WoWeuCN_Interface_GSBuild = "classic_anniversary";
WoWeuCN_Interface_GS = {};
local S = WoWeuCN_Interface_GS;
S["ABANDON_PET"] = "你是否决定永远地遗弃你的宠物？";
S["ABANDON_QUEST"] = "放弃任务";
S["ABANDON_QUEST_ABBREV"] = "放弃";
S["ABANDON_QUEST_CONFIRM"] = "放弃\"%s\"？";
S["ABANDON_QUEST_CONFIRM_WITH_ITEMS"] = "确定要放弃\"%s\"并摧毁%s吗？";
S["ABILITIES"] = "技能";
S["ABILITYBOOK_BUTTON"] = "技能";
S["ABSORB"] = "吸收";
S["ABSORB_TRAILER"] = "(%d点被吸收)";
S["ACCEPT"] = "接受";
S["ACCEPTING_INVITE_WILL_REMOVE_QUEUE"] = "加入该队伍会将你从激活的队列中移除。";
S["ACCEPT_ALT"] = "接受";
S["ACCEPT_COMMENT"] = "设置注释";
S["ACCESSIBILITY_AUDIO_LABEL"] = "音频协助";
S["ACCESSIBILITY_GENERAL_LABEL"] = "综合";
S["ACCESSIBILITY_LABEL"] = "易用性";
S["ACCESSIBILITY_SUBTEXT"] = "以下选项能够帮助你轻松游戏。";
S["ACCOUNT_LEVEL_MOUNT"] = "暴雪游戏通行证通用坐骑";
S["ACCOUNT_WIDE_ACHIEVEMENT"] = "在你任何角色上的成就\n进度都将被计入本成就。";
S["ACCOUNT_WIDE_ACHIEVEMENT_COMPLETED"] = "你所有的角色都将获得本成就。\n";
S["ACHIEVEMENT"] = "成就通告";
S["ACHIEVEMENTFRAME_FILTER_ALL"] = "全部";
S["ACHIEVEMENTFRAME_FILTER_COMPLETED"] = "已获得";
S["ACHIEVEMENTFRAME_FILTER_INCOMPLETE"] = "未完成";
S["ACHIEVEMENTS"] = "成就";
S["ACHIEVEMENTS_COMPLETED"] = "已获得成就";
S["ACHIEVEMENTS_COMPLETED_CATEGORY"] = "已获得%s项成就";
S["ACHIEVEMENTS_GUILD_TAB"] = "公会";
S["ACHIEVEMENT_BROADCAST"] = "%s获得了成就%s！";
S["ACHIEVEMENT_BROADCAST_SELF"] = "你获得了成就%s！";
S["ACHIEVEMENT_BUTTON"] = "成就";
S["ACHIEVEMENT_CATEGORY_PROGRESS"] = "进展总览";
S["ACHIEVEMENT_COMPARISON_COMPLETED"] = "|A:achievementcompare-GreenCheckmark:0:0|a完成于%1$d/%2$02d/20%3$02d";
S["ACHIEVEMENT_COMPARISON_COMPLETED_EU"] = "|A:achievementcompare-GreenCheckmark:0:0|a你已于%2$02d/%1$d/20%3$02d完成此成就";
S["ACHIEVEMENT_COMPARISON_CRITERIA_WITH_CHECK"] = "%s|A:achievementcompare-YellowCheckmark:0:0|a";
S["ACHIEVEMENT_COMPARISON_IN_PROGRESS"] = "|A:achievementcompare-YellowCheckmark:0:0|a你的进度";
S["ACHIEVEMENT_COMPARISON_NOT_COMPLETED"] = "你尚未完成此成就";
S["ACHIEVEMENT_COMPARISON_NO_PROGRESS"] = "你没有此成就的进度";
S["ACHIEVEMENT_COMPLETED_BY"] = "完成：|cffffffff%s|r";
S["ACHIEVEMENT_EARNED_BY"] = "已完成：|cffffffff%s|r";
S["ACHIEVEMENT_FILTER_ALL_EXPLANATION"] = "显示所有成就";
S["ACHIEVEMENT_FILTER_COMPLETE_EXPLANATION"] = "显示在你的账号上已完成的成就";
S["ACHIEVEMENT_FILTER_INCOMPLETE_EXPLANATION"] = "显示该角色可完成的成就";
S["ACHIEVEMENT_FILTER_TITLE"] = "成就过滤器";
S["ACHIEVEMENT_META_COMPLETED_DATE"] = "已完成 %s";
S["ACHIEVEMENT_NOT_COMPLETED_BY"] = "|cffff2020未完成：|r |cffffffff%s|r";
S["ACHIEVEMENT_POINTS"] = "成就点数";
S["ACHIEVEMENT_PROGRESSED"] = "成就进度";
S["ACHIEVEMENT_REQUIRES_GUILD_REPUTATION"] = "|cffffffff需要公会声望：|r %s";
S["ACHIEVEMENT_SUMMARY_CATEGORY"] = "总览";
S["ACHIEVEMENT_TITLE"] = "成就点数";
S["ACHIEVEMENT_TOOLTIP_COMPLETE"] = "%1$s在%2$d/%3$02d/20%4$02d获得了这个成就";
S["ACHIEVEMENT_TOOLTIP_COMPLETE_EU"] = "该成就已由%1$s于%3$02d/%2$d/20%4$02d获得";
S["ACHIEVEMENT_TOOLTIP_IN_PROGRESS"] = "%s正在为了获得这个成就而努力";
S["ACHIEVEMENT_UNLOCKED"] = "已获得成就";
S["ACHIEVEMENT_UNLOCKED_CHAT_MSG"] = "已获得成就：%s";
S["ACHIEVEMENT_WATCH_TOO_MANY"] = "你在同一时间内只能追踪%d项成就。";
S["ACTIONBARS_LABEL"] = "动作条";
S["ACTIONBARS_SUBTEXT"] = "动作条是一排用来放置快捷键的位置，可以使你快速使用技能和物品。你可以在这里开启额外的动作条并对它们进行设定。";
S["ACTIONBAR_LABEL"] = "动作条";
S["ACTION_BUTTON_USE_KEY_DOWN"] = "按下快捷键时施法";
S["ACTION_DAMAGE_SHIELD"] = "伤害";
S["ACTION_DAMAGE_SHIELD_FULL_TEXT"] = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s";
S["ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE"] = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s";
S["ACTION_DAMAGE_SHIELD_MISSED"] = "未命中";
S["ACTION_DAMAGE_SHIELD_MISSED_BLOCK"] = "（格挡）";
S["ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT"] = "%1$s%2$s被%4$s格挡了。%6$s";
S["ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s格挡了。%6$s";
S["ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_DEFLECT"] = "（偏转）";
S["ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT"] = "%1$s%2$s被%4$s偏转了。";
S["ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s偏转了。";
S["ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_DODGE"] = "（躲闪）";
S["ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT"] = "%1$s%2$s被%4$s躲闪了。";
S["ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s躲闪了。";
S["ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_EVADED"] = "（闪避）";
S["ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT"] = "%1$s%2$s被%4$s闪避了。";
S["ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s闪避了。";
S["ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT"] = "%1$s%2$s未命中%4$s。";
S["ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE"] = "%2$s未命中%4$s。";
S["ACTION_DAMAGE_SHIELD_MISSED_IMMUNE"] = "（免疫）";
S["ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT"] = "%1$s%2$s失败。%4$s对此免疫。";
S["ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE"] = "%2$s失败。%4$s对此免疫。";
S["ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_MISS"] = "（未命中）";
S["ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT"] = "%1$s%2$s未命中%4$s。";
S["ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE"] = "%2$s未命中%4$s。";
S["ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_PARRY"] = "（招架）";
S["ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT"] = "%1$s%2$s被%4$s招架了。";
S["ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s招架了。";
S["ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_MISSED_RESIST"] = "（抵抗）";
S["ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT"] = "%1$s%2$s被%4$s完全抵抗了。%6$s";
S["ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s完全抵抗了。%6$s";
S["ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SHIELD_POSSESSIVE"] = "1";
S["ACTION_DAMAGE_SPLIT"] = "分担伤害";
S["ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT"] = "%4$s %6$s吸收了%1$s的%2$s点伤害。";
S["ACTION_DAMAGE_SPLIT_FULL_TEXT"] = "%1$s%2$s对%4$s$s造成%9$s点伤害。";
S["ACTION_DAMAGE_SPLIT_POSSESSIVE"] = "0";
S["ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT"] = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。";
S["ACTION_ENCHANT_APPLIED"] = "附魔";
S["ACTION_ENCHANT_APPLIED_FULL_TEXT"] = "%1$s在%4$s%5$s上施放了%2$s。";
S["ACTION_ENCHANT_APPLIED_POSSESSIVE"] = "0";
S["ACTION_ENCHANT_REMOVED"] = "附魔消失";
S["ACTION_ENCHANT_REMOVED_FULL_TEXT"] = "%2$s从%4$s%5$s上消失了。";
S["ACTION_ENCHANT_REMOVED_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE"] = "伤害";
S["ACTION_ENVIRONMENTAL_DAMAGE_DROWNING"] = "溺水";
S["ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT"] = "%4$s溺水，损失了%9$s点生命值。";
S["ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE_FALLING"] = "掉落";
S["ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT"] = "%4$s受到%9$s点掉落伤害。";
S["ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE"] = "疲倦";
S["ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT"] = "%4$s筋疲力尽，损失了%9$s点生命值。";
S["ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE_FIRE"] = "火焰";
S["ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT"] = "%4$s受到了%9$s点火焰伤害。";
S["ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT"] = "%4$s因环境伤害而损失了%9$s点生命值。";
S["ACTION_ENVIRONMENTAL_DAMAGE_LAVA"] = "岩浆";
S["ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT"] = "%4$s在岩浆中，损失了%9$s点生命值。%6$s";
S["ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE"] = "0";
S["ACTION_ENVIRONMENTAL_DAMAGE_SLIME"] = "淤泥";
S["ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT"] = "%4$s在淤泥中，损失了%9$s点生命值。%6$s";
S["ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE"] = "0";
S["ACTION_PARTY_KILL"] = "杀死了";
S["ACTION_PARTY_KILL_FULL_TEXT"] = "%1$s杀死了%4$s！";
S["ACTION_PARTY_KILL_POSSESSIVE"] = "0";
S["ACTION_PARTY_KILL_UNCONSCIOUS"] = "被击昏";
S["ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT"] = "%1$s击昏了%4$s！";
S["ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE"] = "0";
S["ACTION_PLAYER_DIED"] = "死亡";
S["ACTION_RANGED"] = "射击";
S["ACTION_RANGE_DAMAGE"] = "命中";
S["ACTION_RANGE_DAMAGE_FULL_TEXT"] = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s";
S["ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE"] = "一次远程射击命中%4$s造成了%5$s伤害。%6$s";
S["ACTION_RANGE_DAMAGE_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED"] = "未命中";
S["ACTION_RANGE_MISSED_ABSORB"] = "（吸收）";
S["ACTION_RANGE_MISSED_ABSORB_FULL_TEXT"] = "%1$s射击被%4$s吸收了。%6$s";
S["ACTION_RANGE_MISSED_ABSORB_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_BLOCK"] = "（格挡）";
S["ACTION_RANGE_MISSED_BLOCK_FULL_TEXT"] = "%1$s射击被%4$s格挡了。%6$s";
S["ACTION_RANGE_MISSED_BLOCK_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_DEFLECT"] = "（偏转）";
S["ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT"] = "%1$s射击被%4$s偏转了。";
S["ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_DODGE"] = "（躲闪）";
S["ACTION_RANGE_MISSED_DODGE_FULL_TEXT"] = "%1$s射击被%4$s躲闪了。";
S["ACTION_RANGE_MISSED_DODGE_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_EVADE"] = "（闪避）";
S["ACTION_RANGE_MISSED_EVADE_FULL_TEXT"] = "%1$s射击被%4$s闪避了。";
S["ACTION_RANGE_MISSED_EVADE_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_FULL_TEXT"] = "%1$s射击未命中%4$s。";
S["ACTION_RANGE_MISSED_IMMUNE"] = "（免疫）";
S["ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT"] = "%1$s射击失败。%4$s对此免疫。";
S["ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_MISFIRE"] = "（未命中）";
S["ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT"] = "%1$s射击未命中%4$s。";
S["ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_MISS"] = "（未命中）";
S["ACTION_RANGE_MISSED_MISS_FULL_TEXT"] = "%1$s射击未命中%4$s。";
S["ACTION_RANGE_MISSED_MISS_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_PARRY"] = "（招架）";
S["ACTION_RANGE_MISSED_PARRY_FULL_TEXT"] = "%1$s射击被%4$s招架了。";
S["ACTION_RANGE_MISSED_PARRY_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_POSSESSIVE"] = "1";
S["ACTION_RANGE_MISSED_RESIST"] = "（抵抗）";
S["ACTION_RANGE_MISSED_RESIST_FULL_TEXT"] = "%1$s射击被%4$s完全抵抗了。%6$s";
S["ACTION_RANGE_MISSED_RESIST_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_APPLIED"] = "附加";
S["ACTION_SPELL_AURA_APPLIED_BUFF"] = "获得";
S["ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT"] = "%4$s获得了%1$s%2$s。";
S["ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE"] = "%4$s获得了%2$s。";
S["ACTION_SPELL_AURA_APPLIED_BUFF_MASTER"] = "2";
S["ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT"] = "%4$s获得了%1$s %2$s. %11$s";
S["ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE"] = "%4$s获得了%2$s. %11$s";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF"] = "影响";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT"] = "%4$s受到了%1$s%2$s的影响。";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%4$s受到了%2$s的影响。";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER"] = "1";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT"] = "%4$s受到了%1$s %2$s. %11$s的影响";
S["ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE"] = "%4$s受到了%2$s. %11$s的影响";
S["ACTION_SPELL_AURA_APPLIED_DOSE"] = "堆叠";
S["ACTION_SPELL_AURA_APPLIED_DOSE_BUFF"] = "堆叠";
S["ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT"] = "%4$s获得了%1$s%2$s（%9$s）。";
S["ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE"] = "%4$s获得了%2$s（%9$s）。";
S["ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF"] = "影响";
S["ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT"] = "%4$s受到了%1$s%2$s的影响（%9$s）。";
S["ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%4$s受到了%2$s的影响（%9$s）。";
S["ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_APPLIED_MASTER"] = "2";
S["ACTION_SPELL_AURA_APPLIED_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_BROKEN"] = "打破";
S["ACTION_SPELL_AURA_BROKEN_BUFF"] = "打破";
S["ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT"] = "%1$s打破了%4$s%2$s。";
S["ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE"] = "%1$s%2$s被某目标打破了。";
S["ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE"] = "0";
S["ACTION_SPELL_AURA_BROKEN_DEBUFF"] = "打破";
S["ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT"] = "%1$s打破了%4$s%2$s。";
S["ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%1$s%2$s被某目标打破了。";
S["ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE"] = "0";
S["ACTION_SPELL_AURA_BROKEN_SPELL_BUFF"] = "打破";
S["ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT"] = "%1$s的%5$s打破了%4$s%2$s。";
S["ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE"] = "%5$s打破了%4$s%2$s。";
S["ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF"] = "打破";
S["ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT"] = "%1$s的%5$s打破了%4$s%2$s。";
S["ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%5$s打破了%4$s%2$s。";
S["ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REFRESH"] = "被刷新";
S["ACTION_SPELL_AURA_REFRESH_BUFF"] = "被刷新";
S["ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT"] = "%1$s%2$s在%4$s身上刷新了。";
S["ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE"] = "%2$s在%4$s身上刷新了。";
S["ACTION_SPELL_AURA_REFRESH_BUFF_MASTER"] = "2";
S["ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT"] = "%1$s %2$s在%4$s. %11$s身上刷新了";
S["ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE"] = "%2$s在%4$s. %11$s的身上刷新了";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF"] = "被刷新";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT"] = "%1$s%2$s在%4$s身上刷新了。";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%2$s在%4$s身上刷新了。";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER"] = "1";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT"] = "%1$s %2$s在%4$s. %11$s身上刷新了";
S["ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE"] = "%2$s在%4$s. %11$s的身上刷新了";
S["ACTION_SPELL_AURA_REFRESH_MASTER"] = "2";
S["ACTION_SPELL_AURA_REMOVED"] = "移除";
S["ACTION_SPELL_AURA_REMOVED_BUFF"] = "消失";
S["ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT"] = "%1$s%2$s从%4$s身上消失了。";
S["ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s身上消失了。";
S["ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT"] = "%1$s %2$s从%4$s. %11$s身上消失了";
S["ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s. %11$s的身上消失了";
S["ACTION_SPELL_AURA_REMOVED_DEBUFF"] = "消散";
S["ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT"] = "%1$s%2$s从%4$s身上消散了。";
S["ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s身上消散了。";
S["ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT"] = "%1$s %2$s从%4$s. %11$s身上消散了";
S["ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s. %11$s的身上消散了";
S["ACTION_SPELL_AURA_REMOVED_DOSE"] = "降低";
S["ACTION_SPELL_AURA_REMOVED_DOSE_BUFF"] = "降低";
S["ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT"] = "%1$s%2$s（%9$s）衰减了。";
S["ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE"] = "%2$s（%9$s）衰减了。";
S["ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF"] = "衰减";
S["ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT"] = "%1$s%2$s（%9$s）消退了。";
S["ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%2$s（%9$s）消退了。";
S["ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_AURA_REMOVED_FULL_TEXT"] = "%1$s%2$s被从%4$s身上移除了。";
S["ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE"] = "%1$s%2$s被从%4$s身上移除了。";
S["ACTION_SPELL_AURA_REMOVED_POSSESSIVE"] = "1";
S["ACTION_SPELL_BUILDING_DAMAGE"] = "打击";
S["ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT"] = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s";
S["ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE"] = "%2$s打击%4$s造成了%5$s伤害。%6$s";
S["ACTION_SPELL_BUILDING_DAMAGE_MASTER"] = "1";
S["ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE"] = "1";
S["ACTION_SPELL_BUILDING_HEAL"] = "修理";
S["ACTION_SPELL_BUILDING_HEAL_FULL_TEXT"] = "%1$s%2$s修理%4$s，恢复了%9$s点生命值。%6$s";
S["ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE"] = "%2$s修理%4$s，恢复了%9$s点生命值。%6$s";
S["ACTION_SPELL_BUILDING_HEAL_POSSESSIVE"] = "1";
S["ACTION_SPELL_CAST_FAILED"] = "失败";
S["ACTION_SPELL_CAST_FAILED_FULL_TEXT"] = "%1$s%2$s未能施放。%6$s";
S["ACTION_SPELL_CAST_FAILED_MASTER"] = "1";
S["ACTION_SPELL_CAST_FAILED_POSSESSIVE"] = "1";
S["ACTION_SPELL_CAST_START"] = "开始施放";
S["ACTION_SPELL_CAST_START_FULL_TEXT"] = "%1$s开始向%4$s施放%2$s。";
S["ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST"] = "%1$s开始施放%2$s。";
S["ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE"] = "某物体开始对%4$s施放%2$s。";
S["ACTION_SPELL_CAST_START_MASTER"] = "2";
S["ACTION_SPELL_CAST_START_POSSESSIVE"] = "0";
S["ACTION_SPELL_CAST_SUCCESS"] = "施放";
S["ACTION_SPELL_CAST_SUCCESS_FULL_TEXT"] = "%1$s向%4$s施放了%2$s。";
S["ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST"] = "%1$s施放了%2$s。";
S["ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE"] = "某目标对%4$s施放了%2$s。";
S["ACTION_SPELL_CAST_SUCCESS_MASTER"] = "2";
S["ACTION_SPELL_CAST_SUCCESS_POSSESSIVE"] = "0";
S["ACTION_SPELL_CREATE"] = "制造";
S["ACTION_SPELL_CREATE_FULL_TEXT"] = "%1$s%2$s制造了一个%4$s。%6$s";
S["ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE"] = "%2$s制造了一个%4$s。%6$s";
S["ACTION_SPELL_CREATE_POSSESSIVE"] = "1";
S["ACTION_SPELL_DAMAGE"] = "命中";
S["ACTION_SPELL_DAMAGE_FULL_TEXT"] = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s";
S["ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE"] = "%2$s命中%4$s，造成%5$s点伤害。%6$s";
S["ACTION_SPELL_DAMAGE_MASTER"] = "1";
S["ACTION_SPELL_DAMAGE_POSSESSIVE"] = "1";
S["ACTION_SPELL_DISPEL"] = "驱散";
S["ACTION_SPELL_DISPEL_BUFF"] = "驱散";
S["ACTION_SPELL_DISPEL_BUFF_FULL_TEXT"] = "%4$s%5$s被%1$s%2$s驱散了。";
S["ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE"] = "%4$s%5$s被%2$s驱散了。";
S["ACTION_SPELL_DISPEL_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_DISPEL_DEBUFF"] = "净化";
S["ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT"] = "%4$s%5$s被%1$s%2$s净化了。";
S["ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%4$s%5$s被%2$s净化了。";
S["ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_DISPEL_FAILED"] = "驱散失败";
S["ACTION_SPELL_DISPEL_FAILED_FULL_TEXT"] = "%1$s%2$s未能驱散%4$s%5$s。";
S["ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE"] = "%2$s未能驱散%4$s%5$s。";
S["ACTION_SPELL_DISPEL_FAILED_POSSESSIVE"] = "1";
S["ACTION_SPELL_DISPEL_POSSESSIVE"] = "1";
S["ACTION_SPELL_DRAIN"] = "吸取";
S["ACTION_SPELL_DRAIN_FULL_TEXT"] = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。";
S["ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s身上吸取了%9$s点%8$s。";
S["ACTION_SPELL_DRAIN_POSSESSIVE"] = "1";
S["ACTION_SPELL_DURABILITY_DAMAGE"] = "耐久度下降";
S["ACTION_SPELL_DURABILITY_DAMAGE_ALL"] = "完全耐久度下降";
S["ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT"] = "%1$s%2$s对%4$s造成伤害：所有装备受损。";
S["ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE"] = "1";
S["ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT"] = "%1$s%2$s对%4$s造成伤害：%5$s受损。";
S["ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE"] = "1";
S["ACTION_SPELL_ENERGIZE"] = "补充";
S["ACTION_SPELL_ENERGIZE_FULL_TEXT"] = "%4$s因%1$s%2$s获得了%9$s点%8$s。";
S["ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE"] = "%4$s因%2$s获得了%9$s点%8$s。";
S["ACTION_SPELL_ENERGIZE_POSSESSIVE"] = "1";
S["ACTION_SPELL_ENERGIZE_RESULT"] = "获得%9$s点%8$s";
S["ACTION_SPELL_EXTRA_ATTACKS"] = "获得额外攻击";
S["ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT"] = "%1$s通过%2$s获得了%9$s次额外攻击。";
S["ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE"] = "通过%2$s获得%9$s次额外攻击。";
S["ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE"] = "1";
S["ACTION_SPELL_HEAL"] = "治疗";
S["ACTION_SPELL_HEAL_FULL_TEXT"] = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s";
S["ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE"] = "%2$s为%4$s恢复了%9$s点生命值。%6$s";
S["ACTION_SPELL_HEAL_POSSESSIVE"] = "1";
S["ACTION_SPELL_INSTAKILL"] = "杀死了";
S["ACTION_SPELL_INSTAKILL_FULL_TEXT"] = "%1$s%2$s杀死了%4$s。";
S["ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE"] = "%2$s杀死了%4$s。";
S["ACTION_SPELL_INSTAKILL_POSSESSIVE"] = "1";
S["ACTION_SPELL_INSTAKILL_UNCONSCIOUS"] = "被击昏";
S["ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT"] = "%1$s %2$s击昏了%4$s。";
S["ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE"] = "%2$s击昏了%4$s。";
S["ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE"] = "1";
S["ACTION_SPELL_INTERRUPT"] = "打断";
S["ACTION_SPELL_INTERRUPT_FULL_TEXT"] = "%1$s%2$s打断了%4$s%5$s。";
S["ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE"] = "%2$s打断了%4$s%5$s。";
S["ACTION_SPELL_INTERRUPT_POSSESSIVE"] = "1";
S["ACTION_SPELL_LEECH"] = "吸取";
S["ACTION_SPELL_LEECH_FULL_TEXT"] = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。";
S["ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s身上吸取了%9$s点%8$s。";
S["ACTION_SPELL_LEECH_POSSESSIVE"] = "1";
S["ACTION_SPELL_LEECH_RESULT"] = "获得%10$s点%8$s";
S["ACTION_SPELL_MISSED"] = "未命中";
S["ACTION_SPELL_MISSED_ABSORB"] = "被吸收";
S["ACTION_SPELL_MISSED_ABSORB_FULL_TEXT"] = "%1$s%2$s被%4$s吸收了。%6$s";
S["ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s吸收了。%6$s";
S["ACTION_SPELL_MISSED_ABSORB_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_BLOCK"] = "被格挡";
S["ACTION_SPELL_MISSED_BLOCK_FULL_TEXT"] = "%1$s%2$s被%4$s格挡了。%6$s";
S["ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s格挡了。%6$s";
S["ACTION_SPELL_MISSED_BLOCK_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_DEFLECT"] = "偏转";
S["ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT"] = "%1$s%2$s被%4$s偏转了。";
S["ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s偏转了。";
S["ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_DODGE"] = "被躲闪";
S["ACTION_SPELL_MISSED_DODGE_FULL_TEXT"] = "%1$s%2$s被%4$s躲闪了。";
S["ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s躲闪了。";
S["ACTION_SPELL_MISSED_DODGE_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_EVADE"] = "被闪避";
S["ACTION_SPELL_MISSED_EVADE_FULL_TEXT"] = "%1$s%2$s被%4$s闪避了。";
S["ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s闪避了。";
S["ACTION_SPELL_MISSED_EVADE_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_FULL_TEXT"] = "%1$s%2$s未命中%4$s。";
S["ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE"] = "%2$s未命中%4$s。";
S["ACTION_SPELL_MISSED_IMMUNE"] = "免疫";
S["ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT"] = "%1$s%2$s失败。%4$s对此免疫。";
S["ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE"] = "%2$s失败。%4$s对此免疫。";
S["ACTION_SPELL_MISSED_MISFIRE"] = "未命中";
S["ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT"] = "%1$s%2$s未命中%4$s。";
S["ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE"] = "%2$s未命中%4$s。";
S["ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_MISS"] = "未命中";
S["ACTION_SPELL_MISSED_MISS_FULL_TEXT"] = "%1$s%2$s未命中%4$s。";
S["ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE"] = "%2$s未命中%4$s。";
S["ACTION_SPELL_MISSED_MISS_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_PARRY"] = "被招架";
S["ACTION_SPELL_MISSED_PARRY_FULL_TEXT"] = "%1$s%2$s被%4$s招架了。";
S["ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s招架了。";
S["ACTION_SPELL_MISSED_PARRY_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_POSSESSIVE"] = "1";
S["ACTION_SPELL_MISSED_REFLECT"] = "被反射";
S["ACTION_SPELL_MISSED_REFLECT_FULL_TEXT"] = "%1$s%2$s被%4$s反射了。";
S["ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s反射了。";
S["ACTION_SPELL_MISSED_RESIST"] = "被抵抗";
S["ACTION_SPELL_MISSED_RESIST_FULL_TEXT"] = "%1$s%2$s被%4$s完全抵抗了。%6$s";
S["ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE"] = "%2$s被%4$s完全抵抗了。%6$s";
S["ACTION_SPELL_MISSED_RESIST_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_DAMAGE"] = "伤害";
S["ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT"] = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s";
S["ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE"] = "%4$s因%2$s受到了%5$s伤害。%6$s";
S["ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_DRAIN"] = "吸取";
S["ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT"] = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。";
S["ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s身上吸取了%9$s点%8$s。";
S["ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_ENERGIZE"] = "补充";
S["ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT"] = "%4$s因%1$s%2$s获得了%9$s点%8$s。";
S["ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE"] = "%4$s因%2$s获得了%9$s点%8$s。";
S["ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_ENERGIZE_RESULT"] = "获得$extraAmount点%8$s";
S["ACTION_SPELL_PERIODIC_HEAL"] = "治疗";
S["ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT"] = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s";
S["ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE"] = "%4$s因%2$s恢复了%9$s点生命值。%6$s";
S["ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_LEECH"] = "吸取";
S["ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT"] = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。";
S["ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE"] = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。";
S["ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_LEECH_RESULT"] = "（获得%10$s点%8$s）";
S["ACTION_SPELL_PERIODIC_MISSED"] = "未命中";
S["ACTION_SPELL_PERIODIC_MISSED_ABSORB"] = "（%1$s 吸收）";
S["ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT"] = "%1$s%2$s被%4$s吸收了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE"] = "%2$s暂时被%4$s吸收了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_BLOCK"] = "（周期伤害被格挡）";
S["ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT"] = "%1$s%2$s暂时被%4$s格挡了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE"] = "%2$s暂时被%4$s格挡了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_DEFLECTED"] = "（周期伤害被偏转）";
S["ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT"] = "%1$s%2$s暂时被%4$s偏转了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE"] = "%2$s暂时被%4$s偏转了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_DODGE"] = "（周期伤害被躲闪）";
S["ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT"] = "%1$s%2$s暂时被%4$s躲闪了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE"] = "%2$s暂时被%4$s躲闪了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_EVADED"] = "（周期伤害被闪避）";
S["ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT"] = "%1$s%2$s暂时被%4$s闪避了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE"] = "%2$s暂时被%4$s闪避了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT"] = "%1$s%2$s暂时未能对%4$s产生影响。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE"] = "%2$s暂时未能影响%4$s。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_IMMUNE"] = "（免疫）";
S["ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT"] = "%4$s对%1$s %2$s免疫。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE"] = "%4$s对%2$s免疫。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_MISS"] = "（周期伤害未命中）";
S["ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT"] = "%1$s%2$s暂时未命中%4$s。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE"] = "%2$s暂时未命中%4$s。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_PARRY"] = "（周期伤害被招架）";
S["ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT"] = "%1$s%2$s暂时被%4$s招架了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE"] = "%2$s暂时被%4$s招架了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE"] = "1";
S["ACTION_SPELL_PERIODIC_MISSED_RESIST"] = "（周期伤害被抵抗）";
S["ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT"] = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE"] = "%2$s未能影响%4$s。%4$s抵抗了。%6$s";
S["ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE"] = "1";
S["ACTION_SPELL_RESURRECT"] = "复活";
S["ACTION_SPELL_RESURRECT_FULL_TEXT"] = "%1$s%2$s复活了%4$s。%6$s";
S["ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE"] = "%2$s复活了%4$s。%6$s";
S["ACTION_SPELL_RESURRECT_POSSESSIVE"] = "1";
S["ACTION_SPELL_STOLEN"] = "偷取";
S["ACTION_SPELL_STOLEN_BUFF"] = "偷取";
S["ACTION_SPELL_STOLEN_BUFF_FULL_TEXT"] = "%1$s%2$s偷取了%4$s%5$s。";
S["ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE"] = "%2$s偷取了%4$s%5$s。";
S["ACTION_SPELL_STOLEN_BUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_STOLEN_BUFF__POSSESSIVE"] = "1";
S["ACTION_SPELL_STOLEN_DEBUFF"] = "偷取";
S["ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT"] = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。";
S["ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE"] = "%2$s转移了%4$s$extraSpell。";
S["ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE"] = "1";
S["ACTION_SPELL_STOLEN_FULL_TEXT"] = "%1$s%2$s偷取了%4$s%5$s。";
S["ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE"] = "%2$s偷取了%4$s%5$s。";
S["ACTION_SPELL_STOLEN_POSSESSIVE"] = "1";
S["ACTION_SPELL_SUMMON"] = "召唤";
S["ACTION_SPELL_SUMMON_FULL_TEXT"] = "%1$s%2$s召唤了%4$s。%6$s";
S["ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE"] = "%2$s召唤了%4$s。%6$s";
S["ACTION_SPELL_SUMMON_POSSESSIVE"] = "1";
S["ACTION_SWING"] = "近战攻击";
S["ACTION_SWING_DAMAGE"] = "命中";
S["ACTION_SWING_DAMAGE_FULL_TEXT"] = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s";
S["ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE"] = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s";
S["ACTION_SWING_DAMAGE_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED"] = "未命中";
S["ACTION_SWING_MISSED_ABSORB"] = "（吸收）";
S["ACTION_SWING_MISSED_ABSORB_FULL_TEXT"] = "%1$s攻击被%4$s吸收了。%6$s";
S["ACTION_SWING_MISSED_ABSORB_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_BLOCK"] = "（格挡）";
S["ACTION_SWING_MISSED_BLOCK_FULL_TEXT"] = "%1$s攻击被%4$s格挡了。%6$s";
S["ACTION_SWING_MISSED_BLOCK_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_DEFLECT"] = "（偏转）";
S["ACTION_SWING_MISSED_DEFLECT_FULL_TEXT"] = "%1$s攻击被%4$s偏转了。";
S["ACTION_SWING_MISSED_DEFLECT_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_DODGE"] = "（躲闪）";
S["ACTION_SWING_MISSED_DODGE_FULL_TEXT"] = "%1$s攻击被%4$s躲闪了。";
S["ACTION_SWING_MISSED_DODGE_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_EVADE"] = "（闪避）";
S["ACTION_SWING_MISSED_EVADE_FULL_TEXT"] = "%1$s攻击被%4$s闪避了。";
S["ACTION_SWING_MISSED_EVADE_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_FULL_TEXT"] = "%1$s攻击未命中%4$s。";
S["ACTION_SWING_MISSED_IMMUNE"] = "（免疫）";
S["ACTION_SWING_MISSED_IMMUNE_FULL_TEXT"] = "%1$s攻击失败。%4$s对此免疫。";
S["ACTION_SWING_MISSED_IMMUNE_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_MISFIRE"] = "（未命中）";
S["ACTION_SWING_MISSED_MISFIRE_FULL_TEXT"] = "%1$s攻击未命中%4$s。";
S["ACTION_SWING_MISSED_MISFIRE_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_MISS"] = "（未命中）";
S["ACTION_SWING_MISSED_MISS_FULL_TEXT"] = "%1$s攻击未命中%4$s。";
S["ACTION_SWING_MISSED_MISS_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_PARRY"] = "（招架）";
S["ACTION_SWING_MISSED_PARRY_FULL_TEXT"] = "%1$s攻击被%4$s招架了。";
S["ACTION_SWING_MISSED_PARRY_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_POSSESSIVE"] = "1";
S["ACTION_SWING_MISSED_RESIST"] = "（抵抗）";
S["ACTION_SWING_MISSED_RESIST_FULL_TEXT"] = "%1$s攻击被%4$s完全抵抗了。%6$s";
S["ACTION_SWING_MISSED_RESIST_POSSESSIVE"] = "1";
S["ACTION_TARGETING_OPTION"] = "开启动作瞄准";
S["ACTION_UNIT_BECCOMES_UNCONSCIOUS"] = "倒下";
S["ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT"] = "%4$s倒下了。";
S["ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE"] = "0";
S["ACTION_UNIT_DESTROYED"] = "摧毁";
S["ACTION_UNIT_DESTROYED_FULL_TEXT"] = "%4$s被摧毁了。";
S["ACTION_UNIT_DESTROYED_POSSESSIVE"] = "0";
S["ACTION_UNIT_DIED"] = "死亡";
S["ACTION_UNIT_DIED_FULL_TEXT"] = "%4$s死亡了。";
S["ACTION_UNIT_DIED_POSSESSIVE"] = "0";
S["ACTION_UNIT_DISSIPATES"] = "消散";
S["ACTION_UNIT_DISSIPATES_FULL_TEXT"] = "%4$s消散了。";
S["ACTION_UNIT_DISSIPATES_POSSESSIVE"] = "0";
S["ACTION_WILL_BIND_ITEM"] = "该操作将使此物品与你绑定。";
S["ACTIVATE"] = "启用";
S["ACTIVE_PETS"] = "使用中";
S["ADD"] = "添加";
S["ADDING_FRIENDS_DISABLED"] = "你的隐私设置禁用了添加好友功能。";
S["ADDITIONAL_COMMENTS"] = "您是否还有其他意见或建议想让我们知道呢？我们该如何为您提供更好的服务质量呢？";
S["ADDITIONAL_FILTERS"] = "更多过滤条件";
S["ADDMEMBER"] = "添加成员";
S["ADDMEMBER_TEAM"] = "添加成员";
S["ADDONS"] = "插件";
S["ADDON_ACTION_FORBIDDEN"] = "%s已被禁用，因为该功能只对暴雪的UI开放。\n你可以禁用这个插件并重新装载UI。";
S["ADDON_BANNED"] = "非法";
S["ADDON_BANNED_TOOLTIP"] = "此插件已被禁用。你需要安装该插件的最新版本。";
S["ADDON_CORRUPT"] = "损坏";
S["ADDON_DEMAND_LOADED"] = "只能按需加载";
S["ADDON_DEPENDENCIES"] = "依赖功能：";
S["ADDON_DEP_BANNED"] = "依赖功能非法";
S["ADDON_DEP_CORRUPT"] = "依赖功能损坏";
S["ADDON_DEP_DEMAND_LOADED"] = "依赖功能只能按需装载";
S["ADDON_DEP_DISABLED"] = "依赖功能被禁用";
S["ADDON_DEP_EXCLUDED_FROM_BUILD"] = "依赖功能被版本排除";
S["ADDON_DEP_INCOMPATIBLE"] = "依赖功能不兼容";
S["ADDON_DEP_INSECURE"] = "依赖功能不安全";
S["ADDON_DEP_INTERFACE_VERSION"] = "依赖功能过期";
S["ADDON_DEP_MISSING"] = "依赖功能缺失";
S["ADDON_DEP_NOT_AVAILABLE"] = "依赖功能不可用";
S["ADDON_DEP_NO_ACTIVE_INTERFACE"] = "依赖功能无激活的UI";
S["ADDON_DEP_USER_ADDONS_DISABLED"] = "依赖功能用户插件已关闭";
S["ADDON_DEP_WRONG_ACTIVE_INTERFACE"] = "依赖功能具有错误的激活UI";
S["ADDON_DEP_WRONG_GAME_TYPE"] = "依赖功能具有错误的游戏类型";
S["ADDON_DEP_WRONG_LOAD_PHASE"] = "依赖功能具有错误的读取阶段";
S["ADDON_DISABLED"] = "禁用";
S["ADDON_EXCLUDED_FROM_BUILD"] = "被版本排除";
S["ADDON_FORCE_LOAD"] = "加载过期插件";
S["ADDON_INCOMPATIBLE"] = "不兼容";
S["ADDON_INSECURE"] = "不安全";
S["ADDON_INTERFACE_VERSION"] = "过期";
S["ADDON_LIST"] = "插件列表";
S["ADDON_LIST_DISABLE_CATEGORY"] = "禁用所有插件";
S["ADDON_LIST_DISABLE_GROUP"] = "禁用插件组";
S["ADDON_LIST_ENABLE_CATEGORY"] = "启用所有插件";
S["ADDON_LIST_ENABLE_DEPENDENCIES"] = "启用所有依赖功能";
S["ADDON_LIST_ENABLE_GROUP"] = "启用插件组";
S["ADDON_LIST_PERFORMANCE_AVERAGE_CPU"] = "平均CPU：%s";
S["ADDON_LIST_PERFORMANCE_CURRENT_CPU"] = "当前CPU：%s";
S["ADDON_LIST_PERFORMANCE_ENCOUNTER_CPU"] = "最近一场战斗的CPU：%s";
S["ADDON_LIST_PERFORMANCE_HEADER"] = "插件使用情况";
S["ADDON_LIST_PERFORMANCE_MEMORY_KB"] = "内存使用情况：%d KB";
S["ADDON_LIST_PERFORMANCE_MEMORY_MB"] = "内存使用情况：%d MB";
S["ADDON_LIST_PERFORMANCE_PEAK_CPU"] = "峰值CPU：%s";
S["ADDON_LIST_PERFORMANCE_WARNING_TOOLTIP"] = "插件CPU使用情况已超出阈值。\n请禁用部分插件以提升性能。";
S["ADDON_LIST_RESET_ALL_TO_DEFAULT"] = "全部重置为默认";
S["ADDON_LIST_RESET_TO_DEFAULT"] = "重置为默认";
S["ADDON_LOAD_FAILED"] = "无法读取%s：%s";
S["ADDON_MEM_KB_ABBR"] = "(%.0f KB) %s";
S["ADDON_MEM_MB_ABBR"] = "(%.2f MB) %s";
S["ADDON_MISSING"] = "缺失";
S["ADDON_NOT_AVAILABLE"] = "不可用";
S["ADDON_NO_ACTIVE_INTERFACE"] = "无激活的UI";
S["ADDON_PERFORMANCE_MENU_TOOLTIP"] = "%s（%s）";
S["ADDON_PERFORMANCE_OVERALL_ERROR_TEXT"] = "你的插件已超出内存使用或CPU的性能阈值。请禁用部分插件以提升性能。";
S["ADDON_PERFORMANCE_SPECIFIC_ERROR_TEXT"] = "插件%s已超出内存使用或CPU的性能阈值。请禁用这项插件以提升性能。";
S["ADDON_PERFORMANCE_SPECIFIC_WARNING_TEXT"] = "%s即将达到性能阈值，可能会对游戏稳定性产生影响。请考虑禁用这项插件。";
S["ADDON_UNKNOWN_ERROR"] = "未知读取问题";
S["ADDON_USER_ADDONS_DISABLED"] = "用户插件已关闭";
S["ADDON_WRONG_ACTIVE_INTERFACE"] = "错误的激活UI";
S["ADDON_WRONG_GAME_TYPE"] = "错误的游戏类型";
S["ADDON_WRONG_LOAD_PHASE"] = "错误的读取阶段";
S["ADD_ANOTHER"] = "添加其他好友";
S["ADD_CHANNEL"] = "输入频道名称";
S["ADD_CHARACTER_FRIEND"] = "添加角色好友";
S["ADD_CHAT_CHANNEL"] = "增加一个频道";
S["ADD_FILTER"] = "添加过滤";
S["ADD_FRIEND"] = "添加好友";
S["ADD_FRIEND_LABEL"] = "输入想要添加的好友名字：";
S["ADD_GUILDMEMBER_LABEL"] = "添加公会成员：";
S["ADD_GUILDRANK_LABEL"] = "添加公会会阶：";
S["ADD_IGNORE_LABEL"] = "输入想要屏蔽的玩家名字\n或者在聊天窗口中\n按住Shift点击该玩家的名字：";
S["ADD_MUTE_LABEL"] = "输入玩家的名字以禁言\n或者\n按住Shift点击聊天窗口中的名字：";
S["ADD_RAIDMEMBER_LABEL"] = "增加团队成员：";
S["ADD_RAID_MEMBER"] = "添加成员";
S["ADD_TEAMMEMBER_LABEL"] = "添加战队成员：";
S["ADJUST_COLORBLIND_STRENGTH"] = "调整强度";
S["ADJUST_MOTION_SICKNESS_SHAKE"] = "镜头晃动";
S["ADVANCED_ANTIALIASING_MSAA_FORMAT"] = "色彩 %dx / 景深 %dx";
S["ADVANCED_COMBAT_LOGGING"] = "高级战斗日志";
S["ADVANCED_LABEL"] = "高级";
S["ADVANCED_OBJECTIVES_TEXT"] = "高级目标追踪";
S["ADVANCED_OPTIONS"] = "高级选项";
S["ADVANCED_OPTIONS_TOOLTIP"] = "配置高级界面选项";
S["ADVANCED_WATCHFRAME_OPTION_ENABLE_INTERRUPT"] = "禁用高级目标追踪会导致你的设置失效。你确定要禁用高级目标追踪吗？";
S["ADVENTURE_JOURNAL"] = "冒险指南";
S["ADVENTURE_MAP_AVAILABLE_MISSIONS"] = "可接取的行动：%d";
S["ADVENTURE_MAP_AVAILABLE_QUESTS"] = "可接取的任务：%d";
S["ADVENTURE_MAP_TITLE"] = "侦察地图";
S["ADVENTURE_MAP_VIEW_ZONE_TOOLTIP"] = "点击查看斥候报告";
S["AFK"] = "离开";
S["AGGRO_WARNING_DISPLAY"] = "显示仇恨警报";
S["AGGRO_WARNING_IN_INSTANCE"] = "在副本中";
S["AGGRO_WARNING_IN_PARTY"] = "在队伍中";
S["AGI"] = "Agi";
S["AGILITY_COLON"] = "敏捷：";
S["AGILITY_TOOLTIP"] = "提高所有角色的爆击几率。对潜行者|n的提升效果更高。敏捷还能提高躲避|n几率。潜行者从每一点敏捷获得的躲避加成比其它|n职业更多。敏捷直接提高护甲值。";
S["AGI_LCD"] = "敏捷";
S["AH_EXACT_MATCH"] = "精确匹配";
S["AH_EXACT_MATCH_TOOLTIP"] = "钩选此项后，搜索结果将只显示名称与搜索关键词完全匹配的物品。";
S["AIM_DOWN"] = "向下瞄准";
S["AIM_UP"] = "向上瞄准";
S["AJ_LFG_REWARD_DEFAULT_IRANGE_TEXT"] = "%s掉落物品等级为%i到%i的装备。";
S["AJ_LFG_REWARD_DEFAULT_TEXT"] = "%s可掉落物品等级为%i的装备。";
S["AJ_LFG_REWARD_DIFFICULTY_IRANGE_TEXT"] = "%s（%s）掉落物品等级为%i到%i的装备。";
S["AJ_LFG_REWARD_DIFFICULTY_TEXT"] = "%s（%s）可掉落物品等级为%i的装备。";
S["AJ_MICRO_BUTTON_ALERT_TEXT"] = "打开冒险指南，查看适合你的推荐活动。";
S["AJ_PRIMARY_REWARD_TEXT"] = "奖励：";
S["AJ_REWARD_CLICK_TEXT"] = "点击查看所有奖励";
S["AJ_SAMPLE_REWARD_TEXT"] = "\n\n奖励样品：";
S["AJ_SUGGESTED_CONTENT_TAB"] = "推荐玩法";
S["AJ_ZONE_CONTINUE"] = "继续你在%s的冒险！";
S["AJ_ZONE_CONTINUE_BUTTON_TEXT"] = "打开任务日志";
S["AJ_ZONE_REWARD_DEFAULT_TEXT"] = "完成本区域的任务以获取经验值，提升你的角色等级。";
S["ALL"] = "全部";
S["ALLIANCE_CHEER"] = "为了联盟！";
S["ALLIED"] = "盟友";
S["ALLIED_RACE_UNLOCK_TEXT"] = "要解锁此种族：";
S["ALL_ASSIST_DESCRIPTION"] = "钩选此项可使所有团队成员都获得团队助理权限";
S["ALL_ASSIST_LABEL"] = "所有|TInterface\\GroupFrame\\UI-Group-AssistantIcon:20:20:0:1|t";
S["ALL_ASSIST_LABEL_LONG"] = "将所有人提升为助理";
S["ALL_ASSIST_NOT_LEADER_ERROR"] = "只有团队领袖才能更改此项设置。";
S["ALL_BOSSES_ALIVE"] = "所有首领都已|cff20ff20刷新|r。";
S["ALL_CLASSES"] = "全职业";
S["ALL_GLYPHS"] = "所有雕文";
S["ALL_INVENTORY_SLOTS"] = "所有空格";
S["ALL_RUNES"] = "所有符文";
S["ALL_SETTINGS"] = "所有设置";
S["ALL_SPECS"] = "全天赋";
S["ALL_SUBCLASSES"] = "所有分支";
S["ALREADY_BOUND"] = "|cffff0000与%s发生冲突！|r";
S["ALREADY_LEARNED"] = "已经学会";
S["ALSO_QUEUED_FOR"] = "同时排队等待：%s";
S["ALTERED_FORM_CAN_NEVER_TRANSFORM"] = "你不能变形。";
S["ALTERNATE_RESOURCE_TEXT"] = "副资源";
S["ALTERNATE_SCREEN_EFFECTS"] = "开启光敏模式";
S["ALTERNATE_SCREEN_EFFECTS_SEARCH_TAG"] = "光敏性";
S["ALT_KEY"] = "ALT键";
S["ALT_KEY_TEXT"] = "ALT";
S["ALT_KEY_TEXT_ABBR"] = "a";
S["ALWAYS"] = "总是";
S["ALWAYS_SHOW_MULTIBARS_TEXT"] = "总是显示动作条";
S["ALWAYS_SHOW_RUNE_ICONS"] = "总是显示符文图标";
S["AMBIENCE_VOLUME"] = "环境音";
S["AMMOSLOT"] = "弹药";
S["AMMO_DAMAGE_TEMPLATE"] = "每秒伤害提高%s";
S["AMMO_SCHOOL_DAMAGE_TEMPLATE"] = "每秒增加%s点%s系伤害";
S["AMOUNT_PAID_COLON"] = "付费金额：";
S["AMOUNT_RECEIVED_COLON"] = "收款金额：";
S["AMOUNT_TO_PICKUP"] = "提取总额";
S["AMOUNT_TO_SEND"] = "寄送金额：";
S["ANIMATION"] = "动画";
S["ANISOTROPIC"] = "材质过滤";
S["ANTIALIASING"] = "抗锯齿";
S["ANTIALIASING_CMAA"] = "CMAA";
S["ANTIALIASING_CMAA2"] = "CMAA 2";
S["ANTIALIASING_FXAA_HIGH"] = "FXAA高";
S["ANTIALIASING_FXAA_LOW"] = "FXAA低";
S["ANTIALIASING_MSAA_FORMAT"] = "MSAA %dx";
S["ANTIALIASING_SSAA"] = "SSAA 4x";
S["ANTIALIASING_SSAA_CMAA"] = "SSAA 4x + CMAA";
S["APPEARANCE_LABEL"] = "画面表现";
S["APPEARANCE_SUBTEXT"] = "这些选项控制着游戏中各类物体和效果的显示范围和细节层次。";
S["APPLY"] = "应用";
S["APPRENTICE"] = "初级";
S["ARCANE_CHARGES"] = "奥术 |4Charge:充能;";
S["ARCANE_CHARGES_COST"] = "%s层奥术充能";
S["ARCANE_CHARGES_COST_PER_TIME"] = "%s层奥术充能，外加每秒%s层";
S["ARCANE_CHARGES_COST_PER_TIME_NO_BASE"] = "每秒%s层奥术充能";
S["ARCANE_CHARGES_POWER"] = "奥术充能";
S["ARCHAEOLOGY_COMMON_COMPLETED"] = "已完成的普通神器";
S["ARCHAEOLOGY_COMPLETED"] = "已完成神器";
S["ARCHAEOLOGY_COMPLETION"] = "完成次数：|cffffffff%d|r";
S["ARCHAEOLOGY_CURRENT"] = "当前神器";
S["ARCHAEOLOGY_DIGSITE_COMPLETE_TOAST_FRAME_TITLE"] = "挖掘完毕";
S["ARCHAEOLOGY_DIGSITE_PROGRESS_BAR_TITLE"] = "挖掘进度";
S["ARCHAEOLOGY_DIG_HELP"] = "考古学地图位置标记";
S["ARCHAEOLOGY_HELP"] = "你需要搜集散落在世界各处的神器碎片来将它们复原为完整的神器。你能够在挖掘场里找到这些碎片，挖掘场的位置会标记在你的地图上。在挖掘场使用调查技能，你的调查工具就会显示出神器碎片大致的埋藏方向和位置。在前往一个新的挖掘地址前你可以在一个挖掘场中收集六次碎片。当你拥有了足够的碎片之后，你就可以破译隐藏在神器中的秘密，了解更多关于艾泽拉斯昔日的历史和传说。寻宝愉快！";
S["ARCHAEOLOGY_KEYSTONE_ADD_TOOLTIP"] = "点此以从你的背包中选择一块%s来降低完成该神器所需要的碎片数量。";
S["ARCHAEOLOGY_KEYSTONE_REMOVE_TOOLTIP"] = "点此以移除%s。";
S["ARCHAEOLOGY_NONE_COMPLETED"] = "你还没有完成任何神器。寻找碎片及钥石以完成神器。";
S["ARCHAEOLOGY_POJECTBAR_TOOLTIP"] = "拼出该神器所需的碎片数量。\n\n每个种族的碎片最多只能保存%d块。";
S["ARCHAEOLOGY_RANK_TOOLTIP"] = "考古学技能。";
S["ARCHAEOLOGY_RARE_COMPLETED"] = "已完成的精良神器";
S["ARCHAEOLOGY_RUNE_STONES"] = "碎片";
S["ARCHAEOLOGY_SHOW_DIG_SITES"] = "显示挖掘场";
S["ARCHAEOLOGY_TIMESTAMP"] = "初次完成：";
S["AREA_SPIRIT_HEAL"] = "%d%s后复活";
S["ARENA"] = "竞技场";
S["ARENA_2V2"] = "2v2";
S["ARENA_3V3"] = "3v3";
S["ARENA_5V5"] = "5v5";
S["ARENA_BANNER_VENDOR_GREETING"] = "欢迎！请选择你的竞技场战队的队标和颜色。";
S["ARENA_BATTLES"] = "竞技场战斗";
S["ARENA_BATTLES_2V2"] = "2v2竞技场战斗";
S["ARENA_BATTLES_3V3"] = "3v3竞技场战斗";
S["ARENA_BATTLES_5V5"] = "5v5竞技场战斗";
S["ARENA_CAPTAIN_INVALID_TEAM"] = "点击|cffffd200添加成员|r按钮以添加战队队员。";
S["ARENA_CASUAL"] = "练习赛";
S["ARENA_CHARTER_PURCHASE"] = "购买战队登记表";
S["ARENA_CHARTER_TEMPLATE"] = "%s战队登记表";
S["ARENA_CHARTER_TURN_IN"] = "提交你的战队登记表";
S["ARENA_COMPLETE_MESSAGE"] = "战斗已结束。竞技场将在%s内关闭";
S["ARENA_CONQUEST_INFO"] = "在竞技场或评级战场的战斗中获胜能够使你赢得征服点数，并提高你的竞技场等级或评级战场等级。你的等级越高，每周可获得的征服点数也越多。\n\n你可以在征服页面排队参加评级竞技场或评级战场。";
S["ARENA_CREATE_INFO"] = "要创建一支竞技场战队，点击一面空白的旗帜并自定义你的战队的名字及队旗。";
S["ARENA_ENTER_TEAM_NAME"] = "战队名字";
S["ARENA_INFO"] = "在竞技场中获胜可以获得征服点数，同时也将提高你的竞技场等级。你的竞技场等级越高，每周可获得的征服点数也越多。";
S["ARENA_IS_READY"] = "你的竞技场已准备就绪！";
S["ARENA_MASTER_NO_SEASON_TEXT"] = "竞技场和评级战场的战斗只在PvP赛季中开放。新的赛季即将开放！";
S["ARENA_MASTER_TEXT"] = "开始比赛吧！竞技场之门对所有想要获得荣耀的冒险者敞开，热砂集团欢迎大家加入比赛。如果胜利是你早已注定的命运，那么就赶快到竞技场管理员那里注册成立新的战队，或者加入一个已经成立的战队吧！";
S["ARENA_NOT_CAPTAIN_INVALID_TEAM"] = "战队队长需要点击|cffffd200添加成员|r按钮以添加战队队员。";
S["ARENA_NOT_USABLE"] = "不能在竞技场中使用";
S["ARENA_OFF_SEASON_TEXT"] = "竞技场第%d赛季已经结束了！|n|n在竞技场赛季结束后的一周内，所有头衔和奖励都将发放完毕。|n|n记得向竞技场组织者咨询第%d赛季的相关信息！";
S["ARENA_PETITION_LEADER_INSTRUCTIONS"] = "选择一位你想要邀请的玩家，然后点击<要求签名>。当你得到足够数量的签名之后，将这张登记表交给竞技场战队注册员即可创建战队。";
S["ARENA_PETITION_MEMBER_INSTRUCTIONS"] = "点击<签名>按钮以成为该竞技场战队的创建成员。";
S["ARENA_POINTS"] = "竞技场点数";
S["ARENA_PRACTICE_BATTLE"] = "练习赛：";
S["ARENA_RATED"] = "战斗";
S["ARENA_RATED_BATTLE"] = "积分赛：";
S["ARENA_RATED_MATCH"] = "积分赛";
S["ARENA_RATED_QUEUES_DISABLED"] = "评级赛队列暂时不可用。";
S["ARENA_RATING"] = "竞技场等级";
S["ARENA_REGISTRAR_PURCHASE_TEXT"] = "要创建一支竞技场战队，你必须购买这张登记表，邀请足够数量的玩家在你的战队登记表上签字，然后把它交给我。首先，请输入你想要的战队名称。";
S["ARENA_SEASON_STATS"] = "赛季统计";
S["ARENA_SPECTATOR"] = "你正在观众模式下。要离开这场战斗，请右键点击微缩地图旁的竞技场图标，并选择\"离开竞技场\"。";
S["ARENA_TEAM"] = "竞技场战队";
S["ARENA_TEAMS"] = "竞技场队伍";
S["ARENA_TEAMS_INVALID_WARNING"] = "你当前不在任何一个竞技场队伍中。";
S["ARENA_TEAM_2V2"] = "2v2竞技场战队";
S["ARENA_TEAM_3V3"] = "3v3竞技场战队";
S["ARENA_TEAM_5V5"] = "5v5竞技场战队";
S["ARENA_TEAM_CAPTAIN"] = "竞技场战队队长";
S["ARENA_TEAM_DEFAULT_NAME"] = "%s的队伍";
S["ARENA_TEAM_INFO"] = "在竞技场中获胜可以获得征服点数，同时也将提高你的竞技场等级。你的竞技场等级越高，每周可获得的征服点数也越多。\n\n在竞技场战队页面，你能够创建战队，管理战队成员并查看战队的状态。";
S["ARENA_TEAM_INVITATION"] = "%s邀请你加入竞技场战队：%s";
S["ARENA_TEAM_LEAD_IN"] = "拜访竞技场管理员以创建新的竞技场战队。";
S["ARENA_TEAM_NAME_GOLD"] = "金队";
S["ARENA_TEAM_NAME_GREEN"] = "绿队";
S["ARENA_TEAM_NAME_PURPLE"] = "紫队";
S["ARENA_TEAM_RATING"] = "战队等级";
S["ARENA_THIS_SEASON"] = "本赛季";
S["ARENA_THIS_SEASON_TOGGLE"] = "查看本赛季数据";
S["ARENA_THIS_WEEK"] = "本周";
S["ARENA_THIS_WEEK_TOGGLE"] = "查看本周成绩";
S["ARENA_WEEKLY_STATS"] = "每周统计";
S["ARGUS_RAID-ENGINEER_BOSS-FIRE_ENERGY"] = "燃烧的余烬";
S["ARGUS_RAID_DEATH_TITAN_ENERGY"] = "泰坦精华";
S["ARGUS_RAID_ENGINEER"] = "邪能能量";
S["ARGUS_RAID_LIFE_GIVING_ROOTS"] = "创生之根";
S["ARMOR"] = "护甲";
S["ARMOR_COLON"] = "护甲：";
S["ARMOR_TEMPLATE"] = "%s点护甲";
S["ARMOR_TOOLTIP"] = "降低你在受到物理攻击时所承受的伤害，其效果与攻击者的等级有关。\n受到等级%d的敌人攻击时减免伤害：%.1f%%";
S["ARTIFACTS_APPEARANCE_TAB"] = "外观";
S["ARTIFACTS_APPEARANCE_TAB_TITLE"] = "神器外观";
S["ARTIFACTS_KNOWLEDGE_TOOLTIP_DESC"] = "神器能量获取速度提高%s%%。";
S["ARTIFACTS_KNOWLEDGE_TOOLTIP_LEVEL"] = "神器知识等级：%d";
S["ARTIFACTS_NUM_PURCHASED_RANKS"] = "神器等级：%d";
S["ARTIFACTS_PERK_TAB"] = "专长";
S["ARTIFACT_DEMONHUNTER_HAVOC_BOSSNAME1"] = "瓦雷迪斯·邪魂";
S["ARTIFACT_DEMONHUNTER_HAVOC_WEAPONNAME"] = "欺诈者的双刃";
S["ARTIFACT_DEMONHUNTER_VENGEANCE_WEAPONNAME"] = "奥达奇战刃";
S["ARTIFACT_DK_BLOOD"] = "诅咒之喉";
S["ARTIFACT_DK_BLOOD_BOSS_1"] = "高瑞里克斯";
S["ARTIFACT_DK_BLOOD_BOSS_2"] = "裂肉者";
S["ARTIFACT_DK_FROST"] = "堕落王子之剑";
S["ARTIFACT_DK_UNHOLY"] = "天启";
S["ARTIFACT_DRUID_BALANCE"] = "月神镰刀";
S["ARTIFACT_DRUID_FERAL"] = "阿莎曼之牙";
S["ARTIFACT_DRUID_FERAL_BOSSNAME_1"] = "蛛网女王";
S["ARTIFACT_DRUID_FERAL_BOSSNAME_2"] = "辛娜瑞丝";
S["ARTIFACT_DRUID_GUARDIAN"] = "乌索克之爪";
S["ARTIFACT_DRUID_GUARDIAN_URSOCLAIR"] = "乌索克之巢";
S["ARTIFACT_DRUID_RESTO_BOSSNAME1"] = "迪托马斯";
S["ARTIFACT_DRUID_RESTO_WEAPONNAME"] = "加尼尔";
S["ARTIFACT_END_GAME_POWER_UNLINKED_TOOLTIP"] = "需要购买其他所有专长";
S["ARTIFACT_HIDDEN_ACHIEVEMENT_PROGRESS_FORMAT"] = "%s （%d / %d）";
S["ARTIFACT_HUNTER_BEAST_WEAPONNAME"] = "泰坦之击";
S["ARTIFACT_HUNTER_MARKS_WEAPONNAME"] = "萨斯多拉";
S["ARTIFACT_HUNTER_SURV_BOSSNAME1"] = "达喀尔";
S["ARTIFACT_HUNTER_SURV_BOSSNAME2"] = "至高岭";
S["ARTIFACT_HUNTER_SURV_BOSSNAME3"] = "灾星";
S["ARTIFACT_HUNTER_SURV_WEAPONNAME"] = "雄鹰之爪";
S["ARTIFACT_MAGE_ARCANE"] = "艾露尼斯";
S["ARTIFACT_MAGE_FIRE"] = "烈焰之击";
S["ARTIFACT_MAGE_FROST"] = "黑檀之寒";
S["ARTIFACT_MAGE_FROST_BOSSNAME"] = "巴拉杜尔";
S["ARTIFACT_MONK_BREWMASTER1"] = "福枬";
S["ARTIFACT_MONK_BREWMASTER2"] = "云游者之友";
S["ARTIFACT_MONK_MISTWEAVER_WEAPONNAME"] = "神龙，迷雾之杖";
S["ARTIFACT_MONK_WW"] = "诸天之拳";
S["ARTIFACT_PALADIN_HOLY_WEAPONNAME"] = "白银之手";
S["ARTIFACT_PALADIN_PROT_BOSSNAME1"] = "伊格瑞姆";
S["ARTIFACT_PALADIN_PROT_BOSSNAME2"] = "真理追寻者";
S["ARTIFACT_PALADIN_PROT_WEAPONNAME"] = "真理守护者";
S["ARTIFACT_PALADIN_RET_WEAPONNAME"] = "灰烬使者";
S["ARTIFACT_POWER"] = "神器能量";
S["ARTIFACT_POWER_BAR"] = "神器能量：%s / %s";
S["ARTIFACT_POWER_COST_TOOLTIP"] = "消耗：%s%s神器能量|r";
S["ARTIFACT_POWER_GAIN"] = "+%d点神器能量";
S["ARTIFACT_POWER_GAIN_SHORT"] = "%s|n+%s点神器能量";
S["ARTIFACT_POWER_LEARN_RANK_TOOLTIP"] = "点击学习下一级";
S["ARTIFACT_POWER_RELIC_BONUS"] = "+%d等级（|c%s%s|r）";
S["ARTIFACT_POWER_TOOLTIP_BODY"] = "你拥有的神器能量足以学习%d个专长。返回你职业大厅的熔炉处解锁它们吧。";
S["ARTIFACT_POWER_TOOLTIP_TITLE"] = "%s点神器能量（下一个专长：%s/%s）";
S["ARTIFACT_POWER_UNLINKED_TOOLTIP"] = "无法连接";
S["ARTIFACT_PRIEST_DISCIPLINE"] = "圣光之怒";
S["ARTIFACT_PRIEST_HOLY_1"] = "图雷";
S["ARTIFACT_PRIEST_HOLY_2"] = "纳鲁道标";
S["ARTIFACT_PRIEST_SHADOW_BOSSNAME1"] = "暮光执事";
S["ARTIFACT_PRIEST_SHADOW_BOSSNAME2"] = "法席恩";
S["ARTIFACT_PRIEST_SHADOW_WEAPONNAME"] = "黑暗帝国之刃";
S["ARTIFACT_RELIC_SLOT_NEXT_RANK"] = "神器等级升至%2$d级时，此圣物插槽将升至%1$d级。";
S["ARTIFACT_RELIC_TALENT_AVAILABLE"] = "虚空之光熔炉处有一个可用的新专长。";
S["ARTIFACT_RESPEC"] = "确定要重置你的神器专长吗？|n|n这将消耗%s点|cffe6cc80神器能量|r。";
S["ARTIFACT_RESPEC_NOT_ENOUGH_POWER"] = "你没有足够的|cffe6cc80神器能量|r来重置你的专长。|n|n需要%s点|cffe6cc80神器能量|r。";
S["ARTIFACT_ROGUE_ASSASSINATION_BOSSNAME1"] = "梅里斯·玛拉甘";
S["ARTIFACT_ROGUE_ASSASSINATION_WEAPONNAME"] = "弑君者";
S["ARTIFACT_ROGUE_OUTLAW_BOSSNAME1"] = "亡灵舰长伊丽扎";
S["ARTIFACT_ROGUE_OUTLAW_WEAPONNAME"] = "恐惧之刃";
S["ARTIFACT_ROGUE_SUBTLETY_BOSSNAME1"] = "阿卡丽·影血";
S["ARTIFACT_ROGUE_SUBTLETY_WEAPONNAME"] = "吞噬者之牙";
S["ARTIFACT_SHAMAN_ELEMENTAL_WEAPONNAME"] = "莱登之拳";
S["ARTIFACT_SHAMAN_ENHANCEMENT_WEAPONNAME"] = "毁灭之锤";
S["ARTIFACT_SHAMAN_RESTORATION_WEAPONNAME"] = "莎拉达尔";
S["ARTIFACT_SHAMAN_TITLECARD_DEEPHOLM"] = "深岩之洲";
S["ARTIFACT_SHAMAN_TITLECARD_MAELSTROM"] = "大漩涡";
S["ARTIFACT_TOAST_NEW_POWER_AVAILABLE"] = "开启新专长";
S["ARTIFACT_TOAST_RETURN_TO_FORGE"] = "回到你的熔炉处解锁新的专长";
S["ARTIFACT_TRAITS_NO_FORGE_ERROR"] = "你必须访问职业大厅中的神器熔炉来购买专长。";
S["ARTIFACT_TUTORIAL_CUSTOMIZE_APPEARANCE"] = "在此自定义你的神器外观。";
S["ARTIFACT_TUTORIAL_KNOWLEDGE"] = "将鼠标移动到此处查看你的神器等级。";
S["ARTIFACT_TUTORIAL_SLOT_RELIC"] = "右键点击此圣物以打开你装备的神器，并将其放入匹配的插槽中。";
S["ARTIFACT_VISIT_FORGE_TO_START"] = "你还没有发掘出这件神器的真正潜力。";
S["ARTIFACT_WARLOCK_AFFLICTION"] = "乌萨勒斯";
S["ARTIFACT_WARLOCK_AFFLICTION_2"] = "逆风收割者";
S["ARTIFACT_WARLOCK_DEMO"] = "堕落者之颅";
S["ARTIFACT_WARLOCK_DEST"] = "萨格拉斯权杖";
S["ARTIFACT_WARRIOR_ARMS_BOSSNAME1"] = "扎卡兹";
S["ARTIFACT_WARRIOR_ARMS_WEAPONNAME"] = "灭战者";
S["ARTIFACT_WARRIOR_FURY_BOSSNAME1"] = "维格弗斯·刀风";
S["ARTIFACT_WARRIOR_FURY_WEAPONNAME"] = "瓦拉加尔战剑";
S["ARTIFACT_WARRIOR_ODYN"] = "奥丁";
S["ARTIFACT_WARRIOR_PROT_BOSSNAME1"] = "马格纳·破冰者";
S["ARTIFACT_WARRIOR_PROT_WEAPONNAME"] = "大地守护者之鳞";
S["ARTIFACT_WARRIOR_PROT_WEAPONNAME_SECOND"] = "大地守护者";
S["ARTIFACT_XP_GAIN"] = "%s获得了%s点神器能量。";
S["ARTIFACT_XP_REWARD"] = "你当前所装备的神器的神器能量";
S["ARTISAN"] = "专家级";
S["ASHRAN_PICK_POCKET"] = "你的背包被扒手光顾了，损失5个神器碎片。";
S["ASSEMBLING_GROUP"] = "队伍集结中......";
S["ASSIGNED_COLON"] = "当前指派：";
S["ASSIGN_LOOT"] = "分配战利品";
S["ASSIST_ATTACK"] = "协助攻击";
S["ATTACHMENT_TEXT"] = "将物品放在这里随邮件发送";
S["ATTACK"] = "攻击";
S["ATTACK_COLON"] = "攻击：";
S["ATTACK_POWER"] = "强度";
S["ATTACK_POWER_COLON"] = "强度：";
S["ATTACK_POWER_TOOLTIP"] = "攻击强度";
S["ATTACK_SPEED"] = "攻击速度";
S["ATTACK_SPEED_COLON"] = "攻击速度（秒）：";
S["ATTACK_SPEED_TOOLTIP1"] = "每次攻击间隔时间";
S["ATTACK_TOOLTIP"] = "攻击等级";
S["ATTACK_TOOLTIP_SUBTEXT"] = "攻击等级影响到你击中目标的几率，其数值由你对目前所装备的武器的使用熟练度决定。";
S["AT_WAR"] = "交战状态";
S["AUCTIONS"] = "拍卖";
S["AUCTION_BROWSE_UNIT_PRICE_SORT"] = "单价";
S["AUCTION_BUYOUT_ERROR"] = "（必须高于或等于起始价格）";
S["AUCTION_CATEGORY_ARMOR"] = "护甲";
S["AUCTION_CATEGORY_BATTLE_PETS"] = "战斗宠物";
S["AUCTION_CATEGORY_CONSUMABLES"] = "消耗品";
S["AUCTION_CATEGORY_CONTAINERS"] = "容器";
S["AUCTION_CATEGORY_GEMS"] = "宝石";
S["AUCTION_CATEGORY_GLYPHS"] = "雕文";
S["AUCTION_CATEGORY_ITEM_ENHANCEMENT"] = "物品附魔";
S["AUCTION_CATEGORY_MISCELLANEOUS"] = "杂项";
S["AUCTION_CATEGORY_PROFESSION_EQUIPMENT"] = "专业装备";
S["AUCTION_CATEGORY_PROJECTILE"] = "弹药";
S["AUCTION_CATEGORY_QUEST_ITEMS"] = "任务物品";
S["AUCTION_CATEGORY_QUIVER"] = "箭袋";
S["AUCTION_CATEGORY_REAGENT"] = "材料";
S["AUCTION_CATEGORY_RECIPES"] = "配方";
S["AUCTION_CATEGORY_TRADE_GOODS"] = "杂货";
S["AUCTION_CATEGORY_WEAPONS"] = "武器";
S["AUCTION_CREATING"] = "创建中%d/%d";
S["AUCTION_CREATOR"] = "出售者";
S["AUCTION_DURATION"] = "拍卖时限";
S["AUCTION_DURATION_ERROR"] = "（拍卖时间将被设置为5分钟）";
S["AUCTION_DURATION_ONE"] = "12小时";
S["AUCTION_DURATION_THREE"] = "48小时";
S["AUCTION_DURATION_TWO"] = "24小时";
S["AUCTION_EXPIRED_MAIL_SUBJECT"] = "拍卖已到期：%s";
S["AUCTION_HOUSE_ALL_AUCTIONS"] = "所有拍卖";
S["AUCTION_HOUSE_ALL_BIDS"] = "所有竞标";
S["AUCTION_HOUSE_AUCTIONS_SUB_TAB"] = "拍卖";
S["AUCTION_HOUSE_AUCTIONS_TAB"] = "交易";
S["AUCTION_HOUSE_AUCTION_SOLD_PREFIX"] = "|cff00ff00售出：|r";
S["AUCTION_HOUSE_BACK_BUTTON"] = "后退";
S["AUCTION_HOUSE_BIDS_SUB_TAB"] = "竞标";
S["AUCTION_HOUSE_BID_AMOUNT_IS_TOO_LOW"] = "竞标价必须高于当前的竞标";
S["AUCTION_HOUSE_BID_BUTTON"] = "竞标";
S["AUCTION_HOUSE_BID_LABEL"] = "竞标价格";
S["AUCTION_HOUSE_BROWSE_FAVORITES_TIP"] = "小窍门：右键点击物品可以进行收藏。收藏的物品会在你打开拍卖行时立即出现。";
S["AUCTION_HOUSE_BROWSE_HEADER_CONTAINER_SLOTS"] = "容量";
S["AUCTION_HOUSE_BROWSE_HEADER_NAME"] = "名称";
S["AUCTION_HOUSE_BROWSE_HEADER_PET_LEVEL"] = "等级";
S["AUCTION_HOUSE_BROWSE_HEADER_PRICE"] = "价格";
S["AUCTION_HOUSE_BROWSE_HEADER_QUANTITY"] = "可购买数量";
S["AUCTION_HOUSE_BROWSE_HEADER_RECIPE_SKILL"] = "技能";
S["AUCTION_HOUSE_BROWSE_HEADER_REQUIRED_LEVEL"] = "等级";
S["AUCTION_HOUSE_BUCKET_VARIATION_EQUIPMENT_TOOLTIP"] = "此类别里的物品的属性和外观可能会有变化。购买前请留意拍卖品的提示信息。";
S["AUCTION_HOUSE_BUCKET_VARIATION_PET_TOOLTIP"] = "此类别里的宠物的属性、等级和品质可能会有变化。购买前请留意拍卖品的提示信息。";
S["AUCTION_HOUSE_BUYER_FORMAT"] = "买家：|cffffffff%s|r";
S["AUCTION_HOUSE_BUYOUT_BUTTON"] = "一口价";
S["AUCTION_HOUSE_BUYOUT_LABEL"] = "一口价";
S["AUCTION_HOUSE_BUYOUT_MODE_CHECK_BOX"] = "一口价模式";
S["AUCTION_HOUSE_BUYOUT_MODE_TOOLTIP"] = "取消勾选此项以允许对你的拍卖品进行竞拍。";
S["AUCTION_HOUSE_BUYOUT_OPTIONAL_LABEL"] = "|cff777777(可选)|r";
S["AUCTION_HOUSE_BUY_BUTTON"] = "购买";
S["AUCTION_HOUSE_BUY_TAB"] = "购买";
S["AUCTION_HOUSE_CANCEL_AUCTION_BUTTON"] = "取消拍卖";
S["AUCTION_HOUSE_COMMODITIES_QUANTITY_FORMAT"] = "%s / %s";
S["AUCTION_HOUSE_CRAFTING_REAGANT_QUALITY_FORMAT"] = "%s（%s）";
S["AUCTION_HOUSE_CUT_COLON"] = "拍卖费：";
S["AUCTION_HOUSE_DEPOSIT_LABEL"] = "保证金";
S["AUCTION_HOUSE_DEPRECATED"] = "此插件已被禁用。你需要安装该插件的最新版本。";
S["AUCTION_HOUSE_DIALOG_BUY_NOW"] = "立即购买";
S["AUCTION_HOUSE_DIALOG_ITEM_FORMAT"] = "%s  x%s";
S["AUCTION_HOUSE_DIALOG_PER_UNIT_INCREASE"] = "|cffffd100单价提升:|r";
S["AUCTION_HOUSE_DIALOG_PRICE_UNAVAILABLE"] = "该物品已不存在。";
S["AUCTION_HOUSE_DIALOG_PRICE_UPDATED"] = "价格已更新为可用的最低价。";
S["AUCTION_HOUSE_DIALOG_TOTAL_INCREASE"] = "|cffffd100总价提升:|r";
S["AUCTION_HOUSE_DROPDOWN_REMOVE_FAVORITE"] = "从收藏中移除";
S["AUCTION_HOUSE_DROPDOWN_SET_FAVORITE"] = "设置为收藏";
S["AUCTION_HOUSE_DURATION_LABEL"] = "持续时间";
S["AUCTION_HOUSE_EQUIPMENT_NAME_FORMAT"] = "%s（%s）";
S["AUCTION_HOUSE_EQUIPMENT_RESULT_FORMAT"] = "%s（%s）";
S["AUCTION_HOUSE_FAVORITES_MAXED_TOOLTIP"] = "你的偏好列表已满。取消偏好一件物品后才能添加此物品。";
S["AUCTION_HOUSE_FAVORITES_SEARCH_TOOLTIP_NO_FAVORITES"] = "你的收藏列表是空的。右键点击拍卖行的一个物品可以将其添加到收藏中。";
S["AUCTION_HOUSE_FAVORITES_SEARCH_TOOLTIP_TITLE"] = "收藏";
S["AUCTION_HOUSE_FILTER_CATEGORY_COLLECTIONS"] = "藏品";
S["AUCTION_HOUSE_FILTER_CATEGORY_EQUIPMENT"] = "装备";
S["AUCTION_HOUSE_FILTER_CATEGORY_RARITY"] = "稀有程度";
S["AUCTION_HOUSE_FILTER_CURRENTEXPANSION_ONLY"] = "仅限当前内容更新";
S["AUCTION_HOUSE_FILTER_DROPDOWN_CUSTOM"] = "自定义";
S["AUCTION_HOUSE_FILTER_DROPDOWN_NONE"] = "无";
S["AUCTION_HOUSE_FILTER_DROP_DOWN_LEVEL_RANGE"] = "等级范围";
S["AUCTION_HOUSE_FILTER_RUNECARVING"] = "|cff00ccff符文铭刻|r";
S["AUCTION_HOUSE_FILTER_UNCOLLECTED_ONLY"] = "只显示未获得的";
S["AUCTION_HOUSE_FILTER_UPGRADES_ONLY"] = "只显示对我有提升的";
S["AUCTION_HOUSE_FILTER_USABLE_ONLY"] = "只显示可用种类";
S["AUCTION_HOUSE_FRAME_TITLE_AUCTIONS"] = "拍卖品";
S["AUCTION_HOUSE_FRAME_TITLE_BUY"] = "浏览拍卖";
S["AUCTION_HOUSE_FRAME_TITLE_SELL"] = "发布拍卖";
S["AUCTION_HOUSE_FRAME_TITLE_TRANSACTIONS"] = "交易";
S["AUCTION_HOUSE_HEADER_BID_PRICE"] = "竞标价格";
S["AUCTION_HOUSE_HEADER_BUYOUT_PRICE"] = "一口价";
S["AUCTION_HOUSE_HEADER_CURRENT_BID"] = "当前出价";
S["AUCTION_HOUSE_HEADER_ITEM"] = "物品";
S["AUCTION_HOUSE_HEADER_SELLER"] = "卖家";
S["AUCTION_HOUSE_HEADER_UNIT_PRICE"] = "单价";
S["AUCTION_HOUSE_HIGHEST_BIDDER"] = "最高出价者";
S["AUCTION_HOUSE_HIGH_BIDDER_FORMAT"] = "出价最高的买家：|cffffffff%s|r";
S["AUCTION_HOUSE_INCOMING_AMOUNT"] = "收入金额：";
S["AUCTION_HOUSE_ITEM_QUANTITY_FORMAT"] = "|cff808080x%s|r";
S["AUCTION_HOUSE_ITEM_SOLD_FORMAT"] = "%s - |cff00ff00售出|r";
S["AUCTION_HOUSE_ITEM_WITH_QUANTITY_FORMAT"] = "%s  |cff808080x%s|r";
S["AUCTION_HOUSE_MAIL_FORMAT_COUNT"] = "%sx";
S["AUCTION_HOUSE_MAIL_MULTIPLE_BUYERS"] = "多个买家";
S["AUCTION_HOUSE_MAIL_MULTIPLE_SELLERS"] = "多个卖家";
S["AUCTION_HOUSE_MAX_QUANTITY_BUTTON"] = "最大数量";
S["AUCTION_HOUSE_NONE_AVAILABLE"] = "无货";
S["AUCTION_HOUSE_NONE_AVAILABLE_FORMAT"] = "在售列表中没有物品等级%s的此物品";
S["AUCTION_HOUSE_NUM_SELLERS"] = "%d名出售者";
S["AUCTION_HOUSE_OUTBID"] = "开价被压过";
S["AUCTION_HOUSE_OWNED_COMMODITIES_LINE_TOOLTIP_TEXT"] = "这些物品有部分或全部是你的拍卖品。你无法购买自己的拍卖品。";
S["AUCTION_HOUSE_OWNED_COMMODITIES_LINE_TOOLTIP_TITLE"] = "你的拍卖品";
S["AUCTION_HOUSE_PER_ITEM_LABEL"] = "每个物品";
S["AUCTION_HOUSE_POST_BUTTON"] = "创建拍卖";
S["AUCTION_HOUSE_QUANTITY_AVAILABLE_FORMAT"] = "可购买数量：%s";
S["AUCTION_HOUSE_QUANTITY_LABEL"] = "数量";
S["AUCTION_HOUSE_REFRESH_BUTTON_TOOLTIP"] = "刷新";
S["AUCTION_HOUSE_SEARCH_BAR_FILTERS_LABEL"] = "过滤";
S["AUCTION_HOUSE_SEARCH_BAR_LEVEL_RANGE_LABEL"] = "等级范围";
S["AUCTION_HOUSE_SEARCH_BAR_NAME_LABEL"] = "名字";
S["AUCTION_HOUSE_SEARCH_BUTTON"] = "搜索";
S["AUCTION_HOUSE_SELLER_YOU"] = "你";
S["AUCTION_HOUSE_SELL_FRAME_ERROR_BUYOUT"] = "一口价必须高于竞标价格";
S["AUCTION_HOUSE_SELL_FRAME_ERROR_DEPOSIT"] = "你没有足够的钱来支付保证金";
S["AUCTION_HOUSE_SELL_FRAME_ERROR_ITEM"] = "没有选择物品";
S["AUCTION_HOUSE_SELL_FRAME_ERROR_PRICE"] = "价格必须大于0";
S["AUCTION_HOUSE_SELL_FRAME_ERROR_QUANTITY"] = "数量必须大于0";
S["AUCTION_HOUSE_SELL_TAB"] = "出售";
S["AUCTION_HOUSE_TIME_LEFT_FORMAT_ACTIVE"] = "剩余时间: |cffffffff%s|r";
S["AUCTION_HOUSE_TIME_LEFT_FORMAT_SOLD"] = "收货时间：|cffffffff%s|r";
S["AUCTION_HOUSE_TOOLTIP_DURATION_FORMAT"] = "剩余时间: |cffffffff%s|r";
S["AUCTION_HOUSE_TOOLTIP_MULTIPLE_SELLERS_FORMAT"] = "卖家: |cffffffff%s|r";
S["AUCTION_HOUSE_TOOLTIP_OVERFLOW_SELLERS_FORMAT"] = "卖家: |cffffffff%s|r，以及其他%s人";
S["AUCTION_HOUSE_TOOLTIP_SELLER_FORMAT"] = "卖家：|cffffffff%s|r";
S["AUCTION_HOUSE_TOOLTIP_TIME_LEFT_LONG"] = "2小时 - 12小时";
S["AUCTION_HOUSE_TOOLTIP_TIME_LEFT_MEDIUM"] = "30分钟 - 2小时";
S["AUCTION_HOUSE_TOOLTIP_TIME_LEFT_SHORT"] = "小于30分钟";
S["AUCTION_HOUSE_TOOLTIP_TIME_LEFT_VERY_LONG"] = "12小时 - 2天";
S["AUCTION_HOUSE_TOOLTIP_TITLE_NONE_AVAILABLE"] = "没有可用的拍卖品";
S["AUCTION_HOUSE_TOOLTIP_TITLE_NOT_ENOUGH_MONEY"] = "你的钱不够";
S["AUCTION_HOUSE_TOOLTIP_TITLE_OWN_AUCTION"] = "你不能购买自己的拍卖品";
S["AUCTION_HOUSE_TOTAL_PRICE_LABEL"] = "总价";
S["AUCTION_HOUSE_UNDERCUT_TUTORIAL"] = "没必要压价！|n|n后上架的拍卖品（相同价格）会优先出售。";
S["AUCTION_HOUSE_UNIT_PRICE_LABEL"] = "单价";
S["AUCTION_INVOICE_FUNDS_DELAY"] = "预计投递时间%s";
S["AUCTION_INVOICE_FUNDS_NOT_YET_SENT"] = "未发送的数量";
S["AUCTION_INVOICE_MAIL_SUBJECT"] = "正在销售：%s";
S["AUCTION_INVOICE_PENDING_FUNDS_COLON"] = "等待发送的数量：";
S["AUCTION_ITEM"] = "拍卖物品";
S["AUCTION_ITEM_INCOMING_AMOUNT"] = "收入金额";
S["AUCTION_ITEM_SOLD"] = "%s - 已售出";
S["AUCTION_ITEM_TEXT"] = "将物品放在这里以供拍卖";
S["AUCTION_ITEM_TIME_UNTIL_DELIVERY"] = "%s后交付";
S["AUCTION_MAIL_ITEM_STACK"] = "%s (%d)";
S["AUCTION_NUM_STACKS"] = "堆叠组数";
S["AUCTION_OUTBID_MAIL_SUBJECT"] = "竞标%s失败";
S["AUCTION_POSTING_ERROR_TEXT"] = "目前无法拍卖可堆叠的物品。|n|n拍卖行即将进行重大更新。";
S["AUCTION_PRICE"] = "价格";
S["AUCTION_PRICE_PER_ITEM"] = "每个单位";
S["AUCTION_PRICE_PER_STACK"] = "每组";
S["AUCTION_PRICE_STACK_SIZE_LABEL"] = "%dx";
S["AUCTION_REMOVED_MAIL_SUBJECT"] = "拍卖取消：%s";
S["AUCTION_SOLD_MAIL_SUBJECT"] = "拍卖成功：%s";
S["AUCTION_SORT_HEADER_TOTAL_BID_PRICE"] = "当前竞标价";
S["AUCTION_SORT_HEADER_TOTAL_BUYOUT_PRICE"] = "一口价";
S["AUCTION_SORT_HEADER_UNIT_BID_PRICE"] = "当前竞标价（每单位）";
S["AUCTION_SORT_HEADER_UNIT_BUYOUT_PRICE"] = "一口价（每单位）";
S["AUCTION_SORT_OPTIONS_PROMPT"] = "按价格排序：";
S["AUCTION_SORT_OPTIONS_TOOLTIP_TITLE"] = "价格排序选项";
S["AUCTION_SORT_OPTION_BID_PRICE"] = "当前竞标价";
S["AUCTION_SORT_OPTION_BUYOUT_PRICE"] = "一口价";
S["AUCTION_SORT_OPTION_TOTAL_PRICE"] = "总价";
S["AUCTION_SORT_OPTION_UNIT_PRICE"] = "单价";
S["AUCTION_STACK_SIZE"] = "堆叠数量";
S["AUCTION_SUBCATEGORY_CLOAK"] = "披风";
S["AUCTION_SUBCATEGORY_MISCELLANEOUS"] = "杂项";
S["AUCTION_SUBCATEGORY_ONE_HANDED"] = "单手";
S["AUCTION_SUBCATEGORY_OTHER"] = "其他";
S["AUCTION_SUBCATEGORY_PROFESSION_ACCESSORIES"] = "配饰";
S["AUCTION_SUBCATEGORY_PROFESSION_TOOLS"] = "工具";
S["AUCTION_SUBCATEGORY_RANGED"] = "远程";
S["AUCTION_SUBCATEGORY_TWO_HANDED"] = "双手";
S["AUCTION_TIME_LEFT0"] = "完成！";
S["AUCTION_TIME_LEFT0_DETAIL"] = "拍卖已结束。";
S["AUCTION_TIME_LEFT1"] = "短";
S["AUCTION_TIME_LEFT1_DETAIL"] = "少于30分钟";
S["AUCTION_TIME_LEFT2"] = "中";
S["AUCTION_TIME_LEFT2_DETAIL"] = "30分钟到2小时";
S["AUCTION_TIME_LEFT3"] = "长";
S["AUCTION_TIME_LEFT3_DETAIL"] = "2小时到12小时";
S["AUCTION_TIME_LEFT4"] = "非常长";
S["AUCTION_TIME_LEFT4_DETAIL"] = "大于12小时";
S["AUCTION_TITLE"] = "%s的拍卖";
S["AUCTION_TOOLTIP_BID_PREFIX"] = "单件价格：";
S["AUCTION_TOOLTIP_BROWSE_BY_NAME_BODY"] = "输入文字搜索含有该文字的物品名称。加上引号进行名称的精确搜索。";
S["AUCTION_TOOLTIP_BROWSE_BY_NAME_TITLE"] = "按名称浏览";
S["AUCTION_TOOLTIP_BUYOUT_PREFIX"] = "一口单价：";
S["AUCTION_TOOLTIP_TOTAL_BID_PREFIX"] = "总竞标价：";
S["AUCTION_TOOLTIP_TOTAL_BUYOUT_PREFIX"] = "总一口价：";
S["AUCTION_WON_MAIL_SUBJECT"] = "竞拍获胜：%s";
S["AUDIO_CACHE_SIZE"] = "音频缓存大小";
S["AUDIO_CACHE_SIZE_LARGE"] = "大（%dMB）";
S["AUDIO_CACHE_SIZE_SMALL"] = "小（%dMB）";
S["AUDIO_CHANNELS"] = "伴音通道";
S["AUDIO_LABEL"] = "音频";
S["AUDIO_OUTPUT_DEVICE"] = "输出设备";
S["AURAADDEDOTHERHARMFUL"] = "%s受到了%s效果的影响。";
S["AURAADDEDOTHERHELPFUL"] = "%s获得了%s的效果。";
S["AURAADDEDSELFHARMFUL"] = "你受到了%s效果的影响。";
S["AURAADDEDSELFHELPFUL"] = "你获得了%s的效果。";
S["AURAAPPLICATIONADDEDOTHERHARMFUL"] = "%s受到了%s效果的影响（%d）。";
S["AURAAPPLICATIONADDEDOTHERHELPFUL"] = "%s获得了%s的效果（%d）。";
S["AURAAPPLICATIONADDEDSELFHARMFUL"] = "你受到了%s效果的影响（%d）。";
S["AURAAPPLICATIONADDEDSELFHELPFUL"] = "你获得了%s的效果（%d）。";
S["AURACHANGEDOTHER"] = "%s用%s替换了%s。";
S["AURACHANGEDSELF"] = "你将%s替换成%s。";
S["AURADISPELOTHER"] = "%s的%s被移除了。";
S["AURADISPELSELF"] = "你的%s被移除了。";
S["AURAREMOVEDOTHER"] = "%s效果从%s身上消失。";
S["AURAREMOVEDSELF"] = "%s效果从你身上消失了。";
S["AURAS"] = "光环";
S["AURASTOLENOTHEROTHER"] = "%s偷取了%s的%s。";
S["AURASTOLENOTHERSELF"] = "%s偷取了你的%s。";
S["AURASTOLENSELFOTHER"] = "你偷取了%s的%s。";
S["AURASTOLENSELFSELF"] = "你偷取了你的%s。";
S["AURAS_COMBATLOG_TOOLTIP"] = "显示有关增益和负面状态效果的信息。";
S["AURA_END"] = "<%s>效果消失";
S["AUTHENTICATOR_CONFIRM_GUILD_DEMOTE"] = "%1$s不能被降级至%2$s，因为该会阶需要绑定电子密保。你想要将%1$s降级至%3$s吗？";
S["AUTHENTICATOR_CONFIRM_GUILD_PROMOTE"] = "%1$s不能被晋升至%2$s，因为该会阶需要绑定电子密保。你想要将%1$s晋升至%3$s吗？";
S["AUTHENTICATOR_GUILD_RANK_CHANGE"] = "该行为会使公会最低的会阶需要绑定电子密保。";
S["AUTHENTICATOR_GUILD_RANK_IN_USE"] = "你不能为一个正在使用的公会会阶设置该选项。";
S["AUTHENTICATOR_GUILD_RANK_LAST"] = "你不能为公会最低的会阶设置该选项。";
S["AUTOCOMPLETE_LABEL_FRIEND"] = "（好友）";
S["AUTOCOMPLETE_LABEL_GROUP"] = "（小队）";
S["AUTOCOMPLETE_LABEL_GUILD"] = "（公会）";
S["AUTOCOMPLETE_LABEL_INTERACTED"] = "（密语）";
S["AUTOFOLLOWSTART"] = "正在跟随%s";
S["AUTOFOLLOWSTOP"] = "已停止跟随%s。";
S["AUTOFOLLOWSTOPCOMBAT"] = "你停止移动，开始攻击%s";
S["AUTO_ACCEPT_QUICK_JOIN_TEXT"] = "自动接受快速加入申请";
S["AUTO_ACTIVATE_DISABLED_IN_PARTY"] = "必须开启团队风格的小队框体界面才能将团队界面配置自动套用于该数量规模的玩家分组。";
S["AUTO_ACTIVATE_ON"] = "自动套用于：";
S["AUTO_ACTIVATE_PROFILE_NO_ENEMYTYPE"] = "界面配置不会自动激活。需要选择PvP或PvE模式。";
S["AUTO_ACTIVATE_PROFILE_NO_SIZE"] = "界面配置不会自动激活。没有选择团队规模。";
S["AUTO_ACTIVATE_PROFILE_NO_TALENT"] = "界面配置不会自动激活。没有选择天赋专精。";
S["AUTO_ADD_DISABLED_GROUPED_TOOLTIP"] = "如果你的队伍已满，或者你不是队长，你就不能自动向队伍中加入更多成员。";
S["AUTO_ADD_DISABLED_QUEUED_TOOLTIP"] = "如果你已经在寻求加入别的队伍，你就不能自动向队伍中加入更多成员。";
S["AUTO_ADD_MEMBERS"] = "自动添加队员";
S["AUTO_ADD_TOOLTIP"] = "自动将玩家加入你的队伍。只对地下城有效。";
S["AUTO_DISMOUNT_FLYING_TEXT"] = "自动取消飞行";
S["AUTO_FOLLOW_SPEED"] = "自动跟随速度";
S["AUTO_GROUP_CREATION_NORMAL_QUEST"] = "完成任务[%s]。";
S["AUTO_GROUP_CREATION_WORLD_QUEST"] = "完成世界任务[%s]。";
S["AUTO_JOIN"] = "自动加入";
S["AUTO_JOIN_DISABLED_TOOLTIP"] = "如果你已经在自动招募更多队员加入你的队伍，你就不能自动加入别的队伍。";
S["AUTO_JOIN_GUILD_CHANNEL"] = "自动加入公会招募频道";
S["AUTO_JOIN_TOOLTIP"] = "自动将你加入一支符合你的搜索条件的队伍。只对地下城有效。";
S["AUTO_JOIN_VOICE"] = "自动加入语音聊天";
S["AUTO_LOOT_DEFAULT_TEXT"] = "自动拾取";
S["AUTO_LOOT_KEY_TEXT"] = "自动拾取按键";
S["AUTO_OPEN_LOOT_HISTORY_TEXT"] = "自动打开战利品掷骰窗口";
S["AUTO_QUEST_PROGRESS_TEXT"] = "自动任务进展更新";
S["AUTO_QUEST_WATCH_TEXT"] = "自动任务追踪";
S["AUTO_RANGED_COMBAT_TEXT"] = "自动攻击/自动射击";
S["AUTO_SELF_CAST_KEY_TEXT"] = "自我施法";
S["AUTO_SELF_CAST_TEXT"] = "自动自我施法";
S["AVAILABLE"] = "可用";
S["AVAILABLE_CHANNELS"] = "可用频道";
S["AVAILABLE_QUEST"] = "可接任务";
S["AVAILABLE_QUESTS"] = "可以取得的任务";
S["AVAILABLE_SERVICES"] = "可以使用的服务";
S["AVERAGE_WAIT_TIME"] = "平均等待时间：";
S["AZEROTH"] = "艾泽拉斯";
S["AZSUNA"] = "阿苏纳";
S["A_RANDOM_DUNGEON"] = "一个随机地下城";
S["BACK"] = "后退";
S["BACKGROUND"] = "底色";
S["BACKPACK_AUTHENTICATOR_DIALOG_DESCRIPTION"] = "为你的《魔兽世界》帐号添加安全令和短信安全保护后，你可以获得4个额外的背包栏位。暴雪游戏安全令完全免费，而且使用方便，可以有效保护你的帐号。短信安全保护可以在你的帐号进行重大改动的时候告知你。|n|n点击\"激活\"后打开帐号安全设置网站。";
S["BACKPACK_AUTHENTICATOR_EXTRA_SLOTS_ADDED"] = "因为你给你的帐号添加了安全令，你获得了4个背包栏位。";
S["BACKPACK_AUTHENTICATOR_FULL_INVENTORY"] = "你的背包满了。给背包腾出空间才能获得遗漏的物品。";
S["BACKPACK_AUTHENTICATOR_INCREASE_SIZE"] = "扩大背包容量";
S["BACKPACK_TOOLTIP"] = "行囊";
S["BACKSLOT"] = "背部";
S["BAD_ARENA_TEAM_NAME"] = "违规竞技场队伍名";
S["BAD_GUILD_NAME"] = "违规公会名";
S["BAD_PLAYER_NAME"] = "违规玩家名";
S["BAGSLOT"] = "背包";
S["BAGSLOTTEXT"] = "背包栏位";
S["BAGS_ONLY"] = "这里只能放置背包！";
S["BAG_CANT_STACK"] = "此物品无法堆积存放";
S["BAG_CANT_SWAP"] = "这些物品无法交换";
S["BAG_CLEANUP_BAGS"] = "整理背包";
S["BAG_CLEANUP_BANK"] = "整理银行";
S["BAG_CLEANUP_REAGENT_BANK"] = "整理材料银行";
S["BAG_DROP_TOO_FAR_AWAY"] = "指定距离太远，无法丢弃物品";
S["BAG_ERROR"] = "由于未知的原因无法移动物品。";
S["BAG_FILTER_ALREADY_ASSIGNED"] = "已经指定另一个背包";
S["BAG_FILTER_ASSIGNED_TO"] = "指定到：|cffffffff%s|r";
S["BAG_FILTER_ASSIGN_TO"] = "指定背包：";
S["BAG_FILTER_CLEANUP"] = "清理";
S["BAG_FILTER_CONSUMABLES"] = "消耗品";
S["BAG_FILTER_EQUIPMENT"] = "装备";
S["BAG_FILTER_IGNORE"] = "忽略此背包";
S["BAG_FILTER_JUNK"] = "垃圾";
S["BAG_FILTER_TRADE_GOODS"] = "商品";
S["BAG_FULL"] = "这个背包已经装满了！";
S["BAG_ITEM_ALREADY_BOUND"] = "此物品已被绑定";
S["BAG_ITEM_CLASS_MISMATCH"] = "不能将该类型物品放入此背包中。";
S["BAG_ITEM_MAX_COUNT_EXCEEDED"] = "已经携带过多物品";
S["BAG_ITEM_NOT_FOUND"] = "未找到指定物品";
S["BAG_ITEM_NO_SPLIT_WHILE_PROSPECTING"] = "选矿时不能进行此行为";
S["BAG_ITEM_SPLIT_FAILED"] = "无法分开这些物品";
S["BAG_ITEM_SUBTYPE_MISMATCH"] = "不能将该物品放入此背包中。";
S["BAG_ITEM_TOO_FEW_TO_SPLIT"] = "你试图分开的数量大于物品原有的数量。";
S["BAG_NOT_A_CONTAINER"] = "不是一个可以放置东西的器具";
S["BAG_NOT_EMPTY"] = "这个背包不是空的。";
S["BAG_NOT_ENOUGH_GOLD"] = "金钱不足";
S["BAG_NOT_EQUIPPABLE"] = "此物品无法装备";
S["BAG_NOT_OWNER"] = "你并未拥有这件物品。";
S["BAG_SETTINGS_TOOLTIP"] = "背包设置";
S["BAG_SETTINGS_TUTORIAL"] = "点击背包图标，将一类物品分配到这个背包。|n|n该功能可以与\"整理背包\"按钮一起使用。";
S["BAG_SLOT_EMPTY"] = "这个栏位是空的";
S["BAG_SLOT_NOT_EMPTY"] = "这个栏位不是空的";
S["BALANCE"] = "平衡";
S["BALANCE_NEGATIVE_ENERGY"] = "月亮能量";
S["BALANCE_NEGATIVE_ENERGY_COST"] = "%s月亮能量";
S["BALANCE_POSITIVE_ENERGY"] = "太阳能量";
S["BALANCE_POSITIVE_ENERGY_COST"] = "%s太阳能量";
S["BALANCE_TOOLTIP"] = "显示激活月蚀或日蚀的过程。";
S["BANK"] = "银行";
S["BANKSLOTPURCHASE"] = "购买";
S["BANKSLOTPURCHASE_LABEL"] = "你想要再购买一个用来放置背包的栏位吗？";
S["BANK_BAG"] = "背包栏位";
S["BANK_BAG_PURCHASE"] = "可以购买的背包栏位";
S["BARBERSHOP"] = "理发店";
S["BASE_SETTINGS"] = "基本设置";
S["BASE_SETTINGS_TAB"] = "基础";
S["BASIC_LABEL"] = "基本";
S["BASIC_OPTIONS_TOOLTIP"] = "配置基本界面选项";
S["BATTLEFIELDMINIMAP_OPACITY_LABEL"] = "改变不透明度";
S["BATTLEFIELDMINIMAP_OPTIONS_LABEL"] = "区域地图设置";
S["BATTLEFIELDS"] = "战场";
S["BATTLEFIELD_ALERT"] = "你可以进入%s了 你将在%s内被移出队列";
S["BATTLEFIELD_ALERT_LCD"] = "你可以进入%s了，你将在%s内被移出队列";
S["BATTLEFIELD_BORDER_WARNING"] = "你已经脱离了%s的战斗。\n\n为你保留的位置将在%s后失效。";
S["BATTLEFIELD_CONFIRM_STATUS"] = "（准备进入）";
S["BATTLEFIELD_FULL"] = "%s（已满）";
S["BATTLEFIELD_GROUP_JOIN"] = "小队加入";
S["BATTLEFIELD_IN_BATTLEFIELD"] = "你正在%s中\n|cffffffff<左键点击这里显示得分>\n<按住Shift点击这里显示战场地图>|r";
S["BATTLEFIELD_IN_QUEUE"] = "你正在等待%s的队列中\n平均等待时间：%s（前10个玩家）\n在队列中的时间：%s";
S["BATTLEFIELD_IN_QUEUE_RATED"] = "你正在等待%s的队列中\n平均等待时间：%s\n在队列中的时间：%s";
S["BATTLEFIELD_IN_QUEUE_SIMPLE"] = "你在%s的队列中";
S["BATTLEFIELD_JOIN"] = "加入战斗";
S["BATTLEFIELD_LEVEL"] = "等级范围：";
S["BATTLEFIELD_MINIMAP"] = "区域地图";
S["BATTLEFIELD_MINIMAP_SHOW_ALWAYS"] = "总是显示";
S["BATTLEFIELD_MINIMAP_SHOW_BATTLEGROUNDS"] = "在战场中显示";
S["BATTLEFIELD_MINIMAP_SHOW_NEVER"] = "从不显示";
S["BATTLEFIELD_NAME"] = "战场名称：";
S["BATTLEFIELD_QUEUE_CONFIRM"] = "你现在可以进入%s了\n你将在%s内离开队列";
S["BATTLEFIELD_QUEUE_CONFIRM_SIMPLE"] = "你可以进入%s";
S["BATTLEFIELD_QUEUE_PENDING_REMOVAL"] = "你可以进入%s了\n你将在短时间内离开队列。";
S["BATTLEFIELD_QUEUE_STATUS"] = "（在队列中）";
S["BATTLEGROUND"] = "战场";
S["BATTLEGROUNDS"] = "战场";
S["BATTLEGROUND_10V10"] = "10v10";
S["BATTLEGROUND_BONUS_REWARD"] = "保险箱";
S["BATTLEGROUND_BONUS_REWARD_TOOLTIP"] = "在奖励战场中比赛可获得一个保险箱，其中有可能包含荣誉点数和PvP装备。保险箱的品质将取决于你方队伍的表现。";
S["BATTLEGROUND_COMPLETE_MESSAGE"] = "战斗已结束。战场将在%s内关闭";
S["BATTLEGROUND_DICE_BUTTON_TOOLTIP"] = "查看已选择的战场";
S["BATTLEGROUND_ENEMY_AVERAGE_RATING"] = "敌方队伍平均等级：|cffffffff%d|r";
S["BATTLEGROUND_HOLIDAY"] = "战斗的召唤";
S["BATTLEGROUND_HOLIDAY_EXPLANATION"] = "我们急需你与我们并肩抗敌！完成该战场可使你获得额外奖励。";
S["BATTLEGROUND_HOLIDAY_LONG"] = "战斗的召唤";
S["BATTLEGROUND_INSTANCE"] = "副本";
S["BATTLEGROUND_INSTANCE_TOOLTIP"] = "当战场中有可用的空位时再加入战场。这样会比选择加入首先可用的战场的等待时间稍长。";
S["BATTLEGROUND_IS_READY"] = "你的战场已准备就绪！";
S["BATTLEGROUND_LEADER"] = "战场领袖";
S["BATTLEGROUND_RATING"] = "战场等级";
S["BATTLEGROUND_REQUIRED_LEVEL_TOOLTIP"] = "需要达到%s级才能进入。";
S["BATTLEGROUND_SCORE_GOLD"] = "金币数：%d/%d";
S["BATTLEGROUND_SCORE_VICTORY_POINTS"] = "胜利点数：%d/%d";
S["BATTLEGROUND_SILENCE"] = "在战场中静默";
S["BATTLEGROUND_UNSILENCE"] = "解除战场静默";
S["BATTLEGROUND_YOUR_AVERAGE_RATING"] = "你的队伍平均等级：|cffffffff%d|r";
S["BATTLENET_ADD_FRIEND_INFO"] = "使用邮箱地址添加好友时，将向对方显示你的真实名字（你将成为实名好友）。\n\n使用暴雪游戏昵称添加好友时，则只向对方显示你的暴雪游戏昵称。添加暴雪游戏昵称好友时，你必须完整填写#号及其后面的数字。";
S["BATTLENET_BROADCAST"] = "通告";
S["BATTLENET_FRIEND"] = "实名";
S["BATTLENET_FRIEND_INFO"] = "这是你在现实中的好友。你能通过任何暴雪游戏与他聊天。你的好友邀请需要先经他接受，随后他的所有好友都将能够看到你的实名。";
S["BATTLENET_FRIEND_PROMPT"] = "暴雪游戏昵称#0000或好友@Email.com";
S["BATTLENET_FRIEND_REQUEST_RECEIVED"] = "你收到了一个实名好友请求";
S["BATTLENET_NAME_FORMAT"] = "%2$s%1$s";
S["BATTLENET_OPTIONS_LABEL"] = "暴雪游戏服务";
S["BATTLENET_OPTIONS_SUBTEXT"] = "这些选项可以使你改变接收到的暴雪游戏信息的类型。";
S["BATTLENET_UNAVAILABLE"] = "暴雪游戏服务不可用";
S["BATTLENET_UNAVAILABLE_ALERT"] = "暴雪游戏服务暂时不可用。\n\n你的实名和暴雪游戏昵称好友无法显示，你也无法发送或收到实名或暴雪游戏昵称好友邀请。也许需要重启游戏以重新启用暴雪游戏服务功能。";
S["BATTLETAG"] = "暴雪游戏昵称";
S["BATTLETAG_CREATE"] = "创建";
S["BATTLETAG_CREATE_INFO"] = "在添加暴雪游戏昵称好友前，你必须先创建自己的暴雪游戏昵称。点击\"创建\"开始创建。";
S["BATTLETAG_CREATE_WEBSITE"] = "点击\"创建\"将打开blizzardgame.cn的页面。";
S["BATTLETAG_FRIEND_LABEL"] = "输入暴雪游戏昵称";
S["BATTLETAG_REMOVE_FRIEND_CONFIRMATION"] = "你确定要将%s移出暴雪游戏昵称好友名单吗？";
S["BATTLE_PETS_ACHIEVEMENT"] = "战斗宠物成就";
S["BATTLE_PETS_ACHIEVEMENT_TOOLTIP"] = "你的宠物成就总点数。某些宠物成就可解锁额外的功能。";
S["BATTLE_PETS_FIND_BATTLE_TOOLTIP"] = "为你匹配一名宠物对战技巧相近的玩家。";
S["BATTLE_PETS_SUMMON_TOOLTIP"] = "召唤或解散你选定的宠物。";
S["BATTLE_PETS_TOTAL_PETS"] = "所有宠物";
S["BATTLE_PETS_TOTAL_PETS_TOOLTIP"] = "拥有的宠物总数。你最多可拥有%d只宠物，同一种宠物最多可拥有3只。";
S["BATTLE_PETS_UNWRAP_TOOLTIP"] = "打开后可以收取新的宠物。";
S["BATTLE_PET_ABILITY_MULTIROUND"] = "%d轮技能";
S["BATTLE_PET_ABILITY_TEXT_OBJECT_BOOMBOT"] = "321爆破机器人";
S["BATTLE_PET_BREED_QUALITY1"] = "弱小";
S["BATTLE_PET_BREED_QUALITY2"] = "普通";
S["BATTLE_PET_BREED_QUALITY3"] = "优秀";
S["BATTLE_PET_BREED_QUALITY4"] = "精良";
S["BATTLE_PET_BREED_QUALITY5"] = "史诗";
S["BATTLE_PET_BREED_QUALITY6"] = "传说";
S["BATTLE_PET_CAGE_ITEM_NAME"] = "关笼%s";
S["BATTLE_PET_CAGE_TOOLTIP_BREED"] = "繁育%d";
S["BATTLE_PET_CAGE_TOOLTIP_LEVEL"] = "等级%d";
S["BATTLE_PET_CANNOT_BATTLE"] = "该生物无法对战。";
S["BATTLE_PET_CAPTURED"] = "你捕获了";
S["BATTLE_PET_CAPTURED_ICON_LINK"] = "你捕获了|T%s:0|t|Hbattlepet|h[%s]|h！";
S["BATTLE_PET_CAPTURED_LINK"] = "你捕获了|Hbattlepet|h[%s]|h！";
S["BATTLE_PET_COMBAT_LOG_ABILITY_GAINED"] = "%s %s获得了%s技能。";
S["BATTLE_PET_COMBAT_LOG_CAPTURED"] = "你捕获了%s %s！";
S["BATTLE_PET_COMBAT_LOG_CAPTURED_REDUCED"] = "你捕获了%s %s！（被捕获的宠物遭到削弱，等级下降至%d级）";
S["BATTLE_PET_COMBAT_LOG_CAPTURE_LOST"] = "你捕获的宠物丢失了。你必须赢得对战以获得捕获的宠物。";
S["BATTLE_PET_COMBAT_LOG_LEVEL_UP"] = "%s %s升到了%d级！";
S["BATTLE_PET_DAMAGE_NAME_1"] = "人型";
S["BATTLE_PET_DAMAGE_NAME_10"] = "机械";
S["BATTLE_PET_DAMAGE_NAME_2"] = "龙类";
S["BATTLE_PET_DAMAGE_NAME_3"] = "飞行";
S["BATTLE_PET_DAMAGE_NAME_4"] = "亡灵";
S["BATTLE_PET_DAMAGE_NAME_5"] = "小动物";
S["BATTLE_PET_DAMAGE_NAME_6"] = "魔法";
S["BATTLE_PET_DAMAGE_NAME_7"] = "元素";
S["BATTLE_PET_DAMAGE_NAME_8"] = "野兽";
S["BATTLE_PET_DAMAGE_NAME_9"] = "水栖";
S["BATTLE_PET_FAVORITE"] = "设置为偏好";
S["BATTLE_PET_FIND_BATTLE_DISABLED"] = "解锁全部3个战斗栏位后才可加入宠物对战队列";
S["BATTLE_PET_FIND_BATTLE_READONLY"] = "由于本账号被多次登录，搜寻战斗功能已被锁定。";
S["BATTLE_PET_LEVEL_UP"] = "|Hbattlepet|h[%s]|h升到了%d级！";
S["BATTLE_PET_LEVEL_UP_ICON"] = "|T%s:0|t|Hbattlepet|h[%s]|h升到了%d级！";
S["BATTLE_PET_LOOT_RECEIVED"] = "你获得了战利品：";
S["BATTLE_PET_MESSAGE_CHARGING"] = "蓄力中";
S["BATTLE_PET_MESSAGE_CLEANSED"] = "净化";
S["BATTLE_PET_MESSAGE_COOLDOWN_DOWN"] = "冷却时间减少！";
S["BATTLE_PET_MESSAGE_COOLDOWN_RESET"] = "冷却时间重置！";
S["BATTLE_PET_MESSAGE_COOLDOWN_UP"] = "冷却时间延长！";
S["BATTLE_PET_MESSAGE_CRITICAL"] = "%1$s";
S["BATTLE_PET_MESSAGE_MISS"] = "未命中";
S["BATTLE_PET_MESSAGE_RECOVERING"] = "恢复中";
S["BATTLE_PET_MESSAGE_SPELL_LOCK"] = "法术被锁定！";
S["BATTLE_PET_MESSAGE_STRONG"] = "%1$s (重击)";
S["BATTLE_PET_MESSAGE_TRAP_MISSED"] = "陷阱未命中！";
S["BATTLE_PET_MESSAGE_WEAK"] = "%1$s (轻击)";
S["BATTLE_PET_MESSAGE_XP"] = "%1$s 经验值";
S["BATTLE_PET_MESSAGE_XP_DIFFICULTY_BONUS"] = "%1$s (难度奖励)";
S["BATTLE_PET_NAME_1"] = "人型";
S["BATTLE_PET_NAME_10"] = "机械";
S["BATTLE_PET_NAME_2"] = "龙类";
S["BATTLE_PET_NAME_3"] = "飞行";
S["BATTLE_PET_NAME_4"] = "亡灵";
S["BATTLE_PET_NAME_5"] = "小动物";
S["BATTLE_PET_NAME_6"] = "魔法";
S["BATTLE_PET_NAME_7"] = "元素";
S["BATTLE_PET_NAME_8"] = "野兽";
S["BATTLE_PET_NAME_9"] = "水栖";
S["BATTLE_PET_NEW_PET"] = "%s已加入了你的宠物手册！";
S["BATTLE_PET_NOT_TRADABLE"] = "该宠物不可交易。";
S["BATTLE_PET_OBJECT_MINE"] = "地雷";
S["BATTLE_PET_PUT_IN_CAGE"] = "放入笼中";
S["BATTLE_PET_PUT_IN_CAGE_HEALTH"] = "放入笼中（生命值）";
S["BATTLE_PET_PUT_IN_CAGE_SLOTTED"] = "放入笼中（战斗栏位）";
S["BATTLE_PET_RELEASE"] = "释放";
S["BATTLE_PET_RENAME"] = "重命名";
S["BATTLE_PET_SLOT"] = "战斗宠物栏位%d";
S["BATTLE_PET_SLOTS"] = "战斗宠物栏位";
S["BATTLE_PET_SLOT_DRAG_HERE"] = "将要准备出战的宠物图标拖曳至此处！";
S["BATTLE_PET_SOURCE_1"] = "掉落";
S["BATTLE_PET_SOURCE_10"] = "游戏商城";
S["BATTLE_PET_SOURCE_11"] = "发现";
S["BATTLE_PET_SOURCE_12"] = "商栈";
S["BATTLE_PET_SOURCE_2"] = "任务";
S["BATTLE_PET_SOURCE_3"] = "商人";
S["BATTLE_PET_SOURCE_4"] = "专业技能";
S["BATTLE_PET_SOURCE_5"] = "宠物对战";
S["BATTLE_PET_SOURCE_6"] = "成就";
S["BATTLE_PET_SOURCE_7"] = "世界事件";
S["BATTLE_PET_SOURCE_8"] = "特殊";
S["BATTLE_PET_SOURCE_9"] = "集换卡牌游戏";
S["BATTLE_PET_SUMMON"] = "召唤";
S["BATTLE_PET_TOOLTIP_CLICK"] = "[点击此处在手册中查看]";
S["BATTLE_PET_TOOLTIP_SUMMON"] = "点击以召唤或解散你的 %s。";
S["BATTLE_PET_UNFAVORITE"] = "从偏好中移除";
S["BATTLE_PET_UNLOCK_HELP_1"] = "拜访战斗宠物训练师以学习如何\n收集战斗宠物及进行宠物对战。";
S["BATTLE_PET_UNLOCK_HELP_2"] = "要解锁第二个战斗宠物栏位，\n需完成下列成就：";
S["BATTLE_PET_UNLOCK_HELP_3"] = "要解锁第三个战斗宠物栏位，\n需完成下列成就：";
S["BATTLE_PET_VARIANCE_STR"] = "%s到%s";
S["BATTLE_PET_YOUR"] = "你的战斗宠物";
S["BATTLE_TAG_CLICK_CREATE"] = "点击此处创建一个暴雪游戏昵称！";
S["BATTLE_TAG_ID_PROMPT"] = "0";
S["BATTLE_TAG_REQUEST"] = "发送一个|cff82c5ff暴雪游戏昵称|r请求给：";
S["BATTLE_TAG_REQUEST_INFO"] = "当他们接受你的好友请求后，就会被加入你的好友名单。";
S["BATTLE_TAG_SYMBOL"] = "#";
S["BEHAVIORAL_DETAILS_CLOSE_BUTTON"] = "关闭";
S["BEHAVIORAL_DETAILS_SOCIAL_MESSAGE"] = "你最近的交流行为与《魔兽世界》的大多数玩家的交流方式并不一致。\n\n你已经多次因为语言原因被举报，如果接下来你继续受到举报，将可能导致你的账号受到限制，甚至可能被封禁。\n\n请和大家一起努力创造一个理想的《魔兽世界》玩家社区，进行积极乐观的表达，不要诉诸于仇恨、歧视、淫秽或者破坏性言论。";
S["BEHAVIORAL_DETAILS_SOCIAL_TITLE"] = "警告 - 交流";
S["BEHAVIORAL_DETAILS_TITLE_BAR"] = "《魔兽世界》客户支持";
S["BEHAVIORAL_DETAILS_TY_MESSAGE"] = "感谢您的举报。如果有人违反了行为规范，就会干扰到所有《魔兽世界》玩家的的体验，您的举报可以帮助我们对此进行甄别。\n\n虽然我们无法提供账号惩罚措施的详情，但您最近的举报已经使我们对一名玩家及其账号采取了措施。\n\n您的举报使《魔兽世界》变得更加和睦，每个玩家都能从中获益。";
S["BEHAVIORAL_DETAILS_TY_TITLE"] = "感谢您的举报";
S["BEHAVIORAL_NOTIFICATION_OPEN"] = "点击这里阅读消息";
S["BEHAVIORAL_NOTIFICATION_TY"] = "感谢您的举报";
S["BEHAVIORAL_NOTIFICATION_WARNING"] = "行为警告";
S["BENCHMARK_TAXI_AVERAGE_FPS"] = "平均FPS %.3f";
S["BENCHMARK_TAXI_MAX_FPS"] = "最大FPS %.3f";
S["BENCHMARK_TAXI_MIN_FPS"] = "最低FPS %.3f";
S["BENCHMARK_TAXI_MODE_OFF"] = "Taxi Time测试关闭";
S["BENCHMARK_TAXI_MODE_ON"] = "Taxi Time测试开启";
S["BENCHMARK_TAXI_RESULTS"] = "Taxi Time测试得分：";
S["BENCHMARK_TAXI_TOTAL_TIME"] = "总时长 %.3f秒";
S["BENEFICIAL"] = "增益";
S["BENEFICIAL_AURA_COMBATLOG_TOOLTIP"] = "当你获得或失去有益光环时显示信息。";
S["BEST"] = "最高等级";
S["BF_NOT_IN"] = "你不在一个战场中";
S["BG_RATING_ABBR"] = "战场等级";
S["BG_SYSTEM_ALLIANCE"] = "战场联盟";
S["BG_SYSTEM_HORDE"] = "战场部落";
S["BG_SYSTEM_NEUTRAL"] = "战场中立";
S["BID"] = "竞标";
S["BIDS"] = "竞标";
S["BID_AUCTION_CONFIRMATION"] = "出价为：";
S["BID_STATUS"] = "竞标状态";
S["BILLING_NAG_DIALOG"] = "您的帐户中还有%d%s的剩余游戏时间";
S["BILLING_NAG_WARNING"] = "您的帐户中还有%d分钟的剩余游戏时间";
S["BINDING_HEADER_ACTIONBAR"] = "动作条";
S["BINDING_HEADER_ACTIONBAR2"] = "动作条2";
S["BINDING_HEADER_ACTIONBAR3"] = "动作条3";
S["BINDING_HEADER_ACTIONBAR4"] = "动作条4";
S["BINDING_HEADER_ACTIONBAR5"] = "动作条5";
S["BINDING_HEADER_ACTIONBAR6"] = "动作条6";
S["BINDING_HEADER_ACTIONBAR7"] = "动作条7";
S["BINDING_HEADER_ACTIONBAR8"] = "动作条8";
S["BINDING_HEADER_BLANK"] = "";
S["BINDING_HEADER_CAMERA"] = "视角";
S["BINDING_HEADER_CHAT"] = "聊天";
S["BINDING_HEADER_COMMENTATOR"] = "解说员";
S["BINDING_HEADER_COMMENTATORCAMERA"] = "综合镜头设置";
S["BINDING_HEADER_COMMENTATORFOLLOW"] = "跟随";
S["BINDING_HEADER_COMMENTATORFOLLOWSNAP"] = "对焦";
S["BINDING_HEADER_COMMENTATORLOOKAT"] = "追踪";
S["BINDING_HEADER_COMMENTATORMISC"] = "其他";
S["BINDING_HEADER_COMMENTATORSCORING"] = "打分";
S["BINDING_HEADER_DEBUG"] = "调试";
S["BINDING_HEADER_INTERFACE"] = "界面面板";
S["BINDING_HEADER_ITUNES_REMOTE"] = "iTunes遥控";
S["BINDING_HEADER_MISC"] = "其他";
S["BINDING_HEADER_MOVEMENT"] = "移动按键";
S["BINDING_HEADER_MOVIE_RECORDING_SECTION"] = "视频录制";
S["BINDING_HEADER_MULTIACTIONBAR"] = "多动作条";
S["BINDING_HEADER_MULTICASTFUNCTIONS"] = "萨满图腾栏功能";
S["BINDING_HEADER_OTHER"] = "其他";
S["BINDING_HEADER_RAID_TARGET"] = "队伍标记";
S["BINDING_HEADER_TARGETING"] = "选中目标";
S["BINDING_HEADER_VEHICLE"] = "载具控制";
S["BINDING_HEADER_VOICE_CHAT"] = "语音聊天";
S["BINDING_NAME_ACTIONBUTTON1"] = "快捷键1";
S["BINDING_NAME_ACTIONBUTTON10"] = "快捷键10";
S["BINDING_NAME_ACTIONBUTTON11"] = "快捷键11";
S["BINDING_NAME_ACTIONBUTTON12"] = "快捷键12";
S["BINDING_NAME_ACTIONBUTTON2"] = "快捷键2";
S["BINDING_NAME_ACTIONBUTTON3"] = "快捷键3";
S["BINDING_NAME_ACTIONBUTTON4"] = "快捷键4";
S["BINDING_NAME_ACTIONBUTTON5"] = "快捷键5";
S["BINDING_NAME_ACTIONBUTTON6"] = "快捷键6";
S["BINDING_NAME_ACTIONBUTTON7"] = "快捷键7";
S["BINDING_NAME_ACTIONBUTTON8"] = "快捷键8";
S["BINDING_NAME_ACTIONBUTTON9"] = "快捷键9";
S["BINDING_NAME_ACTIONPAGE1"] = "动作条1";
S["BINDING_NAME_ACTIONPAGE2"] = "动作条2";
S["BINDING_NAME_ACTIONPAGE3"] = "动作条3";
S["BINDING_NAME_ACTIONPAGE4"] = "动作条4";
S["BINDING_NAME_ACTIONPAGE5"] = "动作条5";
S["BINDING_NAME_ACTIONPAGE6"] = "动作条6";
S["BINDING_NAME_ACTIONWINDOW1"] = "移动动作条1";
S["BINDING_NAME_ACTIONWINDOW2"] = "移动动作条2";
S["BINDING_NAME_ACTIONWINDOW3"] = "移动动作条3";
S["BINDING_NAME_ACTIONWINDOW4"] = "移动动作条4";
S["BINDING_NAME_ACTIONWINDOWDECREMENT"] = "将移动动作条滑向左边";
S["BINDING_NAME_ACTIONWINDOWINCREMENT"] = "将移动动作条滑向右边";
S["BINDING_NAME_ACTIONWINDOWMOVE"] = "改变移动动作条位置";
S["BINDING_NAME_ALLNAMEPLATES"] = "显示所有姓名板";
S["BINDING_NAME_ASSISTTARGET"] = "协助目标";
S["BINDING_NAME_ATTACKTARGET"] = "攻击目标";
S["BINDING_NAME_BONUSACTIONBUTTON1"] = "宠物快捷键 1";
S["BINDING_NAME_BONUSACTIONBUTTON10"] = "宠物快捷键 10";
S["BINDING_NAME_BONUSACTIONBUTTON2"] = "宠物快捷键 2";
S["BINDING_NAME_BONUSACTIONBUTTON3"] = "宠物快捷键 3";
S["BINDING_NAME_BONUSACTIONBUTTON4"] = "宠物快捷键 4";
S["BINDING_NAME_BONUSACTIONBUTTON5"] = "宠物快捷键 5";
S["BINDING_NAME_BONUSACTIONBUTTON6"] = "宠物快捷键 6";
S["BINDING_NAME_BONUSACTIONBUTTON7"] = "宠物快捷键 7";
S["BINDING_NAME_BONUSACTIONBUTTON8"] = "宠物快捷键 8";
S["BINDING_NAME_BONUSACTIONBUTTON9"] = "宠物快捷键 9";
S["BINDING_NAME_CAMERAZOOMIN"] = "放大";
S["BINDING_NAME_CAMERAZOOMOUT"] = "缩小";
S["BINDING_NAME_CHATBOTTOM"] = "翻至对话最下端";
S["BINDING_NAME_CHATPAGEDOWN"] = "对话向下翻页";
S["BINDING_NAME_CHATPAGEUP"] = "对话向上翻页";
S["BINDING_NAME_CHECK_FOR_SCOREBOARD"] = "生成终场计分板";
S["BINDING_NAME_COMBATLOGBOTTOM"] = "战斗日志翻至最下端";
S["BINDING_NAME_COMBATLOGPAGEDOWN"] = "战斗日志向下翻页";
S["BINDING_NAME_COMBATLOGPAGEUP"] = "战斗日志向上翻页";
S["BINDING_NAME_COMMENTATORFOLLOW_1_1"] = "跟随队伍1的玩家1";
S["BINDING_NAME_COMMENTATORFOLLOW_1_10"] = "跟随队伍1的玩家10";
S["BINDING_NAME_COMMENTATORFOLLOW_1_10_SNAP"] = "对焦队伍1的玩家10";
S["BINDING_NAME_COMMENTATORFOLLOW_1_11"] = "跟随队伍1的玩家11";
S["BINDING_NAME_COMMENTATORFOLLOW_1_11_SNAP"] = "对焦队伍1的玩家11";
S["BINDING_NAME_COMMENTATORFOLLOW_1_12"] = "跟随队伍1的玩家12";
S["BINDING_NAME_COMMENTATORFOLLOW_1_12_SNAP"] = "对焦队伍1的玩家12";
S["BINDING_NAME_COMMENTATORFOLLOW_1_13"] = "跟随队伍1的玩家13";
S["BINDING_NAME_COMMENTATORFOLLOW_1_13_SNAP"] = "对焦队伍1的玩家13";
S["BINDING_NAME_COMMENTATORFOLLOW_1_14"] = "跟随队伍1的玩家14";
S["BINDING_NAME_COMMENTATORFOLLOW_1_14_SNAP"] = "对焦队伍1的玩家14";
S["BINDING_NAME_COMMENTATORFOLLOW_1_15"] = "跟随队伍1的玩家15";
S["BINDING_NAME_COMMENTATORFOLLOW_1_15_SNAP"] = "对焦队伍1的玩家15";
S["BINDING_NAME_COMMENTATORFOLLOW_1_1_SNAP"] = "对焦队伍1的玩家1";
S["BINDING_NAME_COMMENTATORFOLLOW_1_2"] = "跟随队伍1的玩家2";
S["BINDING_NAME_COMMENTATORFOLLOW_1_2_SNAP"] = "对焦队伍1的玩家2";
S["BINDING_NAME_COMMENTATORFOLLOW_1_3"] = "跟随队伍1的玩家3";
S["BINDING_NAME_COMMENTATORFOLLOW_1_3_SNAP"] = "对焦队伍1的玩家3";
S["BINDING_NAME_COMMENTATORFOLLOW_1_4"] = "跟随队伍1的玩家4";
S["BINDING_NAME_COMMENTATORFOLLOW_1_4_SNAP"] = "对焦队伍1的玩家4";
S["BINDING_NAME_COMMENTATORFOLLOW_1_5"] = "跟随队伍1的玩家5";
S["BINDING_NAME_COMMENTATORFOLLOW_1_5_SNAP"] = "对焦队伍1的玩家5";
S["BINDING_NAME_COMMENTATORFOLLOW_1_6"] = "跟随队伍1的玩家6";
S["BINDING_NAME_COMMENTATORFOLLOW_1_6_SNAP"] = "对焦队伍1的玩家6";
S["BINDING_NAME_COMMENTATORFOLLOW_1_7"] = "跟随队伍1的玩家7";
S["BINDING_NAME_COMMENTATORFOLLOW_1_7_SNAP"] = "对焦队伍1的玩家7";
S["BINDING_NAME_COMMENTATORFOLLOW_1_8"] = "跟随队伍1的玩家8";
S["BINDING_NAME_COMMENTATORFOLLOW_1_8_SNAP"] = "对焦队伍1的玩家8";
S["BINDING_NAME_COMMENTATORFOLLOW_1_9"] = "跟随队伍1的玩家9";
S["BINDING_NAME_COMMENTATORFOLLOW_1_9_SNAP"] = "对焦队伍1的玩家9";
S["BINDING_NAME_COMMENTATORFOLLOW_2_1"] = "跟随队伍2的玩家1";
S["BINDING_NAME_COMMENTATORFOLLOW_2_10"] = "跟随队伍2的玩家10";
S["BINDING_NAME_COMMENTATORFOLLOW_2_10_SNAP"] = "对焦队伍2的玩家10";
S["BINDING_NAME_COMMENTATORFOLLOW_2_11"] = "跟随队伍2的玩家11";
S["BINDING_NAME_COMMENTATORFOLLOW_2_11_SNAP"] = "对焦队伍2的玩家11";
S["BINDING_NAME_COMMENTATORFOLLOW_2_12"] = "跟随队伍2的玩家12";
S["BINDING_NAME_COMMENTATORFOLLOW_2_12_SNAP"] = "对焦队伍2的玩家12";
S["BINDING_NAME_COMMENTATORFOLLOW_2_13"] = "跟随队伍2的玩家13";
S["BINDING_NAME_COMMENTATORFOLLOW_2_13_SNAP"] = "对焦队伍2的玩家13";
S["BINDING_NAME_COMMENTATORFOLLOW_2_14"] = "跟随队伍2的玩家14";
S["BINDING_NAME_COMMENTATORFOLLOW_2_14_SNAP"] = "对焦队伍2的玩家14";
S["BINDING_NAME_COMMENTATORFOLLOW_2_15"] = "跟随队伍2的玩家15";
S["BINDING_NAME_COMMENTATORFOLLOW_2_15_SNAP"] = "对焦队伍2的玩家15";
S["BINDING_NAME_COMMENTATORFOLLOW_2_1_SNAP"] = "对焦队伍2的玩家1";
S["BINDING_NAME_COMMENTATORFOLLOW_2_2"] = "跟随队伍2的玩家2";
S["BINDING_NAME_COMMENTATORFOLLOW_2_2_SNAP"] = "对焦队伍2的玩家2";
S["BINDING_NAME_COMMENTATORFOLLOW_2_3"] = "跟随队伍2的玩家3";
S["BINDING_NAME_COMMENTATORFOLLOW_2_3_SNAP"] = "对焦队伍2的玩家3";
S["BINDING_NAME_COMMENTATORFOLLOW_2_4"] = "跟随队伍2的玩家4";
S["BINDING_NAME_COMMENTATORFOLLOW_2_4_SNAP"] = "对焦队伍2的玩家4";
S["BINDING_NAME_COMMENTATORFOLLOW_2_5"] = "跟随队伍2的玩家5";
S["BINDING_NAME_COMMENTATORFOLLOW_2_5_SNAP"] = "对焦队伍2的玩家5";
S["BINDING_NAME_COMMENTATORFOLLOW_2_6"] = "跟随队伍2的玩家6";
S["BINDING_NAME_COMMENTATORFOLLOW_2_6_SNAP"] = "对焦队伍2的玩家6";
S["BINDING_NAME_COMMENTATORFOLLOW_2_7"] = "跟随队伍2的玩家7";
S["BINDING_NAME_COMMENTATORFOLLOW_2_7_SNAP"] = "对焦队伍2的玩家7";
S["BINDING_NAME_COMMENTATORFOLLOW_2_8"] = "跟随队伍2的玩家8";
S["BINDING_NAME_COMMENTATORFOLLOW_2_8_SNAP"] = "对焦队伍2的玩家8";
S["BINDING_NAME_COMMENTATORFOLLOW_2_9"] = "跟随队伍2的玩家9";
S["BINDING_NAME_COMMENTATORFOLLOW_2_9_SNAP"] = "对焦队伍2的玩家9";
S["BINDING_NAME_COMMENTATORLOOKATNONE"] = "停止跟随/追踪玩家";
S["BINDING_NAME_COMMENTATORLOOKAT_1_1"] = "追踪队伍1的玩家1";
S["BINDING_NAME_COMMENTATORLOOKAT_1_10"] = "追踪队伍1的玩家10";
S["BINDING_NAME_COMMENTATORLOOKAT_1_11"] = "追踪队伍1的玩家11";
S["BINDING_NAME_COMMENTATORLOOKAT_1_12"] = "追踪队伍1的玩家12";
S["BINDING_NAME_COMMENTATORLOOKAT_1_13"] = "追踪队伍1的玩家13";
S["BINDING_NAME_COMMENTATORLOOKAT_1_14"] = "追踪队伍1的玩家14";
S["BINDING_NAME_COMMENTATORLOOKAT_1_15"] = "追踪队伍1的玩家15";
S["BINDING_NAME_COMMENTATORLOOKAT_1_2"] = "追踪队伍1的玩家2";
S["BINDING_NAME_COMMENTATORLOOKAT_1_3"] = "追踪队伍1的玩家3";
S["BINDING_NAME_COMMENTATORLOOKAT_1_4"] = "追踪队伍1的玩家4";
S["BINDING_NAME_COMMENTATORLOOKAT_1_5"] = "追踪队伍1的玩家5";
S["BINDING_NAME_COMMENTATORLOOKAT_1_6"] = "追踪队伍1的玩家6";
S["BINDING_NAME_COMMENTATORLOOKAT_1_7"] = "追踪队伍1的玩家7";
S["BINDING_NAME_COMMENTATORLOOKAT_1_8"] = "追踪队伍1的玩家8";
S["BINDING_NAME_COMMENTATORLOOKAT_1_9"] = "追踪队伍1的玩家9";
S["BINDING_NAME_COMMENTATORLOOKAT_2_1"] = "追踪队伍2的玩家1";
S["BINDING_NAME_COMMENTATORLOOKAT_2_10"] = "追踪队伍2的玩家10";
S["BINDING_NAME_COMMENTATORLOOKAT_2_11"] = "追踪队伍2的玩家11";
S["BINDING_NAME_COMMENTATORLOOKAT_2_12"] = "追踪队伍2的玩家12";
S["BINDING_NAME_COMMENTATORLOOKAT_2_13"] = "追踪队伍2的玩家13";
S["BINDING_NAME_COMMENTATORLOOKAT_2_14"] = "追踪队伍2的玩家14";
S["BINDING_NAME_COMMENTATORLOOKAT_2_15"] = "追踪队伍2的玩家15";
S["BINDING_NAME_COMMENTATORLOOKAT_2_2"] = "追踪队伍2的玩家2";
S["BINDING_NAME_COMMENTATORLOOKAT_2_3"] = "追踪队伍2的玩家3";
S["BINDING_NAME_COMMENTATORLOOKAT_2_4"] = "追踪队伍2的玩家4";
S["BINDING_NAME_COMMENTATORLOOKAT_2_5"] = "追踪队伍2的玩家5";
S["BINDING_NAME_COMMENTATORLOOKAT_2_6"] = "追踪队伍2的玩家6";
S["BINDING_NAME_COMMENTATORLOOKAT_2_7"] = "追踪队伍2的玩家7";
S["BINDING_NAME_COMMENTATORLOOKAT_2_8"] = "追踪队伍2的玩家8";
S["BINDING_NAME_COMMENTATORLOOKAT_2_9"] = "追踪队伍2的玩家9";
S["BINDING_NAME_COMMENTATORMOVESPEEDDECREASE"] = "降低镜头机速度";
S["BINDING_NAME_COMMENTATORMOVESPEEDINCREASE"] = "提高镜头速度";
S["BINDING_NAME_COMMENTATORRESET"] = "重置解说员";
S["BINDING_NAME_COMMENTATORRESETZOOM"] = "Reset Zoom";
S["BINDING_NAME_COMMENTATORZOOMIN"] = "镜头推进";
S["BINDING_NAME_COMMENTATORZOOMOUT"] = "镜头拉远";
S["BINDING_NAME_CYCLEFOLLOWTRANSITONSPEED"] = "循环切换速度";
S["BINDING_NAME_DISMOUNT"] = "解散坐骑";
S["BINDING_NAME_EXTRAACTIONBUTTON1"] = "额外快捷键1";
S["BINDING_NAME_FLIPCAMERAYAW"] = "水平视角";
S["BINDING_NAME_FOCUSARENA1"] = "将竞技场敌人1设为焦点";
S["BINDING_NAME_FOCUSARENA2"] = "将竞技场敌人2设为焦点";
S["BINDING_NAME_FOCUSARENA3"] = "将竞技场敌人3设为焦点";
S["BINDING_NAME_FOCUSARENA4"] = "将竞技场敌人4设为焦点";
S["BINDING_NAME_FOCUSARENA5"] = "将竞技场敌人5设为焦点";
S["BINDING_NAME_FOCUSTARGET"] = "焦点目标";
S["BINDING_NAME_FOLLOWTARGET"] = "跟随目标";
S["BINDING_NAME_FORCEFOLLOWTRANSITON"] = "对焦以跟随目标";
S["BINDING_NAME_FRIENDNAMEPLATES"] = "显示友方姓名板";
S["BINDING_NAME_INTERACTMOUSEOVER"] = "与鼠标悬停处互动";
S["BINDING_NAME_INTERACTTARGET"] = "与目标互动";
S["BINDING_NAME_INVERTBINDINGMODE1"] = "动作条绑定模式变更";
S["BINDING_NAME_INVERTBINDINGMODE2"] = "目标绑定模式变更";
S["BINDING_NAME_INVERTBINDINGMODE3"] = "自定义绑定模式变更";
S["BINDING_NAME_ITEMCOMPARISONCYCLING"] = "物品比较循环";
S["BINDING_NAME_ITUNES_BACKTRACK"] = "iTunes上一首";
S["BINDING_NAME_ITUNES_NEXTTRACK"] = "iTunes下一首";
S["BINDING_NAME_ITUNES_PLAYPAUSE"] = "iTunes播放/暂停";
S["BINDING_NAME_ITUNES_VOLUMEDOWN"] = "iTunes音量降低";
S["BINDING_NAME_ITUNES_VOLUMEUP"] = "iTunes音量提高";
S["BINDING_NAME_JUMP"] = "跳跃";
S["BINDING_NAME_MASTERVOLUMEDOWN"] = "主音量缩小";
S["BINDING_NAME_MASTERVOLUMEUP"] = "主音量放大";
S["BINDING_NAME_MINIMAPZOOMIN"] = "放大地图";
S["BINDING_NAME_MINIMAPZOOMOUT"] = "缩小地图";
S["BINDING_NAME_MOVEANDSTEER"] = "移动控制";
S["BINDING_NAME_MOVEBACKWARD"] = "后退";
S["BINDING_NAME_MOVEFORWARD"] = "前进";
S["BINDING_NAME_MOVEVIEWIN"] = "视角拉近";
S["BINDING_NAME_MOVEVIEWOUT"] = "视角拉远";
S["BINDING_NAME_MOVIE_RECORDING_CANCEL"] = "取消录制/压缩";
S["BINDING_NAME_MOVIE_RECORDING_COMPRESS"] = "压缩视频";
S["BINDING_NAME_MOVIE_RECORDING_GUI"] = "显示/隐藏用户界面";
S["BINDING_NAME_MOVIE_RECORDING_STARTSTOP"] = "开始录制/停止录制";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON1"] = "动作条2快捷键1";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON10"] = "动作条2快捷键10";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON11"] = "动作条2快捷键11";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON12"] = "动作条2快捷键12";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON2"] = "动作条2快捷键2";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON3"] = "动作条2快捷键3";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON4"] = "动作条2快捷键4";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON5"] = "动作条2快捷键5";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON6"] = "动作条2快捷键6";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON7"] = "动作条2快捷键7";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON8"] = "动作条2快捷键8";
S["BINDING_NAME_MULTIACTIONBAR1BUTTON9"] = "动作条2快捷键9";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON1"] = "动作条3快捷键1";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON10"] = "动作条3快捷键10";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON11"] = "动作条3快捷键11";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON12"] = "动作条3快捷键12";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON2"] = "动作条3快捷键2";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON3"] = "动作条3快捷键3";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON4"] = "动作条3快捷键4";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON5"] = "动作条3快捷键5";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON6"] = "动作条3快捷键6";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON7"] = "动作条3快捷键7";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON8"] = "动作条3快捷键8";
S["BINDING_NAME_MULTIACTIONBAR2BUTTON9"] = "动作条3快捷键9";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON1"] = "动作条4快捷键1";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON10"] = "动作条4快捷键10";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON11"] = "动作条4快捷键11";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON12"] = "动作条4快捷键12";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON2"] = "动作条4快捷键2";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON3"] = "动作条4快捷键3";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON4"] = "动作条4快捷键4";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON5"] = "动作条4快捷键5";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON6"] = "动作条4快捷键6";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON7"] = "动作条4快捷键7";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON8"] = "动作条4快捷键8";
S["BINDING_NAME_MULTIACTIONBAR3BUTTON9"] = "动作条4快捷键9";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON1"] = "动作条5快捷键1";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON10"] = "动作条5快捷键10";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON11"] = "动作条5快捷键11";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON12"] = "动作条5快捷键12";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON2"] = "动作条5快捷键2";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON3"] = "动作条5快捷键3";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON4"] = "动作条5快捷键4";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON5"] = "动作条5快捷键5";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON6"] = "动作条5快捷键6";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON7"] = "动作条5快捷键7";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON8"] = "动作条5快捷键8";
S["BINDING_NAME_MULTIACTIONBAR4BUTTON9"] = "动作条5快捷键9";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON1"] = "动作条6快捷键1";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON10"] = "动作条6快捷键10";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON11"] = "动作条6快捷键11";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON12"] = "动作条6快捷键12";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON2"] = "动作条6快捷键2";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON3"] = "动作条6快捷键3";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON4"] = "动作条6快捷键4";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON5"] = "动作条6快捷键5";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON6"] = "动作条6快捷键6";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON7"] = "动作条6快捷键7";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON8"] = "动作条6快捷键8";
S["BINDING_NAME_MULTIACTIONBAR5BUTTON9"] = "动作条6快捷键9";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON1"] = "动作条7快捷键1";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON10"] = "动作条7快捷键10";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON11"] = "动作条7快捷键11";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON12"] = "动作条7快捷键12";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON2"] = "动作条7快捷键2";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON3"] = "动作条7快捷键3";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON4"] = "动作条7快捷键4";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON5"] = "动作条7快捷键5";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON6"] = "动作条7快捷键6";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON7"] = "动作条7快捷键7";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON8"] = "动作条7快捷键8";
S["BINDING_NAME_MULTIACTIONBAR6BUTTON9"] = "动作条7快捷键9";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON1"] = "动作条8快捷键1";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON10"] = "动作条8快捷键10";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON11"] = "动作条8快捷键11";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON12"] = "动作条8快捷键12";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON2"] = "动作条8快捷键2";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON3"] = "动作条8快捷键3";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON4"] = "动作条8快捷键4";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON5"] = "动作条8快捷键5";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON6"] = "动作条8快捷键6";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON7"] = "动作条8快捷键7";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON8"] = "动作条8快捷键8";
S["BINDING_NAME_MULTIACTIONBAR7BUTTON9"] = "动作条8快捷键9";
S["BINDING_NAME_MULTICASTACTIONBUTTON1"] = "大地图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON10"] = "火焰图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON11"] = "水图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON12"] = "空气图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON2"] = "火焰图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON3"] = "水图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON4"] = "空气图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON5"] = "大地图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON6"] = "火焰图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON7"] = "水图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON8"] = "空气图腾";
S["BINDING_NAME_MULTICASTACTIONBUTTON9"] = "大地图腾";
S["BINDING_NAME_MULTICASTRECALLBUTTON1"] = "收回图腾";
S["BINDING_NAME_MULTICASTSUMMONBUTTON1"] = "元素的召唤";
S["BINDING_NAME_MULTICASTSUMMONBUTTON2"] = "先祖的召唤";
S["BINDING_NAME_MULTICASTSUMMONBUTTON3"] = "灵魂的召唤";
S["BINDING_NAME_NAMEPLATES"] = "显示敌方姓名板";
S["BINDING_NAME_NEXTACTIONPAGE"] = "下一动作条";
S["BINDING_NAME_NEXTVIEW"] = "下一个视角";
S["BINDING_NAME_OPENALLBAGS"] = "打开/关闭所有的背包";
S["BINDING_NAME_OPENCHAT"] = "打开对话框";
S["BINDING_NAME_OPENCHATSLASH"] = "打开带\"/\"的对话框";
S["BINDING_NAME_PETATTACK"] = "宠物攻击";
S["BINDING_NAME_PITCHDECREMENT"] = "减小倾角";
S["BINDING_NAME_PITCHDOWN"] = "向下倾斜";
S["BINDING_NAME_PITCHINCREMENT"] = "增大倾角";
S["BINDING_NAME_PITCHUP"] = "向上倾斜";
S["BINDING_NAME_PREVIOUSACTIONPAGE"] = "前一动作条";
S["BINDING_NAME_PREVVIEW"] = "前一个视角";
S["BINDING_NAME_PUSHTOTALK"] = "按键发言";
S["BINDING_NAME_RAIDTARGET1"] = "为目标指定星形";
S["BINDING_NAME_RAIDTARGET2"] = "为目标指定圆形";
S["BINDING_NAME_RAIDTARGET3"] = "为目标指定菱形";
S["BINDING_NAME_RAIDTARGET4"] = "为目标指定三角";
S["BINDING_NAME_RAIDTARGET5"] = "为目标指定月亮";
S["BINDING_NAME_RAIDTARGET6"] = "为目标指定方块";
S["BINDING_NAME_RAIDTARGET7"] = "为目标指定十字";
S["BINDING_NAME_RAIDTARGET8"] = "为目标指定骷髅";
S["BINDING_NAME_RAIDTARGETNONE"] = "清除队伍标记图标";
S["BINDING_NAME_REPLY"] = "回复对话";
S["BINDING_NAME_REPLY2"] = "再次密语";
S["BINDING_NAME_RESETVIEW1"] = "重置视角1";
S["BINDING_NAME_RESETVIEW2"] = "重置视角2";
S["BINDING_NAME_RESETVIEW3"] = "重置视角3";
S["BINDING_NAME_RESETVIEW4"] = "重置视角4";
S["BINDING_NAME_RESETVIEW5"] = "重置视角5";
S["BINDING_NAME_RESET_SCORE_COUNT"] = "重置比赛分数";
S["BINDING_NAME_SAVEVIEW1"] = "保存视角1";
S["BINDING_NAME_SAVEVIEW2"] = "保存视角2";
S["BINDING_NAME_SAVEVIEW3"] = "保存视角3";
S["BINDING_NAME_SAVEVIEW4"] = "保存视角4";
S["BINDING_NAME_SAVEVIEW5"] = "保存视角5";
S["BINDING_NAME_SCREENSHOT"] = "截图";
S["BINDING_NAME_SETVIEW1"] = "设置1号视角";
S["BINDING_NAME_SETVIEW2"] = "设置2号视角";
S["BINDING_NAME_SETVIEW3"] = "设置3号视角";
S["BINDING_NAME_SETVIEW4"] = "设置4号视角";
S["BINDING_NAME_SETVIEW5"] = "设置5号视角";
S["BINDING_NAME_SHAPESHIFTBUTTON1"] = "特殊快捷键1";
S["BINDING_NAME_SHAPESHIFTBUTTON10"] = "特殊快捷键10";
S["BINDING_NAME_SHAPESHIFTBUTTON2"] = "特殊快捷键2";
S["BINDING_NAME_SHAPESHIFTBUTTON3"] = "特殊快捷键3";
S["BINDING_NAME_SHAPESHIFTBUTTON4"] = "特殊快捷键4";
S["BINDING_NAME_SHAPESHIFTBUTTON5"] = "特殊快捷键5";
S["BINDING_NAME_SHAPESHIFTBUTTON6"] = "特殊快捷键6";
S["BINDING_NAME_SHAPESHIFTBUTTON7"] = "特殊快捷键7";
S["BINDING_NAME_SHAPESHIFTBUTTON8"] = "特殊快捷键8";
S["BINDING_NAME_SHAPESHIFTBUTTON9"] = "特殊快捷键9";
S["BINDING_NAME_SITORSTAND"] = "坐下/下降";
S["BINDING_NAME_STARTATTACK"] = "开始攻击";
S["BINDING_NAME_STARTAUTORUN"] = "开始自动奔跑";
S["BINDING_NAME_STOPATTACK"] = "停止攻击";
S["BINDING_NAME_STOPAUTORUN"] = "停止自动奔跑";
S["BINDING_NAME_STOPCASTING"] = "停止施法";
S["BINDING_NAME_STRAFELEFT"] = "向左平移";
S["BINDING_NAME_STRAFERIGHT"] = "向右平移";
S["BINDING_NAME_SWAPUNITFRAMES"] = "交换场地";
S["BINDING_NAME_SWINGCAMERA"] = "晃动镜头";
S["BINDING_NAME_SWINGCAMERAANDPLAYER"] = "晃动镜头和玩家";
S["BINDING_NAME_TARGETARENA1"] = "选中竞技场敌人1";
S["BINDING_NAME_TARGETARENA2"] = "选中竞技场敌人2";
S["BINDING_NAME_TARGETARENA3"] = "选中竞技场敌人3";
S["BINDING_NAME_TARGETARENA4"] = "选中竞技场敌人4";
S["BINDING_NAME_TARGETARENA5"] = "选中竞技场敌人5";
S["BINDING_NAME_TARGETENEMYDIRECTIONAL"] = "锁定前方敌人";
S["BINDING_NAME_TARGETFOCUS"] = "目标焦点";
S["BINDING_NAME_TARGETFRIENDDIRECTIONAL"] = "锁定前方友军";
S["BINDING_NAME_TARGETLASTHOSTILE"] = "选中上一个敌对目标";
S["BINDING_NAME_TARGETLASTTARGET"] = "选中上一个目标";
S["BINDING_NAME_TARGETMOUSEOVER"] = "选中鼠标悬停目标";
S["BINDING_NAME_TARGETNEARESTENEMY"] = "选中最近的敌人";
S["BINDING_NAME_TARGETNEARESTENEMYPLAYER"] = "选中最近的敌对玩家";
S["BINDING_NAME_TARGETNEARESTFRIEND"] = "选中最近的盟友";
S["BINDING_NAME_TARGETNEARESTFRIENDPLAYER"] = "选中最近的友方玩家";
S["BINDING_NAME_TARGETPARTYMEMBER1"] = "选中队友1";
S["BINDING_NAME_TARGETPARTYMEMBER2"] = "选中队友2";
S["BINDING_NAME_TARGETPARTYMEMBER3"] = "选中队友3";
S["BINDING_NAME_TARGETPARTYMEMBER4"] = "选中队友4";
S["BINDING_NAME_TARGETPARTYPET1"] = "选中队友宠物1";
S["BINDING_NAME_TARGETPARTYPET2"] = "选中队友宠物2";
S["BINDING_NAME_TARGETPARTYPET3"] = "选中队友宠物3";
S["BINDING_NAME_TARGETPARTYPET4"] = "选中队友宠物4";
S["BINDING_NAME_TARGETPET"] = "选中宠物";
S["BINDING_NAME_TARGETPREVIOUSENEMY"] = "选中前一个敌人";
S["BINDING_NAME_TARGETPREVIOUSENEMYPLAYER"] = "选中上一个敌对玩家";
S["BINDING_NAME_TARGETPREVIOUSFRIEND"] = "选中前一个盟友";
S["BINDING_NAME_TARGETPREVIOUSFRIENDPLAYER"] = "选中上一个友方玩家";
S["BINDING_NAME_TARGETSCANENEMY"] = "目标扫描敌人";
S["BINDING_NAME_TARGETSELF"] = "选中自己";
S["BINDING_NAME_TARGETTALKER"] = "选中当前发言者";
S["BINDING_NAME_TEAM_1_ADD_SCORE"] = "为队伍1加分";
S["BINDING_NAME_TEAM_1_REMOVE_SCORE"] = "为队伍1减分";
S["BINDING_NAME_TEAM_2_ADD_SCORE"] = "为队伍2加分";
S["BINDING_NAME_TEAM_2_REMOVE_SCORE"] = "为队伍2减分";
S["BINDING_NAME_TOGGLEABILITYBOOK"] = "打开/关闭能力界面";
S["BINDING_NAME_TOGGLEACHIEVEMENT"] = "打开/关闭成就面板";
S["BINDING_NAME_TOGGLEACTIONBARLOCK"] = "打开/关闭动作条锁定";
S["BINDING_NAME_TOGGLEAUTORUN"] = "打开/关闭自动奔跑";
S["BINDING_NAME_TOGGLEAUTOSELFCAST"] = "打开/关闭自动自我施法";
S["BINDING_NAME_TOGGLEBACKPACK"] = "打开/关闭行囊";
S["BINDING_NAME_TOGGLEBAG1"] = "打开/关闭1号背包";
S["BINDING_NAME_TOGGLEBAG2"] = "打开/关闭2号背包";
S["BINDING_NAME_TOGGLEBAG3"] = "打开/关闭3号背包";
S["BINDING_NAME_TOGGLEBAG4"] = "打开/关闭4号背包";
S["BINDING_NAME_TOGGLEBAG5"] = "打开/关闭5号背包";
S["BINDING_NAME_TOGGLEBATTLEFIELDMINIMAP"] = "打开/关闭区域地图开关";
S["BINDING_NAME_TOGGLEBINDINGMODE1"] = "动作条绑定模式切换";
S["BINDING_NAME_TOGGLEBINDINGMODE2"] = "目标绑定模式切换";
S["BINDING_NAME_TOGGLEBINDINGMODE3"] = "自定义绑定模式切换";
S["BINDING_NAME_TOGGLEBLIZZARDGROUPSTAB"] = "开启/关闭暴雪群组面板";
S["BINDING_NAME_TOGGLECAMERACOLLISION"] = "开启/关闭镜头碰撞";
S["BINDING_NAME_TOGGLECHANNELPULLOUT"] = "打开/关闭频道拖出列表";
S["BINDING_NAME_TOGGLECHANNELTAB"] = "切换频道面板";
S["BINDING_NAME_TOGGLECHARACTER0"] = "打开/关闭角色界面";
S["BINDING_NAME_TOGGLECHARACTER1"] = "打开/关闭技能界面";
S["BINDING_NAME_TOGGLECHARACTER2"] = "打开/关闭声望界面";
S["BINDING_NAME_TOGGLECHARACTER3"] = "打开/关闭宠物面板";
S["BINDING_NAME_TOGGLECHARACTER4"] = "打开/关闭PvP面板";
S["BINDING_NAME_TOGGLECHATTAB"] = "打开/关闭聊天面板";
S["BINDING_NAME_TOGGLECOLLECTIONS"] = "打开/关闭藏品窗口";
S["BINDING_NAME_TOGGLECOLLECTIONSHEIRLOOM"] = "打开/关闭传家宝面板";
S["BINDING_NAME_TOGGLECOLLECTIONSMOUNTJOURNAL"] = "打开/关闭坐骑手册";
S["BINDING_NAME_TOGGLECOLLECTIONSPETJOURNAL"] = "打开/关闭宠物手册";
S["BINDING_NAME_TOGGLECOLLECTIONSTOYBOX"] = "打开/关闭玩具箱";
S["BINDING_NAME_TOGGLECOLLECTIONSWARDROBE"] = "显示/隐藏外观";
S["BINDING_NAME_TOGGLECOMBATLOG"] = "打开/关闭战斗日志";
S["BINDING_NAME_TOGGLECOMPANIONJOURNAL"] = "打开/关闭小伙伴手册";
S["BINDING_NAME_TOGGLECOREABILITIESBOOK"] = "打开/关闭核心技能";
S["BINDING_NAME_TOGGLECURRENCY"] = "打开/关闭货币页面";
S["BINDING_NAME_TOGGLEDUNGEONSANDRAIDS"] = "打开/关闭地下城查找器";
S["BINDING_NAME_TOGGLEENCOUNTERJOURNAL"] = "打开/关闭冒险指南";
S["BINDING_NAME_TOGGLEFPS"] = "打开/关闭帧数显示";
S["BINDING_NAME_TOGGLEFRIENDSTAB"] = "打开/关闭好友面板";
S["BINDING_NAME_TOGGLEGAMEMENU"] = "打开/关闭游戏菜单";
S["BINDING_NAME_TOGGLEGARRISONLANDINGPAGE"] = "打开/关闭要塞报告";
S["BINDING_NAME_TOGGLEGRAPHICSSETTINGS"] = "打开/关闭画质设定";
S["BINDING_NAME_TOGGLEGROUPFINDER"] = "打开/关闭队伍查找器";
S["BINDING_NAME_TOGGLEGUILDTAB"] = "打开/关闭公会面板";
S["BINDING_NAME_TOGGLEIGNORETAB"] = "切换忽略面板";
S["BINDING_NAME_TOGGLEINSCRIPTION"] = "打开/关闭雕文面板";
S["BINDING_NAME_TOGGLEKEYRING"] = "打开/关闭钥匙链";
S["BINDING_NAME_TOGGLELFGBROWSETAB"] = "打开/关闭寻求队员面板";
S["BINDING_NAME_TOGGLELFGLISTINGTAB"] = "打开/关闭寻求组队面板";
S["BINDING_NAME_TOGGLELFGPARENT"] = "打开/关闭 寻求组队/寻求队员面板";
S["BINDING_NAME_TOGGLELFRPARENT"] = "打开/关闭其他团队";
S["BINDING_NAME_TOGGLEMINIMAP"] = "打开/关闭地图";
S["BINDING_NAME_TOGGLEMINIMAPROTATION"] = "打开/关闭微缩地图旋转";
S["BINDING_NAME_TOGGLEMOUNTJOURNAL"] = "打开/关闭坐骑手册";
S["BINDING_NAME_TOGGLEMOUSE"] = "摇杆鼠标模式";
S["BINDING_NAME_TOGGLEMUSIC"] = "打开/关闭音乐";
S["BINDING_NAME_TOGGLEPETBOOK"] = "打开/关闭宠物法术书";
S["BINDING_NAME_TOGGLEPETJOURNAL"] = "打开/关闭宠物手册";
S["BINDING_NAME_TOGGLEPROFESSIONBOOK"] = "打开/关闭专业技能书";
S["BINDING_NAME_TOGGLEPVP"] = "打开/关闭PvP面板";
S["BINDING_NAME_TOGGLEQUESTLOG"] = "打开/关闭任务日志";
S["BINDING_NAME_TOGGLEQUICKJOINTAB"] = "开启/关闭快速加入";
S["BINDING_NAME_TOGGLERAIDFINDER"] = "打开/关闭团队查找器";
S["BINDING_NAME_TOGGLERAIDTAB"] = "打开/关闭团队面板";
S["BINDING_NAME_TOGGLERUN"] = "跑/走";
S["BINDING_NAME_TOGGLESELFHIGHLIGHT"] = "开启/关闭自身高亮";
S["BINDING_NAME_TOGGLESHEATH"] = "取出/收起武器";
S["BINDING_NAME_TOGGLESMOOTHFOLLOWTRANSITIONS"] = "开启/关闭平滑跟随切换";
S["BINDING_NAME_TOGGLESOCIAL"] = "打开/关闭社交界面";
S["BINDING_NAME_TOGGLESOUND"] = "打开/关闭声效";
S["BINDING_NAME_TOGGLESPELLBOOK"] = "打开/关闭法术书";
S["BINDING_NAME_TOGGLESTATISTICS"] = "打开/关闭统计数据面板";
S["BINDING_NAME_TOGGLETALENTS"] = "打开/关闭天赋面板";
S["BINDING_NAME_TOGGLETEXTTOSPEECH"] = "开启/关闭文字转语音选项";
S["BINDING_NAME_TOGGLETOYBOX"] = "打开/关闭玩具箱";
S["BINDING_NAME_TOGGLEUI"] = "打开/关闭用户界面";
S["BINDING_NAME_TOGGLEWHATHASCHANGEDBOOK"] = "打开/关闭\"最新改动\"";
S["BINDING_NAME_TOGGLEWHOTAB"] = "打开/关闭查询面板";
S["BINDING_NAME_TOGGLEWINDOWED"] = "打开/关闭窗口模式";
S["BINDING_NAME_TOGGLEWORLDMAP"] = "打开/关闭世界地图";
S["BINDING_NAME_TOGGLEWORLDMAPSIZE"] = "切换世界地图大小";
S["BINDING_NAME_TOGGLEWORLDSTATESCORES"] = "打开/关闭积分窗口";
S["BINDING_NAME_TOGGLE_CASTER_COOLDOWN_DISPLAY"] = "开启/关闭施法者冷却显示";
S["BINDING_NAME_TOGGLE_COMMENTATOR_UNIT_FRAMES"] = "打开/关闭单位框架";
S["BINDING_NAME_TOGGLE_FRAME_LOCK"] = "开启/关闭默认用户界面";
S["BINDING_NAME_TOGGLE_NAMEPLATE_SIZE"] = "切换姓名板尺寸";
S["BINDING_NAME_TOGGLE_SMART_CAMERA"] = "开启/关闭智能镜头";
S["BINDING_NAME_TOGGLE_SMART_CAMERA_LOCK"] = "锁定智能镜头";
S["BINDING_NAME_TOGGLE_VOICE_PUSH_TO_TALK"] = "语音聊天：按键发言";
S["BINDING_NAME_TOGGLE_VOICE_SELF_DEAFEN"] = "语音聊天：开启/解除自我隔音";
S["BINDING_NAME_TOGGLE_VOICE_SELF_MUTE"] = "语音聊天：开启/解除自我禁音";
S["BINDING_NAME_TURNLEFT"] = "左转";
S["BINDING_NAME_TURNRIGHT"] = "右转";
S["BINDING_NAME_VEHICLEAIMDECREMENT"] = "减小仰角";
S["BINDING_NAME_VEHICLEAIMDOWN"] = "向下瞄准";
S["BINDING_NAME_VEHICLEAIMINCREMENT"] = "增大仰角";
S["BINDING_NAME_VEHICLEAIMUP"] = "向上瞄准";
S["BINDING_NAME_VEHICLECAMERAZOOMIN"] = "镜头拉近";
S["BINDING_NAME_VEHICLECAMERAZOOMOUT"] = "镜头拉远";
S["BINDING_NAME_VEHICLEEXIT"] = "离开载具";
S["BINDING_NAME_VEHICLENEXTSEAT"] = "后一座位";
S["BINDING_NAME_VEHICLEPREVSEAT"] = "前一座位";
S["BIND_ENCHANT"] = "对这件物品进行附魔将使其与你绑定。";
S["BIND_KEY_TO_COMMAND"] = "点击按键以绑定命令 -> %s";
S["BIND_TRADE_TIME_REMAINING"] = "你可以在接下来的%s内将这个物品交易给同样拥有资格拾取它的其他玩家。";
S["BIND_ZONE_DISPLAY"] = "你现在绑定在%s。";
S["BLACK_MARKET_AUCTION_CONFIRMATION"] = "确定要出价%s竞拍以下物品吗？";
S["BLACK_MARKET_AUCTION_HOUSE"] = "黑市拍卖行";
S["BLACK_MARKET_HOT_ITEM_CURRENT_BID"] = "当前出价：";
S["BLACK_MARKET_HOT_ITEM_TIME_LEFT"] = "剩余时间：%s";
S["BLACK_MARKET_NO_ITEMS"] = "目前没有物品。\n请稍后再查看。";
S["BLACK_MARKET_TITLE"] = "黑市\n拍卖行";
S["BLACK_MARKET_YOUR_BID"] = "你的出价！";
S["BLIZZARD_CHALLENGE_CANCEL"] = "取消";
S["BLIZZARD_CHALLENGE_CONNECTING"] = "验证中......";
S["BLIZZARD_CHALLENGE_DENIED_DESCRIPTION"] = "你输入错误信息的次数过多。";
S["BLIZZARD_CHALLENGE_DENIED_TITLE"] = "验证错误";
S["BLIZZARD_CHALLENGE_ERROR_DESCRIPTION"] = "商城发生错误。|n请稍后再试。";
S["BLIZZARD_CHALLENGE_ERROR_TITLE"] = "内部错误";
S["BLIZZARD_CHALLENGE_OKAY"] = "确定";
S["BLIZZARD_CHALLENGE_SCREEN_EXPLANATION"] = "只有暴雪发送的官方信息请求，\n才会将画面变成蓝底白线的效果！";
S["BLIZZARD_CHALLENGE_SUBMIT"] = "提交";
S["BLIZZARD_COMBAT_LOG_MENU_BOTH"] = "显示所有与%s有关的信息？";
S["BLIZZARD_COMBAT_LOG_MENU_EVERYTHING"] = "全部显示";
S["BLIZZARD_COMBAT_LOG_MENU_INCOMING"] = "%s发生了什么事情？";
S["BLIZZARD_COMBAT_LOG_MENU_OUTGOING"] = "%s做了些什么？";
S["BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME"] = "%s对你做了什么？";
S["BLIZZARD_COMBAT_LOG_MENU_RESET"] = "重置";
S["BLIZZARD_COMBAT_LOG_MENU_REVERT"] = "返回上一个过滤条件";
S["BLIZZARD_COMBAT_LOG_MENU_SAVE"] = "保存为新的过滤条件";
S["BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE"] = "隐藏与这一条类似的信息。";
S["BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK"] = "将%s链接到聊天频道中。";
S["BLIZZARD_COMBAT_LOG_MENU_SPELL_TYPE_HEADER"] = "信息类型";
S["BLIZZARD_GROUPS"] = "暴雪群组";
S["BLIZZARD_GROUPS_SHORT"] = "群组";
S["BLIZZARD_STORE"] = "商城";
S["BLIZZARD_STORE_ASTERISK"] = "*";
S["BLIZZARD_STORE_BAG_FULL"] = "背包已满";
S["BLIZZARD_STORE_BAG_FULL_DESC"] = "请在使用商城前先清理您的背包。";
S["BLIZZARD_STORE_BATTLE_NET_BALANCE"] = "战网点数";
S["BLIZZARD_STORE_BEING_PROCESSED_CHECK_BACK_LATER"] = "正在处理您的订单。\n请稍候再来查看。";
S["BLIZZARD_STORE_BOOST_UNREVOKED_CONSUMPTION"] = "你的%s已经被用于%s（%s）。";
S["BLIZZARD_STORE_BROWSE_BATTLE_COINS_CN"] = "*战网点数价格";
S["BLIZZARD_STORE_BROWSE_BATTLE_COINS_KR"] = "*战网点数价格";
S["BLIZZARD_STORE_BROWSE_EUR"] = "*含税价";
S["BLIZZARD_STORE_BROWSE_TEST_CURRENCY"] = "*测试货币价格";
S["BLIZZARD_STORE_BUNDLE_DISCOUNT_BANNER"] = "节省%d%%";
S["BLIZZARD_STORE_BUNDLE_DISCOUNT_TOOLTIP_ADDENDUM"] = "\n|cff00ff00节省%d%%（%s）|r";
S["BLIZZARD_STORE_BUNDLE_DISCOUNT_TOOLTIP_REPLACEMENT"] = "节省%d%%（%s）";
S["BLIZZARD_STORE_BUNDLE_TOOLTIP_HEADER"] = "\n\n|cffffffff包括：|r\n";
S["BLIZZARD_STORE_BUNDLE_TOOLTIP_OWNED_DELIVERABLE"] = "|cff777777-%s （已拥有）|r\n";
S["BLIZZARD_STORE_BUNDLE_TOOLTIP_UNOWNED_DELIVERABLE"] = "-%s\n";
S["BLIZZARD_STORE_BUY"] = "立即购买";
S["BLIZZARD_STORE_BUY_EUR"] = "选择";
S["BLIZZARD_STORE_CANCEL_PURCHASE"] = "取消";
S["BLIZZARD_STORE_CHECK_BACK_LATER"] = "请稍候再确认。";
S["BLIZZARD_STORE_CLICK_TO_OPEN_FAQ"] = "|cnPURE_GREEN_COLOR:<Shift点击在浏览器中查看常见问题>|r";
S["BLIZZARD_STORE_CONFIRMATION_EUR"] = "购买成功后，物品将被放入您的背包。如果发送物品时您的背包已满，则将改用邮件发送。|HurlIndex:21|h|cff006995修改支付方式|r|h";
S["BLIZZARD_STORE_CONFIRMATION_GENERIC"] = "购买成功后，物品将被放入您的背包。如果发送物品时您的背包已满，则将改用邮件发送。";
S["BLIZZARD_STORE_CONFIRMATION_INSTRUCTION"] = "请确认下列购物清单：";
S["BLIZZARD_STORE_CONFIRMATION_OTHER"] = "处理完成后，你的购买即可完成。";
S["BLIZZARD_STORE_CONFIRMATION_OTHER_EUR"] = "处理完成后，你的购买即可完成。|HurlIndex:21|h|cff006995修改支付方式|r|h";
S["BLIZZARD_STORE_CONFIRMATION_SERVICES"] = "购买成功后，您可在角色选择界面上使用此服务。";
S["BLIZZARD_STORE_CONFIRMATION_SERVICES_EUR"] = "购买成功后，您可在角色选择界面上使用此服务。|HurlIndex:21|h|cff006995修改支付方式|r|h";
S["BLIZZARD_STORE_CONFIRMATION_SERVICES_TEST"] = "在此处购买服务将消耗测试币。您无需真正付费。";
S["BLIZZARD_STORE_CONFIRMATION_TEST"] = "在此处购买物品将消耗测试币。您无需真正付费。";
S["BLIZZARD_STORE_CONFIRMATION_TITLE"] = "确认购买";
S["BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE"] = "处理完成后，该服务将自动生效。";
S["BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR"] = "处理完成后，该服务将自动生效。|HurlIndex:21|h|cff006995修改支付方式|r|h";
S["BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_KR"] = "一旦点击下方按钮后，本服务将在处理完成后自动生效且不接受退款申请。";
S["BLIZZARD_STORE_CONNECTING"] = "连接到商城";
S["BLIZZARD_STORE_CURRENCY_BETA"] = "%s XTS";
S["BLIZZARD_STORE_CURRENCY_FORMAT_ARS"] = "$%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_AUD"] = "澳元 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_BRL"] = "R$ %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_CAD"] = "加元 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_CLP"] = "$%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_CPT_LONG"] = "%s 战网点数";
S["BLIZZARD_STORE_CURRENCY_FORMAT_EURO"] = "€%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_GBP"] = "£%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_GEL"] = "格鲁吉亚拉里 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_HKD"] = "港币%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_JPY"] = "日元 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_KRW_LONG"] = "%s 战网点数";
S["BLIZZARD_STORE_CURRENCY_FORMAT_KZT"] = "哈萨克斯坦坚戈 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_MXN"] = "$%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_NZD"] = "新西兰元 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_RUB"] = "%s p.";
S["BLIZZARD_STORE_CURRENCY_FORMAT_TPT"] = "NT$%s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_TRY"] = "土耳其里拉 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_UAH"] = "乌克兰格里夫纳 %s";
S["BLIZZARD_STORE_CURRENCY_FORMAT_USD"] = "$%s";
S["BLIZZARD_STORE_CURRENCY_RAW_ASTERISK"] = "%s*";
S["BLIZZARD_STORE_DISCLAIMER_APPEARANCE_CHANGE"] = "|HurlIndex:25|h|cff006995常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_APPEARANCE_CHANGE_CN"] = "|HurlIndex:29|h|cff006995常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_BOOST_TOKEN_100"] = "|HurlIndex:37|h|cff006995角色直升的常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_BOOST_TOKEN_100_CN"] = "|HurlIndex:38|h|cff006995角色直升的常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_NAME_CHANGE"] = "|HurlIndex:26|h|cff006995常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_NAME_CHANGE_CN"] = "|HurlIndex:30|h|cff006995常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_RACE_CHANGE"] = "|HurlIndex:24|h|cff006995常见问题|r|h";
S["BLIZZARD_STORE_DISCLAIMER_RACE_CHANGE_CN"] = "|HurlIndex:28|h|cff006995常见问题|r|h";
S["BLIZZARD_STORE_DISCOUNT_TEXT_FORMAT"] = "-%d%%";
S["BLIZZARD_STORE_ERROR_CLIENT_RESTRICTED"] = "此功能无法使用，因为你登录了一个受限的角色。";
S["BLIZZARD_STORE_ERROR_ITEM_UNAVAILABLE"] = "该物品暂时无法购买。请稍后再试。";
S["BLIZZARD_STORE_ERROR_MESSAGE_ALREADY_OWNED"] = "你已经拥有了该物品！";
S["BLIZZARD_STORE_ERROR_MESSAGE_BATTLEPAY_DISABLED"] = "发生错误。请稍后再试。";
S["BLIZZARD_STORE_ERROR_MESSAGE_CONSUMABLE_TOKEN_OWNED"] = "你必须先将拍卖行购得的魔兽世界时光徽章兑换完毕后才能从商城中购买新的徽章。";
S["BLIZZARD_STORE_ERROR_MESSAGE_INSUFFICIENT_BALANCE"] = "您的战网点数不足，无法进行购买。请访问账号管理页面进行充值。";
S["BLIZZARD_STORE_ERROR_MESSAGE_OTHER"] = "您的订单发生错误。请再试一次。";
S["BLIZZARD_STORE_ERROR_MESSAGE_PARENTAL_CONTROLS"] = "家长监控已关闭了购买功能。请访问账号管理页面。";
S["BLIZZARD_STORE_ERROR_MESSAGE_PAYMENT"] = "支付失败，您的余额不足。请访问账号管理页面。";
S["BLIZZARD_STORE_ERROR_MESSAGE_PURCHASE_DENIED"] = "请联系客服。";
S["BLIZZARD_STORE_ERROR_PARENTAL_CONTROLS"] = "家长监控已禁用了该功能。";
S["BLIZZARD_STORE_ERROR_TITLE_ALREADY_OWNED"] = "已拥有";
S["BLIZZARD_STORE_ERROR_TITLE_BATTLEPAY_DISABLED"] = "商城错误";
S["BLIZZARD_STORE_ERROR_TITLE_CLIENT_RESTRICTED"] = "购买受限";
S["BLIZZARD_STORE_ERROR_TITLE_CONSUMABLE_TOKEN_OWNED"] = "商城错误";
S["BLIZZARD_STORE_ERROR_TITLE_INSUFFICIENT_BALANCE"] = "战网点数不足";
S["BLIZZARD_STORE_ERROR_TITLE_OTHER"] = "商城错误";
S["BLIZZARD_STORE_ERROR_TITLE_PARENTAL_CONTROLS"] = "购买关闭";
S["BLIZZARD_STORE_ERROR_TITLE_PAYMENT"] = "支付失败";
S["BLIZZARD_STORE_ERROR_TITLE_PURCHASE_DENIED"] = "购买失败";
S["BLIZZARD_STORE_ERROR_UNAVAILABLE"] = "商城当前不可用。";
S["BLIZZARD_STORE_ERROR_YOU_OWN_TOO_MANY_OF_THIS"] = "你已经拥有过多该物品。";
S["BLIZZARD_STORE_FINAL_BUY"] = "立即购买";
S["BLIZZARD_STORE_FINAL_BUY_EUR"] = "立即支付";
S["BLIZZARD_STORE_FINAL_PRICE_LABEL"] = "总价";
S["BLIZZARD_STORE_INTERNAL_ERROR"] = "内部错误";
S["BLIZZARD_STORE_INTERNAL_ERROR_SUBTEXT"] = "商城发生错误。请稍后再试。";
S["BLIZZARD_STORE_LEGION_PURCHASE_READY"] = "你已成功购买了资料片！";
S["BLIZZARD_STORE_LEGION_PURCHASE_READY_DESCRIPTION"] = "你必须先登出游戏，资料片升级才能生效。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_ARS"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_AUD"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_BRL"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_CAD"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_CLP"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_CN"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:18|h|cff71d5ff交易条款|r|h和|HurlIndex:19|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_EUR"] = "点击\"立即支付\"按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_GBP"] = "点击\"立即支付\"按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_GEL"] = "点击“立即支付”按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_JPY"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_KRW"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意本协议中的所有条款并确认购买。（包括\n|HurlIndex:9|h|cff71d5ff交易条款|r|h，|HurlIndex:8|h|cff71d5ff退款条例|r|h和|HurlIndex:13|h||cff71d5ff隐私协议|r|h）。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_KZT"] = "点击“立即支付”按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_MXN"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_NZD"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_RUB"] = "点击\"立即支付\"按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_TRY"] = "点击“立即支付”按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_TW"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:10|h|cff71d5ff交易条款|r|h和|HurlIndex:20|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_UAH"] = "点击“立即支付”按钮即表示你已同意|HurlIndex:16|h|cff71d5ff交易条款|r|h并立即递送订单。一旦递送流程开始，你将不能够再撤销订单。";
S["BLIZZARD_STORE_LICENSE_ACK_TEXT_USD"] = "用户确认：点击下方\"立即购买\"按钮即表示本人已阅读并同意|HurlIndex:14|h|cff71d5ff交易条款|r|h和|HurlIndex:15|h|cff71d5ff隐私协议|r|h并确认购买。";
S["BLIZZARD_STORE_LOADING"] = "读取中";
S["BLIZZARD_STORE_LOG_OUT_TO_PURCHASE_THIS_PRODUCT"] = "你需要登出游戏，在角色选择界面的商城中才能购买此产品。";
S["BLIZZARD_STORE_NAME_CHANGE_READY_DESCRIPTION"] = "你的角色名将在登出游戏后变更。你可以随时进行此项操作。";
S["BLIZZARD_STORE_NOT_AVAILABLE"] = "商城不可用";
S["BLIZZARD_STORE_NOT_AVAILABLE_SUBTEXT"] = "商城暂时不可用。请稍后再试。";
S["BLIZZARD_STORE_NO_ITEMS"] = "暂无可用物品";
S["BLIZZARD_STORE_ON_SALE"] = "打折！";
S["BLIZZARD_STORE_PAGE_NUMBER"] = "%d/%d页";
S["BLIZZARD_STORE_PAYMENT_METHOD"] = "将使用您所登记的默认支付方式。";
S["BLIZZARD_STORE_PAYMENT_METHOD_EXTRA"] = "如果您尚未设置默认支付方式，或希望修改您的默认支付方式，请访问暴雪游戏通行证页面。";
S["BLIZZARD_STORE_PLEASE_WAIT"] = "请稍候......";
S["BLIZZARD_STORE_PLUS_TAX"] = "*未含税";
S["BLIZZARD_STORE_PROCESSING"] = "处理中......";
S["BLIZZARD_STORE_PRODUCT_INDEX"] = "第|cffffffff%d|r件商品，共|cffffffff%d|r件";
S["BLIZZARD_STORE_PRODUCT_IS_READY"] = "你的%s已经准备就绪！";
S["BLIZZARD_STORE_PURCHASED"] = "已购买";
S["BLIZZARD_STORE_PURCHASE_COMPLETE"] = "物品已发送！";
S["BLIZZARD_STORE_PURCHASE_COMPLETE_DESC"] = "物品已发送。";
S["BLIZZARD_STORE_PURCHASE_SENT"] = "购买的产品已发送！";
S["BLIZZARD_STORE_REGION_LOCKED"] = "错误";
S["BLIZZARD_STORE_REGION_LOCKED_SUBTEXT"] = "您的账号设置有问题，请联系客服人员。";
S["BLIZZARD_STORE_SECOND_CHANCE_KR"] = "使用时限：物品将在到期或使用后消失。|n部分使用或未能在购买后7天内使用，将无法退款。";
S["BLIZZARD_STORE_SPLASH_BANNER_DISCOUNT_FORMAT"] = "|cff224f01%d%%特价！|r";
S["BLIZZARD_STORE_SPLASH_BANNER_FEATURED"] = "|cff014879推荐！|r";
S["BLIZZARD_STORE_SPLASH_BANNER_NEW"] = "|cff014879新品！|r";
S["BLIZZARD_STORE_TOKEN_CURRENT_MARKET_PRICE"] = "|n|n|cffffffff当前市场价：%s|r|n|cff7f7f7f市场价会不断浮动。|r";
S["BLIZZARD_STORE_TOKEN_DESC_30_DAYS"] = "魔兽世界时光徽章可以通过拍卖行卖给其他玩家换取金币。拍卖行买家可以用它兑换30天游戏时间。本徽章无法交易或兑换时间，只能在拍卖行中出售。";
S["BLIZZARD_STORE_TRANSACTION_IN_PROGRESS"] = "交易中";
S["BLIZZARD_STORE_VAS_ERROR_ALLIANCE_NOT_ELIGIBLE"] = "- 该阵营的角色不适用于此次转移。";
S["BLIZZARD_STORE_VAS_ERROR_ALREADY_RENAME_FLAGGED"] = "- 你的公会领袖角色正在等待改名。请在完成改名后重新尝试。";
S["BLIZZARD_STORE_VAS_ERROR_ARENA_TEAM_CAPTAIN"] = "- 此角色是竞技场队伍的队长。请将此职位转给其他角色后再进行尝试。";
