/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class TempleStateRegion {
        constructor(arg0: Internal.Path_, arg1: string)
        setTempleCleared(arg0: BlockPos_, arg1: boolean): void;
        isTempleCleared(arg0: BlockPos_): boolean;
        reset(): void;
    }
    type TempleStateRegion_ = TempleStateRegion;
    class ZetaStandingSignBlock extends Internal.StandingSignBlock implements Internal.IZetaBlockExtensions, Internal.IForgeBlock, Internal.IZetaBlock {
        constructor(arg0: string, arg1: Internal.ZetaModule_, arg2: Internal.WoodType_, arg3: Internal.BlockBehaviour$Properties_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getModule(): Internal.ZetaModule;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): any;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get module(): Internal.ZetaModule
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        set condition(arg0: Internal.BooleanSupplier_)
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ZetaStandingSignBlock_ = ZetaStandingSignBlock;
    abstract class HandheldItemBuilder extends Internal.ItemBuilder {
        constructor(i: ResourceLocation_, d: number, s: number)
        /**
         * Sets the attack speed of the tool.
        */
        speed(f: number): this;
        /**
         * Sets the base attack damage of the tool. Different tools have different baselines.
         * 
         * For example, a sword has a baseline of 3, while an axe has a baseline of 6.
         * 
         * The actual damage is the sum of the baseline and the attackDamageBonus from tier.
        */
        attackDamageBaseline(f: number): this;
        /**
         * Sets the base attack speed of the tool. Different tools have different baselines.
         * 
         * For example, a sword has a baseline of -2.4, while an axe has a baseline of -3.1.
         * 
         * The actual speed is the sum of the baseline and the speed from tier + 4 (bare hand).
        */
        speedBaseline(f: number): this;
        /**
         * Modifies the tool tier.
        */
        modifyTier(callback: Internal.Consumer_<Internal.MutableToolTier>): this;
        /**
         * Sets the attack damage bonus of the tool.
        */
        attackDamageBonus(f: number): this;
        tier(t: Internal.Tier_): this;
    }
    type HandheldItemBuilder_ = HandheldItemBuilder;
    class Explosion$BlockInteraction extends Internal.Enum<Internal.Explosion$BlockInteraction> {
        static valueOf(arg0: string): Internal.Explosion$BlockInteraction;
        static values(): Internal.Explosion$BlockInteraction[];
        static readonly KEEP: Internal.Explosion$BlockInteraction;
        static readonly DESTROY: Internal.Explosion$BlockInteraction;
        static readonly DESTROY_WITH_DECAY: Internal.Explosion$BlockInteraction;
    }
    type Explosion$BlockInteraction_ = "keep" | "destroy_with_decay" | Explosion$BlockInteraction | "destroy";
    class EnigmaticEngineBlock extends Internal.BaseEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        attemptAssembly(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type EnigmaticEngineBlock_ = EnigmaticEngineBlock;
    interface GenericForgeEventConsumer extends Internal.Consumer<Internal.GenericEvent<any>> {
        abstract accept(arg0: Internal.GenericEvent_<any>): void;
        andThen(arg0: Internal.Consumer_<Internal.GenericEvent<any>>): Internal.Consumer<Internal.GenericEvent<any>>;
        (arg0: Internal.GenericEvent<any>): void;
    }
    type GenericForgeEventConsumer_ = GenericForgeEventConsumer;
    class ObjectStartedEvent$QuestEvent extends Internal.ObjectStartedEvent<Internal.Quest> {
        constructor(d: Internal.QuestProgressEventData_<Internal.Quest>)
        getQuest(): Internal.Quest;
        get quest(): Internal.Quest
    }
    type ObjectStartedEvent$QuestEvent_ = ObjectStartedEvent$QuestEvent;
    class LuphieLightGreenCabinetBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock, Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieLightGreenCabinetBlock_ = LuphieLightGreenCabinetBlock;
    abstract class EventRoute extends Internal.Enum<Internal.EventRoute> {
        static readonly ENQUEUE: Internal.EventRoute;
        static readonly SYNCHRONOUS: Internal.EventRoute;
        static readonly DISCARD: Internal.EventRoute;
    }
    type EventRoute_ = EventRoute;
    class BrushableBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        setLootTable(arg0: ResourceLocation_, arg1: number): void;
        brush(arg0: number, arg1: Internal.Player_, arg2: Internal.Direction_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        checkReset(): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getItem(): Internal.ItemStack;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        unpackLootTable(arg0: Internal.Player_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getUpdatePacket(): Internal.Packet<any>;
        getModelData(): Internal.ModelData;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        getHitDirection(): Internal.Direction;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get item(): Internal.ItemStack
        get updatePacket(): Internal.Packet<any>
        get modelData(): Internal.ModelData
        get hitDirection(): Internal.Direction
        get renderBoundingBox(): Internal.AABB
    }
    type BrushableBlockEntity_ = BrushableBlockEntity;
    class LuphiePinkEndtableBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock, Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphiePinkEndtableBlock_ = LuphiePinkEndtableBlock;
    class DogBathBlock extends Internal.Block {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type DogBathBlock_ = DogBathBlock;
    class GameRenderer implements Internal.GameRendererAccessor, Internal.AutoCloseable {
        constructor(arg0: Internal.Minecraft_, arg1: Internal.ItemInHandRenderer_, arg2: Internal.ResourceManager_, arg3: Internal.RenderBuffers_)
        static getRendertypeTextBackgroundShader(): Internal.ShaderInstance;
        static getRendertypeTextIntensityShader(): Internal.ShaderInstance;
        shutdownEffect(): void;
        cycleEffect(): void;
        static getRendertypeEndPortalShader(): Internal.ShaderInstance;
        static getRendertypeTripwireShader(): Internal.ShaderInstance;
        resetData(): void;
        loadEffect(arg0: ResourceLocation_): void;
        currentEffect(): Internal.PostChain;
        static getPositionColorShader(): Internal.ShaderInstance;
        getRenderHand(): boolean;
        static getRendertypeTextSeeThroughShader(): Internal.ShaderInstance;
        static getPositionTexColorNormalShader(): Internal.ShaderInstance;
        handler$coi000$ac_renderLevel(arg0: number, arg1: number, arg2: Internal.PoseStack_, arg3: Internal.CallbackInfo_): void;
        static getRendertypeBeaconBeamShader(): Internal.ShaderInstance;
        static getRendertypeLightningShader(): Internal.ShaderInstance;
        static getRendertypeEntitySmoothCutoutShader(): Internal.ShaderInstance;
        static getRendertypeLeashShader(): Internal.ShaderInstance;
        setRenderBlockOutline(arg0: boolean): void;
        static getRendertypeArmorCutoutNoCullShader(): Internal.ShaderInstance;
        static getRendertypeGuiGhostRecipeOverlayShader(): Internal.ShaderInstance;
        static getRendertypeArmorEntityGlintShader(): Internal.ShaderInstance;
        setPanoramicMode(arg0: boolean): void;
        static getRendertypeEntityTranslucentShader(): Internal.ShaderInstance;
        handler$dng000$onGetFOVModifier(arg0: Internal.Camera_, arg1: number, arg2: boolean, arg3: Internal.CallbackInfoReturnable_<any>): void;
        static getRendertypeEntityDecalShader(): Internal.ShaderInstance;
        resize(arg0: number, arg1: number): void;
        static getRendertypeTextShader(): Internal.ShaderInstance;
        getRenderDistance(): number;
        static getRendertypeSolidShader(): Internal.ShaderInstance;
        static getPositionTexShader(): Internal.ShaderInstance;
        static getRendertypeOutlineShader(): Internal.ShaderInstance;
        static getNightVisionScale(arg0: Internal.LivingEntity_, arg1: number): number;
        getDepthFar(): number;
        getDarkenWorldAmount(arg0: number): number;
        static getRendertypeLinesShader(): Internal.ShaderInstance;
        static getRendertypeEntityGlintShader(): Internal.ShaderInstance;
        static getRendertypeCutoutMippedShader(): Internal.ShaderInstance;
        static getRendertypeEntityTranslucentEmissiveShader(): Internal.ShaderInstance;
        static getPositionColorTexShader(): Internal.ShaderInstance;
        static getRendertypeEntityAlphaShader(): Internal.ShaderInstance;
        static getRendertypeEntitySolidShader(): Internal.ShaderInstance;
        getMainCamera(): Internal.Camera;
        static getRendertypeTranslucentNoCrumblingShader(): Internal.ShaderInstance;
        static getRendertypeEntityGlintDirectShader(): Internal.ShaderInstance;
        static getRendertypeEnergySwirlShader(): Internal.ShaderInstance;
        static getPositionTexLightmapColorShader(): Internal.ShaderInstance;
        static getRendertypeGlintShader(): Internal.ShaderInstance;
        invokeBobView(arg0: Internal.PoseStack_, arg1: number): void;
        static getRendertypeTranslucentMovingBlockShader(): Internal.ShaderInstance;
        resetProjectionMatrix(arg0: Matrix4f_): void;
        static getRendertypeEntityCutoutShader(): Internal.ShaderInstance;
        static getRendertypeTextBackgroundSeeThroughShader(): Internal.ShaderInstance;
        static getRendertypeGuiTextHighlightShader(): Internal.ShaderInstance;
        renderZoomed(arg0: number, arg1: number, arg2: number): void;
        getMinecraft(): Internal.Minecraft;
        static getRendertypeEntityShadowShader(): Internal.ShaderInstance;
        static getRendertypeCutoutShader(): Internal.ShaderInstance;
        static getRendertypeEyesShader(): Internal.ShaderInstance;
        invokeGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
        static getRendertypeTextIntensitySeeThroughShader(): Internal.ShaderInstance;
        checkEntityPostEffect(arg0: Internal.Entity_): void;
        static getRendertypeItemEntityTranslucentCullShader(): Internal.ShaderInstance;
        preloadUiShader(arg0: Internal.ResourceProvider_): void;
        overlayTexture(): Internal.OverlayTexture;
        handler$coi005$ac_tick(arg0: Internal.CallbackInfo_): void;
        static getRendertypeGuiOverlayShader(): Internal.ShaderInstance;
        isPanoramicMode(): boolean;
        static getRendertypeEntityTranslucentCullShader(): Internal.ShaderInstance;
        static getPositionColorTexLightmapShader(): Internal.ShaderInstance;
        lightTexture(): Internal.LightTexture;
        togglePostEffect(): void;
        tick(): void;
        static getRendertypeGuiShader(): Internal.ShaderInstance;
        static getRendertypeTranslucentShader(): Internal.ShaderInstance;
        static getRendertypeEntityCutoutNoCullShader(): Internal.ShaderInstance;
        invokeBobHurt(arg0: Internal.PoseStack_, arg1: number): void;
        displayItemActivation(arg0: Internal.ItemStack_): void;
        render(arg0: number, arg1: number, arg2: boolean): void;
        static getParticleShader(): Internal.ShaderInstance;
        getProjectionMatrix(arg0: number): Matrix4f;
        static getRendertypeEntityNoOutlineShader(): Internal.ShaderInstance;
        handler$zmg000$render(ci: Internal.CallbackInfo_): void;
        static getRendertypeWaterMaskShader(): Internal.ShaderInstance;
        static getRendertypeGlintTranslucentShader(): Internal.ShaderInstance;
        static getPositionTexColorShader(): Internal.ShaderInstance;
        renderLevel(arg0: number, arg1: number, arg2: Internal.PoseStack_): void;
        static getRendertypeEntityCutoutNoCullZOffsetShader(): Internal.ShaderInstance;
        pick(arg0: number): void;
        handler$coi000$ac_render(arg0: number, arg1: number, arg2: boolean, arg3: Internal.CallbackInfo_): void;
        static getPositionColorLightmapShader(): Internal.ShaderInstance;
        static getRendertypeArmorGlintShader(): Internal.ShaderInstance;
        handler$coi000$ac_renderLevelAfterHand(arg0: number, arg1: number, arg2: Internal.PoseStack_, arg3: Internal.CallbackInfo_): void;
        createReloadListener(): Internal.PreparableReloadListener;
        static getRendertypeCrumblingShader(): Internal.ShaderInstance;
        getPanoramicMode(): boolean;
        static getRendertypeEndGatewayShader(): Internal.ShaderInstance;
        static getRendertypeGlintDirectShader(): Internal.ShaderInstance;
        getShader(arg0: string): Internal.ShaderInstance;
        getMapRenderer(): Internal.MapRenderer;
        close(): void;
        static getPositionShader(): Internal.ShaderInstance;
        setRenderHand(arg0: boolean): void;
        get rendertypeTextBackgroundShader(): Internal.ShaderInstance
        get rendertypeTextIntensityShader(): Internal.ShaderInstance
        get rendertypeEndPortalShader(): Internal.ShaderInstance
        get rendertypeTripwireShader(): Internal.ShaderInstance
        get positionColorShader(): Internal.ShaderInstance
        get renderHand(): boolean
        get rendertypeTextSeeThroughShader(): Internal.ShaderInstance
        get positionTexColorNormalShader(): Internal.ShaderInstance
        get rendertypeBeaconBeamShader(): Internal.ShaderInstance
        get rendertypeLightningShader(): Internal.ShaderInstance
        get rendertypeEntitySmoothCutoutShader(): Internal.ShaderInstance
        get rendertypeLeashShader(): Internal.ShaderInstance
        set renderBlockOutline(arg0: boolean)
        get rendertypeArmorCutoutNoCullShader(): Internal.ShaderInstance
        get rendertypeGuiGhostRecipeOverlayShader(): Internal.ShaderInstance
        get rendertypeArmorEntityGlintShader(): Internal.ShaderInstance
        set panoramicMode(arg0: boolean)
        get rendertypeEntityTranslucentShader(): Internal.ShaderInstance
        get rendertypeEntityDecalShader(): Internal.ShaderInstance
        get rendertypeTextShader(): Internal.ShaderInstance
        get renderDistance(): number
        get rendertypeSolidShader(): Internal.ShaderInstance
        get positionTexShader(): Internal.ShaderInstance
        get rendertypeOutlineShader(): Internal.ShaderInstance
        get depthFar(): number
        get rendertypeLinesShader(): Internal.ShaderInstance
        get rendertypeEntityGlintShader(): Internal.ShaderInstance
        get rendertypeCutoutMippedShader(): Internal.ShaderInstance
        get rendertypeEntityTranslucentEmissiveShader(): Internal.ShaderInstance
        get positionColorTexShader(): Internal.ShaderInstance
        get rendertypeEntityAlphaShader(): Internal.ShaderInstance
        get rendertypeEntitySolidShader(): Internal.ShaderInstance
        get mainCamera(): Internal.Camera
        get rendertypeTranslucentNoCrumblingShader(): Internal.ShaderInstance
        get rendertypeEntityGlintDirectShader(): Internal.ShaderInstance
        get rendertypeEnergySwirlShader(): Internal.ShaderInstance
        get positionTexLightmapColorShader(): Internal.ShaderInstance
        get rendertypeGlintShader(): Internal.ShaderInstance
        get rendertypeTranslucentMovingBlockShader(): Internal.ShaderInstance
        get rendertypeEntityCutoutShader(): Internal.ShaderInstance
        get rendertypeTextBackgroundSeeThroughShader(): Internal.ShaderInstance
        get rendertypeGuiTextHighlightShader(): Internal.ShaderInstance
        get minecraft(): Internal.Minecraft
        get rendertypeEntityShadowShader(): Internal.ShaderInstance
        get rendertypeCutoutShader(): Internal.ShaderInstance
        get rendertypeEyesShader(): Internal.ShaderInstance
        get rendertypeTextIntensitySeeThroughShader(): Internal.ShaderInstance
        get rendertypeItemEntityTranslucentCullShader(): Internal.ShaderInstance
        get rendertypeGuiOverlayShader(): Internal.ShaderInstance
        get panoramicMode(): boolean
        get rendertypeEntityTranslucentCullShader(): Internal.ShaderInstance
        get positionColorTexLightmapShader(): Internal.ShaderInstance
        get rendertypeGuiShader(): Internal.ShaderInstance
        get rendertypeTranslucentShader(): Internal.ShaderInstance
        get rendertypeEntityCutoutNoCullShader(): Internal.ShaderInstance
        get particleShader(): Internal.ShaderInstance
        get rendertypeEntityNoOutlineShader(): Internal.ShaderInstance
        get rendertypeWaterMaskShader(): Internal.ShaderInstance
        get rendertypeGlintTranslucentShader(): Internal.ShaderInstance
        get positionTexColorShader(): Internal.ShaderInstance
        get rendertypeEntityCutoutNoCullZOffsetShader(): Internal.ShaderInstance
        get positionColorLightmapShader(): Internal.ShaderInstance
        get rendertypeArmorGlintShader(): Internal.ShaderInstance
        get rendertypeCrumblingShader(): Internal.ShaderInstance
