/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    interface ProfileResults {
        abstract saveResults(arg0: Internal.Path_): boolean;
        abstract getTimes(arg0: string): Internal.List<Internal.ResultField>;
        getNanoDuration(): number;
        abstract getStartTimeTicks(): number;
        getTickDuration(): number;
        abstract getEndTimeNano(): number;
        abstract getStartTimeNano(): number;
        abstract getEndTimeTicks(): number;
        abstract getProfilerResults(): string;
        demanglePath(arg0: string): string;
        get nanoDuration(): number
        get startTimeTicks(): number
        get tickDuration(): number
        get endTimeNano(): number
        get startTimeNano(): number
        get endTimeTicks(): number
        get profilerResults(): string
        readonly PATH_SEPARATOR: "\u001e";
    }
    type ProfileResults_ = ProfileResults;
    class CarvingContext extends Internal.WorldGenerationContext {
        constructor(arg0: any_, arg1: Internal.RegistryAccess_, arg2: Internal.LevelHeightAccessor_, arg3: Internal.NoiseChunk_, arg4: Internal.RandomState_, arg5: Internal.SurfaceRules$RuleSource_)
        /**
         * @deprecated
        */
        topMaterial(arg0: Internal.Function_<BlockPos, Internal.Holder<Internal.Biome>>, arg1: Internal.ChunkAccess_, arg2: BlockPos_, arg3: boolean): Optional<Internal.BlockState>;
        /**
         * @deprecated
        */
        registryAccess(): Internal.RegistryAccess;
        randomState(): Internal.RandomState;
    }
    type CarvingContext_ = CarvingContext;
    interface ListBuilder <T> {
        build(arg0: Internal.DataResult_<T>): Internal.DataResult<T>;
        abstract add(arg0: T): this;
        abstract withErrorsFrom(arg0: Internal.DataResult_<any>): this;
        abstract ops(): Internal.DynamicOps<T>;
        abstract add(arg0: Internal.DataResult_<T>): this;
        add<E>(arg0: E, arg1: Internal.Encoder_<E>): this;
        addAll<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Encoder_<E>): this;
        abstract build(arg0: T): Internal.DataResult<T>;
        abstract mapError(arg0: Internal.UnaryOperator_<string>): this;
    }
    type ListBuilder_<T> = ListBuilder<T>;
    class CandleBlock extends Internal.AbstractCandleBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static canLight(arg0: Internal.BlockState_): boolean;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly MAX_CANDLES: 4;
        static readonly CANDLES: Internal.IntegerProperty;
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly MIN_CANDLES: 1;
        static readonly LIT: Internal.BooleanProperty;
        static readonly LIGHT_EMISSION: Internal.ToIntFunction<Internal.BlockState>;
    }
    type CandleBlock_ = CandleBlock;
    class LightBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static setLightOnStack(arg0: Internal.ItemStack_, arg1: number): Internal.ItemStack;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly MAX_LEVEL: 15;
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly LIGHT_EMISSION: Internal.ToIntFunction<Internal.BlockState>;
        static readonly LEVEL: Internal.IntegerProperty;
    }
    type LightBlock_ = LightBlock;
    interface Float2ByteFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToIntFunction {
        andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Float2IntFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Float2CharFunction;
        andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Float2ShortFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ByteFunction;
        put(arg0: number, arg1: number): number;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2ByteFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ByteFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        defaultReturnValue(arg0: number): void;
        andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Float2FloatFunction;
        apply(arg0: number): number;
        andThenByte(arg0: Internal.Byte2ByteFunction_): this;
        andThenObject<T>(arg0: Internal.Byte2ObjectFunction_<T>): Internal.Float2ObjectFunction<T>;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ByteFunction;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        getOrDefault(arg0: number, arg1: number): number;
        defaultReturnValue(): number;
        containsKey(arg0: number): boolean;
        remove(arg0: number): number;
        andThenReference<T>(arg0: Internal.Byte2ReferenceFunction_<T>): Internal.Float2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2ByteFunction<T>;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ByteFunction;
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ByteFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        size(): number;
        clear(): void;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ByteFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Float2LongFunction;
        abstract get(arg0: number): number;
        identity<T>(): Internal.Function<T, T>;
        andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Float2DoubleFunction;
        /**
         * @deprecated
        */
        applyAsInt(arg0: number): number;
        (arg0: number): number;
    }
    type Float2ByteFunction_ = Float2ByteFunction;
    class ArgumentCommandNode <S, T> extends Internal.CommandNode<S> {
        constructor(arg0: string, arg1: Internal.ArgumentType_<T>, arg2: Internal.Command_<S>, arg3: Internal.Predicate_<S>, arg4: Internal.CommandNode_<S>, arg5: Internal.RedirectModifier_<S>, arg6: boolean, arg7: Internal.SuggestionProvider_<S>)
        getType(): Internal.ArgumentType<T>;
        isValidInput(arg0: string): boolean;
        createBuilder(): Internal.ArgumentBuilder<any, any>;
        getCustomSuggestions(): Internal.SuggestionProvider<S>;
        get type(): Internal.ArgumentType<T>
        get customSuggestions(): Internal.SuggestionProvider<S>
    }
    type ArgumentCommandNode_<S, T> = ArgumentCommandNode<S, T>;
    interface Object2LongFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToLongFunction<K> {
        andThenLong(arg0: Internal.Long2LongFunction_): this;
        andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Object2FloatFunction<K>;
        andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Object2ByteFunction<K>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        removeLong(arg0: any): number;
        put(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2LongFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        containsKey(arg0: any): boolean;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2LongFunction;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        abstract getLong(arg0: any): number;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2LongFunction;
        andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2LongFunction<T>;
        andThenChar(arg0: Internal.Long2CharFunction_): Internal.Object2CharFunction<K>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2LongFunction;
        applyAsLong(arg0: K): number;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2LongFunction;
        defaultReturnValue(): number;
        andThenInt(arg0: Internal.Long2IntFunction_): Internal.Object2IntFunction<K>;
        apply(arg0: K): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2LongFunction;
        getOrDefault(arg0: any, arg1: number): number;
        andThenReference<T>(arg0: Internal.Long2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        size(): number;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2LongFunction<T>;
        andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Object2ShortFunction<K>;
        clear(): void;
        andThenObject<T>(arg0: Internal.Long2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: number): void;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2LongFunction;
        (arg0: any): number;
    }
    type Object2LongFunction_<K> = Object2LongFunction<K>;
    abstract class ResourceBundle {
        constructor()
        static getBundle(arg0: string, arg1: Internal.Locale_, arg2: Internal.ResourceBundle$Control_): Internal.ResourceBundle;
        containsKey(arg0: string): boolean;
        keySet(): Internal.Set<string>;
        static getBundle(arg0: string, arg1: Internal.Locale_, arg2: Internal.ClassLoader_): Internal.ResourceBundle;
        static getBundle(arg0: string, arg1: Internal.Locale_): Internal.ResourceBundle;
        abstract getKeys(): Internal.Enumeration<string>;
        getBaseBundleName(): string;
        static getBundle(arg0: string, arg1: Internal.Locale_, arg2: Internal.Module_): Internal.ResourceBundle;
        static getBundle(arg0: string, arg1: Internal.Module_): Internal.ResourceBundle;
        static getBundle(arg0: string, arg1: Internal.Locale_, arg2: Internal.ClassLoader_, arg3: Internal.ResourceBundle$Control_): Internal.ResourceBundle;
        getObject(arg0: string): any;
        getLocale(): Internal.Locale;
        getString(arg0: string): string;
        static clearCache(arg0: Internal.ClassLoader_): void;
        getStringArray(arg0: string): string[];
        static clearCache(): void;
        static getBundle(arg0: string): Internal.ResourceBundle;
        static getBundle(arg0: string, arg1: Internal.ResourceBundle$Control_): Internal.ResourceBundle;
        get keys(): Internal.Enumeration<string>
        get baseBundleName(): string
        get locale(): Internal.Locale
    }
    type ResourceBundle_ = ResourceBundle;
    class Stray extends Internal.AbstractSkeleton {
        constructor(arg0: Internal.EntityType_<Internal.Stray>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        static checkStraySpawnRules(arg0: Internal.EntityType_<Internal.Stray>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Stray_ = Stray;
    class ProgressionMode extends Internal.Enum<Internal.ProgressionMode> {
        static valueOf(name: string): Internal.ProgressionMode;
        static values(): Internal.ProgressionMode[];
        getId(): string;
        get id(): string
        static readonly LINEAR: Internal.ProgressionMode;
        static readonly NAME_MAP: Internal.NameMap<Internal.ProgressionMode>;
        static readonly NAME_MAP_NO_DEFAULT: Internal.NameMap<Internal.ProgressionMode>;
        static readonly FLEXIBLE: Internal.ProgressionMode;
        static readonly DEFAULT: Internal.ProgressionMode;
    }
    type ProgressionMode_ = ProgressionMode | "flexible" | "linear" | "default";
    class IngredientActionFilter {
        constructor()
        static filterOf(o: any): Internal.IngredientActionFilter;
        copyFrom(filter: Internal.IngredientActionFilter_): void;
        checkFilter(index: number, stack: Internal.ItemStack_): boolean;
        filterIngredient: Internal.Ingredient;
        filterIndex: number;
    }
    type IngredientActionFilter_ = number | Internal.Ingredient_ | {item: Internal.Ingredient_, index: number} | IngredientActionFilter | {item: Internal.Ingredient_, index?: number};
    class ServicesKeyType extends Internal.Enum<Internal.ServicesKeyType> {
        static valueOf(arg0: string): Internal.ServicesKeyType;
        static values(): Internal.ServicesKeyType[];
        static readonly PROFILE_KEY: Internal.ServicesKeyType;
        static readonly PROFILE_PROPERTY: Internal.ServicesKeyType;
    }
    type ServicesKeyType_ = ServicesKeyType | "profile_property" | "profile_key";
    class JSONPointer {
        constructor(arg0: Internal.List_<string>)
        constructor(arg0: string)
        static builder(): Internal.JSONPointer$Builder;
        toURIFragment(): string;
        queryFrom(arg0: any): any;
    }
    type JSONPointer_ = JSONPointer;
    interface LongStream extends Internal.BaseStream<number, Internal.LongStream> {
        abstract parallel(): this;
        abstract allMatch(arg0: Internal.LongPredicate_): boolean;
        abstract isParallel(): boolean;
        abstract sum(): number;
        abstract toArray(): number[];
        abstract forEach(arg0: Internal.LongConsumer_): void;
        abstract max(): Internal.OptionalLong;
        abstract count(): number;
        iterate(arg0: number, arg1: Internal.LongUnaryOperator_): this;
        of(arg0: number): this;
        empty(): this;
        abstract distinct(): this;
        abstract flatMap(arg0: Internal.LongFunction_<Internal.LongStream>): this;
        abstract min(): Internal.OptionalLong;
        abstract mapToDouble(arg0: Internal.LongToDoubleFunction_): Internal.DoubleStream;
        abstract findFirst(): Internal.OptionalLong;
        abstract reduce(arg0: Internal.LongBinaryOperator_): Internal.OptionalLong;
        abstract boxed(): Internal.Stream<number>;
        abstract reduce(arg0: number, arg1: Internal.LongBinaryOperator_): number;
        generate(arg0: Internal.LongSupplier_): this;
        builder(): Internal.LongStream$Builder;
        abstract limit(arg0: number): this;
        mapMulti(arg0: Internal.LongStream$LongMapMultiConsumer_): this;
        abstract mapToObj<U>(arg0: Internal.LongFunction_<U>): Internal.Stream<U>;
        range(arg0: number, arg1: number): this;
