/// <reference path="./internal_*.d.ts" />
declare namespace org.apache.maven.repository {
    class Proxy {
        constructor()
        getUserName(): string;
        setNtlmDomain(arg0: string): void;
        getNtlmHost(): string;
        setPassword(arg0: string): void;
        getPort(): number;
        setNtlmHost(arg0: string): void;
        setProtocol(arg0: string): void;
        setHost(arg0: string): void;
        setPort(arg0: number): void;
        getProtocol(): string;
        getNtlmDomain(): string;
        getPassword(): string;
        setNonProxyHosts(arg0: string): void;
        getNonProxyHosts(): string;
        setUserName(arg0: string): void;
        getHost(): string;
        get userName(): string
        set ntlmDomain(arg0: string)
        get ntlmHost(): string
        set password(arg0: string)
        get port(): number
        set ntlmHost(arg0: string)
        set protocol(arg0: string)
        set host(arg0: string)
        set port(arg0: number)
        get protocol(): string
        get ntlmDomain(): string
        get password(): string
        set nonProxyHosts(arg0: string)
        get nonProxyHosts(): string
        set userName(arg0: string)
        get host(): string
        static readonly PROXY_SOCKS4: "SOCKS4";
        static readonly PROXY_SOCKS5: "SOCKS_5";
        static readonly PROXY_HTTP: "HTTP";
    }
    type Proxy_ = Proxy;
}
declare namespace Internal {
    interface ExistingFileHelper$IResourceType {
        abstract getPrefix(): string;
        abstract getPackType(): Internal.PackType;
        abstract getSuffix(): string;
        get prefix(): string
        get packType(): Internal.PackType
        get suffix(): string
    }
    type ExistingFileHelper$IResourceType_ = ExistingFileHelper$IResourceType;
    class Painting extends Internal.HangingEntity implements Internal.VariantHolder<Internal.Holder<Internal.PaintingVariant>> {
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.Holder_<Internal.PaintingVariant>)
        constructor(arg0: Internal.EntityType_<Internal.Painting>, arg1: Internal.Level_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        static create(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Optional<Internal.Painting>;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        static storeVariant(arg0: Internal.CompoundTag_, arg1: Internal.Holder_<Internal.PaintingVariant>): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        static loadVariant(arg0: Internal.CompoundTag_): Optional<Internal.Holder<Internal.PaintingVariant>>;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setVariant(arg0: Internal.Holder_<Internal.PaintingVariant>): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getVariant(): any;
        setNbt(nbt: Internal.CompoundTag_): void;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): MobCategory;
        setVariant(arg0: any): void;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        set variant(arg0: Internal.Holder_<Internal.PaintingVariant>)
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get variant(): any
        set nbt(nbt: Internal.CompoundTag_)
        get teamId(): string
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        set variant(arg0: any)
        static readonly VARIANT_TAG: "variant";
    }
    type Painting_ = Painting;
    class BrainBuilder <E extends Internal.LivingEntity> {
        constructor(arg0: Internal.Brain_<E>)
        addBehaviorToActivityByPriority(arg0: number, arg1: Internal.Activity_, arg2: Internal.BehaviorControl_<E>): void;
        makeBrain(arg0: Internal.Dynamic_<any>): Internal.Brain<E>;
        addActivityRequirementsFrom(arg0: Internal.Map_<Internal.Activity, Internal.Set<Internal.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>>): void;
        getMemoryTypes(): Internal.Collection<Internal.MemoryModuleType<any>>;
        getActivityMemoriesToEraseWhenStopped(): Internal.Map<Internal.Activity, Internal.Set<Internal.MemoryModuleType<any>>>;
        addActivityRequirementsTo(arg0: Internal.Map_<Internal.Activity, Internal.Set<Internal.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>>): void;
        addAvailableBehaviorsByPriorityTo(arg0: Internal.Map_<number, Internal.Map<Internal.Activity, Internal.Set<Internal.BehaviorControl<E>>>>): void;
        getCoreActivities(): Internal.Set<Internal.Activity>;
        addActivityMemoriesToEraseWhenStoppedFrom(arg0: Internal.Map_<Internal.Activity, Internal.Set<Internal.MemoryModuleType<any>>>): void;
        addRequirementsToActivity(arg0: Internal.Activity_, arg1: Internal.Collection_<Internal.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>): void;
        getActivityRequirements(): Internal.Map<Internal.Activity, Internal.Set<Internal.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>>;
        setDefaultActivity(arg0: Internal.Activity_): void;
        addAvailableBehaviorsByPriorityFrom(arg0: Internal.Map_<number, Internal.Map<Internal.Activity, Internal.Set<Internal.BehaviorControl<E>>>>): void;
        getSchedule(): Internal.Schedule;
        setSchedule(arg0: Internal.Schedule_): void;
        getActiveActivites(): Internal.Set<Internal.Activity>;
        provider(): Internal.Brain$Provider<E>;
        addMemoriesToEraseWhenActivityStopped(arg0: Internal.Activity_, arg1: Internal.Collection_<Internal.MemoryModuleType<any>>): void;
        getDefaultActivity(): Internal.Activity;
        addActivityMemoriesToEraseWhenStoppedTo(arg0: Internal.Map_<Internal.Activity, Internal.Set<Internal.MemoryModuleType<any>>>): void;
        setActiveActivites(arg0: Internal.Set_<Internal.Activity>): void;
        getAvailableBehaviorsByPriority(): Internal.Map<number, Internal.Map<Internal.Activity, Internal.Set<Internal.BehaviorControl<E>>>>;
        getSensorTypes(): Internal.Collection<Internal.SensorType<Internal.Sensor<E>>>;
        get memoryTypes(): Internal.Collection<Internal.MemoryModuleType<any>>
        get activityMemoriesToEraseWhenStopped(): Internal.Map<Internal.Activity, Internal.Set<Internal.MemoryModuleType<any>>>
        get coreActivities(): Internal.Set<Internal.Activity>
        get activityRequirements(): Internal.Map<Internal.Activity, Internal.Set<Internal.Pair<Internal.MemoryModuleType<any>, Internal.MemoryStatus>>>
        set defaultActivity(arg0: Internal.Activity_)
        get schedule(): Internal.Schedule
        set schedule(arg0: Internal.Schedule_)
        get activeActivites(): Internal.Set<Internal.Activity>
        get defaultActivity(): Internal.Activity
        set activeActivites(arg0: Internal.Set_<Internal.Activity>)
        get availableBehaviorsByPriority(): Internal.Map<number, Internal.Map<Internal.Activity, Internal.Set<Internal.BehaviorControl<E>>>>
        get sensorTypes(): Internal.Collection<Internal.SensorType<Internal.Sensor<E>>>
    }
    type BrainBuilder_<E extends Internal.LivingEntity> = BrainBuilder<E>;
    class NoiseColumn implements Internal.BlockColumn {
        constructor(arg0: number, arg1: Internal.BlockState_[])
        getBlock(arg0: number): Internal.BlockState;
        setBlock(arg0: number, arg1: Internal.BlockState_): void;
    }
    type NoiseColumn_ = NoiseColumn;
    interface Boolean2ReferenceFunction <V> extends it.unimi.dsi.fastutil.Function<boolean, V> {
        put(arg0: boolean, arg1: V): V;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Boolean2IntFunction;
        composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Boolean2FloatFunction;
        composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ReferenceFunction<V>;
        composeObject<T>(arg0: Internal.Object2BooleanFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ReferenceFunction<V>;
        composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        put(arg0: boolean, arg1: V): V;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Boolean2ObjectFunction<T>;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Boolean2ShortFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Boolean2DoubleFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, boolean>): Internal.Function<T, V>;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Boolean2CharFunction;
        apply(arg0: boolean): V;
        abstract get(arg0: boolean): V;
        composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ReferenceFunction<V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<boolean, V>;
        composeReference<T>(arg0: Internal.Reference2BooleanFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        containsKey(arg0: boolean): boolean;
        remove(arg0: boolean): V;
        size(): number;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Boolean2LongFunction;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Boolean2ByteFunction;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Boolean2ReferenceFunction<T>;
        clear(): void;
        composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ReferenceFunction<V>;
        defaultReturnValue(): V;
        getOrDefault(arg0: boolean, arg1: V): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        (arg0: boolean): V;
    }
    type Boolean2ReferenceFunction_<V> = Boolean2ReferenceFunction<V>;
    class PartAspectEvent <P extends Internal.IPartType<P, S>, S extends Internal.IPartState<P>, A extends Internal.IAspect<any, any>> extends Internal.PartEvent<P, S> {
        constructor()
        constructor(arg0: Internal.INetwork_, arg1: Internal.IPartNetwork_, arg2: Internal.PartTarget_, arg3: P, arg4: S, arg5: Internal.Player_, arg6: A)
        getEntityPlayer(): Internal.Player;
        getAspect(): A;
        get entityPlayer(): Internal.Player
        get aspect(): A
    }
    type PartAspectEvent_<P extends Internal.IPartType<P, S>, S extends Internal.IPartState<P>, A extends Internal.IAspect<any, any>> = PartAspectEvent<P, S, A>;
    interface DensityFunction$SimpleFunction extends Internal.DensityFunction {
        halfNegative(): Internal.DensityFunction;
        abs(): Internal.DensityFunction;
        abstract maxValue(): number;
        abstract codec(): Internal.KeyDispatchDataCodec<Internal.DensityFunction>;
        abstract compute(arg0: Internal.DensityFunction$FunctionContext_): number;
        squeeze(): Internal.DensityFunction;
        square(): Internal.DensityFunction;
        mapAll(arg0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
        clamp(arg0: number, arg1: number): Internal.DensityFunction;
        quarterNegative(): Internal.DensityFunction;
        cube(): Internal.DensityFunction;
        fillArray(arg0: number[], arg1: Internal.DensityFunction$ContextProvider_): void;
        abstract minValue(): number;
    }
    type DensityFunction$SimpleFunction_ = DensityFunction$SimpleFunction;
    class PosAlwaysTrueTest extends Internal.PosRuleTest {
        static readonly INSTANCE: Internal.PosAlwaysTrueTest;
        static readonly CODEC: Internal.Codec<Internal.PosAlwaysTrueTest>;
    }
    type PosAlwaysTrueTest_ = PosAlwaysTrueTest;
    class QuestLink extends Internal.QuestObject implements Internal.Movable {
        constructor(id: number, chapter: Internal.Chapter_, linkId: number)
        linksTo(quest: Internal.Quest_): boolean;
        getHeight(): number;
        move(to: Internal.Chapter_, x: number, y: number): void;
        onMoved(newX: number, newY: number, newChapterId: number): void;
        getChapter(): Internal.Chapter;
        getX(): number;
        getY(): number;
        getWidth(): number;
        getMovableID(): number;
        setPosition(qx: number, qy: number): void;
        copyToClipboard(): void;
        getShape(): string;
        getQuest(): Optional<Internal.Quest>;
        drawMoved(graphics: Internal.GuiGraphics_): void;
        get height(): number
        get chapter(): Internal.Chapter
        get x(): number
        get y(): number
        get width(): number
        get movableID(): number
        get shape(): string
        get quest(): Optional<Internal.Quest>
    }
    type QuestLink_ = QuestLink;
    interface Boolean2ByteFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
        composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ByteFunction;
        andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Boolean2DoubleFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        remove(arg0: boolean): number;
        composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ByteFunction;
        composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ByteFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, boolean>): Internal.Function<T, number>;
        composeObject<T>(arg0: Internal.Object2BooleanFunction_<T>): Internal.Object2ByteFunction<T>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        defaultReturnValue(arg0: number): void;
        andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Boolean2ShortFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        defaultReturnValue(): number;
        composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ByteFunction;
        composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ByteFunction;
        andThenByte(arg0: Internal.Byte2ByteFunction_): this;
        andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Boolean2IntFunction;
        composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ByteFunction;
        andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Boolean2LongFunction;
        andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Boolean2FloatFunction;
        abstract get(arg0: boolean): number;
        apply(arg0: boolean): number;
        containsKey(arg0: boolean): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenObject<T>(arg0: Internal.Byte2ObjectFunction_<T>): Internal.Boolean2ObjectFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: boolean, arg1: number): number;
        getOrDefault(arg0: boolean, arg1: number): number;
        andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Boolean2CharFunction;
        size(): number;
        put(arg0: boolean, arg1: number): number;
        andThenReference<T>(arg0: Internal.Byte2ReferenceFunction_<T>): Internal.Boolean2ReferenceFunction<T>;
        clear(): void;
        composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ByteFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<boolean, T>;
        composeReference<T>(arg0: Internal.Reference2BooleanFunction_<T>): Internal.Reference2ByteFunction<T>;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        (arg0: boolean): number;
    }
    type Boolean2ByteFunction_ = Boolean2ByteFunction;
    class SignedMessageLink extends Internal.Record {
        constructor(arg0: number, arg1: Internal.UUID_, arg2: Internal.UUID_)
        advance(): this;
        static unsigned(arg0: Internal.UUID_): Internal.SignedMessageLink;
        static root(arg0: Internal.UUID_, arg1: Internal.UUID_): Internal.SignedMessageLink;
        index(): number;
        isDescendantOf(arg0: Internal.SignedMessageLink_): boolean;
        sessionId(): Internal.UUID;
        updateSignature(arg0: Internal.SignatureUpdater$Output_): void;
        sender(): Internal.UUID;
        static readonly CODEC: Internal.Codec<Internal.SignedMessageLink>;
    }
    type SignedMessageLink_ = SignedMessageLink;
    class ClientboundChangeDifficultyPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Difficulty_, arg1: boolean)
        handle(arg0: Internal.PacketListener_): void;
        isLocked(): boolean;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getDifficulty(): Internal.Difficulty;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get locked(): boolean
        get difficulty(): Internal.Difficulty
        get skippable(): boolean
    }
    type ClientboundChangeDifficultyPacket_ = ClientboundChangeDifficultyPacket;
    class FakePlayer extends Internal.ServerPlayer {
        constructor(arg0: Internal.ServerLevel_, arg1: Internal.GameProfile_)
        getDistance(pos: BlockPos_): number;
        isFake(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        getStats(): Internal.PlayerStatsJS;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getSpawnLocation(): Internal.BlockContainerJS;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        addFood(f: number, m: number): void;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        setSpawnLocation(c: Internal.BlockContainerJS_): void;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getEntityReach(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        canStartSwimming(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getXpLevel(): number;
        canReach(arg0: BlockPos_, arg1: number): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        openGUI(gui: Internal.Consumer_<Internal.KubeJSGUI>): void;
        setSelectedSlot(index: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        jumpInFluid(arg0: Internal.FluidType_): void;
        isOp(): boolean;
        kick(): void;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        paint(renderer: Internal.CompoundTag_): void;
        getBlockReach(): number;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getFoodLevel(): number;
        openChestGUI(title: net.minecraft.network.chat.Component_, rows: number, gui: Internal.Consumer_<Internal.ChestMenuData>): void;
        notify(title: net.minecraft.network.chat.Component_, text: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        setXpLevel(l: number): void;
        canRiderInteract(): boolean;
        setFoodLevel(foodLevel: number): void;
        setSaturation(saturation: number): void;
        addXPLevels(l: number): void;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        canReach(arg0: Internal.Entity_, arg1: number): boolean;
        getReachDistance(): number;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        isWaterCreature(): boolean;
        sendData(channel: string): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        getSelectedSlot(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        getOpenInventory(): Internal.AbstractContainerMenu;
        getXp(): number;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        setXp(xp: number): void;
        self(): Internal.LivingEntity;
        setCreativeMode(mode: boolean): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        isMiningBlock(): boolean;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getStepHeight(): number;
        notify(builder: Notification_): void;
        isMonster(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        isCloseEnough(arg0: Internal.Entity_, arg1: number): boolean;
        getName(): net.minecraft.network.chat.Component;
        boostElytraFlight(): void;
        addExhaustion(exhaustion: number): void;
        getPassengers(): Internal.EntityArrayList;
        giveInHand(item: Internal.ItemStack_): void;
        setMouseItem(item: Internal.ItemStack_): void;
        setTotalMovementSpeedMultiplier(speed: number): void;
        ban(banner: string, reason: string, expiresInMillis: number): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        addXP(xp: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        give(item: Internal.ItemStack_): void;
        revokeAdvancement(id: ResourceLocation_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        spawn(): void;
        getMainHandItem(): Internal.ItemStack;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        kick(reason: net.minecraft.network.chat.Component_): void;
        canReach(arg0: Vec3d_, arg1: number): boolean;
        isAdvancementDone(id: ResourceLocation_): boolean;
        sendInventoryUpdate(): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        unlockAdvancement(id: ResourceLocation_): void;
        getMouseItem(): Internal.ItemStack;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        openInventoryGUI(inventory: Internal.InventoryKJS_, title: net.minecraft.network.chat.Component_): void;
        getProfile(): Internal.GameProfile;
        getSaturation(): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        addItemCooldown(item: Internal.Item_, ticks: number): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get fake(): boolean
        get stats(): Internal.PlayerStatsJS
        set defaultMovementSpeedMultiplier(speed: number)
        get spawnLocation(): Internal.BlockContainerJS
        get offHandItem(): Internal.ItemStack
        set spawnLocation(c: Internal.BlockContainerJS_)
        get entityReach(): number
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get xpLevel(): number
        set selectedSlot(index: number)
        get living(): boolean
        get op(): boolean
        get totalMovementSpeed(): number
        get blockReach(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get foodLevel(): number
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set xpLevel(l: number)
        set foodLevel(foodLevel: number)
        set saturation(saturation: number)
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get selectedSlot(): number
        get potionEffects(): Internal.EntityPotionEffectsJS
        get openInventory(): Internal.AbstractContainerMenu
        get xp(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set xp(xp: number)
        set creativeMode(mode: boolean)
        get defaultMovementSpeed(): number
        get miningBlock(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get ambientCreature(): boolean
        get stepHeight(): number
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set mouseItem(item: Internal.ItemStack_)
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get mouseItem(): Internal.ItemStack
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        get saturation(): number
        set headArmorItem(item: Internal.ItemStack_)
    }
    type FakePlayer_ = FakePlayer;
    class CatalogueBook extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CatalogueBook_ = CatalogueBook;
    class HangingSignBlockEntity extends Internal.SignBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        getUpdatePacket(): Internal.Packet<any>;
        requestModelDataUpdate(): void;
        getModelData(): Internal.ModelData;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        serializeNBT(): Internal.Tag;
        onLoad(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        get updatePacket(): Internal.Packet<any>
        get modelData(): Internal.ModelData
    }
    type HangingSignBlockEntity_ = HangingSignBlockEntity;
    class AmbientAdditionsSettings {
        constructor(arg0: Internal.Holder_<Internal.SoundEvent>, arg1: number)
        getTickChance(): number;
        getSoundEvent(): Internal.Holder<Internal.SoundEvent>;
        get tickChance(): number
        get soundEvent(): Internal.Holder<Internal.SoundEvent>
        static readonly CODEC: Internal.Codec<Internal.AmbientAdditionsSettings>;
    }
    type AmbientAdditionsSettings_ = AmbientAdditionsSettings;
    class ClientboundExplodePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.List_<BlockPos>, arg5: Vec3d_)
        handle(arg0: Internal.PacketListener_): void;
        getX(): number;
        getY(): number;
        getToBlow(): Internal.List<BlockPos>;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getZ(): number;
        getPower(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getKnockbackZ(): number;
        isSkippable(): boolean;
        getKnockbackX(): number;
        getKnockbackY(): number;
        get x(): number
        get y(): number
        get toBlow(): Internal.List<BlockPos>
        get z(): number
        get power(): number
        get knockbackZ(): number
        get skippable(): boolean
        get knockbackX(): number
        get knockbackY(): number
    }
    type ClientboundExplodePacket_ = ClientboundExplodePacket;
    class IntegerArgumentInfo implements Internal.ArgumentTypeInfo<Internal.IntegerArgumentType, Internal.IntegerArgumentInfo$Template> {
        constructor()
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        serializeToJson(arg0: Internal.IntegerArgumentInfo$Template_, arg1: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.IntegerArgumentInfo$Template_, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        unpack(arg0: Internal.IntegerArgumentType_): Internal.IntegerArgumentInfo$Template;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type IntegerArgumentInfo_ = IntegerArgumentInfo;
    class ColdFireIgniter extends Internal.Item implements Internal.IMultiCapabilityItem, Internal.ITabVariants {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_, arg2: Internal.MultiCapabilityProvider_): Internal.MultiCapabilityProvider;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        addAllVariants(arg0: Internal.CreativeModeTabModifier_): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ColdFireIgniter_ = ColdFireIgniter;
    interface ImageObserver {
        abstract imageUpdate(arg0: Internal.Image_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        (arg0: Internal.Image, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        readonly SOMEBITS: 8;
        readonly ALLBITS: 32;
        readonly WIDTH: 1;
        readonly PROPERTIES: 4;
        readonly ABORT: 128;
        readonly FRAMEBITS: 16;
        readonly HEIGHT: 2;
        readonly ERROR: 64;
    }
    type ImageObserver_ = ImageObserver;
    class PortalShape {
        constructor(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.Direction$Axis_)
