# SpellSmasher — store listing copy

Paste/adapt into CurseForge, Wago Addons, WowInterface, etc.

**Version:** 4.2.1  
**Author:** Tracy Howard (Dez)  
**Game:** World of Warcraft Retail (Midnight / Interface 120007)  
**License:** Personal License (see LICENSE.txt)  
**Website:** https://www.spellsmasher.com/  
**Support email:** TracyLeeHoward@gmail.com  
**Slash:** `/ssm` or `/spellsmasher`

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## Short description (one line)

One-button sequence addon with classic WoW UI chrome: Method/Engine lists, priority triangle mash, once-per-combat openers, and best talent package matched to your spell list.

## Short description (store subtitle, ~200 chars)

Fixed spell lists + one mash key. Classic dialog UI, parchment spell rows, Apply talents, Priority triangle, Once openers. Build in-game or on spellsmasher.com.

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## Full description (markdown — paste into CurseForge)

### SpellSmasher

**SpellSmasher** is a free, independent **one-button sequence addon** for World of Warcraft **Retail** (Midnight).

You own a **fixed list of spells**. One mash key runs that list only — not Blizzard’s adaptive Single-Button Assist. Build packs in-game or on your phone at [spellsmasher.com](https://www.spellsmasher.com/), mark **Active**, bind a key, and mash.

Under the hood it is a **compile + secure runner**: out of combat it bakes your list into a one-cast-per-click button; in combat it only presses what you put on the list.

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### What’s new in 4.2.0 — UI refresh

The in-game window was **extensively redesigned** for a classic WoW feel while keeping SpellSmasher’s green/blue brand:

- Dialog metal frame + brand panel art and **header logo**  
- **Classic Blizzard panel buttons** (not flat web chips)  
- Edit spell rows as **parchment bars**; step numbers colored by mode (Once / In order / Priority)  
- Talent loadout string full width; **Best · Method · Mine · Apply · Copy** sit **under** the string  
- Centered header title; cleaner SPELL LIST line  

Product rules unchanged: list-only casts, Apply overwrites the loadout already selected in N, Copy → Import for a new loadout name.

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### The idea in one sentence

**Spell list + talent package that fits that list + one key that plays it honestly.**

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### What it does (player view)

1. **Make or import a pack** — Method starter, SpellSmasher Engine starter, or a site export  
2. **Set Active** on the List tab (`* ACTIVE`)  
3. **Bind the mash key** (1–0 bar or Key Bindings)  
4. **Match talents to the list** — **Best** fills the guide talent package for that sequence; **Apply** pushes it into the game when Blizzard allows  
5. **Mash** — one combat cast per press; the list always advances  

Optional: edit modes, reorder spells, helpers, export backups.

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### Inside the product (how it actually works)

#### 1) Starter packs that match class, spec, and hero path
- **New pack** asks for class, spec, and **hero talent path** (both Midnight paths per spec).  
- **Method** — guide-style spell order with modes already set (Once / In order / Priority).  
- **SpellSmasher Engine** — CD-aware mash order tuned for one-button play, still paired with the **same Method talent package**.  
- Packs are built from dedicated multi-target / M+ style step lists when available (one list per pack — not dual ST+AoE keys).  
- Lists are **loadout-honest**: spells that belong with that guide package, not random filler.

#### 2) Best talents for *your* sequence
This is the talent side of “make the list and the tree agree.”

- **Best** looks at the spells on the current pack (class / spec / hero).  
- It attaches the curated **Method talent loadout string (CUk)** that pairs with that guide for your class, spec, and hero path.  
- It also checks which recommended talent names line up with spells already on your list so you can see the match.  
- New Method/Engine packs and rebuilds **auto-attach** that talent string when one exists — so a fresh pack is not “spells only, figure talents out yourself.”  
- Import from the site **soft-fills** Method talents if the pack has spells but no loadout yet.

**Honest limit:** Best is a **curated package matched to the list**, not a full sim that invents a brand-new tree every patch. You stay in control; the addon gives you the package that belongs with that sequence.

#### 3) Apply talents into the game
- **Apply** first fills Best/Method talents if the pack is missing a string, then tries Blizzard **ImportLoadout** with a named loadout (e.g. `SSM My Pack`).  
- If the client blocks auto-import, you get a **Ctrl+C popup** and paste into Talents → Import (same string).  
- **Method** restores the guide CUk if you overwrote it.  
- **Mine** snapshots *your live tree* onto the pack (custom), without changing what mash casts.  
- **Copy** always works for manual import.  
- Mash **never** changes talents by itself — only when you choose Best / Method / From me / Apply / Copy.

