{
	default_hide_dependency_lines: false
	default_quest_shape: "rsquare"
	filename: "gatkeepers_of_the_realm"
	group: "1A7DE79858E225C2"
	hide_quest_until_deps_complete: true
	icon: "minecraft:end_portal_frame"
	id: "0A0FD35791613E72"
	order_index: 1
	quest_links: [ ]
	quests: [
		{
			dependencies: ["531BD2F5A7A80A60"]
			description: [
				"\"If you are reading this, then you have dont the impossible. You have survived long enough to strip the Earth of its very veins."
				""
				"You are no longer a simple scavenger. You have begun to shape this land, forge it's resources into bars, armor, and swords. But do not let the weight of your mail make you arrogant."
				""
				"This world did not fall by accident. It was torn apart. Entities the spark itself cannot seem to contain - beings that survived the great collapse and claimed the ruins as thier thrones."
				""
				"They are the source of the rot in this place. As long as they exist, they will punish this land. If you intend to survive in the long run, you cannot simply hide. You must become a hunter; a hunter of gods."
				""
				"My research suggests a sort of hierarchy to these horrors. Some dwell in the crushing depths and blinding dark. Some in the frozen wastes of the oceans. And some in the very depths of hell itself,"
				""
				"Steel your heart. Your iron is strong, but your will must be stronger."
				""
				"The hunt begins.\""
			]
			hide_dependency_lines: true
			icon: "minecraft:dragon_egg"
			icon_scale: 1.25d
			id: "084A4C482D898B15"
			rewards: [{
				id: "2B99D6B6665AF598"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 2.0d
			subtitle: "Echoes of the shattered lords"
			tasks: [{
				id: "6C256E010CAB357B"
				title: "Bosses"
				type: "checkmark"
			}]
			title: "Heavy is the Crown"
			x: 1.5d
			y: -2.0d
		}
		{
			dependencies: ["084A4C482D898B15"]
			description: [
				"\"I thought the Nether was the furthest reach the claws of horror could grasp. The nether is loud, blistering, and bright. But there is a place beneath the lowest cave that is far worse."
				""
				"It isn't loud, it is silent. It isnt blistering with heat, it is suffocating black. The dark may not have eyes, but it does have ears. Pulsing veins of black coarsing through the rock itself. It felt like walking on flesh."
				""
				"I went deeper, exploring twisting, winding caverns , until I found it - an enterance to a place, a city. A lightless place carved from the very deepslate itself."
				""
				"The wealth here is astounding. But it does not come freely. This place is guarded by the Shriekers. Should you make too much sound, they will scream; and you will face their Warden.\""
			]
			icon: "minecraft:sculk"
			id: "0803DE1E7231128D"
			rewards: [{
				id: "15FB2406BC3D7357"
				type: "xp"
				xp: 50
			}]
			shape: "rsquare"
			size: 1.0d
			subtitle: "Locate an ancient city"
			tasks: [{
				icon: "minecraft:sculk"
				id: "039D28D76EF78DBE"
				structure: "#minecraft:ancient_city"
				title: "Ancient City found"
				type: "structure"
			}]
			title: "The Ears in the Dark"
			x: 1.5d
			y: 0.5d
		}
		{
			dependencies: ["0803DE1E7231128D"]
			description: [
				"\"The Shriekers are the city's alarm. Perhaps you are looking for a fight, perhaps you will face it by accident. Three cries is all it takes. On the fourth, it will emerge."
				""
				"It is a creature with no eyes, but it does not need them. It can hear your very heartbeat. If it cannot reach you, it can absorb the very sound around you and channel it into a single scream that can bypass even the strongest of steel."
				""
				"This is a ghost city. Take what you can, move with the stealth of shadow, and if you hear that digging in the earth... run.\""
			]
			icon: "minecraft:echo_shard"
			id: "6008F110595F3E8B"
			rewards: [
				{
					id: "387406F55F261D09"
					type: "xp"
					xp: 150
				}
				{
					exclude_from_claim_all: true
					id: "4D367EA5CA3F19D8"
					table_id: 6709417764228406893L
					type: "choice"
				}
			]
			subtitle: "The blind sentinel"
			tasks: [{
				entity: "minecraft:warden"
				icon: "minecraft:sculk_sensor"
				id: "39A76CDAC8299E94"
				title: "Warden Killed"
				type: "kill"
				value: 1L
			}]
			title: "The Warden of the Deep"
			x: 1.5d
			y: 2.5d
		}
		{
			dependencies: ["084A4C482D898B15"]
			description: [
				"\"I have spent my final years chasing a myth. Legend speaks of a final lord - the one tho created the others. It supposedly resides in a place between time and space; the Void. A realm of floating islands and eternal night."
				""
				"The gate to this realm was shattered eons ago, and its keys were lost. I have spent too much of my life hunting down whispers and fragments to get to this point. I believe I have figured out a way to forge all 12 of the keys. I enclose these blueprints to you, but be warned, this will not be easy."
				""
				"To reach the End, you must hunt every single one of the Lords in this world, and use thier souls and fragments to forge the keys by hand. You will need to be an expert smith, and even better fighter."
				""
				"Only when all twelve keys are returned to the frame will the path to the End be revealed. My hunt begins now.\""
				""
				"Good luck.\""
			]
			icon: "minecraft:end_portal_frame"
			id: "4821F56E03B4EDD1"
			rewards: [{
				id: "2CE7E69F3B424D3A"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "The gate of the star-eater"
			tasks: [{
				id: "2219151B3BF388B5"
				title: "End Remastered!"
				type: "checkmark"
			}]
			title: "The Twelve Keys to the Void"
			x: 6.5d
			y: -2.0d
		}
		{
			dependencies: ["084A4C482D898B15"]
			description: [
				"\" I found them scattered like broken teeth across the landscape - massive, jagged arches of obsidian. They hummed witha low, agonising frequency that made my teeth ache. Some of the stones were cracked, crying even."
				""
				"I spent weeks training my mining skills, and crafting the finest of diamond tools before I was even able to make a dent in the hard glass like rock. Eventually, I was able to scavenge enough usable chunks from other arches to repair this one."
