/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class LuphieRedArmchairBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieRedArmchairBlock_ = LuphieRedArmchairBlock;
    class LevelStorageSource$LevelStorageAccess implements Internal.AutoCloseable {
        deleteLevel(): void;
        getLevelPath(arg0: Internal.LevelResource_): Internal.Path;
        getLevelId(): string;
        getWorldDir(): Internal.Path;
        saveDataTag(arg0: Internal.RegistryAccess_, arg1: Internal.WorldData_, arg2: Internal.CompoundTag_): void;
        getDataConfiguration(): Internal.WorldDataConfiguration;
        getSummary(): Internal.LevelSummary;
        makeWorldBackup(): number;
        getDimensionPath(arg0: Internal.ResourceKey_<Internal.Level>): Internal.Path;
        readAdditionalLevelSaveData(): void;
        getDataTag(arg0: Internal.DynamicOps_<Internal.Tag>, arg1: Internal.WorldDataConfiguration_, arg2: Internal.Registry_<Internal.LevelStem>, arg3: Internal.Lifecycle_): Internal.Pair<Internal.WorldData, Internal.WorldDimensions$Complete>;
        renameLevel(arg0: string): void;
        saveDataTag(arg0: Internal.RegistryAccess_, arg1: Internal.WorldData_): void;
        close(): void;
        createPlayerStorage(): Internal.PlayerDataStorage;
        getIconFile(): Internal.Optional<Internal.Path>;
        get levelId(): string
        get worldDir(): Internal.Path
        get dataConfiguration(): Internal.WorldDataConfiguration
        get summary(): Internal.LevelSummary
        get iconFile(): Internal.Optional<Internal.Path>
    }
    type LevelStorageSource$LevelStorageAccess_ = LevelStorageSource$LevelStorageAccess;
    interface GenericDeclaration extends Internal.AnnotatedElement {
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getDeclaredAnnotation<T extends Internal.Annotation>(arg0: T): T;
        getDeclaredAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        abstract getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        abstract getAnnotations(): Internal.Annotation[];
        abstract getTypeParameters(): any[];
        abstract getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        get annotations(): Internal.Annotation[]
        get typeParameters(): any[]
        get declaredAnnotations(): Internal.Annotation[]
    }
    type GenericDeclaration_ = GenericDeclaration;
    interface BiomeSeedProvider {
        getBiomeSeed(arg0: Internal.ClientLevel_): number;
        abstract sodium$getBiomeSeed(): number;
        (): number;
    }
    type BiomeSeedProvider_ = BiomeSeedProvider;
    interface IZetaMessage {
        abstract receive(arg0: Internal.IZetaNetworkEventContext_): boolean;
        (arg0: Internal.IZetaNetworkEventContext): boolean;
    }
    type IZetaMessage_ = IZetaMessage;
    interface IZeta {
        abstract asZeta(): Internal.Zeta;
        (): Internal.Zeta_;
    }
    type IZeta_ = IZeta;
    class ModelDataManager {
        constructor(arg0: Internal.Level_)
        requestRefresh(arg0: Internal.BlockEntity_): void;
        getAt(arg0: BlockPos_): Internal.ModelData;
        getAt(arg0: Internal.ChunkPos_): Internal.Map<BlockPos, Internal.ModelData>;
        static onChunkUnload(arg0: Internal.ChunkEvent$Unload_): void;
    }
    type ModelDataManager_ = ModelDataManager;
    class ModFileScanData$AnnotationData extends Internal.Record {
        constructor(annotationType: org.objectweb.asm.Type_, targetType: Internal.ElementType_, clazz: org.objectweb.asm.Type_, memberName: string, annotationData: Internal.Map_<string, any>)
        memberName(): string;
        clazz(): org.objectweb.asm.Type;
        annotationData(): Internal.Map<string, any>;
        targetType(): Internal.ElementType;
        annotationType(): org.objectweb.asm.Type;
    }
    type ModFileScanData$AnnotationData_ = ModFileScanData$AnnotationData;
    abstract class MultifaceBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        static getFaceProperty(arg0: Internal.Direction_): Internal.BooleanProperty;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidStateForPlacement(arg0: Internal.BlockGetter_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        static canAttachTo(arg0: Internal.BlockGetter_, arg1: Internal.Direction_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        static hasFace(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        static pack(arg0: Internal.Collection_<Internal.Direction>): number;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static availableFaces(arg0: Internal.BlockState_): Internal.Set<Internal.Direction>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        abstract getSpreader(): Internal.MultifaceSpreader;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getStateForPlacement(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): Internal.BlockState;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static unpack(arg0: number): Internal.Set<Internal.Direction>;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get spreader(): Internal.MultifaceSpreader
    }
    type MultifaceBlock_ = MultifaceBlock;
    class ThornwoodBranchBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type ThornwoodBranchBlock_ = ThornwoodBranchBlock;
    class ScreenEvent$CharacterTyped extends Internal.ScreenEvent {
        constructor()
        constructor(arg0: Internal.Screen_, arg1: string, arg2: number)
        getModifiers(): number;
        getCodePoint(): string;
        get modifiers(): number
        get codePoint(): string
    }
    type ScreenEvent$CharacterTyped_ = ScreenEvent$CharacterTyped;
    class Explosion {
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Explosion$BlockInteraction_)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Explosion$BlockInteraction_, arg8: Internal.List_<BlockPos>)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.List_<BlockPos>)
        constructor(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: DamageSource_, arg3: Internal.ExplosionDamageCalculator_, arg4: number, arg5: number, arg6: number, arg7: number, arg8: boolean, arg9: Internal.Explosion$BlockInteraction_)
        getDamageSource(): DamageSource;
        getPosition(): Vec3d;
        getIndirectSourceEntity(): Internal.LivingEntity;
        getExploder(): Internal.Entity;
        getDirectSourceEntity(): Internal.Entity;
        finalizeExplosion(arg0: boolean): void;
        explode(): void;
        interactsWithBlocks(): boolean;
        static getSeenPercent(arg0: Vec3d_, arg1: Internal.Entity_): number;
        getToBlow(): Internal.List<BlockPos>;
        clearToBlow(): void;
        static addBlockDrops(arg0: Internal.ObjectArrayList_<Internal.Pair<Internal.ItemStack, BlockPos>>, arg1: Internal.ItemStack_, arg2: BlockPos_): void;
        getHitPlayers(): Internal.Map<Internal.Player, Vec3d>;
        get damageSource(): DamageSource
        get position(): Vec3d
        get indirectSourceEntity(): Internal.LivingEntity
        get exploder(): Internal.Entity
        get directSourceEntity(): Internal.Entity
        get toBlow(): Internal.List<BlockPos>
        get hitPlayers(): Internal.Map<Internal.Player, Vec3d>
        readonly z: number;
        readonly blockInteraction: Internal.Explosion$BlockInteraction;
        radius: number;
        readonly level: Internal.Level;
        source: Internal.Entity;
        damageSource: DamageSource;
        readonly damageCalculator: Internal.ExplosionDamageCalculator;
        readonly x: number;
        readonly y: number;
    }
    type Explosion_ = Explosion;
    interface LongConsumer {
        andThen(arg0: Internal.LongConsumer_): this;
        abstract accept(arg0: number): void;
        (arg0: number): void;
    }
    type LongConsumer_ = LongConsumer;
    abstract class Model implements Internal.IEMFModel {
        constructor(arg0: Internal.Function_<ResourceLocation, Internal.RenderType>)
        renderType(arg0: ResourceLocation_): Internal.RenderType;
        emf$isEMFModel(): boolean;
        emf$getEMFRootModel(): Internal.EMFModelPartRoot;
        abstract renderToBuffer(arg0: Internal.PoseStack_, arg1: Internal.VertexConsumer_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): void;
        readonly renderType: Internal.Function<ResourceLocation, Internal.RenderType>;
    }
    type Model_ = Model;
    class ClientboundContainerSetContentPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number, arg2: Internal.NonNullList_<Internal.ItemStack>, arg3: Internal.ItemStack_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getStateId(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getCarriedItem(): Internal.ItemStack;
        getContainerId(): number;
        isSkippable(): boolean;
        getItems(): Internal.List<Internal.ItemStack>;
        get stateId(): number
        get carriedItem(): Internal.ItemStack
        get containerId(): number
        get skippable(): boolean
        get items(): Internal.List<Internal.ItemStack>
    }
    type ClientboundContainerSetContentPacket_ = ClientboundContainerSetContentPacket;
    interface Options$FieldAccess {
        abstract process(arg0: string, arg1: string): string;
        abstract process<T>(arg0: string, arg1: T, arg2: Internal.Function_<string, T>, arg3: Internal.Function_<T, string>): T;
        abstract process<T>(arg0: string, arg1: Internal.OptionInstance_<T>): void;
        abstract process(arg0: string, arg1: boolean): boolean;
        abstract process(arg0: string, arg1: number): number;
        abstract process(arg0: string, arg1: number): number;
    }
    type Options$FieldAccess_ = Options$FieldAccess;
    class Class <T> implements Internal.Constable, Internal.Type, Internal.TypeDescriptor$OfField<typeof any>, Internal.Serializable, Internal.AnnotatedElement, Internal.GenericDeclaration {
        isPrimitive(): boolean;
        getTypeName(): string;
        isAnnotation(): boolean;
        getConstructors(): Internal.Constructor<any>[];
        isInstance(arg0: any): boolean;
        getModifiers(): number;
        static forName(arg0: Internal.Module_, arg1: string): typeof any;
        getDeclaredMethod(arg0: string, ...arg1: typeof any[]): Internal.Method;
        getEnumConstants(): T[];
        getAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getAnnotatedSuperclass(): Internal.AnnotatedType;
        getRecordComponents(): any[];
        getDeclaredField(arg0: string): Internal.Field;
        getClassLoader(): Internal.ClassLoader;
        getPackageName(): string;
        static forName(arg0: string): typeof any;
        getAnnotatedInterfaces(): Internal.AnnotatedType[];
        getDeclaredFields(): Internal.Field[];
        asSubclass<U>(arg0: U): U;
        getResourceAsStream(arg0: string): Internal.InputStream;
        arrayType(): Internal.TypeDescriptor$OfField<any>;
        isLocalClass(): boolean;
        getDeclaredAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        getProtectionDomain(): Internal.ProtectionDomain;
        cast(arg0: any): T;
        getGenericSuperclass(): Internal.Type;
        isAnonymousClass(): boolean;
        getDeclaredConstructor(...arg0: typeof any[]): Internal.Constructor<T>;
        getMethods(): Internal.Method[];
        isNestmateOf(arg0: typeof any): boolean;
        isInterface(): boolean;
        getSuperclass(): this;
        getField(arg0: string): Internal.Field;
        getTypeParameters(): any[];
        getModule(): Internal.Module;
        toGenericString(): string;
        getFields(): Internal.Field[];
        isAssignableFrom(arg0: typeof any): boolean;
        getComponentType(): typeof any;
        componentType(): Internal.TypeDescriptor$OfField<any>;
        getGenericInterfaces(): Internal.Type[];
        getEnclosingMethod(): Internal.Method;
        getEnclosingConstructor(): Internal.Constructor<any>;
        getNestMembers(): typeof any[];
        descriptorString(): string;
        /**
         * @deprecated
        */
        newInstance(): T;
        isRecord(): boolean;
        isArray(): boolean;
        getName(): string;
        describeConstable(): Internal.Optional<Internal.ClassDesc>;
        isSealed(): boolean;
        getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        isMemberClass(): boolean;
        getDeclaredConstructors(): Internal.Constructor<any>[];
        getCanonicalName(): string;
        getClasses(): typeof any[];
        isHidden(): boolean;
        isSynthetic(): boolean;
        getEnclosingClass(): typeof any;
        getInterfaces(): typeof any[];
        getSimpleName(): string;
        getMethod(arg0: string, ...arg1: typeof any[]): Internal.Method;
        getDeclaringClass(): typeof any;
        desiredAssertionStatus(): boolean;
        getSigners(): any[];
        static forName(arg0: string, arg1: boolean, arg2: Internal.ClassLoader_): typeof any;
        getPackage(): Internal.Package;
        getDeclaredMethods(): Internal.Method[];
        getConstructor(...arg0: typeof any[]): Internal.Constructor<T>;
        isEnum(): boolean;
        getPermittedSubclasses(): typeof any[];
        getAnnotations(): Internal.Annotation[];
        getNestHost(): typeof any;
        getDeclaredAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getResource(arg0: string): Internal.URL;
        getDeclaredClasses(): typeof any[];
        getAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        get primitive(): boolean
        get typeName(): string
        get annotation(): boolean
        get constructors(): Internal.Constructor<any>[]
        get modifiers(): number
        get enumConstants(): T[]
        get annotatedSuperclass(): Internal.AnnotatedType
        get recordComponents(): any[]
        get classLoader(): Internal.ClassLoader
        get packageName(): string
        get annotatedInterfaces(): Internal.AnnotatedType[]
        get declaredFields(): Internal.Field[]
        get localClass(): boolean
        get protectionDomain(): Internal.ProtectionDomain
        get genericSuperclass(): Internal.Type
        get anonymousClass(): boolean
        get methods(): Internal.Method[]
        get "interface"(): boolean
        get superclass(): T
        get typeParameters(): any[]
        get module(): Internal.Module
        get fields(): Internal.Field[]
        get componentType(): typeof any
        get genericInterfaces(): Internal.Type[]
        get enclosingMethod(): Internal.Method
        get enclosingConstructor(): Internal.Constructor<any>
        get nestMembers(): typeof any[]
        get record(): boolean
        get array(): boolean
        get name(): string
        get sealed(): boolean
        get declaredAnnotations(): Internal.Annotation[]
        get memberClass(): boolean
        get declaredConstructors(): Internal.Constructor<any>[]
        get canonicalName(): string
        get classes(): typeof any[]
        get hidden(): boolean
        get synthetic(): boolean
        get enclosingClass(): typeof any
        get interfaces(): typeof any[]
        get simpleName(): string
        get declaringClass(): typeof any
        get signers(): any[]
        get "package"(): Internal.Package
        get declaredMethods(): Internal.Method[]
        get enum(): boolean
        get permittedSubclasses(): typeof any[]
        get annotations(): Internal.Annotation[]
