/// <reference path="./internal_*.d.ts" />
declare namespace earth.terrarium.handcrafted.common.blocks {
    class ChairBlock extends Internal.HorizontalDirectionalBlock implements Internal.SittableBlock, Internal.SimpleWaterloggedBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        sitOn(level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, dir: Internal.Direction_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSeatSize(state: Internal.BlockState_): Internal.AABB;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly COLOR: Internal.EnumProperty<Internal.OptionalColorProperty>;
        static readonly SEAT: Internal.AABB;
        static readonly VOXEL_SHAPE: Internal.CubeVoxelShape;
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type ChairBlock_ = ChairBlock;
}
declare namespace org.slf4j {
    interface Marker extends Internal.Serializable {
        /**
         * @deprecated
        */
        abstract hasChildren(): boolean;
        abstract hashCode(): number;
        abstract remove(arg0: org.slf4j.Marker_): boolean;
        abstract getName(): string;
        abstract add(arg0: org.slf4j.Marker_): void;
        abstract iterator(): Internal.Iterator<org.slf4j.Marker>;
        abstract hasReferences(): boolean;
        abstract equals(arg0: any): boolean;
        abstract contains(arg0: org.slf4j.Marker_): boolean;
        abstract contains(arg0: string): boolean;
        get name(): string
        readonly ANY_NON_NULL_MARKER: "+";
        readonly ANY_MARKER: "*";
    }
    type Marker_ = Marker;
}
declare namespace com.yungnickyoung.minecraft.betterdeserttemples.mixin.accessor {
    interface ChunkGeneratorStructureStateAccessor {
        abstract getBiomeSource(): Internal.BiomeSource;
        get biomeSource(): Internal.BiomeSource
        (): Internal.BiomeSource_;
    }
    type ChunkGeneratorStructureStateAccessor_ = ChunkGeneratorStructureStateAccessor;
}
declare namespace Internal {
    class BlockVoidWormBeak extends Internal.BaseEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        updateState(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly POWERED: Internal.BooleanProperty;
    }
    type BlockVoidWormBeak_ = BlockVoidWormBeak;
    class ReplaceSphereConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.IntProvider_)
        radius(): Internal.IntProvider;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.ReplaceSphereConfiguration>;
        readonly targetState: Internal.BlockState;
        readonly replaceState: Internal.BlockState;
    }
    type ReplaceSphereConfiguration_ = ReplaceSphereConfiguration;
    class RenderTooltipExtEvent$Post extends Internal.RenderTooltipEvent {
        constructor()
        constructor(arg0: Internal.ItemStack_, arg1: Internal.GuiGraphics_, arg2: number, arg3: number, arg4: net.minecraft.client.gui.Font_, arg5: number, arg6: number, arg7: Internal.List_<Internal.ClientTooltipComponent>, arg8: boolean)
        constructor(arg0: Internal.ItemStack_, arg1: Internal.GuiGraphics_, arg2: number, arg3: number, arg4: net.minecraft.client.gui.Font_, arg5: number, arg6: number, arg7: Internal.List_<Internal.ClientTooltipComponent>, arg8: boolean, arg9: number)
        isComparison(): boolean;
        getWidth(): number;
        getIndex(): number;
        getHeight(): number;
        get comparison(): boolean
        get width(): number
        get index(): number
        get height(): number
    }
    type RenderTooltipExtEvent$Post_ = RenderTooltipExtEvent$Post;
    class VariantBlockStateGenerator {
        constructor()
        variant(key: string, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator$Variant>): void;
        simpleVariant(key: string, model: string): void;
        toJson(): Internal.JsonObject;
    }
    type VariantBlockStateGenerator_ = VariantBlockStateGenerator;
    class WisteriaNiveisBlock extends Internal.DoublePlantBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        canBePlacedOn(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        canBePlacedOn(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly LOOT: Internal.BooleanProperty;
    }
    type WisteriaNiveisBlock_ = WisteriaNiveisBlock;
    class PinkFlowerShelfCandleBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type PinkFlowerShelfCandleBlock_ = PinkFlowerShelfCandleBlock;
    class Tristate extends Internal.Enum<Internal.Tristate> {
        static read(buffer: Internal.FriendlyByteBuf_): Internal.Tristate;
        static valueOf(name: string): Internal.Tristate;
        write(buffer: Internal.FriendlyByteBuf_): void;
        static read(nbt: Internal.CompoundTag_, key: string): Internal.Tristate;
        isTrue(): boolean;
        isFalse(): boolean;
        static values(): Internal.Tristate[];
        getOpposite(): this;
        isDefault(): boolean;
        get(def: boolean): boolean;
        write(nbt: Internal.CompoundTag_, key: string): void;
        get "true"(): boolean
        get "false"(): boolean
        get opposite(): Internal.Tristate
        get "default"(): boolean
        static readonly VALUES: Internal.Tristate[];
        readonly name: string;
        static readonly FALSE: Internal.Tristate;
        static readonly DEFAULT: Internal.Tristate;
        readonly result: Internal.InteractionResult;
        readonly color: Internal.Color4I;
        readonly displayName: string;
        static readonly TRUE: Internal.Tristate;
        static readonly NAME_MAP: Internal.NameMap<Internal.Tristate>;
        readonly icon: Internal.Icon;
    }
    type Tristate_ = Tristate | "false" | "default" | "true";
    interface IAbyssalineChargeable {
        getStateWithChargeDirection(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        getStateWithCharge(arg0: Internal.BlockState_, arg1: boolean): Internal.BlockState;
        outputsChargeTo(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        acceptsChargeFrom(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        getSourceOffset(arg0: Internal.BlockState_): BlockPos;
        isCharged(arg0: Internal.BlockState_): boolean;
        pushesPower(arg0: Internal.BlockState_): boolean;
        pullsPowerFrom(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        getSourceDirection(arg0: Internal.BlockState_): Internal.Direction;
        readonly OFFSETS: {[key: Internal.Direction]: BlockPos, [key: Internal.Direction]: BlockPos, [key: Internal.Direction]: BlockPos, [key: Internal.Direction]: BlockPos, [key: Internal.Direction]: BlockPos, [key: Internal.Direction]: BlockPos};
    }
    type IAbyssalineChargeable_ = IAbyssalineChargeable;
    class RenderChunkRegion implements Internal.BlockAndTintGetter {
        getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        getMinSection(): number;
        getBlockState(arg0: BlockPos_): Internal.BlockState;
        getShade(arg0: Internal.Direction_, arg1: boolean): number;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        getSectionYFromSectionIndex(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getLightEngine(): Internal.LevelLightEngine;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getHeight(): number;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        canSeeSky(arg0: BlockPos_): boolean;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        getFluidState(arg0: BlockPos_): Internal.FluidState;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getMinBuildHeight(): number;
        getSectionsCount(): number;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get lightEngine(): Internal.LevelLightEngine
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get minBuildHeight(): number
        get sectionsCount(): number
        get maxLightLevel(): number
    }
    type RenderChunkRegion_ = RenderChunkRegion;
    class BlockElementFace {
        constructor(arg0: Internal.Direction_, arg1: number, arg2: string, arg3: Internal.BlockFaceUV_, arg4: Internal.ForgeFaceData_)
        constructor(arg0: Internal.Direction_, arg1: number, arg2: string, arg3: Internal.BlockFaceUV_)
        getFaceData(): Internal.ForgeFaceData;
        get faceData(): Internal.ForgeFaceData
        readonly texture: string;
        readonly tintIndex: number;
        readonly uv: Internal.BlockFaceUV;
        readonly cullForDirection: Internal.Direction;
        static readonly NO_TINT: -1;
    }
    type BlockElementFace_ = BlockElementFace;
    class SoulSandBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type SoulSandBlock_ = SoulSandBlock;
    class RegisterColorHandlersEvent$Block extends Internal.RegisterColorHandlersEvent {
        constructor()
        constructor(arg0: Internal.BlockColors_)
        register(arg0: Internal.BlockColor_, ...arg1: Internal.Block_[]): void;
        getBlockColors(): Internal.BlockColors;
        get blockColors(): Internal.BlockColors
    }
    type RegisterColorHandlersEvent$Block_ = RegisterColorHandlersEvent$Block;
    class Locale$Category extends Internal.Enum<Internal.Locale$Category> {
        static valueOf(arg0: string): Internal.Locale$Category;
        static values(): Internal.Locale$Category[];
        static readonly FORMAT: Internal.Locale$Category;
        static readonly DISPLAY: Internal.Locale$Category;
    }
    type Locale$Category_ = Locale$Category | "display" | "format";
    class PlayerModelPart extends Internal.Enum<Internal.PlayerModelPart> {
        static valueOf(arg0: string): Internal.PlayerModelPart;
        getName(): net.minecraft.network.chat.Component;
        getBit(): number;
        static values(): Internal.PlayerModelPart[];
        getMask(): number;
        getId(): string;
        get name(): net.minecraft.network.chat.Component
        get bit(): number
        get mask(): number
        get id(): string
        static readonly CAPE: Internal.PlayerModelPart;
        static readonly LEFT_SLEEVE: Internal.PlayerModelPart;
        static readonly RIGHT_PANTS_LEG: Internal.PlayerModelPart;
        static readonly LEFT_PANTS_LEG: Internal.PlayerModelPart;
        static readonly RIGHT_SLEEVE: Internal.PlayerModelPart;
        static readonly JACKET: Internal.PlayerModelPart;
        static readonly HAT: Internal.PlayerModelPart;
    }
    type PlayerModelPart_ = "jacket" | "hat" | "right_sleeve" | "cape" | "right_pants_leg" | "left_sleeve" | "left_pants_leg" | PlayerModelPart;
    interface AccessorLivingEntity {
        abstract quark$lastHurtByPlayerTime(): number;
        abstract quark$lastHurtByPlayer(): Internal.Player;
    }
    type AccessorLivingEntity_ = AccessorLivingEntity;
    class WitherSkullBlock extends Internal.SkullBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getEquipSound(): Internal.SoundEvent;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        static checkSpawn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.SkullBlockEntity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static canSpawnMob(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): boolean;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get equipSound(): Internal.SoundEvent
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WitherSkullBlock_ = WitherSkullBlock;
    class Package extends Internal.NamedPackage implements Internal.AnnotatedElement {
        getSpecificationVendor(): string;
        getSpecificationVersion(): string;
        /**
         * @deprecated
        */
        static getPackage(arg0: string): Internal.Package;
        static getPackages(): Internal.Package[];
        isCompatibleWith(arg0: string): boolean;
        getAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getImplementationVersion(): string;
        getImplementationVendor(): string;
        getName(): string;
        isSealed(arg0: Internal.URL_): boolean;
        getAnnotations(): Internal.Annotation[];
        getDeclaredAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getSpecificationTitle(): string;
        getAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        isSealed(): boolean;
        getDeclaredAnnotations(): Internal.Annotation[];
        getImplementationTitle(): string;
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        getDeclaredAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        get specificationVendor(): string
        get specificationVersion(): string
        get packages(): Internal.Package[]
        get implementationVersion(): string
        get implementationVendor(): string
        get name(): string
        get annotations(): Internal.Annotation[]
        get specificationTitle(): string
        get sealed(): boolean
        get declaredAnnotations(): Internal.Annotation[]
        get implementationTitle(): string
    }
    type Package_ = Package;
    class FeatherBlock extends Internal.Block {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FeatherBlock_ = FeatherBlock;
    class WorldDimensions$Complete extends Internal.Record {
        constructor(arg0: Internal.Registry_<Internal.LevelStem>, arg1: Internal.PrimaryLevelData$SpecialWorldProperty_)
        lifecycle(): Internal.Lifecycle;
        dimensionsRegistryAccess(): Internal.RegistryAccess$Frozen;
        dimensions(): Internal.Registry<Internal.LevelStem>;
        specialWorldProperty(): Internal.PrimaryLevelData$SpecialWorldProperty;
    }
    type WorldDimensions$Complete_ = WorldDimensions$Complete;
    class FramedVerticalHalfStairsBlock extends Internal.FramedBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getComponentBySkipPredicate(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): Internal.BlockState;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        static generateShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        getComponentAtEdge(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Internal.Optional<Internal.MutableComponent>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        unpackNestedModelData(arg0: Internal.ModelData_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): Internal.ModelData;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
    }
    type FramedVerticalHalfStairsBlock_ = FramedVerticalHalfStairsBlock;
    class EntityHitResult extends Internal.HitResult {
        constructor(arg0: Internal.Entity_, arg1: Vec3d_)
        constructor(arg0: Internal.Entity_)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type EntityHitResult_ = EntityHitResult;
    class ClientboundHurtAnimationPacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.LivingEntity_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        id(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        yaw(): number;
        get skippable(): boolean
    }
    type ClientboundHurtAnimationPacket_ = ClientboundHurtAnimationPacket;
    abstract class PlayerEventJS extends Internal.LivingEntityEventJS {
        constructor()
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(stage: string): void;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(stage: string): void;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(stage: string): boolean;
    }
    type PlayerEventJS_ = PlayerEventJS;
    class ClientboundAnimatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Entity_, arg1: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getAction(): number;
        isSkippable(): boolean;
        getId(): number;
        get action(): number
        get skippable(): boolean
        get id(): number
        static readonly WAKE_UP: 2;
        static readonly SWING_OFF_HAND: 3;
        static readonly MAGIC_CRITICAL_HIT: 5;
        static readonly SWING_MAIN_HAND: 0;
        static readonly CRITICAL_HIT: 4;
    }
    type ClientboundAnimatePacket_ = ClientboundAnimatePacket;
    interface LocalIntRef {
        abstract set(arg0: number): void;
        abstract get(): number;
    }
    type LocalIntRef_ = LocalIntRef;
    interface Consumer <T> {
        andThen(arg0: Internal.Consumer_<T>): this;
        abstract accept(arg0: T): void;
        (arg0: T): void;
    }
    type Consumer_<T> = Consumer<T>;
    interface Filterable extends Internal.LifeCycle {
        abstract removeFilter(filter: Internal.Filter_): void;
        abstract getFilter(): Internal.Filter;
        abstract start(): void;
        abstract getState(): Internal.LifeCycle$State;
        abstract hasFilter(): boolean;
        abstract isStopped(): boolean;
        abstract isFiltered(event: Internal.LogEvent_): boolean;
        abstract stop(): void;
        abstract addFilter(filter: Internal.Filter_): void;
        abstract isStarted(): boolean;
        abstract initialize(): void;
        get filter(): Internal.Filter
        get state(): Internal.LifeCycle$State
        get stopped(): boolean
        get started(): boolean
    }
    type Filterable_ = Filterable;
    class RenderLayerRegistry$Layer extends Internal.Enum<Internal.RenderLayerRegistry$Layer> {
        static valueOf(arg0: string): Internal.RenderLayerRegistry$Layer;
        static values(): Internal.RenderLayerRegistry$Layer[];
        static readonly TRANSLUCENT: Internal.RenderLayerRegistry$Layer;
        static readonly CUTOUT_MIPPED: Internal.RenderLayerRegistry$Layer;
        static readonly CUTOUT: Internal.RenderLayerRegistry$Layer;
        static readonly SOLID: Internal.RenderLayerRegistry$Layer;
    }
    type RenderLayerRegistry$Layer_ = "translucent" | "solid" | "cutout" | RenderLayerRegistry$Layer | "cutout_mipped";
    class BlockStateModifyCallbackJS {
        constructor(state: Internal.BlockState_)
        /**
         * Checks if this block has the specified property
        */
        hasProperty<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): boolean;
        /**
         * Mirror the block using the specified Mirror
        */
        mirror(mirror: Internal.Mirror_): this;
        /**
         * Get a map of this blocks properties to it's value
        */
        getValues(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>;
        /**
         * Gets the value of the pased in property
        */
        get<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): T;
        /**
         * Gets the value of the passed in property
        */
        getValue<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): T;
        /**
         * Sets the value of the specified property
        */
        setValue<T extends Internal.Comparable<T>, V extends T>(property: Internal.Property_<T>, comparable: V): this;
        /**
         * Sets the value of the specified boolean property
        */
        set(property: Internal.BooleanProperty_, value: boolean): this;