				""
				"i thought it to be a door, perhaps a way out of this land? i was wrong. Upon completing the frame... it stood there; cold and silent... until the storm came,"
				""
				"A bolt of lightning, white and blinding, struck the frame. The center of the frame ignited into a swirling, rythmic vortex of purple fire. The heat that wafted off it wasn't natural - it smelled of ancient sulfur and scorched flesh."
				""
				"I call it... the Nether. Neiter here, nor there. A place of penance. A lake of fire beneath our feet, where the sun never rises and the ground is soaked in the souls of the dammed."
				""
				"To gather the materials to begin your first proper hunt, you will need to step into the furnace.\""
			]
			id: "3D633DC06DD36FB5"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"What is this place... and why is it so hot?\""
					elevate_perms: true
					id: "36CA064770983EE0"
					type: "command"
				}
				{
					id: "328103FF7ADAE0F7"
					type: "xp"
					xp: 50
				}
			]
			subtitle: "A baptism of brimstone and blood"
			tasks: [{
				dimension: "minecraft:the_nether"
				id: "4AFEF2344D92ECC9"
				title: "Enter the Nether"
				type: "dimension"
			}]
			title: "The Gates of Hell"
			x: -1.0d
			y: -2.0d
		}
		{
			dependencies: ["3D633DC06DD36FB5"]
			description: [
				"\"These lords you must hunt; they do not simply appear, they must be invited. I found blueprints deep within the dungeons, for a device called the Old Moon Altar. It can act as a beacon, vibrating at a frequency that the dead cannot ignore."
				""
				"You will need a handful of obsidian chunks, the only stone dense enough to hold the ritual. You must also find some Moonstone. A couple of pieces should suffice."
				""
				"Then, gather some soul sand from the Nether, and throw it in the furnace. This will burn away the grit, leaving behind a distilled soul. It is could to the touch, and hums with a faint, mourful sound. Bind these together at your table."
				""
				"You are build a door; pray you have enough strength to slay the one that enters once you knock.\""
			]
			id: "33CEC749FF4A3E5D"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"I don't like the way this looks...\""
					elevate_perms: true
					id: "1283A6B58FD842E4"
					type: "command"
				}
				{
					id: "666A1E899F04E360"
					type: "xp"
					xp: 10
				}
			]
			subtitle: "The old moon altar"
			tasks: [{
				id: "6E134DCE2A77AB46"
				item: "soulsweapons:altar_block"
				type: "item"
			}]
			title: "The Altar of the Dammed"
			x: -3.0d
			y: -2.0d
		}
		{
			dependencies: ["33CEC749FF4A3E5D"]
			description: [
				"\"Once you feel you are ready for the fight, find a wide, flat clearing. Place the Altar, and prepare to offer it a soul."
				""
				"Be warned; he will not arrive quietly. The Returning Knight is a titan, clad in iron that has seen a thousand wars, and standing five times higher than the average mortal."
				""
				"He carries a massive lantern staff - a beacon of the dead - and a shield that renders him immune to ranged projectiles."
				""
				"He is slow, but his slams will shatter the very ground . Watch for his lamp; he will summon ghostly sorcerers to mend his wounds - you must cut them down immediately, or the fight will never end. He will also raise the dead of the earth to swarm you and take your attention."
				""
				"This is a dance of endurance. Dodge his great swingss, clear his reinforcements, and strike at the gaps in his plates. If youwin, you can claim the power of a lost age."
				""
				"Good luck.\""
			]
			icon: "soulsweapons:altar_block"
			id: "236FBFC9D9E26440"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"That was a tough fight... I better prepare more before i take on any stronger bosses!\""
					elevate_perms: true
					id: "0CDC6AA8B2F662CE"
					type: "command"
				}
				{
					id: "121681D89974DABC"
					type: "xp"
					xp: 50
				}
				{
					exclude_from_claim_all: true
					id: "3EB067DE62932AF7"
					table_id: 7463810317007081491L
					type: "choice"
				}
			]
			subtitle: "The Returning Knight"
			tasks: [{
				entity: "soulsweapons:returning_knight"
				icon: {
					Count: 1
					id: "minecraft:iron_sword"
					tag: {
						Damage: 0
					}
				}
				id: "403E623628E863FF"
				title: "Take down the Knight"
				type: "kill"
				value: 1L
			}]
			title: "The Iron Colossus"
			x: -5.0d
			y: -2.0d
		}
		{
			dependencies: ["236FBFC9D9E26440"]
			description: [
				"\"During my time in this world, I noticed strange paintings in the some of the village houses, At first i though they were simply machinations of the mad; until I looked closer."
				""
				"It was a ritual. From what I could tell, it was four Soul Sand assembled in a 'T' shape, with what seemed to be three skulls on top. They aren't like the regular skulls of the boned beasts I fight on the surface though; they are darker, larger,"
				""
				"After a while, I had all but forgotten about this ritual. That was until i found it... A fortress in the Nether. Bricks as red as blood, and skeletons as dark as the night's sky. These were the skulls I needed."
				""
				"I slaughtered dozens of them before I was able to collect three skulls intact enough to use for the ritual. "
				""
				"Be warned; the ritual is destructive, and the creature it spawns is not to be taken lightly."
				""
				"Fight well.\""
			]
			icon: "minecraft:wither_skeleton_skull"
			icon_scale: 1.1d
			id: "3CC54C0961C723C0"
			rewards: [
				{
					id: "3A0AF3D00C29799F"
					type: "xp"
					xp: 150
				}
				{
					exclude_from_claim_all: true
					id: "505F4BDB9EE237B6"
					table_id: 7463810317007081491L
					type: "choice"
				}
			]
			subtitle: "The Wither"
			tasks: [
				{
					id: "7A38907D7D6F0E36"
					item: "soulsweapons:shard_of_uncertainty"
					optional_task: true
					title: "Kill the Wither and pick up the shard"
					type: "item"
				}
				{
					entity: "minecraft:wither"
					icon: "minecraft:wither_skeleton_skull"
					id: "0637C941512381E9"
					optional_task: true
					title: "Kill the Wither and pick up the shard"
					type: "kill"
					value: 1L
				}
			]
			title: "The Three-Headed Calamity"
			x: -7.0d
			y: -4.0d
		}
		{
			dependencies: ["236FBFC9D9E26440"]
			description: [
				"\"In my travels, I have stumbled upon more than just ruins and stone. Scattered across the distant, cold reachest of the world; there lies tombs. The final resting places of the Great Champions of old. Warriors who possessed a spark so bright, even death didn't extinguish it fully."
