/// <reference path="./internal_*.d.ts" />
declare namespace net.minecraft.world.level.pathfinder {
    class Path {
        constructor(arg0: Internal.List_<Internal.Node>, arg1: BlockPos_, arg2: boolean)
        getClass(): typeof any;
        notStarted(): boolean;
        getEndNode(): Internal.Node;
        canReach(): boolean;
        replaceNode(arg0: number, arg1: Internal.Node_): void;
        getPreviousNode(): Internal.Node;
        getNode(arg0: number): Internal.Node;
        notify(): void;
        getNodePos(arg0: number): BlockPos;
        wait(arg0: number, arg1: number): void;
        advance(): void;
        getNodeCount(): number;
        sameAs(arg0: net.minecraft.world.level.pathfinder.Path_): boolean;
        setDebug(arg0: Internal.Node_[], arg1: Internal.Node_[], arg2: Internal.Set_<Internal.Target>): void;
        getOpenSet(): Internal.Node[];
        getTarget(): BlockPos;
        getDistToTarget(): number;
        truncateNodes(arg0: number): void;
        getNextEntityPos(arg0: Internal.Entity_): Vec3d;
        getEntityPosAtNode(arg0: Internal.Entity_, arg1: number): Vec3d;
        toString(): string;
        notifyAll(): void;
        getNextNodeIndex(): number;
        isDone(): boolean;
        static createFromStream(arg0: Internal.FriendlyByteBuf_): net.minecraft.world.level.pathfinder.Path;
        getClosedSet(): Internal.Node[];
        writeToStream(arg0: Internal.FriendlyByteBuf_): void;
        getNextNode(): Internal.Node;
        hashCode(): number;
        wait(): void;
        setNextNodeIndex(arg0: number): void;
        wait(arg0: number): void;
        getNextNodePos(): BlockPos;
        equals(arg0: any): boolean;
        get class(): typeof any
        get endNode(): Internal.Node
        get previousNode(): Internal.Node
        get nodeCount(): number
        get openSet(): Internal.Node[]
        get target(): BlockPos
        get distToTarget(): number
        get nextNodeIndex(): number
        get done(): boolean
        get closedSet(): Internal.Node[]
        get nextNode(): Internal.Node
        set nextNodeIndex(arg0: number)
        get nextNodePos(): BlockPos
    }
    type Path_ = Path;
}
declare namespace Internal {
    class ItemNode extends studio.fantasyit.maid_storage_manager.craft.generator.algo.node.Node {
        constructor(arg0: number, arg1: boolean, arg2: Internal.ItemStack_)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        forEachRev(arg0: Internal.BiConsumer_<number, number>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        forEachEdge(arg0: Internal.BiConsumer_<number, number>): void;
        removeAllEdges(arg0: Internal.ICachableGeneratorGraph_): void;
        equals(arg0: any): boolean;
        addEdge(arg0: studio.fantasyit.maid_storage_manager.craft.generator.algo.node.Node_, arg1: number): void;
        get class(): typeof any
        readonly itemStack: Internal.ItemStack;
        isAvailable: boolean;
    }
    type ItemNode_ = ItemNode;
    interface ResourceLocationAccess {
        abstract setNamespace(arg0: string): void;
        abstract setPath(arg0: string): void;
        set namespace(arg0: string)
        set path(arg0: string)
    }
    type ResourceLocationAccess_ = ResourceLocationAccess;
    class TagPrefix$BlockProperties extends Internal.Record {
        constructor(renderType: Internal.Supplier_<Internal.Supplier<Internal.RenderType>>, properties: Internal.UnaryOperator_<Internal.BlockBehaviour$Properties>)
        getClass(): typeof any;
        hashCode(): number;
        renderType(): Internal.Supplier<Internal.Supplier<Internal.RenderType>>;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        properties(): Internal.UnaryOperator<Internal.BlockBehaviour$Properties>;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type TagPrefix$BlockProperties_ = TagPrefix$BlockProperties;
    class ModConfigEvent$Loading extends Internal.ModConfigEvent {
        constructor()
        constructor(arg0: Internal.ModConfig_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        self<T extends net.minecraftforge.eventbus.api.Event & Internal.IConfigEvent>(): T;
        static loading(arg0: Internal.ModConfig_): Internal.IConfigEvent;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static reloading(arg0: Internal.ModConfig_): Internal.IConfigEvent;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        static unloading(arg0: Internal.ModConfig_): Internal.IConfigEvent;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        getConfig(): Internal.ModConfig;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get config(): Internal.ModConfig
    }
    type ModConfigEvent$Loading_ = ModConfigEvent$Loading;
    class PipeModel {
        constructor(arg0: number, arg1: Internal.Supplier_<ResourceLocation>, arg2: Internal.Supplier_<ResourceLocation>, arg3: Internal.Supplier_<ResourceLocation>, arg4: Internal.Supplier_<ResourceLocation>)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        renderItem(arg0: Internal.ItemStack_, arg1: Internal.ItemDisplayContext_, arg2: boolean, arg3: PoseStack_, arg4: Internal.MultiBufferSource_, arg5: number, arg6: number, arg7: Internal.BakedModel_): void;
        setEndOverlayTexture(arg0: ResourceLocation_): void;
        setSideOverlayTexture(arg0: ResourceLocation_): void;
        registerTextureAtlas(arg0: Internal.Consumer_<ResourceLocation>): void;
        getShapes(arg0: number): Internal.VoxelShape;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getParticleTexture(): Internal.TextureAtlasSprite;
        hashCode(): number;
        bakeQuads(arg0: Internal.Direction_, arg1: number, arg2: number): Internal.List<Internal.BakedQuad>;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        set endOverlayTexture(arg0: ResourceLocation_)
        set sideOverlayTexture(arg0: ResourceLocation_)
        get particleTexture(): Internal.TextureAtlasSprite
        static readonly PIPE_BLOCKED_OVERLAY_DR: (ResourceLocation) & (ResourceLocation);
        static readonly PIPE_BLOCKED_OVERLAY_DOWN: (ResourceLocation) & (ResourceLocation);
        endTexture: Internal.MemoizedSupplier<ResourceLocation>;
        readonly coreCube: Internal.AABB;
        readonly thickness: number;
        static readonly PIPE_BLOCKED_OVERLAY_NU: (ResourceLocation) & (ResourceLocation);
        static readonly ITEM_CONNECTIONS: (12) & (number);
        static readonly PIPE_BLOCKED_OVERLAY: (ResourceLocation) & (ResourceLocation);
        static readonly PIPE_BLOCKED_OVERLAY_UD: (ResourceLocation) & (ResourceLocation);
        static readonly PIPE_BLOCKED_OVERLAY_LEFT: (ResourceLocation) & (ResourceLocation);
        static readonly PIPE_BLOCKED_OVERLAY_UP: (ResourceLocation) & (ResourceLocation);
        sideTexture: Internal.MemoizedSupplier<ResourceLocation>;
        static readonly PIPE_BLOCKED_OVERLAY_ND: (ResourceLocation) & (ResourceLocation);
        static readonly PIPE_BLOCKED_OVERLAY_UL: (ResourceLocation) & (ResourceLocation);
        secondarySideTexture: Internal.MemoizedSupplier<ResourceLocation>;
        static readonly PIPE_BLOCKED_OVERLAY_RIGHT: (ResourceLocation) & (ResourceLocation);
        static readonly PIPE_BLOCKED_OVERLAY_NL: (ResourceLocation) & (ResourceLocation);
        readonly sideCubes: Internal.Map<Internal.Direction, Internal.AABB>;
        static readonly PIPE_BLOCKED_OVERLAY_UR: (ResourceLocation) & (ResourceLocation);
        endOverlayTexture: ResourceLocation;
        static readonly PIPE_BLOCKED_OVERLAY_DL: (ResourceLocation) & (ResourceLocation);
        secondaryEndTexture: Internal.MemoizedSupplier<ResourceLocation>;
        static readonly PIPE_BLOCKED_OVERLAY_LR: (ResourceLocation) & (ResourceLocation);
        sideOverlayTexture: ResourceLocation;
        static readonly PIPE_BLOCKED_OVERLAY_NR: (ResourceLocation) & (ResourceLocation);
    }
    type PipeModel_ = PipeModel;
    class Currency implements Internal.Serializable {
        getClass(): typeof any;
        toString(): string;
        static "getInstance(java.lang.String)"(arg0: string): Internal.Currency;
        getNumericCode(): number;
        static getAvailableCurrencies(): Internal.Set<Internal.Currency>;
        notifyAll(): void;
        getDisplayName(arg0: Internal.Locale_): string;
        static "getInstance(java.util.Locale)"(arg0: Internal.Locale_): Internal.Currency;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getCurrencyCode(): string;
        static getInstance(arg0: string): Internal.Currency;
        getSymbol(arg0: Internal.Locale_): string;
        hashCode(): number;
        wait(): void;
        getDisplayName(): string;
        getNumericCodeAsString(): string;
        wait(arg0: number): void;
        getSymbol(): string;
        getDefaultFractionDigits(): number;
        equals(arg0: any): boolean;
        static getInstance(arg0: Internal.Locale_): Internal.Currency;
        get class(): typeof any
        get numericCode(): number
        get availableCurrencies(): Internal.Set<Internal.Currency>
        get currencyCode(): string
        get displayName(): string
        get numericCodeAsString(): string
        get symbol(): string
        get defaultFractionDigits(): number
    }
    type Currency_ = Currency;
    class ClientboundSetActionBarTextPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: net.minecraft.network.chat.Component_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getText(): net.minecraft.network.chat.Component;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
        get text(): net.minecraft.network.chat.Component
    }
    type ClientboundSetActionBarTextPacket_ = ClientboundSetActionBarTextPacket;
    class LinkedHashMap <K, V> extends Internal.HashMap<K, V> implements Internal.Map<K, V> {
        constructor()
        constructor(arg0: Internal.Map_<K, V>)
        constructor(arg0: number)
        constructor(arg0: number, arg1: number, arg2: boolean)
        constructor(arg0: number, arg1: number)
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        clone(): any;
        getClass(): typeof any;
        replace(arg0: K, arg1: V): V;
        containsValue(arg0: any): boolean;
        static of<K, V>(): Internal.Map<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        getOrDefault(arg0: any, arg1: V): V;
        abstract isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        abstract containsKey(arg0: any): boolean;
        abstract put(arg0: K, arg1: V): V;
        get(arg0: any): V;
        abstract remove(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        keySet(): Internal.Set<K>;
        putIfAbsent(arg0: K, arg1: V): V;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        toString(): string;
        values(): Internal.Collection<V>;
        entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        notifyAll(): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        abstract hashCode(): number;
        abstract size(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        wait(): void;
        clear(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        wait(arg0: number): void;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get class(): typeof any
        get empty(): boolean
    }
    type LinkedHashMap_<K, V> = LinkedHashMap<K, V>;
    class LightableBlock$Lighting extends Internal.Enum<Internal.LightableBlock$Lighting> implements Internal.StringRepresentable {
        compareTo(arg0: Internal.LightableBlock$Lighting_): number;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        toString(): string;
        getSerializedName(): string;
        notifyAll(): void;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.LightableBlock$Lighting>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        "compareTo(twilightforest.block.LightableBlock$Lighting)"(arg0: Internal.LightableBlock$Lighting_): number;
        static valueOf(arg0: string): Internal.LightableBlock$Lighting;
        name(): string;
        hashCode(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        static values(): Internal.LightableBlock$Lighting[];
        getDeclaringClass(): typeof Internal.LightableBlock$Lighting;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.LightableBlock$Lighting
        static readonly NORMAL: (Internal.LightableBlock$Lighting) & (Internal.LightableBlock$Lighting);
        static readonly OMINOUS: (Internal.LightableBlock$Lighting) & (Internal.LightableBlock$Lighting);
        static readonly NONE: (Internal.LightableBlock$Lighting) & (Internal.LightableBlock$Lighting);
    }
    type LightableBlock$Lighting_ = LightableBlock$Lighting | "normal" | "ominous" | "none";
    class CraftingLecternBlock extends Internal.TickableModBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static defaultProperties(): Internal.BlockBehaviour$Properties;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type CraftingLecternBlock_ = CraftingLecternBlock;
    class ClientboundPlayerInfoRemovePacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.List_<Internal.UUID>)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        profileIds(): Internal.List<Internal.UUID>;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
    }
    type ClientboundPlayerInfoRemovePacket_ = ClientboundPlayerInfoRemovePacket;
    class Device$Stats {
        constructor()
        getClass(): typeof any;
        incNumScratchMSAAAttachmentsReused(): void;
        incNumScratchRenderTargetsReused(): void;
        numScratchTexturesReused(): number;
        numDraws(): number;
        incRenderPasses(): void;
        numRenderPasses(): number;
        numScratchMSAAAttachmentsReused(): number;
        notify(): void;
        numTextureUploads(): number;
        numSubmitToGpus(): number;
        wait(arg0: number, arg1: number): void;
        incTextureCreates(): void;
        numTextureCreates(): number;
        numScratchRenderTargetsReused(): number;
        numFailedDraws(): number;
        incImageCreates(): void;
        incTransfersFromSurface(): void;
        reset(): void;
        numTransfersToTexture(): number;
        numTransfersFromSurface(): number;
        numImageCreates(): number;
        toString(): string;
        notifyAll(): void;
        incTextureUploads(): void;
        incNumSubmitToGpus(): void;
        incNumScratchTexturesReused(): void;
        incTransfersToTexture(): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        incNumFailedDraws(): void;
        incNumDraws(): void;
        equals(arg0: any): boolean;
        incNumDraws(increment: number): void;
        get class(): typeof any
    }
    type Device$Stats_ = Device$Stats;
    class SnowDefinition implements Internal.MapFiller<Internal.Block, Internal.SnowDefinition>, Internal.HolderMappable<Internal.HolderSet<Internal.Block>, Internal.SnowDefinition> {
        getClass(): typeof any;
        toString(): string;
        fillMap(arg0: Internal.Map_<Internal.Block, Internal.SnowDefinition>): void;
        notifyAll(): void;
        getBlocks(): Internal.HolderSet<Internal.Block>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static builder(): Internal.SnowDefinition$SnowDefinitionBuilder;
        hashCode(): number;
        getInfo(): Internal.SnowDefinition$Info;
        wait(): void;
        wait(arg0: number): void;
        asHolderMapping(): com.mojang.datafixers.util.Pair<Internal.HolderSet<Internal.Block>, Internal.SnowDefinition>;
        equals(arg0: any): boolean;
        getMap(): Internal.List<Internal.SnowDefinition$PropertyTester>;
        get class(): typeof any
        get blocks(): Internal.HolderSet<Internal.Block>
        get info(): Internal.SnowDefinition$Info
        get map(): Internal.List<Internal.SnowDefinition$PropertyTester>
        static readonly DIRECT_CODEC: Internal.Codec<Internal.SnowDefinition>;
        static readonly CODEC: Internal.Codec<Internal.SnowDefinition>;
    }
    type SnowDefinition_ = SnowDefinition | Special.SnowDefinitions;
    /**
     * @deprecated
    */
    class OpFlushState implements Internal.MeshDrawTarget {
        constructor(device: Internal.Device_, resourceProvider: icyllis.arc3d.engine.ResourceProvider_)
        getClass(): typeof any;
        beginOpsRenderPass(writeView: Internal.ImageProxyView_, contentBounds: icyllis.arc3d.core.Rect2i_, colorOps: number, stencilOps: number, clearColor: number[], sampledTextures: Internal.Set_<Internal.SurfaceProxy>, pipelineFlags: number): Internal.OpsRenderPass;
        toString(): string;
        makeIndexSpace(mesh: icyllis.arc3d.engine.Mesh_): number;
        getDevice(): Internal.Device;
        notifyAll(): void;
        makeInstanceSpace(mesh: icyllis.arc3d.engine.Mesh_): number;
        makeIndexWriter(mesh: icyllis.arc3d.engine.Mesh_): Internal.ByteBuffer;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        findOrCreateGraphicsPipeline(graphicsPipelineDesc: Internal.GraphicsPipelineDesc_Old_): Internal.GraphicsPipeline;
        hashCode(): number;
        wait(): void;
        makeVertexWriter(mesh: icyllis.arc3d.engine.Mesh_): Internal.ByteBuffer;
        wait(arg0: number): void;
        getOpsRenderPass(): Internal.OpsRenderPass;
        reset(): void;
        equals(arg0: any): boolean;
        makeInstanceWriter(mesh: icyllis.arc3d.engine.Mesh_): Internal.ByteBuffer;
        makeVertexSpace(mesh: icyllis.arc3d.engine.Mesh_): number;
        get class(): typeof any
        get device(): Internal.Device
        get opsRenderPass(): Internal.OpsRenderPass
    }
    type OpFlushState_ = OpFlushState;
    class Holder$Kind extends Internal.Enum<Internal.Holder$Kind> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        "compareTo(net.minecraft.core.Holder$Kind)"(arg0: Internal.Holder$Kind_): number;
        toString(): string;
        getDeclaringClass(): typeof Internal.Holder$Kind;
        notifyAll(): void;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.Holder$Kind>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static values(): Internal.Holder$Kind[];
        ordinal(): number;
        wait(): void;
        compareTo(arg0: Internal.Holder$Kind_): number;
        wait(arg0: number): void;
        static valueOf(arg0: string): Internal.Holder$Kind;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.Holder$Kind
        static readonly DIRECT: (Internal.Holder$Kind) & (Internal.Holder$Kind);
        static readonly REFERENCE: (Internal.Holder$Kind) & (Internal.Holder$Kind);
    }
    type Holder$Kind_ = "reference" | Holder$Kind | "direct";
    class TextTrieMap$Output {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        matchLength: number;
        partialMatch: boolean;
    }
    type TextTrieMap$Output_ = TextTrieMap$Output;
    class ForsakenIdolBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type ForsakenIdolBlock_ = ForsakenIdolBlock;
    class Module implements Internal.AnnotatedElement {
        getClass(): typeof any;
        addOpens(arg0: string, arg1: Internal.Module_): this;
        isNamed(): boolean;
        getDeclaredAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        notify(): void;
        isOpen(arg0: string, arg1: Internal.Module_): boolean;
        wait(arg0: number, arg1: number): void;
        addReads(arg0: Internal.Module_): this;
        isExported(arg0: string): boolean;
        getName(): string;
        addUses(arg0: typeof any): this;
        getClassLoader(): Internal.ClassLoader;
        getResourceAsStream(arg0: string): Internal.InputStream;
        getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getDeclaredAnnotation<T extends Internal.Annotation>(arg0: T): T;
        toString(): string;
        notifyAll(): void;
        getAnnotation<T extends Internal.Annotation>(arg0: T): T;
        isExported(arg0: string, arg1: Internal.Module_): boolean;
        getLayer(): Internal.ModuleLayer;
        isOpen(arg0: string): boolean;
        addExports(arg0: string, arg1: Internal.Module_): this;
        hashCode(): number;
        getPackages(): Internal.Set<string>;
        wait(): void;
        canRead(arg0: Internal.Module_): boolean;
        wait(arg0: number): void;
        getAnnotations(): Internal.Annotation[];
        getDescriptor(): Internal.ModuleDescriptor;
        canUse(arg0: typeof any): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get named(): boolean
        get name(): string
        get classLoader(): Internal.ClassLoader
        get declaredAnnotations(): Internal.Annotation[]
        get layer(): Internal.ModuleLayer
        get packages(): Internal.Set<string>
        get annotations(): Internal.Annotation[]
        get descriptor(): Internal.ModuleDescriptor
    }
    type Module_ = Module;
    class MovingPistonBlock extends Internal.BaseEntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        static newMovingBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: boolean, arg5: boolean): Internal.BlockEntity;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly TYPE: Internal.EnumProperty<Internal.PistonType>;
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type MovingPistonBlock_ = MovingPistonBlock;
    class Door_of_Seal_Block extends Internal.BaseEntityBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        attemptToRing(arg0: Internal.Entity_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_): boolean;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        onHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Player_, arg4: boolean): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly OPEN: (Internal.BooleanProperty) & (Internal.BooleanProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
        static readonly LIT: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type Door_of_Seal_Block_ = Door_of_Seal_Block;
    interface ModelCuboidAccessor {
        abstract embeddium$getSimpleCuboid(): Internal.ModelCuboid;
        abstract sodium$copy(): Internal.ModelCuboid;
    }
    type ModelCuboidAccessor_ = ModelCuboidAccessor;
    abstract class RandomizableContainerBlockEntity extends Internal.BaseContainerBlockEntity implements Internal.SpecialLogicInventory, Internal.RandomizableContainerBlockEntityAccessor {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        requestModelDataUpdate(): void;
        fabric_setSuppress(suppress: boolean): void;
        sodiumdynamiclights$updateDynamicLight(renderer: LevelRenderer_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        removeItem(arg0: number, arg1: number): Internal.ItemStack;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(arg0: Internal.CompoundTag_): void;
        abstract setChanged(): void;
        setCulled(value: boolean): void;
        redirect$fai000$fabric_transfer_api_v1$fabric_redirectMarkDirty(self: Internal.RandomizableContainerBlockEntity_): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        "setChanged()"(): void;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        isOutOfCamera(): boolean;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        setRemoved(): void;
        "isEmpty()"(): boolean;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        static "stillValidBlockEntity(net.minecraft.world.level.block.entity.BlockEntity,net.minecraft.world.entity.player.Player,int)"(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getItem(arg0: number): Internal.ItemStack;
        abstract getDefaultName(): net.minecraft.network.chat.Component;
        getCustomName(): net.minecraft.network.chat.Component;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        countItem(arg0: Internal.Item_): number;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        startOpen(arg0: Internal.Player_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        shouldCloseCurrentScreen(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        fabric_getAttachments(): Internal.Map<any, any>;
        getHeight(): number;
        sdl$getDynamicLightX(): number;
        countNonEmpty(): number;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        sdl$dynamicLightTick(): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        getLootTable(): ResourceLocation;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        unpackLootTable(arg0: Internal.Player_): void;
        tryLoadLootTable(arg0: Internal.CompoundTag_): boolean;
        handler$dkd000$bookshelf$getCapability(arg0: Internal.Capability_<any>, arg1: Internal.Direction_, arg2: Internal.CallbackInfoReturnable_<any>): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        clear(): void;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        clearContent(): void;
        reviveCaps(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        getAttached(type: Internal.AttachmentType_<any>): any;
        static tryClear(arg0: any): void;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        abstract getItems(): Internal.NonNullList<Internal.ItemStack>;
        getRenderAttachmentData(): any;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        getSlots(): number;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        onLoad(): void;
        fabric_onFinalCommit(slot: number, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): void;
        abstract getContainerSize(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        setItem(arg0: number, arg1: Internal.ItemStack_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: LevelRenderer_): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        getBlockState(): Internal.BlockState;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        static setLootTable(arg0: Internal.BlockGetter_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: ResourceLocation_): void;
        removeItemNoUpdate(arg0: number): Internal.ItemStack;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        fabric_onTransfer(slot: number, transaction: Internal.TransactionContext_): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        setLootTable(arg0: ResourceLocation_, arg1: number): void;
        count(ingredient: Internal.Ingredient_): number;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        count(): number;
        saveWithId(): Internal.CompoundTag;
        createUnSidedHandler(): Internal.IItemHandler;
