{
	default_hide_dependency_lines: false
	default_quest_shape: ""
	filename: "laws_and_lessons"
	group: ""
	hide_quest_until_deps_complete: true
	icon: "minecraft:writable_book"
	id: "61E2BE34BF82927F"
	order_index: 1
	quest_links: [ ]
	quests: [
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"I stumbled upon something interesting today that defies the very laws of physics I thought I knew. I found a valuable chest in an old ruin, and after I had taken the few scraps of food and valuables from within it, I watched from the shadows as another survivor - one that hadn't yet turned hollow - approach that very same chest."
				""
				"Knowing I had taken all it had to offer, i thought about trading them some of it, but before I could... they too started pulling scraps out of the chest!"
				""
				"It's as if these ancient containers don't 'hold' items, but rather 'possibilities'. They seem to be able to recognise the soul of the person opening it, enabling each one to see thier own selection of contents."
				""
				"If you stumble upon a chest that looks different, clad in gold and metal, just know that it may hold something valuable for you - regardless of who may have explored there first.\""
			]
			hide_dependency_lines: true
			icon: "lootr:lootr_barrel"
			id: "2C24ED5DEBD55200"
			invisible: true
			rewards: [
				{
					id: "6B898EB34165A51C"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"Magical chests... what the hell?\""
					elevate_perms: true
					id: "66561B2B23FBDD32"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "To each thier own"
			tasks: [
				{
					advancement: "lootr:1chest"
					criterion: ""
					id: "1223EAD5CE14F1D3"
					optional_task: true
					title: "Locate a unique loot chest"
					type: "advancement"
				}
				{
					advancement: "lootr:1barrel"
					criterion: ""
					id: "6E2B5E5D75F94952"
					optional_task: true
					title: "Locate a unique loot barrel"
					type: "advancement"
				}
			]
			title: "The Infinte Cache"
			x: 6.0d
			y: -3.0d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"I have walked until my boots were nothing but thin leather and prayer, and yet the horizon never seems to end."
				""
				"This world is not a single land, but a patchwork of extremes. I have seen forests where the trees are so tall and thick they blot out the sun, and deserts of blood orange sand that seem to stretch out into eternity."
				""
				"Each climate seems to hold its own secrets - ores, foragables, and creatures - that you may not find anywhere else. But, it is what sits ON this land that haunts me."
				""
				"I call them 'Scars'. Scars of the old world, or what used to be."
				""
				"You will find towers of cracked stone, crawling with shadows. Abandoned homesteads that still smell of hearth-fire despite being empty for decades. I once found a massive pyramid in the wastes, and deeper still, mineshafts that felt like the throat of the world ready to swallow you whole."
				""
				"These places are often where the world's wealth is hidden, but also where it seems to hunger the most."
				""
				"Should you see a structure that appears man-made, know that is likely wasn't built for you... or by men at all. The things that still 'live' here are protective of thier belongings and homes. Explore, yes - but always keep your hands on your hilt."
				""
				"I have enclosed my old spyglass with this journal. It is small and compact, old too, but still reliable. Use it along side my map if you feel brave enough to explore this accursed world.\""
			]
			hide_dependency_lines: true
			icon: "minecraft:spyglass"
			id: "0CBFFB283250805D"
			rewards: [
				{
					id: "36C3B9EA13945FDB"
					type: "xp"
					xp: 5
				}
				{
					id: "57C99C0AA9C9E2FE"
					item: "minecraft:spyglass"
					type: "item"
				}
				{
					auto: "invisible"
					command: "/say \"I will be sure to put this spyglass to use.\""
					elevate_perms: true
					id: "0CA15DA8A81933D0"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "A world of many faces"
			tasks: [{
				id: "1C5F4235CB2E7CBA"
				type: "checkmark"
			}]
			title: "The Horizon's Call"
			x: 9.5d
			y: -1.5d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"I have felt the cold grip of the end more times than I care to admit. In any other world, I would be bones and dust by now. But here... here the 'spark' is a stubborn thing."
				""
				"When your heart stops, you do not simply vanish. You are pulled back, as if by an invisible tether, to the last place you awoke. If you have been fortunate enough to constuct a bed, then you will wake up there. If you have no such anchor, you will awaken where you did that first day."
				""
				"You will find however, that your pack remains heavy; your steel and gold stay with you, as if the world itself refuses to let it go. But there is a price for this immortality."
