/// <reference path="./internal_*.d.ts" />
declare namespace org.orecruncher.dsurround.runtime.audio.effects {
    abstract class EffectData {
        setProcess(flag: boolean): void;
        getClass(): typeof any;
        doProcess(): boolean;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        abstract clamp(): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        set process(flag: boolean)
        get class(): typeof any
    }
    type EffectData_ = EffectData;
}
declare namespace Internal {
    class MagicPaintingVariant$Layer$Parallax extends Internal.Record {
        constructor(type: Internal.MagicPaintingVariant$Layer$Parallax$Type_, multiplier: number, width: number, height: number)
        getClass(): typeof any;
        type(): Internal.MagicPaintingVariant$Layer$Parallax$Type;
        toString(): string;
        notifyAll(): void;
        height(): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        multiplier(): number;
        wait(): void;
        wait(arg0: number): void;
        width(): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.MagicPaintingVariant$Layer$Parallax>;
    }
    type MagicPaintingVariant$Layer$Parallax_ = MagicPaintingVariant$Layer$Parallax;
    class PipeBlockRenderer implements Internal.ICoverableRenderer, Internal.IRenderer {
        constructor(arg0: Internal.PipeModel_)
        getClass(): typeof any;
        onAdditionalModel(registry: Internal.Consumer_<ResourceLocation>): void;
        reBakeCustomQuadsOffset(): number;
        useAO(state: Internal.BlockState_): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        renderCovers(arg0: Internal.List_<Internal.BakedQuad>, arg1: Internal.Direction_, arg2: Internal.RandomSource_, arg3: Internal.ICoverable_, arg4: Internal.Direction_, arg5: BlockPos_, arg6: Internal.BlockAndTintGetter_, arg7: Internal.ModelState_): void;
        getParticleTexture(): Internal.TextureAtlasSprite;
        render(blockEntity: Internal.BlockEntity_, partialTicks: number, stack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number): void;
        registerEvent(): void;
        onPrepareTextureAtlas(arg0: ResourceLocation_, arg1: Internal.Consumer_<ResourceLocation>): void;
        isGlobalRenderer(blockEntity: Internal.BlockEntity_): boolean;
        isRaw(): boolean;
        toString(): string;
        notifyAll(): void;
        renderItem(arg0: Internal.ItemStack_, arg1: Internal.ItemDisplayContext_, arg2: boolean, arg3: Internal.PoseStack_, arg4: Internal.MultiBufferSource_, arg5: number, arg6: number, arg7: Internal.BakedModel_): void;
        shouldRender(blockEntity: Internal.BlockEntity_, cameraPos: Vec3d_): boolean;
        useBlockLight(arg0: Internal.ItemStack_): boolean;
        isGui3d(): boolean;
        hashCode(): number;
        getViewDistance(): number;
        reBakeCustomQuads(): boolean;
        wait(): void;
        renderModel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.RandomSource_): Internal.List<Internal.BakedQuad>;
        wait(arg0: number): void;
        useAO(): boolean;
        equals(arg0: any): boolean;
        getPipeModel(): Internal.PipeModel;
        hasTESR(blockEntity: Internal.BlockEntity_): boolean;
        get class(): typeof any
        get particleTexture(): Internal.TextureAtlasSprite
        get raw(): boolean
        get gui3d(): boolean
        get viewDistance(): number
        get pipeModel(): Internal.PipeModel
    }
    type PipeBlockRenderer_ = PipeBlockRenderer;
    abstract class ServerboundMovePlayerPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: boolean, arg6: boolean, arg7: boolean)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        abstract write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        hasPosition(): boolean;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        getXRot(arg0: number): number;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        hasRotation(): boolean;
        getX(arg0: number): number;
        isOnGround(): boolean;
        getYRot(arg0: number): number;
        getY(arg0: number): number;
        equals(arg0: any): boolean;
        getZ(arg0: number): number;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
        get onGround(): boolean
        readonly z: number;
        readonly hasPos: boolean;
        readonly onGround: boolean;
        readonly x: number;
        readonly yRot: number;
        readonly hasRot: boolean;
        readonly y: number;
        readonly xRot: number;
    }
    type ServerboundMovePlayerPacket_ = ServerboundMovePlayerPacket;
    class GlowberryTartBlock extends Internal.PieBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_, slice: Internal.Supplier_<Internal.Item>)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        getPieSliceItem(): Internal.ItemStack;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, player: Internal.Player_, hand: Internal.InteractionHand_, hit: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(ctx: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getMaxCuts(): number;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(state: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(blockState: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(blockState: Internal.BlockState_, levelReader: Internal.LevelReader_, blockPos: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(itemStack: Internal.ItemStack_, world: Internal.BlockGetter_, tooltip: Internal.List_<net.minecraft.network.chat.Component>, tooltipContext: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(state: Internal.BlockState_, world: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get pieSliceItem(): Internal.ItemStack
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        get maxCuts(): number
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly FULL_SHAPE: ({[key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape}) & (Internal.Map<Internal.Direction, Internal.VoxelShape>);
        static readonly THREE_SHAPE: ({[key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape}) & (Internal.Map<Internal.Direction, Internal.VoxelShape>);
        static readonly QUARTER_SHAPE: ({[key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape}) & (Internal.Map<Internal.Direction, Internal.VoxelShape>);
        static readonly HALF_SHAPE: ({[key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape, [key: Internal.Direction]: Internal.ArrayVoxelShape}) & (Internal.Map<Internal.Direction, Internal.VoxelShape>);
    }
    type GlowberryTartBlock_ = GlowberryTartBlock;
    class MechanicalBearingBlockEntity extends Internal.GeneratingKineticBlockEntity implements Internal.IDisplayAssemblyExceptions, Internal.IBearingBlockEntity {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        clearKineticInformation(): void;
        static switchToBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getGeneratedSpeed(): number;
        isCustomConnection(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        getFlickerScore(): number;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        getBlockPosition(): BlockPos;
        static convertToAngular(arg0: number): number;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        isValid(): boolean;
        getMovedContraption(): Internal.ControlledContraptionEntity;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isWoodenTop(): boolean;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        attachKinetics(): void;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        onStall(): void;
        static convertToDirection(arg0: number, arg1: Internal.Direction_): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        setNetwork(arg0: number): void;
        onSpeedChanged(arg0: number): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getOrCreateNetwork(): Internal.KineticNetwork;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        getAngularSpeed(): number;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        createNetworkId(): number;
        onChunkUnloaded(): void;
        setSource(arg0: BlockPos_): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        isNearInitialAngle(): boolean;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        needsSpeedUpdate(): boolean;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        isAttachedTo(arg0: Internal.AbstractContraptionEntity_): boolean;
        tickAudio(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        removeSource(): void;
        wait(arg0: number): void;
        addPropagationLocations(arg0: Internal.IRotate_, arg1: Internal.BlockState_, arg2: Internal.List_<BlockPos>): Internal.List<BlockPos>;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        calculateStressApplied(): number;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        updateFromNetwork(arg0: number, arg1: number, arg2: number): void;
        onLoad(): void;
        calculateAddedStressCapacity(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        hasSource(): boolean;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        initialize(): void;
        addExceptionToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>): boolean;
        invalidateCaps(): void;
        isRunning(): boolean;
        getMovementModeSlot(): Internal.ValueBoxTransform;
        isOverStressed(): boolean;
        getBlockState(): Internal.BlockState;
        warnOfMovement(): void;
        getInterpolatedAngle(arg0: number): number;
        getSpeed(): number;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        setAngle(arg0: number): void;
        static convertToLinear(arg0: number): number;
        attach(arg0: Internal.ControlledContraptionEntity_): void;
        lazyTick(): void;
        disassemble(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        isSource(): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        detachKinetics(): void;
        notifyUpdate(): void;
        isSpeedRequirementFulfilled(): boolean;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setSpeed(arg0: number): void;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        applyNewSpeed(arg0: number, arg1: number): void;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        assemble(): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getTheoreticalSpeed(): number;
        updateGeneratedRotation(): void;
        getIcon(arg0: boolean): Internal.ItemStack;
        propagateRotationTo(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean, arg5: boolean): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        hasNetwork(): boolean;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getLastAssemblyException(): Internal.AssemblyException;
        getRotationAngleOffset(arg0: Internal.Direction$Axis_): number;
        equals(arg0: any): boolean;
        get generatedSpeed(): number
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get flickerScore(): number
        get blockPosition(): BlockPos
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get valid(): boolean
        get movedContraption(): Internal.ControlledContraptionEntity
        get woodenTop(): boolean
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        set network(arg0: number)
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get orCreateNetwork(): Internal.KineticNetwork
        get class(): typeof any
        get angularSpeed(): number
        set source(arg0: BlockPos_)
        get nearInitialAngle(): boolean
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get running(): boolean
        get movementModeSlot(): Internal.ValueBoxTransform
        get overStressed(): boolean
        get blockState(): Internal.BlockState
        get speed(): number
        set angle(arg0: number)
        get source(): boolean
        get speedRequirementFulfilled(): boolean
        set speed(arg0: number)
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get theoreticalSpeed(): number
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        get lastAssemblyException(): Internal.AssemblyException
    }
    type MechanicalBearingBlockEntity_ = MechanicalBearingBlockEntity;
    class SulfurBudBlock extends Internal.Block implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: number, arg1: number)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        static getLiquidType(arg0: Internal.FluidState_): number;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        static buildShapeMap(arg0: number, arg1: number): Internal.Map<Internal.Direction, Internal.VoxelShape>;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly LIQUID_LOGGED: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        static readonly FACING: (Internal.DirectionProperty) & (Internal.DirectionProperty);
    }
    type SulfurBudBlock_ = SulfurBudBlock;
    class WindowEvent extends Internal.ComponentEvent {
        constructor(arg0: Internal.Window_, arg1: number)
        constructor(arg0: Internal.Window_, arg1: number, arg2: Internal.Window_)
        constructor(arg0: Internal.Window_, arg1: number, arg2: number, arg3: number)
        constructor(arg0: Internal.Window_, arg1: number, arg2: Internal.Window_, arg3: number, arg4: number)
        getClass(): typeof any;
        toString(): string;
        getWindow(): Internal.Window;
        paramString(): string;
        notifyAll(): void;
        getOppositeWindow(): Internal.Window;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getNewState(): number;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        setSource(arg0: any): void;
        getComponent(): Internal.Component;
        getSource(): any;
        equals(arg0: any): boolean;
        getOldState(): number;
        getID(): number;
        get class(): typeof any
        get window(): Internal.Window
        get oppositeWindow(): Internal.Window
        get newState(): number
        set source(arg0: any)
        get component(): Internal.Component
        get source(): any
        get oldState(): number
        get ID(): number
        static readonly WINDOW_LAST: (209) & (number);
        static readonly WINDOW_LOST_FOCUS: (208) & (number);
        static readonly WINDOW_STATE_CHANGED: (209) & (number);
        static readonly WINDOW_ACTIVATED: (205) & (number);
        static readonly WINDOW_FIRST: (200) & (number);
        static readonly WINDOW_DEICONIFIED: (204) & (number);
        static readonly WINDOW_GAINED_FOCUS: (207) & (number);
        static readonly WINDOW_ICONIFIED: (203) & (number);
        static readonly WINDOW_OPENED: (200) & (number);
        static readonly WINDOW_CLOSED: (202) & (number);
        static readonly WINDOW_DEACTIVATED: (206) & (number);
        static readonly WINDOW_CLOSING: (201) & (number);
    }
    type WindowEvent_ = WindowEvent;
    class TagDependentSpringItem extends Internal.TagDependentIngredientItem {
        constructor(arg0: Internal.Item$Properties_, arg1: number, arg2: Internal.TagKey_<Internal.Item>)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        getStiffness(): number;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        shouldHide(): boolean;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get stiffness(): number
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type TagDependentSpringItem_ = TagDependentSpringItem;
    class ItemFavorabilityTool extends Internal.Item {
        constructor(arg0: string)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type ItemFavorabilityTool_ = ItemFavorabilityTool;
    class RecipeManager extends Internal.SimpleJsonResourceReloadListener implements Internal.RecipeManagerAccessor, Internal.RecipeManagerInvoker, Internal.AccessorRecipeManager, com.gregtechceu.gtceu.core.mixins.RecipeManagerAccessor, vazkii.botania.mixin.RecipeManagerAccessor, vectorwing.farmersdelight.common.mixin.accessor.RecipeManagerAccessor, Internal.IdentifiableResourceReloadListener {
        constructor()
        constructor(arg0: Internal.ICondition$IContext_)
        getRecipeIds(): Internal.Stream<ResourceLocation>;
        getClass(): typeof any;
        prepare(arg0: Internal.ResourceManager_, arg1: Internal.ProfilerFiller_): any;
        getRawRecipes(): Internal.Map<any, any>;
        botania_getAll(arg0: Internal.RecipeType_<any>): Internal.Map<any, any>;
        replaceRecipes(arg0: Internal.Iterable_<Internal.Recipe<any>>): void;
        apply(arg0: Internal.Map_<ResourceLocation, Internal.JsonElement>, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getRecipeFromType(arg0: Internal.RecipeType_<any>): Internal.Map<any, any>;
        getRemainingItemsFor<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>, arg1: C, arg2: Internal.Level_): Internal.NonNullList<Internal.ItemStack>;
        byKey(arg0: ResourceLocation_): Internal.Optional<Internal.Recipe<any>>;
        handler$ego000$cucumber$apply(arg0: Internal.Map_<any, any>, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.CallbackInfo_, arg4: Internal.Map_<any, any>, arg5: Internal.ImmutableMap$Builder_<any, any>): void;
        getName(): string;
        getRecipesFor<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>, arg1: C, arg2: Internal.Level_): Internal.List<T>;
        setRawRecipes(arg0: Internal.Map_<any, any>): void;
        byType<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>): Internal.Map<ResourceLocation, T>;
        getFabricId(): ResourceLocation;
        "apply(java.lang.Object,net.minecraft.server.packs.resources.ResourceManager,net.minecraft.util.profiling.ProfilerFiller)"(arg0: any, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_): void;
        abstract reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
        static fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.Recipe<any>;
        static scanDirectory(arg0: Internal.ResourceManager_, arg1: string, arg2: Internal.Gson_, arg3: Internal.Map_<ResourceLocation, Internal.JsonElement>): void;
        "apply(java.util.Map,net.minecraft.server.packs.resources.ResourceManager,net.minecraft.util.profiling.ProfilerFiller)"(arg0: Internal.Map_<ResourceLocation, Internal.JsonElement>, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_): void;
        bookshelf$getTypeMap(arg0: Internal.RecipeType_<any>): Internal.Map<any, any>;
        getContext(): Internal.ICondition$IContext;
        static createCheck<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>): Internal.RecipeManager$CachedCheck<C, T>;
        toString(): string;
        getRecipeFor<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>, arg1: C, arg2: Internal.Level_): Internal.Optional<T>;
        fabric_applyResourceConditions(resourceManager: Internal.ResourceManager_, profiler: Internal.ProfilerFiller_, object: any): void;
        getRecipeMap(arg0: Internal.RecipeType_<any>): Internal.Map<any, any>;
        apply(arg0: any, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_): void;
        notifyAll(): void;
        hadErrorsLoading(): boolean;
        getFabricDependencies(): Internal.Collection<any>;
        getRecipes(): Internal.Collection<Internal.Recipe<any>>;
        hashCode(): number;
        /**
         * @deprecated
        */
        static fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        getAllRecipesFor<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>): Internal.List<T>;
        wait(): void;
        wait(arg0: number): void;
        getPreparedPath(arg0: ResourceLocation_): ResourceLocation;
        equals(arg0: any): boolean;
        getRecipeFor<C extends net.minecraft.world.Container, T extends Internal.Recipe<C>>(arg0: Internal.RecipeType_<T>, arg1: C, arg2: Internal.Level_, arg3: ResourceLocation_): Internal.Optional<Internal.Pair<ResourceLocation, T>>;
        get recipeIds(): Internal.Stream<ResourceLocation>
        get class(): typeof any
        get rawRecipes(): Internal.Map<any, any>
        get name(): string
        set rawRecipes(arg0: Internal.Map_<any, any>)
        get fabricId(): ResourceLocation
        get context(): Internal.ICondition$IContext
        get fabricDependencies(): Internal.Collection<any>
        get recipes(): Internal.Collection<Internal.Recipe<any>>
        byName: Internal.Map<ResourceLocation, Internal.Recipe<any>>;
        recipes: Internal.Map<Internal.RecipeType<any>, Internal.Map<ResourceLocation, Internal.Recipe<any>>>;
    }
    type RecipeManager_ = RecipeManager;
    class RenderLevelStageEvent$RegisterStageEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        register(arg0: ResourceLocation_, arg1: Internal.RenderType_): Internal.RenderLevelStageEvent$Stage;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
    }
    type RenderLevelStageEvent$RegisterStageEvent_ = RenderLevelStageEvent$RegisterStageEvent;
    interface Spliterator <T> {
        getExactSizeIfKnown(): number;
        forEachRemaining(arg0: Internal.Consumer_<T>): void;
        hasCharacteristics(arg0: number): boolean;
        abstract tryAdvance(arg0: Internal.Consumer_<T>): boolean;
        getComparator(): Internal.Comparator<T>;
        abstract characteristics(): number;
        abstract estimateSize(): number;
        abstract trySplit(): this;
        get exactSizeIfKnown(): number
        get comparator(): Internal.Comparator<T>
        readonly SORTED: (4) & (number);
        readonly IMMUTABLE: (1024) & (number);
        readonly DISTINCT: (1) & (number);
        readonly CONCURRENT: (4096) & (number);
        readonly ORDERED: (16) & (number);
        readonly NONNULL: (256) & (number);
        readonly SUBSIZED: (16384) & (number);
        readonly SIZED: (64) & (number);
    }
    type Spliterator_<T> = Spliterator<T>;
    class FlowerPotBlock extends Internal.Block {
        constructor(arg0: Internal.Block_, arg1: Internal.BlockBehaviour$Properties_)
        constructor(arg0: Internal.Supplier_<Internal.FlowerPotBlock>, arg1: Internal.Supplier_<Internal.Block>, arg2: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        addPlant(arg0: ResourceLocation_, arg1: Internal.Supplier_<Internal.Block>): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        isEmpty(): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getFullPotsView(): Internal.Map<ResourceLocation, Internal.Supplier<Internal.Block>>;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        getContent(): Internal.Block;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getEmptyPot(): this;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        get empty(): boolean
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get fullPotsView(): Internal.Map<ResourceLocation, Internal.Supplier<Internal.Block>>
        set destroySpeed(v: number)
        get content(): Internal.Block
        get name(): Internal.MutableComponent
        get emptyPot(): Internal.FlowerPotBlock
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly AABB_SIZE: (3.0) & (number);
        static readonly SHAPE: (Internal.ArrayVoxelShape) & (Internal.VoxelShape);
    }
    type FlowerPotBlock_ = FlowerPotBlock;
    class InterModComms$IMCMessage extends Internal.Record {
        constructor(senderModId: string, modId: string, method: string, messageSupplier: Internal.Supplier_<any>)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        /**
         * @deprecated
        */
        getModId(): string;
        /**
         * @deprecated
        */
        getMessageSupplier<T>(): Internal.Supplier<T>;
        /**
         * @deprecated
        */
        getSenderModId(): string;
        modId(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        method(): string;
        hashCode(): number;
        senderModId(): string;
        wait(): void;
        /**
         * @deprecated
        */
        getMethod(): string;
        wait(arg0: number): void;
        messageSupplier(): Internal.Supplier<any>;
        equals(arg0: any): boolean;
        get class(): typeof any
        /**
         * @deprecated
        */
        get modId(): string
        /**
         * @deprecated
        */
        get messageSupplier(): Internal.Supplier<T>
        /**
         * @deprecated
        */
        get senderModId(): string
        /**
         * @deprecated
        */
        get method(): string
    }
    type InterModComms$IMCMessage_ = InterModComms$IMCMessage;
    interface ICoverableRenderer extends Internal.IRenderer {
        onAdditionalModel(registry: Internal.Consumer_<ResourceLocation>): void;
        renderItem(stack: Internal.ItemStack_, transformType: Internal.ItemDisplayContext_, leftHand: boolean, poseStack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number, model: Internal.BakedModel_): void;
        reBakeCustomQuadsOffset(): number;
        useAO(state: Internal.BlockState_): boolean;
        shouldRender(blockEntity: Internal.BlockEntity_, cameraPos: Vec3d_): boolean;
        renderCovers(arg0: Internal.List_<Internal.BakedQuad>, arg1: Internal.Direction_, arg2: Internal.RandomSource_, arg3: Internal.ICoverable_, arg4: Internal.Direction_, arg5: BlockPos_, arg6: Internal.BlockAndTintGetter_, arg7: Internal.ModelState_): void;
        useBlockLight(stack: Internal.ItemStack_): boolean;
        getParticleTexture(): Internal.TextureAtlasSprite;
        render(blockEntity: Internal.BlockEntity_, partialTicks: number, stack: Internal.PoseStack_, buffer: Internal.MultiBufferSource_, combinedLight: number, combinedOverlay: number): void;
        registerEvent(): void;
        isGui3d(): boolean;
        onPrepareTextureAtlas(atlasName: ResourceLocation_, register: Internal.Consumer_<ResourceLocation>): void;
        getViewDistance(): number;
        reBakeCustomQuads(): boolean;
        renderModel(arg0: Internal.BlockAndTintGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_, arg4: Internal.RandomSource_): Internal.List<Internal.BakedQuad>;
        isGlobalRenderer(blockEntity: Internal.BlockEntity_): boolean;
        useAO(): boolean;
        isRaw(): boolean;
        hasTESR(blockEntity: Internal.BlockEntity_): boolean;
        get particleTexture(): Internal.TextureAtlasSprite
        get gui3d(): boolean
        get viewDistance(): number
        get raw(): boolean
    }
    type ICoverableRenderer_ = ICoverableRenderer;
    class CustomRewardEventJS extends Internal.PlayerEventJS {
        constructor(e: any_)
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(stage: string): void;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        notify(): void;
        getReward(): Internal.CustomReward;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(stage: string): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        getNotify(): boolean;
        hashCode(): number;
        getEntity(): Internal.Entity;
        wait(): void;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        getPlayer(): Internal.Player;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(stage: string): boolean;
        getServer(): Internal.MinecraftServer;
        get class(): typeof any
        get reward(): Internal.CustomReward
        get level(): Internal.Level
        get notify(): boolean
        get entity(): Internal.Entity
        get player(): Internal.Player
        get server(): Internal.MinecraftServer
    }
    type CustomRewardEventJS_ = CustomRewardEventJS;
    class PlacementConversionRecipe extends Internal.AbstractBiomeParameterRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.ResourceKey_<Internal.Biome>, arg2: Internal.TagKey_<Internal.Biome>, arg3: Internal.BlockStateIngredient_, arg4: Internal.BlockPropertyPair_, arg5: Internal.CommandFunction$CacheableFunction_)
        constructor(arg0: ResourceLocation_, arg1: Internal.BlockStateIngredient_, arg2: Internal.BlockPropertyPair_, arg3: Internal.CommandFunction$CacheableFunction_)
        getClass(): typeof any;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        matches(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        getFunction(): Internal.CommandFunction$CacheableFunction;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getSerializer(): Internal.RecipeSerializer<any>;
        assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        getId(): ResourceLocation;
        getResult(): Internal.BlockPropertyPair;
        matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        toString(): string;
        notifyAll(): void;
        getBiomeTag(): Internal.TagKey<Internal.Biome>;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getBiomeKey(): Internal.ResourceKey<Internal.Biome>;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        hashCode(): number;
        getOrCreateId(): ResourceLocation;
        getResultState(arg0: Internal.BlockState_): Internal.BlockState;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        set(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        wait(): void;
        isIncomplete(): boolean;
        wait(arg0: number): void;
        convert(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): boolean;
        getIngredient(): Internal.BlockStateIngredient;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        equals(arg0: any): boolean;
        get class(): typeof any
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get "function"(): Internal.CommandFunction$CacheableFunction
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get result(): Internal.BlockPropertyPair
        get mod(): string
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get biomeTag(): Internal.TagKey<Internal.Biome>
        get biomeKey(): Internal.ResourceKey<Internal.Biome>
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get ingredient(): Internal.BlockStateIngredient
    }
    type PlacementConversionRecipe_ = PlacementConversionRecipe;
    class MobSpawnType extends Internal.Enum<Internal.MobSpawnType> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        static valueOf(arg0: string): Internal.MobSpawnType;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.MobSpawnType>>;
        "compareTo(net.minecraft.world.entity.MobSpawnType)"(arg0: Internal.MobSpawnType_): number;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.MobSpawnType;
        static values(): Internal.MobSpawnType[];
        compareTo(arg0: Internal.MobSpawnType_): number;
        get class(): typeof any
        get declaringClass(): typeof Internal.MobSpawnType
        static readonly SPAWNER: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly BREEDING: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly CHUNK_GENERATION: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly EVENT: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly MOB_SUMMONED: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly CONVERSION: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly TRIGGERED: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly COMMAND: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly STRUCTURE: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly JOCKEY: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly PATROL: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly DISPENSER: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly REINFORCEMENT: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly BUCKET: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly SPAWN_EGG: (Internal.MobSpawnType) & (Internal.MobSpawnType);
        static readonly NATURAL: (Internal.MobSpawnType) & (Internal.MobSpawnType);
    }
    type MobSpawnType_ = "bucket" | "spawner" | "chunk_generation" | "spawn_egg" | "triggered" | "breeding" | "dispenser" | "mob_summoned" | "reinforcement" | "event" | "patrol" | "jockey" | "command" | "natural" | MobSpawnType | "structure" | "conversion";
    class DamageType extends Internal.Record {
        constructor(arg0: string, arg1: Internal.DamageScaling_, arg2: number, arg3: Internal.DamageEffects_)
        constructor(arg0: string, arg1: Internal.DamageScaling_, arg2: number)
        constructor(arg0: string, arg1: number, arg2: Internal.DamageEffects_)
        constructor(arg0: string, arg1: Internal.DamageScaling_, arg2: number, arg3: Internal.DamageEffects_, arg4: Internal.DeathMessageType_)
        constructor(arg0: string, arg1: number)
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        msgId(): string;
        scaling(): Internal.DamageScaling;
        deathMessageType(): Internal.DeathMessageType;
        hashCode(): number;
        exhaustion(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        effects(): Internal.DamageEffects;
        get class(): typeof any
        static readonly CODEC: Internal.Codec<Internal.DamageType>;
    }
    type DamageType_ = Special.DamageType | DamageType;
    interface ManaDiscountArmor {
        getDiscount(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.Player_, arg3: Internal.ItemStack_): number;
    }
    type ManaDiscountArmor_ = ManaDiscountArmor;
    class Stack <E> extends Internal.Vector<E> {
        constructor()
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.List<E>;
        static copyOf<E>(arg0: Internal.Collection_<E>): Internal.List<E>;
        insertElementAt(arg0: E, arg1: number): void;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.List<E>;
        removeElementAt(arg0: number): void;
        sort(arg0: Internal.Comparator_<E>): void;
        notify(): void;
        static of<E>(arg0: E): Internal.List<E>;
        static of<E>(): Internal.List<E>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        "remove(int)"(arg0: number): E;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        addAll(arg0: number, arg1: Internal.Collection_<E>): boolean;
        search(arg0: any): number;
        removeElement(arg0: any): boolean;
        addElement(arg0: E): void;
        addAll(arg0: Internal.Collection_<E>): boolean;
        peek(): E;
        static of<E>(arg0: E, arg1: E, arg2: E): Internal.List<E>;
        subList(arg0: number, arg1: number): Internal.List<E>;
        copyInto(arg0: any[]): void;
        indexOf(arg0: any): number;
        trimToSize(): void;
        add(arg0: number, arg1: E): void;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        remove(arg0: any): boolean;
        "remove(java.lang.Object)"(arg0: any): boolean;
        pop(): E;
        elements(): Internal.Enumeration<E>;
        listIterator(arg0: number): Internal.ListIterator<E>;
        iterator(): Internal.Iterator<E>;
        static of<E>(arg0: E, arg1: E): Internal.List<E>;
        stream(): Internal.Stream<E>;
        ensureCapacity(arg0: number): void;
        removeAll(arg0: Internal.Collection_<any>): boolean;
        wait(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.List<E>;
        setElementAt(arg0: E, arg1: number): void;
        static "of(java.lang.Object[])"<E>(...arg0: E[]): Internal.List<E>;
        push(arg0: E): E;
        lastIndexOf(arg0: any): number;
        empty(): boolean;
        clone(): any;
        getClass(): typeof any;
        get(arg0: number): E;
        capacity(): number;
        add(arg0: E): boolean;
        listIterator(): Internal.ListIterator<E>;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.List<E>;
        parallelStream(): Internal.Stream<E>;
        isEmpty(): boolean;
        firstElement(): E;
        lastElement(): E;
        wait(arg0: number, arg1: number): void;
        set(arg0: number, arg1: E): E;
        static of<E>(...arg0: E[]): Internal.List<E>;
        elementAt(arg0: number): E;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        remove(arg0: number): E;
        indexOf(arg0: any, arg1: number): number;
        contains(arg0: any): boolean;
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.List<E>;
        static "of(java.lang.Object)"<E>(arg0: E): Internal.List<E>;
        toString(): string;
        replaceAll(arg0: Internal.UnaryOperator_<E>): void;
        notifyAll(): void;
        "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.List<E>;
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        static of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.List<E>;
        lastIndexOf(arg0: any, arg1: number): number;
        toArray(): any[];
        hashCode(): number;
        size(): number;
        removeAllElements(): void;
        clear(): void;
        wait(arg0: number): void;
        spliterator(): Internal.Spliterator<E>;
        setSize(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get empty(): boolean
        set size(arg0: number)
    }
    type Stack_<E> = Stack<E>;
    abstract class TextureSheetParticle extends Internal.SingleQuadParticle {
        constructor(arg0: Internal.ClientLevel_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number)
        constructor(arg0: Internal.ClientLevel_, arg1: number, arg2: number, arg3: number)
        getClass(): typeof any;
        getLifetime(): number;
        ponderjs$setLifetime(arg0: number): void;
        getQuadSize(arg0: number): number;
        setLifetime(arg0: number): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        ponderjs$setStoppedByCollision(arg0: boolean): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        notify(): void;
        scale(arg0: number): Internal.Particle;
        wait(arg0: number, arg1: number): void;
        ponderjs$setHasPhysics(arg0: boolean): void;
        abstract getRenderType(): Internal.ParticleRenderType;
        remove(): void;
        setColor(arg0: number, arg1: number, arg2: number): void;
        setAlpha(arg0: number): void;
