#Blight Mob Settings
#Chance to spawn a blight (0.01 = 1%, 1.0 = 100%)
#Range: 0.0 ~ 1.0
spawnChance = 0.01
#Minimum XP dropped by a blight mob
#Range: > 0
xpMin = 10
#Maximum XP dropped by a blight mob
#Range: > 0
xpMax = 300
#No drop? ok then
dropItem = true
#Item ID to drop (example 'skilltree:wisdom_scroll', 'minecraft:diamond')
dropItemId = "hippos_health_crystal:health_crystal_shard"
#How many items to drop
#Range: 0 ~ 64
dropItemCount = 3
#List of entries that cannot become blight. Supports 3 formats:
#  'minecraft:bat'        -> blacklist mob ID 
#  'alexsmobs:*'          -> blacklist everything from a mod
#  '#forge:animals'       -> blacklist with entity tag, might not working with some mobs idk
#
#if those entries don't working then you can use Whitelist for easier picking
#All the friendly and neutral vanilla mobs have been blacklisted, you can add or remove anything you want
mobBlacklist = ["#forge:animals", "#forge:fish", "minecraft:bat", "minecraft:squid", "minecraft:glow_squid", "minecraft:dolphin", "minecraft:axolotl", "minecraft:frog", "minecraft:tadpole", "minecraft:allay", "minecraft:sniffer", "minecraft:camel", "minecraft:cow", "minecraft:mooshroom", "minecraft:sheep", "minecraft:pig", "minecraft:chicken", "minecraft:rabbit", "minecraft:horse", "minecraft:donkey", "minecraft:mule", "minecraft:llama", "minecraft:trader_llama", "minecraft:cat", "minecraft:ocelot", "minecraft:parrot", "minecraft:fox", "minecraft:panda", "minecraft:polar_bear", "minecraft:bee", "minecraft:wolf", "minecraft:turtle", "minecraft:goat", "minecraft:villager", "minecraft:wandering_trader", "minecraft:snow_golem", "minecraft:iron_golem", "minecraft:strider", "minecraft:piglin", "minecraft:zombified_piglin", "#alexsmobs:", "#c:bosses", "alexsmobs:*", "cataclysm:*", "iceandfire:*", "lycanitesmobs:nymph", "lycanitesmobs:silex", "lycanitesmobs:maka", "lycanitesmobs:arisaur"]
#List of entries that CAN become blight, even if matched by blacklist.
#Whitelist takes priority over blacklist. Same 3 formats supported:
#  'alexsmobs:enderiophage'  -> allows this mob from Alex's mobs to become Blight
#  'alexsmobs:*'             -> allows every mobs from this mod to become Blight
#  '#forge:bosses'           -> allows everymob from this tag to become Blight
#
#Example: blacklist 'alexsmobs:*' but whitelist 'alexsmobs:enderiophage', then every mobs from Alex's mobs wont Blight but the Enderiophage will
mobWhitelist = ["minecraft:zombie", "minecraft:zombie_villager", "minecraft:husk", "minecraft:drowned", "minecraft:skeleton", "minecraft:stray", "minecraft:spider", "minecraft:cave_spider", "minecraft:silverfish", "minecraft:vindicator", "minecraft:witch", "minecraft:slime", "minecraft:creeper", "minecraft:enderman", "minecraft:shulker", "mutantmore:mutant_blaze", "mutantmore:mutant_wither_skeleton", "mutantmore:mutant_shulker", "alexsmobs:farseer", "kimohpangs_bs:towerguaridian"]
#If some type of Blight that too hard for you to handle then you can accept cowardice and get rid of them
#ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
#Example: BLUE, PURPLE, RED, BLACK, WHITE, ORANGE, GREEN, CYAN
#Ex: ["CYAN", "GREEN"] will turn off completely of them.(Also I highly recommend install the Configured mod for better editing)
blightTypeBlacklist = []

