# Chat Emotes (Twitch)

## [v11.0.0.241005](https://github.com/Vladinator/wow-addon-chatemotes-twitch/tree/v11.0.0.241005) (2024-10-05)
[Full Changelog](https://github.com/Vladinator/wow-addon-chatemotes-twitch/commits/v11.0.0.241005) [Previous Releases](https://github.com/Vladinator/wow-addon-chatemotes-twitch/releases)

- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- Update release.yml  
- Update release.yml to use actions/checkout@v4  
- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- TOC bumps  
- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- Added the latest BTTV emotes.  
- Adjusted git commands used for pushing.  
- Added the latest BTTV emotes.  
- - Aware is now :Aware: to avoid collision with everyday language.  
    - New emotes added due to popularity charts.  
    - TOC bump  
- Added newly qualified emotes:  
    - Aware  
    - confusedCat  
    - LULW  
    - peepoPooPoo  
    - pugPls  
    - weirdChamp  
- TOC bump  
- Applied ratio to animated emotes.  
    This way we should be able to have more control on their size and scale for output.  
    Updated the old images with the new fill and scale logic applied.  
- Sadly "D:" is not valid emote syntax so adjusted it a bit, though I'd need to maybe do some revamping to support this as the original.  
- TOC bump  
- Added the static emotes as well.  
    Animations do not use the stretch and ratio system, for now we just rely on them being squareish.  
- Adjusted script to handle : in filenames and marked ()\_- as okay characters.  
    Need to work further how to generate lua db, but for now this fixed some issues.  
    Also fixed some missing file references to emotes with : in their names.  
    Need to manually re-map things if special emotes appear, but we should get a warning when that happens.  
- TOC bump  
- The script will download from the site.  
    It will also keep ratio information since we will need that for non-square emotes.  
    Ran and imported many new emotes and cleaned up the db a bit.  
- Hotfixed an issue where frames could get corrupted, we then attempt to repair using magick convert.  
    If that still fails we will copy the closest frame over to act as filler and warn us so we can evaluate or try another webp.  
- Adjustments and pre-work done for combining the animated images.  
    Need to test and see if it's performance friendly in the game client to change the current strategy.  
    Needs more investigating on this subject before I conclude if it's beneficial to go forward with the "one file per animation" for packaging.  
- TOC bump for "hotfix"  
- We don't need to bundle the source webp files.  
- - Small fixes to animation conversion corruptions.  
    - Added alias support to the PS script.  
- Added a lot of animated emotes from BTTV as part of the new animation system.  
- Added TOC files for the other clients.  
- TOC bump for 10.1  
- Updated for 10.0.0  
- TOC bump  
- Wrapped and reduced collision risk between normal chat and emote shortcuts.  
- Update README.md  
- TOC bump.  
- TOC doesn't have to load libraries as they are loaded in the main addon.  
- Added WoWI TOC.  
- TOC bump.  
- Updated TOC to load dependency code from main addon. Updated packager workflow.  
- Init  
