/// <reference path="./internal_*.d.ts" />
declare namespace Internal {
    class ObscureAPIItems$1 extends Internal.FoilItem {
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ObscureAPIItems$1_ = ObscureAPIItems$1;
    interface Object2ByteMap$Entry <K> extends Internal.Map$Entry<K, number> {
        abstract getKey(): K;
        comparingByKey<K, V>(arg0: Internal.Comparator_<K>): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract setValue(arg0: number): number;
        /**
         * @deprecated
        */
        setValue(arg0: any): any;
        /**
         * @deprecated
        */
        getValue(): any;
        comparingByValue<K, V extends Internal.Comparable<any>>(): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract hashCode(): number;
        copyOf<K, V>(arg0: Internal.Map$Entry_<K, V>): Internal.Map$Entry<K, V>;
        /**
         * @deprecated
        */
        setValue(arg0: number): number;
        comparingByKey<K extends Internal.Comparable<any>, V>(): Internal.Comparator<Internal.Map$Entry<K, V>>;
        comparingByValue<K, V>(arg0: Internal.Comparator_<V>): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract equals(arg0: any): boolean;
        abstract getByteValue(): number;
        get key(): K
        set value(arg0: number)
        /**
         * @deprecated
        */
        set value(arg0: any)
        /**
         * @deprecated
        */
        get value(): any
        /**
         * @deprecated
        */
        set value(arg0: number)
        get byteValue(): number
    }
    type Object2ByteMap$Entry_<K> = Object2ByteMap$Entry<K>;
    interface ComponentContents {
        resolve(arg0: Internal.CommandSourceStack_, arg1: Internal.Entity_, arg2: number): Internal.MutableComponent;
        visit<T>(arg0: Internal.FormattedText$StyledContentConsumer_<T>, arg1: Internal.Style_): Internal.Optional<T>;
        visit<T>(arg0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
        readonly EMPTY: Internal.ComponentContents;
    }
    type ComponentContents_ = ComponentContents;
    class VideoMode {
        constructor(arg0: any_)
        constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
        constructor(arg0: any_)
        static read(arg0: string): Internal.Optional<Internal.VideoMode>;
        getRedBits(): number;
        getWidth(): number;
        getBlueBits(): number;
        write(): string;
        getHeight(): number;
        getGreenBits(): number;
        getRefreshRate(): number;
        get redBits(): number
        get width(): number
        get blueBits(): number
        get height(): number
        get greenBits(): number
        get refreshRate(): number
    }
    type VideoMode_ = VideoMode;
    class ForgeConfigSpec$Builder {
        constructor()
        define(arg0: string, arg1: boolean): Internal.ForgeConfigSpec$BooleanValue;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<V>, arg2: Internal.EnumGetMethod_, arg3: Internal.Predicate_<any>, arg4: V): Internal.ForgeConfigSpec$EnumValue<V>;
        defineInRange(arg0: Internal.List_<string>, arg1: number, arg2: number, arg3: number): Internal.ForgeConfigSpec$LongValue;
        define<T>(arg0: Internal.List_<string>, arg1: T): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V): Internal.ForgeConfigSpec$EnumValue<V>;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$EnumValue<V>;
        defineInRange(arg0: string, arg1: number, arg2: number, arg3: number): Internal.ForgeConfigSpec$DoubleValue;
        defineInRange(arg0: string, arg1: number, arg2: number, arg3: number): Internal.ForgeConfigSpec$IntValue;
        defineListAllowEmpty<T>(arg0: Internal.List_<string>, arg1: Internal.List_<T>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        defineList<T>(arg0: string, arg1: Internal.Supplier_<Internal.List<T>>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, arg2: Internal.EnumGetMethod_, arg3: Internal.Predicate_<any>): Internal.ForgeConfigSpec$EnumValue<V>;
        pop(): this;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, ...arg2: V[]): Internal.ForgeConfigSpec$EnumValue<V>;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, arg2: Internal.EnumGetMethod_): Internal.ForgeConfigSpec$EnumValue<V>;
        defineInList<T>(arg0: string, arg1: Internal.Supplier_<T>, arg2: Internal.Collection_<T>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineListAllowEmpty<T>(arg0: string, arg1: Internal.List_<T>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        comment(...arg0: string[]): this;
        define(arg0: string, arg1: Internal.Supplier_<boolean>): Internal.ForgeConfigSpec$BooleanValue;
        defineInList<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>, arg2: Internal.Collection_<T>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineInList<T>(arg0: string, arg1: T, arg2: Internal.Collection_<T>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineInRange(arg0: string, arg1: Internal.Supplier_<number>, arg2: number, arg3: number): Internal.ForgeConfigSpec$DoubleValue;
        define<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>, arg2: Internal.Predicate_<any>, arg3: typeof any): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$EnumValue<V>;
        defineInRange<V extends Internal.Comparable<any>>(arg0: string, arg1: Internal.Supplier_<V>, arg2: V, arg3: V, arg4: V): Internal.ForgeConfigSpec$ConfigValue<V>;
        defineInRange(arg0: Internal.List_<string>, arg1: number, arg2: number, arg3: number): Internal.ForgeConfigSpec$DoubleValue;
        defineList<T>(arg0: Internal.List_<string>, arg1: Internal.List_<T>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        define<T>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<T>;
