
[IdleTime]
	#Time (in seconds) until a strainer catches an item. [Default: 30]
	#Range: 0 ~ 107374182
	idle_time = 30
	#Adds a deviation to the idle time to make it more random. [Default: 5]
	#Range: 0 ~ 107374182
	idle_time_deviation = 5

#Set the max durability (uses) for each strainer type.
#Use 0 for infinite durability.
#Default:
#- Normal: 120
#- Solid: 720
#- Reinforced: 8640
[Durability]
	#Range: > 0
	durability_strainer_survivalist = 120
	#Range: > 0
	durability_strainer_survivalist_solid = 720
	#Range: > 0
	durability_strainer_survivalist_reinforced = 8640
	#Range: > 0
	durability_strainer_fisherman = 120
	#Range: > 0
	durability_strainer_fisherman_solid = 720
	#Range: > 0
	durability_strainer_fisherman_reinforced = 8640

[Bonus]
	#Bonus efficiency (in %) for Solid Strainers. Use 0 to disable bonus efficiency. [Default: 10]
	#Range: > 0
	bonus_solid_efficiency = 10
	#Bonus efficiency (in %) for Reinforced Strainers. Use 0 to disable bonus efficiency. [Default: 25]
	#Range: > 0
	bonus_reinforced_efficiency = 25

[Misc]
	#Strainers are more or less efficient based on their placement (liquid height, biome, adjacent strainers).
	#Bonus efficiency from strainer type and enchantments still apply. [Default: true]
	misc_enable_efficiency = true
	#Reinforced Strainers (Tier 3) can be enchanted. [Default: true]
	misc_enable_enchanting = true