        ponderjs$setFriction(arg0: number): void;
        ponderjs$setRoll(arg0: number): void;
        isAlive(): boolean;
        shouldCull(): boolean;
        getU1(): number;
        getU0(): number;
        setSprite(arg0: Internal.TextureAtlasSprite_): void;
        ponderjs$setGravity(arg0: number): void;
        toString(): string;
        getParticleGroup(): Internal.Optional<Internal.ParticleGroup>;
        notifyAll(): void;
        setSpriteFromAge(arg0: Internal.SpriteSet_): void;
        render(arg0: Internal.VertexConsumer_, arg1: Internal.Camera_, arg2: number): void;
        getLightColor(arg0: number): number;
        tick(): void;
        pickSprite(arg0: Internal.SpriteSet_): void;
        move(arg0: number, arg1: number, arg2: number): void;
        hashCode(): number;
        getBoundingBox(): Internal.AABB;
        ponderjs$setAlpha(arg0: number): void;
        wait(): void;
        wait(arg0: number): void;
        setLocationFromBoundingbox(): void;
        setParticleSpeed(arg0: number, arg1: number, arg2: number): void;
        getV1(): number;
        getPos(): Vec3d;
        setSize(arg0: number, arg1: number): void;
        equals(arg0: any): boolean;
        getV0(): number;
        setPower(arg0: number): Internal.Particle;
        get class(): typeof any
        get lifetime(): number
        set lifetime(arg0: number)
        set boundingBox(arg0: Internal.AABB_)
        get renderType(): Internal.ParticleRenderType
        set alpha(arg0: number)
        get alive(): boolean
        get u1(): number
        get u0(): number
        set sprite(arg0: Internal.TextureAtlasSprite_)
        get particleGroup(): Internal.Optional<Internal.ParticleGroup>
        set spriteFromAge(arg0: Internal.SpriteSet_)
        get boundingBox(): Internal.AABB
        get v1(): number
        get pos(): Vec3d
        get v0(): number
        set power(arg0: number)
        sprite: Internal.TextureAtlasSprite;
    }
    type TextureSheetParticle_ = TextureSheetParticle;
    interface ConcurrentMap <K, V> extends Internal.Map<K, V> {
        computeIfAbsent(arg0: K, arg1: Internal.Function_<K, V>): V;
        abstract replace(arg0: K, arg1: V): V;
        abstract containsValue(arg0: any): boolean;
        computeIfPresent(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        of<K, V>(): Internal.Map<K, V>;
        getOrDefault(arg0: any, arg1: V): V;
        abstract isEmpty(): boolean;
        entry<K, V>(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.Map<K, V>;
        abstract containsKey(arg0: any): boolean;
        abstract put(arg0: K, arg1: V): V;
        abstract get(arg0: any): V;
        abstract remove(arg0: any): V;
        copyOf<K, V>(arg0: Internal.Map_<K, V>): Internal.Map<K, V>;
        merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<V, V, V>): V;
        abstract putIfAbsent(arg0: K, arg1: V): V;
        abstract keySet(): Internal.Set<K>;
        forEach(arg0: Internal.BiConsumer_<K, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.Map<K, V>;
        compute(arg0: K, arg1: Internal.BiFunction_<K, V, V>): V;
        abstract values(): Internal.Collection<V>;
        abstract entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.Map<K, V>;
        abstract remove(arg0: any, arg1: any): boolean;
        abstract putAll(arg0: Internal.Map_<K, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.Map<K, V>;
        abstract hashCode(): number;
        abstract size(): number;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.Map<K, V>;
        ofEntries<K, V>(...arg0: Internal.Map$Entry_<K, V>[]): Internal.Map<K, V>;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.Map<K, V>;
        abstract replace(arg0: K, arg1: V, arg2: V): boolean;
        abstract clear(): void;
        replaceAll(arg0: Internal.BiFunction_<K, V, V>): void;
        of<K, V>(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.Map<K, V>;
        abstract equals(arg0: any): boolean;
        of<K, V>(arg0: K, arg1: V): Internal.Map<K, V>;
        get empty(): boolean
    }
    type ConcurrentMap_<K, V> = ConcurrentMap<K, V>;
    class UndergroundPlantFeature extends Feature<Internal.BlockStateConfiguration> {
        constructor(arg0: Internal.Codec_<Internal.BlockStateConfiguration>)
        getClass(): typeof any;
        static isStone(arg0: Internal.BlockState_): boolean;
        safeSetBlock(arg0: Internal.WorldGenLevel_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Predicate_<Internal.BlockState>): void;
        toString(): string;
        setBlock(arg0: Internal.LevelWriter_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        static checkNeighbors(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_, arg2: Internal.Predicate_<Internal.BlockState>): boolean;
        notifyAll(): void;
        notify(): void;
        static isAdjacentToAir(arg0: Internal.Function_<BlockPos, Internal.BlockState>, arg1: BlockPos_): boolean;
        wait(arg0: number, arg1: number): void;
        place(arg0: Internal.BlockStateConfiguration_, arg1: Internal.WorldGenLevel_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: BlockPos_): boolean;
        configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<Internal.BlockStateConfiguration, Feature<Internal.BlockStateConfiguration>>>;
        static isGrassOrDirt(arg0: Internal.LevelSimulatedReader_, arg1: BlockPos_): boolean;
        markAboveForPostProcessing(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): void;
        hashCode(): number;
        place(arg0: Internal.FeaturePlaceContext_<Internal.BlockStateConfiguration>): boolean;
        wait(): void;
        wait(arg0: number): void;
        static isDirt(arg0: Internal.BlockState_): boolean;
        equals(arg0: any): boolean;
        static isReplaceable(arg0: Internal.TagKey_<Internal.Block>): Internal.Predicate<Internal.BlockState>;
        get class(): typeof any
    }
    type UndergroundPlantFeature_ = UndergroundPlantFeature;
    class ItemEntry <T extends Internal.Item> extends Internal.ItemProviderEntry<T> {
        constructor(arg0: Internal.AbstractRegistrate_<any>, arg1: Internal.RegistryObject_<T>)
        getClass(): typeof any;
        getSibling<R, E extends R>(arg0: Internal.ResourceKey_<Internal.Registry<R>>): Internal.RegistryEntry<E>;
        static of<T>(arg0: Internal.Supplier_<T>, arg1: com.tterrag.registrate.util.nullness.NonNullSupplier_<string>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        "getSibling(net.minecraft.resources.ResourceKey)"<R, E extends R>(arg0: Internal.ResourceKey_<Internal.Registry<R>>): Internal.RegistryEntry<E>;
        /**
         * @deprecated
        */
        "updateReference(net.minecraftforge.registries.IForgeRegistry)"(arg0: Internal.IForgeRegistry_<T>): void;
        ifPresent(arg0: Internal.Consumer_<T>): void;
        getSibling<R, E extends R>(arg0: Internal.IForgeRegistry_<R>): Internal.RegistryEntry<E>;
        flatMap<U>(arg0: Internal.Function_<T, Internal.Optional<U>>): Internal.Optional<U>;
        is<R>(arg0: R): boolean;
        notify(): void;
        "getSibling(net.minecraftforge.registries.IForgeRegistry)"<R, E extends R>(arg0: Internal.IForgeRegistry_<R>): Internal.RegistryEntry<E>;
        static empty<T>(): Internal.RegistryEntry<T>;
        wait(arg0: number, arg1: number): void;
        lazyMap<U>(arg0: Internal.Function_<T, U>): Internal.Supplier<U>;
        "is(net.minecraft.world.item.Item)"(arg0: Internal.Item_): boolean;
        isPresent(): boolean;
        getId(): ResourceLocation;
        "updateReference(net.minecraftforge.registries.RegisterEvent)"(arg0: Internal.RegisterEvent_): void;
        map<U>(arg0: Internal.Function_<T, U>): Internal.Optional<U>;
        getHolder(): Internal.Optional<Internal.Holder<T>>;
        orElseThrow<X extends Internal.Throwable>(arg0: Internal.Supplier_<X>): T;
        get(): T;
        getUnchecked(): T;
        /**
         * @deprecated
        */
        updateReference(arg0: Internal.IForgeRegistry_<T>): void;
        isIn(arg0: Internal.ItemStack_): boolean;
        updateReference(arg0: Internal.RegisterEvent_): void;
        toString(): string;
        asStack(arg0: number): Internal.ItemStack;
        stream(): Internal.Stream<T>;
        getKey(): Internal.ResourceKey<T>;
        notifyAll(): void;
        asItem(): Internal.Item;
        static of<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        orElseGet(arg0: Internal.Supplier_<T>): T;
        is(arg0: Internal.Item_): boolean;
        static lazy<T>(arg0: Internal.Supplier_<T>): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        static cast<T extends Internal.Item>(arg0: Internal.RegistryEntry_<T>): Internal.ItemEntry<T>;
        filter(arg0: Internal.Predicate_<T>): Internal.RegistryEntry<T>;
        hashCode(): number;
        orElse(arg0: T): T;
        wait(): void;
        lazy(): com.tterrag.registrate.util.nullness.NonNullSupplier<T>;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        asStack(): Internal.ItemStack;
        "is(java.lang.Object)"<R>(arg0: R): boolean;
        get class(): typeof any
        get present(): boolean
        get id(): ResourceLocation
        get holder(): Internal.Optional<Internal.Holder<T>>
        get unchecked(): T
        get key(): Internal.ResourceKey<T>
    }
    type ItemEntry_<T extends Internal.Item> = ItemEntry<T>;
    interface ListFactory {
        abstract get<T>(): Internal.List<T>;
        (): Internal.List_<T>;
    }
    type ListFactory_ = ListFactory | (()=> Internal.List_<T>);
    class CommandEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.ParseResults_<Internal.CommandSourceStack>)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        getException(): Internal.Throwable;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        setException(arg0: Internal.Throwable_): void;
        getListenerList(): Internal.ListenerList;
        setParseResults(arg0: Internal.ParseResults_<Internal.CommandSourceStack>): void;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        getParseResults(): Internal.ParseResults<Internal.CommandSourceStack>;
        equals(arg0: any): boolean;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get exception(): Internal.Throwable
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        set exception(arg0: Internal.Throwable_)
        get listenerList(): Internal.ListenerList
        set parseResults(arg0: Internal.ParseResults_<Internal.CommandSourceStack>)
        get phase(): Internal.EventPriority
        get parseResults(): Internal.ParseResults<Internal.CommandSourceStack>
    }
    type CommandEvent_ = CommandEvent;
    interface CreeperAccessor {
        abstract setCurrentFuseTime(arg0: number): void;
        set currentFuseTime(arg0: number)
        (arg0: number): void;
    }
    type CreeperAccessor_ = ((arg0: number)=> void) | CreeperAccessor;
    class FramedDrawerControllerTile extends Internal.StorageControllerTile<Internal.FramedDrawerControllerTile> {
        constructor(arg0: Internal.BasicTileBlock_<Internal.FramedDrawerControllerTile>, arg1: Internal.BlockEntityType_<Internal.FramedDrawerControllerTile>, arg2: BlockPos_, arg3: Internal.BlockState_)
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockEntity_): void;
        setNeedsUpgradeCache(arg0: boolean): void;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FramedDrawerControllerTile_): void;
        addFilter(arg0: Internal.IFilter_<any>): void;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ItemControllableDrawerTile_<any>): void;
        getFacingDirection(): Internal.Direction;
        requestModelDataUpdate(): void;
        onNeighborChanged(arg0: Internal.Block_, arg1: BlockPos_): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        setLocked(arg0: boolean): void;
        canInteract(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        getStorageUpgradesConstructor(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FramedDrawerControllerTile>>;
        markComponentForUpdate(arg0: boolean): void;
        isEverythingEmpty(): boolean;
        handleButtonMessage(arg0: number, arg1: Internal.Player_, arg2: Internal.CompoundTag_): void;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        initClient(): void;
        setCulled(value: boolean): void;
        getMultiButtonComponent(): Internal.MultiButtonComponent;
        updateNeigh(): void;
        addBundle(arg0: Internal.IComponentBundle_): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        addInventory(arg0: Internal.InventoryComponent_<Internal.FramedDrawerControllerTile>): void;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        getTitleColor(): number;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ControllableDrawerTile_<any>): void;
        setRemoved(): void;
        onActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_, arg3: number, arg4: number, arg5: number): Internal.InteractionResult;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        addGuiAddonFactory(arg0: Internal.IFactory_<Internal.IScreenAddon>): void;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FramedDrawerControllerTile_): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        getRenderBoundingBox(): Internal.AABB;
        getStorageMultiplier(): number;
        addContainerAddonFactory(arg0: Internal.IFactory_<Internal.IContainerAddon>): void;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.buuz135.functionalstorage.block.tile.ItemControllableDrawerTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ItemControllableDrawerTile_<any>): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        hasDowngrade(): boolean;
        getCapability<U>(arg0: Internal.Capability_<U>, arg1: Internal.Direction_): Internal.LazyOptional<U>;
        clearControllerPos(): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        markForUpdate(): void;
        sdl$shouldUpdateDynamicLight(): boolean;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        setFramedDrawerModelData(arg0: Internal.FramedDrawerModelData_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getStorageSlotAmount(): number;
        isServer(): boolean;
        isCreative(): boolean;
        getUpdatePacket(): Internal.Packet<any>;
        toggleLocking(): void;
        shouldCloseCurrentScreen(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        getOptional(): Internal.LazyOptional<Internal.IItemHandler>;
        getComponentWorld(): Internal.Level;
        fabric_getAttachments(): Internal.Map<any, any>;
        sdl$getDynamicLightX(): number;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.buuz135.functionalstorage.block.tile.ControllableDrawerTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ControllableDrawerTile_<any>): void;
        getFacingHandlerWorkAmount(): number;
        triggerEvent(arg0: number, arg1: number): boolean;
        getStorageUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FramedDrawerControllerTile>>;
        hasLevel(): boolean;
        notifyAll(): void;
        getControllerPos(): BlockPos;
        sdl$dynamicLightTick(): void;
        getHandlerFromName(arg0: string): Internal.IFacingComponent;
        getAssetProvider(): Internal.IAssetProvider;
        toggleOption(arg0: Internal.ConfigurationToolItem$ConfigurationAction_): void;
        syncObject(arg0: any): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        getStorage(): Internal.IItemHandler;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        getRenderAttachmentData(): any;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        markComponentDirty(): void;
        openGui(arg0: Internal.Player_): void;
        isVoid(): boolean;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        getBaseSize(arg0: number): number;
        handleSyncObject(arg0: Internal.CompoundTag_): void;
        onLoad(): void;
        getContainerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.hrznstudio.titanium.block.tile.ActiveTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ActiveTile_<any>): void;
        sdl$getDynamicLightY(): number;
        getStorageDiv(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        invalidateCaps(): void;
        isClient(): boolean;
        getUtilitySlotAmount(): number;
        getBlockState(): Internal.BlockState;
        getUtilityUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FramedDrawerControllerTile>>;
        onSlotActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_, arg3: number, arg4: number, arg5: number): Internal.InteractionResult;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        getSelf(): Internal.ActiveTile<any>;
        addProgressBar(arg0: Internal.ProgressBarComponent_<Internal.FramedDrawerControllerTile>): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getScreenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        onSlotActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_, arg3: number, arg4: number, arg5: number, arg6: number): Internal.InteractionResult;
        saveWithId(): Internal.CompoundTag;
        addTank(arg0: Internal.FluidTankComponent_<Internal.FramedDrawerControllerTile>): void;
        getMultiTankComponent(): Internal.MultiTankComponent<Internal.FramedDrawerControllerTile>;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        getDrawerOptions(): Internal.ControllableDrawerTile$DrawerOptions;
        setOutOfCamera(value: boolean): void;
        addButton(arg0: Internal.ButtonComponent_): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        getFramedDrawerModelData(): Internal.FramedDrawerModelData;
        getWorldPosCallable(): Internal.ContainerLevelAccess;
        getBasicTileBlock(): Internal.BasicTileBlock<Internal.FramedDrawerControllerTile>;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        serializeNBT(): Internal.Tag;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.buuz135.functionalstorage.block.tile.FramedDrawerControllerTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FramedDrawerControllerTile_): void;
        addConnectedDrawers(arg0: Internal.LinkingToolItem$ActionMode_, ...arg1: BlockPos_[]): boolean;
        onClicked(arg0: Internal.Player_, arg1: number): void;
        sdl$getDynamicLightZ(): number;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ActiveTile_<any>): void;
        getMultiInventoryComponent(): Internal.MultiInventoryComponent<Internal.FramedDrawerControllerTile>;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setControllerPos(arg0: BlockPos_): void;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        isLocked(): boolean;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getModelData(): Internal.ModelData;
        getConnectedDrawers(): Internal.ConnectedDrawers;
        getRenderData(): any;
        getFacingHandlerWorkTime(): number;
        getMultiFilterComponent(): Internal.MultiFilterComponent;
        equals(arg0: any): boolean;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.block.entity.BlockEntity)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockEntity_): void;
        set needsUpgradeCache(arg0: boolean)
        get facingDirection(): Internal.Direction
        set locked(arg0: boolean)
        get storageUpgradesConstructor(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FramedDrawerControllerTile>>
        get everythingEmpty(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get multiButtonComponent(): Internal.MultiButtonComponent
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get titleColor(): number
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get storageMultiplier(): number
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        set framedDrawerModelData(arg0: Internal.FramedDrawerModelData_)
        get storageSlotAmount(): number
        get server(): boolean
        get creative(): boolean
        get updatePacket(): Internal.Packet<any>
        get optional(): Internal.LazyOptional<Internal.IItemHandler>
        get componentWorld(): Internal.Level
        get persistentData(): Internal.CompoundTag
        get facingHandlerWorkAmount(): number
        get storageUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FramedDrawerControllerTile>>
        get controllerPos(): BlockPos
        get assetProvider(): Internal.IAssetProvider
        get storage(): Internal.IItemHandler
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get "void"(): boolean
        get blockPos(): BlockPos
        get removed(): boolean
        get containerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>
        get storageDiv(): number
        get client(): boolean
        get utilitySlotAmount(): number
        get blockState(): Internal.BlockState
        get utilityUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<Internal.FramedDrawerControllerTile>>
        get self(): Internal.ActiveTile<any>
        get screenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>
        get multiTankComponent(): Internal.MultiTankComponent<Internal.FramedDrawerControllerTile>
        get drawerOptions(): Internal.ControllableDrawerTile$DrawerOptions
        set outOfCamera(value: boolean)
        get level(): Internal.Level
        get framedDrawerModelData(): Internal.FramedDrawerModelData
        get worldPosCallable(): Internal.ContainerLevelAccess
        get basicTileBlock(): Internal.BasicTileBlock<Internal.FramedDrawerControllerTile>
        get multiInventoryComponent(): Internal.MultiInventoryComponent<Internal.FramedDrawerControllerTile>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        set controllerPos(arg0: BlockPos_)
        get locked(): boolean
        get modelData(): Internal.ModelData
        get connectedDrawers(): Internal.ConnectedDrawers
        get renderData(): any
        get facingHandlerWorkTime(): number
        get multiFilterComponent(): Internal.MultiFilterComponent
    }
    type FramedDrawerControllerTile_ = FramedDrawerControllerTile;
    class ApplyHitTargetEffectsEvent extends net.minecraftforge.eventbus.api.Event {
        constructor()
        constructor(arg0: Internal.LivingEntity_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_)
        getTarget(): Internal.LivingEntity;
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        getUsedItemStack(): Internal.ItemStack;
        isCanceled(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        getAttacker(): Internal.LivingEntity;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        get target(): Internal.LivingEntity
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get usedItemStack(): Internal.ItemStack
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get attacker(): Internal.LivingEntity
        get phase(): Internal.EventPriority
    }
    type ApplyHitTargetEffectsEvent_ = ApplyHitTargetEffectsEvent;
    class TickEvent$ServerTickEvent extends Internal.TickEvent {
        constructor()
        constructor(arg0: Internal.TickEvent$Phase_, arg1: Internal.BooleanSupplier_, arg2: Internal.MinecraftServer_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        setPhase(arg0: Internal.EventPriority_): void;
        notifyAll(): void;
        isCanceled(): boolean;
        haveTime(): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getServer(): Internal.MinecraftServer;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get server(): Internal.MinecraftServer
    }
    type TickEvent$ServerTickEvent_ = TickEvent$ServerTickEvent;
    abstract class RhinoException extends Internal.RuntimeException {
        getClass(): typeof any;
        "printStackTrace(java.io.PrintStream)"(s: Internal.PrintStream_): void;
        getMessage(): string;
        getScriptStackTrace(limit: number, functionName: string): string;
        sourceName(): string;
        initSourceName(sourceName: string): void;
        lineSource(): string;
        getCause(): Internal.Throwable;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        initLineNumber(lineNumber: number): void;
        getScriptStack(): any[];
        lineNumber(): number;
        initColumnNumber(columnNumber: number): void;
        initLineSource(lineSource: string): void;
        getSuppressed(): Internal.Throwable[];
        fillInStackTrace(): Internal.Throwable;
        addSuppressed(arg0: Internal.Throwable_): void;
        getScriptStack(limit: number, hideFunction: string): any[];
        setStackTrace(arg0: Internal.StackTraceElement_[]): void;
        printStackTrace(s: Internal.PrintStream_): void;
        getLocalizedMessage(): string;
        details(): string;
        toString(): string;
        notifyAll(): void;
        "printStackTrace(java.io.PrintWriter)"(s: Internal.PrintWriter_): void;
        getScriptStackTrace(): string;
        columnNumber(): number;
        getStackTrace(): Internal.StackTraceElement[];
        printStackTrace(s: Internal.PrintWriter_): void;
        hashCode(): number;
        wait(): void;
        printStackTrace(): void;
        initCause(arg0: Internal.Throwable_): Internal.Throwable;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        get class(): typeof any
        get message(): string
        get cause(): Internal.Throwable
        get scriptStack(): any[]
        get suppressed(): Internal.Throwable[]
        set stackTrace(arg0: Internal.StackTraceElement_[])
        get localizedMessage(): string
        get scriptStackTrace(): string
        get stackTrace(): Internal.StackTraceElement[]
    }
    type RhinoException_ = RhinoException;
    class ServerboundChatCommandPacket extends Internal.Record implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: string, arg1: Internal.Instant_, arg2: number, arg3: Internal.ArgumentSignatures_, arg4: Internal.LastSeenMessages$Update_)
        argumentSignatures(): Internal.ArgumentSignatures;
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        timeStamp(): Internal.Instant;
        toString(): string;
        command(): string;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        notifyAll(): void;
        notify(): void;
        lastSeenMessages(): Internal.LastSeenMessages$Update;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        hashCode(): number;
        salt(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
    }
    type ServerboundChatCommandPacket_ = ServerboundChatCommandPacket;
    class ChestLootEventJS extends Internal.LootEventJS {
        constructor(c: Internal.Map_<ResourceLocation, Internal.JsonElement>)
        removeAll(): void;
        getClass(): typeof any;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(): any;
        modify(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder>): void;
        /**
         * Cancels the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(value: any): any;
        toString(): string;
        notifyAll(): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `exit` denotes a `default` outcome.
        */
        exit(value: any): any;
        addChest(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder>): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        /**
         * Stops the event with the given exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(value: any): any;
        hashCode(): number;
        addJson(id: ResourceLocation_, json: Internal.JsonObject_): void;
        wait(): void;
        getType(): string;
        /**
         * Cancels the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `cancel` denotes a `false` outcome.
        */
        cancel(): any;
        wait(arg0: number): void;
        /**
         * Stops the event with default exit value. Execution will be stopped **immediately**.
         * 
         * `success` denotes a `true` outcome.
        */
        success(): any;
        equals(arg0: any): boolean;
        getDirectory(): string;
        get class(): typeof any
        get type(): string
        get directory(): string
    }
    type ChestLootEventJS_ = ChestLootEventJS;
    interface RecipeWithReagent extends Internal.Recipe<net.minecraft.world.Container> {
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        isSpecial(): boolean;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        abstract getResultItem(arg0: Internal.RegistryAccess_): Internal.ItemStack;
        getSchema(): Internal.RecipeSchema;
        canCraftInDimensions(arg0: number, arg1: number): boolean;
        abstract getReagent(): Internal.Ingredient;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getType(): ResourceLocation;
        setGroup(group: string): void;
        abstract getSerializer(): Internal.RecipeSerializer<any>;
        abstract assemble(arg0: net.minecraft.world.Container_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        abstract getId(): ResourceLocation;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        abstract matches(arg0: net.minecraft.world.Container_, arg1: Internal.Level_): boolean;
        getMod(): string;
        getRemainingItems(arg0: net.minecraft.world.Container_): Internal.NonNullList<Internal.ItemStack>;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get special(): boolean
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get reagent(): Internal.Ingredient
        get type(): ResourceLocation
        set group(group: string)
        get serializer(): Internal.RecipeSerializer<any>
        get id(): ResourceLocation
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
    }
    type RecipeWithReagent_ = RecipeWithReagent;
    class SliderBlock extends Internal.RotatedPillarBlock implements Internal.SimpleWaterloggedBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        scheduleBlockUpdate(arg0: Internal.Level_, arg1: BlockPos_): void;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConnectedInRange(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static rotatePillar(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly DELAY: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        static readonly WATERLOGGED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type SliderBlock_ = SliderBlock;
    interface Long2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongUnaryOperator {
        composeObject<T>(arg0: Internal.Object2LongFunction_<T>): Internal.Object2LongFunction<T>;
        composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2LongFunction;
        identity(): this;
        abstract "get(long)"(arg0: number): number;
        remove(arg0: number): number;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Long2FloatFunction;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        andThenChar(arg0: Internal.Long2CharFunction_): Internal.Long2CharFunction;
        andThen(arg0: Internal.LongUnaryOperator_): Internal.LongUnaryOperator;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): number;
        composeReference<T>(arg0: Internal.Reference2LongFunction_<T>): Internal.Reference2LongFunction<T>;
        composeLong(arg0: Internal.Long2LongFunction_): this;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Long2ByteFunction;
        abstract get(arg0: number): number;
        "getOrDefault(long,long)"(arg0: number, arg1: number): number;
        containsKey(arg0: number): boolean;
        composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2LongFunction;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: number): number;
        applyAsLong(arg0: number): number;
        andThenReference<T>(arg0: Internal.Long2ReferenceFunction_<T>): Internal.Long2ReferenceFunction<T>;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Long)"(arg0: any, arg1: number): number;
        andThenInt(arg0: Internal.Long2IntFunction_): Internal.Long2IntFunction;
        /**
         * @deprecated
        */
        remove(arg0: any): any;
        /**
         * @deprecated
        */
        "put(java.lang.Long,java.lang.Long)"(arg0: number, arg1: number): number;
        put(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): any;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        "containsKey(long)"(arg0: number): boolean;
        /**
         * @deprecated
        */
        "compose(java.util.function.Function)"<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, number>;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        /**
         * @deprecated
        */
        "andThen(java.util.function.Function)"<T>(arg0: Internal.Function_<number, T>): Internal.Function<number, T>;
        composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2LongFunction;
        /**
         * @deprecated
        */
        get(arg0: any): number;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        getOrDefault(arg0: number, arg1: number): number;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2LongFunction;
        "andThen(java.util.function.LongUnaryOperator)"(arg0: Internal.LongUnaryOperator_): Internal.LongUnaryOperator;
        andThenObject<T>(arg0: Internal.Long2ObjectFunction_<T>): Internal.Long2ObjectFunction<T>;
        defaultReturnValue(): number;
        andThenLong(arg0: Internal.Long2LongFunction_): this;
        "remove(long)"(arg0: number): number;
        compose(arg0: Internal.LongUnaryOperator_): Internal.LongUnaryOperator;
        composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2LongFunction;
        composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2LongFunction;
        size(): number;
        apply(arg0: number): number;
        andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Long2DoubleFunction;
        clear(): void;
        "put(long,long)"(arg0: number, arg1: number): number;
        "compose(java.util.function.LongUnaryOperator)"(arg0: Internal.LongUnaryOperator_): Internal.LongUnaryOperator;
        andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Long2ShortFunction;
        defaultReturnValue(arg0: number): void;
    }
    type Long2LongFunction_ = Long2LongFunction;
    interface Condition {
        abstract signalAll(): void;
        abstract await(arg0: number, arg1: Internal.TimeUnit_): boolean;
        abstract signal(): void;
        abstract awaitUninterruptibly(): void;
        abstract await(): void;
        abstract awaitNanos(arg0: number): number;
        abstract awaitUntil(arg0: Internal.Date_): boolean;
    }
    type Condition_ = Condition;
    class TrackObserver extends Internal.SingleBlockEntityEdgePoint {
        constructor()
        setFilterAndNotify(arg0: Internal.Level_, arg1: Internal.ItemStack_): void;
        getClass(): typeof any;
        write(arg0: Internal.CompoundTag_, arg1: Internal.DimensionPalette_): void;
        read(arg0: Internal.CompoundTag_, arg1: boolean, arg2: Internal.DimensionPalette_): void;
        canNavigateVia(arg0: Internal.TrackNode_): boolean;
        getFilter(): Internal.FilterItemStack;
        getType(): Internal.EdgePointType<any>;
        getBlockEntityDimension(): Internal.ResourceKey<Internal.Level>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        canMerge(): boolean;
        setType(arg0: Internal.EdgePointType_<any>): void;
        getCurrentTrain(): Internal.UUID;
        write(arg0: Internal.FriendlyByteBuf_, arg1: Internal.DimensionPalette_): void;
        setLocation(arg0: Internal.Couple_<Internal.TrackNodeLocation>, arg1: number): void;
        isPrimary(arg0: Internal.TrackNode_): boolean;
        canCoexistWith(arg0: Internal.EdgePointType_<any>, arg1: boolean): boolean;
        setId(arg0: Internal.UUID_): void;
        "write(net.minecraft.network.FriendlyByteBuf,com.simibubi.create.content.trains.graph.DimensionPalette)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.DimensionPalette_): void;
        toString(): string;
        keepAlive(arg0: Internal.Train_): void;
        notifyAll(): void;
        onRemoved(arg0: Internal.TrackGraph_): void;
        blockEntityRemoved(arg0: BlockPos_, arg1: boolean): void;
        tick(arg0: Internal.TrackGraph_, arg1: boolean): void;
        invalidate(arg0: Internal.LevelAccessor_): void;
        hashCode(): number;
        read(arg0: Internal.FriendlyByteBuf_, arg1: Internal.DimensionPalette_): void;
        wait(): void;
        "write(net.minecraft.nbt.CompoundTag,com.simibubi.create.content.trains.graph.DimensionPalette)"(arg0: Internal.CompoundTag_, arg1: Internal.DimensionPalette_): void;
        isActivated(): boolean;
        getId(): Internal.UUID;
        wait(arg0: number): void;
        getBlockEntityPos(): BlockPos;
        blockEntityAdded(arg0: Internal.BlockEntity_, arg1: boolean): void;
        getLocationOn(arg0: Internal.TrackEdge_): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get filter(): Internal.FilterItemStack
        get type(): Internal.EdgePointType<any>
        get blockEntityDimension(): Internal.ResourceKey<Internal.Level>
        set type(arg0: Internal.EdgePointType_<any>)
        get currentTrain(): Internal.UUID
        set id(arg0: Internal.UUID_)
        get activated(): boolean
        get id(): Internal.UUID
        get blockEntityPos(): BlockPos
    }
    type TrackObserver_ = TrackObserver;
    interface Object2IntMap$FastEntrySet <K> extends Internal.ObjectSet<Internal.Object2IntMap$Entry<K>> {
        abstract addAll(arg0: Internal.Collection_<Internal.Object2IntMap$Entry<K>>): boolean;
        "of(java.lang.Object)"<K>(arg0: K): Internal.ObjectSet<K>;
        of<K>(arg0: K, arg1: K, arg2: K): Internal.ObjectSet<K>;
        abstract isEmpty(): boolean;
