{
	default_hide_dependency_lines: false
	default_quest_shape: "rsquare"
	filename: "scavenging_and_survival"
	group: "6E78539B2E3F3FEC"
	hide_quest_until_deps_complete: true
	icon: "earlystage:rock"
	id: "5ED8BE87464EE8C6"
	order_index: 0
	quest_links: [ ]
	quests: [
		{
			dependencies: ["5BC51974163631A1"]
			description: [
				"\"Your hands are soft, and the wood here is hard. Do not try to strike the trees with your bare fists; the wood will not yeild. Not yet."
				""
				"Look to the Earth. The tools you need are scattered all around your feet - you just don't know it yet. I spent my first hour crawling through the dirt, gathering sharp slivers of flint, sturdy sticks fallen from the canopy, and the lose stones eroded away by the rain."
				""
				"The rocks are large and unweildy, so you may need to forge a couple of them together to smooth them out and make them acceptable."
				""
				"This is the first lesson. The world provides. Gather what you can, I recommend gather a fistful of everything you can find, but more wouldn't do you any harm."
				""
				"Good luck.\""
			]
			icon: "earlystage:rock"
			id: "15ABAB95832BB358"
			rewards: [
				{
					id: "682B48C041FB4821"
					type: "xp"
					xp: 15
				}
				{
					count: 8
					id: "7CB0DBFF3ED902EE"
					item: "minecraft:stick"
					type: "item"
				}
				{
					count: 4
					id: "5D686F9FBE19ECF4"
					item: "minecraft:flint"
					type: "item"
				}
			]
			subtitle: "Gather 5 sticks, 5 flint, and craft 3 rocks"
			tasks: [
				{
					count: 3L
					id: "5944448BAFA6CCB1"
					item: { Count: 3, id: "earlystage:rock" }
					type: "item"
				}
				{
					count: 5L
					id: "0C4B44F795EAD0A2"
					item: { Count: 5, id: "minecraft:stick" }
					type: "item"
				}
				{
					count: 5L
					id: "259219D69081C7CE"
					item: { Count: 5, id: "minecraft:flint" }
					type: "item"
				}
			]
			title: "The First Step"
			x: -3.5d
			y: -1.0d
		}
		{
			dependencies: ["15ABAB95832BB358"]
			description: [
				"\"A traditional workbench is a luxury you cannot yet afford. To shape the world, you need a catalyst of equal stubborness."
				""
				"I found that by combining a couple of the rocks you should have already gathered, you can make a primitive crafting surface. It is not elegant. It is heavy, clumsy, and brutal; but it is the only way to hammer the raw materials into the shapes you will need."
				""
				"This rock will be the foundation of everything you build, until you hold the knowledge to create something more refined.\""
			]
			id: "24A56B402D963EE7"
			rewards: [
				{
					id: "6E0E1B2E4BA7F579"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/playsound minecraft:entity.zombie.ambient master @p ~ ~ ~ 0.5 0.5"
					elevate_perms: true
					id: "01DC36098EA795FC"
					type: "command"
				}
			]
			subtitle: "Craft a crafting rock"
			tasks: [{
				id: "64C473F69371AF51"
				item: "earlystage:crafting_rock"
				type: "item"
			}]
			title: "The Anvil of the Earth"
			x: -1.5d
			y: -1.0d
		}
		{
			dependencies: ["24A56B402D963EE7"]
			description: [
				"\"By now you may have heard strange sounds around you... it isn't the wind, and it wasn't the shifting of stone. It was a warning. The moment I struck those first rocks together, the world shifted around me. The air grew thicker. You think yourself the predator? Think again. You are the prey."
				""
				"You cannot defend yourself with a branch alone. You need reach, speed, or sheer force. I have enclosed three diagrams for primitive weapons you can create using the materials you have gathered so far."
				""
				"- The Spear: For those that want to keep the horrors at a distance. It is simple, yet effective, and allows you to strike before the enemy can even touch you. "
				""
				"- The Sword: A balanced choice for the steady-handed. It offers protection, and reliable sweeps to clear the path ahead."
				""
				"- The Dagger: For those who prefer to move faster and attack equally swiftly. It is short, but it strikes with frantic, lethal precision."
				""
				"Pick one. Place the flint and sticks onto the crafting rock, and strike it using a rock with as much strength as you have left, as many times as needed until they become one."