				""
				"Everytime you return from the brink, you will feel a hollow echo in your mind. A portion of your memories, you experience, is stripped away. It is a tithe paid to the abyss for your passage back to the living."
				""
				"Do not treat your life cheaply. You may keep your sword, but if you die too often, you may find yourself stuck; unable to learn anything new, a mind as hollow as those that wander the villages.\""
			]
			hide_dependency_lines: true
			hide_until_deps_complete: true
			id: "360F0888422BDF3A"
			invisible: true
			rewards: [
				{
					id: "5D4170E21A376108"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"I better be more careful next time if I want to learn anything at all...\""
					elevate_perms: true
					id: "22E7AED80370650E"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "A debt of memory"
			tasks: [{
				id: "0A58D2A371E74BA7"
				stat: "minecraft:deaths"
				title: "Die."
				type: "stat"
				value: 1
			}]
			title: "The Weight of Return"
			x: 9.0d
			y: -3.0d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3B196C34B3D7CAA2"
				"3758422D204A3B72"
			]
			description: [
				"\"If you stand still during a fight, you are already dead. You must hone your skills, and sharpen your mind."
				""
				"I spent my first few days swining my sword like a mindless lumberjack felling a tree - stiff, slow, and predictable. I nearlylose my head to a hollowed husk because of it. I eventally learned that combat in this land is a dance."
				""
				"When you swing a blade, don't just hack at the air. Master your weapon and its properties, it's reach, and its speed. Learn the apropriate distance to keep your foe at, and combo your moves to swifly end them."
				""
				"If you find yourself surrounded, do not fear the retreat. It's better to live to fight another day than die in glory. Should you need to create space, you can lunge yourself into a roll to hastily escape."
				""
				"Combine this knowledge together, and practice every day; you may just survive this place.\""
			]
			hide_dependency_lines: true
			icon: "minecraft:player_head"
			icon_scale: 1.2d
			id: "46499A051B356871"
			rewards: [
				{
					id: "6CE4E22BE36AFDEF"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"I should spend some time practicing my moves like Kaelen suggested.\""
					elevate_perms: true
					id: "45E750083572D396"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Practice makes perfect"
			tasks: [{
				id: "559D3872C8AF59CB"
				title: "Got it!"
				type: "checkmark"
			}]
			title: "Way of the Blade"
			x: 9.0d
			y: 0.0d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"In the deepest pits and highest towers, you will find them; jagged, iron cages with a sickly purple light. They are not merely cages; they are tears in reality, vomiting forth horrors to protect the treasures of the old world."
				""
				"They cannot be broken. I tried onnce, and the creatures it spawns overwhelmed me too fast. However, I found another way. Once I had battled and won against enough of its spawn - I found around ten to be enough - the cage simply has no more energy and collapses."
				""
				"If you find yourself overwhelmed, do not stand there swinging at the iron. Focus the monsters. Thin the herd, keep your feet moving, and eventually, the hive will go silent.\""
			]
			hide_dependency_lines: true
			icon: "minecraft:spawner"
			id: "04ABB9EBF075F53B"
			invisible: true
			rewards: [
				{
					id: "4BD9414A4A14B898"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"Ughh... why can't anything be simple...\""
					elevate_perms: true
					id: "400E9B9096415C2E"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "The caged beasts"
			tasks: [{
				icon: "minecraft:spawner"
				id: "6A21A5AD5CCB1579"
				observe_type: 0
				timer: 0L
				title: "Find a Spawner"
				to_observe: "minecraft:spawner"
				type: "observation"
			}]
			title: "Hives of Malice"
			x: 6.0d
			y: 0.0d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"The world is vast - too vast for a single pair of legs to ever truly conquer. But, the ancients left us a gift. You will find them standing in the center of villages, or lonely on the crests of wind-swept hills; heavy stone pillars etched with runes that glow upon contact. I call them 'Waystones'."
				""
				"When you first touch one, it will light up, thethering your soul to that specific spot on the land. I discovered that once two or more of these stones have recognised your presence, you can step into the light of one and emerge from the other, leagues away in the blink of an eye."
				""
				"To fold space in such a way however, requires a sacrifice. I found every time i travelled, I lose a small part of my 'spark', my experience. It is a fair trade when the sun is setting and you are a long way from home."
