/// <reference path="./internal_*.d.ts" />
declare namespace com.illusivesoulworks.polymorph.mixin.core {
    interface AccessorInventoryMenu {
        abstract getOwner(): Internal.Player;
        abstract getCraftSlots(): Internal.CraftingContainer;
        abstract getResultSlots(): Internal.ResultContainer;
        get owner(): Internal.Player
        get craftSlots(): Internal.CraftingContainer
        get resultSlots(): Internal.ResultContainer
    }
    type AccessorInventoryMenu_ = AccessorInventoryMenu;
}
declare namespace Internal {
    class MapTilePool extends Internal.MapPool<Internal.MapTile> {
        constructor()
        get(arg0: string, arg1: number, arg2: number): Internal.MapTile;
    }
    type MapTilePool_ = MapTilePool;
    interface LongFunction <R> {
        abstract apply(arg0: number): R;
        (arg0: number): R;
    }
    type LongFunction_<R> = LongFunction<R>;
    interface Saddleable {
        getSaddleSoundEvent(): Internal.SoundEvent;
        abstract equipSaddle(arg0: Internal.SoundSource_): void;
        abstract isSaddled(): boolean;
        abstract isSaddleable(): boolean;
        get saddleSoundEvent(): Internal.SoundEvent
        get saddled(): boolean
        get saddleable(): boolean
    }
    type Saddleable_ = Saddleable;
    class ProtectedBlockProcessor extends Internal.StructureProcessor {
        constructor(arg0: Internal.TagKey_<Internal.Block>)
        static readonly CODEC: Internal.Codec<Internal.ProtectedBlockProcessor>;
        readonly cannotReplace: Internal.TagKey<Internal.Block>;
    }
    type ProtectedBlockProcessor_ = ProtectedBlockProcessor;
    class RecipeTypeFunction extends Internal.BaseFunction implements Internal.WrappedJS {
        constructor(event: Internal.RecipesEventJS_, schemaType: Internal.RecipeSchemaType_)
        enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
        call(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args0: any[]): Internal.RecipeJS;
        getAllIds(cx: Internal.Context_): any[];
        enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
        createRecipe(args: any[]): Internal.RecipeJS;
        getMod(): string;
        get mod(): string
        readonly schemaType: Internal.RecipeSchemaType;
        static readonly SKIP_ERROR: Internal.Pattern;
        readonly id: ResourceLocation;
        readonly idString: string;
        readonly event: Internal.RecipesEventJS;
    }
    type RecipeTypeFunction_ = RecipeTypeFunction;
    class LayerDefinition {
        bakeRoot(): Internal.ModelPart;
        static create(arg0: Internal.MeshDefinition_, arg1: number, arg2: number): Internal.LayerDefinition;
    }
    type LayerDefinition_ = LayerDefinition;
    class WeightedStateProvider extends Internal.BlockStateProvider {
        constructor(arg0: any_<Internal.BlockState>)
        constructor(arg0: any_<Internal.BlockState>)
        static readonly CODEC: Internal.Codec<Internal.WeightedStateProvider>;
    }
    type WeightedStateProvider_ = WeightedStateProvider;
    class StructureBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getStructurePos(): BlockPos;
        getShowBoundingBox(): boolean;
        getSeed(): number;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        hasStructureName(): boolean;
        getStructureName(): string;
        loadStructure(arg0: Internal.ServerLevel_, arg1: boolean, arg2: Internal.StructureTemplate_): boolean;
        isStructureLoadable(): boolean;
        loadStructure(arg0: Internal.ServerLevel_, arg1: boolean): boolean;
        onLoad(): void;
        getMode(): Internal.StructureMode;
        getMetaData(): string;
        getStructureSize(): Vec3i;
        isPowered(): boolean;
        setSeed(arg0: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        usedBy(arg0: Internal.Player_): boolean;
        getRotation(): Internal.Rotation;
        setStructureName(arg0: string): void;
        setPowered(arg0: boolean): void;
        setRotation(arg0: Internal.Rotation_): void;
        createdBy(arg0: Internal.LivingEntity_): void;
        static createRandom(arg0: number): Internal.RandomSource;
        getRenderBoundingBox(): Internal.AABB;
        setIntegrity(arg0: number): void;
        saveStructure(arg0: boolean): boolean;
        loadStructure(arg0: Internal.ServerLevel_): boolean;
        detectSize(): boolean;
        setStructurePos(arg0: BlockPos_): void;
        setMode(arg0: Internal.StructureMode_): void;
        getMirror(): Internal.Mirror;
        getIntegrity(): number;
        setShowAir(arg0: boolean): void;
        setShowBoundingBox(arg0: boolean): void;
        getUpdatePacket(): Internal.Packet<any>;
        serializeNBT(): Internal.Tag;
        saveStructure(): boolean;
        unloadStructure(): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getStructurePath(): string;
        setIgnoreEntities(arg0: boolean): void;
        setMetaData(arg0: string): void;
        isIgnoreEntities(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        setStructureSize(arg0: Vec3i_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getModelData(): Internal.ModelData;
        getShowAir(): boolean;
        setStructureName(arg0: ResourceLocation_): void;
        setMirror(arg0: Internal.Mirror_): void;
        get structurePos(): BlockPos
        get showBoundingBox(): boolean
        get seed(): number
        get structureName(): string
        get structureLoadable(): boolean
        get mode(): Internal.StructureMode
        get metaData(): string
        get structureSize(): Vec3i
        get powered(): boolean
        set seed(arg0: number)
        get rotation(): Internal.Rotation
        set structureName(arg0: string)
        set powered(arg0: boolean)
        set rotation(arg0: Internal.Rotation_)
        get renderBoundingBox(): Internal.AABB
        set integrity(arg0: number)
        set structurePos(arg0: BlockPos_)
        set mode(arg0: Internal.StructureMode_)
        get mirror(): Internal.Mirror
        get integrity(): number
        set showAir(arg0: boolean)
        set showBoundingBox(arg0: boolean)
        get updatePacket(): Internal.Packet<any>
        get structurePath(): string
        set ignoreEntities(arg0: boolean)
        set metaData(arg0: string)
        get ignoreEntities(): boolean
        set structureSize(arg0: Vec3i_)
        get modelData(): Internal.ModelData
        get showAir(): boolean
        set structureName(arg0: ResourceLocation_)
        set mirror(arg0: Internal.Mirror_)
        static readonly MAX_OFFSET_PER_AXIS: 48;
        static readonly MAX_SIZE_PER_AXIS: 48;
        static readonly AUTHOR_TAG: "author";
    }
    type StructureBlockEntity_ = StructureBlockEntity;
    class ObjectCompletedEvent$ChapterEvent extends Internal.ObjectCompletedEvent<Internal.Chapter> {
        constructor(d: Internal.QuestProgressEventData_<Internal.Chapter>)
        getChapter(): Internal.Chapter;
        get chapter(): Internal.Chapter
    }
    type ObjectCompletedEvent$ChapterEvent_ = ObjectCompletedEvent$ChapterEvent;
    class CustomFilterItemEventJS extends Internal.EventJS {
        constructor(event: any_)
        addStacks(stacks: Internal.Collection_<Internal.ItemStack>): void;
        addStack(stack: Internal.ItemStack_): void;
    }
    type CustomFilterItemEventJS_ = CustomFilterItemEventJS;
    class ViewportEvent$ComputeCameraAngles extends Internal.ViewportEvent {
        constructor()
        constructor(arg0: Internal.GameRenderer_, arg1: Internal.Camera_, arg2: number, arg3: number, arg4: number, arg5: number)
        getRoll(): number;
        setPitch(arg0: number): void;
        getPitch(): number;
        getYaw(): number;
        setRoll(arg0: number): void;
        setYaw(arg0: number): void;
        get roll(): number
        set pitch(arg0: number)
        get pitch(): number
        get yaw(): number
        set roll(arg0: number)
        set yaw(arg0: number)
    }
    type ViewportEvent$ComputeCameraAngles_ = ViewportEvent$ComputeCameraAngles;
    class FrostyArmorEffect extends Internal.MobEffect {
        constructor()
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
        static readonly FROST_MULTIPLIER: -0.05;
    }
    type FrostyArmorEffect_ = FrostyArmorEffect;
    interface IXaeroMinimapClientWorld {
        abstract getXaero_minimapData(): Internal.MinimapClientWorldData;
        abstract setXaero_minimapData(arg0: Internal.MinimapClientWorldData_): void;
        get xaero_minimapData(): Internal.MinimapClientWorldData
        set xaero_minimapData(arg0: Internal.MinimapClientWorldData_)
    }
    type IXaeroMinimapClientWorld_ = IXaeroMinimapClientWorld;
    class PrimalMagmaBlock extends Internal.Block {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static isBossActive(arg0: Internal.Level_): boolean;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SINK_SHAPE: Internal.CubeVoxelShape;
        static readonly ACTIVE: Internal.BooleanProperty;
        static readonly PERMANENT: Internal.BooleanProperty;
    }
    type PrimalMagmaBlock_ = PrimalMagmaBlock;
    class GuiCategoryUIEditorSimpleButtonData extends Internal.GuiCategoryUIEditorExpandableData<Internal.GuiCategoryUIEditorExpandableData<any>> {
        getSubExpandables(): Internal.List<Internal.GuiCategoryUIEditorExpandableData<any>>;
        getPressAction(): Internal.CategorySettingsButton$PressActionWithContext;
        getIsActiveSupplier(arg0: Internal.GuiCategoryUIEditorExpandableData_<any>, arg1: Internal.GuiCategoryUIEditorSimpleButtonData_): boolean;
        getMessageSupplier(arg0: Internal.GuiCategoryUIEditorExpandableData_<any>, arg1: Internal.GuiCategoryUIEditorSimpleButtonData_): Internal.Supplier<string>;
        get subExpandables(): Internal.List<Internal.GuiCategoryUIEditorExpandableData<any>>
        get pressAction(): Internal.CategorySettingsButton$PressActionWithContext
    }
    type GuiCategoryUIEditorSimpleButtonData_ = GuiCategoryUIEditorSimpleButtonData;
    interface Float2CharFunction extends it.unimi.dsi.fastutil.Function<number, string>, Internal.DoubleToIntFunction {
        andThenInt(arg0: Internal.Char2IntFunction_): Internal.Float2IntFunction;
        andThenObject<T>(arg0: Internal.Char2ObjectFunction_<T>): Internal.Float2ObjectFunction<T>;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, string>;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2CharFunction<T>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: string): string;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: string): string;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        defaultReturnValue(): string;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2CharFunction;
        put(arg0: number, arg1: string): string;
        /**
         * @deprecated
        */
        remove(arg0: any): string;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2CharFunction;
        andThenChar(arg0: Internal.Char2CharFunction_): this;
        andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Float2ShortFunction;
        defaultReturnValue(arg0: string): void;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2CharFunction<T>;
        containsKey(arg0: number): boolean;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2CharFunction;
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2CharFunction;
        andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Float2ByteFunction;
        getOrDefault(arg0: number, arg1: string): string;
        andThenReference<T>(arg0: Internal.Char2ReferenceFunction_<T>): Internal.Float2ReferenceFunction<T>;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2CharFunction;
        andThenLong(arg0: Internal.Char2LongFunction_): Internal.Float2LongFunction;
        apply(arg0: number): string;
        remove(arg0: number): string;
        abstract get(arg0: number): string;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<string, T>): Internal.Function<number, T>;
        size(): number;
        andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Float2DoubleFunction;
        andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Float2FloatFunction;
        clear(): void;
        /**
         * @deprecated
        */
        get(arg0: any): any;
        identity<T>(): Internal.Function<T, T>;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2CharFunction;
        /**
         * @deprecated
        */
        applyAsInt(arg0: number): number;
        (arg0: number): string;
    }
    type Float2CharFunction_ = Float2CharFunction;
    class ZetaTrapdoorBlock extends Internal.TrapDoorBlock implements Internal.IZetaBlockExtensions, Internal.IForgeBlock, Internal.IZetaBlock {
        constructor(arg0: Internal.BlockSetType_, arg1: string, arg2: Internal.ZetaModule_, arg3: Internal.BlockBehaviour$Properties_)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getModule(): Internal.ZetaModule;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setCondition(arg0: Internal.BooleanSupplier_): this;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get module(): Internal.ZetaModule
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set condition(arg0: Internal.BooleanSupplier_)
        set destroySpeed(v: number)
        get block(): Internal.Block
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type ZetaTrapdoorBlock_ = ZetaTrapdoorBlock;
    class GameProfile {
        constructor(arg0: Internal.UUID_, arg1: string)
        getName(): string;
        isLegacy(): boolean;
        getId(): Internal.UUID;
        getProperties(): Internal.PropertyMap;
        isComplete(): boolean;
        get name(): string
        get legacy(): boolean
        get id(): Internal.UUID
        get properties(): Internal.PropertyMap
        get complete(): boolean
    }
    type GameProfile_ = GameProfile;
    class Connection extends Internal.SimpleChannelInboundHandler<Internal.Packet<any>> {
        constructor(arg0: Internal.PacketFlow_)
        static connectToLocalServer(arg0: Internal.SocketAddress_): Internal.Connection;
        isMemoryConnection(): boolean;
        handleDisconnection(): void;
        static connectToServer(arg0: Internal.InetSocketAddress_, arg1: boolean): Internal.Connection;
        setProtocol(arg0: Internal.ConnectionProtocol_): void;
        setListener(arg0: Internal.PacketListener_): void;
        getAverageReceivedPackets(): number;
        getPacketListener(): Internal.PacketListener;
        setEncryptionKey(arg0: Internal.Cipher_, arg1: Internal.Cipher_): void;
        handler$zed001$on(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_, arg2: Internal.CallbackInfo_): void;
        isConnected(): boolean;
        isConnecting(): boolean;
        disconnect(arg0: net.minecraft.network.chat.Component_): void;
        send(arg0: Internal.Packet_<any>, arg1: Internal.PacketSendListener_): void;
        getDisconnectedReason(): net.minecraft.network.chat.Component;
        setupCompression(arg0: number, arg1: boolean): void;
        isEncrypted(): boolean;
        getDirection(): Internal.PacketFlow;
        getAverageSentPackets(): number;
        static configureSerialization(arg0: Internal.ChannelPipeline_, arg1: Internal.PacketFlow_): void;
        tick(): void;
        getRemoteAddress(): Internal.SocketAddress;
        channel(): io.netty.channel.Channel;
        static connect(arg0: Internal.InetSocketAddress_, arg1: boolean, arg2: Internal.Connection_): Internal.ChannelFuture;
        getReceiving(): Internal.PacketFlow;
        setReadOnly(): void;
        getSending(): Internal.PacketFlow;
        send(arg0: Internal.Packet_<any>): void;
        handler$zeb000$on(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_, arg2: Internal.CallbackInfo_): void;
        get memoryConnection(): boolean
        set protocol(arg0: Internal.ConnectionProtocol_)
        set listener(arg0: Internal.PacketListener_)
        get averageReceivedPackets(): number
        get packetListener(): Internal.PacketListener
        get connected(): boolean
        get connecting(): boolean
        get disconnectedReason(): net.minecraft.network.chat.Component
        get encrypted(): boolean
        get direction(): Internal.PacketFlow
        get averageSentPackets(): number
        get remoteAddress(): Internal.SocketAddress
        get receiving(): Internal.PacketFlow
        get sending(): Internal.PacketFlow
        static readonly PACKET_MARKER: Internal.Log4jMarker;
        static readonly LOCAL_WORKER_GROUP: Internal.LazyLoadedValue<Internal.DefaultEventLoopGroup>;
        static readonly NETWORK_EPOLL_WORKER_GROUP: Internal.LazyLoadedValue<Internal.EpollEventLoopGroup>;
        static readonly PACKET_SENT_MARKER: Internal.Log4jMarker;
        static readonly ATTRIBUTE_PROTOCOL: Internal.AttributeKey<Internal.ConnectionProtocol>;
        static readonly PACKET_RECEIVED_MARKER: Internal.Log4jMarker;