        get nestHost(): typeof any
        get declaredClasses(): typeof any[]
    }
    type Class_<T> = Class<T>;
    class GreenFlowerShelfCandleBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type GreenFlowerShelfCandleBlock_ = GreenFlowerShelfCandleBlock;
    interface AccessKeyMapping {
        abstract controlling$getKey(): Internal.InputConstants$Key;
        (): Internal.InputConstants$Key_;
    }
    type AccessKeyMapping_ = AccessKeyMapping;
    class HeightRangePlacement extends Internal.PlacementModifier {
        static uniform(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
        static triangle(arg0: Internal.VerticalAnchor_, arg1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
        static of(arg0: Internal.HeightProvider_): Internal.HeightRangePlacement;
        static readonly CODEC: Internal.Codec<Internal.HeightRangePlacement>;
    }
    type HeightRangePlacement_ = HeightRangePlacement;
    class LootrVariantTrappedChestBlock extends Internal.VariantTrappedChestBlock implements Internal.IZetaBlockItemProvider {
        constructor(arg0: string, arg1: Internal.ZetaModule_, arg2: Internal.Supplier_<Internal.BlockEntityType<Internal.ChestBlockEntity>>, arg3: Internal.BlockBehaviour$Properties_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        provideItemBlock(arg0: Internal.Block_, arg1: Internal.Item$Properties_): Internal.BlockItem;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getTextureFolder(): string;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        get textureFolder(): string
    }
    type LootrVariantTrappedChestBlock_ = LootrVariantTrappedChestBlock;
    interface IEndSpike {
        abstract betterendisland$getCrystalYOffset(): number;
        abstract betterendisland$setCrystalYOffsetFromPillarHeight(arg0: number): void;
    }
    type IEndSpike_ = IEndSpike;
    class PinkWoodBlock extends Internal.Block {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly AXIS: Internal.EnumProperty<Internal.Direction$Axis>;
    }
    type PinkWoodBlock_ = PinkWoodBlock;
    class ServerboundCommandSuggestionPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: string)
        handle(arg0: Internal.PacketListener_): void;
        getCommand(): string;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        isSkippable(): boolean;
        getId(): number;
        get command(): string
        get skippable(): boolean
        get id(): number
    }
    type ServerboundCommandSuggestionPacket_ = ServerboundCommandSuggestionPacket;
    class StructureVoidBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type StructureVoidBlock_ = StructureVoidBlock;
    class ScreenEvent$Closing extends Internal.ScreenEvent {
        constructor()
        constructor(arg0: Internal.Screen_)
    }
    type ScreenEvent$Closing_ = ScreenEvent$Closing;
    interface Shapes$DoubleLineConsumer {
        abstract consume(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        (arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
    }
    type Shapes$DoubleLineConsumer_ = Shapes$DoubleLineConsumer;
    interface LogEvent extends Internal.Serializable {
        abstract getMarker(): org.apache.logging.log4j.Marker;
        abstract getThreadPriority(): number;
        /**
         * @deprecated
        */
        abstract getContextMap(): Internal.Map<string, string>;
        abstract getContextData(): Internal.ReadOnlyStringMap;
        abstract getLoggerFqcn(): string;
        abstract getNanoTime(): number;
        abstract getTimeMillis(): number;
        abstract setEndOfBatch(endOfBatch: boolean): void;
        abstract getLevel(): org.apache.logging.log4j.Level;
        abstract isIncludeLocation(): boolean;
        abstract getLoggerName(): string;
        abstract toImmutable(): this;
        abstract getThrown(): Internal.Throwable;
        abstract getInstant(): org.apache.logging.log4j.core.time.Instant;
        abstract isEndOfBatch(): boolean;
        abstract getThreadId(): number;
        abstract getMessage(): org.apache.logging.log4j.message.Message;
        abstract setIncludeLocation(locationRequired: boolean): void;
        abstract getSource(): Internal.StackTraceElement;
        abstract getThrownProxy(): Internal.ThrowableProxy;
        abstract getContextStack(): Internal.ThreadContext$ContextStack;
        abstract getThreadName(): string;
        get marker(): org.apache.logging.log4j.Marker
        get threadPriority(): number
        /**
         * @deprecated
        */
        get contextMap(): Internal.Map<string, string>
        get contextData(): Internal.ReadOnlyStringMap
        get loggerFqcn(): string
        get nanoTime(): number
        get timeMillis(): number
        set endOfBatch(endOfBatch: boolean)
        get level(): org.apache.logging.log4j.Level
        get includeLocation(): boolean
        get loggerName(): string
        get thrown(): Internal.Throwable
        get instant(): org.apache.logging.log4j.core.time.Instant
        get endOfBatch(): boolean
        get threadId(): number
        get message(): org.apache.logging.log4j.message.Message
        set includeLocation(locationRequired: boolean)
        get source(): Internal.StackTraceElement
        get thrownProxy(): Internal.ThrowableProxy
        get contextStack(): Internal.ThreadContext$ContextStack
        get threadName(): string
    }
    type LogEvent_ = LogEvent;
    class KubeJSIngredientSerializer <T extends Internal.KubeJSIngredient> extends Internal.Record implements Internal.IIngredientSerializer<T> {
        constructor(fromJson: Internal.Function_<Internal.JsonObject, T>, fromNet: Internal.Function_<Internal.FriendlyByteBuf, T>)
        fromJson(): Internal.Function<Internal.JsonObject, T>;
        fromNet(): Internal.Function<Internal.FriendlyByteBuf, T>;
        parse(arg0: Internal.JsonObject_): Internal.Ingredient;
        write(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Ingredient_): void;
        parse(arg0: Internal.FriendlyByteBuf_): Internal.Ingredient;
        write(buf: Internal.FriendlyByteBuf_, ingredient: T): void;
    }
    type KubeJSIngredientSerializer_<T extends Internal.KubeJSIngredient> = KubeJSIngredientSerializer<T>;
    abstract class Team {
        constructor()
        abstract getDeathMessageVisibility(): Internal.Team$Visibility;
        abstract isAllowFriendlyFire(): boolean;
        abstract getFormattedName(arg0: net.minecraft.network.chat.Component_): Internal.MutableComponent;
        abstract getName(): string;
        isAlliedTo(arg0: Internal.Team_): boolean;
        abstract getColor(): Internal.ChatFormatting;
        abstract getNameTagVisibility(): Internal.Team$Visibility;
        abstract getCollisionRule(): Internal.Team$CollisionRule;
        abstract canSeeFriendlyInvisibles(): boolean;
        abstract getPlayers(): Internal.Collection<string>;
        get deathMessageVisibility(): Internal.Team$Visibility
        get allowFriendlyFire(): boolean
        get name(): string
        get color(): Internal.ChatFormatting
        get nameTagVisibility(): Internal.Team$Visibility
        get collisionRule(): Internal.Team$CollisionRule
        get players(): Internal.Collection<string>
    }
    type Team_ = Team;
    class NormalNoise {
        parameters(): Internal.NormalNoise$NoiseParameters;
        getValue(arg0: number, arg1: number, arg2: number): number;
        static create(arg0: Internal.RandomSource_, arg1: Internal.NormalNoise$NoiseParameters_): Internal.NormalNoise;
        maxValue(): number;
        /**
         * @deprecated
        */
        static createLegacyNetherBiome(arg0: Internal.RandomSource_, arg1: Internal.NormalNoise$NoiseParameters_): Internal.NormalNoise;
        static create(arg0: Internal.RandomSource_, arg1: number, ...arg2: number[]): Internal.NormalNoise;
        parityConfigString(arg0: Internal.StringBuilder_): void;
    }
    type NormalNoise_ = NormalNoise;
    class YerbaMateCropBlock extends Internal.CropBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        m_7959_(): Internal.IntegerProperty;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly AGE: Internal.IntegerProperty;
        static readonly MAX_AGE: 3;
    }
    type YerbaMateCropBlock_ = YerbaMateCropBlock;
    interface IDragonFight {
        abstract betterendisland$reset(arg0: boolean): void;
        abstract betterendisland$setDragonRespawnStage(arg0: Internal.DragonRespawnStage_): void;
        abstract betterendisland$tickBellSound(): void;
        abstract betterendisland$hasDragonEverSpawned(): boolean;
        abstract betterendisland$initialRespawn(): void;
        abstract betterendisland$setHasDragonEverSpawned(arg0: boolean): void;
        abstract betterendisland$clearVanillaPillars(): void;
        abstract betterendisland$getDragonRespawnStage(): Internal.DragonRespawnStage;
        abstract betterendisland$firstExitPortalSpawn(): boolean;
        abstract betterendisland$setFirstExitPortalSpawn(arg0: boolean): void;
        abstract betterendisland$numTimesDragonKilled(): number;
        abstract betterendisland$setNumTimesDragonKilled(arg0: number): void;
    }
    type IDragonFight_ = IDragonFight;
    class CommentedFileConfigBuilder extends Internal.GenericBuilder<Internal.CommentedConfig, Internal.CommentedFileConfig> {
    }
    type CommentedFileConfigBuilder_ = CommentedFileConfigBuilder;
    interface FormattedText$ContentConsumer <T> {
        abstract accept(arg0: string): Internal.Optional<T>;
        (arg0: string): Internal.Optional_<T>;
    }
    type FormattedText$ContentConsumer_<T> = FormattedText$ContentConsumer<T>;
    interface AccessorEntity {
        abstract bookshelf$createHoverEvent(): Internal.HoverEvent;
        (): Internal.HoverEvent_;
    }
    type AccessorEntity_ = AccessorEntity;
    abstract class AbstractClientPlayer extends Internal.Player implements Internal.ClientPlayerKJS {
        constructor(arg0: Internal.ClientLevel_, arg1: Internal.GameProfile_)
        getDistance(pos: BlockPos_): number;
        isFake(): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        getStats(): Internal.PlayerStatsJS;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        abstract etf$getType(): Internal.EntityType<any>;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        static getSkinLocation(arg0: string): ResourceLocation;
        isCapeLoaded(): boolean;
        addFood(f: number, m: number): void;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getEntityReach(): number;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        isPlayer(): boolean;
        isAnimal(): boolean;
        canStartSwimming(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getXpLevel(): number;
        canReach(arg0: BlockPos_, arg1: number): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        setSelectedSlot(index: number): void;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        jumpInFluid(arg0: Internal.FluidType_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isSkinLoaded(): boolean;
        paint(tag: Internal.CompoundTag_): void;
        getBlockReach(): number;
        damageHeldItem(): void;
        getDeltaMovementLerped(arg0: number): Vec3d;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        isElytraLoaded(): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        static registerSkinTexture(arg0: ResourceLocation_, arg1: string): void;
        getFoodLevel(): number;
        notify(title: net.minecraft.network.chat.Component_, text: net.minecraft.network.chat.Component_): void;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        setXpLevel(l: number): void;
        canRiderInteract(): boolean;
        setFoodLevel(foodLevel: number): void;
        setSaturation(saturation: number): void;
        addXPLevels(l: number): void;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        canReach(arg0: Internal.Entity_, arg1: number): boolean;
        getReachDistance(): number;
        getMotionX(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        isWaterCreature(): boolean;
        abstract etf$getArmorItems(): Internal.Iterable<Internal.ItemStack>;
        sendData(channel: string): void;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        abstract etf$getItemsEquipped(): Internal.Iterable<Internal.ItemStack>;
        getSelectedSlot(): number;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        getOpenInventory(): Internal.AbstractContainerMenu;
        getXp(): number;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        setXp(xp: number): void;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        isMiningBlock(): boolean;
        setMotionY(y: number): void;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        getModelName(): string;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isAmbientCreature(): boolean;
        getStepHeight(): number;
        notify(notification: Notification_): void;
        isMonster(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getFieldOfViewModifier(): number;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        isCloseEnough(arg0: Internal.Entity_, arg1: number): boolean;
        getName(): net.minecraft.network.chat.Component;
        boostElytraFlight(): void;
        addExhaustion(exhaustion: number): void;
        getPassengers(): Internal.EntityArrayList;
        giveInHand(item: Internal.ItemStack_): void;
        setMouseItem(item: Internal.ItemStack_): void;
        setTotalMovementSpeedMultiplier(speed: number): void;
        sendData(channel: string, data: Internal.CompoundTag_): void;
        addXP(xp: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        give(item: Internal.ItemStack_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        spawn(): void;
        getMainHandItem(): Internal.ItemStack;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getServer(): Internal.MinecraftServer;
        getPlayerInfo(): Internal.PlayerInfo;
        setMotionX(x: number): void;
        getCloakTextureLocation(): ResourceLocation;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        isSelf(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        canReach(arg0: Vec3d_, arg1: number): boolean;
        sendInventoryUpdate(): void;
        abstract etf$getHandItems(): Internal.Iterable<Internal.ItemStack>;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        getMouseItem(): Internal.ItemStack;
        setZ(z: number): void;
        serializeNBT(): Internal.CompoundTag;
        getElytraTextureLocation(): ResourceLocation;
        getSkinTextureLocation(): ResourceLocation;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        getDistanceSq(pos: BlockPos_): number;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getProfile(): Internal.GameProfile;
        getSaturation(): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        addItemCooldown(item: Internal.Item_, ticks: number): void;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        get fake(): boolean
        get stats(): Internal.PlayerStatsJS
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get capeLoaded(): boolean
        get entityReach(): number
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get xpLevel(): number
