
#Player Markup Access
#Controls which players can use markup tags like <rainbow> in chat
[markup]
	#Permission mode: NONE (no restrictions), WHITELIST (only listed players), BLACKLIST (listed players blocked)
	markupPermissionMode = "NONE"
	#Player UUIDs for the whitelist/blacklist
	markupPlayerList = []
	#Tags stripped from player-authored chat markup (e.g. ["glitch", "neon"]). Does not affect API-sent messages.
	disallowedMarkupTags = []

#Server-side Message Limits
[messages]
	#Server-enforced max message duration in ticks. 0 = unlimited. 1200 = 60 seconds.
	#Range: 0 ~ 72000
	maxServerMessageDuration = 1200
	#Server-enforced max simultaneous messages per player. 0 = unlimited.
	#Range: 0 ~ 100
	maxServerActiveMessages = 10
	#Max pending steps per queue channel. 0 = unlimited. Prevents memory exhaustion.
	#Range: 0 ~ 1000
	maxQueueSize = 50
	#If non-empty, only listed effects are allowed in server-sent messages. Empty = all allowed.
	allowedEffects = []

#Anvil
[anvil]
	#Maximum number of characters allowed when renaming an item in an anvil. Vanilla default is 50.
	#Range: > 1
	anvilNameMaxLength = 50

