
#Server config settings
[server]
	#Minimal kill count for rage to enable
	#Range: 0 ~ 1000
	minimalKillCount = 1
	#In Seconds
	#Range: 0 ~ 1000
	rageDuration = 20
	#Max kill count for rage bonus damage
	#Range: 0 ~ 1000
	maxKillCountCap = 20
	#Number of kills, which will multiply the bonus damage eg. 5 means, every 5 kills attack damage will be increased by bonusDamage value
	#Range: 1 ~ 1000
	killIntervalBetweenNextBonus = 1
	#Bonus damage per 4 kills in a row
	#Range: 0.01 ~ 10.0
	bonusDamage = 0.35
	#Enable Fire Damage
	enableFireDamage = true
	#Required minimal kill count for fire damage to apply
	#Range: 0 ~ 1000
	fireDamageRequiredKillCount = 20
	#List of effects that are being applied on hit, use the following syntax 'registryEffectName, requiredKillCount (1-100), duration in ticks (1-1000)[20ticks = 1 second], amplifier (0-255)' - example: 'minecraft:slowness, 5, 40, 1'
	onHitEffects = []