        of<K>(arg0: K, arg1: K): Internal.ObjectSet<K>;
        abstract add(arg0: Internal.Object2IntMap$Entry_<K>): boolean;
        stream(): Internal.Stream<Internal.Object2IntMap$Entry<K>>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.Set<E>;
        abstract retainAll(arg0: Internal.Collection_<any>): boolean;
        abstract fastIterator(): Internal.ObjectIterator<Internal.Object2IntMap$Entry<K>>;
        abstract containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        parallelStream(): Internal.Stream<Internal.Object2IntMap$Entry<K>>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.Set<E>;
        forEach(arg0: Internal.Consumer_<Internal.Object2IntMap$Entry<K>>): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E): Internal.Set<E>;
        removeIf(arg0: Internal.Predicate_<Internal.Object2IntMap$Entry<K>>): boolean;
        fastForEach(arg0: Internal.Consumer_<Internal.Object2IntMap$Entry<K>>): void;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.Set<E>;
        abstract contains(arg0: any): boolean;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.Set<E>;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.Set<E>;
        iterator(): Internal.Iterator<any>;
        abstract toArray<T>(arg0: T[]): T[];
        abstract "toArray(java.lang.Object[])"<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        "toArray(java.util.function.IntFunction)"<T>(arg0: Internal.IntFunction_<T[]>): T[];
        "of(java.lang.Object[])"<K>(...arg0: K[]): Internal.ObjectSet<K>;
        abstract toArray(): any[];
        of<K>(): Internal.ObjectSet<K>;
        abstract hashCode(): number;
        abstract size(): number;
        of<E>(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.Set<E>;
        spliterator(): Internal.Spliterator<any>;
        abstract removeAll(arg0: Internal.Collection_<any>): boolean;
        of<K>(...arg0: K[]): Internal.ObjectSet<K>;
        abstract clear(): void;
        of<K>(arg0: K): Internal.ObjectSet<K>;
        abstract equals(arg0: any): boolean;
        copyOf<E>(arg0: Internal.Collection_<E>): Internal.Set<E>;
        get empty(): boolean
    }
    type Object2IntMap$FastEntrySet_<K> = Object2IntMap$FastEntrySet<K>;
    class ChatType$BoundNetwork extends Internal.Record {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: net.minecraft.network.chat.Component_, arg2: net.minecraft.network.chat.Component_)
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        resolve(arg0: Internal.RegistryAccess_): Internal.Optional<Internal.ChatType$Bound>;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        chatType(): number;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        name(): net.minecraft.network.chat.Component;
        targetName(): net.minecraft.network.chat.Component;
        get class(): typeof any
    }
    type ChatType$BoundNetwork_ = ChatType$BoundNetwork;
    class PumpjackHoleBlockEntity extends Internal.SmartBlockEntity implements Internal.IHaveHoveringInformation, Internal.IHaveGoggleInformation {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        tickFluid(arg0: boolean): void;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        getRenderBoundingBox(): Internal.AABB;
        refreshBlockState(): void;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        onLoad(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        initialize(): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        saveWithId(): Internal.CompoundTag;
        notifyUpdate(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getIcon(arg0: boolean): Internal.ItemStack;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        equals(arg0: any): boolean;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        pipeLength: number;
        headPos: number;
        oilAmount: number;
        bearingPos: number;
        storedOilAmount: number;
        started: boolean;
    }
    type PumpjackHoleBlockEntity_ = PumpjackHoleBlockEntity;
    class TargetApi extends Internal.Enum<Internal.TargetApi> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        "compareTo(icyllis.arc3d.compiler.TargetApi)"(arg0: Internal.TargetApi_): number;
        isOpenGL(): boolean;
        isOpenGLES(): boolean;
        notifyAll(): void;
        static values(): Internal.TargetApi[];
        getDeclaringClass(): typeof Internal.TargetApi;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        isVulkan(): boolean;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.TargetApi_): number;
        name(): string;
        hashCode(): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.TargetApi>>;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static valueOf(name: string): Internal.TargetApi;
        get class(): typeof any
        get openGL(): boolean
        get openGLES(): boolean
        get declaringClass(): typeof Internal.TargetApi
        get vulkan(): boolean
        static readonly OPENGL_4_3: (Internal.TargetApi) & (Internal.TargetApi);
        static readonly OPENGL_ES_3_1: (Internal.TargetApi) & (Internal.TargetApi);
        static readonly OPENGL_3_3: (Internal.TargetApi) & (Internal.TargetApi);
        static readonly OPENGL_ES_3_0: (Internal.TargetApi) & (Internal.TargetApi);
        static readonly OPENGL_4_5: (Internal.TargetApi) & (Internal.TargetApi);
        static readonly VULKAN_1_0: (Internal.TargetApi) & (Internal.TargetApi);
    }
    type TargetApi_ = "vulkan_1_0" | "opengl_4_5" | "opengl_es_3_0" | TargetApi | "opengl_4_3" | "opengl_es_3_1" | "opengl_3_3";
    interface Comparator <T> {
        abstract compare(arg0: T, arg1: T): number;
        comparing<T, U extends Internal.Comparable<any>>(arg0: Internal.Function_<T, U>): this;
        reverseOrder<T extends Internal.Comparable<any>>(): this;
        thenComparing<U extends Internal.Comparable<any>>(arg0: Internal.Function_<T, U>): this;
        "thenComparing(java.util.function.Function)"<U extends Internal.Comparable<any>>(arg0: Internal.Function_<T, U>): this;
        reversed(): this;
        naturalOrder<T extends Internal.Comparable<any>>(): this;
        "thenComparing(java.util.Comparator)"(arg0: Internal.Comparator_<T>): this;
        thenComparingLong(arg0: Internal.ToLongFunction_<T>): this;
        comparingInt<T>(arg0: Internal.ToIntFunction_<T>): this;
        thenComparingDouble(arg0: Internal.ToDoubleFunction_<T>): this;
        nullsFirst<T>(arg0: Internal.Comparator_<T>): this;
        comparingLong<T>(arg0: Internal.ToLongFunction_<T>): this;
        comparingDouble<T>(arg0: Internal.ToDoubleFunction_<T>): this;
        nullsLast<T>(arg0: Internal.Comparator_<T>): this;
        thenComparing<U>(arg0: Internal.Function_<T, U>, arg1: Internal.Comparator_<U>): this;
        thenComparing(arg0: Internal.Comparator_<T>): this;
        abstract equals(arg0: any): boolean;
        comparing<T, U>(arg0: Internal.Function_<T, U>, arg1: Internal.Comparator_<U>): this;
        thenComparingInt(arg0: Internal.ToIntFunction_<T>): this;
    }
    type Comparator_<T> = Comparator<T>;
    class ServerPlayerData {
        constructor(arg0: Internal.UUID_)
        getClass(): typeof any;
        toString(): string;
        setLastTrackedPlayerSync(arg0: number): void;
        setClientModNetworkVersion(arg0: number): void;
        notifyAll(): void;
        ensureCurrentlySyncedPlayers(): Internal.Set<Internal.UUID>;
        notify(): void;
        hasMod(): boolean;
        wait(arg0: number, arg1: number): void;
        static get(arg0: Internal.ServerPlayer_): Internal.ServerPlayerData;
        getCurrentlySyncedPlayers(): Internal.Set<Internal.UUID>;
        hashCode(): number;
        getLastTrackedPlayerSync(): number;
        wait(): void;
        getLastSyncedData(): xaero.map.server.radar.tracker.SyncedTrackedPlayer;
        getClientModNetworkVersion(): number;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        ensureLastSyncedData(): xaero.map.server.radar.tracker.SyncedTrackedPlayer;
        get class(): typeof any
        set lastTrackedPlayerSync(arg0: number)
        set clientModNetworkVersion(arg0: number)
        get currentlySyncedPlayers(): Internal.Set<Internal.UUID>
        get lastTrackedPlayerSync(): number
        get lastSyncedData(): xaero.map.server.radar.tracker.SyncedTrackedPlayer
        get clientModNetworkVersion(): number
    }
    type ServerPlayerData_ = ServerPlayerData;
    class SeasonalCalendarItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type SeasonalCalendarItem_ = SeasonalCalendarItem;
    class BufferCapabilities$FlipContents extends Internal.AttributeValue {
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly PRIOR: (Internal.BufferCapabilities$FlipContents) & (Internal.BufferCapabilities$FlipContents);
        static readonly COPIED: (Internal.BufferCapabilities$FlipContents) & (Internal.BufferCapabilities$FlipContents);
        static readonly BACKGROUND: (Internal.BufferCapabilities$FlipContents) & (Internal.BufferCapabilities$FlipContents);
        static readonly UNDEFINED: (Internal.BufferCapabilities$FlipContents) & (Internal.BufferCapabilities$FlipContents);
    }
    type BufferCapabilities$FlipContents_ = BufferCapabilities$FlipContents;
    interface VertexType {
        byteOffset(arg0: number): number;
        abstract createReader(arg0: Internal.ByteBuffer_, arg1: number): Internal.VertexList;
        abstract getLayout(): Internal.BufferLayout;
        abstract getShaderHeader(): string;
        getStride(): number;
        abstract createWriter(arg0: Internal.ByteBuffer_): Internal.VertexWriter;
        get layout(): Internal.BufferLayout
        get shaderHeader(): string
        get stride(): number
    }
    type VertexType_ = VertexType;
    abstract class InventoryBlockEntity extends Internal.OpenableBlockEntity implements Internal.WrappedInventory {
        constructor(type: Internal.BlockEntityType_<any>, pos: BlockPos_, state: Internal.BlockState_, blockId: ResourceLocation_, defaultName: net.minecraft.network.chat.Component_, inventorySize: number)
        stopOpen(player: Internal.Player_): void;
        requestModelDataUpdate(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(set: Internal.Set_<Internal.Item>): boolean;
        removeItem(slot: number, count: number): Internal.ItemStack;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(tag: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        "setChanged()"(): void;
        hasAnyMatching(predicate: Internal.Predicate_<Internal.ItemStack>): boolean;
        isOutOfCamera(): boolean;
        kjs$self(): net.minecraft.world.Container;
        getWidth(): number;
        setRemoved(): void;
        "isEmpty()"(): boolean;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        getItem(slot: number): Internal.ItemStack;
        getCustomName(): net.minecraft.network.chat.Component;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        countItem(item: Internal.Item_): number;
        setCustomName(name: net.minecraft.network.chat.Component_): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canPlaceItem(slot: number, stack: Internal.ItemStack_): boolean;
        startOpen(player: Internal.Player_): void;
        isDinnerbone(): boolean;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        canPlaceItemThroughFace(slot: number, stack: Internal.ItemStack_, face: Internal.Direction_): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        fabric_getAttachments(): Internal.Map<any, any>;
        getHeight(): number;
        sdl$getDynamicLightX(): number;
        countNonEmpty(): number;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        sdl$dynamicLightTick(): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        clear(): void;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        clearContent(): void;
        reviveCaps(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        getAttached(type: Internal.AttachmentType_<any>): any;
        static tryClear(arg0: any): void;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getItems(): Internal.NonNullList<Internal.ItemStack>;
        getUpdateTag(): Internal.CompoundTag;
        getRenderAttachmentData(): any;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        getBlockId(): ResourceLocation;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        getItemAccess(): Internal.ItemAccess<any>;
        getBlockPos(): BlockPos;
        getSlots(): number;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        onLoad(): void;
        getContainerSize(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getSlotsForFace(face: Internal.Direction_): number[];
        setItem(slot: number, stack: Internal.ItemStack_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        getBlockState(): Internal.BlockState;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        removeItemNoUpdate(slot: number): Internal.ItemStack;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        canBeUsedBy(player: Internal.ServerPlayer_): boolean;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        canTakeItemThroughFace(slot: number, stack: Internal.ItemStack_, face: Internal.Direction_): boolean;
        count(ingredient: Internal.Ingredient_): number;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(tag: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        count(): number;
        saveWithId(): Internal.CompoundTag;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        isEmpty(): boolean;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        getLockable(): Internal.Lockable;
        getInventory(): net.minecraft.world.Container;
        getLevel(): Internal.Level;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        serializeNBT(): Internal.Tag;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        sdl$getDynamicLightZ(): number;
        getStackInSlot(slot: number): Internal.ItemStack;
        saveWithFullMetadata(): Internal.CompoundTag;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        asContainer(): net.minecraft.world.Container;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getInventoryTitle(): net.minecraft.network.chat.Component;
        isForcedVisible(): boolean;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        stillValid(player: Internal.Player_): boolean;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        find(ingredient: Internal.Ingredient_): number;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get width(): number
        get "empty()"(): boolean
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get customName(): net.minecraft.network.chat.Component
        get renderBoundingBox(): Internal.AABB
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        set customName(name: net.minecraft.network.chat.Component_)
        get dinnerbone(): boolean
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get height(): number
        get persistentData(): Internal.CompoundTag
        get items(): Internal.NonNullList<Internal.ItemStack>
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        get blockId(): ResourceLocation
        set level(arg0: Internal.Level_)
        get itemAccess(): Internal.ItemAccess<any>
        get blockPos(): BlockPos
        get slots(): number
        get removed(): boolean
        get containerSize(): number
        get name(): net.minecraft.network.chat.Component
        get blockState(): Internal.BlockState
        get maxStackSize(): number
        set outOfCamera(value: boolean)
        get empty(): boolean
        get lockable(): Internal.Lockable
        get inventory(): net.minecraft.world.Container
        get level(): Internal.Level
        get allItems(): Internal.List<Internal.ItemStack>
        get inventoryTitle(): net.minecraft.network.chat.Component
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        get mutable(): boolean
    }
    type InventoryBlockEntity_ = InventoryBlockEntity;
    class PickaxeItem extends Internal.DiggerItem {
        constructor(arg0: Internal.Tier_, arg1: number, arg2: number, arg3: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        kjs$getAttributeMap(): Internal.Multimap<any, any>;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        getTier(): Internal.Tier;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        handler$dbb001$dummmmmmy$mm$damageEquipment(stack: Internal.ItemStack_, entity: Internal.LivingEntity_, player: Internal.LivingEntity_, cir: Internal.CallbackInfoReturnable_<any>): void;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        getAttackDamage(): number;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        kjs$setAttributeMap(arg0: Internal.Multimap_<any, any>): void;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        get tier(): Internal.Tier
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        get attackDamage(): number
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type PickaxeItem_ = PickaxeItem;
    abstract class BrassDiodeBlockEntity extends Internal.SmartBlockEntity implements Internal.ClipboardCloneable {
        constructor(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_)
        requestModelDataUpdate(): void;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        write(arg0: Internal.CompoundTag_, arg1: boolean): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        load(arg0: Internal.CompoundTag_): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        writeSafe(arg0: Internal.CompoundTag_): void;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        readFromClipboard(arg0: Internal.CompoundTag_, arg1: Internal.Player_, arg2: Internal.Direction_, arg3: boolean): boolean;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        refreshBlockState(): void;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        getUpdatePacket(): Internal.Packet<any>;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        isIdle(): boolean;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        onLoad(): void;
        writeToClipboard(arg0: Internal.CompoundTag_, arg1: Internal.Direction_): boolean;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        sdl$getDynamicLightY(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        initialize(): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        lazyTick(): void;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveWithId(): Internal.CompoundTag;
        getClipboardKey(): string;
        notifyUpdate(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        isChunkUnloaded(): boolean;
        getLevel(): Internal.Level;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        serializeNBT(): Internal.Tag;
        sdl$getDynamicLightZ(): number;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getProgress(): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        equals(arg0: any): boolean;
        get virtual(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        get idle(): boolean
        set level(arg0: Internal.Level_)
        get blockPos(): BlockPos
        get removed(): boolean
        get blockState(): Internal.BlockState
        get clipboardKey(): string
        set outOfCamera(value: boolean)
        get chunkUnloaded(): boolean
        get level(): Internal.Level
        get progress(): number
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
    }
    type BrassDiodeBlockEntity_ = BrassDiodeBlockEntity;
    class ChemicalSprayerItem extends Internal.Item implements Internal.CapacityEnchantment$ICapacityEnchantable, Internal.CustomArmPoseItem {
        constructor(arg0: Internal.Item$Properties_, arg1: boolean)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        getArmPose(arg0: Internal.ItemStack_, arg1: Internal.AbstractClientPlayer_, arg2: Internal.InteractionHand_): Internal.HumanoidModel$ArmPose;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type ChemicalSprayerItem_ = ChemicalSprayerItem;
    class CatVariant extends Internal.Record {
        constructor(arg0: ResourceLocation_)
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        static bootstrap(arg0: Internal.Registry_<Internal.CatVariant>): Internal.CatVariant;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        texture(): ResourceLocation;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        static readonly TABBY: Internal.ResourceKey<Internal.CatVariant>;
        static readonly SIAMESE: Internal.ResourceKey<Internal.CatVariant>;
        static readonly RED: Internal.ResourceKey<Internal.CatVariant>;
        static readonly BRITISH_SHORTHAIR: Internal.ResourceKey<Internal.CatVariant>;
        static readonly RAGDOLL: Internal.ResourceKey<Internal.CatVariant>;
        static readonly WHITE: Internal.ResourceKey<Internal.CatVariant>;
        static readonly CALICO: Internal.ResourceKey<Internal.CatVariant>;
        static readonly JELLIE: Internal.ResourceKey<Internal.CatVariant>;
        static readonly PERSIAN: Internal.ResourceKey<Internal.CatVariant>;
        static readonly ALL_BLACK: Internal.ResourceKey<Internal.CatVariant>;
        static readonly BLACK: Internal.ResourceKey<Internal.CatVariant>;
    }
    type CatVariant_ = CatVariant | Special.CatVariant;
    class DuctPipeBlockEntity extends Internal.PipeBlockEntity<Internal.DuctPipeType, Internal.DuctPipeProperties> {
        saveCustomPersistedData(tag: Internal.CompoundTag_, forDrop: boolean): void;
        loadManagedPersistentData(tag: Internal.CompoundTag_): void;
        requestModelDataUpdate(): void;
        getPipeType(): Internal.DuctPipeType;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        markDirty(name: string): void;
        getSyncTag(): string;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        setConnections(arg0: number): void;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        getRealColor(): number;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        setCulled(value: boolean): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        onInValid(): void;
        getPipeTexture(arg0: boolean): ResourceTexture;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        isOutOfCamera(): boolean;
        getConnections(): number;
        asyncTick(periodID: number): void;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        shouldRenderGrid(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ItemStack_, arg4: Internal.Set_<GTToolType>): boolean;
        getPipePos(): BlockPos;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getCurrentPos(): BlockPos;
        static onBlockEntityRegister(arg0: Internal.BlockEntityType_<Internal.DuctPipeBlockEntity>): void;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        getSelf(): Internal.BlockEntity;
        onToolClick(arg0: Internal.Set_<GTToolType>, arg1: Internal.ItemStack_, arg2: Internal.UseOnContext_): Internal.Pair<GTToolType, Internal.InteractionResult>;
        getDefaultHandler(): Internal.DuctNetHandler;
        self(): Internal.BlockEntity;
        isInValid(): boolean;
        getRenderBoundingBox(): Internal.AABB;
        getClass(): typeof any;
        getBlockedConnections(): number;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        sdl$shouldUpdateDynamicLight(): boolean;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        getSyncStorage(): Internal.FieldManagedStorage;
        scheduleRenderUpdate(): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        getPipeTuneTool(): GTToolType;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        subscribeServerTick(arg0: Internal.TickableSubscription_, arg1: Internal.Runnable_): Internal.TickableSubscription;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        getVisualConnections(): number;
        isConnected(arg0: Internal.Direction_): boolean;
        getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setConnection(arg0: Internal.Direction_, arg1: boolean, arg2: boolean): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        sdl$getDynamicLightX(): number;
        getDefaultPaintingColor(): number;
        getCoverContainer(): Internal.ICoverable;
        checkNetwork(): void;
        getNonLazyFields(): Internal.IRef[];
        getHandlers(): Internal.EnumMap<Internal.Direction, Internal.DuctNetHandler>;
        getOffsetTimer(): number;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        triggerEvent(arg0: number, arg1: number): boolean;
        static isFaceBlocked(arg0: number, arg1: Internal.Direction_): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        sdl$dynamicLightTick(): void;
        doExplosion(arg0: number): void;
        sideTips(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Set_<GTToolType>, arg4: Internal.Direction_): ResourceTexture;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        getNumConnections(): number;
        isBlocked(arg0: Internal.Direction_): boolean;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        onPersistedChanged(ref: Internal.IRef_, isDirty: boolean): void;
        reviveCaps(): void;
        getDuctPipeNet(): Internal.DuctPipeNet;
        readCustomSyncData(tag: Internal.CompoundTag_): void;
        getAttached(type: Internal.AttachmentType_<any>): any;
        getFrameMaterial(): com.gregtechceu.gtceu.api.data.chemical.material.Material;
        getPaintingColor(): number;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getRenderAttachmentData(): any;
        getUpdateTag(): Internal.CompoundTag;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        getFieldHolder(): Internal.ManagedFieldHolder;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        canHaveBlockedFaces(): boolean;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        setPaintingColor(arg0: number): void;
        writeCustomSyncData(tag: Internal.CompoundTag_): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        unsubscribe(arg0: Internal.TickableSubscription_): void;
        markAsDirty(): void;
        onLoad(): void;
        serverTick(): void;
        scheduleNeighborShapeUpdate(): void;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        isAsyncSyncing(): boolean;
        sdl$getDynamicLightY(): number;
        static create(arg0: Internal.BlockEntityType_<any>, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.DuctPipeBlockEntity;
        getRootStorage(): Internal.IManagedStorage;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        setFrameMaterial(arg0: com.gregtechceu.gtceu.api.data.chemical.material.Material_): void;
        invalidateCaps(): void;
        getBlockState(): Internal.BlockState;
        onSyncChanged(ref: Internal.IRef_, isDirty: boolean): void;
        defaultServerTick(): void;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        addSyncUpdateListener<T>(name: string, listener: Internal.IFieldUpdateListener_<T>): Internal.ISubscription;
        getPipeLevel(): Internal.Level;
        subscribeServerTick(arg0: Internal.Runnable_): Internal.TickableSubscription;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        saveWithId(): Internal.CompoundTag;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        getBlockEntityType(): Internal.BlockEntityType<any>;
        getNodeData(): Internal.DuctPipeProperties;
        loadCustomPersistedData(tag: Internal.CompoundTag_): void;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        notifyBlockUpdate(): void;
        setBlockedConnections(arg0: number): void;
        useAsyncThread(): boolean;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        isRemote(): boolean;
        static isConnected(arg0: number, arg1: Internal.Direction_): boolean;
        serializeNBT(): Internal.Tag;
        onChanged(): void;
        getPipeBlock(): com.gregtechceu.gtceu.api.block.PipeBlock<Internal.DuctPipeType, Internal.DuctPipeProperties, any>;
        initHandlers(): void;
        sdl$getDynamicLightZ(): number;
        canAttachTo(arg0: Internal.Direction_): boolean;
        saveWithFullMetadata(): Internal.CompoundTag;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getPipeNet(): Internal.PipeNet<Internal.DuctPipeProperties>;
        getNeighbor(arg0: Internal.Direction_): Internal.BlockEntity;
        onValid(): void;
        isPainted(): boolean;
        setAsyncSyncing(syncing: boolean): void;
        isForcedVisible(): boolean;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        setBlocked(arg0: Internal.Direction_, arg1: boolean): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        syncNow(force: boolean): void;
        saveManagedPersistentData(tag: Internal.CompoundTag_, forDrop: boolean): void;
        equals(arg0: any): boolean;
        scheduleRender(fieldName: string, newValue: any, oldValue: any): void;
        get pipeType(): Internal.DuctPipeType
        get syncTag(): string
        set connections(arg0: number)
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        get realColor(): number
        set culled(value: boolean)
        get outOfCamera(): boolean
        get connections(): number
        get pipePos(): BlockPos
        get culled(): boolean
        get currentPos(): BlockPos
        get type(): Internal.BlockEntityType<any>
        get self(): Internal.BlockEntity
        get defaultHandler(): Internal.DuctNetHandler
        get inValid(): boolean
        get renderBoundingBox(): Internal.AABB
        get class(): typeof any
        get blockedConnections(): number
        get syncStorage(): Internal.FieldManagedStorage
        get pipeTuneTool(): GTToolType
        get visualConnections(): number
        get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
        get defaultPaintingColor(): number
        get coverContainer(): Internal.ICoverable
        get nonLazyFields(): Internal.IRef[]
        get handlers(): Internal.EnumMap<Internal.Direction, Internal.DuctNetHandler>
        get offsetTimer(): number
        get persistentData(): Internal.CompoundTag
        get numConnections(): number
        get ductPipeNet(): Internal.DuctPipeNet
        get frameMaterial(): com.gregtechceu.gtceu.api.data.chemical.material.Material
        get paintingColor(): number
        get renderAttachmentData(): any
        get updateTag(): Internal.CompoundTag
        get fieldHolder(): Internal.ManagedFieldHolder
        set level(arg0: Internal.Level_)
        set paintingColor(arg0: number)
        get blockPos(): BlockPos
        get removed(): boolean
        get asyncSyncing(): boolean
        get rootStorage(): Internal.IManagedStorage
        set frameMaterial(arg0: com.gregtechceu.gtceu.api.data.chemical.material.Material_)
        get blockState(): Internal.BlockState
        get pipeLevel(): Internal.Level
        set outOfCamera(value: boolean)
        get blockEntityType(): Internal.BlockEntityType<any>
        get nodeData(): Internal.DuctPipeProperties
        get level(): Internal.Level
        set blockedConnections(arg0: number)
        get remote(): boolean
        get pipeBlock(): com.gregtechceu.gtceu.api.block.PipeBlock<Internal.DuctPipeType, Internal.DuctPipeProperties, any>
        get pipeNet(): Internal.PipeNet<Internal.DuctPipeProperties>
        get painted(): boolean
        set asyncSyncing(syncing: boolean)
        get forcedVisible(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        readonly clientCapability: Internal.IHazardParticleContainer;
    }
    type DuctPipeBlockEntity_ = DuctPipeBlockEntity;
    class FallenTreeConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
        constructor(min: number, max: number, block: Internal.BlockStateProvider_, decorators: Internal.BlockStateProvider_)
        getClass(): typeof any;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        min(): number;
        wait(arg0: number, arg1: number): void;
        decorators(): Internal.BlockStateProvider;
        hashCode(): number;
        block(): Internal.BlockStateProvider;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        max(): number;
        get class(): typeof any
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.FallenTreeConfiguration>;
    }
    type FallenTreeConfiguration_ = FallenTreeConfiguration;
    class ItemUpgradeGold2 extends ironfurnaces.items.upgrades.ItemUpgrade {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type ItemUpgradeGold2_ = ItemUpgradeGold2;
    class WeatheringCopperFullBlock extends Internal.Block implements Internal.WeatheringCopper {
        constructor(arg0: Internal.WeatheringCopper$WeatherState_, arg1: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getChanceModifier(): number;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        applyChangeOverTime(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        static getNext(arg0: Internal.Block_): Internal.Optional<Internal.Block>;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        onRandomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static getPrevious(arg0: Internal.Block_): Internal.Optional<Internal.Block>;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static getFirst(arg0: Internal.BlockState_): Internal.BlockState;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        static "getPrevious(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): Internal.Optional<Internal.Block>;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getAge(): Internal.Enum<any>;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static "getFirst(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): Internal.BlockState;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        "getNext(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): Internal.Optional<Internal.BlockState>;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getNext(arg0: Internal.BlockState_): Internal.Optional<Internal.BlockState>;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        static "getFirst(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): Internal.Block;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        static "getPrevious(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): Internal.Optional<Internal.BlockState>;
        static getPrevious(arg0: Internal.BlockState_): Internal.Optional<Internal.BlockState>;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        static getFirst(arg0: Internal.Block_): Internal.Block;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        static "getNext(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): Internal.Optional<Internal.Block>;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get chanceModifier(): number
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get age(): Internal.Enum<any>
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type WeatheringCopperFullBlock_ = WeatheringCopperFullBlock;
    interface IInWorldGridNodeHost {
        abstract getGridNode(arg0: Internal.Direction_): Internal.IGridNode;
        getCableConnectionType(arg0: Internal.Direction_): Internal.AECableType;
        (arg0: Internal.Direction): Internal.IGridNode_;
    }
    type IInWorldGridNodeHost_ = ((arg0: Internal.Direction)=> Internal.IGridNode_) | IInWorldGridNodeHost;
    class RemedyEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        isInstantenous(): boolean;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        getEffectRendererInternal(): any;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Internal.Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        getOrCreateDescriptionId(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get color(): number
        get effectRendererInternal(): any
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
        get orCreateDescriptionId(): string
    }
    type RemedyEffect_ = RemedyEffect;
    class AnomalyBlock$AnomalyType extends Internal.Enum<Internal.AnomalyBlock$AnomalyType> implements Internal.StringRepresentable {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.AnomalyBlock$AnomalyType_): number;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        toString(): string;
        getSerializedName(): string;
        notifyAll(): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.AnomalyBlock$AnomalyType>>;
        hashCode(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): Internal.AnomalyBlock$AnomalyType[];
        ordinal(): number;
        wait(): void;
        getDeclaringClass(): typeof Internal.AnomalyBlock$AnomalyType;
        wait(arg0: number): void;
        "compareTo(biomesoplenty.block.AnomalyBlock$AnomalyType)"(arg0: Internal.AnomalyBlock$AnomalyType_): number;
        static valueOf(arg0: string): Internal.AnomalyBlock$AnomalyType;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.AnomalyBlock$AnomalyType
        static readonly UNSTABLE: (Internal.AnomalyBlock$AnomalyType) & (Internal.AnomalyBlock$AnomalyType);
        static readonly VOLATILE: (Internal.AnomalyBlock$AnomalyType) & (Internal.AnomalyBlock$AnomalyType);
        static readonly QUIRKY: (Internal.AnomalyBlock$AnomalyType) & (Internal.AnomalyBlock$AnomalyType);
        static readonly STABLE: (Internal.AnomalyBlock$AnomalyType) & (Internal.AnomalyBlock$AnomalyType);
    }
    type AnomalyBlock$AnomalyType_ = "unstable" | "quirky" | AnomalyBlock$AnomalyType | "volatile" | "stable";
    class FlytrapBlock extends Internal.BushBlock implements Internal.BonemealableBlock {
        constructor()
