#Notification Settings
[notifications]
	#The maximum number of notifications each player and/or machine can have before old entries are deleted.
	#Lower if you encounter packet size problems.
	#Range: 0 -> 2147483647
	limit=500
	
#Machine Protection Settings
[machine_protection]
	#Whether illegally broken traders (such as being replaced with /setblock, or modded machines that break blocks) will safely eject their block/contents into a temporary storage area for the owner to collect safely.
	#If disabled, illegally broken traders will throw their items on the ground, and can thus be griefed by modded machines.
	#Value ignored if anarchyMode is enabled!
	safeEjection=true
	
	#Whether block break protection will be disabled completely.
	#Enable with caution as this will allow players to grief and rob other players shops and otherwise protected machinery.
	anarchyMode=false
	
#Coin Mint Settings
[coin_mint]
	#Whether or not Coin Mint recipes of mintType "MINT" will function.
	#Defaults to the built-in recipes that turn resources into coins.
	canMint=false
	
	#Whether or not Coin Mint recipes of mintType "MELT" will function.
	#Defaults to the built-in recipes that turn coins back into resources.
	canMelt=false
	
	#Default number of ticks it takes to process a Coin Mint recipe.
	#Does not apply to Coin Mint recipes with a defined "duration" input.
	#Range: 1 -> 72000
	defaultMintDuration=100
	
	#Default Recipes
	[coin_mint.recipes]
		#Minting
		[coin_mint.recipes.mint]
			#Whether recipes of mintType "MINT" with an output of copper coins will function.
			copper=false
			
			#Whether recipes of mintType "MINT" with an output of iron coins will function.
			iron=false
			
			#Whether recipes of mintType "MINT" with an output of gold coins will function.
			gold=false
			
			#Whether recipes of mintType "MINT" with an output of emerald coins will function.
			emerald=false
			
			#Whether recipes of mintType "MINT" with an output of diamond coins will function.
			diamond=false
			
			#Whether recipes of mintType "MINT" with an output of netherite coins will function.
			netherite=false
			
		#Melting
		[coin_mint.recipes.melt]
			#Whether recipes of mintType "MELT" with an output of copper ingots will function.
			copper=false
			
			#Whether recipes of mintType "MELT" with an output of iron ingots will function.
			iron=false
			
			#Whether recipes of mintType "MELT" with an output of gold ingots will function.
			gold=false
			
			#Whether recipes of mintType "MELT" with an output of emeralds will function.
			emerald=false
			
			#Whether recipes of mintType "MELT" with an output of diamonds will function.
			diamond=false
			
			#Whether recipes of mintType "MELT" with an output of netherite ingots will function.
			netherite=false
			
#Wallet Settings
[wallet]
	#The lowest level wallet capable of exchanging coins.
	#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
	#Range: 0 -> 6
	exchangeLevel=1
	
	#The lowest level wallet capable of automatically collecting coins while equipped.
	#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
	#Range: 0 -> 6
	pickupLevel=2
	
	#The lowest level wallet capable of allowing transfers to/from your bank account.
	#0-Copper Wallet; 1-Iron Wallet; 2-Gold Wallet; 3-Emerald Wallet; 4-Diamond Wallet; 5-Netherite Wallet; 6-No Wallet
	#Range: 0 -> 6
	bankLevel=5
	
	#Whether Wallet Drops should be manually spawned into the world instead of the default behaviour of being passed to the PlayerDropsEvent
	#Wallet Drops will be either the Wallet itself, or the coins dropped when the `coinDropPercent` game rule is greater than 0.
	manualDropOverride=false
	
#Upgrade Settings
[upgrades]
	#Item Capacity Upgrade
	[upgrades.item_capacity]
		#The amount of item storage added by the first Item Capacity Upgrade (Iron)
		#Range: 1 -> 6400
		itemCapacity1=192
		
		#The amount of item storage added by the first Item Capacity Upgrade (Gold)
		#Range: 2 -> 6400
		itemCapacity2=384
		
		#The amount of item storage added by the first Item Capacity Upgrade (Diamond)
		#Range: 3 -> 6400
		itemCapacity3=576
		
		#The amount of item storage added by the first Item Capacity Upgrade (Netherite)
		#Range: 4 -> 6400
		itemCapacity4=1152
		