				""
				"Do it quickly, before whatever is watching you gets hungry enough to hunt.\""
			]
			icon: {
				Count: 1
				id: "earlystage:flint_sword"
				tag: {
					Damage: 0
				}
			}
			id: "3B196C34B3D7CAA2"
			rewards: [
				{
					id: "2D80E2B639C225C4"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"I should be on my guard. I don't know what I heard, but it didn't sound friendly...\""
					elevate_perms: true
					id: "7D9B6482529FC9B6"
					type: "command"
				}
			]
			subtitle: "Craft a flint weapon"
			tasks: [
				{
					id: "196F2EBDCD9A37D6"
					item: {
						Count: 1
						id: "earlystage:flint_sword"
						tag: {
							Damage: 0
						}
					}
					optional_task: true
					type: "item"
				}
				{
					id: "2BA79AC19F59113B"
					item: {
						Count: 1
						id: "rogues:flint_dagger"
						tag: {
							Damage: 0
						}
					}
					optional_task: true
					type: "item"
				}
				{
					id: "7EA74E68D386B9E9"
					item: {
						Count: 1
						id: "archers:flint_spear"
						tag: {
							Damage: 0
						}
					}
					optional_task: true
					type: "item"
				}
			]
			title: "The Prey"
			x: 0.5d
			y: -1.0d
		}
		{
			dependencies: ["3B196C34B3D7CAA2"]
			description: [
				"\"The trees here are not like the saplings of the old world. They are ancient, strubborn pillars of iron-hard logs. You cannot simply chip away at them with a knife."
				""
				"By binding a heavy, sharpened wedge of to a long handle, you can create a primitive flint axe. It requires a rythmic swing - let the weight of the tool do the work. "
				""
				"Once you bite deep enough into the bark, the wood will finally yield, and the tree will topple. Wood is the foundation of progress. Without it, you will never build a home, light a fire, or advance your gear."
				""
				"Be warned; should the tree be too large, you may eventually force it to succumb, but so too may your axe."
				""
				"Gather as much as you feel you need, but do not be greedy.\""
			]
			icon: {
				Count: 1
				id: "earlystage:flint_axe"
				tag: {
					Damage: 0
				}
			}
			id: "0D7938639630BD03"
			rewards: [
				{
					id: "40BA688D4AC5C618"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"I bet I can use this to cut down a tree now...\""
					elevate_perms: true
					id: "12FD2D5BED0593CA"
					type: "command"
				}
			]
			subtitle: "Craft a flint axe and fell a tree"
			tasks: [
				{
					id: "52F65E9D74552A65"
					item: {
						Count: 1
						id: "earlystage:flint_axe"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					icon: "minecraft:oak_log"
					id: "1104FEA05EFF4623"
					item: {
						Count: 1
						id: "itemfilters:tag"
						tag: {
							value: "minecraft:logs"
						}
					}
					title: "Chop down any tree and gather the logs"
					type: "item"
				}
			]
			title: "The Giant's Toll"
			x: 0.5d
			y: 1.0d
		}
		{
			dependencies: [
				"3B196C34B3D7CAA2"
				"0D7938639630BD03"
			]
			description: [
				"\"If you can't outrun what's coming, you have to stand your ground."
				""
				"Now you have felled a tree, it may be worthwhile crafting a shield. Take some of the sturdier wood you managed to harvest, and lash them together into a crude wooden shield. It's heavy, and it will splinter under enough pressure, but it may be the only thing that will stop an arrow from finding your heart, or a claw your throat."
				""
				"You will need a spare hand to wield such a defensive layer, and as such you may find some weapons that require two hands to swing may be unweildable with a shield."
				""
				"You can also time a swing with the shield to parry an attack, leaving your foe vulnerable for a counter attack; or it may simply buy you the time you need to run."
				""
				"Eitehr way, in this world, a blade may carve a path towards your future - but a shield ensures you live to see one.\""
			]
			id: "6B7AB94C9B947A97"
			rewards: [{
				id: "3FD62CE5DC066880"
				type: "xp"
				xp: 10
			}]
			subtitle: "Craft a wooden shield"
			tasks: [{
				id: "049A20AFE771554F"
				item: {
					Count: 1
					id: "earlystage:wooden_shield"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			title: "The Wall Between You and Death"
			x: 0.5d
			y: -3.0d
		}
		{
			dependencies: ["3B196C34B3D7CAA2"]
			description: [
				"\"As the wind gets colder, and the fear of death creeps in, you will need to begin to hunt ."
				""
				"I tracked the local beasts here - cows, wild boars, even horses - and took what I needed. Thier hide is a precious commodity. It can be cured into tough leather for armor, or stitched into a satchel to carry goods."
