# MedaAuras

## [v1.1.3](https://github.com/Medalink/MedaAuras/tree/v1.1.3) (2026-03-12)
[Full Changelog](https://github.com/Medalink/MedaAuras/compare/v1.1.2...v1.1.3) [Previous Releases](https://github.com/Medalink/MedaAuras/releases)

- Update Prophecy version format  
- Split Reminders module into files  
- Fix Reminders loading bug  
- Fix nil SetFormattedText argument  
- Move Gone Fishin and Prophecy HUDs onto MedaUI  
- Fix GoneFishin export dialog  
- Align addon modules to MedaUI  
- Audit Prophecy addon issues  
- Audit Prophecy preview and bugs  
- Audit MedaAuras performance issues  
- Fix panel layout, text readability, and replace broken Unicode with TGA icons  
    StatusRow height was calculated at 280px default width instead of actual content width, causing empty space. Tab frames now get explicit width on creation so GetStringHeight works on the first frame. ColorSpellNames no longer colors long bracket descriptions. Dim text brightened throughout. Unicode diamond/star glyphs replaced with inline TGA texture references.  
- Add sticky freshness footer bar and fix forward-declaration scoping errors  
- Add auto-show on instance entrance option and /mr shortcut  
    Add configurable autoShowInInstance toggle (default on) so users can control whether the Reminders panel pops up when entering an instance. Register /mr as a top-level slash command to quickly open the panel.  
- Add mute all sounds option to general settings  
- Port UI infrastructure to MedaUI shared library  
    Replace hand-rolled settings panel (~600 lines) with MedaUI:CreateSettingsPanel() API.  
    Replace export/import popups in ShutIt and CustomModules with MedaUI:CreateImportExportDialog().  
    Replace raw WHITE8x8 backdrop creation with MedaUI:CreateBackdrop/ApplyBackdrop.  
    Replace pcall(PlaySoundFile) calls with MedaUI:PlaySoundPath().  
    Use MedaUI theme colors instead of hardcoded RGBA values.  
- Add custom module system with unified import/create dialog  
