/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class LockCode {
        constructor(arg0: string)
        static fromTag(arg0: Internal.CompoundTag_): Internal.LockCode;
        unlocksWith(arg0: Internal.ItemStack_): boolean;
        addToTag(arg0: Internal.CompoundTag_): void;
        static readonly NO_LOCK: Internal.LockCode;
        static readonly TAG_LOCK: "Lock";
    }
    type LockCode_ = LockCode;
    class BaseCoralPlantBlock extends Internal.BaseCoralPlantTypeBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BaseCoralPlantBlock_ = BaseCoralPlantBlock;
    class HorizontalDirectionalBlockBuilder extends Internal.BlockBuilder {
        constructor(i: ResourceLocation_)
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        createObject(): Internal.Block;
        textureAll(tex: string): this;
    }
    type HorizontalDirectionalBlockBuilder_ = HorizontalDirectionalBlockBuilder;
    interface AccessorWeightedRandomList <E> {
        abstract bookshelf$getEntries(): Internal.ImmutableList<E>;
        abstract bookshelf$getTotalWeight(): number;
    }
    type AccessorWeightedRandomList_<E> = AccessorWeightedRandomList<E>;
    class ClientboundRemoveEntitiesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(...arg0: number[])
        constructor(arg0: Internal.IntList_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        getEntityIds(): Internal.IntList;
        get skippable(): boolean
        get entityIds(): Internal.IntList
    }
    type ClientboundRemoveEntitiesPacket_ = ClientboundRemoveEntitiesPacket;
    class MachineInventoryLayout {
        guiCanExtract(arg0: number): boolean;
        getSlotCount(): number;
        supportsCapacitor(): boolean;
        static builder(): Internal.MachineInventoryLayout$Builder;
        getCapacitorSlot(): number;
        guiCanInsert(arg0: number): boolean;
        canInsert(arg0: number): boolean;
        canExtract(arg0: number): boolean;
        getStackLimit(arg0: number): number;
        isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
        get slotCount(): number
        get capacitorSlot(): number
    }
    type MachineInventoryLayout_ = MachineInventoryLayout;
    class MagmaWalkerItem extends Internal.RelicItem implements Internal.IRenderableCurio {
        constructor()
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        setExperience(arg0: Internal.ItemStack_, arg1: number): void;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canSync(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        static onLivingAttack(arg0: Internal.LivingAttackEvent_): void;
        setAbilitiesTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getStatData(arg0: string, arg1: string): Internal.StatData;
        getAbilityQuality(arg0: Internal.ItemStack_, arg1: string): number;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canUseAbility(arg0: Internal.ItemStack_, arg1: string): boolean;
        getRelicQuality(arg0: Internal.ItemStack_): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canUnequip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        setAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string, arg3: number): void;
        getExperienceLeftForLevel(arg0: Internal.ItemStack_, arg1: number): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setLevel(arg0: Internal.ItemStack_, arg1: number): void;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getSlotModifiers(arg0: Internal.ItemStack_): Internal.RelicSlotModifier;
        curioTick(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        getLevelFromExperience(arg0: Internal.ItemStack_, arg1: number): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getLootingBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        tickActiveAbilitySelection(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: string): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getAbilityPoints(arg0: Internal.ItemStack_, arg1: string): number;
        getItem(): Internal.Item;
        addAbilityPoints(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canEquip(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_): boolean;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        showAttributesTooltip(arg0: string, arg1: Internal.ItemStack_): boolean;
        static onFluidCollide(arg0: Internal.FluidCollisionEvent_): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        setAbilityTicking(arg0: Internal.ItemStack_, arg1: string, arg2: boolean): void;
        addExperience(arg0: Internal.ItemStack_, arg1: number): boolean;
        onEquipFromUse(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        canUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        testAbilityCastPredicates(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        writeSyncData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        readSyncData(arg0: Internal.CompoundTag_, arg1: Internal.ItemStack_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canSync(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): boolean;
        setAbilityPoints(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        setPoints(arg0: Internal.ItemStack_, arg1: number): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getFortuneBonus(arg0: string, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): number;
        getExperienceBetweenLevels(arg0: Internal.ItemStack_, arg1: number, arg2: number): number;
        mayUpgrade(arg0: Internal.ItemStack_, arg1: string): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        mayPlayerReroll(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onEquip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getRelicData(): Internal.RelicData;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isAbilityTicking(arg0: Internal.ItemStack_, arg1: string): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioTick(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getExchanges(arg0: Internal.ItemStack_): number;
        setDigSpeed(speed: number): void;
        constructLayerDefinition(): Internal.LayerDefinition;
        isAbilityMaxLevel(arg0: Internal.ItemStack_, arg1: string): boolean;
        setAttackSpeed(attackSpeed: number): void;
        isEnderMask(arg0: Internal.SlotContext_, arg1: Internal.EnderMan_, arg2: Internal.ItemStack_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        getLevel(arg0: Internal.ItemStack_): number;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getStatQuality(arg0: Internal.ItemStack_, arg1: string, arg2: string): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        canRightClickEquip(arg0: Internal.ItemStack_): boolean;
        getEquipSound(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.ICurio$SoundInfo;
        canPlayerUseActiveAbility(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        bodyParts(): Internal.List<string>;
        setRelicData(arg0: Internal.RelicData_): void;
        getAbilityCastPredicates(arg0: string): Internal.CastPredicate;
        isMaxLevel(arg0: Internal.ItemStack_): boolean;
        addExchanges(arg0: Internal.ItemStack_, arg1: number): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        curioBreak(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        addAbilityCooldown(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        addPoints(arg0: Internal.ItemStack_, arg1: number): void;
        getStatByQuality(arg0: string, arg1: string, arg2: number): number;
        mayPlayerUpgrade(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        getRerollRequiredExperience(arg0: string): number;
        arch$registryName(): ResourceLocation;
        getAbilitiesTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        getDropRule(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: number, arg3: boolean, arg4: Internal.ItemStack_): Internal.ICurio$DropRule;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        randomizeStat(arg0: Internal.ItemStack_, arg1: string, arg2: string): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getAbilityCooldown(arg0: Internal.ItemStack_, arg1: string): number;
        getMaxQuality(): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onUnequip(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        setAbilityTag(arg0: Internal.ItemStack_, arg1: string, arg2: Internal.CompoundTag_): void;
        getExperience(arg0: Internal.ItemStack_): number;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDropRule(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): Internal.ICurio$DropRule;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        playRightClickEquipSound(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_): void;
        setAbilityTempTag(arg0: Internal.ItemStack_, arg1: string, arg2: Internal.CompoundTag_): void;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        hasCurioCapability(arg0: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getModel(arg0: Internal.ItemStack_): Internal.CurioModel;
        getLevelingTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        isExchangeAvailable(arg0: Internal.Player_, arg1: Internal.ItemStack_): boolean;
        getAttributeModifiers(arg0: Internal.ItemStack_): Internal.RelicAttributeModifier;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string, arg3: number): number;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getAbilityCooldownCap(arg0: Internal.ItemStack_, arg1: string): number;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        testAbilityCastPredicate(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string, arg3: string): boolean;
        mayPlayerReset(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: string): boolean;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        mayReroll(arg0: Internal.ItemStack_, arg1: string): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getTagsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        getAbilityCastPredicate(arg0: string, arg1: string): Internal.PredicateEntry;
        getAbilityData(arg0: string): Internal.AbilityData;
        setAbilityCooldownCap(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        getAbilityTempTag(arg0: Internal.ItemStack_, arg1: string): Internal.CompoundTag;
        getExchangeCost(arg0: Internal.ItemStack_): number;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLootData(): Internal.LootData;
        getPoints(arg0: Internal.ItemStack_): number;
        appendConfig(arg0: Internal.ConfigContext_): void;
        isItemResearched(arg0: Internal.Player_): boolean;
        setAttackDamage(attackDamage: number): void;
        castActiveAbility(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: string, arg3: Internal.CastType_, arg4: Internal.CastStage_): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioBreak(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): void;
        getResetRequiredExperience(arg0: Internal.ItemStack_, arg1: string): number;
        setArmorToughness(armorToughness: number): void;
        setItemResearched(arg0: Internal.Player_, arg1: boolean): void;
        headParts(): Internal.List<string>;
        setAbilityCooldown(arg0: Internal.ItemStack_, arg1: string, arg2: number): void;
        getUpgradeRequiredExperience(arg0: Internal.ItemStack_, arg1: string): number;
        dropAllocableExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: Internal.ItemStack_, arg3: number): void;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        getAbilityInitialValues(arg0: Internal.ItemStack_, arg1: string): Internal.Map<string, number>;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getAbilityInitialValue(arg0: Internal.ItemStack_, arg1: string, arg2: string): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        curioAnimate(arg0: string, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        getConfig(): Internal.OctoConfig;
        readSyncData(arg0: Internal.SlotContext_, arg1: Internal.CompoundTag_, arg2: Internal.ItemStack_): void;
        getLootingLevel(arg0: Internal.SlotContext_, arg1: DamageSource_, arg2: Internal.LivingEntity_, arg3: number, arg4: Internal.ItemStack_): number;
        writeSyncData(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): Internal.CompoundTag;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        dropExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: number): void;
        dropAllocableExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: Internal.ItemStack_, arg3: number, arg4: number): void;
        getTexture(arg0: Internal.ItemStack_): ResourceLocation;
        getFortuneLevel(arg0: Internal.SlotContext_, arg1: Internal.LootContext_, arg2: Internal.ItemStack_): number;
        getAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string): number;
        dropExperience(arg0: Internal.Level_, arg1: Vec3d_, arg2: Internal.ItemStack_, arg3: number): void;
        render<T extends Internal.LivingEntity, M extends Internal.EntityModel<T>>(arg0: Internal.ItemStack_, arg1: Internal.SlotContext_, arg2: Internal.PoseStack_, arg3: Internal.RenderLayerParent_<T, M>, arg4: Internal.MultiBufferSource_, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        addExperience(arg0: Internal.Entity_, arg1: Internal.ItemStack_, arg2: number): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        onUnequip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onEquip(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        addAbilityValue(arg0: Internal.ItemStack_, arg1: string, arg2: string, arg3: number): void;
        addLevel(arg0: Internal.ItemStack_, arg1: number): void;
        setLevelingTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getDamage(arg0: Internal.ItemStack_): number;
        getSlotsTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ItemStack_): Internal.List<net.minecraft.network.chat.Component>;
        randomizeStats(arg0: Internal.ItemStack_, arg1: string): void;
        getLevelingData(): Internal.LevelingData;
        setExchanges(arg0: Internal.ItemStack_, arg1: number): void;
        getMod(): string;
        makesPiglinsNeutral(arg0: Internal.SlotContext_, arg1: Internal.ItemStack_): boolean;
        getTotalExperienceForLevel(arg0: Internal.ItemStack_, arg1: number): number;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        mayReset(arg0: Internal.ItemStack_, arg1: string): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getAttributeModifiers(arg0: string, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        isAbilityOnCooldown(arg0: Internal.ItemStack_, arg1: string): boolean;