        static readonly ROOT_MARKER: Internal.Log4jMarker;
        static readonly NETWORK_WORKER_GROUP: Internal.LazyLoadedValue<Internal.NioEventLoopGroup>;
    }
    type Connection_ = Connection;
    class TeslaBulbBlock extends Internal.BaseEntityBlock implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SHAPE_DOWN: Internal.ArrayVoxelShape;
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly DOWN: Internal.BooleanProperty;
        static readonly SHAPE_UP: Internal.ArrayVoxelShape;
    }
    type TeslaBulbBlock_ = TeslaBulbBlock;
    class ServerboundResourcePackPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.ServerboundResourcePackPacket$Action_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        getAction(): Internal.ServerboundResourcePackPacket$Action;
        isSkippable(): boolean;
        get action(): Internal.ServerboundResourcePackPacket$Action
        get skippable(): boolean
    }
    type ServerboundResourcePackPacket_ = ServerboundResourcePackPacket;
    class FireworksJS$Explosion {
        constructor()
        readonly fadeColors: Internal.IntOpenHashSet;
        trail: boolean;
        flicker: boolean;
        readonly colors: Internal.IntOpenHashSet;
        shape: Internal.FireworksJS$Shape;
    }
    type FireworksJS$Explosion_ = FireworksJS$Explosion;
    class BigDecimal extends number implements Internal.Comparable<Internal.BigDecimal> {
        constructor(arg0: number, arg1: Internal.MathContext_)
        constructor(arg0: Internal.BigInteger_, arg1: number)
        constructor(arg0: number, arg1: Internal.MathContext_)
        constructor(arg0: string[], arg1: number, arg2: number, arg3: Internal.MathContext_)
        constructor(arg0: number)
        constructor(arg0: number)
        constructor(arg0: Internal.BigInteger_, arg1: Internal.MathContext_)
        constructor(arg0: Internal.BigInteger_)
        constructor(arg0: string[], arg1: Internal.MathContext_)
        constructor(arg0: string[], arg1: number, arg2: number)
        constructor(arg0: number)
        constructor(arg0: Internal.BigInteger_, arg1: number, arg2: Internal.MathContext_)
        constructor(arg0: string, arg1: Internal.MathContext_)
        constructor(arg0: string[])
        constructor(arg0: string)
        constructor(arg0: number, arg1: Internal.MathContext_)
        abs(): this;
        pow(arg0: number, arg1: Internal.MathContext_): this;
        min(arg0: Internal.BigDecimal_): this;
        precision(): number;
        subtract(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
        compareTo(arg0: any): number;
        /**
         * @deprecated
        */
        divide(arg0: Internal.BigDecimal_, arg1: number, arg2: number): this;
        setScale(arg0: number, arg1: Internal.RoundingMode_): this;
        subtract(arg0: Internal.BigDecimal_): this;
        divideToIntegralValue(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
        divide(arg0: Internal.BigDecimal_, arg1: number, arg2: Internal.RoundingMode_): this;
        ulp(): this;
        movePointLeft(arg0: number): this;
        static valueOf(arg0: number): Internal.BigDecimal;
        movePointRight(arg0: number): this;
        sqrt(arg0: Internal.MathContext_): this;
        toBigInteger(): Internal.BigInteger;
        round(arg0: Internal.MathContext_): this;
        scale(): number;
        multiply(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
        remainder(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
        toPlainString(): string;
        static valueOf(arg0: number, arg1: number): Internal.BigDecimal;
        divideAndRemainder(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): Internal.BigDecimal[];
        divideAndRemainder(arg0: Internal.BigDecimal_): Internal.BigDecimal[];
        plus(arg0: Internal.MathContext_): this;
        scaleByPowerOfTen(arg0: number): this;
        divide(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
        add(arg0: Internal.BigDecimal_): this;
        /**
         * @deprecated
        */
        divide(arg0: Internal.BigDecimal_, arg1: number): this;
        toEngineeringString(): string;
        compareTo(arg0: Internal.BigDecimal_): number;
        add(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
        intValueExact(): number;
        divide(arg0: Internal.BigDecimal_): this;
        abs(arg0: Internal.MathContext_): this;
        plus(): this;
        remainder(arg0: Internal.BigDecimal_): this;
        stripTrailingZeros(): this;
        divide(arg0: Internal.BigDecimal_, arg1: Internal.RoundingMode_): this;
        shortValueExact(): number;
        byteValueExact(): number;
        longValueExact(): number;
        negate(): this;
        static valueOf(arg0: number): Internal.BigDecimal;
        divideToIntegralValue(arg0: Internal.BigDecimal_): this;
        negate(arg0: Internal.MathContext_): this;
        toBigIntegerExact(): Internal.BigInteger;
        setScale(arg0: number): this;
        unscaledValue(): Internal.BigInteger;
        multiply(arg0: Internal.BigDecimal_): this;
        /**
         * @deprecated
        */
        setScale(arg0: number, arg1: number): this;
        max(arg0: Internal.BigDecimal_): this;
        signum(): number;
        pow(arg0: number): this;
        set scale(arg0: number)
        /**
         * @deprecated
        */
        static readonly ROUND_UP: 0;
        /**
         * @deprecated
        */
        static readonly ROUND_DOWN: 1;
        /**
         * @deprecated
        */
        static readonly ROUND_HALF_UP: 4;
        /**
         * @deprecated
        */
        static readonly ROUND_HALF_DOWN: 5;
        static readonly ONE: 1;
        /**
         * @deprecated
        */
        static readonly ROUND_FLOOR: 3;
        static readonly ZERO: 0;
        static readonly TEN: 10;
        /**
         * @deprecated
        */
        static readonly ROUND_CEILING: 2;
        /**
         * @deprecated
        */
        static readonly ROUND_HALF_EVEN: 6;
        /**
         * @deprecated
        */
        static readonly ROUND_UNNECESSARY: 7;
    }
    type BigDecimal_ = BigDecimal;
    interface GuiCategoryUIEditorOptionsData$IOptionsDataIsActiveSupplier {
        abstract get(arg0: Internal.GuiCategoryUIEditorExpandableData_<any>, arg1: Internal.GuiCategoryUIEditorOptionsData_<any>): boolean;
        (arg0: Internal.GuiCategoryUIEditorExpandableData<any>, arg1: Internal.GuiCategoryUIEditorOptionsData<any>): boolean;
    }
    type GuiCategoryUIEditorOptionsData$IOptionsDataIsActiveSupplier_ = GuiCategoryUIEditorOptionsData$IOptionsDataIsActiveSupplier;
    class StandardLevel extends Internal.Enum<Internal.StandardLevel> {
        static valueOf(name: string): Internal.StandardLevel;
        intLevel(): number;
        static getStandardLevel(intLevel: number): Internal.StandardLevel;
        static values(): Internal.StandardLevel[];
        static readonly TRACE: Internal.StandardLevel;
        static readonly WARN: Internal.StandardLevel;
        static readonly ERROR: Internal.StandardLevel;
        static readonly FATAL: Internal.StandardLevel;
        static readonly ALL: Internal.StandardLevel;
        static readonly INFO: Internal.StandardLevel;
        static readonly DEBUG: Internal.StandardLevel;
        static readonly OFF: Internal.StandardLevel;
    }
    type StandardLevel_ = StandardLevel | "warn" | "trace" | "error" | "off" | "debug" | "info" | "all" | "fatal";
    class JigsawStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_, arg1: Internal.Holder_<Internal.StructureTemplatePool>, arg2: number, arg3: Internal.HeightProvider_, arg4: boolean)
        constructor(arg0: Internal.Structure$StructureSettings_, arg1: Internal.Holder_<Internal.StructureTemplatePool>, arg2: number, arg3: Internal.HeightProvider_, arg4: boolean, arg5: Internal.Heightmap$Types_)
        constructor(arg0: Internal.Structure$StructureSettings_, arg1: Internal.Holder_<Internal.StructureTemplatePool>, arg2: Internal.Optional_<ResourceLocation>, arg3: number, arg4: Internal.HeightProvider_, arg5: boolean, arg6: Internal.Optional_<Internal.Heightmap$Types>, arg7: number)
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        static readonly CODEC: Internal.Codec<Internal.JigsawStructure>;
        static readonly MAX_TOTAL_STRUCTURE_RANGE: 128;
        readonly startHeight: Internal.HeightProvider;
    }
    type JigsawStructure_ = JigsawStructure;
    interface Button$OnPress {
        abstract onPress(arg0: Internal.Button_): void;
        (arg0: Internal.Button): void;
    }
    type Button$OnPress_ = Button$OnPress;
    interface LongSet extends Internal.LongCollection, Internal.Set<number> {
        abstract remove(arg0: number): boolean;
        /**
         * @deprecated
        */
        stream(): Internal.Stream<number>;
        of(arg0: number, arg1: number, arg2: number): this;
        removeIf(arg0: Internal.LongPredicate_): boolean;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        of(arg0: number): this;
        of<E>(arg0: E, arg1: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E): Internal.Set<E>;
        abstract retainAll(arg0: Internal.LongCollection_): boolean;
        forEach(arg0: Internal.LongConsumer_): void;
        abstract addAll(arg0: Internal.LongCollection_): boolean;
        abstract toArray<T>(arg0: T[]): T[];
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        add(arg0: any): boolean;
        of(arg0: number, arg1: number): this;
        spliterator(): Internal.LongSpliterator;
        forEach(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
        abstract removeAll(arg0: Internal.LongCollection_): boolean;
        abstract containsAll(arg0: Internal.LongCollection_): boolean;
        of<E>(arg0: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        add(arg0: number): boolean;
        longSpliterator(): Internal.LongSpliterator;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        longIterator(): Internal.LongIterator;
        abstract add(arg0: number): boolean;
        abstract isEmpty(): boolean;
        /**
         * @deprecated
        */
        toLongArray(arg0: number[]): number[];
        abstract addAll(arg0: Internal.Collection_<number>): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        abstract toArray(arg0: number[]): number[];
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        /**
         * @deprecated
        */
        forEach(arg0: Internal.Consumer_<number>): void;
        of(...arg0: number[]): this;
        /**
         * @deprecated
        */
        parallelStream(): Internal.Stream<number>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
        /**
         * @deprecated
        */
        contains(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        iterator(): Internal.Iterator<any>;
        abstract contains(arg0: number): boolean;
        /**
         * @deprecated
        */
        removeIf(arg0: Internal.Predicate_<number>): boolean;
        abstract toArray(): any[];
        of(): this;
        /**
         * @deprecated
        */
        rem(arg0: number): boolean;
        abstract toLongArray(): number[];
        abstract hashCode(): number;
        abstract size(): number;
        longParallelStream(): Internal.LongStream;
        of<E>(...arg0: E[]): Internal.Set<E>;
        longStream(): Internal.LongStream;
        abstract clear(): void;
        abstract equals(arg0: any): boolean;
        removeIf(arg0: it.unimi.dsi.fastutil.longs.LongPredicate_): boolean;
        get empty(): boolean
    }
    type LongSet_ = LongSet;
    class ClientboundTabListPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: net.minecraft.network.chat.Component_, arg1: net.minecraft.network.chat.Component_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getFooter(): net.minecraft.network.chat.Component;
        getHeader(): net.minecraft.network.chat.Component;
        isSkippable(): boolean;
        get footer(): net.minecraft.network.chat.Component
        get header(): net.minecraft.network.chat.Component
        get skippable(): boolean
    }
    type ClientboundTabListPacket_ = ClientboundTabListPacket;
    class TreeDecorator$Context {
        constructor(arg0: Internal.LevelSimulatedReader_, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg2: Internal.RandomSource_, arg3: Internal.Set_<BlockPos>, arg4: Internal.Set_<BlockPos>, arg5: Internal.Set_<BlockPos>)
        level(): Internal.LevelSimulatedReader;
        roots(): Internal.ObjectArrayList<BlockPos>;
        isAir(arg0: BlockPos_): boolean;
        leaves(): Internal.ObjectArrayList<BlockPos>;
        random(): Internal.RandomSource;
        logs(): Internal.ObjectArrayList<BlockPos>;
        placeVine(arg0: BlockPos_, arg1: Internal.BooleanProperty_): void;
        setBlock(arg0: BlockPos_, arg1: Internal.BlockState_): void;
    }
    type TreeDecorator$Context_ = TreeDecorator$Context;
    class PistonHeadBlock extends Internal.DirectionalBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly TYPE: Internal.EnumProperty<Internal.PistonType>;
        static readonly SHORT: Internal.BooleanProperty;
        static readonly PLATFORM: 4.0;
    }
    type PistonHeadBlock_ = PistonHeadBlock;
    class InsideWorldBoundsPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
        constructor(arg0: Vec3i_)
        static hasSturdyFace(arg0: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        and(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Vec3i_, arg1: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static noFluid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        test(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        static solid(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static insideWorld(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        or(arg0: Internal.BiPredicate_<Internal.WorldGenLevel, BlockPos>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
        static matchesTag(arg0: Internal.TagKey_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static solid(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static alwaysTrue(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Vec3i_, ...arg1: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        type(): Internal.BlockPredicateType<any>;
        static matchesBlocks(arg0: Vec3i_, arg1: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static wouldSurvive(arg0: Internal.BlockState_, arg1: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, arg1: Internal.List_<Internal.Fluid>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static not(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(arg0: Vec3i_, ...arg1: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static allOf(arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, arg1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static anyOf(...arg0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static replaceable(arg0: Vec3i_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static hasSturdyFace(arg0: Vec3i_, arg1: Internal.Direction_): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        test(arg0: any, arg1: any): boolean;
        static matchesBlocks(...arg0: Internal.Block_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesBlocks(arg0: Internal.List_<Internal.Block>): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static matchesFluids(...arg0: Internal.Fluid_[]): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
        static readonly CODEC: Internal.Codec<Internal.InsideWorldBoundsPredicate>;
    }
    type InsideWorldBoundsPredicate_ = InsideWorldBoundsPredicate;
    class ByteArrayTag extends Internal.CollectionTag<Internal.ByteTag> {
        constructor(arg0: Internal.List_<number>)
        constructor(arg0: number[])
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        getType(): Internal.TagType<Internal.ByteArrayTag>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        parallelStream(): Internal.Stream<Internal.ByteTag>;
        set(arg0: number, arg1: Internal.Tag_): Internal.Tag;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        sort(arg0: Internal.Comparator_<Internal.ByteTag>): void;
        set(arg0: number, arg1: Internal.ByteTag_): Internal.ByteTag;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        static of<E>(...arg0: E[]): Internal.List<E>;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        getAsByteArray(): number[];
        removeIf(arg0: Internal.Predicate_<Internal.ByteTag>): boolean;
        spliterator(): Internal.Spliterator<Internal.ByteTag>;
        stream(): Internal.Stream<Internal.ByteTag>;
        replaceAll(arg0: Internal.UnaryOperator_<Internal.ByteTag>): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        forEach(arg0: Internal.Consumer_<Internal.ByteTag>): void;
