# Changelog

## 0.9.2.5-alpha

### Added
- New TOAST Trends window (`modules/trends_view.lua`): smoothed per-character RIO progression chart (Catmull-Rom interpolated curve, breaking across any missing tracked week instead of interpolating over the gap) with a compact legend that grows from 2 to 5 visible rows before scrolling.
- Trends: click a legend row or click directly on a graph line (distance-to-segment hit-testing against the actual rendered curve, not just the raw data points) to persistently select a character — dims every other series' line and points. Clicking the same selection again, or clicking empty plot space, clears it back to the default view where every character is shown equally (no character is focused automatically).
- Trends: custom hover tooltip (never `GameTooltip`) on each data point showing character, week, RIO, and weekly gain.
- Trends: legend header benchmark toolbar — LB AVG, KEY ENJOYER, 1% CUTOFF, 0.1% CUTOFF — a horizontally centered row of independently clickable gold checkboxes. Currently visual-only placeholders for planned future benchmark lines (leaderboard average, the "Key Enjoyer" Top 10 RIO threshold, Raider.IO EU seasonal title cutoffs); toggling them doesn't affect the graph yet.
- Dashboard's Trends icon and the Trends window's own DASHBOARD/LEADERBOARD header buttons cross-navigate the same way the dashboard and leaderboard windows already do each other (left-click switches, right-click opens alongside).

### Changed
- "Data updated" timestamp shown in Trends now reflects Amsterdam local time (CET/CEST, DST-aware) instead of raw UTC — generated by the bot, not the addon.

### Internal
- Trends window height is fully derived: plot height, legend row count, and header height all flow through one `CalculateFrameHeight()` formula, so the window is only ever as tall as its actual content needs, never a fixed size that leaves dead space for a small crew.

## 0.9.2.4-alpha

### Added
- Guild-wide key discovery (whispers on login + periodic refresh) now reaches alts of leaderboard players too, not just their main character, via a new `GetLeaderboardTargets()` that matches on shared Discord ID (comms.lua).
- Dashboard "Current SEAMEN Keys" card now also surfaces keys from leaderboard players' alts, deduplicated per Discord ID (keeps whichever character was seen most recently).
- Alt-aware online status: if a player's own listed character isn't online but one of their alts is, the leaderboard status dot, "View Crew" popup, and "My Crew" card all reflect that, via a new `TOAST.RefreshOnlineStatus()` / `TOAST._onlineCharByDiscordId` mapping.
- Right-click "Invite" on a leaderboard row now invites whichever character is actually online, if that's an alt rather than the listed character.
- "View Crew" popup: the online character in the group is now highlighted (gold row tint + left accent bar), and a status dot next to the Discord name shows whether anyone in the group is currently online.
- Leaderboard: dedicated fixed-width status-marker column between the rank number and the Discord identity group, so the online/known dot no longer shifts the prefix icon and always reserves its own space, shown or not.

### Changed
- Unified "prefix icon → prefix label → Discord name" spacing (0px, then 4px, relatively anchored) across the leaderboard, dashboard Status Report card, My Crew, View Crew popup, and Current Keys card — previously each used different fixed-column offsets that drifted depending on prefix label width.
- Unified character-realm display everywhere: class-colored name followed by "-Realm" in #CCCCCC, as a single string, matching the leaderboard's existing format. Previously View Crew and My Crew used a separate white-at-50%-alpha realm column, and the Status Report tile colored the whole "-Realm" suffix in the class color instead of just the name.
- Unified role icon (20px) and prefix icon (20px) sizes across the leaderboard rows, dashboard Status Report, My Crew, View Crew popup, and Current Keys card.
- `DUNGEON_SHORT` dungeon-name abbreviation table centralized as `TOAST.DUNGEON_SHORT` in core.lua instead of being duplicated in comms.lua and keys.lua.
- LibKS key updates now always overwrite the stored key instead of only storing it the first time, so key changes broadcast via LibKS are actually picked up.