        get panoramicMode(): boolean
        get rendertypeEndGatewayShader(): Internal.ShaderInstance
        get rendertypeGlintDirectShader(): Internal.ShaderInstance
        get mapRenderer(): Internal.MapRenderer
        get positionShader(): Internal.ShaderInstance
        set renderHand(arg0: boolean)
        static readonly PROJECTION_Z_NEAR: 0.05;
        postEffect: Internal.PostChain;
        static readonly EFFECT_NONE: 24;
        static readonly ITEM_ACTIVATION_ANIMATION_LENGTH: 40;
        effectActive: boolean;
        blitShader: Internal.ShaderInstance;
        readonly itemInHandRenderer: Internal.ItemInHandRenderer;
    }
    type GameRenderer_ = GameRenderer;
    abstract class WorldMapMessage <T extends Internal.WorldMapMessage<T>> {
        constructor()
        static MAIN_CHANNEL: ResourceLocation;
    }
    type WorldMapMessage_<T extends Internal.WorldMapMessage<T>> = WorldMapMessage<T>;
    class ModelGenerator$Element {
        constructor()
        box(b: Internal.AABB_): this;
        face(direction: Internal.Direction_, consumer: Internal.Consumer_<Internal.ModelGenerator$Face>): void;
        toJson(): Internal.JsonObject;
    }
    type ModelGenerator$Element_ = ModelGenerator$Element;
    class StunnedEffect extends Internal.MobEffect {
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
    }
    type StunnedEffect_ = StunnedEffect;
    class StructureTemplate$Palette {
        blocks(): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        blocks(arg0: Internal.Block_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
    }
    type StructureTemplate$Palette_ = StructureTemplate$Palette;
    interface Long2ReferenceFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.LongFunction<V> {
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Long2ShortFunction;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ReferenceFunction<V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Long2ByteFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Long2LongFunction;
        remove(arg0: number): V;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Long2DoubleFunction;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Long2CharFunction;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Long2ObjectFunction<T>;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ReferenceFunction<V>;
        put(arg0: number, arg1: V): V;
        apply(arg0: number): V;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ReferenceFunction<V>;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        apply(arg0: number): V;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ReferenceFunction<V>;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Long2ReferenceFunction<T>;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Long2IntFunction;
        containsKey(arg0: number): boolean;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Long2FloatFunction;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ReferenceFunction<V>;
        abstract get(arg0: number): V;
        size(): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        clear(): void;
        defaultReturnValue(): V;
        getOrDefault(arg0: number, arg1: V): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        (arg0: number): V;
    }
    type Long2ReferenceFunction_<V> = Long2ReferenceFunction<V>;
    interface IntList extends Internal.List<number>, Internal.Comparable<Internal.List<number>>, Internal.IntCollection {
        abstract addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        abstract subList(arg0: number, arg1: number): this;
        /**
         * @deprecated
        */
        get(arg0: number): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        abstract contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        add(arg0: number, arg1: any): void;
        of<E>(arg0: E): Internal.List<E>;
        unstableSort(arg0: Internal.IntComparator_): void;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        of(): this;
        abstract addAll(arg0: number, arg1: Internal.Collection_<number>): boolean;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        intParallelStream(): Internal.IntStream;
        abstract removeAll(arg0: Internal.IntCollection_): boolean;
        spliterator(): Internal.IntSpliterator;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: number): number;
        intIterator(): Internal.IntIterator;
        abstract size(arg0: number): void;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        of(arg0: number, arg1: number): this;
        of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        abstract addAll(arg0: Internal.IntCollection_): boolean;
        abstract retainAll(arg0: Internal.IntCollection_): boolean;
        abstract indexOf(arg0: number): number;
        /**
         * @deprecated
        */
        indexOf(arg0: any): number;
        abstract getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract addElements(arg0: number, arg1: number[]): void;
        of(arg0: number, arg1: number, arg2: number): this;
        abstract add(arg0: number): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        toIntArray(arg0: number[]): number[];
        abstract containsAll(arg0: Internal.IntCollection_): boolean;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        of(arg0: number): this;
        /**
         * @deprecated
        */
        replaceAll(arg0: Internal.UnaryOperator_<number>): void;
        abstract lastIndexOf(arg0: number): number;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        /**
         * @deprecated
        */
        unstableSort(arg0: Internal.Comparator_<number>): void;
        abstract addAll(arg0: number, arg1: Internal.IntCollection_): boolean;
        of<E>(arg0: E, arg1: E): Internal.List<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        sort(arg0: Internal.Comparator_<number>): void;
        abstract compareTo(arg0: Internal.List_<number>): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        abstract set(arg0: number, arg1: number): number;
        abstract listIterator(): Internal.IntListIterator;
        /**
         * @deprecated
        */
        set(arg0: number, arg1: any): any;
        /**
         * @deprecated
        */
        lastIndexOf(arg0: any): number;
        addAll(arg0: Internal.IntList_): boolean;
        abstract removeElements(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        remove(arg0: number): any;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        abstract isEmpty(): boolean;
        sort(arg0: Internal.IntComparator_): void;
        abstract toIntArray(): number[];
        forEach(arg0: Internal.IntConsumer_): void;
        of<E>(...arg0: E[]): Internal.List<E>;
        addAll(arg0: number, arg1: Internal.IntList_): boolean;
        listIterator(arg0: number): Internal.ListIterator<any>;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        setElements(arg0: number, arg1: number[]): void;
        abstract toArray(arg0: number[]): number[];
        /**
         * @deprecated
        */
        add(arg0: number, arg1: number): void;
        abstract getInt(arg0: number): number;
        abstract removeInt(arg0: number): number;
        abstract add(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        iterator(): Internal.IntIterator;
        setElements(arg0: number[]): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        replaceAll(arg0: Internal.IntUnaryOperator_): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        replaceAll(arg0: it.unimi.dsi.fastutil.ints.IntUnaryOperator_): void;
        of(...arg0: number[]): this;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        abstract toArray(): any[];
        removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
        intSpliterator(): Internal.IntSpliterator;
        abstract hashCode(): number;
        abstract size(): number;
        setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
        abstract clear(): void;
        abstract rem(arg0: number): boolean;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
        set elements(arg0: number[])
    }
    type IntList_ = IntList;
    class CustomLevelConfig {
        getIntLevel(): number;
        static createLevel(levelName: string, intLevel: number): Internal.CustomLevelConfig;
        getLevelName(): string;
        get intLevel(): number
        get levelName(): string
    }
    type CustomLevelConfig_ = CustomLevelConfig;
    class RequiredModTooltipHandler {
        constructor()
        map(arg0: Internal.Block_, arg1: string): void;
        map(arg0: Internal.Item_, arg1: string): void;
        disabledItems(): Internal.List<Internal.ItemStack>;
    }
    type RequiredModTooltipHandler_ = RequiredModTooltipHandler;
    class ThinGeothermalVentBlock extends Internal.GeothermalVentBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: number)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type ThinGeothermalVentBlock_ = ThinGeothermalVentBlock;
    interface BlockTintFunction {
        of(cx: Internal.Context_, o: any): this;
        abstract getColor(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: number): dev.latvian.mods.rhino.mod.util.color.Color;
        (arg0: Internal.BlockState, arg1: Internal.BlockAndTintGetter, arg2: BlockPos, arg3: number): dev.latvian.mods.rhino.mod.util.color.Color_;
        readonly BIRCH_FOLIAGE: Internal.BlockTintFunction$Fixed;
        readonly EVERGREEN_FOLIAGE: Internal.BlockTintFunction$Fixed;
        readonly WATER: Internal.BlockTintFunction;
        readonly REDSTONE: Internal.BlockTintFunction;
        readonly FOLIAGE: Internal.BlockTintFunction;
        readonly GRASS: Internal.BlockTintFunction;
        readonly DEFAULT_FOLIAGE_COLOR: Internal.SimpleColor;
        readonly MANGROVE_FOLIAGE: Internal.BlockTintFunction$Fixed;
        readonly REDSTONE_COLORS: dev.latvian.mods.rhino.mod.util.color.Color[];
    }
    type BlockTintFunction_ = BlockTintFunction;
    class TransparencyType extends Internal.Enum<Internal.TransparencyType> {
        static valueOf(name: string): Internal.TransparencyType;
        static values(): Internal.TransparencyType[];
        static readonly OPAQUE_DECAL: Internal.TransparencyType;
        static readonly WATER_MASK: Internal.TransparencyType;
        static readonly OPAQUE: Internal.TransparencyType;
        static readonly DECAL: Internal.TransparencyType;
        static readonly LINES: Internal.TransparencyType;
        static readonly GENERAL_TRANSPARENT: Internal.TransparencyType;
    }
    type TransparencyType_ = "decal" | TransparencyType | "water_mask" | "opaque" | "general_transparent" | "opaque_decal" | "lines";
    class EntityTeleportEvent$ChorusFruit extends Internal.EntityTeleportEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: number, arg2: number, arg3: number)
        getEntityLiving(): Internal.LivingEntity;
        get entityLiving(): Internal.LivingEntity
    }
    type EntityTeleportEvent$ChorusFruit_ = EntityTeleportEvent$ChorusFruit;
    interface IIngredientTransformer <T extends Internal.IIngredient> {
        abstract getCommandString(arg0: T): string;
        abstract getSerializer(): Internal.IIngredientTransformerSerializer<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_): void;
        toJson(): Internal.JsonObject;
        abstract transform(arg0: Internal.IItemStack_): Internal.IItemStack;
        getType(): ResourceLocation;
        get serializer(): Internal.IIngredientTransformerSerializer<any>
        get type(): ResourceLocation
    }
    type IIngredientTransformer_<T extends Internal.IIngredient> = IIngredientTransformer<T>;
    abstract class Point2D implements Internal.Cloneable {
        distanceSq(arg0: number, arg1: number): number;
        abstract getX(): number;
        clone(): any;
        abstract getY(): number;
        static distanceSq(arg0: number, arg1: number, arg2: number, arg3: number): number;
        setLocation(arg0: Internal.Point2D_): void;
        distance(arg0: number, arg1: number): number;
        static distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
        distanceSq(arg0: Internal.Point2D_): number;
        abstract setLocation(arg0: number, arg1: number): void;
        distance(arg0: Internal.Point2D_): number;
        get x(): number
        get y(): number
        set location(arg0: Internal.Point2D_)
    }
    type Point2D_ = Point2D;
    class PlayerAdvancements {
        constructor(arg0: Internal.DataFixer_, arg1: Internal.PlayerList_, arg2: Internal.ServerAdvancementManager_, arg3: Internal.Path_, arg4: Internal.ServerPlayer_)
        setPlayer(arg0: Internal.ServerPlayer_): void;
        handler$dcb000$onAward(arg0: Internal.Advancement_, arg1: string, arg2: Internal.CallbackInfoReturnable_<any>, arg3: boolean): void;
        revoke(arg0: Internal.Advancement_, arg1: string): boolean;
        getOrStartProgress(arg0: Internal.Advancement_): Internal.AdvancementProgress;
        setSelectedTab(arg0: Internal.Advancement_): void;
        award(arg0: Internal.Advancement_, arg1: string): boolean;
        stopListening(): void;
        flushDirty(arg0: Internal.ServerPlayer_): void;
        save(): void;
        reload(arg0: Internal.ServerAdvancementManager_): void;
        set player(arg0: Internal.ServerPlayer_)
        set selectedTab(arg0: Internal.Advancement_)
    }
    type PlayerAdvancements_ = PlayerAdvancements;
    class ClientboundBossEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        static createAddPacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        dispatch(arg0: Internal.ClientboundBossEventPacket$Handler_): void;
        static createUpdatePropertiesPacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        static createUpdateStylePacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        static createUpdateProgressPacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        static createRemovePacket(arg0: Internal.UUID_): Internal.ClientboundBossEventPacket;
        static createUpdateNamePacket(arg0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
        isSkippable(): boolean;
        get skippable(): boolean
    }
    type ClientboundBossEventPacket_ = ClientboundBossEventPacket;
    abstract class SimplePreparableReloadListener <T> implements Internal.PreparableReloadListener {
        constructor()
        getName(): string;
        reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        get name(): string
    }
    type SimplePreparableReloadListener_<T> = SimplePreparableReloadListener<T>;
    class ZetaSide extends Internal.Enum<Internal.ZetaSide> {
        static fromClient(arg0: boolean): Internal.ZetaSide;
        static valueOf(arg0: string): Internal.ZetaSide;
        static values(): Internal.ZetaSide[];
        static readonly CLIENT: Internal.ZetaSide;
        static readonly SERVER: Internal.ZetaSide;
    }
    type ZetaSide_ = ZetaSide | "server" | "client";
    class WallCanvasSignBlock extends Internal.WallSignBlock implements Internal.CanvasSign {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.DyeColor_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isDarkBackground(): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getBackgroundColor(): Internal.DyeColor;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get darkBackground(): boolean
        get mod(): string
        get backgroundColor(): Internal.DyeColor
    }
    type WallCanvasSignBlock_ = WallCanvasSignBlock;
    class Ray3f {
        constructor(arg0: Internal.Vec3f_, arg1: Internal.Facing_)
        constructor(arg0: Internal.Vec3f_, arg1: Internal.Vec3f_)
        get(arg0: number): Internal.Vec3f;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        getT(arg0: Internal.Axis_, arg1: number): number;
        readonly origin: Internal.Vec3f;
        readonly direction: Internal.Vec3f;
    }
    type Ray3f_ = Ray3f;
    class Ray3d {
        constructor(arg0: Internal.Vec3d_, arg1: Internal.Vec3d_)
        constructor(arg0: Internal.Vec3d_, arg1: Internal.Facing_)
        constructor(arg0: Internal.Vec3d_, arg1: Internal.Vec3d_, arg2: boolean)
        get(arg0: number): Internal.Vector3d;
        getT(arg0: Internal.Axis_, arg1: number): number;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        readonly origin: Internal.Vec3d;
        readonly direction: Internal.Vec3d;
    }
    type Ray3d_ = Ray3d;
    interface Object2FloatMap <K> extends Internal.Map<K, number>, Internal.Object2FloatFunction<K> {
        andThenObject<T>(arg0: Internal.Float2ObjectFunction_<T>): Internal.Object2ObjectFunction<K, T>;
        andThenChar(arg0: Internal.Float2CharFunction_): Internal.Object2CharFunction<K>;
        /**
         * @deprecated
        */
        containsValue(arg0: any): boolean;
        abstract values(): Internal.FloatCollection;
        composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2FloatFunction;
        mergeFloat(arg0: K, arg1: number, arg2: Internal.FloatBinaryOperator_): number;
        removeFloat(arg0: any): number;
        abstract defaultReturnValue(arg0: number): void;
        andThenReference<T>(arg0: Internal.Float2ReferenceFunction_<T>): Internal.Object2ReferenceFunction<K, T>;
        getOrDefault(arg0: any, arg1: number): number;
        apply(arg0: K): number;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, number>;
        mergeFloat(arg0: K, arg1: number, arg2: Internal.DoubleBinaryOperator_): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        replace(arg0: any, arg1: any, arg2: any): boolean;
        computeIfAbsent(arg0: K, arg1: Internal.ToDoubleFunction_<K>): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: K, arg1: number): number;
        put(arg0: K, arg1: number): number;
        composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2FloatFunction;
        abstract containsValue(arg0: number): boolean;
        abstract getFloat(arg0: any): number;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<K, T>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        computeIfAbsent(arg0: K, arg1: Internal.Object2FloatFunction_<K>): number;
        composeObject<T>(arg0: Internal.Object2ObjectFunction_<T, K>): Internal.Object2FloatFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2FloatFunction;
        remove(arg0: any, arg1: number): boolean;
        composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2FloatFunction;
        abstract object2FloatEntrySet(): Internal.ObjectSet<Internal.Object2FloatMap$Entry<K>>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        computeFloat(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        abstract putAll(arg0: Internal.Map_<K, number>): void;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        replace(arg0: K, arg1: number): number;
        /**
         * @deprecated
        */
        merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        /**
         * @deprecated
        */
        putIfAbsent(arg0: any, arg1: any): any;
        forEach(arg0: Internal.BiConsumer_<K, number>): void;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        of<K, V>(): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        computeFloatIfAbsent(arg0: K, arg1: Internal.ToDoubleFunction_<K>): number;
        abstract isEmpty(): boolean;
        andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Object2ShortFunction<K>;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Object2ByteFunction<K>;
        composeReference<T>(arg0: Internal.Reference2ObjectFunction_<T, K>): Internal.Reference2FloatFunction<T>;
        computeFloatIfPresent(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, number>>;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: number, arg2: number): boolean;
        abstract containsKey(arg0: any): boolean;
        composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2FloatFunction;
        compute(arg0: K, arg1: Internal.BiFunction_<K, number, number>): number;
        /**
         * @deprecated
        */
        computeFloatIfAbsentPartial(arg0: K, arg1: Internal.Object2FloatFunction_<K>): number;
        applyAsDouble(arg0: K): number;
        /**
         * @deprecated
        */
        replace(arg0: K, arg1: number): number;
        composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2FloatFunction;
        abstract keySet(): Internal.ObjectSet<K>;
        abstract defaultReturnValue(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Object2DoubleFunction<K>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        remove(arg0: any, arg1: any): boolean;
        /**
         * @deprecated
        */
        mergeFloat(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        replaceAll(arg0: Internal.BiFunction_<K, number, number>): void;
        abstract size(): number;
        abstract hashCode(): number;
        merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<number, number, number>): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2FloatFunction;
        andThenLong(arg0: Internal.Float2LongFunction_): Internal.Object2LongFunction<K>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        /**
         * @deprecated
        */
        replace(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
        replace(arg0: K, arg1: number, arg2: number): boolean;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        /**
         * @deprecated
        */
        put(arg0: K, arg1: number): number;
        putIfAbsent(arg0: K, arg1: number): number;
        andThenInt(arg0: Internal.Float2IntFunction_): Internal.Object2IntFunction<K>;
        andThenFloat(arg0: Internal.Float2FloatFunction_): Internal.Object2FloatFunction<K>;
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, number>): number;
        get empty(): boolean
    }
    type Object2FloatMap_<K> = Object2FloatMap<K>;
    class Locale implements Internal.Cloneable, Internal.Serializable {
        constructor(arg0: string, arg1: string, arg2: string)
        constructor(arg0: string, arg1: string)
        constructor(arg0: string)
        clone(): any;
        getUnicodeLocaleKeys(): Internal.Set<string>;
        static filterTags(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<string>, arg2: Internal.Locale$FilteringMode_): Internal.List<string>;
        static getISOLanguages(): string[];
        getExtension(arg0: string): string;
        getUnicodeLocaleType(arg0: string): string;
        getISO3Language(): string;
        getDisplayCountry(): string;
        static setDefault(arg0: Internal.Locale$Category_, arg1: Internal.Locale_): void;
        static getAvailableLocales(): Internal.Locale[];
        getScript(): string;
        getISO3Country(): string;
        getExtensionKeys(): Internal.Set<string>;
        toLanguageTag(): string;
        getDisplayCountry(arg0: Internal.Locale_): string;
        getVariant(): string;
        getDisplayScript(arg0: Internal.Locale_): string;
        static setDefault(arg0: Internal.Locale_): void;
        getDisplayName(): string;
        static filterTags(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<string>): Internal.List<string>;
        getDisplayScript(): string;
        getDisplayLanguage(arg0: Internal.Locale_): string;
        static getDefault(arg0: Internal.Locale$Category_): Internal.Locale;
        getDisplayName(arg0: Internal.Locale_): string;
        static lookup(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<Internal.Locale>): Internal.Locale;
        getCountry(): string;
        static lookupTag(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<string>): string;
        getLanguage(): string;
        static forLanguageTag(arg0: string): Internal.Locale;
        static getISOCountries(): string[];
        getDisplayLanguage(): string;
        getUnicodeLocaleAttributes(): Internal.Set<string>;
        static getISOCountries(arg0: Internal.Locale$IsoCountryCode_): Internal.Set<string>;
        static getDefault(): Internal.Locale;
        hasExtensions(): boolean;
        static filter(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<Internal.Locale>, arg2: Internal.Locale$FilteringMode_): Internal.List<Internal.Locale>;
        static filter(arg0: Internal.List_<Internal.Locale$LanguageRange>, arg1: Internal.Collection_<Internal.Locale>): Internal.List<Internal.Locale>;
        stripExtensions(): this;
        getDisplayVariant(): string;
        getDisplayVariant(arg0: Internal.Locale_): string;
        get unicodeLocaleKeys(): Internal.Set<string>
        get ISOLanguages(): string[]
        get ISO3Language(): string
        get displayCountry(): string
        get availableLocales(): Internal.Locale[]
        get script(): string
        get ISO3Country(): string
        get extensionKeys(): Internal.Set<string>
        get variant(): string
        set "default"(arg0: Internal.Locale_)
        get displayName(): string
        get displayScript(): string
        get country(): string
        get language(): string
        get ISOCountries(): string[]
        get displayLanguage(): string
        get unicodeLocaleAttributes(): Internal.Set<string>
        get "default"(): Internal.Locale
        get displayVariant(): string
        static readonly UNICODE_LOCALE_EXTENSION: "u";
        static readonly JAPANESE: Internal.Locale;
        static readonly KOREAN: Internal.Locale;
        static readonly PRIVATE_USE_EXTENSION: "x";
        static readonly PRC: Internal.Locale;
        static readonly UK: Internal.Locale;
        static readonly ITALY: Internal.Locale;
        static readonly ROOT: Internal.Locale;
        static readonly CANADA: Internal.Locale;
        static readonly GERMANY: Internal.Locale;
        static readonly US: Internal.Locale;
        static readonly SIMPLIFIED_CHINESE: Internal.Locale;
        static readonly ITALIAN: Internal.Locale;
        static readonly CHINESE: Internal.Locale;
        static readonly ENGLISH: Internal.Locale;
        static readonly KOREA: Internal.Locale;
        static readonly GERMAN: Internal.Locale;
        static readonly JAPAN: Internal.Locale;
        static readonly FRANCE: Internal.Locale;
        static readonly CHINA: Internal.Locale;
        static readonly TRADITIONAL_CHINESE: Internal.Locale;
        static readonly CANADA_FRENCH: Internal.Locale;
        static readonly TAIWAN: Internal.Locale;
        static readonly FRENCH: Internal.Locale;
    }
    type Locale_ = Locale;
    class ZetaCategory {
        constructor(arg0: string, arg1: Internal.Supplier_<Internal.ItemStack>, arg2: string)
        constructor(arg0: string, arg1: Internal.Item_)
        constructor(arg0: string, arg1: Internal.Item_, arg2: string)
        requiredModsLoaded(arg0: Internal.Zeta_): boolean;
        static unknownCategory(arg0: string): Internal.ZetaCategory;
        isAddon(): boolean;
        get addon(): boolean
        readonly name: string;
        readonly icon: Internal.Supplier<Internal.ItemStack>;
        readonly requiredMod: string;
    }
    type ZetaCategory_ = ZetaCategory;
    interface CreativeTabContentSupplier {
        abstract getContent(arg0: boolean): Internal.ItemStack[];
        (arg0: boolean): Internal.ItemStack_[];
        readonly DEFAULT: Internal.CreativeTabContentSupplier;
    }
    type CreativeTabContentSupplier_ = CreativeTabContentSupplier;
    class LuphiePlatedBlueberryMuffinBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphiePlatedBlueberryMuffinBlock_ = LuphiePlatedBlueberryMuffinBlock;
    class ArrowItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        isInfinite(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Player_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        createArrow(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_): Internal.AbstractArrow;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ArrowItem_ = ArrowItem;
    interface PrimitiveIterator$OfInt extends Internal.PrimitiveIterator<number, Internal.IntConsumer> {
        forEachRemaining(arg0: any): void;
        remove(): void;
        next(): any;
        forEachRemaining(arg0: Internal.IntConsumer_): void;
        abstract hasNext(): boolean;
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        abstract nextInt(): number;
    }
    type PrimitiveIterator$OfInt_ = PrimitiveIterator$OfInt;
    class RegExp {
        constructor()
        wrapRegExp(cx: Internal.Context_, scope: Internal.Scriptable_, compiled: any): Internal.Scriptable;
        action(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[], actionType: number): any;
        js_split(cx: Internal.Context_, scope: Internal.Scriptable_, target: string, args: any[]): any;
        isRegExp(obj: Internal.Scriptable_): boolean;
        compileRegExp(cx: Internal.Context_, source: string, flags: string): any;
        find_split(cx: Internal.Context_, scope: Internal.Scriptable_, target: string, separator: string, reObj: Internal.Scriptable_, ip: number[], matchlen: number[], matched: boolean[], parensp: string[][]): number;
        static readonly RA_SEARCH: 3;
        static readonly RA_MATCH: 1;
        static readonly RA_REPLACE: 2;
    }
    type RegExp_ = RegExp;
    interface Decoder$Boxed <A> {
        abstract decode<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<A, T>>;
        decoder(): Internal.Decoder<A>;
        (arg0: Internal.Dynamic<T>): Internal.DataResult_<Internal.Pair<A, T>>;
    }
    type Decoder$Boxed_<A> = Decoder$Boxed<A>;
    interface IMinecartCollisionHandler {
        abstract getMinecartCollisionBox(arg0: Internal.AbstractMinecart_): Internal.AABB;
        abstract getCollisionBox(arg0: Internal.AbstractMinecart_, arg1: Internal.Entity_): Internal.AABB;
        abstract getBoundingBox(arg0: Internal.AbstractMinecart_): Internal.AABB;
        abstract onEntityCollision(arg0: Internal.AbstractMinecart_, arg1: Internal.Entity_): void;
    }
    type IMinecartCollisionHandler_ = IMinecartCollisionHandler;
    interface RenderedImage {
        abstract getSources(): Internal.Vector<Internal.RenderedImage>;
        abstract getWidth(): number;
        abstract getSampleModel(): Internal.SampleModel;
        abstract getTile(arg0: number, arg1: number): Internal.Raster;
        abstract getMinTileX(): number;
        abstract getMinTileY(): number;
        abstract getData(arg0: Internal.Rectangle_): Internal.Raster;
        abstract getTileGridYOffset(): number;
        abstract getData(): Internal.Raster;
        abstract getColorModel(): Internal.ColorModel;
        abstract getPropertyNames(): string[];
        abstract getTileHeight(): number;
        abstract getTileGridXOffset(): number;
        abstract getNumXTiles(): number;
        abstract getNumYTiles(): number;
        abstract getProperty(arg0: string): any;
        abstract getHeight(): number;
        abstract copyData(arg0: Internal.WritableRaster_): Internal.WritableRaster;
        abstract getMinX(): number;
        abstract getMinY(): number;
        abstract getTileWidth(): number;
        get sources(): Internal.Vector<Internal.RenderedImage>
        get width(): number
        get sampleModel(): Internal.SampleModel
        get minTileX(): number
        get minTileY(): number
        get tileGridYOffset(): number
        get data(): Internal.Raster
        get colorModel(): Internal.ColorModel
        get propertyNames(): string[]
        get tileHeight(): number
        get tileGridXOffset(): number
        get numXTiles(): number
        get numYTiles(): number
        get height(): number
        get minX(): number
        get minY(): number
        get tileWidth(): number
    }
    type RenderedImage_ = RenderedImage;
    class LuphieDecorativeFlatMushroomBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieDecorativeFlatMushroomBlock_ = LuphieDecorativeFlatMushroomBlock;
    interface InventoryKJS {
        count(ingredient: Internal.Ingredient_): number;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        count(): number;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        find(): number;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        setChanged(): void;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        get width(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get empty(): boolean
        get slots(): number
        get mutable(): boolean
        get height(): number
    }
    type InventoryKJS_ = InventoryKJS;
    class AdultSensor extends Internal.Sensor<Internal.AgeableMob> {
        constructor()
    }
    type AdultSensor_ = AdultSensor;
    class NoteBlockEvent extends Internal.BlockEvent {
        constructor()
        getNote(): Internal.NoteBlockEvent$Note;
        setNote(arg0: Internal.NoteBlockEvent$Note_, arg1: Internal.NoteBlockEvent$Octave_): void;
        getVanillaNoteId(): number;
        getOctave(): Internal.NoteBlockEvent$Octave;
        get note(): Internal.NoteBlockEvent$Note
        get vanillaNoteId(): number
        get octave(): Internal.NoteBlockEvent$Octave
    }
    type NoteBlockEvent_ = NoteBlockEvent;
    interface IForgeBucketPickup {
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
    }
    type IForgeBucketPickup_ = IForgeBucketPickup;
    class ShearsItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        handler$dag000$mineBlock(stack: Internal.ItemStack_, level: Internal.Level_, state: Internal.BlockState_, pos: BlockPos_, miningEntity: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        handler$dag000$getDestroySpeed(stack: Internal.ItemStack_, state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        handler$dag000$isCorrectToolForDrops(state: Internal.BlockState_, cir: Internal.CallbackInfoReturnable_<any>): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ShearsItem_ = ShearsItem;
    /**
     * Invoked right after an explosion happens.
