
["Modifier Settings"]
	#饰品修饰系统
	#Accessory Modifier System
	#是否启用饰品修饰器系统
	#Whether to enable the accessory modifier system
	#注意：如果检测到安装了 Baubles Reforked 模组，此选项默认为 false
	#Note: If Baubles Reforked mod is detected, this option defaults to false
	#你仍然可以手动启用此选项，但不建议同时使用两个模组的修饰符系统
	#You can still enable this option manually, but it's not recommended to use both mods' modifier systems simultaneously
	modifierEnabled = true

["Anvil Recast Settings"]
	#全局重铸经验消耗 (0-100)
	#Global recast experience cost (0-100)
	#Range: 0 ~ 100
	recastExpCost = 3
	#全局重铸材料消耗 (1-64)
	#Global recast material cost (1-64)
	#Range: 1 ~ 64
	recastMaterialCost = 1

["Cloud in a Bottle Settings"]
	#疾跑跳跃垂直加成 (默认0.5)
	#Sprint jump vertical boost multiplier (default 0.5)
	#Range: 0.0 ~ 2.0
	sprintVertical = 0.5
	#疾跑跳跃水平加成 (默认0.5)
	#Sprint jump horizontal boost multiplier (default 0.5)
	#Range: 0.0 ~ 2.0
	sprintHorizontal = 0.5

["Totem Settings"]
	#冷却时间(单位tick, 20tick=1秒)
	#Cooldown time (in ticks, 20 ticks = 1 second)
	#Range: 20 ~ 72000
	cooldown = 6000
	#启用Curios支持
	#Enable Curios support
	enableCurios = true

["Vampiric Glove Settings"]
	#吸血百分比 (0.0-1.0)
	#Life steal percentage (0.0-1.0)
	#Range: 0.0 ~ 1.0
	vampiricPercent = 0.2
	#单次最大吸血量
	#Maximum life steal amount per hit
	#Range: 0.0 ~ 100.0
	vampiricMax = 6.0

["Gauntlets Settings"]
	#攻击速度加成倍率 (0.6=+60%)
	#Attack speed boost multiplier (0.6 = +60%)
	#Range: 0.0 ~ 2.0
	attackSpeed = 0.6

["Cross Necklace Settings"]
	#十字项链相关配置
	#Cross Necklace Configuration
	#无敌时间延长倍率 (0.8=延长80%，设为0禁用效果)
	#Invulnerability time extension multiplier (0.8 = +80%, set to 0 to disable)
	#Range: 0.0 ~ 5.0
	crossNecklaceBoost = 0.8
	#是否仅对玩家生效
	#Whether the effect only applies to players
	crossNecklacePlayersOnly = true

["Wrath Pendant Settings"]
	#愤怒吊坠相关配置
	#Wrath Pendant Configuration
	#愤怒吊坠的BUFF等级 (默认3)
	#Wrath Pendant buff level (default 3)
	#Range: 1 ~ 10
	wrathPendantBuffLevel = 3
	#愤怒吊坠的BUFF持续时间 (单位：tick，20tick=1秒，默认100)
	#Wrath Pendant buff duration (in ticks, 20 ticks = 1 second, default 100)
	#Range: 20 ~ 1200
	wrathPendantBuffDuration = 100

["Tactical Goggles Settings"]
	#洞察之眼相关配置
	#Tactical Goggles Configuration
	#扫描间隔（单位：tick，20tick = 1秒）
	#Scan interval (in ticks, 20 ticks = 1 second)
	#Range: 1 ~ 1200
	scanInterval = 300
	#标记持续时间（单位：tick）
	#Mark duration (in ticks)
	#Range: 1 ~ 600
	markDuration = 100
	#水平扫描半径
	#Horizontal scan radius
	#Range: 1.0 ~ 32.0
	scanRadius = 10.0
	#向上扫描范围
	#Upward scan range
	#Range: 1.0 ~ 16.0
	upRange = 5.0
	#向下扫描范围
	#Downward scan range
	#Range: 1.0 ~ 16.0
	downRange = 5.0
	#对标记目标的伤害倍率
	#Damage multiplier against marked targets
	#Range: 1.0 ~ 5.0
	damageMultiplier = 1.5