S["BLIZZARD_STORE_VAS_ERROR_AUTHENTICATOR_INSUFFICIENT"] = "- 你必须先绑定安全令，然后登录你的公会领袖角色至少7天后，才能购买公会服务。|n|n阅读我们的文章|HurlIndex:47|h|cff006995无法进行公会服务|r|h可以获取更多信息。";
S["BLIZZARD_STORE_VAS_ERROR_BATTLEPAY_DELIVERY_PENDING"] = "- 接受了直接升级的角色，在72小时内无法进行该服务。";
S["BLIZZARD_STORE_VAS_ERROR_BOOSTED_TOO_RECENTLY"] = "- 该角色最近已经使用过一次角色直升服务。请稍后再试。";
S["BLIZZARD_STORE_VAS_ERROR_BOOST_THROTTLE"] = "当日角色直升次数已达上限。请明天再试。";
S["BLIZZARD_STORE_VAS_ERROR_CANNOT_MOVE_GUILDMASTER"] = "- 请先移交公会领袖职务或解散您的公会后再试一次。";
S["BLIZZARD_STORE_VAS_ERROR_CHARACTER_HAS_VAS_PENDING"] = "- 这个角色有一项正在处理中的服务，请在此服务完成后再试。";
S["BLIZZARD_STORE_VAS_ERROR_CHARACTER_LOCKED"] = "- 该角色已被锁定。";
S["BLIZZARD_STORE_VAS_ERROR_CUSTOMIZE_ALREADY_REQUESTED"] = "- 该角色申请了其他未完成的角色服务。";
S["BLIZZARD_STORE_VAS_ERROR_DISALLOWED_DESTINATION_ACCOUNT"] = "- 目标《魔兽世界》账号已被锁定或为试玩账号。";
S["BLIZZARD_STORE_VAS_ERROR_DISALLOWED_SOURCE_ACCOUNT"] = "- 源《魔兽世界》账号已被锁定或为试玩账号。";
S["BLIZZARD_STORE_VAS_ERROR_DUPLICATE_CHARACTER_NAME"] = "- 本服务器上已经存在该角色名。";
S["BLIZZARD_STORE_VAS_ERROR_FACTION_CHANGE_TOO_SOON"] = "- 该角色的此项服务仍在冷却中。";
S["BLIZZARD_STORE_VAS_ERROR_GM_SENORITY_INSUFFICIENT"] = "- 你的角色必须在成为公会领袖至少7天后才能购买此服务。|n阅读我们的文章|HurlIndex:47|h|cff006995无法进行公会服务|r|h可以获取更多信息。";
S["BLIZZARD_STORE_VAS_ERROR_HAS_AUCTIONS"] = "- 该角色有拍卖中的物品。请取消拍卖后再试。";
S["BLIZZARD_STORE_VAS_ERROR_HAS_CRAFTING_ORDERS"] = "- 请处理完这个角色的所有等待中的和被认领的制造订单。";
S["BLIZZARD_STORE_VAS_ERROR_HAS_HEIRLOOM"] = "- 该角色拥有传家宝。请删除传家宝后再试。";
S["BLIZZARD_STORE_VAS_ERROR_HAS_MAIL"] = "- 请先清空该角色邮箱内的邮件。";
S["BLIZZARD_STORE_VAS_ERROR_HAS_WOW_TOKEN"] = "- 请先出售或兑换该角色上所有的魔兽世界时光徽章。";
S["BLIZZARD_STORE_VAS_ERROR_INELIGIBLE_MAP_ID"] = "- 请先完成该角色的新手任务。";
S["BLIZZARD_STORE_VAS_ERROR_INELIGIBLE_TARGET_REALM"] = "- 所选的服务器目前不接受角色转移。";
S["BLIZZARD_STORE_VAS_ERROR_INVALID_DESTINATION_ACCOUNT"] = "- 目标《魔兽世界》账号无效。";
S["BLIZZARD_STORE_VAS_ERROR_INVALID_SOURCE_ACCOUNT"] = "- 源《魔兽世界》账号无效。";
S["BLIZZARD_STORE_VAS_ERROR_LABEL"] = "发生错误。您必须逐一解决这些问题：";
S["BLIZZARD_STORE_VAS_ERROR_LAST_CUSTOMIZE_TOO_SOON"] = "- 该角色的此项服务仍在冷却中。";
S["BLIZZARD_STORE_VAS_ERROR_LAST_RENAME_TOO_RECENT"] = "- 该角色的此项服务仍在冷却中。";
S["BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_DISTANT"] = "- 该角色最近未登录过游戏。请登录此角色后退出，然后再试。";
S["BLIZZARD_STORE_VAS_ERROR_LAST_SAVE_TOO_RECENT"] = "- 该角色最近刚登录过。|n请过几分钟后再试。";
S["BLIZZARD_STORE_VAS_ERROR_LOCKED_FOR_VAS"] = "- 你使用该角色购买了一次角色或公会服务后，必须等待30天才能再度购买新的公会服务。|n阅读我们的文章|HurlIndex:47|h|cff006995无法进行公会服务|r|h可以获取更多信息。";
S["BLIZZARD_STORE_VAS_ERROR_LOWER_BOX_LEVEL"] = "- 必须先将目标《魔兽世界》账号升级到同一个资料片版本。";
S["BLIZZARD_STORE_VAS_ERROR_MAX_CHARACTERS_ON_SERVER"] = "- 目标服务器的角色数量已达上限。";
S["BLIZZARD_STORE_VAS_ERROR_MOVE_IN_PROGRESS"] = "- 你最近的一次公会服务交易还在处理中。|n|n请查看你的|HurlIndex:48|h|cff006995交易历史|r|h。";
S["BLIZZARD_STORE_VAS_ERROR_NAME_NOT_AVAILABLE"] = "- 该角色名在此服务器上不可用。";
S["BLIZZARD_STORE_VAS_ERROR_NEEDS_ERA_CHOICE"] = "- 在角色选择画面选择一个内容更新\n- 在角色选择画面激活复制角色";
S["BLIZZARD_STORE_VAS_ERROR_NEW_LEADER_INVALID"] = "- 你不能选择此角色成为新的公会领袖。请另外选择一名角色。";
S["BLIZZARD_STORE_VAS_ERROR_NEW_PLAYER_EXPERIENCE"] = "- 需要先完成教学体验";
S["BLIZZARD_STORE_VAS_ERROR_NOT_GUILD_MASTER"] = "- 只有公会领袖才能使用公会服务。此角色不是公会领袖。";
S["BLIZZARD_STORE_VAS_ERROR_NOT_IN_GUILD"] = "- 你必须加入公会后才能使用公会服务。此角色不属于任何公会。";
S["BLIZZARD_STORE_VAS_ERROR_OPERATION_ALREADY_IN_PROGRESS"] = "- 你最近的一次公会服务交易还在处理中。|n|n请查看你的|HurlIndex:48|h|cff006995交易历史|r|h。";
S["BLIZZARD_STORE_VAS_ERROR_OTHER"] = "发生错误。请稍后再试。";
S["BLIZZARD_STORE_VAS_ERROR_PENDING_ITEM_AUDIT"] = "- 此角色的背包里含有无法转移的物品。";
S["BLIZZARD_STORE_VAS_ERROR_PVE_TO_PVP_TRANSFER_NOT_ALLOWED"] = "- 你不能在PvE和PvP服务器之间进行转服。";
S["BLIZZARD_STORE_VAS_ERROR_RACE_CLASS_COMBO_INELIGIBLE"] = "- 该角色没有可选种族可转。";
S["BLIZZARD_STORE_VAS_ERROR_REALM_NOT_ELIGIBLE"] = "- 请选择其他服务器。";
S["BLIZZARD_STORE_VAS_ERROR_TOO_MUCH_MONEY_FOR_LEVEL"] = "- 该角色的金币数量已超过其所在等级允许转移的上限（%s）。";
S["BLIZZARD_STORE_VAS_ERROR_UNDER_MIN_LEVEL_REQ"] = "- 该角色不满足最低等级要求。";
S["BLIZZARD_STORE_VAS_NO_ELIGIBLE_CHARACTERS"] = "你没有适用于本服务的角色。";
S["BLIZZARD_STORE_VAS_SERVICE_READY_DESCRIPTION"] = "登出游戏以定制你的角色。你可以随时进行此项操作。";
S["BLIZZARD_STORE_VISIT_WEBSITE"] = "详细信息";
S["BLIZZARD_STORE_VISIT_WEBSITE_WARNING"] = "点击\"详细信息\"以打开浏览器。";
S["BLIZZARD_STORE_WALLET_INFO"] = "本次购买将消耗：%s";
S["BLIZZARD_STORE_YOU_ALREADY_OWN_THIS"] = "你已经拥有了该物品！";
S["BLOCK"] = "格挡";
S["BLOCKED_COMMUNICATION"] = "已阻止通讯";
S["BLOCKED_INVITES"] = "被阻止邀请";
S["BLOCK_CHANCE"] = "格挡几率";
S["BLOCK_CHAT_CHANNEL_INVITE"] = "阻止聊天频道邀请";
S["BLOCK_COMMUNICATION"] = "阻止通讯";
S["BLOCK_GUILD_INVITES"] = "阻止公会邀请";
S["BLOCK_INVITES"] = "阻止邀请";
S["BLOCK_INVITES_CONFIRMATION"] = "你确定要屏蔽任何来自%s的邀请？";
S["BLOCK_INVITES_TOOLTIP"] = "移除本次邀请并屏蔽任何来自该玩家的邀请。";
S["BLOCK_LCD"] = "格挡 %.2f";
S["BLOCK_TRADES"] = "阻止交易";
S["BLOCK_TRAILER"] = "（%d点被格挡）";
S["BLUEPRINT_KNOWN"] = "你已经学习过%s图纸。";
S["BLUEPRINT_LEARNED"] = "你学会了%s图纸。";
S["BLUE_GEM"] = "蓝色";
S["BNET_BROADCAST_SENT_TIME"] = "（%s）";
S["BNET_ERROR_40014_HTML"] = "<html><body><p align=\"CENTER\">您的实名登记信息未能通过验证，目前未实名账号无法使用战网服务，请重新登记实名信息。<a href=\"https://support.battlenet.com.cn/w/article/101015\" >了解更多 </a></p></body></html>";
S["BNET_FRIEND_TOOLTIP_WOW_CLASSIC"] = "《魔兽世界》经典怀旧服";
S["BNET_FRIEND_ZONE_WOW_CLASSIC"] = "《魔兽世界》经典怀旧服:  %s";
S["BNET_INVITE_SENT_TIME"] = "发送于%s";
S["BNET_LAST_ONLINE_TIME"] = "上次在线%s";
S["BNET_REPORT"] = "举报";
S["BNET_REPORT_ABUSE"] = "侵犯行为";
S["BNET_REPORT_ABUSE_BUTTON"] = "举报侵犯行为";
S["BNET_REPORT_ABUSE_BUTTON_SHORT"] = "举报侵犯行为";
S["BNET_REPORT_ABUSE_LABEL"] = "举报的侵犯行为来自：";
S["BNET_REPORT_ABUSE_PROMPT"] = "请留下评论以协助处理该类侵犯行为。";
S["BNET_REPORT_CONFIRM_ABUSE"] = "你确定要举报%s的侵犯行为吗？";
S["BNET_REPORT_CONFIRM_NAME"] = "你确定要举报%s的不当角色名吗？";
S["BNET_REPORT_CONFIRM_SPAM"] = "你确定要举报%s的骚扰行为吗？";
S["BNET_REPORT_NAME"] = "不当角色名";
S["BNET_REPORT_PLAYER"] = "举报玩家";
S["BNET_REPORT_PLAYER_TOOLTIP"] = "举报该名玩家的骚扰、侵犯行为或不当角色名。";
S["BNET_REPORT_SENT"] = "举报已发送。";
S["BNET_REPORT_SPAM"] = "骚扰行为";
S["BN_BLOCK_FAILED_TOO_MANY_CID"] = "你通过暴雪游戏服务屏蔽的角色数量已达上限。";
S["BN_BLOCK_FAILED_TOO_MANY_RID"] = "你能够屏蔽的实名和暴雪游戏昵称好友已达上限。";
S["BN_BROADCAST_TOOLTIP"] = "向你的实名或暴雪游戏昵称好友发送通告信息。";
S["BN_CHAT_CONNECTED"] = "你已连接到暴雪游戏服务。";
S["BN_CHAT_DISCONNECTED"] = "你已断开与暴雪游戏服务的连接。";
S["BN_CONVERSATION"] = "实名对话";
S["BN_INLINE_TOAST_ALERT"] = "暴雪游戏服务提示";
S["BN_INLINE_TOAST_BATTLETAG_FRIEND_ADDED"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t%s现在是你的暴雪游戏昵称好友。";
S["BN_INLINE_TOAST_BATTLETAG_FRIEND_REMOVED"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s不再是你的暴雪游戏昵称好友。";
S["BN_INLINE_TOAST_BROADCAST"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29|t%s: %s";
S["BN_INLINE_TOAST_BROADCAST_INFORM"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:2:29|t你的通告已发送。";
S["BN_INLINE_TOAST_CONVERSATION"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:66:95:2:29|t你正在与%s进行对话。";
S["BN_INLINE_TOAST_FRIEND_ADDED"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t%s现在是你的实名好友。";
S["BN_INLINE_TOAST_FRIEND_OFFLINE"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s已经离线。";
S["BN_INLINE_TOAST_FRIEND_ONLINE"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s已经上线。";
S["BN_INLINE_TOAST_FRIEND_PENDING"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t你有%s个好友请求。";
S["BN_INLINE_TOAST_FRIEND_REMOVED"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:2:29:34:61|t%s不再是你的实名好友。";
S["BN_INLINE_TOAST_FRIEND_REQUEST"] = "|TInterface\\FriendsFrame\\UI-Toast-ToastIcons.tga:16:16:0:0:128:64:98:127:2:29|t你收到了一个新的好友请求。";
S["BN_TOAST_CONVERSATION"] = "你已经加入";
S["BN_TOAST_NEW_CLUB_INVITATION"] = "你已受邀加入|n%s";
S["BN_TOAST_NEW_INVITE"] = "你收到了一个新的好友请求。";
S["BN_TOAST_OFFLINE"] = "已经|cffff0000下线|r。";
S["BN_TOAST_ONLINE"] = "已经|cff00ff00上线|r。";
S["BN_TOAST_PENDING_INVITES"] = "你共有|cff82c5ff%d|r条好友请求。";
S["BN_UNABLE_TO_RESOLVE_NAME"] = "无法向'%s'发送悄悄话。暴雪游戏服务也许暂时不可用。";
S["BN_WHISPER"] = "暴雪游戏昵称密语";
S["BN_WHISPER_MODE"] = "新的战网昵称悄悄话";
S["BODY_1"] = "男";
S["BODY_2"] = "女";
S["BONUS_ARENA_POINTS"] = "竞技场奖励点数：";
S["BONUS_ARMOR"] = "护甲加成";
S["BONUS_BATTLEGROUNDS"] = "奖励战场";
S["BONUS_BUTTON_ASHRAN_DESC"] = "- 击杀敌对阵营领袖|n- 赢得周期性活动|n- 击杀敌对玩家";
S["BONUS_BUTTON_ASHRAN_TITLE"] = "阿什兰";
S["BONUS_BUTTON_RANDOM_BG_DESC"] = "在随机战场上与敌对阵营竞争。";
S["BONUS_BUTTON_RANDOM_BG_EXCLUDED"] = "|TInterface\\PVPFrame\\bg-down-on:16:16|t %s";
S["BONUS_BUTTON_RANDOM_BG_TITLE"] = "随机战场";
S["BONUS_BUTTON_SKIRMISH_DESC"] = "- 2v2或3v3死斗大赛|n- 站到最后的队伍获胜|n- 治疗者只能参与3v3比赛";
S["BONUS_BUTTON_SKIRMISH_TITLE"] = "练习赛";
S["BONUS_DAMAGE"] = "伤害加成";
S["BONUS_DAMAGE_ABBR"] = "B. Dmg";
S["BONUS_HEALING"] = "治疗加成";
S["BONUS_HEALING_ABBR"] = "B. Heal";
S["BONUS_HEALING_TOOLTIP"] = "使你的治疗效果提高最多%d点";
S["BONUS_HONOR"] = "奖励荣誉：";
S["BONUS_LOOT_LABEL"] = "奖励战利品";
S["BONUS_OBJECTIVE_ARTIFACT_XP_FORMAT"] = "%s |cffe6cc80神器能量|r";
S["BONUS_OBJECTIVE_BANNER"] = "奖励目标";
S["BONUS_OBJECTIVE_EXPERIENCE_FORMAT"] = "%s点经验值";
S["BONUS_OBJECTIVE_REWARD_FORMAT"] = "|T%1$s:16:16|t %2$s";
S["BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT"] = "|T%1$s:16:16|t %2$s %3$s";
S["BONUS_OBJECTIVE_TIME_LEFT"] = "剩余时间：%s";
S["BONUS_OBJECTIVE_TOOLTIP_DESCRIPTION"] = "完成该奖励目标可获得：";
S["BONUS_REPUTATION_TITLE"] = "奖励声望";
S["BONUS_REPUTATION_TOOLTIP"] = "你的账号已经解锁了此阵营的奖励声望获取权限。";
S["BONUS_REWARDS"] = "额外奖励";
S["BONUS_ROLL_COST"] = "消耗：%d |T%s:14|t";
S["BONUS_ROLL_CURRENT_COUNT"] = "%d |T%s:14|t";
S["BONUS_ROLL_REWARD_ARTIFACT_POWER"] = "神器能量";
S["BONUS_ROLL_REWARD_CURRENCY"] = "货币";
S["BONUS_ROLL_REWARD_ITEM"] = "战利品";
S["BONUS_ROLL_REWARD_MONEY"] = "金钱";
S["BONUS_ROLL_ROLLING"] = "掷骰中";
S["BONUS_ROLL_TOOLTIP_ENCOUNTER_JOURNAL_LINK"] = "<点击查看此首领的掉落列表。>";
S["BONUS_ROLL_TOOLTIP_TEXT"] = "你可以使用一种特殊硬币，来额外获得一次赢取战利品的机会！如果你使用了一枚硬币，你将会从当前首领身上多拾取一次战利品，不受其他人拾取战利品的影响。";
S["BONUS_ROLL_TOOLTIP_TITLE"] = "奖励战利品";
S["BONUS_SKILLPOINTS"] = "%s技能";
S["BONUS_SKILLPOINTS_TOOLTIP"] = "+%d %s技能点数";
S["BONUS_TALENTS"] = "天赋点数：";
S["BONUS_TALENTS_TOOLTIP"] = "+%d天赋点数";
S["BONUS_VALOR_TOOLTIP"] = "奖励勇气点数：%s%d";
S["BOOST2_DEATHKNIGHTUNHOLY_ARMYOFTHEDEAD"] = "当你在战斗中需要支援时使用|cFFFFFFFF亡者大军|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_DEATHCOIL"] = "使用|cFFFFFFFF凋零缠绕|r。\n\n|cFFFFFFFF凋零缠绕|r能为你的食尸鬼恢复能量。";
S["BOOST2_DEATHKNIGHTUNHOLY_DEATHGRIP"] = "使用|cFFFFFFFF死亡之握|r将你的目标拉至近战范围。";
S["BOOST2_DEATHKNIGHTUNHOLY_DEATHSTRIKE"] = "使用|cFFFFFFFF灵界打击|r恢复生命值。";
S["BOOST2_DEATHKNIGHTUNHOLY_FESTERINGSTRIKE"] = "使用|cFFFFFFFF脓疮打击|r，造成|cFFFFFFFF溃烂之伤|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_OUTBREAK"] = "使用|cFFFFFFFF爆发|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_RAISEDEAD"] = "使用|cFFFFFFFF亡者复生|r召唤一个爪牙。";
S["BOOST2_DEATHKNIGHTUNHOLY_REMIND_DEATHCOIL"] = "使用|cFFFFFFFF凋零缠绕|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_REMIND_FESTERINGSTRIKE"] = "使用|cFFFFFFFF脓疮打击|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_REMIND_OUTBREAK"] = "使用|cFFFFFFFF爆发|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_REMIND_RAISEDEAD"] = "使用|cFFFFFFFF亡者复生|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_REMIND_SCOURGESTRIKE"] = "使用|cFFFFFFFF天灾打击|r。";
S["BOOST2_DEATHKNIGHTUNHOLY_SCOURGESTRIKE"] = "使用|cFFFFFFFF天灾打击|r，引爆|cFFFFFFFF溃烂之伤|r。";
S["BOOST2_DRUIDBALANCE_ENTANGLINGROOTS"] = "施放|cFFFFFFFF纠缠根须|r，使你的敌人无法移动。";
S["BOOST2_DRUIDBALANCE_LUNARSTRIKE"] = "施放|cFFFFFFFF明月打击|r。\n\n|cFFFFFFFF明月打击|r可以攻击多个目标。";
S["BOOST2_DRUIDBALANCE_MOONFIRE"] = "施放|cFFFFFFFF月火术|r。";
S["BOOST2_DRUIDBALANCE_MOONKIN"] = "使用|cFFFFFFFF枭兽形态|r变形成枭兽。";
S["BOOST2_DRUIDBALANCE_REMIND_LUNARSTRIKE"] = "使用|cFFFFFFFF明月打击|r。";
S["BOOST2_DRUIDBALANCE_REMIND_MOONFIRE"] = "施放|cFFFFFFFF月火术|r。";
S["BOOST2_DRUIDBALANCE_REMIND_MOONKIN"] = "使用|cFFFFFFFF枭兽形态|r。";
S["BOOST2_DRUIDBALANCE_REMIND_SOLARWRATH"] = "施放|cFFFFFFFF阳炎之怒|r。";
S["BOOST2_DRUIDBALANCE_REMIND_STARSURGE"] = "使用|cFFFFFFFF星涌术|r。";
S["BOOST2_DRUIDBALANCE_REMIND_SUNFIRE"] = "施放|cFFFFFFFF阳炎术|r。";
S["BOOST2_DRUIDBALANCE_SOLARWRATH"] = "施放|cFFFFFFFF阳炎之怒|r。";
S["BOOST2_DRUIDBALANCE_SOLARWRATH_ASTRALPOWER"] = "施放|cFFFFFFFF阳炎之怒|r以产生|cFFFFFFFF星界能量|r。";
S["BOOST2_DRUIDBALANCE_STARSURGE"] = "在拥有足够的|cFFFFFFFF星界能量|r后立即施放|cFFFFFFFF星涌术|r。";
S["BOOST2_DRUIDBALANCE_SUNFIRE"] = "施放|cFFFFFFFF阳炎术|r。";
S["BOOST2_DRUIDFERAL_CATFORM"] = "使用|cFFFFFFFF猎豹形态|r变形为猎豹。";
S["BOOST2_DRUIDFERAL_DASH"] = "使用|cFFFFFFFF急奔|r在战场上高速移动。";
S["BOOST2_DRUIDFERAL_FEROCIOUSBITE"] = "使用|cFFFFFFFF凶猛撕咬|r。\n\n花费5个|cFFFFFFFF连击点数|r使伤害最大化。";
S["BOOST2_DRUIDFERAL_PROWL"] = "使用|cFFFFFFFF潜行|r进入潜行状态。";
S["BOOST2_DRUIDFERAL_RAKE"] = "使用|cFFFFFFFF斜掠|r造成持续伤害。\n\n|cFFFFFFFF斜掠|r能够产生|cFFFFFFFF连击点数|r。";
S["BOOST2_DRUIDFERAL_REGROWTH"] = "使用|cFFFFFFFF愈合|r治疗你的伤口。";
S["BOOST2_DRUIDFERAL_REMIND_CATFORM"] = "使用|cFFFFFFFF猎豹形态|r。";
S["BOOST2_DRUIDFERAL_REMIND_FEROCIOUSBITE"] = "使用|cFFFFFFFF凶猛撕咬|r。";
S["BOOST2_DRUIDFERAL_REMIND_RAKE"] = "使用|cFFFFFFFF斜掠|r。";
S["BOOST2_DRUIDFERAL_REMIND_RIP"] = "使用|cFFFFFFFF割裂|r。";
S["BOOST2_DRUIDFERAL_REMIND_SHRED"] = "使用|cFFFFFFFF撕碎|r。";
S["BOOST2_DRUIDFERAL_RIP"] = "使用|cFFFFFFFF割裂|r。\n\n花费5个|cFFFFFFFF连击点数|r使伤害最大化。";
S["BOOST2_DRUIDFERAL_SHRED"] = "使用|cFFFFFFFF撕碎|r。 \n\n|cFFFFFFFF撕碎|r可产生|cFFFFFFFF连击点数|r。";
S["BOOST2_DRUIDFERAL_TIGERSFURY"] = "使用|cFFFFFFFF猛虎之怒|r恢复|cFFFFFFFF能量值|r并提高伤害。";
S["BOOST2_HUNTERBEAST_BESTIALWRATH"] = "使用|cFFFFFFFF狂野怒火|r提高你和你的宠物的伤害。";
S["BOOST2_HUNTERBEAST_CALLPET"] = "使用|cFFFFFFFF召唤宠物|r召唤你的宠物。";
S["BOOST2_HUNTERBEAST_COBRASHOT"] = "使用|cFFFFFFFF眼镜蛇射击|r，消耗|cFFFFFFFF集中值|r。";
S["BOOST2_HUNTERBEAST_DIREBEAST"] = "使用|cFFFFFFFF凶暴野兽|r召唤一只野兽加入战斗。";
S["BOOST2_HUNTERBEAST_FEIGNDEATH"] = "使用|cFFFFFFFF假死|r骗过攻击者。";
S["BOOST2_HUNTERBEAST_KILLCOMMAND"] = "使用|cFFFFFFFF杀戮命令|r使你的宠物造成大量伤害。";
S["BOOST2_HUNTERBEAST_MULTISHOT"] = "使用|cFFFFFFFF多重射击|r对多个目标造成伤害。";
S["BOOST2_HUNTERBEAST_REMIND_BESTIALWRATH"] = "使用|cFFFFFFFF狂野怒火|r。";
S["BOOST2_HUNTERBEAST_REMIND_COBRASHOT"] = "使用|cFFFFFFFF眼镜蛇射击|r。";
S["BOOST2_HUNTERBEAST_REMIND_DIREBEAST"] = "使用|cFFFFFFFF凶暴野兽|r。\n\n关注此技能，有可能提早重置。";
S["BOOST2_HUNTERBEAST_REMIND_KILLCOMMAND"] = "使用|cFFFFFFFF杀戮命令|r。";
S["BOOST2_HUNTERSURVIVAL_CARVE"] = "使用|cFFFFFFFF削凿|r攻击所有目标。";
S["BOOST2_HUNTERSURVIVAL_FLANKINGSTRIKE"] = "使用|cFFFFFFFF侧翼打击|r，和你的宠物一起攻击目标假人。";
S["BOOST2_HUNTERSURVIVAL_HARPOON"] = "使用|cFFFFFFFF鱼叉猛刺|r拉近和目标假人间的距离。";
S["BOOST2_HUNTERSURVIVAL_LACERATE"] = "使用|cFFFFFFFF裂痕|r令目标假人流血。";
S["BOOST2_HUNTERSURVIVAL_MONGOOSEBITE"] = "使用|cFFFFFFFF猫鼬撕咬|r对目标假人造成大量伤害。";
S["BOOST2_HUNTERSURVIVAL_RAPTORSTRIKE"] = "使用|cFFFFFFFF猛禽一击|r快速攻击目标假人。";
S["BOOST2_HUNTERSURVIVAL_REMIND_FLANKINGSTRIKE"] = "使用|cFFFFFFFF侧翼打击|r。";
S["BOOST2_HUNTERSURVIVAL_REMIND_HARPOON"] = "使用|cFFFFFFFF鱼叉猛刺|r。";
S["BOOST2_HUNTERSURVIVAL_REMIND_LACERATE"] = "使用|cFFFFFFFF裂痕|r。";
S["BOOST2_HUNTERSURVIVAL_REMIND_MONGOOSEBITE"] = "使用|cFFFFFFFF猫鼬撕咬|r。";
S["BOOST2_HUNTERSURVIVAL_REMIND_RAPTORSTRIKE"] = "使用|cFFFFFFFF猛禽一击|r。";
S["BOOST2_MAGEFROST_BLIZZARD"] = "使用|cFFFFFFFF暴风雪|r消灭所有奥术构造体。";
S["BOOST2_MAGEFROST_FLURRY"] = "使用|cFFFFFFFF冰风暴|r。";
S["BOOST2_MAGEFROST_FLURRY_BFPROC"] = "使用|cFFFFFFFF寒冰箭|r触发|cFFFFFFFF冰冷智慧|r。";
S["BOOST2_MAGEFROST_FROSTBOLT"] = "使用|cFFFFFFFF寒冰箭|r。";
S["BOOST2_MAGEFROST_FROSTBOLT_FOFPROC"] = "使用|cFFFFFFFF寒冰箭|r触发|cFFFFFFFF寒冰指|r。";
S["BOOST2_MAGEFROST_FROZENORB"] = "使用|cFFFFFFFF寒冰宝珠|r。";
S["BOOST2_MAGEFROST_ICELANCE"] = "使用|cFFFFFFFF冰枪术|r。\n|cFFFFFFFF冰枪术|r会对|cFFFFFFFF被冻结的目标|r造成额外伤害。";
S["BOOST2_MAGEFROST_ICELANCE_FOFPROC"] = "在激活|cFFFFFFFF寒冰指|r后使用|cFFFFFFFF冰枪术|r。";
S["BOOST2_MAGEFROST_REMIND_FLURRY"] = "使用|cFFFFFFFF冰风暴|r。";
S["BOOST2_MAGEFROST_REMIND_FROSTBOLT"] = "使用|cFFFFFFFF寒冰箭|r。";
S["BOOST2_MAGEFROST_REMIND_FROZENORB"] = "使用|cFFFFFFFF寒冰宝珠|r。";
S["BOOST2_MAGEFROST_REMIND_ICELANCE"] = "使用|cFFFFFFFF冰枪术|r。";
S["BOOST2_MAGEFROST_REMIND_WATERELEMENTAL"] = "重新召唤你的|cFFFFFFFF水元素|r。";
S["BOOST2_MAGEFROST_WATERELEMENTAL"] = "召唤你的|cFFFFFFFF水元素|r";
S["BOOST2_MAGE_BLINK"] = "使用|cFFFFFFFF闪现术|r向前传送一段距离。";
S["BOOST2_MAGE_FROSTNOVA"] = "使用|cFFFFFFFF冰霜新星|r将攻击者冻结在原地。";
S["BOOST2_MONKWIND_BLACKOUTKICK"] = "在|cFFFFFFFF旭日东升踢|r的间隙使用|cFFFFFFFF幻灭踢|r，消耗|cFFFFFFFF真气|r 。";
S["BOOST2_MONKWIND_EFFUSE"] = "使用|cFFFFFFFF真气贯通|r治疗你自己。";
S["BOOST2_MONKWIND_FISTSOFFURY"] = "有机会就使用|cFFFFFFFF怒雷破|r。";
S["BOOST2_MONKWIND_REMIND_BLACKOUTKICK"] = "使用|cFFFFFFFF幻灭踢|r。";
S["BOOST2_MONKWIND_REMIND_FISTSOFFURY"] = "使用|cFFFFFFFF怒雷破|r。";
S["BOOST2_MONKWIND_REMIND_RISINGSUNKICK"] = "使用|cFFFFFFFF旭日东升踢|r。";
S["BOOST2_MONKWIND_REMIND_TIGERPALM"] = "使用|cFFFFFFFF猛虎掌|r。";
S["BOOST2_MONKWIND_RISINGSUNKICK"] = "使用|cFFFFFFFF旭日东升踢|r，消耗|cFFFFFFFF真气|r。";
S["BOOST2_MONKWIND_ROLL"] = "使用|cFFFFFFFF滚地翻|r，在战场上快速移动。";
S["BOOST2_MONKWIND_TIGERPALM"] = "使用|cFFFFFFFF猛虎掌|r，产生|cFFFFFFFF真气|r。";
S["BOOST2_PALADINRET_BLADEOFJUSTICE"] = "使用|cFFFFFFFF公正之剑|r。\n\n|cFFFFFFFF公正之剑|r可产生2层|cFFFFFFFF神圣能量|r。";
S["BOOST2_PALADINRET_CRUSADERSTRIKE"] = "使用|cFFFFFFFF十字军打击|r。\n\n|cFFFFFFFF十字军打击|r可产生1层|cFFFFFFFF神圣能量|r。";
S["BOOST2_PALADINRET_DIVINESHIELD"] = "使用|cFFFFFFFF圣盾术|r，免疫攻击。";
S["BOOST2_PALADINRET_DIVINESTORM"] = "使用|cFFFFFFFF神圣风暴|r打击多个目标。";
S["BOOST2_PALADINRET_FLASHOFLIGHT"] = "使用|cFFFFFFFF圣光闪现|r治疗你自己。";
S["BOOST2_PALADINRET_JUDGMENT"] = "使用|cFFFFFFFF审判|r。\n\n|cFFFFFFFF审判|r可以远程施放。";
S["BOOST2_PALADINRET_REMIND_BLADEOFJUSTICE"] = "使用|cFFFFFFFF公正之剑|r。";
S["BOOST2_PALADINRET_REMIND_CRUSADERSTRIKE"] = "使用|cFFFFFFFF十字军打击|r。";
S["BOOST2_PALADINRET_REMIND_JUDGMENT"] = "使用|cFFFFFFFF审判|r。";
S["BOOST2_PALADINRET_REMIND_TEMPLARSVERDICT"] = "使用|cFFFFFFFF圣殿骑士的裁决|r。";
S["BOOST2_PALADINRET_TEMPLARSVERDICT"] = "使用|cFFFFFFFF圣殿骑士的裁决|r，消耗|cFFFFFFFF神圣能量|r。";
S["BOOST2_PRIESTDISC_PENANCE"] = "使用|cFFFFFFFF苦修|r。";
S["BOOST2_PRIESTDISC_PLEA"] = "使用|cFFFFFFFF恳求|r治疗你的伤势。";
S["BOOST2_PRIESTDISC_PWSHIELD"] = "使用|cFFFFFFFF真言术：盾|r保护你自己。";
S["BOOST2_PRIESTDISC_REMIND_PENANCE"] = "使用|cFFFFFFFF苦修|r。";
S["BOOST2_PRIEST_PSYCHICSCREAM"] = "使用|cFFFFFFFF心灵尖啸|r威吓敌人。";
S["BOOST2_PRIEST_REMIND_SMITE"] = "使用|cFFFFFFFF惩击|r。";
S["BOOST2_PRIEST_REMIND_SWPAIN"] = "使用|cFFFFFFFF暗言术：痛|r。";
S["BOOST2_PRIEST_SMITE"] = "使用|cFFFFFFFF惩击|r。";
S["BOOST2_PRIEST_SWPAIN"] = "使用|cFFFFFFFF暗言术：痛|r。\n\n|cFFFFFFFF暗言术：痛|r可造成持续伤害。";
S["BOOST2_ROGUEASSN_DEADLYPOISON"] = "给你的武器涂上|cFFFFFFFF致命药膏|r。";
S["BOOST2_ROGUEASSN_ENVENOM"] = "使用|cFFFFFFFF毒伤|r。\n\n花费5个|cFFFFFFFF连击点数|r使伤害最大化。";
S["BOOST2_ROGUEASSN_GARROTE"] = "使用|cFFFFFFFF锁喉|r。|cFFFFFFFF锁喉|r可产生1个|cFFFFFFFF连击点数|r。";
S["BOOST2_ROGUEASSN_MUTILATE"] = "使用|cFFFFFFFF毁伤|r。\n\n|cFFFFFFFF毁伤|r可产生2个|cFFFFFFFF连击点数|r。";
S["BOOST2_ROGUEASSN_REMIND_DEADLYPOISON"] = "使用|cFFFFFFFF致命药膏|r。";
S["BOOST2_ROGUEASSN_REMIND_ENVENOM"] = "使用|cFFFFFFFF毒伤|r。";
S["BOOST2_ROGUEASSN_REMIND_GARROTE"] = "使用|cFFFFFFFF锁喉|r。";
S["BOOST2_ROGUEASSN_REMIND_MUTILATE"] = "使用|cFFFFFFFF毁伤|r。";
S["BOOST2_ROGUEASSN_REMIND_RUPTURE"] = "使用|cFFFFFFFF割裂|r。";
S["BOOST2_ROGUEASSN_RUPTURE"] = "使用|cFFFFFFFF割裂|r。\n\n花费5个|cFFFFFFFF连击点数|r使伤害最大化。";
S["BOOST2_ROGUE_STEALTH"] = "使用|cFFFFFFFF潜行|r隐去身形。";
S["BOOST2_ROGUE_VANISH"] = "使用|cFFFFFFFF消失|r脱离战斗。";
S["BOOST2_SHAMANELE_CHAINLIGHTNING"] = "使用|cFFFFFFFF闪电链|r打击多个目标。";
S["BOOST2_SHAMANELE_EARTHSHOCK"] = "使用|cFFFFFFFF大地震击|r，消耗|cFFFFFFFF漩涡值|r。";
S["BOOST2_SHAMANELE_FIREELEMENTAL"] = "遇到麻烦时召唤|cFFFFFFFF火元素|r。";
S["BOOST2_SHAMANELE_FLAMESHOCK"] = "使用|cFFFFFFFF烈焰震击|r。\n\n|cFFFFFFFF烈焰震击|r可造成持续伤害。";
S["BOOST2_SHAMANELE_HEALINGSURGE"] = "使用|cFFFFFFFF治疗之涌|r治疗你自己。";
S["BOOST2_SHAMANELE_HEX"] = "使用|cFFFFFFFF妖术|r将你的目标变成青蛙。";
S["BOOST2_SHAMANELE_LAVABURST"] = "使用|cFFFFFFFF熔岩爆裂|r。\n\n关注此技能，有可能提早重置。";
S["BOOST2_SHAMANELE_LIGHTNINGBOLT"] = "使用|cFFFFFFFF闪电箭|r。";
S["BOOST2_SHAMANELE_REMIND_EARTHSHOCK"] = "使用|cFFFFFFFF大地震击|r。";
S["BOOST2_SHAMANELE_REMIND_FLAMESHOCK"] = "刷新|cFFFFFFFF烈焰震击|r。";
S["BOOST2_SHAMANELE_REMIND_LAVABURST"] = "使用|cFFFFFFFF熔岩爆裂|r。";
S["BOOST2_SHAMANELE_REMIND_LIGHTNINGBOLT"] = "使用|cFFFFFFFF闪电箭|r，产生|cFFFFFFFF漩涡值|r。";
S["BOOST2_SHAMANENHANCE_FERALSPIRIT"] = "使用|cFFFFFFFF野性狼魂|r召唤两条野性狼魂。";
S["BOOST2_SHAMANENHANCE_FLAMETONGUE"] = "对目标假人使用|cFFFFFFFF火舌|r。";
S["BOOST2_SHAMANENHANCE_LAVALASH"] = "对目标假人使用|cFFFFFFFF熔岩猛击|r。";
S["BOOST2_SHAMANENHANCE_REMIND_FLAMETONGUE"] = "使用|cFFFFFFFF火舌|r。";
S["BOOST2_SHAMANENHANCE_REMIND_LAVALASH"] = "使用|cFFFFFFFF熔岩猛击|r。";
S["BOOST2_SHAMANENHANCE_REMIND_ROCKBITER"] = "使用|cFFFFFFFF石化|r产生漩涡值。";
S["BOOST2_SHAMANENHANCE_REMIND_STORMSTRIKE"] = "可用时使用|cFFFFFFFF风暴打击|r。";
S["BOOST2_SHAMANENHANCE_ROCKBITER"] = "使用|cFFFFFFFF石化|r攻击你的目标并产生漩涡值。";
S["BOOST2_SHAMANENHANCE_STORMSTRIKE"] = "对目标假人使用|cFFFFFFFF风暴打击|r。";
S["BOOST2_WARLOCKAFF_AGONY"] = "使用|cFFFFFFFF痛楚|r。\n\n|cFFFFFFFF痛楚|r可产生|cFFFFFFFF灵魂碎片|r。";
S["BOOST2_WARLOCKAFF_CORRUPTION"] = "使用|cFFFFFFFF腐蚀术|r。";
S["BOOST2_WARLOCKAFF_DOOMGUARD"] = "当你在战斗中需要帮助时召唤你的|cFFFFFFFF末日守卫|r。";
S["BOOST2_WARLOCKAFF_DRAINLIFE"] = "使用|cFFFFFFFF吸取灵魂|r。";
S["BOOST2_WARLOCKAFF_FEAR"] = "使用|cFFFFFFFF恐惧|r威吓你的目标。";
S["BOOST2_WARLOCKAFF_LIFETAP"] = "使用|cFFFFFFFF生命分流|r，牺牲|cFFFFFFFF生命值|r换取|cFFFFFFFF法力值|r。";
S["BOOST2_WARLOCKAFF_REMIND_AGONY"] = "施放|cFFFFFFFF痛楚|r。";
S["BOOST2_WARLOCKAFF_REMIND_CORRUPTION"] = "施放|cFFFFFFFF腐蚀术|r。";
S["BOOST2_WARLOCKAFF_REMIND_DRAINLIFE"] = "使用|cFFFFFFFF吸取灵魂|r。";
S["BOOST2_WARLOCKAFF_REMIND_LIFETAP"] = "使用|cFFFFFFFF生命分流|r恢复你的|cFFFFFFFF法力值|r。";
S["BOOST2_WARLOCKAFF_REMIND_UNSABLEAFFLICTION"] = "使用|cFFFFFFFF痛苦无常|r。";
S["BOOST2_WARLOCKAFF_REMIND_VOIDWALKER"] = "召唤你的|cFFFFFFFF虚空行者|r。";
S["BOOST2_WARLOCKAFF_UNSABLEAFFLICTION"] = "使用|cFFFFFFFF痛苦无常|r。\n\n|cFFFFFFFF痛苦无常|r会消耗一块|cFFFFFFFF灵魂碎片|r。";
S["BOOST2_WARLOCKAFF_VOIDWALKER"] = "召唤你的|cFFFFFFFF虚空行者|r。";
S["BOOST2_WARRIOR_CHARGE"] = "使用|cFFFFFFFF冲锋|r冲入战场并产生怒气。";
S["BOOST2_WARRIOR_COLOSSUSSMASH"] = "使用|cFFFFFFFF巨人打击|r。\n\n|cFFFFFFFF巨人打击|r能提高你的伤害值。";
S["BOOST2_WARRIOR_HEROICLEAP"] = "使用|cFFFFFFFF英勇飞跃|r跳入战场。";
S["BOOST2_WARRIOR_MORTALSTRIKE"] = "使用|cFFFFFFFF致死打击|r。";
S["BOOST2_WARRIOR_REMIND_COLOSSUSSMASH"] = "使用|cFFFFFFFF巨人打击|r。";
S["BOOST2_WARRIOR_REMIND_MORTALSTRIKE"] = "使用|cFFFFFFFF致死打击|r。";
S["BOOST2_WARRIOR_REMIND_SLAM"] = "使用|cFFFFFFFF猛击|r。";
S["BOOST2_WARRIOR_SLAM"] = "使用|cFFFFFFFF猛击|r，消耗怒气。";
S["BOOST2_WARRIOR_VICTORYRUSH"] = "在击杀一名敌人后，使用|cFFFFFFFF乘胜追击|r恢复生命值。";
S["BOOST2_WARRIOR_WHIRLWIND"] = "使用|cFFFFFFFF旋风斩|r打击附近所有的敌人。";
S["BOOSTED_CHAR_LOCKED_SPELL_TIP"] = "其他技能将在你完成战斗训练的过程中解锁。";
S["BOOSTED_CHAR_SPELL_TEMPLOCK"] = "暂时锁定";
S["BOSS"] = "首领";
S["BOSSES"] = "首领：";
S["BOSSES_KILLED"] = "已击杀%d/%d个首领";
S["BOSS_ALIVE"] = "可击杀";
S["BOSS_ALIVE_INELIGIBLE"] = "可击杀|cffff2020（不符合条件）|r";
S["BOSS_BANNER_LOOT_SET"] = "套装：%s";
S["BOSS_DEAD"] = "已击杀";
S["BOSS_INFO_STRING"] = "首领：%s";
S["BOSS_INFO_STRING_MANY"] = "首领：%s及其他";
S["BOSS_INFO_STRING_TWO"] = "首领：%s，%s";
S["BOSS_KILL_SUBTITLE"] = "已被击败";
S["BOSS_YOU_DEFEATED"] = "你被击败了";
S["BOUNTY_BOARD_LOCKED_TITLE"] = "使者任务";
S["BOUNTY_BOARD_NO_BOUNTIES"] = "你将在明天获得新的使者任务。";
S["BOUNTY_BOARD_NO_BOUNTIES_DAYS_1"] = "你将在明天获得新的使者任务。";
S["BOUNTY_BOARD_NO_BOUNTIES_DAYS_2"] = "你将在两天后获得新的使者任务。";
S["BOUNTY_BOARD_NO_BOUNTIES_DAYS_3"] = "你将在三天后获得新的使者任务。";
S["BOUNTY_TUTORIAL_BOUNTY_FINISHED"] = "拜访大使获取你的奖励。";
S["BOUNTY_TUTORIAL_INTRO"] = "完成此阵营的世界任务，获得额外奖励。";
S["BRAWL_BUTTON_NAME"] = "乱斗：%s";
S["BRAWL_CLOSED"] = "乱斗（已关闭）";
S["BRAWL_CLOSED_NEW"] = "乱斗（新的乱斗将在%s后开始）";
S["BRAWL_TOOLTIP_ENDS"] = "%s后结束";
S["BRAWL_TOOLTIP_MAP"] = "地图";
S["BRAWL_TOOLTIP_MAPS"] = "地图";
S["BRAWL_TOOLTIP_MAP_ENTRY"] = "- %s";
S["BRAWL_TOOLTIP_NAME"] = "乱斗：%s";
S["BRAWL_TOOLTIP_RULES"] = "规则";
S["BRAWL_TOOLTIP_RULES_ENTRY"] = "- %s";
S["BRAWL_TUTORIAL"] = "体验疯狂新玩法：PvP乱斗模式。";
S["BREATH_LABEL"] = "呼吸";
S["BRIGHTNESS_FORMAT"] = "%d";
S["BROADCAST_LEVELUP"] = "%s达到了%d级!";
S["BROKENSHORE_BUILDING_COMMANDCENTER"] = "指挥中心";
S["BROKENSHORE_BUILDING_MAGETOWER"] = "法师塔";
S["BROKENSHORE_BUILDING_NETHERDISRUPTOR"] = "虚空干扰器";
S["BROWSE"] = "浏览";
S["BROWSER_BACK_TOOLTIP"] = "返回上一页。";
S["BROWSER_CACHE_CLEARED"] = "你的缓存已被清除。";
S["BROWSER_CLEAR_CACHE"] = "清理缓存";
S["BROWSER_CLEAR_CACHE_TOOLTIP"] = "该操作将清除浏览器缓存。";
S["BROWSER_COOKIES_DELETED"] = "你的cookie已被删除。";
S["BROWSER_COPY_LINK"] = "复制链接";
S["BROWSER_DELETE_COOKIES"] = "清除Cookie";
S["BROWSER_DELETE_COOKIES_TOOLTIP"] = "该操作将清除所有的浏览器Cookie。";
S["BROWSER_EXTERNAL_LINK_DIALOG"] = "你正被重新定向到：\n|cffffd200%s|r\n点击\"确认\"，以在你的网页浏览器中打开此链接。";
S["BROWSER_FORWARD_TOOLTIP"] = "进入下一页。";
S["BROWSER_HOME_TOOLTIP"] = "返回主页。";
S["BROWSER_RELOAD_TOOLTIP"] = "刷新当前页面。";
S["BROWSER_SETTINGS_BUTTON_TOOLTIP"] = "更改浏览器选项";
S["BROWSER_SETTINGS_TOOLTIP"] = "支持浏览器选项";
S["BROWSER_STOP_TOOLTIP"] = "停止载入当前页面。";
S["BROWSE_AUCTIONS"] = "浏览拍卖";
S["BROWSE_GUILDS_BUTTON"] = "浏览公会";
S["BROWSE_GUILDS_NUM_MEMBERS"] = "%d名成员";
S["BROWSE_NO_RESULTS"] = "未发现物品";
S["BROWSE_SEARCH_TEXT"] = "选择搜索条件，然后按下\"搜索\"";
S["BROWSING"] = "浏览：";
S["BRUTALITY"] = "野蛮";
S["BUFFERING"] = "增益法术";
S["BUFFER_DOUBLE"] = "双倍";
S["BUFFOPTIONS_LABEL"] = "增益效果和负面效果";
S["BUFFOPTIONS_SUBTEXT"] = "这些选项允许你控制增益效果和负面效果的显示方式。";
S["BUFFS_ON_TOP"] = "增益效果在最上方";
S["BUFF_STACKS_OVERFLOW"] = "*";
S["BUG_BUTTON"] = "Bug及建议";
S["BUG_CATEGORY1"] = "角色职业";
S["BUG_CATEGORY10"] = "声效";
S["BUG_CATEGORY11"] = "物品";
S["BUG_CATEGORY12"] = "专业技能";
S["BUG_CATEGORY13"] = "杂项";
S["BUG_CATEGORY14"] = "玩家对玩家";
S["BUG_CATEGORY15"] = "语言翻译";
S["BUG_CATEGORY2"] = "户外区域";
S["BUG_CATEGORY3"] = "地下城";
S["BUG_CATEGORY4"] = "城市";
S["BUG_CATEGORY5"] = "用户界面";
S["BUG_CATEGORY6"] = "怪物——平衡/技能";
S["BUG_CATEGORY7"] = "怪物——位置";
S["BUG_CATEGORY8"] = "任务和故事";
S["BUG_CATEGORY9"] = "美工";
S["BUG_CATEGORY_CHOOSE"] = "——〉请选择一个类别";
S["BUG_CATEGORY_ERROR"] = "你必须选择一个类别来提交Bug或建议。";
S["BUG_SUBMITTED"] = "Bug已提交";
S["BUG_SUBMIT_FAILED"] = "提交Bug失败";
S["BUILDING_DAMAGE"] = "攻城";
S["BUILDING_DAMAGE_COMBATLOG_TOOLTIP"] = "当法术或技能对一座可摧毁的建筑物造成伤害时显示信息。";
S["BUILDING_HEAL"] = "修理";
S["BUILDING_HEAL_COMBATLOG_TOOLTIP"] = "当法术或技能修理一座建筑物时显示信息。";
S["BURNING_CRUSADE_TRANSITION_DEFAULT_PRICE"] = "一笔费用";
S["BURNING_EMBERS"] = "爆燃灰烬";
S["BURNING_EMBERS_COST"] = "%s 爆燃灰烬";
S["BURNING_EMBERS_COST_PER_TIME"] = "%s团爆燃灰烬，外加每秒%s团";
S["BURNING_EMBERS_COST_PER_TIME_NO_BASE"] = "每秒%s个爆燃灰烬";
S["BURNING_EMBERS_POWER"] = "爆燃灰烬";
S["BURNING_EMBERS_TOOLTIP"] = "玩家可通过施放烧尽来获取爆燃灰烬。使用混乱之箭来造成伤害或使用灰烬转换来为自己治疗时，将消耗爆燃灰烬。";
S["BUTTON_LAG_AUCTIONHOUSE"] = "拍卖行";
S["BUTTON_LAG_AUCTIONHOUSE_NEWBIE"] = "在拍卖行中摆放、购买、搜索或是浏览物品时会有很长的延迟。";
S["BUTTON_LAG_AUCTIONHOUSE_TOOLTIP"] = "拍卖行延迟";
S["BUTTON_LAG_CHAT"] = "聊天";
S["BUTTON_LAG_CHAT_NEWBIE"] = "要过相当长一段时间，你的朋友才能看到你发给他们的信息，或者让你看到他们发给你的信息。";
S["BUTTON_LAG_CHAT_TOOLTIP"] = "聊天信息延迟";
S["BUTTON_LAG_LOOT"] = "战利品";
S["BUTTON_LAG_LOOT_NEWBIE"] = "在你点击拾取物品，或者有人给予你物品之后，需要相当长一段时间，物品才会显示在你的物品栏中。和另一名玩家进行交易也需要相当长的一段时间。";
S["BUTTON_LAG_LOOT_TOOLTIP"] = "拾取延迟";
S["BUTTON_LAG_MAIL"] = "邮件";
S["BUTTON_LAG_MAIL_NEWBIE"] = "需要相当长一段时间才能打开信件或取得信件中的物品。";
S["BUTTON_LAG_MAIL_TOOLTIP"] = "游戏邮件延迟";
S["BUTTON_LAG_MOVEMENT"] = "移动";
S["BUTTON_LAG_MOVEMENT_NEWBIE"] = "生物和玩家有可能突然凭空冒出来，或者在跑动中从一个位置在瞬间移动到另一个位置。你会发现，当你攻击一个怪物的时候，它已经不在你想象中的位置上了。";
S["BUTTON_LAG_MOVEMENT_TOOLTIP"] = "移动延迟";
S["BUTTON_LAG_SPELL"] = "法术和技能";
S["BUTTON_LAG_SPELL_NEWBIE"] = "在你使用一个法术或者技能以后，需要相当长一段时间法术或技能才会生效。技能即使不在冷却中的状态，也可能显示为正处于冷却中。";
S["BUTTON_LAG_SPELL_TOOLTIP"] = "法术和技能延迟";
S["BUYBACK"] = "购回";
S["BUYBACK_THIS_ITEM"] = "买回这件物品";
S["BUYOUT"] = "一口价";
S["BUYOUT_AUCTION_CONFIRMATION"] = "以一口价购买：";
S["BUYOUT_AUCTION_CONFIRMATION_EXPENSIVE"] = "一口价购买：|n|n%s |n|n请输入 “%s” 这三个字以进行确认。";
S["BUYOUT_AUCTION_CONFIRMATION_STRING"] = "一口价";
S["BUYOUT_COST"] = "一口价";
S["BUYOUT_PRICE"] = "一口价";
S["BUY_GUILDBANK_TAB"] = "购买新的公会银行标签";
S["BY_SOURCE"] = "按来源";
S["BY_SOURCE_COMBATLOG_TOOLTIP"] = "按照施法者以颜色区分。";
S["BY_TARGET"] = "按目标";
S["BY_TARGET_COMBATLOG_TOOLTIP"] = "按照目标以颜色区分。";
S["CAA_AGGRO_TEXT"] = "仇恨";
S["CAA_COMBAT_AUDIO_ALERTS_LABEL"] = "战斗音频警报";
S["CAA_COMBAT_AUDIO_ALERTS_TOOLTIP"] = "[DNT] Combat Audio Alerts Tooltip";
S["CAA_COMBAT_END_TEXT"] = "战斗结束";
S["CAA_COMBAT_START_TEXT"] = "战斗开始";
S["CAA_COMMAND_SYNTAX_ERROR"] = "无效的战斗语音警报命令。输入“/ttscombat help”查看命令列表。";
S["CAA_COMMAND_SYNTAX_ERROR_NARRATED"] = "无效的战斗语音警报命令。输入“/<spell>tts</spell>combat help”查看命令列表。";
S["CAA_DEBUFF_SELF_ALERT_FORMAT"] = "%s减益效果";
S["CAA_DEBUFF_SELF_ALERT_FORMAT_DEBUFF_TYPE"] = "语音：“%s减益效果”";
S["CAA_DEBUFF_SELF_ALERT_LABEL"] = "自身减益效果警报";
S["CAA_DEBUFF_SELF_ALERT_TOOLTIP"] = "当你身上有可驱散的减益效果时进行通告";
S["CAA_ENABLE_COMBAT_AUDIO_ALERTS"] = "启用战斗音频警报";
S["CAA_ENABLE_COMBAT_AUDIO_ALERTS_TOOLTIP"] = "启用战斗语音警报。可以使用聊天命令/ttscombat进行开关。";
S["CAA_HELP_OVERVIEW"] = "战斗语音警报命令：|n输入/ttscombat启用战斗语音警报，或输入/ttscombat后接以下任一命令进行设置：";
S["CAA_HELP_OVERVIEW_NARRATED"] = "战斗语音警报命令：|n输入/<spell>tts</spell>combat启用战斗语音警报，或输入/<spell>tts</spell>combat后接以下任一命令进行设置：";
S["CAA_INTERRUPTED_CAST_TEXT"] = "目标已打断";
S["CAA_INTERRUPTIBLE_CAST_TEXT"] = "可打断施法";
S["CAA_SAMPLE_DEBUFFNAME"] = "夺命钉刺";
S["CAA_SAMPLE_DISPELTTYPE"] = "魔法";
S["CAA_SAMPLE_RESOURCENAME"] = "能量";
S["CAA_SAMPLE_SPELLNAME"] = "火球术";
S["CAA_SAMPLE_TEXT"] = "示例文字";
S["CAA_SAY_CASTS_END_OF_CAST"] = "施法结束时";
S["CAA_SAY_CASTS_FORMAT_FULL"] = "正在施放%s";
S["CAA_SAY_CASTS_FORMAT_NO_SPELLNAME"] = "正在施放";
S["CAA_SAY_CASTS_FORMAT_SHORT"] = "施放%s";
S["CAA_SAY_CASTS_FORMAT_SHORT_NO_SPELLNAME"] = "施放";
S["CAA_SAY_CASTS_FORMAT_SPELLNAME_ONLY"] = "%s";
S["CAA_SAY_CASTS_START_OF_CAST"] = "施法开始时";
S["CAA_SAY_COMBAT_END_LABEL"] = "播报战斗结束";
S["CAA_SAY_COMBAT_END_TEXT"] = "语音：“战斗结束”";
S["CAA_SAY_COMBAT_END_TOOLTIP"] = "选择一个短语或声音来提示战斗已结束";
S["CAA_SAY_COMBAT_START_LABEL"] = "播报战斗开始";
S["CAA_SAY_COMBAT_START_TEXT"] = "语音：“战斗开始”";
S["CAA_SAY_COMBAT_START_TOOLTIP"] = "选择一个短语或声音来提示战斗已开始";
S["CAA_SAY_HEALTH_FORMAT_FULL"] = "生命值百分之%d";
S["CAA_SAY_HEALTH_FORMAT_NO_HEALTH"] = "%d%";
S["CAA_SAY_HEALTH_FORMAT_NO_PERCENT"] = "生命值%d";
S["CAA_SAY_HEALTH_FORMAT_NUM_ONLY"] = "%d";
S["CAA_SAY_IF_TARGETED_FORMAT_AGGRO"] = "语音：“威胁”";
S["CAA_SAY_IF_TARGETED_FORMAT_TARGETED"] = "语音：“被狗头人选中”";
S["CAA_SAY_IF_TARGETED_FORMAT_TARGETED_NO_NAME"] = "语音：“你被选中了”";
S["CAA_SAY_IF_TARGETED_LABEL"] = "被选中时语音播报";
S["CAA_SAY_IF_TARGETED_TOOLTIP"] = "选择一个短语或声音来提示被敌人选中。此设置将按天赋专精保存。";
S["CAA_SAY_PARTY_HEALTH_FREQUENCY"] = "播报队伍生命值频率";
S["CAA_SAY_PARTY_HEALTH_FREQUENCY_LABEL"] = "频率";
S["CAA_SAY_PARTY_HEALTH_FREQUENCY_TOOLTIP"] = "调整队伍生命值播报的相对频率";
S["CAA_SAY_PARTY_HEALTH_LABEL"] = "播报队伍生命值";
S["CAA_SAY_PARTY_HEALTH_TOOLTIP"] = "在队伍中时，根据队员编号播报需要治疗的队员。你是“1”号，你的队友根据排序为2-5号。播报频率取决于他们的生命值低至何种程度。";
S["CAA_SAY_PARTY_HEALTH_VOICE_TOOLTIP"] = "选择播报小队生命值的语音";
S["CAA_SAY_PARTY_HEALTH_VOLUME_TOOLTIP"] = "调节小队生命值播报的音量";
S["CAA_SAY_PLAYER_CASTS_FORMAT_LABEL"] = "格式";
S["CAA_SAY_PLAYER_CASTS_FORMAT_TOOLTIP"] = "选择播报你施法时使用的措辞";
S["CAA_SAY_PLAYER_CASTS_LABEL"] = "播报你的施法";
S["CAA_SAY_PLAYER_CASTS_MIN_CAST_TIME_LABEL"] = "最小施法时间";
S["CAA_SAY_PLAYER_CASTS_MIN_CAST_TIME_TOOLTIP"] = "设置要播报的技能的最小施法时间。设为零则包含瞬发技能。";
S["CAA_SAY_PLAYER_CASTS_THROTTLE_LABEL"] = "间隔";
S["CAA_SAY_PLAYER_CASTS_THROTTLE_TOOLTIP"] = "限制施法播报之间的时间间隔以减少噪音";
S["CAA_SAY_PLAYER_CASTS_TOOLTIP"] = "在你施放技能时进行播报";
S["CAA_SAY_PLAYER_CASTS_VOICE_TOOLTIP"] = "选择播报你施法的语音";
S["CAA_SAY_PLAYER_CASTS_VOLUME_TOOLTIP"] = "调节你施法播报的音量";
S["CAA_SAY_PLAYER_HEALTH_FORMAT"] = "播报你的生命值格式";
S["CAA_SAY_PLAYER_HEALTH_FORMAT_LABEL"] = "格式";
S["CAA_SAY_PLAYER_HEALTH_FORMAT_TOOLTIP"] = "选择播报你生命值时使用的措辞（以20%为例）";
S["CAA_SAY_PLAYER_HEALTH_LABEL"] = "播报你的生命值";
S["CAA_SAY_PLAYER_HEALTH_THROTTLE"] = "播报你的生命值间隔";
S["CAA_SAY_PLAYER_HEALTH_THROTTLE_LABEL"] = "频率限制";
S["CAA_SAY_PLAYER_HEALTH_THROTTLE_TOOLTIP"] = "限制生命值播报之间的时间间隔以减少噪音";
S["CAA_SAY_PLAYER_HEALTH_TOOLTIP"] = "当你的生命值跨过特定百分比时进行播报";
S["CAA_SAY_PLAYER_HEALTH_VOICE_TOOLTIP"] = "选择播报你生命值的语音";
S["CAA_SAY_PLAYER_HEALTH_VOLUME_TOOLTIP"] = "调节生命值播报的音量";
S["CAA_SAY_PLAYER_RESOURCE_FORMAT_LABEL"] = "格式";
S["CAA_SAY_PLAYER_RESOURCE_FORMAT_TOOLTIP"] = "选择播报你的%s时使用的措辞（以20%%为例）。此设置将按天赋专精保存。";
S["CAA_SAY_PLAYER_RESOURCE_LABEL"] = "播报你的%s";
S["CAA_SAY_PLAYER_RESOURCE_THROTTLE_LABEL"] = "间隔";
S["CAA_SAY_PLAYER_RESOURCE_THROTTLE_TOOLTIP"] = "限制%s播报之间的时间间隔以减少噪音";
S["CAA_SAY_PLAYER_RESOURCE_TOOLTIP"] = "当你的%s跨过特定百分比时进行播报。此设置按天赋专精分别保存。";
S["CAA_SAY_PLAYER_RESOURCE_VOICE_TOOLTIP"] = "选择播报你的%s的语音。此设置将按天赋专精保存。";
S["CAA_SAY_PLAYER_RESOURCE_VOLUME_TOOLTIP"] = "调节%s播报的音量。此设置将按天赋专精保存。";
S["CAA_SAY_RESOURCE_1"] = "播报主要资源";
S["CAA_SAY_RESOURCE_1_FORMAT"] = "播报主要资源格式";
S["CAA_SAY_RESOURCE_1_THROTTLE"] = "播报主要资源间隔";
S["CAA_SAY_RESOURCE_2"] = "播报次要资源";
S["CAA_SAY_RESOURCE_2_FORMAT"] = "播报次要资源格式";
S["CAA_SAY_RESOURCE_2_THROTTLE"] = "播报次要资源间隔";
S["CAA_SAY_RESOURCE_FORMAT_FULL"] = "%s百分之%d";
S["CAA_SAY_RESOURCE_FORMAT_NO_PERCENT"] = "%s%d";
S["CAA_SAY_RESOURCE_FORMAT_NO_RESOURCE"] = "百分之%d";
S["CAA_SAY_RESOURCE_FORMAT_NUM_ONLY"] = "%d";
S["CAA_SAY_TARGET_CASTS_FORMAT"] = "播报目标施法格式";
S["CAA_SAY_TARGET_CASTS_FORMAT_FULL"] = "目标正在施放%s";
S["CAA_SAY_TARGET_CASTS_FORMAT_LABEL"] = "格式";
S["CAA_SAY_TARGET_CASTS_FORMAT_NO_SPELLNAME"] = "目标正在施放";
S["CAA_SAY_TARGET_CASTS_FORMAT_SHORT"] = "目标施放%s";
S["CAA_SAY_TARGET_CASTS_FORMAT_SHORT_NO_SPELLNAME"] = "目标施放";
S["CAA_SAY_TARGET_CASTS_FORMAT_TOOLTIP"] = "选择播报你目标施法时使用的措辞";
S["CAA_SAY_TARGET_CASTS_INTERRUPT_LABEL"] = "可打断施法警报";
S["CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS_LABEL"] = "成功打断警报";
S["CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS_TOOLTIP"] = "当你的目标施法被你或他人成功打断时进行通告";
S["CAA_SAY_TARGET_CASTS_INTERRUPT_TEXT"] = "语音：“可打断施法”";
S["CAA_SAY_TARGET_CASTS_INTERRUPT_TOOLTIP"] = "当目标开始施放你可使用技能打断的法术时进行通告";
S["CAA_SAY_TARGET_CASTS_LABEL"] = "播报目标施法";
S["CAA_SAY_TARGET_CASTS_MIN_CAST_TIME"] = "播报目标施法最短施法时间";
S["CAA_SAY_TARGET_CASTS_MIN_CAST_TIME_LABEL"] = "最小施法时间";
S["CAA_SAY_TARGET_CASTS_MIN_CAST_TIME_TOOLTIP"] = "设置要播报的技能的最小施法时间。设为零则包含瞬发技能。";
S["CAA_SAY_TARGET_CASTS_THROTTLE"] = "播报目标施法间隔";
S["CAA_SAY_TARGET_CASTS_THROTTLE_LABEL"] = "间隔";
S["CAA_SAY_TARGET_CASTS_THROTTLE_TOOLTIP"] = "限制目标施法播报之间的时间间隔以减少噪音";
S["CAA_SAY_TARGET_CASTS_TOOLTIP"] = "在你的目标施放技能时进行播报";
S["CAA_SAY_TARGET_CASTS_VOICE_TOOLTIP"] = "选择播报目标施法的语音";
S["CAA_SAY_TARGET_CASTS_VOLUME_TOOLTIP"] = "调节目标施法播报的音量";
S["CAA_SAY_TARGET_CAST_INTERRUPT_SUCCESS_TEXT"] = "语音：“目标已打断”";
S["CAA_SAY_TARGET_HEALTH_FORMAT"] = "播报目标生命值格式";
S["CAA_SAY_TARGET_HEALTH_FORMAT_FULL"] = "目标%d%";
S["CAA_SAY_TARGET_HEALTH_FORMAT_LABEL"] = "格式";
S["CAA_SAY_TARGET_HEALTH_FORMAT_NO_PERCENT"] = "目标%d";
S["CAA_SAY_TARGET_HEALTH_FORMAT_TOOLTIP"] = "选择播报你目标生命值时使用的措辞（以20%为例）";
S["CAA_SAY_TARGET_HEALTH_LABEL"] = "播报目标生命值";
S["CAA_SAY_TARGET_HEALTH_THROTTLE"] = "播报目标生命值间隔";
S["CAA_SAY_TARGET_HEALTH_THROTTLE_LABEL"] = "频率限制";
S["CAA_SAY_TARGET_HEALTH_THROTTLE_TOOLTIP"] = "限制目标生命值播报之间的时间间隔以减少噪音";
S["CAA_SAY_TARGET_HEALTH_TOOLTIP"] = "当你的目标生命值跨过特定百分比时进行播报";
S["CAA_SAY_TARGET_HEALTH_VOICE_TOOLTIP"] = "选择播报目标生命值的语音";
S["CAA_SAY_TARGET_HEALTH_VOLUME_TOOLTIP"] = "调节目标生命值播报的音量";
S["CAA_SAY_TARGET_NAME_LABEL"] = "播报目标名字";
S["CAA_SAY_TARGET_NAME_TOOLTIP"] = "在你选定目标时播报其名称";
S["CAA_SAY_YOUR_CASTS_FORMAT"] = "播报你的施法格式";
S["CAA_SAY_YOUR_CASTS_MIN_CAST_TIME"] = "播报你的施法最短施法时间";
S["CAA_SAY_YOUR_CASTS_THROTTLE"] = "播报你的施法间隔";
S["CAA_SAY_YOUR_DEBUFFS_FORMAT"] = "播报你的减益效果格式";
S["CAA_SAY_YOUR_DEBUFFS_FORMAT_FULL"] = "减益效果%s";
S["CAA_SAY_YOUR_DEBUFFS_FORMAT_LABEL"] = "格式";
S["CAA_SAY_YOUR_DEBUFFS_FORMAT_NO_SPELLNAME"] = "减益效果";
S["CAA_SAY_YOUR_DEBUFFS_FORMAT_TOOLTIP"] = "选择播报你的减益效果时使用的措辞";
S["CAA_SAY_YOUR_DEBUFFS_LABEL"] = "播报你的减益效果";
S["CAA_SAY_YOUR_DEBUFFS_MIN_DURATION"] = "播报你的减益效果的最小持续时间";
S["CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_LABEL"] = "最小持续时间";
S["CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_TOOLTIP"] = "设置要播报的减益效果的最小持续时间";
S["CAA_SAY_YOUR_DEBUFFS_TOOLTIP"] = "当你受到减益效果影响时进行播报";
S["CAA_SAY_YOUR_DEBUFFS_VOICE_TOOLTIP"] = "选择播报你的减益效果的语音";
S["CAA_SAY_YOUR_DEBUFFS_VOLUME_TOOLTIP"] = "调节你的减益效果播报的音量";
S["CAA_SEARCH_TAG_SHORT"] = "CAA";
S["CAA_SPEAKER_SPEED_LABEL"] = "战斗播报语速";
S["CAA_SPEAKER_SPEED_TOOLTIP"] = "调整战斗语音警报的语速";
S["CAA_SPEAKER_VOICE_LABEL"] = "战斗播报语音";
S["CAA_SPEAKER_VOICE_TOOLTIP"] = "为战斗语音警报选择主语音";
S["CAA_SPEAKER_VOLUME_LABEL"] = "战斗播报音量";
S["CAA_SPEAKER_VOLUME_TOOLTIP"] = "为战斗语音警报选择主音量";
S["CAA_TARGETED_BY_TEXT"] = "成为%s的目标";
S["CAA_TARGET_DEAD"] = "目标死亡";
S["CAA_VOICE_LABEL"] = "语音";
S["CAA_VOLUME_LABEL"] = "音量";
S["CAA_WHEN_TARGET_DIES_LABEL"] = "目标死亡时";
S["CAA_WHEN_TARGET_DIES_TOOLTIP"] = "选择一个短语或声音来提示目标已死亡";
S["CAA_WHEN_TARGET_DIES_USE_FORMAT"] = "使用目标生命值格式";
S["CAA_WHEN_TARGET_DIES_VOICE_TARGET_DEAD"] = "语音：“目标死亡”";
S["CAA_YOURE_TARGETED_TEXT"] = "你被选中了";
S["CALENDAR_ACCEPT_INVITATION"] = "接受邀请";
S["CALENDAR_ANNOUNCEMENT_CREATEDBY_PLAYER"] = "由%s创建";
S["CALENDAR_ANNOUNCEMENT_CREATEDBY_YOURSELF"] = "这是你的通告";
S["CALENDAR_AUTO_APPROVE"] = "自动批准成员";
S["CALENDAR_COPY_EVENT"] = "复制";
S["CALENDAR_CREATE"] = "创建";
S["CALENDAR_CREATE_ANNOUNCEMENT"] = "创建通告";
S["CALENDAR_CREATE_ARENATEAM_EVENT"] = "创建竞技场战队活动";
S["CALENDAR_CREATE_EVENT"] = "创建活动";
S["CALENDAR_CREATE_GUILD_ANNOUNCEMENT"] = "创建公会通告";
S["CALENDAR_CREATE_GUILD_EVENT"] = "创建公会活动";
S["CALENDAR_DECLINE_INVITATION"] = "拒绝邀请";
S["CALENDAR_DELETE_ANNOUNCEMENT_CONFIRM"] = "你确定要删除这条通告吗？";
S["CALENDAR_DELETE_EVENT"] = "删除";
S["CALENDAR_DELETE_EVENT_CONFIRM"] = "你确定要删除这个活动吗？";
S["CALENDAR_DELETE_GUILD_EVENT_CONFIRM"] = "你确定要删除这个公会活动吗？";
S["CALENDAR_EDIT_ANNOUNCEMENT"] = "编辑通告";
S["CALENDAR_EDIT_EVENT"] = "编辑活动";
S["CALENDAR_EDIT_GUILD_EVENT"] = "编辑公会活动";
S["CALENDAR_ERROR"] = "%s";
S["CALENDAR_ERROR_ALREADY_INVITED_TO_EVENT_S"] = "%s已被邀请。";
S["CALENDAR_ERROR_ARENA_EVENTS_EXCEEDED"] = "你的竞技场战队无法创建更多活动了。";
S["CALENDAR_ERROR_CREATEDATE_AFTER_MAX"] = "你不能创建%4$d年%2$s之后的活动。";
S["CALENDAR_ERROR_CREATEDATE_BEFORE_TODAY"] = "你不能为过去的某天创建活动。";
S["CALENDAR_ERROR_DELETE_CREATOR_FAILED"] = "你不能移处该活动的创建者。";
S["CALENDAR_ERROR_EVENTS_EXCEEDED"] = "你无法创建多于%d个活动。";
S["CALENDAR_ERROR_EVENT_INVALID"] = "未找到活动。";
S["CALENDAR_ERROR_EVENT_LOCKED"] = "该活动已被锁定。";
S["CALENDAR_ERROR_EVENT_PASSED"] = "该活动已经结束了。";
S["CALENDAR_ERROR_EVENT_THROTTLED"] = "同一时间内可以创建的活动数量有上限，请稍后再继续创建活动。";
S["CALENDAR_ERROR_EVENT_TIME_PASSED"] = "该活动已经过期了。";
S["CALENDAR_ERROR_EVENT_WRONG_SERVER"] = "你不能在这个服务器上创建活动。";
S["CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED"] = "你的公会已经达到了创建活动的数量上限（%d个）。";
S["CALENDAR_ERROR_IGNORED"] = "%s屏蔽了你。";
S["CALENDAR_ERROR_INTERNAL"] = "内部日程表错误。";
S["CALENDAR_ERROR_INVALID_DATE"] = "请输入有效的日期。";
S["CALENDAR_ERROR_INVALID_SIGNUP"] = "你无法报名参加该活动。";
S["CALENDAR_ERROR_INVALID_TIME"] = "请输入有效的时间。";
S["CALENDAR_ERROR_INVITES_DISABLED"] = "你不能邀请玩家参与该活动。";
S["CALENDAR_ERROR_INVITES_EXCEEDED"] = "你不能邀请多于%d名玩家参与该活动。";
S["CALENDAR_ERROR_INVITE_THROTTLED"] = "同一时间内可以邀请的人数有上限，请稍后再继续发送邀请。";
S["CALENDAR_ERROR_INVITE_WRONG_SERVER"] = "你不能邀请另一个服务器的玩家。";
S["CALENDAR_ERROR_MODERATOR_RESTRICTED"] = "试玩账号无法修改活动日历。";
S["CALENDAR_ERROR_MODERATOR_RESTRICTED_TRIAL"] = "试玩账号无法修改活动日历。";
S["CALENDAR_ERROR_NEEDS_TITLE"] = "输入标题。";
S["CALENDAR_ERROR_NOT_ALLIED"] = "你不能邀请对立阵营的玩家。";
S["CALENDAR_ERROR_NOT_INVITED"] = "你没有收到参加该活动的邀请。";
S["CALENDAR_ERROR_NO_GUILD_INVITES"] = "不允许邀请公会成员。";
S["CALENDAR_ERROR_NO_INVITE"] = "未找到邀请。";
S["CALENDAR_ERROR_NO_INVITES"] = "未能找到任何符合条件的玩家。";
S["CALENDAR_ERROR_NO_MODERATOR"] = "被邀请参加活动的成员不能成为管理员。";
S["CALENDAR_ERROR_OTHER_INVITES_EXCEEDED"] = "%s已经达到了活动数量的上限。这些成员必须删除一个活动才能接受其它活动的邀请。";
S["CALENDAR_ERROR_PERMISSIONS"] = "你没有权限那样做。";
S["CALENDAR_ERROR_RESTRICTED_LEVEL"] = "你的账号中必须至少有一个20级的角色。";
S["CALENDAR_ERROR_SELF_INVITES_EXCEEDED"] = "邀请人数已经达到上限。移除一个旧活动以便添加新的邀请。";
S["CALENDAR_EVENTNAME_FORMAT_END"] = "%s 结束";
S["CALENDAR_EVENTNAME_FORMAT_RAID_LOCKOUT"] = "%s解锁";
S["CALENDAR_EVENTNAME_FORMAT_RAID_RESET"] = "%s重置";
S["CALENDAR_EVENTNAME_FORMAT_START"] = "%s 开始";
S["CALENDAR_EVENT_ALARM_MESSAGE"] = "%s将在15分钟内开始。";
S["CALENDAR_EVENT_CREATORNAME"] = "由%s创建";
S["CALENDAR_EVENT_DESCRIPTION"] = "描述";
S["CALENDAR_EVENT_INVITEDBY_PLAYER"] = "被%s邀请";
S["CALENDAR_EVENT_INVITEDBY_YOURSELF"] = "这是你创建的活动";
S["CALENDAR_EVENT_NAME"] = "名称";
S["CALENDAR_EVENT_PICKER_TITLE"] = "选择一个活动";
S["CALENDAR_EVENT_REMOVED_MAIL_BODY"] = "%s取消了%s。（%s）";
S["CALENDAR_EVENT_REMOVED_MAIL_SUBJECT"] = "%s 取消";
S["CALENDAR_FILTERS"] = "过滤";
S["CALENDAR_FILTER_BATTLEGROUND"] = "PvP乱斗";
S["CALENDAR_FILTER_DARKMOON"] = "暗月马戏团";
S["CALENDAR_FILTER_RAID_LOCKOUTS"] = "团队副本解锁";
S["CALENDAR_FILTER_RAID_RESETS"] = "团队重置";
S["CALENDAR_FILTER_WEEKLY_HOLIDAYS"] = "每周节日";
S["CALENDAR_GUILDEVENT_INVITEDBY_YOURSELF"] = "这是你的公会活动";
S["CALENDAR_HOLIDAYFRAME_BEGINSENDS"] = "%1$s|n|n开始：%2$s %3$s|n结束：%4$s %5$s";
S["CALENDAR_INVITELIST_CLEARMODERATOR"] = "撤销管理权限";
S["CALENDAR_INVITELIST_CREATORNAME"] = "%s（创建者）";
S["CALENDAR_INVITELIST_INVITETORAID"] = "小队/团队邀请";
S["CALENDAR_INVITELIST_MODERATORNAME"] = "%s（管理员）";
S["CALENDAR_INVITELIST_SETINVITESTATUS"] = "设置邀请状态";
S["CALENDAR_INVITELIST_SETMODERATOR"] = "授予管理权限";
S["CALENDAR_INVITE_ALL"] = "全部邀请";
S["CALENDAR_INVITE_CONFIRMED"] = "邀请已确认/已接受的成员";
S["CALENDAR_INVITE_LABEL"] = "你想要邀请谁？";
S["CALENDAR_INVITE_MEMBERS"] = "邀请成员";
S["CALENDAR_INVITE_PLAYER"] = "邀请玩家";
S["CALENDAR_INVITE_REMOVED_MAIL_BODY"] = "%s把你从%s中移出。（%s）";
S["CALENDAR_INVITE_REMOVED_MAIL_SUBJECT"] = "你被移出了%s。";
S["CALENDAR_LOCK_EVENT"] = "锁定活动";
S["CALENDAR_MASSINVITE_ARENA_HELP"] = "邀请竞技场队员：";
S["CALENDAR_MASSINVITE_GUILD_HELP"] = "邀请所有符合下列条件的公会成员：";
S["CALENDAR_MASSINVITE_GUILD_MINRANK"] = "最低公会会阶";
S["CALENDAR_MASS_INVITE"] = "批量邀请";
S["CALENDAR_NOT_SIGNEDUP_FOR_GUILDEVENT"] = "未登记";
S["CALENDAR_PASTE_EVENT"] = "粘贴";
S["CALENDAR_PLAYER_NAME"] = "玩家姓名";
S["CALENDAR_RAID_LOCKOUT_DESCRIPTION"] = "你的%1$s副本将在%2$s解锁。";
S["CALENDAR_RAID_RESET_DESCRIPTION"] = "%1$s将在%2$s重置。";
S["CALENDAR_REMOVE_INVITATION"] = "移除邀请";
S["CALENDAR_REMOVE_SIGNUP"] = "从公会活动中移除";
S["CALENDAR_REPEAT_BIWEEKLY"] = "双周";
S["CALENDAR_REPEAT_MONTHLY"] = "每月";
S["CALENDAR_REPEAT_NEVER"] = "从不";
S["CALENDAR_REPEAT_WEEKLY"] = "每周";
S["CALENDAR_SET_DESCRIPTION_LABEL"] = "设置日程表活动描述：";
S["CALENDAR_SIGNEDUP_FOR_GUILDEVENT_WITH_STATUS"] = "已登记（%s）";
S["CALENDAR_SIGNUP"] = "报名";
S["CALENDAR_SIGNUP_FOR_GUILDEVENT"] = "报名参加公会活动";
S["CALENDAR_STATUS_ACCEPTED"] = "已接受";
S["CALENDAR_STATUS_CONFIRMED"] = "已确认";
S["CALENDAR_STATUS_DECLINED"] = "已拒绝";
S["CALENDAR_STATUS_INVITED"] = "已邀请";
S["CALENDAR_STATUS_NOT_SIGNEDUP"] = "未登记";
S["CALENDAR_STATUS_OUT"] = "休息";
S["CALENDAR_STATUS_SIGNEDUP"] = "已登记";
S["CALENDAR_STATUS_STANDBY"] = "待命";
S["CALENDAR_STATUS_TENTATIVE"] = "暂定";
S["CALENDAR_TENTATIVE_INVITATION"] = "暂定邀请";
S["CALENDAR_TEXTURE_PICKER_TITLE_DUNGEON"] = "选择一个地下城";
S["CALENDAR_TEXTURE_PICKER_TITLE_RAID"] = "选择团队活动";
S["CALENDAR_TOOLTIP_AUTOAPPROVE"] = "钩选此项后，回复此活动邀请的被邀请者会被自动批准；否则你必须手动批准他们的回复。";
S["CALENDAR_TOOLTIP_AVAILABLEBUTTON"] = "将你的状态设置为接受此活动邀请。";
S["CALENDAR_TOOLTIP_DATE_RANGE"] = "%s - %s";
S["CALENDAR_TOOLTIP_DECLINEBUTTON"] = "将你的状态设置为拒绝此活动邀请。";
S["CALENDAR_TOOLTIP_INVITEMEMBERS_BUTTON_PARTY"] = "邀请已接受和已确认的玩家加入小队。";
S["CALENDAR_TOOLTIP_INVITEMEMBERS_BUTTON_RAID"] = "邀请已接受和已确认的玩家加入团队。";
S["CALENDAR_TOOLTIP_INVITE_RESPONDED"] = "回应时间：";
S["CALENDAR_TOOLTIP_INVITE_TOTALS"] = "已确认/接受/登记邀请";
S["CALENDAR_TOOLTIP_LOCKEVENT"] = "钩选此项后，被邀请者无法回复此活动。";
S["CALENDAR_TOOLTIP_MASSINVITE"] = "批量邀请将根据预设的过滤条件生成邀请名单。|n|n请注意：批量邀请将清空你现有的邀请名单。";
S["CALENDAR_TOOLTIP_ONGOING"] = "进行中";
S["CALENDAR_TOOLTIP_REMOVEBUTTON"] = "从你的日历中移除此活动。";
S["CALENDAR_TOOLTIP_REMOVESIGNUPBUTTON"] = "将你自己从这个活动中移除。";
S["CALENDAR_TOOLTIP_SIGNUPBUTTON"] = "将你自己添加到这个活动中。";
S["CALENDAR_TOOLTIP_TENTATIVEBUTTON"] = "将参与此事件的状态设为暂定";
S["CALENDAR_TYPE_DUNGEON"] = "地下城";
S["CALENDAR_TYPE_HEROIC_DUNGEON"] = "英雄地下城";
S["CALENDAR_TYPE_MEETING"] = "会议";
S["CALENDAR_TYPE_OTHER"] = "其它";
S["CALENDAR_TYPE_PVP"] = "PvP";
S["CALENDAR_TYPE_RAID"] = "团队";
S["CALENDAR_UPDATE"] = "更新";
S["CALENDAR_VIEW_ANNOUNCEMENT"] = "浏览通告";
S["CALENDAR_VIEW_EVENT"] = "浏览活动";
S["CALENDAR_VIEW_EVENTTITLE_LOCKED"] = "|cff7f7f7f%s|r |cffffd200（已锁定）|r";
S["CALENDAR_VIEW_EVENTTYPE"] = "%1$s - %2$s";
S["CALENDAR_VIEW_EVENT_REMOVE"] = "移除";
S["CALENDAR_VIEW_EVENT_SETSTATUS"] = "设置你的状态：";
S["CALENDAR_VIEW_EVENT_TENTATIVE"] = "暂定";
S["CALENDAR_VIEW_GUILD_EVENT"] = "浏览公会活动";
S["CALIBRATION_TEXT"] = "你应该可以区分以下的21个灰格。否则的话请调整反差系数，直到你能够区分这些灰格。如果单单调整反差系数仍然效果不佳的话，请调节您的显示器亮度和对比度来达到最满意的效果。";
S["CALL_PET_SPELL_NAME"] = "召唤%s";
S["CAMERA_ALWAYS"] = "总是";
S["CAMERA_CTM_FOLLOWING_STYLE"] = "镜头跟随模式";
S["CAMERA_FOLLOWING_STYLE"] = "镜头跟随模式";
S["CAMERA_FOV"] = "镜头视野范围";
S["CAMERA_LABEL"] = "镜头";
S["CAMERA_LOCKED"] = "已锁";
S["CAMERA_MODE"] = "分离镜头";
S["CAMERA_NEVER"] = "从不";
S["CAMERA_SMART"] = "智能";
S["CAMERA_SMARTER"] = "仅在移动时";
S["CAMERA_SUBTEXT"] = "这些选项可以帮助你调整游戏中的镜头设置。";
S["CAMP_NOW"] = "立刻返回角色选择画面";
S["CAMP_TIMER"] = "%d%s后返回角色选择画面";
S["CANCEL"] = "取消";
S["CANCEL_AUCTION"] = "取消拍卖";
S["CANCEL_AUCTION_CONFIRMATION"] = "取消拍卖将使你失去保证金。";
S["CANCEL_AUCTION_CONFIRMATION_MONEY"] = "取消拍卖会没收你所有的委托费用和：";
S["CANCEL_SIGN_UP"] = "取消申请";
S["CANNOT_COOPERATE_LABEL"] = "*";
S["CANNOT_DO_THIS_IN_BATTLEGROUND"] = "你不能在战场或竞技场队列中，或者已经进入战场或竞技场中那样做。";
S["CANNOT_DO_THIS_IN_LFG_PARTY"] = "你不能在自动匹配队伍中那样做。";
S["CANNOT_DO_THIS_IN_PVE_QUEUE"] = "你不能在地下城、团队副本或场景战役队列中那样做。";
S["CANNOT_DO_THIS_IN_PVP_QUEUE"] = "你不能在战场或竞技场队列中那样做。";
S["CANNOT_DO_THIS_WHILE_LFGLIST_LISTED"] = "你不能在你的队伍出现在预创建队伍列表中时那样做。";
S["CANNOT_DO_THIS_WHILE_PVE_QUEUING"] = "你不能在地下城、团队副本或场景战役队列中那样做。";
S["CANNOT_DO_THIS_WHILE_PVP_QUEUING"] = "你不能在战场或竞技场队列中那样做。";
S["CANNOT_DO_THIS_WITH_LFGLIST_APP"] = "你不能在拥有有效的预创建队伍申请时那样做。";
S["CANT_AFFORD_ITEM"] = "你买不起这个物品。";
S["CANT_USE_ITEM"] = "你不能使用这件物品。";
S["CAN_BIND_PTT"] = "按下\"按键发言\"键";
S["CAN_NOT_RELEASE_IN_COMBAT"] = "你队伍中有一名成员正在战斗中。";
S["CAN_NOT_RELEASE_RIGHT_NOW"] = "现在无法释放。";
S["CAPACITANCE_ALL_COMPLETE"] = "所有订单都将在%s后完成";
S["CAPACITANCE_ALL_RECRUITMENT_COMPLETE"] = "部队招募时间：%s";
S["CAPACITANCE_FOLLOWER_BONUS"] = "追随者奖励：";
S["CAPACITANCE_FOLLOWER_BONUS_ACTIVE"] = "|cff00ff00追随者奖励已激活！|r";
S["CAPACITANCE_FOLLOWER_BONUS_TOOLTIP"] = "当建筑内有追随者工作时，可获得更多材料。等级越高，收获越大。";
S["CAPACITANCE_FOLLOWER_BONUS_TOOLTIP_TITLE"] = "追随者奖励：";
S["CAPACITANCE_INCREASED_CAPACITY_TOOLTIP"] = "你可以通过升级此建筑或仓库来提高产品订单的产能。";
S["CAPACITANCE_INCREASED_CAPACITY_TOOLTIP_TITLE"] = "提高产能";
S["CAPACITANCE_RECRUIT_ALL"] = "全部招募";
S["CAPACITANCE_RECRUIT_COUNT"] = "剩余招募数量：%d";
S["CAPACITANCE_SHIPMENT_COOLDOWN"] = "冷却时间：%s";
S["CAPACITANCE_SHIPMENT_COUNT"] = "可接收的订单：%d/%d";
S["CAPACITANCE_SHIPMENT_READY"] = "订单已完成，可以接收了！";
S["CAPACITANCE_START_RECRUITMENT"] = "招募部队";
S["CAPACITANCE_START_WORK_ORDER"] = "启动订单";
S["CAPACITANCE_WORK_COMPLETE_TOOLTIP"] = "点击建筑内的发光物体收集产品。";
S["CAPACITANCE_WORK_COMPLETE_TOOLTIP_TITLE"] = "工作完成！";
S["CAPACITANCE_WORK_ORDERS"] = "产品订单";
S["CAPACITANCE_YIELD_INCREASED"] = "产量提高";
S["CAPPED"] = "达到上限";
S["CAPPED_LEVEL_TRIAL"] = "已达试玩等级上限。";
S["CAPPED_MONEY_TRIAL"] = "已达试玩账号金币上限。";
S["CAPSLOCK_KEY_TEXT"] = "Capslock";
S["CAP_REACHED_TRIAL"] = "已达试玩账号上限。";
S["CASH_ON_DELIVERY"] = "付款取信";
S["CAST_WHILE_MOVING"] = "%s失败：不能在移动中施放。";
S["CATALOG_SHOP_BACK"] = "后退";
S["CATALOG_SHOP_CAROUSEL_INDEX"] = "%s / %s";
S["CATALOG_SHOP_DETAILS"] = "详细信息";
S["CATALOG_SHOP_DISCLAIMER_ALL_PRODUCTS"] = "|Hcodelink|h存在一定的限制。请前往https://shop.battlenet.com.cn/zh-cn的|c82c5ffff产品页面|r查看详情。|h";
S["CATALOG_SHOP_DISCOUNT_FORMAT"] = "-%s%%";
S["CATALOG_SHOP_DYNAMIC_BUNDLE_DISCOUNT"] = "包含已拥有物品的优惠。";
S["CATALOG_SHOP_LOADING"] = "加载中......";
S["CATALOG_SHOP_MISSING_LICENSE_ITEM"] = "该物品仅能在%s中使用";
S["CATALOG_SHOP_NOT_AVAILABLE"] = "商城不可用";
S["CATALOG_SHOP_NO_SEARCH_RESULTS"] = "未找到结果";
S["CATALOG_SHOP_PENDING_PURCHASES"] = "待处理的购买";
S["CATALOG_SHOP_PERSONALIZE_OPT_OUT_TOOLTIP"] = "如您希望关闭个性化推荐功能，请前往战网账号设置 > 隐私 > 个性化推荐。";
S["CATALOG_SHOP_PRODUCT_OWNED"] = "已拥有";
S["CATALOG_SHOP_RACE"] = "种族";
S["CATALOG_SHOP_TOKEN_IN_GAME_ONLY"] = "你必须使用一个角色登录游戏才能购买魔兽世界时光徽章。";
S["CATALOG_SHOP_TRY_AGAIN_LATER"] = "请稍候再确认。";
S["CATALOG_SHOP_TYPE_BUNDLE"] = "%d件物品礼包";
S["CATALOG_SHOP_TYPE_DECOR"] = "装饰";
S["CATALOG_SHOP_TYPE_MOUNT_FLYING"] = "飞行坐骑";
S["CATALOG_SHOP_TYPE_MOUNT_FLYING_AQUATIC"] = "飞行水栖坐骑";
S["CATALOG_SHOP_TYPE_MOUNT_GROUND"] = "地面坐骑";
S["CATALOG_SHOP_TYPE_SERVICE"] = "服务";
S["CATALOG_SHOP_TYPE_VC_WARBAND"] = "战团货币";
S["CATALOG_SHOP_WOW_FLAVOR_CLASSIC"] = "“%s”";
S["CATALOG_SHOP_WOW_FLAVOR_MODERN"] = "《魔兽世界》：“%s”";
S["CATALOG_SHOP_WOW_FLAVOR_TRR"] = "泰坦重铸服务器";
S["CATCH_PET"] = "捕捉宠物";
S["CATCH_PET_CONDITION"] = "你必须拥有一只3级战斗宠物。";
S["CATCH_PET_DESCRIPTION"] = "尝试捕捉一只生命值低于35%的宠物。";
S["CATEGORIES"] = "分类";
S["CATEGORY"] = "分类";
S["CENSORED_MESSAGE_HIDDEN"] = "|cffffff00来自%s的信息可能含有违规内容。|Hcensoredmessage:%d|h |W[显示信息]|w|h|r";
S["CENSORED_MESSAGE_REPORT"] = "%s |cffffff00|Hreportcensoredmessage:%d|h|W[举报]|w|h|r";
S["CENSORED_MESSAGE_SENDER"] = "%s |cffffff00发送给%s的信息可能含有违规内容。|Hcensoredmessagerewrite:%d:%d:%s|h |W[重写信息]|w|h或|Hcensoredmessageconfirmsend:%d:%d:%s|h|W[依然发送]|w|h|r";
S["CENSORED_MESSAGE_SENT"] = "%s |cffffff00信息可能含有违规内容。|r";
S["CENSOR_SOURCE_EVERYONE"] = "所有人";
S["CENSOR_SOURCE_EXCLUDE"] = "实时聊天过滤";
S["CENSOR_SOURCE_EXCLUDE_FRIENDS"] = "朋友外的所有人";
S["CENSOR_SOURCE_EXCLUDE_FRIENDS_AND_GUILD"] = "朋友和公会成员外的所有人";
S["CENSOR_SOURCE_NO_ONE"] = "没有人";
S["CHALLENGES"] = "史诗地下城";
S["CHALLENGES_LASTRUN_TIME"] = "上一次";
S["CHALLENGES_NO_MEDAL"] = "- 未获奖牌 -";
S["CHALLENGES_NO_TIME"] = "--:--:--";
S["CHALLENGES_RECORD_TIME"] = "你的最佳纪录";
S["CHALLENGES_TIMER_NO_MEDAL"] = "无奖章";
S["CHALLENGE_MODE"] = "挑战模式";
S["CHALLENGE_MODE_COMPLETED"] = "挑战已完成！";
S["CHALLENGE_MODE_COMPLETE_BEAT_TIMER"] = "成功通关！";
S["CHALLENGE_MODE_COMPLETE_KEYSTONE_UPGRADED"] = "|cff20ff20钥石升级 (+%d)|r";
S["CHALLENGE_MODE_COMPLETE_TIME_EXPIRED"] = "时间到！";
S["CHALLENGE_MODE_COMPLETE_TRY_AGAIN"] = "再试一次！在时限内通关以升级你的钥石！";
S["CHALLENGE_MODE_DEATH_COUNT_DESCRIPTION"] = "时间损失：|cffffffff%s|r";
S["CHALLENGE_MODE_DEATH_COUNT_TITLE"] = "第%d次死亡";
S["CHALLENGE_MODE_DEPLETED_KEYSTONE"] = "枯竭的钥石";
S["CHALLENGE_MODE_DUNGEON_MODIFIERS"] = "地下城调整：";
S["CHALLENGE_MODE_ENEMY_EXTRA_DAMAGE"] = "额外伤害";
S["CHALLENGE_MODE_ENEMY_EXTRA_DAMAGE_DESCRIPTION"] = "敌人的伤害值提高%d%%。";
S["CHALLENGE_MODE_ENEMY_EXTRA_HEALTH"] = "额外生命值";
S["CHALLENGE_MODE_ENEMY_EXTRA_HEALTH_DESCRIPTION"] = "敌人的生命值提高%d%%。";
S["CHALLENGE_MODE_GUILD_BEST"] = "公会纪录";
S["CHALLENGE_MODE_GUILD_BEST_LINE"] = "|c%s%s|r";
S["CHALLENGE_MODE_GUILD_BEST_LINE_TOOLTIP_TITLE"] = "%s|n等级 %d";
S["CHALLENGE_MODE_GUILD_BEST_LINE_YOU"] = "|c%s%s （你）|r";
S["CHALLENGE_MODE_INSERT_KEYSTONE"] = "插入史诗钥石";
S["CHALLENGE_MODE_ITEM_POWER_LEVEL"] = "史诗等级%d";
S["CHALLENGE_MODE_KEYSTONE_DEPLETED"] = "已枯竭";
S["CHALLENGE_MODE_KEYSTONE_DEPLETED_AT_START"] = "你在完成此地下城后将无法获得战利品宝箱。但在限定时间内完成地下城能够为钥石充能并将其升级。";
S["CHALLENGE_MODE_KEYSTONE_HYPERLINK"] = "钥石：%s (%d)";
S["CHALLENGE_MODE_KEYSTONE_NAME"] = "钥石：%s";
S["CHALLENGE_MODE_NEW_BEST"] = "%s - 新的周纪录！";
S["CHALLENGE_MODE_NEW_RECORD"] = "新纪录";
S["CHALLENGE_MODE_NO_RUNS_THIS_WEEK"] = "你本周还没有完成过任何史诗钥石地下城。";
S["CHALLENGE_MODE_POWER_LEVEL"] = "%d级";
S["CHALLENGE_MODE_REALM_BEST"] = "服务器纪录";
S["CHALLENGE_MODE_RECENT_BEST"] = "近期最佳纪录";
S["CHALLENGE_MODE_START_CHALLENGE"] = "激活";
S["CHALLENGE_MODE_THIS_WEEK"] = "本周";
S["CHALLENGE_MODE_TIMES_UP"] = "时间结束";
S["CHALLENGE_MODE_TIMES_UP_LOOT"] = "你的钥石无法升级。但你完成此地下城后仍可获得战利品宝箱。";
S["CHALLENGE_MODE_TIMES_UP_NO_LOOT"] = "你的钥石无法升级，且你在完成此地下城后将无法获得战利品宝箱。小队队长可以右键点击头像并选择\"重置史诗地下城\"来重新开始挑战。";
S["CHALLENGE_MODE_TIMES_UP_NO_LOOT_LEADER"] = "你的钥石无法升级，且你在完成此地下城后将无法获得战利品宝箱。你可以右键点击头像并选择\"重置史诗地下城\"来重新开始挑战。";
S["CHALLENGE_MODE_WEEKLY_BEST"] = "每周最佳纪录";
S["CHALLENGE_MODE_WEEKLY_REWARD_AVAILABLE"] = "你上周的表现赢得了一个奖励宝箱。请前往你的职业大厅领取！";
S["CHANCE_TO_BLOCK"] = "%.2f%%格挡几率";
S["CHANCE_TO_CRIT"] = "%.2f%%爆击率";
S["CHANCE_TO_DODGE"] = "%.2f%%闪躲几率";
S["CHANCE_TO_PARRY"] = "%.2f%%招架几率";
S["CHANGED_ITEM"] = "%s的%s已被替换为%s。";
S["CHANGED_OWN_ITEM"] = "你的%s已被替换为%s。";
S["CHANGE_INSTANCE"] = "变更副本";
S["CHANGE_MACRO_NAME_ICON"] = "改变名字/图标";
S["CHANGE_OPACITY"] = "改变透明度";
S["CHANNEL"] = "频道";
S["CHANNELING"] = "正在引导";
S["CHANNELPULLOUT_OPACITY_LABEL"] = "改变不透明度";
S["CHANNELPULLOUT_OPTIONS_LABEL"] = "频道拖出设置";
S["CHANNELS"] = "频道";
S["CHANNEL_CATEGORY_CUSTOM"] = "自定义";
S["CHANNEL_CATEGORY_GROUP"] = "小队";
S["CHANNEL_CATEGORY_WORLD"] = "世界";
S["CHANNEL_CHANNEL_NAME"] = "频道名称";
S["CHANNEL_INVITE"] = "你想要将谁邀请至%s？";
S["CHANNEL_JOIN_CHANNEL"] = "加入一个频道";
S["CHANNEL_NEW_CHANNEL"] = "新建频道";
S["CHANNEL_PASSWORD"] = "为%s输入一个密码。";
S["CHANNEL_ROSTER"] = "频道名单";
S["CHARACTER"] = "角色";
S["CHARACTER_BUTTON"] = "角色信息";
S["CHARACTER_FRIEND"] = "魔兽世界";
S["CHARACTER_FRIEND_INFO"] = "这是你乐于一同进行游戏的同服务器玩家角色，你可以与这名角色聊天和组队游戏。";
S["CHARACTER_FRIEND_LABEL"] = "输入角色名";
S["CHARACTER_INFO"] = "角色信息";
S["CHARACTER_KEY_BINDINGS"] = "%s的按键设置";
S["CHARACTER_LINK_CLASS_LEVEL_SPEC_TOOLTIP"] = "等级 %d %s （%s）";
S["CHARACTER_LINK_ITEM_LEVEL_TOOLTIP"] = "物品等级：%d";
S["CHARACTER_NAME_PROMPT"] = "角色名";
S["CHARACTER_POINTS1_COLON"] = "天赋点数：";
S["CHARACTER_POINTS2_COLON"] = "技能点数：";
S["CHARACTER_POINTS_CHANGED"] = "角色点数已改变";
S["CHARACTER_SELECT_PADLOCK_DROP_DOWN_USE_BOOST"] = "使用%s";
S["CHARACTER_SHADOWS"] = "角色阴影";
S["CHARACTER_SPECIFIC_KEYBINDINGS"] = "角色专用按键设置";
S["CHARACTER_SPECIFIC_KEYBINDING_TOOLTIP"] = "点击这里在通用按键设置和本角色的专用按键设置之间切换。";
S["CHARACTER_SPECIFIC_MACROS"] = "%s专用宏";
S["CHARACTER_SPECIFIC_SETTINGS"] = "角色专用设置";
S["CHARACTER_SPECIFIC_SETTINGS_TOOLTIP"] = "点击这里在全局设置和本角色的专用设置之间切换。";
S["CHARACTER_UPGRADE_CLASS_TRIAL_UNLOCK_READY_DESCRIPTION"] = "确定对这个角色使用直升100级服务吗？";
S["CHARACTER_UPGRADE_FINISH_BUTTON_POPUP_TEXT"] = "确定要升级这个角色吗？完成此步骤之后，你将无法更改自己的选择。";
S["CHARACTER_UPGRADE_LOG_OUT_NOW"] = "现在登出";
S["CHARACTER_UPGRADE_POPUP_LATER"] = "稍后";
S["CHARACTER_UPGRADE_READY"] = "你的角色直升服务已经准备就绪！";
S["CHARACTER_UPGRADE_READY_DESCRIPTION"] = "您可以随时切换到角色选择界面升级您的角色。";
S["CHAR_CREATE_FACTION_BALANCE"] = "由于玩家数量不平衡，该服务器目前不可选择这一阵营。";
S["CHAT"] = "聊天";
S["CHATCONFIG_HEADER"] = "%s设置";
S["CHATLOGDISABLED"] = "聊天记录已被禁止。";
S["CHATLOGENABLED"] = "聊天记录保存在Logs/WoWChatLog.txt中";
S["CHAT_AFK_GET"] = "%s目前不在屏幕前： ";
S["CHAT_ANNOUNCE"] = "通告";
S["CHAT_ANNOUNCEMENTS_OFF_NOTICE"] = "|Hchannel:%d|h[%s]|h 频道公告已被%s禁止。";
S["CHAT_ANNOUNCEMENTS_OFF_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s关闭了频道公告。";
S["CHAT_ANNOUNCEMENTS_ON_NOTICE"] = "|Hchannel:%d|h[%s]|h 频道公告已被%s打开。";
S["CHAT_ANNOUNCEMENTS_ON_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s开启了频道公告。";
S["CHAT_AUTO_JOIN"] = "自动加入";
S["CHAT_BAN"] = "禁止进入";
S["CHAT_BANNED_NOTICE"] = "[%s] 你已被禁止进入该频道。";
S["CHAT_BATTLEGROUND_GET"] = "[战场] %s： ";
S["CHAT_BATTLEGROUND_LEADER_GET"] = "[战场领袖] %s： ";
S["CHAT_BATTLEGROUND_SEND"] = "战场： ";
S["CHAT_BN_CONVERSATION_GET"] = "%s:";
S["CHAT_BN_CONVERSATION_GET_LINK"] = "|Hchannel:BN_CONVERSATION:%d|h[%s. 对话]|h";
S["CHAT_BN_CONVERSATION_LIST"] = "%s %s";
S["CHAT_BN_CONVERSATION_SEND"] = "[%d. 对话]: ";
S["CHAT_BN_WHISPER_GET"] = "%s悄悄地说： ";
S["CHAT_BN_WHISPER_INFORM_GET"] = "发送给%s： ";
S["CHAT_BN_WHISPER_SEND"] = "告诉%s： ";
S["CHAT_BUBBLES_EXCLUDE_PARTY_CHAT"] = "屏蔽小队聊天";
S["CHAT_BUBBLES_TEXT"] = "聊天泡泡";
S["CHAT_CHANNELS"] = "聊天频道";
S["CHAT_CHANNEL_GET"] = "%s： ";
S["CHAT_CHANNEL_JOIN_GET"] = "%s进入频道。";
S["CHAT_CHANNEL_LEAVE_GET"] = "%s离开频道。";
S["CHAT_CHANNEL_LIST_GET"] = "|Hchannel:CHANNEL:%d|h[%s]|h ";
S["CHAT_CHANNEL_OWNER_NOTICE"] = "|Hchannel:%d|h[%s]|h 频道所有者被设定为%s。";
S["CHAT_CHANNEL_OWNER_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 频道所有者为%s。";
S["CHAT_CHANNEL_SEND"] = "[%d. %s]： ";
S["CHAT_CHANNEL_SEND_NO_ID"] = "[%s]: ";
S["CHAT_COMBAT_MISC_INFO_GET"] = "";
S["CHAT_COMMUNITIES_CHANNEL_BN_GET"] = "%s： ";
S["CHAT_COMMUNITIES_CHANNEL_GET"] = "%s： ";
S["CHAT_COMMUNITIES_VOICE_GET"] = "%s： ";
S["CHAT_CONFIGURATION"] = "设置";
S["CHAT_CONFIG_CHANNEL_SETTINGS_TITLE_WITH_DRAG_INSTRUCTIONS"] = "频道|cff808080（拖拽可重排顺序）|r";
S["CHAT_CONVERSATION_CONVERSATION_CONVERTED_TO_WHISPER_NOTICE"] = "%s已转而与%s进行密语聊天。";
S["CHAT_CONVERSATION_MEMBER_JOINED_NOTICE"] = "%s：%s加入了本次对话。";
S["CHAT_CONVERSATION_MEMBER_LEFT_NOTICE"] = "%s：%s退出了本次对话。";
S["CHAT_CONVERSATION_YOU_JOINED_CONVERSATION_NOTICE"] = "你加入了%s。";
S["CHAT_CONVERSATION_YOU_LEFT_CONVERSATION_NOTICE"] = "你离开了%s。";
S["CHAT_DEFAULT"] = "默认";
S["CHAT_DEFAULTS"] = "聊天默认";
S["CHAT_DEMOTE"] = "降级";
S["CHAT_DND_GET"] = "%s不愿被打扰： ";
S["CHAT_EMOTE_GET"] = "%s ";
S["CHAT_EMOTE_SEND"] = "%s ";
S["CHAT_EMOTE_UNKNOWN"] = "做了一些奇怪的手势。";
S["CHAT_FILTERED"] = "无法向%s发送信息，因为你的话语中带有屏蔽词。";
S["CHAT_FLAG_AFK"] = "<暂离>";
S["CHAT_FLAG_COM"] = "<评>";
S["CHAT_FLAG_DND"] = "<勿扰>";
S["CHAT_FLAG_GM"] = "<GM>";
S["CHAT_FRAME_SETTINGS"] = "聊天框设定";
S["CHAT_GUILD_DEMOTE_SEND"] = "降职";
S["CHAT_GUILD_GET"] = "|Hchannel:GUILD|h[公会]|h %s： ";
S["CHAT_GUILD_INVITE_SEND"] = "邀请加入公会：";
S["CHAT_GUILD_LEADER_SEND"] = "设定公会领袖：";
S["CHAT_GUILD_MOTD_SEND"] = "公会纲领：";
S["CHAT_GUILD_PROMOTE_SEND"] = "晋升";
S["CHAT_GUILD_SEND"] = "公会： ";
S["CHAT_GUILD_UNINVITE_SEND"] = "从公会中开除：";
S["CHAT_GUILD_VOICE_GET"] = "|Hchannel:GUILD_VOICE|h[公会]|h %s: ";
S["CHAT_HARDCORE_DEATHS_GET"] = "21";
S["CHAT_HEADER_SUFFIX"] = ": ";
S["CHAT_HELP_TEXT_LINE1"] = "聊天命令：";
S["CHAT_HELP_TEXT_LINE10"] = "";
S["CHAT_HELP_TEXT_LINE11"] = "/cinvite, /chatinvite <频道> <玩家> - 邀请玩家进入频道";
S["CHAT_HELP_TEXT_LINE12"] = "/ckick <频道> <玩家> - 将一个玩家踢出频道";
S["CHAT_HELP_TEXT_LINE13"] = "/ban, /unban <channel> <player> - ban/unban a player from a channel";
S["CHAT_HELP_TEXT_LINE14"] = "/announce, /ann <频道名> - 开启或者关闭加入/离开频道时的提示";
S["CHAT_HELP_TEXT_LINE15"] = "";
S["CHAT_HELP_TEXT_LINE16"] = "/afk, /dnd - 设置为离开或者请勿打扰状态";
S["CHAT_HELP_TEXT_LINE17"] = "/tts - 开启/关闭 大声朗读你的聊天信息";
S["CHAT_HELP_TEXT_LINE2"] = "/#, /c, /csay - 向#频道发送信息 (例如：/1 你好！)";
S["CHAT_HELP_TEXT_LINE3"] = "/chat, /chathelp - This help";
S["CHAT_HELP_TEXT_LINE4"] = "/join, /channel, /chan - 加入一个频道";
S["CHAT_HELP_TEXT_LINE5"] = "/leave, /chatleave, /chatexit [channel] - Leave a channel (or all channels)";
S["CHAT_HELP_TEXT_LINE6"] = "/chatlist, /chatwho, /chatinfo [频道] - 列出频道或频道中的用户";
S["CHAT_HELP_TEXT_LINE7"] = "/password, /pass <频道> <密码> - 改变密码";
S["CHAT_HELP_TEXT_LINE8"] = "/own <频道> [玩家] - 显示或改变频道管理员";
S["CHAT_HELP_TEXT_LINE9"] = "/mod, /moderator, /unmod, /unmoderator <频道> <玩家> - 改变一个玩家的频道管理权限";
S["CHAT_IGNORED"] = "%s已将你屏蔽。";
S["CHAT_INSTANCE_CHAT_GET"] = "|Hchannel:INSTANCE_CHAT|h[战场]|h %s： ";
S["CHAT_INSTANCE_CHAT_LEADER_GET"] = "|Hchannel:INSTANCE_CHAT|h[战场领袖]|h %s： ";
S["CHAT_INSTANCE_CHAT_SEND"] = "战场: ";
S["CHAT_INVALID_NAME_NOTICE"] = "无效的频道名";
S["CHAT_INVITE_NOTICE"] = "%2$s邀请你加入'%1$s'频道。";
S["CHAT_INVITE_NOTICE_POPUP"] = "%2$s邀请你加入'%1$s'频道。";
S["CHAT_INVITE_SEND"] = "邀请";
S["CHAT_INVITE_WRONG_FACTION_NOTICE"] = "%s的目标所属阵营错误。";
S["CHAT_JOIN"] = "加入";
S["CHAT_JOIN_HELP"] = "输入 /join <频道名称> [密码] 以创建新的频道或加入已有频道。";
S["CHAT_KICK"] = "踢出频道";
S["CHAT_LABEL"] = "聊天";
S["CHAT_LEAVE"] = "离开";
S["CHAT_LOCKED_TEXT"] = "锁定聊天设置";
S["CHAT_MODERATE"] = "管理";
S["CHAT_MODERATION_OFF_NOTICE"] = "|Hchannel:%d|h[%s]|h 频道修改已被%s禁止。";
S["CHAT_MODERATION_OFF_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 频道修改已被%s关闭。";
S["CHAT_MODERATION_ON_NOTICE"] = "|Hchannel:%d|h[%s]|h 频道修改已被%s打开。";
S["CHAT_MODERATION_ON_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 频道修改已被%s打开。";
S["CHAT_MONSTER_EMOTE_GET"] = "";
S["CHAT_MONSTER_PARTY_GET"] = "|Hchannel:PARTY|h[小队]|h %s： ";
S["CHAT_MONSTER_SAY_GET"] = "%s说： ";
S["CHAT_MONSTER_WHISPER_GET"] = "%s悄悄地说： ";
S["CHAT_MONSTER_YELL_GET"] = "%s喊道： ";
S["CHAT_MOUSE_WHEEL_SCROLL"] = "开启鼠标滑轮滚动";
S["CHAT_MSG_ACHIEVEMENT"] = "成就通告";
S["CHAT_MSG_AFK"] = "AFK";
S["CHAT_MSG_BATTLEGROUND"] = "战场";
S["CHAT_MSG_BATTLEGROUND_LEADER"] = "战场领袖";
S["CHAT_MSG_BG_SYSTEM_ALLIANCE"] = "联盟区域信息";
S["CHAT_MSG_BG_SYSTEM_HORDE"] = "部落区域信息";
S["CHAT_MSG_BG_SYSTEM_NEUTRAL"] = "中立区域信息";
S["CHAT_MSG_BLOCK_CHAT_CHANNEL_INVITE"] = "你已阻止了聊天频道邀请。";
S["CHAT_MSG_BN_CONVERSATION"] = "实名对话";
S["CHAT_MSG_BN_WHISPER"] = "实名好友密语";
S["CHAT_MSG_CHANNEL_LIST"] = "频道列表";
S["CHAT_MSG_COMBAT_HONOR_GAIN"] = "荣誉点数";
S["CHAT_MSG_EMOTE"] = "表情";
S["CHAT_MSG_FILTERED"] = "被过滤聊天信息";
S["CHAT_MSG_GUILD"] = "公会";
S["CHAT_MSG_GUILD_ACHIEVEMENT"] = "公会通告";
S["CHAT_MSG_GUILD_ITEM_LOOTED"] = "稀有收获公告";
S["CHAT_MSG_INSTANCE_CHAT"] = "副本";
S["CHAT_MSG_LOOT"] = "战利品";
S["CHAT_MSG_MONEY"] = "钱";
S["CHAT_MSG_MONSTER_EMOTE"] = "怪物表情";
S["CHAT_MSG_MONSTER_PARTY"] = "怪物小队";
S["CHAT_MSG_MONSTER_SAY"] = "怪物说";
S["CHAT_MSG_MONSTER_WHISPER"] = "怪物悄悄话";
S["CHAT_MSG_MONSTER_YELL"] = "怪物大喊";
S["CHAT_MSG_OFFICER"] = "公会官员";
S["CHAT_MSG_PARTY"] = "小队";
S["CHAT_MSG_PARTY_LEADER"] = "小队队长";
S["CHAT_MSG_RAID"] = "团队";
S["CHAT_MSG_RAID_BOSS_EMOTE"] = "首领怪物表情";
S["CHAT_MSG_RAID_LEADER"] = "团队领袖";
S["CHAT_MSG_RAID_WARNING"] = "团队通知";
S["CHAT_MSG_RESTRICTED"] = "受限制";
S["CHAT_MSG_SAY"] = "说";
S["CHAT_MSG_SKILL"] = "技能";
S["CHAT_MSG_SYSTEM"] = "系统";
S["CHAT_MSG_TEXT_EMOTE"] = "文字表情";
S["CHAT_MSG_WHISPER"] = "收到悄悄话";
S["CHAT_MSG_WHISPER_INFORM"] = "悄悄话";
S["CHAT_MSG_WORLDDEFENSE_FORMAT"] = "[%s] %s";
S["CHAT_MSG_YELL"] = "大喊";
S["CHAT_MUTED_NOTICE"] = "|Hchannel:%d|h[%s]|h 你没有发言权限。";
S["CHAT_MUTED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 你没有发言的权限。";
S["CHAT_NAME_TEMPLATE"] = "交谈 %d";
S["CHAT_NOT_ALLOWED_IN_CHANNEL_NOTICE"] = "|Hchannel:%d|h[%s]|h本频道不允许进行该操作。";
S["CHAT_NOT_IN_AREA_NOTICE"] = "[%s] 你不在该频道所要求的区域中。";
S["CHAT_NOT_IN_LFG_NOTICE"] = "[%s]你必须进入寻求组队的队列后才能加入此频道。";
S["CHAT_NOT_MEMBER_NOTICE"] = "不在%s频道里。";
S["CHAT_NOT_MODERATED_NOTICE"] = "%s未修改";
S["CHAT_NOT_MODERATOR_NOTICE"] = "不是|Hchannel:%d|h[%s]|h的管理员。";
S["CHAT_NOT_MODERATOR_NOTICE_BN"] = "不是|Hchannel:CHANNEL:%d|h[%s]|h.的管理员。";
S["CHAT_NOT_OWNER_NOTICE"] = "|Hchannel:%d|h[%s]|h 你不是频道的所有者";
S["CHAT_NOT_OWNER_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 你不是该频道的所有者。";
S["CHAT_OFFICER_GET"] = "|Hchannel:OFFICER|h[官员]|h %s： ";
S["CHAT_OFFICER_SEND"] = "官员： ";
S["CHAT_OPTIONS_LABEL"] = "聊天选项";
S["CHAT_OVERFLOW_LABEL"] = "列出所有标签页";
S["CHAT_OWNER"] = "指定为所有者";
S["CHAT_OWNER_CHANGED_NOTICE"] = "|Hchannel:%d|h[%s]|h 频道所有者被设定为%s。";
S["CHAT_OWNER_CHANGED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 频道所有者已变更为%s。";
S["CHAT_PARTY_GET"] = "|Hchannel:PARTY|h[小队]|h %s： ";
S["CHAT_PARTY_GUIDE_GET"] = "|Hchannel:PARTY|h[地下城向导]|h %s: ";
S["CHAT_PARTY_LEADER_GET"] = "|Hchannel:PARTY|h[队长]|h %s: ";
S["CHAT_PARTY_SEND"] = "小队： ";
S["CHAT_PARTY_VOICE_GET"] = "|Hchannel:PARTY_VOICE|h[小队]|h %s: ";
S["CHAT_PASSWORD"] = "设置密码";
S["CHAT_PASSWORD_CHANGED_NOTICE"] = "|Hchannel:%d|h[%s]|h 密码已被%s修改。";
S["CHAT_PASSWORD_CHANGED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 频道密码已被%s更改。";
S["CHAT_PASSWORD_NOTICE_POPUP"] = "请输入'%1$s'的密码。";
S["CHAT_PET_BATTLE_COMBAT_LOG_GET"] = "|Hchannel:PET_BATTLE_COMBAT_LOG|h[宠物对战]|h： ";
S["CHAT_PET_BATTLE_INFO_GET"] = "|Hchannel:PET_BATTLE_INFO|h[宠物对战]|h： ";
S["CHAT_PLAYER_ALREADY_MEMBER_NOTICE"] = "|Hchannel:%d|h[%s]|h %s已在此频道中。";
S["CHAT_PLAYER_ALREADY_MEMBER_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 玩家%s已在频道中。";
S["CHAT_PLAYER_BANNED_NOTICE"] = "|Hchannel:%d|h[%s]|h %s已被%s禁止进入频道。";
S["CHAT_PLAYER_BANNED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 玩家%s被%s禁止加入频道。";
S["CHAT_PLAYER_INVITED_NOTICE"] = "|Hchannel:%d|h[%s]|h 你邀请%s加入频道";
S["CHAT_PLAYER_INVITED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 你邀请%s加入该频道。";
S["CHAT_PLAYER_INVITE_BANNED_NOTICE"] = "|Hchannel:%d|h[%s]|h %s已经被踢出频道。";
S["CHAT_PLAYER_INVITE_BANNED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s已被禁止进入频道。";
S["CHAT_PLAYER_KICKED_NOTICE"] = "|Hchannel:%d|h[%s]|h %s被%s逐出频道。";
S["CHAT_PLAYER_KICKED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 玩家%s已被%s移出该频道。";
S["CHAT_PLAYER_NOT_BANNED_NOTICE"] = "|Hchannel:%d|h[%s]|h 玩家%s未被开除。";
S["CHAT_PLAYER_NOT_BANNED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 玩家%s不再被禁止进入频道。";
S["CHAT_PLAYER_NOT_FOUND_NOTICE"] = "|Hchannel:%d|h[%s]|h 玩家%s不在此频道。";
S["CHAT_PLAYER_NOT_FOUND_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 玩家%s不在此频道。";
S["CHAT_PLAYER_UNBANNED_NOTICE"] = "|Hchannel:%d|h[%s]|h %s被%s允许重新进入频道。";
S["CHAT_PLAYER_UNBANNED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 玩家%s被%s允许重新进入频道。";
S["CHAT_PROMOTE"] = "提升";
S["CHAT_PROMOTE_SEND"] = "提升";
S["CHAT_RAID_BOSS_EMOTE_GET"] = "";
S["CHAT_RAID_BOSS_WHISPER_GET"] = "";
S["CHAT_RAID_GET"] = "|Hchannel:RAID|h[团队]|h %s： ";
S["CHAT_RAID_LEADER_GET"] = "|Hchannel:RAID|h[团队领袖]|h %s： ";
S["CHAT_RAID_SEND"] = "团队： ";
S["CHAT_RAID_WARNING_GET"] = "[团队通知] %s： ";
S["CHAT_RAID_WARNING_SEND"] = "团队通知： ";
S["CHAT_RESTRICTED"] = "免费试玩账号只能向已经将你的角色加入好友列表的玩家发送悄悄话。|cffffd000|Hstorecategory:gametime|h[点击此处升级账号]|h|r";
S["CHAT_RESTRICTED_TRIAL"] = "试玩账号只能向已经将你的角色加入好友列表的玩家发送悄悄话。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["CHAT_SAY_GET"] = "%s说： ";
S["CHAT_SAY_SEND"] = "说： ";
S["CHAT_SAY_UNKNOWN"] = "胡言乱语了一通。";
S["CHAT_SERVER_DISCONNECTED_MESSAGE"] = "你与聊天服务器的连接已经中断，可能无法收发信息。";
S["CHAT_SERVER_RECONNECTED_MESSAGE"] = "你已经重新连接到了聊天服务器，可以正常收发信息了。";
S["CHAT_SET_MODERATOR_NOTICE"] = "|Hchannel:%d|h[%s]|h %s获得修改权限。";
S["CHAT_SET_MODERATOR_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s获得了修改权限。";
S["CHAT_SET_SPEAK_NOTICE"] = "|Hchannel:%d|h[%s]|h %s获得语音权限。";
S["CHAT_SET_SPEAK_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s获得语音权限。";
S["CHAT_SET_VOICE_NOTICE"] = "|Hchannel:%d|h[%s]|h %s获得语音权限。";
S["CHAT_SET_VOICE_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s获得语音权限。";
S["CHAT_SILENCE"] = "频道中沉默";
S["CHAT_STYLE"] = "聊天风格";
S["CHAT_SUSPENDED_NOTICE"] = "退出频道： |Hchannel:%d|h[%s]|h";
S["CHAT_SUSPENDED_NOTICE_BN"] = "离开频道： |Hchannel:CHANNEL:%d|h[%s]|h";
S["CHAT_THROTTLED_NOTICE"] = "|Hchannel:%d|h[%s]|h 短时间内发送到此频道的信息条数是受限制的。请稍候再发送新的消息。";
S["CHAT_THROTTLED_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h 该频道内可发送的信息数量受限，请稍候再发送下一条信息。";
S["CHAT_TRIAL_RESTRICTED_NOTICE"] = "|Hchannel:%d|h[%s]|h试玩账号无法使用该频道发送信息。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["CHAT_TRIAL_RESTRICTED_NOTICE_TRIAL"] = "|Hchannel:%d|h[%s]|h试玩账号无法使用该频道发送信息。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["CHAT_TTS_LABEL"] = "聊天文本转语音";
S["CHAT_UNINVITE_SEND"] = "开除";
S["CHAT_UNSET_MODERATOR_NOTICE"] = "|Hchannel:%d|h[%s]|h %s失去修改权限。";
S["CHAT_UNSET_MODERATOR_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s失去修改权限。";
S["CHAT_UNSET_SPEAK_NOTICE"] = "|Hchannel:%d|h[%s]|h %s失去语音权限。";
S["CHAT_UNSET_SPEAK_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s失去语音权限。";
S["CHAT_UNSET_VOICE_NOTICE"] = "|Hchannel:%d|h[%s]|h %s被禁音。";
S["CHAT_UNSET_VOICE_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s被禁音。";
S["CHAT_UNSILENCE"] = "频道中解除沉默";
S["CHAT_VOICE"] = "语音聊天";
S["CHAT_VOICE_OFF"] = "关闭语音";
S["CHAT_VOICE_OFF_NOTICE"] = "[%s] 频道语音聊天已被%s禁用。";
S["CHAT_VOICE_OFF_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s关闭了频道语音。";
S["CHAT_VOICE_ON"] = "开启语音";
S["CHAT_VOICE_ON_NOTICE"] = "[%s] 频道语音聊天已被%s启用。";
S["CHAT_VOICE_ON_NOTICE_BN"] = "|Hchannel:CHANNEL:%d|h[%s]|h %s开启了频道语音。";
S["CHAT_VOICE_TEXT_GET"] = "|A:voicechat-channellist-icon-headphone-on:0:0|a[语音] %s: ";
S["CHAT_WHISPER_GET"] = "%s悄悄地说： ";
S["CHAT_WHISPER_INFORM_GET"] = "发送给%s： ";
S["CHAT_WHISPER_SEND"] = "告诉%s： ";
S["CHAT_WHOLE_WINDOW_CLICKABLE"] = "点击窗口以关注";
S["CHAT_WINDOWS_COUNT"] = "%d个聊天窗口";
S["CHAT_WRONG_FACTION_NOTICE"] = "与%s错误地结盟。";
S["CHAT_WRONG_PASSWORD_NOTICE"] = "%s的密码错误。";
S["CHAT_YELL_GET"] = "%s喊道： ";
S["CHAT_YELL_SEND"] = "大喊： ";
S["CHAT_YELL_UNKNOWN"] = "向他的队友大喊大叫。";
S["CHAT_YELL_UNKNOWN_FEMALE"] = "向她的队友大喊大叫。";
S["CHAT_YOU_CHANGED_NOTICE"] = "改变频道：|Hchannel:%d|h[%s]|h";
S["CHAT_YOU_CHANGED_NOTICE_BN"] = "变更频道： |Hchannel:CHANNEL:%d|h[%s]|h";
S["CHAT_YOU_JOINED_NOTICE"] = "加入频道：|Hchannel:%d|h[%s]|h";
S["CHAT_YOU_JOINED_NOTICE_BN"] = "加入频道： |Hchannel:CHANNEL:%d|h[%s]|h";
S["CHAT_YOU_LEFT_NOTICE"] = "离开频道：|Hchannel:%d|h[%s]|h";
S["CHAT_YOU_LEFT_NOTICE_BN"] = "离开频道： |Hchannel:CHANNEL:%d|h[%s]|h";
S["CHECK_ALL"] = "勾选所有";
S["CHESTSLOT"] = "胸部";
S["CHI"] = "真气";
S["CHI_COST"] = "%s点真气";
S["CHI_COST_PER_TIME"] = "%s点真气，外加每秒%s点";
S["CHI_COST_PER_TIME_NO_BASE"] = "每秒%s点真气";
S["CHI_POWER"] = "真气";
S["CHI_TOOLTIP"] = "武僧可用其来强化特定的技能。";
S["CHOOSE"] = "选择";
S["CHOOSE_BOX"] = "选择一个盒子：";
S["CHOOSE_FACTION"] = "选择你的命运";
S["CHOOSE_GLYPHS"] = "选择你的雕文";
S["CHOOSE_GLYPHS_HELP"] = "在满级之后，你将可以选择3个大型雕文和3个小型雕文。大型雕文可以改变你的一些法术或技能的功能，而小型雕文可以提供美化或小增益效果。\n\n你必须先获得一个雕文后才能选择它。雕文由拥有铭文专业技能的玩家生产。你可以通过与其他玩家交易或者拜访拍卖行来获取雕文。\n\n你可以在技能训练师处重置你的所有雕文，或使用名为%s的物品来切换特定的雕文。";
S["CHOOSE_GLYPHS_NOW"] = "你的角色现在可以选择雕文了。";
S["CHOOSE_LOCATION"] = "选择位置";
S["CHOOSE_ONE_REWARD"] = "选择1份奖励";
S["CHOOSE_PET_ABILITY"] = "选择一项技能";
S["CHOOSE_RAID"] = "选择团队";
S["CHOOSE_SPECIALIZATION"] = "选择你的专精";
S["CHOOSE_SPECIALIZATION_HELP"] = "你的角色现在可以选择一项天赋专精。天赋专精在10级时可提供新的技能，并在更高等级时提供额外的技能。同职业的不同专精大都使用不同的攻击或法术技能。\n\n有些天赋专精可以让你充当不同的作战角色，例如坦克或治疗。你可以随时在职业训练师出变更你的天赋专精。";
S["CHOOSE_SPECIALIZATION_NOW"] = "你的角色现在可以选择一项天赋专精。";
S["CHOOSE_STATIONERY"] = "选择信纸";
S["CHOOSE_TALENTS"] = "选择你的天赋";
S["CHOOSE_TALENTS_HELP"] = "天赋属于特殊技能，其中部分为主动攻击或法术技能，可以被放入你的动作条中使用；另一部分则为被动技能。\n\n理论上说，天赋选择不存在对错之分。你可以依据自己的兴趣或者游戏风格来选择天赋。每次选择天赋时，你都可以在三个选项中选择一项。\n\n你可以在职业训练师处重置你的所有天赋，或使用名为%s的物品重置某一行的天赋。";
S["CHOOSE_TALENTS_NOW"] = "你的角色现在可以选择天赋了。";
S["CHOOSE_THE_ALLIANCE"] = "荣誉、信仰、正义、牺牲、传承，这些共同信念促使高贵的联盟种族紧密团结在一起。\n\n无数成员将他们的科学技术、魔法奥秘和精神智慧贡献给了联盟，旨在建立一个和平公正的世界。\n\n扛起这面战旗意味着你将肩负他们的理想，在艾泽拉斯世界中贯彻联盟的信念。";
S["CHOOSE_THE_HORDE"] = "为了对抗这个充满敌意的世界，高傲的部落种族结成了松散的同盟以抗衡那些妄图毁灭他们的敌人。\n\n部落是专注、狂野，甚至是蛮横的同义词，他们崇尚力量与荣耀，行事激进，咄咄逼人。\n\n加入部落，你将与他们一同为自由与生存而战。";
S["CHOOSE_YOUR_DUNGEON"] = "类型：";
S["CHOSEN_FOR_GMSURVEY"] = "你被选择填写一份GM调查问卷。";
S["CINEMATICS"] = "过场动画";
S["CINEMATIC_DOWNLOAD_FORMAT"] = "%s：%d%%";
S["CINEMATIC_NAME_1"] = "《魔兽世界》";
S["CINEMATIC_NAME_2"] = "《燃烧的远征》";
S["CINEMATIC_NAME_3"] = "《巫妖王之怒》";
S["CINEMATIC_NAME_4"] = "《大地的裂变》";
S["CINEMATIC_SUBTITLES"] = "动画字幕";
S["CINEMATIC_SUBTITLES_BACKGROUND_COLOR_OPTION_LABEL"] = "字幕背景";
S["CINEMATIC_SUBTITLES_BACKGROUND_OPACITY_OPTION_LABEL"] = "背景不透明度";
S["CINEMATIC_SUBTITLES_BACKGROUND_OPTION_DARK"] = "暗色";
S["CINEMATIC_SUBTITLES_BACKGROUND_OPTION_LIGHT"] = "浅色";
S["CINEMATIC_SUBTITLES_BACKGROUND_OPTION_NONE"] = "无（默认）";
S["CINEMATIC_SUBTITLES_DISPLAY_SUBHEADER"] = "显示";
S["CINEMATIC_SUBTITLES_OPTIONS_HEADER"] = "字幕";
S["CINEMATIC_SUBTITLES_PREVIEW_LABEL"] = "字幕预览";
S["CLAIM_REWARD"] = "获取奖励";
S["CLASS"] = "职业";
S["CLASSIC_DEFAULTS"] = "经典";
S["CLASSIC_GUILD_UI_TEXT"] = "经典公会界面";
S["CLASSIC_STYLE"] = "经典风格";
S["CLASS_ABBR"] = "职";
S["CLASS_COLORS"] = "职业颜色";
S["CLASS_ROLES"] = "职业角色";
S["CLASS_ROLE_NOT_RECOMMENDED"] = "您当前角色的职业不推荐选择该项职责。";
S["CLASS_SKILLS"] = "%s技能：";
S["CLASS_TRIAL_CHOOSE_BOOST_LOGOUT_PROMPT_TEXT"] = "要使用此角色直升服务，请登出游戏，返回角色选择界面。";
S["CLASS_TRIAL_CHOOSE_BOOST_TYPE_TEXT"] = "你希望使用哪种角色直升？";
S["CLASS_TRIAL_THANKS_DIALOG_APPLY_BOOST_BUTTON"] = "使用角色直升服务";
S["CLASS_TRIAL_THANKS_DIALOG_BUY_BOOST_BUTTON"] = "购买角色直升服务";
S["CLASS_TRIAL_THANKS_DIALOG_CLOSE_BUTTON"] = "稍后";
S["CLASS_TRIAL_THANKS_DIALOG_TEXT"] = "要想继续玩|c000066cc%s|r，你需要使用角色直升服务。";
S["CLASS_TRIAL_THANKS_DIALOG_THANKS_MESSAGE_PART1"] = "感谢您试玩";
S["CLASS_TRIAL_TIMER_DIALOG_TEXT_HAS_REMAINING_TIME"] = "角色已被锁定。你将在%s后自动登出。";
S["CLASS_TRIAL_TIMER_DIALOG_TEXT_NO_REMAINING_TIME"] = "角色已被锁定。你即将自动登出。";
S["CLEAN_UP_BAGS_TUTORIAL"] = "点击该按钮整理你的背包。|n|n它将自动对物品进行分类和移动，为新获得的物品腾出空间。";
S["CLEARED_AFK"] = "你现在不再处于离开状态";
S["CLEARED_DND"] = "你现在不再处于\"请勿打扰\"状态";
S["CLEAR_AFK"] = "自动清除暂离标签";
S["CLEAR_ALL"] = "全部清除";
S["CLEAR_FOCUS"] = "清除焦点";
S["CLICK_BAG_SETTINGS"] = "|cff00ff00<点击进行背包设置>|r";
S["CLICK_CAMERA_STYLE"] = "点击移动视角模式";
S["CLICK_FOR_ADDITIONAL_QUEST_LOCATIONS"] = "点击此处查看额外地点。";
S["CLICK_FOR_DETAILS"] = "显示细节";
S["CLICK_HERE_FOR_MORE_INFO"] = "点击获取更多信息";
S["CLICK_QUEST_DETAILS"] = "<点击查看任务细节>";
S["CLICK_TO_ENTER_COMMENT"] = "点击这里输入注释";
S["CLICK_TO_INVITE_TO_CONVERSATION"] = "点击此处邀请另一名好友加入本对话。";
S["CLICK_TO_LEARN"] = "点击学习技能";
S["CLICK_TO_MOVE"] = "点击移动";
S["CLICK_TO_REMOVE_ADDITIONAL_QUEST_LOCATIONS"] = "点击此处隐藏额外地点。";
S["CLICK_TO_START_CONVERSATION"] = "点击此处以开启与该名玩家及其他好友进行的对话。";
S["CLIENT_LOGOUT_ALERT"] = "你的某些设置将在你登出游戏并重新登录之后生效。";
S["CLIENT_RESTART_ALERT"] = "你的有些设置需要你重新启动游戏才能够生效。";
S["CLOSE"] = "关闭";
S["CLOSES_IN"] = "剩余时间";
S["CLOSE_AND_LEAVE_CHAT_CONVERSATION_WINDOW"] = "离开对话";
S["CLOSE_CHAT"] = "结束交谈";
S["CLOSE_CHAT_CONVERSATION_WINDOW"] = "关闭对话窗口";
S["CLOSE_CHAT_WHISPER_WINDOW"] = "关闭密语窗口";
S["CLOSE_CHAT_WINDOW"] = "移除窗口";
S["CLOSE_LOG"] = "关闭日志";
S["CLUB_FINDER_APPLICANTS"] = "申请者";
S["CLUB_FINDER_APPLICANT_HISTORY"] = "申请历史";
S["CLUB_FINDER_APPLY"] = "申请";
S["CLUB_FINDER_BANNED_POSTING_WARNING"] = "你的%s已被封禁，无法在查找器中发布信息。";
S["CLUB_FINDER_COMMUNITIES"] = "社群";
S["CLUB_FINDER_COMMUNITY_TYPE"] = "社群";
S["CLUB_FINDER_FOCUS"] = "活动倾向";
S["CLUB_FINDER_FOCUS_PVP"] = "PvP";
S["CLUB_FINDER_FOCUS_SOCIAL_LEVELING"] = "社交与练级";
S["CLUB_FINDER_GUILDS"] = "公会";
S["CLUB_FINDER_GUILD_SIZE"] = "公会规模";
S["CLUB_FINDER_LIST_GUILD"] = "在公会查找器里列出我的公会";
S["CLUB_FINDER_LOOKING_FOR"] = "寻找：";
S["CLUB_FINDER_MAX_LEVEL_ONLY"] = "仅限满级";
S["CLUB_FINDER_NOT_RECRUITING_YOUR_SPECS"] = "如果你依然希望加入的话，可以发送一份信息，其中包括你的专精介绍。";
S["CLUB_FINDER_NO_MATCHING_SPEC_DIALOG_ERR_STRING"] = "目前没有招募你的职业的任何专精类型。但你依然可以申请。";
S["CLUB_FINDER_PENDING_CLUBS_LIST"] = "等待列表";
S["CLUB_FINDER_PENDING_REQUESTS"] = "等待确认中（%d）";
S["CLUB_FINDER_RECRUITMENT_MESSAGE"] = "招募信息";
S["CLUB_FINDER_REQUEST_TO_JOIN"] = "申请加入";
S["CLUB_FINDER_ROLE_TOOLTIP"] = "选择职责以搜索尤其需要你的职责的%s";
S["CLUB_FINDER_SORT_BY"] = "排序";
S["CLUB_FINDER_THANK_YOU_REPORTED"] = "感谢您的举报。";
S["CLUB_INVITE_HYPERLINK_TEXT"] = "[加入：%s]";
S["CMD_KEY_TEXT"] = "Command键";
S["CMD_KEY_TEXT_ABBR"] = "m";
S["COALESCED_REALM_TOOLTIP"] = "合并服务器 (*)\n队伍，密语";
S["COD"] = "付款取信";
S["COD_AMOUNT"] = "付款取信邮件的金额";
S["COD_CONFIRMATION"] = "收下这件物品将花费：";
S["COD_INSUFFICIENT_MONEY"] = "你没有足够的钱来支付付款取信邮件。";
S["COD_PAYMENT"] = "付款取信邮件的费用：%s";
S["COINPICKUP_CANCEL"] = "取消";
S["COLLECTED"] = "已收集";
S["COLLECTIONS"] = "藏品";
S["COLLECTIONS_MICRO_BUTTON_SPEC_TUTORIAL"] = "你可以在这里查看所有的坐骑、宠物、玩具和传家宝！";
S["COLLECTION_PAGE_NUMBER"] = "%d/%d页";
S["COLLECTION_UNOPENED_PLURAL"] = "你的藏品中有未打开的物品。";
S["COLLECTION_UNOPENED_SINGULAR"] = "你的藏品中有一件未打开的物品。";
S["COLOR"] = "颜色";
S["COLORBLIND_FILTER"] = "色盲过滤器";
S["COLORBLIND_FILTERS_TITLE"] = "色盲过滤器";
S["COLORBLIND_FRIENDLY"] = "友善";
S["COLORBLIND_HOSTILE"] = "敌对";
S["COLORBLIND_ITEM_QUALITY"] = "物品品质";
S["COLORBLIND_LABEL"] = "色盲模式";
S["COLORBLIND_MODE_LABEL"] = "色盲模式";
S["COLORBLIND_MODE_SUBTEXT"] = "调整颜色，添加信息，对色盲提供帮助。";
S["COLORBLIND_MODE_TAB"] = "色盲模式";
S["COLORBLIND_NAMEWRAPPER_ENEMY"] = "%s - 敌对";
S["COLORBLIND_NAMEWRAPPER_FRIENDLY"] = "%s - 友善";
S["COLORBLIND_NAMEWRAPPER_NEUTRAL"] = "%s - 中立";
S["COLORBLIND_NEUTRAL"] = "中立";
S["COLORBLIND_OPTIONS_INSTRUCTIONS"] = "试用各个色盲过滤器，选择最适合你的模式。";
S["COLORBLIND_OPTION_DEUTERANOPIA"] = "2. 绿色盲模式";
S["COLORBLIND_OPTION_NONE"] = "无";
S["COLORBLIND_OPTION_PROTANOPIA"] = "1. 红色盲模式";
S["COLORBLIND_OPTION_TRITANOPIA"] = "3. 蓝色盲模式";
S["COLORIZE"] = "彩色标记：";
S["COLORS"] = "颜色";
S["COLOR_BY_SCHOOL"] = "按类型区分颜色";
S["COLOR_PICKER"] = "颜色选择器";
S["COMBAT"] = "战斗";
S["COMBATHITCRITOTHEROTHER"] = "%s对%s造成%d的爆击伤害。";
S["COMBATHITCRITOTHERSELF"] = "%s的爆击对你造成%d点伤害。";
S["COMBATHITCRITSCHOOLOTHEROTHER"] = "%s的爆击对%s造成%d点%s伤害。";
S["COMBATHITCRITSCHOOLOTHERSELF"] = "%s的爆击对你造成%d点%s伤害。";
S["COMBATHITCRITSCHOOLSELFOTHER"] = "你的爆击对%s造成%d点%s伤害。";
S["COMBATHITCRITSELFOTHER"] = "你对%s造成%d的爆击伤害。";
S["COMBATHITOTHEROTHER"] = "%s击中%s造成%d点伤害。";
S["COMBATHITOTHERSELF"] = "%s击中你造成%d点伤害。";
S["COMBATHITSCHOOLOTHEROTHER"] = "%s击中%s造成%d点%s伤害。";
S["COMBATHITSCHOOLOTHERSELF"] = "%s击中你造成%d点%s伤害。";
S["COMBATHITSCHOOLSELFOTHER"] = "你击中%s造成%d点%s伤害。";
S["COMBATHITSELFOTHER"] = "你击中%s造成%d点伤害。";
S["COMBATLOGDISABLED"] = "战斗记录已被禁止。";
S["COMBATLOGENABLED"] = "战斗记录保存在Logs/WoWCombatLog.txt中";
S["COMBATLOG_ARENAPOINTSAWARD"] = "你获得了%d点竞技场点数奖励。";
S["COMBATLOG_DEFAULTS"] = "战斗记录默认";
S["COMBATLOG_DISHONORGAIN"] = "%s死亡，非荣誉消灭。";
S["COMBATLOG_FILTER_STRING_CUSTOM_UNIT"] = "自定义单位";
S["COMBATLOG_FILTER_STRING_FRIENDLY_UNITS"] = "友方";
S["COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS"] = "敌方玩家";
S["COMBATLOG_FILTER_STRING_HOSTILE_UNITS"] = "敌方单位";
S["COMBATLOG_FILTER_STRING_ME"] = "我";
S["COMBATLOG_FILTER_STRING_MY_PET"] = "宠物";
S["COMBATLOG_FILTER_STRING_NEUTRAL_UNITS"] = "中立";
S["COMBATLOG_FILTER_STRING_UNKNOWN_UNITS"] = "未知";
S["COMBATLOG_GUILD_XPGAIN"] = "你获得了%d点公会经验。";
S["COMBATLOG_HIGHLIGHT_ABILITY"] = "技能";
S["COMBATLOG_HIGHLIGHT_DAMAGE"] = "伤害";
S["COMBATLOG_HIGHLIGHT_KILL"] = "杀死";
S["COMBATLOG_HIGHLIGHT_SCHOOL"] = "类型";
S["COMBATLOG_HONORAWARD"] = "你得到了%d点荣誉的奖励。";
S["COMBATLOG_HONORGAIN"] = "%s死亡，荣誉击杀军衔：%s（%d荣誉点数）";
S["COMBATLOG_HONORGAIN_EXHAUSTION1"] = "%s死亡（荣誉消灭：%s）。你获得了%d点荣誉。 (额外加成%s%s）";
S["COMBATLOG_HONORGAIN_NO_RANK"] = "%s死亡（荣誉消灭）。你获得了%d点荣誉。";
S["COMBATLOG_HONORGAIN_NO_RANK_EXHAUSTION1"] = "%s死亡（荣誉消灭）。你获得了%d点荣誉。 (额外加成%s%s）";
S["COMBATLOG_UNKNOWN_UNIT"] = "某目标";
S["COMBATLOG_XPGAIN_EXHAUSTION1"] = "%s死亡，你获得了%d点经验值。（%s点经验值的%s奖励）";
S["COMBATLOG_XPGAIN_EXHAUSTION1_GROUP"] = "%s死亡，你获得了%d点经验值。（%s点%s奖励，+%d组队奖励）";
S["COMBATLOG_XPGAIN_EXHAUSTION1_RAID"] = "%s死亡，你获得了%d点经验值。（%s点%s奖励，-%d点团队惩罚）";
S["COMBATLOG_XPGAIN_EXHAUSTION2"] = "%s死亡，你获得了%d点经验值。（%s点经验值的%s奖励）";
S["COMBATLOG_XPGAIN_EXHAUSTION2_GROUP"] = "%s死亡，你获得了%d点经验值。（%s点%s奖励，+%d组队奖励）";
S["COMBATLOG_XPGAIN_EXHAUSTION2_RAID"] = "%s死亡，你获得了%d点经验值。（%s点%s奖励，-%d点团队惩罚）";
S["COMBATLOG_XPGAIN_EXHAUSTION4"] = "%s死亡，你获得了%d点经验值。（%s点经验值的%s惩罚）";
S["COMBATLOG_XPGAIN_EXHAUSTION4_GROUP"] = "%s死亡，你获得了%d点经验值。（%s点%s惩罚，+%d组队奖励）";
S["COMBATLOG_XPGAIN_EXHAUSTION4_RAID"] = "%s死亡，你获得了%d点经验值。（%s点%s惩罚，-%d点团队惩罚）";
S["COMBATLOG_XPGAIN_EXHAUSTION5"] = "%s死亡，你获得了%d点经验值。（%s点经验值的%s惩罚）";
S["COMBATLOG_XPGAIN_EXHAUSTION5_GROUP"] = "%s死亡，你获得了%d点经验值。（%s点%s惩罚，+%d组队奖励）";
S["COMBATLOG_XPGAIN_EXHAUSTION5_RAID"] = "%s死亡，你获得了%d点经验值。（%s点%s惩罚，-%d点团队惩罚）";
S["COMBATLOG_XPGAIN_FIRSTPERSON"] = "%s死亡，你获得%d点经验值。";
S["COMBATLOG_XPGAIN_FIRSTPERSON_GROUP"] = "%s死亡，你获得了%d点经验值。（+%d点组队奖励）";
S["COMBATLOG_XPGAIN_FIRSTPERSON_RAID"] = "%s死亡，你获得了%d点经验值。（-%d点团队惩罚）";
S["COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED"] = "你获得了%d点经验值。";
S["COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED_GROUP"] = "你获得了%d点经验值。（+%d点组队奖励）";
S["COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED_RAID"] = "你获得%d点经验值。（-%d点团队惩罚）";
S["COMBATLOG_XPGAIN_QUEST"] = "你获得了%d点经验值。（%s经验值%s奖励）";
S["COMBATLOG_XPLOSS_FIRSTPERSON_UNNAMED"] = "你损失了%d点经验值。";
S["COMBATTEXT_SUBTEXT"] = "这些选项可以让你配置在屏幕中间显示出来的浮动战斗信息文字，以便于你及时了解战况。";
S["COMBAT_ALLY_END_MISSION"] = "解除指定";
S["COMBAT_ALLY_START_MISSION"] = "指定";
S["COMBAT_AUDIO_ALERTS"] = "战斗语音警报";
S["COMBAT_ENEMY"] = "作战敌人";
S["COMBAT_ERROR"] = "作战错误";
S["COMBAT_FACTION_CHANGE"] = "声望";
S["COMBAT_GUILD_XP_GAIN"] = "公会经验";
S["COMBAT_HONOR_GAIN"] = "荣誉";
S["COMBAT_LABEL"] = "战斗";
S["COMBAT_LOG"] = "战斗记录";
S["COMBAT_LOG_MENU_BOTH"] = "显示所有与%s有关的信息？";
S["COMBAT_LOG_MENU_EVERYTHING"] = "全部显示";
S["COMBAT_LOG_MENU_INCOMING"] = "%s发生了什么？";
S["COMBAT_LOG_MENU_OUTGOING"] = "%s做了些什么？";
S["COMBAT_LOG_MENU_OUTGOING_ME"] = "%s对你做了什么？";
S["COMBAT_LOG_MENU_REVERT"] = "退回上一个过滤条件";
S["COMBAT_LOG_MENU_SAVE"] = "保存为新的过滤条件";
S["COMBAT_LOG_MENU_SPELL_HIDE"] = "隐藏与此条类似的信息。";
S["COMBAT_LOG_MENU_SPELL_LINK"] = "将%s链接到聊天频道。";
S["COMBAT_LOG_MENU_SPELL_TYPE_HEADER"] = "信息类型";
S["COMBAT_LOG_UNIT_YOU_ENABLED"] = "1";
S["COMBAT_MESSAGES"] = "作战信息";
S["COMBAT_MISC"] = "作战其它";
S["COMBAT_MISC_INFO"] = "其它信息";
S["COMBAT_PARTY"] = "作战小队";
S["COMBAT_RATING_NAME1"] = "武器技能";
S["COMBAT_RATING_NAME10"] = "爆击等级";
S["COMBAT_RATING_NAME11"] = "爆击等级";
S["COMBAT_RATING_NAME15"] = "韧性";
S["COMBAT_RATING_NAME2"] = "防御";
S["COMBAT_RATING_NAME24"] = "精准";
S["COMBAT_RATING_NAME3"] = "躲闪等级";
S["COMBAT_RATING_NAME4"] = "招架等级";
S["COMBAT_RATING_NAME5"] = "格挡等级";
S["COMBAT_RATING_NAME6"] = "命中等级";
S["COMBAT_RATING_NAME7"] = "命中等级";
S["COMBAT_RATING_NAME8"] = "命中等级";
S["COMBAT_RATING_NAME9"] = "爆击等级";
S["COMBAT_SELF"] = "作战自身";
S["COMBAT_SUBTEXT"] = "这些选项会影响到你的角色在战斗中的行为，并且可以供你改变在用户界面中显示战斗信息的方式。";
S["COMBAT_TARGET_MODE_NEW"] = "基本模式";
S["COMBAT_TARGET_MODE_OLD"] = "传统模式";
S["COMBAT_TEXT_ABSORB"] = "吸收";
S["COMBAT_TEXT_ABSORB_ADDED"] = "+%s （吸收量）";
S["COMBAT_TEXT_ARENA_POINTS_GAINED"] = "竞技场点数：%s";
S["COMBAT_TEXT_BLOCK"] = "格挡";
S["COMBAT_TEXT_COMBO_POINTS"] = "<%d连击>";
S["COMBAT_TEXT_DEFLECT"] = "偏转";
S["COMBAT_TEXT_DODGE"] = "躲闪";
S["COMBAT_TEXT_EVADE"] = "闪避";
S["COMBAT_TEXT_FLOAT_MODE_LABEL"] = "战斗信息飘浮模式";
S["COMBAT_TEXT_HONOR_GAINED"] = "荣誉 %s";
S["COMBAT_TEXT_IMMUNE"] = "免疫";
S["COMBAT_TEXT_LABEL"] = "浮动战斗信息";
S["COMBAT_TEXT_MISFIRE"] = "未命中";
S["COMBAT_TEXT_MISS"] = "未命中";
S["COMBAT_TEXT_NONE"] = "无";
S["COMBAT_TEXT_PARRY"] = "招架";
S["COMBAT_TEXT_REFLECT"] = "反射";
S["COMBAT_TEXT_RESIST"] = "抵抗";
S["COMBAT_TEXT_RUNE_BLOOD"] = "鲜血符文";
S["COMBAT_TEXT_RUNE_DEATH"] = "符文";
S["COMBAT_TEXT_RUNE_FROST"] = "冰霜符文";
S["COMBAT_TEXT_RUNE_UNHOLY"] = "邪恶符文";
S["COMBAT_TEXT_SCROLL_ARC"] = "弧形";
S["COMBAT_TEXT_SCROLL_DOWN"] = "向下滚动";
S["COMBAT_TEXT_SCROLL_DOWN_TEXT"] = "记录向下滚动";
S["COMBAT_TEXT_SCROLL_UP"] = "向上滚动";
S["COMBAT_TEXT_SHOW_AURAS_TEXT"] = "光环";
S["COMBAT_TEXT_SHOW_AURA_FADE_TEXT"] = "光环效果消失";
S["COMBAT_TEXT_SHOW_COMBAT_STATE_TEXT"] = "战斗状态";
S["COMBAT_TEXT_SHOW_COMBO_POINTS_TEXT"] = "连击点数";
S["COMBAT_TEXT_SHOW_DODGE_PARRY_MISS_TEXT"] = "躲闪/招架/未命中";
S["COMBAT_TEXT_SHOW_ENERGIZE_TEXT"] = "能量获取";
S["COMBAT_TEXT_SHOW_FRIENDLY_NAMES_TEXT"] = "友方治疗者姓名";
S["COMBAT_TEXT_SHOW_HONOR_GAINED_TEXT"] = "荣誉获取";
S["COMBAT_TEXT_SHOW_LOW_HEALTH_MANA_TEXT"] = "生命/法力过低";
S["COMBAT_TEXT_SHOW_PERIODIC_ENERGIZE_TEXT"] = "周期性能量获取";
S["COMBAT_TEXT_SHOW_REACTIVES_TEXT"] = "反击法术和技能";
S["COMBAT_TEXT_SHOW_REPUTATION_TEXT"] = "声望变化";
S["COMBAT_TEXT_SHOW_RESISTANCES_TEXT"] = "伤害减免";
S["COMBAT_THREAT_DECREASE_0"] = "目标改变！";
S["COMBAT_THREAT_DECREASE_1"] = "目标改变！";
S["COMBAT_THREAT_DECREASE_2"] = "威胁值降低";
S["COMBAT_THREAT_INCREASE_1"] = "高威胁值";
S["COMBAT_THREAT_INCREASE_3"] = "正在攻击你！";
S["COMBAT_XP_GAIN"] = "经验";
S["COMBAT_ZONE"] = "（战斗区域）";
S["COMBO_POINTS"] = "连击点数";
S["COMBO_POINTS_COST"] = "%s连击点数";
S["COMMAND"] = "命令";
S["COMMENT"] = "注释";
S["COMMENTATOR_DAMPENING_PERCENT"] = "-%d%%";
S["COMMENTATOR_TEAM_NAME_1"] = "队伍1";
S["COMMENTATOR_TEAM_NAME_2"] = "队伍2";
S["COMMENTATOR_UNITFRAME_DEAD_STR"] = "（死亡）";
S["COMMENTATOR_VICTORY_FANFARE_TEXT"] = "胜利者";
S["COMMENTS_COLON"] = "注释：";
S["COMMUNITIES_ADD_COMMUNITY"] = "添加群组";
S["COMMUNITIES_ADD_DIALOG_BATTLE_NET_LABEL"] = "创建暴雪群组";
S["COMMUNITIES_ADD_DIALOG_CREATE_BNET_DESCRIPTION"] = "- 适合跨游戏好友|n- 可以邀请任意玩家（成员加入时会显示其战网昵称）";
S["COMMUNITIES_ADD_DIALOG_CREATE_BNET_LABEL"] = "创建暴雪群组";
S["COMMUNITIES_ADD_DIALOG_CREATE_WOW_DESCRIPTION"] = "- 适合游戏内好友|n- 可以邀请任意服务器内的%s阵营的角色|n- 支持日历和快速加入功能";
S["COMMUNITIES_ADD_DIALOG_CREATE_WOW_DESCRIPTION_NO_FACTION"] = "- 适合游戏内好友|n- 可以邀请任意服务器的角色|n- 支持日历和快速加入功能";
S["COMMUNITIES_ADD_DIALOG_CREATE_WOW_LABEL"] = "创建《魔兽世界》社区（%s）";
S["COMMUNITIES_ADD_DIALOG_CREATE_WOW_LABEL_NO_FACTION"] = "创建《魔兽世界》社区";
S["COMMUNITIES_ADD_DIALOG_INVITE_LINK_DESCRIPTION"] = "输入群组邀请链接或代码：";
S["COMMUNITIES_ADD_DIALOG_INVITE_LINK_JOIN"] = "加入";
S["COMMUNITIES_ADD_DIALOG_INVITE_LINK_LABEL"] = "加入暴雪群组";
S["COMMUNITIES_ADD_DIALOG_LABEL"] = "添加群组";
S["COMMUNITIES_ADD_DIALOG_WOW_LABEL"] = "创建%s社区";
S["COMMUNITIES_ADD_TO_CHAT"] = "添加至聊天窗口";
S["COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_CHAT_SETTINGS"] = "设置";
S["COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_NEW_CHAT_WINDOW"] = "新窗口";
S["COMMUNITIES_ADD_TO_CHAT_DROP_DOWN_TITLE"] = "聊天窗口";
S["COMMUNITIES_ALL_MEMBERS"] = "所有成员";
S["COMMUNITIES_CALENDAR_MOTD_FORMAT"] = "\"%s\"";
S["COMMUNITIES_CHANNEL_ADDED_TO_CHAT_WINDOW"] = "[%d. %s]已经添加到这个聊天窗口。";
S["COMMUNITIES_CHANNEL_DESCRIPTION_INSTRUCTIONS"] = "可选";
S["COMMUNITIES_CHANNEL_NAME_LABEL"] = "频道名称";
S["COMMUNITIES_CHANNEL_REMOVED_FROM_CHAT_WINDOW"] = "[%d. %s]已经从这个聊天窗口移除。";
S["COMMUNITIES_CHANNEL_SUBJECT_LABEL"] = "介绍";
S["COMMUNITIES_CHANNEL_TYPE_LABEL"] = "仅限管理人员";
S["COMMUNITIES_CHAT_FRAME_TODAY_NOTIFICATION"] = "今天";
S["COMMUNITIES_CHAT_FRAME_UNREAD_MESSAGES_NOTIFICATION"] = "未读信息";
S["COMMUNITIES_CHAT_FRAME_YESTERDAY_NOTIFICATION"] = "昨天";
S["COMMUNITIES_CHAT_MESSAGE_DESTROYED"] = "信息已被删除";
S["COMMUNITIES_CHAT_MESSAGE_DESTROYED_BY"] = "信息已被%s删除";
S["COMMUNITIES_CHAT_MESSAGE_EDITED"] = "已编辑";
S["COMMUNITIES_CHAT_MESSAGE_EDITED_FMT"] = "%s %s";
S["COMMUNITIES_CHAT_MESSAGE_FORMAT"] = "[%s]：%s";
S["COMMUNITIES_CHAT_MESSAGE_FORMAT_CHARACTER"] = "[|c%s%s|r]：%s";
S["COMMUNITIES_CHAT_PERMISSIONS_LEADERS_AND_MODERATORS"] = "管理员和协管员";
S["COMMUNITIES_CHAT_TAB_TOOLTIP"] = "聊天";
S["COMMUNITIES_CREATE"] = "创建";
S["COMMUNITIES_CREATE_CHANNEL"] = "创建频道";
S["COMMUNITIES_CREATE_COMMUNITY"] = "创建群组";
S["COMMUNITIES_CREATE_DIALOG_AVATAR_PICKER_INSTRUCTIONS"] = "选择图标";
S["COMMUNITIES_CREATE_DIALOG_BATTLE_NET_LABEL"] = "创建暴雪群组";
S["COMMUNITIES_CREATE_DIALOG_DESCRIPTION_INSTRUCTIONS"] = "介绍一下你的社区（可选）。";
S["COMMUNITIES_CREATE_DIALOG_DESCRIPTION_INSTRUCTIONS_BATTLE_NET"] = "介绍一下你的群组（可选）。";
S["COMMUNITIES_CREATE_DIALOG_DESCRIPTION_LABEL"] = "群组介绍";
S["COMMUNITIES_CREATE_DIALOG_DESCRIPTION_LABEL_BATTLE_NET"] = "群组描述";
S["COMMUNITIES_CREATE_DIALOG_ICON_LABEL"] = "群组图标一览";
S["COMMUNITIES_CREATE_DIALOG_ICON_SELECTION_BUTTON"] = "更换";
S["COMMUNITIES_CREATE_DIALOG_NAME_AND_SHORT_NAME_ERROR"] = "名称|n%s|n|n简称|n%s";
S["COMMUNITIES_CREATE_DIALOG_NAME_ERROR"] = "名称|n%s";
S["COMMUNITIES_CREATE_DIALOG_NAME_INSTRUCTIONS"] = "您群组的名称";
S["COMMUNITIES_CREATE_DIALOG_NAME_INSTRUCTIONS_BATTLE_NET"] = "你的群组的名称";
S["COMMUNITIES_CREATE_DIALOG_NAME_LABEL"] = "群组名称";
S["COMMUNITIES_CREATE_DIALOG_NAME_LABEL_BATTLE_NET"] = "群组名称";
S["COMMUNITIES_CREATE_DIALOG_SHORT_NAME_ERROR"] = "简称|n%s";
S["COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS"] = "群组名称的简短版本";
S["COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS_CHARACTER"] = "群组名称的简短版本";
S["COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS_TOOLTIP"] = "让频道名称在聊天窗口里保持简短。";
S["COMMUNITIES_CREATE_DIALOG_SHORT_NAME_LABEL"] = "简称";
S["COMMUNITIES_CREATE_DIALOG_TYPE_LABEL"] = "角色社区";
S["COMMUNITIES_CREATE_DIALOG_WOW_LABEL"] = "创建%s社区";
S["COMMUNITIES_CREATE_GROUP"] = "创建群组";
S["COMMUNITIES_DEFAULT_CHANNEL_NAME"] = "综合";
S["COMMUNITIES_EDIT_CHANNEL"] = "编辑频道";
S["COMMUNITIES_FRAME_JUMP_TO_UNREAD"] = "未读";
S["COMMUNITIES_FRAME_TITLE"] = "暴雪群组";
S["COMMUNITIES_GUILD_BENEFITS_TAB_TOOLTIP"] = "福利";
S["COMMUNITIES_GUILD_FINDER"] = "公会查找器";
S["COMMUNITIES_GUILD_FINDER_DESCRIPTION"] = "公会是由一群亲密的玩家组成的组织，目的是一起享受游戏的快乐。加入公会后，你可以获得许多福利，包括共享的公会银行以及专用的公会聊天频道。|n|n如果你有朋友也在玩《魔兽世界》，你可以考虑建立一个自己的公会。如果你想建立公会的话，请与主城中的公会注册员谈一谈。";
S["COMMUNITIES_GUILD_FINDER_DESCRIPTION2"] = "公会是由一群亲密的玩家组成的组织，目的是一起享受游戏的快乐。加入公会后，你可以获得许多福利，包括共享的公会银行以及专用的公会聊天频道。|n|n使用这个工具，你就能找到最适合自己游玩风格的公会。";
S["COMMUNITIES_GUILD_FINDER_FRAME_FIND_A_GUILD"] = "查找公会";
S["COMMUNITIES_GUILD_GENERAL_CHANNEL_NAME"] = "公会";
S["COMMUNITIES_GUILD_INFO_TAB_TOOLTIP"] = "信息";
S["COMMUNITIES_GUILD_OFFICER_CHANNEL_NAME"] = "官员";
S["COMMUNITIES_INVITATION_FRAME_MEMBER_COUNT"] = "成员：|cffffffff%d|r";
S["COMMUNITIES_INVITATION_FRAME_TYPE"] = "暴雪群组";
S["COMMUNITIES_INVITATION_FRAME_TYPE_CHARACTER"] = "《魔兽世界》社区";
S["COMMUNITIES_INVITATION_SENT"] = "你邀请%s加入%s。";
S["COMMUNITIES_INVITE_MANAGER_CHARACTER_LINK_LABEL"] = "分享链接，邀请其他人加入你的社区。";
S["COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_CHANNEL"] = "频道";
S["COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_CREATOR"] = "创建者";
S["COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_EXPIRES"] = "过期时间";
S["COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_LINK"] = "链接";
S["COMMUNITIES_INVITE_MANAGER_COLUMN_TITLE_USES"] = "使用次数";
S["COMMUNITIES_INVITE_MANAGER_COPY"] = "复制链接";
S["COMMUNITIES_INVITE_MANAGER_COPY_LINK_BUTTON"] = "复制链接";
S["COMMUNITIES_INVITE_MANAGER_CREATE_NEW_LINK"] = "创建新链接";
S["COMMUNITIES_INVITE_MANAGER_EXPAND_LABEL"] = "链接选项";
S["COMMUNITIES_INVITE_MANAGER_EXPIRES"] = "%d分钟";
S["COMMUNITIES_INVITE_MANAGER_EXPIRES_AFTER_LABEL"] = "过期时间";
S["COMMUNITIES_INVITE_MANAGER_EXPIRES_LABEL"] = "过期时间：";
S["COMMUNITIES_INVITE_MANAGER_EXPIRES_NEVER"] = "永不过期";
S["COMMUNITIES_INVITE_MANAGER_GENERATE"] = "创建新链接";
S["COMMUNITIES_INVITE_MANAGER_LABEL"] = "邀请加入%s";
S["COMMUNITIES_INVITE_MANAGER_LINK_ID_LABEL"] = "链接ID：";
S["COMMUNITIES_INVITE_MANAGER_LINK_INSTRUCTIONS"] = "利用邀请链接可以轻松地邀请多个角色加入同一个群组。只要在聊天中或者网络上粘贴链接，即可让玩家快速加入此群组。链接有时间限制和使用次数限制，你可以在链接选项中对此进行调整。";
S["COMMUNITIES_INVITE_MANAGER_LINK_LABEL"] = "分享链接，邀请其他人加入你的群组。";
S["COMMUNITIES_INVITE_MANAGER_LINK_TO_CHAT"] = "链接至聊天栏";
S["COMMUNITIES_INVITE_MANAGER_NO_CHANNEL"] = "-";
S["COMMUNITIES_INVITE_MANAGER_NUMBERUSES_LABEL"] = "使用次数";
S["COMMUNITIES_INVITE_MANAGER_SHORT_TIME_FORMAT"] = "%.2d:%.2d:%.2d";
S["COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT"] = "https://blizzard.com/invite/%s";
S["COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT_CHARACTER"] = "https://www.worldofwarcraft.com/invite/%s?region=%s&faction=%s";
S["COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT_CHARACTER_CN"] = "https://www.wowchina.com/invite/%s?region=%s&faction=%s";
S["COMMUNITIES_INVITE_MANAGER_TICKET_FORMAT_CN"] = "https://blizzardgames.cn/invite/%s";
S["COMMUNITIES_INVITE_MANAGER_USES"] = "%d次";
S["COMMUNITIES_INVITE_MANAGER_USES_FORMAT"] = "%d/%d";
S["COMMUNITIES_INVITE_MANAGER_USES_LABEL"] = "剩余使用次数：";
S["COMMUNITIES_INVITE_MANAGER_USES_UNLIMITED"] = "无限制";
S["COMMUNITIES_INVITE_MEMBERS"] = "邀请成员";
S["COMMUNITIES_INVIVATION_FRAME_DESCRIPTION_FORMAT"] = "\"%s\"";
S["COMMUNITIES_INVIVATION_FRAME_LEADER_FORMAT"] = "管理员：|cffffffff%s|r";
S["COMMUNITIES_JOIN_COMMUNITY"] = "加入或创建群组";
S["COMMUNITIES_LIST_DROP_DOWN_CLEAR_UNREAD_NOTIFICATIONS"] = "清除所有通知";
S["COMMUNITIES_LIST_DROP_DOWN_COMMUNITIES_NOTIFICATION_SETTINGS"] = "通知设置";
S["COMMUNITIES_LIST_DROP_DOWN_COMMUNITIES_SETTINGS"] = "群组设置";
S["COMMUNITIES_LIST_DROP_DOWN_FAVORITE"] = "设置为偏好";
S["COMMUNITIES_LIST_DROP_DOWN_INVITE"] = "邀请成员";
S["COMMUNITIES_LIST_DROP_DOWN_LEAVE_CHARACTER_COMMUNITY"] = "离开社区";
S["COMMUNITIES_LIST_DROP_DOWN_LEAVE_COMMUNITY"] = "离开群组";
S["COMMUNITIES_LIST_DROP_DOWN_UNFAVORITE"] = "从偏好中移除";
S["COMMUNITIES_LIST_INVITATION_DISPLAY"] = "邀请加入%s";
S["COMMUNITIES_LIST_TRANSFER_OWNERSHIP_FIRST"] = "您必须在离开之前将所有权转移";
S["COMMUNITIES_MEMBER_LIST_MEMBER_COUNT_FORMAT"] = "%s/%s人在线";
S["COMMUNITIES_MEMBER_LIST_PENDING_INVITE_HEADER"] = "等待确认的邀请(%d）";
S["COMMUNITIES_MEMBER_LIST_PROFESSION_DISPLAY"] = "[%d]";
S["COMMUNITIES_MEMBER_LIST_SHOW_OFFLINE"] = "显示离线成员";
S["COMMUNITIES_MESSAGE_OF_THE_DAY_FORMAT"] = "今日信息：\"%s\"";
S["COMMUNITIES_NAME_AND_STREAM_NAME"] = "%s - %s";
S["COMMUNITIES_NOTIFICATION_SETTINGS"] = "通知设置";
S["COMMUNITIES_NOTIFICATION_SETTINGS_ALL"] = "全部";
S["COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_LABEL"] = "通知设置";
S["COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_QUICK_JOIN_LABEL"] = "快速加入通知";
S["COMMUNITIES_NOTIFICATION_SETTINGS_DIALOG_SETTINGS_LABEL"] = "通知";
S["COMMUNITIES_NOTIFICATION_SETTINGS_NONE"] = "无";
S["COMMUNITIES_PRESENCE_MOBILE_CHAT"] = "手机聊天";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_ACHIEVEMENT"] = "成就点数";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_CLASS"] = "职业";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_LEVEL"] = "等级";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_NAME"] = "名称";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_NOTE"] = "备注";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_PROFESSION"] = "技能";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_RANK"] = "级别";
S["COMMUNITIES_ROSTER_COLUMN_TITLE_ZONE"] = "地区";
S["COMMUNITIES_ROSTER_TAB_TOOLTIP"] = "名单";
S["COMMUNITIES_SETTINGS_BUTTON_CHARACTER_LABEL"] = "社区设置";
S["COMMUNITIES_SETTINGS_BUTTON_LABEL"] = "群组设置";
S["COMMUNITIES_SETTINGS_CHARACTER_LABEL"] = "社区设置";
S["COMMUNITIES_SETTINGS_DESCRIPTION_LABEL"] = "介绍";
S["COMMUNITIES_SETTINGS_DIALOG_MOTD_INSTRUCTIONS"] = "置顶消息，仅限成员可见";
S["COMMUNITIES_SETTINGS_LABEL"] = "群组设置";
S["COMMUNITIES_SETTINGS_MOTD_LABEL"] = "今日信息";
S["COMMUNITIES_SETTINGS_NAME_LABEL"] = "名称";
S["COMMUNITIES_SETTINGS_SHORT_NAME_LABEL"] = "简称";
S["COMMUNITIES_STREAM0_CHAT_SHORTCUT_FORMAT"] = "(/%s)";
S["COMMUNITIES_STREAM_FORMAT_LEADERS_AND_MODERATORS_ONLY"] = "%s |A:communities-icon-lock:10:8|a";
S["COMMUNITIES_VOICE"] = "社区语音聊天";
S["COMMUNITY_FEATURE_UNAVAILABLE_MUTED"] = "因为你的战网账号的家长监控设定或者隐私设定，此功能处于关闭状态";
S["COMMUNITY_FEATURE_UNAVAILABLE_SILENCED"] = "由于你的角色在游戏中存在发布不当内容的行为，导致你的账号受到了禁言处罚。被禁言期间，你将无法使用此功能。";
S["COMMUNITY_INVITATION_FRAME_INVITATION_TEXT"] = "%s邀请你加入";
S["COMMUNITY_MEMBER_CANCEL_INVITATION_TOOLTIP"] = "点击取消邀请";
S["COMMUNITY_MEMBER_CHARACTER_INFO_FORMAT"] = "等级 %d %s %s";
S["COMMUNITY_MEMBER_LIST_DROP_DOWN_BATTLETAG_FRIEND"] = "添加战网昵称好友";
S["COMMUNITY_MEMBER_LIST_DROP_DOWN_REMOVE"] = "移出群组";
S["COMMUNITY_MEMBER_LIST_DROP_DOWN_ROLES"] = "职务";
S["COMMUNITY_MEMBER_LIST_DROP_DOWN_SET_NOTE"] = "设置成员备注";
S["COMMUNITY_MEMBER_NOTE_FORMAT"] = "|TInterface\\FriendsFrame\\UI-FriendsFrame-Note:0:0:0:0:1:1:0:1:0:1:255:209:0|t%s";
S["COMMUNITY_MEMBER_ROLE_NAME_INVITED"] = "已邀请";
S["COMMUNITY_MEMBER_ROLE_NAME_LEADER"] = "管理员";
S["COMMUNITY_MEMBER_ROLE_NAME_MEMBER"] = "成员";
S["COMMUNITY_MEMBER_ROLE_NAME_MODERATOR"] = "协管员";
S["COMMUNITY_MEMBER_ROLE_NAME_OWNER"] = "拥有者";
S["COMMUNITY_MESSAGE_DROP_DOWN_DELETE"] = "删除消息";
S["COMMUNITY_TYPE_UNAVAILABLE"] = "敬请期待";
S["COMPACT_UNIT_FRAME_PROFILES"] = "团队界面配置";
S["COMPACT_UNIT_FRAME_PROFILES_LABEL"] = "团队界面配置";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE10PLAYERS"] = "10名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE15PLAYERS"] = "15名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE20PLAYERS"] = "20人队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE25PLAYERS"] = "25名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE2PLAYERS"] = "2名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE3PLAYERS"] = "3名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE40PLAYERS"] = "40名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATE5PLAYERS"] = "5名玩家的队伍";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATEPVE"] = "PvE";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATEPVP"] = "PvP";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATESPEC1"] = "天赋专精1";
S["COMPACT_UNIT_FRAME_PROFILE_AUTOACTIVATESPEC2"] = "天赋专精2";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYAGGROHIGHLIGHT"] = "高亮显示仇恨目标";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYBORDER"] = "显示边框";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYHEALPREDICTION"] = "显示预计治疗";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYMAINTANKANDASSIST"] = "显示主坦克和主助理";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYNONBOSSDEBUFFS"] = "显示负面效果";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYDISPELLABLEDEBUFFS"] = "只显示可供驱散的负面效果";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS"] = "仅显示治疗者能量条";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS"] = "显示宠物";
S["COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR"] = "显示能量条";
S["COMPACT_UNIT_FRAME_PROFILE_FRAMEHEIGHT"] = "框体高度";
S["COMPACT_UNIT_FRAME_PROFILE_FRAMEWIDTH"] = "框体宽度";
S["COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT"] = "显示生命值数值";
S["COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH"] = "剩余生命值";
S["COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH"] = "损失生命值";
S["COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE"] = "不显示";
S["COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC"] = "生命值百分比";
S["COMPACT_UNIT_FRAME_PROFILE_HORIZONTALGROUPS"] = "小队队员水平排列";
S["COMPACT_UNIT_FRAME_PROFILE_KEEPGROUPSTOGETHER"] = "保持小队相连";
S["COMPACT_UNIT_FRAME_PROFILE_LABEL"] = "团队界面配置";
S["COMPACT_UNIT_FRAME_PROFILE_SORTBY"] = "排列顺序：";
S["COMPACT_UNIT_FRAME_PROFILE_SORTBY_ALPHABETICAL"] = "字母顺序";
S["COMPACT_UNIT_FRAME_PROFILE_SORTBY_GROUP"] = "队伍";
S["COMPACT_UNIT_FRAME_PROFILE_SORTBY_ROLE"] = "角色";
S["COMPACT_UNIT_FRAME_PROFILE_SUBTYPE_ALL"] = "综合选项";
S["COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS"] = "显示职业颜色";
S["COMPANIONS"] = "小伙伴";
S["COMPANIONS_MICRO_BUTTON_NEW_BATTLE_SLOT"] = "获得了一个新的战斗栏位！点击此处将宠物拖入栏位。";
S["COMPARE_ACHIEVEMENTS"] = "比较成就";
S["COMPATIBILITY_SETTINGS"] = "兼容设置";
S["COMPAT_SETTING_ADV_WORK_SUBMIT"] = "进阶工作提交";
S["COMPAT_SETTING_CMDLIST_MULTITHREADING"] = "多线程渲染";
S["COMPAT_SETTING_DEVICE_MULTITHREADING"] = "异步资源生成";
S["COMPAT_SETTING_FRAME_OVERLAP"] = "画帧重叠";
S["COMPAT_SETTING_OPTIONAL_GPU_FEATURES"] = "可选的GPU功能";
S["COMPLAINT_ADDED"] = "已提交投诉。";
S["COMPLETE"] = "完成";
S["COMPLETE_QUEST"] = "完成任务";
S["CONFIGURE_MODS_FOR"] = "配置插件给：";
S["CONFIGURE_TEXT_TO_SPEECH"] = "文字转语音选项";
S["CONFIRM_ACCEPT_PVP_QUEST"] = "接受这个任务之后，你将被标记为PvP状态，直到你放弃或完成此任务。你确定要接受任务吗？";
S["CONFIRM_ACCEPT_RELIC"] = "你确定要替换此圣物吗？已有的圣物将被摧毁。";
S["CONFIRM_ACCEPT_SOCKETS"] = "镶嵌之后，一颗或多颗宝石将被摧毁。你确定要镶嵌新的宝石吗？";
S["CONFIRM_ALLY_CHOICE"] = "确定要追查这条线索吗？你同一时间只能寻找一个盟友。";
S["CONFIRM_ARTIFACT_CHALLENGE"] = "确定要追查这条线索吗？此为高难度任务，可能需要一点时间才能完成。";
S["CONFIRM_ARTIFACT_CHOICE"] = "你确定要追求这件神器吗？你可能需要等待一段时间后才能追求其他神器。";
S["CONFIRM_AUCTION_POSTING_TEXT"] = "拍卖行即将在已经预定的每周维护时间段中进行重大更新。|n|n如果你的拍卖品到时还未售出，你的物品会被提前退回，而且你会失去你的保证金。";
S["CONFIRM_BATTLEFIELD_ENTRY"] = "你现在可以进入%s了，请选择：";
S["CONFIRM_BINDER"] = "你想要将%s设为你的新家吗？";
S["CONFIRM_BUY_BANK_SLOT"] = "你愿意付钱购买银行空位吗？";
S["CONFIRM_BUY_GUILDBANK_TAB"] = "你是否想要购买一个公会银行标签？";
S["CONFIRM_BUY_REAGNETBANK_TAB"] = "确定购买材料银行栏位吗？";
S["CONFIRM_BUY_STABLE_SLOT"] = "你确定要支付以下数量的金币来购买一个新的兽栏栏位吗？";
S["CONFIRM_CLOSE_CINEMATIC"] = "你确定想要跳过这段过场动画吗？";
S["CONFIRM_COMBAT_FILTER_DEFAULTS"] = "你确定要将过滤条件设定为初始状态吗？";
S["CONFIRM_COMBAT_FILTER_DELETE"] = "你确认要删除这个过滤条件？";
S["CONFIRM_COMPACT_UNIT_FRAME_PROFILE_DELETION"] = "你确定想要永久删除|cffffffff%s|r吗？";
S["CONFIRM_COMPACT_UNIT_FRAME_PROFILE_UNSAVED_CHANGES"] = "继续当前行为会丢失|cffffffff%s|r中包含的未保存改动。你是否想要保存？";
S["CONFIRM_COMPLETE_EXPENSIVE_QUEST"] = "完成这个任务需要缴纳如下数额的金币。你确定要完成这个任务吗？";
S["CONFIRM_CONTINUE"] = "你是否要继续？";
S["CONFIRM_DELETE_EQUIPMENT_SET"] = "你确认要删除装备方案%s吗？";
S["CONFIRM_DELETE_MACRO"] = "确定要删除这个宏吗？";
S["CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS"] = "确定要切换到通用键位设定吗？所有本角色专用的键位设定都将被永久删除。";
S["CONFIRM_DESTROY_CHARACTER_COMMUNITY"] = "你确定要删除社区\"%s\"吗？此操作无法撤销。|n|n请在输入框中输入\"DELETE\"以确认。";
S["CONFIRM_DESTROY_COMMUNITY"] = "你确定要删除群组\"%s\"吗？此操作无法撤销。|n|n请在输入框中输入\"DELETE\"以确认。";
S["CONFIRM_DESTROY_COMMUNITY_STREAM_LABEL"] = "你确定要删除频道%s吗？";
S["CONFIRM_EXIT_WITH_UNSPENT_TALENT_POINTS"] = "你还有未分配的天赋。你确定要关闭这个窗口？";
S["CONFIRM_GARRISON_FOLLOWER_ABILITY_REPLACE"] = "是否要替换技能：";
S["CONFIRM_GARRISON_FOLLOWER_REROLL_ABILITIES"] = "你决定要重置%s的所有技能吗？";
S["CONFIRM_GARRISON_FOLLOWER_REROLL_ALL"] = "你决定要重置%s的所有技能和专长吗？";
S["CONFIRM_GARRISON_FOLLOWER_REROLL_TRAITS"] = "你决定要重置%s的所有专长吗？";
S["CONFIRM_GARRISON_FOLLOWER_TEMPORARY_ABILITY"] = "确定要赋予%s这个临时技能吗？";
S["CONFIRM_GARRISON_FOLLOWER_TRAIT_REPLACE"] = "是否要替换专长：";
S["CONFIRM_GARRISON_FOLLOWER_UPGRADE"] = "确定要升级%s吗？";
S["CONFIRM_GLYPH_PLACEMENT"] = "你确定要铭刻%s吗？已有的雕文将被覆盖。\n\n%s花费：%d %s|r";
S["CONFIRM_GLYPH_PLACEMENT_NO_COST"] = "你确定要使用%s铭文吗？这将取代%s。";
S["CONFIRM_GLYPH_REMOVAL"] = "你确定要移除%s吗？";
S["CONFIRM_GORGROND_GARRISON_CHOICE"] = "你在戈尔隆德所选择的建筑将决定你所获得的任务。\n\n推荐所有小队成员在这一地区选择相同的建筑。";
S["CONFIRM_GUILD_DISBAND"] = "你真的要解散公会吗？";
S["CONFIRM_GUILD_LEAVE"] = "确定要退出%s？";
S["CONFIRM_GUILD_PROMOTE"] = "确定要将%s晋升为会长？";
S["CONFIRM_HIGH_COST_ITEM"] = "你确定要花费如下金额的货币购买%s吗？";
S["CONFIRM_ITEM_USE"] = "你确定要使用这个物品吗？";
S["CONFIRM_JOIN_CHARACTER_COMMUNITY"] = "是否加入社区？";
S["CONFIRM_JOIN_CHARACTER_COMMUNITY_SUBTEXT"] = "你确定要加入%s吗？";
S["CONFIRM_JOIN_COMMUNITY"] = "是否加入群组？";
S["CONFIRM_JOIN_COMMUNITY_SUBTEXT"] = "你确定要加入%s吗？";
S["CONFIRM_LAUNCH_URL"] = "点击\"确定\"后将在你的网络浏览器中打开一个窗口。";
S["CONFIRM_LEARN_PREVIEW_TALENTS"] = "你确定要学习这些天赋吗？";
S["CONFIRM_LEARN_SPEC"] = "你确定要学习这种天赋专精吗？";
S["CONFIRM_LEARN_SPEC_COST"] = "激活此专精需要花费%s。确定要学习此专精吗？";
S["CONFIRM_LEARN_TALENT"] = "你确定要学习天赋%s吗？";
S["CONFIRM_LEAVE_AND_DESTROY_CHARACTER_COMMUNITY"] = "确定要退出并删除社区吗？";
S["CONFIRM_LEAVE_AND_DESTROY_CHARACTER_COMMUNITY_SUBTEXT"] = "退出后社区会被删除。你确定要删除社区吗？此操作无法撤销。";
S["CONFIRM_LEAVE_AND_DESTROY_COMMUNITY"] = "确定要退出并删除群组吗？";
S["CONFIRM_LEAVE_AND_DESTROY_COMMUNITY_SUBTEXT"] = "退出后群组会被删除。你确定要删除群组吗？此操作无法撤销。";
S["CONFIRM_LEAVE_ARENA"] = "确定要离开竞技场吗？";
S["CONFIRM_LEAVE_BATTLEFIELD"] = "确定要离开战场吗？";
S["CONFIRM_LEAVE_CHARACTER_COMMUNITY"] = "退出社区？";
S["CONFIRM_LEAVE_CHARACTER_COMMUNITY_SUBTEXT"] = "你确定要退出%s吗？";
S["CONFIRM_LEAVE_COMMUNITY"] = "退出群组？";
S["CONFIRM_LEAVE_COMMUNITY_SUBTEXT"] = "你确定要退出%s吗？";
S["CONFIRM_LEAVE_INSTANCE_PARTY"] = "确定要离开副本队伍吗？\n\n一旦离开队伍，你将无法返回该副本。";
S["CONFIRM_LEAVE_QUEUE"] = "你确定要离开这块集合石的队列吗？";
S["CONFIRM_LOOT_DISTRIBUTION"] = "你想要将%s分配给%s，确定吗？";
S["CONFIRM_LOSE_BINDING_CHANGES"] = "如果你在通用键位设定和角色专用键位设定之间切换，所有未保存的更改都将丢失。";
S["CONFIRM_LOSE_BINDING_CHANGES_QUICK_KEYBIND"] = "如果你切换到快速快捷键模式，你会失去所有未保存的改动。";
S["CONFIRM_MERCHANT_TRADE_TIMER_REMOVAL"] = "出售后%s将变为不可交易物品，即使你将其回购也无法恢复。";
S["CONFIRM_OVERWRITE_EQUIPMENT_SET"] = "你已经有一个名为%s的装备方案了。是否要覆盖已有方案？";
S["CONFIRM_PET_UNLEARN"] = "你确定要让宠物遗忘所有技能吗？每次进行这种操作的费用都会递增。";
S["CONFIRM_POPUP_DONT_SHOW_AGAIN"] = "不再显示";
S["CONFIRM_PURCHASE_NONREFUNDABLE_ITEM"] = "你确定要将%s兑换为下列物品吗？本次购买将无法退还。%s";
S["CONFIRM_PURCHASE_TOKEN_ITEM"] = "你确定要将%s兑换为下列物品吗？ %s";
S["CONFIRM_REDOCK_CHAT"] = "这么做会将你的聊天窗口重新并入综合标签页。";
S["CONFIRM_REFUND_ITEM_ENHANCEMENTS_LOST"] = "退还该物品会使其失去所有的附魔效果。";
S["CONFIRM_REFUND_MAX_ARENA_POINTS"] = "你的竞技场点数已接近上限。出售这件物品会让你损失%d点竞技场点数。确认要继续吗？";
S["CONFIRM_REFUND_MAX_HONOR"] = "你的荣誉已接近上限。卖掉这件物品会让你损失%d点荣誉。确认要继续吗？";
S["CONFIRM_REFUND_MAX_HONOR_AND_ARENA"] = "你的荣誉已接近上限。卖掉此物品会使你损失%1$d点荣誉和%2$d的竞技场点数。要继续吗？";
S["CONFIRM_REFUND_TOKEN_ITEM"] = "你确定要退还下面这件物品%s，获得%s的退款吗？";
S["CONFIRM_RELIC_ATTUNE"] = "设置此圣物将使其与你绑定。确定要继续吗？";
S["CONFIRM_REMOVE_CHARACTER_COMMUNITY_MEMBER_LABEL"] = "你确定要将%s从社区中移除吗？";
S["CONFIRM_REMOVE_COMMUNITY_MEMBER_LABEL"] = "你确定要将%s从群组中移除吗？";
S["CONFIRM_REMOVE_WOW_FRIEND"] = "你确定要从好友列表中移除该好友码？该操作无法撤销。";
S["CONFIRM_RESET_CHALLENGE_MODE"] = "你确定要重置地下城吗？";
S["CONFIRM_RESET_INSTANCES"] = "你确定想要重置你的所有副本吗？";
S["CONFIRM_RESET_INTERFACE_SETTINGS"] = "你想要将所有用户界面和插件设置重置为默认状态，还是只重置这个界面或插件的设置？";
S["CONFIRM_RESET_KEYBINDINGS"] = "确定将所有快捷键设置为默认值吗？";
S["CONFIRM_RESET_SETTINGS"] = "你想要将所有选项重置为默认状态吗？将会立即对所有设置生效。";
S["CONFIRM_SAVE_EQUIPMENT_SET"] = "你想要保存装备方案\"%s\"吗？";
S["CONFIRM_SUMMON"] = "%s想将你召唤到%s去。这个法术将在%d%s后取消。";
S["CONFIRM_SUMMON_SCENARIO"] = "%s已在%s开启一个场景战役。你是否愿意加入他们？\n\n此邀请将在%d%s后失效。";
S["CONFIRM_SUMMON_STARTING_AREA"] = "%s想召唤你前往%s。\n\n你将无法返回此初始区域。\n\n该法术将在%d %s后取消。";
S["CONFIRM_SURRENDER_ARENA"] = "放弃？";
S["CONFIRM_TALENT_WIPE_1"] = "你确定要遗忘所有的天赋吗？这将会解散你的宠物，并且每次遗忘天赋的花费都会比上一次更高。";
S["CONFIRM_TALENT_WIPE_2"] = "你确定要遗忘所有的雕文吗？";
S["CONFIRM_TALENT_WIPE_3"] = "确定要更改你的主要专精吗？";
S["CONFIRM_TEAM_DISBAND"] = "你真的要解散你的竞技场战队：%s吗？";
S["CONFIRM_TEAM_KICK"] = "确定要从%2$s中移除%1$s？";
S["CONFIRM_TEAM_LEAVE"] = "确认要离开%s？";
S["CONFIRM_TEAM_PROMOTE"] = "确定要将%s提升为队长？";
S["CONFIRM_TEXT_TO_SPEECH_RESET"] = "确定将所有文字转语音设定重置为默认值吗？";
S["CONFIRM_UPGRADE_ITEM"] = "你确定要花费%s升级下列物品吗？升级会将该物品变成灵魂绑定物品。";
S["CONFIRM_XP_LOSS"] = "如果你找到你的尸体，那么你可以在没有任何惩罚的情况下复活。现在由我来复活你，那么你的所有物品（包括已装备的和物品栏中的）将损失25%%的耐久度，你也要承受%s的复活虚弱时间。";
S["CONFIRM_XP_LOSS_AGAIN"] = "记住，如果你找到自己的尸体的话，将不会有任何惩罚。你决定现在以承受%s的复活虚弱时间并损失所有装备25%%耐久度的代价来复活吗？";
S["CONFIRM_XP_LOSS_AGAIN_NO_DURABILITY"] = "记住，如果你找到自己的尸体的话，将不会受到任何惩罚。你决定现在以承受%s的复活虚弱时间的代价来复活吗？";
S["CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS"] = "记住，如果你找到自己的尸体的话，将不会有任何惩罚。你决定现在以损失所有装备25%耐久度的代价来复活吗？";
S["CONFIRM_XP_LOSS_NO_DURABILITY"] = "如果你找到自己的尸体的话，将不会受到任何惩罚。否则，你要承受%s的复活虚弱。";
S["CONFIRM_XP_LOSS_NO_SICKNESS"] = "如果你找到你的尸体，你可以复活而且不会受到任何惩罚。如果让我复活你，那么你所有的物品会损失25%%的耐久度（包括装备着的和包中的物品）。";
S["CONFIRM_XP_LOSS_NO_SICKNESS_NO_DURABILITY"] = "你可以找到你的尸体并在尸体位置复活。10级或以下的玩家可以在此复活并不受任何惩罚。";
S["CONFIRM_YOUR_ROLE"] = "确定你的职责：";
S["CONFIRM_YOU_ARE_READY"] = "你的队长将你加入%s的队列。准备好了吗？";
S["CONSOLIDATE_BUFFS_TEXT"] = "整理增益效果";
S["CONTAINER_SLOTS"] = "%d格%s";
S["CONTESTED_TERRITORY"] = "（争夺中的领土）";
S["CONTEXT_ERROR_SLASH_COMMENTATOR_NAMETEAM"] = "使用：'/nameteam' 无法正确生效，请先观看一个竞技场";
S["CONTIBUTION_HEALTH_TEXT_WITH_PERCENTAGE"] = "生命值%s";
S["CONTIBUTION_REQUIRED_CURRENCY"] = "捐献 %s";
S["CONTINENT"] = "大陆";
S["CONTINUE"] = "继续";
S["CONTINUED"] = "......";
S["CONTRAST_FORMAT"] = "%d";
S["CONTRIBUTION_ACTIVE"] = "激活";
S["CONTRIBUTION_BUTTON_ONLY_WHEN_UNDER_CONSTRUCTION_TOOLTIP"] = "你只能对建设中的建筑捐献物资。";
S["CONTRIBUTION_DESTROYED"] = "被摧毁";
S["CONTRIBUTION_DISABLED"] = "捐献";
S["CONTRIBUTION_POI_TOOLTIP_PERCENTAGE_BUILT"] = "建设进度：%s";
S["CONTRIBUTION_POI_TOOLTIP_PERCENTAGE_UNDER_ATTACK"] = "%s生命值";
S["CONTRIBUTION_POI_TOOLTIP_REMAINING_ACTIVE_TIME"] = "剩余时间：%s";
S["CONTRIBUTION_POI_TOOLTIP_REMAINING_TIME"] = "剩余时间：%s";
S["CONTRIBUTION_RESULT_ERROR_INCORRECT_STATE"] = "建筑必须在建造中";
S["CONTRIBUTION_RESULT_ERROR_INVALID_ID"] = "未知建筑";
S["CONTRIBUTION_RESULT_ERROR_UNABLE_TO_COMPLETE_QUEST"] = "目前无法捐献";
S["CONTRIBUTION_REWARD_TOOLTIP_TEXT"] = "为该建筑捐献物资会奖励你：";
S["CONTRIBUTION_REWARD_TOOLTIP_TITLE"] = "奖励";
S["CONTRIBUTION_TOOLTIP_PLAYER_CURRENCY_AMOUNT"] = "你拥有%1$s/%2$s%3$s。";
S["CONTRIBUTION_TOOLTIP_UNLOCKED_WHEN_ACTIVE"] = "建筑激活后解锁。";
S["CONTRIBUTION_UNDER_ATTACK"] = "遭受攻击";
S["CONTRIBUTION_UNDER_CONSTRUCTION"] = "建造中";
S["CONTROLS_LABEL"] = "控制";
S["CONTROLS_SUBTEXT"] = "这些是基本的游戏相关控制选项，会影响到你的角色与游戏中的物体或其他玩家的互动行为方式。";
S["CONVERSATION_INCOMPATIBLE_CLIENT"] = "该好友所使用的客户端无法进行对话。";
S["CONVERSATION_MODE"] = "新战网昵称对话";
S["CONVERSATION_MODE_INLINE"] = "一致模式";
S["CONVERSATION_MODE_POPOUT"] = "新标签页";
S["CONVERSATION_MODE_POPOUT_AND_INLINE"] = "同时";
S["CONVERSATION_NAME"] = "%d. 对话";
S["CONVERT"] = "转换";
S["CONVERT_TO_PARTY"] = "转化为小队";
S["CONVERT_TO_RAID"] = "转化为团队";
S["CONVERT_TO_RAID_LABEL"] = "你的队伍已经满了。你想要将队伍转换成团队吗？\n\n注意：在团队中，你的大部分任务都无法完成！";
S["COOLDOWN_DURATION_DAYS"] = "%d天";
S["COOLDOWN_DURATION_HOURS"] = "%dh";
S["COOLDOWN_DURATION_MIN"] = "%dm";
S["COOLDOWN_DURATION_MIN_SEC"] = "%d:%02d";
S["COOLDOWN_DURATION_SEC"] = "%d";
S["COOLDOWN_DURATION_TEN_SEC"] = "%.1f";
S["COOLDOWN_EXPIRES_AT_MIDNIGHT"] = "冷却时间会每日重置";
S["COOLDOWN_ON_LEAVE_COMBAT"] = "（脱离战斗后开始冷却）";
S["COOLDOWN_REMAINING"] = "剩余冷却时间：";
S["COPPER_AMOUNT"] = "%d铜币";
S["COPPER_AMOUNT_SYMBOL"] = "铜";
S["COPPER_AMOUNT_TEXTURE"] = "%d|TInterface\\MoneyFrame\\UI-CopperIcon:%d:%d:2:0|t";
S["COPY_CHARACTER_NAME"] = "复制角色名";
S["COPY_FILTER"] = "复制过滤";
S["COPY_NAME"] = "复制名字";
S["CORE_ABILITIES"] = "核心技能";
S["CORE_ABILITIES_HELP_1"] = "本页面提供了你最重要的技能信息。\n\n请务必将这些技能放入你的动作条。";
S["CORPSE"] = "尸体";
S["CORPSE_RED"] = "尸体";
S["CORPSE_TOOLTIP"] = "%s的尸体";
S["COSTS_LABEL"] = "花费：";
S["COUNTDOWN_CANCEL_ENCOUNTER_START"] = "战斗已开始，倒计时取消。";
S["COUNTDOWN_CLEAR"] = "|Hplayer:%s|h[%s]|h取消了倒计时。";
S["COUNTDOWN_FOR_COOLDOWNS_TEXT"] = "显示冷却时间";
S["COUNTDOWN_SET"] = "|Hplayer:%s|h[%s]|h开始了倒计时。";
S["CRAFT_IS_MAKEABLE"] = "材料齐备";
S["CRAFT_IS_MAKEABLE_TOOLTIP"] = "只显示你已经携带了足够材料的配方。";
S["CREATE"] = "制造";
S["CREATED_ITEM"] = "%s制造了：%s。";
S["CREATED_ITEM_MULTIPLE"] = "%s制造了：%sx%d。";
S["CREATE_ALL"] = "全部制造";
S["CREATE_AUCTION"] = "开始拍卖";
S["CREATE_COMPACT_UNIT_FRAME_PROFILE"] = "创建";
S["CREATE_CONVERSATION_WITH"] = "创建对话";
S["CREATE_MACROS"] = "创建宏";
S["CREATE_NEW_ARENA_TEAM"] = "创建%s战队";
S["CREATE_NEW_COMPACT_UNIT_FRAME_PROFILE"] = "创建一个新配置方案";
S["CREATE_PROFESSION"] = "制造";
S["CREATURE"] = "怪物";
S["CREATURE_MESSAGES"] = "怪物信息";
S["CRF_ALL_ASSIST"] = "所有人都是助理";
S["CRF_COUNTDOWN"] = "倒计时";
S["CRF_DIFFICULTY"] = "难度";
S["CRF_EDIT_MODE"] = "编辑模式";
S["CRF_HIDE_GROUPS"] = "隐藏队伍";
S["CRF_READY_CHECK"] = "就位确认";
S["CRF_ROLE_POLL"] = "职责选定";
S["CRF_SETTINGS"] = "设置";
S["CRIT_ABBR"] = "Crit";
S["CRIT_CHANCE"] = "爆击几率";
S["CRUSHING_TRAILER"] = "(碾压)";
S["CR_AVOIDANCE_TOOLTIP"] = "范围效果法术的伤害降低。\n\n闪避：%s [+%.2f%%]";
S["CR_BLOCK_TOOLTIP"] = "%d点格挡等级增加%.2f%%的格挡几率\n你的格挡可抵消%d%%的伤害。";
S["CR_CRIT_MELEE_TOOLTIP"] = "爆击等级 %d (+%.2f%%爆击率)";
S["CR_CRIT_PARRY_RATING_TOOLTIP"] = "攻击和法术造成额外效果的几率。\n\n爆击：%s [+%.2f%%]\n\n招架几率提高%.2f%%。";
S["CR_CRIT_RANGED_TOOLTIP"] = "爆击等级%d (+%.2f%%爆击率)";
S["CR_CRIT_SPELL_TOOLTIP"] = "法术造成额外伤害的几率。\n%s点爆击（+%.2f%%爆击率）";
S["CR_CRIT_TOOLTIP"] = "攻击和法术造成额外效果的几率。\n\n爆击：%s [+%.2f%%]";
S["CR_DODGE_BASE_STAT_TOOLTIP"] = "躲闪几率提高%.2f%%|n|cff888888（在效果递减之前）|r";
S["CR_DODGE_TOOLTIP"] = "%d点躲闪等级增加%.2f%%躲闪几率";
S["CR_EXPERTISE_TOOLTIP"] = "被躲闪或招架的几率降低%s\n精准等级 %d(+%d 精准)";
S["CR_HASTE_RATING_TOOLTIP"] = "急速等级 %d (%.2f%% 急速)";
S["CR_HIT_MELEE_TOOLTIP"] = "使你的近战攻击命中%d级目标的几率提高%.2f%%\n\n敌人的护甲值降低%d点。";
S["CR_HIT_RANGED_TOOLTIP"] = "使你的远程攻击命中%d级目标的几率提高%.2f%%。\n\n敌人的护甲值降低%d点。";
S["CR_HIT_SPELL_TOOLTIP"] = "使你的法术命中%d级目标的几率提高%.2f%%。\n\n法术穿透 %d (使敌人的抗性降低%d点)";
S["CR_LIFESTEAL_TOOLTIP"] = "使你造成的一部分伤害和治疗量为你恢复生命值。\n\n吸血：%s [+%.2f%%]";
S["CR_MULTISTRIKE_TOOLTIP"] = "有%.2f%%几率对每个目标造成相当于普通伤害或治疗量%.0f%%的额外伤害或治疗。\n\n溅射：%s [%.2f%%]";
S["CR_PARRY_BASE_STAT_TOOLTIP"] = "招架几率提高%.2f%%|n|cff888888（在效果递减之前）|r";
S["CR_PARRY_TOOLTIP"] = "%d点招架等级增加%.2f%%招架几率";
S["CR_RANGED_EXPERTISE_TOOLTIP"] = "被躲闪的几率降低%s\n%s点精准(+%.2F%% 精准)";
S["CR_SPEED_TOOLTIP"] = "速度：%s [+%.2f%%]";
S["CR_STURDINESS_TOOLTIP"] = "防止物品的耐久度降低。";
S["CR_VERSATILITY_TOOLTIP"] = "造成的伤害值和治疗量提高%.2f%%，受到的伤害降低%.2f%%。\n\n全能 %s [%.2f%%/%.2f%%]";
S["CTRL_KEY"] = "CTRL键";
S["CTRL_KEY_TEXT"] = "CTRL";
S["CTRL_KEY_TEXT_ABBR"] = "c";
S["CURRENCY"] = "货币";
S["CURRENCY_AMOUNT_REFUND_FORMAT"] = "%d %s";
S["CURRENCY_GAINED"] = "你获得了：%s。";
S["CURRENCY_GAINED_MULTIPLE"] = "你获得了：%s x%d。";
S["CURRENCY_GAINED_MULTIPLE_BONUS"] = "你获得了：%s x%d。（奖励目标）";
S["CURRENCY_LOST_FROM_DEATH"] = "你失去了%sx%d。";
S["CURRENCY_QUANTITY_TEMPLATE"] = "%1$d %2$s";
S["CURRENCY_RECEIVED_THIS_WEEK"] = "本周目前获得的%s：";
S["CURRENCY_SEASON_TOTAL"] = "赛季总共获得：%s%s";
S["CURRENCY_THIS_WEEK"] = "本周%s";
S["CURRENCY_THIS_WEEK_WITH_AMOUNT"] = "本周%s：%d/%d";
S["CURRENCY_TOTAL"] = "总计：%s%s";
S["CURRENCY_TOTAL_CAP"] = "总上限：%s%s/%s";
S["CURRENCY_WEEKLY_CAP"] = "每周上限：%s%s/%s";
S["CURRENTLY_EQUIPPED"] = "当前装备";
S["CURRENT_BID"] = "当前价格";
S["CURRENT_PET"] = "当前宠物：";
S["CURRENT_QUESTS"] = "现有任务";
S["CURRENT_SETTINGS"] = "这些设置";
S["CURSOR_SIZE"] = "鼠标指针大小";
S["CURSOR_SIZE_DEFAULT"] = "默认";
S["CURSOR_SIZE_TOOLTIP"] = "调节鼠标指针大小";
S["CUSTOM"] = "自定义";
S["DAILY"] = "日常";
S["DAILY_QUESTS_REMAINING"] = "你今天只能再完成%d个日常任务了。";
S["DAILY_QUESTS_RESET"] = "日常任务现已重置！";
S["DAILY_QUEST_TAG_TEMPLATE"] = "日常%s";
S["DAMAGE"] = "伤害";
S["DAMAGER"] = "伤害输出";
S["DAMAGESHIELDOTHEROTHER"] = "%s将%d点%s伤害反射给%s。";
S["DAMAGESHIELDOTHERSELF"] = "%s将%d点%s伤害反弹给你。";
S["DAMAGESHIELDSELFOTHER"] = "你将%d点%s伤害反弹给%s。";
S["DAMAGE_BONUS_TOOLTIP"] = "增加武器伤害";
S["DAMAGE_COLON"] = "伤害：";
S["DAMAGE_DONE_TOOLTIP"] = "造成的伤害总量。";
S["DAMAGE_NUMBER"] = "伤害数值";
S["DAMAGE_PER_SECOND"] = "每秒伤害：";
S["DAMAGE_SCHOOL2"] = "神圣";
S["DAMAGE_SCHOOL3"] = "火焰";
S["DAMAGE_SCHOOL4"] = "自然";
S["DAMAGE_SCHOOL5"] = "冰霜";
S["DAMAGE_SCHOOL6"] = "暗影";
S["DAMAGE_SCHOOL7"] = "奥术";
S["DAMAGE_SCHOOL_TEXT"] = "伤害类型";
S["DAMAGE_SHIELD"] = "伤害护盾";
S["DAMAGE_SHIELD_COMBATLOG_TOOLTIP"] = "当法术或技能（如荆棘术）对近战攻击造成反弹伤害时显示信息。";
S["DAMAGE_TEMPLATE"] = "%s - %s伤害";
S["DAMAGE_TEMPLATE_WITH_SCHOOL"] = "%s - %s %s伤害";
S["DAMAGE_TOOLTIP"] = "武器伤害";
S["DANGEROUS_SCRIPTS_WARNING"] = "你正试图运行自定义脚本。运行自定义脚本可能危害到你的角色，导致物品或金币损失。|n|n确定要运行吗？";
S["DARK_FORCE_COST"] = "%s黑暗劲力";
S["DARK_FORCE_COST_PER_TIME"] = "%s黑暗劲力，外加每秒%s";
S["DARK_FORCE_COST_PER_TIME_NO_BASE"] = "每秒%s点黑暗劲力";
S["DATAMINER_RED_HERRING"] = "476e6f6d65732072756c6521";
S["DATE_COMPLETED"] = "已完成：%s";
S["DAYS"] = "|4天:天;";
S["DAYS_ABBR"] = "%d|4天:天;";
S["DAY_ONELETTER_ABBR"] = "%d d";
S["DEAD"] = "死亡";
S["DEATHBINDALREADYBOUND"] = "你已经绑定在这里了！";
S["DEATHBIND_SUCCESSFUL"] = "你的灵魂已经绑定在这里了。";
S["DEATHS"] = "死亡";
S["DEATHS_COMBATLOG_TOOLTIP"] = "当某生物死亡时显示信息。";
S["DEATHS_TOOLTIP"] = "你被杀死的次数。";
S["DEATH_CORPSE_SKINNED"] = "徽记被取走 - 你只能在墓地复活";
S["DEATH_EFFECT"] = "死亡效果";
S["DEATH_RECAP"] = "摘要";
S["DEATH_RECAP_CAST_BY_TT"] = "%s：%s";
S["DEATH_RECAP_CURR_HP_TT"] = "死亡前%s秒，生命值为%s%%。";
S["DEATH_RECAP_DAMAGE_TT"] = "%s %s";
S["DEATH_RECAP_DEATH_TT"] = "被击杀时的生命值为%s%%。";
S["DEATH_RECAP_LINK"] = "|cff71d5ff|Hdeath:%i|h[你已死亡。]|h";
S["DEATH_RECAP_TEXT"] = "你已死亡。";
S["DEATH_RECAP_TITLE"] = "死亡摘要";
S["DEATH_RECAP_UNAVAILABLE"] = "死亡摘要不可用。";
S["DEATH_REINCARNATE_CHARACTER"] = "转生！";
S["DEATH_RELEASE"] = "释放灵魂";
S["DEATH_RELEASE_NOTIMER"] = "你死亡了。要释放灵魂到最近的墓地吗？";
S["DEATH_RELEASE_SPECTATOR"] = "你死亡了。释放灵魂后将进入观察模式。";
S["DEATH_RELEASE_TIMER"] = "%d%s后释放灵魂";
S["DEBUFF_SYMBOL_CURSE"] = "诅";
S["DEBUFF_SYMBOL_DISEASE"] = "疾";
S["DEBUFF_SYMBOL_MAGIC"] = "魔";
S["DEBUFF_SYMBOL_POISON"] = "毒";
S["DEBUG_FRAMESTACK"] = "框架栈";
S["DECIMAL_SEPERATOR"] = ".";
S["DECLENSION_SET"] = "%s - %s";
S["DECLINE"] = "拒绝";
S["DEDE"] = "德语";
S["DEFAULT"] = "默认";
S["DEFAULTS"] = "默认设置";
S["DEFAULT_AFK_MESSAGE"] = "暂离";
S["DEFAULT_AGILITY_TOOLTIP"] = "提高你的远程武器攻击强度。|n提高所有武器的爆击几率。|n提高你的护甲值和躲避攻击的几率。";
S["DEFAULT_COMBATLOG_FILTER_NAME"] = "过滤条件%d";
S["DEFAULT_CUF_PROFILE_NAME"] = "主配置";
S["DEFAULT_DND_MESSAGE"] = "请勿打扰";
S["DEFAULT_INTELLECT_TOOLTIP"] = "提高你的武器技能熟练度提升速度。";
S["DEFAULT_SPIRIT_TOOLTIP"] = "提高你的生命值和法力值回复速度。";
S["DEFAULT_STAMINA_TOOLTIP"] = "提高你的生命值上限。";
S["DEFAULT_STAT1_TOOLTIP"] = "攻击强度提高%d点";
S["DEFAULT_STAT2_TOOLTIP"] = "爆击几率提高%.2f%%|n护甲值提高%d点";
S["DEFAULT_STAT3_TOOLTIP"] = "生命值提高%d";
S["DEFAULT_STAT4_TOOLTIP"] = "法力值提高%d点|n法术爆击几率提高%.2f%%";
S["DEFAULT_STAT5_TOOLTIP"] = "不在战斗状态下每秒生命值回复提高%d";
S["DEFAULT_STATARMOR_TOOLTIP"] = "受到的物理伤害减免%0.2f%%";
S["DEFAULT_STATDEFENSE_TOOLTIP"] = "防御等级 %d（+%d 防御）|n躲闪、格挡和招架几率提高%.2f%%|n被命中和被爆击的几率降低%.2f%%";
S["DEFAULT_STATSPELLBONUS_TOOLTIP"] = "法术攻击的伤害加成。";
S["DEFENSE"] = "防御";
S["DEFENSE_ABBR"] = "Def";
S["DEFENSE_COLON"] = "防御：";
S["DEFENSE_TOOLTIP"] = "防御等级";
S["DEFLECT"] = "偏斜";
S["DELETE"] = "删除";
S["DELETE_GOOD_ITEM"] = "你真的要摧毁%s吗？\n\n请在输入框中输入\"DELETE\"以确认。";
S["DELETE_GOOD_QUEST_ITEM"] = "确定要摧毁%s吗？\n|cffff2020摧毁该物品也将同时放弃相关任务。|r\n\n请在输入框中输入\"DELETE\"以确认。";
S["DELETE_ITEM"] = "你确定要摧毁%s？";
S["DELETE_ITEM_CONFIRM_STRING"] = "DELETE";
S["DELETE_MAIL_CONFIRMATION"] = "删除这封邮件会摧毁%s";
S["DELETE_MONEY_CONFIRMATION"] = "删除这封邮件会摧毁：";
S["DELETE_QUEST_ITEM"] = "确定要销毁%s吗？\n\n|cffff2020销毁该物品的同时也将放弃所有相关任务。|r";
S["DEMONHUNTER_BLINDFOLD_STYLE"] = "眼罩";
S["DEMONHUNTER_HORN_STYLE"] = "犄角形状";
S["DEMONHUNTER_TATTOO_COLOR"] = "纹身颜色";
S["DEMONHUNTER_TATTOO_STYLE"] = "纹身样式";
S["DEMONIC_FURY"] = "恶魔之怒";
S["DEMONIC_FURY_COST"] = "%s点恶魔之怒";
S["DEMONIC_FURY_COST_PER_TIME"] = "%s点恶魔之怒，外加每秒%d点";
S["DEMONIC_FURY_COST_PER_TIME_NO_BASE"] = "每秒%s点恶魔之怒";
S["DEMONIC_FURY_TOOLTIP"] = "你的伤害性法术和宠物技能可产生恶魔之怒。你可以使用恶魔变形变身为任意恶魔，但该状态下使用任何技能都将消耗恶魔之怒。";
S["DEMOTE"] = "降职";
S["DEPOSIT"] = "存放";
S["DEPOSIT_COLON"] = "保管费：";