	#Money Chest Magnet Upgrade
	[upgrades.money_chest_magnet]
		#The radius (in meters) of the Money Chest Magnet Upgrade (Copper)'s coin collection.
		#Range: 1 -> 50
		radius1=4
		
		#The radius (in meters) of the Money Chest Magnet Upgrade (Iron)'s coin collection.
		#Range: 2 -> 50
		radius2=6
		
		#The radius (in meters) of the Money Chest Magnet Upgrade (Gold)'s coin collection.
		#Range: 3 -> 50
		radius3=8
		
		#The radius (in meters) of the Money Chest Magnet Upgrade (Emerald)'s coin collection.
		#Range: 4 -> 50
		radius4=10
		
#Enchantment Settings
[enchantments]
	#The desired delay (in ticks) between Money Mending & Coin Magnet ticks. This value will be ignored in favor of 'maxTickDelay' if the server is overloaded and/or falling behind.
	#Increase if my enchantments are causing extreme lag.
	#Note: 20 ticks = 1s
	#Range: 1 -> 2147483647
	tickDelay=20
	
	#The cost required to repair a single item durability point with the Money Mending enchantment.
	#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
	moneyMendingRepairCost="coin;1-lightmanscurrency:coin_copper"
	
	#The additional cost to repair an item with Infinity applied to it.
	#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
	#XXX SV: Can't use rats:tiny_coin here, changed it to copper coin
	moneyMendingInfinityCost="coin;1-lightmanscurrency:coin_copper"
	
	#The coin collection radius of the Coin Magnet I enchantment.
	#Range: 1 -> 50
	coinMagnetBaseRange=5
	
	#The increase in the coin collection radius added by each additional level of the Coin Magnet enchantment.
	#Range: 1 -> 50
	coinMagnetLeveledRange=2
	
	#The final level of Coin Magnet that will result in increased range calculations.
	#Increase if you have another mod that increases the max level of the Coin Magnet enchantment
	#and you wish for those levels to actually apply an effect.
	#Range: 3 -> 2147483647
	coinMagnetCalculationLevelCap=10
	
#Auction House Settings
[auction_house]
	#Whether the Auction House will be automatically generated and accessible.
	#If disabled after players have interacted with it, items & money in the auction house cannot be accessed until re-enabled.
	#If disabled, it is highly recommended that you also disable the 'crafting.allowAuctionStandCrafting' option in the common config.
	enabled=true
	
	#Whether the Auction House will appear in the trading terminal.
	#If false, you will only be able to access the Auction House from an Auction Stand.
	visibleOnTerminal=true
	
	#The minimum number of days an auction can have its duration set to.
	#If given a 0 day minimum, the minimum auction duration will be 1 hour.
	#Range: 0 -> 2147483647
	minimumDuration=0
	
	#The maxumim number of day an auction can have its duration set to.
	#Range: 1 -> 2147483647
	maximumDuration=30
	
#Bank Account Settings
[bank_accounts]
	#The interest rate that bank accounts will earn just by existing.
	#Setting to 0 will disable interesting and all interest-related ticks from happening.
	#Note: Rate of 1.0 will result in doubling the accounts money each interest tick.
	#Rate of 0.01 is equal to a 1% interest rate.
	#Range: 0.0 -> 1.0
	interest=0.0
	
	#Whether interest applied to small amounts of money are guaranteed to give at least *some* money as long as there's money in the account.
	#Example 1% interest applied to a bank account with only 1 copper coin will always give *at least* 1 copper coin.
	forceInterest=true
	
	#Whether players will receive a personal notification whenever their bank account collects interest.
	#Regardless of this value, the bank accounts logs will always display the interest interaction.
	interestNotification=true
	
	#The number of minecraft ticks that will pass before interest is applied.
	#Helpful Notes:
	#1s = 20 ticks
	#1m = 1200 ticks
	#1h = 72000 ticks
	#1 day = 1728000 ticks
	#1 week = 12096000 ticks
	#30 days = 51840000 ticks
	#365 days = 630720000 ticks
	#Range: 1200 -> 630720000
	interestDelay=1728000
	
	#A list of upper interest limits.
	#Example:
	#Adding "coin;1-lightmanscurrency:coin_netherite" to this list will make it so that players will get no more than 1 netherite coin worth of interest even if they would normally get more.
	#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
	interestUpperLimits=[]
	
#Network Terminal Settings
[terminal]
	#Whether Traders with no defined Custom Name will be sorted to the bottom of the Trader list on the Network Terminal.
	sortUnnamedTradersToBottom=false
	
