
[detection]
	#Master switch. Off = vanilla Champions behavior untouched.
	enabled = true
	#STRICT: only MONSTER category.
	#BALANCED: MONSTER or has attack damage (default).
	#PERMISSIVE: balanced + deep class scan.
	#Allowed Values: STRICT, BALANCED, PERMISSIVE
	mode = "BALANCED"
	#Instantiate each entity once to check instanceof Enemy/Mob. PERMISSIVE only.
	deepScan = false
	#Force-include these namespaces. '*' = all (careful, includes passive).
	nsInclude = []
	#Never touch these namespaces.
	nsExclude = []
	#Never make these champion.
	mobExclude = ["minecraft:armor_stand", "minecraft:painting", "minecraft:item_frame", "minecraft:leash_knot"]
	#Always make these champion, overriding detection.
	mobInclude = []
	#Respect the championsoptimization:deny_champions entity tag.
	useDenyTag = true

[boss]
	#Cap boss tier so they don't roll 5 affixes.
	bossCapEnabled = true
	#Range: 0 ~ 5
	bossCap = 2
	#Boss entity ids. Also reads championsoptimization:bosses tag.
	#e.g. ["cataclysm:ender_golem", "mowziesmobs:frostmaw"]
	bossList = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:elder_guardian", "minecraft:warden"]