S["DEPTH_CONVERGENCE"] = "立体景深";
S["DEPTH_EFFECTS"] = "景深效果";
S["DESCRIPTION"] = "描述";
S["DESCRIPTION_OF_YOUR_GROUP"] = "关于你的队伍的更多细节（可选）";
S["DESCRIPTION_OF_YOUR_GROUP_MANDATORY"] = "介绍一下你的队伍。";
S["DESERTER"] = "逃亡者";
S["DESERTER_FEMALE"] = "逃亡者";
S["DESKTOP_GAMMA"] = "使用桌面伽马值";
S["DESTROY_GEM"] = "被摧毁的宝石";
S["DH_HAVOC_CORE_ABILITY_1"] = "近战攻击，产生恶魔之怒。";
S["DH_HAVOC_CORE_ABILITY_2"] = "强大的近战攻击，消耗恶魔之怒。如果攻击造成爆击，将恢复部分恶魔之怒。";
S["DH_HAVOC_CORE_ABILITY_3"] = "范围攻击，冷却时间较长，消耗恶魔之怒，对前方的敌人造成大量伤害。";
S["DH_HAVOC_CORE_ABILITY_4"] = "范围攻击，冷却时间较短，可以在短时间内提高你的躲闪几率。";
S["DH_HAVOC_CORE_ABILITY_5"] = "攻击，向前冲锋，对沿途的敌人造成伤害。";
S["DH_HAVOC_CORE_ABILITY_6"] = "冷却时间较长的变形技能，以致命的力量打击敌人。";
S["DH_VENGEANCE_CORE_ABILITY_1"] = "近战攻击，可产生痛苦值，有时会制造一个小型灵魂残片。";
S["DH_VENGEANCE_CORE_ABILITY_2"] = "近战攻击，消耗附近的灵魂残片，为你恢复生命值。";
S["DH_VENGEANCE_CORE_ABILITY_3"] = "消耗痛苦值，提高你的招架几率并降低受到的物理伤害。";
S["DH_VENGEANCE_CORE_ABILITY_4"] = "在短时间内降低单个敌人对你造成的伤害值。";
S["DH_VENGEANCE_CORE_ABILITY_5"] = "持续伤害附近的敌人并产生痛苦值。";
S["DH_VENGEANCE_CORE_ABILITY_6"] = "变形技能，提高你的当前及最大生命值，并在激活期间持续产生痛苦值。";
S["DIALOG_VOLUME"] = "对话";
S["DISABLE"] = "禁用";
S["DISABLED_ON_TEST_REALM"] = "Disabled on test realm";
S["DISABLE_ADDONS"] = "禁用插件";
S["DISABLE_ALL_ADDONS"] = "全部禁用";
S["DISGUISE"] = "伪装";
S["DISHONORABLE_KILLS"] = "非荣誉消灭";
S["DISPELFAILEDOTHEROTHER"] = "%s未能驱散%s的%s。";
S["DISPELFAILEDOTHERSELF"] = "%s未能驱散你的%s。";
S["DISPELFAILEDSELFOTHER"] = "你未能驱散%s的%s。";
S["DISPELFAILEDSELFSELF"] = "你试图驱散你的%s，但是失败了。";
S["DISPELS"] = "驱散";
S["DISPEL_AURA_COMBATLOG_TOOLTIP"] = "当光环被移除、破坏或偷取时显示信息。";
S["DISPLAY"] = "显示";
S["DISPLAY_ACTIVE_CHANNEL"] = "显示活动频道";
S["DISPLAY_BORDERS"] = "显示边框";
S["DISPLAY_CHANNEL_PULLOUT"] = "显示聊天拖出列表";
S["DISPLAY_FREE_BAG_SLOTS"] = "显示剩余背包空间";
S["DISPLAY_HEADER"] = "显示";
S["DISPLAY_INCOMING_HEALS"] = "显示预计治疗";
S["DISPLAY_LABEL"] = "显示";
S["DISPLAY_MODE"] = "显示模式";
S["DISPLAY_MT_AND_MA"] = "显示主坦克和主助理";
S["DISPLAY_ONLY_DISPELLABLE_DEBUFFS"] = "只显示可供驱散的负面效果";
S["DISPLAY_ON_CHARACTER"] = "试穿效果";
S["DISPLAY_ON_CHAR_TOOLTIP"] = "钩选此框可以在你的人物身上显示任何已选中的拍卖物品的装备效果。\n\n按住CTRL并左键点击游戏中的任何可装备的物品均可让你的人物查看试穿效果。";
S["DISPLAY_OPTIONS"] = "显示设置";
S["DISPLAY_PERSONAL_COOLDOWNS"] = "显示个人冷却时间";
S["DISPLAY_PERSONAL_FRIENDLY_BUFFS"] = "显示友方增益效果";
S["DISPLAY_PERSONAL_RESOURCE"] = "显示个人资源";
S["DISPLAY_PERSONAL_RESOURCE_ON_ENEMY"] = "在敌方目标上显示玩家的特殊资源";
S["DISPLAY_POWER_BARS"] = "显示能量条";
S["DISPLAY_RAID_AGGRO_HIGHLIGHT"] = "高亮显示仇恨目标";
S["DISPLAY_RAID_PETS"] = "显示宠物";
S["DISPLAY_SPELL_ALERTS"] = "显示法术警报";
S["DISPLAY_SUBTEXT"] = "这些选项会影响到某些特定的界面元素和游戏角色元素是否显示出来。";
S["DK"] = "非荣誉消灭";
S["DK_BLOOD_CORE_ABILITY_1"] = "近战攻击，攻击2个目标并生成额外的符文能量。";
S["DK_BLOOD_CORE_ABILITY_2"] = "近战攻击，消耗符文能量并为你治疗，治疗量相当于你最近所受到的部分伤害。";
S["DK_BLOOD_CORE_ABILITY_3"] = "近战攻击，可产生白骨之盾，降低你所受到的伤害并提高符文的恢复速度。";
S["DK_BLOOD_CORE_ABILITY_4"] = "范围攻击，具有冷却时间，可以在目标范围内造成持续伤害，并使心脏打击攻击多个目标。";
S["DK_BLOOD_CORE_ABILITY_5"] = "范围攻击，冷却时间较短，可以让你的敌人感染一种疾病。";
S["DK_BLOOD_CORE_ABILITY_6"] = "远程攻击，具有冷却时间，将一名敌人拉向你的位置。";
S["DK_BRUTE_BOSSNAME"] = "蒙考格";
S["DK_FROST_CORE_ABILITY_1"] = "基础近战攻击。";
S["DK_FROST_CORE_ABILITY_2"] = "强大的近战攻击，消耗符文能量。";
S["DK_FROST_CORE_ABILITY_3"] = "范围攻击，可以让你的敌人感染一种疾病。";
S["DK_FROST_CORE_ABILITY_4"] = "范围攻击，具有冷却时间，可以在目标范围内造成持续伤害，并降低附近敌人的移动速度。";
S["DK_FROST_CORE_ABILITY_5"] = "被动技能。有时会使你的下一个湮灭必定造成爆击。";
S["DK_FROST_CORE_ABILITY_6"] = "被动技能。湮灭有时会使你的下一个凛风冲击不消耗任何资源，并造成相当于普通伤害4倍的伤害。";
S["DK_UNHOLY_CORE_ABILITY_1"] = "近战攻击，使你的敌人获得2到4层溃烂之伤效果。";
S["DK_UNHOLY_CORE_ABILITY_2"] = "近战攻击，使目标身上的1层溃烂之伤效果爆发，造成额外伤害。";
S["DK_UNHOLY_CORE_ABILITY_3"] = "远程攻击，冷却时间较短，可以让你的敌人感染一种疾病。";
S["DK_UNHOLY_CORE_ABILITY_4"] = "远程攻击，消耗符文能量。";
S["DK_UNHOLY_CORE_ABILITY_5"] = "范围攻击，具有冷却时间，可以在目标范围内造成持续伤害，并使天灾打击攻击多个目标。";
S["DK_UNHOLY_CORE_ABILITY_6"] = "使一个亡灵食尸鬼追随你，协助你作战。";
S["DMG"] = "Dmg";
S["DMG_LCD"] = "伤害";
S["DND"] = "DND";
S["DODGE"] = "躲闪";
S["DODGE_CHANCE"] = "躲闪几率";
S["DODGE_LCD"] = "躲闪 %.2f";
S["DONE"] = "完成";
S["DONE_BY"] = "来源为：";
S["DONE_EDITING"] = "编辑完毕";
S["DONE_TO"] = "目标为：";
S["DONT_SAVE"] = "不必保存";
S["DPS_TEMPLATE"] = "（每秒伤害%s）";
S["DRAENOR_MASTER"] = "德拉诺大师";
S["DRAENOR_ZONE_ABILITY_TUTORIAL"] = "要塞区域技能解锁！\n\n你可以将该技能拖曳到动作条上。";
S["DRAG_MODEL"] = "拖曳";
S["DRAG_MODEL_TOOLTIP"] = "右键点击并拖曳角色，使其在窗口内移动。";
S["DRAINS"] = "吸取";
S["DRESSUP_FRAME"] = "试衣间";
S["DRESSUP_FRAME_INSTRUCTIONS"] = "按住CTRL并左键点击额外的物品可以预览该物品的装备效果";
S["DRUID_BALANCE_CORE_ABILITY_1"] = "远程攻击，可生成星界能量。";
S["DRUID_BALANCE_CORE_ABILITY_2"] = "远程攻击，可生成星界能量，对主要目标造成伤害，并对附近的其他敌人造成较低的伤害。";
S["DRUID_BALANCE_CORE_ABILITY_3"] = "强大的远程攻击，消耗星界能量并提高明月打击和阳炎之怒的伤害。";
S["DRUID_BALANCE_CORE_ABILITY_4"] = "远程攻击，可造成持续伤害。";
S["DRUID_BALANCE_CORE_ABILITY_5"] = "远程攻击，对主要目标及附近的敌人造成持续伤害。";
S["DRUID_BALANCE_CORE_ABILITY_6"] = "远程攻击，消耗星界能量并对目标区域内的所有敌人造成持续伤害。";
S["DRUID_FERAL_CORE_ABILITY_1"] = "近战攻击，可生成1个连击点数。";
S["DRUID_FERAL_CORE_ABILITY_2"] = "近战攻击，可生成1个连击点数，造成初始伤害以及持续伤害。";
S["DRUID_FERAL_CORE_ABILITY_3"] = "近战攻击，消耗连击点数，造成持续伤害。";
S["DRUID_FERAL_CORE_ABILITY_4"] = "近战攻击，消耗连击点数。";
S["DRUID_FERAL_CORE_ABILITY_5"] = "近战攻击，攻击附近所有的敌人，造成初始伤害以及持续伤害。";
S["DRUID_FERAL_CORE_ABILITY_6"] = "近战攻击，攻击附近所有的敌人，生成1个连击点数。";
S["DRUID_GUARDIAN_CORE_ABILITY_1"] = "近战攻击，冷却时间较短并生成怒气。";
S["DRUID_GUARDIAN_CORE_ABILITY_2"] = "近战攻击，攻击附近所有的敌人。";
S["DRUID_GUARDIAN_CORE_ABILITY_3"] = "消耗怒气的技能，在短时间内大幅提高你的护甲值。";
S["DRUID_GUARDIAN_CORE_ABILITY_4"] = "消耗怒气的技能，为你治疗，治疗量相当于你最近所受到的部分伤害。";
S["DRUID_GUARDIAN_CORE_ABILITY_5"] = "近战攻击，攻击附近所有的敌人，造成初始伤害以及可叠加的持续伤害。";
S["DRUID_GUARDIAN_CORE_ABILITY_6"] = "短时间内降低受到的所有伤害。";
S["DRUID_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["DRUID_RESTO_CORE_ABILITY_1"] = "瞬发的持续治疗技能。";
S["DRUID_RESTO_CORE_ABILITY_2"] = "缓慢但低消耗的治疗技能。";
S["DRUID_RESTO_CORE_ABILITY_3"] = "快速但高消耗的治疗技能，能够造成额外的持续治疗效果。";
S["DRUID_RESTO_CORE_ABILITY_4"] = "强大的瞬发持续治疗技能，只能对1个目标使用。";
S["DRUID_RESTO_CORE_ABILITY_5"] = "群体治疗技能，具有冷却时间，可以持续治疗附近的盟友。";
S["DRUID_RESTO_CORE_ABILITY_6"] = "引导型治疗技能，冷却时间较长，可以为附近所有盟友提供大量治疗。";
S["DRUNK_MESSAGE_ITEM_OTHER1"] = "%s喝下%s之后变得清醒了一些。";
S["DRUNK_MESSAGE_ITEM_OTHER2"] = "%s喝下%s之后有点醉醺醺的。";
S["DRUNK_MESSAGE_ITEM_OTHER3"] = "%s灌下%s之后酩酊大醉。";
S["DRUNK_MESSAGE_ITEM_OTHER4"] = "%s灌下%s之后烂醉如泥。";
S["DRUNK_MESSAGE_ITEM_SELF1"] = "你喝下%s之后变得清醒了一些。";
S["DRUNK_MESSAGE_ITEM_SELF2"] = "你喝下%s之后有点醉醺醺的。";
S["DRUNK_MESSAGE_ITEM_SELF3"] = "你灌下%s之后酩酊大醉。";
S["DRUNK_MESSAGE_ITEM_SELF4"] = "你灌下%s之后烂醉如泥。";
S["DRUNK_MESSAGE_OTHER1"] = "%s开始变得冷静下来了。";
S["DRUNK_MESSAGE_OTHER2"] = "%s看上去有些喝醉了。";
S["DRUNK_MESSAGE_OTHER3"] = "%s看上去喝醉了。";
S["DRUNK_MESSAGE_OTHER4"] = "%s看上去完全喝醉了。";
S["DRUNK_MESSAGE_SELF1"] = "你再次感觉清醒。";
S["DRUNK_MESSAGE_SELF2"] = "你感到喝醉了。喔哦！";
S["DRUNK_MESSAGE_SELF3"] = "你感觉喝醉了。喔哦！";
S["DRUNK_MESSAGE_SELF4"] = "你感觉完全喝醉了。";
S["DUEL"] = "决斗";
S["DUEL_COUNTDOWN"] = "决斗开始：%d";
S["DUEL_OUTOFBOUNDS_TIMER"] = "正在离开决斗区域,你将在%d%s内失败。";
S["DUEL_REQUESTED"] = "%s向你发出决斗要求。";
S["DUEL_TO_DEATH"] = "殊死对决";
S["DUEL_TO_THE_DEATH_CHALLENGE_CONFIRM"] = "你确定要向%s发起挑战，进行殊死对决吗？\n\n你的对手有可能杀死你，而且死亡在专家模式服务器是永久性的。\n\n输入“我同意”发起此挑战。";
S["DUEL_TO_THE_DEATH_REQUESTED"] = "|Hplayer:%s|h[%s]|h向你发起殊死对决的挑战。";
S["DUEL_TO_THE_DEATH_REQUEST_CONFIRM"] = "你确定要接受本次殊死对决的挑战吗？\n\n你的对手有可能杀死你，而且死亡在专家模式服务器是永久性的。\n\n输入“我同意”接受此挑战。";
S["DUEL_WINNER_KNOCKOUT"] = "%1$s在决斗中战胜了%2$s";
S["DUEL_WINNER_RETREAT"] = "%2$s在决斗中输给了%1$s";
S["DUNGEONS"] = "地下城";
S["DUNGEONS_BUTTON"] = "队伍查找器";
S["DUNGEON_BONUS_VALOR"] = "某些地下城会奖励额外的勇气点数。";
S["DUNGEON_COMPLETED"] = "地下城完成！";
S["DUNGEON_DIFFICULTY"] = "地下城难度";
S["DUNGEON_DIFFICULTY1"] = "普通";
S["DUNGEON_DIFFICULTY2"] = "英雄";
S["DUNGEON_DIFFICULTY3"] = "史诗";
S["DUNGEON_DIFFICULTY_5PLAYER"] = "5人";
S["DUNGEON_DIFFICULTY_5PLAYER_HEROIC"] = "5人（英雄）";
S["DUNGEON_FLOOR_ABYSSALMAWSHAMANACQUISITION1"] = "深渊大厅";
S["DUNGEON_FLOOR_ABYSSALMAWSHAMANACQUISITION2"] = "耐普图隆的王座";
S["DUNGEON_FLOOR_AHNKAHET1"] = "安卡赫特";
S["DUNGEON_FLOOR_AHNQIRAJ1"] = "地下虫巢";
S["DUNGEON_FLOOR_AHNQIRAJ2"] = "神殿大门";
S["DUNGEON_FLOOR_AHNQIRAJ3"] = "克苏恩地穴";
S["DUNGEON_FLOOR_ANCIENTMOGUCRYPT1"] = "上层墓室";
S["DUNGEON_FLOOR_ANCIENTMOGUCRYPT2"] = "地穴深渊";
S["DUNGEON_FLOOR_ARGUSCORE5"] = "上层";
S["DUNGEON_FLOOR_ARGUSCORE6"] = "下层";
S["DUNGEON_FLOOR_ARGUSMACAREE3"] = "上层";
S["DUNGEON_FLOOR_ARGUSMACAREE4"] = "下层";
S["DUNGEON_FLOOR_ARGUSRAID0"] = "圣光突破口";
S["DUNGEON_FLOOR_ARGUSRAID1"] = "军团之眼";
S["DUNGEON_FLOOR_ARGUSRAID10"] = "上层";
S["DUNGEON_FLOOR_ARGUSRAID11"] = "下层";
S["DUNGEON_FLOOR_ARGUSRAID2"] = "无尽通路大厅";
S["DUNGEON_FLOOR_ARGUSRAID3"] = "艾露纳里亚";
S["DUNGEON_FLOOR_ARGUSRAID4"] = "艾拉里亚避难所";
S["DUNGEON_FLOOR_ARGUSRAID5"] = "排气口";
S["DUNGEON_FLOOR_ARGUSRAID6"] = "燃烧王座";
S["DUNGEON_FLOOR_ARGUSRAID7"] = "苦痛密室";
S["DUNGEON_FLOOR_ARGUSRAID8"] = "世界之魂";
S["DUNGEON_FLOOR_ARGUSRAID9"] = "万神之座";
S["DUNGEON_FLOOR_ARGUSSURFACE1"] = "上层";
S["DUNGEON_FLOOR_ARGUSSURFACE2"] = "下层";
S["DUNGEON_FLOOR_ARTIFACTBREWMASTERSCENARIO1"] = "青龙寺";
S["DUNGEON_FLOOR_ARTIFACTBREWMASTERSCENARIO2"] = "藏卷人密室";
S["DUNGEON_FLOOR_ARTIFACTSUBTLETYROGUEACQUISITION1"] = "堡垒上层";
S["DUNGEON_FLOOR_ARTIFACTSUBTLETYROGUEACQUISITION2"] = "堡垒下层";
S["DUNGEON_FLOOR_AUCHENAICRYPTS1"] = "转生大厅";
S["DUNGEON_FLOOR_AUCHENAICRYPTS2"] = "灵魂之桥";
S["DUNGEON_FLOOR_AZJOLNERUB1"] = "孵化深渊";
S["DUNGEON_FLOOR_AZJOLNERUB2"] = "哈多诺克斯之巢";
S["DUNGEON_FLOOR_AZJOLNERUB3"] = "镀金之门";
S["DUNGEON_FLOOR_AZUREMYSTISLE2"] = "海潮洞窟";
S["DUNGEON_FLOOR_AZUREMYSTISLE3"] = "止松要塞";
S["DUNGEON_FLOOR_BADLANDS18"] = "奥达曼入口";
S["DUNGEON_FLOOR_BARADINHOLD1"] = "巴拉丁监狱";
S["DUNGEON_FLOOR_BARRENS20"] = "哀嚎洞穴入口";
S["DUNGEON_FLOOR_BLACKFATHOMDEEPS1"] = "阿斯卡之池";
S["DUNGEON_FLOOR_BLACKFATHOMDEEPS2"] = "月神圣地密室";
S["DUNGEON_FLOOR_BLACKFATHOMDEEPS3"] = "遗忘之池";
S["DUNGEON_FLOOR_BLACKROCKCAVERNS1"] = "焚烧之厅";
S["DUNGEON_FLOOR_BLACKROCKCAVERNS2"] = "暮光铸炉";
S["DUNGEON_FLOOR_BLACKROCKDEPTHS1"] = "禁闭室";
S["DUNGEON_FLOOR_BLACKROCKDEPTHS2"] = "暗炉城";
S["DUNGEON_FLOOR_BLACKROCKSPIRE1"] = "塔萨洛尔";
S["DUNGEON_FLOOR_BLACKROCKSPIRE2"] = "蛛网隧道";
S["DUNGEON_FLOOR_BLACKROCKSPIRE3"] = "霍德玛尔城";
S["DUNGEON_FLOOR_BLACKROCKSPIRE4"] = "黑手大厅";
S["DUNGEON_FLOOR_BLACKROCKSPIRE5"] = "哈雷肯之巢";
S["DUNGEON_FLOOR_BLACKROCKSPIRE6"] = "战斗之厅";
S["DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON1"] = "火车站";
S["DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON2"] = "栈桥";
S["DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON3"] = "后车厢";
S["DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON4"] = "前车厢";
S["DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON1"] = "渡鸦墓地";
S["DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON2"] = "大礼堂";
S["DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON3"] = "渡鸦堡";
S["DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON4"] = "渡鸦栖木";
S["DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON5"] = "拉文凯斯领主大厅";
S["DUNGEON_FLOOR_BLACKROOKHOLDDUNGEON6"] = "渡鸦之冠";
S["DUNGEON_FLOOR_BLACKTEMPLE0"] = "伊利达雷训练场";
S["DUNGEON_FLOOR_BLACKTEMPLE1"] = "卡拉波下水道";
S["DUNGEON_FLOOR_BLACKTEMPLE2"] = "暗影圣殿";
S["DUNGEON_FLOOR_BLACKTEMPLE3"] = "苦痛大厅";
S["DUNGEON_FLOOR_BLACKTEMPLE4"] = "血魔之厅";
S["DUNGEON_FLOOR_BLACKTEMPLE5"] = "欢愉之园";
S["DUNGEON_FLOOR_BLACKTEMPLE6"] = "命令大厅";
S["DUNGEON_FLOOR_BLACKTEMPLE7"] = "神殿之巅";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO0"] = "伊利达雷训练场";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO1"] = "卡拉波下水道";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO2"] = "暗影圣殿";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO3"] = "苦痛大厅";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO4"] = "血魔之厅";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO5"] = "欢愉之园";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO6"] = "命令大厅";
S["DUNGEON_FLOOR_BLACKTEMPLESCENARIO7"] = "神殿之巅";
S["DUNGEON_FLOOR_BLACKWINGDESCENT1"] = "破坏大厅";
S["DUNGEON_FLOOR_BLACKWINGDESCENT2"] = "暗影烈焰穹顶";
S["DUNGEON_FLOOR_BLACKWINGLAIR1"] = "龙喉兵营";
S["DUNGEON_FLOOR_BLACKWINGLAIR2"] = "征战大厅";
S["DUNGEON_FLOOR_BLACKWINGLAIR3"] = "血色实验室";
S["DUNGEON_FLOOR_BLACKWINGLAIR4"] = "奈法利安的巢穴";
S["DUNGEON_FLOOR_BREWMASTERSCENARIO010"] = "闪电陈酿";
S["DUNGEON_FLOOR_BREWMASTERSCENARIO011"] = "酝酿风暴";
S["DUNGEON_FLOOR_BREWMASTERSCENARIO030"] = "盎迦猴岛";
S["DUNGEON_FLOOR_BREWMASTERSCENARIO031"] = "抢滩夺酒";
S["DUNGEON_FLOOR_BROKENSHORE1"] = "阿彻鲁斯之心";
S["DUNGEON_FLOOR_BROKENSHORE2"] = "命令大厅";
S["DUNGEON_FLOOR_BURNINGSTEPPES14"] = "黑石塔";
S["DUNGEON_FLOOR_BURNINGSTEPPES15"] = "黑石岩窟";
S["DUNGEON_FLOOR_BURNINGSTEPPES16"] = "黑石深渊";
S["DUNGEON_FLOOR_COILFANGRESERVOIR1"] = "毒蛇神殿";
S["DUNGEON_FLOOR_COLDRIDGEVALLEY9"] = "霜鬃洞穴";
S["DUNGEON_FLOOR_COTHILLSBRADFOOTHILLS1"] = "旧希尔斯布莱德丘陵";
S["DUNGEON_FLOOR_COTMOUNTHYJAL1"] = "海加尔山之战";
S["DUNGEON_FLOOR_COTSTRATHOLME0"] = "斯坦索姆外围";
S["DUNGEON_FLOOR_COTSTRATHOLME1"] = "斯坦索姆城";
S["DUNGEON_FLOOR_COTTHEBLACKMORASS1"] = "黑色沼泽";
S["DUNGEON_FLOOR_DALARAN1"] = "达拉然城";
S["DUNGEON_FLOOR_DALARAN2"] = "达拉然下水道";
S["DUNGEON_FLOOR_DALARAN7010"] = "达拉然";
S["DUNGEON_FLOOR_DALARAN7011"] = "达拉然下水道";
S["DUNGEON_FLOOR_DALARAN7012"] = "艾格文的画廊";
S["DUNGEON_FLOOR_DALARAN704"] = "暗影大厅";
S["DUNGEON_FLOOR_DALARANCITY1"] = "达拉然城";
S["DUNGEON_FLOOR_DALARANCITY2"] = "达拉然下水道";
S["DUNGEON_FLOOR_DEADWINDPASS23"] = "麦迪文的酒窖";
S["DUNGEON_FLOOR_DEADWINDPASS24"] = "酒窖下层";
S["DUNGEON_FLOOR_DEATHKNELLSTART12"] = "夜行蜘蛛洞穴";
S["DUNGEON_FLOOR_DEEPRUNTRAM1"] = "矿道地铁";
S["DUNGEON_FLOOR_DEEPRUNTRAM2"] = "比兹莫搏击俱乐部";
S["DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN0"] = "破碎深渊马顿";
S["DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN1"] = "指挥中心上层";
S["DUNGEON_FLOOR_DEMONHUNTERORDERHALLTERRAIN2"] = "指挥中心下层";
S["DUNGEON_FLOOR_DESOLACE21"] = "邪恶洞穴";
S["DUNGEON_FLOOR_DESOLACE22"] = "毒菇洞穴";
S["DUNGEON_FLOOR_DIREMAUL1"] = "戈多克议会";
S["DUNGEON_FLOOR_DIREMAUL2"] = "中心花园";
S["DUNGEON_FLOOR_DIREMAUL3"] = "上层精灵庭院";
S["DUNGEON_FLOOR_DIREMAUL4"] = "伊莫塔尔的牢笼";
S["DUNGEON_FLOOR_DIREMAUL5"] = "扭木广场";
S["DUNGEON_FLOOR_DIREMAUL6"] = "艾德雷斯神殿";
S["DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO0"] = "龙骨荒野";
S["DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO1"] = "黑曜石巨龙圣地";
S["DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO2"] = "安多哈尔";
S["DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO3"] = "海加尔山";
S["DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO4"] = "永恒之井";
S["DUNGEON_FLOOR_DRAGONBLIGHTCHROMIESCENARIO5"] = "斯坦索姆";
S["DUNGEON_FLOOR_DRAGONSOUL0"] = "龙骨荒野";
S["DUNGEON_FLOOR_DRAGONSOUL1"] = "苟拉斯之口";
S["DUNGEON_FLOOR_DRAGONSOUL2"] = "舒玛之口";
S["DUNGEON_FLOOR_DRAGONSOUL3"] = "永恒之眼";
S["DUNGEON_FLOOR_DRAGONSOUL4"] = "天火号飞船";
S["DUNGEON_FLOOR_DRAGONSOUL5"] = "死亡之翼的背脊";
S["DUNGEON_FLOOR_DRAGONSOUL6"] = "大漩涡";
S["DUNGEON_FLOOR_DRAKTHARONKEEP1"] = "达克萨隆前庭";
S["DUNGEON_FLOOR_DRAKTHARONKEEP2"] = "达克萨隆悬崖";
S["DUNGEON_FLOOR_DUNMOROGH10"] = "诺莫瑞根";
S["DUNGEON_FLOOR_DUNMOROGH11"] = "古博拉采掘场";
S["DUNGEON_FLOOR_DUNMOROGH6"] = "寒脊山小径";
S["DUNGEON_FLOOR_DUNMOROGH7"] = "灰色洞穴";
S["DUNGEON_FLOOR_DUROTAR10"] = "提拉加德城堡";
S["DUNGEON_FLOOR_DUROTAR11"] = "大厅";
S["DUNGEON_FLOOR_DUROTAR12"] = "骷髅石";
S["DUNGEON_FLOOR_DUROTAR19"] = "尘风洞穴";
S["DUNGEON_FLOOR_DUROTAR8"] = "火刃集会所";
S["DUNGEON_FLOOR_EASTTEMPLE1"] = "青龙寺";
S["DUNGEON_FLOOR_EASTTEMPLE2"] = "藏卷人密室";
S["DUNGEON_FLOOR_ECHOISLESSTART9"] = "恶鳞洞穴";
S["DUNGEON_FLOOR_ELWYNN1"] = "法戈第矿洞";
S["DUNGEON_FLOOR_ELWYNN2"] = "矿洞下层";
S["DUNGEON_FLOOR_ELWYNN9"] = "玉石矿洞";
S["DUNGEON_FLOOR_ENDTIME0"] = "时光入口";
S["DUNGEON_FLOOR_ENDTIME1"] = "碧蓝巨龙圣地";
S["DUNGEON_FLOOR_ENDTIME2"] = "红玉巨龙圣地";
S["DUNGEON_FLOOR_ENDTIME3"] = "黑曜石巨龙圣地";
S["DUNGEON_FLOOR_ENDTIME4"] = "翡翠巨龙圣地";
S["DUNGEON_FLOOR_ENDTIME5"] = "青铜巨龙圣地";
S["DUNGEON_FLOOR_FIRELANDS0"] = "火焰之地";
S["DUNGEON_FLOOR_FIRELANDS1"] = "厄火铁砧";
S["DUNGEON_FLOOR_FIRELANDS2"] = "萨弗隆城堡";
S["DUNGEON_FLOOR_FOUNDRYRAID1"] = "黑色熔炉";
S["DUNGEON_FLOOR_FOUNDRYRAID2"] = "熔渣车间";
S["DUNGEON_FLOOR_FOUNDRYRAID3"] = "车间";
S["DUNGEON_FLOOR_FOUNDRYRAID4"] = "钢铁装配车间";
S["DUNGEON_FLOOR_FOUNDRYRAID5"] = "大坩埚";
S["DUNGEON_FLOOR_FROSTFIRERIDGE1"] = "刀塔堡垒";
S["DUNGEON_FLOOR_FROSTFIRERIDGE2"] = "刀塔庭院";
S["DUNGEON_FLOOR_FROSTFIRERIDGE3"] = "刀塔王座";
S["DUNGEON_FLOOR_FROSTFIRERIDGE4"] = "污煤矿洞";
S["DUNGEON_FLOOR_FROSTFIRERIDGE6"] = "格罗姆加尔";
S["DUNGEON_FLOOR_FROSTFIRERIDGE7"] = "格鲁洛克岩洞";
S["DUNGEON_FLOOR_FROSTFIRERIDGE8"] = "格鲁洛克的巢穴";
S["DUNGEON_FLOOR_FROSTFIRERIDGE9"] = "飘雪秘境";
S["DUNGEON_FLOOR_GHOSTLANDS1"] = "阿曼尼墓穴";
S["DUNGEON_FLOOR_GILNEAS2"] = "主层";
S["DUNGEON_FLOOR_GILNEAS3"] = "上层";
S["DUNGEON_FLOOR_GILNEAS_TERRAIN11"] = "烬石矿脉";
S["DUNGEON_FLOOR_GILNEAS_TERRAIN12"] = "主层";
S["DUNGEON_FLOOR_GILNEAS_TERRAIN13"] = "上层";
S["DUNGEON_FLOOR_GILNEAS_TERRAIN22"] = "主层";
S["DUNGEON_FLOOR_GILNEAS_TERRAIN23"] = "上层";
S["DUNGEON_FLOOR_GNOMEREGAN1"] = "齿轮大厅";
S["DUNGEON_FLOOR_GNOMEREGAN2"] = "宿舍";
S["DUNGEON_FLOOR_GNOMEREGAN3"] = "发射台";
S["DUNGEON_FLOOR_GNOMEREGAN4"] = "工匠议会";
S["DUNGEON_FLOOR_GORGROND16"] = "茉艾拉堡垒";
S["DUNGEON_FLOOR_GORGROND17"] = "要塞军械库";
S["DUNGEON_FLOOR_GORGROND18"] = "狂怒裂隙";
S["DUNGEON_FLOOR_GORGROND19"] = "愤怒之心";
S["DUNGEON_FLOOR_GORGROND20"] = "羽颈火山口";
S["DUNGEON_FLOOR_GORGROND21"] = "羽颈深渊";
S["DUNGEON_FLOOR_GRIMBATOL1"] = "格瑞姆巴托";
S["DUNGEON_FLOOR_GRUULSLAIR1"] = "格鲁尔的巢穴";
S["DUNGEON_FLOOR_GUNDRAK1"] = "古达克";
S["DUNGEON_FLOOR_HALLSOFLIGHTNING1"] = "坚韧军营";
S["DUNGEON_FLOOR_HALLSOFLIGHTNING2"] = "造物者步道";
S["DUNGEON_FLOOR_HALLSOFORIGINATION1"] = "光明穹顶";
S["DUNGEON_FLOOR_HALLSOFORIGINATION2"] = "地怒者的陵墓";
S["DUNGEON_FLOOR_HALLSOFORIGINATION3"] = "四神之座";
S["DUNGEON_FLOOR_HALLSOFREFLECTION1"] = "映像大厅";
S["DUNGEON_FLOOR_HALLSOFVALOR0"] = "永恒猎场";
S["DUNGEON_FLOOR_HALLSOFVALOR1"] = "至高之门";
S["DUNGEON_FLOOR_HALLSOFVALOR2"] = "英灵殿";
S["DUNGEON_FLOOR_HEARTOFFEAR1"] = "声之神剧厅";
S["DUNGEON_FLOOR_HEARTOFFEAR2"] = "恐惧之心";
S["DUNGEON_FLOOR_HELHEIMDUNGEONDOCK0"] = "冥口峭壁";
S["DUNGEON_FLOOR_HELHEIMDUNGEONDOCK1"] = "堡垒";
S["DUNGEON_FLOOR_HELHEIMDUNGEONDOCK2"] = "纳格法尔号";
S["DUNGEON_FLOOR_HELHEIMRAID0"] = "霍斯瓦尔德";
S["DUNGEON_FLOOR_HELHEIMRAID1"] = "勇气试炼";
S["DUNGEON_FLOOR_HELHEIMRAID2"] = "冥狱深渊";
S["DUNGEON_FLOOR_HELLFIRERAID0"] = "钢铁壁垒";
S["DUNGEON_FLOOR_HELLFIRERAID1"] = "地狱火前厅";
S["DUNGEON_FLOOR_HELLFIRERAID2"] = "地狱火小径";
S["DUNGEON_FLOOR_HELLFIRERAID3"] = "玛诺洛斯熔池";
S["DUNGEON_FLOOR_HELLFIRERAID4"] = "鲜血庭院";
S["DUNGEON_FLOOR_HELLFIRERAID5"] = "格罗玛什之厄";
S["DUNGEON_FLOOR_HELLFIRERAID6"] = "邪脉裂口";
S["DUNGEON_FLOOR_HELLFIRERAID7"] = "萨格雷大厅";
S["DUNGEON_FLOOR_HELLFIRERAID8"] = "毁灭者高台";
S["DUNGEON_FLOOR_HELLFIRERAID9"] = "黑暗之门";
S["DUNGEON_FLOOR_HELLFIRERAMPARTS1"] = "地狱火城墙";
S["DUNGEON_FLOOR_HIGHMAULRAID0"] = "凯旋之路";
S["DUNGEON_FLOOR_HIGHMAULRAID1"] = "角斗士休息区";
S["DUNGEON_FLOOR_HIGHMAULRAID2"] = "角斗场";
S["DUNGEON_FLOOR_HIGHMAULRAID3"] = "破魔殿";
S["DUNGEON_FLOOR_HIGHMAULRAID4"] = "元首高塔";
S["DUNGEON_FLOOR_HIGHMAULRAID5"] = "元首王座";
S["DUNGEON_FLOOR_HIGHMOUNTAIN20"] = "生命之泉洞穴下层";
S["DUNGEON_FLOOR_HIGHMOUNTAIN21"] = "生命之泉洞穴上层";
S["DUNGEON_FLOOR_HOUROFTWILIGHT0"] = "暮光审判";
S["DUNGEON_FLOOR_HOUROFTWILIGHT1"] = "龙眠神殿";
S["DUNGEON_FLOOR_ICECROWNCITADEL1"] = "堡垒下层";
S["DUNGEON_FLOOR_ICECROWNCITADEL2"] = "颅骨之墙";
S["DUNGEON_FLOOR_ICECROWNCITADEL3"] = "死亡使者之台";
S["DUNGEON_FLOOR_ICECROWNCITADEL4"] = "冰霜女王的巢穴";
S["DUNGEON_FLOOR_ICECROWNCITADEL5"] = "上层区域";
S["DUNGEON_FLOOR_ICECROWNCITADEL6"] = "皇家区";
S["DUNGEON_FLOOR_ICECROWNCITADEL7"] = "冰封王座";
S["DUNGEON_FLOOR_ICECROWNCITADEL8"] = "霜之哀伤";
S["DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT1"] = "阿彻鲁斯下层";
S["DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT2"] = "阿彻鲁斯上层";
S["DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT3"] = "冰冠堡垒";
S["DUNGEON_FLOOR_ICECROWNCITADELDEATHKNIGHT4"] = "冰封王座";
S["DUNGEON_FLOOR_ISLEOFTHETHUNDERKING1"] = "闪电矿脉";
S["DUNGEON_FLOOR_ISLEOFTHETHUNDERKING2"] = "浮华宝库";
S["DUNGEON_FLOOR_KARAZHAN1"] = "仆役宿舍";
S["DUNGEON_FLOOR_KARAZHAN10"] = "守护者的图书馆";
S["DUNGEON_FLOOR_KARAZHAN11"] = "储藏室";
S["DUNGEON_FLOOR_KARAZHAN12"] = "上层图书馆";
S["DUNGEON_FLOOR_KARAZHAN13"] = "观星大厅";
S["DUNGEON_FLOOR_KARAZHAN14"] = "象棋大厅";
S["DUNGEON_FLOOR_KARAZHAN15"] = "麦迪文的房间";
S["DUNGEON_FLOOR_KARAZHAN16"] = "能量站";
S["DUNGEON_FLOOR_KARAZHAN17"] = "虚空异界";
S["DUNGEON_FLOOR_KARAZHAN2"] = "上层马厩";
S["DUNGEON_FLOOR_KARAZHAN3"] = "宴会厅";
S["DUNGEON_FLOOR_KARAZHAN4"] = "会客间";
S["DUNGEON_FLOOR_KARAZHAN5"] = "歌剧院楼座";
S["DUNGEON_FLOOR_KARAZHAN6"] = "主宰的露台";
S["DUNGEON_FLOOR_KARAZHAN7"] = "下层断阶";
S["DUNGEON_FLOOR_KARAZHAN8"] = "上层断阶";
S["DUNGEON_FLOOR_KARAZHAN9"] = "展览馆";
S["DUNGEON_FLOOR_KARAZHANSCENARIO1"] = "仆役宿舍";
S["DUNGEON_FLOOR_KARAZHANSCENARIO2"] = "舞厅";
S["DUNGEON_FLOOR_KARAZHANSCENARIO3"] = "歌剧院";
S["DUNGEON_FLOOR_KARAZHANSCENARIO4"] = "守护者的图书馆";
S["DUNGEON_FLOOR_KEZAN5"] = "卡亚金矿";
S["DUNGEON_FLOOR_KEZAN6"] = "卡亚银矿";
S["DUNGEON_FLOOR_KEZAN7"] = "卡亚铜矿";
S["DUNGEON_FLOOR_KRASARANG1"] = "联盟挖掘场";
S["DUNGEON_FLOOR_KRASARANG2"] = "敖骨打废墟";
S["DUNGEON_FLOOR_KRASARANG3"] = "神圣遗物学会前哨站";
S["DUNGEON_FLOOR_KRASARANG_TERRAIN11"] = "探险者协会总部";
S["DUNGEON_FLOOR_KRASARANG_TERRAIN12"] = "敖骨打废墟";
S["DUNGEON_FLOOR_KRASARANG_TERRAIN13"] = "神圣遗物学会前哨站";
S["DUNGEON_FLOOR_KUNLAIPASSSCENARIO0"] = "酿月祭";
S["DUNGEON_FLOOR_KUNLAIPASSSCENARIO1"] = "酿月祭";
S["DUNGEON_FLOOR_KUNLAISUMMIT11"] = "上层";
S["DUNGEON_FLOOR_KUNLAISUMMIT12"] = "下层";
S["DUNGEON_FLOOR_KUNLAISUMMIT17"] = "征服者陵墓";
S["DUNGEON_FLOOR_KUNLAISUMMIT20"] = "寇茹废墟";
S["DUNGEON_FLOOR_KUNLAISUMMIT21"] = "寇茹墓穴";
S["DUNGEON_FLOOR_KUNLAISUMMITSCENARIO0"] = "晴日峰";
S["DUNGEON_FLOOR_KUNLAISUMMITSCENARIO1"] = "晴日峰";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON1"] = "仆役宿舍";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON10"] = "守护者的图书馆";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON11"] = "图书馆一层";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON12"] = "上层图书馆";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON13"] = "象棋大厅";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON14"] = "虚空异界";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON2"] = "上层马厩";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON3"] = "宴会厅";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON4"] = "会客间";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON5"] = "歌剧院楼座";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON6"] = "主宰的露台";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON7"] = "下层断阶";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON8"] = "上层断阶";
S["DUNGEON_FLOOR_LEGIONKARAZHANDUNGEON9"] = "展览馆";
S["DUNGEON_FLOOR_LIGHTFORGEDVINDICAAR1"] = "上层";
S["DUNGEON_FLOOR_LIGHTFORGEDVINDICAAR2"] = "下层";
S["DUNGEON_FLOOR_LOSTCITYOFTOLVIR1"] = "托维尔失落之城";
S["DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS1"] = "校准之环";
S["DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS2"] = "转化之环";
S["DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS3"] = "加速之环";
S["DUNGEON_FLOOR_MAGECAMPAIGNTHEOCULUS4"] = "突变之环";
S["DUNGEON_FLOOR_MAGECLASSSHRINE1"] = "守护者圣殿";
S["DUNGEON_FLOOR_MAGECLASSSHRINE2"] = "守护者的图书馆";
S["DUNGEON_FLOOR_MAGISTERSTERRACE1"] = "大魔导师的圣堂";
S["DUNGEON_FLOOR_MAGISTERSTERRACE2"] = "观测台";
S["DUNGEON_FLOOR_MAGTHERIDONSLAIR1"] = "玛瑟里顿的巢穴";
S["DUNGEON_FLOOR_MANATOMBS1"] = "法力陵墓";
S["DUNGEON_FLOOR_MARAUDON1"] = "玛拉顿的洞穴";
S["DUNGEON_FLOOR_MARAUDON2"] = "扎尔塔之墓";
S["DUNGEON_FLOOR_MARDUMTHESHATTEREDABYSS2"] = "灵魂引擎下层";
S["DUNGEON_FLOOR_MARDUMTHESHATTEREDABYSS3"] = "灵魂引擎上层";
S["DUNGEON_FLOOR_MOGUSHANPALACE1"] = "赤红议事厅";
S["DUNGEON_FLOOR_MOGUSHANPALACE2"] = "古王陵墓";
S["DUNGEON_FLOOR_MOGUSHANPALACE3"] = "上古征服者王座";
S["DUNGEON_FLOOR_MOGUSHANVAULTS1"] = "征服者之台";
S["DUNGEON_FLOOR_MOGUSHANVAULTS2"] = "藏书馆";
S["DUNGEON_FLOOR_MOGUSHANVAULTS3"] = "无尽熔炉";
S["DUNGEON_FLOOR_MOLTENCORE1"] = "熔火之心";
S["DUNGEON_FLOOR_MULGORE6"] = "白鬃石";
S["DUNGEON_FLOOR_MULGORE7"] = "风险投资公司矿洞";
S["DUNGEON_FLOOR_NAGRANDDRAENOR10"] = "剑圣洞穴";
S["DUNGEON_FLOOR_NAGRANDDRAENOR11"] = "岩壁峡谷";
S["DUNGEON_FLOOR_NAGRANDDRAENOR12"] = "苍白地穴";
S["DUNGEON_FLOOR_NAXXRAMAS1"] = "构造区";
S["DUNGEON_FLOOR_NAXXRAMAS2"] = "蜘蛛区";
S["DUNGEON_FLOOR_NAXXRAMAS3"] = "军事区";
S["DUNGEON_FLOOR_NAXXRAMAS4"] = "瘟疫区";
S["DUNGEON_FLOOR_NAXXRAMAS5"] = "大墓地下层";
S["DUNGEON_FLOOR_NAXXRAMAS6"] = "大墓地上层";
S["DUNGEON_FLOOR_NEWTINKERTOWN8"] = "霜鬃巨魔要塞";
S["DUNGEON_FLOOR_NEXUS801"] = "突变之环";
S["DUNGEON_FLOOR_NEXUS802"] = "加速之环";
S["DUNGEON_FLOOR_NEXUS803"] = "转化之环";
S["DUNGEON_FLOOR_NEXUS804"] = "校准之环";
S["DUNGEON_FLOOR_NIGHTMARERAID1"] = "腐蚀之爪";
S["DUNGEON_FLOOR_NIGHTMARERAID10"] = "灰熊丘陵";
S["DUNGEON_FLOOR_NIGHTMARERAID11"] = "月光林地";
S["DUNGEON_FLOOR_NIGHTMARERAID12"] = "艾林裂隙";
S["DUNGEON_FLOOR_NIGHTMARERAID13"] = "翡翠梦境";
S["DUNGEON_FLOOR_NIGHTMARERAID2"] = "梦魇之核";
S["DUNGEON_FLOOR_NIGHTMARERAID3"] = "莫高雷";
S["DUNGEON_FLOOR_NIGHTMARERAID4"] = "安戈洛环形山";
S["DUNGEON_FLOOR_NIGHTMARERAID5"] = "翡翠梦魇";
S["DUNGEON_FLOOR_NIGHTMARERAID6"] = "灰谷";
S["DUNGEON_FLOOR_NIGHTMARERAID7"] = "辛特兰";
S["DUNGEON_FLOOR_NIGHTMARERAID8"] = "暮色森林";
S["DUNGEON_FLOOR_NIGHTMARERAID9"] = "菲拉斯";
S["DUNGEON_FLOOR_NORTHSHIRE3"] = "回音山矿洞";
S["DUNGEON_FLOOR_ONYXIASLAIR1"] = "奥妮克希亚的巢穴";
S["DUNGEON_FLOOR_OONAKAGU16"] = "乌拿猴洞";
S["DUNGEON_FLOOR_ORGRIMMAR0"] = "奥格瑞玛";
S["DUNGEON_FLOOR_ORGRIMMAR1"] = "暗影裂口";
S["DUNGEON_FLOOR_ORGRIMMARRAID0"] = "瘢痕谷";
S["DUNGEON_FLOOR_ORGRIMMARRAID1"] = "能量池";
S["DUNGEON_FLOOR_ORGRIMMARRAID10"] = "英杰大厅";
S["DUNGEON_FLOOR_ORGRIMMARRAID11"] = "内部圣殿";
S["DUNGEON_FLOOR_ORGRIMMARRAID12"] = "永春台";
S["DUNGEON_FLOOR_ORGRIMMARRAID13"] = "青龙寺";
S["DUNGEON_FLOOR_ORGRIMMARRAID14"] = "朱鹤寺";
S["DUNGEON_FLOOR_ORGRIMMARRAID2"] = "亚煞极地窟";
S["DUNGEON_FLOOR_ORGRIMMARRAID3"] = "奥格瑞玛城门";
S["DUNGEON_FLOOR_ORGRIMMARRAID4"] = "力量谷";
S["DUNGEON_FLOOR_ORGRIMMARRAID5"] = "暗影裂口";
S["DUNGEON_FLOOR_ORGRIMMARRAID6"] = "下行阶梯";
S["DUNGEON_FLOOR_ORGRIMMARRAID7"] = "库卡隆兵营";
S["DUNGEON_FLOOR_ORGRIMMARRAID8"] = "兽栏";
S["DUNGEON_FLOOR_ORGRIMMARRAID9"] = "军工厂";
S["DUNGEON_FLOOR_OVERGROWNOUTPOST0"] = "永茂林地";
S["DUNGEON_FLOOR_OVERGROWNOUTPOST1"] = "眺望台";
S["DUNGEON_FLOOR_PITOFSARON1"] = "萨隆矿坑";
S["DUNGEON_FLOOR_PROVINGGROUNDS1"] = "破军比武场";
S["DUNGEON_FLOOR_RAGEFIRE1"] = "怒焰裂谷";
S["DUNGEON_FLOOR_RAZORFENDOWNS1"] = "剃刀高地";
S["DUNGEON_FLOOR_RAZORFENKRAUL1"] = "剃刀沼泽";
S["DUNGEON_FLOOR_RUINSOFAHNQIRAJ1"] = "安其拉废墟";
S["DUNGEON_FLOOR_SCARLETCATHEDRAL1"] = "遗忘回廊";
S["DUNGEON_FLOOR_SCARLETCATHEDRAL2"] = "十字军礼拜堂";
S["DUNGEON_FLOOR_SCARLETHALLS1"] = "训练场";
S["DUNGEON_FLOOR_SCARLETHALLS2"] = "图书馆";
S["DUNGEON_FLOOR_SCARLETMONASTERYDK1"] = "遗忘回廊";
S["DUNGEON_FLOOR_SCARLETMONASTERYDK2"] = "十字军礼拜堂";
S["DUNGEON_FLOOR_SCHOLOMANCE1"] = "遗骨之穴";
S["DUNGEON_FLOOR_SCHOLOMANCE2"] = "召唤大厅";
S["DUNGEON_FLOOR_SCHOLOMANCE3"] = "书房上层";
S["DUNGEON_FLOOR_SCHOLOMANCE4"] = "院长的书房";
S["DUNGEON_FLOOR_SEARINGGORGE14"] = "黑石塔";
S["DUNGEON_FLOOR_SEARINGGORGE15"] = "黑石岩窟";
S["DUNGEON_FLOOR_SEARINGGORGE16"] = "黑石深渊";
S["DUNGEON_FLOOR_SETHEKKHALLS1"] = "塞泰克鸦巢";
S["DUNGEON_FLOOR_SETHEKKHALLS2"] = "哀悼大厅";
S["DUNGEON_FLOOR_SHADOWFANGKEEP1"] = "庭院";
S["DUNGEON_FLOOR_SHADOWFANGKEEP2"] = "饭厅";
S["DUNGEON_FLOOR_SHADOWFANGKEEP3"] = "空巢";
S["DUNGEON_FLOOR_SHADOWFANGKEEP4"] = "下层瞭望台";
S["DUNGEON_FLOOR_SHADOWFANGKEEP5"] = "上层瞭望台";
S["DUNGEON_FLOOR_SHADOWFANGKEEP6"] = "高弗雷勋爵的大厅";
S["DUNGEON_FLOOR_SHADOWFANGKEEP7"] = "城墙走道";
S["DUNGEON_FLOOR_SHADOWGLEN2"] = "黑丝洞";
S["DUNGEON_FLOOR_SHADOWLABYRINTH1"] = "暗影迷宫";
S["DUNGEON_FLOOR_SHADOWMOONDUNGEON1"] = "先祖墓穴";
S["DUNGEON_FLOOR_SHADOWMOONDUNGEON2"] = "暗影祭坛";
S["DUNGEON_FLOOR_SHADOWMOONDUNGEON3"] = "现世边界";
S["DUNGEON_FLOOR_SHADOWPANHIDEOUT0"] = "影踪禅院";
S["DUNGEON_FLOOR_SHADOWPANHIDEOUT1"] = "穿云道场";
S["DUNGEON_FLOOR_SHADOWPANHIDEOUT2"] = "雪流道场";
S["DUNGEON_FLOOR_SHADOWPANHIDEOUT3"] = "封印之厅";
S["DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE0"] = "前方突袭营";
S["DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE1"] = "刳心巨树";
S["DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE2"] = "树之环上层";
S["DUNGEON_FLOOR_SILITHUS13"] = "暮光小径";
S["DUNGEON_FLOOR_SKYWALL1"] = "旋云之巅";
S["DUNGEON_FLOOR_SPIRESOFARAKDUNGEON1"] = "下层平台";
S["DUNGEON_FLOOR_SPIRESOFARAKDUNGEON2"] = "主峰";
S["DUNGEON_FLOOR_STORMSTOUTBREWERY1"] = "谷仓地窖";
S["DUNGEON_FLOOR_STORMSTOUTBREWERY2"] = "风暴烈酒酿造厅";
S["DUNGEON_FLOOR_STORMSTOUTBREWERY3"] = "大水车";
S["DUNGEON_FLOOR_STORMSTOUTBREWERY4"] = "品酒间";
S["DUNGEON_FLOOR_STRATHOLME1"] = "十字军广场";
S["DUNGEON_FLOOR_STRATHOLME2"] = "街巷";
S["DUNGEON_FLOOR_STVDIAMONDMINEBG1"] = "碎银矿脉";
S["DUNGEON_FLOOR_SUNWELLPLATEAU0"] = "太阳之井高地";
S["DUNGEON_FLOOR_SUNWELLPLATEAU1"] = "日蚀神殿";
S["DUNGEON_FLOOR_SURAMAR1"] = "法尔多拉神殿";
S["DUNGEON_FLOOR_SURAMAR2"] = "法兰纳尔隧道";
S["DUNGEON_FLOOR_SURAMAR32"] = "法尔多拉神殿";
S["DUNGEON_FLOOR_SURAMAR33"] = "法兰纳尔隧道";
S["DUNGEON_FLOOR_SURAMAR41"] = "法兰纳尔隧道";
S["DUNGEON_FLOOR_SURAMAR42"] = "法兰纳尔隧道";
S["DUNGEON_FLOOR_SURAMARNOBLESDISTRICT0"] = "群星庭院";
S["DUNGEON_FLOOR_SURAMARNOBLESDISTRICT1"] = "宝石庄园";
S["DUNGEON_FLOOR_SURAMARNOBLESDISTRICT2"] = "露台";
S["DUNGEON_FLOOR_SURAMARRAID1"] = "暗夜井";
S["DUNGEON_FLOOR_SURAMARRAID2"] = "魔力深渊";
S["DUNGEON_FLOOR_SURAMARRAID3"] = "暗夜要塞";
S["DUNGEON_FLOOR_SURAMARRAID4"] = "夏多雷平台";
S["DUNGEON_FLOOR_SURAMARRAID5"] = "队长宅邸";
S["DUNGEON_FLOOR_SURAMARRAID6"] = "星术师高塔";
S["DUNGEON_FLOOR_SURAMARRAID7"] = "暗夜之塔";
S["DUNGEON_FLOOR_SURAMARRAID8"] = "艾利桑德的房间";
S["DUNGEON_FLOOR_SURAMARRAID9"] = "暗夜之泉";
S["DUNGEON_FLOOR_TALADOR13"] = "圣光之墓";
S["DUNGEON_FLOOR_TALADOR14"] = "幽魂陵墓";
S["DUNGEON_FLOOR_TANARIS15"] = "腐化之巢";
S["DUNGEON_FLOOR_TANARIS16"] = "大裂口";
S["DUNGEON_FLOOR_TANARIS17"] = "永恒隧道";
S["DUNGEON_FLOOR_TANARIS18"] = "时光之穴";
S["DUNGEON_FLOOR_TELDRASSIL2"] = "黑丝洞";
S["DUNGEON_FLOOR_TELDRASSIL3"] = "地狱石";
S["DUNGEON_FLOOR_TELDRASSIL4"] = "巢穴上层";
S["DUNGEON_FLOOR_TELDRASSIL5"] = "巢穴下层";
S["DUNGEON_FLOOR_TEMPESTKEEP1"] = "要塞之眼";
S["DUNGEON_FLOOR_TERRACEOFENDLESSSPRING0"] = "永春台";
S["DUNGEON_FLOOR_THEARCATRAZ1"] = "静止隔间：特雷奥";
S["DUNGEON_FLOOR_THEARCATRAZ2"] = "静止隔间：玛克希姆";
S["DUNGEON_FLOOR_THEARCATRAZ3"] = "密封核心";
S["DUNGEON_FLOOR_THEARGENTCOLISEUM1"] = "银色演武场";
S["DUNGEON_FLOOR_THEARGENTCOLISEUM2"] = "寒冰深渊";
S["DUNGEON_FLOOR_THEBASTIONOFTWILIGHT1"] = "暮光教区";
S["DUNGEON_FLOOR_THEBASTIONOFTWILIGHT2"] = "末世王座";
S["DUNGEON_FLOOR_THEBASTIONOFTWILIGHT3"] = "暮光之穴";
S["DUNGEON_FLOOR_THEBLOODFURNACE1"] = "鲜血熔炉";
S["DUNGEON_FLOOR_THEBOTANICA1"] = "生态船";
S["DUNGEON_FLOOR_THEDEADMINES1"] = "死亡矿井";
S["DUNGEON_FLOOR_THEDEADMINES2"] = "铁甲湾";
S["DUNGEON_FLOOR_THEEYEOFETERNITY1"] = "永恒之眼";
S["DUNGEON_FLOOR_THEFORGEOFSOULS1"] = "灵魂洪炉";
S["DUNGEON_FLOOR_THEGREATWALL1"] = "残阳关";
S["DUNGEON_FLOOR_THEGREATWALL2"] = "关塞哨塔";
S["DUNGEON_FLOOR_THEHIDDENPASS5"] = "远古之路";
S["DUNGEON_FLOOR_THEJADEFOREST6"] = "采石场上层";
S["DUNGEON_FLOOR_THEJADEFOREST7"] = "采石场下层";
S["DUNGEON_FLOOR_THEJADEFORESTSCENARIO0"] = "绿石村";
S["DUNGEON_FLOOR_THEJADEFORESTSCENARIO1"] = "失窃之酒";
S["DUNGEON_FLOOR_THELOSTISLES1"] = "卡亚矿洞";
S["DUNGEON_FLOOR_THELOSTISLES2"] = "沃卡洛斯的巢穴";
S["DUNGEON_FLOOR_THELOSTISLES3"] = "矿道";
S["DUNGEON_FLOOR_THELOSTISLES4"] = "矿洞";
S["DUNGEON_FLOOR_THEMECHANAR1"] = "能源舰";
S["DUNGEON_FLOOR_THEMECHANAR2"] = "计算密室";
S["DUNGEON_FLOOR_THENEXUS1"] = "魔枢";
S["DUNGEON_FLOOR_THENEXUSLEGENDARY1"] = "魔枢";
S["DUNGEON_FLOOR_THEOBSIDIANSANCTUM1"] = "黑曜石圣殿";
S["DUNGEON_FLOOR_THESHATTEREDHALLS1"] = "破碎大厅";
S["DUNGEON_FLOOR_THESLAVEPENS1"] = "奴隶围栏";
S["DUNGEON_FLOOR_THESTEAMVAULT1"] = "蒸汽地窟";
S["DUNGEON_FLOOR_THESTEAMVAULT2"] = "冷却池";
S["DUNGEON_FLOOR_THESTOCKADE1"] = "暴风城监狱";
S["DUNGEON_FLOOR_THESTONECORE1"] = "巨石之核";
S["DUNGEON_FLOOR_THETEMPLEOFATALHAKKAR1"] = "阿塔哈卡神庙";
S["DUNGEON_FLOOR_THEUNDERBOG1"] = "幽暗沼泽";
S["DUNGEON_FLOOR_THRONEOFTHEFOURWINDS1"] = "风神王座";
S["DUNGEON_FLOOR_THRONEOFTIDES1"] = "深渊大厅";
S["DUNGEON_FLOOR_THRONEOFTIDES2"] = "耐普图隆的王座";
S["DUNGEON_FLOOR_THUNDERKINGRAID1"] = "蔓草废殿";
S["DUNGEON_FLOOR_THUNDERKINGRAID2"] = "皇家校场";
S["DUNGEON_FLOOR_THUNDERKINGRAID3"] = "被遗忘的深渊";
S["DUNGEON_FLOOR_THUNDERKINGRAID4"] = "季鹍栖木";
S["DUNGEON_FLOOR_THUNDERKINGRAID5"] = "修身殿";
S["DUNGEON_FLOOR_THUNDERKINGRAID6"] = "先王殿";
S["DUNGEON_FLOOR_THUNDERKINGRAID7"] = "风暴之巅";
S["DUNGEON_FLOOR_THUNDERKINGRAID8"] = "密室";
S["DUNGEON_FLOOR_TIMELESSISLE22"] = "孤魂岩洞";
S["DUNGEON_FLOOR_TIRISFAL12"] = "夜行蜘蛛洞穴";
S["DUNGEON_FLOOR_TIRISFAL13"] = "血色修道院入口";
S["DUNGEON_FLOOR_TKARCATRAZSCENARIO1"] = "静止隔间：特雷奥";
S["DUNGEON_FLOOR_TKARCATRAZSCENARIO2"] = "静止隔间：玛克希姆";
S["DUNGEON_FLOOR_TOLBARADWARLOCKSCENARIO0"] = "托尔巴拉德";
S["DUNGEON_FLOOR_TOLBARADWARLOCKSCENARIO1"] = "巴拉丁监狱";
S["DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON1"] = "月之圣殿";
S["DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON2"] = "黎明森林";
S["DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON3"] = "翡翠档案室";
S["DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON4"] = "辉光之路";
S["DUNGEON_FLOOR_TOMBOFSARGERASDUNGEON5"] = "艾露恩圣器室";
S["DUNGEON_FLOOR_TOMBRAID1"] = "月亮密室";
S["DUNGEON_FLOOR_TOMBRAID2"] = "深渊王座";
S["DUNGEON_FLOOR_TOMBRAID3"] = "月光平台";
S["DUNGEON_FLOOR_TOMBRAID4"] = "守护者圣殿";
S["DUNGEON_FLOOR_TOMBRAID5"] = "化身密室";
S["DUNGEON_FLOOR_TOMBRAID6"] = "邪风裂口";
S["DUNGEON_FLOOR_TOMBRAID7"] = "扭曲虚空";
S["DUNGEON_FLOOR_TYRIVESS0"] = "突袭提尔维斯";
S["DUNGEON_FLOOR_TYRIVESS1"] = "突袭扎尼维斯";
S["DUNGEON_FLOOR_ULDAMAN1"] = "守护者大厅";
S["DUNGEON_FLOOR_ULDAMAN2"] = "卡兹格罗斯之座";
S["DUNGEON_FLOOR_ULDUAR0"] = "壮阔大道";
S["DUNGEON_FLOOR_ULDUAR1"] = "奥杜尔的前厅";
S["DUNGEON_FLOOR_ULDUAR2"] = "奥杜尔的内部圣殿";
S["DUNGEON_FLOOR_ULDUAR3"] = "尤格-萨隆的监狱";
S["DUNGEON_FLOOR_ULDUAR4"] = "思想火花";
S["DUNGEON_FLOOR_ULDUAR5"] = "心灵之眼";
S["DUNGEON_FLOOR_ULDUAR771"] = "岩石大厅";
S["DUNGEON_FLOOR_ULDUARMAGNI1"] = "奥杜尔的前厅";
S["DUNGEON_FLOOR_ULDUARMAGNI2"] = "思想火花";
S["DUNGEON_FLOOR_ULDUARMAGNI3"] = "观测场";
S["DUNGEON_FLOOR_UNGOROCRATER14"] = "巨痕谷";
S["DUNGEON_FLOOR_UPPERBLACKROCKSPIRE1"] = "龙塔大厅";
S["DUNGEON_FLOOR_UPPERBLACKROCKSPIRE2"] = "孵化间";
S["DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3"] = "黑手大厅";
S["DUNGEON_FLOOR_UTGARDEKEEP1"] = "诺迪尔备战区";
S["DUNGEON_FLOOR_UTGARDEKEEP2"] = "掠龙氏族高台";
S["DUNGEON_FLOOR_UTGARDEKEEP3"] = "提尔之台";
S["DUNGEON_FLOOR_UTGARDEPINNACLE1"] = "尖塔下层";
S["DUNGEON_FLOOR_UTGARDEPINNACLE2"] = "尖塔上层";
S["DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS1"] = "新月大厅";
S["DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS18"] = "郭莱古厅";
S["DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS19"] = "翔龙大厅";
S["DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS2"] = "皇家贸易区";
S["DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS3"] = "帝皇之阶";
S["DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS4"] = "帝皇商站";
S["DUNGEON_FLOOR_VALLEYOFPOWERSCENARIO0"] = "寇魔古寺";
S["DUNGEON_FLOOR_VALLEYOFPOWERSCENARIO1"] = "寇魔古寺";
S["DUNGEON_FLOOR_VALSHARAH14"] = "沉眠者地穴下层";
S["DUNGEON_FLOOR_VALSHARAH15"] = "沉眠者地穴上层";
S["DUNGEON_FLOOR_VAULTOFARCHAVON1"] = "阿尔卡冯的宝库";
S["DUNGEON_FLOOR_VAULTOFTHEWARDENS1"] = "守望者庭院";
S["DUNGEON_FLOOR_VAULTOFTHEWARDENS2"] = "守望者地窟";
S["DUNGEON_FLOOR_VAULTOFTHEWARDENS3"] = "背叛者地窟";
S["DUNGEON_FLOOR_VAULTOFTHEWARDENSDH1"] = "伊利达雷监牢";
S["DUNGEON_FLOOR_VAULTOFTHEWARDENSDH2"] = "守望者地窟";
S["DUNGEON_FLOOR_VAULTOFTHEWARDENSDH3"] = "守望者庭院";
S["DUNGEON_FLOOR_VIOLETHOLD1"] = "紫罗兰监狱";
S["DUNGEON_FLOOR_VOLJINSCENARIO0"] = "隐秘小径";
S["DUNGEON_FLOOR_VOLJINSCENARIO1"] = "远古之路";
S["DUNGEON_FLOOR_WAILINGCAVERNS1"] = "哀嚎洞穴";
S["DUNGEON_FLOOR_WELLOFETERNITY"] = "永恒之井";
S["DUNGEON_FLOOR_WESTFALL17"] = "死亡矿井入口";
S["DUNGEON_FLOOR_WESTFALL4"] = "金海岸矿洞";
S["DUNGEON_FLOOR_WESTFALL5"] = "詹戈洛德矿洞";
S["DUNGEON_FLOOR_ZULAMAN1"] = "祖阿曼";
S["DUNGEON_FLOOR_ZULFARRAK"] = "祖尔法拉克";
S["DUNGEON_FLOOR_ZULGURUB1"] = "祖尔格拉布";
S["DUNGEON_GROUP_FOUND_TOOLTIP"] = "找到了一个要去地下城的队伍。";
S["DUNGEON_NAME_WITH_DIFFICULTY"] = "%1$s（%2$s）";
S["DURABILITY"] = "耐久度";
S["DURABILITYDAMAGE_DEATH"] = "你所装备的物品遭受了%d%%的耐久度损失。";
S["DURABILITY_ABBR"] = "Dura";
S["DURABILITY_LCD"] = "耐久%d";
S["DURABILITY_TEMPLATE"] = "耐久度 %d / %d";
S["DYNAMIC"] = "动态";
S["D_DAYS"] = "%d|4天:天;";
S["D_HOURS"] = "%d|4小时:小时;";
S["D_MINUTES"] = "%d|4分钟:分钟;";
S["D_SECONDS"] = "%d|4秒:秒;";
S["ECLIPSE"] = "日蚀";
S["EDIT"] = "编辑";
S["EDIT_MODE_HELPTIPS_ADVANCED_OPTIONS"] = "使用高级选项来查看更多用户界面元素";
S["EDIT_TICKET"] = "保存改动";
S["EFFECTIVE_LEVEL_FORMAT"] = "%s（%s）";
S["EFFECTS_LABEL"] = "高级";
S["EFFECTS_SUBHEADER"] = "效果";
S["EFFECTS_SUBTEXT"] = "这些控制选项可以供你修改游戏中的许多元素和效果的细节层次。";
S["EJECT_PASSENGER"] = "弹射乘客";
S["EJ_CLASS_FILTER"] = "职业筛选：%s";
S["EJ_LOOT_SLOT_FILTER_ARTIFACT_RELIC"] = "神器圣物";
S["ELITE"] = "精英";
S["EMBLEM_BACKGROUND"] = "底色";
S["EMBLEM_BORDER"] = "镶边";
S["EMBLEM_BORDER_COLOR"] = "镶边颜色";
S["EMBLEM_SYMBOL"] = "图标";
S["EMBLEM_SYMBOL_COLOR"] = "图标颜色";
S["EMOTE"] = "表情";
S["EMOTE100_CMD1"] = "/tired";
S["EMOTE100_CMD2"] = "/疲倦";
S["EMOTE101_CMD"] = "/victory";
S["EMOTE101_CMD1"] = "/胜利";
S["EMOTE101_CMD2"] = "/victory";
S["EMOTE101_CMD3"] = "/victory";
S["EMOTE102_CMD1"] = "/招手";
S["EMOTE102_CMD2"] = "/wave";
S["EMOTE103_CMD1"] = "/欢迎";
S["EMOTE103_CMD2"] = "/welcome";
S["EMOTE104_CMD1"] = "/哀诉";
S["EMOTE104_CMD2"] = "/whine";
S["EMOTE105_CMD1"] = "/口哨";
S["EMOTE105_CMD2"] = "/whistle";
S["EMOTE106_CMD1"] = "/工作";
S["EMOTE106_CMD2"] = "/work";
S["EMOTE107_CMD1"] = "/yawn";
S["EMOTE107_CMD2"] = "/哈欠";
S["EMOTE107_CMD3"] = "/yawn";
S["EMOTE108_CMD1"] = "/boggle";
S["EMOTE108_CMD2"] = "/犹豫";
S["EMOTE108_CMD3"] = "/犹豫";
S["EMOTE109_CMD1"] = "/冷静";
S["EMOTE109_CMD2"] = "/calm";
S["EMOTE109_CMD3"] = "/冷静";
S["EMOTE10_CMD1"] = "/流血";
S["EMOTE10_CMD2"] = "/流血";
S["EMOTE10_CMD3"] = "/bleed";
S["EMOTE10_CMD4"] = "/blood";
S["EMOTE110_CMD1"] = "/寒冷";
S["EMOTE110_CMD2"] = "/cold";
S["EMOTE111_CMD1"] = "/安慰";
S["EMOTE111_CMD2"] = "/comfort";
S["EMOTE112_CMD1"] = "/拥抱";
S["EMOTE112_CMD2"] = "/spoon";
S["EMOTE112_CMD3"] = "/cuddle";
S["EMOTE112_CMD4"] = "/被拥抱";
S["EMOTE113_CMD1"] = "/闪避";
S["EMOTE113_CMD2"] = "/duck";
S["EMOTE113_CMD3"] = "/duck";
S["EMOTE114_CMD1"] = "/insult";
S["EMOTE114_CMD2"] = "/insult";
S["EMOTE114_CMD3"] = "/冒犯";
S["EMOTE115_CMD1"] = "/介绍";
S["EMOTE115_CMD2"] = "/introduce";
S["EMOTE116_CMD1"] = "/玩笑";
S["EMOTE116_CMD2"] = "/jk";
S["EMOTE117_CMD1"] = "/舔";
S["EMOTE117_CMD2"] = "/lick";
S["EMOTE118_CMD1"] = "/聆听";
S["EMOTE118_CMD2"] = "/listen";
S["EMOTE119_CMD1"] = "/失落";
S["EMOTE119_CMD2"] = "/lost";
S["EMOTE119_CMD3"] = "/lost";
S["EMOTE11_CMD1"] = "/眨眼";
S["EMOTE11_CMD2"] = "/blink";
S["EMOTE120_CMD1"] = "/嘲笑";
S["EMOTE120_CMD2"] = "/mock";
S["EMOTE121_CMD1"] = "/考虑";
S["EMOTE121_CMD2"] = "/ponder";
S["EMOTE122_CMD1"] = "/冲";
S["EMOTE122_CMD2"] = "/pounce";
S["EMOTE123_CMD1"] = "/表扬";
S["EMOTE123_CMD2"] = "/慷慨";
S["EMOTE123_CMD3"] = "/praise";
S["EMOTE123_CMD4"] = "/lavish";
S["EMOTE124_CMD1"] = "/咕噜";
S["EMOTE124_CMD2"] = "/purr";
S["EMOTE125_CMD1"] = "/迷惑";
S["EMOTE125_CMD2"] = "/puzzled";
S["EMOTE126_CMD1"] = "/伸手";
S["EMOTE126_CMD2"] = "/志愿";
S["EMOTE126_CMD3"] = "/raise";
S["EMOTE126_CMD4"] = "/volunteer";
S["EMOTE127_CMD1"] = "/就绪";
S["EMOTE127_CMD2"] = "/rdy";
S["EMOTE127_CMD3"] = "/ready";
S["EMOTE127_CMD4"] = "/rdy";
S["EMOTE128_CMD1"] = "/摇晃";
S["EMOTE128_CMD2"] = "/shimmy";
S["EMOTE129_CMD1"] = "/颤抖";
S["EMOTE129_CMD2"] = "/shiver";
S["EMOTE12_CMD1"] = "/羞愧";
S["EMOTE12_CMD2"] = "/blush";
S["EMOTE130_CMD1"] = "/嘘声";
S["EMOTE130_CMD2"] = "/pest";
S["EMOTE130_CMD3"] = "/shoo";
S["EMOTE130_CMD4"] = "/pest";
S["EMOTE131_CMD1"] = "/耳光";
S["EMOTE131_CMD2"] = "/slap";
S["EMOTE132_CMD1"] = "/傻笑";
S["EMOTE132_CMD2"] = "/smirk";
S["EMOTE133_CMD1"] = "/吸气";
S["EMOTE133_CMD2"] = "/sniff";
S["EMOTE134_CMD1"] = "/斥责";
S["EMOTE134_CMD2"] = "/snub";
S["EMOTE135_CMD1"] = "/安抚";
S["EMOTE135_CMD2"] = "/soothe";
S["EMOTE136_CMD1"] = "/臭味";
S["EMOTE136_CMD2"] = "/嗅";
S["EMOTE136_CMD3"] = "/stink";
S["EMOTE136_CMD4"] = "/smell";
S["EMOTE137_CMD1"] = "/嘲讽";
S["EMOTE137_CMD2"] = "/taunt";
S["EMOTE138_CMD1"] = "/戏弄";
S["EMOTE138_CMD2"] = "/tease";
S["EMOTE138_CMD3"] = "/tease";
S["EMOTE139_CMD1"] = "/干渴";
S["EMOTE139_CMD2"] = "/thirsty";
S["EMOTE139_CMD3"] = "/thirsty";
S["EMOTE13_CMD1"] = "/敲击";
S["EMOTE13_CMD2"] = "/咚";
S["EMOTE13_CMD3"] = "/bonk";
S["EMOTE13_CMD4"] = "/doh";
S["EMOTE140_CMD1"] = "/否决";
S["EMOTE140_CMD2"] = "/veto";
S["EMOTE141_CMD1"] = "/窃笑";
S["EMOTE141_CMD2"] = "/snicker";
S["EMOTE142_CMD1"] = "/胳肢";
S["EMOTE142_CMD2"] = "/tickle";
S["EMOTE142_CMD3"] = "/tickle";
S["EMOTE143_CMD1"] = "/站立";
S["EMOTE143_CMD2"] = "/stand";
S["EMOTE144_CMD1"] = "/低泣";
S["EMOTE144_CMD2"] = "/violin";
S["EMOTE144_CMD3"] = "/violin";
S["EMOTE145_CMD1"] = "/微笑";
S["EMOTE145_CMD2"] = "/smile";
S["EMOTE146_CMD1"] = "/粗鲁";
S["EMOTE146_CMD2"] = "/rasp";
S["EMOTE147_CMD1"] = "/怒号";
S["EMOTE147_CMD2"] = "/growl";
S["EMOTE148_CMD1"] = "/狂哮";
S["EMOTE148_CMD2"] = "/bark";
S["EMOTE148_CMD3"] = "/bark";
S["EMOTE149_CMD1"] = "/怜悯";
S["EMOTE149_CMD2"] = "/pity";
S["EMOTE14_CMD1"] = "/无聊";
S["EMOTE14_CMD2"] = "/bored";
S["EMOTE150_CMD1"] = "/恐慌";
S["EMOTE150_CMD2"] = "/scared";
S["EMOTE151_CMD1"] = "/摔落";
S["EMOTE151_CMD2"] = "/flop";
S["EMOTE151_CMD3"] = "/flop";
S["EMOTE152_CMD1"] = "/爱";
S["EMOTE152_CMD2"] = "/love";
S["EMOTE153_CMD1"] = "/嗼";
S["EMOTE153_CMD2"] = "/moo";
S["EMOTE154_CMD1"] = "/赞扬";
S["EMOTE154_CMD2"] = "/commend";
S["EMOTE155_CMD1"] = "/火车";
S["EMOTE155_CMD2"] = "/train";
S["EMOTE156_CMD1"] = "/呼救";
S["EMOTE156_CMD2"] = "/helpme";
S["EMOTE157_CMD1"] = "/敌人";
S["EMOTE157_CMD2"] = "/incoming";
S["EMOTE158_CMD1"] = "/开火";
S["EMOTE158_CMD2"] = "/openfire";
S["EMOTE159_CMD1"] = "/冲锋";
S["EMOTE159_CMD2"] = "/charge";
S["EMOTE15_CMD1"] = "/弹跳";
S["EMOTE15_CMD2"] = "/bounce";
S["EMOTE15_CMD3"] = "/bounce";
S["EMOTE160_CMD1"] = "/逃跑";
S["EMOTE160_CMD2"] = "/flee";
S["EMOTE161_CMD1"] = "/攻击目标";
S["EMOTE161_CMD2"] = "/attacktarget";
S["EMOTE162_CMD1"] = "/魔法耗尽";
S["EMOTE162_CMD2"] = "/oom";
S["EMOTE163_CMD1"] = "/跟着我";
S["EMOTE163_CMD2"] = "/followme";
S["EMOTE164_CMD1"] = "/等等";
S["EMOTE164_CMD2"] = "/wait";
S["EMOTE165_CMD1"] = "/示好";
S["EMOTE165_CMD2"] = "/flirt";
S["EMOTE166_CMD1"] = "/治疗我";
S["EMOTE166_CMD2"] = "/healme";
S["EMOTE167_CMD1"] = "/笑话";
S["EMOTE167_CMD2"] = "/silly";
S["EMOTE168_CMD1"] = "/wink";
S["EMOTE168_CMD2"] = "/wink";
S["EMOTE169_CMD1"] = "/pat";
S["EMOTE169_CMD2"] = "/pat";
S["EMOTE16_CMD1"] = "/马上回来";
S["EMOTE16_CMD2"] = "/brb";
S["EMOTE16_CMD3"] = "/brb";
S["EMOTE170_CMD1"] = "/golfclap";
S["EMOTE170_CMD2"] = "/golfclap";
S["EMOTE171_CMD1"] = "/mountspecial";
S["EMOTE171_CMD2"] = "/mountspecial";
S["EMOTE17_CMD1"] = "/鞠躬";
S["EMOTE17_CMD2"] = "/bow";
S["EMOTE18_CMD1"] = "/打嗝";
S["EMOTE18_CMD2"] = "/belch";
S["EMOTE18_CMD3"] = "/burp";
S["EMOTE18_CMD4"] = "/belch";
S["EMOTE19_CMD1"] = "/再见";
S["EMOTE19_CMD2"] = "/goodbye";
S["EMOTE19_CMD3"] = "/再会";
S["EMOTE19_CMD4"] = "/bye";
S["EMOTE19_CMD5"] = "/goodbye";
S["EMOTE19_CMD6"] = "/farewell";
S["EMOTE1_CMD1"] = "/赞同";
S["EMOTE1_CMD2"] = "/agree";
S["EMOTE20_CMD1"] = "/咯咯笑";
S["EMOTE20_CMD2"] = "/cackle";
S["EMOTE20_CMD3"] = "/cackle";
S["EMOTE21_CMD1"] = "/欢呼";
S["EMOTE21_CMD2"] = "/cheer";
S["EMOTE21_CMD3"] = "/woot";
S["EMOTE21_CMD4"] = "/woot";
S["EMOTE22_CMD1"] = "/小鸡";
S["EMOTE22_CMD2"] = "/flap";
S["EMOTE22_CMD3"] = "/strut";
S["EMOTE22_CMD4"] = "/chicken";
S["EMOTE22_CMD5"] = "/flap";
S["EMOTE22_CMD6"] = "/strut";
S["EMOTE23_CMD1"] = "/chuckle";
S["EMOTE23_CMD2"] = "/轻笑";
S["EMOTE24_CMD1"] = "/拍手";
S["EMOTE24_CMD2"] = "/clap";
S["EMOTE25_CMD1"] = "/糊涂";
S["EMOTE25_CMD2"] = "/confused";
S["EMOTE26_CMD1"] = "/祝贺";
S["EMOTE26_CMD2"] = "/祝贺";
S["EMOTE26_CMD3"] = "/cong";
S["EMOTE26_CMD4"] = "/congratulate";
S["EMOTE26_CMD5"] = "/grats";
S["EMOTE26_CMD6"] = "/cong";
S["EMOTE27_CMD1"] = "/unused";
S["EMOTE27_CMD2"] = "/unused";
S["EMOTE28_CMD1"] = "/cough";
S["EMOTE28_CMD2"] = "/咳嗽";
S["EMOTE28_CMD3"] = "/咳嗽";
S["EMOTE29_CMD1"] = "/退缩";
S["EMOTE29_CMD2"] = "/恐惧";
S["EMOTE29_CMD3"] = "/cower";
S["EMOTE29_CMD4"] = "/fear";
S["EMOTE2_CMD1"] = "/惊奇";
S["EMOTE2_CMD2"] = "/amaze";
S["EMOTE304_CMD1"] = "/incoming";
S["EMOTE304_CMD3"] = "/incoming";
S["EMOTE304_CMD4"] = "/inc";
S["EMOTE306_CMD1"] = "/retreat";
S["EMOTE306_CMD2"] = "/retreat";
S["EMOTE306_CMD3"] = "/flee";
S["EMOTE306_CMD4"] = "/flee";
S["EMOTE30_CMD1"] = "/关节";
S["EMOTE30_CMD2"] = "/knuckles";
S["EMOTE30_CMD3"] = "/crack";
S["EMOTE30_CMD4"] = "/knuckles";
S["EMOTE31_CMD1"] = "/畏缩";
S["EMOTE31_CMD2"] = "/cringe";
S["EMOTE32_CMD1"] = "/哭泣";
S["EMOTE32_CMD2"] = "/抽泣";
S["EMOTE32_CMD3"] = "/哭泣";
S["EMOTE32_CMD4"] = "/cry";
S["EMOTE32_CMD5"] = "/sob";
S["EMOTE32_CMD6"] = "/weep";
S["EMOTE33_CMD1"] = "/好奇";
S["EMOTE33_CMD2"] = "/curious";
S["EMOTE34_CMD1"] = "/屈膝";
S["EMOTE34_CMD2"] = "/curtsey";
S["EMOTE35_CMD1"] = "/跳舞";
S["EMOTE35_CMD2"] = "/dance";
S["EMOTE368_CMD1"] = "/blame";
S["EMOTE368_CMD2"] = "/blame";
S["EMOTE369_CMD1"] = "/blank";
S["EMOTE369_CMD2"] = "/blank";
S["EMOTE36_CMD1"] = "/drink";
S["EMOTE36_CMD2"] = "/干杯";
S["EMOTE36_CMD3"] = "/喝酒";
S["EMOTE36_CMD4"] = "/shindig";
S["EMOTE370_CMD1"] = "/brandish";
S["EMOTE370_CMD2"] = "/brandish";
S["EMOTE371_CMD1"] = "/breath";
S["EMOTE371_CMD2"] = "/breath";
S["EMOTE372_CMD1"] = "/disagree";
S["EMOTE372_CMD2"] = "/disagree";
S["EMOTE373_CMD1"] = "/doubt";
S["EMOTE373_CMD2"] = "/doubt";
S["EMOTE374_CMD1"] = "/embarrass";
S["EMOTE374_CMD2"] = "/embarrass";
S["EMOTE375_CMD1"] = "/encourage";
S["EMOTE375_CMD2"] = "/encourage";
S["EMOTE376_CMD1"] = "/enemy";
S["EMOTE376_CMD2"] = "/enemy";
S["EMOTE377_CMD1"] = "/eyebrow";
S["EMOTE377_CMD2"] = "/eyebrow";
S["EMOTE377_CMD3"] = "/brow";
S["EMOTE377_CMD4"] = "/brow";
S["EMOTE37_CMD1"] = "/流口水";
S["EMOTE37_CMD2"] = "/drool";
S["EMOTE37_CMD3"] = "/drool";
S["EMOTE380_CMD1"] = "/highfive";
S["EMOTE380_CMD2"] = "/highfive";
S["EMOTE381_CMD1"] = "/absent";
S["EMOTE381_CMD2"] = "/absent";
S["EMOTE381_CMD3"] = "/离开";
S["EMOTE382_CMD1"] = "/arm";
S["EMOTE382_CMD2"] = "/arm";
S["EMOTE383_CMD1"] = "/awe";
S["EMOTE383_CMD2"] = "/awe";
S["EMOTE384_CMD1"] = "/backpack";
S["EMOTE384_CMD2"] = "/backpack";
S["EMOTE384_CMD3"] = "/pack";
S["EMOTE384_CMD4"] = "/pack";
S["EMOTE385_CMD1"] = "/badfeeling";
S["EMOTE385_CMD2"] = "/badfeeling";
S["EMOTE385_CMD3"] = "/bad";
S["EMOTE385_CMD4"] = "/bad";
S["EMOTE386_CMD1"] = "/challenge";
S["EMOTE386_CMD2"] = "/challenge";
S["EMOTE387_CMD1"] = "/chug";
S["EMOTE387_CMD2"] = "/chug";
S["EMOTE387_CMD3"] = "/chug";
S["EMOTE389_CMD1"] = "/ding";
S["EMOTE389_CMD2"] = "/ding";
S["EMOTE38_CMD1"] = "/吃饭";
S["EMOTE38_CMD2"] = "/吃饭";
S["EMOTE38_CMD3"] = "/feast";
S["EMOTE38_CMD4"] = "/eat";
S["EMOTE38_CMD5"] = "/chew";
S["EMOTE38_CMD6"] = "/feast";
S["EMOTE390_CMD1"] = "/facepalm";
S["EMOTE390_CMD2"] = "/facepalm";
S["EMOTE390_CMD3"] = "/palm";
S["EMOTE390_CMD4"] = "/palm";
S["EMOTE391_CMD1"] = "/faint";
S["EMOTE391_CMD2"] = "/faint";
S["EMOTE392_CMD1"] = "/go";
S["EMOTE392_CMD2"] = "/go";
S["EMOTE393_CMD1"] = "/going";
S["EMOTE393_CMD2"] = "/going";
S["EMOTE394_CMD1"] = "/glower";
S["EMOTE394_CMD2"] = "/glower";
S["EMOTE394_CMD3"] = "/glower";
S["EMOTE395_CMD1"] = "/headache";
S["EMOTE395_CMD2"] = "/headache";
S["EMOTE396_CMD1"] = "/hiccup";
S["EMOTE396_CMD2"] = "/hiccup";
S["EMOTE398_CMD1"] = "/hiss";
S["EMOTE398_CMD2"] = "/hiss";
S["EMOTE399_CMD1"] = "/holdhand";
S["EMOTE399_CMD2"] = "/holdhand";
S["EMOTE39_CMD1"] = "/眯眼";
S["EMOTE39_CMD2"] = "/eye";
S["EMOTE3_CMD1"] = "/愤怒";
S["EMOTE3_CMD2"] = "/疯狂";
S["EMOTE3_CMD3"] = "/angry";
S["EMOTE3_CMD4"] = "/mad";
S["EMOTE401_CMD1"] = "/hurry";
S["EMOTE401_CMD2"] = "/hurry";
S["EMOTE401_CMD3"] = "/hurry";
S["EMOTE402_CMD1"] = "/idea";
S["EMOTE402_CMD2"] = "/idea";
S["EMOTE403_CMD1"] = "/jealous";
S["EMOTE403_CMD2"] = "/jealous";
S["EMOTE404_CMD1"] = "/luck";
S["EMOTE404_CMD2"] = "/luck";
S["EMOTE405_CMD1"] = "/map";
S["EMOTE405_CMD2"] = "/map";
S["EMOTE406_CMD1"] = "/mercy";
S["EMOTE406_CMD2"] = "/mercy";
S["EMOTE407_CMD1"] = "/mutter";
S["EMOTE407_CMD2"] = "/mutter";
S["EMOTE407_CMD3"] = "/mutter";
S["EMOTE408_CMD1"] = "/不安";
S["EMOTE408_CMD2"] = "/nervous";
S["EMOTE409_CMD1"] = "/offer";
S["EMOTE409_CMD2"] = "/offer";
S["EMOTE40_CMD1"] = "/放屁";
S["EMOTE40_CMD2"] = "/fart";
S["EMOTE40_CMD3"] = "/fart";
S["EMOTE410_CMD1"] = "/pet";
S["EMOTE410_CMD2"] = "/pet";
S["EMOTE410_CMD3"] = "/pet";
S["EMOTE411_CMD1"] = "/pinch";
S["EMOTE411_CMD2"] = "/pinch";
S["EMOTE413_CMD1"] = "/proud";
S["EMOTE413_CMD2"] = "/proud";
S["EMOTE414_CMD1"] = "/promise";
S["EMOTE414_CMD2"] = "/promise";
S["EMOTE415_CMD1"] = "/pulse";
S["EMOTE415_CMD2"] = "/pulse";
S["EMOTE416_CMD1"] = "/punch";
S["EMOTE416_CMD2"] = "/punch";
S["EMOTE417_CMD1"] = "/pout";
S["EMOTE417_CMD2"] = "/pout";
S["EMOTE418_CMD1"] = "/regret";
S["EMOTE418_CMD2"] = "/regret";
S["EMOTE41_CMD1"] = "/坐立不安";
S["EMOTE41_CMD2"] = "/不耐烦";
S["EMOTE41_CMD3"] = "/fidget";
S["EMOTE41_CMD4"] = "/impatient";
S["EMOTE420_CMD1"] = "/revenge";
S["EMOTE420_CMD2"] = "/revenge";
S["EMOTE421_CMD1"] = "/rolleyes";
S["EMOTE421_CMD2"] = "/rolleyes";
S["EMOTE421_CMD3"] = "/eyeroll";
S["EMOTE421_CMD4"] = "/eyeroll";
S["EMOTE422_CMD1"] = "/ruffle";
S["EMOTE422_CMD2"] = "/ruffle";
S["EMOTE423_CMD1"] = "/sad";
S["EMOTE423_CMD2"] = "/sad";
S["EMOTE424_CMD1"] = "/scoff";
S["EMOTE424_CMD2"] = "/scoff";
S["EMOTE425_CMD1"] = "/scold";
S["EMOTE425_CMD2"] = "/scold";
S["EMOTE426_CMD1"] = "/scowl";
S["EMOTE426_CMD2"] = "/scowl";
S["EMOTE427_CMD1"] = "/search";
S["EMOTE427_CMD2"] = "/search";
S["EMOTE428_CMD1"] = "/shakefist";
S["EMOTE428_CMD2"] = "/shakefist";
S["EMOTE428_CMD3"] = "/fist";
S["EMOTE428_CMD4"] = "/fist";
S["EMOTE429_CMD1"] = "/shifty";
S["EMOTE429_CMD2"] = "/shifty";
S["EMOTE429_CMD3"] = "/shifty";
S["EMOTE42_CMD1"] = "/强壮";
S["EMOTE42_CMD2"] = "/strong";
S["EMOTE42_CMD3"] = "/flex";
S["EMOTE42_CMD4"] = "/strong";
S["EMOTE430_CMD1"] = "/shudder";
S["EMOTE430_CMD2"] = "/shudder";
S["EMOTE431_CMD1"] = "/signal";
S["EMOTE431_CMD2"] = "/signal";
S["EMOTE432_CMD1"] = "/silence";
S["EMOTE432_CMD2"] = "/silence";
S["EMOTE432_CMD3"] = "/shush";
S["EMOTE432_CMD4"] = "/shush";
S["EMOTE433_CMD1"] = "/sing";
S["EMOTE433_CMD2"] = "/sing";
S["EMOTE434_CMD1"] = "/smack";
S["EMOTE434_CMD2"] = "/smack";
S["EMOTE435_CMD1"] = "/sneak";
S["EMOTE435_CMD2"] = "/sneak";
S["EMOTE436_CMD1"] = "/sneeze";
S["EMOTE436_CMD2"] = "/sneeze";
S["EMOTE436_CMD3"] = "/sneeze";
S["EMOTE437_CMD1"] = "/snort";
S["EMOTE437_CMD2"] = "/snort";
S["EMOTE438_CMD1"] = "/squeal";
S["EMOTE438_CMD2"] = "/squeal";
S["EMOTE43_CMD1"] = "/皱眉";
S["EMOTE43_CMD2"] = "/失望";
S["EMOTE43_CMD3"] = "/失望";
S["EMOTE43_CMD4"] = "/frown";
S["EMOTE43_CMD5"] = "/disappointed";
S["EMOTE43_CMD6"] = "/disappointment";
S["EMOTE440_CMD1"] = "/suspicious";
S["EMOTE440_CMD2"] = "/suspicious";
S["EMOTE441_CMD1"] = "/think";
S["EMOTE441_CMD2"] = "/think";
S["EMOTE442_CMD1"] = "/truce";
S["EMOTE442_CMD2"] = "/truce";
S["EMOTE443_CMD1"] = "/twiddle";
S["EMOTE443_CMD2"] = "/twiddle";
S["EMOTE444_CMD1"] = "/warn";
S["EMOTE444_CMD2"] = "/warn";
S["EMOTE445_CMD1"] = "/snap";
S["EMOTE445_CMD2"] = "/snap";
S["EMOTE446_CMD1"] = "/charm";
S["EMOTE446_CMD2"] = "/charm";
S["EMOTE447_CMD1"] = "/coverears";
S["EMOTE447_CMD2"] = "/coverears";
S["EMOTE448_CMD1"] = "/crossarms";
S["EMOTE448_CMD2"] = "/crossarms";
S["EMOTE449_CMD1"] = "/look";
S["EMOTE449_CMD2"] = "/look";
S["EMOTE44_CMD1"] = "/gasp";
S["EMOTE44_CMD2"] = "/gasp";
S["EMOTE44_CMD3"] = "/喘气";
S["EMOTE450_CMD1"] = "/object";
S["EMOTE450_CMD2"] = "/object";
S["EMOTE450_CMD3"] = "/objection";
S["EMOTE450_CMD4"] = "/objection";
S["EMOTE450_CMD5"] = "/holdit";
S["EMOTE450_CMD6"] = "/holdit";
S["EMOTE451_CMD1"] = "/sweat";
S["EMOTE451_CMD2"] = "/sweat";
S["EMOTE451_CMD3"] = "/sweat";
S["EMOTE452_CMD1"] = "/yw";
S["EMOTE452_CMD2"] = "/yw";
S["EMOTE453_CMD1"] = "/read";
S["EMOTE453_CMD2"] = "/阅读";
S["EMOTE454_CMD1"] = "/forthealliance";
S["EMOTE454_CMD2"] = "/为了联盟";
S["EMOTE455_CMD1"] = "/forthehorde";
S["EMOTE455_CMD2"] = "/为了部落";
S["EMOTE45_CMD1"] = "/gaze";
S["EMOTE45_CMD2"] = "/凝视";
S["EMOTE45_CMD3"] = "/凝视";
S["EMOTE46_CMD1"] = "/giggle";
S["EMOTE46_CMD2"] = "/咯咯傻笑";
S["EMOTE47_CMD1"] = "/瞪眼";
S["EMOTE47_CMD2"] = "/glare";
S["EMOTE47_CMD3"] = "/glare";
S["EMOTE48_CMD1"] = "/幸灾乐祸";
S["EMOTE48_CMD2"] = "/gloat";
S["EMOTE49_CMD1"] = "/greet";
S["EMOTE49_CMD2"] = "/greetings";
S["EMOTE49_CMD3"] = "/greet";
S["EMOTE49_CMD4"] = "/greetings";
S["EMOTE4_CMD1"] = "/抱歉";
S["EMOTE4_CMD2"] = "/sorry";
S["EMOTE4_CMD3"] = "/apologize";
S["EMOTE4_CMD4"] = "/抱歉";
S["EMOTE50_CMD1"] = "/咧嘴笑";
S["EMOTE50_CMD2"] = "/顽皮";
S["EMOTE50_CMD3"] = "/顽皮";
S["EMOTE50_CMD4"] = "/grin";
S["EMOTE50_CMD5"] = "/wicked";
S["EMOTE50_CMD6"] = "/wickedly";
S["EMOTE517_CMD1"] = "/whoa";
S["EMOTE517_CMD2"] = "/哇";
S["EMOTE518_CMD1"] = "/oops";
S["EMOTE518_CMD2"] = "/哎唷";
S["EMOTE51_CMD1"] = "/呻吟";
S["EMOTE51_CMD2"] = "/groan";
S["EMOTE521_CMD1"] = "/meow";
S["EMOTE521_CMD2"] = "/喵";
S["EMOTE521_CMD3"] = "/喵喵";
S["EMOTE522_CMD1"] = "/boop";
S["EMOTE522_CMD2"] = "/弹鼻子";
S["EMOTE52_CMD1"] = "/grovel";
S["EMOTE52_CMD2"] = "/苦工";
S["EMOTE52_CMD3"] = "/卑微";
S["EMOTE52_CMD4"] = "/peon";
S["EMOTE53_CMD1"] = "/哄笑";
S["EMOTE53_CMD2"] = "/guffaw";
S["EMOTE53_CMD3"] = "/guffaw";
S["EMOTE54_CMD1"] = "/hail";
S["EMOTE54_CMD2"] = "/hail";
S["EMOTE55_CMD1"] = "/高兴";
S["EMOTE55_CMD2"] = "/高兴";
S["EMOTE55_CMD3"] = "/高兴";
S["EMOTE55_CMD4"] = "/happy";
S["EMOTE55_CMD5"] = "/glad";
S["EMOTE55_CMD6"] = "/yay";
S["EMOTE56_CMD1"] = "/你好";
S["EMOTE56_CMD2"] = "/hi";
S["EMOTE56_CMD3"] = "/hello";
S["EMOTE56_CMD4"] = "/你好";
S["EMOTE57_CMD1"] = "/拥抱";
S["EMOTE57_CMD2"] = "/hug";
S["EMOTE57_CMD3"] = "/hug";
S["EMOTE58_CMD1"] = "/饥饿";
S["EMOTE58_CMD2"] = "/食物";
S["EMOTE58_CMD3"] = "/hungry";
S["EMOTE58_CMD4"] = "/food";
S["EMOTE58_CMD5"] = "/pizza";
S["EMOTE58_CMD6"] = "/pizza";
S["EMOTE59_CMD1"] = "/亲吻";
S["EMOTE59_CMD2"] = "/飞吻";
S["EMOTE59_CMD3"] = "/kiss";
S["EMOTE59_CMD4"] = "/blow";
S["EMOTE5_CMD1"] = "/鼓掌";
S["EMOTE5_CMD2"] = "/bravo";
S["EMOTE5_CMD3"] = "/applause";
S["EMOTE5_CMD4"] = "/applaud";
S["EMOTE5_CMD5"] = "/喝彩";
S["EMOTE5_CMD6"] = "/叫好";
S["EMOTE60_CMD1"] = "/下跪";
S["EMOTE60_CMD2"] = "/kneel";
S["EMOTE60_CMD3"] = "/kneel";
S["EMOTE61_CMD1"] = "/大笑";
S["EMOTE61_CMD2"] = "/lol";
S["EMOTE61_CMD3"] = "/laugh";
S["EMOTE61_CMD4"] = "/lol";
S["EMOTE62_CMD1"] = "/躺下";
S["EMOTE62_CMD2"] = "/liedown";
S["EMOTE62_CMD3"] = "/lay";
S["EMOTE62_CMD4"] = "/lie";
S["EMOTE62_CMD5"] = "/laydown";
S["EMOTE62_CMD6"] = "/liedown";
S["EMOTE62_CMD7"] = "/lay";
S["EMOTE62_CMD8"] = "/lie";
S["EMOTE63_CMD1"] = "/按摩";
S["EMOTE63_CMD2"] = "/massage";
S["EMOTE64_CMD1"] = "/哀号";
S["EMOTE64_CMD2"] = "/moan";
S["EMOTE65_CMD1"] = "/屁股";
S["EMOTE65_CMD2"] = "/moon";
S["EMOTE66_CMD1"] = "/哀悼";
S["EMOTE66_CMD2"] = "/mourn";
S["EMOTE66_CMD3"] = "/mourn";
S["EMOTE67_CMD1"] = "/不";
S["EMOTE67_CMD2"] = "/no";
S["EMOTE68_CMD1"] = "/点头";
S["EMOTE68_CMD2"] = "/yes";
S["EMOTE68_CMD3"] = "/nod";
S["EMOTE68_CMD4"] = "/yes";
S["EMOTE69_CMD1"] = "/挖鼻孔";
S["EMOTE69_CMD2"] = "/pick";
S["EMOTE69_CMD3"] = "/nosepick";
S["EMOTE69_CMD4"] = "/挖鼻孔";
S["EMOTE6_CMD1"] = "/害臊";
S["EMOTE6_CMD2"] = "/bashful";
S["EMOTE70_CMD1"] = "/panic";
S["EMOTE70_CMD2"] = "/惊恐";
S["EMOTE71_CMD1"] = "/直视";
S["EMOTE71_CMD2"] = "/peer";
S["EMOTE72_CMD1"] = "/plead";
S["EMOTE72_CMD2"] = "/恳求";
S["EMOTE73_CMD1"] = "/指点";
S["EMOTE73_CMD2"] = "/point";
S["EMOTE74_CMD1"] = "/戳";
S["EMOTE74_CMD2"] = "/poke";
S["EMOTE75_CMD1"] = "/祈祷";
S["EMOTE75_CMD2"] = "/pray";
S["EMOTE76_CMD1"] = "/咆哮";
S["EMOTE76_CMD2"] = "/roar";
S["EMOTE76_CMD3"] = "/rawr";
S["EMOTE76_CMD4"] = "/rawr";
S["EMOTE77_CMD1"] = "/狂笑";
S["EMOTE77_CMD2"] = "/rofl";
S["EMOTE77_CMD3"] = "/rofl";
S["EMOTE78_CMD1"] = "/粗鲁";
S["EMOTE78_CMD2"] = "/rude";
S["EMOTE79_CMD1"] = "/敬礼";
S["EMOTE79_CMD2"] = "/salute";
S["EMOTE7_CMD1"] = "/beckon";
S["EMOTE7_CMD2"] = "/招手";
S["EMOTE80_CMD1"] = "/瘙痒";
S["EMOTE80_CMD2"] = "/猫咪";
S["EMOTE80_CMD3"] = "/catty";
S["EMOTE80_CMD4"] = "/scratch";
S["EMOTE80_CMD5"] = "/cat";
S["EMOTE80_CMD6"] = "/catty";
S["EMOTE81_CMD1"] = "/sexy";
S["EMOTE81_CMD2"] = "/性感";
S["EMOTE82_CMD1"] = "/摇摆";
S["EMOTE82_CMD2"] = "/rear";
S["EMOTE82_CMD3"] = "/shake";
S["EMOTE82_CMD4"] = "/扭屁股";
S["EMOTE83_CMD1"] = "/shout";
S["EMOTE83_CMD2"] = "/holler";
S["EMOTE83_CMD3"] = "/holler";
S["EMOTE84_CMD1"] = "/耸肩";
S["EMOTE84_CMD2"] = "/shrug";
S["EMOTE84_CMD3"] = "/shrug";
S["EMOTE85_CMD1"] = "/害羞";
S["EMOTE85_CMD2"] = "/shy";
S["EMOTE86_CMD1"] = "/叹气";
S["EMOTE86_CMD2"] = "/sigh";
S["EMOTE87_CMD1"] = "/坐下";
S["EMOTE87_CMD2"] = "/sit";
S["EMOTE88_CMD1"] = "/睡觉";
S["EMOTE88_CMD2"] = "/sleep";
S["EMOTE89_CMD1"] = "/怒骂";
S["EMOTE89_CMD2"] = "/snarl";
S["EMOTE89_CMD3"] = "/snarl";
S["EMOTE8_CMD1"] = "/乞求";
S["EMOTE8_CMD2"] = "/beg";
S["EMOTE90_CMD1"] = "/spit";
S["EMOTE90_CMD2"] = "/吐口水";
S["EMOTE91_CMD1"] = "/注视";
S["EMOTE91_CMD2"] = "/stare";
S["EMOTE92_CMD1"] = "/惊奇";
S["EMOTE92_CMD2"] = "/surprised";
S["EMOTE92_CMD3"] = "/surprised";
S["EMOTE93_CMD1"] = "/投降";
S["EMOTE93_CMD2"] = "/surrender";
S["EMOTE93_CMD3"] = "/surrender";
S["EMOTE94_CMD1"] = "/谈话";
S["EMOTE94_CMD2"] = "/talk";
S["EMOTE94_CMD3"] = "/talk";
S["EMOTE95_CMD1"] = "/交谈";
S["EMOTE95_CMD2"] = "/激动";
S["EMOTE95_CMD3"] = "/talkex";
S["EMOTE95_CMD4"] = "/excited";
S["EMOTE96_CMD1"] = "/talkq";
S["EMOTE96_CMD2"] = "/疑问";
S["EMOTE96_CMD3"] = "/领悟";
S["EMOTE96_CMD4"] = "/question";
S["EMOTE97_CMD1"] = "/掂脚";
S["EMOTE97_CMD2"] = "/tap";
S["EMOTE97_CMD3"] = "/tap";
S["EMOTE98_CMD1"] = "/感谢";
S["EMOTE98_CMD2"] = "/感谢";
S["EMOTE98_CMD3"] = "/ty";
S["EMOTE98_CMD4"] = "/thank";
S["EMOTE98_CMD5"] = "/thanks";
S["EMOTE98_CMD6"] = "/ty";
S["EMOTE99_CMD1"] = "/威胁";
S["EMOTE99_CMD2"] = "/末日";
S["EMOTE99_CMD3"] = "/威胁";
S["EMOTE99_CMD4"] = "/愤怒";
S["EMOTE99_CMD5"] = "/threaten";
S["EMOTE99_CMD6"] = "/doom";
S["EMOTE99_CMD7"] = "/threat";
S["EMOTE99_CMD8"] = "/wrath";
S["EMOTE9_CMD1"] = "/bite";
S["EMOTE9_CMD2"] = "/撕咬";
S["EMOTE_MESSAGE"] = "表情";
S["EMOTE_STATE_KNEEL"] = "/kneel";
S["EMPHASIZE_MY_SPELLS_TEXT"] = "突出我的法术效果";
S["EMPTY"] = "空";
S["EMPTY_RELIC_TOOLTIP_BODY"] = "在此处嵌入%s圣物以强化你的武器。";
S["EMPTY_RELIC_TOOLTIP_TITLE"] = "%s神器圣物插槽";
S["EMPTY_SOCKET"] = "等级 %d 插槽";
S["EMPTY_SOCKET_BLUE"] = "蓝色插槽";
S["EMPTY_SOCKET_COGWHEEL"] = "齿轮插槽";
S["EMPTY_SOCKET_CYPHER"] = "晶态插槽";
S["EMPTY_SOCKET_DOMINATION"] = "统御插槽";
S["EMPTY_SOCKET_FIBER"] = "纤维镶孔";
S["EMPTY_SOCKET_FRAGRANCE"] = "芬芳镶孔";
S["EMPTY_SOCKET_HYDRAULIC"] = "染煞";
S["EMPTY_SOCKET_META"] = "多彩插槽";
S["EMPTY_SOCKET_NO_COLOR"] = "棱彩插槽";
S["EMPTY_SOCKET_PRIMORDIAL"] = "始源镶孔";
S["EMPTY_SOCKET_PRISMATIC"] = "棱彩插槽";
S["EMPTY_SOCKET_PUNCHCARDBLUE"] = "蓝色打孔卡插槽";
S["EMPTY_SOCKET_PUNCHCARDRED"] = "红色打孔卡插槽";
S["EMPTY_SOCKET_PUNCHCARDYELLOW"] = "黄色打孔卡插槽";
S["EMPTY_SOCKET_RED"] = "红色插槽";
S["EMPTY_SOCKET_SINGING_SEA"] = "吟海插槽";
S["EMPTY_SOCKET_SINGING_THUNDER"] = "吟雷插槽";
S["EMPTY_SOCKET_SINGING_WIND"] = "吟风插槽";
S["EMPTY_SOCKET_TINKER"] = "匠械插槽";
S["EMPTY_SOCKET_YELLOW"] = "黄色插槽";
S["EMPTY_STABLE_SLOT"] = "空的兽栏位置";
S["ENABLE"] = "启用";
S["ENABLE_ALL_ADDONS"] = "全部启用";
S["ENABLE_ALL_SHADERS"] = "开启所有遮罩效果";
S["ENABLE_AMBIENCE"] = "环境音效";
S["ENABLE_BGSOUND"] = "背景声音";
S["ENABLE_DIALOG"] = "对话";
S["ENABLE_DSP_EFFECTS"] = "死亡骑士语音";
S["ENABLE_EMOTE_SOUNDS"] = "表情音效";
S["ENABLE_ERROR_SPEECH"] = "错误提示";
S["ENABLE_GAMEPLAY_SFX"] = "在战斗中启用音频提示";
S["ENABLE_GROUP_SPEECH"] = "开启队伍聊天";
S["ENABLE_HARDWARE"] = "使用硬件";
S["ENABLE_INTERACT_SOUND_OPTION"] = "交互按键音效提示";
S["ENABLE_INTERACT_SOUND_OPTION_TOOLTIP"] = "你变得可以或者不可以与一个目标互动时，播放音效提示。";
S["ENABLE_INTERACT_TEXT"] = "开启交互按键";
S["ENABLE_MICROPHONE"] = "开启麦克风";
S["ENABLE_MOUSEOVER_CAST"] = "鼠标悬停施法";
S["ENABLE_MOUSE_SPEED"] = "启用鼠标灵敏度";
S["ENABLE_MUSIC"] = "音乐";
S["ENABLE_MUSIC_LOOPING"] = "音乐循环";
S["ENABLE_PET_BATTLE_MUSIC"] = "宠物对战音乐";
S["ENABLE_PET_SOUNDS"] = "启用宠物音效";
S["ENABLE_QUEST_TEXT_CONTRAST"] = "任务文本颜色反差";
S["ENABLE_REMOTE_TEXT_TO_SPEECH"] = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t在语音聊天中为我发言";
S["ENABLE_REVERB"] = "启用混响";
S["ENABLE_SOFTWARE_HRTF"] = "距离过滤";
S["ENABLE_SOUND"] = "开启声效";
S["ENABLE_SOUNDFX"] = "声音效果";
S["ENABLE_SOUND_AT_CHARACTER"] = "角色声音";
S["ENABLE_SPEECH_TO_TEXT_TRANSCRIPTION"] = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t语音识别";
S["ENABLE_STEREO_VIDEO"] = "启用立体画面";
S["ENABLE_TEXT_TO_SPEECH"] = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t大声朗读聊天文字";
S["ENABLE_TUTORIAL_TEXT"] = "继续教程";
S["ENABLE_VOICECHAT"] = "启用语音聊天";
S["ENCHANTED_TOOLTIP_LINE"] = "附魔：%s";
S["ENCHANTS"] = "附魔";
S["ENCHANT_AURA_COMBATLOG_TOOLTIP"] = "当武器获得或失去强化效果时显示信息。";
S["ENCHANT_CONDITION_AND"] = "和 ";
S["ENCHANT_CONDITION_EQUAL_COMPARE"] = "等量%s宝石和%s宝石";
S["ENCHANT_CONDITION_EQUAL_VALUE"] = "%d颗%s宝石";
S["ENCHANT_CONDITION_LESS_VALUE"] = "少于%d颗%s宝石";
S["ENCHANT_CONDITION_MORE_COMPARE"] = "%s宝石的数量多于%s宝石";
S["ENCHANT_CONDITION_MORE_EQUAL_COMPARE"] = "%s宝石的数量不少于%s宝石";
S["ENCHANT_CONDITION_MORE_VALUE"] = "至少%d颗%s宝石";
S["ENCHANT_CONDITION_NOT_EQUAL_COMPARE"] = "%s宝石和%s宝石的数量不同";
S["ENCHANT_CONDITION_NOT_EQUAL_VALUE"] = "除了%d颗%s宝石外的任意宝石";
S["ENCHANT_CONDITION_REQUIRES"] = "需要 ";
S["ENCHANT_ITEM_MIN_SKILL"] = "附魔要求 %s（%d）";
S["ENCHANT_ITEM_REQ_LEVEL"] = "附魔要求等级%d";
S["ENCHANT_ITEM_REQ_SKILL"] = "附魔要求 %s";
S["ENCHANT_SLOT"] = "附魔/开锁栏";
S["ENCHSLOT_2HWEAPON"] = "双手武器";
S["ENCHSLOT_WEAPON"] = "武器";
S["ENCLOSED_MONEY"] = "已附加的金额";
S["ENCN"] = "简体中文（英文语音）";
S["ENCOUNTER_JOURNAL"] = "地下城手册";
S["ENCOUNTER_JOURNAL_ABILITY"] = "技能";
S["ENCOUNTER_JOURNAL_DIFF_TEXT"] = "(%s) %s";
S["ENCOUNTER_JOURNAL_ENCOUNTER"] = "首领";
S["ENCOUNTER_JOURNAL_ENCOUNTER_ADD"] = "小怪";
S["ENCOUNTER_JOURNAL_INSTANCE"] = "地下城";
S["ENCOUNTER_JOURNAL_ITEM"] = "物品";
S["ENCOUNTER_JOURNAL_LINK_BUTTON_TUTORIAL"] = "点击查看此首领的掉落列表。";
S["ENCOUNTER_JOURNAL_SEARCH_RESULTS"] = "搜索结果\"%s\"(%d)";
S["ENCOUNTER_JOURNAL_SECTION_FLAG0"] = "坦克预警";
S["ENCOUNTER_JOURNAL_SECTION_FLAG1"] = "伤害输出预警";
S["ENCOUNTER_JOURNAL_SECTION_FLAG10"] = "疾病效果";
S["ENCOUNTER_JOURNAL_SECTION_FLAG11"] = "激怒";
S["ENCOUNTER_JOURNAL_SECTION_FLAG12"] = "史诗难度";
S["ENCOUNTER_JOURNAL_SECTION_FLAG2"] = "治疗预警";
S["ENCOUNTER_JOURNAL_SECTION_FLAG3"] = "英雄难度";
S["ENCOUNTER_JOURNAL_SECTION_FLAG4"] = "灭团技";
S["ENCOUNTER_JOURNAL_SECTION_FLAG5"] = "重要";
S["ENCOUNTER_JOURNAL_SECTION_FLAG6"] = "可打断技能";
S["ENCOUNTER_JOURNAL_SECTION_FLAG7"] = "法术效果";
S["ENCOUNTER_JOURNAL_SECTION_FLAG8"] = "诅咒效果";
S["ENCOUNTER_JOURNAL_SECTION_FLAG9"] = "中毒效果";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION0"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION1"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION10"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION11"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION12"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION2"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION3"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION4"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION5"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION6"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION7"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION8"] = "";
S["ENCOUNTER_JOURNAL_SECTION_FLAG_DESCRIPTION9"] = "";
S["ENCOUNTER_JOURNAL_SHOW_MAP"] = "显示\n地图";
S["ENCOUNTER_JOURNAL_SHOW_SEARCH_RESULTS"] = "显示全部%d个结果";
S["ENCRYPTED"] = "已加密";
S["END_BOUND_TRADEABLE"] = "执行此项操作会使该物品不可交易。";
S["END_REFUND"] = "进行此项操作会使该物品无法退还";
S["ENEMY"] = "敌方";
S["ENERGY"] = "能量";
S["ENERGY_COST"] = "%s能量";
S["ENERGY_COST_PER_TIME"] = "%s能量，外加每秒%s";
S["ENERGY_COST_PER_TIME_NO_BASE"] = "每秒%s点能量";
S["ENERGY_POINTS"] = "能量";
S["ENGB"] = "英语（EU）";
S["ENGRAVE"] = "铭刻";
S["ENGRAVE_RUNE_TOOLTIP"] = "<点击铭刻符文>";
S["ENSCRIBE"] = "附魔";
S["ENTERING_COMBAT"] = "进入战斗";
S["ENTER_BATTLE"] = "进入战场";
S["ENTER_CODE"] = "请输入电子兑换券号码：";
S["ENTER_DUNGEON"] = "进入地下城";
S["ENTER_EMAIL"] = "输入邮箱地址";
S["ENTER_EMAIL_OR_CHARACTER"] = "输入邮件或角色服务器名";
S["ENTER_FILTER_NAME"] = "输入过滤名称：";
S["ENTER_INVITE_NOTE"] = "输入好友验证信息（可选）";
S["ENTER_LFG"] = "进入";
S["ENTER_MACRO_LABEL"] = "输入宏命令";
S["ENTER_NAME_OR_BATTLETAG"] = "输入：暴雪游戏昵称、角色名";
S["ENTER_NAME_OR_BATTLETAG_OR_EMAIL"] = "输入：电子邮件地址、暴雪游戏昵称、角色名";
S["ENTER_NAME_OR_EMAIL"] = "输入：电子邮件地址、角色名";
S["ENTER_PET_BATTLE"] = "进入战斗";
S["ENTER_RAID"] = "进入团队副本";
S["ENTER_SCENARIO"] = "进入场景战役";
S["ENTER_WORLD_UNLOCK_REVOKED_CHARACTER_UPGRADE"] = "解锁";
S["ENTIRE_LINE"] = "整条信息";
S["ENTIRE_LINE_COMBATLOG_TOOLTIP"] = "按照下面的方式用彩色标记整条信息。";
S["ENTW"] = "繁体中文（英文语音）";
S["ENUS"] = "英语（US）";
S["ENVIRONMENTAL_DAMAGE"] = "环境伤害";
S["ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP"] = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。";
S["ENVIRONMENT_DETAIL"] = "环境细节";
S["ENVIRONMENT_SUBHEADER"] = "环境";
S["EQUIPMENT_MANAGER"] = "装备管理";
S["EQUIPMENT_MANAGER_IGNORE_SLOT"] = "忽略此栏位";
S["EQUIPMENT_MANAGER_IS_DISABLED"] = "装备管理已禁用。";
S["EQUIPMENT_MANAGER_ITEMS_MISSING_TOOLTIP"] = "%d %s |cffff0000（缺少%d）|r";
S["EQUIPMENT_MANAGER_PLACE_IN_BAGS"] = "放入背包";
S["EQUIPMENT_MANAGER_UNIGNORE_SLOT"] = "包括此栏位";
S["EQUIPMENT_SETS"] = "装备配置方案：|cFFFFFFFF%s|r";
S["EQUIPMENT_SETS_CANT_RENAME"] = "一个重名的装备方案已经存在。";
S["EQUIPMENT_SETS_TOO_MANY"] = "你不能再创建新的装备方案了。";
S["EQUIPMENT_SET_ASSIGN_TO_SPEC"] = "指定专精：";
S["EQUIPMENT_SET_EDIT"] = "修改名称/图标";
S["EQUIPMENT_SET_SETTINGS"] = "设置";
S["EQUIPPED_RUNES"] = "已装备符文";
S["EQUIPSET_EQUIP"] = "装备";
S["EQUIP_CONTAINER"] = "装备容器";
S["EQUIP_NO_DROP"] = "装备之后，该物品将与你绑定。";
S["ERRORS"] = "错误";
S["ERROR_CANNOT_BIND"] = "|cffff0000错误！无法绑定该按键！|r";
S["ERROR_CAPS"] = "错误";
S["ERROR_CINEMATIC"] = "该过场动画不可用";
S["ERROR_CLUB_ACTION_ACCEPT_INVITATION"] = "无法接受邀请。";
S["ERROR_CLUB_ACTION_ADD_BAN"] = "无法封禁。%s";
S["ERROR_CLUB_ACTION_CREATE"] = "无法创建暴雪群组。%s";
S["ERROR_CLUB_ACTION_CREATE_COMMUNITY"] = "无法创建群组。%s";
S["ERROR_CLUB_ACTION_CREATE_MESSAGE"] = "无法发送信息。%s";
S["ERROR_CLUB_ACTION_CREATE_STREAM"] = "无法创建频道。%s";
S["ERROR_CLUB_ACTION_CREATE_TICKET"] = "无法创建邀请链接。%s";
S["ERROR_CLUB_ACTION_DECLINE_INVITATION"] = "无法拒绝邀请。%s";
S["ERROR_CLUB_ACTION_DESTROY"] = "无法删除暴雪群组。%s";
S["ERROR_CLUB_ACTION_DESTROY_COMMUNITY"] = "无法删除群组。%s";
S["ERROR_CLUB_ACTION_DESTROY_MESSAGE"] = "无法删除信息。%s";
S["ERROR_CLUB_ACTION_DESTROY_STREAM"] = "无法删除频道。%s";
S["ERROR_CLUB_ACTION_DESTROY_TICKET"] = "无法删除邀请链接。%s";
S["ERROR_CLUB_ACTION_EDIT"] = "无法编辑暴雪群组。%s";
S["ERROR_CLUB_ACTION_EDIT_COMMUNITY"] = "无法编辑群组。%s";
S["ERROR_CLUB_ACTION_EDIT_MEMBER"] = "无法编辑成员。%s";
S["ERROR_CLUB_ACTION_EDIT_MEMBER_NOTE"] = "无法编辑成员备注。%s";
S["ERROR_CLUB_ACTION_EDIT_MESSAGE"] = "无法编辑信息。%s";
S["ERROR_CLUB_ACTION_EDIT_STREAM"] = "无法编辑频道。%s";
S["ERROR_CLUB_ACTION_GET_BANS"] = "无法被封禁。%s";
S["ERROR_CLUB_ACTION_GET_INVITATIONS"] = "无法获得邀请。%s";
S["ERROR_CLUB_ACTION_GET_TICKET"] = "无法获得邀请链接的信息。%s";
S["ERROR_CLUB_ACTION_GET_TICKETS"] = "无法获得邀请链接。%s";
S["ERROR_CLUB_ACTION_INVITE_MEMBER"] = "无法邀请成员。%s";
S["ERROR_CLUB_ACTION_KICK_MEMBER"] = "无法踢除成员。%s";
S["ERROR_CLUB_ACTION_LEAVE"] = "无法退出暴雪群组。%s";
S["ERROR_CLUB_ACTION_LEAVE_COMMUNITY"] = "无法退出群组。%s";
S["ERROR_CLUB_ACTION_REDEEM_TICKET"] = "无法使用邀请链接。%s";
S["ERROR_CLUB_ACTION_REMOVE_BAN"] = "无法解除封禁。%s";
S["ERROR_CLUB_ACTION_REVOKE_INVITATION"] = "无法撤回邀请。%s";
S["ERROR_CLUB_ACTION_SUBSCRIBE"] = "无法订阅暴雪群组动态。%s";
S["ERROR_CLUB_ACTION_SUBSCRIBE_COMMUNITY"] = "无法订阅群组动态。%s";
S["ERROR_CLUB_ALREADY_MEMBER"] = "该玩家已经是成员。";
S["ERROR_CLUB_BAN_ALREADY_EXISTS"] = "玩家已被封禁。";
S["ERROR_CLUB_BAN_COUNT_AT_MAX"] = "此暴雪群组无法再封禁更多玩家。";
S["ERROR_CLUB_BAN_COUNT_AT_MAX_COMMUNITY"] = "此群组无法再封禁更多玩家。";
S["ERROR_CLUB_FULL"] = "暴雪群组已经满员。";
S["ERROR_CLUB_FULL_COMMUNITY"] = "群组已经满员。";
S["ERROR_CLUB_INSUFFICIENT_PRIVILEGES"] = "你的权限不足。";
S["ERROR_CLUB_INVALID_ROLE_ID"] = "该玩家的职务无效。";
S["ERROR_CLUB_INVITATION_ALREADY_EXISTS"] = "此邀请已存在。";
S["ERROR_CLUB_MEMBER_HAS_REQUIRED_ROLE"] = "必须先转移所有权。";
S["ERROR_CLUB_MUST_BE_BNET_FRIEND"] = "必须是一位战网好友。";
S["ERROR_CLUB_NOT_MEMBER"] = "该玩家不是成员。";
S["ERROR_CLUB_NO_CLUB"] = "该暴雪群组不存在。";
S["ERROR_CLUB_NO_CLUB_COMMUNITY"] = "该群组不存在。";
S["ERROR_CLUB_NO_SUCH_INVITATION"] = "此邀请不存在。";
S["ERROR_CLUB_NO_SUCH_MEMBER"] = "此成员不存在。";
S["ERROR_CLUB_RECEIVED_INVITATION_COUNT_AT_MAX"] = "该玩家无法接受更多邀请。";
S["ERROR_CLUB_SENT_INVITATION_COUNT_AT_MAX"] = "此暴雪群组无法再发出更多邀请。";
S["ERROR_CLUB_SENT_INVITATION_COUNT_AT_MAX_COMMUNITY"] = "此群组无法再发出更多邀请。";
S["ERROR_CLUB_STREAM_COUNT_AT_MAX"] = "无法创建更多频道。";
S["ERROR_CLUB_STREAM_COUNT_AT_MIN"] = "无法移除更多频道。";
S["ERROR_CLUB_STREAM_INVALID_NAME"] = "无效的频道名称。";
S["ERROR_CLUB_STREAM_NO_STREAM"] = "无法找到频道。";
S["ERROR_CLUB_TARGET_IS_BANNED"] = "玩家被封禁。";
S["ERROR_CLUB_TICKET_COUNT_AT_MAX"] = "此暴雪群组无法再创建更多邀请链接。";
S["ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY"] = "此群组无法再创建更多邀请链接。";
S["ERROR_CLUB_TICKET_HAS_CONSUMED_ALLOWED_REDEEM_COUNT"] = "已经过期。";
S["ERROR_CLUB_TICKET_NO_SUCH_TICKET"] = "已经过期。";
S["ERROR_CLUB_TOO_MANY_CLUBS_JOINED"] = "无法加入更多暴雪群组。";
S["ERROR_CLUB_TOO_MANY_CLUBS_JOINED_COMMUNITY"] = "无法加入更多群组。";
S["ERROR_CLUB_VOICE_FULL"] = "聊天频道已经满员。";
S["ERROR_SLASH_CHANGEACTIONBAR"] = "正确的格式是/changeactionbar x，x是动作条的编号，范围为%d到%d。";
S["ERROR_SLASH_COMMENTATOROVERRIDE"] = "使用：/overridename <原名称> <新名称>";
S["ERROR_SLASH_COMMENTATOROVERRIDE_EXAMPLE"] = "示例：/overridename Hans Franz";
S["ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER"] = "使用：/assignplayer <玩家名称> <队伍名称>";
S["ERROR_SLASH_COMMENTATOR_ASSIGNPLAYER_EXAMPLE"] = "示例：/assignplayer Hans Brawling Buddies";
S["ERROR_SLASH_COMMENTATOR_NAMETEAM"] = "使用：/nameteam <队伍索引> <队伍名称>";
S["ERROR_SLASH_COMMENTATOR_NAMETEAM_EXAMPLE"] = "示例：/nameteam 1 Brawling Buddies";
S["ERROR_SLASH_EQUIP_TO_SLOT"] = "正确的格式是/equipslot x [物品名]，x是装备栏的编号，范围为%d到%d。";
S["ERROR_SLASH_LOOT_SETTHRESHOLD"] = "正确的格式是/threshold [物品质量]，或者/threshold x，其中x是一个介于%d和%d之间的代表物品质量的数字。";
S["ERROR_SLASH_SWAPACTIONBAR"] = "正确的格式是/swapactionbar x y，x和y是动作条的编号，范围为%d到%d。";
S["ERROR_SLASH_TEAM_CAPTAIN"] = "正确的格式是/teamcaptain [2v2, 3v3, 5v5] [玩家名]";
S["ERROR_SLASH_TEAM_DISBAND"] = "正确的格式是/teamdisband [2v2, 3v3, 5v5]";
S["ERROR_SLASH_TEAM_INVITE"] = "正确的格式是/teaminvite [2v2, 3v3, 5v5] [玩家名]";
S["ERROR_SLASH_TEAM_QUIT"] = "正确的格式是/teamquit [2v2, 3v3, 5v5]";
S["ERROR_SLASH_TEAM_UNINVITE"] = "正确的格式是/teamremove [2v2, 3v3, 5v5] [玩家名]";
S["ERR_2HANDED_EQUIPPED"] = "不能在使用双手武器的同时装备这件物品。";
S["ERR_2HSKILLNOTFOUND"] = "你不能装备双武器";
S["ERR_ABILITY_COOLDOWN"] = "技能还没有准备好。";
S["ERR_ACCOUNT_SILENCED"] = "帐号禁言期间不能这样做";
S["ERR_ACHIEVEMENT_WATCH_COMPLETED"] = "这项成就已经完成。";
S["ERR_AFFECTING_COMBAT"] = "你正处于交战状态";
S["ERR_ALREADY_INVITED_TO_ARENA_TEAM_S"] = "%s已经被一支竞技场战队邀请了。";
S["ERR_ALREADY_INVITED_TO_GUILD_S"] = "%s已经加入了另一个公会。";
S["ERR_ALREADY_IN_ARENA_TEAM"] = "你已经加入了一支该人数规模的竞技场战队。";
S["ERR_ALREADY_IN_ARENA_TEAM_S"] = "%s已经加入了一个该规模的竞技场战队。";
S["ERR_ALREADY_IN_GROUP_S"] = "%s已经加入了别的队伍";
S["ERR_ALREADY_IN_GUILD"] = "你已经加入了一个公会";
S["ERR_ALREADY_IN_GUILD_S"] = "%s已经加入了一个公会";
S["ERR_ALREADY_PICKPOCKETED"] = "你的目标已经被搜索过了。";
S["ERR_ALREADY_QUEUED_FOR_SOMETHING_ELSE"] = "你已经进入了其它队列。";
S["ERR_ALREADY_TRADING"] = "你已经在交易了";
S["ERR_ALREADY_USING_LFG_LIST"] = "你不能在使用预创建队伍时那样做。";
S["ERR_AMMO_ONLY"] = "这里只能放置弹药";
S["ERR_APPROACHING_NO_PLAY_TIME"] = "%s后进入不健康游戏时间，届时您将无法获得任何经验值和战利品，必须下线累计5小时才能恢复正常状态。";
S["ERR_APPROACHING_NO_PLAY_TIME_2"] = "您已经进入疲劳游戏时间，您的游戏收益将降为正常值的50%%，为了您的健康，请尽快下线休息，做适当身体活动，合理安排学习生活。";
S["ERR_APPROACHING_PARTIAL_PLAY_TIME"] = "您今日累积的未成年人游戏时间即将到达上限，请注意安排游戏内容。";
S["ERR_APPROACHING_PARTIAL_PLAY_TIME_2"] = "您累计在线时间已满%s小时。";
S["ERR_ARENA_EXPIRED_CAIS"] = "你的队伍中有一名或多名队友处于受限游戏模式下，因此你无法排队。";
S["ERR_ARENA_JOIN_RANGE_INDEX"] = "你的队友的等级需要在同一个竞技场等级限制范围内，否则无法加入队列。";
S["ERR_ARENA_NO_TEAM_II"] = "你不在一个%dv%d的竞技场战队中。";
S["ERR_ARENA_TEAMS_LOCKED"] = "竞技场战队已锁定。";
S["ERR_ARENA_TEAM_CHANGE_FAILED_QUEUED"] = "无法在排队或比赛时修改竞技场战队。";
S["ERR_ARENA_TEAM_CREATE_S"] = "%s已创建。要解散战队请使用/teamdisband [2v2, 3v3, 5v5]。";
S["ERR_ARENA_TEAM_DISBANDED_S"] = "%s解散了%s。";
S["ERR_ARENA_TEAM_DISQUALIFIED"] = "你的队伍没有资格进行此类别的评级比赛。";
S["ERR_ARENA_TEAM_FOUNDER_S"] = "恭喜，你是%s的创建者之一！要离开的话，请使用/teamquit [2v2, 3v3, 5v5]。";
S["ERR_ARENA_TEAM_INTERNAL"] = "内部竞技场战队错误";
S["ERR_ARENA_TEAM_INVITE_SS"] = "你邀请%s加入%s。";
S["ERR_ARENA_TEAM_JOIN_SS"] = "%s加入了%s。";
S["ERR_ARENA_TEAM_LEADER_CHANGED_SSS"] = "%s将%s提升为%s的新队长。";
S["ERR_ARENA_TEAM_LEADER_IS_SS"] = "%s是%s的队长。";
S["ERR_ARENA_TEAM_LEADER_LEAVE_S"] = "你必须使用/teamcaptain任命一个新的战队指挥官，然后才能离开战队。";
S["ERR_ARENA_TEAM_LEAVE_SS"] = "%s离开了%s。";
S["ERR_ARENA_TEAM_LEVEL_TOO_LOW_I"] = "你必须达到%d级才能组建竞技场战队。";
S["ERR_ARENA_TEAM_NAME_EXISTS_S"] = "竞技场战队名\"%s\"已被使用。";
S["ERR_ARENA_TEAM_NAME_INVALID"] = "名字包含无效字符，请输入一个新名字。";
S["ERR_ARENA_TEAM_NOT_ALLIED"] = "你无法邀请敌对阵营的玩家。";
S["ERR_ARENA_TEAM_NOT_FOUND"] = "该竞技场战队已经离线。";
S["ERR_ARENA_TEAM_PARTY_SIZE"] = "队伍人数与该竞技场不符。";
S["ERR_ARENA_TEAM_PERMISSIONS"] = "你没有权限那样做。";
S["ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S"] = "\"%s\"未找到。";
S["ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM"] = "你尚未加入任何该人数规模的竞技场战队。";
S["ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS"] = "%s不在%s中。";
S["ERR_ARENA_TEAM_QUIT_S"] = "你不再是%s的成员了。";
S["ERR_ARENA_TEAM_REMOVE_SSS"] = "%1$s被%3$s踢出了%2$s。";
S["ERR_ARENA_TEAM_TARGET_TOO_HIGH_S"] = "%s的等级过高，无法加入你的战队。";
S["ERR_ARENA_TEAM_TARGET_TOO_LOW_S"] = "%s的等级不够加入你的战队。";
S["ERR_ARENA_TEAM_TOO_MANY_CREATE"] = "你在短时间内创建竞技场队伍的次数过多，请稍后再次尝试。";
S["ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S"] = "%s已满。";
S["ERR_ARENA_TEAM_YOU_JOIN_S"] = "你已经加入了%s。要离开这支战队，请使用/teamquit [2v2, 3v3, 5v5]。";
S["ERR_ARTIFACT_RELIC_DOES_NOT_MATCH_ARTIFACT"] = "该圣物与你装备的神器不匹配";
S["ERR_ATTACK_CHANNEL"] = "无法在引导时进行攻击。";
S["ERR_ATTACK_CHARMED"] = "当被魅惑的时候无法攻击。";
S["ERR_ATTACK_CONFUSED"] = "无法在混乱状态下攻击。";
S["ERR_ATTACK_DEAD"] = "你不能在死亡状态的时候攻击";
S["ERR_ATTACK_FLEEING"] = "无法在逃跑状态下攻击。";
S["ERR_ATTACK_MOUNTED"] = "无法在骑乘时攻击。";
S["ERR_ATTACK_NO_ACTIONS"] = "无法行动时不能攻击。";
S["ERR_ATTACK_PACIFIED"] = "无法在平静状态下攻击。";
S["ERR_ATTACK_PREVENTED_BY_MECHANIC_S"] = "在%s状态下无法攻击。";
S["ERR_ATTACK_PVP_TARGET_WHILE_UNFLAGGED"] = "你已关闭PVP功能，不能对PVP目标这么做。";
S["ERR_ATTACK_STUNNED"] = "无法在昏迷状态下攻击。";
S["ERR_AUCTION_ALREADY_BID"] = "你已经对该物品竞价了。";
S["ERR_AUCTION_BAG"] = "你不能出售非空的背包";
S["ERR_AUCTION_BID_INCREMENT"] = "你的提价幅度太小了。";
S["ERR_AUCTION_BID_OWN"] = "你不能对自己拍卖的物品竞标";
S["ERR_AUCTION_BID_PLACED"] = "竞标已被接受。";
S["ERR_AUCTION_BOUND_ITEM"] = "你不能出售灵魂绑定的物品";
S["ERR_AUCTION_COMMODITY_WON_S"] = "你赢得了对%s的竞标（x%d）";
S["ERR_AUCTION_CONJURED_ITEM"] = "你不能拍卖魔法制造的物品";
S["ERR_AUCTION_DATABASE_ERROR"] = "内部拍卖错误";
S["ERR_AUCTION_DOUBLE_BID"] = "您已经是最高出价者";
S["ERR_AUCTION_ENOUGH_ITEMS"] = "你的物品数量不足。";
S["ERR_AUCTION_EQUIPPED_BAG"] = "你不能出售已装备的背包。";
S["ERR_AUCTION_EXPIRED_S"] = "你拍卖的%s已经过期。";
S["ERR_AUCTION_HIGHER_BID"] = "已经有更高的出价了。";
S["ERR_AUCTION_HOUSE_BUSY"] = "拍卖行当前用户过多。";
S["ERR_AUCTION_HOUSE_DISABLED"] = "拍卖行目前暂时关闭。|n请稍后再试。";
S["ERR_AUCTION_HOUSE_UNAVAILABLE"] = "拍卖行当前不可用。";
S["ERR_AUCTION_ITEM_HAS_QUOTE"] = "此拍卖无法取消，因为有一笔交易正在进行中";
S["ERR_AUCTION_LIMITED_DURATION_ITEM"] = "你不能拍卖带有持续时间的物品。";
S["ERR_AUCTION_LOOT_ITEM"] = "你不能拍卖一件可拾取的物品";
S["ERR_AUCTION_MIN_BID"] = "你的出价必须不低于最低竞标价格。";
S["ERR_AUCTION_OUTBID_S"] = "你对%s的出价被人超过了。";
S["ERR_AUCTION_QUEST_ITEM"] = "你不能出售任务物品";
S["ERR_AUCTION_REMOVED"] = "拍卖已取消。";
S["ERR_AUCTION_REMOVED_S"] = "你竞标的%s被卖家取消。";
S["ERR_AUCTION_REPAIR_ITEM"] = "你必须先修理该物品才能将其拍卖。";
S["ERR_AUCTION_SOLD_S"] = "你拍卖的%s已经售出。";
S["ERR_AUCTION_STARTED"] = "已开始拍卖。";
S["ERR_AUCTION_USED_CHARGES"] = "你不能拍卖一件已被使用过的物品";
S["ERR_AUCTION_WON_S"] = "你赢得了对%s的竞标";
S["ERR_AUCTION_WRAPPED_ITEM"] = "你不能拍卖一件打包的物品";
S["ERR_AUTH_CHALLENGE_UI_INVALID"] = "目前无法完成该动作。|n请禁用插件后重试。";
S["ERR_AUTOFOLLOW_TOO_FAR"] = "目标距离太远";
S["ERR_AUTOLOOT_MONEY_S"] = "你捡起了%s";
S["ERR_BADATTACKFACING"] = "你面朝错误的方向！";
S["ERR_BADATTACKPOS"] = "你距离太远！";
S["ERR_BAD_ON_USE_ENCHANT"] = "该物品已经拥有一项主动技能了";
S["ERR_BAD_PLAYER_NAME_S"] = "无法找到玩家'%s'。";
S["ERR_BAG_FULL"] = "这个背包已经满了";
S["ERR_BAG_IN_BAG"] = "不能将非空的背包放在别的背包中";
S["ERR_BANKSLOT_FAILED_TOO_MANY"] = "你的背包栏位已经全部占满了！";
S["ERR_BANKSLOT_INSUFFICIENT_FUNDS"] = "你买不起这个物品。";
S["ERR_BANKSLOT_NOTBANKER"] = "目标不是银行职员！";
S["ERR_BANK_FULL"] = "你的银行已满";
S["ERR_BATTLEDGROUND_QUEUED_FOR_RATED"] = "你不能在排队等待进入评级竞技场比赛的时候进入其它战场的队列";
S["ERR_BATTLEFIELD_TEAM_PARTY_SIZE"] = "队伍人数与该战场不符。";
S["ERR_BATTLEGROUND_ALREADY_IN"] = "你已经在那个战场里了。";
S["ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED"] = "你不能在排队等待进入其它战场的时候进入评级比赛的队列";
S["ERR_BATTLEGROUND_DUPE_QUEUE"] = "你队伍中的其他成员已经在排队了。";
S["ERR_BATTLEGROUND_INFO_THROTTLED"] = "你还不能那么做";
S["ERR_BATTLEGROUND_INVITATION_DECLINED"] = "你的战争游戏邀请被拒绝了";
S["ERR_BATTLEGROUND_JOIN_DISQUALIFIED"] = "%s没有资格进行此类别的评级比赛。";
S["ERR_BATTLEGROUND_JOIN_DISQUALIFIED_NO_NAME"] = "有一名玩家没有资格进行此类别的评级比赛。";
S["ERR_BATTLEGROUND_JOIN_FAILED"] = "小队加入失败";
S["ERR_BATTLEGROUND_JOIN_LEVELUP"] = "你因升级而被移出PvP队列。";
S["ERR_BATTLEGROUND_JOIN_MEMBER_DISQUALIFIED"] = "有一名队友没有资格进行此类别的比赛。";
S["ERR_BATTLEGROUND_JOIN_MERCENARY"] = "需要所有队员都被标记为雇佣兵后才能组队加入战斗。";
S["ERR_BATTLEGROUND_JOIN_MUST_COMPLETE_QUEST"] = "由于某人未完成要求的任务，你已被移出PvP队列。";
S["ERR_BATTLEGROUND_JOIN_NOT_ENOUGH_HEALERS"] = "你的队伍中没有治疗者，无法进入该竞技场分组。";
S["ERR_BATTLEGROUND_JOIN_NO_VALID_SPEC_FOR_ROLE"] = "角色检测失败，你有一名队员选择了无效的角色。";
S["ERR_BATTLEGROUND_JOIN_RANGE_INDEX"] = "你的队友的等级需要在同一个等级范围内，否则无法加入队列。";
S["ERR_BATTLEGROUND_JOIN_REQUIRES_LEVEL"] = "比赛规则要求所有参赛者必须满级。";
S["ERR_BATTLEGROUND_JOIN_RESPEC"] = "你因切换了天赋专精而被移出PvP队列。";
S["ERR_BATTLEGROUND_JOIN_TIMED_OUT"] = "%s无法加入队列";
S["ERR_BATTLEGROUND_JOIN_TOO_MANY_DAMAGE"] = "本类竞技场不允许队伍中的伤害输出者超过2名。";
S["ERR_BATTLEGROUND_JOIN_TOO_MANY_HEALERS"] = "你的队伍中不止一个治疗者，无法进入该竞技场分组。";
S["ERR_BATTLEGROUND_JOIN_TOO_MANY_TANKS"] = "你的队伍中不止一个坦克，无法进入该竞技场分组。";
S["ERR_BATTLEGROUND_JOIN_XP_GAIN"] = "需要所有队员都使用同样的经验值获取设定才能组队加入战斗。";
S["ERR_BATTLEGROUND_NOT_ENABLED"] = "该功能尚不可用。";
S["ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND"] = "你不能在战场中那么做。";
S["ERR_BATTLEGROUND_NOT_IN_TEAM"] = "你的小队不在同一组中";
S["ERR_BATTLEGROUND_PLAYERS_FROM_DIFFERENT_REALMS"] = "你不能在队伍中有其他服务器玩家时排队加入战场。";
S["ERR_BATTLEGROUND_TEAM_LEFT_QUEUE"] = "你的队伍已经离开了竞技场队列";
S["ERR_BATTLEGROUND_TOO_MANY_QUEUES"] = "你每次只能进入3个战场的等待序列";
S["ERR_BATTLETAG_FRIEND_NOT_ALLOWED"] = "你不能发送暴雪游戏昵称好友请求。";
S["ERR_BATTLETAG_FRIEND_NOT_FOUND"] = "找不到目标玩家。";
S["ERR_BATTLETAG_FRIEND_NOT_VALID"] = "无法向该玩家发送暴雪游戏昵称好友请求。";
S["ERR_BATTLETAG_FRIEND_REQUEST_SENT"] = "暴雪游戏昵称好友请求已发送";
S["ERR_BATTLETAG_FRIEND_SUCCESS"] = "暴雪游戏昵称好友请求已发送。";
S["ERR_BATTLETAG_FRIEND_THROTTLED"] = "无法立刻发送暴雪游戏昵称好友请求。";
S["ERR_BG_DEVELOPER_ONLY"] = "该战场目前只对开发者开放测试。";
S["ERR_BG_PLAYER_JOINED_SS"] = "|Hplayer:%s|h[%s]|h加入了战斗";
S["ERR_BG_PLAYER_LEFT_S"] = "%s离开了战斗";
S["ERR_BN_BROADCAST_THROTTLE"] = "请稍等几秒再更新你的通告信息。";
S["ERR_BN_FRIEND_ALREADY"] = "那个人已经是你的好友了";
S["ERR_BN_FRIEND_BLOCKED"] = "那个人在你的屏蔽列表中";
S["ERR_BN_FRIEND_LIST_FULL"] = "你的暴雪游戏好友列表已满。";
S["ERR_BN_FRIEND_REQUEST_SENT"] = "好友请求已发送";
S["ERR_BN_FRIEND_SELF"] = "你不能加自己为好友";
S["ERR_BN_TARGET_OFFLINE"] = "%s不在线。";
S["ERR_BONUS_ROLL_EMPTY"] = "你无法获得该首领掉落的任何战利品。你也没有消耗额外拾取。";
S["ERR_BUG_SUBMITTED_SUCCESSFULLY"] = "错误报告已提交！";
S["ERR_BUTTON_LOCKED"] = "这已经被使用了";
S["ERR_CANNOTCREATEDIRECTORY"] = "不能创建目录%s";
S["ERR_CANNOTCREATEFILE"] = "不能创建文件%s";
S["ERR_CANNOT_ABANDON_LAST_PET"] = "无法放弃最后一个宠物";
S["ERR_CANNOT_IGNORE_BN_FRIEND"] = "你不能屏蔽实名或战场昵称好友。";
S["ERR_CANTATTACK_NOTSTANDING"] = "你必须处于站立状态下才能进行攻击！";
S["ERR_CANT_BE_DISENCHANTED"] = "物品无法被分解";
S["ERR_CANT_BE_OBLITERATED"] = "你不能拆解该物品";
S["ERR_CANT_BUY_QUANTITY"] = "你不能购买";
S["ERR_CANT_CAGE_PET_YET"] = "你在%d小时%d分钟后才能将此宠物放入笼中。";
S["ERR_CANT_DO_THAT_CHALLENGE_MODE_ACTIVE"] = "你不能在激活史诗钥石的情况下这么做。";
S["ERR_CANT_DO_THAT_IN_A_GROUP"] = "你不能在队伍中那样做。";
S["ERR_CANT_DO_THAT_RIGHT_NOW"] = "你还不能那么做。";
S["ERR_CANT_DO_THAT_WHILE_LFM"] = "你不能在招募队员时寻求组队。";
S["ERR_CANT_EQUIP_EVER"] = "你永远不能使用这个物品";
S["ERR_CANT_EQUIP_LEVEL_I"] = "你必须达到等级%d才能使用这件物品。";
S["ERR_CANT_EQUIP_NEED_TALENT"] = "没有所需天赋，无法装备。";
S["ERR_CANT_EQUIP_RANK"] = "你还未达到军阶要求";
S["ERR_CANT_EQUIP_RATING"] = "你的个人等级或战队等级未达到该物品的要求";
S["ERR_CANT_EQUIP_REPUTATION"] = "你的声望还没有达到可以使用该物品的条件";
S["ERR_CANT_EQUIP_SKILL"] = "你现在还没有足够的技能使用这个物品";
S["ERR_CANT_HAVE_MORE_PETS"] = "你不能拥有更多宠物。";
S["ERR_CANT_HAVE_MORE_PETS_OF_THAT_TYPE"] = "你不能拥有更多该类型的宠物。";
S["ERR_CANT_INTERACT_SHAPESHIFTED"] = "不能够在变形状态对话";
S["ERR_CANT_SPEAK_LANGAGE"] = "你不会说那种语言。";
S["ERR_CANT_STACK"] = "这件物品无法堆积";
S["ERR_CANT_SWAP"] = "这些物品无法交换";
S["ERR_CANT_USE_DISARMED"] = "你不能使用一件已被缴械的物品。";
S["ERR_CANT_USE_ITEM"] = "你不能使用这件物品。";
S["ERR_CANT_USE_ITEM_IN_ARENA"] = "在竞技场中无法使用该物品。";
S["ERR_CANT_USE_ITEM_IN_RATED_BATTLEGROUND"] = "你不能在评级战场内使用那个物品。";
S["ERR_CANT_WRAP_BAGS"] = "背包无法打包。";
S["ERR_CANT_WRAP_BOUND"] = "绑定的物品无法打包";
S["ERR_CANT_WRAP_EQUIPPED"] = "已经装备的物品不能被打包";
S["ERR_CANT_WRAP_STACKABLE"] = "可以堆积的物品不能被打包";
S["ERR_CANT_WRAP_UNIQUE"] = "唯一物品无法打包。";
S["ERR_CANT_WRAP_WRAPPED"] = "已经打包的物品不能再被打包";
S["ERR_CHALLENGE_MODE_ALREADY_COMPLETE"] = "这个史诗钥石地下城已经完成。";
S["ERR_CHALLENGE_MODE_DISABLED"] = "挑战模式已禁用。";
S["ERR_CHALLENGE_MODE_ENABLED"] = "挑战模式已启用。";
S["ERR_CHALLENGE_MODE_FULL"] = "一个挑战副本中最多可容纳5名不同的玩家。重置副本将同时重置该计数器。";
S["ERR_CHALLENGE_MODE_INCORRECT_KEYSTONE"] = "此钥石属于其他地下城。";
S["ERR_CHALLENGE_MODE_IN_PROGRESS"] = "你不能加入正在进行中的史诗钥石地下城。";
S["ERR_CHALLENGE_MODE_PERIOD_RESET_SS"] = "此副本将在%s后关闭。（剩余%s）";
S["ERR_CHALLENGE_MODE_RESET_COOLDOWN_S"] = "%s内无法重置副本。";
S["ERR_CHALLENGE_MODE_RESET_KEYSTONE"] = "由于使用了充能的钥石，你无法重置此史诗地下城。请完成此地下城以获取奖励。";
S["ERR_CHAT_PLAYER_AMBIGUOUS_S"] = "%s：找到多个匹配玩家，请输入他们的服务器名以进一步查找";
S["ERR_CHAT_PLAYER_NOT_FOUND_S"] = "未找到名为\"%s\"的在线玩家。";
S["ERR_CHAT_RAID_RESTRICTED_TRIAL"] = "试玩账号不能在团队频道发送信息。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_CHAT_RAID_RESTRICTED_VETERAN"] = "试玩账号不能在团队频道发送信息。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_CHAT_RESTRICTED"] = "试玩账号不能频繁发送信息，你必须稍作等待才能再次发言。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_CHAT_RESTRICTED_TRIAL"] = "试玩账号不能频繁发送信息，你必须稍作等待才能再次发言。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_CHAT_THROTTLED"] = "可发送的信息数量受限，请稍候再发送下一条信息。";
S["ERR_CHAT_WHILE_DEAD"] = "你无法在死亡状态下交谈！";
S["ERR_CHAT_WRONG_FACTION"] = "你只能够和你的盟友一方角色进行密语";
S["ERR_CHEST_IN_USE"] = "该物品正被使用";
S["ERR_CLAIMED_CHALLENGE_MODE_REWARD"] = "你已经获得了本周的挑战者的宝藏。";
S["ERR_CLAIMED_CHALLENGE_MODE_REWARD_OLD"] = "你上周未能完成任何史诗钥石地下城。";
S["ERR_CLICK_ON_ITEM_TO_FEED"] = "点击一个物品来喂养你的宠物";
S["ERR_CLIENT_LOCKED_OUT"] = "你还不能那样做。";
S["ERR_COMBAT_DAMAGE_SSI"] = "%s击中%s造成%d点伤害！";
S["ERR_COMMAND_NEEDS_TARGET"] = "你必须指定一个目标：/<命令><目标名称>";
S["ERR_COMPLAINT_IN_SAME_GUILD"] = "你不能投诉公会会员。";
S["ERR_COMPLETED_TRANSMOG_SET_S"] = "你已经集齐了套装%s。";
S["ERR_COMSAT_CONNECT_FAIL"] = "无法连接到语音聊天服务。";
S["ERR_COMSAT_DISCONNECT"] = "与语音聊天服务的连接中断。";
S["ERR_COMSAT_RECONNECT_ATTEMPT"] = "语音聊天服务已恢复！";
S["ERR_CORPSE_IS_NOT_IN_INSTANCE"] = "你的尸体不在那个副本中";
S["ERR_CROSS_REALM_RAID_INVITE"] = "你不能邀请其他服务器的玩家加入团队。";
S["ERR_CURRENCY_SPELL_SLOT_MISMATCH"] = "那件物品不能被用在该空位中。";
S["ERR_DANCE_CREATE_DUPLICATE"] = "该舞蹈名已存在";
S["ERR_DANCE_DELETE_FAILED"] = "删除舞蹈失败";
S["ERR_DANCE_SAVE_FAILED"] = "存储舞蹈失败";
S["ERR_DEATHBINDALREADYBOUND"] = "你已经绑定在这里了！";
S["ERR_DEATHBIND_SUCCESS_S"] = "%s现在是你的家。";
S["ERR_DECLINE_GROUP_REQUEST_S"] = "%s拒绝了你邀请其加入队伍的请求。";
S["ERR_DECLINE_GROUP_S"] = "%s拒绝了你邀请其加入队伍的请求。";
S["ERR_DESTROY_NONEMPTY_BAG"] = "只能使用空的背包";
S["ERR_DIFFICULTY_CHANGE_ALREADY_STARTED"] = "团队副本难度修改已经在进行中。";
S["ERR_DIFFICULTY_CHANGE_COMBAT"] = "当前无法改变团队副本难度。一名玩家正在战斗中。";
S["ERR_DIFFICULTY_CHANGE_COMBAT_COOLDOWN_S"] = "团队副本不久前刚经历战斗，%s内无法再次修改难度。";
S["ERR_DIFFICULTY_CHANGE_COOLDOWN_S"] = "团队副本难度近期已更改，%s内无法再次做出修改。";
S["ERR_DIFFICULTY_CHANGE_ENCOUNTER"] = "当前无法改变团队副本难度。正在进行首领战。";
S["ERR_DIFFICULTY_CHANGE_HEROIC_INSTANCE_ALREADY_RUNNING"] = "你已经与其他队伍一起使用过这个英雄副本的进度了";
S["ERR_DIFFICULTY_CHANGE_OTHER_HEROIC_S"] = "不能改变团队副本难度。%s的进度已锁定到了另一个英雄副本。";
S["ERR_DIFFICULTY_CHANGE_PLAYER_BUSY"] = "当前无法改变团队副本难度。一名玩家正忙。";
S["ERR_DIFFICULTY_CHANGE_WORLDSTATE"] = "当前无法改变团队副本难度。正在进行一个事件。";
S["ERR_DIFFICULTY_DISABLED_IN_LFG"] = "使用团队查找器进入副本时关闭动态难度选择";
S["ERR_DIFFICULTY_HEROIC_INSTANCE_ALREADY_RUNNING"] = "该英雄副本的进度已经被其他队伍使用过了。";
S["ERR_DISMOUNT_NOPET"] = "内部错误，你没有可以解散的宠物";
S["ERR_DISMOUNT_NOTMOUNTED"] = "你现在不处于骑乘状态！";
S["ERR_DISMOUNT_NOTYOURPET"] = "内部错误，从一只非宠物身上下来";
S["ERR_DOOR_LOCKED"] = "门被锁住了。";
S["ERR_DROP_BOUND_ITEM"] = "你不能丢弃一件灵魂绑定的物品";
S["ERR_DUEL_CANCELLED"] = "决斗已取消。";
S["ERR_DUEL_REQUESTED"] = "你已经发出了决斗要求";
S["ERR_DUEL_TO_THE_DEATH_FORFEIT"] = "殊死对决可不能认输，懦夫！";
S["ERR_DUNGEON_DIFFICULTY_CHANGED_S"] = "地下城难度已设置为%s。（所有已保存的副本都被重置）";
S["ERR_DUNGEON_DIFFICULTY_FAILED"] = "无法改变地下城难度。";
S["ERR_EAT_WHILE_MOVNG"] = "你不能在移动中吃东西";
S["ERR_EMBLEMERROR_NOTABARDGEOSET"] = "先要恢复到正常状态！";
S["ERR_EQUIPMENT_MANAGER_BAGS_FULL"] = "装备更换失败。背包已满。";
S["ERR_EQUIPMENT_MANAGER_COMBAT_SWAP_S"] = "装备方案%s中的某些物品不能在战斗中切换。";
S["ERR_EQUIPMENT_MANAGER_MISSING_ITEM_S"] = "未找到套装方案%s中的一件或多件物品，无法装备。";
S["ERR_EQUIP_TRADE_ITEM"] = "该物品正在被交易";
S["ERR_EXHAUSTION_EXHAUSTED"] = "你现在处于精疲力竭状态。";
S["ERR_EXHAUSTION_NORMAL"] = "你进入了正常休息状态。";
S["ERR_EXHAUSTION_RESTED"] = "你现在处于精神良好状态。";
S["ERR_EXHAUSTION_TIRED"] = "你现在处于疲倦乏力状态。";
S["ERR_EXHAUSTION_WELLRESTED"] = "你进入了精力充沛状态。";
S["ERR_EX_LEVLTOO_LOW_TO_REDEEM_SOR"] = "*TEMP TEXT* Your expansion level is too low to redeem this SoR loadout";
S["ERR_FEATURE_RESTRICTED_TRIAL"] = "试玩账号无法使用该功能。";
S["ERR_FEIGN_DEATH_RESISTED"] = "抵抗";
S["ERR_FILTERING_YOU_S"] = "无法向%s发送信息，因为你的话语中带有屏蔽词。";
S["ERR_FISH_ESCAPED"] = "你的鱼逃走了！";
S["ERR_FISH_NOT_HOOKED"] = "没有鱼上钩";
S["ERR_FOOD_COOLDOWN"] = "你已经吃得太饱了。";
S["ERR_FRIEND_ADDED_S"] = "%s已被加入好友名单";
S["ERR_FRIEND_ALREADY_S"] = "%s已经在你的好友名单中了";
S["ERR_FRIEND_DB_ERROR"] = "好友搜寻系统数据库错误";
S["ERR_FRIEND_DELETED"] = "从列表中移除好友，原因：该角色不存在。";
S["ERR_FRIEND_ERROR"] = "来自于服务器中未知好友的回音";
S["ERR_FRIEND_LIST_FULL"] = "你的好友列表已满。";
S["ERR_FRIEND_NOT_FOUND"] = "没有找到玩家。";
S["ERR_FRIEND_OFFLINE_S"] = "%s下线了。";
S["ERR_FRIEND_ONLINE_SS"] = "|Hplayer:%s|h[%s]|h上线了。";
S["ERR_FRIEND_REMOVED_S"] = "%s已被从好友名单中删除";
S["ERR_FRIEND_SELF"] = "你不能把自己加入好友名单中";
S["ERR_FRIEND_WRONG_FACTION"] = "好友必须与你属于同一阵营。";
S["ERR_GARRISON_BUILDING_EXISTS"] = "建筑已存在。";
S["ERR_GARRISON_CANNOT_MOVE_BUILDING"] = "你不能将该建筑移动到空地上。";
S["ERR_GARRISON_COMPLETE_MISSION_WRONG_FOLLOWER_TYPE"] = "你无法使用该追随者完成此类任务。";
S["ERR_GARRISON_INVALID_BUILDINGID"] = "无效的建筑ID。";
S["ERR_GARRISON_INVALID_PLOT"] = "无效的空地。";
S["ERR_GARRISON_INVALID_PLOT_BUILDING"] = "该建筑不能建在此处。";
S["ERR_GARRISON_NOT_ENOUGH_CURRENCY"] = "材料不足，无法购买建筑。";
S["ERR_GARRISON_NOT_ENOUGH_GOLD"] = "金币不足，无法购买建筑。";
S["ERR_GARRISON_REQUIRES_BLUEPRINT"] = "需要图纸。";
S["ERR_GENERIC_NO_TARGET"] = "你没有目标";
S["ERR_GENERIC_NO_VALID_TARGETS"] = "没有有效的目标。";
S["ERR_GENERIC_STUNNED"] = "你被击昏了";
S["ERR_GLYPH_TARGET_NOT_AVAILABLE"] = "目标法术目前已被某天赋或技能代替。";
S["ERR_GLYPH_WIPE_ERROR"] = "你还没有选择任何雕文。";
S["ERR_GMRESPONSE_DB_ERROR"] = "获取GM请求错误";
S["ERR_GROUP_ACTION_THROTTLED"] = "你在短时间内尝试组队的次数过多。请稍等片刻再作尝试。";
S["ERR_GROUP_DISBANDED"] = "你的队伍已经解散。";
S["ERR_GROUP_FULL"] = "你的队伍已经满了";
S["ERR_GROUP_JOIN_BATTLEGROUND_DEAD"] = "你或你的某位小队成员已经死亡，无法加入战场。";
S["ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS"] = "你无法加入战场，因为你或你的某个队友被标记为逃亡者。";
S["ERR_GROUP_JOIN_BATTLEGROUND_FAIL"] = "你所在的小队加入了一个战场序列，但你不符合条件";
S["ERR_GROUP_JOIN_BATTLEGROUND_S"] = "你所在的小队加入了%s的等待队列";
S["ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY"] = "你的小队人数太多，无法加入该战场";
S["ERR_GROUP_SWAP_FAILED"] = "正在团队战斗中的玩家无法调换小队";
S["ERR_GUILDEMBLEM_COLORSPRESENT"] = "你的公会已经有了徽章！";
S["ERR_GUILDEMBLEM_INVALIDVENDOR"] = "这不是一个徽章出售者！";
S["ERR_GUILDEMBLEM_INVALID_TABARD_COLORS"] = "无效的公会徽章颜色";
S["ERR_GUILDEMBLEM_NOGUILD"] = "你现在不属于任何一个公会！";
S["ERR_GUILDEMBLEM_NOTENOUGHMONEY"] = "你没有足够的钱。";
S["ERR_GUILDEMBLEM_NOTGUILDMASTER"] = "只有公会首领可以创建徽章";
S["ERR_GUILDEMBLEM_SAME"] = "未存储，你的公会徽章没有变更。";
S["ERR_GUILDEMBLEM_SUCCESS"] = "公会徽章已经保存";
S["ERR_GUILD_ACCEPT"] = "你已经加入公会";
S["ERR_GUILD_AND_COMMUNITIES_UNAVAILABLE"] = "公会和社区目前不可用";
S["ERR_GUILD_BANK_BOUND_ITEM"] = "你不能在公会银行中存放灵魂绑定的物品";
S["ERR_GUILD_BANK_CONJURED_ITEM"] = "你不能在公会银行中存放魔法制造的物品";
S["ERR_GUILD_BANK_EQUIPPED_ITEM"] = "你必须先卸下那件物品";
S["ERR_GUILD_BANK_FULL"] = "该公会银行标签已满";
S["ERR_GUILD_BANK_QUEST_ITEM"] = "你不能在公会银行中存放任务物品。";
S["ERR_GUILD_BANK_VOUCHER_FAILED"] = "你必须购买所有公会银行标签后才能使用这张兑奖券。";
S["ERR_GUILD_BANK_WRAPPED_ITEM"] = "你不能在公会银行中存放包裹起来的物品";
S["ERR_GUILD_BANK_WRONG_TAB"] = "银行标签错误";
S["ERR_GUILD_CREATE_S"] = "%s已经创建";
S["ERR_GUILD_DECLINE_AUTO_S"] = "%s拒绝所有邀请其加入公会的请求。";
S["ERR_GUILD_DECLINE_S"] = "%s拒绝了你邀请其加入公会的请求。";
S["ERR_GUILD_DEMOTE_SS"] = "%s被降为%s。";
S["ERR_GUILD_DEMOTE_SSS"] = "%s将%s降职为%s。";
S["ERR_GUILD_DISBANDED"] = "公会已经被解散";
S["ERR_GUILD_DISBAND_S"] = "%s解散了公会。";
S["ERR_GUILD_DISBAND_SELF"] = "你解散了公会";
S["ERR_GUILD_FOUNDER_S"] = "恭喜你，你现在是%s的一员了！";
S["ERR_GUILD_INTERNAL"] = "内部公会错误";
S["ERR_GUILD_INVITE_S"] = "你邀请%s加入你的公会";
S["ERR_GUILD_INVITE_SELF"] = "你无法邀请自己加入公会。";
S["ERR_GUILD_JOIN_S"] = "%s加入了公会。";
S["ERR_GUILD_LEADER_CHANGED_SS"] = "%s让%s成为新的公会首领";
S["ERR_GUILD_LEADER_IS_S"] = "%s现在是你们公会的首领。";
S["ERR_GUILD_LEADER_LEAVE"] = "你必须在离开公会之前使用/gpromote命令指定一个新的公会首领。";
S["ERR_GUILD_LEADER_REPLACED"] = "由于前公会领袖%s已经长时间不登入游戏，%s成为新的公会领袖。";
S["ERR_GUILD_LEADER_S"] = "%s成为公会首领。";
S["ERR_GUILD_LEADER_SELF"] = "你现在是公会首领";
S["ERR_GUILD_LEAVE_RESULT"] = "你离开了公会";
S["ERR_GUILD_LEAVE_S"] = "%s离开了公会。";
S["ERR_GUILD_NAME_EXISTS_S"] = "已经存在名为\"%s\"的公会。";
S["ERR_GUILD_NAME_INVALID"] = "名字包括非法字符，请输入一个新的名字。";
S["ERR_GUILD_NOT_ALLIED"] = "你不能邀请敌对势力的玩家";
S["ERR_GUILD_NOT_ENOUGH_MONEY"] = "公会银行储备不足";
S["ERR_GUILD_PERMISSIONS"] = "你没有权利这样做";
S["ERR_GUILD_PLAYER_NOT_FOUND_S"] = "\"%s\"没有找到";
S["ERR_GUILD_PLAYER_NOT_IN_GUILD"] = "你现在没有加入任何一个公会";
S["ERR_GUILD_PLAYER_NOT_IN_GUILD_S"] = "%s不在你的公会中";
S["ERR_GUILD_PROMOTE_SSS"] = "%s将%s晋升为%s。";
S["ERR_GUILD_QUIT_S"] = "现在你不再是%s的一员";
S["ERR_GUILD_RANKS_LOCKED"] = "临时性公会错误。请重试！";
S["ERR_GUILD_RANK_IN_USE"] = "这个公会会阶目前正在使用中";
S["ERR_GUILD_RANK_TOO_HIGH_S"] = "%s的会阶太高了";
S["ERR_GUILD_RANK_TOO_LOW_S"] = "%s的会阶已经是最低了。";
S["ERR_GUILD_REMOVE_SELF"] = "你被开除出公会";
S["ERR_GUILD_REMOVE_SS"] = "%s被%s开除出公会。";
S["ERR_GUILD_REP_TOO_LOW"] = "你的公会声望不足，不能这么做。";
S["ERR_GUILD_TOO_MUCH_MONEY"] = "公会银行已达金币上限";
S["ERR_GUILD_TRIAL_ACCOUNT_TRIAL"] = "试玩账号无法加入公会。";
S["ERR_GUILD_TRIAL_ACCOUNT_VETERAN"] = "若无角色在该公会中，此账号则无法加入此公会。";
S["ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL"] = "你的公会等级太高，不能删除。";
S["ERR_GUILD_WITHDRAW_LIMIT"] = "你今天已经从公会银行提取太多物资了。";
S["ERR_HAS_RESTRICTION"] = "你现在无法这样做。";
S["ERR_IGNORE_ADDED_S"] = "%s现在被加入屏蔽名单了";
S["ERR_IGNORE_ALREADY_S"] = "%s已经被你加入屏蔽名单了";
S["ERR_IGNORE_AMBIGUOUS"] = "该名字不够明确，请输入该玩家的服务器名。";
S["ERR_IGNORE_DELETED"] = "从列表中移除屏蔽，原因：该角色不存在。";
S["ERR_IGNORE_FULL"] = "你的屏蔽列表已满";
S["ERR_IGNORE_NOT_FOUND"] = "没有找到玩家。";
S["ERR_IGNORE_REMOVED_S"] = "%s已被取消屏蔽。";
S["ERR_IGNORE_SELF"] = "你不能屏蔽自己";
S["ERR_IGNORING_YOU_S"] = "%s已将你屏蔽。";
S["ERR_INITIATE_TRADE_S"] = "你对%s发出交易请求";
S["ERR_INSPECT_S"] = "%s正在观察你。";
S["ERR_INSTANCE_GROUP_ADDED_S"] = "%s已经加入了副本队伍。";
S["ERR_INSTANCE_GROUP_JOINED_WITH_PARTY"] = "你同时处于小队和战场队伍中。你可以使用\"/p\"来和你的小队队友沟通，或使用\"/bg\"来和你的战场队伍成员沟通。";
S["ERR_INSTANCE_GROUP_JOINED_WITH_RAID"] = "你同时处于团队和副本队伍中。你可以使用\"/ra\"来和你的团队队友沟通，或使用\"/bg\"来和你的战场队伍成员沟通。";
S["ERR_INSTANCE_GROUP_REMOVED_S"] = "%s已经离开了副本队伍。";
S["ERR_INSUFF_TRACKED_CURRENCY_IS"] = "你必须在本赛季额外获得%d%s来购买这件物品。";
S["ERR_INTERNAL_BAG_ERROR"] = "内部包裹错误";
S["ERR_INVALID_ATTACK_TARGET"] = "你不能攻击那个目标";
S["ERR_INVALID_FOLLOW_TARGET"] = "你不能跟随这个目标";
S["ERR_INVALID_GLYPH_SLOT"] = "无效的雕文栏位。";
S["ERR_INVALID_INSPECT_TARGET"] = "你无法观察那个单位。";
S["ERR_INVALID_ITEM_TARGET"] = "这个物品是个无效的目标";
S["ERR_INVALID_PROMOTION_CODE"] = "无法验证号码，请重试。";
S["ERR_INVALID_QUEST_TARGET"] = "该任务为无效目标。";
S["ERR_INVALID_RAID_TARGET"] = "目标无效，为敌方玩家";
S["ERR_INVALID_TELEPORT_LOCATION"] = "你没有有效的传送地点。";
S["ERR_INVITED_ALREADY_IN_GROUP_SS"] = "|Hplayer:%s|h[%s]|h邀请你加入队伍，但是你无法接受，因为你已经在一个队伍中了。";
S["ERR_INVITED_TO_ARENA_TEAM"] = "你已经被邀请加入一支竞技场战队了。";
S["ERR_INVITED_TO_GROUP_SS"] = "|Hplayer:%s|h[%s]|h邀请你加入队伍。";
S["ERR_INVITED_TO_GUILD"] = "你已经被邀请加入了一个公会";
S["ERR_INVITED_TO_GUILD_SSS"] = "|Hplayer:%s|h[%s]|h邀请你加入%s。";
S["ERR_INVITE_IN_COMBAT"] = "你不能邀请正在团队战斗中的玩家";
S["ERR_INVITE_NO_PARTY_SERVER"] = "无法创建小队";
S["ERR_INVITE_PARTY_BUSY"] = "在创建小队之前，无法邀请更多玩家";
S["ERR_INVITE_PLAYER_S"] = "你邀请%s加入你的队伍";
S["ERR_INVITE_RESTRICTED"] = "免费试玩账号无法邀请其他角色进行组队。|cffffd000|Hstorecategory:gametime|h[点击此处升级账号]|h|r";
S["ERR_INVITE_RESTRICTED_TRIAL"] = "试玩账号无法邀请其他角色进行组队。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_INVITE_SELF"] = "你不能邀请自己加入一个队伍";
S["ERR_INVITE_UNKNOWN_REALM"] = "你不能邀请来自该服务器的玩家";
S["ERR_INV_FULL"] = "物品栏已满。";
S["ERR_IN_BATTLEGROUND_RESPEC"] = "该专精与你指定的角色不符。";
S["ERR_IN_NON_RANDOM_BG"] = "当你处于另一个战场队列中时，你无法加入随机战场队列。";
S["ERR_IN_PVP_QUEUE"] = "不能在排队等待战斗时那样做。";
S["ERR_IN_RANDOM_BG"] = "你不能在随机战场队列中那么做。";
S["ERR_ITEM_CANT_BE_DESTROYED"] = "这件物品无法被摧毁。";
S["ERR_ITEM_COOLDOWN"] = "物品还没有准备好。";
S["ERR_ITEM_INVENTORY_FULL_SATCHEL"] = "你的背包已满。已将物品发往你的邮箱。";
S["ERR_ITEM_IS_BATTLE_PAY_LOCKED"] = "你所购买的物品尚未解锁";
S["ERR_ITEM_LOCKED"] = "物品被锁住了。";
S["ERR_ITEM_MAX_COUNT"] = "你不能携带更多此类物品。";
S["ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED"] = "你在已装备的物品中镶嵌的该类宝石数量已达上限。";
S["ERR_ITEM_MAX_COUNT_SOCKETED"] = "你的背包或镶嵌槽中的该类宝石数量已经达到最大值。";
S["ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS"] = "你只能携带%d个%s。";
S["ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS"] = "你只能装备%d件%s类别中的物品";
S["ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS"] = "你只能装备%d件%s类别中的物品";
S["ERR_ITEM_NOT_FOUND"] = "未找到指定物品";
S["ERR_ITEM_UNIQUE_EQUIPABLE"] = "你只能装备一件该物品。";
S["ERR_ITEM_UNIQUE_EQUIPPABLE"] = "你只能装备一件该物品。";
S["ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED"] = "你不能在一件镶空物品中镶入多于一颗该类宝石。";
S["ERR_ITEM_UPGRADE_ITEM_TOO_LOW_LEVEL"] = "物品等级不得低于458级";
S["ERR_ITEM_UPGRADE_NO_MORE_UPGRADES"] = "该物品已经升到满级了";
S["ERR_ITEM_UPGRADE_NO_PATH"] = "该物品无法升级";
S["ERR_JOINED_GROUP_S"] = "%s加入了队伍。";
S["ERR_JOIN_LFG_OBJECT_FAILED"] = "加入正在进行中的副本失败";
S["ERR_KILLED_BY_S"] = "你被%s杀死了。";
S["ERR_LEARN_ABILITY_S"] = "你学会新的技能：%s";
S["ERR_LEARN_COMPANION_S"] = "你的收藏中新增一种宠物：%s。";
S["ERR_LEARN_HEIRLOOM_S"] = "%s已被加入你的传家宝收藏。";
S["ERR_LEARN_MOUNT_S"] = "你已经将坐骑%s添加到了你的收藏中。";
S["ERR_LEARN_PASSIVE_S"] = "你学会了新的被动效果：%s。";
S["ERR_LEARN_RECIPE_S"] = "你已经学会了制作新物品：%s";
S["ERR_LEARN_SPELL_S"] = "你学会新的法术：%s";
S["ERR_LEARN_TOY_S"] = "%s已被添加到你的玩具箱中。";
S["ERR_LEARN_TRANSMOG_S"] = "%s已加入了你的外观收藏。";
S["ERR_LEFT_GROUP_S"] = "%s离开了队伍。";
S["ERR_LEFT_GROUP_YOU"] = "你离开了队伍。";
S["ERR_LEGACY_RAID_DIFFICULTY_CHANGED_S"] = "已将旧版团队副本难度设置为%s。";
S["ERR_LEGACY_RAID_DIFFICULTY_FAILED"] = "无法更改旧版团队副本难度。";
S["ERR_LFG_CANT_USE_BATTLEGROUND"] = "使用地下城或团队排队系统时无法进入战场或竞技场队列。";
S["ERR_LFG_CANT_USE_DUNGEONS"] = "使用战场或竞技场系统时无法进入地下城或团队队列。";
S["ERR_LFG_DEAD"] = "你或你的某位小队成员已经死亡，无法加入队列。";
S["ERR_LFG_DESERTER_PARTY"] = "有一个或更多的队员带有逃亡者的负面效果。";
S["ERR_LFG_DESERTER_PLAYER"] = "在你的逃亡者负面效果消失之前，你无法进入地下城排队系统。";
S["ERR_LFG_GET_INFO_TIMEOUT"] = "无法获取某些队员的信息。";
S["ERR_LFG_GROUP_FULL"] = "你的队伍已满。";
S["ERR_LFG_INVALID_SLOT"] = "一个或更多的地下城暂不可用。";
S["ERR_LFG_JOINED_BATTLEFIELD_QUEUE"] = "你正在乱斗队列中。";
S["ERR_LFG_JOINED_FLEX_QUEUE"] = "你已加入弹性团队查找队列。";
S["ERR_LFG_JOINED_LIST"] = "你现在处于其他团队列表中。";
S["ERR_LFG_JOINED_QUEUE"] = "你现在处于地下城查找队列中。";
S["ERR_LFG_JOINED_RF_QUEUE"] = "你已加入团队查找队列。";
S["ERR_LFG_JOINED_SCENARIO_QUEUE"] = "你现在处于场景战役队列中。";
S["ERR_LFG_JOINED_WORLD_PVP_QUEUE"] = "你现在处于阿什兰队列中。";
S["ERR_LFG_LEADER_IS_LFM_S"] = "在%s寻找更多队员时，你不能那么做。";
S["ERR_LFG_LEFT_LIST"] = "你已不再处于其他团队列表中。";
S["ERR_LFG_LEFT_QUEUE"] = "你已离开队列。";
S["ERR_LFG_MEMBERS_NOT_PRESENT"] = "有一个或更多的队员处于待定状态或已经断线。";
S["ERR_LFG_MEMBERS_REQUIRED"] = "你需要一支由%d名玩家组成的队伍。";
S["ERR_LFG_MISMATCHED_SLOTS"] = "挑选地下城时你不能将地下城、团队副本和随机副本混合在一起。";
S["ERR_LFG_MISMATCHED_SLOTS_LOCAL_XREALM"] = "你不能在登记加入团队副本时混用仅限本服和跨服两个条件。";
S["ERR_LFG_NO_LFG_OBJECT"] = "内部寻找组队报错。";
S["ERR_LFG_NO_ROLES_SELECTED"] = "你必须至少选择一个职务。";
S["ERR_LFG_NO_SLOTS_PARTY"] = "有一个或更多的队员不符合进入所选地下城的要求。";
S["ERR_LFG_NO_SLOTS_PLAYER"] = "你没有满足进入该地下城的要求。";
S["ERR_LFG_NO_SLOTS_SELECTED"] = "你没有选择任何有效的栏位。";
S["ERR_LFG_NO_SPEC"] = "在开始此项活动前，你必须选择一项职业专精";
S["ERR_LFG_PARTY_PLAYERS_FROM_DIFFERENT_REALMS"] = "你选择的地下城不支持跨服组队。";
S["ERR_LFG_PENDING"] = "你已经有了一个待完成的匹配。";
S["ERR_LFG_PLAYER_DECLINED_READY_CHECK"] = "%s还未就位。";
S["ERR_LFG_PLAYER_DECLINED_ROLE_CHECK"] = "%s没有选择任何职务。";
S["ERR_LFG_PROPOSAL_DECLINED_PARTY"] = "你已被移出队列，因为你的小队中的某个成员没有接受邀请。";
S["ERR_LFG_PROPOSAL_DECLINED_SELF"] = "你已被移出队列，因为你没有接受邀请。";
S["ERR_LFG_PROPOSAL_FAILED"] = "有人拒绝了你的组队邀请。你已被添加到队列的前端。";
S["ERR_LFG_RANDOM_COOLDOWN_PARTY"] = "队伍中有一个或更多的队员拥有正在冷却中的随机地下城进度。";
S["ERR_LFG_RANDOM_COOLDOWN_PLAYER"] = "当你尚有处于冷却状态的随机地下城进度时，你无法进入随机地下城排队系统。";
S["ERR_LFG_READY_CHECK_ABORTED"] = "队长取消了就位确认。";
S["ERR_LFG_READY_CHECK_FAILED"] = "就位确认失败。";
S["ERR_LFG_READY_CHECK_FAILED_TIMEOUT"] = "队员没有响应，就位确认失败。";
S["ERR_LFG_READY_CHECK_INITIATED"] = "已发起就位确认。你的队伍将在所有成员就位之后加入队列。";
S["ERR_LFG_REASON_TOO_MANY_LFG"] = "您加入的副本队列过多。";
S["ERR_LFG_REMOVED_FACTION_CHANGE"] = "你已被移出队列，因为你或者你的某位队友选择了阵营。";
S["ERR_LFG_REMOVED_LEVELUP"] = "你已被移出队列，因为你或者你的某位队友提升了等级。";
S["ERR_LFG_REMOVED_XP_TOGGLE"] = "你已被移出队列，因为你或者你的某位队友打开或关闭了经验值获取。";
S["ERR_LFG_ROLE_CHECK_ABORTED"] = "队伍中的队长取消了职责检查。";
S["ERR_LFG_ROLE_CHECK_FAILED"] = "职务检查失败。";
S["ERR_LFG_ROLE_CHECK_FAILED_NOT_VIABLE"] = "你的队伍不符合要求，职责检查失败。";
S["ERR_LFG_ROLE_CHECK_FAILED_TIMEOUT"] = "团员没有响应，职责检查失败。";
S["ERR_LFG_ROLE_CHECK_INITIATED"] = "已开始职责检查。当所有人都选择了职责后，队伍将进入队列。";
S["ERR_LFG_ROLE_CHECK_ONLY_LEADER"] = "只有你的队伍领袖才能进行职责检查。";
S["ERR_LFG_TOO_FEW_MEMBERS"] = "你的队伍成员不足，无法进入队列。";
S["ERR_LFG_TOO_MANY_MEMBERS"] = "你的队伍成员太多，无法进入队列。";
S["ERR_LOGGING_OUT"] = "你正在登出";
S["ERR_LOGOUT_FAILED"] = "你不能在无法坐下的情况下登出";
S["ERR_LOOT_BAD_FACING"] = "你必须面向尸体才能进行搜索。";
S["ERR_LOOT_CANT_LOOT_THAT"] = "你没有达到拾取该物品的要求";
S["ERR_LOOT_CANT_LOOT_THAT_NOW"] = "你现在不能拾取那件物品。";
S["ERR_LOOT_DIDNT_KILL"] = "你没有被允许搜索这个尸体";
S["ERR_LOOT_GONE"] = "物品已经被拾取";
S["ERR_LOOT_HISTORY_EXPIRED"] = "物品的拾取信息已过期。";
S["ERR_LOOT_LOCKED"] = "有人已经正在搜索尸体了";
S["ERR_LOOT_MASTER_INV_FULL"] = "该玩家的物品栏已满";
S["ERR_LOOT_MASTER_OTHER"] = "无法将物品分配给该玩家";
S["ERR_LOOT_MASTER_UNIQUE_ITEM"] = "该玩家已经有太多同类物品了";
S["ERR_LOOT_NOTSTANDING"] = "你必须处于站立状态下才能进行搜索！";
S["ERR_LOOT_NO_UI"] = "现在不能搜索尸体";
S["ERR_LOOT_PLAYER_NOT_FOUND"] = "没有找到玩家";
S["ERR_LOOT_ROLL_PENDING"] = "这个物品还在等待掷骰子决定归属。";
S["ERR_LOOT_SPEC_CHANGED_S"] = "专精拾取已设置为：%s";
S["ERR_LOOT_STUNNED"] = "你不能在晕眩状态进行搜索！";
S["ERR_LOOT_TOO_FAR"] = "你离尸体太远，无法进行搜索";
S["ERR_LOOT_WHILE_INVULNERABLE"] = "不能在无敌状态下搜索尸体";
S["ERR_MAIL_ATTACHMENT_EXPIRED"] = "该物品已过期。";
S["ERR_MAIL_BAG"] = "你不能邮寄非空的背包";
S["ERR_MAIL_BOUND_ITEM"] = "你不能邮寄灵魂绑定的物品。";
S["ERR_MAIL_CANT_SEND_REALM"] = "你无法向该服务器发送邮件。";
S["ERR_MAIL_CONJURED_ITEM"] = "你不能邮寄魔法制造的物品";
S["ERR_MAIL_DATABASE_ERROR"] = "内部邮件数据库错误";
S["ERR_MAIL_DELETE_ITEM_ERROR"] = "你不能摧毁那件物品。";
S["ERR_MAIL_INVALID_ATTACHMENT"] = "邮件附件无效。";
S["ERR_MAIL_INVALID_ATTACHMENT_SLOT"] = "邮件中最多只能附加12件物品。";
S["ERR_MAIL_LIMITED_DURATION_ITEM"] = "你不能邮递带有时限的物品";
S["ERR_MAIL_NOT_FRIEND_OR_GUILD"] = "收信人必须为好友或公会成员。";
S["ERR_MAIL_QUEST_ITEM"] = "你不能邮寄任务物品";
S["ERR_MAIL_REACHED_CAP"] = "你已经达到了收取邮件的数量上限";
S["ERR_MAIL_RECEPIENT_CANT_RECEIVE_MAIL"] = "收件人现在无法收到邮件。";
S["ERR_MAIL_RECEPIENT_IS_SELF_FOUND_CANNOT_RECEIVE_MAIL"] = "收件人为自强角色，无法接收邮件。";
S["ERR_MAIL_SENT"] = "邮件已发出。";
S["ERR_MAIL_TARGET_CANNOT_RECEIVE_MAIL"] = "收信人无法接收邮件。";
S["ERR_MAIL_TARGET_NOT_FOUND"] = "找不到收件人。";
S["ERR_MAIL_TOO_MANY_ATTACHMENTS"] = "邮件包含太多附件。";
S["ERR_MAIL_TO_SELF"] = "你不能给自己发送邮件。";
S["ERR_MAIL_WRAPPED_COD"] = "你不能使用货到付款方式发送包裹起来的物品。";
S["ERR_MATACHMAKING_MEMBER_STILL_IN_QUEUE"] = "正在寻求组队匹配系统中寻找新的队伍。";
S["ERR_MATCHMAKING_AUTOJOIN_FAILED"] = "队伍不再可用。";
S["ERR_MATCHMAKING_AUTOJOIN_FAILED_NO_PLAYER"] = "匹配到的玩家下线了。";
S["ERR_MATCHMAKING_IN_PROGRESS"] = "你仍在使用寻求组队匹配系统寻找更多玩家加入队伍。";
S["ERR_MATCHMAKING_MADE_LEADER"] = "你是队长！";
S["ERR_MATCHMAKING_MEMBER_ADDED_S"] = "%s被寻求组队匹配系统加进了小队。";
S["ERR_MATCHMAKING_MEMBER_STILL_IN_QUEUE"] = "正在寻求组队匹配系统中寻找新的队伍。";
S["ERR_MATCHMAKING_MUST_BE_LEADER"] = "你必须是队长才能使用寻求队员系统和自动加入。";
S["ERR_MATCHMAKING_NOT_LEADER"] = "只有队长才能离开寻求寻求队员匹配系统。";
S["ERR_MATCHMAKING_NO_RAID_GROUP"] = "你不能在团队中使用寻求组队匹配系统";
S["ERR_MATCHMAKING_OTHER_MEMBER_LEFT"] = "队友已离开。正在寻求组队匹配系统中寻找新的队伍。";
S["ERR_MATCHMAKING_OTHER_TIMEDOUT"] = "匹配等待另一名玩家超时。";
S["ERR_MATCHMAKING_PARTY_KICKED_FROM_QUEUE"] = "一个队友已经被移除，全队已从集合石队列中移除。";
S["ERR_MATCHMAKING_PENDING_INVITE_S"] = "寻求组队系统已经为你匹配了一个队伍来进行%s的活动。";
S["ERR_MATCHMAKING_PENDING_MATCH_S"] = "寻求组队系统正在等待为%s的活动完成匹配。";
S["ERR_MATCHMAKING_SUCCESS"] = "你的小队已满，你离开了寻求组队匹配系统。";
S["ERR_MATCHMAKING_TIMEDOUT"] = "匹配超时。";
S["ERR_MAX_SOCKETS"] = "该物品无法获得更多插槽";
S["ERR_MEETING_STONE_GROUP_FULL"] = "你所在的小队已满";
S["ERR_MEETING_STONE_INVALID_LEVEL"] = "你没有达到使用这块集合石所需的等级。";
S["ERR_MEETING_STONE_INVALID_TARGET"] = "未选择目标";
S["ERR_MEETING_STONE_IN_PROGRESS"] = "你仍在使用集合石寻找更多玩家加入队伍。";
S["ERR_MEETING_STONE_IN_QUEUE_S"] = "你正在一个等待进入%s的队列中。";
S["ERR_MEETING_STONE_LEFT_QUEUE_S"] = "你离开了等待前往%s的队列。";
S["ERR_MEETING_STONE_MEMBER_ADDED_S"] = "%s被集合石加入了小队。";
S["ERR_MEETING_STONE_MEMBER_STILL_IN_QUEUE"] = "正在集合石队列中寻找新的队友。";
S["ERR_MEETING_STONE_MUST_BE_LEADER"] = "只有小队的队长才能与集合石互动";
S["ERR_MEETING_STONE_NEED_PARTY"] = "你必须在一个小队中才能使用集合石";
S["ERR_MEETING_STONE_NOT_FOUND"] = "未找到玩家。";
S["ERR_MEETING_STONE_NOT_LEADER"] = "只有队长才能离开集合石的队列";
S["ERR_MEETING_STONE_NO_RAID_GROUP"] = "你不能在团队中使用集合石";
S["ERR_MEETING_STONE_OTHER_MEMBER_LEFT"] = "队友已离开。正在集合石队列中寻找新的队伍。";
S["ERR_MEETING_STONE_SUCCESS"] = "你的小队已满，你离开了集合石队列。";
S["ERR_MEETING_STONE_TARGET_INVALID_LEVEL"] = "你的目标未达到集合石的等级要求。";
S["ERR_MEETING_STONE_TARGET_NOT_IN_PARTY"] = "你的目标不在队伍中";
S["ERR_MOUNT_ALREADYMOUNTED"] = "你已经处于骑乘状态。";
S["ERR_MOUNT_FORCEDDISMOUNT"] = "在继续之前先要从坐骑上下来。";
S["ERR_MOUNT_INVALIDMOUNTEE"] = "你不能骑上它。";
S["ERR_MOUNT_LOOTING"] = "你不能在搜索尸体的时候骑乘";
S["ERR_MOUNT_NOTMOUNTABLE"] = "它不能被当作坐骑。";
S["ERR_MOUNT_NOTYOURPET"] = "这个坐骑不是你的宠物！";
S["ERR_MOUNT_NO_FAVORITES"] = "你没有可用的偏好坐骑。";
S["ERR_MOUNT_OTHER"] = "未知的骑乘错误";
S["ERR_MOUNT_RACECANTMOUNT"] = "由于你的种族限制而无法骑乘。";
S["ERR_MOUNT_SHAPESHIFTED"] = "在变形状态下无法骑乘。";
S["ERR_MOUNT_TOOFARAWAY"] = "坐骑距离太远。";
S["ERR_MOVIE_RECORDING_WARNING_COMPRESSING"] = "你不能在压缩视频的过程中开始录制视频。";
S["ERR_MOVIE_RECORDING_WARNING_DISK_FULL"] = "你的硬盘上没有足够的空间来录制视频。";
S["ERR_MOVIE_RECORDING_WARNING_NO_MOVIE"] = "没有视频需要压缩。";
S["ERR_MOVIE_RECORDING_WARNING_PERF"] = "录制停止 - 视频录制设置对于本机来说可能过高。";
S["ERR_MOVIE_RECORDING_WARNING_REQUIREMENTS"] = "你的系统未达到录制视频所需的最低配置要求。需要MacOS X 10.4.9、Quicktime 7.1.6和一块支持遮罩功能的显卡。";
S["ERR_MULTI_CAST_ACTION_TOTEM_S"] = "只有%s法术可以放入该空位。";
S["ERR_MUST_EQUIP_ARTIFACT"] = "你必须装备一件神器。";
S["ERR_MUST_EQUIP_ITEM"] = "你必须先装备这件物品才能使用它。";
S["ERR_MUST_REPAIR_DURABILITY"] = "你必须先修理该物品才能使用它。";
S["ERR_NAME_CONSECUTIVE_SPACES"] = "无法使用连续的空格。请输入一个新名称。";
S["ERR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME"] = "Your declensions must match your original name.  Enter a new name.";
S["ERR_NAME_INVALID"] = "名字包括非法字符，请输入一个新的名字。";
S["ERR_NAME_INVALID_SPACE"] = "名称无法以空格开始或结束。请输入一个新名称。";
S["ERR_NAME_MIXED_LANGUAGES"] = "名字中只能够包含一种语言。请输入一个新的名字。";
S["ERR_NAME_NO_NAME"] = "请输入一个名字。";
S["ERR_NAME_PROFANE"] = "这个名字含有不良内容。请输入一个新的名字。";
S["ERR_NAME_RESERVED"] = "这个名字已经被保留。请输入一个新的名字。";
S["ERR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS"] = "Consecutive silent characters are not allowed. Create a new name.";
S["ERR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END"] = "不能在名字的开头或结尾输入不发音的字母。请输入新名字。";
S["ERR_NAME_THREE_CONSECUTIVE"] = "同一个字母不能连续输入3次。请输入新名字。";
S["ERR_NAME_TOO_LONG"] = "名字太长。请输入新的名字。";
S["ERR_NAME_TOO_LONG2"] = "名字过长";
S["ERR_NAME_TOO_SHORT"] = "这个名字太短了，请输入一个新的名字。";
S["ERR_NEWTAXIPATH"] = "发现新的飞行路线！";
S["ERR_NEW_GUIDE_S"] = "%s现在是地下城向导。";
S["ERR_NEW_GUIDE_YOU"] = "你现在是地下城向导。";
S["ERR_NEW_LEADER_S"] = "%s现在是队长";
S["ERR_NEW_LEADER_YOU"] = "你现在是队长";
S["ERR_NEW_LOOT_MASTER_S"] = "%s现在负责拾取并分配所有战利品";
S["ERR_NOAMMO_S"] = "%s";
S["ERR_NOEMOTEWHILERUNNING"] = "你不能在移动中实施这个动作！";
S["ERR_NOTYOURPET"] = "这不是你的宠物！";
S["ERR_NOT_A_BAG"] = "不是背包。";
S["ERR_NOT_BARBER_SITTING"] = "你必须坐在理发椅上";
S["ERR_NOT_DURING_ARENA_MATCH"] = "你不能在竞技场战斗中那么做";
S["ERR_NOT_ENOUGH_ARENA_POINTS"] = "你没有足够的竞技场点数";
S["ERR_NOT_ENOUGH_CURRENCY"] = "你的货币不足，不能这样做。";
S["ERR_NOT_ENOUGH_GOLD"] = "金钱不足";
S["ERR_NOT_ENOUGH_HONOR_POINTS"] = "你的荣誉点数不足";
S["ERR_NOT_ENOUGH_MONEY"] = "你的钱不够。";
S["ERR_NOT_ENOUGH_PURCHASED_GAME_TIME"] = "此账号必须至少购买过一次游戏时间才有资格用金币购买魔兽世界时光徽章。";
S["ERR_NOT_EQUIPPABLE"] = "这件物品无法装备";
S["ERR_NOT_IN_BATTLEGROUND"] = "你不在战场中";
S["ERR_NOT_IN_COMBAT"] = "你无法在战斗中实施那个动作";
S["ERR_NOT_IN_GROUP"] = "你现在没有在一个队伍中";
S["ERR_NOT_IN_INSTANCE_GROUP"] = "你不在副本队伍中。";
S["ERR_NOT_IN_RAID"] = "你不在一个团队中";
S["ERR_NOT_LEADER"] = "你现在不是队长";
S["ERR_NOT_ON_TOURNAMENT_REALM"] = "在竞技场服务器中无效。";
S["ERR_NOT_OWNER"] = "你并未拥有这件物品。";
S["ERR_NOT_SAME_ACCOUNT"] = "账号绑定物品只能邮寄给你自己账号中的角色。";
S["ERR_NOT_WHILE_DISARMED"] = "你无法在被缴械时进行该动作";
S["ERR_NOT_WHILE_FALLING"] = "你不能在跳跃或摔落时那么做";
S["ERR_NOT_WHILE_FATIGUED"] = "你不能在疲劳时那么做";
S["ERR_NOT_WHILE_MOUNTED"] = "你不能在骑乘状态下那么做。";
S["ERR_NOT_WHILE_MOVING"] = "不能在移动时这么做。";
S["ERR_NOT_WHILE_SHAPESHIFTED"] = "你不能在变形的时候实施这个动作。";
S["ERR_NO_ARENA_CHARTER"] = "你没有竞技场战队登记表。";
S["ERR_NO_ATTACK_TARGET"] = "现在没有可以攻击的目标";
S["ERR_NO_BANK_HERE"] = "你离银行太远";
S["ERR_NO_BANK_SLOT"] = "你没有足够的背包栏位";
S["ERR_NO_CHALLENGE_MODE_REWARD"] = "完成史诗钥石地下城，并在下周回来获取奖励。";
S["ERR_NO_DOMINATIONSHARD_OVERWRITE"] = "统御碎片只能被魂焰凿石器移除。";
S["ERR_NO_GUILD_CHARTER"] = "你现在没有公会登记表";
S["ERR_NO_ITEMS_WHILE_SHAPESHIFTED"] = "不能在变形状态下使用物品";
S["ERR_NO_LOOT"] = "没有可拾取的物品。";
S["ERR_NO_LOOT_IN_CHALLENGE_MODE"] = "在挑战模式下你不能拾取装备。";
S["ERR_NO_PET"] = "你现在还没有宠物！";
S["ERR_NO_REPLY_TARGET"] = "还没有人回复你";
S["ERR_NO_RIDING_SKILL"] = "你可以在20级时学习骑术并从骑术训练师处获得一匹坐骑。";
S["ERR_NO_SLOT_AVAILABLE"] = "你没有可以装备这件物品的栏位。";
S["ERR_NO_SPLIT_WHILE_PROSPECTING"] = "选矿时不能进行此行为";
S["ERR_NULL_PETNAME"] = "错误：宠物名称不能为空。";
S["ERR_OBJECT_FAIL_NOT_IN_PARTY"] = "必须在所有者的小队或团队才能使用";
S["ERR_OBJECT_IS_BUSY"] = "目标正在忙碌";
S["ERR_ONLY_ONE_AMMO"] = "你只能装备一个弹药袋";
S["ERR_ONLY_ONE_BOLT"] = "你只能装备一个箭袋";
S["ERR_ONLY_ONE_QUIVER"] = "你只能装备一个箭袋";
S["ERR_OUT_OF_ARCANE_CHARGES"] = "奥术充能不足";
S["ERR_OUT_OF_BALANCE_NEGATIVE"] = "月亮能量不足";
S["ERR_OUT_OF_BALANCE_POSITIVE"] = "太阳能量不足";
S["ERR_OUT_OF_BURNING_EMBERS"] = "爆燃灰烬不足";
S["ERR_OUT_OF_CHI"] = "真气不足";
S["ERR_OUT_OF_COMBO_POINTS"] = "这个技能需要连击点数";
S["ERR_OUT_OF_DARK_FORCE"] = "黑暗劲力不足";
S["ERR_OUT_OF_DEMONIC_FURY"] = "恶魔之怒不足";
S["ERR_OUT_OF_ENERGY"] = "能量值不足";
S["ERR_OUT_OF_FOCUS"] = "集中值不足";
S["ERR_OUT_OF_FURY"] = "恶魔之怒不足";
S["ERR_OUT_OF_HEALTH"] = "生命值不足";
S["ERR_OUT_OF_HOLY_POWER"] = "神圣能量不足";
S["ERR_OUT_OF_INSANITY"] = "狂乱值不足";
S["ERR_OUT_OF_LIGHT_FORCE"] = "光明劲力不足";
S["ERR_OUT_OF_MAELSTROM"] = "漩涡值不足";
S["ERR_OUT_OF_MANA"] = "法力值不足";
S["ERR_OUT_OF_PAIN"] = "痛苦值不足";
S["ERR_OUT_OF_POWER_DISPLAY"] = "%s不足";
S["ERR_OUT_OF_RAGE"] = "怒气值不足";
S["ERR_OUT_OF_RANGE"] = "距离太远。";
S["ERR_OUT_OF_RUNES"] = "符文不足";
S["ERR_OUT_OF_RUNIC_POWER"] = "符文能量不足";
S["ERR_OUT_OF_SHADOW_ORBS"] = "暗影宝珠不足";
S["ERR_OUT_OF_SOUL_SHARDS"] = "灵魂碎片不足";
S["ERR_PARENTAL_CONTROLS_CHAT_MUTED"] = "因为你的战网账号的家长监控设定或者隐私设定，聊天处于关闭状态";
S["ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING"] = "由于家长控制系统，你将在%d分钟之后断开连接。";
S["ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON"] = "由于家长控制系统，你将在1分钟之后断开连接。";
S["ERR_PARTY_ALREADY_IN_BATTLEGROUND_QUEUE"] = "玩家已经在战场队列中了。";
S["ERR_PARTY_CONFIRMING_BATTLEGROUND_QUEUE"] = "小队已经在战场等待序列中了。";
S["ERR_PARTY_CONVERTED_TO_RAID"] = "小队转化为团队";
S["ERR_PARTY_LFG_BOOT_COOLDOWN_S"] = "你必须等待%s才能发起另一个踢人投票。";
S["ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE"] = "玩家无法在副本完成后被踢出。";
S["ERR_PARTY_LFG_BOOT_INPATIENT_TIMER_S"] = "你无法发起投票开除%s。";
S["ERR_PARTY_LFG_BOOT_IN_COMBAT"] = "玩家无法在战斗中和战斗结束后的短时间内被踢出。";
S["ERR_PARTY_LFG_BOOT_IN_PROGRESS"] = "另一个踢人投票已在进行中。";
S["ERR_PARTY_LFG_BOOT_LIMIT"] = "你不能再发起任何踢人投票了。";
S["ERR_PARTY_LFG_BOOT_LOOT_ROLLS"] = "玩家无法在战利品分配掷骰时被踢出。";
S["ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S"] = "此玩家在随后的%s内尚不能被踢出。";
S["ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS"] = "人员不足，无法发起投票。";
S["ERR_PARTY_LFG_BOOT_VOTE_FAILED"] = "将%s移出队伍的投票失败。";
S["ERR_PARTY_LFG_BOOT_VOTE_REGISTERED"] = "将%s移出队伍的要求已被接受。还需要%d名玩家同时提出要求才能发起投票。";
S["ERR_PARTY_LFG_BOOT_VOTE_SUCCEEDED"] = "将%s移出队伍的投票通过。";
S["ERR_PARTY_LFG_INVITE_RAID_LOCKED"] = "%s已与另一个副本锁定。";
S["ERR_PARTY_LFG_TELEPORT_IN_COMBAT"] = "你不能在战斗中传送出地下城。";
S["ERR_PARTY_MEMBER_SILENCED"] = "你的队伍里有人被禁言时不能这样做";
S["ERR_PARTY_MEMBER_SILENCED_LFG_DELIST"] = "你的队伍已被移出列表，因为你的队伍里有人被禁言。";
S["ERR_PARTY_PRIVATE_GROUP_ONLY"] = "你不能邀请玩家加入这个队伍。";
S["ERR_PARTY_ROLE_NOT_AVAILABLE"] = "不能胜任你队伍中的任何空缺位置";
S["ERR_PARTY_TARGET_AMBIGUOUS"] = "队伍中存在同名玩家。请将服务器名称也包括在内以便区别。";
S["ERR_PASSIVE_ABILITY"] = "你不能在动作条中放置一个被动技能";
S["ERR_PETBATTLE_ALL_PETS_DEAD"] = "你的战斗栏位中的所有宠物都已死亡。";
S["ERR_PETBATTLE_CREATE_FAILED"] = "无法开始宠物对战。";
S["ERR_PETBATTLE_DECLINED"] = "宠物对战邀请被拒绝。";
S["ERR_PETBATTLE_GAME_ROUNDS_LIMIT_WARNING"] = "达到宠物对战轮数上限——将在%d轮后结束";
S["ERR_PETBATTLE_GAME_TIME_LIMIT_WARNING"] = "达到宠物对战时间上限——将在%d分钟后结束";
S["ERR_PETBATTLE_INTERNAL"] = "宠物对战内部错误。";
S["ERR_PETBATTLE_INVALID_LOADOUT"] = "你必须在战斗宠物栏位中装备一只宠物。";
S["ERR_PETBATTLE_IN_BATTLE"] = "宠物对战已在进行中。";
S["ERR_PETBATTLE_NOT_A_TRAINER"] = "必须是战斗宠物训练师才能进行宠物对战。";
S["ERR_PETBATTLE_NOT_HERE"] = "无法在此地进行宠物对战。";
S["ERR_PETBATTLE_NOT_HERE_OBSTRUCTED"] = "宠物对战区域内存在障碍物。";
S["ERR_PETBATTLE_NOT_HERE_ON_TRANSPORT"] = "无法在运输工具上进行宠物对战。";
S["ERR_PETBATTLE_NOT_HERE_UNEVEN_GROUND"] = "地势不够平坦，无法进行宠物对战。";
S["ERR_PETBATTLE_NOT_WHILE_DEAD"] = "无法在死亡状态下进行宠物对战。";
S["ERR_PETBATTLE_NOT_WHILE_FLYING"] = "必须站立才能进行宠物对战。";
S["ERR_PETBATTLE_NOT_WHILE_IN_COMBAT"] = "无法在战斗中进行宠物对战。";
S["ERR_PETBATTLE_NOT_WHILE_IN_MATCHED_BATTLE"] = "你不能在系统匹配的宠物对战中那么做。";
S["ERR_PETBATTLE_NO_ACCOUNT_LOCK"] = "宠物手册已被该账号的其他用户锁定。";
S["ERR_PETBATTLE_NO_PETS_IN_SLOTS"] = "战斗栏位中必须有一只宠物";
S["ERR_PETBATTLE_QUEUE_ALREADY_QUEUED"] = "你已在宠物对战队列中";
S["ERR_PETBATTLE_QUEUE_JOIN_FAILED"] = "无法加入宠物对战队列。";
S["ERR_PETBATTLE_QUEUE_JOURNAL_LOCK"] = "战斗中不能打开宠物手册。";
S["ERR_PETBATTLE_QUEUE_NOT_WHILE_NEUTRAL"] = "中立角色无法进行宠物对战。";
S["ERR_PETBATTLE_QUEUE_OPPONENT_DECLINED"] = "对方拒绝了宠物对战邀请。你已回到队列中。";
S["ERR_PETBATTLE_QUEUE_PROPOSAL_DECLINED"] = "你拒绝了宠物对战邀请。";
S["ERR_PETBATTLE_QUEUE_PROPOSAL_TIMEOUT"] = "你没有响应宠物对战邀请。";
S["ERR_PETBATTLE_QUEUE_QUEUED"] = "你现在处于宠物对战队列中。";
S["ERR_PETBATTLE_QUEUE_REMOVED"] = "你已退出宠物对战的队列。";
S["ERR_PETBATTLE_QUEUE_REQUEUED_INTERNAL"] = "宠物对战内部错误。你需要重新排队。";
S["ERR_PETBATTLE_QUEUE_REQUEUED_REMOVED"] = "宠物对战对手不可能用。你需要重新排队。";
S["ERR_PETBATTLE_QUEUE_SLOT_CANT_BATTLE"] = "%d号栏位中的宠物无法战斗。";
S["ERR_PETBATTLE_QUEUE_SLOT_DEAD"] = "%d号栏位的宠物已死亡。";
S["ERR_PETBATTLE_QUEUE_SLOT_EMPTY"] = "战斗宠物栏位%d是空的。";
S["ERR_PETBATTLE_QUEUE_SLOT_LOCKED"] = "战斗宠物栏位%d未解锁。";
S["ERR_PETBATTLE_QUEUE_SLOT_NO_PET"] = "%d号战斗宠物栏位内没有宠物。";
S["ERR_PETBATTLE_QUEUE_SLOT_NO_TRACKER"] = "战斗宠物栏位%d是无效的。";
S["ERR_PETBATTLE_QUEUE_SLOT_REVOKED"] = "%d号栏位中宠物无法参加战斗。";
S["ERR_PETBATTLE_RESTRICTED_ACCOUNT"] = "试玩账号无法参与宠物对战。";
S["ERR_PETBATTLE_TARGET_INVALID"] = "不是有效的宠物对战目标。";
S["ERR_PETBATTLE_TARGET_NOT_CAPTURABLE"] = "生物不是有效的宠物对战目标。";
S["ERR_PETBATTLE_TARGET_OUT_OF_RANGE"] = "宠物对战目标超出范围。";
S["ERR_PETBATTLE_WILD_PET_TAPPED"] = "其他玩家正在使用该宠物进行对战。";
S["ERR_PETITION_ALREADY_SIGNED"] = "你已经在那张登记表上签名了。";
S["ERR_PETITION_ALREADY_SIGNED_BY_S"] = "%s已经在你的登记表上签名了。";
S["ERR_PETITION_ALREADY_SIGNED_OTHER"] = "你已经签署了另一张公会登记表";
S["ERR_PETITION_CREATOR"] = "你不能在自己的公会登记表上签名。";
S["ERR_PETITION_DECLINED_S"] = "%s拒绝在你的登记表上签字。";
S["ERR_PETITION_FULL"] = "申请表已满";
S["ERR_PETITION_IN_GUILD"] = "你已经加入了一个公会";
S["ERR_PETITION_NOT_ENOUGH_SIGNATURES"] = "你需要更多的签名。";
S["ERR_PETITION_NOT_SAME_SERVER"] = "该玩家与你不在同一个服务器";
S["ERR_PETITION_OFFERED_S"] = "你要求%s的签名";
S["ERR_PETITION_RESTRICTED_ACCOUNT"] = "免费试玩账号无法签署公会登记表。|cffffd000|Hstorecategory:gametime|h[点击此处升级账号]|h|r";
S["ERR_PETITION_RESTRICTED_ACCOUNT_TRIAL"] = "试玩账号无法签署公会登记表。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_PETITION_SIGNED"] = "已签署登记表。";
S["ERR_PETITION_SIGNED_S"] = "%s已经在你的登记表上签名。";
S["ERR_PET_BROKEN"] = "你的宠物逃跑了";
S["ERR_PET_JOURNAL_ALREADY_IN_LOADOUT"] = "该宠物已在你的战斗栏位中。";
S["ERR_PET_JOURNAL_PET_PENDING_CAGE"] = "该宠物已经入笼，不能被添加到战斗栏位中。";
S["ERR_PET_LEARN_ABILITY_S"] = "你的宠物学会了新的技能：%s。";
S["ERR_PET_LEARN_SPELL_S"] = "你的宠物学会了新的法术：%s。";
S["ERR_PET_NOT_RENAMEABLE"] = "你的宠物无法被重新命名。";
S["ERR_PET_SPEC_WIPE_ERROR"] = "你还没为自己的宠物选择天赋专精。";
S["ERR_PET_SPELL_AFFECTING_COMBAT"] = "你的宠物正在战斗。";
S["ERR_PET_SPELL_ALREADY_KNOWN_S"] = "你的宠物已经学会%s了。";
S["ERR_PET_SPELL_DEAD"] = "你的宠物已经死亡。";
S["ERR_PET_SPELL_NOPATH"] = "无路径可供你的宠物使用";
S["ERR_PET_SPELL_NOT_BEHIND"] = "你的宠物必须在目标的背后。";
S["ERR_PET_SPELL_OUT_OF_RANGE"] = "宠物距离目标太远。";
S["ERR_PET_SPELL_ROOTED"] = "你的宠物无法移动。";
S["ERR_PET_SPELL_TARGETS_DEAD"] = "宠物的目标已经死亡。";
S["ERR_PET_SPELL_UNLEARNED_S"] = "你的宠物遗忘了%s。";
S["ERR_PET_TOO_HIGH_LEVEL_TO_UNCAGE"] = "该宠物的等级过高，你不能打开它的笼子。";
S["ERR_PLAYERLIST_JOINED_BATTLE"] = "%d名玩家加入了战斗：%s";
S["ERR_PLAYERLIST_LEFT_BATTLE"] = "%d名玩家离开了战斗：%s";
S["ERR_PLAYERS_JOINED_BATTLE_D"] = "%d名玩家加入了战斗。";
S["ERR_PLAYERS_LEFT_BATTLE_D"] = "%d名玩家离开了战斗。";
S["ERR_PLAYER_BUSY_S"] = "%s现在很忙";
S["ERR_PLAYER_DEAD"] = "你已经死亡，无法实施该动作";
S["ERR_PLAYER_DIED_S"] = "%s已经死亡。";
S["ERR_PLAYER_DIFFICULTY_CHANGED_S"] = "难度设为%s。";
S["ERR_PLAYER_IS_NEUTRAL"] = "目标尚未选择阵营。";
S["ERR_PLAYER_IS_SELF_FOUND_CANNOT_SEND_MAIL"] = "你已开启自强模式，无法发送邮件。";
S["ERR_PLAYER_IS_SELF_FOUND_CANNOT_TRADE"] = "你已开启自强模式，无法进行交易。";
S["ERR_PLAYER_IS_SELF_FOUND_CANNOT_USE_AUCTION_HOUSE"] = "你已开启自强模式，无法使用拍卖行。";
S["ERR_PLAYER_JOINED_BATTLE_D"] = "%s加入了战斗。";
S["ERR_PLAYER_LEFT_BATTLE_D"] = "%s离开了战斗。";
S["ERR_PLAYER_SILENCED"] = "你的语音权限被一位队长移除了。";
S["ERR_PLAYER_SILENCED_ECHO"] = "你移除了%s的语音权限。";
S["ERR_PLAYER_UNSILENCED"] = "你的语音权限被一位队长恢复了。";
S["ERR_PLAYER_UNSILENCED_ECHO"] = "你恢复了%s的语音权限。";
S["ERR_PLAYER_WRONG_FACTION"] = "目标与你不处于友好关系。";
S["ERR_PLAY_TIME_EXCEEDED"] = "已超过最大游戏时间";
S["ERR_POTION_COOLDOWN"] = "你已经喝得太饱了。";
S["ERR_PROFANE_CHAT_NAME"] = "你不能使用违规词汇创建频道。";
S["ERR_PROFICIENCY_GAINED_S"] = "你掌握了%s的使用方法。";
S["ERR_PROFICIENCY_NEEDED"] = "你不会使用这种物品。";
S["ERR_PURCHASE_LEVEL_TOO_LOW"] = "你必须达到%d级才能购买该物品。";
S["ERR_PVP_BLACKLIST_CAP"] = "你的屏蔽地图数量已达到上限。";
S["ERR_PVP_MAP_NOT_FOUND"] = "未设置屏蔽地图。";
S["ERR_PVP_MAP_NOT_SET"] = "屏蔽PvP地图失败。";
S["ERR_PVP_TOGGLE_OFF"] = "关闭PvP战斗";
S["ERR_PVP_TOGGLE_ON"] = "开启PvP战斗";
S["ERR_QUEST_ACCEPTED_S"] = "接受任务：%s";
S["ERR_QUEST_ADD_FOUND_SII"] = "%s：%d/%d";
S["ERR_QUEST_ADD_ITEM_SII"] = "%s：%d/%d";
S["ERR_QUEST_ADD_KILL_SII"] = "已消灭%s：%d/%d";
S["ERR_QUEST_ADD_PLAYER_KILL_SII"] = "已击败玩家：%d/%d";
S["ERR_QUEST_ALREADY_DONE"] = "你已经完成了那个任务。";