        abstract toArray<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        get(arg0: number): any;
        add(arg0: number, arg1: Internal.ByteTag_): void;
        remove(arg0: number): Internal.ByteTag;
        getAsString(): string;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        get type(): Internal.TagType<Internal.ByteArrayTag>
        get asByteArray(): number[]
        get asString(): string
        static readonly TYPE: Internal.TagType<Internal.ByteArrayTag>;
    }
    type ByteArrayTag_ = ByteArrayTag;
    class ServerConnectionListener {
        constructor(arg0: Internal.MinecraftServer_)
        stop(): void;
        startMemoryChannel(): Internal.SocketAddress;
        getConnections(): Internal.List<Internal.Connection>;
        tick(): void;
        startTcpServerListener(arg0: Internal.InetAddress_, arg1: number): void;
        getServer(): Internal.MinecraftServer;
        get connections(): Internal.List<Internal.Connection>
        get server(): Internal.MinecraftServer
        static readonly SERVER_EPOLL_EVENT_GROUP: Internal.LazyLoadedValue<Internal.EpollEventLoopGroup>;
        running: boolean;
        static readonly SERVER_EVENT_GROUP: Internal.LazyLoadedValue<Internal.NioEventLoopGroup>;
    }
    type ServerConnectionListener_ = ServerConnectionListener;
    class MethodHandles$Lookup {
        /**
         * @deprecated
        */
        hasPrivateAccess(): boolean;
        hasFullPrivilegeAccess(): boolean;
        findVarHandle(arg0: typeof any, arg1: string, arg2: typeof any): Internal.VarHandle;
        unreflectSetter(arg0: Internal.Field_): Internal.MethodHandle;
        findStaticVarHandle(arg0: typeof any, arg1: string, arg2: typeof any): Internal.VarHandle;
        unreflectConstructor(arg0: Internal.Constructor_<any>): Internal.MethodHandle;
        findClass(arg0: string): typeof any;
        unreflect(arg0: Internal.Method_): Internal.MethodHandle;
        findGetter(arg0: typeof any, arg1: string, arg2: typeof any): Internal.MethodHandle;
        findSetter(arg0: typeof any, arg1: string, arg2: typeof any): Internal.MethodHandle;
        findConstructor(arg0: typeof any, arg1: Internal.MethodType_): Internal.MethodHandle;
        dropLookupMode(arg0: number): this;
        defineHiddenClassWithClassData(arg0: number[], arg1: any, arg2: boolean, ...arg3: any_[]): this;
        unreflectSpecial(arg0: Internal.Method_, arg1: typeof any): Internal.MethodHandle;
        "in"(arg0: typeof any): this;
        lookupClass(): typeof any;
        findStaticSetter(arg0: typeof any, arg1: string, arg2: typeof any): Internal.MethodHandle;
        unreflectVarHandle(arg0: Internal.Field_): Internal.VarHandle;
        previousLookupClass(): typeof any;
        unreflectGetter(arg0: Internal.Field_): Internal.MethodHandle;
        accessClass(arg0: typeof any): typeof any;
        findSpecial(arg0: typeof any, arg1: string, arg2: Internal.MethodType_, arg3: typeof any): Internal.MethodHandle;
        bind(arg0: any, arg1: string, arg2: Internal.MethodType_): Internal.MethodHandle;
        ensureInitialized(arg0: typeof any): typeof any;
        lookupModes(): number;
        defineClass(arg0: number[]): typeof any;
        findVirtual(arg0: typeof any, arg1: string, arg2: Internal.MethodType_): Internal.MethodHandle;
        findStatic(arg0: typeof any, arg1: string, arg2: Internal.MethodType_): Internal.MethodHandle;
        findStaticGetter(arg0: typeof any, arg1: string, arg2: typeof any): Internal.MethodHandle;
        defineHiddenClass(arg0: number[], arg1: boolean, ...arg2: any_[]): this;
        revealDirect(arg0: Internal.MethodHandle_): Internal.MethodHandleInfo;
        static readonly PACKAGE: 8;
        static readonly PUBLIC: 1;
        static readonly UNCONDITIONAL: 32;
        static readonly MODULE: 16;
        static readonly ORIGINAL: 64;
        static readonly PRIVATE: 2;
        static readonly PROTECTED: 4;
    }
    type MethodHandles$Lookup_ = MethodHandles$Lookup;
    class GreenFlowerShelfBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type GreenFlowerShelfBlock_ = GreenFlowerShelfBlock;
    class BeamBlock extends Internal.RotatedPillarBlock implements Internal.IWoodenBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.IWoodType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWoodType(): Internal.IWoodType;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get woodType(): Internal.IWoodType
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BeamBlock_ = BeamBlock;
    class LivingConversionEvent extends Internal.LivingEvent {
        constructor()
        constructor(arg0: Internal.LivingEntity_)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type LivingConversionEvent_ = LivingConversionEvent;
    abstract class ScreenEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        getScreen(): Internal.Screen;
        get screen(): Internal.Screen
    }
    type ScreenEvent_ = ScreenEvent;
    interface IBellConnections {
        abstract amendments$getConnected(): Internal.IBellConnections$BellConnection;
        abstract amendments$setConnected(arg0: Internal.IBellConnections$BellConnection_): void;
    }
    type IBellConnections_ = IBellConnections;
    class LavaCauldronBlock extends Internal.AbstractCauldronBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LavaCauldronBlock_ = LavaCauldronBlock;
    interface ToDoubleBiFunction <T, U> {
        abstract applyAsDouble(arg0: T, arg1: U): number;
        (arg0: T, arg1: U): number;
    }
    type ToDoubleBiFunction_<T, U> = ToDoubleBiFunction<T, U>;
    interface BlockBehaviour$OffsetFunction {
        abstract evaluate(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Vec3d;
        (arg0: Internal.BlockState, arg1: Internal.BlockGetter, arg2: BlockPos): Vec3d_;
    }
    type BlockBehaviour$OffsetFunction_ = BlockBehaviour$OffsetFunction;
    interface IData extends Internal.Comparable<Internal.IData>, Internal.Iterable<Internal.IData> {
        asShort(): number;
        asBool(): boolean;
        asString(): string;
        compareTo(arg0: any): number;
        abstract accept<T>(arg0: Internal.DataVisitor_<T>): T;
        remove(arg0: number): void;
        asByte(): number;
        mul(arg0: Internal.IData_): this;
        asLong(): number;
        forEach(arg0: Internal.Consumer_<Internal.IData>): void;
        asInt(): number;
        containsList(arg0: Internal.List_<Internal.IData>): boolean;
        length(): number;
        div(arg0: Internal.IData_): this;
        isMappable(): boolean;
        abstract getInternal(): Internal.Tag;
        asFloat(): number;
        abstract copy(): this;
        getKeys(): Internal.Set<string>;
        spliterator(): Internal.Spliterator<Internal.IData>;
        abstract getType(): Internal.IData$Type;
        asDouble(): number;
        asByteArray(): number[];
        remove(arg0: string): void;
        and(arg0: Internal.IData_): this;
        add(arg0: Internal.IData_): this;
        asIntArray(): number[];
        not(): this;
        isEmpty(): boolean;
        merge(arg0: Internal.IData_): this;
        equalTo(arg0: Internal.IData_): boolean;
        mod(arg0: Internal.IData_): this;
        asList(): Internal.List<Internal.IData>;
        getAt(arg0: string): this;
        shl(arg0: Internal.IData_): this;
        neg(): this;
        getId(): number;
        listOf(...arg0: Internal.IData_[]): this;
        shr(arg0: Internal.IData_): this;
        compareTo(arg0: Internal.IData_): number;
        contains(arg0: Internal.IData_): boolean;
        setAt(arg0: string, arg1: Internal.IData_): void;
        put(arg0: string, arg1: Internal.IData_): void;
        sub(arg0: Internal.IData_): this;
        abstract copyInternal(): this;
        or(arg0: Internal.IData_): this;
        isListable(): boolean;
        cat(arg0: Internal.IData_): this;
        getAsString(): string;
        iterator(): Internal.Iterator<Internal.IData>;
        map(arg0: Internal.Function_<Internal.IData, Internal.IData>): this;
        xor(arg0: Internal.IData_): this;
        asLongArray(): number[];
        getAt(arg0: number): this;
        asMap(): Internal.Map<string, Internal.IData>;
        get mappable(): boolean
        get internal(): Internal.Tag
        get keys(): Internal.Set<string>
        get type(): Internal.IData$Type
        get empty(): boolean
        get id(): number
        get listable(): boolean
        get asString(): string
    }
    type IData_ = IData;
    interface IEventListener {
        abstract invoke(arg0: net.minecraftforge.eventbus.api.Event_): void;
        listenerName(): string;
        (arg0: net.minecraftforge.eventbus.api.Event): void;
    }
    type IEventListener_ = IEventListener;
    class AddFeaturesByFilterBiomeModifier extends Internal.Record implements Internal.BiomeModifier {
        constructor(allowedBiomes: Internal.HolderSet_<Internal.Biome>, deniedBiomes: Internal.Optional_<Internal.HolderSet<Internal.Biome>>, minimumTemperature: Internal.Optional_<number>, maximumTemperature: Internal.Optional_<number>, features: Internal.HolderSet_<Internal.PlacedFeature>, step: Internal.GenerationStep$Decoration_)
        codec(): Internal.Codec<Internal.BiomeModifier>;
        minimumTemperature(): Internal.Optional<number>;
        maximumTemperature(): Internal.Optional<number>;
        step(): Internal.GenerationStep$Decoration;
        deniedBiomes(): Internal.Optional<Internal.HolderSet<Internal.Biome>>;
        features(): Internal.HolderSet<Internal.PlacedFeature>;
        allowedBiomes(): Internal.HolderSet<Internal.Biome>;
        modify(arg0: Internal.Holder_<Internal.Biome>, arg1: Internal.BiomeModifier$Phase_, arg2: Internal.ModifiableBiomeInfo$BiomeInfo$Builder_): void;
    }
    type AddFeaturesByFilterBiomeModifier_ = AddFeaturesByFilterBiomeModifier;
    interface UniqueLabeledSwitchCycleButton {
        abstract setLabeledSwitchComponentLabel_FancyMenu(arg0: net.minecraft.network.chat.Component_): void;
        abstract getLabeledSwitchComponentLabel_FancyMenu(): net.minecraft.network.chat.Component;
        set labeledSwitchComponentLabel_FancyMenu(arg0: net.minecraft.network.chat.Component_)
        get labeledSwitchComponentLabel_FancyMenu(): net.minecraft.network.chat.Component
    }
    type UniqueLabeledSwitchCycleButton_ = UniqueLabeledSwitchCycleButton;
    class DifficultyChangeEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.Difficulty_, arg1: Internal.Difficulty_)
        getOldDifficulty(): Internal.Difficulty;
        getDifficulty(): Internal.Difficulty;
        get oldDifficulty(): Internal.Difficulty
        get difficulty(): Internal.Difficulty
    }
    type DifficultyChangeEvent_ = DifficultyChangeEvent;
    class Panda extends Internal.Animal {
        constructor(arg0: Internal.EntityType_<Internal.Panda>, arg1: Internal.Level_)
        eat(arg0: boolean): void;
        getDistance(pos: BlockPos_): number;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getMainGene(): Internal.Panda$Gene;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setPosition(x: number, y: number, z: number): void;
        runCommandSilent(command: string): number;
        canStartSwimming(): boolean;
        isAnimal(): boolean;
        isPlayer(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isSneezing(): boolean;
        setSneezeCounter(arg0: number): void;
        rayTrace(): Internal.RayTraceResultJS;
        getTotalMovementSpeed(): number;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        getSneezeCounter(): number;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        isScared(): boolean;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        sneeze(arg0: boolean): void;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        isRolling(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        getHiddenGene(): Internal.Panda$Gene;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        swing(hand: Internal.InteractionHand_): void;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        setOnBack(arg0: boolean): void;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        isEating(): boolean;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        setAttributes(): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        getSitAmount(arg0: number): number;
        self(): Internal.Entity;
        setChestArmorItem(item: Internal.ItemStack_): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        canPerformAction(): boolean;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getLieOnBackAmount(arg0: number): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        setMainGene(arg0: Internal.Panda$Gene_): void;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setOffHandItem(item: Internal.ItemStack_): void;
        setDefaultMovementSpeed(speed: number): void;
        isOnBack(): boolean;
        isBrown(): boolean;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        getUnhappyCounter(): number;
        setGeneFromParents(arg0: Internal.Panda_, arg1: Internal.Panda_): void;
        sit(arg0: boolean): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        roll(arg0: boolean): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        isWeak(): boolean;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        isPlayful(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        setHiddenGene(arg0: Internal.Panda$Gene_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        setUnhappyCounter(arg0: number): void;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        isLazy(): boolean;
        getVariant(): Internal.Panda$Gene;
        tell(message: net.minecraft.network.chat.Component_): void;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        getDistanceSq(pos: BlockPos_): number;
        isSitting(): boolean;
        getRollAmount(arg0: number): number;
        getProfile(): Internal.GameProfile;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        isWorried(): boolean;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get mainGene(): Internal.Panda$Gene
        get animal(): boolean
        get player(): boolean
        set y(y: number)
        get living(): boolean
        get sneezing(): boolean
        set sneezeCounter(arg0: number)
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set motionZ(z: number)
        set position(block: Internal.BlockContainerJS_)
        get sneezeCounter(): number
        get teamId(): string
        get scared(): boolean
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        get rolling(): boolean
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get hiddenGene(): Internal.Panda$Gene
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        set onBack(arg0: boolean)
        get undead(): boolean
        get eating(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        set mainGene(arg0: Internal.Panda$Gene_)
        get feetArmorItem(): Internal.ItemStack
        set offHandItem(item: Internal.ItemStack_)
        set defaultMovementSpeed(speed: number)
        get onBack(): boolean
        get brown(): boolean
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get unhappyCounter(): number
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get weak(): boolean
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get playful(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        set hiddenGene(arg0: Internal.Panda$Gene_)
        set unhappyCounter(arg0: number)
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        get lazy(): boolean
        get variant(): Internal.Panda$Gene
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get sitting(): boolean
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
        get worried(): boolean
        static readonly TOTAL_ROLL_STEPS: 32;
        rollCounter: number;
    }
    type Panda_ = Panda;
    class ClientboundSetPlayerTeamPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        static createAddOrModifyPacket(arg0: Internal.PlayerTeam_, arg1: boolean): Internal.ClientboundSetPlayerTeamPacket;
        getTeamAction(): Internal.ClientboundSetPlayerTeamPacket$Action;
        write(arg0: Internal.FriendlyByteBuf_): void;
        static createPlayerPacket(arg0: Internal.PlayerTeam_, arg1: string, arg2: Internal.ClientboundSetPlayerTeamPacket$Action_): Internal.ClientboundSetPlayerTeamPacket;
        static createRemovePacket(arg0: Internal.PlayerTeam_): Internal.ClientboundSetPlayerTeamPacket;
        getPlayerAction(): Internal.ClientboundSetPlayerTeamPacket$Action;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getName(): string;
        getParameters(): Internal.Optional<Internal.ClientboundSetPlayerTeamPacket$Parameters>;
        isSkippable(): boolean;
        getPlayers(): Internal.Collection<string>;
        get teamAction(): Internal.ClientboundSetPlayerTeamPacket$Action
