
[Blocks]

	[Blocks.Charger]
		#Maximum energy input (FE/t)
		#Range: 0.0 ~ 3.4028234663852886E38
		MaxInput = 50000.0
		#Energy capacity (FE)
		#Range: 0.0 ~ 3.4028234663852886E38
		Capacity = 1000000.0
		#Energy loss ratio when charging
		#Range: 0.0 ~ 1.0
		TransferLoss = 0.25

[Items]

	[Items.Legs]
		#Maximum energy input (FE/t)
		#Range: 0.0 ~ 3.4028234663852886E38
		MaxInput = 500.0
		#FE/t used while moving
		#Range: 0.0 ~ 64.0
		MovingEnergyCost = 64.0
		#Energy capacity (FE)
		#Range: 0.0 ~ 3.4028234663852886E38
		Capacity = 100000.0
		#Added jump velocity
		#Range: 0.0 ~ 3.4028234663852886E38
		JumpBoost = 0.25
		#Added run velocity
		#Range: 0.0 ~ 3.4028234663852886E38
		RunBoost = 0.20000000298023224
		#FE used to absorb fall damage
		#Range: 0.0 ~ 3.4028234663852886E38
		FallAbsorbCost = 1000.0
		#FE used per jump
		#Range: 0.0 ~ 3.4028234663852886E38
		JumpEnergyCost = 500.0

	[Items.Shield]
		#Maximum energy input (FE/t)
		#Range: 0.0 ~ 3.4028234663852886E38
		MaxInput = 20000.0
		#FE used to absorb 1 point of damange
		#Range: 0.0 ~ 3.4028234663852886E38
		DamageAbsorbCost = 10000.0
		#Energy capacity (FE)
		#Range: 0.0 ~ 3.4028234663852886E38
		Capacity = 5000000.0

	[Items.Magnet]
		#Maximum energy input (FE/t)
		#Range: 0.0 ~ 3.4028234663852886E38
		MaxInput = 500.0
		#Radius to pull items (meters)
		#Range: 0.0 ~ 64.0
		AttractRadius = 8.0
		#Energy capacity (FE)
		#Range: 0.0 ~ 3.4028234663852886E38
		Capacity = 100000.0
		#FE used to pull 1 item
		#Range: 0.0 ~ 3.4028234663852886E38
		EnergyPerItem = 50.0