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        getPlant(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        mayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        callMayPlaceOn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly SHAPE: Internal.VoxelShape;
        static readonly OPEN: Internal.BooleanProperty;
    }
    type FlytrapBlock_ = FlytrapBlock;
    class NoteBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        static getPitchFromNote(arg0: number): number;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly NOTE_VOLUME: (3) & (number);
        static readonly INSTRUMENT: Internal.EnumProperty<Internal.NoteBlockInstrument>;
        static readonly NOTE: (Internal.IntegerProperty) & (Internal.IntegerProperty);
        static readonly POWERED: (Internal.BooleanProperty) & (Internal.BooleanProperty);
    }
    type NoteBlock_ = NoteBlock;
    class HandshakeMessages$LoginIndexedMessage implements Internal.IntSupplier {
        getClass(): typeof any;
        getAsInt(): number;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get asInt(): number
    }
    type HandshakeMessages$LoginIndexedMessage_ = HandshakeMessages$LoginIndexedMessage;
    interface StringSplitter$WidthProvider {
        abstract getWidth(arg0: number, arg1: Internal.Style_): number;
        (arg0: number, arg1: Internal.Style): number;
    }
    type StringSplitter$WidthProvider_ = StringSplitter$WidthProvider | ((arg0: number, arg1: Internal.Style)=> number);
    abstract class ValueBoxTransform {
        constructor()
        getClass(): typeof any;
        getOverrideColor(): number;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        transform(arg0: Internal.BlockState_, arg1: Internal.PoseStack_): void;
        wait(arg0: number, arg1: number): void;
        getScale(): number;
        getFontScale(): number;
        hashCode(): number;
        testHit(arg0: Internal.BlockState_, arg1: Vec3d_): boolean;
        wait(): void;
        wait(arg0: number): void;
        abstract rotate(arg0: Internal.BlockState_, arg1: Internal.PoseStack_): void;
        equals(arg0: any): boolean;
        shouldRender(arg0: Internal.BlockState_): boolean;
        abstract getLocalOffset(arg0: Internal.BlockState_): Vec3d;
        get class(): typeof any
        get overrideColor(): number
        get scale(): number
        get fontScale(): number
    }
    type ValueBoxTransform_ = ValueBoxTransform;
    class StreamTagVisitor$ValueResult extends Internal.Enum<Internal.StreamTagVisitor$ValueResult> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.StreamTagVisitor$ValueResult_): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.StreamTagVisitor$ValueResult>>;
        toString(): string;
        static values(): Internal.StreamTagVisitor$ValueResult[];
        notifyAll(): void;
        static valueOf(arg0: string): Internal.StreamTagVisitor$ValueResult;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        "compareTo(net.minecraft.nbt.StreamTagVisitor$ValueResult)"(arg0: Internal.StreamTagVisitor$ValueResult_): number;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        getDeclaringClass(): typeof Internal.StreamTagVisitor$ValueResult;
        get class(): typeof any
        get declaringClass(): typeof Internal.StreamTagVisitor$ValueResult
        static readonly CONTINUE: (Internal.StreamTagVisitor$ValueResult) & (Internal.StreamTagVisitor$ValueResult);
        static readonly BREAK: (Internal.StreamTagVisitor$ValueResult) & (Internal.StreamTagVisitor$ValueResult);
        static readonly HALT: (Internal.StreamTagVisitor$ValueResult) & (Internal.StreamTagVisitor$ValueResult);
    }
    type StreamTagVisitor$ValueResult_ = "break" | "halt" | StreamTagVisitor$ValueResult | "continue";
    class HollowLogVariants$Horizontal extends Internal.Enum<Internal.HollowLogVariants$Horizontal> implements Internal.StringRepresentable {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        toString(): string;
        getSerializedName(): string;
        notifyAll(): void;
        "compareTo(twilightforest.enums.HollowLogVariants$Horizontal)"(arg0: Internal.HollowLogVariants$Horizontal_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static values(): Internal.HollowLogVariants$Horizontal[];
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        getDeclaringClass(): typeof Internal.HollowLogVariants$Horizontal;
        compareTo(arg0: Internal.HollowLogVariants$Horizontal_): number;
        ordinal(): number;
        wait(): void;
        static valueOf(arg0: string): Internal.HollowLogVariants$Horizontal;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.HollowLogVariants$Horizontal>>;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof Internal.HollowLogVariants$Horizontal
        static readonly WATERLOGGED: (Internal.HollowLogVariants$Horizontal) & (Internal.HollowLogVariants$Horizontal);
        static readonly MOSS_AND_GRASS: (Internal.HollowLogVariants$Horizontal) & (Internal.HollowLogVariants$Horizontal);
        static readonly EMPTY: (Internal.HollowLogVariants$Horizontal) & (Internal.HollowLogVariants$Horizontal);
        static readonly MOSS: (Internal.HollowLogVariants$Horizontal) & (Internal.HollowLogVariants$Horizontal);
        static readonly SNOW: (Internal.HollowLogVariants$Horizontal) & (Internal.HollowLogVariants$Horizontal);
    }
    type HollowLogVariants$Horizontal_ = "snow" | HollowLogVariants$Horizontal | "empty" | "moss" | "moss_and_grass" | "waterlogged";
    class GhostWeave extends Internal.MirrorWeave {
        constructor()
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        setMimicState(arg0: Internal.Level_, arg1: BlockPos_, arg2: boolean): void;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static defaultProperties(): Internal.BlockBehaviour$Properties;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type GhostWeave_ = GhostWeave;
    interface Int2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
        andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Int2ShortFunction;
        abstract "get(int)"(arg0: number): V;
        put(arg0: number, arg1: V): V;
        composeInt(arg0: Internal.Int2IntFunction_): this;
        composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ReferenceFunction<V>;
        composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ReferenceFunction<V>;
        containsKey(arg0: number): boolean;
        andThenObject<T>(arg0: Internal.Reference2ObjectFunction_<V, T>): Internal.Int2ObjectFunction<T>;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Int2ByteFunction;
        composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        get(arg0: any): V;
        apply(arg0: number): V;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        apply(arg0: number): V;
        andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Int2IntFunction;
        remove(arg0: number): V;
        "getOrDefault(int,java.lang.Object)"(arg0: number, arg1: V): V;
        getOrDefault(arg0: number, arg1: V): V;
        andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Int2FloatFunction;
        "containsKey(int)"(arg0: number): boolean;
        composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ReferenceFunction<V>;
        composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ReferenceFunction<V>;
        defaultReturnValue(): V;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: V): void;
        "put(int,java.lang.Object)"(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Int2CharFunction;
        andThen<V>(arg0: Internal.Function_<V, V>): Internal.Function<number, V>;
        composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ReferenceFunction<V>;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: V): V;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: V): V;
        andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Int2DoubleFunction;
        andThenReference<T>(arg0: Internal.Reference2ReferenceFunction_<V, T>): Internal.Int2ReferenceFunction<T>;
        abstract get(arg0: number): V;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: V): V;
        composeReference<T>(arg0: Internal.Reference2IntFunction_<T>): Internal.Reference2ReferenceFunction<T, V>;
        andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Int2LongFunction;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): V;
        /**
         * @deprecated
        */
        "put(java.lang.Integer,java.lang.Object)"(arg0: number, arg1: V): V;
        /**
         * @deprecated
        */
        remove(arg0: any): V;
        composeObject<T>(arg0: Internal.Object2IntFunction_<T>): Internal.Object2ReferenceFunction<T, V>;
        "remove(int)"(arg0: number): V;
        size(): number;
        clear(): void;
        "apply(java.lang.Integer)"(arg0: number): V;
        "apply(int)"(arg0: number): V;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, V>;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): V;
    }
    type Int2ReferenceFunction_<V> = Int2ReferenceFunction<V>;
    class CoriumBlock extends Internal.FallingBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        static isFree(arg0: Internal.BlockState_): boolean;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onLand(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.FallingBlockEntity_): void;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        randomTick(state: Internal.BlockState_, level: Internal.ServerLevel_, pos: BlockPos_, random: Internal.RandomSource_): void;
        onBrokenAfterFall(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.FallingBlockEntity_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getFallDamageSource(arg0: Internal.Entity_): DamageSource;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        falling(arg0: Internal.FallingBlockEntity_): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        getDustColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(state: Internal.BlockState_, level: Internal.Level_, pos: BlockPos_, random: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        getDelayAfterPlace(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        get delayAfterPlace(): number
        set hasCollision(arg0: boolean)
    }
    type CoriumBlock_ = CoriumBlock;
    class SilverDungeonStructure extends Internal.Structure {
        constructor(arg0: Internal.Structure$StructureSettings_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        static simpleCodec<S extends Internal.Structure>(arg0: Internal.Function_<Internal.Structure$StructureSettings, S>): Internal.Codec<S>;
        getClass(): typeof any;
        findGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        generate(arg0: Internal.RegistryAccess_, arg1: Internal.ChunkGenerator_, arg2: Internal.BiomeSource_, arg3: Internal.RandomState_, arg4: Internal.StructureTemplateManager_, arg5: number, arg6: Internal.ChunkPos_, arg7: number, arg8: Internal.LevelHeightAccessor_, arg9: Internal.Predicate_<Internal.Holder<Internal.Biome>>): Internal.StructureStart;
        biomes(): Internal.HolderSet<Internal.Biome>;
        findValidGenerationPoint(arg0: Internal.Structure$GenerationContext_): Internal.Optional<Internal.Structure$GenerationStub>;
        step(): Internal.GenerationStep$Decoration;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        type(): Internal.StructureType<any>;
        modifiableStructureInfo(): Internal.ModifiableStructureInfo;
        static getLowestY(arg0: Internal.Structure$GenerationContext_, arg1: number, arg2: number, arg3: number, arg4: number): number;
        toString(): string;
        spawnOverrides(): Internal.Map<MobCategory, Internal.StructureSpawnOverride>;
        notifyAll(): void;
        terrainAdaptation(): Internal.TerrainAdjustment;
        static getLowestY(arg0: Internal.Structure$GenerationContext_, arg1: number, arg2: number): number;
        adjustBoundingBox(arg0: Internal.BoundingBox_): Internal.BoundingBox;
        static onTopOfChunkCenter(arg0: Internal.Structure$GenerationContext_, arg1: Internal.Heightmap$Types_, arg2: Internal.Consumer_<Internal.StructurePiecesBuilder>): Internal.Optional<Internal.Structure$GenerationStub>;
        hashCode(): number;
        static settingsCodec<S extends Internal.Structure>(arg0: Internal.RecordCodecBuilder$Instance_<S>): Internal.RecordCodecBuilder<S, Internal.Structure$StructureSettings>;
        /**
         * @deprecated
        */
        getLowestYIn5by5BoxOffset7Blocks(arg0: Internal.Structure$GenerationContext_, arg1: Internal.Rotation_): BlockPos;
        wait(): void;
        wait(arg0: number): void;
        afterPlace(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.RandomSource_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: Internal.PiecesContainer_): void;
        equals(arg0: any): boolean;
        getModifiedStructureSettings(): Internal.Structure$StructureSettings;
        get class(): typeof any
        set tingsCodec(arg0: Internal.RecordCodecBuilder$Instance_<S>)
        get modifiedStructureSettings(): Internal.Structure$StructureSettings
        static readonly CODEC: Internal.Codec<Internal.SilverDungeonStructure>;
    }
    type SilverDungeonStructure_ = SilverDungeonStructure;
    class MilkBottleItem extends Internal.DrinkableItem {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        affectConsumer(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): void;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type MilkBottleItem_ = MilkBottleItem;
    class NoMinimapEffect extends Internal.MinimapStatusEffect {
        constructor(arg0: Internal.MobEffectCategory_)
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        isInstantenous(): boolean;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        getEffectRendererInternal(): any;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(arg0: Internal.LivingEntity_, arg1: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Internal.Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        getRegistryName(): ResourceLocation;
        getOrCreateDescriptionId(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(arg0: number, arg1: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get color(): number
        get effectRendererInternal(): any
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
        get registryName(): ResourceLocation
        get orCreateDescriptionId(): string
    }
    type NoMinimapEffect_ = NoMinimapEffect;
    interface GameRulesKJS {
        abstract kjs$set(arg0: string, arg1: string): void;
        kjs$getBoolean(rule: string): boolean;
        kjs$getInt(rule: string): number;
        kjs$getString(rule: string): string;
        abstract kjs$get(arg0: string): Internal.GameRules$Value<any>;
    }
    type GameRulesKJS_ = GameRulesKJS;
    interface ItemVariantCache {
        abstract fabric_getCachedItemVariant(): Internal.ItemVariant;
        (): Internal.ItemVariant_;
    }
    type ItemVariantCache_ = ItemVariantCache | (()=> Internal.ItemVariant_);
    class SpectatorGui implements Internal.SpectatorMenuListener {
        constructor(arg0: Internal.Minecraft_)
        isMenuActive(): boolean;
        getClass(): typeof any;
        renderTooltip(arg0: Internal.GuiGraphics_): void;
        renderPage(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number, arg4: Internal.SpectatorPage_): void;
        onHotbarSelected(arg0: number): void;
        toString(): string;
        onMouseScrolled(arg0: number): void;
        notifyAll(): void;
        notify(): void;
        onSpectatorMenuClosed(arg0: Internal.SpectatorMenu_): void;
        renderHotbar(arg0: Internal.GuiGraphics_): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        onMouseMiddleClick(): void;
        equals(arg0: any): boolean;
        get menuActive(): boolean
        get class(): typeof any
        static readonly SPECTATOR_LOCATION: (ResourceLocation) & (ResourceLocation);
    }
    type SpectatorGui_ = SpectatorGui;
    class MapTile implements Internal.PoolUnit {
        constructor(...arg0: any[])
        getClass(): typeof any;
        create(...arg0: any[]): void;
        setWorldInterpretationVersion(arg0: number): void;
        toString(): string;
        notifyAll(): void;
        isLoaded(): boolean;
        setWrittenOnce(arg0: boolean): void;
        getWrittenCaveDepth(): number;
        wasWrittenOnce(): boolean;
        notify(): void;
        getWrittenCaveStart(): number;
        setBlock(arg0: number, arg1: number, arg2: Internal.MapBlock_): void;
        wait(arg0: number, arg1: number): void;
        setWrittenCave(arg0: number, arg1: number): void;
        getChunkZ(): number;
        setLoaded(arg0: boolean): void;
        getChunkX(): number;
        hashCode(): number;
        getWorldInterpretationVersion(): number;
        wait(): void;
        wait(arg0: number): void;
        getBlockColumn(arg0: number): Internal.MapBlock[];
        equals(arg0: any): boolean;
        getBlock(arg0: number, arg1: number): Internal.MapBlock;
        get class(): typeof any
        set worldInterpretationVersion(arg0: number)
        get loaded(): boolean
        set writtenOnce(arg0: boolean)
        get writtenCaveDepth(): number
        get writtenCaveStart(): number
        get chunkZ(): number
        set loaded(arg0: boolean)
        get chunkX(): number
        get worldInterpretationVersion(): number
        static readonly CURRENT_WORLD_INTERPRETATION_VERSION: (1) & (number);
    }
    type MapTile_ = MapTile;
    interface SpriteSet {
        abstract get(arg0: number, arg1: number): Internal.TextureAtlasSprite;
        abstract get(arg0: Internal.RandomSource_): Internal.TextureAtlasSprite;
    }
    type SpriteSet_ = SpriteSet;
    class GenericStackInv implements Internal.MEStorage, Internal.GenericStackInvAccessor, Internal.GenericInternalInventory {
        constructor(arg0: Internal.Runnable_, arg1: Internal.GenericStackInv$Mode_, arg2: number)
        constructor(arg0: Internal.Runnable_, arg1: number)
        canInsert(): boolean;
        "insert(appeng.api.stacks.AEKey,long,appeng.api.config.Actionable,appeng.api.networking.security.IActionSource)"(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        notify(): void;
        endBatch(): void;
        writeToChildTag(arg0: Internal.CompoundTag_, arg1: string): void;
        createMenuWrapper(): Internal.ConfigMenuInventory;
        readFromTag(arg0: Internal.ListTag_): void;
        setDescription(arg0: net.minecraft.network.chat.Component_): void;
        setCapacity(arg0: Internal.AEKeyType_, arg1: number): void;
        readFromChildTag(arg0: Internal.CompoundTag_, arg1: string): void;
        getMode(): Internal.GenericStackInv$Mode;
        getAvailableStacks(): Internal.KeyCounter;
        writeToTag(): Internal.ListTag;
        "isAllowed(appeng.api.stacks.GenericStack)"(arg0: Internal.GenericStack_): boolean;
        canExtract(): boolean;
        "isAllowed(appeng.api.stacks.AEKey)"(arg0: Internal.AEKey_): boolean;
        wait(): void;
        getStack(arg0: number): Internal.GenericStack;
        "extract(appeng.api.stacks.AEKey,long,appeng.api.config.Actionable,appeng.api.networking.security.IActionSource)"(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        getDescription(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        useRegisteredCapacities(): void;
        insert(arg0: number, arg1: Internal.AEKey_, arg2: number, arg3: Internal.Actionable_): number;
        extract(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        getFilter(): Internal.AEKeyFilter;
        beginBatch(): void;
        endBatchSuppressed(): void;
        isEmpty(): boolean;
        wait(arg0: number, arg1: number): void;
        isAllowed(arg0: Internal.GenericStack_): boolean;
        onChange(): void;
        static checkPreconditions(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): void;
        getMaxAmount(arg0: Internal.AEKey_): number;
        "extract(int,appeng.api.stacks.AEKey,long,appeng.api.config.Actionable)"(arg0: number, arg1: Internal.AEKey_, arg2: number, arg3: Internal.Actionable_): number;
        getAmount(arg0: number): number;
        isAllowed(arg0: Internal.AEKey_): boolean;
        getListener(): Internal.Runnable;
        isPreferredStorageFor(arg0: Internal.AEKey_, arg1: Internal.IActionSource_): boolean;
        toString(): string;
        setStack(arg0: number, arg1: Internal.GenericStack_): void;
        getKey(arg0: number): Internal.AEKey;
        notifyAll(): void;
        getCapacity(arg0: Internal.AEKeyType_): number;
        getAvailableStacks(arg0: Internal.KeyCounter_): void;
        setListener(arg0: Internal.Runnable_): void;
        size(): number;
        hashCode(): number;
        clear(): void;
        wait(arg0: number): void;
        insert(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        equals(arg0: any): boolean;
        extract(arg0: number, arg1: Internal.AEKey_, arg2: number, arg3: Internal.Actionable_): number;
        "insert(int,appeng.api.stacks.AEKey,long,appeng.api.config.Actionable)"(arg0: number, arg1: Internal.AEKey_, arg2: number, arg3: Internal.Actionable_): number;
        set description(arg0: net.minecraft.network.chat.Component_)
        get mode(): Internal.GenericStackInv$Mode
        get availableStacks(): Internal.KeyCounter
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get filter(): Internal.AEKeyFilter
        get empty(): boolean
        get listener(): Internal.Runnable
        set listener(arg0: Internal.Runnable_)
    }
    type GenericStackInv_ = GenericStackInv;
    class SocketingRecipe$Serializer implements Internal.RecipeSerializer<Internal.SocketingRecipe> {
        constructor()
        getClass(): typeof any;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.SocketingRecipe;
        "fromNetwork(net.minecraft.resources.ResourceLocation,net.minecraft.network.FriendlyByteBuf)"(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        toString(): string;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,net.minecraft.world.item.crafting.Recipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.SocketingRecipe;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.SocketingRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.SocketingRecipe_): void;
        notifyAll(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.SocketingRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        notify(): void;
        "fromJson(net.minecraft.resources.ResourceLocation,com.google.gson.JsonObject)"(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(arg0: number, arg1: number): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        hashCode(): number;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        wait(): void;
        wait(arg0: number): void;
        "toNetwork(net.minecraft.network.FriendlyByteBuf,dev.shadowsoffire.apotheosis.adventure.socket.SocketingRecipe)"(arg0: Internal.FriendlyByteBuf_, arg1: Internal.SocketingRecipe_): void;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.SocketingRecipe;
        equals(arg0: any): boolean;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        get class(): typeof any
        static INSTANCE: (Internal.SocketingRecipe$Serializer) & (Internal.SocketingRecipe$Serializer);
    }
    type SocketingRecipe$Serializer_ = SocketingRecipe$Serializer;
    class LevelStorageSource$LevelDirectory extends Internal.Record {
        constructor(path: Internal.Path_)
        getClass(): typeof any;
        directoryName(): string;
        iconFile(): Internal.Path;
        toString(): string;
        lockFile(): Internal.Path;
        notifyAll(): void;
        dataFile(): Internal.Path;
        path(): Internal.Path;
        corruptedDataFile(arg0: Internal.LocalDateTime_): Internal.Path;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        resourcePath(arg0: Internal.LevelResource_): Internal.Path;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        oldDataFile(): Internal.Path;
        get class(): typeof any
    }
    type LevelStorageSource$LevelDirectory_ = LevelStorageSource$LevelDirectory;
    class File implements Internal.Comparable<Internal.File>, Internal.Serializable {
        constructor(arg0: string, arg1: string)
        constructor(arg0: string)
        constructor(arg0: Internal.URI_)
        constructor(arg0: Internal.File_, arg1: string)
        getAbsolutePath(): string;
        getParent(): string;
        /**
         * @deprecated
        */
        toURL(): Internal.URL;
        "delete"(): boolean;
        "listFiles(java.io.FileFilter)"(arg0: Internal.FileFilter_): Internal.File[];
        setWritable(arg0: boolean, arg1: boolean): boolean;
        static createTempFile(arg0: string, arg1: string): Internal.File;
        isDirectory(): boolean;
        notify(): void;
        compareTo(arg0: any): number;
        getParentFile(): this;
        "compareTo(java.io.File)"(arg0: Internal.File_): number;
        listFiles(): Internal.File[];
        toPath(): Internal.Path;
        mkdir(): boolean;
        compareTo(arg0: Internal.File_): number;
        isFile(): boolean;
        getFreeSpace(): number;
        deleteOnExit(): void;
        setReadable(arg0: boolean, arg1: boolean): boolean;
        setExecutable(arg0: boolean): boolean;
        static listRoots(): Internal.File[];
        listFiles(arg0: Internal.FilenameFilter_): Internal.File[];
        wait(): void;
        static createTempFile(arg0: string, arg1: string, arg2: Internal.File_): Internal.File;
        list(): string[];
        toURI(): Internal.URI;
        getAbsoluteFile(): this;
        canExecute(): boolean;
        "compareTo(java.lang.Object)"(arg0: any): number;
        getClass(): typeof any;
        canWrite(): boolean;
        getCanonicalFile(): this;
        listFiles(arg0: Internal.FileFilter_): Internal.File[];
        wait(arg0: number, arg1: number): void;
        setLastModified(arg0: number): boolean;
        setReadable(arg0: boolean): boolean;
        getName(): string;
        getUsableSpace(): number;
        list(arg0: Internal.FilenameFilter_): string[];
        setWritable(arg0: boolean): boolean;
        getPath(): string;
        createNewFile(): boolean;
        lastModified(): number;
        length(): number;
        setExecutable(arg0: boolean, arg1: boolean): boolean;
        toString(): string;
        notifyAll(): void;
        isHidden(): boolean;
        setReadOnly(): boolean;
        mkdirs(): boolean;
        "listFiles(java.io.FilenameFilter)"(arg0: Internal.FilenameFilter_): Internal.File[];
        hashCode(): number;
        renameTo(arg0: Internal.File_): boolean;
        getCanonicalPath(): string;
        canRead(): boolean;
        exists(): boolean;
        wait(arg0: number): void;
        getTotalSpace(): number;
        equals(arg0: any): boolean;
        isAbsolute(): boolean;
        get absolutePath(): string
        get parent(): string
        get directory(): boolean
        get parentFile(): Internal.File
        get file(): boolean
        get freeSpace(): number
        set executable(arg0: boolean)
        get absoluteFile(): Internal.File
        get class(): typeof any
        get canonicalFile(): Internal.File
        set lastModified(arg0: number)
        set readable(arg0: boolean)
        get name(): string
        get usableSpace(): number
        set writable(arg0: boolean)
        get path(): string
        get hidden(): boolean
        get canonicalPath(): string
        get totalSpace(): number
        get absolute(): boolean
        static readonly separator: ("\\") & (string);
        static readonly separatorChar: ("\\") & (string);
        static readonly pathSeparatorChar: (";") & (string);
        static readonly pathSeparator: (";") & (string);
    }
    type File_ = File;
    class ChunkEvent extends Internal.LevelEvent {
        constructor()
        constructor(arg0: Internal.ChunkAccess_)
        constructor(arg0: Internal.ChunkAccess_, arg1: Internal.LevelAccessor_)
        getResult(): Internal.Event$Result;
        setCanceled(arg0: boolean): void;
        getClass(): typeof any;
        toString(): string;
        getChunk(): Internal.ChunkAccess;
        setPhase(arg0: Internal.EventPriority_): void;
        architectury$getAttachedLevel(): Internal.LevelAccessor;
        notifyAll(): void;
        isCanceled(): boolean;
        architectury$attachLevel(level: Internal.LevelAccessor_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hasResult(): boolean;
        setResult(arg0: Internal.Event$Result_): void;
        hashCode(): number;
        isCancelable(): boolean;
        wait(): void;
        getListenerList(): Internal.ListenerList;
        wait(arg0: number): void;
        getPhase(): Internal.EventPriority;
        equals(arg0: any): boolean;
        getLevel(): Internal.LevelAccessor;
        get result(): Internal.Event$Result
        set canceled(arg0: boolean)
        get class(): typeof any
        get chunk(): Internal.ChunkAccess
        set phase(arg0: Internal.EventPriority_)
        get canceled(): boolean
        set result(arg0: Internal.Event$Result_)
        get cancelable(): boolean
        get listenerList(): Internal.ListenerList
        get phase(): Internal.EventPriority
        get level(): Internal.LevelAccessor
    }
    type ChunkEvent_ = ChunkEvent;
    interface DispenseItemBehavior {
        bootStrap(): void;
        abstract dispense(arg0: Internal.BlockSource_, arg1: Internal.ItemStack_): Internal.ItemStack;
        setEntityPokingOutOfBlock(arg0: Internal.BlockSource_, arg1: Internal.Entity_, arg2: Internal.Direction_): void;
        (arg0: Internal.BlockSource, arg1: Internal.ItemStack): Internal.ItemStack_;
        readonly LOGGER: (Internal.Log4jLogger) & (org.slf4j.Logger);
        readonly NOOP: Internal.DispenseItemBehavior;
    }
    type DispenseItemBehavior_ = ((arg0: Internal.BlockSource, arg1: Internal.ItemStack)=> Internal.ItemStack_) | DispenseItemBehavior;
    class SchematicPrinter$PrintStage extends Internal.Enum<Internal.SchematicPrinter$PrintStage> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        compareTo(arg0: Internal.SchematicPrinter$PrintStage_): number;
        toString(): string;
        notifyAll(): void;
        static values(): Internal.SchematicPrinter$PrintStage[];
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        "compareTo(com.simibubi.create.content.schematics.SchematicPrinter$PrintStage)"(arg0: Internal.SchematicPrinter$PrintStage_): number;
        hashCode(): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.SchematicPrinter$PrintStage>>;
        ordinal(): number;
        wait(): void;
        getDeclaringClass(): typeof Internal.SchematicPrinter$PrintStage;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static valueOf(arg0: string): Internal.SchematicPrinter$PrintStage;
        get class(): typeof any
        get declaringClass(): typeof Internal.SchematicPrinter$PrintStage
        static readonly ENTITIES: (Internal.SchematicPrinter$PrintStage) & (Internal.SchematicPrinter$PrintStage);
        static readonly BLOCKS: (Internal.SchematicPrinter$PrintStage) & (Internal.SchematicPrinter$PrintStage);
        static readonly DEFERRED_BLOCKS: (Internal.SchematicPrinter$PrintStage) & (Internal.SchematicPrinter$PrintStage);
    }
    type SchematicPrinter$PrintStage_ = SchematicPrinter$PrintStage | "deferred_blocks" | "entities" | "blocks";
    class ServerboundLockDifficultyPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: boolean)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ServerGamePacketListener_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        isLocked(): boolean;
        "handle(net.minecraft.network.protocol.game.ServerGamePacketListener)"(arg0: Internal.ServerGamePacketListener_): void;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
        get locked(): boolean
    }
    type ServerboundLockDifficultyPacket_ = ServerboundLockDifficultyPacket;
    class ServerboundPlayerActionPacket$Action extends Internal.Enum<Internal.ServerboundPlayerActionPacket$Action> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        "compareTo(net.minecraft.network.protocol.game.ServerboundPlayerActionPacket$Action)"(arg0: Internal.ServerboundPlayerActionPacket$Action_): number;
        getDeclaringClass(): typeof Internal.ServerboundPlayerActionPacket$Action;
        notify(): void;
        static valueOf(arg0: string): Internal.ServerboundPlayerActionPacket$Action;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        compareTo(arg0: Internal.ServerboundPlayerActionPacket$Action_): number;
        name(): string;
        hashCode(): number;
        static values(): Internal.ServerboundPlayerActionPacket$Action[];
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.ServerboundPlayerActionPacket$Action>>;
        get class(): typeof any
        get declaringClass(): typeof Internal.ServerboundPlayerActionPacket$Action
        static readonly DROP_ITEM: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
        static readonly DROP_ALL_ITEMS: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
        static readonly RELEASE_USE_ITEM: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
        static readonly START_DESTROY_BLOCK: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
        static readonly ABORT_DESTROY_BLOCK: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
        static readonly STOP_DESTROY_BLOCK: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
        static readonly SWAP_ITEM_WITH_OFFHAND: (Internal.ServerboundPlayerActionPacket$Action) & (Internal.ServerboundPlayerActionPacket$Action);
    }
    type ServerboundPlayerActionPacket$Action_ = ServerboundPlayerActionPacket$Action | "drop_item" | "drop_all_items" | "abort_destroy_block" | "start_destroy_block" | "release_use_item" | "swap_item_with_offhand" | "stop_destroy_block";
    interface Renderable {
        abstract render(arg0: Internal.GuiGraphics_, arg1: number, arg2: number, arg3: number): void;
        (arg0: Internal.GuiGraphics, arg1: number, arg2: number, arg3: number): void;
    }
    type Renderable_ = Renderable | ((arg0: Internal.GuiGraphics, arg1: number, arg2: number, arg3: number)=> void);
    interface ClientTooltipComponent {
        "create(net.minecraft.util.FormattedCharSequence)"(arg0: Internal.FormattedCharSequence_): this;
        create(arg0: Internal.FormattedCharSequence_): this;
        create(arg0: Internal.TooltipComponent_): this;
        "create(net.minecraft.world.inventory.tooltip.TooltipComponent)"(arg0: Internal.TooltipComponent_): this;
        renderText(arg0: net.minecraft.client.gui.Font_, arg1: number, arg2: number, arg3: Matrix4f_, arg4: Internal.MultiBufferSource$BufferSource_): void;
        abstract getHeight(): number;
        renderImage(arg0: net.minecraft.client.gui.Font_, arg1: number, arg2: number, arg3: Internal.GuiGraphics_): void;
        abstract getWidth(arg0: net.minecraft.client.gui.Font_): number;
        get height(): number
    }
    type ClientTooltipComponent_ = ClientTooltipComponent;
    interface OptionEnum {
        abstract getKey(): string;
        getCaption(): net.minecraft.network.chat.Component;
        abstract getId(): number;
        get key(): string
        get caption(): net.minecraft.network.chat.Component
        get id(): number
    }
    type OptionEnum_ = OptionEnum;
    interface IFieldUpdateListener <T> {
        abstract onFieldChanged(arg0: string, arg1: T, arg2: T): void;
        (arg0: string, arg1: T, arg2: T): void;
    }
    type IFieldUpdateListener_<T> = ((arg0: string, arg1: T, arg2: T)=> void) | IFieldUpdateListener<T>;
    class SideBoardBlock extends Internal.ChestBlock {
        constructor(settings: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        getRenderShape(state: Internal.BlockState_): Internal.RenderShape;
        blockEntityType(): Internal.BlockEntityType<Internal.ChestBlockEntity>;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(pos: BlockPos_, state: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(world: Internal.Level_, state: Internal.BlockState_, type: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        static getContainer(arg0: Internal.ChestBlock_, arg1: Internal.BlockState_, arg2: Internal.Level_, arg3: BlockPos_, arg4: boolean): net.minecraft.world.Container;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        combine(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: boolean): Internal.DoubleBlockCombiner$NeighborCombineResult<Internal.ChestBlockEntity>;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        static isChestBlockedAt(arg0: Internal.LevelAccessor_, arg1: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        getOpenChestStat(): Internal.Stat<ResourceLocation>;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        static getConnectedDirection(arg0: Internal.BlockState_): Internal.Direction;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static getBlockType(arg0: Internal.BlockState_): Internal.DoubleBlockCombiner$BlockType;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static opennessCombiner(arg0: Internal.LidBlockEntity_): Internal.DoubleBlockCombiner$Combiner<Internal.ChestBlockEntity, Internal.Float2FloatFunction>;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(state: Internal.BlockState_, world: Internal.BlockGetter_, pos: BlockPos_, context: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get openChestStat(): Internal.Stat<ResourceLocation>
