[starting_health]
	#Number of hearts the player starts with (2 health = 1 heart) (range 2-20, default 6)
	base_health = 6.0

[total_health]
	#Maximum number of hearts the player can get from food (2 health = 1 heart) (range 20-800, default 40)
	total_health = 40.0

[regen_factor]
	#Time it takes (in ticks) for the player to passively regain 1 health (½ heart) (range 20-200, default 100)
	base_regen_rate = 100.0

[regen_cooldown]
	#Delay (in ticks) before regeneration starts after taking damage (range 20-600, default 60) (0 to disable the cooldown)
	regen_cooldown = 60.0

[food_duration]
	#Time (in seconds) that food should last per saturation level (range 60-600, default 180)
	food_duration = 180.0

[unstackable_food_duration]
	#Increased duration for food items that don't stack up to 64 (boolean, default = true)
	bonus_duration = true

[food_timeout_damage]
	#Damages the player when the timer of a food slot runs out (boolean, default = true)
	timeout_damage = true

[food_depletion_during_sleep]
	#Sleeping consumes half the duration of current eaten foods (boolean, default = false)
	sleep_depletion = false

[mod_compatibility]
	#Disable passive regeneration (not recommended) (boolean, default = false)
	disable_regeneration = false
	#Allow consumables to apply saturation and food-related effects (not recommended) (boolean, default = false)
	allow_saturation = false
