
[structures]

	[structures.global]
		#How flat does terrain need to be for surface structures to spawn? (in blocks) [default: 4]
		#Range: 0 ~ 64
		flatness_delta = 4
		#How many chunks need to be at least between two structures? (in chunks) [default: 5]
		#Range: 0 ~ 64
		min_structure_distance = 5

	[structures.castle]
		#Spawn Chance [default: 0.5]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.5
		#The size of the structure [default: 32]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 32
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.castle_ruin]
		#Spawn Chance [default: 0.6]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.6
		#The size of the structure [default: 32]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 32
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.desert_house]
		#Spawn Chance [default: 0.7]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#The size of the structure [default: 20]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 20
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.forge]
		#Spawn Chance [default: 0.7]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#The size of the structure [default: 20]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 20
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.player_house]
		#Spawn Chance [default: 0.7]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#The size of the structure [default: 18]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 18
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.spawner_dungeon]
		#Spawn Chance [default: 0.8]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#The size of the structure [default: 18]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 18
		#The margin around the structure [default: 0].
		#Range: 0 ~ 50
		margin = 0

	[structures.tower_ruin]
		#Spawn Chance [default: 0.8]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.8
		#The size of the structure [default: 22]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 22
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.witch_hut]
		#Spawn Chance [default: 0.85]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.85
		#The size of the structure [default: 13]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 13
		#The margin around the structure [default: 3].
		#Range: 0 ~ 50
		margin = 3

	[structures.big_tree]
		#Spawn Chance [default: 0.7]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#The size of the structure [default: 25]. Used in the calculations that check whether the surface area is flat enough to generate the structure.
		#Range: 0 ~ 100
		size = 25
		#The margin around the structure [default: 12].
		#Range: 0 ~ 50
		margin = 12

	[structures.spawner_room]
		#Spawn Chance [default: 0.9]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.9
		#The margin around the structure [default: 0].
		#Range: 0 ~ 50
		margin = 0

	[structures.deep_spawner_room]
		#Spawn Chance [default: 1.0]. 
		# 1.0 = generate the structure always, 0.0 = never generate the structure
		#Range: 0.0 ~ 1.0
		spawn_chance = 1.0
		#The margin around the structure [default: 0].
		#Range: 0 ~ 50
		margin = 0

[blocks]

	[blocks.doused_torch]
		#Enable/Disable the Doused Torch Feature. If disabled Water will no longer transform normal Torches into Doused Torches. 
		# Doused Torches will however still generate in structures. [default: false]
		disable = false