["Lucky Coin Settings"]
	#幸运硬币相关配置
	#Lucky Coin Configuration
	#伤害加成列表（0.05表示+5%伤害）
	#Damage bonus list (0.05 means +5% damage)
	damageBonus = [0.05, 0.1, 0.3]
	#每个伤害加成对应的触发概率（必须和伤害加成数组长度相同，且概率和必须等于1.0）
	#Trigger probability for each damage bonus (must match the length of damage bonus array and sum up to 1.0)
	probability = [0.7, 0.2, 0.1]

["Tha Wizard Settings"]
	#小巫师饰品相关配置
	#Tha Wizard Accessory Configuration
	#药水效果持续时间倍率 (1.5 = 延长50%)
	#Potion effect duration multiplier (1.5 = +50% duration)
	#Range: 1.0 ~ 5.0
	durationMultiplier = 1.5

["Drop Spindle Settings"]
	#纺锤相关配置
	#Drop Spindle Configuration
	#每次攻击时触发修复的概率 (0.25 = 25%)
	#Chance to trigger repair on attack (0.25 = 25%)
	#Range: 0.0 ~ 1.0
	repairChance = 0.25
	#每次修复的耐久度
	#Amount of durability repaired per trigger
	#Range: 1 ~ 64
	repairAmount = 1

["Dark Egg Settings"]
	#暗影之卵相关配置
	#Dark Egg Configuration
	#技能冷却时间（单位：tick，20tick = 1秒）
	#Ability cooldown (in ticks, 20 ticks = 1 second)
	#Range: 200 ~ 6000
	cooldown = 1200
	#每次召唤的恼鬼数量
	#Number of Vexes summoned per use
	#Range: 1 ~ 10
	vexCount = 3
	#恼鬼存活时间（单位：tick）
	#Vex lifetime duration (in ticks)
	#Range: 100 ~ 2400
	vexLifetime = 600

["Ankh Settings"]
	#List of debuffs that Ankh Charm and Shield protect you from
	#Ankh Configuration
	#List of mob effects that are denied by the ankh charm and shield
	"Ank protection" = ["minecraft:darkness", "minecraft:mining_fatigue", "minecraft:nausea", "minecraft:poison", "minecraft:slowness", "minecraft:weakness", "minecraft:wither", "minecraft:hunger", "minecraft:blindness"]

["Mossy Ring Settings"]
	#苔藓戒指相关配置
	#Mossy Ring Configuration
	#修复间隔（单位：tick，20tick = 1秒）
	#Repair interval (in ticks, 20 ticks = 1 second)
	#Range: 20 ~ 200
	repairInterval = 60
	#每次修复的耐久度
	#Amount of durability repaired per tick
	#Range: 1 ~ 10
	repairAmount = 1

["Mossy Belt Settings"]
	#苔藓腰带相关配置
	#Mossy Belt Configuration
	#修复间隔（单位：tick，20tick = 1秒）
	#Repair interval (in ticks, 20 ticks = 1 second)
	#Range: 20 ~ 200
	repairInterval = 60
	#每次修复的耐久度
	#Amount of durability repaired per tick
	#Range: 1 ~ 10
	repairAmount = 1

["Mad Aura Settings"]
	#炽光环相关配置
	#Mad Aura Configuration
	#技能冷却时间（单位：tick，20tick = 1秒）
	#Ability cooldown (in ticks, 20 ticks = 1 second)
	#Range: 200 ~ 2400
	cooldown = 600

["Dark Dagger Settings"]
	#暗影匕首相关配置
	#Dark Dagger Configuration
	#斩杀阈值（目标剩余生命值百分比，0.2 = 20%）
	#Execute threshold (target's remaining health percentage, 0.2 = 20%)
	#Range: 0.05 ~ 0.5
	executeThreshold = 0.2
	#斩杀伤害值
	#Execute damage amount
	#Range: 1000.0 ~ 9.99999999E8
	executeDamage = 9.99999999E8