        populateNeighbours(map: Internal.Map_<Internal.Map<Internal.Property<any>, Internal.Comparable<any>>, Internal.BlockState>): this;
        /**
         * Cycles the property
        */
        cycle<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): this;
        /**
         * Sets the value of the specified enum property
        */
        set<T extends Internal.Enum<T> & Internal.StringRepresentable>(property: Internal.EnumProperty_<T>, value: string): this;
        /**
         * Get the properties this block has that can be changed
        */
        getProperties(): Internal.Collection<Internal.Property<any>>;
        /**
         * Rotate the block using the specified Rotation
        */
        rotate(rotation: Internal.Rotation_): this;
        /**
         * Updates the shape of this block. Mostly used in waterloggable blocks to update the water flow
        */
        updateShape(direction: Internal.Direction_, blockState: Internal.BlockState_, levelAccessor: Internal.LevelAccessor_, blockPos: BlockPos_, blockPos2: BlockPos_): this;
        /**
         * Sets the value of the specified integer property
        */
        set(property: Internal.IntegerProperty_, value: number): this;
        /**
         * Gets the state. If it has been modified, gets the new state
        */
        getState(): Internal.BlockState;
        /**
         * Gets the value of the passed in property as an Optional. If the property does not exist in this block the Optional will be empty
        */
        getOptionalValue<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): Internal.Optional<T>;
        /**
         * Get a map of this blocks properties to it's value
        */
        get values(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>
        /**
         * Get the properties this block has that can be changed
        */
        get properties(): Internal.Collection<Internal.Property<any>>
        /**
         * Gets the state. If it has been modified, gets the new state
        */
        get state(): Internal.BlockState
    }
    type BlockStateModifyCallbackJS_ = BlockStateModifyCallbackJS;
    class DateTimeFormatter {
        static ofPattern(arg0: string, arg1: Internal.Locale_): Internal.DateTimeFormatter;
        withChronology(arg0: Internal.Chronology_): this;
        static parsedExcessDays(): Internal.TemporalQuery<Internal.Period>;
        parse(arg0: Internal.CharSequence_): Internal.TemporalAccessor;
        parse<T>(arg0: Internal.CharSequence_, arg1: Internal.TemporalQuery_<T>): T;
        parse(arg0: Internal.CharSequence_, arg1: Internal.ParsePosition_): Internal.TemporalAccessor;
        localizedBy(arg0: Internal.Locale_): this;
        getZone(): Internal.ZoneId;
        withResolverStyle(arg0: Internal.ResolverStyle_): this;
        parseBest(arg0: Internal.CharSequence_, ...arg1: Internal.TemporalQuery_<any>[]): Internal.TemporalAccessor;
        toFormat(arg0: Internal.TemporalQuery_<any>): Internal.Format;
        static ofLocalizedDate(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
        static parsedLeapSecond(): Internal.TemporalQuery<boolean>;
        formatTo(arg0: Internal.TemporalAccessor_, arg1: Internal.Appendable_): void;
        static ofLocalizedDateTime(arg0: Internal.FormatStyle_, arg1: Internal.FormatStyle_): Internal.DateTimeFormatter;
        withResolverFields(...arg0: Internal.TemporalField_[]): this;
        withDecimalStyle(arg0: Internal.DecimalStyle_): this;
        getChronology(): Internal.Chronology;
        toFormat(): Internal.Format;
        withResolverFields(arg0: Internal.Set_<Internal.TemporalField>): this;
        withLocale(arg0: Internal.Locale_): this;
        getResolverStyle(): Internal.ResolverStyle;
        static ofPattern(arg0: string): Internal.DateTimeFormatter;
        static ofLocalizedDateTime(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
        parseUnresolved(arg0: Internal.CharSequence_, arg1: Internal.ParsePosition_): Internal.TemporalAccessor;
        getResolverFields(): Internal.Set<Internal.TemporalField>;
        format(arg0: Internal.TemporalAccessor_): string;
        withZone(arg0: Internal.ZoneId_): this;
        getLocale(): Internal.Locale;
        getDecimalStyle(): Internal.DecimalStyle;
        static ofLocalizedTime(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
        get zone(): Internal.ZoneId
        get chronology(): Internal.Chronology
        get resolverStyle(): Internal.ResolverStyle
        get resolverFields(): Internal.Set<Internal.TemporalField>
        get locale(): Internal.Locale
        get decimalStyle(): Internal.DecimalStyle
        static readonly ISO_DATE: Internal.DateTimeFormatter;
        static readonly ISO_WEEK_DATE: Internal.DateTimeFormatter;
        static readonly ISO_OFFSET_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_TIME: Internal.DateTimeFormatter;
        static readonly ISO_ORDINAL_DATE: Internal.DateTimeFormatter;
        static readonly ISO_OFFSET_TIME: Internal.DateTimeFormatter;
        static readonly ISO_LOCAL_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_OFFSET_DATE: Internal.DateTimeFormatter;
        static readonly BASIC_ISO_DATE: Internal.DateTimeFormatter;
        static readonly ISO_INSTANT: Internal.DateTimeFormatter;
        static readonly ISO_LOCAL_DATE: Internal.DateTimeFormatter;
        static readonly RFC_1123_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_LOCAL_TIME: Internal.DateTimeFormatter;
        static readonly ISO_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_ZONED_DATE_TIME: Internal.DateTimeFormatter;
    }
    type DateTimeFormatter_ = DateTimeFormatter;
    abstract class ConcurrentHashMap$CollectionView <K, V, E> implements Internal.Collection<E>, Internal.Serializable {
        abstract add(arg0: E): boolean;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        parallelStream(): Internal.Stream<E>;
        isEmpty(): boolean;
        toArray(): any[];
        getMap(): Internal.ConcurrentHashMap<K, V>;
        abstract iterator(): Internal.Iterator<E>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        size(): number;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        removeAll(arg0: Internal.Collection_<any>): boolean;
        clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        spliterator(): Internal.Spliterator<E>;
        abstract contains(arg0: any): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        get empty(): boolean
        get map(): Internal.ConcurrentHashMap<K, V>
    }
    type ConcurrentHashMap$CollectionView_<K, V, E> = ConcurrentHashMap$CollectionView<K, V, E>;
    class DirectionProperty extends Internal.EnumProperty<Internal.Direction> {
        static create(arg0: string, arg1: Internal.Collection_<Internal.Direction>): Internal.DirectionProperty;
        static create(arg0: string, arg1: Internal.Predicate_<Internal.Direction>): Internal.DirectionProperty;
        static create(arg0: string): Internal.DirectionProperty;
        static create(arg0: string, ...arg1: Internal.Direction_[]): Internal.DirectionProperty;
    }
    type DirectionProperty_ = DirectionProperty;
    class LuphieChocoMintWallpaperBBlock extends Internal.Block {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LuphieChocoMintWallpaperBBlock_ = LuphieChocoMintWallpaperBBlock;
    interface ReplacementMatch {
        of(o: any): this;
        readonly NONE: Internal.ReplacementMatch;
    }
    type ReplacementMatch_ = ReplacementMatch | Internal.Ingredient_;
    class LuphieFilledPicnicBasketBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieFilledPicnicBasketBlock_ = LuphieFilledPicnicBasketBlock;
    interface BonemealableBlock {
        abstract isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        abstract performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        abstract isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
    }
    type BonemealableBlock_ = BonemealableBlock;
    interface ChunkTrackerHolder {
        get(arg0: Internal.ClientLevel_): Internal.ChunkTracker;
        abstract sodium$getTracker(): Internal.ChunkTracker;
        (): Internal.ChunkTracker_;
    }
    type ChunkTrackerHolder_ = ChunkTrackerHolder;
    class KeyPair implements Internal.Serializable {
        constructor(arg0: Internal.PublicKey_, arg1: Internal.PrivateKey_)
        getPublic(): Internal.PublicKey;
        getPrivate(): Internal.PrivateKey;
        get "public"(): Internal.PublicKey
        get "private"(): Internal.PrivateKey
    }
    type KeyPair_ = KeyPair;
    interface IEMFModel {
        abstract emf$isEMFModel(): boolean;
        abstract emf$getEMFRootModel(): Internal.EMFModelPartRoot;
    }
    type IEMFModel_ = IEMFModel;
    class RenderGuiEvent$Post extends Internal.RenderGuiEvent {
        constructor()
        constructor(arg0: com.mojang.blaze3d.platform.Window_, arg1: Internal.GuiGraphics_, arg2: number)
    }
    type RenderGuiEvent$Post_ = RenderGuiEvent$Post;
    class RegisterGuiOverlaysEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.Map_<ResourceLocation, Internal.IGuiOverlay>, arg1: Internal.List_<ResourceLocation>)
        registerAboveAll(arg0: string, arg1: Internal.IGuiOverlay_): void;
        registerBelow(arg0: ResourceLocation_, arg1: string, arg2: Internal.IGuiOverlay_): void;
        registerBelowAll(arg0: string, arg1: Internal.IGuiOverlay_): void;
        registerAbove(arg0: ResourceLocation_, arg1: string, arg2: Internal.IGuiOverlay_): void;
    }
    type RegisterGuiOverlaysEvent_ = RegisterGuiOverlaysEvent;
    abstract class Icon implements Internal.Drawable {
        constructor()
        withUV(x: number, y: number, w: number, h: number, tw: number, th: number): this;
        draw3D(graphics: Internal.GuiGraphics_): void;
        withPadding(padding: number): this;
        withBorder(color: Internal.Color4I_, roundEdges: boolean): this;
        withColor(color: Internal.Color4I_): this;
        isEmpty(): boolean;
        static empty(): Internal.Color4I;
        static getIcon(id: ResourceLocation_): Internal.Icon;
        withTint(color: Internal.Color4I_): this;
        static getIcon(json: Internal.JsonElement_): Internal.Icon;
        combineWith(...icons: Internal.Icon_[]): this;
        static getIcon(id: string): Internal.Icon;
        hasPixelBuffer(): boolean;
        getIngredient(): any;
        combineWith(icon: Internal.Icon_): this;
        withUV(u0: number, v0: number, u1: number, v1: number): this;
        drawStatic(graphics: Internal.GuiGraphics_, x: number, y: number, w: number, h: number): void;
        abstract draw(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        createPixelBuffer(): Internal.PixelBuffer;
        copy(): this;
        getJson(): Internal.JsonElement;
        get empty(): boolean
        get ingredient(): any
        get json(): Internal.JsonElement
    }
    type Icon_ = Icon;
    class AtomicReferenceArray <E> implements Internal.Serializable {
        constructor(arg0: E[])
        constructor(arg0: number)
        compareAndExchangeAcquire(arg0: number, arg1: E, arg2: E): E;
        compareAndExchangeRelease(arg0: number, arg1: E, arg2: E): E;
        get(arg0: number): E;
        weakCompareAndSetPlain(arg0: number, arg1: E, arg2: E): boolean;
        weakCompareAndSetVolatile(arg0: number, arg1: E, arg2: E): boolean;
        setPlain(arg0: number, arg1: E): void;
        set(arg0: number, arg1: E): void;
        setOpaque(arg0: number, arg1: E): void;
        compareAndExchange(arg0: number, arg1: E, arg2: E): E;
        weakCompareAndSetAcquire(arg0: number, arg1: E, arg2: E): boolean;
        getPlain(arg0: number): E;
        setRelease(arg0: number, arg1: E): void;
        getAndUpdate(arg0: number, arg1: Internal.UnaryOperator_<E>): E;
        updateAndGet(arg0: number, arg1: Internal.UnaryOperator_<E>): E;
        compareAndSet(arg0: number, arg1: E, arg2: E): boolean;
        lazySet(arg0: number, arg1: E): void;
        /**
         * @deprecated
        */
        weakCompareAndSet(arg0: number, arg1: E, arg2: E): boolean;
        getAndSet(arg0: number, arg1: E): E;
        getAcquire(arg0: number): E;
        getOpaque(arg0: number): E;
        accumulateAndGet(arg0: number, arg1: E, arg2: Internal.BinaryOperator_<E>): E;
        getAndAccumulate(arg0: number, arg1: E, arg2: Internal.BinaryOperator_<E>): E;
        weakCompareAndSetRelease(arg0: number, arg1: E, arg2: E): boolean;
        length(): number;
    }
    type AtomicReferenceArray_<E> = AtomicReferenceArray<E>;
    class FurnaceBlock extends Internal.AbstractFurnaceBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FurnaceBlock_ = FurnaceBlock;
    interface SpawnPlacements$SpawnPredicate <T extends Internal.Entity> {
        abstract test(arg0: Internal.EntityType_<T>, arg1: Internal.ServerLevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        (arg0: Internal.EntityType<T>, arg1: Internal.ServerLevelAccessor, arg2: Internal.MobSpawnType, arg3: BlockPos, arg4: Internal.RandomSource): boolean;
    }
    type SpawnPlacements$SpawnPredicate_<T extends Internal.Entity> = SpawnPlacements$SpawnPredicate<T>;
    class BooleanProperty extends Internal.Property<boolean> {
        getName(arg0: boolean): string;
        static create(arg0: string): Internal.BooleanProperty;
        getPossibleValues(): Internal.Collection<boolean>;
        getValue(arg0: string): Internal.Optional<boolean>;
        get possibleValues(): Internal.Collection<boolean>
    }
    type BooleanProperty_ = BooleanProperty;
    class ForkingTrunkPlacer extends Internal.TrunkPlacer {
        constructor(arg0: number, arg1: number, arg2: number)
        static readonly CODEC: Internal.Codec<Internal.ForkingTrunkPlacer>;
    }
    type ForkingTrunkPlacer_ = ForkingTrunkPlacer;
    class CoconutLeavesBlock extends Internal.LeavesBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly DISTANCE_9: Internal.IntegerProperty;
    }
    type CoconutLeavesBlock_ = CoconutLeavesBlock;
    class RenderHandEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.InteractionHand_, arg1: Internal.PoseStack_, arg2: Internal.MultiBufferSource_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.ItemStack_)
        getPartialTick(): number;
        getPoseStack(): Internal.PoseStack;
        getEquipProgress(): number;
        getHand(): Internal.InteractionHand;
        getInterpolatedPitch(): number;
        getPackedLight(): number;
        getMultiBufferSource(): Internal.MultiBufferSource;
        getSwingProgress(): number;
        getItemStack(): Internal.ItemStack;
        get partialTick(): number
        get poseStack(): Internal.PoseStack
        get equipProgress(): number
        get hand(): Internal.InteractionHand
        get interpolatedPitch(): number
        get packedLight(): number
        get multiBufferSource(): Internal.MultiBufferSource
        get swingProgress(): number
        get itemStack(): Internal.ItemStack
    }
    type RenderHandEvent_ = RenderHandEvent;
    interface IWorldMapMinecraftClient {
        abstract getXaeroWorldMap_fps(): number;
        get xaeroWorldMap_fps(): number
        (): number;
    }
    type IWorldMapMinecraftClient_ = IWorldMapMinecraftClient;
    abstract class AbstractFramedHangingSignBlock extends Internal.AbstractFramedSignBlock {
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getComponentBySkipPredicate(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): Internal.BlockState;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        createBlockItem(): Internal.BlockItem;
        getComponentAtEdge(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Internal.Optional<Internal.MutableComponent>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        unpackNestedModelData(arg0: Internal.ModelData_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): Internal.ModelData;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type AbstractFramedHangingSignBlock_ = AbstractFramedHangingSignBlock;
    class Biome$Precipitation extends Internal.Enum<Internal.Biome$Precipitation> {
        static valueOf(arg0: string): Internal.Biome$Precipitation;
        static values(): Internal.Biome$Precipitation[];
        static readonly RAIN: Internal.Biome$Precipitation;
        static readonly NONE: Internal.Biome$Precipitation;
        static readonly SNOW: Internal.Biome$Precipitation;
    }
    type Biome$Precipitation_ = "snow" | "rain" | Biome$Precipitation | "none";
    class MarkerManager$Log4jMarker implements Internal.StringBuilderFormattable, org.apache.logging.log4j.Marker {
        constructor(name: string)
        formatTo(sb: Internal.StringBuilder_): void;
        getParents(): org.apache.logging.log4j.Marker[];
        hasParents(): boolean;
        addParents(...parentMarkers: org.apache.logging.log4j.Marker_[]): org.apache.logging.log4j.Marker;
        isInstanceOf(markerName: string): boolean;
        isInstanceOf(marker: org.apache.logging.log4j.Marker_): boolean;
        getName(): string;
        setParents(...markers: org.apache.logging.log4j.Marker_[]): org.apache.logging.log4j.Marker;
        remove(parent: org.apache.logging.log4j.Marker_): boolean;
        get parents(): org.apache.logging.log4j.Marker[]
        get name(): string
        set parents(...markers: org.apache.logging.log4j.Marker_[])
    }
    type MarkerManager$Log4jMarker_ = MarkerManager$Log4jMarker;
    abstract class ValueObject {
        constructor()
    }
    type ValueObject_ = ValueObject;
    class EnumMap <K extends Internal.Enum<K>, V> extends Internal.AbstractMap<K, V> implements Internal.Cloneable, Internal.Serializable {
        constructor(arg0: Internal.Map_<K, V>)
        constructor(arg0: K)
        constructor(arg0: Internal.EnumMap_<K, V>)
        clone(): any;
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        replace(arg0: K, arg1: V): V;
        static of<K, V>(): Internal.Map<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        getOrDefault(arg0: any, arg1: V): V;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        put(arg0: K, arg1: V): V;
        get(arg0: any): V;
        put(arg0: any, arg1: any): any;
        remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        keySet(): Internal.Set<K>;
        putIfAbsent(arg0: K, arg1: V): V;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
    }
    type EnumMap_<K extends Internal.Enum<K>, V> = EnumMap<K, V>;
    class BlockUPWallSign extends Internal.WallSignBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.WoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockUPWallSign_ = BlockUPWallSign;
