
#Enchantment Configuration
[enchantments]

	[enchantments.anchoring_curse]
		#Whether or not Curse of Anchoring can be found on enchanted books in naturally generated chests.
		canAnchoringCurseGenerateInLoot = true
		#Whether or not Curse of Anchoring can be traded by villagers.
		canAnchoringCurseAppearInTrades = true

	[enchantments.aquatic_rejuvenation]
		#Whether or not Aquatic Rejuvenation can be applied to possible items.
		canAquaticRejuvenationBeAppliedToItems = false
		#Whether or not Aquatic Rejuvenation can be applied to books.
		canAquaticRejuvenationBeAppliedToBooks = false
		#Whether or not Aquatic Rejuvenation can be found on enchanted books in naturally generated chests.
		canAquaticRejuvenationGenerateInLoot = true
		#Whether or not Aquatic Rejuvenation can be traded by villagers.
		canAquaticRejuvenationAppearInTrades = true

	[enchantments.bloodlust]
		#Whether or not Bloodlust can be applied to possible items.
		canBloodlustBeAppliedToItems = true
		#Whether or not Bloodlust can be applied to books.
		canBloodlustBeAppliedToBooks = true
		#Whether or not Bloodlust can be found on enchanted books in naturally generated chests.
		canBloodlustGenerateInLoot = true
		#Whether or not Bloodlust can be traded by villagers.
		canBloodlustAppearInTrades = true

	[enchantments.buoyancy]
		#Whether or not Buoyancy can be applied to books.
		canBuoyancyBeAppliedToBooks = true
		#Whether or not Buoyancy can be found on enchanted books in naturally generated chests.
		canBuoyancyGenerateInLoot = true
		#Whether or not Buoyancy can be traded by villagers.
		canBuoyancyAppearInTrades = true

	[enchantments.butchering]
		#Whether or not Butchering can be applied to possible items.
		canButcheringBeAppliedToItems = true
		#Whether or not Butchering can be applied to books.
		canButcheringBeAppliedToBooks = true
		#Whether or not Butchering can be found on enchanted books in naturally generated chests.
		canButcheringGenerateInLoot = true
		#Whether or not Butchering can be traded by villagers.
		canButcheringAppearInTrades = true

	[enchantments.inferno]
		#Whether or not Inferno can be applied to possible items.
		canInfernoBeAppliedToItems = true
		#Whether or not Inferno can be applied to books.
		canInfernoBeAppliedToBooks = true
		#Whether or not Inferno can be found on enchanted books in naturally generated chests.
		canInfernoGenerateInLoot = true
		#Whether or not Inferno can be traded by villagers.
		canInfernoAppearInTrades = true

	[enchantments.leaping]
		#Whether or not Leaping can be applied to books.
		canLeapingBeAppliedToBooks = true
		#Whether or not Leaping can be found on enchanted books in naturally generated chests.
		canLeapingGenerateInLoot = true
		#Whether or not Leaping can be traded by villagers.
		canLeapingAppearInTrades = true

	[enchantments.maelstrom]
		#Whether or not Maelstrom can be applied to possible items.
		canMaelstromBeAppliedToItems = true
		#Whether or not Maelstrom can be applied to books.
		canMaelstromBeAppliedToBooks = true
		#Whether or not Maelstrom can be found on enchanted books in naturally generated chests.
		canMaelstromGenerateInLoot = true
		#Whether or not Maelstrom can be traded by villagers.
		canMaelstromAppearInTrades = true

	[enchantments.obsidian_skull]
		#Whether or not Obsidian Skull can be applied to possible items.
		canObsidianSkullBeAppliedToItems = false
		#Whether or not Obsidia nSkull can be applied to books.
		canObsidianSkullBeAppliedToBooks = false
		#Whether or not Obsidian Skull can be found on enchanted books in naturally generated chests.
		canObsidianSkullGenerateInLoot = true
		#Whether or not Obsidian Skull can be traded by villagers.
		canObsidianSkullAppearInTrades = true

	[enchantments.outrush]
		#Whether or not Outrush can be applied to possible items.
		canOutrushBeAppliedToItems = true
		#Whether or not Outrush can be applied to books.
		canOutrushBeAppliedToBooks = true
		#Whether or not Outrush can be found on enchanted books in naturally generated chests.
		canOutrushGenerateInLoot = true
		#Whether or not Outrush can be traded by villagers.
		canOutrushAppearInTrades = true

