execute at @e[type=marker,tag=loot_common,distance=..50] unless entity @e[type=armor_stand,tag=loot_common,distance=..0.5] run summon minecraft:armor_stand ~ ~ ~ {Team:loot_common,Tags:["loot_common"],Glowing:1b,Invisible:1b,NoGravity:1b}
execute at @e[type=marker,tag=loot_rare,distance=..50] unless entity @e[type=armor_stand,tag=loot_rare,distance=..0.5] run summon minecraft:armor_stand ~ ~ ~ {Team:loot_rare,Tags:["loot_rare"],Glowing:1b,Invisible:1b,NoGravity:1b}
execute at @e[type=marker,tag=loot_epic,distance=..50] unless entity @e[type=armor_stand,tag=loot_epic,distance=..0.5] run summon minecraft:armor_stand ~ ~ ~ {Team:loot_epic,Tags:["loot_epic"],Glowing:1b,Invisible:1b,NoGravity:1b}
execute at @e[type=marker,tag=circuit_breaker,distance=..50] unless entity @e[type=armor_stand,tag=circuit_breaker,distance=..0.5] run summon minecraft:armor_stand ~ ~ ~ {Team:circuit_breaker,Tags:["circuit_breaker"],Glowing:1b,Invisible:1b,NoGravity:1b}
execute at @e[type=marker,tag=!loot_common,tag=!loot_rare,tag=!loot_epic,tag=!circuit_breaker,distance=..50] unless entity @e[type=armor_stand,tag=node_generic,distance=..0.5] run summon minecraft:armor_stand ~ ~ ~ {Tags:["node_generic"],Glowing:1b,Invisible:1b,NoGravity:1b}
execute at @e[type=marker,distance=..50] run playsound minecraft:ambient.crimson_forest.mood ambient @a ~ ~ ~