
[worldgen]
	#Generate apple trees in forest biomes
	generateAppleTrees = true
	#Apple tree rarity (lower = more common)
	#Range: 1 ~ 10000
	appleTreeRarity = 200
	#Generate herb plants in the world
	generateHerbs = true
	#Herb patch rarity (lower = more common)
	#Range: 1 ~ 100
	herbRarity = 6
	#Generate wildberry bushes
	generateWildberryBushes = true
	#Generate wild grape vines
	generateGrapeVines = true
	#Generate natural stone slab formations
	generateStoneSlabs = true
	#Generate slate underground
	generateSlate = true

[brewing]
	#Base brewing barrel fermentation time in ticks
	#Range: 1 ~ 1000000
	brewingBarrelTime = 72000
	#Enable intoxication effects from alcohol
	enableAlcoholEffects = true
	#Multiplier applied to elixir effect durations
	#Range: 1 ~ 10
	elixirEffectDurationMultiplier = 1
	#Ticks for a brewing barrel to complete one batch
	#Range: 1 ~ 1000000
	maxBrewTime = 24000
	#Minimum quality delta when reusing booze as a brewing seed (percent)
	#Range: -100 ~ 100
	minBrewQualityChange = -5
	#Maximum quality delta when reusing booze as a brewing seed (percent)
	#Range: -100 ~ 100
	maxBrewQualityChange = 10

[apiary]
	#Ticks between apiary honey production cycles
	#Range: 1 ~ 1000000
	apiaryHarvestTime = 24000
	#Base amount of honey produced per cycle
	#Range: 1 ~ 64
	apiaryBaseHoney = 3
	#Whether the apiary requires nearby flowers
	apiaryRequiresFlowers = true

[effects]
	#Enable the Fullmetal mob effect (from ironberry juice)
	enableFullmetalEffect = true
	#Enable the Iron Skin mob effect (from iron wine)
	enableIronSkinEffect = true
	#Enable the Blazing Trail mob effect (from ambrosia)
	enableBlazingTrailEffect = true

[blocks]
	#Allow players to sit in chair blocks
	enableChairs = true
	#Enable table blocks
	enableTables = true
	#Enable cabinet storage blocks
	enableCabinets = true
	#Whether entities can stomp the crushing tub
	crushingTubEntities = true
	#Evaporation ticks per mb of fluid
	#Range: 1 ~ 10000
	evaporatingBasinRate = 80

[compat]
	#Enable JEI recipe integration
	jeiCompat = true