        getAbilityTag(arg0: Internal.ItemStack_, arg1: string): Internal.CompoundTag;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        get item(): Internal.Item
        get relicData(): Internal.RelicData
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set relicData(arg0: Internal.RelicData_)
        set armorKnockbackResistance(knockbackResistance: number)
        get maxQuality(): number
        get creativeTab(): string
        get lootData(): Internal.LootData
        set attackDamage(attackDamage: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get config(): Internal.OctoConfig
        get levelingData(): Internal.LevelingData
        get mod(): string
        set armorProtection(armorProtection: number)
        static readonly TAG_HEAT: "heat";
    }
    type MagmaWalkerItem_ = MagmaWalkerItem;
    class ChatComponent {
        constructor(arg0: Internal.Minecraft_)
        addMessage(arg0: net.minecraft.network.chat.Component_): void;
        getWidth(): number;
        handleChatQueueClicked(arg0: number, arg1: number): boolean;
        static defaultUnfocusedPct(): number;
        rescaleChat(): void;
        getMessageTagAt(arg0: number, arg1: number): Internal.GuiMessageTag;
        addRecentChat(arg0: string): void;
        getScale(): number;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        tick(): void;
        scrollChat(arg0: number): void;
        getLinesPerPage(): number;
        getClickedComponentStyleAt(arg0: number, arg1: number): Internal.Style;
        static getHeight(arg0: number): number;
        constant$zcf000$placebo_unEscapeChatLogNewlines(arg0: string): string;
        deleteMessage(arg0: Internal.MessageSignature_): void;
        getRecentChat(): Internal.List<string>;
        addMessage(arg0: net.minecraft.network.chat.Component_, arg1: Internal.MessageSignature_, arg2: Internal.GuiMessageTag_): void;
        getHeight(): number;
        resetChatScroll(): void;
        static getWidth(arg0: number): number;
        clearMessages(arg0: boolean): void;
        get width(): number
        get scale(): number
        get linesPerPage(): number
        get recentChat(): Internal.List<string>
        get height(): number
    }
    type ChatComponent_ = ChatComponent;
    class ResourceKeyArgument$Info$Template implements Internal.ArgumentTypeInfo$Template<Internal.ResourceKeyArgument<T>> {
        instantiate(arg0: Internal.CommandBuildContext_): Internal.ResourceKeyArgument<T>;
        type(): Internal.ArgumentTypeInfo<Internal.ResourceKeyArgument<T>, any>;
    }
    type ResourceKeyArgument$Info$Template_ = ResourceKeyArgument$Info$Template;
    interface Function15 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R> {
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function11<T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14, arg14: T15): R;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function9<T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.Function3<T13, T14, T15, R>>;
        curry(): Internal.Function<T1, Internal.Function14<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function10<T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function5<T11, T12, T13, T14, T15, R>>;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function8<T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        curry13(): Internal.Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Internal.BiFunction<T14, T15, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function12<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function4<T12, T13, T14, T15, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function13<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
        curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function6<T10, T11, T12, T13, T14, T15, R>>;
        curry14(): Internal.Function14<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, Internal.Function<T15, R>>;
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function7<T9, T10, T11, T12, T13, T14, T15, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14, arg14: T15): R;
    }
    type Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R> = Function15<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>;
    interface InventoryCarrier {
        abstract getInventory(): Internal.SimpleContainer;
        readInventoryFromTag(arg0: Internal.CompoundTag_): void;
        writeInventoryToTag(arg0: Internal.CompoundTag_): void;
        pickUpItem(arg0: Internal.Mob_, arg1: Internal.InventoryCarrier_, arg2: Internal.ItemEntity_): void;
        get inventory(): Internal.SimpleContainer
        (): Internal.SimpleContainer_;
        readonly TAG_INVENTORY: "Inventory";
    }
    type InventoryCarrier_ = InventoryCarrier;
    interface Function16 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R> {
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function8<T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        curry(): Internal.Function<T1, Internal.Function15<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function11<T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        curry15(): Internal.Function15<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, Internal.Function<T16, R>>;
        curry13(): Internal.Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Internal.Function3<T14, T15, T16, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function12<T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.Function4<T13, T14, T15, T16, R>>;
        curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function5<T12, T13, T14, T15, T16, R>>;
        curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function7<T10, T11, T12, T13, T14, T15, T16, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function14<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14, arg14: T15, arg15: T16): R;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function9<T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function6<T11, T12, T13, T14, T15, T16, R>>;
        curry14(): Internal.Function14<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, Internal.BiFunction<T15, T16, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function13<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function10<T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14, arg14: T15, arg15: T16): R;
    }
    type Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R> = Function16<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>;
    interface Function13 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R> {
        curry2(): Internal.BiFunction<T1, T2, Internal.Function11<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function8<T6, T7, T8, T9, T10, T11, T12, T13, R>>;
        curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.Function<T13, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13): R;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function7<T7, T8, T9, T10, T11, T12, T13, R>>;
        curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.BiFunction<T12, T13, R>>;
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function5<T9, T10, T11, T12, T13, R>>;
        curry(): Internal.Function<T1, Internal.Function12<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function10<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function9<T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
        curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function3<T11, T12, T13, R>>;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function6<T8, T9, T10, T11, T12, T13, R>>;
        curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function4<T10, T11, T12, T13, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13): R;
    }
    type Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R> = Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>;
    interface PrivilegedAction <T> {
        abstract run(): T;
        (): T;
    }
    type PrivilegedAction_<T> = PrivilegedAction<T>;
    class ClientboundCooldownPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Item_, arg1: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getItem(): Internal.Item;
        isSkippable(): boolean;
        getDuration(): number;
        get item(): Internal.Item
        get skippable(): boolean
        get duration(): number
    }
    type ClientboundCooldownPacket_ = ClientboundCooldownPacket;
    interface Function14 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R> {
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function7<T8, T9, T10, T11, T12, T13, T14, R>>;
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function6<T9, T10, T11, T12, T13, T14, R>>;
        curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function4<T11, T12, T13, T14, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function11<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function8<T7, T8, T9, T10, T11, T12, T13, T14, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function10<T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
        curry13(): Internal.Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Internal.Function<T14, R>>;
        curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function5<T10, T11, T12, T13, T14, R>>;
        curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function3<T12, T13, T14, R>>;
        curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.BiFunction<T13, T14, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function9<T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
        curry(): Internal.Function<T1, Internal.Function13<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function12<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14): R;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14): R;
    }
    type Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R> = Function14<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>;
    interface Function11 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R> {
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11): R;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function7<T5, T6, T7, T8, T9, T10, T11, R>>;
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function3<T9, T10, T11, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function8<T4, T5, T6, T7, T8, T9, T10, T11, R>>;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function5<T7, T8, T9, T10, T11, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function9<T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>;
        curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.BiFunction<T10, T11, R>>;
        curry(): Internal.Function<T1, Internal.Function10<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function4<T8, T9, T10, T11, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function6<T6, T7, T8, T9, T10, T11, R>>;
        curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function<T11, R>>;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11): R;
    }
    type Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R> = Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>;
    interface Function12 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R> {
        curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function3<T10, T11, T12, R>>;
        curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.BiFunction<T11, T12, R>>;
        curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function<T12, R>>;
        curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function6<T7, T8, T9, T10, T11, T12, R>>;
        curry(): Internal.Function<T1, Internal.Function11<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>;
        curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function8<T5, T6, T7, T8, T9, T10, T11, T12, R>>;
        curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function7<T6, T7, T8, T9, T10, T11, T12, R>>;
        curry3(): Internal.Function3<T1, T2, T3, Internal.Function9<T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>;
        curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function4<T9, T10, T11, T12, R>>;
        curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function5<T8, T9, T10, T11, T12, R>>;
        curry2(): Internal.BiFunction<T1, T2, Internal.Function10<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>;
        abstract apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12): R;
        (arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12): R;
    }
    type Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R> = Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>;
    class CapacitorBankItem extends Internal.BlockItem {
        constructor(arg0: Internal.CapacitorBankBlock_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type CapacitorBankItem_ = CapacitorBankItem;
    class StructureTemplateManager {
        constructor(arg0: Internal.ResourceManager_, arg1: Internal.LevelStorageSource$LevelStorageAccess_, arg2: Internal.DataFixer_, arg3: Internal.HolderGetter_<Internal.Block>)
        listTemplates(): Internal.Stream<ResourceLocation>;
        save(arg0: ResourceLocation_): boolean;
        remove(arg0: ResourceLocation_): void;
        onResourceManagerReload(arg0: Internal.ResourceManager_): void;
        readStructure(arg0: Internal.CompoundTag_): Internal.StructureTemplate;
        getOrCreate(arg0: ResourceLocation_): Internal.StructureTemplate;
        get(arg0: ResourceLocation_): Optional<Internal.StructureTemplate>;
        static createPathToStructure(arg0: Internal.Path_, arg1: ResourceLocation_, arg2: string): Internal.Path;
        getPathToGeneratedStructure(arg0: ResourceLocation_, arg1: string): Internal.Path;
    }
    type StructureTemplateManager_ = StructureTemplateManager;
    class Graph <T extends Internal.Mergeable<T>> {
        constructor()
        getContextData(): T;
        static integrate<T extends Internal.Mergeable<T>>(arg0: Internal.GraphObject_<T>, arg1: Internal.List_<Internal.GraphObject<T>>): void;
        remove(arg0: Internal.GraphObject_<T>): void;
        addSingleEdge(arg0: Internal.GraphObject_<T>, arg1: Internal.GraphObject_<T>): void;
        removeSingleEdge(arg0: Internal.GraphObject_<T>, arg1: Internal.GraphObject_<T>): void;