        define(arg0: Internal.List_<string>, arg1: Internal.Supplier_<boolean>): Internal.ForgeConfigSpec$BooleanValue;
        translation(arg0: string): this;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<V>, arg2: Internal.Predicate_<any>, arg3: V): Internal.ForgeConfigSpec$EnumValue<V>;
        define(arg0: Internal.List_<string>, arg1: boolean): Internal.ForgeConfigSpec$BooleanValue;
        defineInRange<V extends Internal.Comparable<any>>(arg0: string, arg1: V, arg2: V, arg3: V, arg4: V): Internal.ForgeConfigSpec$ConfigValue<V>;
        defineInRange(arg0: Internal.List_<string>, arg1: number, arg2: number, arg3: number): Internal.ForgeConfigSpec$IntValue;
        defineInRange(arg0: string, arg1: Internal.Supplier_<number>, arg2: number, arg3: number): Internal.ForgeConfigSpec$LongValue;
        defineInRange(arg0: Internal.List_<string>, arg1: Internal.Supplier_<number>, arg2: number, arg3: number): Internal.ForgeConfigSpec$DoubleValue;
        define<T>(arg0: string, arg1: T, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineInRange<V extends Internal.Comparable<any>>(arg0: Internal.List_<string>, arg1: V, arg2: V, arg3: V, arg4: V): Internal.ForgeConfigSpec$ConfigValue<V>;
        defineInRange<V extends Internal.Comparable<any>>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<V>, arg2: V, arg3: V, arg4: V): Internal.ForgeConfigSpec$ConfigValue<V>;
        defineInList<T>(arg0: Internal.List_<string>, arg1: T, arg2: Internal.Collection_<T>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineListAllowEmpty<T>(arg0: string, arg1: Internal.Supplier_<Internal.List<T>>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, arg2: Internal.EnumGetMethod_, ...arg3: V[]): Internal.ForgeConfigSpec$EnumValue<V>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, ...arg2: V[]): Internal.ForgeConfigSpec$EnumValue<V>;
        worldRestart(): this;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, arg2: Internal.Collection_<V>): Internal.ForgeConfigSpec$EnumValue<V>;
        defineInRange(arg0: Internal.List_<string>, arg1: Internal.Supplier_<number>, arg2: number, arg3: number): Internal.ForgeConfigSpec$IntValue;
        define<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<T>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, arg2: Internal.EnumGetMethod_, arg3: Internal.Collection_<V>): Internal.ForgeConfigSpec$EnumValue<V>;
        pop(arg0: number): this;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, arg2: Internal.EnumGetMethod_, arg3: Internal.Collection_<V>): Internal.ForgeConfigSpec$EnumValue<V>;
        comment(arg0: string): this;
        defineList<T>(arg0: string, arg1: Internal.List_<T>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        defineInRange(arg0: string, arg1: Internal.Supplier_<number>, arg2: number, arg3: number): Internal.ForgeConfigSpec$IntValue;
        define<T>(arg0: Internal.List_<string>, arg1: Internal.ForgeConfigSpec$ValueSpec_, arg2: Internal.Supplier_<T>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: Internal.Supplier_<V>, arg2: Internal.Predicate_<any>, arg3: V): Internal.ForgeConfigSpec$EnumValue<V>;
        build(): Internal.ForgeConfigSpec;
        defineListAllowEmpty<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<Internal.List<T>>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V): Internal.ForgeConfigSpec$EnumValue<V>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: Internal.Supplier_<V>, arg2: Internal.EnumGetMethod_, arg3: Internal.Predicate_<any>, arg4: V): Internal.ForgeConfigSpec$EnumValue<V>;
        define<T>(arg0: string, arg1: T): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, arg2: Internal.EnumGetMethod_, ...arg3: V[]): Internal.ForgeConfigSpec$EnumValue<V>;
        defineEnum<V extends Internal.Enum<V>>(arg0: string, arg1: V, arg2: Internal.EnumGetMethod_): Internal.ForgeConfigSpec$EnumValue<V>;
        defineInRange(arg0: Internal.List_<string>, arg1: Internal.Supplier_<number>, arg2: number, arg3: number): Internal.ForgeConfigSpec$LongValue;
        defineInRange(arg0: string, arg1: number, arg2: number, arg3: number): Internal.ForgeConfigSpec$LongValue;
        define<T>(arg0: string, arg1: Internal.Supplier_<T>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<T>;
        defineList<T>(arg0: Internal.List_<string>, arg1: Internal.Supplier_<Internal.List<T>>, arg2: Internal.Predicate_<any>): Internal.ForgeConfigSpec$ConfigValue<Internal.List<T>>;
        push(arg0: Internal.List_<string>): this;
        configure<T>(arg0: Internal.Function_<Internal.ForgeConfigSpec$Builder, T>): org.apache.commons.lang3.tuple.Pair<T, Internal.ForgeConfigSpec>;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, arg2: Internal.EnumGetMethod_, arg3: Internal.Predicate_<any>): Internal.ForgeConfigSpec$EnumValue<V>;
        push(arg0: string): this;
        defineEnum<V extends Internal.Enum<V>>(arg0: Internal.List_<string>, arg1: V, arg2: Internal.Collection_<V>): Internal.ForgeConfigSpec$EnumValue<V>;
    }
    type ForgeConfigSpec$Builder_ = ForgeConfigSpec$Builder;
    class CloudStatus extends Internal.Enum<Internal.CloudStatus> implements Internal.OptionEnum {
        getKey(): string;
        static valueOf(arg0: string): Internal.CloudStatus;
        static values(): Internal.CloudStatus[];
        getCaption(): net.minecraft.network.chat.Component;
        getId(): number;
        get key(): string
        get caption(): net.minecraft.network.chat.Component
        get id(): number
        static readonly OFF: Internal.CloudStatus;
        static readonly FAST: Internal.CloudStatus;
        static readonly FANCY: Internal.CloudStatus;
    }
    type CloudStatus_ = "off" | "fancy" | CloudStatus | "fast";
    class AwsOceanStructure$AwesomeDungeonStructure extends Internal.AwesomeStructure {