				""
				"It may seem a heavy burden at first, but in the choice between thier life and yours... I hope you choose yoru own.\""
			]
			id: "34DEE4A4247961D3"
			rewards: [
				{
					id: "0723609BEEBA7B2C"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"It seems I need to prepare this hide in order to make it useable...\""
					elevate_perms: true
					id: "1C9C58A786A66B15"
					type: "command"
				}
			]
			subtitle: "Kill an animal and collect some hide"
			tasks: [{
				id: "32A8C25555F608BF"
				item: "fleshz:hide"
				type: "item"
			}]
			title: "The Predator"
			x: 2.5d
			y: -1.0d
		}
		{
			dependencies: ["34DEE4A4247961D3"]
			description: [
				"\"Raw hide is a useless, heavy mess. It rots in the run, and stiffens in the cold. To make it pliable - to make it into leather - you must first treat it."
				""
				"I found that the tall, green stalks of Sugar Cane growing by the rivers and lakes hold a secret. But first, you must find some.\""
			]
			id: "75A08AE0B174D28D"
			rewards: [
				{
					id: "5BDCC7CFDD904BD8"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"I wonder if I can use this to make anything useful...\""
					elevate_perms: true
					id: "779E778E34F45BBB"
					type: "command"
				}
			]
			subtitle: "Gather some sugar cane"
			tasks: [{
				count: 3L
				id: "4992C3A2F004A129"
				item: "minecraft:sugar_cane"
				type: "item"
			}]
			title: "The Alchemist of Skin"
			x: 4.5d
			y: -1.0d
		}
		{
			dependencies: ["75A08AE0B174D28D"]
			description: [
				"\"Now you have found some of the canes, you can process it. If you crush them down to a while powder, you create a catalyst."
				""
				"It feels strange to use something so sweet for a task so grisly, but this powder is the key to preserving your hide.\""
			]
			id: "31304E2FF1DF7DEB"
			rewards: [
				{
					id: "4488F350910D1100"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"hmm, sweet...\""
					elevate_perms: true
					id: "5F2DDD2320F5DD16"
					type: "command"
				}
			]
			subtitle: "Refine the cane into sugar"
			tasks: [{
				count: 3L
				id: "0B936EC5555868AD"
				item: "minecraft:sugar"
				type: "item"
			}]
			title: "Sweeter Than Death"
			x: 4.5d
			y: 1.0d
		}
		{
			dependencies: ["31304E2FF1DF7DEB"]
			description: [
				"\"Now comes the messy part. You need to combine the hide and sugar together, drawing out the impurities and cleansing the surface."
				""
				"It is sticky, grueling work, but the resilting Prepared Hide is finally ready to undergo it's final transformation."
				""
				"It is no longer just a piece of a dead beast; it is a canvas. But, don't try to wear it yet. It is damp and weak. It needs the air and the sun to help finish what you have started.\""
			]
			id: "2AE591F9AE8C22F8"
			rewards: [
				{
					id: "5841DE5E163FA8FE"
					type: "xp"
					xp: 5
				}
				{
					auto: "invisible"
					command: "/say \"Now I just need to hang this up to dry somewhere...\""
					elevate_perms: true
					id: "33F29FFEBCBD1DCB"
					type: "command"
				}
			]
			subtitle: "Prepare the raw hide"
			tasks: [{
				id: "5DDABCC940645B02"
				item: "fleshz:prepared_hide"
				type: "item"
			}]
			title: "The Prepared Hide"
			x: 4.5d
			y: 3.0d
		}
		{
			dependencies: ["2AE591F9AE8C22F8"]
			description: [
				"\"You cannot simply throw your hides on the ground and expect them to cure. They need to breathe as much as you do."
				""
				"I fashioned a simple frame of wood - a drying rack. It's a humble structure, but essential. Hang it on a wall, a tree, anything you can find - so long as it has has access to the sun."
				""
				"The world wants to rot away your progress, but the rack keeps your prize just out of the dirt's reach.\""
			]
			id: "12AEF414962EA5B1"
			rewards: [{
				id: "792C418533FC5C17"
				type: "xp"
				xp: 5
			}]
			subtitle: "Craft a wooden drying rack"
			tasks: [{
				id: "41DC0C09619780A5"
				item: "fleshz:wood_rack"
				type: "item"
			}]
			title: "The Drying Rack"
			x: 4.5d
			y: 5.0d
		}
		{
			dependencies: ["12AEF414962EA5B1"]
			description: [
				"\"Hang your treated hide upon the hooks of the rack, and let the world do the rest. I used to sit and watch them, listening to the wind whistle through the frame."
				""
				"Eventually, the moisture leaves. The fibres tighten. The sweetness of the sugar fades into the tough, reliable scent of finished leather. Once it's dry, you finally have a foundation for armor, pouches, and more."