        rangeClosed(arg0: number, arg1: number): this;
        abstract onClose(arg0: Internal.Runnable_): this;
        sequential(): Internal.BaseStream<any, any>;
        abstract peek(arg0: Internal.LongConsumer_): this;
        abstract sorted(): this;
        abstract summaryStatistics(): Internal.LongSummaryStatistics;
        of(...arg0: number[]): this;
        abstract anyMatch(arg0: Internal.LongPredicate_): boolean;
        iterator(): Internal.Iterator<any>;
        abstract findAny(): Internal.OptionalLong;
        abstract skip(arg0: number): this;
        abstract map(arg0: Internal.LongUnaryOperator_): this;
        abstract spliterator(): Internal.Spliterator$OfLong;
        takeWhile(arg0: Internal.LongPredicate_): this;
        abstract asDoubleStream(): Internal.DoubleStream;
        iterate(arg0: number, arg1: Internal.LongPredicate_, arg2: Internal.LongUnaryOperator_): this;
        abstract filter(arg0: Internal.LongPredicate_): this;
        abstract unordered(): this;
        abstract forEachOrdered(arg0: Internal.LongConsumer_): void;
        abstract close(): void;
        dropWhile(arg0: Internal.LongPredicate_): this;
        abstract mapToInt(arg0: Internal.LongToIntFunction_): Internal.IntStream;
        abstract noneMatch(arg0: Internal.LongPredicate_): boolean;
        concat(arg0: Internal.LongStream_, arg1: Internal.LongStream_): this;
        abstract average(): Internal.OptionalDouble;
        abstract collect<R>(arg0: Internal.Supplier_<R>, arg1: Internal.ObjLongConsumer_<R>, arg2: Internal.BiConsumer_<R, R>): R;
        get parallel(): boolean
    }
    type LongStream_ = LongStream;
    class Properties extends Internal.Hashtable<any, any> {
        constructor()
        constructor(arg0: number)
        constructor(arg0: Internal.Properties_)
        store(arg0: Internal.OutputStream_, arg1: string): void;
        storeToXML(arg0: Internal.OutputStream_, arg1: string, arg2: Internal.Charset_): void;
        /**
         * @deprecated
        */
        save(arg0: Internal.OutputStream_, arg1: string): void;
        stringPropertyNames(): Internal.Set<string>;
        storeToXML(arg0: Internal.OutputStream_, arg1: string): void;
        getOrDefault(arg0: any, arg1: any): any;
        static of<K, V>(): Internal.Map<K, V>;
        list(arg0: Internal.PrintWriter_): void;
        getProperty(arg0: string, arg1: string): string;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        keys(): Internal.Enumeration<any>;
        keySet(): Internal.Set<any>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        setProperty(arg0: string, arg1: string): any;
        store(arg0: Internal.Writer_, arg1: string): void;
        put(arg0: any, arg1: any): any;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        values(): Internal.Collection<any>;
        load(arg0: Internal.Reader_): void;
        load(arg0: Internal.InputStream_): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        loadFromXML(arg0: Internal.InputStream_): void;
        computeIfAbsent(arg0: any, arg1: Internal.Function_<any, any>): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        propertyNames(): Internal.Enumeration<any>;
        list(arg0: Internal.PrintStream_): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        elements(): Internal.Enumeration<any>;
        entrySet(): Internal.Set<Internal.Map$Entry<any, any>>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        getProperty(arg0: string): string;
        replace(arg0: any, arg1: any): any;
        merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        remove(arg0: any): any;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        get(arg0: any): any;
        compute(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
        storeToXML(arg0: Internal.OutputStream_, arg1: string, arg2: string): void;
        computeIfPresent(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
        putIfAbsent(arg0: any, arg1: any): any;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
    }
    type Properties_ = Properties;
    abstract class AbstractDragonSittingPhase extends Internal.AbstractDragonPhaseInstance {
        constructor(arg0: Internal.EnderDragon_)
    }
    type AbstractDragonSittingPhase_ = AbstractDragonSittingPhase;
    interface ByteProcessor {
        abstract process(arg0: number): boolean;
        (arg0: number): boolean;
        readonly FIND_NUL: Internal.ByteProcessor$IndexOfProcessor;
        readonly FIND_LINEAR_WHITESPACE: Internal.ByteProcessor;
        readonly FIND_CRLF: Internal.ByteProcessor;
        readonly FIND_SEMI_COLON: Internal.ByteProcessor$IndexOfProcessor;
        readonly FIND_NON_CR: Internal.ByteProcessor$IndexNotOfProcessor;
        readonly FIND_LF: Internal.ByteProcessor$IndexOfProcessor;
        readonly FIND_CR: Internal.ByteProcessor$IndexOfProcessor;
        readonly FIND_NON_LF: Internal.ByteProcessor$IndexNotOfProcessor;
        readonly FIND_NON_NUL: Internal.ByteProcessor$IndexNotOfProcessor;
        readonly FIND_ASCII_SPACE: Internal.ByteProcessor$IndexOfProcessor;
        readonly FIND_NON_LINEAR_WHITESPACE: Internal.ByteProcessor;
        readonly FIND_NON_CRLF: Internal.ByteProcessor;
        readonly FIND_COMMA: Internal.ByteProcessor$IndexOfProcessor;
    }
    type ByteProcessor_ = ByteProcessor;
    class SculkCatalystBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly PULSE: Internal.BooleanProperty;
    }
    type SculkCatalystBlock_ = SculkCatalystBlock;
    interface ICraftingMonitorElement {
        abstract draw(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: Internal.IElementDrawers_): void;
        abstract write(arg0: Internal.FriendlyByteBuf_): void;
        abstract getId(): ResourceLocation;
        abstract merge(arg0: Internal.ICraftingMonitorElement_): boolean;
        getTooltip(): Internal.List<net.minecraft.network.chat.Component>;
        abstract getBaseId(): ResourceLocation;
        abstract baseElementHashCode(): number;
        abstract elementHashCode(): number;
        get id(): ResourceLocation
        get tooltip(): Internal.List<net.minecraft.network.chat.Component>
        get baseId(): ResourceLocation
    }
    type ICraftingMonitorElement_ = ICraftingMonitorElement;
    interface ISoundLists {
        readonly muffledSounds: {};
        readonly anchorList: [Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor, Internal.Anchor];
        readonly forbiddenSounds: Internal.Set<string>;
        readonly soundsList: [];
        readonly recentSoundsList: [ResourceLocation];
    }
    type ISoundLists_ = ISoundLists;
    class DetectorBlock extends Internal.BaseEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type DetectorBlock_ = DetectorBlock;
    class SynchedEntityData {
        constructor(arg0: Internal.Entity_)
        assignValues(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        set<T>(arg0: Internal.EntityDataAccessor_<T>, arg1: T): void;
        get<T>(arg0: Internal.EntityDataAccessor_<T>): T;
        packDirty(): Internal.List<Internal.SynchedEntityData$DataValue<any>>;
        static defineId<T>(arg0: typeof Internal.Entity, arg1: Internal.EntityDataSerializer_<T>): Internal.EntityDataAccessor<T>;
        getNonDefaultValues(): Internal.List<Internal.SynchedEntityData$DataValue<any>>;
        hasItem<T>(arg0: Internal.EntityDataAccessor_<T>): boolean;
        set<T>(arg0: Internal.EntityDataAccessor_<T>, arg1: T, arg2: boolean): void;
        isDirty(): boolean;
        isEmpty(): boolean;
        define<T>(arg0: Internal.EntityDataAccessor_<T>, arg1: T): void;
        get nonDefaultValues(): Internal.List<Internal.SynchedEntityData$DataValue<any>>
        get dirty(): boolean
        get empty(): boolean
    }
    type SynchedEntityData_ = SynchedEntityData;
    class ChronoUnit extends Internal.Enum<Internal.ChronoUnit> implements Internal.TemporalUnit {
        between(arg0: Internal.Temporal_, arg1: Internal.Temporal_): number;
        isTimeBased(): boolean;
        static valueOf(arg0: string): Internal.ChronoUnit;
        addTo<R extends Internal.Temporal>(arg0: R, arg1: number): R;
        getDuration(): Duration;
        isDateBased(): boolean;
        isSupportedBy(arg0: Internal.Temporal_): boolean;
        isDurationEstimated(): boolean;
        static values(): Internal.ChronoUnit[];
        get timeBased(): boolean
        get duration(): Duration
        get dateBased(): boolean
        get durationEstimated(): boolean
        static readonly NANOS: Internal.ChronoUnit;
        static readonly ERAS: Internal.ChronoUnit;
        static readonly MINUTES: Internal.ChronoUnit;
        static readonly HOURS: Internal.ChronoUnit;
        static readonly MONTHS: Internal.ChronoUnit;
        static readonly HALF_DAYS: Internal.ChronoUnit;
        static readonly MILLIS: Internal.ChronoUnit;
        static readonly DAYS: Internal.ChronoUnit;
        static readonly SECONDS: Internal.ChronoUnit;
        static readonly WEEKS: Internal.ChronoUnit;
        static readonly MILLENNIA: Internal.ChronoUnit;
        static readonly DECADES: Internal.ChronoUnit;
        static readonly MICROS: Internal.ChronoUnit;
        static readonly FOREVER: Internal.ChronoUnit;
        static readonly CENTURIES: Internal.ChronoUnit;
        static readonly YEARS: Internal.ChronoUnit;
    }
    type ChronoUnit_ = "minutes" | "years" | "weeks" | "decades" | "eras" | "half_days" | "centuries" | "hours" | "forever" | "months" | "millennia" | "micros" | "nanos" | "seconds" | "days" | "millis" | ChronoUnit;
    class TickEvent$RenderTickEvent extends Internal.TickEvent {
        constructor()
        constructor(arg0: Internal.TickEvent$Phase_, arg1: number)
        readonly renderTickTime: number;
    }
    type TickEvent$RenderTickEvent_ = TickEvent$RenderTickEvent;
    class EventJS {
        constructor()
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
    }
    type EventJS_ = EventJS;
    class PlayerWakeUpEvent extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: boolean, arg2: boolean)
        wakeImmediately(): boolean;
        getEntity(): Internal.Entity;
        updateLevel(): boolean;
        get entity(): Internal.Entity
    }
    type PlayerWakeUpEvent_ = PlayerWakeUpEvent;
    class ElderGuardian extends Internal.Guardian {
        constructor(arg0: Internal.EntityType_<Internal.ElderGuardian>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly ELDER_SIZE_SCALE: 2.35;
    }
    type ElderGuardian_ = ElderGuardian;
    interface SpecialEquality {
        checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        specialEquals(o: any, shallow: boolean): boolean;
    }
    type SpecialEquality_ = SpecialEquality;
    class ShapelessDurabilityRecipe$Serializer implements Internal.RecipeSerializer<Internal.ShapelessDurabilityRecipe> {
        constructor()
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.ShapelessDurabilityRecipe_): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.ShapelessDurabilityRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.ShapelessDurabilityRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.ShapelessDurabilityRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type ShapelessDurabilityRecipe$Serializer_ = ShapelessDurabilityRecipe$Serializer;
    interface IAirHandlerMachine extends Internal.INBTSerializable<Internal.CompoundTag>, Internal.IAirHandler, Internal.IManoMeasurable {
        abstract setBaseVolume(arg0: number): void;
        abstract printManometerMessage(arg0: Internal.Player_, arg1: Internal.List_<net.minecraft.network.chat.Component>): void;
        abstract setConnectedFaces(arg0: Internal.List_<Internal.Direction>): void;
        abstract setSideLeaking(arg0: Internal.Direction_): void;
        abstract disableSafetyVenting(): void;
        abstract getPressure(): number;
        abstract getAir(): number;
        abstract enableSafetyVenting(arg0: Internal.FloatPredicate_, arg1: Internal.Direction_): void;
        abstract getConnectedAirHandlers(arg0: Internal.BlockEntity_): Internal.List<Internal.IAirHandlerMachine$Connection>;
        abstract tick(arg0: Internal.BlockEntity_): void;
        abstract getCriticalPressure(): number;
        abstract setVolumeUpgrades(arg0: number): void;
        abstract getBaseVolume(): number;
        abstract serializeNBT(): Internal.CompoundTag;
        abstract setPressure(arg0: number): void;
        abstract deserializeNBT(arg0: Internal.CompoundTag_): void;
        abstract getSideLeaking(): Internal.Direction;
        abstract maxPressure(): number;
        abstract getVolume(): number;
        abstract getDangerPressure(): number;
        abstract addAir(arg0: number): void;
        set baseVolume(arg0: number)
        set connectedFaces(arg0: Internal.List_<Internal.Direction>)
        set sideLeaking(arg0: Internal.Direction_)
        get pressure(): number
        get air(): number
        get criticalPressure(): number
        set volumeUpgrades(arg0: number)
        get baseVolume(): number
        set pressure(arg0: number)
        get sideLeaking(): Internal.Direction
        get volume(): number