#Paygate Settings
[paygate]
	#The maximum number of ticks that a paygate can be set to output a redstone signal for.
	#Note: 20t = 1s
	#Range: 0 -> 2147483647
	maxRedstoneDuration=1200
	
#Player <-> Player Trading Options
[player_trading]
	#The maximum distance allowed between players in order for a player trade to persist.
	#-1 will always allow trading regardless of dimension.
	#0 will allow infinite distance but require that both players be in the same dimension.
	#Range: -1.0 -> 1.7976931348623157E308
	maxPlayerDistance=-1.0
	
#Tax Settings
[taxes]
	#Whether Tax Collectors can only be activated by an Admin in LC Admin Mode.
	#Will not prevent players from crafting, placing, or configuring Tax Collectors.
	adminOnlyActivation=false
	
	#The maximum tax rate (in %) a Tax Collector is allowed to enforce.
	#Note: The sum of multiple tax collectors rates can still exceed this number.
	#If a machine reaches a total tax rate of 100% it will forcible prevent all monetary interactions until this is resolved.
	#Range: 1 -> 99
	maxTaxRate=25
	
	#The maximum radius of a Tax Collectors area in meters.
	#Range: 16 -> 2147483647
	maxRadius=256
	
	#The maximum height of a Tax Collectors area in meters.
	#Range: 8 -> 2147483647
	maxHeight=64
	
	#The maximum vertical offset of a Tax Collectors area in meters.
	#Note: Vertical offset can be negative, so this will also enforce the lowest value.
	#Range: 4 -> 2147483647
	maxVertOffset=32
	
#Chocolate Coin Settings
[chocolate_coins]
	#Whether the Chocolate Coins will give players custom potion and/or healing effects on consumption.
	chocolateEffects=true
	
#Mod Compat Options
[compat]
	#Claim Purchasing Settings for FTB Chunks, Cadmus, & Flan
	[compat.claim_purchasing]
		#Whether the '/lcclaims buy claim' command will be accessible to players.
		allowClaimPurchase=false
		
		#The price per claim chunk purchased.
		#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
		claimPrice="coin;1-lightmanscurrency:coin_gold"
		
		#The maximum number of extra claim chunks allowed to be purchased with this command.
		#Note: This count includes extra claim chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
		#Range: 1 -> 2147483647
		maxClaimCount=1000000
		
		#Whether the `/lcclaims buy forceload` command will be accessible to players.
		allowForceloadPurchase=false
		
		#The price per forceload chunk purchased.
		#See the wiki for Money Value format: https://github.com/Lightman314/LightmansCurrency/wiki/Money-Value-Arguments
		forceloadPrice="coin;1-lightmanscurrency:coin_netherite"
		
		#The maximum number of extra forceload chunks allowed to be purchased with this command.
		#Note: This count includes extra forceload chunks given to the player/team via normal FTB Chunks methods as well (if applicable).
		#Range: 1 -> 2147483647
		maxForceloadCount=100
		
		#Flan Settings
		[compat.claim_purchasing.flan]
			#Blocks that will be added with each 'claim' purchased
			#Range: 1 -> 64
			blocksPerChunk=64
			
	#Lightman's Discord Compat Settings.
	[compat.ldi]
		#The channel where users can run the currency commands and where currency related announcements will be made.
		channel="000000000000000000"
		
		#Prefix for currency commands.
		prefix="!"
		
		#Whether the !search command should limit its search results to only Network Traders, or if it should list all traders.
		limitSearchToNetwork=true
		
		#Currency Bot Notification Options
		[compat.ldi.notifications]
			#Whether a notification will appear in the currency bot channel when a Network Trader is created.
			#Notification will have a 60 second delay to allow them time to customize the traders name, etc.
			networkTraderBuilt=true
			
			#Whether a notification will appear in the currency bot channel when a player starts an auction.
			auctionCreated=true
			
			#Whether a notification will appear in the currency bot channel when a Persistent Auction is created automatically.
			#Requires that auction house creation notifications also be enabled.
			auctionPersistentCreations=true
			
			#Whether a notification will appear in the currency bot channel when an Auction is cancelled in the Auction House.
			auctionCancelled=false
			
			#Whether a notification will appear in the currency bot channel when an Auction is completed and had a bidder.
			auctionWon=true
			