				""
				"Time to start stitching.\""
			]
			icon: "minecraft:leather"
			id: "5D2C75796AADA7CF"
			rewards: [{
				id: "0B014FFC03F72924"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 1.25d
			subtitle: "The gift of patience"
			tasks: [{
				id: "3F74F00DF05AC87E"
				title: "Hanging commencing"
				type: "checkmark"
			}]
			title: "The Curing Process"
			x: 4.5d
			y: 7.0d
		}
		{
			dependencies: ["5D2C75796AADA7CF"]
			id: "0CE97CC6041457BB"
			rewards: [
				{
					id: "4DB86B3F77D1CC6B"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"This seems strurdy enough to make some clothing out of...\""
					elevate_perms: true
					id: "2853A22116528739"
					type: "command"
				}
			]
			subtitle: "Pick up the dried leather"
			tasks: [{
				id: "4005DF01A6F02DF1"
				item: "minecraft:leather"
				type: "item"
			}]
			title: "Aquire Leather"
			x: 4.5d
			y: 9.0d
		}
		{
			dependencies: ["0CE97CC6041457BB"]
			description: [
				"\"The wind here doesn't just bite; it hunts. Now you have mastered the drying rack and curing hides, it is time to clothe yourself in something sturdier than the rags you awoke wearing."
				""
				"Leather armor is the baseline of the survivor. It is felxible, breatheable, and provides just enough protection to save you from a potentially lethal blow."
				""
				"Do not neglet this armor. You cannot build a castle on sand, and you cannot wear the rainment of a master without first understanding the fit of a scout.\""
			]
			icon: {
				Count: 1
				id: "minecraft:leather_helmet"
				tag: {
					Damage: 0
				}
			}
			id: "59538BFABCEBFADD"
			rewards: [
				{
					id: "0119FC2E3956DC64"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"Finally, something to take the edge off the cold...\""
					elevate_perms: true
					id: "62A0B45A8FAE96B2"
					type: "command"
				}
			]
			subtitle: "Stitching a foundation"
			tasks: [
				{
					id: "1C78754A40E63186"
					item: {
						Count: 1
						id: "minecraft:leather_helmet"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					id: "35B648510296E781"
					item: {
						Count: 1
						id: "minecraft:leather_chestplate"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					id: "046B17385AB3DAA0"
					item: {
						Count: 1
						id: "minecraft:leather_leggings"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					id: "2DD0997EC94967FC"
					item: {
						Count: 1
						id: "minecraft:leather_boots"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
			]
			title: "The Second Skin"
			x: 4.5d
			y: 11.0d
		}
		{
			dependencies: ["0D7938639630BD03"]
			description: [
				"\"The ground around here is stubborn. By knapping together your lfint into a heavy, double-pointed head and binding it to a strudy handle, you can create a pickaxe."
				""
				"It is a primitive thing, but it has a singular purpose; to bite into stone. With this, the mountains are no longer walls; they are treasure chests."
				""
				"But don't forget the shovel. The soft earth, the clay, and the gravel of the river beds can be invaluable once you have the tools to gather them."
				""
				"A shovel may be able to dig graves, but it can also build walls."
				""
				"Together, these tools are your 'teeth'. They allow you to chew through the world until you find its heart.\""
			]
			icon: {
				Count: 1
				id: "earlystage:flint_pickaxe"
				tag: {
					Damage: 0
				}
			}
			id: "1E549F7B0CC944E0"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"I should look into using these to gather more materials before it gets dark...\""
					elevate_perms: true
					id: "16727F1FED67D273"
					type: "command"
				}
				{
					id: "2DDB2E69EF7783F2"
					type: "xp"
					xp: 15
				}
			]
			subtitle: "Craft a flint pickaxe and shovel"
			tasks: [
				{
					id: "1E7D205A5F6F2DEC"
					item: {
						Count: 1
						id: "earlystage:flint_pickaxe"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
				{
					id: "00B44BA737084371"
					item: {
						Count: 1
						id: "earlystage:flint_shovel"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
			]
			title: "Teeth to Bite the Earth"
			x: 2.5d
			y: 1.0d
		}
		{
			dependencies: ["0D7938639630BD03"]
			description: [
				"\"The crafting rock has likely served you well, as it once did me, but it is a tool of desperation. There is only so much precision you can achieve by slamming flint against a boulder."
				""
				"As I worked, my movements became more deliberate. I stopped fighting the materials, and started understanding them. Once you have honed your mind in the art of smithing, you can take the next step."
				""
				"I took four planks of any strong wood, and planed them flat; joining them together to form a Crafting Table. It feels like a luxury, but it is a neccessity. This table allow syou to organise components, to use materials the rock would simply crush."
