#Determines if Fire Ruby will generate.
fireRubyEnabled = true
#Determines if Ice Sapphire will generate.
iceSapphireEnabled = true
#Determines if Spirit Garnet will generate.
spiritGarnetEnabled = true
#Determines if Haste Peridot will generate.
hastePeridotEnabled = true
#Determines if Lucky Citrine will generate.
luckyCitrineEnabled = true
#Determines if Dive Aquamarine will generate.
diveAquamarineEnabled = true
#Determines if Heart Rhodonite will generate.
heartRhodoniteEnabled = true
#Determines if Power Pyrite will generate.
powerPyriteEnabled = false
#Determines if Kinetic Opal will generate.
kineticOpalEnabled = true
#Determines if Air Malachite will generate.
airMalachiteEnabled = true
#Determines how many times common gems will attempt to spawn per chunk in their native biomes. REQUIRES RESTART.
#Range: 0 ~ 100
commonGemsPerChunk = 4
#Determines how many times rare gems will attempt to spawn per chunk in their native biomes. REQUIRES RESTART.
#Range: 0 ~ 100
rareGemsPerChunk = 3
#Determines how many times a random gem ore will attempt to spawn per chunk. REQUIRES RESTART.
#Range: 0 ~ 100
randomGemsPerChunk = 2
#Determines if Divine Beryl will generate.
divineBerylEnabled = true
#Determines if Spider Kunzite will generate.
spiderKunziteEnabled = true
#Determines if Unbreaking Iolite will generate.
unbreakingIoliteEnabled = true