        set selectedSlot(index: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get skinLoaded(): boolean
        get blockReach(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get elytraLoaded(): boolean
        get foodLevel(): number
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set xpLevel(l: number)
        set foodLevel(foodLevel: number)
        set saturation(saturation: number)
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get selectedSlot(): number
        get potionEffects(): Internal.EntityPotionEffectsJS
        get openInventory(): Internal.AbstractContainerMenu
        get xp(): number
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        set xp(xp: number)
        get defaultMovementSpeed(): number
        get miningBlock(): boolean
        set motionY(y: number)
        get peacefulCreature(): boolean
        get modelName(): string
        get undead(): boolean
        get ambientCreature(): boolean
        get stepHeight(): number
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get fieldOfViewModifier(): number
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set mouseItem(item: Internal.ItemStack_)
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        get playerInfo(): Internal.PlayerInfo
        set motionX(x: number)
        get cloakTextureLocation(): ResourceLocation
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get self(): boolean
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get mouseItem(): Internal.ItemStack
        set z(z: number)
        get elytraTextureLocation(): ResourceLocation
        get skinTextureLocation(): ResourceLocation
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        get saturation(): number
        set headArmorItem(item: Internal.ItemStack_)
        elytraRotX: number;
        elytraRotY: number;
        elytraRotZ: number;
        playerInfo: Internal.PlayerInfo;
        readonly clientLevel: Internal.ClientLevel;
    }
    type AbstractClientPlayer_ = AbstractClientPlayer;
    interface BuilderFactory {
        abstract createBuilder(arg0: ResourceLocation_): Internal.BuilderBase<any>;
        (arg0: ResourceLocation): Internal.BuilderBase_<any>;
    }
    type BuilderFactory_ = BuilderFactory;
    class EMFModelPartRoot extends Internal.EMFModelPartVanilla {
        constructor(mobNameForFileAndMap: Internal.OptifineMobNameForFileAndEMFMapId_, variantDirectoryApplier: Internal.EMFManager$CemDirectoryApplier_, vanillaRoot: Internal.ModelPart_, optifinePartNames: Internal.Collection_<string>, mapForCreatedParts: Internal.Map_<string, Internal.EMFModelPartVanilla>)
        checkIfShouldExpireEntity(id: Internal.UUID_): void;
        addVariantOfJem(jemData: Internal.EMFJemData_, variant: number): void;
        receiveAnimations(variant: number, animationList: Internal.Collection_<Internal.EMFAnimation>): void;
        discoverAndInitVariants(): void;
        getVanillaFormatRoot(): Internal.ModelPart;
        setVariant1ToVanilla0(): void;
        static from(arg0: Internal.ModelPart_): Internal.ModelPartData;
        getTopLevelJemTexture(): ResourceLocation;
        tryRenderVanillaRootNormally(matrixStack: Internal.PoseStack_, vertexConsumer: Internal.VertexConsumer_, light: number, overlay: number): void;
        tryRenderVanillaFormatRoot(matrixStack: Internal.PoseStack_, vertexConsumer: Internal.VertexConsumer_, light: number, overlay: number): void;
        doVariantCheck(): void;
        get vanillaFormatRoot(): Internal.ModelPart
        get topLevelJemTexture(): ResourceLocation
        readonly modelName: Internal.OptifineMobNameForFileAndEMFMapId;
        readonly vanillaRoot: Internal.ModelPart;
        variantDirectoryApplier: Internal.EMFManager$CemDirectoryApplier;
        readonly entitySuffixMap: Internal.EntityIntLRU;
        containsCustomModel: boolean;
        variantTester: Internal.ETFApi$ETFVariantSuffixProvider;
    }
    type EMFModelPartRoot_ = EMFModelPartRoot;
    class MapRegionHighlightsPreparer {
        constructor()
        prepare(arg0: Internal.MapRegion_, arg1: boolean): void;
        prepare(arg0: Internal.MapRegion_, arg1: number, arg2: number, arg3: boolean): void;
    }
    type MapRegionHighlightsPreparer_ = MapRegionHighlightsPreparer;
    class WallCandleSkullBlock extends Internal.AbstractCandleSkullBlock implements Internal.IRecolorable {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        constructor(properties: Internal.BlockBehaviour$Properties_, particle: Internal.Supplier_<Internal.ParticleType<Internal.ParticleOptions>>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isDefaultColor(level: Internal.Level_, blockPos: BlockPos_, blockState: Internal.BlockState_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        extinguish(player: Internal.Entity_, state: Internal.BlockState_, pos: BlockPos_, world: Internal.LevelAccessor_): boolean;
        lightUp(player: Internal.Entity_, state: Internal.BlockState_, pos: BlockPos_, world: Internal.LevelAccessor_, fireSourceType: Internal.ILightable$FireSourceType_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        interactWithPlayer(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, handIn: Internal.InteractionHand_): Internal.InteractionResult;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        tryRecolor(level: Internal.Level_, blockPos: BlockPos_, blockState: Internal.BlockState_, dyeColor: Internal.DyeColor_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        isLitUp(state: Internal.BlockState_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        playLightUpSound(world: Internal.LevelAccessor_, pos: BlockPos_, type: Internal.ILightable$FireSourceType_): void;
        interactWithProjectile(level: Internal.Level_, state: Internal.BlockState_, projectile: Internal.Projectile_, pos: BlockPos_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        toggleLitState(state: Internal.BlockState_, lit: boolean): Internal.BlockState;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
    }
    type WallCandleSkullBlock_ = WallCandleSkullBlock;
    class AttributeSlot extends Internal.Enum<Internal.AttributeSlot> {
        static fromCanonicalSlot(arg0: Internal.EquipmentSlot_): Internal.AttributeSlot;
        getCanonicalSlot(): Internal.EquipmentSlot;
        static values(): Internal.AttributeSlot[];
        getTranslationKey(): string;
        static valueOf(arg0: string): Internal.AttributeSlot;
        hasCanonicalSlot(): boolean;
        get canonicalSlot(): Internal.EquipmentSlot
        get translationKey(): string
        static readonly LEGS: Internal.AttributeSlot;
        static readonly MAINHAND: Internal.AttributeSlot;
        static readonly POTION: Internal.AttributeSlot;
        static readonly OFFHAND: Internal.AttributeSlot;
        static readonly CHEST: Internal.AttributeSlot;
        static readonly FEET: Internal.AttributeSlot;
        static readonly HEAD: Internal.AttributeSlot;
    }
    type AttributeSlot_ = "potion" | "feet" | AttributeSlot | "mainhand" | "offhand" | "head" | "legs" | "chest";
    class ZoneOffsetTransition implements Internal.Comparable<Internal.ZoneOffsetTransition>, Internal.Serializable {
        getOffsetAfter(): Internal.ZoneOffset;
        isValidOffset(arg0: Internal.ZoneOffset_): boolean;
        compareTo(arg0: Internal.ZoneOffsetTransition_): number;
        isGap(): boolean;
        compareTo(arg0: any): number;
        static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.ZoneOffsetTransition;
        isOverlap(): boolean;
        getDateTimeAfter(): Internal.LocalDateTime;
        getOffsetBefore(): Internal.ZoneOffset;
        getDuration(): Duration;
        toEpochSecond(): number;
        getDateTimeBefore(): Internal.LocalDateTime;
        getInstant(): Internal.Instant;
        get offsetAfter(): Internal.ZoneOffset
        get gap(): boolean
        get overlap(): boolean
        get dateTimeAfter(): Internal.LocalDateTime
        get offsetBefore(): Internal.ZoneOffset
        get duration(): Duration
        get dateTimeBefore(): Internal.LocalDateTime
        get instant(): Internal.Instant
    }
    type ZoneOffsetTransition_ = ZoneOffsetTransition;
    /**
     * Invoked when a player opens a chest.
     * 
     * Same as `PlayerEvents.inventoryOpened`, but only for chests.
    */
    class ChestEventJS extends Internal.InventoryEventJS {
        constructor(player: Internal.Player_, menu: Internal.AbstractContainerMenu_)
        /**
         * Gets the chest inventory.
        */
        getInventory(): net.minecraft.world.Container;
        /**
         * Gets the player that opened or closed the container.
        */
        getEntity(): Internal.Entity;
        /**
         * Gets the chest block.
        */
        getBlock(): Internal.BlockContainerJS;
        /**
         * Gets the chest inventory.
        */
        get inventory(): net.minecraft.world.Container
        /**
         * Gets the player that opened or closed the container.
        */
        get entity(): Internal.Entity
        /**
         * Gets the chest block.
        */
        get block(): Internal.BlockContainerJS
    }
    type ChestEventJS_ = ChestEventJS;
    class Giant extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Giant>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Giant_ = Giant;
    interface SecureJar$ModuleDataProvider {
        abstract name(): string;
        abstract uri(): Internal.URI;
        abstract verifyAndGetSigners(arg0: string, arg1: number[]): any[];
        abstract descriptor(): Internal.ModuleDescriptor;
        abstract open(arg0: string): Internal.Optional<Internal.InputStream>;
        abstract findFile(arg0: string): Internal.Optional<Internal.URI>;
        abstract getManifest(): Internal.Manifest;
        get manifest(): Internal.Manifest
    }
    type SecureJar$ModuleDataProvider_ = SecureJar$ModuleDataProvider;
    class LuphieBlackCatArmchairBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieBlackCatArmchairBlock_ = LuphieBlackCatArmchairBlock;
    interface ConfigFormat <C extends Internal.Config> {
        abstract createConfig(arg0: Internal.Supplier_<Internal.Map<string, any>>): C;
        abstract supportsComments(): boolean;
        createConcurrentConfig(): C;
        initEmptyFile(arg0: Internal.File_): void;
        abstract createWriter(): Internal.ConfigWriter;
        initEmptyFile(arg0: Internal.Path_): void;
        createConfig(): C;
        isInMemory(): boolean;
        abstract createParser(): Internal.ConfigParser<C>;
        initEmptyFile(arg0: Internal.WriterSupplier_): void;
        supportsType(arg0: typeof any): boolean;
        get inMemory(): boolean
    }
    type ConfigFormat_<C extends Internal.Config> = ConfigFormat<C>;
    class FluidContainerList {
        constructor()
        constructor(categoryList: Internal.List_<Internal.FluidContainerList$Category>)
        getCategoryFromFilled(filledContainer: Internal.Item_): Internal.Optional<Internal.FluidContainerList$Category>;
        getCategoryFromEmpty(emptyContainer: Internal.Item_): Internal.Optional<Internal.FluidContainerList$Category>;
        getPossibleFilled(): Internal.Collection<Internal.Item>;
        getCategories(): Internal.Collection<Internal.FluidContainerList$Category>;
        getEmpty(filledContainer: Internal.Item_): Internal.Optional<Internal.Item>;
        getPossibleEmpty(): Internal.Collection<Internal.Item>;
        getFilled(emptyContainer: Internal.Item_): Internal.Optional<Internal.Item>;
        get possibleFilled(): Internal.Collection<Internal.Item>
        get categories(): Internal.Collection<Internal.FluidContainerList$Category>
        get possibleEmpty(): Internal.Collection<Internal.Item>
    }
    type FluidContainerList_ = FluidContainerList;
    interface Transparency {
        abstract getTransparency(): number;
        get transparency(): number
        (): number;
        readonly TRANSLUCENT: 3;
        readonly OPAQUE: 1;
        readonly BITMASK: 2;
    }
    type Transparency_ = Transparency;
    interface AccessorSignBlockEntity {
        abstract bookshelf$markUpdated(): void;
        (): void;
    }
    type AccessorSignBlockEntity_ = AccessorSignBlockEntity;
    class WidgetType extends Internal.Enum<Internal.WidgetType> {
        static mouseOver(mouseOver: boolean): Internal.WidgetType;
        static values(): Internal.WidgetType[];
        static valueOf(name: string): Internal.WidgetType;
        static readonly MOUSE_OVER: Internal.WidgetType;
        static readonly DISABLED: Internal.WidgetType;
        static readonly NORMAL: Internal.WidgetType;
    }
    type WidgetType_ = "normal" | "mouse_over" | "disabled" | WidgetType;
    interface ObjLongConsumer <T> {
        abstract accept(arg0: T, arg1: number): void;
        (arg0: T, arg1: number): void;
    }
    type ObjLongConsumer_<T> = ObjLongConsumer<T>;
    class SoulFurnaceBlock extends Internal.VariantFurnaceBlock {
        constructor(arg0: string, arg1: Internal.ZetaModule_, arg2: Internal.BlockBehaviour$Properties_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SOUL: Internal.BooleanProperty;
    }
    type SoulFurnaceBlock_ = SoulFurnaceBlock;
    class CharStream {
        constructor(c: string[])
        peek(): string;
        nextIf(match: string): boolean;
        next(): string;
        peek(ahead: number): string;
        position: number;
        skipWhitespace: boolean;
        readonly chars: string[];
    }
    type CharStream_ = CharStream;
    class ItemStack extends Internal.CapabilityProvider<Internal.ItemStack> implements Internal.ItemStackKJS, Internal.ItemFiltersStack, Internal.PseudoAccessorItemStack, Internal.CachedObject$CachedObjectSource, Internal.ElytraOverlaysAccessor, Internal.IForgeItemStack {
        constructor(arg0: Internal.Holder_<Internal.Item>)
        constructor(arg0: Internal.Holder_<Internal.Item>, arg1: number)
        constructor(arg0: Internal.ItemLike_)
        constructor(arg0: Internal.ItemLike_, arg1: number, arg2: Internal.CompoundTag_)
        constructor(arg0: Internal.ItemLike_, arg1: number)
        elytra_trims$getColor(): number;
        getTags(): Internal.Collection<ResourceLocation>;
        getDrinkingSound(): Internal.SoundEvent;
        self(): this;
        createDataIF(item: Internal.Item_): any;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getHoverName(): net.minecraft.network.chat.Component;
        onStopUsing(arg0: Internal.LivingEntity_, arg1: number): void;
        enchant(enchantment: Internal.Enchantment_, level: number): this;
        elytra_trims$getPatterns(): Internal.List<any>;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_): boolean;
        getBaseRepairCost(): number;
        isItemEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        elytraFlightTick(arg0: Internal.LivingEntity_, arg1: number): boolean;
        getFrame(): Internal.ItemFrame;
        getEnchantments(): Internal.Map<string, number>;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        static appendEnchantmentNames(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: Internal.ListTag_): void;
        enchant(enchantments: Internal.Map_<any, any>): this;
        static matches(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        hasAdventureModeBreakTagForBlock(arg0: Internal.Registry_<Internal.Block>, arg1: Internal.BlockInWorld_): boolean;