				""
				"From this day forward, you are no longer a scavenger. You are a builder.\""
			]
			id: "1AF21523F4BCDEA2"
			rewards: [{
				id: "6C47BB0C3B288550"
				type: "xp"
				xp: 5
			}]
			subtitle: "The carpenters saviour"
			tasks: [{
				id: "61785D0EE992A5B4"
				item: "minecraft:crafting_table"
				type: "item"
			}]
			title: "Beyond the Stone"
			x: 0.5d
			y: 3.0d
		}
		{
			dependencies: ["0F63DF8DCF177780"]
			description: [
				"\"For the longest time, I was a ghost of this land. Every time my heart stopped, I was cast back into the wilderness, waking up under the same canopy I saw when I first awoke. My 'spark' untethered."
				""
				"To thrive here, you must anchor yourself. By collecting the wool from the local sheep, you can create a simple bed with a few of the spare planks you have laying around."
				""
				"When you place it somewhere safe, you can not only finally rest, but finally tether your spark. Now if you fall in combat, you will awaken here, in the comfort of the wool."
				""
				"Be warned; if your bed gets broken, you will lose this tether.\""
			]
			icon: "minecraft:white_bed"
			id: "647BD85A578E7003"
			rewards: [
				{
					id: "609B2C2C2DA59AF1"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"I better set up my bed somewhere safe before it gets dark...\""
					elevate_perms: true
					id: "7BF9E511C2D5140B"
					type: "command"
				}
			]
			subtitle: "Anchoring your spark"
			tasks: [{
				id: "4F4A615E5079C4F9"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "minecraft:beds"
					}
				}
				title: "Any #minecraft:beds"
				type: "item"
			}]
			title: "The First Real Rest"
			x: 0.5d
			y: 7.0d
		}
		{
			dependencies: ["1AF21523F4BCDEA2"]
			description: [
				"\"In the beginning, my world was only as large as my pockets. Every stone I picked up meant a piece of flint I had to throw away. It wasa grueling way to live."
				""
				"However, once you have a crafting table, you can solve this. By joining eight thick planks of wood, with space in between, you can create a chest."
				""
				"It seems like a simple box, but it is actually an anchor; letting you finally settle down and store the items weighing you down.\""
			]
			id: "5A567F4A158FA4FE"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"Finally, somewhere to store all these heavy items...\""
					elevate_perms: true
					id: "16BBA71BA6E0EE2C"
					type: "command"
				}
				{
					id: "65CB7702CF9560E5"
					type: "xp"
					xp: 10
				}
			]
			subtitle: "Craft a chest"
			tasks: [{
				id: "5D58C0006130C6E8"
				item: "minecraft:chest"
				type: "item"
			}]
			title: "The Anchor of Wealth"
			x: -1.5d
			y: 3.0d
		}
		{
			dependencies: ["5A567F4A158FA4FE"]
			description: [
				"\"A chest is a catch all for the disorganized, but as your 'spark' grows, so does your hoard. I found myself drowning in copious amounts of dirt, gravel, and sand. All useful materials, but also plentiful enough to clog up my chests."
				""
				"Then I discovered something. The storage drawer. Unlike a chest, a drawer is designed to hold a vast quantity of a single items. I have also experimented with forging upgrades, increasing the storage, and adding reinforcements.\""
			]
			icon: "storagedrawers:oak_full_drawers_1"
			id: "1D8276D41490D41C"
			rewards: [{
				id: "15E7E667D677E853"
				type: "xp"
				xp: 10
			}]
			subtitle: "Craft a storage drawer"
			tasks: [{
				id: "0E23062838A114AE"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "storagedrawers:drawers"
					}
				}
				title: "Any #storagedrawers:drawers"
				type: "item"
			}]
			title: "The Architect's Archive"
			x: -3.5d
			y: 3.0d
		}
		{
			dependencies: ["647BD85A578E7003"]
			description: ["\"The road is long, and the sun is short. Should you find yourself in need of making a long journey, you can use some of the excess wool you have gathered to creat a sleeping bag. A primitive roll, capable of being carried on your person and placed down in order to sleep through the cold dark nights.\""]
			icon: "comforts:sleeping_bag_white"
			id: "4CBB498FF0648E65"
			rewards: [{
				id: "6DF4AA4C82C69AAE"
				type: "xp"
				xp: 10
			}]
			subtitle: "Craft a sleeping bag"
			tasks: [{
				id: "322E7E5BFA77D03B"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "comforts:sleeping_bags"