        get dangerPressure(): number
    }
    type IAirHandlerMachine_ = IAirHandlerMachine;
    interface ItemBuilder$ReleaseUsingCallback {
        abstract releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        (arg0: Internal.ItemStack, arg1: Internal.Level, arg2: Internal.LivingEntity, arg3: number): void;
    }
    type ItemBuilder$ReleaseUsingCallback_ = ItemBuilder$ReleaseUsingCallback;
    class ArgumentTypeEnum$Info$Template <T extends Internal.Enum<T>> implements Internal.ArgumentTypeInfo$Template<Internal.ArgumentTypeEnum<any>> {
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ArgumentType<any>;
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ArgumentTypeEnum<any>;
        type(): Internal.ArgumentTypeInfo<Internal.ArgumentTypeEnum<any>, any>;
    }
    type ArgumentTypeEnum$Info$Template_<T extends Internal.Enum<T>> = ArgumentTypeEnum$Info$Template<T>;
    interface WatchKey {
        abstract isValid(): boolean;
        abstract pollEvents(): Internal.List<Internal.WatchEvent<any>>;
        abstract watchable(): Internal.Watchable;
        abstract reset(): boolean;
        abstract cancel(): void;
        get valid(): boolean
    }
    type WatchKey_ = WatchKey;
    interface ServerPlayerKJS extends Internal.PlayerKJS {
        getDistance(pos: BlockPos_): number;
        isFake(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        getStats(): Internal.PlayerStatsJS;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getSpawnLocation(): Internal.BlockContainerJS;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        addFood(f: number, m: number): void;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        setSpawnLocation(c: Internal.BlockContainerJS_): void;
        swing(): void;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getXpLevel(): number;
        openGUI(gui: Internal.Consumer_<Internal.KubeJSGUI>): void;
        setSelectedSlot(index: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        isOp(): boolean;
        kick(): void;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        paint(renderer: Internal.CompoundTag_): void;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        getFoodLevel(): number;
        openChestGUI(title: net.minecraft.network.chat.Component_, rows: number, gui: Internal.Consumer_<Internal.ChestMenuData>): void;
        notify(title: net.minecraft.network.chat.Component_, text: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        getFacing(): Internal.Direction;
        getCraftingGrid(): Internal.InventoryKJS;
        setXpLevel(l: number): void;
        setFoodLevel(foodLevel: number): void;
        setSaturation(saturation: number): void;
        addXPLevels(l: number): void;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getReachDistance(): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getPersistentData(): Internal.CompoundTag;
        sendData(channel: string): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        getSelectedSlot(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        getOpenInventory(): Internal.AbstractContainerMenu;
        getXp(): number;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        setXp(xp: number): void;
        setCreativeMode(mode: boolean): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        isMiningBlock(): boolean;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        notify(builder: Notification_): void;
        getInventoryChangeListener(): Internal.KubeJSInventoryListener;
        isMonster(): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getStages(): Internal.Stages;
        getName(): net.minecraft.network.chat.Component;
        boostElytraFlight(): void;
        addExhaustion(exhaustion: number): void;
        getPassengers(): Internal.EntityArrayList;
        giveInHand(item: Internal.ItemStack_): void;
        setMouseItem(item: Internal.ItemStack_): void;
        setTotalMovementSpeedMultiplier(speed: number): void;
        ban(banner: string, reason: string, expiresInMillis: number): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        addXP(xp: number): void;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        give(item: Internal.ItemStack_): void;
        getInventory(): Internal.InventoryKJS;
        revokeAdvancement(id: ResourceLocation_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        getMainHandItem(): Internal.ItemStack;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        kick(reason: net.minecraft.network.chat.Component_): void;
        isAdvancementDone(id: ResourceLocation_): boolean;
        sendInventoryUpdate(): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        unlockAdvancement(id: ResourceLocation_): void;
        getMouseItem(): Internal.ItemStack;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        abstract getData(): Internal.AttachedData<Internal.Player>;
        openInventoryGUI(inventory: Internal.InventoryKJS_, title: net.minecraft.network.chat.Component_): void;
        getProfile(): Internal.GameProfile;
        getSaturation(): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        runCommand(command: string): number;
        addItemCooldown(item: Internal.Item_, ticks: number): void;
        get fake(): boolean
        get stats(): Internal.PlayerStatsJS
        set defaultMovementSpeedMultiplier(speed: number)
        get spawnLocation(): Internal.BlockContainerJS
        get offHandItem(): Internal.ItemStack
        set spawnLocation(c: Internal.BlockContainerJS_)
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get xpLevel(): number
        set selectedSlot(index: number)
        get living(): boolean
        get op(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get foodLevel(): number
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get craftingGrid(): Internal.InventoryKJS
        set xpLevel(l: number)
        set foodLevel(foodLevel: number)
        set saturation(saturation: number)
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get persistentData(): Internal.CompoundTag
        get item(): Internal.ItemStack
        set x(x: number)
        get selectedSlot(): number
        get potionEffects(): Internal.EntityPotionEffectsJS
        get openInventory(): Internal.AbstractContainerMenu
        get xp(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set xp(xp: number)
        set creativeMode(mode: boolean)
        get defaultMovementSpeed(): number
        get miningBlock(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get ambientCreature(): boolean
        get inventoryChangeListener(): Internal.KubeJSInventoryListener
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get stages(): Internal.Stages
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set mouseItem(item: Internal.ItemStack_)
        set totalMovementSpeedMultiplier(speed: number)
        get inventory(): Internal.InventoryKJS
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get mouseItem(): Internal.ItemStack
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get data(): Internal.AttachedData<Internal.Player>
        get profile(): Internal.GameProfile
        get saturation(): number
        set headArmorItem(item: Internal.ItemStack_)
        (): Internal.AttachedData_<Internal.Player>;
    }
    type ServerPlayerKJS_ = ServerPlayerKJS;
    interface IIngredientManager {
        abstract getIngredientRenderer<V>(arg0: Internal.IIngredientType_<V>): Internal.IIngredientRenderer<V>;
        abstract removeIngredientsAtRuntime<V>(arg0: Internal.IIngredientType_<V>, arg1: Internal.Collection_<V>): void;
        abstract registerIngredientListener(arg0: Internal.IIngredientManager$IIngredientListener_): void;
        abstract getIngredientTypeChecked<V>(arg0: V): Optional<Internal.IIngredientType<V>>;
        abstract createTypedIngredient<V>(arg0: Internal.IIngredientType_<V>, arg1: V): Optional<Internal.ITypedIngredient<V>>;
        abstract getIngredientHelper<V>(arg0: Internal.IIngredientType_<V>): Internal.IIngredientHelper<V>;
        createTypedIngredient<V>(arg0: V): Optional<Internal.ITypedIngredient<V>>;
        abstract getIngredientHelper<V>(arg0: V): Internal.IIngredientHelper<V>;
        getAllItemStacks(): Internal.Collection<Internal.ItemStack>;
        abstract getIngredientTypeChecked<V>(arg0: V): Optional<Internal.IIngredientType<V>>;
        abstract getIngredientByUid<V>(arg0: Internal.IIngredientType_<V>, arg1: string): Optional<V>;
        abstract addIngredientsAtRuntime<V>(arg0: Internal.IIngredientType_<V>, arg1: Internal.Collection_<V>): void;
        abstract getAllIngredients<V>(arg0: Internal.IIngredientType_<V>): Internal.Collection<V>;
        abstract getIngredientRenderer<V>(arg0: V): Internal.IIngredientRenderer<V>;
        abstract getRegisteredIngredientTypes(): Internal.Collection<Internal.IIngredientType<any>>;
        get allItemStacks(): Internal.Collection<Internal.ItemStack>
        get registeredIngredientTypes(): Internal.Collection<Internal.IIngredientType<any>>
    }
    type IIngredientManager_ = IIngredientManager;
    class ServerStatus extends Internal.Record {
        constructor(description: net.minecraft.network.chat.Component_, players: Optional_<Internal.ServerStatus$Players>, version: Optional_<Internal.ServerStatus$Version>, favicon: Optional_<Internal.ServerStatus$Favicon>, enforcesSecureChat: boolean, forgeData: Optional_<Internal.ServerStatusPing>)
        description(): net.minecraft.network.chat.Component;
        enforcesSecureChat(): boolean;
        forgeData(): Optional<Internal.ServerStatusPing>;
        favicon(): Optional<Internal.ServerStatus$Favicon>;
        version(): Optional<Internal.ServerStatus$Version>;
        players(): Optional<Internal.ServerStatus$Players>;
        static readonly CODEC: Internal.Codec<Internal.ServerStatus>;
    }
    type ServerStatus_ = ServerStatus;
    class LivingAttackEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: DamageSource_, arg2: number)
        getAmount(): number;
        getSource(): DamageSource;
        get amount(): number
        get source(): DamageSource
    }
    type LivingAttackEvent_ = LivingAttackEvent;
    interface INetworkIngredientsChannel <T, M> extends Internal.IIngredientComponentStorage<T, M> {
        abstract findNonFullPositions(): Internal.Iterable<Internal.PartPos>;
        abstract getMaxQuantity(): number;
        abstract findAllPositions(): Internal.Iterable<Internal.PartPos>;
        abstract iterator(arg0: T, arg1: M): Internal.Iterator<T>;
        abstract findMatchingPositions(arg0: T, arg1: M): Internal.Iterable<Internal.PartPos>;
        spliterator(): Internal.Spliterator<T>;
        abstract iterator(): Internal.Iterator<T>;
        forEach(arg0: Internal.Consumer_<T>): void;
        abstract findNonEmptyPositions(): Internal.Iterable<Internal.PartPos>;
        abstract extract(arg0: T, arg1: M, arg2: boolean): T;
        abstract insert(arg0: T, arg1: boolean): T;
        abstract extract(arg0: number, arg1: boolean): T;
        abstract getComponent(): Internal.IngredientComponent<T, M>;
        get maxQuantity(): number
        get component(): Internal.IngredientComponent<T, M>
    }
    type INetworkIngredientsChannel_<T, M> = INetworkIngredientsChannel<T, M>;
    interface IRecipeCategoriesLookup {
        abstract limitTypes(arg0: Internal.Collection_<mezz.jei.api.recipe.RecipeType<any>>): this;
        abstract includeHidden(): this;
        abstract limitFocus(arg0: Internal.Collection_<Internal.IFocus<any>>): this;
        abstract get(): Internal.Stream<Internal.IRecipeCategory<any>>;
    }
    type IRecipeCategoriesLookup_ = IRecipeCategoriesLookup;
    interface FileAttributeView extends Internal.AttributeView {
        abstract name(): string;
        (): string;
    }
    type FileAttributeView_ = FileAttributeView;
    interface DensityFunction$FunctionContext {
        abstract blockX(): number;
        getBlender(): Internal.Blender;
        abstract blockZ(): number;
        abstract blockY(): number;
        get blender(): Internal.Blender
    }
    type DensityFunction$FunctionContext_ = DensityFunction$FunctionContext;
    class NopProcessor extends Internal.StructureProcessor {
        static readonly CODEC: Internal.Codec<Internal.NopProcessor>;
        static readonly INSTANCE: Internal.NopProcessor;
    }
    type NopProcessor_ = NopProcessor;
    class RandomTickCallbackJS {
        constructor(containerJS: Internal.BlockContainerJS_, random: Internal.RandomSource_)
        getLevel(): Internal.Level;
        getServer(): Internal.MinecraftServer;
        get level(): Internal.Level
        get server(): Internal.MinecraftServer
        block: Internal.BlockContainerJS;
        random: Internal.RandomSource;
    }
    type RandomTickCallbackJS_ = RandomTickCallbackJS;
    /**
     * Invoked after all items are registered to modify them.
    */
    class ItemModificationEventJS extends Internal.EventJS {
        constructor()
        /**
         * Modifies items matching the given ingredient.
         * 
         * **NOTE**: tag ingredients are not supported at this time.