    */
    class ExplosionEventJS$After extends Internal.ExplosionEventJS {
        constructor(level: Internal.Level_, explosion: Internal.Explosion_, affectedEntities: Internal.List_<Internal.Entity>)
        /**
         * Gets a list of all blocks affected by the explosion.
        */
        getAffectedBlocks(): Internal.List<Internal.BlockContainerJS>;
        /**
         * Remove all entities from the list of affected entities.
        */
        removeAllAffectedEntities(): void;
        /**
         * Remove an entity from the list of affected entities.
        */
        removeAffectedEntity(entity: Internal.Entity_): void;
        /**
         * Remove all blocks from the list of affected blocks.
        */
        removeAllAffectedBlocks(): void;
        /**
         * Remove a block from the list of affected blocks.
        */
        removeAffectedBlock(block: Internal.BlockContainerJS_): void;
        /**
         * Remove all knockback from all affected *players*.
        */
        removeKnockback(): void;
        /**
         * Gets a list of all entities affected by the explosion.
        */
        getAffectedEntities(): Internal.EntityArrayList;
        /**
         * Gets a list of all blocks affected by the explosion.
        */
        get affectedBlocks(): Internal.List<Internal.BlockContainerJS>
        /**
         * Gets a list of all entities affected by the explosion.
        */
        get affectedEntities(): Internal.EntityArrayList
    }
    type ExplosionEventJS$After_ = ExplosionEventJS$After;
    class ChargingStationBlock extends Internal.Block implements Internal.EntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ChargingStationBlock_ = ChargingStationBlock;
    class TypedOptic <S, T, A, B> extends Internal.Record {
        constructor(bounds: Internal.Set_<Internal.TypeToken<Internal.K1>>, elements: Internal.List_<Internal.TypedOptic$Element<any, any, any, any>>)
        constructor(arg0: Internal.Set_<Internal.TypeToken<Internal.K1>>, arg1: com.mojang.datafixers.types.Type_<S>, arg2: com.mojang.datafixers.types.Type_<T>, arg3: com.mojang.datafixers.types.Type_<A>, arg4: com.mojang.datafixers.types.Type_<B>, arg5: Internal.Optic_<any, S, T, A, B>)
        constructor(arg0: Internal.TypeToken_<Internal.K1>, arg1: com.mojang.datafixers.types.Type_<S>, arg2: com.mojang.datafixers.types.Type_<T>, arg3: com.mojang.datafixers.types.Type_<A>, arg4: com.mojang.datafixers.types.Type_<B>, arg5: Internal.Optic_<any, S, T, A, B>)
        static tagged<K, A, B>(arg0: Internal.TaggedChoice$TaggedChoiceType_<K>, arg1: K, arg2: com.mojang.datafixers.types.Type_<A>, arg3: com.mojang.datafixers.types.Type_<B>): Internal.TypedOptic<Internal.Pair<K, any>, Internal.Pair<K, any>, A, B>;
        aType(): com.mojang.datafixers.types.Type<A>;
        bounds(): Internal.Set<Internal.TypeToken<Internal.K1>>;
        static inj2<F, G, G2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<G2>): Internal.TypedOptic<Internal.Either<F, G>, Internal.Either<F, G2>, G, G2>;
        static compoundListKeys<K, V, K2>(arg0: com.mojang.datafixers.types.Type_<K>, arg1: com.mojang.datafixers.types.Type_<K2>, arg2: com.mojang.datafixers.types.Type_<V>): Internal.TypedOptic<Internal.List<Internal.Pair<K, V>>, Internal.List<Internal.Pair<K2, V>>, K, K2>;
        tType(): com.mojang.datafixers.types.Type<T>;
        compose<A1, B1>(arg0: Internal.TypedOptic_<A, B, A1, B1>): Internal.TypedOptic<S, T, A1, B1>;
        static instanceOf<Proof2 extends Internal.K1>(arg0: Internal.Collection_<Internal.TypeToken<Internal.K1>>, arg1: Internal.TypeToken_<Proof2>): boolean;
        static proj2<F, G, G2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<G2>): Internal.TypedOptic<Internal.Pair<F, G>, Internal.Pair<F, G2>, G, G2>;
        sType(): com.mojang.datafixers.types.Type<S>;
        apply<P extends Internal.K2, Proof2 extends Internal.K1>(arg0: Internal.TypeToken_<Proof2>, arg1: Internal.App_<Proof2, P>, arg2: Internal.App2_<P, A, B>): Internal.App2<P, S, T>;
        elements(): Internal.List<Internal.TypedOptic$Element<any, any, any, any>>;
        static proj1<F, G, F2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<F2>): Internal.TypedOptic<Internal.Pair<F, G>, Internal.Pair<F2, G>, F, F2>;
        outermost(): Internal.Optic<any, S, T, any, any>;
        castOuterUnchecked<S2, T2>(arg0: com.mojang.datafixers.types.Type_<S2>, arg1: com.mojang.datafixers.types.Type_<T2>): Internal.TypedOptic<S2, T2, A, B>;
        static compoundListElements<K, V, V2>(arg0: com.mojang.datafixers.types.Type_<K>, arg1: com.mojang.datafixers.types.Type_<V>, arg2: com.mojang.datafixers.types.Type_<V2>): Internal.TypedOptic<Internal.List<Internal.Pair<K, V>>, Internal.List<Internal.Pair<K, V2>>, V, V2>;
        static adapter<S, T>(arg0: com.mojang.datafixers.types.Type_<S>, arg1: com.mojang.datafixers.types.Type_<T>): Internal.TypedOptic<S, T, S, T>;
        innermost(): Internal.Optic<any, any, any, A, B>;
        bType(): com.mojang.datafixers.types.Type<B>;
        castOuter(arg0: com.mojang.datafixers.types.Type_<S>, arg1: com.mojang.datafixers.types.Type_<T>): this;
        static list<A, B>(arg0: com.mojang.datafixers.types.Type_<A>, arg1: com.mojang.datafixers.types.Type_<B>): Internal.TypedOptic<Internal.List<A>, Internal.List<B>, A, B>;
        upCast<Proof2 extends Internal.K1>(arg0: Internal.TypeToken_<Proof2>): Internal.Optional<Internal.Optic<Proof2, S, T, A, B>>;
        static inj1<F, G, F2>(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<F2>): Internal.TypedOptic<Internal.Either<F, G>, Internal.Either<F2, G>, F, F2>;
    }
    type TypedOptic_<S, T, A, B> = TypedOptic<S, T, A, B>;
    class ItemEntity extends Internal.Entity implements Internal.TraceableEntity, Internal.ItemEntityKJS {
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.ItemStack_)
        constructor(arg0: Internal.EntityType_<Internal.ItemEntity>, arg1: Internal.Level_)
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.ItemStack_, arg5: number, arg6: number, arg7: number)
        setExtendedLifetime(): void;
        getDistance(pos: BlockPos_): number;
        copy(): this;
        getTicksUntilDespawn(): number;
        setNoPickUpDelay(): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        static merge(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: number): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        setItem(arg0: Internal.ItemStack_): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        isAnimal(): boolean;
        isPlayer(): boolean;
        canStartSwimming(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        makeFakeItem(): void;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        getAge(): number;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getOwner(): Internal.Entity;
        getLifespan(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        setNeverPickUp(): void;
        setInfinitePickUpDelay(): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        setPickUpDelay(arg0: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getSpin(arg0: number): number;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setThrower(arg0: Internal.UUID_): void;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        hasPickUpDelay(): boolean;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        isWaterCreature(): boolean;
        setNoDespawn(): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        isFrame(): boolean;
        playSound(id: Internal.SoundEvent_): void;
        getDistance(x: number, y: number, z: number): number;
        static areMergable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getStepHeight(): number;
        setTicksUntilDespawn(ticks: number): void;
        isMonster(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTarget(arg0: Internal.UUID_): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        setDefaultPickUpDelay(): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        isMultipartEntity(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        serializeNBT(): Internal.CompoundTag;
        setLifespan(lifespan: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getProfile(): Internal.GameProfile;
        getClassification(arg0: boolean): Internal.MobCategory;
        setUnlimitedLifetime(): void;
        handler$cja000$onHurt(arg0: DamageSource_, arg1: number, arg2: Internal.CallbackInfoReturnable_<any>): void;
        runCommand(command: string): number;
        get ticksUntilDespawn(): number
        set item(arg0: Internal.ItemStack_)
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get age(): number
        get owner(): Internal.Entity
        get lifespan(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        set pickUpDelay(arg0: number)
        get teamId(): string
        get facing(): Internal.Direction
        set thrower(arg0: Internal.UUID_)
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get frame(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get ambientCreature(): boolean
        get stepHeight(): number
        set ticksUntilDespawn(ticks: number)
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set target(arg0: Internal.UUID_)
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionZ(): number
        set z(z: number)
        set lifespan(lifespan: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        lifespan: number;
        readonly bobOffs: number;
        static readonly LIFETIME: 6000;
        age: number;
    }
    type ItemEntity_ = ItemEntity;
    abstract class NodeEvaluator {
        constructor()
        canOpenDoors(): boolean;
        setCanWalkOverFences(arg0: boolean): void;
        canPassDoors(): boolean;
        canWalkOverFences(): boolean;
        canFloat(): boolean;
        setCanOpenDoors(arg0: boolean): void;
        abstract getBlockPathType(arg0: Internal.BlockGetter_, arg1: number, arg2: number, arg3: number, arg4: Internal.Mob_): Internal.BlockPathTypes;
        abstract getNeighbors(arg0: Internal.Node_[], arg1: Internal.Node_): number;
        setCanFloat(arg0: boolean): void;
        prepare(arg0: Internal.PathNavigationRegion_, arg1: Internal.Mob_): void;
        setCanPassDoors(arg0: boolean): void;
        abstract getGoal(arg0: number, arg1: number, arg2: number): Internal.Target;
        abstract getBlockPathType(arg0: Internal.BlockGetter_, arg1: number, arg2: number, arg3: number): Internal.BlockPathTypes;
        abstract getStart(): Internal.Node;
        done(): void;
        set canWalkOverFences(arg0: boolean)
        set canOpenDoors(arg0: boolean)
        set canFloat(arg0: boolean)
        set canPassDoors(arg0: boolean)
        get start(): Internal.Node
        entityWidth: number;
        entityDepth: number;
        entityHeight: number;
    }
    type NodeEvaluator_ = NodeEvaluator;
    class RenderStateShard$EmptyTextureStateShard extends Internal.RenderStateShard {
        constructor(arg0: Internal.Runnable_, arg1: Internal.Runnable_)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        cutoutTexture(): Internal.Optional<ResourceLocation>;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$EmptyTextureStateShard_ = RenderStateShard$EmptyTextureStateShard;
    class RenderType$CompositeState implements Internal.CompositeStateAccessor {
        getTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static builder(): Internal.RenderType$CompositeState$CompositeStateBuilder;
        get transparency(): Internal.RenderStateShard$TransparencyStateShard
        readonly textureState: Internal.RenderStateShard$EmptyTextureStateShard;
    }
    type RenderType$CompositeState_ = RenderType$CompositeState;
    class RecordCodecBuilder <O, F> implements Internal.App<Internal.RecordCodecBuilder$Mu<O>, F> {
        static unbox<O, F>(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu<O>, F>): Internal.RecordCodecBuilder<O, F>;
        static stable<O, F>(arg0: F): Internal.RecordCodecBuilder<O, F>;
        static deprecated<O, F>(arg0: F, arg1: number): Internal.RecordCodecBuilder<O, F>;
        static of<O, F>(arg0: Internal.Function_<O, F>, arg1: string, arg2: Internal.Codec_<F>): Internal.RecordCodecBuilder<O, F>;
        static mapCodec<O>(arg0: Internal.Function_<Internal.RecordCodecBuilder$Instance<O>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, O>>): Internal.MapCodec<O>;
        static build<O>(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu<O>, O>): Internal.MapCodec<O>;
        static instance<O>(): Internal.RecordCodecBuilder$Instance<O>;
        static point<O, F>(arg0: F, arg1: Internal.Lifecycle_): Internal.RecordCodecBuilder<O, F>;
        dependent<E>(arg0: Internal.Function_<O, E>, arg1: Internal.MapEncoder_<E>, arg2: Internal.Function_<F, Internal.MapDecoder<E>>): Internal.RecordCodecBuilder<O, E>;
        static of<O, F>(arg0: Internal.Function_<O, F>, arg1: Internal.MapCodec_<F>): Internal.RecordCodecBuilder<O, F>;
        static create<O>(arg0: Internal.Function_<Internal.RecordCodecBuilder$Instance<O>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, O>>): Internal.Codec<O>;
        static point<O, F>(arg0: F): Internal.RecordCodecBuilder<O, F>;
    }
    type RecordCodecBuilder_<O, F> = RecordCodecBuilder<O, F>;
    class WorldDimensions extends Internal.Record {
        constructor(arg0: Internal.Registry_<Internal.LevelStem>)
        static withOverworld(arg0: Internal.Registry_<Internal.DimensionType>, arg1: Internal.Registry_<Internal.LevelStem>, arg2: Internal.ChunkGenerator_): Internal.Registry<Internal.LevelStem>;
        static withOverworld(arg0: Internal.Registry_<Internal.LevelStem>, arg1: Internal.Holder_<Internal.DimensionType>, arg2: Internal.ChunkGenerator_): Internal.Registry<Internal.LevelStem>;
        static keysInOrder(arg0: Internal.Stream_<Internal.ResourceKey<Internal.LevelStem>>): Internal.Stream<Internal.ResourceKey<Internal.LevelStem>>;
        get(arg0: Internal.ResourceKey_<Internal.LevelStem>): Internal.Optional<Internal.LevelStem>;
        bake(arg0: Internal.Registry_<Internal.LevelStem>): Internal.WorldDimensions$Complete;
        replaceOverworldGenerator(arg0: Internal.RegistryAccess_, arg1: Internal.ChunkGenerator_): this;
        levels(): Internal.ImmutableSet<Internal.ResourceKey<Internal.Level>>;
        overworld(): Internal.ChunkGenerator;
        dimensions(): Internal.Registry<Internal.LevelStem>;
        isDebug(): boolean;
        get debug(): boolean
        static readonly CODEC: Internal.MapCodec<Internal.WorldDimensions>;
    }
    type WorldDimensions_ = WorldDimensions;
    interface Layout <T extends Internal.Serializable> extends org.apache.logging.log4j.core.layout.Encoder<Internal.LogEvent> {
        abstract toSerializable(event: Internal.LogEvent_): T;
        abstract encode(source: Internal.LogEvent_, destination: Internal.ByteBufferDestination_): void;
        abstract getFooter(): number[];
        abstract getHeader(): number[];
        abstract toByteArray(event: Internal.LogEvent_): number[];
        abstract getContentFormat(): Internal.Map<string, string>;
        abstract getContentType(): string;
        get footer(): number[]
        get header(): number[]
        get contentFormat(): Internal.Map<string, string>
        get contentType(): string
        readonly ELEMENT_TYPE: "layout";
    }
    type Layout_<T extends Internal.Serializable> = Layout<T>;
    interface DoubleComparator extends Internal.Comparator<number> {
        reversed(): this;
        comparing<T, U extends Internal.Comparable<any>>(arg0: Internal.Function_<T, U>): Internal.Comparator<T>;
        reverseOrder<T extends Internal.Comparable<any>>(): Internal.Comparator<T>;
        thenComparingLong(arg0: Internal.ToLongFunction_<number>): Internal.Comparator<number>;
        thenComparing<U extends Internal.Comparable<any>>(arg0: Internal.Function_<number, U>): Internal.Comparator<number>;
        thenComparingDouble(arg0: Internal.ToDoubleFunction_<number>): Internal.Comparator<number>;
        naturalOrder<T extends Internal.Comparable<any>>(): Internal.Comparator<T>;
        thenComparing<U>(arg0: Internal.Function_<number, U>, arg1: Internal.Comparator_<U>): Internal.Comparator<number>;
        comparingInt<T>(arg0: Internal.ToIntFunction_<T>): Internal.Comparator<T>;
        nullsFirst<T>(arg0: Internal.Comparator_<T>): Internal.Comparator<T>;
        comparingLong<T>(arg0: Internal.ToLongFunction_<T>): Internal.Comparator<T>;
        comparingDouble<T>(arg0: Internal.ToDoubleFunction_<T>): Internal.Comparator<T>;
        nullsLast<T>(arg0: Internal.Comparator_<T>): Internal.Comparator<T>;
        /**
         * @deprecated
        */
        compare(arg0: any, arg1: any): number;
        thenComparingInt(arg0: Internal.ToIntFunction_<number>): Internal.Comparator<number>;
        thenComparing(arg0: Internal.DoubleComparator_): this;
        /**
         * @deprecated
        */
        compare(arg0: number, arg1: number): number;