					}
				}
				title: "Any #comforts:sleeping_bags"
				type: "item"
			}]
			title: "The Restless Nomad"
			x: -0.5d
			y: 9.0d
		}
		{
			dependencies: ["647BD85A578E7003"]
			description: ["\"If you ever find the sun too bright, or perhaps you simply wish to hone your skills on the shadows that come out at night; you can craft a hammock. A medely of comfortable wool and sturdy string, allowing you to rest under the warm golden sun until the night arrives.\""]
			icon: "comforts:hammock_white"
			id: "283DEB4CA39B95A9"
			rewards: [{
				id: "2AA5C3485C388346"
				type: "xp"
				xp: 10
			}]
			subtitle: "Craft a hammock"
			tasks: [
				{
					id: "4C494CA366F3B4BB"
					item: {
						Count: 1
						id: "itemfilters:tag"
						tag: {
							value: "comforts:hammocks"
						}
					}
					title: "Any #comforts:hammocks"
					type: "item"
				}
				{
					count: 2L
					id: "393CFA32329B4417"
					item: { Count: 2, id: "comforts:rope_and_nail" }
					type: "item"
				}
			]
			title: "The Weaver's Swing"
			x: 1.5d
			y: 9.0d
		}
		{
			id: "7676769B36F1903F"
			invisible: true
			optional: true
			tasks: [{
				id: "7866DD965888A93A"
				type: "checkmark"
			}]
			x: -17.5d
			y: -13.0d
		}
		{
			dependencies: ["3B196C34B3D7CAA2"]
			description: [
				"\"As I struggled to survive, i realized something; I was changing. Everytime I swung my axe, my arms grew steadier. Every time I parried a blow, and every battle I won, my reflexes sharpened."
				""
				"This world doesn't just challenge you; it tempers your very soul, like steel in a forge. I call it, the Spark. Every ounce of experience feeds it, and with it your mind expands and you remember things once lost. How to forge better tools, craft sturdier armor, and how to master stronger weapons. Memeories of a past life? Or gifts from above? I'm not sure."
				""
				"This however, I am sure of, Choose your battles wisely. Death takes it toll, and it may not always be worth the risk, as you will likely soon find out."
				""
				"Until then, I have enclosed the last of my food supplies. Hopefully they will get you through the first day, at least until you can sustain yourself or find more.\""
			]
			icon: "minecraft:experience_bottle"
			id: "4B71C42F60F672E5"
			rewards: [
				{
					id: "0C741024D32A68E0"
					type: "xp"
					xp: 5
				}
				{
					exclude_from_claim_all: true
					id: "590BA8B03B35CD30"
					table_id: 1074122847507690875L
					type: "random"
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "Experience and memories"
			tasks: [{
				id: "700B0F8E8E53336F"
				title: "I will grow stronger!"
				type: "checkmark"
			}]
			title: "The Awakening of the Spark"
			x: -1.5d
			y: -3.0d
		}
		{
			dependencies: ["1E549F7B0CC944E0"]
			description: [
				"\"To truly own a piece of this worl, you must be able to feed yourself from its dirt. But the earth will not give freely."
				""
				"You will need a tool capable of handling the task ahead. A flint hoe. It allows you to till the soil and prepare it for seeds. Be wary of where you till and plant."
				""
				"It can also be used to harvest mature crops, without damaging the roots, allowing the plants to regrow without needing to be reseeded."
				""
				"They will need water to nearby to drink from. I have found 4 meters to roughly be the distance the soil can absorb moisture.\""
			]
			id: "6C3443C97A930035"
			rewards: [
				{
					id: "7AD77444C083A340"
					type: "xp"
					xp: 10
				}
				{
					auto: "invisible"
					command: "/say \"i should look into gathering and planting some seeds before winter comes...\""
					elevate_perms: true
					id: "764A53F07B7F4711"
					type: "command"
				}
			]
			subtitle: "Craft a flint hoe"
			tasks: [{
				id: "7C899A2389B8C580"
				item: {
					Count: 1
					id: "earlystage:flint_hoe"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			title: "The Turning of the Soil"
			x: 2.5d
			y: 3.0d
		}
		{
			dependencies: [
				"647BD85A578E7003"
				"0536ACB26B1E9568"
			]
			description: [
				"\"The nights in this broken world are long and cold. You will find a need for light. A campfire is a staple among the survivors."
				""
				"It is humble, but invaluable. Gather some dry logs from the local forests, and assemble with some coals underneath."
