// --- Existing Loot Logic ---
LootJS.modifiers((event) => {
    // 1. Plant Fiber from various grasses (Requires Knife)
    const grassBlocks = [
        "minecraft:grass",
        "minecraft:tall_grass",
        "biomesoplenty:dune_grass",
        "biomesoplenty:desert_grass",
        "biomesoplenty:dead_grass",
        "biomesoplenty:watergrass",
        "biomesoplenty:sprout",
        "biomesoplenty:bush",
        "biomesoplenty:clover",
        "biomesoplenty:barley",
        "biomesoplenty:sea_oats",
        "biomesoplenty:cattail",
        "biomesoplenty:reed"
    ];

    event.addBlockLootModifier(grassBlocks)
        .matchMainHand("#notreepunching:knives")
        .randomChance(0.1) 
        .addLoot("notreepunching:plant_fiber");

    // 2. Increased Flint from Gravel (Bare Hand)
    event.addBlockLootModifier("minecraft:gravel")
        .matchMainHand(Item.empty)
        .randomChance(0.2) 
        .addLoot("minecraft:flint");
});