{
	// Count for how many jobs can a player have at a time
	"employedJobs": 1,
	// Delay to employ new job
	"jobChangeTime": 0,
	// Reset current job lvl xp when died
	"resetCurrentJobXP": true,
	// Only for Devs
	"devMode": false,
	// Max level of each job
	"jobMaxLevel": 100,
	// XP equation: lvl^exponent * multiplicator + base
	"jobXPBaseCost": 100,
	"jobXPCostMultiplicator": 0.5,
	"jobXPExponent": 2,
	"jobXPMaxCost": 0,
	// Default xp per job execution
	"brewerXP": 10,
	"builderXP": 1,
	"farmerXP": 3,
	"fisherXP": 10,
	"lumberjackXP": 3,
	"minerXP": 7,
	"smitherXP": 8,
	"warriorXP": 5,
	"xpMultiplicator": 3,
	"levelZXPMultiplicator": 3,
	// Numismatic Overhaul compat lvl * multiplicator
	"moneyMultiplicator": 20,
	"allowMaxLvlProgress": false
}