        createPortalBlocks(): void;
        isValid(): boolean;
        static findPortalShape(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.PortalShape>, arg3: Internal.Direction$Axis_): Optional<Internal.PortalShape>;
        static getRelativePosition(arg0: Internal.BlockUtil$FoundRectangle_, arg1: Internal.Direction$Axis_, arg2: Vec3d_, arg3: Internal.EntityDimensions_): Vec3d;
        isComplete(): boolean;
        static findEmptyPortalShape(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.Direction$Axis_): Optional<Internal.PortalShape>;
        static createPortalInfo(arg0: Internal.ServerLevel_, arg1: Internal.BlockUtil$FoundRectangle_, arg2: Internal.Direction$Axis_, arg3: Vec3d_, arg4: Internal.Entity_, arg5: Vec3d_, arg6: number, arg7: number): Internal.PortalInfo;
        get valid(): boolean
        get complete(): boolean
        static readonly MAX_HEIGHT: 21;
        static readonly MAX_WIDTH: 21;
    }
    type PortalShape_ = PortalShape;
    class ElevatorBaseBlock extends Internal.AbstractCamouflageBlock implements Internal.PneumaticCraftEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static forBlock(arg0: Internal.Block_): Internal.IPneumaticWrenchable;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        static getCoreTileEntity(arg0: Internal.Level_, arg1: BlockPos_): Internal.ElevatorBaseBlockEntity;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ElevatorBaseBlock_ = ElevatorBaseBlock;
    interface FriendlyByteBuf$Writer <T> extends Internal.BiConsumer<Internal.FriendlyByteBuf, T> {
        andThen(arg0: Internal.BiConsumer_<Internal.FriendlyByteBuf, T>): Internal.BiConsumer<Internal.FriendlyByteBuf, T>;
        abstract accept(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        asOptional(): Internal.FriendlyByteBuf$Writer<Optional<T>>;
        (arg0: Internal.FriendlyByteBuf, arg1: T): void;
    }
    type FriendlyByteBuf$Writer_<T> = FriendlyByteBuf$Writer<T>;
    class FlammableBrightFenceBlock extends Internal.BrightFenceBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FlammableBrightFenceBlock_ = FlammableBrightFenceBlock;
    class FluidEtchingAcid$Source extends Internal.ForgeFlowingFluid$Source {
        constructor()
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type FluidEtchingAcid$Source_ = FluidEtchingAcid$Source;
    class IRenderedBatteryUpgrade$BatteryRenderInfo {
        constructor(arg0: number)
        getChargeRatio(): number;
        serialize(): Internal.CompoundTag;
        setChargeRatio(arg0: number): void;
        static deserialize(arg0: Internal.CompoundTag_): Internal.IRenderedBatteryUpgrade$BatteryRenderInfo;
        get chargeRatio(): number
        set chargeRatio(arg0: number)
    }
    type IRenderedBatteryUpgrade$BatteryRenderInfo_ = IRenderedBatteryUpgrade$BatteryRenderInfo;
    class IConfigEvent$ConfigConfig extends Internal.Record {
        constructor(loading: Internal.Function_<Internal.ModConfig, Internal.IConfigEvent>, reloading: Internal.Function_<Internal.ModConfig, Internal.IConfigEvent>, unloading: Internal.Function_<Internal.ModConfig, Internal.IConfigEvent>)
        loading(): Internal.Function<Internal.ModConfig, Internal.IConfigEvent>;
        unloading(): Internal.Function<Internal.ModConfig, Internal.IConfigEvent>;
        reloading(): Internal.Function<Internal.ModConfig, Internal.IConfigEvent>;
    }
    type IConfigEvent$ConfigConfig_ = IConfigEvent$ConfigConfig;
    class AlternativesEntry$Builder extends Internal.LootPoolEntryContainer$Builder<Internal.AlternativesEntry$Builder> {
        constructor(...arg0: Internal.LootPoolEntryContainer$Builder_<any>[])
        when<E>(arg0: Internal.Iterable_<E>, arg1: Internal.Function_<E, Internal.LootItemCondition$Builder>): this;
        when(arg0: Internal.LootItemCondition$Builder_): Internal.ConditionUserBuilder<any>;
    }
    type AlternativesEntry$Builder_ = AlternativesEntry$Builder;
    class SmeltingRecipe extends Internal.AbstractCookingRecipe {
        constructor(arg0: ResourceLocation_, arg1: string, arg2: Internal.CookingBookCategory_, arg3: Internal.Ingredient_, arg4: Internal.ItemStack_, arg5: number, arg6: number)
        isSpecial(): boolean;
        getGroup(): string;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get special(): boolean
        get group(): string
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SmeltingRecipe_ = SmeltingRecipe;
    class BlockHitResult extends Internal.HitResult {
        constructor(arg0: Vec3d_, arg1: Internal.Direction_, arg2: BlockPos_, arg3: boolean)
        getBlockPos(): BlockPos;
        withPosition(arg0: BlockPos_): this;
        withDirection(arg0: Internal.Direction_): this;
        static miss(arg0: Vec3d_, arg1: Internal.Direction_, arg2: BlockPos_): Internal.BlockHitResult;
        isInside(): boolean;
        getDirection(): Internal.Direction;
        get blockPos(): BlockPos
        get inside(): boolean
        get direction(): Internal.Direction
    }
    type BlockHitResult_ = BlockHitResult;
    interface MinecraftClientKJS extends Internal.MinecraftEnvironmentKJS {
        getDisplayName(): net.minecraft.network.chat.Component;
        setCurrentScreen(gui: Internal.Screen_): void;
        scheduleInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        isShiftDown(): boolean;
        getName(): net.minecraft.network.chat.Component;
        runCommandSilent(command: string): number;
        scheduleRepeatingInTicks(ticks: number, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        getCurrentWorldName(): string;
        isCtrlDown(): boolean;
        abstract getScheduledEvents(): Internal.ScheduledEvents;
        getCurrentScreen(): Internal.Screen;
        tell(message: net.minecraft.network.chat.Component_): void;
        self(): Internal.Minecraft;
        schedule(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        isAltDown(): boolean;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        scheduleRepeating(timer: Internal.TemporalAmount_, callback: Internal.ScheduledEvents$Callback_): Internal.ScheduledEvents$ScheduledEvent;
        setTitle(t: string): void;
        isKeyDown(key: number): boolean;
        runCommand(command: string): number;
        get displayName(): net.minecraft.network.chat.Component
        set currentScreen(gui: Internal.Screen_)
        get shiftDown(): boolean
        get name(): net.minecraft.network.chat.Component
        get currentWorldName(): string
        get ctrlDown(): boolean
        get scheduledEvents(): Internal.ScheduledEvents
        get currentScreen(): Internal.Screen
        get altDown(): boolean
        set statusMessage(message: net.minecraft.network.chat.Component_)
        set title(t: string)
        (): Internal.ScheduledEvents_;
    }
    type MinecraftClientKJS_ = MinecraftClientKJS;
    class BlockMenrilLeavesConfig$1 extends Internal.LeavesBlock {
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockMenrilLeavesConfig$1_ = BlockMenrilLeavesConfig$1;
    class MutableHashedLinkedMap$IdentityStrategy implements Internal.Hash$Strategy<any> {
        hashCode(arg0: any): number;
        equals(arg0: any, arg1: any): boolean;
    }
    type MutableHashedLinkedMap$IdentityStrategy_ = MutableHashedLinkedMap$IdentityStrategy;
    interface ResourceOrTagKeyArgument$Result <T> extends Internal.Predicate<Internal.Holder<T>> {
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        abstract test(arg0: Internal.Holder_<T>): boolean;
        negate(): Internal.Predicate<Internal.Holder<T>>;
        abstract asPrintable(): string;
        abstract cast<E>(arg0: Internal.ResourceKey_<Internal.Registry<E>>): Optional<Internal.ResourceOrTagKeyArgument$Result<E>>;
        or(arg0: Internal.Predicate_<Internal.Holder<T>>): Internal.Predicate<Internal.Holder<T>>;
        and(arg0: Internal.Predicate_<Internal.Holder<T>>): Internal.Predicate<Internal.Holder<T>>;
        abstract unwrap(): Internal.Either<Internal.ResourceKey<T>, Internal.TagKey<T>>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
    }
    type ResourceOrTagKeyArgument$Result_<T> = ResourceOrTagKeyArgument$Result<T>;
    class GossipContainer {
        constructor()
        getGossipEntries(): Internal.Map<Internal.UUID, Internal.Object2IntMap<Internal.GossipType>>;
        remove(arg0: Internal.UUID_, arg1: Internal.GossipType_, arg2: number): void;
        getCountForType(arg0: Internal.GossipType_, arg1: Internal.DoublePredicate_): number;
        remove(arg0: Internal.UUID_, arg1: Internal.GossipType_): void;
        add(arg0: Internal.UUID_, arg1: Internal.GossipType_, arg2: number): void;
        update(arg0: Internal.Dynamic_<any>): void;
        decay(): void;
        store<T>(arg0: Internal.DynamicOps_<T>): T;
        transferFrom(arg0: Internal.GossipContainer_, arg1: Internal.RandomSource_, arg2: number): void;
        remove(arg0: Internal.GossipType_): void;
        getReputation(arg0: Internal.UUID_, arg1: Internal.Predicate_<Internal.GossipType>): number;
        get gossipEntries(): Internal.Map<Internal.UUID, Internal.Object2IntMap<Internal.GossipType>>
        static readonly DISCARD_THRESHOLD: 2;
    }
    type GossipContainer_ = GossipContainer;
    class RenderInfo$ItemDisplayRenderInfo {
        constructor()
        getDisplayItem(): Optional<Internal.RenderInfo$DisplayItem>;
        serialize(): Internal.CompoundTag;
        static deserialize(arg0: Internal.CompoundTag_): Internal.RenderInfo$ItemDisplayRenderInfo;
        getDisplayItems(): Internal.List<Internal.RenderInfo$DisplayItem>;
        getInaccessibleSlots(): Internal.List<number>;
        get displayItem(): Optional<Internal.RenderInfo$DisplayItem>
        get displayItems(): Internal.List<Internal.RenderInfo$DisplayItem>
        get inaccessibleSlots(): Internal.List<number>
    }
    type RenderInfo$ItemDisplayRenderInfo_ = RenderInfo$ItemDisplayRenderInfo;
    interface IGridNodeService {
    }
    type IGridNodeService_ = IGridNodeService;
    class PaintingRecipe implements Internal.MachineRecipe<Internal.RecipeWrapper> {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.Item_)
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        getResultStacks(arg0: Internal.RegistryAccess_): Internal.List<Internal.OutputStack>;
        matches(arg0: Internal.RecipeWrapper_, arg1: Internal.Level_): boolean;
        craft(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.List<any>;
        craft(arg0: Internal.RecipeWrapper_, arg1: Internal.RegistryAccess_): Internal.List<Internal.OutputStack>;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        assemble(arg0: Internal.RecipeWrapper_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.RecipeWrapper_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        getInput(): Internal.Ingredient;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        getEnergyCost(arg0: Internal.RecipeWrapper_): number;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getBaseEnergyCost(): number;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        get input(): Internal.Ingredient
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get baseEnergyCost(): number
    }
    type PaintingRecipe_ = PaintingRecipe;
    class ClientboundRemoveMobEffectPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: Internal.MobEffect_)
        handle(arg0: Internal.PacketListener_): void;
        getEffect(): Internal.MobEffect;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getEntity(arg0: Internal.Level_): Internal.Entity;
        isSkippable(): boolean;
        get effect(): Internal.MobEffect
        get skippable(): boolean
    }
    type ClientboundRemoveMobEffectPacket_ = ClientboundRemoveMobEffectPacket;
    interface ScheduledEvents$Callback {
        abstract onCallback(arg0: Internal.ScheduledEvents$ScheduledEvent_): void;
        (arg0: Internal.ScheduledEvents$ScheduledEvent): void;
    }
    type ScheduledEvents$Callback_ = ScheduledEvents$Callback;
    class LiquidCompressorBlock extends Internal.AbstractPneumaticCraftBlock implements Internal.PneumaticCraftEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static forBlock(arg0: Internal.Block_): Internal.IPneumaticWrenchable;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LiquidCompressorBlock_ = LiquidCompressorBlock;
    class CatalogueRecipe$Serializer implements Internal.RecipeSerializer<Internal.CatalogueRecipe> {
        constructor()
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.CatalogueRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.CatalogueRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.CatalogueRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.CatalogueRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        static readonly INSTANCE: Internal.CatalogueRecipe$Serializer;