        abstract createMenu(arg0: number, arg1: Internal.Inventory_): Internal.AbstractContainerMenu;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        isEmpty(): boolean;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        trySaveLootTable(arg0: Internal.CompoundTag_): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        onlyOpCanSetNbt(): boolean;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        sdl$getDynamicLightZ(): number;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        asContainer(): net.minecraft.world.Container;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        isForcedVisible(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        serializeNBT(): Internal.CompoundTag;
        abstract setItems(arg0: Internal.NonNullList_<Internal.ItemStack>): void;
        stillValid(arg0: Internal.Player_): boolean;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        static canUnlock(arg0: Internal.Player_, arg1: Internal.LockCode_, arg2: net.minecraft.network.chat.Component_): boolean;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        find(ingredient: Internal.Ingredient_): number;
        static "stillValidBlockEntity(net.minecraft.world.level.block.entity.BlockEntity,net.minecraft.world.entity.player.Player,double)"(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        canOpen(arg0: Internal.Player_): boolean;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get width(): number
        get "empty()"(): boolean
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get defaultName(): net.minecraft.network.chat.Component
        get customName(): net.minecraft.network.chat.Component
        get renderBoundingBox(): Internal.AABB
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        set customName(arg0: net.minecraft.network.chat.Component_)
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get height(): number
        get persistentData(): Internal.CompoundTag
        get lootTable(): ResourceLocation
        get items(): Internal.NonNullList<Internal.ItemStack>
        get renderAttachmentData(): any
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        get slots(): number
        get blockPos(): BlockPos
        get removed(): boolean
        get containerSize(): number
        get name(): net.minecraft.network.chat.Component
        get blockState(): Internal.BlockState
        get maxStackSize(): number
        set outOfCamera(value: boolean)
        get empty(): boolean
        get level(): Internal.Level
        get allItems(): Internal.List<Internal.ItemStack>
        get forcedVisible(): boolean
        set items(arg0: Internal.NonNullList_<Internal.ItemStack>)
        get renderData(): any
        get modelData(): Internal.ModelData
        get mutable(): boolean
        lootTableSeed: number;
        static readonly LOOT_TABLE_SEED_TAG: ("LootTableSeed") & (string);
        static readonly LOOT_TABLE_TAG: ("LootTable") & (string);
        lootTable: ResourceLocation;
    }
    type RandomizableContainerBlockEntity_ = RandomizableContainerBlockEntity;
    class SquashStemBlock extends Internal.StemBlock {
        constructor(arg0: Internal.Supplier_<Internal.Item>, arg1: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        invokeMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        mayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        callMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        handler$zja001$balm$mayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CallbackInfoReturnable_<any>): void;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getFruit(): Internal.StemGrownBlock;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        get fruit(): Internal.StemGrownBlock
        set hasCollision(arg0: boolean)
    }
    type SquashStemBlock_ = SquashStemBlock;
    class BellBlockEntity extends Internal.BlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getRenderAttachmentData(): any;
        getUpdateTag(): Internal.CompoundTag;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        sodiumdynamiclights$updateDynamicLight(renderer: LevelRenderer_): boolean;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        setLevel(arg0: Internal.Level_): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        sdl$getLuminance(): number;
        notify(): void;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        onLoad(): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        sdl$getDynamicLightY(): number;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: LevelRenderer_): void;
        isOutOfCamera(): boolean;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        static clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BellBlockEntity_): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        static serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BellBlockEntity_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        onChunkUnloaded(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        saveToItem(arg0: Internal.ItemStack_): void;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        fabric_hasPersistentAttachments(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        onlyOpCanSetNbt(): boolean;
        clearRemoved(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        fabric_getAttachments(): Internal.Map<any, any>;
        sdl$getDynamicLightZ(): number;
        sdl$getDynamicLightX(): number;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        getPersistentData(): Internal.CompoundTag;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        sdl$dynamicLightTick(): void;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        serializeNBT(): Internal.CompoundTag;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        equals(arg0: any): boolean;
        reviveCaps(): void;
        onHit(arg0: Internal.Direction_): void;
        get renderAttachmentData(): any
        get updateTag(): Internal.CompoundTag
        set level(arg0: Internal.Level_)
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get blockPos(): BlockPos
        get removed(): boolean
        set culled(value: boolean)
        get outOfCamera(): boolean
        get blockState(): Internal.BlockState
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        set outOfCamera(value: boolean)
        get level(): Internal.Level
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get persistentData(): Internal.CompoundTag
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        shaking: boolean;
        clickDirection: Internal.Direction;
        ticks: number;
    }
    type BellBlockEntity_ = BellBlockEntity;
    class BotariumSourceFluid extends Internal.FlowingFluid {
        constructor(data: Internal.FluidData_)
        getStateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>;
        getFlow(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Vec3d;
        handler$fag000$fabric_transfer_api_v1$hookGetBucketFillSound(cir: Internal.CallbackInfoReturnable_<any>): void;
        isSource(state: Internal.FluidState_): boolean;
        getOwnHeight(arg0: Internal.FluidState_): number;
        notify(): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getSlopeDistance(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: number, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_, arg6: Internal.Short2ObjectMap_<com.mojang.datafixers.util.Pair<Internal.BlockState, Internal.FluidState>>, arg7: Internal.Short2BooleanMap_): number;
        getShape(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        defaultFluidState(): Internal.FluidState;
        abstract beforeDestroyingBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getData(): Internal.FluidData;
        getSpread(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.Map<Internal.Direction, Internal.FluidState>;
        handler$fie000$alexscaves$ac_spreadTo(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.FluidState_, arg5: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        /**
         * @deprecated
        */
        abstract canConvertToSource(arg0: Internal.Level_): boolean;
        isRandomlyTicking(): boolean;
        getDripParticle(): Internal.ParticleOptions;
        abstract getSlopeFindDistance(arg0: Internal.LevelReader_): number;
        getSource(arg0: boolean): Internal.FluidState;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        abstract getExplosionResistance(): number;
        getBucket(): Internal.Item;
        isSame(fluid: Internal.Fluid_): boolean;
        animateTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.RandomSource_): void;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        isSolidFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        getFlowing(arg0: number, arg1: boolean): Internal.FluidState;
        getNewLiquid(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.FluidState;
        spreadTo(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.FluidState_): void;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        /**
         * @deprecated
        */
        is(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        getClass(): typeof any;
        tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_): void;
        getHeight(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        abstract canBeReplacedWith(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Fluid_, arg4: Internal.Direction_): boolean;
        fabric_getCachedFluidVariant(): Internal.FluidVariant;
        handler$gkb000$create$canPassThroughOnWaterWheel(arg0: Internal.BlockGetter_, arg1: Internal.Fluid_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.Direction_, arg5: BlockPos_, arg6: Internal.BlockState_, arg7: Internal.FluidState_, arg8: Internal.CallbackInfoReturnable_<any>): void;
        isEmpty(): boolean;
        getFluidType(): Internal.FluidType;
        wait(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Fluid>;
        getTickDelay(level: Internal.LevelReader_): number;
        getSpreadDelay(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.FluidState_): number;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        arch$registryName(): ResourceLocation;
        registerDefaultState(arg0: Internal.FluidState_): void;
        getAmount(state: Internal.FluidState_): number;
        toString(): string;
        getFlowing(): Internal.Fluid;
        notifyAll(): void;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        handler$fie000$alexscaves$ac_canHoldFluid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        canPassThrough(arg0: Internal.BlockGetter_, arg1: Internal.Fluid_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.Direction_, arg5: BlockPos_, arg6: Internal.BlockState_, arg7: Internal.FluidState_): boolean;
        hashCode(): number;
        abstract getDropOff(arg0: Internal.LevelReader_): number;
        randomTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.RandomSource_): void;
        createFluidStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Fluid, Internal.FluidState>): void;
        abstract createLegacyBlock(arg0: Internal.FluidState_): Internal.BlockState;
        wait(arg0: number): void;
        create$getNewLiquid(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.FluidState;
        getSource(): Internal.Fluid;
        static getLegacyLevel(arg0: Internal.FluidState_): number;
        equals(arg0: any): boolean;
        canSpreadTo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: BlockPos_, arg5: Internal.BlockState_, arg6: Internal.FluidState_, arg7: Internal.Fluid_): boolean;
        spread(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_): void;
        get stateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get data(): Internal.FluidData
        get randomlyTicking(): boolean
        get dripParticle(): Internal.ParticleOptions
        get explosionResistance(): number
        get bucket(): Internal.Item
        get class(): typeof any
        get empty(): boolean
        get fluidType(): Internal.FluidType
        get flowing(): Internal.Fluid
        get source(): Internal.Fluid
    }
    type BotariumSourceFluid_ = BotariumSourceFluid;
    class StationBlock extends Internal.Block implements Internal.ProperWaterloggedBlock, Internal.IWrenchable, Internal.IBE<Internal.StationBlockEntity> {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.StationBlockEntity;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.Optional<Internal.StationBlockEntity>;
        static playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        withWater(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        getTicker<S extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        static playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getBlockEntityType(): Internal.BlockEntityType<Internal.StationBlockEntity>;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        static withWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): Internal.BlockState;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.StationBlockEntity>): void;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        updateWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): void;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        getBlockEntityClass(): typeof Internal.StationBlockEntity;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        fluidState(arg0: Internal.BlockState_): Internal.FluidState;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.StationBlockEntity, Internal.InteractionResult>): Internal.InteractionResult;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockEntityType(): Internal.BlockEntityType<Internal.StationBlockEntity>
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get blockEntityClass(): typeof Internal.StationBlockEntity
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly ASSEMBLING: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type StationBlock_ = StationBlock;
    class ContextOptions {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        mGlyphCacheTextureMaximumBytes: number;
        mSupportBilerpFromGlyphAtlas: boolean;
        mSkipGLErrorChecks: boolean;
        mInternalMultisampleCount: number;
        mMaxVkSecondaryCommandBufferCacheSize: number;
        mLogger: org.slf4j.Logger;
        mMaxTextureSizeOverride: number;
        mReducedShaderVariations: boolean;
        mMaxRuntimeProgramCacheSize: number;
        mAllowMultipleGlyphCacheTextures: boolean;
        mGlyphsAsPathsFontSize: number;
        mSharpenMipmappedTextures: boolean;
        mMinDistanceFieldFontSize: number;
        mVolatileContext: boolean;
        mDriverBugWorkarounds: Internal.DriverBugWorkarounds;
    }
    type ContextOptions_ = ContextOptions;
    interface BlockEntityTypeAccessor {
        abstract getBlocks(): Internal.Set<Internal.Block>;
        get blocks(): Internal.Set<Internal.Block>
        (): Internal.Set_<Internal.Block>;
    }
    type BlockEntityTypeAccessor_ = BlockEntityTypeAccessor | (()=> Internal.Set_<Internal.Block>);
    abstract class ConnectableRotatedPillarBlock extends Internal.RotatedPillarBlock {
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static rotatePillar(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        canConnectTo(arg0: Internal.Direction$Axis_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type ConnectableRotatedPillarBlock_ = ConnectableRotatedPillarBlock;
    interface IJeiGuiEventListener {
        abstract getArea(): Internal.ScreenRectangle;
        mouseReleased(arg0: number, arg1: number, arg2: number): boolean;
        mouseDragged(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        keyPressed(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
        mouseMoved(arg0: number, arg1: number): void;
        mouseClicked(arg0: number, arg1: number, arg2: number): boolean;
        mouseScrolled(arg0: number, arg1: number, arg2: number): boolean;
        get area(): Internal.ScreenRectangle
        (): Internal.ScreenRectangle_;
    }
    type IJeiGuiEventListener_ = IJeiGuiEventListener | (()=> Internal.ScreenRectangle_);
    interface SSLSessionContext {
        abstract getSession(arg0: number[]): Internal.SSLSession;
        abstract getSessionTimeout(): number;
        abstract getIds(): Internal.Enumeration<number[]>;
        abstract setSessionTimeout(arg0: number): void;
        abstract getSessionCacheSize(): number;
        abstract setSessionCacheSize(arg0: number): void;
        get sessionTimeout(): number
        get ids(): Internal.Enumeration<number[]>
        set sessionTimeout(arg0: number)
        get sessionCacheSize(): number
        set sessionCacheSize(arg0: number)
    }
    type SSLSessionContext_ = SSLSessionContext;
    interface IEntity {
        abstract getTurretPos(): BlockPos;
        abstract setTurretPos(arg0: BlockPos_): void;
        get turretPos(): BlockPos
        set turretPos(arg0: BlockPos_)
    }
    type IEntity_ = IEntity;
    interface DescriptionContext {
        typeName(type: typeof any): string;
        javaType(type: typeof any): Internal.TypeDescJS;
        readonly DEFAULT: Internal.DescriptionContext;
        readonly DISPLAY: Internal.DescriptionContext;
    }
    type DescriptionContext_ = DescriptionContext;
    class FlywheelBlockEntity extends Internal.KineticBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        clearKineticInformation(): void;
        static switchToBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: LevelRenderer_): boolean;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getGeneratedSpeed(): number;
        isCustomConnection(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        getFlickerScore(): number;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        static convertToAngular(arg0: number): number;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        attachKinetics(): void;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        static convertToDirection(arg0: number, arg1: Internal.Direction_): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        setNetwork(arg0: number): void;
        onSpeedChanged(arg0: number): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getOrCreateNetwork(): Internal.KineticNetwork;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        setSource(arg0: BlockPos_): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        attachBehaviourLate(arg0: Internal.BlockEntityBehaviour_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        needsSpeedUpdate(): boolean;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        tickAudio(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        removeSource(): void;
        wait(arg0: number): void;
        addPropagationLocations(arg0: Internal.IRotate_, arg1: Internal.BlockState_, arg2: Internal.List_<BlockPos>): Internal.List<BlockPos>;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        calculateStressApplied(): number;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        updateFromNetwork(arg0: number, arg1: number, arg2: number): void;
        onLoad(): void;
        calculateAddedStressCapacity(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        hasSource(): boolean;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: LevelRenderer_): void;
        initialize(): void;
        invalidateCaps(): void;
        isOverStressed(): boolean;
        getBlockState(): Internal.BlockState;
        warnOfMovement(): void;
        getSpeed(): number;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        static convertToLinear(arg0: number): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        isSource(): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        detachKinetics(): void;
        notifyUpdate(): void;
        isSpeedRequirementFulfilled(): boolean;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setSpeed(arg0: number): void;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        onlyOpCanSetNbt(): boolean;
        removeBehaviour(arg0: Internal.BehaviourType_<any>): void;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getTheoreticalSpeed(): number;
        getIcon(arg0: boolean): Internal.ItemStack;
        propagateRotationTo(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean, arg5: boolean): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        hasNetwork(): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        serializeNBT(): Internal.CompoundTag;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getRotationAngleOffset(arg0: Internal.Direction$Axis_): number;
        equals(arg0: any): boolean;
        get generatedSpeed(): number
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get flickerScore(): number
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        set network(arg0: number)
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get orCreateNetwork(): Internal.KineticNetwork
        get class(): typeof any
        set source(arg0: BlockPos_)
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get overStressed(): boolean
        get blockState(): Internal.BlockState
        get speed(): number
        get source(): boolean
        get speedRequirementFulfilled(): boolean
        set speed(arg0: number)
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get theoreticalSpeed(): number
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
    }
    type FlywheelBlockEntity_ = FlywheelBlockEntity;
    class BlockAlfheimLeaves extends Internal.LeavesBlock implements Internal.Registerable {
        constructor(arg0: Internal.ModX_)
        constructor(arg0: Internal.ModX_, arg1: Internal.Item$Properties_)
        isShearable(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        decaying(arg0: Internal.BlockState_): boolean;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        registerCommon(arg0: Internal.SetupContext_): void;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        embplus$cast(): Internal.LeavesBlock;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        embplus$activeNeighbors(): number;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        onSheared(arg0: Internal.Player_, arg1: Internal.ItemStack_, arg2: Internal.Level_, arg3: BlockPos_, arg4: number): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        embplus$getResourceLocation(): ResourceLocation;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        registerAdditional(arg0: Internal.RegistrationContext_, arg1: Internal.Registerable$EntryCollector_): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        static getOptionalDistanceAt(arg0: Internal.BlockState_): Internal.OptionalInt;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        initTracking(arg0: Internal.RegistrationContext_, arg1: Internal.Registerable$TrackingCollector_): void;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        registerClient(arg0: Internal.SetupContext_): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type BlockAlfheimLeaves_ = BlockAlfheimLeaves;
    class MaidTickEventJS extends Internal.LivingEntityEventJS {
        constructor(arg0: Internal.MaidTickEvent_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        getMaid(): Internal.EntityMaid;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        getEntity(): Internal.Entity;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        getPlayer(): Internal.Player;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get maid(): Internal.EntityMaid
        get level(): Internal.Level
        get entity(): Internal.Entity
        get player(): Internal.Player
        get server(): Internal.MinecraftServer
    }
    type MaidTickEventJS_ = MaidTickEventJS;
    class PlayerSocialManager {
        constructor(arg0: Internal.Minecraft_, arg1: Internal.UserApiService_)
        getClass(): typeof any;
        toString(): string;
        isBlocked(arg0: Internal.UUID_): boolean;
        isHidden(arg0: Internal.UUID_): boolean;
        notifyAll(): void;
        shouldHideMessageFrom(arg0: Internal.UUID_): boolean;
        notify(): void;
        getDiscoveredUUID(arg0: string): Internal.UUID;
        wait(arg0: number, arg1: number): void;
        getHiddenPlayers(): Internal.Set<Internal.UUID>;
        hidePlayer(arg0: Internal.UUID_): void;
        hashCode(): number;
        addPlayer(arg0: Internal.PlayerInfo_): void;
        wait(): void;
        wait(arg0: number): void;
        startOnlineMode(): void;
        removePlayer(arg0: Internal.UUID_): void;
        stopOnlineMode(): void;
        equals(arg0: any): boolean;
        showPlayer(arg0: Internal.UUID_): void;
        get class(): typeof any
        get hiddenPlayers(): Internal.Set<Internal.UUID>
    }
    type PlayerSocialManager_ = PlayerSocialManager;
    /**
     * Invoked when a network packet is received.
     * 
     * Note that the behaviour of this event is depending on the **script type**.
     * 
     * In `server_scripts`, this event is invoked on the server side when a packet is received from a client.
     * 
     * In `client_scripts`, this event is invoked on the client side when a packet is received from the server.
    */
    class NetworkEventJS extends Internal.PlayerEventJS {
        constructor(p: Internal.Player_, c: string, d: Internal.CompoundTag_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * The channel of the packet.
        */
        getChannel(): string;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(stage: string): void;
        notifyAll(): void;
        /**
         * The data of the packet.
        */
        getData(): Internal.CompoundTag;
        /**
         * The player that sent the packet. Always `Minecraft.player` in `client_scripts`.
        */
        getEntity(): Internal.Player;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(stage: string): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        getPlayer(): Internal.Player;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(stage: string): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        /**
         * The channel of the packet.
        */
        get channel(): string
        /**
         * The data of the packet.
        */
        get data(): Internal.CompoundTag
        /**
         * The player that sent the packet. Always `Minecraft.player` in `client_scripts`.
