
[general]
	#Maximum world y-level that cave loaches can spawn at
	#Range: -64 ~ 320
	caveloachSpawnHeight = 30
	#Maximum world y-level that deep crawlers can spawn at
	#Range: -64 ~ 320
	deepCrawlerSpawnHeight = 20
	#Maximum world y-level that prawns can spawn at
	#Range: -64 ~ 320
	prawnSpawnHeight = 0
	#Maximum world y-level that false swordfish can spawn at
	#Range: -64 ~ 320
	falseSwordfishSpawnHeight = 0
	#Maximum world y-level that hatchet fish can spawn at
	#Range: -64 ~ 320
	hatchetFishSpawnHeight = 0
	#Maximum world y-level that mossthorns can spawn at
	#Range: -64 ~ 320
	mossthornSpawnHeight = 40
	#Maximum world y-level that shockcats can spawn at
	#Range: -64 ~ 320
	shockcatSpawnHeight = 10
	#Maximum world y-level that smelter snails can spawn at
	#Range: -64 ~ 320
	smelterSnailSpawnHeight = -10

	[general.spawning]
		#Change the spawn weight for Aero Monos. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		aeroMonoSpawnWeight = 30
		#Change the roll chance for Aero Monos. Higher number = lower chance of spawning
		#Range: > 0
		aeroMonoSpawnRolls = 0
		#Change the spawn weight for Ahmar Idols. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		ahmarIdolSpawnWeight = 20
		#Change the roll chance for Ahmar Idols. Higher number = lower chance of spawning
		#Range: > 0
		ahmarIdolSpawnRolls = 0
		#Change the spawn weight for Bark Angelfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		barkAngelSpawnWeight = 30
		#Change the roll chance for Bark Angelfish. Higher number = lower chance of spawning
		#Range: > 0
		barkAngelSpawnRolls = 0
		#Change the spawn weight for Baby Basking Tiamats. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		baskingTiamaitBabySpawnWeight = 10
		#Change the roll chance for Baby Basking Tiamats. Higher number = lower chance of spawning
		#Range: > 0
		baskingTiamaitBabySpawnRolls = 40
		#Change the spawn weight for Basking Tiamats. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		baskingTiamaitSpawnWeight = 2
		#Change the roll chance for Basking Tiamats. Higher number = lower chance of spawning
		#Range: > 0
		baskingTiamaitSpawnRolls = 0
		#Change the spawn weight for Beaked Herring. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		beakedHerringSpawnWeight = 30
		#Change the roll chance for Beaked Herring. Higher number = lower chance of spawning
		#Range: > 0
		beakedHerringSpawnRolls = 0
		#Change the spawn weight for Blackcap Snails. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		blackcapSnailSpawnWeight = 30
		#Change the roll chance for Blackcap Snails. Higher number = lower chance of spawning
		#Range: > 0
		blackcapSnailSpawnRolls = 0
		#Change the spawn weight for Blizzardfin Tuna. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		blizzardfinTunaSpawnWeight = 30
		#Change the roll chance for Blizzardfin Tuna. Higher number = lower chance of spawning
		#Range: > 0
		blizzardfinTunaSpawnRolls = 0
		#Change the roll chance for Brick Snails. Higher number = lower chance of spawning
		#Range: > 0
		brickSnailSpawnWeight = 30
		#Change the spawn weight for Bumpfaces. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		bumpfaceSpawnWeight = 30
		#Change the roll chance for Bumpfaces. Higher number = lower chance of spawning
		#Range: > 0
		bumpfaceSpawnRolls = 0
		#Change the spawn weight for Cave Loaches. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		caveloachSpawnWeight = 30
		#Change the roll chance for Prawns. Higher number = lower chance of spawning
		#Range: > 0
		caveloachSpawnRolls = 1
		#Change the spawn weight for Celestial Fish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		celestialFishSpawnWeight = 2
		#Change the roll chance for Celestial Fish. Higher number = lower chance of spawning
		#Range: > 0
		celestialFishSpawnRolls = 0
		#Change the spawn weight for Circus Fish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		circusFishSpawnWeight = 30
		#Change the roll chance for Circus Fish. Higher number = lower chance of spawning
		#Range: > 0
		circusFishSpawnRolls = 0
		#Change the spawn weight for Clownthorn Sharks. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		clownthornSharkSpawnWeight = 30
		#Change the roll chance for Clownthorn Sharks. Higher number = lower chance of spawning
		#Range: > 0
		clownthornSharkSpawnRolls = 0
		#Change the spawn weight for Copperflame Anthias. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		copperflameAnthiasSpawnWeight = 30
		#Change the roll chance for Copperflame Anthias. Higher number = lower chance of spawning
		#Range: > 0
		copperflameAnthiasSpawnRolls = 0
		#Change the spawn weight for Coral Skrimp. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		coralSkrimpSpawnWeight = 30
		#Change the roll chance for Coral Skrimp. Higher number = lower chance of spawning
		#Range: > 0
		coralSkrimpSpawnRolls = 0
		#Change the spawn weight for Deep Crawlers. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		deepCrawlerSpawnWeight = 30
		#Change the roll chance for Deep Crawlers. Higher number = lower chance of spawning
		#Range: > 0
		deepCrawlerSpawnRolls = 0
		#Change the spawn weight for Demon Herring. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		demonHerringSpawnWeight = 30