        static readonly ID: ResourceLocation;
    }
    type CatalogueRecipe$Serializer_ = CatalogueRecipe$Serializer;
    class BatteryUpgradeItem extends Internal.UpgradeItemBase<Internal.BatteryUpgradeWrapper> {
        constructor(arg0: Internal.BatteryUpgradeConfig_, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        getMaxEnergyBase(arg0: Internal.IStorageWrapper_): number;
        getMaxEnergyStored(arg0: Internal.IStorageWrapper_): number;
        getBatteryUpgradeConfig(): Internal.BatteryUpgradeConfig;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        getCleanedUpgradeStack(arg0: Internal.ItemStack_): Internal.ItemStack;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        getAdjustedStackMultiplier(arg0: Internal.IStorageWrapper_): number;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getUpgradeGroup(): Internal.UpgradeGroup;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        canRemoveUpgradeFrom(arg0: Internal.IStorageWrapper_, arg1: boolean): Internal.UpgradeSlotChangeResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        canSwapUpgradeFor(arg0: Internal.ItemStack_, arg1: Internal.IStorageWrapper_, arg2: boolean): Internal.UpgradeSlotChangeResult;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getType(): Internal.UpgradeType<Internal.BatteryUpgradeWrapper>;
        set digSpeed(speed: number)
        get batteryUpgradeConfig(): Internal.BatteryUpgradeConfig
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get upgradeGroup(): Internal.UpgradeGroup
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get type(): Internal.UpgradeType<Internal.BatteryUpgradeWrapper>
        static readonly TYPE: Internal.UpgradeType<Internal.BatteryUpgradeWrapper>;
    }
    type BatteryUpgradeItem_ = BatteryUpgradeItem;
    interface IForgeKeyMapping {
        setToDefault(): void;
        abstract setKeyConflictContext(arg0: Internal.IKeyConflictContext_): void;
        abstract setKeyModifierAndCode(arg0: Internal.KeyModifier_, arg1: Internal.InputConstants$Key_): void;
        abstract getKeyConflictContext(): Internal.IKeyConflictContext;
        abstract getKey(): Internal.InputConstants$Key;
        abstract getDefaultKeyModifier(): Internal.KeyModifier;
        isConflictContextAndModifierActive(): boolean;
        hasKeyModifierConflict(arg0: Internal.KeyMapping_): boolean;
        isActiveAndMatches(arg0: Internal.InputConstants$Key_): boolean;
        abstract getKeyModifier(): Internal.KeyModifier;
        set keyConflictContext(arg0: Internal.IKeyConflictContext_)
        get keyConflictContext(): Internal.IKeyConflictContext
        get key(): Internal.InputConstants$Key
        get defaultKeyModifier(): Internal.KeyModifier
        get conflictContextAndModifierActive(): boolean
        get keyModifier(): Internal.KeyModifier
    }
    type IForgeKeyMapping_ = IForgeKeyMapping;
    class Display$BillboardConstraints extends Internal.Enum<Internal.Display$BillboardConstraints> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.Display$BillboardConstraints;
        getSerializedName(): string;
        static values(): Internal.Display$BillboardConstraints[];
        get serializedName(): string
        static readonly VERTICAL: Internal.Display$BillboardConstraints;
        static readonly HORIZONTAL: Internal.Display$BillboardConstraints;
        static readonly CODEC: Internal.Codec<Internal.Display$BillboardConstraints>;
        static readonly BY_ID: Internal.IntFunction<Internal.Display$BillboardConstraints>;
        static readonly FIXED: Internal.Display$BillboardConstraints;
        static readonly CENTER: Internal.Display$BillboardConstraints;
    }
    type Display$BillboardConstraints_ = Display$BillboardConstraints | "fixed" | "center" | "vertical" | "horizontal";
    class SleepFinishedTimeEvent extends Internal.LevelEvent {
        constructor()
        constructor(arg0: Internal.ServerLevel_, arg1: number, arg2: number)
        setTimeAddition(arg0: number): boolean;
        getNewTime(): number;
        set timeAddition(arg0: number)
        get newTime(): number
    }
    type SleepFinishedTimeEvent_ = SleepFinishedTimeEvent;
    class ChatReportBuilder$ChatReport {
        toggleReported(arg0: number, arg1: Internal.AbuseReportLimits_): void;
        copy(): this;
        isReportedPlayer(arg0: Internal.UUID_): boolean;
    }
    type ChatReportBuilder$ChatReport_ = ChatReportBuilder$ChatReport;
    class InventoryPartitioner$SlotRange extends Internal.Record {
        constructor(firstSlot: number, numberOfSlots: number)
        firstSlot(): number;
        numberOfSlots(): number;
    }
    type InventoryPartitioner$SlotRange_ = InventoryPartitioner$SlotRange;
    class HeightmapPlacement extends Internal.PlacementModifier {
        static onHeightmap(arg0: Internal.Heightmap$Types_): Internal.HeightmapPlacement;
        static readonly CODEC: Internal.Codec<Internal.HeightmapPlacement>;
    }
    type HeightmapPlacement_ = HeightmapPlacement;
    class AccessRestriction extends Internal.Enum<Internal.AccessRestriction> {
        static values(): Internal.AccessRestriction[];
        isAllowInsertion(): boolean;
        isAllowExtraction(): boolean;
        static valueOf(arg0: string): Internal.AccessRestriction;
        get allowInsertion(): boolean
        get allowExtraction(): boolean
        static readonly NO_ACCESS: Internal.AccessRestriction;
        static readonly WRITE: Internal.AccessRestriction;
        static readonly READ: Internal.AccessRestriction;
        static readonly READ_WRITE: Internal.AccessRestriction;
    }
    type AccessRestriction_ = "read" | AccessRestriction | "write" | "no_access" | "read_write";
    interface EIOPressurePlateBlock$Detector {
        abstract getSignalStrength(arg0: Internal.Level_, arg1: BlockPos_): number;
        (arg0: Internal.Level, arg1: BlockPos): number;
    }
    type EIOPressurePlateBlock$Detector_ = EIOPressurePlateBlock$Detector;
    class CookingLogic <T extends Internal.AbstractCookingRecipe> {
        constructor(arg0: Internal.ItemStack_, arg1: Internal.Consumer_<Internal.ItemStack>, arg2: Internal.Predicate_<Internal.ItemStack>, arg3: Internal.Predicate_<Internal.ItemStack>, arg4: Internal.CookingUpgradeConfig_, arg5: Internal.RecipeType_<T>, arg6: number)
        constructor(arg0: Internal.ItemStack_, arg1: Internal.Consumer_<Internal.ItemStack>, arg2: Internal.CookingUpgradeConfig_, arg3: Internal.RecipeType_<T>, arg4: number)
        setFuel(arg0: Internal.ItemStack_): void;
        isCooking(): boolean;
        getCookTimeFinish(): number;
        getCookTimeTotal(): number;
        getFuel(): Internal.ItemStack;
        getBurnTimeTotal(): number;
        isBurning(arg0: Internal.Level_): boolean;
        getCookInput(): Internal.ItemStack;
        getBurnTimeFinish(): number;
        getCookingInventory(): Internal.ItemStackHandler;
        setCookInput(arg0: Internal.ItemStack_): void;
        pause(): void;
        getCookOutput(): Internal.ItemStack;
        tick(arg0: Internal.Level_): boolean;
        set fuel(arg0: Internal.ItemStack_)
        get cooking(): boolean
        get cookTimeFinish(): number
        get cookTimeTotal(): number
        get fuel(): Internal.ItemStack
        get burnTimeTotal(): number
        get cookInput(): Internal.ItemStack
        get burnTimeFinish(): number
        get cookingInventory(): Internal.ItemStackHandler
        set cookInput(arg0: Internal.ItemStack_)
        get cookOutput(): Internal.ItemStack
        static readonly FUEL_SLOT: 1;
        static readonly COOK_INPUT_SLOT: 0;
        static readonly COOK_OUTPUT_SLOT: 2;
    }
    type CookingLogic_<T extends Internal.AbstractCookingRecipe> = CookingLogic<T>;
    class AnvilUpdateEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: string, arg3: number, arg4: Internal.Player_)
        getOutput(): Internal.ItemStack;
        getMaterialCost(): number;
        setCost(arg0: number): void;
        getCost(): number;
        getName(): string;
        getLeft(): Internal.ItemStack;
        setMaterialCost(arg0: number): void;
        getPlayer(): Internal.Player;
        setOutput(arg0: Internal.ItemStack_): void;
        getRight(): Internal.ItemStack;
        get output(): Internal.ItemStack
        get materialCost(): number
        set cost(arg0: number)
        get cost(): number
        get name(): string
        get left(): Internal.ItemStack
        set materialCost(arg0: number)
        get player(): Internal.Player
        set output(arg0: Internal.ItemStack_)
        get right(): Internal.ItemStack
    }
    type AnvilUpdateEvent_ = AnvilUpdateEvent;
    class PinkWallSignBlock extends Internal.WallSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type PinkWallSignBlock_ = PinkWallSignBlock;
    class TelemetryProperty$GameMode extends Internal.Enum<Internal.TelemetryProperty$GameMode> implements Internal.StringRepresentable {
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        id(): number;
        getSerializedName(): string;
        static values(): Internal.TelemetryProperty$GameMode[];
        static valueOf(arg0: string): Internal.TelemetryProperty$GameMode;
        get serializedName(): string
        static readonly SURVIVAL: Internal.TelemetryProperty$GameMode;
        static readonly CODEC: Internal.Codec<Internal.TelemetryProperty$GameMode>;
        static readonly HARDCORE: Internal.TelemetryProperty$GameMode;
        static readonly CREATIVE: Internal.TelemetryProperty$GameMode;
        static readonly ADVENTURE: Internal.TelemetryProperty$GameMode;
        static readonly SPECTATOR: Internal.TelemetryProperty$GameMode;
    }
    type TelemetryProperty$GameMode_ = "hardcore" | "spectator" | "adventure" | "survival" | TelemetryProperty$GameMode | "creative";
    class LightGrayWallHangingSignBlock extends Internal.WallHangingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LightGrayWallHangingSignBlock_ = LightGrayWallHangingSignBlock;
    class ClientboundClearTitlesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: boolean)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        shouldResetTimes(): boolean;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ClientboundClearTitlesPacket_ = ClientboundClearTitlesPacket;
    interface OutgoingChatMessage {
        abstract content(): net.minecraft.network.chat.Component;
        create(arg0: Internal.PlayerChatMessage_): this;
        abstract sendToPlayer(arg0: Internal.ServerPlayer_, arg1: boolean, arg2: Internal.ChatType$Bound_): void;
    }
    type OutgoingChatMessage_ = OutgoingChatMessage;
    class TagMatchTest extends Internal.RuleTest {
        constructor(arg0: Internal.TagKey_<Internal.Block>)
        static readonly CODEC: Internal.Codec<Internal.TagMatchTest>;
    }
    type TagMatchTest_ = TagMatchTest;
    class ResourceKey <T> implements Internal.Comparable<Internal.ResourceKey<any>>, Internal.SpecialEquality {
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        specialEquals(o: any, shallow: boolean): boolean;
        compareTo(arg0: Internal.ResourceKey_<any>): number;
        compareTo(arg0: any): number;
        static codec<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>): Internal.Codec<Internal.ResourceKey<T>>;
        static createRegistryKey<T>(arg0: ResourceLocation_): Internal.ResourceKey<Internal.Registry<T>>;
        location(): ResourceLocation;
        static create<T>(arg0: Internal.ResourceKey_<Internal.Registry<T>>, arg1: ResourceLocation_): Internal.ResourceKey<T>;
        registry(): ResourceLocation;
        isFor(arg0: Internal.ResourceKey_<Internal.Registry<any>>): boolean;
        getPath(): string;
        getNamespace(): string;
        cast<E>(arg0: Internal.ResourceKey_<Internal.Registry<E>>): Optional<Internal.ResourceKey<E>>;
        get path(): string
        get namespace(): string
    }
    type ResourceKey_<T> = ResourceKey<T>;
    class InfinityCatalystRecipe extends Internal.ShapelessExtremeCraftingRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.ItemStack_)
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.IItemHandler_, arg1: number, arg2: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getRemainingItems(arg0: Internal.IItemHandler_): Internal.NonNullList<Internal.ItemStack>;
        getMod(): string;
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type InfinityCatalystRecipe_ = InfinityCatalystRecipe;
    interface LevelHeightAccessor {
        getSectionYFromSectionIndex(arg0: number): number;
        abstract getMinBuildHeight(): number;
        getSectionsCount(): number;
        getMinSection(): number;
        isOutsideBuildHeight(arg0: number): boolean;
        create(arg0: number, arg1: number): this;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        getMaxBuildHeight(): number;