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly SHAPES: ({[key: Internal.Direction]: Internal.CubeVoxelShape, [key: Internal.Direction]: Internal.CubeVoxelShape, [key: Internal.Direction]: Internal.CubeVoxelShape, [key: Internal.Direction]: Internal.CubeVoxelShape}) & (Internal.Map<Internal.Direction, Internal.VoxelShape>);
    }
    type SideBoardBlock_ = SideBoardBlock;
    class RewardType {
        constructor(typeId: ResourceLocation_, provider: any_, iconSupplier: Internal.Supplier_<Internal.Icon>)
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        toString(): string;
        getTypeId(): ResourceLocation;
        getExcludeFromListRewards(): boolean;
        setExcludeFromListRewards(v: boolean): this;
        notifyAll(): void;
        setGuiProvider(p: Internal.RewardType$GuiProvider_): this;
        getTypeForNBT(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getGuiProvider(): Internal.RewardType$GuiProvider;
        getIconSupplier(): Internal.Icon;
        hashCode(): number;
        static createReward(id: number, quest: Internal.Quest_, typeId: string): Internal.Reward;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        setDisplayName(name: net.minecraft.network.chat.Component_): this;
        createReward(id: number, quest: Internal.Quest_): Internal.Reward;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get typeId(): ResourceLocation
        get excludeFromListRewards(): boolean
        set excludeFromListRewards(v: boolean)
        set guiProvider(p: Internal.RewardType$GuiProvider_)
        get typeForNBT(): string
        get guiProvider(): Internal.RewardType$GuiProvider
        get iconSupplier(): Internal.Icon
        set displayName(name: net.minecraft.network.chat.Component_)
        intId: number;
    }
    type RewardType_ = RewardType;
    class CrockPot2StacksFoodBlock extends Internal.AbstractStackableFoodBlock {
        constructor()
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getStacksProperty(): Internal.IntegerProperty;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getMaxStacks(): number;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get stacksProperty(): Internal.IntegerProperty
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        get maxStacks(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        static readonly STACKS: (Internal.IntegerProperty) & (Internal.IntegerProperty);
    }
    type CrockPot2StacksFoodBlock_ = CrockPot2StacksFoodBlock;
    interface IKeyConflictContext {
        abstract isActive(): boolean;
        abstract conflicts(arg0: Internal.IKeyConflictContext_): boolean;
        get active(): boolean
    }
    type IKeyConflictContext_ = IKeyConflictContext;
    class GuiMessageTag extends Internal.Record {
        constructor(arg0: number, arg1: Internal.GuiMessageTag$Icon_, arg2: net.minecraft.network.chat.Component_, arg3: string)
        getClass(): typeof any;
        indicatorColor(): number;
        toString(): string;
        icon(): Internal.GuiMessageTag$Icon;
        notifyAll(): void;
        static systemSinglePlayer(): Internal.GuiMessageTag;
        static chatModified(arg0: string): Internal.GuiMessageTag;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        text(): net.minecraft.network.chat.Component;
        static chatNotSecure(): Internal.GuiMessageTag;
        wait(): void;
        wait(arg0: number): void;
        logTag(): string;
        equals(arg0: any): boolean;
        static system(): Internal.GuiMessageTag;
        get class(): typeof any
        static readonly TEXTURE_LOCATION: (ResourceLocation) & (ResourceLocation);
    }
    type GuiMessageTag_ = GuiMessageTag;
    class UserApiService$UserFlag extends Internal.Enum<Internal.UserApiService$UserFlag> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        "compareTo(com.mojang.authlib.minecraft.UserApiService$UserFlag)"(arg0: Internal.UserApiService$UserFlag_): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.UserApiService$UserFlag>>;
        notifyAll(): void;
        static values(): Internal.UserApiService$UserFlag[];
        compareTo(arg0: Internal.UserApiService$UserFlag_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        getDeclaringClass(): typeof Internal.UserApiService$UserFlag;
        name(): string;
        static valueOf(arg0: string): Internal.UserApiService$UserFlag;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.UserApiService$UserFlag
        static readonly CHAT_ALLOWED: (Internal.UserApiService$UserFlag) & (Internal.UserApiService$UserFlag);
        static readonly REALMS_ALLOWED: (Internal.UserApiService$UserFlag) & (Internal.UserApiService$UserFlag);
        static readonly TELEMETRY_ENABLED: (Internal.UserApiService$UserFlag) & (Internal.UserApiService$UserFlag);
        static readonly PROFANITY_FILTER_ENABLED: (Internal.UserApiService$UserFlag) & (Internal.UserApiService$UserFlag);
        static readonly OPTIONAL_TELEMETRY_AVAILABLE: (Internal.UserApiService$UserFlag) & (Internal.UserApiService$UserFlag);
        static readonly SERVERS_ALLOWED: (Internal.UserApiService$UserFlag) & (Internal.UserApiService$UserFlag);
    }
    type UserApiService$UserFlag_ = UserApiService$UserFlag | "realms_allowed" | "telemetry_enabled" | "servers_allowed" | "optional_telemetry_available" | "chat_allowed" | "profanity_filter_enabled";
    interface Float2BooleanFunction extends Internal.DoublePredicate, it.unimi.dsi.fastutil.Function<number, boolean> {
        abstract get(arg0: number): boolean;
        composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2BooleanFunction;
        /**
         * @deprecated
        */
        "put(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2BooleanFunction;
        "getOrDefault(float,boolean)"(arg0: number, arg1: boolean): boolean;
        "containsKey(float)"(arg0: number): boolean;
        /**
         * @deprecated
        */
        get(arg0: any): boolean;
        apply(arg0: number): boolean;
        andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Float2CharFunction;
        andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Float2FloatFunction;
        /**
         * @deprecated
        */
        put(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        compose<T>(arg0: Internal.Function_<T, number>): Internal.Function<T, boolean>;
        composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2BooleanFunction;
        composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2BooleanFunction;
        and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
        /**
         * @deprecated
        */
        remove(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: boolean): boolean;
        abstract "get(float)"(arg0: number): boolean;
        andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Float2ByteFunction;
        composeFloat(arg0: Internal.Float2FloatFunction_): this;
        identity<T>(): Internal.Function<T, T>;
        defaultReturnValue(arg0: boolean): void;
        /**
         * @deprecated
        */
        "containsKey(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        test(arg0: number): boolean;
        or(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
        andThenReference<T>(arg0: Internal.Boolean2ReferenceFunction_<T>): Internal.Float2ReferenceFunction<T>;
        "remove(float)"(arg0: number): boolean;
        /**
         * @deprecated
        */
        getOrDefault(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        andThen<T>(arg0: Internal.Function_<boolean, T>): Internal.Function<number, T>;
        andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Float2IntFunction;
        andThenObject<T>(arg0: Internal.Boolean2ObjectFunction_<T>): Internal.Float2ObjectFunction<T>;
        "put(float,boolean)"(arg0: number, arg1: boolean): boolean;
        /**
         * @deprecated
        */
        containsKey(arg0: any): boolean;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Object)"(arg0: any, arg1: any): any;
        /**
         * @deprecated
        */
        "get(java.lang.Object)"(arg0: any): boolean;
        composeObject<T>(arg0: Internal.Object2FloatFunction_<T>): Internal.Object2BooleanFunction<T>;
        containsKey(arg0: number): boolean;
        composeReference<T>(arg0: Internal.Reference2FloatFunction_<T>): Internal.Reference2BooleanFunction<T>;
        defaultReturnValue(): boolean;
        /**
         * @deprecated
        */
        "remove(java.lang.Object)"(arg0: any): boolean;
        /**
         * @deprecated
        */
        put(arg0: number, arg1: boolean): boolean;
        composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2BooleanFunction;
        /**
         * @deprecated
        */
        "getOrDefault(java.lang.Object,java.lang.Boolean)"(arg0: any, arg1: boolean): boolean;
        put(arg0: number, arg1: boolean): boolean;
        remove(arg0: number): boolean;
        size(): number;
        /**
         * @deprecated
        */
        "put(java.lang.Float,java.lang.Boolean)"(arg0: number, arg1: boolean): boolean;
        andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Float2ShortFunction;
        composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2BooleanFunction;
        clear(): void;
        andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Float2DoubleFunction;
        getOrDefault(arg0: number, arg1: boolean): boolean;
        andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Float2LongFunction;
        negate(): Internal.DoublePredicate;
    }
    type Float2BooleanFunction_ = Float2BooleanFunction;
    class DataResult$Mu implements Internal.K1 {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
    }
    type DataResult$Mu_ = DataResult$Mu;
    class PetalBlock extends Internal.BotaniaBlock {
        constructor(arg0: Internal.DyeColor_, arg1: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static createTickerHelper<E extends Internal.BlockEntity, A extends Internal.BlockEntity>(arg0: Internal.BlockEntityType_<A>, arg1: Internal.BlockEntityType_<E>, arg2: Internal.BlockEntityTicker_<E>): Internal.BlockEntityTicker<A>;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        /**
         * @deprecated
        */
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        /**
         * @deprecated
        */
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
        readonly color: Internal.DyeColor;
    }
    type PetalBlock_ = PetalBlock;
    class MechanicalExporterBlockEntity extends Internal.TransactionKineticMachineBlockEntity implements Internal.IExporterBlockEntity {
        constructor(arg0: BlockPos_, arg1: Internal.BlockState_)
        stopOpen(arg0: Internal.Player_): void;
        clearKineticInformation(): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        isCustomConnection(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_): boolean;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        removeItem(arg0: number, arg1: number): Internal.ItemStack;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        remove(): void;
        award(arg0: Internal.CreateAdvancement_): void;
        setCulled(value: boolean): void;
        getFlickerScore(): number;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        abstract "setChanged()"(): void;
        static convertToAngular(arg0: number): number;
        isOutOfCamera(): boolean;
        kjs$self(): net.minecraft.world.Container;
        setRemoved(): void;
        sdl$isDynamicLightEnabled(): boolean;
        writeSafe(arg0: Internal.CompoundTag_): void;
        static convertToDirection(arg0: number, arg1: Internal.Direction_): number;
        writeClient(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        setNetwork(arg0: number): void;
        onSpeedChanged(arg0: number): void;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getCustomName(): net.minecraft.network.chat.Component;
        refreshBlockState(): void;
        getClass(): typeof any;
        sdl$shouldUpdateDynamicLight(): boolean;
        countItem(arg0: Internal.Item_): number;
        sellItemFromItemstack(arg0: Internal.ItemStack_): boolean;
        onChunkUnloaded(): void;
        setSource(arg0: BlockPos_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        clearRemoved(): void;
        canPlaceItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
        getHeight(): number;
        needsSpeedUpdate(): boolean;
        awardIfNear(arg0: Internal.CreateAdvancement_, arg1: number): void;
        sdl$getDynamicLightX(): number;
        containedChunk(): Internal.LevelChunk;
        getPersistentData(): Internal.CompoundTag;
        addItem(arg0: Internal.ItemStack_, arg1: number[]): Internal.ItemStack;
        markVirtual(): void;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        forEachBehaviour(arg0: Internal.Consumer_<Internal.BlockEntityBehaviour>): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        clear(): void;
        wait(arg0: number): void;
        getUpdateTag(): Internal.CompoundTag;
        getRenderAttachmentData(): any;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        getSlots(): number;
        setItem(arg0: number, arg1: Internal.ItemStack_): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        isOverStressed(): boolean;
        getSlotLimit(slot: number): number;
        getTotalBalance(): Internal.BigDecimal;
        setRedstoneToggle(arg0: Internal.RedstoneToggle_): void;
        removeItemNoUpdate(arg0: number): Internal.ItemStack;
        warnOfMovement(): void;
        getSpeed(): number;
        tick(): void;
        canPlayerUse(arg0: Internal.Player_): boolean;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        canTakeItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        count(): number;
        detachKinetics(): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        isEmpty(): boolean;
        isChunkUnloaded(): boolean;
        getRequiredItems(arg0: Internal.BlockState_): Internal.ItemRequirement;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        serializeNBT(): Internal.Tag;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        getAllItems(): Internal.List<Internal.ItemStack>;
        getAllBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        static tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.MechanicalExporterBlockEntity_): void;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        isMutable(): boolean;
        find(ingredient: Internal.Ingredient_): number;
        equals(arg0: any): boolean;
        static switchToBlockState(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        requestModelDataUpdate(): void;
        containedFluidTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean, arg2: Internal.LazyOptional_<Internal.IFluidHandler>): boolean;
        destroy(): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        getGeneratedSpeed(): number;
        readClient(arg0: Internal.CompoundTag_): void;
        isVirtual(): boolean;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        packetTarget(): Internal.PacketDistributor$PacketTarget;
        updateCoinsOutput(): void;
        getWidth(): number;
        "isEmpty()"(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        hasCustomName(): boolean;
        isCulled(): boolean;
        attachKinetics(): void;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        getItem(arg0: number): Internal.ItemStack;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        getRenderBoundingBox(): Internal.AABB;
        getDisplayName(): net.minecraft.network.chat.Component;
        getOrCreateNetwork(): Internal.KineticNetwork;
        loadMachineData(arg0: Internal.CompoundTag_): void;
        sendToMenu(arg0: Internal.FriendlyByteBuf_): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        addBehaviours(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        startOpen(arg0: Internal.Player_): void;
        fabric_hasPersistentAttachments(): boolean;
        getUpdatePacket(): Internal.Packet<any>;
        shouldCloseCurrentScreen(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        setLazyTickRate(arg0: number): void;
        fabric_getAttachments(): Internal.Map<any, any>;
        getRedstoneToggle(): Internal.RedstoneToggle;
        countNonEmpty(): number;
        toString(): string;
        notifyAll(): void;
        sdl$dynamicLightTick(): void;
        invalidate(): void;
        tickAudio(): void;
        getSideConfig(): Internal.SideConfig;
        removeSource(): void;
        addPropagationLocations(arg0: Internal.IRotate_, arg1: Internal.BlockState_, arg2: Internal.List_<BlockPos>): Internal.List<BlockPos>;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        clearContent(): void;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        reviveCaps(): void;
        sendData(): void;
        getBehaviour<T extends Internal.BlockEntityBehaviour>(arg0: Internal.BehaviourType_<T>): T;
        static tryClear(arg0: any): void;
        getAttached(type: Internal.AttachmentType_<any>): any;
        saveMachineData(arg0: Internal.CompoundTag_): void;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        calculateStressApplied(): number;
        notify(): void;
        addBehavioursDeferred(arg0: Internal.List_<Internal.BlockEntityBehaviour>): void;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        updateFromNetwork(arg0: number, arg1: number, arg2: number): void;
        onLoad(): void;
        getContainerSize(): number;
        calculateAddedStressCapacity(): number;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        getSlotsForFace(arg0: Internal.Direction_): number[];
        sdl$getDynamicLightY(): number;
        hasSource(): boolean;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        initialize(): void;
        getBlockState(): Internal.BlockState;
        getMaxStackSize(): number;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        static convertToLinear(arg0: number): number;
        lazyTick(): void;
        canAddItem(arg0: Internal.ItemStack_, arg1: number[]): boolean;
        addToTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        isSource(): boolean;
        count(ingredient: Internal.Ingredient_): number;
        markUpdated(): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        saveWithId(): Internal.CompoundTag;
        notifyUpdate(): void;
        isSpeedRequirementFulfilled(): boolean;
        setSpeed(arg0: number): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        getLevel(): Internal.Level;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        sdl$getDynamicLightZ(): number;
        getTheoreticalSpeed(): number;
        getIcon(arg0: boolean): Internal.ItemStack;
        getProgress(): number;
        getProgressPerTick(): number;
        asContainer(): net.minecraft.world.Container;
        propagateRotationTo(arg0: Internal.KineticBlockEntity_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: boolean, arg5: boolean): number;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        blockHolderGetter(): Internal.HolderGetter<Internal.Block>;
        hasNetwork(): boolean;
        isForcedVisible(): boolean;
        stillValid(arg0: Internal.Player_): boolean;
        registerAwardables(arg0: Internal.List_<Internal.BlockEntityBehaviour>, ...arg1: Internal.CreateAdvancement_[]): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        addToGoggleTooltip(arg0: Internal.List_<net.minecraft.network.chat.Component>, arg1: boolean): boolean;
        getRotationAngleOffset(arg0: Internal.Direction$Axis_): number;
        getBalance(): Internal.BigDecimal;
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get flickerScore(): number
        get outOfCamera(): boolean
        set network(arg0: number)
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        set source(arg0: BlockPos_)
        get height(): number
        get persistentData(): Internal.CompoundTag
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get slots(): number
        get name(): net.minecraft.network.chat.Component
        get overStressed(): boolean
        get totalBalance(): Internal.BigDecimal
        set redstoneToggle(arg0: Internal.RedstoneToggle_)
        get speed(): number
        set outOfCamera(value: boolean)
        get empty(): boolean
        get chunkUnloaded(): boolean
        get allItems(): Internal.List<Internal.ItemStack>
        get allBehaviours(): Internal.Collection<Internal.BlockEntityBehaviour>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get renderData(): any
        get modelData(): Internal.ModelData
        get mutable(): boolean
        get generatedSpeed(): number
        get virtual(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get width(): number
        get "empty()"(): boolean
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get renderBoundingBox(): Internal.AABB
        get displayName(): net.minecraft.network.chat.Component
        get orCreateNetwork(): Internal.KineticNetwork
        get updatePacket(): Internal.Packet<any>
        set lazyTickRate(arg0: number)
        get redstoneToggle(): Internal.RedstoneToggle
        get sideConfig(): Internal.SideConfig
        get blockPos(): BlockPos
        get removed(): boolean
        get containerSize(): number
        get blockState(): Internal.BlockState
        get maxStackSize(): number
        get source(): boolean
        get speedRequirementFulfilled(): boolean
        set speed(arg0: number)
        get level(): Internal.Level
        get theoreticalSpeed(): number
        get progress(): number
        get progressPerTick(): number
        get forcedVisible(): boolean
        get balance(): Internal.BigDecimal
    }
    type MechanicalExporterBlockEntity_ = MechanicalExporterBlockEntity;
    class GameRules$Key <T extends Internal.GameRules$Value<T>> implements Internal.RuleKeyExtensions {
        constructor(arg0: string, arg1: Internal.GameRules$Category_)
        getClass(): typeof any;
        getCategory(): Internal.GameRules$Category;
        toString(): string;
        notifyAll(): void;
        getId(): string;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        fabric_getCustomCategory(): Internal.CustomGameRuleCategory;
        hashCode(): number;
        fabric_setCustomCategory(customCategory: Internal.CustomGameRuleCategory_): void;
        wait(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        getDescriptionId(): string;
        get class(): typeof any
        get category(): Internal.GameRules$Category
        get id(): string
        get descriptionId(): string
        readonly id: string;
    }
    type GameRules$Key_<T extends Internal.GameRules$Value<T>> = GameRules$Key<T>;
    class SatiationEffect extends Internal.MobEffect {
        constructor()
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        addAttributeModifier(arg0: Internal.Attribute_, arg1: string, arg2: number, arg3: Internal.AttributeModifier$Operation_): Internal.MobEffect;
        isInstantenous(): boolean;
        addAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyInstantenousEffect(arg0: Internal.Entity_, arg1: Internal.Entity_, arg2: Internal.LivingEntity_, arg3: number, arg4: number): void;
        notify(): void;
        isBeneficial(): boolean;
        wait(arg0: number, arg1: number): void;
        getColor(): number;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientMobEffectExtensions>): void;
        getEffectRendererInternal(): any;
        removeAttributeModifiers(arg0: Internal.LivingEntity_, arg1: Internal.AttributeMap_, arg2: number): void;
        applyEffectTick(entity: Internal.LivingEntity_, amplifier: number): void;
        getAttributeModifierValue(arg0: number, arg1: Internal.AttributeModifier_): number;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        getDescriptionId(): string;
        static getIdFromNullable(arg0: Internal.MobEffect_): number;
        getCategory(): Internal.MobEffectCategory;
        toString(): string;
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        notifyAll(): void;
        setFactorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>): Internal.MobEffect;
        createFactorData(): Internal.Optional<Internal.MobEffectInstance$FactorData>;
        static byId(arg0: number): Internal.MobEffect;
        hashCode(): number;
        getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
        wait(): void;
        getOrCreateDescriptionId(): string;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        isDurationEffectTick(duration: number, amplifier: number): boolean;
        static getId(arg0: Internal.MobEffect_): number;
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get instantenous(): boolean
        get beneficial(): boolean
        get color(): number
        get effectRendererInternal(): any
        get descriptionId(): string
        get category(): Internal.MobEffectCategory
        get curativeItems(): Internal.List<Internal.ItemStack>
        set factorDataFactory(arg0: Internal.Supplier_<Internal.MobEffectInstance$FactorData>)
        get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
        get orCreateDescriptionId(): string
    }
    type SatiationEffect_ = SatiationEffect;
    abstract class Behavior <E extends Internal.LivingEntity> implements Internal.BehaviorControl<E> {
        constructor(arg0: Internal.Map_<Internal.MemoryModuleType<any>, Internal.MemoryStatus>, arg1: number)
        constructor(arg0: Internal.Map_<Internal.MemoryModuleType<any>, Internal.MemoryStatus>)
        constructor(arg0: Internal.Map_<Internal.MemoryModuleType<any>, Internal.MemoryStatus>, arg1: number, arg2: number)
        timedOut(arg0: number): boolean;
        getClass(): typeof any;
        tryStart(arg0: Internal.ServerLevel_, arg1: E, arg2: number): boolean;
        toString(): string;
        canStillUse(arg0: Internal.ServerLevel_, arg1: E, arg2: number): boolean;
        debugString(): string;
        notifyAll(): void;
        doStop(arg0: Internal.ServerLevel_, arg1: E, arg2: number): void;
        start(arg0: Internal.ServerLevel_, arg1: E, arg2: number): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        tickOrStop(arg0: Internal.ServerLevel_, arg1: E, arg2: number): void;
        hasRequiredMemories(arg0: E): boolean;
        checkExtraStartConditions(arg0: Internal.ServerLevel_, arg1: E): boolean;
        hashCode(): number;
        stop(arg0: Internal.ServerLevel_, arg1: E, arg2: number): void;
        tick(arg0: Internal.ServerLevel_, arg1: E, arg2: number): void;
        wait(): void;
        wait(arg0: number): void;
        getStatus(): Internal.Behavior$Status;
        equals(arg0: any): boolean;
        get class(): typeof any
        get status(): Internal.Behavior$Status
        readonly entryCondition: Internal.Map<Internal.MemoryModuleType<any>, Internal.MemoryStatus>;
        static readonly DEFAULT_DURATION: (60) & (number);
    }
    type Behavior_<E extends Internal.LivingEntity> = Behavior<E>;
    interface Filter extends Internal.LifeCycle {
        abstract "filter(org.apache.logging.log4j.core.Logger,org.apache.logging.log4j.Level,org.apache.logging.log4j.Marker,java.lang.String,java.lang.Object[])"(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: string, ...params: any[]): Internal.Filter$Result;
        abstract "filter(org.apache.logging.log4j.core.Logger,org.apache.logging.log4j.Level,org.apache.logging.log4j.Marker,java.lang.Object,java.lang.Throwable)"(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: any, t: Internal.Throwable_): Internal.Filter$Result;
        abstract getOnMismatch(): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): Internal.Filter$Result;
        abstract isStarted(): boolean;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any): Internal.Filter$Result;
        abstract getState(): Internal.LifeCycle$State;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: org.apache.logging.log4j.message.Message_, t: Internal.Throwable_): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): Internal.Filter$Result;
        filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: string): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any, p4: any): Internal.Filter$Result;
        abstract getOnMatch(): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: string, ...params: any[]): Internal.Filter$Result;
        abstract initialize(): void;
        abstract isStopped(): boolean;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: any, t: Internal.Throwable_): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): Internal.Filter$Result;
        abstract "filter(org.apache.logging.log4j.core.Logger,org.apache.logging.log4j.Level,org.apache.logging.log4j.Marker,java.lang.String,java.lang.Object)"(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any): Internal.Filter$Result;
        abstract start(): void;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): Internal.Filter$Result;
        abstract filter(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, message: string, p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): Internal.Filter$Result;
        abstract stop(): void;
        abstract "filter(org.apache.logging.log4j.core.Logger,org.apache.logging.log4j.Level,org.apache.logging.log4j.Marker,org.apache.logging.log4j.message.Message,java.lang.Throwable)"(logger: Internal.Logger_, level: org.apache.logging.log4j.Level_, marker: org.apache.logging.log4j.Marker_, msg: org.apache.logging.log4j.message.Message_, t: Internal.Throwable_): Internal.Filter$Result;
        abstract filter(event: Internal.LogEvent_): Internal.Filter$Result;
        get onMismatch(): Internal.Filter$Result
        get started(): boolean
        get state(): Internal.LifeCycle$State
        get onMatch(): Internal.Filter$Result
        get stopped(): boolean
        readonly EMPTY_ARRAY: Internal.Filter[];
        readonly ELEMENT_TYPE: ("filter") & (string);
    }
    type Filter_ = Filter;
    class InkSacItem extends Internal.Item implements Internal.SignApplicator {
        constructor(arg0: Internal.Item$Properties_)
        getDrinkingSound(): Internal.SoundEvent;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        getDestroySpeed(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): number;
        moonlight$addAdditionalBehavior(placementOverride: Internal.AdditionalItemPlacement_): void;
        isFireResistant(): boolean;
        forciblyAllowsTableEnchantment(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        getFoodProperties(): Internal.FoodProperties;
        moonlight$getClientAnimationExtension(): any;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        asItem(): Internal.Item;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        getDefaultInstance(): Internal.ItemStack;
        getTypeData(): Internal.CompoundTag;
        fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setMaxStackSize(arg0: number): void;
        getBarWidth(arg0: Internal.ItemStack_): number;
        setMaxDamage(arg0: number): void;
        getBarColor(arg0: Internal.ItemStack_): number;
        getOrCreateDescriptionId(): string;
        getItem(): Internal.Item;
        handler$dio000$connectormod$redirectIsPiglinCurrency(arg0: Internal.ItemStack_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        asIngredient(): Internal.Ingredient;
        /**
         * @deprecated
        */
        hasCraftingRemainingItem(): boolean;
        getClass(): typeof any;
        static byId(arg0: number): Internal.Item;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        tryApplyToSign(arg0: Internal.Level_, arg1: Internal.SignBlockEntity_, arg2: boolean, arg3: Internal.Player_): boolean;
        setCraftingRemainingItem(arg0: Internal.Item_): void;
        interactLivingEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.LivingEntity_, arg3: Internal.InteractionHand_): Internal.InteractionResult;
        moonlight$getAdditionalBehavior(): Internal.AdditionalItemPlacement;
        moonlight$setClientAnimationExtension(obj: any): void;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        selectEnchantments(arg0: Internal.List_<Internal.EnchantmentInstance>, arg1: Internal.RandomSource_, arg2: Internal.ItemStack_, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.List<Internal.EnchantmentInstance>;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        setCraftingRemainingItemFTBL(arg0: Internal.Item_): void;
        attachCapability(capabilityBuilder: Internal.CapabilityBuilder_<any, any, any>): void;
        getTooltipImage(arg0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
        isEdible(): boolean;
        getAttributeModifiers(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        use(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        wait(arg0: number): void;
        isFoil(arg0: Internal.ItemStack_): boolean;
        "getAttributeModifiers(net.minecraft.world.entity.EquipmentSlot,net.minecraft.world.item.ItemStack)"(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        useOnRelease(arg0: Internal.ItemStack_): boolean;
        canAttackBlock(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        setDigSpeed(speed: number): void;
        getDescriptionId(arg0: Internal.ItemStack_): string;
        releaseUsing(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_, arg3: number): void;
        setAttackSpeed(attackSpeed: number): void;
        getUseDuration(arg0: Internal.ItemStack_): number;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        canFitInsideContainerItems(): boolean;
        wait(): void;
        "setFoodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        setFireResistant(arg0: boolean): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientItemExtensions>): void;
        mineBlock(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.BlockState_, arg3: BlockPos_, arg4: Internal.LivingEntity_): boolean;
        setNameKey(arg0: string): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getLightColor(player: Internal.Player_, stack: Internal.ItemStack_): Vector3f;
        getName(arg0: Internal.ItemStack_): net.minecraft.network.chat.Component;
        /**
         * @deprecated
        */
        getDefaultAttributeModifiers(arg0: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$registryName(): ResourceLocation;
        getIdLocation(): ResourceLocation;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        "getAttributeModifiers(net.minecraft.world.item.ItemStack,net.minecraft.world.entity.EquipmentSlot)"(stack: Internal.ItemStack_, slot: Internal.EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        inventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Entity_, arg3: number, arg4: boolean): void;
        allowNbtUpdateAnimation(player: Internal.Player_, hand: Internal.InteractionHand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        shouldOverrideMultiplayerNbt(): boolean;
        fabric_getCachedItemVariant(): Internal.ItemVariant;
        static getId(arg0: Internal.Item_): number;
        overrideOtherStackedOnMe(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.Slot_, arg3: Internal.ClickAction_, arg4: Internal.Player_, arg5: Internal.SlotAccess_): boolean;
        fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
        setFoodProperties(arg0: Internal.FoodProperties_): void;
        setCraftingRemainder(arg0: Internal.Item_): void;
        isTreasureAllowed(arg0: Internal.ItemStack_, arg1: boolean): boolean;
        static getPlayerPOVHitResult(arg0: Internal.Level_, arg1: Internal.Player_, arg2: Internal.ClipContext$Fluid_): Internal.BlockHitResult;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        equals(arg0: any): boolean;
        setRarity(arg0: Internal.Rarity_): void;
        getRecipeRemainder(stack: Internal.ItemStack_): Internal.ItemStack;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        /**
         * @deprecated
        */
        onDestroyed(arg0: Internal.ItemEntity_): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        isComplex(): boolean;
        onCraftedBy(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        onUseTick(arg0: Internal.Level_, arg1: Internal.LivingEntity_, arg2: Internal.ItemStack_, arg3: number): void;
        canBeHurtBy(arg0: DamageSource_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
        getUseAnimation(arg0: Internal.ItemStack_): Internal.UseAnim;
        getDescriptionId(): string;
        isValidRepairItem(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        setBurnTime(i: number): void;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        getItemBuilder(): Internal.ItemBuilder;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxDamage(): number;
        getDescription(): net.minecraft.network.chat.Component;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        canApplyToSign(arg0: Internal.SignText_, arg1: Internal.Player_): boolean;
        useOn(arg0: Internal.UseOnContext_): Internal.InteractionResult;
        getRarity(arg0: Internal.ItemStack_): Internal.Rarity;