    interface FocusNavigationEvent {
        abstract getVerticalDirectionForInitialFocus(): Internal.ScreenDirection;
        get verticalDirectionForInitialFocus(): Internal.ScreenDirection
        (): Internal.ScreenDirection_;
    }
    type FocusNavigationEvent_ = FocusNavigationEvent;
    interface Chronology extends Internal.Comparable<Internal.Chronology> {
        abstract eras(): Internal.List<Internal.Era>;
        dateNow(arg0: Internal.ZoneId_): Internal.ChronoLocalDate;
        from(arg0: Internal.TemporalAccessor_): this;
        zonedDateTime(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.ChronoZonedDateTime<Internal.ChronoLocalDate>;
        localDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDateTime<Internal.ChronoLocalDate>;
        compareTo(arg0: any): number;
        abstract resolveDate(arg0: Internal.Map_<Internal.TemporalField, number>, arg1: Internal.ResolverStyle_): Internal.ChronoLocalDate;
        dateNow(arg0: Internal.Clock_): Internal.ChronoLocalDate;
        abstract getCalendarType(): string;
        abstract compareTo(arg0: Internal.Chronology_): number;
        of(arg0: string): this;
        abstract range(arg0: Internal.ChronoField_): Internal.ValueRange;
        abstract date(arg0: number, arg1: number, arg2: number): Internal.ChronoLocalDate;
        abstract prolepticYear(arg0: Internal.Era_, arg1: number): number;
        period(arg0: number, arg1: number, arg2: number): Internal.ChronoPeriod;
        abstract toString(): string;
        abstract eraOf(arg0: number): Internal.Era;
        epochSecond(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.ZoneOffset_): number;
        getAvailableChronologies(): Internal.Set<Internal.Chronology>;
        dateYearDay(arg0: Internal.Era_, arg1: number, arg2: number): Internal.ChronoLocalDate;
        abstract getId(): string;
        abstract isLeapYear(arg0: number): boolean;
        zonedDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<Internal.ChronoLocalDate>;
        getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
        abstract date(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDate;
        abstract hashCode(): number;
        abstract dateEpochDay(arg0: number): Internal.ChronoLocalDate;
        abstract dateYearDay(arg0: number, arg1: number): Internal.ChronoLocalDate;
        date(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number): Internal.ChronoLocalDate;
        abstract equals(arg0: any): boolean;
        epochSecond(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneOffset_): number;
        ofLocale(arg0: Internal.Locale_): this;
        dateNow(): Internal.ChronoLocalDate;
        get calendarType(): string
        get availableChronologies(): Internal.Set<Internal.Chronology>
        get id(): string
    }
    type Chronology_ = Chronology;
    class ClientboundPlayerInfoUpdatePacket$Action extends Internal.Enum<Internal.ClientboundPlayerInfoUpdatePacket$Action> {
        static values(): Internal.ClientboundPlayerInfoUpdatePacket$Action[];
        static valueOf(arg0: string): Internal.ClientboundPlayerInfoUpdatePacket$Action;
        static readonly UPDATE_DISPLAY_NAME: Internal.ClientboundPlayerInfoUpdatePacket$Action;
        static readonly INITIALIZE_CHAT: Internal.ClientboundPlayerInfoUpdatePacket$Action;
        static readonly UPDATE_LISTED: Internal.ClientboundPlayerInfoUpdatePacket$Action;
        static readonly UPDATE_GAME_MODE: Internal.ClientboundPlayerInfoUpdatePacket$Action;
        static readonly ADD_PLAYER: Internal.ClientboundPlayerInfoUpdatePacket$Action;
        static readonly UPDATE_LATENCY: Internal.ClientboundPlayerInfoUpdatePacket$Action;
    }
    type ClientboundPlayerInfoUpdatePacket$Action_ = "update_game_mode" | "update_display_name" | ClientboundPlayerInfoUpdatePacket$Action | "update_latency" | "initialize_chat" | "update_listed" | "add_player";
    abstract class StrMatcher {
        static spaceMatcher(): Internal.StrMatcher;
        static splitMatcher(): Internal.StrMatcher;
        static stringMatcher(str: string): Internal.StrMatcher;
        static tabMatcher(): Internal.StrMatcher;
        abstract isMatch(buffer: string[], pos: number, bufferStart: number, bufferEnd: number): number;
        static charSetMatcher(chars: string): Internal.StrMatcher;
        static trimMatcher(): Internal.StrMatcher;
        isMatch(buffer: string[], pos: number): number;
        static quoteMatcher(): Internal.StrMatcher;
        static doubleQuoteMatcher(): Internal.StrMatcher;
        static charMatcher(ch: string): Internal.StrMatcher;
        static charSetMatcher(chars: string[]): Internal.StrMatcher;
        static noneMatcher(): Internal.StrMatcher;
        static singleQuoteMatcher(): Internal.StrMatcher;
        static commaMatcher(): Internal.StrMatcher;
    }
    type StrMatcher_ = StrMatcher;
    class InputConstants$Type extends Internal.Enum<Internal.InputConstants$Type> {
        getOrCreate(arg0: number): Internal.InputConstants$Key;
        static valueOf(arg0: string): Internal.InputConstants$Type;
        static values(): Internal.InputConstants$Type[];
        static readonly KEYSYM: Internal.InputConstants$Type;
        static readonly MOUSE: Internal.InputConstants$Type;
        static readonly SCANCODE: Internal.InputConstants$Type;
    }
    type InputConstants$Type_ = "keysym" | "mouse" | InputConstants$Type | "scancode";
    class ViewportEvent$ComputeFogColor extends Internal.ViewportEvent {
        constructor()
        constructor(arg0: Internal.Camera_, arg1: number, arg2: number, arg3: number, arg4: number)
        getRed(): number;
        getGreen(): number;
        getBlue(): number;
        setRed(arg0: number): void;
        setGreen(arg0: number): void;
        setBlue(arg0: number): void;
        get red(): number
        get green(): number
        get blue(): number
        set red(arg0: number)
        set green(arg0: number)
        set blue(arg0: number)
    }
    type ViewportEvent$ComputeFogColor_ = ViewportEvent$ComputeFogColor;
    interface MinecartAccessor {
        abstract isOnMagLevRail(): boolean;
        get onMagLevRail(): boolean
        (): boolean;
    }
    type MinecartAccessor_ = MinecartAccessor;
    class StatsTracker {
        constructor()
        writeAdditional(arg0: Internal.CompoundTag_): void;
        serializeToBuf(arg0: Internal.FriendlyByteBuf_): void;
        getAllKillCount(): Internal.Map<Internal.EntityType<any>, number>;
        getDistanceRidden(): number;
        deserializeFromBuf(arg0: Internal.FriendlyByteBuf_): void;
        getDistanceInWater(): number;
        increaseDistanceOnWater(arg0: number): void;
        increaseDistanceInWater(arg0: number): void;
        increaseDistanceWalk(arg0: number): void;
        increaseDistanceSprint(arg0: number): void;
        getDistanceOnWater(): number;
        increaseDistanceSneaking(arg0: number): void;
        readAdditional(arg0: Internal.CompoundTag_): void;
        getDistanceWalk(): number;
        getDamageDealt(): number;
        increaseDamageDealt(arg0: number): void;
        getTotalKillCount(): number;
        getKillCountFor(arg0: Internal.EntityType_<any>): number;
        incrementKillCount(arg0: Internal.Entity_): void;
        shallowCopyFrom(arg0: Internal.StatsTracker_): void;
        getKillCountFor(arg0: Internal.Predicate_<Internal.MobCategory>): number;
        getDistanceSneaking(): number;
        increaseDistanceRidden(arg0: number): void;
        getDistanceSprint(): number;
        get allKillCount(): Internal.Map<Internal.EntityType<any>, number>
        get distanceRidden(): number
        get distanceInWater(): number
        get distanceOnWater(): number
        get distanceWalk(): number
        get damageDealt(): number
        get totalKillCount(): number
        get distanceSneaking(): number
        get distanceSprint(): number
    }
    type StatsTracker_ = StatsTracker;
    class BigDripleafBlock extends Internal.HorizontalDirectionalBlock implements Internal.SimpleWaterloggedBlock, Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        static placeWithRandomHeight(arg0: Internal.LevelAccessor_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.Direction_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BigDripleafBlock_ = BigDripleafBlock;
    class FlagIngredient$Serializer extends Internal.Record implements Internal.IZetaIngredientSerializer<Internal.FlagIngredient> {
        constructor(cfm: Internal.ConfigFlagManager_)
        getID(): ResourceLocation;
        parse(arg0: Internal.JsonObject_): Internal.Ingredient;
        getZeta(): Internal.Zeta;
        write(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Ingredient_): void;
        parse(arg0: Internal.FriendlyByteBuf_): Internal.Ingredient;
        cfm(): Internal.ConfigFlagManager;
        write(arg0: Internal.FriendlyByteBuf_, arg1: Internal.FlagIngredient_): void;
        get ID(): ResourceLocation
        get zeta(): Internal.Zeta
        /**
         * @deprecated
         * This field is marked to be removed in future!
        */
        static INSTANCE: Internal.FlagIngredient$Serializer;
    }
    type FlagIngredient$Serializer_ = FlagIngredient$Serializer;
    interface AccessorMob {
        abstract bookshelf$getAmbientSound(): Internal.SoundEvent;
        (): Internal.SoundEvent_;
    }
    type AccessorMob_ = AccessorMob;
    interface IntCollection extends Internal.IntIterable, Internal.Collection<number> {
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        abstract isEmpty(): boolean;
        abstract contains(arg0: number): boolean;
        abstract toIntArray(): number[];
        forEach(arg0: Internal.IntConsumer_): void;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        intStream(): Internal.IntStream;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract toArray(arg0: number[]): number[];
        intParallelStream(): Internal.IntStream;
        abstract removeAll(arg0: Internal.IntCollection_): boolean;
        spliterator(): Internal.IntSpliterator;
        intIterator(): Internal.IntIterator;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        removeIf(arg0: Internal.IntPredicate_): boolean;
        abstract addAll(arg0: Internal.IntCollection_): boolean;
        abstract retainAll(arg0: Internal.IntCollection_): boolean;
        iterator(): Internal.Iterator<any>;
        forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
        abstract add(arg0: number): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        /**
         * @deprecated
        */
        toIntArray(arg0: number[]): number[];
        abstract containsAll(arg0: Internal.IntCollection_): boolean;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
        abstract toArray(): any[];
        intSpliterator(): Internal.IntSpliterator;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        abstract hashCode(): number;
        abstract size(): number;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract rem(arg0: number): boolean;
        abstract clear(): void;
        abstract equals(arg0: any): boolean;
        get empty(): boolean
    }
    type IntCollection_ = IntCollection;
    class AddLakeProperties {
        constructor()
        setInner(p: BlockStatePredicate_): void;
        setOuter(p: BlockStatePredicate_): void;
        set inner(p: BlockStatePredicate_)
        set outer(p: BlockStatePredicate_)
        retrogen: number;
        barrier: BlockStatePredicate;
        worldgenLayer: Internal.GenerationStep$Decoration;
        chance: number;
        biomes: Internal.BiomeFilter;
        id: ResourceLocation;
        fluid: BlockStatePredicate;
    }
    type AddLakeProperties_ = AddLakeProperties;
    class BlastFurnaceBlockEntity extends Internal.AbstractFurnaceBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        count(ingredient: Internal.Ingredient_): number;
        static tryClear(arg0: any): void;
        count(): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        countItem(arg0: Internal.Item_): number;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        isEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        startOpen(arg0: Internal.Player_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlots(): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        setChanged(): void;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        setRecipeUsed(arg0: Internal.Level_, arg1: Internal.ServerPlayer_, arg2: Internal.Recipe_<any>): boolean;
        kjs$self(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        hasCustomName(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        get empty(): boolean
        get slots(): number
        get height(): number
        get width(): number
        get maxStackSize(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get modelData(): Internal.ModelData
        get mutable(): boolean
        get renderBoundingBox(): Internal.AABB
    }
    type BlastFurnaceBlockEntity_ = BlastFurnaceBlockEntity;
    class RegisterCustomDogModelsEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.List_<Internal.RegisterCustomDogModelsEvent$DogModelProps>)
        register(arg0: Internal.RegisterCustomDogModelsEvent$DogModelProps$Builder_): void;
    }
    type RegisterCustomDogModelsEvent_ = RegisterCustomDogModelsEvent;
    class BlueBicycleBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type BlueBicycleBlock_ = BlueBicycleBlock;
    class InputEvent$Key extends net.minecraftforge.client.event.InputEvent {
        constructor()
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        getModifiers(): number;
        getKey(): number;
        getScanCode(): number;
        getAction(): number;
        get modifiers(): number
        get key(): number
        get scanCode(): number
        get action(): number
    }
    type InputEvent$Key_ = InputEvent$Key;
    class TypeWrappers {
        constructor()
        registerSimple<T>(target: T, factory: Internal.TypeWrapperFactory$Simple_<T>): void;
        register<T>(target: T, validator: Internal.Predicate_<any>, factory: Internal.TypeWrapperFactory_<T>): void;
        register<T>(target: T, factory: Internal.TypeWrapperFactory_<T>): void;
        getWrapperFactory(target: typeof any, from: any): Internal.TypeWrapperFactory<any>;
        registerSimple<T>(target: T, validator: Internal.Predicate_<any>, factory: Internal.TypeWrapperFactory$Simple_<T>): void;
    }
    type TypeWrappers_ = TypeWrappers;
    class DogGroupsManager$DogGroup {
        constructor(arg0: string, arg1: number)
        readonly name: string;
        readonly color: number;
    }
    type DogGroupsManager$DogGroup_ = DogGroupsManager$DogGroup;
    class FeastBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.Supplier_<Internal.Item>, arg2: boolean)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        getServingItem(arg0: Internal.BlockState_): Internal.ItemStack;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getMaxServings(): number;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getServingsProperty(): Internal.IntegerProperty;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get maxServings(): number
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get servingsProperty(): Internal.IntegerProperty
        readonly servingItem: Internal.Supplier<Internal.Item>;
        readonly hasLeftovers: boolean;
        static readonly FACING: Internal.DirectionProperty;
        static readonly SERVINGS: Internal.IntegerProperty;
    }
    type FeastBlock_ = FeastBlock;
    class DataResult <R> implements Internal.App<Internal.DataResult$Mu, R> {
        get(): Internal.Either<R, Internal.DataResult$PartialResult<R>>;
        static success<R>(arg0: R): Internal.DataResult<R>;
        addLifecycle(arg0: Internal.Lifecycle_): this;
        error(): Internal.Optional<Internal.DataResult$PartialResult<R>>;
        static instance(): Internal.DataResult$Instance;
        static error<R>(arg0: Internal.Supplier_<string>): Internal.DataResult<R>;
        setPartial(arg0: Internal.Supplier_<R>): this;
        result(): Internal.Optional<R>;
        static partialGet<K, V>(arg0: Internal.Function_<K, V>, arg1: Internal.Supplier_<string>): Internal.Function<K, Internal.DataResult<V>>;
        apply2stable<R2, S>(arg0: Internal.BiFunction_<R, R2, S>, arg1: Internal.DataResult_<R2>): Internal.DataResult<S>;
        static unbox<R>(arg0: Internal.App_<Internal.DataResult$Mu, R>): Internal.DataResult<R>;
        static error<R>(arg0: Internal.Supplier_<string>, arg1: Internal.Lifecycle_): Internal.DataResult<R>;
        ap<R2>(arg0: Internal.DataResult_<Internal.Function<R, R2>>): Internal.DataResult<R2>;
        static success<R>(arg0: R, arg1: Internal.Lifecycle_): Internal.DataResult<R>;
        static error<R>(arg0: Internal.Supplier_<string>, arg1: R, arg2: Internal.Lifecycle_): Internal.DataResult<R>;
        mapError(arg0: Internal.UnaryOperator_<string>): this;
        lifecycle(): Internal.Lifecycle;
        setPartial(arg0: R): this;
        resultOrPartial(arg0: Internal.Consumer_<string>): Internal.Optional<R>;
        apply3<R2, R3, S>(arg0: Internal.Function3_<R, R2, R3, S>, arg1: Internal.DataResult_<R2>, arg2: Internal.DataResult_<R3>): Internal.DataResult<S>;
        setLifecycle(arg0: Internal.Lifecycle_): this;
        map<T>(arg0: Internal.Function_<R, T>): Internal.DataResult<T>;
        static error<R>(arg0: Internal.Supplier_<string>, arg1: R): Internal.DataResult<R>;
        flatMap<R2>(arg0: Internal.Function_<R, Internal.DataResult<R2>>): Internal.DataResult<R2>;
        apply2<R2, S>(arg0: Internal.BiFunction_<R, R2, S>, arg1: Internal.DataResult_<R2>): Internal.DataResult<S>;
        getOrThrow(arg0: boolean, arg1: Internal.Consumer_<string>): R;
        promotePartial(arg0: Internal.Consumer_<string>): this;
        set partial(arg0: Internal.Supplier_<R>)
        set partial(arg0: R)
        set lifecycle(arg0: Internal.Lifecycle_)
    }
    type DataResult_<R> = DataResult<R>;
    interface FileConfig extends Internal.AutoCloseable, Internal.Config {
        abstract add(arg0: Internal.List_<string>, arg1: any): boolean;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        getEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getShortOrElse(arg0: string, arg1: number): number;
        getByteOrElse(arg0: string, arg1: number): number;
        getInt(arg0: Internal.List_<string>): number;
        concurrentCopy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.ConfigFormat_<any>): Internal.Config;