        abstract equals(arg0: any): boolean;
        comparing<T, U>(arg0: Internal.Function_<T, U>, arg1: Internal.Comparator_<U>): Internal.Comparator<T>;
        thenComparing(arg0: Internal.Comparator_<number>): Internal.Comparator<number>;
        abstract compare(arg0: number, arg1: number): number;
    }
    type DoubleComparator_ = DoubleComparator;
    class Skeleton extends Internal.AbstractSkeleton implements Internal.IQuiverEntity {
        constructor(arg0: Internal.EntityType_<Internal.Skeleton>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        supplementaries$getQuiver(): Internal.ItemStack;
        canRiderInteract(): boolean;
        setFreezeConverting(arg0: boolean): void;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        supplementaries$hasQuiver(): boolean;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isFreezeConverting(): boolean;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        handler$baj000$addAdditionalSaveData(compound: Internal.CompoundTag_, ci: Internal.CallbackInfo_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        handler$baj000$readAdditionalSaveData(compound: Internal.CompoundTag_, ci: Internal.CallbackInfo_): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        supplementaries$setQuiver(quiver: Internal.ItemStack_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set freezeConverting(arg0: boolean)
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get freezeConverting(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        static readonly CONVERSION_TAG: "StrayConversionTime";
    }
    type Skeleton_ = Skeleton;
    class UserWhiteList extends Internal.StoredUserList<Internal.GameProfile, any> {
        constructor(arg0: Internal.File_)
        isWhiteListed(arg0: Internal.GameProfile_): boolean;
    }
    type UserWhiteList_ = UserWhiteList;
    abstract class CategorySettingsListEntry {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.GuiCategorySettings$SettingRowList_<>, arg6: Internal.Supplier_<Internal.CursorBox>)
        charTyped(arg0: string, arg1: number): boolean;
        getTooltipSupplier(): Internal.Supplier<Internal.CursorBox>;
        abstract getMessage(): string;
        setFocused(arg0: boolean): void;
        getSelectedNarration(): string;
        keyReleased(arg0: number, arg1: number, arg2: number): boolean;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        focusLastRecursively(): void;
        getHoverNarration(): string;
        moveFocus(arg0: number): boolean;
        render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: number, arg8: net.minecraft.client.gui.Font_, arg9: number, arg10: number, arg11: boolean, arg12: boolean): this;
        isHoveredOver(arg0: number, arg1: number): boolean;
        getNarrationMessage(): string;
        onSelected(): this;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        mouseMoved(arg0: number, arg1: number): void;
        moveFocus(arg0: number, arg1: boolean): boolean;
        confirmSelection(): this;
        keyPressed(arg0: number, arg1: number, arg2: number, arg3: boolean): boolean;
        getHoveredNarration(): string;
        focusFirstRecursively(): void;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        unfocusRecursively(): void;
        getEntryRelativeY(): number;
        getEntryRelativeX(): number;
        withSubEntry(arg0: Internal.CategorySettingsListEntry_): this;
        tick(): void;
        mouseClicked(arg0: Internal.GuiCategorySettings$SettingRowList$Entry_<>, arg1: number, arg2: number, arg3: number): boolean;
        unhoverRecursively(): void;
        preRender(arg0: Internal.GuiGraphics_, arg1: boolean, arg2: boolean): void;
        postRender(arg0: Internal.GuiGraphics_): void;
        getNarration(): string;
        getSubNarration(): string;
        get tooltipSupplier(): Internal.Supplier<Internal.CursorBox>
        get message(): string
        set focused(arg0: boolean)
        get selectedNarration(): string
        get hoverNarration(): string
        get narrationMessage(): string
        get hoveredNarration(): string
        get entryRelativeY(): number
        get entryRelativeX(): number
        get narration(): string
        get subNarration(): string
    }
    type CategorySettingsListEntry_ = CategorySettingsListEntry;
    class LuphiePurpleGlowshroomTerrariumBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphiePurpleGlowshroomTerrariumBlock_ = LuphiePurpleGlowshroomTerrariumBlock;
    interface Position {
        abstract z(): number;
        abstract y(): number;
        abstract x(): number;
    }
    type Position_ = Position;
    class OptionalInt {
        static of(arg0: number): Internal.OptionalInt;
        static empty(): Internal.OptionalInt;
        getAsInt(): number;
        isPresent(): boolean;
        orElseThrow(): number;
        ifPresentOrElse(arg0: Internal.IntConsumer_, arg1: Internal.Runnable_): void;
        orElseGet(arg0: Internal.IntSupplier_): number;
        isEmpty(): boolean;
        orElseThrow<X extends Internal.Throwable>(arg0: Internal.Supplier_<X>): number;
        stream(): Internal.IntStream;
        orElse(arg0: number): number;
        ifPresent(arg0: Internal.IntConsumer_): void;
        get asInt(): number
        get present(): boolean
        get empty(): boolean
    }
    type OptionalInt_ = OptionalInt;
    interface IRecipeSlotView {
        abstract getDisplayedIngredient<T>(arg0: Internal.IIngredientType_<T>): Internal.Optional<T>;
        abstract getSlotName(): Internal.Optional<string>;
        abstract getDisplayedIngredient(): Internal.Optional<Internal.ITypedIngredient<any>>;
        abstract getIngredients<T>(arg0: Internal.IIngredientType_<T>): Internal.Stream<T>;
        abstract drawHighlight(arg0: Internal.GuiGraphics_, arg1: number): void;
        getItemStacks(): Internal.Stream<Internal.ItemStack>;
        abstract isEmpty(): boolean;
        abstract getAllIngredients(): Internal.Stream<Internal.ITypedIngredient<any>>;
        abstract getRole(): Internal.RecipeIngredientRole;
        getDisplayedItemStack(): Internal.Optional<Internal.ItemStack>;
        get slotName(): Internal.Optional<string>
        get displayedIngredient(): Internal.Optional<Internal.ITypedIngredient<any>>
        get itemStacks(): Internal.Stream<Internal.ItemStack>
        get empty(): boolean
        get allIngredients(): Internal.Stream<Internal.ITypedIngredient<any>>
        get role(): Internal.RecipeIngredientRole
        get displayedItemStack(): Internal.Optional<Internal.ItemStack>
    }
    type IRecipeSlotView_ = IRecipeSlotView;
    class ForgeThatchFluid$Flowing extends Internal.ThatchFluid$Flowing {
        constructor(arg0: Internal.ThatchFluid$FluidReferenceHolder_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type ForgeThatchFluid$Flowing_ = ForgeThatchFluid$Flowing;
    interface LongListIterator extends Internal.LongBidirectionalIterator, Internal.ListIterator<number> {
        /**
         * @deprecated
        */
        add(arg0: any): void;
        abstract nextIndex(): number;
        forEachRemaining(arg0: any): void;
        /**
         * @deprecated
        */
        next(): any;
        /**
         * @deprecated
        */
        set(arg0: any): void;
        skip(arg0: number): number;
        abstract nextLong(): number;
        forEachRemaining(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
        remove(): void;
        abstract hasPrevious(): boolean;
        /**
         * @deprecated
        */
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        add(arg0: number): void;
        set(arg0: number): void;
        /**
         * @deprecated
        */
        add(arg0: number): void;
        abstract previousLong(): number;
        back(arg0: number): number;
        abstract hasNext(): boolean;
        /**
         * @deprecated
        */
        set(arg0: number): void;
        /**
         * @deprecated
        */
        previous(): any;
        abstract previousIndex(): number;
        forEachRemaining(arg0: Internal.LongConsumer_): void;
    }
    type LongListIterator_ = LongListIterator;
    class DensityFunctions$Ap2 extends Internal.Record implements Internal.DensityFunctions$TwoArgumentSimpleFunction {
        abs(): Internal.DensityFunction;
        halfNegative(): Internal.DensityFunction;
        maxValue(): number;
        codec(): Internal.KeyDispatchDataCodec<Internal.DensityFunction>;
        compute(arg0: Internal.DensityFunction$FunctionContext_): number;
        squeeze(): Internal.DensityFunction;
        square(): Internal.DensityFunction;
        mapAll(arg0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
        static create(arg0: Internal.DensityFunctions$TwoArgumentSimpleFunction$Type_, arg1: Internal.DensityFunction_, arg2: Internal.DensityFunction_): Internal.DensityFunctions$TwoArgumentSimpleFunction;
        clamp(arg0: number, arg1: number): Internal.DensityFunction;
        argument1(): Internal.DensityFunction;
        type(): Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
        quarterNegative(): Internal.DensityFunction;
        cube(): Internal.DensityFunction;
        fillArray(arg0: number[], arg1: Internal.DensityFunction$ContextProvider_): void;
        minValue(): number;
        argument2(): Internal.DensityFunction;
    }
    type DensityFunctions$Ap2_ = DensityFunctions$Ap2;
    class FramedDoorBlock extends Internal.DoorBlock implements Internal.IFramedBlock {
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getComponentBySkipPredicate(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): Internal.BlockState;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static wood(): Internal.FramedDoorBlock;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        doesBlockOccludeBeaconBeam(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        static iron(): Internal.FramedDoorBlock;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getBlockType(): xfacthd.framedblocks.common.data.BlockType;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        getComponentAtEdge(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Internal.Optional<Internal.MutableComponent>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        unpackNestedModelData(arg0: Internal.ModelData_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): Internal.ModelData;
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockType(): xfacthd.framedblocks.common.data.BlockType
        get mod(): string
    }
    type FramedDoorBlock_ = FramedDoorBlock;
    class LuphiePinkInnerCornerCabinetBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock, Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphiePinkInnerCornerCabinetBlock_ = LuphiePinkInnerCornerCabinetBlock;
    interface InputMethodRequests {
        abstract getTextLocation(arg0: Internal.TextHitInfo_): Internal.Rectangle;
        abstract getSelectedText(arg0: Internal.AttributedCharacterIterator$Attribute_[]): Internal.AttributedCharacterIterator;
        abstract getCommittedText(arg0: number, arg1: number, arg2: Internal.AttributedCharacterIterator$Attribute_[]): Internal.AttributedCharacterIterator;
        abstract getCommittedTextLength(): number;
        abstract cancelLatestCommittedText(arg0: Internal.AttributedCharacterIterator$Attribute_[]): Internal.AttributedCharacterIterator;
        abstract getInsertPositionOffset(): number;
        abstract getLocationOffset(arg0: number, arg1: number): Internal.TextHitInfo;
        get committedTextLength(): number
        get insertPositionOffset(): number
    }
    type InputMethodRequests_ = InputMethodRequests;
    class ProjectileImpactEvent$ImpactResult extends Internal.Enum<Internal.ProjectileImpactEvent$ImpactResult> {
        static values(): Internal.ProjectileImpactEvent$ImpactResult[];
        static valueOf(arg0: string): Internal.ProjectileImpactEvent$ImpactResult;
        static readonly STOP_AT_CURRENT: Internal.ProjectileImpactEvent$ImpactResult;
        static readonly STOP_AT_CURRENT_NO_DAMAGE: Internal.ProjectileImpactEvent$ImpactResult;
        static readonly DEFAULT: Internal.ProjectileImpactEvent$ImpactResult;
        static readonly SKIP_ENTITY: Internal.ProjectileImpactEvent$ImpactResult;
    }
    type ProjectileImpactEvent$ImpactResult_ = ProjectileImpactEvent$ImpactResult | "stop_at_current" | "stop_at_current_no_damage" | "skip_entity" | "default";
    class NoteBlockInstrument extends Internal.Enum<Internal.NoteBlockInstrument> implements Internal.StringRepresentable {
        isTunable(): boolean;
        static values(): Internal.NoteBlockInstrument[];
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getSerializedName(): string;
        static valueOf(arg0: string): Internal.NoteBlockInstrument;
        hasCustomSound(): boolean;
        worksAboveNoteBlock(): boolean;
        getSoundEvent(): Internal.Holder<Internal.SoundEvent>;
        get tunable(): boolean
        get serializedName(): string
        get soundEvent(): Internal.Holder<Internal.SoundEvent>
        static readonly XYLOPHONE: Internal.NoteBlockInstrument;
        static readonly COW_BELL: Internal.NoteBlockInstrument;
        static readonly WITHER_SKELETON: Internal.NoteBlockInstrument;
        static readonly HAT: Internal.NoteBlockInstrument;
        static readonly GUITAR: Internal.NoteBlockInstrument;
        static readonly DRAGON: Internal.NoteBlockInstrument;
        static readonly CUSTOM_HEAD: Internal.NoteBlockInstrument;
        static readonly CREEPER: Internal.NoteBlockInstrument;
        static readonly PLING: Internal.NoteBlockInstrument;
        static readonly SKELETON: Internal.NoteBlockInstrument;
        static readonly PIGLIN: Internal.NoteBlockInstrument;
        static readonly FLUTE: Internal.NoteBlockInstrument;
        static readonly CHIME: Internal.NoteBlockInstrument;
        static readonly BIT: Internal.NoteBlockInstrument;
        static readonly SNARE: Internal.NoteBlockInstrument;
        static readonly BANJO: Internal.NoteBlockInstrument;
        static readonly IRON_XYLOPHONE: Internal.NoteBlockInstrument;
        static readonly ZOMBIE: Internal.NoteBlockInstrument;
        static readonly BASEDRUM: Internal.NoteBlockInstrument;
        static readonly BASS: Internal.NoteBlockInstrument;
        static readonly DIDGERIDOO: Internal.NoteBlockInstrument;
        static readonly HARP: Internal.NoteBlockInstrument;
        static readonly BELL: Internal.NoteBlockInstrument;
    }
    type NoteBlockInstrument_ = "zombie" | "bell" | "iron_xylophone" | "harp" | "snare" | "hat" | "didgeridoo" | "chime" | NoteBlockInstrument | "banjo" | "dragon" | "pling" | "basedrum" | "wither_skeleton" | "flute" | "skeleton" | "piglin" | "bass" | "custom_head" | "guitar" | "creeper" | "cow_bell" | "bit" | "xylophone";
    class ForgeFlowingFluid$Flowing extends Internal.ForgeFlowingFluid {
        constructor(arg0: any_)
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type ForgeFlowingFluid$Flowing_ = ForgeFlowingFluid$Flowing;
    interface IIngredientConditionSerializer <T extends Internal.IIngredientCondition<any>> {
        abstract fromJson(arg0: Internal.JsonObject_): T;
        abstract toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
        abstract toJson(arg0: T): Internal.JsonObject;
        abstract fromNetwork(arg0: Internal.FriendlyByteBuf_): T;
        abstract getType(): ResourceLocation;
        get type(): ResourceLocation
    }
    type IIngredientConditionSerializer_<T extends Internal.IIngredientCondition<any>> = IIngredientConditionSerializer<T>;
    class ZoneOffsetTransitionRule$TimeDefinition extends Internal.Enum<Internal.ZoneOffsetTransitionRule$TimeDefinition> {
        static valueOf(arg0: string): Internal.ZoneOffsetTransitionRule$TimeDefinition;
        createDateTime(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.LocalDateTime;
        static values(): Internal.ZoneOffsetTransitionRule$TimeDefinition[];
        static readonly UTC: Internal.ZoneOffsetTransitionRule$TimeDefinition;
        static readonly WALL: Internal.ZoneOffsetTransitionRule$TimeDefinition;
        static readonly STANDARD: Internal.ZoneOffsetTransitionRule$TimeDefinition;
    }
    type ZoneOffsetTransitionRule$TimeDefinition_ = "standard" | ZoneOffsetTransitionRule$TimeDefinition | "utc" | "wall";
    class RootPlacerType <P extends Internal.RootPlacer> {
        constructor(arg0: Internal.Codec_<P>)
        codec(): Internal.Codec<P>;
        static readonly MANGROVE_ROOT_PLACER: Internal.RootPlacerType<Internal.MangroveRootPlacer>;
    }
    type RootPlacerType_<P extends Internal.RootPlacer> = RootPlacerType<P> | Special.RootPlacerType;
    class ItemModelPropertiesEventJS extends Internal.StartupEventJS {
        constructor()
        /**
         * Register a model property for an item. Model properties are used to change the appearance of an item in the world.
