
[Spawns]
	#chance for masked stalking to spawn every tick
	"masked stalking spawnrate modifier" = 9000.0
	#chance for masked behind to spawn every tick
	"masked behind spawnrate modifier" = 7500.0
	#chance for masked running to spawn every tick
	"masked running spawnrate modifier" = 8200.0
	#chance for footsteps to spawn every tick
	"footsteps spawnrate modifier" = 8000.0
	#chance of 1 in number for masked chase to spawn from each golem entity killed
	"masked chase spawn chance" = 3.0
	#true or false if masked behind should spawn
	"masked behind spawning" = true
	#true or false if footsteps should spawn
	"footsteps spawning" = true
	#true or false if masked running should spawn
	"masked running spawning" = true
	#true or false if masked stalking should spawn
	"masked stalking spawning" = true
	#true or false if masked chase should spawn
	"masked chase spawning" = true
	#true or false if masked turn around should spawn
	"masked turn around spawning" = true
	#chance for masked turn around to spawn every tick
	"masked turn around spawnrate modifier" = 9000.0
	"minimum behind spawning cooldown" = 48000.0
	"maximum behind spawning cooldown" = 72000.0
	"minimum running spawning cooldown" = 48000.0
	"maximum running spawning cooldown" = 96000.0
	"minimum stalking spawning cooldown" = 72000.0
	"maximum stalking spawning cooldown" = 120000.0
	"minimum turn around spawning cooldown" = 96000.0
	"maximum turn around spawning cooldown" = 144000.0
	"minimum intruder spawning cooldown" = 72000.0
	"maximum intruder spawning cooldown" = 96000.0
	#chance for masked shadow to spawn every tick``
	"masked shadow spawnrate modifier" = 10000.0
	"masked shadow spawning" = true

[Sounds]
	#chance for twig snap sfx to play every tick
	"twigsnap sfx playrate modifier" = 18000.0
	#true or false if twig snap sfx should play
	"twig snap sfx playing" = true
	#chance for leaves rustling sfx to play every tick
	"leaves rustling sfx playrate modifier" = 24000.0
	#true or false if leaves rustling sfx should play
	"leaves rustling sfx playing" = true
	#chance for wood knocking sfx to play every tick
	"wood knocking sfx playrate modifier" = 30000.0
	#true or false if wood knocking sfx should play
	"wood knocking sfx playing" = true
	#chance for bone cracking sfx to play every tick
	"bone cracking sfx playrate modifier" = 36000.0
	#true or false if bone cracking sfx should play
	"bone cracking sfx playing" = true
	#chance for breath sfx to play every tick
	"breath sfx playrate modifier" = 60000.0
	#true or false if breath sfx should play
	"breath sfx playing" = true
	#chance for long breath sfx to play every tick
	"long breath sfx playrate modifier" = 72000.0
	#true or false if long breath sfx should play
	"long breath sfx playing" = true
	#chance for tree falling sfx to play every tick
	"tree falling sfx playrate modifier" = 126000.0
	#true or false if tree falling sfx should play
	"tree falling sfx playing" = true

[Events]
	#true or false if eye effect event should happen
	"paranoia event happening" = true
	#chance for paranoia event to happen every tick
	"paranoia eventrate modifier" = 36000.0
	#true or false if masked sleeping event should happen
	"masked sleeping event happening" = true
	#chance of 1 in number for masked sleeping event to happen
	"masked sleeping eventrate modifier" = 5.0
	#true or false if torch removal event should happen
	"torch removal event happening" = true
	#chance for torch removal event to happen every tick
	"torch removal eventrate modifier" = 32000.0
	#true or false if masked intruder event should happen
	"masked intruder event happening" = true
	#chance of 1 in number for masked intruder event to happen
	"masked intruder eventrate modifier" = 30000.0
	#true or false if jumpscare after murdering animals event should happen
	"jumpscare after murdering animals event happening" = true
	#chance for jumpscare after murdering animals event to happen
	"jumpscare after murdering animals eventrate modifier" = 100.0
	#true or false if dead body event should happen
	"dead body event happening" = true
	"deadbody event minimum cooldown" = 72000.0
	"deadbody event maximum cooldown" = 120000.0

["Visual Effects"]
	#true or false if red fog should be enabled
	"red fog enabled" = true
	"nighttime and rain enabled on decay spawn" = true
	"particles enabled" = true

