
[client]
	#Boss Bar Style.
	#0: Default, 1: Still Style, 2: Dynamic Style
	#Range: 0 ~ 2
	boss_bar_style = 1
	#Boss Bar Number Offset X.
	#Range: -150 ~ 300
	boss_bar_number_offset_x = 0
	#Boss Bar Number Offset Y.
	#Range: -100 ~ 200
	boss_bar_number_offset_y = 0
	#Generate Projectile Particle.
	generate_projectile_particle = true
	enableNonSpiderModel = false
	#NPC Chat Bubble Style.
	#Allowed Values: CLOUD, RECT
	npc_chat_bubble_style = "RECT"
	#Enable Entity Motion Blur.
	enable_entity_motion_blur = true

[server]
	#When a boss has no target, should it be cleared?
	boss_clear_when_no_target = true
	#Multiplier for boss attributes health.
	#Range: 0.0625 ~ 10.0
	boss_attributes_multiplier_health = 1.0
	#Multiplier for boss attributes damage.
	#Range: 0.0625 ~ 10.0
	boss_attributes_multiplier_damage = 1.0
	#Should the boss have no physics? Only for some bosses.
	boss_no_physics = true
	#Should the boss leave on day? Only for some bosses.
	boss_leave_on_day = false
	#Should all monsters be enhanced?
	#If false, only specific monsters in this mod.
	enhance_all_monster = false
	#Multiplier for monster attributes health.
	#Range: 0.0625 ~ 100.0
	monster_attributes_multiplier_health = 1.0
	#Multiplier for monster attributes damage.
	#Range: 0.0625 ~ 100.0
	monster_attributes_multiplier_damage = 1.0
	#Should the built-in attributes setting be disabled for monsters?
	#For kjs modify
	disable_builtin_health_attack_modifier = true
	#Should monsters spawn without light?
	spawn_without_light = true
	#Chance to spawn slime on zombie head.
	#Range: 0.0 ~ 1.0
	chance_to_spawn_slime_on_zombie_head = 0.05
	#Chance to spawn a monster.
	#Range: 0.0 ~ 1.0
	enemy_spawn_chance = 1.0
	#Should the chance to spawn a monster apply to all monsters?
	enemy_spawn_chance_apply_all = false
	#Should bosses random stroll when have no target? 
	boss_keep_wandering = true
	#Port for behavior web viewer.
	#Range: 1024 ~ 65535
	behavior_tree_web_viewer_server_port = 59160

