
[Spawning]
	#Determines if Anomaly Shadow can spawn naturally
	anomaly_shadow = true
	#Determines if Anomaly Hunt Shadow can spawn naturally
	anomaly_hunt_shadow = true
	#Determines if Anomaly Haunt can spawn naturally
	anomaly_haunt = true
	#Determines if Anomaly Find can spawn naturally
	anomaly_find = true
	#Determines if Anomaly Peek can spawn naturally
	anomaly_peek = true
	#Determines if Anomaly Look can spawn naturally
	anomaly_look = true
	#Determines if Anomaly Hunt can spawn naturally
	anomaly_hunt = true
	#Determines if Anomaly Chase can spawn naturally
	anomaly_chase = true
	#Determines if Anomaly Fool can spawn naturally
	anomaly_fool = true
	#Determines if Anomaly Statue can spawn naturally
	anomaly_statue = true
	#Determines if Anomaly Darkness can spawn naturally
	anomaly_darkness = true
	#Determines if Anomaly Cow can spawn naturally
	anomaly_cow = true
	#Determines if Anomaly Spectator can spawn naturally
	anomaly_spectator = true
	#Determines if Anomaly Happy can spawn naturally
	anomaly_happy = true
	#Minimum value for the random cooldown between every anomaly spawn. Measured in ticks
	min_spawn_cooldown = 300.0
	#Maximum value for the random cooldown between every anomaly spawn (This value determines until when the anomaly CANNOT spawn after an encounter). Measured in ticks
	max_spawn_cooldown = 1200.0

[Events]
	#Determines if sleep events are activated, if false, there will be no sleep events between phases
	sleep_events = true
	#If disabled, no events will occur during night (e.g. red eye moon event)
	night_events = true
	#Chance for a night event to occur (reminder that it runs every tick during day) WARNING! This doesn't affect sleep events
	night_event_chance = 0.05
	#The number of days it takes for the anomaly to reach phase 1
	start_time = 7.0
	max_phase = 100.0

[Other]
	#Allows the use of every /anomalydata command
	debug_mode = false
	#A multiplier that increments the probability of going into the next phase each time you encounter an anomaly
	probability_multiplier = 1.0
	#Improves behaviour on moody lighting / true darkness.
	true_darkness_compat = false