        */
        get entity(): Internal.Player
        get level(): Internal.Level
        get player(): Internal.Player
        get server(): Internal.MinecraftServer
    }
    type NetworkEventJS_ = NetworkEventJS;
    class SpanishMossBottomBlock extends Internal.GrowingPlantHeadBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        canAttachTo(arg0: Internal.BlockState_): boolean;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        isMaxAge(arg0: Internal.BlockState_): boolean;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        getGrowIntoState(arg0: Internal.BlockState_, arg1: Internal.RandomSource_): Internal.BlockState;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        "getStateForPlacement(net.minecraft.world.level.LevelAccessor)"(arg0: Internal.LevelAccessor_): Internal.BlockState;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        updateBodyAfterConvertedFromHead(arg0: Internal.BlockState_, arg1: Internal.BlockState_): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        abstract getBodyBlock(): Internal.Block;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getMaxAgeState(arg0: Internal.BlockState_): Internal.BlockState;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getStateForPlacement(arg0: Internal.LevelAccessor_): Internal.BlockState;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        abstract canGrowInto(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getHeadBlock(): Internal.GrowingPlantHeadBlock;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        abstract getBlocksToGrowWhenBonemealed(arg0: Internal.RandomSource_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        "getStateForPlacement(net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get bodyBlock(): Internal.Block
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get headBlock(): Internal.GrowingPlantHeadBlock
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type SpanishMossBottomBlock_ = SpanishMossBottomBlock;
    class MapCodec$MapCodecCodec <A> implements Internal.Codec<A> {
        constructor(arg0: Internal.MapCodec_<A>)
        optionalFieldOf(arg0: string, arg1: A): Internal.MapCodec<A>;
        static empty<A>(): Internal.MapEncoder<A>;
        fieldOf(arg0: string): Internal.MapCodec<A>;
        static "of(com.mojang.serialization.MapEncoder,com.mojang.serialization.MapDecoder)"<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
        static error<A>(arg0: string): Internal.Encoder<A>;
        static unit<A>(arg0: Internal.Supplier_<A>): Internal.Codec<A>;
        notify(): void;
        parse<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<A>;
        flatComap<B>(arg0: Internal.Function_<B, Internal.DataResult<A>>): Internal.Encoder<B>;
        simple(): Internal.Decoder$Simple<A>;
        stable(): Internal.Codec<A>;
        static floatRange(arg0: number, arg1: number): Internal.Codec<number>;
        static "of(com.mojang.serialization.Encoder,com.mojang.serialization.Decoder)"<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>): Internal.Codec<A>;
        static ofBoxed<A>(arg0: Internal.Decoder$Boxed_<A>): Internal.Decoder<A>;
        dispatch<E>(arg0: Internal.Function_<E, A>, arg1: Internal.Function_<A, Internal.Codec<E>>): Internal.Codec<E>;
        partialDispatch<E>(arg0: string, arg1: Internal.Function_<E, Internal.DataResult<A>>, arg2: Internal.Function_<A, Internal.DataResult<Internal.Codec<E>>>): Internal.Codec<E>;
        "orElseGet(java.util.function.Consumer,java.util.function.Supplier)"(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<A>): Internal.Codec<A>;
        comap<B>(arg0: Internal.Function_<B, A>): Internal.Encoder<B>;
        withLifecycle(arg0: Internal.Lifecycle_): Internal.Codec<A>;
        dispatchMap<E>(arg0: string, arg1: Internal.Function_<E, A>, arg2: Internal.Function_<A, Internal.Codec<E>>): Internal.MapCodec<E>;
        static unit<A>(arg0: A): Internal.Codec<A>;
        static intRange(arg0: number, arg1: number): Internal.Codec<number>;
        orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<A>): Internal.Codec<A>;
        orElse(arg0: Internal.UnaryOperator_<string>, arg1: A): Internal.Codec<A>;
        static pair<F, S>(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<com.mojang.datafixers.util.Pair<F, S>>;
        static either<F, S>(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<Internal.Either<F, S>>;
        static "unit(java.lang.Object)"<A>(arg0: A): Internal.Codec<A>;
        static checkRange<N extends number & Internal.Comparable<N>>(arg0: N, arg1: N): Internal.Function<N, Internal.DataResult<N>>;
        wait(): void;
        "orElse(java.util.function.UnaryOperator,java.lang.Object)"(arg0: Internal.UnaryOperator_<string>, arg1: A): Internal.Codec<A>;
        optionalFieldOf(arg0: string): Internal.MapCodec<Internal.Optional<A>>;
        static unboundedMap<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.UnboundedMapCodec<K, V>;
        dispatchStable<E>(arg0: Internal.Function_<E, A>, arg1: Internal.Function_<A, Internal.Codec<E>>): Internal.Codec<E>;
        static of<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>, arg2: string): Internal.Codec<A>;
        optionalFieldOf(arg0: string, arg1: Internal.Lifecycle_, arg2: A, arg3: Internal.Lifecycle_): Internal.MapCodec<A>;
        getClass(): typeof any;
        parse<T>(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
        static ofSimple<A>(arg0: Internal.Decoder$Simple_<A>): Internal.Decoder<A>;
        static mapEither<F, S>(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<Internal.Either<F, S>>;
        static doubleRange(arg0: number, arg1: number): Internal.Codec<number>;
        static optionalField<F>(arg0: string, arg1: Internal.Codec_<F>): Internal.MapCodec<Internal.Optional<F>>;
        static simpleMap<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>, arg2: Internal.Keyable_): Internal.SimpleMapCodec<K, V>;
        "orElse(java.util.function.Consumer,java.lang.Object)"(arg0: Internal.Consumer_<string>, arg1: A): Internal.Codec<A>;
        orElseGet(arg0: Internal.Supplier_<A>): Internal.Codec<A>;
        static ofTerminal<A>(arg0: Internal.Decoder$Terminal_<A>): Internal.Decoder<A>;
        wait(arg0: number, arg1: number): void;
        map<B>(arg0: Internal.Function_<A, B>): Internal.Decoder<B>;
        orElse(arg0: A): Internal.Codec<A>;
        deprecated(arg0: number): Internal.Codec<A>;
        codec(): Internal.MapCodec<A>;
        static list<E>(arg0: Internal.Codec_<E>): Internal.Codec<Internal.List<E>>;
        dispatchMap<E>(arg0: Internal.Function_<E, A>, arg1: Internal.Function_<A, Internal.Codec<E>>): Internal.MapCodec<E>;
        flatMap<B>(arg0: Internal.Function_<A, Internal.DataResult<B>>): Internal.Decoder<B>;
        boxed(): Internal.Decoder$Boxed<A>;
        promotePartial(arg0: Internal.Consumer_<any>): Internal.Decoder<any>;
        xmap<S>(arg0: Internal.Function_<A, S>, arg1: Internal.Function_<S, A>): Internal.Codec<S>;
        static of<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
        "orElseGet(java.util.function.UnaryOperator,java.util.function.Supplier)"(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<A>): Internal.Codec<A>;
        static "unit(java.util.function.Supplier)"<A>(arg0: Internal.Supplier_<A>): Internal.Codec<A>;
        dispatch<E>(arg0: string, arg1: Internal.Function_<E, A>, arg2: Internal.Function_<A, Internal.Codec<E>>): Internal.Codec<E>;
        comapFlatMap<S>(arg0: Internal.Function_<A, Internal.DataResult<S>>, arg1: Internal.Function_<S, A>): Internal.Codec<S>;
        toString(): string;
        static of<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>): Internal.Codec<A>;
        notifyAll(): void;
        orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<A>): Internal.Codec<A>;
        optionalFieldOf(arg0: string, arg1: A, arg2: Internal.Lifecycle_): Internal.MapCodec<A>;
        terminal(): Internal.Decoder$Terminal<A>;
        decode<T>(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<com.mojang.datafixers.util.Pair<A, T>>;
        static of<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
        orElse(arg0: Internal.Consumer_<string>, arg1: A): Internal.Codec<A>;
        static compoundList<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.Codec<Internal.List<com.mojang.datafixers.util.Pair<K, V>>>;
        listOf(): Internal.Codec<Internal.List<A>>;
        encodeStart<T>(arg0: Internal.DynamicOps_<T>, arg1: A): Internal.DataResult<T>;
        flatXmap<S>(arg0: Internal.Function_<A, Internal.DataResult<S>>, arg1: Internal.Function_<S, Internal.DataResult<A>>): Internal.Codec<S>;
        hashCode(): number;
        decode<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<com.mojang.datafixers.util.Pair<A, T>>;
        flatComapMap<S>(arg0: Internal.Function_<A, S>, arg1: Internal.Function_<S, Internal.DataResult<A>>): Internal.Codec<S>;
        mapResult(arg0: Internal.Codec$ResultFunction_<A>): Internal.Codec<A>;
        wait(arg0: number): void;
        static "of(com.mojang.serialization.MapEncoder,com.mojang.serialization.MapDecoder,java.util.function.Supplier)"<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
        static "of(com.mojang.serialization.Encoder,com.mojang.serialization.Decoder,java.lang.String)"<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>, arg2: string): Internal.Codec<A>;
        static mapPair<F, S>(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<com.mojang.datafixers.util.Pair<F, S>>;
        equals(arg0: any): boolean;
        encode<T>(arg0: A, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
        get class(): typeof any
    }
    type MapCodec$MapCodecCodec_<A> = Special.BiomeSource | Special.ChunkGenerator | Special.EntityHitAction | Special.GlobalLootModifierSerializers | Special.RenderMode | Special.MaterialCondition | Special.MaterialRule | MapCodec$MapCodecCodec<A> | Special.DensityFunctionType | Special.BlockHitAction;
    class OptionPage implements Internal.IOptionGroupIdAccessor {
        constructor(arg0: Internal.OptionIdentifier_<void>, arg1: net.minecraft.network.chat.Component_, arg2: Internal.ImmutableList_<Internal.OptionGroup>)
        constructor(arg0: net.minecraft.network.chat.Component_, arg1: Internal.ImmutableList_<Internal.OptionGroup>)
        getClass(): typeof any;
        getName(): net.minecraft.network.chat.Component;
        sodiumOptionsAPI$setId(id: toni.sodiumoptionsapi.api.OptionIdentifier_<any>): void;
        toString(): string;
        getOptions(): Internal.ImmutableList<Internal.Option<any>>;
        notifyAll(): void;
        sodiumOptionsAPI$getId(): toni.sodiumoptionsapi.api.OptionIdentifier<any>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        handler$dkn000$sodiumoptionsapi$onInit(id: Internal.OptionIdentifier_<any>, name: net.minecraft.network.chat.Component_, groups: Internal.ImmutableList_<any>, ci: Internal.CallbackInfo_): void;
        "sodiumOptionsAPI$setId(net.minecraft.resources.ResourceLocation)"(id: ResourceLocation_): void;
        hashCode(): number;
        wait(): void;
        sodiumOptionsAPI$setId(id: ResourceLocation_): void;
        wait(arg0: number): void;
        getId(): Internal.OptionIdentifier<void>;
        equals(arg0: any): boolean;
        getGroups(): Internal.ImmutableList<Internal.OptionGroup>;
        "sodiumOptionsAPI$setId(toni.sodiumoptionsapi.api.OptionIdentifier)"(id: toni.sodiumoptionsapi.api.OptionIdentifier_<any>): void;
        get class(): typeof any
        get name(): net.minecraft.network.chat.Component
        get options(): Internal.ImmutableList<Internal.Option<any>>
        get id(): Internal.OptionIdentifier<void>
        get groups(): Internal.ImmutableList<Internal.OptionGroup>
        static readonly DEFAULT_ID: Internal.OptionIdentifier<void>;
    }
    type OptionPage_ = OptionPage;
    interface StateDefinition$Factory <O, S> {
        abstract create(arg0: O, arg1: Internal.ImmutableMap_<Internal.Property<any>, Internal.Comparable<any>>, arg2: Internal.MapCodec_<S>): S;
        (arg0: O, arg1: Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>, arg2: Internal.MapCodec<S>): S;
    }
    type StateDefinition$Factory_<O, S> = StateDefinition$Factory<O, S> | ((arg0: O, arg1: Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>, arg2: Internal.MapCodec<S>)=> S);
    class SnowballItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        handler$fmm000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        isEdible(): boolean;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        handler$ecg000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get orCreateDescriptionId(): string
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type SnowballItem_ = SnowballItem;
    class PedestalBlock extends Internal.BaseTileEntityBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly PEDESTAL_SHAPE: (Internal.ArrayVoxelShape) & (Internal.VoxelShape);
    }
    type PedestalBlock_ = PedestalBlock;
    class CompostableRecipesEventJS extends Internal.EventJS {
        constructor()
        removeAll(): void;
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        add(ingredient: Internal.Ingredient_, f: number): void;
        remove(ingredient: Internal.Ingredient_): void;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        get class(): typeof any
        static originalMap: Internal.Object2FloatMap<Internal.ItemLike>;
    }
    type CompostableRecipesEventJS_ = CompostableRecipesEventJS;
    class WaterFluid$Source extends Internal.WaterFluid {
        constructor()
        getStateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>;
        getFlow(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Vec3d;
        handler$fag000$fabric_transfer_api_v1$hookGetBucketFillSound(cir: Internal.CallbackInfoReturnable_<any>): void;
        isSource(arg0: Internal.FluidState_): boolean;
        getOwnHeight(arg0: Internal.FluidState_): number;
        notify(): void;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        getSlopeDistance(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: number, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_, arg6: Internal.Short2ObjectMap_<com.mojang.datafixers.util.Pair<Internal.BlockState, Internal.FluidState>>, arg7: Internal.Short2BooleanMap_): number;
        getShape(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        defaultFluidState(): Internal.FluidState;
        beforeDestroyingBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getSpread(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.Map<Internal.Direction, Internal.FluidState>;
        handler$fie000$alexscaves$ac_spreadTo(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.FluidState_, arg5: Internal.CallbackInfo_): void;
        arch$holder(): Internal.Holder<Internal.Fluid>;
        canConvertToSource(arg0: Internal.Level_): boolean;
        isRandomlyTicking(): boolean;
        getDripParticle(): Internal.ParticleOptions;
        getSlopeFindDistance(arg0: Internal.LevelReader_): number;
        getSource(arg0: boolean): Internal.FluidState;
        getExplosionResistance(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getExplosionResistance(): number;
        getBucket(): Internal.Item;
        isSame(arg0: Internal.Fluid_): boolean;
        animateTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.RandomSource_): void;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        isSolidFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        getFlowing(arg0: number, arg1: boolean): Internal.FluidState;
        getNewLiquid(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.FluidState;
        spreadTo(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.FluidState_): void;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        /**
         * @deprecated
        */
        is(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        getClass(): typeof any;
        tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_): void;
        getHeight(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        canBeReplacedWith(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Fluid_, arg4: Internal.Direction_): boolean;
        fabric_getCachedFluidVariant(): Internal.FluidVariant;
        handler$gkb000$create$canPassThroughOnWaterWheel(arg0: Internal.BlockGetter_, arg1: Internal.Fluid_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.Direction_, arg5: BlockPos_, arg6: Internal.BlockState_, arg7: Internal.FluidState_, arg8: Internal.CallbackInfoReturnable_<any>): void;
        isEmpty(): boolean;
        getFluidType(): Internal.FluidType;
        wait(arg0: number, arg1: number): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Fluid>;
        getTickDelay(arg0: Internal.LevelReader_): number;
        getSpreadDelay(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.FluidState_): number;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.Level_, arg2: BlockPos_): boolean;
        arch$registryName(): ResourceLocation;
        registerDefaultState(arg0: Internal.FluidState_): void;
        getAmount(arg0: Internal.FluidState_): number;
        toString(): string;
        getFlowing(): Internal.Fluid;
        notifyAll(): void;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        handler$fie000$alexscaves$ac_canHoldFluid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_, arg4: Internal.CallbackInfoReturnable_<any>): void;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        canPassThrough(arg0: Internal.BlockGetter_, arg1: Internal.Fluid_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.Direction_, arg5: BlockPos_, arg6: Internal.BlockState_, arg7: Internal.FluidState_): boolean;
        hashCode(): number;
        getDropOff(arg0: Internal.LevelReader_): number;
        randomTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_, arg3: Internal.RandomSource_): void;
        createFluidStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Fluid, Internal.FluidState>): void;
        createLegacyBlock(arg0: Internal.FluidState_): Internal.BlockState;
        wait(arg0: number): void;
        create$getNewLiquid(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.FluidState;
        getSource(): Internal.Fluid;
        static getLegacyLevel(arg0: Internal.FluidState_): number;
        equals(arg0: any): boolean;
        canSpreadTo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: BlockPos_, arg5: Internal.BlockState_, arg6: Internal.FluidState_, arg7: Internal.Fluid_): boolean;
        spread(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidState_): void;
        get stateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get randomlyTicking(): boolean
        get dripParticle(): Internal.ParticleOptions
        get explosionResistance(): number
        get bucket(): Internal.Item
        get class(): typeof any
        get empty(): boolean
        get fluidType(): Internal.FluidType
        get flowing(): Internal.Fluid
        get source(): Internal.Fluid
    }
    type WaterFluid$Source_ = WaterFluid$Source;
    class ParrotFeedingRecipe extends Internal.AbstractRecipe<net.minecraft.world.Container> {
        constructor(arg0: ResourceLocation_, arg1: Internal.Ingredient_, arg2: Internal.RangedItem_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getIngredient(): Internal.Ingredient;
        getResult(): Internal.RangedItem;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get ingredient(): Internal.Ingredient
        get result(): Internal.RangedItem
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type ParrotFeedingRecipe_ = ParrotFeedingRecipe;
    /**
     * @deprecated
    */
    interface HeldItemUIFactory$IHeldItemUIHolder extends Internal.IUIHolder$ItemUI {
        abstract createUI(arg0: Internal.Player_, arg1: Internal.HeldItemUIFactory$HeldItemHolder_): ModularUI;
        (arg0: Internal.Player, arg1: Internal.HeldItemUIFactory$HeldItemHolder): ModularUI_;
    }
    type HeldItemUIFactory$IHeldItemUIHolder_ = HeldItemUIFactory$IHeldItemUIHolder | ((arg0: Internal.Player, arg1: Internal.HeldItemUIFactory$HeldItemHolder)=> ModularUI_);
    class JigsawBlock extends Internal.Block implements Internal.GameMasterBlock, Internal.EntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        static canAttach(arg0: Internal.StructureTemplate$StructureBlockInfo_, arg1: Internal.StructureTemplate$StructureBlockInfo_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getTopFacing(arg0: Internal.BlockState_): Internal.Direction;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static getFrontFacing(arg0: Internal.BlockState_): Internal.Direction;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly ORIENTATION: Internal.EnumProperty<Internal.FrontAndTop>;
    }
    type JigsawBlock_ = JigsawBlock;
    class TickRateModifierType extends Internal.Enum<Internal.TickRateModifierType> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static fromId(arg0: number): Internal.TickRateModifierType;
        getTickRateClass(): typeof Internal.TickRateModifier;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        compareTo(arg0: Internal.TickRateModifierType_): number;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.TickRateModifierType>>;
        toId(): number;
        hashCode(): number;
        static values(): Internal.TickRateModifierType[];
        getDeclaringClass(): typeof Internal.TickRateModifierType;
        ordinal(): number;
        wait(): void;
        static valueOf(arg0: string): Internal.TickRateModifierType;
        wait(arg0: number): void;
        "compareTo(com.github.alexthe666.citadel.server.tick.modifier.TickRateModifierType)"(arg0: Internal.TickRateModifierType_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        isLocal(): boolean;
        get class(): typeof any
        get tickRateClass(): typeof Internal.TickRateModifier
        get declaringClass(): typeof Internal.TickRateModifierType
        get local(): boolean
        static readonly GLOBAL: (Internal.TickRateModifierType) & (Internal.TickRateModifierType);
        static readonly LOCAL_POSITION: (Internal.TickRateModifierType) & (Internal.TickRateModifierType);
        static readonly LOCAL_ENTITY: (Internal.TickRateModifierType) & (Internal.TickRateModifierType);
        static readonly CELESTIAL: (Internal.TickRateModifierType) & (Internal.TickRateModifierType);
    }
    type TickRateModifierType_ = "local_position" | TickRateModifierType | "global" | "celestial" | "local_entity";
    class InfuserRecipe$Serializer implements Internal.RecipeSerializer<Internal.InfuserRecipe> {
        getClass(): typeof any;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notifyAll(): void;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.InfuserRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.InfuserRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(arg0: number, arg1: number): void;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,mythicbotany.infuser.InfuserRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.InfuserRecipe_): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.InfuserRecipe;
        wait(): void;
        wait(arg0: number): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.InfuserRecipe;
        equals(arg0: any): boolean;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.InfuserRecipe_): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.InfuserRecipe;
        get class(): typeof any
        static INSTANCE: (Internal.InfuserRecipe$Serializer) & (Internal.InfuserRecipe$Serializer);
    }
    type InfuserRecipe$Serializer_ = InfuserRecipe$Serializer;
    class ScreenRectangle extends Internal.Record {
        constructor(arg0: Internal.ScreenPosition_, arg1: number, arg2: number)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number)
        getClass(): typeof any;
        position(): Internal.ScreenPosition;
        static empty(): Internal.ScreenRectangle;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getBoundInDirection(arg0: Internal.ScreenDirection_): number;
        intersection(arg0: Internal.ScreenRectangle_): this;
        overlaps(arg0: Internal.ScreenRectangle_): boolean;
        getLength(arg0: Internal.ScreenAxis_): number;
        left(): number;
        getCenterInAxis(arg0: Internal.ScreenAxis_): number;
        toString(): string;
        bottom(): number;
        notifyAll(): void;
        height(): number;
        step(arg0: Internal.ScreenDirection_): this;
        static of(arg0: Internal.ScreenAxis_, arg1: number, arg2: number, arg3: number, arg4: number): Internal.ScreenRectangle;
        overlapsInAxis(arg0: Internal.ScreenRectangle_, arg1: Internal.ScreenAxis_): boolean;
        getBorder(arg0: Internal.ScreenDirection_): this;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        width(): number;
        top(): number;
        right(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type ScreenRectangle_ = ScreenRectangle;
    class DirectoryValidator {
        constructor(arg0: any_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        validateSymlink(arg0: Internal.Path_, arg1: Internal.List_<Internal.ForbiddenSymlinkInfo>): void;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        validateSave(arg0: Internal.Path_, arg1: boolean): Internal.List<Internal.ForbiddenSymlinkInfo>;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type DirectoryValidator_ = DirectoryValidator;
    class SimpleMapBlockMarker extends Internal.MapBlockMarker<Internal.CustomMapDecoration> {
        constructor(type: Internal.MapDecorationType_<Internal.CustomMapDecoration, any>)
        getFlags(): number;
        getClass(): typeof any;
        getRotation(): number;
        notify(): void;
        getType(): Internal.MapDecorationType<Internal.CustomMapDecoration, any>;
        wait(arg0: number, arg1: number): void;
        shouldRefresh(): boolean;
        getPos(): BlockPos;
        setName(name: net.minecraft.network.chat.Component_): void;
        getMarkerId(): string;
        shouldSave(): boolean;
        setPersistent(persistent: boolean): void;
        getName(): net.minecraft.network.chat.Component;
        toString(): string;
        setPos(pos: BlockPos_): void;
        setRotation(rot: number): void;
        notifyAll(): void;
        hasFlag(flag: number): boolean;
        getTypeId(): string;
        hashCode(): number;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        saveToNBT(compound: Internal.CompoundTag_): Internal.CompoundTag;
        loadFromNBT(compound: Internal.CompoundTag_): void;
        wait(): void;
        wait(arg0: number): void;
        saveToNBT(): Internal.CompoundTag;
        equals(o: any): boolean;
        createDecorationFromMarker(data: Internal.MapItemSavedData_): Internal.CustomMapDecoration;
        get flags(): number
        get class(): typeof any
        get rotation(): number
        get type(): Internal.MapDecorationType<Internal.CustomMapDecoration, any>
        get pos(): BlockPos
        set name(name: net.minecraft.network.chat.Component_)
