
[general]
	#The amount of times the heavy sieve should roll for compressed entries. For example, a value of 7 means for every compressed gravel you only get the equivalent drops of 7 sifted gravel blocks (2 loss). A value of 9 would therefore mean no loss.
	heavySieveDefaultRolls = 7

[baits]
	#The chance (per second) that a wolf bait will result in a spawn.
	wolfBaitChance = 0.009999999776482582
	#The chance (per second) that a ocelot bait will result in a spawn.
	ocelotBaitChance = 0.009999999776482582
	#The chance (per second) that a cow bait will result in a spawn.
	cowBaitChance = 0.009999999776482582
	#The chance (per second) that a pig bait will result in a spawn.
	pigBaitChance = 0.009999999776482582
	#The chance (per second) that a chicken bait will result in a spawn.
	chickenBaitChance = 0.009999999776482582
	#The chance (per second) that a sheep bait will result in a spawn.
	sheepBaitChance = 0.009999999776482582
	#The chance (per second) that a squid bait will result in a spawn.
	squidBaitChance = 0.009999999776482582
	#The chance (per second) that a rabbit bait will result in a spawn.
	rabbitBaitChance = 0.009999999776482582
	#The chance (per second) that a mooshroom bait will result in a spawn.
	horseBaitChance = 0.009999999776482582
	#The chance (per second) that a donkey bait will result in a spawn.
	donkeyBaitChance = 0.009999999776482582
	#The chance (per second) that a parrot bait will result in a spawn.
	parrotBaitChance = 0.009999999776482582
	#The chance (per second) that a polar bear bait will result in a spawn.
	polarBearBaitChance = 0.009999999776482582
	#The chance (per second) that a llama bait will result in a spawn.
	llamaBaitChance = 0.009999999776482582
	#The chance (per second) that a cat bait will result in a spawn.
	catBaitChance = 0.009999999776482582
	#The chance (per second) that a fox bait will result in a spawn.
	foxBaitChance = 0.009999999776482582
	#The chance (per second) that a turtle bait will result in a spawn.
	turtleBaitChance = 0.009999999776482582
	#The chance (per second) that a mooshroom bait will result in a spawn.
	mooshroomBaitChance = 0.009999999776482582
	#The chance (per second) that an animal spawned from a bait will result in a child.
	childBaitChance = 0.5

[compressedMobs]
	#The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable.
	compressedMobChance = 0.009999999776482582
	#The amount of mobs that will spawn upon death of a compressed mob.
	compressedMobSize = 9
	#Should the allowed mobs list be treated as a blacklist instead of a whitelist?
	compressedMobAllowedMobsIsBlacklist = false
	#A list of entity registry names that can spawn as compressed entities.
	compressedMobAllowedMobs = ["minecraft:zombie", "minecraft:creeper", "minecraft:skeleton", "minecraft:spider", "minecraft:cave_spider", "minecraft:silverfish", "minecraft:witch", "minecraft:enderman", "minecraft:pig_zombie", "minecraft:blaze", "minecraft:bee", "minecraft:chicken", "minecraft:sheep", "minecraft:cow", "minecraft:mooshroom", "minecraft:pig", "minecraft:ghast", "minecraft:drowned", "minecraft:elder_guardian", "minecraft:endermite", "minecraft:cat", "minecraft:evoker", "minecraft:husk", "minecraft:hoglin", "minecraft:guardian", "minecraft:piglin", "minecraft:piglin_brute", "minecraft:pillager", "minecraft:shulker", "minecraft:stray", "minecraft:vindicator", "minecraft:wither_skeleton", "minecraft:zoglin", "minecraft:zombie_villager", "minecraft:zombified_piglin"]

[tools]
	#If true, hitting a chicken with a stick will turn it into an Angry Chicken, which will drop a Chicken Stick when killed.
	allowChickenStickCreation = true
	#The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable.
	chickenStickSoundChance = 0.20000000298023224
	#The chance for the chicken stick to spawn a chicken. Set to 0 to disable.
	chickenStickSpawnChance = 0.00800000037997961
	#The sound names the chicken stick will randomly play.
	chickenStickSounds = ["entity.chicken.ambient", "entity.chicken.hurt", "entity.chicken.egg", "entity.chicken.step"]
	#The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook)
	compressedCrookDurabilityMultiplier = 2.0
	#The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook)
	compressedCrookSpeedMultiplier = 4.0

[automation]
	#The energy cost of the auto hammer per tick.
	autoHammerEnergy = 40
	#The speed at which the auto hammer will smash stuff.
	autoHammerSpeed = 0.00800000037997961
	#The chance for the upgrade hammers in an auto hammer to lose durability (per operation)
	autoHammerDecay = 0.5
	#The energy cost of the auto compressed hammer per tick.
	autoCompressedHammerEnergy = 120
	#The speed at which the auto compressed hammer will smash stuff.
	autoCompressedHammerSpeed = 0.003800000064074993
	#The energy cost of the auto sieve per tick.
	autoSieveEnergy = 40
	#The energy cost of the auto heavy sieve per tick.
	autoHeavySieveEnergy = 120
	#The speed at which the auto heavy sieve will sift stuff.
	autoHeavySieveSpeed = 0.0037499999161809683
	#The speed at which the auto sieve will sift stuff.
	autoSieveSpeed = 0.007499999832361937
	#The energy cost of the auto compressor per tick.
	autoCompressorEnergy = 5
	#The speed at which the auto compressor will compress stuff.
	autoCompressorSpeed = 0.10000000149011612
	#Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator)
	allowHeavySieveAutomation = false
	#The maximum amount of clicks per second on a heavy sieve. Clicks above this will be ignored.
	heavySieveClicksPerSecond = 6
	#The rate at which the wooden crucible extracts water. Measured in liquid per second.
	woodenCrucibleSpeed = 8
	#Set this to true if you want to allow right-clicking Auto Sieves with Food to give them speed boosts
	allowAutoSieveFoodSpeedBoosts = true

[client]
	#Set this to true to disable the loading of auto sieve skins from a remote server.
	skipAutoSieveSkins = false
	#Setting this to true will disable particles from the Sieves and Auto Hammers from Ex Compressum.
	disableParticles = false

