[crime]
	# Breaking protected blocks (#thief:break_protected/<level>) in protected structure (#thief:protected) is considered a crime.
	# Default: true
	breaking_protected_blocks = true
	# Interacting with protected blocks (#thief:interact_protected/<level>) in protected structure (#thief:protected) is considered a crime.
	# Default: true
	interacting_with_protected_blocks = true
	# Killing protected entities (#thief:killing_protected/<level>) in protected structure (#thief:protected) is considered a crime.
	# Default: true
	killing_protected_entities = true
	# Crime severity for kicking a villager out of bed.
	# Default: LIGHT
	#Allowed Values: NONE, LIGHT, MEDIUM, HEAVY
	kicking_villager_out_of_bed = "LIGHT"
	# Crime severity for sleeping in a bed that belongs to a villager.
	# Default: MEDIUM
	#Allowed Values: NONE, LIGHT, MEDIUM, HEAVY
	sleeping_in_villagers_bed = "LIGHT"
	# Check for crimes only in #thief:protected structures. If disabled, whole world is 'protected'.
	# Default: true.
	crime_only_in_protected_structures = true

[witness]
	# Max distance (in blocks) at which an entity can notice a crime.
	#Range: 1 ~ 64
	max_notice_distance = 16
	# Distance (in blocks) at which an entity always notices a crime, even through blocks. This value is halved when entity is sleeping.
	#Range: 0 ~ 64
	always_notice_distance = 8

[punishment]
	# Minimum reputation level needed for a villager to trade with the player. Anything lower will prevent the trade.
	# Default: DISTRUSTED
	#Allowed Values: HATED, UNWELCOME, DISTRUSTED, NEUTRAL, ACCEPTED, RESPECTED, HONORED
	trade_reputation_threshold = "DISTRUSTED"
	# Minimum crime severity at which guards (#thief:guards) will attack the player, if not already attacking something else. Set to NONE to disable.
	# Default: MEDIUM
	#Allowed Values: NONE, LIGHT, MEDIUM, HEAVY
	guard_attack_threshold = "MEDIUM"

	[punishment.reputation]
		# [LIGHT] Value added to 'Major Negative' reputation gossip.
		#Range: 0 ~ 100
		light_major_change = 0
		# [LIGHT] Value added to 'Minor Negative' reputation gossip.
		#Range: 0 ~ 200
		light_minor_change = 15
		# [MEDIUM] Value added to 'Major Negative' reputation gossip.
		#Range: 0 ~ 100
		medium_major_change = 5
		# [MEDIUM] Value added to 'Minor Negative' reputation gossip.
		#Range: 0 ~ 200
		medium_minor_change = 25
		# [HEAVY] Value added to 'Major Negative' reputation gossip.
		#Range: 0 ~ 100
		heavy_major_change = 20
		# [HEAVY] Value added to 'Minor Negative' reputation gossip.
		#Range: 0 ~ 200
		heavy_minor_change = 50

[gifts]
	# Villagers accept gifts (#thief:villager_gifts) that will improve player's reputation with them. Just use the item on a Villager.
	# Default: true
	enabled = true
	# 'Minor Positive' reputation increase per gift.
	# Default: 2
	#Range: 0 ~ 200
	minor_positive_increase = 2
	# 'Minor Negative' reputation reduction per gift.
	# Default: 5
	#Range: 0 ~ 200
	minor_negative_reduction = 5
	# Giving gifts requires 'sneak' to be held.
	# Default: true
	requires_sneak = false

[hero_of_the_village]
	# Players with 'Hero of the Village' buff can steal without consequences.
	# Default: true
	hero_can_steal = true
	# 'Major Positive' reputation increase with nearby villagers when raid is defeated.
	# Default: 2
	#Range: 0 ~ 100
	major_positive_increase = 2
	# 'Minor Positive' reputation increase with nearby villagers when raid is defeated.
	# Default: 25
	#Range: 0 ~ 200
	minor_positive_increase = 25

[misc]
	# Fix villager trade reputation (gossip) not applying properly when using shift+click to trade (shift+clicking is considered one trade operation, instead of many).
	# Default: true.
	fix_shift_click_villager_trading_reputation = true