        get playerAction(): Internal.ClientboundSetPlayerTeamPacket$Action
        get name(): string
        get parameters(): Internal.Optional<Internal.ClientboundSetPlayerTeamPacket$Parameters>
        get skippable(): boolean
        get players(): Internal.Collection<string>
    }
    type ClientboundSetPlayerTeamPacket_ = ClientboundSetPlayerTeamPacket;
    class BlockState extends Internal.BlockBehaviour$BlockStateBase implements Internal.IForgeBlockState {
        constructor(arg0: Internal.Block_, arg1: Internal.ImmutableMap_<Internal.Property<any>, Internal.Comparable<any>>, arg2: Internal.MapCodec_<Internal.BlockState>)
        getFlammability(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): number;
        onBlockExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        isPortalFrame(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        canRedstoneConnectTo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        getSoundType(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Entity_): SoundType;
        collisionExtendsVertically(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        getAdjacentBlockPathType(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Mob_, arg3: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        isBed(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.LivingEntity_): boolean;
        getExpDrop(arg0: Internal.LevelReader_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: number, arg4: number): number;
        canHarvestBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        isConduitFrame(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): boolean;
        setBedOccupied(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: boolean): void;
        canBeHydrated(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: BlockPos_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Vec3d_): this;
        isLadder(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.LivingEntity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        getToolModifiedState(arg0: Internal.UseOnContext_, arg1: Internal.ToolAction_, arg2: boolean): this;
        getBedDirection(arg0: Internal.LevelReader_, arg1: BlockPos_): Internal.Direction;
        canSustainPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.IPlantable_): boolean;
        isSlimeBlock(): boolean;
        getBeaconColorMultiplier(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): number[];
        canStickTo(arg0: Internal.BlockState_): boolean;
        addLandingEffects(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: number): boolean;
        isFlammable(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        shouldCheckWeakPower(arg0: Internal.SignalGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        isFertile(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.LivingEntity_): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_): boolean;
        canDropFromExplosion(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Explosion_): boolean;
        supportsExternalFaceHiding(): boolean;
        getBlockPathType(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Mob_): Internal.BlockPathTypes;
        isScaffolding(arg0: Internal.LivingEntity_): boolean;
        getAppearance(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.BlockState_, arg4: BlockPos_): this;
        rotate(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.Rotation_): this;
        getEnchantPowerBonus(arg0: Internal.LevelReader_, arg1: BlockPos_): number;
        onNeighborChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_): void;
        isValidSpawn(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.SpawnPlacements$Type_, arg3: Internal.EntityType_<any>): boolean;
        isBurning(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        canEntityDestroy(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        getRespawnPosition(arg0: Internal.EntityType_<any>, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: number, arg4: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        getWeakChanges(arg0: Internal.LevelReader_, arg1: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Entity_): boolean;
        onTreeGrow(arg0: Internal.LevelReader_, arg1: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: Internal.TreeConfiguration_): boolean;
        getLightEmission(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
        isFireSource(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        getFriction(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Entity_): number;
        isStickyBlock(): boolean;
        getCloneItemStack(arg0: Internal.HitResult_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: boolean, arg4: Internal.FluidState_): boolean;
        getExplosionResistance(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Explosion_): number;
        getFireSpreadSpeed(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): number;
        get slimeBlock(): boolean
        get stickyBlock(): boolean
        static readonly CODEC: Internal.Codec<Internal.BlockState>;
    }
    type BlockState_ = BlockState;
    interface RecordBuilder <T> {
        build(arg0: Internal.DataResult_<T>): Internal.DataResult<T>;
        abstract setLifecycle(arg0: Internal.Lifecycle_): this;
        abstract add(arg0: T, arg1: Internal.DataResult_<T>): this;
        add<E>(arg0: string, arg1: E, arg2: Internal.Encoder_<E>): this;
        abstract withErrorsFrom(arg0: Internal.DataResult_<any>): this;
        abstract add(arg0: T, arg1: T): this;
        abstract add(arg0: Internal.DataResult_<T>, arg1: Internal.DataResult_<T>): this;
        abstract ops(): Internal.DynamicOps<T>;
        abstract build(arg0: T): Internal.DataResult<T>;
        add(arg0: string, arg1: T): this;
        add(arg0: string, arg1: Internal.DataResult_<T>): this;
        abstract mapError(arg0: Internal.UnaryOperator_<string>): this;
        set lifecycle(arg0: Internal.Lifecycle_)
    }
    type RecordBuilder_<T> = RecordBuilder<T>;
    class LuphieNightstandBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock, Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieNightstandBlock_ = LuphieNightstandBlock;
    abstract class ForgeFlowingFluid extends Internal.FlowingFluid {
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        arch$registryName(): ResourceLocation;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
    }
    type ForgeFlowingFluid_ = ForgeFlowingFluid;
    class SpectatorPage {
        constructor(arg0: Internal.List_<Internal.SpectatorMenuItem>, arg1: number)
        getSelectedSlot(): number;
        getItem(arg0: number): Internal.SpectatorMenuItem;
        get selectedSlot(): number
        static readonly NO_SELECTION: -1;
    }
    type SpectatorPage_ = SpectatorPage;
    class RenderBlockScreenEffectEvent$OverlayType extends Internal.Enum<Internal.RenderBlockScreenEffectEvent$OverlayType> {
        static valueOf(arg0: string): Internal.RenderBlockScreenEffectEvent$OverlayType;
        static values(): Internal.RenderBlockScreenEffectEvent$OverlayType[];
        static readonly FIRE: Internal.RenderBlockScreenEffectEvent$OverlayType;
        static readonly BLOCK: Internal.RenderBlockScreenEffectEvent$OverlayType;
        static readonly WATER: Internal.RenderBlockScreenEffectEvent$OverlayType;
    }
    type RenderBlockScreenEffectEvent$OverlayType_ = "block" | RenderBlockScreenEffectEvent$OverlayType | "fire" | "water";
    class HangingSignTileExtension {
        constructor(state: Internal.BlockState_)
        canSwing(): boolean;
        saveAdditional(tag: Internal.CompoundTag_): void;
        getLeftAttachment(): net.mehvahdjukaar.amendments.reg.ModBlockProperties$PostType;
        load(tag: Internal.CompoundTag_): void;
        setBackItem(backItem: Internal.ItemStack_): void;
        getBackItem(): Internal.ItemStack;
        updateShape(state: Internal.BlockState_, direction: Internal.Direction_, neighborState: Internal.BlockState_, level: Internal.LevelAccessor_, pos: BlockPos_, neighborPos: BlockPos_): void;
        getFrontItem(): Internal.ItemStack;
        setFrontItem(frontItem: Internal.ItemStack_): void;
        getRightAttachment(): net.mehvahdjukaar.amendments.reg.ModBlockProperties$PostType;
        clientTick(level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_): void;
        updateAttachments(level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_): void;
        get leftAttachment(): net.mehvahdjukaar.amendments.reg.ModBlockProperties$PostType
        set backItem(backItem: Internal.ItemStack_)
        get backItem(): Internal.ItemStack
        get frontItem(): Internal.ItemStack
        set frontItem(frontItem: Internal.ItemStack_)
        get rightAttachment(): net.mehvahdjukaar.amendments.reg.ModBlockProperties$PostType
        readonly animation: Internal.SwingAnimation;
    }
    type HangingSignTileExtension_ = HangingSignTileExtension;
    class RegistryBuilder <T> {
        constructor()
        add(arg0: Internal.IForgeRegistry$AddCallback_<T>): this;
        getDefault(): ResourceLocation;
        disableSync(): this;
        getClear(): Internal.IForgeRegistry$ClearCallback<T>;
        onBake(arg0: Internal.IForgeRegistry$BakeCallback_<T>): this;
        set(arg0: Internal.IForgeRegistry$MissingFactory_<T>): this;
        getBake(): Internal.IForgeRegistry$BakeCallback<T>;
        getAllowOverrides(): boolean;
        onCreate(arg0: Internal.IForgeRegistry$CreateCallback_<T>): this;
        disableSaving(): this;
        getSaveToDisc(): boolean;
        getCreate(): Internal.IForgeRegistry$CreateCallback<T>;
        getValidate(): Internal.IForgeRegistry$ValidateCallback<T>;
        addCallback(arg0: any): this;
        onValidate(arg0: Internal.IForgeRegistry$ValidateCallback_<T>): this;
        setDefaultKey(arg0: ResourceLocation_): this;
        setIDRange(arg0: number, arg1: number): this;
        getMinId(): number;
        add(arg0: Internal.IForgeRegistry$ClearCallback_<T>): this;
        getSync(): boolean;
        add(arg0: Internal.IForgeRegistry$ValidateCallback_<T>): this;
        add(arg0: Internal.IForgeRegistry$CreateCallback_<T>): this;
        getAdd(): Internal.IForgeRegistry$AddCallback<T>;
        missing(arg0: Internal.IForgeRegistry$MissingFactory_<T>): this;
        setName(arg0: ResourceLocation_): this;
        onClear(arg0: Internal.IForgeRegistry$ClearCallback_<T>): this;
        getMissingFactory(): Internal.IForgeRegistry$MissingFactory<T>;
        getLegacyNames(): Internal.Set<ResourceLocation>;
        onAdd(arg0: Internal.IForgeRegistry$AddCallback_<T>): this;
        hasTags(): this;
        getAllowModifications(): boolean;
        getMaxId(): number;
        allowModification(): this;
        legacyName(arg0: ResourceLocation_): this;
        add(arg0: Internal.IForgeRegistry$BakeCallback_<T>): this;
        disableOverrides(): this;
        setMaxID(arg0: number): this;
        legacyName(arg0: string): this;
        get "default"(): ResourceLocation
        get clear(): Internal.IForgeRegistry$ClearCallback<T>
        get bake(): Internal.IForgeRegistry$BakeCallback<T>
        get allowOverrides(): boolean
        get saveToDisc(): boolean
        get create(): Internal.IForgeRegistry$CreateCallback<T>
        get validate(): Internal.IForgeRegistry$ValidateCallback<T>
        set defaultKey(arg0: ResourceLocation_)
        get minId(): number
        get sync(): boolean
        get add(): Internal.IForgeRegistry$AddCallback<T>
        set name(arg0: ResourceLocation_)
        get missingFactory(): Internal.IForgeRegistry$MissingFactory<T>
        get legacyNames(): Internal.Set<ResourceLocation>
        get allowModifications(): boolean
        get maxId(): number
        set maxID(arg0: number)
    }
    type RegistryBuilder_<T> = RegistryBuilder<T>;
    class StructureTemplate {
        constructor()
        setAuthor(arg0: string): void;
        getAuthor(): string;
        placeInWorld(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructurePlaceSettings_, arg4: Internal.RandomSource_, arg5: number): boolean;
        static transformedVec3d(arg0: Internal.StructurePlaceSettings_, arg1: Vec3d_): Vec3d;
        /**
         * @deprecated
        */
        static processBlockInfos(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructurePlaceSettings_, arg4: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        static transform(arg0: Vec3d_, arg1: Internal.Mirror_, arg2: Internal.Rotation_, arg3: BlockPos_): Vec3d;
        save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        filterBlocks(arg0: BlockPos_, arg1: Internal.StructurePlaceSettings_, arg2: Internal.Block_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        static processEntityInfos(arg0: Internal.StructureTemplate_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.StructurePlaceSettings_, arg4: Internal.List_<Internal.StructureTemplate$StructureEntityInfo>): Internal.List<Internal.StructureTemplate$StructureEntityInfo>;
        getSize(arg0: Internal.Rotation_): Vec3i;
        getBoundingBox(arg0: BlockPos_, arg1: Internal.Rotation_, arg2: BlockPos_, arg3: Internal.Mirror_): Internal.BoundingBox;
        getSize(): Vec3i;
        static processBlockInfos(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructurePlaceSettings_, arg4: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>, arg5: Internal.StructureTemplate_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        static updateShapeAtEdge(arg0: Internal.LevelAccessor_, arg1: number, arg2: Internal.DiscreteVoxelShape_, arg3: number, arg4: number, arg5: number): void;
        filterBlocks(arg0: BlockPos_, arg1: Internal.StructurePlaceSettings_, arg2: Internal.Block_, arg3: boolean): Internal.ObjectArrayList<Internal.StructureTemplate$StructureBlockInfo>;
        static transform(arg0: BlockPos_, arg1: Internal.Mirror_, arg2: Internal.Rotation_, arg3: BlockPos_): BlockPos;
        static getZeroPositionWithTransform(arg0: BlockPos_, arg1: Internal.Mirror_, arg2: Internal.Rotation_, arg3: number, arg4: number): BlockPos;
        getBoundingBox(arg0: Internal.StructurePlaceSettings_, arg1: BlockPos_): Internal.BoundingBox;
        static calculateRelativePosition(arg0: Internal.StructurePlaceSettings_, arg1: BlockPos_): BlockPos;
        getZeroPositionWithTransform(arg0: BlockPos_, arg1: Internal.Mirror_, arg2: Internal.Rotation_): BlockPos;
        fillFromWorld(arg0: Internal.Level_, arg1: BlockPos_, arg2: Vec3i_, arg3: boolean, arg4: Internal.Block_): void;
        calculateConnectedPosition(arg0: Internal.StructurePlaceSettings_, arg1: BlockPos_, arg2: Internal.StructurePlaceSettings_, arg3: BlockPos_): BlockPos;
        load(arg0: Internal.HolderGetter_<Internal.Block>, arg1: Internal.CompoundTag_): void;
        set author(arg0: string)
        get author(): string
        get size(): Vec3i
        static readonly BLOCK_TAG_POS: "pos";
        static readonly ENTITY_TAG_POS: "pos";
        static readonly BLOCKS_TAG: "blocks";
        static readonly ENTITY_TAG_BLOCKPOS: "blockPos";
        static readonly BLOCK_TAG_STATE: "state";
        static readonly PALETTE_TAG: "palette";
        static readonly ENTITIES_TAG: "entities";
        readonly entityInfoList: Internal.List<Internal.StructureTemplate$StructureEntityInfo>;
        static readonly PALETTE_LIST_TAG: "palettes";
        static readonly ENTITY_TAG_NBT: "nbt";
        static readonly BLOCK_TAG_NBT: "nbt";
        static readonly SIZE_TAG: "size";
        readonly palettes: Internal.List<Internal.StructureTemplate$Palette>;
    }
    type StructureTemplate_ = StructureTemplate;
    abstract class MinimapElementRendererHandler {
        add(arg0: Internal.MinimapElementRenderer_<any, any>): void;
    }
    type MinimapElementRendererHandler_ = MinimapElementRendererHandler;
    interface ClampedItemPropertyFunction extends Internal.ItemPropertyFunction {
        /**
         * @deprecated
        */
        call(arg0: Internal.ItemStack_, arg1: Internal.ClientLevel_, arg2: Internal.LivingEntity_, arg3: number): number;
        abstract unclampedCall(arg0: Internal.ItemStack_, arg1: Internal.ClientLevel_, arg2: Internal.LivingEntity_, arg3: number): number;
        (arg0: Internal.ItemStack, arg1: Internal.ClientLevel, arg2: Internal.LivingEntity, arg3: number): number;
    }
    type ClampedItemPropertyFunction_ = ClampedItemPropertyFunction;
    interface ClientMessageConsumer <T extends Internal.MinimapMessage<T>> {
        abstract handle(arg0: T): void;
        (arg0: T): void;
    }
    type ClientMessageConsumer_<T extends Internal.MinimapMessage<T>> = ClientMessageConsumer<T>;
    class BiomeSpecialEffects implements Internal.ExtendedBiomeSpecialEffects {
        getWaterColor(): number;
        getGrassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier;
        embeddium$getCustomFoliage(): number;
        getAmbientLoopSoundEvent(): Internal.Optional<Internal.Holder<Internal.SoundEvent>>;
        getFoliageColorOverride(): Internal.Optional<number>;
        embeddium$hasCustomGrass(): boolean;
        getAmbientParticleSettings(): Internal.Optional<Internal.AmbientParticleSettings>;
        getAmbientAdditionsSettings(): Internal.Optional<Internal.AmbientAdditionsSettings>;
        getBackgroundMusic(): Internal.Optional<Internal.Music>;
        getWaterFogColor(): number;
        getGrassColorOverride(): Internal.Optional<number>;
        embeddium$getCustomGrass(): number;
        getFogColor(): number;
        embeddium$hasCustomFoliage(): boolean;
        getSkyColor(): number;
        getAmbientMoodSettings(): Internal.Optional<Internal.AmbientMoodSettings>;
        get waterColor(): number
        get grassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier
        get ambientLoopSoundEvent(): Internal.Optional<Internal.Holder<Internal.SoundEvent>>
        get foliageColorOverride(): Internal.Optional<number>
        get ambientParticleSettings(): Internal.Optional<Internal.AmbientParticleSettings>
        get ambientAdditionsSettings(): Internal.Optional<Internal.AmbientAdditionsSettings>
        get backgroundMusic(): Internal.Optional<Internal.Music>
        get waterFogColor(): number
        get grassColorOverride(): Internal.Optional<number>
        get fogColor(): number
        get skyColor(): number
        get ambientMoodSettings(): Internal.Optional<Internal.AmbientMoodSettings>
        ambientParticleSettings: Internal.Optional<Internal.AmbientParticleSettings>;
        grassColorOverride: Internal.Optional<number>;
        ambientMoodSettings: Internal.Optional<Internal.AmbientMoodSettings>;
        waterColor: number;
        ambientLoopSoundEvent: Internal.Optional<Internal.Holder<Internal.SoundEvent>>;
        fogColor: number;
        ambientAdditionsSettings: Internal.Optional<Internal.AmbientAdditionsSettings>;
        backgroundMusic: Internal.Optional<Internal.Music>;
        grassColorModifier: Internal.BiomeSpecialEffects$GrassColorModifier;
        waterFogColor: number;
        static readonly CODEC: Internal.Codec<Internal.BiomeSpecialEffects>;
        foliageColorOverride: Internal.Optional<number>;
        skyColor: number;
    }
    type BiomeSpecialEffects_ = BiomeSpecialEffects;
    class FilteredText extends Internal.Record {
        constructor(arg0: string, arg1: Internal.FilterMask_)
        static passThrough(arg0: string): Internal.FilteredText;
        raw(): string;
        static fullyFiltered(arg0: string): Internal.FilteredText;
        filteredOrEmpty(): string;
        isFiltered(): boolean;
        mask(): Internal.FilterMask;
        filtered(): string;
        get filtered(): boolean
        static readonly EMPTY: Internal.FilteredText;
    }
    type FilteredText_ = FilteredText;
    class RenderTypeGroup extends Internal.Record {
        constructor(arg0: Internal.RenderType_, arg1: Internal.RenderType_)
        constructor(block: Internal.RenderType_, entity: Internal.RenderType_, entityFabulous: Internal.RenderType_)
        isEmpty(): boolean;
        block(): Internal.RenderType;
        entityFabulous(): Internal.RenderType;
        entity(): Internal.RenderType;
        get empty(): boolean
        static EMPTY: Internal.RenderTypeGroup;
    }
    type RenderTypeGroup_ = RenderTypeGroup;
    class LavaWalkerEffect extends Internal.MobEffect {
        constructor()
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
    }
    type LavaWalkerEffect_ = LavaWalkerEffect;
    class AzaleaBlock extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type AzaleaBlock_ = AzaleaBlock;
    interface IVecOrigin {
        abstract offXLast(): number;
        abstract rotY(): number;
        transformPointToWorld(arg0: Internal.Vec3d_): void;
        abstract rotZ(): number;
        abstract rotXLast(): number;
        getAABB(arg0: Internal.AABB_): Internal.ABB;
        abstract offY(arg0: number): void;
        abstract rotZLast(): number;
        abstract offZ(arg0: number): void;
        abstract offX(arg0: number): void;
        abstract rotY(arg0: number): void;
        abstract rotZ(arg0: number): void;
        abstract rotX(arg0: number): void;
        setupRendering(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        transformPointToFakeWorld(arg0: Internal.Vector3d_): Internal.Vector3d;
        abstract off(arg0: number, arg1: number, arg2: number): void;
        getAABB(arg0: Internal.ABB_): Internal.ABB;
        abstract rot(arg0: number, arg1: number, arg2: number): void;
        abstract offZLast(): number;
        getOBB(arg0: Internal.ABB_): Internal.ABB;
        abstract offY(): number;
        abstract rotationInv(): Internal.Matrix3;
        abstract offZ(): number;
        abstract center(): Internal.Vec3d;
        transformPointToWorld(arg0: BlockPos_): BlockPos;
        abstract offX(): number;
        abstract copy(): this;
        abstract rotation(): Internal.Matrix3;
        abstract rotX(): number;
        setupRenderingInternal(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        abstract translation(): Internal.Vec3d;
        transformPointToFakeWorld(arg0: BlockPos_): BlockPos;
        hasChanged(): boolean;
        translationCombined(arg0: Internal.Axis_): number;
        transformPointToFakeWorld(arg0: Internal.Vec3d_): void;
        transformPointToWorld(arg0: Vec3d_): Vec3d;
        abstract tick(): void;
        abstract rotYLast(): number;
        abstract getParent(): this;
        transformPointToWorld(arg0: Internal.Vector3d_): Internal.Vector3d;
        transformPointToFakeWorld(arg0: Vec3d_): Vec3d;
        set(arg0: Internal.IVecOrigin_): void;
        abstract setCenter(arg0: Internal.Vec3d_): void;
        getOBB(arg0: Internal.AABB_): Internal.ABB;
        abstract isRotated(): boolean;
        onlyRotateWithoutCenter(arg0: Internal.Vec3d_): void;
        abstract offYLast(): number;
        get parent(): Internal.IVecOrigin
        set center(arg0: Internal.Vec3d_)
        get rotated(): boolean
    }
    type IVecOrigin_ = IVecOrigin;
    class BlockDinosaurWaterEggs extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.Supplier_<Internal.EntityType<any>>, arg2: boolean, arg3: number, arg4: number)
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.Supplier_<Internal.EntityType<any>>, arg2: boolean)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        static isProperHabitat(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly LOGGER: Internal.Logger;
    }
    type BlockDinosaurWaterEggs_ = BlockDinosaurWaterEggs;
    abstract class BaseEntityBlock extends Internal.Block implements Internal.EntityBlock {
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        abstract newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BaseEntityBlock_ = BaseEntityBlock;
    class BorderStatus extends Internal.Enum<Internal.BorderStatus> {
        getColor(): number;
        static valueOf(arg0: string): Internal.BorderStatus;
        static values(): Internal.BorderStatus[];
        get color(): number
        static readonly STATIONARY: Internal.BorderStatus;
        static readonly SHRINKING: Internal.BorderStatus;
        static readonly GROWING: Internal.BorderStatus;
    }
    type BorderStatus_ = "shrinking" | "stationary" | BorderStatus | "growing";
    class EntityRadarDefaultCategories {
        constructor()
        setupDefault(arg0: Internal.ModSettings_): Internal.EntityRadarCategory;
        set upDefault(arg0: Internal.ModSettings_)
    }
    type EntityRadarDefaultCategories_ = EntityRadarDefaultCategories;
    class TwistingVinesFeature extends Internal.Feature<Internal.TwistingVinesConfig> {
        constructor(arg0: Internal.Codec_<Internal.TwistingVinesConfig>)
        static placeWeepingVinesColumn(arg0: Internal.LevelAccessor_, arg1: Internal.RandomSource_, arg2: Internal.BlockPos$MutableBlockPos_, arg3: number, arg4: number, arg5: number): void;
    }
    type TwistingVinesFeature_ = TwistingVinesFeature;
    class ThatchFluid$FluidReferenceHolder extends Internal.Record {
        constructor(sourceBlock: Internal.Supplier_<Internal.Block>, liquidBlock: Internal.Supplier_<Internal.LiquidBlock>, flowing: Internal.Supplier_<Internal.FlowingFluid>, source: Internal.Supplier_<Internal.FlowingFluid>, thatchStillTexture: ResourceLocation_, thatchFlowingTexture: ResourceLocation_, color: number)
        source(): Internal.Supplier<Internal.FlowingFluid>;
        getLiquidBlock(): Internal.LiquidBlock;
        liquidBlock(): Internal.Supplier<Internal.LiquidBlock>;
        flowing(): Internal.Supplier<Internal.FlowingFluid>;
        getFlowingFluid(): Internal.FlowingFluid;
        color(): number;
        getSourceBlock(): Internal.Block;
        getSourceFluid(): Internal.FlowingFluid;
        thatchStillTexture(): ResourceLocation;
        sourceBlock(): Internal.Supplier<Internal.Block>;
        thatchFlowingTexture(): ResourceLocation;
        get liquidBlock(): Internal.LiquidBlock
        get flowingFluid(): Internal.FlowingFluid
        get sourceBlock(): Internal.Block
        get sourceFluid(): Internal.FlowingFluid
    }
    type ThatchFluid$FluidReferenceHolder_ = ThatchFluid$FluidReferenceHolder;
    class ObscureAPIRegisterBossBarsEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        register(arg0: string, arg1: boolean, arg2: boolean, arg3: boolean, arg4: Internal.Function_<Internal.Minecraft, number>, arg5: Internal.BossBarsRenderManager$BossBarRenderer_): void;
        register(arg0: string, arg1: boolean, arg2: boolean, arg3: boolean, arg4: Internal.BossBarsRenderManager$BossBarRenderer_): void;
    }
    type ObscureAPIRegisterBossBarsEvent_ = ObscureAPIRegisterBossBarsEvent;
    class LuphieGlowWoodSetSlabBlock extends Internal.SlabBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type LuphieGlowWoodSetSlabBlock_ = LuphieGlowWoodSetSlabBlock;
    interface FileFilter {
        abstract accept(arg0: Internal.File_): boolean;
        (arg0: Internal.File): boolean;
    }
    type FileFilter_ = FileFilter;
    abstract class CommandNode <S> implements Internal.Comparable<Internal.CommandNode<S>> {
        getRelevantNodes(arg0: Internal.StringReader_): Internal.Collection<Internal.CommandNode<S>>;
        abstract parse(arg0: Internal.StringReader_, arg1: Internal.CommandContextBuilder_<S>): void;
        abstract createBuilder(): Internal.ArgumentBuilder<S, any>;
        canUse(arg0: S): boolean;
        abstract listSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
        abstract getUsageText(): string;
        compareTo(arg0: any): number;
        getRedirectModifier(): Internal.RedirectModifier<S>;
        getRequirement(): Internal.Predicate<S>;
        abstract getExamples(): Internal.Collection<string>;
        addChild(arg0: Internal.CommandNode_<S>): void;
        abstract getName(): string;
        compareTo(arg0: Internal.CommandNode_<S>): number;
        getRedirect(): this;
        getChild(arg0: string): this;
        isFork(): boolean;
        findAmbiguities(arg0: Internal.AmbiguityConsumer_<S>): void;
        getCommand(): Internal.Command<S>;
        getChildren(): Internal.Collection<Internal.CommandNode<S>>;
        get usageText(): string
        get redirectModifier(): Internal.RedirectModifier<S>
        get requirement(): Internal.Predicate<S>
        get examples(): Internal.Collection<string>
        get name(): string
        get redirect(): Internal.CommandNode<S>
        get fork(): boolean
        get command(): Internal.Command<S>
        get children(): Internal.Collection<Internal.CommandNode<S>>
    }
    type CommandNode_<S> = CommandNode<S>;
    interface Long2ObjectMap <V> extends Internal.Map<number, V>, Internal.Long2ObjectFunction<V> {
        replace(arg0: number, arg1: V): V;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        abstract containsValue(arg0: any): boolean;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
        remove(arg0: number): V;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2ObjectFunction<T, V>;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
        keySet(): Internal.Set<any>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        andThenObject<T>(arg0: Internal.Object2ObjectFunction_<V, T>): Internal.Long2ObjectFunction<T>;
        andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        computeIfAbsent(arg0: number, arg1: Internal.LongFunction_<V>): V;
        andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
        values(): Internal.Collection<any>;
        composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
        /**
         * @deprecated
        */
        entrySet(): Internal.Set<any>;
        computeIfPresent(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        apply(arg0: number): V;
        andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
        abstract putAll(arg0: Internal.Map_<number, V>): void;
        abstract containsKey(arg0: number): boolean;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2ObjectFunction<T, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
        putIfAbsent(arg0: number, arg1: V): V;
        abstract defaultReturnValue(): V;
        getOrDefault(arg0: number, arg1: V): V;
        identity<T>(): Internal.Function<T, T>;
        abstract defaultReturnValue(arg0: V): void;
        remove(arg0: number, arg1: any): boolean;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        forEach(arg0: Internal.BiConsumer_<number, V>): void;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
        of<K, V>(): Internal.Map<K, V>;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        computeIfAbsent(arg0: number, arg1: Internal.Function_<number, V>): V;
        /**
         * @deprecated
        */
        computeIfAbsentPartial(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
        replace(arg0: number, arg1: V, arg2: V): boolean;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        computeIfAbsent(arg0: number, arg1: Internal.Long2ObjectFunction_<V>): V;
        put(arg0: number, arg1: V): V;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
        apply(arg0: number): V;
        replaceAll(arg0: Internal.BiFunction_<number, V, V>): void;
        compute(arg0: number, arg1: Internal.BiFunction_<number, V, V>): V;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
        remove(arg0: any, arg1: any): boolean;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        abstract get(arg0: number): V;
        abstract size(): number;
        abstract hashCode(): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
        replace(arg0: number, arg1: V): V;
        abstract long2ObjectEntrySet(): Internal.ObjectSet<Internal.Long2ObjectMap$Entry<V>>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
        abstract equals(arg0: any): boolean;
        putIfAbsent(arg0: number, arg1: V): V;
        andThenReference<T>(arg0: Internal.Object2ReferenceFunction_<V, T>): Internal.Long2ReferenceFunction<T>;
        get empty(): boolean
    }
    type Long2ObjectMap_<V> = Long2ObjectMap<V>;
    abstract class UnmodifiableIterator <E> implements Internal.Iterator<E> {
        /**
         * @deprecated
        */
        remove(): void;
        forEachRemaining(arg0: Internal.Consumer_<E>): void;
        abstract next(): E;
        abstract hasNext(): boolean;
    }
    type UnmodifiableIterator_<E> = UnmodifiableIterator<E>;
    class ClickEvent implements Internal.JsonSerializable {
        constructor(arg0: Internal.ClickEvent$Action_, arg1: string)
        getValue(): string;
        toJson(): Internal.JsonElement;
        getAction(): Internal.ClickEvent$Action;
        get value(): string
        get action(): Internal.ClickEvent$Action
    }
    type ClickEvent_ = ClickEvent;
    interface EMFManager$CemDirectoryApplier {
        getCEM(): this;
        getEMF_Mob(mobname: string): this;
        getEMF(): this;
        getCem_Mob(mobName: string): this;
        abstract getThisDirectoryOfFilename(arg0: string): string;
        get CEM(): Internal.EMFManager$CemDirectoryApplier
        get EMF(): Internal.EMFManager$CemDirectoryApplier
        (arg0: string): string;
    }
    type EMFManager$CemDirectoryApplier_ = EMFManager$CemDirectoryApplier;
    interface Object2ObjectMap$Entry <K, V> extends Internal.Map$Entry<K, V> {
        abstract getKey(): K;
        comparingByValue<K, V extends Internal.Comparable<any>>(): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract hashCode(): number;
        comparingByKey<K, V>(arg0: Internal.Comparator_<K>): Internal.Comparator<Internal.Map$Entry<K, V>>;
        copyOf<K, V>(arg0: Internal.Map$Entry_<K, V>): Internal.Map$Entry<K, V>;