         * 
         * More about model properties: https://minecraft.fandom.com/wiki/Model#Item_predicates
        */
        register(ingredient: Internal.Ingredient_, overwriteId: string, callback: Internal.ClampedItemPropertyFunction_): void;
        /**
         * Register a model property for all items.
        */
        registerAll(overwriteId: string, callback: Internal.ClampedItemPropertyFunction_): void;
    }
    type ItemModelPropertiesEventJS_ = ItemModelPropertiesEventJS;
    class FramedGateBlock extends Internal.FramedBlock {
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getComponentBySkipPredicate(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): Internal.BlockState;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static wood(): Internal.FramedGateBlock;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        static generateShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static iron(): Internal.FramedGateBlock;
        createBlockItem(): Internal.BlockItem;
        getComponentAtEdge(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Internal.Optional<Internal.MutableComponent>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        unpackNestedModelData(arg0: Internal.ModelData_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): Internal.ModelData;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
    }
    type FramedGateBlock_ = FramedGateBlock;
    class PortalInfo {
        constructor(arg0: Vec3d_, arg1: Vec3d_, arg2: number, arg3: number)
        readonly pos: Vec3d;
        readonly speed: Vec3d;
        readonly yRot: number;
        readonly xRot: number;
    }
    type PortalInfo_ = PortalInfo;
    class ZetaMessageSerializer {
        constructor()
        readObject(arg0: any, arg1: Internal.FriendlyByteBuf_): void;
        mapHandlers<T>(arg0: T, arg1: Internal.ZetaMessageSerializer$Reader_<T>, arg2: Internal.ZetaMessageSerializer$Writer_<T>): void;
        writeObject(arg0: any, arg1: Internal.FriendlyByteBuf_): void;
        instantiateAndReadObject<T>(arg0: T, arg1: Internal.FriendlyByteBuf_): T;
    }
    type ZetaMessageSerializer_ = ZetaMessageSerializer;
    abstract class RegionTexture <T extends Internal.RegionTexture<T>> {
        constructor(arg0: Internal.LeveledRegion_<T>)
        readCacheData(arg0: number, arg1: number, arg2: Internal.DataInputStream_, arg3: number[], arg4: number[], arg5: Internal.LeveledRegion_<T>, arg6: Internal.MapProcessor_, arg7: number, arg8: number, arg9: boolean): void;
        setBiome(arg0: number, arg1: number, arg2: Internal.ResourceKey_<Internal.Biome>): void;
        shouldHaveContentForBranchUpdate(): boolean;
        getRegion(): Internal.LeveledRegion<T>;
        getDirectColorBuffer(): Internal.ByteBuffer;
        getTextureVersion(): number;
        abstract hasSourceData(): boolean;
        resetTimer(): void;
        putTopHeight(arg0: number, arg1: number, arg2: number): void;
        setShouldDownloadFromPBO(arg0: boolean): void;
        addDebugLines(arg0: Internal.List_<string>): void;
        getTimer(): number;
        abstract preUpload(arg0: Internal.MapProcessor_, arg1: Internal.BlockTintProvider_, arg2: Internal.OverlayManager_, arg3: Internal.LeveledRegion_<T>, arg4: boolean, arg5: Internal.BlockStateShortShapeCache_): void;
        removeTopHeight(arg0: number, arg1: number): void;
        bindColorTexture(arg0: boolean): number;
        shouldBeUsedForBranchUpdate(arg0: number): boolean;
        decTimer(): void;
        onTextureDeletion(): void;
        isUploaded(): boolean;
        deleteColorBuffer(): void;
        setToUpload(arg0: boolean): void;
        writeCacheMapData(arg0: Internal.DataOutputStream_, arg1: number[], arg2: number[], arg3: Internal.LeveledRegion_<T>): void;
        getBufferHasLight(): boolean;
        ensureBiomeIndexStorage(): void;
        resetBiomes(): void;
        abstract postUpload(arg0: Internal.MapProcessor_, arg1: Internal.LeveledRegion_<T>, arg2: boolean): void;
        putTopHeight(arg0: number, arg1: number): void;
        getColorBufferFormat(): number;
        getColorBuffer(): Internal.PoolTextureDirectBufferUnit;
        getBiome(arg0: number, arg1: number): Internal.ResourceKey<Internal.Biome>;
        isCachePrepared(): boolean;
        shouldUpload(): boolean;
        isColorBufferCompressed(): boolean;
        deleteTexturesAndBuffers(): void;
        putHeight(arg0: number, arg1: number): void;
        getBiomes(): Internal.RegionTextureBiomes;
        shouldDownloadFromPBO(): boolean;
        getTextureHasLight(): boolean;
        deletePBOs(): void;
        removeHeight(arg0: number, arg1: number): void;
        getGlColorTexture(): number;
        getHeight(arg0: number, arg1: number): number;
        canUpload(): boolean;
        putHeight(arg0: number, arg1: number, arg2: number): void;
        getTopHeight(arg0: number, arg1: number): number;
        shouldIncludeInCache(): boolean;
        uploadBuffer(arg0: Internal.DimensionHighlighterHandler_, arg1: Internal.TextureUploader_, arg2: Internal.LeveledRegion_<T>, arg3: Internal.BranchTextureRenderer_, arg4: number, arg5: number): number;
        postBufferWrite(arg0: Internal.PoolTextureDirectBufferUnit_): void;
        getBufferedTextureVersion(): number;
        prepareBuffer(): void;
        setCachePrepared(arg0: boolean): void;
        setBufferedTextureVersion(arg0: number): void;
        get region(): Internal.LeveledRegion<T>
        get directColorBuffer(): Internal.ByteBuffer
        get textureVersion(): number
        set shouldDownloadFromPBO(arg0: boolean)
        get timer(): number
        get uploaded(): boolean
        set toUpload(arg0: boolean)
        get bufferHasLight(): boolean
        get colorBufferFormat(): number
        get colorBuffer(): Internal.PoolTextureDirectBufferUnit
        get cachePrepared(): boolean
        get colorBufferCompressed(): boolean
        get biomes(): Internal.RegionTextureBiomes
        get textureHasLight(): boolean
        get glColorTexture(): number
        get bufferedTextureVersion(): number
        set cachePrepared(arg0: boolean)
        set bufferedTextureVersion(arg0: number)
        static readonly PBO_PACK_LENGTH: 16384;
        static readonly PBO_UNPACK_LENGTH: 16384;
    }
    type RegionTexture_<T extends Internal.RegionTexture<T>> = RegionTexture<T>;
    class ETFPlayerTexture {
        constructor()
        constructor(player: Internal.ETFPlayerEntity_, rendererGivenSkin: ResourceLocation_)
        isCorrectObjectForThisSkin(check: ResourceLocation_): boolean;
        checkTexture(skipSkinLoad: boolean): void;
        getBaseHeadTextureIdentifierOrNullForVanilla(): ResourceLocation;
        changeSkinToThisForTool(image: Internal.NativeImage_): void;
        getBaseTextureIdentifierOrNullForVanilla(player: Internal.ETFPlayerEntity_): ResourceLocation;
        canUseFeaturesForThisPlayer(): boolean;
        static getSkinNumberToPixelColour(color: number): number;
        getBaseTextureEmissiveIdentifierOrNullForNone(): ResourceLocation;
        getBaseTextureIdentifierOrNullForVanilla(player: Internal.Player_): ResourceLocation;
        static getSkinPixelColourToNumber(color: number): number;
        get baseHeadTextureIdentifierOrNullForVanilla(): ResourceLocation
        get baseTextureEmissiveIdentifierOrNullForNone(): ResourceLocation
        noseType: Internal.ETFConfigScreenSkinTool$NoseType;
        wasForcedSolid: boolean;
        hasEnchant: boolean;
        static readonly SKIN_NAMESPACE: "etf_skin";
        etfTextureOfFinalBaseSkin: Internal.ETFTexture;
        baseEnchantBlinkIdentifier: ResourceLocation;
        static clientPlayerOriginalSkinImageForTool: Internal.NativeImage;
        hasVillagerNose: boolean;
        coatStyle: number;
        blinkType: number;
        hasEmissives: boolean;
        player: Internal.ETFPlayerEntity;
        texturedNoseIdentifierEmissive: ResourceLocation;
        coatLength: number;
        baseEnchantBlink2Identifier: ResourceLocation;
        blinkHeight: number;
        baseEnchantIdentifier: ResourceLocation;
        hasFeatures: boolean;
        texturedNoseIdentifier: ResourceLocation;
        texturedNoseIdentifierEnchanted: ResourceLocation;
    }
    type ETFPlayerTexture_ = ETFPlayerTexture;
    class PotBlock$PotSize extends Internal.Enum<Internal.PotBlock$PotSize> {
        static values(): Internal.PotBlock$PotSize[];
        static valueOf(name: string): Internal.PotBlock$PotSize;
        static readonly MEDIUM: Internal.PotBlock$PotSize;
        static readonly THICK: Internal.PotBlock$PotSize;
        static readonly THIN: Internal.PotBlock$PotSize;
        static readonly WIDE: Internal.PotBlock$PotSize;
    }
    type PotBlock$PotSize_ = "medium" | PotBlock$PotSize | "thick" | "wide" | "thin";
    class EntitySpawnHandler$TrackedSpawnConfig {
        getEntry(): Internal.MobSpawnSettings$SpawnerData;
        get entry(): Internal.MobSpawnSettings$SpawnerData
        readonly secondary: boolean;
        readonly entityType: Internal.EntityType<any>;
        readonly classification: Internal.MobCategory;
        readonly config: Internal.EntitySpawnConfig;
    }
    type EntitySpawnHandler$TrackedSpawnConfig_ = EntitySpawnHandler$TrackedSpawnConfig;
    abstract class Feature <FC extends Internal.FeatureConfiguration> {
        constructor(arg0: Internal.Codec_<FC>)
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        place(arg0: FC, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        abstract place(arg0: Internal.FeaturePlaceContext_<FC>): boolean;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        static isDirt(arg0: Internal.BlockState_): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<FC, Internal.Feature<FC>>>;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        static readonly FREEZE_TOP_LAYER: Internal.SnowAndFreezeFeature;
        static readonly BLOCK_COLUMN: Internal.BlockColumnFeature;
        static readonly DRIPSTONE_CLUSTER: Internal.DripstoneClusterFeature;
        static readonly RANDOM_BOOLEAN_SELECTOR: Internal.RandomBooleanSelectorFeature;
        static readonly FOSSIL: Internal.FossilFeature;
        static readonly TREE: Internal.TreeFeature;
        static readonly HUGE_FUNGUS: Internal.HugeFungusFeature;
        static readonly RANDOM_PATCH: Internal.RandomPatchFeature;
        static readonly DISK: Internal.DiskFeature;
        static readonly ICEBERG: Internal.IcebergFeature;
        static readonly BASALT_PILLAR: Internal.BasaltPillarFeature;
        static readonly WATERLOGGED_VEGETATION_PATCH: Internal.WaterloggedVegetationPatchFeature;
        static readonly CORAL_CLAW: Internal.CoralClawFeature;
        static readonly END_ISLAND: Internal.EndIslandFeature;
        static readonly MULTIFACE_GROWTH: Internal.MultifaceGrowthFeature;
        static readonly GLOWSTONE_BLOB: Internal.GlowstoneFeature;
        static readonly BASALT_COLUMNS: Internal.BasaltColumnsFeature;
        static readonly NO_OP: Internal.NoOpFeature;
        static readonly SIMPLE_RANDOM_SELECTOR: Internal.SimpleRandomSelectorFeature;
        static readonly GEODE: Internal.GeodeFeature;
        static readonly BLUE_ICE: Internal.BlueIceFeature;
        static readonly SCULK_PATCH: Internal.SculkPatchFeature;
        static readonly CORAL_TREE: Internal.CoralTreeFeature;
        static readonly SIMPLE_BLOCK: Internal.SimpleBlockFeature;
        static readonly NO_BONEMEAL_FLOWER: Internal.RandomPatchFeature;
        static readonly BAMBOO: Internal.BambooFeature;
        static readonly TWISTING_VINES: Internal.TwistingVinesFeature;