        getPopTime(): number;
        makesPiglinsNeutral(arg0: Internal.LivingEntity_): boolean;
        getDescriptionId(): string;
        getRarity(): Internal.Rarity;
        hurtEnemy(arg0: Internal.LivingEntity_, arg1: Internal.Player_): void;
        areShareTagsEqual(arg0: Internal.ItemStack_): boolean;
        finishUsingItem(arg0: Internal.Level_, arg1: Internal.LivingEntity_): this;
        canWalkOnPowderedSnow(arg0: Internal.LivingEntity_): boolean;
        getHighlightTip(arg0: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        getAllEnchantments(): Internal.Map<Internal.Enchantment, number>;
        canPerformAction(arg0: Internal.ToolAction_): boolean;
        getTypeData(): Internal.CompoundTag;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: Internal.AttributeModifier_, arg2: Internal.EquipmentSlot_): void;
        is(arg0: Internal.Predicate_<Internal.Holder<Internal.Item>>): boolean;
        hasAdventureModePlaceTagForBlock(arg0: Internal.Registry_<Internal.Block>, arg1: Internal.BlockInWorld_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        getItemFiltersData(): any;
        removeTag(): void;
        onInventoryTick(arg0: Internal.Level_, arg1: Internal.Player_, arg2: number, arg3: number): void;
        isNotReplaceableByPickAction(arg0: Internal.Player_, arg1: number): boolean;
        canEquip(arg0: Internal.EquipmentSlot_, arg1: Internal.Entity_): boolean;
        getItem(): Internal.Item;
        is(arg0: Internal.TagKey_<Internal.Item>): boolean;
        inventoryTick(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: number, arg3: boolean): void;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getOrCreateTagElement(arg0: string): Internal.CompoundTag;
        hideTooltipPart(arg0: Internal.ItemStack$TooltipPart_): void;
        getOrCreate<T>(arg0: ResourceLocation_, arg1: Internal.Function_<Internal.ItemStack, T>): T;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getMaxDamage(): number;
        getHarvestSpeed(): number;
        grow(arg0: number): void;
        hasCraftingRemainingItem(): boolean;
        asIngredient(): Internal.Ingredient;
        getDisplayName(): net.minecraft.network.chat.Component;
        getCount(): number;
        onItemUseFirst(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        hasCustomHoverName(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.Level_, arg1: Internal.Player_): void;
        toJson(): Internal.JsonObject;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        isBarVisible(): boolean;
        static isSameItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        toNBT(): Internal.CompoundTag;
        doesSneakBypassUse(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        removeTagKey(arg0: string): void;
        getEnchantmentLevel(arg0: Internal.Enchantment_): number;
        getShareTag(): Internal.CompoundTag;
        onCraftedBy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: number): void;
        hasEnchantment(enchantment: Internal.Enchantment_, level: number): boolean;
        isEdible(): boolean;
        isFramed(): boolean;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getEquipmentSlot(): Internal.EquipmentSlot;
        enchantStack(arg0: Internal.Enchantment_, arg1: number): void;
        getBurnTime(arg0: Internal.RecipeType_<any>): number;
        onEntityItemUpdate(arg0: Internal.ItemEntity_): boolean;
        getEnchantmentValue(): number;
        isRepairable(): boolean;
        getId(): Special.Item&`${string}:${string}`;
        setCount(arg0: number): void;
        getSweepHitBox(arg0: Internal.Player_, arg1: Internal.Entity_): Internal.AABB;
        is(arg0: Internal.Item_): boolean;
        setDamageValue(arg0: number): void;
        equalsIgnoringCount(stack: Internal.ItemStack_): boolean;
        getOrCreateTag(): Internal.CompoundTag;
        copyWithCount(arg0: number): this;
        getTagElement(arg0: string): Internal.CompoundTag;
        onBlockStartBreak(arg0: BlockPos_, arg1: Internal.Player_): boolean;
        withCount(c: number): this;
        setHoverName(arg0: net.minecraft.network.chat.Component_): this;
        getOrCreate(arg0: ResourceLocation_, arg1: Internal.Function_<any, any>, arg2: Internal.ToIntFunction_<any>): any;
        getTags(): Internal.Stream<Internal.TagKey<Internal.Item>>;
        setEntityRepresentation(arg0: Internal.Entity_): void;
        getItemHolder(): Internal.Holder<Internal.Item>;
        hasFoil(): boolean;
        getBarWidth(): number;
        split(arg0: number): this;
        setPopTime(arg0: number): void;
        strongNBT(): Internal.Ingredient;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        isBlock(): boolean;
        getTooltipImage(): Internal.Optional<Internal.TooltipComponent>;
        isEnderMask(arg0: Internal.Player_, arg1: Internal.EnderMan_): boolean;
        getHarvestSpeed(block: Internal.BlockContainerJS_): number;
        shrink(arg0: number): void;
        copyAndClear(): this;
        weakNBT(): Internal.Ingredient;
        withName(displayName: net.minecraft.network.chat.Component_): this;
        getCraftingRemainingItem(): this;
        isPiglinCurrency(): boolean;
        getFoodProperties(arg0: Internal.LivingEntity_): Internal.FoodProperties;
        is(arg0: Internal.Holder_<Internal.Item>): boolean;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_, arg4: Internal.SlotAccess_): boolean;
        getXpRepairRatio(): number;
        withLore(text: net.minecraft.network.chat.Component_[]): this;
        getNbt(): Internal.CompoundTag;
        getInventoryFilterData(): Internal.ItemInventory;
        isDamageableItem(): boolean;
        getTooltipLines(arg0: Internal.Player_, arg1: Internal.TooltipFlag_): Internal.List<net.minecraft.network.chat.Component>;
        isEnchantable(): boolean;
        getMaxStackSize(): number;
        specialEquals(o: any, shallow: boolean): boolean;
        hasTag(tag: ResourceLocation_): boolean;
        getNbtString(): string;
        hurtAndBreak<T extends Internal.LivingEntity>(arg0: number, arg1: T, arg2: Internal.Consumer_<T>): void;
        getDestroySpeed(arg0: Internal.BlockState_): number;
        copy(): this;
        static getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>, arg3: Internal.ToIntFunction_<Internal.ItemStack>): T;
        hasNBT(): boolean;
        isStackable(): boolean;
        equals(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        handler$zko000$placebo_itemUseHook(arg0: Internal.UseOnContext_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        static getOrCreate<T>(arg0: Internal.ItemStack_, arg1: ResourceLocation_, arg2: Internal.Function_<Internal.ItemStack, T>): T;
        quark$getCapturedAttributes(): Internal.Map<any, any>;
        static of(arg0: Internal.CompoundTag_): Internal.ItemStack;
        overrideStackedOnOther(arg0: Internal.Slot_, arg1: Internal.ClickAction_, arg2: Internal.Player_): boolean;
        getEatingSound(): Internal.SoundEvent;
        isBookEnchantable(arg0: Internal.ItemStack_): boolean;
        getEntityLifespan(arg0: Internal.Level_): number;
        getEntityRepresentation(): Internal.Entity;
        static isSameItemSameTags(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        isEmpty(): boolean;
        resetHoverName(): void;
        setNbt(arg0: Internal.CompoundTag_): void;
        setRepairCost(arg0: number): void;
        withChance(chance: number): OutputItem;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number): void;
        getUseDuration(): number;
        hurt(arg0: number, arg1: Internal.RandomSource_, arg2: Internal.ServerPlayer_): boolean;
        areItemsEqual(other: Internal.ItemStack_): boolean;
        getIdLocation(): ResourceLocation;
        isDamaged(): boolean;
        getMod(): string;
        mineBlock(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Player_): void;
        canGrindstoneRepair(): boolean;
        getDamageValue(): number;
        getUseAnimation(): Internal.UseAnim;
        getEnchantmentTags(): Internal.ListTag;
        deserializeNBT(arg0: Internal.Tag_): void;
        getStringValueFilterData(): Internal.StringValueData<any>;
        quark$capturePotionAttributes(arg0: Internal.List_<any>): void;
        toItemString(): string;
        withNBT(nbt: Internal.CompoundTag_): this;
        interactLivingEntity(arg0: Internal.Player_, arg1: Internal.LivingEntity_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        readShareTag(arg0: Internal.CompoundTag_): void;
        serializeNBT(): Internal.CompoundTag;
        addTagElement(arg0: string, arg1: Internal.Tag_): void;
        useOnRelease(): boolean;
        isNBTEqual(other: Internal.ItemStack_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        onDroppedByPlayer(arg0: Internal.Player_): boolean;
        /**
         * @deprecated
        */
        ignoreNBT(): Internal.Ingredient;
        releaseUsing(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: number): void;
        canApplyAtEnchantingTable(arg0: Internal.Enchantment_): boolean;
        getBarColor(): number;
        onEntitySwing(arg0: Internal.LivingEntity_): boolean;
        onHorseArmorTick(arg0: Internal.Level_, arg1: Internal.Mob_): void;
        canElytraFly(arg0: Internal.LivingEntity_): boolean;
        isEnchanted(): boolean;
        get tags(): Internal.Collection<ResourceLocation>
        get drinkingSound(): Internal.SoundEvent
        get hoverName(): net.minecraft.network.chat.Component
        get baseRepairCost(): number
        get frame(): Internal.ItemFrame
        get enchantments(): Internal.Map<string, number>
        get popTime(): number
        get descriptionId(): string
        get rarity(): Internal.Rarity
        get allEnchantments(): Internal.Map<Internal.Enchantment, number>
        get typeData(): Internal.CompoundTag
        get itemFiltersData(): any
        get item(): Internal.Item
        get maxDamage(): number
        get harvestSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        get count(): number
        get barVisible(): boolean
        get shareTag(): Internal.CompoundTag
        get edible(): boolean
        get framed(): boolean
        get equipmentSlot(): Internal.EquipmentSlot
        get enchantmentValue(): number
        get repairable(): boolean
        get id(): Special.Item&`${string}:${string}`
        set count(arg0: number)
        set damageValue(arg0: number)
        get orCreateTag(): Internal.CompoundTag
        set hoverName(arg0: net.minecraft.network.chat.Component_)
        get tags(): Internal.Stream<Internal.TagKey<Internal.Item>>
        set entityRepresentation(arg0: Internal.Entity_)
        get itemHolder(): Internal.Holder<Internal.Item>
        get barWidth(): number
        set popTime(arg0: number)
        get block(): boolean
        get tooltipImage(): Internal.Optional<Internal.TooltipComponent>
        get craftingRemainingItem(): Internal.ItemStack
        get piglinCurrency(): boolean
        get xpRepairRatio(): number
        get nbt(): Internal.CompoundTag
        get inventoryFilterData(): Internal.ItemInventory
        get damageableItem(): boolean
        get enchantable(): boolean
        get maxStackSize(): number
        get nbtString(): string
        get stackable(): boolean
        get eatingSound(): Internal.SoundEvent
        get entityRepresentation(): Internal.Entity
        get empty(): boolean
        set nbt(arg0: Internal.CompoundTag_)
        set repairCost(arg0: number)
        get useDuration(): number
        get idLocation(): ResourceLocation
        get damaged(): boolean
        get mod(): string
        get damageValue(): number
        get useAnimation(): Internal.UseAnim
        get enchantmentTags(): Internal.ListTag
        get stringValueFilterData(): Internal.StringValueData<any>
        get barColor(): number
        get enchanted(): boolean
        static readonly TAG_DISPLAY_NAME: "Name";
        static readonly TAG_LORE: "Lore";
        static readonly TAG_ENCH: "Enchantments";
        static readonly ATTRIBUTE_MODIFIER_FORMAT: Internal.DecimalFormat;
        static readonly TAG_DAMAGE: "Damage";
        static readonly CODEC: Internal.Codec<Internal.ItemStack>;
        static readonly TAG_DISPLAY: "display";
        static readonly TAG_COLOR: "color";
        static readonly EMPTY: Internal.ItemStack;
    }
    type ItemStack_ = RegExp | Internal.Item_ | {count?: number, nbt?: Internal.CompoundTag_, item: Internal.Item_} | ItemStack | {count?: number, nbt?: Internal.CompoundTag_, maxRolls?: number, item: Internal.Item_, minRolls?: number, chance?: number};
    class CopperPipeBlock extends Internal.BasePipeBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.ZetaModule_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): any;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        set condition(arg0: Internal.BooleanSupplier_)
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
    }
    type CopperPipeBlock_ = CopperPipeBlock;
    interface TypeAdapterFactory {
        abstract create<T>(arg0: Internal.Gson_, arg1: com.google.gson.reflect.TypeToken_<T>): Internal.TypeAdapter<T>;
        (arg0: Internal.Gson, arg1: com.google.gson.reflect.TypeToken<T>): Internal.TypeAdapter_<T>;
    }
    type TypeAdapterFactory_ = TypeAdapterFactory;
    interface IWorldMapClientPlayNetHandler {
        abstract getXaero_worldmapSession(): Internal.WorldMapSession;
        abstract setXaero_worldmapSession(arg0: Internal.WorldMapSession_): void;
        get xaero_worldmapSession(): Internal.WorldMapSession
        set xaero_worldmapSession(arg0: Internal.WorldMapSession_)
    }
    type IWorldMapClientPlayNetHandler_ = IWorldMapClientPlayNetHandler;
    class VerticalAnchor$AboveBottom extends Internal.Record implements Internal.VerticalAnchor {
        constructor(arg0: number)
        static aboveBottom(arg0: number): Internal.VerticalAnchor;
        static absolute(arg0: number): Internal.VerticalAnchor;
        static belowTop(arg0: number): Internal.VerticalAnchor;
        static bottom(): Internal.VerticalAnchor;
        static top(): Internal.VerticalAnchor;
        resolveY(arg0: Internal.WorldGenerationContext_): number;
        offset(): number;
        static readonly CODEC: Internal.Codec<Internal.VerticalAnchor$AboveBottom>;
    }
    type VerticalAnchor$AboveBottom_ = VerticalAnchor$AboveBottom;
    class EndCityStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.EndCityStructure>;
    }
    type EndCityStructure_ = EndCityStructure;
    class PastelRubiksCubeBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type PastelRubiksCubeBlock_ = PastelRubiksCubeBlock;
    abstract class SingleItemRecipe implements Internal.Recipe<net.minecraft.world.Container> {
        constructor(arg0: Internal.RecipeType_<any>, arg1: Internal.RecipeSerializer_<any>, arg2: ResourceLocation_, arg3: string, arg4: Internal.Ingredient_, arg5: Internal.ItemStack_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        abstract matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type SingleItemRecipe_ = SingleItemRecipe;