        setItemBuilder(b: Internal.ItemBuilder_): void;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        setAttackDamage(attackDamage: number): void;
        arch$holder(): Internal.Holder<Internal.Item>;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        toString(): string;
        getEnchantmentValue(): number;
        setArmorToughness(armorToughness: number): void;
        notifyAll(): void;
        getId(): string;
        isEnchantable(arg0: Internal.ItemStack_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        overrideStackedOnOther(arg0: Internal.ItemStack_, arg1: Internal.Slot_, arg2: Internal.ClickAction_, arg3: Internal.Player_): boolean;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        "setFoodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_): void;
        isRepairable(arg0: Internal.ItemStack_): boolean;
        puzzleslib$setRenderProperties(arg0: any): void;
        notify(): void;
        isBarVisible(arg0: Internal.ItemStack_): boolean;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getMaxStackSize(): number;
        /**
         * @deprecated
        */
        static byBlock(arg0: Internal.Block_): Internal.Item;
        bookshelf$setCraftingRemainder(arg0: Internal.Item_): void;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        isCorrectToolForDrops(arg0: Internal.BlockState_): boolean;
        verifyTagAfterLoad(arg0: Internal.CompoundTag_): void;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        finishUsingItem(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.LivingEntity_): Internal.ItemStack;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        getEatingSound(): Internal.SoundEvent;
        puzzleslib$getRenderProperties(): any;
        canBeDepleted(): boolean;
        onEnchantment(arg0: Internal.ItemStack_, arg1: Internal.List_<Internal.EnchantmentInstance>): Internal.ItemStack;
        getDamage(arg0: Internal.ItemStack_): number;
        wait(arg0: number, arg1: number): void;
        handler$eol000$moonlight$initializeClient(consumer: Internal.Consumer_<any>, ci: Internal.CallbackInfo_): void;
        getMod(): string;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
        setArmorProtection(armorProtection: number): void;
        getLightEmission(player: Internal.Player_, stack: Internal.ItemStack_): number;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        hurtEnemy(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: Internal.LivingEntity_): boolean;
        /**
         * @deprecated
        */
        getCraftingRemainingItem(): Internal.Item;
        getTypeItemStackKey(): Internal.ItemStackKey;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        get drinkingSound(): Internal.SoundEvent
        get fireResistant(): boolean
        /**
         * @deprecated
        */
        get foodProperties(): Internal.FoodProperties
        get defaultInstance(): Internal.ItemStack
        get typeData(): Internal.CompoundTag
        set maxStackSize(arg0: number)
        set maxDamage(arg0: number)
        get orCreateDescriptionId(): string
        get item(): Internal.Item
        get class(): typeof any
        get renderPropertiesInternal(): any
        set craftingRemainingItem(arg0: Internal.Item_)
        set craftingRemainingItemFTBL(arg0: Internal.Item_)
        get edible(): boolean
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        set "foodProperties(java.util.function.Consumer)"(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set armorKnockbackResistance(knockbackResistance: number)
        set fireResistant(arg0: boolean)
        set nameKey(arg0: string)
        get idLocation(): ResourceLocation
        set foodProperties(arg0: Internal.FoodProperties_)
        set craftingRemainder(arg0: Internal.Item_)
        set rarity(arg0: Internal.Rarity_)
        get complex(): boolean
        get descriptionId(): string
        get creativeTab(): string
        set burnTime(i: number)
        get itemBuilder(): Internal.ItemBuilder
        /**
         * @deprecated
        */
        get maxDamage(): number
        get description(): net.minecraft.network.chat.Component
        set itemBuilder(b: Internal.ItemBuilder_)
        set attackDamage(attackDamage: number)
        get enchantmentValue(): number
        set armorToughness(armorToughness: number)
        get id(): string
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
        set "foodProperties(net.minecraft.world.food.FoodProperties)"(arg0: Internal.FoodProperties_)
        /**
         * @deprecated
        */
        get maxStackSize(): number
        get eatingSound(): Internal.SoundEvent
        get mod(): string
        set armorProtection(armorProtection: number)
        /**
         * @deprecated
        */
        get craftingRemainingItem(): Internal.Item
        get typeItemStackKey(): Internal.ItemStackKey
    }
    type InkSacItem_ = InkSacItem;
    class DistancePredicate {
        constructor(arg0: Internal.MinMaxBounds$Doubles_, arg1: Internal.MinMaxBounds$Doubles_, arg2: Internal.MinMaxBounds$Doubles_, arg3: Internal.MinMaxBounds$Doubles_, arg4: Internal.MinMaxBounds$Doubles_)
        getClass(): typeof any;
        serializeToJson(): Internal.JsonElement;
        toString(): string;
        notifyAll(): void;
        matches(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        static absolute(arg0: Internal.MinMaxBounds$Doubles_): Internal.DistancePredicate;
        static horizontal(arg0: Internal.MinMaxBounds$Doubles_): Internal.DistancePredicate;
        static fromJson(arg0: Internal.JsonElement_): Internal.DistancePredicate;
        hashCode(): number;
        wait(): void;
        wait(arg0: number): void;
        static vertical(arg0: Internal.MinMaxBounds$Doubles_): Internal.DistancePredicate;
        equals(arg0: any): boolean;
        get class(): typeof any
        static readonly ANY: (Internal.DistancePredicate) & (Internal.DistancePredicate);
    }
    type DistancePredicate_ = DistancePredicate;
    interface PlayerSelector {
        uuid(uuid: Internal.UUID_): this;
        or(fallback: Internal.PlayerSelector_): this;
        identity(player: Internal.ServerPlayer_): this;
        fuzzyName(name: string): this;
        name(name: string): this;
        of(o: any): this;
        abstract getPlayer(arg0: Internal.MinecraftServer_): Internal.ServerPlayer;
        (arg0: Internal.MinecraftServer): Internal.ServerPlayer_;
    }
    type PlayerSelector_ = PlayerSelector | string | Internal.UUID_ | ((arg0: Internal.MinecraftServer)=> Internal.ServerPlayer_);
    abstract class AbstractHurtingProjectile extends Internal.Projectile implements Internal.DynamicLightSource {
        constructor(arg0: Internal.EntityType_<Internal.AbstractHurtingProjectile>, arg1: Internal.Level_)
        constructor(arg0: Internal.EntityType_<Internal.AbstractHurtingProjectile>, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.Level_)
        constructor(arg0: Internal.EntityType_<Internal.AbstractHurtingProjectile>, arg1: Internal.LivingEntity_, arg2: number, arg3: number, arg4: number, arg5: Internal.Level_)
        isInWall(): boolean;
        getAllSlots(): Internal.Iterable<Internal.ItemStack>;
        getUpVector(arg0: number): Vec3d;
        gameEvent(arg0: Internal.GameEvent_, arg1: Internal.Entity_): void;
        remove(arg0: Internal.Entity$RemovalReason_): void;
        getMagneticDeltaX(): number;
        isSuppressingBounce(): boolean;
        getBlockZ(): number;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        dampensVibrations(): boolean;
        isSilent(): boolean;
        "playSound(net.minecraft.sounds.SoundEvent)"(id: Internal.SoundEvent_): void;
        setCulled(value: boolean): void;
        newDoubleList(...arg0: number[]): Internal.ListTag;
        getPitch(): number;
        isOnFire(): boolean;
        getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
        rotate(arg0: Internal.Rotation_): number;
        getPositionCodec(): Internal.VecDeltaCodec;
        setMagneticAttachmentFace(arg0: Internal.Direction_): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        handler$ece000$brewery$injectReadMethod(nbt: Internal.CompoundTag_, ci: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        updateFluidHeightAndDoFluidPushing(arg0: Internal.TagKey_<Internal.Fluid>, arg1: number): boolean;
        setMaxUpStep(arg0: number): void;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        chunkPosition(): Internal.ChunkPos;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        gameEvent(arg0: Internal.GameEvent_): void;
        handler$dgd000$touhou_little_maid$positionRider(arg0: Internal.Entity_, arg1: Internal.Entity$MoveFunction_, arg2: Internal.CallbackInfo_): void;
        alwaysAccepts(): boolean;
        isShiftKeyDown(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getPrevMagneticAttachmentFace(): Internal.Direction;
        setUUID(arg0: Internal.UUID_): void;
        isVisuallyCrawling(): boolean;
        checkBelowWorld(): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMotionZ(z: number): void;
        abstract sdl$shouldUpdateDynamicLight(): boolean;
        getAttachmentProgress(arg0: number): number;
        setFluidTypeHeight(arg0: Internal.FluidType_, arg1: number): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        ignoreExplosion(): boolean;
        canFreeze(): boolean;
        teleportRelative(arg0: number, arg1: number, arg2: number): void;
        getBlockY(): number;
        getTrailParticle(): Internal.ParticleOptions;
        isSpectator(): boolean;
        isInWaterOrBubble(): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        updateFluidHeightAndDoFluidPushing(): void;
        spawnAtLocation(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        getPersistentData(): Internal.CompoundTag;
        getPortalCooldown(): number;
        getItem(): Internal.ItemStack;
        causeFallDamage(arg0: number, arg1: number, arg2: DamageSource_): boolean;
        getRandomZ(arg0: number): number;
        setRemoved(arg0: Internal.Entity$RemovalReason_): void;
        getPosition(arg0: number): Vec3d;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        isInWaterRainOrBubble(): boolean;
        getDistanceSq(arg0: number, arg1: number, arg2: number): number;
        getRemovalReason(): Internal.Entity$RemovalReason;
        wait(arg0: number): void;
        isIgnoringBlockTriggers(): boolean;
        getHandHoldingItemAngle(arg0: Internal.Item_): Vec3d;
        getInertia(): number;
        onFlap(): void;
        canUpdate(arg0: boolean): void;
        getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
        handler$ekb000$alexscaves$ac_isInWater(arg0: Internal.CallbackInfoReturnable_<any>): void;
        distanceToSqr(arg0: Vec3d_): number;
        getEyeInFluidType(): Internal.FluidType;
        resetFallDistance(): void;
        canSprint(): boolean;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        blockPosition(): BlockPos;
        isSteppingCarefully(): boolean;
        setLevel(arg0: Internal.Level_): void;
        setBoundingBox(arg0: Internal.AABB_): void;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        "spawnAtLocation(net.minecraft.world.item.ItemStack,float)"(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        getLightLevelDependentMagicValue(): number;
        addAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        getBlockX(): number;
        getEncodeId(): string;
        getY(arg0: number): number;
        updateRotation(): void;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setInvisible(arg0: boolean): void;
        invalidateCaps(): void;
        getName(): net.minecraft.network.chat.Component;
        canEnterPose(arg0: Internal.Pose_): boolean;
        onGround(): boolean;
        getDynamicLightY(): number;
        getControlledVehicle(): Internal.Entity;
        isOnSameTeam(arg0: Internal.Entity_): boolean;
        attack(arg0: DamageSource_, arg1: number): boolean;
        onInsideBubbleColumn(arg0: boolean): void;
        getBlockSpeedFactor(): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        tick(): void;
        getEyePosition(): Vec3d;
        getEyeHeight(): number;
        hasPassenger(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getYaw(): number;
        handler$ekb001$alexscaves$ac_tick(arg0: Internal.CallbackInfo_): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        tryCheckInsideBlocks(): void;
        hasPermissions(arg0: number): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        onInsideBlock(arg0: Internal.BlockState_): void;
        setCustomNameVisible(arg0: boolean): void;
        handler$ekb000$alexscaves$ac_onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>, arg1: Internal.CallbackInfo_): void;
        isAlliedTo(arg0: Internal.Team_): boolean;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        setOutOfCamera(value: boolean): void;
        getRemainingFireTicks(): number;
        getControllingPassenger(): Internal.LivingEntity;
        limitPistonMovement(arg0: Vec3d_): Vec3d;
        getScriptType(): Internal.ScriptType;
        onlyOpCanSetNbt(): boolean;
        startRiding(arg0: Internal.Entity_): boolean;
        saveWithoutId(arg0: Internal.CompoundTag_): Internal.CompoundTag;
        getForward(): Vec3d;
        fireImmune(): boolean;
        addMotion(arg0: number, arg1: number, arg2: number): void;
        getMaxFallDistance(): number;
        getZ(arg0: number): number;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        getId(): number;
        canBeHitByProjectile(): boolean;
        postMagnetJump(): void;
        getTicksFrozen(): number;
        getRandomX(arg0: number): number;
        getDynamicLightZ(): number;
        getEyeY(): number;
        spawnAtLocation(arg0: Internal.ItemStack_, arg1: number): Internal.ItemEntity;
        pick(arg0: number, arg1: number, arg2: boolean): Internal.HitResult;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        getBoundingBox(): Internal.AABB;
        isInWaterOrRain(): boolean;
        isDescending(): boolean;
        setItemSlot(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): void;
        getYHeadRot(): number;
        equals(arg0: any): boolean;
        getViewYRot(arg0: number): number;
        getSwimSound(): Internal.SoundEvent;
        dismountsUnderwater(): boolean;
        abstract sodiumdynamiclights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        addTag(arg0: string): boolean;
        playerTouch(arg0: Internal.Player_): void;
        getAddEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>;
        getEyeHeight(arg0: Internal.Pose_): number;
        syncPacketPositionCodec(arg0: number, arg1: number, arg2: number): void;
        setOwner(arg0: Internal.Entity_): void;
        doWaterSplashEffect(): void;
        getTeam(): Internal.Team;
        canAddPassenger(arg0: Internal.Entity_): boolean;
        shouldRenderAtSqrDistance(arg0: number): boolean;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        damageSources(): Internal.DamageSources;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        handler$ekb000$alexscaves$ac_getEyePosition(arg0: Internal.CallbackInfoReturnable_<any>): void;
        setTicksFrozen(arg0: number): void;
        recreateFromPacket(arg0: Internal.ClientboundAddEntityPacket_): void;
        getMyRidingOffset(): number;
        canStartSwimming(): boolean;
        dismountTo(arg0: number, arg1: number, arg2: number): void;
        setDeltaMovement(arg0: Vec3d_): void;
        getLeashOffset(arg0: number): Vec3d;
        isCulled(): boolean;
        hasCustomName(): boolean;
        isLiving(): boolean;
        isGlowing(): boolean;
        getX(): number;
        "isInFluidType(net.minecraft.world.level.material.FluidState)"(arg0: Internal.FluidState_): boolean;
        isVehicle(): boolean;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        stepOnMagnetBlock(arg0: BlockPos_): void;
        getLeashOffset(): Vec3d;
        handler$dne008$ars_nouveau$onTick(arg0: Internal.CallbackInfo_): void;
        resetDynamicLight(): void;
        handler$fjh000$create$onFireImmune(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isAttackable(): boolean;
        processPortalCooldown(): void;
        spawnAtLocation(arg0: Internal.ItemStack_): Internal.ItemEntity;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        setIsInPowderSnow(arg0: boolean): void;
        thunderHit(arg0: Internal.ServerLevel_, arg1: Internal.LightningBolt_): void;
        doEnchantDamageEffects(arg0: Internal.LivingEntity_, arg1: Internal.Entity_): void;
        setCustomName(arg0: net.minecraft.network.chat.Component_): void;
        handleNetherPortal(): void;
        getSlot(arg0: number): Internal.SlotAccess;
        lambdynlights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        getTeamId(): string;
        stopSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        isUnderWater(): boolean;
        getSwimHighSpeedSplashSound(): Internal.SoundEvent;
        stopRiding(): void;
        getBoundingBoxForPose(arg0: Internal.Pose_): Internal.AABB;
        isCustomNameVisible(): boolean;
        isSupportedBy(arg0: BlockPos_): boolean;
        getPistonPushReaction(): Internal.PushReaction;
        getX(arg0: number): number;
        shouldRiderSit(): boolean;
        lookAt(arg0: Internal.EntityAnchorArgument$Anchor_, arg1: Vec3d_): void;
        getLuminance(): number;
        callUnsetRemoved(): void;
        captureDrops(arg0: Internal.Collection_<Internal.ItemEntity>): Internal.Collection<Internal.ItemEntity>;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        getDeltaMovement(): Vec3d;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        collide(arg0: Vec3d_): Vec3d;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        "onSyncedDataUpdated(java.util.List)"(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        shoot(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        hasPassenger(arg0: Internal.Entity_): boolean;
        hasIndirectPassenger(arg0: Internal.Entity_): boolean;
        getDynamicLightX(): number;
        getEntityData(): Internal.SynchedEntityData;
        sdl$dynamicLightTick(): void;
        setSecondsOnFire(arg0: number): void;
        moveTo(arg0: number, arg1: number, arg2: number): void;
        "getDisplayName()"(): net.minecraft.network.chat.Component;
        handleInsidePortal(arg0: BlockPos_): void;
        create$callSetLevel(arg0: Internal.Level_): void;
        calculateViewVector(arg0: number, arg1: number): Vec3d;
        setMotion(arg0: number, arg1: number, arg2: number): void;
        playSound(arg0: Internal.SoundEvent_): void;
        makeBoundingBox(): Internal.AABB;
        absMoveTo(arg0: number, arg1: number, arg2: number): void;
        updateFluidHeightAndDoFluidPushing(arg0: Internal.Predicate_<Internal.FluidState>): void;
        isOnRails(): boolean;
        onBelowWorld(): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        restoreFrom(arg0: Internal.Entity_): void;
        reapplyPosition(): void;
        getDimensionChangingDelay(): number;
        isPeacefulCreature(): boolean;
        setOnGround(arg0: boolean): void;
        setYaw(arg0: number): void;
        setPos(arg0: number, arg1: number, arg2: number): void;
        getPickRadius(): number;
        notify(): void;
        getFirstTick(): boolean;
        getVehicle(): Internal.Entity;
        isEffectiveAi(): boolean;
        startRiding(arg0: Internal.Entity_, arg1: boolean): boolean;
        getStringUuid(): string;
        isRemoved(): boolean;
        setSwimming(arg0: boolean): void;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        teleportToWithTicket(arg0: number, arg1: number, arg2: number): void;
        aether$getPortalEntrancePos(): BlockPos;
        getRotationVector(): Internal.Vec2;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        onHit(arg0: Internal.HitResult_): void;
        isRewinding(): boolean;
        refreshDimensions(): void;
        self(): Internal.Entity;
        abstract sdl$getDynamicLightY(): number;
        isSprinting(): boolean;
        "spawnAtLocation(net.minecraft.world.level.ItemLike)"(arg0: Internal.ItemLike_): Internal.ItemEntity;
        handler$doi000$twilightdelight$getTeamColor$renderShiny(arg0: Internal.CallbackInfoReturnable_<any>): void;
        getMotionY(): number;
        canCollideWith(arg0: Internal.Entity_): boolean;
        getEyePosition(arg0: number): Vec3d;
        setShiftKeyDown(arg0: boolean): void;
        getPassengers(): Internal.EntityArrayList;
        getBlockExplosionResistance(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.FluidState_, arg5: number): number;
        handler$dne000$ars_nouveau$removed(arg0: Internal.CallbackInfo_): void;
        calculateUpVector(arg0: number, arg1: number): Vec3d;
        spawnSprintParticle(): void;
        handler$ekb000$alexscaves$ac_move(arg0: Internal.MoverType_, arg1: Vec3d_, arg2: Internal.CallbackInfo_): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getMaxHeightFluidType(): Internal.FluidType;
        getZ(): number;
        canRide(arg0: Internal.Entity_): boolean;
        canSpawnSprintParticle(): boolean;
        checkSupportingBlock(arg0: boolean, arg1: Vec3d_): void;
        "moveTo(net.minecraft.core.BlockPos,float,float)"(arg0: BlockPos_, arg1: number, arg2: number): void;
        teleportTo(arg0: number, arg1: number, arg2: number): void;
        shootFromRotation(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        handler$dbj000$sodiumdynamiclights$onRemove(ci: Internal.CallbackInfo_): void;
        getServer(): Internal.MinecraftServer;
        getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
        moveRelative(arg0: number, arg1: Vec3d_): void;
        getOnPos(arg0: number): BlockPos;
        getFirstPassenger(): Internal.Entity;
        isAddedToWorld(): boolean;
        saveAsPassenger(arg0: Internal.CompoundTag_): boolean;
        getRelativePortalPosition(arg0: Internal.Direction$Axis_, arg1: Internal.BlockUtil$FoundRectangle_): Vec3d;
        interact(arg0: Internal.Player_, arg1: Internal.InteractionHand_): Internal.InteractionResult;
        removePassenger(arg0: Internal.Entity_): void;
        abstract sdl$getDynamicLightLevel(): Internal.Level;
        getDismountLocationForPassenger(arg0: Internal.LivingEntity_): Vec3d;
        gtceu$setFireImmune(arg0: boolean): void;
        checkLeftOwner(): boolean;
        invokeSetLevel(arg0: Internal.Level_): void;
        checkSlowFallDistance(): void;
        updateInWaterStateAndDoWaterCurrentPushing(): void;
        setFabricBalmData(arg0: Internal.CompoundTag_): void;
        addPassenger(arg0: Internal.Entity_): void;
        getSoundSource(): Internal.SoundSource;
        removeAfterChangingDimensions(): void;
        getPose(): Internal.Pose;
        touchingUnloadedChunk(): boolean;
        getSharedFlag(arg0: number): boolean;
        abstract sdl$getDynamicLightZ(): number;
        getLookAngle(): Vec3d;
        setPositionAndRotation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        checkFallDamage(arg0: number, arg1: boolean, arg2: Internal.BlockState_, arg3: BlockPos_): void;
        getPermissionLevel(): number;
        getMotionZ(): number;
        removeVehicle(): void;
        defineSynchedData(): void;
        nextStep(): number;
        isInvisible(): boolean;
        is(arg0: Internal.Entity_): boolean;
        checkInsideBlocks(): void;
        setZ(z: number): void;
        /**
         * @deprecated
        */
        getBlockStateOnLegacy(): Internal.BlockState;
        ejectPassengers(): void;
        getY(): number;
        hashCode(): number;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        handler$flb007$createdieselgenerators$tick(arg0: Internal.CallbackInfo_): void;
        createHoverEvent(): Internal.HoverEvent;
        getProfile(): Internal.GameProfile;
        static setViewScale(arg0: number): void;
        setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
        getExitPortal(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: boolean, arg3: Internal.WorldBorder_): Internal.Optional<Internal.BlockUtil$FoundRectangle>;
        showVehicleHealth(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        handler$ekb000$alexscaves$ac_turn(arg0: number, arg1: number, arg2: Internal.CallbackInfo_): void;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        playMuffledStepSound(arg0: Internal.BlockState_, arg1: BlockPos_): void;
        canChangeDirection(): boolean;
        shouldUpdateDynamicLight(): boolean;
        aether$setPortalEntrancePos(arg0: BlockPos_): void;
        handler$ece000$brewery$injectWriteMethod(nbt: Internal.CompoundTag_, cir: Internal.CallbackInfoReturnable_<any>): void;
        startSeenByPlayer(arg0: Internal.ServerPlayer_): void;
        isOnScoreboardTeam(teamId: string): boolean;
        /**
         * @deprecated
        */
        isPushedByFluid(): boolean;
        setTimeout(): void;
        position(): Vec3d;
        displayFireAnimation(): boolean;
        isOutOfCamera(): boolean;
        turn(arg0: number, arg1: number): void;
        getAirSupply(): number;
        getRopeHoldPosition(arg0: number): Vec3d;
        copyPosition(arg0: Internal.Entity_): void;
        onAddedToWorld(): void;
        "hasPassenger(net.minecraft.world.entity.Entity)"(arg0: Internal.Entity_): boolean;
        isCrouching(): boolean;
        waterSwimSound(): void;
        moveTo(arg0: BlockPos_, arg1: number, arg2: number): void;
        isPlayer(): boolean;
        isAnimal(): boolean;
        readAdditionalSaveData(arg0: Internal.CompoundTag_): void;
        canBeCollidedWith(): boolean;
        getMotionDirection(): Internal.Direction;
        setY(y: number): void;
        sdl$isDynamicLightEnabled(): boolean;
        lavaHurt(): void;
        getFeetBlockState(): Internal.BlockState;
        handleDamageEvent(arg0: DamageSource_): void;
        getFabricBalmData(): Internal.CompoundTag;
        changeDimension(arg0: Internal.ServerLevel_, arg1: Internal.ITeleporter_): Internal.Entity;
        canChangeDimensions(): boolean;
        getCommandSenderWorld(): Internal.Level;
        positionRider(arg0: Internal.Entity_): void;
        isHorizontalCollisionMinor(arg0: Vec3d_): boolean;
        getMotions(): Internal.Stack<any>;
        broadcastToPlayer(arg0: Internal.ServerPlayer_): boolean;
        baseTick(): void;
        changeDimension(arg0: Internal.ServerLevel_): Internal.Entity;
        setAlcohol(alcoholLevel: Internal.AlcoholLevel_): void;
        setSharedFlag(arg0: number, arg1: boolean): void;
        getOwner(): Internal.Entity;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightAccess(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getCustomName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        getMaxAirSupply(): number;
        isVisuallySwimming(): boolean;
        canTrample(arg0: Internal.BlockState_, arg1: BlockPos_, arg2: number): boolean;
        processFlappingMovement(): void;
        localvar$bik000$attributeslib$apoth_checkFallDamageWithGravity(arg0: number): number;
        ownedBy(arg0: Internal.Entity_): boolean;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getFireImmuneTicks(): number;
        dynamicLightTick(): void;
        getFacing(): Internal.Direction;
        setMagneticDeltaY(arg0: number): void;
        handler$ekb000$alexscaves$ac_makeBoundingBox(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>, arg1: boolean): boolean;
        "hasPassenger(java.util.function.Predicate)"(arg0: Internal.Predicate_<Internal.Entity>): boolean;
        getDimensions(arg0: Internal.Pose_): Internal.EntityDimensions;
        abstract sdl$getDynamicLightX(): number;
        isPassengerOfSameVehicle(arg0: Internal.Entity_): boolean;
        getBoundingBoxForCulling(): Internal.AABB;
        isSwimming(): boolean;
        mayInteract(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        setSprinting(arg0: boolean): void;
        setRot(arg0: number, arg1: number): void;
        setPortalCooldown(): void;
        setX(x: number): void;
        setMagneticDeltaX(arg0: number): void;
        trackingPosition(): Vec3d;
        getNameTagOffsetY(): number;
        isInvulnerable(): boolean;
        isInLava(): boolean;
        awardKillScore(arg0: Internal.Entity_, arg1: number, arg2: DamageSource_): void;
        getBlockStateOn(): Internal.BlockState;
        getPortalWaitTime(): number;
        isInWater(): boolean;
        getFluidJumpThreshold(): number;
        unsetRemoved(): void;
        "setPositionAndRotation(double,double,double,float,float)"(x: number, y: number, z: number, yaw: number, pitch: number): void;
        isInvisibleTo(arg0: Internal.Player_): boolean;
        setRewinding(arg0: boolean): void;
        /**
         * @deprecated
        */
        fixupDimensions(): void;
        setAirSupply(arg0: number): void;
        shouldBurn(): boolean;
        getOnPos(): BlockPos;
        getRootVehicle(): Internal.Entity;
        save(arg0: Internal.CompoundTag_): boolean;
        handler$ece000$brewery$alcoholMovement(cir: Internal.CallbackInfoReturnable_<any>): void;
        repositionEntityAfterLoad(): boolean;
        moveTowardsClosestSpace(arg0: number, arg1: number, arg2: number): void;
        getBlockPosBelowThatAffectsMyMovement(): BlockPos;
        sdl$getLuminance(): number;
        isNoGravity(): boolean;
        getStepHeight(): number;
        static getCollisionHorizontalEscapeVector(arg0: number, arg1: number, arg2: number): Vec3d;
        acceptsFailure(): boolean;
        setMagneticDeltaZ(arg0: number): void;
        playCombinationStepSounds(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: BlockPos_): void;
        handler$dne001$ars_nouveau$onRemove(arg0: Internal.CallbackInfo_): void;
        setOnGroundWithKnownMovement(arg0: boolean, arg1: Vec3d_): void;
        setOldPosAndRot(): void;
        bookshelf$createHoverEvent(): Internal.HoverEvent;
        isFree(arg0: number, arg1: number, arg2: number): boolean;
        updateSwimming(): void;
        "moveTo(double,double,double)"(arg0: number, arg1: number, arg2: number): void;
        setRemainingFireTicks(arg0: number): void;
        shouldInformAdmins(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        rideTick(): void;
        handler$dmk007$ars_nouveau$onTick(arg0: Internal.CallbackInfo_): void;
        /**
         * @deprecated
        */
        getOnPosLegacy(): BlockPos;
        findDimensionEntryPoint(arg0: Internal.ServerLevel_): Internal.PortalInfo;
        setPos(arg0: Vec3d_): void;
        wait(): void;
        getUuid(): Internal.UUID;
        spawn(): void;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        teleportTo(arg0: Internal.ServerLevel_, arg1: number, arg2: number, arg3: number, arg4: Internal.Set_<Internal.RelativeMovement>, arg5: number, arg6: number): boolean;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        shouldShowName(): boolean;
        markHurt(): void;
        setSilent(arg0: boolean): void;
        getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
        hasExactlyOnePlayerPassenger(): boolean;
        captureDrops(): Internal.Collection<Internal.ItemEntity>;
        kill(): void;
        getSwimSplashSound(): Internal.SoundEvent;
        isOnPortalCooldown(): boolean;
        playSwimSound(arg0: number): void;
        animateHurt(arg0: number): void;
        setPitch(arg0: number): void;
        isMultipartEntity(): boolean;
        setPosRaw(arg0: number, arg1: number, arg2: number): void;
        onHitEntity(arg0: Internal.EntityHitResult_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getDimensionsForge(arg0: Internal.Pose_): Internal.EntityDimensions;
        handleEntityEvent(arg0: number): void;
        getParts(): Internal.PartEntity<any>[];
        isAlwaysTicking(): boolean;
        interactAt(arg0: Internal.Player_, arg1: Vec3d_, arg2: Internal.InteractionHand_): Internal.InteractionResult;
        deserializeNBT(arg0: Internal.Tag_): void;
        positionRider(arg0: Internal.Entity_, arg1: Internal.Entity$MoveFunction_): void;
        lerpTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): void;
        onPassengerTurned(arg0: Internal.Entity_): void;
        spawnAtLocation(arg0: Internal.ItemLike_): Internal.ItemEntity;
        revive(): void;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        serializeNBT(): Internal.CompoundTag;
        getBbWidth(): number;
        /**
         * @deprecated
        */
        couldAcceptPassenger(): boolean;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getForgePersistentData(): Internal.CompoundTag;
        addDeltaMovement(arg0: Vec3d_): void;
        onHitBlock(arg0: Internal.BlockHitResult_): void;
        "spawnAtLocation(net.minecraft.world.level.ItemLike,int)"(arg0: Internal.ItemLike_, arg1: number): Internal.ItemEntity;
        setInvulnerable(arg0: boolean): void;
        getAlcohol(): Internal.AlcoholLevel;
        "getName()"(): net.minecraft.network.chat.Component;
        push(arg0: Internal.Entity_): void;
        isInFluidType(): boolean;
        mirror(arg0: Internal.Mirror_): number;
        canUpdate(): boolean;
        getTypeName(): net.minecraft.network.chat.Component;
        getTicksRequiredToFreeze(): number;
        /**
         * @deprecated
        */
        maxUpStep(): number;
        setGlowing(arg0: boolean): void;
        load(arg0: Internal.CompoundTag_): void;
        handler$doi000$twilightdelight$isCurrentlyGlowing$renderShinny(arg0: Internal.CallbackInfoReturnable_<any>): void;
        isAlive(): boolean;
        getBbHeight(): number;
        getUsername(): string;
        move(arg0: Internal.MoverType_, arg1: Vec3d_): void;
        getPrimaryStepSoundBlockPos(arg0: BlockPos_): BlockPos;
        getTags(): Internal.Set<string>;
        getViewVector(arg0: number): Vec3d;
        onRemovedFromWorld(): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isPickable(): boolean;
        setYHeadRot(arg0: number): void;
        hasControllingPassenger(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number, arg2: number): boolean;
        handler$bkc000$l2library$overrideClientGlow_isCurrentlyGlowing(arg0: Internal.CallbackInfoReturnable_<any>): void;
        absMoveTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        getPercentFrozen(): number;
        getPickResult(): Internal.ItemStack;
        setPortalCooldown(arg0: number): void;
        getRandomY(): number;
        setNextStepDistance(arg0: number): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        hasGlowingTag(): boolean;
        shouldBlockExplode(arg0: Internal.Explosion_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: number): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        getFluidTypeHeight(arg0: Internal.FluidType_): number;
        shouldBeSaved(): boolean;
        fabric_hasPersistentAttachments(): boolean;
        getViewXRot(arg0: number): number;
        canRiderInteract(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        aether$getRandom(): Internal.RandomSource;
        fabric_getAttachments(): Internal.Map<any, any>;
        removeTag(arg0: string): boolean;
        setPose(arg0: Internal.Pose_): void;
        /**
         * @deprecated
        */
        getFluidHeight(arg0: Internal.TagKey_<Internal.Fluid>): number;
        static collideBoundingBox(arg0: Internal.Entity_, arg1: Vec3d_, arg2: Internal.AABB_, arg3: Internal.Level_, arg4: Internal.List_<Internal.VoxelShape>): Vec3d;
        getEntityType(): Internal.EntityType<any>;
        isWaterCreature(): boolean;
        toString(): string;
        notifyAll(): void;
        getPassengersRidingOffset(): number;
        "isInFluidType(java.util.function.BiPredicate)"(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        distanceToEntitySqr(arg0: Internal.Entity_): number;
        "getServer()"(): Internal.MinecraftServer;
        isFrame(): boolean;
        discard(): void;
        isPushable(): boolean;
        setYBodyRot(arg0: number): void;
        onClientRemoval(): void;
        sendSystemMessage(arg0: net.minecraft.network.chat.Component_): void;
        acceptsSuccess(): boolean;
        reviveCaps(): void;
        getDistance(x: number, y: number, z: number): number;
        handler$bmj000$dsurround$playStepSound(pos: BlockPos_, state: Internal.BlockState_, ci: Internal.CallbackInfo_): void;
        setMotionY(y: number): void;
        setNoGravity(arg0: boolean): void;
        getEffectSource(): Internal.Entity;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        setRotation(yaw: number, pitch: number): void;
        isDynamicLightEnabled(): boolean;
        getMagneticDeltaZ(): number;
        createCommandSourceStack(): Internal.CommandSourceStack;
        isControlledByLocalInstance(): boolean;
        handler$dmk000$ars_nouveau$anSetDeltaMovement(arg0: number, arg1: number, arg2: number, arg3: Internal.CallbackInfo_): void;
        isMonster(): boolean;
        abstract sdl$resetDynamicLight(): void;
        handler$ekb000$alexscaves$ac_getEyePosition_lerp(arg0: number, arg1: Internal.CallbackInfoReturnable_<any>): void;
        onSyncedDataUpdated(arg0: Internal.List_<Internal.SynchedEntityData$DataValue<any>>): void;
        setId(arg0: number): void;