["Blaze Heart Settings"]
	#烈焰之心相关配置
	#Blaze Heart Configuration
	#生命恢复效果持续时间（单位：tick，20tick = 1秒）
	#Regeneration effect duration (in ticks, 20 ticks = 1 second)
	#Range: 20 ~ 2400
	regenerationDuration = 900

["Mob Drop Settings"]
	#所有概率值为0.0-1.0之间的浮点数，1.0=100%
	#All probability values are floating-point numbers between 0.0-1.0, where 1.0 = 100%
	#尸壳掉落禁果概率 (默认2.5%)
	#Chance for Husks to drop Forbidden Apple (default 2.5%)
	#Range: 0.0 ~ 1.0
	huskAppleChance = 0.025
	#流浪者掉落超频戒指概率 (默认3%)
	#Chance for Strays to drop Overclock Ring (default 3%)
	#Range: 0.0 ~ 1.0
	strayRingChance = 0.03
	#潜影贝掉落潜影之心概率 (默认10%)
	#Chance for Shulkers to drop Shulker Heart (default 10%)
	#Range: 0.0 ~ 1.0
	shulkerHeartChance = 0.1
	#洞穴蜘蛛掉落牛黄概率 (默认5%)
	#Chance for Cave Spiders to drop Bezoar (default 5%)
	#Range: 0.0 ~ 1.0
	caveSpiderBezoarChance = 0.05
	#唤魔者掉落无限图腾概率 (默认10%)
	#Chance for Evokers to drop Infinite Totem (default 10%)
	#Range: 0.0 ~ 1.0
	evokerTotemChance = 0.1
	#远古守卫掉落维生素概率 (默认100%)
	#Chance for Elder Guardians to drop Vitamin (default 100%)
	#Range: 0.0 ~ 1.0
	elderGuardianVitaminChance = 1.0
	#末影龙掉落鳞片的概率 (默认100%)
	#Chance for Ender Dragon to drop Scales (default 100%)
	#Range: 0.0 ~ 1.0
	dragonScaleChance = 1.0
	#鳞片最小掉落数量 (默认3)
	#Minimum number of Dragon Scales dropped (default 3)
	#Range: 0 ~ 64
	dragonScaleMin = 3
	#鳞片最大掉落数量 (默认6)
	#Maximum number of Dragon Scales dropped (default 6)
	#Range: 0 ~ 64
	dragonScaleMax = 6
	#黄金头颅饰品触发宝藏袋掉落的概率 (0.0-1.0)
	#Chance for Golden Skull accessory to trigger treasure bag drops (0.0-1.0)
	#Range: 0.0 ~ 1.0
	goldenSkullDropChance = 0.05
	#屠宰镰饰品触发头颅掉落的概率 (0.0-1.0)
	#Chance for Butcher's Cleaver accessory to trigger head drops (0.0-1.0)
	#Range: 0.0 ~ 1.0
	butchersCleaverDropChance = 0.1
	#红宝石之心触发后的冷却时间（以秒为单位）
	#Ruby Heart cooldown after activation (in seconds)
	#Range: 1 ~ 3600
	rubyHeartCooldown = 60
	#红宝石之心触发所需的生命值阈值（占最大生命值的百分比，0.0-1.0）
	#Ruby Heart activation health threshold (percentage of max health, 0.0-1.0)
	#Range: 0.0 ~ 1.0
	rubyHeartHealthThreshold = 0.3
	#水晶糖饰品的移动速度倍率（1.0 = 基础速度翻倍）
	#Rock Candy accessory movement speed multiplier (1.0 = double base speed)
	#Range: 0.0 ~ 5.0
	rockCandySpeedMultiplier = 1.0
	#水晶糖饰品受到的伤害倍率（2.0 = 伤害翻倍）
	#Rock Candy accessory damage taken multiplier (2.0 = double damage)
	#Range: 1.0 ~ 5.0
	rockCandyDamageMultiplier = 2.0