        get markerId(): string
        set persistent(persistent: boolean)
        get name(): net.minecraft.network.chat.Component
        set pos(pos: BlockPos_)
        set rotation(rot: number)
        get typeId(): string
    }
    type SimpleMapBlockMarker_ = SimpleMapBlockMarker;
    class ConfigTypes$ConfigTypeEnum extends Internal.Enum<Internal.ConfigTypes$ConfigTypeEnum> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.ConfigTypes$ConfigTypeEnum>>;
        notifyAll(): void;
        "compareTo(studio.fantasyit.maid_storage_manager.craft.generator.config.ConfigTypes$ConfigTypeEnum)"(arg0: Internal.ConfigTypes$ConfigTypeEnum_): number;
        getDeclaringClass(): typeof Internal.ConfigTypes$ConfigTypeEnum;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        compareTo(arg0: Internal.ConfigTypes$ConfigTypeEnum_): number;
        static valueOf(arg0: string): Internal.ConfigTypes$ConfigTypeEnum;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static values(): Internal.ConfigTypes$ConfigTypeEnum[];
        get class(): typeof any
        get declaringClass(): typeof Internal.ConfigTypes$ConfigTypeEnum
        static readonly Integer: (Internal.ConfigTypes$ConfigTypeEnum) & (Internal.ConfigTypes$ConfigTypeEnum);
        static readonly Boolean: (Internal.ConfigTypes$ConfigTypeEnum) & (Internal.ConfigTypes$ConfigTypeEnum);
        static readonly String: (Internal.ConfigTypes$ConfigTypeEnum) & (Internal.ConfigTypes$ConfigTypeEnum);
        static readonly Double: (Internal.ConfigTypes$ConfigTypeEnum) & (Internal.ConfigTypes$ConfigTypeEnum);
    }
    type ConfigTypes$ConfigTypeEnum_ = "double" | "string" | "boolean" | ConfigTypes$ConfigTypeEnum | "integer";
    class BotariumLiquidBlock extends Internal.LiquidBlock {
        constructor(data: Internal.FluidData_, properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        arch$getFluid(): Internal.FlowingFluid;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        getFluid(): Internal.FlowingFluid;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        initFluidStateCache(): void;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get fluid(): Internal.FlowingFluid
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type BotariumLiquidBlock_ = BotariumLiquidBlock;
    class DispatchedMapCodec <K, V> extends Internal.Record implements Internal.Codec<Internal.Map<K, V>> {
        constructor(keyCodec: Internal.Codec_<K>, valueCodecFunction: Internal.Function_<K, Internal.Codec<V>>)
        keyCodec(): Internal.Codec<K>;
        orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<Internal.Map<K, V>>): Internal.Codec<Internal.Map<K, V>>;
        dispatchStable<E>(arg0: Internal.Function_<E, Internal.Map<K, V>>, arg1: Internal.Function_<Internal.Map<K, V>, Internal.Codec<E>>): Internal.Codec<E>;
        "encode(java.util.Map,com.mojang.serialization.DynamicOps,java.lang.Object)"<T>(arg0: Internal.Map_<K, V>, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
        "orElseGet(java.util.function.UnaryOperator,java.util.function.Supplier)"(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<Internal.Map<K, V>>): Internal.Codec<Internal.Map<K, V>>;
        optionalFieldOf(arg0: string, arg1: Internal.Map_<K, V>): Internal.MapCodec<Internal.Map<K, V>>;
        static empty<A>(): Internal.MapEncoder<A>;
        static "of(com.mojang.serialization.MapEncoder,com.mojang.serialization.MapDecoder)"<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
        static error<A>(arg0: string): Internal.Encoder<A>;
        static unit<A>(arg0: Internal.Supplier_<A>): Internal.Codec<A>;
        deprecated(arg0: number): Internal.Codec<Internal.Map<K, V>>;
        notify(): void;
        "orElse(java.util.function.UnaryOperator,java.util.Map)"(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
        optionalFieldOf(arg0: string, arg1: Internal.Map_<K, V>, arg2: Internal.Lifecycle_): Internal.MapCodec<Internal.Map<K, V>>;
        static floatRange(arg0: number, arg1: number): Internal.Codec<number>;
        dispatchMap<E>(arg0: Internal.Function_<E, Internal.Map<K, V>>, arg1: Internal.Function_<Internal.Map<K, V>, Internal.Codec<E>>): Internal.MapCodec<E>;
        partialDispatch<E>(arg0: string, arg1: Internal.Function_<E, Internal.DataResult<Internal.Map<K, V>>>, arg2: Internal.Function_<Internal.Map<K, V>, Internal.DataResult<Internal.Codec<E>>>): Internal.Codec<E>;
        static "of(com.mojang.serialization.Encoder,com.mojang.serialization.Decoder)"<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>): Internal.Codec<A>;
        static ofBoxed<A>(arg0: Internal.Decoder$Boxed_<A>): Internal.Decoder<A>;
        dispatch<E>(arg0: string, arg1: Internal.Function_<E, Internal.Map<K, V>>, arg2: Internal.Function_<Internal.Map<K, V>, Internal.Codec<E>>): Internal.Codec<E>;
        parse<T>(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Map<K, V>>;
        map<B>(arg0: Internal.Function_<Internal.Map<K, V>, B>): Internal.Decoder<B>;
        static unit<A>(arg0: A): Internal.Codec<A>;
        static intRange(arg0: number, arg1: number): Internal.Codec<number>;
        dispatchMap<E>(arg0: string, arg1: Internal.Function_<E, Internal.Map<K, V>>, arg2: Internal.Function_<Internal.Map<K, V>, Internal.Codec<E>>): Internal.MapCodec<E>;
        flatComap<B>(arg0: Internal.Function_<B, Internal.DataResult<Internal.Map<K, V>>>): Internal.Encoder<B>;
        decode<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<com.mojang.datafixers.util.Pair<Internal.Map<K, V>, T>>;
        static pair<F, S>(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<com.mojang.datafixers.util.Pair<F, S>>;
        static either<F, S>(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<Internal.Either<F, S>>;
        static "unit(java.lang.Object)"<A>(arg0: A): Internal.Codec<A>;
        static checkRange<N extends number & Internal.Comparable<N>>(arg0: N, arg1: N): Internal.Function<N, Internal.DataResult<N>>;
        boxed(): Internal.Decoder$Boxed<Internal.Map<K, V>>;
        wait(): void;
        static unboundedMap<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.UnboundedMapCodec<K, V>;
        "orElse(java.util.function.Consumer,java.util.Map)"(arg0: Internal.Consumer_<string>, arg1: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
        optionalFieldOf(arg0: string): Internal.MapCodec<Internal.Optional<Internal.Map<K, V>>>;
        static of<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>, arg2: string): Internal.Codec<A>;
        encode<T>(arg0: Internal.Map_<K, V>, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
        getClass(): typeof any;
        "encode(java.lang.Object,com.mojang.serialization.DynamicOps,java.lang.Object)"(arg0: any, arg1: Internal.DynamicOps_<any>, arg2: any): Internal.DataResult<any>;
        valueCodecFunction(): Internal.Function<K, Internal.Codec<V>>;
        orElse(arg0: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
        static ofSimple<A>(arg0: Internal.Decoder$Simple_<A>): Internal.Decoder<A>;
        static mapEither<F, S>(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<Internal.Either<F, S>>;
        static doubleRange(arg0: number, arg1: number): Internal.Codec<number>;
        static optionalField<F>(arg0: string, arg1: Internal.Codec_<F>): Internal.MapCodec<Internal.Optional<F>>;
        listOf(): Internal.Codec<Internal.List<Internal.Map<K, V>>>;
        xmap<S>(arg0: Internal.Function_<Internal.Map<K, V>, S>, arg1: Internal.Function_<S, Internal.Map<K, V>>): Internal.Codec<S>;
        fieldOf(arg0: string): Internal.MapCodec<Internal.Map<K, V>>;
        static simpleMap<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>, arg2: Internal.Keyable_): Internal.SimpleMapCodec<K, V>;
        parse<T>(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Map<K, V>>;
        "orElseGet(java.util.function.Consumer,java.util.function.Supplier)"(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<Internal.Map<K, V>>): Internal.Codec<Internal.Map<K, V>>;
        orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<Internal.Map<K, V>>): Internal.Codec<Internal.Map<K, V>>;
        stable(): Internal.Codec<Internal.Map<K, V>>;
        flatComapMap<S>(arg0: Internal.Function_<Internal.Map<K, V>, S>, arg1: Internal.Function_<S, Internal.DataResult<Internal.Map<K, V>>>): Internal.Codec<S>;
        static ofTerminal<A>(arg0: Internal.Decoder$Terminal_<A>): Internal.Decoder<A>;
        simple(): Internal.Decoder$Simple<Internal.Map<K, V>>;
        encode(arg0: any, arg1: Internal.DynamicOps_<any>, arg2: any): Internal.DataResult<any>;
        wait(arg0: number, arg1: number): void;
        decode<T>(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<com.mojang.datafixers.util.Pair<Internal.Map<K, V>, T>>;
        static list<E>(arg0: Internal.Codec_<E>): Internal.Codec<Internal.List<E>>;
        orElse(arg0: Internal.Consumer_<string>, arg1: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
        comapFlatMap<S>(arg0: Internal.Function_<Internal.Map<K, V>, Internal.DataResult<S>>, arg1: Internal.Function_<S, Internal.Map<K, V>>): Internal.Codec<S>;
        comap<B>(arg0: Internal.Function_<B, Internal.Map<K, V>>): Internal.Encoder<B>;
        flatMap<B>(arg0: Internal.Function_<Internal.Map<K, V>, Internal.DataResult<B>>): Internal.Decoder<B>;
        promotePartial(arg0: Internal.Consumer_<any>): Internal.Decoder<any>;
        static of<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
        mapResult(arg0: Internal.Codec$ResultFunction_<Internal.Map<K, V>>): Internal.Codec<Internal.Map<K, V>>;
        static "unit(java.util.function.Supplier)"<A>(arg0: Internal.Supplier_<A>): Internal.Codec<A>;
        dispatch<E>(arg0: Internal.Function_<E, Internal.Map<K, V>>, arg1: Internal.Function_<Internal.Map<K, V>, Internal.Codec<E>>): Internal.Codec<E>;
        encodeStart<T>(arg0: Internal.DynamicOps_<T>, arg1: Internal.Map_<K, V>): Internal.DataResult<T>;
        terminal(): Internal.Decoder$Terminal<Internal.Map<K, V>>;
        optionalFieldOf(arg0: string, arg1: Internal.Lifecycle_, arg2: Internal.Map_<K, V>, arg3: Internal.Lifecycle_): Internal.MapCodec<Internal.Map<K, V>>;
        toString(): string;
        static of<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>): Internal.Codec<A>;
        notifyAll(): void;
        static of<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
        withLifecycle(arg0: Internal.Lifecycle_): Internal.Codec<Internal.Map<K, V>>;
        static compoundList<K, V>(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.Codec<Internal.List<com.mojang.datafixers.util.Pair<K, V>>>;
        hashCode(): number;
        orElseGet(arg0: Internal.Supplier_<Internal.Map<K, V>>): Internal.Codec<Internal.Map<K, V>>;
        orElse(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
        wait(arg0: number): void;
        static "of(com.mojang.serialization.MapEncoder,com.mojang.serialization.MapDecoder,java.util.function.Supplier)"<A>(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
        flatXmap<S>(arg0: Internal.Function_<Internal.Map<K, V>, Internal.DataResult<S>>, arg1: Internal.Function_<S, Internal.DataResult<Internal.Map<K, V>>>): Internal.Codec<S>;
        static "of(com.mojang.serialization.Encoder,com.mojang.serialization.Decoder,java.lang.String)"<A>(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>, arg2: string): Internal.Codec<A>;
        equals(arg0: any): boolean;
        static mapPair<F, S>(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<com.mojang.datafixers.util.Pair<F, S>>;
        get class(): typeof any
    }
    type DispatchedMapCodec_<K, V> = DispatchedMapCodec<K, V>;
    class ItemInHandRenderer$HandRenderSelection extends Internal.Enum<Internal.ItemInHandRenderer$HandRenderSelection> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static onlyForHand(arg0: Internal.InteractionHand_): Internal.ItemInHandRenderer$HandRenderSelection;
        static values(): Internal.ItemInHandRenderer$HandRenderSelection[];
        toString(): string;
        compareTo(arg0: Internal.ItemInHandRenderer$HandRenderSelection_): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.ItemInHandRenderer$HandRenderSelection>>;
        notifyAll(): void;
        getDeclaringClass(): typeof Internal.ItemInHandRenderer$HandRenderSelection;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(net.minecraft.client.renderer.ItemInHandRenderer$HandRenderSelection)"(arg0: Internal.ItemInHandRenderer$HandRenderSelection_): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        static valueOf(arg0: string): Internal.ItemInHandRenderer$HandRenderSelection;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.ItemInHandRenderer$HandRenderSelection
        static readonly RENDER_OFF_HAND_ONLY: Internal.ItemInHandRenderer$HandRenderSelection;
        static readonly RENDER_BOTH_HANDS: Internal.ItemInHandRenderer$HandRenderSelection;
        readonly renderOffHand: boolean;
        static readonly RENDER_MAIN_HAND_ONLY: Internal.ItemInHandRenderer$HandRenderSelection;
        readonly renderMainHand: boolean;
    }
    type ItemInHandRenderer$HandRenderSelection_ = "render_main_hand_only" | ItemInHandRenderer$HandRenderSelection | "render_off_hand_only" | "render_both_hands";
    class DisplayInfo implements Internal.DisplayInfoFTBL {
        constructor(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_, arg2: net.minecraft.network.chat.Component_, arg3: ResourceLocation_, arg4: Internal.FrameType_, arg5: boolean, arg6: boolean, arg7: boolean)
        getClass(): typeof any;
        serializeToJson(): Internal.JsonElement;
        getIcon(): Internal.ItemStack;
        getIconStackFTBL(): Internal.ItemStack;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        shouldShowToast(): boolean;
        getFrame(): Internal.FrameType;
        shouldAnnounceChat(): boolean;
        serializeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
        setLocation(arg0: number, arg1: number): void;
        getX(): number;
        toString(): string;
        getY(): number;
        static fromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.DisplayInfo;
        notifyAll(): void;
        isHidden(): boolean;
        hashCode(): number;
        wait(): void;
        getBackground(): ResourceLocation;
        getTitle(): net.minecraft.network.chat.Component;
        wait(arg0: number): void;
        static fromJson(arg0: Internal.JsonObject_): Internal.DisplayInfo;
        equals(arg0: any): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        get class(): typeof any
        get icon(): Internal.ItemStack
        get iconStackFTBL(): Internal.ItemStack
        get frame(): Internal.FrameType
        get x(): number
        get y(): number
        get hidden(): boolean
        get background(): ResourceLocation
        get title(): net.minecraft.network.chat.Component
        get description(): net.minecraft.network.chat.Component
    }
    type DisplayInfo_ = DisplayInfo;
    class StageChangeEvent {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        getPlayerStages(): Internal.Stages;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        getPlayer(): Internal.Player;
        getStage(): string;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get playerStages(): Internal.Stages
        get player(): Internal.Player
        get stage(): string
    }
    type StageChangeEvent_ = StageChangeEvent;
    class WeakReference <T> extends Internal.Reference<T> {
        constructor(arg0: T)
        constructor(arg0: T, arg1: any_<T>)
        getClass(): typeof any;
        refersTo(arg0: T): boolean;
        static reachabilityFence(arg0: any): void;
        toString(): string;
        enqueue(): boolean;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        /**
         * @deprecated
        */
        isEnqueued(): boolean;
        wait(): void;
        clear(): void;
        wait(arg0: number): void;
        get(): T;
        equals(arg0: any): boolean;
        get class(): typeof any
        /**
         * @deprecated
        */
        get enqueued(): boolean
    }
    type WeakReference_<T> = WeakReference<T>;
    class ChannelMode extends Internal.Enum<Internal.ChannelMode> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static valueOf(arg0: string): Internal.ChannelMode;
        toString(): string;
        compareTo(arg0: Internal.ChannelMode_): number;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static values(): Internal.ChannelMode[];
        compareTo(arg0: any): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.ChannelMode>>;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(appeng.api.networking.pathing.ChannelMode)"(arg0: Internal.ChannelMode_): number;
        getAdHocNetworkChannels(): number;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.ChannelMode;
        getCableCapacityFactor(): number;
        get class(): typeof any
        get adHocNetworkChannels(): number
        get declaringClass(): typeof Internal.ChannelMode
        get cableCapacityFactor(): number
        static readonly DEFAULT: (Internal.ChannelMode) & (Internal.ChannelMode);
        static readonly X2: (Internal.ChannelMode) & (Internal.ChannelMode);
        static readonly X4: (Internal.ChannelMode) & (Internal.ChannelMode);
        static readonly X3: (Internal.ChannelMode) & (Internal.ChannelMode);
        static readonly INFINITE: (Internal.ChannelMode) & (Internal.ChannelMode);
    }
    type ChannelMode_ = "x3" | "x4" | "infinite" | "x2" | ChannelMode | "default";
    class FoliageType extends Internal.Enum<Internal.FoliageType> implements Internal.StringRepresentable {
        getClass(): typeof any;
        static values(): Internal.FoliageType[];
        getGrassBlockTag(): Internal.TagKey<Internal.Block>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        getColor(): number;
        asSlime(): Internal.SlimeType;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static valueOf(arg0: string): Internal.FoliageType;
        getDeclaringClass(): typeof Internal.FoliageType;
        getSlimeType(): Internal.SlimeType;
        getMapColor(): Internal.MapColor;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        isNether(): boolean;
        toString(): string;
        notifyAll(): void;
        name(): string;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.FoliageType>>;
        hashCode(): number;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        compareTo(arg0: Internal.FoliageType_): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        getHarvestTier(): Internal.Tiers;
        equals(arg0: any): boolean;
        "compareTo(slimeknights.tconstruct.world.block.FoliageType)"(arg0: Internal.FoliageType_): number;
        get class(): typeof any
        get grassBlockTag(): Internal.TagKey<Internal.Block>
        get serializedName(): string
        get color(): number
        get declaringClass(): typeof Internal.FoliageType
        get slimeType(): Internal.SlimeType
        get mapColor(): Internal.MapColor
        get nether(): boolean
        get harvestTier(): Internal.Tiers
        static readonly SKY: (Internal.FoliageType) & (Internal.FoliageType);
        static readonly ICHOR: (Internal.FoliageType) & (Internal.FoliageType);
        static readonly NETHER: Internal.FoliageType[];
        static readonly BLOOD: (Internal.FoliageType) & (Internal.FoliageType);
        static readonly EARTH: (Internal.FoliageType) & (Internal.FoliageType);
        static readonly ENDER: (Internal.FoliageType) & (Internal.FoliageType);
        static readonly OVERWORLD: Internal.FoliageType[];
        static readonly VISIBLE: Internal.FoliageType[];
    }
    type FoliageType_ = FoliageType | "earth" | "sky" | "ender" | "ichor" | "blood";
    class XaeroMinimapForge extends Internal.XaeroMinimap {
        constructor()
        getVersionsURL(): string;
        isOutdated(): boolean;
        getControlsRegister(): Internal.ControlsRegister;
        getModEvents(): Internal.ModClientEvents;
        getWaypointsFile(): Internal.Path;
        getEntityRadarCategoryManager(): Internal.EntityRadarCategoryManager;
        /**
         * @deprecated
        */
        getWaypointsFolder(): Internal.Path;
        getUpdateLink(): string;
        notify(): void;
        getLatestVersionMD5(): string;
        getTrackedPlayerRenderer(): Internal.PlayerTrackerMinimapElementRenderer;
        getSettingsKey(): any;
        setSettings(arg0: Internal.ModSettings_): void;
        getCommonEvents(): Internal.CommonEvents;
        getWidgetScreenHandler(): Internal.WidgetScreenHandler;
        loadLater(): void;
        getInterfaceRenderer(): Internal.InterfaceRenderer;
        getLatestVersion(): string;
        getConfigFile(): Internal.Path;
        getInterfaces(): Internal.InterfaceManager;
        getServerPlayerTickHandler(): Internal.ServerPlayerTickHandler;
        getGuiHelper(): Internal.GuiHelper;
        getModCommonEvents(): Internal.ModCommonEvents;
        getCommonConfig(): Internal.CommonConfig;
        tryLoadLater(): void;
        getSettings(): Internal.ModSettings;
        getEvents(): Internal.ClientEvents;
        setLatestVersionMD5(arg0: string): void;
        getMinimapFolder(): Internal.Path;
        getSupportServerMods(): Internal.SupportServerMods;
        setNewestUpdateID(arg0: number): void;
        tryLoadLaterServer(): void;
        wait(): void;
        getMessageHandler(): Internal.MinimapMessageHandler;
        setMessage(arg0: string): void;
        ensureControlsRegister(): void;
        setLatestVersion(arg0: string): void;
        getClass(): typeof any;
        getForgeEventHandlerListener(): Internal.ClientEventsListener;
        getMinimap(): Internal.Minimap;
        getMessage(): string;
        getHud(): Internal.Hud;
        loadServer(): void;
        setOutdated(arg0: boolean): void;
        wait(arg0: number, arg1: number): void;
        getPlatformContext(): Internal.PlatformContext;
        isFirstStageLoaded(): boolean;
        getFileLayoutID(): string;
        getNewestUpdateID(): number;
        resetSettings(): void;
        getHudIO(): Internal.HudIO;
        getModClientEvents(): Internal.ModClientEvents;
        getVersionID(): string;
        setCommonConfigIO(arg0: Internal.CommonConfigIO_): void;
        createSession(): Internal.XaeroMinimapSession;
        toString(): string;
        isStandalone(): boolean;
        isLoadedServer(): boolean;
        notifyAll(): void;
        getModId(): string;
        setCommonConfig(arg0: Internal.CommonConfig_): void;
        getSupportMods(): Internal.SupportMods;
        getFieldValidators(): Internal.FieldValidatorHolder;
        getPatreon(): Internal.PatreonMod;
        getWidgetLoader(): Internal.WidgetLoadingHandler;
        getHudRenderer(): Internal.HudRenderer;
        getPlayerTrackerSystemManager(): Internal.PlayerTrackerSystemManager;
        hashCode(): number;
        getCommonConfigIO(): Internal.CommonConfigIO;
        wait(arg0: number): void;
        isFairPlay(): boolean;
        equals(arg0: any): boolean;
        isLoadedClient(): boolean;
        setServerPlayerTickHandler(arg0: Internal.ServerPlayerTickHandler_): void;
        getModJAR(): Internal.File;
        get versionsURL(): string
        get outdated(): boolean
        get controlsRegister(): Internal.ControlsRegister
        get modEvents(): Internal.ModClientEvents
        get waypointsFile(): Internal.Path
        get entityRadarCategoryManager(): Internal.EntityRadarCategoryManager
        /**
         * @deprecated
        */
        get waypointsFolder(): Internal.Path
        get updateLink(): string
        get latestVersionMD5(): string
        get trackedPlayerRenderer(): Internal.PlayerTrackerMinimapElementRenderer
        get settingsKey(): any
        set settings(arg0: Internal.ModSettings_)
        get commonEvents(): Internal.CommonEvents
        get widgetScreenHandler(): Internal.WidgetScreenHandler
        get interfaceRenderer(): Internal.InterfaceRenderer
        get latestVersion(): string
        get configFile(): Internal.Path
        get interfaces(): Internal.InterfaceManager
        get serverPlayerTickHandler(): Internal.ServerPlayerTickHandler
        get guiHelper(): Internal.GuiHelper
        get modCommonEvents(): Internal.ModCommonEvents
        get commonConfig(): Internal.CommonConfig
        get settings(): Internal.ModSettings
        get events(): Internal.ClientEvents
        set latestVersionMD5(arg0: string)
        get minimapFolder(): Internal.Path
        get supportServerMods(): Internal.SupportServerMods
        set newestUpdateID(arg0: number)
        get messageHandler(): Internal.MinimapMessageHandler
        set message(arg0: string)
        set latestVersion(arg0: string)
        get class(): typeof any
        get forgeEventHandlerListener(): Internal.ClientEventsListener
        get minimap(): Internal.Minimap
        get message(): string
        get hud(): Internal.Hud
        set outdated(arg0: boolean)
        get platformContext(): Internal.PlatformContext
        get firstStageLoaded(): boolean
        get fileLayoutID(): string
        get newestUpdateID(): number
        get hudIO(): Internal.HudIO
        get modClientEvents(): Internal.ModClientEvents
        get versionID(): string
        set commonConfigIO(arg0: Internal.CommonConfigIO_)
        get standalone(): boolean
        get loadedServer(): boolean
        get modId(): string
        set commonConfig(arg0: Internal.CommonConfig_)
        get supportMods(): Internal.SupportMods
        get fieldValidators(): Internal.FieldValidatorHolder
        get patreon(): Internal.PatreonMod
        get widgetLoader(): Internal.WidgetLoadingHandler
        get hudRenderer(): Internal.HudRenderer
        get playerTrackerSystemManager(): Internal.PlayerTrackerSystemManager
        get commonConfigIO(): Internal.CommonConfigIO
        get fairPlay(): boolean
        get loadedClient(): boolean
        set serverPlayerTickHandler(arg0: Internal.ServerPlayerTickHandler_)
        get modJAR(): Internal.File
        static fileLayoutID: ("minimap") & (string);
    }
    type XaeroMinimapForge_ = XaeroMinimapForge;
    class ItemTransferHelper {
        constructor()
        getClass(): typeof any;
        static exportToTarget(source: Internal.IItemTransfer_, maxAmount: number, predicate: Internal.Predicate_<Internal.ItemStack>, level: Internal.Level_, pos: BlockPos_, direction: Internal.Direction_): void;
        toString(): string;
        static getItemTransfer(level: Internal.Level_, pos: BlockPos_, direction: Internal.Direction_): Internal.IItemTransfer;
        notifyAll(): void;
        static giveItemToPlayer(player: Internal.Player_, stack: Internal.ItemStack_): void;
        static copyStackWithSize(stack: Internal.ItemStack_, size: number): Internal.ItemStack;
        notify(): void;
        static insertItem(dest: Internal.IItemTransfer_, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        static canItemStacksStack(first: Internal.ItemStack_, second: Internal.ItemStack_): boolean;