S["ERR_QUEST_ALREADY_DONE_DAILY"] = "你今天已经完成这个日常任务了。";
S["ERR_QUEST_ALREADY_ON"] = "你已经接到了该任务";
S["ERR_QUEST_COMPLETE_S"] = "%s完成。";
S["ERR_QUEST_FAILED_BAG_FULL_S"] = "%s失败：背包已满。";
S["ERR_QUEST_FAILED_CAIS"] = "你在疲惫状态下不能完成任务。";
S["ERR_QUEST_FAILED_EXPANSION"] = "这项任务要求一个开启了资料片权限的账号。";
S["ERR_QUEST_FAILED_LOW_LEVEL"] = "你现在的等级没有达到任务的等级要求";
S["ERR_QUEST_FAILED_MAX_COUNT_S"] = "%s失败：发现重复的物品。";
S["ERR_QUEST_FAILED_MISSING_ITEMS"] = "你没有所需要的物品。请查看自己的物品栏。";
S["ERR_QUEST_FAILED_NOT_ENOUGH_MONEY"] = "你没有足够的钱去完成这个任务";
S["ERR_QUEST_FAILED_S"] = "%s失败。";
S["ERR_QUEST_FAILED_SPELL"] = "你还没学会所需的法术。";
S["ERR_QUEST_FAILED_TOO_MANY_DAILY_QUESTS_I"] = "你今天已经完成了%d个日常任务";
S["ERR_QUEST_FAILED_WRONG_RACE"] = "你的种族不能接受这个任务。";
S["ERR_QUEST_FORCE_REMOVED_S"] = "已将任务：%s从你的任务日志中移除";
S["ERR_QUEST_HAS_IN_PROGRESS"] = "进度条目标尚未完成";
S["ERR_QUEST_IGNORED"] = "忽略任务";
S["ERR_QUEST_LOG_FULL"] = "你的任务日志已经满了。";
S["ERR_QUEST_MUST_CHOOSE"] = "你必须选择一件奖励品。";
S["ERR_QUEST_NEED_PREREQS"] = "你还未达到接受该任务的前提条件";
S["ERR_QUEST_NEED_PREREQS_CUSTOM"] = "%s";
S["ERR_QUEST_OBJECTIVE_COMPLETE_S"] = "%s（完成）";
S["ERR_QUEST_ONLY_ONE_TIMED"] = "你不能同时做多个限时任务";
S["ERR_QUEST_PET_BATTLE_VICTORIES_PVP_II"] = "在宠物战斗中打败的玩家：%d/%d";
S["ERR_QUEST_PUSH_ACCEPTED_S"] = "%s接受了你的任务。";
S["ERR_QUEST_PUSH_ALREADY_DONE_S"] = "%s已经完成这个任务了";
S["ERR_QUEST_PUSH_BUSY_S"] = "%s很忙。";
S["ERR_QUEST_PUSH_DEAD_S"] = "%s死了。";
S["ERR_QUEST_PUSH_DECLINED_S"] = "%s拒绝了你的任务。";
S["ERR_QUEST_PUSH_DIFFERENT_SERVER_DAILY_S"] = "%s今天不能接受这个任务。";
S["ERR_QUEST_PUSH_INVALID_S"] = "无法与%s共享任务";
S["ERR_QUEST_PUSH_LOG_FULL_S"] = "%s的任务记录已满";
S["ERR_QUEST_PUSH_NOT_ALLOWED_S"] = "无法共享该任务。";
S["ERR_QUEST_PUSH_NOT_DAILY_S"] = "今天无法共享该任务。";
S["ERR_QUEST_PUSH_NOT_IN_PARTY_S"] = "你不在一个小队中";
S["ERR_QUEST_PUSH_ONQUEST_S"] = "%s已经有这个任务了";
S["ERR_QUEST_PUSH_SUCCESS_S"] = "已与%s共享任务";
S["ERR_QUEST_PUSH_TIMER_EXPIRED_S"] = "任务共享已过期";
S["ERR_QUEST_PUSH_TOO_FAR_S"] = "%s距离太远，无法接受你的任务。";
S["ERR_QUEST_REWARD_EXP_I"] = "获得经验值：%d";
S["ERR_QUEST_REWARD_MONEY_MOD_S"] = "获得了%s (+%s)。";
S["ERR_QUEST_REWARD_MONEY_S"] = "获得%s。";
S["ERR_QUEST_TURN_IN_FAIL_REASON"] = "%s";
S["ERR_QUEST_UNIGNORED"] = "该任务已取消忽略";
S["ERR_QUEST_UNKNOWN_COMPLETE"] = "目标达成";
S["ERR_RAID_CONVERTED_TO_PARTY"] = "团队转化为小队";
S["ERR_RAID_DIFFICULTY_CHANGED_S"] = "团队副本难度设置为%s。";
S["ERR_RAID_DIFFICULTY_FAILED"] = "无法更改团队副本难度";
S["ERR_RAID_DISALLOWED_BY_CROSS_REALM"] = "无法转换为团队，因为你的队伍中有来自其他服务器的玩家。";
S["ERR_RAID_DISALLOWED_BY_LEVEL"] = "角色等级过低，无法参加团队副本。";
S["ERR_RAID_GROUP_FULL"] = "此副本已满。";
S["ERR_RAID_GROUP_LOWLEVEL"] = "你的等级太低，无法进入此副本。";
S["ERR_RAID_GROUP_ONLY"] = "你必须在一个团队中才能进入这个副本。";
S["ERR_RAID_GROUP_REQUIREMENTS_UNMATCH"] = "你没有达到进入该副本的前提条件。";
S["ERR_RAID_LEADER_READY_CHECK_START_S"] = "%s开始进行就位确认。";
S["ERR_RAID_LOCKOUT_CHANGED_S"] = "团队副本锁定设置为%s。";
S["ERR_RAID_MEMBER_ADDED_S"] = "%s加入了团队。";
S["ERR_RAID_MEMBER_REMOVED_S"] = "%s离开了团队。";
S["ERR_RAID_YOU_JOINED"] = "你加入了一个团队。";
S["ERR_RAID_YOU_LEFT"] = "你已经离开了这个团队。";
S["ERR_RANK_REQUIRES_AUTHENTICATOR"] = "公会会阶需要绑定电子密保。";
S["ERR_READY_CHECK_IN_PROGRESS"] = "你已经在进行就位确认了";
S["ERR_READY_CHECK_THROTTLED"] = "你还不能那么做";
S["ERR_REAGENT_BANK_FULL"] = "你的材料银行已满。";
S["ERR_REALM_NOT_FOUND"] = "找不到该服务器。";
S["ERR_RECEIVE_ITEM_S"] = "获得%s。";
S["ERR_RECRUIT_A_FRIEND_ACCOUNT_LIMIT"] = "您本时间段所招募的战友数量已达到上限。请稍候再试。";
S["ERR_RECRUIT_A_FRIEND_FAILED"] = "发送战友招募请求失败。请稍候再试。";
S["ERR_REFER_A_FRIEND_DIFFERENT_FACTION"] = "你不能为对立阵营的角色提升等级";
S["ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I"] = "你不能为等级高于%d级的玩家提升等级";
S["ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS"] = "你的等级还不足以为战友提升更多等级";
S["ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL"] = "该玩家没有安装相应的资料片，因此无法进入本区域";
S["ERR_REFER_A_FRIEND_MAP_INCOMING_TRANSFER_NOT_ALLOWED"] = "你不能在这里召唤好友";
S["ERR_REFER_A_FRIEND_NOT_NOW"] = "目前你还不能为该玩家提升等级。";
S["ERR_REFER_A_FRIEND_NOT_REFERRED_BY"] = "你没有被该玩家标记为战友";
S["ERR_REFER_A_FRIEND_SUMMON_COOLDOWN"] = "你每小时只能召唤一次战友";
S["ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I"] = "你不能召唤等级高于%d级的玩家";
S["ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S"] = "%s已离线，无法被召唤";
S["ERR_REFER_A_FRIEND_TARGET_TOO_HIGH"] = "该玩家等级太高";
S["ERR_REFER_A_FRIEND_TOO_FAR"] = "目标玩家距离太远";
S["ERR_REFUND_RESULT_EXCEED_MAX_CURRENCY"] = "不能退还货币，因为超过了允许持有的上限。";
S["ERR_REMOVE_FROM_PVP_QUEUE_FACTION_CHANGE_NONE"] = "你因为进行了阵营修改而从PVP队列中被移出。";
S["ERR_REMOVE_FROM_PVP_QUEUE_XP_GAIN"] = "你因为修改了经验值获取设定而被移出PVP队列";
S["ERR_REPORT_SUBMISSION_FAILED"] = "举报系统不可用。";
S["ERR_REPORT_SUBMITTED_SUCCESSFULLY"] = "感谢您的举报！";
S["ERR_REQUESTED_INVITE_TO_GROUP_SS"] = "|Hplayer:%s|h[%s]|h请求加入你的队伍。";
S["ERR_REQUEST_JOIN_PLAYER_S"] = "你已经请求加入%s的队伍。";
S["ERR_REQUIRES_EXPANSION_S"] = "需要资料片：%s";
S["ERR_RESTRICTED_ACCOUNT"] = "试玩账号无法进行此项操作";
S["ERR_RESTRICTED_ACCOUNT_LFG_LIST"] = "试玩账号无法使用此功能。";
S["ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL"] = "试玩账号无法使用此功能。";
S["ERR_RESTRICTED_ACCOUNT_TRIAL"] = "试玩账号无法进行此项操作";
S["ERR_REVOKE_TRANSMOG_S"] = "%s已从你的外观收藏中移除。";
S["ERR_ROLE_CHECK_ALREADY_IN_PROGRESS"] = "正在进行职责检查。";
S["ERR_ROLE_UNAVAILABLE"] = "该角色不可用。";
S["ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED"] = "你的等级太高，无法使用该物品";
S["ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW"] = "你的等级太低，无法使用该物品";
S["ERR_SET_LOOT_FREEFORALL"] = "分配方式设定为自由拾取。";
S["ERR_SET_LOOT_GROUP"] = "分配方式设定为队伍分配。";
S["ERR_SET_LOOT_MASTER"] = "分配方式设定为队长分配。";
S["ERR_SET_LOOT_METHOD_FAILED_COMBAT"] = "修改分配方式失败：小队成员正在战斗中。";
S["ERR_SET_LOOT_NBG"] = "分配方式设定为需求优先。";
S["ERR_SET_LOOT_PERSONAL"] = "将分配方式设为个人拾取。";
S["ERR_SET_LOOT_ROUNDROBIN"] = "分配方式设定为轮流拾取。";
S["ERR_SET_LOOT_THRESHOLD_S"] = "分配物品界限设定为%s。";
S["ERR_SHAPESHIFT_FORM_CANNOT_EQUIP"] = "在该形态下无法装备此物品";
S["ERR_SKILL_GAINED_S"] = "你学会了%s技能。";
S["ERR_SKILL_UP_SI"] = "你的%s技能提高到了%d。";
S["ERR_SLOT_EMPTY"] = "这个栏位是空的";
S["ERR_SOCKETING_COGWHEEL_GEM_ONLY_IN_COGWHEELSLOT"] = "齿轮只能放置在齿轮插槽内";
S["ERR_SOCKETING_CYPHER_GEM_ONLY_IN_CYPHERSLOT"] = "晶态球状体只能被放在晶态插槽里。";
S["ERR_SOCKETING_DOMINATION_SHARD_ONLY_IN_DOMINATIONSLOT"] = "统御碎片只能放入统御插槽。";
S["ERR_SOCKETING_FIBER_GEM_ONLY_IN_FIBERSLOT"] = "纤维宝石只能镶嵌在纤维镶孔中。";
S["ERR_SOCKETING_FRAGRANCE_GEM_ONLY_IN_FRAGRANCESLOT"] = "芬芳宝石只能镶嵌在芬芳插槽中。";
S["ERR_SOCKETING_GENERIC_FAILURE"] = "无法放入这个宝石镶孔。";
S["ERR_SOCKETING_HYDRAULIC_GEM_ONLY_IN_HYDRAULICSLOT"] = "恐惧水晶只能镶嵌在染煞武器上。";
S["ERR_SOCKETING_ITEM_TOO_LOW_LEVEL"] = "物品等级太低，无法镶嵌这颗宝石";
S["ERR_SOCKETING_META_GEM_ONLY_IN_METASLOT"] = "多彩宝石只能镶嵌在多彩宝石插槽中";
S["ERR_SOCKETING_PRIMORDIAL_GEM_ONLY_IN_PRIMORDIALSLOT"] = "始源宝石只能镶嵌在始源镶孔中。";
S["ERR_SOCKETING_PUNCHCARDBLUE_GEM_ONLY_IN_PUNCHCARDBLUESLOT"] = "蓝色打孔卡只能插进蓝色打孔卡插槽。";
S["ERR_SOCKETING_PUNCHCARDRED_GEM_ONLY_IN_PUNCHCARDREDSLOT"] = "红色打孔卡只能插进红色打孔卡插槽。";
S["ERR_SOCKETING_PUNCHCARDYELLOW_GEM_ONLY_IN_PUNCHCARDYELLOWSLOT"] = "黄色打孔卡只能插进黄色打孔卡插槽。";
S["ERR_SOCKETING_REQUIRES_COGWHEEL_GEM"] = "该插槽需要一个齿轮";
S["ERR_SOCKETING_REQUIRES_CYPHER_GEM"] = "该插槽需要一个晶态球状体。";
S["ERR_SOCKETING_REQUIRES_DOMINATION_SHARD"] = "该插槽需要一枚统御碎片。";
S["ERR_SOCKETING_REQUIRES_FIBER_GEM"] = "该插槽需要纤维宝石。";
S["ERR_SOCKETING_REQUIRES_FRAGRANCE_GEM"] = "该插槽需要芬芳宝石。";
S["ERR_SOCKETING_REQUIRES_HYDRAULIC_GEM"] = "该插槽需要一块恐惧水晶。";
S["ERR_SOCKETING_REQUIRES_META_GEM"] = "该插槽需要多彩宝石";
S["ERR_SOCKETING_REQUIRES_PRIMORDIAL_GEM"] = "该插槽需要始源宝石。";
S["ERR_SOCKETING_REQUIRES_PUNCHCARDBLUE_GEM"] = "该插槽需要一张蓝色打孔卡。";
S["ERR_SOCKETING_REQUIRES_PUNCHCARDRED_GEM"] = "该插槽需要一张红色打孔卡。";
S["ERR_SOCKETING_REQUIRES_PUNCHCARDYELLOW_GEM"] = "该插槽需要一张黄色打孔卡。";
S["ERR_SOCKETING_REQUIRES_SINGING_SEA_GEM"] = "该插槽位需要吟海宝石。";
S["ERR_SOCKETING_REQUIRES_SINGING_THUNDER_GEM"] = "该插槽位需要吟雷宝石。";
S["ERR_SOCKETING_REQUIRES_SINGING_WIND_GEM"] = "该插槽位需要吟风宝石。";
S["ERR_SOCKETING_REQUIRES_TINKER_GEM"] = "该插槽需要一个匠械宝石。";
S["ERR_SOCKETING_SINGINGSEA_GEM_ONLY_IN_SINGINGSEASLOT"] = "吟海宝石只能镶嵌在吟海插槽中。";
S["ERR_SOCKETING_SINGINGTHUNDER_GEM_ONLY_IN_SINGINGTHUNDERSLOT"] = "吟雷宝石只能镶嵌在吟雷插槽中。";
S["ERR_SOCKETING_SINGINGWIND_GEM_ONLY_IN_SINGINGWINDSLOT"] = "吟风宝石只能镶嵌在吟风插槽中。";
S["ERR_SOCKETING_TINKER_GEM_ONLY_IN_TINKERSLOT"] = "匠械宝石只能镶嵌在匠械镶孔中。";
S["ERR_SOLO_JOIN_BATTLEGROUND_S"] = "你已经加入了%s的队列。";
S["ERR_SOR_INVALID_COMMENT"] = "内容中包含无效字符。";
S["ERR_SOR_INVALID_EMAIL"] = "无效的电子邮件地址。";
S["ERR_SOR_STARTING_EXPERIENCE_INCOMPLETE"] = "你必须先完成新手体验阶段，才能领取复活卷轴奖励。";
S["ERR_SPECIFY_MASTER_LOOTER"] = "你必须指定一个物品分配人员。";
S["ERR_SPEC_IS_DISABLED"] = "该专精暂时无法使用";
S["ERR_SPEC_WIPE_ERROR"] = "你还没有选择职业专精。";
S["ERR_SPELL_ALREADY_KNOWN_S"] = "你已经学会%s了。";
S["ERR_SPELL_COOLDOWN"] = "法术还没有准备好。";
S["ERR_SPELL_FAILED_ALREADY_AT_FULL_HEALTH"] = "你的生命值已满";
S["ERR_SPELL_FAILED_ALREADY_AT_FULL_MANA"] = "你的法力值已经全满了";
S["ERR_SPELL_FAILED_ALREADY_AT_FULL_POWER_S"] = "你的%s已满";
S["ERR_SPELL_FAILED_ANOTHER_IN_PROGRESS"] = "另外一个动作正在进行中";
S["ERR_SPELL_FAILED_EQUIPPED_ITEM"] = "必须装备正确的物品";
S["ERR_SPELL_FAILED_EQUIPPED_ITEM_CLASS_S"] = "%s";
S["ERR_SPELL_FAILED_NOTUNSHEATHED"] = "你必须拔出武器来实施这个动作！";
S["ERR_SPELL_FAILED_REAGENTS"] = "%s";
S["ERR_SPELL_FAILED_REAGENTS_GENERIC"] = "缺少材料";
S["ERR_SPELL_FAILED_S"] = "%s";
S["ERR_SPELL_FAILED_SHAPESHIFT_FORM_S"] = "%s";
S["ERR_SPELL_FAILED_TOTEMS"] = "%s";
S["ERR_SPELL_OUT_OF_RANGE"] = "距离太远。";
S["ERR_SPELL_UNLEARNED_S"] = "你忘却了%s";
S["ERR_SPLIT_FAILED"] = "无法分开这些物品";
S["ERR_SUGGESTION_SUBMITTED_SUCCESSFULLY"] = "建议已提交！";
S["ERR_SUGGEST_INVITE_PLAYER_S"] = "你已经建议%s加入你的队伍。";
S["ERR_SYSTEM_DISABLED"] = "该系统目前已被禁用。";
S["ERR_TALENT_FAILED_CANT_REMOVE_TALENT"] = "你不能在%s冷却期间更改天赋。";
S["ERR_TALENT_FAILED_NOT_ENOUGH_TALENTS_IN_PRIMARY_TREE"] = "在主要天赋树中投入足够多天赋点数之后才能在此处投入天赋点数。";
S["ERR_TALENT_FAILED_NO_PRIMARY_TREE_SELECTED"] = "请选择主要天赋树以分配天赋点数。";
S["ERR_TALENT_FAILED_REST_AREA"] = "你必须在休息区才能改变天赋";
S["ERR_TALENT_FAILED_UNKNOWN"] = "不能学习天赋";
S["ERR_TALENT_WIPE_ERROR"] = "你还没有分配任何天赋点数。";
S["ERR_TAME_FAILED"] = "%s。";
S["ERR_TARGET_IS_SELF_FOUND_CANNOT_TRADE"] = "该玩家为自强模式，无法进行交易。";
S["ERR_TARGET_LOGGING_OUT"] = "该玩家已经登出。";
S["ERR_TARGET_NOT_IN_GROUP_S"] = "%s不在你的队伍中";
S["ERR_TARGET_NOT_IN_INSTANCE_S"] = "%s不在你的副本中。";
S["ERR_TARGET_STUNNED"] = "目标被晕眩";
S["ERR_TAXINOPATH"] = "你选择的路径不存在！";
S["ERR_TAXINOPATHS"] = "你还未发现任何连接到这里的飞行点。";
S["ERR_TAXINOSUCHPATH"] = "没有到该地点的直接路径！";
S["ERR_TAXINOTELIGIBLE"] = "你现在不能使用该空运服务。";
S["ERR_TAXINOTENOUGHMONEY"] = "你没有足够的钱！";
S["ERR_TAXINOTSTANDING"] = "你必须先站起来。";
S["ERR_TAXINOTVISITED"] = "你还没有步行到达过该空运站！";
S["ERR_TAXINOVENDORNEARBY"] = "附近没有空运站！";
S["ERR_TAXIPLAYERALREADYMOUNTED"] = "你已经上了坐骑！请先下来。";
S["ERR_TAXIPLAYERBUSY"] = "你太忙了，无法使用空中运输服务。";
S["ERR_TAXIPLAYERMOVING"] = "你正在移动。";
S["ERR_TAXIPLAYERSHAPESHIFTED"] = "你不能在变形状态下使用空中运输服务！";
S["ERR_TAXISAMENODE"] = "你已经在那里了！";
S["ERR_TAXITOOFARAWAY"] = "你离空运站太远了。";
S["ERR_TAXIUNSPECIFIEDSERVERERROR"] = "未知的服务器错误";
S["ERR_TEST_CVAR_SET_SSS"] = "Test CVar %s has been set to %s (default %s)";
S["ERR_TICKET_ALREADY_EXISTS"] = "你已经有一张GM请求了。";
S["ERR_TICKET_CREATE_ERROR"] = "创建GM请求错误";
S["ERR_TICKET_DB_ERROR"] = "获取GM请求错误";
S["ERR_TICKET_NO_TEXT"] = "你必须输入正文的内容。";
S["ERR_TICKET_TEXT_TOO_LONG"] = "你的表单内容过长。";
S["ERR_TICKET_UPDATE_ERROR"] = "更新GM请求错误";
S["ERR_TOOBUSYTOFOLLOW"] = "你现在很忙，无法跟随！";
S["ERR_TOO_FAR_TO_ATTACK"] = "你离你的攻击目标太远了！";
S["ERR_TOO_FAR_TO_INTERACT"] = "你必须更加靠近该目标才能与之互动。";
S["ERR_TOO_FEW_TO_SPLIT"] = "你试图分开的数量大于物品原有的数量。";
S["ERR_TOO_MANY_CHAT_CHANNELS"] = "你最多同时进入10个频道。";
S["ERR_TOO_MANY_SOCKETS"] = "该物品插槽过多。";
S["ERR_TOO_MANY_SPECIAL_BAGS"] = "你只能装备一个该类型的背包";
S["ERR_TOO_MUCH_GOLD"] = "已达到金币数量上限";
S["ERR_TOY_USE_LIMIT_REACHED"] = "达到玩具使用上限";
S["ERR_TRADE_BAG"] = "你不能交易装有物品的包";
S["ERR_TRADE_BAG_FULL"] = "交易失败，你没有足够的物品栏空间。";
S["ERR_TRADE_BLOCKED_S"] = "%s要求进行交易，你拒绝了。";
S["ERR_TRADE_BOUND_ITEM"] = "你不能交易一件灵魂绑定物品";
S["ERR_TRADE_CANCELLED"] = "交易取消";
S["ERR_TRADE_COMPLETE"] = "交易完成";
S["ERR_TRADE_EQUIPPED_BAG"] = "你无法交易已经装备的包裹。";
S["ERR_TRADE_GROUND_ITEM"] = "你不能交易一件还放在地上的物品。";
S["ERR_TRADE_MAX_COUNT_EXCEEDED"] = "你拥有超过一件";
S["ERR_TRADE_NOT_ON_TAPLIST"] = "你只能将绑定物品交易给拥有该物品起始拾取资格的玩家。";
S["ERR_TRADE_QUEST_ITEM"] = "你不能交易一件任务物品";
S["ERR_TRADE_REQUEST_S"] = "%s想要和你进行交易。";
S["ERR_TRADE_SELF"] = "你不能与自己交易。";
S["ERR_TRADE_TARGET_BAG_FULL"] = "交易失败，交易目标没有足够的物品栏空间。";
S["ERR_TRADE_TARGET_DEAD"] = "你不能和已死亡的玩家交易";
S["ERR_TRADE_TARGET_MAX_COUNT_EXCEEDED"] = "交易对象已经拥有该类唯一物品。";
S["ERR_TRADE_TARGET_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS"] = "你的交易对象只能携带%d个%s";
S["ERR_TRADE_TEMP_ENCHANT_BOUND"] = "你不能交易带有临时附魔的物品。";
S["ERR_TRADE_TOO_FAR"] = "交易目标太远";
S["ERR_TRADE_WRONG_REALM"] = "你只能与来自其它服务器的玩家交易魔法制造的物品";
S["ERR_TRANSMOGRIFY_CANT_EQUIP"] = "你只能使用可装备物品的外观。";
S["ERR_TRANSMOGRIFY_INVALID_DESTINATION"] = "%s无法幻化。";
S["ERR_TRANSMOGRIFY_INVALID_ITEM_TYPE"] = "该物品不具备有效的外观。";
S["ERR_TRANSMOGRIFY_INVALID_SOURCE"] = "该物品的外观无法使用。";
S["ERR_TRANSMOGRIFY_LEGENDARY"] = "你不能幻化传说物品，也不能将其他物品幻化为传说物品。";
S["ERR_TRANSMOGRIFY_MISMATCH"] = "你只能将一件物品幻化为同一类型，并且适合同一部位的物品。";
S["ERR_TRANSMOGRIFY_NOT_SOULBOUND"] = "%s未与你永久绑定，因此无法幻化。";
S["ERR_TRANSMOGRIFY_SAME_APPEARANCE"] = "%s已经拥有了该外观。";
S["ERR_TRANSMOGRIFY_SAME_ITEM"] = "你不能将一件物品幻化为同样的物品。";
S["ERR_TRAVEL_PASS_DIFFERENT_REALM"] = "在《魔兽世界》经典怀旧服中，你无法邀请其它服务器的玩家。";
S["ERR_TRAVEL_PASS_NOT_ALLIED"] = "你不能邀请对立阵营的玩家。";
S["ERR_TRAVEL_PASS_NOT_LEADER"] = "你不是队长。";
S["ERR_TRAVEL_PASS_NOT_WOW"] = "这名好友没有在玩《魔兽世界》。";
S["ERR_TRAVEL_PASS_NO_INFO"] = "正在获取信息......";
S["ERR_TRAVEL_PASS_WRONG_PROJECT"] = "这名好友正在玩不同版本的《魔兽世界》。";
S["ERR_TRAVEL_PASS_WRONG_PROJECT_CLASSIC_OVERRIDE"] = "这名好友正在玩《魔兽世界》经典怀旧服。";
S["ERR_TRAVEL_PASS_WRONG_PROJECT_MAINLINE_OVERRIDE"] = "这名好友正在玩标准版的《魔兽世界》。";
S["ERR_UNHEALTHY_TIME"] = "您已进入不健康游戏时间，为了您的健康，请您立即下线休息。如不下线，您的身体将受到损害，您的收益已降为零，直到您的累计下线时间满5小时后，才能恢复正常。";
S["ERR_UNINVITE_YOU"] = "你已经被移出队伍";
S["ERR_UNIT_NOT_FOUND"] = "未知的单位";
S["ERR_UNKNOWN_MACRO_OPTION_S"] = "未知的宏设置：%s";
S["ERR_USER_SQUELCHED"] = "我们已经暂时禁止了你的聊天和邮件权限。请参考您的邮件以获得更详细的信息。";
S["ERR_USE_BAD_ANGLE"] = "你面朝的角度不对！";
S["ERR_USE_CANT_IMMUNE"] = "无法在免疫状态下那样做。";
S["ERR_USE_CANT_OPEN"] = "你不能打开这个";
S["ERR_USE_DESTROYED"] = "已经被摧毁。";
S["ERR_USE_LOCKED"] = "物品被锁住了。";
S["ERR_USE_LOCKED_WITH_ITEM_S"] = "需要%s";
S["ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI"] = "需要%s %d";
S["ERR_USE_LOCKED_WITH_SPELL_S"] = "需要%s";
S["ERR_USE_OBJECT_MOVING"] = "目标在移动中";
S["ERR_USE_PREVENTED_BY_MECHANIC_S"] = "在%s时无法使用。";
S["ERR_USE_SPELL_FOCUS"] = "目标是个法术焦点。";
S["ERR_USE_TOO_FAR"] = "你距离太远了。";
S["ERR_VENDOR_DOESNT_BUY"] = "你不能将物品卖给这个商人";
S["ERR_VENDOR_HATES_YOU"] = "商人不喜欢你。";
S["ERR_VENDOR_MISSING_TURNINS"] = "你没有购买该物品所需的物品";
S["ERR_VENDOR_NOT_INTERESTED"] = "商人不要这件物品";
S["ERR_VENDOR_SOLD_OUT"] = "这件物品已经售完";
S["ERR_VENDOR_TOO_FAR"] = "你距离太远了。";
S["ERR_VOICESESSION_FULL"] = "你试图加入的语音频道已满。";
S["ERR_VOICE_CHAT_GENERIC_UNABLE_TO_CONNECT"] = "无法连接到语音聊天服务器。请重试。";
S["ERR_VOICE_CHAT_PARENTAL_DISABLE_ALL"] = "语音聊天已被家长控制系统禁用。";
S["ERR_VOICE_CHAT_PARENTAL_DISABLE_MIC"] = "麦克风已被家长控制系统禁用。";
S["ERR_VOICE_CHAT_TOO_MANY_REQUESTS"] = "正在等待语音聊天服务器回应，请稍后再试。";
S["ERR_VOICE_IGNORE_ADDED_S"] = "%s被禁声了。";
S["ERR_VOICE_IGNORE_ALREADY_S"] = "%s已被禁声。";
S["ERR_VOICE_IGNORE_AMBIGUOUS"] = "搜索条件模糊，请输入该玩家的服务器名。";
S["ERR_VOICE_IGNORE_DELETED"] = "移除语音禁声，因为该玩家角色不存在。";
S["ERR_VOICE_IGNORE_FULL"] = "你不能再禁声更多玩家了。";
S["ERR_VOICE_IGNORE_NOT_FOUND"] = "未找到玩家。";
S["ERR_VOICE_IGNORE_REMOVED_S"] = "%s被解除禁声了。";
S["ERR_VOICE_IGNORE_SELF"] = "你无法对自己实行禁声。";
S["ERR_VOID_DEPOSIT_FULL"] = "你一次最多只能存放9件物品。";
S["ERR_VOID_STORAGE_BAG"] = "你不能在虚空仓库中存放装有物品的背包。";
S["ERR_VOID_STORAGE_CHARGES"] = "你不能在虚空仓库中存放有使用次数限制的物品。";
S["ERR_VOID_STORAGE_CONJURED"] = "你不能在虚空仓库中存放魔法制造的物品。";
S["ERR_VOID_STORAGE_DURATION"] = "你不能将有时限的物品存入虚空仓库。";
S["ERR_VOID_STORAGE_HOLIDAY"] = "你不能将节日相关物品存入虚空仓库。";
S["ERR_VOID_STORAGE_INVALID_ITEM"] = "你不能在虚空仓库中存放该物品。";
S["ERR_VOID_STORAGE_LOAD_FAILED"] = "虚空仓库物品读取失败。";
S["ERR_VOID_STORAGE_LOOT"] = "你不能将装有物品的道具存入虚空仓库。";
S["ERR_VOID_STORAGE_MAIL"] = "你不能在虚空仓库中存放邮寄物品。";
S["ERR_VOID_STORAGE_QUEST"] = "你不能在虚空仓库中存放任务物品。";
S["ERR_VOID_STORAGE_REPAIR"] = "你必须先修理该物品，才能将其放入虚空仓库。";
S["ERR_VOID_STORAGE_STACKABLE"] = "你不能在虚空仓库中存放可堆叠的物品。";
S["ERR_VOID_STORAGE_UNBOUND"] = "虚空仓库中只能存放灵魂绑定的物品。";
S["ERR_VOID_STORAGE_UNIQUE"] = "你不能将唯一物品存入虚空仓库。";
S["ERR_VOID_STORAGE_WRAPPED"] = "你不能在虚空仓库中存放打包的物品。";
S["ERR_VOID_TRANSFER_INTERNAL_ERROR"] = "虚空仓库内部错误。";
S["ERR_VOID_TRANSFER_INV_FULL"] = "你的背包空间不足，无法完成提取。";
S["ERR_VOID_TRANSFER_ITEM_INVALID"] = "你有一件或多件物品不能被存入虚空仓库。";
S["ERR_VOID_TRANSFER_STORAGE_FULL"] = "虚空仓库中空间不足，无法完成存储。";
S["ERR_VOID_WITHDRAW_FULL"] = "你一次最多只能提取9件物品。";
S["ERR_WARGAME_REQUEST_FAILURE"] = "战争游戏邀请失败";
S["ERR_WARGAME_REQUEST_SENT"] = "你的战争游戏邀请已发出。";
S["ERR_WRONG_BAG_TYPE"] = "该物品无法装入这个包中。";
S["ERR_WRONG_BAG_TYPE_SUBCLASS"] = "只有%s能放在那个位置。";
S["ERR_WRONG_DIRECTION_FOR_ATTACK"] = "你必须面对正确的方向进行攻击！";
S["ERR_WRONG_SLOT"] = "物品无法放入该空位。";
S["ERR_YELL_RESTRICTED"] = "试玩账号不能进行呼喊（/y）。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_YELL_RESTRICTED_TRIAL"] = "试玩账号不能进行呼喊（/y）。|cffffd000|Hstorecategory:games|h[点击此处升级账号]|h|r";
S["ERR_ZONE_EXPLORED"] = "发现：%s";
S["ERR_ZONE_EXPLORED_XP"] = "发现%s：获得%d点经验值";
S["ESES"] = "西班牙语（欧洲）";
S["ESMX"] = "西班牙语（拉丁美洲）";
S["ESTIMATED_TIME_TO_SELL"] = "预计售出时间";
S["ESTIMATED_TIME_TO_SELL_LABEL"] = "预计售出时间：|n";
S["EVADE"] = "闪避";
S["EVENTS_LABEL"] = "事件";
S["EVENTTRACE_APPLY_DEFAULT_FILTER"] = "应用默认条件";
S["EVENTTRACE_ARG_FMT"] = "参数 %d：";
S["EVENTTRACE_BUTTON_DISABLE_FILTERS"] = "撤选所有";
S["EVENTTRACE_BUTTON_DISCARD_FILTER"] = "丢弃所有";
S["EVENTTRACE_BUTTON_ENABLE_FILTERS"] = "勾选所有";
S["EVENTTRACE_BUTTON_MARKER"] = "标记";
S["EVENTTRACE_BUTTON_PAUSE"] = "暂停";
S["EVENTTRACE_BUTTON_PLAY"] = "播放";
S["EVENTTRACE_FILTER_HEADER"] = "过滤器";
S["EVENTTRACE_HEADER"] = "事件记录";
S["EVENTTRACE_LOG_CR_EVENTS"] = "显示全局注册事件";
S["EVENTTRACE_LOG_DISCARD"] = "丢弃记录";
S["EVENTTRACE_LOG_HEADER"] = "日志";
S["EVENTTRACE_LOG_PAUSE"] = "暂停事件记录";
S["EVENTTRACE_LOG_PAUSE_WHILE_HIDDEN"] = "隐藏时暂停记录事件";
S["EVENTTRACE_LOG_START"] = "开始事件记录";
S["EVENTTRACE_LOG_WHEN_HIDDEN"] = "隐藏时记录事件";
S["EVENTTRACE_MARKER"] = "标记";
S["EVENTTRACE_MESSAGE_FORMAT"] = "--- %s ---";
S["EVENTTRACE_OPTIONS"] = "设置选项";
S["EVENTTRACE_RESULTS"] = "结果：%d";
S["EVENTTRACE_SECRET_FMT"] = "|cnEVENTTRACE_SECRET_COLOR:<机密>|r%s";
S["EVENTTRACE_SHOW_ARGUMENTS"] = "显示事件参数";
S["EVENTTRACE_SHOW_SECRET_VALUES"] = "显示机密数值";
S["EVENTTRACE_SHOW_TIMESTAMP"] = "显示事件时间戳";
S["EVENTTRACE_TIMESTAMP"] = "时间戳：";
S["EVERY_X_PERCENT"] = "每%d%%";
S["EXALTED_PLUS_REPUTATION_TUTORIAL"] = "在达到崇拜的阵营中继续获取声望以赢得奖励。";
S["EXAMPLE_SPELL_FIREBALL"] = "火球术";
S["EXAMPLE_SPELL_FROSTBOLT"] = "寒冰箭";
S["EXAMPLE_TARGET_MONSTER"] = "怪物";
S["EXAMPLE_TEXT"] = "范例文字：";
S["EXCLUDED_BATTLEGROUNDS_SEPARATOR"] = " & ";
S["EXCLUDE_BATTLEGROUNDS_LINE_1"] = "你最多可以屏蔽";
S["EXCLUDE_BATTLEGROUNDS_LINE_2"] = "%d个战场";
S["EXHAUSTION_LABEL"] = "疲倦";
S["EXHAUST_HONOR_TOOLTIP1"] = "|cffffd200%s|r\n|cffffffff通过荣誉消灭\n获得普通荣誉点数的%d%%。|r";
S["EXHAUST_TOOLTIP1"] = "|cffffd200%s|r\n|cffffffff从怪物身上获得正常经验值的%d%%。|r";
S["EXHAUST_TOOLTIP2"] = "\n|cffff0000你应该找一家旅店休息。|r";
S["EXHAUST_TOOLTIP3"] = "\n\n在当前的状态下，你可以得到\n比基础经验值多出%d的经验值\n，直到进入下一个休息状态阶段。";
S["EXHAUST_TOOLTIP4"] = "\n\n|cffffd200正在休息|r\n|cffffffff你必须再休息%d\n分钟才能恢复到|r |cffffd200精力充沛状态|r|cffffffff。|r";
S["EXIT"] = "退出";
S["EXIT_GAME"] = "退出游戏";
S["EXOTICS"] = "异种武器";
S["EXPANSION_FILTER_TEXT"] = "资料片";
S["EXPANSION_NAME0"] = "经典怀旧服\n";
S["EXPANSION_NAME1"] = "燃烧的远征";
S["EXPANSION_NAME10"] = "地心之战";
S["EXPANSION_NAME2"] = "巫妖王之怒";
S["EXPANSION_NAME3"] = "大地的裂变";
S["EXPANSION_NAME4"] = "熊猫人之谜";
S["EXPANSION_NAME5"] = "德拉诺之王";
S["EXPANSION_NAME6"] = "军团再临";
S["EXPANSION_NAME7"] = "争霸艾泽拉斯";
S["EXPANSION_NAME8"] = "暗影国度";
S["EXPANSION_NAME9"] = "巨龙时代";
S["EXPERIENCE_COLON"] = "经验值：";
S["EXPERIMENTAL_FEATURE_TURNED_ON_WARNING"] = "您已开启了一项或多项实验性镜头功能。这可能对部分玩家造成视觉上的不适。";
S["EXPERT"] = "高级";
S["EXPERTISE_ABBR"] = "Expr";
S["EXTENDED"] = "|cff00ff00已延长|r";
S["EXTEND_RAID_LOCK"] = "延长副本锁定";
S["EXTRA_ATTACKS"] = "额外攻击";
S["EYE_SEPARATION"] = "立体分离";
S["English"] = "";
S["FACE"] = "面部";
S["FACIAL_HAIR_EARRINGS"] = "耳环";
S["FACIAL_HAIR_EARS"] = "耳朵";
S["FACIAL_HAIR_FEATURES"] = "特征";
S["FACIAL_HAIR_HAIR"] = "头发";
S["FACIAL_HAIR_HORNS"] = "犄角形状";
S["FACIAL_HAIR_MARKINGS"] = "面纹";
S["FACIAL_HAIR_NORMAL"] = "胡须";
S["FACIAL_HAIR_PIERCINGS"] = "刺环";
S["FACIAL_HAIR_TUSKS"] = "獠牙";
S["FACING_WRONG_DIRECTION"] = "你没有面向正确的方向！";
S["FACTION"] = "阵营";
S["FACTION_ALLIANCE"] = "联盟";
S["FACTION_CONTROLLED_TERRITORY"] = "（%s领地）";
S["FACTION_HORDE"] = "部落";
S["FACTION_INACTIVE"] = "隐藏";
S["FACTION_NEUTRAL"] = "中立";
S["FACTION_OTHER"] = "其它";
S["FACTION_STANDING_CHANGED"] = "你在%2$s中的声望达到了%1$s。";
S["FACTION_STANDING_CHANGED_GUILD"] = "你在公会中的声望达到了%s";
S["FACTION_STANDING_CHANGED_GUILDNAME"] = "你在%2$s中的声望达到了%1$s。";
S["FACTION_STANDING_DECREASED"] = "你在%s中的声望值降低了%d点。";
S["FACTION_STANDING_DECREASED_GENERIC"] = "在%s中的声望降低了。";
S["FACTION_STANDING_INCREASED"] = "你在%s中的声望值提高了%d点。";
S["FACTION_STANDING_INCREASED_ACH_BONUS"] = "在%s中的声望提高%d点。（+%.1f奖励）";
S["FACTION_STANDING_INCREASED_ACH_PART"] = "(+%.1f 奖励)";
S["FACTION_STANDING_INCREASED_BONUS"] = "在%s中的声望提高%d点。（+%.1f战友招募奖励）";
S["FACTION_STANDING_INCREASED_DOUBLE_BONUS"] = "在%s中的声望提高%d点。（+%.1f战友招募奖励）（+%.1f奖励）";
S["FACTION_STANDING_INCREASED_GENERIC"] = "在%s中的声望提升了。";
S["FACTION_STANDING_INCREASED_REFER_PART"] = "(+%.1f 战友招募奖励)";
S["FACTION_STANDING_INCREASED_REST_PART"] = "(+%.1f 精力充沛奖励)";
S["FACTION_STANDING_LABEL1"] = "仇恨";
S["FACTION_STANDING_LABEL1_FEMALE"] = "仇恨";
S["FACTION_STANDING_LABEL2"] = "敌对";
S["FACTION_STANDING_LABEL2_FEMALE"] = "敌对";
S["FACTION_STANDING_LABEL3"] = "冷淡";
S["FACTION_STANDING_LABEL3_FEMALE"] = "冷淡";
S["FACTION_STANDING_LABEL4"] = "中立";
S["FACTION_STANDING_LABEL4_FEMALE"] = "中立";
S["FACTION_STANDING_LABEL5"] = "友善";
S["FACTION_STANDING_LABEL5_FEMALE"] = "友善";
S["FACTION_STANDING_LABEL6"] = "尊敬";
S["FACTION_STANDING_LABEL6_FEMALE"] = "尊敬";
S["FACTION_STANDING_LABEL7"] = "崇敬";
S["FACTION_STANDING_LABEL7_FEMALE"] = "崇敬";
S["FACTION_STANDING_LABEL8"] = "崇拜";
S["FACTION_STANDING_LABEL8_FEMALE"] = "崇拜";
S["FAILED"] = "失败";
S["FAILURES"] = "失败";
S["FAR"] = "远";
S["FARCLIP"] = "视野距离";
S["FAST"] = "快";
S["FAVORITES"] = "收藏";
S["FAVORITES_FILTER"] = "仅显示收藏";
S["FEATURES_LABEL"] = "特色";
S["FEATURES_SUBTEXT"] = "使你可以开启或关闭游戏中的全部特色选项。";
S["FEATURE_BECOMES_AVAILABLE_AT_LEVEL"] = "该功能将在%d级开启。";
S["FEATURE_NOT_AVAILBLE_PANDAREN"] = "你选择阵营之后才能解锁该功能。";
S["FEATURE_NOT_YET_AVAILABLE"] = "该功能尚不可用。";
S["FEAT_OF_STRENGTH_DESCRIPTION"] = "对于许多玩家来说，\"光辉事迹\"中的成就几乎不可能完成，至少是极端困难的。它们并不奖励成就点数，而是你在艾泽拉斯世界曾经创下的丰功伟绩的纪录。";
S["FEEDPET_LOG_FIRSTPERSON"] = "你的宠物开始食用%s。";
S["FEEDPET_LOG_THIRDPERSON"] = "%s的宠物开始食用%s。";
S["FEETSLOT"] = "脚";
S["FEMALE"] = "女性";
S["FILTER"] = "过滤器";
S["FILTERS"] = "过滤器";
S["FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP"] = "敌方怪物和宠物进行的动作。";
S["FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP"] = "由友方玩家、宠物和怪物进行的动作。";
S["FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP"] = "敌方玩家进行的动作。";
S["FILTER_BY_ME_COMBATLOG_TOOLTIP"] = "由你、你的陷阱和你的法术进行的动作。";
S["FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP"] = "由中立生物进行的动作。";
S["FILTER_BY_PET_COMBATLOG_TOOLTIP"] = "由你的宠物、召唤生物和被魅惑玩家进行的动作。";
S["FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP"] = "由掉落、酸液或岩浆之类的源头产生的动作。";
S["FILTER_NAME"] = "过滤名称";
S["FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP"] = "对友方玩家、宠物和怪物进行的动作。";
S["FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP"] = "对敌方宠物和怪物进行的动作。";
S["FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP"] = "对敌方玩家进行的动作。";
S["FILTER_TO_ME_COMBATLOG_TOOLTIP"] = "对你进行的动作。";
S["FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP"] = "对中立生物进行的动作。";
S["FILTER_TO_PET_COMBATLOG_TOOLTIP"] = "对你的宠物、召唤生物和被魅惑玩家进行的动作。";
S["FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP"] = "对隐形目标进行的动作。";
S["FIND_A_GROUP"] = "寻找组队";
S["FIND_BATTLE"] = "搜寻战斗";
S["FIND_DUNGEON"] = "寻找地下城";
S["FIND_RAID"] = "查找团队";
S["FINGER0SLOT"] = "手指";
S["FINGER0SLOT_UNIQUE"] = "戒指1";
S["FINGER1SLOT"] = "手指";
S["FINGER1SLOT_UNIQUE"] = "戒指2";
S["FIRST_AVAILABLE"] = "首先可用";
S["FIRST_AVAILABLE_TOOLTIP"] = "加入首先可用的战场等待序列。如果你选择了\"首先可用\"战场，而另一个队友已经进入了\"首先可用\"战场，那么你的默认战场副本也会被更改为该战场。";
S["FIRST_NUMBER"] = "千";
S["FIRST_NUMBER_CAP"] = "万";
S["FIRST_NUMBER_CAP_NO_SPACE"] = "万";
S["FIX_LAG"] = "降低输入延迟";
S["FLAG_COUNT_TEMPLATE"] = "x %d";
S["FLASH_LOW_HEALTH_WARNING"] = "生命值过低时不闪烁屏幕";
S["FLEX_RAID"] = "弹性团队";
S["FLEX_RAID_INFO"] = "弹性团队信息";
S["FLEX_RAID_LOCKOUT_LABEL"] = "周期";
S["FLEX_RAID_LOCKOUT_TEXT"] = "弹性团队副本的周期将与其他团队副本周期分别计算。";
S["FLEX_RAID_LOOT_TEXT"] = "弹性团队副本采用个人拾取机制，并掉落物品等级为540的战利品。";
S["FLEX_RAID_NEED_LESS"] = "要进入弹性团队副本，你的团队需要减少%d名玩家。";
S["FLEX_RAID_NEED_MORE"] = "要进入弹性团队副本，你的团队需要增加%d名玩家。";
S["FLEX_RAID_SIZE_LABEL"] = "团队规模";
S["FLEX_RAID_SIZE_TEXT"] = "弹性团队副本主要面向10到25人的玩家团队。副本难度将根据团队中的玩家数量进行调整。";
S["FLIGHT_MAP"] = "飞行地图";
S["FLIGHT_MAP_CLICK_TO_ZOOM_HINT"] = "点击放大";
S["FLIGHT_MAP_CLICK_TO_ZOOM_IN"] = "<点击放大>";
S["FLIGHT_MAP_WORLD_QUESTS"] = "此区域有%d个激活的世界任务。";
S["FLOATING_COMBATTEXT_LABEL"] = "浮动战斗信息";
S["FLOATING_COMBAT_PETBATTLE_LABEL"] = "宠物对战的浮动战斗信息";
S["FLOATING_COMBAT_SELF_LABEL"] = "我的浮动战斗信息";
S["FLOATING_COMBAT_TARGET_LABEL"] = "目标的浮动战斗信息";
S["FLOOR"] = "区域";
S["FLOOR_NUMBER"] = "区域 %d";
S["FOCUS"] = "集中";
S["FOCUSTARGET"] = "设定焦点目标";
S["FOCUS_CAST_KEY_TEXT"] = "焦点施法按键";
S["FOCUS_COST"] = "%s集中";
S["FOCUS_COST_PER_TIME"] = "%s集中，外加每秒%s";
S["FOCUS_COST_PER_TIME_NO_BASE"] = "每秒%d点集中值";
S["FOCUS_POINTS"] = "集中";
S["FOCUS_TOKEN_NOT_FOUND"] = "<无焦点>";
S["FOLLOW"] = "跟随";
S["FOLLOWERLIST_LABEL_CHAMPIONS"] = "勇士";
S["FOLLOWERLIST_LABEL_INACTIVE"] = "未激活";
S["FOLLOWERLIST_LABEL_TROOPS"] = "部队";
S["FOLLOWERLIST_LABEL_UNCOLLECTED"] = "未获得";
S["FOLLOWER_ABILITY_CAST_ERROR_ALREADY_AT_MAX_DURABILITY"] = "耐久度已达到最大值";
S["FOLLOWER_ABILITY_CAST_ERROR_CANNOT_TARGET_LIMITED_USE_FOLLOWER"] = "无法以部队为目标";
S["FOLLOWER_ABILITY_CAST_ERROR_INVALID_FOLLOWER_SPELL"] = "无法对该追随者使用";
S["FOLLOWER_ABILITY_CAST_ERROR_INVALID_FOLLOWER_TYPE"] = "无法对该追随者使用";
S["FOLLOWER_ABILITY_CAST_ERROR_INVALID_TARGET"] = "无法对该追随者使用";
S["FOLLOWER_ABILITY_CAST_ERROR_MUST_BE_UNIQUE"] = "该追随者已经拥有";
S["FOLLOWER_ABILITY_CAST_ERROR_MUST_TARGET_FOLLOWER"] = "必须以追随者为目标";
S["FOLLOWER_ABILITY_CAST_ERROR_MUST_TARGET_LIMITED_USE_FOLLOWER"] = "必须以部队为目标";
S["FOLLOWER_ABILITY_CAST_ERROR_MUST_TARGET_TRAIT"] = "必须以专长为目标";
S["FOLLOWER_ABILITY_CAST_ERROR_REROLL_NOT_ALLOWED"] = "无法替换该技能";
S["FOLLOWER_ABILITY_CAST_ERROR_SINGLE_MISSION_DURATION"] = "无法替换单人任务技能";
S["FOLLOWER_CLASSNAME_AND_NAME_TEMPLATE"] = "%s - %s";
S["FOLLOW_TERRAIN"] = "跟随地形";
S["FONT_SIZE"] = "字体大小";
S["FONT_SIZE_TEMPLATE"] = "%d pt";
S["FOOD_TIMER"] = "你已经吃得太饱了。";
S["FOREIGN_SERVER_LABEL"] = " (*)";
S["FORMATED_HOURS"] = "%d小时";
S["FORMATTING"] = "格式";
S["FOURTH_NUMBER"] = "兆";
S["FPS_ABBR"] = "fps";
S["FPS_FORMAT"] = "%d FPS";
S["FRAMERATE_LABEL"] = "每秒帧数:";
S["FREE_CHARACTER_UPGRADE_READY"] = "你获得了一次免费直升90级的机会！";
S["FREE_CHARACTER_UPGRADE_READY_DESCRIPTION"] = "登出游戏以升级你的角色。你可以随时进行此项操作。过期时间：2014年12月17日。";
S["FREE_FOR_ALL_TERRITORY"] = "（PvP区域）";
S["FRFR"] = "法语";
S["FRFR_NATIVE"] = "";
S["FRIEND"] = "好友";
S["FRIENDLY"] = "友方";
S["FRIENDS"] = "好友";
S["FRIENDSHIP_STANDING_CHANGED"] = "你和%s的关系是%s。";
S["FRIENDS_FRIENDS_CHOICE_EVERYONE"] = "所有人";
S["FRIENDS_FRIENDS_CHOICE_MUTUAL"] = "共同好友";
S["FRIENDS_FRIENDS_CHOICE_POTENTIAL"] = "潜在好友";
S["FRIENDS_FRIENDS_HEADER"] = "%s的好友";
S["FRIENDS_FRIENDS_MUTUAL_TEXT"] = "（共同的）";
S["FRIENDS_FRIENDS_REQUESTED_TEXT"] = "（请求已发送）";
S["FRIENDS_FRIENDS_WAITING"] = "搜寻中......";
S["FRIENDS_LEVEL_TEMPLATE"] = "等级%d %s";
S["FRIENDS_LIST"] = "好友名单";
S["FRIENDS_LIST_AVAILABLE"] = "有空";
S["FRIENDS_LIST_AWAY"] = "离开";
S["FRIENDS_LIST_BUSY"] = "忙碌";
S["FRIENDS_LIST_ENTER_TEXT"] = "告诉你的好友你正在干什么";
S["FRIENDS_LIST_NOTE_OFFLINE_TEMPLATE"] = "|cff999999(%s)|r";
S["FRIENDS_LIST_NOTE_TEMPLATE"] = "(%s)";
S["FRIENDS_LIST_OFFLINE"] = "离线";
S["FRIENDS_LIST_OFFLINE_TEMPLATE"] = "|cff999999%s - 离线|r";
S["FRIENDS_LIST_ONLINE"] = "在线";
S["FRIENDS_LIST_PLAYING"] = "其他在线角色：";
S["FRIENDS_LIST_REALM"] = "服务器：";
S["FRIENDS_LIST_STATUS_TOOLTIP"] = "状态：|cffffffff%s|r";
S["FRIENDS_LIST_TEMPLATE"] = "|cffffffff- %s|r %s";
S["FRIENDS_LIST_WOW_TEMPLATE"] = "%1$s, %2$d %3$s";
S["FRIENDS_LIST_ZONE"] = "区域：";
S["FRIENDS_TOOLTIP_TOO_MANY_CHARACTERS"] = "(%d个更多的角色)";
S["FRIENDS_TOOLTIP_WOW_TOON_TEMPLATE"] = "%1$s, %2$s %3$s %4$s";
S["FRIEND_REQUESTS"] = "好友请求（%d）";
S["FROM"] = "来自：";
S["FROM_ALL_SOURCES"] = "所有来源：";
S["FROM_ARENA"] = "竞技场战斗：";
S["FROM_ASHRAN"] = "阿什兰奖励：";
S["FROM_A_DUNGEON"] = "%s：";
S["FROM_DUNGEON_FINDER_SOURCES"] = "地下城查找器：";
S["FROM_RAID"] = "团队副本：";
S["FROM_RANDOMBG"] = "随机战场：";
S["FROM_RATEDBG"] = "评级战场：";
S["FROM_TOTAL"] = "总计：";
S["FROM_TROLLPOCALYPSE"] = "随机赞达拉的崛起英雄地下城：";
S["FROST_POWER"] = "冰霜强化";
S["FUEL"] = "燃料";
S["FULLDATE"] = "%1$s，%4$d年%2$s%3$d日";
S["FULLDATE_AND_TIME"] = "%1$s，%2$s";
S["FULLDATE_MONTH_APRIL"] = "4月";
S["FULLDATE_MONTH_AUGUST"] = "8月";
S["FULLDATE_MONTH_DECEMBER"] = "12月";
S["FULLDATE_MONTH_FEBRUARY"] = "2月";
S["FULLDATE_MONTH_JANUARY"] = "1月";
S["FULLDATE_MONTH_JULY"] = "7月";
S["FULLDATE_MONTH_JUNE"] = "6月";
S["FULLDATE_MONTH_MARCH"] = "3月";
S["FULLDATE_MONTH_MAY"] = "5月";
S["FULLDATE_MONTH_NOVEMBER"] = "11月";
S["FULLDATE_MONTH_OCTOBER"] = "10月";
S["FULLDATE_MONTH_SEPTEMBER"] = "9月";
S["FULLDATE_NO_WEEKDAY"] = "%3$d年%1$s%2$d日";
S["FULLDATE_NO_YEAR"] = "%1$s, %2$s %3$d";
S["FULL_PLAYER_NAME"] = "%s-%s";
S["FULL_SCREEN_GLOW"] = "全屏幕泛光效果";
S["FULL_SIZE_FOCUS_FRAME_TEXT"] = "扩大焦点框架";
S["FULL_TEXT_COMBATLOG_TOOLTIP"] = "整句显示战斗记录信息。";
S["FURY"] = "恶魔之怒";
S["FURY_COST"] = "%s点恶魔之怒";
S["FXAA_CMAA_LABEL"] = "基于图像的技术";
S["FX_VOLUME"] = "效果";
S["GAINING_LOYALTY"] = "忠诚度提升";
S["GAIN_EXPERIENCE"] = "|cffffffff%d|r 经验值";
S["GAME"] = "游戏";
S["GAMEFIELD_DESELECT_TEXT"] = "目标锁定";
S["GAMEMENU_BOOST_BUTTON"] = "角色直升90级";
S["GAMEMENU_HELP"] = "帮助";
S["GAMEMENU_NEW_BUTTON"] = "新内容";
S["GAMEMENU_OPTIONS"] = "选项";
S["GAMEMENU_SUPPORT"] = "支持";
S["GAMEOPTIONS_MENU"] = "设置";
S["GAMEPAD_MAC_NO_START_BACK_BUTTON_SUPPORT"] = "开始键和返回键的按键设置支持需要macOS10.15或更高版本";
S["GAMEPAD_MAC_NO_THUMBSTICK_CLICK_SUPPORT"] = "按下摇杆的按键设置支持需要macOS10.14.1或更高版本";
S["GAMEPLAY_SFX_VOLUME"] = "游戏音效";
S["GAMES"] = "比赛";
S["GAMETIME_TOOLTIP_CALENDAR_INVITES"] = "你有未回复的日程邀请。";
S["GAMETIME_TOOLTIP_TOGGLE_CALENDAR"] = "点击这里显示日历。";
S["GAMETIME_TOOLTIP_TOGGLE_CLOCK"] = "点击这里显示时钟设置选项。";
S["GAME_VERSION_LABEL"] = "版本";
S["GAMMA"] = "伽马值";
S["GAMMA_FORMAT"] = "%2.1f";
S["GARRISON_ABILITY_BARRACKS_UNLOCKED"] = "要塞兵营技能";
S["GARRISON_ABILITY_COUNTERS"] = "应对：";
S["GARRISON_ABILITY_COUNTERS_FORMAT"] = "应对：%s";
S["GARRISON_ABILITY_UNLOCK_TOOLTIP"] = "|n|n将%s升级到%s品质以解锁此技能。";
S["GARRISON_ACTIVATE_FOLLOWER"] = "激活";
S["GARRISON_ACTIVATE_FOLLOWER_CONFIRMATION"] = "确定要激活|n%s吗？|n|n你今天还能激活%d名追随者，这将花费：";
S["GARRISON_ACTIVE_BONUSES"] = "激活奖励";
S["GARRISON_ARCHITECT"] = "要塞建筑师";
S["GARRISON_BONUS_AREA_TITLE"] = "区域增益";
S["GARRISON_BONUS_EFFECT_TIME_ACTIVE"] = "|cffffd200有效时间：|r|cffffffff%s|r";
S["GARRISON_BONUS_EFFECT_TIME_LEFT"] = "|cffffd200剩余时间：|r|cffffffff%s|r";
S["GARRISON_BOOT_TIMER"] = "该要塞不属于你或者你的队长。你将在%d %s后被传送出要塞。";
S["GARRISON_BUILD"] = "建造";
S["GARRISON_BUILDING_COMPLETE"] = "建造完成";
S["GARRISON_BUILDING_COMPLETE_TOAST"] = "%s完成";
S["GARRISON_BUILDING_FOLLOWER_EMPTY"] = "1个空闲的工作栏位";
S["GARRISON_BUILDING_FOLLOWER_WORKING"] = "%s （工作中）";
S["GARRISON_BUILDING_IN_PROGRESS"] = "正在进行的建造";
S["GARRISON_BUILDING_LEVEL_LABEL_TOOLTIP"] = "等级%d";
S["GARRISON_BUILDING_LEVEL_MAX"] = "该建筑已经升到满级了";
S["GARRISON_BUILDING_LEVEL_ONE"] = "1级建筑";
S["GARRISON_BUILDING_LEVEL_TOOLTIP_TEXT"] = "等级%d";
S["GARRISON_BUILDING_LEVEL_UPGRADE"] = "提升至%d级";
S["GARRISON_BUILDING_LOCKED"] = "未解锁的建筑";
S["GARRISON_BUILDING_NO_FOLLOWERS"] = "你的所有追随者都没有匹配该建筑的专长。";
S["GARRISON_BUILDING_PLANS_REQUIRED"] = "需要图纸";
S["GARRISON_BUILDING_SELECT_FOLLOWER_ACTIVATED_TEXT"] = "点击以指派一名追随者";
S["GARRISON_BUILDING_SELECT_FOLLOWER_DEACTIVATED_TEXT"] = "该建筑被激活后，可点击此处指派一名追随者。";
S["GARRISON_BUILDING_SELECT_FOLLOWER_NOT_OWNED_TEXT"] = "当你拥有该建筑后，可以为它指派一名追随者。";
S["GARRISON_BUILDING_SELECT_FOLLOWER_TITLE"] = "选择一名追随者";
S["GARRISON_BUILDING_SELECT_FOLLOWER_TOOLTIP"] = "点击此处指派一名追随者";
S["GARRISON_BUILDING_TUTORIAL1"] = "将该列表中解锁的建筑拖曳到地图上的黄圈中。\n\n建筑只能被放在地图上面积相符的空地上。";
S["GARRISON_BUILDING_TUTORIAL2"] = "将建筑拖曳到地图上的黄圈中以开始建造。";
S["GARRISON_BUILDING_TUTORIAL3"] = "此处将显示所选建筑的建造费用及详细信息。\n\n你可以从列表或地图上选择建筑。";
S["GARRISON_BUILDING_UNDER_CONSTRUCTION"] = "正在建造中的建筑";
S["GARRISON_BUILD_COLON"] = "建造：";
S["GARRISON_CACHE"] = "要塞储物箱";
S["GARRISON_CANCEL_BUILD_BUILDING"] = "确定要取消建造这座建筑吗？建造的费用将被退还。";
S["GARRISON_CANCEL_UPGRADE_BUILDING"] = "确定要取消这次建筑升级吗？升级的费用将被退还。";
S["GARRISON_CANNOT_AFFORD_FOLLOWER_ACTIVATION"] = "你的钱不够。\n价格：%s";
S["GARRISON_CHAMPION_COUNT"] = "勇士：%s%d/%d%s";
S["GARRISON_CHOOSE_FOLLOWER"] = "选择1名追随者";
S["GARRISON_CHOOSE_RECRUIT"] = "选择应征者";
S["GARRISON_CHOOSE_THREAT"] = "选择要应对的威胁";
S["GARRISON_CHOOSE_TRAIT"] = "选择一项专长";
S["GARRISON_CONFIRM_RECRUIT_FOLLOWER"] = "确定要招募%s吗？";
S["GARRISON_CURRENT_LEVEL"] = "%d级";
S["GARRISON_DEACTIVATE_FOLLOWER"] = "遣散";
S["GARRISON_DEACTIVATE_FOLLOWER_CONFIRMATION"] = "确定要遣散|n%s吗？|n|n重新激活一名追随者需要花费%s。|n你每天可重新激活%d名追随者。";
S["GARRISON_DISMISS_FOLLOWER"] = "解散";
S["GARRISON_DISMISS_FOLLOWER_CONFIRMATION"] = "你将永久解雇这名追随者。这名追随者将无法重新获得。决定要解雇%s吗？";
S["GARRISON_DISMISS_UNIQUE_FOLLOWER_CONFIRMATION"] = "你将解雇这名追随者。但你可以在某个NPC处重新获得这名追随者。决定要解雇%s吗？";
S["GARRISON_DURATION_DAYS"] = "%d天";
S["GARRISON_DURATION_DAYS_HOURS"] = "%d天%d小时";
S["GARRISON_DURATION_HOURS"] = "%d小时";
S["GARRISON_DURATION_HOURS_MINUTES"] = "%d小时%d分钟";
S["GARRISON_DURATION_MINUTES"] = "%d分钟";
S["GARRISON_DURATION_SECONDS"] = "%d秒";
S["GARRISON_EMPTY_IN_PROGRESS_LIST"] = "你没有正在进行中的任务。";
S["GARRISON_EMPTY_MISSION_LIST"] = "请稍后再来查看更多任务。";
S["GARRISON_EMPTY_PLOT"] = "空地";
S["GARRISON_EMPTY_PLOT_EXPLANATION"] = "将左侧列表中的建筑拖曳至高亮的空地上即可放下一座建筑。";
S["GARRISON_EMPTY_PLOT_HOVER_TOOLTIP"] = "点击查看这块空地可造的建筑。";
S["GARRISON_EMPTY_PLOT_LARGE"] = "大型空地";
S["GARRISON_EMPTY_PLOT_MEDIUM"] = "中型空地";
S["GARRISON_EMPTY_PLOT_SELECTED_TOOLTIP"] = "将一座建筑拖曳到此空地。";
S["GARRISON_EMPTY_PLOT_SMALL"] = "小型空地";
S["GARRISON_EQUIPMENT_SLOT_UNLOCK_TOOLTIP"] = "将%s提升为%s品质以解锁此装备栏位。";
S["GARRISON_FINALIZE_BUILDING"] = "完成建造";
S["GARRISON_FINALIZE_BUILDING_TOOLTIP"] = "返回建筑工地验收竣工建筑。";
S["GARRISON_FLEET"] = "舰队";
S["GARRISON_FOLLOWERS"] = "追随者";
S["GARRISON_FOLLOWERS_TITLE"] = "要塞追随者";
S["GARRISON_FOLLOWER_ADDED"] = "已招募%s。";
S["GARRISON_FOLLOWER_ADDED_TOAST"] = "获得要塞追随者";
S["GARRISON_FOLLOWER_ADDED_UPGRADED_TOAST"] = "获得升级后的追随者";
S["GARRISON_FOLLOWER_BELOW_ITEM_LEVEL_TOOLTIP"] = "该追随者的物品等级低于任务的物品等级，获得的经验值将减少，提供的成功率也较低。";
S["GARRISON_FOLLOWER_BELOW_LEVEL_MAX_XP_TOOLTIP"] = "该追随者的物品等级低于任务的物品等级，提供的成功率较低。";
S["GARRISON_FOLLOWER_BELOW_LEVEL_TOOLTIP"] = "该追随者的等级低于任务等级，获得的经验值将减少，提供的成功率也较低。";
S["GARRISON_FOLLOWER_CANNOT_DEACTIVATE_ON_MISSION"] = "你无法遣散正在执行任务的追随者。";
S["GARRISON_FOLLOWER_CAN_COUNTER"] = "该追随者可应对：";
S["GARRISON_FOLLOWER_CLICK_UPGRADE_PROMPT"] = "点击升级";
S["GARRISON_FOLLOWER_COMBAT_ALLY"] = "战友";
S["GARRISON_FOLLOWER_COMBAT_ALLY_ADD_ERR"] = "该追随者已被指定为战友。";
S["GARRISON_FOLLOWER_COMBAT_ALLY_MISSION_LABEL"] = "战友";
S["GARRISON_FOLLOWER_CONFIRM_EQUIPMENT"] = "确定要给你的追随者装备%s吗？";
S["GARRISON_FOLLOWER_CONFIRM_EQUIPMENT_REPLACEMENT"] = "确定要将此装备替换成%s吗?";
S["GARRISON_FOLLOWER_COUNT"] = "追随者：%s%d/%d%s";
S["GARRISON_FOLLOWER_DISBANDED"] = "%s已经精疲力尽。";
S["GARRISON_FOLLOWER_EXHAUSTED"] = "恢复中（1天）";
S["GARRISON_FOLLOWER_FULL_MISSION_ADD_ERR"] = "任务栏位已满。";
S["GARRISON_FOLLOWER_INACTIVE"] = "未激活";
S["GARRISON_FOLLOWER_INACTIVE_ADD_ERR"] = "该追随者未激活。";
S["GARRISON_FOLLOWER_IN_PARTY"] = "在队伍中";
S["GARRISON_FOLLOWER_IN_PARTY_ADD_ERR"] = "该追随者已经加入了此任务。";
S["GARRISON_FOLLOWER_ITEMS"] = "追随者物品";
S["GARRISON_FOLLOWER_ITEMS_TOOLTIP"] = "追随者可以通过任务或其他渠道升级自己的物品。";
S["GARRISON_FOLLOWER_ITEM_LEVEL"] = "物品等级 %d";
S["GARRISON_FOLLOWER_LEVEL_UP"] = "升级！";
S["GARRISON_FOLLOWER_NAME"] = "%s %s";
S["GARRISON_FOLLOWER_ON_MISSION"] = "正在执行任务";
S["GARRISON_FOLLOWER_ON_MISSION_ADD_ERR"] = "该追随者正在执行任务。";
S["GARRISON_FOLLOWER_ON_MISSION_WITH_DURATION"] = "任务中 - %s";
S["GARRISON_FOLLOWER_QUALITY6_DESC"] = "传说";
S["GARRISON_FOLLOWER_REMOVED"] = "%s不再是你的追随者。";
S["GARRISON_FOLLOWER_SHIP_ADDED"] = "%s已被加入你的舰队。";
S["GARRISON_FOLLOWER_SHIP_DESTROYED"] = "%s（%s）已被击沉。";
S["GARRISON_FOLLOWER_TOOLTIP_UPGRADE_XP"] = "下一次升级还需%d点经验值";
S["GARRISON_FOLLOWER_TOOLTIP_XP"] = "升到下一级还需%d点经验值";
S["GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_TEMPORARY_ABILITY"] = "无法对此追随者使用技能";
S["GARRISON_FOLLOWER_UPGRADE_ERROR_CANNOT_APPLY_UPGRADE"] = "该追随者为无效目标";
S["GARRISON_FOLLOWER_UPGRADE_ERROR_IS_NOT_MAX_LEVEL"] = "此追随者尚未达到最高等级";
S["GARRISON_FOLLOWER_UPGRADE_ERROR_NOT_COLLECTED"] = "尚未招募此追随者";
S["GARRISON_FOLLOWER_UPGRADE_ERROR_ON_MISSION"] = "此追随者正在执行任务";
S["GARRISON_FOLLOWER_UPGRADE_ERROR_WORKING"] = "该追随者正在工作";
S["GARRISON_FOLLOWER_UPGRADE_REQUIRES_MAX_LEVEL"] = "该追随者尚未满级，不能提升品质。";
S["GARRISON_FOLLOWER_WORKING"] = "正在工作";
S["GARRISON_FOLLOWER_WORKING_ADD_ERR"] = "该追随者正在忙。";
S["GARRISON_FOLLOWER_XP_ADDED_SHIPMENT"] = "%s获得了%d点经验值（%d份产品订单）。";
S["GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT"] = "%s获得了%d点经验值。";
S["GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_LEVEL_UP"] = "%s升到了%d级！";
S["GARRISON_FOLLOWER_XP_ADDED_ZONE_SUPPORT_QUALITY_UP"] = "%s的品质提升了一级！";
S["GARRISON_FOLLOWER_XP_BAR_LABEL"] = "经验值%s/%s";
S["GARRISON_FOLLOWER_XP_LEFT"] = "%d点经验值";
S["GARRISON_FOLLOWER_XP_STRING"] = "下一级";
S["GARRISON_FOLLOWER_XP_UPGRADE_STRING"] = "下一次升级";
S["GARRISON_GATHERING_RECRUITS"] = "正在召集应征者......";
S["GARRISON_HIRE_FOLLOWER"] = "雇用追随者";
S["GARRISON_LANDING_AVAILABLE"] = "可选任务：%d";
S["GARRISON_LANDING_BUILDING_COMPLEATE"] = "完成 - 返回你的要塞";
S["GARRISON_LANDING_COMPLETED"] = "准备接收：%d/%d";
S["GARRISON_LANDING_INVASION"] = "要塞入侵";
S["GARRISON_LANDING_INVASION_ALERT"] = "入侵警报";
S["GARRISON_LANDING_INVASION_TOOLTIP"] = "你的要塞遭到攻击！返回要塞参加保卫战。";
S["GARRISON_LANDING_IN_PROGRESS"] = "进行中：%d";
S["GARRISON_LANDING_NEXT"] = "（下一个：%s）";
S["GARRISON_LANDING_PAGE_TITLE"] = "要塞报告";
S["GARRISON_LANDING_RECRUITMENT_STARTED_ALERT"] = "已开始招募";
S["GARRISON_LANDING_RETURN"] = "%d份准备接收";
S["GARRISON_LANDING_SHIPMENT_COUNT"] = "%d/%d";
S["GARRISON_LANDING_SHIPMENT_LABEL"] = "产品订单";
S["GARRISON_LANDING_SHIPMENT_READY_TO_START"] = "可接受订单：%d份";
S["GARRISON_LANDING_SHIPMENT_STARTED_ALERT"] = "开始产品订单";
S["GARRISON_LANDING_STATUS_BUILDING"] = "建造中";
S["GARRISON_LANDING_STATUS_MISSION_COMBAT"] = "战斗中";
S["GARRISON_LANDING_STATUS_MISSION_TRAVEL"] = "执行中";
S["GARRISON_LOCATION_TOOLTIP"] = "要塞";
S["GARRISON_LOCKED_PLOT_TOOLTIP"] = "完成任务以解锁该建筑";
S["GARRISON_MATERIAL_TOOLTIP"] = "[PH] Material Tooltip";
S["GARRISON_MAX_FOLLOWERS_CANNOT_RECRUIT"] = "你的追随者太多。在招募新追随者之前，你必须先遣散一些追随者。";
S["GARRISON_MAX_FOLLOWERS_MISSION_TOOLTIP"] = "你的追随者太多。在开始新任务之前，你必须先遣散一些追随者。";
S["GARRISON_MAX_FOLLOWERS_TOOLTIP"] = "你的追随者太多。在开始新任务或招募新追随者之前，你必须先遣散一些追随者。";
S["GARRISON_MISSIONS"] = "任务";
S["GARRISON_MISSIONS_TITLE"] = "要塞任务";
S["GARRISON_MISSION_ADDED_TOAST1"] = "新任务";
S["GARRISON_MISSION_ADDED_TOAST2"] = "已接受！";
S["GARRISON_MISSION_ADD_FOLLOWER"] = "加入任务团队";
S["GARRISON_MISSION_AREA_ENV"] = "%s (%s)";
S["GARRISON_MISSION_AVAILABILITY"] = "任务有效期";
S["GARRISON_MISSION_BASE_XP"] = "|cffffd200基础经验值：|r%d";
S["GARRISON_MISSION_BASE_XP_PLUS"] = "|cffffd200基础经验值：|r%d|cff20ff20(+%d)|r";
S["GARRISON_MISSION_BONUS_BASE_XP_TOOLTIP"] = "当任务成功率大于100% 时，会奖励额外的经验值。";
S["GARRISON_MISSION_BONUS_REWARD_MOMENT"] = "奖励！";
S["GARRISON_MISSION_CHANCE"] = "几率";
S["GARRISON_MISSION_CHANCE_TOOLTIP_HEADER"] = "任务奖励几率";
S["GARRISON_MISSION_CHANCE_TOOLTIP_TEXT"] = "应对威胁，利用相应的追随者专长提高获得任务奖励宝箱的几率。\n\n角色等级低于任务等级的追随者提供的帮助将非常有限。";
S["GARRISON_MISSION_COMPLETE"] = "任务完成";
S["GARRISON_MISSION_COMPLETE_BONUS_CHANCE"] = "额外拾取几率：|n|cff00ff00%d%%|r";
S["GARRISON_MISSION_COUNTER_FROM"] = "应对技能：";
S["GARRISON_MISSION_ENVIRONMENT"] = "|cffffd200类型：|r %s";
S["GARRISON_MISSION_ENVIRONMENT_TOOLTIP"] = "拥有适合该任务类型的专长的追随者可以提高你获得任务奖励宝箱的几率。";
S["GARRISON_MISSION_EXHAUSTING"] = "高难度任务";
S["GARRISON_MISSION_EXPECTED_ILVL"] = "推荐物品等级（%d）";
S["GARRISON_MISSION_EXPECTED_ILVL_TOOLTIP"] = "该任务有推荐物品等级。物品等级低于推荐等级的追随者对成功完成任务的帮助非常有限。";
S["GARRISON_MISSION_FAILED"] = "任务失败";
S["GARRISON_MISSION_IN_PROGRESS"] = "（进行中）";
S["GARRISON_MISSION_IN_PROGRESS_TOOLTIP"] = "进行中";
S["GARRISON_MISSION_LEVEL_ITEMLEVEL_TOOLTIP"] = "%d级（%d）";
S["GARRISON_MISSION_LEVEL_TOOLTIP"] = "%d级";
S["GARRISON_MISSION_PARTY_BUFFS"] = "小队增益效果";
S["GARRISON_MISSION_PERCENT_CHANCE"] = "%d%%几率";
S["GARRISON_MISSION_RARE"] = "精良！";
S["GARRISON_MISSION_REPORT"] = "要塞\n任务报告";
S["GARRISON_MISSION_REQUIRED_CHANCE_NOT_MET"] = "不满足所需几率";
S["GARRISON_MISSION_REQUIRED_FOLLOWERS_NOT_FOUND"] = "此任务需要特定的追随者。";
S["GARRISON_MISSION_REQUIRED_SINGLE_FOLLOWER_NOT_FOUND"] = "此任务需要%s。";
S["GARRISON_MISSION_REWARDS_TOOLTIP"] = "奖励：|cffffffff%d%%|r";
S["GARRISON_MISSION_REWARD_HEADER"] = "奖励：";
S["GARRISON_MISSION_STARTED"] = "已开始的任务";
S["GARRISON_MISSION_SUCCESS"] = "任务完成";
S["GARRISON_MISSION_TIME"] = "任务：%s";
S["GARRISON_MISSION_TIMELEFT"] = "剩余%s";
S["GARRISON_MISSION_TIME_TOTAL"] = "|cffffd200用时：|r%s";
S["GARRISON_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS"] = "需要%d个追随者的任务";
S["GARRISON_MISSION_TOOLTIP_RETURN_TO_START"] = "返回你的要塞以开启此任务";
S["GARRISON_MISSION_TRAVEL"] = "执行中：%s";
S["GARRISON_MISSION_TUTORIAL1"] = "点击查看任务细节。";
S["GARRISON_MISSION_TUTORIAL2"] = "如果成功完成任务，可获得任务奖励。";
S["GARRISON_MISSION_TUTORIAL3"] = "这个敌人具有威胁性。";
S["GARRISON_MISSION_TUTORIAL4"] = "能够应对威胁的追随者将在右边显示威胁按钮。";
S["GARRISON_MISSION_TUTORIAL5"] = "你的追随者可以在这里被加入队伍。";
S["GARRISON_MISSION_TUTORIAL6"] = "绿色的钩表示团队中有追随者可以应对该威胁。";
S["GARRISON_MISSION_TUTORIAL7"] = "应对威胁可以提高任务的成功率。\n\n即使任务失败，依然能获得顶端所显示的基础经验值。";
S["GARRISON_MISSION_TUTORIAL8"] = "追随者专长或建筑奖励可以略微提高任务的成功率或者其他队伍增益效果。";
S["GARRISON_MISSION_TUTORIAL9"] = "当你组满队伍之后，点击以开始任务。";
S["GARRISON_MISSION_XP"] = "|cffffd200经验值：|r %d";
S["GARRISON_MONUMENTS_TITLE"] = "纪念碑";
S["GARRISON_NAVAL_MAP"] = "海图";
S["GARRISON_NOT_ENOUGH_MATERIALS_TOOLTIP"] = "你没有足够的物资来开始该任务。";
S["GARRISON_NO_MORE_FOLLOWER_ACTIVATIONS"] = "你今天不能再激活更多追随者了。";
S["GARRISON_NO_SELECTED_FOLLOWER"] = "请从列表中选择一名追随者";
S["GARRISON_NO_SELECTED_SHIP"] = "从列表中选择一艘舰船";
S["GARRISON_NUM_COMPLETED_MISSIONS"] = "%d个已完成的任务";
S["GARRISON_PARTY_INSTRUCTIONS_MANY"] = "将追随者拖曳到这里组成小队";
S["GARRISON_PARTY_INSTRUCTIONS_SINGLE"] = "将一名追随者拖曳到这里";
S["GARRISON_PARTY_NOT_ENOUGH_CHAMPIONS"] = "你没有足够的勇士来开启此任务。";
S["GARRISON_PARTY_NOT_FULL_TOOLTIP"] = "你没有指派足够的追随者来执行该任务。";
S["GARRISON_PICK_TITLE"] = "你在找什么？";
S["GARRISON_PLAN_REQUIRED"] = "需要图纸";
S["GARRISON_RANDOM_RECRUIT"] = "我们将每周为你招募一次新追随者。你想要什么样的追随者？";
S["GARRISON_RECRUIT_ABILITIES"] = "技能";
S["GARRISON_RECRUIT_ABILITY"] = "技能";
S["GARRISON_RECRUIT_NEXT_WEEK"] = "仍在搜索新的应征者。请下周再来查看。";
S["GARRISON_RECRUIT_TRAIT"] = "专长";
S["GARRISON_RECRUIT_TRAITS"] = "专长";
S["GARRISON_RESOURCES_LOOT"] = "+%d物资";
S["GARRISON_RETURN"] = "查看你的要塞";
S["GARRISON_REWARD_BRONZE_CHEST"] = "青铜级奖励宝箱";
S["GARRISON_REWARD_CHEST_TOOLTIP"] = "任务机制的积分可提高开启奖励宝箱的几率。";
S["GARRISON_REWARD_CURRENCY"] = "货币奖励";
S["GARRISON_REWARD_GOLD_CHEST"] = "黄金级奖励宝箱";
S["GARRISON_REWARD_MONEY"] = "金钱奖励";
S["GARRISON_REWARD_PRESTIGE"] = "追随者声望等级";
S["GARRISON_REWARD_PRESTIGE_TOOLTIP"] = "提高一名追随者的品质。";
S["GARRISON_REWARD_SILVER_CHEST"] = "白银级奖励宝箱";
S["GARRISON_REWARD_XP"] = "奖励追随者经验";
S["GARRISON_REWARD_XP_FORMAT"] = "%s点经验值";
S["GARRISON_SHIPMENT_EMPTY"] = "等待订单";
S["GARRISON_SHIPMENT_IN_PROGRESS"] = "生产中的订单";
S["GARRISON_SHIPMENT_READY"] = "订单已完成";
S["GARRISON_SHIPYARD_CONFIRM_EQUIPMENT"] = "确定要为你的舰船装备%s吗？";
S["GARRISON_SHIPYARD_DANGEROUS_MISSION_LABEL"] = "高危任务";
S["GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TEXT"] = "如果该任务失败，所有参与的舰船都有一定几率永久损毁。";
S["GARRISON_SHIPYARD_DANGEROUS_MISSION_TOOLTIP_TITLE"] = "舰船安全指数";
S["GARRISON_SHIPYARD_DANGEROUS_MISSION_WARNING"] = "|n %s |cffff2020警告！|r %s |n|n你即将执行一项高危行动。如果行动失败，所有参与任务的舰船都有一定几率永久损毁。";
S["GARRISON_SHIPYARD_EQUIPMENT_EMPTY_SLOT_TOOLTIP"] = "在此处为你的舰船添加设备";
S["GARRISON_SHIPYARD_EQUIPMENT_EPIC_SLOT_TOOLTIP"] = "当你的舰船达到史诗等级后解锁";
S["GARRISON_SHIPYARD_EQUIPMENT_RARE_SLOT_TOOLTIP"] = "当你的舰船达到精良等级后解锁";
S["GARRISON_SHIPYARD_EQUIPMENT_UPGRADE_SLOT"] = "设备升级舱位";
S["GARRISON_SHIPYARD_FLEET_TITLE"] = "海军舰队";
S["GARRISON_SHIPYARD_FOLLOWERS"] = "舰船";
S["GARRISON_SHIPYARD_FOLLOWER_ADDED_TOAST"] = "舰船已加入你的舰队";
S["GARRISON_SHIPYARD_FOLLOWER_ADDED_UPGRADED_TOAST"] = "升级的舰船已加入你的舰队";
S["GARRISON_SHIPYARD_FOLLOWER_COUNT"] = "舰队：%s%d/%d%s";
S["GARRISON_SHIPYARD_FOLLOWER_CREW"] = "船员";
S["GARRISON_SHIPYARD_FOLLOWER_EQUIPMENT_SLOTS"] = "设备舱位";
S["GARRISON_SHIPYARD_FOLLOWER_TYPE"] = "类型";
S["GARRISON_SHIPYARD_MISSION_CHANCE_TOOLTIP_TEXT"] = "应对威胁并利用适合的舰船专长可以提高你获得任务奖励宝箱的几率。";
S["GARRISON_SHIPYARD_MISSION_COMPLETE_SIEGEBREAKER_TOOLTIP"] = "需要成功完成封锁线相关的海军行动";
S["GARRISON_SHIPYARD_MISSION_INPROGRESS_TIMELEFT"] = "剩余%s";
S["GARRISON_SHIPYARD_MISSION_PARTY_BUFFS"] = "舰队增益效果";
S["GARRISON_SHIPYARD_MISSION_RARE"] = "精良任务";
S["GARRISON_SHIPYARD_MISSION_REPORT"] = "海军\n行动报告";
S["GARRISON_SHIPYARD_MISSION_REWARD"] = "奖励：";
S["GARRISON_SHIPYARD_MISSION_TOOLTIP_NUM_REQUIRED_FOLLOWERS"] = "需要%d艘舰船的任务";
S["GARRISON_SHIPYARD_MISSION_TOOLTIP_RETURN_TO_START"] = "返回你的船坞开启此项行动";
S["GARRISON_SHIPYARD_MISSION_TUTORIAL_AREABUFF"] = "完成这样的任务可以解锁该图的区域增益。";
S["GARRISON_SHIPYARD_MISSION_TUTORIAL_BLOCKADE"] = "必须完成该区域的封锁线任务，才能执行其他任务。";
S["GARRISON_SHIPYARD_MISSION_TUTORIAL_FIRST"] = "点击查看任务细节。";
S["GARRISON_SHIPYARD_MSSION_INPROGRESS_TOOLTIP"] = "进行中";
S["GARRISON_SHIPYARD_NO_SHIPS"] = "你没有舰船";
S["GARRISON_SHIPYARD_NO_SHIPS_TOOLTIP"] = "你的舰队中没有任何舰船。请找到你的造船师建造更多舰船。";
S["GARRISON_SHIPYARD_PARTY_NOT_FULL_TOOLTIP"] = "你没有指派足够的舰船来执行该任务。";
S["GARRISON_SHIPYARD_REWARD_XP"] = "奖励舰船经验";
S["GARRISON_SHIPYARD_SHIP_DESTROYED"] = "-损毁舰船-";
S["GARRISON_SHIPYARD_SHIP_NAME"] = "\"%s\"";
S["GARRISON_SHIPYARD_SHIP_SAVED"] = "防沉护盾";
S["GARRISON_SHIPYARD_SHIP_SURVIVED"] = "幸存舰船";
S["GARRISON_SHIPYARD_THREAT_COUNTER_TOOLTIP"] = "有%d艘舰船可应对%s。";
S["GARRISON_SHIPYARD_TITLE"] = "海军行动";
S["GARRISON_SHIP_CANNOT_DECOMMISSION_ON_MISSION"] = "你无法报废正在执行任务的舰船。";
S["GARRISON_SHIP_CANNOT_DECOMMISSION_UNTIL_FULL"] = "在舰船数量达到上限前，你无法令舰船退役。";
S["GARRISON_SHIP_CAN_COUNTER"] = "该舰船可应对：";
S["GARRISON_SHIP_DECOMMISSION"] = "报废";
S["GARRISON_SHIP_DECOMMISSION_CONFIRMATION"] = "你确定要永久报废|n%s吗？|n|n你将无法重新获得这艘舰船。";
S["GARRISON_SHIP_DECOMMISSION_SUCCEEDED"] = "%s已报废。";
S["GARRISON_SHIP_RENAME"] = "重命名";
S["GARRISON_SHIP_RENAME_DEFAULT_LABEL"] = "默认";
S["GARRISON_SHIP_RENAME_LABEL"] = "输入你想要的名字：";
S["GARRISON_SKIP_ANIMATION_LABEL"] = "按下空格键可跳过|n任务报告动画。";
S["GARRISON_SKIP_MISSION_LABEL"] = "按下空格键可跳过|n任务报告动画。";
S["GARRISON_SPECIALIZATION_COOLDOWN"] = "无法为%s切换专精。";
S["GARRISON_SPECIALIZATION_UNKNOWN"] = "你在激活此专精前必须先学会它。";
S["GARRISON_START_MISSION"] = "开始任务";
S["GARRISON_SWITCH_SPECIALIZATIONS"] = "切换专精";
S["GARRISON_TALENT_ORDER_ADVANCEMENT"] = "职业大厅升级";
S["GARRISON_TALENT_RESEARCH_COMPLETE"] = "研究完成";
S["GARRISON_TEMPORARY_CATEGORY_FORMAT"] = "（临时）%s";
S["GARRISON_THREAT_COUNTER"] = "应对威胁";
S["GARRISON_THREAT_COUNTER_TOOLTIP"] = "有%d位追随者可应对%s。";
S["GARRISON_TIER"] = "级别";
S["GARRISON_TOWN_HALL"] = "议政厅";
S["GARRISON_TOWN_HALL_ALLIANCE"] = "议政厅";
S["GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER1_TOOLTIP"] = "%s要求：%s达到影月谷的任务进度或达到93级，并完成任务\"越大越好\"。";
S["GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER2_TOOLTIP"] = "%s要求：%s100级并完成任务\"我自己的要塞\"。";
S["GARRISON_TOWN_HALL_EXPLANATION"] = "所有要塞活动的核心区域。你可以在这里找到你的建筑师和任务专员。";
S["GARRISON_TOWN_HALL_HORDE"] = "大厅";
S["GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER1_TOOLTIP"] = "%s要求：%s达到霜火岭的任务进度或达到93级，并完成任务\"越大越好\"。";
S["GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER2_TOOLTIP"] = "%s要求：%s100级并完成任务\"我自己的要塞\"。";
S["GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION"] = "解锁一块大型和一块小型建筑用地。";
S["GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION"] = "解锁一块中型和一块额外小型建筑用地。";
S["GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION"] = "额外解锁一块大型、中型及小型建筑用地。同时解锁3种个性化纪念碑和一座直通阿什兰的传送门。";
S["GARRISON_TRAITS"] = "专长";
S["GARRISON_TROPHY_LOCKED_SUBTEXT"] = "来自成就：";
S["GARRISON_TROPHY_NOT_SELECTED_TOOLTIP"] = "尚未放置纪念碑";
S["GARRISON_TYPE_AND_MECHANIC_NAME_FORMAT"] = "%s - %s";
S["GARRISON_UPDATE"] = "要塞更新";
S["GARRISON_UPGRADE_COMPLETE"] = "升级完成";
S["GARRISON_UPGRADE_ERROR"] = "在你的要塞升级前，该建筑无法升级";
S["GARRISON_UPGRADE_IN_PROGRESS"] = "正在进行的升级";
S["GARRISON_UPGRADE_NEED_PLAN"] = "你没有升级该建筑的图纸。";
S["GARRISON_VIEW_COMPLETED_MISSIONS"] = "查看完成的任务";
S["GARRISON_VIEW_MISSION_PROGRESS_HERE"] = "你可以在此查看你的任务进度。";
S["GARRISON_VISIT_LEADER"] = "查看队长的要塞";
S["GARRISON_YOUR_MATERIAL"] = "你的物资";
S["GARR_SPECIALIZATION_KNOWN"] = "你已经了解了%s专精。";
S["GARR_SPECIALIZATION_LEARNED"] = "你已经学会了要塞专精：%s。";
S["GARR_SPECIALIZATION_NO_BUILDING"] = "你尚未拥有使用专精%s的建筑。";
S["GARR_UNABLE_TO_LEARN_SPECIALIZATION"] = "无法学习%s专精。";
S["GDAPI_REALMTYPE_NORMAL"] = "PvE";
S["GDAPI_REALMTYPE_PVP"] = "PvP";
S["GDAPI_REALMTYPE_PVP_RP"] = "PvP RP";
S["GDAPI_REALMTYPE_RP"] = "RP";
S["GEARSETS_POPUP_TEXT"] = "输入方案名称（最多16个字符）：";
S["GEARSETS_TITLE"] = "装备管理";
S["GEAR_FILTER"] = "装备筛选";
S["GEM_TEXT_BLUE"] = "对应蓝色插槽。";
S["GEM_TEXT_COGWHEEL"] = "只能镶嵌在齿轮插槽中。";
S["GEM_TEXT_GREEN"] = "对应蓝色或黄色插槽。";
S["GEM_TEXT_HYDRAULIC"] = "只能镶嵌在染煞武器上。";
S["GEM_TEXT_META"] = "只能镶嵌在多彩插槽中。";
S["GEM_TEXT_ORANGE"] = "对应红色或黄色插槽。";
S["GEM_TEXT_PRISMATIC"] = "对应红色、黄色或蓝色插槽。";
S["GEM_TEXT_PURPLE"] = "对应红色或蓝色插槽。";
S["GEM_TEXT_RED"] = "对应红色插槽。";
S["GEM_TEXT_YELLOW"] = "对应黄色插槽。";
S["GENERAL"] = "综合";
S["GENERAL_LABEL"] = "综合";
S["GENERAL_MACROS"] = "通用宏";
S["GENERAL_SPELLS"] = "综合";
S["GENERAL_SUBHEADER"] = "综合";
S["GENERAL_SUBTEXT"] = "这些选项控制着你的显示硬件渲染游戏画面的尺寸和细节层次。";
S["GENERIC_FRACTION_STRING"] = "%d/%d";
S["GERR_OUT_OF_LUNAR_POWER"] = "星界能量不足";
S["GIVE_LOOT"] = "将尸体上的物品给予：";
S["GLANCING_TRAILER"] = "(偏斜)";
S["GLOBAL_CHANNELS"] = "通用频道";
S["GLYPHS"] = "雕文";
S["GLYPH_EMPTY"] = "空余";
S["GLYPH_EMPTY_DESC"] = "选择一个雕文法术然后点击此处嵌入所选雕文。";
S["GLYPH_EXCLUSIVE_WITH"] = "排斥：";
S["GLYPH_FILLED"] = "已填充";
S["GLYPH_INACTIVE"] = "空";
S["GLYPH_LOCKED"] = "已锁定";
S["GLYPH_SLOTS"] = "雕文插槽";
S["GLYPH_SLOT_REMOVE_TOOLTIP"] = "<右键点击以移除>";
S["GLYPH_SLOT_TOOLTIP1"] = "50级解锁。";
S["GLYPH_SLOT_TOOLTIP2"] = "75级解锁。";
S["GLYPH_SLOT_TOOLTIP3"] = "50级解锁。";
S["GLYPH_SLOT_TOOLTIP4"] = "30级解锁。";
S["GLYPH_SLOT_TOOLTIP5"] = "70级解锁。";
S["GLYPH_SLOT_TOOLTIP6"] = "80级解锁。";
S["GMSS_CHAT_DEFAULT_RESPONSE"] = "G M暂时无法与您对话，请您留意右下角的'打开申请'按钮。如果按钮存在，请您不要关闭或编辑您的申请，等候G M与您对话即可。如果按钮不存在，可以提交一个新的帮助申请来和G M对话。";
S["GMSURVEYRATING1"] = "极差";
S["GMSURVEYRATING2"] = "较差";
S["GMSURVEYRATING3"] = "普通";
S["GMSURVEYRATING4"] = "优秀";
S["GMSURVEYRATING5"] = "出色";
S["GMSURVEY_BLOCK_TEXT"] = "与我所经历过的其它客户服务相比：";
S["GMSURVEY_BLOCK_TEXT2"] = "请通过勾选每个问题中的圆圈来给出答案。";
S["GMSURVEY_BLOCK_TEXT3"] = "根据你与暴雪最近的联系，请选择最符合你意见的选项。";
S["GMSURVEY_EXCELLENT"] = "5 (卓越)";
S["GMSURVEY_POOR"] = "1 (极差)";
S["GMSURVEY_REQUEST_TEXT"] = "请回答下面的问题：";
S["GMSURVEY_SUBMITTED"] = "你填写的问卷已经提交";
S["GMSURVEY_TITLE"] = "GM调查问卷";
S["GM_CHAT"] = "与GM交谈";
S["GM_CHAT_LAST_SESSION"] = "最后一次与你对话的GM是%s。";
S["GM_CHAT_OPEN"] = "打开GM交谈记录";
S["GM_CHAT_STATUS_READY"] = "GM交谈请求";
S["GM_CHAT_STATUS_READY_DESCRIPTION"] = "有一名GM想要与你交谈。请点击这里开始交谈。";
S["GM_EMAIL_NAME"] = "客服支持";
S["GM_RESPONSE_ALERT"] = "你收到了一条请求回复。点击这里进行阅读。";
S["GM_RESPONSE_FRAME_HEADER"] = "GM响应：";
S["GM_RESPONSE_ISSUE_HEADER"] = "问题：";
S["GM_RESPONSE_MESSAGE_HEADER"] = "GM回复：";
S["GM_RESPONSE_MORE_HELP"] = "需要更多帮助";
S["GM_RESPONSE_POPUP_MUST_RESOLVE_RESPONSE"] = "请先阅读当前GM回复。";
S["GM_RESPONSE_POPUP_NEED_MORE_HELP_WARNING"] = "如果你寻求更多帮助则无法再查看你的响应信息。你确定要新开一个跟进请求吗？";
S["GM_RESPONSE_POPUP_RESOLVE_CONFIRM"] = "如果标为已读则无法再查看你的响应信息。你确定要将此响应信息标为已读吗？";
S["GM_RESPONSE_POPUP_VIEW_RESPONSE"] = "查看回复";
S["GM_RESPONSE_RESOLVE"] = "已读";
S["GM_SURVEY_NOT_APPLICABLE"] = "N/A";
S["GM_TICKET_ESCALATED"] = "你的请求升级了。";
S["GM_TICKET_HIGH_VOLUME"] = "我们目前正在处理大量请求。";
S["GM_TICKET_SERVICE_SOON"] = "你的请求将很快得到答复。";
S["GM_TICKET_UNAVAILABLE"] = "等待时间不可预估。";
S["GM_TICKET_WAIT_TIME"] = "回复平均等待时间：\n%s";
S["GOLD_AMOUNT"] = "%d金币";
S["GOLD_AMOUNT_SYMBOL"] = "金";
S["GOLD_AMOUNT_TEXTURE"] = "%d|TInterface\\MoneyFrame\\UI-GoldIcon:%d:%d:2:0|t";
S["GOLD_AMOUNT_TEXTURE_STRING"] = "%s|TInterface\\MoneyFrame\\UI-GoldIcon:%d:%d:2:0|t";
S["GOLD_PER_DAY"] = "最大金币/日";
S["GOODBYE"] = "再见";
S["GOSSIP_OPTIONS"] = "闲谈选项";
S["GRAND_MASTER"] = "宗师级";
S["GRANT_PET_LEVEL_CONFIRM"] = "该宠物已经满级。";
S["GRANT_PET_LEVEL_FAIL"] = "你的宠物已经满级。";
S["GRAPHICS_CARD"] = "显卡";
S["GRAPHICS_HEADER"] = "图形";
S["GRAPHICS_LABEL"] = "图形";
S["GRAPHICS_OPTIONS_UNAVAILABLE"] = "当%1$s设置为%2$s时，某些选项无法启用。";
S["GRAPHICS_QUALITY"] = "图像质量";
S["GRAPHICS_QUALITY_CLASSIC"] = "图像质量（经典）";
S["GRAPHICS_QUALITY_RECOMENDED"] = "图像质量（推荐）";
S["GRAPHICS_SETTING_NORMAL_NOTICE"] = "使用普通画质设定";
S["GRAPHICS_SETTING_RAID_NOTICE"] = "使用团队副本/战场画质设定";
S["GRAVEYARD_ELIGIBLE"] = "可选的墓地";
S["GRAVEYARD_ELIGIBLE_TOOLTIP"] = "点击以选择这座墓地。当你死后，你将在这座墓地复活。";
S["GRAVEYARD_SELECTED"] = "选定的墓地";
S["GRAVEYARD_SELECTED_TOOLTIP"] = "你将在这座墓地复活";
S["GREED"] = "贪婪";
S["GREED_NEWBIE"] = "如果没人想获得该物品，你可以拿走该物品。";
S["GROUND_CLUTTER"] = "地表景观";
S["GROUND_DENSITY"] = "地表景观密度";
S["GROUND_RADIUS"] = "地表景观范围";
S["GROUP"] = "小队";
S["GROUP1_CHAT_TAG1"] = "队伍1";
S["GROUP1_CHAT_TAG2"] = "队伍1";
S["GROUP2_CHAT_TAG1"] = "队伍2";
S["GROUP2_CHAT_TAG2"] = "队伍2";
S["GROUP3_CHAT_TAG1"] = "队伍3";
S["GROUP3_CHAT_TAG2"] = "队伍3";
S["GROUP4_CHAT_TAG1"] = "队伍4";
S["GROUP4_CHAT_TAG2"] = "队伍4";
S["GROUP5_CHAT_TAG1"] = "队伍5";
S["GROUP5_CHAT_TAG2"] = "队伍5";
S["GROUP6_CHAT_TAG1"] = "队伍6";
S["GROUP6_CHAT_TAG2"] = "队伍6";
S["GROUP7_CHAT_TAG1"] = "队伍7";
S["GROUP7_CHAT_TAG2"] = "队伍7";
S["GROUP8_CHAT_TAG1"] = "队伍8";
S["GROUP8_CHAT_TAG2"] = "队伍8";
S["GROUPMANAGER_GROUND_MARKER"] = "地面";
S["GROUPMANAGER_UNIT_MARKER"] = "单位";
S["GROUPS"] = "组队";
S["GROUP_FINDER"] = "地下城和团队副本";
S["GROUP_FINDER_AUTHENTICATOR_POPUP_DESC"] = "为你的账号添加安全令和短信安全保护功能后就能使用队伍查找器的全部功能。|n|n战网安全令完全免费，而且使用方便，可以有效地保护您的账号，短信安全保护功能可以在账号有重要改动时为您通知提醒。|n|n点击“启用”即可打开安全令设置网站。";
S["GROUP_FINDER_BACK_TO_GROUP"] = "回到队伍";
S["GROUP_FINDER_BROWSE"] = "浏览队伍";
S["GROUP_FINDER_DELIST"] = "移出列表";
S["GROUP_FINDER_DELIST_WARNING_TITLE"] = "你已经被提升为队伍领袖|TInterface\\GroupFrame\\UI-Group-LeaderIcon:0:0:0:-1|t |n|n|cffffd200你想以此队名重新列出队伍吗？|r|n%s|n";
S["GROUP_FINDER_MYTHIC_PLUS_TITLE_WITHOUT_PLAYSTYLE"] = "+%d";
S["GROUP_FINDER_MYTHIC_PLUS_TITLE_WITH_PLAYSTYLE"] = "+%d %s";
S["GROUP_FINDER_PVP_TITLE_WITHOUT_PLAYSTYLE"] = "%d 等级";
S["GROUP_FINDER_PVP_TITLE_WITH_PLAYSTYLE"] = "%d 等级 - %s";
S["GROUP_FINDER_TITLE_WITHOUT_PLAYSTYLE"] = "%s%s";
S["GROUP_FINDER_TITLE_WITH_PLAYSTYLE"] = "%s%s - %s";
S["GROUP_FINDER_TITLE_WITH_PLAYSTYLE_WITHOUT_GROUPNAME"] = "%s - %s";
S["GROUP_INVITE"] = "组队邀请";
S["GROUP_NUMBER"] = "小队%d";
S["GUIDE"] = "向导";
S["GUIDE_TOOLTIP"] = "表示你拥有在副本中战斗的经验，并愿意指导团队攻克难关。";
S["GUILD"] = "公会";
S["GUILDADDRANK_BUTTON_TOOLTIP"] = "点击这里增加新会阶";
S["GUILDBANK_AVAILABLE_MONEY"] = "可用数量：";
S["GUILDBANK_AWARD_MONEY_SUMMARY_FORMAT"] = "上周通过公会福利：财源滚滚，共获取%s";
S["GUILDBANK_BUYTAB_MONEY_FORMAT"] = "%s花费%s购买了一个公会银行标签";
S["GUILDBANK_CASHFLOW"] = "本周财源滚滚带来的收入：";
S["GUILDBANK_DEPOSIT"] = "存放数量：";
S["GUILDBANK_DEPOSIT_FORMAT"] = "%s 存放了 %s";
S["GUILDBANK_DEPOSIT_MONEY_FORMAT"] = "%s 存放了 %s";
S["GUILDBANK_INFO_TITLE_FORMAT"] = "%s 信息";
S["GUILDBANK_LOG_QUANTITY"] = " x %d";
S["GUILDBANK_LOG_TITLE_FORMAT"] = "%s 记录";
S["GUILDBANK_MOVE_FORMAT"] = "%s将%sx%d从%s移动到了%s";
S["GUILDBANK_NAME_CONFIG"] = "%s配置：";
S["GUILDBANK_POPUP_TEXT"] = "输入公会银行标签名称：";
S["GUILDBANK_REMAINING_MONEY"] = "%s的每日提取额度剩余：|cffffffff%s|r";
S["GUILDBANK_REPAIR"] = "今日公会银行修理余额：";
S["GUILDBANK_REPAIR_MONEY_FORMAT"] = "%s 提取了 %s 用作修理";
S["GUILDBANK_TAB_COLON"] = "公会银行标签：";
S["GUILDBANK_TAB_DEPOSIT_ONLY"] = "|cffff2020（只能存放）|r";
S["GUILDBANK_TAB_FULL_ACCESS"] = "|cff20ff20（全部权限）|r";
S["GUILDBANK_TAB_LOCKED"] = "|cffff2020（锁定）|r";
S["GUILDBANK_TAB_NUMBER"] = "标签%d";
S["GUILDBANK_TAB_WITHDRAW_ONLY"] = "|cffff2020（只能提取）|r";
S["GUILDBANK_UNLOCKTAB_FORMAT"] = "%s使用公会银行礼券解锁了一个公会银行标签";
S["GUILDBANK_WITHDRAW"] = "提取数量：";
S["GUILDBANK_WITHDRAWFORTAB_MONEY_FORMAT"] = "%s提取了%s以购买公会银行标签";
S["GUILDBANK_WITHDRAW_FORMAT"] = "%s |cffff2020提取了|r %s";
S["GUILDBANK_WITHDRAW_MONEY_FORMAT"] = "%s |cffff2020提取了|r %s";
S["GUILDCONTROL"] = "公会控制";
S["GUILDCONTROL_ALLOWRANK"] = "此会阶的权限：";
S["GUILDCONTROL_BANK_PERMISSIONS"] = "银行标签许可";
S["GUILDCONTROL_DEPOSIT_ITEMS"] = "存放物品";
S["GUILDCONTROL_DISCORD_SETTINGS"] = "%sDiscord设置";
S["GUILDCONTROL_GUILDRANKS"] = "公会会阶";
S["GUILDCONTROL_OPTION1"] = "听取公会聊天";
S["GUILDCONTROL_OPTION10"] = "编辑公共信息";
S["GUILDCONTROL_OPTION11"] = "查看官员信息";
S["GUILDCONTROL_OPTION12"] = "编辑官员信息";
S["GUILDCONTROL_OPTION13"] = "修改公会信息";
S["GUILDCONTROL_OPTION14"] = "创建公会活动";
S["GUILDCONTROL_OPTION15"] = "修理";
S["GUILDCONTROL_OPTION15_TOOLTIP"] = "使用公会资金修理";
S["GUILDCONTROL_OPTION16"] = "提取金币";
S["GUILDCONTROL_OPTION16_TOOLTIP"] = "从公会银行提取金币";
S["GUILDCONTROL_OPTION17"] = "设置公会活动";
S["GUILDCONTROL_OPTION18"] = "需要电子密保";
S["GUILDCONTROL_OPTION19"] = "修改银行标签";
S["GUILDCONTROL_OPTION2"] = "公会聊天讲话";
S["GUILDCONTROL_OPTION20"] = "移除公会活动";
S["GUILDCONTROL_OPTION21"] = "招募";
S["GUILDCONTROL_OPTION3"] = "听取官员聊天";
S["GUILDCONTROL_OPTION4"] = "官员聊天讲话";
S["GUILDCONTROL_OPTION5"] = "晋升";
S["GUILDCONTROL_OPTION6"] = "降职";
S["GUILDCONTROL_OPTION7"] = "邀请成员";
S["GUILDCONTROL_OPTION8"] = "移除成员";
S["GUILDCONTROL_OPTION9"] = "设置今日信息";
S["GUILDCONTROL_RANKLABEL"] = "会阶名称：";
S["GUILDCONTROL_RANK_PERMISSIONS"] = "会阶许可";
S["GUILDCONTROL_SELECTRANK"] = "选择要修改的会阶：";
S["GUILDCONTROL_UPDATE_TEXT"] = "更新标签文字";
S["GUILDCONTROL_VIEW_TAB"] = "浏览标签";
S["GUILDCONTROL_WITHDRAW_GOLD"] = "提取：";
S["GUILDCONTROL_WITHDRAW_ITEMS"] = "提取物品(组/天)：";
S["GUILDEVENT_TYPE_DEMOTE"] = "%s将%s降级为%s";
S["GUILDEVENT_TYPE_INVITE"] = "%s邀请了%s";
S["GUILDEVENT_TYPE_JOIN"] = "%s加入了公会。";
S["GUILDEVENT_TYPE_PROMOTE"] = "%s将%s晋升为%s";
S["GUILDEVENT_TYPE_QUIT"] = "%s离开了公会";
S["GUILDEVENT_TYPE_REMOVE"] = "%s将%s从公会中开除了";
S["GUILDFINDER_POPUP_TEXT"] = "请求入会";
S["GUILDINFOTAB_APPLICANTS"] = "入会申请（%d）";
S["GUILDINFOTAB_APPLICANTS_NONE"] = "入会申请";
S["GUILDINFOTAB_INFO"] = "信息";
S["GUILDINFOTAB_RECRUITMENT"] = "招募";
S["GUILDMEMBER_ALERT"] = "公会成员提示";
S["GUILDMOTD_BUTTON_TOOLTIP"] = "点击这里查看/编辑本日公会信息。";
S["GUILDNOTE_BUTTON_TOOLTIP"] = "点击这里查看/编辑已选中玩家的公共信息。";
S["GUILDOFFICERNOTE_BUTTON_TOOLTIP"] = "点击这里查看/编辑已选中玩家的公会官员信息。";
S["GUILDRECRUITMENT_ROLE1"] = "显示你的公会正在寻找伤害输出者";
S["GUILDRECRUITMENT_ROLE2"] = "显示你的公会正在寻找坦克";
S["GUILDRECRUITMENT_ROLE3"] = "显示你的公会正在寻找治疗者";
S["GUILDREMOVERANK_BUTTON_TOOLTIP"] = "点击这里移除这个会阶";
S["GUILD_ACHIEVEMENT"] = "公会通告";
S["GUILD_ACHIEVEMENTS_ELIGIBLE"] = "在%2$d名队伍成员中至少要有%1$d名玩家是%3$s公会的成员，才能够解开公会成就或获得公会经验值。";
S["GUILD_ACHIEVEMENTS_ELIGIBLE_MAXXP"] = "你的队伍是完全由%1$s公会的成员构成的，可获得公会成就。";
S["GUILD_ACHIEVEMENTS_ELIGIBLE_MINXP"] = "在你队伍的%2$d名玩家中有至少%1$d人是%3$s公会的成员时，可获得公会成就。";
S["GUILD_ACHIEVEMENTS_TITLE"] = "公会成就";
S["GUILD_ACHIEVEMENT_BROADCAST"] = "\"%s\"获得了成就$a！";
S["GUILD_ACHIEVEMENT_EARNED_BY"] = "获得者：";
S["GUILD_ACHIEVEMENT_UNLOCKED"] = "获得公会成就";
S["GUILD_AND_COMMUNITIES"] = "公会和社区";
S["GUILD_AVAILABILITY"] = "活动时间";
S["GUILD_AVAILABILITY_WEEKDAYS"] = "平日";
S["GUILD_AVAILABILITY_WEEKENDS"] = "周末";
S["GUILD_BANK"] = "公会银行";
S["GUILD_BANK_LOG"] = "记录";
S["GUILD_BANK_LOG_TIME"] = "|cff009999   （%s以前）|r";
S["GUILD_BANK_LOG_TIME_CLASSIC"] = " （%s以前）";
S["GUILD_BANK_MONEY_LOG"] = "金币记录";
S["GUILD_BANK_TAB_INFO"] = "信息";
S["GUILD_BECOMES_AVAILABLE"] = "该功能会在你加入或创建一个公会后开启。";
S["GUILD_CHALLENGES_THIS_WEEK"] = "本周";
S["GUILD_CHALLENGE_COMPLETE_GOLD"] = "%s已完成！公会获得了%d金币。";
S["GUILD_CHALLENGE_COMPLETE_XP"] = "%s已完成！公会获得了%d经验值。";
S["GUILD_CHALLENGE_COMPLETE_XP_GOLD"] = "%s已完成！公会获得了%d经验值和%d金币。";
S["GUILD_CHALLENGE_LABEL"] = "公会挑战";
S["GUILD_CHALLENGE_LABEL1"] = "公会地下城挑战";
S["GUILD_CHALLENGE_LABEL2"] = "公会团队副本挑战";
S["GUILD_CHALLENGE_LABEL3"] = "公会评级战场挑战";
S["GUILD_CHALLENGE_LABEL4"] = "公会场景战役挑战";
S["GUILD_CHALLENGE_LABEL5"] = "公会史诗钥石挑战";
S["GUILD_CHALLENGE_PROGRESS_FORMAT"] = "%d / %d";
S["GUILD_CHALLENGE_REWARD_GOLD"] = "每个完成的公会挑战都会奖励金币，并直接存入公会银行。\n\n|cffffd200奖励：|r\n%s";
S["GUILD_CHALLENGE_REWARD_XP"] = "每完成一次公会挑战都会奖励公会经验以及公会资金（直接存入公会银行）。\n\n|cffffd200奖励：|r\n%d公会经验";
S["GUILD_CHALLENGE_TOOLTIP1"] = "在公会队伍中完成当前资料片的任意地下城。";
S["GUILD_CHALLENGE_TOOLTIP2"] = "在公会队伍中杀死任意与等级相符的团队副本首领。";
S["GUILD_CHALLENGE_TOOLTIP3"] = "在公会队伍中赢得评级战场的胜利。";
S["GUILD_CHALLENGE_TOOLTIP4"] = "在公会队伍中完成任意与等级相符的场景战役。";
S["GUILD_CHALLENGE_TOOLTIP5"] = "在公会队伍中激活史诗钥石并完成任意《军团再临》地下城。";
S["GUILD_CHALLENGE_TOOLTIP_DONE"] = "本周公会挑战已完成。";
S["GUILD_CHALLENGE_TOOLTIP_PROGRESS"] = "本周该挑战还能完成%d|4次:次;。";
S["GUILD_CHALLENGE_TYPE1"] = "地下城";
S["GUILD_CHALLENGE_TYPE2"] = "团队副本";
S["GUILD_CHALLENGE_TYPE3"] = "评级战场";
S["GUILD_CHALLENGE_TYPE4"] = "场景战役";
S["GUILD_CHALLENGE_TYPE5"] = "史诗钥石地下城";
S["GUILD_CHARTER"] = "公会登记表";
S["GUILD_CHARTER_CREATOR"] = "公会首领：%s";
S["GUILD_CHARTER_INVITE_PROMPT"] = "请输入你想邀请的角色名称：";
S["GUILD_CHARTER_PURCHASE"] = "购买公会申请表";
S["GUILD_CHARTER_REGISTER"] = "注册公会登记表";
S["GUILD_CHARTER_TEMPLATE"] = "%s公会登记表";
S["GUILD_CHARTER_TITLE"] = "公会登记表：%s";
S["GUILD_CHAT"] = "公会聊天";
S["GUILD_CLOSE_RECRUITMENT"] = "取消登记我的公会";
S["GUILD_CONTROL_BUTTON_TEXT"] = "公会设置";
S["GUILD_CRAFTERS"] = "公会工匠";
S["GUILD_CREATE_EVENT_LINK"] = "[点击以创建公会活动]";
S["GUILD_CREATION"] = "公会创建";
S["GUILD_CREST_DESIGN"] = "设计公会徽章";
S["GUILD_DUP_RANK"] = "重复会阶";
S["GUILD_EDIT_TEXT_LINK"] = "[点击以编辑]";
S["GUILD_EVENTS"] = "活动";
S["GUILD_EVENT_FORMAT"] = "%1$s %2$s：%3$s";
S["GUILD_EVENT_LOG"] = "记录";
S["GUILD_EVENT_TODAY"] = "今天";
S["GUILD_EXPERIENCE"] = "公会经验";
S["GUILD_EXPERIENCE_CAP"] = "每日能够获取的公会经验是有上限的。";
S["GUILD_EXPERIENCE_CURRENT"] = "当前：%s/%s (%s%%)";
S["GUILD_EXPERIENCE_DAILY"] = "今日：%s/%s (%s%%)";
S["GUILD_EXPERIENCE_LABEL"] = "%s / %s";
S["GUILD_EXPERIENCE_NO_CAP"] = "从%d级开始，每日能够获取的公会经验值不再有上限。";
S["GUILD_EXPERIENCE_TOOLTIP"] = "完成任务、获得公会成就、以公会队伍击杀首领或赢得评级战场能够使公会获取经验值。";
S["GUILD_FACTION_TITLE_EXALTED"] = "%s的勇士";
S["GUILD_FACTION_TITLE_EXALTED_FEMALE"] = "%s的勇士";
S["GUILD_FACTION_TITLE_FRIENDLY"] = "%s的新兵";
S["GUILD_FACTION_TITLE_FRIENDLY_FEMALE"] = "%s的新兵";
S["GUILD_FACTION_TITLE_HONORED"] = "%s的卫士";
S["GUILD_FACTION_TITLE_HONORED_FEMALE"] = "%s的卫士";
S["GUILD_FACTION_TITLE_REVERED"] = "%s的老兵";
S["GUILD_FACTION_TITLE_REVERED_FEMALE"] = "%s的老兵";
S["GUILD_FEAT_OF_STRENGTH_DESCRIPTION"] = "对于许多公会来说，\"光辉事迹\"几乎不可能完成，至少是极端困难的。它们并不奖励点数，而是见证了这个公会在艾泽拉斯世界曾经创下的丰功伟绩的纪录。";
S["GUILD_FINDER_DAYS_LEFT"] = "剩余%d|4天:天;";
S["GUILD_FINDER_LAST_DAY_LEFT"] = "剩余不到1天";
S["GUILD_FINDER_REQUESTS_LEFT"] = "剩余请求：%d";
S["GUILD_FRAME_CHALLENGES"] = "公会挑战";
S["GUILD_FRAME_TITLE"] = "公会名册";
S["GUILD_GROUP"] = "公会队伍";
S["GUILD_HELP_TEXT_LINE1"] = "要创建一个公会，请在控制台中输入'guildcreate <公会名称>'";
S["GUILD_HELP_TEXT_LINE10"] = "'/gquit' removes you from your guild";
S["GUILD_HELP_TEXT_LINE11"] = "'/groster' 列出公会成员名单";
S["GUILD_HELP_TEXT_LINE12"] = "'/gleader <玩家>' 指定另一个玩家担任公会首领";
S["GUILD_HELP_TEXT_LINE13"] = "'/gdisband' 解散公会";
S["GUILD_HELP_TEXT_LINE2"] = "'/ginfo' 显示公会的基本信息";
S["GUILD_HELP_TEXT_LINE3"] = "'/g <信息>' 向公会内的所有成员发送一条信息";
S["GUILD_HELP_TEXT_LINE4"] = "'/o <信息>' 向公会中所有的管理人员发送一条信息";
S["GUILD_HELP_TEXT_LINE5"] = "'/ginvite <玩家>' 邀请玩家加入你的公会";
S["GUILD_HELP_TEXT_LINE6"] = "'/gremove <玩家>' 从公会中开除玩家";
S["GUILD_HELP_TEXT_LINE7"] = "'/gpromote <玩家>' 提升一个玩家在公会内的会阶";
S["GUILD_HELP_TEXT_LINE8"] = "'/gdemote <玩家>' 降低一个玩家在公会中的会阶";
S["GUILD_HELP_TEXT_LINE9"] = "'/gmotd <信息>' 设置公会通知";
S["GUILD_IMPEACH_BUTTON_TEXT"] = "|cFFFF0000公会领袖进入非活动状态！|r |cFFFFFFFF[详情点此]|r";
S["GUILD_IMPEACH_POPUP_CONFIRM"] = "弹劾";
S["GUILD_IMPEACH_POPUP_TEXT"] = "你所在公会的领袖已被标记为非活动状态。你现在可以争取公会领导权。是否要移除公会领袖？";
S["GUILD_INFORMATION"] = "公会信息";
S["GUILD_INFO_EDITLABEL"] = "点击这里设置消息";
S["GUILD_INFO_TEMPLATE"] = "公会创立于%d-%d-%d，%d名成员，%d个账号";
S["GUILD_INFO_TITLE"] = "信息";
S["GUILD_INTEREST"] = "公会兴趣";
S["GUILD_INTEREST_DUNGEON"] = "地下城";
S["GUILD_INTEREST_DUNGEON_TOOLTIP"] = "地下城是需要5人共同完成的游戏区域，其中的怪物更强但奖励的品质也更高。";
S["GUILD_INTEREST_PVP"] = "PvP";
S["GUILD_INTEREST_PVP_TOOLTIP"] = "PVP代表玩家对玩家的游戏内容，包括三种主要的游戏模式：战场、竞技场和野外PVP。";
S["GUILD_INTEREST_QUEST"] = "任务";
S["GUILD_INTEREST_QUEST_TOOLTIP"] = "任务是野外世界中玩家单独或组队完成的各种挑战。";
S["GUILD_INTEREST_RAID"] = "团队副本";
S["GUILD_INTEREST_RAID_TOOLTIP"] = "团队副本和地下城很接近，只是规模更大，奖励更高，挑战难度更大。团队副本需要10人到30人组团完成。";
S["GUILD_INTEREST_RP"] = "角色扮演";
S["GUILD_INTEREST_RP_TOOLTIP"] = "角色扮演是一种特殊的游戏方式，这种方式下玩家化身成为游戏人物，通过游戏表情和聊天来扮演控制的人物。";
S["GUILD_INVITATION"] = "%s邀请你加入公会：%s";
S["GUILD_INVITE_DECLINE"] = "拒绝邀请";
S["GUILD_INVITE_JOIN"] = "加入公会";
S["GUILD_ITEM_LOOTED"] = "稀有收获公告";
S["GUILD_ITEM_LOOTED_BROADCAST"] = "$s获得了%s！";
S["GUILD_LATEST_PERK"] = "最近的公会福利";
S["GUILD_LEAVE"] = "退出公会";
S["GUILD_LEVEL"] = "公会等级%d";
S["GUILD_LEVEL_AND_FACTION"] = "%1$s级%2$s公会";
S["GUILD_LOWERRANK_BUTTON_TOOLTIP"] = "点击以降低该会阶";
S["GUILD_MEMBERSHIP_REQUEST_SENT"] = "已发送入会请求";
S["GUILD_MEMBERS_ONLINE"] = "在线成员";
S["GUILD_MEMBERS_ONLINE_COLON"] = "在线成员：";
S["GUILD_MEMBER_OPTIONS"] = "会员设置";
S["GUILD_MEMBER_TEMPLATE"] = "%s，%s";
S["GUILD_MESSAGE"] = "公会聊天";
S["GUILD_MOTD"] = "公会今日信息";
S["GUILD_MOTD_EDITLABEL"] = "点击这里设置本日公会信息。";
S["GUILD_MOTD_LABEL"] = "今日公会信息：";
S["GUILD_MOTD_LABEL2"] = "公会今日信息";
S["GUILD_MOTD_TEMPLATE"] = "今日公会信息：%s";
S["GUILD_MOVE_COMPLETE"] = "公会转移已经完成。请访问|HurlIndex:1|h[此页面]|h以获取更多信息。";
S["GUILD_MOVE_STARTING"] = "你的公会正在转移中。在此期间，公会银行会暂时冻结，直到转移完成。";
S["GUILD_NAME"] = "公会名称";
S["GUILD_NAME_ALERT"] = "公会改名提醒";
S["GUILD_NAME_ALERT_GM_HELP"] = "您必须在遵守公会命名规则的前提下为公会取一个新的名称。";
S["GUILD_NAME_ALERT_MEMBER_HELP"] = "您的公会领袖必须在遵守公会命名规则的前提下为公会取一个新的名称。";
S["GUILD_NAME_ALERT_WARNING"] = "你必须更改你的公会名称。";
S["GUILD_NAME_TEMPLATE"] = "公会：%s";
S["GUILD_NEWS"] = "公会新闻";
S["GUILD_NEWS_AND_EVENTS"] = "公会新闻及事件";
S["GUILD_NEWS_DATE"] = "%1$s %3$s/%2$s";
S["GUILD_NEWS_FILTER1"] = "公会成就";
S["GUILD_NEWS_FILTER2"] = "成员成就";
S["GUILD_NEWS_FILTER3"] = "团队首领战";
S["GUILD_NEWS_FILTER4"] = "拾取的史诗物品";
S["GUILD_NEWS_FILTER5"] = "制造的史诗物品";
S["GUILD_NEWS_FILTER6"] = "购买的史诗物品";
S["GUILD_NEWS_FILTER7"] = "公会等级";
S["GUILD_NEWS_FILTER9"] = "拾取的传说物品";
S["GUILD_NEWS_FILTERS"] = "公会新闻过滤";
S["GUILD_NEWS_FORMAT0"] = "获得公会成就：%s";
S["GUILD_NEWS_FORMAT1"] = "%s获得了成就%s";
S["GUILD_NEWS_FORMAT2"] = "%s击败了%s";
S["GUILD_NEWS_FORMAT3"] = "%s拾取了%s";
S["GUILD_NEWS_FORMAT4"] = "%s制造了%s";
S["GUILD_NEWS_FORMAT5"] = "%s购买了%s";
S["GUILD_NEWS_FORMAT6"] = "%s达到了%d级!";
S["GUILD_NEWS_FORMAT7"] = "%s成立了。";
S["GUILD_NEWS_FORMAT8"] = "%s拾取了%s";
S["GUILD_NEWS_ITEM_PURCHASED"] = "- %s购买了%s";
S["GUILD_NEWS_LINK_ITEM"] = "链接物品至聊天栏";
S["GUILD_NEWS_MAKE_STICKY"] = "制作标签";
S["GUILD_NEWS_MOTD"] = "今日信息：%s";
S["GUILD_NEWS_REMOVE_STICKY"] = "移除标签";
S["GUILD_NEWS_TITLE"] = "公会新闻";
S["GUILD_NEWS_VIEW_ACHIEVEMENT"] = "查看成就";
S["GUILD_NEW_RANK"] = "新会阶";
S["GUILD_NEXT_PERK_LEVEL"] = "下一项福利：|cffff2020%s级|r";
S["GUILD_NOTES_LABEL"] = "玩家记录：";
S["GUILD_NOTE_EDITLABEL"] = "点击这里设置公共信息。";
S["GUILD_NOT_ALLIED_S"] = "%s不是你的盟友";
S["GUILD_NO_GUILD_EVENTS"] = "没有即将进行的公会活动";
S["GUILD_NO_GUILD_NEWS"] = "没有公会新闻";
S["GUILD_OFFICERNOTES_LABEL"] = "公会官员信息";
S["GUILD_OFFICERNOTE_EDITLABEL"] = "点击这里设置公会官员信息。";
S["GUILD_OFFICER_NOTE"] = "公会官员注释";
S["GUILD_OFFICER_PERMISSION_ACCESS_CHANNELS"] = "- 可进入公会官员频道";
S["GUILD_OFFICER_PERMISSION_DELETE_EVENTS"] = "- 可删除其他人的公会活动";
S["GUILD_OFFICER_PERMISSION_DELETE_MESSAGES"] = "- 可删除其他人的聊天信息";
S["GUILD_OFFICER_PERMISSION_FINDER_LIST"] = "";
S["GUILD_OFFICER_PERMISSION_GUILD_INFO"] = "- 可编辑公会信息";
S["GUILD_OFFICER_PERMISSION_INVITE_APPLICANTS"] = "";
S["GUILD_OFFICER_PERMISSION_MOTD"] = "- 可编辑今日信息";
S["GUILD_OFFICER_PERMISSION_OFFICER_NOTES"] = "- 可查看和编辑公会官员备注";
S["GUILD_OFFICER_PERMISSION_PUBLIC_NOTES"] = "- 可编辑公共备注";
S["GUILD_OFFICER_PERMISSION_REMOVE_FROM_VOICE"] = "- 可将人员从语音聊天中移除";
S["GUILD_ONLINE_LABEL"] = "在线";
S["GUILD_OPEN_RECRUITMENT"] = "登记我的公会";
S["GUILD_PERKS"] = "公会福利";
S["GUILD_PERKS_TITLE"] = "公会福利";
S["GUILD_PETITION_LEADER_INSTRUCTIONS"] = "选择一个你想要邀请的玩家然后点击<要求签名>。当你完成了所有签名之后将登记表交给公会注册者。";
S["GUILD_PETITION_MEMBER_INSTRUCTIONS"] = "点击<签署登记表>注册成为此公会的一员。";
S["GUILD_PLAYSTYLE"] = "公会风格";
S["GUILD_PLAYSTYLE_CASUAL"] = "休闲";
S["GUILD_PLAYSTYLE_HARDCORE"] = "高玩";
S["GUILD_PLAYSTYLE_MODERATE"] = "普通";
S["GUILD_POINTS_TT"] = "公会成就";
S["GUILD_PROMOTE"] = "晋升为会长";
S["GUILD_PVP_STATUS"] = "PVP等级";
S["GUILD_RAISERANK_BUTTON_TOOLTIP"] = "点击以提高该会阶";
S["GUILD_RANK0_DESC"] = "公会首领";
S["GUILD_RANK1_DESC"] = "公会官员";
S["GUILD_RANK2_DESC"] = "资深成员";
S["GUILD_RANK3_DESC"] = "普通成员";
S["GUILD_RANK4_DESC"] = "见习成员";
S["GUILD_RANK_AUTHENTICATOR_TOOLTIP"] = "只有账号绑定了电子密保的角色才能达到该会阶。\n访问|cff82c5ffhttp://www.battlenet.com.cn/|r以获取更多信息。";
S["GUILD_RANK_UNAVAILABLE"] = "无效会阶";
S["GUILD_RANK_UNAVAILABLE_AUTHENTICATOR"] = "只有账号绑定了电子密保的角色才能达到该会阶。";
S["GUILD_RECRUITMENT"] = "招募";
S["GUILD_RECRUITMENT_ANYLEVEL"] = "任意等级";
S["GUILD_RECRUITMENT_LEVEL"] = "等级";
S["GUILD_RECRUITMENT_MAXLEVEL"] = "满级";
S["GUILD_REGISTRAR_PURCHASE_TEXT"] = "要创建一个公会，你必须购买一张公会登记表，在获得9个不同玩家的签名之后将其交还给我。请输入你想要成立的公会的名称。";
S["GUILD_RENAMED"] = "你的公会已经重新命名。请访问|HurlIndex:1|h[此页面]|h以获取更多信息。";
S["GUILD_REPUTATION"] = "公会声望";
S["GUILD_REPUTATION_CAP"] = "每周获得的公会声望是有上限的。";
S["GUILD_REPUTATION_COLON"] = "公会声望：";
S["GUILD_REPUTATION_WARNING"] = "你会损失在%s公会中的一级公会声望";
S["GUILD_REPUTATION_WARNING_GENERIC"] = "你会失去在上一个公会中的一级公会声望";
S["GUILD_REPUTATION_WEEKLY"] = "本周：%s/%s (%s%%)";
S["GUILD_REP_WEEKLY_CAPPED"] = "本周你能够获得的公会声望值已达上限。";
S["GUILD_REWARDS_TITLE"] = "公会奖励";
S["GUILD_REWARDS_VISIT_VENDOR"] = "访问任一主城中的公会商人以购买奖励";
S["GUILD_ROSTER"] = "公会成员名单";
S["GUILD_ROSTER_ARENA_RATING"] = "%d（%dv%d）";
S["GUILD_ROSTER_DROPDOWN_ACHIEVEMENT_POINTS"] = "成就点数";
S["GUILD_ROSTER_DROPDOWN_PROFESSION"] = "专业技能";
S["GUILD_ROSTER_TEMPLATE"] = "%d玩家，%d账号";
S["GUILD_ROSTER_VIEW"] = "查看：";
S["GUILD_SET_FILTERS_LINK"] = "[点击以设置新的过滤条件]";
S["GUILD_STATUS"] = "公会状态";
S["GUILD_TAB_GUILD"] = "公会";
S["GUILD_TAB_GUILD_ABBR"] = "公会";
S["GUILD_TAB_INFO"] = "信息";
S["GUILD_TAB_INFO_ABBR"] = "信息";
S["GUILD_TAB_NEWS"] = "新闻";
S["GUILD_TAB_NEWS_ABBR"] = "新闻";
S["GUILD_TAB_PERKS"] = "福利";
S["GUILD_TAB_PERKS_ABBR"] = "福利";
S["GUILD_TAB_REWARDS"] = "奖励";
S["GUILD_TAB_REWARDS_ABBR"] = "奖励";
S["GUILD_TAB_ROSTER"] = "名单";
S["GUILD_TAB_ROSTER_ABBR"] = "名单";
S["GUILD_TEMPLATE"] = "%2$s - %1$s";
S["GUILD_TITLE_TEMPLATE"] = "%2$s - %1$s";
S["GUILD_TOTAL"] = "|cffffffff%d|r位公会成员";
S["GUILD_TOTALONLINE"] = "(|cffffffff%d|r |cff00ff00在线|r)";
S["GUILD_TRADE_SKILL_CRAFTERS_COLON"] = "工匠：";
S["GUILD_TRADE_SKILL_TITLE"] = "公会%s";
S["GUILD_TRADE_SKILL_VIEW_CRAFTERS"] = "查看工匠";
S["GUILD_VIEW_ALL_PERKS_LINK"] = "[查看所有公会福利]";
S["GUILD_VIEW_ALL_RECIPES_LINK"] = "[查看所有]";
S["GUILD_VIEW_LOG"] = "查看日志";
S["GUILD_VIEW_NEW_PERKS_LINK"] = "[查看新的公会福利]";
S["GUILD_VOICE"] = "公会语音聊天";
S["GUILD_XP_TOTAL"] = "公会活跃值（总共）";
S["GUILD_XP_WEEKLY"] = "公会活跃值（本周）";
S["GXAPI"] = "图形接口";
S["GXAPI_D3D11"] = "DirectX 11";
S["GXAPI_D3D11_LEGACY"] = "DirectX 11 旧版";
S["GXAPI_D3D12"] = "DirectX 12";
S["GXAPI_MTL"] = "Metal";
S["GXAPI_MTL_LEGACY"] = "Metal 旧版";
S["GX_ADAPTER_AUTO_DETECT"] = "自动检测";
S["GX_ADAPTER_EXTERNAL"] = "%s（外接）";
S["GX_ADAPTER_LOW_POWER"] = "%s（低电量）";
S["HAIR_HORNS_COLOR"] = "犄角颜色";
S["HAIR_HORNS_STYLE"] = "犄角形状";
S["HAIR_NORMAL_COLOR"] = "发色";
S["HAIR_NORMAL_STYLE"] = "发型";
S["HANDSSLOT"] = "手";
S["HAPPINESS"] = "快乐";
S["HAPPINESS_POINTS"] = "快乐";
S["HARASSMENT"] = "骚扰";
S["HARASSMENT_POLICY_TEXT"] = "想要了解更多关于骚扰的条例，请访问：\nhttps://www.battlenet.com.cn/support/zh/article/207";
S["HARASSMENT_TEXT"] = "请选择以下的选项：";
S["HARDCORE_ANNOUNCE_DEATH"] = "专家模式死讯通告";
S["HARDCORE_ANNOUNCE_DEATH_ALERT"] = "专家模式死讯";
S["HARDCORE_ANNOUNCE_DEATH_ALL"] = "所有死讯";
S["HARDCORE_ANNOUNCE_DEATH_GUILD"] = "公会讣告";
S["HARDCORE_CAUSEOFDEATH_CREATURE"] = "|Hplayer:%s|h[%s]|h被一个%s消灭了，地点位于%s！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_DROWNING"] = "|Hplayer:%s|h[%s]|h在%s意外溺毙！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_DUEL"] = "|Hplayer:%s|h[%s]|h在$s与%s决斗时不幸丧命！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_FALLING"] = "|Hplayer:%s|h[%s]|h在%s失足摔死！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_FATIGUE"] = "|Hplayer:%s|h[%s]|h在%s疲劳而死！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_FIRE"] = "|Hplayer:%s|h[%s]|h在%s被烈焰活活烧死！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_LAVA"] = "|Hplayer:%s|h[%s]|h在%s被岩浆烤得外焦里嫩！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_NONE"] = "|Hplayer:%s|h[%s]|h在%d级时死亡";
S["HARDCORE_CAUSEOFDEATH_PVP"] = "|Hplayer:%s|h[%s]|h在%s被%s消灭了！该玩家的等级为%d级";
S["HARDCORE_CAUSEOFDEATH_SLIME"] = "|Hplayer:%s|h[%s]|h在%s被软泥消灭！该玩家";
S["HARDCORE_DEATH"] = "你死了。你的英勇事迹将被铭记。";
S["HARDCORE_DEATHS"] = "专家模式讣告";
S["HARDCORE_DUEL_CONFIRMATION"] = "我同意";
S["HARDCORE_GO_AGAIN"] = "再试一次！";
S["HARDCORE_GUILDLEADER_DEATH"] = "你死了。你必须把%s公会的领导权交给别人。在下方输入该玩家的名字。";
S["HARDCORE_RECOVER_CORPSE"] = "玩家角色的死亡是永久性的，而且无法复活。";
S["HARDWARE"] = "硬件";
S["HARDWARE_CURSOR"] = "硬件指针";
S["HARMFUL_AURA_COMBATLOG_TOOLTIP"] = "当你获得或失去有害光环时显示信息。";
S["HATRED"] = "仇恨";
S["HAVE_MAIL"] = "你有未阅读的邮件";
S["HAVE_MAIL_FROM"] = "未读邮件来自：";
S["HD_TEXTURES_BUTTON"] = "获取高清材质";
S["HD_TEXTURES_BUTTON_TOOLTIP"] = "为角色、生物、建筑、物体、地形等内容下载细节更加精致的材质。下载后，可以随时在游戏选项菜单中开启或关闭高清材质的使用。";
S["HD_TEXTURES_BUTTON_TOOLTIP_HEADER"] = "下载高分辨率材质";
S["HEADER_COLON"] = "：";
S["HEADSLOT"] = "头部";
S["HEAD_BOB"] = "摆头";
S["HEALEDCRITOTHEROTHER"] = "%s的%s爆击为%s恢复了%d点生命值。";
S["HEALEDCRITOTHERSELF"] = "%s的%s爆击为你恢复了%d点生命值。";
S["HEALEDCRITSELFOTHER"] = "你的%s爆击为%s恢复了%d点生命值。";
S["HEALEDCRITSELFSELF"] = "你的%s爆击为你恢复了%d点生命值。";
S["HEALEDOTHEROTHER"] = "%s的%s为%s恢复了%d点生命值。";
S["HEALEDOTHERSELF"] = "%s的%s为你恢复了%d点生命值。";
S["HEALEDSELFOTHER"] = "你的%s治疗了%s%d点生命值。";
S["HEALEDSELFSELF"] = "你的%s治疗了你%d点生命值。";
S["HEALER"] = "治疗者";
S["HEALING_DONE_TOOLTIP"] = "施放的治疗总量。";
S["HEALS"] = "治疗";
S["HEALTH"] = "生命值";
S["HEALTH_COLON"] = "生命值：";
S["HEALTH_COST"] = "%s生命值";
S["HEALTH_COST_PCT"] = "%s%%最大生命值";
S["HEALTH_COST_PER_TIME"] = "%s生命值，每秒增加%s";
S["HEALTH_COST_PER_TIME_NO_BASE"] = "每秒%s点生命值";
S["HEALTH_LOW"] = "生命值过低";
S["HEIRLOOMS"] = "传家宝";
S["HEIRLOOMS_CATEGORY_BACK"] = "背部";
S["HEIRLOOMS_CATEGORY_CHEST"] = "胸部";
S["HEIRLOOMS_CATEGORY_HEAD"] = "头部";
S["HEIRLOOMS_CATEGORY_LEGS"] = "腿部";
S["HEIRLOOMS_CATEGORY_SHOULDER"] = "肩部";
S["HEIRLOOMS_CATEGORY_TRINKETS_RINGS_AND_NECKLACES"] = "饰品、戒指与项链";
S["HEIRLOOMS_CATEGORY_WEAPON"] = "武器";
S["HEIRLOOMS_CLASS_FILTER_FORMAT"] = "|c%s%s|r";
S["HEIRLOOMS_CLASS_SPEC_FILTER_FORMAT"] = "|c%s%s|r (%s)";
S["HEIRLOOMS_JOURNAL"] = "传家宝手册";
S["HEIRLOOMS_JOURNAL_TUTORIAL_TAB"] = "你获得的传家宝将被自动加入你的传家宝收藏。";
S["HEIRLOOMS_JOURNAL_TUTORIAL_UPGRADE"] = "该传家宝已达到等级上限。你可以使用特殊的徽记来继续提升它的等级上限。";
S["HEIRLOOMS_MICRO_BUTTON_SPEC_TUTORIAL"] = "打开传家宝页面浏览你收藏的传家宝。";
S["HEIRLOOMS_PROGRESS_FORMAT"] = "%d/%d";
S["HEIRLOOMS_PVP"] = "PvP";
S["HEIRLOOM_UPGRADE_TOOLTIP_FORMAT"] = "传家宝升级等级：%d/%d";
S["HELPFRAME_ACCOUNTSECURITY_FOOTER"] = "访问|cffffd200http://www.battlenet.com.cn/|r以获取更多账号安全相关的信息。";
S["HELPFRAME_ACCOUNTSECURITY_TEXT1"] = "只有暴雪员工在他们的名字旁边有一个|TInterface\\ChatFrame\\UI-ChatIcon-Blizz.blp:0:2:0:0|t徽标。当你收到任何自称暴雪员工的密语聊天时，请检查这个徽标。没有徽标就一定不是我们的人！右键点击他们的名字并选择\"|cffffd200举报骚扰|r\"来通知我们。";
S["HELPFRAME_ACCOUNTSECURITY_TEXT1_HEADER"] = "钓鱼信息密语者";
S["HELPFRAME_ACCOUNTSECURITY_TEXT2"] = "分享你的账号信息可能会让你丢掉崭新耀眼的史诗装备！保护你的密码，否则你的账号就真的危险了，甚至可能导致账号被盗。我们建议你为你的暴雪游戏通行证设置一个单独的密码。";
S["HELPFRAME_ACCOUNTSECURITY_TEXT2_HEADER"] = "不要分享你的登录信息";
S["HELPFRAME_ACCOUNTSECURITY_TEXT3"] = "被泛称为键盘记录器的恶意第三方软件是导致玩家账号被盗（\"hacked\"）的最常见原因之一。这些软件可能会在不经意间被下载到电脑里，所以你应当保持一个干净的电脑软件环境并使用杀毒软件和反间谍软件来提供保护。";
S["HELPFRAME_ACCOUNTSECURITY_TEXT3_HEADER"] = "定期扫描你的电脑";
S["HELPFRAME_ACCOUNTSECURITY_TITLE"] = "账号安全性";
S["HELPFRAME_ACCOUNT_BULLET1"] = "创建账号出现问题";
S["HELPFRAME_ACCOUNT_BULLET2"] = "关于支付方式的问题";
S["HELPFRAME_ACCOUNT_BULLET3"] = "账号信息修改的问题";
S["HELPFRAME_ACCOUNT_BULLET4"] = "付费选择";
S["HELPFRAME_ACCOUNT_BULLET_TITLE1"] = "支付和账号服务和以下事务相关：";
S["HELPFRAME_ACCOUNT_BUTTON_TEXT"] = "报告账号/付费问题";
S["HELPFRAME_ACCOUNT_TEXT"] = "创建账号的时候遇到问题或者支付问题";
S["HELPFRAME_ACCOUNT_TITLE"] = "支付和账号服务";
S["HELPFRAME_BUG_BUTTON_DESCRIPTION"] = "提交游戏中的一个错误或者Bug";
S["HELPFRAME_BUG_BUTTON_TEXT"] = "提交一个Bug：";
S["HELPFRAME_CHARACTER_BULLET1"] = "技能/属性缺失或者无法正常发挥效力";
S["HELPFRAME_CHARACTER_BULLET2"] = "无法登录魔兽世界";
S["HELPFRAME_CHARACTER_BULLET3"] = "技能等级显示为负";
S["HELPFRAME_CHARACTER_BULLET4"] = "专业技能无法列出";
S["HELPFRAME_CHARACTER_BULLET5"] = "天赋不正常工作或者出现缺失";
S["HELPFRAME_CHARACTER_BULLET_TITLE1"] = "以下是角色相关问题的例子：";
S["HELPFRAME_CHARACTER_BUTTON_TEXT"] = "报告角色问题";
S["HELPFRAME_CHARACTER_TEXT"] = "关于技能，职业，声望和天赋的问题";
S["HELPFRAME_CHARACTER_TITLE"] = "角色";
S["HELPFRAME_ENVIRONMENTAL_BULLET1"] = "无法使用一个熔炉";
S["HELPFRAME_ENVIRONMENTAL_BULLET2"] = "能够走过/跳过一堵墙";
S["HELPFRAME_ENVIRONMENTAL_BULLET3"] = "被传送到错误的墓地";
S["HELPFRAME_ENVIRONMENTAL_BULLET4"] = "掉落穿越世界";
S["HELPFRAME_ENVIRONMENTAL_BULLET5"] = "玩家死亡后希望被传送到原来的位置";
S["HELPFRAME_ENVIRONMENTAL_BULLET6"] = "询问一个很难找到的地方";
S["HELPFRAME_ENVIRONMENTAL_BULLET_TITLE1"] = "以下是环境相关问题的例子：";
S["HELPFRAME_ENVIRONMENTAL_BULLET_TITLE2"] = "以下不被认为是环境问题：";
S["HELPFRAME_ENVIRONMENTAL_BUTTON_TEXT"] = "报告环境问题";
S["HELPFRAME_ENVIRONMENTAL_TEXT"] = "关于一个角色和游戏环境进行交互或者无法在游戏环境中实施动作的问题";
S["HELPFRAME_ENVIRONMENTAL_TITLE"] = "环境";
S["HELPFRAME_GENERAL_BUTTON_DESCRIPTION"] = "基本游戏性问题/信息";
S["HELPFRAME_GENERAL_BUTTON_TEXT"] = "综合性游戏问题：";
S["HELPFRAME_GMTALK_ISSUE1"] = "所有任务、非玩家角色（NPC）、物品信息、地点信息或者任何有关游戏中的世界的信息，玩家都可以通过与世界或其他用户互动来获得。";
S["HELPFRAME_GMTALK_ISSUE1_HEADER"] = "游戏提示";
S["HELPFRAME_GMTALK_ISSUE2"] = "包括下列信息：下一次补丁的内容、发布时间和发布方式，即将增加的内容，游戏性变动和未来的规则改动。";
S["HELPFRAME_GMTALK_ISSUE2_HEADER"] = "游戏内提示";
S["HELPFRAME_GMTALK_ISSUE3"] = "大多数PvP问题都可以通过游戏内的机制解决。GM在大多数情况下不会介入此类问题，除非涉及到《魔兽世界》骚扰条款中列举的情况。有关PvP的特殊规则，请访问：";
S["HELPFRAME_GMTALK_ISSUE3_HEADER"] = "PvP";
S["HELPFRAME_GMTALK_TEXT1"] = "GM一天24小时应该都能提供帮助。无论你现在使用的是什么角色，GM都可以帮助你。GM|cffffd200不会|r帮助你做的事情包括但|cffffd200不限于|r以下这些：";
S["HELPFRAME_GMTALK_TEXT2"] = "另外，我们鼓励所有的玩家首先选择论坛和官方网站来寻找相关问题的解决信息，网址是|cffffd200www.wowchina.com|r。";
S["HELPFRAME_GMTALK_TITLE"] = "联系GM";
S["HELPFRAME_GM_BUTTON_DESCRIPTION"] = "联系一个GM来得到帮助";
S["HELPFRAME_GM_BUTTON_TEXT"] = "呼叫GM：";
S["HELPFRAME_GUILD_BULLET1"] = "无法增加/移除公会会员";
S["HELPFRAME_GUILD_BULLET2"] = "无法创建一个公会";
S["HELPFRAME_GUILD_BULLET3"] = "无法重新设置和命名你在公会的会阶";
S["HELPFRAME_GUILD_BULLET_TITLE1"] = "以下是公会相关问题的例子：";
S["HELPFRAME_GUILD_BUTTON_TEXT"] = "报告公会问题";
S["HELPFRAME_GUILD_TEXT"] = "任何公会创建或者公会相关功能的问题";
S["HELPFRAME_GUILD_TITLE"] = "公会";
S["HELPFRAME_HARASSMENT_BUTTON_DESCRIPTION"] = "行为或者语言行为如果冒犯了其他玩家可以被归类在这个选项";
S["HELPFRAME_HARASSMENT_BUTTON_TEXT"] = "骚扰：";
S["HELPFRAME_HOME_TEXT"] = "请选择能够最好地描述你的帮助请求的选项：";
S["HELPFRAME_ITEM_BULLET1"] = "崩溃之后物品损失";
S["HELPFRAME_ITEM_BULLET2"] = "武器效果没有激活";
S["HELPFRAME_ITEM_BULLET3"] = "附魔效果无法正常生效";
S["HELPFRAME_ITEM_BULLET4"] = "其它附加效果无法正常生效";
S["HELPFRAME_ITEM_BULLET5"] = "更多细节请访问官方网站";
S["HELPFRAME_ITEM_BULLET6"] = "关于如何获得一件物品的询问";
S["HELPFRAME_ITEM_BULLET7"] = "需要物品的请求";
S["HELPFRAME_ITEM_BULLET_TITLE1"] = "以下是物品相关问题的例子：";
S["HELPFRAME_ITEM_BULLET_TITLE2"] = "不包括以下类型的问题：";
S["HELPFRAME_ITEM_BUTTON_TEXT"] = "报告物品问题";
S["HELPFRAME_ITEM_RESTORATION"] = "物品恢复";
S["HELPFRAME_ITEM_TEXT"] = "关于任何物品功能性或者装备的问题。";
S["HELPFRAME_ITEM_TITLE"] = "物品";
S["HELPFRAME_LAG_TEXT1"] = "通常导致延迟的原因是一个地区内的玩家数量过多，如大城市或战场。从你的计算机到游戏服务器的连接延迟过高也会导致这一问题。发送此报告将帮助我们侦测并有可能解决你所遇到的延迟问题。\n\n你现在遇到的是哪种延迟？请点击下方按钮，发送相关报告。";
S["HELPFRAME_LAG_TITLE"] = "报告延迟";
S["HELPFRAME_NONQUEST_BULLET1"] = "野生生物一直保持躲避状态";
S["HELPFRAME_NONQUEST_BULLET2"] = "NPC行走路径不正确";
S["HELPFRAME_NONQUEST_BULLET3"] = "野生生物重生速度过快或者过慢";
S["HELPFRAME_NONQUEST_BULLET4"] = "NPC商人没有物品出售或者没有反映";
S["HELPFRAME_NONQUEST_BULLET5"] = "需要关于非任务NPC/野生怪物重生或者移除的请求";
S["HELPFRAME_NONQUEST_BULLET6"] = "需要关于非任务NPC/野生怪物信息的请求";
S["HELPFRAME_NONQUEST_BULLET7"] = "和任务相关的NPC或者怪物的问题";
S["HELPFRAME_NONQUEST_BULLET_TITLE1"] = "以下是非任务NPC/怪物的例子：";
S["HELPFRAME_NONQUEST_BULLET_TITLE2"] = "以下不被认为是非任务NPC/怪物的问题：";
S["HELPFRAME_NONQUEST_BUTTON_TEXT"] = "报告非任务NPC/野生怪物问题";
S["HELPFRAME_NONQUEST_TEXT"] = "与NPC和野生怪物交流的问题或者别的交流问题";
S["HELPFRAME_NONQUEST_TITLE"] = "非任务NPC/怪物";
S["HELPFRAME_OPENTICKETINSTRUCTIONS_TEXT1"] = "客户支持能够24小时为您提供协助。为了保证反馈速度，请不要重复发送求助表单。";
S["HELPFRAME_OPENTICKETINSTRUCTIONS_TEXT2"] = "联系客户支持，请访问|cffffd200https://support-api.battlenet.com.cn/auth/home/index";
S["HELPFRAME_OPENTICKETINSTRUCTIONS_TEXT3"] = "你可以在魔兽世界论坛|cffffd200http://forums.warcraftchina.com/index.html?sid=1|r上找到更多的相关信息。";
S["HELPFRAME_OPENTICKETINSTRUCTIONS_TITLE"] = "填写申请";
S["HELPFRAME_OPENTICKET_EDITTEXT"] = "你现在的问题：";
S["HELPFRAME_OPENTICKET_FOLLOWUPTEXT"] = "描述你的跟进问题：";
S["HELPFRAME_OPENTICKET_TEXT"] = "请尽量详细地描述你的问题。请填写相关的|cffffd200角色名字|r, |cffffd200地点|r, |cffffd200物品名字|r, 以及|cffffd200时间段|r。信息越详细越好！";
S["HELPFRAME_OTHER_BUTTON_DESCRIPTION"] = "任何需要GM协助的事件";
S["HELPFRAME_OTHER_BUTTON_TEXT"] = "其他事件：";
S["HELPFRAME_QUEST_BULLET1"] = "任务相关NPC或者物体无法正常工作";
S["HELPFRAME_QUEST_BULLET2"] = "无法获取任务相关物品";
S["HELPFRAME_QUEST_BULLET3"] = "任务要求所杀的怪物不掉落任务所需要的物品";
S["HELPFRAME_QUEST_BULLET4"] = "需要任务NPC/野生怪物信息的请求";
S["HELPFRAME_QUEST_BULLET5"] = "需要关于简化一个任务的信息请求";
S["HELPFRAME_QUEST_BULLET_TITLE1"] = "以下是任务/任务NPC的例子：";
S["HELPFRAME_QUEST_BULLET_TITLE2"] = "以下不被认为是任务/任务NPC问题：";
S["HELPFRAME_QUEST_BUTTON_TEXT"] = "报告任务/NPC问题";
S["HELPFRAME_QUEST_TEXT"] = "关于无法实施或者开始或者完成任务的问题";
S["HELPFRAME_QUEST_TITLE"] = "任务/任务NPC";
S["HELPFRAME_REPORTLAG_TEXT1"] = "你的延迟报告已经成功提交。";
S["HELPFRAME_REPORT_ABUSE_HELP"] = "玩家的幸福和安全对我们来说极为重要。如果您在游戏过程中发现有玩家对您或者其他玩家造成威胁或有角色名称违反了我们的使用条款，您有权使用我们的快速通道来表达您的顾虑。您可以迅速且有效地通过右键点击聊天栏中玩家的名字并选中举报玩家来做到这一点。";
S["HELPFRAME_REPORT_BUG_TEXT1"] = "为了修正您遇到的游戏错误，我们需要请您提供尽可能多的细节来确认并修复这个问题。请使用下方的表格来描述这个问题：\n\n-|cffffd200请详细描述|r你遇到该问题之前的每一个游戏步骤。\n-包括所有相关的|cffffd200角色名，NPC名和地点|r。\n-|cffffd200请避免使用错别字或错误表述|r，这会让我们难以追踪问题。\n-包括您遇到这个问题已经有|cffffd200多长时间|r，以及遇到这个问题的|cffffd200频繁程度|r （如果遇到该问题的次数不止一次）。";
S["HELPFRAME_REPORT_BUG_TITLE"] = "提交游戏错误";
S["HELPFRAME_REPORT_PLAYER_EXAMPLE_CHAT"] = "[玩家名字]：聊天内容";
S["HELPFRAME_REPORT_PLAYER_EXAMPLE_CHAT_CLICK_LOCATION"] = "[聊天栏中的名字]";
S["HELPFRAME_REPORT_PLAYER_EXAMPLE_TARGET_CLICK_LOCATION"] = "目标框体";
S["HELPFRAME_REPORT_PLAYER_EXAMPLE_TARGET_NAME"] = "玩家名字";
S["HELPFRAME_REPORT_PLAYER_RIGHT_CLICK"] = "右键点击";
S["HELPFRAME_REPORT_PLAYER_TEXT1"] = "魔兽世界旨在提供有趣、公平并且安全的游戏环境。如果您遇到玩家使用|cffffd200包含人身攻击性的名字|r，或者在聊天时发送|cffffd200骚扰|r信息，在游戏中|cffffd200作弊|r，或是使用|cffffd200不当语言|r，您都可以快捷方便地向暴雪举报。\n\n要举报玩家破坏游戏规则或者带有人身攻击性的行为，请|cffffd200右键点击玩家的名字|r，并且点选|cffffd200举报玩家|r。";
S["HELPFRAME_REPORT_PLAYER_TITLE"] = "举报玩家";
S["HELPFRAME_STUCK_BUTTON_DESCRIPTION"] = "在地图的某处卡住";
S["HELPFRAME_STUCK_BUTTON_TEXT"] = "卡死：";
S["HELPFRAME_STUCK_GRAVEYARD"] = "如果你的炉石在冷却中而你又不想等待，你可以使用该选项来杀死你的角色，并将你的灵魂传送至最近的墓地。你可以通过灵魂医者，以损失装备耐久度的方式复活或者通过自行寻回尸体的方式复活。";
S["HELPFRAME_STUCK_GRAVEYARD_HEADER"] = "传送至墓地";
S["HELPFRAME_STUCK_HEARTHSTONE"] = "只要你的炉石没有处于冷却中，你就可以使用它来将你传送至家的位置。点击下方的炉石按钮（或者在你的背包中使用）来进行传送。";
S["HELPFRAME_STUCK_HEARTHSTONE_HEADER"] = "使用你的炉石";
S["HELPFRAME_STUCK_HEARTHSTONE_MISSING"] = "访问一位旅店老板来获取一枚炉石。";
S["HELPFRAME_STUCK_TEXT1"] = "如果你的角色被卡住而无法移动，请使用下方的选项来使你的角色重获自由。";
S["HELPFRAME_STUCK_TITLE"] = "角色卡死！";
S["HELPFRAME_SUBMIT_SUGGESTION_LEGAL"] = "点击|cffffd200提交|r表示您承诺这些建议是由您所原创，暴雪娱乐可以任意使用这些建议并且没有向您做出补偿的义务。";
S["HELPFRAME_SUBMIT_SUGGESTION_TEXT1"] = "玩家的反馈意见可以帮助魔兽世界开发团队提高游戏的方方面面。\n\n如果您想要提交建议，请|cffffd200具体|r并|cffffd200有条理|r地提出|cffffd200建设性的意见|r:\n\n-您想对游戏的哪一部分提出建议？\n-您想要修改游戏存在的哪方面问题？\n-您为何会认为这样的修改能使游戏变得更加有趣、更加公平？";
S["HELPFRAME_SUBMIT_SUGGESTION_TITLE"] = "提交建议";
S["HELPFRAME_SUBMIT_TICKET_TITLE"] = "提交申请";
S["HELPFRAME_SUGGESTION_BUTTON_DESCRIPTION"] = "所有关于这个游戏的综合性建议和反馈";
S["HELPFRAME_SUGGESTION_BUTTON_TEXT"] = "发送一个建议：";
S["HELPFRAME_TECHNICAL_BULLET1"] = "游戏运行表现降低（游戏速度变慢或者出现停顿）";
S["HELPFRAME_TECHNICAL_BULLET2"] = "显示错误（黑色方形物体，物体显示闪烁，显示扭曲等等）";
S["HELPFRAME_TECHNICAL_BULLET3"] = "过场动画或者别的游戏动画无法正常播放";
S["HELPFRAME_TECHNICAL_BULLET4"] = "声音问题（没有声音或者音乐，杂音，循环音效等等）";
S["HELPFRAME_TECHNICAL_BULLET5"] = "连接/断线问题";
S["HELPFRAME_TECHNICAL_BULLET6"] = "游戏中出现的崩溃或者错误信息";
S["HELPFRAME_TECHNICAL_BULLET7"] = "任何其它的技术问题";
S["HELPFRAME_TECHNICAL_BULLET_TITLE1"] = "以下是技术问题的例子：";
S["HELPFRAME_TECHNICAL_BUTTON_TEXT"] = "报告技术问题";
S["HELPFRAME_TECHNICAL_TEXT"] = "我们的技术团队会解决您在魔兽世界游戏中遇到的任何技术问题。";
S["HELPFRAME_TECHNICAL_TITLE"] = "技术支持";
S["HELPFRAME_TICKET_CLICK_HELP"] = "点击此处打开您的申请。";
S["HELPFRAME_TICKET_TUTORIAL_HELP"] = "您已成功提交了联系GM的申请。您可以在此编辑或取消申请。";
S["HELPFRAME_WELCOME_TEXT1"] = "如果您需要联系GM、与其沟通以获取在线帮助或问题解答，请使用下方的选项来提交GM协助申请或问题报告。";
S["HELPFRAME_WELCOME_TITLE"] = "客服支持";
S["HELP_BUTTON"] = "帮助请求";
S["HELP_FRAME_TITLE"] = "客服支持";
S["HELP_LABEL"] = "帮助";
S["HELP_OPTIONS_MOVED"] = "色盲以及移动框选项已被移动到易用性页面。";
S["HELP_SUBTEXT"] = "这些选项可以让你调整游戏中的帮助系统设置。";
S["HELP_TEXT_LINE1"] = "魔兽世界帮助：";
S["HELP_TEXT_LINE10"] = "- '1' 或 't' 攻击当前目标（如无当前目标则攻击最近目标）";
S["HELP_TEXT_LINE11"] = "- 'PageUp/PageDown' 翻动聊天记录";
S["HELP_TEXT_LINE12"] = "- 'r' 或 '/r' 回复最后一个悄悄话";
S["HELP_TEXT_LINE13"] = "- 输入/who 获取玩家列表";
S["HELP_TEXT_LINE14"] = "- 输入/chat可以显示聊天命令列表";
S["HELP_TEXT_LINE15"] = "- 输入/ghelp 获取公会命令列表";
S["HELP_TEXT_LINE16"] = "- 输入 “/tts 帮助”，获得文字转语音指令列表";
S["HELP_TEXT_LINE2"] = "- 'x' 坐下/起立";
S["HELP_TEXT_LINE3"] = "- 组队/观察/交易：点击目标玩家，然后右键点击其头像";
S["HELP_TEXT_LINE4"] = "- 'F1-F5' 选定自己/队友为目标";
S["HELP_TEXT_LINE5"] = "- 'Shift-1 到 Shift-6' 切换动作条。Shift 上/下 和 Shift-鼠标滚轮也有同样功能。";
S["HELP_TEXT_LINE6"] = "- 按下'Numlock'自动奔跑";
S["HELP_TEXT_LINE7"] = "- 'z' 拿出/收起武器";
S["HELP_TEXT_LINE8"] = "- 'v' 查看附近目标，也可用于选择目标";
S["HELP_TEXT_LINE9"] = "- Tab 切换最近敌人为目标";
S["HELP_TEXT_SIMPLE"] = "输入 '/help' 以获得命令列表";
S["HELP_TICKET_ABANDON"] = "取消请求";
S["HELP_TICKET_ABANDON_CONFIRM"] = "确定要取消当前的GM请求？";
S["HELP_TICKET_EDIT"] = "编辑请求";
S["HELP_TICKET_EDIT_ABANDON"] = "你现在已经有一个正在等待处理的请求了。请选择操作。";
S["HELP_TICKET_OPEN"] = "填写申请";
S["HELP_TICKET_QUEUE_DISABLED"] = "GM帮助请求暂时不可用。";
S["HEROIC_PREFIX"] = "英雄难度：%s";
S["HEROIC_SCENARIO"] = "英雄场景战役";
S["HEROIC_SCENARIO_BONUS_VALOR"] = "完成所有奖励目标可奖励额外的勇气点数。";
S["HEROIC_SCENARIO_BONUS_VALOR_SPECIFIC"] = "完成所有奖励目标可奖励额外%d点勇气点数。";
S["HERTZ"] = "Hz";
S["HIDE"] = "隐藏";
S["HIDE_ADVENTURE_JOURNAL_ALERTS"] = "隐藏冒险指南提示";
S["HIDE_OUTDOOR_WORLD_STATE_TEXT"] = "隐藏区域目标追踪";
S["HIDE_PARTY_INTERFACE_TEXT"] = "隐藏小队界面";
S["HIDE_PULLOUT_BG"] = "隐藏背景";
S["HIGH"] = "高";
S["HIGHLIGHTING"] = "高亮显示：";
S["HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP"] = "在战斗信息中高亮显示技能名。";
S["HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP"] = "在战斗信息中高亮显示伤害数值。";
S["HIGHLIGHT_KILL_COMBATLOG_TOOLTIP"] = "高亮显示你或你的队友杀死敌人时所显示的信息。";
S["HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP"] = "在战斗信息中高亮显示法术的类型。";
S["HIGHMOUNTAIN"] = "至高岭";
S["HIGH_BIDDER"] = "最高出价";
S["HISTORY"] = "历史";
S["HIT"] = "Hit";
S["HIT_LCD"] = "命中";
S["HK"] = "荣誉消灭";
S["HOLIDAY_TRANSMOG_THEME_01"] = "主题：夏季时尚";
S["HOLIDAY_TRANSMOG_THEME_02"] = "主题：冬季着装";
S["HOLIDAY_TRANSMOG_THEME_03"] = "主题：开战时刻";
S["HOLIDAY_TRANSMOG_THEME_04"] = "主题：大众情人";
S["HOLIDAY_TRANSMOG_THEME_05"] = "主题：混搭风";
S["HOLIDAY_TRANSMOG_THEME_06"] = "主题：毛骨悚然！";
S["HOLIDAY_TRANSMOG_THEME_07"] = "主题：致命黑暗";
S["HOLIDAY_TRANSMOG_THEME_08"] = "主题：阵营之光";
S["HOLIDAY_TRANSMOG_THEME_09"] = "主题：和谐禅意";
S["HOLIDAY_TRANSMOG_THEME_10"] = "主题：魔法塑形";
S["HOLIDAY_TRANSMOG_THEME_11"] = "主题：搞怪派对";
S["HOLIDAY_TRANSMOG_THEME_12"] = "主题：战袍时代";
S["HOLIDAY_TRANSMOG_THEME_13"] = "主题：平凡的英雄";
S["HOLIDAY_TRANSMOG_THEME_14"] = "主体：紫色史诗";
S["HOLIDAY_TRANSMOG_THEME_15"] = "主题：圣光英雄";
S["HOLIDAY_TRANSMOG_THEME_16"] = "主题：随心所欲！";
S["HOLY_POWER"] = "神圣能量";
S["HOLY_POWER_COST"] = "%s层神圣能量";
S["HOLY_POWER_COST_PER_TIME"] = "%s层神圣能量，外加每秒%s层";
S["HOLY_POWER_COST_PER_TIME_NO_BASE"] = "每秒%s层神圣能量";
S["HOLY_POWER_TOOLTIP"] = "所有圣骑士所使用的资源。部分技能会产生神圣能量，而其他技能则将消耗3层或所有神圣能量。";
S["HOME"] = "Home";
S["HOME_INN"] = "你所处的旅店";
S["HONOR"] = "荣誉";
S["HONORABLE_KILLS"] = "荣誉消灭";
S["HONORABLE_KILLS_TOOLTIP"] = "在死亡之前被你（或你所在的队伍）击伤的敌方玩家";
S["HONOR_BAR"] = "荣誉点数：%d/%d";
S["HONOR_CONTRIBUTION_POINTS"] = "荣誉";
S["HONOR_ESTIMATED_TOOLTIP"] = "本日荣誉获取";
S["HONOR_GAINED"] = "获得荣誉";
S["HONOR_GAINED_TOOLTIP"] = "通过达成战场任务目标和赢得战场胜利获得的荣誉点数。";
S["HONOR_HIGHEST_RANK"] = "最高级别";
S["HONOR_LASTWEEK"] = "上周";
S["HONOR_LEVEL_LABEL"] = "荣誉等级：%d";
S["HONOR_LIFETIME"] = "总计";
S["HONOR_POINTS"] = "荣誉点数";
S["HONOR_REWARD_ARTIFACT_POWER"] = "神器能量奖励";
S["HONOR_REWARD_MONEY"] = "金钱奖励";
S["HONOR_REWARD_TITLE"] = "头衔：%s";
S["HONOR_REWARD_TITLE_TOOLTIP"] = "头衔";
S["HONOR_STANDING"] = "排名";
S["HONOR_TALENT_CAN_NOW_PRESTIGE"] = "现在，你可以提升威望等级了。点击按钮了解更多详情。";
S["HONOR_TALENT_FIRST_TALENT"] = "荣誉天赋可以在PvP时强化你的角色。点击激活你的第一个天赋。";
S["HONOR_TALENT_HONOR_LEVELS"] = "参与PvP可以获得荣誉值。提高荣誉等级可以解锁新的天赋和奖励。";
S["HONOR_THIS_SESSION"] = "今日";
S["HONOR_TODAY"] = "本日";
S["HONOR_YESTERDAY"] = "昨天";
S["HONOR_YOUVE_REACHED"] = "你达到了";
S["HORDE_CHEER"] = "为了部落！";
S["HOSTILE"] = "敌对";
S["HOT_ITEM"] = "热卖物品！";
S["HOT_ITEM_SELLER"] = "出售者：";
S["HOURS"] = "|4小时:小时;";
S["HOURS_ABBR"] = "%d|4小时:小时;";
S["HOURS_MINUTES_SECONDS"] = "%.2d:%.2d:%.2d";
S["HOURS_MINUTES_SECONDS_MILLISECONDS"] = "%.2d:%.2d:%.2d.%.3d";
S["HOUR_ONELETTER_ABBR"] = "%d h";
S["HP"] = "生命值";
S["HP_TEMPLATE"] = "%d生命值";
S["HUD_EDIT_MODE_ACTION_BAR_LABEL"] = "动作条 %d";
S["HUD_EDIT_MODE_ACTION_BAR_SETTINGS"] = "动作条设定";
S["HUD_EDIT_MODE_ARCHAEOLOGY_BAR_LABEL"] = "考古条";
S["HUD_EDIT_MODE_ARENA_FRAMES_LABEL"] = "竞技场框体";
S["HUD_EDIT_MODE_BAGS_LABEL"] = "背包";
S["HUD_EDIT_MODE_BOSS_FRAMES_LABEL"] = "首领框体";
S["HUD_EDIT_MODE_BUFFS_AND_DEBUFFS_LABEL"] = "增益效果和负面效果";
S["HUD_EDIT_MODE_BUFF_FRAME_LABEL"] = "增益效果框";
S["HUD_EDIT_MODE_CAST_BAR_LABEL"] = "施法条";
S["HUD_EDIT_MODE_CHARACTER_LAYOUTS_HEADER"] = "%s专用";
S["HUD_EDIT_MODE_CHARACTER_SPECIFIC_LAYOUT"] = "角色专用布局";
S["HUD_EDIT_MODE_CHAT_FRAME_LABEL"] = "聊天框体";
S["HUD_EDIT_MODE_COLLAPSE_OPTIONS"] = "收起选项 |A:editmode-up-arrow:16:11:0:3|a";
S["HUD_EDIT_MODE_COOLDOWN_VIEWER_DISABLED_TOOLTIP"] = "各个专精的重要技能冷却、效能技能冷却、追踪增益效果和追踪状态栏。冷却管理器目前已被关闭，可在“高级选项” > “冷却管理器”中开启。";
S["HUD_EDIT_MODE_COOLDOWN_VIEWER_EXAMPLE_BUFF_NAME"] = "示例增益名称";
S["HUD_EDIT_MODE_COOLDOWN_VIEWER_LABEL"] = "冷却管理器";
S["HUD_EDIT_MODE_COOLDOWN_VIEWER_NO_ITEMS_TOOLTIP"] = "该职业或专精目前无法使用这项工具";
S["HUD_EDIT_MODE_COPY_LAYOUT"] = "复制布局";
S["HUD_EDIT_MODE_COPY_TO_CLIPBOARD"] = "复制到剪贴板|cffffd100（可在网上分享）|r";
S["HUD_EDIT_MODE_COPY_TO_CLIPBOARD_NOTICE"] = "编辑模式布局 “%s” 已复制到剪贴板。";
S["HUD_EDIT_MODE_DEBUFF_FRAME_LABEL"] = "减益效果框";
S["HUD_EDIT_MODE_DELETE_LAYOUT"] = "删除布局";
S["HUD_EDIT_MODE_DELETE_LAYOUT_DIALOG_TITLE"] = "你确定要删除布局|n%s吗？";
S["HUD_EDIT_MODE_DURABILITY_FRAME_LABEL"] = "装备耐久度";
S["HUD_EDIT_MODE_ENABLE_ADVANCED_OPTIONS"] = "高级选项";
S["HUD_EDIT_MODE_ENABLE_SNAP"] = "贴附到界面元素上";
S["HUD_EDIT_MODE_ENCOUNTER_BAR_LABEL"] = "战斗条";
S["HUD_EDIT_MODE_END_CAP_LEFT_LABEL"] = "末端图案（左）";
S["HUD_EDIT_MODE_END_CAP_RIGHT_LABEL"] = "末端图案（右）";
S["HUD_EDIT_MODE_ERROR_COPY"] = "|cnNORMAL_FONT_COLOR:复制布局|r|n必须保存或撤销激活的改动";
S["HUD_EDIT_MODE_ERROR_COPY_MAX_LAYOUTS"] = "|cnNORMAL_FONT_COLOR:复制布局|r|n最多允许%d个角色布局和%d个账号布局*";
S["HUD_EDIT_MODE_ERROR_DUPLICATE_NAME"] = "该名称已被使用。";
S["HUD_EDIT_MODE_ERROR_ENTER_IMPORT_STRING_AND_NAME"] = "在上面输入可用的导入文本和布局名称";
S["HUD_EDIT_MODE_ERROR_ENTER_NAME"] = "输入布局的名称";
S["HUD_EDIT_MODE_ERROR_MAX_ACCOUNT_LAYOUTS"] = "只允许有%d个账号通用的布局。勾选以保存一种角色专用的布局";
S["HUD_EDIT_MODE_ERROR_MAX_CHAR_LAYOUTS"] = "只允许有%d个角色专用的布局。勾选以保存一种账号通用的布局";
S["HUD_EDIT_MODE_ERROR_MAX_LAYOUTS"] = "最多允许%d种角色布局和%d种账号布局";
S["HUD_EDIT_MODE_ERROR_RENAME_OR_COPY"] = "|cnNORMAL_FONT_COLOR:重命名/复制布局|r|n必须保存或撤销激活的改动";
S["HUD_EDIT_MODE_EXIT"] = "退出";
S["HUD_EDIT_MODE_EXPAND_OPTIONS"] = "展开选项 |A:editmode-down-arrow:16:11:0:-7|a";
S["HUD_EDIT_MODE_EXPERIENCE_BAR_LABEL"] = "经验条";
S["HUD_EDIT_MODE_EXTRA_ABILITIES_LABEL"] = "额外技能";
S["HUD_EDIT_MODE_FOCUS_FRAME_LABEL"] = "焦点框体";
S["HUD_EDIT_MODE_GRID_SPACING"] = "网格间距";
S["HUD_EDIT_MODE_GROUP_MANAGER"] = "编辑";
S["HUD_EDIT_MODE_HUD_TOOLTIP_LABEL"] = "HUD提示信息";
S["HUD_EDIT_MODE_IMPORT_LAYOUT"] = "导入";
S["HUD_EDIT_MODE_IMPORT_LAYOUT_DIALOG_EDIT_BOX_LABEL"] = "导入文本：";
S["HUD_EDIT_MODE_IMPORT_LAYOUT_DIALOG_TITLE"] = "导入布局";
S["HUD_EDIT_MODE_IMPORT_LAYOUT_INSTRUCTIONS"] = "在此粘贴布局代码";
S["HUD_EDIT_MODE_IMPORT_LAYOUT_LINK_DIALOG_EDIT_BOX_LABEL"] = "新布局名称：";
S["HUD_EDIT_MODE_LAYOUT"] = "布局：";
S["HUD_EDIT_MODE_LAYOUT_APPLIED"] = "编辑模式布局 ‘%s’已应用";
S["HUD_EDIT_MODE_LOOT_FRAME_DISABLED_TOOLTIP"] = "你必须关闭位于：界面 > 控制菜单中的“鼠标位置打开拾取窗口”选项，才能自定义拾取窗口布局。";
S["HUD_EDIT_MODE_LOOT_FRAME_LABEL"] = "拾取窗口";
S["HUD_EDIT_MODE_MENU"] = "编辑模式";
S["HUD_EDIT_MODE_MICRO_MENU_LABEL"] = "菜单";
S["HUD_EDIT_MODE_MINIMAP_LABEL"] = "微缩地图";
S["HUD_EDIT_MODE_NAME_LAYOUT_DIALOG_TITLE"] = "给新布局起名";
S["HUD_EDIT_MODE_NEW_LAYOUT"] = "%s |cnPURE_GREEN_COLOR:新布局|r";
S["HUD_EDIT_MODE_NEW_LAYOUT_DISABLED"] = "%s 新布局";
S["HUD_EDIT_MODE_OBJECTIVE_TRACKER_LABEL"] = "目标追踪栏";
S["HUD_EDIT_MODE_PARTY_FRAMES_LABEL"] = "小队框体";
S["HUD_EDIT_MODE_PET_ACTION_BAR_LABEL"] = "宠物条";
S["HUD_EDIT_MODE_PET_FRAME_LABEL"] = "宠物框体";
S["HUD_EDIT_MODE_PLAYER_FRAME_LABEL"] = "玩家框体";
S["HUD_EDIT_MODE_POSSESS_ACTION_BAR_LABEL"] = "附身条";
S["HUD_EDIT_MODE_POST_IN_CHAT"] = "在聊天栏中发布";
S["HUD_EDIT_MODE_PRESET_LAYOUT"] = "%s（预设）";
S["HUD_EDIT_MODE_PVP_FRAME_SETTINGS"] = "竞技场对手框体设置";
S["HUD_EDIT_MODE_RAID_FRAMES_LABEL"] = "团队框体";
S["HUD_EDIT_MODE_RAID_FRAME_SETTINGS"] = "团队框体设置";
S["HUD_EDIT_MODE_RAID_WARNING_LABEL"] = "团队警告";
S["HUD_EDIT_MODE_RENAME_LAYOUT"] = "更改名称";
S["HUD_EDIT_MODE_RENAME_LAYOUT_DIALOG_TITLE"] = "为布局%s输入新名称";
S["HUD_EDIT_MODE_RENAME_OR_COPY_LAYOUT"] = "重命名/复制布局";
S["HUD_EDIT_MODE_RESET_POSITION"] = "重设到默认位置";
S["HUD_EDIT_MODE_REVERT_ALL_CHANGES"] = "撤销所有变更";
S["HUD_EDIT_MODE_REVERT_CHANGES"] = "撤销变更";
S["HUD_EDIT_MODE_SAVE_AND_EXIT"] = "保存并退出";
S["HUD_EDIT_MODE_SAVE_AND_SWITCH"] = "保存并切换";
S["HUD_EDIT_MODE_SAVE_LAYOUT"] = "保存";
S["HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_COMBAT"] = "战斗";
S["HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_FRAMES"] = "框体";
S["HUD_EDIT_MODE_SETTINGS_CATEGORY_TITLE_MISC"] = "其他";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_ALWAYS_SHOW_BUTTONS"] = "总是显示按键";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_HIDE_BAR_ART"] = "隐藏动作条装饰";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_HIDE_BAR_SCROLLING"] = "隐藏动作条翻页";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_ICON_PADDING"] = "图标间距";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_ICON_SIZE"] = "图标尺寸";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_NUM_COLUMNS"] = "# 列数";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_NUM_ICONS"] = "# 图标数";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_NUM_ROWS"] = "# 行数";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_ORIENTATION"] = "方向";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_ORIENTATION_HORIZONTAL"] = "水平";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_ORIENTATION_VERTICAL"] = "垂直";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_SNAP_TO_RIGHT_SIDE"] = "贴附到右侧";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING"] = "动作条可见";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_ALWAYS"] = "始终可见";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_HIDDEN"] = "隐藏";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_IN_COMBAT"] = "战斗中";
S["HUD_EDIT_MODE_SETTING_ACTION_BAR_VISIBLE_SETTING_OUT_OF_COMBAT"] = "脱离战斗";
S["HUD_EDIT_MODE_SETTING_ARCHAEOLOGY_BAR_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION"] = "图标方向";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_DOWN"] = "维护";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_LEFT"] = "左";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_RIGHT"] = "右";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_DIRECTION_UP"] = "正常";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_LIMIT"] = "图标限制";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_PADDING"] = "图标间距";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_SIZE"] = "图标尺寸";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP"] = "图标换行";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_DOWN"] = "维护";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_LEFT"] = "左";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_RIGHT"] = "右";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ICON_WRAP_UP"] = "正常";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_OPACITY"] = "不透明";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ORIENTATION"] = "方向";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ORIENTATION_HORIZONTAL"] = "水平";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_ORIENTATION_VERTICAL"] = "垂直";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_SHOW_FULL"] = "显示全部";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING"] = "可见性";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING_ALWAYS"] = "始终可见";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING_HIDDEN"] = "隐藏";
S["HUD_EDIT_MODE_SETTING_AURA_FRAME_VISIBLE_SETTING_IN_COMBAT"] = "战斗中";
S["HUD_EDIT_MODE_SETTING_BAGS_BAG_SLOT_PADDING"] = "背包间距";
S["HUD_EDIT_MODE_SETTING_BAGS_DIRECTION"] = "指示";
S["HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_DOWN"] = "维护";
S["HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_LEFT"] = "左";
S["HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_RIGHT"] = "右";
S["HUD_EDIT_MODE_SETTING_BAGS_DIRECTION_UP"] = "正常";
S["HUD_EDIT_MODE_SETTING_BAGS_ORIENTATION"] = "方向";
S["HUD_EDIT_MODE_SETTING_BAGS_ORIENTATION_HORIZONTAL"] = "水平";
S["HUD_EDIT_MODE_SETTING_BAGS_ORIENTATION_VERTICAL"] = "垂直";
S["HUD_EDIT_MODE_SETTING_BAGS_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SETTING_CAST_BAR_LOCK_TO_PLAYER_FRAME"] = "锁定于玩家框体";
S["HUD_EDIT_MODE_SETTING_CAST_BAR_SHOW_CAST_TIME"] = "显示施法时间";
S["HUD_EDIT_MODE_SETTING_CAST_BAR_SIZE"] = "条尺寸";
S["HUD_EDIT_MODE_SETTING_CHAT_FRAME_HEIGHT"] = "高";
S["HUD_EDIT_MODE_SETTING_CHAT_FRAME_WIDTH"] = "宽度";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT"] = "显示模式";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT_TYPE_ICON_AND_NAME"] = "图标和名称";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT_TYPE_ICON_ONLY"] = "仅图标";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_BAR_CONTENT_TYPE_NAME_ONLY"] = "仅名称";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_HIDE_WHEN_INACTIVE"] = "未激活时隐藏";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION"] = "图标方向";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_DOWN"] = "维护";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_LEFT"] = "左";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_RIGHT"] = "右";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_DIRECTION_UP"] = "正常";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_LIMIT"] = "# 行";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_LIMIT_ALT"] = "# 列";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_PADDING"] = "图标间距";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ICON_SIZE"] = "图标尺寸";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_OPACITY"] = "不透明";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION"] = "方向";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL"] = "水平";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL_CENTER"] = "水平 - 中央";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL_LEFT"] = "水平 - 左侧";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_HORIZONTAL_RIGHT"] = "水平 - 右侧";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL"] = "垂直";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL_BOTTOM"] = "垂直 - 底部";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL_CENTER"] = "垂直 - 中部";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_ORIENTATION_VERTICAL_TOP"] = "垂直 - 顶部";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_SHOW_TIMER"] = "显示倒计时";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_SHOW_TOOLTIPS"] = "显示说明条";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING"] = "可见性";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING_ALWAYS"] = "始终可见";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING_HIDDEN"] = "隐藏";
S["HUD_EDIT_MODE_SETTING_COOLDOWN_VIEWER_VISIBLE_SETTING_IN_COMBAT"] = "战斗中";
S["HUD_EDIT_MODE_SETTING_DURABILITY_FRAME_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SETTING_END_CAP_HIDDEN"] = "隐藏";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_EYE_SIZE"] = "眼睛尺寸";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_ORDER"] = "顺序";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_ORDER_DEFAULT"] = "默认";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_ORDER_REVERSE"] = "撤销";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_ORIENTATION"] = "方向";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_ORIENTATION_HORIZONTAL"] = "水平";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_ORIENTATION_VERTICAL"] = "垂直";
S["HUD_EDIT_MODE_SETTING_MICRO_MENU_SIZE"] = "菜单尺寸";
S["HUD_EDIT_MODE_SETTING_MINIMAP_HEADER_UNDERNEATH"] = "下方标题";
S["HUD_EDIT_MODE_SETTING_MINIMAP_ROTATE_MINIMAP"] = "旋转微缩地图";
S["HUD_EDIT_MODE_SETTING_MINIMAP_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_HEIGHT"] = "高";
S["HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_OPACITY"] = "不透明";
S["HUD_EDIT_MODE_SETTING_OBJECTIVE_TRACKER_TEXT_SIZE"] = "文本大小";
S["HUD_EDIT_MODE_SETTING_STATUS_TACKING_BAR_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SETTING_TIMER_BARS_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_BUFFS_ON_TOP"] = "增益效果在最上方";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_CAST_BAR_ON_SIDE"] = "侧边施法条";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_CAST_BAR_UNDERNEATH"] = "在下方显示施法条";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_COLUMN_SIZE"] = "列尺寸";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_DISPLAY_BORDER"] = "显示边框";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_FRAME_SIZE"] = "框体尺寸";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS"] = "群组";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_COMBINE_GROUPS_HORIZONTAL"] = "合并队伍（水平）";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_COMBINE_GROUPS_VERTICAL"] = "合并队伍（垂直）";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_SEPARATE_GROUPS_HORIZONTAL"] = "分离队伍（水平）";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_GROUPS_SEPARATE_GROUPS_VERTICAL"] = "分离队伍（垂直）";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_HEIGHT"] = "框体高度";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_KEEP_GROUPS_TOGETHER"] = "保持小队相连";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_RAID_SIZE"] = "团队规模";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_RAID_STYLE_PARTY_FRAMES"] = "使用团队风格的小队框体界面";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_ROW_SIZE"] = "行尺寸";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_SHOW_CAST_TIME"] = "显示施法时间";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_SHOW_PARTY_FRAME_BACKGROUND"] = "显示背景";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY"] = "排序";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY_SETTING_ALPHABETICAL"] = "字母顺序";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY_SETTING_GROUP"] = "组队";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_SORT_BY_SETTING_ROLE"] = "角色";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_USE_HORIZONTAL_GROUPS"] = "使用水平布局";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_USE_LARGER_FRAME"] = "使用更大的框体";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE"] = "竞技场类型";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE_FIVE"] = "5v5";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE_THREE"] = "3v3";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_VIEW_ARENA_SIZE_TWO"] = "2v2";
S["HUD_EDIT_MODE_SETTING_UNIT_FRAME_WIDTH"] = "框体宽度";
S["HUD_EDIT_MODE_SETTING_VEHICLE_SEAT_INDICATOR_SIZE"] = "尺寸";
S["HUD_EDIT_MODE_SHARE_LAYOUT"] = "分享";
S["HUD_EDIT_MODE_SHOW_GRID"] = "显示网格";
S["HUD_EDIT_MODE_STANCE_BAR_LABEL"] = "姿态条";
S["HUD_EDIT_MODE_STATUS_TRACKING_BAR_LABEL"] = "状态栏 %d";
S["HUD_EDIT_MODE_SWITCH"] = "切换";
S["HUD_EDIT_MODE_SYSTEM_ESSENTIAL_COOLDOWNS"] = "重要技能冷却";
S["HUD_EDIT_MODE_SYSTEM_TRACKED_BUFFS"] = "追踪的增益效果";
S["HUD_EDIT_MODE_SYSTEM_TRACKED_BUFF_BARS"] = "追踪状态栏";
S["HUD_EDIT_MODE_SYSTEM_UTILITY_COOLDOWNS"] = "效能技能冷却";
S["HUD_EDIT_MODE_TALKING_HEAD_FRAME_LABEL"] = "对话头像";
S["HUD_EDIT_MODE_TARGET_AND_FOCUS"] = "目标和焦点";
S["HUD_EDIT_MODE_TARGET_FRAME_LABEL"] = "目标框体";
S["HUD_EDIT_MODE_TIMER_BARS_LABEL"] = "时长条";
S["HUD_EDIT_MODE_TITLE"] = "HUD编辑模式";
S["HUD_EDIT_MODE_TOTEM_ACTION_BAR_LABEL"] = "图腾栏";
S["HUD_EDIT_MODE_UNSAVED_CHANGES"] = "你有未保存的改动";
S["HUD_EDIT_MODE_UNSAVED_CHANGES_DIALOG_TITLE"] = "所有未保存的改动都会丢失，你确定要继续吗？";
S["HUD_EDIT_MODE_UNSAVED_CHANGES_EXIT_DIALOG_TITLE"] = "如果你现在退出，你会丢失所有未保存的改动。|n你想继续吗？";
S["HUD_EDIT_MODE_UNSAVED_CHANGES_LAYOUT_CHANGE_DIALOG_TITLE"] = "如果你切换布局，你会丢失所有未保存的改动。|n你想继续吗？";
S["HUD_EDIT_MODE_VEHICLE_LEAVE_BUTTON_LABEL"] = "飞行路线停止按钮";
S["HUD_EDIT_MODE_VEHICLE_SEAT_INDICATOR_LABEL"] = "载具座位";
S["HUNTER_AGILITY_TOOLTIP"] = "提高你的近战武器和远程武器的攻击强度，并提高所有武器的爆击几率。|n提高你的护甲值和躲避攻击的几率。";
S["HUNTER_BM_CORE_ABILITY_1"] = "远程攻击，消耗集中值。";
S["HUNTER_BM_CORE_ABILITY_2"] = "召唤一头野生动物为你战斗一小段时间。";
S["HUNTER_BM_CORE_ABILITY_3"] = "消耗集中值的技能，使你的主要宠物进行一次强力攻击。";
S["HUNTER_BM_CORE_ABILITY_4"] = "远程攻击，消耗集中值，攻击你的目标以及附近所有的敌人，并使你的主要宠物可攻击多个目标。";
S["HUNTER_BM_CORE_ABILITY_5"] = "具有冷却时间的技能，使你和你的主要宠物的伤害在持续时间内提高。";
S["HUNTER_BM_CORE_ABILITY_6"] = "冷却时间较长的技能，在持续时间内提高你和你的主要宠物的爆击率，以及集中值生成速度。";
S["HUNTER_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["HUNTER_MM_CORE_ABILITY_1"] = "远程攻击，生成集中值。";
S["HUNTER_MM_CORE_ABILITY_2"] = "强大的远程攻击，需要施法时间，消耗集中值。";
S["HUNTER_MM_CORE_ABILITY_3"] = "远程攻击，消耗集中值，对所有带有猎人印记的目标造成伤害。";
S["HUNTER_MM_CORE_ABILITY_4"] = "远程攻击，攻击你的目标及其附近所有的人，每击中一个目标生成一定的集中值。";
S["HUNTER_MM_CORE_ABILITY_5"] = "射程较短的远程攻击，具有冷却时间，消耗集中值，对你面前所有的目标造成伤害并将其击退。";
S["HUNTER_MM_CORE_ABILITY_6"] = "被动技能。自动射击有一定几率使你的下一个奥术射击或多重射击施加猎人印记，激活标记射击。";
S["HUNTER_PET_CUNNING_CORE_ABILITY_1"] = "短时间内降低你的宠物所受到的伤害，并移除限制效果。";
S["HUNTER_PET_CUNNING_CORE_ABILITY_2"] = "短时间内提高你的宠物的移动速度。";
S["HUNTER_PET_CUNNING_CORE_ABILITY_3"] = "使你的宠物与目标分摊受到的伤害。";
S["HUNTER_PET_CUNNING_CORE_ABILITY_4"] = "被动技能，使你的宠物的移动速度提高。";
S["HUNTER_PET_CUNNING_CORE_ABILITY_5"] = "被动技能，使你的宠物造成的所有伤害提高。";
S["HUNTER_PET_CUNNING_CORE_ABILITY_6"] = "被动技能，使你的宠物在生命值较低时造成更多伤害。";
S["HUNTER_PET_FEROCITY_CORE_ABILITY_1"] = "短时间内提高你的宠物的移动速度。";
S["HUNTER_PET_FEROCITY_CORE_ABILITY_2"] = "立即令你死亡的宠物复活。";
S["HUNTER_PET_FEROCITY_CORE_ABILITY_3"] = "被动技能，使你的宠物造成的所有伤害提高。";
S["HUNTER_PET_FEROCITY_CORE_ABILITY_4"] = "被动技能，使你的宠物的攻击速度、爆击几率和技能伤害提高。";
S["HUNTER_PET_TENACITY_CORE_ABILITY_1"] = "让你的宠物快速冲向目标位置。";
S["HUNTER_PET_TENACITY_CORE_ABILITY_2"] = "短时间内提高你的宠物的生命值。";
S["HUNTER_PET_TENACITY_CORE_ABILITY_3"] = "让你的宠物对附近所有的敌人造成伤害。";
S["HUNTER_PET_TENACITY_CORE_ABILITY_4"] = "被动技能，使你的宠物受到的所有伤害降低，受到的治疗量提高。";
S["HUNTER_PET_TENACITY_CORE_ABILITY_5"] = "被动技能，使你的宠物造成的所有伤害提高。";
S["HUNTER_PET_TENACITY_CORE_ABILITY_6"] = "被动技能，使你的宠物的生命值提高。";
S["HUNTER_SV_CORE_ABILITY_1"] = "近战攻击，在短时间内使用次数越多，造成的伤害越高。";
S["HUNTER_SV_CORE_ABILITY_2"] = "近战攻击，使你和你的宠物同时攻击目标。";
S["HUNTER_SV_CORE_ABILITY_3"] = "近战攻击，造成持续伤害。";
S["HUNTER_SV_CORE_ABILITY_4"] = "近战攻击，消耗集中值。";
S["HUNTER_SV_CORE_ABILITY_5"] = "近战攻击，消耗集中值，攻击你面前所有的敌人。";
S["HUNTER_SV_CORE_ABILITY_6"] = "发射一个陷阱，被敌人触发后爆炸，对范围内敌人造成持续伤害。";
S["HUNTER_TRACKING_TEXT"] = "猎人追踪";
S["ICON_FILTER_ALL"] = "所有图标";
S["ICON_FILTER_ITEM"] = "物品";
S["ICON_FILTER_SPELL"] = "法术";
S["ICON_SELECTION_TITLE_CURRENT"] = "当前已选择";
S["ICON_TAG_RAID_TARGET_CIRCLE1"] = "rt2";
S["ICON_TAG_RAID_TARGET_CIRCLE2"] = "rt2";
S["ICON_TAG_RAID_TARGET_CIRCLE3"] = "橙色";
S["ICON_TAG_RAID_TARGET_CROSS1"] = "rt7";
S["ICON_TAG_RAID_TARGET_CROSS2"] = "X";
S["ICON_TAG_RAID_TARGET_CROSS3"] = "红色";
S["ICON_TAG_RAID_TARGET_DIAMOND1"] = "rt3";
S["ICON_TAG_RAID_TARGET_DIAMOND2"] = "rt3";
S["ICON_TAG_RAID_TARGET_DIAMOND3"] = "紫色";
S["ICON_TAG_RAID_TARGET_MOON1"] = "rt5";
S["ICON_TAG_RAID_TARGET_MOON2"] = "rt5";
S["ICON_TAG_RAID_TARGET_MOON3"] = "银色";
S["ICON_TAG_RAID_TARGET_SKULL1"] = "rt8";
S["ICON_TAG_RAID_TARGET_SKULL2"] = "rt8";
S["ICON_TAG_RAID_TARGET_SKULL3"] = "白色";
S["ICON_TAG_RAID_TARGET_SQUARE1"] = "rt6";
S["ICON_TAG_RAID_TARGET_SQUARE2"] = "rt6";
S["ICON_TAG_RAID_TARGET_SQUARE3"] = "蓝色";
S["ICON_TAG_RAID_TARGET_STAR1"] = "rt1";
S["ICON_TAG_RAID_TARGET_STAR2"] = "rt1";
S["ICON_TAG_RAID_TARGET_STAR3"] = "金币";
S["ICON_TAG_RAID_TARGET_TRIANGLE1"] = "rt4";
S["ICON_TAG_RAID_TARGET_TRIANGLE2"] = "rt4";
S["ICON_TAG_RAID_TARGET_TRIANGLE3"] = "绿色";
S["ID"] = "ID";
S["IDLE_MESSAGE"] = "因长时间没有动作，将自动退出游戏。如果你希望继续游戏，请点击取消键。";
S["IF_EQUIPPED_TOGETHER"] = "当前装备";
S["IGNORE"] = "屏蔽";
S["IGNORED"] = "已屏蔽";
S["IGNORED_QUEST_DISPLAY"] = "|cff000000%s（忽略）|r";
S["IGNORE_DIALOG"] = "忽略";
S["IGNORE_ERRORS"] = "忽略";
S["IGNORE_LIST"] = "屏蔽列表";
S["IGNORE_PLAYER"] = "屏蔽玩家";
S["IGNORE_QUEST"] = "忽略";
S["IGNORE_REMOVE"] = "不再屏蔽";
S["IGR_BILLING_NAG_DIALOG"] = "你的IGR游戏时间即将用尽，你很快会被断开连接。";
S["ILLIDAN_ORIGINS_PIT_LORD_BOSSNAME"] = "马文格罗斯";
S["ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_01"] = "使用|cFFFFFFFF奥术虹吸|r，恢复生命值，法力值并解锁新技能。";
S["ILLIDAN_ORIGINS_RL_ABILITY_ARCANE_SIPHON_02"] = "当伊利丹的法力值低于20%时，使用|cFFFFFFFF奥术虹吸|r恢复能量值。";
S["ILLIDAN_ORIGINS_RL_ABILITY_COLLAPSING_STAR"] = "|cFFFFFFFF坍缩之星|r可以使用了！快用它摧毁巨型攻城地狱火！";
S["ILLIDAN_ORIGINS_RL_ABILITY_FURY_OF_THE_COSMOS"] = "|cFFFFFFFF宇宙之怒|r可以使用了！快用它肢解你的敌人吧！";
S["ILLIDAN_ORIGINS_RL_ABILITY_STORMRAGE"] = "|cFFFFFFFF风暴之怒|r可以使用了！快用它碾碎你的敌人吧！";
S["ILLIDAN_ORIGINS_RL_ABILITY_WARHAWK"] = "|cFFFFFFFF战鹰|r可以使用了！伊利丹的力量增长了！";
S["ILLIDAN_ORIGINS_RL_ESSENCE_OF_THE_ARCANE_NEEDED"] = "你需要更多奥术精华才能解锁该技能。";
S["ILLUSTRIOUS"] = "巨匠级";
S["IMMUNE"] = "免疫";
S["IMMUNEDAMAGECLASSOTHEROTHER"] = "%s对%s的%s伤害免疫。";
S["IMMUNEDAMAGECLASSOTHERSELF"] = "你对%s的%s伤害免疫。";
S["IMMUNEDAMAGECLASSSELFOTHER"] = "%s对你的%s伤害免疫。";
S["IMMUNEOTHEROTHER"] = "%s击中了%s，但是目标对攻击免疫。";
S["IMMUNEOTHERSELF"] = "%s击中了你，但是你对攻击免疫。";
S["IMMUNESELFOTHER"] = "你击中了%s，但是目标对攻击免疫。";
S["IMMUNESELFSELF"] = "你击中了自己，但是你对攻击免疫。";
S["IMMUNESPELLOTHEROTHER"] = "%s对%s的%s免疫。";
S["IMMUNESPELLOTHERSELF"] = "你对%s的%s免疫。";
S["IMMUNESPELLSELFOTHER"] = "%s对你的%s免疫。";
S["IMMUNESPELLSELFSELF"] = "你对你的%s免疫。";
S["IMPORTANT_PEOPLE_IN_GROUP"] = "队伍中的玩家：";
S["IM_STYLE"] = "即时通讯风格";
S["INBOX"] = "收件箱";
S["INBOX_TOO_MUCH_MAIL"] = "你的收件箱已满。";
S["INBOX_TOO_MUCH_MAIL_TOOLTIP"] = "无法显示全部邮件。|n请删除部分邮件以释放邮箱空间。";
S["INCLUDED_BATTLEGROUNDS"] = "已选择战场";
S["INCLUDED_DUNGEONS"] = "包括的地下城";
S["INCLUDED_DUNGEONS_EMPTY"] = "你队伍成员的等级不足以进入任何随机地下城。";
S["INCLUDED_DUNGEONS_SUBTEXT"] = "当排队加入随机地下城时，符合你的等级区间的地下城有：";
S["INCLUDED_DUNGEONS_TIMEWALKER_EMPTY"] = "你队伍成员的等级不足以进入任何随机时空漫游地下城。";
S["INCLUDED_SCENARIOS"] = "包含场景战役";
S["INCLUDED_SCENARIOS_EMPTY"] = "你队伍成员的等级不足以进入任何随机场景战役。";
S["INCLUDED_SCENARIOS_SUBTEXT"] = "当排队加入随机场景战役时，符合你的等级区间的场景战役有：";
S["INCOMPLETE"] = "未完成";
S["INCREASE_POTENTIAL"] = "将|cffffffff%s|r的上限提升|cffffffff%d|r点";
S["INDIVIDUALS"] = "个人";
S["INELIGIBLE_BOSSES"] = "你无权拾取以下物品：%s";
S["INELIGIBLE_FOR_LOOT"] = "你不能获取这些物品，因为你最近已经击杀过这名首领。";
S["INFO"] = "信息";
S["INPUT_CHINESE"] = "中";
S["INPUT_JAPANESE"] = "日";
S["INPUT_KOREAN"] = "韩";
S["INPUT_ROMAN"] = "英";
S["INSANITY"] = "狂乱值";
S["INSANITY_COST"] = "%s点狂乱值";
S["INSANITY_COST_LARGE"] = "%s点狂乱值";
S["INSANITY_COST_LARGE_PER_TIME"] = "%s点狂乱值，外加每秒%s点";
S["INSANITY_COST_LARGE_PER_TIME_NO_BASE"] = "每秒%s点狂乱值";
S["INSANITY_COST_PER_TIME"] = "%s点狂乱值，外加每秒%s点";
S["INSANITY_COST_PER_TIME_NO_BASE"] = "每秒%s点狂乱值";
S["INSANITY_POWER"] = "狂乱值";
S["INSCRIPTION"] = "铭文";
S["INSPECT"] = "观察";
S["INSPECT_GUILD_FACTION"] = "%s公会";
S["INSPECT_GUILD_LEVEL"] = "%2$s公会 等级%1$d";
S["INSPECT_GUILD_NUM_MEMBERS"] = "%d名公会成员";
S["INSPECT_HONORABLE_KILLS"] = "|cffffd200荣誉消灭：|r %d";
S["INSPECT_NOTIFY"] = "%s正在观察你。";
S["INSTAKILLOTHER"] = "%s被%s杀死了。";
S["INSTAKILLSELF"] = "你被%s杀死了。";
S["INSTANCE"] = "副本";
S["INSTANCE_BOOT_TIMER"] = "你现在不在这个副本的队伍中。你将在%2$d%3$s内被传送到%1$s。";
S["INSTANCE_CHAT"] = "战场";
S["INSTANCE_CHAT_LEADER"] = "战场领袖";
S["INSTANCE_CHAT_MESSAGE"] = "战场";
S["INSTANCE_DIFFICULTY_FORMAT"] = "（%s）";
S["INSTANCE_ID"] = "副本ID：%d";
S["INSTANCE_LEAVE"] = "离开副本";
S["INSTANCE_LOCK_SEPARATOR"] = "%s|n|n%s";
S["INSTANCE_LOCK_SS"] = "%s在%s副本中的锁定状态";
S["INSTANCE_LOCK_TIMER"] = "你进入了一个已经保存进度的副本！你将在%2$s内被保存到%1$s的副本进度中！";
S["INSTANCE_LOCK_TIMER_PREVIOUSLY_SAVED"] = "你进入了一个|cffffd200已延长|r的副本。你将在%2$s!内被保存到%1$s的副本进度中！";
S["INSTANCE_LOCK_WARNING"] = "你进入了一个正在进行中的副本！如果有首领被击杀，你将被保存到%1$s的副本进度中。";
S["INSTANCE_LOCK_WARNING_PREVIOUSLY_SAVED"] = "你进入了一个|cffffd200已延长|r的副本。如果有首领被击杀，你将被保存到%1$s的副本进度中。";
S["INSTANCE_PARTY_LEAVE"] = "离开副本队伍";
S["INSTANCE_RESET_FAILED"] = "无法重置%s，该副本中仍有玩家。";
S["INSTANCE_RESET_FAILED_OFFLINE"] = "无法重置%s，你的队伍中有人离线。";
S["INSTANCE_RESET_FAILED_ZONING"] = "无法重置%s，你的队伍中有人正在试图进入某个副本。";
S["INSTANCE_RESET_SUCCESS"] = "%s 已被重置。";
S["INSTANCE_ROLE_WARNING_TEXT"] = "该角色在你所选择的一个或更多地下城中不可用。在这些地下城中，你将作为可胜任的角色加入队列。";
S["INSTANCE_ROLE_WARNING_TITLE"] = "该角色在某些地下城不可用。";
S["INSTANCE_SAVED"] = "你在此副本中的进度已保存";
S["INSTANCE_SHUTDOWN_MESSAGE"] = "没有足够的玩家。服务器将在%s内关闭";
S["INSTANCE_UNAVAILABLE_OTHER_ACHIEVEMENT_NOT_COMPLETED"] = "%s还没有完成所需的成就。";
S["INSTANCE_UNAVAILABLE_OTHER_AREA_NOT_EXPLORED"] = "%s需要发现%2$s。";
S["INSTANCE_UNAVAILABLE_OTHER_CANNOT_RUN_ANY_CHILD_DUNGEON"] = "%s不满足此分类下任何地下城的要求。";
S["INSTANCE_UNAVAILABLE_OTHER_ENGAGED_IN_PVP"] = "%s已进入PvP状态。";
S["INSTANCE_UNAVAILABLE_OTHER_EXPANSION_TOO_LOW"] = "%s没有安装正确的《魔兽世界》资料片。";
S["INSTANCE_UNAVAILABLE_OTHER_GEAR_TOO_HIGH"] = "%1$s需要更高的平均装备物品等级。（需要：%2$d。当前%3$d。）";
S["INSTANCE_UNAVAILABLE_OTHER_GEAR_TOO_LOW"] = "%1$s需要更高的平均装备物品等级。（需要：%2$d。当前%3$d。）";
S["INSTANCE_UNAVAILABLE_OTHER_LEVEL_TOO_HIGH"] = "%s的级别太高了。";
S["INSTANCE_UNAVAILABLE_OTHER_LEVEL_TOO_LOW"] = "%s的级别不够。";
S["INSTANCE_UNAVAILABLE_OTHER_MISSING_ITEM"] = "%s没有所需的物品。";
S["INSTANCE_UNAVAILABLE_OTHER_NO_SPEC"] = "在进入此地下城前，%s必须选择一项职业专精";
S["INSTANCE_UNAVAILABLE_OTHER_NO_VALID_ROLES"] = "%s没有有效的角色。";
