{
	// When 'true', Ruined items will be set in-hand when they break instead of going into the inventory.
	"enableSetRuinedItemInHand": true,
	// When 'true', repairing Ruined items using the Crafting Grid will be enabled.
	"enableCraftingGridRuinedRepair": false,
	// When 'true', repairing Ruined items using the Anvil will be enabled.
	"enableAnvilRuinedRepair": true,
	// When 'true', 'Empowering' a Ruined item using the Smithing Table will be enabled.
	"enableSmithingRuinedEmpowered": false,
	// The Item to be used for applying 'Empowered' to a Ruined item in a Smithing Table.
	"empowermentSmithingItem": "sortilege:limitite",
	// When 'true', Ruined items with Mending held in your hands will be repaired when you collect XP.
	"enableRuinedMendingRepair": true,
	// When 'true', non-vanilla breaking items will generate a 'Ruined Items Ashes'.
	"enableRuinedItemsAshesGeneration": true,
	// Codes for which repair items to use for which Ruined Items Ashes (e.g. 'copper_mod:copper_sword/minecraft:copper_ingot;')
	"ruinedItemsAshesRepairItems": "miningmaster:paragon_helmet/minecraft:diamond;miningmaster:paragon_chestplate/minecraft:diamond;miningmaster:paragon_leggings/minecraft:diamond;miningmaster:paragon_boots/minecraft:diamond;miningmaster:ultima_sword/minecraft:diamond;miningmaster:ultima_axe/minecraft:diamond;miningmaster:ultima_pickaxe/minecraft:diamond;",
	// Codes for modded Items NOT to generate Ruined Items Ashes for when they break (e.g. 'copper_mod:copper_sword;')
	"blocklistForRuinedAshesItems": "",
	// When 'true', you can apply Lore to Ruined Items in the Anvil with a Name Tag.
	"enableLoreSetWithNameTag": true,
	// When 'true', Ruined Items will not generate if an Item breaks without any NBT data specified (besides Damage).
	"skipEmptyNBTEquipmentBreaks": true
}