    abstract class FramedDoubleBlockEntity extends Internal.FramedBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        getBlockPair(): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getTopInteractionMode(): Internal.DoubleBlockTopInteractionMode;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.Tag_): void;
        requestModelDataUpdate(): void;
        debugHitSecondary(arg0: Internal.BlockHitResult_): boolean;
        serializeNBT(): Internal.Tag;
        getSoundType(): Internal.DoubleBlockSoundType;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getCamoTwo(): Internal.CamoContainer;
        getStateCache(): Internal.DoubleBlockStateCache;
        getRenderBoundingBox(): Internal.AABB;
        get blockPair(): Internal.Tuple<Internal.BlockState, Internal.BlockState>
        get topInteractionMode(): Internal.DoubleBlockTopInteractionMode
        get soundType(): Internal.DoubleBlockSoundType
        get camoTwo(): Internal.CamoContainer
        get stateCache(): Internal.DoubleBlockStateCache
        get renderBoundingBox(): Internal.AABB
        static readonly ENABLE_DOUBLE_BLOCK_DEBUG_RENDERER: false;
        static readonly DATA_LEFT: Internal.ModelProperty<Internal.ModelData>;
        static readonly DATA_RIGHT: Internal.ModelProperty<Internal.ModelData>;
    }
    type FramedDoubleBlockEntity_ = FramedDoubleBlockEntity;
    class InfoDisplayRenderer {
        constructor()
        render(arg0: Internal.GuiGraphics_, arg1: Internal.XaeroMinimapSession_, arg2: Internal.MinimapProcessor_, arg3: Internal.MinimapInterface_, arg4: Internal.MinimapRendererHelper_, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: BlockPos_, arg15: number, arg16: number, arg17: number, arg18: Internal.ModSettings_, arg19: Internal.MultiBufferSource$BufferSource_): void;
    }
    type InfoDisplayRenderer_ = InfoDisplayRenderer;
    abstract class PointFree <T> {
        constructor()
        abstract "eval"(): Internal.Function<Internal.DynamicOps<any>, T>;
        static indent(arg0: number): string;
        abstract type(): com.mojang.datafixers.types.Type<T>;
        evalCached(): Internal.Function<Internal.DynamicOps<any>, T>;
        abstract toString(arg0: number): string;
    }
    type PointFree_<T> = PointFree<T>;
    abstract class BaseQuestFile extends Internal.QuestObject implements Internal.QuestFile {
        constructor()
        isLoading(): boolean;
        getRewardType(typeId: number): Internal.RewardType;
        forAllQuests(consumer: Internal.Consumer_<Internal.Quest>): void;
        writeDataFull(folder: Internal.Path_): void;
        abstract getSide(): Internal.Env;
        getCraftingTasks(): Internal.List<Internal.Task>;
        create(id: number, type: Internal.QuestObjectType_, parent: number, extra: Internal.CompoundTag_): Internal.QuestObjectBase;
        getLootCrate(id: string): Internal.LootCrate;
        getQuest(id: number): Internal.Quest;
        readID(tag: Internal.Tag_): number;
        getDefaultQuestShape(): string;
        forAllChapterGroups(consumer: Internal.Consumer_<Internal.ChapterGroup>): void;
        getEmergencyItems(): Internal.List<Internal.ItemStack>;
        getDetectionDelay(): number;
        removeEmptyRewardTables(source: Internal.CommandSourceStack_): number;
        getProgressionMode(): Internal.ProgressionMode;
        isDefaultPerTeamReward(): boolean;
        getChapterGroup(id: number): Internal.ChapterGroup;
        updateLootCrates(): void;
        markDirty(): void;
        readDataFull(folder: Internal.Path_): void;
        getEmergencyItemsCooldown(): number;
        getDefaultChapterGroup(): Internal.DefaultChapterGroup;
        getReward(id: number): Internal.Reward;
        generateRewardTableName(basename: string): string;
        getBase(id: number): Internal.QuestObjectBase;
        readID(id: number): number;
        collect<T extends Internal.QuestObjectBase>(clazz: T): Internal.List<T>;
        getDefaultRewardAutoClaim(): Internal.RewardAutoClaim;
        refreshGui(): void;
        isDropLootCrates(): boolean;
        getOrCreateTeamData(team: dev.ftb.mods.ftbteams.api.Team_): Internal.TeamData;
        getAllObjects(): Internal.Collection<Internal.QuestObjectBase>;
        getOrCreateTeamData(teamId: Internal.UUID_): Internal.TeamData;
        canEdit(): boolean;
        newID(): number;
        addData(data: Internal.TeamData_, override: boolean): void;
        getRewardTables(): Internal.List<Internal.RewardTable>;
        getID(obj: any): number;
        forAllQuestLinks(consumer: Internal.Consumer_<Internal.QuestLink>): void;
        abstract deleteObject(arg0: number): void;
        getChapterOrThrow(id: number): Internal.Chapter;
        clearCachedProgress(): void;
        getFirstVisibleChapter(data: Internal.TeamData_): Internal.Chapter;
        getOrCreateTeamData(player: Internal.Entity_): Internal.TeamData;
        getTask(id: number): Internal.Task;
        getSubmitTasks(): Internal.List<Internal.Task>;
        abstract isPlayerOnTeam(arg0: Internal.Player_, arg1: Internal.TeamData_): boolean;
        remove(id: number): Internal.QuestObjectBase;
        getChapter(id: number): Internal.Chapter;
        isDefaultTeamConsumeItems(): boolean;
        forAllChapters(consumer: Internal.Consumer_<Internal.Chapter>): void;
        get(id: number): Internal.QuestObject;
        writeNetDataFull(buffer: Internal.FriendlyByteBuf_): void;
        collect<T extends Internal.QuestObjectBase>(filter: Internal.Predicate_<Internal.QuestObjectBase>): Internal.List<T>;
        getRewardTable(id: number): Internal.RewardTable;
        getTaskType(typeId: number): Internal.TaskType;
        isPauseGame(): boolean;
        isDisableGui(): boolean;
        getAllTeamData(): Internal.Collection<Internal.TeamData>;
        getAllTasks(): Internal.List<Internal.Task>;
        removeRewardTable(rewardTable: Internal.RewardTable_): void;
        makeRandomLootCrate(entity: Internal.Entity_, random: Internal.RandomSource_): Internal.Optional<Internal.LootCrate>;
        refreshIDMap(): void;
        getGridScale(): number;
        isServerSide(): boolean;
        isDefaultQuestDisableJEI(): boolean;
        addRewardTable(rewardTable: Internal.RewardTable_): void;
        getAllChapters(): Internal.List<Internal.Chapter>;
        getVisibleChapters(data: Internal.TeamData_): Internal.List<Internal.Chapter>;
        getLootCrateNoDrop(): Internal.EntityWeight;
        readNetDataFull(buffer: Internal.FriendlyByteBuf_): void;
        getFolder(): Internal.Path;
        getNullableTeamData(id: Internal.UUID_): Internal.TeamData;
        moveChapterGroup(id: number, movingUp: boolean): boolean;
        get loading(): boolean
        get side(): Internal.Env
        get craftingTasks(): Internal.List<Internal.Task>
        get defaultQuestShape(): string
        get emergencyItems(): Internal.List<Internal.ItemStack>
        get detectionDelay(): number
        get progressionMode(): Internal.ProgressionMode
        get defaultPerTeamReward(): boolean
        get emergencyItemsCooldown(): number
        get defaultChapterGroup(): Internal.DefaultChapterGroup
        get defaultRewardAutoClaim(): Internal.RewardAutoClaim
        get dropLootCrates(): boolean
        get allObjects(): Internal.Collection<Internal.QuestObjectBase>
        get rewardTables(): Internal.List<Internal.RewardTable>
        get submitTasks(): Internal.List<Internal.Task>
        get defaultTeamConsumeItems(): boolean
        get pauseGame(): boolean
        get disableGui(): boolean
        get allTeamData(): Internal.Collection<Internal.TeamData>
        get allTasks(): Internal.List<Internal.Task>
        get gridScale(): number
        get serverSide(): boolean
        get defaultQuestDisableJEI(): boolean
        get allChapters(): Internal.List<Internal.Chapter>
        get lootCrateNoDrop(): Internal.EntityWeight
        get folder(): Internal.Path
        static VERSION: 13;
    }
    type BaseQuestFile_ = BaseQuestFile;
    interface FileNameMap {
        abstract getContentTypeFor(arg0: string): string;
        (arg0: string): string;
    }
    type FileNameMap_ = FileNameMap;
    class StructureTemplatePool implements Internal.StructurePoolAccess, com.yungnickyoung.minecraft.yungsapi.mixin.accessor.StructureTemplatePoolAccessor, Internal.AccessorStructureTemplatePool, Internal.StructureTemplatePoolAccessor, Internal.StructurePoolAccessor {
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<Internal.Pair<Internal.StructurePoolElement, number>>)
        constructor(arg0: Internal.Holder_<Internal.StructureTemplatePool>, arg1: Internal.List_<Internal.Pair<Internal.Function<Internal.StructureTemplatePool$Projection, Internal.StructurePoolElement>, number>>, arg2: Internal.StructureTemplatePool$Projection_)
        setVanillaTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        bookshelf$setRawTemplates(arg0: Internal.List_<any>): void;
        bookshelf$setTemplates(arg0: Internal.ObjectArrayList_<any>): void;
        getFallback(): Internal.Holder<Internal.StructureTemplatePool>;
        getLithostitchedTemplates(): Internal.ShufflingList<any>;
        setRawTemplates(arg0: Internal.List_<any>): void;
        getShuffledTemplates(arg0: Internal.RandomSource_): Internal.List<Internal.StructurePoolElement>;
        bookshelf$getRawTemplates(): Internal.List<any>;
        getMaxSize(arg0: Internal.StructureTemplateManager_): number;
        getElements(): Internal.ObjectArrayList<any>;
        setElements(arg0: Internal.ObjectArrayList_<any>): void;
        getVanillaTemplates(): Internal.ObjectArrayList<any>;
        getElementCounts(): Internal.List<any>;
        getRandomTemplate(arg0: Internal.RandomSource_): Internal.StructurePoolElement;
        size(): number;
        setLithostitchedTemplates(arg0: Internal.ShufflingList_<any>): void;
        setElementCounts(arg0: Internal.List_<any>): void;
        getRawTemplates(): Internal.List<any>;
        bookshelf$getTemplates(): Internal.ObjectArrayList<any>;
        set vanillaTemplates(arg0: Internal.ObjectArrayList_<any>)
        get fallback(): Internal.Holder<Internal.StructureTemplatePool>
        get lithostitchedTemplates(): Internal.ShufflingList<any>
        set rawTemplates(arg0: Internal.List_<any>)
        get elements(): Internal.ObjectArrayList<any>
        set elements(arg0: Internal.ObjectArrayList_<any>)
        get vanillaTemplates(): Internal.ObjectArrayList<any>
        get elementCounts(): Internal.List<any>
        set lithostitchedTemplates(arg0: Internal.ShufflingList_<any>)
        set elementCounts(arg0: Internal.List_<any>)
        get rawTemplates(): Internal.List<any>
        static readonly DIRECT_CODEC: Internal.Codec<Internal.StructureTemplatePool>;
        rawTemplates: Internal.List<Internal.Pair<Internal.StructurePoolElement, number>>;
        templates: Internal.ObjectArrayList<Internal.StructurePoolElement>;
        static readonly CODEC: Internal.Codec<Internal.Holder<Internal.StructureTemplatePool>>;
    }
    type StructureTemplatePool_ = StructureTemplatePool | Special.TemplatePool;
    interface GameRendererAccessor {
        abstract getRenderHand(): boolean;
        abstract getPanoramicMode(): boolean;
        abstract invokeGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
        abstract invokeBobHurt(arg0: Internal.PoseStack_, arg1: number): void;
        abstract invokeBobView(arg0: Internal.PoseStack_, arg1: number): void;
        get renderHand(): boolean
        get panoramicMode(): boolean
    }
    type GameRendererAccessor_ = GameRendererAccessor;
    interface AccessibleText {
        abstract getBeforeIndex(arg0: number, arg1: number): string;
        abstract getSelectionStart(): number;
        abstract getSelectedText(): string;
        abstract getAtIndex(arg0: number, arg1: number): string;
        abstract getAfterIndex(arg0: number, arg1: number): string;
        abstract getSelectionEnd(): number;
        abstract getCharacterBounds(arg0: number): Internal.Rectangle;
        abstract getCaretPosition(): number;
        abstract getIndexAtPoint(arg0: Internal.Point_): number;
        abstract getCharCount(): number;
        abstract getCharacterAttribute(arg0: number): Internal.AttributeSet;
        get selectionStart(): number
        get selectedText(): string
        get selectionEnd(): number
        get caretPosition(): number
        get charCount(): number
        readonly CHARACTER: 1;
        readonly WORD: 2;
        readonly SENTENCE: 3;
    }
    type AccessibleText_ = AccessibleText;
    interface ScriptTypePredicate extends Internal.Predicate<Internal.ScriptType> {
        getValidTypes(): Internal.List<Internal.ScriptType>;
        test(arg0: any): boolean;
        negate(): Internal.Predicate<Internal.ScriptType>;
        and(arg0: Internal.Predicate_<Internal.ScriptType>): Internal.Predicate<Internal.ScriptType>;
        not<T>(arg0: Internal.Predicate_<T>): Internal.Predicate<T>;
        abstract test(arg0: Internal.ScriptType_): boolean;
        or(arg0: Internal.Predicate_<Internal.ScriptType>): Internal.Predicate<Internal.ScriptType>;
        isEqual<T>(arg0: any): Internal.Predicate<T>;
        get validTypes(): Internal.List<Internal.ScriptType>
        (arg0: Internal.ScriptType): boolean;
        readonly COMMON: Internal.ScriptTypePredicate;
        readonly STARTUP_OR_CLIENT: Internal.ScriptTypePredicate;
        readonly STARTUP_OR_SERVER: Internal.ScriptTypePredicate;
        readonly ALL: Internal.ScriptTypePredicate;
    }
    type ScriptTypePredicate_ = ScriptTypePredicate;
    class CustomMapDecoration {
        constructor(type: Internal.MapDecorationType_<any, any>, buffer: Internal.FriendlyByteBuf_)
        constructor(type: Internal.MapDecorationType_<any, any>, x: number, y: number, rot: number, displayName: net.minecraft.network.chat.Component_)
        getX(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        setDisplayName(displayName: net.minecraft.network.chat.Component_): void;
        getRot(): number;
        getType(): Internal.MapDecorationType<any, any>;
        setRot(rot: number): void;
        setX(x: number): void;
        saveToBuffer(buffer: Internal.FriendlyByteBuf_): void;
        setY(y: number): void;
        getY(): number;
        get x(): number
        get displayName(): net.minecraft.network.chat.Component
        set displayName(displayName: net.minecraft.network.chat.Component_)
        get rot(): number
        get type(): Internal.MapDecorationType<any, any>
        set rot(rot: number)
        set x(x: number)
        set y(y: number)
        get y(): number
    }
    type CustomMapDecoration_ = CustomMapDecoration;
    interface LevelTickAccess <T> extends Internal.TickAccess<T> {
        abstract count(): number;
        abstract schedule(arg0: Internal.ScheduledTick_<T>): void;
        abstract willTickThisTick(arg0: BlockPos_, arg1: T): boolean;
        abstract hasScheduledTick(arg0: BlockPos_, arg1: T): boolean;
    }
    type LevelTickAccess_<T> = LevelTickAccess<T>;
    class RenderStateShard$LightmapStateShard extends Internal.RenderStateShard$BooleanStateShard {
        constructor(arg0: boolean)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$LightmapStateShard_ = RenderStateShard$LightmapStateShard;
    class PointerBuffer extends Internal.CustomBuffer<Internal.PointerBuffer> implements Internal.Comparable<Internal.PointerBuffer> {
        put(arg0: number, arg1: number): this;