				""
				"I tried, yet was unable to break the stones to relocate them, however I believe that they could be manually constructed through study and gathering the required matierals."
				""
				"Find them. Bind yourself to them. They may just save your life.\""
			]
			hide_dependency_lines: true
			icon: "waystones:waystone"
			id: "5F19B2F8CECFF1B8"
			invisible: true
			rewards: [
				{
					id: "640AE59BFED66ED1"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"I should keep an eye for more of these 'waystones', they may make for a useful web of transportation.\""
					elevate_perms: true
					id: "2B2FD120BFF48CF3"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Monoliths of old"
			tasks: [
				{
					icon: "waystones:waystone"
					id: "467C031AEBC0AE69"
					observe_type: 3
					optional_task: true
					timer: 0L
					title: "Find a Waystone"
					to_observe: "waystones:waystone"
					type: "observation"
				}
				{
					icon: "waystones:mossy_waystone"
					id: "0D74DFC38F1E57F6"
					observe_type: 0
					optional_task: true
					timer: 0L
					title: "Find a Waystone"
					to_observe: "waystones:mossy_waystone"
					type: "observation"
				}
				{
					icon: "waystones:sandy_waystone"
					id: "3553761314ECB4EB"
					observe_type: 0
					optional_task: true
					timer: 0L
					title: "Find a Waystone"
					to_observe: "waystones:sandy_waystone"
					type: "observation"
				}
				{
					icon: "waystones:deepslate_waystone"
					id: "562A055C68B1D452"
					observe_type: 0
					optional_task: true
					timer: 0L
					title: "Find a Waystone"
					to_observe: "waystones:deepslate_waystone"
					type: "observation"
				}
				{
					icon: "waystones:blackstone_waystone"
					id: "76A63BF70CF3500A"
					observe_type: 0
					optional_task: true
					timer: 0L
					title: "Find a Waystone"
					to_observe: "waystones:blackstone_waystone"
					type: "observation"
				}
				{
					icon: "waystones:end_stone_waystone"
					id: "11BF808DDDF0E5E0"
					observe_type: 0
					optional_task: true
					timer: 0L
					title: "Find a Waystone"
					to_observe: "waystones:end_stone_waystone"
					type: "observation"
				}
			]
			title: "The Tethered Path"
			x: 4.0d
			y: -1.5d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3BEF22EBA133D96E"
				"3758422D204A3B72"
			]
			description: [
				"\"I found sketches amongst the ruins, not of spells, but of gears. Whoever created them seemed obsessed with the idea of kinetic force or energy. I've spent days trying to replicate thier designs, and the results are... a miracle."
				""
				"You can harness the very breath of the world. A wheel placed in a running stream, or sails caught in the mountain's wind. This rotation is a power all of its own. By connectting these constructs to shafts, cogs, and gears, you can breathe new life into cold iron and stone."
				""
				"I even managed to build a mechanical press, to flatten my forged iron ingots into flat plates that no hammer ever could. I hooked it up with shafts to a water wheel i placed in a nearby stream. It's thunderous smithing echoing through the mountain pass."
				""
				"There were even vague diagrams of a large water vat, covered in cogs, shafts, and pipes. I was never quite able to figure that one out, but perhaps you can..."
				""
				"If you wish to build the great machines of the old world, you must not constrain yourself to thinking about what YOU can do, and starting thinking about what the elements can do."
				""
				"Just watch your fingers - the copper and iron have no mercy for the careless.\""
			]
			hide_dependency_lines: true
			icon: "create:wrench"
			id: "6AD3ECBB78A61312"
			rewards: [
				{
					id: "30F210103233397A"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"I wonder what materials I will need to create such contraptions..>\""
					elevate_perms: true
					id: "174F2C17CF7E0143"
					type: "command"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Harnessing the elements"
			tasks: [{
				id: "1AAC46BE64BDB383"
				type: "checkmark"
			}]
			title: "Kinetic Ambition"
			x: 7.5d
			y: 2.0d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"I have spent enough time among the 'Hollowed' to know that they are not as empty as they look. They have a society - a strange, repetative loop of planting, harvesting, bartering, and patrolling. They may not remember their past, but they do remember currency. Specifially I found they love emeralds, but they only seem interested in bartering with those that have mastered the art of trading."