        */
        modify(in_: Internal.Ingredient_, c: Internal.Consumer_<Internal.Item>): void;
    }
    type ItemModificationEventJS_ = ItemModificationEventJS;
    class Dimension extends Internal.Dimension2D implements Internal.Serializable {
        constructor()
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.Dimension_)
        getSize(): this;
        setSize(arg0: number, arg1: number): void;
        setSize(arg0: Internal.Dimension_): void;
        get size(): Internal.Dimension
        set size(arg0: Internal.Dimension_)
        width: number;
        height: number;
    }
    type Dimension_ = Dimension;
    class FuelBlockItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_, arg2: number)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        readonly burnTime: number;
    }
    type FuelBlockItem_ = FuelBlockItem;
    class PurpleStandingSignBlock extends Internal.StandingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type PurpleStandingSignBlock_ = PurpleStandingSignBlock;
    interface SortedMap <K, V> extends Internal.Map<K, V> {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        abstract containsValue(arg0: any): boolean;
        of<K, V>(): Internal.Map<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        getOrDefault(arg0: any, arg1: V): V;
        abstract tailMap(arg0: K): this;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        abstract containsKey(arg0: any): boolean;
        abstract comparator(): Comparator<K>;
        abstract put(arg0: K, arg1: V): V;
        abstract headMap(arg0: K): this;
        abstract get(arg0: any): V;
        abstract remove(arg0: any): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        abstract keySet(): Internal.Set<K>;
        abstract subMap(arg0: K, arg1: K): this;
        putIfAbsent(arg0: K, arg1: V): V;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        abstract values(): Internal.Collection<V>;
        abstract entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        abstract lastKey(): K;
        abstract hashCode(): number;
        abstract size(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        abstract clear(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        abstract firstKey(): K;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get empty(): boolean
    }
    type SortedMap_<K, V> = SortedMap<K, V>;
    interface QuestFile {
        abstract isServerSide(): boolean;
        abstract forAllQuests(arg0: Internal.Consumer_<Internal.Quest>): void;
        abstract forAllQuestLinks(arg0: Internal.Consumer_<Internal.QuestLink>): void;
        abstract getOrCreateTeamData(arg0: dev.ftb.mods.ftbteams.api.Team_): Internal.TeamData;
        abstract getAllTeamData(): Internal.Collection<Internal.TeamData>;
        abstract getOrCreateTeamData(arg0: Internal.UUID_): Internal.TeamData;
        abstract canEdit(): boolean;
        abstract getOrCreateTeamData(arg0: Internal.Entity_): Internal.TeamData;
        abstract getNullableTeamData(arg0: Internal.UUID_): Internal.TeamData;
        abstract forAllChapters(arg0: Internal.Consumer_<Internal.Chapter>): void;
        get serverSide(): boolean
        get allTeamData(): Internal.Collection<Internal.TeamData>
    }
    type QuestFile_ = QuestFile;
    class StainedGlassPaneBlock extends Internal.IronBarsBlock implements Internal.BeaconBeamBlock {
        constructor(arg0: Internal.DyeColor_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getColor(): Internal.DyeColor;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        get color(): Internal.DyeColor
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type StainedGlassPaneBlock_ = StainedGlassPaneBlock;
    class Redprint extends Internal.Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type Redprint_ = Redprint;
    class PageAttributes$PrintQualityType extends Internal.AttributeValue {
        static readonly DRAFT: Internal.PageAttributes$PrintQualityType;
        static readonly HIGH: Internal.PageAttributes$PrintQualityType;
        static readonly NORMAL: Internal.PageAttributes$PrintQualityType;
    }
    type PageAttributes$PrintQualityType_ = PageAttributes$PrintQualityType;
    interface LongList extends Internal.LongCollection, Internal.Comparable<Internal.List<number>>, Internal.List<number> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        abstract removeLong(arg0: number): number;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        addAll(arg0: Internal.LongList_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        /**
         * @deprecated
        */
        get(arg0: number): number;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: number): number;
        removeIf(arg0: Internal.LongPredicate_): boolean;
        of(...arg0: number[]): this;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: any): void;
        addAll(arg0: number, arg1: Internal.LongList_): boolean;
        of<E>(arg0: E): Internal.List<E>;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract retainAll(arg0: Internal.LongCollection_): boolean;
        replaceAll(arg0: Internal.LongUnaryOperator_): void;
        listIterator(): Internal.ListIterator<any>;
        forEach(arg0: Internal.LongConsumer_): void;
        abstract size(arg0: number): void;
        abstract addAll(arg0: Internal.LongCollection_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        abstract add(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        indexOf(arg0: any): number;
        abstract toArray<T>(arg0: T[]): T[];
        replaceAll(arg0: it.unimi.dsi.fastutil.longs.LongUnaryOperator_): void;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        abstract addAll(arg0: number, arg1: Internal.LongCollection_): boolean;
        abstract compareTo(arg0: Internal.List_<number>): number;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        /**
         * @deprecated
        */
        unstableSort(arg0: Comparator_<number>): void;
        abstract addAll(arg0: number, arg1: Internal.Collection_<number>): boolean;
        forEach(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
        of<E>(arg0: E, arg1: E): Internal.List<E>;
        abstract removeAll(arg0: Internal.LongCollection_): boolean;
        abstract containsAll(arg0: Internal.LongCollection_): boolean;
        /**
         * @deprecated
        */
        replaceAll(arg0: Internal.UnaryOperator_<number>): void;
        spliterator(): Internal.Spliterator<any>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract getLong(arg0: number): number;
        sort(arg0: Internal.LongComparator_): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        of(arg0: number, arg1: number): this;
        longSpliterator(): Internal.LongSpliterator;
        unstableSort(arg0: Internal.LongComparator_): void;
        /**
         * @deprecated
        */
        sort(arg0: Comparator_<number>): void;
        abstract addElements(arg0: number, arg1: number[]): void;
        abstract indexOf(arg0: number): number;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: any): any;
        /**
         * @deprecated
        */
        lastIndexOf(arg0: any): number;
        abstract iterator(): Internal.LongListIterator;
        abstract removeElements(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        remove(arg0: number): any;
        setElements(arg0: number[]): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        longIterator(): Internal.LongIterator;
        abstract add(arg0: number): boolean;
        setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract isEmpty(): boolean;
        of(arg0: number): this;
        setElements(arg0: number, arg1: number[]): void;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        /**
         * @deprecated
        */
        toLongArray(arg0: number[]): number[];
        of<E>(...arg0: E[]): Internal.List<E>;
        abstract toArray(arg0: number[]): number[];
        listIterator(arg0: number): Internal.ListIterator<any>;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        abstract lastIndexOf(arg0: number): number;
        of(arg0: number, arg1: number, arg2: number): this;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        abstract getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        abstract toArray(): any[];
        abstract rem(arg0: number): boolean;
        abstract hashCode(): number;
        abstract size(): number;
        abstract toLongArray(): number[];
        longParallelStream(): Internal.LongStream;
        abstract set(arg0: number, arg1: number): number;
        abstract subList(arg0: number, arg1: number): this;
        longStream(): Internal.LongStream;
        abstract clear(): void;
        abstract equals(arg0: any): boolean;
        removeIf(arg0: it.unimi.dsi.fastutil.longs.LongPredicate_): boolean;
        of(): this;
        abstract addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        set elements(arg0: number[])
        get empty(): boolean
    }
    type LongList_ = LongList;
    interface Double2ObjectFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.DoubleFunction<V> {
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Double2ObjectFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2ObjectFunction<V>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Double2LongFunction;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Double2DoubleFunction;
        composeReference<T>(arg0: Internal.Reference2DoubleFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        remove(arg0: number): V;
        composeDouble(arg0: Internal.Double2DoubleFunction_): this;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Double2CharFunction;
        put(arg0: number, arg1: V): V;
        composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2ObjectFunction<V>;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Double2ByteFunction;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Double2ShortFunction;
        composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2ObjectFunction<V>;
        apply(arg0: number): V;
        composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2ObjectFunction<V>;
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        composeObject<T>(arg0: Internal.Object2DoubleFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        abstract get(arg0: number): V;
        containsKey(arg0: number): boolean;
        getOrDefault(arg0: number, arg1: V): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Double2FloatFunction;
        composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2ObjectFunction<V>;
        size(): number;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Double2ReferenceFunction<T>;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Double2IntFunction;
        clear(): void;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        defaultReturnValue(): V;
        composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2ObjectFunction<V>;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        (arg0: number): V;
    }
    type Double2ObjectFunction_<V> = Double2ObjectFunction<V>;
    class AtomicReference <V> implements Internal.Serializable {
        constructor()
        constructor(arg0: V)
        weakCompareAndSetPlain(arg0: V, arg1: V): boolean;
        updateAndGet(arg0: Internal.UnaryOperator_<V>): V;
        getAndSet(arg0: V): V;
        weakCompareAndSetRelease(arg0: V, arg1: V): boolean;
        setPlain(arg0: V): void;
        weakCompareAndSetAcquire(arg0: V, arg1: V): boolean;
        getAndUpdate(arg0: Internal.UnaryOperator_<V>): V;
        getOpaque(): V;
        getAcquire(): V;
        compareAndExchangeAcquire(arg0: V, arg1: V): V;
        weakCompareAndSetVolatile(arg0: V, arg1: V): boolean;
        lazySet(arg0: V): void;
        get(): V;
        setRelease(arg0: V): void;
        compareAndSet(arg0: V, arg1: V): boolean;
        compareAndExchangeRelease(arg0: V, arg1: V): V;
        /**
         * @deprecated
        */
        weakCompareAndSet(arg0: V, arg1: V): boolean;
        setOpaque(arg0: V): void;
        compareAndExchange(arg0: V, arg1: V): V;
        accumulateAndGet(arg0: V, arg1: Internal.BinaryOperator_<V>): V;
        getPlain(): V;
        set(arg0: V): void;
        getAndAccumulate(arg0: V, arg1: Internal.BinaryOperator_<V>): V;
        set plain(arg0: V)
        get opaque(): V
        get acquire(): V
        set release(arg0: V)
        set opaque(arg0: V)
        get plain(): V
    }
    type AtomicReference_<V> = AtomicReference<V>;
    class SerializerType <T> {
        constructor(arg0: Internal.Serializer_<T>)
        getSerializer(): Internal.Serializer<T>;
        get serializer(): Internal.Serializer<T>
    }
    type SerializerType_<T> = SerializerType<T>;
    class HeatPropertiesRecipeImpl$Serializer <T extends Internal.HeatPropertiesRecipe> implements Internal.RecipeSerializer<T> {
        constructor(arg0: any_<T>)
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type HeatPropertiesRecipeImpl$Serializer_<T extends Internal.HeatPropertiesRecipe> = HeatPropertiesRecipeImpl$Serializer<T>;
    class BlockRenderDispatcher implements Internal.ResourceManagerReloadListener {
        constructor(arg0: Internal.BlockModelShaper_, arg1: Internal.BlockEntityWithoutLevelRenderer_, arg2: Internal.BlockColors_)
        /**
         * @deprecated
        */
        renderSingleBlock(arg0: Internal.BlockState_, arg1: Internal.PoseStack_, arg2: Internal.MultiBufferSource_, arg3: number, arg4: number): void;
        renderBreakingTexture(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.BlockAndTintGetter_, arg3: Internal.PoseStack_, arg4: Internal.VertexConsumer_, arg5: Internal.ModelData_): void;
        onResourceManagerReload(arg0: Internal.ResourceManager_): void;
        getBlockModelShaper(): Internal.BlockModelShaper;
        getModelRenderer(): Internal.ModelBlockRenderer;
        getBlockModel(arg0: Internal.BlockState_): Internal.BakedModel;
        renderSingleBlock(arg0: Internal.BlockState_, arg1: Internal.PoseStack_, arg2: Internal.MultiBufferSource_, arg3: number, arg4: number, arg5: Internal.ModelData_, arg6: Internal.RenderType_): void;
        getName(): string;
        /**
         * @deprecated
        */
        renderBreakingTexture(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.BlockAndTintGetter_, arg3: Internal.PoseStack_, arg4: Internal.VertexConsumer_): void;
        /**
         * @deprecated
        */
        renderBatched(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.BlockAndTintGetter_, arg3: Internal.PoseStack_, arg4: Internal.VertexConsumer_, arg5: boolean, arg6: Internal.RandomSource_): void;