        getHorizontalFacing(): Internal.Direction;
        getType(): string;
        getLightProbePosition(arg0: number): Vec3d;
        abstract sodiumdynamiclights$scheduleTrackedChunksRebuild(arg0: Internal.LevelRenderer_): void;
        onAboveBubbleCol(arg0: boolean): void;
        "playSound(net.minecraft.sounds.SoundEvent,float,float)"(arg0: Internal.SoundEvent_, arg1: number, arg2: number): void;
        isPassenger(): boolean;
        hasPose(arg0: Internal.Pose_): boolean;
        playStepSound(arg0: BlockPos_, arg1: Internal.BlockState_): void;
        checkDespawn(): void;
        getDynamicLightWorld(): Internal.Level;
        makeStuckInBlock(arg0: Internal.BlockState_, arg1: Vec3d_): void;
        /**
         * @deprecated
        */
        isEyeInFluid(arg0: Internal.TagKey_<Internal.Fluid>): boolean;
        isInvulnerableTo(arg0: DamageSource_): boolean;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        skipAttackInteraction(arg0: Internal.Entity_): boolean;
        lerpMotion(arg0: number, arg1: number, arg2: number): void;
        newFloatList(...arg0: number[]): Internal.ListTag;
        maybeBackOffFromEdge(arg0: Vec3d_, arg1: Internal.MoverType_): Vec3d;
        shouldRender(arg0: number, arg1: number, arg2: number): boolean;
        localvar$dfo000$lionfishapi$fluidCollision(arg0: Vec3d_): Vec3d;
        onSyncedDataUpdated(arg0: Internal.EntityDataAccessor_<any>): void;
        getMagneticAttachmentFace(): Internal.Direction;
        lerpHeadTo(arg0: number, arg1: number): void;
        isFlapping(): boolean;
        getEyeHeight(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        static getViewScale(): number;
        canHitEntity(arg0: Internal.Entity_): boolean;
        setMotionX(x: number): void;
        getMovementEmission(): Internal.Entity$MovementEmission;
        getHandSlots(): Internal.Iterable<Internal.ItemStack>;
        handler$dbj005$sodiumdynamiclights$onTick(ci: Internal.CallbackInfo_): void;
        distanceToEntity(arg0: Internal.Entity_): number;
        getVisualRotationYInDegrees(): number;
        handler$ekb000$alexscaves$ac_collide(arg0: Vec3d_, arg1: Internal.CallbackInfoReturnable_<any>): void;
        getMagneticDeltaY(): number;
        wait(arg0: number, arg1: number): void;
        handler$dmk000$ars_nouveau$anSetDeltaMovement(arg0: Vec3d_, arg1: Internal.CallbackInfo_): void;
        getTeamColor(): number;
        isDiscrete(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        unRide(): void;
        getLevel(): Internal.Level;
        "spawnAtLocation(net.minecraft.world.item.ItemStack)"(arg0: Internal.ItemStack_): Internal.ItemEntity;
        "isInFluidType(net.minecraftforge.fluids.FluidType)"(arg0: Internal.FluidType_): boolean;
        extinguish(): void;
        setDynamicLightEnabled(arg0: boolean): void;
        updateDynamicGameEventListener(arg0: Internal.BiConsumer_<Internal.DynamicGameEventListener<any>, Internal.ServerLevel>): void;
        callGetRelativePortalPosition(arg0: Internal.Direction$Axis_, arg1: Internal.BlockUtil$FoundRectangle_): Vec3d;
        moveTo(arg0: Vec3d_): void;
        isColliding(arg0: BlockPos_, arg1: Internal.BlockState_): boolean;
        updateInWaterStateAndDoFluidPushing(): boolean;
        "onSyncedDataUpdated(net.minecraft.network.syncher.EntityDataAccessor)"(arg0: Internal.EntityDataAccessor_<any>): void;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.Entity>): boolean;
        extinguishFire(): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        static lerpRotation(arg0: number, arg1: number): number;
        getBlockJumpFactor(): number;
        lambdynlights$updateDynamicLight(arg0: Internal.LevelRenderer_): boolean;
        tell(message: net.minecraft.network.chat.Component_): void;
        isForcedVisible(): boolean;
        closerThan(arg0: Internal.Entity_, arg1: number): boolean;
        getDistanceSq(pos: BlockPos_): number;
        killedEntity(arg0: Internal.ServerLevel_, arg1: Internal.LivingEntity_): boolean;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        playEntityOnFireExtinguishedSound(): void;
        getClassification(arg0: boolean): MobCategory;
        isFreezing(): boolean;
        isFullyFrozen(): boolean;
        runCommand(command: string): number;
        setSharedFlagOnFire(arg0: boolean): void;
        get inWall(): boolean
        get allSlots(): Internal.Iterable<Internal.ItemStack>
        get magneticDeltaX(): number
        get suppressingBounce(): boolean
        get blockZ(): number
        get silent(): boolean
        set culled(value: boolean)
        get pitch(): number
        get onFire(): boolean
        get passengersAndSelf(): Internal.Stream<Internal.Entity>
        get positionCodec(): Internal.VecDeltaCodec
        set magneticAttachmentFace(arg0: Internal.Direction_)
        set maxUpStep(arg0: number)
        get shiftKeyDown(): boolean
        get prevMagneticAttachmentFace(): Internal.Direction
        set UUID(arg0: Internal.UUID_)
        get visuallyCrawling(): boolean
        set motionZ(z: number)
        get blockY(): number
        get trailParticle(): Internal.ParticleOptions
        get spectator(): boolean
        get inWaterOrBubble(): boolean
        get persistentData(): Internal.CompoundTag
        get portalCooldown(): number
        get item(): Internal.ItemStack
        set removed(arg0: Internal.Entity$RemovalReason_)
        get inWaterRainOrBubble(): boolean
        get removalReason(): Internal.Entity$RemovalReason
        get ignoringBlockTriggers(): boolean
        get inertia(): number
        get indirectPassengers(): Internal.Iterable<Internal.Entity>
        get eyeInFluidType(): Internal.FluidType
        get steppingCarefully(): boolean
        set level(arg0: Internal.Level_)
        set boundingBox(arg0: Internal.AABB_)
        get ambientCreature(): boolean
        get lightLevelDependentMagicValue(): number
        get blockX(): number
        get encodeId(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        set invisible(arg0: boolean)
        get name(): net.minecraft.network.chat.Component
        get dynamicLightY(): number
        get controlledVehicle(): Internal.Entity
        get blockSpeedFactor(): number
        get eyePosition(): Vec3d
        get eyeHeight(): number
        get yaw(): number
        set customNameVisible(arg0: boolean)
        set outOfCamera(value: boolean)
        get remainingFireTicks(): number
        get controllingPassenger(): Internal.LivingEntity
        get scriptType(): Internal.ScriptType
        get forward(): Vec3d
        get maxFallDistance(): number
        get id(): number
        get ticksFrozen(): number
        get dynamicLightZ(): number
        get eyeY(): number
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get boundingBox(): Internal.AABB
        get inWaterOrRain(): boolean
        get descending(): boolean
        get YHeadRot(): number
        get swimSound(): Internal.SoundEvent
        get addEntityPacket(): Internal.Packet<Internal.ClientGamePacketListener>
        set owner(arg0: Internal.Entity_)
        get team(): Internal.Team
        set ticksFrozen(arg0: number)
        get myRidingOffset(): number
        set deltaMovement(arg0: Vec3d_)
        get culled(): boolean
        get living(): boolean
        get glowing(): boolean
        get x(): number
        get vehicle(): boolean
        get leashOffset(): Vec3d
        get attackable(): boolean
        set isInPowderSnow(arg0: boolean)
        set customName(arg0: net.minecraft.network.chat.Component_)
        get teamId(): string
        get underWater(): boolean
        get swimHighSpeedSplashSound(): Internal.SoundEvent
        get customNameVisible(): boolean
        get pistonPushReaction(): Internal.PushReaction
        get luminance(): number
        get deltaMovement(): Vec3d
        get motionX(): number
        get dynamicLightX(): number
        get entityData(): Internal.SynchedEntityData
        set secondsOnFire(arg0: number)
        get "displayName()"(): net.minecraft.network.chat.Component
        get onRails(): boolean
        get dimensionChangingDelay(): number
        get peacefulCreature(): boolean
        set onGround(arg0: boolean)
        set yaw(arg0: number)
        get pickRadius(): number
        get firstTick(): boolean
        get vehicle(): Internal.Entity
        get effectiveAi(): boolean
        get stringUuid(): string
        get removed(): boolean
        set swimming(arg0: boolean)
        get rotationVector(): Internal.Vec2
        get rewinding(): boolean
        get sprinting(): boolean
        get motionY(): number
        set shiftKeyDown(arg0: boolean)
        get passengers(): Internal.EntityArrayList
        get maxHeightFluidType(): Internal.FluidType
        get z(): number
        get server(): Internal.MinecraftServer
        get selfAndPassengers(): Internal.Stream<Internal.Entity>
        get firstPassenger(): Internal.Entity
        get addedToWorld(): boolean
        set fabricBalmData(arg0: Internal.CompoundTag_)
        get soundSource(): Internal.SoundSource
        get pose(): Internal.Pose
        get lookAngle(): Vec3d
        get permissionLevel(): number
        get motionZ(): number
        get invisible(): boolean
        set z(z: number)
        /**
         * @deprecated
        */
        get blockStateOnLegacy(): Internal.BlockState
        get y(): number
        get profile(): Internal.GameProfile
        set viewScale(arg0: number)
        set levelCallback(arg0: Internal.EntityInLevelCallback_)
        /**
         * @deprecated
        */
        get pushedByFluid(): boolean
        get outOfCamera(): boolean
        get airSupply(): number
        get crouching(): boolean
        get player(): boolean
        get animal(): boolean
        get motionDirection(): Internal.Direction
        set y(y: number)
        get feetBlockState(): Internal.BlockState
        get fabricBalmData(): Internal.CompoundTag
        get commandSenderWorld(): Internal.Level
        get motions(): Internal.Stack<any>
        set alcohol(alcoholLevel: Internal.AlcoholLevel_)
        get owner(): Internal.Entity
        get customName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get maxAirSupply(): number
        get visuallySwimming(): boolean
        get fireImmuneTicks(): number
        get facing(): Internal.Direction
        set magneticDeltaY(arg0: number)
        get boundingBoxForCulling(): Internal.AABB
        get swimming(): boolean
        set sprinting(arg0: boolean)
        set x(x: number)
        set magneticDeltaX(arg0: number)
        get nameTagOffsetY(): number
        get invulnerable(): boolean
        get inLava(): boolean
        get blockStateOn(): Internal.BlockState
        get portalWaitTime(): number
        get inWater(): boolean
        get fluidJumpThreshold(): number
        set rewinding(arg0: boolean)
        set airSupply(arg0: number)
        get onPos(): BlockPos
        get rootVehicle(): Internal.Entity
        get blockPosBelowThatAffectsMyMovement(): BlockPos
        get noGravity(): boolean
        get stepHeight(): number
        set magneticDeltaZ(arg0: number)
        set remainingFireTicks(arg0: number)
        /**
         * @deprecated
        */
        get onPosLegacy(): BlockPos
        set pos(arg0: Vec3d_)
        get uuid(): Internal.UUID
        set silent(arg0: boolean)
        get armorSlots(): Internal.Iterable<Internal.ItemStack>
        get swimSplashSound(): Internal.SoundEvent
        get onPortalCooldown(): boolean
        set pitch(arg0: number)
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get alwaysTicking(): boolean
        get bbWidth(): number
        get forgePersistentData(): Internal.CompoundTag
        set invulnerable(arg0: boolean)
        get alcohol(): Internal.AlcoholLevel
        get "name()"(): net.minecraft.network.chat.Component
        get inFluidType(): boolean
        get typeName(): net.minecraft.network.chat.Component
        get ticksRequiredToFreeze(): number
        set glowing(arg0: boolean)
        get alive(): boolean
        get bbHeight(): number
        get username(): string
        get tags(): Internal.Set<string>
        get pickable(): boolean
        set YHeadRot(arg0: number)
        get percentFrozen(): number
        get pickResult(): Internal.ItemStack
        set portalCooldown(arg0: number)
        get randomY(): number
        set nextStepDistance(arg0: number)
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set pose(arg0: Internal.Pose_)
        get entityType(): Internal.EntityType<any>
        get waterCreature(): boolean
        get passengersRidingOffset(): number
        get "server()"(): Internal.MinecraftServer
        get frame(): boolean
        get pushable(): boolean
        set YBodyRot(arg0: number)
        set motionY(y: number)
        set noGravity(arg0: boolean)
        get effectSource(): Internal.Entity
        get dynamicLightEnabled(): boolean
        get magneticDeltaZ(): number
        get controlledByLocalInstance(): boolean
        get monster(): boolean
        set id(arg0: number)
        get horizontalFacing(): Internal.Direction
        get type(): string
        get passenger(): boolean
        get dynamicLightWorld(): Internal.Level
        get magneticAttachmentFace(): Internal.Direction
        get flapping(): boolean
        get viewScale(): number
        set motionX(x: number)
        get movementEmission(): Internal.Entity$MovementEmission
        get handSlots(): Internal.Iterable<Internal.ItemStack>
        get visualRotationYInDegrees(): number
        get magneticDeltaY(): number
        get teamColor(): number
        get discrete(): boolean
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        set dynamicLightEnabled(arg0: boolean)
        get blockJumpFactor(): number
        get forcedVisible(): boolean
        get freezing(): boolean
        get fullyFrozen(): boolean
        set sharedFlagOnFire(arg0: boolean)
        zPower: number;
        yPower: number;
        xPower: number;
    }
    type AbstractHurtingProjectile_ = AbstractHurtingProjectile;
    interface View$OnCreateContextMenuListener {
        abstract onCreateContextMenu(arg0: icyllis.modernui.view.ContextMenu_, arg1: icyllis.modernui.view.View_, arg2: Internal.ContextMenu$ContextMenuInfo_): void;
        (arg0: icyllis.modernui.view.ContextMenu, arg1: icyllis.modernui.view.View, arg2: Internal.ContextMenu$ContextMenuInfo): void;
    }
    type View$OnCreateContextMenuListener_ = ((arg0: icyllis.modernui.view.ContextMenu, arg1: icyllis.modernui.view.View, arg2: Internal.ContextMenu$ContextMenuInfo)=> void) | View$OnCreateContextMenuListener;
    class ClientboundDisconnectPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: net.minecraft.network.chat.Component_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        getReason(): net.minecraft.network.chat.Component;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get class(): typeof any
        get skippable(): boolean
        get reason(): net.minecraft.network.chat.Component
    }
    type ClientboundDisconnectPacket_ = ClientboundDisconnectPacket;
    interface Symbol {
    }
    type Symbol_ = Symbol;
    class ClientboundUpdateAdvancementsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: boolean, arg1: Internal.Collection_<Internal.Advancement>, arg2: Internal.Set_<ResourceLocation>, arg3: Internal.Map_<ResourceLocation, Internal.AdvancementProgress>)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getRemoved(): Internal.Set<ResourceLocation>;
        getClass(): typeof any;
        write(arg0: Internal.FriendlyByteBuf_): void;
        toString(): string;
        notifyAll(): void;
        getAdded(): Internal.Map<ResourceLocation, Internal.Advancement$Builder>;
        notify(): void;
        isSkippable(): boolean;
        wait(arg0: number, arg1: number): void;
        shouldReset(): boolean;
        hashCode(): number;
        wait(): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        wait(arg0: number): void;
        "handle(net.minecraft.network.protocol.game.ClientGamePacketListener)"(arg0: Internal.ClientGamePacketListener_): void;
        getProgress(): Internal.Map<ResourceLocation, Internal.AdvancementProgress>;
        equals(arg0: any): boolean;
        "handle(net.minecraft.network.PacketListener)"(arg0: Internal.PacketListener_): void;
        get removed(): Internal.Set<ResourceLocation>
        get class(): typeof any
        get added(): Internal.Map<ResourceLocation, Internal.Advancement$Builder>
        get skippable(): boolean
        get progress(): Internal.Map<ResourceLocation, Internal.AdvancementProgress>
    }
    type ClientboundUpdateAdvancementsPacket_ = ClientboundUpdateAdvancementsPacket;
    class BiomeGetter {
        constructor()
        getClass(): typeof any;
        hashCode(): number;
        toString(): string;
        wait(): void;
        getBiome(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Registry_<Internal.Biome>): Internal.ResourceKey<Internal.Biome>;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        readonly PLACEHOLDER_BIOME: Internal.ResourceKey<Internal.Biome>;
        readonly UNKNOWN_BIOME: Internal.ResourceKey<Internal.Biome>;
    }
    type BiomeGetter_ = BiomeGetter;
    class OffsetDateTime implements Internal.Temporal, Internal.TemporalAdjuster, Internal.Comparable<Internal.OffsetDateTime>, Internal.Serializable {
        getHour(): number;
        minusDays(arg0: number): this;
        getMonth(): Internal.Month;
        toLocalTime(): Internal.LocalTime;
        toInstant(): Internal.Instant;
        getDayOfWeek(): Internal.DayOfWeek;
        toZonedDateTime(): Internal.ZonedDateTime;
        minus(arg0: number, arg1: Internal.TemporalUnit_): this;
        notify(): void;
        withOffsetSameInstant(arg0: Internal.ZoneOffset_): this;
        compareTo(arg0: any): number;
        getMinute(): number;
        plus(arg0: Internal.TemporalAmount_): this;
        getDayOfMonth(): number;
        "with"(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
        plusSeconds(arg0: number): this;
        plusMinutes(arg0: number): this;
        withDayOfYear(arg0: number): this;
        withYear(arg0: number): this;
        isSupported(arg0: Internal.TemporalField_): boolean;
        plusDays(arg0: number): this;
        format(arg0: Internal.DateTimeFormatter_): string;
        static parse(arg0: Internal.CharSequence_): Internal.OffsetDateTime;
        "isSupported(java.time.temporal.TemporalField)"(arg0: Internal.TemporalField_): boolean;
        minusMinutes(arg0: number): this;
        plusWeeks(arg0: number): this;
        plus(arg0: number, arg1: Internal.TemporalUnit_): this;
        withHour(arg0: number): this;
        withOffsetSameLocal(arg0: Internal.ZoneOffset_): this;
        atZoneSimilarLocal(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
        getYear(): number;
        range(arg0: Internal.TemporalField_): Internal.ValueRange;
        withDayOfMonth(arg0: number): this;
        withMonth(arg0: number): this;
        get(arg0: Internal.TemporalField_): number;
        wait(): void;
        static "now(java.time.Clock)"(arg0: Internal.Clock_): Internal.OffsetDateTime;
        truncatedTo(arg0: Internal.TemporalUnit_): this;
        minusYears(arg0: number): this;
        "compareTo(java.lang.Object)"(arg0: any): number;
        "isSupported(java.time.temporal.TemporalUnit)"(arg0: Internal.TemporalUnit_): boolean;
        toEpochSecond(): number;
        static now(arg0: Internal.Clock_): Internal.OffsetDateTime;
        toOffsetTime(): Internal.OffsetTime;
        compareTo(arg0: Internal.OffsetDateTime_): number;
        getMonthValue(): number;
        getClass(): typeof any;
        plusHours(arg0: number): this;
        isEqual(arg0: Internal.OffsetDateTime_): boolean;
        withNano(arg0: number): this;
        static now(): Internal.OffsetDateTime;
        minusNanos(arg0: number): this;
        plusMonths(arg0: number): this;
        static from(arg0: Internal.TemporalAccessor_): Internal.OffsetDateTime;
        toLocalDate(): Internal.LocalDate;
        "with"(arg0: Internal.TemporalField_, arg1: number): this;
        wait(arg0: number, arg1: number): void;
        isAfter(arg0: Internal.OffsetDateTime_): boolean;
        minusHours(arg0: number): this;
        isBefore(arg0: Internal.OffsetDateTime_): boolean;
        static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.OffsetDateTime;
        static timeLineOrder(): Internal.Comparator<Internal.OffsetDateTime>;
        "compareTo(java.time.OffsetDateTime)"(arg0: Internal.OffsetDateTime_): number;
        getLong(arg0: Internal.TemporalField_): number;
        plusYears(arg0: number): this;
        getOffset(): Internal.ZoneOffset;
        static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.OffsetDateTime;
        withSecond(arg0: number): this;
        static of(arg0: Internal.LocalDate_, arg1: Internal.LocalTime_, arg2: Internal.ZoneOffset_): Internal.OffsetDateTime;
        toString(): string;
        minusSeconds(arg0: number): this;
        adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
        notifyAll(): void;
        getDayOfYear(): number;
        query<R>(arg0: Internal.TemporalQuery_<R>): R;
        minusWeeks(arg0: number): this;
        until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
        isSupported(arg0: Internal.TemporalUnit_): boolean;
        minus(arg0: Internal.TemporalAmount_): this;
        minusMonths(arg0: number): this;
        toLocalDateTime(): Internal.LocalDateTime;
        getSecond(): number;
        getNano(): number;
        plusNanos(arg0: number): this;
        hashCode(): number;
        withMinute(arg0: number): this;
        static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_): Internal.OffsetDateTime;
        static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneOffset_): Internal.OffsetDateTime;
        atZoneSameInstant(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
        wait(arg0: number): void;
        static now(arg0: Internal.ZoneId_): Internal.OffsetDateTime;
        equals(arg0: any): boolean;
        static "now(java.time.ZoneId)"(arg0: Internal.ZoneId_): Internal.OffsetDateTime;
        get hour(): number
        get month(): Internal.Month
        get dayOfWeek(): Internal.DayOfWeek
        get minute(): number
        get dayOfMonth(): number
        get year(): number
        get monthValue(): number
        get class(): typeof any
        get offset(): Internal.ZoneOffset
        get dayOfYear(): number
        get second(): number
        get nano(): number
        static readonly MIN: (Internal.OffsetDateTime) & (Internal.OffsetDateTime);
        static readonly MAX: (Internal.OffsetDateTime) & (Internal.OffsetDateTime);
    }
    type OffsetDateTime_ = OffsetDateTime;
    class AxisPipeBlock extends Internal.RotatedPillarBlock implements Internal.IWrenchableWithBracket, Internal.IAxisPipe {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        /**
         * @deprecated
        */
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        setRequiresTool(v: boolean): void;
        asBlock(): Internal.Block;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        static getAxisOf(arg0: Internal.BlockState_): Internal.Direction$Axis;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        /**
         * @deprecated
        */
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getAxis(arg0: Internal.BlockState_): Internal.Direction$Axis;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        /**
         * @deprecated
        */
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        setIsRandomlyTicking(arg0: boolean): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        removeBracket(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: boolean): Internal.Optional<Internal.ItemStack>;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        /**
         * @deprecated
        */
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        tryRemoveBracket(arg0: Internal.UseOnContext_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        toRegularPipe(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.BlockState;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static isOpenAt(arg0: Internal.BlockState_, arg1: Internal.Direction_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        arch$holder(): Internal.Holder<Internal.Block>;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        /**
         * @deprecated
        */
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static rotatePillar(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static stateById(arg0: number): Internal.BlockState;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get name(): Internal.MutableComponent
        get mod(): string
        set hasCollision(arg0: boolean)
    }
    type AxisPipeBlock_ = AxisPipeBlock;
    abstract class ItemControllableDrawerTile <T extends Internal.ItemControllableDrawerTile<T>> extends Internal.ControllableDrawerTile<T> {
        constructor(arg0: Internal.BasicTileBlock_<T>, arg1: Internal.BlockEntityType_<T>, arg2: BlockPos_, arg3: Internal.BlockState_)
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockEntity_): void;
        setNeedsUpgradeCache(arg0: boolean): void;
        addFilter(arg0: Internal.IFilter_<any>): void;
        getFacingDirection(): Internal.Direction;
        requestModelDataUpdate(): void;
        onNeighborChanged(arg0: Internal.Block_, arg1: BlockPos_): void;
        sodiumdynamiclights$updateDynamicLight(renderer: Internal.LevelRenderer_): boolean;
        addTank(arg0: Internal.FluidTankComponent_<T>): void;
        setLocked(arg0: boolean): void;
        canInteract(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityDispatcher)"(arg0: Internal.CapabilityDispatcher_): boolean;
        markComponentForUpdate(arg0: boolean): void;
        isEverythingEmpty(): boolean;
        handleButtonMessage(arg0: number, arg1: Internal.Player_, arg2: Internal.CompoundTag_): void;
        hasAttached(type: Internal.AttachmentType_<any>): boolean;
        /**
         * @deprecated
        */
        setBlockState(arg0: Internal.BlockState_): void;
        load(arg0: Internal.CompoundTag_): void;
        setChanged(): void;
        initClient(): void;
        setCulled(value: boolean): void;
        getMultiButtonComponent(): Internal.MultiButtonComponent;
        updateNeigh(): void;
        addBundle(arg0: Internal.IComponentBundle_): void;
        saveWithoutMetadata(): Internal.CompoundTag;
        setTimeout(): void;
        getAttachedOrSet<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        removeAttached<A>(type: Internal.AttachmentType_<A>): A;
        isOutOfCamera(): boolean;
        "getUpdatePacket()"(): Internal.Packet<any>;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        getTitleColor(): number;
        abstract getSelf(): T;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ControllableDrawerTile_<any>): void;
        setRemoved(): void;
        onActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_, arg3: number, arg4: number, arg5: number): Internal.InteractionResult;
        sdl$isDynamicLightEnabled(): boolean;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isCulled(): boolean;
        getType(): Internal.BlockEntityType<any>;
        static transfer(original: Internal.AttachmentTarget_, target: Internal.AttachmentTarget_, isDeath: boolean): void;
        addGuiAddonFactory(arg0: Internal.IFactory_<Internal.IScreenAddon>): void;
        "getUpdatePacket()"(): Internal.ClientboundBlockEntityDataPacket;
        getStorageMultiplier(): number;
        addContainerAddonFactory(arg0: Internal.IFactory_<Internal.IContainerAddon>): void;
        getRenderBoundingBox(): Internal.AABB;
        getDisplayName(): net.minecraft.network.chat.Component;
        getClass(): typeof any;
        hasDowngrade(): boolean;
        getCapability<U>(arg0: Internal.Capability_<U>, arg1: Internal.Direction_): Internal.LazyOptional<U>;
        clearControllerPos(): void;
        static getPosFromTag(arg0: Internal.CompoundTag_): BlockPos;
        markForUpdate(): void;
        sdl$shouldUpdateDynamicLight(): boolean;
        onChunkUnloaded(): void;
        saveToItem(arg0: Internal.ItemStack_): void;
        "deserializeNBT(net.minecraft.nbt.CompoundTag)"(arg0: Internal.CompoundTag_): void;
        static addEntityType(arg0: Internal.CompoundTag_, arg1: Internal.BlockEntityType_<any>): void;
        "deserializeNBT(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
        fabric_hasPersistentAttachments(): boolean;
        clearRemoved(): void;
        abstract getStorageSlotAmount(): number;
        isServer(): boolean;
        isCreative(): boolean;
        getUpdatePacket(): Internal.Packet<any>;
        toggleLocking(): void;
        shouldCloseCurrentScreen(): boolean;
        "areCapsCompatible(net.minecraftforge.common.capabilities.CapabilityProvider)"(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        abstract getOptional(): Internal.LazyOptional<Internal.IItemHandler>;
        getComponentWorld(): Internal.Level;
        fabric_getAttachments(): Internal.Map<any, any>;
        sdl$getDynamicLightX(): number;
        getPersistentData(): Internal.CompoundTag;
        toString(): string;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.buuz135.functionalstorage.block.tile.ControllableDrawerTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ControllableDrawerTile_<any>): void;
        getFacingHandlerWorkAmount(): number;
        triggerEvent(arg0: number, arg1: number): boolean;
        hasLevel(): boolean;
        notifyAll(): void;
        getControllerPos(): BlockPos;
        getBasicTileBlock(): Internal.BasicTileBlock<T>;
        sdl$dynamicLightTick(): void;
        getMultiTankComponent(): Internal.MultiTankComponent<T>;
        getHandlerFromName(arg0: string): Internal.IFacingComponent;
        getAssetProvider(): Internal.IAssetProvider;
        toggleOption(arg0: Internal.ConfigurationToolItem$ConfigurationAction_): void;
        syncObject(arg0: any): void;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>, initializer: Internal.Supplier_<A>): A;
        abstract getStorage(): Internal.IItemHandler;
        getMultiInventoryComponent(): Internal.MultiInventoryComponent<T>;
        wait(arg0: number): void;
        getAttachedOrThrow<A>(type: Internal.AttachmentType_<A>): A;
        reviveCaps(): void;
        getAttached(type: Internal.AttachmentType_<any>): any;
        sdl$setDynamicLightEnabled(enabled: boolean): void;
        getUpdateTag(): Internal.CompoundTag;
        getRenderAttachmentData(): any;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        modifyAttached<A>(type: Internal.AttachmentType_<A>, modifier: Internal.UnaryOperator_<A>): A;
        setLevel(arg0: Internal.Level_): void;
        sdl$getLuminance(): number;
        notify(): void;
        markComponentDirty(): void;
        openGui(arg0: Internal.Player_): void;
        isVoid(): boolean;
        getBlockPos(): BlockPos;
        isRemoved(): boolean;
        sdl$resetDynamicLight(): void;
        abstract getBaseSize(arg0: number): number;
        handleSyncObject(arg0: Internal.CompoundTag_): void;
        onLoad(): void;
        getContainerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>;
        fillCrashReportCategory(arg0: Internal.CrashReportCategory_): void;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.hrznstudio.titanium.block.tile.ActiveTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ActiveTile_<any>): void;
        sdl$getDynamicLightY(): number;
        getStorageDiv(): number;
        sodiumdynamiclights$scheduleTrackedChunksRebuild(renderer: Internal.LevelRenderer_): void;
        invalidateCaps(): void;
        isClient(): boolean;
        getUtilitySlotAmount(): number;
        getBlockState(): Internal.BlockState;
        getAttachedOrGet<A>(type: Internal.AttachmentType_<A>, defaultValue: Internal.Supplier_<A>): A;
        getStorageUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<T>>;
        static loadStatic(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.CompoundTag_): Internal.BlockEntity;
        wait(): void;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        areCapsCompatible(arg0: Internal.CapabilityDispatcher_): boolean;
        getScreenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>;
        fabric_writeAttachmentsToNbt(nbt: Internal.CompoundTag_): void;
        saveAdditional(arg0: Internal.CompoundTag_): void;
        onSlotActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_, arg3: number, arg4: number, arg5: number, arg6: number): Internal.InteractionResult;
        saveWithId(): Internal.CompoundTag;
        getAttachedOrCreate<A>(type: Internal.AttachmentType_<A>): A;
        getDrawerOptions(): Internal.ControllableDrawerTile$DrawerOptions;
        setOutOfCamera(value: boolean): void;
        addButton(arg0: Internal.ButtonComponent_): void;
        sdl$getDynamicLightLevel(): Internal.Level;
        wait(arg0: number, arg1: number): void;
        getUtilityUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<T>>;
        getStorageUpgradesConstructor(): Internal.InventoryComponent<Internal.ControllableDrawerTile<T>>;
        getLevel(): Internal.Level;
        getWorldPosCallable(): Internal.ContainerLevelAccess;
        onlyOpCanSetNbt(): boolean;
        static setChanged(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        serializeNBT(): Internal.Tag;
        onClicked(arg0: Internal.Player_, arg1: number): void;
        addInventory(arg0: Internal.InventoryComponent_<T>): void;
        sdl$getDynamicLightZ(): number;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,com.buuz135.functionalstorage.block.tile.ItemControllableDrawerTile)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.ActiveTile_<any>): void;
        onDataPacket(arg0: Internal.Connection_, arg1: Internal.ClientboundBlockEntityDataPacket_): void;
        saveWithFullMetadata(): Internal.CompoundTag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        areCapsCompatible(arg0: Internal.CapabilityProvider_<Internal.BlockEntity>): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        addProgressBar(arg0: Internal.ProgressBarComponent_<T>): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        isForcedVisible(): boolean;
        setControllerPos(arg0: BlockPos_): void;
        setAttached(type: Internal.AttachmentType_<any>, value: any): any;
        isLocked(): boolean;
        fabric_readAttachmentsFromNbt(nbt: Internal.CompoundTag_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        hashCode(): number;
        getAttachedOrElse<A>(type: Internal.AttachmentType_<A>, defaultValue: A): A;
        getRenderData(): any;
        getModelData(): Internal.ModelData;
        getFacingHandlerWorkTime(): number;
        getMultiFilterComponent(): Internal.MultiFilterComponent;
        equals(arg0: any): boolean;
        "serverTick(net.minecraft.world.level.Level,net.minecraft.core.BlockPos,net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.block.entity.BlockEntity)"(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockEntity_): void;
        set needsUpgradeCache(arg0: boolean)
        get facingDirection(): Internal.Direction
        set locked(arg0: boolean)
        get everythingEmpty(): boolean
        /**
         * @deprecated
        */
        set blockState(arg0: Internal.BlockState_)
        set culled(value: boolean)
        get multiButtonComponent(): Internal.MultiButtonComponent
        get outOfCamera(): boolean
        get "updatePacket()"(): Internal.Packet<any>
        get titleColor(): number
        get self(): T
        get culled(): boolean
        get type(): Internal.BlockEntityType<any>
        get "updatePacket()"(): Internal.ClientboundBlockEntityDataPacket
        get storageMultiplier(): number
        get renderBoundingBox(): Internal.AABB
        get displayName(): net.minecraft.network.chat.Component
        get class(): typeof any
        get storageSlotAmount(): number
        get server(): boolean
        get creative(): boolean
        get updatePacket(): Internal.Packet<any>
        get optional(): Internal.LazyOptional<Internal.IItemHandler>
        get componentWorld(): Internal.Level
        get persistentData(): Internal.CompoundTag
        get facingHandlerWorkAmount(): number
        get controllerPos(): BlockPos
        get basicTileBlock(): Internal.BasicTileBlock<T>
        get multiTankComponent(): Internal.MultiTankComponent<T>
        get assetProvider(): Internal.IAssetProvider
        get storage(): Internal.IItemHandler
        get multiInventoryComponent(): Internal.MultiInventoryComponent<T>
        get updateTag(): Internal.CompoundTag
        get renderAttachmentData(): any
        set level(arg0: Internal.Level_)
        get "void"(): boolean
        get blockPos(): BlockPos
        get removed(): boolean
        get containerAddons(): Internal.List<Internal.IFactory<Internal.IContainerAddon>>
        get storageDiv(): number
        get client(): boolean
        get utilitySlotAmount(): number
        get blockState(): Internal.BlockState
        get storageUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<T>>
