
["blood spray settings"]
	#How long in ticks (20 ticks = 1 second) until a blood spatter despawns.
	#Range: 0 ~ 100000
	despawn_time = 2000
	#The maximum amount of blood spatters that can exist in the world at once.
	#Range: 0 ~ 10000
	max_spatters = 300
	#How loud the blood spatters are.
	#Range: 0.0 ~ 1.0
	blood_spatter_volume = 1.0
	#Define what mobs 'bleed' solid bits. This is mainly skeletons. Instead of bleeding they will just shoot out colored bits,and instead of getting bloodier when damaged, they will lose pixels.
	solid_entities = ["minecraft:skeleton", "minecraft:skeleton_horse", "minecraft:wither_skeleton", "minecraft:wither", "minecraft:shulker"]
	#Some mobs don't play nice with this mod, and may cause crashes. Define which mobs you want to blacklist here (enter 'player' for all players).
	blacklist_entities = ["alexsmobs:cachalot_whale"]
	#Define what damage sources will be blacklisted from producing blood sprays or explosions.
	blacklist_damage_sources = ["onFire", "inFire", "starve", "drown", "hotFloor", "dragonBreath", "dryOut", "freeze", "lava"]
	#Do entities bleed when damaged below 50% health. The more they are damaged, the more often they bleed.
	bleed_when_damaged = false
	#How far blood will spray from an entity. Higher values mean blood sprays farther away.
	#Range: 0.0 ~ 1.0
	blood_spray_distance = 0.025