        renderLiquid(arg0: BlockPos_, arg1: Internal.BlockAndTintGetter_, arg2: Internal.VertexConsumer_, arg3: Internal.BlockState_, arg4: Internal.FluidState_): void;
        renderBatched(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: Internal.BlockAndTintGetter_, arg3: Internal.PoseStack_, arg4: Internal.VertexConsumer_, arg5: boolean, arg6: Internal.RandomSource_, arg7: Internal.ModelData_, arg8: Internal.RenderType_): void;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get blockModelShaper(): Internal.BlockModelShaper
        get modelRenderer(): Internal.ModelBlockRenderer
        get name(): string
    }
    type BlockRenderDispatcher_ = BlockRenderDispatcher;
    class BlueIceFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type BlueIceFeature_ = BlueIceFeature;
    class JEISubtypesEventJS extends Internal.EventJS {
        constructor(r: any_)
        useNBTKey(items: Internal.Ingredient_, key: string): void;
        registerInterpreter(item: Internal.Item_, interpreter: Internal.JEISubtypesEventJS$Interpreter_): void;
        useNBT(items: Internal.Ingredient_): void;
    }
    type JEISubtypesEventJS_ = JEISubtypesEventJS;
    class ClipContext {
        constructor(arg0: Vec3d_, arg1: Vec3d_, arg2: any_, arg3: Internal.ClipContext$Fluid_, arg4: Internal.Entity_)
        getFluidShape(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getFrom(): Vec3d;
        getTo(): Vec3d;
        getBlockShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        get from(): Vec3d
        get to(): Vec3d
    }
    type ClipContext_ = ClipContext;
    class WorldBorder {
        constructor()
        getDamagePerBlock(): number;
        getLerpRemainingTime(): number;
        getMaxZ(): number;
        removeListener(arg0: Internal.BorderChangeListener_): void;
        clampToBounds(arg0: number, arg1: number, arg2: number): BlockPos;
        getMaxX(): number;
        getAbsoluteMaxSize(): number;
        getCenterZ(): number;
        getLerpSpeed(): number;
        isWithinBounds(arg0: number, arg1: number, arg2: number): boolean;
        getCenterX(): number;
        setWarningTime(arg0: number): void;
        getCollisionShape(): Internal.VoxelShape;
        getStatus(): Internal.BorderStatus;
        setCenter(arg0: number, arg1: number): void;
        setDamageSafeZone(arg0: number): void;
        getWarningTime(): number;
        applySettings(arg0: Internal.WorldBorder$Settings_): void;
        setSize(arg0: number): void;
        getMinX(): number;
        createSettings(): Internal.WorldBorder$Settings;
        getWarningBlocks(): number;
        addListener(arg0: Internal.BorderChangeListener_): void;
        getMinZ(): number;
        isWithinBounds(arg0: Internal.AABB_): boolean;
        getDistanceToBorder(arg0: Internal.Entity_): number;
        getDamageSafeZone(): number;
        getSize(): number;
        lerpSizeBetween(arg0: number, arg1: number, arg2: number): void;
        tick(): void;
        setDamagePerBlock(arg0: number): void;
        getLerpTarget(): number;
        getDistanceToBorder(arg0: number, arg1: number): number;
        setAbsoluteMaxSize(arg0: number): void;
        isWithinBounds(arg0: BlockPos_): boolean;
        isInsideCloseToBorder(arg0: Internal.Entity_, arg1: Internal.AABB_): boolean;
        isWithinBounds(arg0: number, arg1: number): boolean;
        isWithinBounds(arg0: Internal.ChunkPos_): boolean;
        setWarningBlocks(arg0: number): void;
        get damagePerBlock(): number
        get lerpRemainingTime(): number
        get maxZ(): number
        get maxX(): number
        get absoluteMaxSize(): number
        get centerZ(): number
        get lerpSpeed(): number
        get centerX(): number
        set warningTime(arg0: number)
        get collisionShape(): Internal.VoxelShape
        get status(): Internal.BorderStatus
        set damageSafeZone(arg0: number)
        get warningTime(): number
        set size(arg0: number)
        get minX(): number
        get warningBlocks(): number
        get minZ(): number
        get damageSafeZone(): number
        get size(): number
        set damagePerBlock(arg0: number)
        get lerpTarget(): number
        set absoluteMaxSize(arg0: number)
        set warningBlocks(arg0: number)
        static readonly MAX_CENTER_COORDINATE: 2.9999984E7;
        static readonly MAX_SIZE: 5.9999968E7;
        static readonly DEFAULT_SETTINGS: Internal.WorldBorder$Settings;
    }
    type WorldBorder_ = WorldBorder;
    class TrapezoidHeight extends Internal.HeightProvider {
        static of(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.TrapezoidHeight;
        static of(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_, arg2: number): Internal.TrapezoidHeight;
        static readonly CODEC: Internal.Codec<Internal.TrapezoidHeight>;
    }
    type TrapezoidHeight_ = TrapezoidHeight;
    class Env extends Internal.Enum<Internal.Env> {
        toPlatform(): Internal.Dist;
        static valueOf(name: string): Internal.Env;
        static fromPlatform(type: any): Internal.Env;
        static values(): Internal.Env[];
        static readonly CLIENT: Internal.Env;
        static readonly SERVER: Internal.Env;
    }
    type Env_ = "server" | "client" | Env;
    interface ILeftClickableItem {
        abstract onLeftClickEmpty(arg0: Internal.ServerPlayer_): void;
        (arg0: Internal.ServerPlayer): void;
    }
    type ILeftClickableItem_ = ILeftClickableItem;
    class RecipeCollection {
        constructor(arg0: Internal.RegistryAccess_, arg1: Internal.List_<Internal.Recipe<any>>)
        hasKnownRecipes(): boolean;
        hasSingleResultItem(): boolean;
        hasFitting(): boolean;
        canCraft(arg0: Internal.StackedContents_, arg1: number, arg2: number, arg3: Internal.RecipeBook_): void;
        registryAccess(): Internal.RegistryAccess;
        hasCraftable(): boolean;
        getRecipes(arg0: boolean): Internal.List<Internal.Recipe<any>>;
        isCraftable(arg0: Internal.Recipe_<any>): boolean;
        getDisplayRecipes(arg0: boolean): Internal.List<Internal.Recipe<any>>;
        getRecipes(): Internal.List<Internal.Recipe<any>>;
        updateKnownRecipes(arg0: Internal.RecipeBook_): void;
        get recipes(): Internal.List<Internal.Recipe<any>>
    }
    type RecipeCollection_ = RecipeCollection;
    abstract class OutputStream implements Internal.Closeable, Internal.Flushable {
        constructor()
        flush(): void;
        abstract write(arg0: number): void;
        static nullOutputStream(): Internal.OutputStream;
        close(): void;
        write(arg0: number[], arg1: number, arg2: number): void;
        write(arg0: number[]): void;
    }
    type OutputStream_ = OutputStream;
    class CookingPotBlock extends Internal.BaseEntityBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SUPPORT: Internal.EnumProperty<Internal.CookingPotSupport>;
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type CookingPotBlock_ = CookingPotBlock;
    class ClientboundSetBorderWarningDistancePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.WorldBorder_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getWarningBlocks(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get warningBlocks(): number
        get skippable(): boolean
    }
    type ClientboundSetBorderWarningDistancePacket_ = ClientboundSetBorderWarningDistancePacket;
    class RailShape extends Internal.Enum<Internal.RailShape> implements Internal.StringRepresentable {
        static values(): Internal.RailShape[];
        isAscending(): boolean;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        getName(): string;
        static valueOf(arg0: string): Internal.RailShape;
        get ascending(): boolean
        get serializedName(): string
        get name(): string
        static readonly NORTH_EAST: Internal.RailShape;
        static readonly NORTH_WEST: Internal.RailShape;
        static readonly SOUTH_EAST: Internal.RailShape;
        static readonly ASCENDING_WEST: Internal.RailShape;
        static readonly ASCENDING_EAST: Internal.RailShape;
        static readonly ASCENDING_NORTH: Internal.RailShape;
        static readonly ASCENDING_SOUTH: Internal.RailShape;
        static readonly NORTH_SOUTH: Internal.RailShape;
        static readonly EAST_WEST: Internal.RailShape;
        static readonly SOUTH_WEST: Internal.RailShape;
    }
    type RailShape_ = "north_west" | "north_east" | "ascending_west" | "south_west" | "ascending_east" | RailShape | "north_south" | "east_west" | "ascending_south" | "ascending_north" | "south_east";
    interface IFilteredUpgrade {
        abstract getFilterLogic(): Internal.FilterLogic;
        get filterLogic(): Internal.FilterLogic
        (): Internal.FilterLogic_;
    }
    type IFilteredUpgrade_ = IFilteredUpgrade;
    class Display$ItemDisplay extends Internal.Display {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        itemRenderState(): Internal.Display$ItemDisplay$ItemRenderState;
        getName(): net.minecraft.network.chat.Component;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type Display$ItemDisplay_ = Display$ItemDisplay;
    class StoredEntityData implements Internal.INBTSerializable<Internal.Tag> {
        constructor()
        getEntityType(): Optional<ResourceLocation>;
        deserializeNBT(arg0: Internal.Tag_): void;
        serializeNBT(): Internal.Tag;
        static of(arg0: ResourceLocation_): Internal.StoredEntityData;
        getHealthState(): Optional<Internal.Tuple<number, number>>;
        getEntityTag(): Internal.CompoundTag;
        static empty(): Internal.StoredEntityData;
        static of(arg0: Internal.LivingEntity_): Internal.StoredEntityData;
        get entityType(): Optional<ResourceLocation>
        get healthState(): Optional<Internal.Tuple<number, number>>
        get entityTag(): Internal.CompoundTag
        static readonly KEY_ID: "id";
        static readonly KEY_ENTITY: "Entity";
    }
    type StoredEntityData_ = StoredEntityData;
    interface PackSource {
        create(arg0: Internal.UnaryOperator_<net.minecraft.network.chat.Component>, arg1: boolean): this;
        abstract shouldAddAutomatically(): boolean;
        abstract decorate(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        readonly NO_DECORATION: Internal.UnaryOperator<net.minecraft.network.chat.Component>;
        readonly FEATURE: Internal.PackSource;
        readonly DEFAULT: Internal.PackSource;
        readonly SERVER: Internal.PackSource;
        readonly BUILT_IN: Internal.PackSource;
        readonly WORLD: Internal.PackSource;
    }
    type PackSource_ = PackSource;
    interface IIOFilterUpgrade {
        abstract getInputFilter(): Optional<Internal.FilterLogic>;
        abstract getOutputFilter(): Optional<Internal.FilterLogic>;
        get inputFilter(): Optional<Internal.FilterLogic>
        get outputFilter(): Optional<Internal.FilterLogic>
    }
    type IIOFilterUpgrade_ = IIOFilterUpgrade;
    class Display$TextDisplay$Align extends Internal.Enum<Internal.Display$TextDisplay$Align> implements Internal.StringRepresentable {
        static values(): Internal.Display$TextDisplay$Align[];
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.Display$TextDisplay$Align;
        get serializedName(): string
        static readonly LEFT: Internal.Display$TextDisplay$Align;
        static readonly CODEC: Internal.Codec<Internal.Display$TextDisplay$Align>;
        static readonly CENTER: Internal.Display$TextDisplay$Align;
        static readonly RIGHT: Internal.Display$TextDisplay$Align;
    }
    type Display$TextDisplay$Align_ = "center" | "right" | Display$TextDisplay$Align | "left";
    class ServerStatsCounter extends Internal.StatsCounter {
        constructor(arg0: Internal.MinecraftServer_, arg1: Internal.File_)
        parseLocal(arg0: Internal.DataFixer_, arg1: string): void;
        sendStats(arg0: Internal.ServerPlayer_): void;
        markAllDirty(): void;
        save(): void;
    }
    type ServerStatsCounter_ = ServerStatsCounter;
    class NetherPortalBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly AXIS: Internal.EnumProperty<Internal.Direction$Axis>;
    }
    type NetherPortalBlock_ = NetherPortalBlock;
    class ExplosionCraftingRecipeImpl$Serializer <T extends Internal.ExplosionCraftingRecipe> implements Internal.RecipeSerializer<T> {
        constructor(arg0: any_<T>)
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): T;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type ExplosionCraftingRecipeImpl$Serializer_<T extends Internal.ExplosionCraftingRecipe> = ExplosionCraftingRecipeImpl$Serializer<T>;
    class GameProfileCache$GameProfileInfo {
        getLastAccess(): number;
        getProfile(): Internal.GameProfile;
        setLastAccess(arg0: number): void;
        getExpirationDate(): Internal.Date;
        get lastAccess(): number
        get profile(): Internal.GameProfile
        set lastAccess(arg0: number)
        get expirationDate(): Internal.Date
    }
    type GameProfileCache$GameProfileInfo_ = GameProfileCache$GameProfileInfo;
    class AcaciaFoliagePlacer extends Internal.FoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_)
        static readonly CODEC: Internal.Codec<Internal.AcaciaFoliagePlacer>;
    }
    type AcaciaFoliagePlacer_ = AcaciaFoliagePlacer;
    interface ConfigCallback {
        abstract save(arg0: boolean): void;
        (arg0: boolean): void;
    }
    type ConfigCallback_ = ConfigCallback;
    class TransformRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: ResourceLocation_, arg1: Internal.NonNullList_<Internal.Ingredient>, arg2: Internal.ItemStack_, arg3: Internal.TransformCircumstance_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getResultItem(): Internal.ItemStack;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get resultItem(): Internal.ItemStack
        get mod(): string
        readonly output: Internal.ItemStack;
        static readonly TYPE: Internal.RecipeType$2;
        readonly ingredients: Internal.NonNullList<Internal.Ingredient>;
        readonly circumstance: Internal.TransformCircumstance;
        static readonly TYPE_ID: ResourceLocation;
    }
    type TransformRecipe_ = TransformRecipe;
    class FilterLogic$ObservableFilterItemStackHandler extends Internal.FilterItemStackHandler {
        constructor(arg0: Internal.FilterLogic_)
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        getSlots(): number;
        extractItem(i: number, i1: number, b: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        kjs$self(): Internal.IItemHandler;
        serializeNBT(): Internal.Tag;
        getStackInSlot(i: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(i: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        setOnSlotChange(arg0: Internal.IntConsumer_): void;