        abstract getHeight(): number;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        get minBuildHeight(): number
        get sectionsCount(): number
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get height(): number
    }
    type LevelHeightAccessor_ = LevelHeightAccessor;
    class ViewCellItem extends Internal.AEBaseItem implements Internal.ICellWorkbenchItem {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        setFuzzyMode(arg0: Internal.ItemStack_, arg1: Internal.FuzzyMode_): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        getConfigInventory(arg0: Internal.ItemStack_): Internal.ConfigInventory;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static createItemFilter(arg0: Internal.Collection_<Internal.ItemStack>): Internal.IPartitionList;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        getFuzzyMode(arg0: Internal.ItemStack_): Internal.FuzzyMode;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        static createFilter(arg0: Internal.AEKeyFilter_, arg1: Internal.Collection_<Internal.ItemStack>): Internal.IPartitionList;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getUpgrades(arg0: Internal.ItemStack_): Internal.IUpgradeInventory;
        isEditable(arg0: Internal.ItemStack_): boolean;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ViewCellItem_ = ViewCellItem;
    class EventExit extends Internal.Exception {
        constructor(result: Internal.EventResult_)
        readonly result: Internal.EventResult;
    }
    type EventExit_ = EventExit;
    class ClientboundPlayerInfoUpdatePacket$Entry extends Internal.Record {
        constructor(arg0: Internal.UUID_, arg1: Internal.GameProfile_, arg2: boolean, arg3: number, arg4: Internal.GameType_, arg5: net.minecraft.network.chat.Component_, arg6: Internal.RemoteChatSession$Data_)
        chatSession(): Internal.RemoteChatSession$Data;
        latency(): number;
        listed(): boolean;
        displayName(): net.minecraft.network.chat.Component;
        profileId(): Internal.UUID;
        profile(): Internal.GameProfile;
        gameMode(): Internal.GameType;
    }
    type ClientboundPlayerInfoUpdatePacket$Entry_ = ClientboundPlayerInfoUpdatePacket$Entry;
    interface Object2ObjectMap <K, V> extends Internal.Object2ObjectFunction<K, V>, Internal.Map<K, V> {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        abstract containsValue(arg0: any): boolean;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ObjectFunction<V>;
        keySet(): Internal.Set<any>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        computeIfAbsent(arg0: K, arg1: Internal.Object2ObjectFunction_<K, V>): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
        abstract get(arg0: any): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ObjectFunction<V>;
        entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, V>>;
        putIfAbsent(arg0: K, arg1: V): V;
        apply(arg0: K): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Object2ReferenceFunction<K, T>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ObjectFunction<V>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ObjectFunction<V>;
        /**
         * @deprecated
        */
        computeObjectIfAbsentPartial(arg0: K, arg1: Internal.Object2ObjectFunction_<K, V>): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Object2CharFunction<K>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        abstract defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        abstract defaultReturnValue(arg0: V): void;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        replace(arg0: K, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ObjectFunction<V>;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        abstract containsKey(arg0: any): boolean;
        put(arg0: K, arg1: V): V;
        abstract object2ObjectEntrySet(): Internal.ObjectSet<Internal.Object2ObjectMap$Entry<K, V>>;
        remove(arg0: any): V;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Object2LongFunction<K>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Object2IntFunction<K>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ObjectFunction<V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2ObjectFunction<T, V>;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        abstract values(): Internal.ObjectCollection<V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2ObjectFunction<T, V>;
        abstract size(): number;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ObjectFunction<V>;
        abstract hashCode(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Object2ObjectFunction<K, T>;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
    }
    type Object2ObjectMap_<K, V> = Object2ObjectMap<K, V>;
    class AutoCookingUpgradeConfig extends Internal.CookingUpgradeConfig {
        constructor(arg0: Internal.ForgeConfigSpec$Builder_, arg1: string, arg2: string)
        readonly inputFilterSlotsInRow: Internal.ForgeConfigSpec$IntValue;
        readonly inputFilterSlots: Internal.ForgeConfigSpec$IntValue;
        readonly fuelFilterSlots: Internal.ForgeConfigSpec$IntValue;
        readonly fuelFilterSlotsInRow: Internal.ForgeConfigSpec$IntValue;
    }
    type AutoCookingUpgradeConfig_ = AutoCookingUpgradeConfig;
    class Goat extends Internal.Animal {
        constructor(arg0: Internal.EntityType_<Internal.Goat>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): this;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        isScreamingGoat(): boolean;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        createHorn(): Internal.ItemStack;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        getRammingXHeadRot(): number;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        hasLeftHorn(): boolean;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        hasRightHorn(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        setScreamingGoat(arg0: boolean): void;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        getBrain(): Internal.Brain<Internal.Goat>;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        removeHorns(): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        addHorns(): void;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        dropHorn(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        static checkGoatSpawnRules(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get screamingGoat(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get rammingXHeadRot(): number
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        set screamingGoat(arg0: boolean)
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get brain(): Internal.Brain<Internal.Goat>
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly LONG_JUMPING_DIMENSIONS: Internal.EntityDimensions;
        static readonly UNIHORN_CHANCE: 0.10000000149011612;
        static readonly GOAT_FALL_DAMAGE_REDUCTION: 10;
        static readonly GOAT_SCREAMING_CHANCE: 0.02;
    }
    type Goat_ = Goat;
    class PlayerEvent$HarvestCheck extends Internal.PlayerEvent {
        constructor()
        constructor(arg0: Internal.Player_, arg1: Internal.BlockState_, arg2: boolean)
        getTargetBlock(): Internal.BlockState;
        canHarvest(): boolean;
        getEntity(): Internal.LivingEntity;
        setCanHarvest(arg0: boolean): void;
        get targetBlock(): Internal.BlockState
        get entity(): Internal.LivingEntity
        set canHarvest(arg0: boolean)
    }
    type PlayerEvent$HarvestCheck_ = PlayerEvent$HarvestCheck;
    class LavaSubmergedBlockProcessor extends Internal.StructureProcessor {
        constructor()
        static readonly CODEC: Internal.Codec<Internal.LavaSubmergedBlockProcessor>;
        static readonly INSTANCE: Internal.LavaSubmergedBlockProcessor;
    }
    type LavaSubmergedBlockProcessor_ = LavaSubmergedBlockProcessor;
    interface DoubleConsumer {
        abstract accept(arg0: number): void;
        andThen(arg0: Internal.DoubleConsumer_): this;
        (arg0: number): void;
    }
    type DoubleConsumer_ = DoubleConsumer;
    interface TooltipAccessor {
        abstract puzzleslib$setCachedTooltip(arg0: Internal.List_<Internal.FormattedCharSequence>): void;
        (arg0: Internal.List<Internal.FormattedCharSequence>): void;
    }
    type TooltipAccessor_ = TooltipAccessor;
    class BaseCapacitorItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BaseCapacitorItem_ = BaseCapacitorItem;
    class RequesterBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type RequesterBlock_ = RequesterBlock;
    class FlammableBrightFenceGateBlock extends Internal.BrightFenceGateBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.SoundEvent_, arg2: Internal.SoundEvent_)
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FlammableBrightFenceGateBlock_ = FlammableBrightFenceGateBlock;
    class BaseItemStackHandler extends Internal.ItemStackHandler {
        constructor(arg0: number)
        constructor(arg0: Internal.BlockEntity_, arg1: number)
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        getSlots(): number;
        extractItem(i: number, i1: number, b: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        kjs$self(): Internal.IItemHandler;
        serializeNBT(): Internal.Tag;
        getStackInSlot(i: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(i: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        insertItem(i: number, itemStack: Internal.ItemStack_, b: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(i: number, itemStack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type BaseItemStackHandler_ = BaseItemStackHandler;
    class ColumnFeatureConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_)
        height(): Internal.IntProvider;
        reach(): Internal.IntProvider;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.ColumnFeatureConfiguration>;
    }
    type ColumnFeatureConfiguration_ = ColumnFeatureConfiguration;
    class FilterItem extends Internal.Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        static getType(arg0: Internal.ItemStack_): number;
        static setFluidIcon(arg0: Internal.ItemStack_, arg1: Internal.FluidStack_): void;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static getIcon(arg0: Internal.ItemStack_): Internal.ItemStack;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static isModFilter(arg0: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        static setModFilter(arg0: Internal.ItemStack_, arg1: boolean): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        static getFluidIcon(arg0: Internal.ItemStack_): Internal.FluidStack;
        static getFilterName(arg0: Internal.ItemStack_): string;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        static setName(arg0: Internal.ItemStack_, arg1: string): void;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        static getMode(arg0: Internal.ItemStack_): number;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        static setType(arg0: Internal.ItemStack_, arg1: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        static setIcon(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        static setMode(arg0: Internal.ItemStack_, arg1: number): void;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        static getCompare(arg0: Internal.ItemStack_): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        static setCompare(arg0: Internal.ItemStack_, arg1: number): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly NBT_FLUID_FILTERS: "FluidFilters";
    }
    type FilterItem_ = FilterItem;
    abstract class BuilderBase <T> implements Internal.Supplier<T> {
        constructor(i: ResourceLocation_)
        createAdditionalObjects(): void;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): this;
        getTranslationKeyGroup(): string;
        /**
         * Combined method of formattedDisplayName().displayName(name).
        */
        formattedDisplayName(name: net.minecraft.network.chat.Component_): this;
        transformObject(obj: T): T;
        abstract createObject(): T;
        /**
         * Makes displayName() override language files.
        */
        formattedDisplayName(): this;
        getBuilderTranslationKey(): string;
        generateDataJsons(generator: Internal.DataJsonGenerator_): void;
        /**
         * Sets the translation key for this object, e.g. `block.minecraft.stone`.
        */
        translationKey(key: string): this;
        abstract getRegistryType(): Internal.RegistryInfo<any>;
        get(): T;
        generateLang(lang: Internal.LangEventJS_): void;
        /**
         * Adds a tag to this object, e.g. `minecraft:stone`.