S["INSTANCE_UNAVAILABLE_OTHER_OTHER"] = "%s没有满足进入该地下城的要求。";
S["INSTANCE_UNAVAILABLE_OTHER_QUEST_NOT_COMPLETED"] = "%s没有完成所需的任务。";
S["INSTANCE_UNAVAILABLE_OTHER_RAID_LOCKED"] = "%s已与该副本锁定。";
S["INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED"] = "不能进入%s。这个副本暂时不可用。";
S["INSTANCE_UNAVAILABLE_OTHER_TOO_SOON"] = "这个副本暂时不可用。";
S["INSTANCE_UNAVAILABLE_SELF_ACHIEVEMENT_NOT_COMPLETED"] = "你还没完成所需的成就。";
S["INSTANCE_UNAVAILABLE_SELF_AREA_NOT_EXPLORED"] = "你需要发现%2$s。";
S["INSTANCE_UNAVAILABLE_SELF_CANNOT_RUN_ANY_CHILD_DUNGEON"] = "你不满足此分类下任何地下城的要求。";
S["INSTANCE_UNAVAILABLE_SELF_ENGAGED_IN_PVP"] = "你已进入PvP状态。";
S["INSTANCE_UNAVAILABLE_SELF_EXPANSION_TOO_LOW"] = "你没有安装正确的《魔兽世界》资料片。";
S["INSTANCE_UNAVAILABLE_SELF_GEAR_TOO_HIGH"] = "你的装备物品平均等级太高。（需要 %2$d，当前%3$d。）";
S["INSTANCE_UNAVAILABLE_SELF_GEAR_TOO_LOW"] = "你的装备物品平均等级不够。（需要 %2$d，当前%3$d。）";
S["INSTANCE_UNAVAILABLE_SELF_LEVEL_TOO_HIGH"] = "你的级别太高了。";
S["INSTANCE_UNAVAILABLE_SELF_LEVEL_TOO_LOW"] = "你的级别不够。";
S["INSTANCE_UNAVAILABLE_SELF_MISSING_ITEM"] = "你没有所需的物品。";
S["INSTANCE_UNAVAILABLE_SELF_NO_SPEC"] = "在进入此地下城前，你必须选择一项职业专精";
S["INSTANCE_UNAVAILABLE_SELF_NO_VALID_ROLES"] = "你没有有效的角色。";
S["INSTANCE_UNAVAILABLE_SELF_OTHER"] = "你没有满足进入该地下城的要求。";
S["INSTANCE_UNAVAILABLE_SELF_QUEST_NOT_COMPLETED"] = "你没有完成所需的任务。";
S["INSTANCE_UNAVAILABLE_SELF_RAID_LOCKED"] = "你已与该副本锁定。";
S["INSTANCE_UNAVAILABLE_SELF_TEMPORARILY_DISABLED"] = "你不能进入。这个副本暂时不可用。";
S["INT"] = "Int";
S["INTELLECT_COLON"] = "智力：";
S["INTELLECT_TOOLTIP"] = "提高法力值上限，并且提高法术的致命\n一击几率。智力还能让你更快地提升\n武器技能。（但不会影响专业技能的\n提升速度。）";
S["INTERACTIVE_REALM_TOOLTIP"] = "互动服务器 (#)\n你可以像与同服务器的玩家那样与该玩家进行互动。";
S["INTERACTIVE_SERVER_LABEL"] = "(#)";
S["INTERACT_ICONS_DEFAULT"] = "仅限NPC（默认）";
S["INTERACT_ICONS_OPTION"] = "交互按键图标";
S["INTERACT_ICONS_SHOW_ALL"] = "显示全部";
S["INTERACT_ICONS_SHOW_NONE"] = "全不显示";
S["INTERACT_ON_LEFT_CLICK_TEXT"] = "左键点击操作";
S["INTERFACE_ACTION_BLOCKED"] = "插件导致界面行为失效";
S["INTERFACE_ACTION_BLOCKED_TOOLTIP"] = "此插件导致界面行为失效：%d";
S["INTERFACE_LABEL"] = "界面";
S["INTERFACE_OPTIONS"] = "界面选项";
S["INTERNAL_STRING_ERROR"] = "内部命令行错误%d";
S["INTERRUPT"] = "中断";
S["INTERRUPTED"] = "被打断";
S["INTERRUPTS"] = "打断";
S["INT_GENERAL_DURATION_DAYS"] = "%d天";
S["INT_GENERAL_DURATION_HOURS"] = "%d小时";
S["INT_GENERAL_DURATION_MIN"] = "%d分钟";
S["INT_GENERAL_DURATION_SEC"] = "%d秒";
S["INT_LCD"] = "智力";
S["INT_SPELL_DURATION_DAYS"] = "%d天";
S["INT_SPELL_DURATION_HOURS"] = "%d小时";
S["INT_SPELL_DURATION_MIN"] = "%d分钟";
S["INT_SPELL_DURATION_SEC"] = "%d秒";
S["INT_SPELL_POINTS_SPREAD_TEMPLATE"] = "%s到%s";
S["INVASION_TIME_FORMAT"] = "%02d：%02d |cFFFF0000|r";
S["INVENTORY_FULL"] = "物品栏已满。";
S["INVENTORY_TOOLTIP"] = "物品栏";
S["INVERT_MOUSE"] = "反转鼠标";
S["INVITATION"] = "%s邀请你加入队伍";
S["INVITATION_XREALM"] = "%s邀请你加入队伍。\n\n接受邀请可能会将你传送到另外一个服务器区域。";
S["INVITE"] = "邀请";
S["INVITE_COMMUNITY_MEMBER_POPUP_INVITE_EDITBOX_INSTRUCTIONS"] = "实名好友或战网昵称";
S["INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BNET_FRIEND"] = "输入一位战网好友名称";
S["INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BTAG"] = "输入战网昵称。";
S["INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_CHARACTER"] = "输入角色名。";
S["INVITE_COMMUNITY_MEMBER_POPUP_INVITE_TEXT"] = "邀请成员";
S["INVITE_COMMUNITY_MEMBER_POPUP_OPEN_INVITE_MANAGER"] = "邀请链接";
S["INVITE_COMMUNITY_MEMBER_POPUP_SEND_INVITE"] = "发送";
S["INVITE_COMMUNITY_MEMBER_POPUP_SUGGEST_TEXT"] = "推荐此群组";
S["INVITE_CONFIRMATION_QUEUE_WARNING"] = "一旦%s加入你的队伍，你将被移出以下队列：";
S["INVITE_CONFIRMATION_REQUEST"] = "%s请求加入你的队伍。";
S["INVITE_CONFIRMATION_REQUEST_FRIEND"] = "%s的好友%s请求加入你的队伍。";
S["INVITE_CONFIRMATION_REQUEST_FRIEND_QUICKJOIN"] = "%s的好友%s通过快速加入请求加入你的队伍。";
S["INVITE_CONFIRMATION_REQUEST_GUILD"] = "%s的公会伙伴%s请求加入你的队伍。";
S["INVITE_CONFIRMATION_REQUEST_GUILD_QUICKJOIN"] = "%s的公会成员%s通过快速加入请求加入你的队伍。";
S["INVITE_CONFIRMATION_REQUEST_QUICKJOIN"] = "%s通过快速加入请求加入你的队伍。";
S["INVITE_CONFIRMATION_SUGGEST"] = "%s提议邀请%s加入你的队伍。";
S["INVITE_CONVERSATION_INSTRUCTIONS"] = "选择最多|cffffffff%d|r名好友加入本次对话。";
S["INVITE_FRIEND_TO_CONVERSATION"] = "邀请好友";
S["INVITE_TEAM_MEMBERS"] = "邀请战队成员";
S["INVITE_TO_CONVERSATION"] = "邀请加入对话";
S["INVTYPE_2HWEAPON"] = "双手";
S["INVTYPE_AMMO"] = "弹药";
S["INVTYPE_BAG"] = "背包";
S["INVTYPE_BODY"] = "衬衣";
S["INVTYPE_CHEST"] = "胸部";
S["INVTYPE_CLOAK"] = "背部";
S["INVTYPE_EQUIPABLESPELL_DEFENSIVE"] = "可装备的法术 - 防御";
S["INVTYPE_EQUIPABLESPELL_OFFENSIVE"] = "可装备的法术 - 进攻";
S["INVTYPE_EQUIPABLESPELL_UTILITY"] = "可装备的法术 - 实用";
S["INVTYPE_EQUIPABLESPELL_WEAPON"] = "可装备的法术 - 武器";
S["INVTYPE_FEET"] = "脚";
S["INVTYPE_FINGER"] = "手指";
S["INVTYPE_HAND"] = "手";
S["INVTYPE_HEAD"] = "头部";
S["INVTYPE_HOLDABLE"] = "副手物品";
S["INVTYPE_LEGS"] = "腿部";
S["INVTYPE_NECK"] = "颈部";
S["INVTYPE_NON_EQUIP"] = "无法装备";
S["INVTYPE_NON_EQUIP_IGNORE"] = "";
S["INVTYPE_PROFESSION_GEAR"] = "专业装备";
S["INVTYPE_PROFESSION_TOOL"] = "专业工具";
S["INVTYPE_QUIVER"] = "箭袋";
S["INVTYPE_RANGED"] = "远程";
S["INVTYPE_RANGEDRIGHT"] = "远程";
S["INVTYPE_RELIC"] = "圣物";
S["INVTYPE_ROBE"] = "胸部";
S["INVTYPE_SHIELD"] = "副手";
S["INVTYPE_SHOULDER"] = "肩部";
S["INVTYPE_TABARD"] = "战袍";
S["INVTYPE_THROWN"] = "投掷";
S["INVTYPE_TRINKET"] = "饰品";
S["INVTYPE_WAIST"] = "腰部";
S["INVTYPE_WEAPON"] = "单手";
S["INVTYPE_WEAPONMAINHAND"] = "主手";
S["INVTYPE_WEAPONMAINHAND_PET"] = "主要攻击";
S["INVTYPE_WEAPONOFFHAND"] = "副手";
S["INVTYPE_WRIST"] = "手腕";
S["IN_LFG_QUEUE_BUT_SUSPENDED"] = "你在队列中的排位将不再前进。你将保持在队列中的位置。";
S["IN_PROGRESS"] = "进行中";
S["ITEMENCHANTMENTADDOTHEROTHER"] = "%1$s在%3$s的%4$s上施放了%2$s。";
S["ITEMENCHANTMENTADDOTHERSELF"] = "%1$s在你的%3$s上施放了%2$s。";
S["ITEMENCHANTMENTADDSELFOTHER"] = "你在%2$s的%3$s上施放了%1$s。";
S["ITEMENCHANTMENTADDSELFSELF"] = "你在你的%2$s上施放了%1$s。";
S["ITEMENCHANTMENTREMOVEOTHER"] = "%s效果从%s的%s上消失。";
S["ITEMENCHANTMENTREMOVESELF"] = "%s效果从你的%s上消失。";
S["ITEMPRESENTINOFFHAND"] = "不能装备，因为你的副手已持有物品！";
S["ITEMS"] = "物品";
S["ITEMSLOTTEXT"] = "物品栏位";
S["ITEMS_EQUIPPED"] = "已装备%d件物品";
S["ITEMS_IN_INVENTORY"] = "背包中有%d件物品";
S["ITEMS_NOT_IN_INVENTORY"] = "缺少%d件物品";
S["ITEMS_VARIABLE_QUANTITY"] = "%d件物品";
S["ITEM_ACCOUNTBOUND"] = "账号绑定";
S["ITEM_ARTIFACT_VIEWABLE"] = "<Shift+右键点击查看神器>";
S["ITEM_BIND_ON_EQUIP"] = "装备后绑定";
S["ITEM_BIND_ON_PICKUP"] = "拾取后绑定";
S["ITEM_BIND_ON_USE"] = "使用后绑定";
S["ITEM_BIND_QUEST"] = "任务物品";
S["ITEM_BIND_TO_ACCOUNT"] = "账号绑定";
S["ITEM_BIND_TO_BNETACCOUNT"] = "绑定至暴雪游戏通行证";
S["ITEM_BNETACCOUNTBOUND"] = "暴雪游戏通行证绑定";
S["ITEM_CANT_BE_DESTROYED"] = "这件物品无法被摧毁。";
S["ITEM_CAN_BE_READ"] = "<可以阅读该物品>";
S["ITEM_CHARGEUP_TOTAL"] = "（需要%s）";
S["ITEM_CHARGEUP_TOTAL_DAYS"] = "（需要%d天）";
S["ITEM_CHARGEUP_TOTAL_HOURS"] = "（需要%d小时）";
S["ITEM_CHARGEUP_TOTAL_MIN"] = "（需要%d分钟）";
S["ITEM_CHARGEUP_TOTAL_SEC"] = "（需要%d秒）";
S["ITEM_CLASSES_ALLOWED"] = "职业：%s";
S["ITEM_COMPARISON_CYCLING_DISABLED_MSG_MAINHAND"] = "访问按键设置菜单，开启主手物品的循环比较。（推荐快捷键：SHIFT-C）";
S["ITEM_COMPARISON_CYCLING_DISABLED_MSG_OFFHAND"] = "访问按键设置菜单，开启副手物品的循环比较。（推荐快捷键：SHIFT-C）";
S["ITEM_COMPARISON_RELIC_BONUS_RANKS"] = "%d级";
S["ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION"] = "按%s来切换用于搭配的主手物品。";
S["ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION"] = "按%s来切换用于搭配的副手物品。";
S["ITEM_CONJURED"] = "魔法制造的物品";
S["ITEM_CONTAINER"] = "容器";
S["ITEM_COOLDOWN_TIME"] = "冷却时间剩余：%s";
S["ITEM_COOLDOWN_TIME_DAYS"] = "剩余冷却时间：%d天";
S["ITEM_COOLDOWN_TIME_HOURS"] = "剩余冷却时间：%d小时";
S["ITEM_COOLDOWN_TIME_MIN"] = "冷却时间剩余：%d 分钟";
S["ITEM_COOLDOWN_TIME_SEC"] = "冷却时间剩余：%d秒";
S["ITEM_COOLDOWN_TOTAL"] = "（%s冷却）";
S["ITEM_COOLDOWN_TOTAL_DAYS"] = "(%d天冷却时间)";
S["ITEM_COOLDOWN_TOTAL_HOURS"] = "(%d小时冷却时间)";
S["ITEM_COOLDOWN_TOTAL_MIN"] = "(%d分钟冷却时间)";
S["ITEM_COOLDOWN_TOTAL_SEC"] = "(%d秒冷却时间)";
S["ITEM_CREATED_BY"] = "|cff00ff00<由%s制造>|r";
S["ITEM_DELTA_DESCRIPTION"] = "如果你替换该物品，将会产生以下的属性变更：";
S["ITEM_DELTA_DUAL_WIELD_COMPARISON_MAINHAND_DESCRIPTION"] = "（与搭配了主手装备|c%s%s|r后相比）";
S["ITEM_DELTA_DUAL_WIELD_COMPARISON_OFFHAND_DESCRIPTION"] = "（与搭配了副手装备|c%s%s|r后相比）";
S["ITEM_DELTA_MULTIPLE_COMPARISON_DESCRIPTION"] = "如果你替换这些物品，将会产生以下的属性变更：";
S["ITEM_DISENCHANT_ANY_SKILL"] = "可分解";
S["ITEM_DISENCHANT_MIN_SKILL"] = "分解需要%s (%d)";
S["ITEM_DISENCHANT_NOT_DISENCHANTABLE"] = "无法分解";
S["ITEM_DURATION_DAYS"] = "持续时间：%d天";
S["ITEM_DURATION_HOURS"] = "持续时间：%d小时";
S["ITEM_DURATION_MIN"] = "持续时间：%d分钟";
S["ITEM_DURATION_SEC"] = "持续时间：%d秒";
S["ITEM_ENCHANT_DISCLAIMER"] = "物品将不会被交易！";
S["ITEM_ENCHANT_TIME_LEFT_DAYS"] = "%s（%d天）";
S["ITEM_ENCHANT_TIME_LEFT_HOURS"] = "%s（%d小时）";
S["ITEM_ENCHANT_TIME_LEFT_MIN"] = "%s（%d分钟）";
S["ITEM_ENCHANT_TIME_LEFT_SEC"] = "%s（%d秒）";
S["ITEM_GLYPH_ONUSE"] = "永久教会你使用这个雕文。";
S["ITEM_HEROIC"] = "英雄级别";
S["ITEM_HEROIC_EPIC"] = "英雄级别史诗品质";
S["ITEM_HEROIC_QUALITY0_DESC"] = "英雄粗糙";
S["ITEM_HEROIC_QUALITY1_DESC"] = "英雄普通";
S["ITEM_HEROIC_QUALITY2_DESC"] = "英雄优秀";
S["ITEM_HEROIC_QUALITY3_DESC"] = "英雄稀有";
S["ITEM_HEROIC_QUALITY4_DESC"] = "英雄史诗";
S["ITEM_HEROIC_QUALITY5_DESC"] = "英雄传说";
S["ITEM_HEROIC_QUALITY6_DESC"] = "英雄神器";
S["ITEM_HEROIC_QUALITY7_DESC"] = "英雄传家宝";
S["ITEM_LEVEL"] = "等级 %d";
S["ITEM_LEVEL_ABBR"] = "iLvl";
S["ITEM_LEVEL_ALT"] = "物品等级%d (%d)";
S["ITEM_LEVEL_AND_MIN"] = "等级 %d （最小 %d）";
S["ITEM_LEVEL_PLUS"] = "物品等级%d+";
S["ITEM_LEVEL_RANGE"] = "需要等级%d到%d";
S["ITEM_LEVEL_RANGE_CURRENT"] = "需要等级 %d到%d （%d）";
S["ITEM_LIMIT_CATEGORY"] = "唯一：%s（%d）";
S["ITEM_LIMIT_CATEGORY_MULTIPLE"] = "装备唯一：%s （%d）";
S["ITEM_LOOT"] = "物品拾取";
S["ITEM_MILLABLE"] = "可研磨";
S["ITEM_MIN_LEVEL"] = "需要等级 %d";
S["ITEM_MIN_SKILL"] = "需要%s（%d）";
S["ITEM_MISSING"] = "%s缺失";
S["ITEM_MOD_AGILITY"] = "%c%d 敏捷";
S["ITEM_MOD_AGILITY_OR_INTELLECT_SHORT"] = "敏捷或智力";
S["ITEM_MOD_AGILITY_OR_STRENGTH_OR_INTELLECT_SHORT"] = "敏捷、力量或智力";
S["ITEM_MOD_AGILITY_OR_STRENGTH_SHORT"] = "敏捷或力量";
S["ITEM_MOD_AGILITY_SHORT"] = "敏捷";
S["ITEM_MOD_ALCHEMY"] = "炼金术技能提高%s。";
S["ITEM_MOD_ALCHEMY_SHORT"] = "炼金术技能";
S["ITEM_MOD_ARCANE_DAMAGE_DONE"] = "造成的奥术伤害提高最多%s点。";
S["ITEM_MOD_ARCANE_DAMAGE_DONE_SHORT"] = "奥术伤害";
S["ITEM_MOD_ARMOR_PENETRATION_RATING"] = "使你的护甲穿透提高%s点。";
S["ITEM_MOD_ARMOR_PENETRATION_RATING_SHORT"] = "护甲穿透";
S["ITEM_MOD_ATTACK_POWER"] = "攻击强度提高%s点。";
S["ITEM_MOD_ATTACK_POWER_SHORT"] = "攻击强度";
S["ITEM_MOD_AXES"] = "斧技能提高%s。";
S["ITEM_MOD_AXES_SHORT"] = "斧技能";
S["ITEM_MOD_BLACKSMITHING"] = "锻造技能提高%s。";
S["ITEM_MOD_BLACKSMITHING_SHORT"] = "锻造技能";
S["ITEM_MOD_BLOCK_RATING"] = "使你的盾牌格挡等级提高%s点。";
S["ITEM_MOD_BLOCK_RATING_SHORT"] = "格挡";
S["ITEM_MOD_BLOCK_VALUE"] = "使你的盾牌格挡值提高%s点。";
S["ITEM_MOD_BLOCK_VALUE_SHORT"] = "格挡值";
S["ITEM_MOD_BOWS"] = "弓技能提高%s。";
S["ITEM_MOD_BOWS_SHORT"] = "弓技能";
S["ITEM_MOD_COOKING"] = "烹饪技能提高%s。";
S["ITEM_MOD_COOKING_SHORT"] = "烹饪技能";
S["ITEM_MOD_CRAFTING_SPEED_SHORT"] = "制作速度";
S["ITEM_MOD_CRIT_MELEE_RATING"] = "近战爆击等级提高%s点。";
S["ITEM_MOD_CRIT_MELEE_RATING_SHORT"] = "爆击（近战）";
S["ITEM_MOD_CRIT_RANGED_RATING"] = "远程爆击等级提高%s点。";
S["ITEM_MOD_CRIT_RANGED_RATING_SHORT"] = "爆击（远程）";
S["ITEM_MOD_CRIT_RATING"] = "爆击等级提高%s点。";
S["ITEM_MOD_CRIT_RATING_SHORT"] = "爆击";
S["ITEM_MOD_CRIT_SPELL_RATING"] = "法术爆击等级提高%s点。";
S["ITEM_MOD_CRIT_SPELL_RATING_SHORT"] = "爆击（法术）";
S["ITEM_MOD_CRIT_TAKEN_MELEE_RATING"] = "近战爆击躲闪等级提高%s点。";
S["ITEM_MOD_CRIT_TAKEN_MELEE_RATING_SHORT"] = "爆击躲闪（近战）";
S["ITEM_MOD_CRIT_TAKEN_RANGED_RATING"] = "远程爆击躲闪等级提高%s点。";
S["ITEM_MOD_CRIT_TAKEN_RANGED_RATING_SHORT"] = "爆击躲闪（远程）";
S["ITEM_MOD_CRIT_TAKEN_RATING"] = "爆击躲闪等级提高%s点。";
S["ITEM_MOD_CRIT_TAKEN_RATING_SHORT"] = "爆击躲闪";
S["ITEM_MOD_CRIT_TAKEN_SPELL_RATING"] = "法术爆击躲闪等级提高%s点。";
S["ITEM_MOD_CRIT_TAKEN_SPELL_RATING_SHORT"] = "爆击躲闪（法术）";
S["ITEM_MOD_CROSSBOWS"] = "弩技能提高%s。";
S["ITEM_MOD_CROSSBOWS_SHORT"] = "弩技能";
S["ITEM_MOD_CR_AVOIDANCE_SHORT"] = "闪避";
S["ITEM_MOD_CR_LIFESTEAL_SHORT"] = "吸血";
S["ITEM_MOD_CR_MULTISTRIKE_SHORT"] = "溅射";
S["ITEM_MOD_CR_SPEED_SHORT"] = "加速";
S["ITEM_MOD_CR_STURDINESS_SHORT"] = "永不磨损";
S["ITEM_MOD_CR_UNUSED_10_SHORT"] = "Unused 10";
S["ITEM_MOD_CR_UNUSED_11_SHORT"] = "Unused 11";
S["ITEM_MOD_CR_UNUSED_12_SHORT"] = "Unused 12";
S["ITEM_MOD_CR_UNUSED_1_SHORT"] = "溅射";
S["ITEM_MOD_CR_UNUSED_3_SHORT"] = "加速";
S["ITEM_MOD_CR_UNUSED_4_SHORT"] = "吸血";
S["ITEM_MOD_CR_UNUSED_5_SHORT"] = "闪避";
S["ITEM_MOD_CR_UNUSED_6_SHORT"] = "永不磨损";
S["ITEM_MOD_CR_UNUSED_7_SHORT"] = "Unused 7";
S["ITEM_MOD_CR_UNUSED_9_SHORT"] = "全能";
S["ITEM_MOD_DAGGERS"] = "匕首技能提高%s。";
S["ITEM_MOD_DAGGERS_SHORT"] = "匕首技能";
S["ITEM_MOD_DAMAGE_PER_SECOND_SHORT"] = "每秒伤害";
S["ITEM_MOD_DEFENSE_SKILL_RATING"] = "防御等级提高%s。";
S["ITEM_MOD_DEFENSE_SKILL_RATING_SHORT"] = "防御";
S["ITEM_MOD_DEFTNESS_SHORT"] = "熟练";
S["ITEM_MOD_DODGE_RATING"] = "使你的躲闪等级提高%s点。";
S["ITEM_MOD_DODGE_RATING_SHORT"] = "躲闪";
S["ITEM_MOD_DUAL_WIELD"] = "双持技能提高%s。";
S["ITEM_MOD_DUAL_WIELD_SHORT"] = "双持技能";
S["ITEM_MOD_ENCHANTING"] = "附魔技能提高%s。";
S["ITEM_MOD_ENCHANTING_SHORT"] = "附魔技能";
S["ITEM_MOD_ENGINEERING"] = "工程学技能提高%s。";
S["ITEM_MOD_ENGINEERING_SHORT"] = "工程学技能";
S["ITEM_MOD_EXPERTISE_RATING"] = "使你的精准等级提高%s点。";
S["ITEM_MOD_EXPERTISE_RATING_SHORT"] = "精准";
S["ITEM_MOD_EXTRA_ARMOR"] = "使你的护甲值提高%s。";
S["ITEM_MOD_EXTRA_ARMOR_SHORT"] = "护甲加成";
S["ITEM_MOD_FERAL_ATTACK_POWER"] = "在猎豹、熊、巨熊和枭兽形态下的攻击强度提高%s点。";
S["ITEM_MOD_FERAL_ATTACK_POWER_SHORT"] = "变形形态下的攻击强度";
S["ITEM_MOD_FINESSE_SHORT"] = "精细";
S["ITEM_MOD_FIRE_DAMAGE_DONE"] = "造成的火焰伤害提高最多%s点。";
S["ITEM_MOD_FIRE_DAMAGE_DONE_SHORT"] = "火焰伤害";
S["ITEM_MOD_FIRST_AID"] = "急救技能提高%s。";
S["ITEM_MOD_FIRST_AID_SHORT"] = "急救技能";
S["ITEM_MOD_FISHING"] = "钓鱼技能提高%s。";
S["ITEM_MOD_FISHING_SHORT"] = "钓鱼技能";
S["ITEM_MOD_FIST_WEAPONS"] = "拳套技能提高%s。";
S["ITEM_MOD_FIST_WEAPONS_SHORT"] = "拳套技能";
S["ITEM_MOD_FROST_DAMAGE_DONE"] = "造成的冰霜伤害提高最多%s点。";
S["ITEM_MOD_FROST_DAMAGE_DONE_SHORT"] = "冰霜伤害";
S["ITEM_MOD_GUNS"] = "枪械技能提高%s。";
S["ITEM_MOD_GUNS_SHORT"] = "枪械技能";
S["ITEM_MOD_HASTE_MELEE_RATING"] = "近战急速等级提高%s点。";
S["ITEM_MOD_HASTE_RANGED_RATING"] = "远程急速等级提高%s点。";
S["ITEM_MOD_HASTE_RATING"] = "急速等级提高%s点。";
S["ITEM_MOD_HASTE_RATING_SHORT"] = "急速";
S["ITEM_MOD_HASTE_SPELL_RATING"] = "法术急速等级提高%s点。";
S["ITEM_MOD_HEALTH"] = "%c%d 生命值";
S["ITEM_MOD_HEALTH_REGEN"] = "每5秒恢复%s点生命值。";
S["ITEM_MOD_HEALTH_REGENERATION"] = "每5秒恢复%s点生命值。";
S["ITEM_MOD_HEALTH_REGENERATION_SHORT"] = "生命值恢复";
S["ITEM_MOD_HEALTH_REGEN_SHORT"] = "每5秒的生命值恢复";
S["ITEM_MOD_HEALTH_SHORT"] = "生命值";
S["ITEM_MOD_HERBALISM"] = "草药学技能提高%s。";
S["ITEM_MOD_HERBALISM_SHORT"] = "草药学技能";
S["ITEM_MOD_HIT_MELEE_RATING"] = "近战命中等级提高%s点。";
S["ITEM_MOD_HIT_MELEE_RATING_SHORT"] = "命中（近战）";
S["ITEM_MOD_HIT_RANGED_RATING"] = "远程命中等级提高%s点。";
S["ITEM_MOD_HIT_RANGED_RATING_SHORT"] = "命中（远程）";
S["ITEM_MOD_HIT_RATING"] = "命中等级提高%s点。";
S["ITEM_MOD_HIT_RATING_SHORT"] = "命中";
S["ITEM_MOD_HIT_SPELL_RATING"] = "法术命中等级提高%s点。";
S["ITEM_MOD_HIT_SPELL_RATING_SHORT"] = "命中（法术）";
S["ITEM_MOD_HIT_TAKEN_MELEE_RATING"] = "近战命中躲闪等级提高%s点。";
S["ITEM_MOD_HIT_TAKEN_MELEE_RATING_SHORT"] = "命中躲闪（近战）";
S["ITEM_MOD_HIT_TAKEN_RANGED_RATING"] = "远程命中躲闪等级提高%s点。";
S["ITEM_MOD_HIT_TAKEN_RANGED_RATING_SHORT"] = "命中躲闪（远程）";
S["ITEM_MOD_HIT_TAKEN_RATING"] = "命中躲闪等级提高%s点。";
S["ITEM_MOD_HIT_TAKEN_RATING_SHORT"] = "命中躲闪";
S["ITEM_MOD_HIT_TAKEN_SPELL_RATING"] = "法术命中躲闪等级提高%s点。";
S["ITEM_MOD_HIT_TAKEN_SPELL_RATING_SHORT"] = "命中躲闪（法术）";
S["ITEM_MOD_HOLY_DAMAGE_DONE"] = "造成的神圣伤害提高最多%s点。";
S["ITEM_MOD_HOLY_DAMAGE_DONE_SHORT"] = "神圣伤害";
S["ITEM_MOD_INGENUITY_SHORT"] = "奇思";
S["ITEM_MOD_INSPIRATION_SHORT"] = "灵感";
S["ITEM_MOD_INTELLECT"] = "%c%d 智力";
S["ITEM_MOD_INTELLECT_SHORT"] = "智力";
S["ITEM_MOD_JEWELCRAFTING"] = "珠宝加工技能提高%s。";
S["ITEM_MOD_JEWELCRAFTING_SHORT"] = "珠宝加工技能";
S["ITEM_MOD_LEATHERWORKING"] = "制皮技能提高%s。";
S["ITEM_MOD_LEATHERWORKING_SHORT"] = "制皮技能";
S["ITEM_MOD_MACES"] = "锤技能提高%s。";
S["ITEM_MOD_MACES_SHORT"] = "锤技能";
S["ITEM_MOD_MANA"] = "%c%d 法力值";
S["ITEM_MOD_MANA_REGENERATION"] = "每5秒回复%s点法力值。";
S["ITEM_MOD_MANA_REGENERATION_SHORT"] = "法力回复";
S["ITEM_MOD_MANA_SHORT"] = "法力值";
S["ITEM_MOD_MASTERY_RATING"] = "使你的精通提高%s点。";
S["ITEM_MOD_MASTERY_RATING_SHORT"] = "精通";
S["ITEM_MOD_MASTERY_RATING_SPELL"] = "(%s)";
S["ITEM_MOD_MASTERY_RATING_TWO_SPELLS"] = "(%s/%s)";
S["ITEM_MOD_MELEE_ATTACK_POWER_SHORT"] = "近战攻击强度";
S["ITEM_MOD_MINING"] = "采矿技能提高%s。";
S["ITEM_MOD_MINING_SHORT"] = "采矿技能";
S["ITEM_MOD_MULTICRAFT_SHORT"] = "产能";
S["ITEM_MOD_NATURE_DAMAGE_DONE"] = "造成的自然伤害提高最多%s点。";
S["ITEM_MOD_NATURE_DAMAGE_DONE_SHORT"] = "自然伤害";
S["ITEM_MOD_PARRY_RATING"] = "使你的招架等级提高%s点。";
S["ITEM_MOD_PARRY_RATING_SHORT"] = "招架";
S["ITEM_MOD_PERCEPTION_SHORT"] = "感知";
S["ITEM_MOD_PHYSICAL_DAMAGE_DONE"] = "造成的物理伤害提高最多%s点。";
S["ITEM_MOD_PHYSICAL_DAMAGE_DONE_SHORT"] = "物理伤害";
S["ITEM_MOD_POLEARMS"] = "长柄武器技能提高%s。";
S["ITEM_MOD_POLEARMS_SHORT"] = "长柄武器技能";
S["ITEM_MOD_POWER_REGEN0_SHORT"] = "每5秒的法力值恢复";
S["ITEM_MOD_POWER_REGEN1_SHORT"] = "每5秒的怒气增长";
S["ITEM_MOD_POWER_REGEN2_SHORT"] = "每5秒的专注获得";
S["ITEM_MOD_POWER_REGEN3_SHORT"] = "每5秒的能量恢复";
S["ITEM_MOD_POWER_REGEN4_SHORT"] = "每5秒的快乐值获得";
S["ITEM_MOD_POWER_REGEN5_SHORT"] = "每5秒的符文恢复";
S["ITEM_MOD_POWER_REGEN6_SHORT"] = "每5秒的符文能量恢复";
S["ITEM_MOD_PVP_POWER"] = "使你的PvP强度提高%s点。";
S["ITEM_MOD_PVP_POWER_SHORT"] = "PvP强度";
S["ITEM_MOD_PVP_PRIMARY_STAT_SHORT"] = "PvP强度";
S["ITEM_MOD_RANGED_ATTACK_POWER"] = "远程攻击强度提高%s点。";
S["ITEM_MOD_RANGED_ATTACK_POWER_SHORT"] = "远程攻击强度";
S["ITEM_MOD_RESILIENCE_RATING"] = "使你的韧性等级提高%s点。";
S["ITEM_MOD_RESILIENCE_RATING_SHORT"] = "PvP韧性";
S["ITEM_MOD_RESOURCEFULNESS_SHORT"] = "充裕";
S["ITEM_MOD_SHADOW_DAMAGE_DONE"] = "造成的暗影伤害提高最多%s点。";
S["ITEM_MOD_SHADOW_DAMAGE_DONE_SHORT"] = "暗影伤害";
S["ITEM_MOD_SKINNING"] = "剥皮技能提高%s。";
S["ITEM_MOD_SKINNING_SHORT"] = "剥皮技能";
S["ITEM_MOD_SPELL_DAMAGE_DONE"] = "魔法法术和效果的伤害量提高最多%s点。";
S["ITEM_MOD_SPELL_DAMAGE_DONE_SHORT"] = "伤害加成";
S["ITEM_MOD_SPELL_HEALING_DONE"] = "魔法法术和效果的治疗量提高最多%s点。";
S["ITEM_MOD_SPELL_HEALING_DONE_SHORT"] = "治疗加成";
S["ITEM_MOD_SPELL_PENETRATION"] = "法术穿透提高%s点。";
S["ITEM_MOD_SPELL_PENETRATION_SHORT"] = "法术穿透";
S["ITEM_MOD_SPELL_POWER"] = "法术强度提高%s点。";
S["ITEM_MOD_SPELL_POWER_SHORT"] = "法术强度";
S["ITEM_MOD_SPIRIT"] = "%c%d 精神";
S["ITEM_MOD_SPIRIT_SHORT"] = "精神";
S["ITEM_MOD_STAMINA"] = "%c%d 耐力";
S["ITEM_MOD_STAMINA_SHORT"] = "耐力";
S["ITEM_MOD_STAVES"] = "法杖技能提高%s。";
S["ITEM_MOD_STAVES_SHORT"] = "法杖技能";
S["ITEM_MOD_STRENGTH"] = "%c%d 力量";
S["ITEM_MOD_STRENGTH_OR_INTELLECT_SHORT"] = "力量或智力";
S["ITEM_MOD_STRENGTH_SHORT"] = "力量";
S["ITEM_MOD_SWORDS"] = "剑技能提高%s。";
S["ITEM_MOD_SWORDS_SHORT"] = "剑技能";
S["ITEM_MOD_TAILORING"] = "裁缝技能提高%s。";
S["ITEM_MOD_TAILORING_SHORT"] = "裁缝技能";
S["ITEM_MOD_THROWN"] = "投掷武器技能提高%s。";
S["ITEM_MOD_THROWN_SHORT"] = "投掷武器技能";
S["ITEM_MOD_TWOHANDED_AXES"] = "双手斧技能提高%s。";
S["ITEM_MOD_TWOHANDED_AXES_SHORT"] = "双手斧技能";
S["ITEM_MOD_TWOHANDED_MACES"] = "双手锤技能提高%s。";
S["ITEM_MOD_TWOHANDED_MACES_SHORT"] = "双手锤技能";
S["ITEM_MOD_TWOHANDED_SWORDS"] = "双手剑技能提高%s。";
S["ITEM_MOD_TWOHANDED_SWORDS_SHORT"] = "双手剑技能";
S["ITEM_MOD_VERSATILITY"] = "全能";
S["ITEM_MOD_WANDS"] = "魔杖技能提高%s。";
S["ITEM_MOD_WANDS_SHORT"] = "魔杖技能";
S["ITEM_MOUSE_OVER"] = "将鼠标移动到图标上可以获得更多的信息";
S["ITEM_NAMES"] = "物品名";
S["ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP"] = "在物品名称外显示括号。";
S["ITEM_NAME_DESCRIPTION_DELIMITER"] = "";
S["ITEM_NO_DROP"] = "无法丢弃";
S["ITEM_OBLITERATEABLE"] = "可拆解";
S["ITEM_OBLITERATEABLE_NOT"] = "无法拆解";
S["ITEM_ONLY_TOURNAMENT_GEAR_ALLOWED"] = "本次战争游戏只能使用竞技装备。";
S["ITEM_OPENABLE"] = "<右键点击打开>";
S["ITEM_PET_KNOWN"] = "已收集（%d/%d）";
S["ITEM_PROPOSED_ENCHANT"] = "将获得%s的效果。";
S["ITEM_PROSPECTABLE"] = "可选矿";
S["ITEM_PURCHASED_COLON"] = "物品购入：";
S["ITEM_QUALITY0_DESC"] = "粗糙";
S["ITEM_QUALITY1_DESC"] = "普通";
S["ITEM_QUALITY2_DESC"] = "优秀";
S["ITEM_QUALITY3_DESC"] = "精良";
S["ITEM_QUALITY4_DESC"] = "史诗";
S["ITEM_QUALITY5_DESC"] = "传说";
S["ITEM_QUALITY6_DESC"] = "神器";
S["ITEM_QUALITY7_DESC"] = "传家宝";
S["ITEM_QUALITY8_DESC"] = "时光徽章";
S["ITEM_QUANTITY_TEMPLATE"] = "%1$d %2$s";
S["ITEM_RACES_ALLOWED"] = "种族：%s";
S["ITEM_RANDOM_ENCHANT"] = "<随机附魔>";
S["ITEM_READABLE"] = "<右键点击阅读>";
S["ITEM_REFUND_MSG"] = "物品已退还。获得退款：";
S["ITEM_RELIC_VIEWABLE"] = "<右键点击查看装备的神器>";
S["ITEM_REQ_ALLIANCE"] = "只限联盟";
S["ITEM_REQ_AMOUNT_EARNED"] = "需要在本赛季总共获得%1$d\n%2$s。";
S["ITEM_REQ_ARENA_RATING"] = "需要个人和战队竞技场等级达到%d";
S["ITEM_REQ_ARENA_RATING_3V3"] = "需要3v3的个人竞技场等级达到%d|n";
S["ITEM_REQ_ARENA_RATING_3V3_BG"] = "需要战场等级达到%d或者|n3v3的个人|n竞技场等级达到%d";
S["ITEM_REQ_ARENA_RATING_5V5"] = "需要5v5的个人竞技场等级达到%d|n";
S["ITEM_REQ_ARENA_RATING_BG"] = "需要战场等级达到%d或者|n个人竞技场等级达到%d";
S["ITEM_REQ_HORDE"] = "只限部落";
S["ITEM_REQ_PURCHASE_ACHIEVEMENT"] = "需要成就：%s";
S["ITEM_REQ_PURCHASE_GUILD"] = "需要一个公会";
S["ITEM_REQ_PURCHASE_GUILD_LEVEL"] = "需要公会等级%d";
S["ITEM_REQ_REPUTATION"] = "需要 %s - %s";
S["ITEM_REQ_SKILL"] = "需要%s";
S["ITEM_REQ_SPECIALIZATION"] = "需要：%s";
S["ITEM_RESIST_ALL"] = "%c%d 所有抗性";
S["ITEM_RESIST_SINGLE"] = "%c%d %s抗性";
S["ITEM_SET_BONUS"] = "套装：%s";
S["ITEM_SET_BONUS_GRAY"] = "(%d) 套装：%s";
S["ITEM_SET_BONUS_NO_VALID_SPEC"] = "套装奖励将根据玩家专精变化。";
S["ITEM_SET_LEGACY_INACTIVE_BONUS"] = "传承套装：未激活套装奖励";
S["ITEM_SET_NAME"] = "%s（%d/%d）";
S["ITEM_SIGNABLE"] = "<右键点击以了解详情>";
S["ITEM_SLOTS_IGNORED"] = "忽略%d个栏位";
S["ITEM_SOCKETABLE"] = "<Shift+右键点击打开镶嵌界面>";
S["ITEM_SOCKETING"] = "物品镶嵌";
S["ITEM_SOCKET_BONUS"] = "镶孔奖励：%s";
S["ITEM_SOLD_COLON"] = "物品售出：";
S["ITEM_SOULBOUND"] = "已绑定";
S["ITEM_SPELL_CHARGES"] = "%d次";
S["ITEM_SPELL_CHARGES_NONE"] = "耗尽次数";
S["ITEM_SPELL_EFFECT"] = "效果：%s";
S["ITEM_SPELL_KNOWN"] = "已经学会";
S["ITEM_SPELL_MAX_USABLE_LEVEL"] = "（要求等级不高于%d）";
S["ITEM_SPELL_TRIGGER_ONEQUIP"] = "装备：";
S["ITEM_SPELL_TRIGGER_ONPROC"] = "击中时可能：";
S["ITEM_SPELL_TRIGGER_ONUSE"] = "使用：";
S["ITEM_STARTS_QUEST"] = "该物品将触发一个任务";
S["ITEM_SUFFIX_TEMPLATE"] = "%2$s%1$s";
S["ITEM_TEXT_FROM"] = "发信人，";
S["ITEM_TOURNAMENT_GEAR"] = "竞技装备";
S["ITEM_TOURNAMENT_GEAR_WARNING"] = "竞技装备只能在战争游戏中使用。";
S["ITEM_TOY_ONUSE"] = "使用：将该玩具添加到你的玩具箱。";
S["ITEM_UNIQUE"] = "唯一";
S["ITEM_UNIQUE_EQUIPPABLE"] = "装备唯一";
S["ITEM_UNIQUE_MULTIPLE"] = "唯一（%d）";
S["ITEM_UNSELLABLE"] = "无法出售";
S["ITEM_UPGRADE"] = "物品升级";
S["ITEM_UPGRADED_LABEL"] = "物品已升级！";
S["ITEM_UPGRADE_BONUS_FORMAT"] = "(+%d) ";
S["ITEM_UPGRADE_DESCRIPTION"] = "许多可装备的物品都可以进行升级，从而提高其物品等级。不同来源的物品升级所需的货币也各不相同。";
S["ITEM_UPGRADE_ITEM_UPGRADED_NOTIFICATION"] = "物品已升级";
S["ITEM_UPGRADE_MISSING_ITEM"] = "将物品拖曳至此处升级。";
S["ITEM_UPGRADE_NO_MORE_UPGRADES"] = "该物品不能再升级了。";
S["ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL"] = "物品等级";
S["ITEM_UPGRADE_TOOLTIP_FORMAT"] = "升级：%d/%d";
S["ITEM_VENDOR_STACK_BUY"] = "<按住Shift点击以购买不同数量>";
S["ITEM_WRAPPED_BY"] = "|cff00ff00<%s的礼物>|r";
S["ITEM_WRITTEN_BY"] = "由%s撰写";
S["ITEM_WRONG_CLASS"] = "你的职业无法使用这件物品！";
S["ITEM_WRONG_RACE"] = "你的种族无法使用这件物品！";
S["ITUNES_SHOW_ALL_TRACK_CHANGES"] = "显示所有iTunes音轨改变";
S["ITUNES_SHOW_ALL_TRACK_CHANGES_TOOLTIP"] = "当iTunes切换播放音轨时，自动在弹出窗口中显示音轨名。";
S["ITUNES_SHOW_FEEDBACK"] = "显示iTunes控制器反馈";
S["ITUNES_SHOW_FEEDBACK_TOOLTIP"] = "当你使用iTunes控制器切换音轨时，在弹出窗口中显示音轨名。";
S["JAILERS_TOWER_LEVEL_TOAST_COLDHEART"] = "凇心间隙";
S["JAILERS_TOWER_LEVEL_TOAST_FRACTURE_CHAMBERS"] = "断骨密室";
S["JAILERS_TOWER_LEVEL_TOAST_MORTREGAR"] = "莫尔特雷加";
S["JAILERS_TOWER_LEVEL_TOAST_SKOLDUS_HALLS"] = "斯科杜斯之厅";
S["JAILERS_TOWER_LEVEL_TOAST_SOULFORGES"] = "灵魂熔炉";
S["JAILERS_TOWER_LEVEL_TOAST_TWISTING_CORRIDORS"] = "扭曲回廊";
S["JAILERS_TOWER_LEVEL_TOAST_UPPER_REACHES"] = "上层区域";
S["JOIN"] = "加入";
S["JOINED_PARTY"] = "%s加入了队伍。";
S["JOIN_AS_GROUP"] = "小队加入";
S["JOIN_AS_GROUP_TOOLTIP"] = "小队的队长可以选择将自己的整个小队加入战场等待序列。你的小队成员将同时进入战场。";
S["JOIN_AS_PARTY"] = "小队加入";
S["JOIN_NEW_CHANNEL"] = "加入新频道";
S["JOIN_QUEUE"] = "申请加入";
S["JOIN_RAID_INSTANCE_ELIGIBLE"] = "你的权限足够加入该团队";
S["JOIN_RAID_INSTANCE_INELIGIBLE"] = "你的权限不足以加入该团队";
S["JOIN_THE_ALLIANCE"] = "加入\n联盟";
S["JOIN_THE_HORDE"] = "加入\n部落";
S["JOURNEYMAN"] = "中级";
S["JUST_OR"] = "或者";
S["KBASE_ACCOUNTSECURITY"] = "账号安全性";
S["KBASE_ARTICLE_COUNT"] = "第%d至%d篇（总共%d篇）";
S["KBASE_ARTICLE_ID"] = "文章编号：%d";
S["KBASE_CHARSTUCK"] = "角色卡死";
S["KBASE_DEFAULT_SEARCH_TEXT"] = "在这里输入关键字。";
S["KBASE_ERROR_NO_RESULTS"] = "没有符合你所指定的搜索条件的文章。";
S["KBASE_HOT_ISSUE"] = "热门问题";
S["KBASE_LAG"] = "报告延迟";
S["KBASE_OPENTICKET"] = "填写申请";
S["KBASE_RECENTLY_UPDATED"] = "最近更新";
S["KBASE_SEARCH_RESULTS"] = "搜索结果";
S["KBASE_TOP_ISSUES"] = "重要问题";
S["KEEP_GROUPS_TOGETHER"] = "保持小队相连";
S["KEY1"] = "按键设置1";
S["KEY2"] = "按键设置2";
S["KEYBINDINGFRAME_MOUSEWHEEL_ERROR"] = "无法将鼠标滚轮的上下滚动状态绑定在动作条上";
S["KEYBIND_NOT_SET_TOOLTIP"] = "该选项尚未设置快捷键。";
S["KEYBOARD_HEADER"] = "按键选项";
S["KEYRING"] = "钥匙链";
S["KEY_APOSTROPHE"] = "'";
S["KEY_BACKSLASH"] = "\\";
S["KEY_BACKSPACE"] = "退格";
S["KEY_BACKSPACE_MAC"] = "删除";
S["KEY_BINDING"] = "按键设置";
S["KEY_BINDINGS"] = "按键设置";
S["KEY_BINDINGS_MAC"] = "绑定";
S["KEY_BINDING_NAME_AND_KEY"] = "%s（%s）";
S["KEY_BINDING_TOOLTIP"] = "<右键解除键位>";
S["KEY_BOUND"] = "按键设置成功";
S["KEY_BUTTON1"] = "鼠标左键";
S["KEY_BUTTON10"] = "鼠标按键10";
S["KEY_BUTTON11"] = "鼠标按键11";
S["KEY_BUTTON12"] = "鼠标按键12";
S["KEY_BUTTON13"] = "鼠标按键13";
S["KEY_BUTTON14"] = "鼠标按键14";
S["KEY_BUTTON15"] = "鼠标按键15";
S["KEY_BUTTON16"] = "鼠标按键16";
S["KEY_BUTTON17"] = "鼠标按键17";
S["KEY_BUTTON18"] = "鼠标按键18";
S["KEY_BUTTON19"] = "鼠标按键19";
S["KEY_BUTTON2"] = "鼠标右键";
S["KEY_BUTTON20"] = "鼠标按键20";
S["KEY_BUTTON21"] = "鼠标按键21";
S["KEY_BUTTON22"] = "鼠标按键22";
S["KEY_BUTTON23"] = "鼠标按键23";
S["KEY_BUTTON24"] = "鼠标按键24";
S["KEY_BUTTON25"] = "鼠标按键25";
S["KEY_BUTTON26"] = "鼠标按键26";
S["KEY_BUTTON27"] = "鼠标按键27";
S["KEY_BUTTON28"] = "鼠标按键28";
S["KEY_BUTTON29"] = "鼠标按键29";
S["KEY_BUTTON3"] = "鼠标中键";
S["KEY_BUTTON30"] = "鼠标按键30";
S["KEY_BUTTON31"] = "鼠标按键31";
S["KEY_BUTTON4"] = "鼠标按键4";
S["KEY_BUTTON5"] = "鼠标按键5";
S["KEY_BUTTON6"] = "鼠标按键6";
S["KEY_BUTTON7"] = "鼠标按键7";
S["KEY_BUTTON8"] = "鼠标按键8";
S["KEY_BUTTON9"] = "鼠标按键9";
S["KEY_COMMA"] = ",";
S["KEY_DELETE"] = "Delete";
S["KEY_DELETE_MAC"] = "Del";
S["KEY_DOWN"] = "方向键下";
S["KEY_END"] = "End";
S["KEY_ENTER"] = "回车";
S["KEY_ENTER_MAC"] = "返回";
S["KEY_ESCAPE"] = "Escape";
S["KEY_HOME"] = "Home";
S["KEY_INSERT"] = "Insert";
S["KEY_INSERT_MAC"] = "帮助";
S["KEY_LEFT"] = "方向键左";
S["KEY_LEFTBRACKET"] = "[";
S["KEY_MINUS"] = "-";
S["KEY_MOUSEWHEELDOWN"] = "鼠标滚轮向下滚动";
S["KEY_MOUSEWHEELUP"] = "鼠标滚轮向上滚动";
S["KEY_NUMLOCK"] = "Num Lock";
S["KEY_NUMLOCK_MAC"] = "清除";
S["KEY_NUMPAD0"] = "数字键盘0";
S["KEY_NUMPAD1"] = "数字键盘1";
S["KEY_NUMPAD2"] = "数字键盘2";
S["KEY_NUMPAD3"] = "数字键盘3";
S["KEY_NUMPAD4"] = "数字键盘4";
S["KEY_NUMPAD5"] = "数字键盘5";
S["KEY_NUMPAD6"] = "数字键盘6";
S["KEY_NUMPAD7"] = "数字键盘7";
S["KEY_NUMPAD8"] = "数字键盘8";
S["KEY_NUMPAD9"] = "数字键盘9";
S["KEY_NUMPADDECIMAL"] = "数字键盘.";
S["KEY_NUMPADDIVIDE"] = "数字键盘/";
S["KEY_NUMPADMINUS"] = "数字键盘-";
S["KEY_NUMPADMULTIPLY"] = "数字键盘*";
S["KEY_NUMPADPLUS"] = "数字键盘+";
S["KEY_PAGEDOWN"] = "Page Down";
S["KEY_PAGEUP"] = "Page Up";
S["KEY_PAUSE"] = "Pause";
S["KEY_PAUSE_MAC"] = "F15";
S["KEY_PERIOD"] = ".";
S["KEY_PLUS"] = "+";
S["KEY_PRINTSCREEN"] = "Print Screen";
S["KEY_PRINTSCREEN_MAC"] = "F13";
S["KEY_RIGHT"] = "方向键右";
S["KEY_RIGHTBRACKET"] = "]";
S["KEY_SCROLLLOCK"] = "Scroll Lock";
S["KEY_SCROLLLOCK_MAC"] = "F14";
S["KEY_SEMICOLON"] = ";";
S["KEY_SLASH"] = "/";
S["KEY_SPACE"] = "空格键";
S["KEY_TAB"] = "Tab";
S["KEY_TILDE"] = "~";
S["KEY_UNBOUND_ERROR"] = "|cffff0000%s功能未设置！|r";
S["KEY_UP"] = "方向键上";
S["KILLING_BLOWS"] = "杀敌";
S["KILLING_BLOW_TOOLTIP"] = "你亲手击杀的敌人";
S["KILLS"] = "杀敌";
S["KILLS_COMBATLOG_TOOLTIP"] = "当你的队友杀死某目标时显示信息。";
S["KILLS_PVP"] = "杀敌";
S["KIOSK_PLEASE_TAKE_THE_SURVEY"] = "请在出口附近完成调查问卷。";
S["KIOSK_SESSION_EXPIRED_BODY"] = "我们很乐意听到你的反馈意见。请在离开时参与我们的调查活动。";
S["KIOSK_SESSION_EXPIRED_TITLE"] = "感谢体验";
S["KIOSK_SESSION_EXPIRE_WARNING"] = "演示将在%d分钟后结束。";
S["KIOSK_SESSION_START_DIALOG_RUNES"] = "您的角色的腿部、胸部和手套栏位装备了默认符文。\n\n要更改您装备的符文：\n1.打开角色信息面板。（快捷键：C）\n2.点击符文图标。\n3.点击您想要使用的符文。\n4.点击您想要使用符文的装备。\n5.您可以在法术书（快捷键：P）的符文页面中找到激活的符文技能。\n\n别忘记设置您的天赋点！（快捷键：N）";
S["KIOSK_SESSION_TIMER_CHANGED"] = "计时器已变动。";
S["KIOSK_THANK_YOU_FOR_PLAYING"] = "感谢您的参与！";
S["KNOWLEDGEBASE_FRAME_TITLE"] = "知识库";
S["KNOWLEDGE_BASE"] = "知识库";
S["KNOWN_TALENTS_HEADER"] = "我的天赋";
S["KOKR"] = "韩语";
S["LABEL_NOTE"] = "注释";
S["LAG_TOLERANCE"] = "延迟容限";
S["LALT_KEY_TEXT"] = "左ALT";
S["LANDING_PAGE_REPORT"] = "报告";
S["LANGUAGE"] = "语言";
S["LANGUAGES_LABEL"] = "语言";
S["LANGUAGES_SUBTEXT"] = "这些选项可以让你修改游戏的语言设置。";
S["LARGE"] = "大";
S["LARGE_NUMBER_SEPERATOR"] = ",";
S["LASTONLINE"] = "最后上线";
S["LASTONLINE_DAYS"] = "%d天前";
S["LASTONLINE_HOURS"] = "%d小时";
S["LASTONLINE_MINS"] = "<1个小时";
S["LASTONLINE_MINUTES"] = "%d分钟前";
S["LASTONLINE_MONTHS"] = "%d个月前";
S["LASTONLINE_SECS"] = "< 一分钟前";
S["LASTONLINE_YEARS"] = "%d年前";
S["LAST_ONLINE_COLON"] = "最后上线：";
S["LATEST_UNLOCKED_ACHIEVEMENTS"] = "近期成就";
S["LATEST_UPDATED_STATS"] = "最近更新的统计数据";
S["LAUGH_WORD1"] = "lol";
S["LAUGH_WORD2"] = "rofl";
S["LAUGH_WORD3"] = "hehe";
S["LAUGH_WORD4"] = "哈哈";
S["LAUGH_WORD5"] = "哈哈";
S["LAUGH_WORD6"] = "哈哈";
S["LAUGH_WORD7"] = "哈哈";
S["LAUGH_WORD8"] = "哈哈";
S["LAUGH_WORD9"] = "rofl";
S["LAYOUT_STYLE_CLASSIC"] = "经典";
S["LAYOUT_STYLE_MODERN"] = "现代";
S["LCMD_KEY_TEXT"] = "左Command键";
S["LCTRL_KEY_TEXT"] = "左CTRL";
S["LEADER"] = "领袖";
S["LEADERBOARD"] = "积分榜";
S["LEADER_TOOLTIP"] = "表示你愿意带领一支队伍。";
S["LEARN"] = "学习";
S["LEARN_SKILL_TEMPLATE"] = "学习%s";
S["LEARN_SPELL_OBJECTIVE"] = "学习法术：";
S["LEAVE_ALL"] = "全部退出";
S["LEAVE_ALL_QUEUES"] = "离开所有队列";
S["LEAVE_ARENA"] = "离开竞技场";
S["LEAVE_BATTLEGROUND"] = "离开战场";
S["LEAVE_CONVERSATION"] = "离开对话";
S["LEAVE_LFD_BATTLEFIELD"] = "离开乱斗";
S["LEAVE_QUEUE"] = "离开队列";
S["LEAVE_SUMMARIES"] = "退出天赋一览";
S["LEAVE_VEHICLE"] = "退出";
S["LEAVE_ZONE"] = "离开%s";
S["LEAVING_COMBAT"] = "脱离战斗";
S["LEFT_PARTY"] = "%s离开了队伍。";
S["LEGACY_RAID_DIFFICULTY"] = "旧版团队副本难度\n";
S["LEGENDARY_54_CLOAK_VALIDATION"] = "你必须拥有一件天神善行披风才能使用该物品。";
S["LEGENDARY_ITEM_LOOT_LABEL"] = "传说物品！";
S["LEGION_MASTER"] = "军团级宗师";
S["LEGSSLOT"] = "腿部";
S["LESS_THAN_ONE_MINUTE"] = "< 1分钟";
S["LEVEL"] = "等级";
S["LEVEL_ABBR"] = "Lv";
S["LEVEL_CAP_REACHED_TRIAL"] = "你已经达到了试玩账号的最高角色等级。|cffffd000|Hstorecategory:games|h[点击此处]|h|r升级你的账号！";
S["LEVEL_GAINED"] = "等级 %d";
S["LEVEL_GRANT"] = "%s想要为你提升一个等级";
S["LEVEL_GRANT_ALLIED_RACE"] = "%s想将你的等级提升一级。获得这一等级提升后，你将没有资格获得传承护甲。";
S["LEVEL_GRANT_ALLIED_RACE_WARNING"] = "将这名玩家等级提升一级后，他将没有资格获得传承护甲。";
S["LEVEL_RANGE"] = "等级范围";
S["LEVEL_REQUIRED"] = "需要等级%d";
S["LEVEL_TOO_LOW"] = "你需要达到等级%d才能装备这件物品。";
S["LEVEL_UP"] = "祝贺你，你升到了%d级！";
S["LEVEL_UP_ABILITY"] = "可以学习新的技能！";
S["LEVEL_UP_ABILITY2"] = "可学习新技能：";
S["LEVEL_UP_BG_LINK"] = "|cffFF4E00|Hpvpbgs:|h[战场]|h|r";
S["LEVEL_UP_CHAR_POINTS"] = "你获得了%d个天赋点数。";
S["LEVEL_UP_DRAENOR_TALENT"] = "解锁德拉诺特技！";
S["LEVEL_UP_DRAENOR_TALENT2"] = "你学会了新的德拉诺特技：";
S["LEVEL_UP_DUALSPEC"] = "双天赋专精";
S["LEVEL_UP_DUAL_SPEC_LINK"] = "|cffFF4E00|Htalentpane:|h[双天赋专精]|h|r";
S["LEVEL_UP_DUNGEON"] = "地下城已解锁！";
S["LEVEL_UP_DUNGEON2"] = "新地下城已解锁：";
S["LEVEL_UP_FEATURE"] = "开启了新要素！";
S["LEVEL_UP_FEATURE2"] = "解锁新要素：";
S["LEVEL_UP_GLYPH1_LINK"] = "开启了新的|cffFF4E00|Hglyphpane:|h[大型雕文]|h|r！";
S["LEVEL_UP_GLYPH2_LINK"] = "开启了新的|cffFF4E00|Hglyphpane:|h[小型雕文]|h|r！";
S["LEVEL_UP_GLYPH3_LINK"] = "开启了新的|cffFF4E00|Hglyphpane:|h[首要雕文]|h|r！";
S["LEVEL_UP_GLYPHSLOT_LINK"] = "有新的|cffFF4E00|Hglyphpane:|h[雕文插槽]|h|r可用！";
S["LEVEL_UP_HEALTH"] = "你获得%d的生命值。";
S["LEVEL_UP_HEALTH_MANA"] = "你获得%d的生命值和%d的法力值。";
S["LEVEL_UP_HEROIC"] = "英雄地下城解锁！";
S["LEVEL_UP_HEROIC2"] = "新英雄地下城解锁：";
S["LEVEL_UP_HONOR_LINK"] = "|cffFF4E00|Hhonortalent:|h[荣誉天赋]|h|r已开启！";
S["LEVEL_UP_LFD_LINK"] = "|cffFF4E00|Hlfd:|h[地下城查找器]|h|r";
S["LEVEL_UP_RAID"] = "团队副本已解锁！";
S["LEVEL_UP_RAID2"] = "新团队副本解锁：";
S["LEVEL_UP_SKILL_POINTS"] = "你还可以再学习%d个专业。";
S["LEVEL_UP_SPECIALIZATION_LINK"] = "|cffFF4E00|Hspecpane:|h[专精]|h|r";
S["LEVEL_UP_STAT"] = "你的%s提高了%d点。";
S["LEVEL_UP_TALENTPOINT_LINK"] = "获得了新的|cffFF4E00|Htalentpane:|h[天赋]|h|r！";
S["LEVEL_UP_TALENTS_LINK"] = "|cffFF4E00|Htalentpane:|h[天赋]|h|r";
S["LEVEL_UP_TALENT_MAIN"] = "获得新的天赋";
S["LEVEL_UP_TALENT_SUB"] = "你变得更强大了！";
S["LEVEL_UP_WORLD_QUESTS"] = "世界任务";
S["LEVEL_UP_WORLD_QUESTS_INSTRUCTIONS"] = "打开你的世界地图查看世界任务";
S["LEVEL_UP_WORLD_QUEST_LINK"] = "|cffFF4E00|Hworldquest:|h[世界任务]|h|r\n打开你的世界地图查看";
S["LEVEL_UP_YOU_REACHED"] = "你达到了";
S["LFD_CURRENCY_CAP_ALL"] = "每周通过地下城查找器总共只能获取特定数额的%s。你当前获取了：";
S["LFD_CURRENCY_CAP_SPECIFIC"] = "每周排队进入%2$s只能获取特定数额的%1$s。你当前获取了：";
S["LFD_HOLIDAY_REWARD_EXPLANATION1"] = "你每天取得的首次胜利将为你赢得：";
S["LFD_HOLIDAY_REWARD_EXPLANATION2"] = "每天继首次胜利之后的每次胜利将为你赢得：";
S["LFD_LEVEL_FORMAT_RANGE"] = "(%d - %d)";
S["LFD_LEVEL_FORMAT_SINGLE"] = "(%d)";
S["LFD_RANDOM_EXPLANATION"] = "使用地下城查找器前往随机地下城，会有额外奖励哦！";
S["LFD_RANDOM_REWARD_EXPLANATION1"] = "每周完成的前七个随机地下城将获得：";
S["LFD_RANDOM_REWARD_EXPLANATION2"] = "你将获得该奖励：";
S["LFD_RANDOM_REWARD_PUG_EXPLANATION"] = "你还将得到以下奖励。具体奖励内容视队伍中随机组队玩家的数量：";
S["LFD_REWARDS"] = "奖励";
S["LFD_REWARD_DESCRIPTION_DAILY"] = "今天你还能获取此奖励%d|4次:次;：";
S["LFD_REWARD_DESCRIPTION_WEEKLY"] = "本周你还能获取此奖励%d|4次:次;：";
S["LFD_TIMEWALKER_RANDOM_EXPLANATION"] = "时空漫游将让你回到低级地下城中，并将你的角色实力降低到与之相适应程度，但首领会掉落与你当前等级相符的战利品。";
S["LFGBROWSE_ACTIVITY_COUNT"] = "%d项活动";
S["LFGBROWSE_ACTIVITY_HEADER"] = "已选择%d项活动";
S["LFGBROWSE_ACTIVITY_HEADER_DEFAULT"] = "按活动过滤";
S["LFGBROWSE_ACTIVITY_MATCHING_COUNT"] = "%d项相同活动";
S["LFGLIST_NAME"] = "预创建队伍";
S["LFGUILD_DECLINED"] = "（拒绝）";
S["LFGUILD_TAB_BROWSE"] = "浏览";
S["LFGUILD_TAB_REQUESTS"] = "请求(%d)";
S["LFGUILD_TAB_REQUESTS_NONE"] = "请求";
S["LFGUILD_TAB_SETTINGS"] = "设置";
S["LFGWIZARD_TITLE"] = "选择一个动作";
S["LFG_ACTIVITY_DROPDOWN_INSTRUCTIONS"] = "选择活动";
S["LFG_AUTHENTICATOR_DESCRIPTION_BOX"] = "给自己的账号添加安全令和和短信安全保护功能后才能解锁此栏";
S["LFG_BONUS_REPUTATION"] = "奖励声望：";
S["LFG_BONUS_REPUTATION_FACTION"] = "%s (+%d)";
S["LFG_BONUS_REPUTATION_TOOLTIP"] = "点击星形按钮代表你为这个阵营而战。你将通过多种活动额外获得该阵营的声望。";
S["LFG_BUTTON"] = "寻求组队/寻求队员";
S["LFG_CALL_TO_ARMS"] = "战斗的召唤：%s";
S["LFG_CALL_TO_ARMS_EXPLANATION"] = "如果你担任此角色，你将获得额外奖励！";
S["LFG_CATEGORY_BATTLEFIELD"] = "乱斗";
S["LFG_CHOOSE_BONUS_REPUTATION"] = "选择声望";
S["LFG_DESERTER_OTHER"] = "你的一名队伍成员刚刚逃离了随机副本队伍，在接下来的时间内无法再度排队。";
S["LFG_DESERTER_YOU"] = "你刚刚逃离了随机队伍，在接下来的时间内无法再度排队：";
S["LFG_DISABLED_LFM_TOOLTIP"] = "你不能在招募队员时使用寻求组队功能。";
S["LFG_DISABLED_PARTY_TOOLTIP"] = "你不能在队伍中使用寻求组队功能。";
S["LFG_LABEL"] = "我希望组队";
S["LFG_LEADER_CHANGED_WARNING"] = "%s现在是队伍领袖！";
S["LFG_LIST_ACTIVITY"] = "活动";
S["LFG_LIST_AND_MORE"] = "更多%d......";
S["LFG_LIST_APPLYING_TO"] = "申请加入%s";
S["LFG_LIST_APP_CANCELLED"] = "|cffff0000已取消|r";
S["LFG_LIST_APP_CURRENTLY_APPLYING"] = "你正在申请加入另一支队伍。";
S["LFG_LIST_APP_DECLINED"] = "已拒绝";
S["LFG_LIST_APP_DECLINED_DELISTED_MESSAGE"] = "\"%s\"已满，已被移出列表。";
S["LFG_LIST_APP_DECLINED_FULL_MESSAGE"] = "\"%s\"已满，已被移出列表。";
S["LFG_LIST_APP_DECLINED_MESSAGE"] = "你发送给\"%s\"的申请已被拒绝。";
S["LFG_LIST_APP_INVITED"] = "已邀请";
S["LFG_LIST_APP_INVITE_ACCEPTED"] = "已加入";
S["LFG_LIST_APP_INVITE_DECLINED"] = "拒绝邀请";
S["LFG_LIST_APP_TIMED_OUT"] = "已过期";
S["LFG_LIST_APP_TIMED_OUT_MESSAGE"] = "你发送给\"%s\"的申请已过期。";
S["LFG_LIST_APP_UNEMPOWERED"] = "你不是队长。";
S["LFG_LIST_AUTO_ACCEPT"] = "自动接受";
S["LFG_LIST_BAD_DESCRIPTION"] = "描述";
S["LFG_LIST_BAD_LEADER_NAME"] = "队长名";
S["LFG_LIST_BAD_NAME"] = "队伍名";
S["LFG_LIST_BAD_PLAYER_NAME"] = "不当角色名";
S["LFG_LIST_BAD_VOICE_CHAT_COMMENT"] = "不当的语音聊天描述";
S["LFG_LIST_BOSSES_DEFEATED"] = "击败首领：";
S["LFG_LIST_CATEGORY_FORMAT"] = "%s - %s%s%s";
S["LFG_LIST_CATEGORY_GROUPS"] = "队伍";
S["LFG_LIST_CATEGORY_SOLO_PLAYERS"] = "玩家";
S["LFG_LIST_CHOOSE_YOUR_ROLE"] = "选择你的职责";
S["LFG_LIST_CHOOSE_YOUR_ROLES"] = "选择你的角色";
S["LFG_LIST_COMMENT_FORMAT"] = "\"%s\"";
S["LFG_LIST_CONVERT_TO_RAID_WARNING"] = "邀请这名玩家或队伍会将你的小队转化为团队。";
S["LFG_LIST_CREATING_ENTRY"] = "正在列出队伍";
S["LFG_LIST_CROSS_FACTION"] = "仅限%s";
S["LFG_LIST_CROSS_FACTION_DISABLE_TOOLTIP"] = "这项活动不支持跨阵营队伍。|n|n你的队伍将只对%s玩家显示。";
S["LFG_LIST_CROSS_FACTION_TOOLTIP"] = "只有%s玩家会看到你的队伍。|n|n这可能会减少你收到的申请人数量。";
S["LFG_LIST_DETAILS"] = "详细信息";
S["LFG_LIST_EDIT"] = "移出列表";
S["LFG_LIST_ENTER_NAME"] = "你的队伍在列表中显示的描述性名称";
S["LFG_LIST_ENTRY_DELISTED"] = "这个队伍已被移出列表。";
S["LFG_LIST_ENTRY_EXPIRED_TIMEOUT"] = "你的队伍由于长期处于非活跃状态，已被移出列表。如果你还需要寻找申请者，请重新加入列表。";
S["LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS"] = "针对此项活动，你的队伍人数已满（%d），将被移出列表。";
S["LFG_LIST_FIND_A_GROUP"] = "寻找队伍";
S["LFG_LIST_FRIEND"] = "好友";
S["LFG_LIST_GROUP_FORMING"] = "你的队伍正在组建中。";
S["LFG_LIST_GROUP_TOO_FULL"] = "你的队伍已满。";
S["LFG_LIST_GUILD_MEMBER"] = "公会成员";
S["LFG_LIST_HIT_MAX_APPLICATIONS"] = "你只能同时发出%d份有效申请。";
S["LFG_LIST_HONOR_LEVEL_ABOVE_YOURS"] = "你的荣誉等级不能高于你自身的等级。";
S["LFG_LIST_HONOR_LEVEL_CURRENT_PVP"] = "荣誉等级：%d";
S["LFG_LIST_HONOR_LEVEL_INSTR_SHORT"] = "荣誉等级";
S["LFG_LIST_HONOR_LEVEL_REQ"] = "最低荣誉等级";
S["LFG_LIST_IGNORE_SUGGESTED_LEVEL"] = "显示所有等级范围";
S["LFG_LIST_ILVL_ABOVE_YOURS"] = "你设定的物品等级要求不能高于你自己的物品等级。";
S["LFG_LIST_INDENT"] = "  %s";
S["LFG_LIST_INVITED_APP_FILLS_GROUP"] = "你已经收到了足以组满队伍的待定邀请。";
S["LFG_LIST_INVITED_TO_GROUP"] = "你收到了一支队伍的邀请：";
S["LFG_LIST_INVITE_GROUP"] = "邀请\n队伍 （%d）";
S["LFG_LIST_IN_QUOTES"] = "\"%s\"";
S["LFG_LIST_ITEM_LEVEL_CURRENT"] = "物品等级：|cffffffff%d|r";
S["LFG_LIST_ITEM_LEVEL_CURRENT_PVP"] = "PvP物品等级：%d";
S["LFG_LIST_ITEM_LEVEL_INSTR_PVP_SHORT"] = "PvP物品等级";
S["LFG_LIST_ITEM_LEVEL_INSTR_SHORT"] = "物品等级";
S["LFG_LIST_ITEM_LEVEL_PVP"] = "最低PvP物品等级";
S["LFG_LIST_ITEM_LEVEL_PVP_INSTR_SHORT"] = "PvP物品等级";
S["LFG_LIST_ITEM_LEVEL_PVP_REQ"] = "最低PvP物品等级";
S["LFG_LIST_ITEM_LEVEL_REQ"] = "最低物品等级";
S["LFG_LIST_JOINED_GROUP_NOTICE"] = "你已经加入了一支队伍：";
S["LFG_LIST_LANGUAGE_DEDE"] = "德语";
S["LFG_LIST_LANGUAGE_ENUS"] = "英语";
S["LFG_LIST_LANGUAGE_ESES"] = "西班牙语";
S["LFG_LIST_LANGUAGE_ESMX"] = "西班牙语";
S["LFG_LIST_LANGUAGE_FRFR"] = "法语";
S["LFG_LIST_LANGUAGE_ITIT"] = "意大利语";
S["LFG_LIST_LANGUAGE_KOKR"] = "韩语";
S["LFG_LIST_LANGUAGE_PTBR"] = "葡萄牙语";
S["LFG_LIST_LANGUAGE_RURU"] = "俄语";
S["LFG_LIST_LANGUAGE_ZHCN"] = "中文（简体）";
S["LFG_LIST_LANGUAGE_ZHTW"] = "中文（繁体）";
S["LFG_LIST_LEGACY"] = "经典旧世";
S["LFG_LIST_LOADING"] = "加载中...";
S["LFG_LIST_MAX_MEMBERS"] = "你的队伍中队员太多，无法申请。\n（最多不能超过5个）";
S["LFG_LIST_MEMBER_COUNT"] = "%d名成员";
S["LFG_LIST_MORE"] = "更多...";
S["LFG_LIST_MUST_CHOOSE_SPEC"] = "你必须有至少一项专精才能申请加入该队伍。";
S["LFG_LIST_MUST_HAVE_NAME"] = "你必须为你的队伍输入一个名字。";
S["LFG_LIST_MUST_SELECT_ROLE"] = "你必须至少选择一项有对应专精的角色。";
S["LFG_LIST_MUST_SIGN_UP_TO_WHISPER"] = "你必须申请加入这支队伍才能发密语给队长。";
S["LFG_LIST_MY_ACTIVITY_LIST_HEADER"] = "你的队伍目前处于列表：";
S["LFG_LIST_NEW_PLAYER_FRIENDLY_HEADER"] = "欢迎新玩家";
S["LFG_LIST_NEW_PLAYER_FRIENDLY_TOOLTIP"] = "表示你欢迎新玩家加入你的队伍，而且愿意充当他们的向导。";
S["LFG_LIST_NOTE_TO_LEADER"] = "给队长留言（可选）";
S["LFG_LIST_NOT_LEADER"] = "只有队长才能这么做。";
S["LFG_LIST_NO_APPLICANTS"] = "你的队伍已经加入列表。|n申请者将出现在此处。";
S["LFG_LIST_NO_RESULTS_FOUND"] = "未找到队伍。如果你找不到想要的队伍，可以自己创建一支。";
S["LFG_LIST_OFFLINE_MEMBER"] = "有一个或更多的队员处于离线状态。";
S["LFG_LIST_OFFLINE_MEMBER_NOTICE"] = "有一名队伍成员处于离线状态，将无法收到邀请。";
S["LFG_LIST_OFFLINE_MEMBER_NOTICE_GONE"] = "所有队伍成员都为在线状态。";
S["LFG_LIST_ONLY_LEADER_CREATE"] = "仅队伍领袖可以为你的队伍创建描述信息。";
S["LFG_LIST_ONLY_LEADER_UPDATE"] = "仅队伍领袖可以修改你的队伍的描述信息。";
S["LFG_LIST_PENDING"] = "待定|cff40bf40-|r";
S["LFG_LIST_PENDING_APPLICANTS"] = "%d个待定申请";
S["LFG_LIST_PRIVATE"] = "个人";
S["LFG_LIST_PRIVATE_TOOLTIP"] = "仅对已在队伍中的好友和公会成员可见。";
S["LFG_LIST_PROVING_DAMAGER_BRONZE"] = "|cff9b6c00青铜级伤害输出者|r";
S["LFG_LIST_PROVING_DAMAGER_GOLD"] = "|cffe9f400黄金级伤害输出者|r";
S["LFG_LIST_PROVING_DAMAGER_SILVER"] = "|cffc0c0c0白银级伤害输出者|r";
S["LFG_LIST_PROVING_GROUND_TITLE"] = "试炼场：";
S["LFG_LIST_PROVING_HEALER_BRONZE"] = "|cff9b6c00青铜级治疗者|r";
S["LFG_LIST_PROVING_HEALER_GOLD"] = "|cffe9f400黄金级治疗者|r";
S["LFG_LIST_PROVING_HEALER_SILVER"] = "|cffc0c0c0白银级治疗者|r";
S["LFG_LIST_PROVING_TANK_BRONZE"] = "|cff9b6c00青铜级伤害承受者|r";
S["LFG_LIST_PROVING_TANK_GOLD"] = "|cffe9f400黄金级伤害承受者|r";
S["LFG_LIST_PROVING_TANK_SILVER"] = "|cffc0c0c0白银级伤害承受者|r";
S["LFG_LIST_RECOMMENDED_ILVL"] = "推荐%d级";
S["LFG_LIST_REFRESH"] = "刷新";
S["LFG_LIST_REPORT_FOR"] = "举报：";
S["LFG_LIST_REPORT_GROUP_FOR"] = "举报队伍";
S["LFG_LIST_REPORT_PLAYER"] = "举报玩家";
S["LFG_LIST_ROLE_CHECK"] = "职责确认";
S["LFG_LIST_SEARCH_AGAIN"] = "重新搜索";
S["LFG_LIST_SEARCH_FAILED"] = "搜索失败。请稍后再试。";
S["LFG_LIST_SELECT"] = "选择";
S["LFG_LIST_SELECT_A_CATEGORY"] = "做出选择。";
S["LFG_LIST_SELECT_A_SEARCH_RESULT"] = "选择一个搜索结果。";
S["LFG_LIST_SPAM"] = "骚扰行为";
S["LFG_LIST_TAB_1"] = "创建列表";
S["LFG_LIST_TAB_2"] = "队伍浏览器";
S["LFG_LIST_TITLE"] = "名称";
S["LFG_LIST_TOOLTIP_AGE"] = "创建于：|cffffffff%s前|r";
S["LFG_LIST_TOOLTIP_AUTO_ACCEPT"] = "自动接受";
S["LFG_LIST_TOOLTIP_CLASS_ROLE"] = "%s (%s)";
S["LFG_LIST_TOOLTIP_FRIENDS_IN_GROUP"] = "该队伍中的好友：";
S["LFG_LIST_TOOLTIP_HONOR_LEVEL"] = "需要荣誉等级：|cffffffff%d|r";
S["LFG_LIST_TOOLTIP_ILVL"] = "需要物品等级：|cffffffff%d|r";
S["LFG_LIST_TOOLTIP_LEADER"] = "队长：|cffffffff%s|r";
S["LFG_LIST_TOOLTIP_LEADER_FACTION"] = "领袖：|cffffffff%s (%s)|r";
S["LFG_LIST_TOOLTIP_MEMBERS"] = "队员：|cffffffff%d (%d/%d/%d)|r";
S["LFG_LIST_TOOLTIP_MEMBERS_SIMPLE"] = "队员：|cffffffff%d|r";
S["LFG_LIST_TOOLTIP_VOICE_CHAT"] = "语音聊天：|cffffffff\"%s\"|r";
S["LFG_LIST_TOO_MANY_ACTIVITIES_SELECTED"] = "你选择的活动过多。";
S["LFG_LIST_TOO_MANY_FOR_ACTIVITY"] = "针对此项活动，你的队伍人数已满（%d）。";
S["LFG_LIST_TUTORIAL_ALERT"] = "预创建队伍面板列出了正在招募队员的队伍。\n\n你可以浏览队伍列表或将你自己的队伍列入名单供他人查看。";
S["LFG_LIST_UNLIST"] = "移出列表";
S["LFG_LIST_VIEW_GROUP"] = "查看队伍";
S["LFG_LIST_VOICE_CHAT"] = "语音聊天";
S["LFG_LIST_VOICE_CHAT_INSTR"] = "语音聊天程序";
S["LFG_MICRO_BUTTON_SPEC_TUTORIAL"] = "寻找一起冒险的同伴！";
S["LFG_MUST_SELECT_ROLE"] = "你必须选择一项职责。";
S["LFG_OFFER_CONTINUE"] = "一名玩家离开了你的队伍。是否寻找另一名玩家以完成%s？";
S["LFG_POST_GROUP_PARTY"] = "列出队伍";
S["LFG_POST_GROUP_SOLO"] = "列出自己";
S["LFG_POST_GROUP_UPDATE"] = "更新";
S["LFG_RANDOM_COOLDOWN_OTHER"] = "你的一名队友近期加入过一个随机地下城队列，暂时无法加入另一个。";
S["LFG_RANDOM_COOLDOWN_YOU"] = "你近期加入过一个随机地下城队列。\n需要过一段时间才可加入另一个，等待时间为：";
S["LFG_READY_CHECK_PLAYER_IS_READY"] = "%s已就位。";
S["LFG_ROLES_TITLE"] = "我可以担当以下职责：";
S["LFG_ROLE_CHECK_ROLE_CHOSEN"] = "%s选择了：%s";
S["LFG_ROLE_UNAVAILABLE"] = "队伍不需要此类职责的玩家。";
S["LFG_SELF_LISTING"] = "你列出的信息";
S["LFG_STATISTIC_AVERAGE_WAIT"] = "平均等待时间为：%s";
S["LFG_STATISTIC_AVERAGE_WAIT_UNKNOWN"] = "%1$s的等待时间未知。";
S["LFG_STATISTIC_MATCHES_MADE"] = "上一小时中有%2$d个%1$s的成功组队匹配。";
S["LFG_STATISTIC_PARTIES_IN_QUEUE"] = "%2$d个队伍正在寻找同去%1$s的队友";
S["LFG_STATISTIC_PLAYERS_IN_QUEUE"] = "%2$d个玩家在同去%1$s的队列中";
S["LFG_TITLE"] = "寻求组队";
S["LFG_TOOLTIP_MONEY_REWARD"] = "金钱奖励";
S["LFG_TOOLTIP_ROLES"] = "职责：";
S["LFG_TYPE_ANY_DUNGEON"] = "任何地下城";
S["LFG_TYPE_ANY_HEROIC_DUNGEON"] = "任何英雄地下城";
S["LFG_TYPE_BATTLEGROUND"] = "战场";
S["LFG_TYPE_DAILY_DUNGEON"] = "日常地下城";
S["LFG_TYPE_DAILY_HEROIC_DUNGEON"] = "日常英雄地下城";
S["LFG_TYPE_DROPDOWN_INSTRUCTIONS"] = "选择类别";
S["LFG_TYPE_DUNGEON"] = "地下城";
S["LFG_TYPE_HEROIC_DUNGEON"] = "英雄地下城";
S["LFG_TYPE_NONE"] = "无";
S["LFG_TYPE_QUEST"] = "任务（组队）";
S["LFG_TYPE_RAID"] = "团队";
S["LFG_TYPE_RANDOM_DUNGEON"] = "随机地下城";
S["LFG_TYPE_RANDOM_HEROIC_SCENARIO"] = "随机英雄场景战役";
S["LFG_TYPE_RANDOM_SCENARIO"] = "随机场景战役";
S["LFG_TYPE_RANDOM_TIMEWALKER_DUNGEON"] = "随机时空漫游地下城";
S["LFG_TYPE_ZONE"] = "地区";
S["LFM_DISABLED_LFG_TOOLTIP"] = "你必须在一支队伍中，或者正在寻求组队，才能加入招募队员的队列。";
S["LFM_NAME_TEMPLATE"] = "%s - 等级 %s %s";
S["LFM_NUM_RAID_MEMBER_TEMPLATE"] = "团队中有%d名成员";
S["LFM_TITLE"] = "招募队员";
S["LFR_QUEUE_GROUP_INELIGIBLE"] = "你的队伍不能通过团队查找器加入任何随机团队副本。";
S["LFR_QUEUE_PLAYER_INELIGIBLE"] = "你不能通过团队查找器排队加入任何随机团队副本。";
S["LIGHTING_QUALITY"] = "光照质量";
S["LIGHT_FORCE"] = "光明劲力";
S["LIGHT_FORCE_COST"] = "%s光明劲力";
S["LIGHT_FORCE_COST_PER_TIME"] = "%s光明劲力，外加每秒%s";
S["LIGHT_FORCE_COST_PER_TIME_NO_BASE"] = "每秒%s点光明劲力";
S["LINK_TRADESKILL_TOOLTIP"] = "点击这里以创建一个链接到你的专业的快捷方式。";
S["LIQUID_DETAIL"] = "液体细节";
S["LIST_DELIMITER"] = "%s，%s";
S["LIST_GROUP"] = "列出队伍";
S["LIST_ME"] = "列出我的名字";
S["LIST_MY_GROUP"] = "列出我的队伍";
S["LMETA_KEY_TEXT"] = "左META键";
S["LOAD_ADDON"] = "加载插件";
S["LOCALE_AUDIO_LABEL"] = "配音";
S["LOCALE_INFORMATION"] = "语音选择";
S["LOCALE_TEXT_LABEL"] = "文本";
S["LOCATION_COLON"] = "所在地区：";
S["LOCK"] = "锁定";
S["LOCKED"] = "已锁";
S["LOCKED_RELIC_TOOLTIP_BODY"] = "此圣物插槽尚未解锁。";
S["LOCKED_RELIC_TOOLTIP_TITLE"] = "|cFFFF0000锁定：|r%s神器圣物插槽";
S["LOCKED_WITH_ITEM"] = "需要%s";
S["LOCKED_WITH_SPELL"] = "需要%s";
S["LOCKED_WITH_SPELL_KNOWN"] = "%s";
S["LOCK_ACTIONBAR_TEXT"] = "锁定动作条";
S["LOCK_BATTLEFIELDMINIMAP"] = "锁定区域地图";
S["LOCK_CHANNELPULLOUT_LABEL"] = "锁定频道名单";
S["LOCK_CURSOR"] = "将鼠标指针锁定在窗口内";
S["LOCK_EXPIRE"] = "锁定过期";
S["LOCK_FOCUS_FRAME"] = "锁定框体位置";
S["LOCK_FRAME"] = "锁定框体";
S["LOCK_WINDOW"] = "锁定窗口";
S["LOC_OPTION_ALERT"] = "只显示警报";
S["LOC_OPTION_FULL"] = "显示完整持续时间";
S["LOC_OPTION_OFF"] = "关闭";
S["LOC_TYPE_DISARM"] = "缴械";
S["LOC_TYPE_FULL"] = "完全失控";
S["LOC_TYPE_INTERRUPT"] = "打断";
S["LOC_TYPE_ROOT"] = "定身";
S["LOC_TYPE_SILENCE"] = "沉默";
S["LOGOUT"] = "返回角色选择";
S["LOG_PERIODIC_EFFECTS_TEXT"] = "周期性伤害";
S["LOOKING"] = "正在寻找";
S["LOOKINGFORGUILD"] = "公会查找器";
S["LOOKING_FOR"] = "寻找：";
S["LOOKING_FOR_DUNGEON"] = "地下城查找器";
S["LOOKING_FOR_DUNGEON_PVEFRAME"] = "地下城查找器";
S["LOOKING_FOR_GROUP"] = "寻求组队";
S["LOOKING_FOR_GROUP_LABEL"] = "我要加入一支队伍并前往：";
S["LOOKING_FOR_GROUP_LABEL2"] = "另外我还要加入一支队伍并前往：";
S["LOOKING_FOR_GROUP_TEXT"] = "让其他玩家知道你对哪些地下城、团队、任务或地区感兴趣。";
S["LOOKING_FOR_MORE"] = "招募队员";
S["LOOKING_FOR_MORE_TEXT"] = "为地下城、团队、任务或地区探险寻找更多队员。";
S["LOOKING_FOR_RAID"] = "其他团队";
S["LOOK_FOR_GROUP"] = "寻求组队";
S["LOOK_FOR_MORE"] = "招募队员";
S["LOOT"] = "战利品";
S["LOOTER"] = "拾取者";
S["LOOTUPGRADEFRAME_TITLE"] = "奖励升级为%s品质！";
S["LOOT_CURRENCY_REFUND"] = "你获得退款：%s x%d。";
S["LOOT_DISENCHANT_CREDIT"] = "%s被%s分解了。";
S["LOOT_FREE_FOR_ALL"] = "分配方式：自由拾取";
S["LOOT_GONE"] = "物品已经被搜刮";
S["LOOT_GROUP_LOOT"] = "分配方式：队伍分配";
S["LOOT_HISTORY_ALL_PASSED"] = "全部放弃";
S["LOOT_ITEM"] = "%s获得了物品：%s。";
S["LOOT_ITEM_BONUS_ROLL"] = "%s获得了额外奖励： %s。";
S["LOOT_ITEM_BONUS_ROLL_MULTIPLE"] = "%s获得了额外奖励： %sx%d。";
S["LOOT_ITEM_BONUS_ROLL_SELF"] = "你获得了额外奖励： %s。";
S["LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE"] = "你获得了额外奖励： %sx%d。";
S["LOOT_ITEM_CREATED_SELF"] = "你制造了：%s。";
S["LOOT_ITEM_CREATED_SELF_MULTIPLE"] = "你制造了：%sx%d。";
S["LOOT_ITEM_MULTIPLE"] = "%s获得了物品：%sx%d。";
S["LOOT_ITEM_PUSHED"] = "%s获得了物品：%s。";
S["LOOT_ITEM_PUSHED_MULTIPLE"] = "%s获得了物品：%sx%d。";
S["LOOT_ITEM_PUSHED_SELF"] = "你获得了物品：%s。";
S["LOOT_ITEM_PUSHED_SELF_MULTIPLE"] = "你获得了：%sx%d。";
S["LOOT_ITEM_REFUND"] = "你获得退款：%s。";
S["LOOT_ITEM_REFUND_MULTIPLE"] = "你获得退款：%sx%d。";
S["LOOT_ITEM_SELF"] = "你获得了物品：%s。";
S["LOOT_ITEM_SELF_MULTIPLE"] = "你得到了物品：%sx%d。";
S["LOOT_ITEM_WHILE_PLAYER_INELIGIBLE"] = "%s获得了：|TInterface\\Common\\Icon-NoLoot:13:13:0:0|t%s";
S["LOOT_JOURNAL_ITEM_SETS"] = "套装物品";
S["LOOT_JOURNAL_LEGENDARIES"] = "传说物品";
S["LOOT_JOURNAL_LEGENDARIES_CRAFTED_ITEM"] = "%s |cff66bbff（制造物品）|r";
S["LOOT_JOURNAL_LEGENDARIES_ITEM_WITH_SOURCE"] = "%s |cff66bbff(%s)|r";
S["LOOT_JOURNAL_LEGENDARIES_SOURCE_ACHIEVEMENT"] = "成就";
S["LOOT_JOURNAL_LEGENDARIES_SOURCE_CRAFTED_ITEM"] = "制造物品";
S["LOOT_JOURNAL_LEGENDARIES_SOURCE_QUEST"] = "任务";
S["LOOT_KEY_TEXT"] = "拾取键";
S["LOOT_MASTER_LOOTER"] = "分配方式：队长分配";
S["LOOT_METHOD"] = "物品分配方式";
S["LOOT_MONEY"] = "%s拾取了%s。";
S["LOOT_MONEY_REFUND"] = "你获得退款%s。";
S["LOOT_MONEY_SPLIT"] = "你分到%s。";
S["LOOT_MONEY_SPLIT_GUILD"] = "你分到了%s。（%s存入了公会银行）";
S["LOOT_MONEY_SPLIT_MOD"] = "你分到%s（+%s）";
S["LOOT_NEED_BEFORE_GREED"] = "分配方式：需求优先";
S["LOOT_NEXT_PAGE"] = "切换页面";
S["LOOT_NOUN"] = "战利品";
S["LOOT_NO_DROP"] = "拾取%s后，该物品将与你绑定。";
S["LOOT_NO_DROP_DISENCHANT"] = "分解%s会将其摧毁。";
S["LOOT_NO_DROP_ROLL_NEED"] = "对%s掷出需求骰子将使该物品与你绑定。";
S["LOOT_PASS_NEWBIE"] = "你根本不想要那件物品。";
S["LOOT_PERSONAL_LOOT"] = "分配方式：个人拾取";
S["LOOT_PROMOTE"] = "提升为物品分配者";
S["LOOT_ROLL"] = "战利品掷骰";
S["LOOT_ROLLS"] = "战利品掷骰";
S["LOOT_ROLL_ALL_PASSED"] = "|HlootHistory:%d|h[战利品]|h：所有人都放弃了：%s";
S["LOOT_ROLL_DISENCHANT"] = "%s选择了分解取向：%s";
S["LOOT_ROLL_DISENCHANT_SELF"] = "|HlootHistory:%d|h[战利品]|h：你选择了分解取向：%s";
S["LOOT_ROLL_GREED"] = "|HlootHistory:%d|h[战利品]|h：%s选择了贪婪取向：%s";
S["LOOT_ROLL_GREED_SELF"] = "|HlootHistory:%d|h[战利品]|h：你选择了贪婪取向：%s";
S["LOOT_ROLL_INELIGIBLE_REASON1"] = "你的职业无法对这件物品掷出需求骰子。";
S["LOOT_ROLL_INELIGIBLE_REASON2"] = "你已达到获取该物品的数量上限。";
S["LOOT_ROLL_INELIGIBLE_REASON3"] = "该物品无法被分解。";
S["LOOT_ROLL_INELIGIBLE_REASON4"] = "你所在的队伍中没有附魔技能达到%d的附魔师。";
S["LOOT_ROLL_INELIGIBLE_REASON5"] = "无法对这件物品掷出需求骰子。";
S["LOOT_ROLL_LOST_ROLL"] = "|HlootHistory:%d|h[战利品]|h：你掷出了%s - %d点：%s";
S["LOOT_ROLL_NEED"] = "|HlootHistory:%d|h[战利品]|h：%s选择了需求取向：%s";
S["LOOT_ROLL_NEED_SELF"] = "|HlootHistory:%d|h[战利品]|h：你选择了需求取向：%s";
S["LOOT_ROLL_NEED_SELF_OFF_SPEC"] = "|HlootHistory:%d|h[战利品]|h：你选择了需求(副专精)：%s";
S["LOOT_ROLL_PASSED"] = "|HlootHistory:%d|h[战利品]|h：%s放弃了：%s";
S["LOOT_ROLL_PASSED_AUTO"] = "|HlootHistory:%d|h[战利品]|h：%s自动放弃了%s，因为他无法拾取该物品。";
S["LOOT_ROLL_PASSED_AUTO_FEMALE"] = "|HlootHistory:%d|h[战利品]|h：%s自动放弃了%s，因为她无法拾取该物品。";
S["LOOT_ROLL_PASSED_SELF"] = "|HlootHistory:%d|h[战利品]|h：你放弃了：%s";
S["LOOT_ROLL_PASSED_SELF_AUTO"] = "|HlootHistory:%d|h[战利品]|h：你自动放弃了%s，因为你无法拾取该物品。";
S["LOOT_ROLL_ROLLED_DE"] = "（分解）%d点：%s（%s）";
S["LOOT_ROLL_ROLLED_GREED"] = "|HlootHistory:%d|h[战利品]|h：（贪婪）%d点：%s（%s）";
S["LOOT_ROLL_ROLLED_NEED"] = "|HlootHistory:%d|h[战利品]|h：（需求）%d点：%s（%s）";
S["LOOT_ROLL_ROLLED_NEED_ROLE_BONUS"] = "（需求+职责加成）%d点：%s（%s）";
S["LOOT_ROLL_STARTED"] = "|HlootHistory:%d|h[战利品]|h：%s";
S["LOOT_ROLL_WON"] = "|HlootHistory:%d|h[战利品]|h：%s赢得了：%s";
S["LOOT_ROLL_WON_NO_SPAM_DE"] = "|HlootHistory:%d|h[战利品]|h：%s(分解 - %d)赢得了：%s";
S["LOOT_ROLL_WON_NO_SPAM_GREED"] = "|HlootHistory:%d|h[战利品]|h：%s赢得了：%s |cff818181(贪婪 - %d)|r";
S["LOOT_ROLL_WON_NO_SPAM_NEED"] = "|HlootHistory:%d|h[战利品]|h：%s赢得了：%s |cff818181(需求 - %d)|r";
S["LOOT_ROLL_WON_NO_SPAM_NEED_OFF_SPEC"] = "|HlootHistory:%d|h[战利品]|h：%s(需求 - %d，副专精)赢得了：%s";
S["LOOT_ROLL_YOU_WON"] = "|HlootHistory:%d|h[战利品]|h：你获得了：%s";
S["LOOT_ROLL_YOU_WON_NO_SPAM_DE"] = "|HlootHistory:%d|h[战利品]|h：你(分解 - %d)赢得了：%s";
S["LOOT_ROLL_YOU_WON_NO_SPAM_GREED"] = "|HlootHistory:%d|h[战利品]|h：你赢得了：%s  |cff818181(贪婪 - %d)|r";
S["LOOT_ROLL_YOU_WON_NO_SPAM_NEED"] = "|HlootHistory:%d|h[战利品]|h：你赢得了：%s |cff818181(需求 - %d)|r";
S["LOOT_ROLL_YOU_WON_NO_SPAM_NEED_OFF_SPEC"] = "|HlootHistory:%d|h[战利品]|h：你(需求 - %d，副专精)赢得了：%s";
S["LOOT_ROUND_ROBIN"] = "分配方式：轮流拾取";
S["LOOT_SPECIALIZATION_DEFAULT"] = "当前专精（%s）";
S["LOOT_THRESHOLD"] = "物品分配界限";
S["LOOT_UNDER_MOUSE_TEXT"] = "鼠标位置打开拾取窗口";
S["LOSING_LOYALTY"] = "忠诚度下降";
S["LOSS"] = "负";
S["LOSSES"] = "失败";
S["LOSS_OF_CONTROL"] = "失控警报";
S["LOSS_OF_CONTROL_DISPLAY_BANISH"] = "放逐";
S["LOSS_OF_CONTROL_DISPLAY_CHARM"] = "魅惑";
S["LOSS_OF_CONTROL_DISPLAY_CONFUSE"] = "迷惑";
S["LOSS_OF_CONTROL_DISPLAY_CYCLONE"] = "旋风";
S["LOSS_OF_CONTROL_DISPLAY_DAZE"] = "眩晕";
S["LOSS_OF_CONTROL_DISPLAY_DISARM"] = "缴械";
S["LOSS_OF_CONTROL_DISPLAY_DISORIENT"] = "迷惑";
S["LOSS_OF_CONTROL_DISPLAY_DISTRACT"] = "被吸引";
S["LOSS_OF_CONTROL_DISPLAY_FEAR"] = "恐惧";
S["LOSS_OF_CONTROL_DISPLAY_FEAR_MECHANIC"] = "恐惧";
S["LOSS_OF_CONTROL_DISPLAY_FREEZE"] = "被冻结";
S["LOSS_OF_CONTROL_DISPLAY_HORROR"] = "惊骇";
S["LOSS_OF_CONTROL_DISPLAY_INCAPACITATE"] = "瘫痪";
S["LOSS_OF_CONTROL_DISPLAY_INTERRUPT"] = "打断";
S["LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL"] = "%s系法术被锁定";
S["LOSS_OF_CONTROL_DISPLAY_INVULNERABILITY"] = "无敌";
S["LOSS_OF_CONTROL_DISPLAY_MAGICAL_IMMUNITY"] = "平静";
S["LOSS_OF_CONTROL_DISPLAY_PACIFY"] = "平静";
S["LOSS_OF_CONTROL_DISPLAY_PACIFYSILENCE"] = "禁用";
S["LOSS_OF_CONTROL_DISPLAY_POLYMORPH"] = "变形";
S["LOSS_OF_CONTROL_DISPLAY_POSSESS"] = "被占据";
S["LOSS_OF_CONTROL_DISPLAY_ROOT"] = "被定身";
S["LOSS_OF_CONTROL_DISPLAY_SAP"] = "被闷棍";
S["LOSS_OF_CONTROL_DISPLAY_SCHOOL_INTERRUPT"] = "打断";
S["LOSS_OF_CONTROL_DISPLAY_SHACKLE_UNDEAD"] = "束缚";
S["LOSS_OF_CONTROL_DISPLAY_SILENCE"] = "沉默";
S["LOSS_OF_CONTROL_DISPLAY_SLEEP"] = "沉睡";
S["LOSS_OF_CONTROL_DISPLAY_SNARE"] = "诱捕";
S["LOSS_OF_CONTROL_DISPLAY_STUN"] = "昏迷";
S["LOSS_OF_CONTROL_DISPLAY_STUN_MECHANIC"] = "昏迷";
S["LOSS_OF_CONTROL_DISPLAY_TAUNT"] = "被嘲讽";
S["LOSS_OF_CONTROL_DISPLAY_TURN_UNDEAD"] = "恐惧";
S["LOSS_OF_CONTROL_SECONDS"] = "秒";
S["LOST_HEALTH"] = "-%d";
S["LOW"] = "低";
S["LOW_LATENCY_MODE"] = "低延迟模式";
S["LSHIFT_KEY_TEXT"] = "左SHIFT";
S["LUA_ERROR"] = "Lua错误";
S["LUA_WARNING"] = "Lua警告";
S["LUNAR_POWER"] = "星界能量";
S["LUNAR_POWER_COST"] = "%s点星界能量";
S["LUNAR_POWER_COST_LARGE"] = "%s点星界能量";
S["LUNAR_POWER_COST_LARGE_PER_TIME"] = "%s点星界能量，外加每秒%s点";
S["LUNAR_POWER_COST_LARGE_PER_TIME_NO_BASE"] = "每秒%s点星界能量";
S["LUNAR_POWER_COST_PER_TIME"] = "%s点星界能量，外加每秒%s点";
S["LUNAR_POWER_COST_PER_TIME_NO_BASE"] = "每秒%s点星界能量";
S["LWIN_KEY_TEXT"] = "左WIN键";
S["MACRO"] = "宏";
S["MACROFRAME_CHAR_LIMIT"] = "已使用%d个字符，最多255个";
S["MACROS"] = "宏命令设置";
S["MACRO_ACTION_FORBIDDEN"] = "一段宏代码已被禁止，因为其功能只对暴雪UI开放。";
S["MACRO_HELP_TEXT_LINE1"] = "宏帮助：";
S["MACRO_HELP_TEXT_LINE2"] = "- 输入 /macro 可打开宏UI，或从聊天命令菜单中选择";
S["MACRO_HELP_TEXT_LINE3"] = "- 使用宏UI可以编制聊天文字，表情和动作命令";
S["MACRO_HELP_TEXT_LINE4"] = "- 在宏中施放法术： /cast <法术名称> (<台词>)";
S["MACRO_HELP_TEXT_LINE5"] = "- 在已打开宏UI的情况下按住Shift点击法术书中的法术可将此法术添加到你的宏里";
S["MACRO_POPUP_CHOOSE_ICON"] = "选择一个图标：";
S["MACRO_POPUP_TEXT"] = "输入宏的名字（最多16个字符）";
S["MAC_DISABLE_OS_SHORTCUTS"] = "禁用操作系统快捷键";
S["MAC_DISABLE_OS_SHORTCUTS_TOOLTIP"] = "禁用操作系统快捷键。如果你不想在游戏中意外触发操作系统快捷键可使用该功能。";
S["MAC_INPUT_MONITORING1014"] = "要想在《魔兽世界》不处于焦点窗口时启用按键发言，你必须在系统偏好设置下的安全性与隐私中授予%s“辅助功能”权限。是否现在打开系统偏好设置？";
S["MAC_INPUT_MONITORING1015"] = "要想在《魔兽世界》不处于焦点窗口时启用按键发言，你必须在系统偏好设置下的安全性与隐私中授予%s“输入监视”权限。是否现在打开系统偏好设置？";
S["MAC_MIC_PERMISSIONS_OPEN_BUTTON"] = "系统偏好设置";
S["MAC_MIC_PREMISSIONS_NOTIFICATION"] = "要想启用语音聊天，你必须在系统偏好设置下的安全性与隐私中授予%s“麦克风”权限。";
S["MAC_OPEN_UNIVERSAL_ACCESS"] = "必须先开启权限才能使用此选项。请检查通用接入系统预设面板下的\"允许使用辅助设备\"选项。是否立刻开启系统预设？";
S["MAC_OPEN_UNIVERSAL_ACCESS1090"] = "要想启用该选项，你必须在系统偏好设置下的安全性与隐私中授予%s相关权限。是否现在打开系统偏好设置？";
S["MAC_OPTIONS"] = "Mac设置";
S["MAC_OPTIONS_MISC"] = "杂项";
S["MAC_REQUEST_MICROPHONE1014"] = "要想启用语音聊天，你必须在系统偏好设置下的安全性与隐私中授予%s“麦克风”权限。是否现在打开系统偏好设置？";
S["MAC_SETTINGS_LABEL"] = "按键选项";
S["MAC_SETTINGS_SUBTEXT"] = "[NL]按键选项临时次级文本";
S["MAC_SWAP_CONTROL_AND_COMMAND_TOOLTIP"] = "如果你想使用命令按键修改器代替控制按键来进行快捷键设置，请使用此功能。";
S["MAC_USE_COMMAND_AS_CONTROL"] = "使用命令按键作为控制按键";
S["MAC_USE_COMMAND_AS_CONTROL_TOOLTIP"] = "交替使用命令按键和控制按键。";
S["MAC_USE_COMMAND_LEFT_CLICK_AS_RIGHT_CLICK"] = "命令按键加左键点击等于右键点击";
S["MAC_USE_COMMAND_LEFT_CLICK_AS_RIGHT_CLICK_TOOLTIP"] = "按下命令按键并左键点击可模拟右键点击。";
S["MAELSTROM"] = "漩涡";
S["MAELSTROM_COST"] = "%s点漩涡值";
S["MAELSTROM_COST_LARGE"] = "%s点漩涡值";
S["MAELSTROM_COST_LARGE_PER_TIME"] = "%s点漩涡值，外加每秒%s点";
S["MAELSTROM_COST_LARGE_PER_TIME_NO_BASE"] = "每秒%s点漩涡值";
S["MAELSTROM_COST_PER_TIME"] = "%s点漩涡值，外加每秒%s点";
S["MAELSTROM_COST_PER_TIME_NO_BASE"] = "每秒%s点漩涡值";
S["MAELSTROM_POWER"] = "漩涡值";
S["MAGE_ARCANE_CORE_ABILITY_1"] = "高消耗的远程攻击，生成一层奥术充能效果。奥术充能的层数越多，其伤害及法力消耗越高。";
S["MAGE_ARCANE_CORE_ABILITY_2"] = "无消耗的远程攻击，生成一层奥术充能效果，你的其他法术激活有时会激活此技能。奥术充能效果层数越多，伤害越高。";
S["MAGE_ARCANE_CORE_ABILITY_3"] = "低消耗的远程攻击，消耗所有的奥术充能效果。奥术充能的层数越多，其伤害越高，命中目标的数量越多。";
S["MAGE_ARCANE_CORE_ABILITY_4"] = "以你为中心制造一场爆炸，生成一层奥术充能效果。奥术充能的层数越多，其伤害及法力消耗越高。";
S["MAGE_ARCANE_CORE_ABILITY_5"] = "引导型法术，冷却时间较长，可使你快速恢复法力值。";
S["MAGE_ARCANE_CORE_ABILITY_6"] = "法术，冷却时间较长，使你的法术造成的伤害提高，消耗的法力值降低。";
S["MAGE_FIRE_CORE_ABILITY_1"] = "主要远程攻击。";
S["MAGE_FIRE_CORE_ABILITY_2"] = "强大的远程攻击，施法时间较长。";
S["MAGE_FIRE_CORE_ABILITY_3"] = "被动技能。连续造成两次爆击可使你的下一个炎爆术或烈焰风暴变为瞬发。";
S["MAGE_FIRE_CORE_ABILITY_4"] = "远程攻击，冷却时间较短，始终会造成爆击。";
S["MAGE_FIRE_CORE_ABILITY_5"] = "法术，冷却时间较长，在短时间内使你所有的法术必定造成爆击。";
S["MAGE_FIRE_CORE_ABILITY_6"] = "威力较弱的远程攻击，可以在移动中施放。";
S["MAGE_FROST_CORE_ABILITY_1"] = "主要远程攻击，还能降低受害者的移动速度。";
S["MAGE_FROST_CORE_ABILITY_2"] = "使一个水元素追随你，协助你作战。";
S["MAGE_FROST_CORE_ABILITY_3"] = "瞬发的远程攻击，可对被冻结的目标造成大量伤害。";
S["MAGE_FROST_CORE_ABILITY_4"] = "被动技能。寒冰箭有时能使你的下一个法术将目标视为被冻结的单位。";
S["MAGE_FROST_CORE_ABILITY_5"] = "强大的攻击，还会降低受害者的移动速度。";
S["MAGE_FROST_CORE_ABILITY_6"] = "被动技能。寒冰箭有时能使冰风暴变为瞬发。";
S["MAGE_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["MAGIC_RESISTANCES_COLON"] = "魔法抗性：";
S["MAIL_COD_ERROR"] = "付费取信邮件的金额不得超过%d";
S["MAIL_COD_ERROR_COLORBLIND"] = "付款取信必须小于等于%1$d%2$s";
S["MAIL_LABEL"] = "信件";
S["MAIL_LETTER_TOOLTIP"] = "点击这里来获得一份这封信\n永久性的副本。";
S["MAIL_LOOT_KEY_TEXT"] = "收取邮件按键";
S["MAIL_MULTIPLE_ITEMS"] = "多物品";
S["MAIL_REPLY_PREFIX"] = "回复：";
S["MAIL_RETURN"] = "退信";
S["MAIL_SUBJECT_LABEL"] = "主题：";
S["MAIL_TO_LABEL"] = "收件人：";
S["MAINASSIST"] = "主助理";
S["MAINHANDSLOT"] = "主手";
S["MAINMENUBAR_BANDWIDTH"] = "带宽 %d Mbps";
S["MAINMENUBAR_BANDWIDTH_LABEL"] = "网络带宽%dMbps";
S["MAINMENUBAR_COMMUNICATION_PROTOCOL_LABEL"] = "通讯协议：\n本地：%s\n世界：%s";
S["MAINMENUBAR_DOWNLOAD_PERCENT"] = "下载完成度%d %%";
S["MAINMENUBAR_DOWNLOAD_PERCENT_LABEL"] = "下载完成度%d %%";
S["MAINMENUBAR_FPS_LABEL"] = "帧数：%.0f fps";
S["MAINMENUBAR_LATENCY_LABEL"] = "延迟：";
S["MAINMENUBAR_PROTOCOLS_LABEL"] = "互联网协议：\n本地： %s\n世界：%s";
S["MAINMENU_BUTTON"] = "主菜单";
S["MAINTANK"] = "主坦克";
S["MAIN_ASSIST"] = "主助理";
S["MAIN_HELP_BUTTON_TOOLTIP"] = "点击这里打开/关闭本窗口的帮助系统。";
S["MAIN_MENU"] = "主菜单";
S["MAIN_TANK"] = "主坦克";
S["MAJOR_GLYPH"] = "大型雕文";
S["MAJOR_GLYPHS"] = "大型雕文";
S["MAKE_INTERACTABLE"] = "使其可交互";
S["MAKE_MODERATOR"] = "指定管理员";
S["MAKE_UNINTERACTABLE"] = "使其不可交互";
S["MALE"] = "男性";
S["MANA"] = "法力值";
S["MANAGE_ACCOUNT"] = "我的账户";
S["MANAGE_ACCOUNT_URL"] = "http://www.battlenet.com.cn";
S["MANA_COLON"] = "法力值：";
S["MANA_COMBAT_REGEN_TOOLTIP"] = "战斗状态下每5秒恢复%s点法力值。";
S["MANA_COST"] = "%s法力值";
S["MANA_COST_LARGE"] = "%s 法力值";
S["MANA_COST_LARGE_PER_TIME"] = "%s法力值，外加每秒%s";
S["MANA_COST_LARGE_PER_TIME_NO_BASE"] = "每秒%s点法力值";
S["MANA_COST_PER_TIME"] = "%s点法力值，外加每秒%s点";
S["MANA_COST_PER_TIME_NO_BASE"] = "每秒%s点法力值";
S["MANA_LOW"] = "法力值过低";
S["MANA_POINTS"] = "法力值";
S["MANA_REGEN"] = "法力回复";
S["MANA_REGEN_ABBR"] = "Regen";
S["MANA_REGEN_COMBAT"] = "战斗回复";
S["MANA_REGEN_FROM_SPIRIT"] = "未施法时每5秒恢复的法力值提高%d点";
S["MANA_REGEN_TOOLTIP"] = "未施法时每5秒恢复%d点法力值\n施法时每5秒恢复%d点法力值";
S["MAP_AND_QUEST_LOG"] = "地图和任务日志";
S["MAP_BAR_PARTICIPATION"] = "%s进度：%d%%";
S["MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP0"] = "在开始突袭绍尔马拉之前，必须进一步推进肯瑞托的战局。";
S["MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP1"] = "在开始突袭赞达拉工事之前，必须进一步推进肯瑞托的战局。";
S["MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP2"] = "在开始突袭雷霆熔炉之前，必须进一步推进肯瑞托的战局。";
S["MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP3"] = "在开始突袭风暴之海码头之前，必须进一步推进肯瑞托的战局。";
S["MAP_BAR_THUNDER_ISLE_ALLIANCE_TOOLTIP4"] = "在开始突袭雷神之基之前，必须进一步推进肯瑞托的战局。";
S["MAP_BAR_THUNDER_ISLE_DESCRIPTION0"] = "保卫滩头阵地";
S["MAP_BAR_THUNDER_ISLE_DESCRIPTION1"] = "突袭赞达拉工事";
S["MAP_BAR_THUNDER_ISLE_DESCRIPTION2"] = "闯入雷霆熔炉";
S["MAP_BAR_THUNDER_ISLE_DESCRIPTION3"] = "闯入风暴之海码头";
S["MAP_BAR_THUNDER_ISLE_DESCRIPTION4"] = "最后关头";
S["MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP0"] = "在开始突袭赞布图拉之前，必须进一步推进夺日者的战局。";
S["MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP1"] = "在开始突袭赞达拉工事之前，必须进一步推进夺日者的战局。";
S["MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP2"] = "在开始突袭雷霆熔炉之前，必须进一步推进夺日者的战局。";
S["MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP3"] = "在开始突袭风暴之海码头之前，必须进一步推进夺日者的战局。";
S["MAP_BAR_THUNDER_ISLE_HORDE_TOOLTIP4"] = "在开始突袭雷神之基之前，必须进一步推进夺日者的战局。";
S["MAP_BAR_THUNDER_ISLE_LOCKED0"] = "<UNUSED>";
S["MAP_BAR_THUNDER_ISLE_LOCKED1"] = "赞达拉工事";
S["MAP_BAR_THUNDER_ISLE_LOCKED2"] = "雷霆熔炉";
S["MAP_BAR_THUNDER_ISLE_LOCKED3"] = "风暴之海码头";
S["MAP_BAR_THUNDER_ISLE_LOCKED4"] = "雷神之基";
S["MAP_BAR_THUNDER_ISLE_TITLE0"] = "阶段1";
S["MAP_BAR_THUNDER_ISLE_TITLE1"] = "阶段2";
S["MAP_BAR_THUNDER_ISLE_TITLE2"] = "阶段3";
S["MAP_BAR_THUNDER_ISLE_TITLE3"] = "阶段4";
S["MAP_BAR_THUNDER_ISLE_TITLE4"] = "阶段5";
S["MAP_BAR_TOOLTIP_TITLE"] = "%s - %d%%完成度";
S["MAP_FADE_TEXT"] = "移动时地图透明";
S["MAP_OPTIONS_TEXT"] = "地图设置";
S["MAP_QUEST_DIFFICULTY_TEXT"] = "任务难度颜色";
S["MAP_UNDER_INVASION"] = "遭到入侵";
S["MARKED_AFK"] = "你现在处于离开状态";
S["MARKED_AFK_MESSAGE"] = "你现在处于离开状态：%s";
S["MARKED_DND"] = "你现在处于请勿打扰状态：%s。";
S["MASTER"] = "大师级";
S["MASTERY_POINTS_SPENT"] = "在%s天赋中花费的点数：%s";
S["MASTER_LOOTER"] = "队长分配";
S["MASTER_LOOTER_GIVE_TO"] = "给%s";
S["MASTER_VOLUME"] = "主音量";
S["MATCHMAKING_MATCH_S"] = "你加入了一支去往%s的队伍。";
S["MATCHMAKING_PENDING"] = "等待完成配组......";
S["MAXFPS"] = "最高前台帧数";
S["MAXFPSBK"] = "最高后台帧数";
S["MAXFPSBK_CHECK"] = "最高后台帧数开关";
S["MAXFPS_CHECK"] = "最高前台帧数开关";
S["MAXIMILLIAN_ARTIFACTACQUISITION"] = "\"神剑\"！";
S["MAXIMUM"] = "最大";
S["MAXIMUM_REWARD"] = "奖励上限";
S["MAX_DAMAGE"] = "最高伤害";
S["MAX_FOLLOW_DIST"] = "最大镜头距离";
S["MAX_HONOR_LEVEL"] = "最高荣誉等级";
S["MAX_HP_TEMPLATE"] = "%d 最大生命值";
S["MEETINGSTONE_LEVEL"] = "等级 %d-%d";
S["MEETINGSTONE_TOOLTIP"] = "寻找更多队友去%s";
S["MELEE"] = "近战";
S["MELEE_ATTACK"] = "近战攻击";
S["MELEE_ATTACK_POWER"] = "近战攻击强度";
S["MELEE_ATTACK_POWER_SPELL_POWER_TOOLTIP"] = "使近战武器的每秒伤害提高%s点。\n法术强度提高%s点。";
S["MELEE_ATTACK_POWER_TOOLTIP"] = "使近战武器的每秒伤害提高%.1f。";
S["MELEE_COMBATLOG_TOOLTIP"] = "显示普通的近战攻击。";
S["MELEE_CRIT_CHANCE"] = "爆击率";
S["MELEE_RANGE"] = "近战范围";
S["MEMBERS"] = "成员";
S["MEMBERS_IN_PARTY_LIST"] = "小队成员：%s";
S["MEMBER_COUNT_IN_RAID_LIST"] = "团队中共有%d名成员";
S["MERCHANT"] = "商人";
S["MERCHANT_ARENA_POINTS"] = "%d点竞技场点数";
S["MERCHANT_BUYBACK"] = "从商人处购回";
S["MERCHANT_HONOR_POINTS"] = "%d点荣誉";
S["MERCHANT_PAGE_NUMBER"] = "页数 %s/%s";
S["MERCHANT_STOCK"] = "(%d)";
S["MESSAGE_SOURCES"] = "信息来源";
S["MESSAGE_TYPES"] = "信息类型";
S["META_GEM"] = "多彩";
S["META_KEY_TEXT"] = "META键";
S["META_KEY_TEXT_ABBR"] = "m";
S["MILLISECONDS_ABBR"] = "毫秒";
S["MINIMAP_GARRISON_LANDING_PAGE_TOOLTIP"] = "点击显示要塞报告";
S["MINIMAP_LABEL"] = "微缩地图";
S["MINIMAP_ORDER_HALL_LANDING_PAGE_TOOLTIP"] = "点击显示职业大厅报告";
S["MINIMAP_TRACKING_AUCTIONEER"] = "拍卖师";
S["MINIMAP_TRACKING_BANKER"] = "银行职员";
S["MINIMAP_TRACKING_BATTLEMASTER"] = "战场军官";
S["MINIMAP_TRACKING_DIGSITES"] = "追踪挖掘场";
S["MINIMAP_TRACKING_FLIGHTMASTER"] = "飞行管理员";
S["MINIMAP_TRACKING_FOCUS"] = "焦点目标";
S["MINIMAP_TRACKING_HIDDEN_QUESTS"] = "隐藏任务";
S["MINIMAP_TRACKING_INNKEEPER"] = "旅店老板";
S["MINIMAP_TRACKING_MAILBOX"] = "邮箱";
S["MINIMAP_TRACKING_NONE"] = "无";
S["MINIMAP_TRACKING_POI"] = "关注点";
S["MINIMAP_TRACKING_QUEST_POIS"] = "追踪任务目标数据";
S["MINIMAP_TRACKING_REPAIR"] = "修理";
S["MINIMAP_TRACKING_STABLEMASTER"] = "兽栏管理员";
S["MINIMAP_TRACKING_TARGET"] = "目标";
S["MINIMAP_TRACKING_TOOLTIP_NONE"] = "点击以选择追踪类型";
S["MINIMAP_TRACKING_TRAINER_CLASS"] = "职业训练师";
S["MINIMAP_TRACKING_TRAINER_PROFESSION"] = "专业训练师";
S["MINIMAP_TRACKING_TRANSMOGRIFIER"] = "幻化师";
S["MINIMAP_TRACKING_TRIVIAL_QUESTS"] = "其他任务";
S["MINIMAP_TRACKING_VENDOR_AMMO"] = "弹药";
S["MINIMAP_TRACKING_VENDOR_FOOD"] = "餐饮供应商";
S["MINIMAP_TRACKING_VENDOR_POISON"] = "毒药";
S["MINIMAP_TRACKING_VENDOR_REAGENT"] = "材料";
S["MINIMAP_TRACKING_WILD_BATTLE_PET"] = "野生战斗宠物";
S["MINIMIZE"] = "最小化";
S["MINIMUM"] = "最小";
S["MINIMUM_CHARACTER_NAME_SIZE_TEXT"] = "最小角色名尺寸";
S["MINOR_GLYPH"] = "小型雕文";
S["MINOR_GLYPHS"] = "小型雕文";
S["MINS_ABBR"] = "分钟";
S["MINUTES"] = "|4分钟:分钟;";
S["MINUTES_ABBR"] = "%d|4分钟:分钟;";
S["MINUTES_SECONDS"] = "%.2d：%.2d";
S["MINUTE_ONELETTER_ABBR"] = "%d m";
S["MIN_DAMAGE"] = "最低伤害";
S["MISCELLANEOUS"] = "其它";
S["MISS"] = "未命中";
S["MISSEDOTHEROTHER"] = "%s没有击中%s。";
S["MISSEDOTHERSELF"] = "%s没有击中你。";
S["MISSEDSELFOTHER"] = "你没有击中%s。";
S["MISSES"] = "未命中";
S["MISS_CHANCE"] = "未命中几率";
S["MODE"] = "模式";
S["MODEL"] = "模型";
S["MODEL_PREVIEW_FRAME_CAROUSEL_TEXT_FORMAT"] = "%d / %d";
S["MODIFIERS_COLON"] = "管理员：";
S["MONEY"] = "钱";
S["MONEY_CAP_REACHED_TRIAL"] = "你已经获得了试玩账号允许携带的最大金额。|cffffd000|Hstorecategory:games|h[点击此处]|h|r升级你的账号！";
S["MONEY_COLON"] = "金钱：";
S["MONEY_LOOT"] = "金钱拾取";
S["MONK_BREW_CORE_ABILITY_1"] = "基本的近战攻击，降低你的酒类技能的冷却时间。";
S["MONK_BREW_CORE_ABILITY_2"] = "射程较短的远程攻击，降低你的酒类技能的冷却时间，同时对目标附近的所有敌人造成伤害。";
S["MONK_BREW_CORE_ABILITY_3"] = "冷却时间较短的技能，攻击你面前的所有目标。受到醉酿投影响的目标还将受到持续伤害。";
S["MONK_BREW_CORE_ABILITY_4"] = "被动技能。延迟你所受到的部分伤害，将这部分伤害分散到之后的几秒钟时间里。";
S["MONK_BREW_CORE_ABILITY_5"] = "冷却时间较短的技能，移除你的醉拳所化解的部分伤害。";
S["MONK_BREW_CORE_ABILITY_6"] = "冷却时间较短的技能，大幅提高醉拳化解的伤害量。";
S["MONK_MIST_CORE_ABILITY_1"] = "快速但低消耗的治疗技能。";
S["MONK_MIST_CORE_ABILITY_2"] = "瞬发的持续治疗技能，冷却时间较短，如果目标的生命值已满，则将转移到另一个目标身上。";
S["MONK_MIST_CORE_ABILITY_3"] = "持续时间较短的持续治疗技能，使你的其他治疗技能对该目标的治疗量提高。";
S["MONK_MIST_CORE_ABILITY_4"] = "群体治疗技能，治疗目标及其附近的两个其他目标。";
S["MONK_MIST_CORE_ABILITY_5"] = "群体治疗技能，持续治疗附近的许多盟友。";
S["MONK_MIST_CORE_ABILITY_6"] = "被动技能。真气贯通、活血术和氤氲之雾使你持续将治疗量引导给一个目标，直到你采取其他行动为止。";
S["MONK_WIND_CORE_ABILITY_1"] = "近战攻击，生成2点真气。";
S["MONK_WIND_CORE_ABILITY_2"] = "强大的近战攻击，冷却时间较短，消耗2点真气。";
S["MONK_WIND_CORE_ABILITY_3"] = "近战攻击，消耗1点真气。";
S["MONK_WIND_CORE_ABILITY_4"] = "非常强大的近战攻击，具有冷却时间，消耗3点真气。";
S["MONK_WIND_CORE_ABILITY_5"] = "冷却时间较短的技能，使你快速向前翻滚。";
S["MONK_WIND_CORE_ABILITY_6"] = "分裂成三个灵体，分别攻击不同的目标。";
S["MONSTER_BOSS_EMOTE"] = "首领台词";
S["MONSTER_BOSS_WHISPER"] = "首领密语";
S["MONSTER_EMOTE"] = "怪物表情";
S["MONSTER_SAY"] = "怪物说";
S["MONSTER_WHISPER"] = "怪物悄悄话";
S["MONSTER_YELL"] = "怪物大喊";
S["MONTH_APRIL"] = "4月";
S["MONTH_AUGUST"] = "8月";
S["MONTH_DECEMBER"] = "12月";
S["MONTH_FEBRUARY"] = "2月";
S["MONTH_JANUARY"] = "1月";
S["MONTH_JULY"] = "7月";
S["MONTH_JUNE"] = "6月";
S["MONTH_MARCH"] = "3月";
S["MONTH_MAY"] = "5月";
S["MONTH_NOVEMBER"] = "11月";
S["MONTH_OCTOBER"] = "10月";
S["MONTH_SEPTEMBER"] = "9月";
S["MORE_REAGENTS"] = "更多材料";
S["MOTD_COLON"] = "今日信息：";
S["MOTION_SICKNESS_BOTH"] = "保持角色居中，减少镜头运动";
S["MOTION_SICKNESS_CHARACTER_CENTERED"] = "保持角色处于正中";
S["MOTION_SICKNESS_CHECKBOX"] = "动态眩晕";
S["MOTION_SICKNESS_NONE"] = "允许动态镜头运动";
S["MOTION_SICKNESS_REDUCE_CAMERA_MOTION"] = "减少镜头运动";
S["MOUNT"] = "召唤坐骑";
S["MOUNTS"] = "坐骑";
S["MOUNTS_AND_PETS"] = "坐骑与宠物";
S["MOUNT_JOURNAL_CANT_USE"] = "你不满足该坐骑的使用要求。";
S["MOUNT_JOURNAL_FILTER_UNUSABLE"] = "无法使用";
S["MOUNT_JOURNAL_NOT_COLLECTED"] = "你尚未收集到该坐骑。";
S["MOUNT_JOURNAL_NO_VALID_FAVORITES"] = "你选择的偏好坐骑都不适用于该地区。\n右键点击已拥有的坐骑，将其设为偏好坐骑。";
S["MOUNT_JOURNAL_SUMMON_RANDOM_FAVORITE_MOUNT"] = "随机召唤\n偏好坐骑";
S["MOUNT_JOURNAL_WRONG_FACTION"] = "你的阵营不符合该坐骑的要求。";
S["MOUSE_LABEL"] = "鼠标";
S["MOUSE_LOOK_SPEED"] = "鼠标观察速度";
S["MOUSE_SENSITIVITY"] = "鼠标灵敏度";
S["MOUSE_SUBTEXT"] = "这些选项可以让你调整游戏中的鼠标设置。";
S["MOVE_FILTER_DOWN"] = "过滤条件下移";
S["MOVE_FILTER_UP"] = "过滤条件上移";
S["MOVE_FRAME"] = "移动框体";
S["MOVE_PAD"] = "显示移动框";
S["MOVE_PAD_LOCKED"] = "锁定窗口";
S["MOVE_PAD_PRESS_AND_HOLD_MODE"] = "按住移动";
S["MOVE_TO_CONVERSATION_WINDOW"] = "移至对话窗口";
S["MOVE_TO_INACTIVE"] = "隐藏";
S["MOVE_TO_NEW_WINDOW"] = "移至一个新窗口";
S["MOVE_TO_WHISPER_WINDOW"] = "移至密语窗口";
S["MOVIE_RECORDING_AIC"] = "Apple Intermediate";
S["MOVIE_RECORDING_AIC_TOOLTIP"] = "MacOS X独占解码器，压缩速度最快。";
S["MOVIE_RECORDING_CANCEL_CONFIRMATION"] = "你确定要取消此视频吗？这将会删除未压缩的部分，如果你目前正在录制，则会删除整部视频。";
S["MOVIE_RECORDING_CODEC_TOOLTIP"] = "改变压缩方式。";
S["MOVIE_RECORDING_COMPRESSBUTTON"] = "压缩";
S["MOVIE_RECORDING_COMPRESSDIALOG"] = "压缩...";
S["MOVIE_RECORDING_COMPRESSING"] = "正在压缩";
S["MOVIE_RECORDING_COMPRESSING_CANCEL_NEWBIE_TOOLTIP"] = "提前结束压缩。你会失去未被压缩的部分，而已经压缩的部分则会保存在你的硬盘上。";
S["MOVIE_RECORDING_COMPRESSING_CANCEL_TOOLTIP"] = "取消压缩";
S["MOVIE_RECORDING_COMPRESSION"] = "压缩";
S["MOVIE_RECORDING_COMPRESSION_STARTED"] = "已开始压缩视频\"%s\"。";
S["MOVIE_RECORDING_COMPRESS_TOOLTIP"] = "点击此键会搜索未压缩的影片，并询问你是否需要压缩、忽略或删除该文件。";
S["MOVIE_RECORDING_DATA_RATE"] = "数据录制速度：";
S["MOVIE_RECORDING_DATA_RATE_TOOLTIP"] = "每秒钟写入你的硬盘的数据量。如果在录制视频时游戏速度变得非常迟缓，你可能需要调低这个数值以免给硬盘造成太大的负担。在写入速度太慢时，游戏会自动停止录制视频。";
S["MOVIE_RECORDING_DV"] = "DV";
S["MOVIE_RECORDING_DV_TOOLTIP"] = "DV is the primary codec for most camcorders and iMovie.";
S["MOVIE_RECORDING_ENABLE_COMPRESSION"] = "录制后压缩";
S["MOVIE_RECORDING_ENABLE_COMPRESSION_TOOLTIP"] = "钩选此项后，视频将在你停止录制后进行压缩。否则，你就需要使用压缩按钮来完成视频处理。";
S["MOVIE_RECORDING_ENABLE_CURSOR"] = "录制鼠标";
S["MOVIE_RECORDING_ENABLE_CURSOR_TOOLTIP"] = "钩选此项之后，你将在自己录制的视频中看到鼠标指针。（无论是否钩选此项，游戏中都会正常显示你的鼠标指针。）";
S["MOVIE_RECORDING_ENABLE_GUI"] = "录制用户界面";
S["MOVIE_RECORDING_ENABLE_GUI_TOOLTIP"] = "钩选此项之后，你将在自己录制的视频中看到用户界面。（无论是否钩选此项，游戏中都会正常显示你的用户界面。）";
S["MOVIE_RECORDING_ENABLE_ICON"] = "显示录制图标";
S["MOVIE_RECORDING_ENABLE_ICON_TOOLTIP"] = "钩选此项之后，你将在录制视频时看到微缩地图旁出现一个摄像机图标。如果你选择了录制用户界面，则该图标也会出现在视频中。";
S["MOVIE_RECORDING_ENABLE_RECOVER"] = "登录时压缩";
S["MOVIE_RECORDING_ENABLE_RECOVER_TOOLTIP"] = "钩选此项之后，当你登录游戏时，游戏会询问你是否要压缩/忽略或删除未处理的视频文件。";
S["MOVIE_RECORDING_ENABLE_SOUND"] = "录制声音";
S["MOVIE_RECORDING_ENABLE_SOUND_TOOLTIP"] = "钩选此项之后，声音将被录制在视频中。";
S["MOVIE_RECORDING_FPS_FOURTH"] = "1/4 游戏帧数";
S["MOVIE_RECORDING_FPS_HALF"] = "1/2 游戏帧数";
S["MOVIE_RECORDING_FPS_THIRD"] = "1/3 游戏帧数";
S["MOVIE_RECORDING_FRAMERATE"] = "画面帧数";
S["MOVIE_RECORDING_FRAMERATE_TOOLTIP"] = "改变视频的每秒帧数，降低这个数值可以提高游戏运行速度。在录制视频时游戏的实际帧数也会被限定在这个数值以下。";
S["MOVIE_RECORDING_FULL_RESOLUTION"] = "全分辨率";
S["MOVIE_RECORDING_GUI_OFF"] = "不录制用户界面。";
S["MOVIE_RECORDING_GUI_ON"] = "录制用户界面。";
S["MOVIE_RECORDING_H264"] = "H.264";
S["MOVIE_RECORDING_H264_TOOLTIP"] = "苹果设备（如iPod，iPhone和AppleTV）都默认支持该解码器。其质量/文件尺寸比率最高，但压缩速度最慢。";
S["MOVIE_RECORDING_MJPEG"] = "动态JPEG";
S["MOVIE_RECORDING_MJPEG_TOOLTIP"] = "该解码器压缩文件的速度比H.264更快，但生成的文件更大。";
S["MOVIE_RECORDING_MPEG4"] = "MPEG-4";
S["MOVIE_RECORDING_MPEG4_TOOLTIP"] = "MPEG-4 is supported by many digital cameras and iMovie.";
S["MOVIE_RECORDING_PIXLET"] = "Pixlet";
S["MOVIE_RECORDING_QUALITY_TOOLTIP"] = "控制视频的质量。这个选项会对录制结束之后的最终压缩成品产生影响。提高质量也会令视频所占用的磁盘空间增加并使得压缩时间延长。";
S["MOVIE_RECORDING_RECORDING"] = "录制时间：";
S["MOVIE_RECORDING_RECORDING_STARTED"] = "已开始录制视频\"%s\"。";
S["MOVIE_RECORDING_RECORDING_STOPPED"] = "已停止录制视频\"%s\"。";
S["MOVIE_RECORDING_RECOVERING"] = "正在恢复帧数#";
S["MOVIE_RECORDING_RESOLUTION_TOOLTIP"] = "改变视频的分辨率。较低的分辨率令你可以录制较长时间的视频。";
S["MOVIE_RECORDING_TIME"] = "可用压缩时间：";
S["MOVIE_RECORDING_TIME_TOOLTIP"] = "在你的磁盘空间耗尽之前可以录制的视频时长。游戏会在达到该时长之后自动停止录制。";
S["MOVIE_RECORDING_UNCOMPRESSED_RGB"] = "未压缩RGB";
S["MP"] = "法力值";
S["MSAA_LABEL"] = "多重采样技术";
S["MULTIPLE_DUNGEONS"] = "多个地下城";
S["MULTISAMPLE"] = "多重采样";
S["MULTISAMPLE_ALPHA_TEST"] = "多重采样测试";
S["MULTISAMPLE_ANTIALIASING"] = "多重采样抗锯齿";
S["MULTISAMPLE_ANTI_ALIASING"] = "MSAA";
S["MULTISAMPLING_FORMAT_STRING"] = "%d位色 %d位色深 %dx多重采样";
S["MULTISAMPLING_SHORT_FORMAT_STRING"] = "%dx";
S["MULTI_CAST_TOOLTIP_NO_TOTEM"] = "没有图腾";
S["MUSIC_DISABLED"] = "禁用音乐";
S["MUSIC_ENABLED"] = "启用音乐";
S["MUSIC_VOLUME"] = "音乐";
S["MUTE"] = "禁声";
S["MUTED"] = "禁声";
S["MUTED_LIST"] = "禁声列表";
S["MUTE_PLAYER"] = "禁声玩家";
S["NAME"] = "名字";
S["NAMEPLATES_LABEL"] = "姓名板";
S["NAMEPLATES_MESSAGE_ALL_OFF"] = "关闭所有姓名板";
S["NAMEPLATES_MESSAGE_ALL_ON"] = "开启所有姓名板";
S["NAMEPLATES_MESSAGE_ALL_ON_AUTO"] = "开启所有姓名板（战斗）";
S["NAMEPLATES_MESSAGE_ENEMY_OFF"] = "关闭敌方姓名板";
S["NAMEPLATES_MESSAGE_ENEMY_ON"] = "开启敌方姓名板";
S["NAMEPLATES_MESSAGE_ENEMY_ON_AUTO"] = "开启敌方姓名板（战斗）";
S["NAMEPLATES_MESSAGE_FRIENDLY_OFF"] = "关闭友方姓名板";
S["NAMEPLATES_MESSAGE_FRIENDLY_ON"] = "开启友方姓名板";
S["NAMEPLATES_MESSAGE_FRIENDLY_ON_AUTO"] = "开启友方姓名板（战斗）";
S["NAMEPLATE_HIDE_HEALTH_AND_POWER"] = "隐藏生命值和能量条";
S["NAMEPLATE_OPTIONS_LABEL"] = "姓名板";
S["NAMES_LABEL"] = "名字";
S["NAMES_SUBTEXT"] = "这些选项可以让你控制在游戏中显示哪一类名字。";
S["NAME_CHAT_WINDOW"] = "输入对话窗口名称";
S["NAME_RESERVATION_CHARACTER_CAP_REACHED"] = "你已经在另一个服务器上预约了一个角色名。";
S["NARROW"] = "窄";
S["NATURAL_ABBREVIATION_FORMAT"] = "%lld %s";
S["NATURAL_ABBREVIATION_FORMAT_SEPARATOR"] = "%lld.%lld %s";
S["NEAR"] = "近";
S["NECKSLOT"] = "颈部";
S["NEED"] = "需求";
S["NEED_NEWBIE"] = "你十分需要这件物品。";
S["NETWORK_LABEL"] = "网络";
S["NET_PROMOTER_HIGH"] = "我很乐意";
S["NET_PROMOTER_LOW"] = "不大可能";
S["NEVER"] = "从不";
S["NEW"] = "新建";
S["NEWBIE_TOOLTIP_ABANDONQUEST"] = "放弃选定的任务，将其从任务日志中移除。任何被放弃的任务都可以重新获得。相关的任务物品将会留在你的物品栏中，放弃一个任务不会给你带来任何惩罚。";
S["NEWBIE_TOOLTIP_ACHIEVEMENT"] = "浏览有关你的成就和统计数据的信息。";
S["NEWBIE_TOOLTIP_ADDFRIEND"] = "将一个玩家添加到你的好友名单中。当该玩家登录或者退出游戏的时候，你会收到相应的提示。其他玩家不会知道他们是否在你的好友名单之上。";
S["NEWBIE_TOOLTIP_ADDMEMBER"] = "添加新的公会成员。";
S["NEWBIE_TOOLTIP_ADDTEAMMEMBER"] = "将新成员加入战队。";
S["NEWBIE_TOOLTIP_ALLIANCE"] = "一名联盟的成员，和部落的成员相敌对（兽人，巨魔，牛头人，亡灵，血精灵）。";
S["NEWBIE_TOOLTIP_AUTO_JOIN_VOICE"] = "在没有加入\n语音聊天频道时\n自动加入。";
S["NEWBIE_TOOLTIP_BANDWIDTH"] = "显示你的有效网络带宽";
S["NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS"] = "鼠标右键点击以打开此窗口的自定义设置列表。可以用鼠标左键点击并拖拽此窗口。";
S["NEWBIE_TOOLTIP_BATTLEFIELD_GROUP_JOIN"] = "如果你是一个小队的队长，这个按钮可以将你的整个小队一起加入战场等待序列，并保证你的小队同时进入同一个战场副本。但是，如果你在此之后添加新的队员，或者某个队员正在其它战场的等待队列中，那么他们也许无法和你进入同一个战场。";
S["NEWBIE_TOOLTIP_BLIZZARDGROUPSTAB"] = "你可以与暴雪游戏中的朋友畅聊，还能管理你的暴雪群组。";
S["NEWBIE_TOOLTIP_CHANNELPULLOUT_OPTIONS"] = "右键点击以打开该窗口的设置选项列表。左键点击并拖拽以移动该窗口。";
S["NEWBIE_TOOLTIP_CHANNELTAB"] = "浏览或编辑你的文本和语音聊天频道。";
S["NEWBIE_TOOLTIP_CHARACTER"] = "关于你的角色的各种信息，包括装备、属性、技能和声望。";
S["NEWBIE_TOOLTIP_CHATMENU"] = "与别人联系的命令。使用聊天菜单，你可以和周围的玩家聊天，可以发送悄悄话，或者和队伍成员聊天，和一个朋友挥手致意或者创建一个宏。";
S["NEWBIE_TOOLTIP_CHATOPTIONS"] = "右键点击获得这个窗口的自定义选项列表。左键点击拖拉来移动这个窗口。";
S["NEWBIE_TOOLTIP_CHAT_OVERFLOW"] = "部分聊天标签页未显示。左键点击以查看所有的聊天标签页。";
S["NEWBIE_TOOLTIP_DEMOTE"] = "降低所选择玩家在公会中的会阶。";
S["NEWBIE_TOOLTIP_DISHONORABLE_KILLS"] = "每当你在PvP中协助或主动杀死了一个等级过低（对你来说是灰色）的平民，则你获得一个非荣誉消灭。每次非荣誉消灭都会立刻稍稍降低你的总体排名，而非荣誉消灭的次数越多，每次遭受的惩罚也越严重。非荣誉消灭直接影响你的排名。";
S["NEWBIE_TOOLTIP_DISPLAY_CHANNEL_PULLOUT"] = "点击并拖拽以显示在该频道中启用了语音聊天的玩家名单。";
S["NEWBIE_TOOLTIP_DOWNLOAD_PERCENT"] = "显示已下载的游戏内容百分比";
S["NEWBIE_TOOLTIP_ENCHANTSLOT"] = "将物品放入这个空格中可以让其他玩家进行开锁、附魔或淬毒。放在这里的物品不会被交易，在交易结束之后，它会回到原拥有者的物品栏中。";
S["NEWBIE_TOOLTIP_ENCOUNTER_JOURNAL"] = "查看《大地的裂变》中各个地下城及团队副本首领的资料，包括他们的技能和收藏的宝物。";
S["NEWBIE_TOOLTIP_ENTER_BATTLEGROUND"] = "当战场中有可用的空位时再加入战场。这样会比选择加入首先可用的战场的等待时间稍长。";
S["NEWBIE_TOOLTIP_EQUIPMENT_MANAGER"] = "使用装备管理功能保存装备配置方案，并快速在多种方案之间切换。";
S["NEWBIE_TOOLTIP_EQUIPMENT_MANAGER_IGNORE_SLOT"] = "将你装备在此栏中的物品排除在装备方案之外。";
S["NEWBIE_TOOLTIP_EQUIPMENT_MANAGER_PLACE_IN_BAGS"] = "脱下这件装备，将它放在你的背包中。";
S["NEWBIE_TOOLTIP_EQUIPMENT_MANAGER_UNIGNORE_SLOT"] = "不再将你装备在此栏中的物品排除在装备方案之外。";
S["NEWBIE_TOOLTIP_FIRST_AVAILABLE"] = "加入首先可用的战场等待序列。如果你选择了\"首先可用\"，而另一个队友已经进入了\"首先可用\"的战场，那么你的首选战场将被改为这个战场。";
S["NEWBIE_TOOLTIP_FRAMERATE"] = "游戏画面显示的流畅程度。如果画面帧数较低，可以通过改变视频选项来提高。";
S["NEWBIE_TOOLTIP_FRIENDSTAB"] = "编辑你比较乐意一起游戏的玩家的名单。你可以收到这些玩家上线和下线的提示。";
S["NEWBIE_TOOLTIP_GROUPINVITE"] = "邀请选择的玩家加入队伍。";
S["NEWBIE_TOOLTIP_GUILDCONTROL"] = "自定义公会会阶的名称和它们的权限。";
S["NEWBIE_TOOLTIP_GUILDGROUPINVITE"] = "邀请选择的公会成员加入队伍。";
S["NEWBIE_TOOLTIP_GUILDPUBLICNOTE"] = "点击察看你的公共信息。这个信息是别人通过公会用户界面可以查看到的。如果你点击这条信息，那你就可以对其进行编辑。";
S["NEWBIE_TOOLTIP_GUILDREMOVE"] = "将选定的玩家移除公会。";
S["NEWBIE_TOOLTIP_GUILDTAB"] = "查看关于你所在的公会及其会员的信息。如果你是公会的管理人员，还可以在这个窗口中进行公会管理工作。";
S["NEWBIE_TOOLTIP_GUILD_INFORMATION"] = "点击这里浏览更多有关你的公会的信息。如果你是一名官员或会长，还可以在这里输入信息以供会员阅读。";
S["NEWBIE_TOOLTIP_GUILD_MEMBER_OPTIONS"] = "右键点击一名会员可以看到更多设置选项。";
S["NEWBIE_TOOLTIP_HEALTHBAR"] = "你现在所拥有的生命值。如果你的生命值为0的话，那你就会死亡。当你脱离战斗的时候，生命值会自动恢复。";
S["NEWBIE_TOOLTIP_HELP"] = "你可以通过这个菜单给我们发送建议和报告错误。如果你有什么问题或者需要帮助的话，你还可以使用帮助请求菜单来与我们的GM在游戏中对话。";
S["NEWBIE_TOOLTIP_HONORABLE_KILLS"] = "每当你或你所在的队伍在PvP中对一个敌方玩家造成伤害，并且该玩家随后被杀死，则你可以获得一次荣誉消灭。只有在目标等级对你来说是绿色或更高（即杀死与该玩家等级相当的怪物可以获得经验值）的情况下才能获得荣誉消灭。只有敌方玩家会提供荣誉消灭。";
S["NEWBIE_TOOLTIP_HONOR_CONTRIBUTION_POINTS"] = "荣誉点数是通过在PvP战斗中进行荣誉消灭获得的。杀死敌人可以获得多少点数取决于你（或你所在的队伍）对其造成了多少伤害，并由你所在的小队或团队均分。如果你在短时间内反复杀死同一个敌方玩家，则每次杀死他所获得的荣誉点数也会越来越少，因此，在数次杀死同一个敌方玩家之后，你将获得极少的荣誉点数，甚至不再获得任何荣誉点数。";
S["NEWBIE_TOOLTIP_HONOR_STANDING"] = "排名是根据你与其他同阵营玩家（联盟或部落）的对比得出的。如果你的排名是150，那就是说有149名玩家在上一阶段中获得的荣誉点数比你多。你每周必须获得至少15个荣誉消灭点数才能参与军阶评定。";
S["NEWBIE_TOOLTIP_HORDE"] = "一名部落的成员，和联盟的成员相敌对（暗夜精灵，矮人，人类，侏儒，德莱尼）。";
S["NEWBIE_TOOLTIP_IGNOREPLAYER"] = "将一个玩家添加到你的屏蔽名单中。你将不会收到屏蔽名单上玩家的信息或者别的文字，被屏蔽的玩家也无法使用任何方式与你联络。";
S["NEWBIE_TOOLTIP_IGNORETAB"] = "编辑你想要屏蔽的玩家的名单。";
S["NEWBIE_TOOLTIP_LATENCY"] = "和游戏服务器通讯的平均时间。如果延迟一直很高（红色）的话，那么你的互联网连接可能有问题。";
S["NEWBIE_TOOLTIP_LFGPARENT"] = "这个工具可以帮助你找到并加入一支队伍，或者找到额外的队员来组成你新建立的或已经存在的队伍。";
S["NEWBIE_TOOLTIP_LFG_LIST_EDIT"] = "编辑你当前的队伍列表。";
S["NEWBIE_TOOLTIP_LFMTAB"] = "点击这里以寻找可以加入你的队伍的玩家。";
S["NEWBIE_TOOLTIP_LOOKINGFORGUILDTAB"] = "让您找到一个公会。";
S["NEWBIE_TOOLTIP_MAINMENU"] = "你可以在这里修改你的视频、音频和界面设置，或者自定义快捷键。你还可以在这里选择返回角色选择画面或者退出游戏。";
S["NEWBIE_TOOLTIP_MANABAR0"] = "你现在所拥有的法力值。玩家需要法力值来施放法术。如果你不进行施法动作的时间超过5秒，法力值就会开始自动回复。";
S["NEWBIE_TOOLTIP_MANABAR1"] = "战士（以及德鲁伊的熊形态和巨熊形态）使用技能需要怒气。怒气可以通过制造伤害或者承受伤害获得。";
S["NEWBIE_TOOLTIP_MANABAR2"] = "已废弃";
S["NEWBIE_TOOLTIP_MANABAR3"] = "潜行者（以及德鲁伊的猎豹形态）需要能量来使用他们的技能。能量会不断地自动恢复。";
S["NEWBIE_TOOLTIP_MANABAR4"] = "你现在宠物的喜悦程度。让你的宠物感到满足会让它对敌人造成普通伤害，而高兴状态下的宠物会制造更多的伤害，而不高兴状态下的宠物制造的伤害会减少。当你的宠物死亡或者饥饿状态的时候会降低喜悦程度，而喂食你的宠物能增加它的喜悦程度。";
S["NEWBIE_TOOLTIP_MEMORY"] = "你的插件所占用的内存。你可以通过角色选择画面进入插件管理页面。";
S["NEWBIE_TOOLTIP_MINIMAPTOGGLE"] = "开启/关闭小地图显示";
S["NEWBIE_TOOLTIP_MOUNTS_AND_PETS"] = "查看你所拥有的所有坐骑和宠物。如果你是一位宠物训练师，还可以在此管理你宠物的技能。";
S["NEWBIE_TOOLTIP_MUTEPLAYER"] = "将一个玩家添加到你的禁声列表。你将无法听到禁声列表中的玩家讲话。";
S["NEWBIE_TOOLTIP_PARTYOPTIONS"] = "如果你在一个小队中，你可以右键点击你的头像来打开小队选项菜单。这个菜单可以让你退出队伍或者查看现在使用的物品捡拾方式。小队的领袖可以增加或者移除队员，并且还可以改变物品捡拾方式。";
S["NEWBIE_TOOLTIP_PLAYEROPTIONS"] = "右键点击可以实施和别的玩家交互的特殊命令。你可以查看他们的装备，发出组队邀请，开启交易窗口或者和他进行对决。一个队伍的领导可以提升队伍中队员的作用或者将其移除队伍。";
S["NEWBIE_TOOLTIP_PROMOTE"] = "提升所选择玩家在公会中的会阶。";
S["NEWBIE_TOOLTIP_PROTOCOLS"] = "游戏连接服务器使用的互联网协议版本。IPv6是最新的技术，但因还未受到广泛兼容而可能会导致问题。";
S["NEWBIE_TOOLTIP_PVP"] = "浏览你的荣誉和竞技场战队信息。";
S["NEWBIE_TOOLTIP_PVPFFA"] = "你可以在游戏中攻击和被任何玩家攻击。";
S["NEWBIE_TOOLTIP_QUESTLOG"] = "你现在所拥有的任务。你最多可以同时拥有25条任务记录。";
S["NEWBIE_TOOLTIP_RAF_SUMMON_LINKED"] = "点击这里召唤一名已链接的队友。";
S["NEWBIE_TOOLTIP_RAIDTAB"] = "查看或者编辑你的大型团队。团队是一支由超过5个玩家组成的队伍，可以用来击败高等级的非常强大的敌人。";
S["NEWBIE_TOOLTIP_RAID_BROWSER"] = "允许你查看其他想要进行特定活动的玩家列表。同时允许你控制是否要让自己出现在该列表上。";
S["NEWBIE_TOOLTIP_RAID_FINDER"] = "这个工具可以帮助你找到一个团队以完成团队副本的战斗。";
S["NEWBIE_TOOLTIP_RANK"] = "荣誉系统的计算结果将以军阶的形式表现。根据你的本周排名和当前军阶级别的对比，你的军阶级别可能会提高、降低或保持不变。高级的玩家提升军阶的速度更快（下降也更慢）。另外，低级军阶提升的速度比高级军阶提升的速度更快。";
S["NEWBIE_TOOLTIP_RANK_POSITION"] = "你在排名体系中的位置。它会告诉你距离晋级或降级还有多远，但是只在每周更新排名时才会随之更新。";
S["NEWBIE_TOOLTIP_REMOVEFRIEND"] = "将选定的玩家从你的好友名单之中移除。";
S["NEWBIE_TOOLTIP_REMOVEPLAYER"] = "将选中的玩家移出你的屏蔽名单。";
S["NEWBIE_TOOLTIP_SENDMESSAGE"] = "给选定的玩家发送信息。";
S["NEWBIE_TOOLTIP_SHAREQUEST"] = "和附近符合条件的队伍队员共享任务。有些任务，比如需要使用任务物品的任务无法共享。";
S["NEWBIE_TOOLTIP_SOCIAL"] = "关于游戏中的其他玩家人物的信息。你可以使用社交窗口来设置你的好友名单和屏蔽名单，以及查看有哪些玩家在线。";
S["NEWBIE_TOOLTIP_SPELLBOOK"] = "你的所有法术和技能。如果你想要将法术或技能图标拖到动作条上，就打开法术和技能窗口，左键点击你想要拖拉的法术或者技能，然后将其拖到动作条上。";
S["NEWBIE_TOOLTIP_STOPIGNORE"] = "将选定的玩家从你的屏蔽名单之中移除。";
S["NEWBIE_TOOLTIP_STOPWATCH_PLAYPAUSEBUTTON"] = "开始/暂停";
S["NEWBIE_TOOLTIP_STOPWATCH_RESETBUTTON"] = "重置";
S["NEWBIE_TOOLTIP_TALENTS"] = "天赋的各种组合选择能够强化你的角色，并使你的角色与众不同。";
S["NEWBIE_TOOLTIP_TRACKQUEST"] = "从你的任务查看列表中添加或删除所选任务。你可以在任务查看列表中点击任务来查看相关细节。";
S["NEWBIE_TOOLTIP_UNIT_DUEL"] = "向选定的玩家发出挑战，进行对决。生命值首先降到零的玩家将被判负。";
S["NEWBIE_TOOLTIP_UNIT_FOLLOW"] = "让你开始跟随选定的玩家。你将自动跟随这个玩家，直到自动跟随模式被取消。";
S["NEWBIE_TOOLTIP_UNIT_FREE_FOR_ALL"] = "在自由拾取规则下，所有的队伍队员都可以捡拾任何杀死怪物掉下的物品。金钱自动平分。";
S["NEWBIE_TOOLTIP_UNIT_GROUP_LOOT"] = "在队伍分配规则下，玩家通常使用轮流拾取规则来获得战利品，但是品质高于预设级别的物品会经过掷骰子决定归属。";
S["NEWBIE_TOOLTIP_UNIT_INSPECT"] = "观察选定的玩家所装备的护甲和武器。";
S["NEWBIE_TOOLTIP_UNIT_INVITE"] = "邀请选择的玩家加入队伍。";
S["NEWBIE_TOOLTIP_UNIT_LEAVE_PARTY"] = "从玩家目前所在的小队中开除该玩家。";
S["NEWBIE_TOOLTIP_UNIT_LOOT_THRESHOLD"] = "从怪物身上拾取战利品时，品质不低于此级别的物品将经过掷骰子决定归属。";
S["NEWBIE_TOOLTIP_UNIT_MASTER_LOOTER"] = "在队长分配规则下，只有队伍领袖才能够捡拾品质等于或高于预设级别的物品。在该级别之下的物品和金钱采用轮流拾取方式分配。";
S["NEWBIE_TOOLTIP_UNIT_NEED_BEFORE_GREED"] = "在需求优先规则下，玩家通常使用轮流拾取规则来获得战利品，但是品质高于预设级别的物品会由能使用该物品的队友掷骰子决定归属。";
S["NEWBIE_TOOLTIP_UNIT_OPT_OUT_LOOT"] = "开启此选项之后，你只能拾取任务物品、所有人都放弃的物品，以及由物品分配人员分配给你的物品。";
S["NEWBIE_TOOLTIP_UNIT_PERSONAL"] = "FIX ME!! (DO NOT LOCALIZE!!)";
S["NEWBIE_TOOLTIP_UNIT_PET_ABANDON"] = "放弃你的宠物，让它回归自然。一旦你放弃了宠物，它将永远不再回来。";
S["NEWBIE_TOOLTIP_UNIT_PET_DISMISS"] = "解散由你控制的宠物。";
S["NEWBIE_TOOLTIP_UNIT_PET_PAPERDOLL"] = "关于你宠物的信息，包括它的属性、法术抗性和食谱。";
S["NEWBIE_TOOLTIP_UNIT_PET_RENAME"] = "给你的宠物设定一个新名字。一个宠物只能被改名一次。";
S["NEWBIE_TOOLTIP_UNIT_PROMOTE"] = "交出队伍的领导权，选定的玩家将继续行使这一职责。";
S["NEWBIE_TOOLTIP_UNIT_ROUND_ROBIN"] = "在轮流拾取规则下，队伍队员按照顺序捡拾怪物掉落物品。金钱自动平分。";
S["NEWBIE_TOOLTIP_UNIT_TRADE"] = "与选择的玩家进行交易。";
S["NEWBIE_TOOLTIP_UNIT_UNINVITE"] = "将选定的玩家移出队伍。";
S["NEWBIE_TOOLTIP_UNIT_VOTE_TO_KICK"] = "发起一个将被选中的玩家从队伍中移出的投票。";
S["NEWBIE_TOOLTIP_UNMUTE"] = "从你的禁声列表中移除选定的玩家。";
S["NEWBIE_TOOLTIP_VIEWGUILD"] = "显示所有拥有该配方的公会成员。";
S["NEWBIE_TOOLTIP_VOICE_CHAT_SELECTOR"] = "这个选单可以让你选择想要加入的语音聊天频道。右键点击以显示可用的语音聊天频道列表。";
S["NEWBIE_TOOLTIP_WHOTAB"] = "找到其他玩家在这个世界中的位置。";
S["NEWBIE_TOOLTIP_WORLDMAP"] = "在你探索一个地区时，它附近的地区会显示在世界地图上。你可以使用左键放大地图，右键缩小地图。";
S["NEWBIE_TOOLTIP_XPBAR"] = "你所得到的经验值（XP）。你的经验槽的颜色代表了你的休息状态，蓝色代表精力充沛，紫色代表正常。精力充沛的玩家通过杀死怪物所得的经验值是正常状态下的两倍，你可以在城市或者旅馆中逗留或者下线以获得更多的休息良好状态时间。";
S["NEW_ACHIEVEMENT_EARNED"] = "你获得了成就\"%s\"。";
S["NEW_CAPS"] = "新";
S["NEW_CHAT_WINDOW"] = "创建新窗口";
S["NEW_COMPACT_UNIT_FRAME_PROFILE"] = "新配置";
S["NEW_CONVERSATION_INSTRUCTIONS"] = "选择|cffffffff2|r名好友以发起对话。";
S["NEW_LEADER"] = "新的领袖";
S["NEW_RECIPE_LEARNED_TITLE"] = "学会了新配方！";
S["NEW_TITLE_EARNED"] = "你获得了'%s'的头衔。";
S["NEXT"] = "下一页";
S["NEXT_ABILITY"] = "下一个技能";
S["NEXT_BATTLE"] = "下一场战斗：%1$02d:%2$02d:%3$02d";
S["NEXT_BATTLE_LABEL"] = "下一场战斗";
S["NEXT_TALENT_LEVEL"] = "下一个天赋将在|cffffd200%d级|r解锁";
S["NIGHTMARE_RAID_XAVIUS_NIGHTMARE_CORRUPTION"] = "梦魇腐蚀";
S["NO"] = "否";
S["NONE"] = "无";
S["NONEQUIPSLOT"] = "已制造物品";
S["NONE_CAPS"] = "无";
S["NONE_KEY"] = "无";
S["NORMAL_QUEST_DISPLAY"] = "|cff000000%s|r";
S["NOTCH_MODE"] = "刘海屏模式";
S["NOTCH_MODE_OVERLAP"] = "重叠";
S["NOTCH_MODE_SHIFT_UI"] = "用户界面下移";
S["NOTCH_MODE_WINDOW_BELOW"] = "下方窗口";
S["NOTE"] = "公共信息";
S["NOTE_COLON"] = "备注：";
S["NOTE_SUBMITTED"] = "信件已经提交";
S["NOTE_SUBMIT_FAILED"] = "信件提交失败";
S["NOT_APPLICABLE"] = "无";
S["NOT_BOUND"] = "未设置";
S["NOT_COLLECTED"] = "未收集";
S["NOT_ENOUGH_MANA"] = "你没有足够的法力值来施放%s。";
S["NOT_IN_GROUP"] = "你没有加入任何队伍";
S["NOT_READY"] = "未准备就绪";
S["NOT_READY_FEMALE"] = "未就绪";
S["NOT_TAMEABLE"] = "不可驯服";
S["NOT_YET_SIGNED"] = "<未被签名>";
S["NO_ARENA_TEAM"] = "没有%s竞技场战队";
S["NO_ATTACHMENTS"] = "无附件";
S["NO_BATTLETAG"] = "你还没有暴雪游戏昵称。";
S["NO_BIDS"] = "无竞价";
S["NO_COMPLETED_ACHIEVEMENTS"] = "你最近没有获得任何成就";
S["NO_DAILY_QUESTS_REMAINING"] = "你今天不能再完成任何日常任务了。";
S["NO_EMPTY_KEYRING_SLOTS_ERROR"] = "你的钥匙链已经满了。";
S["NO_ENVIRONMENT_INTERACTION"] = "无";
S["NO_EQUIPMENT_SLOTS_AVAILABLE"] = "你没有可以装备这件物品的栏位。";
S["NO_FRIEND_REQUESTS"] = "当前你没有好友请求";
S["NO_GUILDBANK_TABS"] = "你的公会尚未购买任何公会银行空间。";
S["NO_LFD_WHILE_LFR"] = "处于其他团队列表时无法加入地下城队列。";
S["NO_LFD_WHILE_RF"] = "你无法在排队加入随机团队副本时排队加入随机地下城的队列。";
S["NO_LFG_LIST_AVAILABLE"] = "你无法加入任何队伍。";
S["NO_LFR_WHILE_LFD"] = "处于地下城队列时无法加入其他团队列表。";
S["NO_LFR_WHILE_RF"] = "处于团队副本队列时无法加入其他团队列表。";
S["NO_RAIDS_AVAILABLE"] = "你当前的等级无法进入任何团队副本。";
S["NO_RAID_INSTANCES_SAVED"] = "你在任何副本中的进度都未保存";
S["NO_RESPONSE"] = "无回复";
S["NO_RF_AVAILABLE"] = "没有符合你当前等级的团队副本可用。";
S["NO_RF_AVAILABLE_WITH_NEXT_LEVEL"] = "没有符合你当前等级的团队副本可用。下一个团队副本可在%d级时进入。";
S["NO_RF_WHILE_LFD"] = "你无法在排队加入随机地下城时排队加入随机团队副本的队列。";
S["NO_RF_WHILE_LFR"] = "处于其他团队列表时无法加入团队副本队列。";
S["NO_ROLE"] = "没有职责";
S["NO_ROSTER_ACHIEVEMENT_POINTS"] = "-";
S["NO_RUNES"] = "没有发现符文。";
S["NO_SCENARIO_AVAILABLE"] = "没有符合你当前等级的场景战役可用。";
S["NO_SCENARIO_AVAILABLE_WITH_NEXT_LEVEL"] = "没有符合你当前等级的场景战役可用。下一个场景战役可在%d级时进入。";
S["NO_TITLES_TOOLTIP"] = "你没有任何称号。";
S["NO_TRADE_FROM_BONUS_ROLL"] = "通过额外拾取获得的物品可能无法交易。";
S["NO_UPDATED_STATS_TEXT"] = "你没有最近更新的统计数据";
S["NO_VIEWABLE_GUILDBANK_LOGS"] = "你没有浏览任何公会银行记录的权限。";
S["NO_VIEWABLE_GUILDBANK_TABS"] = "你没有浏览任何公会银行标签的权限。";
S["NO_VOICE_SESSIONS"] = "无频道";
S["NPC_NAMES_DROPDOWN_ALL"] = "所有NPC";
S["NPC_NAMES_DROPDOWN_ALL_TOOLTIP"] = "显示所有NPC姓名";
S["NPC_NAMES_DROPDOWN_HOSTILE"] = "敌对及任务NPC";
S["NPC_NAMES_DROPDOWN_HOSTILE_TOOLTIP"] = "显示敌对NPC及与追踪任务相关的NPC名称。";
S["NPC_NAMES_DROPDOWN_INTERACTIVE"] = "敌对、任务及可互动的NPC";
S["NPC_NAMES_DROPDOWN_INTERACTIVE_TOOLTIP"] = "显示敌对NPC、任务相关或追踪中的NPC以及能够互动的NPC名字。";
S["NPC_NAMES_DROPDOWN_NONE"] = "无";
S["NPC_NAMES_DROPDOWN_NONE_TOOLTIP"] = "不显示任何NPC的名字";
S["NPC_NAMES_DROPDOWN_TRACKED"] = "任务NPC";
S["NPC_NAMES_DROPDOWN_TRACKED_TOOLTIP"] = "显示任务相关NPC的名字，并在小地图上显示追踪。";
S["NPE_ABILITIES"] = "技能";
S["NPE_ABILITYINITIAL"] = "|cFF00FFFF左键点击|r|cFF00FFFF%s|r|T%s:16|t攻击生物。";
S["NPE_ABILITYINITIAL_WARRIOR"] = "|cFF00FFFF左键点击|r{$88163}开始攻击。";
S["NPE_ABILITYLEVEL3_DRUID"] = "左键点击{$8921}造成持续伤害。";
S["NPE_ABILITYLEVEL3_HUNTER"] = "左键点击{$883}，召唤你的宠物。";
S["NPE_ABILITYLEVEL3_MAGE"] = "左键点击{$108853}，立即造成伤害。";
S["NPE_ABILITYLEVEL3_MONK"] = "左键点击{$100780}产生真气。\n\n然后使用{$100784}消耗真气。";
S["NPE_ABILITYLEVEL3_PALADIN"] = "左键点击{$20271}，立即造成伤害并使你的敌人变得脆弱。";
S["NPE_ABILITYLEVEL3_PRIEST"] = "左键点击{$589}诅咒敌人，造成持续伤害。";
S["NPE_ABILITYLEVEL3_ROGUE"] = "左键点击{$1752}产生连击点数。\n\n然后使用{$196819}消耗连击点数。";
S["NPE_ABILITYLEVEL3_SHAMAN"] = "左键点击{$188389}，造成持续伤害。";
S["NPE_ABILITYLEVEL3_WARLOCK"] = "左键点击{$172}造成持续伤害。";
S["NPE_ABILITYLEVEL3_WARRIOR"] = "左键点击{$100}，从远处冲向你的目标。";
S["NPE_ABILITYREMINDER"] = "在攻击时，不要忘记使用|cFF00FFFF%s|r|T%s:16|t。";
S["NPE_ABILITYREMINDER_WARRIOR"] = "在攻击时，当你拥有足够的怒气时使用|cFF00FFFF%s|r|T%s:16|t。 ";
S["NPE_ABILITYSECOND_WARRIOR"] = "|cFF00FFFF左键点击|r{$1464}，对你的目标造成严重伤害。";
S["NPE_ABILITYTRAININGDUMMY"] = "|cFF00FFFF左键点击|r此处使用你的新技能。";
S["NPE_ABILITYTRAININGDUMMY_DRUID"] = "左键点击{$8921}造成持续伤害。";
S["NPE_ABILITYTRAININGDUMMY_HUNTER"] = "当你没有足够的集中值使用{$3044}时，左键点击{$56641}.";
S["NPE_ABILITYTRAININGDUMMY_MAGE"] = "左键点击{$122}使你附近的生物无法移动。";
S["NPE_ABILITYTRAININGDUMMY_MONK"] = "左键点击{$100780}产生真气。\n\n然后使用{$100787}消耗真气。";
S["NPE_ABILITYTRAININGDUMMY_PALADIN"] = "左键点击{$105361}激活你的圣骑士圣印并提高伤害。";
S["NPE_ABILITYTRAININGDUMMY_PRIEST"] = "左键点击{$589}诅咒敌人，造成持续伤害。";
S["NPE_ABILITYTRAININGDUMMY_ROGUE"] = "左键点击{$1752}产生连击点数。\n\n然后使用{$2098}消耗连击点数。";
S["NPE_ABILITYTRAININGDUMMY_SHAMAN"] = "左键点击{$73899}立即造成伤害。";
S["NPE_ABILITYTRAININGDUMMY_WARLOCK"] = "左键点击{$172}造成持续伤害。";
S["NPE_ABILITYTRAININGDUMMY_WARRIOR"] = "左键点击{$100}，从远处冲向你的目标。";
S["NPE_ACCEPTQUEST"] = "|cFF00FFFF左键点击|r此处接受任务。";
S["NPE_ACTIONBARCALLOUT"] = "这是你的动作条。\n\n|cFF00FFFF左键点击|r按钮使用角色技能。";
S["NPE_BACKPACKFULL"] = "你的背包已满。请去商人处卖掉一些背包里的东西。";
S["NPE_BINDPOINTER"] = "|cFF00FFFF左键点击|r此处将其设置为你的家。";
S["NPE_BINDPROMPT"] = "与旅店老板对话，将这座旅店设为你的家。";
S["NPE_BLOODELFARCANETORRENT"] = "对法力浮龙使用{$129597}。";
S["NPE_CHATFRAME"] = "你可以按|cFF00FFFF回车键|r来打开聊天栏。\n\n在此输入信息与附近的玩家聊天。\n\n按|cFF00FFFF回车键|r发送信息或|cFF00FFFFEscape|r键取消发送。";
S["NPE_CLICKLOOT"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}战利品，将其放入你的背包。";
S["NPE_CLOSECHARACTERSHEET"] = "|cFF00FFFF左键点击|r此处关闭。";
S["NPE_CLOSEWORLDMAP"] = "|cFF00FFFF左键点击|r此处关闭地图。";
S["NPE_CONTROLS"] = "操作控制";
S["NPE_DRAENEIGIFTOFTHENARARU"] = "对德莱尼幸存者使用{$59542}。";
S["NPE_EQUIPITEM"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}以装备此物品。";
S["NPE_EQUIPPEDITEM"] = "这就是你装备的物品！";
S["NPE_FINDCORPSE"] = "按|cFF00FFFF%s|r键打开地图寻找你的尸体。";
S["NPE_GOSSIPQUESTACTIVE"] = "|cFF00FFFF左键点击|r此处完成任务。";
S["NPE_GOSSIPQUESTAVAILABLE"] = "|cFF00FFFF左键点击|r此处接受任务。";
S["NPE_HEALTHBAR"] = "这里显示的是你的|cFF00FFFF生命值|r和|cFF00FFFF%s|r。";
S["NPE_ITEMQUESTGIVER"] = "带有{Atlas|NPE_ExclamationPoint:16}标记的物品可提供任务。|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}此处以开启任务。";
S["NPE_JUMP"] = "跳";
S["NPE_KEYBOARDANDMOUSETITLE"] = "键盘与鼠标";
S["NPE_LOOTCORPSE"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}闪光的尸体拾取战利品。";
S["NPE_LOOTCORPSEQUEST"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}闪光的尸体拾取任务物品。";
S["NPE_MAPCALLOUTAREA"] = "前往|cff2982fc蓝色|r区域寻找你的任务目标。";
S["NPE_MAPCALLOUTBASE"] = "|TInterface\\WorldMap\\WorldMapArrow:28:28|t表示你的位置。\n\n";
S["NPE_MAPCALLOUTPOINT"] = "前往{Atlas|NPE_TurnIn}寻找你的任务目标。";
S["NPE_MOREQUESTS"] = "附近有其他可接任务。请寻找{Atlas|NPE_ExclamationPoint:16}";
S["NPE_MOVE"] = "移动";
S["NPE_MOVEMENTCANCELSSPELL"] = "在施放法术时移动会打断施法。";
S["NPE_NPCGOSSIP"] = "|cFF00FFFF左键点击|r此处继续对话。";
S["NPE_NPCINTERACT"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}与任务要求的角色进行互动。";
S["NPE_OBJECTLOOT"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}拾取发光的任务目标。";
S["NPE_OPENBAG"] = "你获得了一件新物品！按|cFF00FFFF%s|r键打开你的背包。";
S["NPE_OPENCHARACTERSHEET"] = "按|cFF00FFFF%s|r键查看你装备的物品。";
S["NPE_OPENMAP"] = "按|cFF00FFFF%s|r键打开地图。";
S["NPE_QUESTCOMPELTELOCATION"] = "前往{Atlas|NPE_TurnIn}交任务。";
S["NPE_QUESTCOMPLETE"] = "任务完成！按|cFF00FFFF%s|r键打开地图。";
S["NPE_QUESTCOMPLETEBREADCRUMB"] = "按|cFF00FFFF%s|r键打开地图。";
S["NPE_QUESTCUSTOM14071A"] = "|cFF00FFFF左键点击|r此处发动你的改装跑车。";
S["NPE_QUESTCUSTOM14071B"] = "驾着你的改装跑车开过头上有光锥标记的地精，将他们接上车。";
S["NPE_QUESTCUSTOM14098"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}大门疏散惊恐的平民。";
S["NPE_QUESTCUSTOM14153"] = "选中科赞聚会者后，|cFF00FFFF左键点击|r这些技能来招待他们。";
S["NPE_QUESTCUSTOM14212A"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}克罗雷的马骑上它。";
S["NPE_QUESTCUSTOM14212B"] = "|cFF00FFFF左键点击|r此处，对狼人扔出火把，将他们赶到一起。";
S["NPE_QUESTCUSTOM14218"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}操作叛军大炮。";
S["NPE_QUESTCUSTOM29661"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}梅花桩跳上它们。";
S["NPE_QUESTGIVER"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}{Atlas|NPE_ExclamationPoint:16}接取你的第一个任务。";
S["NPE_QUESTOBJECT"] = "|cFF00FFFF右键点击|r与发光的任务目标互动。";
S["NPE_QUESTREWARDCHOCIEREDITEMS"] = "你不能使用的物品会显示为|cFFFF0000红色|r。\n\n";
S["NPE_QUESTREWARDCHOICE"] = "|cFF00FFFF左键点击|r你想要获得的物品。";
S["NPE_RELEASESPIRIT"] = "你死了。|cFF00FFFF左键点击|r\"释放灵魂\"继续。";
S["NPE_RESURRECT"] = "|cFF00FFFF左键点击|r该按钮复活。";
S["NPE_SELECTTARGET"] = "选择目标";
S["NPE_SHAPESHIFT_DRUID"] = "|cFF00FFFF左键点击|r{$768}进入猎豹形态。";
S["NPE_SHOWINTERFACEHELP"] = "|cFF00FFFF左键点击|r此处显示鼠标和键盘控制帮助。";
S["NPE_TARGETFIRSTMOB"] = "|cFF00FFFF左键点击|r一个生物以选中它。";
S["NPE_TAXICALLOUT"] = "这是飞行地图。\n\n你当前的位置已经被标为|cFF00DD00绿色|r。你可以点击任何其他地点以飞往该处。";
S["NPE_TURN"] = "转向";
S["NPE_TURNINNOTONMAP"] = "|cFF00FFFF左键点击|r此处打开地图查看任务地点。";
S["NPE_TURNINQUEST"] = "|cFF00FFFF左键点击|r此处完成该任务。";
S["NPE_USEHEARTHSTONE"] = "|cFF00FFFF右键点击|r{Atlas|NPE_RightClick:16}背包中的炉石|TInterface\\Icons\\inv_misc_rune_01:16|t 传送回你的家。";
S["NPE_USEQUESTITEM"] = "|cFF00FFFF左键点击|r此处，对任务目标使用该物品。";
S["NUMBER_IN_PARENTHESES"] = "(%d)";
S["NUMBER_OF_RESULTS_TEMPLATE"] = "物品%d - %d（总数%d）";
S["NUM_FREE_SLOTS"] = "%d个剩余栏位（总共）";
S["NUM_GUILDBANK_TABS_PURCHASED"] = "（已购买标签 %d/%d）";
S["NUM_RAID_MEMBERS"] = "%d团队成员";
S["OBJECTIVES_FIND_GROUP"] = "寻找组队";
S["OBJECTIVES_IGNORE_CURSOR_TEXT"] = "禁用鼠标悬停";
S["OBJECTIVES_LABEL"] = "任务目标";
S["OBJECTIVES_SHOW_QUEST_MAP"] = "显示任务地图";
S["OBJECTIVES_STOP_TRACKING"] = "停止追踪";
S["OBJECTIVES_SUBTEXT"] = "这些选项可以帮助你自定义在用户界面上显示游戏目标（比如任务和成就）的方式。";
S["OBJECTIVES_TRACKER_LABEL"] = "目标";
S["OBJECTIVES_VIEW_ACHIEVEMENT"] = "打开成就";
S["OBJECTIVES_VIEW_IN_ACHIEVEMENTS"] = "打开成就";
S["OBJECTIVES_VIEW_IN_QUESTLOG"] = "打开任务细节";
S["OBJECTIVES_WATCH_QUESTS_ARENA"] = "你不能在竞技场中追踪任务。";
S["OBJECTIVES_WATCH_TOO_MANY"] = "你没有足够的空间追踪更多目标了。请先取消对一些目标的追踪。";
S["OBJECT_ALPHA"] = "物体半透明效果";
S["OBJECT_NPC_OUTLINE"] = "轮廓线模式";
S["OBJECT_NPC_OUTLINE_DISABLED"] = "禁用";
S["OBJECT_NPC_OUTLINE_MODE_ONE"] = "仅限任务目标";
S["OBJECT_NPC_OUTLINE_MODE_THREE"] = "任务目标、鼠标悬停及目标";
S["OBJECT_NPC_OUTLINE_MODE_TWO"] = "任务目标和鼠标悬停（默认）";
S["OBLITERATE_BUTTON"] = "拆解";
S["OBLITERUM_FORGE_TITLE"] = "抑魔金熔炉";
S["OFF"] = "关";
S["OFFICER"] = "官员";
S["OFFICER_CHAT"] = "官员聊天";
S["OFFICER_NOTE_COLON"] = "公会官员信息";
S["OKAY"] = "确定";
S["OLD_GUILD_NAME"] = "旧公会名：";
S["OLD_TITLE_LOST"] = "你失去了'%s'的头衔。";
S["ONLINE_SAFETY_NOTICE"] = "请谨记行事负责，保护好个人信息，并举报任何冒犯性内容。更多信息，请查看我们的|HurlIndex:64|h|cnVISITABLE_URL_DEFAULT_CHAT_LINK_COLOR:https://support.battlenet.com.cn/help/article/107001|r|h暴雪游戏行为规范。";
S["ONLY_EMPTY_BAGS"] = "只能捡起空的背包！";
S["ON_COOLDOWN"] = "冷却中";
S["ON_COOLDOWN_FEMALE"] = "冷却中";
S["OPACITY"] = "不透明";
S["OPENING"] = "正在打开";
S["OPENMAIL"] = "打开邮件";
S["OPEN_ALL_MAIL_BUTTON"] = "全部打开";
S["OPEN_ALL_MAIL_BUTTON_OPENING"] = "正在打开......";
S["OPEN_LOCK_OTHER"] = "%1$s对%3$s使用%2$s。";
S["OPEN_LOCK_SELF"] = "你对%2$s使用%1$s。";
S["OPEN_MIC"] = "自由发言";
S["OPEN_RAID_BROWSER"] = "开启其他团队";
S["OPTIMIZE_NETWORK_SPEED"] = "优化网络速度";
S["OPTIONAL"] = "可选";
S["OPTIONAL_PARENS"] = "（可选）";
S["OPTIONAL_QUEST_OBJECTIVE_DESCRIPTION"] = "%s（可选）";
S["OPTIONS"] = "设置选项";
S["OPTIONS_BRIGHTNESS"] = "亮度";
S["OPTIONS_MENU"] = "选项菜单";
S["OPTIONS_SHADERS"] = "遮罩";
S["OPTIONS_TOOLTIP_SELF_CAST_AUTO"] = "如果你没有友方目标，则有益法术会自动对你自己施放。";
S["OPTIONS_TOOLTIP_SELF_CAST_AUTO_AND_KEY_PRESS"] = "如果你没有友方目标，则有益法术会自动对你自己施放。你也可以按下选定按键后对自己施法，不管有没有目标。";
S["OPTIONS_TOOLTIP_SELF_CAST_KEY_PRESS"] = "按下选定按键后会对你自己施法，不管有没有目标。";
S["OPTION_BN_WHISPER_MODE_INLINE"] = "实名和暴雪游戏昵称悄悄话会显示在你的默认聊天标签页中。在聊天界面的玩家名字上单击右键可以将悄悄话移至一个新窗口中。";
S["OPTION_BN_WHISPER_MODE_POPOUT"] = "新的实名和暴雪游戏昵称悄悄话会显示在新的标签页中。";
S["OPTION_BN_WHISPER_MODE_POPOUT_AND_INLINE"] = "新的实名和暴雪游戏昵称悄悄话会同时显示在你的默认聊天标签页和新的标签页中。";
S["OPTION_CHAT_STYLE_CLASSIC"] = "聊天文本输入框与以前的功能相同。主聊天框体总是有一个单独的文本输入框与其同步。";
S["OPTION_CHAT_STYLE_IM"] = "点击聊天框体中的标签页时，文本输入栏会与该框体同步。每个聊天窗口的文本输入栏都会独立保留其自有的状态及历史。";
S["OPTION_CONTRAST"] = "对比度";
S["OPTION_CONVERSATION_MODE_INLINE"] = "实名和暴雪游戏昵称对话的显示方式与频道类似。在对话名上点击右键可以前往新的聊天窗口。";
S["OPTION_CONVERSATION_MODE_POPOUT"] = "新的实名和暴雪游戏昵称好友对话将显示在一个新的标签页中。";
S["OPTION_CONVERSATION_MODE_POPOUT_AND_INLINE"] = "新的实名和暴雪游戏昵称对话会同时显示在你的默认聊天标签页和新的标签页中。";
S["OPTION_HD_TEXTURES"] = "高分辨率材质";
S["OPTION_LOGOUT_REQUIREMENT"] = "需要重登录才能生效。";
S["OPTION_LOSS_OF_CONTROL_DISARM"] = "当你被缴械时报警。你将无法使用需要武器的技能。";
S["OPTION_LOSS_OF_CONTROL_FULL"] = "你的角色因被放逐、魅惑、昏迷、迷惑、变形、恐惧、惊骇、瘫痪、闷棍、沉睡、旋风和束缚亡灵而彻底失控时报警。";
S["OPTION_LOSS_OF_CONTROL_INTERRUPT"] = "当你被打断时报警。当你的某一系法术被锁定时，也会报警。";
S["OPTION_LOSS_OF_CONTROL_ROOT"] = "当你被定身时报警。此时你无法移动，但仍可以施法或进行近战攻击。";
S["OPTION_LOSS_OF_CONTROL_SILENCE"] = "当你被沉默或平静时报警，将无法施放部分法术。";
S["OPTION_MAXFPS"] = "前台运行时的最高帧数";
S["OPTION_MAXFPSBK"] = "后台运行时的最高帧数";
S["OPTION_MAXFPSBK_CHECK"] = "开启该选项以限制后台运行帧数";
S["OPTION_MAXFPS_CHECK"] = "开启该选项以限制前台运行帧数";
S["OPTION_PHYSICS_OPTIONS"] = "选择与环境产生物理交互";
S["OPTION_PREVIEW_TALENT_CHANGES_DESCRIPTION"] = "启用后，你可以在选择天赋前在天赋界面检查你的天赋是否分配正确。";
S["OPTION_RAID_HEALTH_TEXT_HEALTH"] = "显示单位剩余生命值。";
S["OPTION_RAID_HEALTH_TEXT_LOSTHEALTH"] = "显示单位损失生命值。";
S["OPTION_RAID_HEALTH_TEXT_NONE"] = "不要在团队框体中显示生命值。";
S["OPTION_RAID_HEALTH_TEXT_PERC"] = "显示剩余生命值百分比。";
S["OPTION_RAID_SORT_BY_ALPHABETICAL"] = "按字母排序";
S["OPTION_RAID_SORT_BY_GROUP"] = "按团队信息面板的显示顺序排列团队框体";
S["OPTION_RAID_SORT_BY_ROLE"] = "按职责排序团队框体";
S["OPTION_RESTART_REQUIREMENT"] = "需要重新启动游戏才能生效。";
S["OPTION_SHOW_ACTION_BAR"] = "动作条 %d";
S["OPTION_SHOW_ACTION_BAR2_TOOLTIP"] = "默认居中并贴附在动作条1上";
S["OPTION_SHOW_ACTION_BAR3_TOOLTIP"] = "默认贴附在动作条2的右边";
S["OPTION_SHOW_ACTION_BAR4_TOOLTIP"] = "默认在屏幕右侧";
S["OPTION_SHOW_ACTION_BAR5_TOOLTIP"] = "默认贴附在动作条4的左边";
S["OPTION_SHOW_ACTION_BAR6_TOOLTIP"] = "额外的动作条，你可以在编辑模式中选择位置";
S["OPTION_SHOW_ACTION_BAR7_TOOLTIP"] = "额外的动作条，你可以在编辑模式中选择位置";
S["OPTION_SHOW_ACTION_BAR8_TOOLTIP"] = "额外的动作条，你可以在编辑模式中选择位置";
S["OPTION_STEREO_CONVERGENCE"] = "立体景深控制了未产生视差时立体成像聚焦点的深度。提高立体景深值会使物体成像离屏幕更远。立体景深的值设置过高可能会造成眼部不适。";
S["OPTION_STEREO_SEPARATION"] = "立体分离反映了3D成像时左影像和右影像的水平位置之间的分隔距离。立体分离的值越高，立体效果越明显。立体分离的值设置过高可能会造成眼部不适。";
S["OPTION_TARGETFPS"] = "你的理想游戏帧数。如果你的帧数低于此数值，动态系统会降低画质来尝试达到此帧数。";
S["OPTION_TARGETFPS_CHECK"] = "勾选此选项后，如果你的帧数下降到特定值，会动态性地降低画质。";
S["OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN"] = "在按下快捷键时施法，而不是在松开快捷键时施法。";
S["OPTION_TOOLTIP_ACTION_TARGETING"] = "此瞄准系统可以以你观看的方向动态地瞄准敌人。可以和标准的瞄准系统一起使用。";
S["OPTION_TOOLTIP_ADJUST_COLORBLIND_STRENGTH"] = "调整选择的色盲过滤器强度。";
S["OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING"] = "在生成战斗日志的文本文档时加入额外的日志数据。启用该功能可能导致你在使用\"战斗日志\"聊天指令时出现额外的网络延迟。";
S["OPTION_TOOLTIP_ADVANCED_MSAA"] = "设置多重采样抗锯齿，可设定色彩数值和采样景深。";
S["OPTION_TOOLTIP_ADVANCED_OBJECTIVES"] = "使你可以对任务框体进行缩放、拖动、最小化和展开等操作。";
S["OPTION_TOOLTIP_ADVANCED_PPAA"] = "设置后制抗锯齿模式。";
S["OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY1"] = "从不显示仇恨警报系统。";
S["OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY2"] = "仅当你在副本中时显示仇恨警报系统。";
S["OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY3"] = "仅当你在小队或团队中时显示仇恨警报系统。";
S["OPTION_TOOLTIP_AGGRO_WARNING_DISPLAY4"] = "总是显示仇恨警报系统。";
S["OPTION_TOOLTIP_ALTERNATE_RESOURCE"] = "总是显示副资源条上的数字。";
S["OPTION_TOOLTIP_ALTERNATE_SCREEN_EFFECTS"] = "修改某些效果，比如屏幕变白，或者明亮的法术，来帮助减轻光敏问题";
S["OPTION_TOOLTIP_ALWAYS_SHOW_MULTIBARS"] = "勾选此选项后，额外的动作条将总是被显示出来。";
S["OPTION_TOOLTIP_ALWAYS_SHOW_RUNE_ICONS"] = "总是显示装备上的符文图标，而不是只在打开符文菜单时才显示。";
S["OPTION_TOOLTIP_AMBIENCE_VOLUME"] = "调整环境音效的音量。";
S["OPTION_TOOLTIP_ANIMATION"] = "PLACE_HOLDER";
S["OPTION_TOOLTIP_ANISOTROPIC"] = "提高材质的锐度，尤其是以倾斜视角观察的材质。";
S["OPTION_TOOLTIP_ANTIALIASING"] = "抗锯齿技术可使参差不齐的边缘更加平滑，在低分辨率时效果更佳，但这会导致图像略微模糊。开启抗锯齿将降低游戏运行速度。";
S["OPTION_TOOLTIP_ANTIALIASING_CMAA"] = "保守形态抗锯齿：比前一种更精确的运算，使用各种边缘检测技术以模糊边缘。";
S["OPTION_TOOLTIP_ANTIALIASING_CMAA2"] = "保守形态抗锯齿2：更加先进的CMAA版本。（如果同时使用“多重采样技术”的话，则更建议此方式）。";
S["OPTION_TOOLTIP_ASSIST_ATTACK"] = "自动攻击使用\"/assist\"指令选定的目标。";
S["OPTION_TOOLTIP_AUDIO_CACHE_SIZE"] = "变更留给音效的内存额度。";
S["OPTION_TOOLTIP_AUDIO_CHANNELS"] = "调整有效软件伴音通道的数量。";
S["OPTION_TOOLTIP_AUDIO_LOCALE"] = "选择您想要用音频播放的配音版本。";
S["OPTION_TOOLTIP_AUDIO_OUTPUT"] = "选择游戏音频输出设备。";
S["OPTION_TOOLTIP_AUTO_ACCEPT_QUICK_JOIN"] = "允许好友及公会成员立即加入你的队列，无需经过确认。";
S["OPTION_TOOLTIP_AUTO_DISMOUNT_FLYING"] = "钩选此项之后，你的角色在施放法术前会自动解散飞行坐骑。";
S["OPTION_TOOLTIP_AUTO_FOLLOW_SPEED"] = "调节在总是跟随和智能跟随模式下的镜头移动速度。";
S["OPTION_TOOLTIP_AUTO_JOIN_GUILD_CHANNEL"] = "钩选这个选项可以让你自动加入公会招募频道（取决于你是否已经加入了某个公会）。";
S["OPTION_TOOLTIP_AUTO_LOOT_ALT_KEY"] = "打开\"自动拾取\"选项之后，按ALT键可以拾取物品。未打开\"自动拾取\"选项则按住ALT键可以自动拾取物品。";
S["OPTION_TOOLTIP_AUTO_LOOT_CTRL_KEY"] = "打开\"自动拾取\"选项之后，按CTRL键可以拾取物品。未打开\"自动拾取\"选项则按住CTRL键可以自动拾取物品。";
S["OPTION_TOOLTIP_AUTO_LOOT_DEFAULT"] = "将自动拾取设置为点击一个可拾取物品的目标时的默认动作。（通过按住拾取键/自动拾取键，可以在钩选此项时手动拾取，或在未钩选此项时自动拾取。）";
S["OPTION_TOOLTIP_AUTO_LOOT_KEY_TEXT"] = "用来自动拾取的按键";
S["OPTION_TOOLTIP_AUTO_LOOT_NONE_KEY"] = "未绑定按键。";
S["OPTION_TOOLTIP_AUTO_LOOT_SHIFT_KEY"] = "打开\"自动拾取\"选项之后，按SHIFT键可以拾取物品。未打开\"自动拾取\"选项则按住SHIFT键可以自动拾取物品。";
S["OPTION_TOOLTIP_AUTO_OPEN_LOOT_HISTORY"] = "钩选此项后，在掉落拾取绑定物品时，将自动开启战利品掷骰窗口，向你展示你的队伍成员的掷骰情况。";
S["OPTION_TOOLTIP_AUTO_QUEST_PROGRESS"] = "当你达到一项任务目标时，该任务会被自动追踪5分钟。";
S["OPTION_TOOLTIP_AUTO_QUEST_WATCH"] = "在你接受任务并完成一个任务目标后自动追踪任务。";
S["OPTION_TOOLTIP_AUTO_RANGED_COMBAT"] = "钩选之后，你的角色会自动在自动攻击和自动射击之间切换。";
S["OPTION_TOOLTIP_AUTO_SELF_CAST"] = "开启此选项后，如果你周围没有友方目标或没有目标，则可以对友方目标施放的法术会自动对你本人施放。";
S["OPTION_TOOLTIP_AUTO_SELF_CAST_ALT_KEY"] = "按住ALT键以对自己施放有益法术，即便你当前选中的目标是敌对的，甚至没有目标。";
S["OPTION_TOOLTIP_AUTO_SELF_CAST_CTRL_KEY"] = "按住CTRL键以对自己施放有益法术，即便你当前选中的目标是敌对的，甚至没有目标。";
S["OPTION_TOOLTIP_AUTO_SELF_CAST_KEY_TEXT"] = "按住这个键之后施法目标会变成自己，即使你当前锁定的目标是某个敌对怪物或玩家。";
S["OPTION_TOOLTIP_AUTO_SELF_CAST_NONE_KEY"] = "未绑定按键。";
S["OPTION_TOOLTIP_AUTO_SELF_CAST_SHIFT_KEY"] = "按住SHIFT键以对自己施放有益法术，即便你当前选中的目标是敌对的，甚至没有目标。";
S["OPTION_TOOLTIP_BLOCK_CHAT_CHANNEL_INVITE"] = "阻止所有的聊天频道邀请。";
S["OPTION_TOOLTIP_BLOCK_GUILD_INVITES"] = "阻止所有的公会邀请。";
S["OPTION_TOOLTIP_BLOCK_TRADES"] = "阻止所有的交易要求。";
S["OPTION_TOOLTIP_BRIGHTNESS"] = "控制游戏画面的亮度。";
S["OPTION_TOOLTIP_CAMERA1"] = "设定视角，使其固定在设置的地方，除非你的角色移动了。";
S["OPTION_TOOLTIP_CAMERA2"] = "设定视角，使视角总是处于你的角色后方。";
S["OPTION_TOOLTIP_CAMERA3"] = "设定视角，使其固定在一点，永远不自动调节。";
S["OPTION_TOOLTIP_CAMERA4"] = "将视角固定在你所设置的角度，但你的角色移动时则恢复到跟踪视角。";
S["OPTION_TOOLTIP_CAMERA_ALWAYS"] = "设定视角，使视角总是处于你的角色后方。";
S["OPTION_TOOLTIP_CAMERA_FOV"] = "调整镜头的视野范围";
S["OPTION_TOOLTIP_CAMERA_NEVER"] = "设定视角，使其固定在一点，永远不自动调节。";
S["OPTION_TOOLTIP_CAMERA_SMART"] = "将视角固定在你所设置的角度，但你的角色移动时则恢复到跟踪视角。（推荐模式）";
S["OPTION_TOOLTIP_CAMERA_SMARTER"] = "将视角固定在你所设置的角度，但你的角色移动时则恢复到跟踪视角。";
S["OPTION_TOOLTIP_CENTER_SOURCE_EXCLUDE"] = "控制哪些违规内容将被屏蔽";
S["OPTION_TOOLTIP_CHARACTER_SHADOWS"] = "显示游戏中所有角色的影子。禁用此选项有时可以提高游戏运行速度。";
S["OPTION_TOOLTIP_CHAT_BUBBLES"] = "在角色头顶上显示\"/说\"指令和\"/喊\"指令的文字泡泡。";
S["OPTION_TOOLTIP_CHAT_LOCKED"] = "锁定所有聊天窗口，这样它们就不会被误修改了。";
S["OPTION_TOOLTIP_CHAT_MOUSE_WHEEL_SCROLL"] = "勾选以使鼠标在悬停于聊天窗口时可使用滑轮滚动聊天文本。";
S["OPTION_TOOLTIP_CHAT_WHOLE_WINDOW_CLICKABLE"] = "点击聊天框体的任意位置以关注该聊天。";
S["OPTION_TOOLTIP_CINEMATIC_SUBTITLES"] = "开启开场动画字幕。";
S["OPTION_TOOLTIP_CLASSIC_GUILD_UI"] = "使用经典公会界面，而非现代公会界面。";
S["OPTION_TOOLTIP_CLEAR_AFK"] = "移动或者说话时\n自动解除暂离状态。";
S["OPTION_TOOLTIP_CLICKCAMERA_LOCKED"] = "设置视角，使其在你使用鼠标点击移动的同时，视角保持与你行进方向的一致。";
S["OPTION_TOOLTIP_CLICKCAMERA_NEVER"] = "设置视角，使其在使用鼠标点击移动的时候不改变视角。";
S["OPTION_TOOLTIP_CLICKCAMERA_SMART"] = "设置视角，使其在你使用点击鼠标移动改变方向的时候稍作延时，然后跟随你的角色角色。（推荐模式）";
S["OPTION_TOOLTIP_CLICK_CAMERA1"] = "设置视角，使其在你使用点击鼠标移动改变方向的时候稍作延时，然后跟随你的角色角色。（推荐模式）";
S["OPTION_TOOLTIP_CLICK_CAMERA2"] = "设置视角，使其在你使用鼠标点击移动的同时，视角保持与你行进方向的一致。";
S["OPTION_TOOLTIP_CLICK_CAMERA3"] = "设置视角，使其在使用鼠标点击移动的时候不改变视角。";
S["OPTION_TOOLTIP_CLICK_CAMERA_STYLE"] = "决定点击移动方式的时候视角跟随方式。";
S["OPTION_TOOLTIP_CLICK_TO_MOVE"] = "使用鼠标点击来把你的角色移动到指定的地点。";
S["OPTION_TOOLTIP_COLORBLIND_FILTER"] = "根据特定色盲类型来调整游戏颜色。";
S["OPTION_TOOLTIP_COMBAT_TARGET_MODE"] = "更改目标的伤害显示模式。";
S["OPTION_TOOLTIP_COMBAT_TARGET_MODE_NEW"] = "使用该模式以提升游戏表现";
S["OPTION_TOOLTIP_COMBAT_TARGET_MODE_OLD"] = "游戏表现极其迟缓，不推荐选择。";
S["OPTION_TOOLTIP_COMBAT_TEXT_MODE"] = "设置战斗信息滚动的方向。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SCROLL_DOWN"] = "战斗记录向下滚动，而非向上滚动。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURAS"] = "当玩家获得或失去光环效果时显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_AURA_FADE"] = "当魔法效果从玩家身上消失时显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBAT_STATE"] = "当你进入或脱离战斗时显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_COMBO_POINTS"] = "当你获得新的连击点时，显示连击点的数量。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_DODGE_PARRY_MISS"] = "当敌人的攻击被你躲闪、招架或未命中你时显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_ENERGIZE"] = "显示所有立即获取的法力值、怒气值和能量值。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_FRIENDLY_NAMES"] = "当一个友方施法者对你施放治疗法术时，显示他/她的名字。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_HONOR_GAINED"] = "显示你通过杀死其他玩家所得到的荣誉值。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_LOW_HEALTH_MANA"] = "当你的生命值或法力值低于20%的时候显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_PERIODIC_ENERGIZE"] = "显示所有周期性获得的法力值、怒气值和能量值。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REACTIVES"] = "当特定的反击型职业技能和法术（如战士的压制）可以使用时显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_REPUTATION"] = "当玩家在某个阵营中的声望提高或降低时显示信息。";
S["OPTION_TOOLTIP_COMBAT_TEXT_SHOW_RESISTANCES"] = "当你抵抗攻击或法术时显示信息。";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYAGGROHIGHLIGHT"] = "如果玩家获得威胁值，显示红色外框";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYHEALPREDICTION"] = "显示你的队伍成员即将获得的治疗效果";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYMAINTANKANDASSIST"] = "高亮显示你队伍里的主坦克和副坦克";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYNONBOSSDEBUFFS"] = "显示你的队伍成员的所有减益效果";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYDISPELLABLEDEBUFFS"] = "只显示你的队伍成员的可驱散的减益效果";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS"] = "仅显示治疗者的能量条。非治疗者的能量条将被隐藏。";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPETS"] = "显示你的团队或队伍成员召唤的宠物";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYPOWERBAR"] = "显示你的队伍成员的能量条";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT"] = "决定团队框架里显示的生命值文字类型。";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_HEALTH"] = "显示剩余生命值的数字";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_LOSTHEALTH"] = "只有生命值不是全满时才显示数字";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_NONE"] = "不显示任何生命值文字";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_HEALTHTEXT_PERC"] = "显示剩余生命值的百分比";
S["OPTION_TOOLTIP_COMPACT_UNIT_FRAME_PROFILE_USECLASSCOLORS"] = "显示职业颜色。如果取消勾选，会使用默认的职责颜色。";
S["OPTION_TOOLTIP_COMPATIBILITY_SETTINGS"] = "兼容性设置可以帮助分析和绕过各种游戏崩溃、图像错误和性能问题。在绝大多数情况下，关闭这些功能会降低性能，造成画面卡顿，和/或降低画面质量。只适合在出现特定问题的情况下关闭这些功能。";
S["OPTION_TOOLTIP_COMPAT_SETTING_ADV_WORK_SUBMIT"] = "允许较复杂的代码路径向GPU提交工作。关闭此选项可能会使帧率稳定性下降，或降低帧率，但有助于避免特定硬件、驱动和操作系统组合的某些种类的游戏崩溃。 ";
S["OPTION_TOOLTIP_COMPAT_SETTING_CMDLIST_MULTITHREADING"] = "允许游戏使用多CPU线程来渲染游戏。关闭此选项很可能会大幅降低帧率，但可以绕过一些情况下出现的游戏崩溃或画面问题。 ";
S["OPTION_TOOLTIP_COMPAT_SETTING_DEVICE_MULTITHREADING"] = "允许异步创建GPU资源，如材质和着色器。关闭此选项很可能造成画面卡顿，但有助于绕过非常陈旧的驱动或硬件造成的游戏崩溃或画面问题。";
S["OPTION_TOOLTIP_COMPAT_SETTING_FRAME_OVERLAP"] = "允许GPU同时计算2帧。关闭此选项可能会使帧率稳定性下降，或降低帧率，但有助于避免特定硬件、驱动和操作系统组合中的某些种类的游戏崩溃。 ";
S["OPTION_TOOLTIP_COMPAT_SETTING_OPTIONAL_GPU_FEATURES"] = "允许使用较新的GPU功能，关闭后，游戏运行时，GPU只支持最少的可支持功能。各种图形功能都会关闭，游戏的画面质量很可能会下降。此选项可能有助于绕过驱动错误或其他较新的GPU功能产生的问题。";
S["OPTION_TOOLTIP_CONSOLIDATE_BUFFS"] = "将一部分增益效果划分至一个增益效果盒。短时间增益效果在该盒中显示。持续时间很长的增益效果显示在该盒中，直到效果即将消失。";
S["OPTION_TOOLTIP_CONTRAST"] = "控制游戏画面的对比度。";
S["OPTION_TOOLTIP_COUNTDOWN_FOR_COOLDOWNS"] = "勾选此项后，动作条上的按钮将以倒计时数字的方式显示冷却时间。";
S["OPTION_TOOLTIP_DEATH_EFFECT"] = "关闭此选项可以禁止鬼魂状态下的泛光效果，可略微提高运行速度。";
S["OPTION_TOOLTIP_DEPTH_EFFECTS"] = "控制景深粒子的渲染效果。降低此项可以提高游戏运行性能。";
S["OPTION_TOOLTIP_DESKTOP_GAMMA"] = "使用桌面伽马值设定。";
S["OPTION_TOOLTIP_DIALOG_VOLUME"] = "调整对话音量。";
S["OPTION_TOOLTIP_DISABLE_CHAT"] = "关闭聊天。你将无法发送或接受信息。";
S["OPTION_TOOLTIP_DISABLE_CHAT_ACCOUNT_MUTE"] = "要更改此项，请先前往自己战网账号的设置，确保：\n- 隐私设置 -> “文字聊天”已开启\n- 家长控制 -> “账号禁音”已关闭";
S["OPTION_TOOLTIP_DISPLAY_BORDERS"] = "显示所有团队框体的边框。";
S["OPTION_TOOLTIP_DISPLAY_FREE_BAG_SLOTS"] = "在背包图标上显示剩余背包空间。";
S["OPTION_TOOLTIP_DISPLAY_INCOMING_HEALS"] = "显示当前正在施放中的治疗法术。";
S["OPTION_TOOLTIP_DISPLAY_MODE"] = "让游戏在全屏模式或窗口模式运行。";
S["OPTION_TOOLTIP_DISPLAY_MT_AND_MA"] = "为团队领袖设置的\"主坦克\"或\"主助理\"玩家显示特殊单位框架。";
S["OPTION_TOOLTIP_DISPLAY_ONLY_DISPELLABLE_DEBUFFS"] = "只显示你可以从目标身上移除的负面效果。";
S["OPTION_TOOLTIP_DISPLAY_PERSONAL_RESOURCE"] = "在你的角色下方添加生命值和资源。";
S["OPTION_TOOLTIP_DISPLAY_PERSONAL_RESOURCE_ON_ENEMY"] = "特殊资源将默认显示在你的角色下方。钩选此项显示在敌人上方。";
S["OPTION_TOOLTIP_DISPLAY_POWER_BARS"] = "在团队框架中显示法力值、能量值和怒气值等能量条";
S["OPTION_TOOLTIP_DISPLAY_RAID_AGGRO_HIGHLIGHT"] = "高亮显示团队中已成为仇恨目标或即将成为仇恨目标的成员。";
S["OPTION_TOOLTIP_DISPLAY_RAID_PETS"] = "在团队框架界面中显示团队成员的宠物";
S["OPTION_TOOLTIP_EMPHASIZE_MY_SPELLS"] = "你的法术视觉效果将比其他人施放的法术更加醒目";
S["OPTION_TOOLTIP_ENABLE_ALL_SHADERS"] = "开启所有像素遮罩。";
S["OPTION_TOOLTIP_ENABLE_AMBIENCE"] = "开启环境音效。";
S["OPTION_TOOLTIP_ENABLE_BGSOUND"] = "开启此选项可以让《魔兽世界》的声音在游戏处于后台运行状态时继续播放。";
S["OPTION_TOOLTIP_ENABLE_DIALOG"] = "开启或关闭所有对话。";
S["OPTION_TOOLTIP_ENABLE_DSP_EFFECTS"] = "为死亡骑士的语音开启特殊效果。禁用此项可以提高运行速度。";
S["OPTION_TOOLTIP_ENABLE_EMOTE_SOUNDS"] = "打开/关闭表情指令的音效。";
S["OPTION_TOOLTIP_ENABLE_ERROR_SPEECH"] = "开启错误提示语音（比如\"目标太远\"）。";
S["OPTION_TOOLTIP_ENABLE_GROUP_SPEECH"] = "开启队友语音。";
S["OPTION_TOOLTIP_ENABLE_HARDWARE"] = "开启此选项以使用3D声音加速。可能会改变你的声音表现效果。";
S["OPTION_TOOLTIP_ENABLE_INTERACT"] = "使你可以通过按键与NPC和物体进行交互";
S["OPTION_TOOLTIP_ENABLE_MICROPHONE"] = "启用你的麦克风。";
S["OPTION_TOOLTIP_ENABLE_MOUSEOVER_CAST"] = "启用后，鼠标悬停到一个单位框体并使用一个键盘快捷键施放法术时，会直接对该单位施法，无需将该单位设为目标。";
S["OPTION_TOOLTIP_ENABLE_MUSIC"] = "开启背景音乐。";
S["OPTION_TOOLTIP_ENABLE_MUSIC_LOOPING"] = "循环播放背景音乐。";
S["OPTION_TOOLTIP_ENABLE_PET_BATTLE_MUSIC"] = "在宠物对战期间启用特殊音乐。";
S["OPTION_TOOLTIP_ENABLE_PET_SOUNDS"] = "打开或关闭宠物空闲和攻击音效。";
S["OPTION_TOOLTIP_ENABLE_QUEST_TEXT_CONTRAST"] = "让任务文本更容易阅读";
S["OPTION_TOOLTIP_ENABLE_REMOTE_TEXT_TO_SPEECH"] = "使用所选的人声来开启语音聊天窗口的打字转化为语音功能";
S["OPTION_TOOLTIP_ENABLE_REVERB"] = "启用声音混响效果。会降低游戏运行速度。";
S["OPTION_TOOLTIP_ENABLE_SOFTWARE_HRTF"] = "模拟真实世界的音效环境，距离越远，音频越低。";
S["OPTION_TOOLTIP_ENABLE_SOUND"] = "开启或禁止所有声音。";
S["OPTION_TOOLTIP_ENABLE_SOUNDFX"] = "开启或禁止游戏声音效果。";
S["OPTION_TOOLTIP_ENABLE_SOUND_AT_CHARACTER"] = "将声源接收位置设定为来自玩家角色所在位置，而非镜头位置。";
S["OPTION_TOOLTIP_ENABLE_SPEECH_TO_TEXT_TRANSCRIPTION"] = "可以在语音聊天频道开启语音识别功能，从而通过识别其他玩家说出的话来看到书面文字";
S["OPTION_TOOLTIP_ENABLE_STEREO_VIDEO"] = "启用3D立体眼镜。";
S["OPTION_TOOLTIP_ENABLE_TEXT_TO_SPEECH"] = "基于选择的项目，通过文字转语音系统来大声朗读聊天文字";
S["OPTION_TOOLTIP_ENABLE_VOICECHAT"] = "语音聊天并未受到暴雪娱乐的监控，您的游戏体验可能会在与其他玩家进行互动时发生相应的改变。";
S["OPTION_TOOLTIP_ENVIRONMENT_DETAIL"] = "控制你所能看见物体的远近。降低这个数值可以提高运行速度。";
S["OPTION_TOOLTIP_FARCLIP"] = "视野距离控制了你能看得有多远。更远的视野距离需要更多的内存容量和更快的处理器。";
S["OPTION_TOOLTIP_FIX_LAG"] = "启用此项可以降低用户界面延迟，但是也有可能明显降低画面帧数。";
S["OPTION_TOOLTIP_FLASH_LOW_HEALTH_WARNING"] = "你的生命值过低时，屏幕将不会闪烁红光。";
S["OPTION_TOOLTIP_FOCUS_CAST_ALT_KEY"] = "按住ALT键以对你的焦点目标施放需要指定目标的法术。";
S["OPTION_TOOLTIP_FOCUS_CAST_CTRL_KEY"] = "按住CTRL键以对你的焦点目标施放需要指定目标的法术。";
S["OPTION_TOOLTIP_FOCUS_CAST_NONE_KEY"] = "未绑定按键。";
S["OPTION_TOOLTIP_FOCUS_CAST_SHIFT_KEY"] = "按住SHIFT键以对你的焦点目标施放需要指定目标的法术。";
S["OPTION_TOOLTIP_FOLLOW_TERRAIN"] = "根据地形自动调节视角。如果你的角色在爬坡，视角会向上旋转；如果你的角色在往下走，那视角会向下旋转。";
S["OPTION_TOOLTIP_FULL_SCREEN_GLOW"] = "开启全屏幕柔化和光影效果。关闭这个选项有时可以提高运行速度。";
S["OPTION_TOOLTIP_FULL_SIZE_FOCUS_FRAME"] = "将焦点框体的尺寸扩大到与目标框架相同。";
S["OPTION_TOOLTIP_FX_VOLUME"] = "调整音效的音量。";
S["OPTION_TOOLTIP_GAMEFIELD_DESELECT"] = "钩选此框可以让你避免因为点击画面上的空白区域而取消对当前目标的选择。你只能通过按下ESC键或点击另一个目标来切换你所选择的目标。";
S["OPTION_TOOLTIP_GAMEPLAY_SFX_VOLUME"] = "调整游戏音效的音量";
S["OPTION_TOOLTIP_GAMMA"] = "控制游戏画面的伽马值。";
S["OPTION_TOOLTIP_GRAPHICS_CARD"] = "选择你想使用的显卡。";
S["OPTION_TOOLTIP_GROUND_CLUTTER"] = "控制地表景观物体（如地表植被及植物枝叶）的显示密度和距离。降低此选项可以提高游戏运行速度。";
S["OPTION_TOOLTIP_GROUND_DENSITY"] = "控制地表景观物体（比如草和其它植被）的数量。降低这个数值可以提高游戏运行速度。";
S["OPTION_TOOLTIP_GROUND_RADIUS"] = "控制地表景观物体（比如草和其它植被）的显示范围。降低这个数值可以提高游戏运行速度。";
S["OPTION_TOOLTIP_GUILDMEMBER_ALERT"] = "当你的公会会员登录或者退出游戏时显示提示信息。";
S["OPTION_TOOLTIP_GXAPI"] = "选择图形接口。";
S["OPTION_TOOLTIP_HARDCORE_ANNOUNCE_DEATH_ALERT_DISPLAY1"] = "从不显示团队样式的死讯";
S["OPTION_TOOLTIP_HARDCORE_ANNOUNCE_DEATH_ALERT_DISPLAY2"] = "仅显示团队样式的公会成员的死讯";
S["OPTION_TOOLTIP_HARDCORE_ANNOUNCE_DEATH_ALERT_DISPLAY3"] = "以团队样式显示服务器中的所有死讯";
S["OPTION_TOOLTIP_HARDCORE_ANNOUNCE_DEATH_DISPLAY1"] = "只在聊天中显示公会成员的死讯";
S["OPTION_TOOLTIP_HARDCORE_ANNOUNCE_DEATH_DISPLAY2"] = "通告服务器中的所有死讯";
S["OPTION_TOOLTIP_HARDWARE_CURSOR"] = "启用此项以获得更灵敏的鼠标反应速度，除非你的鼠标指针出现问题。";
S["OPTION_TOOLTIP_HEAD_BOB"] = "在第一人称视角时候，模拟头部晃动。";
S["OPTION_TOOLTIP_HIDE_ADVENTURE_JOURNAL_ALERTS"] = "隐藏新冒险机会的提示";
S["OPTION_TOOLTIP_HIDE_OUTDOOR_WORLD_STATE"] = "钩选此框将隐藏界面上的所有本区域范围内的目标指示。";
S["OPTION_TOOLTIP_HIDE_PARTY_INTERFACE"] = "点击这里隐藏你的队员的头像和生命槽。";
S["OPTION_TOOLTIP_INTERACT_ICONS"] = "控制交互按键启用后NPC和物体上方出现的图标";
S["OPTION_TOOLTIP_INTERACT_ON_LEFT_CLICK"] = "使用左键或右键点击与物体或友善NPC角色互动。";
S["OPTION_TOOLTIP_INVERT_MOUSE"] = "鼠标移动方向与改变视角方向相反。";
S["OPTION_TOOLTIP_KEEP_GROUPS_TOGETHER"] = "为团队中的每个小队显示单独的框架。";
S["OPTION_TOOLTIP_LIGHTING_QUALITY"] = "控制光照渲染的方式和质量。降低此项可以大幅提高游戏运行速度。";
S["OPTION_TOOLTIP_LIQUID_DETAIL"] = "控制液体的渲染质量。降低此项可以提高游戏运行性能。";
S["OPTION_TOOLTIP_LOCALE"] = "选择你要使用的语言版本。";
S["OPTION_TOOLTIP_LOCK_ACTIONBAR"] = "使玩家无法拖动动作条上的快捷技能图标。这项功能可以通过按键设置界面设置相应的快捷键。";
S["OPTION_TOOLTIP_LOCK_CURSOR"] = "不让鼠标指针离开游戏窗口";
S["OPTION_TOOLTIP_LOG_PERIODIC_EFFECTS"] = "显示周期性伤害效果数值，比如撕裂和暗言术：痛。";
S["OPTION_TOOLTIP_LONG_RANGE_NAMEPLATE"] = "调整这个选项可以增加显示姓名板的范围。";
S["OPTION_TOOLTIP_LOOT_KEY_TEXT"] = "用来手动拾取物品的按键";
S["OPTION_TOOLTIP_LOOT_UNDER_MOUSE"] = "钩选此项后，拾取窗口将在当前鼠标位置打开。";
S["OPTION_TOOLTIP_LOSS_OF_CONTROL"] = "当你的角色失控时，在屏幕中央显示一条警示信息。";
S["OPTION_TOOLTIP_LOW_LATENCY_MODE"] = "允许游戏使用各种方式降低输入延迟";
S["OPTION_TOOLTIP_MAP_FADE"] = "当你开始移动时，地图变为透明状态。";
S["OPTION_TOOLTIP_MAP_QUEST_DIFFICULTY"] = "将任务名称按照任务难度以不同颜色显示在世界地图上。";
S["OPTION_TOOLTIP_MAP_TRACK_QUEST"] = "从你的任务查看列表中添加或删除所选任务。|n你也可以按住SHIFT键点击某任务或其图标。";
S["OPTION_TOOLTIP_MASTER_VOLUME"] = "调整主音量。";
S["OPTION_TOOLTIP_MAX_FOLLOW_DIST"] = "调节最大跟随距离。";
S["OPTION_TOOLTIP_MINIMUM_CHARACTER_NAME_SIZE"] = "调整最小角色名尺寸。";
S["OPTION_TOOLTIP_MOTION_SICKNESS_CHECKBOX"] = "动态眩晕";
S["OPTION_TOOLTIP_MOUSE_LOOK_SPEED"] = "调节使用鼠标改变视角时的移动速度。";
S["OPTION_TOOLTIP_MOUSE_SENSITIVITY"] = "调节鼠标指针移动速度。";
S["OPTION_TOOLTIP_MOUSE_SPEED"] = "允许自定义鼠标灵敏度以覆盖操作系统设定的灵敏度。";
S["OPTION_TOOLTIP_MOVE_PAD"] = "移动框是一个可以用鼠标点击来控制移动和跳跃的用户界面框体。";
S["OPTION_TOOLTIP_MULTISAMPLE_ALPHA_TEST"] = "在开启MSAA时，测试计算采样频率，而非像素频率。";
S["OPTION_TOOLTIP_MULTISAMPLING"] = "提高多重采样级别可以使模型边缘变得更平滑，但是会明显降低游戏运行速度。";
S["OPTION_TOOLTIP_MUSIC_VOLUME"] = "调整背景音乐的音量。";
S["OPTION_TOOLTIP_NOTCH_MODE"] = "控制刘海屏的界面重叠方式";
S["OPTION_TOOLTIP_OBJECTIVES_IGNORE_CURSOR"] = "锁定目标框体，鼠标悬停在框体上时不会显示出框体来。";
S["OPTION_TOOLTIP_OBJECT_ALPHA"] = "PLACE_HOLDER";
S["OPTION_TOOLTIP_OBJECT_NPC_OUTLINE"] = "除任务目标外，鼠标悬停对象和目标也可以高亮显示轮廓线。";
S["OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_ALLOWED"] = "系统图形选项中已关闭轮廓线模式。";
S["OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_SUPPORTED"] = "本机的视频硬件不支持轮廓线模式。";
S["OPTION_TOOLTIP_OPTIMIZE_NETWORK_SPEED"] = "开启该选项来优化网络使用情况，从而降低延迟。\n该选项将提高带宽利用率，但可能在特定环境下产生问题。关闭该选项可能会解决某些断线问题。";
S["OPTION_TOOLTIP_OUTLINE_MODE"] = "控制是否显示所选择的轮廓线模式。打开界面显示面板可查看更多选项。";
S["OPTION_TOOLTIP_PARTICLE_DENSITY"] = "控制法术、火焰等效果中使用的粒子数量。降低此项可以提高游戏运行速度。";
S["OPTION_TOOLTIP_PARTY_CHAT_BUBBLES"] = "显示小队聊天的聊天泡泡。";
S["OPTION_TOOLTIP_PET_NAMEPLATES"] = "开启/关闭你的宠物、图腾和守护者的名字显示。";
S["OPTION_TOOLTIP_PET_SPELL_DAMAGE"] = "显示你的宠物造成的法术伤害。";
S["OPTION_TOOLTIP_PHONG_SHADING"] = "开启这个选项可以平滑角色光线表现。";
S["OPTION_TOOLTIP_PICKUP_ACTION_ALT_KEY"] = "使用\"ALT\"键从锁定的动作条中提取/拖动法术。";
S["OPTION_TOOLTIP_PICKUP_ACTION_CTRL_KEY"] = "使用\"CTRL\"键从锁定的动作条中提取/拖动法术。";
S["OPTION_TOOLTIP_PICKUP_ACTION_NONE_KEY"] = "未设置按键。";
S["OPTION_TOOLTIP_PICKUP_ACTION_SHIFT_KEY"] = "使用\"SHIFT\"键从锁定的动作条中提取/拖动法术。";
S["OPTION_TOOLTIP_PLAYER_DETAIL"] = "调整玩家角色材质的分辨率。降低此项可以略微提高游戏运行速度。";
S["OPTION_TOOLTIP_PLAY_AGGRO_SOUNDS"] = "启用当仇恨过高时的警报音效。";
S["OPTION_TOOLTIP_PRIMARY_MONITOR"] = "使你可以更改显示游戏使用的主要显示器。";
S["OPTION_TOOLTIP_PROFANITY_FILTER"] = "开启不良语句过滤。";
S["OPTION_TOOLTIP_PROFANITY_FILTER_WITH_WARNING"] = "开启不良语言过滤器。\n\n|cffff0000警告：|r暴雪游戏服务不可用，本次设置改动也许不会被保存。";
S["OPTION_TOOLTIP_PROJECTED_TEXTURES"] = "启用将贴图材质投射到环境中的功能。禁用此项可以提高游戏运行速度。";
S["OPTION_TOOLTIP_PUSHTOTALK_SOUND"] = "当你激活了按键发言时会有声音提示。";
S["OPTION_TOOLTIP_PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS"] = "仅显示治疗者的能量条。非治疗者的能量条将被隐藏。";
S["OPTION_TOOLTIP_RAID_CHAT_BUBBLES"] = "显示团队聊天的聊天泡泡。";
S["OPTION_TOOLTIP_RAID_USE_CLASS_COLORS"] = "以不同颜色显示不同职业的团队成员的生命槽。";
S["OPTION_TOOLTIP_REDUCED_LAG_TOLERANCE"] = "更改这个数值以降低在公共冷却时间结束之前你能够排序施放下一个法术的时间。建议将这个数值设置为与你的延迟数值相近的值。";
S["OPTION_TOOLTIP_REFRESH_RATE"] = "显示器上图形的刷新次数。如果刷新率太低，有些玩家会感觉到画面闪烁。";
S["OPTION_TOOLTIP_REMOVE_CHAT_DELAY"] = "选择后当鼠标移动到聊天窗口之后窗口立即显示。";
S["OPTION_TOOLTIP_RENDER_SCALE"] = "调节渲染3D世界的分辨率。";
S["OPTION_TOOLTIP_REPLACE_MY_PLAYER_PORTRAIT"] = "将你自己的单位框架头像替换为职业图标";
S["OPTION_TOOLTIP_REPLACE_OTHER_PLAYER_PORTRAITS"] = "将其他玩家的单位框架头像替换为职业图标";
S["OPTION_TOOLTIP_RESAMPLE_QUALITY"] = "在使用非100% 的渲染倍数时，本项设置可调整显示分辨率过滤器的品质。";
S["OPTION_TOOLTIP_RESET_CHAT_POSITION"] = "重置聊天窗口，令其回到默认位置。";
S["OPTION_TOOLTIP_RESOLUTION"] = "在窗口模式下设置游戏窗口的尺寸。";
S["OPTION_TOOLTIP_REVERSE_CLEAN_UP_BAGS"] = "钩选后，整理背包会将物品移动到你最右边的背包里。";
S["OPTION_TOOLTIP_REVERSE_NEW_LOOT"] = "钩选后，新物品会出现在你最左边的背包里。";
S["OPTION_TOOLTIP_ROTATE_MINIMAP"] = "选中此项以旋转微缩地图，而非旋转玩家指示箭头。";
S["OPTION_TOOLTIP_RT_SHADOW_QUALITY"] = "用光线追踪技术提高阴影质量，使其具有更自然的柔和感，精度也大幅提升，还可以由额外的光源生成阴影。|n|n此功能需要：|n具有硬件光线追踪功能的显卡|nWindows 10的2020年5月10日的更新（版本2004）|n升级到最新的显卡驱动|nDirectX 12";
S["OPTION_TOOLTIP_SCROLL_ARC"] = "战斗信息文字以弧线路径远离玩家。";
S["OPTION_TOOLTIP_SCROLL_DOWN"] = "战斗信息文字向屏幕下方滚动。";