        constructor(arg0: Internal.Structure$StructureSettings_, arg1: Internal.Holder_<Internal.StructureTemplatePool>, arg2: string, arg3: Internal.Optional_<ResourceLocation>, arg4: number, arg5: Internal.HeightProvider_, arg6: Internal.Optional_<Internal.Heightmap$Types>, arg7: number)
    }
    type AwsOceanStructure$AwesomeDungeonStructure_ = AwsOceanStructure$AwesomeDungeonStructure;
    class StructureModifier$Phase extends Internal.Enum<Internal.StructureModifier$Phase> {
        static valueOf(arg0: string): Internal.StructureModifier$Phase;
        static values(): Internal.StructureModifier$Phase[];
        static readonly MODIFY: Internal.StructureModifier$Phase;
        static readonly REMOVE: Internal.StructureModifier$Phase;
        static readonly AFTER_EVERYTHING: Internal.StructureModifier$Phase;
        static readonly ADD: Internal.StructureModifier$Phase;
        static readonly BEFORE_EVERYTHING: Internal.StructureModifier$Phase;
    }
    type StructureModifier$Phase_ = "remove" | StructureModifier$Phase | "before_everything" | "modify" | "after_everything" | "add";
    class BasicTile <T extends Internal.BasicTile<T>> extends Internal.BlockEntity implements Internal.IScreenInfoProvider {
        constructor(arg0: Internal.BasicTileBlock_<T>, arg1: Internal.BlockEntityType_<any>, arg2: BlockPos_, arg3: Internal.BlockState_)
        markForUpdate(): void;
        requestModelDataUpdate(): void;
        handleUpdateTag(arg0: Internal.CompoundTag_): void;
        onNeighborChanged(arg0: Internal.Block_, arg1: BlockPos_): void;
        isServer(): boolean;
        getUpdatePacket(): Internal.Packet<any>;
        initClient(): void;
        updateNeigh(): void;
        handleSyncObject(arg0: Internal.CompoundTag_): void;
        onLoad(): void;
        serializeNBT(): Internal.Tag;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        isClient(): boolean;
        getTitleColor(): number;
        deserializeNBT(arg0: Internal.Tag_): void;
        getTitleYPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        onActivated(arg0: Internal.Player_, arg1: Internal.InteractionHand_, arg2: Internal.Direction_, arg3: number, arg4: number, arg5: number): InteractionResult;
        getBasicTileBlock(): Internal.BasicTileBlock<T>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        syncObject(arg0: any): void;
        getModelData(): Internal.ModelData;
        getTitleXPos(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): number;
        getRenderBoundingBox(): Internal.AABB;
        get server(): boolean
        get updatePacket(): Internal.Packet<any>
        get client(): boolean
        get titleColor(): number
        get basicTileBlock(): Internal.BasicTileBlock<T>
        get updatePacket(): Internal.ClientboundBlockEntityDataPacket
        get modelData(): Internal.ModelData
        get renderBoundingBox(): Internal.AABB
    }
    type BasicTile_<T extends Internal.BasicTile<T>> = BasicTile<T>;
    class FireworkStarRecipe extends Internal.CustomRecipe {
        constructor(arg0: ResourceLocation_, arg1: Internal.CraftingBookCategory_)
        getIngredients(): Internal.NonNullList<Internal.Ingredient>;
        getGroup(): string;
        getToastSymbol(): Internal.ItemStack;
        hasOutput(match: Internal.ReplacementMatch_): boolean;
        matches(arg0: Internal.CraftingContainer_, arg1: Internal.Level_): boolean;
        getSchema(): Internal.RecipeSchema;
        showNotification(): boolean;
        replaceInput(match: Internal.ReplacementMatch_, with_: Internal.InputReplacement_): boolean;
        getRemainingItems(arg0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
        getType(): ResourceLocation;
        assemble(arg0: Internal.CraftingContainer_, arg1: Internal.RegistryAccess_): Internal.ItemStack;
        setGroup(group: string): void;
        getOrCreateId(): ResourceLocation;
        hasInput(match: Internal.ReplacementMatch_): boolean;
        isIncomplete(): boolean;
        replaceOutput(match: Internal.ReplacementMatch_, with_: Internal.OutputReplacement_): boolean;
        getMod(): string;
        get ingredients(): Internal.NonNullList<Internal.Ingredient>
        get group(): string
        get toastSymbol(): Internal.ItemStack
        get schema(): Internal.RecipeSchema
        get type(): ResourceLocation
        set group(group: string)
        get orCreateId(): ResourceLocation
        get incomplete(): boolean
        get mod(): string
        static SHAPE_BY_ITEM: {[key: Internal.Item]: Internal.FireworkRocketItem$Shape, [key: Internal.PlayerHeadItem]: Internal.FireworkRocketItem$Shape, [key: Internal.StandingAndWallBlockItem]: Internal.FireworkRocketItem$Shape, [key: Internal.FireChargeItem]: Internal.FireworkRocketItem$Shape, [key: Internal.StandingAndWallBlockItem]: Internal.FireworkRocketItem$Shape, [key: Internal.StandingAndWallBlockItem]: Internal.FireworkRocketItem$Shape, [key: Internal.EndermanHeadItem]: Internal.FireworkRocketItem$Shape, [key: Internal.StandingAndWallBlockItem]: Internal.FireworkRocketItem$Shape, [key: Internal.StandingAndWallBlockItem]: Internal.FireworkRocketItem$Shape, [key: Internal.Item]: Internal.FireworkRocketItem$Shape, [key: Internal.StandingAndWallBlockItem]: Internal.FireworkRocketItem$Shape};
        static SHAPE_INGREDIENT: Internal.Ingredient;
    }
    type FireworkStarRecipe_ = FireworkStarRecipe;
    class ChestMenuClickHandler extends Internal.Record {
        constructor(type: Internal.ClickType_, button: number, callback: Internal.ChestMenuClickCallback_, autoHandle: boolean)
        autoHandle(): boolean;
        callback(): Internal.ChestMenuClickCallback;
        test(event: Internal.ChestMenuClickEvent_): boolean;
        button(): number;
        type(): Internal.ClickType;
    }