        getNeighbours(arg0: Internal.GraphObject_<T>): Internal.Collection<Internal.GraphObject<T>>;
        addDirectedEdges(arg0: Internal.GraphObject_<T>, arg1: Internal.Iterable_<Internal.GraphObject<T>>): void;
        contains(arg0: Internal.GraphObject_<T>): boolean;
        static integrate<T extends Internal.Mergeable<T>>(arg0: Internal.GraphObject_<T>, arg1: Internal.List_<Internal.GraphObject<T>>, arg2: Internal.Supplier_<Internal.Graph<T>>, arg3: Internal.ContextDataFactory_<T>): void;
        acquireObjects(): Internal.Collection<Internal.GraphObject<T>>;
        releaseObjects(): void;
        static connect<T extends Internal.Mergeable<T>>(arg0: Internal.GraphObject_<T>, arg1: Internal.GraphObject_<T>, arg2: Internal.ContextDataFactory_<T>): void;
        getNonDirectionalNeighbours(arg0: Internal.GraphObject_<T>): Internal.Collection<Internal.GraphObject<T>>;
        static connect<T extends Internal.Mergeable<T>>(arg0: Internal.GraphObject_<T>, arg1: Internal.GraphObject_<T>): void;
        removeNonDirectionalSingleEdge(arg0: Internal.GraphObject_<T>, arg1: Internal.GraphObject_<T>): void;
        static connect<T extends Internal.Mergeable<T>>(arg0: Internal.GraphObject_<T>, arg1: Internal.GraphObject_<T>, arg2: Internal.Supplier_<Internal.Graph<T>>, arg3: Internal.ContextDataFactory_<T>): void;
        setContextData(arg0: T): void;
        static integrate<T extends Internal.Mergeable<T>>(arg0: Internal.GraphObject_<T>, arg1: Internal.List_<Internal.GraphObject<T>>, arg2: Internal.ContextDataFactory_<T>): void;
        addNodeAndEdges(arg0: Internal.GraphObject_<T>, arg1: Internal.Iterable_<Internal.GraphObject<T>>): void;
        getObjects(): Internal.Collection<Internal.GraphObject<T>>;
        get contextData(): T
        set contextData(arg0: T)
        get objects(): Internal.Collection<Internal.GraphObject<T>>
    }
    type Graph_<T extends Internal.Mergeable<T>> = Graph<T>;
    class SoakingTableRecipe implements Internal.Recipe<Internal.SimpleContainer> {
        constructor(arg0: ResourceLocation_, arg1: Internal.ItemStack_, arg2: Internal.NonNullList_<Internal.Ingredient>, arg3: number, arg4: number)
        matches(arg0: Internal.SimpleContainer_, arg1: Internal.Level_): boolean;
        getGroup(): string;
        getCount(): number;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getRemainingItems(arg0: Internal.SimpleContainer_): Internal.NonNullList<Internal.ItemStack>;
        assemble(arg0: Internal.SimpleContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getMod(): string;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getDuration(): number;
        get group(): string
        get count(): number
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get duration(): number
        readonly count: number;
        readonly duration: number;
    }
    type SoakingTableRecipe_ = SoakingTableRecipe;
    abstract class Goal {
        constructor()
        isInterruptable(): boolean;
        start(): void;
        getFlags(): Internal.EnumSet<Internal.Goal$Flag>;
        setFlags(arg0: Internal.EnumSet_<Internal.Goal$Flag>): void;
        stop(): void;
        abstract canUse(): boolean;
        requiresUpdateEveryTick(): boolean;
        canContinueToUse(): boolean;
        tick(): void;
        get interruptable(): boolean
        get flags(): Internal.EnumSet<Internal.Goal$Flag>
        set flags(arg0: Internal.EnumSet_<Internal.Goal$Flag>)
    }
    type Goal_ = Goal;
    class VacuumTrapBlock$ItemBlockVacuumTrap extends Internal.BlockItem {
        constructor(arg0: Internal.VacuumTrapBlock_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type VacuumTrapBlock$ItemBlockVacuumTrap_ = VacuumTrapBlock$ItemBlockVacuumTrap;
    class ImmutableList$Builder <E> extends Internal.ImmutableCollection$Builder<E> {
        constructor()
        add(arg0: any[]): Internal.ImmutableCollection$Builder<any>;
        addAll(arg0: Internal.Iterator_<any>): Internal.ImmutableCollection$Builder<any>;
        addAll(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
        build(): Internal.ImmutableCollection<any>;
        add(arg0: any): Internal.ImmutableCollection$Builder<any>;
    }
    type ImmutableList$Builder_<E> = ImmutableList$Builder<E>;
    interface DebugRenderer$SimpleDebugRenderer {
        abstract render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        clear(): void;
        (arg0: Internal.PoseStack, arg1: Internal.MultiBufferSource, arg2: number, arg3: number, arg4: number): void;
    }
    type DebugRenderer$SimpleDebugRenderer_ = DebugRenderer$SimpleDebugRenderer;
    class STBTTFontinfo extends Internal.Struct implements Internal.NativeResource {
        constructor(arg0: Internal.ByteBuffer_)
        static create(arg0: number): Internal.STBTTFontinfo$Buffer;
        static malloc(arg0: number): Internal.STBTTFontinfo$Buffer;
        /**
         * @deprecated
        */
        static mallocStack(arg0: number, arg1: Internal.MemoryStack_): Internal.STBTTFontinfo$Buffer;
        static create(): Internal.STBTTFontinfo;
        static malloc(): Internal.STBTTFontinfo;
        static malloc(arg0: number, arg1: Internal.MemoryStack_): Internal.STBTTFontinfo$Buffer;
        /**
         * @deprecated
        */
        static callocStack(arg0: Internal.MemoryStack_): Internal.STBTTFontinfo;
        /**
         * @deprecated
        */
        static callocStack(arg0: number): Internal.STBTTFontinfo$Buffer;
        static calloc(arg0: number, arg1: Internal.MemoryStack_): Internal.STBTTFontinfo$Buffer;
        /**
         * @deprecated
        */
        static mallocStack(arg0: Internal.MemoryStack_): Internal.STBTTFontinfo;
        /**
         * @deprecated
        */
        static mallocStack(): Internal.STBTTFontinfo;
        static calloc(arg0: Internal.MemoryStack_): Internal.STBTTFontinfo;
        static createSafe(arg0: number, arg1: number): Internal.STBTTFontinfo$Buffer;
        static calloc(): Internal.STBTTFontinfo;
        static createSafe(arg0: number): Internal.STBTTFontinfo;
        close(): void;
        static malloc(arg0: Internal.MemoryStack_): Internal.STBTTFontinfo;
        /**
         * @deprecated
        */
        static callocStack(arg0: number, arg1: Internal.MemoryStack_): Internal.STBTTFontinfo$Buffer;
        /**
         * @deprecated
        */
        static mallocStack(arg0: number): Internal.STBTTFontinfo$Buffer;
        static create(arg0: number): Internal.STBTTFontinfo;
        static create(arg0: number, arg1: number): Internal.STBTTFontinfo$Buffer;
        /**
         * @deprecated
        */
        static callocStack(): Internal.STBTTFontinfo;
        static calloc(arg0: number): Internal.STBTTFontinfo$Buffer;
        static readonly ALIGNOF: 8;
        static readonly SIZEOF: 160;
    }
    type STBTTFontinfo_ = STBTTFontinfo;
    class EnchantedBookItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        static getEnchantments(arg0: Internal.ItemStack_): Internal.ListTag;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        static addEnchantment(arg0: Internal.ItemStack_, arg1: EnchantmentInstance_): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        static createForEnchantment(arg0: EnchantmentInstance_): Internal.ItemStack;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        static readonly TAG_STORED_ENCHANTMENTS: "StoredEnchantments";
    }
    type EnchantedBookItem_ = EnchantedBookItem;
    interface LongBinaryOperator {
        abstract applyAsLong(arg0: number, arg1: number): number;
        (arg0: number, arg1: number): number;
    }
    type LongBinaryOperator_ = LongBinaryOperator;
    interface ICookingUpgradeItem {
        abstract getCookingUpgradeConfig(): Internal.CookingUpgradeConfig;
        get cookingUpgradeConfig(): Internal.CookingUpgradeConfig
        (): Internal.CookingUpgradeConfig_;
    }
    type ICookingUpgradeItem_ = ICookingUpgradeItem;
    class ForgeGui extends Internal.Gui {
        constructor(arg0: Internal.Minecraft_)
        setupOverlayRenderState(arg0: boolean, arg1: boolean): void;
        shouldDrawSurvivalElements(): boolean;
        getMinecraft(): Internal.Minecraft;
        renderHealth(arg0: number, arg1: number, arg2: Internal.GuiGraphics_): void;
        renderFood(arg0: number, arg1: number, arg2: Internal.GuiGraphics_): void;
        get minecraft(): Internal.Minecraft
        rightHeight: number;
        static rayTraceDistance: 20.0;
        leftHeight: number;
    }
    type ForgeGui_ = ForgeGui;
    abstract class ShortBuffer extends Internal.Buffer implements Internal.Comparable<Internal.ShortBuffer> {
        mismatch(arg0: Internal.ShortBuffer_): number;
        abstract put(arg0: number): this;
        abstract asReadOnlyBuffer(): this;
        put(arg0: number[]): this;
        put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
        abstract get(): number;
        compareTo(arg0: any): number;
        position(arg0: number): this;
        limit(arg0: number): this;
        abstract order(): Internal.ByteOrder;
        abstract get(arg0: number): number;
        get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
        static allocate(arg0: number): Internal.ShortBuffer;
        get(arg0: number[]): this;
        static wrap(arg0: number[], arg1: number, arg2: number): Internal.ShortBuffer;
        put(arg0: Internal.ShortBuffer_): this;
        abstract put(arg0: number, arg1: number): this;
        put(arg0: number, arg1: number[]): this;
        abstract duplicate(): this;
        get(arg0: number, arg1: number[]): this;
        get(arg0: number[], arg1: number, arg2: number): this;
        rewind(): this;
        static wrap(arg0: number[]): Internal.ShortBuffer;
        compareTo(arg0: Internal.ShortBuffer_): number;
        array(): number[];
        put(arg0: number[], arg1: number, arg2: number): this;
        abstract compact(): this;
        put(arg0: number, arg1: Internal.ShortBuffer_, arg2: number, arg3: number): this;
    }
    type ShortBuffer_ = ShortBuffer;
    class CyanWallTorchBlock extends Internal.ModWallTorchBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CyanWallTorchBlock_ = CyanWallTorchBlock;
    class GenericStackInv$Mode extends Internal.Enum<Internal.GenericStackInv$Mode> {
        static valueOf(arg0: string): Internal.GenericStackInv$Mode;
        static values(): Internal.GenericStackInv$Mode[];
        static readonly CONFIG_STACKS: Internal.GenericStackInv$Mode;
        static readonly STORAGE: Internal.GenericStackInv$Mode;
        static readonly CONFIG_TYPES: Internal.GenericStackInv$Mode;
    }
    type GenericStackInv$Mode_ = "config_stacks" | "storage" | "config_types" | GenericStackInv$Mode;
    class Ingredient implements Internal.Predicate<Internal.ItemStack>, Internal.IngredientAccessor, Internal.IngredientKJS {
        constructor(arg0: Internal.Stream_<Internal.Ingredient$Value>)
        getDisplayStacks(): Internal.ItemStackSet;
        isVanilla(): boolean;
        static of(arg0: Internal.Stream_<Internal.ItemStack>): Internal.Ingredient;
        static invalidateAll(): void;
        isSimple(): boolean;
        static valueFromJson(arg0: Internal.JsonObject_): Internal.Ingredient$Value;
        getItemIds(): Internal.Set<string>;
        isEmpty(): boolean;
        asStack(): InputItem;
        toJson(): Internal.JsonElement;
        or(ingredient: Internal.Ingredient_): this;
        static fromValues(arg0: Internal.Stream_<Internal.Ingredient$Value>): Internal.Ingredient;
        static isEqual<T>(arg0: any): Internal.Predicate<T>;
        isWildcard(): boolean;
        static of(): Internal.Ingredient;
        test(arg0: any): boolean;
        canBeUsedForMatching(): boolean;
        getItemTypes(): Internal.Set<Internal.Item>;
        static of(...arg0: Internal.ItemLike_[]): Internal.Ingredient;
        static merge(arg0: Internal.Collection_<Internal.Ingredient>): Internal.Ingredient;
        and(ingredient: Internal.Ingredient_): this;
        negate(): Internal.Predicate<Internal.ItemStack>;
        subtract(subtracted: Internal.Ingredient_): this;
        testItem(item: Internal.Item_): boolean;
        static not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        static fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.Ingredient;
        checkInvalidation(): boolean;
        static of(...arg0: Internal.ItemStack_[]): Internal.Ingredient;
        static of(arg0: Internal.TagKey_<Internal.Item>): Internal.Ingredient;
        self(): this;
        toNetwork(arg0: Internal.FriendlyByteBuf_): void;
        static fromJson(arg0: Internal.JsonElement_, arg1: boolean): Internal.Ingredient;
        kubeio$getValues(): Internal.Ingredient$Value[];
        withCount(count: number): InputItem;
        getStacks(): Internal.ItemStackSet;
        getStackingIds(): Internal.IntList;
        or(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        test(arg0: Internal.ItemStack_): boolean;
        getSerializer(): Internal.IIngredientSerializer<Internal.Ingredient>;
        getFirst(): Internal.ItemStack;
        static fromJson(arg0: Internal.JsonElement_): Internal.Ingredient;
        asIngredient(): this;
        and(arg0: Internal.Predicate_<Internal.ItemStack>): Internal.Predicate<Internal.ItemStack>;
        get displayStacks(): Internal.ItemStackSet
        get vanilla(): boolean
        get simple(): boolean
        get itemIds(): Internal.Set<string>
        get empty(): boolean
        get wildcard(): boolean
        get itemTypes(): Internal.Set<Internal.Item>
        get stacks(): Internal.ItemStackSet
        get stackingIds(): Internal.IntList
        get serializer(): Internal.IIngredientSerializer<Internal.Ingredient>
        get first(): Internal.ItemStack
        static readonly EMPTY: Internal.Ingredient;
        values: Internal.Ingredient$Value[];
        itemStacks: Internal.ItemStack[];
        stackingIds: Internal.IntList;
    }
    type Ingredient_ = `%${Special.CreativeModeTab}` | {count?: number, item: Internal.ItemStack_} | {ingredient: object} | Internal.ItemStack_ | RegExp | Internal.Ingredient_[] | `@${Special.Mod}` | `%${string}` | Ingredient | Internal.FluidStackJS_ | {fluid: Internal.FluidStackJS_} | `#${Special.ItemTag}` | "*" | {value: object} | {type: Special.Ingredient};
    class FMLCommonSetupEvent extends Internal.ParallelDispatchEvent {
        constructor()
        constructor(arg0: Internal.ModContainer_, arg1: Internal.ModLoadingStage_)
    }
    type FMLCommonSetupEvent_ = FMLCommonSetupEvent;