        */
        tag(tag: ResourceLocation_): this;
        newID(pre: string, post: string): ResourceLocation;
        generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
        get translationKeyGroup(): string
        get builderTranslationKey(): string
        get registryType(): Internal.RegistryInfo<any>
        displayName: net.minecraft.network.chat.Component;
        translationKey: string;
        formattedDisplayName: boolean;
        readonly id: ResourceLocation;
    }
    type BuilderBase_<T> = BuilderBase<T>;
    abstract class PosRuleTest {
        constructor()
        abstract test(arg0: BlockPos_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.RandomSource_): boolean;
        static readonly CODEC: Internal.Codec<Internal.PosRuleTest>;
    }
    type PosRuleTest_ = PosRuleTest;
    class ReplaceBlockFeature extends Internal.Feature<Internal.ReplaceBlockConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.ReplaceBlockConfiguration>)
    }
    type ReplaceBlockFeature_ = ReplaceBlockFeature;
    class AutoCookingUpgradeWrapper$AutoBlastingUpgradeWrapper extends Internal.AutoCookingUpgradeWrapper<Internal.AutoCookingUpgradeWrapper$AutoBlastingUpgradeWrapper, Internal.AutoBlastingUpgradeItem, Internal.BlastingRecipe> {
        constructor(arg0: Internal.IStorageWrapper_, arg1: Internal.ItemStack_, arg2: Internal.Consumer_<Internal.ItemStack>)
        canBeDisabled(): boolean;
        hideSettingsTab(): boolean;
        onAdded(): void;
    }
    type AutoCookingUpgradeWrapper$AutoBlastingUpgradeWrapper_ = AutoCookingUpgradeWrapper$AutoBlastingUpgradeWrapper;
    interface IForgeBaseRailBlock {
        isValidRailShape(arg0: Internal.RailShape_): boolean;
        abstract isFlexibleRail(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getRailMaxSpeed(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): number;
        abstract getRailDirection(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): Internal.RailShape;
        canMakeSlopes(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onMinecartPass(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): void;
    }
    type IForgeBaseRailBlock_ = IForgeBaseRailBlock;
    class RecipeSerializerMechanicalSqueezer implements Internal.RecipeSerializer<Internal.RecipeMechanicalSqueezer> {
        constructor()
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.RecipeMechanicalSqueezer;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.RecipeMechanicalSqueezer;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.RecipeMechanicalSqueezer;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.RecipeMechanicalSqueezer_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
    }
    type RecipeSerializerMechanicalSqueezer_ = RecipeSerializerMechanicalSqueezer;
    class SoundAction {
        name(): string;
        static get(arg0: string): Internal.SoundAction;
    }
    type SoundAction_ = SoundAction;
    class Frog extends Internal.Animal implements Internal.VariantHolder<Internal.FrogVariant> {
        constructor(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        eraseTongueTarget(): void;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getVariant(): any;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        static checkFrogSpawnRules(arg0: Internal.EntityType_<Internal.Animal>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        setVariant(arg0: Internal.FrogVariant_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        getBrain(): Internal.Brain<Internal.Frog>;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        getTongueTarget(): Optional<Internal.Entity>;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        setTongueTarget(arg0: Internal.Entity_): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        static canEat(arg0: Internal.LivingEntity_): boolean;
        setVariant(arg0: any): void;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get variant(): any
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set variant(arg0: Internal.FrogVariant_)
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get brain(): Internal.Brain<Internal.Frog>
        set totalMovementSpeedMultiplier(speed: number)
        get tongueTarget(): Optional<Internal.Entity>
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        set tongueTarget(arg0: Internal.Entity_)
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        set variant(arg0: any)
        readonly tongueAnimationState: Internal.AnimationState;
        readonly croakAnimationState: Internal.AnimationState;
        static readonly TEMPTATION_ITEM: Internal.Ingredient;
        readonly jumpAnimationState: Internal.AnimationState;
        readonly swimIdleAnimationState: Internal.AnimationState;
        static readonly VARIANT_KEY: "variant";
    }
    type Frog_ = Frog;
    class CopyNbtRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.Ingredient_, arg3: Internal.List_<string>)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<any>;
        getResult(arg0: Internal.CraftingContainer_): de.maxhenkel.pipez.corelib.helpers.Pair<Internal.ItemStack, Internal.List<Internal.ItemStack>>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type CopyNbtRecipe_ = CopyNbtRecipe;
    interface ITurbineReader extends Internal.IMachineReader {
        abstract getRotorMass(): number;
        abstract isInductorEngaged(): boolean;
        abstract getWorld(): Internal.Level;
        abstract getVariant(): Internal.IMultiblockTurbineVariant;
        abstract isAssembledAndActive(): boolean;
        abstract isMachineActive(): boolean;
        abstract getCoolantAmount(): number;
        abstract getFluidConsumedLastTick(): number;
        abstract getMaxRotorSpeed(): number;
        abstract getVaporAmount(): number;
        abstract getEnergyStoredPercentage(): number;
        abstract getRotorEfficiencyLastTick(): number;
        abstract getFluidContainer(): Internal.IFluidContainer;
        abstract getMaxIntakeRate(): number;
        abstract getMaxIntakeRateHardLimit(): number;
        abstract getVentSetting(): Internal.VentSetting;
        abstract getEnergyGeneratedLastTick(): number;
        abstract getRotorSpeed(): number;
        abstract getCapacity(): number;
        abstract getRotorBladesCount(): number;
        get rotorMass(): number
        get inductorEngaged(): boolean
        get world(): Internal.Level
        get variant(): Internal.IMultiblockTurbineVariant
        get assembledAndActive(): boolean
        get machineActive(): boolean
        get coolantAmount(): number
        get fluidConsumedLastTick(): number
        get maxRotorSpeed(): number
        get vaporAmount(): number
        get energyStoredPercentage(): number
        get rotorEfficiencyLastTick(): number
        get fluidContainer(): Internal.IFluidContainer
        get maxIntakeRate(): number
        get maxIntakeRateHardLimit(): number
        get ventSetting(): Internal.VentSetting
        get energyGeneratedLastTick(): number
        get rotorSpeed(): number
        get capacity(): number
        get rotorBladesCount(): number
    }
    type ITurbineReader_ = ITurbineReader;
    class AssemblyLaserBlockEntity extends Internal.AbstractAssemblyRobotBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        canMoveToDiagonalNeighbours(): boolean;
        serializeNBT(): Internal.Tag;
        getUpgradeHandler(): Internal.IItemHandler;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        startLasering(): void;
        get upgradeHandler(): Internal.IItemHandler
        isLaserOn: boolean;
    }
    type AssemblyLaserBlockEntity_ = AssemblyLaserBlockEntity;
    interface ISpecialRecipe extends Internal.Recipe<net.minecraft.world.Container> {
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.IItemHandler_, arg1: number, arg2: number): boolean;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        abstract getSerializer(): Internal.RecipeSerializer<any>;
        abstract getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        abstract assemble(arg0: Internal.IItemHandler_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        abstract getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        matches(arg0: Internal.IItemHandler_): boolean;
        abstract canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getRemainingItems(arg0: Internal.IItemHandler_): Internal.NonNullList<Internal.ItemStack>;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type ISpecialRecipe_ = ISpecialRecipe;
    class WoolMittenItem extends Internal.RelicItem {
        constructor()
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setExperience(arg0: Internal.ItemStack_, arg1: number): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canSync(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        setAbilitiesTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getStatData(arg0: string, arg1: string): Internal.StatData;
        getAbilityQuality(arg0: Internal.ItemStack_, arg1: string): number;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canUseAbility(arg0: Internal.ItemStack_, arg1: string): boolean;
        getRelicQuality(arg0: Internal.ItemStack_): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canUnequip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        setAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string, arg3: number): void;
        getExperienceLeftForLevel(arg0: Internal.ItemStack_, arg1: number): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setLevel(arg0: Internal.ItemStack_, arg1: number): void;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getSlotModifiers(arg0: Internal.ItemStack_): Internal.RelicSlotModifier;
        curioTick(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        getLevelFromExperience(arg0: Internal.ItemStack_, arg1: number): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getLootingBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        tickActiveAbilitySelection(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: string): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getAbilityPoints(arg0: Internal.ItemStack_, arg1: string): number;
        getItem(): Internal.Item;
        addAbilityPoints(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canEquip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        showAttributesTooltip(arg0: string, arg1: Internal.ItemStack_): boolean;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        setAbilityTicking(arg0: Internal.ItemStack_, arg1: string, arg2: boolean): void;
        addExperience(arg0: Internal.ItemStack_, arg1: number): boolean;
        onEquipFromUse(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        canUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        testAbilityCastPredicates(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        writeSyncData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        readSyncData(arg0: Internal.CompoundTag_, arg1: Internal.ItemStack_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canSync(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): boolean;
        setAbilityPoints(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        setPoints(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getFortuneBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        getExperienceBetweenLevels(arg0: Internal.ItemStack_, arg1: number, arg2: number): number;
        mayUpgrade(arg0: Internal.ItemStack_, arg1: string): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        mayPlayerReroll(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onEquip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getRelicData(): Internal.RelicData;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isAbilityTicking(arg0: Internal.ItemStack_, arg1: string): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioTick(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getExchanges(arg0: Internal.ItemStack_): number;
        setDigSpeed(speed: number): void;
        isAbilityMaxLevel(arg0: Internal.ItemStack_, arg1: string): boolean;
        setAttackSpeed(attackSpeed: number): void;
        isEnderMask(arg0: Internal.SlotContext_, arg1: Internal.EnderMan_, arg2: Internal.ItemStack_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        getLevel(arg0: Internal.ItemStack_): number;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getStatQuality(arg0: Internal.ItemStack_, arg1: string, arg2: string): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canRightClickEquip(arg0: Internal.ItemStack_): boolean;
        getEquipSound(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.ICurio$SoundInfo;
        canPlayerUseActiveAbility(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        setRelicData(arg0: Internal.RelicData_): void;
        getAbilityCastPredicates(arg0: string): Internal.CastPredicate;
        isMaxLevel(arg0: Internal.ItemStack_): boolean;
        addExchanges(arg0: Internal.ItemStack_, arg1: number): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        curioBreak(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        addAbilityCooldown(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        addPoints(arg0: Internal.ItemStack_, arg1: number): void;
        getStatByQuality(arg0: string, arg1: string, arg2: number): number;
        mayPlayerUpgrade(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        getRerollRequiredExperience(arg0: string): number;
        arch$registryName(): ResourceLocation;
        getAbilitiesTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        getDropRule(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: number, arg3: boolean, arg4: Internal.ItemStack_): Internal.ICurio$DropRule;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        randomizeStat(arg0: Internal.ItemStack_, arg1: string, arg2: string): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getAbilityCooldown(arg0: Internal.ItemStack_, arg1: string): number;
        getMaxQuality(): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onUnequip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        setAbilityTag(arg0: Internal.ItemStack_, arg1: string, arg2: Internal.CompoundTag_): void;
        getExperience(arg0: Internal.ItemStack_): number;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDropRule(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): Internal.ICurio$DropRule;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        playRightClickEquipSound(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): void;
        setAbilityTempTag(arg0: Internal.ItemStack_, arg1: string, arg2: Internal.CompoundTag_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        hasCurioCapability(arg0: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getLevelingTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        isExchangeAvailable(arg0: Internal.Player_, arg1: Internal.ItemStack_): boolean;
        getAttributeModifiers(arg0: Internal.ItemStack_): Internal.RelicAttributeModifier;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string, arg3: number): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getAbilityCooldownCap(arg0: Internal.ItemStack_, arg1: string): number;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        testAbilityCastPredicate(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string, arg3: string): boolean;
