{
	autofocus_id: "514CF1593551F00F"
	default_hide_dependency_lines: false
	default_quest_shape: ""
	filename: "forge"
	group: "0937198EE94F2B97"
	icon: {
		Count: 1
		id: "tetra:modular_double"
		tag: {
			Damage: 0
			"double/basic_hammer_left_material": "basic_hammer/oak"
			"double/basic_hammer_right_material": "basic_hammer/oak"
			"double/basic_handle_material": "basic_handle/stick"
			"double/handle": "double/basic_handle"
			"double/head_left": "double/basic_hammer_left"
			"double/head_right": "double/basic_hammer_right"
			id: "9a72c58b-f86c-4735-a11c-3369aad1be58"
		}
	}
	id: "63B2149CE42058E3"
	order_index: 3
	quest_links: [ ]
	quests: [
		{
			dependencies: ["5748351A76910019"]
			description: [
				"使用你的锤子&e右击&r工作台，工作台就会被转化为&b加工台&r。"
				""
				"将一些&b可以改造的工具&r置入其中（镐、斧、护甲、符合要求的拔刀剑等），就可以一个个的改造这件工具的&b部件&r。"
				""
				"使用更高级的材料可以使你的工具获得更好的属性。"
			]
			icon: {
				Count: 1
				ForgeCaps: {
					"fluxoftetra:fe": {
						energy: 0
					}
				}
				id: "tetra:modular_double"
				tag: {
					Damage: 0
					"FOT$energy": {
						energy: 0
					}
					"double/basic_hammer_left_material": "basic_hammer/stone"
					"double/basic_hammer_right_material": "basic_hammer/stone"
					"double/basic_handle_material": "basic_handle/stick"
					"double/handle": "double/basic_handle"
					"double/head_left": "double/basic_hammer_left"
					"double/head_right": "double/basic_hammer_right"
					id: "dbf7f444-272f-42ae-81c1-ad5f2daeb022"
				}
			}
			id: "514CF1593551F00F"
			rewards: [{
				exclude_from_claim_all: true
				id: "5BD25B9D9251B727"
				table_id: 7214542327696130213L
				type: "loot"
			}]
			shape: "hexagon"
			size: 2.0d
			tasks: [{
				id: "6ABC912339657639"
				item: {
					Count: 1
					ForgeCaps: {
						"fluxoftetra:fe": {
							energy: 0
						}
					}
					id: "tetra:modular_double"
					tag: {
						Damage: 0
						"FOT$energy": {
							energy: 0
						}
						"double/basic_hammer_left_material": "basic_hammer/stone"
						"double/basic_hammer_right_material": "basic_hammer/stone"
						"double/basic_handle_material": "basic_handle/stick"
						"double/handle": "double/basic_handle"
						"double/head_left": "double/basic_hammer_left"
						"double/head_right": "double/basic_hammer_right"
						id: "dbf7f444-272f-42ae-81c1-ad5f2daeb022"
					}
				}
				type: "item"
			}]
			title: "锻造"
			x: 0.0d
			y: 0.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"在主世界消亡之前"
				"古老的锻造师们预感到了这一天"
				"于是迁往了&e月球"
				"可最终..."
