
[balance]
	#True if creative players using a Pocket Computer don't get charged item costs
	freeCreativePocketPlayerCost = true
	#0 = highlightWorker is always free; 1 = normal price
	#Range: 0 ~ 2
	highlightWorkerCostMultiplier = 1
	#0 = highlightBuilding is always free; 1 = normal price; 2+ = cost multiplier
	#Range: 0 ~ 8
	highlightBuildingCostMultiplier = 1