        insertItem(i: number, itemStack: Internal.ItemStack_, b: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(i: number, itemStack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        set onSlotChange(arg0: Internal.IntConsumer_)
        get mutable(): boolean
    }
    type FilterLogic$ObservableFilterItemStackHandler_ = FilterLogic$ObservableFilterItemStackHandler;
    interface IStackHolderAccess <Holder extends Internal.IStackHolderAccess<Holder, Stack>, Stack> extends Internal.IStackHolder<Holder, Stack> {
        setMaxCapacity(arg0: Internal.Int2IntFunction_): void;
        abstract setOnLoadListener(arg0: Internal.Runnable_): Holder;
        abstract getStackAt(arg0: number): Stack;
        setMaxCapacity(arg0: number): void;
        abstract setOnContentsChangedListener(arg0: Internal.ObjIntConsumer_<Internal.IStackHolder$ChangeType>): Holder;
        getFreeSpace(arg0: number): number;
        abstract isEmpty(arg0: number): boolean;
        getAmount(arg0: number): number;
        abstract isStackValid(arg0: number, arg1: Stack): boolean;
        abstract setStackAt(arg0: number, arg1: Stack): void;
        getMaxCapacity(arg0: number): number;
        set maxCapacity(arg0: Internal.Int2IntFunction_)
        set onLoadListener(arg0: Internal.Runnable_)
        set maxCapacity(arg0: number)
        set onContentsChangedListener(arg0: Internal.ObjIntConsumer_<Internal.IStackHolder$ChangeType>)
    }
    type IStackHolderAccess_<Holder extends Internal.IStackHolderAccess<Holder, Stack>, Stack> = IStackHolderAccess<Holder, Stack>;
    abstract class GlslPreprocessor {
        constructor()
        process(arg0: string): Internal.List<string>;
        abstract applyImport(arg0: boolean, arg1: string): string;
    }
    type GlslPreprocessor_ = GlslPreprocessor;
    abstract class FastMapKey <T extends Internal.Comparable<T>> {
        getProperty(): Internal.Property<T>;
        abstract getValue(arg0: number): T;
        numValues(): number;
        get property(): Internal.Property<T>
    }
    type FastMapKey_<T extends Internal.Comparable<T>> = FastMapKey<T>;
    class HoverEvent$ItemStackInfo {
        constructor(arg0: Internal.ItemStack_)
        getItemStack(): Internal.ItemStack;
        get itemStack(): Internal.ItemStack
    }
    type HoverEvent$ItemStackInfo_ = HoverEvent$ItemStackInfo;
    class ClientboundSetCameraPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Entity_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getEntity(arg0: Internal.Level_): Internal.Entity;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ClientboundSetCameraPacket_ = ClientboundSetCameraPacket;
    abstract class EnumSet <E extends Internal.Enum<E>> extends Internal.AbstractSet<E> implements Internal.Cloneable, Internal.Serializable {
        clone(): any;
        static of<E extends Internal.Enum<E>>(arg0: E): Internal.EnumSet<E>;
        parallelStream(): Internal.Stream<E>;
        static copyOf<E extends Internal.Enum<E>>(arg0: Internal.Collection_<E>): Internal.EnumSet<E>;
        static allOf<E extends Internal.Enum<E>>(arg0: E): Internal.EnumSet<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        static noneOf<E extends Internal.Enum<E>>(arg0: E): Internal.EnumSet<E>;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        static of<E>(arg0: E, arg1: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
        static of<E extends Internal.Enum<E>>(arg0: E, ...arg1: E[]): Internal.EnumSet<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        static of<E extends Internal.Enum<E>>(arg0: E, arg1: E): Internal.EnumSet<E>;
        forEach(arg0: Internal.Consumer_<E>): void;
        static of<E extends Internal.Enum<E>>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.EnumSet<E>;
        abstract toArray<T>(arg0: T[]): T[];
        static complementOf<E extends Internal.Enum<E>>(arg0: Internal.EnumSet_<E>): Internal.EnumSet<E>;
        static of<E extends Internal.Enum<E>>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.EnumSet<E>;
        static of<E extends Internal.Enum<E>>(arg0: E, arg1: E, arg2: E): Internal.EnumSet<E>;
        abstract iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E): Internal.Set<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        static of<E>(...arg0: E[]): Internal.Set<E>;
        static of<E>(): Internal.Set<E>;
        stream(): Internal.Stream<E>;
        static copyOf<E extends Internal.Enum<E>>(arg0: Internal.EnumSet_<E>): Internal.EnumSet<E>;
        static range<E extends Internal.Enum<E>>(arg0: E, arg1: E): Internal.EnumSet<E>;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        spliterator(): Internal.Spliterator<E>;
    }
    type EnumSet_<E extends Internal.Enum<E>> = EnumSet<E>;
    class BeehiveBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getOccupantCount(): number;
        static getHoneyLevel(arg0: Internal.BlockState_): number;
        isFull(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        emptyAllLivingFromHive(arg0: Internal.Player_, arg1: Internal.BlockState_, arg2: Internal.BeehiveBlockEntity$BeeReleaseStatus_): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        isSedated(): boolean;
        isEmpty(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BeehiveBlockEntity_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isFireNearby(): boolean;
        addOccupantWithPresetTicks(arg0: Internal.Entity_, arg1: boolean, arg2: number): void;
        getModelData(): Internal.ModelData;
        addOccupant(arg0: Internal.Entity_, arg1: boolean): void;
        serializeNBT(): Internal.Tag;
        onLoad(): void;
        storeBee(arg0: Internal.CompoundTag_, arg1: number, arg2: boolean): void;
        writeBees(): Internal.ListTag;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get occupantCount(): number
        get full(): boolean
        get sedated(): boolean
        get empty(): boolean
        get fireNearby(): boolean
        get modelData(): Internal.ModelData
        get renderBoundingBox(): Internal.AABB
        static readonly TICKS_IN_HIVE: "TicksInHive";
        static readonly BEES: "Bees";
        static readonly HAS_NECTAR: "HasNectar";
        static readonly TAG_FLOWER_POS: "FlowerPos";
        static readonly MIN_OCCUPATION_TICKS_NECTARLESS: 600;
        static readonly MIN_OCCUPATION_TICKS: "MinOccupationTicks";
        static readonly ENTITY_DATA: "EntityData";
        static readonly MAX_OCCUPANTS: 3;
    }
    type BeehiveBlockEntity_ = BeehiveBlockEntity;
    class FluidTankItem extends Internal.BlockItem implements Internal.IAdvancedTooltipProvider {
        constructor(arg0: Internal.MachineBlock_, arg1: Internal.Item$Properties_, arg2: number)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        addBasicTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        addCommonTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        addDetailedTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type FluidTankItem_ = FluidTankItem;
    class Type$FieldNotFoundException extends Internal.Type$TypeError {
        constructor(arg0: string)
    }
    type Type$FieldNotFoundException_ = Type$FieldNotFoundException;
    class ArmorItemBuilder$Boots extends Internal.ArmorItemBuilder {
        constructor(i: ResourceLocation_)
        createObject(): any;
    }
    type ArmorItemBuilder$Boots_ = ArmorItemBuilder$Boots;
    class BrownWallTorchBlock extends Internal.ModWallTorchBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BrownWallTorchBlock_ = BrownWallTorchBlock;
    class LivingHealEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: number)
        setAmount(arg0: number): void;
        getAmount(): number;
        set amount(arg0: number)
        get amount(): number
    }
    type LivingHealEvent_ = LivingHealEvent;
    interface RuleBlockEntityModifierType <P extends Internal.RuleBlockEntityModifier> {
        abstract codec(): Internal.Codec<P>;
        (): Internal.Codec_<P>;
        readonly PASSTHROUGH: Internal.RuleBlockEntityModifierType<Internal.Passthrough>;
        readonly CLEAR: Internal.RuleBlockEntityModifierType<Internal.Clear>;
        readonly APPEND_LOOT: Internal.RuleBlockEntityModifierType<Internal.AppendLoot>;
        readonly APPEND_STATIC: Internal.RuleBlockEntityModifierType<Internal.AppendStatic>;
    }
    type RuleBlockEntityModifierType_<P extends Internal.RuleBlockEntityModifier> = RuleBlockEntityModifierType<P> | Special.RuleBlockEntityModifier;
    interface IFacadePart {
        abstract getTextureItem(): Internal.ItemStack;
        abstract getBlockState(): Internal.BlockState;
        abstract getBoxes(arg0: Internal.IPartCollisionHelper_, arg1: boolean): void;
        abstract getItem(): Internal.Item;
        abstract getSide(): Internal.Direction;
        abstract getItemStack(): Internal.ItemStack;
        get textureItem(): Internal.ItemStack
        get blockState(): Internal.BlockState
        get item(): Internal.Item
        get side(): Internal.Direction
        get itemStack(): Internal.ItemStack
    }
    type IFacadePart_ = IFacadePart;
    interface ProfilerFiller {
        abstract markForCharting(arg0: Internal.MetricCategory_): void;
        abstract push(arg0: Internal.Supplier_<string>): void;
        tee(arg0: Internal.ProfilerFiller_, arg1: Internal.ProfilerFiller_): this;
        abstract incrementCounter(arg0: string, arg1: number): void;
        abstract popPush(arg0: string): void;
        abstract push(arg0: string): void;
        incrementCounter(arg0: Internal.Supplier_<string>): void;
        abstract pop(): void;
        abstract incrementCounter(arg0: Internal.Supplier_<string>, arg1: number): void;
        incrementCounter(arg0: string): void;
        abstract endTick(): void;
        abstract popPush(arg0: Internal.Supplier_<string>): void;
        abstract startTick(): void;
        readonly ROOT: "root";
    }
    type ProfilerFiller_ = ProfilerFiller;
    interface DoubleList extends Internal.DoubleCollection, Internal.List<number>, Internal.Comparable<Internal.List<number>> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        abstract getDouble(arg0: number): number;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        abstract iterator(): Internal.DoubleListIterator;
        abstract addAll(arg0: Internal.DoubleCollection_): boolean;
        addAll(arg0: number, arg1: Internal.DoubleList_): boolean;
        abstract containsAll(arg0: Internal.DoubleCollection_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        removeIf(arg0: Internal.DoublePredicate_): boolean;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: any): void;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        of<E>(arg0: E): Internal.List<E>;
        /**
         * @deprecated
        */
        replaceAll(arg0: Internal.UnaryOperator_<number>): void;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract subList(arg0: number, arg1: number): this;
        replaceAll(arg0: it.unimi.dsi.fastutil.doubles.DoubleUnaryOperator_): void;
        abstract addElements(arg0: number, arg1: number[]): void;
        of(...arg0: number[]): this;
        abstract rem(arg0: number): boolean;
        listIterator(): Internal.ListIterator<any>;
        abstract removeDouble(arg0: number): number;
        abstract size(arg0: number): void;
        abstract add(arg0: number, arg1: number): void;
        of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        forEach(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
        abstract addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        /**
         * @deprecated
        */
        indexOf(arg0: any): number;
        abstract toArray<T>(arg0: T[]): T[];
        abstract removeAll(arg0: Internal.DoubleCollection_): boolean;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        toDoubleArray(arg0: number[]): number[];
        abstract addAll(arg0: number, arg1: Internal.DoubleCollection_): boolean;
        of(): this;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        of<E>(arg0: E, arg1: E): Internal.List<E>;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        spliterator(): Internal.Spliterator<any>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        unstableSort(arg0: Internal.DoubleComparator_): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        sort(arg0: Internal.DoubleComparator_): void;
        abstract set(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: any): any;
        /**
         * @deprecated
        */
        lastIndexOf(arg0: any): number;
        addAll(arg0: Internal.DoubleList_): boolean;
        abstract add(arg0: number): boolean;
        /**
         * @deprecated
        */
        get(arg0: number): number;
        abstract removeElements(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        remove(arg0: number): any;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: number): number;
        abstract getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract retainAll(arg0: Internal.DoubleCollection_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        abstract isEmpty(): boolean;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        of(arg0: number, arg1: number): this;
        setElements(arg0: number, arg1: number[]): void;
        /**
         * @deprecated
        */
        unstableSort(arg0: Comparator_<number>): void;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        of<E>(...arg0: E[]): Internal.List<E>;
        listIterator(arg0: number): Internal.ListIterator<any>;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        doubleParallelStream(): Internal.DoubleStream;
        setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: number): void;
        of(arg0: number): this;
        doubleStream(): Internal.DoubleStream;
        /**
         * @deprecated
        */
        sort(arg0: Comparator_<number>): void;
        abstract toArray(arg0: number[]): number[];
        abstract addAll(arg0: number, arg1: Internal.Collection_<number>): boolean;
        of(arg0: number, arg1: number, arg2: number): this;
        abstract indexOf(arg0: number): number;
        replaceAll(arg0: Internal.DoubleUnaryOperator_): void;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        removeIf(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        abstract contains(arg0: number): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        doubleIterator(): Internal.DoubleIterator;
        abstract toArray(): any[];
        abstract lastIndexOf(arg0: number): number;
        abstract hashCode(): number;
        abstract size(): number;