### Internal
- `RecognizePlayer()` and `GetLeaderboardTargets()` in comms.lua now use a cached name→member lookup instead of scanning `TOAST.members` on every call.
- Leaderboard's `RefreshStatusDots()` now looks up each row's leaderboard entry by index (`r.index`) instead of a linear per-row name search across the whole leaderboard.
- Deduplicated the identical `ITEM_CHANGED`/`ITEM_PUSH` keystone-change handling in comms.lua into a single `CheckKeyUpdate()` helper.

## 0.9.2.3-alpha

### Added
- Leaderboard: clickable column-header filters for Role (HEAL/TANK/DPS), Discord prefix (cycles TIDE/SMN/CPT), and Key level minimum (cycles 15+/18+/20+/22+), combined with the existing search box via AND logic.
- Leaderboard: "Reset" affordance next to the search box, shown only while a column filter is active, clears all column filters and the search text in one click.
- Leaderboard: gold underline marks the active/hovered filter on each header (Role icons, Discord prefix, Key), sized to the actual icon/label content rather than spanning the full column.
- Dashboard and leaderboard windows now remember their position across `/reload` (saved to `TOAST_DB.windowPos`) instead of always reopening centered.
- Right-click on the DASHBOARD/LEADERBOARD header buttons opens the other window without closing the current one, so both can be open side by side.

### Changed
- Leaderboard: Role column header icons enlarged (14px → 20px) and repositioned to align with the row role icons directly below them; unselected role icons dim only once a role filter is active, otherwise all three read normally.
- Leaderboard: RIO column recentered to sit at the exact horizontal midpoint between the Role icon group and the Resi column, and switched from right- to center-aligned to match its header.
- Dashboard header rebuilt to match the leaderboard's structure: banner/logo/title now live on a dedicated draggable header child frame (dragging is scoped to the header band, not the whole window), with the same elevated-frame fix for the gold top accent so the banner texture can't draw over it.
- Dashboard's top accent line and header medallion size now match the leaderboard's (2px / 32px) instead of being slightly thinner/smaller.
- The LEADERBOARD button moved from inside the "Your Progress" card to the header (top-right), mirroring the leaderboard's DASHBOARD button placement; both cross-navigation buttons are now the same width (90px) and use matching all-caps labels.
- "My Crew" card row context menu trimmed to just Copy Name (Invite/Whisper removed); the separate "View Crew" popup menu is unaffected.
- "View Crew" popup: Discord rank now sits on the same row as the Discord name, right-aligned, instead of on its own line below; popup header height shrunk to match.

### Fixed
- Leaderboard: clicking an already-active role filter a second time failed to clear it, caused by the classic Lua `cond and nil or x` idiom collapsing back to `x` whenever the "true" branch evaluates to `nil`; replaced with an explicit if/else.

## 0.9.2.2-alpha

### Changed
- Dashboard "Your Status" card redesigned into a compact "Status Report" Player Card: title row, "Ahoy!" greeting with Discord prefix/name, character-realm line, and an at-a-glance chip row (rank, RIO, resi, key).
- Removed the developer-style status badges (Recognized / In TIDE and Crew / Key shared, key-sharing ON/OFF, last-broadcast line) from the main card view.
- Technical diagnostics (recognized/community/leaderboard/roster status, key-sharing state, last broadcast, detected key, addon version) are now available via a subtle "?" hover tooltip in the card's top-right corner instead of cluttering the main view.
- Player Card now has the same gold top accent and title styling as the dashboard's other cards.

### Fixed
- Dashboard and welcome-screen header banner occasionally failing to load: replaced the uncompressed `tentakel_2.tga` asset with a losslessly re-encoded PNG (2.0MB → 957KB), matching the format already used reliably by the leaderboard banner.

### Internal
- Split `BuildDashboard()` in `dashboard.lua` into per-card builder functions (`BuildCardA`, `BuildMyCrewCard`, `BuildCardB`, `BuildCardC`, `BuildFooter`) to fix a Lua 5.1 60-upvalue-per-function limit that was breaking the addon on load.