	[enchantments.pillaging]
		#Whether or not Pillaging can be applied to possible items.
		canPillagingBeAppliedToItems = true
		#Whether or not Pillaging can be applied to books.
		canPillagingBeAppliedToBooks = true
		#Whether or not Pillaging can be found on enchanted books in naturally generated chests.
		canPillagingGenerateInLoot = true
		#Whether or not Pillaging can be traded by villagers.
		canPillagingAppearInTrades = true

	[enchantments.poison_aspect]
		#Whether or not Poison Aspect can be applied to possible items.
		canPoisonAspectBeAppliedToItems = true
		#Whether or not Poison Aspect can be applied to books.
		canPoisonAspectBeAppliedToBooks = true
		#Whether or not Poison Aspect can be found on enchanted books in naturally generated chests.
		canPoisonAspectGenerateInLoot = true
		#Whether or not Poison Aspect can be traded by villagers.
		canPoisonAspectAppearInTrades = true

	[enchantments.quickness]
		#Whether or not Quickness can be applied to books.
		canQuicknessBeAppliedToBooks = true
		#Whether or not Quickness can be found on enchanted books in naturally generated chests.
		canQuicknessGenerateInLoot = true
		#Whether or not Quickness can be traded by villagers.
		canQuicknessAppearInTrades = true

	[enchantments.searing]
		#Whether or not Searing can be applied to possible items.
		canSearingBeAppliedToItems = true
		#Whether or not Searing can be applied to books.
		canSearingBeAppliedToBooks = true
		#Whether or not Searing can be found on enchanted books in naturally generated chests.
		canSearingGenerateInLoot = true
		#Whether or not Searing can be traded by villagers.
		canSearingAppearInTrades = true

	[enchantments.steadfast]
		#Whether or not Steadfast can be applied to possible items.
		canSteadfastBeAppliedToItems = true
		#Whether or not Steadfast can be applied to books.
		canSteadfastBeAppliedToBooks = true
		#Whether or not Steadfast can be found on enchanted books in naturally generated chests.
		canSteadfastGenerateInLoot = true
		#Whether or not Steadfast can be traded by villagers.
		canSteadfastAppearInTrades = true

	[enchantments.torrent]
		#Whether or not Torrent can be applied to possible items.
		canTorrentBeAppliedToItems = true
		#Whether or not Torrent can be applied to books.
		canTorrentBeAppliedToBooks = true
		#Whether or not Torrent can be found on enchanted books in naturally generated chests.
		canTorrentGenerateInLoot = true
		#Whether or not Torrent can be traded by villagers.
		canTorrentAppearInTrades = true

	[enchantments.vampiric]
		#Whether or not Vampiric can be applied to possible items.
		canVampiricBeAppliedToItems = false
		#Whether or not Vampiric can be applied to books.
		canVampiricBeAppliedToBooks = false
		#Whether or not Vampiric can be found on enchanted books in naturally generated chests.
		canVampiricGenerateInLoot = true
		#Whether or not Vampiric can be traded by villagers.
		canVampiricAppearInTrades = true

	[enchantments.weighted]
		#Whether or not Weighted can be applied to possible items.
		canWeightedBeAppliedToItems = true
		#Whether or not Weighted can be applied to books.
		canWeightedBeAppliedToBooks = true
		#Whether or not Weighted can be found on enchanted books in naturally generated chests.
		canWeightedGenerateInLoot = true
		#Whether or not Weighted can be traded by villagers.
		canWeightedAppearInTrades = true

	[enchantments.wither_aspect]
		#Whether or not Wither Aspect can be applied to possible items.
		canWitherAspectBeAppliedToItems = false
		#Whether or not Wither Aspect can be applied to books.
		canWitherAspectBeAppliedToBooks = false
		#Whether or not Wither Aspect can be found on enchanted books in naturally generated chests.
		canWitherAspectGenerateInLoot = true
		#Whether or not Wither Aspect can be traded by villagers.
		canWitherAspectAppearInTrades = true

	[enchantments.pointed]
		canPointedBeAppliedToItems = true
		canPointedBeAppliedToBooks = true
		canPointedGenerateInLoot = true
		canPointedAppearInTrades = true

#Loot Modifier Configuration
[loot_modifiers]
	#Allow/disallow saddles as part of loot to be randomly enchanted.
	enableSaddlesRandomlyEnchanted = true
	#The chance for a saddle to be enchanted with a random saddle enchantment. 1.0 means it will be guaranteed to be enchanted.
	#Range: 0.0 ~ 1.0
	enchantSaddleChance = 0.5