        getShortOrElse(arg0: Internal.List_<string>, arg1: number): number;
        getIntOrElse(arg0: Internal.List_<string>, arg1: number): number;
        abstract getRaw<T>(arg0: Internal.List_<string>): T;
        ofConcurrent(arg0: string, arg1: Internal.ConfigFormat_<any>): this;
        update(arg0: Internal.List_<string>, arg1: any): void;
        builder(arg0: Internal.File_, arg1: Internal.ConfigFormat_<any>): Internal.FileConfigBuilder;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.ConfigFormat_<any>): Internal.Config;
        wrap(arg0: Internal.Map_<string, any>, arg1: Internal.ConfigFormat_<any>): Internal.Config;
        getOptionalLong(arg0: string): Internal.OptionalLong;
        remove<T>(arg0: string): T;
        of(arg0: Internal.ConfigFormat_<Internal.Config>): Internal.Config;
        abstract createSubConfig(): Internal.Config;
        putAll(arg0: Internal.UnmodifiableConfig_): void;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        inMemory(): Internal.Config;
        add(arg0: string, arg1: any): boolean;
        checked(): this;
        abstract getNioPath(): Internal.Path;
        ofConcurrent(arg0: Internal.Path_, arg1: Internal.ConfigFormat_<any>): this;
        builder(arg0: string): Internal.FileConfigBuilder;
        getOptionalLong(arg0: Internal.List_<string>): Internal.OptionalLong;
        get<T>(arg0: string): T;
        abstract contains(arg0: Internal.List_<string>): boolean;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        getLong(arg0: Internal.List_<string>): number;
        apply<T>(arg0: Internal.List_<string>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: Internal.LongSupplier_): number;
        getInt(arg0: string): number;
        inMemoryConcurrent(): Internal.Config;
        inMemoryUniversal(): Internal.Config;
        ofConcurrent(arg0: Internal.ConfigFormat_<Internal.Config>): Internal.Config;
        getRaw<T>(arg0: string): T;
        getIntOrElse(arg0: string, arg1: Internal.IntSupplier_): number;
        abstract load(): void;
        isNull(arg0: string): boolean;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>): Internal.Config;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): Internal.Optional<T>;
        ofConcurrent(arg0: Internal.Path_): this;
        ofConcurrent(arg0: Internal.File_): this;
        of(arg0: Internal.Path_): this;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T): T;
        getLongOrElse(arg0: string, arg1: number): number;
        getByteOrElse(arg0: Internal.List_<string>, arg1: number): number;
        of(arg0: Internal.File_, arg1: Internal.ConfigFormat_<Internal.Config>): this;
        getOptionalInt(arg0: string): Internal.OptionalInt;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.Supplier_<T>): T;
        unmodifiable(): Internal.UnmodifiableConfig;
        concurrentCopy(arg0: Internal.UnmodifiableConfig_): Internal.Config;
        getIntOrElse(arg0: string, arg1: number): number;
        abstract save(): void;
        getOptionalInt(arg0: Internal.List_<string>): Internal.OptionalInt;
        update(arg0: string, arg1: any): void;
        abstract size(): number;
        abstract entrySet(): Internal.Set<Internal.Config$Entry>;
        abstract valueMap(): Internal.Map<string, any>;
        abstract clear(): void;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.Supplier_<T>): T;
        of(arg0: Internal.Supplier_<Internal.Map<string, any>>, arg1: Internal.ConfigFormat_<any>): Internal.Config;
        apply<T>(arg0: string): T;
        getOrElse<T>(arg0: string, arg1: T): T;
        getLong(arg0: string): number;
        of(arg0: string): this;
        getCharOrElse(arg0: string, arg1: string): string;
        get<T>(arg0: Internal.List_<string>): T;
        abstract set<T>(arg0: Internal.List_<string>, arg1: any): T;
        inMemoryUniversalConcurrent(): Internal.Config;
        copy(arg0: Internal.UnmodifiableConfig_, arg1: Internal.Supplier_<Internal.Map<string, any>>, arg2: Internal.ConfigFormat_<any>): Internal.Config;
        contains(arg0: string): boolean;
        set<T>(arg0: string, arg1: any): T;
        builder(arg0: Internal.Path_, arg1: Internal.ConfigFormat_<any>): Internal.FileConfigBuilder;
        getShort(arg0: Internal.List_<string>): number;
        isNull(arg0: Internal.List_<string>): boolean;
        setInsertionOrderPreserved(arg0: boolean): void;
        removeAll(arg0: Internal.UnmodifiableConfig_): void;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>): T;
        getDefaultMapCreator<T>(arg0: boolean, arg1: boolean): Internal.Supplier<Internal.Map<string, T>>;
        ofConcurrent(arg0: Internal.File_, arg1: Internal.ConfigFormat_<any>): this;
        getOptional<T>(arg0: Internal.List_<string>): Internal.Optional<T>;
        abstract remove<T>(arg0: Internal.List_<string>): T;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): Internal.Optional<T>;
        isInsertionOrderPreserved(): boolean;
        getOptional<T>(arg0: string): Internal.Optional<T>;
        of(arg0: Internal.File_): this;
        of(arg0: string, arg1: Internal.ConfigFormat_<any>): this;
        getOrElse<T>(arg0: string, arg1: Internal.Supplier_<T>): T;
        getShort(arg0: string): number;
        abstract getFile(): Internal.File;
        copy(arg0: Internal.UnmodifiableConfig_): Internal.Config;
        addAll(arg0: Internal.UnmodifiableConfig_): void;
        getOrElse<T>(arg0: Internal.List_<string>, arg1: T): T;
        getChar(arg0: string): string;
        builder(arg0: string, arg1: Internal.ConfigFormat_<any>): Internal.FileConfigBuilder;
        getChar(arg0: Internal.List_<string>): string;
        ofConcurrent(arg0: string): this;
        builder(arg0: Internal.File_): Internal.FileConfigBuilder;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getLongOrElse(arg0: Internal.List_<string>, arg1: number): number;
        isEmpty(): boolean;
        getIntOrElse(arg0: Internal.List_<string>, arg1: Internal.IntSupplier_): number;
        getDefaultMapCreator<T>(arg0: boolean): Internal.Supplier<Internal.Map<string, T>>;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.EnumGetMethod_): T;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: Internal.List_<string>, arg1: T): T;
        getCharOrElse(arg0: Internal.List_<string>, arg1: string): string;
        getByte(arg0: Internal.List_<string>): number;
        getOptionalEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T): Internal.Optional<T>;
        getLongOrElse(arg0: string, arg1: Internal.LongSupplier_): number;
        getByte(arg0: string): number;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        abstract configFormat(): Internal.ConfigFormat<any>;
        of(arg0: Internal.Path_, arg1: Internal.ConfigFormat_<Internal.Config>): this;
        abstract close(): void;
        builder(arg0: Internal.Path_): Internal.FileConfigBuilder;
        getEnumOrElse<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_, arg3: Internal.Supplier_<T>): T;
        getEnum<T extends Internal.Enum<T>>(arg0: string, arg1: T, arg2: Internal.EnumGetMethod_): T;
        get nioPath(): Internal.Path
        set insertionOrderPreserved(arg0: boolean)
        get insertionOrderPreserved(): boolean
        get file(): Internal.File
        get empty(): boolean
    }
    type FileConfig_ = FileConfig;
    class EntityRenderersEvent$RegisterLayerDefinitions extends Internal.EntityRenderersEvent {
        constructor()
        registerLayerDefinition(arg0: Internal.ModelLayerLocation_, arg1: Internal.Supplier_<Internal.LayerDefinition>): void;
    }
    type EntityRenderersEvent$RegisterLayerDefinitions_ = EntityRenderersEvent$RegisterLayerDefinitions;
    interface SodiumWorldRendererAccessor {
        abstract invokeRenderBlockEntities(arg0: Internal.PoseStack_, arg1: Internal.RenderBuffers_, arg2: Internal.Long2ObjectMap_<Internal.SortedSet<Internal.BlockDestructionProgress>>, arg3: number, arg4: Internal.MultiBufferSource$BufferSource_, arg5: number, arg6: number, arg7: number, arg8: Internal.BlockEntityRenderDispatcher_): void;
        abstract invokeRenderGlobalBlockEntities(arg0: Internal.PoseStack_, arg1: Internal.RenderBuffers_, arg2: Internal.Long2ObjectMap_<Internal.SortedSet<Internal.BlockDestructionProgress>>, arg3: number, arg4: Internal.MultiBufferSource$BufferSource_, arg5: number, arg6: number, arg7: number, arg8: Internal.BlockEntityRenderDispatcher_): void;
    }
    type SodiumWorldRendererAccessor_ = SodiumWorldRendererAccessor;
    class LivingDestroyBlockEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: BlockPos_, arg2: Internal.BlockState_)
        getPos(): BlockPos;
        getEntity(): Internal.Entity;
        getState(): Internal.BlockState;
        get pos(): BlockPos
        get entity(): Internal.Entity
        get state(): Internal.BlockState
    }
    type LivingDestroyBlockEvent_ = LivingDestroyBlockEvent;
    interface HeightProviderType <P extends Internal.HeightProvider> {
        abstract codec(): Internal.Codec<P>;
        (): Internal.Codec_<P>;
        readonly UNIFORM: Internal.HeightProviderType<Internal.UniformHeight>;
        readonly CONSTANT: Internal.HeightProviderType<Internal.ConstantHeight>;
        readonly WEIGHTED_LIST: Internal.HeightProviderType<Internal.WeightedListHeight>;
        readonly VERY_BIASED_TO_BOTTOM: Internal.HeightProviderType<Internal.VeryBiasedToBottomHeight>;
        readonly TRAPEZOID: Internal.HeightProviderType<Internal.TrapezoidHeight>;
        readonly BIASED_TO_BOTTOM: Internal.HeightProviderType<Internal.BiasedToBottomHeight>;
    }
    type HeightProviderType_<P extends Internal.HeightProvider> = Special.HeightProviderType | HeightProviderType<P>;
    class ModBlockProperties$PostType extends Internal.Enum<Internal.ModBlockProperties$PostType> implements Internal.StringRepresentable {
        static values(): Internal.ModBlockProperties$PostType[];
        static get(state: Internal.BlockState_, needsFullHeight: boolean): Internal.ModBlockProperties$PostType;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getWidth(): number;
        getSerializedName(): string;
        static valueOf(name: string): Internal.ModBlockProperties$PostType;
        getName(): string;
        static get(state: Internal.BlockState_): Internal.ModBlockProperties$PostType;
        getOffset(): number;
        get width(): number
        get serializedName(): string
        get name(): string
        get offset(): number
        static readonly BEAM: Internal.ModBlockProperties$PostType;
        static readonly POST: Internal.ModBlockProperties$PostType;
        static readonly PALISADE: Internal.ModBlockProperties$PostType;
        static readonly WALL: Internal.ModBlockProperties$PostType;
    }
    type ModBlockProperties$PostType_ = "palisade" | "post" | ModBlockProperties$PostType | "beam" | "wall";
    class FramedVerticalStairsBlock extends Internal.FramedBlock {
        constructor()
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getComponentBySkipPredicate(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): Internal.BlockState;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        runOcclusionTestAndGetLookupState(arg0: Internal.SideSkipPredicate_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockState_, arg5: Internal.Direction_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        static generateShapes(arg0: Internal.ImmutableList_<Internal.BlockState>): Internal.ShapeProvider;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        handleBlockLeftClick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        getComponentAtEdge(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Internal.Optional<Internal.MutableComponent>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        unpackNestedModelData(arg0: Internal.ModelData_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): Internal.ModelData;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
        static readonly SHAPES: Internal.ShapeCache<Internal.FramedVerticalStairsBlock$ShapeKey>;
    }
    type FramedVerticalStairsBlock_ = FramedVerticalStairsBlock;
    class LuphieYellowTrapdoorBlock extends Internal.TrapDoorBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LuphieYellowTrapdoorBlock_ = LuphieYellowTrapdoorBlock;
    abstract class FoliagePlacer {
        constructor(arg0: Internal.IntProvider_, arg1: Internal.IntProvider_)
        createFoliage(arg0: Internal.LevelSimulatedReader_, arg1: Internal.FoliagePlacer$FoliageSetter_, arg2: Internal.RandomSource_, arg3: Internal.TreeConfiguration_, arg4: number, arg5: Internal.FoliagePlacer$FoliageAttachment_, arg6: number, arg7: number): void;
        abstract foliageHeight(arg0: Internal.RandomSource_, arg1: number, arg2: Internal.TreeConfiguration_): number;
        foliageRadius(arg0: Internal.RandomSource_, arg1: number): number;
        static readonly CODEC: Internal.Codec<Internal.FoliagePlacer>;
    }
    type FoliagePlacer_ = FoliagePlacer;
    interface TimerCallback <T> {
        abstract handle(arg0: T, arg1: Internal.TimerQueue_<T>, arg2: number): void;
        (arg0: T, arg1: Internal.TimerQueue<T>, arg2: number): void;
    }
    type TimerCallback_<T> = TimerCallback<T>;
    class DogAlterationProps {
        constructor()
        setCanWearArmor(): this;
        fallImmune(): boolean;
        canWearArmor(): boolean;
        canFly(): boolean;
        setCanBreatheUnderwater(): this;
        setCanUseTools(): this;
        canBreatheUnderwater(): boolean;
        setCanSwimUnderwater(): this;
        setCanFly(): this;
        fireImmune(): boolean;
        setFireImmune(): this;
        setFallImmune(): this;
        canUseTools(): boolean;
        canSwimUnderwater(): boolean;
    }
    type DogAlterationProps_ = DogAlterationProps;
    class KitchenSinkBlock extends Internal.Block {
        constructor(settings: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE_WITH_FAUCET: {[key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape};
        static readonly FILLED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type KitchenSinkBlock_ = KitchenSinkBlock;
    class InputMethodHighlight {
        constructor(arg0: boolean, arg1: number, arg2: number)
        constructor(arg0: boolean, arg1: number)
        constructor(arg0: boolean, arg1: number, arg2: number, arg3: Internal.Map_<Internal.TextAttribute, any>)
        isSelected(): boolean;
        getStyle(): Internal.Map<Internal.TextAttribute, any>;
        getState(): number;
        getVariation(): number;
        get selected(): boolean
        get style(): Internal.Map<Internal.TextAttribute, any>
        get state(): number
        get variation(): number
        static readonly UNSELECTED_RAW_TEXT_HIGHLIGHT: Internal.InputMethodHighlight;
        static readonly CONVERTED_TEXT: 1;
        static readonly SELECTED_CONVERTED_TEXT_HIGHLIGHT: Internal.InputMethodHighlight;
        static readonly UNSELECTED_CONVERTED_TEXT_HIGHLIGHT: Internal.InputMethodHighlight;
        static readonly RAW_TEXT: 0;
        static readonly SELECTED_RAW_TEXT_HIGHLIGHT: Internal.InputMethodHighlight;
    }
    type InputMethodHighlight_ = InputMethodHighlight;
    interface ItemColor {
        abstract getColor(arg0: Internal.ItemStack_, arg1: number): number;
        (arg0: Internal.ItemStack, arg1: number): number;
    }
    type ItemColor_ = ItemColor;
    interface IExtendedPistonTile {
        abstract tickMovedBlock(arg0: Internal.Level_, arg1: BlockPos_): void;
        (arg0: Internal.Level, arg1: BlockPos): void;
    }
    type IExtendedPistonTile_ = IExtendedPistonTile;
    interface ScheduledFuture <V> extends Internal.Delayed, Internal.Future<V> {
        abstract get(): V;
        abstract getDelay(arg0: Internal.TimeUnit_): number;
        abstract compareTo(arg0: Internal.Delayed_): number;
        abstract get(arg0: number, arg1: Internal.TimeUnit_): V;
        abstract isDone(): boolean;
        abstract cancel(arg0: boolean): boolean;
        abstract isCancelled(): boolean;
        get done(): boolean
        get cancelled(): boolean
    }
    type ScheduledFuture_<V> = ScheduledFuture<V>;
    abstract class XaeroMinimap extends Internal.HudMod {
        constructor()
        static instance: Internal.XaeroMinimapForge;
        static readonly LOGGER: Internal.Logger;
        static readonly MOD_ID: "xaerominimap";
    }
    type XaeroMinimap_ = XaeroMinimap;
    class LuphieScatteredPapersBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieScatteredPapersBlock_ = LuphieScatteredPapersBlock;
    class Matrix4x3d implements Internal.Cloneable, Internal.Externalizable, Internal.Matrix4x3dc {
        constructor()
        constructor(arg0: Internal.Matrix3fc_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number)
        constructor(arg0: Internal.Matrix4x3dc_)
        constructor(arg0: Internal.DoubleBuffer_)
        constructor(arg0: Internal.Matrix3dc_)
        constructor(arg0: Internal.Matrix4x3fc_)
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3dc_): this;
        mapnYXnZ(arg0: Internal.Matrix4x3d_): this;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        mapXZnY(arg0: Internal.Matrix4x3d_): this;
        reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): this;
        mapnYnZnX(): this;
        mapYZnX(): this;
        get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        transform(arg0: Internal.Vector4d_): Internal.Vector4d;
        rotationYXZ(arg0: number, arg1: number, arg2: number): this;
        mapnZXY(arg0: Internal.Matrix4x3d_): this;
        getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        scaleLocal(arg0: number, arg1: number, arg2: number): this;
        origin(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotationX(arg0: number): this;
        arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number): this;
        rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
        translateLocal(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): this;
        transformDirection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        setLookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        rotateYXZ(arg0: Internal.Vector3d_): this;
        translation(arg0: number, arg1: number, arg2: number): this;
        normal(arg0: Internal.Matrix4x3d_): this;
        scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        mapYnZnX(): this;
        normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        mapYXnZ(arg0: Internal.Matrix4x3d_): this;
        lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): this;
        mapYnXnZ(arg0: Internal.Matrix4x3d_): this;
        rotateYXZ(arg0: number, arg1: number, arg2: number): this;
        rotationZYX(arg0: number, arg1: number, arg2: number): this;
        normalize3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
        mapZnYX(): this;
        set3x3(arg0: Internal.Matrix4x3dc_): this;
        normalize3x3(arg0: Internal.Matrix4x3d_): this;
        fma(arg0: Internal.Matrix4x3dc_, arg1: number): this;
        rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
        pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[]): this;
        translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
        rotationY(arg0: number): this;
        scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        mapnYnXnZ(arg0: Internal.Matrix4x3d_): this;
        set(arg0: Internal.Matrix3fc_): this;
        setLookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        set(arg0: number[], arg1: number): this;
        rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4x3d_): this;
        mapZXY(arg0: Internal.Matrix4x3d_): this;
        setFloats(arg0: number, arg1: Internal.ByteBuffer_): this;
        set3x3(arg0: Internal.Matrix3fc_): this;
        mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
        lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
        obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3d_): this;
        reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
        transformAab(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): this;
        rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        get(arg0: Internal.Matrix4x3d_): this;
        get4x4(arg0: number[]): number[];
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        mapYnXZ(arg0: Internal.Matrix4x3d_): this;
        cofactor3x3(arg0: Internal.Matrix4x3d_): this;
        add(arg0: Internal.Matrix4x3fc_): this;
        rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
        transpose3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        m30(arg0: number): this;
        mapXnZnY(arg0: Internal.Matrix4x3d_): this;
        isFinite(): boolean;
        mapnYnXnZ(): this;
        transpose3x3(): this;
        getToAddress(arg0: number): Internal.Matrix4x3dc;
        setOrtho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        mapZYnX(): this;
        cofactor3x3(): this;
        obliqueZ(arg0: number, arg1: number): this;
        lerp(arg0: Internal.Matrix4x3dc_, arg1: number, arg2: Internal.Matrix4x3d_): this;
        mapnYZnX(arg0: Internal.Matrix4x3d_): this;
        scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3d_): this;
        mapnXnZnY(arg0: Internal.Matrix4x3d_): this;
        translate(arg0: number, arg1: number, arg2: number): this;
        setColumn(arg0: number, arg1: Internal.Vector3dc_): this;
        mapnZYX(arg0: Internal.Matrix4x3d_): this;
        mapnZnYX(): this;
        lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        mapnXZnY(arg0: Internal.Matrix4x3d_): this;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        mapnYXZ(arg0: Internal.Matrix4x3d_): this;
        get(arg0: number[], arg1: number): number[];
        set(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Vector3dc_): this;
        reflection(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_): this;
        rotateTranslation(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): this;
        mapYnXnZ(): this;
        m02(): number;
        m31(arg0: number): this;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        mapZXnY(): this;
        setRotationXYZ(arg0: number, arg1: number, arg2: number): this;
        zero(): this;
        mapZnXY(): this;
        set3x3(arg0: Internal.Matrix3dc_): this;
        invertOrtho(arg0: Internal.Matrix4x3d_): this;
        translate(arg0: Internal.Vector3fc_): this;
        mapnYZnX(): this;
        sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
        shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4x3dc_, arg2: Internal.Matrix4x3d_): this;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3d_): this;
        mapnXYnZ(arg0: Internal.Matrix4x3d_): this;
        scaleXY(arg0: number, arg1: number): this;
        mapYnZnX(arg0: Internal.Matrix4x3d_): this;
        mapnZnYX(arg0: Internal.Matrix4x3d_): this;
        translationRotateScale(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3dc_): this;
        mapnXnYnZ(arg0: Internal.Matrix4x3d_): this;
        translation(arg0: Internal.Vector3fc_): this;
        set(arg0: Internal.Matrix4x3fc_): this;
        mapnYnZnX(arg0: Internal.Matrix4x3d_): this;
        add(arg0: Internal.Matrix4x3dc_): this;
        translationRotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): this;
        reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_): this;
        assume(arg0: number): this;
        set(arg0: number, arg1: Internal.FloatBuffer_): this;
        mapZXnY(arg0: Internal.Matrix4x3d_): this;
        lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3dc_, arg5: Internal.Matrix4x3d_): this;
        arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        rotateXYZ(arg0: number, arg1: number, arg2: number): this;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number): this;
        setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        mapXZnY(): this;
        mapYZnX(arg0: Internal.Matrix4x3d_): this;
        mapnZXnY(arg0: Internal.Matrix4x3d_): this;
        get(arg0: number[], arg1: number): number[];
        translationRotateInvert(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_): this;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
        setFromAddress(arg0: number): this;
        lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        scaling(arg0: Internal.Vector3dc_): this;
        setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): this;
        rotateLocal(arg0: Internal.Quaternionfc_): this;
        rotate(arg0: number, arg1: Internal.Vector3dc_): this;
        translationRotate(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_): this;
        translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.Matrix4x3dc_): this;
        normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        mapnXnZnY(): this;
        getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
        getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        setLookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        mulComponentWise(arg0: Internal.Matrix4x3dc_): this;
        translateLocal(arg0: Internal.Vector3dc_): this;
        getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        mapnYXnZ(): this;
        translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3d_): this;
        setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
        mapnXZnY(): this;
        translation(arg0: Internal.Vector3dc_): this;
        lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        cofactor3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
        set(arg0: Internal.Matrix4x3dc_): this;
        setTranslation(arg0: number, arg1: number, arg2: number): this;
        mapXnZnY(): this;
        getRow(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
        getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        translationRotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): this;
        mapYXZ(arg0: Internal.Matrix4x3d_): this;
        rotateZYX(arg0: Internal.Vector3d_): this;
        rotationZ(arg0: number): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotationAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
        mapYnXZ(): this;
        mapZnXnY(arg0: Internal.Matrix4x3d_): this;
        normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        readExternal(arg0: Internal.ObjectInput_): void;
        getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
        sub(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
        billboardCylindrical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        translate(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): this;
        lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3d_): this;
        rotateZYX(arg0: number, arg1: number, arg2: number): this;
        mapnYZX(): this;
        mapnXZY(): this;
        mapnYnXZ(arg0: Internal.Matrix4x3d_): this;
        mapnXnZY(): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
        mapYnZX(arg0: Internal.Matrix4x3d_): this;
        mulOrtho(arg0: Internal.Matrix4x3dc_): this;
        getEulerAnglesXYZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        rotateZ(arg0: number): this;
        rotateLocal(arg0: Internal.Quaterniondc_): this;
        mapnZnXY(): this;
        mapnZYnX(arg0: Internal.Matrix4x3d_): this;
        pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3d_): this;
        set(arg0: Internal.FloatBuffer_): this;
        getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        normalize3x3(): this;
        rotationXYZ(arg0: number, arg1: number, arg2: number): this;
        transformPosition(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
        rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
        fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3d_): this;
        set(arg0: Internal.DoubleBuffer_): this;
        mapZYX(arg0: Internal.Matrix4x3d_): this;
        mapnZnXnY(arg0: Internal.Matrix4x3d_): this;
        lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        rotateXYZ(arg0: Internal.Vector3d_): this;
        rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        get4x4(arg0: number[]): number[];
        scale(arg0: number, arg1: number, arg2: number): this;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3d_): this;
        scaling(arg0: number): this;
        ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        determineProperties(): this;
        mapZnYnX(arg0: Internal.Matrix4x3d_): this;
        swap(arg0: Internal.Matrix4x3d_): this;
        rotateY(arg0: number): this;
        m20(): number;
        rotateLocalX(arg0: number): this;
        negateY(arg0: Internal.Matrix4x3d_): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        fma(arg0: Internal.Matrix4x3dc_, arg1: number, arg2: Internal.Matrix4x3d_): this;
        rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        rotate(arg0: Internal.AxisAngle4d_): this;
        mapnZnYnX(arg0: Internal.Matrix4x3d_): this;
        translateLocal(arg0: number, arg1: number, arg2: number): this;
        getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        mapnXZY(arg0: Internal.Matrix4x3d_): this;
        positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
        invert(): this;
        m01(arg0: number): this;
        m31(): number;
        arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        mapnYnZX(): this;
        getTranslation(arg0: Internal.Vector3d_): Internal.Vector3d;
        scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        set(arg0: Internal.ByteBuffer_): this;
        translationRotateScaleMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: Internal.Matrix4x3dc_): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3d_): this;
        reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
        rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): this;
        mul(arg0: Internal.Matrix4x3fc_): this;
        rotateX(arg0: number): this;
        get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        rotateX(arg0: number, arg1: Internal.Matrix4x3d_): this;
        get4x4(arg0: number[], arg1: number): number[];
        set(arg0: Internal.Quaterniondc_): this;
        set(arg0: number[], arg1: number): this;
        mapYnZX(): this;
        rotateLocalY(arg0: number): this;
        lerp(arg0: Internal.Matrix4x3dc_, arg1: number): this;
        negateZ(arg0: Internal.Matrix4x3d_): this;
        setLookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
        mapnXnYZ(): this;
        getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        set(arg0: Internal.AxisAngle4d_): this;
        m02(arg0: number): this;
        rotate(arg0: Internal.AxisAngle4f_): this;
        setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
        m30(): number;
        mapXnYnZ(): this;
        set(arg0: number, arg1: Internal.DoubleBuffer_): this;
        rotation(arg0: number, arg1: Internal.Vector3fc_): this;
        mapnXnZY(arg0: Internal.Matrix4x3d_): this;
        mapXnZY(): this;
        scale(arg0: number): this;
        rotateLocalZ(arg0: number): this;
        rotation(arg0: Internal.AxisAngle4f_): this;
        mapnXYnZ(): this;
        scaling(arg0: number, arg1: number, arg2: number): this;
        translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
        rotate(arg0: Internal.Quaterniondc_): this;
        mapnZYX(): this;
        rotateY(arg0: number, arg1: Internal.Matrix4x3d_): this;
        mapXnZY(arg0: Internal.Matrix4x3d_): this;
        reflection(arg0: number, arg1: number, arg2: number, arg3: number): this;
        add(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
        ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number): this;
        rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        mapYZX(arg0: Internal.Matrix4x3d_): this;
        lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        mapYXZ(): this;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        mapZnXY(arg0: Internal.Matrix4x3d_): this;
        mapnXnYnZ(): this;
        setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_, arg4: Internal.Matrix4x3dc_): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        setRow(arg0: number, arg1: Internal.Vector4dc_): this;
        set(arg0: number, arg1: Internal.ByteBuffer_): this;
        negateX(arg0: Internal.Matrix4x3d_): this;
        translationRotateInvert(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): this;
        rotateZ(arg0: number, arg1: Internal.Matrix4x3d_): this;
        rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        set(arg0: number[]): this;
        set(arg0: Internal.Quaternionfc_): this;
        rotate(arg0: number, arg1: Internal.Vector3fc_): this;
        get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3d_): this;
        rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
        transformPosition(arg0: Internal.Vector3d_): Internal.Vector3d;
        translateLocal(arg0: Internal.Vector3fc_): this;
        mapZYnX(arg0: Internal.Matrix4x3d_): this;
        get4x4(arg0: number[], arg1: number): number[];
        getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        mapXZY(arg0: Internal.Matrix4x3d_): this;
        arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        rotation(arg0: number, arg1: Internal.Vector3dc_): this;
        negateY(): this;
        rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): this;
        normal(): this;
        lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): this;
        scale(arg0: number, arg1: Internal.Matrix4x3d_): this;
        rotateLocalZ(arg0: number, arg1: Internal.Matrix4x3d_): this;
        get4x4(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        invertOrtho(): this;
        ortho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        mapnYnZX(arg0: Internal.Matrix4x3d_): this;
        setOrtho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotate(arg0: Internal.Quaternionfc_): this;
        mapZnYnX(): this;
        m32(arg0: number): this;
        m01(): number;
        mapnZnXY(arg0: Internal.Matrix4x3d_): this;
        rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        mapZXY(): this;
        fma(arg0: Internal.Matrix4x3fc_, arg1: number): this;
        setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3d_): this;
        rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        mapnZXY(): this;
        get(arg0: number[]): number[];
        mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
        rotation(arg0: Internal.Quaterniondc_): this;
        mapXnYnZ(arg0: Internal.Matrix4x3d_): this;
        toString(arg0: Internal.NumberFormat_): string;
        m12(): number;
        m20(arg0: number): this;
        reflection(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotationTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        mapnZnXnY(): this;
        billboardSpherical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        mapXZY(): this;
        clone(): any;
        setRotationZYX(arg0: number, arg1: number, arg2: number): this;
        rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3d_): this;
        negateX(): this;
        writeExternal(arg0: Internal.ObjectOutput_): void;
        rotation(arg0: Internal.AxisAngle4d_): this;
        translationRotate(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniondc_): this;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        setTranslation(arg0: Internal.Vector3dc_): this;
        getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        m10(arg0: number): this;
        identity(): this;
        m00(): number;
        mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): this;
        translationRotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        equals(arg0: Internal.Matrix4x3dc_, arg1: number): boolean;
        get(arg0: number[]): number[];
        determinant(): number;
        properties(): number;
        translate(arg0: Internal.Vector3dc_): this;
        invert(arg0: Internal.Matrix4x3d_): this;
        translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3d_): this;
        mapnZnYnX(): this;
        getTransposed(arg0: number[], arg1: number): number[];
        rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        m21(arg0: number): this;
        mapYZX(): this;
        mapnYnXZ(): this;
        getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        transformDirection(arg0: Internal.Vector3d_): Internal.Vector3d;
        translationRotateScaleMul(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3dc_): this;
        m11(): number;
        get4x4(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        mapnYXZ(): this;
        mapZnXnY(): this;
        sub(arg0: Internal.Matrix4x3fc_): this;
        mulOrtho(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
        getTransposed(arg0: number[]): number[];
        shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4x3dc_): this;
