate": "灵魂释放",
  "subtitles.block.species.spectralibur_pedestal.deactivate": "基座停用",
  "subtitles.chisel.chisel_sound": "凿刻方块",
  "subtitles.effect.species.bloodlust.feed": "嗜血喂食",
  "subtitles.effect.species.bloodlust.removed": "嗜血被治愈",
  "subtitles.entity.species.bewereager.bite": "狼人撕咬",
  "subtitles.entity.species.bewereager.celebrate": "狼人庆祝",
  "subtitles.entity.species.bewereager.death": "狼人死亡",
  "subtitles.entity.species.bewereager.howl": "狼人狼嚎",
  "subtitles.entity.species.bewereager.howl_strength": "狼人大笑",
  "subtitles.entity.species.bewereager.hurt": "狼人受伤",
  "subtitles.entity.species.bewereager.idle": "狼人哈气",
  "subtitles.entity.species.bewereager.jump": "狼人跳跃",
  "subtitles.entity.species.bewereager.land": "狼人落地",
  "subtitles.entity.species.bewereager.shake": "狼人抖动",
  "subtitles.entity.species.bewereager.slash": "狼人挥砍",
  "subtitles.entity.species.bewereager.split": "狼人分裂",
  "subtitles.entity.species.bewereager.step": "狼人潜行",
  "subtitles.entity.species.bewereager.stun": "狼人被眩晕",
  "subtitles.entity.species.bewereager.transform": "狼人变形",
  "subtitles.entity.species.bewereager.transform_start": "狼人开始颤抖",
  "subtitles.entity.species.birt.search": "Birthday 搜寻",
  "subtitles.entity.species.cliff_hanger.attach": "悬崖吊客附着在天花板上",
  "subtitles.entity.species.cliff_hanger.attack": "悬崖吊客撕咬",
  "subtitles.entity.species.cliff_hanger.death": "悬崖吊客死亡",
  "subtitles.entity.species.cliff_hanger.hurt": "悬崖吊客受伤",
  "subtitles.entity.species.cliff_hanger.idle": "咯咯笑",
  "subtitles.entity.species.cliff_hanger.idle_pulling": "悬崖吊客期待美味",
  "subtitles.entity.species.cliff_hanger.shoot": "悬崖吊客伸出舌头",
  "subtitles.entity.species.cliff_hanger.step": "悬崖吊客寻找位置",
  "subtitles.entity.species.coil.adjust": "线圈调整",
  "subtitles.entity.species.coil.link": "线圈链接",
  "subtitles.entity.species.coil.place": "线圈放置",
  "subtitles.entity.species.coil.remove": "线圈破坏",
  "subtitles.entity.species.deflector_dummy.absorb": "假人吸收伤害",
  "subtitles.entity.species.deflector_dummy.attack": "假人释放伤害",
  "subtitles.entity.species.deflector_dummy.break": "假人损坏",
  "subtitles.entity.species.deflector_dummy.deflect": "假人偏转",
  "subtitles.entity.species.deflector_dummy.hurt": "假人被击中",
  "subtitles.entity.species.deflector_dummy.place": "假人放置",
  "subtitles.entity.species.ghoul.aggro": "食尸鬼尖叫",
  "subtitles.entity.species.ghoul.angry": "食尸鬼喘气",
  "subtitles.entity.species.ghoul.attack": "食尸鬼猛扑",
  "subtitles.entity.species.ghoul.confused": "食尸鬼迷失方向",
  "subtitles.entity.species.ghoul.death": "食尸鬼死亡",
  "subtitles.entity.species.ghoul.hurt": "食尸鬼受伤",
  "subtitles.entity.species.ghoul.idle": "食尸鬼咆哮",
  "subtitles.entity.species.ghoul.infect": "食尸鬼感染",
  "subtitles.entity.species.ghoul.searching": "食尸鬼倾听",
  "subtitles.entity.species.ghoul.step": "食尸鬼爬行",
  "subtitles.entity.species.leaf_hanger.attack": "叶吊客撕咬",
  "subtitles.entity.species.leaf_hanger.catch": "叶吊客捕获猎物",
  "subtitles.entity.species.leaf_hanger.death": "叶吊客死亡",
  "subtitles.entity.species.leaf_hanger.hurt": "叶吊客受伤",
  "subtitles.entity.species.leaf_hanger.idle": "咯咯笑",
  "subtitles.entity.species.leaf_hanger.idle_pulling": "叶吊客期待美味",
  "subtitles.entity.species.leaf_hanger.shoot": "叶吊客抛出诱饵",
  "subtitles.entity.species.leaf_hanger.step": "叶吊客寻找位置",
  "subtitles.entity.species.mammutilation.bleed": "巨兽残杀者流血",
  "subtitles.entity.species.quake.absorb": "震动者吸收伤害",
  "subtitles.entity.species.quake.attack": "震动者释放伤害",
  "subtitles.entity.species.quake.charge": "震动者开始充能",
  "subtitles.entity.species.quake.death": "震动者死亡",
  "subtitles.entity.species.quake.finishes_unscrewing": "震动者完成拧松",
  "subtitles.entity.species.quake.hurt": "震动者受伤",
  "subtitles.entity.species.quake.recharge": "震动者重新充能",
  "subtitles.entity.species.quake.shield": "震动者举盾",
  "subtitles.entity.species.quake.step": "震动者笨重行走",
  "subtitles.entity.species.quake.unscrews": "震动者拧松",
  "subtitles.entity.species.spectre.attack": "幽灵叮当响",
  "subtitles.entity.species.spectre.dash": "幽灵冲刺",
  "subtitles.entity.species.spectre.death": "幽灵爆裂",
  "subtitles.entity.species.spectre.fly": "幽灵飘浮",
  "subtitles.entity.species.spectre.hulking_attack": "幽灵重击",
  "subtitles.entity.species.spectre.hurt": "幽灵受伤",
  "subtitles.entity.species.spectre.idle": "幽灵低语",
  "subtitles.entity.species.spectre.jousting_attack": "幽灵叮当响",
  "subtitles.entity.species.spectre.spawn": "幽灵生成",
  "subtitles.entity.species.spectre.spot": "幽灵发现",
  "subtitles.entity.species.stackatick.death": "堆叠兽死亡",
  "subtitles.entity.species.stackatick.eat": "堆叠兽进食",
  "subtitles.entity.species.stackatick.hurt": "堆叠兽受伤",
  "subtitles.entity.species.stackatick.idle": "堆叠兽咔哒声",
  "subtitles.entity.species.stackatick.sit": "堆叠兽坐下",
  "subtitles.entity.species.stackatick.snoring": "堆叠兽打鼾",
  "subtitles.entity.species.stackatick.stand_up": "堆叠兽站立",
  "subtitles.entity.species.stackatick.step": "堆叠兽大步行走",
  "subtitles.entity.species.wicked.death": "邪恶体死亡",
  "subtitles.entity.species.wicked.haunt": "邪恶体纠缠生物",
  "subtitles.entity.species.wicked.hurt": "邪恶体受伤",