        put(arg0: Internal.DoubleBuffer_): this;
        put(arg0: Internal.LongBuffer_): this;
        getPointerBuffer(arg0: number): this;
        put(arg0: number[], arg1: number, arg2: number): this;
        getPointerBuffer(arg0: number, arg1: number): this;
        put(arg0: number, arg1: Internal.DoubleBuffer_): this;
        getByteBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
        compareTo(arg0: any): number;
        getStringUTF8(): string;
        getShortBuffer(arg0: number, arg1: number): Internal.ShortBuffer;
        getShortBuffer(arg0: number): Internal.ShortBuffer;
        putAddressOf(arg0: number, arg1: Internal.CustomBuffer_<any>): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number): void;
        static get(arg0: Internal.ByteBuffer_, arg1: number): number;
        put(arg0: number, arg1: Internal.FloatBuffer_): this;
        static get(arg0: Internal.ByteBuffer_): number;
        get(arg0: number[], arg1: number, arg2: number): this;
        put(arg0: number, arg1: Internal.LongBuffer_): this;
        getStringUTF16(): string;
        getStringASCII(arg0: number): string;
        compareTo(arg0: Internal.PointerBuffer_): number;
        put(arg0: Internal.FloatBuffer_): this;
        put(arg0: number[]): this;
        static allocateDirect(arg0: number): Internal.PointerBuffer;
        get(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.PointerBuffer;
        put(arg0: number, arg1: Internal.ByteBuffer_): this;
        getStringUTF16(arg0: number): string;
        static create(arg0: Internal.ByteBuffer_): Internal.PointerBuffer;
        put(arg0: Internal.IntBuffer_): this;
        put(arg0: number, arg1: Internal.ShortBuffer_): this;
        get(arg0: number[]): this;
        put(arg0: number, arg1: Internal.Pointer_): this;
        put(arg0: Internal.ByteBuffer_): this;
        put(arg0: Internal.ShortBuffer_): this;
        put(arg0: Internal.Pointer_): this;
        put(arg0: number, arg1: Internal.IntBuffer_): this;
        getStringASCII(): string;
        putAddressOf(arg0: Internal.CustomBuffer_<any>): this;
        get(): number;
        getFloatBuffer(arg0: number): Internal.FloatBuffer;
        getStringUTF8(arg0: number): string;
        getIntBuffer(arg0: number): Internal.IntBuffer;
        put(arg0: number): this;
        static put(arg0: Internal.ByteBuffer_, arg1: number, arg2: number): void;
        getFloatBuffer(arg0: number, arg1: number): Internal.FloatBuffer;
        getLongBuffer(arg0: number): Internal.LongBuffer;
        getDoubleBuffer(arg0: number): Internal.DoubleBuffer;
        getDoubleBuffer(arg0: number, arg1: number): Internal.DoubleBuffer;
        getByteBuffer(arg0: number): Internal.ByteBuffer;
        getLongBuffer(arg0: number, arg1: number): Internal.LongBuffer;
        getIntBuffer(arg0: number, arg1: number): Internal.IntBuffer;
        get stringUTF8(): string
        get stringUTF16(): string
        get stringASCII(): string
    }
    type PointerBuffer_ = PointerBuffer;
    abstract class AbstractCriterionTriggerInstance implements Internal.CriterionTriggerInstance {
        constructor(arg0: ResourceLocation_, arg1: any_)
        serializeToJson(arg0: Internal.SerializationContext_): Internal.JsonObject;
        getCriterion(): ResourceLocation;
        get criterion(): ResourceLocation
    }
    type AbstractCriterionTriggerInstance_ = AbstractCriterionTriggerInstance;
    class GameEventListenerRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
        constructor(arg0: Internal.Minecraft_)
        render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
        trackGameEvent(arg0: Internal.GameEvent_, arg1: Vec3d_): void;
        clear(): void;
        trackListener(arg0: Internal.PositionSource_, arg1: number): void;
    }
    type GameEventListenerRenderer_ = GameEventListenerRenderer;
    class DesertWellFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
    }
    type DesertWellFeature_ = DesertWellFeature;
    class BlockBisonCarpet extends Internal.CarpetBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BlockBisonCarpet_ = BlockBisonCarpet;
    class CupcakeDisplayBlock extends Internal.StorageBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE: {[key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape};
    }
    type CupcakeDisplayBlock_ = CupcakeDisplayBlock;
    class PistonMovingBlockEntity extends Internal.BlockEntity implements Internal.IExtendedPistonTile, Internal.IBlockHolder {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: boolean, arg5: boolean)
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getMovementDirection(): Internal.Direction;
        isSourcePiston(): boolean;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getHeldBlock(): Internal.BlockState;
        getMovedState(): Internal.BlockState;
        getLastTicked(): number;
        handler$daf000$onFinishedShortPulse(ci: Internal.CallbackInfo_): void;
        getProgress(arg0: number): number;
        tickMovedBlock(level: Internal.Level_, pos: BlockPos_): void;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        getZOff(arg0: number): number;
        isExtending(): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.PistonMovingBlockEntity_): void;
        getXOff(arg0: number): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        setHeldBlock(state: Internal.BlockState_): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        abstract getHeldBlock(arg0: number): Internal.BlockState;
        getCollisionShape(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.VoxelShape;
        getYOff(arg0: number): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        abstract setHeldBlock(arg0: Internal.BlockState_, arg1: number): boolean;
        getModelData(): Internal.ModelData;
        finalTick(): void;
        getDirection(): Internal.Direction;
        getRenderBoundingBox(): Internal.AABB;
        get movementDirection(): Internal.Direction
        get sourcePiston(): boolean
        get heldBlock(): Internal.BlockState
        get movedState(): Internal.BlockState
        get lastTicked(): number
        get extending(): boolean
        set heldBlock(state: Internal.BlockState_)
        get modelData(): Internal.ModelData
        get direction(): Internal.Direction
        get renderBoundingBox(): Internal.AABB
        static readonly TICK_MOVEMENT: 0.51;
    }
    type PistonMovingBlockEntity_ = PistonMovingBlockEntity;
    class BufferedReader extends Internal.Reader {
        constructor(arg0: Internal.Reader_, arg1: number)
        constructor(arg0: Internal.Reader_)
        readLine(): string;
        lines(): Internal.Stream<string>;
    }
    type BufferedReader_ = BufferedReader;
    class LuphieVasePurpleBookshelfBlock extends Internal.Block {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LuphieVasePurpleBookshelfBlock_ = LuphieVasePurpleBookshelfBlock;
    class BookItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        static crafttweaker$getBASE_ATTACK_SPEED_UUID(): Internal.UUID;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vec3f;
        static crafttweaker$getBASE_ATTACK_DAMAGE_UUID(): Internal.UUID;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getDigSpeed(): number;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        get digSpeed(): number
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BookItem_ = BookItem;
    class LatticeBlock extends Internal.TrapDoorBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LatticeBlock_ = LatticeBlock;
    class SimpleParticleType extends Internal.ParticleType<Internal.SimpleParticleType> implements Internal.ParticleOptions {
        constructor(arg0: boolean)
        writeToString(): string;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        getType(): this;
        codec(): Internal.Codec<Internal.SimpleParticleType>;
        get type(): Internal.SimpleParticleType
    }
    type SimpleParticleType_ = SimpleParticleType;
    class UnderwaterMagmaFeature extends Internal.Feature<Internal.UnderwaterMagmaConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.UnderwaterMagmaConfiguration>)
    }
    type UnderwaterMagmaFeature_ = UnderwaterMagmaFeature;
    class TeamPropertyValue <T> {
        constructor(property: Internal.TeamProperty_<T>, value: T)
        constructor(k: Internal.TeamProperty_<T>)
        setValue(value: T): void;
        getValue(): T;
        getProperty(): Internal.TeamProperty<T>;
        copy(): this;
        set value(value: T)
        get value(): T
        get property(): Internal.TeamProperty<T>
    }
    type TeamPropertyValue_<T> = TeamPropertyValue<T>;
    class DataGenerator$PackGenerator {
        addProvider<T extends Internal.DataProvider>(arg0: Internal.DataProvider$Factory_<T>): T;
    }
    type DataGenerator$PackGenerator_ = DataGenerator$PackGenerator;
    class BaleenBoneBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly X: Internal.BooleanProperty;
    }
    type BaleenBoneBlock_ = BaleenBoneBlock;
    interface NeutralMob {
        playerDied(arg0: Internal.Player_): void;
        abstract getTarget(): Internal.LivingEntity;
        abstract getPersistentAngerTarget(): Internal.UUID;
        isAngry(): boolean;
        abstract setLastHurtByMob(arg0: Internal.LivingEntity_): void;
        forgetCurrentTargetAndRefreshUniversalAnger(): void;
        readPersistentAngerSaveData(arg0: Internal.Level_, arg1: Internal.CompoundTag_): void;
        abstract startPersistentAngerTimer(): void;
        abstract canAttack(arg0: Internal.LivingEntity_): boolean;
        stopBeingAngry(): void;
        abstract setLastHurtByPlayer(arg0: Internal.Player_): void;
        abstract setTarget(arg0: Internal.LivingEntity_): void;
        abstract setPersistentAngerTarget(arg0: Internal.UUID_): void;
        addPersistentAngerSaveData(arg0: Internal.CompoundTag_): void;
        abstract setRemainingPersistentAngerTime(arg0: number): void;
        abstract getLastHurtByMob(): Internal.LivingEntity;
        updatePersistentAnger(arg0: Internal.ServerLevel_, arg1: boolean): void;
        isAngryAtAllPlayers(arg0: Internal.Level_): boolean;
        isAngryAt(arg0: Internal.LivingEntity_): boolean;
        abstract getRemainingPersistentAngerTime(): number;
        get target(): Internal.LivingEntity
        get persistentAngerTarget(): Internal.UUID
        get angry(): boolean
        set lastHurtByMob(arg0: Internal.LivingEntity_)
        set lastHurtByPlayer(arg0: Internal.Player_)
        set target(arg0: Internal.LivingEntity_)
        set persistentAngerTarget(arg0: Internal.UUID_)
        set remainingPersistentAngerTime(arg0: number)
        get lastHurtByMob(): Internal.LivingEntity
        get remainingPersistentAngerTime(): number
        readonly TAG_ANGER_TIME: "AngerTime";
        readonly TAG_ANGRY_AT: "AngryAt";
    }
    type NeutralMob_ = NeutralMob;
    interface IForgeDispensibleContainerItem {
        emptyContents(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockHitResult_, arg4: Internal.ItemStack_): boolean;
    }
    type IForgeDispensibleContainerItem_ = IForgeDispensibleContainerItem;
    class GuiMessage$Line extends Internal.Record implements Internal.GuiMessageOwnerAccessor {
        constructor(arg0: number, arg1: Internal.FormattedCharSequence_, arg2: Internal.GuiMessageTag_, arg3: boolean)
        content(): Internal.FormattedCharSequence;
        chatheads$getOwner(): Internal.PlayerInfo;
        addedTime(): number;
        tag(): Internal.GuiMessageTag;
        endOfEntry(): boolean;
        handler$znb000$chatheads$setOwner(callbackInfo: Internal.CallbackInfo_): void;
        chatheads$owner: Internal.PlayerInfo;
    }
    type GuiMessage$Line_ = GuiMessage$Line;
    interface ArgumentTypeInfo <A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> {
        abstract serializeToJson(arg0: T, arg1: Internal.JsonObject_): void;
        abstract deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): T;
        abstract serializeToNetwork(arg0: T, arg1: Internal.FriendlyByteBuf_): void;
        abstract unpack(arg0: A): T;
    }
    type ArgumentTypeInfo_<A extends Internal.ArgumentType<any>, T extends Internal.ArgumentTypeInfo$Template<A>> = ArgumentTypeInfo<A, T> | Special.CommandArgumentType;
    interface Matrix3fc {
        abstract m00(): number;
        abstract rotateLocalY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapYnZX(arg0: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract rotate(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getEulerAnglesXYZ(arg0: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapnYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract mulLocal(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract mapYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract negateZ(arg0: Matrix3f_): Matrix3f;
        abstract m12(): number;
        abstract get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapnZYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapZYnX(arg0: Matrix3f_): Matrix3f;
        abstract mapnYnXnZ(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveX(arg0: Vec3f_): Vec3f;
        abstract transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract get(arg0: number[]): number[];
        abstract getColumn(arg0: number, arg1: Vec3f_): Vec3f;
        abstract getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract mapnXYnZ(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: number[], arg1: number): number[];
        abstract getRowColumn(arg0: number, arg1: number): number;
        abstract rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract positiveZ(arg0: Vec3f_): Vec3f;
        abstract mapnYZX(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnZY(arg0: Matrix3f_): Matrix3f;
        abstract rotateZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapXZY(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYX(arg0: Matrix3f_): Matrix3f;
        abstract rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapZYX(arg0: Matrix3f_): Matrix3f;
        abstract m01(): number;
        abstract rotateLocalZ(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract mapnYnZX(arg0: Matrix3f_): Matrix3f;
        abstract quadraticFormProduct(arg0: Internal.Vector3fc_): number;
        abstract rotateLocal(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
        abstract mapnYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract obliqueZ(arg0: number, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract m20(): number;
        abstract reflect(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract transform(arg0: number, arg1: number, arg2: number, arg3: Vec3f_): Vec3f;
        abstract mapnZnXY(arg0: Matrix3f_): Matrix3f;
        abstract get(arg0: Matrix4f_): Matrix4f;
        abstract scale(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mul(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mulComponentWise(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract mapZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapnZYX(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveY(arg0: Vec3f_): Vec3f;
        abstract mapYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract cofactor(arg0: Matrix3f_): Matrix3f;
        abstract mapnYZnX(arg0: Matrix3f_): Matrix3f;
