#Defines how the chunks should be animated.
# BELOW: Chunks always appear from below.
# ABOVE: Chunks always appear from above.
# HYBRID: Chunks appear from below if they are lower than the horizon and from above if they are higher than the horizon.
# HORIZONTAL_SLIDE: Chunks "slide in" from their respective cardinal direction (relative to the player).
# HORIZONTAL_SLIDE_ALTERNATE: Same as HORIZONTAL_SLIDE, but the cardinal direction of a chunk is determined slightly different (just try both :D).
#
#Allowed Values: BELOW, ABOVE, HYBRID, HORIZONTAL_SLIDE, HORIZONTAL_SLIDE_ALTERNATE
mode = "BELOW"
#Defines the function that should be used to control the movement of chunks.
#If you want a visual comparison there is a link on the CurseForge page.
#
#Allowed Values: LINEAR, QUAD, CUBIC, QUART, QUINT, EXPO, SINE, CIRC, BACK, BOUNCE, ELASTIC
easingFunction = "SINE"
#Defines how long the animation should last (in milliseconds).
#Range: > 0
animationDuration = 1000
#If enabled, chunks that are next to the player will not animate.
disableAroundPlayer = false