#### 4) Priority triangle (why top spells hit more often)
- **Priority** mode does **not** dump a multi-spell macro every click.  
- Out of combat, the compile step expands Priority into a **triangle** (top of the block appears more often; bottom less).  
- Editor shows **% of Priority clicks** so the weight is honest.  
- **Rev Pri** uses the reverse triangle rhythm when you want it.  
- **One combat cast per mash** keeps macros under the 255-character safe limit (helpers only if they still fit).

#### 5) Once = once per combat
- Spells tagged **Once** fire on the first pass of the fight, then are **skipped** until you leave combat.  
- Perfect for openers (brand, mark, burst setup) without repeating them every loop.  
- **In order** still runs as a recipe every pass for the sequential block.

#### 6) Secure mash runtime
- Built on a **SecureActionButton** so combat casting stays within Blizzard rules.  
- **Always advances** after a step so mashing never stalls on a dead click.  
- Combat casts use **[nochanneling]** so long channels are not clipped by spam.  
- **Only list spells** are combat casts — no secret code-injected cooldowns.

#### 7) Easy helpers (default Off)
- **AA** auto-attack, **RT** re-target, **DEF** defensive line — only when you turn them on and they fit.  
- **Shift** modes: ignore / aoe / pause.  
- Helpers never invent off-list damage spells.

#### 8) Website ↔ game packs
- Wire format: **`!SpellSmasher!1!<…>`** (same as the site).  
- Build on phone or desktop → Export → Import in `/ssm`.  
- Export from the game for backup or to edit on the site.  
- Import **appends** packs; it does not wipe your account list.

#### 9) Step-by-step tour
- **Help** or `/ssm help` walks every major surface (List, New, Import, Edit, modes, tools, helpers, talents, bind).  
- Tour docks beside the UI and switches tabs as you go.  
- **Skip / Off / Finish** stops auto-show; Help restarts anytime.

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### Talent buttons (quick map)

| Button | What it does |
|--------|----------------|
| **Best** | Attach best curated talent package for this spell list (class/spec/hero) |
| **Method** | Restore the Method guide CUk for this pack |
| **From me** | Save *your* live talents onto the pack |
| **Apply** | Best-if-needed, then try in-game loadout import |
| **Copy** | Highlight string for Ctrl+C → Talents → Import |

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### Spell modes (quick map)

| Mode | What it does |
|------|----------------|
| **Once** | Once per combat, then skipped until leave combat |
| **In order** | Recipe top → bottom every pass |
| **Priority** | Main mash; top of block more often (triangle + %) |
| **Rev Pri** | Reverse triangle |

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### Quick start

1. Install to `_retail_\Interface\AddOns\SpellSmasher\`  
2. Enable addon → log in → **`/ssm`**  
3. **New pack** (class / spec / hero + Method or Engine) **or** Import from spellsmasher.com  
4. List → **Use** (`* ACTIVE`)  
5. Bind mash key **1–0**  
6. Edit → **Best** → **Apply** (or Copy → Talents → Import)  
7. Mash  

After updates: **`/reload`** is enough.

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### Commands

| Command | Action |
|---------|--------|
| `/ssm` | Open UI |
| `/ssm help` | Step-by-step tour |
| `/ssm recompile` | Rebuild secure mash list |
| `/ssm reset` | Reset step to 1 |

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### What it does **not** do

- Does not run Blizzard’s adaptive assist  
- Does not cast spells that are not on your list  
- Does not inject hidden combat spells from code  
- Does not auto-change talents when you mash  
- Does not run a full personal sim of every talent node (Best = curated package matched to the list)  
- Retail only for this build (12.0.7 / Interface 120007)

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### License

**Personal License** — free for **personal play only**.  
No sale, commercial reuse, or republishing of code/design without **direct contact + attorney-approved written rights**.  
Full terms in `LICENSE.txt`.

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### Credits / affiliation

- **(c) Tracy Howard (Dez) / SpellSmasher**
- Independent product — **not affiliated** with Blizzard Entertainment

### Support

- Website: https://www.spellsmasher.com/  
- Help: https://www.spellsmasher.com/help/  
- Email: TracyLeeHoward@gmail.com (subject: SpellSmasher)  
- Donate: https://www.spellsmasher.com/donate/  

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### Screenshots (suggested)

1. List with `* ACTIVE`  
2. Edit + Priority % / Once blocks  
3. New pack (hero + Method / Engine)  
4. Talent row: **Best / Method / From me / Apply / Copy**  
5. Help tour beside the UI  
6. Import/Export `!SpellSmasher!` string  

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## Categories / tags

- **Primary:** Combat  
- Tags: one-button, sequence, rotation, priority triangle, talents, method, mash, retail, midnight, hero talents

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## Supported game version

- **Retail** — Interface **120007** (12.0.7 / Midnight)  
- Do not mark 12.1.0 until TOC + live test