  "subtitles.entity.species.wicked.idle": "邪恶体咯咯笑",
  "subtitles.entity.species.wicked.idle_haunting": "邪恶体咯咯笑",
  "subtitles.entity.species.wicked.shoot": "邪恶体射击",
  "subtitles.entity.species.wicked.spot": "邪恶体发现生物",
  "subtitles.entity.species.wicked.stop_haunting": "邪恶体退出",
  "subtitles.item.species.crankbow.load_arrow": "曲柄弩装填箭矢",
  "subtitles.item.species.crankbow.pull": "曲柄弩充能",
  "subtitles.item.species.crankbow.remove_arrow": "曲柄弩卸载箭矢",
  "subtitles.item.species.crankbow.shoot": "曲柄弩发射",
  "subtitles.item.species.crankbow.shoot_spare": "曲柄弩节省了一支箭",
  "subtitles.item.species.crankbow.speed": "曲柄弩加速",
  "subtitles.item.species.crankbow.stop": "曲柄弩减速",
  "subtitles.item.species.harpoon.anchor": "鱼叉锚定",
  "subtitles.item.species.harpoon.retrieved": "鱼叉收回",
  "subtitles.item.species.harpoon.start_ziplining": "开始滑索",
  "subtitles.item.species.harpoon.thrown": "鱼叉投掷",
  "subtitles.item.species.monster_meal.apply": "施加随机效果",
  "subtitles.item.species.ricoshield.absorb": "盾牌吸收伤害",
  "subtitles.item.species.ricoshield.attack": "盾牌释放伤害",
  "subtitles.item.species.smoke_bomb.charge": "玩家准备就绪",
  "subtitles.item.species.smoke_bomb.use": "烟雾弹爆炸",
  "subtitles.item.species.spectralibur.collect_soul": "灵魂被收集",
  "subtitles.item.species.spectralibur.release_spectre": "幽灵被释放",
  "subtitles.item.species.spectralibur.start_charging": "光谱之剑充能",
  "subtitles.item.species.spectralibur.use_soul": "灵魂被使用",
  "subtitles.item.species.wicked_dope.boost": "效果被提升",
  "subtitles.item.species.wicked_dope.fail": "提升失败",
  "subtitles.item.species.wicked_mask.equip": "邪恶面具贴合",
  "subtitles.item.species.wicked_mask.link": "邪恶面具塑形",
  "subtitles.item.species.wicked_swapper.fail": "邪恶交换者掉落",
  "subtitles.item.species.wicked_swapper.teleport": "邪恶交换者交换",
  "subtitles.item.species.wicked_swapper.throw": "邪恶交换者飞行",
  "subtitles.item.species.wicked_treat.apply": "宠物被强化",
  "subtitles.item.species.wicked_wax.eat": "进食",
  "subtitles.katana_swing": "",
  "subtitles.twilightforest.block.wrought_iron_fence.extend": "铁器叮当响",
  "subtitles.twilightforest.entity.towerwood_borer.ambient": "塔木蛀虫嘶嘶",
  "subtitles.twilightforest.entity.towerwood_borer.death": "塔木蛀虫死亡",
  "subtitles.twilightforest.entity.towerwood_borer.hurt": "塔木蛀虫受伤",
  "supermartijn642corelib.widgets.scrollbar.narration": "滚动条",
  "task.skyblockbuilder.spread_location": "🏝 扩张位置",
  "task.skyblockbuilder.spread_location.title.plural": "找到 %s 个扩张",
  "task.skyblockbuilder.spread_location.title.singular": "找到扩张",
  "terra_entity.configuration.server.behavior_tree_web_viewer_server_port": "行为树 Web 查看器服务器端口",
  "terra_entity.configuration.server.enable_entity_motion_blur": "启用实体运动模糊",
  "terra_entity.trade_lock.drawer.and.title": "所有条件必须满足",
  "terra_entity.trade_lock.drawer.biome.title": "任一生物群系",
  "terra_entity.trade_lock.drawer.biome.title.tag": "生物群系标签",
  "terra_entity.trade_lock.drawer.kill_entity.title": "击杀",
  "terra_entity.trade_lock.drawer.mood.title": "心情",
  "terra_entity.trade_lock.drawer.not.title": "都不应满足",
  "terra_entity.trade_lock.drawer.npc_exist.title": "%s 在附近",
  "terra_entity.trade_lock.drawer.or.title": "任一条件满足即可",
  "terra_entity.trade_lock.drawer.time.title": "时间",
  "terra_entity.trade_lock.drawer.time.title.expect": "除了",
  "tetra.holo.accepts_improvement_requirement": "模块接受改进 §l%s§r",
  "tetra.holo.and_requirement": "满足以下 §7§n所有§r§7 要求：",
  "tetra.holo.aspect_requirement": "模块具有方面 §l%s§r",
  "tetra.holo.aspect_requirement_level": "模块具有方面 §l%s§r，%s",
  "tetra.holo.aspect_requirement_level.level_label": "等级",
  "tetra.holo.craft.showing_applicable": "适用",
  "tetra.holo.craft.showing_applicable.tooltip": "显示适用于此槽位的所有示意图，点击仅显示可用的示意图",
  "tetra.holo.craft.showing_available": "可用",
  "tetra.holo.craft.showing_available.tooltip": "显示此槽位的可用示意图，点击显示所有示意图，无论可用性",
  "tetra.holo.improvement_requirement": "模块具有改进 §l%s§r",
  "tetra.holo.improvement_requirement_level": "模块具有改进 §l%s§r，%s",
  "tetra.holo.improvement_requirement_level.level_label": "等级",
  "tetra.holo.material_reveal": "所需的部件必须存在于玩家物品栏中",
  "tetra.holo.module_requirement.material": "由 §l%s§r 制成",
  "tetra.holo.module_requirement.module_key": "是 §l%s§r",
  "tetra.holo.module_requirement.variant_key": "是 §l%s§r 变种",
  "tetra.holo.never_requirement": "不可能的要求",
  "tetra.holo.not_requirement": "§n非：§r %s",
  "tetra.holo.or_requirement": "满足以下 §7§n任一§r§7 要求：",
  "tetra.holo.perk_requirement": "玩家拥有被动技能 §l%s§r，%s",
  "tetra.holo.perk_requirement.level_label": "等级",
  "tetra.holo.slot_requirement": "目标槽位是 §l%s§r",
  "tetra.holo.unknown_requirement": "未知要求",
  "tetra.holo.unlock_requirement": "需要 §l%s§r 解锁",
  "tetra.improvement.auto_smelt.description": "破坏方块会自动熔炼掉落物",
  "tetra.improvement.auto_smelt.name": "自动熔炼",
  "tetra.improvement.fiery_blazing.description": "使用此物品有机会点燃使用者",
  "tetra.improvement.fiery_blazing.name": "炽热",
  "tetra.improvement.fiery_igniting.description": "击中实体使其着火",
  "tetra.improvement.fiery_igniting.name": "点燃",