        mayPlayerReset(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        mayReroll(arg0: Internal.ItemStack_, arg1: string): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getTagsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        getAbilityCastPredicate(arg0: string, arg1: string): Internal.PredicateEntry;
        getAbilityData(arg0: string): Internal.AbilityData;
        setAbilityCooldownCap(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        getAbilityTempTag(arg0: Internal.ItemStack_, arg1: string): Internal.CompoundTag;
        getExchangeCost(arg0: Internal.ItemStack_): number;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLootData(): Internal.LootData;
        getPoints(arg0: Internal.ItemStack_): number;
        appendConfig(arg0: Internal.ConfigContext_): void;
        isItemResearched(arg0: Internal.Player_): boolean;
        setAttackDamage(attackDamage: number): void;
        castActiveAbility(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: string, arg3: Internal.CastType_, arg4: Internal.CastStage_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioBreak(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        getResetRequiredExperience(arg0: Internal.ItemStack_, arg1: string): number;
        setArmorToughness(armorToughness: number): void;
        setItemResearched(arg0: Internal.Player_, arg1: boolean): void;
        setAbilityCooldown(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        getUpgradeRequiredExperience(arg0: Internal.ItemStack_, arg1: string): number;
        dropAllocableExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: Internal.ItemStack_, arg3: number): void;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAbilityInitialValues(arg0: Internal.ItemStack_, arg1: string): Internal.Map<string, number>;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getAbilityInitialValue(arg0: Internal.ItemStack_, arg1: string, arg2: string): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioAnimate(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getConfig(): Internal.OctoConfig;
        readSyncData(arg0: Internal.SlotContext_, arg1: Internal.CompoundTag_, arg2: Internal.ItemStack_): void;
        getLootingLevel(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.ItemStack_): number;
        writeSyncData(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.CompoundTag;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        dropExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: number): void;
        dropAllocableExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: Internal.ItemStack_, arg3: number, arg4: number): void;
        getFortuneLevel(arg0: Internal.SlotContext_, arg1: Internal.LootContext_, arg2: Internal.ItemStack_): number;
        getAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string): number;
        dropExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: Internal.ItemStack_, arg3: number): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        addExperience(arg0: Internal.Entity_, arg1: Internal.ItemStack_, arg2: number): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        onUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onEquip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        addAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string, arg3: number): void;
        addLevel(arg0: Internal.ItemStack_, arg1: number): void;
        setLevelingTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getDamage(arg0: Internal.ItemStack_): number;
        getSlotsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        randomizeStats(arg0: Internal.ItemStack_, arg1: string): void;
        getLevelingData(): Internal.LevelingData;
        setExchanges(arg0: Internal.ItemStack_, arg1: number): void;
        getMod(): string;
        makesPiglinsNeutral(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        getTotalExperienceForLevel(arg0: Internal.ItemStack_, arg1: number): number;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        mayReset(arg0: Internal.ItemStack_, arg1: string): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getAttributeModifiers(arg0: string, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        isAbilityOnCooldown(arg0: Internal.ItemStack_, arg1: string): boolean;
        getAbilityTag(arg0: Internal.ItemStack_, arg1: string): Internal.CompoundTag;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        get item(): Internal.Item
        get relicData(): Internal.RelicData
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set relicData(arg0: Internal.RelicData_)
        set armorKnockbackResistance(knockbackResistance: number)
        get maxQuality(): number
        get creativeTab(): string
        get lootData(): Internal.LootData
        set attackDamage(attackDamage: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get config(): Internal.OctoConfig
        get levelingData(): Internal.LevelingData
        get mod(): string
        set armorProtection(armorProtection: number)
    }
    type WoolMittenItem_ = WoolMittenItem;
    interface InjectedGameEventExtension extends Internal.InjectedRegistryEntryExtension<Internal.GameEvent> {
        arch$registryName(): ResourceLocation;
        arch$holder(): Internal.Holder<Internal.GameEvent>;
    }
    type InjectedGameEventExtension_ = InjectedGameEventExtension;
    class ShulkerBoxBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.DyeColor_, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        static getBlockByColor(arg0: Internal.DyeColor_): Internal.Block;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getColorFromBlock(arg0: Internal.Block_): Internal.DyeColor;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getColor(): Internal.DyeColor;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        static getColoredItemStack(arg0: Internal.DyeColor_): Internal.ItemStack;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static getColorFromItem(arg0: Internal.Item_): Internal.DyeColor;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get color(): Internal.DyeColor
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly CONTENTS: ResourceLocation;
        static readonly FACING: Internal.DirectionProperty;
    }
    type ShulkerBoxBlock_ = ShulkerBoxBlock;
    interface TransformableTrade$Transformer {
        abstract accept(arg0: Internal.OfferModification_, arg1: Internal.Entity_, arg2: Internal.RandomSource_): void;
        (arg0: Internal.OfferModification, arg1: Internal.Entity, arg2: Internal.RandomSource): void;
    }
    type TransformableTrade$Transformer_ = TransformableTrade$Transformer;
    class MenuItem extends Internal.MenuComponent implements Internal.Accessible {
        constructor()
        constructor(arg0: string, arg1: Internal.MenuShortcut_)
        constructor(arg0: string)
        /**
         * @deprecated
        */
        disable(): void;
        setShortcut(arg0: Internal.MenuShortcut_): void;
        deleteShortcut(): void;
        paramString(): string;
        getLabel(): string;
        setEnabled(arg0: boolean): void;
        getListeners<T extends Internal.EventListener>(arg0: T): T[];
        /**
         * @deprecated
        */
        enable(): void;
        isEnabled(): boolean;
        addActionListener(arg0: Internal.ActionListener_): void;
        getShortcut(): Internal.MenuShortcut;
        setActionCommand(arg0: string): void;
        setLabel(arg0: string): void;
        getActionCommand(): string;
        /**
         * @deprecated
        */
        enable(arg0: boolean): void;
        removeActionListener(arg0: Internal.ActionListener_): void;
        getActionListeners(): Internal.ActionListener[];
        addNotify(): void;
        set shortcut(arg0: Internal.MenuShortcut_)
        get label(): string
        set enabled(arg0: boolean)
        get enabled(): boolean
        get shortcut(): Internal.MenuShortcut
        set actionCommand(arg0: string)
        set label(arg0: string)
        get actionCommand(): string
        get actionListeners(): Internal.ActionListener[]
    }
    type MenuItem_ = MenuItem;
    interface ClientTooltipPositioner {
        abstract positionTooltip(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.Vector2ic;
        (arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.Vector2ic_;
    }
    type ClientTooltipPositioner_ = ClientTooltipPositioner;
    abstract class AbstractPacketHandler <T> implements Internal.PacketSender {
        send(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_, arg2: Internal.PacketSendListener_): void;
        static s2c(arg0: Internal.ServerPlayer_): Internal.PacketSender;
        receive(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): boolean;
        sendInitialChannelSyncPacket(): void;
        static c2s(): Internal.PacketSender;
        onRegister(arg0: ResourceLocation_): void;
        send(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): void;
        send(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_, arg2: Internal.GenericFutureListener_<io.netty.util.concurrent.Future<void>>): void;
        onDisconnect(): void;
        canSend(arg0: ResourceLocation_): boolean;
    }
    type AbstractPacketHandler_<T> = AbstractPacketHandler<T>;
    abstract class ClassLoader {
        getUnnamedModule(): Internal.Module;
        static getSystemResource(arg0: string): Internal.URL;
        getParent(): this;
        getResources(arg0: string): Internal.Enumeration<Internal.URL>;
        static getSystemResources(arg0: string): Internal.Enumeration<Internal.URL>;
        resources(arg0: string): Internal.Stream<Internal.URL>;
        getDefinedPackages(): Internal.Package[];
        setDefaultAssertionStatus(arg0: boolean): void;
        setPackageAssertionStatus(arg0: string, arg1: boolean): void;
        clearAssertionStatus(): void;
        setClassAssertionStatus(arg0: string, arg1: boolean): void;
        static getSystemResourceAsStream(arg0: string): Internal.InputStream;
        getName(): string;
        getDefinedPackage(arg0: string): Internal.Package;
        getResource(arg0: string): Internal.URL;
        loadClass(arg0: string): typeof any;
        getResourceAsStream(arg0: string): Internal.InputStream;
        static getPlatformClassLoader(): Internal.ClassLoader;
        static getSystemClassLoader(): Internal.ClassLoader;
        isRegisteredAsParallelCapable(): boolean;
        get unnamedModule(): Internal.Module
        get parent(): Internal.ClassLoader
        get definedPackages(): Internal.Package[]
        set defaultAssertionStatus(arg0: boolean)
        get name(): string
        get platformClassLoader(): Internal.ClassLoader
        get systemClassLoader(): Internal.ClassLoader
        get registeredAsParallelCapable(): boolean
    }
    type ClassLoader_ = ClassLoader;
    class ItemVariable extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        getVariableFacade(arg0: Internal.ValueDeseralizationContext_, arg1: Internal.ItemStack_): Internal.IVariableFacade;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ItemVariable_ = ItemVariable;
    class MangroveLeavesBlock extends Internal.LeavesBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type MangroveLeavesBlock_ = MangroveLeavesBlock;
    class IOMode extends Internal.Enum<Internal.IOMode> {
        canInput(): boolean;
        canPull(): boolean;
        canPush(): boolean;
        canForce(): boolean;
        static values(): Internal.IOMode[];
        canOutput(): boolean;
        static valueOf(arg0: string): Internal.IOMode;
        canConnect(): boolean;
        static readonly BOTH: Internal.IOMode;
        static readonly PUSH: Internal.IOMode;
        static readonly DISABLED: Internal.IOMode;
        static readonly NONE: Internal.IOMode;
        static readonly PULL: Internal.IOMode;
    }
    type IOMode_ = "both" | "push" | IOMode | "disabled" | "pull" | "none";
    interface IngredientPlatformHelper {
        abstract creativeTab(arg0: Internal.CreativeModeTab_): Internal.Ingredient;
        get(): this;
        abstract weakNBT(arg0: Internal.ItemStack_): Internal.Ingredient;
        abstract custom(arg0: Internal.Ingredient_, arg1: Internal.UUID_): Internal.Ingredient;
        abstract isWildcard(arg0: Internal.Ingredient_): boolean;
        abstract or(arg0: Internal.Ingredient_[]): Internal.Ingredient;
        abstract subtract(arg0: Internal.Ingredient_, arg1: Internal.Ingredient_): Internal.Ingredient;
        abstract mod(arg0: string): Internal.Ingredient;
        stack(ingredient: Internal.Ingredient_, count: number): InputItem;
        abstract custom(arg0: Internal.Ingredient_, arg1: Internal.Predicate_<Internal.ItemStack>): Internal.Ingredient;
        abstract wildcard(): Internal.Ingredient;
        abstract regex(arg0: Internal.Pattern_): Internal.Ingredient;
        abstract and(arg0: Internal.Ingredient_[]): Internal.Ingredient;
        abstract strongNBT(arg0: Internal.ItemStack_): Internal.Ingredient;
        tag(tag: string): Internal.Ingredient;
        readonly INSTANCE: Internal.Lazy<Internal.IngredientPlatformHelper>;
    }
    type IngredientPlatformHelper_ = IngredientPlatformHelper;
    interface Object2ObjectFunction <K, V> extends it.unimi.dsi.fastutil.Function<K, V> {
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ObjectFunction<V>;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ObjectFunction<V>;
        containsKey(arg0: any): boolean;
        put(arg0: K, arg1: V): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
        abstract get(arg0: any): V;
        remove(arg0: any): V;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ObjectFunction<V>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Object2LongFunction<K>;
        apply(arg0: K): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Object2ReferenceFunction<K, T>;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ObjectFunction<V>;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Object2IntFunction<K>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ObjectFunction<V>;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2ObjectFunction<T, V>;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ObjectFunction<V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2ObjectFunction<T, V>;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ObjectFunction<V>;
        size(): number;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Object2CharFunction<K>;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, V>;
        clear(): void;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Object2ObjectFunction<K, T>;
        defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        (arg0: any): V;
    }
    type Object2ObjectFunction_<K, V> = Object2ObjectFunction<K, V>;
    class CanerMode extends Internal.Enum<Internal.CanerMode> {
        static valueOf(arg0: string): Internal.CanerMode;
        static values(): Internal.CanerMode[];
        static readonly EMPTY: Internal.CanerMode;
        static readonly FILL: Internal.CanerMode;
    }
    type CanerMode_ = "empty" | CanerMode | "fill";
    class ControllerData extends Internal.BlockEntityDataShim {
        constructor()
        getCoord(): BlockPos;
        bindCoord(arg0: BlockPos_): boolean;
        getController(arg0: Internal.BlockEntity_): Internal.BlockEntityController;
        get coord(): BlockPos
    }
    type ControllerData_ = ControllerData;
    class MetricSampler {
        triggersThreshold(): boolean;
        static create<T>(arg0: string, arg1: Internal.MetricCategory_, arg2: T, arg3: Internal.ToDoubleFunction_<T>): Internal.MetricSampler;
