DAI Auto RPG 2.0 — MineShaft v0.5.3
STATIC VALIDATION REPORT

Patch scope
- World type: DAI 1.9.5 native void world; Nether/End omitted.
- Floor generation: all 10 reserved floor sectors are temporarily force-loaded during reset + starting-room carve.
- Home lighting: legacy lantern/chain positions are cleared and replaced by 11 vanilla wall torches mounted on permanent shell blocks.
- Corridor lighting: all 50 corridors clear both endpoint doorway torches before removing their support wall.
- Existing-save migration: v0.5.3 relights Home without replacing barrels, furnishings, equipment, progression or unlocked floors.

Campaign
- Playable floors: 10
- Generated room templates: 50
- Generated corridor templates: 50
- Doorway torch cleanup endpoints: 100
- Floor 1 -> 10 unlock chain retained
- Deepest-floor Home router retained
- Floor 10 three-phase finale retained

World / generation architecture
- New experience worlds use DAI 1.9.5 native void generation instead of a late-loaded custom preset.
- The custom world preset defines Overworld, Nether and End with flat generators using minecraft:the_void, air-only layers, features disabled, lakes disabled and no structure overrides.
- Floors 3–10 remain isolated deep sectors at safe Y coordinates.
- Each Floor 1–10 reset adds one matching forceload range before remote kill/fill/carve commands and removes it after the starting room is generated.
- Existing worlds keep their original generator because world preset selection is creation-time world metadata.

Static checks
- JSON / metadata documents parsed: 114
- JSON parse errors: 0
- mcfunction files scanned: 469
- local dai_auto_rpg function references checked: 832 (724 mcfunction + 108 JSON action/worldgen references)
- missing local function references: 0
- generated corridors checked: 50
- corridor doorway endpoints protected: 100
- Home wall torches: 11
- Home torch support positions verified against permanent shell planes
- Floor reset forceload add/remove pairs: 10 / 10
- inline mcfunction comments after commands: 0
- basic mcfunction bracket delimiter errors: 0

Compatibility
- v0.4.x migrations retained.
- v0.5.0 campaign migration retained.
- v0.5.3 migration is Home-safe and only reapplies the dedicated lighting function.
- Manual combat, Safety Rope, keys, generated-room entry, persistent gear and Floor 1–10 progression remain unchanged.
- For a true void world, launch a newly created ACMS experience world with v0.5.3; updating an existing v0.5.0 save cannot rewrite that save's world generator.

Runtime status
- Static validation only.
- Minecraft runtime testing remains authoritative for world-preset registry loading, block-state neighbor updates,
  mob AI, balance, sounds and DAI reaction timing.

Errors: 0
Warnings: 0