    interface LongIterable extends Internal.Iterable<number> {
        forEach(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
        iterator(): Internal.Iterator<any>;
        spliterator(): Internal.Spliterator<any>;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        longIterator(): Internal.LongIterator;
        longSpliterator(): Internal.LongSpliterator;
        forEach(arg0: Internal.LongConsumer_): void;
    }
    type LongIterable_ = LongIterable;
    interface ItemLike {
        abstract asItem(): Internal.Item;
        (): Internal.Item_;
    }
    type ItemLike_ = Internal.Item_ | ItemLike;
    class BiomeGenerationSettingsBuilder extends Internal.BiomeGenerationSettings$PlainBuilder {
        constructor(arg0: Internal.BiomeGenerationSettings_)
        getFeatures(arg0: Internal.GenerationStep$Decoration_): Internal.List<Internal.Holder<Internal.PlacedFeature>>;
        getCarvers(arg0: Internal.GenerationStep$Carving_): Internal.List<Internal.Holder<Internal.ConfiguredWorldCarver<any>>>;
    }
    type BiomeGenerationSettingsBuilder_ = BiomeGenerationSettingsBuilder;
    class TridentLoyaltyEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type TridentLoyaltyEnchantment_ = TridentLoyaltyEnchantment;
    class ArmorItemBuilder$Leggings extends Internal.ArmorItemBuilder {
        constructor(i: ResourceLocation_)
        createObject(): any;
    }
    type ArmorItemBuilder$Leggings_ = ArmorItemBuilder$Leggings;
    class RealmsServer$State extends Internal.Enum<Internal.RealmsServer$State> {
        static valueOf(arg0: string): Internal.RealmsServer$State;
        static values(): Internal.RealmsServer$State[];
        static readonly OPEN: Internal.RealmsServer$State;
        static readonly CLOSED: Internal.RealmsServer$State;
        static readonly UNINITIALIZED: Internal.RealmsServer$State;
    }
    type RealmsServer$State_ = RealmsServer$State | "open" | "closed" | "uninitialized";
    class SupplierSpawnEggItem extends Internal.ForgeSpawnEggItem {
        constructor(arg0: Internal.Supplier_<Internal.EntityType<Internal.Mob>>, arg1: any_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SupplierSpawnEggItem_ = SupplierSpawnEggItem;
    interface ItemFiltersStack {
        getInventoryFilterData(): Internal.ItemInventory;
        abstract getItemFiltersData(): any;
        createDataIF(item: Internal.Item_): any;
        getStringValueFilterData(): Internal.StringValueData<any>;
        get inventoryFilterData(): Internal.ItemInventory
        get itemFiltersData(): any
        get stringValueFilterData(): Internal.StringValueData<any>
        (): any;
    }
    type ItemFiltersStack_ = ItemFiltersStack;
    abstract class ScreenEvent$KeyPressed extends Internal.ScreenEvent$KeyInput {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number)
    }
    type ScreenEvent$KeyPressed_ = ScreenEvent$KeyPressed;
    class CraftingOptionGuiData <T, M, L> {
        constructor(arg0: Internal.IngredientComponent_<T, M>, arg1: string, arg2: number, arg3: Internal.HandlerWrappedTerminalCraftingOption_<T>, arg4: number, arg5: Internal.HandlerWrappedTerminalCraftingPlan_, arg6: Internal.ITerminalStorageLocation_<L>, arg7: L)
        getLocationInstance(): L;
        static readFromPacketBuffer(arg0: Internal.FriendlyByteBuf_): Internal.CraftingOptionGuiData<any, any, any>;
        getLocation(): Internal.ITerminalStorageLocation<L>;
        getChannel(): number;
        writeToPacketBuffer(arg0: Internal.FriendlyByteBuf_): void;
        getAmount(): number;
        getCraftingPlan(): Internal.HandlerWrappedTerminalCraftingPlan;
        getTabName(): string;
        copyWithAmount(arg0: number): this;
        getComponent(): Internal.IngredientComponent<T, M>;
        getCraftingOption(): Internal.HandlerWrappedTerminalCraftingOption<T>;
        get locationInstance(): L
        get location(): Internal.ITerminalStorageLocation<L>
        get channel(): number
        get amount(): number
        get craftingPlan(): Internal.HandlerWrappedTerminalCraftingPlan
        get tabName(): string
        get component(): Internal.IngredientComponent<T, M>
        get craftingOption(): Internal.HandlerWrappedTerminalCraftingOption<T>
    }
    type CraftingOptionGuiData_<T, M, L> = CraftingOptionGuiData<T, M, L>;
    class AccessibleObject implements Internal.AnnotatedElement {
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        setAccessible(arg0: boolean): void;
        canAccess(arg0: any): boolean;
        getDeclaredAnnotation<T extends Internal.Annotation>(arg0: T): T;
        getDeclaredAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        trySetAccessible(): boolean;
        getAnnotations(): Internal.Annotation[];
        getDeclaredAnnotations(): Internal.Annotation[];
        static setAccessible(arg0: Internal.AccessibleObject_[], arg1: boolean): void;
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        /**
         * @deprecated
        */
        isAccessible(): boolean;
        set accessible(arg0: boolean)
        get annotations(): Internal.Annotation[]
        get declaredAnnotations(): Internal.Annotation[]
        /**
         * @deprecated
        */
        get accessible(): boolean
    }
    type AccessibleObject_ = AccessibleObject;
    class BlockEnergyBattery extends Internal.BlockEnergyBatteryBase {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        postTextureStitch(arg0: Internal.TextureStitchEvent$Post_): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        iconOverlay: Internal.TextureAtlasSprite;
    }
    type BlockEnergyBattery_ = BlockEnergyBattery;
    interface CustomTask$Check {
        abstract check(arg0: Internal.CustomTask$Data_, arg1: Internal.ServerPlayer_): void;
        (arg0: Internal.CustomTask$Data, arg1: Internal.ServerPlayer): void;
    }
    type CustomTask$Check_ = CustomTask$Check;
    class CableBlock extends Internal.NetworkNodeBlock implements Internal.SimpleWaterloggedBlock {
        constructor()
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        static hasVisualConnectionOnSide(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type CableBlock_ = CableBlock;
    class EntityFallenOnBlockCallbackJS extends Internal.EntitySteppedOnBlockCallbackJS {
        constructor(level: Internal.Level_, entity: Internal.Entity_, pos: BlockPos_, state: Internal.BlockState_, fallHeight: number)
        /**
         * Applies fall damage to the entity, multiplier by the multiplier.
         * Note this does not force it, so entities that do not take fall damage are not affected.
        */
        applyFallDamage(multiplier: number): boolean;
        /**
         * Get the height the entity has fallen
        */
        getFallHeight(): number;
        /**
         * Damages the entity using the provided damage source, using the fall height and multiplier to calculate the damage amount.
         * Note this does not force the damage, so entities that do not take fall damage are not affected.
        */
        applyFallDamage(fallHeight: number, multiplier: number, damageSource: DamageSource_): boolean;
        /**
         * Applies fall damage to the entity as if they had fallen from the provided height, and multiplies it by the provided multiplier.
         * Note this does not force it, so entities that do not take fall damage are not affected.
        */
        applyFallDamage(fallHeight: number, multiplier: number): boolean;
        /**
         * Applies default fall damage to the entity.
         * Note this does not force it, so entities that do not take fall damage are not affected.
        */
        applyFallDamage(): boolean;
        /**
         * Get the height the entity has fallen
        */
        get fallHeight(): number
    }
    type EntityFallenOnBlockCallbackJS_ = EntityFallenOnBlockCallbackJS;
    abstract class AbstractNamedValue {
        getName(): string;
        getTranslationKey(): string;
        getTranslatedName(): net.minecraft.network.chat.Component;
        get name(): string
        get translationKey(): string
        get translatedName(): net.minecraft.network.chat.Component
    }
    type AbstractNamedValue_ = AbstractNamedValue;
    class SharedSuggestionProvider$TextCoordinates {
        constructor(arg0: string, arg1: string, arg2: string)
        readonly y: string;
        readonly x: string;
        readonly z: string;
        static readonly DEFAULT_LOCAL: Internal.SharedSuggestionProvider$TextCoordinates;
        static readonly DEFAULT_GLOBAL: Internal.SharedSuggestionProvider$TextCoordinates;
    }
    type SharedSuggestionProvider$TextCoordinates_ = SharedSuggestionProvider$TextCoordinates;
    interface DataSource {
        abstract getData(arg0: Internal.CommandSourceStack_): Internal.Stream<Internal.CompoundTag>;
        (arg0: Internal.CommandSourceStack): Internal.Stream_<Internal.CompoundTag>;
    }
    type DataSource_ = DataSource;
    class PneumaticCraftRecipeType$CacheReloadListener implements Internal.PreparableReloadListener {
        constructor()
        getName(): string;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get name(): string
    }
    type PneumaticCraftRecipeType$CacheReloadListener_ = PneumaticCraftRecipeType$CacheReloadListener;
    class WhiteTorchBlock extends Internal.ModTorchBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WhiteTorchBlock_ = WhiteTorchBlock;
    interface AccessibleComponent {
        abstract getLocationOnScreen(): Internal.Point;
        abstract getBounds(): Internal.Rectangle;
        abstract contains(arg0: Internal.Point_): boolean;
        abstract setFont(arg0: Internal.Font_): void;
        abstract setEnabled(arg0: boolean): void;
        abstract isFocusTraversable(): boolean;
        abstract isEnabled(): boolean;
        abstract getFontMetrics(arg0: Internal.Font_): Internal.FontMetrics;
        abstract getFont(): Internal.Font;
        abstract getSize(): Internal.Dimension;
        abstract getForeground(): Internal.Color;
        abstract setLocation(arg0: Internal.Point_): void;
        abstract setForeground(arg0: Internal.Color_): void;
        abstract setBounds(arg0: Internal.Rectangle_): void;
        abstract getBackground(): Internal.Color;
        abstract getLocation(): Internal.Point;
        abstract isVisible(): boolean;
        abstract setCursor(arg0: Internal.Cursor_): void;
        abstract requestFocus(): void;
        abstract setSize(arg0: Internal.Dimension_): void;
        abstract isShowing(): boolean;
        abstract getCursor(): Internal.Cursor;
        abstract setBackground(arg0: Internal.Color_): void;
        abstract getAccessibleAt(arg0: Internal.Point_): Internal.Accessible;
        abstract removeFocusListener(arg0: Internal.FocusListener_): void;
        abstract addFocusListener(arg0: Internal.FocusListener_): void;
        abstract setVisible(arg0: boolean): void;
        get locationOnScreen(): Internal.Point
        get bounds(): Internal.Rectangle
        set font(arg0: Internal.Font_)
        set enabled(arg0: boolean)
        get focusTraversable(): boolean
        get enabled(): boolean
        get font(): Internal.Font
        get size(): Internal.Dimension
        get foreground(): Internal.Color
        set location(arg0: Internal.Point_)
        set foreground(arg0: Internal.Color_)
        set bounds(arg0: Internal.Rectangle_)
        get background(): Internal.Color
        get location(): Internal.Point
        get visible(): boolean
        set cursor(arg0: Internal.Cursor_)
        set size(arg0: Internal.Dimension_)
        get showing(): boolean
        get cursor(): Internal.Cursor
        set background(arg0: Internal.Color_)
        set visible(arg0: boolean)
    }
    type AccessibleComponent_ = AccessibleComponent;
    class RecipeNamespace extends Internal.LinkedHashMap<string, Internal.RecipeSchemaType> {
        constructor(name: string)
        shapeless(id: string): this;
        replace(arg0: string, arg1: Internal.RecipeSchemaType_): Internal.RecipeSchemaType;
        shaped(id: string): this;
        static of<K, V>(): Internal.Map<K, V>;
        merge(arg0: string, arg1: Internal.RecipeSchemaType_, arg2: Internal.BiFunction_<Internal.RecipeSchemaType, Internal.RecipeSchemaType, Internal.RecipeSchemaType>): Internal.RecipeSchemaType;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        replace(arg0: string, arg1: Internal.RecipeSchemaType_, arg2: Internal.RecipeSchemaType_): boolean;
        compute(arg0: string, arg1: Internal.BiFunction_<string, Internal.RecipeSchemaType, Internal.RecipeSchemaType>): Internal.RecipeSchemaType;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        static getMappedRecipes(): Internal.Map<string, ResourceLocation>;
        putIfAbsent(arg0: string, arg1: Internal.RecipeSchemaType_): Internal.RecipeSchemaType;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        abstract put(arg0: string, arg1: Internal.RecipeSchemaType_): Internal.RecipeSchemaType;
        abstract remove(arg0: any): Internal.RecipeSchemaType;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        computeIfPresent(arg0: string, arg1: Internal.BiFunction_<string, Internal.RecipeSchemaType, Internal.RecipeSchemaType>): Internal.RecipeSchemaType;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        register(id: string, type: Internal.RecipeSchema_): this;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        special(id: string): this;
        registerBasic(id: string, ...keys: Internal.RecipeKey_<any>[]): this;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        computeIfAbsent(arg0: string, arg1: Internal.Function_<string, Internal.RecipeSchemaType>): Internal.RecipeSchemaType;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        static getAll(): Internal.Map<string, Internal.RecipeNamespace>;
        get mappedRecipes(): Internal.Map<string, ResourceLocation>
        get all(): Internal.Map<string, Internal.RecipeNamespace>
        readonly name: string;
    }
    type RecipeNamespace_ = RecipeNamespace;
    /**
     * Invoked when the game is starting up and the armor tier registry is being built.
    */
    class ItemArmorTierRegistryEventJS extends Internal.StartupEventJS {
        constructor()
        /**
         * Adds a new armor tier.
        */
        add(id: string, tier: Internal.Consumer_<Internal.MutableArmorTier>): void;
        /**
         * Adds a new armor tier with a parent tier specified by string.