    type ChestMenuClickHandler_ = ChestMenuClickHandler;
    interface UnbakedModel {
        abstract bake(arg0: Internal.ModelBaker_, arg1: Internal.Function_<Internal.Material, Internal.TextureAtlasSprite>, arg2: Internal.ModelState_, arg3: ResourceLocation_): Internal.BakedModel;
        abstract getDependencies(): Internal.Collection<ResourceLocation>;
        abstract resolveParents(arg0: Internal.Function_<ResourceLocation, Internal.UnbakedModel>): void;
        get dependencies(): Internal.Collection<ResourceLocation>
    }
    type UnbakedModel_ = UnbakedModel;
    class DesertObeliskFeature extends Internal.AbstractNbtFeature<any> {
        constructor()
    }
    type DesertObeliskFeature_ = DesertObeliskFeature;
    class BookPileBlock extends Internal.WaterBlock implements Internal.EntityBlock {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        static isNormalBook(i: Internal.Item_): boolean;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        static isQuarkTome(i: Internal.Item_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        static isWrittenBook(i: Internal.Item_): boolean;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        isAcceptedItem(i: Internal.Item_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(pPos: BlockPos_, pState: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static isEnchantedBook(i: Internal.Item_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly BOOKS: Internal.IntegerProperty;
    }
    type BookPileBlock_ = BookPileBlock;
    class Silverfish extends Internal.Monster {
        constructor(arg0: Internal.EntityType_<Internal.Silverfish>, arg1: Internal.Level_)
        getDistance(pos: BlockPos_): number;
        static checkSilverfishSpawnRules(arg0: Internal.EntityType_<Internal.Silverfish>, arg1: Internal.LevelAccessor_, arg2: Internal.MobSpawnType_, arg3: BlockPos_, arg4: Internal.RandomSource_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number): void;
        removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        setDefaultMovementSpeedMultiplier(speed: number): void;
        getOffHandItem(): Internal.ItemStack;
        isOnScoreboardTeam(teamId: string): boolean;
        getEquipment(slot: Internal.EquipmentSlot_): Internal.ItemStack;
        swing(): void;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        damageEquipment(slot: Internal.EquipmentSlot_): void;
        isLiving(): boolean;
        getTotalMovementSpeed(): number;
        rayTrace(): Internal.RayTraceResultJS;
        alwaysAccepts(): boolean;
        moveInFluid(arg0: Internal.FluidState_, arg1: Vec3d_, arg2: number): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        damageHeldItem(): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setMaxHealth(hp: number): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        setMainHandItem(item: Internal.ItemStack_): void;
        getLegsArmorItem(): Internal.ItemStack;
        isHoldingInAnyHand(i: Internal.Ingredient_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getReachDistance(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
        getPotionEffects(): Internal.EntityPotionEffectsJS;
        isFrame(): boolean;
        setLegsArmorItem(item: Internal.ItemStack_): void;
        playSound(id: Internal.SoundEvent_): void;
        foodEaten(is: Internal.ItemStack_): void;
        self(): Internal.LivingEntity;
        getDefaultMovementSpeed(): number;
        swing(hand: Internal.InteractionHand_): void;
        getHeldItem(hand: Internal.InteractionHand_): Internal.ItemStack;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static createAttributes(): Internal.AttributeSupplier$Builder;
        getAttributeTotalValue(attribute: Internal.Attribute_): number;
        isPeacefulCreature(): boolean;
        isUndead(): boolean;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        setChestArmorItem(item: Internal.ItemStack_): void;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        setEquipment(slot: Internal.EquipmentSlot_, item: Internal.ItemStack_): void;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        setTotalMovementSpeedMultiplier(speed: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        setHeldItem(hand: Internal.InteractionHand_, item: Internal.ItemStack_): void;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        damageHeldItem(hand: Internal.InteractionHand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStack>): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getFeetArmorItem(): Internal.ItemStack;
        setDefaultMovementSpeed(speed: number): void;
        setOffHandItem(item: Internal.ItemStack_): void;
        sinkInFluid(arg0: Internal.FluidType_): void;
        getMainHandItem(): Internal.ItemStack;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        canEntityBeSeen(entity: Internal.LivingEntity_): boolean;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        setMovementSpeedAddition(speed: number): void;
        isMultipartEntity(): boolean;
        getHeadArmorItem(): Internal.ItemStack;
        modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        setFeetArmorItem(item: Internal.ItemStack_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getChestArmorItem(): Internal.ItemStack;
        damageEquipment(slot: Internal.EquipmentSlot_, amount: number): void;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getAttributeBaseValue(attribute: Internal.Attribute_): number;
        setHeadArmorItem(item: Internal.ItemStack_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        runCommand(command: string): number;
        canDrownInFluidType(arg0: Internal.FluidType_): boolean;
        set defaultMovementSpeedMultiplier(speed: number)
        get offHandItem(): Internal.ItemStack