        static giveItemToPlayer(player: Internal.Player_, stack: Internal.ItemStack_, preferredSlot: number): void;
        static importToTarget(target: Internal.IItemTransfer_, maxAmount: number, predicate: Internal.Predicate_<Internal.ItemStack>, level: Internal.Level_, pos: BlockPos_, direction: Internal.Direction_): void;
        static insertItemStacked(inventory: Internal.IItemTransfer_, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        static canItemStacksStackRelaxed(a: Internal.ItemStack_, b: Internal.ItemStack_): boolean;
        get class(): typeof any
    }
    type ItemTransferHelper_ = ItemTransferHelper;
    interface LootTableSubProvider {
        abstract generate(arg0: Internal.BiConsumer_<ResourceLocation, Internal.LootTable$Builder>): void;
        (arg0: Internal.BiConsumer<ResourceLocation, Internal.LootTable$Builder>): void;
    }
    type LootTableSubProvider_ = ((arg0: Internal.BiConsumer<ResourceLocation, Internal.LootTable$Builder>)=> void) | LootTableSubProvider;
    class EntityLeaveLevelEvent extends Internal.EntityEvent {
        constructor()
        constructor(arg0: Internal.Entity_, arg1: Internal.Level_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        getEntity(): Internal.Entity;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        get level(): Internal.Level
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get entity(): Internal.Entity
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type EntityLeaveLevelEvent_ = EntityLeaveLevelEvent;
    class GTBlockBuilder <T extends Internal.Block, P> extends com.tterrag.registrate.builders.BlockBuilder<T, P> {
        exBlockstate(arg0: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.Block, Internal.Block>, Internal.GTBlockstateProvider>): this;
        getOwner(): Internal.AbstractRegistrate<any>;
        notify(): void;
        removeTag<TP extends Internal.TagsProvider<R> & Internal.RegistrateTagsProvider<R>>(arg0: Internal.ProviderType_<TP>, ...arg1: Internal.TagKey_<Internal.Block>[]): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        asSupplier(): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        "lang(net.minecraftforge.common.util.NonNullFunction)"(arg0: Internal.NonNullFunction_<T, string>): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        register(): Internal.RegistryEntry<any>;
        build(): P;
        recipe(arg0: Internal.NonNullBiConsumer_<any, any>): com.tterrag.registrate.builders.BlockBuilder<any, any>;
        item<I extends Internal.Item>(arg0: Internal.NonNullBiFunction_<T, Internal.Item$Properties, I>): com.tterrag.registrate.builders.ItemBuilder<I, com.tterrag.registrate.builders.BlockBuilder<T, P>>;
        tag<TP extends Internal.TagsProvider<R> & Internal.RegistrateTagsProvider<R>>(arg0: Internal.ProviderType_<TP>, ...arg1: Internal.TagKey_<Internal.Block>[]): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static create<T extends Internal.Block, P>(arg0: Internal.AbstractRegistrate_<any>, arg1: P, arg2: string, arg3: Internal.BuilderCallback_, arg4: com.tterrag.registrate.util.nullness.NonNullFunction_<Internal.BlockBehaviour$Properties, T>): Internal.GTBlockBuilder<T, P>;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<Internal.RegistryEntry<T>>;
        wait(): void;
        item(): com.tterrag.registrate.builders.ItemBuilder<Internal.BlockItem, com.tterrag.registrate.builders.BlockBuilder<T, P>>;
        getRegistryKey(): Internal.ResourceKey<Internal.Registry<Internal.Block>>;
        transform<R2, T2 extends R2, P2, S2 extends com.tterrag.registrate.builders.Builder<R2, T2, P2, S2>>(arg0: com.tterrag.registrate.util.nullness.NonNullFunction_<com.tterrag.registrate.builders.BlockBuilder<T, P>, S2>): S2;
        defaultBlockstate(): this;
        simpleItem(): this;
        getClass(): typeof any;
        lang(arg0: Internal.NonNullFunction_<T, string>): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        get(): any;
        blockstate(arg0: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.Block, T>, Internal.RegistrateBlockstateProvider>): this;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        simpleBlockEntity<BE extends Internal.BlockEntity>(arg0: Internal.BlockEntityBuilder$BlockEntityFactory_<BE>): this;
        defaultLang(): this;
        wait(arg0: number, arg1: number): void;
        loot(arg0: Internal.NonNullBiConsumer_<Internal.RegistrateBlockLootTables, T>): this;
        onRegister(arg0: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        getName(): string;
        initialProperties(arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<any>): com.tterrag.registrate.builders.BlockBuilder<any, any>;
        getEntry(): T;
        "lang(java.lang.String)"(arg0: string): this;
        properties(arg0: Internal.NonNullUnaryOperator_<any>): com.tterrag.registrate.builders.BlockBuilder<any, any>;
        color(arg0: com.tterrag.registrate.util.nullness.NonNullSupplier_<Internal.Supplier<Internal.BlockColor>>): this;
        toString(): string;
        notifyAll(): void;
        onRegisterAfter<OR>(arg0: Internal.ResourceKey_<Internal.Registry<OR>>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<T>): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        getParent(): P;
        tag(...arg0: Internal.TagKey_<Internal.Block>[]): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        blockEntity<BE extends Internal.BlockEntity>(arg0: Internal.BlockEntityBuilder$BlockEntityFactory_<BE>): Internal.BlockEntityBuilder<BE, com.tterrag.registrate.builders.BlockBuilder<T, P>>;
        addMiscData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: com.tterrag.registrate.util.nullness.NonNullConsumer_<D>): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        lang(arg0: Internal.NonNullFunction_<T, string>, arg1: string): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        hashCode(): number;
        setData<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.Block, T>, D>): com.tterrag.registrate.builders.BlockBuilder<T, P>;
        wait(arg0: number): void;
        addLayer(arg0: Internal.Supplier_<any>): com.tterrag.registrate.builders.BlockBuilder<any, any>;
        setDataGeneric<D extends Internal.RegistrateProvider>(arg0: Internal.ProviderType_<D>, arg1: Internal.NonNullBiConsumer_<Internal.DataGenContext<Internal.Block, Internal.Block>, D>): this;
        equals(arg0: any): boolean;
        defaultLoot(): com.tterrag.registrate.builders.BlockBuilder<any, any>;
        lang(arg0: string): this;
        get owner(): Internal.AbstractRegistrate<any>
        get registryKey(): Internal.ResourceKey<Internal.Registry<Internal.Block>>
        get class(): typeof any
        get name(): string
        get entry(): T
        get parent(): P
    }
    type GTBlockBuilder_<T extends Internal.Block, P> = GTBlockBuilder<T, P>;
    interface Channel$Unsafe {
        abstract localAddress(): Internal.SocketAddress;
        abstract deregister(arg0: Internal.ChannelPromise_): void;
        abstract recvBufAllocHandle(): Internal.RecvByteBufAllocator$Handle;
        abstract closeForcibly(): void;
        abstract close(arg0: Internal.ChannelPromise_): void;
        abstract beginRead(): void;
        abstract outboundBuffer(): Internal.ChannelOutboundBuffer;
        abstract connect(arg0: Internal.SocketAddress_, arg1: Internal.SocketAddress_, arg2: Internal.ChannelPromise_): void;
        abstract flush(): void;
        abstract bind(arg0: Internal.SocketAddress_, arg1: Internal.ChannelPromise_): void;
        abstract register(arg0: Internal.EventLoop_, arg1: Internal.ChannelPromise_): void;
        abstract disconnect(arg0: Internal.ChannelPromise_): void;
        abstract write(arg0: any, arg1: Internal.ChannelPromise_): void;
        abstract remoteAddress(): Internal.SocketAddress;
        abstract voidPromise(): Internal.ChannelPromise;
    }
    type Channel$Unsafe_ = Channel$Unsafe;
    class VolcanoBoulderFeature extends Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        static isStone(arg0: Internal.BlockState_): boolean;
        safeSetBlock(arg0: Internal.WorldGenLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Predicate_<Internal.BlockState>): void;
        toString(): string;
        setBlock(arg0: Internal.LevelWriter_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        markAboveForPostProcessing(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Feature<Internal.NoneFeatureConfiguration>>>;
        get class(): typeof any
    }
    type VolcanoBoulderFeature_ = VolcanoBoulderFeature;
    class HashBiMap <K, V> extends Internal.Maps$IteratorBasedAbstractMap<K, V> implements Internal.BiMap<K, V>, Internal.Serializable {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        static create<K, V>(arg0: number): Internal.HashBiMap<K, V>;
        containsValue(arg0: any): boolean;
        inverse(): Internal.BiMap<V, K>;
        notify(): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        get(arg0: any): V;
        static copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        values(): Internal.Collection<any>;
        putIfAbsent(arg0: K, arg1: V): V;
        entrySet(): Internal.Set<any>;
        static create<K, V>(): Internal.HashBiMap<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        static ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        forcePut(arg0: K, arg1: V): V;
        wait(): void;
        replace(arg0: K, arg1: V, arg2: V): boolean;
        static of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        getClass(): typeof any;
        replace(arg0: K, arg1: V): V;
        static of<K, V>(): Internal.Map<K, V>;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        getOrDefault(arg0: any, arg1: V): V;
        abstract isEmpty(): boolean;
        static entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        wait(arg0: number, arg1: number): void;
        containsKey(arg0: any): boolean;
        put(arg0: K, arg1: V): V;
        static "create(java.util.Map)"<K, V>(arg0: Internal.Map_<K, V>): Internal.HashBiMap<K, V>;
        remove(arg0: any): V;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        keySet(): Internal.Set<K>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        static create<K, V>(arg0: Internal.Map_<K, V>): Internal.HashBiMap<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        toString(): string;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        notifyAll(): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        remove(arg0: any, arg1: any): boolean;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        size(): number;
        abstract hashCode(): number;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        static "create(int)"<K, V>(arg0: number): Internal.HashBiMap<K, V>;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        clear(): void;
        wait(arg0: number): void;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        static of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        get class(): typeof any
        get empty(): boolean
    }
    type HashBiMap_<K, V> = HashBiMap<K, V>;
    class FluxCrafterBlock extends Internal.BaseTileEntityBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type FluxCrafterBlock_ = FluxCrafterBlock;
    interface AccessorFontManager {
        abstract bookshelf$getFonts(): Internal.Map<ResourceLocation, Internal.FontSet>;
        (): Internal.Map_<ResourceLocation, Internal.FontSet>;
    }
    type AccessorFontManager_ = (()=> Internal.Map_<ResourceLocation, Internal.FontSet>) | AccessorFontManager;
    class Block extends Internal.BlockBehaviour implements Internal.IEnchantingBlock, Internal.ItemLike, Internal.IForgeBlock, Internal.DelegateHolder<any>, Internal.BlockAccessor, Internal.InjectedBlockExtension {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): this;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly UPDATE_ALL_IMMEDIATE: (11) & (number);
        static readonly INDESTRUCTIBLE: (-1.0) & (number);
        static readonly UPDATE_KNOWN_SHAPE: (16) & (number);
        static readonly UPDATE_IMMEDIATE: (8) & (number);
        static readonly UPDATE_SUPPRESS_DROPS: (32) & (number);
        static readonly UPDATE_ALL: (3) & (number);
        static readonly UPDATE_CLIENTS: (2) & (number);
        readonly stateDefinition: Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        static readonly UPDATE_INVISIBLE: (4) & (number);
        static readonly UPDATE_LIMIT: (512) & (number);
        static readonly UPDATE_NONE: (4) & (number);
        static readonly INSTANT: (0.0) & (number);
        static readonly OCCLUSION_CACHE: Internal.ThreadLocal<Internal.Object2ByteLinkedOpenHashMap<Internal.Block$BlockStatePairKey>>;
        /**
         * @deprecated
        */
        static readonly BLOCK_STATE_REGISTRY: Internal.IdMapper<Internal.BlockState>;
        static readonly UPDATE_NEIGHBORS: (1) & (number);
        static readonly UPDATE_MOVE_BY_PISTON: (64) & (number);
    }
    type Block_ = Special.Block | Block;
    class MaidModels$ModelData {
        constructor(arg0: Internal.BedrockModel_<Internal.Mob>, arg1: Internal.MaidModelInfo_, arg2: Internal.List_<any>)
        getClass(): typeof any;
        setInfo(arg0: Internal.MaidModelInfo_): void;
        toString(): string;
        setAnimations(arg0: Internal.List_<any>): void;
        notifyAll(): void;
        getModel(): Internal.BedrockModel<Internal.Mob>;
        notify(): void;
        getAnimations(): Internal.List<any>;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        getInfo(): Internal.MaidModelInfo;
        equals(arg0: any): boolean;
        setModel(arg0: Internal.BedrockModel_<Internal.Mob>): void;
        get class(): typeof any
        set info(arg0: Internal.MaidModelInfo_)
        set animations(arg0: Internal.List_<any>)
        get model(): Internal.BedrockModel<Internal.Mob>
        get animations(): Internal.List<any>
        get info(): Internal.MaidModelInfo
        set model(arg0: Internal.BedrockModel_<Internal.Mob>)
    }
    type MaidModels$ModelData_ = MaidModels$ModelData;
    abstract class AbstractRangeFieldBuilder <T, A extends Internal.AbstractConfigListEntry<any>, SELF extends Internal.FieldBuilder<T, A, SELF>> extends Internal.AbstractFieldBuilder<T, A, SELF> {
        getSaveConsumer(): Internal.Consumer<T>;
        getClass(): typeof any;
        requireRestart(): SELF;
        "setTooltip(net.minecraft.network.chat.Component[])"(...tooltip: net.minecraft.network.chat.Component_[]): SELF;
        setDisplayRequirement(requirement: Internal.Requirement_): SELF;
        "setDefaultValue(java.util.function.Supplier)"(defaultValue: Internal.Supplier_<T>): SELF;
        removeMax(): SELF;
        abstract build(): A;
        setSaveConsumer(saveConsumer: Internal.Consumer_<T>): SELF;
        notify(): void;
        setMin(min: T): SELF;
        wait(arg0: number, arg1: number): void;
        "setDefaultValue(java.lang.Object)"(defaultValue: T): SELF;
        isRequireRestart(): boolean;
        "setTooltipSupplier(java.util.function.Supplier)"(tooltipSupplier: Internal.Supplier_<Internal.Optional<net.minecraft.network.chat.Component[]>>): SELF;
        setMax(max: T): SELF;
        getTooltipSupplier(): Internal.Function<T, Internal.Optional<net.minecraft.network.chat.Component[]>>;
        setDefaultValue(defaultValue: T): SELF;
        getDefaultValue(): Internal.Supplier<T>;
        requireRestart(requireRestart: boolean): void;
        setRequirement(requirement: Internal.Requirement_): SELF;
        toString(): string;
        notifyAll(): void;
        setErrorSupplier(errorSupplier: Internal.Function_<T, Internal.Optional<net.minecraft.network.chat.Component>>): SELF;
        "setTooltipSupplier(java.util.function.Function)"(tooltipSupplier: Internal.Function_<T, Internal.Optional<net.minecraft.network.chat.Component[]>>): SELF;
        "setTooltip(java.util.Optional)"(tooltip: Internal.Optional_<net.minecraft.network.chat.Component[]>): SELF;
        setTooltip(...tooltip: net.minecraft.network.chat.Component_[]): SELF;
        setDefaultValue(defaultValue: Internal.Supplier_<T>): SELF;
        removeMin(): SELF;
        /**
         * @deprecated
        */
        buildEntry(): Internal.AbstractConfigListEntry<any>;
        hashCode(): number;
        setTooltip(tooltip: Internal.Optional_<net.minecraft.network.chat.Component[]>): SELF;
        getResetButtonKey(): net.minecraft.network.chat.Component;
        setTooltipSupplier(tooltipSupplier: Internal.Function_<T, Internal.Optional<net.minecraft.network.chat.Component[]>>): SELF;
        getFieldNameKey(): net.minecraft.network.chat.Component;
        wait(): void;
        wait(arg0: number): void;
        setTooltipSupplier(tooltipSupplier: Internal.Supplier_<Internal.Optional<net.minecraft.network.chat.Component[]>>): SELF;
        equals(arg0: any): boolean;
        get saveConsumer(): Internal.Consumer<T>
        get class(): typeof any
        set "tooltip(net.minecraft.network.chat.Component[])"(...tooltip: net.minecraft.network.chat.Component_[])
        set displayRequirement(requirement: Internal.Requirement_)
        set "defaultValue(java.util.function.Supplier)"(defaultValue: Internal.Supplier_<T>)
        set saveConsumer(saveConsumer: Internal.Consumer_<T>)
        set min(min: T)
        set "defaultValue(java.lang.Object)"(defaultValue: T)
        get requireRestart(): boolean
        set "tooltipSupplier(java.util.function.Supplier)"(tooltipSupplier: Internal.Supplier_<Internal.Optional<net.minecraft.network.chat.Component[]>>)
        set max(max: T)
        get tooltipSupplier(): Internal.Function<T, Internal.Optional<net.minecraft.network.chat.Component[]>>
        set defaultValue(defaultValue: T)
        get defaultValue(): Internal.Supplier<T>
        set requirement(requirement: Internal.Requirement_)
        set errorSupplier(errorSupplier: Internal.Function_<T, Internal.Optional<net.minecraft.network.chat.Component>>)
        set "tooltipSupplier(java.util.function.Function)"(tooltipSupplier: Internal.Function_<T, Internal.Optional<net.minecraft.network.chat.Component[]>>)
        set "tooltip(java.util.Optional)"(tooltip: Internal.Optional_<net.minecraft.network.chat.Component[]>)
        set tooltip(...tooltip: net.minecraft.network.chat.Component_[])
        set defaultValue(defaultValue: Internal.Supplier_<T>)
        set tooltip(tooltip: Internal.Optional_<net.minecraft.network.chat.Component[]>)
        get resetButtonKey(): net.minecraft.network.chat.Component
        set tooltipSupplier(tooltipSupplier: Internal.Function_<T, Internal.Optional<net.minecraft.network.chat.Component[]>>)
        get fieldNameKey(): net.minecraft.network.chat.Component
        set tooltipSupplier(tooltipSupplier: Internal.Supplier_<Internal.Optional<net.minecraft.network.chat.Component[]>>)
    }
    type AbstractRangeFieldBuilder_<T, A extends Internal.AbstractConfigListEntry<any>, SELF extends Internal.FieldBuilder<T, A, SELF>> = AbstractRangeFieldBuilder<T, A, SELF>;
    class MetaMachineItem extends Internal.BlockItem {
        constructor(arg0: Internal.IMachineBlock_, arg1: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        static setBlockEntityData(arg0: Internal.ItemStack_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        abstract moonlight$addAdditionalBehavior(arg0: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        abstract moonlight$getClientAnimationExtension(): any;
        handler$fmm000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        abstract moonlight$setClientAnimationExtension(arg0: any): void;
        abstract moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        canPlace(arg0: Internal.BlockPlaceContext_, arg1: Internal.BlockState_): boolean;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        isEdible(): boolean;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        static getBlockEntityData(arg0: Internal.ItemStack_): Internal.CompoundTag;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        removeFromBlockToItemMap(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        static updateCustomBlockEntityTag(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        getPlaceSound(arg0: Internal.BlockState_): Internal.SoundEvent;
        handler$ecg000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        getBlock(): Internal.Block;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        registerBlocks(arg0: Internal.Map_<Internal.Block, Internal.Item>, arg1: Internal.Item_): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        static updateState<T extends Internal.Comparable<T>>(arg0: Internal.BlockState_, arg1: Internal.Property_<T>, arg2: string): Internal.BlockState;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        mustSurvive(): boolean;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getPlaceSound(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): Internal.SoundEvent;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        getDefinition(): Internal.MachineDefinition;
        getPlacementState(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        updateCustomBlockEntityTag(arg0: BlockPos_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.ItemStack_, arg4: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        place(arg0: Internal.BlockPlaceContext_): Internal.InteractionResult;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        updatePlacementContext(arg0: Internal.BlockPlaceContext_): Internal.BlockPlaceContext;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        placeBlock(arg0: Internal.BlockPlaceContext_, arg1: Internal.BlockState_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        puzzleslib$setBlock(arg0: Internal.Block_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get orCreateDescriptionId(): string
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        get block(): Internal.Block
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        get definition(): Internal.MachineDefinition
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type MetaMachineItem_ = MetaMachineItem;
    class ClientboundSetChunkCacheRadiusPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        getRadius(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
        get radius(): number
    }
    type ClientboundSetChunkCacheRadiusPacket_ = ClientboundSetChunkCacheRadiusPacket;
    class ClientInitEventJS extends Internal.ClientEventJS {
        constructor()
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        registerMenuScreen(type: Internal.MenuType_<any>, screenFactory: Internal.MenuRegistry$ScreenFactory_<any, any>): void;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(stage: string): void;
        registerBlockEntityRenderer(type: Internal.BlockEntityType_<any>, renderer: Internal.BlockEntityRendererProvider_<any>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getPlayer(): Internal.LocalPlayer;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(stage: string): boolean;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(stage: string): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        registerEntityRenderer(type: Internal.EntityType_<any>, renderer: Internal.EntityRendererProvider_<any>): void;
        hashCode(): number;
        getEntity(): Internal.Entity;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get level(): Internal.Level
        get player(): Internal.LocalPlayer
        get entity(): Internal.Entity
        get server(): Internal.MinecraftServer
    }
    type ClientInitEventJS_ = ClientInitEventJS;
    class ManaInfusionRecipe$Serializer implements Internal.RecipeSerializer<Internal.ManaInfusionRecipe> {
        constructor()
        getClass(): typeof any;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.ManaInfusionRecipe;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notifyAll(): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.ManaInfusionRecipe_): void;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(arg0: number, arg1: number): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.ManaInfusionRecipe;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.ManaInfusionRecipe;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.ManaInfusionRecipe;
        wait(): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.ManaInfusionRecipe;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,vazkii.botania.common.crafting.ManaInfusionRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.ManaInfusionRecipe_): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        get class(): typeof any
    }
    type ManaInfusionRecipe$Serializer_ = ManaInfusionRecipe$Serializer;
    class BlastEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        isInstantenous(): boolean;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getEffectRendererInternal(): any;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        static explode(arg0: Internal.LivingEntity_, arg1: number): void;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Internal.Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        getOrCreateDescriptionId(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get effectRendererInternal(): any
        get color(): number
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
        get orCreateDescriptionId(): string
    }
    type BlastEffect_ = BlastEffect;
    class ClientboundRecipePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.ClientboundRecipePacket$State_, arg1: Internal.Collection_<ResourceLocation>, arg2: Internal.Collection_<ResourceLocation>, arg3: Internal.RecipeBookSettings_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getHighlights(): Internal.List<ResourceLocation>;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        getRecipes(): Internal.List<ResourceLocation>;
        hashCode(): number;
        getState(): Internal.ClientboundRecipePacket$State;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        getBookSettings(): Internal.RecipeBookSettings;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get highlights(): Internal.List<ResourceLocation>
        get skippable(): boolean
        get recipes(): Internal.List<ResourceLocation>
        get state(): Internal.ClientboundRecipePacket$State
        get bookSettings(): Internal.RecipeBookSettings
    }
    type ClientboundRecipePacket_ = ClientboundRecipePacket;
    class ObjectObjectImmutablePair <K, V> implements it.unimi.dsi.fastutil.Pair<K, V>, Internal.Serializable {
        constructor(arg0: K, arg1: V)
        first(arg0: K): it.unimi.dsi.fastutil.Pair<K, V>;
        key(arg0: K): it.unimi.dsi.fastutil.Pair<K, V>;
        getClass(): typeof any;
        static lexComparator<L, R>(): Internal.Comparator<it.unimi.dsi.fastutil.Pair<L, R>>;
        toString(): string;
        left(): K;
        second(arg0: V): it.unimi.dsi.fastutil.Pair<K, V>;
        notifyAll(): void;