			]
			icon: "tetra:seeping_bedrock"
			id: "250BBF645D5C8C67"
			subtitle: "&7前往月球探索锻造遗迹"
			tasks: [{
				id: "40E6DBC70F1F71A4"
				title: "我已知晓"
				type: "checkmark"
			}]
			title: "关于遗迹"
			x: 0.0d
			y: 3.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"在此整合包内，你的物品上的附魔不再与模块相关"
				"&m妈妈再也不用担心我手滑替换模块导致附魔全无了"
			]
			icon: {
				Count: 1
				id: "minecraft:enchanted_book"
				tag: {
					StoredEnchantments: [{
						id: "minecraft:protection"
						lvl: 6s
					}]
				}
			}
			id: "719ED73018A54964"
			subtitle: "优秀的机制"
			tasks: [{
				id: "0F41199E99B66D78"
				title: "我已知晓"
				type: "checkmark"
			}]
			title: "附魔"
			x: -3.0d
			y: 3.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"用四个线合成"
				"可以当作背包"
				"加工站可以使用存储在腰带里面的工具进行加工"
			]
			icon: {
				Count: 1
				id: "tetra:modular_toolbelt"
				tag: {
					id: "1faca155-6c9d-4994-bbd7-99e3926376cb"
					"toolbelt/belt": "toolbelt/belt"
					"toolbelt/belt_material": "belt/inlaid"
					"toolbelt/slot1": "toolbelt/strap_slot1"
					"toolbelt/strap_slot1_material": "strap1/leather"
				}
			}
			id: "505862F62BE854AC"
			subtitle: "妙妙小工具"
			tasks: [{
				id: "32B337F78D0FDC37"
				title: "我已知晓"
				type: "checkmark"
			}]
			title: "腰带"
			x: -3.0d
			y: -3.0d
		}
		{
			dependencies: ["51E136B4E1C27308"]
			description: [
				"历经无数的战斗"
				"你手中的刀似乎更加的具有了灵性"
				"或许可以将技艺传授予他"
				"&7具有一千杀敌数的妖刀可以解锁刀魂槽位"
				"&7使用4个相同的SA宝珠可以合成刀魂"
			]
			icon: "slashblade:proudsoul_trapezohedron"
			id: "0624F14486476EA4"
			shape: "diamond"
			subtitle: "以艺铸魂"
			tasks: [{
				id: "0B4F248489DFC21E"
				title: "我已知晓"
				type: "checkmark"
			}]
			title: "刀魂"
			x: 6.0d
			y: 0.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"将你的拔刀置于&b加工台&r之上，展现你的技艺的时候到了！"
				""
				"注意：前期那些&b过于基础的拔刀剑&r并不能进行改造，无铭「无名」是第一把可以被改造的拔刀剑。"
				"&m或许还有其他的刀&r"
			]
			hide_until_deps_visible: true
			icon: {
				Count: 1
				ForgeCaps: {
					Parent: {
						AttackAmplifier: 0.0f
						ComboRoot: "slashblade:standby"
						Damage: 0
						RepairCounter: 0
						SpecialAttackType: "slashblade:judgement_cut"
						StandbyRenderType: 0b
						SummonedSwordColor: -13421569
						SummonedSwordColorInverse: 0b
						TargetEntity: 0
						_onClick: 0b
						adjustXYZ: [
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						]
						baseAttackModifier: 4.0f
						currentCombo: "slashblade:none"
						fallDecreaseRate: 0.0f
						isBroken: 0b
						isDefaultBewitched: 0b
						isSealed: 0b
						killCount: 0
						lastActionTime: 0L
						maxDamage: 40
						proudSoul: 0
						translationKey: ""
					}
					"fluxoftetra:fe": {
						energy: 0
					}
				}
				id: "slashbladetetra:slashblade"
				tag: {
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					}
					bladeState: {
						AttackAmplifier: 0.0f
						ComboRoot: "slashblade:standby"
						Damage: 0
						RepairCounter: 0
						SpecialAttackType: "slashblade:judgement_cut"
						StandbyRenderType: 0b
						SummonedSwordColor: -13421569
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						TargetEntity: 0
