#Enables auto-reloading of guns
#Allowed Values: CREATIVE, SURVIVAL, ENABLED, DISABLED
autoReloadEnabled = "CREATIVE"
#Adjusts mouse sensitivity when using scopes
#Range: 0.01 ~ 0.9
scopeAimingMouseSensitivity = 0.4
#Toggle to reset player pitch to original after auto fire
resetAutoFirePitchEnabled = true
#Adjusts the knockback force applied to entities hit by gunfire, with higher values causing greater knockback distance.
#Range: 0.1 ~ 2.0
knockback = 1.0
#Enables particle effects
particleEffectsEnabled = true
#Sets the likelihood of an 'Arms Dealer' house appearing in new villages, with higher values increasing frequency and lower values making it rarer.
#Range: 0 ~ 20
armsDealerHouse = 10
#Set the exchange rate to determine how many in-game price units are equivalent to one emerald.
#Range: 1.0 ~ 1000.0
emeraldExchangeRate = 100.0
#Controls whether the player's arm pose is permanently set to the aiming/firing position in third-person view, regardless of their current action with a gun.
thirdPersonArmPoseAlwaysOn = true
#Specifies how often the "picture-in-picture" scope updates, with 1 being every frame, 2 for every other frame, etc. A higher number may improve performance.
#Range: 0 ~ 5
pipScopeRefreshRate = 2
#Enables pip scopes
pipScopesEnabled = true
#Sets pip scope red color balance. This options works for shaders only.
#Range: 0 ~ 255
pipScopeColorBalanceRed = 90
#Sets pip scope green color balance. This options works for shaders only.
#Range: 0 ~ 255
pipScopeColorBalanceGreen = 105
#Sets pip scope blue color balance. This options works for shaders only.
#Range: 0 ~ 255
pipScopeColorBalanceBlue = 110
#Enables custom shaders
customShadersEnabled = true
#Enables explosions to destroy blocks
explosionDestroyBlocksEnabled = true
#Sets the probability of dropping some item(s) by monster mobs.
#Range: 0.0 ~ 1.0
itemDropChance = 0.35
#Sets the max count of items to be dropped by a monster mob.
#Range: 2 ~ 64
maxItemDropCount = 7
#Enables bullets breaking glass
bulletsBreakGlassEnabled = true
#Modifier to adjust damage dealt by hitscan weapons.
#Range: 0.1 ~ 10.0
hitscanDamageModifier = 1.0
#Sets the crosshair type.
#Allowed Values: DEFAULT, VANILLA, DISABLED
crosshair = "DEFAULT"

