#If true, Nights of the Undead (horde nights) are enabled | default: true
undeadNightsEnabled = true
#Grace period in days before the first horde night | default: 0
#After the grace period the first horde night will happen and
#after the first horde night only the config values daysBetweenHordeNights
#and chanceForHordeNight will be taken into consideration.
#Note: if the grace period is set to 0 the first horde night will occur after
#the number of days set with daysBetweenHordeNights below.
# Default: 0
# Range: > 0
gracePeriod = 0
#Days between horde nights (1 = every night is a horde night) | default: 5
# Default: 5
# Range: > 1
daysBetweenHordeNights = 5
#Chance in % for a horde night | default: 100
# Default: 100
# Range: 1 ~ 100
chanceForHordeNight = 100
#Maximum number of hordes that can spawn per horde night (0 = unlimited) | default: 0
# Default: 0
# Range: 0 ~ 512
maxHordesPerHordeNight = 0
#If true, each night a message will be sent to the player with how many nights are left before the next Horde Night | default: false
sendHordeNightsCountdownMessage = false
#If true, the horde has spawned message and the horde sound are enabled | default: true
hordeSpawnedMessageAndSound = true
#Minimum distance a horde will spawn away from the player | default: 70
# Default: 70
# Range: 10 ~ 256
distanceMin = 70
#Maximum distance a horde will spawn away from the player | default: 75
# Default: 75
# Range: 10 ~ 256
distanceMax = 75
#Maximum amount of horde mobs that can be loaded in the world at the same time | default: 80
# Default: 80
# Range: 1 ~ 2048
hordeMobsSpawnCap = 80
#If true, additional waves can spawn in a horde night | default: true
spawnAdditionalWaves = true
#Time in seconds between check for next possible wave in a horde night | default: 45
# Default: 45
# Range: > 1
cooldownBetweenWaves = 45
#Chance in % for another zombie wave (checked after every wave cooldown) | default: 7
# Default: 7
# Range: 1 ~ 100
chanceForAdditionalWaves = 7
#If true, horde waves can spawn in water | default: false
hordeWavesCanSpawnInWater = false
#If true, horde waves can spawn on trees | default: false
hordeWavesCanSpawnOnTrees = false
#If true, the light level of the block position can prevent horde mobs from spawning | default: false
blockLightLevelsInfluenceMonsterSpawns = false
#Maximum block light level so a monster can spawn | default: 0
# Default: 0
# Range: 0 ~ 256
maxBlockLightLevelForMonsterSpawns = 0
#If true, Players can't sleep through horde nights | default: true
hordeNightsDisableSleeping = true
#If true, the horde zombies will be persistent and not despawn | default: false
persistentMobs = false
#If true, the horde zombies (only those added by this mod) will burn in daylight | default: false
hordeZombiesBurnInDaylight = false
#If true, the vanilla zombies will burn in daylight | default: true
vanillaZombiesBurnInDaylight = true
#If true, (Horde, Elite and vanilla) zombies can push each other up (WWZ style) | default: true
hordeZombiesCanPushEachOtherUp = true
#If true, (Horde, Elite and vanilla) zombies can break blocks | default: false
hordeZombiesCanBreakBlocks = false
#Zombie block break tier (0-4) | default: 1
# Default: 1
# Range: 0 ~ 4
zombieBlockBreakTier = 1
#If true, Horde Zombies (incl. vanilla) have increased water movement speed | default: false
hordeZombiesHaveIncreasedWaterMovementSpeed = false
#If true, Horde Zombies are not able to break reinforced blocks from the Security Craft mod | default: false
securityCraftCompatibility = false
#If true, a random horde can spawn on none-horde nights | default: false
enableRandomHordes = false
#Chance in % for a random horde (checked once per night, on none-horde nights) | default: 15
# Default: 15
# Range: 1 ~ 100
chanceForRandomHordes = 15
#If true, killing a horde mob can give the player the lure horde effect | default: true
#Getting this effect will attract horde mobs in the area.
enableLureHordeEffect = true
#If true, killing zombies that were not spawned in a horde can also give the player the lure horde effect | default: true
nonHordeZombiesCanCauseLureHordeEffect = true
#Chance to get the lure horde effect, when the player kills a horde mob (1.0 = 100%) | default: 0.07
# Default: 0.07
# Range: 0.0 ~ 1.0
chanceForLureHordeEffect = 0.07
#Duration in seconds for the lure horde effect | default: 60
# Default: 60
# Range: > 1
durationForLureHordeEffect = 60
#If true, getting the lure horde effect can spawn a horde | default: true
lureHordeEffectSpawnsHorde = true
#Chance for the lure horde effect to spawn a horde (1.0 = 100%) | default: 0.2
# Default: 0.2
# Range: 0.0 ~ 1.0
chanceForLureEffectToSpawnHorde = 0.2
#If true, Horde Zombies will spawn naturally | default: true
hordeZombiesSpawnNaturally = true
#If true, Elite Zombies will spawn naturally | default: true
eliteZombiesSpawnNaturally = true
#If true, Demolition Zombies will spawn naturally | default: true
demolitionZombiesSpawnNaturally = true
#If true, Horde, Elite and Demolition zombies will not spawn naturally before the first horde night | default: true
noNaturalSpawningBeforeFirstHordeNight = true
#Horde zombie max health | default: 40.0
# Default: 40.0
# Range: 1.0 ~ 2048.0
maxHealthHordeZombies = 40.0
#Elite zombie max health | default: 40.0
# Default: 40.0
# Range: 1.0 ~ 2048.0
maxHealthEliteZombies = 40.0
#Demolition zombie max health | default: 40.0
# Default: 40.0
# Range: 1.0 ~ 2048.0
maxHealthDemolitionZombies = 40.0
#If true, debug messages will be logged out | default: false
printDebugMessages = false