S["OPTION_TOOLTIP_SCROLL_UP"] = "战斗信息文字向屏幕上方滚动。";
S["OPTION_TOOLTIP_SECURE_ABILITY_TOGGLE"] = "钩选此项之后，你将不会因为在短时间内偶然多次点击快捷键而意外取消你的技能。";
S["OPTION_TOOLTIP_SELF_HIGHLIGHT"] = "在团队副本和战场中高亮显示你的角色。";
S["OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG"] = "在战场中高亮显示你的角色。";
S["OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_BG_COMBAT"] = "仅在战斗中高亮显示你的角色。";
S["OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID"] = "在团队副本中高亮显示你的角色。";
S["OPTION_TOOLTIP_SELF_HIGHLIGHT_IN_RAID_COMBAT"] = "仅在战斗中高亮显示你的角色。";
S["OPTION_TOOLTIP_SHADOW_QUALITY"] = "控制阴影渲染的方式和质量。降低此项可以大幅提高游戏运行速度。";
S["OPTION_TOOLTIP_SHARPNESS"] = "调整FidelityFX Super Resolution的锐度效果的强度。0是满强度。";
S["OPTION_TOOLTIP_SHOW_ACCOUNT_ACHIEVEMENTS"] = "打开本选项后，他人在\"观察\"你或使用英雄榜及手机应用程序查询时，将只能看到你的角色成就。";
S["OPTION_TOOLTIP_SHOW_ALL_ENEMY_DEBUFFS"] = "显示敌对目标身上的所有负面状态，而不是只显示那些被判定与你有关的负面状态。";
S["OPTION_TOOLTIP_SHOW_ARENA_ENEMY_CASTBAR"] = "显示对方的竞技场战队中的玩家正在施放的法术。";
S["OPTION_TOOLTIP_SHOW_ARENA_ENEMY_FRAMES"] = "在竞技场中显示对手成员框体。";
S["OPTION_TOOLTIP_SHOW_ARENA_ENEMY_PETS"] = "显示对方的竞技场战队中的宠物头像。";
S["OPTION_TOOLTIP_SHOW_BATTLENET_TOASTS"] = "开启该选项以使来自暴雪游戏的系统信息以弹窗方式显示。";
S["OPTION_TOOLTIP_SHOW_BORDERS"] = "显示团队框体的边框。";
S["OPTION_TOOLTIP_SHOW_BUFF_DURATION"] = "显示/隐藏增益效果的持续时间。";
S["OPTION_TOOLTIP_SHOW_CASTABLE_BUFFS"] = "只显示玩家可施放的增益法术。只在团队中有效。";
S["OPTION_TOOLTIP_SHOW_CASTABLE_DEBUFFS"] = "仅显示你对敌方目标施放的负面效果。";
S["OPTION_TOOLTIP_SHOW_CHAT_ICONS"] = "设定是否在自动加入的聊天频道（如交易频道）中以图标形式显示图标链接。";
S["OPTION_TOOLTIP_SHOW_CLASS_COLOR_IN_V_KEY"] = "在用以显示敌方玩家生命值的姓名板背景上标示出敌对玩家的职业颜色。";
S["OPTION_TOOLTIP_SHOW_CLOAK"] = "取消这个选项来隐藏你的角色的披风。";
S["OPTION_TOOLTIP_SHOW_CLOCK"] = "在微缩地图上显示时钟按钮。";
S["OPTION_TOOLTIP_SHOW_COMBAT_HEALING"] = "显示你对目标的治疗量。";
S["OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_SELF"] = "在你获得一层护盾时显示信息。";
S["OPTION_TOOLTIP_SHOW_COMBAT_HEALING_ABSORB_TARGET"] = "显示你为目标增加的护盾吸收量。";
S["OPTION_TOOLTIP_SHOW_COMBAT_TEXT"] = "钩选此项将在屏幕上直观显示额外的战斗信息。";
S["OPTION_TOOLTIP_SHOW_DAMAGE"] = "在敌对生物身上显示所造成的伤害。";
S["OPTION_TOOLTIP_SHOW_DISPELLABLE_DEBUFFS"] = "只显示玩家可驱散的负面效果。只在团队中有效。";
S["OPTION_TOOLTIP_SHOW_DYNAMIC_BUFF_SIZE"] = "你对目标施加的增减益效果会比其他效果更大。";
S["OPTION_TOOLTIP_SHOW_ENEMY_CASTBARS"] = "在你当前目标的单位框体上显示敌方施法条。";
S["OPTION_TOOLTIP_SHOW_FULLSCREEN_STATUS"] = "当你在使用全屏幕UI的情况下，并且在战斗中时，在屏幕边缘显示闪光效果。";
S["OPTION_TOOLTIP_SHOW_GUILD_NAMES"] = "总是显示游戏世界中的玩家公会名字。";
S["OPTION_TOOLTIP_SHOW_HD_MODELS"] = "勾选此项显示全新的高清角色模型。|n(推荐在64位操作系统下运行）";
S["OPTION_TOOLTIP_SHOW_HELM"] = "取消这个选项来隐藏你的角色的头盔。";
S["OPTION_TOOLTIP_SHOW_ITEM_LEVEL"] = "在提示信息中显示特定物品的物品等级。";
S["OPTION_TOOLTIP_SHOW_LOOT_SPAM"] = "不选中此项可以隐藏各人掷骰子的信息，只显示获胜者的掷骰子信息。";
S["OPTION_TOOLTIP_SHOW_LUA_ERRORS"] = "显示与UI功能相关的错误信息。";
S["OPTION_TOOLTIP_SHOW_MINIMAP_CLOCK"] = "取消勾选此项即可隐藏微缩地图下方的时钟。";
S["OPTION_TOOLTIP_SHOW_MULTIBAR1"] = "打开/关闭屏幕左下角的可选动作条。";
S["OPTION_TOOLTIP_SHOW_MULTIBAR2"] = "打开/关闭屏幕右下角的可选动作条。";
S["OPTION_TOOLTIP_SHOW_MULTIBAR3"] = "打开/关闭屏幕右边的可选动作条。";
S["OPTION_TOOLTIP_SHOW_MULTIBAR4"] = "打开/关闭屏幕右边的第二个可选动作条。";
S["OPTION_TOOLTIP_SHOW_NAMEPLATE_LOSE_AGGRO_FLASH"] = "如果你是坦克职业，那么你对目标的威胁值降低时，敌人的姓名板会闪烁。";
S["OPTION_TOOLTIP_SHOW_NEWBIE_TIPS"] = "显示不同玩家界面元素的详细信息。高级玩家可以将这个选项关闭。";
S["OPTION_TOOLTIP_SHOW_NPC_NAMES"] = "总是显示游戏世界中的NPC名字。";
S["OPTION_TOOLTIP_SHOW_NUMERIC_THREAT"] = "钩选此项，以百分比形式显示威胁值。";
S["OPTION_TOOLTIP_SHOW_OTHER_TARGET_EFFECTS"] = "显示其他玩家的目标身上的效果，比如沉默和诱捕。";
S["OPTION_TOOLTIP_SHOW_OWN_NAME"] = "显示你的角色的名字。";
S["OPTION_TOOLTIP_SHOW_PARTY_BACKGROUND"] = "在小队成员后面显示背景。";
S["OPTION_TOOLTIP_SHOW_PARTY_PETS"] = "显示队友宠物的头像。";
S["OPTION_TOOLTIP_SHOW_PARTY_TEXT"] = "总是以数字形式在队友的状态条上显示其生命值、法力值、怒气值或能量值。";
S["OPTION_TOOLTIP_SHOW_PETBATTLE_COMBAT"] = "勾选此项将可在宠物对战中开启额外的战斗信息。";
S["OPTION_TOOLTIP_SHOW_PET_MELEE_DAMAGE"] = "显示你的宠物造成的伤害。";
S["OPTION_TOOLTIP_SHOW_PLAYER_NAMES"] = "总是显示游戏世界中的玩家姓名。";
S["OPTION_TOOLTIP_SHOW_PLAYER_TITLES"] = "总是显示游戏世界中的玩家头衔。";
S["OPTION_TOOLTIP_SHOW_POINTS_AS_AVG"] = "在法术说明中显示平均数值或是最低/最高值（伤害、治疗等数值）";
S["OPTION_TOOLTIP_SHOW_QUEST_FADING"] = "钩选此框以立刻显示所有任务文本。";
S["OPTION_TOOLTIP_SHOW_QUEST_OBJECTIVES_ON_MAP"] = "启用后你可以在地图上看到特定任务目标的位置。";
S["OPTION_TOOLTIP_SHOW_RAID_RANGE"] = "当团队成员距离太远时，通过使他们的生命条变淡来标示距离。";
S["OPTION_TOOLTIP_SHOW_TARGET_CASTBAR"] = "显示你的当前目标正在施放的法术。";
S["OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY"] = "在你的当前目标姓名板被显示出来的情况下，在游戏界面中显示敌方施法条和生命值。";
S["OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET"] = "只在你当前目标的姓名板上显示敌方施法条。";
S["OPTION_TOOLTIP_SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME"] = "在姓名板上的施法条上显示法术名。";
S["OPTION_TOOLTIP_SHOW_TARGET_EFFECTS"] = "显示你的目标身上的效果，比如沉默和诱捕。";
S["OPTION_TOOLTIP_SHOW_TARGET_OF_TARGET"] = "显示或隐藏你的目标所选定的目标。";
S["OPTION_TOOLTIP_SHOW_TIPOFTHEDAY"] = "在游戏读取界面上显示或隐藏每日小窍门。";
S["OPTION_TOOLTIP_SHOW_TOAST_BROADCAST"] = "实名好友或暴雪游戏昵称好友更新通告时显示暴雪游戏信息。";
S["OPTION_TOOLTIP_SHOW_TOAST_CONVERSATION"] = "加入实名好友或暴雪游戏昵称好友对话时显示暴雪游戏信息。";
S["OPTION_TOOLTIP_SHOW_TOAST_FRIEND_REQUEST"] = "收到实名好友或暴雪游戏昵称好友请求时显示暴雪游戏信息。";
S["OPTION_TOOLTIP_SHOW_TOAST_OFFLINE"] = "实名好友或暴雪游戏昵称好友下线时显示暴雪游戏信息。";
S["OPTION_TOOLTIP_SHOW_TOAST_ONLINE"] = "实名好友或暴雪游戏昵称好友上线时显示暴雪游戏信息。";
S["OPTION_TOOLTIP_SHOW_TOAST_WINDOW"] = "开启该选项将使暴雪游戏信息显示在一个浮动信息窗口中。";
S["OPTION_TOOLTIP_SHOW_TUTORIALS"] = "显示介绍你如何进行魔兽世界游戏的教程。";
S["OPTION_TOOLTIP_SHOW_UNIT_NAMES"] = "在游戏中显示单位名称。";
S["OPTION_TOOLTIP_SIMPLE_CHAT"] = "自动设置无法修改设定的主对话窗口和战斗日志窗口。";
S["OPTION_TOOLTIP_SIMPLE_QUEST_WATCH_TEXT"] = "自动管理目标追踪框体的尺寸和位置。";
S["OPTION_TOOLTIP_SMART_PIVOT"] = "当镜头固定在地面上时，使你可以自由观察。";
S["OPTION_TOOLTIP_SOCIAL_ENABLE_TWITTER_FUNCTIONALITY"] = "钩选此项将魔兽世界与推特关联。使用/分享指令发布推特信息。";
S["OPTION_TOOLTIP_SOUND_QUALITY"] = "调整游戏声音的品质。\n降低此标准可以提高游戏运行速度。";
S["OPTION_TOOLTIP_SPAM_FILTER"] = "打开或关闭聊天文字中的垃圾信息过滤功能。";
S["OPTION_TOOLTIP_SPELL_ALERT_OPACITY"] = "设置屏幕中央显示的特定重要事件报警信息的不透明度。";
S["OPTION_TOOLTIP_SPELL_DENSITY"] = "控制不重要的法术的可见度。";
S["OPTION_TOOLTIP_SPELL_DETAIL"] = "控制法术效果的细节级别。调低此选项可以提高运行速度。";
S["OPTION_TOOLTIP_SSAO"] = "控制高级光照效果的渲染品质。降低此项可以大幅提高游戏运行速度。";
S["OPTION_TOOLTIP_STACK_RIGHT_BARS"] = "将右侧动作条垂直连在一起，而不是并排连接。|n|n（只对大型显示器有效）";
S["OPTION_TOOLTIP_STATUS_BAR"] = "总是用数字表示经验值、生命值、法力值、怒气值、能量值或快乐值。";
S["OPTION_TOOLTIP_STATUS_TEXT_DISPLAY"] = "在状态栏中显示数值、百分比还是同时显示。";
S["OPTION_TOOLTIP_STATUS_TEXT_PARTY"] = "总是在你的小队成员的生命条、法力条、怒气条或能量条上显示文字。";
S["OPTION_TOOLTIP_STATUS_TEXT_PERCENT"] = "总是以百分比显示状态文字。";
S["OPTION_TOOLTIP_STATUS_TEXT_PET"] = "总是在你的宠物的生命条、法力条、或集中条上显示文字。";
S["OPTION_TOOLTIP_STATUS_TEXT_PLAYER"] = "总是在你的角色的生命条、法力条、怒气条或能量条上显示文字。";
S["OPTION_TOOLTIP_STATUS_TEXT_TARGET"] = "总是在你的目标的生命条、法力条、怒气条、能量条或集中条上显示文字。";
S["OPTION_TOOLTIP_STEREO_HARDWARE_CURSOR"] = "勾选此项可以提高游戏运行速度，但是将无法使用3D鼠标功能。";
S["OPTION_TOOLTIP_STOP_AUTO_ATTACK"] = "当你切换目标时停止自动攻击。";
S["OPTION_TOOLTIP_SUNSHAFTS"] = "控制体积光及眩光效果的渲染方式和质量。关闭该选项可以提高游戏运行速度。";
S["OPTION_TOOLTIP_TARGETOFTARGET1"] = "当你在一个团队中时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET2"] = "当你在一个小队中时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET3"] = "当你独自冒险时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET4"] = "当你在一个团队或小队中时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET5"] = "总是显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET_ALWAYS"] = "总是显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET_PARTY"] = "当你在一个小队中时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET_RAID"] = "当你在团队中时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET_RAID_AND_PARTY"] = "当你在一个团队或小队中时显示目标的目标。";
S["OPTION_TOOLTIP_TARGETOFTARGET_SOLO"] = "当你独自冒险时显示目标的目标。";
S["OPTION_TOOLTIP_TARGET_TOOLTIP"] = "不将鼠标悬停在你的目标上而显示其提示信息";
S["OPTION_TOOLTIP_TERRAIN_HIGHLIGHTS"] = "为地形使用镜面高光。禁用此项有时可以提高运行速度。";
S["OPTION_TOOLTIP_TERRAIN_TEXTURE"] = "设置两种地貌的混合比率。";
S["OPTION_TOOLTIP_TEXTURE_DETAIL"] = "调节所有材质的细节等级。降低此项可以略微提高运行速度。";
S["OPTION_TOOLTIP_TIMESTAMPS"] = "选择聊天信息的时间戳格式。";
S["OPTION_TOOLTIP_TOAST_DURATION"] = "调整浮动信息窗口的持续时间。";
S["OPTION_TOOLTIP_TRACK_QUEST_PROXIMITY"] = "新近追踪的任务将根据目标追踪上显示的距离远近排序。";
S["OPTION_TOOLTIP_TRACK_QUEST_TOP"] = "新近追踪的任务将被排在目标追踪的顶部。";
S["OPTION_TOOLTIP_TRILINEAR"] = "开启高质量材质过滤。关闭此选项可以提高运行速度。";
S["OPTION_TOOLTIP_TRIPLE_BUFFER"] = "三倍缓冲可以使画面帧数平均化，但也可能令较慢的GPU产生轻微的输入延迟。\n启用：三倍缓冲\n禁用：二倍缓冲";
S["OPTION_TOOLTIP_UI_SCALE"] = "改变用户游戏界面尺寸。";
S["OPTION_TOOLTIP_UNIT_FRAMES_DISPLAY_INCOMING_HEALS"] = "在你或目标等单位的框体上显示预计治疗。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_ALLOW_OVERLAP"] = "单位姓名板会因为视野而重叠在一起。关掉此选项可以使姓名板相互隔开。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_AUTOMODE"] = "在默认设置下，只有在战斗中才会显示姓名板。钩选此项后可始终显示所有姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_MAKE_LARGER"] = "使用大姓名板";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_MAX_DISTANCE"] = "显示姓名板的最大距离";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_CAST_BARS"] = "选中此选项可以在单位姓名板上显示法术施法条。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMIES"] = "敌方姓名板";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_GUARDIANS"] = "选中该选项以显示敌方守护者的姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "选中此选项可以显示敌方宠物、护卫和图腾的姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "选中此选项可以显示杂兵类敌人的单位姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_TOTEMS"] = "选中此选项可以显示敌人图腾的姓名板";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_GUARDIANS"] = "选中该选项以显示友方守护者的姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS"] = "选中此选项可以显示友方宠物、护卫和图腾的姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_TOTEMS"] = "选中该选项以显示友方图腾的姓名板。";
S["OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDS"] = "友方姓名板";
S["OPTION_TOOLTIP_UNIT_NAME_ENEMY"] = "在游戏中显示敌方玩家的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_ENEMY_GUARDIANS"] = "在游戏中显示敌方守护者的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_ENEMY_MINIONS"] = "在游戏中显示敌方宠物、护卫和图腾的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_ENEMY_TOTEMS"] = "在游戏中显示敌方图腾的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_FRIENDLY"] = "在游戏中显示友方玩家的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_GUARDIANS"] = "在游戏中显示友方守护者的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_MINIONS"] = "在游戏中显示友方宠物、护卫和图腾的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_TOTEMS"] = "在游戏中显示友方图腾的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_GUILD"] = "在游戏中显示玩家的公会名。";
S["OPTION_TOOLTIP_UNIT_NAME_GUILD_TITLE"] = "在游戏中显示玩家的公会称号。";
S["OPTION_TOOLTIP_UNIT_NAME_HIDE_MINUS"] = "隐藏实力较弱的小型生物名称";
S["OPTION_TOOLTIP_UNIT_NAME_NONCOMBAT_CREATURE"] = "在游戏中显示小动物和小伙伴的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_NPC"] = "在游戏中显示NPC的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_OWN"] = "在游戏中显示你的角色的名字。";
S["OPTION_TOOLTIP_UNIT_NAME_PLAYER_TITLE"] = "在游戏中显示玩家的头衔。";
S["OPTION_TOOLTIP_USEIPV6"] = "开启下一代互联网科技——IPv6。\n需要IPv6连接。如果在没有IPv6连接的情况下勾选该方框可能会导致你无法登录魔兽世界。";
S["OPTION_TOOLTIP_USE_COLORBLIND_MODE"] = "在提示框以及其它一些界面中显示额外的信息。";
S["OPTION_TOOLTIP_USE_COMBINED_BAGS"] = "查看你的背包时会显示为一个单一的物品栏窗口";
S["OPTION_TOOLTIP_USE_ENGLISH_AUDIO"] = "勾选此项以覆盖你的语言设置并使用英文语音。";
S["OPTION_TOOLTIP_USE_RAID_STYLE_PARTY_FRAMES"] = "按照团队框体的方式显示你的小队框体界面。这些框体遵循你的团队框体设置。";
S["OPTION_TOOLTIP_USE_REFRESH"] = "改变显示器刷新率。更高的刷新率下，画面闪烁更少。";
S["OPTION_TOOLTIP_USE_RESOLUTION"] = "改变游戏分辨率。降低分辨率可以提高游戏运行速度。";
S["OPTION_TOOLTIP_USE_UBERTOOLTIPS"] = "开启屏幕右下角的具体信息提示。";
S["OPTION_TOOLTIP_USE_UISCALE"] = "选择则可以使用用户界面比例调节，不选择的话就使用系统默认比例。";
S["OPTION_TOOLTIP_USE_WEATHER_SHADER"] = "如果天气效果会导致你的计算机崩溃，就不要开启这一选项。";
S["OPTION_TOOLTIP_VERTEX_ANIMATION_SHADERS"] = "开启顶点着色器加速动画。开启这个选项将最大化画面表现。";
S["OPTION_TOOLTIP_VERTICAL_SYNC"] = "将你的游戏帧数与显示器刷新率同步。可以解决游戏中的图像无法正常显示的问题。";
S["OPTION_TOOLTIP_VOICE_ACTIVATION_SENSITIVITY"] = "调节麦克风的敏感度。";
S["OPTION_TOOLTIP_VOICE_AMBIENCE"] = "调整使用语音聊天时的环境音量。";
S["OPTION_TOOLTIP_VOICE_INPUT"] = "选择你的麦克风，或者它所连接到的控制器。";
S["OPTION_TOOLTIP_VOICE_INPUT_VOLUME"] = "调整你的语音音量。";
S["OPTION_TOOLTIP_VOICE_MUSIC"] = "调节使用语音聊天时的游戏音乐音量。";
S["OPTION_TOOLTIP_VOICE_OUTPUT"] = "选择语音聊天的输出设备。";
S["OPTION_TOOLTIP_VOICE_OUTPUT_VOLUME"] = "调整其他人的语音音量。";
S["OPTION_TOOLTIP_VOICE_SOUND"] = "调整使用语音聊天时的游戏音量。";
S["OPTION_TOOLTIP_VOICE_TYPE1"] = "必须先按下指定的按键才能在语音聊天中发言。";
S["OPTION_TOOLTIP_VOICE_TYPE2"] = "只需说话即可进行语音传输。";
S["OPTION_TOOLTIP_VRS_AGGRESSIVE"] = "细节有微小损失";
S["OPTION_TOOLTIP_VRS_MODE"] = "控制可变速率着色（VRS）功能的强度。VRS是一项GPU硬件功能，可在不大幅降低画面品质的前提下降低GPU的工作负荷。在支持此功能的硬件上开启此功能有可能提高帧率。";
S["OPTION_TOOLTIP_VRS_STANDARD"] = "画面品质几乎没有损失";
S["OPTION_TOOLTIP_WATCH_FRAME_WIDTH"] = "增加任务目标追踪栏的宽度。";
S["OPTION_TOOLTIP_WATER_COLLISION"] = "设置视角，使其在你角色处于水面之上的时候镜头在水面之上，而当你在水下的时候，视角在水面之下。";
S["OPTION_TOOLTIP_WEATHER_DETAIL"] = "调节天气效果的表现强度。降低这个效果可以提高运行速度。";
S["OPTION_TOOLTIP_WINDOWED_MAXIMIZED"] = "钩选此项以最大化窗口并去除边框。";
S["OPTION_TOOLTIP_WINDOWED_MODE"] = "钩选此框，在非全屏幕的窗口模式下游戏。\n\n在窗口模式下，游戏将使用桌面伽马值，并无法通过下面的滑杆调节。";
S["OPTION_TOOLTIP_WINDOW_LOCK"] = "开启此选项后可以使游戏窗口无法被缩放。";
S["OPTION_TOOLTIP_WORLD_LOD"] = "开启地形多边型细节动态缩减，打开此选项可以提高运行速度。";
S["OPTION_TOOLTIP_WORLD_PVP_DISPLAY1"] = "当你在PvP区域中时显示世界PvP目标。";
S["OPTION_TOOLTIP_WORLD_PVP_DISPLAY2"] = "当你在PvP地点附近时显示世界PvP目标。";
S["OPTION_TOOLTIP_WORLD_PVP_DISPLAY3"] = "关闭世界PvP目标显示。";
S["OPTION_TOOLTIP_WORLD_PVP_DISPLAY_ALWAYS"] = "当你在PvP区域中时显示世界PvP目标。";
S["OPTION_TOOLTIP_WORLD_PVP_DISPLAY_DYNAMIC"] = "当你在PvP地点附近时显示世界PvP目标。";
S["OPTION_TOOLTIP_WORLD_PVP_DISPLAY_NEVER"] = "关闭世界PvP目标显示。";
S["OPTION_TOOLTIP_WOW_MOUSE"] = "启用此项以启用魔兽世界专用鼠标并对其进行额外的键位绑定。";
S["OPTION_TOOLTIP_XP_BAR"] = "总是在你的经验条上显示文字。";
S["OPTION_TOOTIP_RETINA_CURSOR"] = "打开此项可使用高分辨率鼠标指针。\n（主要针对极高分辨率/视网膜显示器）";
S["OPTION_UI_DEPTH"] = "改变UI的基础深度。";
S["OPTION_USE_EQUIPMENT_MANAGER_DESCRIPTION"] = "你可以使用该功能来保存装备配置方案。配置完成后点击图标即可实现一键换装。启用后，可以在人物窗口进行装备管理。";
S["OPTION_WHISPER_MODE_INLINE"] = "悄悄话将显示在你的默认聊天标签页中。在聊天界面的玩家名字上单击右键可以将悄悄话移至一个新窗口中。";
S["OPTION_WHISPER_MODE_POPOUT"] = "新的悄悄话会显示在新的标签页中。";
S["OPTION_WHISPER_MODE_POPOUT_AND_INLINE"] = "新的悄悄话会同时显示在你的默认聊天标签页和新的标签页中。";
S["OPT_OUT_LOOT_TITLE"] = "放弃物品：%s";
S["OPT_OUT_LOOT_TOGGLE_OFF"] = "你可以拾取普通物品。";
S["OPT_OUT_LOOT_TOGGLE_ON"] = "你放弃所有普通物品。";
S["ORDERHALL_MISSION_REPORT"] = "职业大厅|n任务报告";
S["ORDER_HALL_COMMANDBAR_CATEGORY_COUNT"] = "%d/%d";
S["ORDER_HALL_DEATHKNIGHT"] = "阿彻鲁斯";
S["ORDER_HALL_DEMONHUNTER"] = "邪能之槌号";
S["ORDER_HALL_DRUID"] = "梦境林地";
S["ORDER_HALL_EQUIPMENT_SLOTS"] = "装备栏位";
S["ORDER_HALL_FOLLOWERS"] = "职业大厅追随者";
S["ORDER_HALL_FOLLOWER_ADDED_TOAST"] = "获得追随者";
S["ORDER_HALL_FOLLOWER_ADDED_UPGRADED_TOAST"] = "获得升级后的追随者";
S["ORDER_HALL_HUNTER"] = "神射手营地";
S["ORDER_HALL_LANDING_COMPLETE"] = "完成 - 返回你的职业大厅";
S["ORDER_HALL_LANDING_PAGE_TITLE"] = "职业大厅报告";
S["ORDER_HALL_MAGE"] = "守护者圣殿";
S["ORDER_HALL_MISSIONS"] = "职业大厅任务";
S["ORDER_HALL_MISSION_BONUS_ROLL"] = "|c%s额外拾取|r|c%s(%d%%):|r";
S["ORDER_HALL_MISSION_REQUIRED_CHAMPION"] = "需要勇士：%s";
S["ORDER_HALL_MISSION_REQUIRED_CHAMPIONS"] = "需要勇士：%s";
S["ORDER_HALL_MISSION_TOOLTIP_RETURN_TO_START"] = "返回你的职业大厅以开始此任务";
S["ORDER_HALL_MISSION_TUTORIAL_BOSS_COUNTER"] = "该首领可以由%s%s应对。|n|n将%s拖入小队以开始任务。";
S["ORDER_HALL_MISSION_TUTORIAL_COMBAT_ALLY"] = "点击战友图标，指定一名勇士协助你战斗。";
S["ORDER_HALL_MISSION_TUTORIAL_CURSED"] = "如果不加以应对，诅咒将导致你无法获得额外奖励。";
S["ORDER_HALL_MISSION_TUTORIAL_DISORIENTING"] = "如果不加以应对，扰乱会提高任务消耗。";
S["ORDER_HALL_MISSION_TUTORIAL_LETHAL"] = "如果不加以应对，致死将无视活力，击杀所有部队。";
S["ORDER_HALL_MISSION_TUTORIAL_SLOWING"] = "如果不加以应对，迟缓会延长任务时间。";
S["ORDER_HALL_MISSION_TUTORIAL_TROOPS"] = "部队技能可以提高你的成功率。|n|n部队可以反复使用，直到活力耗尽为止。";
S["ORDER_HALL_MISSION_TUTORIAL_VIEW_DETAILS"] = "点击查看任务细节。";
S["ORDER_HALL_MONK"] = "五晨寺";
S["ORDER_HALL_PALADIN"] = "圣光秘殿";
S["ORDER_HALL_PRIEST"] = "虚空之光神殿";
S["ORDER_HALL_RESEARCH_CONFIRMATION"] = "选择%s需要花费%s|T%s:0:0:2:0|t，并需要%s的研究时间。";
S["ORDER_HALL_RESEARCH_CONFIRMATION_NO_COST"] = "选择%s将花费%s。";
S["ORDER_HALL_RESEARCH_CONFIRMATION_NO_TIME"] = "选择%s将需要%s|T%s:0:0:2:0|t。";
S["ORDER_HALL_ROGUE"] = "暗影大厅";
S["ORDER_HALL_SHAMAN"] = "艾泽拉斯之心";
S["ORDER_HALL_TALENT_RESEARCH"] = "点击研究";
S["ORDER_HALL_TALENT_TITLE"] = "职业大厅升级";
S["ORDER_HALL_TALENT_UNAVAILABLE_ANOTHER_IS_RESEARCHING"] = "目前正在研究其他天赋。";
S["ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_GOLD"] = "金钱不足";
S["ORDER_HALL_TALENT_UNAVAILABLE_NOT_ENOUGH_RESOURCES"] = "职业大厅资源不足";
S["ORDER_HALL_TALENT_UNAVAILABLE_PLAYER_CONDITION"] = "需要完成职业大厅战役。";
S["ORDER_HALL_TALENT_UNAVAILABLE_TIER_UNAVAILABLE"] = "需要先研究上一层";
S["ORDER_HALL_TROOP_ADDED_TOAST"] = "获得部队";
S["ORDER_HALL_TROOP_ADDED_UPGRADED_TOAST"] = "获得升级后的部队";
S["ORDER_HALL_WARLOCK"] = "恐痕裂隙";
S["ORDER_HALL_WARRIOR"] = "苍穹要塞";
S["ORDER_HALL_ZONE_SUPPORT"] = "战友";
S["ORDER_HALL_ZONE_SUPPORT_DESCRIPTION"] = "将此勇士指定为战友，你将获得以下技能：";
S["ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_2"] = "指定一名勇士在破碎群岛协助你。";
S["ORDER_HALL_ZONE_SUPPORT_DESCRIPTION_IN_ZONE"] = "在破碎群岛的野外区域，你指定的勇士可为你提供以下技能：";
S["OR_CAPS"] = "或";
S["OTHER"] = "其它";
S["OTHER_MESSAGES"] = "其它信息";
S["OUTBID"] = "开价被压过";
S["OUTBID_BY"] = "更高的出价";
S["OUTLINE_MODE"] = "轮廓线模式";
S["OUT_OF_ENERGY"] = "能量值不足";
S["OUT_OF_FOCUS"] = "集中值不足";
S["OUT_OF_HEALTH"] = "生命值不足";
S["OUT_OF_MANA"] = "法力值不足";
S["OUT_OF_POWER_DISPLAY"] = "%s不足";
S["OUT_OF_RAGE"] = "怒气值不足";
S["OVERALL_QUALITY"] = "总体质量";
S["OVERRIDE_SCREEN_FLASH"] = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t覆盖屏幕转换效果";
S["OVERVIEW"] = "综述";
S["OVERVIEW_DAMAGER"] = "伤害输出者综述";
S["OVERVIEW_HEALER"] = "治疗者综述";
S["OVERVIEW_TANK"] = "坦克综述";
S["PAGE_NUMBER"] = "第%d页";
S["PAIN"] = "痛苦值";
S["PAIN_COST"] = "%s点痛苦值";
S["PAIN_COST_LARGE"] = "%s点痛苦值";
S["PAIN_COST_LARGE_PER_TIME"] = "%s点痛苦值，外加每秒%s点";
S["PAIN_COST_LARGE_PER_TIME_NO_BASE"] = "每秒%s点痛苦值";
S["PAIN_COST_PER_TIME"] = "%s点痛苦值，外加每秒%s点";
S["PAIN_COST_PER_TIME_NO_BASE"] = "每秒%s点痛苦值";
S["PALADIN_HOLY_CORE_ABILITY_1"] = "快速但高消耗的治疗技能。";
S["PALADIN_HOLY_CORE_ABILITY_2"] = "缓慢但低消耗的治疗技能。";
S["PALADIN_HOLY_CORE_ABILITY_3"] = "瞬发法术，冷却时间较短，可以治疗一名盟友或伤害一名敌人。";
S["PALADIN_HOLY_CORE_ABILITY_4"] = "强大的瞬发治疗技能，缺点是要消耗你自己的部分生命值。";
S["PALADIN_HOLY_CORE_ABILITY_5"] = "增益性法术，标记一名盟友，使你施放的任何治疗法术都同时会治疗该目标。";
S["PALADIN_HOLY_CORE_ABILITY_6"] = "群体治疗技能，治疗你面前锥形范围内的盟友。";
S["PALADIN_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["PALADIN_PROT_CORE_ABILITY_1"] = "远程攻击，具有冷却时间，攻击多个目标并打断施法。";
S["PALADIN_PROT_CORE_ABILITY_2"] = "基本的近战攻击，冷却时间较短。";
S["PALADIN_PROT_CORE_ABILITY_3"] = "强大的近战攻击，具有冷却时间，可降低你所受到的伤害，持续数秒。";
S["PALADIN_PROT_CORE_ABILITY_4"] = "强大的自我治疗技能，具有冷却时间。";
S["PALADIN_PROT_CORE_ABILITY_5"] = "范围攻击，具有冷却时间，在你周围造成持续伤害，并使正义之锤攻击多个敌人。";
S["PALADIN_PROT_CORE_ABILITY_6"] = "冷却时间较长的技能，可降低受到的伤害，防止死亡。";
S["PALADIN_RET_CORE_ABILITY_1"] = "近战攻击，冷却时间较短，生成1层神圣能量。";
S["PALADIN_RET_CORE_ABILITY_2"] = "射程较短的远程攻击，冷却时间较短，生成2层神圣能量。";
S["PALADIN_RET_CORE_ABILITY_3"] = "远程攻击，冷却时间较短，使圣殿骑士的裁决以及神圣风暴的伤害提高。";
S["PALADIN_RET_CORE_ABILITY_4"] = "强大的近战攻击，消耗3层神圣能量。";
S["PALADIN_RET_CORE_ABILITY_5"] = "群体近战攻击，消耗3层神圣能量。";
S["PALADIN_RET_CORE_ABILITY_6"] = "快速治疗法术，需要消耗法力值。";
S["PALADIN_STRENGTH_TOOLTIP"] = "提高你的近战武器的攻击强度。\n使你用盾牌格挡攻击时减免更多的伤害。";
S["PAPERDOLLFRAME_TOOLTIP_FORMAT"] = "%s";
S["PAPERDOLL_EQUIPMENTMANAGER"] = "装备管理";
S["PAPERDOLL_INVENTORY_FIXUP_COMPLETE"] = "你的技能现在需要使用特定的武器类型，特此送上一些新武器以供你使用。";
S["PAPERDOLL_NEWEQUIPMENTSET"] = "新的方案";
S["PAPERDOLL_SELECT_TITLE"] = "选择一个头衔";
S["PAPERDOLL_SIDEBAR_STATS"] = "角色属性";
S["PAPERDOLL_SIDEBAR_TITLES"] = "头衔";
S["PARAGON_REPUTATION_TOOLTIP_TEXT"] = "继续获取%s的声望以赢取奖励。";
S["PARAGON_REPUTATION_TOOLTIP_TEXT_LOW_LEVEL"] = "你的等级太低，无法获得这个阵营的典范声望。";
S["PARENS_TEMPLATE"] = "（%s）";
S["PARRIED"] = "招架";
S["PARRY"] = "招架";
S["PARRY_CHANCE"] = "招架几率";
S["PARRY_LCD"] = "招架 %.2f";
S["PARTICLE_DENSITY"] = "粒子密度";
S["PARTY"] = "队伍";
S["PARTYKILLOTHER"] = "%s被%s干掉了！";
S["PARTYRAID_LABEL"] = "小队与团队";
S["PARTYRAID_SUBTEXT"] = "这些选项可以帮你调整游戏界面中的小队和团队界面的细节。";
S["PARTY_CHAT_BUBBLES_TEXT"] = "组队聊天泡泡";
S["PARTY_INVITE"] = "邀请";
S["PARTY_IN_PUBLIC_GROUP_MESSAGE"] = "该玩家正在副本队伍中。";
S["PARTY_LEADER"] = "小队队长";
S["PARTY_LEAVE"] = "离开队伍";
S["PARTY_MEMBERS"] = "队伍成员";
S["PARTY_MESSAGE"] = "队伍聊天";
S["PARTY_OPTIONS_LABEL"] = "组队选项";
S["PARTY_PHASED_MESSAGE"] = "这名玩家处于另一个相位之中。你无法看到该玩家，也无法与之进行互动。";
S["PARTY_PLAYER_CHROMIE_TIME_FMT"] = "%s\n\n%s";
S["PARTY_PLAYER_CHROMIE_TIME_INELIGIBLE"] = "你无法看到他们，除非他们离开时空漫游战役。";
S["PARTY_PLAYER_CHROMIE_TIME_OTHER_ALLIANCE"] = "你无法看到他们，除非他们离开时空漫游，或者你进入时空漫游。与暴风城的大使馆附近的克罗米谈一谈。";
S["PARTY_PLAYER_CHROMIE_TIME_OTHER_HORDE"] = "你无法看到他们，除非他们离开时空漫游，或者你进入时空漫游。与奥格瑞玛的大使馆附近的克罗米谈一谈。";
S["PARTY_PLAYER_CHROMIE_TIME_OTHER_LOCATION"] = "目前处于|cffffffff时空漫游战役：%s|r";
S["PARTY_PLAYER_CHROMIE_TIME_SELF_ALLIANCE"] = "你无法看到他们，除非你离开时空漫游，或者他们进入时空漫游。与暴风城的大使馆附近的克罗米谈一谈。";
S["PARTY_PLAYER_CHROMIE_TIME_SELF_HORDE"] = "你无法看到他们，除非你离开时空漫游，或者他们进入时空漫游。与奥格瑞玛的大使馆附近的克罗米谈一谈。";
S["PARTY_PLAYER_CHROMIE_TIME_SELF_LOCATION"] = "你目前处于|cffffffff时空漫游战役：%s|r";
S["PARTY_PLAYER_DIFFERENT_WORLD_TIER"] = "你不能看到这名玩家，因为这名玩家处于不同的世界难度中。你可以在达拉然附近的永恒集市中使用永恒混乱控制台更改世界难度。";
S["PARTY_PLAYER_SHARDED_NEITHER_IN_PARTY_SHARD"] = "你不能看到这名玩家，因为这名玩家处于不同的相位。想和他出现在同一个相位的话，你们必须都拜访一个像瓦德拉肯、奥利波斯或达拉然这样的安全区域。";
S["PARTY_PLAYER_SHARDED_NOT_IN_PARTY_SHARD"] = "你不能看到这名玩家，因为这名玩家处于不同的相位。你可以通过拜访像瓦德拉肯、奥利波斯或达拉然这样的安全区域来进入他的相位。";
S["PARTY_PLAYER_SHARDED_TARGET_NOT_IN_PARTY_PHASE"] = "你不能看到这名玩家，因为这名玩家处于不同的相位。他可以通过拜访像瓦德拉肯、奥利波斯或达拉然这样的安全区域来进入你的相位。";
S["PARTY_PLAYER_WARMODE_DISABLED"] = "该玩家关闭了战争模式。你必须也在天赋面板中关闭战争模式才能在野外看到他。";
S["PARTY_PLAYER_WARMODE_ENABLED"] = "该玩家开启了战争模式。你必须也在天赋面板中开启战争模式才能在野外看到他。";
S["PARTY_PROMOTE"] = "提升为队长";
S["PARTY_PROMOTE_GUIDE"] = "提升为向导";
S["PARTY_QUEST_STATUS_NONE"] = "你附近没有正在做该任务的队友。";
S["PARTY_QUEST_STATUS_ON"] = "附近正在做该任务的队友：";
S["PARTY_SILENCE"] = "小队中沉默";
S["PARTY_UNINVITE"] = "取消邀请";
S["PARTY_UNSILENCE"] = "小队中解除沉默";
S["PARTY_VOICE"] = "小队语音聊天";
S["PASS"] = "放弃";
S["PASSIVE_PARENS"] = "（被动技能）";
S["PASSWORD"] = "帐号密码";
S["PENDING_INVITE"] = "等待确认中";
S["PENDING_INVITE_LIST"] = "等待列表";
S["PERCENTAGE_STRING"] = "%d%%";
S["PERCENT_SYMBOL"] = "%%";
S["PERIODIC"] = "周期";
S["PERIODICAURADAMAGEOTHEROTHER"] = "%4$s的%5$s使%1$s受到了%2$d点%3$s伤害。";
S["PERIODICAURADAMAGEOTHERSELF"] = "你受到%d点%s伤害（%s的%s）。";
S["PERIODICAURADAMAGESELFOTHER"] = "你的%4$s使%1$s受到了%2$d点%3$s伤害。";
S["PERIODICAURADAMAGESELFSELF"] = "你受到%d点%s伤害（你的%s）。";
S["PERIODICAURAHEALOTHEROTHER"] = "%s获得%d点生命值（%s的%s）。";
S["PERIODICAURAHEALOTHERSELF"] = "你因%2$s的%3$s而获得了%1$d点生命值。";
S["PERIODICAURAHEALSELFOTHER"] = "%s获得%d点生命值（你的%s）。";
S["PERIODICAURAHEALSELFSELF"] = "你因%2$s而获得了%1$d点生命值。";
S["PERIODIC_MESSAGES"] = "周期效果";
S["PERKS_VENDOR_CATEGORY_TRANSMOG"] = "幻化";
S["PERKS_VENDOR_CATEGORY_TRANSMOG_SET"] = "幻化套装";
S["PERK_LEVEL"] = "等级%d";
S["PET"] = "宠物";
S["PETBATTLE_QUEUE_SLOT_NO_SPECIES"] = "战斗宠物栏位%d是无效的。";
S["PETITION_CREATOR"] = "由%s制造";
S["PETITION_NUM_SIGNATURES"] = "%d签名";
S["PETITION_PLAYER_NOT_FOUND_S"] = "未找到玩家";
S["PETITION_TITLE"] = "请愿：%s";
S["PETS"] = "宠物";
S["PETTAME_ANOTHERSUMMONACTIVE"] = "你已经有一个召唤生物了";
S["PETTAME_CANTCONTROLEXOTIC"] = "你无法控制特殊生物";
S["PETTAME_CREATUREALREADYOWNED"] = "目标生物已经被控制";
S["PETTAME_DEAD"] = "你的宠物已经死亡";
S["PETTAME_ELITE_TOOHIGHLEVEL"] = "精英生物等级太高，无法驯服";
S["PETTAME_INTERNALERROR"] = "内部宠物错误";
S["PETTAME_INVALIDCREATURE"] = "没有找到生物";
S["PETTAME_INVALIDSLOT"] = "该插槽被锁定了。";
S["PETTAME_NOPETAVAILABLE"] = "你无法召唤宠物";
S["PETTAME_NOTDEAD"] = "你的宠物还未死亡";
S["PETTAME_NOTTAMEABLE"] = "目标生物无法被驯服";
S["PETTAME_TOOHIGHLEVEL"] = "生物等级太高，无法驯服";
S["PETTAME_TOOMANY"] = "你的宠物太多了";
S["PETTAME_UNITSCANTTAME"] = "你不能驯服生物";
S["PETTAME_UNKNOWNERROR"] = "未知的驯服错误";
S["PET_ABANDON"] = "放弃";
S["PET_ABILITY_NO_SECOND_ABILITY"] = "|cffff2020没有第二技能|r";
S["PET_ABILITY_REQUIRES_LEVEL"] = "|cffff2020要求宠物等级：%d|r";
S["PET_ACTION_ATTACK"] = "攻击";
S["PET_ACTION_ATTACK_TOOLTIP"] = "命令你的宠物攻击你的当前目标。";
S["PET_ACTION_DISMISS"] = "解散";
S["PET_ACTION_FOLLOW"] = "跟随";
S["PET_ACTION_FOLLOW_TOOLTIP"] = "命令你的宠物跟随你。";
S["PET_ACTION_MOVE_TO"] = "前往";
S["PET_ACTION_MOVE_TO_TOOLTIP"] = "命令你的宠物移动到目标地点。";
S["PET_ACTION_SUBTEXT"] = "宠物命令";
S["PET_ACTION_WAIT"] = "停留";
S["PET_ACTION_WAIT_TOOLTIP"] = "命令你的宠物停留在原地。";
S["PET_AGGRESSIVE"] = "攻击型";
S["PET_ASSIST"] = "协助";
S["PET_ATTACK"] = "攻击";
S["PET_BATTLE_ABILITIES_LABEL"] = "技能";
S["PET_BATTLE_ANOTHER_PET_JOINED"] = "又一只宠物加入了战斗！";
S["PET_BATTLE_AREA_EFFECT"] = "区域效果：";
S["PET_BATTLE_AURA_TURNS_REMAINING"] = "%d轮";
S["PET_BATTLE_COMBAT_LOG"] = "宠物对战";
S["PET_BATTLE_COMBAT_LOG_AURA_APPLIED"] = "%1$s对%3$s %4$s施放了%2$s。";
S["PET_BATTLE_COMBAT_LOG_AURA_FADES"] = "%s从%s %s身上消失了。";
S["PET_BATTLE_COMBAT_LOG_BLOCKED"] = "%s被%s %s格挡了。";
S["PET_BATTLE_COMBAT_LOG_CAST"] = "%s %s施放了%s。";
S["PET_BATTLE_COMBAT_LOG_DAMAGE"] = "%1$s对%3$s %4$s%5$s造成了%2$d点伤害。";
S["PET_BATTLE_COMBAT_LOG_DAMAGE_CRIT"] = "（爆击）";
S["PET_BATTLE_COMBAT_LOG_DAMAGE_STRONG"] = "（重击）";
S["PET_BATTLE_COMBAT_LOG_DAMAGE_WEAK"] = "（轻击）";
S["PET_BATTLE_COMBAT_LOG_DEATH"] = "%s %s阵亡了。";
S["PET_BATTLE_COMBAT_LOG_DEFLECT"] = "%s被%s %s偏转了。";
S["PET_BATTLE_COMBAT_LOG_DODGE"] = "%s被%s %s躲闪了。";
S["PET_BATTLE_COMBAT_LOG_ENEMY"] = "敌方的";
S["PET_BATTLE_COMBAT_LOG_ENEMY_LOWER"] = "敌方的";
S["PET_BATTLE_COMBAT_LOG_ENEMY_TEAM"] = "敌方队伍";
S["PET_BATTLE_COMBAT_LOG_ENEMY_TEAM_LOWER"] = "敌方队伍";
S["PET_BATTLE_COMBAT_LOG_HEALING"] = "%1$s为%3$s %4$s恢复了%2$d点生命值。";
S["PET_BATTLE_COMBAT_LOG_IMMUNE"] = "%s %s免疫%s。";
S["PET_BATTLE_COMBAT_LOG_MISS"] = "%s未命中%s %s。";
S["PET_BATTLE_COMBAT_LOG_NEW_ROUND"] = "第%d轮";
S["PET_BATTLE_COMBAT_LOG_PAD_AURA_APPLIED"] = "%1$s对%3$s施放了%2$s。";
S["PET_BATTLE_COMBAT_LOG_PAD_AURA_FADES"] = "%s从%s中消失了。";
S["PET_BATTLE_COMBAT_LOG_PARRY"] = "%s被%s %s招架了。";
S["PET_BATTLE_COMBAT_LOG_PET_SWITCHED"] = "%s现在是%s激活宠物。";
S["PET_BATTLE_COMBAT_LOG_REFLECT"] = "%s被%s %s反射了。";
S["PET_BATTLE_COMBAT_LOG_TRAP_HIT"] = "%s捕获了%s %s。";
S["PET_BATTLE_COMBAT_LOG_TRAP_MISS"] = "%s未能捕获%s %s。";
S["PET_BATTLE_COMBAT_LOG_WEATHER_AURA_APPLIED"] = "%s将天气转变为%s。";
S["PET_BATTLE_COMBAT_LOG_WEATHER_AURA_FADES"] = "%s天气结束了。";
S["PET_BATTLE_COMBAT_LOG_XP"] = "%s %s获得了%d点经验值。";
S["PET_BATTLE_COMBAT_LOG_YOUR"] = "你的";
S["PET_BATTLE_COMBAT_LOG_YOUR_LOWER"] = "你的";
S["PET_BATTLE_COMBAT_LOG_YOUR_TEAM"] = "你的队伍";
S["PET_BATTLE_COMBAT_LOG_YOUR_TEAM_LOWER"] = "你的队伍";
S["PET_BATTLE_CURRENT_HEALTH_FORMAT"] = "%d/%d";
S["PET_BATTLE_CURRENT_HEALTH_FORMAT_VERBOSE"] = "生命值：%d/%d";
S["PET_BATTLE_CURRENT_XP_FORMAT"] = "%d/%d";
S["PET_BATTLE_CURRENT_XP_FORMAT_BOTH"] = "XP: %d/%d (%d%%)";
S["PET_BATTLE_CURRENT_XP_FORMAT_PERCENT"] = "经验值：%d%%";
S["PET_BATTLE_CURRENT_XP_FORMAT_TOOLTIP"] = "%d/%d (%d%%)";
S["PET_BATTLE_CURRENT_XP_FORMAT_VERBOSE"] = "经验值：%d/%d";
S["PET_BATTLE_EFFECTIVENESS_VS"] = "对";
S["PET_BATTLE_FORFEIT"] = "认输";
S["PET_BATTLE_FORFEIT_CONFIRMATION"] = "确定要放弃比赛吗？你的对手将被判定获胜，你的宠物也将损失百分之%d的生命值。";
S["PET_BATTLE_FORFEIT_CONFIRMATION_NO_PENALTY"] = "确定要放弃比赛吗？你的对手将被判定获胜。";
S["PET_BATTLE_FORFEIT_DESCRIPTION"] = "放弃比赛。你的对手将被判定获胜。";
S["PET_BATTLE_HEALTH_VERBOSE"] = "生命值：%d/%d";
S["PET_BATTLE_INFO"] = "宠物对战信息";
S["PET_BATTLE_PASS"] = "待命";
S["PET_BATTLE_PVP_DUEL"] = "宠物决斗";
S["PET_BATTLE_PVP_DUEL_REQUESTED"] = "%s向你发出宠物对战要求。";
S["PET_BATTLE_PVP_QUEUE"] = "宠物对战";
S["PET_BATTLE_QUEUE_PROPOSE_MATCH"] = "你的宠物对战比赛即将开始。";
S["PET_BATTLE_RESISTANT_TO_LABEL"] = "应对力较强：";
S["PET_BATTLE_RESULT_LOSE"] = "战斗结束";
S["PET_BATTLE_RESULT_WIN"] = "你获胜了！";
S["PET_BATTLE_SELECT_AN_ACTION"] = "选择一个动作";
S["PET_BATTLE_SELECT_A_PET"] = "选择一只宠物！";
S["PET_BATTLE_START"] = "开战！";
S["PET_BATTLE_STATS_LABEL"] = "属性";
S["PET_BATTLE_STAT_HEALTH"] = "生命值";
S["PET_BATTLE_STAT_POWER"] = "强度";
S["PET_BATTLE_STAT_QUALITY"] = "品质";
S["PET_BATTLE_STAT_SPEED"] = "速度";
S["PET_BATTLE_TOOLTIP_HEALTH_MAX"] = "最大生命值。你的宠物生命值降至零时将会死亡。";
S["PET_BATTLE_TOOLTIP_POWER"] = "提高你的宠物技能的伤害值。";
S["PET_BATTLE_TOOLTIP_RARITY"] = "决定宠物升级时获得的属性多寡。每只宠物的品质都是随机的。";
S["PET_BATTLE_TOOLTIP_SPEED"] = "决定每一轮宠物出手的前后顺序。";
S["PET_BATTLE_TOOLTIP_SPEED_ADVANTAGE"] = "该宠物的速度属性较高，将在战斗中率先行动。";
S["PET_BATTLE_TRAP_ERR_2"] = "当你的任意宠物达到3级时，可使用陷阱。";
S["PET_BATTLE_TRAP_ERR_3"] = "你不能在宠物死亡的情况下使用陷阱。";
S["PET_BATTLE_TRAP_ERR_4"] = "敌方宠物的生命值过高。";
S["PET_BATTLE_TRAP_ERR_5"] = "你已经拥有了3只这种宠物或手册已满。";
S["PET_BATTLE_TRAP_ERR_6"] = "你的敌方宠物不可捕捉。";
S["PET_BATTLE_TRAP_ERR_7"] = "无法捕捉NPC的宠物";
S["PET_BATTLE_TRAP_ERR_8"] = "同一场战斗中不能捕捉两次";
S["PET_BATTLE_TRAP_UPGRADE"] = "解锁了一个新陷阱！";
S["PET_BATTLE_TURN_COOLDOWN"] = "%d轮冷却";
S["PET_BATTLE_TURN_CURRENT_COOLDOWN"] = "剩余冷却时间：%d轮";
S["PET_BATTLE_TWO_PETS_JOINED"] = "又有两只宠物加入了战斗！";
S["PET_BATTLE_UI_VS"] = "VS";
S["PET_BATTLE_WAITING_FOR_OPPONENT"] = "等待对手......";
S["PET_BATTLE_WEAK_TO_LABEL"] = "应对力较弱：";
S["PET_BATTLE_WEATHER_LABEL"] = "天气";
S["PET_BONUS_TOOLTIP_ARMOR"] = "使你的宠物的护甲值提高%d点";
S["PET_BONUS_TOOLTIP_INTELLECT"] = "使你的宠物的智力值提高%d点";
S["PET_BONUS_TOOLTIP_RANGED_ATTACK_POWER"] = "使你的宠物的攻击强度提高%s点";
S["PET_BONUS_TOOLTIP_RESISTANCE"] = "使你的宠物的抗性提高%d点";
S["PET_BONUS_TOOLTIP_SPELLDAMAGE"] = "使你的宠物的法术伤害提高%s点";
S["PET_BONUS_TOOLTIP_STAMINA"] = "使你的宠物的耐力提高%d点";
S["PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG"] = "使你的宠物的攻击强度提高%d，法术伤害提高%d。";
S["PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG_FIRE"] = "你的火焰伤害可以令你的宠物的攻击强度提高%d，法术伤害提高%d";
S["PET_BONUS_TOOLTIP_WARLOCK_SPELLDMG_SHADOW"] = "你的暗影伤害可以令你的宠物的攻击强度提高%d，法术伤害提高%d";
S["PET_DAMAGE_PERCENTAGE"] = "造成%d%%的普通伤害";
S["PET_DEFENSIVE"] = "防御型";
S["PET_DIET_TEMPLATE"] = "食物：%s";
S["PET_DISMISS"] = "解散";
S["PET_FAMILIES"] = "宠物类型";
S["PET_FOLLOW"] = "跟随";
S["PET_HAPPINESS1"] = "不高兴状态";
S["PET_HAPPINESS2"] = "满足";
S["PET_HAPPINESS3"] = "快乐";
S["PET_INFO"] = "宠物信息";
S["PET_JOURNAL"] = "宠物手册";
S["PET_JOURNAL_CARD_NAME_DEFAULT"] = "从左侧的列表中选择一个宠物";
S["PET_JOURNAL_FILTER_USABLE_ONLY"] = "只显示可用宠物";
S["PET_JOURNAL_HEAL_SPELL_IN_BATTLE"] = "战斗中，该法术已被锁定。";
S["PET_JOURNAL_HEAL_SPELL_LOCKED"] = "由于本账号被多次登录，该法术已被锁定。";
S["PET_JOURNAL_HELP_1"] = "将宠物图标拖曳至战斗栏位。\n\n点击宠物名查看详细信息。\n\n右键点击查看更多操作选项。";
S["PET_JOURNAL_HELP_2"] = "收集更多的宠物！\n\n你可以使用小地图上的宠物追踪功能在艾泽拉斯各地找到可以对战和捕捉的宠物。\n\n宠物卡片上也有如何获得宠物的说明。";
S["PET_JOURNAL_HELP_3"] = "你可以在任意主城接受宠物对战的训练。\n\n将宠物图标拖曳到这些战斗栏位中来组建你的战队。\n\n你的宠物升级后将获得更多的技能。";
S["PET_JOURNAL_HELP_4"] = "解锁所有战斗栏位后，你就能与其他玩家进行宠物对战了。";
S["PET_JOURNAL_HELP_5"] = "宠物卡片可显示宠物的技能和属性。\n\n将鼠标悬停在宠物图标上可查看该宠物的获得方法。";
S["PET_JOURNAL_HELP_6"] = "使用该技能复活并治疗你的宠物。\n\n当该技能在冷却时，你也可以到任意城镇的兽栏管理员处使用相应服务。";
S["PET_JOURNAL_NO_VALID_RANDOM"] = "你没有可用的随机小伙伴。";
S["PET_JOURNAL_NO_VALID_RANDOM_FAVORITES"] = "你尚未设置任何偏好小伙伴。\n右键点击宠物手册设置偏好宠物。";
S["PET_JOURNAL_PET_IS_DEAD"] = "战斗宠物已死亡。";
S["PET_JOURNAL_PET_IS_LOCKED"] = "战斗宠物已锁定。";
S["PET_JOURNAL_PET_IS_WRONG_FACTION"] = "你不符合该小伙伴的阵营要求。";
S["PET_JOURNAL_READONLY"] = "已锁定";
S["PET_JOURNAL_READONLY_TEXT"] = "由于本账号被多次登录，你的战斗栏位已被锁定。";
S["PET_JOURNAL_SUMMON_RANDOM_FAVORITE_PET"] = "召唤随机\n偏好战斗宠物";
S["PET_LEVEL_UP"] = "%s达到了|cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_PET:%s|h[%d级]|h|r！";
S["PET_LEVEL_UP_REACHED"] = "%s达到了";
S["PET_LEVEL_UP_TALENTPOINT_LINK"] = "获得了新的|cffFF4E00|Hpettalentpane:|h[宠物天赋]|h|r！";
S["PET_LEVEL_UP_TALENT_MAIN"] = "新宠物天赋";
S["PET_LEVEL_UP_TALENT_SUB"] = "你的宠物变得更强大了！";
S["PET_LOYALTY"] = "宠物忠诚度";
S["PET_LOYALTY_GAIN"] = "宠物的忠诚度提高了。";
S["PET_LOYALTY_LOSS"] = "宠物的忠诚度降低了。";
S["PET_MODE_AGGRESSIVE"] = "攻击型";
S["PET_MODE_AGGRESSIVE_TOOLTIP"] = "你的宠物会攻击所有邻近的敌人。";
S["PET_MODE_ASSIST"] = "协助";
S["PET_MODE_ASSIST_TOOLTIP"] = "你的宠物会协助你。";
S["PET_MODE_DEFENSIVE"] = "防御型";
S["PET_MODE_DEFENSIVE_TOOLTIP"] = "你的宠物只会攻击正在与你或你的宠物作战的敌人。";
S["PET_MODE_PASSIVE"] = "被动型";
S["PET_MODE_PASSIVE_TOOLTIP"] = "除非得到命令，否则你的宠物不会进行攻击。";
S["PET_MODE_SUBTEXT"] = "宠物姿态";
S["PET_PAPERDOLL"] = "宠物具体信息";
S["PET_PASSIVE"] = "被动型";
S["PET_PUT_IN_CAGE_LABEL"] = "把这只宠物放入笼中？";
S["PET_RELEASE_LABEL"] = "你确定要释放|cffffd200%s|r吗？";
S["PET_RENAME"] = "重命名";
S["PET_RENAME_CONFIRMATION"] = "你确定要将宠物命名为'%s'吗？";
S["PET_RENAME_DEFAULT_LABEL"] = "默认";
S["PET_RENAME_LABEL"] = "输入你想要给宠物起的名字：";
S["PET_SHOW_IN_JOURNAL"] = "在手册中显示该宠物";
S["PET_SPECIALIZATION"] = "宠物";
S["PET_SPELLS_TEMPLATE"] = "驯兽能力：%s";
S["PET_STABLE_SLOT_LOCKED"] = "锁定";
S["PET_STABLE_SLOT_LOCKED_TOOLTIP"] = "学习%s以解锁";
S["PET_STABLE_TITLE"] = "%s的小宠物";
S["PET_STATS_COLLAPSE_TOOLTIP"] = "隐藏宠物信息";
S["PET_STATS_EXPAND_TOOLTIP"] = "显示宠物信息";
S["PET_TALENTS"] = "宠物天赋";
S["PET_TIME_LEFT_MINUTES"] = "剩余%d分钟";
S["PET_TIME_LEFT_SECONDS"] = "剩余%d秒";
S["PET_TYPE_DEMON"] = "恶魔";
S["PET_TYPE_PET"] = "宠物";
S["PET_UNSPENT_TALENT_POINTS"] = "你的宠物有|cffffd200 %s |r个未选择的天赋";
S["PET_WAIT"] = "停留";
S["PHONG_SHADING"] = "阴影平滑";
S["PHYSICAL_HARASSMENT"] = "行为骚扰";
S["PHYSICAL_HARASSMENT_DESCRIPTION"] = "如果任何个人采取行动不断使别的玩家沮丧，心情恶化或者别的招惹行为的话，此人将被认为在采取行为骚扰或者\"消极游戏\"。然而，请确定这种行为是在PvP准则范围之外的。";
S["PHYSICAL_HARASSMENT_TEXT1"] = "以下行为不被认为是行为骚扰：";
S["PHYSICAL_HARASSMENT_TEXT2"] = "攻击其他玩家正在攻击的怪物或NPC";
S["PHYSICAL_HARASSMENT_TEXT3"] = "反复攻击和/或杀死NPC";
S["PHYSICAL_HARASSMENT_TEXT4"] = "\"守怪物\"（为了重复杀死某一种怪物而占据一处怪物刷新的地点）";
S["PHYSICAL_HARASSMENT_TEXT5"] = "\"守尸体\"（在一名玩家的尸体旁等待，并在他/她复活后对其进行攻击）";
S["PHYSICAL_HARASSMENT_TEXT6"] = "\"拉火车\"（将敌人引到另一个玩家面前，强迫其作战）";
S["PHYSICS_INTERACTION"] = "物理交互";
S["PICKUP_ACTION_KEY_TEXT"] = "提取动作键";
S["PIXEL_SHADERS"] = "特殊效果";
S["PLACEHOLDER"] = "dgasfdgfadhynbcme7546234";
S["PLAYBACK"] = "回放";
S["PLAYED"] = "场次";
S["PLAYER"] = "玩家";
S["PLAYERSTAT_BASE_STATS"] = "基础属性";
S["PLAYERSTAT_DEFENSES"] = "防御";
S["PLAYERSTAT_MELEE_COMBAT"] = "近战";
S["PLAYERSTAT_RANGED_COMBAT"] = "远程";
S["PLAYERSTAT_SPELL_COMBAT"] = "法术";
S["PLAYERS_FOUND_OUT_OF_MAX"] = "%d/%d";
S["PLAYERS_IN_GROUP"] = "队员";
S["PLAYER_AND_NPC_INTERACTION"] = "玩家与NPC";
S["PLAYER_CLASS"] = "|c%s%s %s|r";
S["PLAYER_CLASS_NO_SPEC"] = "|c%s%s|r";
S["PLAYER_COUNT_ALLIANCE"] = "%d联盟玩家";
S["PLAYER_COUNT_HORDE"] = "%d部落玩家";
S["PLAYER_DETAIL"] = "玩家角色材质";
S["PLAYER_DIFFICULTY1"] = "普通";
S["PLAYER_DIFFICULTY2"] = "英雄";
S["PLAYER_DIFFICULTY3"] = "随机团队";
S["PLAYER_DIFFICULTY4"] = "弹性团队";
S["PLAYER_DIFFICULTY5"] = "挑战";
S["PLAYER_DIFFICULTY6"] = "史诗";
S["PLAYER_DIFFICULTY_TIMEWALKER"] = "时空漫游";
S["PLAYER_FRAME_SHOW_CASTBARS"] = "在下方显示施法条";
S["PLAYER_IN_MULTI_GROUP_PARTY_MESSAGE"] = "你同时处于小队（/p）和战场队伍中（/bg）。";
S["PLAYER_IN_MULTI_GROUP_RAID_MESSAGE"] = "你同时处于团队（/ra）和战场队伍中（/bg）。";
S["PLAYER_IS_PVP_AFK"] = "|cffff64ff%s（隐藏）|r";
S["PLAYER_LEVEL"] = "等级%s %s%s";
S["PLAYER_LEVEL_NO_SPEC"] = "等级%s |c%s%s|r";
S["PLAYER_LEVEL_UP"] = "升级";
S["PLAYER_LIST_DELIMITER"] = "，";
S["PLAYER_LOGOUT_FAILED"] = "登出失败";
S["PLAYER_LOGOUT_FAILED_ERROR"] = "由于你现在无法坐下，所以无法登出。";
S["PLAYER_MESSAGES"] = "玩家信息";
S["PLAYER_NOT_FOUND"] = "无法找到指定玩家";
S["PLAYER_OFFLINE"] = "离线";
S["PLAYER_ONLY_INTERACTION"] = "仅限玩家";
S["PLAYER_OPTIONS_LABEL"] = "玩家选项";
S["PLAYER_SERVER_FIRST_ACHIEVEMENT"] = "|Hplayer:%s|h[%s]|h获得了成就$a！";
S["PLAYER_STATUS"] = "玩家状态";
S["PLAYER_TITLE_NONE"] = "无头衔";
S["PLAYER_UNSPENT_TALENT_POINTS"] = "你有|cffffd200 %s |r个未选择的天赋";
S["PLAYER_V_PLAYER"] = "PvP";
S["PLAYER_V_PLAYER_SEASON"] = "玩家VS玩家（《军团再临》第%d赛季）";
S["PLAYTIME_TIRED"] = "您累计在线时间已满3小时。在接下来的游戏过程中，您将只能获得一半的游戏收益。如果您下线并休息%d小时，该状态就会解除。请您下线休息，做适当身体活动。\n\n您已经进入疲劳游戏时间，您的游戏收益将降为正常值的50%%，为了您的健康，请尽快下线休息，做适当身体活动，合理安排学习生活。";
S["PLAYTIME_TIRED_ABILITY"] = "你的在线时间已经超过3小时。在目前阶段下，你不能这么做。在下线休息%d小时后，你的防沉迷时间将会清零。请退出游戏下线休息。";
S["PLAYTIME_UNHEALTHY"] = "您已进入不健康游戏时间，为了您的健康，请您立即下线休息。如不下线，您的身体将受到损害，您的收益已降为零，直到您的累计下线时间满5小时后，才能恢复正常。\n\n您的累计在线时间已经超过了5小时，将无法获得游戏收益，也无法提交已经完成的任务。您的休息状态会在下线时间累计达到%d小时之后恢复。请退出游戏并进行一些休息和锻炼。";
S["PLAYTIME_UNHEALTHY_ABILITY"] = "你的在线时间已经超过5小时。在目前阶段下，你不能这么做。在下线休息%d小时后，你的防沉迷时间将会清零。请退出游戏，下线休息和运动。";
S["PLAY_AGGRO_SOUNDS"] = "播放激怒音效";
S["PLUS_AMMO_DAMAGE_TEMPLATE"] = "每秒伤害+%s";
S["PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE"] = "每秒+%s点%s伤害";
S["PLUS_DAMAGE_TEMPLATE"] = "+ %s - %s伤害";
S["PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL"] = "+ %s - %s %s伤害";
S["PLUS_SINGLE_DAMAGE_TEMPLATE"] = "+ %s伤害";
S["PLUS_SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL"] = "+%s %s伤害";
S["POP_IN_CHAT"] = "加入聊天";
S["POP_OUT_CHAT"] = "弹出聊天窗口";
S["POSTMASTER_BEGIN"] = "整理！";
S["POSTMASTER_LETTER_ALLERIANSTRONGHOLD"] = "奥蕾莉亚要塞，泰罗卡森林";
S["POSTMASTER_LETTER_ALLERIANSTRONGHOLD_MYTHIC"] = "奥蕾莉亚要塞";
S["POSTMASTER_LETTER_ALTAROFSHATAR"] = "沙塔尔祭坛，影月谷";
S["POSTMASTER_LETTER_ALTAROFSHATAR_MYTHIC"] = "沙塔尔祭坛";
S["POSTMASTER_LETTER_AREA52"] = "52区，虚空风暴";
S["POSTMASTER_LETTER_AREA52_MYTHIC"] = "52区";
S["POSTMASTER_LETTER_ARGENTSTAND"] = "银色前沿，祖达克";
S["POSTMASTER_LETTER_ARGENTSTAND_MYTHIC"] = "银色前沿";
S["POSTMASTER_LETTER_ASHENVALE"] = "阿斯特兰纳，灰谷";
S["POSTMASTER_LETTER_ASHENVALE_MYTHIC"] = "阿斯特兰纳";
S["POSTMASTER_LETTER_AZUREWINGREPOSE"] = "蓝翼栖地，阿苏纳";
S["POSTMASTER_LETTER_AZUREWINGREPOSE_MYTHIC"] = "蓝翼栖地";
S["POSTMASTER_LETTER_BARRENS"] = "十字路口，北贫瘠之地";
S["POSTMASTER_LETTER_BARRENS_MYTHIC"] = "十字路口";
S["POSTMASTER_LETTER_BARRENS_SUBTITLE"] = "北贫瘠之地";
S["POSTMASTER_LETTER_BRADENSBROOK"] = "鲑鱼溪，瓦尔莎拉";
S["POSTMASTER_LETTER_BRADENSBROOK_MYTHIC"] = "鲑鱼溪";
S["POSTMASTER_LETTER_CAMPONEQWAH"] = "欧尼瓦营地，灰熊丘陵";
S["POSTMASTER_LETTER_CAMPONEQWAH_MYTHIC"] = "欧尼瓦营地";
S["POSTMASTER_LETTER_CENARIONREFUGE"] = "塞纳里奥庇护所，赞加沼泽";
S["POSTMASTER_LETTER_CENARIONREFUGE_MYTHIC"] = "塞纳里奥庇护所";
S["POSTMASTER_LETTER_CONQUESTHOLD"] = "征服堡，灰熊丘陵";
S["POSTMASTER_LETTER_CONQUESTHOLD_MYTHIC"] = "征服堡";
S["POSTMASTER_LETTER_COSMOWRENCH"] = "扳钳镇，虚空风暴";
S["POSTMASTER_LETTER_COSMOWRENCH_MYTHIC"] = "扳钳镇";
S["POSTMASTER_LETTER_DARKSHORE"] = "洛达内尔，黑海岸";
S["POSTMASTER_LETTER_DARKSHORE_MYTHIC"] = "洛达内尔";
S["POSTMASTER_LETTER_DAWNSBLOSSOM"] = "晨芳园，翡翠林";
S["POSTMASTER_LETTER_DAWNSBLOSSOM_MYTHIC"] = "晨芳园";
S["POSTMASTER_LETTER_DELIVERANCEPOINT"] = "救赎岗哨，破碎海滩";
S["POSTMASTER_LETTER_DELIVERANCEPOINT_MYTHIC"] = "救赎岗哨";
S["POSTMASTER_LETTER_DUNMOROGH"] = "卡拉诺斯，丹莫罗";
S["POSTMASTER_LETTER_DUNMOROGH_MYTHIC"] = "卡拉诺斯";
S["POSTMASTER_LETTER_ELWYNNFOREST"] = "闪金镇，艾尔文森林";
S["POSTMASTER_LETTER_ELWYNNFOREST_MYTHIC"] = "闪金镇";
S["POSTMASTER_LETTER_FELWOOD"] = "语风林地，费伍德森林";
S["POSTMASTER_LETTER_FELWOOD_MYTHIC"] = "语风林地";
S["POSTMASTER_LETTER_FERALAS"] = "羽月要塞，菲拉斯";
S["POSTMASTER_LETTER_FERALAS_MYTHIC"] = "羽月要塞";
S["POSTMASTER_LETTER_FROSTHOLD"] = "冰霜堡，风暴峭壁";
S["POSTMASTER_LETTER_FROSTHOLD_MYTHIC"] = "冰霜堡";
S["POSTMASTER_LETTER_GARADAR"] = "加拉达尔，纳格兰";
S["POSTMASTER_LETTER_GARADAR_MYTHIC"] = "加拉达尔";
S["POSTMASTER_LETTER_GHOSTLANDS"] = "塔奎林，幽魂之地";
S["POSTMASTER_LETTER_GHOSTLANDS_MYTHIC"] = "塔奎林";
S["POSTMASTER_LETTER_GREYWATCH"] = "灰色哨所，风暴峡湾";
S["POSTMASTER_LETTER_GREYWATCH_MYTHIC"] = "灰色哨所";
S["POSTMASTER_LETTER_HALFHILL"] = "半山，四风谷";
S["POSTMASTER_LETTER_HALFHILL_MYTHIC"] = "半山";
S["POSTMASTER_LETTER_HILLSBRADFOOTHILLS"] = "塔伦米尔，希尔斯布莱德丘陵";
S["POSTMASTER_LETTER_HILLSBRADFOOTHILLS_MYTHIC"] = "塔伦米尔";
S["POSTMASTER_LETTER_HINTERLANDS"] = "鹰巢山，辛特兰";
S["POSTMASTER_LETTER_HINTERLANDS_MYTHIC"] = "鹰巢山";
S["POSTMASTER_LETTER_HONORHOLD"] = "荣耀堡，地狱火半岛";
S["POSTMASTER_LETTER_HONORHOLD_MYTHIC"] = "荣耀堡";
S["POSTMASTER_LETTER_HYJAL"] = "诺达希尔，海加尔山";
S["POSTMASTER_LETTER_HYJAL_MYTHIC"] = "诺达希尔";
S["POSTMASTER_LETTER_KAMAGUA"] = "卡玛古，嚎风峡湾";
S["POSTMASTER_LETTER_KAMAGUA_MYTHIC"] = "卡玛古";
S["POSTMASTER_LETTER_KLAXXIVESS"] = "卡拉克西维斯，恐惧废土";
S["POSTMASTER_LETTER_KLAXXIVESS_MYTHIC"] = "卡拉克西维斯";
S["POSTMASTER_LETTER_LIONSLANDING"] = "雄狮港，卡桑琅丛林";
S["POSTMASTER_LETTER_LIONSLANDING_MYTHIC"] = "雄狮港";
S["POSTMASTER_LETTER_LONGYING"] = "龙影岗哨，螳螂高原";
S["POSTMASTER_LETTER_LONGYING_MYTHIC"] = "龙影岗哨";
S["POSTMASTER_LETTER_LORLATHIL"] = "洛拉希尔，瓦尔莎拉";
S["POSTMASTER_LETTER_LORLATHIL_MYTHIC"] = "洛拉希尔";
S["POSTMASTER_LETTER_MEREDIL"] = "梅瑞戴尔，苏拉玛";
S["POSTMASTER_LETTER_MEREDIL_MYTHIC"] = "梅瑞戴尔";
S["POSTMASTER_LETTER_MOAKI"] = "莫亚基港口，龙骨荒野";
S["POSTMASTER_LETTER_MOAKI_MYTHIC"] = "莫亚基港口";
S["POSTMASTER_LETTER_MOONGLADE"] = "永夜港，月光林地";
S["POSTMASTER_LETTER_MOONGLADE_MYTHIC"] = "永夜港";
S["POSTMASTER_LETTER_NESINGWARY_SHOLAZAR"] = "奈辛瓦里营地，索拉查盆地";
S["POSTMASTER_LETTER_NESINGWARY_SHOLAZAR_MYTHIC"] = "奈辛瓦里营地";
S["POSTMASTER_LETTER_ONEKEG"] = "酒坛集，昆莱山";
S["POSTMASTER_LETTER_ONEKEG_MYTHIC"] = "酒坛集";
S["POSTMASTER_LETTER_SHACKLESDEN"] = "沙考尔的巢穴，阿苏纳";
S["POSTMASTER_LETTER_SHACKLESDEN_MYTHIC"] = "沙考尔的巢穴";
S["POSTMASTER_LETTER_SKYHORN"] = "苍穹之角，至高岭";
S["POSTMASTER_LETTER_SKYHORN_MYTHIC"] = "苍穹之角";
S["POSTMASTER_LETTER_SOGGYSGAMBLE"] = "闷水壶的冒险码头，恐惧废土";
S["POSTMASTER_LETTER_SOGGYSGAMBLE_MYTHIC"] = "闷水壶的冒险码头";
S["POSTMASTER_LETTER_STRANGLETHORNVALE"] = "藏宝海湾，荆棘谷";
S["POSTMASTER_LETTER_STRANGLETHORNVALE_MYTHIC"] = "藏宝海湾";
S["POSTMASTER_LETTER_SWAMPOFSORROWS"] = "斯通纳德，悲伤沼泽";
S["POSTMASTER_LETTER_SWAMPOFSORROWS_MYTHIC"] = "斯通纳德";
S["POSTMASTER_LETTER_SYLVANAAR"] = "希尔瓦纳，刀锋山";
S["POSTMASTER_LETTER_SYLVANAAR_MYTHIC"] = "希尔瓦纳";
S["POSTMASTER_LETTER_TANARIS"] = "加基森，塔纳利斯";
S["POSTMASTER_LETTER_TANARIS_MYTHIC"] = "加基森";
S["POSTMASTER_LETTER_THRALLMAR"] = "萨尔玛，地狱火半岛";
S["POSTMASTER_LETTER_THRALLMAR_MYTHIC"] = "萨尔玛";
S["POSTMASTER_LETTER_THUNDERCLEFT"] = "雷霆裂口，卡桑琅丛林";
S["POSTMASTER_LETTER_THUNDERCLEFT_MYTHIC"] = "雷霆裂口";
S["POSTMASTER_LETTER_THUNDERTOTEM"] = "雷霆图腾，至高岭";
S["POSTMASTER_LETTER_THUNDERTOTEM_MYTHIC"] = "雷霆图腾";
S["POSTMASTER_LETTER_TIANMONASTERY"] = "天禅院，翡翠林";
S["POSTMASTER_LETTER_TIANMONASTERY_MYTHIC"] = "天禅院";
S["POSTMASTER_LETTER_TIRISFALGLADES"] = "布瑞尔，提瑞斯法林地";
S["POSTMASTER_LETTER_TIRISFALGLADES_MYTHIC"] = "布瑞尔";
S["POSTMASTER_LETTER_ULDUM"] = "拉穆卡恒，奥丹姆";
S["POSTMASTER_LETTER_ULDUM_MYTHIC"] = "拉穆卡恒";
S["POSTMASTER_LETTER_VALDISDALL"] = "瓦狄斯丹，风暴峡湾";
S["POSTMASTER_LETTER_VALDISDALL_MYTHIC"] = "瓦狄斯丹";
S["POSTMASTER_LETTER_VALIANCEKEEP"] = "无畏要塞，北风苔原";
S["POSTMASTER_LETTER_VALIANCEKEEP_MYTHIC"] = "无畏要塞";
S["POSTMASTER_LETTER_WARSONGHOLD"] = "战歌要塞，北风苔原";
S["POSTMASTER_LETTER_WARSONGHOLD_MYTHIC"] = "战歌要塞";
S["POSTMASTER_LETTER_WESTFALL"] = "哨兵岭，西部荒野";
S["POSTMASTER_LETTER_WESTFALL_MYTHIC"] = "哨兵岭";
S["POSTMASTER_LETTER_WETLANDS"] = "米奈希尔港，湿地";
S["POSTMASTER_LETTER_WETLANDS_MYTHIC"] = "米奈希尔港";
S["POSTMASTER_LETTER_WINTERSPRING"] = "永望镇，冬泉谷";
S["POSTMASTER_LETTER_WINTERSPRING_MYTHIC"] = "永望镇";
S["POSTMASTER_LETTER_WYRMREST"] = "龙眠神殿，龙骨荒野";
S["POSTMASTER_LETTER_WYRMREST_MYTHIC"] = "龙眠神殿";
S["POSTMASTER_LETTER_ZABRAJIN"] = "萨布拉金，赞加沼泽";
S["POSTMASTER_LETTER_ZABRAJIN_MYTHIC"] = "萨布拉金";
S["POSTMASTER_LETTER_ZOUCHINVILLAGE"] = "卓金村，昆莱山";
S["POSTMASTER_LETTER_ZOUCHINVILLAGE_MYTHIC"] = "卓金村";
S["POSTMASTER_PIPE_BROKEN_ISLES"] = "破碎群岛";
S["POSTMASTER_PIPE_DRAENOR"] = "德拉诺";
S["POSTMASTER_PIPE_EASTERNKINGDOMS"] = "东部王国";
S["POSTMASTER_PIPE_KALIMDOR"] = "卡利姆多";
S["POSTMASTER_PIPE_NORTHREND"] = "诺森德";
S["POSTMASTER_PIPE_OUTLAND"] = "外域";
S["POSTMASTER_PIPE_PANDARIA"] = "潘达利亚";
S["POSTPROCESS_ANTI_ALIASING"] = "后制抗锯齿";
S["POSTPROCESS_ANTI_ALIASING_ABREV"] = "后制抗锯齿";
S["POTION_TIMER"] = "你已经喝得太饱了。";
S["POWERGAINOTHEROTHER"] = "%1$s从%4$s的%5$s获得了%2$d点%3$s。";
S["POWERGAINOTHERSELF"] = "你从%3$s的%4$s获得了%1$d点%2$s。";
S["POWERGAINSELFOTHER"] = "%1$s由%4$s获得了%2$d点%3$s。";
S["POWERGAINSELFSELF"] = "你从%3$s获得了%1$d点%2$s。";
S["POWER_ABBR"] = "PWR";
S["POWER_DISPLAY_COST"] = "%s %s";
S["POWER_DISPLAY_COST_LARGE"] = "%s %s";
S["POWER_DISPLAY_COST_PER_TIME"] = "%s %s，再加上每秒%s";
S["POWER_DISPLAY_COST_PER_TIME_NO_BASE"] = "每秒%s%s";
S["POWER_GAINS"] = "获得能量";
S["POWER_GAINS_COMBATLOG_TOOLTIP"] = "当法术或技能恢复法力、能量、怒气、集中值或快乐值时显示信息。";
S["POWER_TYPE_AMETHYST_POWER"] = "紫晶能量";
S["POWER_TYPE_ANIMA"] = "心能";
S["POWER_TYPE_ANIMA_V2"] = "心能";
S["POWER_TYPE_AQUEOUS_ENERGY"] = "水源能量";
S["POWER_TYPE_ARCANEENERGY"] = "奥术能量";
S["POWER_TYPE_ARCANE_CHARGES"] = "奥术充能";
S["POWER_TYPE_ARCANE_ENERGY"] = "奥术能量。";
S["POWER_TYPE_BLACKROCK_ORE"] = "黑石矿石";
S["POWER_TYPE_BLOOD_POWER"] = "鲜血能量";
S["POWER_TYPE_BLUE_POWER"] = "闪电强化";
S["POWER_TYPE_COBALT_POWER"] = "冰蓝能量";
S["POWER_TYPE_CONSUMING_FLAME"] = "消蚀烈焰";
S["POWER_TYPE_DARK_POWER"] = "煞能";
S["POWER_TYPE_DEMENTIA"] = "狂乱";
S["POWER_TYPE_DEMONIC_FURY"] = "恶魔之怒";
S["POWER_TYPE_DINO_SONIC"] = "共鸣";
S["POWER_TYPE_DW_BACK_HEAT"] = "热能";
S["POWER_TYPE_ENERGY"] = "能量";
S["POWER_TYPE_EXPERIENCE"] = "经验值";
S["POWER_TYPE_FEL_AMMO"] = "邪火弹药";
S["POWER_TYPE_FEL_ENERGY"] = "恶魔能量";
S["POWER_TYPE_FEL_FURY"] = "邪能之怒";
S["POWER_TYPE_FEL_INFUSION"] = "邪能灌注";
S["POWER_TYPE_FEL_RADIANCE"] = "邪能辐射";
S["POWER_TYPE_FLASHFIRE"] = "闪火";
S["POWER_TYPE_FOCUS"] = "集中值";
S["POWER_TYPE_FOOD"] = "食物";
S["POWER_TYPE_FUEL"] = "燃料";
S["POWER_TYPE_FURY"] = "怒气";
S["POWER_TYPE_FURY_DEMONHUNTER"] = "恶魔之怒";
S["POWER_TYPE_GOLD_POWER"] = "黄金能量";
S["POWER_TYPE_GREEN_POWER"] = "药膏强化";
S["POWER_TYPE_HATRED"] = "仇恨";
S["POWER_TYPE_HEAT"] = "热能";
S["POWER_TYPE_INSANITY"] = "狂乱";
S["POWER_TYPE_IRON_FURY"] = "钢铁之怒";
S["POWER_TYPE_JADE_POWER"] = "青玉能量";
S["POWER_TYPE_JASPER_POWER"] = "碧玉能量";
S["POWER_TYPE_LIFE_ENERGY"] = "生命能量";
S["POWER_TYPE_LUNAR_POWER"] = "星界能量";
S["POWER_TYPE_MAELSTROM"] = "漩涡";
S["POWER_TYPE_MANA"] = "法力值";
S["POWER_TYPE_MINER_FUEL"] = "燃料";
S["POWER_TYPE_MOLTEN_ENERGY"] = "熔火能量";
S["POWER_TYPE_MUTATION_LEVEL"] = "变异等级";
S["POWER_TYPE_NIGHTWELL_ENERGY"] = "共鸣的暗夜井能量";
S["POWER_TYPE_OLD_GOD_ENERGY"] = "亚煞极能量";
S["POWER_TYPE_OOZE"] = "软泥";
S["POWER_TYPE_ORANGE_POWER"] = "火焰强化";
S["POWER_TYPE_PAIN"] = "痛苦值";
S["POWER_TYPE_POWER"] = "能量";
S["POWER_TYPE_PURPLE_POWER"] = "奥术强化";
S["POWER_TYPE_PYRITE"] = "燃铁";
S["POWER_TYPE_PYROCLASTIC_FRENZY"] = "火岩狂乱";
S["POWER_TYPE_RED_POWER"] = "怒气";
S["POWER_TYPE_REGENERATIVE_BLOOD"] = "再生之血";
S["POWER_TYPE_RESONANCE"] = "共鸣";
S["POWER_TYPE_SHADOWFLAME_ENERGY"] = "暗影烈焰的能量";
S["POWER_TYPE_SOUL_ENERGY"] = "灵魂能量";
S["POWER_TYPE_SPORE_ENERGY"] = "孢子能量";
S["POWER_TYPE_STEAM"] = "蒸汽动力";
S["POWER_TYPE_SUN_ENERGY"] = "太阳能量";
S["POWER_TYPE_SUN_POWER"] = "太阳能量";
S["POWER_TYPE_SWING_VELOCITY"] = "摇摆频率";
S["POWER_TYPE_TITAN_ENERGY"] = "泰坦能量";
S["POWER_TYPE_TWILIGHTENERGY"] = "暮光之怒";
S["POWER_TYPE_VAULT_CRACKING_PROGRESS"] = "金库解体程序";
S["POWER_TYPE_VENGEANCE"] = "复仇";
S["POWER_TYPE_VENOM"] = "";
S["POWER_TYPE_VITA"] = "生命";
S["POWER_TYPE_WILLPOWER"] = "意志力";
S["POWER_TYPE_WIND_POWER"] = "风之力量";
S["POWER_TYPE_WRATH"] = "愤怒";
S["PREFERENCES"] = "偏好选择";
S["PREMADE_GROUP_INSECURE_SEARCH"] = "你的队伍已被移出列表，要搜索|n%s吗？";
S["PREMADE_GROUP_SEARCH_DELIST_WARNING_TEXT"] = "你的预创建队伍界面上已有一组队伍列表。是否要清除列表，开始新的搜索？";
S["PRESS_TAB"] = "按下Tab键";
S["PRESTIGE_RANK_TOOLTIP_LINE"] = "|T%s:14|t%s";
S["PREV"] = "上一页";
S["PREVIEW"] = "预览";
S["PREVIEW_TALENT_CHANGES"] = "预览天赋改变";
S["PREVIOUS"] = "返回";
S["PRIEST_DISC_CORE_ABILITY_1"] = "法术，冷却时间较短，吸收对目标造成的伤害。";
S["PRIEST_DISC_CORE_ABILITY_2"] = "强大的治疗技能，缺点是会对目标造成持续伤害。";
S["PRIEST_DISC_CORE_ABILITY_3"] = "被动技能。你的法术造成伤害时，也会使大部分增益性法术的目标恢复生命值。";
S["PRIEST_DISC_CORE_ABILITY_4"] = "强大的远程攻击，冷却时间较短。";
S["PRIEST_DISC_CORE_ABILITY_5"] = "基本的远程攻击。";
S["PRIEST_DISC_CORE_ABILITY_6"] = "远程攻击，可造成持续伤害。";
S["PRIEST_HOLY_CORE_ABILITY_1"] = "快速但高消耗的治疗技能。";
S["PRIEST_HOLY_CORE_ABILITY_2"] = "缓慢但低消耗的治疗技能。";
S["PRIEST_HOLY_CORE_ABILITY_3"] = "瞬发的持续治疗技能。";
S["PRIEST_HOLY_CORE_ABILITY_4"] = "非常强大的治疗技能，具有冷却时间。";
S["PRIEST_HOLY_CORE_ABILITY_5"] = "被动技能。许多基础法术都可以缩短你强大的圣言术类法术的冷却时间。";
S["PRIEST_HOLY_CORE_ABILITY_6"] = "群体治疗技能，治疗目标附近的盟友。";
S["PRIEST_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["PRIEST_SHADOW_CORE_ABILITY_1"] = "远程攻击，冷却时间较短，生成狂乱值。";
S["PRIEST_SHADOW_CORE_ABILITY_2"] = "远程攻击，可造成持续伤害，并在你引导法术时生成狂乱值。";
S["PRIEST_SHADOW_CORE_ABILITY_3"] = "远程攻击，可造成持续伤害，并在造成伤害时为你治疗。";
S["PRIEST_SHADOW_CORE_ABILITY_4"] = "远程攻击，可造成持续伤害。";
S["PRIEST_SHADOW_CORE_ABILITY_5"] = "强大的攻击，对你的敌人造成伤害并激活虚空形态。需要100点狂乱值。";
S["PRIEST_SHADOW_CORE_ABILITY_6"] = "变形技能，激活后可以使用虚空箭。激活时间越长，你的伤害越高。";
S["PRIMARY"] = "主要";
S["PRIMARY_MONITOR"] = "显示器";
S["PRIMARY_SKILLS"] = "主要技能：";
S["PRIMARY_SPEC_CHANGE_AT_CLASS_TRAINER"] = "你可以在职业训练师处更改你的主要专精";
S["PRIME_GLYPH"] = "首要雕文";
S["PRIME_GLYPHS"] = "首要雕文";
S["PROCRESISTOTHEROTHER"] = "%s抵抗了%s的%s。";
S["PROCRESISTOTHERSELF"] = "你抵抗了%s的%s。";
S["PROCRESISTSELFOTHER"] = "%s抵抗了你的%s。";
S["PROCRESISTSELFSELF"] = "你抵抗了你的%s。";
S["PROC_EVENT0_DESC"] = "No Proc Trigger Assigned. Tell Kevin.";
S["PROC_EVENT1024_DESC"] = "当被法术击中的时候";
S["PROC_EVENT128_DESC"] = "挥舞时";
S["PROC_EVENT16_DESC"] = "躲闪时";
S["PROC_EVENT1_DESC"] = "击中目标时";
S["PROC_EVENT2048_DESC"] = "当被%s法术击中的时候";
S["PROC_EVENT256_DESC"] = "施放时";
S["PROC_EVENT2_DESC"] = "被击中时";
S["PROC_EVENT32_DESC"] = "招架时";
S["PROC_EVENT3_DESC"] = "击中目标或被击中时";
S["PROC_EVENT4_DESC"] = "杀死目标时";
S["PROC_EVENT512_DESC"] = "施放%s时";
S["PROC_EVENT64_DESC"] = "格挡时";
S["PROC_EVENT8_DESC"] = "每个tick";
S["PRODUCT_CHOICE_NO_TAKE_BACKSIES"] = "确定吗？一旦做出决定，你将无法更改自己的选择。";
S["PRODUCT_CHOICE_PAGE_NUMBER"] = "%d/%d页";
S["PRODUCT_CHOICE_SUBTEXT"] = "(%s)";
S["PRODUCT_CLAIMING_FAILED"] = "获取物品错误。请重试一次。";
S["PROFANITY_FILTER"] = "语言过滤器";
S["PROFESSIONS_ARCHAEOLOGY"] = "考古学";
S["PROFESSIONS_ARCHAEOLOGY_MISSING"] = "访问训练师以学习考古学。考古学能使你发现遍布世界的宝藏并了解那些古老的传说。";
S["PROFESSIONS_COOKING"] = "烹饪";
S["PROFESSIONS_COOKING_MISSING"] = "访问训练师以学习烹饪。烹饪使你能够通过学习食谱来制造食物，在战斗之余恢复生命，并获得临时的增益效果。";
S["PROFESSIONS_FIRST_AID"] = "急救";
S["PROFESSIONS_FIRST_AID_MISSING"] = "访问训练师以学习急救。急救使你能够将布料制作成绷带来治疗自己或他人。";
S["PROFESSIONS_FIRST_PROFESSION"] = "第一专业技能";
S["PROFESSIONS_FISHING"] = "钓鱼";
S["PROFESSIONS_FISHING_MISSING"] = "访问训练师以学习钓鱼。钓鱼使你能从水里钓起鱼类或者其他奇怪的东西来。鱼可以经由烹饪技能烹制为各种美味的食物。";
S["PROFESSIONS_HELP_1"] = "你可以在主城找到各个专业的训练师。\n\n推荐新玩家学习一种采集类的专业。";
S["PROFESSIONS_HELP_2"] = "你可以在主城找到各个专业的训练师。\n\n推荐新玩家学习急救。";
S["PROFESSIONS_MISSING_PROFESSION"] = "造访主城中的专业技能训练师以学习新的专业技能。你可以学习两种专业技能，并能任意组合采集和生产专业技能。";
S["PROFESSIONS_SECOND_PROFESSION"] = "第二专业技能";
S["PROFESSIONS_USED_IN_COOKING"] = "制造材料";
S["PROFESSION_CONFIRMATION1"] = "你只能学习两个专业。你要学习|cffffd200%s|r作为你的第一个专业吗？";
S["PROFESSION_CONFIRMATION2"] = "你只能学习两个专业。你要学习|cffffd200%s|r作为你的第二个专业吗？";
S["PROFFESSION_CONFIRMATION2"] = "你只能学习两个专业。你要把%s作为你的第二个专业吗？";
S["PROFICIENCIES"] = "精通：";
S["PROFICIENCIES_COLON"] = "精通：";
S["PROFICIENCY_NEEDED"] = "你不会使用这种物品。";
S["PROJECTED_CONQUEST_CAP"] = "预计征服点数上限";
S["PROJECTED_TEXTURES"] = "材质投射";
S["PROVING_GROUNDS_SCORE"] = "分数：";
S["PROVING_GROUNDS_WAVE"] = "波次：";
S["PTT_BOUND"] = "按键绑定";
S["PUBLICNOTE_BUTTON_TOOLTIP"] = "点击浏览你的公共信息";
S["PUBLIC_NOTE"] = "公共信息";
S["PURCHASE"] = "购买";
S["PURCHASED_BY_COLON"] = "购买者：";
S["PURCHASE_TAB_TEXT"] = "你想要购买这个标签吗？";
S["PURCHASE_UNIQUE_AUCTION_CONFIRMATION"] = "|cffffd200此物品属于“%s”。|n|n你同时只能装备一件拥有此标签的装备。|r";
S["PUSHTOTALK_SOUND_TEXT"] = "按键发言声音";
S["PUSH_TO_TALK"] = "按键发言";
S["PVE_AND_PVP"] = "PvE和PvP";
S["PVP"] = "PvP";
S["PVPBATTLEGROUND_WINTERGRASPTIMER"] = "冬拥湖|n|cffffffff%s|r";
S["PVPBATTLEGROUND_WINTERGRASPTIMER_CANNOT_QUEUE"] = "|cffffffff你现在不能进入冬拥湖的队列。|n战斗即将开始时队列会对你开放。|r";
S["PVPBATTLEGROUND_WINTERGRASPTIMER_CAN_QUEUE"] = "|cffffffff你现在可以进入冬拥湖的队列了！与|n任何主城中的冬拥湖战场军官交谈即|n可加入战斗。|r";
S["PVPBATTLEGROUND_WINTERGRASPTIMER_TOOLTIP"] = "下一场冬拥湖战斗：|cffffffff%s|r";
S["PVPFFA"] = "自由PvP";
S["PVP_ARENA_EXPLANATION"] = "在竞技场战斗中获胜能够使你赢得征服点数，并提高你的竞技场战队等级。你必须参加一支战队以进行竞技场战斗。";
S["PVP_ARENA_NEED_LESS"] = "要进入该竞技场，你的团队需要减少%d名玩家。";
S["PVP_ARENA_NEED_MORE"] = "要进入该竞技场，你的团队需要增加%d名玩家。";
S["PVP_ARENA_PARTY_ERROR"] = "|cff808080你必须与战队队友组队参赛。|r";
S["PVP_BEST_RATING"] = "最高等级：";
S["PVP_COMPACT_UNIT_FRAME_PROFILE_DISPLAYONLYHEALERPOWERBARS"] = "仅显示治疗者能量条";
S["PVP_CONQUEST"] = "征服点数";
S["PVP_CONQUEST_LOWLEVEL"] = "你的等级还不足以使用该功能。%s功能将在70级解锁。";
S["PVP_CONQUEST_TOOLTIP"] = "你在一周之内能够获得的征服点数是有上限的。该上限由你上周取得的最高PVP等级决定。";
S["PVP_CURRENCY_CAP_ARENA"] = "在本周内排队进行竞技场战斗只能使你获得一定数量的%s。你当前已经获得：";
S["PVP_CURRENCY_CAP_RATEDBG"] = "在本周内排队进行评级战场战斗只能使你获得一定数量的%s。你当前已经获得：";
S["PVP_CURRENT_RATING"] = "当前等级：";
S["PVP_DISABLED"] = "PvP未开启";
S["PVP_ENABLED"] = "PvP";
S["PVP_ENLISTMENT_BONUS_DESCRIPTION"] = "你的阵营需要更多的士兵！|n|n荣誉消灭、战场获胜或完成战场目标后获得的荣誉点数提高25%。";
S["PVP_ENLISTMENT_BONUS_TITLE"] = "应征奖励";
S["PVP_FLAG"] = "PvP";
S["PVP_GAMES_PLAYED"] = "比赛场次：";
S["PVP_GAMES_WON"] = "赢得比赛：";
S["PVP_HONOR_PRESTIGE_AVAILABLE"] = "可获得威望！";
S["PVP_HONOR_XP_BAR_CANNOT_PRESTIGE_HERE"] = "打开荣誉天赋面板查看威望";
S["PVP_INVALID_QUEUE_STATUS"] = "你的队伍配置无效，除非解决该问题，否则你的队伍没有加入战场的资格。";
S["PVP_INVITE_TEAM_TOOLTIP"] = "点击右键邀请战队成员";
S["PVP_ITEM_LEVEL_TOOLTIP"] = "装备：在PvP战斗中将物品等级提高至%d。";
S["PVP_LABEL_ARENA"] = "竞技场：";
S["PVP_LABEL_HONOR"] = "荣誉：";
S["PVP_MEDAL1"] = "暴风城守卫者";
S["PVP_MEDAL2"] = "奥格瑞玛的领主";
S["PVP_MEDAL3"] = "铁炉堡领主";
S["PVP_MEDAL4"] = "达纳苏斯高阶哨兵";
S["PVP_MEDAL5"] = "幽暗城的死亡领主";
S["PVP_MEDAL6"] = "雷霆崖酋长";
S["PVP_MEDAL7"] = "诺莫瑞根复仇者";
S["PVP_MEDAL8"] = "森金巫毒领袖";
S["PVP_MINIMAP"] = "显示PvP小地图";
S["PVP_NOT_LEADER"] = "只有小队队长能够带领小队加入队列。";
S["PVP_NO_QUEUE_DISCONNECTED_GROUP"] = "你的队伍中有成员掉线，无法加入队列。";
S["PVP_NO_QUEUE_GROUP"] = "你所在的队伍不能加入该队列。";
S["PVP_NO_WEEKLY_RATED_BG"] = "现在没有可用的评级战场。";
S["PVP_OPTIONS"] = "PvP";
S["PVP_PARTY_SIZE"] = "小队成员：%d";
S["PVP_POLICY_URL"] = "|cffffd200https://www.battlenet.com.cn/support/article.xml?locale=zh_CN&articleId=27424|r";
S["PVP_POWER_BASE_TOOLTIP"] = "\n%s点强度(+%.2f%%强度)";
S["PVP_POWER_DAMAGE_TOOLTIP"] = "\n\n强度%s\n+%.2f%%伤害\n+%.2f%%治疗";
S["PVP_POWER_HEALING_TOOLTIP"] = "\n\n强度%s\n+%.2f%%治疗\n+%.2f%%伤害";
S["PVP_POWER_TOOLTIP"] = "在PvP战斗中，%s提高%d。";
S["PVP_PRESTIGE_RANK_UP_ACCEPT"] = "升级";
S["PVP_PRESTIGE_RANK_UP_HONOR_TRADE"] = "你可以使用荣誉等级换取威望等级：";
S["PVP_PRESTIGE_RANK_UP_NEXT_MAX_LEVEL_REWARD"] = "下一次%d级荣誉奖励";
S["PVP_PRESTIGE_RANK_UP_TITLE"] = "威望";
S["PVP_PRESTIGE_RANK_UP_WARNING"] = "你的荣誉等级将被重置为1级，但将保留所有的荣誉天赋。";
S["PVP_QUEUE_AGAIN"] = "整队加入队列";
S["PVP_RANK_0_0"] = "斥候";
S["PVP_RANK_0_0_FEMALE"] = "斥候";
S["PVP_RANK_0_1"] = "下士";
S["PVP_RANK_0_1_FEMALE"] = "下士";
S["PVP_RANK_10_0"] = "石头守卫";
S["PVP_RANK_10_0_FEMALE"] = "石头守卫";
S["PVP_RANK_10_1"] = "骑士";
S["PVP_RANK_10_1_FEMALE"] = "骑士";
S["PVP_RANK_11_0"] = "血卫士";
S["PVP_RANK_11_0_FEMALE"] = "血卫士";
S["PVP_RANK_11_1"] = "骑士中尉";
S["PVP_RANK_11_1_FEMALE"] = "骑士中尉";
S["PVP_RANK_12_0"] = "军团士兵";
S["PVP_RANK_12_0_FEMALE"] = "军团士兵";
S["PVP_RANK_12_1"] = "骑士队长";
S["PVP_RANK_12_1_FEMALE"] = "骑士队长";
S["PVP_RANK_13_0"] = "百夫长";
S["PVP_RANK_13_0_FEMALE"] = "百夫长";
S["PVP_RANK_13_1"] = "护卫骑士";
S["PVP_RANK_13_1_FEMALE"] = "护卫骑士";
S["PVP_RANK_14_0"] = "勇士";
S["PVP_RANK_14_0_FEMALE"] = "勇士";
S["PVP_RANK_14_1"] = "少校";
S["PVP_RANK_14_1_FEMALE"] = "少校";
S["PVP_RANK_15_0"] = "中将";
S["PVP_RANK_15_0_FEMALE"] = "中将";
S["PVP_RANK_15_1"] = "司令";
S["PVP_RANK_15_1_FEMALE"] = "司令";
S["PVP_RANK_16_0"] = "将军";
S["PVP_RANK_16_0_FEMALE"] = "将军";
S["PVP_RANK_16_1"] = "统帅";
S["PVP_RANK_16_1_FEMALE"] = "统帅";
S["PVP_RANK_17_0"] = "督军";
S["PVP_RANK_17_0_FEMALE"] = "督军";
S["PVP_RANK_17_1"] = "元帅";
S["PVP_RANK_17_1_FEMALE"] = "元帅";
S["PVP_RANK_18_0"] = "高阶督军";
S["PVP_RANK_18_0_FEMALE"] = "高阶督军";
S["PVP_RANK_18_1"] = "大元帅";
S["PVP_RANK_18_1_FEMALE"] = "大元帅";
S["PVP_RANK_19_0"] = "领袖";
S["PVP_RANK_19_0_FEMALE"] = "领袖";
S["PVP_RANK_19_1"] = "领袖";
S["PVP_RANK_19_1_FEMALE"] = "领袖";
S["PVP_RANK_1_0"] = "无赖";
S["PVP_RANK_1_0_FEMALE"] = "无赖";
S["PVP_RANK_1_1"] = "无赖";
S["PVP_RANK_1_1_FEMALE"] = "无赖";
S["PVP_RANK_2_0"] = "逃犯";
S["PVP_RANK_2_0_FEMALE"] = "逃犯";
S["PVP_RANK_2_1"] = "逃犯";
S["PVP_RANK_2_1_FEMALE"] = "逃犯";
S["PVP_RANK_3_0"] = "流亡者";
S["PVP_RANK_3_0_FEMALE"] = "流亡者";
S["PVP_RANK_3_1"] = "流亡者";
S["PVP_RANK_3_1_FEMALE"] = "流亡者";
S["PVP_RANK_4_0"] = "耻辱者";
S["PVP_RANK_4_0_FEMALE"] = "耻辱者";
S["PVP_RANK_4_1"] = "耻辱者";
S["PVP_RANK_4_1_FEMALE"] = "耻辱者";
S["PVP_RANK_5_0"] = "侦察兵";
S["PVP_RANK_5_0_FEMALE"] = "侦察兵";
S["PVP_RANK_5_1"] = "列兵";
S["PVP_RANK_5_1_FEMALE"] = "列兵";
S["PVP_RANK_6_0"] = "步兵";
S["PVP_RANK_6_0_FEMALE"] = "步兵";
S["PVP_RANK_6_1"] = "下士";
S["PVP_RANK_6_1_FEMALE"] = "下士";
S["PVP_RANK_7_0"] = "中士";
S["PVP_RANK_7_0_FEMALE"] = "中士";
S["PVP_RANK_7_1"] = "中士";
S["PVP_RANK_7_1_FEMALE"] = "中士";
S["PVP_RANK_8_0"] = "高阶军士";
S["PVP_RANK_8_0_FEMALE"] = "高阶军士";
S["PVP_RANK_8_1"] = "军士长";
S["PVP_RANK_8_1_FEMALE"] = "军士长";
S["PVP_RANK_9_0"] = "一等军士长";
S["PVP_RANK_9_0_FEMALE"] = "一等军士长";
S["PVP_RANK_9_1"] = "士官长";
S["PVP_RANK_9_1_FEMALE"] = "士官长";
S["PVP_RANK_LEADER"] = "阵营领袖";
S["PVP_RATEDBG_NEED_LESS"] = "要加入评级战场，你的团队需要减少%d名玩家。";
S["PVP_RATEDBG_NEED_MORE"] = "要加入评级战场，你的团队需要增加%d名玩家。";
S["PVP_RATED_BATTLEGROUND"] = "评级战场";
S["PVP_RATED_BATTLEGROUNDS"] = "评级战场";
S["PVP_RATED_BATTLEGROUND_EXPLANATION"] = "在评级战场中获胜能够使你赢得征服点数，并提高你的战场等级。等级越高，下周可获得的征服点数就越多。";
S["PVP_RATING"] = "等级：";
S["PVP_RECORD"] = "记录：";
S["PVP_RECORD_DESCRIPTION"] = "%d-%d";
S["PVP_REPORT_AFK"] = "举报离开玩家";
S["PVP_REPORT_AFK_ALL"] = "全部举报";
S["PVP_REPORT_AFK_ALREADY_NOTIFIED"] = "举报离开玩家：你已经举报了该玩家。";
S["PVP_REPORT_AFK_GENERIC_FAILURE"] = "举报离开玩家失败。";
S["PVP_REPORT_AFK_NOT_SAME_TEAM"] = "举报离开玩家失败：你不在该玩家的队伍中。";
S["PVP_REPORT_AFK_PLAYER_NOT_VALID"] = "举报离开玩家失败：目标无效。";
S["PVP_REPORT_AFK_SUCCEEDED"] = "已成功举报暂离玩家。";
S["PVP_REPORT_AFK_SYSTEM_DISABLED"] = "通知系统已被禁用。";
S["PVP_REPORT_AFK_SYSTEM_ENABLED"] = "通知系统已被启用。";
S["PVP_REQUIRED_FOR_CAPTURE"] = "你必须开启PvP才能夺取目标。";
S["PVP_REWARD_EXPLANATION"] = "取得比赛的胜利能够使你获得以下奖励：";
S["PVP_REWARD_FAILURE"] = "你必须在一个有效的队伍中，并且达到最高等级才能获得征服点数。";
S["PVP_REWARD_TOOLTIP"] = "获胜奖励：";
S["PVP_REWARD_XP_FORMAT"] = "%s点经验值";
S["PVP_SUSPENDED_QUEUE_STATUS"] = "由于你或其他队员正在参加其他活动，你在队列中的排位将不再前进。你将保持在队列中的位置。";
S["PVP_TAB_CONQUEST"] = "评级";
S["PVP_TAB_GROUPS"] = "预创建队伍";
S["PVP_TAB_HONOR"] = "休闲";
S["PVP_TALENTS"] = "荣誉天赋";
S["PVP_TALENTS_BECOME_AVAILABLE_AT_LEVEL"] = "这些天赋将在%d级时开启。";
S["PVP_TALENTS_PRESTIGE_RANK_TITLE"] = "|cffff2020%s|r";
S["PVP_TEAMSIZE"] = "(%dv%d)";
S["PVP_TEAMTYPE"] = "%dv%d";
S["PVP_TOGGLE_OFF_VERBOSE"] = "当你身处友方领地，并且在5分钟内不进行任何PvP动作之后，你将离开PvP状态。";
S["PVP_TOGGLE_ON_VERBOSE"] = "你现在被标记为可以进行PvP战斗，该状态将一直持续到你关闭PvP战斗标记。";
S["PVP_WEEKLY_BONUS"] = "%s每周任务";
S["PVP_WEEKLY_BONUS_DESCRIPTION"] = "根据你上周的最高个人排名（2%d）奖励一件物品等级为1%d+的物品。";
S["PVP_WEEKLY_BONUS_GAMES_WON"] = "获得荣誉点数：|cffffffff%d/%d|r";
S["PVP_WEEKLY_REWARD"] = "每周奖励";
S["PVP_YOUR_RATING"] = "你的等级";
S["PVP_ZONE_OBJECTIVES"] = "显示PvP区域目标";
S["QUALITY"] = "质量";
S["QUESTLINE_LOCATED_ABOVE"] = "位于上方";
S["QUESTLINE_LOCATED_BELOW"] = "位于下方";
S["QUESTLOG_BUTTON"] = "任务日志";
S["QUESTLOG_NO_QUESTS_TEXT"] = "没有正在进行的任务";
S["QUESTS_COLON"] = "任务：";
S["QUESTS_LABEL"] = "任务";
S["QUESTS_SUBTEXT"] = "这些选项可以令你自定义游戏中的任务界面细节。";
S["QUEST_ACCEPT"] = "%s开始%s\n你也想这样吗？";
S["QUEST_ACCEPT_LOG_FULL"] = "%s正在开始%s任务\n你的任务纪录已满。如果能够在任务纪录中\n空出位置，你也可以参与此任务。";
S["QUEST_COMPLETE"] = "任务完成";
S["QUEST_CRITERIA_TREE_OBJECTIVE"] = "%2$llu/%3$llu %1$s";
S["QUEST_CRITERIA_TREE_OBJECTIVE_NOPROGRESS"] = "%1$s";
S["QUEST_DASH"] = "-";
S["QUEST_DESCRIPTION"] = "描述";
S["QUEST_DETAILS"] = "任务细节";
S["QUEST_FACTION_NEEDED"] = "%s：%s / %s";
S["QUEST_FACTION_NEEDED_NOPROGRESS"] = "%s:  %s";
S["QUEST_FAILED"] = "任务失败";
S["QUEST_FAILED_TAG"] = "- 失败";
S["QUEST_HARD"] = "（困难）";
S["QUEST_INTERMEDIATE_ITEMS_NEEDED"] = "%s：(%d)";
S["QUEST_ITEMS_NEEDED"] = "%s：%d/%d";
S["QUEST_ITEMS_NEEDED_NOPROGRESS"] = "%s x %d";
S["QUEST_KHADGAR"] = "卡德加";
S["QUEST_KING_ANDUIN_WRYNN"] = "国王|n安度因·乌瑞恩";
S["QUEST_KING_VARIAN_WRYNN"] = "瓦里安·乌瑞恩|n国王";
S["QUEST_LOG"] = "任务日志";
S["QUEST_LOGIC_AND"] = "与";
S["QUEST_LOGIC_OR"] = "或者";
S["QUEST_LOG_COUNT"] = "任务：%d / %d";
S["QUEST_LOG_COUNT_TEMPLATE"] = "任务：|cffffffff%d/%d|r";
S["QUEST_LOG_DAILY_COUNT_TEMPLATE"] = "日常：|cffffffff%d/%d|r";
S["QUEST_LOG_DAILY_TOOLTIP"] = "你每天只能完成%d个日常任务。\n新的一天将在%s后开始。";
S["QUEST_MAP_VIEW_ALL_FORMAT"] = "查看全部任务|cffffffff%d/%d|r";
S["QUEST_MONSTERS_KILLED"] = "已消灭%s：%d/%d";
S["QUEST_MONSTERS_KILLED_NOPROGRESS"] = "%s x %d";
S["QUEST_OBJECTIVES"] = "任务目标";
S["QUEST_OBJECTIVE_PROGRESS_BAR"] = "%d%%";
S["QUEST_OBJECTS_FOUND"] = "%s：%d/%d";
S["QUEST_OBJECTS_FOUND_NOPROGRESS"] = "%s x %d";
S["QUEST_PLAYERS_DEFEATED_PET_BATTLE"] = "在宠物战斗中失利的玩家：%1$d/%2$d";
S["QUEST_PLAYERS_DEFEATED_PET_BATTLE_NOPROGRESS"] = "在宠物战斗中失利的玩家：%d x";
S["QUEST_PLAYERS_KILLED"] = "已击败玩家：%d/%d";
S["QUEST_PLAYERS_KILLED_NOPROGRESS"] = "玩家 x %d";
S["QUEST_PROGRESS_NEEDED"] = "进度：%1$d";
S["QUEST_REWARDS"] = "奖励";
S["QUEST_SPELL_NEEDED"] = "学习法术：%s";
S["QUEST_STORY_STATUS"] = "|cffffd200故事进度：|r %d/%d章";
S["QUEST_SUGGESTED_GROUP_NUM"] = "建议玩家人数：[%d]";
S["QUEST_SUGGESTED_GROUP_NUM_TAG"] = "队伍：%d";
S["QUEST_TIMERS"] = "任务计时";
S["QUEST_TOOLTIP_ACTIVE"] = "你已经在做这个任务了";
S["QUEST_TOOLTIP_REQUIREMENTS"] = "要求：";
S["QUEST_WARCHIEF_SYLVANAS_WINDRUNNER"] = "大酋长|n希尔瓦娜斯·风行者 ";
S["QUEST_WARCHIEF_VOLJIN"] = "沃金|n酋长";
S["QUEST_WATCH_CLICK_TO_COMPLETE"] = "（点击以完成）";
S["QUEST_WATCH_NO_OBJECTIVES"] = "这项任务没有可以追踪的任务目标";
S["QUEST_WATCH_POPUP_CLICK_TO_COMPLETE"] = "点击以完成任务";
S["QUEST_WATCH_POPUP_CLICK_TO_COMPLETE_TASK"] = "点击完成";
S["QUEST_WATCH_POPUP_CLICK_TO_VIEW"] = "点击以查看任务";
S["QUEST_WATCH_POPUP_QUEST_COMPLETE"] = "任务完成！";
S["QUEST_WATCH_POPUP_QUEST_DISCOVERED"] = "发现任务！";
S["QUEST_WATCH_QUEST_COMPLETE"] = "任务完成";
S["QUEST_WATCH_QUEST_READY"] = "可完成";
S["QUEST_WATCH_TOOLTIP"] = "按住Shift点击一个任务可以将其加入你的任务追踪列表，或者从任务追踪列表中删除。";
S["QUEST_WATCH_TOO_MANY"] = "你最多同时追踪%d个任务";
S["QUEUED_FOR"] = "在等待%s的队列中";
S["QUEUED_FOR_SHORT"] = "已在队列中：";
S["QUEUED_STATUS_BRAWL_RULES_SUBTITLE"] = "%s|n|n%s";
S["QUEUED_STATUS_IN_PROGRESS"] = "|cff19ff19进行中|r";
S["QUEUED_STATUS_LISTED"] = "已列出";
S["QUEUED_STATUS_LOCKED"] = "|cffff2020已锁定|r";
S["QUEUED_STATUS_LOCKED_EXPLANATION"] = "你已被锁定在该比赛，直至其结束。";
S["QUEUED_STATUS_PROPOSAL"] = "准备进入";
S["QUEUED_STATUS_QUEUED"] = "排队";
S["QUEUED_STATUS_READY_CHECK_IN_PROGRESS"] = "就位确认";
S["QUEUED_STATUS_ROLE_CHECK_IN_PROGRESS"] = "职责确认";
S["QUEUED_STATUS_SIGNED_UP"] = "已登记";
S["QUEUED_STATUS_SUSPENDED"] = "暂停";
S["QUEUED_STATUS_UNKNOWN"] = "未知";
S["QUEUED_STATUS_WAITING"] = "等待中";
S["QUEUE_IS_FULL"] = "队列已满！请选择另一个服务器。";
S["QUEUE_IS_FULL_REALM_NAME"] = "%s的队列已满！请选择另一个服务器。";
S["QUEUE_TIME_UNAVAILABLE"] = "不可用";
S["QUEUE_WITH_ALLOWED_FACTION_GROUP_ALLIANCE"] = "由于阵营不平衡，该服务器目前限制创建部落角色。";
S["QUEUE_WITH_ALLOWED_FACTION_GROUP_HORDE"] = "由于阵营不平衡，该服务器目前限制创建联盟角色。";
S["QUICKBUTTON_NAME_DEFAULT"] = "默认";
S["QUICKBUTTON_NAME_EVERYTHING"] = "所有";
S["QUICKBUTTON_NAME_EVERYTHING_TOOLTIP"] = "显示所有战斗信息。";
S["QUICKBUTTON_NAME_FRIENDS"] = "友方";
S["QUICKBUTTON_NAME_KILLS"] = "杀敌";
S["QUICKBUTTON_NAME_KILLS_TOOLTIP"] = "显示所有死亡和杀敌信息。";
S["QUICKBUTTON_NAME_ME"] = "我发生了什么？";
S["QUICKBUTTON_NAME_ME_TOOLTIP"] = "显示我所接收的所有行为信息。";
S["QUICKBUTTON_NAME_MY_ACTIONS"] = "我的动作";
S["QUICKBUTTON_NAME_MY_ACTIONS_TOOLTIP"] = "显示你所进行的动作的信息。";
S["QUICK_BUTTON_COMBATLOG_TOOLTIP"] = "在聊天窗口中放置一个该过滤条件的快捷方式。";
S["QUICK_JOIN"] = "快速加入";
S["QUICK_JOIN_ALREADY_IN_PARTY"] = "你已在一个队伍中。你必须离开队伍才能加入此队列。";
S["QUICK_JOIN_FAILED"] = "无法加入小队。";
S["QUICK_JOIN_IS_AUTO_ACCEPT_TOOLTIP"] = "自动接受";
S["QUICK_JOIN_ROLE_NOT_NEEDED"] = "小队不需要此角色。";
S["QUICK_JOIN_TOAST_EXTRA_PLAYERS"] = "%s +%d";
S["QUICK_JOIN_TOAST_EXTRA_QUEUES"] = "%s (+%d)";
S["QUICK_JOIN_TOAST_LFGLIST_MESSAGE"] = "%s加入了\"%s\"";
S["QUICK_JOIN_TOAST_MESSAGE"] = "%s已在%s队列中";
S["QUICK_JOIN_TOOLTIP_AVAILABLE_ROLES"] = "可用职责：";
S["QUICK_JOIN_TOOLTIP_AVAILABLE_ROLES_FORMAT"] = "%s %s";
S["QUICK_JOIN_TOOLTIP_NO_AVAILABLE_ROLES"] = "没有可用职责";
S["QUICK_KEYBIND_CANCEL_DESCRIPTION"] = "取消会使你离开快速快捷键模式。";
S["QUICK_KEYBIND_DESCRIPTION"] = "你处于快速快捷键模式。将鼠标移到一个按钮上并按下你想要的按键，即可设置那个按钮的快捷键。";
S["QUICK_KEYBIND_MODE"] = "快速快捷键模式";
S["QUIT"] = "退出";
S["QUIT_NOW"] = "立刻退出";
S["QUIT_TIMER"] = "%d%s后退出游戏";
S["RACE"] = "种族";
S["RACES"] = "种族";
S["RACE_CLASS_ONLY"] = "%s专用。";
S["RACE_INFO_BLOODELF"] = "        很久以前，被流放的高等精灵建立了奎尔萨拉斯王国，并制造了一座被称为太阳之井的魔法喷泉。虽然精灵们从太阳之井获得了强大的力量，但他们也变得日益依赖它。许多年后，天灾军团摧毁了太阳之井，杀死了大部分高等精灵。现在，幸存者们开始称自己为血精灵，并努力重建奎尔萨拉斯，同时寻找着新的魔法源泉，以满足他们对于魔法的渴望。";
S["RACE_INFO_BLOODELF_FEMALE"] = "很久以前，高贵的高等精灵围绕着名为太阳之井的魔法喷泉建立起了黄金之城奎尔萨拉斯。但在第三次大战中，巫妖王摧毁了他们的都城，幸存者们只得向部落求助。\n\n这些如今自称为血精灵的流亡者已经是这个灿烂文明的最后遗孑。他们一直致力于重建奎尔萨拉斯，并努力与曾经建立起他们帝国的那股魔法能量的诱惑做斗争。";
S["RACE_INFO_DRAENEI"] = "        高贵的德莱尼人从他们生活着的阿古斯世界逃出来之后，被燃烧军团追杀了数不清的岁月，最终在一个遥远的星球定居。他们与这个世界的原住民——信奉萨满教义的兽人和平相处，并给这里起名为德拉诺。在兽人被燃烧军团腐蚀而变得嗜血好战之后，德莱尼人几乎遭到了灭顶之灾。一部分幸存者逃到了艾泽拉斯，并在这里找到了共同对抗燃烧军团的盟友。";
S["RACE_INFO_DRAENEI_FEMALE"] = "高贵的德莱尼人从他们生活着的阿古斯世界逃出来之后，被燃烧军团追杀了数不清的岁月，最终在一个遥远的星球定居。他们与这个世界的原住民——信奉萨满教义的兽人和平相处，并给这里起名为德拉诺。在兽人被燃烧军团腐蚀而变得嗜血好战之后，德莱尼人几乎遭到了灭顶之灾。一部分幸存者逃到了艾泽拉斯，并在这里找到了共同对抗燃烧军团的盟友。";
S["RACE_INFO_DWARF"] = "        很久以来，矮人只关心深埋在地底的财富。后来在一些被发掘出来的文献上记录着：某个神一般的种族创造了矮人，并赋予他们特殊的能力。为了对自己种族的起源有更多的了解，矮人们开始全力挖掘失落的神器，搜集远古的知识。今天，矮人的考古学家已经遍布了世界各地。";
S["RACE_INFO_DWARF_FEMALE"] = "很久以来，矮人只关心深埋在地底的财富。后来在一些被发掘出来的文献上记录着：某个神一般的种族创造了矮人，并赋予他们特殊的能力。为了对自己种族的起源有更多的了解，矮人们开始全力挖掘失落的神器，搜集远古的知识。今天，矮人的考古学家已经遍布了世界各地。";
S["RACE_INFO_GNOME"] = "        虽然生活在卡兹莫丹的侏儒身材都很矮小，但他们还是凭借超群的智慧在世界上扮演着举足轻重的角色。他们的地下王国诺莫瑞根一度被认为是蒸汽动力科技造就的奇迹。但是，由于石颚怪的大举入侵，这座城市最终还是陷落了。现在痛失家园的侏儒们在矮人的领地内四处流浪，尽可能地为他们的盟友提供援助。";
S["RACE_INFO_GNOME_FEMALE"] = "虽然生活在卡兹莫丹的侏儒身材都很矮小，但他们还是凭借超群的智慧在历史上占据了一席之地。他们的地下王国诺莫瑞根是蒸汽动力科技的奇迹，在工程学和奥术上的造诣也在历次战役中让联盟获益良多。";
S["RACE_INFO_GOBLIN"] = "科赞岛上的地精曾经是丛林巨魔的奴隶，被强迫开采深埋于卡亚罗山脉地底的卡亚矿石。然而不为人知的是，这些矿物具有某种神秘的魔法效力，受其影响的地精很快就变得既聪明又狡猾。醉心于工程学和炼金术，地精秘密地发明出了各式威力强大的神奇道具，并借此推翻了巨魔主人的统治，在科赞岛上建立了自己的家园。在那之后，地精大师级的商事手腕迅速崭露头角，他们的环球贸易寡头公司支配着整个艾泽拉斯世界的商业。";
S["RACE_INFO_HIGHMOUNTAINTAUREN"] = "至高岭的牛头人崇敬大地、河流与天空之灵。在过去的诸多时代中，他们一直都守护着自己的圣山，而如今，他们已经做好了准备，想要前往破碎群岛之外的世界冒险。";
S["RACE_INFO_HIGHMOUNTAINTAUREN_FEMALE"] = "至高岭的牛头人崇敬大地、河流与天空之灵。在过去的诸多时代中，他们一直都守护着自己的圣山，而如今，他们已经做好了准备，想要前往破碎群岛之外的世界冒险。";
S["RACE_INFO_HUMAN"] = "        人类是个年轻而多才多艺的种族。无论是在战斗技巧、制造技术还是操控魔法方面，人类都有着很高的造诣。勇猛和乐观的天性使人类建造了许多世界上最伟大的王国。在这个动乱的时代，经历了世代纷争的人类正在努力恢复昔日的辉煌，创造光明的未来。";
S["RACE_INFO_HUMAN_FEMALE"] = "人类是个年轻而多才多艺的种族，可以以惊人的效率学习战斗技巧、制造技术和操控魔法的技艺。靠着勇猛和乐观的天性，人类建造了许多世界上最伟大的王国。在这个动乱的时代，经历了世代纷争的人类正在努力恢复昔日的辉煌，创造光明的未来。";
S["RACE_INFO_LIGHTFORGEDDRAENEI"] = "这些德莱尼与燃烧军团进行了一场漫长而艰苦的战争。他们被灌注了圣光之力，成为了强力的武器。获得最终的胜利后，这些光铸者担负起了保卫艾泽拉斯的责任。";
S["RACE_INFO_LIGHTFORGEDDRAENEI_FEMALE"] = "这些德莱尼与燃烧军团进行了一场漫长而艰苦的战争。他们被灌注了圣光之力，成为了强力的武器。获得最终的胜利后，这些光铸者担负起了保卫艾泽拉斯的责任。";
S["RACE_INFO_NIGHTBORNE"] = "数千年间，苏拉玛的夜之子一直在奥术屏障下与世隔绝地生活。同时，在暗夜井的魔力影响下，他们的外形也逐渐改变了。这些骄傲而高贵的精灵如今想要找回他们在艾泽拉斯的位置。";
S["RACE_INFO_NIGHTBORNE_FEMALE"] = "数千年间，苏拉玛的夜之子一直在奥术屏障下与世隔绝地生活。同时，在暗夜井的魔力影响下，他们的外形也逐渐改变了。这些骄傲而高贵的精灵如今想要找回他们在艾泽拉斯的位置。";
S["RACE_INFO_NIGHTELF"] = "        一万年前，暗夜精灵就已经建立了一个庞大的帝国，但是他们无节制地滥用魔法，最终导致了帝国的毁灭。幸存的暗夜精灵怀着悲伤重新回到了森林中，过起了与世隔绝的隐居生活，直到他们过去的敌人燃烧军团重新来到这个世界。现在，别无选择的暗夜精灵重新开始和外界接触，为了自己的种族能在这个新的世界中生存下去而战斗着。";
S["RACE_INFO_NIGHTELF_FEMALE"] = "一万年前，暗夜精灵就已经建立了一个庞大的帝国，但是他们无节制地滥用魔法，最终导致了帝国的毁灭。幸存的暗夜精灵怀着悲伤重新回到了森林中，过起了与世隔绝的隐居生活，直到他们过去的敌人燃烧军团重新来到这个世界。现在，别无选择的暗夜精灵重新开始和外界接触，为了自己的种族能在这个新的世界中生存下去而战斗着。";
S["RACE_INFO_ORC"] = "        兽人原本居住在德拉诺世界，过着信仰萨满教的和平生活。后来兽人被燃烧军团奴役，与艾泽拉斯的人类进行了惨烈的战争。多年之后，兽人最终摆脱了恶魔的控制并重新获得了自由。今天，他们为了荣誉和尊严，与一切憎恨和羞辱他们的敌人作战。";
S["RACE_INFO_ORC_FEMALE"] = "兽人原本居住在德拉诺世界，过着信仰萨满教的和平生活。后来兽人被燃烧军团奴役，与艾泽拉斯的人类进行了惨烈的战争。多年之后，兽人最终摆脱了恶魔的控制并重新获得了自由。今天，他们为了荣誉和尊严，与一切憎恨和羞辱他们的敌人作战。";
S["RACE_INFO_SCOURGE"] = "        在摆脱了巫妖王的铁腕统治之后，由女妖之王希尔瓦娜斯领导的被遗忘者开始找寻新的自由，并渴望对巫妖王的天灾军团进行复仇。当然，想要从这个世界上彻底驱逐一切亡灵的人类也是他们不共戴天的敌人。被遗忘者对他们的盟友也毫不关心，因为对他们来说，加入部落只是为了让他们黑暗而邪恶的计划更进一步的阶梯。";
S["RACE_INFO_SCOURGE_FEMALE"] = "作为昔日的无脑奴隶，阴郁的被遗忘者推翻了可怕的巫妖王，转而向邪恶的女妖之王希尔瓦娜斯宣示效忠。在她的领导下，被遗忘者大军夺回了洛丹伦王国的废墟。然而面对一心复仇的人类，以及那些不信任亡灵邪恶动机的部落盟友，每一天对他们来说都是持续不断的抗争与战斗。";
S["RACE_INFO_TAUREN"] = "        牛头人一直以来都在为了自然的平衡而努力，并时刻遵循着他们所信仰的女神：大地母亲的意愿。在邪恶的半人马最近发动的一次突袭下，牛头人的种族险些被彻底灭亡，兽人及时伸出的援手让他们最终击败了入侵者。为了对兽人表示感谢，牛头人加入了部落，这近一步巩固了两个种族之间的友谊。";
S["RACE_INFO_TAUREN_FEMALE"] = "牛头人一直以来都在努力保护自然的平衡，并时刻遵循着他们所信仰的女神：大地母亲的意愿。众多游牧部族聚集在同一面大旗下，定居于莫高雷的肥沃平原上。要不是兽人及时伸出了援手，这个种族可能已经被劫掠成性的半人马灭绝了。牛头人至今依然牢记这笔血债，为保护自己的土地而与部落并肩作战。";
S["RACE_INFO_TROLL"] = "        暗矛部落的巨魔原本居住在荆棘谷的丛林中，但是由于不同种族之间的连年征战而被迫流离失所。最终这些巨魔与兽人成为了朋友，年轻的兽人酋长萨尔成功地说服了巨魔跟随他一起来到卡利姆多大陆。虽然巨魔继承了他们种族的黑暗本性，但是部落中的其他种族仍然对他们表示出了尊重和敬意。";
S["RACE_INFO_TROLL_FEMALE"] = "暗矛部落的巨魔原本居住在荆棘谷的丛林中，但是由于各阵营之间的连年征战而被迫流离失所。兽人的部落向他们伸出了援手，并说服暗矛部落渡过无尽之海，在卡利姆多的蛮荒之地定居下来。虽然他们继承了巨魔种族的黑暗本性，但是暗矛巨魔主张保持部落的团结，并愿意以强大的武力和原始部族魔法为部落共同的事业而效力。";
S["RACE_INFO_VOIDELF"] = "这些被驱逐的精灵试图掌握虚空的堕落魔力，但却意外地令自己的外形发生了改变。他们决心掌握这种新的力量，并抵抗企图引诱他们堕入疯狂的低语。";
S["RACE_INFO_VOIDELF_FEMALE"] = "这些被驱逐的精灵试图掌握虚空的堕落魔力，但却意外地令自己的外形发生了改变。他们决心掌握这种新的力量，并抵抗企图引诱他们堕入疯狂的低语。";
S["RACE_INFO_WORGEN"] = "在第三次战争期间，东部王国的大法师阿鲁高将狼人释放到了这个世界上。狼人最初被当作对抗亡灵天灾的武器，然而不久之后，这些野兽就变成了洛丹伦的人民难以承受的灾厄。某种神秘的诅咒开始传播，将那些与狼人一同作战的人类也变成了这种獠牙利爪的怪物。诅咒很快就蔓延到了吉尔尼斯王国，王国的居民被困在了那堵原本建来保护他们的高墙之后。现在，诅咒的幸存者正为他们的人民寻求新的命运，历史的宿命又翻开了一页......";
S["RACIAL_SKILLS"] = "%s技能：";
S["RAF_BENEFIT1"] = "快速升级";
S["RAF_BENEFIT2"] = "赠送等级";
S["RAF_BENEFIT3"] = "召唤战友";
S["RAF_BENEFIT4"] = "1350分钟免费游戏时间";
S["RAF_BENEFIT5"] = "虚拟坐骑/虚拟宠物";
S["RAF_BENEFITS"] = "福利";
S["RAF_BUTTON_DISABLED_FACTION"] = "中立角色无法使用战友招募系统。";
S["RAF_BUTTON_REWARD_TOOLTIP_DESCRIPTION"] = "你获得了一份战友招募奖励！快点击此处领取奖励吧！";
S["RAF_BUTTON_REWARD_TOOLTIP_TITLE"] = "战友招募奖励";
S["RAF_BUTTON_TOOLTIP_DESCRIPTION"] = "招募战友，赢取精彩好礼！";
S["RAF_BUTTON_TOOLTIP_TITLE"] = "招募战友";
S["RAF_DESCRIPTION"] = "赢游戏时间、得游戏好礼，\n更多福利，尽在战友招募";
S["RAF_ENTER_EMAIL"] = "输入战友的邮箱地址";
S["RAF_ENTER_NOTE"] = "给战友发信";
S["RAF_ENTER_NOTE_PROMPT"] = "输入信件内容......";
S["RAF_FAQ"] = "战友招募系统FAQ";
S["RAF_GRANT_LEVEL"] = "提升等级";
S["RAF_INVITATION_SENT"] = "您已经发出了一份邀请！\n\n您的战友将会收到一封邮件，该邮件会指导您的战友如何创建新账号及下载游戏。";
S["RAF_INVITEE_FRIEND_ADDED_EXPLANATION"] = "您已经和邀请您加入《魔兽世界》的人成为好友。\n\n当他们在线时，您可以|cffffd200右键点击|r他们的名字向他们发送密语。\n\n快和您的朋友们一起畅游艾泽拉斯吧！";
S["RAF_INVITEE_FRIEND_ADDED_NOTICE"] = "打开好友列表，搜索邀请您加入《魔兽世界》的战友名字";
S["RAF_INVITER_FRIEND_ADDED"] = "您所招募的战友已成为您的暴雪游戏昵称好友：|cff88C5ff[%s]|r";
S["RAF_MORE_DETAILS"] = "[点击此处了解更多详情。]";
S["RAF_PRODUCT_CHOICE_CLAIM"] = "点击选择奖励";
S["RAF_PRODUCT_CHOICE_EARNED"] = "你获得了一份战友招募奖励";
S["RAF_REALM_INFO"] = "您的战友将被引导加入：\n|W|cffffd200%2$s|r|w的|cffffd200%1$s|r";
S["RAF_REWARD_SUPPRESSED"] = "你获得了%d奖励；但你已经拥有了所有可选奖励。请在新的可选奖励加入后再回来查看！";
S["RAF_SEND_INVITATION"] = "发送邀请";
S["RAF_SUMMON"] = "召唤战友";
S["RAF_SUMMON_LINKED"] = "召唤已链接的战友";
S["RAF_SUMMON_WITH_COOLDOWN"] = "召唤战友(%s)";
S["RAGE"] = "怒气";
S["RAGE_COST"] = "%s怒气";
S["RAGE_COST_PER_TIME"] = "%s怒气，外加每秒%s";
S["RAGE_COST_PER_TIME_NO_BASE"] = "每秒%s点怒气";
S["RAGE_POINTS"] = "怒气";
S["RAID"] = "团队";
S["RAIDOPTIONS_MENU"] = "团队设置";
S["RAIDS"] = "团队副本";
S["RAID_AND_PARTY"] = "团队&小队";
S["RAID_ASSISTANT"] = "团队助理";
S["RAID_ASSISTANT_TOKEN"] = "A";
S["RAID_BOSSES"] = "首领";
S["RAID_BOSS_EMOTE"] = "首领台词";
S["RAID_BOSS_MESSAGE"] = "首领怪物";
S["RAID_BOSS_WHISPER"] = "首领密语";
S["RAID_BROWSER_DESCRIPTION"] = "使你自己处于其他团队列表中或召集一个团队";
S["RAID_BUFF_1"] = "属性";
S["RAID_BUFF_2"] = "耐力";
S["RAID_BUFF_3"] = "攻击强度";
S["RAID_BUFF_4"] = "急速";
S["RAID_BUFF_5"] = "法术强度";
S["RAID_BUFF_6"] = "爆击";
S["RAID_BUFF_7"] = "精通";
S["RAID_BUFF_8"] = "全能";
S["RAID_BUFF_9"] = "溅射";
S["RAID_CHAT_BUBBLES_TEXT"] = "团队聊天泡泡";
S["RAID_CONTROL"] = "团队管理";
S["RAID_DESCRIPTION"] = "团队是超过5个人的队伍，这是为了击败高等级的特定挑战而准备的大型队伍模式。\n\n|cffffffff- 团队成员无法获得非团队任务所需的物品或者杀死怪物的纪录。\n\n- 在团队中，你通过杀死怪物获得的经验值相对普通小队要少。\n\n- 团队让你可以赢得用其它方法根本无法通过的挑战。|r";
S["RAID_DIFFICULTY"] = "团队副本难度";
S["RAID_DIFFICULTY1"] = "10人";
S["RAID_DIFFICULTY2"] = "25人";
S["RAID_DIFFICULTY3"] = "10人（英雄）";
S["RAID_DIFFICULTY4"] = "25人（英雄）";
S["RAID_DIFFICULTY_10PLAYER"] = "10人";
S["RAID_DIFFICULTY_10PLAYER_HEROIC"] = "10人（英雄）";
S["RAID_DIFFICULTY_20PLAYER"] = "20人";
S["RAID_DIFFICULTY_25PLAYER"] = "25人";
S["RAID_DIFFICULTY_25PLAYER_HEROIC"] = "25人（英雄）";
S["RAID_DIFFICULTY_40PLAYER"] = "40人";
S["RAID_DISPLAY_HEALTH_TEXT"] = "显示生命值数值";
S["RAID_ENCOUNTERS"] = "战斗";
S["RAID_FINDER"] = "团队查找器";
S["RAID_FINDER_PVEFRAME"] = "团队查找器";
S["RAID_FRAMES_HEIGHT"] = "团队框体高度";
S["RAID_FRAMES_LABEL"] = "团队框体";
S["RAID_FRAMES_SUBTEXT"] = "这些选项可以改变团队界面框架的显示方式。";
S["RAID_FRAMES_WIDTH"] = "团队框体宽度";
S["RAID_FRAME_SORT_LABEL"] = "排序";
S["RAID_GRAPHICS_LABEL"] = "团队副本画质";
S["RAID_GROUPS"] = "团队";
S["RAID_HEALTH_TEXT_HEALTH"] = "剩余生命值";
S["RAID_HEALTH_TEXT_LOSTHEALTH"] = "损失生命值";
S["RAID_HEALTH_TEXT_NONE"] = "无";
S["RAID_HEALTH_TEXT_PERC"] = "生命值百分比";
S["RAID_INFO"] = "团队信息";
S["RAID_INFORMATION"] = "团队信息";
S["RAID_INFO_DESC"] = "你的已保存的团队副本信息。";
S["RAID_INFO_WORLD_BOSS"] = "世界首领";
S["RAID_INSTANCE_EXPIRED"] = "你在副本%s中的锁定状态结束了。";
S["RAID_INSTANCE_EXPIRES"] = "%1$s内结束";
S["RAID_INSTANCE_EXPIRES_EXPIRED"] = "已过期";
S["RAID_INSTANCE_EXPIRES_EXTENDED"] = "%1$s内结束（已延长）";
S["RAID_INSTANCE_INFO_FMT"] = "%s (ID=%lx)：%s";
S["RAID_INSTANCE_INFO_HDR"] = "团队副本倒计时：";
S["RAID_INSTANCE_LOCK_EXTENDED"] = "你在副本%s中的锁定状态持续时间延长了。";
S["RAID_INSTANCE_LOCK_NOT_EXTENDED"] = "你在副本%s中的锁定状态不再延长了。";
S["RAID_INSTANCE_WARNING_HOURS"] = "警告！副本%s将在%d小时后重置。";
S["RAID_INSTANCE_WARNING_MIN"] = "警告！副本%s将在%d分钟后重置。";
S["RAID_INSTANCE_WARNING_MIN_SOON"] = "警告！副本%s将在%d分钟后重置。请离开此区域，否则你会被送回你的绑定地点！";
S["RAID_INSTANCE_WELCOME"] = "欢迎来到%s。这个团队副本预计在%d天%d小时%d分后重置。";
S["RAID_INSTANCE_WELCOME_DH"] = "%s将在%d天%d小时后重置。";
S["RAID_INSTANCE_WELCOME_EXTENDED"] = "欢迎来到%s。你在这个副本中的锁定状态持续时间延长了。";
S["RAID_INSTANCE_WELCOME_HM"] = "%s将在%d小时%d分钟后重置。";
S["RAID_INSTANCE_WELCOME_LOCKED"] = "欢迎来到%s。你在这个副本中的锁定状态预计在%s后结束。";
S["RAID_INSTANCE_WELCOME_LOCKED_EXTENDED"] = "欢迎来到%s。你在这个副本中的锁定状态预计在%s后结束（已延长）。";
S["RAID_LEADER"] = "团队领袖";
S["RAID_LEADER_TOKEN"] = "L";
S["RAID_MANAGER_RESTRICT_PINGS"] = "只限助手发送信号";
S["RAID_MANAGER_RESTRICT_PINGS_PARTY"] = "只限领袖发送信号";
S["RAID_MANAGER_RESTRICT_PINGS_TO"] = "限定发送信号：";
S["RAID_MANAGER_RESTRICT_PINGS_TO_ASSIST"] = "协助";
S["RAID_MANAGER_RESTRICT_PINGS_TO_LEAD"] = "领袖";
S["RAID_MANAGER_RESTRICT_PINGS_TO_TANKS_HEALERS"] = "坦克/治疗者";
S["RAID_MEMBERS"] = "团队成员";
S["RAID_MEMBERS_AFK"] = "下列玩家正处于暂离状态：%s";
S["RAID_MEMBER_NOT_READY"] = "%s 还未准备就绪";
S["RAID_MESSAGE"] = "团队";
S["RAID_SETTINGS"] = "团队副本和战场";
S["RAID_SETTINGS_ENABLED"] = "启用团队副本和战场设置";
S["RAID_SETTINGS_ENABLED_TOOLTIP"] = "勾选此选项来启用团队副本和战场的画面设置替选方案。";
S["RAID_SILENCE"] = "团队中沉默";
S["RAID_SORT_ALPHABETICAL"] = "名字";
S["RAID_SORT_GROUP"] = "小队";
S["RAID_SORT_ROLE"] = "职责";
S["RAID_SUMMON_FAILED"] = "团队召唤失败。";
S["RAID_SUMMON_FAILED_DEAD_OR_GHOST"] = "%s已经死亡或处于鬼魂状态，他将不会被召唤。";
S["RAID_SUMMON_FAILED_MAP_CONDITION"] = "%s不具备被召唤到此处的资格。";
S["RAID_SUMMON_FAILED_MEMBERS"] = "下列成员导致团队召唤失败：";
S["RAID_SUMMON_FAILED_OFFLINE"] = "%s处于离线状态，他将不会被召唤。";
S["RAID_SUMMON_FAILED_RAID_LOCKED"] = "%s的团队副本已经锁定，他将不会被召唤。";
S["RAID_SUMMON_FAILED_REALM_MISMATCH"] = "%s来自不同服务器，他将不会被召唤。";
S["RAID_TARGET_1"] = "星形";
S["RAID_TARGET_2"] = "圆形";
S["RAID_TARGET_3"] = "菱形";
S["RAID_TARGET_4"] = "三角";
S["RAID_TARGET_5"] = "月亮";
S["RAID_TARGET_6"] = "方块";
S["RAID_TARGET_7"] = "十字";
S["RAID_TARGET_8"] = "骷髅";
S["RAID_TARGET_ICON"] = "团队目标图标";
S["RAID_TARGET_NONE"] = "无";
S["RAID_UNSILENCE"] = "团队中解除沉默";
S["RAID_USE_CLASS_COLORS"] = "显示职业颜色";
S["RAID_WARNING"] = "团队通知";
S["RAID_WARNING_MESSAGE"] = "团队通知";
S["RALT_KEY_TEXT"] = "右ALT";
S["RANDOM_BATTLEGROUND"] = "随机战场";
S["RANDOM_BATTLEGROUNDS"] = "随机战场";
S["RANDOM_BATTLEGROUND_EXPLANATION"] = "完成随机战场可使你获得额外奖励。";
S["RANDOM_DUNGEON_IS_READY"] = "你的随机地下城小队已经整装待发！";
S["RANDOM_HEROIC_SCENARIO"] = "随机英雄场景战役";
S["RANDOM_ROLL_RESULT"] = "%s掷出%d（%d-%d）";
S["RANDOM_SCENARIO"] = "随机场景战役";
S["RANGED"] = "远程";
S["RANGEDSLOT"] = "远程";
S["RANGED_ATTACK"] = "远程攻击";
S["RANGED_ATTACK_POWER"] = "远程攻击强度";
S["RANGED_ATTACK_POWER_TOOLTIP"] = "使远程武器的每秒伤害提高%.1f。";
S["RANGED_ATTACK_TOOLTIP"] = "远程攻击等级";
S["RANGED_COMBATLOG_TOOLTIP"] = "显示弓箭、枪械、投掷武器和魔杖的攻击。";
S["RANGED_CRIT_CHANCE"] = "爆击率";
S["RANGED_DAMAGE_TOOLTIP"] = "远程伤害";
S["RANGE_ABBR"] = "%d码";
S["RANGE_DAMAGE_COMBATLOG_TOOLTIP"] = "显示造成了全额或部分伤害的远程射击。";
S["RANGE_MISSED_COMBATLOG_TOOLTIP"] = "显示未能造成伤害的远程射击。";
S["RANK"] = "级别";
S["RANKING"] = "排名";
S["RANK_COLON"] = "级别：";
S["RANK_POSITION"] = "排名";
S["RARITY"] = "稀有程度";
S["RATEDBG_NOT_USABLE"] = "不能在评级比赛中使用";
S["RATED_BATTLEGROUND_IS_READY"] = "你的评级战场已准备就绪！";
S["RATING"] = "等级";
S["RATINGS_MENU"] = "等级";
S["RATINGS_TEXT"] = "韩国评级";
S["RATING_CHANGE"] = "等级变化";
S["RATING_CHANGE_TOOLTIP"] = "总等级改变";
S["RCMD_KEY_TEXT"] = "右Command键";
S["RCTRL_KEY_TEXT"] = "右CTRL";
S["REACTIVATE_RAID_LOCK"] = "重新激活副本锁定";
S["READY"] = "就绪";
S["READY_CHECK"] = "就位确认";
S["READY_CHECK_ALL_READY"] = "所有人都已准备就绪";
S["READY_CHECK_FINISHED"] = "就位检查完成";
S["READY_CHECK_MESSAGE"] = "%s正在进行就位确认。\n|cffffffff你准备好了吗？|r";
S["READY_CHECK_NO_AFK"] = "无人处于暂离状态";
S["READY_CHECK_START"] = "开始就位确认...";
S["READY_CHECK_YOU_WERE_AFK"] = "你在就位确认时处于暂离状态";
S["READY_FEMALE"] = "就绪";
S["REAGENTBANK_DEPOSIT"] = "存放各种材料";
S["REAGENTBANK_PURCHASE_TEXT"] = "该标签页可提供额外的储存空间，供你存放各种专业技能材料。\n确定要购买该标签页吗？";
S["REAGENT_BANK"] = "材料银行";
S["REAGENT_BANK_HELP"] = "材料银行能为你提供额外的专业技能材料储存空间。";
S["REALID_BATTLETAG_FRIEND_LABEL"] = "输入电子邮件地址\n(或暴雪游戏昵称)";
S["REALID_FRIEND_LABEL"] = "输入电子邮件地址";
S["REALM_SEPARATORS"] = "-@#*";
S["REALM_STATUS_DOWN"] = "维护";
S["REALM_STATUS_UP"] = "正常";
S["REAL_ID"] = "实名";
S["RECOMMENDED"] = "推荐";
S["RECOVER_CORPSE"] = "现在复活吗？";
S["RECOVER_CORPSE_INSTANCE"] = "你必须进入副本才能捡回你的尸体。";
S["RECOVER_CORPSE_TIMER"] = "%d%s后复活";
S["RECRUIT_A_FRIEND"] = "招募战友";
S["RECRUIT_A_FRIEND_FACTION_PANDAREN_ALLIANCE"] = "您的战友加入了联盟阵营。如果您想与他/她一同冒险，请加入联盟。";
S["RECRUIT_A_FRIEND_FACTION_PANDAREN_HORDE"] = "您的战友加入了部落阵营。如果您想与他/她一同冒险，请加入部落。";
S["RECRUIT_A_FRIEND_REWARDS"] = "战友招募奖励";
S["REDUCED_LAG_TOLERANCE"] = "自定义延迟容限（%dms)";
S["RED_GEM"] = "红色";
S["REFER_A_FRIEND"] = "招募战友";
S["REFLECT"] = "反射";
S["REFORGE_CURRENT"] = "当前";
S["REFORGE_TOOLTIP_LINE"] = "%c%s %s（由%s重铸而来）";
S["REFRESH"] = "刷新";
S["REFRESH_RATE"] = "刷新率";
S["REFUND_TIME_REMAINING"] = "在%s内将这件物品卖给商人可以获得全额退款";
S["REGIONAL_RESTRICT_CHAT_DIALOG_DISABLE"] = "聊天保持关闭";
S["REGIONAL_RESTRICT_CHAT_DIALOG_ENABLE"] = "打开聊天";
S["REGIONAL_RESTRICT_CHAT_DIALOG_MESSAGE"] = "某些区域规定对此账号有影响。聊天功能已经默认关闭。你现在可以重新开启这些功能。或者你之后决定开启的话，可以在聊天设置面板里进行操作。\n\n如果你决定开启这些功能，请注意我们的社区互动规则，如果你遇到了任何的不当言论、行为，只要这些言论和行为对游戏体验造成了破坏或者干扰，您就可以使用我们在游戏内的举报选项进行举报。我们会评估聊天记录并采取对应的措施。";
S["REGIONAL_RESTRICT_CHAT_DIALOG_TITLE"] = "聊天已关闭";
S["RELICSLOT"] = "圣物";
S["RELIC_FORGE_CONFIRM_TRAIT"] = "你确定要学习这个专长吗？";
S["RELIC_FORGE_CONFIRM_TRAIT_FIRST_TIME"] = "学习这个专长会锁定这条路线。|n此操作无法撤销。";
S["RELIC_FORGE_LEARN_TRAIT"] = "点击学习专长。";
S["RELIC_FORGE_NO_ACTIVE_LINKS"] = "无法连接";
S["RELIC_FORGE_PREVIEW_RELIC_TOOLTIP"] = "插入未镶嵌的圣物。";
S["RELIC_FORGE_PREVIEW_RELIC_TOOLTIP_TITLE"] = "预览专长";
S["RELIC_FORGE_RANK_REQUIRED"] = "需要%1$d级圣物插槽。（在神器等级达到%2$d级时解锁）";
S["RELIC_FORGE_SOCKET_PREVIEW_RELIC"] = "将圣物插入你的神器武器以获得此专长。";
S["RELIC_FORGE_TRAIT_DISABLED"] = "你已选择另一条路线。";
S["RELIC_FORGE_TUTORIAL_PREVIEW_RELIC"] = "把未插入神器的圣物放到这里可以预览其专长。";
S["RELIC_FORGE_TUTORIAL_SOCKETED_RELIC"] = "虚空之光熔炉可以强化你神器上的圣物。";
S["RELIC_ITEM_LEVEL_INCREASE"] = "物品等级";
S["RELIC_SLOT_INVALID"] = "该插槽与圣物类型不匹配。";
S["RELIC_SLOT_TYPE_ARCANE"] = "奥术";
S["RELIC_SLOT_TYPE_BLOOD"] = "鲜血";
S["RELIC_SLOT_TYPE_FEL"] = "邪能";
S["RELIC_SLOT_TYPE_FIRE"] = "火焰";
S["RELIC_SLOT_TYPE_FROST"] = "冰霜";
S["RELIC_SLOT_TYPE_HOLY"] = "神圣";
S["RELIC_SLOT_TYPE_IRON"] = "钢铁";
S["RELIC_SLOT_TYPE_LIFE"] = "生命";
S["RELIC_SLOT_TYPE_SHADOW"] = "暗影";
S["RELIC_SLOT_TYPE_WATER"] = "流水";
S["RELIC_SLOT_TYPE_WIND"] = "风暴";
S["RELIC_TOOLTIP_ATTUNED_FOR"] = "适用于：";
S["RELIC_TOOLTIP_CURRENT_RANK_SPELL"] = "%s（当前等级）";
S["RELIC_TOOLTIP_DISABLED_FOR_PVP"] = "在PvP中，圣物的专长奖励将被取消。";
S["RELIC_TOOLTIP_ILVL_INCREASE"] = "+%d物品等级";
S["RELIC_TOOLTIP_RANK_INCREASE"] = "|cFF00FF00+%d 级:|r %s";
S["RELIC_TOOLTIP_RANK_INCREASE_INACTIVE"] = "+%d级：%s";
S["RELIC_TOOLTIP_RANK_INCREASE_OTHER_ARTIFACT"] = "|cFF00FF00+%d级：|r次级专长";
S["RELIC_TOOLTIP_RANK_INCREASE_RANDOM"] = "+%d级：|r |cFFFFFFFF随机次级专长|r";
S["RELIC_TOOLTIP_TYPE"] = "%s神器圣物";
S["RELOADUI"] = "重新加载UI";
S["REMOTE_CHAT"] = "远程聊天";
S["REMOTE_TEXT_TO_SPEECH"] = "输入文字后，文字转语音功能会为其他玩家朗读文字。";
S["REMOVE"] = "移除";
S["REMOVE_AUTHENTICATOR_FROM_RANK"] = "你确定你想要解除会阶%s必须绑定电子密保的要求？只要有公会成员属于该会阶，你便不能重新将这个会阶设置为必须绑定电子密保。";
S["REMOVE_BLOCK"] = "移除";
S["REMOVE_CHAT_DELAY_TEXT"] = "移除聊天标签弹出延迟";
S["REMOVE_FOLLOWER"] = "移除";
S["REMOVE_FRIEND"] = "删除好友";
S["REMOVE_FRIEND_CONFIRMATION"] = "你确定要将%s移出实名好友名单？";
S["REMOVE_GUILDMEMBER_LABEL"] = "你确定想要从公会中开除%s吗？";
S["REMOVE_IGNORE"] = "移除";
S["REMOVE_MODERATOR"] = "移除管理员";
S["REMOVE_MUTE"] = "移除";
S["REMOVE_PLAYER"] = "移除玩家";
S["REMOVE_RUNE"] = "移除符文";
S["REMOVE_WORLD_MARKERS"] = "清除全部";
S["RENAME_ARENA_TEAM"] = "战队重命名";
S["RENAME_ARENA_TEAM_LABEL"] = "输入一个新的竞技场战队名：";
S["RENAME_CHAT_WINDOW"] = "重命名窗口";
S["RENAME_GUILD"] = "公会重命名";
S["RENAME_GUILD_LABEL"] = "输入新的公会名：";
S["RENDER_RESOLUTION"] = "渲染分辨率";
S["RENDER_RESOLUTION_LABEL"] = "渲染分辨率";
S["RENDER_SCALE"] = "渲染倍数";
S["REPAIR_ALL_ITEMS"] = "修理所有物品";
S["REPAIR_AN_ITEM"] = "修理一件物品";
S["REPAIR_COST"] = "修理花费：";
S["REPAIR_ITEMS"] = "修理物品";
S["REPLACE"] = "替换";
S["REPLACES_SPELL"] = "代替%s";
S["REPLACE_ENCHANT"] = "你要将\"%s\"替换为\"%s\"吗？";
S["REPLACE_MY_PLAYER_PORTRAIT"] = "替换我的头像";
S["REPLACE_OTHER_PLAYER_PORTRAITS"] = "替换玩家头像";
S["REPLY_MESSAGE"] = "回复";
S["REPORTING_COMMENT_INSTRUCTIONS"] = "关于你的举报的更多细节（可选）";
S["REPORTING_MAJOR_CATEGORY_CHEATING"] = "作弊";
S["REPORTING_MAJOR_CATEGORY_CHINA_HARMFUL_MINORS"] = "对未成年人有害的信息";
S["REPORTING_MAJOR_CATEGORY_GAMEPLAY_SABOTAGE"] = "破坏游戏体验";
S["REPORTING_MAJOR_CATEGORY_INAPPROPRIATE_COMMUNICATION"] = "不当的交流";
S["REPORTING_MAJOR_CATEGORY_INAPPROPRIATE_NAME"] = "不当角色名";
S["REPORTING_MAKE_SELECTION"] = "进行选择";
S["REPORTING_MINOR_CATEGORY_ADVERTISEMENT"] = "广告";
S["REPORTING_MINOR_CATEGORY_AFK"] = "挂机/没反应";
S["REPORTING_MINOR_CATEGORY_BLOCKING_PROG"] = "阻挠队伍";
S["REPORTING_MINOR_CATEGORY_BOOSTING"] = "代练/代打";
S["REPORTING_MINOR_CATEGORY_BOTTING"] = "挂机";
S["REPORTING_MINOR_CATEGORY_BTAG"] = "战网昵称";
S["REPORTING_MINOR_CATEGORY_CHARACTER_NAME"] = "角色名称";
S["REPORTING_MINOR_CATEGORY_CUSTOM_GAME_NAME"] = "自定义游戏名称";
S["REPORTING_MINOR_CATEGORY_DESCRIPTION"] = "介绍";
S["REPORTING_MINOR_CATEGORY_FEEDING"] = "故意送人头";
S["REPORTING_MINOR_CATEGORY_GROUP_NAME"] = "群组名称";
S["REPORTING_MINOR_CATEGORY_GUILD_NAME"] = "公会名称";
S["REPORTING_MINOR_CATEGORY_HACKING"] = "外挂";
S["REPORTING_MINOR_CATEGORY_INAPPROPRIATE"] = "不当行为";
S["REPORTING_MINOR_CATEGORY_NAME"] = "名字";
S["REPORTING_MINOR_CATEGORY_SPAM"] = "刷屏";
S["REPORTING_MINOR_CATEGORY_TEXT_CHAT"] = "文本聊天";
S["REPORTING_MINOR_CATEGORY_VOICE_CHAT"] = "语音聊天";
S["REPORTING_REPORT"] = "举报";
S["REPORTING_REPORT_DETAILS"] = "提供详细信息（选择所有适合的项目）";
S["REPORTING_REPORT_PLAYER"] = "举报%s";
S["REPORTING_REPORT_REASON"] = "选择理由";
S["REPORT_ABUSE"] = "侵犯行为";
S["REPORT_BAD_ARENA_TEAM_NAME"] = "竞技场队伍名";
S["REPORT_BAD_GUILD_NAME"] = "公会名称";
S["REPORT_BAD_LANGUAGE"] = "语言";
S["REPORT_BAD_LANGUAGE_CONFIRMATION"] = "你确定要以不当语言为由举报玩家%s吗？";
S["REPORT_BAD_NAME"] = "名字";
S["REPORT_BATTLEPET_NAME_CONFIRMATION"] = "你确定要举报%s 使用不当战斗宠物名吗？";
S["REPORT_CALENDAR"] = "举报玩家";
S["REPORT_CHAT"] = "举报玩家";
S["REPORT_CHEATING"] = "作弊";
S["REPORT_CHEATING_EDITBOX_INFO"] = "请在此输入相关的细节。";
S["REPORT_CHEATING_TEXT1"] = "请在下方|cffffd200清楚并详细地填写|r您所发现的该玩家的作弊行为。包括尽可能精确的|cffffd200时间|r，|cffffd200地点|r以及|cffffd200行为|r。";
S["REPORT_CHEATING_TITLE"] = "举报作弊的玩家";
S["REPORT_CLUB_FINDER"] = "举报玩家";
S["REPORT_CLUB_MEMBER"] = "举报玩家";
S["REPORT_FRIEND"] = "举报玩家";
S["REPORT_GROUP_FINDER"] = "举报玩家";
S["REPORT_GROUP_FINDER_ADVERTISEMENT"] = "举报广告";
S["REPORT_GROUP_MEMBER"] = "举报玩家";
S["REPORT_IN_WORLD_PLAYER"] = "举报玩家";
S["REPORT_MULTIPLE_PVP_AFK_SENT"] = "已为所有选定玩家发送通知。";
S["REPORT_PET_NAME"] = "举报不当宠物名";
S["REPORT_PET_NAME_CONFIRMATION"] = "你确定要举报%s 使用不当宠物名吗？";
S["REPORT_PHYSICAL_HARASSMENT"] = "报告行为骚扰";
S["REPORT_PLAYER"] = "举报玩家";
S["REPORT_PLAYER_BUTTON_SHORT"] = "举报玩家";
S["REPORT_PLAYER_COMMENT_PROMPT"] = "请在此写下评论和详情";
S["REPORT_PLAYER_FOR"] = "举报玩家";
S["REPORT_PLAYER_LABEL"] = "以此理由举报%s：";
S["REPORT_PLAYER_NAME_EDITBOX_INFO"] = "非必填：其他额外信息。";
S["REPORT_PLAYER_NAME_TEXT1"] = "你可以举报违规的|cffffd200玩家名|r或|cffffd200公会名|r。\n\n请选择：";
S["REPORT_PLAYER_NAME_TITLE"] = "举报名字违规的玩家：";
S["REPORT_PVP_AFK_SENT"] = "已为%s发送通知。";
S["REPORT_PVP_SCOREBOARD"] = "举报玩家";
S["REPORT_RESULT_REQUIRES_CHAT"] = "举报失败。举报类型仅对聊天行有效。";
S["REPORT_RESULT_REQUIRES_CHAT_OR_VOICE"] = "举报失败。举报类型仅对聊天行或在语音聊天中有效。";
S["REPORT_RESULT_TOO_MANY_REPORTS"] = "举报失败。举报次数过多，请稍后重试。";
S["REPORT_SPAM"] = "举报玩家";
S["REPORT_SPAMMING"] = "骚扰";
S["REPORT_SPAM_CONFIRMATION"] = "你确定要举报%s为骚扰者吗？";
S["REPORT_VERBAL_HARASSMENT"] = "报告语言骚扰";
S["REPUTATION"] = "声望";
S["REPUTATION_ABBR"] = "声望";
S["REPUTATION_AT_WAR_DESCRIPTION"] = "决定该派别的成员对你的反应。如果你钩选了交战状态框，那么你就可以攻击他们。如果你没有钩选交战状态框，则不会对他们进行攻击。";
S["REPUTATION_EXALTED_PLUS_HELP"] = "在达到崇拜的阵营中继续获取声望以赢得奖励。";
S["REPUTATION_FACTION_DESCRIPTION"] = "这里列出的是你与各个阵营派别的声望。";
S["REPUTATION_MOVE_TO_INACTIVE"] = "将声望条移动到你的声望列表最底部的隐藏分类中。对于归类你不再关心的声望非常有用。";
S["REPUTATION_PROGRESS_FORMAT"] = "%s / %s";
S["REPUTATION_SHOW_AS_XP"] = "在你的技能栏上方显示声望栏。";
S["REPUTATION_STANDING_DESCRIPTION"] = "声望条越偏右，你在该阵营派别中的声望就越高。声望从低到高分为多个级别：仇恨、敌对、冷淡、中立、友善、尊敬、崇敬、崇拜。";
S["REPUTATION_STATUS_AT_PEACE"] = "反选此框即进入和平状态。";
S["REPUTATION_STATUS_AT_WAR"] = "你正在与该派别处于交战状态。";
S["REPUTATION_STATUS_NOT_AT_PEACE"] = "钩选此框即进入交战状态。";
S["REPUTATION_STATUS_PERMANENT_AT_PEACE"] = "你不能与己方派别开战！";
S["REPUTATION_STATUS_PERMANENT_AT_WAR"] = "你无法与%s保持和平关系。";
S["REQUEST_GUILD_MEMBERSHIP"] = "请求入会";
S["REQUEST_INVITE"] = "请求加入队伍";
S["REQUEST_ROLL"] = "需求掷骰";
S["REQUEST_SIGNATURE"] = "要求签名";
S["REQUEUE_CONFIRM_YOUR_ROLE"] = "你的队友已经将你加入另一场练习赛的队列。\n\n请确认你的角色：";
S["REQUIRED_MONEY"] = "需要金钱：";
S["REQUIREMENTS"] = "所需条件";
S["REQUIRES_CHI"] = "需要能量";
S["REQUIRES_GUILD_ACHIEVEMENT"] = "需要公会成就";
S["REQUIRES_GUILD_FACTION"] = "需要：|cffff0000%s|r";
S["REQUIRES_GUILD_FACTION_TOOLTIP"] = "需要公会声望达到%s";
S["REQUIRES_HOLY_POWER"] = "需要神圣能量";
S["REQUIRES_LABEL"] = "需要：";
S["REQUIRES_RELOAD"] = "需要重新加载";
S["REQUIRES_RUNIC_POWER"] = "需要符文能量";
S["REQ_LEVEL_ABBR"] = "Lv";
S["RESAMPLE_QUALITY"] = "重新采样品质";
S["RESAMPLE_QUALITY_BICUBIC"] = "三线性";
S["RESAMPLE_QUALITY_BILINEAR"] = "双线性";
S["RESAMPLE_QUALITY_FSR"] = "FidelityFX超级分辨率（FSR）";
S["RESAMPLE_QUALITY_POINT"] = "点";
S["RESAMPLE_SHARPNESS"] = "重新采样锐度";
S["RESAMPLE_SHARPNESS_FORMAT"] = "%2.1f";
S["RESEARCH_TIME_LABEL"] = "研究时间：";
S["RESET"] = "重置";
S["RESETS_IN"] = "重置时间";
S["RESET_ALL_WINDOWS"] = "重置聊天窗口";
S["RESET_CHALLENGE_MODE"] = "重置史诗地下城";
S["RESET_CHAT_POSITION"] = "重置聊天窗口位置";
S["RESET_CHAT_WINDOW"] = "将你的聊天窗口重置为默认设置。\n你会失去所有自定义设置。";
S["RESET_CHAT_WINDOW_POSITIONS"] = "重置聊天窗口位置";
S["RESET_FAILED_NOTIFY"] = "小队的队长试图重置你所在的副本。请退出该副本以重置。";
S["RESET_INSTANCES"] = "重置所有副本";
S["RESET_POSITION"] = "重置位置";
S["RESET_TO_DEFAULT"] = "恢复默认设置";
S["RESET_TUTORIALS"] = "重置教程";
S["RESILIENCE"] = "韧性";
S["RESILIENCE_ABBR"] = "Resil";
S["RESILIENCE_LCD"] = "韧性 %d";
S["RESILIENCE_TOOLTIP"] = "使周期性伤害和受到爆击的几率降低%.2f%%。\n使法力吸取效果和爆击伤害降低%.2f%%。";
S["RESIST"] = "抵抗";
S["RESISTANCE0_NAME"] = "护甲";
S["RESISTANCE1_NAME"] = "神圣抗性";
S["RESISTANCE2_NAME"] = "火焰抗性";
S["RESISTANCE3_NAME"] = "自然抗性";
S["RESISTANCE4_NAME"] = "冰霜抗性";
S["RESISTANCE5_NAME"] = "暗影抗性";
S["RESISTANCE6_NAME"] = "奥术抗性";
S["RESISTANCE_EXCELLENT"] = "极高";
S["RESISTANCE_FAIR"] = "一般";
S["RESISTANCE_GOOD"] = "较高";
S["RESISTANCE_LABEL"] = "抗性";
S["RESISTANCE_NONE"] = "无";
S["RESISTANCE_POOR"] = "较低";
S["RESISTANCE_TEMPLATE"] = "%d%s";
S["RESISTANCE_TOOLTIP_SUBTEXT"] = "提高你对%s系攻击、法术和技能的抵抗能力。\n对%d级敌人的抗性：|cffffffff%s|r";
S["RESISTANCE_TYPE0"] = "护甲";
S["RESISTANCE_TYPE1"] = "神圣";
S["RESISTANCE_TYPE2"] = "火焰";
S["RESISTANCE_TYPE3"] = "自然";
S["RESISTANCE_TYPE4"] = "冰霜";
S["RESISTANCE_TYPE5"] = "暗影";
S["RESISTANCE_TYPE6"] = "奥术";
S["RESISTANCE_VERYGOOD"] = "很高";
S["RESIST_TRAILER"] = "(%d点被抵抗)";
S["RESOLUTION"] = "分辨率";
S["RESOLUTION_LABEL"] = "分辨率";
S["RESOLUTION_SUBTEXT"] = "你可以通过这些选项修改显示硬件渲染游戏画面的尺寸和细节层次。";
S["RESTRICT_CALENDAR_INVITES"] = "限制日历邀请";
S["RESTRICT_CHAT_CHATFRAME_FORMAT"] = "%s %s";
S["RESTRICT_CHAT_COMMUNITIES_TOOLTIP_INSTRUCTION"] = "<按住Shift键点击可以查看聊天设定>";
S["RESTRICT_CHAT_CONFIG_DIALOG_CANCEL"] = "取消";
S["RESTRICT_CHAT_CONFIG_DIALOG_DISABLE"] = "关闭聊天";
S["RESTRICT_CHAT_CONFIG_DIALOG_MESSAGE"] = "你确定要完全关闭聊天吗？你将无法发送和接收任何信息。";
S["RESTRICT_CHAT_CONFIG_DISABLE"] = "关闭聊天";
S["RESTRICT_CHAT_CONFIG_ENABLE"] = "启用聊天";
S["RESTRICT_CHAT_CONFIG_HYPERLINK"] = "聊天设置";
S["RESTRICT_CHAT_CONFIG_TOOLTIP"] = "点击“%s”以恢复聊天选项。";
S["RESTRICT_CHAT_MESSAGE_SUPPRESSED"] = "关闭聊天时你不能发送或接收信息。";
S["RESTRICT_CHAT_TOOLTIP_FORMAT"] = "%s\n%s";
S["RESURRECT"] = "复活";
S["RESURRECTABLE"] = "可复活";
S["RESURRECT_REQUEST"] = "%s想要复活你。一旦这样复活，你将会进入复活虚弱状态";
S["RESURRECT_REQUEST_NO_SICKNESS"] = "%s想要复活你";
S["RESURRECT_REQUEST_NO_SICKNESS_TIMER"] = "%s要复活你，%d%s内生效";
S["RESURRECT_REQUEST_TIMER"] = "%s要复活你，%d%s内生效。一旦这样复活，你将会进入复活虚弱状态。";
S["RETINA_CURSOR"] = "高分辨率鼠标指针";
S["RETRIEVING_DATA"] = "获取数据";
S["RETRIEVING_INVITE_LIST"] = "恢复邀请列表";
S["RETRIEVING_ITEM_INFO"] = "正在获取物品信息";
S["RETRIEVING_TRADESKILL_INFO"] = "正在获取信息";
S["RETURN_TO_DEFAULT"] = "恢复默认";
S["RETURN_TO_GAME"] = "返回游戏";
S["RETURN_TO_GRAVEYARD"] = "返回墓地";
S["RETURN_TO_WORLD"] = "离开战场";
S["REVERSE_CLEAN_UP_BAGS_TEXT"] = "反向整理背包";
S["REVERSE_NEW_LOOT_TEXT"] = "将战利品放入最左边的背包";
S["REVERT"] = "反转";
S["REWARDS"] = "奖励";
S["REWARD_ABILITY"] = "你将获得下列技能：";
S["REWARD_AURA"] = "该法术将被施放在你身上：";
S["REWARD_CHOICES"] = "你可以从这些奖励品中选择一件：";
S["REWARD_CHOOSE"] = "选择你的奖励品：";
S["REWARD_FOLLOWER"] = "你将获得以下追随者：";
S["REWARD_FOR_PVP_COMPETING"] = "比赛奖励";
S["REWARD_FOR_PVP_WIN"] = "获胜奖励";
S["REWARD_FOR_PVP_WIN_HONOR"] = "|TInterface\\ICONS\\Achievement_LegionPVPTier4:16:16|t%d点荣誉值";
S["REWARD_FOR_SPECFIC_PVP_WIN"] = "获胜奖励：战利品掷骰";
S["REWARD_ITEMS"] = "你还将得到：";
S["REWARD_ITEMS_ONLY"] = "你将得到：";
S["REWARD_REPUTATION"] = "%s：";
S["REWARD_REPUTATION_TEXT"] = "声望奖励：";
S["REWARD_SPELL"] = "你将学会：";
S["REWARD_TITLE"] = "你将获得头衔：";
S["REWARD_TRADESKILL_SPELL"] = "你将学会如何制造：";
S["RF_COOLDOWN_ADDITIONAL_PEOPLE"] = "以及%d个其他玩家。";
S["RF_COOLDOWN_OTHER"] = "你队伍中的以下队员近期加入过团队队列，不能再次排队：";
S["RF_COOLDOWN_YOU"] = "你近期加入过一个团队队列。\n需要过一段时间才可加入另一个，等待时间为：";
S["RF_DESERTER_OTHER"] = "下列队伍成员刚刚逃离了随机队伍，在接下来的时间内无法再度排队：";
S["RF_DESERTER_YOU"] = "你刚刚逃离了随机队伍，在接下来的时间内无法再度排队：";
S["RF_REWARD_EXPLANATION1"] = "每周第一次完成可获得：";
S["RF_REWARD_EXPLANATION2"] = "当你完成每周的首次副本之后，每次胜利都可为你赢得：";
S["RID_FRIEND_REQUEST_INFO"] = "这应该是你在现实中认识并信任的朋友。你能通过任何暴雪游戏与他进行聊天。如果你接受了他们的好友请求，他们的所有好友都将能够看到你的名字。";
S["RIGHT_CLICK_MESSAGE"] = "|cffffffff<右键点击> 设置PvP选项|r";
S["RMETA_KEY_TEXT"] = "右META键";
S["ROGUE_AGILITY_TOOLTIP"] = "提高你的近战武器和远程武器的攻击强度，并提高所有武器的爆击几率。|n提高你的护甲值和躲避攻击的几率。";
S["ROGUE_ASS_CORE_ABILITY_1"] = "近战攻击，具有冷却时间，生成1个连击点数，沉默目标，造成持续伤害。";
S["ROGUE_ASS_CORE_ABILITY_2"] = "近战攻击，生成2个连击点数。";
S["ROGUE_ASS_CORE_ABILITY_3"] = "近战攻击，消耗连击点数，造成持续伤害。";
S["ROGUE_ASS_CORE_ABILITY_4"] = "近战攻击，消耗连击点数，提高你的敌人中毒的几率。";
S["ROGUE_ASS_CORE_ABILITY_5"] = "为你的武器涂抹一种毒药，使其有一定几率造成持续伤害。";
S["ROGUE_ASS_CORE_ABILITY_6"] = "被动技能。割裂和锁喉每次对一名中毒的目标造成伤害时，都会为你恢复能量。";
S["ROGUE_COMBAT_CORE_ABILITY_1"] = "近战攻击，生成1点连击点数，有一定几率攻额外攻击一次。";
S["ROGUE_COMBAT_CORE_ABILITY_2"] = "近战攻击，生成1点连击点数，在军刀猛刺获得触发额外攻击时可免费施放。";
S["ROGUE_COMBAT_CORE_ABILITY_3"] = "消耗连击点数，在一定时间内随机提供一种战斗增益效果。";
S["ROGUE_COMBAT_CORE_ABILITY_4"] = "射程延长的近战攻击，消耗连击点数。";
S["ROGUE_COMBAT_CORE_ABILITY_5"] = "远程攻击，消耗连击点数，爆击时造成大量伤害。";
S["ROGUE_COMBAT_CORE_ABILITY_6"] = "技能，激活时可使你的攻击命中多个目标，但会降低能量恢复速度。";
S["ROGUE_SUB_CORE_ABILITY_1"] = "需要在潜行状态下施放的攻击，并生成1个连击点数。不在战斗状态下使用时，将你传送到目标身后。";
S["ROGUE_SUB_CORE_ABILITY_2"] = "近战攻击，生成1个连击点数，在目标身后时可造成更多伤害。";
S["ROGUE_SUB_CORE_ABILITY_3"] = "近战攻击，消耗连击点数，造成持续伤害。";
S["ROGUE_SUB_CORE_ABILITY_4"] = "近战攻击，消耗连击点数。";
S["ROGUE_SUB_CORE_ABILITY_5"] = "冷却时间较短，可以让你在战斗状态下，在短时间内获得潜行的增益效果。";
S["ROGUE_SUB_CORE_ABILITY_6"] = "被动技能。你消耗的每一个连击点数都可缩短暗影之舞剩余的冷却时间。";
S["ROLE"] = "职责";
S["ROLE_CHANGED_INFORM"] = "%s现在是%s。";
S["ROLE_CHANGED_INFORM_WITH_SOURCE"] = "%s现在是%s。（由%s更改。）";
S["ROLE_CHECK_IN_PROGRESS_TOOLTIP"] = "等候所有玩家确认职责中......";
S["ROLE_DESCRIPTION1"] = "表示你愿意担当对敌人输出伤害的职责。";
S["ROLE_DESCRIPTION2"] = "表示你愿意通过使敌人攻击自己，保护队友不受攻击。";
S["ROLE_DESCRIPTION3"] = "表示你愿意在队友受到伤害时为他们提供治疗。";
S["ROLE_DESCRIPTION_DAMAGER"] = "表示你愿意担当对敌人输出伤害的职责。";
S["ROLE_DESCRIPTION_HEALER"] = "表示你愿意在队友受到伤害时为他们提供治疗。";
S["ROLE_DESCRIPTION_TANK"] = "表示你愿意通过使敌人攻击自己，保护队友不受攻击。";
S["ROLE_POLL"] = "职责确认";
S["ROLE_REMOVED_INFORM"] = "%s不再有指定职责。";
S["ROLE_REMOVED_INFORM_WITH_SOURCE"] = "%s不再有指定职责。（由%s更改）";
S["ROLL"] = "掷骰";
S["ROLL_DISENCHANT"] = "分解";
S["ROLL_DISENCHANT_NEWBIE"] = "你想选择贪婪取向，但你会在赢得该物品后将其分解。";
S["ROTATE_LEFT"] = "左转";
S["ROTATE_MINIMAP"] = "旋转微缩地图";
S["ROTATE_RIGHT"] = "右转";
S["ROTATE_TOOLTIP"] = "左键点击并拖曳以旋转角色";
S["RSHIFT_KEY_TEXT"] = "右SHIFT";
S["RT_SHADOW_QUALITY"] = "光线追踪阴影";
S["RUNES"] = "符文";
S["RUNES_COLLECTED"] = "%d/%d 符文已收集";
S["RUNES_COLLECTED_SLOT"] = "%d/%d %s 符文已收集";
S["RUNES_TOOLTIP"] = "被用于死亡骑士的大部分攻击。同一时间最多为三个符文充能。";
S["RUNE_CATEGORY_OTHER"] = "其他";
S["RUNE_COST"] = "%s个符文";
S["RUNE_COST_BLOOD"] = "%s鲜血";
S["RUNE_COST_CHROMATIC"] = "%s死亡";
S["RUNE_COST_FROST"] = "%s冰霜";
S["RUNE_COST_ONGOING"] = "进行中";
S["RUNE_COST_UNHOLY"] = "%s邪恶";
S["RUNIC_POWER"] = "符文能量";
S["RUNIC_POWER_COST"] = "%s符文能量";
S["RUNIC_POWER_COST_PER_TIME"] = "%s点符文能量，外加每秒%s点";
S["RUNIC_POWER_COST_PER_TIME_NO_BASE"] = "每秒%s点符文能量";
S["RURU"] = "俄语";
S["RUSSIAN_DECLENSION"] = "Declensions";
S["RUSSIAN_DECLENSION_1"] = "Genitive Case";
S["RUSSIAN_DECLENSION_2"] = "Dative Case";
S["RUSSIAN_DECLENSION_3"] = "Accusative Case";
S["RUSSIAN_DECLENSION_4"] = "Instrumental Case";
S["RUSSIAN_DECLENSION_5"] = "Prepositional Case";
S["RUSSIAN_DECLENSION_EXAMPLE_1"] = "我总是与%s一起旅行。";
S["RUSSIAN_DECLENSION_EXAMPLE_2"] = "昨天我敲了%s的脑袋。";
S["RUSSIAN_DECLENSION_EXAMPLE_3"] = "今天我又见到了%s。";
S["RUSSIAN_DECLENSION_EXAMPLE_4"] = "现在我与%s是朋友了。";
S["RUSSIAN_DECLENSION_EXAMPLE_5"] = "我对%s一无所知。";
S["RUSSIAN_DECLENSION_PET_EXAMPLE_1"] = "我总是与%s一起旅行。";
S["RUSSIAN_DECLENSION_PET_EXAMPLE_2"] = "昨天我敲了%s的脑袋。";
S["RUSSIAN_DECLENSION_PET_EXAMPLE_3"] = "今天我又见到了%s。";
S["RUSSIAN_DECLENSION_PET_EXAMPLE_4"] = "现在我与%s是朋友了。";
S["RUSSIAN_DECLENSION_PET_EXAMPLE_5"] = "我对%s一无所知。";
S["RWIN_KEY_TEXT"] = "右WIN键";
S["SALE_PRICE_COLON"] = "售价：";
S["SANCTUARY_TERRITORY"] = "（安全区域）";
S["SAVE"] = "保存";
S["SAVED_VARIABLES_TOO_LARGE"] = "你的计算机内存不足，无法加载下列插件设置。请关闭部分插件。\n\n|cffffd200%s|r";
S["SAVE_CHANGES"] = "保存改变";
S["SAY"] = "说";
S["SAY_MESSAGE"] = "说";
S["SCENARIOS"] = "场景战役";
S["SCENARIOS_PVEFRAME"] = "场景战役";
S["SCENARIO_BONUS_CURRENCY_FORMAT"] = "%d %s";
S["SCENARIO_BONUS_FAILURE"] = "失败";
S["SCENARIO_BONUS_LABEL"] = "奖励";
S["SCENARIO_BONUS_OBJECTIVES"] = "奖励目标";
S["SCENARIO_BONUS_OBJECTIVES_DESCRIPTION"] = "完成所有奖励目标以获取额外奖励。";
S["SCENARIO_BONUS_REWARD"] = "奖励：";
S["SCENARIO_BONUS_SUCCESS"] = "成功";
S["SCENARIO_BONUS_VALOR"] = "某些场景战役会奖励额外的勇气点数。";
S["SCENARIO_COMPLETED"] = "场景战役已完成！";
S["SCENARIO_COMPLETED_GENERIC"] = "完成！";
S["SCENARIO_INVASION_COMPLETE"] = "完成入侵战役";
S["SCENARIO_INVASION_REWARD_TOOLTIP_TEXT"] = "完成此入侵战役可获得以下奖励：";
S["SCENARIO_RANDOM_EXPLANATION"] = "使用随机场景战役排队，会获得额外奖励哦！";
S["SCENARIO_RANDOM_HEROIC_EXPLANATION"] = "使用随机英雄场景战役排队可获得额外奖励。但你需要组满队伍。";
S["SCENARIO_STAGE"] = "阶段%d";
S["SCENARIO_STAGE_FINAL"] = "最终阶段";
S["SCENARIO_STAGE_STATUS"] = "第%d阶段（共%d阶段）";
S["SCENE_ACTOR_NAME_001"] = "获释的霜狼俘虏";
S["SCENE_ACTOR_NAME_002"] = "获释的卡拉波俘虏";
S["SCENE_ACTOR_NAME_003"] = "霜狼奴隶";
S["SCENE_ACTOR_NAME_004"] = "卡拉波奴隶";
S["SCENE_ACTOR_NAME_005"] = "炸弹车";
S["SCENE_ACTOR_NAME_006"] = "钢铁部落步兵";
S["SCENE_ACTOR_NAME_F_001"] = "获释的霜狼俘虏";
S["SCENE_ACTOR_NAME_F_002"] = "获释的卡拉波俘虏";
S["SCENE_ACTOR_NAME_F_003"] = "霜狼奴隶";
S["SCENE_ACTOR_NAME_F_004"] = "卡拉波奴隶";
S["SCENE_ACTOR_NAME_F_006"] = "钢铁部落步兵";
S["SCORE_DAMAGE_DONE"] = "伤害量";
S["SCORE_FLAGS_CAPTURED"] = "军旗\n夺取";
S["SCORE_FLAGS_RETURNED"] = "军旗\n归还";
S["SCORE_HEALING_DONE"] = "治疗量";
S["SCORE_HONORABLE_KILLS"] = "荣誉\n击杀";
S["SCORE_HONOR_GAINED"] = "获得\n荣誉";
S["SCORE_KILLING_BLOWS"] = "杀死\n敌人";
S["SCORE_POWER_UPS"] = "增强物品";
S["SCORE_RATING_CHANGE"] = "等级\n改变";
S["SCORE_TEAM_SKILL"] = "匹配值";
S["SCREENSHOT_FAILURE"] = "截图失败";
S["SCREENSHOT_SUCCESS"] = "截图完成";
S["SCROLL_OF_RESURRECTION"] = "复活卷轴";
S["SCROLL_OF_RESURRECTION_TOOLTIP"] = "你可以向玩家的非活跃账号发送复活卷轴。";
S["SEARCH"] = "搜索";
S["SEARCHING"] = "搜寻中......";
S["SEARCHING_FOR_GROUPS_NEEDS"] = "你在队列中的角色：";
S["SEARCHING_FOR_ITEMS"] = "搜索物品";
S["SEARCH_LOADING_TEXT"] = "加载中......";
S["SEARCH_PROGRESS_BAR_TEXT"] = "搜寻中";
S["SEASON_OF_MASTERY_CHARACTER_SELECT_NOTIFICATION"] = "来看看全新的\n赛季服！";
S["SEASON_OF_MASTERY_REALM_TOOLTIP"] = "赛季服具有更快的升级速度\n以及更有挑战性的团队副本首领战。";
S["SEASON_OF_MASTERY_REALM_TYPE"] = "赛季服";
S["SECONDARY"] = "次要";
S["SECONDARYHANDSLOT"] = "副手";
S["SECONDARY_SKILLS"] = "次要技能：";
S["SECONDS"] = "|4秒:秒;";
S["SECONDS_ABBR"] = "%d|4秒:秒;";
S["SECONDS_FLOAT"] = "%.1f秒";
S["SECONDS_FLOAT_ABBR"] = "%.1f|4秒:秒;";
S["SECOND_NUMBER"] = "万";
S["SECOND_NUMBER_CAP"] = "亿";
S["SECOND_NUMBER_CAP_NO_SPACE"] = "亿";
S["SECOND_ONELETTER_ABBR"] = "%d s";
S["SECURE_ABILITY_TOGGLE"] = "技能锁定";
S["SELECT_CATEGORY"] = "——> 选择一个类别";
S["SELECT_LOOT_SPECIALIZATION"] = "专精拾取";
S["SELECT_LOOT_SPECIALIZATION_TOOLTIP"] = "专精拾取在给予你战利品时，将使用你的职业专精。选择\"默认\"将使用你的当前专精。";
S["SELECT_YOUR_ROLE"] = "选择你的职责";
S["SELFKILLOTHER"] = "你杀死了%s！";
S["SELFMUTED"] = "|cffff0000（自我禁声）|r";
S["SELF_CAST"] = "自我施法";
S["SELF_CAST_AUTO"] = "自动";
S["SELF_CAST_AUTO_AND_KEY_PRESS"] = "自动和按键";
S["SELF_CAST_KEY_PRESS"] = "按键";
S["SELF_HIGHLIGHT_IN_BG"] = "在战场中显示";
S["SELF_HIGHLIGHT_IN_BG_COMBAT"] = "仅在战斗中显示";
S["SELF_HIGHLIGHT_IN_RAID"] = "在团队副本中显示";
S["SELF_HIGHLIGHT_IN_RAID_COMBAT"] = "仅在战斗中显示";
S["SELF_HIGHLIGHT_MODE_CIRCLE"] = "圆环";
S["SELF_HIGHLIGHT_MODE_CIRCLE_AND_ICON"] = "圆环&轮廓线";
S["SELF_HIGHLIGHT_MODE_CIRCLE_AND_OUTLINE"] = "圆环&轮廓线";
S["SELF_HIGHLIGHT_MODE_ICON"] = "轮廓线";
S["SELF_HIGHLIGHT_MODE_OUTLINE"] = "轮廓线";
S["SELF_HIGHLIGHT_OFF"] = "关闭自身高亮";
S["SELF_HIGHLIGHT_ON"] = "开启自身高亮";
S["SELF_HIGHLIGHT_OPTION"] = "自身高亮";
S["SELL_PRICE"] = "卖价";
S["SENDMAIL"] = "发件箱";
S["SENDMAIL_TEXT"] = "在这里放置物品和/或钱币";
S["SEND_BATTLETAG_FRIEND_REQUEST"] = "发送暴雪游戏昵称好友请求";
S["SEND_BATTLETAG_REQUEST"] = "添加暴雪游戏昵称好友";
S["SEND_BUG"] = "提交Bug";
S["SEND_ITEMS_TO_STRANGER_WARNING"] = "你可能并不认识该角色。|n|n 确定要将这些物品发送给%s吗？";
S["SEND_LABEL"] = "发送";
S["SEND_MAIL_COST"] = "邮资：";
S["SEND_MESSAGE"] = "发送信息";
S["SEND_MONEY"] = "发送钱币";
S["SEND_MONEY_CONFIRMATION"] = "确定要将下列数量发送给%s吗？";
S["SEND_MONEY_TO_STRANGER_WARNING"] = "你可能并不认识该角色。|n|n 确定要将这些金币发送给%s吗？";
S["SEND_REQUEST"] = "发送请求";
S["SEND_SCROLL_OF_RESURRECTION"] = "发送复活卷轴";
S["SEND_SUGGEST"] = "发送建议";
S["SERVER_CHANNELS"] = "服务器频道";
S["SERVER_FIRST_ACHIEVEMENT"] = "%s获得了成就$a！";
S["SERVER_MESSAGE_COLON"] = "提醒：";
S["SERVER_MESSAGE_PREFIX"] = "[服务器]";
S["SETTINGS"] = "设置";
S["SETTINGS_APPLY"] = "应用";
S["SETTINGS_BIND_KEY_TO_COMMAND_OR_CANCEL"] = "设置 \"%s\"的快捷键，或者按 %s 取消";
S["SETTINGS_CANCEL_TIMEOUT_BUTTON"] = "取消";
S["SETTINGS_CLOSE"] = "关闭";
S["SETTINGS_CONFIRM_DISCARD"] = "你尚有还未应用的设置。\n你确定要退出吗？";
S["SETTINGS_CONFIRM_TIMEOUT_BUTTON"] = "确定";
S["SETTINGS_DEFAULTS"] = "默认设置";
S["SETTINGS_FMT_FPS"] = "%d FPS";
S["SETTINGS_KEYBINDINGS_LABEL"] = "快捷键";
S["SETTINGS_QUICK_KEYBIND_BUTTON"] = "快速快捷键模式";
S["SETTINGS_RAID_GRAPHICS_QUALITY"] = "团队副本画质";
S["SETTINGS_TAB_ADDONS"] = "插件";
S["SETTINGS_TAB_GAME"] = "游戏";
S["SETTINGS_TIMED_CONFIRMATION"] = "接受新选项？\n\n%d秒后恢复。";
S["SETTINGS_TITLE"] = "设置选项";
S["SETTINGS_TRIVIAL_QUEST_FILTER"] = "隐藏低等级任务";
S["SETTINGS_UNAPPLIED_APPLY_AND_EXIT"] = "应用并退出";
S["SETTINGS_UNAPPLIED_CANCEL"] = "取消";
S["SETTINGS_UNAPPLIED_EXIT"] = "退出";
S["SETTING_BELOW_GRAPHICSQUALITY"] = "%s无法设置为|cffffd200%s|r。";
S["SETTING_BELOW_GRAPHICSQUALITY_32BIT"] = "%s不能被设为|cffffd200%s|r。|n|n这可能会降低游戏在32位版本的Windows系统下的运行效率。";
S["SETTING_GROUP_ACCESSIBILITY"] = "易用性";
S["SETTING_GROUP_GAMEPLAY"] = "游戏功能";
S["SETTING_GROUP_SYSTEM"] = "系统";
S["SET_COMMENT_LABEL"] = "设置注释：";
S["SET_FACTION_LFG_BONUS_REP"] = "奖励声望";
S["SET_FACTION_LFG_BONUS_REP_TOOLTIP"] = "你可以选择此阵营，并通过各种行为赢得奖励声望。";
S["SET_FOCUS"] = "设置焦点";
S["SET_FRIENDNOTE_LABEL"] = "为%s设置备注：";
S["SET_GUILDMOTD_LABEL"] = "设置今日公会信息：";
S["SET_GUILDOFFICERNOTE_LABEL"] = "设置公会官员信息";
S["SET_GUILDPLAYERNOTE_LABEL"] = "设置玩家信息";
S["SET_MAIN_ASSIST"] = "提升为主助理";
S["SET_MAIN_TANK"] = "提升为主坦克";
S["SET_NOTE"] = "设置备注";
S["SET_RAID_ASSISTANT"] = "提升为助理";
S["SET_RAID_LEADER"] = "提升为团队领袖";
S["SET_ROLE"] = "设置职责";
S["SHADOW_ORBS"] = "暗影宝珠";
S["SHADOW_ORBS_COST"] = "所有暗影宝珠";
S["SHADOW_ORBS_COST_PER_TIME"] = "%s枚暗影宝珠，外加每秒%s枚";
S["SHADOW_ORBS_COST_PER_TIME_NO_BASE"] = "每秒%s个暗影宝珠";
S["SHADOW_ORBS_POWER"] = "暗影宝珠";
S["SHADOW_ORBS_TOOLTIP"] = "由心灵震爆和暗言术：灭产生。可用于施放噬灵疫病或强化心灵惊骇。";
S["SHADOW_QUALITY"] = "阴影质量";
S["SHAKE_INTENSITY_FULL"] = "满";
S["SHAKE_INTENSITY_NONE"] = "无";
S["SHAKE_INTENSITY_REDUCED"] = "低";
S["SHAMAN_ELE_CORE_ABILITY_1"] = "远程攻击，造成持续伤害，消耗漩涡值可延长持续时间。";
S["SHAMAN_ELE_CORE_ABILITY_2"] = "强大的远程攻击，冷却时间较短，生成漩涡值，对受到烈焰震击效果影响的目标始终造成爆击。";
S["SHAMAN_ELE_CORE_ABILITY_3"] = "远程攻击，生成漩涡值。";
S["SHAMAN_ELE_CORE_ABILITY_4"] = "远程攻击，消耗漩涡值提高其造成的伤害。";
S["SHAMAN_ELE_CORE_ABILITY_5"] = "远程攻击，攻击目标和目标附近的多个敌人，击中的目标越多，生成漩涡值越多。";
S["SHAMAN_ELE_CORE_ABILITY_6"] = "被动技能。烈焰震击的伤害有时会使你的下一个熔岩爆裂变为瞬发并重置其剩余的冷却时间。";
S["SHAMAN_ENHANCE_CORE_ABILITY_1"] = "射程较短的远程攻击，生成漩涡值。";
S["SHAMAN_ENHANCE_CORE_ABILITY_2"] = "射程较短的远程攻击，使你的武器在短时间内有一定几率造成火焰伤害。";
S["SHAMAN_ENHANCE_CORE_ABILITY_3"] = "强大的近战攻击，冷却时间较短，消耗漩涡值。";
S["SHAMAN_ENHANCE_CORE_ABILITY_4"] = "近战攻击，冷却时间较短，消耗漩涡值。";
S["SHAMAN_ENHANCE_CORE_ABILITY_5"] = "被动技能。你的攻击有时会降低你的下一个风暴打击的消耗，并重置其剩余的冷却时间。";
S["SHAMAN_ENHANCE_CORE_ABILITY_6"] = "被动技能。使你的近战攻击生成漩涡值。";
S["SHAMAN_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["SHAMAN_RESTO_CORE_ABILITY_1"] = "快速但高消耗的治疗技能。";
S["SHAMAN_RESTO_CORE_ABILITY_2"] = "缓慢但低消耗的治疗技能。";
S["SHAMAN_RESTO_CORE_ABILITY_3"] = "瞬发治疗技能，具有冷却时间，同时还能造成持续治疗效果。";
S["SHAMAN_RESTO_CORE_ABILITY_4"] = "群体治疗技能，治疗主要目标及其附近的盟友。";
S["SHAMAN_RESTO_CORE_ABILITY_5"] = "群体治疗技能，具有冷却时间，在目标区域造成持续治疗效果。";
S["SHAMAN_RESTO_CORE_ABILITY_6"] = "被动技能。施放治疗链或激流时可提高你的下一个治疗波或治疗之涌的效果。";
S["SHAMAN_STRENGTH_TOOLTIP"] = "提高你的近战武器的攻击强度。\n使你用盾牌格挡攻击时减免更多的伤害。";
S["SHARDS"] = "Shards";
S["SHARE_QUEST"] = "共享任务";
S["SHARE_QUEST_ABBREV"] = "共享";
S["SHARE_QUEST_TEXT"] = "如果你队伍的成员符合条件的话\n你可以和他分享一个任务。\n有些任务，比如由物品激发的\n任务，无法进行分享。";
S["SHA_ENERGY"] = "煞能";
S["SHIELDSLOT"] = "盾牌";
S["SHIELD_BLOCK_TEMPLATE"] = "%d格挡";
S["SHIFT_KEY"] = "SHIFT键";
S["SHIFT_KEY_TEXT"] = "SHIFT";
S["SHIFT_KEY_TEXT_ABBR"] = "s";
S["SHIRTSLOT"] = "衬衣";
S["SHORT"] = "短";
S["SHORTDATE"] = "%2$d/%1$02d/%3$02d";
S["SHORTDATENOYEAR"] = "%2$d/%1$02d";
S["SHORTDATENOYEAR_EU"] = "%1$d/%2$d";
S["SHORTDATE_EU"] = "%1$d/%2$d/%3$02d";
S["SHOULDERSLOT"] = "肩部";
S["SHOW"] = "显示";
S["SHOW_ACCOUNT_ACHIEVEMENTS"] = "对他人只显示|n角色成就";
S["SHOW_AGGRO_PERCENTAGES"] = "显示威胁百分比";
S["SHOW_ALL_ENEMY_DEBUFFS_TEXT"] = "显示所有敌方负面状态";
S["SHOW_ALL_SPELL_RANKS"] = "显示所有法术等级";
S["SHOW_ARENA_ENEMY_CASTBAR_TEXT"] = "施法条";
S["SHOW_ARENA_ENEMY_FRAMES_TEXT"] = "竞技场对手框体";
S["SHOW_ARENA_ENEMY_PETS_TEXT"] = "宠物";
S["SHOW_BATTLEFIELDMINIMAP_PLAYERS"] = "显示队友";
S["SHOW_BATTLENET_TOASTS"] = "暴雪游戏浮窗";
S["SHOW_BRACES"] = "显示括号";
S["SHOW_BRACES_COMBATLOG_TOOLTIP"] = "在战斗记录信息中的超链接外显示括号。";
S["SHOW_BUFFS"] = "显示增益效果";
S["SHOW_BUFF_DURATION_TEXT"] = "增益持续时间";
S["SHOW_CASTABLE_BUFFS_TEXT"] = "可施放增益";
S["SHOW_CASTABLE_DEBUFFS_TEXT"] = "可施放的负面效果";
S["SHOW_CHAT_ICONS"] = "显示图标";
S["SHOW_CLASS_COLOR"] = "显示职业颜色";
S["SHOW_CLASS_COLOR_IN_V_KEY"] = "在姓名板上标示职业颜色";
S["SHOW_CLOAK"] = "显示披风";
S["SHOW_CLOCK"] = "显示时钟";
S["SHOW_COMBAT_HEALING_ABSORB_SELF"] = "护盾";
S["SHOW_COMBAT_HEALING_ABSORB_TARGET"] = "护盾";
S["SHOW_COMBAT_HEALING_TEXT"] = "治疗";
S["SHOW_COMBAT_TEXT_TEXT"] = "开启浮动战斗信息";
S["SHOW_DAMAGE_TEXT"] = "目标伤害";
S["SHOW_DEBUFFS"] = "显示负面效果";
S["SHOW_DISPELLABLE_DEBUFFS_TEXT"] = "可驱散效果";
S["SHOW_DYNAMIC_BUFF_SIZE"] = "动态增减益大小";
S["SHOW_ENEMY_CAST"] = "施法条";
S["SHOW_ENEMY_CASTBARS"] = "显示敌方施法条";
S["SHOW_FACTION_ON_MAINSCREEN"] = "显示为经验条";
S["SHOW_FREE_BAG_SLOTS_TEXT"] = "显示剩余背包空间";
S["SHOW_FRIENDS_LIST"] = "显示好友列表";
S["SHOW_FULLSCREEN_STATUS_TEXT"] = "屏幕边缘闪光";
S["SHOW_GUILD_NAMES"] = "玩家公会名";
S["SHOW_HD_MODELS_TEXT"] = "显示新角色模型";
S["SHOW_HELM"] = "显示头盔";
S["SHOW_IGNORE_LIST"] = "显示忽略列表";
S["SHOW_ITEM_LEVEL"] = "显示物品等级";
S["SHOW_LOOT_SPAM"] = "详细拾取信息";
S["SHOW_LUA_ERRORS"] = "显示Lua错误";
S["SHOW_MAP"] = "显示地图";
S["SHOW_MAX_LEVEL_ANNOUNCEMENT"] = "显示满级通告";
S["SHOW_MAX_LEVEL_ANNOUNCEMENT_TOOLTIP"] = "勾选此框后，有玩家在本服务器达到满级时，会显示一条聊天信息并播放音效。";
S["SHOW_MINIMAP_CLOCK"] = "在微缩地图上显示时钟";
S["SHOW_MULTIBAR1_TEXT"] = "左下方动作条";
S["SHOW_MULTIBAR2_TEXT"] = "右下方动作条";
S["SHOW_MULTIBAR3_TEXT"] = "右边动作条";
S["SHOW_MULTIBAR4_TEXT"] = "右边动作条2";
S["SHOW_NAMEPLATE_LOSE_AGGRO_FLASH"] = "失去怪物威胁时闪烁";
S["SHOW_NEWBIE_TIPS_TEXT"] = "新手提示";
S["SHOW_NPC_NAMES"] = "NPC姓名";
S["SHOW_NUMERIC_THREAT"] = "显示威胁百分比";
S["SHOW_OFFLINE_MEMBERS"] = "显示离线成员";
S["SHOW_ON_BACKPACK"] = "在行囊上显示";
S["SHOW_OTHER_TARGET_EFFECTS"] = "其他玩家目标的效果";
S["SHOW_OWN_NAME"] = "显示本人名字";
S["SHOW_PARTY_BACKGROUND_TEXT"] = "小队背景";
S["SHOW_PARTY_PETS_TEXT"] = "队友宠物";
S["SHOW_PARTY_TEXT_TEXT"] = "队友生命值数字";
S["SHOW_PETBATTLE_COMBAT_TEXT"] = "启用";
S["SHOW_PET_BATTLES_ON_MAP_TEXT"] = "宠物对战";
S["SHOW_PET_MELEE_DAMAGE_TEXT"] = "宠物伤害";
S["SHOW_PET_NAMEPLATES"] = "宠物姓名栏";
S["SHOW_PET_SPELL_DAMAGE"] = "显示宠物法术伤害";
S["SHOW_PLAYER_NAMES"] = "玩家名字";
S["SHOW_PLAYER_TITLES"] = "玩家头衔";
S["SHOW_POINTS_AS_AVG"] = "显示平均数值";
S["SHOW_PRIMARY_PROFESSION_ON_MAP_TEXT"] = "主要专业技能世界任务";
S["SHOW_QUEST_FADING_TEXT"] = "立即显示任务文本";
S["SHOW_QUEST_OBJECTIVES_ON_MAP_TEXT"] = "任务目标";
S["SHOW_QUICK_BUTTON"] = "显示快捷按钮";
S["SHOW_RAID_RANGE_TEXT"] = "团队界面中的距离";
S["SHOW_SECONDARY_PROFESSION_ON_MAP_TEXT"] = "辅助专业技能世界任务";
S["SHOW_TARGET"] = "显示目标";
S["SHOW_TARGET_CASTBAR"] = "目标";
S["SHOW_TARGET_CASTBAR_IN_V_KEY"] = "姓名板";
S["SHOW_TARGET_CASTBAR_IN_V_KEY_ONLY_ON_TARGET"] = "只显示当前目标";
S["SHOW_TARGET_CASTBAR_IN_V_KEY_SPELL_NAME"] = "显示法术名";
S["SHOW_TARGET_EFFECTS"] = "效果";
S["SHOW_TARGET_OF_TARGET_TEXT"] = "目标的目标";
S["SHOW_TIMESTAMP"] = "显示时间戳";
S["SHOW_TIPOFTHEDAY_TEXT"] = "读盘画面小窍门";
S["SHOW_TOAST_BROADCAST_TEXT"] = "通告更新";
S["SHOW_TOAST_CONVERSATION_TEXT"] = "对话通知";
S["SHOW_TOAST_FRIEND_REQUEST_TEXT"] = "实名和暴雪游戏昵称好友请求";
S["SHOW_TOAST_OFFLINE_TEXT"] = "好友下线";
S["SHOW_TOAST_ONLINE_TEXT"] = "好友上线";
S["SHOW_TOAST_WINDOW_TEXT"] = "显示浮窗";
S["SHOW_TUTORIALS"] = "教程";
S["SHOW_UNIT_NAMES"] = "显示单位名称";
S["SIGN_CHARTER"] = "签名";
S["SIGN_UP"] = "申请";
S["SILVER_AMOUNT"] = "%d银币";
S["SILVER_AMOUNT_SYMBOL"] = "银";
S["SILVER_AMOUNT_TEXTURE"] = "%d|TInterface\\MoneyFrame\\UI-SilverIcon:%d:%d:2:0|t";
S["SIMPLECASTOTHEROTHER"] = "%1$s对%3$s施放了%2$s。";
S["SIMPLECASTOTHERSELF"] = "%s对你施放了%s。";
S["SIMPLECASTSELFSELF"] = "你施放了%s。";
S["SIMPLEPERFORMOTHEROTHER"] = "%1$s对%3$s使用%2$s。";
S["SIMPLEPERFORMOTHERSELF"] = "%s对你使用%s。";
S["SIMPLEPERFORMSELFOTHER"] = "你对%2$s使用%1$s。";
S["SIMPLEPERFORMSELFSELF"] = "你使用%s。";
S["SIMPLE_CHAT_OPTION_ENABLE_INTERRUPT"] = "启用简易聊天模式会导致你的聊天窗口设置失效。你确定要启用简易聊天模式吗？";
S["SIMPLE_CHAT_TEXT"] = "简易聊天模式";
S["SIMPLE_QUEST_WATCH_TEXT"] = "简易目标追踪";
S["SINGLE_DAMAGE_TEMPLATE"] = "%s点伤害";
S["SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL"] = "%s点%s伤害";
S["SINGLE_PAGE_RESULTS_TEMPLATE"] = "%d件物品";
S["SKILL"] = "技能";
S["SKILLS"] = "技能";
S["SKILLS_ABBR"] = "技能";
S["SKILLUPS"] = "技能提升";
S["SKILLUP_TOOLTIP"] = "制造该物品会使技能提高%s点。";
S["SKILL_ABBR"] = "技能";
S["SKILL_DESCRIPTION"] = "|cffffffff%s|r %s";
S["SKILL_INCREMENT_COST"] = "消耗%s%d|r技能点来升级。";
S["SKILL_INCREMENT_COST_SINGULAR"] = "消耗%s%d|r技能点来升级。";
S["SKILL_LEARNING_COST"] = "学习该技能：%s%d|r 技能点。";
S["SKILL_LEARNING_COST_SINGULAR"] = "学习该技能：%s%d|r 技能点。";
S["SKILL_LEVEL"] = "技能等级";
S["SKILL_POINTS_ABBR"] = "技能";
S["SKILL_POINTS_TOOLTIP"] = "技能点数是用来在世界各地的训练师处\n学习技能的。";
S["SKILL_RANK_UP"] = "你的%s技能提高到了%d。";
S["SKIN_COLOR"] = "肤色";
S["SKIRMISH"] = "竞技场练习赛";
S["SKIRMISH_2V2"] = "2v2练习赛";
S["SKIRMISH_3V3"] = "3v3练习赛";
S["SLASH_ACHIEVEMENTUI1"] = "/ach";
S["SLASH_ACHIEVEMENTUI2"] = "/ach";
S["SLASH_ACHIEVEMENTUI3"] = "/achieve";
S["SLASH_ACHIEVEMENTUI4"] = "/achieve";
S["SLASH_ACHIEVEMENTUI5"] = "/achievement";
S["SLASH_ACHIEVEMENTUI6"] = "/achievement";
S["SLASH_ACHIEVEMENTUI7"] = "/achievements";
S["SLASH_ACHIEVEMENTUI8"] = "/achievements";
S["SLASH_API1"] = "/api";
S["SLASH_API2"] = "/api";
S["SLASH_ASSIST1"] = "/a";
S["SLASH_ASSIST2"] = "/协助";
S["SLASH_ASSIST3"] = "/a";
S["SLASH_ASSIST4"] = "/assist";
S["SLASH_BATTLEGROUND1"] = "/bg";
S["SLASH_BATTLEGROUND2"] = "/battleground";
S["SLASH_BATTLEGROUND3"] = "/bg";
S["SLASH_BATTLEGROUND4"] = "/battleground";
S["SLASH_BENCHMARK1"] = "/timetest";
S["SLASH_BENCHMARK2"] = "/timetest";
S["SLASH_CAA1"] = "/ttscombat";
S["SLASH_CAA_CONFIRMATION"] = "%s设置为%s";
S["SLASH_CAA_CONFIRMATION_DISABLED"] = "%s设置为关闭";
S["SLASH_CAA_CONFIRMATION_ENABLED"] = "%s设置为开启";
S["SLASH_CAA_CONFIRMATION_ENABLED_WITH_HELP"] = "%s已启用。如需查看选项，请输入/ttscombat help。";
S["SLASH_CAA_CONFIRMATION_ENABLED_WITH_HELP_NARRATED"] = "%s已启用。如需查看选项，请输入/<spell>tts</spell>combat help。";
S["SLASH_CAA_DEBUFF_SELF_ALERT"] = "debuffselfalert";
S["SLASH_CAA_DEBUFF_SELF_ALERT_NARRATED"] = "自身减益效果警报";
S["SLASH_CAA_DISABLED_WARNING"] = "战斗语音警报当前已禁用。如需启用，请输入/ttscombat。";
S["SLASH_CAA_DISABLED_WARNING_NARRATED"] = "战斗语音警报当前已禁用。如需启用，请输入/<spell>tts</spell>combat";
S["SLASH_CAA_HELP"] = "help";
S["SLASH_CAA_HELP_DEBUFF_SELF_ALERT"] = "当你身上有可驱散的减益效果时进行通告";
S["SLASH_CAA_HELP_HELP"] = "显示帮助菜单，里面列出了所有指令";
S["SLASH_CAA_HELP_SAY_COMBAT_END"] = "选择一个短语或声音来提示战斗已结束";
S["SLASH_CAA_HELP_SAY_COMBAT_START"] = "选择一个短语或声音来提示战斗已开始";
S["SLASH_CAA_HELP_SAY_IF_TARGETED"] = "[%d - %d] - 选择一个短语或声音来提示被敌人选中";
S["SLASH_CAA_HELP_SAY_PARTY_HEALTH"] = "[%d - %d] - 在队伍中时，根据队员编号播报需要治疗的队员";
S["SLASH_CAA_HELP_SAY_PARTY_HEALTH_FREQUENCY"] = "[%s - %d] - 调整队伍生命值播报的相对频率";
S["SLASH_CAA_HELP_SAY_PARTY_HEALTH_VOICE"] = "[%d - %d] - 选择播报队伍生命值时使用的语音";
S["SLASH_CAA_HELP_SAY_PARTY_HEALTH_VOLUME"] = "[%d - %d] - 选择播报队伍生命值时使用的音量";
S["SLASH_CAA_HELP_SAY_RESOURCE_1"] = "[%d - %d] - 当你的第一战斗资源（主要资源）跨过特定百分比时进行播报";
S["SLASH_CAA_HELP_SAY_RESOURCE_1_FORMAT"] = "[%d - %d] - 选择播报你的主要资源时使用的格式";
S["SLASH_CAA_HELP_SAY_RESOURCE_1_THROTTLE"] = "[%d - %d] - 选择播报你的主要资源时的间隔秒数";
S["SLASH_CAA_HELP_SAY_RESOURCE_1_VOICE"] = "[%d - %d] - 选择播报你的主要资源时使用的语音";
S["SLASH_CAA_HELP_SAY_RESOURCE_1_VOLUME"] = "[%d - %d] - 选择播报你的主要资源时使用的音量";
S["SLASH_CAA_HELP_SAY_RESOURCE_2"] = "[%d - %d] - 当你的第二战斗资源（次要资源）跨过特定百分比时进行播报";
S["SLASH_CAA_HELP_SAY_RESOURCE_2_FORMAT"] = "[%d - %d] - 选择播报次要资源时使用的格式";
S["SLASH_CAA_HELP_SAY_RESOURCE_2_THROTTLE"] = "[%d - %d] - 选择播报你的次要资源时的间隔秒数";
S["SLASH_CAA_HELP_SAY_RESOURCE_2_VOICE"] = "[%d - %d] - 选择播报你的次要资源时使用的语音";
S["SLASH_CAA_HELP_SAY_RESOURCE_2_VOLUME"] = "[%d - %d] - 选择播报你的次要资源时使用的音量";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS"] = "[%d - %d] - 选择当你的目标施放技能时播报的内容";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_FORMAT"] = "[%d - %d] - 选择播报你目标施法时使用的措辞";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_INTERRUPT"] = "当目标开始施放你可使用技能打断的法术时进行通告";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_INTERRUPT_SUCCESS"] = "当目标被成功打断时进行通报";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_MIN_CAST_TIME"] = "[%d - %d] - 设置要播报的目标技能的最小施法时间";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_THROTTLE"] = "[%d - %d] - 选择播报你的目标施法时的间隔秒数";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_VOICE"] = "[%d - %d] - 选择播报你目标施法时使用的语音";
S["SLASH_CAA_HELP_SAY_TARGET_CASTS_VOLUME"] = "[%d - %d] - 选择播报你目标施法时使用的音量";
S["SLASH_CAA_HELP_SAY_TARGET_HEALTH"] = "[%d - %d] - 当你的目标生命值跨过特定百分比时进行播报";
S["SLASH_CAA_HELP_SAY_TARGET_HEALTH_FORMAT"] = "[%d - %d] - 选择播报你的目标生命值时使用的格式";
S["SLASH_CAA_HELP_SAY_TARGET_HEALTH_THROTTLE"] = "[%d - %d] - 选择播报你的目标生命值时的间隔秒数";
S["SLASH_CAA_HELP_SAY_TARGET_HEALTH_VOICE"] = "[%d - %d] - 选择播报你的目标生命值时使用的语音";
S["SLASH_CAA_HELP_SAY_TARGET_HEALTH_VOLUME"] = "[%d - %d] - 选择播报你的目标生命值时使用的音量";
S["SLASH_CAA_HELP_SAY_TARGET_NAME"] = "在你选定目标时播报其名称";
S["SLASH_CAA_HELP_SAY_YOUR_CASTS"] = "[%d - %d] - 选择当你施放技能时播报的内容";
S["SLASH_CAA_HELP_SAY_YOUR_CASTS_FORMAT"] = "[%d - %d] - 选择播报你施法时使用的措辞";
S["SLASH_CAA_HELP_SAY_YOUR_CASTS_MIN_CAST_TIME"] = "[%d - %d] - 设置要播报的技能的最小施法时间";
S["SLASH_CAA_HELP_SAY_YOUR_CASTS_THROTTLE"] = "[%d - %d] - 选择播报你的施法时的间隔秒数";
S["SLASH_CAA_HELP_SAY_YOUR_CASTS_VOICE"] = "[%d - %d] - 选择播报你施法时使用的语音";
S["SLASH_CAA_HELP_SAY_YOUR_CASTS_VOLUME"] = "[%d - %d] - 选择播报你施法时使用的音量";
S["SLASH_CAA_HELP_SAY_YOUR_DEBUFFS"] = "当你受到减益效果影响时进行播报";
S["SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_FORMAT"] = "[%d - %d] - 选择播报你的减益效果时使用的格式";
S["SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_MIN_DURATION"] = "[%d - %d] - 选择要播报的减益效果的最小持续时间";
S["SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_VOICE"] = "[%d - %d] - 选择播报你的减益效果时使用的语音";
S["SLASH_CAA_HELP_SAY_YOUR_DEBUFFS_VOLUME"] = "[%d - %d] - 选择播报你的减益效果时使用的音量";
S["SLASH_CAA_HELP_SAY_YOUR_HEALTH"] = "[%d - %d] - 当你的生命值跨过特定百分比时进行播报";
S["SLASH_CAA_HELP_SAY_YOUR_HEALTH_FORMAT"] = "[%d - %d] - 选择播报你的生命值时使用的格式";
S["SLASH_CAA_HELP_SAY_YOUR_HEALTH_THROTTLE"] = "[%d - %d] - 选择播报你的生命值时的间隔秒数";
S["SLASH_CAA_HELP_SAY_YOUR_HEALTH_VOICE"] = "[%d - %d] - 选择播报你的生命值时使用的语音";
S["SLASH_CAA_HELP_SAY_YOUR_HEALTH_VOLUME"] = "[%d - %d] - 选择播报你的生命值时使用的音量";
S["SLASH_CAA_HELP_SPEED"] = "[%s - %d] - 调整战斗语音警报的语速";
S["SLASH_CAA_HELP_SUBOPTION_FORMAT"] = "%d : %s";
S["SLASH_CAA_HELP_SUBOPTION_INVALID"] = "输入上一条命令以及选项编号：";
S["SLASH_CAA_HELP_VOICE"] = "[%d - %d] - 为战斗语音警报选择主语音";
S["SLASH_CAA_HELP_VOLUME"] = "[%d - %d] - 为战斗语音警报选择主音量";
S["SLASH_CAA_SAY_COMBAT_END"] = "saycombatend";
S["SLASH_CAA_SAY_COMBAT_END_NARRATED"] = "播报战斗结束";
S["SLASH_CAA_SAY_COMBAT_START"] = "saycombatstart";
S["SLASH_CAA_SAY_COMBAT_START_NARRATED"] = "播报战斗开始";
S["SLASH_CAA_SAY_IF_TARGETED"] = "sayiftargeted";
S["SLASH_CAA_SAY_IF_TARGETED_NARRATED"] = "被选中时语音播报";
S["SLASH_CAA_SAY_PARTY_HEALTH"] = "saypartyhealth";
S["SLASH_CAA_SAY_PARTY_HEALTH_FREQUENCY"] = "saypartyhealthfrequency";
S["SLASH_CAA_SAY_PARTY_HEALTH_FREQUENCY_NARRATED"] = "播报队伍生命值频率";
S["SLASH_CAA_SAY_PARTY_HEALTH_NARRATED"] = "播报队伍生命值";
S["SLASH_CAA_SAY_PARTY_HEALTH_VOICE"] = "saypartyhealthvoice";
S["SLASH_CAA_SAY_PARTY_HEALTH_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报队伍生命值语音已设置为%s";
S["SLASH_CAA_SAY_PARTY_HEALTH_VOICE_NARRATED"] = "播报队伍生命值语音";
S["SLASH_CAA_SAY_PARTY_HEALTH_VOLUME"] = "saypartyhealthvolume";
S["SLASH_CAA_SAY_PARTY_HEALTH_VOLUME_NARRATED"] = "播报队伍生命值音量";
S["SLASH_CAA_SAY_RESOURCE_1"] = "sayresource1";
S["SLASH_CAA_SAY_RESOURCE_1_FORMAT"] = "sayresource1format";
S["SLASH_CAA_SAY_RESOURCE_1_FORMAT_NARRATED"] = "播报主要资源格式";
S["SLASH_CAA_SAY_RESOURCE_1_NARRATED"] = "播报主要资源";
S["SLASH_CAA_SAY_RESOURCE_1_THROTTLE"] = "sayresource1throttle";
S["SLASH_CAA_SAY_RESOURCE_1_THROTTLE_NARRATED"] = "播报主要资源间隔";
S["SLASH_CAA_SAY_RESOURCE_1_VOICE"] = "sayresource1voice";
S["SLASH_CAA_SAY_RESOURCE_1_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报主要资源语音已设置为%s";
S["SLASH_CAA_SAY_RESOURCE_1_VOICE_NARRATED"] = "播报主要资源语音";
S["SLASH_CAA_SAY_RESOURCE_1_VOLUME"] = "sayresource1volume";
S["SLASH_CAA_SAY_RESOURCE_1_VOLUME_NARRATED"] = "播报主要资源音量";
S["SLASH_CAA_SAY_RESOURCE_2"] = "sayresource2";
S["SLASH_CAA_SAY_RESOURCE_2_FORMAT"] = "sayresource2format";
S["SLASH_CAA_SAY_RESOURCE_2_FORMAT_NARRATED"] = "播报次要资源格式";
S["SLASH_CAA_SAY_RESOURCE_2_NARRATED"] = "播报次要资源";
S["SLASH_CAA_SAY_RESOURCE_2_THROTTLE"] = "sayresource2throttle";
S["SLASH_CAA_SAY_RESOURCE_2_THROTTLE_NARRATED"] = "播报次要资源间隔";
S["SLASH_CAA_SAY_RESOURCE_2_VOICE"] = "sayresource2voice";
S["SLASH_CAA_SAY_RESOURCE_2_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报次要资源语音已设置为%s";