        abstract getValue(): V;
        comparingByKey<K extends Internal.Comparable<any>, V>(): Internal.Comparator<Internal.Map$Entry<K, V>>;
        comparingByValue<K, V>(arg0: Internal.Comparator_<V>): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract equals(arg0: any): boolean;
        abstract setValue(arg0: V): V;
        get key(): K
        get value(): V
        set value(arg0: V)
    }
    type Object2ObjectMap$Entry_<K, V> = Object2ObjectMap$Entry<K, V>;
    class ByteTag extends Internal.NumericTag {
        static valueOf(arg0: number): Internal.ByteTag;
        getAsString(): string;
        acceptAsRoot(arg0: Internal.StreamTagVisitor_): void;
        static checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
        getType(): Internal.TagType<Internal.ByteTag>;
        static valueOf(arg0: boolean): Internal.ByteTag;
        copy(): this;
        get asString(): string
        get type(): Internal.TagType<Internal.ByteTag>
        static readonly ONE: Internal.ByteTag;
        static readonly ZERO: Internal.ByteTag;
        static readonly TYPE: Internal.TagType<Internal.ByteTag>;
    }
    type ByteTag_ = ByteTag;
    class GlowLichenBlock extends Internal.MultifaceBlock implements Internal.SimpleWaterloggedBlock, Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static emission(arg0: number): Internal.ToIntFunction<Internal.BlockState>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type GlowLichenBlock_ = GlowLichenBlock;
    class JobAttributes implements Internal.Cloneable {
        constructor()
        constructor(arg0: Internal.JobAttributes_)
        constructor(arg0: number, arg1: Internal.JobAttributes$DefaultSelectionType_, arg2: Internal.JobAttributes$DestinationType_, arg3: Internal.JobAttributes$DialogType_, arg4: string, arg5: number, arg6: number, arg7: Internal.JobAttributes$MultipleDocumentHandlingType_, arg8: number[][], arg9: string, arg10: Internal.JobAttributes$SidesType_)
        clone(): any;
        setMaxPage(arg0: number): void;
        setPrinter(arg0: string): void;
        getSides(): Internal.JobAttributes$SidesType;
        getPageRanges(): number[][];
        setFileName(arg0: string): void;
        setSides(arg0: Internal.JobAttributes$SidesType_): void;
        getCopies(): number;
        setToPage(arg0: number): void;
        setCopiesToDefault(): void;
        setMultipleDocumentHandlingToDefault(): void;
        getFileName(): string;
        getDefaultSelection(): Internal.JobAttributes$DefaultSelectionType;
        setDefaultSelection(arg0: Internal.JobAttributes$DefaultSelectionType_): void;
        set(arg0: Internal.JobAttributes_): void;
        setFromPage(arg0: number): void;
        setDialog(arg0: Internal.JobAttributes$DialogType_): void;
        getDestination(): Internal.JobAttributes$DestinationType;
        setSidesToDefault(): void;
        setCopies(arg0: number): void;
        setMinPage(arg0: number): void;
        getFromPage(): number;
        getToPage(): number;
        getMultipleDocumentHandling(): Internal.JobAttributes$MultipleDocumentHandlingType;
        setPageRanges(arg0: number[][]): void;
        getMinPage(): number;
        getMaxPage(): number;
        setDestination(arg0: Internal.JobAttributes$DestinationType_): void;
        setMultipleDocumentHandling(arg0: Internal.JobAttributes$MultipleDocumentHandlingType_): void;
        getDialog(): Internal.JobAttributes$DialogType;
        getPrinter(): string;
        set maxPage(arg0: number)
        set printer(arg0: string)
        get sides(): Internal.JobAttributes$SidesType
        get pageRanges(): number[][]
        set fileName(arg0: string)
        set sides(arg0: Internal.JobAttributes$SidesType_)
        get copies(): number
        set toPage(arg0: number)
        get fileName(): string
        get defaultSelection(): Internal.JobAttributes$DefaultSelectionType
        set defaultSelection(arg0: Internal.JobAttributes$DefaultSelectionType_)
        set fromPage(arg0: number)
        set dialog(arg0: Internal.JobAttributes$DialogType_)
        get destination(): Internal.JobAttributes$DestinationType
        set copies(arg0: number)
        set minPage(arg0: number)
        get fromPage(): number
        get toPage(): number
        get multipleDocumentHandling(): Internal.JobAttributes$MultipleDocumentHandlingType
        set pageRanges(arg0: number[][])
        get minPage(): number
        get maxPage(): number
        set destination(arg0: Internal.JobAttributes$DestinationType_)
        set multipleDocumentHandling(arg0: Internal.JobAttributes$MultipleDocumentHandlingType_)
        get dialog(): Internal.JobAttributes$DialogType
        get printer(): string
    }
    type JobAttributes_ = JobAttributes;
    interface ItemBuilder$FinishUsingCallback {
        abstract finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        (arg0: Internal.ItemStack, arg1: Internal.Level, arg2: Internal.LivingEntity): Internal.ItemStack_;
    }
    type ItemBuilder$FinishUsingCallback_ = ItemBuilder$FinishUsingCallback;
    class ModCheck extends Internal.Record {
        constructor(arg0: Internal.ModCheck$Confidence_, arg1: string)
        shouldReportAsModified(): boolean;
        fullDescription(): string;
        static identify(arg0: string, arg1: Internal.Supplier_<string>, arg2: string, arg3: typeof any): Internal.ModCheck;
        description(): string;
        confidence(): Internal.ModCheck$Confidence;
        merge(arg0: Internal.ModCheck_): this;
    }
    type ModCheck_ = ModCheck;
    class PlayerDataStorage {
        constructor(arg0: Internal.LevelStorageSource$LevelStorageAccess_, arg1: Internal.DataFixer_)
        load(arg0: Internal.Player_): Internal.CompoundTag;
        getSeenPlayers(): string[];
        getPlayerDataFolder(): Internal.File;
        save(arg0: Internal.Player_): void;
        get seenPlayers(): string[]
        get playerDataFolder(): Internal.File
    }
    type PlayerDataStorage_ = PlayerDataStorage;
    interface Int2IntFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<number, number> {
        andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Int2FloatFunction;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2IntFunction;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2IntFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        defaultReturnValue(): number;
        remove(arg0: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        apply(arg0: number): number;
        containsKey(arg0: number): boolean;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2IntFunction<T>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2IntFunction<T>;
        andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Int2ByteFunction;
        getOrDefault(arg0: number, arg1: number): number;
        compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
        applyAsInt(arg0: number): number;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2IntFunction;
        andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Int2DoubleFunction;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2IntFunction;
        composeInt(arg0: Internal.Int2IntFunction_): this;
        andThenInt(arg0: Internal.Int2IntFunction_): this;
        andThenObject<T>(arg0: Internal.Int2ObjectFunction_<T>): Internal.Int2ObjectFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        andThenChar(arg0: Internal.Int2CharFunction_): Internal.Int2CharFunction;
        put(arg0: number, arg1: number): number;
        andThenLong(arg0: Internal.Int2LongFunction_): Internal.Int2LongFunction;
        andThenReference<T>(arg0: Internal.Int2ReferenceFunction_<T>): Internal.Int2ReferenceFunction<T>;
        andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Int2ShortFunction;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        size(): number;
        defaultReturnValue(arg0: number): void;
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2IntFunction;
        clear(): void;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2IntFunction;
        abstract get(arg0: number): number;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        identity(): this;
        (arg0: number): number;
    }
    type Int2IntFunction_ = Int2IntFunction;
    class EndPortalBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type EndPortalBlock_ = EndPortalBlock;
    interface IntegerValueInvoker {
        invokeCreate(defaultValue: number, onChanged: Internal.BiConsumer_<Internal.MinecraftServer, Internal.GameRules$IntegerValue>): Internal.GameRules$Type<Internal.GameRules$IntegerValue>;
    }
    type IntegerValueInvoker_ = IntegerValueInvoker;
    class MemoryStack extends Internal.Pointer$Default implements Internal.AutoCloseable {
        clongs(...arg0: number[]): Internal.CLongBuffer;
        push(): this;
        shorts(arg0: number, arg1: number, arg2: number): Internal.ShortBuffer;
        static stackCallocDouble(arg0: number): Internal.DoubleBuffer;
        ncalloc(arg0: number, arg1: number, arg2: number): number;
        floats(...arg0: number[]): Internal.FloatBuffer;
        pointers(arg0: Internal.Buffer_, arg1: Internal.Buffer_, arg2: Internal.Buffer_, arg3: Internal.Buffer_): Internal.PointerBuffer;
        nclong(arg0: number): number;
        static stackFloats(arg0: number): Internal.FloatBuffer;
        calloc(arg0: number, arg1: number): Internal.ByteBuffer;
        static nstackMalloc(arg0: number): number;
        static stackPush(): Internal.MemoryStack;
        bytes(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ByteBuffer;
        malloc(arg0: number, arg1: number): Internal.ByteBuffer;
        ndouble(arg0: number): number;
        longs(arg0: number, arg1: number): Internal.LongBuffer;
        ASCIISafe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        static stackCLongs(arg0: number, arg1: number): Internal.CLongBuffer;
        getSize(): number;
        pointers(arg0: number, arg1: number, arg2: number, arg3: number): Internal.PointerBuffer;
        static stackMallocInt(arg0: number): Internal.IntBuffer;
        ASCIISafe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        UTF16(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        static stackCallocFloat(arg0: number): Internal.FloatBuffer;
        static stackPointers(arg0: number, arg1: number, arg2: number, arg3: number): Internal.PointerBuffer;
        ints(arg0: number): Internal.IntBuffer;
        static stackLongs(arg0: number): Internal.LongBuffer;
        static stackInts(arg0: number): Internal.IntBuffer;
        static stackCLongs(arg0: number, arg1: number, arg2: number): Internal.CLongBuffer;
        ints(arg0: number, arg1: number, arg2: number, arg3: number): Internal.IntBuffer;
        static stackMallocFloat(arg0: number): Internal.FloatBuffer;
        UTF16(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        static create(arg0: Internal.ByteBuffer_): Internal.MemoryStack;
        static stackCallocShort(arg0: number): Internal.ShortBuffer;
        ASCII(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        shorts(arg0: number): Internal.ShortBuffer;
        doubles(arg0: number, arg1: number): Internal.DoubleBuffer;
        npointer(arg0: Internal.Buffer_): number;
        pointers(arg0: Internal.Buffer_, arg1: Internal.Buffer_, arg2: Internal.Buffer_): Internal.PointerBuffer;
        mallocInt(arg0: number): Internal.IntBuffer;
        bytes(...arg0: number[]): Internal.ByteBuffer;
        pointers(...arg0: number[]): Internal.PointerBuffer;
        static stackDoubles(arg0: number): Internal.DoubleBuffer;
        nUTF8Safe(arg0: Internal.CharSequence_, arg1: boolean): number;
        static stackUTF16Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        static stackShorts(arg0: number): Internal.ShortBuffer;
        static stackUTF16(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        pointers(...arg0: Internal.Buffer_[]): Internal.PointerBuffer;
        callocDouble(arg0: number): Internal.DoubleBuffer;
        static stackDoubles(arg0: number, arg1: number, arg2: number): Internal.DoubleBuffer;
        longs(arg0: number, arg1: number, arg2: number): Internal.LongBuffer;
        static stackCalloc(arg0: number): Internal.ByteBuffer;
        getFrameIndex(): number;
        static stackCLongs(arg0: number, arg1: number, arg2: number, arg3: number): Internal.CLongBuffer;
        nlong(arg0: number): number;
        clongs(arg0: number, arg1: number, arg2: number, arg3: number): Internal.CLongBuffer;
        callocCLong(arg0: number): Internal.CLongBuffer;
        static stackFloats(...arg0: number[]): Internal.FloatBuffer;
        static stackShorts(arg0: number, arg1: number, arg2: number): Internal.ShortBuffer;
        static stackUTF16Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        pointers(arg0: Internal.Pointer_): Internal.PointerBuffer;
        UTF16Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        UTF8Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        static ncreate(arg0: number, arg1: number): Internal.MemoryStack;
        static stackUTF8(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        clongs(arg0: number, arg1: number, arg2: number): Internal.CLongBuffer;
        static stackBytes(...arg0: number[]): Internal.ByteBuffer;
        static stackCLongs(arg0: number): Internal.CLongBuffer;
        static stackBytes(arg0: number, arg1: number): Internal.ByteBuffer;
        static stackMallocShort(arg0: number): Internal.ShortBuffer;
        UTF8Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        nmalloc(arg0: number, arg1: number): number;
        static stackCallocCLong(arg0: number): Internal.CLongBuffer;
        static nstackCalloc(arg0: number, arg1: number, arg2: number): number;
        ints(...arg0: number[]): Internal.IntBuffer;
        nASCII(arg0: Internal.CharSequence_, arg1: boolean): number;
        npointer(arg0: Internal.Pointer_): number;
        static stackPointers(arg0: number, arg1: number): Internal.PointerBuffer;
        static stackInts(arg0: number, arg1: number, arg2: number, arg3: number): Internal.IntBuffer;
        static stackDoubles(arg0: number, arg1: number): Internal.DoubleBuffer;
        static stackPointers(...arg0: Internal.Pointer_[]): Internal.PointerBuffer;
        getPointer(): number;
        UTF8(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        static stackShorts(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ShortBuffer;
        longs(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LongBuffer;
        mallocCLong(arg0: number): Internal.CLongBuffer;
        floats(arg0: number, arg1: number, arg2: number): Internal.FloatBuffer;
        setPointer(arg0: number): void;
        bytes(arg0: number, arg1: number, arg2: number): Internal.ByteBuffer;
        static stackPointers(arg0: number, arg1: number, arg2: number): Internal.PointerBuffer;
        static stackASCIISafe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        static stackPop(): Internal.MemoryStack;
        mallocFloat(arg0: number): Internal.FloatBuffer;
        bytes(arg0: number): Internal.ByteBuffer;
        pointers(arg0: number): Internal.PointerBuffer;
        clongs(arg0: number, arg1: number): Internal.CLongBuffer;
        callocShort(arg0: number): Internal.ShortBuffer;
        static stackDoubles(...arg0: number[]): Internal.DoubleBuffer;
        getPointerAddress(): number;
        static nstackMalloc(arg0: number, arg1: number): number;
        mallocLong(arg0: number): Internal.LongBuffer;
        static stackCallocLong(arg0: number): Internal.LongBuffer;
        static stackASCIISafe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        pointers(arg0: number, arg1: number, arg2: number): Internal.PointerBuffer;
        pointers(arg0: Internal.Buffer_): Internal.PointerBuffer;
        static stackShorts(...arg0: number[]): Internal.ShortBuffer;
        pointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_, arg3: Internal.Pointer_): Internal.PointerBuffer;
        calloc(arg0: number): Internal.ByteBuffer;
        static stackCallocInt(arg0: number): Internal.IntBuffer;
        nUTF16(arg0: Internal.CharSequence_, arg1: boolean): number;
        static stackASCII(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        pointers(...arg0: Internal.Pointer_[]): Internal.PointerBuffer;
        callocFloat(arg0: number): Internal.FloatBuffer;
        static stackASCII(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        static stackLongs(arg0: number, arg1: number, arg2: number): Internal.LongBuffer;
        pointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_): Internal.PointerBuffer;
        nUTF16Safe(arg0: Internal.CharSequence_, arg1: boolean): number;
        static stackCLongs(...arg0: number[]): Internal.CLongBuffer;