		#Change the roll chance for Demon Herring. Higher number = lower chance of spawning
		#Range: > 0
		demonHerringSpawnRolls = 0
		#Change the spawn weight for Prawns. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		prawnSpawnWeight = 20
		#Change the spawn weight for Dragon Bichir. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		dragonBichirSpawnWeight = 10
		#Change the roll chance for Dragon Bichir. Higher number = lower chance of spawning
		#Range: > 0
		dragonBichirSpawnRolls = 0
		#Change the spawn weight for Duality Damselfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		dualityDamselfishSpawnWeight = 10
		#Change the roll chance for Duality Damselfish. Higher number = lower chance of spawning
		#Range: > 0
		dualityDamselfishSpawnRolls = 0
		#Change the spawn weight for False Swordfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		falseSwordfishSpawnWeight = 30
		#Change the roll chance for False Swordfish. Higher number = lower chance of spawning
		#Range: > 0
		falseSwordfishSpawnRolls = 1
		#Change the spawn weight for Fork Fish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		forkFishSpawnWeight = 20
		#Change the roll chance for Fork Fish. Higher number = lower chance of spawning
		#Range: > 0
		forkFishSpawnRolls = 0
		#Change the spawn weight for Freshwater Mantis. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		freshwaterMantisSpawnWeight = 10
		#Change the roll chance for Freshwater Mantis. Higher number = lower chance of spawning
		#Range: > 0
		freshwaterMantisSpawnRolls = 0
		#Change the spawn weight for Gnashers. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		gnasherSpawnWeight = 10
		#Change the roll chance for Gnashers. Higher number = lower chance of spawning
		#Range: > 0
		gnasherSpawnRolls = 0
		#Change the spawn weight for Gravel Flounders. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		gravelFlounderSpawnWeight = 10
		#Change the roll chance for Gravel Flounders. Higher number = lower chance of spawning
		#Range: > 0
		gravelFlounderSpawnRolls = 40
		#Change the spawn weight for Handy Gourami. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		handyGouramiSpawnWeight = 30
		#Change the roll chance for Handy Gourami. Higher number = lower chance of spawning
		#Range: > 0
		handyGouramiSpawnRolls = 0
		#Change the spawn weight for Hatchet Fish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		hatchetFishSpawnWeight = 30
		#Change the roll chance for Hatchet Fish. Higher number = lower chance of spawning
		#Range: > 0
		hatchetFishSpawnRolls = 0
		#Change the spawn weight for Humpback Pogglings. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		humpbackPogglingSpawnWeight = 20
		#Change the roll chance for Humpback Pogglings. Higher number = lower chance of spawning
		#Range: > 0
		humpbackPogglingSpawnRolls = 0
		#Change the spawn weight for Kalappa. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		kalappaSpawnWeight = 8
		#Change the roll chance for Kalappa. Higher number = lower chance of spawning
		#Range: > 0
		kalappaSpawnRolls = 1
		#Change the spawn weight for Lobed Skipper. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		lobedSkipperSpawnWeight = 8
		#Change the roll chance for Lobed Skipper. Higher number = lower chance of spawning
		#Range: > 0
		lobedSkipperSpawnRolls = 1
		#Change the spawn weight for Mana Jellyfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		manaJellyfishSpawnWeight = 10
		#Change the roll chance for Mana Jellyfish. Higher number = lower chance of spawning
		#Range: > 0
		manaJellyfishSpawnRolls = 50
		#Change the spawn weight for Mossthorns. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		mossthornSpawnWeight = 30
		#Change the roll chance for Mossthorns. Higher number = lower chance of spawning
		#Range: > 0
		mossthornSpawnRolls = 0
		#Change the spawn weight for Mud Pigs. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		mudPigSpawnWeight = 30
		#Change the roll chance for Mud Pigs. Higher number = lower chance of spawning
		#Range: > 0
		mudPigSpawnRolls = 0
		#Change the spawn weight for Pickle Fish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		pickleFishSpawnWeight = 10
		#Change the roll chance for Pickle Fish. Higher number = lower chance of spawning
		#Range: > 0
		pickleFishSpawnRolls = 40
		#Change the spawn weight for Porcupine Lobsters. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		porcupineLobsterSpawnWeight = 20
		#Change the roll chance for Porcupine Lobsters. Higher number = lower chance of spawning
		#Range: > 0
		porcupineLobsterSpawnRolls = 0
		#Change the spawn weight for Red Giant Sea Stars. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		redGiantSeaStarSpawnWeight = 10
		#Change the roll chance for Red Giant Sea Stars. Higher number = lower chance of spawning
		#Range: > 0
		redGiantSeaStarSpawnRolls = 0
		#Change the spawn weight for Rhino Tetra. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		rhinoTetraSpawnWeight = 30
		#Change the roll chance for Rhino Tetra. Higher number = lower chance of spawning
		#Range: > 0
		rhinoTetraSpawnRolls = 0