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get totalMovementSpeed(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set maxHealth(hp: number)
        get facing(): Internal.Direction
        set mainHandItem(item: Internal.ItemStack_)
        get legsArmorItem(): Internal.ItemStack
        get reachDistance(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get potionEffects(): Internal.EntityPotionEffectsJS
        get frame(): boolean
        set legsArmorItem(item: Internal.ItemStack_)
        get defaultMovementSpeed(): number
        set motionY(y: number)
        get peacefulCreature(): boolean
        get undead(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        set chestArmorItem(item: Internal.ItemStack_)
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        set totalMovementSpeedMultiplier(speed: number)
        get feetArmorItem(): Internal.ItemStack
        set defaultMovementSpeed(speed: number)
        set offHandItem(item: Internal.ItemStack_)
        get mainHandItem(): Internal.ItemStack
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        set movementSpeedAddition(speed: number)
        get multipartEntity(): boolean
        get headArmorItem(): Internal.ItemStack
        set feetArmorItem(item: Internal.ItemStack_)
        get parts(): Internal.PartEntity<any>[]
        get chestArmorItem(): Internal.ItemStack
        get motionZ(): number
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        set headArmorItem(item: Internal.ItemStack_)
    }
    type Silverfish_ = Silverfish;
    class AddWorldgenEventJS extends Internal.StartupEventJS {
        constructor()
        addLake(p: Internal.Consumer_<Internal.AddLakeProperties>): void;
        addOre(p: Internal.Consumer_<Internal.AddOreProperties>): void;
        addSpawn(filter: Internal.BiomeFilter_, category: Internal.MobCategory_, spawn: string): void;
        addSpawn(category: Internal.MobCategory_, spawn: string): void;
        addSpawn(p: Internal.Consumer_<Internal.AddSpawnProperties>): void;
        readonly anchors: typeof Internal.VerticalAnchor;
    }
    type AddWorldgenEventJS_ = AddWorldgenEventJS;
    class SystemReport {
        constructor()
        setDetail(arg0: string, arg1: Internal.Supplier_<string>): void;
        toLineSeparatedString(): string;
        setDetail(arg0: string, arg1: string): void;
        appendToCrashReportString(arg0: Internal.StringBuilder_): void;
        static readonly BYTES_PER_MEBIBYTE: 1048576;
    }
    type SystemReport_ = SystemReport;
    class PoiTypeBuilder extends Internal.BuilderBase<Internal.PoiType> {
        constructor(i: ResourceLocation_)
        blocks(r: Internal.BlockState_[]): this;
        createObject(): any;
        maxTickets(i: number): this;
        block(r: Internal.Block_): this;
        validRange(i: number): this;
    }
    type PoiTypeBuilder_ = PoiTypeBuilder;
    class SpawnEggItemBuilder extends Internal.ItemBuilder {
        constructor(arg0: ResourceLocation_, arg1: Internal.MobBuilder_<any>)
        /**
         * Sets the highlight color of the egg item
        */
        highlightColor(arg0: number): this;
        /**
         * Sets the background color of the egg item
        */
        backgroundColor(arg0: number): this;
        createObject(): any;
    }
    type SpawnEggItemBuilder_ = SpawnEggItemBuilder;
    interface IForgeFriendlyByteBuf {
        readRegistryIdUnsafe<T>(arg0: Internal.IForgeRegistry_<T>): T;
        writeRegistryIdUnsafe<T>(arg0: Internal.IForgeRegistry_<T>, arg1: T): void;
        readRegistryId<T>(): T;
        writeFluidStack(arg0: Internal.FluidStack_): void;
        writeRegistryId<T>(arg0: Internal.IForgeRegistry_<T>, arg1: T): void;
        readFluidStack(): Internal.FluidStack;
        writeRegistryIdUnsafe(arg0: Internal.IForgeRegistry_<any>, arg1: ResourceLocation_): void;
        readRegistryIdSafe<T>(arg0: T): T;
    }
    type IForgeFriendlyByteBuf_ = IForgeFriendlyByteBuf;
    interface IUpgradeWrapperAccessor {
        onBeforeDeconstruct(): void;
        abstract getWrappersThatImplementFromMainStorage<T>(arg0: T): Internal.List<T>;
        abstract clearCache(): void;
        abstract getWrappersThatImplement<T>(arg0: T): Internal.List<T>;
    }
    type IUpgradeWrapperAccessor_ = IUpgradeWrapperAccessor;
    interface JsonDeserializationContext {
        abstract deserialize<T>(arg0: Internal.JsonElement_, arg1: Internal.Type_): T;
        (arg0: Internal.JsonElement, arg1: Internal.Type): T;
    }
    type JsonDeserializationContext_ = JsonDeserializationContext;
    class Dist extends Internal.Enum<Internal.Dist> {
        isClient(): boolean;
        isDedicatedServer(): boolean;
        static valueOf(arg0: string): Internal.Dist;
        static values(): Internal.Dist[];
        get client(): boolean
        get dedicatedServer(): boolean
        static readonly DEDICATED_SERVER: Internal.Dist;
        static readonly CLIENT: Internal.Dist;
    }
    type Dist_ = "dedicated_server" | Dist | "client";
    class AddGoalSelectorsEventJS <T extends Internal.Mob> extends Internal.GoalEventJS<T> {
        constructor(arg0: T, arg1: Internal.GoalSelector_)
        /**
         * Adds a `RestrictSunGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
        */
        restrictSun(arg0: number): void;
        /**
         * Adds a `LeapAtTargetGoal` to the entity
         * @param priority The priority of the goal
         * @param deltaY Sets the delta movement of the animal in the y-axis
        */
        leapAtTarget(arg0: number, arg1: number): void;
        /**
         * Adds a `RandomStrollGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param interval Sets the interval at which the goal will be 'refreshed, any values below 1 will be 1.'