  "tetra.improvement.hydral_bond.description": "当使用者受到伤害时恢复耐久度",
  "tetra.improvement.hydral_bond.name": "水合连接",
  "tetra.improvement.knightmetal_punishing.description": "增加对装甲目标的伤害",
  "tetra.improvement.knightmetal_punishing.name": "惩戒",
  "tetra.improvement.knightmetal_skewering.description": "增加对无装甲目标的伤害",
  "tetra.improvement.knightmetal_skewering.name": "穿刺",
  "tetra.improvement.quenched.description": "大幅降低触发炽热效果的几率",
  "tetra.improvement.quenched.name": "淬火",
  "tetra.improvement.stave/wrap/ender_stave.name": "末影弓握把",
  "tetra.improvement.stave/wrap/ice_stave.name": "冰霜弓握把",
  "tetra.improvement.stave/wrap/seeker_stave.name": "追踪弓握把",
  "tetra.improvement.stave/wrap/tri_stave.name": "三连弓握把",
  "tetra.integer_predicate_both": "%s <= %s <= %s",
  "tetra.integer_predicate_max": "%s <= %s",
  "tetra.integer_predicate_min": "%s >= %s",
  "tetra.integer_predicate_value": "值",
  "tetra.material.feature.darkwrought": "暗锻",
  "tetra.material.feature.darkwrought.tooltip": "由骑士金属制成的刀刃和工具头根据模块获得 §e穿刺§r 或 §e惩戒§r 修饰符",
  "tetra.material.feature.darkwrought.tooltip_extended": "被视为 §l刃器§r 并且 §l破块器§r 的模块获得 §e穿刺§r，其他模块获得 §e惩戒§r。刀柄不受影响。",
  "tetra.material.feature.fiery_auto_smelt": "自动熔炼",
  "tetra.material.feature.fiery_auto_smelt.tooltip": "使用炽焰锭作为具有 §l破块器§r 方面的主要模块的材料获得 §e自动熔炼§r 修饰符",
  "tetra.material.feature.fiery_igniting": "点燃",
  "tetra.material.feature.fiery_igniting.tooltip": "用炽焰锭制作的主要模块根据模块插槽获得 §e点燃§r 或 §e炽热§r 修饰符",
  "tetra.material.feature.fiery_igniting.tooltip_extended": "使用者会手持的模块（如手柄、刀柄或弓握把）获得 §e炽热§7 修饰符。\n通常会击中目标的模块（如刀刃或工具头）获得 §e点燃§7 修饰符。",
  "tetra.material.feature.leafboon": "绿叶恩惠",
  "tetra.material.feature.leafboon.tooltip": "由钢叶制成的核心模块根据模块类型获得一个附魔\n \n§7只要该附魔不与物品现有的附魔冲突",
  "tetra.material.feature.leafboon.tooltip_extended": "根据以下标准应用附魔：\n §7- 钝器/刃器 且 破块器：§e效率 II\n §7- 破块器：§e时运 II\n §7- 钝器/刃器：§e抢夺 II",
  "tetra.material.feature.rootboon": "树根恩惠",
  "tetra.material.feature.rootboon.tooltip": "由铁木制成的主要模块根据模块类型获得一个附魔\n \n§7只要该附魔不与物品现有的附魔冲突",
  "tetra.material.feature.rootboon.tooltip_extended": "根据以下标准应用附魔：\n §7- 钝器/刃器 且 破块器：§e时运 I\n §7- 破块器：§e效率 I\n §7- 易损坏：§e耐久 I",
  "tetra.material.fiery_blood": "炽焰之血",
  "tetra.material.fiery_tears": "炽焰之泪",
  "tetra.material.knightmetal": "骑士金属",
  "tetra.material.knightmetal.prefix": "骑士金属",
  "tetra.material.steeleaf": "钢叶",
  "tetra.material.steeleaf.prefix": "钢叶",
  "tetra.module.bow/ender_stave.description": "有时在暮色森林中发现的弓柄，射出的箭矢会瞬间转移。",
  "tetra.module.bow/ender_stave.item_name": "末影弓",
  "tetra.module.bow/ender_stave.name": "末影弓柄",
  "tetra.module.bow/ender_string.description": "有时在暮色森林中发现的弓弦，射出的箭矢会瞬间转移。",
  "tetra.module.bow/ender_string.name": "末影弓弦",
  "tetra.module.bow/ice_stave.description": "有时在暮色森林中发现的弓柄，射出的箭矢会冻结目标。",
  "tetra.module.bow/ice_stave.item_name": "冰霜弓",
  "tetra.module.bow/ice_stave.name": "冰霜弓柄",
  "tetra.module.bow/ice_string.description": "有时在暮色森林中发现的弓弦，射出的箭矢会冻结目标。",
  "tetra.module.bow/ice_string.name": "冰霜弓弦",
  "tetra.module.bow/seeker_stave.description": "有时在暮色森林中发现的弓柄，射出的箭矢会追踪敌人。",
  "tetra.module.bow/seeker_stave.item_name": "追踪弓",
  "tetra.module.bow/seeker_stave.name": "追踪弓柄",
  "tetra.module.bow/seeker_string.description": "有时在暮色森林中发现的弓弦，射出的箭矢会追踪敌人。",
  "tetra.module.bow/seeker_string.name": "追踪弓弦",
  "tetra.module.bow/tri_stave.description": "有时在暮色森林中发现的弓柄，一次射出三支箭。",
  "tetra.module.bow/tri_stave.item_name": "三连弓",
  "tetra.module.bow/tri_stave.name": "三连弓柄",
  "tetra.module.bow/tri_string.description": "有时在暮色森林中发现的弓弦，一次射出三支箭。",
  "tetra.module.bow/tri_string.name": "三连弓弦",
  "tetra.module.double/basic_hammer_left.name": "锤头（左）",
  "tetra.module.double/basic_hammer_right.name": "锤头（右）",
  "tetra.module.double/minotaur_axe.description": "沉重的斧头，牛头人常使用。如果在冲刺时挥动，会造成额外伤害。",
  "tetra.module.double/minotaur_axe.item_name": "牛头人斧",
  "tetra.module.double/minotaur_axe.material_name": "%s 牛头人斧",
  "tetra.module.double/minotaur_axe.name": "牛头人斧",
  "tetra.module.double/minotaur_axe.prefix": "%s",
  "tetra.module.sword/twilight_focus.description": "由暮色森林中找到的权杖制作的聚焦核心。",
  "tetra.module.sword/twilight_focus.name": "暮色聚焦",
  "tetra.shatter_amethyst_action.label": "击碎",
  "tetra.stats.autoSmelt": "自动熔炼",
  "tetra.stats.autoSmelt.tooltip": "破坏方块会自动熔炼掉落物",
  "tetra.stats.cellSocket": "tetra.stats.cellSocket",
  "tetra.stats.cellSocket.tooltip": "goto:tetra.toolbelt.effect.tooltip.storage.cellSocket",
  "tetra.stats.charging": "蓄力",
  "tetra.stats.charging.tooltip": "冲刺时攻击造成 §e%s§r 额外伤害",
  "tetra.stats.enderProjectiles": "末影射击",
  "tetra.stats.enderProjectiles.tooltip": "射弹击中时传送射手和/或目标，并使射手短暂无敌",
  "tetra.stats.enderProjectilesJaunt": "瞬移",
  "tetra.stats.enderProjectilesJaunt.tooltip": "射弹击中时将射手传送到目标位置",
  "tetra.stats.enderProjectilesYank": "拉扯",
  "tetra.stats.enderProjectilesYank.tooltip": "射弹击中时将目标传送到射手位置",
  "tetra.stats.extractionAxialLimit": "goto:tetra.stats.axialLimit",
  "tetra.stats.extractionAxialLimit.tooltip": "goto:tetra.stats.axialLimit.tooltip",
  "tetra.stats.extractionLateralLimit": "goto:tetra.stats.lateralLimit",
