## [12.1.0.7] ##
### Fixed ###

  * fix: **hovering a talent button poisoned the action bar highlight system for the whole session.** The skin hooked `ClassTalentButtonArtMixin.UpdateStateBorder` to hide the rotating gold sheen on talent nodes — and `ClassTalentButtonSpendMixin:OnEnter` reads that mixin key one line before calling `ShowActionBarHighlights`, which writes the global `ON_BAR_HIGHLIGHT_MARKS`. Blizzard's own source flags that table as taint-vulnerable, and `ActionBarController_UpdateAllSpellHighlights` re-reads it constantly: 1428 taint events in a nine-minute log from one hover, the single largest taint source and the only global Aurora was tainting at all. The hook is removed outright — the sheen is back for now; a taint-free suppression (a one-time `SetTexture("")` sweep, no hook) is noted in the source for a later release, deliberately not bundled with the removal so the two verify separately [mainline]

### Changed ###

  * chg: the ~546 lines below the UIWidgets gate are now explicitly flagged as dead code. The gate at the top of the block returns unconditionally, but the block reads as live — it carries comments describing SafeNumber protections that are not in force — and it misled a taint investigation into a confident wrong diagnosis. No behaviour change; the block either gets the taint-safe rewrite it was parked for, or gets deleted [mainline]

### Known Issues ###

  * The objective tracker and world-event/scenario widgets still render with Blizzard's styling while those skins are gated (unchanged from 12.1.0.5) [mainline]
  * The `GameTooltip_InsertFrame` taint described under 12.1.0.2 is unchanged [mainline]

## Detailed Changes ##
[12.1.0.7]: https://github.com/Gethe/Aurora/compare/12.1.0.6...12.1.0.7