        abstract getRow(arg0: number, arg1: Vec3f_): Vec3f;
        abstract getScale(arg0: Vec3f_): Vec3f;
        abstract mapXnZY(arg0: Matrix3f_): Matrix3f;
        abstract mapnZXnY(arg0: Matrix3f_): Matrix3f;
        abstract rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Matrix3f_): Matrix3f;
        abstract rotateY(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract transform(arg0: Vec3f_): Vec3f;
        abstract mapZnXY(arg0: Matrix3f_): Matrix3f;
        abstract mapnXZY(arg0: Matrix3f_): Matrix3f;
        abstract normal(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapnXZnY(arg0: Matrix3f_): Matrix3f;
        abstract m21(): number;
        abstract m02(): number;
        abstract sub(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract isFinite(): boolean;
        abstract mapZnYX(arg0: Matrix3f_): Matrix3f;
        abstract negateX(arg0: Matrix3f_): Matrix3f;
        abstract transpose(arg0: Matrix3f_): Matrix3f;
        abstract mapnXnYZ(arg0: Matrix3f_): Matrix3f;
        abstract m10(): number;
        abstract mapZXY(arg0: Matrix3f_): Matrix3f;
        abstract invert(arg0: Matrix3f_): Matrix3f;
        abstract normalizedPositiveZ(arg0: Vec3f_): Vec3f;
        abstract reflect(arg0: Internal.Quaternionfc_, arg1: Matrix3f_): Matrix3f;
        abstract rotate(arg0: Internal.AxisAngle4f_, arg1: Matrix3f_): Matrix3f;
        abstract scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract getEulerAnglesZYX(arg0: Vec3f_): Vec3f;
        abstract reflect(arg0: Internal.Vector3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get(arg0: Matrix3f_): Matrix3f;
        abstract getToAddress(arg0: number): this;
        abstract rotateX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract positiveX(arg0: Vec3f_): Vec3f;
        abstract get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract get(arg0: number, arg1: number): number;
        abstract get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract determinant(): number;
        abstract add(arg0: Internal.Matrix3fc_, arg1: Matrix3f_): Matrix3f;
        abstract get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapYnZnX(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract mapXZnY(arg0: Matrix3f_): Matrix3f;
        abstract scale(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract rotateLocalX(arg0: number, arg1: Matrix3f_): Matrix3f;
        abstract rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract mapYnXZ(arg0: Matrix3f_): Matrix3f;
        abstract mapnZXY(arg0: Matrix3f_): Matrix3f;
        abstract transform(arg0: Internal.Vector3fc_, arg1: Vec3f_): Vec3f;
        abstract mapnYXnZ(arg0: Matrix3f_): Matrix3f;
        abstract transformTranspose(arg0: Vec3f_): Vec3f;
        abstract scale(arg0: number, arg1: number, arg2: number, arg3: Matrix3f_): Matrix3f;
        abstract lerp(arg0: Internal.Matrix3fc_, arg1: number, arg2: Matrix3f_): Matrix3f;
        abstract m22(): number;
        abstract quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
        abstract mapZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Matrix3f_): Matrix3f;
        abstract mapYXZ(arg0: Matrix3f_): Matrix3f;
        abstract mapXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract negateY(arg0: Matrix3f_): Matrix3f;
        abstract getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
        abstract rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        abstract getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
        abstract mapXnYnZ(arg0: Matrix3f_): Matrix3f;
        abstract m11(): number;
        abstract getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
        abstract mapZnXnY(arg0: Matrix3f_): Matrix3f;
        abstract mapYZX(arg0: Matrix3f_): Matrix3f;
        abstract equals(arg0: Internal.Matrix3fc_, arg1: number): boolean;
        abstract getNormalizedRotation(arg0: Quaternionf_): Quaternionf;
        abstract mapnXnZnY(arg0: Matrix3f_): Matrix3f;
        abstract mapnZnYnX(arg0: Matrix3f_): Matrix3f;
        abstract positiveY(arg0: Vec3f_): Vec3f;
        abstract mapnYXZ(arg0: Matrix3f_): Matrix3f;
        abstract rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Matrix3f_): Matrix3f;
        get finite(): boolean
    }
    type Matrix3fc_ = Matrix3fc;
    class DragonLandingApproachPhase extends Internal.AbstractDragonPhaseInstance {
        constructor(arg0: Internal.EnderDragon_)
        getPhase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>;
        get phase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>
    }
    type DragonLandingApproachPhase_ = DragonLandingApproachPhase;
    class PropertyMap extends Internal.ForwardingMultimap<string, com.mojang.authlib.properties.Property> {
        constructor()
        forEach(arg0: Internal.BiConsumer_<string, com.mojang.authlib.properties.Property>): void;
    }
    type PropertyMap_ = PropertyMap;
    class TeamData {
        constructor(teamId: Internal.UUID_, file: Internal.BaseQuestFile_, name: string)
        constructor(teamId: Internal.UUID_, file: Internal.BaseQuestFile_)
        getOnlineMembers(): Internal.Collection<Internal.ServerPlayer>;
        setCompleted(id: number, time: Internal.Date_): boolean;
        getRelativeProgress(object: Internal.QuestObject_): number;
        setProgress(task: Internal.Task_, progress: number): void;
        deleteReward(reward: Internal.Reward_): void;
        isCompleted(object: Internal.QuestObject_): boolean;
        isRewardClaimed(player: Internal.UUID_, reward: Internal.Reward_): boolean;
        markTaskCompleted(task: Internal.Task_): void;
        mergeData(from: Internal.TeamData_): void;
        setStarted(questId: number, time: Internal.Date_): boolean;
        canStartTasks(quest: Internal.Quest_): boolean;
        claimReward(player: Internal.UUID_, reward: Internal.Reward_, date: number): boolean;
        setName(name: string): void;
        getTeamId(): Internal.UUID;
        setCanEdit(player: Internal.Player_, newCanEdit: boolean): boolean;
        setLocked(newLocked: boolean): boolean;
        setRewardsBlocked(rewardsBlocked: boolean): boolean;
        getCompletedTime(questId: number): Internal.Optional<Internal.Date>;
        markDirty(): void;
        resetProgress(task: Internal.Task_): void;
        getStartedTime(questId: number): Internal.Optional<Internal.Date>;
        setQuestPinned(player: Internal.Player_, id: number, pinned: boolean): void;
        getRewardClaimTime(player: Internal.UUID_, reward: Internal.Reward_): Internal.Optional<Internal.Date>;
        areRewardsBlocked(): boolean;
        getCanEdit(player: Internal.Player_): boolean;
        isQuestPinned(player: Internal.Player_, id: number): boolean;
        areDependenciesComplete(quest: Internal.Quest_): boolean;
        isRewardBlocked(reward: Internal.Reward_): boolean;
        claimReward(player: Internal.ServerPlayer_, reward: Internal.Reward_, notify: boolean): void;
        clearCachedProgress(): void;
        copyData(from: Internal.TeamData_): void;
        getClaimType(player: Internal.UUID_, reward: Internal.Reward_): Internal.RewardClaimType;
        isStarted(object: Internal.QuestObject_): boolean;
        resetReward(player: Internal.UUID_, reward: Internal.Reward_): boolean;
        setChapterPinned(player: Internal.Player_, pinned: boolean): void;
        write(buffer: Internal.FriendlyByteBuf_, self: boolean): void;
        getName(): string;
        hasUnclaimedRewards(player: Internal.UUID_, object: Internal.QuestObject_): boolean;
        serializeNBT(): Internal.SNBTCompoundTag;
        mergeClaimedRewards(from: Internal.TeamData_): void;
        checkAutoCompletion(quest: Internal.Quest_): void;
        getProgress(taskId: number): number;
        getFile(): Internal.BaseQuestFile;
        isChapterPinned(player: Internal.Player_): boolean;
        static get(player: Internal.Player_): Internal.TeamData;
        isLocked(): boolean;
        read(buffer: Internal.FriendlyByteBuf_, self: boolean): void;
        getProgress(task: Internal.Task_): number;
        addProgress(task: Internal.Task_, progress: number): void;
        getPinnedQuestIds(player: Internal.Player_): Internal.LongSet;
        saveIfChanged(): void;
        deserializeNBT(nbt: Internal.SNBTCompoundTag_): void;
        get onlineMembers(): Internal.Collection<Internal.ServerPlayer>
        set name(name: string)
        get teamId(): Internal.UUID
        set locked(newLocked: boolean)
        set rewardsBlocked(rewardsBlocked: boolean)
        get name(): string
        get file(): Internal.BaseQuestFile
        get locked(): boolean
        static readonly VERSION: 1;
        static readonly AUTO_PIN_ID: 1;
    }
    type TeamData_ = TeamData;
    class WeightedListHeight extends Internal.HeightProvider {
        constructor(arg0: any_<Internal.HeightProvider>)
        static readonly CODEC: Internal.Codec<Internal.WeightedListHeight>;
    }
    type WeightedListHeight_ = WeightedListHeight;
    class CaveWorldCarver extends Internal.WorldCarver<Internal.CaveCarverConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.CaveCarverConfiguration>)
        carve(arg0: Internal.CarvingContext_, arg1: Internal.CaveCarverConfiguration_, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<BlockPos, Internal.Holder<Internal.Biome>>, arg4: Internal.RandomSource_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
        isStartChunk(arg0: Internal.CaveCarverConfiguration_, arg1: Internal.RandomSource_): boolean;
    }
    type CaveWorldCarver_ = CaveWorldCarver;
    abstract class AbstractFurnaceBlock extends Internal.BaseEntityBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly LIT: Internal.BooleanProperty;
    }
    type AbstractFurnaceBlock_ = AbstractFurnaceBlock;
    class ETFTexture$TextureReturnState extends Internal.Enum<Internal.ETFTexture$TextureReturnState> {
        static valueOf(name: string): Internal.ETFTexture$TextureReturnState;
        static values(): Internal.ETFTexture$TextureReturnState[];
        static readonly BLINK2_PATCHED: Internal.ETFTexture$TextureReturnState;
        static readonly BLINK: Internal.ETFTexture$TextureReturnState;
        static readonly NORMAL_PATCHED: Internal.ETFTexture$TextureReturnState;
        static readonly NORMAL: Internal.ETFTexture$TextureReturnState;
        static readonly APPLY_BLINK: Internal.ETFTexture$TextureReturnState;
        static readonly APPLY_BLINK2: Internal.ETFTexture$TextureReturnState;
        static readonly APPLY_PATCH: Internal.ETFTexture$TextureReturnState;
        static readonly BLINK_PATCHED: Internal.ETFTexture$TextureReturnState;
        static readonly BLINK2: Internal.ETFTexture$TextureReturnState;
    }
    type ETFTexture$TextureReturnState_ = "normal" | "blink_patched" | "apply_patch" | "apply_blink2" | "apply_blink" | "blink" | "blink2" | ETFTexture$TextureReturnState | "normal_patched" | "blink2_patched";
    class RealmsServerPlayerLists extends Internal.ValueObject {
        constructor()
        static parse(arg0: string): Internal.RealmsServerPlayerLists;
        servers: Internal.List<Internal.RealmsServerPlayerList>;
    }
    type RealmsServerPlayerLists_ = RealmsServerPlayerLists;
    class CutePinkBicycleBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type CutePinkBicycleBlock_ = CutePinkBicycleBlock;
    class Thread$State extends Internal.Enum<Internal.Thread$State> {
        static values(): Internal.Thread$State[];
        static valueOf(arg0: string): Internal.Thread$State;
        static readonly WAITING: Internal.Thread$State;
        static readonly BLOCKED: Internal.Thread$State;
        static readonly NEW: Internal.Thread$State;
        static readonly TIMED_WAITING: Internal.Thread$State;
        static readonly RUNNABLE: Internal.Thread$State;
        static readonly TERMINATED: Internal.Thread$State;
    }
    type Thread$State_ = "terminated" | "blocked" | "timed_waiting" | "new" | "runnable" | "waiting" | Thread$State;
    class JukeboxUpgradeNoteParticleData extends Internal.ParticleType<Internal.JukeboxUpgradeNoteParticleData> implements Internal.ParticleOptions {
        constructor()
        codec(): Internal.Codec<Internal.JukeboxUpgradeNoteParticleData>;
        getType(): Internal.ParticleType<any>;
        writeToString(): string;
        writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        getType(): this;
        get type(): Internal.ParticleType<any>
        get type(): Internal.JukeboxUpgradeNoteParticleData
        static readonly DESERIALIZER: Internal.ParticleOptions$Deserializer<Internal.JukeboxUpgradeNoteParticleData>;
    }
    type JukeboxUpgradeNoteParticleData_ = JukeboxUpgradeNoteParticleData;
    class RewriteResult <A, B> extends Internal.Record {
        constructor(view: Internal.View_<A, B>, recData: Internal.BitSet_)
        recData(): Internal.BitSet;
        static nop<A>(arg0: com.mojang.datafixers.types.Type_<A>): Internal.RewriteResult<A, A>;
        static create<A, B>(arg0: Internal.View_<A, B>, arg1: Internal.BitSet_): Internal.RewriteResult<A, B>;
        compose<C>(arg0: Internal.RewriteResult_<C, A>): Internal.RewriteResult<C, B>;
        view(): Internal.View<A, B>;
    }
    type RewriteResult_<A, B> = RewriteResult<A, B>;
    interface Multiset$Entry <E> {
        abstract hashCode(): number;
        abstract getCount(): number;
        abstract toString(): string;
        abstract equals(arg0: any): boolean;
        abstract getElement(): E;
        get count(): number
        get element(): E
    }
    type Multiset$Entry_<E> = Multiset$Entry<E>;
    class Format$Field extends Internal.AttributedCharacterIterator$Attribute {
    }
    type Format$Field_ = Format$Field;
    interface Display$IntInterpolator {
        constant(arg0: number): this;
        abstract get(arg0: number): number;
        (arg0: number): number;
    }
    type Display$IntInterpolator_ = Display$IntInterpolator;
    class Display$TextDisplay$CachedInfo extends Internal.Record {
        constructor(arg0: Internal.List_<Internal.Display$TextDisplay$CachedLine>, arg1: number)
        lines(): Internal.List<Internal.Display$TextDisplay$CachedLine>;
        width(): number;
    }
    type Display$TextDisplay$CachedInfo_ = Display$TextDisplay$CachedInfo;
    interface Advertiser {
        abstract unadvertise(advertisedObject: any): void;
        abstract advertise(properties: Internal.Map_<string, string>): any;
    }
    type Advertiser_ = Advertiser;
    interface List <E> extends Internal.Collection<E> {
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): this;
        abstract get(arg0: number): E;
        copyOf<E>(arg0: Internal.Collection_<E>): this;
        abstract add(arg0: E): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): this;
        abstract listIterator(): Internal.ListIterator<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): this;
        parallelStream(): Internal.Stream<E>;
        abstract isEmpty(): boolean;
        sort(arg0: Internal.Comparator_<E>): void;
        of<E>(arg0: E): this;
        abstract set(arg0: number, arg1: E): E;
        of<E>(): this;
        of<E>(...arg0: E[]): this;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract addAll(arg0: number, arg1: Internal.Collection_<E>): boolean;
        abstract remove(arg0: number): E;