				""
				"Be warned though, time and rot has not been kind to thier bones. They lie in wait, for poor souls to wander too close. Why seek out the dead at all, you may ask?"
				""
				"Because thier strength can be forged anew. These remains are the core components to create blades strong enough to carve the earth itself. You also will need thier spark in order to summon the very evils that prowl the skies."
				""
				"Should you need help in locating these graves, I have enclosed a schematic for a compass I was able to create. It resonates at the same frequency of the remians, and may help point you in thier direction."
				""
				"Good luck. And should you put the Champion to rest, be wary of his soul. It may not give up as easily.\""
			]
			icon: "soulsweapons:essence_of_eventide"
			id: "427B6D167385EFCD"
			rewards: [
				{
					id: "2E1F6BD3FADC552E"
					type: "xp"
					xp: 150
				}
				{
					exclude_from_claim_all: true
					id: "14015FC93C9647FE"
					table_id: 7463810317007081491L
					type: "choice"
				}
			]
			subtitle: "The Old Champions Remains"
			tasks: [
				{
					entity: "soulsweapons:draugr_boss"
					icon: "soulsweapons:essence_of_eventide"
					id: "52E846749E31E7BB"
					title: "Destroy the Old Champions Remains, and free his soul"
					type: "kill"
					value: 1L
				}
				{
					id: "5948422615E2823E"
					item: "soulsweapons:boss_compass"
					title: "Craft a moonstone compass"
					type: "item"
				}
			]
			title: "The Weight of Legacy"
			x: -8.0d
			y: -2.0d
		}
		{
			dependencies: ["236FBFC9D9E26440"]
			description: [
				"\"Deep within the lands where the air tastes of sulfur and blod, lies the seat of the most tragic Lord. He was once a monarch of life,  but when the great collapse happened, he changed. Now he is the Decaying King, and he rules over a courth of shadow and filth."
				""
				"Unlike the Knight, the king is a force of nature itself. He is skeletal, draped in the the remnants of his royal cloak , weilding a heavy blade of pure molten fury."
				""
				"to find him, you must find his fortress in the Nether. Be warned, it will not be an easy fight.\""
			]
			id: "58686D86BB16B567"
			rewards: [
				{
					id: "50140B06E75E1A80"
					type: "xp"
					xp: 150
				}
				{
					exclude_from_claim_all: true
					id: "0B3C54DC05BB3C80"
					table_id: 7463810317007081491L
					type: "choice"
				}
			]
			subtitle: "The Decaying King"
			tasks: [{
				entity: "soulsweapons:accursed_lord_boss"
				icon: "soulsweapons:withered_demon_heart"
				id: "26CEDCAE1800A775"
				title: "Kill the Decaying King"
				type: "kill"
				value: 1L
			}]
			title: "The Throne of Fire"
			x: -9.0d
			y: 0.0d
		}
		{
			dependencies: ["3CC54C0961C723C0"]
			description: [
				"\"You must forge a new altar for what comes next, no, a pedastal. Made from the darkest black rock. Only then will you be able to channel enough energy to contain the shard you aquired from the Wither."
				""
				"This pedastal is a beacon for him... The Monarch of Chaos. A being unlike any other. Ensure you are prepared for what comes next.\""
			]
			id: "4A28007BB320806B"
			rewards: [{
				id: "512741614A65A6F2"
				type: "xp"
				xp: 50
			}]
			subtitle: "Craft a blackstone pedastal"
			tasks: [{
				id: "2EC4B81608C70828"
				item: "soulsweapons:blackstone_pedestal"
				type: "item"
			}]
			title: "The Blackstone Pedestal"
			x: -9.0d
			y: -4.0d
		}
		{
			dependencies: ["4A28007BB320806B"]
			description: [
				"\"The Monarch is a kaleidoscopic nightmare. It fights with no rythtm, and no reason; with but a singular goal."
				""
				"Chaos."
				""
				"One moment it will strike with the speed if lightning, the next it will warp the space around you, pulling you toward it or casting you away. It weilds the spark in its most raw, volatile form."
				""
				"This is the ultimate test of your reflexes. Do not try to predict the Monarch; simply react. Survive the chaos long ehough to shatter its form, and you will prove that your will is the only constant in this universe.\""
			]
			id: "22EAD26D06F08837"
			rewards: [
				{
					id: "67EEDB4ED1ADDFF2"
					type: "xp"
					xp: 250
				}
				{
					exclude_from_claim_all: true
					id: "4F96A1D871E5C54A"
					table_id: 6709417764228406893L
					type: "choice"
				}
			]
			subtitle: "The Monarch of Chaos"
			tasks: [{
				entity: "soulsweapons:chaos_monarch"
				icon: {
					Count: 1
					id: "soulsweapons:chaos_crown"
					tag: {
						Damage: 0
					}
				}
				id: "6046BE29E333508B"
				title: "Kill the Monarch of Chaos"
				type: "kill"
				value: 1L
			}]
			title: "The Architect of Uncertainty"
			x: -11.0d
			y: -4.0d
		}
		{
			dependencies: ["427B6D167385EFCD"]
			description: [
				"\"With the essence you aquired from laying the Champions to rest, you can once again make use of the Old Moon Altar schematic I gave you. Craft another, but this time; offer it the essence."
				""
				"The Fallen Icon is what remains of the The Returning Knight's commander. He may appear similar, but his aggression will not."
