{
  // How frequently the spell damages entities in ticks. 20 ticks is 1 second.
  // Default: 5 ticks
  "tick_rate": 5,
  // The length of the breath. This applies for both the particles and damage.
  // Default: 3 blocks
  "length": 3.0,
  // The damage scaling of the spell. This multiplies the base frost power of the caster to output damage.
  // Default: 0.5x
  "damage_frost_scaling": 0.35,
  // The multiplier for critical damage. This is multiplied to the damage if the spell crits.
  // Default: 2.0x
  "damage_critical_scaling": 2.0,
  // The amount of ticks the victim gets frozen after being hit. 20 ticks is 1 second.
  // Default: 20 ticks
  "frozen_ticks": 20
}