        doubleSpliterator(): Internal.DoubleSpliterator;
        abstract compareTo(arg0: Internal.List_<number>): number;
        setElements(arg0: number[]): void;
        abstract clear(): void;
        abstract toDoubleArray(): number[];
        forEach(arg0: Internal.DoubleConsumer_): void;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
        set elements(arg0: number[])
    }
    type DoubleList_ = DoubleList;
    class LootTable$Builder implements Internal.FunctionUserBuilder<Internal.LootTable$Builder> {
        constructor()
        build(): Internal.LootTable;
        apply(arg0: Internal.LootItemFunction$Builder_): Internal.FunctionUserBuilder<any>;
        setParamSet(arg0: Internal.LootContextParamSet_): this;
        withPool(arg0: Internal.LootPool$Builder_): this;
        unwrap(): this;
        apply<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemFunction$Builder>): this;
        apply<E>(arg0: E[], arg1: Internal.Function_<E, Internal.LootItemFunction$Builder>): this;
        setRandomSequence(arg0: ResourceLocation_): this;
        set paramSet(arg0: Internal.LootContextParamSet_)
        set randomSequence(arg0: ResourceLocation_)
    }
    type LootTable$Builder_ = LootTable$Builder;
    class BlockFilterItem extends Internal.BaseFilterItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        addInfo(filter: Internal.ItemStack_, info: Internal.FilterInfo_, expanded: boolean): void;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        resetFilterData(filter: Internal.ItemStack_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlockFilterItem_ = BlockFilterItem;
    class BlastingRecipe extends Internal.AbstractCookingRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CookingBookCategory_, arg3: Internal.Ingredient_, arg4: Internal.ItemStack_, arg5: number, arg6: number)
        isSpecial(): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get special(): boolean
        get group(): string
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type BlastingRecipe_ = BlastingRecipe;
    interface TypeTemplate {
        toSimpleType(): com.mojang.datafixers.types.Type<any>;
        abstract size(): number;
        abstract apply(arg0: Internal.TypeFamily_): Internal.TypeFamily;
        abstract findFieldOrType<A, B>(arg0: number, arg1: string, arg2: com.mojang.datafixers.types.Type_<A>, arg3: com.mojang.datafixers.types.Type_<B>): Internal.Either<Internal.TypeTemplate, Internal.Type$FieldNotFoundException>;
        abstract applyO<A, B>(arg0: Internal.FamilyOptic_<A, B>, arg1: com.mojang.datafixers.types.Type_<A>, arg2: com.mojang.datafixers.types.Type_<B>): Internal.FamilyOptic<A, B>;
        abstract hmap(arg0: Internal.TypeFamily_, arg1: Internal.IntFunction_<Internal.RewriteResult<any, any>>): Internal.IntFunction<Internal.RewriteResult<any, any>>;
    }
    type TypeTemplate_ = TypeTemplate;
    class SmithingTrimRecipe$Serializer implements Internal.RecipeSerializer<Internal.SmithingTrimRecipe> {
        constructor()
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.SmithingTrimRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.SmithingTrimRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type SmithingTrimRecipe$Serializer_ = SmithingTrimRecipe$Serializer;
    class BlockStateMatchTest extends Internal.RuleTest {
        constructor(arg0: Internal.BlockState_)
        static readonly CODEC: Internal.Codec<Internal.BlockStateMatchTest>;
    }
    type BlockStateMatchTest_ = BlockStateMatchTest;
    class CapacitorBankBlock extends Internal.MachineBlock implements Internal.IAdvancedTooltipProvider {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: any_<Internal.MachineBlockEntity>, arg2: Internal.ICapacityTier_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        addBasicTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        static onAdvancement(arg0: Internal.AdvancementEvent$AdvancementEarnEvent_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        addCommonTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getTier(): Internal.ICapacityTier;
        static rightClickBlock(arg0: Internal.PlayerInteractEvent$RightClickBlock_): void;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        addDetailedTooltips(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.List_<net.minecraft.network.chat.Component>): void;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get tier(): Internal.ICapacityTier
        static readonly PLACE_ADVANCEMENT_ID: ResourceLocation;
    }
    type CapacitorBankBlock_ = CapacitorBankBlock;
    abstract class ArgumentBuilder <S, T extends Internal.ArgumentBuilder<S, T>> {
        constructor()
        redirect(arg0: Internal.CommandNode_<S>): T;
        abstract build(): Internal.CommandNode<S>;
        then(arg0: Internal.CommandNode_<S>): T;
        redirect(arg0: Internal.CommandNode_<S>, arg1: Internal.SingleRedirectModifier_<S>): T;
        getArguments(): Internal.Collection<Internal.CommandNode<S>>;
        then(arg0: Internal.ArgumentBuilder_<S, any>): T;
        fork(arg0: Internal.CommandNode_<S>, arg1: Internal.RedirectModifier_<S>): T;
        getRedirectModifier(): Internal.RedirectModifier<S>;
        getRequirement(): Internal.Predicate<S>;
        requires(arg0: Internal.Predicate_<S>): T;
        forward(arg0: Internal.CommandNode_<S>, arg1: Internal.RedirectModifier_<S>, arg2: boolean): T;
        executes(arg0: Internal.Command_<S>): T;
        getRedirect(): Internal.CommandNode<S>;
        isFork(): boolean;
        getCommand(): Internal.Command<S>;
        get "arguments"(): Internal.Collection<Internal.CommandNode<S>>
        get redirectModifier(): Internal.RedirectModifier<S>
        get requirement(): Internal.Predicate<S>
        get redirect(): Internal.CommandNode<S>
        get fork(): boolean
        get command(): Internal.Command<S>
    }
    type ArgumentBuilder_<S, T extends Internal.ArgumentBuilder<S, T>> = ArgumentBuilder<S, T>;
    class ClientboundHorseScreenOpenPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: number, arg2: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getSize(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getEntityId(): number;
        getContainerId(): number;
        isSkippable(): boolean;
        get size(): number
        get entityId(): number
        get containerId(): number
        get skippable(): boolean
    }
    type ClientboundHorseScreenOpenPacket_ = ClientboundHorseScreenOpenPacket;
    interface ColorHandlers$ITintableItem {
        abstract getTintColor(arg0: Internal.ItemStack_, arg1: number): number;
        (arg0: Internal.ItemStack, arg1: number): number;
    }
    type ColorHandlers$ITintableItem_ = ColorHandlers$ITintableItem;
    class PatternProviderBlockEntity extends Internal.AENetworkBlockEntity implements Internal.PatternProviderLogicHost {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        static tryClear(arg0: any): void;
        ifGridPresent(arg0: Internal.Consumer_<Internal.IGrid>): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getTerminalPatternInventory(): Internal.InternalInventory;
        getConfigManager(): Internal.IConfigManager;
        getLogic(): Internal.PatternProviderLogic;
        getTerminalGroup(): Internal.PatternContainerGroup;
        getGrid(): Internal.IGrid;
        serializeNBT(): Internal.Tag;
        onLoad(): void;
        getTerminalSortOrder(): number;
        getGridNode(): Internal.IGridNode;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getGridNode(arg0: Internal.Direction_): Internal.IGridNode;
        deserializeNBT(arg0: Internal.Tag_): void;
        getMainMenuIcon(): Internal.ItemStack;
        getTerminalIcon(): Internal.AEItemKey;
        getTargets(): Internal.EnumSet<Internal.Direction>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        returnToMainMenu(arg0: Internal.Player_, arg1: Internal.ISubMenu_): void;
        isVisibleInTerminal(): boolean;
        openMenu(arg0: Internal.Player_, arg1: Internal.MenuLocator_): void;
        setPriority(arg0: number): void;
        getActionableNode(): Internal.IGridNode;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getPriority(): number;
        setOwner(arg0: Internal.Player_): void;
        get displayName(): net.minecraft.network.chat.Component
        get terminalPatternInventory(): Internal.InternalInventory
        get configManager(): Internal.IConfigManager
        get logic(): Internal.PatternProviderLogic
        get terminalGroup(): Internal.PatternContainerGroup
        get grid(): Internal.IGrid
        get terminalSortOrder(): number
        get gridNode(): Internal.IGridNode
        get mainMenuIcon(): Internal.ItemStack
        get terminalIcon(): Internal.AEItemKey
        get targets(): Internal.EnumSet<Internal.Direction>
        get visibleInTerminal(): boolean
        set priority(arg0: number)
        get actionableNode(): Internal.IGridNode
        get priority(): number
        set owner(arg0: Internal.Player_)
    }
    type PatternProviderBlockEntity_ = PatternProviderBlockEntity;
    class LecternBlockEntity extends Internal.BlockEntity implements Internal.MenuProvider, Internal.Clearable {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        static tryClear(arg0: any): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        setBook(arg0: Internal.ItemStack_, arg1: Internal.Player_): void;
        getPage(): number;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        getBook(): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        serializeNBT(): Internal.Tag;
        onLoad(): void;
        setBook(arg0: Internal.ItemStack_): void;
        getRedstoneSignal(): number;
        clearContent(): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        hasBook(): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get displayName(): net.minecraft.network.chat.Component
        get page(): number
        get book(): Internal.ItemStack
        get modelData(): Internal.ModelData
        set book(arg0: Internal.ItemStack_)
        get redstoneSignal(): number
        get renderBoundingBox(): Internal.AABB
        static readonly NUM_DATA: 1;
        static readonly DATA_PAGE: 0;
        static readonly NUM_SLOTS: 1;
        static readonly SLOT_BOOK: 0;
    }
    type LecternBlockEntity_ = LecternBlockEntity;
    interface LootTableForgeAccessor {
        abstract puzzleslib$getPools(): Internal.List<Internal.LootPool>;
        (): Internal.List_<Internal.LootPool>;
    }
    type LootTableForgeAccessor_ = LootTableForgeAccessor;
    class EndDragonFight {
        constructor(arg0: Internal.ServerLevel_, arg1: number, arg2: Internal.EndDragonFight$Data_)
        constructor(arg0: Internal.ServerLevel_, arg1: number, arg2: Internal.EndDragonFight$Data_, arg3: BlockPos_)
        /**
         * @deprecated
        */
        removeAllGateways(): void;
        removePlayer(arg0: Internal.ServerPlayer_): void;
        saveData(): Internal.EndDragonFight$Data;
        setDragonKilled(arg0: Internal.EnderDragon_): void;
        tick(): void;
        hasPreviouslyKilledDragon(): boolean;
        /**
         * @deprecated
        */
        skipArenaLoadedCheck(): void;
        getCrystalsAlive(): number;
        resetSpikeCrystals(): void;
        updateDragon(arg0: Internal.EnderDragon_): void;
        getDragonUUID(): Internal.UUID;
        addPlayer(arg0: Internal.ServerPlayer_): void;
        tryRespawn(): void;
        onCrystalDestroyed(arg0: Internal.EndCrystal_, arg1: DamageSource_): void;
        set dragonKilled(arg0: Internal.EnderDragon_)
        get crystalsAlive(): number
        get dragonUUID(): Internal.UUID
        static readonly DRAGON_SPAWN_Y: 128;
        static readonly TIME_BETWEEN_PLAYER_SCANS: 20;
        static readonly ARENA_TICKET_LEVEL: 9;
    }
    type EndDragonFight_ = EndDragonFight;
    class Dolphin extends Internal.WaterAnimal {
        constructor(arg0: Internal.EntityType_<Internal.Dolphin>, arg1: Internal.Level_)
        gotFish(): boolean;
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        setMoisntessLevel(arg0: number): void;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setTreasurePos(arg0: BlockPos_): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        getMoistnessLevel(): number;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        setGotFish(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        getTreasurePos(): BlockPos;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        set moisntessLevel(arg0: number)
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        set treasurePos(arg0: BlockPos_)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get moistnessLevel(): number
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        set gotFish(arg0: boolean)
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get treasurePos(): BlockPos
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly ALLOWED_ITEMS: Internal.Predicate<Internal.ItemEntity>;
        static readonly TOTAL_AIR_SUPPLY: 4800;
    }
    type Dolphin_ = Dolphin;
    class MouseHandler {
        constructor(arg0: Internal.Minecraft_)
        getXVelocity(): number;
        isMiddlePressed(): boolean;
        isRightPressed(): boolean;
        isMouseGrabbed(): boolean;
        setIgnoreFirstMove(): void;
        setup(arg0: number): void;
        grabMouse(): void;
        isLeftPressed(): boolean;
        xpos(): number;
        handler$zdl000$onKeyPress(arg0: Internal.CallbackInfo_): void;
        turnPlayer(): void;
        ypos(): number;
        cursorEntered(): void;
        releaseMouse(): void;
        getYVelocity(): number;
        get XVelocity(): number
        get middlePressed(): boolean
        get rightPressed(): boolean
        get mouseGrabbed(): boolean
        set up(arg0: number)
        get leftPressed(): boolean
        get YVelocity(): number
        mouseGrabbed: boolean;
    }
    type MouseHandler_ = MouseHandler;
    class ShapedTagRecipe extends Internal.ShapedNoMirrorRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CraftingBookCategory_, arg3: number, arg4: number, arg5: Internal.NonNullList_<Internal.Ingredient>, arg6: string, arg7: number, arg8: boolean)
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CraftingBookCategory_, arg3: number, arg4: number, arg5: Internal.NonNullList_<Internal.Ingredient>, arg6: any_, arg7: boolean)
        static bookshelf$dissolvePattern(arg0: string[], arg1: Internal.Map_<string, Internal.Ingredient>, arg2: number, arg3: number): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        static bookshelf$patternFromJson(arg0: Internal.JsonArray_): string[];
        static bookshelf$shrink(...arg0: string[]): string[];