        getAddress(): number;
        ints(arg0: number, arg1: number): Internal.IntBuffer;
        longs(...arg0: number[]): Internal.LongBuffer;
        static stackBytes(arg0: number): Internal.ByteBuffer;
        static stackBytes(arg0: number, arg1: number, arg2: number): Internal.ByteBuffer;
        callocPointer(arg0: number): Internal.PointerBuffer;
        static stackPointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_): Internal.PointerBuffer;
        npointer(arg0: number): number;
        mallocPointer(arg0: number): Internal.PointerBuffer;
        floats(arg0: number, arg1: number): Internal.FloatBuffer;
        static stackFloats(arg0: number, arg1: number, arg2: number, arg3: number): Internal.FloatBuffer;
        static stackPointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_): Internal.PointerBuffer;
        static stackShorts(arg0: number, arg1: number): Internal.ShortBuffer;
        pointers(arg0: Internal.Buffer_, arg1: Internal.Buffer_): Internal.PointerBuffer;
        static stackPointers(...arg0: number[]): Internal.PointerBuffer;
        static stackPointers(arg0: Internal.Pointer_): Internal.PointerBuffer;
        malloc(arg0: number): Internal.ByteBuffer;
        ints(arg0: number, arg1: number, arg2: number): Internal.IntBuffer;
        static stackPointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_, arg3: Internal.Pointer_): Internal.PointerBuffer;
        static stackMallocDouble(arg0: number): Internal.DoubleBuffer;
        shorts(arg0: number, arg1: number): Internal.ShortBuffer;
        static stackGet(): Internal.MemoryStack;
        static stackInts(arg0: number, arg1: number): Internal.IntBuffer;
        callocInt(arg0: number): Internal.IntBuffer;
        static stackDoubles(arg0: number, arg1: number, arg2: number, arg3: number): Internal.DoubleBuffer;
        static create(arg0: number): Internal.MemoryStack;
        doubles(arg0: number): Internal.DoubleBuffer;
        mallocDouble(arg0: number): Internal.DoubleBuffer;
        UTF8(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        floats(arg0: number, arg1: number, arg2: number, arg3: number): Internal.FloatBuffer;
        static stackMallocLong(arg0: number): Internal.LongBuffer;
        nint(arg0: number): number;
        static stackLongs(arg0: number, arg1: number): Internal.LongBuffer;
        static stackMallocCLong(arg0: number): Internal.CLongBuffer;
        static stackFloats(arg0: number, arg1: number): Internal.FloatBuffer;
        clongs(arg0: number): Internal.CLongBuffer;
        static stackUTF8Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
        callocLong(arg0: number): Internal.LongBuffer;
        doubles(arg0: number, arg1: number, arg2: number): Internal.DoubleBuffer;
        static stackBytes(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ByteBuffer;
        pointers(arg0: number, arg1: number): Internal.PointerBuffer;
        floats(arg0: number): Internal.FloatBuffer;
        nUTF8(arg0: Internal.CharSequence_, arg1: boolean): number;
        static stackMalloc(arg0: number): Internal.ByteBuffer;
        nASCIISafe(arg0: Internal.CharSequence_, arg1: boolean): number;
        longs(arg0: number): Internal.LongBuffer;
        pointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_): Internal.PointerBuffer;
        static stackCallocPointer(arg0: number): Internal.PointerBuffer;
        nshort(arg0: number): number;
        static stackUTF8Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        static stackUTF16(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        static stackInts(arg0: number, arg1: number, arg2: number): Internal.IntBuffer;
        nmalloc(arg0: number): number;
        static stackLongs(...arg0: number[]): Internal.LongBuffer;
        pop(): this;
        doubles(arg0: number, arg1: number, arg2: number, arg3: number): Internal.DoubleBuffer;
        static stackPointers(arg0: number): Internal.PointerBuffer;
        static stackLongs(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LongBuffer;
        mallocShort(arg0: number): Internal.ShortBuffer;
        static stackInts(...arg0: number[]): Internal.IntBuffer;
        UTF16Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        static stackMallocPointer(arg0: number): Internal.PointerBuffer;
        shorts(...arg0: number[]): Internal.ShortBuffer;
        nbyte(arg0: number): number;
        static stackUTF8(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        shorts(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ShortBuffer;
        doubles(...arg0: number[]): Internal.DoubleBuffer;
        nfloat(arg0: number): number;
        close(): void;
        static create(): Internal.MemoryStack;
        static stackFloats(arg0: number, arg1: number, arg2: number): Internal.FloatBuffer;
        ASCII(arg0: Internal.CharSequence_): Internal.ByteBuffer;
        bytes(arg0: number, arg1: number): Internal.ByteBuffer;
        get size(): number
        get frameIndex(): number
        get pointer(): number
        set pointer(arg0: number)
        get pointerAddress(): number
        get address(): number
    }
    type MemoryStack_ = MemoryStack;
    class LuphieLightGrayArmchairBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type LuphieLightGrayArmchairBlock_ = LuphieLightGrayArmchairBlock;
    class LocalTime implements Internal.Comparable<Internal.LocalTime>, Internal.Temporal, Internal.TemporalAdjuster, Internal.Serializable {
        getHour(): number;
        minusMinutes(arg0: number): this;
        static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.LocalTime;
        minusSeconds(arg0: number): this;
        compareTo(arg0: any): number;
        isBefore(arg0: Internal.LocalTime_): boolean;
        getMinute(): number;
        static parse(arg0: Internal.CharSequence_): Internal.LocalTime;
        toSecondOfDay(): number;
        plusHours(arg0: number): this;
        isSupported(arg0: Internal.TemporalField_): boolean;
        format(arg0: Internal.DateTimeFormatter_): string;
        "with"(arg0: Internal.TemporalAdjuster_): this;
        withMinute(arg0: number): this;
        isAfter(arg0: Internal.LocalTime_): boolean;
        plusNanos(arg0: number): this;
        static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.LocalTime;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        get(arg0: Internal.TemporalField_): number;
        minusHours(arg0: number): this;
        compareTo(arg0: Internal.LocalTime_): number;
        toEpochSecond(arg0: Internal.LocalDate_, arg1: Internal.ZoneOffset_): number;
        withNano(arg0: number): this;
        static from(arg0: Internal.TemporalAccessor_): Internal.LocalTime;
        plus(arg0: number, arg1: Internal.TemporalUnit_): this;
        plusMinutes(arg0: number): this;
        plusSeconds(arg0: number): this;
        static ofNanoOfDay(arg0: number): Internal.LocalTime;
        static now(arg0: Internal.ZoneId_): Internal.LocalTime;
        getLong(arg0: Internal.TemporalField_): number;
        withSecond(arg0: number): this;
        atDate(arg0: Internal.LocalDate_): Internal.LocalDateTime;
        static of(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LocalTime;
        minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
        static ofSecondOfDay(arg0: number): Internal.LocalTime;
        toNanoOfDay(): number;
        truncatedTo(arg0: Internal.TemporalUnit_): this;
        static now(arg0: Internal.Clock_): Internal.LocalTime;
        adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
        static of(arg0: number, arg1: number): Internal.LocalTime;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        minusNanos(arg0: number): this;
        atOffset(arg0: Internal.ZoneOffset_): Internal.OffsetTime;
        static now(): Internal.LocalTime;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        getSecond(): number;
        getNano(): number;
        plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        "with"(arg0: Internal.TemporalField_, arg1: number): this;
        static of(arg0: number, arg1: number, arg2: number): Internal.LocalTime;
        withHour(arg0: number): this;
        minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
        get hour(): number
        get minute(): number
        get second(): number
        get nano(): number
        static readonly MAX: Internal.LocalTime;
        static readonly NOON: Internal.LocalTime;
        static readonly MIDNIGHT: Internal.LocalTime;
        static readonly MIN: Internal.LocalTime;
    }
    type LocalTime_ = LocalTime;
    class ZetaWallBlock extends Internal.WallBlock implements Internal.IZetaBlockExtensions, Internal.IForgeBlock, Internal.IZetaBlockColorProvider, Internal.IZetaBlock {
        constructor(arg0: Internal.IZetaBlock_, arg1: Internal.ResourceKey_<Internal.CreativeModeTab>)
        static isEnabled(arg0: Internal.Item_): boolean;
        canStickToZeta(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        isScaffoldingZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getBlockColorProviderName(): string;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getModule(): Internal.ZetaModule;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>, arg1: Internal.ItemLike_, arg2: boolean): Internal.Block;
        getBeaconColorMultiplierZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setLightEmission(v: number): void;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getFireSpreadSpeedZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        setCreativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>): Internal.Block;
        getLightEmissionZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        doesConditionApply(): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isStickyBlockZeta(arg0: Internal.BlockState_): boolean;
        getFlammabilityZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundTypeZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        shouldDisplayFluidOverlayZeta(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        static isEnabled(arg0: Internal.Block_): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isLadderZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getBlock(): Internal.Block;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getItemColorProviderName(): string;
        isConduitFrameZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        isEnabled(): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getEnchantPowerBonusZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        makesOpenTrapdoorAboveClimbableZeta(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        collisionExtendsVerticallyZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        isFlammableZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        setCondition(arg0: Internal.BooleanSupplier_): this;
        getToolModifiedStateZeta(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: string, arg3: boolean): Internal.BlockState;
        canSustainPlantZeta(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: string): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get blockColorProviderName(): string
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get module(): Internal.ZetaModule
        set lightEmission(v: number)
        set creativeTab(arg0: Internal.ResourceKey_<Internal.CreativeModeTab>)
        set destroySpeed(v: number)
        get block(): Internal.Block
        get itemColorProviderName(): string
        get enabled(): boolean
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        set condition(arg0: Internal.BooleanSupplier_)
    }
    type ZetaWallBlock_ = ZetaWallBlock;
    class RegionFile implements Internal.AutoCloseable {
        constructor(arg0: Internal.Path_, arg1: Internal.Path_, arg2: boolean)
        constructor(arg0: Internal.Path_, arg1: Internal.Path_, arg2: any_, arg3: boolean)
        flush(): void;
        doesChunkExist(arg0: Internal.ChunkPos_): boolean;
        hasChunk(arg0: Internal.ChunkPos_): boolean;
        clear(arg0: Internal.ChunkPos_): void;
        getChunkDataOutputStream(arg0: Internal.ChunkPos_): Internal.DataOutputStream;
        close(): void;
        getChunkDataInputStream(arg0: Internal.ChunkPos_): Internal.DataInputStream;
    }
    type RegionFile_ = RegionFile;
    class DoubleSkullBlock extends Internal.SkullBlock implements Internal.IRotatable {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(level: Internal.Level_, state: Internal.BlockState_, type: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getEquipSound(): Internal.SoundEvent;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getRotatedState(state: Internal.BlockState_, world: Internal.LevelAccessor_, pos: BlockPos_, rotation: Internal.Rotation_, axis: Internal.Direction_, hit: Vec3d_): Internal.Optional<Internal.BlockState>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        rotateOverAxis(state: Internal.BlockState_, world: Internal.LevelAccessor_, pos: BlockPos_, rot: Internal.Rotation_, axis: Internal.Direction_, hit: Vec3d_): Internal.Optional<Internal.Direction>;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        onRotated(newState: Internal.BlockState_, oldState: Internal.BlockState_, world: Internal.LevelAccessor_, pos: BlockPos_, rotation: Internal.Rotation_, axis: Internal.Direction_, hit: Vec3d_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get equipSound(): Internal.SoundEvent
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type DoubleSkullBlock_ = DoubleSkullBlock;
    class WallBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly SOUTH_WALL: Internal.EnumProperty<Internal.WallSide>;
        static readonly NORTH_WALL: Internal.EnumProperty<Internal.WallSide>;
        static readonly EAST_WALL: Internal.EnumProperty<Internal.WallSide>;
        static readonly UP: Internal.BooleanProperty;
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly WEST_WALL: Internal.EnumProperty<Internal.WallSide>;
    }
    type WallBlock_ = WallBlock;
    class ModuleDescriptor$Requires$Modifier extends Internal.Enum<Internal.ModuleDescriptor$Requires$Modifier> {
        static values(): Internal.ModuleDescriptor$Requires$Modifier[];
        static valueOf(arg0: string): Internal.ModuleDescriptor$Requires$Modifier;
        static readonly STATIC: Internal.ModuleDescriptor$Requires$Modifier;
        static readonly MANDATED: Internal.ModuleDescriptor$Requires$Modifier;
        static readonly TRANSITIVE: Internal.ModuleDescriptor$Requires$Modifier;
        static readonly SYNTHETIC: Internal.ModuleDescriptor$Requires$Modifier;
    }
    type ModuleDescriptor$Requires$Modifier_ = ModuleDescriptor$Requires$Modifier | "static" | "mandated" | "transitive" | "synthetic";
    class BoilingWaterCauldronBlock extends Internal.LayeredCauldronBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_, fillPredicate: Internal.Predicate_<Internal.Biome$Precipitation>, interactions: Internal.Map_<Internal.Item, Internal.CauldronInteraction>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        static getWaterColor(state: Internal.BlockState_, level: Internal.BlockAndTintGetter_, pos: BlockPos_, i: number): number;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly BOILING: Internal.BooleanProperty;
    }
    type BoilingWaterCauldronBlock_ = BoilingWaterCauldronBlock;
    abstract class FocusTraversalPolicy {
        abstract getLastComponent(arg0: Internal.Container_): Internal.Component;
        abstract getComponentAfter(arg0: Internal.Container_, arg1: Internal.Component_): Internal.Component;
        abstract getComponentBefore(arg0: Internal.Container_, arg1: Internal.Component_): Internal.Component;
        getInitialComponent(arg0: Internal.Window_): Internal.Component;
        abstract getDefaultComponent(arg0: Internal.Container_): Internal.Component;
        abstract getFirstComponent(arg0: Internal.Container_): Internal.Component;
    }
    type FocusTraversalPolicy_ = FocusTraversalPolicy;
    class FloorCandleSkullBlock extends Internal.AbstractCandleSkullBlock implements Internal.IRecolorable {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        constructor(properties: Internal.BlockBehaviour$Properties_, particle: Internal.Supplier_<Internal.ParticleType<Internal.ParticleOptions>>)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        isDefaultColor(level: Internal.Level_, blockPos: BlockPos_, blockState: Internal.BlockState_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        extinguish(player: Internal.Entity_, state: Internal.BlockState_, pos: BlockPos_, world: Internal.LevelAccessor_): boolean;