		#Change the spawn weight for Rippers. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		ripperSpawnWeight = 20
		#Change the roll chance for Rippers. Higher number = lower chance of spawning
		#Range: > 0
		ripperSpawnRolls = 0
		#Change the spawn weight for Rootballs. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		rootballSpawnWeight = 40
		#Change the roll chance for Rootballs. Higher number = lower chance of spawning
		#Range: > 0
		rootballSpawnRolls = 0
		#Change the spawn weight for Sailor Barbs. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		sailorBarbSpawnWeight = 30
		#Change the roll chance for Sailor Barbs. Higher number = lower chance of spawning
		#Range: > 0
		sailorBarbSpawnRolls = 0
		#Change the spawn weight for Sea Mosquitos. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		seaMosquitoSpawnWeight = 10
		#Change the roll chance for Sea Mosquitos. Higher number = lower chance of spawning
		#Range: > 0
		seaMosquitoSpawnRolls = 40
		#Change the spawn weight for Sea Pancakes. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		seaPancakeSpawnWeight = 20
		#Change the roll chance for Sea Pancakes. Higher number = lower chance of spawning
		#Range: > 0
		seaPancakeSpawnRolls = 0
		#Change the spawn weight for Crowned Sea Spiders. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		seaSpiderSpawnWeight = 20
		#Change the roll chance for Crowned Sea Spiders. Higher number = lower chance of spawning
		#Range: > 0
		seaSpiderSpawnRolls = 0
		#Change the spawn weight for Shockcats. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		shockcatSpawnWeight = 20
		#Change the roll chance for Shockcats. Higher number = lower chance of spawning
		#Range: > 0
		shockcatSpawnRolls = 0
		#Change the spawn weight for Veil Squids. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		skateSquidSpawnWeight = 10
		#Change the roll chance for Veil Squids. Higher number = lower chance of spawning
		#Range: > 0
		skateSquidSpawnRolls = 0
		#Change the spawn weight for Smelter Snails. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		smelterSnailSpawnWeight = 10
		#Change the roll chance for Smelter Snails. Higher number = lower chance of spawning
		#Range: > 0
		smelterSnailSpawnRolls = 0
		#Change the spawn weight for Spindle Fish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		spindleFishSpawnWeight = 20
		#Change the roll chance for Spindle Fish. Higher number = lower chance of spawning
		#Range: > 0
		spindleFishSpawnRolls = 0
		#Change the spawn weight for Spoon Sharks. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		spoonSharkSpawnWeight = 20
		#Change the roll chance for Spoon Sharks. Higher number = lower chance of spawning
		#Range: > 0
		spoonSharkSpawnRolls = 0
		#Change the spawn weight for Squoddles. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		squoddleSpawnWeight = 10
		#Change the roll chance for Squoddles. Higher number = lower chance of spawning
		#Range: > 0
		squoddleSpawnRolls = 0
		#Change the spawn weight for Thorny Guitarfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		thornyGuitarfishSpawnWeight = 20
		#Change the roll chance for Thorny Guitarfish. Higher number = lower chance of spawning
		#Range: > 0
		thornyGuitarfishSpawnRolls = 0
		#Change the spawn weight for Thorny Snail. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		thornySnailSpawnWeight = 20
		#Change the roll chance for Thorny Snail. Higher number = lower chance of spawning
		#Range: > 0
		thornySnailSpawnRolls = 0
		#Change the spawn weight for Tiger Pufferfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		tigerPufferSpawnWeight = 20
		#Change the roll chance for Tiger Pufferfish. Higher number = lower chance of spawning
		#Range: > 0
		tigerPufferSpawnRolls = 0
		#Change the spawn weight for Triple Twirl Plecos. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		tripleTwirlPlecoSpawnWeight = 30
		#Change the roll chance for Triple Twirl Plecos. Higher number = lower chance of spawning
		#Range: > 0
		tripleTwirlPlecoSpawnRolls = 0
		#Change the spawn weight for Trumpet Squids. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		trumpetSquidSpawnWeight = 20
		#Change the roll chance for Trumpet Squids. Higher number = lower chance of spawning
		#Range: > 0
		trumpetSquidSpawnRolls = 0
		#Change the spawn weight for Whiskered Whale Sharks. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		whiskeredWhaleSharkSpawnWeight = 10
		#Change the roll chance for Whiskered Whale Sharks. Higher number = lower chance of spawning
		#Range: > 0
		whiskeredWhaleSharkSpawnRolls = 0
		#Change the spawn weight for Yellow Whip Gobies. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		yellowWhipGobySpawnWeight = 30
		#Change the roll chance for Yellow Whip Gobies. Higher number = lower chance of spawning
		#Range: > 0
		yellowWhipGobySpawnRolls = 0
		#Change the spawn weight for Zebra Cornetfish. Higher number = higher chance of spawning. 0 = disable spawn
		#Range: 0 ~ 1000
		zebraCornetfishSpawnWeight = 20
		#Change the roll chance for Zebra Cornetfish. Higher number = lower chance of spawning
		#Range: > 0
		zebraCornetfishSpawnRolls = 0