				""
				"If you have found a village, you may have found a lifeline. They may be able to barter with you for food, resources, metal, or magical items. But do not mistake thier quiet nature for weakness. They have been far longer than we have, and have their own ways of maintaining the peace. Approach them with a full purse, and they will be your greatest allies. Approach them with malice, and you will find out just how heavy a Golem's fist can be.\""
			]
			hide_dependency_lines: true
			icon: "artifacts:villager_hat"
			id: "075ACDCC7DD0CEEF"
			invisible: true
			rewards: [
				{
					auto: "invisible"
					command: "/say \"I thought I was the only one in this place... I should watch my step, i don't know if they'll take kindly to a stranger looking through thier stuff...\""
					elevate_perms: true
					id: "41AEA5B3F00472BD"
					type: "command"
				}
				{
					id: "5D04A3AD3865B475"
					type: "xp"
					xp: 5
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "With hollowed lives"
			tasks: [
				{
					icon: "artifacts:villager_hat"
					id: "048FE9F273079023"
					observe_type: 5
					optional_task: true
					timer: 0L
					title: "Locate a Villager"
					to_observe: "minecraft:villager"
					type: "observation"
				}
				{
					icon: {
						Count: 1
						id: "paladins:iron_kite_shield"
						tag: {
							Damage: 0
						}
					}
					id: "01985582799B154D"
					observe_type: 5
					optional_task: true
					timer: 0L
					title: "Locate a Guard"
					to_observe: "guardvillagers:guard"
					type: "observation"
				}
			]
			title: "The Hollowed Men"
			x: 11.0d
			y: -1.5d
		}
		{
			dependencies: [
				"075ACDCC7DD0CEEF"
				"6030CEC3690B8C52"
			]
			description: [
				"\"I saw a traveller once - bold, arrogant, and hungry. He thought he could simply take what he wanted from the blacksmiths chest. He didn't pay any mind to the guards... or to the golem."
				""
				"He soon met a quick demise."
				""
				"I have taken notes regarding what I have found them to consider 'crimes':"
				""
				"- Breaking or stealing any of thier harvests, including the bundles of hay around the village."
				"- Breaking thier light sources, including lanterns and fires."
				"- Breaking any of thier chests, barrels, work benches, or beds."
				"- Breaking the city bell is considered a great crime aswell."
				"- Stealing from thier chests or barrels."
				"- Killing thier livestock, or thier pets."
				"- Trying to sleep in anothers bed - they will often remove you in return."
				""
				"These are all crimes here, and the world has a way of manifesting a cruel judge. Commit a crime severe enough, or a mutlitude of small ones, and justice will find you."
				""
				"Is a handful of stolen rice really worth your life?\""
			]
			icon: "minecraft:chain"
			id: "4B13835AD78D8E43"
			rewards: [{
				id: "4DA774E25ED1FFF9"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Crimes against the Hollowed"
			tasks: [{
				id: "45CBD2AB2B99ECB2"
				title: "Crimes"
				type: "checkmark"
			}]
			title: "The Weight of Sin"
			x: 12.5d
			y: -2.5d
		}
		{
			dependencies: [
				"075ACDCC7DD0CEEF"
				"6030CEC3690B8C52"
			]
			description: [
				"\"If hunger drives you to desperation, or if the village holds a relic you simply cannot live without, you must learn to move as a ghost."
				""
				"The Hollowed have eyes, but they are easily fooled by distance and darkness. I have found that sneaking, especially in low light, makes it much lessl likely you will be spotted. If you are wise in the arts of brewing, you may also be able to make a potion to turn you invisible."
				""
				"If you do decide to steal, at least make sure you don't get caught doing it. If you do... run.\""
			]
			icon: {
				Count: 1
				id: "minecraft:potion"
				tag: {
					Potion: "minecraft:invisibility"
				}
			}
			id: "4EF73A9C896DD0D2"
			rewards: [{
				id: "0FF617F464B278C9"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "The art of the unseen"
			tasks: [{
				id: "502255285A0EFCDC"
				title: "Stealth"
				type: "checkmark"
			}]
			title: "The Shadow's Mercy"
			x: 12.5d
			y: -1.5d
		}
		{
			dependencies: [
				"075ACDCC7DD0CEEF"
				"6030CEC3690B8C52"
			]
			description: [
				"\"The Hollowed are a collective. What you do to one, you do to all. I;ve noticed that the prices they offer are not fixed; they are a reflection of how they percieve you."