  "tetra.stats.extractionLateralLimit.tooltip": "goto:tetra.stats.lateralLimit.tooltip",
  "tetra.stats.extractionMedialLimit": "goto:tetra.stats.medialLimit",
  "tetra.stats.extractionMedialLimit.tooltip": "goto:tetra.stats.medialLimit.tooltip",
  "tetra.stats.fortifying": "加固",
  "tetra.stats.fortifying.tooltip": "击杀一个实体给予持用者一个护盾，格挡下一次受到的伤害来源。\n护盾最多叠加 §e4§r 次，每次格挡消耗一层。护盾持续 §e12§r 秒，击杀实体可刷新持续时间。触发效果时，物品受到 §e%s§r 耐久伤害。",
  "tetra.stats.haunted": "goto:tetra.improvement.destabilized/haunted.name",
  "tetra.stats.haunted.tooltip": "goto:tetra.improvement.destabilized/haunted.description",
  "tetra.stats.hydralBond": "水合连接",
  "tetra.stats.hydralBond.tooltip": "手持此物品受到火焰伤害时，有 §e%s%%§r 的几率修复 §e%s§r 点耐久",
  "tetra.stats.iceProjectiles": "冻结射击",
  "tetra.stats.iceProjectiles.tooltip": "发射的射弹在 §e10§r 秒内缓慢冻结其目标",
  "tetra.stats.iceProjectiles.tooltip_extended": "冻结效果的作用就像目标站在细雪中一样",
  "tetra.stats.igniting": "点燃",
  "tetra.stats.igniting.tooltip": "击中实体使其着火 §e%s§r 秒",
  "tetra.stats.manaRepair": "魔力修复",
  "tetra.stats.manaRepair.tooltip": "此物品将消耗魔力随时间自我修复，修复一点耐久消耗 §e%s§r 魔力",
  "tetra.stats.potionSlot": "goto:tetra.stats.toolbelt.potion_storage",
  "tetra.stats.potionSlot.tooltip": "goto:tetra.stats.toolbelt.potion_storage.tooltip",
  "tetra.stats.punishing": "惩戒",
  "tetra.stats.punishing.tooltip": "根据目标穿戴的盔甲数量，造成高达 §e%s§r 的额外伤害",
  "tetra.stats.punishing.tooltip_extended": "伤害根据目标空装甲槽位的百分比减少，例如，对于目标有 4 个装甲槽位中的 1 个空槽位，将应用 75%% 的加成。对于具有天生护甲但未穿戴任何盔甲的目标，将应用全额加成。",
  "tetra.stats.quickSlot": "goto:tetra.stats.toolbelt.quickslot",
  "tetra.stats.quickSlot.tooltip": "goto:tetra.stats.toolbelt.quickslot.tooltip",
  "tetra.stats.quiverSlot": "goto:tetra.stats.toolbelt.quiver",
  "tetra.stats.quiverSlot.tooltip": "goto:tetra.stats.toolbelt.quiver.tooltip",
  "tetra.stats.reanimating": "复活",
  "tetra.stats.reanimating.tooltip": "击杀一个实体使其在持用者的控制下复活，复活的实体在 §e%s§r 秒后开始消散。\n击杀亡灵实体（如僵尸或骷髅）不会触发此效果。触发效果时，物品受到 §e%s%%§r 耐久伤害。",
  "tetra.stats.replanting": "自动补种",
  "tetra.stats.replanting.tooltip": "范围收获不能破坏未完全成熟的作物，并且破坏的作物会自动补种",
  "tetra.stats.sapping": "汲取",
  "tetra.stats.sapping.tooltip": "击中实体恢复 §e%s§r 生命值和饥饿度，以及 §e%s§r 饱和值。触发效果时，物品受到 §e%s%%§r 耐久伤害。",
  "tetra.stats.seekerProjectiles": "追踪",
  "tetra.stats.seekerProjectiles.tooltip": "发射的射弹追踪最近的敌人",
  "tetra.stats.storageSlot": "goto:tetra.stats.toolbelt.storage",
  "tetra.stats.storageSlot.tooltip": "goto:tetra.stats.toolbelt.storage.tooltip",
  "tetra.stats.strikingAxe": "goto:tetra.stats.tool.striking",
  "tetra.stats.strikingAxe.tooltip": "goto:tetra.stats.tool.striking.tooltip",
  "tetra.stats.strikingCut": "goto:tetra.stats.strikingAxe",
  "tetra.stats.strikingCut.tooltip": "goto:tetra.stats.strikingAxe.tooltip",
  "tetra.stats.strikingHoe": "goto:tetra.stats.strikingAxe",
  "tetra.stats.strikingHoe.tooltip": "goto:tetra.stats.strikingAxe.tooltip",
  "tetra.stats.strikingPickaxe": "goto:tetra.stats.strikingAxe",
  "tetra.stats.strikingPickaxe.tooltip": "goto:tetra.stats.strikingAxe.tooltip",
  "tetra.stats.strikingShovel": "goto:tetra.stats.strikingAxe",
  "tetra.stats.strikingShovel.tooltip": "goto:tetra.stats.strikingAxe.tooltip",
  "tetra.stats.twilightBolt": "爆炸",
  "tetra.stats.twilightBolt.tooltip": "在空中挥动时投掷出一道暮色闪电束，闪电束对击中的第一个实体造成 §e6§r 点伤害。\n触发效果会使物品受到 §e%s%%§r 耐久伤害，并使物品进入 §e400%%§r (§e%s§r 秒) 的冷却。",
  "tetra.stats.verticalMultishot": "垂直多重射击",
  "tetra.stats.verticalMultishot.tooltip": "每次射击发射 §e%s§r 个额外的射弹，垂直分散\n \n§7分散：§e%s",
  "tetra.unlock.tetra.earthpiercer.description": "需要附近有一个修复过的 §l穿地者§r 远古蓝图",
  "tetra.unlock.tetra.extractor.description": "需要附近有一个修复过的 §l穿地者§r 远古蓝图",
  "tetra.unlock.tetra.stonecutter.description": "需要附近有一个修复过的 §l切石机§r 远古蓝图",
  "tetra.unlock.tetra.sword/howling.description": "需要附近放置 §l蓝图：咆哮之刃§r",
  "tetra.unlock.tetra.sword/sturdy_guard.description": "需要附近放置 §l蓝图：坚固护手§r",
  "tetra.unlock.tetra.sword/throwing_knife.description": "需要附近放置 §l蓝图：投掷刀§r",
  "tetra.variant.butt/alternate_knightmetal": "骑士金属刀柄",
  "tetra.variant.butt/minotaur_diamond": "钻石刀柄",
  "tetra.variant.butt/minotaur_gold": "黄金刀柄",
  "tetra.variant.ender_stave/ender_stave": "末影弓柄",
  "tetra.variant.ender_string/ender_string": "末影弓弦",
  "tetra.variant.ice_stave/ice_stave": "冰霜弓柄",
  "tetra.variant.ice_string/ice_string": "冰霜弓弦",
  "tetra.variant.seeker_stave/seeker_stave": "追踪弓柄",
  "tetra.variant.seeker_string/seeker_string": "追踪弓弦",
  "tetra.variant.tri_stave/tri_stave": "三连弓柄",
  "tetra.variant.tri_string/tri_string": "三连弓弦",
  "tetra.variant.twilight_focus/blasting": "爆炸聚焦",
  "tetra.variant.twilight_focus/blasting.description": "由暮色权杖制作的聚焦核心，在空中挥动此武器会投掷出一道暮色闪电束。",
  "tetra.variant.twilight_focus/fortifying": "加固聚焦",
  "tetra.variant.twilight_focus/fortifying.description": "由防御权杖制作的聚焦核心，用此武器击杀实体可强化持用者。",
  "tetra.variant.twilight_focus/reanimating": "复活聚焦",
  "tetra.variant.twilight_focus/reanimating.description": "由僵尸权杖制作的聚焦核心，用此武器杀死的生物会在持用者的意志下复活。",
  "tetra.variant.twilight_focus/sapping": "汲取聚焦",