        value(): V;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        left(arg0: K): it.unimi.dsi.fastutil.Pair<K, V>;
        hashCode(): number;
        value(arg0: V): it.unimi.dsi.fastutil.Pair<K, V>;
        key(): K;
        wait(): void;
        wait(arg0: number): void;
        static of<K, V>(arg0: K, arg1: V): Internal.ObjectObjectImmutablePair<K, V>;
        right(arg0: V): it.unimi.dsi.fastutil.Pair<K, V>;
        second(): V;
        equals(arg0: any): boolean;
        first(): K;
        right(): V;
        get class(): typeof any
    }
    type ObjectObjectImmutablePair_<K, V> = ObjectObjectImmutablePair<K, V>;
    class Agent {
        constructor(arg0: string, arg1: number)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        getName(): string;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getVersion(): number;
        get class(): typeof any
        get name(): string
        get version(): number
        static readonly SCROLLS: (Internal.Agent) & (Internal.Agent);
        static readonly MINECRAFT: (Internal.Agent) & (Internal.Agent);
    }
    type Agent_ = Agent;
    class CentrifugalClutchBlockEntity extends Internal.SplitShaftBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        clearKineticInformation(): void;
        static switchToBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: LevelRenderer_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getGeneratedSpeed(): number;
        isCustomConnection(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        getFlickerScore(): number;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        static convertToAngular(arg0: number): number;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getRotationSpeedModifier(arg0: Internal.Direction_): number;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        attachKinetics(): void;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        static convertToDirection(arg0: number, arg1: Internal.Direction_): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        setNetwork(arg0: number): void;
        onSpeedChanged(arg0: number): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getOrCreateNetwork(): Internal.KineticNetwork;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        setSource(arg0: BlockPos_): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        attachBehaviourLate(arg0: Internal.BlockEntityBehaviour_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        needsSpeedUpdate(): boolean;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        tickAudio(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        removeSource(): void;
        wait(arg0: number): void;
        addPropagationLocations(arg0: Internal.IRotate_, arg1: Internal.BlockState_, arg2: Internal.List_<BlockPos>): Internal.List<BlockPos>;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        calculateStressApplied(): number;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        updateFromNetwork(arg0: number, arg1: number, arg2: number): void;
        onLoad(): void;
        calculateAddedStressCapacity(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getSourceFacing(): Internal.Direction;
        sdl$getDynamicLightY(): number;
        hasSource(): boolean;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: LevelRenderer_): void;
        initialize(): void;
        invalidateCaps(): void;
        isOverStressed(): boolean;
        getBlockState(): Internal.BlockState;
        warnOfMovement(): void;
        getSpeed(): number;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        static convertToLinear(arg0: number): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        isSource(): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        detachKinetics(): void;
        notifyUpdate(): void;
        isSpeedRequirementFulfilled(): boolean;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setSpeed(arg0: number): void;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        onlyOpCanSetNbt(): boolean;
        removeBehaviour(arg0: Internal.BehaviourType_<any>): void;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getTheoreticalSpeed(): number;
        getIcon(arg0: boolean): Internal.ItemStack;
        propagateRotationTo(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean, arg5: boolean): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        hasNetwork(): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        serializeNBT(): Internal.CompoundTag;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getRotationAngleOffset(arg0: Internal.Direction$Axis_): number;
        equals(arg0: any): boolean;
        get generatedSpeed(): number
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get flickerScore(): number
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        set network(arg0: number)
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get orCreateNetwork(): Internal.KineticNetwork
        get class(): typeof any
        set source(arg0: BlockPos_)
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get sourceFacing(): Internal.Direction
        get overStressed(): boolean
        get blockState(): Internal.BlockState
        get speed(): number
        get source(): boolean
        get speedRequirementFulfilled(): boolean
        set speed(arg0: number)
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get theoreticalSpeed(): number
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        reattachNextTick: boolean;
        static readonly DEFAULT_SPEED: (64) & (number);
        static readonly MAX_SPEED: (256) & (number);
        speedThreshold: Internal.ScrollValueBehaviour;
    }
    type CentrifugalClutchBlockEntity_ = CentrifugalClutchBlockEntity;
    interface Options$FloatSupplier {
        abstract get(): number;
        (): number;
    }
    type Options$FloatSupplier_ = (()=> number) | Options$FloatSupplier;
    interface IMachineFeature {
        self(): Internal.MetaMachine;
    }
    type IMachineFeature_ = IMachineFeature;
    class SpectralArrowItem extends Internal.ArrowItem {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        handler$fmm000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getTypeData(): Internal.CompoundTag;
        getDefaultInstance(): Internal.ItemStack;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getItem(): Internal.Item;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$setClientAnimationExtension(obj: any): void;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        isEdible(): boolean;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        createArrow(arg0: Internal.Level_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_): Internal.AbstractArrow;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        handler$ecg000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        isInfinite(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Player_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getDescriptionId(): string;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        handler$zgi000$apotheosis$apoth_isInfinite(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Player_, arg3: Internal.CallbackInfoReturnable_<any>): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get typeData(): Internal.CompoundTag
        get defaultInstance(): Internal.ItemStack
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get item(): Internal.Item
        get orCreateDescriptionId(): string
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type SpectralArrowItem_ = SpectralArrowItem;
    class FusedQuartzBlock extends Internal.AbstractGlassBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: any_, arg2: Internal.DyeColor_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        getGlassLighting(): Internal.GlassLighting;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        getCollisionPredicate(): Internal.GlassCollisionPredicate;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get glassLighting(): Internal.GlassLighting
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        get collisionPredicate(): Internal.GlassCollisionPredicate
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type FusedQuartzBlock_ = FusedQuartzBlock;
    interface ServerGamePacketListener extends Internal.ServerPacketListener {
        abstract handleChatCommand(arg0: Internal.ServerboundChatCommandPacket_): void;
        abstract handlePlayerAbilities(arg0: Internal.ServerboundPlayerAbilitiesPacket_): void;
        abstract handlePlayerInput(arg0: Internal.ServerboundPlayerInputPacket_): void;
        abstract handleClientCommand(arg0: Internal.ServerboundClientCommandPacket_): void;
        abstract handleResourcePackResponse(arg0: Internal.ServerboundResourcePackPacket_): void;
        abstract handleSetCarriedItem(arg0: Internal.ServerboundSetCarriedItemPacket_): void;
        abstract handlePickItem(arg0: Internal.ServerboundPickItemPacket_): void;
        abstract handleSetCreativeModeSlot(arg0: Internal.ServerboundSetCreativeModeSlotPacket_): void;
        abstract handleSeenAdvancements(arg0: Internal.ServerboundSeenAdvancementsPacket_): void;
        abstract handleKeepAlive(arg0: Internal.ServerboundKeepAlivePacket_): void;
        abstract handleUseItem(arg0: Internal.ServerboundUseItemPacket_): void;
        abstract handlePaddleBoat(arg0: Internal.ServerboundPaddleBoatPacket_): void;
        abstract handleSetStructureBlock(arg0: Internal.ServerboundSetStructureBlockPacket_): void;
        abstract handleCustomPayload(arg0: Internal.ServerboundCustomPayloadPacket_): void;
        abstract handleSelectTrade(arg0: Internal.ServerboundSelectTradePacket_): void;
        abstract handleJigsawGenerate(arg0: Internal.ServerboundJigsawGeneratePacket_): void;
        abstract onDisconnect(arg0: net.minecraft.network.chat.Component_): void;
        abstract handleSetJigsawBlock(arg0: Internal.ServerboundSetJigsawBlockPacket_): void;
        abstract handleSetCommandMinecart(arg0: Internal.ServerboundSetCommandMinecartPacket_): void;
        abstract handleSetCommandBlock(arg0: Internal.ServerboundSetCommandBlockPacket_): void;
        abstract handleRecipeBookSeenRecipePacket(arg0: Internal.ServerboundRecipeBookSeenRecipePacket_): void;
        abstract handleChatSessionUpdate(arg0: Internal.ServerboundChatSessionUpdatePacket_): void;
        abstract handleBlockEntityTagQuery(arg0: Internal.ServerboundBlockEntityTagQuery_): void;
        abstract handleContainerButtonClick(arg0: Internal.ServerboundContainerButtonClickPacket_): void;
        abstract handlePong(arg0: Internal.ServerboundPongPacket_): void;
        abstract handlePlaceRecipe(arg0: Internal.ServerboundPlaceRecipePacket_): void;
        abstract handlePlayerCommand(arg0: Internal.ServerboundPlayerCommandPacket_): void;
        abstract handleEditBook(arg0: Internal.ServerboundEditBookPacket_): void;
        abstract handleTeleportToEntityPacket(arg0: Internal.ServerboundTeleportToEntityPacket_): void;
        abstract handleInteract(arg0: Internal.ServerboundInteractPacket_): void;
        abstract handleChangeDifficulty(arg0: Internal.ServerboundChangeDifficultyPacket_): void;
        abstract handleContainerClose(arg0: Internal.ServerboundContainerClosePacket_): void;
        abstract handleClientInformation(arg0: Internal.ServerboundClientInformationPacket_): void;
        abstract handleRecipeBookChangeSettingsPacket(arg0: Internal.ServerboundRecipeBookChangeSettingsPacket_): void;
        abstract isAcceptingMessages(): boolean;
        abstract handleContainerClick(arg0: Internal.ServerboundContainerClickPacket_): void;
        abstract handleCustomCommandSuggestions(arg0: Internal.ServerboundCommandSuggestionPacket_): void;
        abstract handleAcceptTeleportPacket(arg0: Internal.ServerboundAcceptTeleportationPacket_): void;
        abstract handleMovePlayer(arg0: Internal.ServerboundMovePlayerPacket_): void;
        abstract handleChatAck(arg0: Internal.ServerboundChatAckPacket_): void;
        abstract handlePlayerAction(arg0: Internal.ServerboundPlayerActionPacket_): void;
        abstract handleLockDifficulty(arg0: Internal.ServerboundLockDifficultyPacket_): void;
        abstract handleAnimate(arg0: Internal.ServerboundSwingPacket_): void;
        abstract handleRenameItem(arg0: Internal.ServerboundRenameItemPacket_): void;
        shouldPropagateHandlingExceptions(): boolean;
        abstract handleEntityTagQuery(arg0: Internal.ServerboundEntityTagQuery_): void;
        abstract handleSignUpdate(arg0: Internal.ServerboundSignUpdatePacket_): void;
        abstract handleChat(arg0: Internal.ServerboundChatPacket_): void;
        abstract handleSetBeaconPacket(arg0: Internal.ServerboundSetBeaconPacket_): void;
        abstract handleUseItemOn(arg0: Internal.ServerboundUseItemOnPacket_): void;
        abstract handleMoveVehicle(arg0: Internal.ServerboundMoveVehiclePacket_): void;
        get acceptingMessages(): boolean
    }
    type ServerGamePacketListener_ = ServerGamePacketListener;
    interface FluidData {
        getOptionalBucket(): Internal.Optional<Internal.Item>;
        abstract getBlock(): Internal.Supplier<Internal.LiquidBlock>;
        abstract setStillFluid(arg0: Internal.Supplier_<Internal.FlowingFluid>): void;
        abstract getBucket(): Internal.Supplier<Internal.Item>;
        abstract setBucket(arg0: Internal.Supplier_<Internal.Item>): void;
        abstract getInformation(): Internal.FluidInformation;
        getOptionalFlowingFluid(): Internal.Optional<Internal.FlowingFluid>;
        getOptionalStillFluid(): Internal.Optional<Internal.FlowingFluid>;
        getOptionalBlock(): Internal.Optional<Internal.LiquidBlock>;
        abstract getStillFluid(): Internal.Supplier<Internal.FlowingFluid>;
        /**
         * @deprecated
        */
        abstract getProperties(): Internal.FluidProperties;
        abstract setBlock(arg0: Internal.Supplier_<Internal.LiquidBlock>): void;
        abstract getFlowingFluid(): Internal.Supplier<Internal.FlowingFluid>;
        abstract setFlowingFluid(arg0: Internal.Supplier_<Internal.FlowingFluid>): void;
        get optionalBucket(): Internal.Optional<Internal.Item>
        get block(): Internal.Supplier<Internal.LiquidBlock>
        set stillFluid(arg0: Internal.Supplier_<Internal.FlowingFluid>)
        get bucket(): Internal.Supplier<Internal.Item>
        set bucket(arg0: Internal.Supplier_<Internal.Item>)
        get information(): Internal.FluidInformation
        get optionalFlowingFluid(): Internal.Optional<Internal.FlowingFluid>
        get optionalStillFluid(): Internal.Optional<Internal.FlowingFluid>
        get optionalBlock(): Internal.Optional<Internal.LiquidBlock>
        get stillFluid(): Internal.Supplier<Internal.FlowingFluid>
        /**
         * @deprecated
        */
        get properties(): Internal.FluidProperties
        set block(arg0: Internal.Supplier_<Internal.LiquidBlock>)
        get flowingFluid(): Internal.Supplier<Internal.FlowingFluid>
        set flowingFluid(arg0: Internal.Supplier_<Internal.FlowingFluid>)
    }
    type FluidData_ = FluidData;
    interface Stitcher$Entry {
        abstract width(): number;
        abstract height(): number;
        abstract name(): ResourceLocation;
    }
    type Stitcher$Entry_ = Stitcher$Entry;
    class GTRecipeComponents$1 implements Internal.RecipeComponent<Internal.CompoundTag> {
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<Internal.CompoundTag>;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<Internal.CompoundTag>, json: Internal.JsonObject_): void;
        getClass(): typeof any;
        write(arg0: Internal.RecipeJS_, arg1: Internal.CompoundTag_): Internal.JsonElement;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,net.minecraft.nbt.CompoundTag)"(arg0: Internal.RecipeJS_, arg1: Internal.CompoundTag_): Internal.JsonElement;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<Internal.CompoundTag>, map: Internal.Map_<any, any>): void;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        role(): Internal.ComponentRole;
        notify(): void;
        componentClass(): typeof any;
        asArray(): Internal.ArrayRecipeComponent<Internal.CompoundTag>;
        isInput(recipe: Internal.RecipeJS_, value: Internal.CompoundTag_, match: Internal.ReplacementMatch_): boolean;
        wait(arg0: number, arg1: number): void;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, Internal.CompoundTag>>;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<Internal.CompoundTag>;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, Internal.CompoundTag>>;
        isOutput(recipe: Internal.RecipeJS_, value: Internal.CompoundTag_, match: Internal.ReplacementMatch_): boolean;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<Internal.CompoundTag>;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<Internal.CompoundTag>;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<Internal.CompoundTag, O>;
        constructorDescription(ctx: Internal.DescriptionContext_): Internal.TypeDescJS;
        componentType(): string;
        replaceInput(recipe: Internal.RecipeJS_, original: Internal.CompoundTag_, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): Internal.CompoundTag;
        orSelf(): Internal.RecipeComponent<Internal.CompoundTag>;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<Internal.CompoundTag>, json: Internal.JsonObject_): void;
        static builder(): Internal.RecipeComponentBuilder;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<Internal.CompoundTag>;
        toString(): string;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        key(name: string): Internal.RecipeKey<Internal.CompoundTag>;
        notifyAll(): void;
        replaceOutput(recipe: Internal.RecipeJS_, original: Internal.CompoundTag_, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): Internal.CompoundTag;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        checkValueHasChanged(oldValue: Internal.CompoundTag_, newValue: Internal.CompoundTag_): boolean;
        hashCode(): number;
        checkEmpty(key: Internal.RecipeKey_<Internal.CompoundTag>, value: Internal.CompoundTag_): string;
        wait(): void;
        wait(arg0: number): void;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,java.lang.Object)"(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<Internal.CompoundTag, O>;
        equals(arg0: any): boolean;
        read(arg0: Internal.RecipeJS_, arg1: any): Internal.CompoundTag;
        get class(): typeof any
    }
    type GTRecipeComponents$1_ = GTRecipeComponents$1;
    class RainforestCliffsVinesFeature extends Feature<Internal.NoneFeatureConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.NoneFeatureConfiguration>)
        getClass(): typeof any;
        safeSetBlock(arg0: Internal.WorldGenLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Predicate_<Internal.BlockState>): void;
        place(arg0: Internal.NoneFeatureConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration>): boolean;
        "setBlock(net.minecraft.world.level.WorldGenLevel,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.WorldGenLevel_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        markAboveForPostProcessing(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.NoneFeatureConfiguration, Feature<Internal.NoneFeatureConfiguration>>>;
        static isStone(arg0: Internal.BlockState_): boolean;
        toString(): string;
        setBlock(arg0: Internal.LevelWriter_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        "setBlock(net.minecraft.world.level.LevelWriter,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.LevelWriter_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        hashCode(): number;
        static isAir(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        setBlock(arg0: Internal.WorldGenLevel_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        get class(): typeof any
    }
    type RainforestCliffsVinesFeature_ = RainforestCliffsVinesFeature;
    interface ILivingEntityHost <T extends Internal.LivingEntity> {
        abstract getHostMachine(): Internal.MetaMachine;
        abstract onHostedEntityRemoved(arg0: T): void;
        abstract createHostedEntity(arg0: Internal.Level_): T;
        spawnHostedEntity(arg0: Internal.Level_): void;
        abstract getHostedEntity(): T;
        despawnHostedEntity(): void;
        isEntityHostAware(arg0: T): boolean;
        saveHostedEntityData(arg0: Internal.CompoundTag_): void;
        abstract setHostedEntity(arg0: T): void;
        abstract getHostPos(): BlockPos;
        loadHostedEntityData(arg0: Internal.CompoundTag_, arg1: Internal.Level_): void;
        abstract getEntityClass(): T;
        get hostMachine(): Internal.MetaMachine
        get hostedEntity(): T
        set hostedEntity(arg0: T)
        get hostPos(): BlockPos
        get entityClass(): T
    }
    type ILivingEntityHost_<T extends Internal.LivingEntity> = ILivingEntityHost<T>;
    class GTRecipeComponents$2 implements Internal.RecipeComponent<ResourceLocation> {
        isOutput(recipe: Internal.RecipeJS_, value: ResourceLocation_, match: Internal.ReplacementMatch_): boolean;
        getClass(): typeof any;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<ResourceLocation, O>;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        asArray(): Internal.ArrayRecipeComponent<ResourceLocation>;
        checkEmpty(key: Internal.RecipeKey_<ResourceLocation>, value: ResourceLocation_): string;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<ResourceLocation>;
        checkValueHasChanged(oldValue: ResourceLocation_, newValue: ResourceLocation_): boolean;
        replaceOutput(recipe: Internal.RecipeJS_, original: ResourceLocation_, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): ResourceLocation;
        role(): Internal.ComponentRole;
        notify(): void;
        componentClass(): typeof any;
        wait(arg0: number, arg1: number): void;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, ResourceLocation>>;
        write(arg0: Internal.RecipeJS_, arg1: ResourceLocation_): Internal.JsonElement;
        constructorDescription(arg0: Internal.DescriptionContext_): Internal.TypeDescJS;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<ResourceLocation>, json: Internal.JsonObject_): void;
        componentType(): string;
        isInput(recipe: Internal.RecipeJS_, value: ResourceLocation_, match: Internal.ReplacementMatch_): boolean;
        static builder(): Internal.RecipeComponentBuilder;
        toString(): string;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<ResourceLocation, O>;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,net.minecraft.resources.ResourceLocation)"(arg0: Internal.RecipeJS_, arg1: ResourceLocation_): Internal.JsonElement;
        notifyAll(): void;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<ResourceLocation>;
        orSelf(): Internal.RecipeComponent<ResourceLocation>;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        key(name: string): Internal.RecipeKey<ResourceLocation>;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<ResourceLocation>;
        read(arg0: Internal.RecipeJS_, arg1: any): any;
        hashCode(): number;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<ResourceLocation>, map: Internal.Map_<any, any>): void;
        wait(): void;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<ResourceLocation>, json: Internal.JsonObject_): void;
        wait(arg0: number): void;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,java.lang.Object)"(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, ResourceLocation>>;
        replaceInput(recipe: Internal.RecipeJS_, original: ResourceLocation_, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): ResourceLocation;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<ResourceLocation>;
        equals(arg0: any): boolean;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<ResourceLocation>;
        get class(): typeof any
    }
    type GTRecipeComponents$2_ = GTRecipeComponents$2;
    class GTRecipeComponents$3 implements Internal.RecipeComponent<RecipeCapability<any>> {
        getClass(): typeof any;
        write(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        writeToJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<RecipeCapability<any>>, json: Internal.JsonObject_): void;
        readFromMap(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<RecipeCapability<any>>, map: Internal.Map_<any, any>): void;
        checkEmpty(key: Internal.RecipeKey_<RecipeCapability<any>>, value: RecipeCapability_<any>): string;
        orSelf(): Internal.RecipeComponent<RecipeCapability<any>>;
        role(): Internal.ComponentRole;
        checkValueHasChanged(oldValue: RecipeCapability_<any>, newValue: RecipeCapability_<any>): boolean;
        notify(): void;
        componentClass(): typeof any;
        wait(arg0: number, arg1: number): void;
        key(name: string): Internal.RecipeKey<RecipeCapability<any>>;
        or<O>(other: Internal.RecipeComponent_<O>): Internal.OrRecipeComponent<RecipeCapability<any>, O>;
        isInput(recipe: Internal.RecipeJS_, value: RecipeCapability_<any>, match: Internal.ReplacementMatch_): boolean;
        replaceOutput(recipe: Internal.RecipeJS_, original: RecipeCapability_<any>, match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): RecipeCapability<any>;
        asArray(): Internal.ArrayRecipeComponent<RecipeCapability<any>>;
        constructorDescription(arg0: Internal.DescriptionContext_): Internal.TypeDescJS;
        write(arg0: Internal.RecipeJS_, arg1: RecipeCapability_<any>): Internal.JsonElement;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,com.gregtechceu.gtceu.api.capability.recipe.RecipeCapability)"(arg0: Internal.RecipeJS_, arg1: RecipeCapability_<any>): Internal.JsonElement;
        componentType(): string;
        asPatternKey(): Internal.RecipeComponent<Internal.TinyMap<string, RecipeCapability<any>>>;
        isOutput(recipe: Internal.RecipeJS_, value: RecipeCapability_<any>, match: Internal.ReplacementMatch_): boolean;
        static builder(): Internal.RecipeComponentBuilder;
        toString(): string;
        hasPriority(recipe: Internal.RecipeJS_, from: any): boolean;
        replaceInput(recipe: Internal.RecipeJS_, original: RecipeCapability_<any>, match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): RecipeCapability<any>;
        /**
         * Returns a new RecipeComponent that applies the mappingFrom function after the component writes to json, before that json is saved
        */
        mapOut(mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<RecipeCapability<any>>;
        notifyAll(): void;
        static builder(...key: Internal.RecipeKey_<any>[]): Internal.RecipeComponentBuilder;
        read(arg0: Internal.RecipeJS_, arg1: any): any;
        /**
         * Returns a new RecipeComponent that maps the keys in a JsonObject according to the provided map, both before the json gets passed to the component and after the component returns a written json object.