				""
				"If you protect them from local raids, give them gifts of emeralds, or cure thier ailments; they may offer you discounts in return. However, if you do the opposite, and create discord amongst them, you may face the consequences."
				""
				"I have seen bandits attacked on sight for simply entering the village grounds. They may be Hollow, but they are no fools."
				""
				"Though perhaps, if one's reputation is high enough, they may forgive some crimes."
				""
				"Either way, villages can be your saviour, or, your downfall.\""
			]
			icon: "minecraft:emerald"
			id: "6A34C609B2D4548D"
			rewards: [{
				id: "759A941B87512B23"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "They are watching you"
			tasks: [{
				id: "0AEB0E756F40A411"
				title: "Reputation"
				type: "checkmark"
			}]
			title: "Reputation and Regard"
			x: 12.5d
			y: -0.5d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"531BD2F5A7A80A60"
				"3758422D204A3B72"
			]
			description: [
				"\"I used to throw away my tools when they became jagged and dull. I thought an Anvil was a temporary thing, destined to crack and crumble under the weight of my labor. I was wrong..."
				""
				"I've discovered that these heavy iron monoliths are more resilient than they appear. It seems the metal of this land is... different; imbued with power. If your anvil begins to show the scars of use, do not discard it. A few well placed strikes with a fresh iron ingot will infuse the energy into it and restore it, as new as the day you made it.\""
			]
			hide_dependency_lines: true
			icon: "minecraft:damaged_anvil"
			id: "245960F916F18D31"
			rewards: [{
				id: "61DA07A9E8D8E2D2"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Mending and Mastery"
			tasks: [{
				id: "706452274ED4C33F"
				title: "Anvil Rework"
				type: "checkmark"
			}]
			title: "The Eternal Forge"
			x: 7.5d
			y: -3.75d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"647BD85A578E7003"
				"3758422D204A3B72"
			]
			description: [
				"\"I found an old instrument in a cellar today. I am so minstrel, but when i tried to play... somethign strange happened. I was able to play perfectly. It's like my heart remembered the ryhtm my mind had long forgotten."
				""
				"To you, I leave this instrument. Perhaps it can help add a little joy and life to these often dark and dreary days, as it once did for me.\""
			]
			hide_dependency_lines: true
			icon: {
				Count: 1
				id: "immersive_melodies:lute"
				tag: { }
			}
			id: "1CCF23EA834DFA29"
			rewards: [
				{
					exclude_from_claim_all: true
					id: "139ECD6F9B5C47E7"
					table_id: 7530460257055109008L
					type: "choice"
				}
				{
					id: "14E3E3C6D660D6A8"
					type: "xp"
					xp: 10
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Echoes of the spark"
			tasks: [{
				id: "2DB230F47D606B51"
				title: "Hell yeah!"
				type: "checkmark"
			}]
			title: "Harmony and Havoc"
			x: 5.5d
			y: -1.5d
		}
		{
			dependencies: [
				"6030CEC3690B8C52"
				"3758422D204A3B72"
			]
			description: [
				"\"I remember when I first stepped into these lands; the obsidian altars hummed with a violet light that made the very air vibrate. They were conduits of effortless power. But as the moons passed, that light began to flicker, then fade."
				""
				"Perhaps the Leylines of this world have shifted, turning their backs on these stone anchors. Or perhaps the 'Ascended' themselves reached down and drained the font, deeming us unworthy of such easy shortcuts. Now, the tables lie still and silent—hollow monuments to a lost age."
				""
				"Yet, the magic has not vanished entirely; it has merely changed its shape. In my travels, I have unearthed ancient scrolls and magical books of symbols that pulse with the same energy those tables once held. While the tables are dead, the power within these books remains potent."