  "tetra.variant.twilight_focus/sapping.description": "由生命吸取权杖制作的聚焦核心。攻击实体可汲取它们，为持用者恢复生命和饱和值。",
  "tetra/schematic/shared/fiery_bond.description": "将手柄与九头蛇或恶魂的炽焰精华融合，根据使用的精华提供抵消或利用炽热效果的方法。",
  "tetra/schematic/shared/fiery_bond.name": "炽焰连接",
  "tetra/schematic/shared/fiery_bond.slot1": "精华",
  "tetra/schematic/shared/hone_hydral_bond.description": "加强连接以增加其效果。",
  "tetra/schematic/shared/hone_hydral_bond.name": "精进：水合连接",
  "tetra/schematic/shared/hone_hydral_bond.slot1": "精华",
  "tetra/schematic/shared/hone_quenched.description": "加强连接以增加其效果。",
  "tetra/schematic/shared/hone_quenched.name": "精进：淬火",
  "tetra/schematic/shared/hone_quenched.slot1": "精华",
  "tetra/schematic/sword/twilight_focus.description": "使用暮色森林中的一种权杖制作一个聚焦核心。\n根据制作权杖的不同，聚焦核心提供不同的命中或击杀效果。聚焦核心的效果通常在触发时会对物品造成伤害。",
  "tetra/schematic/sword/twilight_focus.name": "暮色聚焦",
  "tetra/schematic/sword/twilight_focus.slot1": "权杖",
  "text.ae2things.disk_drives": "ME DISK 驱动器",
  "text.apotheosis.gems_returned": "宝石在合成时返还",
  "text.autoconfig.mobplayeranimator.option.client.emf_animation_halt_animation_blacklist": "EMF 动画暂停动画黑名单",
  "text.autoconfig.mobplayeranimator.option.client.emf_animation_halt_animation_blacklist.@Tooltip": "对于这些玩家动画器动画，当只有它们激活时，阻止它们导致 EMF 动画暂停。",
  "text.autoconfig.mobplayeranimator.option.client.emf_animation_halt_blacklist": "EMF 动画暂停黑名单",
  "text.autoconfig.mobplayeranimator.option.client.emf_animation_halt_blacklist.@Tooltip": "对于这些实体，阻止它们在玩家动画器动画激活时暂停其 EMF 动画。",
  "text.autoconfig.mobplayeranimator.option.client.emf_force_vanilla_models": "EMF 强制原版模型",
  "text.autoconfig.mobplayeranimator.option.client.emf_force_vanilla_models.@Tooltip": "对于这些实体，强制 EMF 在玩家动画器动画激活时使用其原版模型，而不是暂停其动画。",
  "text.autoconfig.mobplayeranimator.option.client.guess_emf_part_modifier_animated_groups": "猜测 EMF 部件修改器动画组",
  "text.autoconfig.mobplayeranimator.option.client.guess_emf_part_modifier_animated_groups.@Tooltip": "当未为 EMF 部件修改器指定动画组时，允许内部系统为其猜测该组。",
  "text.autoconfig.mobplayeranimator.option.client.is_emf_animation_halt_enabled": "EMF 动画暂停",
  "text.autoconfig.mobplayeranimator.option.client.is_emf_animation_halt_enabled.@Tooltip": "当玩家动画器动画激活时，停止实体模型特征动画的播放。",
  "text.autoconfig.mobplayeranimator.title": "Mob Player Animator",
  "text.autoconfig.smoothboot.option.threadCount": "线程数量",
  "text.autoconfig.smoothboot.option.threadCount.bootstrap": "Bootstrap 工作线程数量",
  "text.autoconfig.smoothboot.option.threadCount.bootstrap.@Tooltip[0]": "注意：已知增加此值会降低性能。",
  "text.autoconfig.smoothboot.option.threadCount.bootstrap.@Tooltip[1]": "最好保持为 1。",
  "text.autoconfig.smoothboot.option.threadCount.main": "主工作线程数量",
  "text.autoconfig.smoothboot.option.threadCount.main.@Tooltip[0]": "此值极大地影响加载时间。",
  "text.autoconfig.smoothboot.option.threadCount.main.@Tooltip[1]": "也可能影响游戏内性能。",
  "text.autoconfig.smoothboot.option.threadPriority": "线程优先级",
  "text.autoconfig.smoothboot.option.threadPriority.bootstrap": "Bootstrap 工作线程优先级",
  "text.autoconfig.smoothboot.option.threadPriority.game": "游戏线程优先级",
  "text.autoconfig.smoothboot.option.threadPriority.integratedServer": "内置服务器线程优先级",
  "text.autoconfig.smoothboot.option.threadPriority.io": "IO 工作线程优先级",
  "text.autoconfig.smoothboot.option.threadPriority.main": "主工作线程优先级",
  "text.autoconfig.smoothboot.title": "Smooth Boot",
  "text.observable.after_save": "在 %s 打开此文件",
  "text.observable.announce": "此整合包包含 Observable，用于查找延迟源。请访问 %s 了解如何使用它。",
  "text.observable.cmd": "Observable 是一个服务器端实体性能分析器，可以帮助您找出导致服务器延迟的原因。要了解更多信息，请访问 %s。",
  "text.observable.discord": "Discord",
  "text.observable.docs": "Wiki",
  "text.observable.donate": "捐赠",
  "text.observable.entity_not_found": "未找到实体。也许它死亡了或以其他方式被移除了？",
  "text.observable.error": "执行操作时出错：%s",
  "text.observable.get_btn": "获取！",
  "text.observable.get_field": "输入配置文件 URL/哈希...",
  "text.observable.maxBlockDist": "最大方块标签距离（格）：",
  "text.observable.maxEntityCount": "最大实体数量：",
  "text.observable.maxEntityDist": "最大实体标签距离（格）：",
  "text.observable.no_permissions": "您没有权限启动性能分析器",
  "text.observable.normalize": "标准化结果：",
  "text.observable.overlay": "叠加层",
  "text.observable.profile_fps": "分析 FPS",
  "text.observable.profile_saved": "配置文件已本地保存到 %s",
  "text.observable.profile_started": "正在运行 Observable 性能分析，持续 %s 秒...",
  "text.observable.profile_tps": "分析 TPS",
  "text.observable.profile_uploaded": "配置文件已上传到 %s",
  "text.observable.report": "请在此报告：github.com/tasgon/observable/issues",
  "text.observable.sampler": "使用采样器进行性能分析（增加开销）",
  "text.observable.suggest": "看来您的服务器运行有点慢（%s tps）。%s 以查找延迟源。",
  "text.observable.suggest_action": "考虑使用 Observable",
  "text.observable.unavailable": "服务器上未安装 Observable",
  "text.observable.unimplemented": "未实现！",
  "text.observable.upload_failed": "无法上传性能分析文件",
  "the_bumblezone.midnightconfig.maximumBeesOnGui": "GUI 中蜜蜂的最大数量",
  "the_bumblezone.midnightconfig.musicDiscBeennaBox": "唱片时长 Beenna Box",
  "the_bumblezone.midnightconfig.musicDiscTimeAFirstALast": "唱片时长 A Last First Last",