				""
				"Prepare yourself properly, and when you are ready; summon the Icon from his grave.\""
			]
			id: "659F24F61B5671B5"
			rewards: [
				{
					id: "50D8E10ACEF0F1CD"
					type: "xp"
					xp: 250
				}
				{
					exclude_from_claim_all: true
					id: "01AC8B10DB5005D3"
					table_id: 6709417764228406893L
					type: "choice"
				}
			]
			subtitle: "The Fallen Icon"
			tasks: [{
				entity: "soulsweapons:moonknight"
				icon: "soulsweapons:essence_of_luminescence"
				id: "7216D3D26A2966CB"
				title: "Kill the Fallen Icon!"
				type: "kill"
				value: 1L
			}]
			title: "The Defiler"
			x: -10.0d
			y: -2.0d
		}
		{
			dependencies: [
				"22EAD26D06F08837"
				"659F24F61B5671B5"
				"58686D86BB16B567"
			]
			description: [
				"\"I have reached the end of the terrestrial. These fragments I have collected, they aren't just trophies; they were the ingredients for the most dangerous object I have ever held..."
				""
				"The Orb of Chaos."
				""
				"It pulses with a rythmic, heartbeat-like heat. To use it, you must stand beneath the open sky and cast it upward, offering the souls of those it contains to the sky."
				""
				"Only then will the Twins answer."
				""
				"You will have to fight them both, so prepare accordingly. This will be a tough fight, tougher than any that came before."
				""
				"When one retreats, the other will descend. This is the final trial before the void. If you survive the Twins, there is nothing left on this earth that can stop you. The gate to the End is all that remains.\""
			]
			id: "2960BC77829A6020"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"I should make sure I'm prepared before I throw this into the sky...\""
					elevate_perms: true
					id: "6B66D004BD9AD488"
					type: "command"
				}
				{
					id: "22B209110F3F3841"
					type: "xp"
					xp: 50
				}
			]
			subtitle: "The Twin Heralds of the Void"
			tasks: [{
				id: "1D7F7C527311A483"
				item: "soulsweapons:chaos_orb"
				type: "item"
			}]
			title: "The Celestial Convergence"
			x: -13.0d
			y: -2.0d
		}
		{
			dependencies: ["2960BC77829A6020"]
			description: ["\"A titan of solar fury. Its strikes are blinding and explosive. When the sun flares, you must be agressive, for its heat will slowly wither your resolve if the fight drags on.\""]
			id: "0E28E58FF863B6B1"
			rewards: [
				{
					id: "76E721FD52740EF2"
					type: "xp"
					xp: 500
				}
				{
					exclude_from_claim_all: true
					id: "6EABAB1C11BF7394"
					table_id: 3908248955664879324L
					type: "choice"
				}
			]
			subtitle: "Prepare for trouble..."
			tasks: [{
				entity: "soulsweapons:day_stalker"
				icon: {
					Count: 1
					id: "soulsweapons:dawnbreaker"
					tag: {
						Damage: 0
					}
				}
				id: "29C6B78AF021C442"
				title: "Kill the Day Stalker"
				type: "kill"
				value: 1L
			}]
			title: "Kill the Day Stalker"
			x: -15.0d
			y: -3.0d
		}
		{
			dependencies: ["2960BC77829A6020"]
			description: ["\"A phanton of lunar cold. It moves with a terrifying silence, striking from the shadows of its own making. Sharpen your senses ; it will try to bleed you dry before you can even see its blade.\""]
			id: "6BDFE7C33A64D5CB"
			rewards: [
				{
					id: "22C3ACED2DC72EFF"
					type: "xp"
					xp: 500
				}
				{
					exclude_from_claim_all: true
					id: "7A215B894CA0A1B5"
					table_id: 3908248955664879324L
					type: "choice"
				}
			]
			subtitle: "... make it double!"
			tasks: [{
				entity: "soulsweapons:night_prowler"
				icon: {
					Count: 1
					id: "soulsweapons:soul_reaper"
					tag: {
						Damage: 0
					}
				}
				id: "116BE8D992DAD6F8"
				title: "Kill the Night Prowler"
				type: "kill"
				value: 1L
			}]
			title: "Kill the Night Prowler"
			x: -15.0d
			y: -1.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Ancient Anima I pried from the Lich's remains is volatile. It doesn't sit still; it flickers like a dying candle and leeches the very warmth from the air. To contain such a restless spirit, I had to look to the deepest frost of the world."
				""
				"By layering the Anima between blocks of dense Blue Ice and packing it within the pure, crystalline structure of snow, I’ve managed to bind it. The result is the Cold Eye. It no longer flickers; it stares with a fixed, icy resolve. Holding it feels like holding a winter storm in the palm of my hand.\""
			]
			hide_dependent_lines: true
			id: "02965BD8F0F282CF"
			rewards: [{
				id: "12D2B8DD8F204553"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Cold Eye"
			tasks: [{
				id: "44722999BF96D4E8"
				item: "endrem:cold_eye"
				type: "item"
			}]
			title: "The Frozen Lens"
			x: 6.5d
			y: -4.5d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Decaying King was a horror of flesh and rot, a monarch of a kingdom that should have stayed buried. When he finally fell, he left behind a Red Soul. It doesn't pulse; it throbs with a feverish, sickly heat, like a wound that refuses to heal."
				""
				"To keep this corruption from spreading, I had to bind it using the very elements of the waste. I’ve fused the soul with concentrated Magma Cream and the jagged, porous stone of the Netherrack itself. The resulting Eye is blood-red and hateful, but it is contained. It stares toward the Silver Gate with a primal hunger.\""
			]
			hide_dependent_lines: true
			id: "50C5FFFE594A228D"
			rewards: [{
				id: "3EC7B4D7F4BF38D7"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Cursed Eye"
			tasks: [{
				id: "15E953122F23D5DB"
				item: "endrem:cursed_eye"
				type: "item"
			}]
			title: "The Blood-Stained Lens"
			x: 9.0d
			y: -2.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: ["\"The Fallen Icon was a titan of marble and memory, a silent sentinel that stood long after its purpose was forgotten. Bringing it down felt less like a victory and more like an ending. From its crumbling chest, I retrieved a White Soul—pure, silent, and impossibly heavy with the weight of ages.To stabilize a soul of such singular purpose, I had to forge a vessel of tradition. I’ve encased the essence within a framework of alternating Iron and Gold, the metals of kings and soldiers. The resulting Lost Eye is clear and steady. It no longer mourns the past; it looks forward to the end of the journey.\""]
			hide_dependent_lines: true
			id: "742D2D774BC5CD18"
			rewards: [{
				id: "6F547775E354DA26"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Lost Eye"
			tasks: [{
				id: "6E8313F92344F5C8"
				item: "endrem:lost_eye"
				type: "item"
			}]
			title: "The Relic of Memory"
			x: 8.5d
			y: -3.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"Defeating the Champion was only the beginning. From the shattered remains of his armor, a darker presence emerged—the Frenzied Shade. It was a fragment of a soul that refused to depart, clinging to its lost glory with a terrifying, violent hunger."