S["SLASH_CAA_SAY_RESOURCE_2_VOICE_NARRATED"] = "播报次要资源语音";
S["SLASH_CAA_SAY_RESOURCE_2_VOLUME"] = "sayresource2volume";
S["SLASH_CAA_SAY_RESOURCE_2_VOLUME_NARRATED"] = "播报次要资源音量";
S["SLASH_CAA_SAY_TARGET_CASTS"] = "saytargetcasts";
S["SLASH_CAA_SAY_TARGET_CASTS_FORMAT"] = "saytargetcastsformat";
S["SLASH_CAA_SAY_TARGET_CASTS_FORMAT_NARRATED"] = "播报目标施法格式";
S["SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT"] = "interruptalert";
S["SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT_NARRATED"] = "打断警报";
S["SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS"] = "interruptsuccess";
S["SLASH_CAA_SAY_TARGET_CASTS_INTERRUPT_SUCCESS_NARRATED"] = "打断成功";
S["SLASH_CAA_SAY_TARGET_CASTS_MIN_CAST_TIME"] = "saytargetcastsmin";
S["SLASH_CAA_SAY_TARGET_CASTS_MIN_CAST_TIME_NARRATED"] = "播报目标施法最短时间";
S["SLASH_CAA_SAY_TARGET_CASTS_NARRATED"] = "播报目标施法";
S["SLASH_CAA_SAY_TARGET_CASTS_THROTTLE"] = "saytargetcaststhrottle";
S["SLASH_CAA_SAY_TARGET_CASTS_THROTTLE_NARRATED"] = "播报目标施法间隔";
S["SLASH_CAA_SAY_TARGET_CASTS_VOICE"] = "saytargetcastsvoice";
S["SLASH_CAA_SAY_TARGET_CASTS_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报目标施法语音已设置为%s";
S["SLASH_CAA_SAY_TARGET_CASTS_VOICE_NARRATED"] = "播报目标施法语音";
S["SLASH_CAA_SAY_TARGET_CASTS_VOLUME"] = "saytargetcastsvolume";
S["SLASH_CAA_SAY_TARGET_CASTS_VOLUME_NARRATED"] = "播报目标施法音量";
S["SLASH_CAA_SAY_TARGET_HEALTH"] = "saytargethealth";
S["SLASH_CAA_SAY_TARGET_HEALTH_FORMAT"] = "saytargethealthformat";
S["SLASH_CAA_SAY_TARGET_HEALTH_FORMAT_NARRATED"] = "播报目标生命值格式";
S["SLASH_CAA_SAY_TARGET_HEALTH_NARRATED"] = "播报目标生命值";
S["SLASH_CAA_SAY_TARGET_HEALTH_THROTTLE"] = "saytargethealththrottle";
S["SLASH_CAA_SAY_TARGET_HEALTH_THROTTLE_NARRATED"] = "播报目标生命值间隔";
S["SLASH_CAA_SAY_TARGET_HEALTH_VOICE"] = "saytargethealthvoice";
S["SLASH_CAA_SAY_TARGET_HEALTH_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报目标生命值语音已设置为%s";
S["SLASH_CAA_SAY_TARGET_HEALTH_VOICE_NARRATED"] = "播报目标生命值语音";
S["SLASH_CAA_SAY_TARGET_HEALTH_VOLUME"] = "saytargethealthvolume";
S["SLASH_CAA_SAY_TARGET_HEALTH_VOLUME_NARRATED"] = "播报目标生命值音量";
S["SLASH_CAA_SAY_TARGET_NAME"] = "saytargetname";
S["SLASH_CAA_SAY_TARGET_NAME_NARRATED"] = "播报目标名字";
S["SLASH_CAA_SAY_YOUR_CASTS"] = "sayyourcasts";
S["SLASH_CAA_SAY_YOUR_CASTS_FORMAT"] = "sayyourcastsformat";
S["SLASH_CAA_SAY_YOUR_CASTS_FORMAT_NARRATED"] = "播报你的施法格式";
S["SLASH_CAA_SAY_YOUR_CASTS_MIN_CAST_TIME"] = "sayyourcastsmin";
S["SLASH_CAA_SAY_YOUR_CASTS_MIN_CAST_TIME_NARRATED"] = "播报你的施法最短时间";
S["SLASH_CAA_SAY_YOUR_CASTS_NARRATED"] = "播报你的施法";
S["SLASH_CAA_SAY_YOUR_CASTS_THROTTLE"] = "sayyourcaststhrottle";
S["SLASH_CAA_SAY_YOUR_CASTS_THROTTLE_NARRATED"] = "播报你的施法间隔";
S["SLASH_CAA_SAY_YOUR_CASTS_VOICE"] = "sayyourcastsvoice";
S["SLASH_CAA_SAY_YOUR_CASTS_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报你的施法语音已设置为%s";
S["SLASH_CAA_SAY_YOUR_CASTS_VOICE_NARRATED"] = "播报你的施法语音";
S["SLASH_CAA_SAY_YOUR_CASTS_VOLUME"] = "sayyourcastsvolume";
S["SLASH_CAA_SAY_YOUR_CASTS_VOLUME_NARRATED"] = "播报你的施法音量";
S["SLASH_CAA_SAY_YOUR_DEBUFFS"] = "sayyourdebuffs";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_FORMAT"] = "sayyourdebuffsformat";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_FORMAT_NARRATED"] = "播报你的减益效果格式";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_MIN_DURATION"] = "sayyourdebuffsmin";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_MIN_DURATION_NARRATED"] = "播报你的减益效果最短时间";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_NARRATED"] = "播报你的减益效果";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE"] = "sayyourdebuffsvoice";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报你的减益效果语音已设置为%s";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_VOICE_NARRATED"] = "播报你的减益效果语音";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_VOLUME"] = "sayyourdebuffsvolume";
S["SLASH_CAA_SAY_YOUR_DEBUFFS_VOLUME_NARRATED"] = "播报你的减益效果音量";
S["SLASH_CAA_SAY_YOUR_HEALTH"] = "sayyourhealth";
S["SLASH_CAA_SAY_YOUR_HEALTH_FORMAT"] = "sayyourhealthformat";
S["SLASH_CAA_SAY_YOUR_HEALTH_FORMAT_NARRATED"] = "播报你的生命值格式";
S["SLASH_CAA_SAY_YOUR_HEALTH_NARRATED"] = "播报你的生命值";
S["SLASH_CAA_SAY_YOUR_HEALTH_THROTTLE"] = "sayyourhealththrottle";
S["SLASH_CAA_SAY_YOUR_HEALTH_THROTTLE_NARRATED"] = "播报你的生命值间隔";
S["SLASH_CAA_SAY_YOUR_HEALTH_VOICE"] = "sayyourhealthvoice";
S["SLASH_CAA_SAY_YOUR_HEALTH_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报：播报你的生命值语音已设置为%s";
S["SLASH_CAA_SAY_YOUR_HEALTH_VOICE_NARRATED"] = "播报你的生命值语音";
S["SLASH_CAA_SAY_YOUR_HEALTH_VOLUME"] = "sayyourhealthvolume";
S["SLASH_CAA_SAY_YOUR_HEALTH_VOLUME_NARRATED"] = "播报你的生命值音量";
S["SLASH_CAA_SPEED"] = "speed";
S["SLASH_CAA_VOICE"] = "voice";
S["SLASH_CAA_VOICE_CHANGED_CONFIRMATION"] = "战斗语音警报语音设置为%s";
S["SLASH_CAA_VOLUME"] = "volume";
S["SLASH_CALENDAR1"] = "/calendar";
S["SLASH_CALENDAR2"] = "/calendar";
S["SLASH_CANCELAURA1"] = "/cancelaura";
S["SLASH_CANCELAURA2"] = "/cancelaura";
S["SLASH_CANCELFORM1"] = "/cancelform";
S["SLASH_CANCELFORM2"] = "/cancelform";
S["SLASH_CANCELQUEUEDSPELL1"] = "/cancelqueuedspell";
S["SLASH_CANCELQUEUEDSPELL2"] = "/cancelqueuedspell";
S["SLASH_CANCELQUEUEDSPELL3"] = "/cqs";
S["SLASH_CANCELQUEUEDSPELL4"] = "/cqs";
S["SLASH_CAST1"] = "/施放";
S["SLASH_CAST2"] = "/spell";
S["SLASH_CAST3"] = "/cast";
S["SLASH_CAST4"] = "/法术";
S["SLASH_CASTGLYPH1"] = "/castglyph";
S["SLASH_CASTGLYPH2"] = "/castglyph";
S["SLASH_CASTRANDOM1"] = "/castrandom";
S["SLASH_CASTRANDOM2"] = "/castrandom";
S["SLASH_CASTSEQUENCE1"] = "/castsequence";
S["SLASH_CASTSEQUENCE2"] = "/castsequence";
S["SLASH_CHANGEACTIONBAR1"] = "/changeactionbar";
S["SLASH_CHANGEACTIONBAR2"] = "/changeactionbar";
S["SLASH_CHANNEL1"] = "/c";
S["SLASH_CHANNEL2"] = "/csay";
S["SLASH_CHANNEL3"] = "/c";
S["SLASH_CHANNEL4"] = "/csay";
S["SLASH_CHATLOG1"] = "/chatlog";
S["SLASH_CHATLOG2"] = "/聊天记录";
S["SLASH_CHAT_AFK1"] = "/afk";
S["SLASH_CHAT_AFK2"] = "/暂离";
S["SLASH_CHAT_AFK3"] = "/离开";
S["SLASH_CHAT_AFK4"] = "/离开";
S["SLASH_CHAT_ANNOUNCE1"] = "/announce";
S["SLASH_CHAT_ANNOUNCE2"] = "/禁止公告";
S["SLASH_CHAT_ANNOUNCE3"] = "/宣布";
S["SLASH_CHAT_ANNOUNCE4"] = "/ann";
S["SLASH_CHAT_BAN1"] = "/ban";
S["SLASH_CHAT_BAN2"] = "/ban";
S["SLASH_CHAT_CINVITE1"] = "/cinvite";
S["SLASH_CHAT_CINVITE2"] = "/聊天邀请";
S["SLASH_CHAT_CINVITE3"] = "/cinvite";
S["SLASH_CHAT_CINVITE4"] = "/chatinvite";
S["SLASH_CHAT_DND1"] = "/dnd";
S["SLASH_CHAT_DND2"] = "/请勿打扰";
S["SLASH_CHAT_DND3"] = "/请勿打扰";
S["SLASH_CHAT_DND4"] = "/忙碌";
S["SLASH_CHAT_DND5"] = "/忙碌";
S["SLASH_CHAT_DND6"] = "/忙碌";
S["SLASH_CHAT_HELP1"] = "/chat";
S["SLASH_CHAT_HELP2"] = "/频道帮助";
S["SLASH_CHAT_HELP3"] = "/聊天帮助";
S["SLASH_CHAT_HELP4"] = "/聊天帮助";
S["SLASH_CHAT_HELP5"] = "/chathelp";
S["SLASH_CHAT_KICK1"] = "/ckick";
S["SLASH_CHAT_KICK2"] = "/频道剔除";
S["SLASH_CHAT_MODERATE1"] = "/moderate";
S["SLASH_CHAT_MODERATE2"] = "/修改";
S["SLASH_CHAT_MODERATOR1"] = "/mod";
S["SLASH_CHAT_MODERATOR2"] = "/缓和器";
S["SLASH_CHAT_MODERATOR3"] = "/mod";
S["SLASH_CHAT_MODERATOR4"] = "/moderator";
S["SLASH_CHAT_MUTE1"] = "/mute";
S["SLASH_CHAT_MUTE2"] = "/压制";
S["SLASH_CHAT_MUTE3"] = "/unvoice";
S["SLASH_CHAT_MUTE4"] = "/静声";
S["SLASH_CHAT_MUTE5"] = "/squelch";
S["SLASH_CHAT_MUTE6"] = "/禁声";
S["SLASH_CHAT_OWNER1"] = "/owner";
S["SLASH_CHAT_OWNER2"] = "/owner";
S["SLASH_CHAT_PASSWORD1"] = "/password";
S["SLASH_CHAT_PASSWORD2"] = "/pass";
S["SLASH_CHAT_PASSWORD3"] = "/密码";
S["SLASH_CHAT_PASSWORD4"] = "/密码";
S["SLASH_CHAT_PASSWORD5"] = "/pass";
S["SLASH_CHAT_UNBAN1"] = "/unban";
S["SLASH_CHAT_UNBAN2"] = "/unban";
S["SLASH_CHAT_UNMODERATOR1"] = "/unmod";
S["SLASH_CHAT_UNMODERATOR2"] = "/解除缓和";
S["SLASH_CHAT_UNMODERATOR3"] = "/unmod";
S["SLASH_CHAT_UNMODERATOR4"] = "/unmoderator";
S["SLASH_CHAT_UNMUTE1"] = "/unmute";
S["SLASH_CHAT_UNMUTE2"] = "/unsquelch";
S["SLASH_CHAT_UNMUTE3"] = "/声音";
S["SLASH_CHAT_UNMUTE4"] = "/开声";
S["SLASH_CHAT_UNMUTE5"] = "/unsquelch";
S["SLASH_CHAT_UNMUTE6"] = "/voice";
S["SLASH_CLEAR1"] = "/clear";
S["SLASH_CLEAR2"] = "/clear";
S["SLASH_CLEARFOCUS1"] = "/clearfocus";
S["SLASH_CLEARFOCUS2"] = "/clearfocus";
S["SLASH_CLEARMAINASSIST1"] = "/clearma";
S["SLASH_CLEARMAINASSIST2"] = "/clearmainassist";
S["SLASH_CLEARMAINASSIST3"] = "/clearma";
S["SLASH_CLEARMAINASSIST4"] = "/clearmainassist";
S["SLASH_CLEARMAINTANK1"] = "/clearmt";
S["SLASH_CLEARMAINTANK2"] = "/clearmaintank";
S["SLASH_CLEARMAINTANK3"] = "/clearmt";
S["SLASH_CLEARMAINTANK4"] = "/clearmaintank";
S["SLASH_CLEARTARGET1"] = "/cleartarget";
S["SLASH_CLEARTARGET2"] = "/cleartarget";
S["SLASH_CLEAR_WORLD_MARKER1"] = "/cwm";
S["SLASH_CLEAR_WORLD_MARKER2"] = "/cwm";
S["SLASH_CLEAR_WORLD_MARKER3"] = "/清除世界标记";
S["SLASH_CLEAR_WORLD_MARKER4"] = "/清除世界标记";
S["SLASH_CLICK1"] = "/click";
S["SLASH_CLICK2"] = "/click";
S["SLASH_COMBATLOG1"] = "/战斗日志";
S["SLASH_COMBATLOG2"] = "/combatlog";
S["SLASH_COMMENTATOROVERRIDE_SUCCESS"] = "玩家|cffffffff%s|r现在将显示为|cffffffff%s|r。";
S["SLASH_COMMENTATOR_ASSIGNPLAYER1"] = "/指定玩家";
S["SLASH_COMMENTATOR_ASSIGNPLAYER2"] = "/assignplayer";
S["SLASH_COMMENTATOR_ASSIGNPLAYER3"] = "/指定玩家";
S["SLASH_COMMENTATOR_ASSIGNPLAYER4"] = "/ap";
S["SLASH_COMMENTATOR_ASSIGNPLAYER_SUCCESS"] = "玩家|cffffffff%s|r现在属于队伍|cffffffff%s|r（玩家与队伍名区分大小写）。";
S["SLASH_COMMENTATOR_NAMETEAM1"] = "/队伍命名";
S["SLASH_COMMENTATOR_NAMETEAM2"] = "/nameteam";
S["SLASH_COMMENTATOR_NAMETEAM3"] = "/队伍命名";
S["SLASH_COMMENTATOR_NAMETEAM4"] = "/nt";
S["SLASH_COMMENTATOR_NAMETEAM_SUCCESS"] = "队伍|cffffffff%s|r现在将显示为|cffffffff%s|r。";
S["SLASH_COMMENTATOR_OVERRIDE1"] = "/overridename";
S["SLASH_COMMENTATOR_OVERRIDE2"] = "/overridename";
S["SLASH_COMMENTATOR_OVERRIDE3"] = "/on";
S["SLASH_COMMENTATOR_OVERRIDE4"] = "/on";
S["SLASH_CONSOLE1"] = "/console";
S["SLASH_CONSOLE2"] = "/控制台";
S["SLASH_COUNTDOWN1"] = "/countdown";
S["SLASH_COUNTDOWN2"] = "/倒计时";
S["SLASH_COUNTDOWN3"] = "/cd";
S["SLASH_COUNTDOWN4"] = "/cd";
S["SLASH_DISABLE_ADDONS1"] = "/disableaddons";
S["SLASH_DISABLE_ADDONS2"] = "/屏蔽插件";
S["SLASH_DISMISSBATTLEPET1"] = "/解散宠物";
S["SLASH_DISMISSBATTLEPET2"] = "/dismisspet";
S["SLASH_DISMOUNT1"] = "/dismount";
S["SLASH_DISMOUNT2"] = "/dismount";
S["SLASH_DUEL1"] = "/对决";
S["SLASH_DUEL2"] = "/duel";
S["SLASH_DUEL_CANCEL1"] = "/yield";
S["SLASH_DUEL_CANCEL2"] = "/认输";
S["SLASH_DUEL_CANCEL3"] = "/forfeit";
S["SLASH_DUEL_CANCEL4"] = "/yield";
S["SLASH_DUEL_CANCEL5"] = "/concede";
S["SLASH_DUEL_CANCEL6"] = "/forfeit";
S["SLASH_DUEL_TO_THE_DEATH1"] = "/荣耀决斗";
S["SLASH_DUEL_TO_THE_DEATH2"] = "/荣耀决斗";
S["SLASH_DUMP1"] = "/dump";
S["SLASH_DUMP2"] = "/dump";
S["SLASH_DUNGEONS1"] = "/dungeonfinder";
S["SLASH_DUNGEONS2"] = "/dungeonfinder";
S["SLASH_DUNGEONS3"] = "/lfd";
S["SLASH_DUNGEONS4"] = "/lfd";
S["SLASH_DUNGEONS5"] = "/df";
S["SLASH_DUNGEONS6"] = "/df";
S["SLASH_EMOTE1"] = "/e";
S["SLASH_EMOTE2"] = "/表情";
S["SLASH_EMOTE3"] = "/emote";
S["SLASH_EMOTE4"] = "/emote";
S["SLASH_EMOTE5"] = "/表情";
S["SLASH_EMOTE6"] = "/em";
S["SLASH_EMOTE7"] = "/emote";
S["SLASH_EMOTE8"] = "/me";
S["SLASH_ENABLE_ADDONS1"] = "/enableaddons";
S["SLASH_ENABLE_ADDONS2"] = "/启用插件";
S["SLASH_EQUIP1"] = "/equip";
S["SLASH_EQUIP2"] = "/eq";
S["SLASH_EQUIP3"] = "/equip";
S["SLASH_EQUIP4"] = "/eq";
S["SLASH_EQUIP_SET1"] = "/equipset";
S["SLASH_EQUIP_SET2"] = "/equipset";
S["SLASH_EQUIP_TO_SLOT1"] = "/equipslot";
S["SLASH_EQUIP_TO_SLOT2"] = "/equipslot";
S["SLASH_EVENTTRACE1"] = "/eventtrace";
S["SLASH_EVENTTRACE2"] = "/eventtrace";
S["SLASH_EVENTTRACE3"] = "/etrace";
S["SLASH_EVENTTRACE4"] = "/etrace";
S["SLASH_FOCUS1"] = "/focus";
S["SLASH_FOCUS2"] = "/focus";
S["SLASH_FOLLOW1"] = "/f";
S["SLASH_FOLLOW2"] = "/跟随";
S["SLASH_FOLLOW3"] = "/fol";
S["SLASH_FOLLOW4"] = "/f";
S["SLASH_FOLLOW5"] = "/follow";
S["SLASH_FOLLOW6"] = "/fol";
S["SLASH_FOLLOW7"] = "/f";
S["SLASH_FRAMESTACK1"] = "/framestack";
S["SLASH_FRAMESTACK2"] = "/framestack";
S["SLASH_FRAMESTACK3"] = "/fstack";
S["SLASH_FRAMESTACK4"] = "/fstack";
S["SLASH_FRIENDS1"] = "/friends";
S["SLASH_FRIENDS2"] = "/朋友";
S["SLASH_FRIENDS3"] = "/friends";
S["SLASH_FRIENDS4"] = "/friend";
S["SLASH_GUILD1"] = "/g";
S["SLASH_GUILD2"] = "/gc";
S["SLASH_GUILD3"] = "/gu";
S["SLASH_GUILD4"] = "/公会";
S["SLASH_GUILD5"] = "/公会";
S["SLASH_GUILD6"] = "/gc";
S["SLASH_GUILD7"] = "/gu";
S["SLASH_GUILD8"] = "/guild";
S["SLASH_GUILD9"] = "/g";
S["SLASH_GUILDFINDER1"] = "/公会查找器";
S["SLASH_GUILDFINDER2"] = "/公会查找器";
S["SLASH_GUILDFINDER3"] = "/gf";
S["SLASH_GUILDFINDER4"] = "/gf";
S["SLASH_GUILD_DEMOTE1"] = "/gdemote";
S["SLASH_GUILD_DEMOTE2"] = "/公会降职";
S["SLASH_GUILD_DEMOTE3"] = "/公会降级";
S["SLASH_GUILD_DEMOTE4"] = "/guilddemote";
S["SLASH_GUILD_DISBAND1"] = "/gdisband";
S["SLASH_GUILD_DISBAND2"] = "/guilddisband";
S["SLASH_GUILD_DISBAND3"] = "/公会解散";
S["SLASH_GUILD_DISBAND4"] = "/guilddisband";
S["SLASH_GUILD_HELP1"] = "/ghelp";
S["SLASH_GUILD_HELP2"] = "/guildhelp";
S["SLASH_GUILD_HELP3"] = "/公会帮助";
S["SLASH_GUILD_HELP4"] = "/公会帮助";
S["SLASH_GUILD_HELP5"] = "/ghelp";
S["SLASH_GUILD_INFO1"] = "/ginfo";
S["SLASH_GUILD_INFO2"] = "/guildinfo";
S["SLASH_GUILD_INFO3"] = "/公会信息";
S["SLASH_GUILD_INFO4"] = "/guildinfo";
S["SLASH_GUILD_INVITE1"] = "/ginvite";
S["SLASH_GUILD_INVITE2"] = "/guildinvite";
S["SLASH_GUILD_INVITE3"] = "/公会邀请";
S["SLASH_GUILD_INVITE4"] = "/guildinvite";
S["SLASH_GUILD_LEADER1"] = "/gleader";
S["SLASH_GUILD_LEADER2"] = "/公会领袖";
S["SLASH_GUILD_LEADER3"] = "/公会领袖";
S["SLASH_GUILD_LEADER4"] = "/guildleader";
S["SLASH_GUILD_LEADER_REPLACE1"] = "/greplace";
S["SLASH_GUILD_LEADER_REPLACE2"] = "/更换会长";
S["SLASH_GUILD_LEAVE1"] = "/gquit";
S["SLASH_GUILD_LEAVE2"] = "/退出公会";
S["SLASH_GUILD_LEAVE3"] = "/gquit";
S["SLASH_GUILD_LEAVE4"] = "/guildquit";
S["SLASH_GUILD_MOTD1"] = "/gmotd";
S["SLASH_GUILD_MOTD2"] = "/guildmotd";
S["SLASH_GUILD_MOTD3"] = "/公会信息";
S["SLASH_GUILD_MOTD4"] = "/guildmotd";
S["SLASH_GUILD_PROMOTE1"] = "/gpromote";
S["SLASH_GUILD_PROMOTE2"] = "/guildpromote";
S["SLASH_GUILD_PROMOTE3"] = "/公会晋升";
S["SLASH_GUILD_PROMOTE4"] = "/guildpromote";
S["SLASH_GUILD_ROSTER1"] = "/groster";
S["SLASH_GUILD_ROSTER2"] = "/guildroster";
S["SLASH_GUILD_ROSTER3"] = "/公会名册";
S["SLASH_GUILD_ROSTER4"] = "/guildroster";
S["SLASH_GUILD_UNINVITE1"] = "/gremove";
S["SLASH_GUILD_UNINVITE2"] = "/公会删除";
S["SLASH_GUILD_UNINVITE3"] = "/公会剔除";
S["SLASH_GUILD_UNINVITE4"] = "/guildremove";
S["SLASH_GUILD_WHO1"] = "/glist";
S["SLASH_GUILD_WHO2"] = "/gwho";
S["SLASH_GUILD_WHO3"] = "/whoguild";
S["SLASH_GUILD_WHO4"] = "/glist";
S["SLASH_GUILD_WHO5"] = "/gwho";
S["SLASH_GUILD_WHO6"] = "/whoguild";
S["SLASH_HELP1"] = "/h";
S["SLASH_HELP2"] = "/帮助";
S["SLASH_HELP3"] = "/?";
S["SLASH_HELP4"] = "/h";
S["SLASH_HELP5"] = "/h";
S["SLASH_HELP6"] = "/help";
S["SLASH_IGNORE1"] = "/屏蔽";
S["SLASH_IGNORE2"] = "/ignore";
S["SLASH_INSPECT1"] = "/ins";
S["SLASH_INSPECT2"] = "/观察";
S["SLASH_INSPECT3"] = "/ins";
S["SLASH_INSPECT4"] = "/inspect";
S["SLASH_INSTANCE_CHAT1"] = "/instance";
S["SLASH_INSTANCE_CHAT2"] = "/副本";
S["SLASH_INSTANCE_CHAT3"] = "/bg";
S["SLASH_INSTANCE_CHAT4"] = "/battleground";
S["SLASH_INSTANCE_CHAT5"] = "/bg";
S["SLASH_INSTANCE_CHAT6"] = "/战场";
S["SLASH_INSTANCE_CHAT7"] = "/副本聊天";
S["SLASH_INVITE1"] = "/i";
S["SLASH_INVITE2"] = "/inv";
S["SLASH_INVITE3"] = "/邀请";
S["SLASH_INVITE4"] = "/i";
S["SLASH_INVITE5"] = "/inv";
S["SLASH_INVITE6"] = "/invite";
S["SLASH_JOIN1"] = "/join";
S["SLASH_JOIN2"] = "/频道";
S["SLASH_JOIN3"] = "/频道";
S["SLASH_JOIN4"] = "/加入";
S["SLASH_JOIN5"] = "/加入";
S["SLASH_JOIN6"] = "/channel";
S["SLASH_JOIN7"] = "/chan";
S["SLASH_LEAVE1"] = "/leave";
S["SLASH_LEAVE2"] = "/离开频道";
S["SLASH_LEAVE3"] = "/退出频道";
S["SLASH_LEAVE4"] = "/离开";
S["SLASH_LEAVE5"] = "/离开";
S["SLASH_LEAVE6"] = "/chatleave";
S["SLASH_LEAVE7"] = "/chatexit";
S["SLASH_LEAVEVEHICLE1"] = "/leavevehicle";
S["SLASH_LEAVEVEHICLE2"] = "/leavevehicle";
S["SLASH_LIST_CHANNEL1"] = "/chatlist";
S["SLASH_LIST_CHANNEL2"] = "/频道查询";
S["SLASH_LIST_CHANNEL3"] = "/频道信息";
S["SLASH_LIST_CHANNEL4"] = "/聊天列表";
S["SLASH_LIST_CHANNEL5"] = "/聊天列表";
S["SLASH_LIST_CHANNEL6"] = "/chatwho";
S["SLASH_LIST_CHANNEL7"] = "/chatinfo";
S["SLASH_LOGOUT1"] = "/登出";
S["SLASH_LOGOUT2"] = "/camp";
S["SLASH_LOGOUT3"] = "/logout";
S["SLASH_LOGOUT4"] = "/camp";
S["SLASH_LOOKINGFORGROUP1"] = "/lfg";
S["SLASH_LOOKINGFORGROUP2"] = "/寻求组队";
S["SLASH_LOOKINGFORMORE1"] = "/lfm";
S["SLASH_LOOKINGFORMORE2"] = "/寻求队员";
S["SLASH_LOOT_FFA1"] = "/随意拾取";
S["SLASH_LOOT_FFA2"] = "/ffa";
S["SLASH_LOOT_GROUP1"] = "/group";
S["SLASH_LOOT_GROUP2"] = "/group";
S["SLASH_LOOT_MASTER1"] = "/队长分配";
S["SLASH_LOOT_MASTER2"] = "/master";
S["SLASH_LOOT_NEEDBEFOREGREED1"] = "/需求优先";
S["SLASH_LOOT_NEEDBEFOREGREED2"] = "/needbeforegreed";
S["SLASH_LOOT_ROUNDROBIN1"] = "/轮流拾取";
S["SLASH_LOOT_ROUNDROBIN2"] = "/roundrobin";
S["SLASH_LOOT_SETTHRESHOLD1"] = "/threshold";
S["SLASH_LOOT_SETTHRESHOLD2"] = "/threshold";
S["SLASH_MACRO1"] = "/宏";
S["SLASH_MACRO2"] = "/m";
S["SLASH_MACRO3"] = "/m";
S["SLASH_MACRO4"] = "/macro";
S["SLASH_MACROHELP1"] = "/宏帮助";
S["SLASH_MACROHELP2"] = "/macrohelp";
S["SLASH_MACROHELP3"] = "/宏帮助";
S["SLASH_MAINASSISTOFF1"] = "/maoff";
S["SLASH_MAINASSISTOFF2"] = "/mainassistoff";
S["SLASH_MAINASSISTOFF3"] = "/maoff";
S["SLASH_MAINASSISTOFF4"] = "/mainassistoff";
S["SLASH_MAINASSISTON1"] = "/ma";
S["SLASH_MAINASSISTON2"] = "/mainassist";
S["SLASH_MAINASSISTON3"] = "/ma";
S["SLASH_MAINASSISTON4"] = "/mainassist";
S["SLASH_MAINTANKOFF1"] = "/mtoff";
S["SLASH_MAINTANKOFF2"] = "/maintankoff";
S["SLASH_MAINTANKOFF3"] = "/mtoff";
S["SLASH_MAINTANKOFF4"] = "/maintankoff";
S["SLASH_MAINTANKON1"] = "/mt";
S["SLASH_MAINTANKON2"] = "/maintank";
S["SLASH_MAINTANKON3"] = "/mt";
S["SLASH_MAINTANKON4"] = "/maintank";
S["SLASH_OFFICER1"] = "/o";
S["SLASH_OFFICER2"] = "/官员发言";
S["SLASH_OFFICER3"] = "/o";
S["SLASH_OFFICER4"] = "/osay";
S["SLASH_OFFICER5"] = "/officer";
S["SLASH_OFFICER6"] = "/officer";
S["SLASH_OPEN_LOOT_HISTORY1"] = "/拾取";
S["SLASH_OPEN_LOOT_HISTORY2"] = "/loot";
S["SLASH_OPEN_LOOT_HISTORY3"] = "/战利品掷骰";
S["SLASH_OPEN_LOOT_HISTORY4"] = "/lootrolls";
S["SLASH_PARTY1"] = "/p";
S["SLASH_PARTY2"] = "/party";
S["SLASH_PARTY3"] = "/p";
S["SLASH_PARTY4"] = "/party";
S["SLASH_PARTY5"] = "/p";
S["SLASH_PET_AGGRESSIVE1"] = "/petaggressive";
S["SLASH_PET_AGGRESSIVE2"] = "/petaggressive";
S["SLASH_PET_ASSIST1"] = "/petassist";
S["SLASH_PET_ASSIST2"] = "/petassist";
S["SLASH_PET_ATTACK1"] = "/petattack";
S["SLASH_PET_ATTACK2"] = "/petattack";
S["SLASH_PET_AUTOCASTOFF1"] = "/petautocastoff";
S["SLASH_PET_AUTOCASTOFF2"] = "/petautocastoff";
S["SLASH_PET_AUTOCASTON1"] = "/petautocaston";
S["SLASH_PET_AUTOCASTON2"] = "/petautocaston";
S["SLASH_PET_AUTOCASTTOGGLE1"] = "/petautocasttoggle";
S["SLASH_PET_AUTOCASTTOGGLE2"] = "/petautocasttoggle";
S["SLASH_PET_DEFENSIVE1"] = "/petdefensive";
S["SLASH_PET_DEFENSIVE2"] = "/petdefensive";
S["SLASH_PET_DISMISS1"] = "/petdismiss";
S["SLASH_PET_DISMISS2"] = "/解散宠物";
S["SLASH_PET_FOLLOW1"] = "/petfollow";
S["SLASH_PET_FOLLOW2"] = "/petfollow";
S["SLASH_PET_MOVE_TO1"] = "/petmoveto";
S["SLASH_PET_MOVE_TO2"] = "/petmoveto";
S["SLASH_PET_PASSIVE1"] = "/petpassive";
S["SLASH_PET_PASSIVE2"] = "/petpassive";
S["SLASH_PET_STAY1"] = "/petstay";
S["SLASH_PET_STAY2"] = "/petstay";
S["SLASH_PLAYED1"] = "/played";
S["SLASH_PLAYED2"] = "/游戏时间";
S["SLASH_PROMOTE1"] = "/pr";
S["SLASH_PROMOTE2"] = "/升职";
S["SLASH_PROMOTE3"] = "/pr";
S["SLASH_PROMOTE4"] = "/promote";
S["SLASH_PVP1"] = "/pvp";
S["SLASH_PVP2"] = "/pvp";
S["SLASH_QUIT1"] = "/离开";
S["SLASH_QUIT2"] = "/退出";
S["SLASH_QUIT3"] = "/quit";
S["SLASH_QUIT4"] = "/exit";
S["SLASH_RAID1"] = "/团队";
S["SLASH_RAID2"] = "/raid";
S["SLASH_RAID3"] = "/ra";
S["SLASH_RAID4"] = "/rsay";
S["SLASH_RAID5"] = "/ra";
S["SLASH_RAID6"] = "/rsay";
S["SLASH_RAIDBROWSER1"] = "/raidbrowser";
S["SLASH_RAIDBROWSER2"] = "/其他团队";
S["SLASH_RAIDBROWSER3"] = "/rb";
S["SLASH_RAIDBROWSER4"] = "/raidbrowser";
S["SLASH_RAIDBROWSER5"] = "/其他团队";
S["SLASH_RAIDBROWSER6"] = "/rb";
S["SLASH_RAIDBROWSER7"] = "/or";
S["SLASH_RAIDBROWSER8"] = "/or";
S["SLASH_RAIDFINDER1"] = "/团队查找";
S["SLASH_RAIDFINDER2"] = "/团队查找";
S["SLASH_RAIDFINDER3"] = "/rf";
S["SLASH_RAIDFINDER4"] = "/rf";
S["SLASH_RAIDFINDER5"] = "/lfr";
S["SLASH_RAIDFINDER6"] = "/lfr";
S["SLASH_RAID_INFO1"] = "/raidinfo";
S["SLASH_RAID_INFO2"] = "/raidinfo";
S["SLASH_RAID_WARNING1"] = "/rw";
S["SLASH_RAID_WARNING2"] = "/rw";
S["SLASH_RANDOM1"] = "/random";
S["SLASH_RANDOM2"] = "/rand";
S["SLASH_RANDOM3"] = "/随机";
S["SLASH_RANDOM4"] = "/random";
S["SLASH_RANDOM5"] = "/rand";
S["SLASH_RANDOM6"] = "/rnd";
S["SLASH_RANDOM7"] = "/roll";
S["SLASH_RANDOM8"] = "/roll";
S["SLASH_RANDOMFAVORITEPET1"] = "/随机偏好宠物";
S["SLASH_RANDOMFAVORITEPET2"] = "/randomfavoritepet";
S["SLASH_RANDOMFAVORITEPET3"] = "/rfp";
S["SLASH_RANDOMFAVORITEPET4"] = "/随宠";
S["SLASH_RANDOMPET1"] = "/随机宠物";
S["SLASH_RANDOMPET2"] = "/随机宠物";
S["SLASH_READYCHECK1"] = "/readycheck";
S["SLASH_READYCHECK2"] = "/readycheck";
S["SLASH_RELOAD1"] = "/reload";
S["SLASH_RELOAD2"] = "/reload";
S["SLASH_REMOVEFRIEND1"] = "/删除好友";
S["SLASH_REMOVEFRIEND2"] = "/remfriend";
S["SLASH_REMOVEFRIEND3"] = "/removefriend";
S["SLASH_REMOVEFRIEND4"] = "/remfriend";
S["SLASH_REPLY1"] = "/r";
S["SLASH_REPLY2"] = "/回复";
S["SLASH_REPLY3"] = "/回复";
S["SLASH_REPLY4"] = "/reply";
S["SLASH_REQUEST_INVITE1"] = "/requestinvite";
S["SLASH_REQUEST_INVITE2"] = "/提议邀请";
S["SLASH_RESETCHAT1"] = "/resetchat";
S["SLASH_RESETCHAT2"] = "/resetchat";
S["SLASH_RESET_COMMENTATOR_SETTINGS1"] = "/重置解说员设置";
S["SLASH_RESET_COMMENTATOR_SETTINGS2"] = "/resetcommentatorsettings";
S["SLASH_SAVEGUILDROSTER1"] = "/saveguildroster";
S["SLASH_SAVEGUILDROSTER2"] = "/saveguildroster";
S["SLASH_SAY1"] = "/s";
S["SLASH_SAY2"] = "/说";
S["SLASH_SAY3"] = "/s";
S["SLASH_SAY4"] = "/say";
S["SLASH_SCRIPT1"] = "/脚本";
S["SLASH_SCRIPT2"] = "/run";
S["SLASH_SCRIPT3"] = "/script";
S["SLASH_SCRIPT4"] = "/run";
S["SLASH_SET_TITLE1"] = "/settitle";
S["SLASH_SET_TITLE2"] = "/settitle";
S["SLASH_SHARE1"] = "/分享";
S["SLASH_SHARE2"] = "/分享";
S["SLASH_SMART_WHISPER1"] = "/w";
S["SLASH_SMART_WHISPER10"] = "/send";
S["SLASH_SMART_WHISPER2"] = "/密语";
S["SLASH_SMART_WHISPER3"] = "/t";
S["SLASH_SMART_WHISPER4"] = "/告诉";
S["SLASH_SMART_WHISPER5"] = "/发送";
S["SLASH_SMART_WHISPER6"] = "/w";
S["SLASH_SMART_WHISPER7"] = "/whisper";
S["SLASH_SMART_WHISPER8"] = "/t";
S["SLASH_SMART_WHISPER9"] = "/tell";
S["SLASH_SPECTATOR_WARGAME1"] = "/邀请观赛";
S["SLASH_SPECTATOR_WARGAME2"] = "/invitespectatormatch";
S["SLASH_STARTATTACK1"] = "/startattack";
S["SLASH_STARTATTACK2"] = "/startattack";
S["SLASH_STOPATTACK1"] = "/stopattack";
S["SLASH_STOPATTACK2"] = "/stopattack";
S["SLASH_STOPCASTING1"] = "/stopcasting";
S["SLASH_STOPCASTING2"] = "/stopcasting";
S["SLASH_STOPMACRO1"] = "/stopmacro";
S["SLASH_STOPMACRO2"] = "/stopmacro";
S["SLASH_STOPSPELLTARGET1"] = "/终止法术目标";
S["SLASH_STOPSPELLTARGET2"] = "/stopspelltarget";
S["SLASH_STOPWATCH1"] = "/stopwatch";
S["SLASH_STOPWATCH2"] = "/timer";
S["SLASH_STOPWATCH3"] = "/sw";
S["SLASH_STOPWATCH4"] = "/stopwatch";
S["SLASH_STOPWATCH5"] = "/timer";
S["SLASH_STOPWATCH6"] = "/sw";
S["SLASH_STOPWATCH_PARAM_PAUSE1"] = "暂停";
S["SLASH_STOPWATCH_PARAM_PAUSE2"] = "暂停";
S["SLASH_STOPWATCH_PARAM_PLAY1"] = "播放";
S["SLASH_STOPWATCH_PARAM_PLAY2"] = "播放";
S["SLASH_STOPWATCH_PARAM_STOP1"] = "停止";
S["SLASH_STOPWATCH_PARAM_STOP2"] = "清除";
S["SLASH_STOPWATCH_PARAM_STOP3"] = "重置";
S["SLASH_STOPWATCH_PARAM_STOP4"] = "停止";
S["SLASH_STOPWATCH_PARAM_STOP5"] = "清除";
S["SLASH_STOPWATCH_PARAM_STOP6"] = "重置";
S["SLASH_SUMMON_BATTLE_PET1"] = "/召唤宠物";
S["SLASH_SUMMON_BATTLE_PET2"] = "/summonpet";
S["SLASH_SUMMON_BATTLE_PET3"] = "/sp";
S["SLASH_SUMMON_BATTLE_PET4"] = "/召宠";
S["SLASH_SWAPACTIONBAR1"] = "/swapactionbar";
S["SLASH_SWAPACTIONBAR2"] = "/swapactionbar";
S["SLASH_TABLEINSPECT1"] = "/查看表格";
S["SLASH_TABLEINSPECT2"] = "/tinspect";
S["SLASH_TABLEINSPECT3"] = "/查看表格";
S["SLASH_TABLEINSPECT4"] = "/tableinspect";
S["SLASH_TARGET1"] = "/目标";
S["SLASH_TARGET2"] = "/tar";
S["SLASH_TARGET3"] = "/target";
S["SLASH_TARGET4"] = "/tar";
S["SLASH_TARGET_EXACT1"] = "/targetexact";
S["SLASH_TARGET_EXACT2"] = "/targetexact";
S["SLASH_TARGET_LAST_ENEMY1"] = "/targetlastenemy";
S["SLASH_TARGET_LAST_ENEMY2"] = "/targetlastenemy";
S["SLASH_TARGET_LAST_FRIEND1"] = "/targetlastfriend";
S["SLASH_TARGET_LAST_FRIEND2"] = "/targetlastfriend";
S["SLASH_TARGET_LAST_TARGET1"] = "/targetlasttarget";
S["SLASH_TARGET_LAST_TARGET2"] = "/targetlasttarget";
S["SLASH_TARGET_MARKER1"] = "/tm";
S["SLASH_TARGET_MARKER2"] = "/tm";
S["SLASH_TARGET_MARKER3"] = "/队伍标记";
S["SLASH_TARGET_MARKER4"] = "/队伍标记";
S["SLASH_TARGET_NEAREST_ENEMY1"] = "/targetenemy";
S["SLASH_TARGET_NEAREST_ENEMY2"] = "/targetenemy";
S["SLASH_TARGET_NEAREST_ENEMY_PLAYER1"] = "/targetenemyplayer";
S["SLASH_TARGET_NEAREST_ENEMY_PLAYER2"] = "/targetenemyplayer";
S["SLASH_TARGET_NEAREST_FRIEND1"] = "/targetfriend";
S["SLASH_TARGET_NEAREST_FRIEND2"] = "/targetfriend";
S["SLASH_TARGET_NEAREST_FRIEND_PLAYER1"] = "/targetfriendplayer";
S["SLASH_TARGET_NEAREST_FRIEND_PLAYER2"] = "/targetfriendplayer";
S["SLASH_TARGET_NEAREST_PARTY1"] = "/targetparty";
S["SLASH_TARGET_NEAREST_PARTY2"] = "/targetparty";
S["SLASH_TARGET_NEAREST_RAID1"] = "/targetraid";
S["SLASH_TARGET_NEAREST_RAID2"] = "/targetraid";
S["SLASH_TEAM_CAPTAIN1"] = "/teamcaptain";
S["SLASH_TEAM_CAPTAIN2"] = "/tcaptain";
S["SLASH_TEAM_CAPTAIN3"] = "/teamcaptain";
S["SLASH_TEAM_CAPTAIN4"] = "/tcaptain";
S["SLASH_TEAM_DISBAND1"] = "/teamdisband";
S["SLASH_TEAM_DISBAND2"] = "/tdisband";
S["SLASH_TEAM_DISBAND3"] = "/teamdisband";
S["SLASH_TEAM_DISBAND4"] = "/tdisband";
S["SLASH_TEAM_INVITE1"] = "/teaminvite";
S["SLASH_TEAM_INVITE2"] = "/tinvite";
S["SLASH_TEAM_INVITE3"] = "/teaminvite";
S["SLASH_TEAM_INVITE4"] = "/tinvite";
S["SLASH_TEAM_QUIT1"] = "/teamquit";
S["SLASH_TEAM_QUIT2"] = "/tquit";
S["SLASH_TEAM_QUIT3"] = "/teamquit";
S["SLASH_TEAM_QUIT4"] = "/tquit";
S["SLASH_TEAM_UNINVITE1"] = "/teamremove";
S["SLASH_TEAM_UNINVITE2"] = "/tremove";
S["SLASH_TEAM_UNINVITE3"] = "/teamremove";
S["SLASH_TEAM_UNINVITE4"] = "/tremove";
S["SLASH_TEXTTOSPEECH1"] = "/tts";
S["SLASH_TEXTTOSPEECH_ACHIEVEMENT"] = "成就";
S["SLASH_TEXTTOSPEECH_ALTSAMPLE"] = "切换样本";
S["SLASH_TEXTTOSPEECH_ALTSYSTEMVOICE"] = "切换系统语音";
S["SLASH_TEXTTOSPEECH_ALTVOICE"] = "切换语音";
S["SLASH_TEXTTOSPEECH_ALTVOICE_CHANGED_CONFIRMATION"] = "切换语音设置为%s";
S["SLASH_TEXTTOSPEECH_BLIZZARD"] = "暴雪";
S["SLASH_TEXTTOSPEECH_BOSS_EMOTE"] = "首领表情";
S["SLASH_TEXTTOSPEECH_BOSS_WHISPER"] = "首领密语";
S["SLASH_TEXTTOSPEECH_CHANNEL"] = "频道";
S["SLASH_TEXTTOSPEECH_CHANNEL_USAGE"] = "使用方式：/tts 频道 <频道名称>|n查看 '/tts 菜单' 获得可用的频道名。";
S["SLASH_TEXTTOSPEECH_CONFIRMATION"] = "%s设置为%s";
S["SLASH_TEXTTOSPEECH_CONFIRMATION_DISABLED"] = "%s设置为关闭";
S["SLASH_TEXTTOSPEECH_CONFIRMATION_ENABLED"] = "%s设置为开启";
S["SLASH_TEXTTOSPEECH_CONFIRMATION_RESET"] = "文本转语音的设置已经恢复为默认设置。";
S["SLASH_TEXTTOSPEECH_CREATURE_EMOTE"] = "生物表情";
S["SLASH_TEXTTOSPEECH_CREATURE_SAY"] = "怪物说";
S["SLASH_TEXTTOSPEECH_CREATURE_WHISPER"] = "生物密语";
S["SLASH_TEXTTOSPEECH_CREATURE_YELL"] = "生物大喊";
S["SLASH_TEXTTOSPEECH_CURRENCY"] = "货币";
S["SLASH_TEXTTOSPEECH_DEFAULT"] = "默认";
S["SLASH_TEXTTOSPEECH_DISABLED"] = "禁用";
S["SLASH_TEXTTOSPEECH_EMOTE"] = "表情";
S["SLASH_TEXTTOSPEECH_ENABLED"] = "开启";
S["SLASH_TEXTTOSPEECH_GUILD"] = "公会";
S["SLASH_TEXTTOSPEECH_GUILDLEADER"] = "官员";
S["SLASH_TEXTTOSPEECH_GUILD_ANNOUNCE"] = "公会通知";
S["SLASH_TEXTTOSPEECH_HELP"] = "帮助";
S["SLASH_TEXTTOSPEECH_HELP_ACHIEVEMENT"] = "开启或关闭成就通知";
S["SLASH_TEXTTOSPEECH_HELP_ALTSAMPLE"] = "使用另一个语音来朗读样本文字，该语音用于系统描述";
S["SLASH_TEXTTOSPEECH_HELP_ALTSYSTEMVOICE"] = "开启或关闭系统信息描述的另一个语音";
S["SLASH_TEXTTOSPEECH_HELP_ALTVOICE"] = "[%d - %d] - 为该声音使用另一个声音选项";
S["SLASH_TEXTTOSPEECH_HELP_BLIZZARD"] = "开启或关闭暴雪密语信息";
S["SLASH_TEXTTOSPEECH_HELP_BOSS_EMOTE"] = "开启或关闭首领表情";
S["SLASH_TEXTTOSPEECH_HELP_BOSS_WHISPER"] = "开启或关闭首领密语";
S["SLASH_TEXTTOSPEECH_HELP_CHANNEL"] = "开启或关闭此频道";
S["SLASH_TEXTTOSPEECH_HELP_CREATURE_EMOTE"] = "开启或关闭生物表情";
S["SLASH_TEXTTOSPEECH_HELP_CREATURE_SAY"] = "开启或关闭生物信息";
S["SLASH_TEXTTOSPEECH_HELP_CREATURE_WHISPER"] = "开启或关闭生物密语";
S["SLASH_TEXTTOSPEECH_HELP_CREATURE_YELL"] = "开启或关闭生物大喊";
S["SLASH_TEXTTOSPEECH_HELP_CURRENCY"] = "开启或关闭成就货币拾取信息";
S["SLASH_TEXTTOSPEECH_HELP_DEFAULT"] = "把文字转语音恢复为默认设置";
S["SLASH_TEXTTOSPEECH_HELP_EMOTE"] = "开启或关闭表情信息";
S["SLASH_TEXTTOSPEECH_HELP_FORMATSTRING"] = "%s - %s";
S["SLASH_TEXTTOSPEECH_HELP_FORMATSTRING_RANGE"] = "%s %s";
S["SLASH_TEXTTOSPEECH_HELP_GUILD"] = "开启或关闭公会信息";
S["SLASH_TEXTTOSPEECH_HELP_GUILDANNOUNCE"] = "开启或关闭公会通知";
S["SLASH_TEXTTOSPEECH_HELP_GUILDLEADER"] = "开启或关闭官员信息";
S["SLASH_TEXTTOSPEECH_HELP_HELP"] = "显示帮助菜单，里面列出了所有指令";
S["SLASH_TEXTTOSPEECH_HELP_INSTANCE"] = "开启或关闭副本信息";
S["SLASH_TEXTTOSPEECH_HELP_INSTANCELEADER"] = "开启或关闭副本领袖信息";
S["SLASH_TEXTTOSPEECH_HELP_LOOT"] = "开启或关闭成就物品拾取信息";
S["SLASH_TEXTTOSPEECH_HELP_MENU"] = "打开文字转语音设置菜单";
S["SLASH_TEXTTOSPEECH_HELP_MONEY"] = "开启或关闭成就金钱拾取信息";
S["SLASH_TEXTTOSPEECH_HELP_MYMESSAGES"] = "开启或关闭自我描述";
S["SLASH_TEXTTOSPEECH_HELP_PARTY"] = "开启或关闭小队信息";
S["SLASH_TEXTTOSPEECH_HELP_PARTYLEADER"] = "开启或关闭小队领袖信息";
S["SLASH_TEXTTOSPEECH_HELP_PING"] = "开启或关闭信号信息";
S["SLASH_TEXTTOSPEECH_HELP_PLAYACTIVITY"] = "播放一个聊天窗口活动的声音";
S["SLASH_TEXTTOSPEECH_HELP_PLAYLINE"] = "播放一个聊天换行的声音";
S["SLASH_TEXTTOSPEECH_HELP_RAID"] = "开启或关闭团队信息";
S["SLASH_TEXTTOSPEECH_HELP_RAIDLEADER"] = "开启或关闭团队领袖信息";
S["SLASH_TEXTTOSPEECH_HELP_RAID_WARNING"] = "开启或关闭团队警告信息";
S["SLASH_TEXTTOSPEECH_HELP_SAMPLE"] = "朗读样本文字";
S["SLASH_TEXTTOSPEECH_HELP_SAY"] = "开启或关闭说的信息";
S["SLASH_TEXTTOSPEECH_HELP_SAYNAME"] = "在语音中说<角色名>";
S["SLASH_TEXTTOSPEECH_HELP_SETTINGS"] = "大声朗读当前设置";
S["SLASH_TEXTTOSPEECH_HELP_SPEED"] = "[%s- %s] - 设置语速";
S["SLASH_TEXTTOSPEECH_HELP_STOP"] = "停止当前播放的描述";
S["SLASH_TEXTTOSPEECH_HELP_SYSTEM"] = "开启或关闭系统信息";
S["SLASH_TEXTTOSPEECH_HELP_VOICE"] = "[%d - %d] - 设置语音选择为特定的语音";
S["SLASH_TEXTTOSPEECH_HELP_VOLUME"] = "[%s - %s] - 设置音量";
S["SLASH_TEXTTOSPEECH_HELP_WHISPER"] = "开启或关闭密语信息";
S["SLASH_TEXTTOSPEECH_HELP_YELL"] = "开启或关闭大喊信息";
S["SLASH_TEXTTOSPEECH_INSTANCE"] = "副本";
S["SLASH_TEXTTOSPEECH_INSTANCELEADER"] = "副本领袖";
S["SLASH_TEXTTOSPEECH_LOOT"] = "物品拾取";
S["SLASH_TEXTTOSPEECH_MENU"] = "菜单";
S["SLASH_TEXTTOSPEECH_MONEY"] = "金钱拾取";
S["SLASH_TEXTTOSPEECH_MYMESSAGES"] = "我的信息";
S["SLASH_TEXTTOSPEECH_OFF"] = "关闭";
S["SLASH_TEXTTOSPEECH_ON"] = "开启";
S["SLASH_TEXTTOSPEECH_PARTY"] = "队伍";
S["SLASH_TEXTTOSPEECH_PARTYLEADER"] = "小队领袖";
S["SLASH_TEXTTOSPEECH_PING"] = "信号";
S["SLASH_TEXTTOSPEECH_PLAYACTIVITY"] = "播放活动";
S["SLASH_TEXTTOSPEECH_PLAYENTER"] = "播放进入";
S["SLASH_TEXTTOSPEECH_PLAYLINE"] = "播放换行";
S["SLASH_TEXTTOSPEECH_RAID"] = "团队";
S["SLASH_TEXTTOSPEECH_RAIDLEADER"] = "团队领袖";
S["SLASH_TEXTTOSPEECH_RAID_WARNING"] = "团队警告";
S["SLASH_TEXTTOSPEECH_SAMPLE"] = "样本";
S["SLASH_TEXTTOSPEECH_SAY"] = "说";
S["SLASH_TEXTTOSPEECH_SAYNAME"] = "说名字";
S["SLASH_TEXTTOSPEECH_SETTINGS"] = "设置";
S["SLASH_TEXTTOSPEECH_SPEED"] = "语速";
S["SLASH_TEXTTOSPEECH_STOP"] = "停止";
S["SLASH_TEXTTOSPEECH_SYSTEM"] = "系统";
S["SLASH_TEXTTOSPEECH_VOICE"] = "语音";
S["SLASH_TEXTTOSPEECH_VOICEFEMALE"] = "女声";
S["SLASH_TEXTTOSPEECH_VOICEMALE"] = "男声";
S["SLASH_TEXTTOSPEECH_VOICE_CHANGED_CONFIRMATION"] = "语音设置为%s";
S["SLASH_TEXTTOSPEECH_VOLUME"] = "音量";
S["SLASH_TEXTTOSPEECH_WHISPER"] = "密语";
S["SLASH_TEXTTOSPEECH_YELL"] = "大喊";
S["SLASH_TIME1"] = "/时间";
S["SLASH_TIME2"] = "/time";
S["SLASH_TOKEN1"] = "/token";
S["SLASH_TOKEN2"] = "/token";
S["SLASH_TOKEN3"] = "/tk";
S["SLASH_TOKEN4"] = "/tk";
S["SLASH_TRADE1"] = "/tr";
S["SLASH_TRADE2"] = "/交易";
S["SLASH_TRADE3"] = "/tr";
S["SLASH_TRADE4"] = "/trade";
S["SLASH_UNIGNORE1"] = "/取消屏蔽";
S["SLASH_UNIGNORE2"] = "/unignore";
S["SLASH_UNINVITE1"] = "/u";
S["SLASH_UNINVITE10"] = "/votekick";
S["SLASH_UNINVITE2"] = "/un";
S["SLASH_UNINVITE3"] = "/踢除";
S["SLASH_UNINVITE4"] = "/移除";
S["SLASH_UNINVITE5"] = "/u";
S["SLASH_UNINVITE6"] = "/un";
S["SLASH_UNINVITE7"] = "/uninvite";
S["SLASH_UNINVITE8"] = "/kick";
S["SLASH_UNINVITE9"] = "/votekick";
S["SLASH_USE1"] = "/use";
S["SLASH_USE2"] = "/use";
S["SLASH_USERANDOM1"] = "/userandom";
S["SLASH_USERANDOM2"] = "/userandom";
S["SLASH_USE_TALENT_SPEC1"] = "/usetalents";
S["SLASH_USE_TALENT_SPEC2"] = "/usetalents";
S["SLASH_USE_TOY1"] = "/使用玩具";
S["SLASH_USE_TOY2"] = "/usetoy";
S["SLASH_VOICEMACRO1"] = "/v";
S["SLASH_VOICEMACRO2"] = "/v";
S["SLASH_VOICE_TEXT1"] = "/vt";
S["SLASH_WARGAME1"] = "/战争游戏";
S["SLASH_WARGAME2"] = "/wg";
S["SLASH_WARGAME3"] = "/战争游戏";
S["SLASH_WARGAME4"] = "/wg";
S["SLASH_WHISPER1"] = "/cw";
S["SLASH_WHISPER2"] = "/cw";
S["SLASH_WHISPER3"] = "/角色密语";
S["SLASH_WHISPER4"] = "/角色密语";
S["SLASH_WHO1"] = "/查询";
S["SLASH_WHO2"] = "/who";
S["SLASH_WORLD_MARKER1"] = "/wm";
S["SLASH_WORLD_MARKER2"] = "/wm";
S["SLASH_WORLD_MARKER3"] = "/世界标记";
S["SLASH_WORLD_MARKER4"] = "/世界标记";
S["SLASH_YELL1"] = "/y";
S["SLASH_YELL2"] = "/大喊";
S["SLASH_YELL3"] = "/sh";
S["SLASH_YELL4"] = "/大叫";
S["SLASH_YELL5"] = "/大喊";
S["SLASH_YELL6"] = "/yell";
S["SLASH_YELL7"] = "/sh";
S["SLASH_YELL8"] = "/shout";
S["SLOT_ABBR"] = "容量";
S["SLOW"] = "慢";
S["SLURRED_SPEECH"] = "%s ......嗝儿！";
S["SMALL"] = "小";
S["SMART_PIVOT"] = "智能调节";
S["SOCIALS"] = "社交";
S["SOCIAL_ACHIEVEMENT_PREFILL_NONE"] = "未获得成就";
S["SOCIAL_ACHIEVEMENT_PREFILL_TEXT_EARNED"] = "我刚赢得了成就：%s！#魔兽";
S["SOCIAL_ACHIEVEMENT_PREFILL_TEXT_GENERIC"] = "快来看看这个成就！%s #魔兽";
S["SOCIAL_ACHIEVEMENT_PREFILL_TOOLTIP"] = "添加最新成就";
S["SOCIAL_ACHIEVEMENT_REMOVE_BUTTON"] = "移除成就";
S["SOCIAL_BUTTON"] = "社交";
S["SOCIAL_ENABLE_TWITTER_FUNCTIONALITY"] = "开启推特功能";
S["SOCIAL_ITEM_ARMORY_LINK"] = "http://www.battlenet.com.cn/wow/zh/item";
S["SOCIAL_ITEM_PREFILL_NONE"] = "未获得物品";
S["SOCIAL_ITEM_PREFILL_TEXT_ALL"] = "%s %s %s #魔兽";
S["SOCIAL_ITEM_PREFILL_TEXT_EARNED"] = "快来看看我刚拿到的物品！";
S["SOCIAL_ITEM_PREFILL_TEXT_GENERIC"] = "快来看看这个物品！";
S["SOCIAL_ITEM_PREFILL_TOOLTIP"] = "添加最新掉落的物品";
S["SOCIAL_LABEL"] = "社交";
S["SOCIAL_QUEUE_ALSO_IN_GROUP"] = "同队好友：";
S["SOCIAL_QUEUE_AND_MORE"] = "更多好友";
S["SOCIAL_QUEUE_CLICK_TO_JOIN"] = "<点击加入>";
S["SOCIAL_QUEUE_FORMAT_ARENA"] = "竞技场（%1$dv%1$d）";
S["SOCIAL_QUEUE_FORMAT_ARENA_SKIRMISH"] = "竞技场练习赛";
S["SOCIAL_QUEUE_FORMAT_BATTLEGROUND"] = "战场：%s";
S["SOCIAL_QUEUE_FORMAT_DUNGEON"] = "地下城：%s";
S["SOCIAL_QUEUE_FORMAT_HEROIC_DUNGEON"] = "地下城：英雄%s";
S["SOCIAL_QUEUE_FORMAT_RAID"] = "团队副本：%s";
S["SOCIAL_QUEUE_FORMAT_WORLDPVP"] = "世界PvP：%s";
S["SOCIAL_QUEUE_QUEUED_FOR"] = "已在队列中";
S["SOCIAL_QUEUE_TOOLTIP_HEADER"] = "队列";
S["SOCIAL_QUICK_JOIN_TAB_HELP_TIP"] = "快速加入你的好友和公会伙伴所在的队列或预创建队伍。";
S["SOCIAL_SCREENSHOT_CROP_BUTTON"] = "裁剪";
S["SOCIAL_SCREENSHOT_CROP_SAVE_BUTTON"] = "保存改动";
S["SOCIAL_SCREENSHOT_PREFILL_NONE"] = "未发现截图";
S["SOCIAL_SCREENSHOT_PREFILL_TEXT"] = "快来看看我的魔兽截图！#魔兽";
S["SOCIAL_SCREENSHOT_PREFILL_TOOLTIP"] = "添加最新截图";
S["SOCIAL_SCREENSHOT_REMOVE_BUTTON"] = "移除截图";
S["SOCIAL_SHARE_TEXT"] = "分享";
S["SOCIAL_SUBTEXT"] = "这些选项可以帮你控制并编辑你与其他玩家的社交信息。";
S["SOCIAL_TAB_UNAVAILABLE"] = "由于你的账号隐私设置，%s功能不可用。部分社交功能受限。";
S["SOCIAL_TWITTER_COMPOSE_NEW_TWEET"] = "编辑推特信息";
S["SOCIAL_TWITTER_CONNECT_FAIL_MESSAGE"] = "推特关联失败";
S["SOCIAL_TWITTER_CONNECT_SUCCESS_MESSAGE"] = "已关联推特账号";
S["SOCIAL_TWITTER_DISCONNECT"] = "断开";
S["SOCIAL_TWITTER_POST_BUTTON"] = "发推";
S["SOCIAL_TWITTER_POST_TITLE"] = "发推";
S["SOCIAL_TWITTER_SIGN_IN"] = "登录";
S["SOCIAL_TWITTER_STATUS_CONNECTED"] = "已关联：\n%s";
S["SOCIAL_TWITTER_STATUS_NOT_CONNECTED"] = "未关联";
S["SOCIAL_TWITTER_THROTTLE_TOOLTIP"] = "发送的推特消息达到上限，请稍后再发。";
S["SOCIAL_TWITTER_TWEET_FAILED"] = "推特消息发送失败";
S["SOCIAL_TWITTER_TWEET_NOT_LINKED"] = "推特发布失败：尚未关联账号";
S["SOCIAL_TWITTER_TWEET_SENDING"] = "发布推特信息。这可能需要几秒钟。";
S["SOCIAL_TWITTER_TWEET_SENT"] = "推特消息已发送";
S["SOCIAL_UI_FRIENDS_TAB_NAME"] = "好友";
S["SOCKETING_ITEM_MIN_LEVEL_I"] = "需要物品等级：%d";
S["SOCKET_GEMS"] = "镶嵌宝石";
S["SOCKET_ITEM_MIN_SKILL"] = "插槽要求 %s（%d）";
S["SOCKET_ITEM_REQ_LEVEL"] = "插槽要求等级%d";
S["SOCKET_ITEM_REQ_SKILL"] = "插槽要求 %s";
S["SOLD_BY_COLON"] = "销售者：";
S["SOLO"] = "独身";
S["SOLVE"] = "解密";
S["SORT_QUEST"] = "任务分类";
S["SOR_DEFAULT_MESSAGE"] = "还记得在《魔兽世界》里度过的美好时光吗？没错，是时候回归了！";
S["SOR_DISABLE_CHOOSE_A_TARGET"] = "选择想要邀请的人。";
S["SOR_DISABLE_NO_INVITES_LEFT"] = "你今天不能发送更多邀请了。";
S["SOR_INACTIVE"] = "非活跃";
S["SOR_INSTRUCTION_EMAIL"] = "输入电子邮件地址：";
S["SOR_INSTRUCTION_SELECT"] = "选择一位好友或公会成员：";
S["SOR_NUM_REMAINING"] = "今日剩余邀请数：%d";
S["SOR_SUCCESSFULLY_SENT"] = "你的复活卷轴已经发送！";
S["SOUL_SHARDS"] = "灵魂碎片";
S["SOUL_SHARDS_COST"] = "%s灵魂碎片";
S["SOUL_SHARDS_COST_PER_TIME"] = "%s块灵魂碎片，外加每秒%s块";
S["SOUL_SHARDS_COST_PER_TIME_NO_BASE"] = "每秒%s个灵魂碎片";
S["SOUL_SHARDS_POWER"] = "灵魂碎片";
S["SOUL_SHARDS_TOOLTIP"] = "用于强化你最强大的术士法术。";
S["SOUND"] = "声音";
S["SOUNDOPTIONS_MENU"] = "声音";
S["SOUND_CHANNELS_HIGH"] = "高（%d）";
S["SOUND_CHANNELS_LOW"] = "低（%d）";
S["SOUND_CHANNELS_MEDIUM"] = "中（%d）";
S["SOUND_DISABLED"] = "所有音效已关闭";
S["SOUND_EFFECTS_DISABLED"] = "禁用声效";
S["SOUND_EFFECTS_ENABLED"] = "启用声效";
S["SOUND_OPTIONS"] = "声音设置";
S["SOUND_QUALITY"] = "声音品质";
S["SOUND_SUBTEXT"] = "这些选项控制着声音硬件和游戏中各类声音效果的表现及音量。";
S["SOURCE"] = "来源：";
S["SOURCES"] = "来源";
S["SPAM_FILTER"] = "垃圾信息过滤";
S["SPEAKERMODE"] = "通告模式";
S["SPEAKERMODE_HEADPHONES"] = "头戴式耳机";
S["SPEAKERMODE_STEREO"] = "立体声";
S["SPEAKERMODE_SURROUND"] = "环绕音效";
S["SPECIAL"] = "特殊";
S["SPECIALIZATION"] = "专精";
S["SPECIALIZATION_PRIMARY"] = "主要专精";
S["SPECIALIZATION_PRIMARY_ACTIVE"] = "主要专精 - 生效";
S["SPECIALIZATION_SECONDARY"] = "第二专精";
S["SPECIALIZATION_SECONDARY_ACTIVE"] = "第二专精 - 生效";
S["SPECIAL_SKILLS"] = "%s技能：";
S["SPECIFIC_BATTLEGROUNDS"] = "特定战场";
S["SPECIFIC_DUNGEONS"] = "指定地下城";
S["SPECIFIC_DUNGEON_IS_READY"] = "已经建好了一个队伍，准备前往：";
S["SPECIFIC_INSTANCE_IS_READY"] = "已经建好了一个副本，准备前往：";
S["SPECIFIC_SCENARIOS"] = "特定场景战役";
S["SPEC_FRAME_HELP_1"] = "这些是你的职业可选的专精。";
S["SPEC_FRAME_HELP_2"] = "你所学习的专精将影响你获得的基础技能。";
S["SPEC_FRAME_HELP_3"] = "点击\"激活\"按钮来确认你的选择。\n\n你可以在非战斗状态下变更你的专精。";
S["SPEC_FRAME_PRIMARY_STAT"] = "主要属性：%s";
S["SPEC_FRAME_PRIMARY_STAT_AGILITY"] = "敏捷";
S["SPEC_FRAME_PRIMARY_STAT_INTELLECT"] = "智力";
S["SPEC_FRAME_PRIMARY_STAT_STRENGTH"] = "力量";
S["SPEC_INVOLUNTARILY_CHANGED"] = "由于该专精暂时无法使用，你的角色专精已发生改变。";
S["SPEECH_TO_TEXT_HEADER"] = "语音识别功能可以让您在语音频道内添加隐藏式字幕。";
S["SPEECH_TO_TEXT_JOINED"] = "已加入语音识别。只有处于同一个语音频道内而且开启了语音识别的成员才能看到语音转文字的记录。";
S["SPEECH_TO_TEXT_STARTED"] = "语音识别已开始。";
S["SPEECH_TO_TEXT_SUBTEXT"] = "更多信息请查阅 |cff00aaff|HurlIndex:19|h隐私协议|h|r";
S["SPEED"] = "速度";
S["SPEED_ABBR"] = "SPD";
S["SPELLBLOCKEDOTHEROTHER"] = "%s的%s被%s格挡过去。";
S["SPELLBLOCKEDOTHERSELF"] = "%s的%s被格挡过去。";
S["SPELLBLOCKEDSELFOTHER"] = "你的%s被%s格挡了。";
S["SPELLBOOK"] = "法术书";
S["SPELLBOOK_ABILITIES_BUTTON"] = "法术书和技能";
S["SPELLBOOK_AVAILABLE_AT"] = "%d级";
S["SPELLBOOK_BUTTON"] = "法术书";
S["SPELLBOOK_HELP_1"] = "将法术从此处拖曳至动作条。你的主动法术全部列于被动法术之前。";
S["SPELLBOOK_HELP_2"] = "这些标签页列出了你当前的法术。";
S["SPELLBOOK_HELP_3"] = "这些标签页列出了你选择不同专精时能获得的所有法术。\n\n有些法术会出现在多个专精的列表中。";
S["SPELLBOOK_SPELL_NOT_ON_ACTION_BAR"] = "你还没有将此法术放入动作条";
S["SPELLBOOK_TRAINABLE"] = "访问你的训练师";
S["SPELLCASTGOOTHER"] = "%s施放了%s。";
S["SPELLCASTGOOTHERTARGETTED"] = "%1$s对%3$s施放了%2$s。";
S["SPELLCASTGOSELF"] = "你施放了%s。";
S["SPELLCASTGOSELFTARGETTED"] = "你对%2$s施放了%1$s。";
S["SPELLCASTOTHERSTART"] = "%s开始施放%s。";
S["SPELLCASTSELFSTART"] = "你开始施放%s。";
S["SPELLDEFLECTEDOTHEROTHER"] = "%s的%s被%s偏斜了。";
S["SPELLDEFLECTEDOTHERSELF"] = "%s的%s被偏斜了。";
S["SPELLDEFLECTEDSELFOTHER"] = "你的%s被%s偏斜了。";
S["SPELLDEFLECTEDSELFSELF"] = "你偏斜了你的%s。";
S["SPELLDISMISSPETOTHER"] = "%s的%s被解散了。";
S["SPELLDISMISSPETSELF"] = "你的%s被解散了。";
S["SPELLDODGEDOTHEROTHER"] = "%s的%s被%s闪躲过去。";
S["SPELLDODGEDOTHERSELF"] = "%s的%s被闪躲过去。";
S["SPELLDODGEDSELFOTHER"] = "你的%s被%s躲闪过去了。";
S["SPELLDODGEDSELFSELF"] = "你躲闪了你的%s。";
S["SPELLDURABILITYDAMAGEALLOTHEROTHER"] = "%s对%s施放%s：所有的物品损坏。";
S["SPELLDURABILITYDAMAGEALLOTHERSELF"] = "%s对你施放%s：所有的物品损坏。";
S["SPELLDURABILITYDAMAGEALLSELFOTHER"] = "你对%s施放了%s：所有物品损坏。";
S["SPELLDURABILITYDAMAGEOTHEROTHER"] = "%1$s对%3$s施放了%2$s，造成%4$s点伤害。";
S["SPELLDURABILITYDAMAGEOTHERSELF"] = "%s对你施放了%s，造成%s点伤害。";
S["SPELLDURABILITYDAMAGESELFOTHER"] = "你对%2$s施放了%1$s，造成%3$s点伤害。";
S["SPELLEVADEDOTHEROTHER"] = "%s的%s被%s闪避过去。";
S["SPELLEVADEDOTHERSELF"] = "%s的%s被闪避过去。";
S["SPELLEVADEDSELFOTHER"] = "你的%s被%s闪避过去了。";
S["SPELLEVADEDSELFSELF"] = "你闪避了你的%s。";
S["SPELLEXTRAATTACKSOTHER"] = "%1$s通过%3$s获得了%2$d次额外攻击。";
S["SPELLEXTRAATTACKSOTHER_SINGULAR"] = "%1$s通过%3$s获得了%2$d次额外攻击。";
S["SPELLEXTRAATTACKSSELF"] = "你通过%2$s获得了%1$d次额外攻击。";
S["SPELLEXTRAATTACKSSELF_SINGULAR"] = "你通过%2$s获得%1$d次额外攻击。";
S["SPELLFAILCASTOTHER"] = "%s施放%s失败：%s。";
S["SPELLFAILCASTSELF"] = "你施放%s失败：%s";
S["SPELLFAILPERFORMOTHER"] = "%s进行%s失败：%s。";
S["SPELLFAILPERFORMSELF"] = "你施展%s失败：%s";
S["SPELLHAPPINESSDRAINOTHER"] = "%s的%s失去了%d点快乐值。";
S["SPELLHAPPINESSDRAINSELF"] = "你的%s失去了%d点快乐值。";
S["SPELLIMMUNEOTHEROTHER"] = "%s的%s施放失败。%s对此免疫。";
S["SPELLIMMUNEOTHERSELF"] = "%s的%s施放失败。你对此免疫。";
S["SPELLIMMUNESELFOTHER"] = "你的%s施放失败。%s对此免疫。";
S["SPELLIMMUNESELFSELF"] = "你的%s失败了。你对此免疫。";
S["SPELLINTERRUPTOTHEROTHER"] = "%s打断了%s的%s。";
S["SPELLINTERRUPTOTHERSELF"] = "%s打断了你的%s。";
S["SPELLINTERRUPTSELFOTHER"] = "你打断了%s的%s。";
S["SPELLLOGABSORBOTHEROTHER"] = "%s的%s被%s吸收了。";
S["SPELLLOGABSORBOTHERSELF"] = "你吸收了%s的%s。";
S["SPELLLOGABSORBSELFOTHER"] = "你的%s被%s吸收了。";
S["SPELLLOGABSORBSELFSELF"] = "你吸收了你的%s。";
S["SPELLLOGCRITOTHEROTHER"] = "%s的%s对%s造成%d点爆击伤害。";
S["SPELLLOGCRITOTHERSELF"] = "%s的%s对你造成%d点爆击伤害。";
S["SPELLLOGCRITSCHOOLOTHEROTHER"] = "%s的%s爆击对%s造成%d点%s伤害。";
S["SPELLLOGCRITSCHOOLOTHERSELF"] = "%s的%s爆击对你造成%d点%s伤害。";
S["SPELLLOGCRITSCHOOLSELFOTHER"] = "你的%s爆击对%s造成%d点%s伤害。";
S["SPELLLOGCRITSCHOOLSELFSELF"] = "你的%s爆击对你造成%d点%s伤害。";
S["SPELLLOGCRITSELFOTHER"] = "你的%s对%s造成%d的爆击伤害。";
S["SPELLLOGCRITSELFSELF"] = "你的%s爆击对你造成%d点伤害。";
S["SPELLLOGOTHEROTHER"] = "%s的%s击中%s造成%d点伤害。";
S["SPELLLOGOTHERSELF"] = "%s的%s击中你造成%d点伤害。";
S["SPELLLOGSCHOOLOTHEROTHER"] = "%s的%s击中%s造成%d点%s伤害。";
S["SPELLLOGSCHOOLOTHERSELF"] = "%s的%s击中你造成%d点%s伤害。";
S["SPELLLOGSCHOOLSELFOTHER"] = "你的%s击中%s造成%d点%s伤害。";
S["SPELLLOGSCHOOLSELFSELF"] = "你的%s击中你造成%d点%s伤害。";
S["SPELLLOGSELFOTHER"] = "你的%s击中%s造成%d点伤害。";
S["SPELLLOGSELFSELF"] = "你的%s击中你造成了%d点伤害。";
S["SPELLMISSOTHEROTHER"] = "%s的%s没有击中%s。";
S["SPELLMISSOTHERSELF"] = "%s的%s没有击中你。";
S["SPELLMISSSELFOTHER"] = "你的%s没有击中%s。";
S["SPELLMISSSELFSELF"] = "你的%s未命中你。";
S["SPELLPARRIEDOTHEROTHER"] = "%s的%s被%s招架了。";
S["SPELLPARRIEDOTHERSELF"] = "%s的%s被招架了。";
S["SPELLPARRIEDSELFOTHER"] = "你的%s被%s招架了。";
S["SPELLPARRIEDSELFSELF"] = "你招架了你的%s。";
S["SPELLPERFORMGOOTHER"] = "%s使用%s。";
S["SPELLPERFORMGOOTHERTARGETTED"] = "%1$s对%3$s使用%2$s。";
S["SPELLPERFORMGOSELF"] = "你使用%s。";
S["SPELLPERFORMGOSELFTARGETTED"] = "你对%2$s使用%1$s。";
S["SPELLPERFORMOTHERSTART"] = "%s开始施展%s。";
S["SPELLPERFORMSELFSTART"] = "你开始进行%s。";
S["SPELLPOWERDRAINOTHEROTHER"] = "%1$s的%2$s从%5$s身上吸取了%3$d点%4$s。";
S["SPELLPOWERDRAINOTHERSELF"] = "%1$s的%2$s从你身上吸取了%3$d点%4$s。";
S["SPELLPOWERDRAINSELFOTHER"] = "你的%1$s从%4$s身上吸取了%2$d点%3$s。";
S["SPELLPOWERDRAINSELFSELF"] = "你的%s从你身上吸取了%d点%s。";
S["SPELLPOWERLEECHOTHEROTHER"] = "%1$s的%2$s从%5$s身上吸取了%3$d点%4$s，%6$s获得了%7$d点%8$s。";
S["SPELLPOWERLEECHOTHERSELF"] = "%1$s的%2$s从你身上吸取了%3$d点%4$s。%5$s获得了%6$d点%7$s。";
S["SPELLPOWERLEECHSELFOTHER"] = "你的%1$s从%4$s身上吸取了%2$d点%3$s，并获得了%5$d点%6$s。";
S["SPELLREFLECTOTHEROTHER"] = "%s的%s被%s反弹回来。";
S["SPELLREFLECTOTHERSELF"] = "你反弹了%s的%s。";
S["SPELLREFLECTSELFOTHER"] = "你的%s被%s反弹回来。";
S["SPELLREFLECTSELFSELF"] = "你反射了你的%s。";
S["SPELLRESISTOTHEROTHER"] = "%s的%s被%s抵抗了。";
S["SPELLRESISTOTHERSELF"] = "%s的%s被抵抗了。";
S["SPELLRESISTSELFOTHER"] = "你的%s被%s抵抗了。";
S["SPELLRESISTSELFSELF"] = "你抵抗了你的%s。";
S["SPELLS"] = "法术";
S["SPELLSPLITDAMAGEOTHEROTHER"] = "%s的%s对%s造成了%d点伤害。";
S["SPELLSPLITDAMAGEOTHERSELF"] = "%s的%s对你造成了%d点伤害。";
S["SPELLSPLITDAMAGESELFOTHER"] = "你的%s对%s造成了%d点伤害。";
S["SPELLS_COMBATLOG_TOOLTIP"] = "显示有关法术和特殊技能的信息。";
S["SPELLTEACHOTHEROTHER"] = "%s教会%s使用%s。";
S["SPELLTEACHOTHERSELF"] = "%s教会你使用%s。";
S["SPELLTEACHSELFOTHER"] = "你教会%s使用%s。";
S["SPELLTEACHSELFSELF"] = "你教会自己使用%s。";
S["SPELLTERSEPERFORM_OTHER"] = "%s使用%s。";
S["SPELLTERSEPERFORM_SELF"] = "你使用%s。";
S["SPELLTERSE_OTHER"] = "%s施放了%s。";
S["SPELLTERSE_SELF"] = "你施放了%s。";
S["SPELL_ALERT_OPACITY"] = "法术警报不透明度";
S["SPELL_BONUS"] = "法术加成";
S["SPELL_BONUS_COLON"] = "法术加成：";
S["SPELL_BUCKET_ABILITIES_UNLOCKED"] = "解锁技能";
S["SPELL_BUCKET_ALL_ABILITIES_UNLOCKED"] = "已解锁全部技能";
S["SPELL_BUCKET_ALL_ABILITIES_UNLOCKED_MESSAGE"] = "已解锁全部%s技能";
S["SPELL_BUCKET_LEVEL_UP"] = "解锁技能：|cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_SPELL_BUCKET|h[%s级]|h|r！";
S["SPELL_BUCKET_YOU_WILL_EARN"] = "你将获得以下技能：";
S["SPELL_CASTING"] = "法术施放";
S["SPELL_CASTING_COMBATLOG_TOOLTIP"] = "显示有关法术施放的信息。";
S["SPELL_CAST_CHANNELED"] = "需引导";
S["SPELL_CAST_FAILED_COMBATLOG_TOOLTIP"] = "当法术无法施放或施放失败时显示信息。";
S["SPELL_CAST_START_COMBATLOG_TOOLTIP"] = "当法术开始施放时显示信息。";
S["SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP"] = "当法术成功施放时显示信息。";
S["SPELL_CAST_TIME_INSTANT"] = "瞬发法术";
S["SPELL_CAST_TIME_INSTANT_NO_MANA"] = "瞬发";
S["SPELL_CAST_TIME_MIN"] = "%.3g分钟施法时间";
S["SPELL_CAST_TIME_RANGED"] = "攻击速度+%.3g秒";
S["SPELL_CAST_TIME_SEC"] = "%.3g秒施法时间";
S["SPELL_CHARGEUP_TIME"] = "当前进度：%s";
S["SPELL_CHARGEUP_TIME_DAYS"] = "当前进度：%d天";
S["SPELL_CHARGEUP_TIME_HOURS"] = "当前进度：%d小时";
S["SPELL_CHARGEUP_TIME_MIN"] = "当前进度：%d分钟";
S["SPELL_CHARGEUP_TIME_SEC"] = "当前进度：%d秒";
S["SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP"] = "按类型用彩色标记法术名。";
S["SPELL_CREATE_COMBATLOG_TOOLTIP"] = "当法术或技能制造出物体时显示信息。";
S["SPELL_CRIT_CHANCE"] = "爆击率";
S["SPELL_DAMAGE_COMBATLOG_TOOLTIP"] = "当法术或技能造成伤害时显示信息。";
S["SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP"] = "以彩色标记非普通攻击的伤害数值。";
S["SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP"] = "彩色标记伤害类型。（例如：暗影）";
S["SPELL_DENSITY"] = "法术密度";
S["SPELL_DETAIL"] = "法术细节";
S["SPELL_DRAIN_COMBATLOG_TOOLTIP"] = "当法术或技能降低法力、能量、怒气、集中值或快乐值时显示信息。";
S["SPELL_DURATION"] = "持续%s";
S["SPELL_DURATION_DAYS"] = "%.2f天";
S["SPELL_DURATION_HOURS"] = "%.2f小时";
S["SPELL_DURATION_MIN"] = "%.2f分钟";
S["SPELL_DURATION_SEC"] = "%.2f秒";
S["SPELL_DURATION_UNTIL_CANCELLED"] = "直到主动取消";
S["SPELL_EQUIPPED_ITEM"] = "需要%s";
S["SPELL_EQUIPPED_ITEM_NOSPACE"] = "需要%s";
S["SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP"] = "当法术或技能提供额外攻击时显示信息，如风怒武器或剑类武器专精。";
S["SPELL_FAILED_ABOVE_MAXIMUM_SKILL_RANK"] = "你的技能等级太高，无法使用该物品。";
S["SPELL_FAILED_AFFECTING_COMBAT"] = "你正处于交战状态";
S["SPELL_FAILED_ALREADY_BEING_TAMED"] = "该生物已经被驯化。";
S["SPELL_FAILED_ALREADY_HAVE_CHARM"] = "你已经控制了一个被魅惑的生物";
S["SPELL_FAILED_ALREADY_HAVE_PET"] = "你必须先解散当前的宠物。";
S["SPELL_FAILED_ALREADY_HAVE_SUMMON"] = "你已经控制了一个召唤生物";
S["SPELL_FAILED_ALREADY_OPEN"] = "已经打开";
S["SPELL_FAILED_APPRENTICE_RIDING_REQUIREMENT"] = "需要初级骑术。";
S["SPELL_FAILED_AP_ITEM_FROM_PREVIOUS_TIER"] = "你的神器过于强大，无法接受该物品的改造。";
S["SPELL_FAILED_AREA_TRIGGER_CREATION"] = "法术失败将生成一个区域触发器";
S["SPELL_FAILED_ARTIFACT_AT_FULL_POWER"] = "你的神器能量已满。";
S["SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT"] = "需要专家级骑术";
S["SPELL_FAILED_AURA_BOUNCED"] = "已经有一个更强大的法术在发挥作用";
S["SPELL_FAILED_BAD_IMPLICIT_TARGETS"] = "没有目标";
S["SPELL_FAILED_BAD_TARGETS"] = "无效的目标";
S["SPELL_FAILED_BLUEPRINT_KNOWN"] = "你已经学习过这张图纸了。";
S["SPELL_FAILED_BM_OR_INVISGOD"] = "该法术无法对beastmaster或invis god目标施放。";
S["SPELL_FAILED_BROKEN_ISLES_RIDING_REQUIREMENT"] = "需要破碎群岛探路者技能。";
S["SPELL_FAILED_BUILDING_ACTIVATE_NOT_READY"] = "该建筑还不能被激活。";
S["SPELL_FAILED_CANT_ADD_BATTLE_PET"] = "无法将小伙伴加入你的账号";
S["SPELL_FAILED_CANT_BE_CHARMED"] = "目标无法被魅惑";
S["SPELL_FAILED_CANT_BE_DISENCHANTED"] = "物品无法被分解";
S["SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL"] = "你的附魔技能点数不够，无法分解该物品";
S["SPELL_FAILED_CANT_BE_MILLED"] = "你不能研磨这件物品";
S["SPELL_FAILED_CANT_BE_OBLITERATED"] = "物品无法拆解";
S["SPELL_FAILED_CANT_BE_PROSPECTED"] = "里面没有宝石";
S["SPELL_FAILED_CANT_CAST_ON_TAPPED"] = "目标已被其他玩家接触";
S["SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW"] = "你还不能那么做。";
S["SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE"] = "你无法在隐形状态下开始决斗";
S["SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED"] = "你无法在潜行状态下开始对决。";
S["SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL"] = "该物品的附魔外观无法修改。";
S["SPELL_FAILED_CANT_REPLACE_ITEM_BONUS"] = "该物品无法修改。";
S["SPELL_FAILED_CANT_STEALTH"] = "你与敌人的距离太近";
S["SPELL_FAILED_CANT_UNTALENT"] = "你不能在%s冷却期间更改天赋。";
S["SPELL_FAILED_CANT_UPGRADE_BATTLE_PET"] = "宠物升级失败";
S["SPELL_FAILED_CASTER_AURASTATE"] = "你还不能那么做";
S["SPELL_FAILED_CASTER_DEAD"] = "你已经死亡";
S["SPELL_FAILED_CASTER_DEAD_FEMALE"] = "你死了";
S["SPELL_FAILED_CAST_NOT_HERE"] = "你不能在这里施放该法术";
S["SPELL_FAILED_CHARMED"] = "在被魅惑状态下无法那么做";
S["SPELL_FAILED_CHEST_IN_USE"] = "目标正在被使用";
S["SPELL_FAILED_COLD_RIDING_REQUIREMENT"] = "需要寒冷天气飞行技能。";
S["SPELL_FAILED_CONFUSED"] = "无法在混乱状态下那样做";
S["SPELL_FAILED_CS_RIDING_REQUIREMENT"] = "需要云端翔龙骑术技能。";
S["SPELL_FAILED_CUSTOM_ERROR_1"] = "Something bad happened, and we want to display a custom message!";
S["SPELL_FAILED_CUSTOM_ERROR_10"] = "你还不能召唤另一只石像鬼。";
S["SPELL_FAILED_CUSTOM_ERROR_100"] = "已经有三只小鹿在跟随你了！";
S["SPELL_FAILED_CUSTOM_ERROR_101"] = "你已经有了一辆赛艇。";
S["SPELL_FAILED_CUSTOM_ERROR_102"] = "你没有可释放的武器魔法效果。";
S["SPELL_FAILED_CUSTOM_ERROR_103"] = "你已联结足够的上层精灵的灵魂。回到奥术师瓦杜里安身边。";
S["SPELL_FAILED_CUSTOM_ERROR_104"] = "你必须远离其他的油井钻探设置至少40码。";
S["SPELL_FAILED_CUSTOM_ERROR_106"] = "你必须在被奴役的珍珠矿工上方。";
S["SPELL_FAILED_CUSTOM_ERROR_107"] = "你必须将目标对准画笔海岭潜水龟、亮腹鮣魚或脊鳞锤头鲨的尸体。";
S["SPELL_FAILED_CUSTOM_ERROR_108"] = "熔锤大使已经是你的囚徒。";
S["SPELL_FAILED_CUSTOM_ERROR_109_MIXED"] = "需要一个靠近纳兹夏尔女武士的位置。";
S["SPELL_FAILED_CUSTOM_ERROR_11"] = "如果目标不是已死亡的人型生物，则需要尸尘。";
S["SPELL_FAILED_CUSTOM_ERROR_110"] = "先把幼龙从网里放出来！";
S["SPELL_FAILED_CUSTOM_ERROR_111"] = "你已经有了三个龙喉盟友跟着你了。";
S["SPELL_FAILED_CUSTOM_ERROR_112"] = "需要可与其他手指对握的拇指。";
S["SPELL_FAILED_CUSTOM_ERROR_113"] = "生命值不足";
S["SPELL_FAILED_CUSTOM_ERROR_114"] = "你已经有了足够的被遗忘者步兵。";
S["SPELL_FAILED_CUSTOM_ERROR_115"] = "你还不能跳到另外一块巨石上。";
S["SPELL_FAILED_CUSTOM_ERROR_116"] = "技能过高。";
S["SPELL_FAILED_CUSTOM_ERROR_117"] = "你已经营救了6名幸存者。";
S["SPELL_FAILED_CUSTOM_ERROR_118"] = "你必须面对来自船只的救援气球。";
S["SPELL_FAILED_CUSTOM_ERROR_119"] = "你不能同时监视超过5名的邪教徒。";
S["SPELL_FAILED_CUSTOM_ERROR_12"] = "只能放在裂角附近";
S["SPELL_FAILED_CUSTOM_ERROR_120"] = "你必须达到85级才能使用该传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_121"] = "你的目标生命值必须低于35%。";
S["SPELL_FAILED_CUSTOM_ERROR_122"] = "你必须先选择一项天赋专精。";
S["SPELL_FAILED_CUSTOM_ERROR_123"] = "你太过睿智与强大，无法从那件物品中获益。";
S["SPELL_FAILED_CUSTOM_ERROR_124"] = "你正站在另外一口银色光明之泉的10码内。";
S["SPELL_FAILED_CUSTOM_ERROR_125"] = "你不能在变形状态下实施该动作";
S["SPELL_FAILED_CUSTOM_ERROR_126"] = "你已经在银行中存放了一块法力宝石了。";
S["SPELL_FAILED_CUSTOM_ERROR_127"] = "你必须至少有一个激活的烈焰震击。";
S["SPELL_FAILED_CUSTOM_ERROR_128"] = "你现在不能变形。";
S["SPELL_FAILED_CUSTOM_ERROR_129"] = "你的宠物必须进攻一个目标。";
S["SPELL_FAILED_CUSTOM_ERROR_13"] = "你必须选定一枚始祖龙卵。";
S["SPELL_FAILED_CUSTOM_ERROR_130"] = "需要侏儒工程学";
S["SPELL_FAILED_CUSTOM_ERROR_131"] = "需要地精工程学";
S["SPELL_FAILED_CUSTOM_ERROR_132"] = "你没有目标。";
S["SPELL_FAILED_CUSTOM_ERROR_133"] = "你的宠物离目标距离太远了。";
S["SPELL_FAILED_CUSTOM_ERROR_134"] = "拿旗时无法这么做。";
S["SPELL_FAILED_CUSTOM_ERROR_135"] = "无法对拿旗的人这么做。";
S["SPELL_FAILED_CUSTOM_ERROR_136"] = "传送门还没有打开。你还需要继续帮助玛洛恩庇护所的德鲁伊。";
S["SPELL_FAILED_CUSTOM_ERROR_137"] = "你必须靠近阿格娜放在西边的空气图腾。";
S["SPELL_FAILED_CUSTOM_ERROR_138"] = "你必须靠近阿格娜放在北边的水之图腾。";
S["SPELL_FAILED_CUSTOM_ERROR_139"] = "你必须靠近阿格娜放在东边的大地图腾。";
S["SPELL_FAILED_CUSTOM_ERROR_140"] = "你必须靠近阿格娜放在萨尔身边的空气图腾。";
S["SPELL_FAILED_CUSTOM_ERROR_141"] = "你面朝错误的方向。";
S["SPELL_FAILED_CUSTOM_ERROR_142"] = "你正在一枚土制炸药周围10码的范围内。";
S["SPELL_FAILED_CUSTOM_ERROR_143"] = "你必须位于翡翠林的蓝玉号船骸的沉船附近。";
S["SPELL_FAILED_CUSTOM_ERROR_144"] = "该恶魔的生命值已满。";
S["SPELL_FAILED_CUSTOM_ERROR_145"] = "请等待玛瑙蟠螭经过头顶正上方。";
S["SPELL_FAILED_CUSTOM_ERROR_146"] = "你的目标已经完成。";
S["SPELL_FAILED_CUSTOM_ERROR_147"] = "你只能将易默·长眉往朱家堡方向推！";
S["SPELL_FAILED_CUSTOM_ERROR_148"] = "目标已受到星尘2号的影响。";
S["SPELL_FAILED_CUSTOM_ERROR_149"] = "你不能在收集源质宝石簇时拆解它们！";
S["SPELL_FAILED_CUSTOM_ERROR_14_NONE"] = "你必须靠近一棵被标记的树。";
S["SPELL_FAILED_CUSTOM_ERROR_15"] = "你必须选定一只峡湾火鸡作为目标。";
S["SPELL_FAILED_CUSTOM_ERROR_150"] = "你没有足够的生命值。";
S["SPELL_FAILED_CUSTOM_ERROR_151"] = "你还不能使用传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_152"] = "你必须先选择一项天赋专精才能使用升腾。";
S["SPELL_FAILED_CUSTOM_ERROR_153"] = "你的鲜血充能层数不足！";
S["SPELL_FAILED_CUSTOM_ERROR_154"] = "没有完全耗尽的符文。";
S["SPELL_FAILED_CUSTOM_ERROR_155"] = "次数已用完。";
S["SPELL_FAILED_CUSTOM_ERROR_156"] = "雕像离目标距离太远了。";
S["SPELL_FAILED_CUSTOM_ERROR_157"] = "你还没有召唤过雕像。";
S["SPELL_FAILED_CUSTOM_ERROR_158"] = "你没有已激活的灵魂。";
S["SPELL_FAILED_CUSTOM_ERROR_159"] = "在目标身上必须同时有冰霜疫病和血之疫病效果。";
S["SPELL_FAILED_CUSTOM_ERROR_16"] = "你必须选定一只峡湾鹰。";
S["SPELL_FAILED_CUSTOM_ERROR_160"] = "你不能在手持能量宝珠时作出这个动作。";
S["SPELL_FAILED_CUSTOM_ERROR_161"] = "你不能在跳跃或降落时作出这个动作。";
S["SPELL_FAILED_CUSTOM_ERROR_162"] = "你必须被蚁酸变形。";
S["SPELL_FAILED_CUSTOM_ERROR_163"] = "没有足够的蚁酸来维持此次变形。";
S["SPELL_FAILED_CUSTOM_ERROR_164"] = "你必须先获得飞行大师执照才能使用该法术。";
S["SPELL_FAILED_CUSTOM_ERROR_165"] = "你已经从这个采集器中抽取过树脂样本了。";
S["SPELL_FAILED_CUSTOM_ERROR_166"] = "需要你靠近恐惧之心中的一个螳螂妖采集器。";
S["SPELL_FAILED_CUSTOM_ERROR_167"] = "目标必须在你的正前方。";
S["SPELL_FAILED_CUSTOM_ERROR_168"] = "你不能在激活史诗钥石的情况下这么做。";
S["SPELL_FAILED_CUSTOM_ERROR_169"] = "你的职业不符合该坐骑的要求。";
S["SPELL_FAILED_CUSTOM_ERROR_17"] = "你离浮标太远了。";
S["SPELL_FAILED_CUSTOM_ERROR_170"] = "没什么可发现的了。";
S["SPELL_FAILED_CUSTOM_ERROR_171"] = "没有可用的炸药了。";
S["SPELL_FAILED_CUSTOM_ERROR_172"] = "你必须开启PvP标识。";
S["SPELL_FAILED_CUSTOM_ERROR_173"] = "需要作战给养或肥厚腰肉";
S["SPELL_FAILED_CUSTOM_ERROR_174"] = "需要脆弱的根茎";
S["SPELL_FAILED_CUSTOM_ERROR_175"] = "需要劳工的工具";
S["SPELL_FAILED_CUSTOM_ERROR_176"] = "需要哑火炮弹";
S["SPELL_FAILED_CUSTOM_ERROR_177"] = "需要失踪的酒桶";
S["SPELL_FAILED_CUSTOM_ERROR_178"] = "需要燃烧剂、丛林啤酒花或灵吻之水";
S["SPELL_FAILED_CUSTOM_ERROR_179"] = "需要卡桑利生铁";
S["SPELL_FAILED_CUSTOM_ERROR_18"] = "必须靠近浮油才能使用。";
S["SPELL_FAILED_CUSTOM_ERROR_180"] = "需要灵吻之水";
S["SPELL_FAILED_CUSTOM_ERROR_181"] = "需要蛇油";
S["SPELL_FAILED_CUSTOM_ERROR_182"] = "你不能在场景战役进行时这样做。";
S["SPELL_FAILED_CUSTOM_ERROR_183"] = "需要暗月马戏团开幕。";
S["SPELL_FAILED_CUSTOM_ERROR_184"] = "勇气点数已达到上限";
S["SPELL_FAILED_CUSTOM_ERROR_185"] = "已经受到过此阵营的表彰";
S["SPELL_FAILED_CUSTOM_ERROR_186"] = "钱币用完了！窃取人形生物以获取更多钱币。";
S["SPELL_FAILED_CUSTOM_ERROR_187"] = "同一时间内只能选中一个元素之灵。";
S["SPELL_FAILED_CUSTOM_ERROR_188"] = "你不会驯化恐角龙。";
S["SPELL_FAILED_CUSTOM_ERROR_189"] = "你必须位于血腥岔路口的大门附近。";
S["SPELL_FAILED_CUSTOM_ERROR_19"] = "你必须更靠近浮标一点！";
S["SPELL_FAILED_CUSTOM_ERROR_190"] = "你未被电击。";
S["SPELL_FAILED_CUSTOM_ERROR_191"] = "没有可以拿取的东西。";
S["SPELL_FAILED_CUSTOM_ERROR_192"] = "需要靠近雷霆熔炉。";
S["SPELL_FAILED_CUSTOM_ERROR_193"] = "你还不能再次使用骰子。";
S["SPELL_FAILED_CUSTOM_ERROR_194"] = "你已经是搏击俱乐部的成员了。";
S["SPELL_FAILED_CUSTOM_ERROR_195"] = "你不能在至尊天神的挑战中切换天赋专精。";
S["SPELL_FAILED_CUSTOM_ERROR_196"] = "你的天赋专精与所选挑战不符。";
S["SPELL_FAILED_CUSTOM_ERROR_197"] = "你的货币不足，不能这样做。";
S["SPELL_FAILED_CUSTOM_ERROR_198"] = "目标无法从该法术中获益。";
S["SPELL_FAILED_CUSTOM_ERROR_199"] = "你同一时间内只能激活一个治疗之雨。";
S["SPELL_FAILED_CUSTOM_ERROR_2"] = "阿莱士弄坏了你的任务！回头再感谢他吧！";
S["SPELL_FAILED_CUSTOM_ERROR_20"] = "你只能在龙眠神殿、巨龙废土、迦拉克隆之墓和邪恶之旋召唤龙眠征服者。";
S["SPELL_FAILED_CUSTOM_ERROR_200"] = "这扇门锁上了。";
S["SPELL_FAILED_CUSTOM_ERROR_201"] = "你需要先选择一名排队的客人";
S["SPELL_FAILED_CUSTOM_ERROR_202"] = "你不能在试炼过程中改变专精。";
S["SPELL_FAILED_CUSTOM_ERROR_203"] = "你需要等待客人开始排队后，才能选择并招呼其落座。";
S["SPELL_FAILED_CUSTOM_ERROR_204"] = "必须靠近加兹鲁维的目标后安装！";
S["SPELL_FAILED_CUSTOM_ERROR_205"] = "必须靠近塞林的目标后安装！";
S["SPELL_FAILED_CUSTOM_ERROR_206"] = "你的鼠精种群已满！";
S["SPELL_FAILED_CUSTOM_ERROR_207"] = "需要采矿或锻造达到600级。";
S["SPELL_FAILED_CUSTOM_ERROR_208"] = "范围内没有阿肯尼特守护者。";
S["SPELL_FAILED_CUSTOM_ERROR_209"] = "你无法对同一个目标使用圣光道标和信仰道标。";
S["SPELL_FAILED_CUSTOM_ERROR_21"] = "只能对冷心冰虫幼体使用。";
S["SPELL_FAILED_CUSTOM_ERROR_210"] = "只能对暂离玩家使用。";
S["SPELL_FAILED_CUSTOM_ERROR_211"] = "范围内没有可供拾取的尸体";
S["SPELL_FAILED_CUSTOM_ERROR_212"] = "奇美隆现在过于平静，无法驯服。";
S["SPELL_FAILED_CUSTOM_ERROR_213"] = "你只能携带一种类型的黑石军火。";
S["SPELL_FAILED_CUSTOM_ERROR_214"] = "你的黑石军火用完了。";
S["SPELL_FAILED_CUSTOM_ERROR_215"] = "你携带的黑石军火达到上限。";
S["SPELL_FAILED_CUSTOM_ERROR_216"] = "目标距离太远。";
S["SPELL_FAILED_CUSTOM_ERROR_217"] = "不能在首领战中使用。";
S["SPELL_FAILED_CUSTOM_ERROR_218"] = "必须在双手装备近战武器";
S["SPELL_FAILED_CUSTOM_ERROR_219"] = "你的武器过热。";
S["SPELL_FAILED_CUSTOM_ERROR_22"] = "你必须靠近虫孔才能使用地图。";
S["SPELL_FAILED_CUSTOM_ERROR_220"] = "你必须是队长才能让你的队伍加入队列。";
S["SPELL_FAILED_CUSTOM_ERROR_221"] = "燃料不足";
S["SPELL_FAILED_CUSTOM_ERROR_222"] = "你已经伪装完毕！";
S["SPELL_FAILED_CUSTOM_ERROR_223"] = "你需要驾驶切割者才能砍伐这些藤蔓！";
S["SPELL_FAILED_CUSTOM_ERROR_224"] = "食物不吃食物";
S["SPELL_FAILED_CUSTOM_ERROR_225"] = "一股神秘力量使你无法打开这个宝箱。";
S["SPELL_FAILED_CUSTOM_ERROR_226"] = "你不能在携带着强化矿石时那样做。";
S["SPELL_FAILED_CUSTOM_ERROR_227"] = "弹药不足！";
S["SPELL_FAILED_CUSTOM_ERROR_228"] = "你需要格斗竞技场的角斗士打脸来打碎这块石头！";
S["SPELL_FAILED_CUSTOM_ERROR_229"] = "你只能同时开启一座传送门。请先关闭一座激活的传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_23"] = "你只能将哈罗德·兰恩作为召唤犀牛的目标。";
S["SPELL_FAILED_CUSTOM_ERROR_230"] = "你只能同时开启两座传送门。请先关闭一座激活的传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_231"] = "你只能同时开启三座传送门。请先关闭一座激活的传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_232"] = "需要法师塔";
S["SPELL_FAILED_CUSTOM_ERROR_233"] = "需要灵魂小屋";
S["SPELL_FAILED_CUSTOM_ERROR_234"] = "已激活了一头冰龙。";
S["SPELL_FAILED_CUSTOM_ERROR_235"] = "符文能量不足！";
S["SPELL_FAILED_CUSTOM_ERROR_236"] = "你是队长。";
S["SPELL_FAILED_CUSTOM_ERROR_237"] = "玉珑已被激活。";
S["SPELL_FAILED_CUSTOM_ERROR_238"] = "已经激活了奔腾的兽群。";
S["SPELL_FAILED_CUSTOM_ERROR_239"] = "你已经拥有进食充分效果了。";
S["SPELL_FAILED_CUSTOM_ERROR_24"] = "你只能对迦莫斯拉或血孢平原和迦莫斯地区的其它猛犸人使用血孢花的粉末。";
S["SPELL_FAILED_CUSTOM_ERROR_240"] = "你不能在火力压制下那样做。";
S["SPELL_FAILED_CUSTOM_ERROR_241"] = "你已经拥有了一团鱼人泥浆。";
S["SPELL_FAILED_CUSTOM_ERROR_242"] = "你没有任何神器碎片。";
S["SPELL_FAILED_CUSTOM_ERROR_243"] = "你没有在队伍中。";
S["SPELL_FAILED_CUSTOM_ERROR_244"] = "需要30发弹药！";
S["SPELL_FAILED_CUSTOM_ERROR_245"] = "需要20发弹药！";
S["SPELL_FAILED_CUSTOM_ERROR_246"] = "追随你的流亡者数量已达到上限。";
S["SPELL_FAILED_CUSTOM_ERROR_247"] = "不在世界PvP区域内。";
S["SPELL_FAILED_CUSTOM_ERROR_248"] = "已达到资源上限";
S["SPELL_FAILED_CUSTOM_ERROR_249"] = "这个埃匹希斯哨兵需要从附近的埃匹希斯能量塔补充能量。";
S["SPELL_FAILED_CUSTOM_ERROR_25"] = "需要奈萨里奥之喉深处的熔岩之龙复活大厅。";
S["SPELL_FAILED_CUSTOM_ERROR_250"] = "玩家数量不能超过3人。";
S["SPELL_FAILED_CUSTOM_ERROR_251"] = "你已经阅读过这张藏宝图了。";
S["SPELL_FAILED_CUSTOM_ERROR_252"] = "你只能在要塞遭到攻击时使用该物品。";
S["SPELL_FAILED_CUSTOM_ERROR_253"] = "该法术需要你有可引爆的活跃蘑菇。";
S["SPELL_FAILED_CUSTOM_ERROR_254"] = "需要先使用初级赛车跑出更好的成绩";
S["SPELL_FAILED_CUSTOM_ERROR_255"] = "需要地狱火子弹！";
S["SPELL_FAILED_CUSTOM_ERROR_256"] = "你现在不能那么做。";
S["SPELL_FAILED_CUSTOM_ERROR_257"] = "这里已经有一个陷阱了。";
S["SPELL_FAILED_CUSTOM_ERROR_258"] = "你已经接受了该任务。";
S["SPELL_FAILED_CUSTOM_ERROR_259"] = "需要邪铸大槌！";
S["SPELL_FAILED_CUSTOM_ERROR_26"] = "你只能在暮冬要塞或腐臭平原召唤暮冬城狮鹫。";
S["SPELL_FAILED_CUSTOM_ERROR_260"] = "无法在遭受伤害的情况下拾取！";
S["SPELL_FAILED_CUSTOM_ERROR_261"] = "你被阿克蒙德的魔法束缚在了德拉诺。";
S["SPELL_FAILED_CUSTOM_ERROR_262"] = "你拥有的舰船数量已经达到船坞上限。";
S["SPELL_FAILED_CUSTOM_ERROR_263"] = "你必须在你的船坞中。";
S["SPELL_FAILED_CUSTOM_ERROR_264"] = "需要3级法师塔。";
S["SPELL_FAILED_CUSTOM_ERROR_265"] = "需要3级灵魂小屋。";
S["SPELL_FAILED_CUSTOM_ERROR_266"] = "你讨厌邪能鸡蛋加火腿。";
S["SPELL_FAILED_CUSTOM_ERROR_267"] = "你已经进入了此交易协定。";
S["SPELL_FAILED_CUSTOM_ERROR_268"] = "你无法在守卫执勤期间窃取该物品。";
S["SPELL_FAILED_CUSTOM_ERROR_269"] = "你本周已经使用过一次凡图斯符文了。";
S["SPELL_FAILED_CUSTOM_ERROR_27"] = "你在干什么？只能用它瞄准威尔海姆！";
S["SPELL_FAILED_CUSTOM_ERROR_270"] = "该物品无法拆解。";
S["SPELL_FAILED_CUSTOM_ERROR_271"] = "范围内没有可供剥皮的尸体";
S["SPELL_FAILED_CUSTOM_ERROR_272"] = "只有雇佣兵才能使用该饰品。";
S["SPELL_FAILED_CUSTOM_ERROR_273"] = "你必须处于战斗状态。";
S["SPELL_FAILED_CUSTOM_ERROR_274"] = "目标附近没有敌人。";
S["SPELL_FAILED_CUSTOM_ERROR_275"] = "需要魔脊飞弹";
S["SPELL_FAILED_CUSTOM_ERROR_276"] = "需要连接两股能量流。";
S["SPELL_FAILED_CUSTOM_ERROR_277"] = "（目前）不能在恶魔形态下这么做";
S["SPELL_FAILED_CUSTOM_ERROR_278"] = "你还没有学会驯服机械或获取它的信息。";
S["SPELL_FAILED_CUSTOM_ERROR_279"] = "你不能再魅惑更多枯法者了。";
S["SPELL_FAILED_CUSTOM_ERROR_28"] = "生命值不足！";
S["SPELL_FAILED_CUSTOM_ERROR_280"] = "需要激活的治疗之雨";
S["SPELL_FAILED_CUSTOM_ERROR_281"] = "你已经收藏过这些外观了";
S["SPELL_FAILED_CUSTOM_ERROR_282"] = "无法复活已经陷入疯狂的目标";
S["SPELL_FAILED_CUSTOM_ERROR_283"] = "你必须处于猎豹形态下。";
S["SPELL_FAILED_CUSTOM_ERROR_284"] = "你还不能释放灵魂。";
S["SPELL_FAILED_CUSTOM_ERROR_285"] = "附近没有渔点。";
S["SPELL_FAILED_CUSTOM_ERROR_286"] = "你没有选择正确的专精。";
S["SPELL_FAILED_CUSTOM_ERROR_287"] = "缺少灵魂，乌萨勒斯的能量不足。";
S["SPELL_FAILED_CUSTOM_ERROR_288"] = "你无法在选择了巫毒图腾天赋的情况下施放此法术。";
S["SPELL_FAILED_CUSTOM_ERROR_289"] = "你已经收集过此外观了。";
S["SPELL_FAILED_CUSTOM_ERROR_29"] = "附近没有可用的尸体。";
S["SPELL_FAILED_CUSTOM_ERROR_290"] = "你的宠物最大总数已经达到上限了。";
S["SPELL_FAILED_CUSTOM_ERROR_291"] = "你没有足够的枯法者，还不能这么做。";
S["SPELL_FAILED_CUSTOM_ERROR_292"] = "需要附近有一个灵魂残片。";
S["SPELL_FAILED_CUSTOM_ERROR_293"] = "需要至少10个活的枯法者";
S["SPELL_FAILED_CUSTOM_ERROR_294"] = "需要至少14个活的枯法者";
S["SPELL_FAILED_CUSTOM_ERROR_295"] = "需要至少18个活的枯法者";
S["SPELL_FAILED_CUSTOM_ERROR_296"] = "需要2个枯法怒法者";
S["SPELL_FAILED_CUSTOM_ERROR_297"] = "需要1个枯法狂战士";
S["SPELL_FAILED_CUSTOM_ERROR_298"] = "需要2个枯法狂战士";
S["SPELL_FAILED_CUSTOM_ERROR_299"] = "目标生命值过低";
S["SPELL_FAILED_CUSTOM_ERROR_3"] = "这个法术只能对未被营救的无助的暮冬城平民使用。";
S["SPELL_FAILED_CUSTOM_ERROR_30"] = "你已经控制了足够多的血色矿工。返回死亡裂口的收割者戈提克那里去吧。";
S["SPELL_FAILED_CUSTOM_ERROR_300"] = "你无法在骑乘风暴之爪时变形。";
S["SPELL_FAILED_CUSTOM_ERROR_301"] = "你无法在战斗训练中变更专精。";
S["SPELL_FAILED_CUSTOM_ERROR_302"] = "未知现象使你无法接入魔网。";
S["SPELL_FAILED_CUSTOM_ERROR_303"] = "梦魇模糊了你的视线。";
S["SPELL_FAILED_CUSTOM_ERROR_304"] = "你选择了错误的职业专精。";
S["SPELL_FAILED_CUSTOM_ERROR_305"] = "附近没有有效的尸体。";
S["SPELL_FAILED_CUSTOM_ERROR_306"] = "现在还不能施放该法术。";
S["SPELL_FAILED_CUSTOM_ERROR_307"] = "远古魔力不足。";
S["SPELL_FAILED_CUSTOM_ERROR_308"] = "需要一张歌谱才能运转。";
S["SPELL_FAILED_CUSTOM_ERROR_309"] = "你必须装备神器武器。";
S["SPELL_FAILED_CUSTOM_ERROR_31"] = "你的伙伴不愿意来这里。离崩裂碎片再远一点。";
S["SPELL_FAILED_CUSTOM_ERROR_310"] = "需要猎豹形态。";
S["SPELL_FAILED_CUSTOM_ERROR_311"] = "需要熊形态。";
S["SPELL_FAILED_CUSTOM_ERROR_312"] = "需要魔法布丁或魔法煎饼。";
S["SPELL_FAILED_CUSTOM_ERROR_313"] = "需要神器武器。";
S["SPELL_FAILED_CUSTOM_ERROR_314"] = "你不能在这里施放该法术";
S["SPELL_FAILED_CUSTOM_ERROR_315"] = "你不能在职业试玩中这么做。";
S["SPELL_FAILED_CUSTOM_ERROR_316"] = "你每天只能接受一次末日仪式的加持。";
S["SPELL_FAILED_CUSTOM_ERROR_317"] = "你无法在尝试召唤双生姐妹时举行末日仪式。";
S["SPELL_FAILED_CUSTOM_ERROR_318"] = "你已经了解了这件神器的所有知识。";
S["SPELL_FAILED_CUSTOM_ERROR_319"] = "选择独来独往天赋时无法使用召唤宠物。";
S["SPELL_FAILED_CUSTOM_ERROR_32"] = "必须在猎豹形态下";
S["SPELL_FAILED_CUSTOM_ERROR_320"] = "目标已经拥有了一颗能量宝珠。";
S["SPELL_FAILED_CUSTOM_ERROR_321"] = "你只能在旅店中弹奏吉他。";
S["SPELL_FAILED_CUSTOM_ERROR_322"] = "你够不着锁头。";
S["SPELL_FAILED_CUSTOM_ERROR_323"] = "需要能量充沛的钥石。";
S["SPELL_FAILED_CUSTOM_ERROR_324"] = "你必须持有幽光鱼竿。";
S["SPELL_FAILED_CUSTOM_ERROR_325"] = "你的目标必须被束缚。";
S["SPELL_FAILED_CUSTOM_ERROR_326"] = "你已经拥有了这些笔记中所有的知识。";
S["SPELL_FAILED_CUSTOM_ERROR_327"] = "土地精沾水就不好了！";
S["SPELL_FAILED_CUSTOM_ERROR_328"] = "你现在无法变更专精。";
S["SPELL_FAILED_CUSTOM_ERROR_329"] = "你提交的神器研究订单已达上限。";
S["SPELL_FAILED_CUSTOM_ERROR_33"] = "只有死亡骑士可以进入黑锋要塞。";
S["SPELL_FAILED_CUSTOM_ERROR_330"] = "你没有足够的虚空碎片。";
S["SPELL_FAILED_CUSTOM_ERROR_331"] = "森提纳克斯号未在本地区巡航。";
S["SPELL_FAILED_CUSTOM_ERROR_332"] = "森提纳克斯号目前无法开启新的传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_333"] = "你无法再使用此物品获得额外的声望。";
S["SPELL_FAILED_CUSTOM_ERROR_334"] = "不能在幽魂之狼形态下那么做。";
S["SPELL_FAILED_CUSTOM_ERROR_335"] = "你的补给都冻结了。";
S["SPELL_FAILED_CUSTOM_ERROR_336"] = "你不知道如何驯服羽鬃兽。";
S["SPELL_FAILED_CUSTOM_ERROR_337"] = "你的神器知识必须达到25级才能使用此书籍。";
S["SPELL_FAILED_CUSTOM_ERROR_338"] = "需要虚空传送门干扰器。";
S["SPELL_FAILED_CUSTOM_ERROR_34"] = "必须在熊形态下";
S["SPELL_FAILED_CUSTOM_ERROR_340"] = "必须站在海加尔山的受伤的克罗米身旁。";
S["SPELL_FAILED_CUSTOM_ERROR_341"] = "你已经没有东西可学了。";
S["SPELL_FAILED_CUSTOM_ERROR_342"] = "你需要先移除火炮的钢铁装甲。";
S["SPELL_FAILED_CUSTOM_ERROR_343"] = "你需要先移除火炮的动电防御矩阵。";
S["SPELL_FAILED_CUSTOM_ERROR_344"] = "你缺少军械库钥匙或没有足够的枝蔓晶簇。";
S["SPELL_FAILED_CUSTOM_ERROR_345"] = "该物品需要普通抑魔金进行升级。";
S["SPELL_FAILED_CUSTOM_ERROR_346"] = "该物品需要源生抑魔金进行升级。";
S["SPELL_FAILED_CUSTOM_ERROR_347"] = "需要飞行管理员的哨子。";
S["SPELL_FAILED_CUSTOM_ERROR_349"] = "只对拥有着奥古雷回响之力的人开放。";
S["SPELL_FAILED_CUSTOM_ERROR_35"] = "你必须靠近无助的暮冬城平民。";
S["SPELL_FAILED_CUSTOM_ERROR_350"] = "该玩家已拥有图腾复生。";
S["SPELL_FAILED_CUSTOM_ERROR_351"] = "你没有放置任何火焰地雷。";
S["SPELL_FAILED_CUSTOM_ERROR_353"] = "头顶的建筑遮挡了你的视线。";
S["SPELL_FAILED_CUSTOM_ERROR_354"] = "需要100份小鬼的肉。";
S["SPELL_FAILED_CUSTOM_ERROR_355"] = "你尚未获得任何背景滤镜。";
S["SPELL_FAILED_CUSTOM_ERROR_356"] = "目前没有什么有意思的布告。";
S["SPELL_FAILED_CUSTOM_ERROR_357"] = "需要更高等级才能获得典范声望。";
S["SPELL_FAILED_CUSTOM_ERROR_358"] = "尤娜不见了。";
S["SPELL_FAILED_CUSTOM_ERROR_359"] = "需要世界效果。";
S["SPELL_FAILED_CUSTOM_ERROR_36"] = "你不能以元素生物或机械的尸体作为目标。";
S["SPELL_FAILED_CUSTOM_ERROR_37"] = "在至少使用一次达拉然传送水晶之前，你不能使用这枚传送水晶。";
S["SPELL_FAILED_CUSTOM_ERROR_38"] = "你手里已经握着一个怪物了。你必须把它扔出去，然后才能抓起另一个。";
S["SPELL_FAILED_CUSTOM_ERROR_39"] = "你手里没有东西可以扔！找到一个瓦古，使用盖米尔的抓握技能抓住它！";
S["SPELL_FAILED_CUSTOM_ERROR_4"] = "你必须穿着战歌兽人伪装包。";
S["SPELL_FAILED_CUSTOM_ERROR_40"] = "只能在风暴之子瓦杜兰身边10码范围内吹响布德克拉格的作战号角。";
S["SPELL_FAILED_CUSTOM_ERROR_41"] = "你并没有携带任何乘客，所以没有人可以下车。";
S["SPELL_FAILED_CUSTOM_ERROR_42"] = "你不能制造更多的攻城载具了。";
S["SPELL_FAILED_CUSTOM_ERROR_43"] = "你已经携带一名银色北伐军战士了。你必须先回到银色前线基地医护所并放下你的乘客，然后才能营救其他人。";
S["SPELL_FAILED_CUSTOM_ERROR_44"] = "你不能在被定身时那么做。";
S["SPELL_FAILED_CUSTOM_ERROR_45"] = "需要附近的目标。";
S["SPELL_FAILED_CUSTOM_ERROR_46"] = "没有可以发现的东西。";
S["SPELL_FAILED_CUSTOM_ERROR_47"] = "附近没有目标可以哄骗。";
S["SPELL_FAILED_CUSTOM_ERROR_48"] = "你的铁符文构造体距离太远。";
S["SPELL_FAILED_CUSTOM_ERROR_49"] = "需要工程学（350）";
S["SPELL_FAILED_CUSTOM_ERROR_5"] = "你必须靠近瘟疫车才能放下第七军团攻城技师。";
S["SPELL_FAILED_CUSTOM_ERROR_50"] = "你不能使用那种坐骑。";
S["SPELL_FAILED_CUSTOM_ERROR_51"] = "无人可以弹射！";
S["SPELL_FAILED_CUSTOM_ERROR_52"] = "目标必须已经与你绑定。";
S["SPELL_FAILED_CUSTOM_ERROR_53"] = "目标必须是亡灵。";
S["SPELL_FAILED_CUSTOM_ERROR_54"] = "你没有目标，或者目标太远。";
S["SPELL_FAILED_CUSTOM_ERROR_55"] = "缺少材料：黑暗物质";
S["SPELL_FAILED_CUSTOM_ERROR_56"] = "你不能使用那件物品";
S["SPELL_FAILED_CUSTOM_ERROR_57"] = "你在受到旋风影响时无法那么做";
S["SPELL_FAILED_CUSTOM_ERROR_58"] = "目标身上已经有一个同类效果了";
S["SPELL_FAILED_CUSTOM_ERROR_59"] = "解毒药的效果不足以驱散毒性";
S["SPELL_FAILED_CUSTOM_ERROR_6"] = "你不能将小队以外的友方单位作为目标。";
S["SPELL_FAILED_CUSTOM_ERROR_60"] = "你必须装备一支长枪。";
S["SPELL_FAILED_CUSTOM_ERROR_61"] = "你必须靠近冬息湖中的仙子。";
S["SPELL_FAILED_CUSTOM_ERROR_62"] = "你已经学到了这本书上的所有知识";
S["SPELL_FAILED_CUSTOM_ERROR_63_NONE"] = "你的宠物已经死亡";
S["SPELL_FAILED_CUSTOM_ERROR_64"] = "射程范围内无有效目标。";
S["SPELL_FAILED_CUSTOM_ERROR_65"] = "只有GM可以使用。你的账号已被汇报并将接受调查。";
S["SPELL_FAILED_CUSTOM_ERROR_66"] = "你必须达到等级58才能使用这个传送门。";
S["SPELL_FAILED_CUSTOM_ERROR_67"] = "你的荣誉点数已满。";
S["SPELL_FAILED_CUSTOM_ERROR_68"] = "你已经在改装跑车上了。";
S["SPELL_FAILED_CUSTOM_ERROR_69"] = "这名聚会者还想要一些香槟酒。";
S["SPELL_FAILED_CUSTOM_ERROR_7"] = "你必须选定一个虚弱的冰冷树妖作为目标。";
S["SPELL_FAILED_CUSTOM_ERROR_70"] = "这名聚会者需要一个桶！";
S["SPELL_FAILED_CUSTOM_ERROR_71"] = "这名聚会者想要和你一起跳舞。";
S["SPELL_FAILED_CUSTOM_ERROR_72"] = "这名聚会者想要看焰火。";
S["SPELL_FAILED_CUSTOM_ERROR_73"] = "这名聚会者还想要一些佐餐点心。";
S["SPELL_FAILED_CUSTOM_ERROR_74"] = "地精百宝腰带的电池已经用尽。";
S["SPELL_FAILED_CUSTOM_ERROR_75"] = "必须拥有一个激活的恶魔法阵。";
S["SPELL_FAILED_CUSTOM_ERROR_76"] = "你的怒气值已满";
S["SPELL_FAILED_CUSTOM_ERROR_77"] = "需要工程学（350）";
S["SPELL_FAILED_CUSTOM_ERROR_78"] = "你的灵魂属于巫妖王";
S["SPELL_FAILED_CUSTOM_ERROR_79"] = "你的侍从已经有了一匹银色马驹";
S["SPELL_FAILED_CUSTOM_ERROR_8"] = "魔法天灾外衣只有在圣城恩其拉中装备时才会生效。";
S["SPELL_FAILED_CUSTOM_ERROR_80"] = "首先，让故障的发电机过载，再打开漏油的火炉，然后把雪茄掉在易燃的床上。";
S["SPELL_FAILED_CUSTOM_ERROR_81"] = "你已经派出瓦斯机器人去摧毁总部了。";
S["SPELL_FAILED_CUSTOM_ERROR_82"] = "这位地精已经不想再玩了！";
S["SPELL_FAILED_CUSTOM_ERROR_83"] = "必须有一个熔岩、火舌或火元素图腾处于激活状态。";
S["SPELL_FAILED_CUSTOM_ERROR_84"] = "你不能再咬别的吸血鬼了。";
S["SPELL_FAILED_CUSTOM_ERROR_85"] = "你的宠物已经与你同级。";
S["SPELL_FAILED_CUSTOM_ERROR_86"] = "你的级别没有达到该物品的要求。";
S["SPELL_FAILED_CUSTOM_ERROR_87"] = "变异的憎恶数量过多。";
S["SPELL_FAILED_CUSTOM_ERROR_88"] = "药水都被普崔塞德教授用完了。";
S["SPELL_FAILED_CUSTOM_ERROR_89"] = "你已击败了足够的人数。";
S["SPELL_FAILED_CUSTOM_ERROR_9"] = "需要尸尘";
S["SPELL_FAILED_CUSTOM_ERROR_90"] = "需要65级";
S["SPELL_FAILED_CUSTOM_ERROR_91"] = "你已经摧毁了卡亚罗贸易公司油井平台。";
S["SPELL_FAILED_CUSTOM_ERROR_92"] = "你已经发射了足够多的笼子。";
S["SPELL_FAILED_CUSTOM_ERROR_93"] = "需要单级助推火箭。回去找霍巴特-钩锤再要一些。";
S["SPELL_FAILED_CUSTOM_ERROR_94"] = "你已经捉住了足够多的野生肉鸡。";
S["SPELL_FAILED_CUSTOM_ERROR_95"] = "需要远程遥控焰火。回去找霍巴特·钩锤再要一些。";
S["SPELL_FAILED_CUSTOM_ERROR_96"] = "招募人数已达上限。";
S["SPELL_FAILED_CUSTOM_ERROR_97"] = "志愿者人数已达上限。";
S["SPELL_FAILED_CUSTOM_ERROR_98"] = "霜之哀伤使你无法复活。";
S["SPELL_FAILED_CUSTOM_ERROR_99"] = "你无法在该变形效果下骑乘。";
S["SPELL_FAILED_DAMAGE_IMMUNE"] = "无法在免疫状态下那样做";
S["SPELL_FAILED_DISABLED_BY_AURA_LABEL"] = "一个光环正在解除该法术";
S["SPELL_FAILED_DISABLED_BY_MAX_USABLE_LEVEL"] = "你的等级已高于此法术的最大可用等级。";
S["SPELL_FAILED_DISENCHANT_WHILE_LOOTING"] = "无法在拾取物品时分解";
S["SPELL_FAILED_DRAENOR_RIDING_REQUIREMENT"] = "需要德拉诺探路者技能。";
S["SPELL_FAILED_EQUIPPED_ITEM"] = "必须装备正确的物品。";
S["SPELL_FAILED_EQUIPPED_ITEM_CLASS"] = "必须装备一个%s。";
S["SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND"] = "主手上必须装备%s";
S["SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND"] = "必须在副手上装备一件%s";
S["SPELL_FAILED_ERROR"] = "内部错误";
S["SPELL_FAILED_EXCEEDED_WEEKLY_USAGE"] = "每周你可以施放%s%d次。";
S["SPELL_FAILED_EXPERT_RIDING_REQUIREMENT"] = "需要高级骑术";
S["SPELL_FAILED_FALLING"] = "不能在掉落时那么做";
S["SPELL_FAILED_FISHING_TOO_LOW"] = "需要钓鱼技能 %d";
S["SPELL_FAILED_FIZZLE"] = "失败";
S["SPELL_FAILED_FLEEING"] = "无法在逃跑状态下那样做";
S["SPELL_FAILED_FLIGHT_MASTER_RIDING_REQUIREMENT"] = "需要飞行大师执照技能。";
S["SPELL_FAILED_FLOATING_MOUNT_NOT_ALLOWED"] = "此地不能使用浮空坐骑";
S["SPELL_FAILED_FLYING_MOUNT_NOT_ALLOWED"] = "此地不能使用飞行坐骑";
S["SPELL_FAILED_FOLLOWER_CLASS_SPEC_CAP"] = "你无法招募更多此类型的军队了。";
S["SPELL_FAILED_FOLLOWER_KNOWN"] = "你已经拥有该追随者了。";
S["SPELL_FAILED_FOOD_LOWLEVEL"] = "食物等级不够，不足以满足你的宠物。";
S["SPELL_FAILED_GARRISON_FOLLOWER_HAS_ABILITY"] = "该追随者已经拥有这项技能了。";
S["SPELL_FAILED_GARRISON_FOLLOWER_HAS_SINGLE_MISSION_ABILITY"] = "该追随者已经拥有一个临时技能了。";
S["SPELL_FAILED_GARRISON_FOLLOWER_IN_BUILDING"] = "该追随者目前已被指派到一座建筑中。";
S["SPELL_FAILED_GARRISON_FOLLOWER_MAX_ITEM_LEVEL"] = "该追随者的物品等级超过了该法术的力量。";
S["SPELL_FAILED_GARRISON_FOLLOWER_MAX_LEVEL"] = "该追随者已经满级。";
S["SPELL_FAILED_GARRISON_FOLLOWER_MAX_QUALITY"] = "该追随者的品质超过了该法术的力量。";
S["SPELL_FAILED_GARRISON_FOLLOWER_MIN_ITEM_LEVEL"] = "该追随者的物品等级过低，无法获得该法术的力量。";
S["SPELL_FAILED_GARRISON_FOLLOWER_NOT_MAX_LEVEL"] = "追随者必须达到最高等级。";
S["SPELL_FAILED_GARRISON_FOLLOWER_NO_OVERRIDEABLE_ABILITY"] = "该追随者没有可用的技能栏。";
S["SPELL_FAILED_GARRISON_FOLLOWER_ON_MISSION"] = "该追随者正在执行任务。";
S["SPELL_FAILED_GARRISON_FOLLOWER_REQUIRES_EPIC"] = "你必须选择品质不低于史诗级的要塞追随者才能这么做。";
S["SPELL_FAILED_GARRISON_MISSION_COMPLETE"] = "该任务已经完成。";
S["SPELL_FAILED_GARRISON_MISSION_NOT_IN_PROGRESS"] = "该任务尚未开始执行。";
S["SPELL_FAILED_GARRISON_NOT_OWNED"] = "你尚未拥有要塞。";
S["SPELL_FAILED_GARRISON_NO_MISSIONS_AVAILABLE"] = "你没有符合条件的新任务。";
S["SPELL_FAILED_GARRISON_OWNED"] = "你已拥有了一座要塞";
S["SPELL_FAILED_GLYPH_EXCLUSIVE_CATEGORY"] = "你只能拥有一个%s类型的雕文。";
S["SPELL_FAILED_GLYPH_INVALID_SPEC"] = "该雕文对你的%s专精无效。";
S["SPELL_FAILED_GLYPH_NO_SPEC"] = "该雕文有专精要求。";
S["SPELL_FAILED_GLYPH_SOCKET_LOCKED"] = "你还不能将雕文嵌入那个栏位。";
S["SPELL_FAILED_GROUND_MOUNT_NOT_ALLOWED"] = "此地不能使用地面坐骑";
S["SPELL_FAILED_HAS_MISSION"] = "你已经接受了该任务。";
S["SPELL_FAILED_HIGHLEVEL"] = "目标等级太高";
S["SPELL_FAILED_IMMUNE"] = "免疫";
S["SPELL_FAILED_INCORRECT_AREA"] = "你在错误的区域中。";
S["SPELL_FAILED_INTERRUPTED"] = "被打断";
S["SPELL_FAILED_INTERRUPTED_COMBAT"] = "被打断";
S["SPELL_FAILED_INVALID_GLYPH"] = "该雕文不能嵌入那个栏位中。";
S["SPELL_FAILED_IN_COMBAT_RES_LIMIT_REACHED"] = "你不能在战斗中复活";
S["SPELL_FAILED_ITEM_ALREADY_ENCHANTED"] = "物品已经被附魔";
S["SPELL_FAILED_ITEM_AT_MAX_CHARGES"] = "该物品的可使用次数已经达到上限。";
S["SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW"] = "无法在交易时给物品附魔";
S["SPELL_FAILED_ITEM_GONE"] = "物品不存在";
S["SPELL_FAILED_ITEM_NOT_A_WEAPON"] = "该物品不是武器。";
S["SPELL_FAILED_ITEM_NOT_FOUND"] = "试图给一个不存在的物品附魔";
S["SPELL_FAILED_ITEM_NOT_READY"] = "物品还没有准备好";
S["SPELL_FAILED_JOURNEYMAN_RIDING_REQUIREMENT"] = "需要中级骑术。";
S["SPELL_FAILED_LEVEL_REQUIREMENT"] = "你的角色等级不够";
S["SPELL_FAILED_LEVEL_REQUIREMENT_PET"] = "你的宠物等级不够";
S["SPELL_FAILED_LIMIT_CATEGORY_EXCEEDED"] = "你已经拥有太多此物品了";
S["SPELL_FAILED_LINE_OF_SIGHT"] = "目标不在视野中";
S["SPELL_FAILED_LOWLEVEL"] = "目标等级太低";
S["SPELL_FAILED_LOW_CASTLEVEL"] = "技能等级不够";
S["SPELL_FAILED_MAINHAND_EMPTY"] = "你拿武器的手是空着的";
S["SPELL_FAILED_MASTER_RIDING_REQUIREMENT"] = "需要大师级骑术。";
S["SPELL_FAILED_MIN_SKILL"] = "你的技能不够高。需要%s（%d）。";
S["SPELL_FAILED_MOUNT_ABOVE_WATER_HERE"] = "在当前区域，你只能在水下使用该坐骑。";
S["SPELL_FAILED_MOUNT_COLLECTED_ON_OTHER_CHAR"] = "你已经收集到了该坐骑，但本角色无法使用它。";
S["SPELL_FAILED_MOUNT_NO_FLOAT_HERE"] = "在当前区域，你不能在水面上使用该坐骑。";
S["SPELL_FAILED_MOUNT_NO_UNDERWATER_HERE"] = "在当前区域，你只能在水面上使用该坐骑。";
S["SPELL_FAILED_MOVING"] = "不能在移动中实施该动作";
S["SPELL_FAILED_MUST_KNOW_SUPERCEDING_SPELL"] = "必须先学会上一级的法术。";
S["SPELL_FAILED_NEED_ALL_PARTY_MEMBERS"] = "必须等所有小队成员在场时才能使用。";
S["SPELL_FAILED_NEED_AMMO"] = "使用弹药之前必须将弹药放在角色状态界面下方的弹药栏中。";
S["SPELL_FAILED_NEED_AMMO_POUCH"] = "需要：%s";
S["SPELL_FAILED_NEED_EXOTIC_AMMO"] = "需要异种弹药：%s";
S["SPELL_FAILED_NOPATH"] = "没有可以行进的路径";
S["SPELL_FAILED_NOTHING_TO_DISPEL"] = "无可供驱散的法术";
S["SPELL_FAILED_NOTHING_TO_STEAL"] = "没有可以偷取的物品";
S["SPELL_FAILED_NOT_BEHIND"] = "你必须位于目标背后。";
S["SPELL_FAILED_NOT_ENOUGH_SHIPMENTS_FOR_CONTAINER"] = "该建筑不能再接受更多产品订单了。";
S["SPELL_FAILED_NOT_FISHABLE"] = "你不能在非渔区钓鱼";
S["SPELL_FAILED_NOT_FLYING"] = "你正在飞行。";
S["SPELL_FAILED_NOT_HERE"] = "不能在这里使用。";
S["SPELL_FAILED_NOT_IDLE"] = "无法在空闲时使用";
S["SPELL_FAILED_NOT_INACTIVE"] = "无法在未激活时使用";
S["SPELL_FAILED_NOT_INFRONT"] = "你必须站在目标前方。";
S["SPELL_FAILED_NOT_IN_ARENA"] = "在竞技场内不能那么做。";
S["SPELL_FAILED_NOT_IN_ARENA_FIXME"] = "在竞技场内不能那么做。";
S["SPELL_FAILED_NOT_IN_BARBERSHOP"] = "你不能在理发店中那么做";
S["SPELL_FAILED_NOT_IN_BATTLEGROUND"] = "你不能在战场中那么做。";
S["SPELL_FAILED_NOT_IN_CONTROL"] = "你无法控制你自己的动作";
S["SPELL_FAILED_NOT_IN_LFG_DUNGEON"] = "使用寻求组队系统时无法这么做。";
S["SPELL_FAILED_NOT_IN_RAID_INSTANCE"] = "你不能在团队副本中那么做。";
S["SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND"] = "你不能在评级战场中这么做。";
S["SPELL_FAILED_NOT_KNOWN"] = "法术尚未学会";
S["SPELL_FAILED_NOT_MOUNTED"] = "你正在骑乘状态。";
S["SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE"] = "无法对一个免疫伤害的目标施放法术";
S["SPELL_FAILED_NOT_ON_GROUND"] = "不能在地面上使用";
S["SPELL_FAILED_NOT_ON_MOUNTED"] = "无法对骑乘状态下的单位施放该法术。";
S["SPELL_FAILED_NOT_ON_SHAPESHIFT"] = "无法对变形的目标使用。";
S["SPELL_FAILED_NOT_ON_STEALTHED"] = "无法对潜行目标施放该法术。";
S["SPELL_FAILED_NOT_ON_TAXI"] = "你正在飞行";
S["SPELL_FAILED_NOT_ON_TRANSPORT"] = "你正在运输工具上";
S["SPELL_FAILED_NOT_READY"] = "尚未恢复";
S["SPELL_FAILED_NOT_SHAPESHIFT"] = "你正在变形状态下";
S["SPELL_FAILED_NOT_SOULBOUND"] = "物品必须为灵魂绑定。";
S["SPELL_FAILED_NOT_STANDING"] = "你必须处于站立状态下才能那么做";
S["SPELL_FAILED_NOT_TRADEABLE"] = "你只能对自己拥有的物品使用这个";
S["SPELL_FAILED_NOT_TRADING"] = "你已试图给一件交易物品附魔，但不会进行交易";
S["SPELL_FAILED_NOT_UNSHEATHED"] = "你必须拔出武器才能那么做";
S["SPELL_FAILED_NOT_WHILE_FATIGUED"] = "疲倦时不能施法";
S["SPELL_FAILED_NOT_WHILE_GHOST"] = "无法在鬼魂状态下施放";
S["SPELL_FAILED_NOT_WHILE_LOOTING"] = "你正在拾取物品";
S["SPELL_FAILED_NOT_WHILE_MERCENARY"] = "你无法在充当雇佣兵时这么做";
S["SPELL_FAILED_NOT_WHILE_TRADING"] = "当交易的时候，无法施法";
S["SPELL_FAILED_NO_ACTIONS"] = "你现在不能行动。";
S["SPELL_FAILED_NO_ACTIVE_GLYPHS"] = "你没有激活任何雕文，无法移除。";
S["SPELL_FAILED_NO_AMMO"] = "弹药不足";
S["SPELL_FAILED_NO_ARTIFACT_EQUIPPED"] = "你必须装备神器武器。";
S["SPELL_FAILED_NO_BONE_SHIELD"] = "需要白骨之盾";
S["SPELL_FAILED_NO_BUILDING_FOR_SHIPMENT"] = "该建筑不在你的要塞内。";
S["SPELL_FAILED_NO_CHAMPION"] = "你还没有选择一位勇士";
S["SPELL_FAILED_NO_CHARGES_REMAIN"] = "无使用次数";
S["SPELL_FAILED_NO_COMBO_POINTS"] = "这个技能需要连击点数";
S["SPELL_FAILED_NO_DUELING"] = "此地不允许进行决斗。";
S["SPELL_FAILED_NO_DUNGEON_ENCOUNTER"] = "只能在与%s的战斗中施放";
S["SPELL_FAILED_NO_EDIBLE_CORPSES"] = "附近没有可用的尸体";
S["SPELL_FAILED_NO_ENDURANCE"] = "耐力不足";
S["SPELL_FAILED_NO_EVASIVE_CHARGES"] = "你需要闪避能量";
S["SPELL_FAILED_NO_FISH"] = "这里没有鱼。";
S["SPELL_FAILED_NO_HEARTH_WHILE_DIVINE_SHIELD"] = "专家模式下，你无法在圣盾术期间使用炉石。";
S["SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED"] = "不能在变形状态下使用物品";
S["SPELL_FAILED_NO_LIQUID"] = "需要在水面上";
S["SPELL_FAILED_NO_MAGIC_TO_CONSUME"] = "法力值不足";
S["SPELL_FAILED_NO_MOUNTS_ALLOWED"] = "你不能在这里召唤坐骑。";
S["SPELL_FAILED_NO_PET"] = "你没有宠物";
S["SPELL_FAILED_NO_PLAYTIME"] = "你不能这么做。你的在线时间已经超过5小时。";
S["SPELL_FAILED_NO_SHIPMENTS_FOR_CONTAINER"] = "该建筑内没有正在生产的产品订单。";
S["SPELL_FAILED_NO_SPEC"] = "你必须选择一个角色天赋";
S["SPELL_FAILED_NO_TELEPORT_FROM_DUNGEON"] = "离开副本队伍以退出副本。";
S["SPELL_FAILED_NO_VACANT_SEAT"] = "没有可用的座位";
S["SPELL_FAILED_ONLY_ABOVEWATER"] = "不能在游泳的时候使用";
S["SPELL_FAILED_ONLY_BATTLEGROUNDS"] = "只能在战场中使用";
S["SPELL_FAILED_ONLY_INDOORS"] = "只能在室内使用";
S["SPELL_FAILED_ONLY_IN_ARENA"] = "你只能在竞技场中那么做。";
S["SPELL_FAILED_ONLY_MOUNTED"] = "在坐骑上才能使用";
S["SPELL_FAILED_ONLY_NOT_SWIMMING"] = "不能在游泳时使用";
S["SPELL_FAILED_ONLY_OUTDOORS"] = "只能在室外使用";
S["SPELL_FAILED_ONLY_SHAPESHIFT"] = "必须在%s中";
S["SPELL_FAILED_ONLY_STEALTHED"] = "你必须在潜行状态下。";
S["SPELL_FAILED_ONLY_UNDERWATER"] = "只有在游泳的时候才能够使用";
S["SPELL_FAILED_OUT_OF_RANGE"] = "超出范围";
S["SPELL_FAILED_PACIFIED"] = "不能在平静状态使用这个能力";
S["SPELL_FAILED_PANDA_RIDING_REQUIREMENT"] = "需要四风的智慧技能";
S["SPELL_FAILED_PARTIAL_PLAYTIME"] = "你不能这么做。你的在线时间已经超过3小时。";
S["SPELL_FAILED_PET_CAN_RENAME"] = "你可以给宠物了重新命名了";
S["SPELL_FAILED_POSSESSED"] = "你被占据了";
S["SPELL_FAILED_PREVENTED_BY_MECHANIC"] = "无法在%s时那样做";
S["SPELL_FAILED_PROSPECT_NEED_MORE"] = "需要%d %s。";
S["SPELL_FAILED_PROSPECT_WHILE_LOOTING"] = "无法在拾取时观察物品";
S["SPELL_FAILED_REAGENTS"] = "缺少材料：%s";
S["SPELL_FAILED_REPUTATION"] = "你的声望不够高";
S["SPELL_FAILED_REQUIRES_AREA"] = "你必须处于%s状态下。";
S["SPELL_FAILED_REQUIRES_SPELL_FOCUS"] = "需要%s";
S["SPELL_FAILED_ROCKET_PACK"] = "你离扎弗德的传送器太远了！火箭背包无法发射。";
S["SPELL_FAILED_ROOTED"] = "你无法移动";
S["SPELL_FAILED_SAME_ENCHANT_VISUAL"] = "物品已经拥有这种附魔外观了。";
S["SPELL_FAILED_SHIPMENTS_FULL"] = "不能下达更多该类型的产品订单。";
S["SPELL_FAILED_SILENCED"] = "不能在沉默状态中实施该动作";
S["SPELL_FAILED_SKILL_LINE_NOT_KNOWN"] = "你尚未学会该技能。";
S["SPELL_FAILED_SPEC_DISABLED"] = "该专精无法使用";
S["SPELL_FAILED_SPELL_ALREADY_KNOWN"] = "你已学会了该法术。";
S["SPELL_FAILED_SPELL_IN_PROGRESS"] = "另外一个动作正在进行中";
S["SPELL_FAILED_SPELL_LEARNED"] = "你已经学会了这个法术";
S["SPELL_FAILED_SPELL_UNAVAILABLE"] = "你无法使用这个法术";
S["SPELL_FAILED_SPELL_UNAVAILABLE_PET"] = "你的宠物无法学习这个技能";
S["SPELL_FAILED_STUNNED"] = "不能在昏迷状态实施该动作";
S["SPELL_FAILED_SUMMON_PENDING"] = "已经进行了召唤";
S["SPELL_FAILED_TARGETS_DEAD"] = "目标已经死亡";
S["SPELL_FAILED_TARGET_AFFECTING_COMBAT"] = "目标正处于战斗状态中";
S["SPELL_FAILED_TARGET_AURASTATE"] = "你还不能那么做";
S["SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED"] = "目标无法被复活";
S["SPELL_FAILED_TARGET_DUELING"] = "目标正在决斗中";
S["SPELL_FAILED_TARGET_ENEMY"] = "目标处于敌对状态";
S["SPELL_FAILED_TARGET_ENRAGED"] = "目标过于愤怒而无法被魅惑";
S["SPELL_FAILED_TARGET_FREEFORALL"] = "目标正处于自由PvP状态";
S["SPELL_FAILED_TARGET_FRIENDLY"] = "目标处于友好状态";
S["SPELL_FAILED_TARGET_HAS_RESURRECT_PENDING"] = "目标已进入等待复活状态";
S["SPELL_FAILED_TARGET_IN_COMBAT"] = "目标无法进入战斗状态";
S["SPELL_FAILED_TARGET_IN_PET_BATTLE"] = "目标无法参加宠物对战";
S["SPELL_FAILED_TARGET_IS_PLAYER"] = "不能将玩家作为目标";
S["SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED"] = "无法将玩家控制的单位作为目标";
S["SPELL_FAILED_TARGET_IS_TRIVIAL"] = "无效目标";
S["SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE"] = "目标已锁定在另一个团队副本中";
S["SPELL_FAILED_TARGET_NOT_DEAD"] = "目标是活着的";
S["SPELL_FAILED_TARGET_NOT_GHOST"] = "你的军阶还不足以装备该物品";
S["SPELL_FAILED_TARGET_NOT_GROUNDED"] = "目标不在地面上";
S["SPELL_FAILED_TARGET_NOT_IN_INSTANCE"] = "目标必须在这个副本中";
S["SPELL_FAILED_TARGET_NOT_IN_PARTY"] = "目标和你不在同一个队伍中";
S["SPELL_FAILED_TARGET_NOT_IN_RAID"] = "目标不在你的小队或团队中";
S["SPELL_FAILED_TARGET_NOT_IN_SANCTUARY"] = "目标不在安全区域内";
S["SPELL_FAILED_TARGET_NOT_LOOTED"] = "必须先拿走该生物身上的物品";
S["SPELL_FAILED_TARGET_NOT_PLAYER"] = "目标不是玩家角色";
S["SPELL_FAILED_TARGET_NO_POCKETS"] = "没有物品可以拿取";
S["SPELL_FAILED_TARGET_NO_RANGED_WEAPONS"] = "目标没有装备远程武器";
S["SPELL_FAILED_TARGET_NO_WEAPONS"] = "目标没有装备任何武器";
S["SPELL_FAILED_TARGET_ON_TAXI"] = "你的目标正在飞行";
S["SPELL_FAILED_TARGET_UNSKINNABLE"] = "这个生物无法被剥皮";
S["SPELL_FAILED_TOO_CLOSE"] = "目标过于接近";
S["SPELL_FAILED_TOO_MANY_OF_ITEM"] = "你已经拥有过多的同类物品";
S["SPELL_FAILED_TOO_MANY_SKILLS"] = "你的宠物不能学习更多技能了";
S["SPELL_FAILED_TOO_SHALLOW"] = "水太浅了";
S["SPELL_FAILED_TOTEMS"] = "需要%s";
S["SPELL_FAILED_TOTEM_CATEGORY"] = "需要 %s";
S["SPELL_FAILED_TOY_ALREADY_KNOWN"] = "你的藏品中已经有该玩具了";
S["SPELL_FAILED_TOY_USE_LIMIT_REACHED"] = "达到玩具使用上限";
S["SPELL_FAILED_TRAINING_POINTS"] = "没有足够的训练点数";
S["SPELL_FAILED_TRANSFORM_UNUSABLE"] = "你无法使用新物品";
S["SPELL_FAILED_TRANSMOG_SET_ALREADY_KNOWN"] = "你的藏品中已经有所有外观了。";
S["SPELL_FAILED_TRY_AGAIN"] = "尝试失败";
S["SPELL_FAILED_UNDERWATER_MOUNT_NOT_ALLOWED"] = "此地不能使用水下坐骑";
S["SPELL_FAILED_UNIQUE_GLYPH"] = "该雕文已经嵌入你的法术书了。";
S["SPELL_FAILED_UNIT_NOT_BEHIND"] = "目标必须在你身后。";
S["SPELL_FAILED_UNIT_NOT_INFRONT"] = "你必须面对目标。";
S["SPELL_FAILED_UNKNOWN"] = "未知原因";
S["SPELL_FAILED_VETERAN_TRIAL_ABOVE_SKILL_RANK_MAX"] = "试玩账号不适用";
S["SPELL_FAILED_VISION_OBSCURED"] = "你的视线被遮挡了";
S["SPELL_FAILED_WEIGHT_NOT_ENOUGH"] = "你没有提供足够的道具来施放这个法术";
S["SPELL_FAILED_WEIGHT_TOO_MUCH"] = "你提供的道具太多了，无法施放这个法术";
S["SPELL_FAILED_WRONG_ARTIFACT_EQUIPPED"] = "这个物品是个无效的目标";
S["SPELL_FAILED_WRONG_BATTLE_PET_TYPE"] = "错误的宠物类型";
S["SPELL_FAILED_WRONG_PET_FOOD"] = "你的宠物不喜欢这种食物。";
S["SPELL_FAILED_WRONG_WEATHER"] = "目前的气候不适合那样做";
S["SPELL_FAILED_YOU_CANNOT_USE_THAT_IN_PVP_INSTANCE"] = "你不能在PvP副本中使用它。";
S["SPELL_HASTE"] = "急速等级";
S["SPELL_HASTE_ABBR"] = "Haste";
S["SPELL_HASTE_TOOLTIP"] = "使你的施法速度提高%d%%。";
S["SPELL_HEAL_COMBATLOG_TOOLTIP"] = "当法术或技能恢复生命值时显示信息。";
S["SPELL_INSTAKILL_COMBATLOG_TOOLTIP"] = "显示有关特殊法术类型的信息，比如造成耐久度损失或者与宠物分担伤害的法术。";
S["SPELL_INSTANT_EFFECT"] = "即时效果";
S["SPELL_INTERRUPT_COMBATLOG_TOOLTIP"] = "当法术或技能打断另一个法术时显示信息。";
S["SPELL_LASTING_EFFECT"] = "%s效果";
S["SPELL_MAX_CHARGES"] = "最多可使用%d次";
S["SPELL_MESSAGES"] = "法术信息";
S["SPELL_MISSED_COMBATLOG_TOOLTIP"] = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。";
S["SPELL_NAMES"] = "法术名";
S["SPELL_NAMES_COMBATLOG_TOOLTIP"] = "彩色标记法术名。";
S["SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP"] = "在法术名称外显示括号。";
S["SPELL_NOT_SHAPESHIFTED"] = "不能在变形状态下实施该动作";
S["SPELL_NOT_SHAPESHIFTED_NOSPACE"] = "不能在变形状态下实施该动作";
S["SPELL_ON_NEXT_RANGED"] = "攻击速度";
S["SPELL_ON_NEXT_SWING"] = "下一次近战武器攻击";
S["SPELL_OTHER_MESSAGES"] = "法术信息（倒计数）";
S["SPELL_PASSIVE"] = "被动";
S["SPELL_PASSIVE_EFFECT"] = "被动";
S["SPELL_PASSIVE_SECOND"] = "被动";
S["SPELL_PENETRATION"] = "穿透";
S["SPELL_PENETRATION_TOOLTIP"] = "法术穿透%d（降低目标抗性%d点）";
S["SPELL_PERIODIC_COMBATLOG_TOOLTIP"] = "显示法术效果增量的信息。";
S["SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP"] = "当法术或技能周期性地造成伤害时（如暗言术：痛或腐蚀术）显示信息。";
S["SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP"] = "当法术或技能周期性地恢复生命值时（如恢复或回春术）显示信息。";
S["SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP"] = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。";
S["SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP"] = "当法术或技能周期性地产生其它效果时（如恢复或吸取法力值）显示信息。";
S["SPELL_POINTS_SPREAD_TEMPLATE"] = "%.1f到%.1f";
S["SPELL_POINTS_SPREAD_TEMPLATE_WITH_SYMBOL"] = "%.1f%s到%.1f%s";
S["SPELL_RANGE"] = "%s码距离";
S["SPELL_RANGE_AREA"] = "施法者周围区域";
S["SPELL_RANGE_DUAL"] = "%1$s：%2$s码范围";
S["SPELL_RANGE_UNLIMITED"] = "无限距离";
S["SPELL_REAGENTS"] = "材料：|n";
S["SPELL_RECAST_TIME_CHARGES_DAYS"] = "%.3g天充能";
S["SPELL_RECAST_TIME_CHARGES_HOURS"] = "%.3g小时充能";
S["SPELL_RECAST_TIME_CHARGES_INSTANT"] = "立即充能";
S["SPELL_RECAST_TIME_CHARGES_MIN"] = "%.3g分钟充能";
S["SPELL_RECAST_TIME_CHARGES_SEC"] = "%.3g秒充能";
S["SPELL_RECAST_TIME_CHARGEUP_DAYS"] = "需要%.3g天";
S["SPELL_RECAST_TIME_CHARGEUP_HOURS"] = "需要%.3g小时";
S["SPELL_RECAST_TIME_CHARGEUP_INSTANT"] = "瞬发";
S["SPELL_RECAST_TIME_CHARGEUP_MIN"] = "需要%.3g分钟";
S["SPELL_RECAST_TIME_CHARGEUP_SEC"] = "需要%.3g秒";
S["SPELL_RECAST_TIME_DAYS"] = "%.3g天冷却时间";
S["SPELL_RECAST_TIME_HOURS"] = "%.3g小时冷却时间";
S["SPELL_RECAST_TIME_INSTANT"] = "即时冷却";
S["SPELL_RECAST_TIME_MIN"] = "%.3g分钟冷却时间";
S["SPELL_RECAST_TIME_SEC"] = "%.3g秒冷却时间";
S["SPELL_RECHARGE_TIME"] = "充能中： %s";
S["SPELL_RECHARGE_TIME_DAYS"] = "充能中：%d天";
S["SPELL_RECHARGE_TIME_HOURS"] = "充能中：%d小时";
S["SPELL_RECHARGE_TIME_MIN"] = "充能中：%d分钟";
S["SPELL_RECHARGE_TIME_SEC"] = "充能中：%d秒";
S["SPELL_REQUIRED_FORM"] = "需要%s";
S["SPELL_REQUIRED_FORM_NOSPACE"] = "需要%s";
S["SPELL_RESURRECT_COMBATLOG_TOOLTIP"] = "当法术或技能复活另一个玩家或怪物时显示信息。";
S["SPELL_SCHOOL0_CAP"] = "物理";
S["SPELL_SCHOOL0_NAME"] = "物理";
S["SPELL_SCHOOL1_CAP"] = "神圣";
S["SPELL_SCHOOL1_NAME"] = "神圣";
S["SPELL_SCHOOL2_CAP"] = "火焰";
S["SPELL_SCHOOL2_NAME"] = "火焰";
S["SPELL_SCHOOL3_CAP"] = "自然";
S["SPELL_SCHOOL3_NAME"] = "自然";
S["SPELL_SCHOOL4_CAP"] = "冰霜";
S["SPELL_SCHOOL4_NAME"] = "冰霜";
S["SPELL_SCHOOL5_CAP"] = "暗影";
S["SPELL_SCHOOL5_NAME"] = "暗影";
S["SPELL_SCHOOL6_CAP"] = "奥术";
S["SPELL_SCHOOL6_NAME"] = "奥术";
S["SPELL_SCHOOLALL"] = "全部";
S["SPELL_SCHOOLMAGICAL"] = "魔法的";
S["SPELL_SKILL_LINE"] = "%s";
S["SPELL_STAT1_NAME"] = "力量";
S["SPELL_STAT2_NAME"] = "敏捷";
S["SPELL_STAT3_NAME"] = "耐力";
S["SPELL_STAT4_NAME"] = "智力";
S["SPELL_STAT5_NAME"] = "精神";
S["SPELL_STATALL"] = "所有属性";
S["SPELL_SUMMON_COMBATLOG_TOOLTIP"] = "当法术召唤出怪物或创造一个物体时显示信息。";
S["SPELL_TARGET_CENTER_CASTER"] = "施法者";
S["SPELL_TARGET_CENTER_LOC"] = "目标位置";
S["SPELL_TARGET_CHAIN_TEMPLATE"] = "目标%s，对%d个目标产生连锁效果";
S["SPELL_TARGET_CONE_TEMPLATE"] = "目标%1$s，位于%3$s面前锥形范围%2$d码内";
S["SPELL_TARGET_CREATURE_TYPE12_DESC"] = "所有%s";
S["SPELL_TARGET_CREATURE_TYPE13_DESC"] = "敌方%s";
S["SPELL_TARGET_CREATURE_TYPE1_DESC"] = "%s";
S["SPELL_TARGET_CREATURE_TYPE2_DESC"] = "友方%s";
S["SPELL_TARGET_CREATURE_TYPE3_DESC"] = "敌方%s";
S["SPELL_TARGET_CREATURE_TYPE8_DESC"] = "%s宠物";
S["SPELL_TARGET_CREATURE_TYPE_DEAD12_DESC"] = "所有已死亡%s";
S["SPELL_TARGET_CREATURE_TYPE_DEAD13_DESC"] = "死亡的敌方%s";
S["SPELL_TARGET_CREATURE_TYPE_DEAD1_DESC"] = "死亡的%s";
S["SPELL_TARGET_CREATURE_TYPE_DEAD2_DESC"] = "死亡的友方%s";
S["SPELL_TARGET_CREATURE_TYPE_DEAD3_DESC"] = "死亡的敌方%s";
S["SPELL_TARGET_CREATURE_TYPE_DEAD8_DESC"] = "死亡的%s宠物";
S["SPELL_TARGET_MULTIPLE_TEMPLATE"] = "目标%1$s，位于%3$s周围%2$d码的范围内";
S["SPELL_TARGET_TEMPLATE"] = "目标%s";
S["SPELL_TARGET_TYPE0_DESC"] = "施法者";
S["SPELL_TARGET_TYPE10_DESC"] = "副手物品";
S["SPELL_TARGET_TYPE11_DESC"] = "队伍";
S["SPELL_TARGET_TYPE12_DESC"] = "全部";
S["SPELL_TARGET_TYPE13_DESC"] = "敌人";
S["SPELL_TARGET_TYPE14_DESC"] = "队伍成员";
S["SPELL_TARGET_TYPE15_DESC"] = "主人";
S["SPELL_TARGET_TYPE16_DESC"] = "团队成员";
S["SPELL_TARGET_TYPE17_DESC"] = "团队成员";
S["SPELL_TARGET_TYPE1_DESC"] = "任何";
S["SPELL_TARGET_TYPE2_DESC"] = "友方";
S["SPELL_TARGET_TYPE3_DESC"] = "敌人";
S["SPELL_TARGET_TYPE4_DESC"] = "队伍成员";
S["SPELL_TARGET_TYPE5_DESC"] = "物品";
S["SPELL_TARGET_TYPE6_DESC"] = "所在地区";
S["SPELL_TARGET_TYPE7_DESC"] = "物体";
S["SPELL_TARGET_TYPE8_DESC"] = "宠物";
S["SPELL_TARGET_TYPE9_DESC"] = "主手物品";
S["SPELL_TARGET_TYPE_DEAD11_DESC"] = "死亡的队伍成员";
S["SPELL_TARGET_TYPE_DEAD12_DESC"] = "所有已死亡人物";
S["SPELL_TARGET_TYPE_DEAD13_DESC"] = "死亡的敌人";
S["SPELL_TARGET_TYPE_DEAD14_DESC"] = "死亡的队伍成员";
S["SPELL_TARGET_TYPE_DEAD16_DESC"] = "死亡的团队成员";
S["SPELL_TARGET_TYPE_DEAD17_DESC"] = "死亡的团队成员";
S["SPELL_TARGET_TYPE_DEAD1_DESC"] = "死亡的";
S["SPELL_TARGET_TYPE_DEAD2_DESC"] = "死亡的友方";
S["SPELL_TARGET_TYPE_DEAD3_DESC"] = "死亡的敌人";
S["SPELL_TARGET_TYPE_DEAD4_DESC"] = "死亡的队伍成员";
S["SPELL_TARGET_TYPE_DEAD8_DESC"] = "死亡的宠物";
S["SPELL_TIMER"] = "%s失败：你还没有完全恢复。";
S["SPELL_TIME_REMAINING_DAYS"] = "剩余%d天";
S["SPELL_TIME_REMAINING_HOURS"] = "剩余%d小时";
S["SPELL_TIME_REMAINING_MIN"] = "剩余%d分钟";
S["SPELL_TIME_REMAINING_SEC"] = "剩余%d秒";
S["SPELL_TOTEMS"] = "工具：";
S["SPELL_UNKNOWN"] = "未知法术。";
S["SPELL_USE_ALL_BALANCE_NEGATIVE"] = "使用100%月亮能量";
S["SPELL_USE_ALL_BALANCE_POSITIVE"] = "使用100%太阳能量";
S["SPELL_USE_ALL_CHI"] = "使用100%能量";
S["SPELL_USE_ALL_ENERGY"] = "使用全部能量值";
S["SPELL_USE_ALL_FOCUS"] = "使用全部集中值";
S["SPELL_USE_ALL_FURY"] = "使用100%恶魔之怒";
S["SPELL_USE_ALL_HEALTH"] = "使用全部生命值";
S["SPELL_USE_ALL_HOLY_POWER"] = "使用100%神圣能量";
S["SPELL_USE_ALL_MANA"] = "使用全部法力值";
S["SPELL_USE_ALL_PAIN"] = "使用100%痛苦值";
S["SPELL_USE_ALL_POWER_DISPLAY"] = "使用全部的%s";
S["SPELL_USE_ALL_RAGE"] = "使用全部怒气值";
S["SPELL_USE_ALL_RUNIC_POWER"] = "使用100%符文能量";
S["SPELL_WEEKLY_USAGE_TOOLTIP"] = "本周还可以施放%s%d次。";
S["SPI"] = "Spi";
S["SPIRIT_COLON"] = "精神：";
S["SPIRIT_HEALER_RELEASE_RED"] = "|cffff2020灵魂医者|r";
S["SPIRIT_TOOLTIP"] = "提高生命值和法力值的回复速度。精神\n影响所有人物在战斗状态下和非战斗状态下的\n法力值和生命值回复速度。";
S["SPLASH_BASE_90_RIGHT_DESC"] = "艾泽拉斯遭到袭击！快前往诅咒之地阻止钢铁部落入侵吧。";
S["SPLASH_BASE_90_RIGHT_TITLE"] = "黑暗之门";
S["SPLASH_BASE_FEATURE1_DESC"] = "查看新加入的玩具箱，背包功能升级以及材料银行。";
S["SPLASH_BASE_FEATURE1_TITLE"] = "界面功能";
S["SPLASH_BASE_FEATURE2_DESC"] = "排列和浏览各个地下城、团队副本PVP及其他队伍。";
S["SPLASH_BASE_FEATURE2_TITLE"] = "预创建队伍查找器";
S["SPLASH_BASE_HEADER"] = "新内容";
S["SPLASH_BASE_LABEL"] = "《德拉诺之王》前夕版本的新内容：";
S["SPLASH_BASE_RIGHT_DESC"] = "你的角色模型已升级，将拥有精致的细节和更流畅的动作。";
S["SPLASH_BASE_RIGHT_TITLE"] = "全新角色模型";
S["SPLASH_BOOST2_FEATURE2_DESC"] = "你将在塔纳安丛林进行任务的过程中获得技能。";
S["SPLASH_BOOST2_RIGHT_DESC"] = "前往黑暗之门，与大法师卡德加交谈。";
S["SPLASH_BOOST_FEATURE1_DESC"] = "我们给了你一套新装备，并将你的旧装备邮寄给你。";
S["SPLASH_BOOST_FEATURE1_TITLE"] = "我的物品去哪儿了？";
S["SPLASH_BOOST_FEATURE2_DESC"] = "你将在诅咒之地进行任务的过程中获得技能。";
S["SPLASH_BOOST_FEATURE2_TITLE"] = "技能";
S["SPLASH_BOOST_HEADER"] = "恭喜！";
S["SPLASH_BOOST_LABEL"] = "一些帮助你开始升级角色的小提示！";
S["SPLASH_BOOST_RIGHT_DESC_ALLIANCE"] = "前往诅咒之地，与守备官玛尔拉德交谈。";
S["SPLASH_BOOST_RIGHT_DESC_HORDE"] = "前往诅咒之地，与萨尔交谈。";
S["SPLASH_BOOST_RIGHT_TITLE"] = "我该去哪儿？";
S["SPLASH_LEGION_BASE_FEATURE1_DESC"] = "查看全新的职业技能和天赋。";
S["SPLASH_LEGION_BASE_FEATURE1_TITLE"] = "职业改动";
S["SPLASH_LEGION_BASE_FEATURE2_DESC"] = "敬请期待";
S["SPLASH_LEGION_BASE_FEATURE2_TITLE"] = "更多内容";
S["SPLASH_LEGION_BASE_LABEL"] = "7.0.3补丁中的新内容！";
S["SPLASH_LEGION_BASE_RIGHT_DESC"] = "幻化系统已全面升级，包括全新的外观收集，衣柜，外观方案，以及更多功能！";
S["SPLASH_LEGION_BASE_RIGHT_TITLE"] = "新的幻化系统";
S["SPLASH_LEGION_BOX_FEATURE1_DESC"] = "用全新的职业恶魔猎手征服敌人。";
S["SPLASH_LEGION_BOX_FEATURE1_TITLE"] = "恶魔猎手";
S["SPLASH_LEGION_BOX_FEATURE2_DESC"] = "按照你的喜好改造神器，领导你的阵营对抗燃烧军团。";
S["SPLASH_LEGION_BOX_FEATURE2_TITLE"] = "职业大厅与神器";
S["SPLASH_LEGION_BOX_LABEL"] = "《军团再临》中的全新内容！";
S["SPLASH_LEGION_BOX_RIGHT_DESC"] = "前往破碎群岛，解锁你的神器中蕴藏的力量。";
S["SPLASH_LEGION_BOX_RIGHT_TITLE"] = "破碎群岛";
S["SPLASH_LEGION_NEW_7_1_FEATURE1_DESC"] = "奥丁召唤你战胜冥狱深渊的统治者海拉。";
S["SPLASH_LEGION_NEW_7_1_FEATURE1_TITLE"] = "勇气试炼";
S["SPLASH_LEGION_NEW_7_1_FEATURE2_DESC"] = "召集苏拉玛的人民，准备围攻暗夜要塞！";
S["SPLASH_LEGION_NEW_7_1_FEATURE2_TITLE"] = "堕夜精灵起义";
S["SPLASH_LEGION_NEW_7_1_LABEL"] = "7.1版本最新内容！";
S["SPLASH_LEGION_NEW_7_1_RIGHT_DESC"] = "这个庞大的地下城只有史诗难度，等待你的挑战。深入久负盛名的麦迪文的故居，与燃烧军团作战！";
S["SPLASH_LEGION_NEW_7_1_RIGHT_TITLE"] = "重返卡拉赞";
S["SPLASH_LEGION_NEW_7_2_5_FEATURE1_DESC"] = "穿越时空，帮助克罗米阻止对她的刺杀！";
S["SPLASH_LEGION_NEW_7_2_5_FEATURE1_TITLE"] = "克罗米之死";
S["SPLASH_LEGION_NEW_7_2_5_FEATURE2_DESC"] = "在燃烧的远征的时空漫游活动中重访黑暗神殿。";
S["SPLASH_LEGION_NEW_7_2_5_FEATURE2_TITLE"] = "时空漫游：黑暗神殿";
S["SPLASH_LEGION_NEW_7_2_5_LABEL"] = "";
S["SPLASH_LEGION_NEW_7_2_5_RIGHT_DESC"] = "深入黑暗泰坦的墓穴，挑战燃烧军团之主——欺诈者基尔加丹。";
S["SPLASH_LEGION_NEW_7_2_5_RIGHT_TITLE"] = "萨格拉斯之墓";
S["SPLASH_LEGION_NEW_7_2_FEATURE1_DESC"] = "体验全新PvP模式，尝试疯狂新玩法。";
S["SPLASH_LEGION_NEW_7_2_FEATURE1_TITLE"] = "PvP乱斗";
S["SPLASH_LEGION_NEW_7_2_FEATURE2_DESC"] = "收集并查询你当前职业的所有外观套装。";
S["SPLASH_LEGION_NEW_7_2_FEATURE2_TITLE"] = "幻化套装";
S["SPLASH_LEGION_NEW_7_2_LABEL"] = "7.2版本最新内容！";
S["SPLASH_LEGION_NEW_7_2_RIGHT_DESC"] = "返回破碎海滩，终结燃烧军团对艾泽拉斯的入侵。";
S["SPLASH_LEGION_NEW_7_2_RIGHT_TITLE"] = "领导抗魔联军";
S["SPLASH_LEGION_NEW_7_3_5_FEATURE1_DESC"] = "在《巫妖王之怒》时空漫游活动期间重温奥杜尔";
S["SPLASH_LEGION_NEW_7_3_5_FEATURE1_TITLE"] = "时光漫游：奥杜尔";
S["SPLASH_LEGION_NEW_7_3_5_FEATURE2_DESC"] = "胜利的代价，就是艾泽拉斯的生命之血吗？";
S["SPLASH_LEGION_NEW_7_3_5_FEATURE2_TITLE"] = "军团再临：尾声";
S["SPLASH_LEGION_NEW_7_3_5_LABEL"] = "7.3.5版本最新内容！";
S["SPLASH_LEGION_NEW_7_3_5_RIGHT_DESC"] = "现在更多地图会按你的等级浮动。你可以按自己的兴趣选择任务区域。";
S["SPLASH_LEGION_NEW_7_3_5_RIGHT_TITLE"] = "世界随你的等级变化";
S["SPLASH_LEGION_NEW_7_3_FEATURE1_DESC"] = "给你的神器中的圣物升级。";
S["SPLASH_LEGION_NEW_7_3_FEATURE1_TITLE"] = "虚空之光熔炉";
S["SPLASH_LEGION_NEW_7_3_FEATURE2_DESC"] = "击败虚空的力量，并将影卫虚灵从阿古斯赶出去。";
S["SPLASH_LEGION_NEW_7_3_FEATURE2_TITLE"] = "执政团之座";
S["SPLASH_LEGION_NEW_7_3_LABEL"] = "《阿古斯之影》新增！";
S["SPLASH_LEGION_NEW_7_3_RIGHT_DESC"] = "开启与燃烧军团的最终决战！";
S["SPLASH_LEGION_NEW_7_3_RIGHT_TITLE"] = "阿古斯";
S["SPLASH_LEGION_PREPATCH_FEATURE1_DESC"] = "击退进犯的军团大军，获得军团前夕的独有奖励。";
S["SPLASH_LEGION_PREPATCH_FEATURE1_TITLE"] = "恶魔入侵";
S["SPLASH_LEGION_PREPATCH_FEATURE2_DESC"] = "包括全新的外观收集，外观方案，以及更多功能！";
S["SPLASH_LEGION_PREPATCH_FEATURE2_TITLE"] = "新的幻化系统";
S["SPLASH_LEGION_PREPATCH_LABEL"] = "《军团再临》前夕版本中的新内容！";
S["SPLASH_LEGION_PREPATCH_RIGHT_DESC"] = "与联盟和部落的英雄们一起面对古尔丹。";
S["SPLASH_LEGION_PREPATCH_RIGHT_TITLE"] = "破碎海滩";
S["SPLASH_NEW_6_1_FEATURE1_DESC"] = "新增传家宝页面，方便你浏览自己所有的传家宝。";
S["SPLASH_NEW_6_1_FEATURE1_TITLE"] = "藏品手册：传家宝";
S["SPLASH_NEW_6_1_FEATURE2_DESC"] = "继续卡德加的传奇任务，解锁全新的传奇追随者。";
S["SPLASH_NEW_6_1_FEATURE2_TITLE"] = "传奇追随者";
S["SPLASH_NEW_6_1_LABEL"] = "6.1版本最新内容！";
S["SPLASH_NEW_6_1_RIGHT_DESC"] = "查看新的要塞内容，包括新任务和新奖励！";
S["SPLASH_NEW_6_1_RIGHT_TITLE"] = "要塞更新";
S["SPLASH_NEW_6_2_FEATURE1_DESC"] = "与钢铁部落的大决战将在这里展开。";
S["SPLASH_NEW_6_2_FEATURE1_TITLE"] = "塔纳安丛林";
S["SPLASH_NEW_6_2_FEATURE2_DESC"] = "建造你的船坞、舰船并派遣其执行海军行动。";
S["SPLASH_NEW_6_2_FEATURE2_TITLE"] = "要塞海军行动";
S["SPLASH_NEW_6_2_LABEL"] = "6.2版本最新内容！";
S["SPLASH_NEW_6_2_RIGHT_DESC"] = "突袭钢铁部落的权力中心，阻止针对艾泽拉斯的入侵。";
S["SPLASH_NEW_6_2_RIGHT_TITLE"] = "地狱火堡垒";
S["SPLASH_NEW_90_RIGHT_DESC"] = "前往黑暗之门，与大法师卡德加交谈。";
S["SPLASH_NEW_FEATURE1_DESC"] = "在德拉诺建造你的私人要塞，以及强大的追随者部队！";
S["SPLASH_NEW_FEATURE1_TITLE"] = "要塞";
S["SPLASH_NEW_FEATURE2_DESC"] = "经典角色模型已升级，将拥有更精致的细节和新的动作。";
S["SPLASH_NEW_FEATURE2_TITLE"] = "全新角色模型";
S["SPLASH_NEW_HEADER"] = "新内容";
S["SPLASH_NEW_LABEL"] = "《德拉诺之王》的新内容！";
S["SPLASH_NEW_RIGHT_DESC"] = "新的冒险世界正在黑暗之门的另一边等着你。";
S["SPLASH_NEW_RIGHT_TITLE"] = "德拉诺";
S["SPLASH_OPENS_SOON"] = "即将开启";
S["SPLASH_START_QUEST_NOW"] = "立即开始任务";
S["SSAO_LABEL"] = "SSAO";
S["SSAO_TYPE_ASSAO"] = "ASSAO";
S["SSAO_TYPE_CACAO"] = "FidelityFX CACAO";
S["SSAO_TYPE_LABEL"] = "环境光遮蔽类型";
S["STA"] = "Sta";
S["STABLED_PETS"] = "已存放的宠物：";
S["STABLES"] = "宠物存放处";
S["STABLE_PET_INFO_TEXT"] = "%1$s - %2$s";
S["STABLE_PET_INFO_TOOLTIP_TEXT"] = "等级%1$d %2$s|n%3$s";
S["STABLE_SLOT_TEXT"] = "你想要再购买一个宠物存放栏位吗？";
S["STACKS"] = "%d 堆";
S["STACK_RIGHT_BARS"] = "垂直叠加右侧动作条";
S["STAGE_COMPLETE"] = "阶段完成";
S["STAMINA_COLON"] = "耐力：";
S["STAMINA_TOOLTIP"] = "提高生命值";
S["STANDING"] = "关系";
S["START"] = "开始";
S["STARTING_PRICE"] = "起始价格";
S["STARTUP_STRINGSENUM_MSG_GX_FAIL_API_VERSION"] = "魔兽世界需要安装最新版本的DirectX Runtime才能运行。可通过Windows系统自动更新或直接从微软官网下载的方式，来获取最新版本的DirectX runtime。若要了解更多详情，请访问http://support.battlenet.com.cn/help/article/031024";
S["STARTUP_STRINGSENUM_MSG_GX_FAIL_NO_DRIVER"] = "魔兽世界无法找到适用显卡，请检查并确认你已安装了最新版本的显卡驱动程序，且并非在安全（VGA）模式下运行。若要了解更多详情，请访问http://support.battlenet.com.cn/help/article/031024";
S["STARTUP_TEXT_LINE1"] = "输入 '/help 以获取简略的命令列表。";
S["STARTUP_TEXT_LINE2"] = "";
S["STARTUP_TEXT_LINE3"] = "";
S["STARTUP_TEXT_LINE4"] = "";
S["START_A_GROUP"] = "创建队伍";
S["START_RAID"] = "启动团队副本";
S["START_WARGAME"] = "开始战争游戏";
S["STAT4_NOSPELLPOWER_TOOLTIP"] = "法术爆击几率提高%.2f%%";
S["STATISTICS"] = "统计";
S["STATS_COLLAPSE_TOOLTIP"] = "隐藏角色信息";
S["STATS_EXPAND_TOOLTIP"] = "显示角色信息";
S["STATS_LABEL"] = "状态：";
S["STATUS"] = "状态";
S["STATUSTEXT_LABEL"] = "状态文字";
S["STATUSTEXT_SUBTEXT"] = "这些选项可以让你在状态栏上显示详细信息。";
S["STATUS_ADDL_FILE_TOOLTIP"] = "正在下载游戏数据。";
S["STATUS_BAR_TEXT"] = "状态栏数值";
S["STATUS_CORE_FILE_TOOLTIP"] = "正在下载核心游戏数据。";
S["STATUS_MAJOR_FILE_TOOLTIP"] = "正在下载重要游戏数据。";
S["STATUS_TEXT"] = "状态文字";
S["STATUS_TEXT_BOTH"] = "同时显示";
S["STATUS_TEXT_PARTY"] = "小队";
S["STATUS_TEXT_PERCENT"] = "百分比";
S["STATUS_TEXT_PET"] = "宠物";
S["STATUS_TEXT_PLAYER"] = "玩家";
S["STATUS_TEXT_TARGET"] = "目标";
S["STATUS_TEXT_VALUE"] = "数值";
S["STAT_ARMOR"] = "护甲";
S["STAT_ARMOR_BASE_TOOLTIP"] = "基础护甲值物理减伤：%0.2f%%";
S["STAT_ARMOR_BONUS_ARMOR_BLADED_ARMOR_TOOLTIP"] = "总护甲值物理减伤：%0.2f%%\n攻击强度提高%d";
S["STAT_ARMOR_TOOLTIP"] = "物理伤害减免：%0.2f%%";
S["STAT_ARMOR_TOTAL_TOOLTIP"] = "总护甲值物理减伤：%0.2f%%";
S["STAT_ATTACK_POWER"] = "攻击强度提高%d点\n";
S["STAT_ATTACK_SPEED"] = "攻击速度";
S["STAT_ATTACK_SPEED_BASE_TOOLTIP"] = "攻击速度+%s%%";
S["STAT_AVERAGE_ITEM_LEVEL"] = "物品等级";
S["STAT_AVERAGE_ITEM_LEVEL_EQUIPPED"] = "（已装备%d）";
S["STAT_AVERAGE_ITEM_LEVEL_TOOLTIP"] = "你的装备的平均物品等级。";
S["STAT_AVERAGE_PVP_ITEM_LEVEL"] = "PvP物品等级：%d";
S["STAT_AVOIDANCE"] = "闪避";
S["STAT_BLOCK"] = "格挡";
S["STAT_BLOCK_TOOLTIP"] = "格挡提高%d";
S["STAT_BONUS_ARMOR"] = "护甲加成";
S["STAT_CATEGORY_ATTACK"] = "攻击";
S["STAT_CATEGORY_ATTRIBUTES"] = "属性";
S["STAT_CATEGORY_DEFENSE"] = "防御";
S["STAT_CATEGORY_ENHANCEMENTS"] = "强化属性";
S["STAT_CATEGORY_GENERAL"] = "概况";
S["STAT_CATEGORY_MELEE"] = "近战";
S["STAT_CATEGORY_PVP"] = "PvP";
S["STAT_CATEGORY_RANGED"] = "远程";
S["STAT_CATEGORY_RESISTANCE"] = "抗性";
S["STAT_CATEGORY_SPELL"] = "法术";
S["STAT_CHI_TOOLTIP"] = "能量值上限。使用技能会消耗能量值，能量值会随时间自动回复。";
S["STAT_CRITICAL_STRIKE"] = "爆击";
S["STAT_DODGE"] = "躲闪";
S["STAT_DPS_SHORT"] = "每秒伤害";
S["STAT_ENERGY_REGEN"] = "能量值回复";
S["STAT_ENERGY_REGEN_TOOLTIP"] = "每秒回复的能量值";
S["STAT_ENERGY_TOOLTIP"] = "能量值上限。使用技能会消耗能量值，能量值会随时间自动回复。";
S["STAT_EXPERTISE"] = "精准";
S["STAT_FOCUS_REGEN"] = "集中值回复";
S["STAT_FOCUS_REGEN_TOOLTIP"] = "每秒回复的集中值。";
S["STAT_FOCUS_TOOLTIP"] = "集中值上限。使用技能会消耗集中值，集中值会随时间自动回复。";
S["STAT_FORMAT"] = "%s：";
S["STAT_HASTE"] = "急速";
S["STAT_HASTE_BASE_TOOLTIP"] = "\n\n急速：%s [+%.2f%%]";
S["STAT_HASTE_DEATHKNIGHT_TOOLTIP"] = "提高攻击速度和符文回复速度。";
S["STAT_HASTE_DRUID_TOOLTIP"] = "提高攻击、施法和能量值回复速度。";
S["STAT_HASTE_HUNTER_TOOLTIP"] = "提高攻击速度和集中值回复速度。";
S["STAT_HASTE_MELEE_DEATHKNIGHT_TOOLTIP"] = "提高攻击速度和符文回复速度。";
S["STAT_HASTE_MELEE_DRUID_TOOLTIP"] = "提高攻击速度和能量值回复速度。";
S["STAT_HASTE_MELEE_HUNTER_TOOLTIP"] = "提高攻击速度和集中值回复速度。";
S["STAT_HASTE_MELEE_MONK_TOOLTIP"] = "提高攻击速度和能量值回复速度。";
S["STAT_HASTE_MELEE_ROGUE_TOOLTIP"] = "提高攻击速度和能量值回复速度。";
S["STAT_HASTE_MELEE_TOOLTIP"] = "提高攻击速度。";
S["STAT_HASTE_MONK_TOOLTIP"] = "提高攻击、施法和能量值回复速度。";
S["STAT_HASTE_RANGED_HUNTER_TOOLTIP"] = "提高攻击速度和集中值回复速度。";
S["STAT_HASTE_RANGED_TOOLTIP"] = "提高攻击速度。";
S["STAT_HASTE_ROGUE_TOOLTIP"] = "提高攻击速度和能量值回复速度。";
S["STAT_HASTE_SPELL_TOOLTIP"] = "提高施法速度。";
S["STAT_HASTE_TOOLTIP"] = "提高攻击速度和施法速度。";
S["STAT_HEALTH_PET_TOOLTIP"] = "最大生命值。如果生命值为0，则该生物会死亡。";
S["STAT_HEALTH_TOOLTIP"] = "你的生命值上限。如果你的生命值为0的话，那你就会死亡。";
S["STAT_HIT_CHANCE"] = "命中几率";
S["STAT_HIT_MELEE_TOOLTIP"] = "%s点命中（+%.2f%%命中率）";
S["STAT_HIT_NORMAL_ATTACKS"] = "普通攻击";
S["STAT_HIT_RANGED_TOOLTIP"] = "%s点命中（+%.2f%%命中率）";
S["STAT_HIT_SPECIAL_ATTACKS"] = "特殊攻击";
S["STAT_HIT_SPELL_TOOLTIP"] = "%s点命中（+%.2f%%命中率）";
S["STAT_LIFESTEAL"] = "吸血";
S["STAT_LUNAR_POWER_TOOLTIP"] = "最大星界能量值。";
S["STAT_MANA_TOOLTIP"] = "法力值上限。施放法术需要消耗法力值。";
S["STAT_MASTERY"] = "精通";
S["STAT_MASTERY_TOOLTIP"] = "精通： %s [+%.2f%%]";
S["STAT_MASTERY_TOOLTIP_NOT_KNOWN"] = "要使精通生效，你必须先在训练师处学习该技能。";
S["STAT_MASTERY_TOOLTIP_NO_TALENT_SPEC"] = "你必须选择一项天赋专精以激活精通技能。";
S["STAT_MOVEMENT_FLIGHT_TOOLTIP"] = "飞行速度：%d%%";
S["STAT_MOVEMENT_GROUND_TOOLTIP"] = "奔跑速度：%d%%";
S["STAT_MOVEMENT_SPEED"] = "移动速度";
S["STAT_MOVEMENT_SWIM_TOOLTIP"] = "游泳速度：%d%%";
S["STAT_MULTISTRIKE"] = "溅射";
S["STAT_NO_BENEFIT_TOOLTIP"] = "|cff808080该属性不能使你获益|r";
S["STAT_PARRY"] = "招架";
S["STAT_PVP_POWER"] = "PvP强度";
S["STAT_RAGE_TOOLTIP"] = "怒气值上限。使用技能会消耗怒气值，攻击敌人和受到攻击时会回复怒气值。";
S["STAT_RESILIENCE"] = "韧性";
S["STAT_RESILIENCE_BASE_TOOLTIP"] = "\n%s点韧性 (+%.2f%%韧性)";
S["STAT_RUNE_REGEN"] = "符文速度";
S["STAT_RUNE_REGEN_FORMAT"] = "%.2f秒";
S["STAT_RUNE_REGEN_TOOLTIP"] = "每个符文充能所需的时间。";
S["STAT_RUNIC_POWER_TOOLTIP"] = "符文能量上限。";
S["STAT_SPEED"] = "加速";
S["STAT_SPELLDAMAGE"] = "法术伤害";
S["STAT_SPELLDAMAGE_TOOLTIP"] = "提高伤害性法术的效果";
S["STAT_SPELLHEALING"] = "法术治疗";
S["STAT_SPELLHEALING_TOOLTIP"] = "提高治疗性法术的效果";
S["STAT_SPELLPOWER"] = "法术强度";
S["STAT_SPELLPOWER_MELEE_ATTACK_POWER_TOOLTIP"] = "提高法术造成的伤害和治疗效果。提高近战武器造成的伤害，每秒%s点伤害。";
S["STAT_SPELLPOWER_TOOLTIP"] = "提高法术造成的伤害和治疗效果。";
S["STAT_STURDINESS"] = "永不磨损";
S["STAT_TARGET_LEVEL"] = "目标等级";
S["STAT_TEMPLATE"] = "%s状态";
S["STAT_TOOLTIP_BONUS_AP"] = "提高你的攻击和技能强度";
S["STAT_TOOLTIP_BONUS_AP_SP"] = "提高你的攻击和技能强度";
S["STAT_TOOLTIP_SP_AP_DRUID"] = "提高你的法术、攻击和技能强度";
S["STAT_USELESS_TOOLTIP"] = "|cff808080不能使你的职业获益|r";
S["STAT_VERSATILITY"] = "全能";
S["STA_LCD"] = "耐力";
S["STEREO_HARDWARE_CURSOR"] = "硬件指针";
S["STEREO_VIDEO_LABEL"] = "立体画面";
S["STEREO_VIDEO_SUBTEXT"] = "这些选项使你可以调整立体画面的各种细节。";
S["STOPWATCH_TIME_UNIT"] = "%02d";
S["STOPWATCH_TITLE"] = "秒表";
S["STOP_AUTO_ATTACK"] = "停止自动攻击";
S["STOP_IGNORE"] = "删除玩家";
S["STORE_CATEGORY_TRIAL_DISABLED_TOOLTIP"] = "试玩账号无法使用";
S["STORE_CATEGORY_VETERAN_DISABLED_TOOLTIP"] = "老玩家账号无法使用";
S["STORE_MICRO_BUTTON_ALERT_TRIAL_CAP_REACHED"] = "购买游戏后，你可以在达到20级后继续升级。";
S["STORY_CHAPTERS"] = "%d/%d章";
S["STORY_PROGRESS"] = "故事进度";
S["STR"] = "Str";
S["STRENGTH_COLON"] = "力量：";
S["STRENGTH_TOOLTIP"] = "增加你的攻击强度和每秒伤害。\n力量不会影响爆击的几率。力量\n不会提高你的格挡几率，但是可以增加\n你每次格挡所减少的伤害。这一部分\n减少的伤害一部分由你的力量决定，\n另一部分由盾牌本身的属性决定。";
S["STRING_ENVIRONMENTAL_DAMAGE_DROWNING"] = "溺水";
S["STRING_ENVIRONMENTAL_DAMAGE_FALLING"] = "掉落";
S["STRING_ENVIRONMENTAL_DAMAGE_FATIGUE"] = "疲倦";
S["STRING_ENVIRONMENTAL_DAMAGE_FIRE"] = "火焰";
S["STRING_ENVIRONMENTAL_DAMAGE_LAVA"] = "熔岩";
S["STRING_ENVIRONMENTAL_DAMAGE_SLIME"] = "淤泥";
S["STRING_SCHOOL_ALL"] = "混乱";
S["STRING_SCHOOL_ARCANE"] = "奥术";
S["STRING_SCHOOL_CHAOS"] = "混乱";
S["STRING_SCHOOL_CHROMATIC"] = "多彩";
S["STRING_SCHOOL_DIVINE"] = "神圣";
S["STRING_SCHOOL_ELEMENTAL"] = "元素";
S["STRING_SCHOOL_FIRE"] = "火焰";
S["STRING_SCHOOL_FIRESTORM"] = "火焰风暴";
S["STRING_SCHOOL_FLAMESTRIKE"] = "烈焰打击";
S["STRING_SCHOOL_FROST"] = "冰霜";
S["STRING_SCHOOL_FROSTFIRE"] = "霜火";
S["STRING_SCHOOL_FROSTSTORM"] = "冰霜风暴";
S["STRING_SCHOOL_FROSTSTRIKE"] = "冰霜打击";
S["STRING_SCHOOL_HOLY"] = "神圣";
S["STRING_SCHOOL_HOLYFIRE"] = "光辉";
S["STRING_SCHOOL_HOLYFROST"] = "神圣冰霜";
S["STRING_SCHOOL_HOLYSTORM"] = "神圣风暴";
S["STRING_SCHOOL_HOLYSTRIKE"] = "神圣打击";
S["STRING_SCHOOL_MAGIC"] = "魔法";
S["STRING_SCHOOL_NATURE"] = "自然";
S["STRING_SCHOOL_PHYSICAL"] = "物理";
S["STRING_SCHOOL_SHADOW"] = "暗影";
S["STRING_SCHOOL_SHADOWFLAME"] = "暗影烈焰";
S["STRING_SCHOOL_SHADOWFROST"] = "暗影冰霜";
S["STRING_SCHOOL_SHADOWHOLY"] = "暮光";
S["STRING_SCHOOL_SHADOWLIGHT"] = "暮光";
S["STRING_SCHOOL_SHADOWSTORM"] = "瘟疫";
S["STRING_SCHOOL_SHADOWSTRIKE"] = "暗影打击";
S["STRING_SCHOOL_SPELLFIRE"] = "法术火焰";
S["STRING_SCHOOL_SPELLFROST"] = "法术冰霜";
S["STRING_SCHOOL_SPELLSHADOW"] = "法术暗影";
S["STRING_SCHOOL_SPELLSTORM"] = "星界";
S["STRING_SCHOOL_SPELLSTRIKE"] = "法术打击";
S["STRING_SCHOOL_STORMSTRIKE"] = "风暴打击";
S["STRING_SCHOOL_UNKNOWN"] = "未知";
S["STR_LCD"] = "力量";
S["STUCK_BUTTON2_TEXT"] = "如果还不行的话，请联系GM";
S["STUCK_BUTTON_TEXT"] = "传送至墓地";
S["STUN"] = "昏迷";
S["STUNNED"] = "昏迷";
S["STUN_CAPS"] = "昏迷";
S["SUBCATEGORY"] = "子类";
S["SUBMIT"] = "提交";
S["SUBTITLE_FORMAT"] = "%s：%s";
S["SUCCESS"] = "成功";
S["SUGGESTFRAME_TITLE"] = "建议和Bug";
S["SUGGEST_INVITE"] = "提议邀请";
S["SUGGEST_SUBMITTED"] = "建议已经提交。";
S["SUGGEST_SUBMIT_FAILED"] = "建议提交失败。";
S["SUGGEST_TOOLTIP_TEXT"] = "请输入你想要提交的Bug或者建议\n你的名字、种族、职业、等级和位置\n将被自动提交";
S["SUMMARY_ACHIEVEMENT_INCOMPLETE"] = "未获得的成就";
S["SUMMARY_ACHIEVEMENT_INCOMPLETE_TEXT"] = "达到每个成就所要求的条件，赢取成就点数、奖励和荣耀！";
S["SUMMON"] = "召唤";
S["SUMMONS"] = "召唤";
S["SUMMON_RANDOM_PET"] = "召唤随机宠物";
S["SUNSHAFTS"] = "阳光效果";
S["SURRENDER_ARENA"] = "放弃比赛";
S["SWING_DAMAGE_COMBATLOG_TOOLTIP"] = "显示造成了全额或部分伤害的近战攻击。";
S["SWING_MISSED_COMBATLOG_TOOLTIP"] = "显示未能造成伤害的近战攻击。";
S["SWITCH"] = "切换";
S["SWITCH_PET"] = "切换宠物";
S["SWITCH_PET_DESCRIPTION"] = "选择其他宠物加入战斗。";
S["SYMBOLIC_NEGATIVE_NUMBER"] = "-%s";
S["SYMBOLIC_POSITIVE_NUMBER"] = "+%s";
S["SYSTEM"] = "系统";
S["SYSTEMOPTIONS_MENU"] = "系统";
S["SYSTEM_DEFAULT"] = "系统默认";
S["SYSTEM_MESSAGES"] = "系统信息";
S["TABARDSLOT"] = "战袍";
S["TABARDVENDORALREADYSETGREETING"] = "你已经拥有了一个徽章，但是仍可随意试穿";
S["TABARDVENDORCOST"] = "花费：";
S["TABARDVENDORGREETING"] = "欢迎！请选择你的公会标志和颜色。";
S["TABARDVENDORNOGUILDGREETING"] = "只有公会首领才能购买公会徽章，但是你可以随意预览。";
S["TAKE_ATTACHMENTS"] = "拿取附件：";
S["TAKE_GM_SURVEY"] = "你愿意花时间填写一份GM调查问卷吗？";
S["TALENT"] = "天赋";
S["TALENTS"] = "天赋";
S["TALENTS_BUTTON"] = "专精和天赋";
S["TALENTS_CHOOSE_SPEC_HEADER"] = "选择一项%s专精";
S["TALENTS_CHOOSE_SPEC_SUBHEADER"] = "每一个都具有附带法术。";
S["TALENTS_FRAME_GLYPH_LOCK_DESC"] = "雕文将在你建立要塞后解锁。";
S["TALENTS_FRAME_GLYPH_LOCK_TITLE"] = "雕文";
S["TALENTS_FRAME_TALENT_LOCK_DESC"] = "天赋将在你完成战斗训练后解锁。";
S["TALENTS_FRAME_TALENT_LOCK_TITLE"] = "天赋";
S["TALENTS_HIDE_SUMMARIES"] = "查看天赋树";
S["TALENTS_INVOLUNTARILY_RESET"] = "你的天赋已被重置。";
S["TALENTS_INVOLUNTARILY_RESET_PET"] = "你的宠物天赋已被重置。";
S["TALENTS_SHOW_SUMMARIES"] = "查看天赋一览";
S["TALENTS_UNAVAILABLE_TOOLTIP"] = "该功能将会在你获得一个天赋之后开启。";
S["TALENT_ACTIVE_SPEC_STATUS"] = "这是你当前启用的天赋";
S["TALENT_BUTTON_TOOLTIP_COST_ENTRY_FORMAT"] = "%d%s";
S["TALENT_BUTTON_TOOLTIP_COST_ENTRY_SEPARATOR"] = " ";
S["TALENT_BUTTON_TOOLTIP_COST_FORMAT"] = "花费：%s";
S["TALENT_BUTTON_TOOLTIP_NEXT_RANK"] = "下一级：";
S["TALENT_BUTTON_TOOLTIP_NOT_ON_ACTION_BAR"] = "你还没有将它放入动作条";
S["TALENT_BUTTON_TOOLTIP_PURCHASE_INSTRUCTIONS"] = "点击这里学习";
S["TALENT_BUTTON_TOOLTIP_RANK_FORMAT"] = "等级 %s/%s";
S["TALENT_BUTTON_TOOLTIP_REFUND_INSTRUCTIONS"] = "右键点击遗忘";
S["TALENT_BUTTON_TOOLTIP_REPLACED_BY_FORMAT"] = "用%s代替";
S["TALENT_BUTTON_TOOLTIP_SELECTION_CHOICE_ERROR"] = "选择另一个选项";
S["TALENT_BUTTON_TOOLTIP_SELECTION_COST_ERROR"] = "你没有足够的点数来进行此选择";
S["TALENT_BUTTON_TOOLTIP_SELECTION_CURRENT_INSTRUCTIONS"] = "你已习得此天赋";
S["TALENT_BUTTON_TOOLTIP_SELECTION_ERROR"] = "此抉择点未激活";
S["TALENT_BUTTON_TOOLTIP_SELECTION_INSTRUCTIONS"] = "点击这里学习";
S["TALENT_BUTTON_TOOLTIP_SELECT_CHANGE_INSTRUCTIONS"] = "右键点击遗忘";
S["TALENT_BUTTON_TOOLTIP_SELECT_INSTRUCTIONS"] = "选择一个选项";
S["TALENT_BUTTON_TOOLTIP_SELECT_TITLE"] = "天赋栏位";
S["TALENT_CLICK_TOO_FAST"] = "正在更新天赋。请稍等。";
S["TALENT_EARLY_SPELLS_LABEL"] = "已学会法术：%s";
S["TALENT_FRAME_CURRENCY_DISPLAY_FORMAT_NAME_ONLY"] = "%s";
S["TALENT_FRAME_CURRENCY_FORMAT"] = "%s%s";
S["TALENT_FRAME_CURRENCY_FORMAT_WITH_MAXIMUM"] = "%s / %s %s";
S["TALENT_FRAME_HELP_1"] = "你只能在每一行选择一个天赋。\n\n你可以在旅店或主城中变更你的天赋。";
S["TALENT_FRAME_HELP_2"] = "升到更高的等级后，将解锁更多的天赋行。";
S["TALENT_GRANTED_BY_ITEM"] = "已经从%s上学会。";
S["TALENT_MASTERY_LABEL"] = "精通：%s";
S["TALENT_MASTERY_TOOLTIP_NOT_KNOWN"] = "你必须在训练师处学习精通。";
S["TALENT_MICRO_BUTTON_NO_SPEC"] = "你还未选择职业专精。";
S["TALENT_MICRO_BUTTON_SPEC_TUTORIAL"] = "你现在可以选择新的职业专精了。点此以查看你可选择的专精。";
S["TALENT_MICRO_BUTTON_TALENT_TUTORIAL"] = "你获得了你的第一个天赋！点此并选择\"天赋\"标签页以选择你的天赋。";
S["TALENT_MICRO_BUTTON_UNSAVED_CHANGES"] = "你有未保存的天赋改动。";
S["TALENT_MICRO_BUTTON_UNSPENT_HONOR_TALENTS"] = "你有可用的荣誉天赋。";
S["TALENT_MICRO_BUTTON_UNSPENT_TALENTS"] = "你有未分配的天赋。";
S["TALENT_PASSIVE"] = "被动天赋";
S["TALENT_POINTS"] = "天赋";
S["TALENT_POINTS_TOOLTIP"] = "天赋点数通过天赋界面分配，其作用是\n提升你的作战能力。";
S["TALENT_SPECTAB_TOOLTIP_ACTIVE"] = "这是你当前启用的天赋配置";
S["TALENT_SPECTAB_TOOLTIP_POINTS_SPENT"] = "%1$s%2$s：%3$s%4$d点|r";
S["TALENT_SPEC_ACTIVATE"] = "启用";
S["TALENT_SPEC_AND_CLASS"] = "%1$s %2$s";
S["TALENT_SPEC_CHANGE_AT_CLASS_TRAINER"] = "你可以访问职业训练师来改变你的专精";
S["TALENT_SPEC_DAMAGER_TOOLTIP"] = "专精于对敌人造成伤害。";
S["TALENT_SPEC_HEALER_TOOLTIP"] = "能够治疗受伤的盟友。";
S["TALENT_SPEC_PET_PRIMARY"] = "宠物天赋";
S["TALENT_SPEC_PRIMARY"] = "主天赋";
S["TALENT_SPEC_PRIMARY_ACTIVE"] = "主天赋 - 开启";
S["TALENT_SPEC_PRIMARY_GLYPH"] = "主雕文";
S["TALENT_SPEC_PRIMARY_GLYPH_ACTIVE"] = "主雕文 - 开启";
S["TALENT_SPEC_SECONDARY"] = "副天赋";
S["TALENT_SPEC_SECONDARY_ACTIVE"] = "副天赋 - 开启";
S["TALENT_SPEC_SECONDARY_GLYPH"] = "副雕文";
S["TALENT_SPEC_SECONDARY_GLYPH_ACTIVE"] = "次雕文 - 开启";
S["TALENT_SPEC_TANK_TOOLTIP"] = "能够吸引敌人的注意，从而保护盟友不受伤害。";
S["TALENT_TOOLTIP_ADDPREVIEWPOINT"] = "左键点击以选择此天赋。";
S["TALENT_TOOLTIP_ADD_COMBAT_ERROR"] = "战斗中无法变更天赋。";
S["TALENT_TOOLTIP_ADD_REST_ERROR"] = "你只能在休息区域中变更你的天赋。";
S["TALENT_TOOLTIP_ADD_REST_ERROR_PVP"] = "你只能在休息区域，或是PvP比赛的起始区域中变更你的天赋。";
S["TALENT_TRAINER"] = "天赋训练师";
S["TALENT_TREE_LOCKED"] = "锁定";
S["TALENT_TREE_LOCKED_TOOLTIP"] = "在主要天赋树中投入31点天赋点数之后才能解锁其他天赋树。";
S["TALL"] = "长";
S["TAMEABLE"] = "可驯服";
S["TAMEABLE_EXOTIC"] = "可驯服（特殊）";
S["TANK"] = "坦克";
S["TARGET"] = "目标";
S["TARGETFOCUS"] = "选中焦点目标";
S["TARGETFPS"] = "目标帧数";
S["TARGETFPS_CHECK"] = "开启/关闭目标帧数";
S["TARGETICONS"] = "目标图标";
S["TARGET_ICON_SET"] = "|Hplayer:%s|h[%s]|h将|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_%d:0|t标记在%s的头上。";
S["TARGET_TOKEN_NOT_FOUND"] = "<没有目标>";
S["TARGET_TOOLTIP_OPTION"] = "动作瞄准提示信息";
S["TASKS_BONUS_OBJECTIVES"] = "奖励目标";
S["TASKS_COLON"] = "任务：";
S["TAXINODEYOUAREHERE"] = "你在这里";
S["TAXISAMENODE"] = "你已经在那里了！";
S["TAXI_CANCEL"] = "请求终止";
S["TAXI_CANCEL_DESCRIPTION"] = "将在下一个可用的飞行管理员处着陆。";
S["TAXI_PATH_UNREACHABLE"] = "尚未发现";
S["TEAM"] = "战队";
S["TEAM_DISBAND"] = "解散队伍";
S["TEAM_KICK"] = "开除";
S["TEAM_LEAVE"] = "退出战队";
S["TEAM_PROMOTE"] = "提升为队长";
S["TEAM_RATING_CHANGE"] = "%d (%d)";
S["TEAM_SKILL_TOOLTIP"] = "用来为本场比赛搜索对手的数字。";
S["TELEPORT_OUT_OF_DUNGEON"] = "传送出地下城";
S["TELEPORT_TO_DUNGEON"] = "传送到地下城";
S["TERRAIN_HIGHLIGHTS"] = "镜面照明";
S["TERRAIN_MIP"] = "地貌混合";
S["TEST_TAG_TEST"] = "do not translate";
S["TEXTTOSPEECH_COMMAND_SYNTAX_ERROR"] = "无效的文字转语音指令。输入“/tts 帮助”查看指令列表。";
S["TEXTTOSPEECH_HELP_OVERVIEW"] = "文字转语音指令：|n输入 /tts 开启文字转语音，或者通过输入 /tts 以及后续的下列指令中的一个来设置选项。";
S["TEXTTOSPEECH_NEGATIVE_QUANTITY_FORMAT"] = "负数 %d";
S["TEXTURES_SUBHEADER"] = "材质";
S["TEXTURE_DETAIL"] = "材质分辨率";
S["TEXT_16XANISOTROPIC"] = "16x各向异性";
S["TEXT_4XANISOTROPIC"] = "4x各向异性";
S["TEXT_8XANISOTROPIC"] = "8x各向异性";
S["TEXT_MODE_A"] = "A";
S["TEXT_MODE_A_STRING_1"] = "%s %s %s %s %s. %s %11$s";
S["TEXT_MODE_A_STRING_2"] = "%1$s %3$s%2$s%4$s%5$s。%6$s";
S["TEXT_MODE_A_STRING_3"] = "%1$s%5$s%3$s%4$s%2$s。%6$s";
S["TEXT_MODE_A_STRING_4"] = "$timestamp $source$spell$action$dest$value。$result";
S["TEXT_MODE_A_STRING_5"] = "$timestamp $source$spell$action$dest$value。$result";
S["TEXT_MODE_A_STRING_ACTION"] = "|Haction:%s|h%s|h";
S["TEXT_MODE_A_STRING_BRACE_ITEM"] = "|c%s[|r%s|c%s]|r";
S["TEXT_MODE_A_STRING_BRACE_SPELL"] = "|c%s[|r%s|c%s]|r";
S["TEXT_MODE_A_STRING_BRACE_UNIT"] = "|c%s[|r%s|c%s]|r";
S["TEXT_MODE_A_STRING_DEST"] = "$destIcon$destString";
S["TEXT_MODE_A_STRING_DEST_ICON"] = "|Hicon:%d:dest|h%s|h";
S["TEXT_MODE_A_STRING_DEST_UNIT"] = "%s|Hunit:%s:%s|h%s|h";
S["TEXT_MODE_A_STRING_ITEM"] = "|Hitem:%s|h%s|h";
S["TEXT_MODE_A_STRING_POSSESSIVE"] = "%s的";
S["TEXT_MODE_A_STRING_POSSESSIVE_STRING"] = "'s";
S["TEXT_MODE_A_STRING_REMAINING_POINTS"] = "（剩余%s）";
S["TEXT_MODE_A_STRING_RESULT"] = "（$resultString）";
S["TEXT_MODE_A_STRING_RESULT_ABSORB"] = "（%s 吸收）";
S["TEXT_MODE_A_STRING_RESULT_BLOCK"] = "（%s 格挡）";
S["TEXT_MODE_A_STRING_RESULT_CRITICAL"] = "（爆击）";
S["TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL"] = "（爆击）";
S["TEXT_MODE_A_STRING_RESULT_CRUSHING"] = "（碾压）";
S["TEXT_MODE_A_STRING_RESULT_FORMAT"] = "$resultAmount点$resultType";
S["TEXT_MODE_A_STRING_RESULT_GLANCING"] = "（偏斜）";
S["TEXT_MODE_A_STRING_RESULT_MULTISTRIKE"] = "(溅射)";
S["TEXT_MODE_A_STRING_RESULT_OVERENERGIZE"] = "（%s 过量充能）";
S["TEXT_MODE_A_STRING_RESULT_OVERHEALING"] = "（%s 过量治疗）";
S["TEXT_MODE_A_STRING_RESULT_OVERKILLING"] = "（%s 过量伤害）";
S["TEXT_MODE_A_STRING_RESULT_PARRY"] = "（%d招架）";
S["TEXT_MODE_A_STRING_RESULT_REFLECT"] = "被反射";
S["TEXT_MODE_A_STRING_RESULT_RESIST"] = "（%s 抵抗）";
S["TEXT_MODE_A_STRING_RESULT_VULNERABILITY"] = "（%s 易伤伤害）";
S["TEXT_MODE_A_STRING_SOURCE"] = "$sourceIcon$sourceString";
S["TEXT_MODE_A_STRING_SOURCE_ICON"] = "|Hicon:%s:source|h%s|h";
S["TEXT_MODE_A_STRING_SOURCE_UNIT"] = "%s|Hunit:%s:%s|h%s|h";
S["TEXT_MODE_A_STRING_SPELL"] = "|Hspell:%s:%s:%s|h%s|h";
S["TEXT_MODE_A_STRING_SPELL_EXTRA"] = "|Hspell:%s:%s:%s|h%s|h";
S["TEXT_MODE_A_STRING_SPELL_EXTRA_LINK"] = "|Hspell:%s:%s:%s|h%s|h （法术ID:%d）";
S["TEXT_MODE_A_STRING_SPELL_LINK"] = "|Hspell:%s:%s:%s|h%s|h （法术ID:%d）";
S["TEXT_MODE_A_STRING_TIMESTAMP"] = "%s> %s";
S["TEXT_MODE_A_STRING_TOKEN_ICON"] = "$icon";
S["TEXT_MODE_A_STRING_VALUE"] = "$amount$amountType";
S["TEXT_MODE_A_STRING_VALUE_SCHOOL"] = "%s %s";
S["TEXT_MODE_A_STRING_VALUE_TYPE"] = "%s（%s）";
S["TEXT_MODE_A_TIMESTAMP"] = "%H:%M:%S";
S["TEXT_TO_SPEECH"] = "文本转语音";
S["TEXT_TO_SPEECH_ADD_CHARACTER_NAME"] = "在语音中添加<角色名说>";
S["TEXT_TO_SPEECH_ADJUST_RATE"] = "调节讲话速度";
S["TEXT_TO_SPEECH_ADJUST_VOLUME"] = "音量";
S["TEXT_TO_SPEECH_ALTERNATE_SYSTEM_VOICE"] = "使用另一个声音来朗读系统信息";
S["TEXT_TO_SPEECH_CHAT_MESSAGE_TYPES"] = "对特定信息开启文字转语音";
S["TEXT_TO_SPEECH_CONFIG"] = "文字转语音选项";
S["TEXT_TO_SPEECH_DEFAULTS"] = "文字转语音默认设置";
S["TEXT_TO_SPEECH_MORE_VOICES"] = "更多信息请查阅|cff00aaff|HurlIndex:56|h支持页面|h|r";
S["TEXT_TO_SPEECH_NARRATE_MY_MESSAGES"] = "大声朗读我自己的信息";
S["TEXT_TO_SPEECH_PLAY_ACTIVITY_SOUND"] = "某个聊天窗口有活动，而且不是当前焦点窗口时，播放一个音效";
S["TEXT_TO_SPEECH_PLAY_LINE_BREAK_SOUND"] = "每条新信息之间播放声音";
S["TEXT_TO_SPEECH_PLAY_SAMPLE"] = "播放样本";
S["TEXT_TO_SPEECH_SAMPLE_TEXT"] = "这是段文字转语音的样本";
S["TEXT_TO_SPEECH_SHORT"] = "TTS";
S["TEXT_TO_SPEECH_TUTORIAL"] = "点击打开文字转语音选项";
S["TEXT_TO_SPEECH_VOICE_OPTIONS"] = "语音设置";
S["THE_ALLIANCE"] = "联盟";
S["THE_GREY_ONE"] = "灰石之王";
S["THE_HORDE"] = "部落";
S["THIRD_NUMBER"] = "亿";
S["THIS_DUNGEON_IN_PROGRESS"] = "该地下城正在进行中。";
S["THREAT_TOOLTIP"] = "%d%% 威胁";
S["THUMBS_DOWN_TOOLTIP"] = "在使用随机战场功能时，\n你最多可以标记2个\n不想选择的战场。";
S["TICKET_STATUS"] = "你发出了求助信息。";
S["TICKET_STATUS_NMI"] = "你的请求需要更多信息";
S["TICKET_TYPE1"] = "游戏";