  "the_bumblezone.midnightconfig.musicDiscTimeLengthDrowningInDespair": "唱片时长 Drowning In Despair",
  "the_bumblezone.midnightconfig.musicDiscTimeLengthKnowing": "唱片时长 Knowing",
  "the_bumblezone.midnightconfig.musicDiscTimeLengthLife": "唱片时长 Life",
  "the_bumblezone.midnightconfig.musicDiscTimeLengthRadiance": "唱片时长 Radiance",
  "the_bumblezone.midnightconfig.musicDiscTimeLengthRiversOfHoney": "唱片时长 Rivers of Honey",
  "the_bumblezone.midnightconfig.restrictBeesOnGuiToBzDimension": "将 GUI 蜜蜂限制在 Bz 维度",
  "the_bumblezone.midnightconfig.showBeesOnGuiAllYearRound": "全年 GUI 显示蜜蜂",
  "the_bumblezone.midnightconfig.showBeesOnGuiOnAprilFools": "愚人节 GUI 显示蜜蜂",
  "the_bumblezone.midnightconfig.sillyClientComment": "§o§6    搞笑配置",
  "the_bumblezone.midnightconfig.variantBeeAfterWorlgenSpawnRate": "变种蜜蜂生成率",
  "title.framedblocks.framing_saw": "框架锯",
  "title.framedblocks.powered_framing_saw": "动力框架锯",
  "title.framedblocks.powered_saw.target_block": "目标：",
  "tofucraft.has_soy_wolf_food": "可以喂给狼（不要喂太多）",
  "tofucraft.jei.tf_craft": "TF 工艺",
  "tofucraft.jei.tofu_pot": "豆腐锅",
  "tofucraft.soy_food.cannot_give_on_wolf": "您不能重复给 %s 喂食。请稍后再试。",
  "tofucraft.tofu_crafters_book.about_another_tofu": "您在下界制作的豆腐有点特别，不能用普通的卤水凝固。\n\n您需要收集卤水成分来凝固它。您可以通过在下界找到的蘑菇灯上右键单击瓶子来收集它们。\n\n然后，您可以将它们与相应的下界蘑菇一起制作，以获得一瓶绯红液体或一瓶诡异液体。\n\n绯红瓶可用于凝固灵魂豆腐。诡异瓶可用于凝固地狱豆腐。",
  "tofucraft.tofu_crafters_book.about_bittern": "此物品可作为盐炉和盐田的副产品获得。\n\n解释它的工作原理需要很长时间，但基本上它是一种用于硬化豆腐的物品。",
  "tofucraft.tofu_crafters_book.author": "作者：豆腐人",
  "tofucraft.tofu_crafters_book.before_the_tofu": "但仅靠大豆不能做太多事情。你需要一个容器来盛放豆浆，以及一个将豆浆固化成豆腐的物品。\n\n当然，你可以把它装瓶喝掉，但制作豆腐需要额外的步骤。",
  "tofucraft.tofu_crafters_book.introduction": "你好！我是文学上的豆腐人（算是吧）！这次我想告诉你豆腐的魅力。什么？豆腐真的存在吗？\n\n ……别担心！我不会像坏掉的毒马铃薯那样骗你（他……在愚人节那天太过分了）。如果你大量破坏草丛，应该会得到一些叫大豆的东西！",
  "tofucraft.tofu_crafters_book.once_tofu_made": "一旦用卤水制成豆腐，你就可以得到豆腐了！\n\n ……你知道吗，豆腐可以变硬？如果你把豆腐夹在两块石头之间（不要对绢豆腐这样做）。豆腐会变得更硬！\n\n我想你不会相信这一点，但是一旦豆腐变硬……它可以用来制作工具和盔甲。",
  "tofucraft.tofu_crafters_book.soymilk.desc": "另一件事是，如果你经常喝豆浆，效果会更好。如果你每天喝，\n\n 你会获得额外的好处，所以请试试看。当然，你也可以尝试其他豆浆。",
  "tofucraft.tofu_crafters_book.tofu_stick.desc": "当你使用带有烤豆腐的豆腐棍时，就像下界传送门一样，它会打开一个通往我们家乡豆腐世界的传送门。\n\n豆腐世界与主世界有着长期的联系，这就是豆腐人获得技术的原因。\n\n现在主世界不再安全，我们向习惯旅行的商人寻求帮助。\n\n……我们从小就被告知不要靠近末影人，因为据说他们会带来灾难。\n\n他们不会伤害我们，但我们不知道他们在想什么，他们说他们可能会伤害你，所以我们对他们保持警惕。\n\n也许这就是他制造枝豆弓的原因...",
  "tooltip.active_heatsink": "需要向反应堆供应冷却剂流体才能工作。",
  "tooltip.aether_redux.jade.logicator_and": "与门",
  "tooltip.aether_redux.jade.logicator_or": "或门",
  "tooltip.aether_redux.jade.logicator_xnor": "同或门",
  "tooltip.aether_redux.jade.logicator_xor": "异或门",
  "tooltip.aether_redux.shift_info": "按住 [%s] 获取更多信息...",
  "tooltip.ancient_aether.common": "普通",
  "tooltip.ancient_aether.epic": "史诗",
  "tooltip.ancient_aether.mythic": "神话",
  "tooltip.ancient_aether.rare": "稀有",
  "tooltip.detector.distance": "距腔室相机的最大距离：%s",
  "tooltip.detector.efficiency": "效率：%s%%",
  "tooltip.detector.power": "所需 FE：%s/t",
  "tooltip.enderio.conduit.fluid.multi": "允许在同一条线上传输多种流体",
  "tooltip.enderio.conduit.fluid.rate": "传输速率 %s mB/t",
  "tooltip.enderio.conduit_probe.mode": "模式：%s",
  "tooltip.enderio.conduit_probe.mode.contains_copied": "包含复制的导管数据：",
  "tooltip.enderio.conduit_probe.mode.copy_paste": "复制/粘贴",
  "tooltip.enderio.conduit_probe.mode.probe": "探测",
  "tooltip.eu.bar.amount": "总 EU：%s / %s",
  "tooltip.eu.per_tick": "每 tick 能量：%s EU/t",
  "tooltip.eu.tier": "能量等级：%s",
  "tooltip.framedblocks.camo_rotation.false": "目标伪装无法旋转",
  "tooltip.framedblocks.camo_rotation.true": "目标伪装可以旋转",
  "tooltip.framedblocks.frame_bg.set_camo": "用镶框锤敲击以使用伪装作为背景",
  "tooltip.framedblocks.frame_bg.set_leather": "用镶框锤敲击以使用皮革作为背景",
  "tooltip.framedblocks.frame_bg.use_camo": "镶框物品展示框使用伪装作为背景",
  "tooltip.framedblocks.frame_bg.use_leather": "镶框物品展示框使用皮革作为背景",
  "tooltip.framedblocks.framing_saw.have_item_none": "无",
  "tooltip.framedblocks.framing_saw.have_x_but_need_y_item": "拥有 %s，但需要 %s",
  "tooltip.framedblocks.framing_saw.have_x_but_need_y_item_count": "拥有 %s 个物品，但需要至少 %s 个物品",
  "tooltip.framedblocks.framing_saw.have_x_but_need_y_material_count": "拥有 %s 个材料，但需要至少 %s 个材料",
  "tooltip.framedblocks.framing_saw.have_x_but_need_y_tag": "拥有 %s，但需要任何 %s",
  "tooltip.framedblocks.framing_saw.loose_additive": "物品是使用添加剂成分制作的，这些成分将会丢失",
  "tooltip.framedblocks.framing_saw.material": "材料价值：%s",
  "tooltip.framedblocks.framing_saw.output_count": "结果大小：%s，最大大小：%s",
  "tooltip.framedblocks.framing_saw.press_to_show": "按 [%s] 显示所有可能的物品",
  "tooltip.framedblocks.is_waterloggable.false": "方块不可含水。",
  "tooltip.framedblocks.is_waterloggable.true": "方块可含水。",
  "tooltip.framedblocks.make_waterloggable.false": "用镶框锤敲击以使其不可含水",
  "tooltip.framedblocks.make_waterloggable.true": "用镶框锤敲击以使其可含水",
  "tooltip.framedblocks.one_way_window.clear_face": "蹲下时用镶框扳手敲击以清除透视面",
  "tooltip.framedblocks.one_way_window.curr_face": "当前透视面：%s",
  "tooltip.framedblocks.one_way_window.dir.down": "下",
  "tooltip.framedblocks.one_way_window.dir.east": "东",
