
#Creeper -> Charged Creeper
[creeper_to_charged]
	#Setting this to false disables the creeper -> charged creeper ageing (Default: true)
	creeperAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 900)
	#Range: > 1
	creeperAgeingTime = 30

#Zombie -> Husk
[zombie_to_husk]
	#Setting this to false disables the zombie -> husk ageing (Default: true)
	zombieToHuskAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 30)
	#Range: > 1
	zombieToHuskAgeingTime = 30

#Husk -> Zombie
[husk_to_zombie]
	#Setting this to false disables the husk -> zombie ageing (Default: true)
	huskToZombieAgeing = false
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 30)
	#Range: > 1
	huskToZombieAgeingTime = 30

#Villager -> Vindicator
[villager_to_vindicator]
	#Setting this to false disables the villager -> vindicator ageing (Default: true)
	villagerToVindicatorAgeing = false
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 1200)
	#Range: > 1
	villagerToVindicatorAgeingTime = 1200
	#This specifies the minimum light level from which the mob starts to age (Default: 0)
	#Range: 0 ~ 15
	villagerToVindicatorMinLight = 0
	#This specifies the maximum light level from which the mob starts to age (Default: 8)
	#Range: 0 ~ 15
	villagerToVindicatorMaxLight = 8

#Vindicator -> Evoker
[vindicator_to_evoker]
	#Setting this to false disables the vindicator -> evoker ageing (Default: true)
	vindicatorToEvokerAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 600)
	#Range: > 1
	vindicatorToEvokerAgeingTime = 600

#Guardian -> Elder Guardian
[guardian_to_elder_guardian]
	#Setting this to false disables the guardian -> elder ageing (Default: true)
	guardianToElderAgeing = false
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 1800)
	#Range: > 1
	guardianToElderAgeingTime = 1800
	#This specifies max amount of elder guardians in the area, 0 = infinite (Default: 2)
	#Range: > 0
	guardianToElderAgeingMax = 2
	#This specifies radius (not the diameter) around the original mob in which it checks for the boss mob, 16 = infinite (Default: 16)
	#Range: > 1
	guardianToElderRange = 16

#Baby Zombie -> Zombie
[baby_zombie_to_zombie]
	#Setting this to false disables the baby -> zombie ageing (Default: true)
	babyToZombieAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 1200)
	#Range: > 1
	babyToZombieAgeingTime = 30

#Skeleton -> Stray
[skeleton_to_stray]
	#Setting this to false disables the skeleton -> stray ageing (Default: true)
	skeletonToStrayAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 30)
	#Range: > 1
	skeletonToStrayAgeingTime = 60

#Stray -> Skeleton
[stray_to_skeleton]
	#Setting this to false disables the stray -> skeleton ageing (Default: true)
	strayToSkeletonAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 30)
	#Range: > 1
	strayToSkeletonAgeingTime = 30

#Skeleton -> Wither Skeleton
[skeleton_wither_skeleton]
	#Setting this to false disables the skeleton -> wither skeleton ageing (Default: true)
	skeletonToWitherSkeletonAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 120)
	#Range: > 1
	skeletonToWitherSkeletonAgeingTime = 20

#Rabbit -> Killer
[rabbit_to_killer_rabbit]
	#Setting this to false disables the rabbit -> killer rabbit ageing (Default: true)
	rabbitToKillerAgeing = false
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 300)
	#Range: > 1
	rabbitToKillerAgeingTime = 300
	#TThis specifies the minimum light level from which the mob starts to age (Default: 0)
	#Range: 0 ~ 15
	rabbitToKillerMinLight = 0
	#This specifies the maximum light level from which the mob starts to age (Default: 3)
	#Range: 0 ~ 15
	rabbitToKillerMaxLight = 3

#Cow -> Mooshroom
[cow_to_mooshroom]
	#Setting this to false disables the cow -> mooshroom ageing (Default: true)
	cowToMooshroomAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 900)
	#Range: > 1
	cowToMooshroomAgeingTime = 600
	#This specifies radius (not the diameter) around the original mob in which it checks for magic blocks (Default: 5)
	#Range: > 1
	cowToMooshroomAgeingRadius = 5

#Slime -> Magma Cube
[slime_to_magma_cube]
	#Setting this to false disables the slime -> magma cube ageing (Default: true)
	slimeToMagmaCubeAgeing = true
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 120)
	#Range: > 1
	slimeToMagmaCubeAgeingTime = 120

#Bat -> Vex
[bat_to_vex]
	#Setting this to false disables the bat -> vex ageing (Default: true)
	batToVexAgeing = false
	#This specifies the time in second(s) which dictates how long a mob needs to age (Default: 666)
	#Range: > 1
	batToVexAgeingTime = 666

#Other settings
[other]
	#Blocks that are seen as magical, by removing the blocks they won't be seen as magical by the mod. syntax: modid:block;effectiveness
	magical_blocks = ["minecraft:bookshelf;0.2", "minecraft:brewing_stand;0.5", "minecraft:enchanting_table;1"]
	#Dimensions that the mod recognizes having a moon. By default only has the overworld
	moon_dimensions = ["minecraft:overworld"]

