
[castle]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#dungeons_enhanced:is_shore"]
	"dungeons_enhanced:castle" = ["#forge:is_cold/overworld", "#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#dungeons_enhanced:is_shore"]

[deep_crypt]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_overworld"]
	"dungeons_enhanced:deep_crypt" = ["#minecraft:is_overworld"]

[desert_temple]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:has_structure/desert_pyramid"]
	"dungeons_enhanced:desert_temple" = ["#minecraft:has_structure/desert_pyramid"]

[desert_tomb]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:has_structure/desert_pyramid"]
	"dungeons_enhanced:desert_tomb" = ["#minecraft:has_structure/desert_pyramid"]

[druid_circle]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_plains"]
	"dungeons_enhanced:druid_circle" = ["#forge:is_plains"]

[dungeon_variant]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_overworld"]
	"dungeons_enhanced:dungeon_variant" = ["#minecraft:is_overworld"]

[elders_temple]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_deep_ocean"]
	"dungeons_enhanced:elders_temple" = ["!#minecraft:is_overworld"]

[fishing_ship]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_ocean", "!#forge:is_snowy"]
	"dungeons_enhanced:fishing_ship" = ["#minecraft:is_ocean", "!#forge:is_snowy"]

[flying_dutchman]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_water"]
	"dungeons_enhanced:flying_dutchman" = ["!#minecraft:is_overworld"]

[hay_storage]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_savanna", "!#dungeons_enhanced:is_bad_for_structure"]
	"dungeons_enhanced:hay_storage" = ["!#minecraft:is_overworld"]

[ice_pit]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#dungeons_enhanced:is_shore"]
	"dungeons_enhanced:ice_pit" = ["#forge:is_snowy", "!#forge:is_water", "!#forge:is_mountain", "!#dungeons_enhanced:is_shore"]

[jungle_monument]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:has_structure/jungle_temple"]
	"dungeons_enhanced:jungle_monument" = ["#minecraft:has_structure/jungle_temple"]

[large_dungeon]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_plains", "#minecraft:is_forest", "#minecraft:is_taiga", "!#dungeons_enhanced:is_bad_for_structure", "!#forge:is_mountain", "!#forge:is_water"]
	"dungeons_enhanced:large_dungeon" = ["#forge:is_plains", "#minecraft:is_forest", "#minecraft:is_taiga", "!#dungeons_enhanced:is_bad_for_structure", "!#forge:is_mountain", "!#forge:is_water"]

[miners_house]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_badlands"]
	"dungeons_enhanced:miners_house" = ["#minecraft:is_badlands"]

[monster_maze]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["minecraft:dark_forest"]
	"dungeons_enhanced:monster_maze" = ["!#minecraft:is_overworld"]

[mushroom_house]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["minecraft:mushroom_fields"]
	"dungeons_enhanced:mushroom_house" = ["minecraft:mushroom_fields"]

[pillager_camp]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:has_structure/pillager_outpost"]
	"dungeons_enhanced:pillager_camp" = ["!#minecraft:is_overworld"]

[pirate_ship]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_ocean", "!#forge:is_snowy"]
	"dungeons_enhanced:pirate_ship" = ["#minecraft:is_ocean", "!#forge:is_snowy"]

[ruined_building]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_plains", "#minecraft:is_forest", "#minecraft:is_taiga", "!#dungeons_enhanced:is_bad_for_structure", "!#forge:is_mountain", "!#forge:is_water"]
	"dungeons_enhanced:ruined_building" = ["!#minecraft:is_overworld"]

[stables]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_plains", "#minecraft:is_forest", "!#dungeons_enhanced:is_bad_for_structure", "!#forge:is_mountain", "!#forge:is_water", "!minecraft:dark_forest"]
	"dungeons_enhanced:stables" = ["!#minecraft:is_overworld"]

[sunken_shrine]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_ocean"]
	"dungeons_enhanced:sunken_shrine" = ["#minecraft:is_ocean"]

[tall_witch_hut]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:has_structure/swamp_hut"]
	"dungeons_enhanced:tall_witch_hut" = ["#minecraft:has_structure/swamp_hut"]

[tower_of_the_undead]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_jungle", "!#dungeons_enhanced:is_bad_for_structure", "!#minecraft:is_badlands"]
	"dungeons_enhanced:tower_of_the_undead" = ["#minecraft:is_overworld", "!#forge:is_sandy", "!#forge:is_water", "!#minecraft:is_jungle", "!#dungeons_enhanced:is_bad_for_structure", "!#minecraft:is_badlands"]

[tree_house]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_jungle"]
	"dungeons_enhanced:tree_house" = ["#minecraft:is_jungle"]

[watch_tower]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#forge:is_cold/overworld", "!#forge:is_water"]
	"dungeons_enhanced:watch_tower" = ["#forge:is_cold/overworld", "!#forge:is_water"]

[witch_tower]
	#
	# The biomes this structure should generate in. Use # to define a tag. Use ! to define a blacklist. If no values are set, the structure's default biomes will be used.
	# Example: ["minecraft:plains, #minecraft:is_forest, !minecraft:birch_forest, !#minecraft:has_structure/woodland_mansion"]
	# Default: ["#minecraft:is_taiga"]
	"dungeons_enhanced:witch_tower" = ["#minecraft:is_taiga"]