["Treasure Bag Settings"]
	#宝藏袋相关配置
	#Treasure Bag Configuration
	#宝藏袋可能掉落的物品列表
	#List of possible items from treasure bags
	#
	#格式：modid:物品ID,权重
	#Format: modid:item_id,weight
	#
	#示例：minecraft:diamond,10
	#Example: minecraft:diamond,10
	#
	#如果权重相同，物品掉落概率相等
	#Items will have equal chances if weights are the same
	possible_items = "bountifulbaubles:minds_eye,10;bountifulbaubles:luck_coin,10;bountifulbaubles:dragon_breath,10;bountifulbaubles:ice_shard,10;bountifulbaubles:tha_spider,10;bountifulbaubles:creepo,10;bountifulbaubles:tha_wizard,10;bountifulbaubles:book_o_enchanting,10;bountifulbaubles:warm_void,10;bountifulbaubles:golden_melon,10;bountifulbaubles:fire_mind,10;bountifulbaubles:drop_spindle,10;bountifulbaubles:dark_egg,10;bountifulbaubles:mossy_ring,10;bountifulbaubles:mossy_belt,10;bountifulbaubles:mad_aura,10;bountifulbaubles:turtle_shell,10;bountifulbaubles:dark_dagger,10;bountifulbaubles:ember,10;bountifulbaubles:wither_nail,10;bountifulbaubles:serpent_tooth,10;bountifulbaubles:blaze_heart,10;bountifulbaubles:starfish,10;bountifulbaubles:golden_skull,10;bountifulbaubles:butchers_cleaver,10;bountifulbaubles:karma,10;bountifulbaubles:oxalis,10;bountifulbaubles:glory_shards,10;bountifulbaubles:ruby_heart,10;bountifulbaubles:rock_candy,10"

