{
  "TECHNICAL": {
    "VERSION_DO_NOT_EDIT": 1.1,
    "FORCE_RESET": false
  },

  "combat_bash": {
    // If true, bashing will not be available unless you have a piece of armor with Inertia on it
    "needs_enchantment": true,
    // Base damage dealt by a bash (in half hearts)
    "damage": 2,
    // How strongly will the rolling player be knocked backwards after a bash
    "player_knockback": 1,
    // How strongly will the hit entity be knocked backwards after a bash
    "target_knockback": 1,
    // Food points to be deducted from the rolling player after a bash
    "extra_exhaustion": 0.03,
    // Should players be immune to damage during rolls
    "roll_immunity": true,
    // If false, rolling into other players will hit them with a bash
    "ignore_players": true
  },

  "enchantments": {
    "inertia": {
      // Set to 0 to disable
      "max_level": 3,
      // Which armor piece can get this enchantment. Must be one of "HELMET", "CHESTPLATE", "LEGGINGS" or "BOOTS"
      "target": "CHESTPLATE"
    },
    "swiftfooted": {
      // Set to 0 to disable
      "max_level": 3,
      // Which armor piece can get this enchantment. Must be one of "HELMET", "CHESTPLATE", "LEGGINGS" or "BOOTS"
      "target": "LEGGINGS"
    }
  },

  // If true, hit mobs will track their immunity frames to be per player and not global.
  //   Useful if you want to tackle bosses with friends
  //   Disable if you encounter issues with very fast hitting weapons not registering hits properly
  "enable_multiplayer_immunity_frames": true
}