
["Combat Sounds"]
	#Volume for normal hit sounds (Range: 0.0 - 1.0, Default: 0.5)
	#Range: 0.0 ~ 2.0
	hit_volume = 1.0
	#Volume for critical/air hit sounds (Range: 0.0 - 1.0, Default: 0.7)
	#Range: 0.0 ~ 2.0
	crit_volume = 1.0

["Crafting Sounds"]
	#Enable categorized crafting sounds. If true, different items play different sounds based on category (tools, wood, miscellaneous, normal). If false, uses the original simple crafting sounds (inventory vs crafting table).
	use_categorized_crafting_sounds = true

	["Crafting Sounds"."Old Crafting Sounds (used when categorized is disabled)"]
		#Volume for inventory crafting sounds (Range: 0.0 - 1.0, Default: 0.5)
		#Range: 0.0 ~ 2.0
		inventory_craft_volume = 1.0
		#Volume for crafting table sounds (Range: 0.0 - 1.0, Default: 0.5)
		#Range: 0.0 ~ 2.0
		table_craft_volume = 1.0

	["Crafting Sounds"."New Categorized Crafting Sounds (used when categorized is enabled)"]
		#Volume for wood crafting sounds (wood planks, etc.) (Range: 0.0 - 1.0, Default: 0.6)
		#Range: 0.0 ~ 2.0
		wood_craft_volume = 1.0
		#Volume for miscellaneous item sounds (flint and steel, etc.) (Range: 0.0 - 1.0, Default: 0.6)
		#Range: 0.0 ~ 2.0
		misc_craft_volume = 1.0
		#Volume for normal item sounds (bread, etc.) (Range: 0.0 - 1.0, Default: 0.5)
		#Range: 0.0 ~ 2.0
		normal_craft_volume = 1.0
		#Volume for tool crafting sounds (pickaxes, swords, axes, shovels, armor) (Range: 0.0 - 1.0, Default: 0.7)
		#Range: 0.0 ~ 2.0
		tool_craft_volume = 1.0

[Cooldowns]
	#Cooldown for player hit sounds in ticks (20 ticks = 1 second, Default: 10 = 0.5 seconds)
	#Range: 0 ~ 100
	player_hit_cooldown = 10
	#Cooldown for crafting sounds in ticks (20 ticks = 1 second, Default: 5 = 0.25 seconds)
	#Range: 0 ~ 100
	crafting_cooldown = 5

["Custom Weapon Items"]
	#All SWORDS, AXES, PICKAXES and SHOVELS (including modded) are AUTO-SUPPORTED via tags! Add other custom weapons here (e.g., modname:custom_weapon)
	weapon_items = []

