#0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left
#Range: 0 ~ 5
oxygenGuiAnchor = 4
#No comment
oxygenGuiEnabled = false
#No comment
#Range: -1000 ~ 1000
oxygenGuiOffsetX = 62
#No comment
#Range: -1000 ~ 1000
oxygenGuiOffsetY = -32
#0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left
#Range: 0 ~ 5
seamothGuiAnchor = 3
#No comment
seamothGuiEnabled = true
#No comment
#Range: -1000 ~ 1000
seamothGuiOffsetX = -4
#No comment
#Range: -1000 ~ 1000
seamothGuiOffsetY = -8
#If enabled the oxygen gui will always be rendered.
oxygenGuiRenderAlways = false
#If enabled the oxygen gui will be rendered when current oxygen is less than the oxygen capacity.
oxygenGuiRenderNotFull = true
#If enabled the oxygen gui will be rendered when underwater.
oxygenGuiRenderUnderwater = true
#When enabled a custom sea level can be set using the 'seaLevel' option.
seaLevelOverride = false
#No comment
#Range: -1024 ~ 1024
seaLevel = 64
#When enabled and the player is underwater and below the sea level then the sky rendering will be skipped.
skipSkyRenderingInWater = true
#When enabled and the player is below the sea level then the sky rendering will be skipped.
skipSkyRenderingBelowSealevel = false