        mapnYZX(arg0: Internal.Matrix4x3d_): this;
        transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Vector3d_, arg7: Internal.Vector3d_): this;
        rotateLocalX(arg0: number, arg1: Internal.Matrix4x3d_): this;
        transpose3x3(arg0: Internal.Matrix4x3d_): this;
        set(arg0: Internal.Matrix4dc_): this;
        mulTranslation(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
        setRotationYXZ(arg0: number, arg1: number, arg2: number): this;
        m11(arg0: number): this;
        m22(): number;
        get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        mulComponentWise(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
        rotation(arg0: Internal.Quaternionfc_): this;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3d_): this;
        m22(arg0: number): this;
        shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3d_): this;
        set(arg0: Internal.AxisAngle4f_): this;
        m10(): number;
        get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        mapYXnZ(): this;
        mapZYX(): this;
        getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        negateZ(): this;
        scale(arg0: Internal.Vector3dc_): this;
        translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
        set(arg0: number[]): this;
        rotateLocalY(arg0: number, arg1: Internal.Matrix4x3d_): this;
        mapnZYnX(): this;
        setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): this;
        mul(arg0: Internal.Matrix4x3dc_): this;
        m12(arg0: number): this;
        m21(): number;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
        frustumPlane(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
        mapZnYX(arg0: Internal.Matrix4x3d_): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
        add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
        getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        mapnXnYZ(arg0: Internal.Matrix4x3d_): this;
        set(arg0: Internal.Matrix3dc_): this;
        rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
        rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3d_): this;
        get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
        setFloats(arg0: Internal.ByteBuffer_): this;
        billboardSpherical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
        m00(arg0: number): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        m32(): number;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        mapnZXnY(): this;
        reflection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
        sub(arg0: Internal.Matrix4x3dc_): this;
        get finite(): boolean
        set fromAddress(arg0: number)
        set translation(arg0: Internal.Vector3dc_)
        set floats(arg0: Internal.ByteBuffer_)
    }
    type Matrix4x3d_ = Matrix4x3d;
    class BeaconBlock extends Internal.BaseEntityBlock implements Internal.BeaconBeamBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getColor(): Internal.DyeColor;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get color(): Internal.DyeColor
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BeaconBlock_ = BeaconBlock;
    class Matrix4x3f implements Internal.Matrix4x3fc, Internal.Cloneable, Internal.Externalizable {
        constructor()
        constructor(arg0: Internal.Matrix3fc_)
        constructor(arg0: Internal.FloatBuffer_)
        constructor(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Vector3fc_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number)
        constructor(arg0: Internal.Matrix4x3fc_)
        mapYXnZ(arg0: Internal.Matrix4x3f_): this;
        set(arg0: Internal.Matrix4fc_): this;
        rotationZ(arg0: number): this;
        billboardSpherical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        mapnYnXZ(arg0: Internal.Matrix4x3f_): this;
        mapYnXnZ(arg0: Internal.Matrix4x3f_): this;
        reflection(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        rotateLocalY(arg0: number, arg1: Internal.Matrix4x3f_): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        mapnYnZnX(): this;
        pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3f_): this;
        lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
        get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        mapYZnX(): this;
        m31(arg0: number): this;
        getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): this;
        mapnYnXnZ(arg0: Internal.Matrix4x3f_): this;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        m31(): number;
        rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): this;
        fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): this;
        mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): this;
        m20(arg0: number): this;
        mapYnZnX(): this;
        mapnZnYX(arg0: Internal.Matrix4x3f_): this;
        setColumn(arg0: number, arg1: Internal.Vector3fc_): this;
        setLookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        rotateZ(arg0: number, arg1: Internal.Matrix4x3f_): this;
        cofactor3x3(arg0: Internal.Matrix4x3f_): this;
        rotationY(arg0: number): this;
        cofactor3x3(arg0: Matrix3f_): Matrix3f;
        arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        mapZnYX(): this;
        rotateLocalZ(arg0: number, arg1: Internal.Matrix4x3f_): this;
        m20(): number;
        obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): this;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3fc_, arg5: Internal.Matrix4x3f_): this;
        translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
        get(arg0: Matrix4f_): Matrix4f;
        rotation(arg0: number, arg1: Internal.Vector3fc_): this;
        transform(arg0: Vec4f_): Vec4f;
        setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        m32(arg0: number): this;
        set(arg0: Internal.Matrix3fc_): this;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): this;
        mapnYZnX(arg0: Internal.Matrix4x3f_): this;
        translationRotateInvert(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): this;
        m32(): number;
        getScale(arg0: Vec3f_): Vec3f;
        rotateYXZ(arg0: Vec3f_): this;
        set3x3(arg0: Internal.Matrix3fc_): this;
        rotateY(arg0: number, arg1: Internal.Matrix4x3f_): this;
        normal(arg0: Internal.Matrix4x3f_): this;
        setRotationXYZ(arg0: number, arg1: number, arg2: number): this;
        m21(arg0: number): this;
        mulOrtho(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
        normal(arg0: Matrix3f_): Matrix3f;
        get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
        rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        add(arg0: Internal.Matrix4x3fc_): this;
        mapnXZnY(arg0: Internal.Matrix4x3f_): this;
        getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
        mapnYXZ(arg0: Internal.Matrix4x3f_): this;
        mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
        m21(): number;
        normalize3x3(arg0: Internal.Matrix4x3f_): this;
        cofactor3x3(): this;
        mapnYnXnZ(): this;
        isFinite(): boolean;
        reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
        mapZYnX(): this;
        shadow(arg0: Internal.Vector4fc_, arg1: Internal.Matrix4x3fc_, arg2: Internal.Matrix4x3f_): this;
        transpose3x3(): this;
        m10(arg0: number): this;
        translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_, arg4: Internal.Matrix4x3fc_): this;
        lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        m10(): number;
        mulComponentWise(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
        invertOrtho(arg0: Internal.Matrix4x3f_): this;
        scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        rotateX(arg0: number, arg1: Internal.Matrix4x3f_): this;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
        withLookAtUp(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
        setTranslation(arg0: number, arg1: number, arg2: number): this;
        m22(arg0: number): this;
        translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
        mapYnZnX(arg0: Internal.Matrix4x3f_): this;
        mapnZnYX(): this;
        get(arg0: Internal.Matrix4x3f_): this;
        rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        mapYnXZ(arg0: Internal.Matrix4x3f_): this;
        ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
        transpose3x3(arg0: Matrix3f_): Matrix3f;
        scale(arg0: number, arg1: Internal.Matrix4x3f_): this;
        setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        m22(): number;
        getToAddress(arg0: number): Internal.Matrix4x3fc;
        mapXnZnY(arg0: Internal.Matrix4x3f_): this;
        m11(arg0: number): this;
        mapnZXY(arg0: Internal.Matrix4x3f_): this;
        mapZXnY(): this;
        zero(): this;
        rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
        mapYnXnZ(): this;
        setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        m11(): number;
        reflection(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        mulComponentWise(arg0: Internal.Matrix4x3fc_): this;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        mapZnXY(): this;
        mapnXnZnY(arg0: Internal.Matrix4x3f_): this;
        translate(arg0: Internal.Vector3fc_): this;
        mapnYZnX(): this;
        setLookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        translationRotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        m00(arg0: number): this;
        ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        translation(arg0: Internal.Vector3fc_): this;
        translationRotateScaleMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: Internal.Matrix4x3f_): this;
        shadow(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3f_): this;
        m00(): number;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number): this;
        setLookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        mapYnZX(arg0: Internal.Matrix4x3f_): this;
        lerp(arg0: Internal.Matrix4x3fc_, arg1: number): this;
        set(arg0: number, arg1: Internal.FloatBuffer_): this;
        rotationZYX(arg0: number, arg1: number, arg2: number): this;
        assume(arg0: number): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): this;
        transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Vec3f_, arg7: Vec3f_): this;
        set(arg0: Internal.Matrix4x3fc_): this;
        setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
        mapnZYnX(arg0: Internal.Matrix4x3f_): this;
        m12(): number;
        get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        translationRotate(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_): this;
        normalizedPositiveX(arg0: Vec3f_): Vec3f;
        transformDirection(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        mapXZnY(): this;
        mapZYnX(arg0: Internal.Matrix4x3f_): this;
        getColumn(arg0: number, arg1: Vec3f_): Vec3f;
        translateLocal(arg0: number, arg1: number, arg2: number): this;
        get(arg0: number[], arg1: number): number[];
        mapnXYnZ(arg0: Internal.Matrix4x3f_): this;
        mapZYX(arg0: Internal.Matrix4x3f_): this;
        mapnXnYnZ(arg0: Internal.Matrix4x3f_): this;
        m01(): number;
        setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        scaleLocal(arg0: number, arg1: number, arg2: number): this;
        setFromAddress(arg0: number): this;
        mapnYnZnX(arg0: Internal.Matrix4x3f_): this;
        translation(arg0: number, arg1: number, arg2: number): this;
        getRow(arg0: number, arg1: Vec4f_): Vec4f;
        mapZXnY(arg0: Internal.Matrix4x3f_): this;
        rotateLocal(arg0: Internal.Quaternionfc_): this;
        scaling(arg0: number, arg1: number, arg2: number): this;
        normalizedPositiveY(arg0: Vec3f_): Vec3f;
        billboardCylindrical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        transform(arg0: Internal.Vector4fc_, arg1: Vec4f_): Vec4f;
        mapnXnZnY(): this;
        rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): this;
        mapYZnX(arg0: Internal.Matrix4x3f_): this;
        mapnZXnY(arg0: Internal.Matrix4x3f_): this;
        mapnYXnZ(): this;
        translationRotateInvert(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_): this;
        mapnXZnY(): this;
        lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): this;
        mapXnZnY(): this;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3f_): this;
        rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        m02(): number;
        mapYnXZ(): this;
        normalizedPositiveZ(arg0: Vec3f_): Vec3f;
        mapZXY(arg0: Internal.Matrix4x3f_): this;
        readExternal(arg0: Internal.ObjectInput_): void;
        rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
        getEulerAnglesZYX(arg0: Vec3f_): Vec3f;
        positiveX(arg0: Vec3f_): Vec3f;
        setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        mulOrtho(arg0: Internal.Matrix4x3fc_): this;
        arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        mapnZnXnY(arg0: Internal.Matrix4x3f_): this;
        mapnYZX(): this;
        rotateXYZ(arg0: Vec3f_): this;
        mapnXZY(): this;
        mapnXnZY(): this;
        lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        reflection(arg0: number, arg1: number, arg2: number, arg3: number): this;
        rotate(arg0: number, arg1: Internal.Vector3fc_): this;
        rotateLocalX(arg0: number, arg1: Internal.Matrix4x3f_): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        mapZnYnX(arg0: Internal.Matrix4x3f_): this;
        m30(arg0: number): this;
        mapYXZ(arg0: Internal.Matrix4x3f_): this;
        rotateZYX(arg0: Vec3f_): this;
        mapnZnXY(): this;
        rotationAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
        mapZnXnY(arg0: Internal.Matrix4x3f_): this;
        setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        normalize3x3(): this;
        set(arg0: Internal.FloatBuffer_): this;
        mapnZnYnX(arg0: Internal.Matrix4x3f_): this;
        positiveY(arg0: Vec3f_): Vec3f;
        shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
        get4x4(arg0: number[]): number[];
        mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
        getEulerAnglesXYZ(arg0: Vec3f_): Vec3f;
        rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): this;
        determineProperties(): this;
        transformPosition(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        negateZ(arg0: Internal.Matrix4x3f_): this;
        setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
        rotateLocalZ(arg0: number): this;
        scale(arg0: number): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        mapXZY(arg0: Internal.Matrix4x3f_): this;
        scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        mapnYnZX(): this;
        translationRotate(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_): this;
        invert(): this;
        positiveZ(arg0: Vec3f_): Vec3f;
        rotateXYZ(arg0: number, arg1: number, arg2: number): this;
        mapnXnZY(arg0: Internal.Matrix4x3f_): this;
        setRow(arg0: number, arg1: Internal.Vector4fc_): this;
        scale(arg0: Internal.Vector3fc_): this;
        lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): this;
        mapnYZX(arg0: Internal.Matrix4x3f_): this;
        setOrtho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        set(arg0: Internal.ByteBuffer_): this;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        mul(arg0: Internal.Matrix4x3fc_): this;
        mapXnZY(arg0: Internal.Matrix4x3f_): this;
        get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        get4x4(arg0: number[], arg1: number): number[];
        set(arg0: number[], arg1: number): this;
        rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): this;
        set(arg0: Internal.Quaterniondc_): this;
        mapYnZX(): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
        mapnXnYZ(): this;
        rotateLocalY(arg0: number): this;
        withLookAtUp(arg0: Internal.Vector3fc_): this;
        getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
        rotate(arg0: Internal.AxisAngle4f_): this;
        mapnXZY(arg0: Internal.Matrix4x3f_): this;
        mapXnYnZ(): this;
        rotationXYZ(arg0: number, arg1: number, arg2: number): this;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): this;
        getTransposed(arg0: number[]): number[];
        set(arg0: Internal.AxisAngle4d_): this;
        mapXnZY(): this;
        equals(arg0: Internal.Matrix4x3fc_, arg1: number): boolean;
        rotation(arg0: Internal.AxisAngle4f_): this;
        mapnZYX(): this;
        withLookAtUp(arg0: number, arg1: number, arg2: number): this;
        mapnXYnZ(): this;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): this;
        reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        negateX(arg0: Internal.Matrix4x3f_): this;
        get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        rotateY(arg0: number): this;
        invert(arg0: Internal.Matrix4x3f_): this;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): this;
        rotateZYX(arg0: number, arg1: number, arg2: number): this;
        set(arg0: Internal.Quaternionfc_): this;
        mapYXZ(): this;
        rotateLocalX(arg0: number): this;
        set(arg0: number[]): this;
        scaleXY(arg0: number, arg1: number): this;
        transformPosition(arg0: Vec3f_): Vec3f;
        reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_): this;
        transformDirection(arg0: Vec3f_): Vec3f;
        lerp(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): this;
        get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        mapnXnYnZ(): this;
        get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        set(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Vector3fc_): this;
        pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[]): this;
        scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        rotateZ(arg0: number): this;
        lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        scaling(arg0: Internal.Vector3fc_): this;
        swap(arg0: Internal.Matrix4x3f_): this;
        scaling(arg0: number): this;
        lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        translationRotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): this;
        negateY(arg0: Internal.Matrix4x3f_): this;
        set(arg0: number, arg1: Internal.ByteBuffer_): this;
        get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        translateLocal(arg0: Internal.Vector3fc_): this;
        translationRotateScaleMul(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): this;
        getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        mapYZX(arg0: Internal.Matrix4x3f_): this;
        mapXnYnZ(arg0: Internal.Matrix4x3f_): this;
        getTransposed(arg0: number[], arg1: number): number[];
        setOrtho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
        getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        scale(arg0: number, arg1: number, arg2: number): this;
        rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
        obliqueZ(arg0: number, arg1: number): this;
        billboardSpherical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        rotate(arg0: Internal.Quaternionfc_): this;
        mapZnYnX(): this;
        normal(): this;
        invertOrtho(): this;
        get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        negateY(): this;
        get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        rotateYXZ(arg0: number, arg1: number, arg2: number): this;
        reflection(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_): this;
        orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
        rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        m12(arg0: number): this;
        frustumPlane(arg0: number, arg1: Vec4f_): Vec4f;
        translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.Matrix4x3fc_): this;
        mapZXY(): this;
        mapXZY(): this;
        translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
        get(arg0: number[]): number[];
        mapnZXY(): this;
        get4x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number): this;
        toString(arg0: Internal.NumberFormat_): string;
        rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        m01(arg0: number): this;
        mapnZnXnY(): this;
        rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        negateX(): this;
        clone(): any;
        invert(arg0: Matrix4f_): Matrix4f;
        writeExternal(arg0: Internal.ObjectOutput_): void;
        getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        rotationYXZ(arg0: number, arg1: number, arg2: number): this;
        setRotationYXZ(arg0: number, arg1: number, arg2: number): this;
        mapnYnZX(arg0: Internal.Matrix4x3f_): this;
        setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
        getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        identity(): this;
        rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        mapnZnXY(arg0: Internal.Matrix4x3f_): this;
        rotateX(arg0: number): this;
        scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
        properties(): number;
        mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
        orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
        mapnZnYnX(): this;
        ortho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
        lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        mapYZX(): this;
        rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        m02(arg0: number): this;
        mapZnXnY(): this;
        mapnYnXZ(): this;
        mapnZYX(arg0: Internal.Matrix4x3f_): this;
        mapnYXZ(): this;
        mapZnXY(arg0: Internal.Matrix4x3f_): this;
        sub(arg0: Internal.Matrix4x3fc_): this;
        translationRotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
        fma(arg0: Internal.Matrix4x3fc_, arg1: number): this;
        normalize3x3(arg0: Matrix3f_): Matrix3f;
        rotationX(arg0: number): this;
        translate(arg0: number, arg1: number, arg2: number): this;
        setRotationZYX(arg0: number, arg1: number, arg2: number): this;
        get4x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        mapZnYX(arg0: Internal.Matrix4x3f_): this;
        shadow(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number): this;
        add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
        mapnXnYZ(arg0: Internal.Matrix4x3f_): this;
        rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3f_): this;
        rotation(arg0: Internal.Quaternionfc_): this;
        mapYXnZ(): this;
        set(arg0: Internal.AxisAngle4f_): this;
        translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
        get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
        determinant(): number;
        ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
        mapZYX(): this;
        setLookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
        set3x3(arg0: Internal.Matrix4x3fc_): this;
        setTranslation(arg0: Internal.Vector3fc_): this;
        rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
        mapnYXnZ(arg0: Internal.Matrix4x3f_): this;
        mapXZnY(arg0: Internal.Matrix4x3f_): this;
        ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
        negateZ(): this;
        reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        shadow(arg0: Internal.Vector4fc_, arg1: Internal.Matrix4x3fc_): this;
        transpose3x3(arg0: Internal.Matrix4x3f_): this;
        rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): this;
        mapnZYnX(): this;
        getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        origin(arg0: Vec3f_): Vec3f;
        mapnZXnY(): this;
        m30(): number;
        transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Vec3f_, arg3: Vec3f_): this;
        rotationTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
        getTranslation(arg0: Vec3f_): Vec3f;
        get finite(): boolean
        set fromAddress(arg0: number)
        set translation(arg0: Internal.Vector3fc_)
    }
    type Matrix4x3f_ = Matrix4x3f;
    class GenerateClientAssetsEventJS extends Internal.EventJS {
        constructor(gen: Internal.AssetJsonGenerator_)
        addMultipartBlockState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.MultipartBlockStateGenerator>): void;
        add(location: ResourceLocation_, json: Internal.JsonElement_): void;
        defaultItemModel(id: ResourceLocation_): void;
        addLang(key: string, value: string): void;
        addBlockState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator>): void;
        stencil(target: ResourceLocation_, stencil: string, colors: Internal.JsonObject_): void;
        defaultHandheldItemModel(id: ResourceLocation_): void;
        addModel(type: string, id: ResourceLocation_, consumer: Internal.Consumer_<Internal.ModelGenerator>): void;
        readonly generator: Internal.AssetJsonGenerator;
    }
    type GenerateClientAssetsEventJS_ = GenerateClientAssetsEventJS;
    class Inventory implements net.minecraft.world.Container, Internal.Nameable {
        constructor(arg0: Internal.Player_)
        stopOpen(arg0: Internal.Player_): void;
        removeFromSelected(arg0: boolean): Internal.ItemStack;
        getSlotWithRemainingSpace(arg0: Internal.ItemStack_): number;
        add(arg0: number, arg1: Internal.ItemStack_): boolean;
        static tryClear(arg0: any): void;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        clear(ingredient: Internal.Ingredient_): void;
        static getSelectionSize(): number;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        add(arg0: Internal.ItemStack_): boolean;
        removeItem(arg0: number, arg1: number): Internal.ItemStack;
        dropAll(): void;
        getSlots(): number;
        placeItemBackInInventory(arg0: Internal.ItemStack_): void;
        contains(arg0: Internal.TagKey_<Internal.Item>): boolean;
        setChanged(): void;
        setPickedItem(arg0: Internal.ItemStack_): void;
        swapPaint(arg0: number): void;
        getContainerSize(): number;
        setItem(arg0: number, arg1: Internal.ItemStack_): void;
        replaceWith(arg0: Internal.Inventory_): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getName(): net.minecraft.network.chat.Component;
        getSuitableHotbarSlot(): number;
        kjs$self(): net.minecraft.world.Container;
        findSlotMatchingItem(arg0: Internal.ItemStack_): number;
        load(arg0: Internal.ListTag_): void;
        getWidth(): number;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        getArmor(arg0: number): Internal.ItemStack;
        handler$cpm000$fireDropEvent(ci: Internal.CallbackInfo_, var1: Internal.Iterator_<any>, list: Internal.List_<any>, i: number): void;
        removeItemNoUpdate(arg0: number): Internal.ItemStack;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        getDestroySpeed(arg0: Internal.BlockState_): number;
        hasCustomName(): boolean;
        tick(): void;
        removeItem(arg0: Internal.ItemStack_): void;
        getItem(arg0: number): Internal.ItemStack;
        getSelected(): Internal.ItemStack;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getCustomName(): net.minecraft.network.chat.Component;
        getDisplayName(): net.minecraft.network.chat.Component;
        count(ingredient: Internal.Ingredient_): number;
        count(): number;
        countItem(arg0: Internal.Item_): number;
        isEmpty(): boolean;
        startOpen(arg0: Internal.Player_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        clearOrCountMatchingItems(arg0: Internal.Predicate_<Internal.ItemStack>, arg1: number, arg2: net.minecraft.world.Container_): number;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        hurtArmor(arg0: DamageSource_, arg1: number, arg2: number[]): void;
        getStackInSlot(slot: number): Internal.ItemStack;
        getHeight(): number;
        handler$cpm000$restoreNotDropped(ci: Internal.CallbackInfo_, var1: Internal.Iterator_<any>, list: Internal.List_<any>, i: number): void;
        countNonEmpty(): number;
        asContainer(): net.minecraft.world.Container;
        save(arg0: Internal.ListTag_): Internal.ListTag;
        getAllItems(): Internal.List<Internal.ItemStack>;
        fillStackedContents(arg0: Internal.StackedContents_): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        stillValid(arg0: Internal.Player_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        getTimesChanged(): number;
        static isHotbarSlot(arg0: number): boolean;
        placeItemBackInInventory(arg0: Internal.ItemStack_, arg1: boolean): void;
        contains(arg0: Internal.ItemStack_): boolean;
        pickSlot(arg0: number): void;
        isMutable(): boolean;
        clear(): void;
        find(ingredient: Internal.Ingredient_): number;
        clearContent(): void;
        findSlotMatchingUnusedItem(arg0: Internal.ItemStack_): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        getFreeSlot(): number;
        get selectionSize(): number
        get slots(): number
        set pickedItem(arg0: Internal.ItemStack_)
        get containerSize(): number
        get name(): net.minecraft.network.chat.Component
        get suitableHotbarSlot(): number
        get width(): number
        get maxStackSize(): number
        get selected(): Internal.ItemStack
        get customName(): net.minecraft.network.chat.Component
        get displayName(): net.minecraft.network.chat.Component
        get empty(): boolean
        get height(): number
        get allItems(): Internal.List<Internal.ItemStack>
        get timesChanged(): number
        get mutable(): boolean
        get freeSlot(): number
        readonly armor: Internal.NonNullList<Internal.ItemStack>;
        readonly player: Internal.Player;
        static readonly INVENTORY_SIZE: 36;
        static readonly SLOT_OFFHAND: 40;
        readonly offhand: Internal.NonNullList<Internal.ItemStack>;
        static readonly NOT_FOUND_INDEX: -1;
        static readonly ALL_ARMOR_SLOTS: number[];
        static readonly HELMET_SLOT_ONLY: number[];
        selected: number;
        static readonly POP_TIME_DURATION: 5;
        readonly items: Internal.NonNullList<Internal.ItemStack>;
    }
    type Inventory_ = Inventory;
    class ChorusFruitItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ChorusFruitItem_ = ChorusFruitItem;
    class Player$BedSleepingProblem extends Internal.Enum<Internal.Player$BedSleepingProblem> {
        static values(): Internal.Player$BedSleepingProblem[];
        getMessage(): net.minecraft.network.chat.Component;
        static valueOf(arg0: string): Internal.Player$BedSleepingProblem;
        get message(): net.minecraft.network.chat.Component
        static readonly NOT_POSSIBLE_HERE: Internal.Player$BedSleepingProblem;
        static readonly OTHER_PROBLEM: Internal.Player$BedSleepingProblem;
        static readonly NOT_SAFE: Internal.Player$BedSleepingProblem;
        static readonly NOT_POSSIBLE_NOW: Internal.Player$BedSleepingProblem;
        static readonly OBSTRUCTED: Internal.Player$BedSleepingProblem;
        static readonly TOO_FAR_AWAY: Internal.Player$BedSleepingProblem;
    }
    type Player$BedSleepingProblem_ = "obstructed" | "too_far_away" | Player$BedSleepingProblem | "not_possible_here" | "not_possible_now" | "not_safe" | "other_problem";
    class WindBellBlock extends Internal.BaseEntityBlock implements Internal.SimpleWaterloggedBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        chime(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type WindBellBlock_ = WindBellBlock;
    interface IVillagerBrainEvent extends Internal.SimpleEvent {
        abstract getInternal(): Internal.VillagerBrainEventInternal;
        abstract addOrReplaceActivity(arg0: Internal.Activity_, arg1: Internal.ImmutableList_<Internal.Pair<number, Internal.BehaviorControl<Internal.Villager>>>): void;
        abstract addSensor(arg0: Internal.SensorType_<Internal.Sensor<Internal.Villager>>): void;
        abstract getVillager(): Internal.Villager;
        abstract scheduleActivity(arg0: Internal.Activity_, arg1: number, arg2: number): void;
        abstract getMemories(): Internal.Map<Internal.MemoryModuleType<any>, Internal.Optional<Internal.ExpirableValue<any>>>;
        abstract addTaskToActivity<P extends Internal.Pair<number, Internal.Behavior<Internal.Villager>>>(arg0: Internal.Activity_, arg1: P): boolean;
        get internal(): Internal.VillagerBrainEventInternal
        get villager(): Internal.Villager
        get memories(): Internal.Map<Internal.MemoryModuleType<any>, Internal.Optional<Internal.ExpirableValue<any>>>
    }
    type IVillagerBrainEvent_ = IVillagerBrainEvent;
    interface DoubleBidirectionalIterator extends Internal.DoubleIterator, Internal.ObjectBidirectionalIterator<number> {
        forEachRemaining(arg0: any): void;
        forEachRemaining(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
        skip(arg0: number): number;
        /**
         * @deprecated
        */
        next(): number;
        abstract nextDouble(): number;
        abstract previousDouble(): number;
        /**
         * @deprecated
        */
        forEachRemaining(arg0: Internal.Consumer_<number>): void;
        abstract hasPrevious(): boolean;
        remove(): void;
        forEachRemaining(arg0: Internal.DoubleConsumer_): void;
        back(arg0: number): number;
        abstract hasNext(): boolean;
        /**
         * @deprecated
        */
        previous(): any;
    }
    type DoubleBidirectionalIterator_ = DoubleBidirectionalIterator;
    class LuphieConfectionaryWallpaperBBlock extends Internal.Block {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LuphieConfectionaryWallpaperBBlock_ = LuphieConfectionaryWallpaperBBlock;
    class RegisterClientReloadListenersEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: any_)
        registerReloadListener(arg0: Internal.PreparableReloadListener_): void;
    }
    type RegisterClientReloadListenersEvent_ = RegisterClientReloadListenersEvent;
    class EMFModelPartVanilla extends Internal.EMFModelPartWithState {
        constructor(name: string, vanillaPart: Internal.ModelPart_, optifinePartNames: Internal.Collection_<string>, allVanillaParts: Internal.Map_<string, Internal.EMFModelPartVanilla>)
        receiveRootAnimationRunnable(variant: number, run: Internal.Runnable_): void;
        static from(arg0: Internal.ModelPart_): Internal.ModelPartData;
        setHideInTheseStates(variant: number): void;
        set hideInTheseStates(variant: number)
    }
    type EMFModelPartVanilla_ = EMFModelPartVanilla;
    class DifficultyInstance {
        constructor(arg0: Internal.Difficulty_, arg1: number, arg2: number, arg3: number)
        getDifficulty(): Internal.Difficulty;
        isHard(): boolean;
        getEffectiveDifficulty(): number;
        isHarderThan(arg0: number): boolean;
        getSpecialMultiplier(): number;
        get difficulty(): Internal.Difficulty
        get hard(): boolean
        get effectiveDifficulty(): number
        get specialMultiplier(): number
    }
    type DifficultyInstance_ = DifficultyInstance;
    interface UnitVariables {
        abstract getVariables(): Internal.VariableSet;
        get variables(): Internal.VariableSet
        (): Internal.VariableSet_;
    }
    type UnitVariables_ = UnitVariables;
    class OffsetTime implements Internal.Comparable<Internal.OffsetTime>, Internal.Temporal, Internal.TemporalAdjuster, Internal.Serializable {
        getHour(): number;
        minusHours(arg0: number): this;
        toLocalTime(): Internal.LocalTime;
        plusHours(arg0: number): this;
        isBefore(arg0: Internal.OffsetTime_): boolean;
        compareTo(arg0: any): number;
        getMinute(): number;
        isEqual(arg0: Internal.OffsetTime_): boolean;
        minusMinutes(arg0: number): this;
        compareTo(arg0: Internal.OffsetTime_): number;
        static now(arg0: Internal.Clock_): Internal.OffsetTime;
        static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.OffsetTime;
        "with"(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
        toEpochSecond(arg0: Internal.LocalDate_): number;
        "with"(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
        plusNanos(arg0: number): this;
        minusSeconds(arg0: number): this;
        isSupported(arg0: Internal.TemporalField_): boolean;
        format(arg0: Internal.DateTimeFormatter_): string;
        withMinute(arg0: number): this;
        static of(arg0: Internal.LocalTime_, arg1: Internal.ZoneOffset_): Internal.OffsetTime;