         * @param checkNoActionTime Determines if the mob's noActionTime property should be checked
        */
        randomStroll(arg0: number, arg1: number, arg2: number, arg3: boolean): void;
        /**
         * Adds a `TemptGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param temptItems The ingredient that determines what items tempt the mob
         * @param canScare If the mob can be scared by getting to close to the tempter
        */
        tempt(arg0: number, arg1: number, arg2: Internal.Ingredient_, arg3: boolean): void;
        /**
         * Adds a `RandomSwimmingGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param interval Sets the interval at which the goal will be refreshed
        */
        randomSwimming(arg0: number, arg1: number, arg2: number): void;
        /**
         * Enables the addition of arbitrary goals to an entity
         * 
         * It is the responsibility of the user to ensure the goal is
         * compatible with the entity
         * 
         * Example of usage:
         * =====================================
         * builder.arbitraryGoal(3, entity -> new $PathFindToRaidGoal(entity))
         * =====================================
         * 
         * Note in the example the entity must be an instance of Raider
         * @param priority The priority of the goal
         * @param goalSupplier The goal supplier, a function that takes a Mob and returns a Goal
        */
        arbitraryGoal(arg0: number, arg1: Internal.Function_<T, Internal.Goal>): void;
        /**
         * Adds a `EatBlockGoal` to the entity
         * @param priority The priority of the goal
        */
        eatGrass(arg0: number): void;
        /**
         * Adds a `PanicGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
        */
        panic(arg0: number, arg1: number): void;
        /**
         * Adds a `MoveThroughVillageGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param onlyAtNight If this goal should only apply at night
         * @param distanceToPoi The minimum distance to a poi the mob must be to have it be considered 'visited'
         * @param canDealWithDoors If doors can be opened to navigate as part of this goal
        */
        moveThroughVillage(arg0: number, arg1: number, arg2: boolean, arg3: number, arg4: Internal.Supplier_<boolean>): void;
        /**
         * Adds a `ClimbOnTopOfPowderSnowGoal` to the entity
         * @param priority The priority of the goal
        */
        climbOnTopOfPowderedSnow(arg0: number): void;
        /**
         * Adds a `FollowBoatGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
        */
        followBoat(arg0: number): void;
        /**
         * Adds a `FleeSunGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
        */
        fleeSun(arg0: number, arg1: number): void;
        /**
         * Adds a `MoveTowardsRestrictionGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
        */
        moveTowardsRestriction(arg0: number, arg1: number): void;
        /**
         * Adds a `SitWhenOrderedToGoal` to the entity, only applicable to **tamable** mobs
         * @param priority The priority of the goal
        */
        sitWhenOrdered(arg0: number): void;
        /**
         * Adds a `LookAtPlayerGoal` to the entity
         * @param priority The priority of the goal
         * @param targetClass The entity class that should be looked at
         * @param lookDistance How far away the entity should be looked at
         * @param probability The probability, in the range [0, 1], that the goal may be used
         * @param onlyHorizontal Determines if the eye level must be the same to follow the target entity
        */
        lookAtEntity<E extends Internal.LivingEntity>(arg0: number, arg1: E, arg2: number, arg3: number, arg4: boolean): void;
        /**
         * Adds a `RandomLookAroundGoal` to the entity
         * @param priority The priority of the goal
        */
        randomLookAround(arg0: number): void;
        /**
         * Adds a `BreathAirGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
        */
        breathAir(arg0: number): void;
        /**
         * Adds a `BreedGoal` to the entity, only applicable to **animal** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param partnerClass The class of animal that this entity breeds with, may be null to specify it be the same class as this entity
        */
        breed(arg0: number, arg1: number, arg2: typeof Internal.Animal): void;
        /**
         * Adds a `FollowMobGoal` to the entity
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param stopDistance The distance away from the target the mob will stop
         * @param areaSize The distance away from the mob, that will be searched for mobs to follow
        */
        followMob(arg0: number, arg1: number, arg2: number, arg3: number): void;
        /**
         * Adds a `MoveTowardsTargetGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param distanceWithin The distance the target must be within to move towards it
        */
        moveTowardsTarget(arg0: number, arg1: number, arg2: number): void;
        /**
         * Adds a `OcelotAttackGoal` to the entity
         * @param priority The priority of the goal
        */
        ocelotAttack(arg0: number): void;
        /**
         * Adds a `MoveBackToVillageGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param checkNoActionTime Determines if the mob's noActionTime property should be checked
        */
        moveBackToVillage(arg0: number, arg1: number, arg2: boolean): void;
        /**
         * Adds a `WaterAvoidRandomStrollingGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param probability The probability, in the range [0, 1], that the entity picks a new position
        */