        static builder<T>(arg0: string, arg1: Internal.MetricCategory_, arg2: Internal.ToDoubleFunction_<T>, arg3: T): Internal.MetricSampler$MetricSamplerBuilder<T>;
        result(): Internal.MetricSampler$SamplerResult;
        static create(arg0: string, arg1: Internal.MetricCategory_, arg2: Internal.DoubleSupplier_): Internal.MetricSampler;
        getName(): string;
        getCategory(): Internal.MetricCategory;
        onFinished(): void;
        onEndTick(arg0: number): void;
        onStartTick(): void;
        get name(): string
        get category(): Internal.MetricCategory
    }
    type MetricSampler_ = MetricSampler;
    interface Aquifer$FluidPicker {
        abstract computeFluid(arg0: number, arg1: number, arg2: number): Internal.Aquifer$FluidStatus;
        (arg0: number, arg1: number, arg2: number): Internal.Aquifer$FluidStatus_;
    }
    type Aquifer$FluidPicker_ = Aquifer$FluidPicker;
    class TinyTNTBlock extends Internal.AEBaseBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        startFuse(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_): void;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type TinyTNTBlock_ = TinyTNTBlock;
    class IceBlock extends Internal.HalfTransparentBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        static meltsInto(): Internal.BlockState;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type IceBlock_ = IceBlock;
    class CommandContext <S> {
        constructor(arg0: S, arg1: string, arg2: Internal.Map_<string, Internal.ParsedArgument<S, any>>, arg3: Internal.Command_<S>, arg4: Internal.CommandNode_<S>, arg5: Internal.List_<Internal.ParsedCommandNode<S>>, arg6: Internal.StringRange_, arg7: Internal.CommandContext_<S>, arg8: Internal.RedirectModifier_<S>, arg9: boolean)
        getNodes(): Internal.List<Internal.ParsedCommandNode<S>>;
        getInput(): string;
        getLastChild(): this;
        getChild(): this;
        isForked(): boolean;
        getRedirectModifier(): Internal.RedirectModifier<S>;
        getSource(): S;
        getArgument<V>(arg0: string, arg1: V): V;
        getRootNode(): Internal.CommandNode<S>;
        copyFor(arg0: S): this;
        hasNodes(): boolean;
        getCommand(): Internal.Command<S>;
        getRange(): Internal.StringRange;
        get nodes(): Internal.List<Internal.ParsedCommandNode<S>>
        get input(): string
        get lastChild(): Internal.CommandContext<S>
        get child(): Internal.CommandContext<S>
        get forked(): boolean
        get redirectModifier(): Internal.RedirectModifier<S>
        get source(): S
        get rootNode(): Internal.CommandNode<S>
        get command(): Internal.Command<S>
        get range(): Internal.StringRange
    }
    type CommandContext_<S> = CommandContext<S>;
    class ClickType extends Internal.Enum<Internal.ClickType> {
        static values(): Internal.ClickType[];
        static valueOf(arg0: string): Internal.ClickType;
        static readonly QUICK_CRAFT: Internal.ClickType;
        static readonly PICKUP_ALL: Internal.ClickType;
        static readonly QUICK_MOVE: Internal.ClickType;
        static readonly CLONE: Internal.ClickType;
        static readonly THROW: Internal.ClickType;
        static readonly PICKUP: Internal.ClickType;
        static readonly SWAP: Internal.ClickType;
    }
    type ClickType_ = "pickup" | "quick_move" | ClickType | "quick_craft" | "pickup_all" | "throw" | "swap" | "clone";
    class RandomizedIntStateProvider extends Internal.BlockStateProvider {
        constructor(arg0: Internal.BlockStateProvider_, arg1: string, arg2: Internal.IntProvider_)
        constructor(arg0: Internal.BlockStateProvider_, arg1: Internal.IntegerProperty_, arg2: Internal.IntProvider_)
        static readonly CODEC: Internal.Codec<Internal.RandomizedIntStateProvider>;
    }
    type RandomizedIntStateProvider_ = RandomizedIntStateProvider;
    interface IPathNavigator {
        abstract hasNoPath(): boolean;
        abstract moveToEntity(arg0: Internal.Entity_): boolean;
        abstract moveToXYZ(arg0: number, arg1: number, arg2: number): boolean;
        abstract isGoingToTeleport(): boolean;
        get goingToTeleport(): boolean
    }
    type IPathNavigator_ = IPathNavigator;
    class InterfaceBlockEntity extends Internal.AENetworkBlockEntity implements Internal.IUpgradeableObject, Internal.IConfigurableObject, Internal.InterfaceLogicHost, Internal.IPriorityHost {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getDisplayName(): net.minecraft.network.chat.Component;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        static tryClear(arg0: any): void;
        ifGridPresent(arg0: Internal.Consumer_<Internal.IGrid>): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        abstract getConfigManager(): Internal.IConfigManager;
        serializeNBT(): Internal.Tag;
        onLoad(): void;
        getGridNode(): Internal.IGridNode;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getGridNode(arg0: Internal.Direction_): Internal.IGridNode;
        getInterfaceLogic(): Internal.InterfaceLogic;
        deserializeNBT(arg0: Internal.Tag_): void;
        getMainMenuIcon(): Internal.ItemStack;
        getConfig(): Internal.GenericStackInv;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getStorage(): Internal.GenericStackInv;
        hasCustomName(): boolean;
        returnToMainMenu(arg0: Internal.Player_, arg1: Internal.ISubMenu_): void;
        isUpgradedWith(arg0: Internal.ItemLike_): boolean;
        getInstalledUpgrades(arg0: Internal.ItemLike_): number;
        openMenu(arg0: Internal.Player_, arg1: Internal.MenuLocator_): void;
        abstract setPriority(arg0: number): void;
        getActionableNode(): Internal.IGridNode;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        abstract getPriority(): number;
        getGridConnectableSides(arg0: Internal.BlockOrientation_): Internal.Set<Internal.Direction>;
        getUpgrades(): Internal.IUpgradeInventory;
        setOwner(arg0: Internal.Player_): void;
        get displayName(): net.minecraft.network.chat.Component
        get configManager(): Internal.IConfigManager
        get gridNode(): Internal.IGridNode
        get interfaceLogic(): Internal.InterfaceLogic
        get mainMenuIcon(): Internal.ItemStack
        get config(): Internal.GenericStackInv
        get storage(): Internal.GenericStackInv
        set priority(arg0: number)
        get actionableNode(): Internal.IGridNode
        get priority(): number
        get upgrades(): Internal.IUpgradeInventory
        set owner(arg0: Internal.Player_)
    }
    type InterfaceBlockEntity_ = InterfaceBlockEntity;
    class YggdrasilAuthenticationService extends Internal.HttpAuthenticationService {
        constructor(arg0: Internal.Proxy_, arg1: string, arg2: any_)
        constructor(arg0: Internal.Proxy_, arg1: string)
        constructor(arg0: Internal.Proxy_)
        constructor(arg0: Internal.Proxy_, arg1: any_)
        createUserApiService(arg0: string): Internal.UserApiService;
        getServicesKeySet(): Internal.ServicesKeySet;
        get servicesKeySet(): Internal.ServicesKeySet
    }
    type YggdrasilAuthenticationService_ = YggdrasilAuthenticationService;
    class CappedProcessor extends Internal.StructureProcessor {
        constructor(arg0: Internal.StructureProcessor_, arg1: Internal.IntProvider_)
        static readonly CODEC: Internal.Codec<Internal.CappedProcessor>;
    }
    type CappedProcessor_ = CappedProcessor;
    class ScoreHolderArgument$Info$Template implements Internal.ArgumentTypeInfo$Template<Internal.ScoreHolderArgument> {
        type(): Internal.ArgumentTypeInfo<Internal.ScoreHolderArgument, any>;
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ScoreHolderArgument;
    }
    type ScoreHolderArgument$Info$Template_ = ScoreHolderArgument$Info$Template;
    abstract class TextureAtlasHolder implements Internal.PreparableReloadListener, Internal.AutoCloseable {
        constructor(arg0: Internal.TextureManager_, arg1: ResourceLocation_, arg2: ResourceLocation_)
        close(): void;
        getName(): string;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get name(): string
    }
    type TextureAtlasHolder_ = TextureAtlasHolder;
    class MicromissilesItem$FireMode extends Internal.Enum<Internal.MicromissilesItem$FireMode> implements Internal.ITranslatableEnum {
        static values(): Internal.MicromissilesItem$FireMode[];
        static fromString(arg0: string): Internal.MicromissilesItem$FireMode;
        getTranslationKey(): string;
        static valueOf(arg0: string): Internal.MicromissilesItem$FireMode;
        get translationKey(): string
        static readonly SMART: Internal.MicromissilesItem$FireMode;
        static readonly DUMB: Internal.MicromissilesItem$FireMode;
    }
    type MicromissilesItem$FireMode_ = "smart" | "dumb" | MicromissilesItem$FireMode;
    class Lifecycle {
        static experimental(): Internal.Lifecycle;
        static deprecated(arg0: number): Internal.Lifecycle;
        add(arg0: Internal.Lifecycle_): this;
        static stable(): Internal.Lifecycle;
    }
    type Lifecycle_ = Lifecycle;
    class PredicateEntry {
        constructor(arg0: string, arg1: Internal.Function_<Internal.PredicateData, boolean>)
        getPredicate(): Internal.Function<Internal.PredicateData, boolean>;
        getName(): string;
        get predicate(): Internal.Function<Internal.PredicateData, boolean>
        get name(): string
    }
    type PredicateEntry_ = PredicateEntry;
    class EnergyCellBlockItem extends Internal.AEBaseBlockItem implements Internal.IAEItemPowerStorage {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        getChargeRate(arg0: Internal.ItemStack_): number;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        getAEMaxPower(arg0: Internal.ItemStack_): number;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getPowerFlow(arg0: Internal.ItemStack_): Internal.AccessRestriction;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        extractAEPower(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.Actionable_): number;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        injectAEPower(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.Actionable_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getAECurrentPower(arg0: Internal.ItemStack_): number;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type EnergyCellBlockItem_ = EnergyCellBlockItem;
    class ReactantFluidBlock extends Internal.LiquidBlock {
        constructor(arg0: Internal.Reactants_, arg1: Internal.Supplier_<Internal.FlowingFluid>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        arch$getFluid(): Internal.FlowingFluid;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ReactantFluidBlock_ = ReactantFluidBlock;
    class ModelEvent$RegisterAdditional extends Internal.ModelEvent implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.Set_<ResourceLocation>)
        register(arg0: ResourceLocation_): void;
    }
    type ModelEvent$RegisterAdditional_ = ModelEvent$RegisterAdditional;
    interface MEStorage {
        getAvailableStacks(arg0: Internal.KeyCounter_): void;
        checkPreconditions(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): void;
        isPreferredStorageFor(arg0: Internal.AEKey_, arg1: Internal.IActionSource_): boolean;
        getAvailableStacks(): Internal.KeyCounter;
        extract(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        insert(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        abstract getDescription(): net.minecraft.network.chat.Component;
        get availableStacks(): Internal.KeyCounter
        get description(): net.minecraft.network.chat.Component
        (): net.minecraft.network.chat.Component_;
    }
    type MEStorage_ = MEStorage;
    interface HasCustomInventoryScreen {
        abstract openCustomInventoryScreen(arg0: Internal.Player_): void;
        (arg0: Internal.Player): void;
    }
    type HasCustomInventoryScreen_ = HasCustomInventoryScreen;
    interface Int2ObjectMap <V> extends Internal.Int2ObjectFunction<V>, Internal.Map<number, V> {
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ObjectFunction<V>;
        put(arg0: number, arg1: V): V;
        abstract containsValue(arg0: any): boolean;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        abstract containsKey(arg0: number): boolean;
        keySet(): Internal.Set<any>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        putIfAbsent(arg0: number, arg1: V): V;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Int2ByteFunction;
        replace(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        apply(arg0: number): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        values(): Internal.Collection<any>;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ObjectFunction<V>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Int2DoubleFunction;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Int2IntFunction;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        remove(arg0: number): V;
        getOrDefault(arg0: number, arg1: V): V;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Int2ObjectFunction<T>;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Int2FloatFunction;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ObjectFunction<V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        computeIfAbsent(arg0: number, arg1: Internal.Function_<number, V>): V;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ObjectFunction<V>;
        abstract defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        abstract defaultReturnValue(arg0: V): void;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ObjectFunction<V>;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Int2CharFunction;
        replace(arg0: number, arg1: V): V;
        of<K, V>(): Internal.Map<K, V>;
        remove(arg0: number, arg1: any): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        computeIfAbsent(arg0: number, arg1: Internal.Int2ObjectFunction_<V>): V;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        abstract int2ObjectEntrySet(): Internal.ObjectSet<Internal.Int2ObjectMap$Entry<V>>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        abstract get(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Int2ReferenceFunction<T>;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, V>>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        computeIfAbsent(arg0: number, arg1: Internal.IntFunction_<V>): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        composeInt(arg0: Internal.Int2IntFunction_): Internal.Int2ObjectFunction<V>;
        putIfAbsent(arg0: number, arg1: V): V;
        abstract putAll(arg0: Internal.Map_<number, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        /**
         * @deprecated
        */
        computeIfAbsentPartial(arg0: number, arg1: Internal.Int2ObjectFunction_<V>): V;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Int2ShortFunction;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ObjectFunction<V>;
        abstract size(): number;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Int2LongFunction;
        abstract hashCode(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        forEach(arg0: Internal.BiConsumer_<number, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        replaceAll(arg0: Internal.BiFunction_<number, V, V>): void;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        get empty(): boolean
    }
    type Int2ObjectMap_<V> = Int2ObjectMap<V>;
}
