{
  // How frequently the spell damages entities in ticks. 20 ticks is 1 second.
  // Default: 5 ticks
  "tick_rate": 5,
  // The radius of the spell. This applies for both the particles and damage.
  // Default: 4 blocks
  "radius": 4.0,
  // The damage scaling of the spell. This multiplies the base frost power of the caster to output damage.
  // Default: 0.5x
  "damage_frost_scaling": 0.25,
  // The multiplier for critical damage. This is multiplied to the damage if the spell crits.
  // Default: 2.0x
  "damage_critical_scaling": 2.0,
  // The amount of ticks the victim gets frozen after being hit. 20 ticks is 1 second.
  // Default: 20 ticks
  "frozen_ticks": 20,
  // Chance per tick to apply frozen to the target
  // Default: 0.10 (10%)
  "frozen_chance": 0.1
}