				""
				"In the silence that followed its banishment, I found a Dark Soul. It is a heavy, suffocating thing to hold. To keep its madness from consuming me, I’ve bound it between shards of Moonstone and the rare, stabilizing growth of Vergals. The resulting Cursed Eye doesn't just see; it whispers.\""
			]
			hide_dependent_lines: true
			id: "02CB668EBFDC13FB"
			rewards: [{
				id: "77FAD53326DC66DF"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Corrupted Eye"
			tasks: [{
				id: "3DDD80741DE6132D"
				item: "endrem:corrupted_eye"
				type: "item"
			}]
			title: "The Sight of the Damned"
			x: 7.5d
			y: -4.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"I have faced titans and lords, but the Wither is a different kind of horror. It is a storm of entropy that leaves nothing but ash in its wake. From the center of that blast, I retrieved a Nether Star—a fragment of a fallen sky that hums with a terrifying, destructive frequency."
				""
				"To turn this star into a key, I had to ground it in the very essence of the soul-wastes. I’ve surrounded the star with the bleached skulls of the fallen and anchored it within the shifting, screaming grains of Soul Sand. The resulting Wither Eye is a dark, hollow thing. It doesn't see life; it sees the inevitable end of all things. It is a grim tool, but the Silver Gate requires it.\""
			]
			hide_dependent_lines: true
			id: "1885DE55AC1FBB33"
			rewards: [{
				id: "4E467DEAF15CFC1E"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Wither Eye"
			tasks: [{
				id: "005FB8C8E72539F8"
				item: "endrem:wither_eye"
				type: "item"
			}]
			title: "The Harbinger’s Watch"
			x: 7.5d
			y: 0.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Day Stalker did not fight with shadows; it fought with the blinding, uncompromising fury of a dying sun. After the smoke cleared, I found its soul—a radiant, shimmering core that burned even through my thickest gloves."
				""
				"To shape this raw heat into a key, I had to submerge it in the most volatile catalysts I could find. Using buckets of pure lava to temper the soul and fire charges to spark the fusion, I have birthed the Magical Eye. It glows with an internal light so bright it’s difficult to look at directly. It doesn't just see the path; it burns through the fog of this world to find the gate.\""
			]
			hide_dependent_lines: true
			id: "2339499D4F15D8A3"
			rewards: [{
				id: "63FEEBE1D67DA1D5"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Magical Eye"
			tasks: [{
				id: "4CF1494CE1B816B1"
				item: "endrem:magical_eye"
				type: "item"
			}]
			title: "The Solar Gaze"
			x: 8.5d
			y: -1.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Night Prowler was a shadow given form, a hunter that moved through the silence of the deep. Its soul is not loud or violent; it is a cold, whispering ember that feels like a secret kept for too long."
				""
				"To give this shadow a physical presence, I have bound it within the density of polished Blackstone. To finalize the ritual, I used Echo Shards—fragments of a world that was never meant to be heard. The shards vibrate in sympathy with the soul, creating a low, thrumming frequency that makes the very air around the eye shimmer.\""
			]
			hide_dependent_lines: true
			id: "5F26AC79739F7B25"
			rewards: [{
				id: "6459F8E943212F23"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Cryptic Eye"
			tasks: [{
				id: "0F64BE6001122237"
				item: "endrem:cryptic_eye"
				type: "item"
			}]
			title: "The Secret of the Dark"
			x: 4.5d
			y: -3.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Void Thorn I harvested from the heart of the blossom is a parasite. Even as it sits on my workbench, I can see the wood beginning to rot and turn gray at its touch. It is a hunger that cannot be sated by metal or stone. It requires life to balance the void."
				""
				"I’ve woven the thorn into a dense bed of Moss and surrounded it with Spore Blossoms, using their pollen to mask the scent of decay. The reaction was immediate; the plant matter didn't die, but instead hardened into a vibrant, pulsing shell. The Exotic Eye is a living paradox—a key made of growth and entropy. It feels restless in my hand, as if it is already searching for the gate.\""
			]
			hide_dependent_lines: true
			id: "33E8578FD39C5808"
			rewards: [{
				id: "48EF49887E3F2BE8"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Exotic Eye"
			tasks: [{
				id: "07AF517CFDDE880B"
				item: "endrem:exotic_eye"
				type: "item"
			}]
			title: "The Overgrown Iris"
			x: 6.5d
			y: 0.5d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Knight did not fight like a monster; he fought like a man protecting something precious, even long after the world he knew had crumbled to dust. When he finally found peace, he left behind a Rose Soul. It is delicate, smelling faintly of old parchment and dried flowers, yet it carries a weight that defies its size."
				""
				"To anchor a spirit so used to standing guard, I had to use the essence of the fallen. I’ve surrounded the Rose Soul with Soul Stars to act as beacons, and bound them within the echoes of Lost Souls. The resulting Undead Eye is pale and unwavering. It possesses the same tireless patience as the knight who carried it. It does not fear the transition to the Void—it has been waiting for this for a long time.\""
			]
			hide_dependent_lines: true
			id: "5FAD82C682D9C7E2"
			rewards: [{
				id: "77E8E1B1F6E7AA23"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Undead Eye"
			tasks: [{
				id: "558ADF68E156EA9E"
				item: "endrem:undead_eye"
				type: "item"
			}]
			title: "The Eternal Vigil"
			x: 5.5d
			y: 0.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The ocean depths hold secrets just as dark as the caves, guarded by ancient stone sentinels that do not sleep. I have managed to secure a Trident—a relic of a forgotten maritime empire—and its resonance with the tides is undeniable."