				""
				"I discovered that by using a heavy anvil, I could force these symbols to bind with a proper vessel—my blades, my pickaxes, and my plate. A book of Sharpness etched into a sword causes the steel to bite deeper than any mortal edge, while Protection symbols woven into armor create a shimmering barrier of resistance. The old altars are gone, but the forge... the forge still sings and sparks\""
			]
			hide_dependency_lines: true
			hide_until_deps_visible: false
			icon: {
				Count: 1
				id: "minecraft:enchanted_book"
				tag: {
					StoredEnchantments: [{
						id: "minecraft:protection"
						lvl: 1s
					}]
				}
			}
			id: "56396DC8DF390B5C"
			invisible: true
			rewards: [{
				id: "6DBD7583566357EC"
				type: "xp_levels"
				xp_levels: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Kaelen's Insight on Forging Enchanted Gear"
			tasks: [{
				icon: "minecraft:enchanting_table"
				id: "501FA84F66858E6B"
				observe_type: 0
				timer: 0L
				title: "Locate an ancient altar"
				to_observe: "minecraft:enchanting_table"
				type: "observation"
			}]
			title: "The Crystalized Will"
			x: 7.5d
			y: 0.5d
		}
		{
			dependencies: ["6030CEC3690B8C52"]
			description: [
				"\"Every world has a pulse—a hidden rhythm of rules that dictate who thrives and who withers in the frost. When I first arrived, I thought this land was chaotic, a senseless blur of danger. I was wrong. The world is not chaotic; it is simply indifferent, following laws that were written long before our kind ever drew breath."
				""
				"I have spent my years cataloging these 'Lessons.' I have watched how the air thins in the deep, how the spirit reacts to the call of the Mantles, and how the very earth resists those who try to take too much, too fast. I have bled for every sentence written on this page so that you might not have to."
				""
				"Consider these notes your map through the unseen. They will not swing a sword for you, nor will they build your fire, but they will tell you why the blade is heavy and why the fire goes out. Respect the laws of this realm, and you may live long enough to change them.\""
			]
			hide_dependent_lines: true
			icon: "minecraft:writable_book"
			id: "3758422D204A3B72"
			rewards: [{
				id: "0130D2EEE100374B"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 2.0d
			subtitle: "The patterns of the path"
			tasks: [{
				id: "548B5B31BD6F8C69"
				title: "I will read!"
				type: "checkmark"
			}]
			title: "Laws and Lessons"
			x: 7.5d
			y: -1.5d
		}
		{
			dependencies: [
				"3758422D204A3B72"
				"0AF2F3F9C3F0CA3E"
			]
			description: [
				"\"In my early days, I believed that raw talent with a blade or a staff was all that mattered. I thought that if I could wield a weapon, I could surely forge one. But the artifacts of this world are not so easily mimicked. I have discovered that every piece of specialized gear—be it the reinforced plate of a front-line fighter or the intricate, mana-conductive silks of a sorcerer—demands a level of craftsmanship equal to the skill required to use it."
				""
				"If a bow requires the steady hand of a master woodsman to draw, it requires that same precision at the workbench to construct. If a staff requires deep alchemical knowledge to channel, it requires an equal mastery of the forge to bind the crystals to the wood. I can't simply throw gold and iron together and hope for a masterpiece."
				""
				"This realization has changed how I value the spoils of my journeys. Finding a finished suit of armor in a forgotten tomb is no longer just a convenience; it is a miracle. It is a work of art that I am not yet skilled enough to replicate. Until my hands learn the discipline of the anvil, I am at the mercy of the relics I can scavenge from the dust.\""
			]
			icon: "minecraft:crafting_table"
			id: "4411F94A8B4ADCA8"
			rewards: [{
				id: "6B0BE07847CD285A"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Smithing and crafting"
			tasks: [{
				id: "2FC3D13F72F04071"
				type: "checkmark"
			}]
			title: "The Craftsman's Discipline"
			x: 7.5d
			y: -5.5d
		}
		{
			dependencies: ["3758422D204A3B72"]
			description: [
				"PotA features MANY mods that add lots of new keybinds and mechanics to the game, and as such, a custom default keybind layout had to be created. These keykinds (hopefully) work well as they are, but should you feel the need to customise them yourself, you are free to do so!"
				""
				"Here is a quick list of the most common keybinds:"
				""
				"- G = Open your journal/quest Book."
				"- TAB = Open/close your inventory."
				"- LEFT SHIFT = Toggle sprint."
				"- LEFT CONTROL = Hold to crouch."
				"- L = Open your advancements/achievements page."
				"- M = Open the atlas map."
				"- C = Do a combat roll."
				"- B = Open your backpack."
				"- K = Open the skill menu."
				"- F = Toggle between first and third person combat cameras."