        */
        add(id: string, parent: string, tier: Internal.Consumer_<Internal.MutableArmorTier>): void;
    }
    type ItemArmorTierRegistryEventJS_ = ItemArmorTierRegistryEventJS;
    interface WindowFocusListener extends Internal.EventListener {
        abstract windowLostFocus(arg0: Internal.WindowEvent_): void;
        abstract windowGainedFocus(arg0: Internal.WindowEvent_): void;
    }
    type WindowFocusListener_ = WindowFocusListener;
    interface IPaintedBlock extends Internal.IForgeBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPaintState(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPaint(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.Block;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getPaintedStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.ItemLike_): Internal.ItemStack;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        abstract canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        (arg0: Internal.BlockState, arg1: Internal.BlockGetter, arg2: BlockPos, arg3: Internal.Direction, arg4: Internal.IPlantable): boolean;
    }
    type IPaintedBlock_ = IPaintedBlock;
    interface Vector2ic {
        abstract absolute(arg0: org.joml.Vector2i_): org.joml.Vector2i;
        abstract maxComponent(): number;
        abstract y(): number;
        abstract x(): number;
        abstract div(arg0: number, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract sub(arg0: number, arg1: number, arg2: org.joml.Vector2i_): org.joml.Vector2i;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract gridDistance(arg0: Internal.Vector2ic_): number;
        abstract add(arg0: Internal.Vector2ic_, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract distance(arg0: Internal.Vector2ic_): number;
        abstract get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
        abstract equals(arg0: number, arg1: number): boolean;
        abstract get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
        abstract mul(arg0: Internal.Vector2ic_, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract distanceSquared(arg0: number, arg1: number): number;
        abstract add(arg0: number, arg1: number, arg2: org.joml.Vector2i_): org.joml.Vector2i;
        abstract distance(arg0: number, arg1: number): number;
        abstract div(arg0: number, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract mul(arg0: number, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract negate(arg0: org.joml.Vector2i_): org.joml.Vector2i;
        abstract gridDistance(arg0: number, arg1: number): number;
        abstract mul(arg0: number, arg1: number, arg2: org.joml.Vector2i_): org.joml.Vector2i;
        abstract getToAddress(arg0: number): this;
        abstract lengthSquared(): number;
        abstract max(arg0: Internal.Vector2ic_, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract length(): number;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: number): number;
        abstract min(arg0: Internal.Vector2ic_, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract sub(arg0: Internal.Vector2ic_, arg1: org.joml.Vector2i_): org.joml.Vector2i;
        abstract distanceSquared(arg0: Internal.Vector2ic_): number;
        abstract minComponent(): number;
    }
    type Vector2ic_ = Vector2ic;
    abstract class AbstractTwoToOneRecipe <Ingredient1, Ingredient2, Result, RecipeIngredient1 extends Internal.IRecipeIngredient<Ingredient1>, RecipeIngredient2 extends Internal.IRecipeIngredient<Ingredient2>, RecipeResult extends Internal.IRecipeResult<Result>> extends Internal.ModRecipe implements Internal.BiPredicate<Ingredient1, Ingredient2>, Internal.ISerializableRecipe {
        serializeTo(arg0: Internal.FriendlyByteBuf_): void;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getSchema(): Internal.RecipeSchema;
        serializeTo(): Internal.JsonElement;
        getResult(): RecipeResult;
        or(arg0: Internal.BiPredicate_<Ingredient1, Ingredient2>): Internal.BiPredicate<Ingredient1, Ingredient2>;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        getIngredient1(): RecipeIngredient1;
        getIngredient2(): RecipeIngredient2;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        and(arg0: Internal.BiPredicate_<Ingredient1, Ingredient2>): Internal.BiPredicate<Ingredient1, Ingredient2>;
        getRemainingItems(arg0: Internal.EmptyVanillaInventory_): Internal.NonNullList<Internal.ItemStack>;
        test(arg0: Ingredient1, arg1: Ingredient2): boolean;
        getMod(): string;
        negate(): Internal.BiPredicate<Ingredient1, Ingredient2>;
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get result(): RecipeResult
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get ingredient1(): RecipeIngredient1
        get ingredient2(): RecipeIngredient2
        get mod(): string
    }
    type AbstractTwoToOneRecipe_<Ingredient1, Ingredient2, Result, RecipeIngredient1 extends Internal.IRecipeIngredient<Ingredient1>, RecipeIngredient2 extends Internal.IRecipeIngredient<Ingredient2>, RecipeResult extends Internal.IRecipeResult<Result>> = AbstractTwoToOneRecipe<Ingredient1, Ingredient2, Result, RecipeIngredient1, RecipeIngredient2, RecipeResult>;
    class KJSTeamWrapper {
        constructor(team: dev.ftb.mods.ftbteams.api.Team_)
        isPartyTeam(): boolean;
        getName(): string;
        getId(): Internal.UUID;
        get partyTeam(): boolean
        get name(): string
        get id(): Internal.UUID
    }
    type KJSTeamWrapper_ = KJSTeamWrapper;
    class ServerboundCustomPayloadPacket implements Internal.Packet<Internal.ServerGamePacketListener>, Internal.ICustomPacket<Internal.ServerboundCustomPayloadPacket> {
        constructor(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getData(): Internal.FriendlyByteBuf;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getInternalData(): Internal.FriendlyByteBuf;
        getDirection(): Internal.NetworkDirection;
        getName(): ResourceLocation;
        getThis(): this;
        getIndex(): number;
        getIdentifier(): ResourceLocation;
        isSkippable(): boolean;
        get data(): Internal.FriendlyByteBuf
        get internalData(): Internal.FriendlyByteBuf
        get direction(): Internal.NetworkDirection
        get name(): ResourceLocation
        get "this"(): Internal.ServerboundCustomPayloadPacket
        get index(): number
        get identifier(): ResourceLocation
        get skippable(): boolean
        static readonly BRAND: ResourceLocation;
    }
    type ServerboundCustomPayloadPacket_ = ServerboundCustomPayloadPacket;
    interface ByteChannel extends Internal.ReadableByteChannel, Internal.WritableByteChannel {
        abstract write(arg0: Internal.ByteBuffer_): number;
        abstract read(arg0: Internal.ByteBuffer_): number;
        abstract isOpen(): boolean;
        abstract close(): void;
        get open(): boolean
    }
    type ByteChannel_ = ByteChannel;
    class ResourceGenerator {
        constructor(c: Internal.ConsoleJS_, m: Internal.Map_<ResourceLocation, any>)
        add(id: ResourceLocation_, data: Internal.Supplier_<number[]>, alwaysForget: boolean): void;
        json(id: ResourceLocation_, json: Internal.JsonElement_): void;
        add(id: ResourceLocation_, data: Internal.Supplier_<number[]>): void;
    }
    type ResourceGenerator_ = ResourceGenerator;
    class LootPool {
        getBonusRolls(): Internal.NumberProvider;
        addRandomItems(arg0: Internal.Consumer_<Internal.ItemStack>, arg1: Internal.LootContext_): void;
        static lootPool(): Internal.LootPool$Builder;
        setBonusRolls(arg0: Internal.NumberProvider_): void;
        getName(): string;
        setRolls(arg0: Internal.NumberProvider_): void;
        getRolls(): Internal.NumberProvider;
        isFrozen(): boolean;
        validate(arg0: Internal.ValidationContext_): void;
        freeze(): void;
        get bonusRolls(): Internal.NumberProvider
        set bonusRolls(arg0: Internal.NumberProvider_)
        get name(): string
        set rolls(arg0: Internal.NumberProvider_)
        get rolls(): Internal.NumberProvider
        get frozen(): boolean
        readonly conditions: Internal.LootItemCondition[];
        readonly entries: Internal.LootPoolEntryContainer[];
    }
    type LootPool_ = LootPool;
    class BlueStandingSignBlock extends Internal.StandingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlueStandingSignBlock_ = BlueStandingSignBlock;
    interface IForgeEntity extends Internal.ICapabilitySerializable<Internal.CompoundTag> {
        abstract isAddedToWorld(): boolean;
        abstract canUpdate(arg0: boolean): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        abstract isInFluidType(): boolean;
        abstract getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        abstract getEyeInFluidType(): Internal.FluidType;
        abstract canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        abstract canUpdate(): boolean;
        abstract captureDrops(): Internal.Collection<Internal.ItemEntity>;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getStepHeight(): number;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        abstract getFluidTypeHeight(arg0: Internal.FluidType_): number;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        serializeNBT(): Internal.Tag;
        abstract isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        abstract captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        abstract getPersistentData(): Internal.CompoundTag;
        abstract onAddedToWorld(): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        canStartSwimming(): boolean;
        abstract onRemovedFromWorld(): void;
        abstract revive(): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        abstract getMaxHeightFluidType(): Internal.FluidType;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getClassification(arg0: boolean): MobCategory;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        get addedToWorld(): boolean
        get inFluidType(): boolean
        get eyeInFluidType(): Internal.FluidType
        get stepHeight(): number
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get persistentData(): Internal.CompoundTag
        get maxHeightFluidType(): Internal.FluidType
    }
    type IForgeEntity_ = IForgeEntity;
    interface IRenderedTankUpgrade {
        abstract setTankRenderInfoUpdateCallback(arg0: Internal.Consumer_<Internal.IRenderedTankUpgrade$TankRenderInfo>): void;
        abstract forceUpdateTankRenderInfo(): void;
        set tankRenderInfoUpdateCallback(arg0: Internal.Consumer_<Internal.IRenderedTankUpgrade$TankRenderInfo>)
    }
    type IRenderedTankUpgrade_ = IRenderedTankUpgrade;
    interface Member {
        abstract getModifiers(): number;
        abstract getName(): string;
        abstract isSynthetic(): boolean;
        abstract getDeclaringClass(): typeof any;
        get modifiers(): number
        get name(): string
        get synthetic(): boolean
        get declaringClass(): typeof any
        readonly PUBLIC: 0;
        readonly DECLARED: 1;
    }
    type Member_ = Member;
    class NetworkInterface {
        inetAddresses(): Internal.Stream<Internal.InetAddress>;
        isPointToPoint(): boolean;
        getParent(): this;
        subInterfaces(): Internal.Stream<Internal.NetworkInterface>;
        getMTU(): number;
        getHardwareAddress(): number[];
        getSubInterfaces(): Internal.Enumeration<Internal.NetworkInterface>;
        static getNetworkInterfaces(): Internal.Enumeration<Internal.NetworkInterface>;
        getIndex(): number;
        static networkInterfaces(): Internal.Stream<Internal.NetworkInterface>;
        supportsMulticast(): boolean;
        isUp(): boolean;
        isVirtual(): boolean;
        static getByName(arg0: string): Internal.NetworkInterface;
        isLoopback(): boolean;
        static getByIndex(arg0: number): Internal.NetworkInterface;
        getInterfaceAddresses(): Internal.List<Internal.InterfaceAddress>;
        getName(): string;
        getDisplayName(): string;
        static getByInetAddress(arg0: Internal.InetAddress_): Internal.NetworkInterface;
        getInetAddresses(): Internal.Enumeration<Internal.InetAddress>;
        get pointToPoint(): boolean
        get parent(): Internal.NetworkInterface
        get MTU(): number
        get hardwareAddress(): number[]
        get subInterfaces(): Internal.Enumeration<Internal.NetworkInterface>
        get networkInterfaces(): Internal.Enumeration<Internal.NetworkInterface>
        get index(): number
        get up(): boolean
        get virtual(): boolean
        get loopback(): boolean
        get interfaceAddresses(): Internal.List<Internal.InterfaceAddress>
        get name(): string
        get displayName(): string
        get inetAddresses(): Internal.Enumeration<Internal.InetAddress>
    }
    type NetworkInterface_ = NetworkInterface;
    class TreeConfiguration implements Internal.FeatureConfiguration {
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly minimumSize: Internal.FeatureSize;