S["TICKET_TYPE2"] = "骚扰";
S["TICKET_TYPE3"] = "卡死";
S["TICKET_TYPE4"] = "Bug";
S["TIMEMANAGER_12HOUR"] = "%d";
S["TIMEMANAGER_24HOUR"] = "%02d";
S["TIMEMANAGER_24HOURMODE"] = "24小时模式";
S["TIMEMANAGER_ALARM_DISABLED"] = "提醒已关闭";
S["TIMEMANAGER_ALARM_ENABLED"] = "开启提醒";
S["TIMEMANAGER_ALARM_MESSAGE"] = "提醒信息";
S["TIMEMANAGER_ALARM_TIME"] = "提醒时间";
S["TIMEMANAGER_ALARM_TOOLTIP_TURN_OFF"] = "点击这里关闭提醒。";
S["TIMEMANAGER_AM"] = "AM";
S["TIMEMANAGER_LOCALTIME"] = "使用本地时间";
S["TIMEMANAGER_MINUTE"] = "%02d";
S["TIMEMANAGER_PM"] = "PM";
S["TIMEMANAGER_SHOW_STOPWATCH"] = "显示秒表";
S["TIMEMANAGER_TICKER_12HOUR"] = "%d:%02d";
S["TIMEMANAGER_TICKER_24HOUR"] = "%02d:%02d";
S["TIMEMANAGER_TITLE"] = "时钟";
S["TIMEMANAGER_TOOLTIP_LOCALTIME"] = "本地时间：";
S["TIMEMANAGER_TOOLTIP_REALMTIME"] = "服务器时间：";
S["TIMEMANAGER_TOOLTIP_TITLE"] = "时间信息";
S["TIMERUNNING_AUCTION_HOUSE_DISABLED"] = "时空奔行者不能使用拍卖行。";
S["TIMER_MINUTES_DISPLAY"] = "%d:%02d";
S["TIMESTAMPS_LABEL"] = "聊天时间戳";
S["TIMESTAMP_COMBATLOG_TOOLTIP"] = "显示战斗记录信息的时间戳。";
S["TIMESTAMP_FORMAT_HHMM"] = "%I:%M";
S["TIMESTAMP_FORMAT_HHMMSS"] = "%I:%M:%S";
S["TIMESTAMP_FORMAT_HHMMSS_24HR"] = "%H:%M:%S";
S["TIMESTAMP_FORMAT_HHMMSS_AMPM"] = "%I:%M:%S %p";
S["TIMESTAMP_FORMAT_HHMM_24HR"] = "%H:%M";
S["TIMESTAMP_FORMAT_HHMM_AMPM"] = "%I:%M %p";
S["TIMESTAMP_FORMAT_NONE"] = "不显示";
S["TIME_DAYHOURMINUTESECOND"] = "%d天，%d小时，%d分钟，%d秒";
S["TIME_ELAPSED"] = "已用时间：";
S["TIME_IN_QUEUE"] = "在队列中的时间：%s";
S["TIME_LABEL"] = "时间:";
S["TIME_LEFT_LONG"] = "长";
S["TIME_LEFT_MEDIUM"] = "中";
S["TIME_LEFT_SHORT"] = "短";
S["TIME_LEFT_VERY_LONG"] = "非常长";
S["TIME_PLAYED_ALERT"] = "你已经玩了%s。过长的游戏时间会给你的日常生活带来困扰。";
S["TIME_PLAYED_LEVEL"] = "你在这个等级的游戏时间：%s";
S["TIME_PLAYED_MSG"] = "已玩本游戏的时间";
S["TIME_PLAYED_TOTAL"] = "总游戏时间：%s";
S["TIME_REMAINING"] = "剩余时间：";
S["TIME_TEMPLATE_LONG"] = "%d天，%d小时，%d分钟，%d秒";
S["TIME_TO_PORT"] = "即将传送：";
S["TIME_TO_PORT_ARENA"] = "竞技场关闭倒计时：";
S["TIME_TWELVEHOURAM"] = "%d:%02d AM";
S["TIME_TWELVEHOURPM"] = "%d:%02d PM";
S["TIME_TWENTYFOURHOURS"] = "%d：%02d";
S["TIME_UNIT_DELIMITER"] = "";
S["TIME_UNKNOWN"] = "未知";
S["TIME_UNTIL_DELETED"] = "信息保留时间";
S["TIME_UNTIL_RETURNED"] = "信息退回时间";
S["TITLE_DOESNT_EXIST"] = "你没有该头衔。";
S["TITLE_REWARD"] = "奖励：%s";
S["TITLE_TEMPLATE"] = "%2$s - %1$s";
S["TOAST_DURATION_LONG"] = "长";
S["TOAST_DURATION_SHORT"] = "短";
S["TOAST_DURATION_TEXT"] = "浮窗持续时间";
S["TOGGLESTICKYCAMERA"] = "切换视角";
S["TOGGLE_BATTLEFIELDMINIMAP_TOOLTIP"] = "打开/关闭区域地图。快捷键：%s";
S["TOGGLE_BATTLEFIELDMINIMAP_TOOLTIP_NO_SHORTCUT"] = "打开/关闭区域地图。";
S["TOGGLE_BATTLEFIELD_MAP"] = "打开/关闭区域地图";
S["TOGGLE_SCOREBOARD"] = "打开/关闭计分板";
S["TOKENS"] = "货币";
S["TOKEN_AUCTIONABLE_DESCRIPTION_30_DAYS"] = "可以在拍卖行中售出，换取金币。";
S["TOKEN_AUCTIONABLE_TOKEN_OWNED"] = "你必须先将从商城购得的魔兽世界时光徽章售出后才能从拍卖行中购买新的徽章。";
S["TOKEN_AUCTIONS_UNAVAILABLE"] = "|cffff2020魔兽世界时光徽章拍卖行目前无法使用。|r";
S["TOKEN_BUYOUT_AUCTION_CONFIRMATION_DESCRIPTION"] = "%s";
S["TOKEN_BUYOUT_AUCTION_TITLE"] = "以一口价购买：";
S["TOKEN_BUYOUT_PRICE_UPDATES"] = "此处为魔兽世界时光徽章的当前市场价格。市场价格将定期浮动。";
S["TOKEN_COMPLETE_BALANCE_DESCRIPTION"] = "为你的暴雪游戏通行证添加%s。你将在稍后收到确认邮件。";
S["TOKEN_COMPLETE_GAME_TIME_DESCRIPTION"] = "你的《魔兽世界》账号将增加30天游戏时间。你将在稍后收到确认邮件。";
S["TOKEN_COMPLETE_GAME_TIME_DESCRIPTION_MINUTES"] = "你的《魔兽世界》账号将增加2700分钟游戏时间。你将在稍后收到确认邮件。";
S["TOKEN_COMPLETE_TITLE"] = "完成！";
S["TOKEN_CONFIRMATION_TITLE"] = "确认";
S["TOKEN_CONFIRM_BALANCE_DESCRIPTION"] = "为你的暴雪游戏通行证添加%s。";
S["TOKEN_CONFIRM_CREATE_AUCTION"] = "准确一口价：";
S["TOKEN_CONFIRM_CREATE_AUCTION_LINE_2"] = "预计售出时间：|cffffffff%s|r|n|n|cffffffff本商品上架后将无法撤回，所购买的时光徽章也无法退款。|r";
S["TOKEN_CONFIRM_GAME_TIME_DESCRIPTION"] = "你的《魔兽世界》账号将增加30天游戏时间。这些游戏时间将不接受退款申请。";
S["TOKEN_CONFIRM_GAME_TIME_DESCRIPTION_MINUTES"] = "你的《魔兽世界》账号将获得2700分钟游戏时间。这些游戏时间将不接受退款申请。";
S["TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS"] = "使用：为你的《魔兽世界》账号添加30天游戏时间。";
S["TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS_BALANCE"] = "使用：为你的《魔兽世界》账号添加30天游戏时间或为你的暴雪游戏通行证添加%s。";
S["TOKEN_CREATE_AUCTION_LOCKED_PRICE"] = "此处为魔兽世界时光徽章的当前市场价格。你不能修改此价格。";
S["TOKEN_CREATE_AUCTION_TITLE"] = "开始拍卖";
S["TOKEN_CURRENT_AUCTION_VALUE"] = "当前拍卖行价格：|cffffffff%s|r|n（浮动价格）";
S["TOKEN_CURRENT_BUYOUT_PRICE"] = "一口价";
S["TOKEN_CURRENT_MARKET_PRICE"] = "当前价格";
S["TOKEN_FILTER_LABEL"] = "魔兽世界时光徽章";
S["TOKEN_MARKET_PRICE_NOT_AVAILABLE"] = "|cffff2020不可用|r";
S["TOKEN_MOVE_TO_UNUSED"] = "将这种货币移动到你的列表底部的\"未使用\"类别中。可以有效地归类那些你不再关心的货币类型。";
S["TOKEN_NONE_FOR_SALE"] = "目前没有可售的魔兽世界时光徽章。请稍后再来查看。";
S["TOKEN_OPTIONS"] = "货币设置";
S["TOKEN_PRICE_LOCK_EXPIRE"] = "将在%d秒后到期";
S["TOKEN_REDEEM_BALANCE_BUTTON_LABEL"] = "%s";
S["TOKEN_REDEEM_BALANCE_CONFIRMATION_DESCRIPTION"] = "确定要为你的暴雪游戏通行证添加%s吗？";
S["TOKEN_REDEEM_BALANCE_DESCRIPTION"] = "为你的暴雪游戏通行证添加%s。";
S["TOKEN_REDEEM_BALANCE_ERROR_CAP_FORMAT"] = "|cffff2020你的战网点数余额（%s）已达到或接近上限，无法选择此项操作。|r |cffffd000|HurlIndex:34|h[点击此处]|h|r|cffff2020查看详情。|r";
S["TOKEN_REDEEM_BALANCE_FORMAT"] = "剩余战网点数：|cffffffff%s|r|n新增战网点数：|cffffffff%s|r";
S["TOKEN_REDEEM_BALANCE_TITLE"] = "战网点数";
S["TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL"] = "30天游戏时间";
S["TOKEN_REDEEM_GAME_TIME_BUTTON_LABEL_MINUTES"] = "2700分钟游戏时间";
S["TOKEN_REDEEM_GAME_TIME_DESCRIPTION"] = "为该《魔兽世界》账号增加30天游戏时间。";
S["TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT"] = "当前账号到期时间：|cffffffff%s|r|n新到期时间：|cffffffff%s|r";
S["TOKEN_REDEEM_GAME_TIME_EXPIRATION_FORMAT_MINUTES"] = "当前剩余游戏时间：|cffffffff%s|r|n最新剩余游戏时间：|cffffffff%s|r";
S["TOKEN_REDEEM_GAME_TIME_RENEWAL_FORMAT"] = "当前账号充值时间：|cffffffff%s|r|n新充值时间：|cffffffff%s|r";
S["TOKEN_REDEEM_GAME_TIME_TITLE"] = "游戏时间";
S["TOKEN_REDEEM_LABEL"] = "兑换你的魔兽世界时光徽章";
S["TOKEN_REDEMPTION_UNAVAILABLE"] = "|cffff2020魔兽世界时光徽章暂时无法兑换。请稍后再试。|r";
S["TOKEN_SHOW_ON_BACKPACK"] = "钩选此项可以在你的行囊上显示此类货币的数量。\n\n你也可以按住Shift点击某种货币，从行囊中添加或移除它。";
S["TOKEN_TRANSACTION_IN_PROGRESS"] = "交易中......";
S["TOKEN_TRIAL_RESTRICTIONS"] = "要兑换此魔兽世界时光徽章，请登出游戏，返回角色选择界面。";
S["TOKEN_TRY_AGAIN_LATER"] = "请等待%s后再次试一次。";
S["TOKEN_YOU_WILL_BE_LOGGED_OUT"] = "|cff00ff00本次交易完成后，你将退出游戏。|r";
S["TOL_BARAD_DESCRIPTION"] = "托尔巴拉德曾经是激流堡王国的领土，但在第二次兽人战争中被肆虐的兽人夷平并抛弃了。多年之后，库尔提拉斯夺回了这座岛屿，一群巫师接管了要塞的废墟，将其改造为一座大型魔法监狱。\n\n在这场大规模的战斗中，攻方队伍需要同时占领铁甲兵营、典狱官岗哨和熔渣车间来获得胜利。进攻方还可以使用岛上荒废的攻城载具来摧毁三座塔楼以延长战斗的持续时间。\n\n";
S["TOMB_RAID_DRAGON_INFERNAL"] = "恶魔能量";
S["TOOLTIP_ARENA_POINTS"] = "竞技场点数是通过在竞技场战斗中获胜而赢得的。你可以消费这些点数来购买强大的奖励品！";
S["TOOLTIP_BATTLE_PET"] = "战斗宠物";
S["TOOLTIP_HONOR_POINTS"] = "荣誉是通过在PvP战斗中消灭敌对阵营的成员获得的。你可以使用荣誉点数购买特殊的物品。";
S["TOOLTIP_ITEM_COMPARE_FORMAT"] = "|c%1$s%2$c%3$s|r %4$s";
S["TOOLTIP_ITEM_STAT_FORMAT"] = "%1$c%2$s %3$s";
S["TOOLTIP_RAID_CLASS_BUTTON"] = "点击并拖拽这个按钮可以为该职业生成单独的团队窗口。";
S["TOOLTIP_RAID_CONTROL_TIP"] = "CTRL拖拽 - 职业";
S["TOOLTIP_RAID_DRAG_TIP"] = "点击并拖拽可以为该玩家生成单独的团队窗口。";
S["TOOLTIP_RAID_SHIFT_TIP"] = "按住SHIFT键并拖拽，可以为该玩家创建一个单独的团队窗口。";
S["TOOLTIP_SUPERCEDING_SPELL_NOT_KNOWN"] = "需要上一级法术";
S["TOOLTIP_TALENT_LEARN"] = "点击这里学习";
S["TOOLTIP_TALENT_NEXT_RANK"] = "下一级：";
S["TOOLTIP_TALENT_PREREQ"] = "需要%1$d点%2$s天赋";
S["TOOLTIP_TALENT_RANK"] = "等级 %d/%d";
S["TOOLTIP_TALENT_RANK_CURRENT_ONLY"] = "等级%d";
S["TOOLTIP_TALENT_TIER_POINTS"] = "需要%d点%s系天赋";
S["TOOLTIP_TRACKER_FILTER_ACHIEVEMENTS"] = "取消此项来隐藏所追踪的成就。";
S["TOOLTIP_TRACKER_FILTER_COMPLETED_QUESTS"] = "取消此项来隐藏已完成的任务。";
S["TOOLTIP_TRACKER_FILTER_REMOTE_ZONES"] = "取消此项来隐藏不处于你当前所在地图上的任务。";
S["TOOLTIP_TRACKER_FIND_GROUP_BUTTON"] = "寻找组队";
S["TOOLTIP_TRACKER_SORT_DIFFICULTY_HIGH"] = "勾选此项，可使任务按照从难到易的顺序排序。";
S["TOOLTIP_TRACKER_SORT_DIFFICULTY_LOW"] = "勾选此项，可使任务按照从易到难的顺序排序。";
S["TOOLTIP_TRACKER_SORT_MANUAL"] = "勾选此项，可使任务以任何你所选择的顺序排列。";
S["TOOLTIP_TRACKER_SORT_PROXIMITY"] = "勾选此项，可使任务按照任务地点与你相隔距离的远近排序。";
S["TOOLTIP_UNIT_LEVEL"] = "等级 %s";
S["TOOLTIP_UNIT_LEVEL_CLASS"] = "等级 %s %s";
S["TOOLTIP_UNIT_LEVEL_CLASS_TYPE"] = "等级 %s %s（%s）";
S["TOOLTIP_UNIT_LEVEL_RACE_CLASS"] = "等级 %s %s %s";
S["TOOLTIP_UNIT_LEVEL_RACE_CLASS_TYPE"] = "等级 %s %s %s（%s）";
S["TOOLTIP_UNIT_LEVEL_TYPE"] = "等级 %s（%s）";
S["TOOLTIP_WILDBATTLEPET_CLASS"] = "战斗宠物%s";
S["TOOLTIP_WILDBATTLEPET_LEVEL"] = "宠物等级 %s 野生宠物";
S["TOOLTIP_WILDBATTLEPET_LEVEL_CLASS"] = "宠物等级%s %s";
S["TOO_FAR_TO_LOOT"] = "你离尸体太远，无法拾取！";
S["TOO_MANY_LUA_ERRORS"] = "你的插件有大量错误，可能会导致游戏速度降低。你可以在界面选项中打开Lua错误显示。";
S["TOO_MANY_WATCHED_TOKENS"] = "你在同一时间内只能追踪%d种货币";
S["TOTAL"] = "总计";
S["TOTAL_MEM_KB_ABBR"] = "插件内存：%.0f KB";
S["TOTAL_MEM_MB_ABBR"] = "插件内存：%.2f MB";
S["TOTAL_MOUNTS"] = "所有坐骑";
S["TOURNAMENT_RULES"] = "竞技规则";
S["TOURNAMENT_RULES_TOOLTIP"] = "勾选同意之后，参与者将获得全部神器专长，且其装备将被标准化。";
S["TOWNSFOLK_TRACKING_TEXT"] = "镇民";
S["TOWN_HALL"] = "";
S["TOY"] = "玩具";
S["TOYBOX_FAVORITE_HELP"] = "右键点击设置为偏好玩具。偏好玩具将始终出现在首页。";
S["TOYBOX_MICRO_BUTTON_SPEC_TUTORIAL"] = "打开玩具箱浏览你收藏的玩具。";
S["TOYBOX_MOUSEWHEEL_PAGING_HELP"] = "小提示：你可以使用鼠标滚轮快速翻看玩具箱的页面。";
S["TOY_BOX"] = "玩具箱";
S["TOY_PROGRESS_FORMAT"] = "%d/%d";
S["TRACKER_FILTER_ACHIEVEMENTS"] = "成就";
S["TRACKER_FILTER_COMPLETED_QUESTS"] = "已完成任务";
S["TRACKER_FILTER_LABEL"] = "显示";
S["TRACKER_FILTER_REMOTE_ZONES"] = "远距离区域";
S["TRACKER_HEADER_ACHIEVEMENTS"] = "成就";
S["TRACKER_HEADER_BONUS_OBJECTIVES"] = "奖励目标";
S["TRACKER_HEADER_DUNGEON"] = "地下城";
S["TRACKER_HEADER_OBJECTIVE"] = "目标";
S["TRACKER_HEADER_PROVINGGROUNDS"] = "试炼场";
S["TRACKER_HEADER_QUESTS"] = "任务";
S["TRACKER_HEADER_SCENARIO"] = "场景战役";
S["TRACKER_HEADER_WORLD_QUESTS"] = "世界任务";
S["TRACKER_SORT_DIFFICULTY_HIGH"] = "从难到易";
S["TRACKER_SORT_DIFFICULTY_LOW"] = "从易到难";
S["TRACKER_SORT_LABEL"] = "对任务进行排序";
S["TRACKER_SORT_MANUAL"] = "手动";
S["TRACKER_SORT_MANUAL_BOTTOM"] = "移至底部";
S["TRACKER_SORT_MANUAL_DOWN"] = "下移";
S["TRACKER_SORT_MANUAL_TOP"] = "移至顶部";
S["TRACKER_SORT_MANUAL_UP"] = "上移";
S["TRACKER_SORT_MANUAL_WARNING"] = "任务排序已改为手动";
S["TRACKER_SORT_PROXIMITY"] = "距离远近";
S["TRACKING"] = "追踪";
S["TRACK_ACHIEVEMENT"] = "追踪";
S["TRACK_ACHIEVEMENT_TOOLTIP"] = "钩选此项以追踪这个成就。";
S["TRACK_QUEST"] = "追踪任务";
S["TRACK_QUEST_ABBREV"] = "追踪";
S["TRACK_QUEST_PROXIMITY_SORTING"] = "距离远近";
S["TRACK_QUEST_SORTING"] = "新近追踪的任务排序";
S["TRACK_QUEST_TOP_SORTING"] = "置顶";
S["TRADE"] = "交易";
S["TRADEFRAME_ENCHANT_SLOT_LABEL"] = "不会被交易";
S["TRADEFRAME_NOT_MODIFIED_TEXT"] = "物品未被改变";
S["TRADESKILLS"] = "商业技能";
S["TRADESKILL_CHARGES_REMAINING"] = "可用次数：%i/%i";
S["TRADESKILL_FILTER_CATEGORY"] = "分类";
S["TRADESKILL_FILTER_HAS_SKILL_UP"] = "提高技能";
S["TRADESKILL_FILTER_SLOTS"] = "栏位";
S["TRADESKILL_LOG_FIRSTPERSON"] = "你制造了%s。";
S["TRADESKILL_LOG_THIRDPERSON"] = "%s制造了%s。";
S["TRADESKILL_NEXT_RANK_HEADER"] = "下一级：";
S["TRADESKILL_POST"] = "在聊天栏中发布";
S["TRADESKILL_RANK"] = "%d/%d";
S["TRADESKILL_RANK_HEADER"] = "等级%d";
S["TRADESKILL_RANK_WITH_MODIFIER"] = "%d |cff20ff20+ %d|r/%d";
S["TRADESKILL_REAGENT_COUNT"] = "%s/%d";
S["TRADESKILL_SERVICE_LEARN"] = "配方";
S["TRADESKILL_SERVICE_PASSIVE"] = "被动";
S["TRADESKILL_SERVICE_STEP"] = "发展技能";
S["TRADE_ACCEPT_CONFIRMATION"] = "确定要接受此次交易吗？";
S["TRADE_POTENTIAL_BIND_ENCHANT"] = "将此物品附魔会使其与你绑定。";
S["TRADE_POTENTIAL_REMOVE_TRANSMOG"] = "交易%s后，将把它从你的外观收藏中移除。";
S["TRADE_SKILLS"] = "专业";
S["TRADE_SKILLS_LEARNED_TAB"] = "已学习";
S["TRADE_SKILLS_UNLEARNED_TAB"] = "未学习";
S["TRADE_SKILL_TITLE"] = "%s";
S["TRADE_WARNING_CHANGED_OFFER"] = "%s修改了交易内容。请核实收到的物品和金币是否正确。";
S["TRADE_WITH_QUESTION"] = "和%s交易吗？";
S["TRAIN"] = "训练";
S["TRAINER_CAST_TIME_INSTANT"] = "施放时间：|cffffffff即时|r";
S["TRAINER_CAST_TIME_MIN"] = "施放时间：|cffffffff%d分|r";
S["TRAINER_CAST_TIME_SEC"] = "施放时间：|cffffffff%d秒|r";
S["TRAINER_COOLDOWN_TIME_INSTANT"] = "冷却时间：|cffffffff即时|r";
S["TRAINER_COOLDOWN_TIME_MIN"] = "冷却时间：|cffffffff%d分|r";
S["TRAINER_COOLDOWN_TIME_SEC"] = "冷却时间：|cffffffff%d秒|r";
S["TRAINER_COST_SP"] = "技能点数 |cffffffff%d|r";
S["TRAINER_COST_SP_RED"] = "技能点数 |cffff2020%d|r";
S["TRAINER_COST_TP"] = "天赋点数 |cffffffff%d|r";
S["TRAINER_COST_TP_RED"] = "天赋点数 |cffff2020%d|r";
S["TRAINER_LIST_SP"] = "%d SP";
S["TRAINER_LIST_TP"] = "%d TP";
S["TRAINER_MANA_COST"] = "法力消耗：|cffffffff%d|r";
S["TRAINER_MANA_COST_PER_TIME"] = "法力消耗：|cffffffff%d，外加%d每秒|r";
S["TRAINER_PET_LEVEL"] = "宠物等级 |cffffffff%d|r";
S["TRAINER_PET_LEVEL_RED"] = "宠物等级 |cffff2020%d|r";
S["TRAINER_PET_SPELL_LABEL"] = "- 宠物法术";
S["TRAINER_RANGE"] = "射程：|cffffffff%s (%d)|r";
S["TRAINER_REQ_ABILITY"] = "|cffffffff%s|r";
S["TRAINER_REQ_ABILITY_RED"] = "|cffff2020%s|r";
S["TRAINER_REQ_LEVEL"] = "等级 |cffffffff%d|r";
S["TRAINER_REQ_LEVEL_RED"] = "等级 |cffff2020%d|r";
S["TRAINER_REQ_SKILL_RANK"] = "%s (|cffffffff%d|r)";
S["TRAINER_REQ_SKILL_RANK_RED"] = "%s (|cffff2020%d|r)";
S["TRAINING_POINTS"] = "训练点数：";
S["TRAINING_POINTS_LABEL"] = "训练点数";
S["TRANSFER"] = "转移";
S["TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER"] = "你无法参加该副本中的至少一场首领战，因为你已经锁定到另一个该首领被击败的副本中。";
S["TRANSFER_ABORT_DIFFICULTY1"] = "%s没有普通难度模式的选项。";
S["TRANSFER_ABORT_DIFFICULTY2"] = "英雄难度模式对%s不可用。";
S["TRANSFER_ABORT_DIFFICULTY3"] = "%s没有该难度模式的选项。";
S["TRANSFER_ABORT_INSUF_EXPAN_LVL1"] = "你必须安装《魔兽世界：燃烧的远征》才能进入该区域。";
S["TRANSFER_ABORT_INSUF_EXPAN_LVL2"] = "您目前尚未满15周岁，无法开启相关游戏内容。";
S["TRANSFER_ABORT_INSUF_EXPAN_LVL3"] = "该区域当前不可用。";
S["TRANSFER_ABORT_INSUF_EXPAN_LVL5"] = "您必须拥有6.0资料片才能进入该区域。";
S["TRANSFER_ABORT_INSUF_EXPAN_LVL6"] = "你需要安装《军团再临》资料片才能进入此区域。";
S["TRANSFER_ABORT_INSUF_EXPAN_LVL_GENERIC"] = "你需要安装资料片（%s）才能进入此区域。";
S["TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE"] = "你已经锁定到%s。";
S["TRANSFER_ABORT_MAP_NOT_ALLOWED"] = "现在无法进入地图。";
S["TRANSFER_ABORT_MAX_PLAYERS"] = "传输中断：副本已满";
S["TRANSFER_ABORT_NEED_GROUP"] = "传送中断：你必须在一个团队中才能进入此副本。";
S["TRANSFER_ABORT_NOT_FOUND"] = "传输失败：副本未找到";
S["TRANSFER_ABORT_REALM_ONLY"] = "队伍中的所有玩家必须来自同一个服务器才能进入%s。";
S["TRANSFER_ABORT_SOLO_PLAYER_SWITCH_DIFFICULTY"] = "该副本正在进行中。你只能在副本内调整难度。";
S["TRANSFER_ABORT_TOO_MANY_INSTANCES"] = "你在短时间内进入副本的次数过多。";
S["TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES"] = "无法启动更多副本，请稍后重试。";
S["TRANSFER_ABORT_UNIQUE_MESSAGE1"] = "在你逃离巫妖王的魔掌之前，不能离开这里半步！";
S["TRANSFER_ABORT_UNIQUE_MESSAGE2"] = "你必须履行你在锈水财阀的使命，现在还不能离开。";
S["TRANSFER_ABORT_UNIQUE_MESSAGE3"] = "吉尔尼斯的命运悬而未决，你不能在此刻逃走。";
S["TRANSFER_ABORT_UNIQUE_MESSAGE4"] = "作为伊利丹的勇士实现你的命运，成为伊利达雷之主。只有完成以上目标后你才能离开。";
S["TRANSFER_ABORT_XREALM_ZONE_DOWN"] = "传送取消：跨服区域离线";
S["TRANSFER_ABORT_ZONE_IN_COMBAT"] = "无法在战斗进行时切换所在地区。";
S["TRANSMOGRIFIED"] = "幻化为：\n%s";
S["TRANSMOGRIFIED_ENCHANT"] = "幻象：%s";
S["TRANSMOGRIFIED_HEADER"] = "幻化为：";
S["TRANSMOGRIFY"] = "幻化";
S["TRANSMOGRIFY_CLEAR_ALL_PENDING"] = "取消所有的待定改动";
S["TRANSMOGRIFY_ILLUSION_INVALID_ITEM"] = "此武器外观无法连同附魔效果幻化。";
S["TRANSMOGRIFY_INVALID_CANNOT_USE"] = "你无法使用拥有此外观的物品。";
S["TRANSMOGRIFY_INVALID_DESTINATION"] = "该物品无法幻化。";
S["TRANSMOGRIFY_INVALID_ITEM_TYPE"] = "此类物品无法幻化。";
S["TRANSMOGRIFY_INVALID_LEGENDARY"] = "传说物品不可幻化。";
S["TRANSMOGRIFY_INVALID_MISMATCH"] = "此类物品与该外观不兼容。";
S["TRANSMOGRIFY_INVALID_NOT_SOULBOUND"] = "该物品不是灵魂绑定物品。";
S["TRANSMOGRIFY_INVALID_NO_ITEM"] = "该部位没有已装备物品。";
S["TRANSMOGRIFY_LOSE_REFUND"] = "此物品幻化后将无法退款。\n确定要继续吗？";
S["TRANSMOGRIFY_LOSE_TRADE"] = "此物品幻化后将无法交易。\n确定要继续吗？";
S["TRANSMOGRIFY_STYLE_UNCOLLECTED"] = "你还没有收藏过此外观。";
S["TRANSMOGRIFY_TOOLTIP_APPEARANCE_KNOWN"] = "你已经收藏过此外观了";
S["TRANSMOGRIFY_TOOLTIP_APPEARANCE_UNKNOWN"] = "你尚未收藏过此外观";
S["TRANSMOGRIFY_TOOLTIP_ITEM_UNKNOWN_APPEARANCE_KNOWN"] = "你拥有此外观，但不是来自此物品";
S["TRANSMOGRIFY_TOOLTIP_REVERT"] = "还原";
S["TRANSMOG_ALL_SPECIALIZATIONS"] = "所有专精";
S["TRANSMOG_APPEARANCE_USABLE_HOLIDAY"] = "此外观只能在此节日使用：%s。";
S["TRANSMOG_APPLY_TO"] = "应用于：";
S["TRANSMOG_CATEGORY_FAVORITE_LIMIT"] = "你无法在此分类下添加更多偏好外观了。";
S["TRANSMOG_COLLECTED"] = "已收集";
S["TRANSMOG_CURRENT_SPECIALIZATION"] = "仅用于当前专精";
S["TRANSMOG_FAVORITE_LOSE_REFUND_AND_TRADE"] = "将此外观设置为偏好外观将使你背包中的这个物品无法退款且无法交易。\n确定要继续吗？";
S["TRANSMOG_ITEM_SET_FAVORITE"] = "设置为偏好";
S["TRANSMOG_ITEM_UNSET_FAVORITE"] = "从偏好中移除";
S["TRANSMOG_JOURNAL_TAB_TUTORIAL"] = "外观标签页将显示所有可以用于幻化的物品外观。";
S["TRANSMOG_MOUSE_CLICK_TUTORIAL"] = "右键点击将其设置为偏好外观。Ctrl+鼠标点击查看角色试穿效果。";
S["TRANSMOG_NO_VALID_ITEMS_EQUIPPED"] = "未装备有效物品。";
S["TRANSMOG_OUTFIT_ALL_INVALID_APPEARANCES"] = "由于你的角色无法幻化此套装下的任何外观，因此你无法保存此外观方案。";
S["TRANSMOG_OUTFIT_ALREADY_EXISTS"] = "该名称已被其他外观方案使用。";
S["TRANSMOG_OUTFIT_CHECKING_APPEARANCES"] = "检查外观......";
S["TRANSMOG_OUTFIT_CONFIRM_DELETE"] = "确定要删除外观方案%s吗？";
S["TRANSMOG_OUTFIT_CONFIRM_OVERWRITE"] = "你已经有一个名为%s的外观方案了。是否要覆盖已有方案？";
S["TRANSMOG_OUTFIT_CONFIRM_SAVE"] = "确定要覆盖外观方案%s吗？";
S["TRANSMOG_OUTFIT_DELETE"] = "删除外观方案";
S["TRANSMOG_OUTFIT_DROPDOWN_TUTORIAL"] = "创建了一套完美的外观方案？把它保存起来，以便以后使用吧。";
S["TRANSMOG_OUTFIT_EDIT"] = "重命名/删除";
S["TRANSMOG_OUTFIT_NAME"] = "输入外观方案名称：";
S["TRANSMOG_OUTFIT_NEW"] = "新外观方案";
S["TRANSMOG_OUTFIT_NONE"] = "无外观方案";
S["TRANSMOG_OUTFIT_SOME_INVALID_APPEARANCES"] = "此外观方案无法保存，因为你的角色有一件或多件物品无法幻化。";
S["TRANSMOG_REQUIRED_ABILITY"] = "你必须学会%s才能使用此外观。";
S["TRANSMOG_REQUIRED_FACTION"] = "你的声望必须达到%s - %s，才能使用此外观。";
S["TRANSMOG_REQUIRED_HOLIDAY"] = "需要节日：%s。";
S["TRANSMOG_REQUIRED_LEVEL"] = "你必须达到%d级才能使用此外观。";
S["TRANSMOG_REQUIRED_SKILL"] = "你必须学会%s（%d）才能使用此外观。";
S["TRANSMOG_SETS_FAVORITE_WITH_DESCRIPTION"] = "设置为偏好（%s）";
S["TRANSMOG_SETS_TAB_DISABLED"] = "你没有任何完整或可用的外观套装。";
S["TRANSMOG_SETS_TAB_TUTORIAL"] = "在此查看你的职业能够收集的所有外观套装。";
S["TRANSMOG_SETS_UNFAVORITE_WITH_DESCRIPTION"] = "从偏好中移除（%s）";
S["TRANSMOG_SETS_VENDOR_TUTORIAL"] = "在此查看并使用收集到的外观套装。";
S["TRANSMOG_SET_GRANTS_PRECEDING_VARIANTS"] = "完成此外观套装将解锁所有之前的套装版本。";
S["TRANSMOG_SET_LINK_FORMAT"] = "%s（%s）";
S["TRANSMOG_SET_PARTIALLY_KNOWN"] = "你已经获得过此套装中的部分外观了。";
S["TRANSMOG_SET_PVE"] = "PvE";
S["TRANSMOG_SET_PVP"] = "PvP";
S["TRANSMOG_SOURCE_1"] = "首领掉落";
S["TRANSMOG_SOURCE_2"] = "任务";
S["TRANSMOG_SOURCE_3"] = "商人出售";
S["TRANSMOG_SOURCE_4"] = "世界掉落";
S["TRANSMOG_SOURCE_5"] = "成就";
S["TRANSMOG_SOURCE_6"] = "专业技能";
S["TRANSMOG_SPECS_BUTTON_TUTORIAL"] = "你可以设置在所有专精下使用此外观，或只在当前专精下使用它。";
S["TRAVEL_PASS_INVITE"] = "邀请加入队伍";
S["TRIAL_ACCOUNT_LEVEL_CAP_REACHED"] = "你已经达到了试玩账号的最高角色等级。|cffffd000|Hstorecategory:games|h[点击此处]|h|r升级你的账号！";
S["TRIAL_ACCOUNT_MONEY_CAP_REACHED"] = "你已经获得了试玩账号允许携带的最大金额。|cffffd000|Hstorecategory:games|h[点击此处]|h|r升级你的账号！";
S["TRIAL_ACCOUNT_TRADESKILL_RESTRICTED"] = "试玩账号不适用";
S["TRIAL_CAPPED"] = "已达试玩上限。";
S["TRIAL_CAPPED_MONEY"] = "已达试玩账号金币上限。";
S["TRIAL_CAP_BANKED_LEVELS_TOOLTIP"] = "你获得的经验值已经超过了你的等级上限。购买游戏可以获取你存储的经验值，从而升%d级。";
S["TRIAL_CAP_BANKED_XP_TOOLTIP"] = "你获得的经验值已经超过了你的等级上限。购买游戏可以获取你存储的经验值。";
S["TRIAL_FEATURE_1"] = "享受更多便利，轻松\n组队、交友、交易！";
S["TRIAL_FEATURE_2"] = "内含1个月的免费游戏时间";
S["TRIAL_FEATURE_LEVEL_CAP"] = "等级上限提升至%s";
S["TRIAL_LEVEL_CAPPED"] = "已达试玩等级上限。";
S["TRIAL_RESTRICTED"] = "你需要升级你的账号才能开启这项功能。";
S["TRIAL_UPGRADE_LOGOUT_WARNING"] = "为了完成交易，你将在%d秒后登出游戏。";
S["TRILINEAR_FILTERING"] = "三线过滤";
S["TRINKET0SLOT"] = "饰品";
S["TRINKET0SLOT_UNIQUE"] = "饰品1";
S["TRINKET1SLOT"] = "饰品";
S["TRINKET1SLOT_UNIQUE"] = "饰品2";
S["TRIPLE_BUFFER"] = "三倍缓冲";
S["TRIVIAL_QUEST_DISPLAY"] = "|cff000000%s （低等级）|r";
S["TTS_LABEL"] = "文本转语音";
S["TURN_IN_ITEMS"] = "需要物品：";
S["TURN_IN_QUEST"] = "交还";
S["TUTORIAL1"] = "那些能交给你任务的人物头顶上会出现一个感叹号，你可以右键点击这个人物与其交谈。";
S["TUTORIAL10"] = "你可以把背包放入屏幕右下角的空余的背包空格处，然后就可以点击打开这个背包了。";
S["TUTORIAL10_DWARF"] = "你接受了消灭|cffffd200石腭入侵者|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL10_GNOME"] = "你接受了一个消灭|cffffd200癫狂的麻疯侏儒|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL10_NIGHTELF"] = "你接受了消灭|cffffd200夜刃豹幼崽|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL10_ORC"] = "你接受了消灭|cffffd200杂斑野猪|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL10_SCOURGE"] = "你接受了消灭|cffffd200无脑的僵尸|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL10_TAUREN"] = "你接受了一个消灭|cffffd200刺背入侵者|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL10_TROLL"] = "你接受了消灭|cffffd200蒂基面具假人|r的任务。\n界面右上角的小地图可以引导你。";
S["TUTORIAL11"] = "你可以通过吃食物来加快生命值的回复速度，点击屏幕底部动作条中的食物图标就可以吃食物。但是在战斗中是不能吃食物的。";
S["TUTORIAL11_DWARF"] = "击败更多的|cffffd200石腭入侵者|r!";
S["TUTORIAL11_GNOME"] = "击败更多的|cffffd200癫狂的麻疯侏儒|r!";
S["TUTORIAL11_NIGHTELF"] = "击败更多的|cffffd200夜刃豹幼崽|r!";
S["TUTORIAL11_ORC"] = "击败更多的|cffffd200杂斑野猪|r!";
S["TUTORIAL11_SCOURGE"] = "击败更多的|cffffd200无脑的僵尸|r!";
S["TUTORIAL11_TAUREN"] = "击败更多的|cffffd200刺背入侵者|r!";
S["TUTORIAL11_TROLL"] = "击败更多的|cffffd200蒂基面具假人|r!";
S["TUTORIAL12"] = "你可以通过喝饮料来加快法力值的回复速度。点击屏幕底部的动作条中的饮料图标来喝饮料。如果你在喝饮料的过程中做出其它动作或者进行战斗的话，法力值加速回复的效果就会消失。";
S["TUTORIAL13"] = "你可以在天赋界面学习一个新的天赋。天赋界面可以通过点击动作界面中的人物角色界面下的天赋图标进入。";
S["TUTORIAL14"] = "你可以在角色出现地附近找到训练师来学习新的技能，当然他们不会全都站在你面前，所以你得要四处走动一下才能找到他们。";
S["TUTORIAL15"] = "你可以点击技能图标打开技能页面，然后将法术或者技能的图标拖到动作条中。你也可以在技能页面中点击图标来使用相应的法术或者技能。";
S["TUTORIAL16"] = "你可以打开角色状态中的声望界面来查看你与世界上的各个组织的关系。";
S["TUTORIAL17"] = "在收到其他玩家发来的悄悄话之后，你可以按R键来进行回复，或者直接输入/tell <对方的名字>然后输入你想要发出的信息。";
S["TUTORIAL18"] = "你可以右键点击对方的头像然后选择邀请来邀请另外一个玩家加入你的队伍。";
S["TUTORIAL19"] = "由其他玩家控制的人物头上的名字会以蓝色来表示。";
S["TUTORIAL1_DWARF"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200乔恩-铁枷|r交谈来获得任务。|cffffd200右键点击|r|cffffd200乔恩-铁枷|r便可与其交谈。";
S["TUTORIAL1_GNOME"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200内温-扭钳|r交谈来获得任务。|cffffd200右键点击|r|cffffd200内温-扭钳|r便可与其交谈。";
S["TUTORIAL1_HUMAN"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200治安官玛克布莱德|r交谈来获得任务。|cffffd200右键点击|r|cffffd200治安官玛克布莱德|r便可与其交谈。";
S["TUTORIAL1_NIGHTELF"] = "任务给予者头顶上都会有一个感叹号|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200伊尔萨莱恩|r交谈来获得任务。|n|n|cffffd200右键点击|r|cffffd200伊尔萨莱恩|r便可与其交谈。";
S["TUTORIAL1_ORC"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200卡尔图克|r交谈来获得任务。|cffffd200右键点击|r|cffffd200卡尔图克|r便可与其交谈。";
S["TUTORIAL1_SCOURGE"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200阿加萨|r交谈来获得任务。|cffffd200右键点击|r|cffffd200阿加萨|r便可与其交谈。";
S["TUTORIAL1_TAUREN"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200鹰风酋长|r交谈来获得任务。|cffffd200右键点击|r|cffffd200鹰风酋长|r便可与其交谈。";
S["TUTORIAL1_TROLL"] = "任务给予者头顶上都会有一个感叹号(|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t)。你可以与|cffffd200金萨拉|r交谈来获得任务。|cffffd200右键点击|r|cffffd200金萨拉|r便可与其交谈。";
S["TUTORIAL2"] = "你可以使用ASDW键或者方向键来控制角色的移动，同时按下鼠标左右键也可以控制移动。";
S["TUTORIAL20"] = "右键点击商人处的物品便可购买此物品，前提是你有足够的金钱。在打开商人货物界面的情况下点击自己背包中的某个物品可以将其出售给商人。";
S["TUTORIAL21"] = "你可以点击屏幕中央下部的金色杯子图标来打开任务日志，然后查看自己的任务。";
S["TUTORIAL22"] = "如果你和另外一个玩家相处得很愉快，就把这个玩家加入好友名单吧！点击社交按钮然后将其加入你的好友名单。";
S["TUTORIAL23"] = "你可以按回车键然后输入一条信息，你旁边的玩家都可以收到这条信息。";
S["TUTORIAL24"] = "要想给你的角色穿戴各种装备的话，你可以打开角色面板，然后把想要装备的物品从背包中拖到面板中。";
S["TUTORIAL25"] = "你现在处于鬼魂状态，可以通过回去找到自己的尸体或者和旁边的灵魂医者对话来复活。你的尸体的位置会在地图上标示出来，右上角的小地图上也会有箭头指向你的尸体所在的方向。";
S["TUTORIAL26"] = "你现在处于精力充沛状态，将在杀死怪物后获得一定的额外经验值奖励。";
S["TUTORIAL27"] = "如果你游到远离陆地的深水区，就会看到一个疲倦槽。当你的疲倦槽完全耗尽时，你就会溺水死亡。";
S["TUTORIAL28"] = "游泳与走路基本相同，但是你可以按住鼠标右键并移动鼠标，以此来改变游泳的方向。";
S["TUTORIAL29"] = "当你的角色潜入水中时，你会看到一个呼吸槽。呼吸槽一旦用光，你的角色就会开始溺水。";
S["TUTORIAL3"] = "你可以按住左键来调整视角，而按住右键可以让你的角色与视野保持同时旋转。";
S["TUTORIAL30"] = "你的头像周围的黄色闪光表示你正在休息中。在休息状态下度过一段时间或者退出游戏之后，你下次登录游戏时可以获得暂时性的奖励，通过杀死怪物所获得的经验值提高。你可以向任意一位旅店老板索要炉石，便于你快速返回旅店。";
S["TUTORIAL31"] = "你已经拥有了一块炉石，它可以将你从现在的位置传送回你最后登记的那个旅店里。你每小时只能使用一次炉石。";
S["TUTORIAL32"] = "你进入了PvP模式，在这种状态下你的头像旁会显示你所属阵营的标志，敌对阵营的玩家可以自由攻击你。";
S["TUTORIAL33"] = "你可以按下空格键来进行跳跃。跳跃可以帮助你越过小型的障碍物，以及快速从水中来到陆地上。";
S["TUTORIAL34"] = "你已经完成了第一个任务！要获取奖励的话，只需回到指派你去完成这个任务的NPC处就可以了。当你达到了完成某个任务的条件时，可以在微缩地图上看到该NPC的标记。";
S["TUTORIAL35"] = "你刚刚点击了一个飞行管理员，他/她是专门训练飞行兽并提供飞行运输服务的人。只需一小笔花费，你就可以飞往任何你曾经接触过的飞行管理员那里。当你发现一座新的城镇之后，最好先去找到该城镇的飞行管理员，以便日后能够快速抵达这里。";
S["TUTORIAL36"] = "你可以通过吃食物来加快生命值的回复速度，点击屏幕底部动作条中的食物图标就可以吃食物。但是在战斗中是不能吃食物的。";
S["TUTORIAL37"] = "你可以通过吃食物来加快生命值的回复速度，点击屏幕底部动作条中的食物图标就可以吃食物。但是在战斗中是不能吃食物的。";
S["TUTORIAL38"] = "你的角色可以学习最多两种专业，使你能够采集或制造珍贵的物品。你可以向各大主城中的守卫询问各种专业的训练师所在的位置。";
S["TUTORIAL39"] = "你可以邀请其他玩家与你组队，共同冒险和作战。组队使你可以轻松完成许多困难的任务，而且组队时还可以获得一定的经验值奖励。";
S["TUTORIAL4"] = "左键选择目标，右键进行相应的互动。";
S["TUTORIAL40"] = "你可以在人物出现地附近找到训练师来学习新的技能，当然他们不会全都站在你面前，所以你得要四处走动一下才能找到他们。";
S["TUTORIAL41"] = "你可以按Enter键然后输入一条信息。你旁边的玩家都能够收到这条信息。";
S["TUTORIAL42"] = "如果你碰到什么新的东西，在你屏幕底部将会出现一个帮助按钮。点击这个按钮来获取如何和这个世界相关内容进行交互的简单介绍。这些小提示从最基础的内容开始，然后慢慢会出现一些进阶内容。\n\n感谢你参加游戏，祝你在你的冒险旅程中好运！";
S["TUTORIAL43"] = "如果NPC头顶上标有灰色感叹号，则表示你的等级还无法接受他所给予的任务。当你升级之后再回来看看吧。";
S["TUTORIAL44"] = "你获得了一件远程武器。要使用它，请首先装备它，然后打开你的法术/技能书，将\"射击\"或\"投掷\"技能的图标拖拽到你的快捷栏中。";
S["TUTORIAL45"] = "你无法在不装备弹药的情况下使用弓和枪。你可以到城镇中的枪械或弓箭商人处购买弹药，然后右键点击弹药以装备它。";
S["TUTORIAL46"] = "你加入了一个团队（可以容纳最多40人的队伍）。\n\n|cffff2020当你在一个团队中时，就无法完成大多数非团队任务，比如杀死指定数量的怪物或收集指定数量的物品。|r";
S["TUTORIAL47"] = "你正在通过集合石等待加入一支小队。集合石指示器图标就在微缩地图的旁边。你可以点击该指示器将自己从集合石队列中移除。";
S["TUTORIAL48"] = "你正在等待进入战场的队列中。你可以将鼠标移至微缩地图旁的战场图标上以查看你的状态。";
S["TUTORIAL49"] = "你现在可以加入战场了。点击对话框中的\"加入战斗\"按钮或右键点击微缩地图上的战场图标以加入战场。";
S["TUTORIAL4_DWARF"] = "|cffffd200石腭入侵者|r就在附近。|cffffd200左键单击|r任意|cffffd200石腭入侵者|r以选定它。";
S["TUTORIAL4_GNOME"] = "|cffffd200癫狂的麻疯侏儒|r就在附近。|cffffd200左键单击|r任意|cffffd200癫狂的麻疯侏儒|r来选定它为目标。";
S["TUTORIAL4_NIGHTELF"] = "|cffffd200夜刃豹幼崽|r就在附近。|cffffd200左键单击|r任意|cffffd200夜刃豹幼崽|r来选定它为目标。";
S["TUTORIAL4_ORC"] = "|cffffd200杂斑野猪|r就在附近。|cffffd200左键单击|r任意|cffffd200杂斑野猪|r来选定它为目标。";
S["TUTORIAL4_SCOURGE"] = "|cffffd200无脑的僵尸|r就在附近。|cffffd200左键单击|r任意|cffffd200无脑的僵尸|r来选定它为目标。";
S["TUTORIAL4_TAUREN"] = "|cffffd200刺背入侵者|r就在附近。|cffffd200左键单击|r任意|cffffd200刺背入侵者|r来选定它为目标。";
S["TUTORIAL4_TROLL"] = "|cffffd200蒂基面具假人|r就在附近。|cffffd200左键单击|r任意|cffffd200蒂基面具假人|r来选定它为目标。";
S["TUTORIAL5"] = "右键点击目标移动到作战范围进入战斗模式";
S["TUTORIAL50"] = "钥匙链可以帮助你存放地下城的入口钥匙。钥匙链显示在你的动作条上的背包左边，它只能用来存放永久性的钥匙。";
S["TUTORIAL51"] = "因为你给你的帐号添加了安全令，您的背包增加了4格空间。";
S["TUTORIAL52"] = "恭喜！你获得了你的第一个战斗宠物。这个小家伙将会陪你走遍艾泽拉斯和其它世界的每个角落。|n|n你可以点击|cffffd200藏品|r按钮，在|cffffd200宠物手册|r中查看你所有的战斗宠物。";
S["TUTORIAL53"] = "恭喜，你已经学会了如何召唤你的第一头坐骑。这头强大的坐骑会载着你走遍艾泽拉斯以及更遥远的地方。|n|n你可以点击|cffffd200藏品|r按钮，在|cffffd200坐骑|r中查看自己所有的坐骑。你可以将最喜欢的坐骑的图标拖放到你的技能栏中，便于快速使用。";
S["TUTORIAL54"] = "你已经引起了一个具有敌意的怪物的注意。|n|n红色泛光表示怪物正在攻击你。黄色泛光表示你有受到攻击的危险。橙色泛光表示怪物正在攻击你，但有可能即将更换目标。";
S["TUTORIAL55"] = "恭喜！你已经击败了足够多的敌人，可以完成任务了|n|n去找任务给予者领取你的奖励吧。";
S["TUTORIAL55_DWARF"] = "恭喜！你已经消灭了足够的|cffffd200石腭入侵者|r以完成任务。|n|n回去找|cffffd200乔恩·铁枷|r领取奖励。";
S["TUTORIAL55_GNOME"] = "恭喜！你已经消灭了足够的|cffffd200癫狂的麻疯侏儒|r以完成任务。|n|n回去找|cffffd200内温·扭钳|r领取奖励。";
S["TUTORIAL55_HUMAN"] = "恭喜！你已经消灭了足够的|cffffd200黑石战狼|r以完成任务。|n|n回去找|cffffd200治安官玛克布莱德|r领取奖励。";
S["TUTORIAL55_NIGHTELF"] = "恭喜！你已经消灭了足够的|cffffd200夜刃豹幼崽|r以完成任务。|n|n回去找|cffffd200伊尔萨莱恩|r领取奖励。";
S["TUTORIAL55_ORC"] = "恭喜！你已经消灭了足够的|cffffd200杂斑野猪|r以完成任务。|n|n回去找|cffffd200高内克|r领取奖励。";
S["TUTORIAL55_SCOURGE"] = "恭喜！你已经消灭了足够的|cffffd200无脑的僵尸|r以完成任务。|n|n回去找|cffffd200送葬者摩尔多|r领取奖励。";
S["TUTORIAL55_TAUREN"] = "恭喜！你已经消灭了足够的|cffffd200刺背入侵者|r以完成任务。|n|n回去找|cffffd200格鲁尔·鹰风|r领取奖励。";
S["TUTORIAL55_TROLL_DRUID"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200岑塔布拉|r领取奖励。";
S["TUTORIAL55_TROLL_HUNTER"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200欧塔扎|r领取奖励。";
S["TUTORIAL55_TROLL_MAGE"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200索拉萨|r领取奖励。";
S["TUTORIAL55_TROLL_PRIEST"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200图娜尼|r领取奖励。";
S["TUTORIAL55_TROLL_ROGUE"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200雷加提|r领取奖励。";
S["TUTORIAL55_TROLL_SHAMAN"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200奈卡利|r领取奖励。";
S["TUTORIAL55_TROLL_WARLOCK"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200沃德雷卡|r领取奖励。";
S["TUTORIAL55_TROLL_WARRIOR"] = "恭喜！你已经消灭了足够的|cffffd200蒂基面具假人|r以完成任务。|n|n回去找|cffffd200诺泰特|r领取奖励。";
S["TUTORIAL56"] = "屏幕左上角显示的是你的绿色生命条。当你的生命值减为零时，你将死亡，所以请一定小心。|n|n生命条下面的第二个条表明了你在使用职业特殊技能时所需的相关能量，比如怒气值，能量值或者法力值。";
S["TUTORIAL57_HUMAN"] = "记得拜访|cffffd200治安官玛克布莱德|r。他有一个任务交给你！当你的鼠标指针变成|cffffd200黄色问号|r时|cffffd200右键点击|r他。";
S["TUTORIAL57_ORC"] = "记得拜访|cffffd200高内克|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL57_SCOURGE"] = "记得拜访|cffffd200送葬者摩尔多|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL57_TAUREN"] = "记得拜访|cffffd200格鲁尔·鹰风|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL57_TROLL_DRUID"] = "记得拜访|cffffd200岑塔布拉|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r她。";
S["TUTORIAL57_TROLL_HUNTER"] = "记得拜访|cffffd200欧塔扎|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r她。";
S["TUTORIAL57_TROLL_MAGE"] = "记得拜访|cffffd200索拉萨|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL57_TROLL_PRIEST"] = "记得拜访|cffffd200图娜尼|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r她。";
S["TUTORIAL57_TROLL_ROGUE"] = "记得拜访|cffffd200雷加提|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL57_TROLL_SHAMAN"] = "记得拜访|cffffd200奈卡利|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r她。";
S["TUTORIAL57_TROLL_WARLOCK"] = "记得拜访|cffffd200沃德雷卡|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL57_TROLL_WARRIOR"] = "记得拜访|cffffd200诺泰特|r。他有些任务给你！当你的鼠标指针变成|cffffd200黄色问号|r时请|cffffd200右键点击|r他。";
S["TUTORIAL58"] = "你的背包已经满了，所以你无法再拾取任何物品。如果要清空背包，请访问游戏中的商人，向他们出售你不要的物品。|n|n每座主城、城镇和哨站都有商人。";
S["TUTORIAL59"] = "如果你想清空一下自己的背包或换点钱花，可以将你所收集到的部分物品售出。|n|n先找到一名商人，|cffffd200右键点击|r他。然后打开背包，|cffffd200右键点击|r你想要出售的任何物品。";
S["TUTORIAL5_DRUID"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200愤怒|r。";
S["TUTORIAL5_HUNTER"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200奥术射击|r。";
S["TUTORIAL5_MAGE"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200霜火之箭|r。";
S["TUTORIAL5_PALADIN"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200十字军打击|r。";
S["TUTORIAL5_PRIEST"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200惩击|r。";
S["TUTORIAL5_ROGUE"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200影袭|r。";
S["TUTORIAL5_SHAMAN"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200闪电箭|r。";
S["TUTORIAL5_WARLOCK"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200暗影箭|r。";
S["TUTORIAL5_WARRIOR"] = "要与你的敌人战斗，点击|cffffd200动作条|r上的|cffffd200攻击|r。";
S["TUTORIAL6"] = "你可以点击屏幕底部左边一系列动作条中的快捷键来使用法术和特殊技能。";
S["TUTORIAL60"] = "请记住，你的角色在屏幕下方的动作条中有特殊技能可以使用。|n|n利用这些技能，你能更加轻松迅速地击败敌人。";
S["TUTORIAL61_DRUID"] = "作为一名德鲁伊，你可以|cffffd200变形|r为不同的形态，每种形态都有独特的技能和消耗系统。你的第一种形态：猎豹形态能提高你的近战伤害。";
S["TUTORIAL61_HUNTER"] = "你现在可以通过|cffffd200宠物动作条|r来控制你的宠物了。除此之外，你还能使用|cffffd200驯服野兽|r技能来获取新的宠物。";
S["TUTORIAL61_PALADIN"] = "你可以使用|cffffd200神圣能量|r了。使用十字军打击能使你获得神圣能量，而荣耀圣令能够使用这种能量。";
S["TUTORIAL61_SHAMAN"] = "你刚刚学会了你的第一个|cffffd200图腾|r。不同的图腾能够提供不同的增益效果。最终你能够同时使用四种不同的图腾。";
S["TUTORIAL61_SPELLID_DRUID"] = "768";
S["TUTORIAL61_SPELLID_HUNTER"] = "93321";
S["TUTORIAL61_SPELLID_PALADIN"] = "85673";
S["TUTORIAL61_SPELLID_SHAMAN"] = "8075";
S["TUTORIAL61_SPELLID_WARLOCK"] = "93375";
S["TUTORIAL61_SPELLID_WARRIOR"] = "71";
S["TUTORIAL61_WARLOCK"] = "你现在可以通过|cffffd200宠物动作条|r来控制你的恶魔了。你能够召唤不同的恶魔，他们能各自派上不同的用场。";
S["TUTORIAL61_WARRIOR"] = "你学会了一种新的|cffffd200作战姿态|r。防御姿态造成的伤害比战斗姿态要低，但会让你更难以被杀死，这在扮演坦克角色时尤其有用。";
S["TUTORIAL7"] = "右键点击生物的尸体来对它进行搜索，然后再用右键点击物品将其放入背包中。";
S["TUTORIAL8"] = "物品都会被放入你的背包。你可以点击屏幕右下角的背包图标打开背包。将鼠标移动到物品上可以查看它的属性。";
S["TUTORIAL9"] = "右键点击物品就可以使用它。如果你想要不打开背包就使用物品的话，可以事先把要使用的物品拖入动作条中。";
S["TUTORIAL_TITLE1"] = "提供任务者";
S["TUTORIAL_TITLE10"] = "背包";
S["TUTORIAL_TITLE11"] = "进食";
S["TUTORIAL_TITLE12"] = "喝水";
S["TUTORIAL_TITLE13"] = "学习天赋中";
S["TUTORIAL_TITLE14"] = "训练师";
S["TUTORIAL_TITLE15"] = "法术和技能书";
S["TUTORIAL_TITLE16"] = "声望";
S["TUTORIAL_TITLE17"] = "回复对话";
S["TUTORIAL_TITLE18"] = "组队";
S["TUTORIAL_TITLE19"] = "玩家";
S["TUTORIAL_TITLE2"] = "移动";
S["TUTORIAL_TITLE20"] = "正在购买物品";
S["TUTORIAL_TITLE21"] = "任务日志";
S["TUTORIAL_TITLE22"] = "好友";
S["TUTORIAL_TITLE23"] = "聊天";
S["TUTORIAL_TITLE24"] = "可装备的物品";
S["TUTORIAL_TITLE25"] = "死亡";
S["TUTORIAL_TITLE26"] = "精力充沛";
S["TUTORIAL_TITLE27"] = "疲倦";
S["TUTORIAL_TITLE28"] = "游泳";
S["TUTORIAL_TITLE29"] = "呼吸";
S["TUTORIAL_TITLE3"] = "视角按键";
S["TUTORIAL_TITLE30"] = "旅店";
S["TUTORIAL_TITLE31"] = "炉石";
S["TUTORIAL_TITLE32"] = "玩家对玩家战斗";
S["TUTORIAL_TITLE33"] = "跳跃";
S["TUTORIAL_TITLE34"] = "完成任务";
S["TUTORIAL_TITLE35"] = "旅行";
S["TUTORIAL_TITLE36"] = "损坏的物品";
S["TUTORIAL_TITLE37"] = "破损的物品";
S["TUTORIAL_TITLE38"] = "专业";
S["TUTORIAL_TITLE39"] = "组队";
S["TUTORIAL_TITLE4"] = "锁定目标";
S["TUTORIAL_TITLE40"] = "组队";
S["TUTORIAL_TITLE41"] = "精英任务";
S["TUTORIAL_TITLE42"] = "欢迎来到魔兽世界！";
S["TUTORIAL_TITLE43"] = "视角按键";
S["TUTORIAL_TITLE44"] = "视角按键";
S["TUTORIAL_TITLE45"] = "视角按键";
S["TUTORIAL_TITLE46"] = "团队";
S["TUTORIAL_TITLE47"] = "集合石";
S["TUTORIAL_TITLE48"] = "战场队列";
S["TUTORIAL_TITLE49"] = "锁定目标";
S["TUTORIAL_TITLE5"] = "战斗模式";
S["TUTORIAL_TITLE50"] = "钥匙链";
S["TUTORIAL_TITLE51"] = "扩大背包容量";
S["TUTORIAL_TITLE52"] = "小伙伴";
S["TUTORIAL_TITLE53"] = "坐骑";
S["TUTORIAL_TITLE54"] = "威胁警报";
S["TUTORIAL_TITLE55"] = "升级！";
S["TUTORIAL_TITLE56"] = "玩家状态条";
S["TUTORIAL_TITLE57"] = "任务给予者";
S["TUTORIAL_TITLE58"] = "背包已满";
S["TUTORIAL_TITLE59"] = "清理背包空间";
S["TUTORIAL_TITLE6"] = "法术和技能";
S["TUTORIAL_TITLE60"] = "特殊技能";
S["TUTORIAL_TITLE61_DRUID"] = "变形";
S["TUTORIAL_TITLE61_HUNTER"] = "宠物动作条";
S["TUTORIAL_TITLE61_PALADIN"] = "神圣能量";
S["TUTORIAL_TITLE61_ROGUE"] = "连击点数";
S["TUTORIAL_TITLE61_SHAMAN"] = "图腾";
S["TUTORIAL_TITLE61_WARLOCK"] = "宠物动作条";
S["TUTORIAL_TITLE61_WARRIOR"] = "作战姿态";
S["TUTORIAL_TITLE7"] = "正在拾取";
S["TUTORIAL_TITLE8"] = "行囊";
S["TUTORIAL_TITLE9"] = "使用物品";
S["TUTORIAL_TOKEN_ABOUT_TOKENS"] = "关于魔兽世界时光徽章";
S["TUTORIAL_TOKEN_GAME_TIME_STEP_1"] = "1. 在|cffffffff拍卖行|r中购买魔兽世界时光徽章。";
S["TUTORIAL_TOKEN_GAME_TIME_STEP_2"] = "2. 换取30天游戏|n时间。";
S["TUTORIAL_TOKEN_GAME_TIME_STEP_2_BALANCE"] = "2. 用其兑换30天游戏|n时间（或为你的暴雪游戏通行证添加%s）。";
S["TUTORIAL_TOKEN_GOLD_STEP_1"] = "1. 在|cffffffff商城|r中购买魔兽世界时光徽章 ";
S["TUTORIAL_TOKEN_GOLD_STEP_2"] = "2. 将其在|cffffffff拍卖行|r中卖出，换取金币。";
S["TUTORIAL_TOKEN_I_NEED_GAME_TIME"] = "我需要游戏时间";
S["TUTORIAL_TOKEN_I_NEED_GOLD"] = "我需要金币";
S["TUTORIAL_TOKEN_PAY_FOR_TIME_WITH_GOLD"] = "用金币购买游戏时间";
S["TUTORIAL_TOKEN_SELL_FOR_GOLD"] = "出售魔兽世界时光徽章换取金币";
S["TWOHANDEDWEAPONBEINGWIELDED"] = "不能装备在副手上，因为你现在持有的是双手武器！";
S["TWO_HANDED"] = "双手武器";
S["TYPE"] = "类型";
S["TYPE_LFR_COMMENT_HERE"] = "在此处输入你的注释。其他玩家将在其他团队列表中看到这些注释。";
S["UIOPTIONS_MENU"] = "界面";
S["UI_DEPTH"] = "UI深度";
S["UI_HIDDEN"] = "用户界面已隐藏。按下%s可以重新显示。";
S["UI_SCALE"] = "UI缩放";
S["UKNOWNBEING"] = "未知生物";
S["UK_AADC_POPUP_TEXT"] = "《魔兽世界》是一款在线游戏，包含了和其他玩家的互动。请注意不要把个人信息告诉不认识的人。|n|n此外，请注意我们的社区互动规则，如果你遇到了任何的骚扰以及不当的言论、行为，只要这些言论和行为对游戏体验造成了破坏或者干扰，您就可以使用我们在游戏内的举报选项进行举报。我们会评估聊天记录并采取对应的措施。";
S["UNABLE_TO_LEARN_BLUEPRINT"] = "无法学习%s图纸。";
S["UNABLE_TO_REFUND_ITEM"] = "很抱歉，无法退还该物品。";
S["UNAVAILABLE"] = "不可用";
S["UNBIND"] = "解除键位";
S["UNCHECK_ALL"] = "撤选所有";
S["UNCONSCIOUS"] = "不省人事";
S["UNDER_X_PERCENT"] = "低于%d%%";
S["UNDOCK_WINDOW"] = "分离窗口";
S["UNEXTEND_RAID_LOCK"] = "移除副本锁定延长";
S["UNIGNORE_QUEST"] = "取消忽略";
S["UNITDESTROYEDOTHER"] = "%s被摧毁了。";
S["UNITDIESOTHER"] = "%s死亡了。";
S["UNITDIESSELF"] = "你死了。";
S["UNITFRAME_LABEL"] = "单位框体";
S["UNITFRAME_SUBTEXT"] = "这些选项可以用来改变用户界面中的单位框体的显示设定。";
S["UNITNAME_SUMMON_TITLE1"] = "%s的宠物";
S["UNITNAME_SUMMON_TITLE10"] = "%s的坐骑";
S["UNITNAME_SUMMON_TITLE11"] = "%s的光明之泉";
S["UNITNAME_SUMMON_TITLE12"] = "%s的管家";
S["UNITNAME_SUMMON_TITLE13"] = "%s阿卡";
S["UNITNAME_SUMMON_TITLE14"] = "%s的传送门";
S["UNITNAME_SUMMON_TITLE15"] = "%s的憎恨";
S["UNITNAME_SUMMON_TITLE16"] = "%s的雕像";
S["UNITNAME_SUMMON_TITLE17"] = "%s的灵魂";
S["UNITNAME_SUMMON_TITLE18"] = "%s的战旗";
S["UNITNAME_SUMMON_TITLE19"] = "%s的贴心伙伴";
S["UNITNAME_SUMMON_TITLE2"] = "%s的守护者";
S["UNITNAME_SUMMON_TITLE20"] = "由%s雇用";
S["UNITNAME_SUMMON_TITLE21"] = "由%s购买";
S["UNITNAME_SUMMON_TITLE22"] = "%s的傲气";
S["UNITNAME_SUMMON_TITLE23"] = "%s的扭曲投影";
S["UNITNAME_SUMMON_TITLE24"] = "%s的汤面餐车";
S["UNITNAME_SUMMON_TITLE25"] = "%s的心魔";
S["UNITNAME_SUMMON_TITLE26"] = "%s的保镖";
S["UNITNAME_SUMMON_TITLE27"] = "%s";
S["UNITNAME_SUMMON_TITLE28"] = "%s的侍从";
S["UNITNAME_SUMMON_TITLE29"] = "%s的勇士";
S["UNITNAME_SUMMON_TITLE3"] = "%s的仆从";
S["UNITNAME_SUMMON_TITLE30"] = "背叛者";
S["UNITNAME_SUMMON_TITLE31"] = "%s的爆发的映像";
S["UNITNAME_SUMMON_TITLE32"] = "%s的绝望的映像";
S["UNITNAME_SUMMON_TITLE33"] = "%s的恶毒的映像";
S["UNITNAME_SUMMON_TITLE34"] = "%s的哀嚎的映像";
S["UNITNAME_SUMMON_TITLE35"] = "%s的助手";
S["UNITNAME_SUMMON_TITLE4"] = "%s的图腾";
S["UNITNAME_SUMMON_TITLE5"] = "%s的小伙伴";
S["UNITNAME_SUMMON_TITLE6"] = "%s的符文之刃";
S["UNITNAME_SUMMON_TITLE7"] = "%s的构造体";
S["UNITNAME_SUMMON_TITLE8"] = "%s的对手";
S["UNITNAME_SUMMON_TITLE9"] = "%s的载具";
S["UNITNAME_TITLE"] = "%s";
S["UNITNAME_TITLE_CHARM"] = "%s的仆从";
S["UNITNAME_TITLE_COMPANION"] = "%s的小伙伴";
S["UNITNAME_TITLE_CREATION"] = "%s的创造物";
S["UNITNAME_TITLE_GUARDIAN"] = "%s的守护者";
S["UNITNAME_TITLE_MINION"] = "%s的仆从";
S["UNITNAME_TITLE_OPPONENT"] = "%s的对手";
S["UNITNAME_TITLE_PET"] = "%s的宠物";
S["UNITNAME_TITLE_SQUIRE"] = "%s的侍从";
S["UNITNAME_TITLE_WAR_BANNER"] = "%s的战旗";
S["UNIT_BUYOUT_COST"] = "一口价";
S["UNIT_CAPTURABLE"] = "可捕捉";
S["UNIT_COLORS"] = "单位颜色：";
S["UNIT_FRAMES_DISPLAY_INCOMING_HEALS"] = "单位框体的预计治疗";
S["UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_INSTANCE"] = "副本选项";
S["UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_INTERACT"] = "交互";
S["UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_LEGACY_RAID"] = "旧版团队规模";
S["UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_LOOT"] = "拾取选项";
S["UNIT_FRAME_DROPDOWN_SUBSECTION_TITLE_OTHER"] = "其他选项";
S["UNIT_LETHAL_LEVEL_DEAD_TEMPLATE"] = "等级未知 尸体";
S["UNIT_LETHAL_LEVEL_TEMPLATE"] = "等级未知";
S["UNIT_LEVEL_DEAD_TEMPLATE"] = "等级%d 尸体";
S["UNIT_LEVEL_TEMPLATE"] = "等级 %d";
S["UNIT_LOYALTY_COMBATLOG_TOOLTIP"] = "你的宠物的忠诚度变化时会显示信息";
S["UNIT_NAMEPLATES"] = "单位姓名板";
S["UNIT_NAMEPLATES_ALLOW_OVERLAP"] = "允许单位姓名板重叠";
S["UNIT_NAMEPLATES_AUTOMODE"] = "显示所有姓名板";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY"] = "施法条信息";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_IMPORTANT_CASTS"] = "标亮重要施法";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_IMPORTANT_CASTS_TOOLTIP"] = "控制姓名板上的施法条是否更清晰地显示出重要的施法。";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_WHEN_CAST_TARGET"] = "被敌方选为目标时高亮";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_HIGHLIGHT_WHEN_CAST_TARGET_TOOLTIP"] = "控制姓名板上的施法条是否更清晰地显示出以你为目标的施法。";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_NONE"] = "无";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_ICON"] = "法术图标";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_ICON_TOOLTIP"] = "在施法条上显示法术图标。";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_NAME"] = "法术名";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_NAME_TOOLTIP"] = "在施法条上显示法术名。";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_TARGET"] = "法术目标";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_SPELL_TARGET_TOOLTIP"] = "在施法条上显示法术的目标单位名称。";
S["UNIT_NAMEPLATES_CAST_BAR_DISPLAY_TOOLTIP"] = "控制施法条显示的信息。";
S["UNIT_NAMEPLATES_DEBUFF_PADDING"] = "减益间距";
S["UNIT_NAMEPLATES_DEBUFF_PADDING_TOOLTIP"] = "控制减益状态和生命条之间的垂直空间。";
S["UNIT_NAMEPLATES_DEBUFF_SCALE"] = "增益/减益尺寸";
S["UNIT_NAMEPLATES_DEBUFF_SCALE_TOOLTIP"] = "控制姓名板上增益和减益效果图标的大小。";
S["UNIT_NAMEPLATES_ENABLE_STACKING"] = "堆叠姓名板";
S["UNIT_NAMEPLATES_ENABLE_STACKING_TOOLTIP"] = "使姓名板无法堆叠。";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY"] = "敌方NPC的增减益状态";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_BUFFS"] = "怪物增益";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_BUFFS_TOOLTIP"] = "显示对该单位生效的临时增益效果。";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_CROWD_CONTROL"] = "共享控制";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_CROWD_CONTROL_TOOLTIP"] = "显示你和盟友对该单位施加的临时控制效果。";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_DEBUFFS"] = "个人减益";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_DEBUFFS_TOOLTIP"] = "显示你对该单位施加的临时减益效果。";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_NONE"] = "无";
S["UNIT_NAMEPLATES_ENEMY_NPC_AURA_DISPLAY_TOOLTIP"] = "控制在敌方NPC的姓名板上显示增益和减益的方式。";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY"] = "敌方玩家的增减益状态";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BIG_DEBUFF"] = "重要减益";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BIG_DEBUFF_TOOLTIP"] = "显示你和盟友对该玩家施加的临时控制效果。";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BUFFS"] = "敌方增益";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_BUFFS_TOOLTIP"] = "显示对该玩家生效的临时增益效果。";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_DEBUFFS"] = "个人减益";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_DEBUFFS_TOOLTIP"] = "显示你对该玩家施加的临时减益效果。";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_NONE"] = "无";
S["UNIT_NAMEPLATES_ENEMY_PLAYER_AURA_DISPLAY_TOOLTIP"] = "控制在敌方玩家的姓名板上显示增益和减益的方式。";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY"] = "友方玩家的增减益状态";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BIG_DEBUFF"] = "重要减益";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BIG_DEBUFF_TOOLTIP"] = "显示敌人对该玩家施加的临时控制效果。";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BUFFS"] = "个人增益";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_BUFFS_TOOLTIP"] = "显示你对该玩家施加的临时增益效果。";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_DEBUFFS"] = "敌方减益";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_DEBUFFS_TOOLTIP"] = "显示敌人对该玩家施加的临时减益效果。";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_NONE"] = "无";
S["UNIT_NAMEPLATES_FRIENDLY_PLAYER_AURA_DISPLAY_TOOLTIP"] = "控制在友方玩家的姓名板上显示增益和减益的方式。";
S["UNIT_NAMEPLATES_GLOBAL_SCALE"] = "尺寸";
S["UNIT_NAMEPLATES_GLOBAL_SCALE_TOOLTIP"] = "控制屏幕中显示姓名板的大小。";
S["UNIT_NAMEPLATES_INFO_DISPLAY"] = "姓名板信息";
S["UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_PERCENT"] = "生命值百分比";
S["UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_PERCENT_TOOLTIP"] = "显示单位当前生命值占总生命值的百分比。";
S["UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_VALUE"] = "生命值数值";
S["UNIT_NAMEPLATES_INFO_DISPLAY_CURRENT_HEALTH_VALUE_TOOLTIP"] = "显示单位的当前生命值。";
S["UNIT_NAMEPLATES_INFO_DISPLAY_NONE"] = "无";
S["UNIT_NAMEPLATES_INFO_DISPLAY_RARITY_ICON"] = "稀有度图标";
S["UNIT_NAMEPLATES_INFO_DISPLAY_RARITY_ICON_TOOLTIP"] = "显示精英单位的图标。";
S["UNIT_NAMEPLATES_INFO_DISPLAY_TOOLTIP"] = "控制姓名板显示的信息。";
S["UNIT_NAMEPLATES_MAKE_LARGER"] = "大姓名板";
S["UNIT_NAMEPLATES_MAX_DISTANCE"] = "姓名版距离";
S["UNIT_NAMEPLATES_PREVIEW_ENEMY_NPC"] = "正在预览 - 敌方NPC";
S["UNIT_NAMEPLATES_PREVIEW_ENEMY_PLAYER"] = "正在预览 - 敌方玩家";
S["UNIT_NAMEPLATES_PREVIEW_FRIENDLY_NPC"] = "正在预览 - 友方NPC";
S["UNIT_NAMEPLATES_PREVIEW_FRIENDLY_PLAYER"] = "正在预览 - 友方玩家";
S["UNIT_NAMEPLATES_SEARCH_TAG"] = "姓名板";
S["UNIT_NAMEPLATES_SHOW_CAST_BARS"] = "姓名板施法条";
S["UNIT_NAMEPLATES_SHOW_ENEMIES"] = "敌对单位";
S["UNIT_NAMEPLATES_SHOW_ENEMY_GUARDIANS"] = "守护者";
S["UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS"] = "仆从";
S["UNIT_NAMEPLATES_SHOW_ENEMY_MINUS"] = "杂兵";
S["UNIT_NAMEPLATES_SHOW_ENEMY_TOTEMS"] = "图腾";
S["UNIT_NAMEPLATES_SHOW_FRIENDLY_GUARDIANS"] = "守护者";
S["UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS"] = "仆从";
S["UNIT_NAMEPLATES_SHOW_FRIENDLY_NPCS"] = "友方NPC姓名板";
S["UNIT_NAMEPLATES_SHOW_FRIENDLY_NPCS_TOOLTIP"] = "显示友方NPC姓名板。";
S["UNIT_NAMEPLATES_SHOW_FRIENDLY_TOTEMS"] = "图腾";
S["UNIT_NAMEPLATES_SHOW_FRIENDS"] = "友方玩家";
S["UNIT_NAMEPLATES_SHOW_OFFSCREEN"] = "显示屏幕外的姓名板";
S["UNIT_NAMEPLATES_SHOW_OFFSCREEN_TOOLTIP"] = "控制是否显示屏幕外单位的姓名板。";
S["UNIT_NAMEPLATES_SIMPLIFIED"] = "简化姓名板";
S["UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_NPCS"] = "友方NPC";
S["UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_NPCS_TOOLTIP"] = "和你阵营相同的NPC。";
S["UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_PLAYERS"] = "友方玩家";
S["UNIT_NAMEPLATES_SIMPLIFIED_FRIENDLY_PLAYERS_TOOLTIP"] = "和你阵营相同的玩家。";
S["UNIT_NAMEPLATES_SIMPLIFIED_MINIONS"] = "仆从";
S["UNIT_NAMEPLATES_SIMPLIFIED_MINIONS_TOOLTIP"] = "属于其他玩家的单位，例如宠物、图腾或守护者。";
S["UNIT_NAMEPLATES_SIMPLIFIED_MINUS_MOBS"] = "次要";
S["UNIT_NAMEPLATES_SIMPLIFIED_MINUS_MOBS_TOOLTIP"] = "比普通生物弱小的单位。";
S["UNIT_NAMEPLATES_SIMPLIFIED_NONE"] = "无";
S["UNIT_NAMEPLATES_SIMPLIFIED_TOOLTIP"] = "控制是否以简化的方式显示特定单位的姓名板。";
S["UNIT_NAMEPLATES_SPELL_NAME_PREVIEW"] = "法术名";
S["UNIT_NAMEPLATES_STACK_ENEMY_UNITS"] = "敌方单位";
S["UNIT_NAMEPLATES_STACK_ENEMY_UNITS_TOOLTIP"] = "堆叠敌方单位姓名板。";
S["UNIT_NAMEPLATES_STACK_FRIENDLY_UNITS"] = "友方单位";
S["UNIT_NAMEPLATES_STACK_FRIENDLY_UNITS_TOOLTIP"] = "堆叠友方单位姓名板。";
S["UNIT_NAMEPLATES_STACK_NONE"] = "无";
S["UNIT_NAMEPLATES_STYLE"] = "样式";
S["UNIT_NAMEPLATES_STYLE_BLOCK"] = "块状条";
S["UNIT_NAMEPLATES_STYLE_CAST_FOCUS"] = "块状施法条";
S["UNIT_NAMEPLATES_STYLE_CLASSIC"] = "经典";
S["UNIT_NAMEPLATES_STYLE_DEFAULT"] = "默认";
S["UNIT_NAMEPLATES_STYLE_HEALTH_FOCUS"] = "极简生命条";
S["UNIT_NAMEPLATES_STYLE_LEGACY"] = "传统红";
S["UNIT_NAMEPLATES_STYLE_MODERN"] = "现代";
S["UNIT_NAMEPLATES_STYLE_THIN"] = "细条";
S["UNIT_NAMEPLATES_STYLE_TOOLTIP"] = "从列表中选择姓名板的显示风格。";
S["UNIT_NAMEPLATES_TARGET_NAME_PREVIEW"] = "目标名称";
S["UNIT_NAMEPLATES_THREAT_DISPLAY"] = "仇恨显示";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_FLASH"] = "闪光";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_FLASH_TOOLTIP"] = "如果坦克失去威胁，或输出/治疗玩家获得威胁，姓名板将会闪烁。";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_HEALTHBAR_COLOR"] = "生命条颜色";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_HEALTHBAR_COLOR_TOOLTIP"] = "姓名板生命条将改变颜色，以反映单位当前的威胁状态。";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_NONE"] = "无";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_PROGRESSIVE"] = "渐进式";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_PROGRESSIVE_TOOLTIP"] = "在姓名板上添加一种渐变效果，指示坦克失去威胁或输出/治疗玩家获得威胁的过程。";
S["UNIT_NAMEPLATES_THREAT_DISPLAY_TOOLTIP"] = "设置敌人威胁等级的显示方式。 ";
S["UNIT_NAMEPLATES_TUTORIAL_AGGRO"] = "|cnTUTORIAL_BLUE_FONT_COLOR:仇恨|r有其独特的视觉效果和|cnTUTORIAL_BLUE_FONT_COLOR:渐进感。|r";
S["UNIT_NAMEPLATES_TUTORIAL_BUFFS_DEBUFFS"] = "你可以|cnTUTORIAL_BLUE_FONT_COLOR:选择|r显示增益和减益效果，它们也可以调整大小。";
S["UNIT_NAMEPLATES_TUTORIAL_ENEMY_FRIENDLY"] = "敌方玩家姓名板可以设置为与友方|cnTUTORIAL_BLUE_FONT_COLOR:不同|r的样式。";
S["UNIT_NAMEPLATES_TUTORIAL_STYLE_OPTIONS"] = "姓名板有|cnTUTORIAL_BLUE_FONT_COLOR:多种样式选项|r，并且可以|cnTUTORIAL_BLUE_FONT_COLOR:调整大小|r。";
S["UNIT_NAMEPLATES_TUTORIAL_TOOLTIP"] = "关于姓名板";
S["UNIT_NAMEPLATES_TYPES"] = "姓名板排列方式";
S["UNIT_NAMEPLATES_TYPE_1"] = "重叠姓名板";
S["UNIT_NAMEPLATES_TYPE_2"] = "堆叠姓名板";
S["UNIT_NAMEPLATES_TYPE_TOOLTIP_1"] = "此选项允许姓名板重叠。";
S["UNIT_NAMEPLATES_TYPE_TOOLTIP_2"] = "此选项通过垂直堆叠姓名板从而避免重叠。";
S["UNIT_NAMES"] = "单位名称";
S["UNIT_NAMES_COMBATLOG_TOOLTIP"] = "彩色标记单位名。";
S["UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP"] = "在单位名称外显示括号。";
S["UNIT_NAME_ENEMY"] = "敌方玩家";
S["UNIT_NAME_ENEMY_GUARDIANS"] = "守护者";
S["UNIT_NAME_ENEMY_MINIONS"] = "仆从";
S["UNIT_NAME_ENEMY_TOTEMS"] = "图腾";
S["UNIT_NAME_FRIENDLY"] = "友方玩家";
S["UNIT_NAME_FRIENDLY_GUARDIANS"] = "守护者";
S["UNIT_NAME_FRIENDLY_MINIONS"] = "仆从";
S["UNIT_NAME_FRIENDLY_TOTEMS"] = "图腾";
S["UNIT_NAME_GUILD"] = "公会名";
S["UNIT_NAME_GUILD_TITLE"] = "公会称号";
S["UNIT_NAME_HIDE_MINUS"] = "隐藏次要NPC名称";
S["UNIT_NAME_NONCOMBAT_CREATURE"] = "小动物和小伙伴";
S["UNIT_NAME_NPC"] = "NPC名字";
S["UNIT_NAME_OWN"] = "我的名字";
S["UNIT_NAME_PLAYER_TITLE"] = "头衔";
S["UNIT_PLUS_LEVEL_TEMPLATE"] = "等级%d 精英";
S["UNIT_PVP_NAME"] = "%s %s%s";
S["UNIT_SKINNABLE_BOLTS"] = "需要工程学";
S["UNIT_SKINNABLE_HERB"] = "需要草药学技能";
S["UNIT_SKINNABLE_LEATHER"] = "可剥皮";
S["UNIT_SKINNABLE_ROCK"] = "需要采矿技能";
S["UNIT_TYPE_LETHAL_LEVEL_TEMPLATE"] = "等级未知 %s";
S["UNIT_TYPE_LEVEL_FACTION_TEMPLATE"] = "等级 %d %s （%s）";
S["UNIT_TYPE_LEVEL_TEMPLATE"] = "等级%d %s";
S["UNIT_TYPE_PLUS_LEVEL_TEMPLATE"] = "等级%d 精英%s";
S["UNIT_YOU"] = "你";
S["UNIT_YOU_DEST"] = "你";
S["UNIT_YOU_DEST_POSSESSIVE"] = "你的";
S["UNIT_YOU_SOURCE"] = "你";
S["UNIT_YOU_SOURCE_POSSESSIVE"] = "你的";
S["UNKNOWN"] = "未知";
S["UNKNOWNOBJECT"] = "未知目标";
S["UNLEARN"] = "忘却这个技能";
S["UNLEARN_SKILL"] = "你要忘却%s？";
S["UNLEARN_SKILL_TOOLTIP"] = "忘却这个技能";
S["UNLEARN_SPECIALIZATION_TOOLTIP"] = "遗忘该项专精。";
S["UNLIMITED"] = "无限";
S["UNLIST_ME"] = "不列出我的名字";
S["UNLIST_MY_GROUP"] = "不列出我的队伍";
S["UNLOCK"] = "解锁";
S["UNLOCKED_AT_HONOR_LEVEL"] = "荣誉等级达到%d后解锁。";
S["UNLOCKED_AT_LEVEL"] = "达到%d级后解锁。";
S["UNLOCKS_AT_LABEL"] = "解锁于";
S["UNLOCK_FOCUS_FRAME"] = "解锁框体";
S["UNLOCK_FRAME"] = "解锁框体";
S["UNLOCK_VOID_STORAGE"] = "解锁虚空仓库";
S["UNLOCK_WINDOW"] = "解锁窗口";
S["UNMUTE"] = "解除禁声";
S["UNSPENT_TALENT_POINTS"] = "天赋点数：%s";
S["UNTRACK_ACHIEVEMENT_TOOLTIP"] = "反选此项以停止追踪这个成就。";
S["UNTRACK_QUEST"] = "取消任务追踪";
S["UNTRACK_QUEST_ABBREV"] = "取消追踪";
S["UNUSED"] = "未使用";
S["UNWRAP"] = "打开";
S["UPDATE"] = "更新";
S["UPGRADE"] = "升级";
S["UPGRADED_RECIPE_LEARNED_TITLE"] = "配方升级！";
S["UPGRADE_MISSING_ITEM"] = "将物品拖曳至此处升级。";
S["USABLE_ITEMS"] = "可用物品";
S["USE"] = "使用";
S["USED"] = "已经学会";
S["USEIPV6"] = "当IPv6可用时开启";
S["USE_COLON"] = "使用：";
S["USE_COLORBLIND_MODE"] = "开启色盲模式界面";
S["USE_COMBINED_BAGS_TEXT"] = "组合背包";
S["USE_ENGLISH_AUDIO"] = "使用英文语音";
S["USE_EQUIPMENT_MANAGER"] = "启用装备管理";
S["USE_EXISTING_PROFILE"] = "使用基础配置";
S["USE_FULL_TEXT_MODE"] = "使用详细模式";
S["USE_GUILDBANK_REPAIR"] = "你想要使用公会资金修理吗？";
S["USE_ITEM"] = "使用物品";
S["USE_NO_DROP"] = "使用该物品后会将它和你绑定";
S["USE_PERSONAL_FUNDS"] = "使用个人资金";
S["USE_RAID_STYLE_PARTY_FRAMES"] = "使用团队风格的小队框体界面";
S["USE_SOULSTONE"] = "复活";
S["USE_UBERTOOLTIPS"] = "详细提示信息";
S["USE_UISCALE"] = "使用UI缩放";
S["USE_WEATHER_SHADER"] = "天气遮罩";
S["VAS_APPEARANCE_CHANGE_CONFIRMATION"] = "%s，%s";
S["VAS_APPEARANCE_CHANGE_VALIDATION_DESCRIPTION"] = "你可以在角色选择界面上定制你的角色。";
S["VAS_CHARACTER_LABEL"] = "角色";
S["VAS_CHARACTER_SELECTION_DESCRIPTION"] = "|c%s%s，%d %s|r";
S["VAS_FACTION_CHANGE_CONFIRMATION"] = "%s，%s|n转入%s阵营";
S["VAS_FACTION_CHANGE_VALIDATION_DESCRIPTION"] = "你可以在角色选择界面定制你的角色。";
S["VAS_NAME_CHANGE_CONFIRMATION"] = "旧角色名：%s|n新角色名：%s";
S["VAS_NAME_CHANGE_TOOLTIP"] = "- 2-12个字符|n- 不可包含数字或特殊|n字符|n- 不可包含你所在区域不支持的|n字符";
S["VAS_NEW_CHARACTER_NAME_LABEL"] = "新角色名";
S["VAS_QUEUE_SIX_DAY"] = "超过6天";
S["VAS_RACE_CHANGE_CONFIRMATION"] = "%s，%s";
S["VAS_RACE_CHANGE_VALIDATION_DESCRIPTION"] = "你可以在角色选择界面选择你的新种族。";
S["VAS_REALM_LABEL"] = "服务器";
S["VAS_SELECTED_CHARACTER_DESCRIPTION"] = "等级 %d %s %s";
S["VAS_SELECT_CHARACTER"] = "选择角色";
S["VAS_SELECT_CHARACTER_DISABLED"] = "|cff7f7f7f选择角色|r";
S["VAS_SELECT_REALM"] = "选择服务器";
S["VEHICLE_LEAVE"] = "离开";
S["VEHICLE_STEAM"] = "蒸汽";
S["VERBAL_HARASSMENT"] = "语言骚扰";
S["VERBAL_HARASSMENT_DESCRIPTION"] = "一个玩家对于另外一个玩家的语言攻击。";
S["VERBAL_HARASSMENT_TEXT1"] = "以下是一些对付语言骚扰的方法：";
S["VERBAL_HARASSMENT_TEXT2"] = "要求他/她停止骚扰，并将这个玩家加入你的屏蔽名单中。";
S["VERBAL_HARASSMENT_TEXT3"] = "保证你不再遭受更多的骚扰。";
S["VERBAL_HARASSMENT_TEXT4"] = "报告言论中包含种族歧视、性和/或暴力内容的行为。此类行为均被视为骚扰。";
S["VERSATILITY_TOOLTIP_FORMAT"] = "%s %.2f%%/%.2f%%";
S["VERTEX_ANIMATION_SHADERS"] = "顶点动态遮罩";
S["VERTICAL_SYNC"] = "垂直同步";
S["VICTORY_TEXT0"] = "部落获胜";
S["VICTORY_TEXT1"] = "联盟获胜";
S["VICTORY_TEXT_ARENA0"] = "紫队获胜";
S["VICTORY_TEXT_ARENA1"] = "金队获胜";
S["VICTORY_TEXT_ARENA_DRAW"] = "平局";
S["VICTORY_TEXT_ARENA_WINS"] = "%s 胜利";
S["VICTORY_TEXT_LFD_BATTLEFIELD0"] = "紫队获胜";
S["VICTORY_TEXT_LFD_BATTLEFIELD1"] = "金队获胜";
S["VICTORY_TEXT_LFD_BATTLEFIELD_DRAW"] = "平局";
S["VICTORY_TEXT_LFD_BATTLEFIELD_WINS"] = "%s 胜利";
S["VIDEOOPTIONS_MENU"] = "视频";
S["VIDEO_OPTIONS_16XANISOTROPIC"] = "16x各向异性";
S["VIDEO_OPTIONS_2XANISOTROPIC"] = "2x各向异性";
S["VIDEO_OPTIONS_4XANISOTROPIC"] = "4x各向异性";
S["VIDEO_OPTIONS_8XANISOTROPIC"] = "8x各向异性";
S["VIDEO_OPTIONS_AGGRESSIVE"] = "激进";
S["VIDEO_OPTIONS_ALLOWED"] = "开启";
S["VIDEO_OPTIONS_BILINEAR"] = "双线性";
S["VIDEO_OPTIONS_BUILTIN"] = "内置";
S["VIDEO_OPTIONS_COMBAT_CUES_DISABLED_WARNING"] = "关闭此项可能会导致你无法在战斗中看到重要的视觉提示";
S["VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED"] = "不显示粒子景深的淡出和折射效果。";
S["VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH"] = "开启粒子景深淡出和高精度折射效果。";
S["VIDEO_OPTIONS_DEPTH_EFFECTS_LOW"] = "粒子景深，无折射贴图。";
S["VIDEO_OPTIONS_DEPTH_EFFECTS_MEDIUM"] = "开启粒子景深淡出和低精度折射效果。";
S["VIDEO_OPTIONS_DISABLED"] = "关闭";
S["VIDEO_OPTIONS_DYNAMIC"] = "动态";
S["VIDEO_OPTIONS_ENABLED"] = "开启";
S["VIDEO_OPTIONS_EVERYTHING"] = "所有";
S["VIDEO_OPTIONS_FAIR"] = "普通";
S["VIDEO_OPTIONS_FULLSCREEN"] = "全屏幕";
S["VIDEO_OPTIONS_HALF"] = "半数";
S["VIDEO_OPTIONS_HIGH"] = "高";
S["VIDEO_OPTIONS_INTEL_XELL"] = "Intel XeLL";
S["VIDEO_OPTIONS_LIGHTING_QUALITY_HIGH"] = "环境及细节点光源。";
S["VIDEO_OPTIONS_LIGHTING_QUALITY_LOW"] = "关闭点光源。";
S["VIDEO_OPTIONS_LIGHTING_QUALITY_MEDIUM"] = "细节点光源。";
S["VIDEO_OPTIONS_LIQUID_DETAIL_FAIR"] = "法线贴图液体材质，材质波纹，天空反射效果。";
S["VIDEO_OPTIONS_LIQUID_DETAIL_LOW"] = "动态液体材质，材质波纹，无反射效果。";
S["VIDEO_OPTIONS_LIQUID_DETAIL_MEDIUM"] = "法线贴图液体材质，程序控制的波纹，基于屏幕显示的反射效果。";
S["VIDEO_OPTIONS_LIQUID_DETAIL_ULTRA"] = "法线贴图液体材质，程序控制的波纹，全局反射效果。";
S["VIDEO_OPTIONS_LOW"] = "低";
S["VIDEO_OPTIONS_MEDIUM"] = "优良";
S["VIDEO_OPTIONS_MONITOR"] = "显示器%d";
S["VIDEO_OPTIONS_MONITOR_PRIMARY"] = "主显示器";
S["VIDEO_OPTIONS_MOST"] = "多数";
S["VIDEO_OPTIONS_MULTISAMPLE_FORMAT_STRING"] = "%dx";
S["VIDEO_OPTIONS_NEED_CLIENTRESTART"] = "更改此选项需要重新启动客户端";
S["VIDEO_OPTIONS_NONE"] = "无";
S["VIDEO_OPTIONS_NOTCH_MODE_OVERLAP"] = "刘海区域在视野范围内，可能会与用户界面重叠";
S["VIDEO_OPTIONS_NOTCH_MODE_SHIFT_UI"] = "将用户界面下移以规避刘海区域";
S["VIDEO_OPTIONS_NOTCH_MODE_WINDOW_BELOW"] = "窗口位于刘海区域下方，有个黑条";
S["VIDEO_OPTIONS_NVIDIA_REFLEX"] = "NVIDIA Reflex";
S["VIDEO_OPTIONS_NVIDIA_REFLEX_BOOST"] = "NVIDIA Reflex + Boost";
S["VIDEO_OPTIONS_ONLY_ESSENTIAL"] = "重要";
S["VIDEO_OPTIONS_RECOMMENDED"] = "推荐";
S["VIDEO_OPTIONS_RT_SHADOW_QUALITY_FAIR"] = "低分辨率光线追踪阴影。";
S["VIDEO_OPTIONS_RT_SHADOW_QUALITY_HIGH"] = "全分辨率光线追踪阴影。";
S["VIDEO_OPTIONS_RT_SHADOW_QUALITY_MEDIUM"] = "低分辨率光线追踪阴影。";
S["VIDEO_OPTIONS_SHADOW_QUALITY_FAIR"] = "低分辨率地貌和单位阴影。近距离。";
S["VIDEO_OPTIONS_SHADOW_QUALITY_HIGH"] = "高分辨率环境和单位阴影，远距离。";
S["VIDEO_OPTIONS_SHADOW_QUALITY_LOW"] = "低分辨率地形阴影，使用点状单位阴影。";
S["VIDEO_OPTIONS_SHADOW_QUALITY_MEDIUM"] = "低分辨率环境和单位阴影，中距离。";
S["VIDEO_OPTIONS_SHADOW_QUALITY_ULTRA"] = "高分辨率环境和单位柔和阴影，远距离。";
S["VIDEO_OPTIONS_SHADOW_QUALITY_ULTRA_HIGH"] = "高分辨率环境和单位柔和阴影，超远距离。";
S["VIDEO_OPTIONS_SOME"] = "部分";
S["VIDEO_OPTIONS_SPELL_DENSITY_DYNAMIC"] = "基于帧数降低非重要法术的显示。如果高于你满意的帧数，所有法术都会显示。";
S["VIDEO_OPTIONS_SPELL_DENSITY_EVERYTHING"] = "总是显示所有法术。";
S["VIDEO_OPTIONS_SPELL_DENSITY_HALF"] = "非重要法术的显示降低50%。";
S["VIDEO_OPTIONS_SPELL_DENSITY_MOST"] = "非重要法术的显示降低25%。";
S["VIDEO_OPTIONS_SPELL_DENSITY_ONLY_ESSENTIAL"] = "只显示重要法术。你自己的法术总会显示。";
S["VIDEO_OPTIONS_SPELL_DENSITY_SOME"] = "非重要法术的显示降低75%。";
S["VIDEO_OPTIONS_SSAO_ULTRA"] = "nVidia HBAO+";
S["VIDEO_OPTIONS_STANDARD"] = "普通";
S["VIDEO_OPTIONS_SUNSHAFTS_DISABLED"] = "传统体积光及眩光效果。";
S["VIDEO_OPTIONS_SUNSHAFTS_HIGH"] = "使用高级抗锯齿采样的景深体积光及眩光效果。";
S["VIDEO_OPTIONS_SUNSHAFTS_LOW"] = "景深体积光及眩光效果。";
S["VIDEO_OPTIONS_TEXTURE_DETAIL_FAIR"] = "中分辨率环境贴图，低地貌细节，低分辨率角色贴图。";
S["VIDEO_OPTIONS_TEXTURE_DETAIL_HIGH"] = "高分辨率环境贴图，高地貌细节，高分辨率角色贴图。";
S["VIDEO_OPTIONS_TEXTURE_DETAIL_LOW"] = "低分辨率环境贴图，低地貌细节，低分辨率角色贴图。";
S["VIDEO_OPTIONS_TEXTURE_DETAIL_MEDIUM"] = "中分辨率环境贴图，低地貌细节，高分辨率角色贴图。";
S["VIDEO_OPTIONS_TRILINEAR"] = "三线性";
S["VIDEO_OPTIONS_ULTRA"] = "极佳";
S["VIDEO_OPTIONS_ULTRA_HIGH"] = "最高";
S["VIDEO_OPTIONS_WINDOWED"] = "窗口";
S["VIDEO_OPTIONS_WINDOWED_FULLSCREEN"] = "窗口（最大化）";
S["VIDEO_QUALITY_LABEL1"] = "低";
S["VIDEO_QUALITY_LABEL2"] = "普通";
S["VIDEO_QUALITY_LABEL3"] = "优良";
S["VIDEO_QUALITY_LABEL4"] = "高";
S["VIDEO_QUALITY_LABEL5"] = "极佳";
S["VIDEO_QUALITY_LABEL6"] = "自定义";
S["VIDEO_QUALITY_S"] = "画面质量：%s";
S["VIDEO_QUALITY_SUBTEXT1"] = "这些选项是最低的游戏画面设置推荐方案，可以使你获得最佳的运行速度。";
S["VIDEO_QUALITY_SUBTEXT2"] = "中等材质细节，短距离描绘范围，低法术细节。这些选项可以使你获得优秀的运行速度。";
S["VIDEO_QUALITY_SUBTEXT3"] = "高材质细节，中等距离描绘范围，中等法术细节。用于平衡画面效果和运行速度。";
S["VIDEO_QUALITY_SUBTEXT4"] = "高材质细节，最远的距离描绘范围，高法术细节。这些选项可以使你获得很高的画面质量。";
S["VIDEO_QUALITY_SUBTEXT5"] = "这些设置可以提供最佳的画面质量，建议仅在高端系统上使用。";
S["VIDEO_QUALITY_SUBTEXT6"] = "自定义各种描绘距离、细节层次和效果。设置决定效果和运行速度。";
S["VIEW"] = "查看";
S["VIEW_FRIENDS_OF_FRIENDS"] = "查看好友";
S["VIEW_IN_DRESSUP_FRAME"] = "在试衣间中查看";
S["VIEW_LOG"] = "查看日志";
S["VIEW_SUMMARIES"] = "查看天赋一览";
S["VISITABLE_URL39"] = "https://www.battlenet.com.cn/shop/zh/product/world-of-warcraft-game-time-cn";
S["VISITABLE_URL40"] = "https://www.battlenet.com.cn/shop/zh/product/world-of-warcraft-game-time-cn";
S["VISITABLE_URL41"] = "https://www.battlenet.com.cn/support/zh/article/24520";
S["VISITABLE_URL42"] = "https://www.battlenet.com.cn/shop/zh/product/world-of-warcraft-game-time-cn";
S["VISITABLE_URL43"] = "https://shop.battlenet.com.cn/zh-cn/product/world-of-warcraft-battle-for-azeroth-apac";
S["VISITABLE_URL45"] = "https://nydus.battle.net/WoW/%s/client/gametime?targetRegion=%s";
S["VISITABLE_URL46"] = "https://nydus.battle.net/WoW/%s/client/product-requirements-complete?targetRegion=%s";
S["VISITABLE_URL47"] = "http://support.battlenet.com.cn/help/article/101319";
S["VISITABLE_URL48"] = "https://nydus.battle.net/WoW/%s/client/transactions?targetRegion=%s";
S["VISITABLE_URL49"] = "https://wowchina.com/zh-cn/game/recruit-a-friend";
S["VISITABLE_URL53"] = "https://shop.battlenet.com.cn/zh-cn/product/celebration-collection-cn";
S["VISITABLE_URL54"] = "https://shop.battlenet.com.cn/product/celebration-collection-cn";
S["VISITABLE_URL62"] = "https://shop.battlenet.com.cn/family/world-of-warcraft/items/%s/";
S["VISITABLE_URL63"] = "https://shop.battlenet.com.cn/gametime-purchase";
S["VISITABLE_URL64"] = "https://support.battlenet.com.cn/help/article/107001";
S["VISITABLE_URL65"] = "https://account.battlenet.com.cn/privacy";
S["VOICE"] = "语音";
S["VOICECHAT_DISABLED"] = "已禁用语音聊天";
S["VOICECHAT_DISABLED_TEXT"] = "另一个本游戏的程序正在运行，或者你的电脑不支持语音聊天，因此语音聊天已被禁止。";
S["VOICEMACRO_0_Dw_0"] = "帮助我！";
S["VOICEMACRO_0_Dw_0_FEMALE"] = "帮助我！";
S["VOICEMACRO_0_Dw_1"] = "我需要帮助！";
S["VOICEMACRO_0_Dw_1_FEMALE"] = "我需要帮助！";
S["VOICEMACRO_0_Gn_0"] = "你能帮助我吗？";
S["VOICEMACRO_0_Gn_0_FEMALE"] = "你能帮助我吗？";
S["VOICEMACRO_0_Gn_1"] = "请帮助我！";
S["VOICEMACRO_0_Gn_1_FEMALE"] = "请帮助我！";
S["VOICEMACRO_0_Gn_2_FEMALE"] = "我需要帮助！";
S["VOICEMACRO_0_Hu_0"] = "我需要协助！";
S["VOICEMACRO_0_Hu_0_FEMALE"] = "我需要帮助！";
S["VOICEMACRO_0_Hu_1"] = "帮帮我！";
S["VOICEMACRO_0_Hu_1_FEMALE"] = "帮助我！";
S["VOICEMACRO_0_Ni_0"] = "帮帮我！";
S["VOICEMACRO_0_Ni_0_FEMALE"] = "帮帮我！";
S["VOICEMACRO_0_Ni_1"] = "来我这边！";
S["VOICEMACRO_0_Ni_1_FEMALE"] = "协助我！";
S["VOICEMACRO_0_Ni_2"] = "协助我！";
S["VOICEMACRO_0_Or_0"] = "我需要帮助！";
S["VOICEMACRO_0_Or_0_FEMALE"] = "我需要帮助！";
S["VOICEMACRO_0_Or_1"] = "帮帮我！";
S["VOICEMACRO_0_Or_1_FEMALE"] = "帮帮我！";
S["VOICEMACRO_0_Sc_0"] = "我需要帮助！";
S["VOICEMACRO_0_Sc_0_FEMALE"] = "需要你的帮助！";
S["VOICEMACRO_0_Sc_1"] = "帮助我！";
S["VOICEMACRO_0_Sc_1_FEMALE"] = "帮助我！";
S["VOICEMACRO_0_Ta_0"] = "支援我！";
S["VOICEMACRO_0_Ta_0_FEMALE"] = "帮帮我！";
S["VOICEMACRO_0_Ta_1"] = "帮助我！";
S["VOICEMACRO_0_Ta_1_FEMALE"] = "帮助我！";
S["VOICEMACRO_0_Ta_2"] = "帮帮我！";
S["VOICEMACRO_0_Tr_0"] = "帮助我！";
S["VOICEMACRO_0_Tr_0_FEMALE"] = "帮助我！";
S["VOICEMACRO_0_Tr_1"] = "协助我！";
S["VOICEMACRO_0_Tr_1_FEMALE"] = "协助我！";
S["VOICEMACRO_10_Dw_0"] = "开火！";
S["VOICEMACRO_10_Dw_0_FEMALE"] = "开枪！";
S["VOICEMACRO_10_Dw_1"] = "开火！";
S["VOICEMACRO_10_Dw_1_FEMALE"] = "开火！";
S["VOICEMACRO_10_Gn_0"] = "快，开火！";
S["VOICEMACRO_10_Gn_0_FEMALE"] = "射击！";
S["VOICEMACRO_10_Gn_1"] = "射击！";
S["VOICEMACRO_10_Gn_1_FEMALE"] = "开火！";
S["VOICEMACRO_10_Hu_0"] = "自由射击！";
S["VOICEMACRO_10_Hu_0_FEMALE"] = "攻击！";
S["VOICEMACRO_10_Hu_1"] = "开火！";
S["VOICEMACRO_10_Hu_1_FEMALE"] = "开火！";
S["VOICEMACRO_10_Ni_0"] = "自由射击！";
S["VOICEMACRO_10_Ni_0_FEMALE"] = "快点攻击！";
S["VOICEMACRO_10_Ni_1"] = "开火！";
S["VOICEMACRO_10_Ni_1_FEMALE"] = "开火！";
S["VOICEMACRO_10_Or_0"] = "射击！";
S["VOICEMACRO_10_Or_0_FEMALE"] = "开火！";
S["VOICEMACRO_10_Or_1"] = "让我们解决它！";
S["VOICEMACRO_10_Or_1_FEMALE"] = "开火！";
S["VOICEMACRO_10_Or_2_FEMALE"] = "射击！";
S["VOICEMACRO_10_Sc_0"] = "开枪！";
S["VOICEMACRO_10_Sc_0_FEMALE"] = "开火！";
S["VOICEMACRO_10_Sc_1"] = "开火！";
S["VOICEMACRO_10_Sc_1_FEMALE"] = "开火！";
S["VOICEMACRO_10_Ta_0"] = "释放你的怒气吧！";
S["VOICEMACRO_10_Ta_0_FEMALE"] = "射击！";
S["VOICEMACRO_10_Ta_1"] = "现在攻击！";
S["VOICEMACRO_10_Ta_1_FEMALE"] = "现在攻击！";
S["VOICEMACRO_10_Tr_0"] = "射击！";
S["VOICEMACRO_10_Tr_0_FEMALE"] = "向他们射击！";
S["VOICEMACRO_10_Tr_1"] = "干掉他们!";
S["VOICEMACRO_10_Tr_1_FEMALE"] = "干掉他们!";
S["VOICEMACRO_12_Dw_0"] = "发生了什么？";
S["VOICEMACRO_12_Dw_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Dw_1"] = "你好。";
S["VOICEMACRO_12_Dw_1_FEMALE"] = "你好啊。";
S["VOICEMACRO_12_Dw_2"] = "你好。";
S["VOICEMACRO_12_Dw_2_FEMALE"] = "你好啊。";
S["VOICEMACRO_12_Dw_3"] = "你好啊。";
S["VOICEMACRO_12_Gn_0"] = "你好。";
S["VOICEMACRO_12_Gn_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Gn_1"] = "你好。";
S["VOICEMACRO_12_Gn_1_FEMALE"] = "你好。";
S["VOICEMACRO_12_Gn_2"] = "打招呼.";
S["VOICEMACRO_12_Gn_2_FEMALE"] = "你好啊。";
S["VOICEMACRO_12_Gn_3"] = "你好啊。";
S["VOICEMACRO_12_Hu_0"] = "你好。";
S["VOICEMACRO_12_Hu_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Hu_1"] = "好消息";
S["VOICEMACRO_12_Hu_1_FEMALE"] = "你好。";
S["VOICEMACRO_12_Hu_2"] = "欢呼。";
S["VOICEMACRO_12_Hu_2_FEMALE"] = "你好。";
S["VOICEMACRO_12_Hu_3"] = "幸会。";
S["VOICEMACRO_12_Ni_0"] = "你好。";
S["VOICEMACRO_12_Ni_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Ni_1"] = "幸会。";
S["VOICEMACRO_12_Ni_1_FEMALE"] = "你好。";
S["VOICEMACRO_12_Ni_2"] = "你好。";
S["VOICEMACRO_12_Ni_2_FEMALE"] = "幸会。";
S["VOICEMACRO_12_Ni_3_FEMALE"] = "你好。";
S["VOICEMACRO_12_Or_0"] = "你好。";
S["VOICEMACRO_12_Or_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Or_1"] = "嘿。";
S["VOICEMACRO_12_Or_1_FEMALE"] = "嘿。";
S["VOICEMACRO_12_Or_2"] = "你好。";
S["VOICEMACRO_12_Or_2_FEMALE"] = "你好。";
S["VOICEMACRO_12_Sc_0"] = "你好。";
S["VOICEMACRO_12_Sc_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Sc_1"] = "你好啊。";
S["VOICEMACRO_12_Sc_1_FEMALE"] = "你好啊。";
S["VOICEMACRO_12_Sc_2"] = "你好。";
S["VOICEMACRO_12_Sc_2_FEMALE"] = "嘿。";
S["VOICEMACRO_12_Ta_0"] = "你好。";
S["VOICEMACRO_12_Ta_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Ta_1"] = "你好。";
S["VOICEMACRO_12_Ta_1_FEMALE"] = "你好。";
S["VOICEMACRO_12_Ta_2"] = "你好。";
S["VOICEMACRO_12_Ta_2_FEMALE"] = "你好啊。";
S["VOICEMACRO_12_Tr_0"] = "嘿，叫你呢。";
S["VOICEMACRO_12_Tr_0_FEMALE"] = "你好。";
S["VOICEMACRO_12_Tr_1"] = "嘿，伙计。";
S["VOICEMACRO_12_Tr_1_FEMALE"] = "嘿，叫你呢。";
S["VOICEMACRO_12_Tr_2"] = "发生了什么？";
S["VOICEMACRO_12_Tr_2_FEMALE"] = "你好。";
S["VOICEMACRO_13_Dw_0"] = "保重。";
S["VOICEMACRO_13_Dw_0_FEMALE"] = "好长啊。";
S["VOICEMACRO_13_Dw_1"] = "愿我们能再次相见。";
S["VOICEMACRO_13_Dw_1_FEMALE"] = "再见。";
S["VOICEMACRO_13_Dw_2"] = "再见。";
S["VOICEMACRO_13_Dw_2_FEMALE"] = "再见。";
S["VOICEMACRO_13_Gn_0"] = "保重。";
S["VOICEMACRO_13_Gn_0_FEMALE"] = "保重。";
S["VOICEMACRO_13_Gn_1"] = "再见。";
S["VOICEMACRO_13_Gn_1_FEMALE"] = "再见。";
S["VOICEMACRO_13_Gn_2"] = "那很有趣。";
S["VOICEMACRO_13_Gn_2_FEMALE"] = "这可是个教训。";
S["VOICEMACRO_13_Gn_3"] = "我会想念你的。";
S["VOICEMACRO_13_Gn_3_FEMALE"] = "我会一直珍稀我们在一起的时光的。";
S["VOICEMACRO_13_Hu_0"] = "保重。";
S["VOICEMACRO_13_Hu_0_FEMALE"] = "再见。";
S["VOICEMACRO_13_Hu_1"] = "愿我们能再次相见。";
S["VOICEMACRO_13_Hu_1_FEMALE"] = "愿我们能再次相见。";
S["VOICEMACRO_13_Hu_2"] = "那很有趣。";
S["VOICEMACRO_13_Hu_2_FEMALE"] = "那很有趣。";
S["VOICEMACRO_13_Ni_0"] = "祝你一路顺风。";
S["VOICEMACRO_13_Ni_0_FEMALE"] = "再见。";
S["VOICEMACRO_13_Ni_1"] = "再见。";
S["VOICEMACRO_13_Ni_1_FEMALE"] = "我祝你一切安好。";
S["VOICEMACRO_13_Ni_2"] = "我祝你一切安好。";
S["VOICEMACRO_13_Ni_2_FEMALE"] = "愿我们能再次相见。";
S["VOICEMACRO_13_Or_0"] = "愿我们能够再次见面。";
S["VOICEMACRO_13_Or_0_FEMALE"] = "保持强大。";
S["VOICEMACRO_13_Or_1"] = "保持强大。";
S["VOICEMACRO_13_Or_1_FEMALE"] = "愿我们百战常胜。";
S["VOICEMACRO_13_Or_2"] = "愿你的剑真的如此锋利。";
S["VOICEMACRO_13_Or_2_FEMALE"] = "NPC商人没有物品出售或者没有反映";
S["VOICEMACRO_13_Sc_0"] = "再见。";
S["VOICEMACRO_13_Sc_0_FEMALE"] = "再见。";
S["VOICEMACRO_13_Sc_1"] = "祝你一天过得不愉快。";
S["VOICEMACRO_13_Sc_1_FEMALE"] = "这是真的。";
S["VOICEMACRO_13_Sc_2"] = "保持乐观。";
S["VOICEMACRO_13_Sc_2_FEMALE"] = "祝你好运。";
S["VOICEMACRO_13_Ta_0"] = "祝你一路顺风。";
S["VOICEMACRO_13_Ta_0_FEMALE"] = "保重。";
S["VOICEMACRO_13_Ta_1"] = "愿我们能再次相见。";
S["VOICEMACRO_13_Ta_1_FEMALE"] = "再见。";
S["VOICEMACRO_13_Ta_2"] = "愿你一路顺风。";
S["VOICEMACRO_13_Ta_2_FEMALE"] = "愿我们能再次相见。";
S["VOICEMACRO_13_Tr_0"] = "再见。";
S["VOICEMACRO_13_Tr_0_FEMALE"] = "再见。";
S["VOICEMACRO_13_Tr_1"] = "这是真的。";
S["VOICEMACRO_13_Tr_1_FEMALE"] = "好长啊。";
S["VOICEMACRO_13_Tr_2"] = "回头见。";
S["VOICEMACRO_13_Tr_2_FEMALE"] = "再见。";
S["VOICEMACRO_14_Dw_0"] = "是的。";
S["VOICEMACRO_14_Dw_0_FEMALE"] = "当然。";
S["VOICEMACRO_14_Dw_1"] = "当然。";
S["VOICEMACRO_14_Dw_1_FEMALE"] = "真直接。";
S["VOICEMACRO_14_Dw_2"] = "是的。";
S["VOICEMACRO_14_Dw_2_FEMALE"] = "当然。";
S["VOICEMACRO_14_Dw_3"] = "真直接。";
S["VOICEMACRO_14_Gn_0"] = "当然。";
S["VOICEMACRO_14_Gn_0_FEMALE"] = "当然。";
S["VOICEMACRO_14_Gn_1"] = "是的。";
S["VOICEMACRO_14_Gn_1_FEMALE"] = "当然。";
S["VOICEMACRO_14_Gn_2"] = "确实如此。";
S["VOICEMACRO_14_Gn_2_FEMALE"] = "确实如此。";
S["VOICEMACRO_14_Hu_0"] = "当然。";
S["VOICEMACRO_14_Hu_0_FEMALE"] = "是的。";
S["VOICEMACRO_14_Hu_1"] = "听上去不错。";
S["VOICEMACRO_14_Hu_1_FEMALE"] = "当然。";
S["VOICEMACRO_14_Hu_2"] = "噢噢。";
S["VOICEMACRO_14_Hu_2_FEMALE"] = "为什么不。";
S["VOICEMACRO_14_Ni_0"] = "是的。";
S["VOICEMACRO_14_Ni_0_FEMALE"] = "是的。";
S["VOICEMACRO_14_Ni_1"] = "当然。";
S["VOICEMACRO_14_Ni_1_FEMALE"] = "当然。";
S["VOICEMACRO_14_Ni_2"] = "自然。";
S["VOICEMACRO_14_Ni_2_FEMALE"] = "自然。";
S["VOICEMACRO_14_Or_0"] = "你好。";
S["VOICEMACRO_14_Or_0_FEMALE"] = "你好。";
S["VOICEMACRO_14_Or_1"] = "Zug zug.";
S["VOICEMACRO_14_Or_1_FEMALE"] = "Zug zug.";
S["VOICEMACRO_14_Or_2"] = "（兽人步兵）";
S["VOICEMACRO_14_Or_2_FEMALE"] = "（兽人步兵）";
S["VOICEMACRO_14_Or_3"] = "是的。";
S["VOICEMACRO_14_Or_3_FEMALE"] = "噢噢。";
S["VOICEMACRO_14_Sc_0"] = "是的。";
S["VOICEMACRO_14_Sc_0_FEMALE"] = "是的。";
S["VOICEMACRO_14_Sc_1"] = "当然。";
S["VOICEMACRO_14_Sc_1_FEMALE"] = "为什么不。";
S["VOICEMACRO_14_Sc_2"] = "我认为是这样的。";
S["VOICEMACRO_14_Sc_2_FEMALE"] = "我认为是这样的。";
S["VOICEMACRO_14_Ta_0"] = "是的。";
S["VOICEMACRO_14_Ta_0_FEMALE"] = "是的。";
S["VOICEMACRO_14_Ta_1"] = "我是那么认为的。";
S["VOICEMACRO_14_Ta_1_FEMALE"] = "自然。";
S["VOICEMACRO_14_Ta_2"] = "事情应该就是这样。";
S["VOICEMACRO_14_Ta_2_FEMALE"] = "当然。";
S["VOICEMACRO_14_Tr_0"] = "当然可以，伙计。";
S["VOICEMACRO_14_Tr_0_FEMALE"] = "当然。";
S["VOICEMACRO_14_Tr_1"] = "当然。";
S["VOICEMACRO_14_Tr_1_FEMALE"] = "挖它。";
S["VOICEMACRO_14_Tr_2"] = "我一直感觉得到你。";
S["VOICEMACRO_14_Tr_2_FEMALE"] = "是的，伙计。";
S["VOICEMACRO_14_Tr_3"] = "搞笑语音";
S["VOICEMACRO_15_Dw_0"] = "不。";
S["VOICEMACRO_15_Dw_0_FEMALE"] = "不。";
S["VOICEMACRO_15_Dw_1"] = "噢噢。";
S["VOICEMACRO_15_Dw_1_FEMALE"] = "随你喜欢去拿吧。";
S["VOICEMACRO_15_Dw_2"] = "不可能。";
S["VOICEMACRO_15_Dw_2_FEMALE"] = "门都没有";
S["VOICEMACRO_15_Dw_3"] = "决不。";
S["VOICEMACRO_15_Gn_0"] = "不。";
S["VOICEMACRO_15_Gn_0_FEMALE"] = "不可能。";
S["VOICEMACRO_15_Gn_1"] = "不可能。";
S["VOICEMACRO_15_Gn_1_FEMALE"] = "决不。";
S["VOICEMACRO_15_Gn_2"] = "我不这么认为。";
S["VOICEMACRO_15_Gn_2_FEMALE"] = "我不这么认为。";
S["VOICEMACRO_15_Hu_0"] = "不。";
S["VOICEMACRO_15_Hu_0_FEMALE"] = "不。";
S["VOICEMACRO_15_Hu_1"] = "不。";
S["VOICEMACRO_15_Hu_1_FEMALE"] = "不可能。";
S["VOICEMACRO_15_Hu_2"] = "我不这么认为。";
S["VOICEMACRO_15_Hu_2_FEMALE"] = "我不这么认为。";
S["VOICEMACRO_15_Hu_3"] = "不。";
S["VOICEMACRO_15_Ni_0"] = "不。";
S["VOICEMACRO_15_Ni_0_FEMALE"] = "不。";
S["VOICEMACRO_15_Ni_1"] = "我不这么认为。";
S["VOICEMACRO_15_Ni_1_FEMALE"] = "我不这么认为。";
S["VOICEMACRO_15_Ni_2"] = "完全不是。";
S["VOICEMACRO_15_Ni_2_FEMALE"] = "完全不是。";
S["VOICEMACRO_15_Or_0"] = "不。";
S["VOICEMACRO_15_Or_0_FEMALE"] = "不。";
S["VOICEMACRO_15_Or_1"] = "你一定是在开玩笑。";
S["VOICEMACRO_15_Or_1_FEMALE"] = "决不。";
S["VOICEMACRO_15_Or_2"] = "（兽人步兵）";
S["VOICEMACRO_15_Or_2_FEMALE"] = "（兽人步兵）";
S["VOICEMACRO_15_Sc_0"] = "不。";
S["VOICEMACRO_15_Sc_0_FEMALE"] = "不。";
S["VOICEMACRO_15_Sc_1"] = "决不。";
S["VOICEMACRO_15_Sc_1_FEMALE"] = "决不。";
S["VOICEMACRO_15_Sc_2"] = "我不这么认为。";
S["VOICEMACRO_15_Sc_2_FEMALE"] = "我不这么认为。";
S["VOICEMACRO_15_Ta_0"] = "不。";
S["VOICEMACRO_15_Ta_0_FEMALE"] = "不。";
S["VOICEMACRO_15_Ta_1"] = "我不这么认为。";
S["VOICEMACRO_15_Ta_1_FEMALE"] = "我不这么认为。";
S["VOICEMACRO_15_Ta_2"] = "决不。";
S["VOICEMACRO_15_Ta_2_FEMALE"] = "事情不应该是这样的。";
S["VOICEMACRO_15_Tr_0"] = "不。";
S["VOICEMACRO_15_Tr_0_FEMALE"] = "不可能。";
S["VOICEMACRO_15_Tr_1"] = "不可能。";
S["VOICEMACRO_15_Tr_1_FEMALE"] = "不可能。";
S["VOICEMACRO_15_Tr_2"] = "决不。";
S["VOICEMACRO_15_Tr_2_FEMALE"] = "决不。";
S["VOICEMACRO_15_Tr_3"] = "噢噢。";
S["VOICEMACRO_16_Dw_0"] = "谢谢你。";
S["VOICEMACRO_16_Dw_0_FEMALE"] = "谢谢你。";
S["VOICEMACRO_16_Dw_1"] = "非常感谢。";
S["VOICEMACRO_16_Dw_1_FEMALE"] = "啊，你太好了。";
S["VOICEMACRO_16_Dw_2"] = "啊，你太好了。";
S["VOICEMACRO_16_Dw_2_FEMALE"] = "非常感谢。";
S["VOICEMACRO_16_Dw_3"] = "愿你再次表现的如此慷慨而且其程度可以是现在的一百倍。";
S["VOICEMACRO_16_Dw_3_FEMALE"] = "愿你再次表现的如此慷慨而且其程度可以是现在的一百倍。";
S["VOICEMACRO_16_Gn_0"] = "谢谢你。";
S["VOICEMACRO_16_Gn_0_FEMALE"] = "你真慷慨。";
S["VOICEMACRO_16_Gn_1"] = "我欠你的人情。";
S["VOICEMACRO_16_Gn_1_FEMALE"] = "你真好。";
S["VOICEMACRO_16_Gn_2"] = "请允许我表示我深深的感谢。";
S["VOICEMACRO_16_Gn_2_FEMALE"] = "非常感谢。";
S["VOICEMACRO_16_Hu_0"] = "谢谢你。";
S["VOICEMACRO_16_Hu_0_FEMALE"] = "谢谢你。";
S["VOICEMACRO_16_Hu_1"] = "你真慷慨。";
S["VOICEMACRO_16_Hu_1_FEMALE"] = "你真慷慨。";
S["VOICEMACRO_16_Hu_2"] = "你真好。";
S["VOICEMACRO_16_Hu_2_FEMALE"] = "非常感谢。";
S["VOICEMACRO_16_Ni_0"] = "谢谢你。";
S["VOICEMACRO_16_Ni_0_FEMALE"] = "谢谢你。";
S["VOICEMACRO_16_Ni_1"] = "太棒了。";
S["VOICEMACRO_16_Ni_1_FEMALE"] = "你真慷慨。";
S["VOICEMACRO_16_Ni_2"] = "非常感谢。";
S["VOICEMACRO_16_Ni_2_FEMALE"] = "你太好了。";
S["VOICEMACRO_16_Or_0"] = "我会还你这个人情的。";
S["VOICEMACRO_16_Or_0_FEMALE"] = "我不会忘记这个的。";
S["VOICEMACRO_16_Or_1"] = "我不会忘记这个的。";
S["VOICEMACRO_16_Or_1_FEMALE"] = "谢谢你。";
S["VOICEMACRO_16_Or_2"] = "谢谢你。";
S["VOICEMACRO_16_Or_2_FEMALE"] = "谢谢。";
S["VOICEMACRO_16_Sc_0"] = "我欠你的人情。";
S["VOICEMACRO_16_Sc_0_FEMALE"] = "谢谢你。";
S["VOICEMACRO_16_Sc_1"] = "啊，谢谢你。";
S["VOICEMACRO_16_Sc_1_FEMALE"] = "啊，谢谢你。";
S["VOICEMACRO_16_Sc_2"] = "感谢你。";
S["VOICEMACRO_16_Sc_2_FEMALE"] = "你真慷慨。";
S["VOICEMACRO_16_Ta_0"] = "你真慷慨。";
S["VOICEMACRO_16_Ta_0_FEMALE"] = "谢谢你。";
S["VOICEMACRO_16_Ta_1"] = "你真好。";
S["VOICEMACRO_16_Ta_1_FEMALE"] = "你真好。";
S["VOICEMACRO_16_Ta_2"] = "我感谢你。";
S["VOICEMACRO_16_Ta_2_FEMALE"] = "你太好了。";
S["VOICEMACRO_16_Ta_3"] = "愿你的祖先会永远指引你前进。";
S["VOICEMACRO_16_Tr_0"] = "谢谢。";
S["VOICEMACRO_16_Tr_0_FEMALE"] = "谢谢。";
S["VOICEMACRO_16_Tr_1"] = "非常感谢。";
S["VOICEMACRO_16_Tr_1_FEMALE"] = "非常感谢。";
S["VOICEMACRO_16_Tr_2"] = "我欠你一个人情。";
S["VOICEMACRO_16_Tr_2_FEMALE"] = "我欠你一个人情。";
S["VOICEMACRO_17_Dw_0"] = "没问题。";
S["VOICEMACRO_17_Dw_0_FEMALE"] = "没问题。";
S["VOICEMACRO_17_Dw_1"] = "愿意为您效劳。";
S["VOICEMACRO_17_Dw_1_FEMALE"] = "愿意为您效劳。";
S["VOICEMACRO_17_Dw_2"] = "别提了。";
S["VOICEMACRO_17_Dw_2_FEMALE"] = "不客气。";
S["VOICEMACRO_17_Gn_0"] = "没问题。";
S["VOICEMACRO_17_Gn_0_FEMALE"] = "随时效劳。";
S["VOICEMACRO_17_Gn_1"] = "随时效劳。";
S["VOICEMACRO_17_Gn_1_FEMALE"] = "这是我为朋友该做的。";
S["VOICEMACRO_17_Gn_2"] = "不客气。";
S["VOICEMACRO_17_Gn_2_FEMALE"] = "不客气。";
S["VOICEMACRO_17_Hu_0"] = "我一直都会乐意帮助你的。";
S["VOICEMACRO_17_Hu_0_FEMALE"] = "没问题。";
S["VOICEMACRO_17_Hu_1"] = "没有你办不成的事情。";
S["VOICEMACRO_17_Hu_1_FEMALE"] = "随时效劳。";
S["VOICEMACRO_17_Hu_2"] = "随时愿意为你服务。";
S["VOICEMACRO_17_Hu_2_FEMALE"] = "不客气。";
S["VOICEMACRO_17_Ni_0"] = "不客气。";
S["VOICEMACRO_17_Ni_0_FEMALE"] = "愿意为您效劳。";
S["VOICEMACRO_17_Ni_1"] = "愿意为您效劳。";
S["VOICEMACRO_17_Ni_1_FEMALE"] = "没什么。";
S["VOICEMACRO_17_Ni_2"] = "我很荣幸。";
S["VOICEMACRO_17_Ni_2_FEMALE"] = "我很荣幸。";
S["VOICEMACRO_17_Or_0"] = "我预期的一样。";
S["VOICEMACRO_17_Or_0_FEMALE"] = "随时效劳。";
S["VOICEMACRO_17_Or_1"] = "为了荣耀。";
S["VOICEMACRO_17_Or_1_FEMALE"] = "这是我为朋友该做的。";
S["VOICEMACRO_17_Or_2"] = "没什么。";
S["VOICEMACRO_17_Or_2_FEMALE"] = "不客气。";
S["VOICEMACRO_17_Sc_0"] = "随时效劳。";
S["VOICEMACRO_17_Sc_0_FEMALE"] = "随时效劳。";
S["VOICEMACRO_17_Sc_1"] = "呃。";
S["VOICEMACRO_17_Sc_1_FEMALE"] = "呃。";
S["VOICEMACRO_17_Sc_2_FEMALE"] = "这不意味着我不喜欢你。";
S["VOICEMACRO_17_Ta_0"] = "没什么。";
S["VOICEMACRO_17_Ta_0_FEMALE"] = "愿意为您效劳。";
S["VOICEMACRO_17_Ta_1"] = "我一直都会乐意帮助你的。";
S["VOICEMACRO_17_Ta_1_FEMALE"] = "我一直都会乐意帮助你的。";
S["VOICEMACRO_17_Ta_2"] = "愿为盟友效劳。";
S["VOICEMACRO_17_Ta_2_FEMALE"] = "不用谢。";
S["VOICEMACRO_17_Tr_0"] = "没问题。";
S["VOICEMACRO_17_Tr_0_FEMALE"] = "没问题。";
S["VOICEMACRO_17_Tr_1"] = "随时效劳，伙计。";
S["VOICEMACRO_17_Tr_1_FEMALE"] = "愿意为您效劳。";
S["VOICEMACRO_17_Tr_2"] = "你帮我抓背，我帮你抓背。";
S["VOICEMACRO_17_Tr_2_FEMALE"] = "随时效劳，伙计。";
S["VOICEMACRO_18_Dw_0"] = "祝贺你。";
S["VOICEMACRO_18_Dw_0_FEMALE"] = "祝贺你。";
S["VOICEMACRO_18_Dw_1"] = "太好了。";
S["VOICEMACRO_18_Dw_1_FEMALE"] = "出发了。";
S["VOICEMACRO_18_Dw_2"] = "太棒了。";
S["VOICEMACRO_18_Dw_2_FEMALE"] = "哦，那真不错。";
S["VOICEMACRO_18_Dw_3"] = "干得好。";
S["VOICEMACRO_18_Dw_3_FEMALE"] = "太棒了。";
S["VOICEMACRO_18_Dw_4"] = "出发了。";
S["VOICEMACRO_18_Gn_0"] = "祝贺你。";
S["VOICEMACRO_18_Gn_0_FEMALE"] = "祝贺你。";
S["VOICEMACRO_18_Gn_1"] = "干得好。";
S["VOICEMACRO_18_Gn_1_FEMALE"] = "出发了。";
S["VOICEMACRO_18_Gn_2"] = "干得好。";
S["VOICEMACRO_18_Gn_2_FEMALE"] = "太棒了。";
S["VOICEMACRO_18_Gn_3_FEMALE"] = "太好了。";
S["VOICEMACRO_18_Hu_0"] = "祝贺你。";
S["VOICEMACRO_18_Hu_0_FEMALE"] = "祝贺你。";
S["VOICEMACRO_18_Hu_1"] = "太棒了。";
S["VOICEMACRO_18_Hu_1_FEMALE"] = "太棒了。";
S["VOICEMACRO_18_Hu_2"] = "太好了。";
S["VOICEMACRO_18_Hu_2_FEMALE"] = "哈哈。";
S["VOICEMACRO_18_Ni_0"] = "祝贺你。";
S["VOICEMACRO_18_Ni_0_FEMALE"] = "祝贺你。";
S["VOICEMACRO_18_Ni_1"] = "你是有价值的人。";
S["VOICEMACRO_18_Ni_1_FEMALE"] = "干得好。";
S["VOICEMACRO_18_Ni_2"] = "太棒了。";
S["VOICEMACRO_18_Ni_2_FEMALE"] = "太棒了。";
S["VOICEMACRO_18_Or_0"] = "你应该感到光荣。";
S["VOICEMACRO_18_Or_0_FEMALE"] = "很有技巧性地完成了。";
S["VOICEMACRO_18_Or_1"] = "干得好。";
S["VOICEMACRO_18_Or_1_FEMALE"] = "还不错。";
S["VOICEMACRO_18_Or_2"] = "你是有价值的人。";
S["VOICEMACRO_18_Or_2_FEMALE"] = "祝贺你。";
S["VOICEMACRO_18_Sc_0"] = "祝贺你。";
S["VOICEMACRO_18_Sc_0_FEMALE"] = "祝贺你。";
S["VOICEMACRO_18_Sc_1"] = "干得好。";
S["VOICEMACRO_18_Sc_1_FEMALE"] = "总是别的什么人。";
S["VOICEMACRO_18_Sc_2"] = "干得好。";
S["VOICEMACRO_18_Sc_2_FEMALE"] = "好吧，你难道不感到幸运吗。";
S["VOICEMACRO_18_Sc_3_FEMALE"] = "今天显然是你的日子。";
S["VOICEMACRO_18_Ta_0"] = "干得好。";
S["VOICEMACRO_18_Ta_0_FEMALE"] = "干得好。";
S["VOICEMACRO_18_Ta_1"] = "你是有价值的人。";
S["VOICEMACRO_18_Ta_1_FEMALE"] = "太棒了。";
S["VOICEMACRO_18_Ta_2"] = "命运对着你微笑。";
S["VOICEMACRO_18_Ta_2_FEMALE"] = "命运对着你微笑。";
S["VOICEMACRO_18_Tr_0"] = "干得好。";
S["VOICEMACRO_18_Tr_0_FEMALE"] = "干得好。";
S["VOICEMACRO_18_Tr_1"] = "太好了。";
S["VOICEMACRO_18_Tr_1_FEMALE"] = "出发了。";
S["VOICEMACRO_18_Tr_2"] = "他们会世代颂扬你的发现的。";
S["VOICEMACRO_18_Tr_2_FEMALE"] = "太好了。";
S["VOICEMACRO_19_Dw_0"] = "废话够了。让我们开始吧。";
S["VOICEMACRO_19_Dw_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Dw_1"] = "你是不是想要摸摸我的胡子，是不是？";
S["VOICEMACRO_19_Dw_1_FEMALE"] = "我会让你知道我能用我的大腿打磨钢。";
S["VOICEMACRO_19_Dw_2"] = "搞笑语音";
S["VOICEMACRO_19_Dw_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Dw_3"] = "你很漂亮。我喜欢你的头发。这是你的饮料。你现在准备好了没有？";
S["VOICEMACRO_19_Dw_3_FEMALE"] = "搞笑语音。";
S["VOICEMACRO_19_Dw_4"] = "你从哪里来的？那并不重要。";
S["VOICEMACRO_19_Dw_4_FEMALE"] = "不要再罗嗦了，我知道你认为所有的矮人女性都一个样子。";
S["VOICEMACRO_19_Dw_5"] = "搞笑语音";
S["VOICEMACRO_19_Gn_0"] = "搞笑语音";
S["VOICEMACRO_19_Gn_0_FEMALE"] = "你很可爱。";
S["VOICEMACRO_19_Gn_1"] = "搞笑语音";
S["VOICEMACRO_19_Gn_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Gn_2"] = "搞笑语音";
S["VOICEMACRO_19_Gn_2_FEMALE"] = "你能够完全组成一句句子是个附加功能。";
S["VOICEMACRO_19_Gn_3"] = "嘿，样子不错。";
S["VOICEMACRO_19_Gn_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Gn_4_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Hu_0"] = "你在干什么？";
S["VOICEMACRO_19_Hu_0_FEMALE"] = "你让我心烦意乱。";
S["VOICEMACRO_19_Hu_1"] = "搞笑语音";
S["VOICEMACRO_19_Hu_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Hu_2"] = "嘿，甜心。";
S["VOICEMACRO_19_Hu_2_FEMALE"] = "我需要一个英雄。";
S["VOICEMACRO_19_Hu_3"] = "你是哪个团队的？";
S["VOICEMACRO_19_Hu_4"] = "搞笑语音";
S["VOICEMACRO_19_Hu_5"] = "搞笑语音";
S["VOICEMACRO_19_Ni_0"] = "你简直好像是翡翠梦境变成了真实一样。";
S["VOICEMACRO_19_Ni_0_FEMALE"] = "如果我不是紫色的话，你会看到我冒着红光。";
S["VOICEMACRO_19_Ni_1"] = "搞笑语音";
S["VOICEMACRO_19_Ni_1_FEMALE"] = "当然，我的东西都相当具有穿透力。";
S["VOICEMACRO_19_Ni_2"] = "搞笑语音";
S["VOICEMACRO_19_Ni_2_FEMALE"] = "我是我妈妈警告过的那种女孩。";
S["VOICEMACRO_19_Ni_3"] = "我是自然之力。";
S["VOICEMACRO_19_Ni_3_FEMALE"] = "没有什么比得上在月光沐浴下在森林里睡觉的事情了。";
S["VOICEMACRO_19_Ni_4"] = "想要我这里的动物吗？";
S["VOICEMACRO_19_Or_0"] = "你穿的护甲不错。如果它能躺在我的地板上的话会更好。";
S["VOICEMACRO_19_Or_0_FEMALE"] = "你让我忙得不可开交。";
S["VOICEMACRO_19_Or_1"] = "这就是真爱。你认为这样的事情天天发生吗？";
S["VOICEMACRO_19_Or_1_FEMALE"] = "你会给与我疯狂的爱。";
S["VOICEMACRO_19_Or_2"] = "搞笑语音";
S["VOICEMACRO_19_Or_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Or_3"] = "搞笑语音";
S["VOICEMACRO_19_Or_3_FEMALE"] = "你可以的。让我们出发吧。";
S["VOICEMACRO_19_Or_4"] = "女士，当我看到你的时候我......我没有想到我会走得那么远。";
S["VOICEMACRO_19_Or_4_FEMALE"] = "不要说话，只要跟着我。";
S["VOICEMACRO_19_Or_5"] = "呃，你看上去像个女人。";
S["VOICEMACRO_19_Or_5_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Sc_0"] = "搞笑语音";
S["VOICEMACRO_19_Sc_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Sc_1"] = "你的皮肤很漂亮；一个虫眼也没有。";
S["VOICEMACRO_19_Sc_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Sc_2"] = "搞笑语音";
S["VOICEMACRO_19_Sc_2_FEMALE"] = "搞笑账号";
S["VOICEMACRO_19_Sc_3"] = "搞笑语音";
S["VOICEMACRO_19_Sc_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Sc_4"] = "搞笑语音";
S["VOICEMACRO_19_Sc_4_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Sc_5"] = "搞笑语音。";
S["VOICEMACRO_19_Sc_5_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Ta_0"] = "你让我动心了。";
S["VOICEMACRO_19_Ta_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Ta_1"] = "嘿，你是制皮的？";
S["VOICEMACRO_19_Ta_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Ta_2"] = "搞笑语音";
S["VOICEMACRO_19_Ta_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Ta_3"] = "嘿，你办到了？";
S["VOICEMACRO_19_Ta_3_FEMALE"] = "过来，水手";
S["VOICEMACRO_19_Ta_4"] = "你要知道，年长的公牛只有一个功能。";
S["VOICEMACRO_19_Ta_4_FEMALE"] = "想要看看正宗的木屐舞吗？";
S["VOICEMACRO_19_Ta_5"] = "你对复杂的机器感觉还头痛不？";
S["VOICEMACRO_19_Tr_0"] = "想要一些我做的丛林之爱吗？";
S["VOICEMACRO_19_Tr_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Tr_1"] = "搞笑语音。";
S["VOICEMACRO_19_Tr_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_19_Tr_2"] = "你看上去相当......相当美味。";
S["VOICEMACRO_19_Tr_2_FEMALE"] = "你准备把我挖出来吗？";
S["VOICEMACRO_19_Tr_3"] = "搞笑语音";
S["VOICEMACRO_19_Tr_3_FEMALE"] = "我不会咬你露在外面的地方的。";
S["VOICEMACRO_19_Tr_4_FEMALE"] = "你是那种我恨之入骨的人。";
S["VOICEMACRO_1_Dw_0"] = "危险在靠近！";
S["VOICEMACRO_1_Dw_0_FEMALE"] = "危险在靠近！";
S["VOICEMACRO_1_Dw_1"] = "小心！";
S["VOICEMACRO_1_Dw_1_FEMALE"] = "小心！";
S["VOICEMACRO_1_Gn_0"] = "危险在靠近！";
S["VOICEMACRO_1_Gn_0_FEMALE"] = "危险在靠近！";
S["VOICEMACRO_1_Hu_0"] = "保护好你自己！";
S["VOICEMACRO_1_Hu_0_FEMALE"] = "保护好你自己！";
S["VOICEMACRO_1_Hu_1"] = "保持警惕！";
S["VOICEMACRO_1_Hu_1_FEMALE"] = "保持警惕！";
S["VOICEMACRO_1_Ni_0"] = "小心！";
S["VOICEMACRO_1_Ni_0_FEMALE"] = "危险！";
S["VOICEMACRO_1_Ni_1"] = "保持警惕！";
S["VOICEMACRO_1_Ni_1_FEMALE"] = "保持警惕！";
S["VOICEMACRO_1_Or_0"] = "看这个！";
S["VOICEMACRO_1_Or_0_FEMALE"] = "保持警惕！";
S["VOICEMACRO_1_Or_1"] = "来了！";
S["VOICEMACRO_1_Or_1_FEMALE"] = "来了！";
S["VOICEMACRO_1_Or_2"] = "保持警惕！";
S["VOICEMACRO_1_Sc_0"] = "危险！";
S["VOICEMACRO_1_Sc_0_FEMALE"] = "危险！";
S["VOICEMACRO_1_Sc_1"] = "来了！";
S["VOICEMACRO_1_Sc_1_FEMALE"] = "来了！";
S["VOICEMACRO_1_Ta_0"] = "危险在靠近！";
S["VOICEMACRO_1_Ta_0_FEMALE"] = "危险在靠近！";
S["VOICEMACRO_1_Ta_1"] = "保持警惕！";
S["VOICEMACRO_1_Ta_1_FEMALE"] = "保持警惕！";
S["VOICEMACRO_1_Ta_2_FEMALE"] = "小心！";
S["VOICEMACRO_1_Tr_0"] = "危险！";
S["VOICEMACRO_1_Tr_0_FEMALE"] = "危险！";
S["VOICEMACRO_1_Tr_1"] = "有危险的东西在靠近！";
S["VOICEMACRO_1_Tr_1_FEMALE"] = "有危险的东西在靠近！";
S["VOICEMACRO_20_Dw_0"] = "搞笑语音";
S["VOICEMACRO_20_Dw_0_FEMALE"] = "不，它们不是真的，但是感谢你注意到了它们。";
S["VOICEMACRO_20_Dw_1"] = "啊，冬天。是的，冬天。";
S["VOICEMACRO_20_Dw_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Dw_2"] = "哦，我的衣橱有点问题。哦，那是我的锤子。";
S["VOICEMACRO_20_Dw_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Dw_3"] = "搞笑语音";
S["VOICEMACRO_20_Dw_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Dw_4"] = "搞笑语音";
S["VOICEMACRO_20_Dw_4_FEMALE"] = "我的叔叔有黄铜作的球。不，这是真的！";
S["VOICEMACRO_20_Dw_5"] = "搞笑语音";
S["VOICEMACRO_20_Dw_5_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Dw_6"] = "搞笑语音";
S["VOICEMACRO_20_Gn_0"] = "你要知道，我希望自己有个花园可以放一些人形雕塑。";
S["VOICEMACRO_20_Gn_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Gn_1"] = "搞笑语音";
S["VOICEMACRO_20_Gn_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Gn_2"] = "搞笑语音";
S["VOICEMACRO_20_Gn_2_FEMALE"] = "你要知道，如果被逼到绝路，松鼠也会是致命的。";
S["VOICEMACRO_20_Gn_3"] = "搞笑语音";
S["VOICEMACRO_20_Gn_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Gn_4"] = "搞笑语音";
S["VOICEMACRO_20_Gn_5"] = "搞笑语音";
S["VOICEMACRO_20_Hu_0"] = "搞笑语音";
S["VOICEMACRO_20_Hu_0_FEMALE"] = "搞笑语音？";
S["VOICEMACRO_20_Hu_1"] = "搞笑语音";
S["VOICEMACRO_20_Hu_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Hu_2"] = "搞笑语音";
S["VOICEMACRO_20_Hu_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Hu_3"] = "搞笑语音";
S["VOICEMACRO_20_Hu_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Hu_4"] = "搞笑语音";
S["VOICEMACRO_20_Hu_4_FEMALE"] = "搞笑语音。";
S["VOICEMACRO_20_Hu_5"] = "搞笑语音";
S["VOICEMACRO_20_Hu_5_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Hu_6_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ni_0"] = "搞笑语音";
S["VOICEMACRO_20_Ni_0_FEMALE"] = "你知道我在晚上要不断移动，否则我会消失的。";
S["VOICEMACRO_20_Ni_1"] = "你知道达纳苏斯的古代保护者吗? 它们并不是那么古老。";
S["VOICEMACRO_20_Ni_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ni_2"] = "搞笑语音";
S["VOICEMACRO_20_Ni_2_FEMALE"] = "你要知道，小精灵对于个人卫生很有用处。";
S["VOICEMACRO_20_Ni_3"] = "搞笑语音";
S["VOICEMACRO_20_Ni_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ni_4"] = "搞笑语音";
S["VOICEMACRO_20_Ni_4_FEMALE"] = "哦，我又在跳舞了。我希望你所有的朋友都喜欢这个表演。";
S["VOICEMACRO_20_Ni_5"] = "谁想要长生不老？";
S["VOICEMACRO_20_Ni_6"] = "什么？我没有听清楚。";
S["VOICEMACRO_20_Ni_7"] = "搞笑语音";
S["VOICEMACRO_20_Or_0"] = "搞笑语音";
S["VOICEMACRO_20_Or_0_FEMALE"] = "如果你敢挡在我和我的食物中间的话，你会损失一只手。";
S["VOICEMACRO_20_Or_1"] = "要变绿可不容易。";
S["VOICEMACRO_20_Or_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Or_2"] = "搞笑语音";
S["VOICEMACRO_20_Or_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Or_3"] = "搞笑语音";
S["VOICEMACRO_20_Or_3_FEMALE"] = "什么是estrogen？你能吃它吗？";
S["VOICEMACRO_20_Or_4"] = "兽人战无不胜！";
S["VOICEMACRO_20_Or_4_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Or_5"] = "搞笑语音。";
S["VOICEMACRO_20_Or_5_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Sc_0"] = "搞笑语音";
S["VOICEMACRO_20_Sc_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Sc_1"] = "我死了，我发怒了。";
S["VOICEMACRO_20_Sc_1_FEMALE"] = "是的，他们是真的。他们不是我的，但是他们是真的。";
S["VOICEMACRO_20_Sc_2"] = "搞笑语音";
S["VOICEMACRO_20_Sc_2_FEMALE"] = "我现在心情糟透了。";
S["VOICEMACRO_20_Sc_3"] = "搞笑语音";
S["VOICEMACRO_20_Sc_3_FEMALE"] = "这东西发臭了。";
S["VOICEMACRO_20_Sc_4"] = "搞笑语音";
S["VOICEMACRO_20_Sc_4_FEMALE"] = "你要知道，一旦你死了，就没有什么不好闻的东西了。腐臭的鸡蛋？没有问题。死鱼？那好像一股清新的威风。";
S["VOICEMACRO_20_Sc_5_FEMALE"] = "如果你没有腋窝的话既不需要任何除臭剂。";
S["VOICEMACRO_20_Sc_6_FEMALE"] = "啊，门钉。";
S["VOICEMACRO_20_Sc_7_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ta_0"] = "不入虎穴，焉得虎子。";
S["VOICEMACRO_20_Ta_0_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ta_1"] = "给你牛肉。";
S["VOICEMACRO_20_Ta_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ta_2"] = "搞笑语音";
S["VOICEMACRO_20_Ta_2_FEMALE"] = "来自莫高雷的快乐牛头人";
S["VOICEMACRO_20_Ta_3"] = "你要知道，牛头人天生就是猎人。你看见过牛头人从小溪中抓鲑鱼的场景没有？这非常令人兴奋。还有，你见过牛头人扼住大蟒的情景没有？当然你没有。那是因为牛头人和其周围的环境和谐地想出着。";
S["VOICEMACRO_20_Ta_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Ta_4"] = "嗯。你现在高兴了吗？";
S["VOICEMACRO_20_Tr_0"] = "搞笑语音";
S["VOICEMACRO_20_Tr_0_FEMALE"] = "搞笑语音。";
S["VOICEMACRO_20_Tr_1"] = "搞笑语音";
S["VOICEMACRO_20_Tr_1_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Tr_2"] = "搞笑语音";
S["VOICEMACRO_20_Tr_2_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Tr_3"] = "新兵巨魔报道。";
S["VOICEMACRO_20_Tr_3_FEMALE"] = "搞笑语音";
S["VOICEMACRO_20_Tr_4"] = "搞笑语音";
S["VOICEMACRO_20_Tr_4_FEMALE"] = "如果食尸是错误的话，那我宁愿一错再错。";
S["VOICEMACRO_20_Tr_5"] = "搞笑语音";
S["VOICEMACRO_2_Dw_0"] = "冲锋！";
S["VOICEMACRO_2_Dw_0_FEMALE"] = "冲锋！";
S["VOICEMACRO_2_Dw_1"] = "为了卡兹莫丹！";
S["VOICEMACRO_2_Dw_1_FEMALE"] = "以穆拉丁胡须的名义！";
S["VOICEMACRO_2_Gn_0"] = "搞定他们!";
S["VOICEMACRO_2_Gn_0_FEMALE"] = "为了诺莫瑞根！";
S["VOICEMACRO_2_Gn_1"] = "攻击！";
S["VOICEMACRO_2_Gn_1_FEMALE"] = "向前冲锋！";
S["VOICEMACRO_2_Gn_2"] = "为了诺莫瑞根！";
S["VOICEMACRO_2_Hu_0"] = "冲锋！";
S["VOICEMACRO_2_Hu_0_FEMALE"] = "攻击！";
S["VOICEMACRO_2_Hu_1"] = "战斗！";
S["VOICEMACRO_2_Hu_1_FEMALE"] = "开战！";
S["VOICEMACRO_2_Ni_0"] = "为塞纳留斯而战!";
S["VOICEMACRO_2_Ni_0_FEMALE"] = "以艾露恩的名义！";
S["VOICEMACRO_2_Ni_1"] = "攻击！";
S["VOICEMACRO_2_Ni_1_FEMALE"] = "为了女神，进攻！";
S["VOICEMACRO_2_Ni_2_FEMALE"] = "冲锋！";
S["VOICEMACRO_2_Or_0"] = "消灭他们！";
S["VOICEMACRO_2_Or_0_FEMALE"] = "攻击！";
S["VOICEMACRO_2_Or_1"] = "把他们都干掉！";
S["VOICEMACRO_2_Or_1_FEMALE"] = "把他们都干掉！";
S["VOICEMACRO_2_Or_2"] = "狠狠的揍他们！";
S["VOICEMACRO_2_Or_2_FEMALE"] = "不要留活口！";
S["VOICEMACRO_2_Sc_0"] = "为了遗忘者而战！";
S["VOICEMACRO_2_Sc_0_FEMALE"] = "和我一起奋战！";
S["VOICEMACRO_2_Sc_1"] = "和我一起奋战！";
S["VOICEMACRO_2_Sc_1_FEMALE"] = "为了遗忘者而战！";
S["VOICEMACRO_2_Ta_0"] = "为了卡利姆多而战！";
S["VOICEMACRO_2_Ta_0_FEMALE"] = "为了卡利姆多而战！";
S["VOICEMACRO_2_Ta_1"] = "爆发吧！";
S["VOICEMACRO_2_Ta_1_FEMALE"] = "攻击！";
S["VOICEMACRO_2_Ta_2"] = "冲锋！";
S["VOICEMACRO_2_Tr_0"] = "为了祖尔金而战！";
S["VOICEMACRO_2_Tr_0_FEMALE"] = "为了祖尔金而战！";
S["VOICEMACRO_2_Tr_1"] = "现在，让我们大开杀戒吧！";
S["VOICEMACRO_2_Tr_1_FEMALE"] = "让他们感受痛苦吧！";
S["VOICEMACRO_3_Dw_0"] = "快跑！";
S["VOICEMACRO_3_Dw_0_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Dw_1"] = "快跑！";
S["VOICEMACRO_3_Dw_1_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Dw_2"] = "快跑！";
S["VOICEMACRO_3_Gn_0"] = "快跑！";
S["VOICEMACRO_3_Gn_0_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Gn_1"] = "让我们离开这里！";
S["VOICEMACRO_3_Gn_1_FEMALE"] = "让我们离开这里！";
S["VOICEMACRO_3_Gn_2"] = "撤退！";
S["VOICEMACRO_3_Gn_2_FEMALE"] = "撤退！";
S["VOICEMACRO_3_Hu_0"] = "快跑！";
S["VOICEMACRO_3_Hu_0_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Hu_1"] = "撤退！";
S["VOICEMACRO_3_Hu_1_FEMALE"] = "撤退！";
S["VOICEMACRO_3_Ni_0"] = "撤退！";
S["VOICEMACRO_3_Ni_0_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Ni_1"] = "散开！";
S["VOICEMACRO_3_Ni_1_FEMALE"] = "我们的敌人太强了！";
S["VOICEMACRO_3_Or_0"] = "撤退！";
S["VOICEMACRO_3_Or_0_FEMALE"] = "撤退！";
S["VOICEMACRO_3_Or_1"] = "快跑！";
S["VOICEMACRO_3_Or_1_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Sc_0"] = "靠边站！";
S["VOICEMACRO_3_Sc_0_FEMALE"] = "快跑！";
S["VOICEMACRO_3_Sc_1"] = "赶快回去！";
S["VOICEMACRO_3_Sc_1_FEMALE"] = "靠边站！";
S["VOICEMACRO_3_Ta_0"] = "快跑！";
S["VOICEMACRO_3_Ta_0_FEMALE"] = "撤退！";
S["VOICEMACRO_3_Ta_1"] = "撤退！";
S["VOICEMACRO_3_Ta_1_FEMALE"] = "躲起来！";
S["VOICEMACRO_3_Tr_0"] = "快跑！";
S["VOICEMACRO_3_Tr_0_FEMALE"] = "快跑啊！";
S["VOICEMACRO_3_Tr_1"] = "离开这里！";
S["VOICEMACRO_3_Tr_1_FEMALE"] = "离开这里！";
S["VOICEMACRO_4_Dw_0"] = "一起上！";
S["VOICEMACRO_4_Dw_0_FEMALE"] = "一起上！";
S["VOICEMACRO_4_Dw_1"] = "攻击这个！";
S["VOICEMACRO_4_Dw_1_FEMALE"] = "攻击这个！";
S["VOICEMACRO_4_Dw_2"] = "帮我干掉这个家伙！";
S["VOICEMACRO_4_Gn_0"] = "请和我一起做战！";
S["VOICEMACRO_4_Gn_0_FEMALE"] = "你能帮助我吗？";
S["VOICEMACRO_4_Gn_1"] = "请帮我在这里做战！";
S["VOICEMACRO_4_Gn_1_FEMALE"] = "嗨，帮帮我！";
S["VOICEMACRO_4_Hu_0"] = "协助我的攻击！";
S["VOICEMACRO_4_Hu_0_FEMALE"] = "协助我的攻击！";
S["VOICEMACRO_4_Hu_1"] = "从这里发起攻击！";
S["VOICEMACRO_4_Hu_1_FEMALE"] = "从这里发起攻击！";
S["VOICEMACRO_4_Ni_0"] = "攻击我的敌人！";
S["VOICEMACRO_4_Ni_0_FEMALE"] = "攻击这个敌人！";
S["VOICEMACRO_4_Ni_1"] = "干掉我的敌人！";
S["VOICEMACRO_4_Ni_1_FEMALE"] = "在这里！";
S["VOICEMACRO_4_Ni_2_FEMALE"] = "攻击我的敌人！";
S["VOICEMACRO_4_Or_0"] = "从这里发起攻击！";
S["VOICEMACRO_4_Or_0_FEMALE"] = "从这里发起攻击！";
S["VOICEMACRO_4_Or_1"] = "和我一起攻上去！";
S["VOICEMACRO_4_Or_1_FEMALE"] = "让我们一起奋战！";
S["VOICEMACRO_4_Or_2"] = "让我们一起奋战！";
S["VOICEMACRO_4_Or_2_FEMALE"] = "一起上！";
S["VOICEMACRO_4_Sc_0"] = "和我一起作战！";
S["VOICEMACRO_4_Sc_0_FEMALE"] = "屠杀吧!";
S["VOICEMACRO_4_Sc_1"] = "帮助我一起战斗！";
S["VOICEMACRO_4_Sc_1_FEMALE"] = "帮助我一起战斗！";
S["VOICEMACRO_4_Ta_0"] = "和我并肩作战！";
S["VOICEMACRO_4_Ta_0_FEMALE"] = "和我并肩作战！";
S["VOICEMACRO_4_Ta_1"] = "和我一起作战！";
S["VOICEMACRO_4_Ta_1_FEMALE"] = "和我一起作战！";
S["VOICEMACRO_4_Tr_0"] = "攻击这个敌人！";
S["VOICEMACRO_4_Tr_0_FEMALE"] = "攻击这个敌人！";
S["VOICEMACRO_4_Tr_1"] = "帮助我！";
S["VOICEMACRO_4_Tr_1_FEMALE"] = "这是我们攻击的目标！";
S["VOICEMACRO_5_Dw_0"] = "我没有法力值了！";
S["VOICEMACRO_5_Dw_0_FEMALE"] = "我没有法力值了！";
S["VOICEMACRO_5_Dw_1"] = "我需要更多的法力值！";
S["VOICEMACRO_5_Dw_1_FEMALE"] = "我需要更多的法力值！";
S["VOICEMACRO_5_Gn_0"] = "我需要法力值！";
S["VOICEMACRO_5_Gn_0_FEMALE"] = "我的法力值快用完了！";
S["VOICEMACRO_5_Gn_1"] = "我的法力值不足！";
S["VOICEMACRO_5_Gn_1_FEMALE"] = "我的法力值不足！";
S["VOICEMACRO_5_Hu_0"] = "我没有法力值了！";
S["VOICEMACRO_5_Hu_0_FEMALE"] = "我没有法力值了！";
S["VOICEMACRO_5_Hu_1"] = "我的法力值很少！";
S["VOICEMACRO_5_Hu_1_FEMALE"] = "我需要更多的法力值！";
S["VOICEMACRO_5_Ni_0"] = "我的法力值很少！";
S["VOICEMACRO_5_Ni_0_FEMALE"] = "我的法力值很少！";
S["VOICEMACRO_5_Ni_1"] = "我的法力值要用光了！";
S["VOICEMACRO_5_Ni_1_FEMALE"] = "我的法力值要用光了！";
S["VOICEMACRO_5_Or_0"] = "我需要法力值！";
S["VOICEMACRO_5_Or_0_FEMALE"] = "我需要法力值！";
S["VOICEMACRO_5_Or_1"] = "我的法力值很少！";
S["VOICEMACRO_5_Or_1_FEMALE"] = "我的法力值很少！";
S["VOICEMACRO_5_Sc_0"] = "我的法力值要用光了！";
S["VOICEMACRO_5_Sc_0_FEMALE"] = "我需要法力值！";
S["VOICEMACRO_5_Sc_1"] = "我需要法力值！";
S["VOICEMACRO_5_Sc_1_FEMALE"] = "我的法力值用完了！";
S["VOICEMACRO_5_Ta_0"] = "我需要更多的法力值！";
S["VOICEMACRO_5_Ta_0_FEMALE"] = "我必须补充我的法力值！";
S["VOICEMACRO_5_Ta_1"] = "我的法力值用完了！";
S["VOICEMACRO_5_Ta_1_FEMALE"] = "我需要更多的法力值！";
S["VOICEMACRO_5_Tr_0"] = "我的法力值很少！";
S["VOICEMACRO_5_Tr_0_FEMALE"] = "我的法力值不足！";
S["VOICEMACRO_5_Tr_1"] = "我需要更多的法力值！";
S["VOICEMACRO_5_Tr_1_FEMALE"] = "我需要更多的法力值！";
S["VOICEMACRO_6_Dw_0"] = "我来带路。";
S["VOICEMACRO_6_Dw_0_FEMALE"] = "我来带路。";
S["VOICEMACRO_6_Dw_1"] = "跟着我。";
S["VOICEMACRO_6_Dw_1_FEMALE"] = "跟着我！";
S["VOICEMACRO_6_Dw_2"] = "跟着我，快。";
S["VOICEMACRO_6_Gn_0"] = "我来带路。";
S["VOICEMACRO_6_Gn_0_FEMALE"] = "跟着我。";
S["VOICEMACRO_6_Gn_1"] = "跟着我。";
S["VOICEMACRO_6_Hu_0"] = "跟着我。";
S["VOICEMACRO_6_Hu_0_FEMALE"] = "跟着我。";
S["VOICEMACRO_6_Hu_1"] = "我来带路。";
S["VOICEMACRO_6_Hu_1_FEMALE"] = "我来带路。";
S["VOICEMACRO_6_Ni_0"] = "我来带路。";
S["VOICEMACRO_6_Ni_0_FEMALE"] = "我来带路。";
S["VOICEMACRO_6_Ni_1"] = "跟着我。";
S["VOICEMACRO_6_Ni_1_FEMALE"] = "跟着我。";
S["VOICEMACRO_6_Or_0"] = "跟着我。";
S["VOICEMACRO_6_Or_0_FEMALE"] = "跟着我。";
S["VOICEMACRO_6_Or_1"] = "来。";
S["VOICEMACRO_6_Or_1_FEMALE"] = "来。";
S["VOICEMACRO_6_Sc_0"] = "这条路。";
S["VOICEMACRO_6_Sc_0_FEMALE"] = "走这边。";
S["VOICEMACRO_6_Sc_1"] = "我来带路。";
S["VOICEMACRO_6_Sc_1_FEMALE"] = "跟着我。";
S["VOICEMACRO_6_Ta_0"] = "跟我来。";
S["VOICEMACRO_6_Ta_0_FEMALE"] = "跟我来。";
S["VOICEMACRO_6_Ta_1"] = "我来带路。";
S["VOICEMACRO_6_Ta_1_FEMALE"] = "跟着我。";
S["VOICEMACRO_6_Tr_0"] = "跟着我。";
S["VOICEMACRO_6_Tr_0_FEMALE"] = "我来带路。";
S["VOICEMACRO_6_Tr_1"] = "你跟着我。";
S["VOICEMACRO_6_Tr_1_FEMALE"] = "你跟着我。";
S["VOICEMACRO_7_Dw_0"] = "在这里等着。";
S["VOICEMACRO_7_Dw_0_FEMALE"] = "待在这里。";
S["VOICEMACRO_7_Dw_1"] = "待着不要动。";
S["VOICEMACRO_7_Dw_1_FEMALE"] = "在这里等着。";
S["VOICEMACRO_7_Dw_2"] = "待在这里。";
S["VOICEMACRO_7_Gn_0"] = "在这里等一会。";
S["VOICEMACRO_7_Gn_0_FEMALE"] = "在这里等一会。";
S["VOICEMACRO_7_Gn_1"] = "请等在这里。";
S["VOICEMACRO_7_Gn_1_FEMALE"] = "请等在这里。";
S["VOICEMACRO_7_Hu_0"] = "待着不要动。";
S["VOICEMACRO_7_Hu_0_FEMALE"] = "待着不要动。";
S["VOICEMACRO_7_Hu_1"] = "待在这里。";
S["VOICEMACRO_7_Hu_1_FEMALE"] = "待在这里。";
S["VOICEMACRO_7_Hu_2"] = "在这里等着。";
S["VOICEMACRO_7_Hu_2_FEMALE"] = "在这里等着。";
S["VOICEMACRO_7_Ni_0"] = "待在这里。";
S["VOICEMACRO_7_Ni_0_FEMALE"] = "待在这里。";
S["VOICEMACRO_7_Ni_1"] = "在这里等着。";
S["VOICEMACRO_7_Ni_1_FEMALE"] = "在这里等着。";
S["VOICEMACRO_7_Or_0"] = "待在这里。";
S["VOICEMACRO_7_Or_0_FEMALE"] = "待着。";
S["VOICEMACRO_7_Or_1"] = "待在这里。";
S["VOICEMACRO_7_Or_1_FEMALE"] = "在这里等着。";
S["VOICEMACRO_7_Sc_0"] = "等等。";
S["VOICEMACRO_7_Sc_0_FEMALE"] = "待在这里。";
S["VOICEMACRO_7_Sc_1"] = "待在这里。";
S["VOICEMACRO_7_Sc_1_FEMALE"] = "不要移动。";
S["VOICEMACRO_7_Ta_0"] = "休息一会。";
S["VOICEMACRO_7_Ta_0_FEMALE"] = "休息一下。";
S["VOICEMACRO_7_Ta_1"] = "待在这里。";
S["VOICEMACRO_7_Ta_1_FEMALE"] = "待在这里。";
S["VOICEMACRO_7_Ta_2"] = "等在这里。";
S["VOICEMACRO_7_Tr_0"] = "你待在这里。";
S["VOICEMACRO_7_Tr_0_FEMALE"] = "你待在这里。";
S["VOICEMACRO_7_Tr_1"] = "待着不要动。";
S["VOICEMACRO_7_Tr_1_FEMALE"] = "待着不要动。";
S["VOICEMACRO_7_Tr_2"] = "不要四处乱走。";
S["VOICEMACRO_7_Tr_2_FEMALE"] = "不要四处乱走。";
S["VOICEMACRO_8_Dw_0"] = "我需要治疗！";
S["VOICEMACRO_8_Dw_0_FEMALE"] = "我需要治疗！";
S["VOICEMACRO_8_Dw_1"] = "治疗我的伤口！";
S["VOICEMACRO_8_Dw_1_FEMALE"] = "治疗我的伤口！";
S["VOICEMACRO_8_Dw_2"] = "治疗我！";
S["VOICEMACRO_8_Dw_2_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Gn_0"] = "请治疗我！";
S["VOICEMACRO_8_Gn_0_FEMALE"] = "请治疗我！";
S["VOICEMACRO_8_Gn_1"] = "你能帮忙治疗我一下吗？";
S["VOICEMACRO_8_Gn_1_FEMALE"] = "你能帮忙治疗我一下吗？";
S["VOICEMACRO_8_Hu_0"] = "我需要治疗！";
S["VOICEMACRO_8_Hu_0_FEMALE"] = "我需要治疗。";
S["VOICEMACRO_8_Hu_1"] = "治疗我！";
S["VOICEMACRO_8_Hu_1_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Ni_0"] = "治疗我！";
S["VOICEMACRO_8_Ni_0_FEMALE"] = "治疗我。";
S["VOICEMACRO_8_Ni_1"] = "我需要治疗！";
S["VOICEMACRO_8_Ni_1_FEMALE"] = "我需要治疗！";
S["VOICEMACRO_8_Or_0"] = "治疗我！";
S["VOICEMACRO_8_Or_0_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Or_1"] = "我需要治疗！";
S["VOICEMACRO_8_Or_1_FEMALE"] = "我需要治疗！";
S["VOICEMACRO_8_Sc_0"] = "治疗我！";
S["VOICEMACRO_8_Sc_0_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Sc_1"] = "治疗我！";
S["VOICEMACRO_8_Sc_1_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Ta_0"] = "治疗我！";
S["VOICEMACRO_8_Ta_0_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Ta_1"] = "我需要治疗！";
S["VOICEMACRO_8_Ta_1_FEMALE"] = "我需要治疗！";
S["VOICEMACRO_8_Tr_0"] = "治疗我！";
S["VOICEMACRO_8_Tr_0_FEMALE"] = "我情况不妙!";
S["VOICEMACRO_8_Tr_1"] = "治疗我！";
S["VOICEMACRO_8_Tr_1_FEMALE"] = "治疗我！";
S["VOICEMACRO_8_Tr_2"] = "我情况不太妙啊!";
S["VOICEMACRO_8_Tr_2_FEMALE"] = "治疗我！";
S["VOICEMACRO_LABEL"] = "谈话";
S["VOICEMACRO_LABEL_AID1"] = "协助";
S["VOICEMACRO_LABEL_ATTACKMYTARGET1"] = "assist";
S["VOICEMACRO_LABEL_ATTACKMYTARGET2"] = "as";
S["VOICEMACRO_LABEL_CHARGE1"] = "次";
S["VOICEMACRO_LABEL_CHEER1"] = "cheer";
S["VOICEMACRO_LABEL_CONGRATULATIONS1"] = "grats";
S["VOICEMACRO_LABEL_CONGRATULATIONS2"] = "congrats";
S["VOICEMACRO_LABEL_CONGRATULATIONS3"] = "congratulations";
S["VOICEMACRO_LABEL_FLEE1"] = "flee";
S["VOICEMACRO_LABEL_FLEE2"] = "run";
S["VOICEMACRO_LABEL_FLIRT1"] = "flirt";
S["VOICEMACRO_LABEL_FOLLOW1"] = "followme";
S["VOICEMACRO_LABEL_FOLLOWME1"] = "followme";
S["VOICEMACRO_LABEL_FOLLOWME2"] = "跟随";
S["VOICEMACRO_LABEL_FOLLOWME3"] = "跟着我";
S["VOICEMACRO_LABEL_GOODBYE1"] = "goodbye";
S["VOICEMACRO_LABEL_GOODBYE2"] = "bye";
S["VOICEMACRO_LABEL_HEALME1"] = "heal";
S["VOICEMACRO_LABEL_HEALME2"] = "治疗我";
S["VOICEMACRO_LABEL_HELLO1"] = "hello";
S["VOICEMACRO_LABEL_HELP1"] = "helpme";
S["VOICEMACRO_LABEL_HELPME1"] = "help";
S["VOICEMACRO_LABEL_HELPME2"] = "帮我";
S["VOICEMACRO_LABEL_INCOMING1"] = "incoming";
S["VOICEMACRO_LABEL_INCOMING2"] = "inc";
S["VOICEMACRO_LABEL_JOKE1"] = "silly";
S["VOICEMACRO_LABEL_NO1"] = "no";
S["VOICEMACRO_LABEL_OPENFIRE1"] = "火焰";
S["VOICEMACRO_LABEL_OPENFIRE2"] = "开火";
S["VOICEMACRO_LABEL_OUTOFMANA1"] = "oom";
S["VOICEMACRO_LABEL_OUTOFMANA2"] = "法力值不足";
S["VOICEMACRO_LABEL_RASPBERRY1"] = "rasp";
S["VOICEMACRO_LABEL_RASPBERRY2"] = "raspberry";
S["VOICEMACRO_LABEL_SILLY1"] = "silly";
S["VOICEMACRO_LABEL_THANKYOU1"] = "thankyou";
S["VOICEMACRO_LABEL_THANKYOU2"] = "thanks";
S["VOICEMACRO_LABEL_THANKYOU3"] = "thank";
S["VOICEMACRO_LABEL_TRAIN1"] = "train";
S["VOICEMACRO_LABEL_WAITHERE1"] = "等待";
S["VOICEMACRO_LABEL_WAITHERE2"] = "在这里等待";
S["VOICEMACRO_LABEL_YES1"] = "yes";
S["VOICEMACRO_LABEL_YOUREWELCOME1"] = "welcome";
S["VOICEMACRO_LABEL_YOUREWELCOME2"] = "welc";
S["VOICE_ACTIVATED"] = "语音激活";
S["VOICE_ACTIVATION_SENSITIVITY"] = "活动敏感度";
S["VOICE_AMBIENCE"] = "环境音量";
S["VOICE_CHANNEL_NAME_INSTANCE"] = "副本";
S["VOICE_CHANNEL_NAME_PARTY"] = "小队";
S["VOICE_CHAT"] = "语音聊天";
S["VOICE_CHAT_AUDIO_DUCKING"] = "调整在接收语音聊天时的游戏音量。";
S["VOICE_CHAT_AWAITING_MEMBER_NAME"] = "等待中...";
S["VOICE_CHAT_BATTLEGROUND"] = "战场";
S["VOICE_CHAT_CHANNEL_ACTIVE_TOOLTIP"] = "[%s]语音聊天已启用";
S["VOICE_CHAT_CHANNEL_ACTIVE_TOOLTIP_INSTRUCTIONS"] = "<点击停止使用>";
S["VOICE_CHAT_CHANNEL_ANNOUNCE"] = "%1$s %2$s %3$s";
S["VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_ACTIVE"] = "%s已经加入了语音频道。";
S["VOICE_CHAT_CHANNEL_ANNOUNCE_MEMBER_LEFT"] = "%s离开了语音频道。";
S["VOICE_CHAT_CHANNEL_ANNOUNCE_PLAYER_ACTIVE"] = "你已经加入了这个语音频道。";
S["VOICE_CHAT_CHANNEL_ANNOUNCE_PLAYER_LEFT"] = "你已经离开了语音频道。";
S["VOICE_CHAT_CHANNEL_INACTIVE_TOOLTIP"] = "[%s]语音聊天未启用";
S["VOICE_CHAT_CHANNEL_INACTIVE_TOOLTIP_INSTRUCTIONS"] = "<点击启用>";
S["VOICE_CHAT_CHANNEL_MANAGEMENT_TIP"] = "%1$s按下%2$s来管理和加入语音聊天。";
S["VOICE_CHAT_CHANNEL_MEMBER_COUNT_ACTIVE"] = "频道中有%d名玩家。";
S["VOICE_CHAT_CHAT_NOTIFICATION"] = "%s";
S["VOICE_CHAT_COLON"] = "语音聊天：|cffffd100\"%s\"|r";
S["VOICE_CHAT_DUCKING_SCALE"] = "语音聊天降噪";
S["VOICE_CHAT_ERROR_CODE_FORMATTER"] = "（语音错误：%d）";
S["VOICE_CHAT_INPUT_DEVICE_DEFAULT"] = "系统默认";
S["VOICE_CHAT_INVALID_DEVICE"] = "无效设备";
S["VOICE_CHAT_JOIN"] = "加入语音聊天";
S["VOICE_CHAT_LEAVE"] = "离开语音聊天";
S["VOICE_CHAT_MIC_DEVICE"] = "麦克风设备";
S["VOICE_CHAT_MIC_SENSITIVITY"] = "麦克风灵敏度";
S["VOICE_CHAT_MIC_VOLUME"] = "麦克风音量";
S["VOICE_CHAT_MODE"] = "语音聊天模式";
S["VOICE_CHAT_MODE_KEY"] = "按键发言键位";
S["VOICE_CHAT_NORMAL"] = "正常";
S["VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_BATTLEGROUND"] = "已加入|c%s战场|r语音聊天。";
S["VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_CUSTOM_NAME"] = "已加入|c%%s%s|r语音聊天。";
S["VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_INSTANCE"] = "已加入|c%s副本|r语音聊天。";
S["VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_PARTY"] = "已加入|c%s小队|r语音聊天。";
S["VOICE_CHAT_NOTIFICATION_CHANNEL_ACTIVATED_RAID"] = "已加入|c%s团队副本|r语音聊天。";
S["VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT"] = "按下%s键发言。";
S["VOICE_CHAT_NOTIFICATION_COMMS_MODE_PTT_UNBOUND"] = "没有绑定发言按键。";
S["VOICE_CHAT_NOTIFICATION_COMMS_MODE_VOICE_ACTIVATED"] = "自由发言";
S["VOICE_CHAT_OPTIONS"] = "语音设置";
S["VOICE_CHAT_OUTPUT_DEVICE"] = "输出设备";
S["VOICE_CHAT_OUTPUT_DEVICE_DEFAULT"] = "系统默认";
S["VOICE_CHAT_PARTY_RAID"] = "小队/团队";
S["VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_ACCEPT"] = "接受";
S["VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_BATTLEGROUND"] = "加入|c%s战场|r语音聊天？";
S["VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_INSTANCE"] = "加入|c%s副本|r语音聊天？";
S["VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_PARTY"] = "加入|c%s小队|r语音聊天？";
S["VOICE_CHAT_PROMPT_CHANNEL_ACTIVATE_RAID"] = "加入|c%s团队副本|r语音聊天？";
S["VOICE_CHAT_SERVICE_CONNECTION_RESTORED"] = "恢复语音聊天服务连接。";
S["VOICE_CHAT_SETTINGS"] = "语音聊天设置";
S["VOICE_CHAT_TEST_MIC_DEVICE"] = "测试麦克风";
S["VOICE_CHAT_TRANSCRIPTION"] = "语音识别";
S["VOICE_CHAT_TRANSCRIPTION_DISABLE"] = "关闭语音识别";
S["VOICE_CHAT_TRANSCRIPTION_ENABLE"] = "开启语音识别";
S["VOICE_CHAT_VOLUME"] = "语音聊天音量";
S["VOICE_GAME_DUCKING"] = "游戏声音衰减";
S["VOICE_GENERIC_FORMAT"] = "英语声音 %d";
S["VOICE_GENERIC_FORMAT_FEMININE"] = "英语语音%d（女声）";
S["VOICE_GENERIC_FORMAT_MASCULINE"] = "英语语音%d（男声）";
S["VOICE_INPUT_VOLUME"] = "麦克风音量";
S["VOICE_LABEL"] = "语音";
S["VOICE_LISTENING"] = "接听";
S["VOICE_MICROPHONE_TEST"] = "麦克风测试";
S["VOICE_MIC_TEST_PLAY"] = "播放已录制的样片。";
S["VOICE_MIC_TEST_RECORD"] = "录制一份样片。";
S["VOICE_MUSIC"] = "音乐";
S["VOICE_OUTPUT_VOLUME"] = "扬声器音量";
S["VOICE_SUBTEXT"] = "这些选项可以供你更改语音聊天系统的声音硬件和输入设置。";
S["VOICE_TALKING"] = "发言";
S["VOICE_TOOLTIP_DEAFEN"] = "语音聊天禁音";
S["VOICE_TOOLTIP_MUTE_MIC"] = "禁声";
S["VOICE_TOOLTIP_PARENTAL_MUTE_MIC"] = "禁音|n|n基于家长控制设定，你的账号在语音聊天中只能聆听。";
S["VOICE_TOOLTIP_PARENTAL_UNMUTE_MIC"] = "解除禁音|n|n基于家长控制设定，你的账号在语音聊天中只能聆听。";
S["VOICE_TOOLTIP_SILENCED_MUTE_MIC"] = "禁音|n|n|cffff2020由于您的角色在游戏中存在发布不当内容的行为，导致您的账号受到了禁言处罚。被禁言期间，您只能在私人频道中使用语音聊天。|r";
S["VOICE_TOOLTIP_SILENCED_UNMUTE_MIC"] = "解除禁音|n|n|cffff2020由于您的角色在游戏中存在发布不当内容的行为，导致您的账号受到了禁言处罚。被禁言期间，您只能在私人频道中使用语音聊天。|r";
S["VOICE_TOOLTIP_UNDEAFEN"] = "解除语音聊天禁音";
S["VOICE_TOOLTIP_UNMUTE_MIC"] = "解除禁声";
S["VOICE_TRANSCRIPTION_MUTED"] = "禁音 - 目前没有发送语音识别或文字转语音信息。";
S["VOID_STORAGE"] = "虚空仓库";
S["VOID_STORAGE_DEPOSIT_CONFIRMATION"] = "储存这件物品将移除该物品上的一切改动并使其无法退还，且无法交易。";
S["VOID_STORAGE_TUTORIAL1"] = "将物品拖入此处以存入虚空仓库。";
S["VOID_STORAGE_TUTORIAL2"] = "你只能存放\n灵魂绑定的装备。";
S["VOID_STORAGE_TUTORIAL3"] = "将虚空仓库中的物品拖入此处以取出物品。";
S["VOID_STORAGE_TUTORIAL4"] = "在此处完成传送以储存或提取物品。";
S["VOID_STORAGE_TUTORIAL5"] = "费用由具体物品决定。";
S["VOID_STORAGE_WELCOME"] = "欢迎使用虚空仓库服务。";
S["VOID_STORAGE_WELCOME_TEXT"] = "只能存放灵魂绑定物品。\n存入的物品上的一切改动都将丢失，并且\n无法退还、无法交易。";
S["VOLUME"] = "音量";
S["VOTE_BOOT_PLAYER"] = "有人发起了一个将%1$s从队伍中移出的投票。\n\n理由为：\n|cffffd200%2$s|r\n\n你同意将%1$s移出队伍吗？";
S["VOTE_BOOT_PLAYER_NO_REASON"] = "有人发起了一个将%1$s从队伍中移出的投票。\n\n你同意将%1$s移出队伍吗？";
S["VOTE_BOOT_REASON_REQUIRED"] = "请写明将%s投票移出的理由：";
S["VOTE_TO_KICK"] = "投票踢人";
S["VRN_APPLE_UNSUPPORTED"] = "不支持苹果显卡";
S["VRN_COMPAT_MODE"] = "受兼容设置限制，已经禁用";
S["VRN_CPUMEM_2GB"] = "需要2GB或更大容量的内存";
S["VRN_CPUMEM_4GB"] = "需要4GB或更大容量的内存";
S["VRN_CPUMEM_8GB"] = "需要8GB或更大容量的内存";
S["VRN_DUALCORE"] = "需要双核处理器";
S["VRN_DX12_WIN7_UNSUPPORTED"] = "不支持Windows 7的DirectX 12";
S["VRN_GPU_DRIVER"] = "升级你的显卡驱动程序";
S["VRN_GRAPHICS"] = "因相关图形原因而不支持";
S["VRN_ILLEGAL"] = "非法值";
S["VRN_INTEL_UNSUPPORTED"] = "不支持英特尔显卡";
S["VRN_MACOS_UNSUPPORTED"] = "不支持Mac OS X系统";
S["VRN_NEEDS_2_0"] = "需要支持Shader Model 2.0技术的显示卡";
S["VRN_NEEDS_3_0"] = "需要支持Shader Model 3.0技术的显示卡";
S["VRN_NEEDS_4_0"] = "需要支持Shader Model 4.0技术的显示卡";
S["VRN_NEEDS_5_0"] = "需要支持Shader Model 5.0技术的显示卡";
S["VRN_NEEDS_5_0_DX11"] = "需要支持DirectX 11以及Shader Model 5.0技术的显示卡";
S["VRN_NEEDS_6_0"] = "需要支持Shader Model 6.0技术的显示卡";
S["VRN_NEEDS_AMD_GPU"] = "需要AMD显卡";
S["VRN_NEEDS_APPLE_GPU"] = "需要苹果显卡";
S["VRN_NEEDS_DX12"] = "需要DirectX 12";
S["VRN_NEEDS_DX12_VRS2"] = "需要可以开启第2层可变速率着色功能的GPU";
S["VRN_NEEDS_INTEL_GPU"] = "需要英特尔显卡";
S["VRN_NEEDS_MACOS_10_13"] = "需要macOS 10.13或更高版本";
S["VRN_NEEDS_MACOS_10_14"] = "需要macOS 10.14或更高版本";
S["VRN_NEEDS_MACOS_10_15"] = "需要macOS 10.15或更高版本";
S["VRN_NEEDS_MACOS_10_5_5"] = "需要Mac OS X 10.5.5或更高版本系统";
S["VRN_NEEDS_MACOS_10_5_7"] = "需要Mac OS X 10.5.7或更高版本系统";
S["VRN_NEEDS_MACOS_10_5_8"] = "需要Mac OS X 10.5.8或更高版本";
S["VRN_NEEDS_MACOS_10_6_4"] = "需要Mac OS X 10.6.4或更高版本";
S["VRN_NEEDS_MACOS_10_6_5"] = "需要Mac OS X 10.6.5或更高版本";
S["VRN_NEEDS_MACOS_11_0"] = "需要macOS 11.0或更高版本";
S["VRN_NEEDS_MACOS_12_0"] = "需要macOS 12.0或更高版本";
S["VRN_NEEDS_MACOS_13_0"] = "需要macOS 13.0或更高版本";
S["VRN_NEEDS_NVIDIA_GPU"] = "需要NVIDIA显卡";
S["VRN_NEEDS_QUALCOMM_GPU"] = "需要高通显卡";
S["VRN_NEEDS_RT"] = "需要支持光线追踪技术的显示卡";
S["VRN_NEEDS_WINDOWS_10"] = "需要Windows10或更高版本";
S["VRN_NEEDS_WINDOWS_11"] = "需要Windows11或更高版本";
S["VRN_NOMULTISAMPLE"] = "需要将多重采样值设置为1x";
S["VRN_NVAPI_WINE_UNSUPPORTED"] = "Wine中NVAPI处于关闭状态";
S["VRN_NVIDIA_UNSUPPORTED"] = "不支持NVIDIA显卡";
S["VRN_QUADCORE"] = "需要四核处理器";
S["VRN_REMOTE_DESKTOP_UNSUPPORTED"] = "使用远程桌面时不支持";
S["VRN_UNSUPPORTED"] = "不支持你的系统";
S["VRN_WINDOWS_32BIT"] = "推荐使用64位版本的Windows系统。";
S["VRN_WINDOWS_UNSUPPORTED"] = "不支持Windows系统";
S["VRN_WINE_UNSUPPORTED"] = "不支持Wine";
S["VRS_MODE"] = "VRS模式";
S["VSABSORBOTHEROTHER"] = "%s发起攻击，%s吸收了所有伤害。";
S["VSABSORBOTHERSELF"] = "%s发起攻击，你吸收了所有伤害。";
S["VSABSORBSELFOTHER"] = "你发动攻击，%s吸收了所有伤害。";
S["VSBLOCKOTHEROTHER"] = "%s发起了攻击。%s格挡住了。";
S["VSBLOCKOTHERSELF"] = "%s发起了攻击。你格挡开了。";
S["VSBLOCKSELFOTHER"] = "你发起了攻击。%s格挡住了。";
S["VSDEFLECTOTHEROTHER"] = "%s发起了攻击。%s闪开了。";
S["VSDEFLECTOTHERSELF"] = "%s发起了攻击。你闪开了。";
S["VSDEFLECTSELFOTHER"] = "你发起了攻击。%s闪开了。";
S["VSDODGEOTHEROTHER"] = "%s发起了攻击。%s闪躲开了。";
S["VSDODGEOTHERSELF"] = "%s发起了攻击。你闪躲开了。";
S["VSDODGESELFOTHER"] = "你发起了攻击。%s闪开了。";
S["VSENVIRONMENTALDAMAGE_DROWNING_OTHER"] = "%s现在处于溺水状态并损失%d生命值。";
S["VSENVIRONMENTALDAMAGE_DROWNING_SELF"] = "你现在处于溺水状态并损失%d生命值。";
S["VSENVIRONMENTALDAMAGE_FALLING_OTHER"] = "%s从高处掉落损失%d生命值。";
S["VSENVIRONMENTALDAMAGE_FALLING_SELF"] = "你从高处掉落损失%d生命值。";
S["VSENVIRONMENTALDAMAGE_FATIGUE_OTHER"] = "%s精疲力竭，损失了%d点生命值。";
S["VSENVIRONMENTALDAMAGE_FATIGUE_SELF"] = "你精疲力竭，损失了%d点生命值。";
S["VSENVIRONMENTALDAMAGE_FIRE_OTHER"] = "%s受到%d点火焰伤害。";
S["VSENVIRONMENTALDAMAGE_FIRE_SELF"] = "你受到%d点火焰伤害。";
S["VSENVIRONMENTALDAMAGE_LAVA_OTHER"] = "在岩浆中，%s损失了%d生命值。";
S["VSENVIRONMENTALDAMAGE_LAVA_SELF"] = "你泡在岩浆中，损失了%d点生命值。";
S["VSENVIRONMENTALDAMAGE_SLIME_OTHER"] = "在泥浆中，%s损失了%d生命值。";
S["VSENVIRONMENTALDAMAGE_SLIME_SELF"] = "你泡在泥浆中，损失了%d点生命值。";
S["VSEVADEOTHEROTHER"] = "%s发起了攻击。%s闪避开了。";
S["VSEVADEOTHERSELF"] = "%s发起了攻击。你闪避开了。";
S["VSEVADESELFOTHER"] = "你发起攻击。%s闪避开了。";
S["VSIMMUNEOTHEROTHER"] = "%s发起了攻击，但是%s对此免疫。";
S["VSIMMUNEOTHERSELF"] = "%s发起了攻击，但是你对此免疫。";
S["VSIMMUNESELFOTHER"] = "你发起了攻击，但是%s对此免疫。";
S["VSPARRYOTHEROTHER"] = "%s发起了攻击。%s招架住了。";
S["VSPARRYOTHERSELF"] = "%s发起了攻击。你招架住了。";
S["VSPARRYSELFOTHER"] = "你发起了攻击。%s招架住了。";
S["VSRESISTOTHEROTHER"] = "%s发起攻击。%s抵抗了所有伤害。";
S["VSRESISTOTHERSELF"] = "%s发起攻击。你抵抗了所有伤害。";
S["VSRESISTSELFOTHER"] = "你发起攻击。%s抵抗了所有伤害。";
S["VULNERABLE_TRAILER"] = "(+%d 易伤加成)";
S["WAISTSLOT"] = "腰部";
S["WARDROBE"] = "外观";
S["WARDROBE_ALTERNATE_ITEMS"] = "其他可以解锁此栏位的物品：";
S["WARDROBE_ITEMS"] = "物品";
S["WARDROBE_NO_SEARCH"] = "此类别无法搜索。";
S["WARDROBE_OTHER_ITEMS"] = "其他使用此外观的物品：";
S["WARDROBE_SETS"] = "套装";
S["WARDROBE_TOOLTIP_CYCLE"] = "按Tab切换物品。";
S["WARDROBE_TOOLTIP_DUNGEONS"] = "%s的地下城";
S["WARDROBE_TOOLTIP_ENCOUNTER_SOURCE"] = "%s（%s）";
S["WARDROBE_TOOLTIP_RAIDS"] = "%s的团队副本";
S["WARDROBE_TOOLTIP_TRANSMOGRIFIER"] = "拜访幻化师，将此物品加入你的外观方案。";
S["WARDROBE_TRANSMOGRIFY_AS"] = "幻化为：";
S["WARGAME"] = "战争游戏";
S["WARGAMES"] = "战争游戏";
S["WARGAME_ARENA_SIZES"] = "2v2，3v3，5v5";
S["WARGAME_CHALLENGED"] = "|cffffd200%s|r向你的队伍发出了在|cffffd200%s|r中进行战争游戏的挑战！";
S["WARGAME_IS_READY"] = "你的战争游戏已准备就绪！";
S["WARGAME_MINIMUM"] = "最少%dv%d";
S["WARGAME_REQ"] = "|cffffffff%s|r\n需要：%s%d-%d名玩家。|r";
S["WARGAME_REQ_ARENA"] = "|cffffffff%s|r\n需要：%s2名、3名或5名玩家。|r";
S["WARGAME_REQ_LEADER"] = "你必须是队伍领袖才能发起一场战争游戏。";
S["WARGAME_REQ_TARGET"] = "你必须选定对方队伍的领袖才能发起一场战争游戏。";
S["WARGAME_TOOLTIP"] = "你可以在特定的战场或竞技场中挑战一支由其他玩家组成的队伍。要开始战争游戏，你必须身为队伍领袖，选择一个战场或竞技场，选定对方的队伍领袖并点击开始战争游戏按钮。";
S["WARLOCK_AFFLICTION_CORE_ABILITY_1"] = "远程攻击，可造成持续伤害。";
S["WARLOCK_AFFLICTION_CORE_ABILITY_2"] = "远程攻击，持续造成越来越高的伤害，在造成伤害时有一定几率生成一块灵魂碎片。";
S["WARLOCK_AFFLICTION_CORE_ABILITY_3"] = "远程攻击，消耗一块灵魂碎片，造成持续伤害。";
S["WARLOCK_AFFLICTION_CORE_ABILITY_4"] = "远程攻击，对目标造成伤害，并在你引导该法术时为你治疗。";
S["WARLOCK_AFFLICTION_CORE_ABILITY_5"] = "远程攻击，在目标周围造成延时的爆炸伤害。";
S["WARLOCK_AFFLICTION_CORE_ABILITY_6"] = "召唤一个地狱猎犬追随你，协助你作战。对受到持续伤害的目标造成的伤害提高。";
S["WARLOCK_DEMO_CORE_ABILITY_1"] = "远程攻击，生成一块灵魂碎片。";
S["WARLOCK_DEMO_CORE_ABILITY_2"] = "远程攻击，造成延时伤害，并在造成伤害时生成一块灵魂碎片。";
S["WARLOCK_DEMO_CORE_ABILITY_3"] = "远程攻击，对目标区域内的所有敌人造成伤害，并消耗灵魂碎片，召唤出野生小鬼。";
S["WARLOCK_DEMO_CORE_ABILITY_4"] = "远程攻击，具有冷却时间，消耗2块灵魂碎片召唤两只恐惧猎犬攻击目标。";
S["WARLOCK_DEMO_CORE_ABILITY_5"] = "法术，在短时间内提高你召唤的恶魔所造成的伤害。";
S["WARLOCK_DEMO_CORE_ABILITY_6"] = "召唤一个邪能卫士追随你，协助你作战。比你召唤的其他大部分恶魔都要强大。";
S["WARLOCK_DESTRO_CORE_ABILITY_1"] = "远程攻击，造成持续伤害，并有一定几率生成一块灵魂碎片。";
S["WARLOCK_DESTRO_CORE_ABILITY_2"] = "远程攻击，冷却时间较短，并生成一块灵魂碎片。";
S["WARLOCK_DESTRO_CORE_ABILITY_3"] = "强大的远程攻击，消耗2块灵魂碎片，并始终造成爆击。";
S["WARLOCK_DESTRO_CORE_ABILITY_4"] = "基本的远程攻击。";
S["WARLOCK_DESTRO_CORE_ABILITY_5"] = "有害法术，可以标记一个敌人，使你施放的所有单体法术同时也能伤害被标记的目标。";
S["WARLOCK_DESTRO_CORE_ABILITY_6"] = "召唤一个小鬼追随你，协助你作战。对受到献祭效果影响的目标造成的伤害提高。";
S["WARLOCK_INTELLECT_TOOLTIP"] = "提高你的法力值上限和使用法术造成爆击的几率。\n使你更快地提升武器技能熟练度。";
S["WARRIOR_ARMS_CORE_ABILITY_1"] = "强大的近战攻击，冷却时间较短，消耗怒气。";
S["WARRIOR_ARMS_CORE_ABILITY_2"] = "具有冷却时间的近战攻击，能在短时间内提高你的其他技能的伤害。";
S["WARRIOR_ARMS_CORE_ABILITY_3"] = "近战攻击，消耗怒气。";
S["WARRIOR_ARMS_CORE_ABILITY_4"] = "强大的近战攻击，消耗怒气且只能对生命值较低的目标使用。";
S["WARRIOR_ARMS_CORE_ABILITY_5"] = "近战攻击，消耗怒气并对附近所有敌人造成伤害。";
S["WARRIOR_ARMS_CORE_ABILITY_6"] = "消耗怒气有时能重置巨人打击剩余的冷却时间。";
S["WARRIOR_FURY_CORE_ABILITY_1"] = "近战攻击，冷却时间较短，能够生成怒气并为你治疗。";
S["WARRIOR_FURY_CORE_ABILITY_2"] = "非常强大的近战攻击，消耗怒气并使你进入激怒状态。";
S["WARRIOR_FURY_CORE_ABILITY_3"] = "近战攻击，能够生成怒气且只能在激怒状态下使用。";
S["WARRIOR_FURY_CORE_ABILITY_4"] = "近战攻击，可以提高你的下一个嗜血造成爆击的几率。";
S["WARRIOR_FURY_CORE_ABILITY_5"] = "近战攻击，对附近所有敌人造成伤害并提高你的下一个嗜血或暴怒可攻击的目标数量。";
S["WARRIOR_FURY_CORE_ABILITY_6"] = "被动技能。嗜血造成爆击时将激怒你，大幅提高你的攻击速度。";
S["WARRIOR_PROT_CORE_ABILITY_1"] = "近战攻击，冷却时间较短并生成怒气。";
S["WARRIOR_PROT_CORE_ABILITY_2"] = "近战攻击，有时会重置盾牌猛击的冷却时间。";
S["WARRIOR_PROT_CORE_ABILITY_3"] = "冷却时间较短的技能，消耗怒气，使你在短时间内格挡攻击的几率为100%。";
S["WARRIOR_PROT_CORE_ABILITY_4"] = "消耗怒气的技能，吸收伤害。";
S["WARRIOR_PROT_CORE_ABILITY_5"] = "近战攻击，冷却时间较短，生成怒气，攻击你面前所有的目标。";
S["WARRIOR_PROT_CORE_ABILITY_6"] = "范围攻击，冷却时间较短，伤害附近所有的敌人并降低他们的移动速度。";
S["WARRIOR_STRENGTH_TOOLTIP"] = "提高你的近战武器的攻击强度。\n使你用盾牌格挡攻击时减免更多的伤害。";
S["WAR_GAME"] = "战争游戏";
S["WATCHFRAME_LOCK"] = "锁定目标框体";
S["WATCH_FRAME_WIDTH_TEXT"] = "更宽的任务目标追踪栏";
S["WATER_COLLISION"] = "水体碰撞";
S["WATER_DETAIL"] = "水面细节";
S["WEAPON"] = "武器";
S["WEAPON_ENCHANTMENT"] = "武器附魔";
S["WEAPON_SKILL_RATING"] = "武器技能等级 %d";
S["WEAPON_SKILL_RATING_BONUS"] = "（+%s 技能）";
S["WEAPON_SPEED"] = "速度";
S["WEATHER_DETAIL"] = "天气强度";
S["WEB_BROWSER_IME_ENTRY_TEXT"] = "请注意：你所输入的所有文字都将出现在此处。请在输入完成后按\"回车\"确认。";
S["WEB_ERROR"] = "错误：%d|n浏览器无法完成你的请求。请重试。";
S["WEB_PROXY_FAILED"] = "在配置浏览器时发生错误。请重启魔兽世界并再试一次。";
S["WEEKDAY_FRIDAY"] = "周五";
S["WEEKDAY_MONDAY"] = "周一";
S["WEEKDAY_SATURDAY"] = "周六";
S["WEEKDAY_SUNDAY"] = "周日";
S["WEEKDAY_THURSDAY"] = "周四";
S["WEEKDAY_TUESDAY"] = "周二";
S["WEEKDAY_WEDNESDAY"] = "周三";
S["WEEKLY"] = "每周";
S["WEEKS_ABBR"] = "%d周";
S["WHISPER"] = "悄悄话";
S["WHISPER_LEADER"] = "与队长密聊";
S["WHISPER_MESSAGE"] = "悄悄话";
S["WHISPER_MODE"] = "新的悄悄话";
S["WHO"] = "查询";
S["WHO_FRAME_SHOWN_TEMPLATE"] = "（显示%d）";
S["WHO_FRAME_TOTAL_TEMPLATE"] = "找到%d个人";
S["WHO_LIST"] = "名单列表";
S["WHO_LIST_FORMAT"] = "|Hplayer:%s|h[%s]|h: 等级 %d %s %s - %s";
S["WHO_LIST_GUILD_FORMAT"] = "|Hplayer:%s|h[%s]|h: 等级 %d %s %s <%s> - %s";
S["WHO_NUM_RESULTS"] = "共计%d个玩家";
S["WHO_TAG_CLASS"] = "c-";
S["WHO_TAG_EXACT"] = "x-";
S["WHO_TAG_GUILD"] = "g-";
S["WHO_TAG_NAME"] = "n-";
S["WHO_TAG_RACE"] = "r-";
S["WHO_TAG_ZONE"] = "z-";
S["WIDE"] = "宽";
S["WIDESCREEN_TAG"] = "（宽屏）";
S["WILD_PETS"] = "野生宠物";
S["WILL_BE_TRANSMOGRIFIED_HEADER"] = "幻化为：";
S["WIN"] = "胜";
S["WINDOWED_MAXIMIZED"] = "最大化";
S["WINDOWED_MODE"] = "窗口模式";
S["WINDOW_LOCK"] = "禁用缩放";
S["WINDOW_SIZE"] = "窗口尺寸";
S["WINDOW_SIZE_LABEL"] = "窗口尺寸";
S["WINS"] = "胜利场次";
S["WINTERGRASP_DESCRIPTION"] = "这座上古泰坦的堡垒保卫着阿尔卡冯的宝库。为了夺取宝库里的上古神器和圣物来对抗巫妖王，部落和联盟在此展开了激烈的厮杀。\n\n在仓促搭建的工坊车间里，兴奋的侏儒和地精工程师拼装出了强大的攻城坦克。进攻方需要这些巨型攻城器械来对付要塞厚重的城墙和塔楼。\n\n";
S["WINTERGRASP_IN_PROGRESS"] = "进行中";
S["WIN_KEY_TEXT"] = "WIN键";
S["WIN_KEY_TEXT_ABBR"] = "w";
S["WIN_LOSS"] = "胜 - 负";
S["WITHDRAW"] = "提取";
S["WORK_IN_PROGRESS"] = "正在进行";
S["WORLD"] = "世界";
S["WORLDMAP_BUTTON"] = "世界地图";
S["WORLD_APPEARANCE"] = "世界外观";
S["WORLD_BATTLES"] = "野外战斗";
S["WORLD_LOD"] = "世界细节层次";
S["WORLD_MAP"] = "世界地图";
S["WORLD_MAP_FILTER_TITLE"] = "显示:";
S["WORLD_MAP_TUTORIAL1"] = "地图导航快捷键\n\n|cFFFFD200[右键点击]|r\n缩小\n\n|cFFFFD200[鼠标滚轮]|r\n缩放当前地图\n\n|cFFFFD200[左键点击并拖曳]|r\n平移当前地图";
S["WORLD_MAP_TUTORIAL2"] = "此处将显示你在当前地图的任务。\n\n你也可以点击右键来缩小地图（这不会影响你查看任务细节）。";
S["WORLD_MAP_TUTORIAL3"] = "点击该按钮查看你所有的任务。";
S["WORLD_MAP_TUTORIAL4"] = "你可以使用下拉菜单快速切换地图。\n\n你还可以点击\"世界\"按钮查看你所有的任务。";
S["WORLD_MAP_WILDBATTLEPET_LEVEL"] = "宠物等级";
S["WORLD_MARKER"] = "世界标记%d";
S["WORLD_MARKER1"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6:14:14|t |cff0070dd蓝色|r世界标记";
S["WORLD_MARKER2"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4:14:14|t |cff1eff00绿色|r世界标记";
S["WORLD_MARKER3"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3:14:14|t |cffa335ee紫色|r世界标记";
S["WORLD_MARKER4"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7:14:14|t |cffff2020红色|r世界标记";
S["WORLD_MARKER5"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1:14:14|t |cffffff00黄色|r世界标记";
S["WORLD_MARKER6"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2:14:14|t |cffff7f3f橙色|r世界标记";
S["WORLD_MARKER7"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5:14:14|t |cffaaaadd银色|r世界标记";
S["WORLD_MARKER8"] = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:14:14|t |cffffffff白色|r世界标记";
S["WORLD_PORT_ROOT_TIMER"] = "你掉落穿过了世界。你将在这里逗留%d%s。";
S["WORLD_PVP"] = "阿什兰";
S["WORLD_PVP_DESERTER"] = "在你的逃亡者负面效果消失之前，你无法进入%s。";
S["WORLD_PVP_DISPLAY"] = "显示世界PvP目标";
S["WORLD_PVP_ENTER"] = "%s的战斗又一次在召唤你！|n现在进入？|n剩余时间：%d %s";
S["WORLD_PVP_EXITED_BATTLE"] = "你已经从%s的战斗中退出。";
S["WORLD_PVP_FAIL"] = "你现在无法进入%s战场的等待队列。";
S["WORLD_PVP_INVITED"] = "你想要加入%s的战斗吗？";
S["WORLD_PVP_INVITED_WARMUP"] = "%s的战斗即将打响！你要加入等待队列吗？";
S["WORLD_PVP_LOW_LEVEL"] = "你的级别太低，无法进入%s。";
S["WORLD_PVP_NOT_WHILE_IN_RAID"] = "你不能在团队中进入%s。";
S["WORLD_PVP_PENDING"] = "你已在%s队列中但还没有收到战斗的召唤。稍后你将被传出战场。";
S["WORLD_PVP_PENDING_REMOTE"] = "你已在%s队列中但还没有收到战斗的召唤。";
S["WORLD_PVP_QUEUED"] = "你已在%s队列中。请等候。";
S["WORLD_PVP_QUEUED_WARMUP"] = "你正在下一场%s战斗的等待队列中。";
S["WORLD_QUEST_BANNER"] = "世界任务";
S["WORLD_QUEST_CANT_COMPLETE_BY_SPELL"] = "你无法在此类任务中使用该法术。";
S["WORLD_QUEST_COMPLETE"] = "世界任务完成！";
S["WORLD_QUEST_REWARD_FILTERS_ARTIFACT_POWER"] = "神器能量";
S["WORLD_QUEST_REWARD_FILTERS_EQUIPMENT"] = "装备";
S["WORLD_QUEST_REWARD_FILTERS_GOLD"] = "金币";
S["WORLD_QUEST_REWARD_FILTERS_ORDER_RESOURCES"] = "职业大厅资源";
S["WORLD_QUEST_REWARD_FILTERS_PROFESSION_MATERIALS"] = "专业技能材料";
S["WORLD_QUEST_REWARD_FILTERS_TITLE"] = "世界任务奖励";
S["WORLD_QUEST_TOOLTIP_DESCRIPTION"] = "完成此世界任务可获得以下奖励：";
S["WOW_FRIEND"] = "《魔兽世界》好友";
S["WOW_MOUSE"] = "检测魔兽世界专用鼠标";
S["WOW_MOUSE_NOT_FOUND"] = "无法找到魔兽世界专用鼠标。请连接鼠标后在用户界面中再次启动该选项。";
S["WRISTSLOT"] = "手腕";
S["WRONG_SLOT_FOR_ITEM"] = "物品无法放入该空位。";
S["XP"] = "经验值";
S["XPBAR_LABEL"] = "经验槽";
S["XP_BAR_TEXT"] = "经验条文字";
S["XP_GAIN"] = "+%s经验值";
S["XP_TEXT"] = "|cffffffff%s / %s  ( %d%% )|r\n\n";
S["XREALM_PVP_ALERT"] = "你的队伍正在PvP服务器中。";
S["YELL"] = "大喊";
S["YELLOW_GEM"] = "黄色";
S["YELL_MESSAGE"] = "呼喊";
S["YES"] = "是";
S["YOU"] = "你";
S["YOUR_BID"] = "你的出价：";
S["YOUR_CLASS_MAY_NOT_PERFORM_ROLE"] = "你的职业无法担任该职责。";
S["YOUR_ROLE"] = "你的职责";
S["YOU_ARE_IN_DUNGEON_GROUP"] = "你在一个地下城小队中。";
S["YOU_ARE_LISTED_IN_LFR"] = "你当前处于其他团队列表中。";
S["YOU_ARE_NOT_SPECIALIZED_IN_ROLE"] = "你并不擅长该角色。";
S["YOU_EARNED_LABEL"] = "你获得了";
S["YOU_LOOT_MONEY"] = "你拾取了%s";
S["YOU_LOOT_MONEY_GUILD"] = "你拾取了%s（(%s存入了公会银行）";
S["YOU_LOOT_MONEY_MOD"] = "你拾取了%s（+%s）";
S["YOU_MAY_NOT_QUEUE_FOR_DUNGEON"] = "你不能进入这个地下城的队列。";
S["YOU_MAY_NOT_QUEUE_FOR_SCENARIO"] = "你也许并未加入该场景战役的队列。";
S["YOU_MAY_NOT_QUEUE_FOR_THIS"] = "你不能进入此队列。";
S["YOU_RECEIVED"] = "你获得了：";
S["YOU_RECEIVED_LABEL"] = "你获得了";
S["YOU_WON_LABEL"] = "你获得了：";
S["ZEN_MASTER"] = "禅师级";
S["ZHCN"] = "简体中文";
S["ZHCN_NATIVE"] = "";
S["ZHTW"] = "繁体中文";
S["ZONE"] = "地区";
S["ZONE_COLON"] = "地区：";
S["ZONE_UNDER_ATTACK"] = "|cffffff00%s遭到攻击！|r";
S["ZOOM_IN"] = "放大";
S["ZOOM_OUT"] = "缩小";
S["ZOOM_OUT_BUTTON_TEXT"] = "右键点击可以缩小地图";
S["_JKL_TEST"] = "_JKL_TEST";
S["_RECORDING_WARNING_CORRUPTED"] = "视频文件无效。";