  "tooltip.framedblocks.one_way_window.dir.north": "北",
  "tooltip.framedblocks.one_way_window.dir.south": "南",
  "tooltip.framedblocks.one_way_window.dir.up": "上",
  "tooltip.framedblocks.one_way_window.dir.west": "西",
  "tooltip.framedblocks.one_way_window.face.down": "下",
  "tooltip.framedblocks.one_way_window.face.east": "东",
  "tooltip.framedblocks.one_way_window.face.none": "无",
  "tooltip.framedblocks.one_way_window.face.north": "北",
  "tooltip.framedblocks.one_way_window.face.south": "南",
  "tooltip.framedblocks.one_way_window.face.up": "上",
  "tooltip.framedblocks.one_way_window.face.west": "西",
  "tooltip.framedblocks.one_way_window.face_abbr.down": "下",
  "tooltip.framedblocks.one_way_window.face_abbr.east": "东",
  "tooltip.framedblocks.one_way_window.face_abbr.none": "-",
  "tooltip.framedblocks.one_way_window.face_abbr.north": "北",
  "tooltip.framedblocks.one_way_window.face_abbr.south": "南",
  "tooltip.framedblocks.one_way_window.face_abbr.up": "上",
  "tooltip.framedblocks.one_way_window.face_abbr.west": "西",
  "tooltip.framedblocks.one_way_window.set_face": "用镶框扳手敲击以将透视面设置为 %s",
  "tooltip.framedblocks.powered_saw.energy": "%s / %s FE",
  "tooltip.framedblocks.powered_saw.status.no_recipe": "未选择配方，用任何镶框方块单击目标槽位以选择配方",
  "tooltip.framedblocks.prism_offset.false": "三角形纹理未偏移。",
  "tooltip.framedblocks.prism_offset.true": "三角形纹理偏移了半个方块。",
  "tooltip.framedblocks.reinforce_state": "方块为 %s。",
  "tooltip.framedblocks.reinforce_state.false": "未强化",
  "tooltip.framedblocks.reinforce_state.true": "已强化",
  "tooltip.framedblocks.split_line.false": "变形面的分割线沿陡峭对角线延伸。",
  "tooltip.framedblocks.split_line.true": "变形面的分割线沿平缓对角线延伸。",
  "tooltip.framedblocks.y_slope": "方块使用 %s 面作为垂直斜面面。",
  "tooltip.framedblocks.y_slope.horizontal": "水平",
  "tooltip.framedblocks.y_slope.toggle": "用镶框扳手敲击以切换到 %s 面",
  "tooltip.framedblocks.y_slope.vertical": "垂直",
  "tooltip.ion_source.amount": "数量：%spu / %spu",
  "tooltip.ion_source.particle": "粒子：%s",
  "tooltip.kugelblitz.block_event_horizon_stabilizer": "有助于稳定黑洞",
  "tooltip.kugelblitz.block_neutronium_frame": "球状闪电腔室的外壳方块",
  "tooltip.kugelblitz.block_quantum_flux_regulator": "增加球状闪电腔室的 FE 发电",
  "tooltip.kugelblitz.block_quantum_transformer": "提高球状闪电腔室的量子转化率",
  "tooltip.kugelblitz.flux_regulators": "通量调节器：%s",
  "tooltip.kugelblitz.photon_concentrator": "将光子集中到一个点。\n 需要放置在所有 6 面腔室墙壁的中心。",
  "tooltip.kugelblitz.ready_for_burst": "准备激光爆发",
  "tooltip.kugelblitz.stability_info": "您可以使用 EXPL 激光爆发稳定黑洞。\n 当值低时，黑洞会在 15 级振动。",
  "tooltip.kugelblitz.stabilizers": "稳定器：%s",
  "tooltip.kugelblitz.transformers": "量子转换器：%s",
  "tooltip.nc.accelerator.amplifiers": "放大器：%s",
  "tooltip.nc.accelerator.coolers": "冷却器：%s",
  "tooltip.nc.accelerator.dipoles": "偶极磁铁：%s",
  "tooltip.nc.accelerator.efficiency": "效率：%s",
  "tooltip.nc.accelerator.focus": "聚焦：%s",
  "tooltip.nc.accelerator.quadroupoles": "四极磁铁：%s",
  "tooltip.nc.accelerator.strength": "磁铁强度：%s T",
  "tooltip.nc.accelerator.too_hot": "加速器过热",
  "tooltip.nc.accelerator.voltage": "电压：%sV",
  "tooltip.nc.analyze": "分析结构",
  "tooltip.nc.analyze.descr": "刷新多方块数据，分析并提供更多细节",
  "tooltip.nc.build": "构建多方块结构",
  "tooltip.nc.decay_generator_allowed.desc": "可与衰变发电机一起使用",
  "tooltip.nc.energy_base_eu_tier": "基础 EU 等级：%s",
  "tooltip.nc.energy_eu_capacity": "EU 容量：%s",
  "tooltip.nc.energy_eu_generation": "EU 发电：%s/t",
  "tooltip.nc.energy_eu_tier": "EU 等级：%s",
  "tooltip.nc.energy_eu_tier.depends_on_controller": "EU 等级继承自控制器",
  "tooltip.nc.energy_eu_tier.depends_on_terminal": "EU 等级继承自终端",
  "tooltip.nc.eu_amplifier.power": "所需 EU：%s/t",
  "tooltip.nc.eu_energy_stored": "EU 存储：%s / %s",
  "tooltip.nc.eu_per_tick": "EU 发电：%s EU/t",
  "tooltip.nc.expl": "产生强大的光束。将 6 束光束射入一个点可以在球状闪电腔室内创造黑洞。",
  "tooltip.nc.lightning_rod_charge": "可以为 NC 能量方块充能 %s FE",
  "tooltip.nc.link.designs": "Reactor Bots Discord",
  "tooltip.nc.link.designs.descr": "您可以生成反应堆的地方",
  "tooltip.nc.magnet.disable": "禁用自动拾取",
  "tooltip.nc.magnet.enable": "启用自动拾取",
  "tooltip.nc.max_fe_extract_per_tick": "FE/t 输出：%s",
  "tooltip.nc.particle_beam.desc": "构成粒子加速器的中心束流线。",
  "tooltip.nc.paste_json": "粘贴 JSON",
  "tooltip.nc.paste_json.descr": "文件内容或文件本身",
  "tooltip.nc.reactor.running": "激活状态：%s",
  "tooltip.nc.report_issue": "提交错误",
  "tooltip.nc.target_chamber.camera": "靶室结构的中心",
  "tooltip.nc.upgrade_energy.tier": "每 %s 个升级 +1 能量等级",
  "tooltip.nc.wasteland.disabled": "荒原维度已禁用",
  "tooltip.nc.wasteland.portal.descr": "传送到荒原维度",
  "tooltip.nc.wiki": "打开 WIKI",
  "tooltip.nuclearcraft.particlestack.amount": "数量：%s",
  "tooltip.nuclearcraft.particlestack.empty": "无粒子",
  "tooltip.nuclearcraft.particlestack.focus": "聚焦：%s",
  "tooltip.nuclearcraft.particlestack.focus_loss": "聚焦损失：%s/格",
  "tooltip.nuclearcraft.particlestack.mean_energy": "能量：%s",
  "tooltip.nuclearcraft.particlestack.name": "类型：%s",
  "tooltip.nuclearcraft.particlestack.travel_distance": "传播距离：%s 格",
  "tooltip.scannable.list_item": "§7- §f%s§r",
  "tooltip.structure.sizes": "结构大小：最小 %s - 最大：%s",