        readonly dirtProvider: Internal.BlockStateProvider;
        readonly forceDirt: boolean;
        static readonly CODEC: Internal.Codec<Internal.TreeConfiguration>;
        readonly foliageProvider: Internal.BlockStateProvider;
        readonly rootPlacer: Optional<Internal.RootPlacer>;
        readonly trunkProvider: Internal.BlockStateProvider;
        readonly foliagePlacer: Internal.FoliagePlacer;
        readonly trunkPlacer: Internal.TrunkPlacer;
        readonly decorators: Internal.List<Internal.TreeDecorator>;
        readonly ignoreVines: boolean;
    }
    type TreeConfiguration_ = TreeConfiguration;
    interface Int2IntMap$Entry extends Internal.Map$Entry<number, number> {
        /**
         * @deprecated
        */
        getValue(): number;
        /**
         * @deprecated
        */
        getKey(): any;
        comparingByKey<K, V>(arg0: Comparator_<K>): Comparator<Internal.Map$Entry<K, V>>;
        /**
         * @deprecated
        */
        setValue(arg0: number): number;
        /**
         * @deprecated
        */
        setValue(arg0: any): any;
        abstract setValue(arg0: number): number;
        comparingByValue<K, V extends Internal.Comparable<any>>(): Comparator<Internal.Map$Entry<K, V>>;
        abstract hashCode(): number;
        copyOf<K, V>(arg0: Internal.Map$Entry_<K, V>): Internal.Map$Entry<K, V>;
        abstract getIntKey(): number;
        comparingByKey<K extends Internal.Comparable<any>, V>(): Comparator<Internal.Map$Entry<K, V>>;
        comparingByValue<K, V>(arg0: Comparator_<V>): Comparator<Internal.Map$Entry<K, V>>;
        abstract getIntValue(): number;
        abstract equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        get value(): number
        /**
         * @deprecated
        */
        get key(): any
        /**
         * @deprecated
        */
        set value(arg0: number)
        /**
         * @deprecated
        */
        set value(arg0: any)
        set value(arg0: number)
        get intKey(): number
        get intValue(): number
    }
    type Int2IntMap$Entry_ = Int2IntMap$Entry;
    class EnergyGeneratorBlock extends Internal.AEBaseEntityBlock<any> {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getOrientation(arg0: Internal.BlockState_): Internal.BlockOrientation;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type EnergyGeneratorBlock_ = EnergyGeneratorBlock;
    class SmoothPlasticBrickBlock extends Internal.PlasticBrickBlock {
        constructor(arg0: Internal.DyeColor_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type SmoothPlasticBrickBlock_ = SmoothPlasticBrickBlock;
    interface StructureBlockInfoModification {
        abstract getNbt(): Internal.CompoundTag;
        abstract hasNbt(): boolean;
        abstract getPosition(): BlockPos;
        abstract setVanillaBlockState(arg0: Internal.BlockState_): void;
        abstract setBlock(arg0: ResourceLocation_): void;
        abstract getProperties(): Internal.Map<string, any>;
        abstract getId(): string;
        abstract getBlock(): Internal.Block;
        abstract setNbt(arg0: Internal.CompoundTag_): void;
        abstract setBlock(arg0: ResourceLocation_, arg1: Internal.Map_<string, any>): void;
        get nbt(): Internal.CompoundTag
        get position(): BlockPos
        set vanillaBlockState(arg0: Internal.BlockState_)
        set block(arg0: ResourceLocation_)
        get properties(): Internal.Map<string, any>
        get id(): string
        get block(): Internal.Block
        set nbt(arg0: Internal.CompoundTag_)
    }
    type StructureBlockInfoModification_ = StructureBlockInfoModification;
    abstract class AbstractButton extends Internal.AbstractWidget {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.minecraft.network.chat.Component_)
        charTyped(arg0: string, arg1: number): boolean;
        setPosition(arg0: number, arg1: number): void;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        tickHoverStateListenersFancyMenu(arg0: boolean): void;
        abstract onPress(): void;
        renderString(arg0: Internal.GuiGraphics_, arg1: net.minecraft.client.gui.Font_, arg2: number): void;
        getOriginalMessageFancyMenu(): net.minecraft.network.chat.Component;
        getCurrentFocusPath(): Internal.ComponentPath;
        tickFocusStateListenersFancyMenu(arg0: boolean): void;
        renderCustomBackgroundFancyMenu(arg0: Internal.AbstractWidget_, arg1: Internal.GuiGraphics_, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        mouseMoved(arg0: number, arg1: number): void;
        tickHoverOrFocusStateListenersFancyMenu(arg0: boolean): void;
        get originalMessageFancyMenu(): net.minecraft.network.chat.Component
        get currentFocusPath(): Internal.ComponentPath
    }
    type AbstractButton_ = AbstractButton;
    class ModifiableStructureInfo$StructureInfo$Builder {
        build(): Internal.ModifiableStructureInfo$StructureInfo;
        getStructureSettings(): Internal.StructureSettingsBuilder;
        static copyOf(arg0: Internal.ModifiableStructureInfo$StructureInfo_): Internal.ModifiableStructureInfo$StructureInfo$Builder;
        get structureSettings(): Internal.StructureSettingsBuilder
    }
    type ModifiableStructureInfo$StructureInfo$Builder_ = ModifiableStructureInfo$StructureInfo$Builder;
    class JobAttributes$DestinationType extends Internal.AttributeValue {
        static readonly FILE: Internal.JobAttributes$DestinationType;
        static readonly PRINTER: Internal.JobAttributes$DestinationType;
    }
    type JobAttributes$DestinationType_ = JobAttributes$DestinationType;
    abstract class RenderTarget {
        constructor(arg0: boolean)
        clear(arg0: boolean): void;
        getColorTextureId(): number;
        blitToScreen(arg0: number, arg1: number): void;
        bindRead(): void;
        setClearColor(arg0: number, arg1: number, arg2: number, arg3: number): void;
        unbindWrite(): void;
        setFilterMode(arg0: number): void;
        unbindRead(): void;
        blitToScreen(arg0: number, arg1: number, arg2: boolean): void;
        createBuffers(arg0: number, arg1: number, arg2: boolean): void;
        enableStencil(): void;
        checkStatus(): void;
        destroyBuffers(): void;
        bindWrite(arg0: boolean): void;
        resize(arg0: number, arg1: number, arg2: boolean): void;
        isStencilEnabled(): boolean;
        getDepthTextureId(): number;
        copyDepthFrom(arg0: Internal.RenderTarget_): void;
        get colorTextureId(): number
        set filterMode(arg0: number)
        get stencilEnabled(): boolean
        get depthTextureId(): number
        width: number;
        readonly useDepth: boolean;
        filterMode: number;
        height: number;
        frameBufferId: number;
        viewHeight: number;
        viewWidth: number;
    }
    type RenderTarget_ = RenderTarget;
    class LongArgumentInfo$Template implements Internal.ArgumentTypeInfo$Template<Internal.LongArgumentType> {
        type(): Internal.ArgumentTypeInfo<Internal.LongArgumentType, any>;
        instantiate(arg0: Internal.CommandBuildContext_): Internal.LongArgumentType;
    }
    type LongArgumentInfo$Template_ = LongArgumentInfo$Template;
    class KelpBlock extends Internal.GrowingPlantHeadBlock implements Internal.LiquidBlockContainer {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type KelpBlock_ = KelpBlock;
    class NetherFortressStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Optional<Internal.Structure$GenerationStub>;
        static readonly FORTRESS_ENEMIES: Internal.WeightedRandomList<Internal.MobSpawnSettings$SpawnerData>;
        static readonly CODEC: Internal.Codec<Internal.NetherFortressStructure>;
    }
    type NetherFortressStructure_ = NetherFortressStructure;
    class FluidOil$Flowing extends Internal.ForgeFlowingFluid$Flowing {
        constructor()
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type FluidOil$Flowing_ = FluidOil$Flowing;
    abstract class HorizontalDirectionalBlock extends Internal.Block {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
    }
    type HorizontalDirectionalBlock_ = HorizontalDirectionalBlock;
    abstract class AbstractReferenceCountedByteBuf extends Internal.AbstractByteBuf {
        touch(arg0: any): Internal.ReferenceCounted;
        retain(): Internal.ReferenceCounted;
        touch(): Internal.ReferenceCounted;
    }
    type AbstractReferenceCountedByteBuf_ = AbstractReferenceCountedByteBuf;
    abstract class Biome$TemperatureModifier extends Internal.Enum<Internal.Biome$TemperatureModifier> implements Internal.StringRepresentable {
        abstract modifyTemperature(arg0: BlockPos_, arg1: number): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static valueOf(arg0: string): Internal.Biome$TemperatureModifier;
        getSerializedName(): string;
        getName(): string;
        static values(): Internal.Biome$TemperatureModifier[];
        get serializedName(): string
        get name(): string
        static readonly FROZEN: Internal.Biome$TemperatureModifier;
        static readonly NONE: Internal.Biome$TemperatureModifier;
        static readonly CODEC: Internal.Codec<Internal.Biome$TemperatureModifier>;
    }
    type Biome$TemperatureModifier_ = "frozen" | Biome$TemperatureModifier | "none";
    class IngredientComponent <T, M> implements Internal.Comparable<Internal.IngredientComponent<any, any>> {
        constructor(arg0: string, arg1: Internal.IIngredientMatcher_<T, M>, arg2: org.cyclops.commoncapabilities.api.ingredient.IIngredientSerializer_<T, M>, arg3: Internal.List_<Internal.IngredientComponentCategoryType<T, M, any>>)
        constructor(arg0: ResourceLocation_, arg1: Internal.IIngredientMatcher_<T, M>, arg2: org.cyclops.commoncapabilities.api.ingredient.IIngredientSerializer_<T, M>, arg3: Internal.List_<Internal.IngredientComponentCategoryType<T, M, any>>)
        getMatcher(): Internal.IIngredientMatcher<T, M>;
        getCapability<TC>(arg0: Internal.Capability_<TC>): Internal.LazyOptional<TC>;
        getStorageWrapperHandler<S>(arg0: Internal.Capability_<S>): Internal.IIngredientComponentStorageWrapperHandler<T, M, S>;
        getName(): ResourceLocation;
        getSerializer(): org.cyclops.commoncapabilities.api.ingredient.IIngredientSerializer<T, M>;
        getTranslationKey(): string;
        getStorage(arg0: Internal.ICapabilityProvider_, arg1: Internal.Direction_): Internal.IIngredientComponentStorage<T, M>;
        getCategoryTypes(): Internal.List<Internal.IngredientComponentCategoryType<T, M, any>>;
        getStorageWrapperHandlerCapabilities(): Internal.Collection<Internal.Capability<any>>;
        compareTo(arg0: any): number;
        static onRegistriesCreate(arg0: Internal.NewRegistryEvent_): void;
        setStorageWrapperHandler<S>(arg0: Internal.Capability_<S>, arg1: Internal.IIngredientComponentStorageWrapperHandler_<T, M, S>): void;
        setTranslationKey(arg0: string): this;
        compareTo(arg0: Internal.IngredientComponent_<any, any>): number;
        static getIngredientComponentForStorageCapability(arg0: Internal.Capability_<any>): Internal.IngredientComponent<any, any>;
        wrap(arg0: T): Internal.IngredientInstanceWrapper<T, M>;
        getPrimaryQuantifier(): Internal.IngredientComponentCategoryType<T, M, any>;
        get matcher(): Internal.IIngredientMatcher<T, M>
        get name(): ResourceLocation
        get serializer(): org.cyclops.commoncapabilities.api.ingredient.IIngredientSerializer<T, M>
        get translationKey(): string
        get categoryTypes(): Internal.List<Internal.IngredientComponentCategoryType<T, M, any>>
        get storageWrapperHandlerCapabilities(): Internal.Collection<Internal.Capability<any>>
        set translationKey(arg0: string)
        get primaryQuantifier(): Internal.IngredientComponentCategoryType<T, M, any>
        static ITEMSTACK: Internal.IngredientComponent<Internal.ItemStack, number>;
        static FLUIDSTACK: Internal.IngredientComponent<Internal.FluidStack, number>;
        static ENERGY: Internal.IngredientComponent<number, boolean>;
        static REGISTRY: Internal.IForgeRegistry<Internal.IngredientComponent<any, any>>;
    }
    type IngredientComponent_<T, M> = IngredientComponent<T, M>;
    class StructureStart {
        constructor(arg0: Internal.Structure_, arg1: Internal.ChunkPos_, arg2: number, arg3: Internal.PiecesContainer_)
        canBeReferenced(): boolean;
        isValid(): boolean;
        getPieces(): Internal.List<Internal.StructurePiece>;
        getChunkPos(): Internal.ChunkPos;
        getStructure(): Internal.Structure;
        getReferences(): number;
        placeInChunk(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_): void;
        addReference(): void;
        getBoundingBox(): Internal.BoundingBox;
        createTag(arg0: Internal.StructurePieceSerializationContext_, arg1: Internal.ChunkPos_): Internal.CompoundTag;
        static loadStaticStart(arg0: Internal.StructurePieceSerializationContext_, arg1: Internal.CompoundTag_, arg2: number): Internal.StructureStart;
        get valid(): boolean
        get pieces(): Internal.List<Internal.StructurePiece>
