// ### THE MOD REQUIRES A RESTART OF THE GAME TO APPLY CHANGES ###
{
  // this is the main spread factor (default is 2)
  //
  // tips: a spread factor can be a decimal number (such as 1.5)
  //       a spread factor of 1 means all structure's placements are not modified (useful if you want to use only custom spread factors)
  //       a spread factor above 1 means all structures are rarer
  //       a spread factor below 1 means all structures are more common
  //       a spread factor of 0 disables all structures entirely
  "spreadFactor": 2,

  // Some structure mods/datapacks do not specify a custom salt or use the same salt for all their structures, which might cause structure overlap.
  // Enabling this is supposed to reduce this phenomenon, as all structure sets will have their own salt, hashed from their id.
  // If unsure, leave this enabled.
  "idBasedSalt": true,

  // this is a list of custom spread factors
  "customSpreadFactors": [
    // example of the mansion being doubled in rarity (the mod's default)
    {
      "structure": "minecraft:mansion",
      "factor": 2
    },
    // add the structures you want to modify in the format:
    // (don't forget to remove "//", and use dots for decimal numbers)
    //
    // {
    //     "structure": "namespace:structure_name",
    //     "factor": number
    // },
    //
    // where "structure" is a structure_set or the name of a structure
    // /!\ if you put the name of a structure, all structures in its set will be modified
    // (example: "minecraft:village_plains" will modify all structures in the "villages" set)
    // see https://minecraft.wiki/w/Tutorials/Custom_structures#Structure_Set for more info
    //
    // tip: you can dump all structure sets in a file by running the custom command /dumpstructuresets
    // tip: the same spread factors rules apply here (set to 0 to disable said structure)
  ]
}