        static from(arg0: Internal.TemporalAccessor_): Internal.OffsetTime;
        atDate(arg0: Internal.LocalDate_): Internal.OffsetDateTime;
        static parse(arg0: Internal.CharSequence_): Internal.OffsetTime;
        truncatedTo(arg0: Internal.TemporalUnit_): this;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        withNano(arg0: number): this;
        get(arg0: Internal.TemporalField_): number;
        static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.OffsetTime;
        withOffsetSameInstant(arg0: Internal.ZoneOffset_): this;
        plusMinutes(arg0: number): this;
        plusSeconds(arg0: number): this;
        withHour(arg0: number): this;
        withSecond(arg0: number): this;
        getLong(arg0: Internal.TemporalField_): number;
        static now(arg0: Internal.ZoneId_): Internal.OffsetTime;
        withOffsetSameLocal(arg0: Internal.ZoneOffset_): this;
        plus(arg0: number, arg1: Internal.TemporalUnit_): this;
        getOffset(): Internal.ZoneOffset;
        static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.ZoneOffset_): Internal.OffsetTime;
        isAfter(arg0: Internal.OffsetTime_): boolean;
        adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
        minus(arg0: number, arg1: Internal.TemporalUnit_): this;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        getSecond(): number;
        getNano(): number;
        static now(): Internal.OffsetTime;
        plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        minusNanos(arg0: number): this;
        get hour(): number
        get minute(): number
        get offset(): Internal.ZoneOffset
        get second(): number
        get nano(): number
        static readonly MAX: Internal.OffsetTime;
        static readonly MIN: Internal.OffsetTime;
    }
    type OffsetTime_ = OffsetTime;
    class TransformCustomSerializer extends Internal.Enum<Internal.TransformCustomSerializer> implements Internal.IIngredientTransformerSerializer<Internal.TransformCustom<any>> {
        toJson(arg0: Internal.TransformCustom_<any>): Internal.JsonObject;
        fromJson(arg0: Internal.JsonObject_): Internal.TransformCustom<any>;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.IIngredientTransformer_<any>): void;
        static values(): Internal.TransformCustomSerializer[];
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.TransformCustom_<any>): void;
        fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.TransformCustom<any>;
        toJson(arg0: Internal.IIngredientTransformer_<any>): Internal.JsonObject;
        static valueOf(arg0: string): Internal.TransformCustomSerializer;
        getType(): ResourceLocation;
        get type(): ResourceLocation
        static readonly INSTANCE: Internal.TransformCustomSerializer;
    }
    type TransformCustomSerializer_ = "instance" | TransformCustomSerializer;
    class Suggestions {
        constructor(arg0: Internal.StringRange_, arg1: Internal.List_<Internal.Suggestion>)
        static create(arg0: string, arg1: Internal.Collection_<Internal.Suggestion>): Internal.Suggestions;
        static merge(arg0: string, arg1: Internal.Collection_<Internal.Suggestions>): Internal.Suggestions;
        getList(): Internal.List<Internal.Suggestion>;
        static empty(): Internal.CompletableFuture<Internal.Suggestions>;
        isEmpty(): boolean;
        getRange(): Internal.StringRange;
        get list(): Internal.List<Internal.Suggestion>
        get empty(): boolean
        get range(): Internal.StringRange
    }
    type Suggestions_ = Suggestions;
    class ETFTexture {
        constructor(variantIdentifier: ResourceLocation_)
        constructor(modifiedSkinIdentifier: ResourceLocation_, blinkIdentifier: ResourceLocation_, blink2Identifier: ResourceLocation_, emissiveIdentifier: ResourceLocation_, blinkEmissiveIdentifier: ResourceLocation_, blink2EmissiveIdentifier: ResourceLocation_, enchantIdentifier: ResourceLocation_, blinkenchantIdentifier: ResourceLocation_, blink2enchantIdentifier: ResourceLocation_, patchIdentifier: ResourceLocation_, blinkpatchIdentifier: ResourceLocation_, blink2patchIdentifier: ResourceLocation_)
        getEmissiveVertexConsumer(vertexConsumerProvider: Internal.MultiBufferSource_, model: Internal.Model_, modeToUsePossiblyManuallyChosen: Internal.ETFManager$EmissiveRenderModes_): Internal.VertexConsumer;
        reRegisterBaseTexture(): void;
        isEmissive(): boolean;
        canPatch(): boolean;
        getEmissiveIdentifierOfCurrentState(): ResourceLocation;
        getEnchantIdentifierOfCurrentState(): ResourceLocation;
        doesBlink2(): boolean;
        getSprite(originalSprite: Internal.TextureAtlasSprite_): Internal.ETFSprite;
        buildTrimTexture(trim: Internal.ArmorTrim_, leggings: boolean): void;
        renderEmissive(matrixStack: Internal.PoseStack_, vertexConsumerProvider: Internal.MultiBufferSource_, model: Internal.Model_): void;
        getVariantNumber(): number;
        assertPatchedTextures(): void;
        static ofUnmodifiable(identifier: ResourceLocation_, emissiveIdentifier: ResourceLocation_): Internal.ETFTexture;
        setGUIBlink(): void;
        static patchTextureToRemoveZFightingWithOtherTexture(baseImage: Internal.NativeImage_, otherImage: Internal.NativeImage_): void;
        renderEmissive(matrixStack: Internal.PoseStack_, vertexConsumerProvider: Internal.MultiBufferSource_, modelPart: Internal.ModelPart_): void;
        renderEmissive(matrixStack: Internal.PoseStack_, vertexConsumerProvider: Internal.MultiBufferSource_, model: Internal.Model_, modeToUsePossiblyManuallyChosen: Internal.ETFManager$EmissiveRenderModes_): void;
        exists(): boolean;
        doesBlink(): boolean;
        getTextureIdentifier(entity: Internal.ETFEntity_): ResourceLocation;
        isEnchanted(): boolean;
        renderEmissive(matrixStack: Internal.PoseStack_, vertexConsumerProvider: Internal.MultiBufferSource_, modelPart: Internal.ModelPart_, modeToUsePossiblyManuallyChosen: Internal.ETFManager$EmissiveRenderModes_): void;
        get emissive(): boolean
        get emissiveIdentifierOfCurrentState(): ResourceLocation
        get enchantIdentifierOfCurrentState(): ResourceLocation
        get variantNumber(): number
        get enchanted(): boolean
        eSuffix: string;
        readonly thisIdentifier: ResourceLocation;
        currentTextureState: Internal.ETFTexture$TextureReturnState;
        static readonly PATCH_NAMESPACE_PREFIX: "etf_patched_";
    }
    type ETFTexture_ = ETFTexture;
    class EnderWatcherBlock extends Internal.ZetaBlock implements Internal.EntityBlock {
        constructor(arg0: Internal.ZetaModule_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): any;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        set condition(arg0: Internal.BooleanSupplier_)
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATCHED: Internal.BooleanProperty;
        static readonly POWER: Internal.IntegerProperty;
    }
    type EnderWatcherBlock_ = EnderWatcherBlock;
    interface CategorySettingsUIEditorSettingType$SettingDataBuilderFactory {
        abstract apply<V>(arg0: Internal.ListFactory_): Internal.IGuiCategoryUIEditorSettingDataBuilder<V, any>;
        (arg0: Internal.ListFactory): Internal.IGuiCategoryUIEditorSettingDataBuilder_<V, any>;
    }
    type CategorySettingsUIEditorSettingType$SettingDataBuilderFactory_ = CategorySettingsUIEditorSettingType$SettingDataBuilderFactory;
    class AccessibleState extends Internal.AccessibleBundle {
        static readonly FOCUSED: Internal.AccessibleState;
        static readonly MULTISELECTABLE: Internal.AccessibleState;
        static readonly HORIZONTAL: Internal.AccessibleState;
        static readonly EXPANDED: Internal.AccessibleState;
        static readonly OPAQUE: Internal.AccessibleState;
        static readonly MANAGES_DESCENDANTS: Internal.AccessibleState;
        static readonly ENABLED: Internal.AccessibleState;
        static readonly MULTI_LINE: Internal.AccessibleState;
        static readonly EXPANDABLE: Internal.AccessibleState;
        static readonly PRESSED: Internal.AccessibleState;
        static readonly CHECKED: Internal.AccessibleState;
        static readonly SELECTED: Internal.AccessibleState;
        static readonly SINGLE_LINE: Internal.AccessibleState;
        static readonly ARMED: Internal.AccessibleState;
        static readonly FOCUSABLE: Internal.AccessibleState;
        static readonly ICONIFIED: Internal.AccessibleState;
        static readonly VERTICAL: Internal.AccessibleState;
        static readonly INDETERMINATE: Internal.AccessibleState;
        static readonly COLLAPSED: Internal.AccessibleState;
        static readonly BUSY: Internal.AccessibleState;
        static readonly VISIBLE: Internal.AccessibleState;
        static readonly TRUNCATED: Internal.AccessibleState;
        static readonly EDITABLE: Internal.AccessibleState;
        static readonly SELECTABLE: Internal.AccessibleState;
        static readonly ACTIVE: Internal.AccessibleState;
        static readonly MODAL: Internal.AccessibleState;
        static readonly RESIZABLE: Internal.AccessibleState;
        static readonly TRANSIENT: Internal.AccessibleState;
        static readonly SHOWING: Internal.AccessibleState;
    }
    type AccessibleState_ = AccessibleState;
    class TelemetryProperty <T> extends Internal.Record {
        constructor(arg0: string, arg1: string, arg2: Internal.Codec_<T>, arg3: Internal.TelemetryProperty$Exporter_<T>)
        static gameLoadMeasurement(arg0: string, arg1: string): Internal.TelemetryProperty<Internal.GameLoadTimesEvent$Measurement>;
        static longSamples(arg0: string, arg1: string): Internal.TelemetryProperty<Internal.LongList>;
        static uuid(arg0: string, arg1: string): Internal.TelemetryProperty<Internal.UUID>;
        static makeLong(arg0: string, arg1: string): Internal.TelemetryProperty<number>;
        export(arg0: Internal.TelemetryPropertyMap_, arg1: Internal.TelemetryPropertyContainer_): void;
        exportKey(): string;
        id(): string;
        static bool(arg0: string, arg1: string): Internal.TelemetryProperty<boolean>;
        exporter(): Internal.TelemetryProperty$Exporter<T>;
        codec(): Internal.Codec<T>;
        static integer(arg0: string, arg1: string): Internal.TelemetryProperty<number>;
        title(): Internal.MutableComponent;
        static string(arg0: string, arg1: string): Internal.TelemetryProperty<string>;
        static create<T>(arg0: string, arg1: string, arg2: Internal.Codec_<T>, arg3: Internal.TelemetryProperty$Exporter_<T>): Internal.TelemetryProperty<T>;
        static readonly GAME_MODE: Internal.TelemetryProperty<Internal.TelemetryProperty$GameMode>;
        static readonly NUMBER_OF_SAMPLES: Internal.TelemetryProperty<number>;
        static readonly EVENT_TIMESTAMP_UTC: Internal.TelemetryProperty<Internal.Instant>;
        static readonly SERVER_MODDED: Internal.TelemetryProperty<boolean>;
        static readonly OPT_IN: Internal.TelemetryProperty<boolean>;
        static readonly NEW_WORLD: Internal.TelemetryProperty<boolean>;
        static readonly MINECRAFT_SESSION_ID: Internal.TelemetryProperty<Internal.UUID>;
        static readonly WORLD_LOAD_TIME_MS: Internal.TelemetryProperty<number>;
        static readonly ADVANCEMENT_ID: Internal.TelemetryProperty<string>;
        static readonly LOAD_TIME_BOOTSTRAP_MS: Internal.TelemetryProperty<Internal.GameLoadTimesEvent$Measurement>;
        static readonly DEDICATED_MEMORY_KB: Internal.TelemetryProperty<number>;
        static readonly CLIENT_ID: Internal.TelemetryProperty<string>;
        static readonly SECONDS_SINCE_LOAD: Internal.TelemetryProperty<number>;
        static readonly CLIENT_MODDED: Internal.TelemetryProperty<boolean>;
        static readonly FRAME_RATE_SAMPLES: Internal.TelemetryProperty<Internal.LongList>;
        static readonly GAME_VERSION: Internal.TelemetryProperty<string>;
        static readonly REALMS_MAP_CONTENT: Internal.TelemetryProperty<string>;
        static readonly OPERATING_SYSTEM: Internal.TelemetryProperty<string>;
        static readonly PLATFORM: Internal.TelemetryProperty<string>;
        static readonly RENDER_TIME_SAMPLES: Internal.TelemetryProperty<Internal.LongList>;
        static readonly LOAD_TIME_TOTAL_TIME_MS: Internal.TelemetryProperty<Internal.GameLoadTimesEvent$Measurement>;
        static readonly LOAD_TIME_PRE_WINDOW_MS: Internal.TelemetryProperty<Internal.GameLoadTimesEvent$Measurement>;
        static readonly LAUNCHER_NAME: Internal.TelemetryProperty<string>;
        static readonly RENDER_DISTANCE: Internal.TelemetryProperty<number>;
        static readonly WORLD_SESSION_ID: Internal.TelemetryProperty<Internal.UUID>;
        static readonly USER_ID: Internal.TelemetryProperty<string>;
        static readonly SERVER_TYPE: Internal.TelemetryProperty<Internal.TelemetryProperty$ServerType>;
        static readonly USED_MEMORY_SAMPLES: Internal.TelemetryProperty<Internal.LongList>;
        static readonly TICKS_SINCE_LOAD: Internal.TelemetryProperty<number>;
        static readonly ADVANCEMENT_GAME_TIME: Internal.TelemetryProperty<number>;
        static readonly LOAD_TIME_LOADING_OVERLAY_MS: Internal.TelemetryProperty<Internal.GameLoadTimesEvent$Measurement>;
    }
    type TelemetryProperty_<T> = TelemetryProperty<T>;
    interface Codec$ResultFunction <A> {
        abstract apply<T>(arg0: Internal.DynamicOps_<T>, arg1: T, arg2: Internal.DataResult_<Internal.Pair<A, T>>): Internal.DataResult<Internal.Pair<A, T>>;
        abstract coApply<T>(arg0: Internal.DynamicOps_<T>, arg1: A, arg2: Internal.DataResult_<T>): Internal.DataResult<T>;
    }
    type Codec$ResultFunction_<A> = Codec$ResultFunction<A>;
    abstract class PistonEvent extends Internal.BlockEvent {
        constructor(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.PistonEvent$PistonMoveType_)
        constructor()
        getPistonMoveType(): Internal.PistonEvent$PistonMoveType;
        getStructureHelper(): Internal.PistonStructureResolver;
        getDirection(): Internal.Direction;
        getFaceOffsetPos(): BlockPos;
        get pistonMoveType(): Internal.PistonEvent$PistonMoveType
        get structureHelper(): Internal.PistonStructureResolver
        get direction(): Internal.Direction
        get faceOffsetPos(): BlockPos
    }
    type PistonEvent_ = PistonEvent;
    class LootPoolEntryType extends Internal.SerializerType<Internal.LootPoolEntryContainer> {
        constructor(arg0: Internal.Serializer_<Internal.LootPoolEntryContainer>)
    }
    type LootPoolEntryType_ = LootPoolEntryType | Special.LootPoolEntryType;
    class LuphiePaintWaterJarBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphiePaintWaterJarBlock_ = LuphiePaintWaterJarBlock;
    class LivingEvent extends Internal.EntityEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_)
    }
    type LivingEvent_ = LivingEvent;
}
declare namespace dev.ftb.mods.ftbteams.api {
    interface Team {
        isPartyTeam(): boolean;
        abstract getExtraData(): Internal.CompoundTag;
        abstract getOnlineMembers(): Internal.Collection<Internal.ServerPlayer>;
        abstract getPlayersByRank(arg0: Internal.TeamRank_): Internal.Map<Internal.UUID, Internal.TeamRank>;
        abstract setProperty<T>(arg0: Internal.TeamProperty_<T>, arg1: T): void;
        abstract sendMessage(arg0: Internal.UUID_, arg1: string): void;
        abstract getTeamId(): Internal.UUID;
        abstract getMessageHistory(): Internal.List<Internal.TeamMessage>;
        isPlayerTeam(): boolean;
        abstract isValid(): boolean;
        abstract markDirty(): void;
        abstract getShortName(): string;
        abstract getName(): net.minecraft.network.chat.Component;
        abstract getMembers(): Internal.Set<Internal.UUID>;
        isClientTeam(): boolean;
        abstract getOwner(): Internal.UUID;
        abstract getColoredName(): net.minecraft.network.chat.Component;
        abstract getTeamInfo(): Internal.List<net.minecraft.network.chat.Component>;
        abstract createParty(arg0: string, arg1: Internal.Color4I_): this;
        abstract getId(): Internal.UUID;
        abstract getRankForPlayer(arg0: Internal.UUID_): Internal.TeamRank;
        abstract getTypeTranslationKey(): string;
        isServerTeam(): boolean;
        abstract getProperty<T>(arg0: Internal.TeamProperty_<T>): T;
        abstract getProperties(): Internal.TeamPropertyCollection;
        get partyTeam(): boolean
        get extraData(): Internal.CompoundTag
        get onlineMembers(): Internal.Collection<Internal.ServerPlayer>
        get teamId(): Internal.UUID
        get messageHistory(): Internal.List<Internal.TeamMessage>
        get playerTeam(): boolean
        get valid(): boolean
        get shortName(): string
        get name(): net.minecraft.network.chat.Component
        get members(): Internal.Set<Internal.UUID>
        get clientTeam(): boolean
        get owner(): Internal.UUID
        get coloredName(): net.minecraft.network.chat.Component
        get teamInfo(): Internal.List<net.minecraft.network.chat.Component>
        get id(): Internal.UUID
        get typeTranslationKey(): string
        get serverTeam(): boolean
        get properties(): Internal.TeamPropertyCollection
    }
    type Team_ = Team;
}
declare namespace satisfyu.vinery.block.stem {
    abstract class StemBlock extends Internal.Block implements Internal.BonemealableBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        dropGrapeSeeds(world: Internal.Level_, state: Internal.BlockState_, pos: BlockPos_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        dropGrapes(world: Internal.Level_, state: Internal.BlockState_, pos: BlockPos_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(world: Internal.Level_, random: Internal.RandomSource_, pos: BlockPos_, state: Internal.BlockState_): boolean;
        performBonemeal(world: Internal.ServerLevel_, random: Internal.RandomSource_, pos: BlockPos_, state: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        withAge(state: Internal.BlockState_, age: number, type: Internal.GrapeType_): Internal.BlockState;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        hasTrunk(world: Internal.Level_, pos: BlockPos_): boolean;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(levelReader: Internal.LevelReader_, blockPos: BlockPos_, state: Internal.BlockState_, bl: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isMature(state: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly AGE: Internal.IntegerProperty;
        static readonly GRAPE: Internal.GrapeProperty;
    }
    type StemBlock_ = StemBlock;
}