        waterAvoidingRandomStroll(arg0: number, arg1: number, arg2: number): void;
        /**
         * Adds a `WaterAvoidingRandomFlyingGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
        */
        waterAvoidingRandomFlying(arg0: number, arg1: number): void;
        /**
         * Adds a `StrollThroughVillageGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param interval Sets how often the goal 'refreshes'
        */
        strollThroughVillage(arg0: number, arg1: number): void;
        /**
         * Adds a `MeleeAttackGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param followTargetEventIfNotSeen Determines if the entity should follow the target even if it doesn't see it
        */
        meleeAttack(arg0: number, arg1: number, arg2: boolean): void;
        /**
         * Adds a `RangedAttackGoal` to the entity, only applicable to **ranged attack** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param attackIntervalMin The minimum interval between attacks
         * @param attackIntervalMax The maximum interval between attacks
         * @param attackRadius The maximum distance something can be attacked from
        */
        rangedAttack<E extends Internal.Mob & Internal.RangedAttackMob>(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        /**
         * Adds a `UseItemGoal` to the entity
         * @param priority The priority of the goal
         * @param itemToUse The item that will be used
         * @param soundEvent The registry name of a sound event that should play when the item is used, may be null to indicate not sound event should play
         * @param canUseSelector Determines when the item may be used
        */
        useItem(arg0: number, arg1: Internal.ItemStack_, arg2: ResourceLocation_, arg3: Internal.Predicate_<T>): void;
        /**
         * Adds a `FollowOwnerGoal` to the entity, only applicable to **tamable** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param startDistance The distance away from the owner the mob will start moving
         * @param stopDistance The distance away from the owner the mob will stop moving
         * @param canFly If the mob can teleport into leaves
        */
        followOwner(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): void;
        /**
         * Adds a `RemoveBlockGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param block The registry name of a block, the block to be removed
         * @param speedModifier Sets the speed at which the mob should try to move
         * @param verticalSearchRange The vertical range the mob will search for the block
        */
        removeBlock(arg0: number, arg1: ResourceLocation_, arg2: number, arg3: number): void;
        /**
         * Adds a custom goal to the entity
         * @param name The name of the custom goal
         * @param priority The priority of the goal
         * @param canUse Determines if the entity can use the goal
         * @param canContinueToUse Determines if the entity can continue to use the goal, may be null
         * @param isInterruptable If the goal may be interrupted
         * @param start The action to perform when the goal starts
         * @param stop The action to perform when the goal stops
         * @param requiresUpdateEveryTick If the goal needs to be updated every tick
         * @param tick The action to perform when the goal ticks
        */
        customGoal(arg0: string, arg1: number, arg2: Internal.Predicate_<T>, arg3: Internal.Predicate_<T>, arg4: boolean, arg5: Internal.Consumer_<T>, arg6: Internal.Consumer_<T>, arg7: boolean, arg8: Internal.Consumer_<T>): void;
        /**
         * Adds a `RunAroundLikeCrazyGoal` to the entity, only applicable to **horse** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
        */
        horseRunAroundLikeCrazy(arg0: number, arg1: number): void;
        /**
         * Adds a `BreakDoorGoal` to the entity
         * @param priority The priority of the goal
         * @param doorBreakTime The time it takes to break a door, limited to 240 ticks
         * @param validDifficulties Determines what difficulties are valid for the goal
        */
        breakDoor(arg0: number, arg1: number, arg2: Internal.Predicate_<Internal.Difficulty>): void;
        /**
         * Adds a `AvoidEntityGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
         * @param entityClassToAvoid The class of entity to avoid
         * @param avoidPredicate The conditions under which an entity will be avoided
         * @param maxDist The maximum distance from a entity the mob will detect and flee from it
         * @param walkSpeedModifier Modifies the mob's speed when avoiding an entity
         * @param sprintSpeedModifier Modifies the mob's speed when avoiding an entity at close range
         * @param onAvoidEntityPredicate An additional predicate for entity avoidance
        */
        avoidEntity<E extends Internal.LivingEntity>(arg0: number, arg1: E, arg2: Internal.Predicate_<Internal.LivingEntity>, arg3: number, arg4: number, arg5: number, arg6: Internal.Predicate_<Internal.LivingEntity>): void;
        /**
         * Adds a `OpenDoorGoal` to the entity
         * @param priority The priority of the goal
         * @param closeDoor If the entity should also close doors
        */
        openDoor(arg0: number, arg1: boolean): void;
        /**
         * Adds a `TryFindWaterGoal` to the entity, only applicable to **pathfinder** mobs
         * @param priority The priority of the goal
        */
        tryFindWater(arg0: number): void;
        /**
         * Adds a `FollowParentGoal` to the entity, only applicable to **animal** mobs
         * @param priority The priority of the goal
         * @param speedModifier Sets the speed at which the mob should try to move
        */
        followParent(arg0: number, arg1: number): void;
        /**