        get screenAddons(): Internal.List<Internal.IFactory<Internal.IScreenAddon>>
        get drawerOptions(): Internal.ControllableDrawerTile$DrawerOptions
        set outOfCamera(value: boolean)
        get utilityUpgrades(): Internal.InventoryComponent<Internal.ControllableDrawerTile<T>>
        get storageUpgradesConstructor(): Internal.InventoryComponent<Internal.ControllableDrawerTile<T>>
        get level(): Internal.Level
        get worldPosCallable(): Internal.ContainerLevelAccess
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get forcedVisible(): boolean
        set controllerPos(arg0: BlockPos_)
        get locked(): boolean
        get renderData(): any
        get modelData(): Internal.ModelData
        get facingHandlerWorkTime(): number
        get multiFilterComponent(): Internal.MultiFilterComponent
    }
    type ItemControllableDrawerTile_<T extends Internal.ItemControllableDrawerTile<T>> = ItemControllableDrawerTile<T>;
    class ClusterAssemblerMatrix implements Internal.IAECluster {
        constructor(arg0: BlockPos_, arg1: BlockPos_)
        getClass(): typeof any;
        getBoundsMin(): BlockPos;
        destroy(): void;
        updateStatus(arg0: boolean): void;
        addPattern(arg0: Internal.TileAssemblerMatrixPattern_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        getBlockEntities(): Internal.Iterator<Internal.TileAssemblerMatrixBase>;
        addSpeedCore(): void;
        pushCraftingJob(arg0: Internal.IPatternDetails_, arg1: Internal.KeyCounter_[]): boolean;
        getBoundsMax(): BlockPos;
        getNode(): Internal.IGridNode;
        done(): void;
        isBusy(): boolean;
        getName(): net.minecraft.network.chat.Component;
        updateCrafter(arg0: Internal.TileAssemblerMatrixCrafter_): void;
        toString(): string;
        notifyAll(): void;
        addCrafter(arg0: Internal.TileAssemblerMatrixCrafter_): void;
        getBusyCrafterAmount(): number;
        hashCode(): number;
        updateName(): void;
        getSrc(): Internal.IActionSource;
        breakCluster(): void;
        wait(): void;
        getPatterns(): Internal.List<Internal.TileAssemblerMatrixPattern>;
        wait(arg0: number): void;
        isDestroyed(): boolean;
        equals(arg0: any): boolean;
        getSpeedCore(): number;
        addTileEntity(arg0: Internal.TileAssemblerMatrixBase_): void;
        get class(): typeof any
        get boundsMin(): BlockPos
        get blockEntities(): Internal.Iterator<Internal.TileAssemblerMatrixBase>
        get boundsMax(): BlockPos
        get node(): Internal.IGridNode
        get busy(): boolean
        get name(): net.minecraft.network.chat.Component
        get busyCrafterAmount(): number
        get src(): Internal.IActionSource
        get patterns(): Internal.List<Internal.TileAssemblerMatrixPattern>
        get destroyed(): boolean
        get speedCore(): number
    }
    type ClusterAssemblerMatrix_ = ClusterAssemblerMatrix;
    abstract class BossEvent {
        constructor(arg0: Internal.UUID_, arg1: net.minecraft.network.chat.Component_, arg2: Internal.BossEvent$BossBarColor_, arg3: Internal.BossEvent$BossBarOverlay_)
        setCreateWorldFog(arg0: boolean): this;
        shouldCreateWorldFog(): boolean;
        getColor(): Internal.BossEvent$BossBarColor;
        getClass(): typeof any;
        getProgress(): number;
        setPlayBossMusic(arg0: boolean): this;
        getName(): net.minecraft.network.chat.Component;
        toString(): string;
        getOverlay(): Internal.BossEvent$BossBarOverlay;
        setOverlay(arg0: Internal.BossEvent$BossBarOverlay_): void;
        notifyAll(): void;
        setColor(arg0: Internal.BossEvent$BossBarColor_): void;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        hashCode(): number;
        setDarkenScreen(arg0: boolean): this;
        setName(arg0: net.minecraft.network.chat.Component_): void;
        setProgress(arg0: number): void;
        shouldPlayBossMusic(): boolean;
        wait(): void;
        getId(): Internal.UUID;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        shouldDarkenScreen(): boolean;
        set createWorldFog(arg0: boolean)
        get color(): Internal.BossEvent$BossBarColor
        get class(): typeof any
        get progress(): number
        set playBossMusic(arg0: boolean)
        get name(): net.minecraft.network.chat.Component
        get overlay(): Internal.BossEvent$BossBarOverlay
        set overlay(arg0: Internal.BossEvent$BossBarOverlay_)
        set color(arg0: Internal.BossEvent$BossBarColor_)
        set darkenScreen(arg0: boolean)
        set name(arg0: net.minecraft.network.chat.Component_)
        set progress(arg0: number)
        get id(): Internal.UUID
        darkenScreen: boolean;
        name: net.minecraft.network.chat.Component;
        playBossMusic: boolean;
        color: Internal.BossEvent$BossBarColor;
        progress: number;
        overlay: Internal.BossEvent$BossBarOverlay;
        createWorldFog: boolean;
    }
    type BossEvent_ = BossEvent;
    class Sniffer$State extends Internal.Enum<Internal.Sniffer$State> {
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        getDeclaringClass(): typeof Internal.Sniffer$State;
        static valueOf(arg0: string): Internal.Sniffer$State;
        notifyAll(): void;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.Sniffer$State>>;
        notify(): void;
        static values(): Internal.Sniffer$State[];
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        compareTo(arg0: Internal.Sniffer$State_): number;
        "compareTo(net.minecraft.world.entity.animal.sniffer.Sniffer$State)"(arg0: Internal.Sniffer$State_): number;
        get class(): typeof any
        get declaringClass(): typeof Internal.Sniffer$State
        static readonly SCENTING: (Internal.Sniffer$State) & (Internal.Sniffer$State);
        static readonly FEELING_HAPPY: (Internal.Sniffer$State) & (Internal.Sniffer$State);
        static readonly DIGGING: (Internal.Sniffer$State) & (Internal.Sniffer$State);
        static readonly SEARCHING: (Internal.Sniffer$State) & (Internal.Sniffer$State);
        static readonly IDLING: (Internal.Sniffer$State) & (Internal.Sniffer$State);
        static readonly SNIFFING: (Internal.Sniffer$State) & (Internal.Sniffer$State);
        static readonly RISING: (Internal.Sniffer$State) & (Internal.Sniffer$State);
    }
    type Sniffer$State_ = Sniffer$State | "idling" | "sniffing" | "scenting" | "searching" | "rising" | "digging" | "feeling_happy";
    class CrankWheelBlock$Large extends Internal.CrankWheelBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        onBlockEntityUse(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Function_<Internal.HandCrankBlockEntity, Internal.InteractionResult>): Internal.InteractionResult;
        /**
         * @deprecated
        */
        getSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        getRotationAxis(arg0: Internal.BlockState_): Internal.Direction$Axis;
        /**
         * @deprecated
        */
        getVisualShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number, arg5: number): void;
        static popResource(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): void;
        setRandomTickCallback(callback: Internal.Consumer_<any>): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        static getSpeedRange(): Internal.Couple<number>;
        stepOn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Entity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        getSettings(): Internal.BlockBehaviour$Properties;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        asItem(): Internal.Item;
        /**
         * @deprecated
        */
        getExplosionResistance(): number;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        triggerEvent(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: number, arg4: number): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_, arg6: boolean): void;
        getBlacklistedEnchantments(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Set<Internal.Enchantment>;
        getTypeData(): Internal.CompoundTag;
        setFriction(arg0: number): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        playRemoveSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getRenderShape(arg0: Internal.BlockState_): Internal.RenderShape;
        getSpeedFactor(): number;
        /**
         * @deprecated
        */
        getLightBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        playerDestroy(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.BlockEntity_, arg5: Internal.ItemStack_): void;
        isPossibleToRespawnInThis(arg0: Internal.BlockState_): boolean;
        playerWillDestroy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Player_): void;
        mfix$setDelegate(registryKey: Internal.ResourceKey_<any>, holder: Internal.Holder$Reference_<any>): void;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        static "isSmallCog(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): boolean;
        getClass(): typeof any;
        getMaxVerticalOffset(): number;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        mfix$getDelegate(registryKey: Internal.ResourceKey_<any>): Internal.Holder$Reference<any>;
        getRenderPropertiesInternal(): any;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        getPreferredFacing(arg0: Internal.BlockPlaceContext_): Internal.Direction;
        /**
         * @deprecated
        */
        getDrops(arg0: Internal.BlockState_, arg1: Internal.LootParams$Builder_): Internal.List<Internal.ItemStack>;
        getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
        setBlockBuilder(b: Internal.BlockBuilder_): void;
        /**
         * @deprecated
        */
        entityInside(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): void;
        initializeClient(arg0: Internal.Consumer_<Internal.IClientBlockExtensions>): void;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        getBlockStates(): Internal.List<Internal.BlockState>;
        getBlockEntity(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.HandCrankBlockEntity;
        setRequiresTool(v: boolean): void;
        static isLargeCog(arg0: Internal.Block_): boolean;
        static "isSmallCog(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): boolean;
        asBlock(): Internal.Block;
        withWater(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): Internal.BlockState;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        spawnTableParticle(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: BlockPos_): void;
        getRotatedBlockState(arg0: Internal.BlockState_, arg1: Internal.Direction_): Internal.BlockState;
        static isDedicatedCogWheel(arg0: Internal.Block_): boolean;
        getParticleInitialRadius(): number;
        puzzleslib$setItem(arg0: Internal.Item_): void;
        static isDedicatedCogItem(arg0: Internal.ItemStack_): boolean;
        /**
         * @deprecated
        */
        builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
        static popResourceFromFace(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_, arg3: Internal.ItemStack_): void;
        handlePrecipitation(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Biome$Precipitation_): void;
        wait(arg0: number): void;
        getFluidState(arg0: Internal.BlockState_): Internal.FluidState;
        getBlockEntityClass(): typeof Internal.HandCrankBlockEntity;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        /**
         * @deprecated
        */
        tick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        isSmallCog(): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        neighborChanged(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Block_, arg4: BlockPos_, arg5: boolean): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): void;
        /**
         * @deprecated
        */
        getBlockSupportShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        /**
         * @deprecated
        */
        isCollisionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        /**
         * @deprecated
        */
        getMenuProvider(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): Internal.MenuProvider;
        updateIndirectNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: number, arg4: number): void;
        static byItem(arg0: Internal.Item_): Internal.Block;
        static updateFromNeighbourShapes(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.BlockState;
        destroy(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        isLargeCog(): boolean;
        allowsTreasure(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        use(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: Internal.InteractionHand_, arg5: Internal.BlockHitResult_): Internal.InteractionResult;
        setLightEmission(v: number): void;
        setJumpFactor(arg0: number): void;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        getShadeBrightness(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getCollisionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        defaultBlockState(): Internal.BlockState;
        getStateForPlacement(arg0: Internal.BlockPlaceContext_): Internal.BlockState;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        getTicker<S extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<S>): Internal.BlockEntityTicker<S>;
        spawnDestroyParticles(arg0: Internal.Level_, arg1: Internal.Player_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        wait(): void;
        playRotateSound(arg0: Internal.Level_, arg1: BlockPos_): void;
        getMaxHorizontalOffset(): number;
        /**
         * @deprecated
        */
        getDestroyProgress(arg0: Internal.BlockState_, arg1: Internal.Player_, arg2: Internal.BlockGetter_, arg3: BlockPos_): number;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        updateShape(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.BlockState_, arg3: Internal.LevelAccessor_, arg4: BlockPos_, arg5: BlockPos_): Internal.BlockState;
        isRandomlyTicking(arg0: Internal.BlockState_): boolean;
        static isShapeFullBlock(arg0: Internal.VoxelShape_): boolean;
        withPropertiesOf(arg0: Internal.BlockState_): Internal.BlockState;
        static isLargeCogItem(arg0: Internal.ItemStack_): boolean;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        setIsRandomlyTicking(arg0: boolean): void;
        static onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        rotate(arg0: Internal.BlockState_, arg1: Internal.Rotation_): Internal.BlockState;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        defaultMapColor(): Internal.MapColor;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        setNameKey(arg0: string): void;
        hideStressImpact(): boolean;
        static box(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.VoxelShape;
        getBlockEntityOptional(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.Optional<Internal.HandCrankBlockEntity>;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        static withWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): Internal.BlockState;
        updateEntityAfterFallOn(arg0: Internal.BlockGetter_, arg1: Internal.Entity_): void;
        registerDefaultState(arg0: Internal.BlockState_): void;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        arch$registryName(): ResourceLocation;
        getBlockBuilder(): Internal.BlockBuilder;
        getIdLocation(): ResourceLocation;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
        */
        isSignalSource(arg0: Internal.BlockState_): boolean;
        static isSmallCog(arg0: Internal.Block_): boolean;
        getMaxEnchantingPower(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        onProjectileHit(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockHitResult_, arg3: Internal.Projectile_): void;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_, arg4: Internal.Entity_, arg5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
        /**
         * @deprecated
        */
        isOcclusionShapeFullBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        static getId(arg0: Internal.BlockState_): number;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.level.material.Fluid)"(arg0: Internal.BlockState_, arg1: Internal.Fluid_): boolean;
        canSustainPlant(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.IPlantable_): boolean;
        isPathfindable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.PathComputationType_): boolean;
        setSoundType(arg0: SoundType_): void;
        onRemove(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        equals(arg0: any): boolean;
        /**
         * @deprecated
        */
        getOcclusionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        /**
         * @deprecated
        */
        getSoundType(arg0: Internal.BlockState_): SoundType;
        isAir(arg0: Internal.BlockState_): boolean;
        /**
         * @deprecated
        */
        randomTick(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.BlockEntity_): void;
        static canSupportRigidBlock(arg0: Internal.BlockGetter_, arg1: BlockPos_): boolean;
        getTableParticle(arg0: Internal.BlockState_): Internal.ParticleOptions;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        getDescriptionId(): string;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        fallOn(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Entity_, arg4: number): void;
        tryDropExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: Internal.ItemStack_, arg3: Internal.IntProvider_): void;
        getArcanaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        onWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        static "isLargeCog(net.minecraft.world.level.block.Block)"(arg0: Internal.Block_): boolean;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getJumpFactor(): number;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        static canSupportCenter(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        skipRendering(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.Direction_): boolean;
        /**
         * @deprecated
        */
        getDirectSignal(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        static isLargeCog(arg0: Internal.BlockState_): boolean;
        setDrops(arg0: ResourceLocation_): void;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        /**
         * @deprecated
        */
        "canBeReplaced(net.minecraft.world.level.block.state.BlockState,net.minecraft.world.item.context.BlockPlaceContext)"(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        updateWater(arg0: Internal.LevelAccessor_, arg1: Internal.BlockState_, arg2: BlockPos_): void;
        /**
         * @deprecated
        */
        useShapeForLightOcclusion(arg0: Internal.BlockState_): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getQuantaBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        static isSmallCog(arg0: Internal.BlockState_): boolean;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setSpeedFactor(arg0: number): void;
        onSneakWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.InteractionResult;
        getParticleTargetRadius(): number;
        getBlockProperties(): Internal.BlockBehaviour$Properties;
        updateAfterWrenched(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_): Internal.BlockState;
        setExplosionResistance(arg0: number): void;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        toString(): string;
        notifyAll(): void;
        getShapeForEachState(arg0: Internal.Function_<Internal.BlockState, Internal.VoxelShape>): Internal.ImmutableMap<Internal.BlockState, Internal.VoxelShape>;
        getId(): string;
        getLootTable(): ResourceLocation;
        getQuantaRectification(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        /**
         * @deprecated
        */
        getInteractionShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
        setPlacedBy(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.LivingEntity_, arg4: Internal.ItemStack_): void;
        onPlace(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: boolean): void;
        propagatesSkylightDown(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        getFriction(): number;
        /**
         * @deprecated
        */
        hasAnalogOutputSignal(arg0: Internal.BlockState_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        /**
         * @deprecated
        */
        getAnalogOutputSignal(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): number;
        createBlockStateDefinition(arg0: Internal.StateDefinition$Builder_<Internal.Block, Internal.BlockState>): void;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        notify(): void;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        static isFaceFull(arg0: Internal.VoxelShape_, arg1: Internal.Direction_): boolean;
        fluidState(arg0: Internal.BlockState_): Internal.FluidState;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        canSurvive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static dropResources(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_): void;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        setDestroySpeed(v: number): void;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        static isSmallCogItem(arg0: Internal.ItemStack_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        arch$holder(): Internal.Holder<Internal.Block>;
        getMinimumRequiredSpeedLevel(): Internal.IRotate$SpeedLevel;
        /**
         * @deprecated
        */
        getCloneItemStack(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        hasDynamicShape(): boolean;
        /**
         * @deprecated
        */
        getSeed(arg0: Internal.BlockState_, arg1: BlockPos_): number;
        defaultDestroyTime(): number;
        isDedicatedCogWheel(): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        dropFromExplosion(arg0: Internal.Explosion_): boolean;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        static isExceptionForConnection(arg0: Internal.BlockState_): boolean;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        static "isLargeCog(net.minecraft.world.level.block.state.BlockState)"(arg0: Internal.BlockState_): boolean;
        wait(arg0: number, arg1: number): void;
        appendHoverText(arg0: Internal.ItemStack_, arg1: Internal.BlockGetter_, arg2: Internal.List_<net.minecraft.network.chat.Component>, arg3: Internal.TooltipFlag_): void;
        withBlockEntityDo(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.Consumer_<Internal.HandCrankBlockEntity>): void;
        mirror(arg0: Internal.BlockState_, arg1: Internal.Mirror_): Internal.BlockState;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        wasExploded(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Explosion_): void;
        getName(): Internal.MutableComponent;
        getBonusClues(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        animateTick(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.RandomSource_): void;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getRotationSpeed(): number;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        /**
         * @deprecated
        */
        canBeReplaced(arg0: Internal.BlockState_, arg1: Internal.BlockPlaceContext_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        static updateOrDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_, arg4: number): void;
        /**
         * @deprecated
        */
        attack(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_): void;
        getShape(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.CollisionContext_): Internal.VoxelShape;
        showCapacityWithAnnotation(): boolean;
        static stateById(arg0: number): Internal.BlockState;
        hasShaftTowards(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Direction_): boolean;
        requiredFeatures(): Internal.FeatureFlagSet;
        hashCode(): number;
        popExperience(arg0: Internal.ServerLevel_, arg1: BlockPos_, arg2: number): void;
        getBlockEntityType(): Internal.BlockEntityType<Internal.CrankWheelBlockEntity>;
        static pushEntitiesUp(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.LevelAccessor_, arg3: BlockPos_): Internal.BlockState;
        static getDrops(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        setHasCollision(arg0: boolean): void;
        static shouldRenderFace(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: BlockPos_): boolean;
        /**
         * @deprecated
        */
        spawnAfterBreak(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.ItemStack_, arg4: boolean): void;
        set randomTickCallback(callback: Internal.Consumer_<any>)
        get speedRange(): Internal.Couple<number>
        get settings(): Internal.BlockBehaviour$Properties
        /**
         * @deprecated
        */
        get explosionResistance(): number
        get typeData(): Internal.CompoundTag
        set friction(arg0: number)
        get speedFactor(): number
        get class(): typeof any
        get maxVerticalOffset(): number
        get renderPropertiesInternal(): any
        get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
        set blockBuilder(b: Internal.BlockBuilder_)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get particleInitialRadius(): number
        get blockEntityClass(): typeof Internal.HandCrankBlockEntity
        get smallCog(): boolean
        get largeCog(): boolean
        set lightEmission(v: number)
        set jumpFactor(arg0: number)
        get maxHorizontalOffset(): number
        set isRandomlyTicking(arg0: boolean)
        set nameKey(arg0: string)
        get blockBuilder(): Internal.BlockBuilder
        get idLocation(): ResourceLocation
        set soundType(arg0: SoundType_)
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        get descriptionId(): string
        get jumpFactor(): number
        set drops(arg0: ResourceLocation_)
        set speedFactor(arg0: number)
        get particleTargetRadius(): number
        get blockProperties(): Internal.BlockBehaviour$Properties
        set explosionResistance(arg0: number)
        get id(): string
        get lootTable(): ResourceLocation
        get friction(): number
        set destroySpeed(v: number)
        get minimumRequiredSpeedLevel(): Internal.IRotate$SpeedLevel
        get dedicatedCogWheel(): boolean
        get name(): Internal.MutableComponent
        get rotationSpeed(): number
        get mod(): string
        get blockEntityType(): Internal.BlockEntityType<Internal.CrankWheelBlockEntity>
        set hasCollision(arg0: boolean)
    }
    type CrankWheelBlock$Large_ = CrankWheelBlock$Large;
    interface IPlayerBossFight {
        abstract deep_Aether$setHasBeenHurt(arg0: boolean): void;
        abstract deep_Aether$getHasBeenHurt(): boolean;
    }
    type IPlayerBossFight_ = IPlayerBossFight;
    class CarverConfiguration extends Internal.ProbabilityFeatureConfiguration {
        constructor(arg0: number, arg1: Internal.HeightProvider_, arg2: Internal.FloatProvider_, arg3: Internal.VerticalAnchor_, arg4: Internal.CarverDebugSettings_, arg5: Internal.HolderSet_<Internal.Block>)
        getClass(): typeof any;
        hashCode(): number;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        toString(): string;
        wait(): void;
        notifyAll(): void;
        wait(arg0: number): void;
        equals(arg0: any): boolean;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        get class(): typeof any
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        readonly lavaLevel: Internal.VerticalAnchor;
        readonly replaceable: Internal.HolderSet<Internal.Block>;
        readonly y: Internal.HeightProvider;
        readonly debugSettings: Internal.CarverDebugSettings;
        static readonly CODEC: Internal.MapCodec<Internal.CarverConfiguration>;
        readonly yScale: Internal.FloatProvider;
    }
    type CarverConfiguration_ = CarverConfiguration;
    class ConfigSpec$CorrectionAction extends Internal.Enum<Internal.ConfigSpec$CorrectionAction> {
        static valueOf(arg0: string): Internal.ConfigSpec$CorrectionAction;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        getClass(): typeof any;
        toString(): string;
        notifyAll(): void;
        "compareTo(com.electronwill.nightconfig.core.ConfigSpec$CorrectionAction)"(arg0: Internal.ConfigSpec$CorrectionAction_): number;
        static values(): Internal.ConfigSpec$CorrectionAction[];
        getDeclaringClass(): typeof Internal.ConfigSpec$CorrectionAction;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<Internal.ConfigSpec$CorrectionAction>>;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        name(): string;
        compareTo(arg0: Internal.ConfigSpec$CorrectionAction_): number;
        hashCode(): number;
        ordinal(): number;
        wait(): void;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        get class(): typeof any
        get declaringClass(): typeof Internal.ConfigSpec$CorrectionAction
        static readonly ADD: (Internal.ConfigSpec$CorrectionAction) & (Internal.ConfigSpec$CorrectionAction);
        static readonly REPLACE: (Internal.ConfigSpec$CorrectionAction) & (Internal.ConfigSpec$CorrectionAction);
        static readonly REMOVE: (Internal.ConfigSpec$CorrectionAction) & (Internal.ConfigSpec$CorrectionAction);
    }
    type ConfigSpec$CorrectionAction_ = "replace" | "remove" | ConfigSpec$CorrectionAction | "add";
    class Requests implements Internal.MEStorage, Internal.GenericInternalInventory, Internal.InternalInventory, Internal.TagSerializable<Internal.CompoundTag> {
        constructor()
        constructor(host: Internal.RequestHost_)
        canInsert(): boolean;
        "insert(appeng.api.stacks.AEKey,long,appeng.api.config.Actionable,appeng.api.networking.security.IActionSource)"(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        simulateRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        toContainer(): net.minecraft.world.Container;
        firstAvailableIndex(): number;
        notify(): void;
        endBatch(): void;
        removeItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        get(index: number): Internal.Requests$Request;
        "deserialize(net.minecraft.nbt.Tag)"(arg0: Internal.Tag_): void;
        static wrapExternal(arg0: Internal.BlockEntity_, arg1: Internal.Direction_): Internal.ItemTransfer;
        getSlotInv(arg0: number): Internal.InternalInventory;
        deserialize(arg0: Internal.Tag_): void;
        getAvailableStacks(): Internal.KeyCounter;
        getSlotLimit(slot: number): number;
        toItemHandler(): Internal.IItemHandler;
        spliterator(): Internal.Spliterator<Internal.ItemStack>;
        canExtract(): boolean;
        forEach(arg0: Internal.Consumer_<Internal.ItemStack>): void;
        wait(): void;
        getRedstoneSignal(): number;
        static wrapExternal(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.Direction_): Internal.ItemTransfer;
        serialize(): Internal.Tag;
        getStack(index: number): Internal.GenericStack;
        "extract(appeng.api.stacks.AEKey,long,appeng.api.config.Actionable,appeng.api.networking.security.IActionSource)"(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        getDescription(): net.minecraft.network.chat.Component;
        deserialize(tag: Internal.CompoundTag_): void;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        getClass(): typeof any;
        insert(index: number, key: Internal.AEKey_, amount: number, mode: Internal.Actionable_): number;
        addItems(arg0: Internal.ItemStack_, arg1: boolean): Internal.ItemStack;
        beginBatch(): void;
        extract(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        endBatchSuppressed(): void;
        getSubInventory(arg0: number, arg1: number): Internal.InternalInventory;
        isEmpty(): boolean;
        wait(arg0: number, arg1: number): void;
        onChange(): void;
        static checkPreconditions(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): void;
        extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
        getMaxAmount(key: Internal.AEKey_): number;
        sendChangeNotification(arg0: number): void;
        "extract(int,appeng.api.stacks.AEKey,long,appeng.api.config.Actionable)"(index: number, key: Internal.AEKey_, amount: number, mode: Internal.Actionable_): number;
        getAmount(index: number): number;
        "deserialize(net.minecraft.nbt.CompoundTag)"(tag: Internal.CompoundTag_): void;
        getStackInSlot(slot: number): Internal.ItemStack;
        removeSimilarItems(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        static empty(): Internal.InternalInventory;
        isAllowed(key: Internal.AEKey_): boolean;
        isPreferredStorageFor(arg0: Internal.AEKey_, arg1: Internal.IActionSource_): boolean;
        toString(): string;
        setStack(index: number, stack: Internal.GenericStack_): void;
        addItems(arg0: Internal.ItemStack_): Internal.ItemStack;
        mayAllowInsertion(): boolean;
        getKey(index: number): Internal.AEKey;
        notifyAll(): void;
        iterator(): Internal.Iterator<Internal.ItemStack>;
        getCapacity(keyType: Internal.AEKeyType_): number;
        simulateSimilarRemove(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.FuzzyMode_, arg3: Internal.Predicate_<Internal.ItemStack>): Internal.ItemStack;
        simulateAdd(arg0: Internal.ItemStack_): Internal.ItemStack;
        insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
        getAvailableStacks(arg0: Internal.KeyCounter_): void;
        size(): number;
        hashCode(): number;
        setItemDirect(slot: number, stack: Internal.ItemStack_): void;
        clear(): void;
        wait(arg0: number): void;
        insert(arg0: Internal.AEKey_, arg1: number, arg2: Internal.Actionable_, arg3: Internal.IActionSource_): number;
        equals(arg0: any): boolean;
        extract(index: number, key: Internal.AEKey_, amount: number, mode: Internal.Actionable_): number;
        "insert(int,appeng.api.stacks.AEKey,long,appeng.api.config.Actionable)"(index: number, key: Internal.AEKey_, amount: number, mode: Internal.Actionable_): number;
        get availableStacks(): Internal.KeyCounter
        get redstoneSignal(): number
        get description(): net.minecraft.network.chat.Component
        get class(): typeof any
        get empty(): boolean
    }
    type Requests_ = Requests;
}
declare namespace net.p3pp3rf1y.sophisticatedcore.upgrades.filter {
    class Direction extends Internal.Enum<net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction> implements Internal.StringRepresentable {
        getClass(): typeof any;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        getSerializedName(): string;
        compareTo(arg0: net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction_): number;
        notify(): void;
        wait(arg0: number, arg1: number): void;
        compareTo(arg0: any): number;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromName(arg0: string): net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction;
        static valueOf<T extends Internal.Enum<T>>(arg0: T, arg1: string): T;
        toString(): string;
        next(): this;
        notifyAll(): void;
        "compareTo(net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction)"(arg0: net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction_): number;
        describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction>>;
        name(): string;
        hashCode(): number;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static values(): net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction[];
        ordinal(): number;
        wait(): void;
        getDeclaringClass(): typeof net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction;
        wait(arg0: number): void;
        "compareTo(java.lang.Object)"(arg0: any): number;
        equals(arg0: any): boolean;
        static valueOf(arg0: string): net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction;
        get class(): typeof any
        get serializedName(): string
        get declaringClass(): typeof net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction
        static readonly BOTH: (net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction) & (net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction);
        static readonly OUTPUT: (net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction) & (net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction);
        static readonly INPUT: (net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction) & (net.p3pp3rf1y.sophisticatedcore.upgrades.filter.Direction);
    }
    type Direction_ = "both" | "output" | "input" | Direction;
}
declare namespace dev.shadowsoffire.placebo.block_entity {
    interface TickingBlockEntity {
        serverTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
        clientTick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_): void;
    }
    type TickingBlockEntity_ = TickingBlockEntity;
}