        static readonly SCATTERED_ORE: Internal.ScatteredOreFeature;
        static readonly NETHER_FOREST_VEGETATION: Internal.NetherForestVegetationFeature;
        static readonly BONUS_CHEST: Internal.BonusChestFeature;
        static readonly POINTED_DRIPSTONE: Internal.PointedDripstoneFeature;
        static readonly ICE_SPIKE: Internal.IceSpikeFeature;
        static readonly SEA_PICKLE: Internal.SeaPickleFeature;
        static readonly REPLACE_BLOBS: Internal.ReplaceBlobsFeature;
        static readonly VINES: Internal.VinesFeature;
        static readonly VOID_START_PLATFORM: Internal.VoidStartPlatformFeature;
        static readonly LAKE: Internal.LakeFeature;
        static readonly ROOT_SYSTEM: Internal.RootSystemFeature;
        static readonly FLOWER: Internal.RandomPatchFeature;
        static readonly LARGE_DRIPSTONE: Internal.LargeDripstoneFeature;
        static readonly RANDOM_SELECTOR: Internal.RandomSelectorFeature;
        static readonly BLOCK_PILE: Internal.BlockPileFeature;
        static readonly REPLACE_SINGLE_BLOCK: Internal.ReplaceBlockFeature;
        static readonly ORE: Internal.OreFeature;
        static readonly SEAGRASS: Internal.SeagrassFeature;
        static readonly WEEPING_VINES: Internal.WeepingVinesFeature;
        static readonly SPRING: Internal.SpringFeature;
        static readonly UNDERWATER_MAGMA: Internal.UnderwaterMagmaFeature;
        static readonly END_SPIKE: Internal.SpikeFeature;
        static readonly DELTA_FEATURE: Internal.DeltaFeature;
        static readonly FILL_LAYER: Internal.FillLayerFeature;
        static readonly HUGE_RED_MUSHROOM: Internal.HugeRedMushroomFeature;
        static readonly CHORUS_PLANT: Internal.ChorusPlantFeature;
        static readonly MONSTER_ROOM: Internal.MonsterRoomFeature;
        static readonly FOREST_ROCK: Internal.BlockBlobFeature;
        static readonly KELP: Internal.KelpFeature;
        static readonly HUGE_BROWN_MUSHROOM: Internal.HugeBrownMushroomFeature;
        static readonly VEGETATION_PATCH: Internal.VegetationPatchFeature;
        static readonly END_GATEWAY: Internal.EndGatewayFeature;
        static readonly DESERT_WELL: Internal.DesertWellFeature;
        static readonly CORAL_MUSHROOM: Internal.CoralMushroomFeature;
    }
    type Feature_<FC extends Internal.FeatureConfiguration> = Special.Feature | Feature<FC>;
    interface Enemy {
        readonly XP_REWARD_BOSS: 50;
        readonly XP_REWARD_MEDIUM: 5;
        readonly XP_REWARD_SMALL: 3;
        readonly XP_REWARD_HUGE: 20;
        readonly XP_REWARD_NONE: 0;
        readonly XP_REWARD_LARGE: 10;
    }
    type Enemy_ = Enemy;
    class BlockElement {
        constructor(arg0: Vec3f_, arg1: Vec3f_, arg2: Internal.Map_<Internal.Direction, Internal.BlockElementFace>, arg3: Internal.BlockElementRotation_, arg4: boolean, arg5: Internal.ForgeFaceData_)
        constructor(arg0: Vec3f_, arg1: Vec3f_, arg2: Internal.Map_<Internal.Direction, Internal.BlockElementFace>, arg3: Internal.BlockElementRotation_, arg4: boolean)
        getFaceData(): Internal.ForgeFaceData;
        uvsByFace(arg0: Internal.Direction_): number[];
        setFaceData(arg0: Internal.ForgeFaceData_): void;
        get faceData(): Internal.ForgeFaceData
        set faceData(arg0: Internal.ForgeFaceData_)
        readonly rotation: Internal.BlockElementRotation;
        readonly shade: boolean;
        readonly to: Vec3f;
        readonly faces: Internal.Map<Internal.Direction, Internal.BlockElementFace>;
        readonly from: Vec3f;
    }
    type BlockElement_ = BlockElement;
    class MobSpawnEvent$AllowDespawn extends Internal.MobSpawnEvent {
        constructor()
        constructor(arg0: Internal.Mob_, arg1: Internal.ServerLevelAccessor_)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type MobSpawnEvent$AllowDespawn_ = MobSpawnEvent$AllowDespawn;
    abstract class ZetaButtonBlock extends Internal.ButtonBlock implements Internal.IZetaBlockExtensions, Internal.IForgeBlock, Internal.IZetaBlock {
        constructor(arg0: Internal.BlockSetType_, arg1: number, arg2: boolean, arg3: string, arg4: Internal.ZetaModule_, arg5: Internal.BlockBehaviour$Properties_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getModule(): Internal.ZetaModule;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): this;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get module(): Internal.ZetaModule
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        set condition(arg0: Internal.BooleanSupplier_)
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ZetaButtonBlock_ = ZetaButtonBlock;
    interface Toast {
        slotCount(): number;
        abstract render(arg0: Internal.GuiGraphics_, arg1: Internal.ToastComponent_, arg2: number): Internal.Toast$Visibility;
        getToken(): any;
        height(): number;
        width(): number;
        get token(): any
        (arg0: Internal.GuiGraphics, arg1: Internal.ToastComponent, arg2: number): Internal.Toast$Visibility_;
        readonly TEXTURE: ResourceLocation;
        readonly SLOT_HEIGHT: 32;
        readonly NO_TOKEN: any;
    }
    type Toast_ = Toast;
    class NearestBedSensor extends Internal.Sensor<Internal.Mob> {
        constructor()
    }
    type NearestBedSensor_ = NearestBedSensor;
    class SlipperyMobEffect extends Internal.MobEffect {
        constructor()
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
    }
    type SlipperyMobEffect_ = SlipperyMobEffect;
    class SolidityCheck extends Internal.Enum<Internal.SolidityCheck> {
        isSolid(arg0: Internal.FramedDoubleBlockEntity_): boolean;
        static valueOf(arg0: string): Internal.SolidityCheck;
        canSustainPlant(arg0: Internal.FramedDoubleBlockEntity_, arg1: Internal.Direction_, arg2: Internal.IPlantable_): boolean;
        static values(): Internal.SolidityCheck[];
        static readonly FIRST: Internal.SolidityCheck;
        static readonly NONE: Internal.SolidityCheck;
        static readonly BOTH: Internal.SolidityCheck;
        static readonly SECOND: Internal.SolidityCheck;
    }
    type SolidityCheck_ = "both" | SolidityCheck | "second" | "first" | "none";
    class LuphieBlueMushroomButtonBlock extends Internal.ButtonBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LuphieBlueMushroomButtonBlock_ = LuphieBlueMushroomButtonBlock;
    class GrapeBush extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_, type: Internal.GrapeType_)
        constructor(settings: Internal.BlockBehaviour$Properties_, type: Internal.GrapeType_, chance: number)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(world: Internal.Level_, random: Internal.RandomSource_, pos: BlockPos_, state: Internal.BlockState_): boolean;
        performBonemeal(world: Internal.ServerLevel_, random: Internal.RandomSource_, pos: BlockPos_, state: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canGrowPlace(world: Internal.LevelReader_, blockPos: BlockPos_, blockState: Internal.BlockState_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getType(): Internal.GrapeType;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(levelReader: Internal.LevelReader_, blockPos: BlockPos_, blockState: Internal.BlockState_, bl: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getGrapeType(): Internal.ItemStack;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        get type(): Internal.GrapeType
        set requiresTool(v: boolean)
        get mod(): string
        get grapeType(): Internal.ItemStack
        static readonly AGE: Internal.IntegerProperty;
        readonly type: Internal.GrapeType;
    }
    type GrapeBush_ = GrapeBush;
    class CuteYellowBicycleBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type CuteYellowBicycleBlock_ = CuteYellowBicycleBlock;
    class EntityTeleportEvent extends Internal.EntityEvent {
        constructor()
        constructor(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number)
        getPrevX(): number;
        getPrevZ(): number;
        getPrevY(): number;
        getTargetX(): number;
        getPrev(): Vec3d;
        getTargetY(): number;
        getTargetZ(): number;
        getTarget(): Vec3d;
        setTargetX(arg0: number): void;
        setTargetY(arg0: number): void;
        setTargetZ(arg0: number): void;
        get prevX(): number
        get prevZ(): number
        get prevY(): number
        get targetX(): number
        get prev(): Vec3d
        get targetY(): number
        get targetZ(): number
        get target(): Vec3d
        set targetX(arg0: number)
        set targetY(arg0: number)
        set targetZ(arg0: number)
    }
    type EntityTeleportEvent_ = EntityTeleportEvent;
    interface LoadingCache <K, V> extends com.google.common.base.Function<K, V>, Internal.Cache<K, V> {
        abstract asMap(): Internal.ConcurrentMap<K, V>;
        /**
         * @deprecated
        */
        abstract apply(arg0: K): V;
        abstract invalidateAll(arg0: Internal.Iterable_<any>): void;
        abstract getAllPresent(arg0: Internal.Iterable_<any>): Internal.ImmutableMap<K, V>;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<K, V>;
        abstract invalidateAll(): void;
        abstract getIfPresent(arg0: any): V;
        abstract stats(): Internal.CacheStats;
        abstract cleanUp(): void;
        abstract size(): number;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        abstract put(arg0: K, arg1: V): void;
        abstract getUnchecked(arg0: K): V;
        abstract get(arg0: K, arg1: Internal.Callable_<V>): V;
        abstract refresh(arg0: K): void;
        compose<V>(arg0: Internal.Function_<V, K>): Internal.Function<V, V>;
        abstract getAll(arg0: Internal.Iterable_<K>): Internal.ImmutableMap<K, V>;
        abstract get(arg0: K): V;
        abstract invalidate(arg0: any): void;
        abstract equals(arg0: any): boolean;
        identity<T>(): Internal.Function<T, T>;
    }
    type LoadingCache_<K, V> = LoadingCache<K, V>;
    class BeeDebugRenderer$BeeInfo {
        constructor(arg0: Internal.UUID_, arg1: number, arg2: Internal.Position_, arg3: net.minecraft.world.level.pathfinder.Path_, arg4: BlockPos_, arg5: BlockPos_, arg6: number)
        hasFlower(): boolean;
        getName(): string;
        hasHive(arg0: BlockPos_): boolean;
        getUuid(): Internal.UUID;
        get name(): string
        get uuid(): Internal.UUID
        readonly path: net.minecraft.world.level.pathfinder.Path;
        readonly blacklistedHives: Internal.Set<BlockPos>;
        readonly uuid: Internal.UUID;
        readonly id: number;
        readonly pos: Internal.Position;
        readonly flowerPos: BlockPos;
        readonly hivePos: BlockPos;
        readonly goals: Internal.List<string>;
        readonly travelTicks: number;
    }
    type BeeDebugRenderer$BeeInfo_ = BeeDebugRenderer$BeeInfo;
    /**
     * Invoked when a player's inventory changes.
    */
    class InventoryChangedEventJS extends Internal.PlayerEventJS {
        constructor(p: Internal.Player_, is: Internal.ItemStack_, s: number)
        /**
         * Gets the player that changed their inventory.
        */
        getEntity(): Internal.LivingEntity;
        /**
         * Gets the item that was changed.
        */
        getItem(): Internal.ItemStack;
        /**
         * Gets the slot that was changed.
        */
        getSlot(): number;
        /**
         * Gets the player that changed their inventory.
        */
        get entity(): Internal.LivingEntity
        /**
         * Gets the item that was changed.
        */
        get item(): Internal.ItemStack
        /**
         * Gets the slot that was changed.