				""
				"To refine this power into a key for the gate, I have encased the spear within a shell of crystalline geometry. By fusing the Trident with Prismarine Shards and the glowing pulse of Prismarine Crystals, I have stabilized its power. The resulting Guardian Eye is a cold, piercing teal. It reflects nothing, as if it is constantly looking through the depths of reality to find what lies beneath.\""
			]
			hide_dependent_lines: true
			id: "0B2B5B4CD500AD8B"
			rewards: [{
				id: "740C3D63C7F63A00"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Guardian Eye"
			tasks: [{
				id: "6B37022514F99759"
				item: "endrem:guardian_eye"
				type: "item"
			}]
			title: "The Abyssal Lens"
			x: 4.5d
			y: -1.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Monarch of Chaos was a whirlwind of entropy—a creature that seemed to exist between heartbeats. When it finally dissolved into the dark, it left behind a Void Soul. It is not just empty; it is a vacuum. It pulls at the light, the air, and my very thoughts."
				""
				"I had to use the strongest materials known to man just to contain it. I’ve forged a casing of dense Obsidian, reinforced with the tear-streaked veins of Crying Obsidian to act as a tether. The resulting Evil Eye is a terrifying thing to behold. It pulses with a dark, rhythmic malice that makes my skin crawl, but it is the penultimate key.\""
			]
			hide_dependent_lines: true
			id: "42AC3CB7A455D68F"
			rewards: [{
				id: "7EE58B5D9DE9794E"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Evil Eye"
			tasks: [{
				id: "5E525E08202EECF0"
				item: "endrem:evil_eye"
				type: "item"
			}]
			title: "The Void’s Malice"
			x: 4.0d
			y: -2.0d
		}
		{
			dependencies: ["4821F56E03B4EDD1"]
			description: [
				"\"The Nether Gauntlet was a marvel of destructive engineering, a relic of a time when the fires of this realm were harnessed for war. From its molten core, I pulled the Blazing Eye. It is a terrible thing—not a stone or a soul, but a mechanical lens that hums with a heat that could melt steel."
				""
				"To stabilize this ocular engine, I have used the darkest components the wastes provide. I’ve surrounded the lens with the pulsating Demon Hearts of the waste's most feral inhabitants and reinforced the structure with the concentrated essence of Blaze Rods. The resulting Nether Eye is no longer just a trophy; it is a functioning key>\""
			]
			hide_dependent_lines: true
			id: "227F33B1B8C59DC8"
			rewards: [{
				id: "3667D656058EC2F5"
				type: "xp"
				xp: 100
			}]
			subtitle: "Forge the Nether Eye"
			tasks: [{
				id: "77B66B63A36BC60C"
				item: "endrem:nether_eye"
				type: "item"
			}]
			title: "The Hearth of Hell"
			x: 5.5d
			y: -4.0d
		}
		{
			dependencies: [
				"42AC3CB7A455D68F"
				"02CB668EBFDC13FB"
				"227F33B1B8C59DC8"
				"5F26AC79739F7B25"
				"742D2D774BC5CD18"
				"0B2B5B4CD500AD8B"
				"5FAD82C682D9C7E2"
				"2339499D4F15D8A3"
				"02965BD8F0F282CF"
				"33E8578FD39C5808"
				"50C5FFFE594A228D"
				"1885DE55AC1FBB33"
				"4821F56E03B4EDD1"
			]
			description: [
				"\"This is it. I found the Stronghold, and within it the Silver Gate. If you are reading this, then you have too. I have prepared as much as I can. If this is my... my last entry. Know that I failed. I wasn't strong enough."
				""
				"You must be."
				""
				"Take back this world. Not just for me, but for everyone that came before, and for any that may come after."
				""
				"My name was... my name is; Kaelen. I was here. I existed.\""
			]
			id: "58B5428106D5DA79"
			min_required_dependencies: 13
			rewards: [
				{
					id: "6F05B84180C52941"
					type: "xp"
					xp: 50
				}
				{
					auto: "enabled"
					command: "/say \"I should make sure I am properly prepared to explore this place... It feels powerful...\""
					elevate_perms: true
					id: "0CF779D6CE20F94E"
					type: "command"
				}
			]
			shape: "rsquare"
			size: 1.0d
			subtitle: "Where the stars go to die"
			tasks: [{
				icon: "minecraft:stone_bricks"
				id: "04C06DF447ED5527"
				structure: "minecraft:stronghold"
				title: "Locate the Stronghold"
				type: "structure"
			}]
			title: "The Final Descent"
			x: 11.0d
			y: -2.0d
		}
		{
			dependencies: ["58B5428106D5DA79"]
			description: [
				"&bThis page is new, and fresh. Not like the battered pages that came before. It's... as if this page was only just written. The ink is fresh and warm. It reads:&r"
				""
				"\"You did it."
				""
				"I am writing this now, here, with a clarity I have not felt since before the sky broke. The moment that beast fell... the moment you struck that final blow... the chains around this place, around my soul, evaporated. I am no longer just a ghost, tethered to these pages. I am no longer a failure. Because of you, the cycle is broken. Because of you..."
				""
				"I am free."
				""
				"Free to remember."
				""
				"I remember her now. Her name was... Elara. She used to plant bluebells in the garden while I tempered the forge. And... and my daughter... litte Miri. She had my fire, and her mother's calm. I spent so long fighting, trying to reclaim a world that was already gone and forgotton."
				""
				"Centuries have passed since I last held them in my arms... the embrace of her love... but now I remember it. How it felt. Now the path is open. I can see a light beyond the inky black - beyond the stars. I can hear them calling my name, from a place where the light never fades."