						_onClick: 0b
						adjustXYZ: [
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						]
						baseAttackModifier: 4.0f
						currentCombo: "slashblade:none"
						fallDecreaseRate: 0.0f
						isBroken: 0b
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						killCount: 0
						lastActionTime: 0L
						maxDamage: 40
						proudSoul: 0
						translationKey: ""
					}
					id: "DefaultInstance"
					"slashblade/blade": "slashblade/blade/blade"
					"slashblade/blade/blade_material": "blade/unnamed"
					"slashblade/handle": "slashblade/handle/handle"
					"slashblade/handle/handle_material": "handle/unnamed"
					"slashblade/scabbard": "slashblade/scabbard/scabbard"
					"slashblade/scabbard/scabbard_material": "scabbard/unnamed"
					"slashblade/tsuba": "slashblade/tsuba/tsuba"
					"slashblade/tsuba/tsuba_material": "tsuba/unnamed"
				}
			}
			id: "51E136B4E1C27308"
			rewards: [{
				exclude_from_claim_all: true
				id: "4173E4BB81ED901C"
				table_id: 2163174655912441002L
				type: "choice"
			}]
			shape: "diamond"
			subtitle: "更多的抛瓦"
			tasks: [{
				id: "7338C37DD3F57008"
				item: {
					Count: 1
					ForgeCaps: {
						Parent: {
							AttackAmplifier: 0.0f
							ComboRoot: "slashblade:standby"
							Damage: 0
							RepairCounter: 0
							SpecialAttackType: "slashblade:judgement_cut"
							StandbyRenderType: 0b
							SummonedSwordColor: -13421569
							SummonedSwordColorInverse: 0b
							TargetEntity: 0
							_onClick: 0b
							adjustXYZ: [
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							baseAttackModifier: 4.0f
							currentCombo: "slashblade:none"
							fallDecreaseRate: 0.0f
							isBroken: 0b
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							isSealed: 0b
							killCount: 0
							lastActionTime: 0L
							maxDamage: 40
							proudSoul: 0
							translationKey: ""
						}
						"fluxoftetra:fe": {
							energy: 0
						}
					}
					id: "slashbladetetra:slashblade"
					tag: {
						"FOT$energy": {
							energy: 0
						}
						bladeState: { }
						id: "DefaultInstance"
						"slashblade/blade": "slashblade/blade/blade"
						"slashblade/blade/blade_material": "blade/unnamed"
						"slashblade/handle": "slashblade/handle/handle"
						"slashblade/handle/handle_material": "handle/unnamed"
						"slashblade/scabbard": "slashblade/scabbard/scabbard"
						"slashblade/scabbard/scabbard_material": "scabbard/unnamed"
						"slashblade/tsuba": "slashblade/tsuba/tsuba"
						"slashblade/tsuba/tsuba_material": "tsuba/unnamed"
					}
				}
				match_nbt: false
				type: "item"
			}]
			title: "模块化拔刀"
			x: 3.0d
			y: 0.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"将护甲放入&b加工台&r中，可以使用更好的材料&e改造&r护甲。"
				""
				"护甲对你的抗伤能力十分重要。如果你发现怪物的伤害过高，除了强化&b深境证章的生命值加成&r以外，还需要使用更好的材料&e改造&r护甲。"
			]
			icon: {
				Count: 1
				ForgeCaps: {
					"fluxoftetra:fe": {
						energy: 0
					}
				}
				id: "geotetraarmor:chest"
				tag: {
					Damage: 0
					"FOT$energy": {
						energy: 0
					}
					HideFlags: 1