        get chunkPos(): Internal.ChunkPos
        get structure(): Internal.Structure
        get references(): number
        get boundingBox(): Internal.BoundingBox
        static readonly INVALID_START_ID: "INVALID";
        static readonly INVALID_START: Internal.StructureStart;
    }
    type StructureStart_ = StructureStart;
    abstract class ContainerTerminalStorageBase <L> extends Internal.InventoryContainer implements Internal.IDirtyMarkListener {
        constructor(arg0: Internal.MenuType_<any>, arg1: number, arg2: Internal.Inventory_, arg3: Optional_<any>, arg4: Internal.TerminalStorageState_, arg5: Optional_<Internal.INetwork>, arg6: Optional_<Internal.ITerminalStorageTabCommon$IVariableInventory>)
        abstract onVariableContentsUpdated(arg0: Internal.INetwork_, arg1: Internal.IVariable_<any>): void;
        getTabCommon(arg0: string): Internal.ITerminalStorageTabCommon;
        getNextValueId(): number;
        getTabsCommon(): Internal.Map<string, Internal.ITerminalStorageTabCommon>;
        getSelectedTab(): string;
        getChannelStrings(): Internal.List<string>;
        getNetwork(): Optional<Internal.INetwork>;
        getTabClient(arg0: string): Internal.ITerminalStorageTabClient<any>;
        sendGuiStateToServer(): void;
        onDirty(): void;
        abstract getLocation(): Internal.ITerminalStorageLocation<L>;
        sendOpenCraftingJobAmountGuiPacketToServer<T, M, L>(arg0: Internal.CraftingOptionGuiData_<T, M, L>): void;
        getTabsClient(): Internal.Map<string, Internal.ITerminalStorageTabClient<any>>;
        refreshChannelStrings(): void;
        getTabSlots(arg0: string): Internal.List<org.apache.commons.lang3.tuple.Pair<Internal.Slot, Internal.ITerminalStorageTabCommon$ISlotPositionCallback>>;
        getWorld(): Internal.Level;
        getTabsClientCount(): number;
        setSelectedChannel(arg0: number): void;
        setSelectedTab(arg0: string): void;
        abstract getLocationInstance(): L;
        getTabsServer(): Internal.Map<string, Internal.ITerminalStorageTabServer>;
        getSelectedChannel(): number;
        getVariableInventory(): Optional<Internal.ITerminalStorageTabCommon$IVariableInventory>;
        getGuiState(): Internal.TerminalStorageState;
        getTabServer(arg0: string): Internal.ITerminalStorageTabServer;
        sendOpenCraftingPlanGuiPacketToServer<T, M, L>(arg0: Internal.CraftingOptionGuiData_<T, M, L>): void;
        get nextValueId(): number
        get tabsCommon(): Internal.Map<string, Internal.ITerminalStorageTabCommon>
        get selectedTab(): string
        get channelStrings(): Internal.List<string>
        get network(): Optional<Internal.INetwork>
        get location(): Internal.ITerminalStorageLocation<L>
        get tabsClient(): Internal.Map<string, Internal.ITerminalStorageTabClient<any>>
        get world(): Internal.Level
        get tabsClientCount(): number
        set selectedChannel(arg0: number)
        set selectedTab(arg0: string)
        get locationInstance(): L
        get tabsServer(): Internal.Map<string, Internal.ITerminalStorageTabServer>
        get selectedChannel(): number
        get variableInventory(): Optional<Internal.ITerminalStorageTabCommon$IVariableInventory>
        get guiState(): Internal.TerminalStorageState
        static readonly BUTTON_SET_DEFAULTS: "button_set_defaults";
        screen: Internal.ContainerScreenTerminalStorage<any, any>;
    }
    type ContainerTerminalStorageBase_<L> = ContainerTerminalStorageBase<L>;
    interface ItemColorsForgeAccessor {
        abstract puzzleslib$getItemColors(): Internal.Map<Internal.Holder$Reference<Internal.Item>, Internal.ItemColor>;
        (): Internal.Map_<Internal.Holder$Reference<Internal.Item>, Internal.ItemColor>;
    }
    type ItemColorsForgeAccessor_ = ItemColorsForgeAccessor;
    interface ISidedPathElement extends Internal.Comparable<Internal.ISidedPathElement> {
        abstract compareTo(arg0: Internal.ISidedPathElement_): number;
        abstract getSide(): Internal.Direction;
        abstract getPathElement(): Internal.IPathElement;
        get side(): Internal.Direction
        get pathElement(): Internal.IPathElement
    }
    type ISidedPathElement_ = ISidedPathElement;
    class BlockCable extends Internal.BlockWithEntity implements Internal.SimpleWaterloggedBlock, Internal.IDynamicModelElement {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        setDisableCollisionBox(arg0: boolean): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        createDynamicModel(arg0: Internal.ModelEvent$ModifyBakingResult_): Internal.BakedModel;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getSelectedShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShapeComponents;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        postTextureStitch(arg0: Internal.TextureStitchEvent$Post_): void;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        hasDynamicModel(): boolean;
        getCableBoundingBox(arg0: Internal.Direction_): Internal.AABB;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set disableCollisionBox(arg0: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly PART_RENDERPOSITIONS: Internal.ModelProperty<Internal.PartRenderPosition>[];
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACADE: Internal.ModelProperty<Optional<Internal.BlockState>>;
        static readonly CABLE_CENTER_BOUNDINGBOX: Internal.AABB;
        static readonly CONNECTED: Internal.ModelProperty<boolean>[];
        static readonly REALCABLE: Internal.ModelProperty<boolean>;
        static readonly PARTCONTAINER: Internal.ModelProperty<Internal.IPartContainer>;
        static readonly RENDERSTATE: Internal.ModelProperty<Internal.IRenderState>;
        texture: Internal.TextureAtlasSprite;
        static readonly BLOCK_HARDNESS: 3.0;
    }
    type BlockCable_ = BlockCable;
    class ConsoleLine {
        constructor(buf: Internal.FriendlyByteBuf_)
        constructor(console: Internal.ConsoleJS_, timestamp: number, message: string)
        withSourceLine(source: string, line: number): this;
        static writeToNet(buf: Internal.FriendlyByteBuf_, line: Internal.ConsoleLine_): void;
        getText(): string;
        withExternalFile(path: Internal.Path_): this;
        get text(): string
        type: Internal.LogType;
        externalFile: Internal.Path;
        readonly console: Internal.ConsoleJS;
        readonly timestamp: number;
        group: string;
        sourceLines: Internal.Collection<Internal.ConsoleLine$SourceLine>;
        static readonly EMPTY_ARRAY: Internal.ConsoleLine[];
        message: string;
        stackTrace: Internal.List<string>;
    }
    type ConsoleLine_ = ConsoleLine;
    class WandOptions$LOCK extends Internal.Enum<Internal.WandOptions$LOCK> {
        static values(): Internal.WandOptions$LOCK[];
        static valueOf(arg0: string): Internal.WandOptions$LOCK;
        static readonly VERTICAL: Internal.WandOptions$LOCK;
        static readonly NORTHSOUTH: Internal.WandOptions$LOCK;
        static readonly NOLOCK: Internal.WandOptions$LOCK;
        static readonly HORIZONTAL: Internal.WandOptions$LOCK;
        static readonly EASTWEST: Internal.WandOptions$LOCK;
    }
    type WandOptions$LOCK_ = "nolock" | WandOptions$LOCK | "northsouth" | "eastwest" | "vertical" | "horizontal";
    interface RecipeFilterParseEvent {
        abstract parse(arg0: Internal.Context_, arg1: Internal.List_<Internal.RecipeFilter>, arg2: Internal.Map_<any, any>): void;
        (arg0: Internal.Context, arg1: Internal.List<Internal.RecipeFilter>, arg2: Internal.Map<any, any>): void;
    }
    type RecipeFilterParseEvent_ = RecipeFilterParseEvent;
    interface Object2LongMap$Entry <K> extends Internal.Map$Entry<K, number> {
        abstract getKey(): K;
        /**
         * @deprecated
        */
        setValue(arg0: number): number;
        comparingByKey<K, V>(arg0: Comparator_<K>): Comparator<Internal.Map$Entry<K, V>>;
        /**
         * @deprecated
        */
        getValue(): number;
        /**
         * @deprecated
        */
        setValue(arg0: any): any;
        comparingByValue<K, V extends Internal.Comparable<any>>(): Comparator<Internal.Map$Entry<K, V>>;
        abstract hashCode(): number;
        copyOf<K, V>(arg0: Internal.Map$Entry_<K, V>): Internal.Map$Entry<K, V>;
        abstract setValue(arg0: number): number;
        comparingByKey<K extends Internal.Comparable<any>, V>(): Comparator<Internal.Map$Entry<K, V>>;
        comparingByValue<K, V>(arg0: Comparator_<V>): Comparator<Internal.Map$Entry<K, V>>;
        abstract getLongValue(): number;
        abstract equals(arg0: any): boolean;
        get key(): K
        /**
         * @deprecated
        */
        set value(arg0: number)
        /**
         * @deprecated
        */
        get value(): number
        /**
         * @deprecated
        */
        set value(arg0: any)
        set value(arg0: number)
        get longValue(): number
    }
    type Object2LongMap$Entry_<K> = Object2LongMap$Entry<K>;
    class StageBarrierBlockItem extends Internal.BlockItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type StageBarrierBlockItem_ = StageBarrierBlockItem;
    class WitherSkeleton extends Internal.AbstractSkeleton {
        constructor(arg0: Internal.EntityType_<Internal.WitherSkeleton>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        serializeNBT(): Internal.Tag;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type WitherSkeleton_ = WitherSkeleton;
    class ItemFlowParticleType extends Internal.ParticleType<Internal.ItemFlowParticleData> {
        constructor()
        codec(): Internal.Codec<Internal.ItemFlowParticleData>;
    }
    type ItemFlowParticleType_ = ItemFlowParticleType;
    interface Long2CharFunction extends it.unimi.dsi.fastutil.Function<number, string>, Internal.LongToIntFunction {
        abstract get(arg0: number): string;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2CharFunction;
        andThenReference<T>(arg0: Internal.Char2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: string): string;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        andThenChar(arg0: Internal.Char2CharFunction_): this;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, string>;
        andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Long2ByteFunction;
        defaultReturnValue(): string;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: string): string;
        getOrDefault(arg0: number, arg1: string): string;
        andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Long2ShortFunction;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2CharFunction;
        andThenLong(arg0: Internal.Char2LongFunction_): Internal.Long2LongFunction;
        defaultReturnValue(arg0: string): void;
        remove(arg0: number): string;
        /**
         * @deprecated
        */
        get(arg0: any): string;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        applyAsInt(arg0: number): number;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2CharFunction;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2CharFunction;
        andThenObject<T>(arg0: Internal.Char2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        containsKey(arg0: number): boolean;
        andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Long2DoubleFunction;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<string, T>): Internal.Function<number, T>;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2CharFunction<T>;
        apply(arg0: number): string;
        size(): number;
        andThenInt(arg0: Internal.Char2IntFunction_): Internal.Long2IntFunction;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2CharFunction<T>;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2CharFunction;
        clear(): void;
        put(arg0: number, arg1: string): string;
        andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Long2FloatFunction;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2CharFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        (arg0: number): string;
    }
    type Long2CharFunction_ = Long2CharFunction;
    class BlastFurnaceMenu extends Internal.AbstractFurnaceMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_, arg3: Internal.ContainerData_)
        constructor(arg0: number, arg1: Internal.Inventory_)
    }
    type BlastFurnaceMenu_ = BlastFurnaceMenu;
    interface SuggestionProvider <S> {
        abstract getSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        (arg0: Internal.CommandContext<S>, arg1: Internal.SuggestionsBuilder): Internal.CompletableFuture_<Internal.Suggestions>;
    }
    type SuggestionProvider_<S> = SuggestionProvider<S>;
    class RootedDirtBlock extends Internal.Block implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type RootedDirtBlock_ = RootedDirtBlock;
    interface IEventBusInvokeDispatcher {
        abstract invoke(arg0: Internal.IEventListener_, arg1: net.minecraftforge.eventbus.api.Event_): void;
        (arg0: Internal.IEventListener, arg1: net.minecraftforge.eventbus.api.Event): void;