				""
				"You have done what I could not. You carried the weight of my mistakes, braved the fires of hell, and walked the silent cities of the deep. You have earned this world. Build it well. Make it a place where someone can plant bluebells once again, without fear of the dark."
				""
				"My pen is heavy, and my family awaits. Thank you, traveller. For giving this old, tired man his family back. For being the hero this world deserved."
				""
				"Walk in the light; and the light shall walk with you - As will I."
				""
				"Your mentor, and friend,"
				""
				"Kaelen.\""
			]
			icon: "minecraft:dragon_head"
			id: "48B2EA319637A24D"
			invisible: true
			rewards: [
				{
					id: "7E9C83F9B866DFFA"
					type: "xp"
					xp: 2000
				}
				{
					exclude_from_claim_all: true
					id: "247CBFBE50128774"
					table_id: 7463810317007081491L
					type: "all_table"
				}
				{
					exclude_from_claim_all: true
					id: "0C7742960535547E"
					table_id: 6709417764228406893L
					type: "all_table"
				}
				{
					exclude_from_claim_all: true
					id: "0D1FB1D260C87A3B"
					table_id: 3908248955664879324L
					type: "all_table"
				}
				{
					auto: "invisible"
					command: "title @p title {\"text\":\"Kaelen: \\\"You did it, \",\"color\":\"gold\",\"extra\":[{\"selector\":\"@p\"},{\"text\":\".\\\"\"}]}"
					elevate_perms: true
					id: "24D071B31C93CAE1"
					silent: true
					type: "command"
				}
				{
					auto: "invisible"
					command: "title @p subtitle {\"text\":\"\\\"The cycle is broken. Thank you for finishing what I started.\\\"\",\"italic\":true,\"color\":\"yellow\"}"
					elevate_perms: true
					id: "6C6A45E0B378DEC9"
					silent: true
					type: "command"
				}
			]
			shape: "hexagon"
			size: 2.5d
			subtitle: "A letter to the one that followed"
			tasks: [
				{
					advancement: "minecraft:end/kill_dragon"
					criterion: ""
					id: "1A2EE71A47F71FCE"
					optional_task: true
					title: "Dragon Killed"
					type: "advancement"
				}
				{
					advancement: "darkbosses:dragon_boss"
					criterion: ""
					id: "7E13E0AC3632DD55"
					optional_task: true
					title: "End Freed"
					type: "advancement"
				}
			]
			title: "Beyond the Veil"
			x: 14.0d
			y: -2.0d
		}
		{
			id: "7648D3A0F5CB6298"
			invisible: true
			optional: true
			tasks: [{
				id: "4AE2AF3A077E99A8"
				type: "checkmark"
			}]
			x: 18.5d
			y: 5.0d
		}
		{
			dependencies: ["236FBFC9D9E26440"]
			description: [
				"\"The air grew heavy as the life faded from the beast, but what remained was not just a corpse—it was a fragment of the world’s core. I held the Lord Soul in my hands, and it felt like holding a dying star. It thrums with a violent, chaotic frequency that threatens to shatter any common vessel it touches."
				""
				"I had the materials—the iron, the wood, the leather—but as I approached the anvil, I realized the terrifying truth of my new law of craft. To bind a soul of this magnitude into a weapon is not a mere task of smithing; it is an act of containment. If the hilt is not balanced to a hair’s breadth, if the temper of the steel is off by a single degree, the soul will simply consume the blade and the smith along with it."
				""
				"My skill at the forge must be a fortress. I must raise my Smithing to match the raw power of this essence, or this soul will remain nothing more than a beautiful, dangerous trophy. I am a warrior of great renown, yes—but until I am a master of the flame, this god-slaying power is beyond my reach.\""
			]
			id: "14869FF6546A267A"
			rewards: [{
				id: "25F208A9D163F641"
				type: "xp"
				xp: 50
			}]
			tasks: [{
				id: "00E2AF2545D43136"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "soulsweapons:lord_soul"
					}
				}
				title: "Obtain the Soul of an Ancient Lord"
				type: "item"
			}]
			title: "The Vessel of Ambition"
			x: -5.0d
			y: 0.0d
		}
		{
			dependencies: ["084A4C482D898B15"]
			description: [
				"\"I found a Soul Star today. It doesn't glow with the warmth of a hearth; it pulses with a frigid, rhythmic light that seems to drain the heat from my very palms. It feels less like an object and more like a tether."
				""
				"The legends speak of towers built in the harshest tundras—spires of frost where the 'Lord of the Dead' keeps watch. They say the Lich was once a man who tried to cheat death, only to become its most loyal servant. This star is the key to his chamber. If I am to claim the eye he guards, I must travel to the frozen wastes and face the winter's heart.\""
			]
			id: "3CB42C1C237F8578"
			invisible: true
			rewards: [{
				id: "26F601B029737F56"
				type: "xp"
				xp: 25
			}]
			subtitle: "Obtain your first Soul Star"
			tasks: [{
				id: "40B01F37B8C4EDC0"
				item: "bosses_of_mass_destruction:soul_star"
				type: "item"
			}]
			title: "The Cold Ember"
			x: 0.5d
			y: -4.5d
		}
		{
			dependencies: ["06A055F80310969E"]
			description: [
				"\"The Lich has fallen. The tower felt... lighter the moment his essence flickered out. In the wreckage of his robes, I found the prize: an 'Ancient Anima\" that burns with a blue, haunting flame."
				""
				"It’s a strange irony. A creature of frost and death carrying a spark of such intense power. This Anima doesn't see the world of the living; it looks toward the void. I feel it pulling me toward the Stronghold, but I know this is only one piece of the puzzle.\""
			]
			id: "2F671B02991E2AB0"
			rewards: [
				{
					id: "3BB029AE38B606FE"
					type: "xp"
					xp: 500
				}
				{
					exclude_from_claim_all: true
					id: "6042BFF16F42BE3F"
					table_id: 6709417764228406893L
					type: "choice"
				}
			]
			subtitle: "Defeat the Night Lich"
			tasks: [{
				advancement: "darkbosses:night_lich_boss"
				criterion: ""
				id: "5DBC2D197FB12402"
				title: "Defeat the Night Lich"
				type: "advancement"
			}]
			title: "The Lord of the Spire"
			x: 0.5d
			y: -8.5d
		}
		{
			dependencies: ["3CB42C1C237F8578"]
			description: [
				"\"The tower is even more imposing than the stories suggested—a needle of stone and ice piercing the gray sky. Inside, I found four pedestals arranged in a circle, their surfaces etched with runes of binding."