				"- HOLD MIDDLE MOUSE (SCROLL WHEEL) = Activate free look when in third person combat camera."
				"- HOLD LEFT ALT = Bypass the spell casting system (useful when you want to use an items ability, such as weapons from the souls like weapons mod!)."
				""
				"There are more keybinds, of course, but these are the most common. If you want to see a full list of them, or adjust them to fit your own playstyle, you can do so via the PAUSE menu (ESC) and then selecting OPTIONS and CONTROLS and KEYBINDS."
			]
			icon: "mcwwindows:key"
			id: "46CD90D5CFD16CAA"
			rewards: [{
				id: "5BE2D31341BADFE9"
				type: "xp"
				xp: 5
			}]
			shape: "gear"
			size: 2.0d
			subtitle: "Feel free to edit them!"
			tasks: [{
				id: "09E2A8FBC0DB7DE2"
				title: "Understood!"
				type: "checkmark"
			}]
			title: "Default Common Keybinds"
			x: 11.0d
			y: -5.0d
		}
		{
			dependencies: ["3758422D204A3B72"]
			description: [
				"Quests in the journal are split into 3 shapes, each representing a different type of objective."
				""
				"These are as follows:"
				""
				"- Square Quests = Progression quests. These quests often require you to craft, find, or kill something to complete them, and will offer varying rewards based on thier difficulty."
				""
				"- Hexagonal Quests = These are informational quests, and often provide additional information or introductions to new mechanics or systems in PotA. THese will offer lesser rewards, but only require you to read them in order to complete them."
				""
				"- Gear Quests = These are purely technical quests, and are simply there to provide critical information that cannot be given in a \"lore friendly\" way. They give minimal rewards, but are often vital."
			]
			icon: "create:experience_nugget"
			id: "3CB544BEAE0269C9"
			rewards: [{
				id: "49B48E2A8F70F749"
				type: "xp"
				xp: 5
			}]
			shape: "gear"
			size: 2.0d
			subtitle: "I was elected to lead, not to read..."
			tasks: [{
				id: "6B3253058C54C5A0"
				title: "Understood!"
				type: "checkmark"
			}]
			title: "Quest Shapes!"
			x: 4.0d
			y: 2.0d
		}
		{
			dependencies: ["3758422D204A3B72"]
			description: [
				"In PotA, the skill system, and spell inscribing system both use the same base experience system. This can be seen just between your hunger/health and your hotbar."
				""
				"The system works as follows:"
				""
				"- The number on the RIGHT of the bar represents your TOTAL experience POINTS, or the amount of total experience you have picked up."
				""
				"- The number in the MIDDLE of the bar represents your current experience LEVEL, which is calculated based on the previous number."
				""
				"- The numbers on the LEFT of the bar represent how close you are to hitting the next experience LEVEL, and are counted in experience POINTS."
				""
				"Since all the previously mentioned systems use this same experience, you will have to decide whether or not you want to spend it on,increasing your skills, or allocating new spells to your spell book."
				""
				"Good luck, and choose wisely!"
			]
			icon: "create:experience_block"
			id: "3F34E0EB4CC096C4"
			rewards: [{
				id: "137B6C4DC55E421B"
				type: "xp"
				xp: 5
			}]
			shape: "gear"
			size: 2.0d
			subtitle: "Choose wisely!"
			tasks: [{
				id: "6062E10592CEA5D5"
				title: "Got it!"
				type: "checkmark"
			}]
			title: "Experience System"
			x: 11.0d
			y: 2.0d
		}
		{
			dependencies: ["3758422D204A3B72"]
			description: ["PotA now uses KubeJS and its addon LootJS to alter the vanilla loot pools for a large variety of items. A lot of both Vanilla and Modded items have been disabled and removed from the loot pools in order to create a balanced and fun experience. This also means that a lot of recipes has to be changed to accomodate the changes."]
			icon: "minecraft:chest"
			id: "319255E2B71825C8"
			rewards: [{
				id: "4548A18BACE3AFDA"
				type: "xp"
				xp: 5
			}]
			shape: "gear"
			size: 2.0d
			subtitle: "See what you can find!"
			tasks: [{
				id: "4BBD6840D13CEA75"
				type: "checkmark"
			}]
			title: "Custom Loot Pools"
			x: 4.0d
			y: -5.0d
		}
	]
	title: "Laws and Lessons"
}