  "tooltip.target_chamber.detectors": "探测器：%s",
  "tooltip.tofucraft.tofu_boots": "豆腐变形：%s/%s",
  "tooltip.turbine.max_energy": "最大 FE 发电：%s",
  "tooltip.turbine.max_eu_energy": "最大 EU 发电：%s",
  "tooltip.upgrade_energy": "减少能源消耗并增加能源缓冲区",
  "tooltip.upgrade_quantum": "高达 x64 倍并行处理速度升级，但能耗增加",
  "tooltip.upgrade_speed": "增加配方速度和能耗",
  "tooltip.upgrade_stack": "具有并行处理的改进型速度升级",
  "tr_fuel.description": "用于熔盐反应堆。使用接口装载/卸载。",
  "travelerstitles.aether.the_aether": "天境",
  "travelerstitles.aether.the_aether.color": "dde9f4",
  "travelerstitles.atlantis.atlantis": "亚特兰蒂斯",
  "travelerstitles.atlantis.atlantis.color": "336172",
  "travelerstitles.deeperdarker.otherside": "彼岸",
  "travelerstitles.deeperdarker.otherside.color": "024050",
  "travelerstitles.edenring.edenring": "伊甸园",
  "travelerstitles.edenring.edenring.color": "61c3cb",
  "travelerstitles.minecells.insufferable_crypt": "难以忍受的地穴",
  "travelerstitles.minecells.insufferable_crypt.color": "db2114",
  "travelerstitles.minecells.prison": "囚犯宿舍",
  "travelerstitles.minecells.prison.color": "db2114",
  "travelerstitles.the_aether.the_aether": "天境",
  "travelerstitles.the_aether.the_aether.color": "dde9f4",
  "travelerstitles.truebackrooms.level_0": "后室",
  "travelerstitles.truebackrooms.level_0.color": "e4e6a8",
  "travelerstitles.truebackrooms.level_1": "后室",
  "travelerstitles.truebackrooms.level_1.color": "e4e6a8",
  "travelerstitles.truebackrooms.level_2": "后室",
  "travelerstitles.truebackrooms.level_2.color": "e4e6a8",
  "travelerstitles.voidz.void": "虚空",
  "travelerstitles.voidz.void.color": "29135b",
  "trim_material.ancient_aether.atmosine": "大气材料",
  "trim_material.ancient_aether.valkyrum": "瓦尔基鲁姆材料",
  "trim_pattern.ancient_aether.ancient": "远古盔甲纹饰",
  "trim_pattern.ancient_aether.ascended": "飞升盔甲纹饰",
  "trim_pattern.ancient_aether.mechanical": "机械盔甲纹饰",
  "trim_pattern.ancient_aether.mosaic": "马赛克盔甲纹饰",
  "trim_pattern.ancient_aether.mysterious": "神秘盔甲纹饰",
  "trim_pattern.ancient_aether.royal": "皇家盔甲纹饰",
  "trim_pattern.ancient_aether.solar": "日耀盔甲纹饰",
  "trim_pattern.ancient_aether.whale": "鲸盔甲纹饰",
  "trim_pattern.ancient_aether.wynd": "风盔甲纹饰",
  "trim_pattern.lost_aether_content.noble": "高贵盔甲纹饰",
  "turbine.efficiency": "效率：%s%%",
  "turbine.ratio": "压力：%s%%",
  "turbine.real_flow": "实际流量：%smB",
  "tweakeroo.gui.button.misc.command_block.update_execution.on": "循环：§aON",
  "umastatus.level.0": "§7G-",
  "umastatus.level.1": "§7G",
  "umastatus.level.10": "§aC+",
  "umastatus.level.11": "§4B",
  "umastatus.level.12": "§4B+",
  "umastatus.level.13": "§cA",
  "umastatus.level.14": "§cA+",
  "umastatus.level.15": "§eS",
  "umastatus.level.16": "§eS+",
  "umastatus.level.17": "§eSS",
  "umastatus.level.18": "§eSS+",
  "umastatus.level.19": "§9U§7G-",
  "umastatus.level.2": "§7G+",
  "umastatus.level.20": "§9U§7G",
  "umastatus.level.21": "§9U§7G+",
  "umastatus.level.22": "§9U§5F-",
  "umastatus.level.23": "§9U§5F",
  "umastatus.level.24": "§9U§5F+",
  "umastatus.level.25": "§9U§dE",
  "umastatus.level.26": "§9U§dE+",
  "umastatus.level.27": "§9U§bD",
  "umastatus.level.28": "§9U§bD+",
  "umastatus.level.29": "§9U§aC",
  "umastatus.level.3": "§5F",
  "umastatus.level.30": "§9U§aC+",
  "umastatus.level.31": "§9U§4B",
  "umastatus.level.32": "§9U§4B+",
  "umastatus.level.33": "§9U§cA",
  "umastatus.level.34": "§9U§cA+",
  "umastatus.level.35": "§9U§eS",
  "umastatus.level.36": "§9U§eS+",
  "umastatus.level.37": "§9U§eSS",
  "umastatus.level.38": "§9U§eSS+",
  "umastatus.level.39": "§eMAX",
  "umastatus.level.4": "§5F+",
  "umastatus.level.5": "§dE",
  "umastatus.level.6": "§dE+",
  "umastatus.level.7": "§bD",
  "umastatus.level.8": "§bD+",
  "umastatus.level.9": "§aC",
  "upgrade.deep_aether.stormforged_upgrade": "风暴锻造升级",
  "validation.structure.asymetric_walls": "墙壁不对称",
  "validation.structure.photon_concentrator": "光子集中器放置不正确",
  "validation.structure.wrong_blades": "叶片放置错误",
  "valuetype.integrateddynamics.error.deserialize": "反序列化 '%s' 时出错：%s",
  "valuetype.integrateddynamics.error.no_light_calculator": "值类型 %s 不能用于导出光照等级。",
  "valuetype.integrateddynamics.error.thaumcraftaspect.no_aspect": "插入的物品不含任何元素。",
  "valuetype.integrateddynamics.ingredients": "材料",
  "valuetype.integrateddynamics.ingredients.slot.info": "Shift 单击以配置",
  "valuetype.integrateddynamics.recipe": "配方",
  "valuetype.valuetypes.integrateddynamics.thaumcraftaspect": "神秘时代元素",
  "waila.ae2.Suppressed": "抑制",
  "window.popup.title": "警告！",
  "window.saveAs.confirmOverwrite": "文件已存在！确认覆盖？",
  "window.saveAs.failed": "保存文件失败。",
  "window.saveAs.fileName": "文件名",
  "window.saveAs.overwrite": "覆盖？",
  "window.saveAs.title": "另存为",
  "xray.chat.first-time": "§6感谢您使用 Advanced XRay，§r您可以通过按 §a[%s§a] 打开菜单，§r并通过按 §a[%s§a] 开启 XRay。§r",
  "xray.chat.first-time-line-2": "可以在设置 -> 选项 -> 控制 -> 键位绑定中更改。§c此消息仅显示一次。",
  "yacl.control.color.color_picker_title": "颜色选择器",
  "yacl.control.dropdown.dropdown_widget_title": "下拉选择器",
  "yacl.control.text.blank": "<空白>"
}