				""
				"I will leave you my old flint and steel. It is not much, but used correctly with a correctly built camfire, it could save your life; or at the very least, provide some much needed comfort.\""
			]
			id: "3E4C183DD0545AB3"
			rewards: [
				{
					id: "41AF42E0E20F2B3E"
					type: "xp"
					xp: 15
				}
				{
					count: 4
					id: "1103C9C39C9ED07E"
					item: "minecraft:potato"
					type: "item"
				}
				{
					id: "6FD2D12BD8E99E1C"
					item: {
						Count: 1
						id: "minecraft:flint_and_steel"
						tag: {
							Damage: 0
						}
					}
					type: "item"
				}
			]
			subtitle: "The traveler's respite"
			tasks: [{
				id: "560CBBA3ECE2F415"
				item: "minecraft:campfire"
				type: "item"
			}]
			title: "A Light in the Dark"
			x: -1.5d
			y: 7.0d
		}
		{
			dependencies: ["6030CEC3690B8C52"]
			description: [
				"\"If you are reading this, you have survived your first few moments in this world. Do not be proud. The ground you stand on is indifferent to your breath, and the sky does not care for your name. I remember my own first hours—clutching at shadows, my fingers raw from digging through the dirt for anything that might offer a moment’s reprieve."
				""
				"The path ahead of you is long, but it begins in the mud. You must learn to see the world not as a landscape, but as a collection of parts. A loose stone is a potential blade; a handful of dry grass is a lifeline; a fallen branch is the difference between a hearth-fire and a cold grave."
				""
				"I have written down the absolute necessities here—the crude, desperate tools that kept me alive when I had nothing else. Start with the small things. Master the flint and the fiber. If you cannot survive the dirt, you will never reach the stars. This is where your climb begins. Don't waste your daylight.\""
			]
			icon: "earlystage:rock"
			id: "5BC51974163631A1"
			rewards: [{
				id: "4B872BB5F268671B"
				type: "xp"
				xp: 5
			}]
			shape: "hexagon"
			size: 2.0d
			subtitle: "The first sunrise"
			tasks: [{
				id: "3D77172AB53CB52D"
				title: "I'm ready to begin..."
				type: "checkmark"
			}]
			title: "Scavenging and Survival"
			x: -6.5d
			y: -1.0d
		}
		{
			dependencies: ["3B196C34B3D7CAA2"]
			description: ["\"There are days when the woods are too thick with foes and the fields are barren of game. In those times, I turned my back to the trees and looked to the water. The silver-scaled life beneath the surface doesn't care about the wars of men or the creeping rot of the undead. They only care about the lure.\""]
			id: "6D0819A827161B1E"
			rewards: [
				{
					id: "37273F413DE27F58"
					type: "xp"
					xp: 25
				}
				{
					id: "392B9E35BC28B29C"
					item: {
						Count: 1
						id: "minecraft:enchanted_book"
						tag: {
							StoredEnchantments: [{
								id: "minecraft:luck_of_the_sea"
								lvl: 1s
							}]
						}
					}
					type: "item"
				}
				{
					count: 4
					id: "1B08171B81657DC1"
					item: "minecraft:cooked_cod"
					type: "item"
				}
			]
			subtitle: "Craft a Fishing Rod"
			tasks: [{
				id: "0B7A3037E76C5F40"
				item: {
					Count: 1
					id: "minecraft:fishing_rod"
					tag: {
						Damage: 0
					}
				}
				type: "item"
			}]
			title: "The Patient Line"
			x: 2.5d
			y: -3.0d
		}
		{
			dependencies: ["6D0819A827161B1E"]
			description: ["\"Crafting a rod is an exercise in delicacy. You need the silk of the very spiders that try to bind you, tied to a sturdy branch. Casting a line requires a stillness that most survivors have forgotten. You sit, you watch the bobber dance on the waves, and you wait for that singular, sharp tug that connects you to the deep. It is a slow way to fill a belly, but the water is a generous mistress to those with the patience to listen to her.\""]
			id: "0B45AB1343401ADB"
			rewards: [{
				id: "4F7D69EAAFB903D8"
				type: "xp"
				xp: 25
			}]
			subtitle: "Catch a fish"
			tasks: [{
				advancement: "minecraft:husbandry/fishy_business"
				criterion: ""
				icon: "minecraft:pufferfish"
				id: "66716209685F4603"
				title: "Catch a Fish!"
				type: "advancement"
			}]
			title: "Luck of the Line"
			x: 4.5d
			y: -3.0d
		}
		{
			dependencies: [
				"647BD85A578E7003"
				"531BD2F5A7A80A60"
			]
			description: [
				"\"Torches are fickle things—one gust of wind in a damp cave and you're blind. By encasing the flame in iron and glass, I created a light that doesn't just flicker; it survives. It’s a bit of 'Cogs and Clockwork' logic applied to the simple Hearth. It makes a camp feel like a home."