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        static bookshelf$keyFromJson(arg0: Internal.JsonObject_): Internal.Map<string, Internal.Ingredient>;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get mod(): string
    }
    type ShapedTagRecipe_ = ShapedTagRecipe;
    class BlockController extends Internal.HorizontalDirectionalBlock implements Internal.EntityBlock, Internal.INetworked {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntityController;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        toggle(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.Item_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toggle(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.EnumKeyType_): void;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockController_ = BlockController;
    class Button extends Internal.AbstractButton implements Internal.IMixinButton {
        updateWidgetNarration(arg0: Internal.NarrationElementOutput_): void;
        charTyped(arg0: string, arg1: number): boolean;
        setPosition(arg0: number, arg1: number): void;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        tickHoverStateListenersFancyMenu(arg0: boolean): void;
        setPressActionFancyMenu(arg0: Internal.Button$OnPress_): void;
        getOriginalMessageFancyMenu(): net.minecraft.network.chat.Component;
        getCurrentFocusPath(): Internal.ComponentPath;
        static builder(arg0: net.minecraft.network.chat.Component_, arg1: Internal.Button$OnPress_): Internal.Button$Builder;
        tickFocusStateListenersFancyMenu(arg0: boolean): void;
        renderCustomBackgroundFancyMenu(arg0: Internal.AbstractWidget_, arg1: Internal.GuiGraphics_, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        mouseMoved(arg0: number, arg1: number): void;
        tickHoverOrFocusStateListenersFancyMenu(arg0: boolean): void;
        set pressActionFancyMenu(arg0: Internal.Button$OnPress_)
        get originalMessageFancyMenu(): net.minecraft.network.chat.Component
        get currentFocusPath(): Internal.ComponentPath
        static readonly DEFAULT_WIDTH: 150;
        onPress: Internal.Button$OnPress;
        static readonly DEFAULT_HEIGHT: 20;
        static readonly SMALL_WIDTH: 120;
    }
    type Button_ = Button;
    class ControllerBlock$ControllerRenderType extends Internal.Enum<Internal.ControllerBlock$ControllerRenderType> implements Internal.StringRepresentable {
        static values(): Internal.ControllerBlock$ControllerRenderType[];
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.ControllerBlock$ControllerRenderType;
        get serializedName(): string
        static readonly column_x: Internal.ControllerBlock$ControllerRenderType;
        static readonly inside_a: Internal.ControllerBlock$ControllerRenderType;
        static readonly inside_b: Internal.ControllerBlock$ControllerRenderType;
        static readonly column_y: Internal.ControllerBlock$ControllerRenderType;
        static readonly block: Internal.ControllerBlock$ControllerRenderType;
        static readonly column_z: Internal.ControllerBlock$ControllerRenderType;
    }
    type ControllerBlock$ControllerRenderType_ = "block" | "column_x" | "column_y" | "column_z" | "inside_b" | ControllerBlock$ControllerRenderType | "inside_a";
    interface Double2DoubleFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleUnaryOperator {
        compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
        andThenObject<T>(arg0: Internal.Double2ObjectFunction_<T>): Internal.Double2ObjectFunction<T>;
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2DoubleFunction;
        composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2DoubleFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        apply(arg0: number): number;
        identity(): this;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        andThenChar(arg0: Internal.Double2CharFunction_): Internal.Double2CharFunction;
        composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2DoubleFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        composeReference<T>(arg0: Internal.Reference2DoubleFunction_<T>): Internal.Reference2DoubleFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        defaultReturnValue(arg0: number): void;
        composeObject<T>(arg0: Internal.Object2DoubleFunction_<T>): Internal.Object2DoubleFunction<T>;
        getOrDefault(arg0: number, arg1: number): number;
        composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2DoubleFunction;
        andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Double2ByteFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        andThenLong(arg0: Internal.Double2LongFunction_): Internal.Double2LongFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2DoubleFunction;
        applyAsDouble(arg0: number): number;
        andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Double2ShortFunction;
        containsKey(arg0: number): boolean;
        defaultReturnValue(): number;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        andThenInt(arg0: Internal.Double2IntFunction_): Internal.Double2IntFunction;
        andThenReference<T>(arg0: Internal.Double2ReferenceFunction_<T>): Internal.Double2ReferenceFunction<T>;
        size(): number;
        composeDouble(arg0: Internal.Double2DoubleFunction_): this;
        composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2DoubleFunction;
        andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
        clear(): void;
        andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
        remove(arg0: number): number;
        abstract get(arg0: number): number;
        andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Double2FloatFunction;
        (arg0: number): number;
    }
    type Double2DoubleFunction_ = Double2DoubleFunction;
    class PortableCellItem extends Internal.AbstractPortableCell implements Internal.IBasicCellItem {
        constructor(arg0: Internal.AEKeyType_, arg1: number, arg2: Internal.MenuType_<any>, arg3: Internal.StorageTier_, arg4: Internal.Item$Properties_, arg5: number)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        getIdleDrain(): number;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        hasCustomColor(arg0: Internal.ItemStack_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        static dyeArmor(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.DyeItem>): Internal.ItemStack;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setColor(arg0: Internal.ItemStack_, arg1: number): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getBytes(arg0: Internal.ItemStack_): number;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getTotalTypes(arg0: Internal.ItemStack_): number;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        getKeyType(): Internal.AEKeyType;
        addCellInformationToTooltip(arg0: Internal.ItemStack_, arg1: Internal.List_<net.minecraft.network.chat.Component>): void;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getBytesPerType(arg0: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        getCellTooltipImage(arg0: Internal.ItemStack_): Optional<Internal.TooltipComponent>;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        isStorageCell(arg0: Internal.ItemStack_): boolean;
        isBlackListed(arg0: Internal.ItemStack_, arg1: Internal.AEKey_): boolean;
        getTier(): Internal.StorageTier;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        clearColor(arg0: Internal.ItemStack_): void;
        isEditable(arg0: Internal.ItemStack_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        storableInStorageCell(): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        get idleDrain(): number
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        get keyType(): Internal.AEKeyType
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get tier(): Internal.StorageTier
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type PortableCellItem_ = PortableCellItem;
    class MagnetUpgradeItem extends Internal.UpgradeItemBase<Internal.MagnetUpgradeWrapper> {
        constructor(arg0: Internal.IntSupplier_, arg1: Internal.IntSupplier_, arg2: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        getFilterSlotCount(): number;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        getRadius(): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        getCleanedUpgradeStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getInventoryColumnsTaken(): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canAddUpgradeTo(arg0: Internal.IStorageWrapper_, arg1: Internal.ItemStack_, arg2: boolean, arg3: boolean): Internal.UpgradeSlotChangeResult;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getType(): Internal.UpgradeType<Internal.MagnetUpgradeWrapper>;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getUpgradeGroup(): Internal.UpgradeGroup;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        canRemoveUpgradeFrom(arg0: Internal.IStorageWrapper_, arg1: boolean): Internal.UpgradeSlotChangeResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        canSwapUpgradeFor(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: boolean): Internal.UpgradeSlotChangeResult;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        get filterSlotCount(): number
        get radius(): number
        set attackSpeed(attackSpeed: number)
        get inventoryColumnsTaken(): number
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        get type(): Internal.UpgradeType<Internal.MagnetUpgradeWrapper>
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get upgradeGroup(): Internal.UpgradeGroup
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly TYPE: Internal.UpgradeType<Internal.MagnetUpgradeWrapper>;
    }
    type MagnetUpgradeItem_ = MagnetUpgradeItem;
    class MobEffectInstance implements Internal.IForgeMobEffectInstance, Internal.Comparable<Internal.MobEffectInstance>, Internal.AccessorMobEffectInstance {
        constructor(arg0: Internal.MobEffect_, arg1: number)
        constructor(arg0: Internal.MobEffect_)
        constructor(arg0: Internal.MobEffect_, arg1: number, arg2: number, arg3: boolean, arg4: boolean, arg5: boolean, arg6: Internal.MobEffectInstance_, arg7: Optional_<Internal.MobEffectInstance$FactorData>)
        constructor(arg0: Internal.MobEffect_, arg1: number, arg2: number, arg3: boolean, arg4: boolean, arg5: boolean)
        constructor(arg0: Internal.MobEffect_, arg1: number, arg2: number)
        constructor(arg0: Internal.MobEffect_, arg1: number, arg2: number, arg3: boolean, arg4: boolean)
        constructor(arg0: Internal.MobEffectInstance_)
        bookshelf$getHiddenEffect(): this;
        addCurativeItem(arg0: Internal.ItemStack_): void;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        compareTo(arg0: any): number;
        getEffect(): Internal.MobEffect;
        showIcon(): boolean;
        isCurativeItem(arg0: Internal.ItemStack_): boolean;
        getDescriptionId(): string;
        isVisible(): boolean;
        bookshelf$tickDownDuration(): number;
        isInfiniteDuration(): boolean;
        applyEffect(arg0: Internal.LivingEntity_): void;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        setDuration(arg0: number): void;
        mapDuration(arg0: Internal.Int2IntFunction_): number;
        isAmbient(): boolean;
        writeCurativeItems(arg0: Internal.CompoundTag_): void;
        static load(arg0: Internal.CompoundTag_): Internal.MobEffectInstance;
        getAmplifier(): number;
        compareTo(arg0: Internal.MobEffectInstance_): number;
        getFactorData(): Optional<Internal.MobEffectInstance$FactorData>;
        setCurativeItems(arg0: Internal.List_<Internal.ItemStack>): void;
        bookshelf$setHiddenEffect(arg0: Internal.MobEffectInstance_): void;
        endsWithin(arg0: number): boolean;
        update(arg0: Internal.MobEffectInstance_): boolean;
        tick(arg0: Internal.LivingEntity_, arg1: Internal.Runnable_): boolean;
        getDuration(): number;
        get effect(): Internal.MobEffect
        get descriptionId(): string
        get visible(): boolean
        get infiniteDuration(): boolean
        get curativeItems(): Internal.List<Internal.ItemStack>
        set duration(arg0: number)
        get ambient(): boolean
        get amplifier(): number
        get factorData(): Optional<Internal.MobEffectInstance$FactorData>
        set curativeItems(arg0: Internal.List_<Internal.ItemStack>)
        get duration(): number
        duration: number;
        static readonly INFINITE_DURATION: -1;
    }
    type MobEffectInstance_ = MobEffectInstance;
    class ClientboundBlockEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: BlockPos_, arg1: Internal.Block_, arg2: number, arg3: number)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getPos(): BlockPos;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getBlock(): Internal.Block;
        isSkippable(): boolean;
        getB0(): number;
        getB1(): number;
        get pos(): BlockPos
        get block(): Internal.Block
        get skippable(): boolean
        get b0(): number
        get b1(): number
    }
    type ClientboundBlockEventPacket_ = ClientboundBlockEventPacket;
    class ModifiableStructureInfo {
        constructor(arg0: Internal.ModifiableStructureInfo$StructureInfo_)
        getModifiedStructureInfo(): Internal.ModifiableStructureInfo$StructureInfo;
        applyStructureModifiers(arg0: Internal.Holder_<Internal.Structure>, arg1: Internal.List_<Internal.StructureModifier>): void;
        getOriginalStructureInfo(): Internal.ModifiableStructureInfo$StructureInfo;
        get(): Internal.ModifiableStructureInfo$StructureInfo;
        get modifiedStructureInfo(): Internal.ModifiableStructureInfo$StructureInfo
        get originalStructureInfo(): Internal.ModifiableStructureInfo$StructureInfo
    }
    type ModifiableStructureInfo_ = ModifiableStructureInfo;
}
declare namespace it.zerono.mods.extremereactors.gamecontent.multiblock.common {
    class FluidType extends Internal.Enum<it.zerono.mods.extremereactors.gamecontent.multiblock.common.FluidType> {
        static values(): it.zerono.mods.extremereactors.gamecontent.multiblock.common.FluidType[];
        static valueOf(arg0: string): it.zerono.mods.extremereactors.gamecontent.multiblock.common.FluidType;
        isGas(): boolean;
        isLiquid(): boolean;
        get gas(): boolean
        get liquid(): boolean
        static readonly Liquid: it.zerono.mods.extremereactors.gamecontent.multiblock.common.FluidType;
        static readonly Gas: it.zerono.mods.extremereactors.gamecontent.multiblock.common.FluidType;
    }
    type FluidType_ = FluidType | "liquid" | "gas";
}