        lightUp(player: Internal.Entity_, state: Internal.BlockState_, pos: BlockPos_, world: Internal.LevelAccessor_, fireSourceType: Internal.ILightable$FireSourceType_): boolean;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        interactWithPlayer(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, handIn: Internal.InteractionHand_): Internal.InteractionResult;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        tryRecolor(level: Internal.Level_, blockPos: BlockPos_, blockState: Internal.BlockState_, dyeColor: Internal.DyeColor_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        isLitUp(state: Internal.BlockState_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        playLightUpSound(world: Internal.LevelAccessor_, pos: BlockPos_, type: Internal.ILightable$FireSourceType_): void;
        interactWithProjectile(level: Internal.Level_, state: Internal.BlockState_, projectile: Internal.Projectile_, pos: BlockPos_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        toggleLitState(state: Internal.BlockState_, lit: boolean): Internal.BlockState;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly ROTATION: Internal.IntegerProperty;
    }
    type FloorCandleSkullBlock_ = FloorCandleSkullBlock;
    class FramedFancyDetectorRailSlopeBlock extends Internal.FramedDetectorRailSlopeBlock implements Internal.IFramedDoubleBlock, Internal.ISlopeBlock$IRailSlopeBlock {
        shouldPreventNeighborCulling(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.BlockState_): boolean;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getCamoOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        onMinecartPass(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): void;
        getCamoShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: number): number;
        static createProperties(arg0: Internal.IBlockType_): Internal.BlockBehaviour$Properties;
        getCamoDrops(arg0: Internal.List_<Internal.ItemStack>, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        rotate(arg0: Internal.BlockState_, arg1: Internal.BlockHitResult_, arg2: Internal.Rotation_): Internal.BlockState;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getSlopeType(arg0: Internal.BlockState_): Internal.SlopeType;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        getBlockStates(): Internal.List<Internal.BlockState>;
        calculateTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        static playCamoBreakSound(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canMakeSlopes(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getFacing(arg0: Internal.BlockState_): Internal.Direction;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        useCamoOcclusionShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        calculateBlockPair(arg0: Internal.BlockState_): Internal.Tuple<Internal.BlockState, Internal.BlockState>;
        static testComponent(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getTopInteractionMode(arg0: Internal.BlockState_): Internal.DoubleBlockTopInteractionMode;
        isSuffocating(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canCamoSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static toggleYSlope(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        setLightEmission(v: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        handleUse(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setDestroySpeed(v: number): void;
        updateShapeLockable(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.BlockState>): Internal.BlockState;
        tryApplyCamoImmediately(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.LivingEntity_, arg3: Internal.ItemStack_): void;
        lockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Player_, arg3: Internal.ItemStack_): boolean;
        isIntangible(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        updateCulling(arg0: Internal.LevelReader_, arg1: BlockPos_): void;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getCamoVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        playBreakSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        calculateSolidityCheck(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.SolidityCheck;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        calculateCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        initCache(arg0: Internal.BlockState_): Internal.StateCache;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getCamoGetter(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Direction_): Internal.CamoGetter;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        createBlockItem(): Internal.BlockItem;
        getComponentAtEdge(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.Direction_): Internal.BlockState;
        printCamoBlock(arg0: Internal.CompoundTag_): Internal.Optional<Internal.MutableComponent>;
        getRailMaxSpeed(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.AbstractMinecart_): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        needCullingUpdateAfterStateChange(arg0: Internal.LevelReader_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getCache(arg0: Internal.BlockState_): Internal.StateCache;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Rotation_): Internal.BlockState;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get mod(): string
    }
    type FramedFancyDetectorRailSlopeBlock_ = FramedFancyDetectorRailSlopeBlock;
    interface TaskType$GuiProvider {
        abstract openCreationGui(arg0: Internal.Runnable_, arg1: Internal.Quest_, arg2: Internal.Consumer_<Internal.Task>): void;
        (arg0: Internal.Runnable, arg1: Internal.Quest, arg2: Internal.Consumer<Internal.Task>): void;
    }
    type TaskType$GuiProvider_ = TaskType$GuiProvider;
    class GuiFlowFitX extends Internal.GuiStackX {
        constructor()
    }
    type GuiFlowFitX_ = GuiFlowFitX;
    interface INBTSerializable <T extends Internal.Tag> {
        abstract serializeNBT(): T;
        abstract deserializeNBT(arg0: T): void;
    }
    type INBTSerializable_<T extends Internal.Tag> = INBTSerializable<T>;
    class ObjectCategoryRuleResolver {
        resolve<E, P, C extends Internal.FilterObjectCategory<E, P, any, C>>(arg0: C, arg1: E, arg2: P): C;
    }
    type ObjectCategoryRuleResolver_ = ObjectCategoryRuleResolver;
    class VolcanicCoreBlock extends Internal.BaseEntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type VolcanicCoreBlock_ = VolcanicCoreBlock;
    interface ArtifactHandler {
        abstract getExtension(): string;
        abstract isIncludesDependencies(): boolean;
        abstract isAddedToClasspath(): boolean;
        abstract getClassifier(): string;
        abstract getPackaging(): string;
        abstract getLanguage(): string;
        abstract getDirectory(): string;
        get extension(): string
        get includesDependencies(): boolean
        get addedToClasspath(): boolean
        get classifier(): string
        get packaging(): string
        get language(): string
        get directory(): string
        readonly ROLE: "org.apache.maven.artifact.handler.ArtifactHandler";
    }
    type ArtifactHandler_ = ArtifactHandler;
    abstract class StructureProcessor implements Internal.StructureProcessorAccessor, com.yungnickyoung.minecraft.betterjungletemples.mixin.accessor.StructureProcessorAccessor, com.yungnickyoung.minecraft.betterwitchhuts.mixin.accessor.StructureProcessorAccessor, com.yungnickyoung.minecraft.betterdeserttemples.mixin.accessor.StructureProcessorAccessor, com.yungnickyoung.minecraft.betterdungeons.mixin.accessor.StructureProcessorAccessor {
        constructor()
        processEntity(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.StructureTemplate$StructureEntityInfo_, arg3: Internal.StructureTemplate$StructureEntityInfo_, arg4: Internal.StructurePlaceSettings_, arg5: Internal.StructureTemplate_): Internal.StructureTemplate$StructureEntityInfo;
        process(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructureTemplate$StructureBlockInfo_, arg4: Internal.StructureTemplate$StructureBlockInfo_, arg5: Internal.StructurePlaceSettings_, arg6: Internal.StructureTemplate_): Internal.StructureTemplate$StructureBlockInfo;
        /**
         * @deprecated
        */
        processBlock(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructureTemplate$StructureBlockInfo_, arg4: Internal.StructureTemplate$StructureBlockInfo_, arg5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
        finalizeProcessing(arg0: Internal.ServerLevelAccessor_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>, arg4: Internal.List_<Internal.StructureTemplate$StructureBlockInfo>, arg5: Internal.StructurePlaceSettings_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
        callGetType(): Internal.StructureProcessorType<any>;
    }
    type StructureProcessor_ = StructureProcessor;
    interface BufferBuilderAccessor {
        abstract getBuffer(): Internal.ByteBuffer;
        abstract getNextElementByte(): number;
        abstract getVertices(): number;
        get buffer(): Internal.ByteBuffer
        get nextElementByte(): number
        get vertices(): number
    }
    type BufferBuilderAccessor_ = BufferBuilderAccessor;
    class RooibosCropBlock extends Internal.CropBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        m_7959_(): Internal.IntegerProperty;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly AGE: Internal.IntegerProperty;
        static readonly MAX_AGE: 3;
    }
    type RooibosCropBlock_ = RooibosCropBlock;
    class BackstabbingEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, arg1: Internal.EnchantmentCategory_, ...arg2: Internal.EquipmentSlot_[])
        static getBackstabbingDamagePerLevel(arg0: number, arg1: number): number;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        static isLookingBehindTarget(arg0: Internal.LivingEntity_, arg1: Vec3d_): boolean;
    }
    type BackstabbingEnchantment_ = BackstabbingEnchantment;
    class HummingbirdFeederBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly HANGING_AABB: Internal.ArrayVoxelShape;
        static readonly LEVEL: Internal.IntegerProperty;
        static readonly HANGING: Internal.BooleanProperty;
        static readonly AABB: Internal.ArrayVoxelShape;
    }
    type HummingbirdFeederBlock_ = HummingbirdFeederBlock;
    class ObjectCategoryIncludeList <E, P, S> extends Internal.ObjectCategoryListRule<E, P, S> {
        spliterator(): Internal.Spliterator<string>;
        forEach(arg0: Internal.Consumer_<string>): void;
    }
    type ObjectCategoryIncludeList_<E, P, S> = ObjectCategoryIncludeList<E, P, S>;
    interface RegistrarBuilder <T> {
        abstract build(): Internal.Registrar<T>;
        saveToDisc(): this;
        abstract option(arg0: Internal.RegistrarOption_): this;
        syncToClients(): this;
    }
    type RegistrarBuilder_<T> = RegistrarBuilder<T>;
    class BigDripleafStemBlock extends Internal.HorizontalDirectionalBlock implements Internal.SimpleWaterloggedBlock, Internal.BonemealableBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type BigDripleafStemBlock_ = BigDripleafStemBlock;
    class ModuleDescriptor$Requires implements Internal.Comparable<Internal.ModuleDescriptor$Requires> {
        name(): string;
        compareTo(arg0: Internal.ModuleDescriptor$Requires_): number;
        rawCompiledVersion(): Internal.Optional<string>;
        compiledVersion(): Internal.Optional<Internal.ModuleDescriptor$Version>;
        compareTo(arg0: any): number;
        modifiers(): Internal.Set<Internal.ModuleDescriptor$Requires$Modifier>;
    }
    type ModuleDescriptor$Requires_ = ModuleDescriptor$Requires;
    class BrigadierExceptions implements Internal.BuiltInExceptionProvider {
        constructor()
        dispatcherParseException(): Internal.DynamicCommandExceptionType;
        readerExpectedInt(): Internal.SimpleCommandExceptionType;
        readerInvalidBool(): Internal.DynamicCommandExceptionType;
        floatTooLow(): Internal.Dynamic2CommandExceptionType;
        readerInvalidEscape(): Internal.DynamicCommandExceptionType;
        readerInvalidLong(): Internal.DynamicCommandExceptionType;
        readerInvalidDouble(): Internal.DynamicCommandExceptionType;
        readerInvalidInt(): Internal.DynamicCommandExceptionType;
        integerTooLow(): Internal.Dynamic2CommandExceptionType;
        longTooLow(): Internal.Dynamic2CommandExceptionType;
        floatTooHigh(): Internal.Dynamic2CommandExceptionType;
        readerExpectedLong(): Internal.SimpleCommandExceptionType;
        dispatcherUnknownCommand(): Internal.SimpleCommandExceptionType;
        integerTooHigh(): Internal.Dynamic2CommandExceptionType;
        readerExpectedFloat(): Internal.SimpleCommandExceptionType;
        longTooHigh(): Internal.Dynamic2CommandExceptionType;
        readerExpectedSymbol(): Internal.DynamicCommandExceptionType;
        readerExpectedEndOfQuote(): Internal.SimpleCommandExceptionType;
        doubleTooHigh(): Internal.Dynamic2CommandExceptionType;
        doubleTooLow(): Internal.Dynamic2CommandExceptionType;
        readerExpectedStartOfQuote(): Internal.SimpleCommandExceptionType;
        dispatcherUnknownArgument(): Internal.SimpleCommandExceptionType;
        readerExpectedBool(): Internal.SimpleCommandExceptionType;
        literalIncorrect(): Internal.DynamicCommandExceptionType;
        readerInvalidFloat(): Internal.DynamicCommandExceptionType;
        readerExpectedDouble(): Internal.SimpleCommandExceptionType;
        dispatcherExpectedArgumentSeparator(): Internal.SimpleCommandExceptionType;
    }
    type BrigadierExceptions_ = BrigadierExceptions;
    interface DragGestureListener extends Internal.EventListener {
        abstract dragGestureRecognized(arg0: Internal.DragGestureEvent_): void;
        (arg0: Internal.DragGestureEvent): void;
    }
    type DragGestureListener_ = DragGestureListener;
    class BoneWormsBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly WATERLOGGED: Internal.BooleanProperty;
        static readonly FACING: Internal.DirectionProperty;
    }
    type BoneWormsBlock_ = BoneWormsBlock;
    class LeaveVineDecorator extends Internal.TreeDecorator {
        constructor(arg0: number)
        static readonly CODEC: Internal.Codec<Internal.LeaveVineDecorator>;
    }
    type LeaveVineDecorator_ = LeaveVineDecorator;
    class TickEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.TickEvent$Type_, arg1: Internal.LogicalSide_, arg2: Internal.TickEvent$Phase_)
        readonly phase: Internal.TickEvent$Phase;
        readonly type: Internal.TickEvent$Type;
        readonly side: Internal.LogicalSide;
    }
    type TickEvent_ = TickEvent;
    class InfoDisplay <T> {
        constructor(arg0: string, arg1: net.minecraft.network.chat.Component_, arg2: T, arg3: Internal.InfoDisplayStateCodec_<T>, arg4: Internal.InfoDisplayWidgetFactory_<T>, arg5: Internal.InfoDisplayOnCompile_<T>, arg6: Internal.List_<Internal.InfoDisplay<any>>)
        getWidgetFactory(): Internal.InfoDisplayWidgetFactory<T>;
        getName(): net.minecraft.network.chat.Component;
        getBackgroundColor(): number;
        getTextColor(): number;
        getId(): string;
        getOnCompile(): Internal.InfoDisplayOnCompile<T>;
        getDefaultState(): T;
        setBackgroundColor(arg0: number): void;
        setState(arg0: T): void;
        getState(): T;
        setTextColor(arg0: number): void;
        reset(): void;
        getCodec(): Internal.InfoDisplayStateCodec<T>;
        get widgetFactory(): Internal.InfoDisplayWidgetFactory<T>
        get name(): net.minecraft.network.chat.Component
        get backgroundColor(): number
        get textColor(): number
        get id(): string
        get onCompile(): Internal.InfoDisplayOnCompile<T>
        get defaultState(): T
        set backgroundColor(arg0: number)
        set state(arg0: T)
        get state(): T
        set textColor(arg0: number)
        get codec(): Internal.InfoDisplayStateCodec<T>
    }
    type InfoDisplay_<T> = InfoDisplay<T>;
    class AttachCapabilitiesEvent <T> extends Internal.GenericEvent<T> {
        constructor()
        constructor(arg0: T, arg1: T)
        addListener(arg0: Internal.Runnable_): void;
        getCapabilities(): Internal.Map<ResourceLocation, Internal.ICapabilityProvider>;
        getListeners(): Internal.List<Internal.Runnable>;
        getObject(): T;
        addCapability(arg0: ResourceLocation_, arg1: Internal.ICapabilityProvider_): void;
        get capabilities(): Internal.Map<ResourceLocation, Internal.ICapabilityProvider>
        get listeners(): Internal.List<Internal.Runnable>
        get object(): T
    }
    type AttachCapabilitiesEvent_<T> = AttachCapabilitiesEvent<T>;
}
declare namespace xaero.common.effect {
    class NoCaveMapsEffect extends Internal.MinimapStatusEffect {
        constructor(arg0: Internal.MobEffectCategory_)
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
    }
    type NoCaveMapsEffect_ = NoCaveMapsEffect;
}