					"armor/chest/base/vanilla_material": "vanilla_chest_base/string"
					"armor/chest/left/vanilla_material": "vanilla_chest_left/copper"
					"armor/chest/right/vanilla_material": "vanilla_chest_right/ferrum"
					"chest/base": "armor/chest/base/vanilla"
					"chest/left": "armor/chest/left/vanilla"
					"chest/right": "armor/chest/right/vanilla"
					honing_progress: 447
					id: "594ec1b9-cf03-48a1-b3b1-58c6be4f7bea"
					repairCount: 2
				}
			}
			id: "3EDB392D42EA5AF0"
			rewards: [{
				id: "4D8D2E167B4A447E"
				type: "xp"
				xp: 100
			}]
			shape: "diamond"
			tasks: [{
				id: "66D617778BC78EE0"
				title: "我已知晓"
				type: "checkmark"
			}]
			title: "模块化护甲"
			x: 3.0d
			y: -3.0d
		}
		{
			dependencies: ["0624F14486476EA4"]
			description: [
				"拥有刀魂的拔刀剑在可打磨状态时，可以选择将将一部分耀魂值淬炼为破碎的耀魂。"
				""
				"也可以选择消耗杀敌数，淬炼一些拥有附魔的耀魂碎片。"
				""
				"你还可以额外使用破限材料，将全部的耀魂值淬炼为破碎的耀魂。"
			]
			icon: "slashblade:proudsoul_tiny"
			id: "16251EC4303A2F66"
			shape: "diamond"
			subtitle: "淬炼耀魂"
			tasks: [{
				id: "3E17335C8A4B0652"
				type: "checkmark"
			}]
			title: "淬魂"
			x: 9.0d
			y: 0.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"副手空空的感觉不舒服？你可以改造一面&e盾牌&r来辅助你战斗！"
				""
				"虽然传统的&e防御型的盾牌&r在拔刀剑的战斗中几乎发挥不了任何作用，但是&e小圆盾&r可以被动的为你提供属性加成！"
			]
			id: "3194B048417D6C31"
			tasks: [{
				id: "5E60D3481208B3B9"
				item: {
					Count: 1
					id: "minecraft:shield"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			title: "模块化盾牌"
			x: -3.0d
			y: 0.0d
		}
		{
			dependencies: ["514CF1593551F00F"]
			description: [
				"在满足&e一些条件&r后锻造，可以使拔刀剑的部件获得&e高质量&r效果。"
				""
				"&e高质量&r效果可以提供少量的攻击力加成。"
			]
			id: "3105255BA64CD95B"
			tasks: [{
				id: "6A6137F0651686EE"
				item: "tetra:planar_stabilizer"
				type: "item"
			}]
			title: "高质量锻造"
			x: 0.0d
			y: -3.0d
		}
		{
			dependencies: [
				"5748351A76910019"
				"514CF1593551F00F"
			]
			description: [
				"全息球可以帮助你快速的查询所有可用的材料！"
				""
				"以胸甲举例，如果想知道什么材料能制作&b护甲值&r最高的胸甲，首先需要切换到全息球的&bADDON&r标签页。"
				""
				"然后在其中找到&b胸甲分类&r，选择底甲部件，然后选择任意一种盔甲类型（香草/重型）。"
				""
				"接下来，你可以点击下图红框中的按钮："
				""
				"{image:sdbf:textures/gui/task_holo.png width:172 height:36 align:center}"
				""
				"选择按照护甲值（盔甲）排序。"
				""
				"对于拔刀剑同理。"
				""
				"&7除了基础属性以外，大多数的材料还拥有不同的材料特性。这些材料特性也会影响你的构筑风格。&r"
			]
			id: "06BB0C2EB2A5B5A1"
			rewards: [{
				exclude_from_claim_all: true
				id: "333FF88873C80E30"
				table_id: 2163174655912441002L
				type: "choice"
			}]
			shape: "diamond"
			tasks: [{
				id: "52B239E2ED627A97"
				item: {
					Count: 1
					ForgeCaps: {
						"fluxoftetra:fe": {
							energy: 0
						}
					}
					id: "tetra:holo"
					tag: {
						"FOT$energy": {
							energy: 0
						}
						"holo/core": "holo/core"
						"holo/core_material": "frame/dim"
						"holo/frame": "holo/frame"
						"holo/frame_material": "core/ancient"
						"holo/repo": "holo/repo"
						"holo/repo_material": "repo/default"
						"holo/scanner": "holo/scanner"
						"holo/scanner_material": "scanner/default"
					}
				}
				type: "item"
			}]
			x: 3.0d
			y: 3.0d
		}
	]
	title: "锻造"
}