        */
        get slot(): number
    }
    type InventoryChangedEventJS_ = InventoryChangedEventJS;
    class LuphieOpenBookStackBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieOpenBookStackBlock_ = LuphieOpenBookStackBlock;
    class BannerPattern {
        constructor(arg0: string)
        getHashname(): string;
        static location(arg0: Internal.ResourceKey_<Internal.BannerPattern>, arg1: boolean): ResourceLocation;
        static byHash(arg0: string): Internal.Holder<Internal.BannerPattern>;
        get hashname(): string
    }
    type BannerPattern_ = BannerPattern | Special.BannerPattern;
    class SecureRandom extends Internal.Random {
        constructor()
        constructor(arg0: number[])
        static getInstance(arg0: string, arg1: string): Internal.SecureRandom;
        static getInstance(arg0: string, arg1: Internal.SecureRandomParameters_, arg2: Internal.Provider_): Internal.SecureRandom;
        nextFloat(arg0: number): number;
        nextBytes(arg0: number[], arg1: Internal.SecureRandomParameters_): void;
        static getDefault(): Internal.RandomGenerator;
        static getInstance(arg0: string, arg1: Internal.Provider_): Internal.SecureRandom;
        getParameters(): Internal.SecureRandomParameters;
        nextLong(arg0: number, arg1: number): number;
        getAlgorithm(): string;
        static getInstanceStrong(): Internal.SecureRandom;
        nextDouble(arg0: number): number;
        nextLong(arg0: number): number;
        nextFloat(arg0: number, arg1: number): number;
        reseed(): void;
        static of(arg0: string): Internal.RandomGenerator;
        setSeed(arg0: number[]): void;
        generateSeed(arg0: number): number[];
        nextDouble(arg0: number, arg1: number): number;
        nextExponential(): number;
        nextInt(arg0: number, arg1: number): number;
        isDeprecated(): boolean;
        getProvider(): Internal.Provider;
        nextGaussian(arg0: number, arg1: number): number;
        static getSeed(arg0: number): number[];
        reseed(arg0: Internal.SecureRandomParameters_): void;
        static getInstance(arg0: string, arg1: Internal.SecureRandomParameters_): Internal.SecureRandom;
        static getInstance(arg0: string): Internal.SecureRandom;
        static getInstance(arg0: string, arg1: Internal.SecureRandomParameters_, arg2: string): Internal.SecureRandom;
        get "default"(): Internal.RandomGenerator
        get parameters(): Internal.SecureRandomParameters
        get algorithm(): string
        get instanceStrong(): Internal.SecureRandom
        set seed(arg0: number[])
        get deprecated(): boolean
        get provider(): Internal.Provider
    }
    type SecureRandom_ = SecureRandom;
    class SoftFluid {
        static getRenderingData(useTexturesFrom: ResourceLocation_): Internal.Triplet<ResourceLocation, ResourceLocation, number>;
        isFood(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getForgeFluid(): Internal.Fluid;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        isEmpty(): boolean;
        getTintMethod(): Internal.SoftFluid$TintMethod;
        getNbtKeyFromItem(): Internal.List<string>;
        getFlowingTexture(): ResourceLocation;
        isColored(): boolean;
        getLuminosity(): number;
        getEmissivity(): number;
        getVanillaFluid(): Internal.Fluid;
        getStillTexture(): ResourceLocation;
        getFilledContainer(emptyContainer: Internal.Item_): Internal.Optional<Internal.Item>;
        getEquivalentFluids(): Internal.List<Internal.Fluid>;
        getFoodProvider(): Internal.FoodProvider;
        getTintColor(): number;
        isEmptyFluid(): boolean;
        getTranslationKey(): string;
        static addFluidSpecificAttributes(builder: Internal.SoftFluid$Builder_, fluid: Internal.Fluid_): void;
        getTranslatedName(): net.minecraft.network.chat.Component;
        getContainerList(): Internal.FluidContainerList;
        getTextureOverride(): ResourceLocation;
        isEquivalent(fluid: Internal.Fluid_): boolean;
        getAverageTextureTintColor(): number;
        getEmptyContainer(filledContainer: Internal.Item_): Internal.Optional<Internal.Item>;
        getFromMod(): string;
        get food(): boolean
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get forgeFluid(): Internal.Fluid
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get empty(): boolean
        get tintMethod(): Internal.SoftFluid$TintMethod
        get nbtKeyFromItem(): Internal.List<string>
        get flowingTexture(): ResourceLocation
        get colored(): boolean
        get luminosity(): number
        get emissivity(): number
        get vanillaFluid(): Internal.Fluid
        get stillTexture(): ResourceLocation
        get equivalentFluids(): Internal.List<Internal.Fluid>
        get foodProvider(): Internal.FoodProvider
        get tintColor(): number
        get emptyFluid(): boolean
        get translationKey(): string
        get translatedName(): net.minecraft.network.chat.Component
        get containerList(): Internal.FluidContainerList
        get textureOverride(): ResourceLocation
        get averageTextureTintColor(): number
        get fromMod(): string
        static readonly CODEC: Internal.Codec<Internal.SoftFluid>;
        static readonly BUCKET_COUNT: 4;
        readonly isGenerated: boolean;
        static readonly HOLDER_CODEC: Internal.Codec<Internal.Holder<Internal.SoftFluid>>;
        static readonly WATER_BUCKET_COUNT: 3;
        static readonly BOTTLE_COUNT: 1;
        static readonly BOWL_COUNT: 2;
    }
    type SoftFluid_ = Special.SoftFluids | SoftFluid;
    interface ISuppEvoker {
        abstract supplementaries$setCustomWololoo(arg0: Internal.LivingEntity_): void;
        abstract supplementaries$getCustomWololoo(): Internal.LivingEntity;
        abstract supplementaries$setSpellCastingTime(arg0: number): void;
    }
    type ISuppEvoker_ = ISuppEvoker;
    class SupportServerMods {
        constructor()
        getWorldmap(): Internal.SupportWorldMapServer;
        getArgonauts(): Internal.SupportArgonautsServer;
        hasWorldmap(): boolean;
        hasArgonauts(): boolean;
        check(arg0: Internal.IXaeroMinimap_): void;
        getOpac(): Internal.SupportOPACServer;
        hasFtbTeams(): boolean;
        hasOpac(): boolean;
        getFtbTeams(): Internal.SupportFTBTeamsServer;
        get worldmap(): Internal.SupportWorldMapServer
        get argonauts(): Internal.SupportArgonautsServer
        get opac(): Internal.SupportOPACServer
        get ftbTeams(): Internal.SupportFTBTeamsServer
    }
    type SupportServerMods_ = SupportServerMods;
    interface TickableSoundInstance extends Internal.SoundInstance {
        abstract getAttenuation(): Internal.SoundInstance$Attenuation;
        abstract isStopped(): boolean;
        abstract getLocation(): ResourceLocation;
        abstract getSource(): Internal.SoundSource;
        canStartSilent(): boolean;
        abstract resolve(arg0: Internal.SoundManager_): Internal.WeighedSoundEvents;
        getStream(arg0: Internal.SoundBufferLibrary_, arg1: Internal.Sound_, arg2: boolean): Internal.CompletableFuture<Internal.AudioStream>;
        abstract tick(): void;
        canPlaySound(): boolean;
        abstract getDelay(): number;
        abstract getX(): number;
        abstract getVolume(): number;
        abstract isLooping(): boolean;
        abstract getY(): number;
        abstract getZ(): number;
        abstract getPitch(): number;
        abstract getSound(): Internal.Sound;
        abstract isRelative(): boolean;
        createUnseededRandom(): Internal.RandomSource;
        get attenuation(): Internal.SoundInstance$Attenuation
        get stopped(): boolean
        get location(): ResourceLocation
        get source(): Internal.SoundSource
        get delay(): number
        get x(): number
        get volume(): number
        get looping(): boolean
        get y(): number
        get z(): number
        get pitch(): number
        get sound(): Internal.Sound
        get relative(): boolean
    }
    type TickableSoundInstance_ = TickableSoundInstance;
    abstract class Executable extends Internal.AccessibleObject implements Internal.Member, Internal.GenericDeclaration {
        getAnnotatedExceptionTypes(): Internal.AnnotatedType[];
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        isVarArgs(): boolean;
        getAnnotatedParameterTypes(): Internal.AnnotatedType[];
        getGenericParameterTypes(): Internal.Type[];
        getGenericExceptionTypes(): Internal.Type[];
        abstract getModifiers(): number;
        isSynthetic(): boolean;
        getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        abstract getDeclaringClass(): typeof any;
        abstract getAnnotatedReturnType(): Internal.AnnotatedType;
        abstract getExceptionTypes(): typeof any[];
        abstract getParameterTypes(): typeof any[];
        abstract getParameterAnnotations(): Internal.Annotation[][];
        getParameters(): any[];
        abstract toGenericString(): string;
        abstract getName(): string;
        getParameterCount(): number;
        abstract getTypeParameters(): any[];
        getAnnotatedReceiverType(): Internal.AnnotatedType;
        get annotatedExceptionTypes(): Internal.AnnotatedType[]
        get varArgs(): boolean
        get annotatedParameterTypes(): Internal.AnnotatedType[]
        get genericParameterTypes(): Internal.Type[]
        get genericExceptionTypes(): Internal.Type[]
        get modifiers(): number
        get synthetic(): boolean
        get declaringClass(): typeof any
        get annotatedReturnType(): Internal.AnnotatedType
        get exceptionTypes(): typeof any[]
        get parameterTypes(): typeof any[]
        get parameterAnnotations(): Internal.Annotation[][]
        get parameters(): any[]
        get name(): string
        get parameterCount(): number
        get typeParameters(): any[]
        get annotatedReceiverType(): Internal.AnnotatedType
    }
    type Executable_ = Executable;
    class CustomTaskEvent {
        constructor(t: Internal.CustomTask_)
        getTask(): Internal.CustomTask;
        get task(): Internal.CustomTask
        static readonly EVENT: dev.architectury.event.Event<Internal.EventActor<Internal.CustomTaskEvent>>;
    }
    type CustomTaskEvent_ = CustomTaskEvent;
    class DataFetcher$Subscription {
        constructor(arg0: Internal.DataFetcher_)
        forceUpdate(): void;
        subscribe<T>(arg0: Internal.DataFetcher$Task_<T>, arg1: Internal.Consumer_<T>): void;
        reset(): void;
        tick(): void;
    }
    type DataFetcher$Subscription_ = DataFetcher$Subscription;
    class GlowItemFrame extends Internal.ItemFrame {
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_)
        constructor(arg0: Internal.EntityType_<Internal.ItemFrame>, arg1: Internal.Level_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        setRotation(yaw: number, pitch: number): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getStepHeight(): number;
        isMonster(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        runCommandSilent(command: string): number;
        isAnimal(): boolean;
        isPlayer(): boolean;
        canStartSwimming(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        getScriptType(): Internal.ScriptType;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        isWaterCreature(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        setZ(z: number): void;
        serializeNBT(): Internal.CompoundTag;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get ambientCreature(): boolean
        get stepHeight(): number
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get facing(): Internal.Direction
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
    }
    type GlowItemFrame_ = GlowItemFrame;
    interface TelemetryProperty$Exporter <T> {
        abstract apply(arg0: Internal.TelemetryPropertyContainer_, arg1: string, arg2: T): void;
        (arg0: Internal.TelemetryPropertyContainer, arg1: string, arg2: T): void;
    }
    type TelemetryProperty$Exporter_<T> = TelemetryProperty$Exporter<T>;
    class HealthBoostMobEffect extends Internal.MobEffect {
        constructor(arg0: Internal.MobEffectCategory_, arg1: number)
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
    }
    type HealthBoostMobEffect_ = HealthBoostMobEffect;
    interface DensityFunctions$TwoArgumentSimpleFunction extends Internal.DensityFunction {
        abs(): Internal.DensityFunction;
        halfNegative(): Internal.DensityFunction;
        abstract maxValue(): number;
        codec(): Internal.KeyDispatchDataCodec<Internal.DensityFunction>;
        abstract compute(arg0: Internal.DensityFunction$FunctionContext_): number;
        squeeze(): Internal.DensityFunction;
        square(): Internal.DensityFunction;
        create(arg0: Internal.DensityFunctions$TwoArgumentSimpleFunction$Type_, arg1: Internal.DensityFunction_, arg2: Internal.DensityFunction_): this;
        abstract mapAll(arg0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
        clamp(arg0: number, arg1: number): Internal.DensityFunction;
        abstract argument1(): Internal.DensityFunction;
        abstract type(): Internal.DensityFunctions$TwoArgumentSimpleFunction$Type;
        quarterNegative(): Internal.DensityFunction;
        cube(): Internal.DensityFunction;
        abstract fillArray(arg0: number[], arg1: Internal.DensityFunction$ContextProvider_): void;
        abstract minValue(): number;
        abstract argument2(): Internal.DensityFunction;
        readonly LOGGER: org.slf4j.Logger;
    }
    type DensityFunctions$TwoArgumentSimpleFunction_ = DensityFunctions$TwoArgumentSimpleFunction;
    interface Matrix3x2dc {
        abstract translate(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract normalizedPositiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract get4x4(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract transformPosition(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract viewArea(arg0: number[]): number[];
        abstract transformPosition(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract get(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract get3x3(arg0: number[]): number[];
        abstract transformDirection(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
        abstract m01(): number;
        abstract isFinite(): boolean;
        abstract getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract positiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract transformDirection(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract m20(): number;
        abstract mulLocal(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract get3x3(arg0: number[], arg1: number): number[];
        abstract testAar(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
        abstract scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract rotateLocal(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract rotate(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract m10(): number;
        abstract transform(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract get3x3(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract translateLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract invert(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract transformPosition(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
        abstract normalizedPositiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract translate(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract rotateTo(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract get(arg0: number[], arg1: number): number[];
        abstract get3x3(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract translateLocal(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract view(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get3x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract m00(): number;
        abstract positiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract m21(): number;
        abstract transformDirection(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
        abstract testPoint(arg0: number, arg1: number): boolean;
        abstract scale(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        abstract scaleLocal(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract equals(arg0: Internal.Matrix3x2dc_, arg1: number): boolean;
        abstract get(arg0: number[]): number[];
        abstract determinant(): number;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract scale(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get3x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract getToAddress(arg0: number): this;
        abstract testCircle(arg0: number, arg1: number, arg2: number): boolean;
        abstract rotateAbout(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
        abstract mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract get4x4(arg0: number[], arg1: number): number[];
        abstract getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract m11(): number;
        abstract get4x4(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        abstract scale(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
        abstract unproject(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2d_): Internal.Vector2d;
        abstract unprojectInv(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2d_): Internal.Vector2d;
        abstract origin(arg0: Internal.Vector2d_): Internal.Vector2d;
        abstract get4x4(arg0: number[]): number[];
        get finite(): boolean
    }
    type Matrix3x2dc_ = Matrix3x2dc;
    class HugeFungusConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg5: boolean)
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly stemState: Internal.BlockState;
        readonly validBaseState: Internal.BlockState;
        readonly hatState: Internal.BlockState;
        readonly planted: boolean;
        readonly decorState: Internal.BlockState;
        static readonly CODEC: Internal.Codec<Internal.HugeFungusConfiguration>;
        readonly replaceableBlocks: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
    }
    type HugeFungusConfiguration_ = HugeFungusConfiguration;
    class DamageEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, arg1: number, ...arg2: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        checkCompatibility(arg0: Internal.Enchantment_): boolean;
        static readonly ARTHROPODS: 2;
        static readonly UNDEAD: 1;
        readonly type: number;
        static readonly ALL: 0;
    }
    type DamageEnchantment_ = DamageEnchantment;
    class MegaJungleTrunkPlacer extends Internal.GiantTrunkPlacer {
        constructor(arg0: number, arg1: number, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.MegaJungleTrunkPlacer>;
    }
    type MegaJungleTrunkPlacer_ = MegaJungleTrunkPlacer;
    interface AccessorTemptingSensor {
        abstract quark$getTemptations(): Internal.Ingredient;
        (): Internal.Ingredient_;
    }
    type AccessorTemptingSensor_ = AccessorTemptingSensor;
    class BlockUPStandingSign extends Internal.StandingSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockUPStandingSign_ = BlockUPStandingSign;
    class FlowerShelfPlantBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type FlowerShelfPlantBlock_ = FlowerShelfPlantBlock;
}
declare namespace me.jellysquid.mods.sodium.mixin.features.textures.animations.upload {
    interface SpriteContentsAnimationAccessor {
        abstract getFrameRowSize(): number;
        abstract getFrames(): Internal.List<Internal.SpriteContents$FrameInfo>;
        get frameRowSize(): number
        get frames(): Internal.List<Internal.SpriteContents$FrameInfo>
    }
    type SpriteContentsAnimationAccessor_ = SpriteContentsAnimationAccessor;
}
declare namespace com.github.alexmodguy.alexscaves.server.block {
    class StrippableLogBlock extends Internal.RotatedPillarBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type StrippableLogBlock_ = StrippableLogBlock;
}