         * The mappings should be provided in the format `{recipe: "component"}` where recipe is the key as in the recipe, and component is the key as how the RecipeComponent expects it.
         * Any keys not included in the provided map will be ignored, and any keys in the provided map that are not in either the input object or output object will be ignored.
         * Note that if the input or output is not a JsonObject (ie its an ItemStack, or it is a JsonPrimitive) then that will pass through this without being modified.
         * If you wish to handle those situations use the actual map function
        */
        simpleMap(mappings: any): Internal.SimpleMappingRecipeComponent<RecipeCapability<any>>;
        asArrayOrSelf(): Internal.ArrayRecipeComponent<RecipeCapability<any>>;
        hashCode(): number;
        and<O>(other: Internal.RecipeComponent_<O>): Internal.AndRecipeComponent<RecipeCapability<any>, O>;
        asMap<K>(key: Internal.RecipeComponent_<K>): Internal.RecipeComponent<Internal.TinyMap<K, RecipeCapability<any>>>;
        wait(): void;
        wait(arg0: number): void;
        "write(dev.latvian.mods.kubejs.recipe.RecipeJS,java.lang.Object)"(arg0: Internal.RecipeJS_, arg1: any): Internal.JsonElement;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read, and the mappingFrom function after the component writes to json, before that json is saved
        */
        map(mappingTo: Internal.UnaryOperator_<any>, mappingFrom: Internal.UnaryOperator_<Internal.JsonElement>): Internal.MappingRecipeComponent<RecipeCapability<any>>;
        equals(arg0: any): boolean;
        /**
         * Returns a new RecipeComponent that applies the mappingTo function to the input before it is passed to this component to be read
        */
        mapIn(mappingTo: Internal.UnaryOperator_<any>): Internal.MappingRecipeComponent<RecipeCapability<any>>;
        readFromJson(recipe: Internal.RecipeJS_, cv: Internal.RecipeComponentValue_<RecipeCapability<any>>, json: Internal.JsonObject_): void;
        get class(): typeof any
    }
    type GTRecipeComponents$3_ = GTRecipeComponents$3;
    class FletchingRecipe implements Internal.Recipe<Internal.CraftingContainer> {
        constructor(arg0: ResourceLocation_, arg1: Internal.ItemStack_, arg2: Internal.List_<Internal.Ingredient>)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        "matches(net.minecraft.world.inventory.CraftingContainer,net.minecraft.world.level.Level)"(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        "assemble(net.minecraft.world.Container,net.minecraft.core.RegistryAccess)"(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getOutput(): Internal.ItemStack;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        "assemble(net.minecraft.world.inventory.CraftingContainer,net.minecraft.core.RegistryAccess)"(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        notifyAll(): void;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        "matches(net.minecraft.world.Container,net.minecraft.world.level.Level)"(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get mod(): string
        get output(): Internal.ItemStack
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
    }
    type FletchingRecipe_ = FletchingRecipe;
    interface ObjectCollection <K> extends Internal.Collection<K>, Internal.ObjectIterable<K> {
        abstract addAll(arg0: Internal.Collection_<K>): boolean;
        iterator(): Internal.Iterator<any>;
        abstract toArray<T>(arg0: T[]): T[];
        forEach(arg0: Internal.Consumer_<K>): void;
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        spliterator(): Internal.ObjectSpliterator<K>;
        abstract remove(arg0: any): boolean;
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract isEmpty(): boolean;
        abstract toArray(): any[];
        removeIf(arg0: Internal.Predicate_<K>): boolean;
        parallelStream(): Internal.Stream<K>;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract hashCode(): number;
        abstract size(): number;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        abstract clear(): void;
        abstract equals(arg0: any): boolean;
        abstract add(arg0: K): boolean;
        stream(): Internal.Stream<K>;
        abstract contains(arg0: any): boolean;
        get empty(): boolean
    }
    type ObjectCollection_<K> = ObjectCollection<K>;
    interface IExtendedBiomeSource {
        abstract appendDeferredBiomesList(arg0: Internal.List_<Internal.Holder<Internal.Biome>>): void;
        (arg0: Internal.List<Internal.Holder<Internal.Biome>>): void;
    }
    type IExtendedBiomeSource_ = ((arg0: Internal.List<Internal.Holder<Internal.Biome>>)=> void) | IExtendedBiomeSource;
    class VeinedVeinGenerator extends Internal.VeinGenerator {
        constructor(arg0: Internal.List_<Internal.VeinedVeinGenerator$VeinBlockDefinition>, arg1: Internal.List_<Internal.VeinedVeinGenerator$VeinBlockDefinition>, arg2: Internal.BlockState_, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number)
        constructor(arg0: GTOreVein_)
        getClass(): typeof any;
        rareBlockChance(arg0: number): this;
        fillerBlock(arg0: Internal.BlockState_): this;
        "oreBlock(com.gregtechceu.gtceu.api.data.chemical.material.Material,int)"(arg0: com.gregtechceu.gtceu.api.data.chemical.material.Material_, arg1: number): this;
        oreBlock(arg0: Internal.BlockState_, arg1: number): this;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        maxEdgeRoundoff(arg0: number): this;
        static mapTarget(arg0: Internal.Either_<Internal.List<Internal.OreConfiguration$TargetBlockState>, com.gregtechceu.gtceu.api.data.chemical.material.Material>): Internal.Stream<Internal.Either<Internal.BlockState, com.gregtechceu.gtceu.api.data.chemical.material.Material>>;
        getAllChances(): Internal.IntList;
        rareBlock(arg0: com.gregtechceu.gtceu.api.data.chemical.material.Material_, arg1: number): this;
        maxYLevel(arg0: number): this;
        codec(): Internal.Codec<Internal.VeinGenerator>;
        static mapTarget(arg0: Internal.Either_<Internal.List<Internal.OreConfiguration$TargetBlockState>, com.gregtechceu.gtceu.api.data.chemical.material.Material>, arg1: number): Internal.Stream<Internal.VeinGenerator$VeinEntry>;
        rareBlock(arg0: Internal.BlockState_, arg1: number): this;
        "rareBlock(net.minecraft.world.level.block.state.BlockState,int)"(arg0: Internal.BlockState_, arg1: number): this;
        minYLevel(arg0: number): this;
        edgeRoundoffBegin(arg0: number): this;
        maxRichnessThreshold(arg0: number): this;
        "oreBlock(net.minecraft.world.level.block.state.BlockState,int)"(arg0: Internal.BlockState_, arg1: number): this;
        oreBlock(arg0: Internal.VeinedVeinGenerator$VeinBlockDefinition_): this;
        toString(): string;
        getAllEntries(): Internal.List<Internal.VeinGenerator$VeinEntry>;
        oreBlock(arg0: com.gregtechceu.gtceu.api.data.chemical.material.Material_, arg1: number): this;
        getAllBlocks(): Internal.List<Internal.BlockState>;
        notifyAll(): void;
        veininessThreshold(arg0: number): this;
        "rareBlock(com.gregtechceu.gtceu.api.data.chemical.material.Material,int)"(arg0: com.gregtechceu.gtceu.api.data.chemical.material.Material_, arg1: number): this;
        hashCode(): number;
        minRichness(arg0: number): this;
        wait(): void;
        wait(arg0: number): void;
        maxRichness(arg0: number): this;
        copy(): Internal.VeinGenerator;
        equals(arg0: any): boolean;
        rareBlock(arg0: Internal.VeinedVeinGenerator$VeinBlockDefinition_): this;
        getAllMaterials(): Internal.List<com.gregtechceu.gtceu.api.data.chemical.material.Material>;
        getValidMaterialsChances(): Internal.List<Internal.ObjectIntPair<com.gregtechceu.gtceu.api.data.chemical.material.Material>>;
        get class(): typeof any
        get allChances(): Internal.IntList
        get allEntries(): Internal.List<Internal.VeinGenerator$VeinEntry>
        get allBlocks(): Internal.List<Internal.BlockState>
        get allMaterials(): Internal.List<com.gregtechceu.gtceu.api.data.chemical.material.Material>
        get validMaterialsChances(): Internal.List<Internal.ObjectIntPair<com.gregtechceu.gtceu.api.data.chemical.material.Material>>
        minRichness: number;
        maxYLevel: number;
        rareBlocks: Internal.List<Internal.VeinedVeinGenerator$VeinBlockDefinition>;
        minYLevel: number;
        maxRichness: number;
        rareBlockChance: number;
        veininessThreshold: number;
        edgeRoundoffBegin: number;
        maxRichnessThreshold: number;
        oreBlocks: Internal.List<Internal.VeinedVeinGenerator$VeinBlockDefinition>;
        fillerBlock: Internal.BlockState;
        static readonly BLOCK_ENTRY_CODEC: Internal.Codec<Internal.Either<Internal.List<Internal.OreConfiguration$TargetBlockState>, com.gregtechceu.gtceu.api.data.chemical.material.Material>>;
        static readonly CODEC: Internal.Codec<Internal.VeinedVeinGenerator>;
        maxEdgeRoundoff: number;
    }
    type VeinedVeinGenerator_ = VeinedVeinGenerator;
    class ReflectiveEnchant extends Internal.Enchantment {
        constructor()
        getClass(): typeof any;
        getDamageProtection(arg0: number, arg1: DamageSource_): number;
        getFullname(arg0: number): net.minecraft.network.chat.Component;
        getRarity(): Internal.Enchantment$Rarity;
        isCompatibleWith(arg0: Internal.Enchantment_): boolean;
        isTradeable(): boolean;
        isTreasureOnly(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getMaxCost(arg0: number): number;
        isDiscoverable(): boolean;
        getMinCost(arg0: number): number;
        handler$zgn000$apotheosis$apoth_modifyEnchColorForAboveMaxLevel(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        static byId(arg0: number): Internal.Enchantment;
        getDescriptionId(): string;
        doPostHurt(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        toString(): string;
        getMaxLevel(): number;
        doPostAttack(arg0: Internal.LivingEntity_, arg1: Internal.Entity_, arg2: number): void;
        notifyAll(): void;
        getSlotItems(arg0: Internal.LivingEntity_): Internal.Map<Internal.EquipmentSlot, Internal.ItemStack>;
        getMinLevel(): number;
        /**
         * @deprecated
        */
        getDamageBonus(arg0: number, arg1: Internal.MobType_): number;
        hashCode(): number;
        reflect(arg0: Internal.ShieldBlockEvent_): void;
        isCurse(): boolean;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        wait(): void;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        checkCompatibility(arg0: Internal.Enchantment_): boolean;
        getOrCreateDescriptionId(): string;
        wait(arg0: number): void;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_): boolean;
        equals(arg0: any): boolean;
        canEnchant(arg0: Internal.ItemStack_): boolean;
        isAllowedOnBooks(): boolean;
        get class(): typeof any
        get rarity(): Internal.Enchantment$Rarity
        get tradeable(): boolean
        get treasureOnly(): boolean
        get discoverable(): boolean
        get descriptionId(): string
        get maxLevel(): number
        get minLevel(): number
        get curse(): boolean
        get orCreateDescriptionId(): string
        get allowedOnBooks(): boolean
    }
    type ReflectiveEnchant_ = ReflectiveEnchant;
    class CapabilityForgeEnergy$ItemStackBuilder extends Internal.CapabilityBuilderForge<Internal.ItemStack, Internal.IEnergyStorage> {
        constructor()
        getClass(): typeof any;
        getMaxEnergyStored(getMaxEnergyStored: Internal.ToIntFunction_<Internal.ItemStack>): this;
        toString(): string;
        getEnergyStored(getEnergyStored: Internal.ToIntFunction_<Internal.ItemStack>): this;
        notifyAll(): void;
        canReceive(canReceive: Internal.Predicate_<Internal.ItemStack>): this;
        canExtract(canExtract: Internal.Predicate_<Internal.ItemStack>): this;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        extractEnergy(extractEnergy: Internal.CapabilityForgeEnergy$EnergyIOItemStack_): this;
        wait(): void;
        wait(arg0: number): void;
        receiveEnergy(receiveEnergy: Internal.CapabilityForgeEnergy$EnergyIOItemStack_): this;
        side(direction: Internal.Direction_): Internal.CapabilityBuilder<Internal.ItemStack, Internal.IEnergyStorage, Internal.Capability<T>>;
        availableOn(isAvailable: Internal.BiPredicate_<Internal.ItemStack, Internal.Direction>): Internal.CapabilityBuilder<Internal.ItemStack, Internal.IEnergyStorage, Internal.Capability<T>>;
        equals(arg0: any): boolean;
        withCapacity(capacity: number): this;
        get class(): typeof any
    }
    type CapabilityForgeEnergy$ItemStackBuilder_ = CapabilityForgeEnergy$ItemStackBuilder;
    class KelpPlantBlock extends Internal.GrowingPlantBodyBlock implements Internal.LiquidBlockContainer {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        canAttachTo(arg0: Internal.BlockState_): boolean;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        botania_getHeadPos(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Block_): Internal.Optional<any>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        "getStateForPlacement(net.minecraft.world.level.LevelAccessor)"(arg0: Internal.LevelAccessor_): Internal.BlockState;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        updateHeadAfterConvertedFromBody(arg0: Internal.BlockState_, arg1: Internal.BlockState_): Internal.BlockState;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        getBodyBlock(): Internal.Block;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getStateForPlacement(arg0: Internal.LevelAccessor_): Internal.BlockState;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        getHeadBlock(): Internal.GrowingPlantHeadBlock;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        "getStateForPlacement(net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        get bodyBlock(): Internal.Block
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get headBlock(): Internal.GrowingPlantHeadBlock
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type KelpPlantBlock_ = KelpPlantBlock;
    class VillageSiegeEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.VillageSiege_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Vec3d_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        getSiege(): Internal.VillageSiege;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        getAttemptedSpawnPos(): Vec3d;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPlayer(): Internal.Player;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get siege(): Internal.VillageSiege
        set phase(arg0: Internal.EventPriority_)
        get attemptedSpawnPos(): Vec3d
        get canceled(): boolean
        get level(): Internal.Level
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get player(): Internal.Player
        get phase(): Internal.EventPriority
    }
    type VillageSiegeEvent_ = VillageSiegeEvent;
    class CorporeaCrystalCubeBlock extends Internal.BotaniaWaterloggedBlock implements Internal.EntityBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BaseCorporeaBlockEntity;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        "newBlockEntity(net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        "newBlockEntity(net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState)"(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BaseCorporeaBlockEntity;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type CorporeaCrystalCubeBlock_ = CorporeaCrystalCubeBlock;
    class VariantBlockStateGenerator$Model {
        constructor()
        uvlock(): this;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        toJson(): Internal.JsonObject;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        x(_x: number): this;
        y(_y: number): this;
        wait(): void;
        model(s: string): this;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type VariantBlockStateGenerator$Model_ = VariantBlockStateGenerator$Model;
    interface IBoxStyle {
        abstract render(arg0: GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: number): void;
        tag(arg0: ResourceLocation_): void;
        abstract borderWidth(): number;
    }
    type IBoxStyle_ = IBoxStyle;
    class BlockPlaceContext extends Internal.UseOnContext {
        constructor(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.ItemStack_, arg3: Internal.BlockHitResult_)
        constructor(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_, arg3: Internal.ItemStack_, arg4: Internal.BlockHitResult_)
        constructor(arg0: Internal.UseOnContext_)
        getClass(): typeof any;
        getClickedFace(): Internal.Direction;
        getHorizontalDirection(): Internal.Direction;
        getRotation(): number;
        getItemInHand(): Internal.ItemStack;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getNearestLookingDirection(): Internal.Direction;
        cdg_getHitResult(): Internal.BlockHitResult;
        getClickLocation(): Vec3d;
        getNearestLookingVerticalDirection(): Internal.Direction;
        isSecondaryUseActive(): boolean;
        getHand(): Internal.InteractionHand;
        getClickedPos(): BlockPos;
        getPlayer(): Internal.Player;
        isInside(): boolean;
        toString(): string;
        getNearestLookingDirections(): Internal.Direction[];
        notifyAll(): void;
        canPlace(): boolean;
        static at(arg0: Internal.BlockPlaceContext_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.BlockPlaceContext;
        hashCode(): number;
        wait(): void;
        replacingClickedOnBlock(): boolean;
        create$getHitResult(): Internal.BlockHitResult;
        wait(arg0: number): void;
        handler$fkp000$moonlight$fixNotAccountingForNullPlayer1(cir: Internal.CallbackInfoReturnable_<any>): void;
        getHitResult(): Internal.BlockHitResult;
        equals(arg0: any): boolean;
        handler$fkp000$moonlight$fixNotAccountingForNullPlayer2(cir: Internal.CallbackInfoReturnable_<any>): void;
        handler$fkp000$moonlight$fixNotAccountingForNullPlayer3(cir: Internal.CallbackInfoReturnable_<any>): void;
        get class(): typeof any
        get clickedFace(): Internal.Direction
        get horizontalDirection(): Internal.Direction
        get rotation(): number
        get itemInHand(): Internal.ItemStack
        get level(): Internal.Level
        get nearestLookingDirection(): Internal.Direction
        get clickLocation(): Vec3d
        get nearestLookingVerticalDirection(): Internal.Direction
        get secondaryUseActive(): boolean
        get hand(): Internal.InteractionHand
        get clickedPos(): BlockPos
        get player(): Internal.Player
        get inside(): boolean
        get nearestLookingDirections(): Internal.Direction[]
        get hitResult(): Internal.BlockHitResult
        replaceClicked: boolean;
    }
    type BlockPlaceContext_ = BlockPlaceContext;
    class RegistryManager {
        constructor(arg0: string)
        getRegistry<V>(arg0: Internal.ResourceKey_<Internal.Registry<V>>): Internal.ForgeRegistry<V>;
        static postNewRegistryEvent(): void;
        getClass(): typeof any;
        toString(): string;
        getRegistry<V>(arg0: ResourceLocation_, arg1: Internal.RegistryManager_): Internal.ForgeRegistry<V>;
        notifyAll(): void;
        static getRegistryNamesForSyncToClient(): Internal.List<ResourceLocation>;
        "getRegistry(net.minecraft.resources.ResourceKey)"<V>(arg0: Internal.ResourceKey_<Internal.Registry<V>>): Internal.ForgeRegistry<V>;
        static getVanillaRegistryKeys(): Internal.Set<ResourceLocation>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getName<V>(arg0: Internal.IForgeRegistry_<V>): ResourceLocation;
        "getRegistry(net.minecraft.resources.ResourceLocation)"<V>(arg0: ResourceLocation_): Internal.ForgeRegistry<V>;
        updateLegacyName<V>(arg0: ResourceLocation_): ResourceLocation;
        hashCode(): number;
        clean(): void;
        wait(): void;
        getName(): string;
        getRegistry<V>(arg0: ResourceLocation_): Internal.ForgeRegistry<V>;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        static generateRegistryPackets(arg0: boolean): Internal.List<org.apache.commons.lang3.tuple.Pair<string, Internal.HandshakeMessages$S2CRegistry>>;
        takeSnapshot(arg0: boolean): Internal.Map<ResourceLocation, Internal.ForgeRegistry$Snapshot>;
        get class(): typeof any
        get registryNamesForSyncToClient(): Internal.List<ResourceLocation>
        get vanillaRegistryKeys(): Internal.Set<ResourceLocation>
        get name(): string
        static readonly FROZEN: (Internal.RegistryManager) & (Internal.RegistryManager);
        static readonly ACTIVE: (Internal.RegistryManager) & (Internal.RegistryManager);
        static readonly VANILLA: (Internal.RegistryManager) & (Internal.RegistryManager);
    }
    type RegistryManager_ = RegistryManager;
    class LargeWaterWheelBlockEntity extends Internal.WaterWheelBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        clearKineticInformation(): void;
        static switchToBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: LevelRenderer_): boolean;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getGeneratedSpeed(): number;
        isCustomConnection(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        getFlickerScore(): number;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        static convertToAngular(arg0: number): number;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        attachKinetics(): void;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        static convertToDirection(arg0: number, arg1: Internal.Direction_): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        setNetwork(arg0: number): void;
        onSpeedChanged(arg0: number): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getOrCreateNetwork(): Internal.KineticNetwork;
        getClass(): typeof any;
        setFlowScoreAndUpdate(arg0: number): void;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        createNetworkId(): number;
        onChunkUnloaded(): void;
        setSource(arg0: BlockPos_): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        attachBehaviourLate(arg0: Internal.BlockEntityBehaviour_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        needsSpeedUpdate(): boolean;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        tickAudio(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        removeSource(): void;
        determineAndApplyFlowScore(): void;
        wait(arg0: number): void;
        addPropagationLocations(arg0: Internal.IRotate_, arg1: Internal.BlockState_, arg2: Internal.List_<BlockPos>): Internal.List<BlockPos>;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        calculateStressApplied(): number;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        applyMaterialIfValid(arg0: Internal.ItemStack_): Internal.InteractionResult;
        getBlockPos(): BlockPos;
        sdl$resetDynamicLight(): void;
        isRemoved(): boolean;
        updateFromNetwork(arg0: number, arg1: number, arg2: number): void;
        onLoad(): void;
        getFlowVectorAtPosition(arg0: BlockPos_): Vec3d;
        calculateAddedStressCapacity(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        hasSource(): boolean;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: LevelRenderer_): void;
        initialize(): void;
        invalidateCaps(): void;
        isOverStressed(): boolean;
        getBlockState(): Internal.BlockState;
        warnOfMovement(): void;
        getSpeed(): number;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        static convertToLinear(arg0: number): number;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        isSource(): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        detachKinetics(): void;
        notifyUpdate(): void;
        isSpeedRequirementFulfilled(): boolean;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setSpeed(arg0: number): void;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        applyNewSpeed(arg0: number, arg1: number): void;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        onlyOpCanSetNbt(): boolean;
        removeBehaviour(arg0: Internal.BehaviourType_<any>): void;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getTheoreticalSpeed(): number;
        updateGeneratedRotation(): void;