["Loot Settings"]
	#配置格式：物品ID,权重,最小数量,最大数量;多个物品用分号分隔
	#Format: itemID,weight,minCount,maxCount;multiple items separated by semicolons
	#沙漠神殿战利品
	#结构ID: minecraft:chests/desert_pyramid
	desertPyramidLoot = ""
	#丛林神庙战利品
	#结构ID: minecraft:chests/jungle_temple
	jungleTempleLoot = ""
	#废弃矿井战利品
	#结构ID: minecraft:chests/abandoned_mineshaft
	abandonedMineshaftLoot = ""
	#要塞图书馆战利品
	#结构ID: minecraft:chests/stronghold_library
	strongholdLibraryLoot = ""
	#林地府邸战利品
	#结构ID: minecraft:chests/woodland_mansion
	woodlandMansionLoot = ""
	#村庄教堂战利品
	#结构ID: minecraft:chests/village/village_temple
	villageTempleLoot = ""
	#沉船宝箱战利品
	#结构ID: minecraft:chests/shipwreck_treasure
	shipwreckTreasureLoot = ""
	#掠夺者前哨站战利品
	#结构ID: minecraft:chests/pillager_outpost
	pillagerOutpostLoot = ""
	#埋藏的宝藏战利品
	#结构ID: minecraft:chests/buried_treasure
	buriedTreasureLoot = ""
	#大型海底废墟战利品
	#结构ID: minecraft:chests/underwater_ruin_big
	underwaterRuinBigLoot = ""
	#小型海底废墟战利品
	#结构ID: minecraft:chests/underwater_ruin_small
	underwaterRuinSmallLoot = ""
	#雪屋地下室战利品
	#结构ID: minecraft:chests/igloo_chest
	iglooChestLoot = ""
	#小型地牢战利品
	#结构ID: minecraft:chests/simple_dungeon
	simpleDungeonLoot = ""
	#要塞走廊战利品
	#结构ID: minecraft:chests/stronghold_corridor
	strongholdCorridorLoot = ""
	#恐龙化石战利品
	#结构ID: minecraft:chests/fossil_dinosaur
	fossilDinosaurLoot = ""
	#哺乳动物化石战利品
	#结构ID: minecraft:chests/fossil_mammal
	fossilMammalLoot = ""
	#沉船补给箱战利品
	#结构ID: minecraft:chests/shipwreck_supply
	shipwreckSupplyLoot = ""
	#林地府邸制图室战利品
	#结构ID: minecraft:chests/woodland_mansion_cartography
	woodlandCartographyLoot = ""
	#要塞十字路口战利品
	#结构ID: minecraft:chests/stronghold_crossing
	strongholdCrossingLoot = ""
	#沉船地图箱战利品
	#结构ID: minecraft:chests/shipwreck_map
	shipwreckMapLoot = ""
	#堡垒遗迹宝藏室战利品
	#结构ID: minecraft:chests/bastion_treasure
	bastionTreasureLoot = ""
	#堡垒遗迹桥梁战利品
	#结构ID: minecraft:chests/bastion_bridge
	bastionBridgeLoot = ""
	#堡垒遗迹居住区战利品
	#结构ID: minecraft:chests/bastion_housing
	bastionHousingLoot = ""
	#堡垒遗迹杂项战利品
	#结构ID: minecraft:chests/bastion_other
	bastionOtherLoot = ""
	#废弃传送门战利品
	#结构ID: minecraft:chests/ruined_portal
	ruinedPortalLoot = ""
	#末地城战利品
	#结构ID: minecraft:chests/end_city_treasure
	endCityLoot = ""
	#远古城市战利品
	#结构ID: minecraft:chests/ancient_city
	ancientCityLoot = ""
	#盔甲匠小屋 (盔甲匠)
	#结构ID: minecraft:chests/village/village_armorer
	villageArmorerLoot = ""
	#屠夫商店 (屠夫)
	#结构ID: minecraft:chests/village/village_butcher
	villageButcherLoot = ""
	#制图师小屋 (制图师)
	#结构ID: minecraft:chests/village/village_cartographer
	villageCartographerLoot = ""
	#平原农舍 (农民)
	#结构ID: minecraft:chests/village/village_plains_house
	villagePlainsHouseLoot = ""
	#渔夫小屋 (渔夫)
	#结构ID: minecraft:chests/village/village_fisher
	villageFisherLoot = ""
	#制箭师小屋 (制箭师)
	#结构ID: minecraft:chests/village/village_fletcher
	villageFletcherLoot = ""
	#制革厂 (皮匠)
	#结构ID: minecraft:chests/village/village_tannery
	villageTanneryLoot = ""
	#图书馆 (图书管理员)
	#结构ID: minecraft:chests/village/village_library
	villageLibraryLoot = ""
	#石匠小屋 (石匠)
	#结构ID: minecraft:chests/village/village_mason
	villageMasonLoot = ""
	#牧羊人小屋 (牧羊人)
	#结构ID: minecraft:chests/village/village_shepherd
	villageShepherdLoot = ""
	#工具匠小屋 (工具匠)
	#结构ID: minecraft:chests/village/village_toolsmith
	villageToolsmithLoot = ""
	#武器匠小屋 (武器匠)
	#结构ID: minecraft:chests/village/village_weaponsmith
	villageWeaponsmithLoot = ""
	#沙漠村庄房屋 (失业村民)
	#结构ID: minecraft:chests/village/village_desert_house
	villageDesertHouseLoot = ""
	#雪原村庄房屋
	#结构ID: minecraft:chests/village/village_snowy_house
	villageSnowyHouseLoot = ""
	#热带草原村庄房屋
	#结构ID: minecraft:chests/village/village_savanna_house
	villageSavannaHouseLoot = ""
	#针叶林村庄房屋
	#结构ID: minecraft:chests/village/village_taiga_house
	villageTaigaHouseLoot = ""