				""
				"The air grew thick as I placed the stars. I could feel the tower itself groan under the weight of the magic. It requires four of these souls to bridge the gap between our world and the Lich’s domain. The ritual is set. The path to the top is open, but the wind howling down the stairs sounds like a warning. I must be ready for what waits at the summit.\""
			]
			id: "06A055F80310969E"
			rewards: [{
				id: "77C44526E1ECA141"
				type: "xp"
				xp: 75
			}]
			subtitle: "Find the Lich's Tower and activate it"
			tasks: [{
				icon: "minecraft:ice"
				id: "605CF698C82A4154"
				structure: "bosses_of_mass_destruction:lich_tower"
				title: "Find the Lich's Tower"
				type: "structure"
			}]
			title: "The Eternal Night"
			x: 0.5d
			y: -6.5d
		}
		{
			dependencies: ["084A4C482D898B15"]
			description: [
				"\"The air in these deep caverns has changed. It no longer smells of damp stone and iron, but of a cloying, heavy sweetness that makes my head swim. I found a Spore Blossom clinging to the ceiling, its pollen drifting downward like neon rain."
				""
				"Following the trail of these spores is like following a breadcrumb path into the mouth of a beast. The deeper I go, the more the cave walls seem to pulse with a sickly, violet light. Something is growing down here—something that doesn't belong to the natural cycle of the forest. I must find the heart of the bloom.\""
			]
			id: "638559B08D924D91"
			rewards: [{
				id: "063E2447D309156A"
				type: "xp"
				xp: 25
			}]
			subtitle: "Follow the spores to find the Void Blossom's lair"
			tasks: [{
				icon: "minecraft:spore_blossom"
				id: "1694B25EBC618C3B"
				structure: "bosses_of_mass_destruction:void_blossom"
				title: "Find the Blossom's Lair"
				type: "structure"
			}]
			title: "The Scent of Decay"
			x: 2.5d
			y: -4.5d
		}
		{
			dependencies: ["638559B08D924D91"]
			description: [
				"\"It was less a flower and more a nightmare made of petals and spite. The Void Blossom fought with a hunger that felt ancient, lashing out with vines that could crush plate armor. But even the deepest roots can be severed."
				""
				"As the creature withered into ash, I retrieved a handful of Void Thorns—wicked, obsidian-slick needles that hum with a dark energy. They are cold to the touch, almost painfully so. These thorns are the missing piece for the next Eye. The Triad’s notes were correct: life and death are just different types of fuel for the gate.\""
			]
			id: "3B8D9CA27945AF16"
			rewards: [
				{
					id: "2892A934AB51AC5F"
					type: "xp"
					xp: 500
				}
				{
					exclude_from_claim_all: true
					id: "258B46FDF61733BF"
					table_id: 6709417764228406893L
					type: "choice"
				}
			]
			subtitle: "Defeat the Void Blossom"
			tasks: [{
				advancement: "darkbosses:void_blossom_boss"
				criterion: ""
				id: "4DCEC1EA411465EC"
				title: "Defeat the Void Blossom"
				type: "advancement"
			}]
			title: "The Heart of the Abyss"
			x: 2.5d
			y: -6.5d
		}
		{
			dependencies: ["3D633DC06DD36FB5"]
			description: [
				"\"The heat in the Nether is always oppressive, but here, it feels... rhythmic. The ground beneath the basalt drifts doesn't just sit still; it vibrates with a low, metallic thrum that rattles my teeth."
				""
				"I’ve found a massive structure of blackened brick and glowing magma. It isn't a fortress or a bridge—it’s an arena. Something massive is trapped beneath the crust of this dimension, clawing its way up. If I want to claim the final fragment of the key, I have to step into that ring and face the fire head-on. The air is shimmering with the scent of ozone and brimstone.\""
			]
			id: "18776942D2AA2ACF"
			rewards: [{
				id: "6413F7E22DB9283F"
				type: "xp"
				xp: 50
			}]
			subtitle: "Find the Gauntlet's Arena and break the Eye Block wihtin"
			tasks: [{
				icon: "artifacts:fire_gauntlet"
				id: "19809F4C7840E2E7"
				structure: "bosses_of_mass_destruction:gauntlet_arena"
				title: "Find the Gauntlet Arena"
				type: "structure"
			}]
			title: "The Tremor in the Depths"
			x: -1.0d
			y: 0.0d
		}
		{
			dependencies: ["18776942D2AA2ACF"]
			description: [
				"\"I have never faced a foe of such raw, crushing strength. The Gauntlet fought as if the Nether itself had grown a fist to strike me down. Every impact sent sparks flying from my armor, and for a moment, I truly feared my resolve would shatter before my blade did."
				""
				"But the machine—or demon, whatever it truly was—finally crumbled into molten slag. At its center lay a 'Blazing Eye'; heavy and warm to the touch. It pulses with a steady, unbreakable energy. One step closer to the Void...\""
			]
			id: "54AA21F699CD456B"
			rewards: [
				{
					id: "39439670EFF5B7B9"
					type: "xp"
					xp: 500
				}
				{
					exclude_from_claim_all: true
					id: "41A3460B5EBD2374"
					table_id: 6709417764228406893L
					type: "choice"
				}
			]
			subtitle: "Defeat the Nether Gauntlet"
			tasks: [{
				advancement: "darkbosses:nether_gauntlet_boss"
				criterion: ""
				id: "09DB7058E26B35A5"
				title: "Defeat the Nether Gauntlet"
				type: "advancement"
			}]
			title: "The Crushing Grip"
			x: -1.0d
			y: 2.0d
		}
	]
	title: "Gatkeepers of the Realm"
}