        abstract contains(arg0: any): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): this;
        of<E>(arg0: E, arg1: E, arg2: E): this;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        abstract subList(arg0: number, arg1: number): this;
        abstract indexOf(arg0: any): number;
        abstract add(arg0: number, arg1: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        abstract toArray<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): this;
        [Symbol.iterator](): IterableIterator<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): this;
        abstract toArray(): any[];
        abstract listIterator(arg0: number): Internal.ListIterator<E>;
        abstract iterator(): Internal.Iterator<E>;
        abstract hashCode(): number;
        abstract size(): number;
        of<E>(arg0: E, arg1: E): this;
        stream(): Internal.Stream<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): this;
        spliterator(): Internal.Spliterator<E>;
        abstract equals(arg0: any): boolean;
        abstract lastIndexOf(arg0: any): number;
        get empty(): boolean
        [key: number]: E;
    }
    type List_<E> = List<E>;
    class CommandStorage {
        constructor(arg0: Internal.DimensionDataStorage_)
        get(arg0: ResourceLocation_): Internal.CompoundTag;
        keys(): Internal.Stream<ResourceLocation>;
        set(arg0: ResourceLocation_, arg1: Internal.CompoundTag_): void;
    }
    type CommandStorage_ = CommandStorage;
    interface DoubleBlockCombiner$Combiner <S, T> {
        abstract acceptDouble(arg0: S, arg1: S): T;
        abstract acceptNone(): T;
        abstract acceptSingle(arg0: S): T;
    }
    type DoubleBlockCombiner$Combiner_<S, T> = DoubleBlockCombiner$Combiner<S, T>;
    class LookControl implements Internal.Control {
        constructor(arg0: Internal.Mob_)
        setLookAt(arg0: Internal.Entity_): void;
        setLookAt(arg0: Internal.Entity_, arg1: number, arg2: number): void;
        getWantedX(): number;
        getWantedY(): number;
        getWantedZ(): number;
        setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        setLookAt(arg0: Vec3d_): void;
        isLookingAtTarget(): boolean;
        setLookAt(arg0: number, arg1: number, arg2: number): void;
        tick(): void;
        set lookAt(arg0: Internal.Entity_)
        get wantedX(): number
        get wantedY(): number
        get wantedZ(): number
        set lookAt(arg0: Vec3d_)
        get lookingAtTarget(): boolean
    }
    type LookControl_ = LookControl;
    class LayeredCauldronBlock extends Internal.AbstractCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.Predicate_<Internal.Biome$Precipitation>, arg2: Internal.Map_<Internal.Item, Internal.CauldronInteraction>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        static lowerFillLevel(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SNOW: Internal.Predicate<Internal.Biome$Precipitation>;
        static readonly RAIN: Internal.Predicate<Internal.Biome$Precipitation>;
        static readonly MIN_FILL_LEVEL: 1;
        static readonly MAX_FILL_LEVEL: 3;
        static readonly LEVEL: Internal.IntegerProperty;
    }
    type LayeredCauldronBlock_ = LayeredCauldronBlock;
    interface FoliagePlacer$FoliageSetter {
        abstract isSet(arg0: BlockPos_): boolean;
        abstract set(arg0: BlockPos_, arg1: Internal.BlockState_): void;
    }
    type FoliagePlacer$FoliageSetter_ = FoliagePlacer$FoliageSetter;
    class StyleConstants {
        static setStrikeThrough(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static getForeground(arg0: Internal.AttributeSet_): Internal.Color;
        static setLineSpacing(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setSpaceBelow(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static getFontFamily(arg0: Internal.AttributeSet_): string;
        static isItalic(arg0: Internal.AttributeSet_): boolean;
        static getFontSize(arg0: Internal.AttributeSet_): number;
        static setUnderline(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setSubscript(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setIcon(arg0: Internal.MutableAttributeSet_, arg1: javax.swing.Icon_): void;
        static setAlignment(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setFontSize(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static getSpaceBelow(arg0: Internal.AttributeSet_): number;
        static isSubscript(arg0: Internal.AttributeSet_): boolean;
        static getLeftIndent(arg0: Internal.AttributeSet_): number;
        static getAlignment(arg0: Internal.AttributeSet_): number;
        static setBackground(arg0: Internal.MutableAttributeSet_, arg1: Internal.Color_): void;
        static getRightIndent(arg0: Internal.AttributeSet_): number;
        static isUnderline(arg0: Internal.AttributeSet_): boolean;
        static setSuperscript(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setComponent(arg0: Internal.MutableAttributeSet_, arg1: Internal.Component_): void;
        static getTabSet(arg0: Internal.AttributeSet_): Internal.TabSet;
        static getBidiLevel(arg0: Internal.AttributeSet_): number;
        static getBackground(arg0: Internal.AttributeSet_): Internal.Color;
        static setLeftIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setItalic(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setFontFamily(arg0: Internal.MutableAttributeSet_, arg1: string): void;
        static setTabSet(arg0: Internal.MutableAttributeSet_, arg1: Internal.TabSet_): void;
        static getFirstLineIndent(arg0: Internal.AttributeSet_): number;
        static isBold(arg0: Internal.AttributeSet_): boolean;
        static setFirstLineIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static isSuperscript(arg0: Internal.AttributeSet_): boolean;
        static getSpaceAbove(arg0: Internal.AttributeSet_): number;
        static getLineSpacing(arg0: Internal.AttributeSet_): number;
        static setBidiLevel(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setBold(arg0: Internal.MutableAttributeSet_, arg1: boolean): void;
        static setForeground(arg0: Internal.MutableAttributeSet_, arg1: Internal.Color_): void;
        static setRightIndent(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static setSpaceAbove(arg0: Internal.MutableAttributeSet_, arg1: number): void;
        static isStrikeThrough(arg0: Internal.AttributeSet_): boolean;
        static getIcon(arg0: Internal.AttributeSet_): javax.swing.Icon;
        static getComponent(arg0: Internal.AttributeSet_): Internal.Component;
        static readonly LeftIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly SpaceBelow: Internal.StyleConstants$ParagraphConstants;
        static readonly FontFamily: Internal.StyleConstants$FontConstants;
        static readonly FontSize: Internal.StyleConstants$FontConstants;
        static readonly Superscript: Internal.StyleConstants$CharacterConstants;
        static readonly IconAttribute: Internal.StyleConstants$CharacterConstants;
        static readonly Bold: Internal.StyleConstants$FontConstants;
        static readonly ModelAttribute: Internal.StyleConstants;
        static readonly StrikeThrough: Internal.StyleConstants$CharacterConstants;
        static readonly ALIGN_JUSTIFIED: 3;
        static readonly NameAttribute: Internal.StyleConstants;
        static readonly Size: Internal.StyleConstants$FontConstants;
        static readonly Alignment: Internal.StyleConstants$ParagraphConstants;
        static readonly Background: Internal.StyleConstants$ColorConstants;
        static readonly TabSet: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_RIGHT: 2;
        static readonly Orientation: Internal.StyleConstants$ParagraphConstants;
        static readonly IconElementName: "icon";
        static readonly Foreground: Internal.StyleConstants$ColorConstants;
        static readonly RightIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_LEFT: 0;
        static readonly ComposedTextAttribute: Internal.StyleConstants;
        static readonly ComponentAttribute: Internal.StyleConstants$CharacterConstants;
        static readonly LineSpacing: Internal.StyleConstants$ParagraphConstants;
        static readonly Underline: Internal.StyleConstants$CharacterConstants;
        static readonly Italic: Internal.StyleConstants$FontConstants;
        static readonly Subscript: Internal.StyleConstants$CharacterConstants;
        static readonly ComponentElementName: "component";
        static readonly SpaceAbove: Internal.StyleConstants$ParagraphConstants;
        static readonly ALIGN_CENTER: 1;
        static readonly Family: Internal.StyleConstants$FontConstants;
        static readonly FirstLineIndent: Internal.StyleConstants$ParagraphConstants;
        static readonly ResolveAttribute: Internal.StyleConstants;
        static readonly BidiLevel: Internal.StyleConstants$CharacterConstants;
    }
    type StyleConstants_ = StyleConstants;
    class DispenserMenu extends Internal.AbstractContainerMenu {
        constructor(arg0: number, arg1: Internal.Inventory_, arg2: net.minecraft.world.Container_)
        constructor(arg0: number, arg1: Internal.Inventory_)
    }
    type DispenserMenu_ = DispenserMenu;
    class GameEvent implements Internal.InjectedGameEventExtension {
        constructor(arg0: string, arg1: number)
        is(arg0: Internal.TagKey_<Internal.GameEvent>): boolean;
        getName(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.GameEvent>;
        arch$registryName(): ResourceLocation;
        getNotificationRadius(): number;
        arch$holder(): Internal.Holder<Internal.GameEvent>;
        get name(): string
        get notificationRadius(): number
        static readonly RESONATE_14: Internal.GameEvent;
        static readonly ITEM_INTERACT_START: Internal.GameEvent;
        static readonly RESONATE_10: Internal.GameEvent;
        static readonly LIGHTNING_STRIKE: Internal.GameEvent;
        static readonly JUKEBOX_PLAY: Internal.GameEvent;
        static readonly RESONATE_4: Internal.GameEvent;
        static readonly DEFAULT_NOTIFICATION_RADIUS: 16;
        static readonly PROJECTILE_LAND: Internal.GameEvent;
        static readonly BLOCK_OPEN: Internal.GameEvent;
        static readonly ENTITY_PLACE: Internal.GameEvent;
        static readonly TELEPORT: Internal.GameEvent;
        static readonly RESONATE_9: Internal.GameEvent;
        static readonly BLOCK_DEACTIVATE: Internal.GameEvent;
        static readonly SWIM: Internal.GameEvent;
        static readonly INSTRUMENT_PLAY: Internal.GameEvent;
        static readonly BLOCK_ACTIVATE: Internal.GameEvent;
        static readonly DRINK: Internal.GameEvent;
        static readonly FLUID_PICKUP: Internal.GameEvent;
        static readonly CONTAINER_CLOSE: Internal.GameEvent;
        static readonly RESONATE_15: Internal.GameEvent;
        static readonly EXPLODE: Internal.GameEvent;
        static readonly HIT_GROUND: Internal.GameEvent;
        static readonly RESONATE_11: Internal.GameEvent;
        static readonly ENTITY_DAMAGE: Internal.GameEvent;
        static readonly ENTITY_DISMOUNT: Internal.GameEvent;
        static readonly RESONATE_5: Internal.GameEvent;
        static readonly FLAP: Internal.GameEvent;
        static readonly ENTITY_MOUNT: Internal.GameEvent;
        static readonly RESONATE_1: Internal.GameEvent;
        static readonly SHEAR: Internal.GameEvent;
        static readonly BLOCK_CLOSE: Internal.GameEvent;
        static readonly ENTITY_SHAKE: Internal.GameEvent;
        static readonly BLOCK_DETACH: Internal.GameEvent;
        static readonly FLUID_PLACE: Internal.GameEvent;
        static readonly ELYTRA_GLIDE: Internal.GameEvent;
        static readonly PROJECTILE_SHOOT: Internal.GameEvent;
        static readonly CONTAINER_OPEN: Internal.GameEvent;
        static readonly ENTITY_INTERACT: Internal.GameEvent;
        static readonly ENTITY_ROAR: Internal.GameEvent;
        static readonly EQUIP: Internal.GameEvent;
        static readonly NOTE_BLOCK_PLAY: Internal.GameEvent;
        static readonly SCULK_SENSOR_TENDRILS_CLICKING: Internal.GameEvent;
        static readonly BLOCK_ATTACH: Internal.GameEvent;
        static readonly RESONATE_12: Internal.GameEvent;
        static readonly BLOCK_PLACE: Internal.GameEvent;
        static readonly RESONATE_6: Internal.GameEvent;
        static readonly RESONATE_2: Internal.GameEvent;
        static readonly SHRIEK: Internal.GameEvent;
        static readonly BLOCK_DESTROY: Internal.GameEvent;
        static readonly EAT: Internal.GameEvent;
        static readonly ENTITY_DIE: Internal.GameEvent;
        static readonly RESONATE_7: Internal.GameEvent;
        static readonly SPLASH: Internal.GameEvent;
        static readonly ITEM_INTERACT_FINISH: Internal.GameEvent;
        static readonly PRIME_FUSE: Internal.GameEvent;
        static readonly RESONATE_13: Internal.GameEvent;
        static readonly STEP: Internal.GameEvent;
        static readonly RESONATE_3: Internal.GameEvent;
        static readonly JUKEBOX_STOP_PLAY: Internal.GameEvent;
        static readonly BLOCK_CHANGE: Internal.GameEvent;
        static readonly RESONATE_8: Internal.GameEvent;
    }
    type GameEvent_ = Special.GameEvent | GameEvent;
    class RenderStateShard$ShaderStateShard extends Internal.RenderStateShard {
        constructor()
        constructor(arg0: Internal.Supplier_<Internal.ShaderInstance>)
        static getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
        static getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        static getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
        get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
        get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
        get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
    }
    type RenderStateShard$ShaderStateShard_ = RenderStateShard$ShaderStateShard;
    interface Iterable <T> extends Array<T> {
        forEach(arg0: Internal.Consumer_<T>): void;
        spliterator(): Internal.Spliterator<T>;
        abstract iterator(): Internal.Iterator<T>;
        (): Internal.Iterator_<T>;
    }
    type Iterable_<T> = Iterable<T>;
    class LuphieSteampunkGlobeBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieSteampunkGlobeBlock_ = LuphieSteampunkGlobeBlock;
    class StructureTemplate$StructureBlockInfo extends Internal.Record {
        constructor(pos: BlockPos_, state: Internal.BlockState_, nbt: Internal.CompoundTag_)
        nbt(): Internal.CompoundTag;
        pos(): BlockPos;
        state(): Internal.BlockState;
    }
    type StructureTemplate$StructureBlockInfo_ = StructureTemplate$StructureBlockInfo;
    class ChestMenuClickEvent {
        constructor(slot: Internal.ChestMenuSlot_, type: Internal.ClickType_, button: number)
        setHandled(): void;
        readonly slot: Internal.ChestMenuSlot;
        readonly button: number;
        readonly type: Internal.ClickType;
    }
    type ChestMenuClickEvent_ = ChestMenuClickEvent;
}
declare namespace com.yungnickyoung.minecraft.betterwitchhuts.mixin.accessor {
    interface StructureProcessorAccessor {
        abstract callGetType(): Internal.StructureProcessorType<any>;
        (): Internal.StructureProcessorType_<any>;
    }
    type StructureProcessorAccessor_ = StructureProcessorAccessor;
}