    }
    type IEventBusInvokeDispatcher_ = IEventBusInvokeDispatcher;
    class FlammableBrightFullBlock extends Internal.BrightFullBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FlammableBrightFullBlock_ = FlammableBrightFullBlock;
    class FilterItemStackHandler extends Internal.ItemStackHandler {
        constructor(arg0: number)
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        getSlots(): number;
        extractItem(i: number, i1: number, b: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        setChanged(): void;
        kjs$self(): Internal.IItemHandler;
        serializeNBT(): Internal.Tag;
        getStackInSlot(i: number): Internal.ItemStack;
        getHeight(): number;
        hasOnlyEmptyFilters(): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        getWidth(): number;
        getSlotLimit(i: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        insertItem(i: number, itemStack: Internal.ItemStack_, b: boolean): Internal.ItemStack;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(i: number, itemStack: Internal.ItemStack_): boolean;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get mutable(): boolean
    }
    type FilterItemStackHandler_ = FilterItemStackHandler;
    interface IMixinSoundManager {
        abstract getSoundEngineMelody(): Internal.SoundEngine;
        get soundEngineMelody(): Internal.SoundEngine
        (): Internal.SoundEngine_;
    }
    type IMixinSoundManager_ = IMixinSoundManager;
    interface WitchAccess {
        abstract setUsingTime(arg0: number): void;
        set usingTime(arg0: number)
        (arg0: number): void;
    }
    type WitchAccess_ = WitchAccess;
    abstract class RegisterColorHandlersEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
    }
    type RegisterColorHandlersEvent_ = RegisterColorHandlersEvent;
    class NoiseBasedCountPlacement extends Internal.RepeatingPlacement {
        static of(arg0: number, arg1: number, arg2: number): Internal.NoiseBasedCountPlacement;
        static readonly CODEC: Internal.Codec<Internal.NoiseBasedCountPlacement>;
    }
    type NoiseBasedCountPlacement_ = NoiseBasedCountPlacement;
    class AlterGroundDecorator extends Internal.TreeDecorator {
        constructor(arg0: Internal.BlockStateProvider_)
        static readonly CODEC: Internal.Codec<Internal.AlterGroundDecorator>;
    }
    type AlterGroundDecorator_ = AlterGroundDecorator;
    interface LootItemConditionMixin extends Internal.ILootCondition {
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        or(arg0: Internal.Predicate_<Internal.LootContext>): Internal.Predicate<Internal.LootContext>;
        negate(): Internal.Predicate<Internal.LootContext>;
        and(arg0: Internal.Predicate_<Internal.LootContext>): Internal.Predicate<Internal.LootContext>;
        applyLootHandler(context: Internal.LootContext_, loot: Internal.List_<Internal.ItemStack>): boolean;
        abstract test(arg0: Internal.LootContext_): boolean;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        (arg0: Internal.LootContext): boolean;
    }
    type LootItemConditionMixin_ = LootItemConditionMixin;
    class BooleanConfig extends Internal.ConfigWithVariants<boolean> {
        constructor()
        getIcon(v: boolean): Internal.Icon;
        getColor(v: boolean): Internal.Color4I;
        getIteration(currentValue: boolean, next: boolean): boolean;
        getStringForGUI(v: boolean): net.minecraft.network.chat.Component;
        getIteration(arg0: any, arg1: boolean): any;
        static readonly FALSE_TEXT: Internal.MutableComponent;
        static readonly TRUE_TEXT: Internal.MutableComponent;
    }
    type BooleanConfig_ = BooleanConfig;
    class Field extends Internal.AccessibleObject implements Internal.Member {
        getModifiers(): number;
        set(arg0: any, arg1: any): void;
        setShort(arg0: any, arg1: number): void;
        getType(): typeof any;
        getChar(arg0: any): string;
        getInt(arg0: any): number;
        getName(): string;
        getLong(arg0: any): number;
        setDouble(arg0: any, arg1: number): void;
        getAnnotatedType(): Internal.AnnotatedType;
        getGenericType(): Internal.Type;
        getShort(arg0: any): number;
        isEnumConstant(): boolean;
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        setInt(arg0: any, arg1: number): void;
        getFloat(arg0: any): number;
        getBoolean(arg0: any): boolean;
        isSynthetic(): boolean;
        getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        setByte(arg0: any, arg1: number): void;
        setBoolean(arg0: any, arg1: boolean): void;
        setFloat(arg0: any, arg1: number): void;
        getDeclaringClass(): typeof any;
        getByte(arg0: any): number;
        toGenericString(): string;
        setChar(arg0: any, arg1: string): void;
        getDouble(arg0: any): number;
        get(arg0: any): any;
        setLong(arg0: any, arg1: number): void;
        get modifiers(): number
        get type(): typeof any
        get name(): string
        get annotatedType(): Internal.AnnotatedType
        get genericType(): Internal.Type
        get enumConstant(): boolean
        get synthetic(): boolean
        get declaringClass(): typeof any
    }
    type Field_ = Field;
    interface ReferenceCounted {
        abstract touch(arg0: any): this;
        abstract retain(): this;
        abstract release(arg0: number): boolean;
        abstract touch(): this;
        abstract refCnt(): number;
        abstract release(): boolean;
        abstract retain(arg0: number): this;
    }
    type ReferenceCounted_ = ReferenceCounted;
    class ItemRenderer implements Internal.ResourceManagerReloadListener {
        constructor(arg0: Internal.Minecraft_, arg1: Internal.TextureManager_, arg2: Internal.ModelManager_, arg3: Internal.ItemColors_, arg4: Internal.BlockEntityWithoutLevelRenderer_)
        static getArmorFoilBuffer(arg0: Internal.MultiBufferSource_, arg1: Internal.RenderType_, arg2: boolean, arg3: boolean): Internal.VertexConsumer;
        static getFoilBuffer(arg0: Internal.MultiBufferSource_, arg1: Internal.RenderType_, arg2: boolean, arg3: boolean): Internal.VertexConsumer;
        renderModelLists(arg0: Internal.BakedModel_, arg1: Internal.ItemStack_, arg2: number, arg3: number, arg4: Internal.PoseStack_, arg5: Internal.VertexConsumer_): void;
        onResourceManagerReload(arg0: Internal.ResourceManager_): void;
        renderStatic(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_, arg2: Internal.ItemDisplayContext_, arg3: boolean, arg4: Internal.PoseStack_, arg5: Internal.MultiBufferSource_, arg6: Internal.Level_, arg7: number, arg8: number, arg9: number): void;
        getBlockEntityRenderer(): Internal.BlockEntityWithoutLevelRenderer;
        static getFoilBufferDirect(arg0: Internal.MultiBufferSource_, arg1: Internal.RenderType_, arg2: boolean, arg3: boolean): Internal.VertexConsumer;
        renderStatic(arg0: Internal.ItemStack_, arg1: Internal.ItemDisplayContext_, arg2: number, arg3: number, arg4: Internal.PoseStack_, arg5: Internal.MultiBufferSource_, arg6: Internal.Level_, arg7: number): void;
        getModel(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): Internal.BakedModel;
        renderQuadList(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: Internal.List_<Internal.BakedQuad>, arg3: Internal.ItemStack_, arg4: number, arg5: number): void;
        getName(): string;
        static getCompassFoilBufferDirect(arg0: Internal.MultiBufferSource_, arg1: Internal.RenderType_, arg2: Internal.PoseStack$Pose_): Internal.VertexConsumer;
        render(arg0: Internal.ItemStack_, arg1: Internal.ItemDisplayContext_, arg2: boolean, arg3: Internal.PoseStack_, arg4: Internal.MultiBufferSource_, arg5: number, arg6: number, arg7: Internal.BakedModel_): void;
        static getCompassFoilBuffer(arg0: Internal.MultiBufferSource_, arg1: Internal.RenderType_, arg2: Internal.PoseStack$Pose_): Internal.VertexConsumer;
        getItemModelShaper(): Internal.ItemModelShaper;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get blockEntityRenderer(): Internal.BlockEntityWithoutLevelRenderer
        get name(): string
        get itemModelShaper(): Internal.ItemModelShaper
        static readonly COMPASS_FOIL_UI_SCALE: 0.5;
        static readonly COMPASS_FOIL_TEXTURE_SCALE: 0.0078125;
        static readonly ENCHANTED_GLINT_ENTITY: ResourceLocation;
        static readonly COMPASS_FOIL_FIRST_PERSON_SCALE: 0.75;
        static readonly ENCHANTED_GLINT_ITEM: ResourceLocation;
        static readonly ITEM_COUNT_BLIT_OFFSET: 200;
        static readonly TRIDENT_IN_HAND_MODEL: Internal.ModelResourceLocation;
        static readonly GUI_SLOT_CENTER_Y: 8;
        static readonly SPYGLASS_IN_HAND_MODEL: Internal.ModelResourceLocation;
        static readonly GUI_SLOT_CENTER_X: 8;
    }
    type ItemRenderer_ = ItemRenderer;
    class MissingMappingsEvent$Mapping <T> implements Internal.Comparable<Internal.MissingMappingsEvent$Mapping<T>> {
        constructor(arg0: Internal.IForgeRegistry_<T>, arg1: Internal.IForgeRegistry_<T>, arg2: ResourceLocation_, arg3: number)
        fail(): void;
        warn(): void;
        getRegistry(): Internal.IForgeRegistry<T>;
        ignore(): void;
        getKey(): ResourceLocation;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.MissingMappingsEvent$Mapping_<T>): number;
        getId(): number;
        remap(arg0: T): void;
        get registry(): Internal.IForgeRegistry<T>
        get key(): ResourceLocation
        get id(): number
    }
    type MissingMappingsEvent$Mapping_<T> = MissingMappingsEvent$Mapping<T>;
    interface Palette$Factory {
        abstract create<A>(arg0: number, arg1: Internal.IdMap_<A>, arg2: Internal.PaletteResize_<A>, arg3: Internal.List_<A>): Internal.Palette<A>;
        (arg0: number, arg1: Internal.IdMap<A>, arg2: Internal.PaletteResize<A>, arg3: Internal.List<A>): Internal.Palette_<A>;
    }
    type Palette$Factory_ = Palette$Factory;
    interface ISlotTracker$IItemHandlerInserter {
        abstract insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        (arg0: number, arg1: Internal.ItemStack, arg2: boolean): Internal.ItemStack_;
    }
    type ISlotTracker$IItemHandlerInserter_ = ISlotTracker$IItemHandlerInserter;
    abstract class SignBlock extends Internal.BaseEntityBlock implements Internal.SimpleWaterloggedBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getSignHitboxCenterPosition(arg0: Internal.BlockState_): Vec3d;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Optional<Vec3d>;
        static getWoodType(arg0: Internal.Block_): Internal.WoodType;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        abstract getYRotationDegrees(arg0: Internal.BlockState_): number;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        openTextEdit(arg0: Internal.Player_, arg1: Internal.SignBlockEntity_, arg2: boolean): void;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        type(): Internal.WoodType;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type SignBlock_ = SignBlock;
    interface AWTEventListener extends Internal.EventListener {
        abstract eventDispatched(arg0: Internal.AWTEvent_): void;
        (arg0: Internal.AWTEvent): void;
    }
    type AWTEventListener_ = AWTEventListener;
    class HangingEntityItem extends Internal.Item {
        constructor(arg0: Internal.EntityType_<Internal.HangingEntity>, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type HangingEntityItem_ = HangingEntityItem;
    class AbilitiesData {
        static builder(): Internal.AbilitiesData$AbilitiesDataBuilder;
        getAbilities(): Internal.Map<string, Internal.AbilityData>;
        setAbilities(arg0: Internal.Map_<string, Internal.AbilityData>): void;
        get abilities(): Internal.Map<string, Internal.AbilityData>
        set abilities(arg0: Internal.Map_<string, Internal.AbilityData>)
    }
    type AbilitiesData_ = AbilitiesData;
}
declare namespace com.mojang.realmsclient.dto {
    class PlayerInfo extends Internal.ValueObject implements Internal.ReflectionBasedSerialization {
        constructor()
        setOnline(arg0: boolean): void;
        setAccepted(arg0: boolean): void;
        setOperator(arg0: boolean): void;
        getOnline(): boolean;
        getAccepted(): boolean;
        setName(arg0: string): void;
        getName(): string;
        setUuid(arg0: string): void;
        isOperator(): boolean;
        getUuid(): string;
        set online(arg0: boolean)
        set accepted(arg0: boolean)
        set operator(arg0: boolean)
        get online(): boolean
        get accepted(): boolean
        set name(arg0: string)
        get name(): string
        set uuid(arg0: string)
        get operator(): boolean
        get uuid(): string
    }
    type PlayerInfo_ = PlayerInfo;
}
declare namespace net.minecraftforge.client.event.sound {
    abstract class SoundEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        getEngine(): Internal.SoundEngine;
        get engine(): Internal.SoundEngine
    }
    type SoundEvent_ = SoundEvent;
}