				""
				"It can also be attached to your belt, or carried in your other hand while mining.\""
			]
			id: "19966E2627B89850"
			rewards: [{
				id: "7B93CB150E5C571A"
				type: "xp"
				xp: 25
			}]
			subtitle: "Craft a Lantern"
			tasks: [{
				id: "6D4B7F681F81909E"
				item: "minecraft:lantern"
				type: "item"
			}]
			title: "A Constant Light"
			x: 2.5d
			y: 7.0d
		}
		{
			dependencies: ["1AF21523F4BCDEA2"]
			description: [
				"\"The night is a physical weight in these lands. You cannot outrun the exhaustion forever; eventually, your eyes will heavy and your sword will feel like lead. To survive the dark, you need more than just a roof—you need the warmth of wool to keep the chill of the 'Frontiers' from seeping into your bones."
				""
				"I’ve found three ways to gather what you need. You can take the shears to a flock, which is the path of the settler. You can hunt the beasts of the field, the path of the desperate. Or, if you are brave enough to crawl into the dark places, you can harvest the sticky silk of the spiders and weave it into something soft. However you get it, do it quickly. The moon is rising, and the ground is no place to dream.\""
			]
			icon: "minecraft:white_wool"
			id: "0F63DF8DCF177780"
			rewards: [{
				id: "2DF50C609B21E157"
				type: "xp"
				xp: 25
			}]
			subtitle: "Gather 3 wool"
			tasks: [{
				count: 3L
				id: "700AE930529BBF92"
				item: {
					Count: 1
					id: "itemfilters:tag"
					tag: {
						value: "minecraft:wool"
					}
				}
				title: "gather 3 of any wool"
				type: "item"
			}]
			title: "Threads of the Restless"
			x: 0.5d
			y: 5.0d
		}
		{
			dependencies: ["0D7938639630BD03"]
			description: [
				"\"The first rule of the 'Frontiers' is simple: the night does not belong to you. When the sun dips below the horizon, the world becomes a hunting ground, and you are the intended prize. I’ve seen the 'Foes' tear through a wooden door as if it were parchment, and I’ve watched a single lightning strike turn a pioneer’s cabin into a funeral pyre."
				""
				"You have a choice. You can scavenge the ruins of those who came before, fortifying an old stone tower or a cellar, or you can cut into the earth and timber to carve out your own space. But whatever you do, do it with the strength of stone and the foresight of a hunted man. A dirt hole is a grave; a house is a statement. Find your walls, or the darkness will find you.\""
			]
			icon: "minecraft:oak_door"
			id: "3393CF2573AE2017"
			rewards: [
				{
					auto: "invisible"
					command: "/say \"I should really find or build some shelter if I haven't already...\""
					elevate_perms: true
					id: "38438DEB82002471"
					type: "command"
				}
				{
					id: "428E2E88359B6B78"
					type: "xp"
					xp: 5
				}
			]
			shape: "hexagon"
			size: 1.25d
			subtitle: "A roof before the moon"
			tasks: [{
				id: "0BA4C80125D5B616"
				title: "Time to Build!"
				type: "checkmark"
			}]
			title: "Shelter and Sanctuary"
			x: -1.5d
			y: 1.0d
		}
		{
			dependencies: ["4B71C42F60F672E5"]
			description: [
				"In PotA, the skill system, enchanting system, and spell inscribing system all use the same base experience system. This can be seen just between your hunger/health and your hotbar."
				""
				"The system works as follows:"
				""
				"- The number on the RIGHT of the bar represents your TOTAL experience POINTS, or the amount of total experience you have picked up."
				""
				"- The number in the MIDDLE of the bar represents your current experience LEVEL, which is calculated based on the previous number."
				""
				"- The numbers on the LEFT of the bar represent how close you are to hitting the next experience LEVEL, and are counted in experience POINTS."
				""
				"Since all the previously mentioned systems use this same experience, you will have to decide whether or not you want to spend it on enchanting, increasing your skills, or allocating new spells to your spell book."
				""
				"Good luck, and choose wisely!"
			]
			id: "556F037E82A596E2"
			rewards: [{
				id: "1028869E41E22845"
				type: "xp"
				xp: 5
			}]
			shape: "gear"
			size: 1.25d
			subtitle: "Choose wisely!"
			tasks: [{
				id: "02899B35C58C3D90"
				title: "Got it!"
				type: "checkmark"
			}]
			title: "Experience System"
			x: -3.5d
			y: -5.0d
		}
	]
	title: "Scavenging and Survival"
}