        getIcon(arg0: boolean): Internal.ItemStack;
        propagateRotationTo(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean, arg5: boolean): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        hasNetwork(): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        serializeNBT(): Internal.CompoundTag;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getRotationAngleOffset(arg0: Internal.Direction$Axis_): number;
        equals(arg0: any): boolean;
        get generatedSpeed(): number
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get flickerScore(): number
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        set network(arg0: number)
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get orCreateNetwork(): Internal.KineticNetwork
        get class(): typeof any
        set flowScoreAndUpdate(arg0: number)
        set source(arg0: BlockPos_)
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get overStressed(): boolean
        get blockState(): Internal.BlockState
        get speed(): number
        get source(): boolean
        get speedRequirementFulfilled(): boolean
        set speed(arg0: number)
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get theoreticalSpeed(): number
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
    }
    type LargeWaterWheelBlockEntity_ = LargeWaterWheelBlockEntity;
    /**
     * @deprecated
    */
    class ThreadSafeLegacyRandomSource implements Internal.BitRandomSource {
        constructor(arg0: number)
        getClass(): typeof any;
        static create(arg0: number): Internal.RandomSource;
        static create(): Internal.RandomSource;
        nextLong(): number;
        nextDouble(): number;
        notify(): void;
        nextGaussian(): number;
        wait(arg0: number, arg1: number): void;
        static createNewThreadLocalInstance(): Internal.RandomSource;
        forkPositional(): Internal.PositionalRandomFactory;
        consumeCount(arg0: number): void;
        nextInt(arg0: number): number;
        nextFloat(): number;
        nextInt(): number;
        next(arg0: number): number;
        toString(): string;
        fork(): Internal.RandomSource;
        nextBoolean(): boolean;
        notifyAll(): void;
        setSeed(arg0: number): void;
        nextInt(arg0: number, arg1: number): number;
        hashCode(): number;
        triangle(arg0: number, arg1: number): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        static createThreadSafe(): Internal.RandomSource;
        nextIntBetweenInclusive(arg0: number, arg1: number): number;
        get class(): typeof any
        set seed(arg0: number)
    }
    type ThreadSafeLegacyRandomSource_ = ThreadSafeLegacyRandomSource;
    interface ConfigSpec$CorrectionListener {
        abstract onCorrect(arg0: Internal.ConfigSpec$CorrectionAction_, arg1: Internal.List_<string>, arg2: any, arg3: any): void;
        (arg0: Internal.ConfigSpec$CorrectionAction, arg1: Internal.List<string>, arg2: any, arg3: any): void;
    }
    type ConfigSpec$CorrectionListener_ = ConfigSpec$CorrectionListener | ((arg0: Internal.ConfigSpec$CorrectionAction, arg1: Internal.List<string>, arg2: any, arg3: any)=> void);
    class ServerboundPlaceRecipePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: Internal.Recipe_<any>, arg2: boolean)
        handle(arg0: Internal.PacketListener_): void;
        getRecipe(): ResourceLocation;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        isShiftDown(): boolean;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        toString(): string;
        notifyAll(): void;
        getContainerId(): number;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get recipe(): ResourceLocation
        get class(): typeof any
        get shiftDown(): boolean
        get containerId(): number
        get skippable(): boolean
    }
    type ServerboundPlaceRecipePacket_ = ServerboundPlaceRecipePacket;
    class PiglinWallSkullBlock extends Internal.WallSkullBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        asItem(): Internal.Item;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getType(): Internal.SkullBlock$Type;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        getEquipmentSlot(): Internal.EquipmentSlot;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getEquipSound(): Internal.SoundEvent;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getName(): Internal.MutableComponent;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get type(): Internal.SkullBlock$Type
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        get equipmentSlot(): Internal.EquipmentSlot
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get equipSound(): Internal.SoundEvent
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type PiglinWallSkullBlock_ = PiglinWallSkullBlock;
    class CreateRegistrate$1 extends Internal.FluidType {
        canSwim(arg0: Internal.Entity_): boolean;
        getDescriptionId(arg0: Internal.FluidStack_): string;
        isVaporizedOnPlacement(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraft.world.level.material.FluidState)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): boolean;
        getLightLevel(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        notify(): void;
        getDensity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getSound(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        canExtinguish(arg0: Internal.Entity_): boolean;
        canConvertToSource(arg0: Internal.FluidStack_): boolean;
        getDensity(): number;
        "canBePlacedInLevel(net.minecraft.world.level.BlockAndTintGetter,net.minecraft.core.BlockPos,net.minecraftforge.fluids.FluidStack)"(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        getTemperature(arg0: Internal.FluidStack_): number;
        getDescriptionId(): string;
        getRarity(): Internal.Rarity;
        getFallDistanceModifier(arg0: Internal.Entity_): number;
        getBlockForFluidState(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidState_): Internal.BlockState;
        getBucket(arg0: Internal.FluidStack_): Internal.ItemStack;
        "getSound(net.minecraftforge.fluids.FluidStack,net.minecraftforge.common.SoundAction)"(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getRarity(arg0: Internal.FluidStack_): Internal.Rarity;
        "canHydrate(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        canBePlacedInLevel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): boolean;
        "getSound(net.minecraft.world.entity.Entity,net.minecraftforge.common.SoundAction)"(arg0: Internal.Entity_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getAdjacentBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        onVaporize(arg0: Internal.Player_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.FluidStack_): void;
        "canHydrate(net.minecraftforge.fluids.FluidStack)"(arg0: Internal.FluidStack_): boolean;
        canHydrate(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: BlockPos_): boolean;
        wait(): void;
        getTemperature(): number;
        supportsBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        getDescription(): net.minecraft.network.chat.Component;
        getViscosity(): number;
        getSound(arg0: Internal.FluidStack_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        getClass(): typeof any;
        isVanilla(): boolean;
        motionScale(arg0: Internal.Entity_): number;
        getRenderPropertiesInternal(): any;
        getLightLevel(arg0: Internal.FluidStack_): number;
        isAir(): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientFluidTypeExtensions>): void;
        canDrownIn(arg0: Internal.LivingEntity_): boolean;
        wait(arg0: number, arg1: number): void;
        getDensity(arg0: Internal.FluidStack_): number;
        getSound(arg0: Internal.SoundAction_): Internal.SoundEvent;
        canPushEntity(arg0: Internal.Entity_): boolean;
        isLighterThanAir(): boolean;
        toString(): string;
        canHydrate(arg0: Internal.Entity_): boolean;
        canRideVehicleUnder(arg0: Internal.Entity_, arg1: Internal.Entity_): boolean;
        supportsBoating(arg0: Internal.Boat_): boolean;
        getLightLevel(): number;
        notifyAll(): void;
        getDescription(arg0: Internal.FluidStack_): net.minecraft.network.chat.Component;
        getViscosity(arg0: Internal.FluidStack_): number;
        getStateForPlacement(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.FluidStack_): Internal.FluidState;
        getBlockPathType(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: boolean): Internal.BlockPathTypes;
        setItemMovement(arg0: Internal.ItemEntity_): void;
        move(arg0: Internal.FluidState_, arg1: Internal.LivingEntity_, arg2: Vec3d_, arg3: number): boolean;
        canExtinguish(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getSound(arg0: Internal.Player_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SoundAction_): Internal.SoundEvent;
        shouldUpdateWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_, arg2: Internal.Entity_): boolean;
        canConvertToSource(arg0: Internal.FluidState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        canHydrate(arg0: Internal.FluidStack_): boolean;
        hashCode(): number;
        wait(arg0: number): void;
        getTemperature(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        getViscosity(arg0: Internal.FluidState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
        equals(arg0: any): boolean;
        get density(): number
        get descriptionId(): string
        get rarity(): Internal.Rarity
        get temperature(): number
        get description(): net.minecraft.network.chat.Component
        get viscosity(): number
        get class(): typeof any
        get vanilla(): boolean
        get renderPropertiesInternal(): any
        get air(): boolean
        get lighterThanAir(): boolean
        get lightLevel(): number
        set itemMovement(arg0: Internal.ItemEntity_)
    }
    type CreateRegistrate$1_ = CreateRegistrate$1;
    class ObjectCategoryExcludeList <E, P, S> extends Internal.ObjectCategoryListRule<E, P, S> {
        isFollowedBy(arg0: E, arg1: P): boolean;
        getClass(): typeof any;
        spliterator(): Internal.Spliterator<string>;
        getExcludeMode(): Internal.ExcludeListMode;
        getType(): Internal.ObjectCategoryListRuleType<E, P, S>;
        toString(): string;
        notifyAll(): void;
        inList(arg0: E, arg1: P): boolean;
        forEach(arg0: Internal.Consumer_<string>): void;
        getStringValidator(): Internal.Predicate<string>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        getName(): string;
        iterator(): Internal.Iterator<string>;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get excludeMode(): Internal.ExcludeListMode
        get type(): Internal.ObjectCategoryListRuleType<E, P, S>
        get stringValidator(): Internal.Predicate<string>
        get name(): string
    }
    type ObjectCategoryExcludeList_<E, P, S> = ObjectCategoryExcludeList<E, P, S>;
    class TrackMaterial$TrackType {
        constructor(arg0: ResourceLocation_, arg1: any_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly STANDARD: (Internal.TrackMaterial$TrackType) & (Internal.TrackMaterial$TrackType);
        readonly id: ResourceLocation;
    }
    type TrackMaterial$TrackType_ = TrackMaterial$TrackType;
    class DynamicEntityEventJS extends Internal.DynamicAttachEventJS<Internal.Entity> {
        constructor()
        add(predicate: Internal.Predicate_<Internal.Entity>, provider: Internal.CapabilityBuilderForge_<Internal.Entity, any>): Internal.DynamicAttachEventJS<Internal.Entity>;
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        get class(): typeof any
    }
    type DynamicEntityEventJS_ = DynamicEntityEventJS;
    class IEnergyInfoProvider$EnergyInfo extends Internal.Record {
        constructor(capacity: Internal.BigInteger_, stored: Internal.BigInteger_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        stored(): Internal.BigInteger;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        capacity(): Internal.BigInteger;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type IEnergyInfoProvider$EnergyInfo_ = IEnergyInfoProvider$EnergyInfo;
    class ImmutableSetMultimap$Builder <K, V> extends Internal.ImmutableMultimap$Builder<K, V> {
        constructor()
        getClass(): typeof any;
        "putAll(java.lang.Object,java.lang.Iterable)"(arg0: any, arg1: Internal.Iterable_<any>): Internal.ImmutableMultimap$Builder<any, any>;
        "putAll(java.lang.Iterable)"(arg0: Internal.Iterable_<any>): Internal.ImmutableMultimap$Builder<any, any>;
        toString(): string;
        put(arg0: Internal.Map$Entry_<K, V>): this;
        put(arg0: any, arg1: any): Internal.ImmutableMultimap$Builder<any, any>;
        build(): Internal.ImmutableMultimap<any, any>;
        notifyAll(): void;
        orderValuesBy(arg0: Internal.Comparator_<any>): Internal.ImmutableMultimap$Builder<any, any>;
        notify(): void;
        orderKeysBy(arg0: Internal.Comparator_<K>): this;
        wait(arg0: number, arg1: number): void;
        putAll(arg0: any, arg1: any[]): Internal.ImmutableMultimap$Builder<any, any>;
        hashCode(): number;
        wait(): void;
        "putAll(com.google.common.collect.Multimap)"(arg0: Internal.Multimap_<any, any>): Internal.ImmutableMultimap$Builder<any, any>;
        wait(arg0: number): void;
        putAll(arg0: Internal.Iterable_<any>): Internal.ImmutableMultimap$Builder<any, any>;
        putAll(arg0: any, arg1: Internal.Iterable_<any>): Internal.ImmutableMultimap$Builder<any, any>;
        putAll(arg0: Internal.Multimap_<any, any>): Internal.ImmutableMultimap$Builder<any, any>;
        equals(arg0: any): boolean;
        "putAll(java.lang.Object,java.lang.Object[])"(arg0: any, arg1: any[]): Internal.ImmutableMultimap$Builder<any, any>;
        get class(): typeof any
    }
    type ImmutableSetMultimap$Builder_<K, V> = ImmutableSetMultimap$Builder<K, V>;
    interface DoubleStream$Builder extends Internal.DoubleConsumer {
        add(arg0: number): this;
        abstract accept(arg0: number): void;
        andThen(arg0: Internal.DoubleConsumer_): Internal.DoubleConsumer;
        abstract build(): Internal.DoubleStream;
    }
    type DoubleStream$Builder_ = DoubleStream$Builder;
}
declare namespace com.ssakura49.sakuratinker.mixin {
    interface LivingEntityAccessor {
        abstract setLastHurtByPlayer(arg0: Internal.Player_): void;
        abstract setLastHurtByPlayerTime(arg0: number): void;
        abstract deathScore(): number;
        abstract setDead(arg0: boolean): void;
        abstract dead(): boolean;
        abstract setNoActionTime(arg0: number): void;
        abstract setLastHurt(arg0: number): void;
        abstract activeEffects(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
        abstract setLastDamageStamp(arg0: number): void;
        HEALTH(): Internal.EntityDataAccessor<number>;
        abstract setLastDamageSource(arg0: DamageSource_): void;
        set lastHurtByPlayer(arg0: Internal.Player_)
        set lastHurtByPlayerTime(arg0: number)
        set dead(arg0: boolean)
        set noActionTime(arg0: number)
        set lastHurt(arg0: number)
        set lastDamageStamp(arg0: number)
        set lastDamageSource(arg0: DamageSource_)
    }
    type LivingEntityAccessor_ = LivingEntityAccessor;
}
declare namespace xaero.common.gui.dropdown {
    interface IDropDownContainer {
        abstract onDropdownOpen(arg0: xaero.common.gui.dropdown.DropDownWidget_): void;
        abstract onDropdownClosed(arg0: xaero.common.gui.dropdown.DropDownWidget_): void;
    }
    type IDropDownContainer_ = IDropDownContainer;
}
declare namespace com.mojang.blaze3d.shaders {
    interface Shader {
        abstract getFragmentProgram(): Internal.Program;
        abstract markDirty(): void;
        abstract attachToProgram(): void;
        abstract getVertexProgram(): Internal.Program;
        abstract getId(): number;
        get fragmentProgram(): Internal.Program
        get vertexProgram(): Internal.Program
        get id(): number
    }
    type Shader_ = Shader;
}
declare namespace icyllis.modernui.core {
    abstract class Context {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        abstract getResources(): Internal.Resources;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get resources(): Internal.Resources
    }
    type Context_ = Context;
}
declare namespace dev.engine_room.flywheel.lib.transform {
    interface Transform <Self extends dev.engine_room.flywheel.lib.transform.Transform<Self>> extends Internal.Affine<Self> {
        "translate(float)"(v: number): Self;
        rotateZDegrees(degrees: number): Self;
        scale(factors: Internal.Vector3fc_): Self;
        rotateCentered(radians: number, axis: Internal.Direction_): Self;
        rotateCentered(radians: number, axis: Internal.Direction$Axis_): Self;
        translateBack(vec: Vec3d_): Self;
        "rotate(float,net.minecraft.core.Direction$Axis)"(radians: number, axis: Internal.Direction$Axis_): Self;
        translateY(y: number): Self;
        rotateZ(radians: number): Self;
        translateBack(x: number, y: number, z: number): Self;
        rotateCentered(radians: number, axis: Internal.Vector3fc_): Self;
        translateBack(x: number, y: number, z: number): Self;
        "rotateCentered(float,net.minecraft.core.Direction)"(radians: number, axis: Internal.Direction_): Self;
        abstract mulNormal(arg0: Internal.Matrix3fc_): Self;
        "rotateCenteredDegrees(float,net.minecraft.core.Direction)"(degrees: number, axis: Internal.Direction_): Self;
        "translateBack(net.minecraft.world.phys.Vec3)"(vec: Vec3d_): Self;
        rotate(axisAngle: Internal.AxisAngle4f_): Self;
        "translateBack(org.joml.Vector3ic)"(vec: Internal.Vector3ic_): Self;
        scaleX(factor: number): Self;
        "translate(org.joml.Vector3ic)"(vec: Internal.Vector3ic_): Self;
        "rotate(float,net.minecraft.core.Direction)"(radians: number, axis: Internal.Direction_): Self;
        "rotate(float,com.mojang.math.Axis)"(radians: number, axis: com.mojang.math.Axis_): Self;
        "translate(net.minecraft.world.phys.Vec3)"(vec: Vec3d_): Self;
        rotateTo(from: Internal.Vector3fc_, to: Internal.Vector3fc_): Self;
        rotateYDegrees(degrees: number): Self;
        abstract rotate(arg0: Internal.Quaternionfc_): Self;
        center(): Self;
        "rotateDegrees(float,org.joml.Vector3fc)"(degrees: number, axis: Internal.Vector3fc_): Self;
        translateBack(v: number): Self;
        rotateDegrees(degrees: number, axis: Internal.Direction_): Self;
        translateZ(z: number): Self;
        scale(factor: number): Self;
        "rotateTo(org.joml.Vector3fc,org.joml.Vector3fc)"(from: Internal.Vector3fc_, to: Internal.Vector3fc_): Self;
        "rotate(org.joml.AxisAngle4f)"(axisAngle: Internal.AxisAngle4f_): Self;
        transform(stack: PoseStack_): Self;
        translateBack(vec: Vec3i_): Self;
        translateBack(vec: Internal.Vector3fc_): Self;
        rotate(radians: number, axis: com.mojang.math.Axis_): Self;
        translate(x: number, y: number, z: number): Self;
        "rotateCentered(float,net.minecraft.core.Direction$Axis)"(radians: number, axis: Internal.Direction$Axis_): Self;
        abstract "rotate(org.joml.Quaternionfc)"(arg0: Internal.Quaternionfc_): Self;
        rotateCenteredDegrees(degrees: number, axis: Internal.Vector3fc_): Self;
        "translateBack(float)"(v: number): Self;
        rotateYCenteredDegrees(degrees: number): Self;
        rotateZCentered(radians: number): Self;
        "translateBack(net.minecraft.core.Vec3i)"(vec: Vec3i_): Self;
        translate(vec: Vec3i_): Self;
        "rotateCentered(float,com.mojang.math.Axis)"(radians: number, axis: com.mojang.math.Axis_): Self;
        self(): Self;
        rotateToFace(facing: Internal.Direction_): Self;
        "rotateDegrees(float,com.mojang.math.Axis)"(degrees: number, axis: com.mojang.math.Axis_): Self;
        "rotateCenteredDegrees(float,org.joml.Vector3fc)"(degrees: number, axis: Internal.Vector3fc_): Self;
        rotateTo(from: Internal.Direction_, to: Internal.Direction_): Self;
        rotateX(radians: number): Self;
        "rotateCenteredDegrees(float,net.minecraft.core.Direction$Axis)"(degrees: number, axis: Internal.Direction$Axis_): Self;
        rotateDegrees(degrees: number, axis: com.mojang.math.Axis_): Self;
        scaleZ(factor: number): Self;
        "translate(net.minecraft.core.Vec3i)"(vec: Vec3i_): Self;
        "scale(float)"(factor: number): Self;
        rotateCenteredDegrees(degrees: number, axis: com.mojang.math.Axis_): Self;
        abstract scale(arg0: number, arg1: number, arg2: number): Self;
        rotate(radians: number, axis: Internal.Direction$Axis_): Self;
        rotateDegrees(degrees: number, axisX: number, axisY: number, axisZ: number): Self;
        rotateCenteredDegrees(degrees: number, axisX: number, axisY: number, axisZ: number): Self;
        "rotate(float,org.joml.Vector3fc)"(radians: number, axis: Internal.Vector3fc_): Self;
        rotateAround(quaternion: Internal.Quaternionfc_, x: number, y: number, z: number): Self;
        rotate(radians: number, axis: Internal.Direction_): Self;
        rotate(radians: number, axis: Internal.Vector3fc_): Self;
        rotateTo(fromX: number, fromY: number, fromZ: number, toX: number, toY: number, toZ: number): Self;
        rotateZCenteredDegrees(degrees: number): Self;
        translate(vec: Internal.Vector3fc_): Self;
        rotateXDegrees(degrees: number): Self;
        rotateXCentered(radians: number): Self;
        "rotateCenteredDegrees(float,com.mojang.math.Axis)"(degrees: number, axis: com.mojang.math.Axis_): Self;
        "translateBack(float,float,float)"(x: number, y: number, z: number): Self;
        abstract "translate(float,float,float)"(arg0: number, arg1: number, arg2: number): Self;
        "translate(double,double,double)"(x: number, y: number, z: number): Self;
        rotateCenteredDegrees(degrees: number, axis: Internal.Direction$Axis_): Self;
        translateBack(vec: Internal.Vector3ic_): Self;
        abstract mulPose(arg0: Internal.Matrix4fc_): Self;
        rotateCentered(radians: number, axisX: number, axisY: number, axisZ: number): Self;
        "translateBack(org.joml.Vector3fc)"(vec: Internal.Vector3fc_): Self;
        "rotateDegrees(float,net.minecraft.core.Direction)"(degrees: number, axis: Internal.Direction_): Self;
        rotateCenteredDegrees(degrees: number, axis: Internal.Direction_): Self;
        "transform(com.mojang.blaze3d.vertex.PoseStack$Pose)"(pose: Internal.PoseStack$Pose_): Self;
        rotateCentered(radians: number, axis: com.mojang.math.Axis_): Self;
        "translate(org.joml.Vector3fc)"(vec: Internal.Vector3fc_): Self;
        rotateXCenteredDegrees(degrees: number): Self;
        translate(v: number): Self;
        "rotateDegrees(float,net.minecraft.core.Direction$Axis)"(degrees: number, axis: Internal.Direction$Axis_): Self;
        rotateYCentered(radians: number): Self;
        rotateDegrees(degrees: number, axis: Internal.Direction$Axis_): Self;
        rotateY(radians: number): Self;
        rotateDegrees(degrees: number, axis: Internal.Vector3fc_): Self;
        "rotateTo(net.minecraft.core.Direction,net.minecraft.core.Direction)"(from: Internal.Direction_, to: Internal.Direction_): Self;
        scaleY(factor: number): Self;
        translateX(x: number): Self;
        transform(pose: Internal.PoseStack$Pose_): Self;
        transform(pose: Internal.Matrix4fc_, normal: Internal.Matrix3fc_): Self;
        rotateCentered(q: Internal.Quaternionfc_): Self;
        uncenter(): Self;
        nudge(seed: number): Self;
        "translateBack(double,double,double)"(x: number, y: number, z: number): Self;
        "scale(org.joml.Vector3fc)"(factors: Internal.Vector3fc_): Self;
        rotateAround(quaternion: Internal.Quaternionfc_, vec: Internal.Vector3fc_): Self;
        rotate(radians: number, axisX: number, axisY: number, axisZ: number): Self;
        abstract translate(arg0: number, arg1: number, arg2: number): Self;
        translate(vec: Vec3d_): Self;
        "rotateCentered(float,org.joml.Vector3fc)"(radians: number, axis: Internal.Vector3fc_): Self;
        "transform(com.mojang.blaze3d.vertex.PoseStack)"(stack: PoseStack_): Self;
        translate(vec: Internal.Vector3ic_): Self;
    }
    type Transform_<Self extends dev.engine_room.flywheel.lib.transform.Transform<Self>> = Transform<Self>;
}
