{
	// Defines the damage taken every 4 seconds
	"thirst_damage": 1.0,
	// Defines speed of dehydration, bigger value = slower depletion
	"hydrating_factor": 1.5,
	// Defines the rate of the thirst effect's drain, smaller variable = less draining
	"thirst_effect_factor": 0.032999999821186066,
	"potion_thirst_quench": 2,
	// 1.0F = 100%, 0.5F = 50%, 0.0F = 0%
	"potion_bad_thirst_chance": 0.25,
	// Counted in ticks, 20 ticks = 1 second
	"potion_bad_thirst_duration": 300,
	"milk_thirst_quench": 8,
	// 1.0F = 100%, 0.5F = 50%, 0.0F = 0%
	"milk_thirst_chance": 0.4000000059604645,
	"stew_thirst_quench": 3,
	// Applies to only food tagged with: #hydrating_food
	"food_thirst_quench": 1,
	"flask_thirst_quench": 4,
	// 1.0F = 100%, 0.5F = 50%, 0.0F = 0%
	"flask_dirty_thirst_chance": 0.75,
	// Counted in ticks, 20 ticks = 1 second
	"flask_dirty_thirst_duration": 500,
	"water_souce_quench": 1,
	// 1.0F = 100%, 0.5F = 50%, 0.0F = 0%
	"water_sip_thirst_chance": 0.75,
	// Counted in ticks, 20 ticks = 1 second
	"water_sip_thirst_duration": 600,
	"sleep_thirst_consumption": 4,
	"sleep_hunger_consumption": 2,
	// in ticks
	"water_boiling_time": 100,
	// Enables alternate textures by the lead texture artist
	"other_droplet_texture": false,
	// Players listed here won't have thirst
	"excluded_names": []
}