         * Adds a `FloatGoal` to the entity
         * @param priority The priority of the goal
        */
        floatSwim(arg0: number): void;
    }
    type AddGoalSelectorsEventJS_<T extends Internal.Mob> = AddGoalSelectorsEventJS<T>;
    interface Path extends Internal.Comparable<Internal.Path>, Internal.Iterable<Internal.Path>, Internal.Watchable {
        abstract subpath(arg0: number, arg1: number): this;
        abstract relativize(arg0: Internal.Path_): this;
        toFile(): Internal.File;
        compareTo(arg0: any): number;
        of(arg0: Internal.URI_): this;
        abstract getName(arg0: number): this;
        abstract getFileName(): this;
        resolveSibling(arg0: Internal.Path_): this;
        startsWith(arg0: string): boolean;
        resolveSibling(arg0: string): this;
        iterator(): Internal.Iterator<Internal.Path>;
        forEach(arg0: Internal.Consumer_<Internal.Path>): void;
        abstract getFileSystem(): Internal.FileSystem;
        abstract toRealPath(...arg0: any_[]): this;
        abstract startsWith(arg0: Internal.Path_): boolean;
        endsWith(arg0: string): boolean;
        abstract resolve(arg0: Internal.Path_): this;
        abstract compareTo(arg0: Internal.Path_): number;
        abstract endsWith(arg0: Internal.Path_): boolean;
        resolve(arg0: string): this;
        abstract getNameCount(): number;
        register(arg0: Internal.WatchService_, ...arg1: Internal.WatchEvent$Kind_<any>[]): Internal.WatchKey;
        abstract toString(): string;
        abstract toUri(): Internal.URI;
        abstract toAbsolutePath(): this;
        spliterator(): Internal.Spliterator<Internal.Path>;
        abstract register(arg0: Internal.WatchService_, arg1: Internal.WatchEvent$Kind_<any>[], ...arg2: any_[]): Internal.WatchKey;
        abstract normalize(): this;
        abstract hashCode(): number;
        of(arg0: string, ...arg1: string[]): this;
        abstract getRoot(): this;
        abstract equals(arg0: any): boolean;
        abstract isAbsolute(): boolean;
        abstract getParent(): this;
        get fileName(): Internal.Path
        get fileSystem(): Internal.FileSystem
        get nameCount(): number
        get root(): Internal.Path
        get absolute(): boolean
        get parent(): Internal.Path
    }
    type Path_ = Path;
    class HolidayFruitCakeBlock extends Internal.Block {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type HolidayFruitCakeBlock_ = HolidayFruitCakeBlock;
    interface IRecipeTransferManager {
        abstract getRecipeTransferHandler<C extends Internal.AbstractContainerMenu, R>(arg0: C, arg1: Internal.IRecipeCategory_<R>): Internal.Optional<Internal.IRecipeTransferHandler<C, R>>;
        (arg0: C, arg1: Internal.IRecipeCategory<R>): Internal.Optional_<Internal.IRecipeTransferHandler<C, R>>;
    }
    type IRecipeTransferManager_ = IRecipeTransferManager;
    class DeckhandItem$Chestplate extends Internal.DeckhandItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type DeckhandItem$Chestplate_ = DeckhandItem$Chestplate;
    class ClientboundPlayerCombatKillPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: number, arg1: net.minecraft.network.chat.Component_)
        constructor(arg0: Internal.FriendlyByteBuf_)
        handle(arg0: Internal.PacketListener_): void;
        getMessage(): net.minecraft.network.chat.Component;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getPlayerId(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get message(): net.minecraft.network.chat.Component
        get playerId(): number
        get skippable(): boolean
    }
    type ClientboundPlayerCombatKillPacket_ = ClientboundPlayerCombatKillPacket;
    class BlockItemWithoutLevelRenderer extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlockItemWithoutLevelRenderer_ = BlockItemWithoutLevelRenderer;
    class RandomSequences extends Internal.SavedData {
        constructor(arg0: number)
        get(arg0: ResourceLocation_): Internal.RandomSource;
        static load(arg0: number, arg1: Internal.CompoundTag_): Internal.RandomSequences;
    }
    type RandomSequences_ = RandomSequences;
    class MinecartHopper extends Internal.AbstractMinecartContainer implements Internal.Hopper {
        constructor(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number)
        constructor(arg0: Internal.EntityType_<Internal.MinecartHopper>, arg1: Internal.Level_)
        stopOpen(arg0: Internal.Player_): void;
        getDistance(pos: BlockPos_): number;
        getMaxCartSpeedOnRail(): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setEnabled(arg0: boolean): void;
        addChestVehicleSaveData(arg0: Internal.CompoundTag_): void;
        isChestVehicleEmpty(): boolean;
        clear(ingredient: Internal.Ingredient_): void;
        find(): number;
        hasAnyOf(arg0: Internal.Set_<Internal.Item>): boolean;
        getSlopeAdjustment(): number;
        setChanged(): void;
        isOnScoreboardTeam(teamId: string): boolean;
        isChestVehicleStillValid(arg0: Internal.Player_): boolean;
        canBeRidden(): boolean;
        hasAnyMatching(arg0: Internal.Predicate_<Internal.ItemStack>): boolean;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getWidth(): number;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isLiving(): boolean;
        getSuckShape(): Internal.VoxelShape;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getComparatorLevel(): number;
        getLevelY(): number;
        isItemValid(slot: number, stack: Internal.ItemStack_): boolean;
        chestVehicleDestroyed(arg0: DamageSource_, arg1: Internal.Level_, arg2: Internal.Entity_): void;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        countItem(arg0: Internal.Item_): number;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        canPlaceItem(arg0: number, arg1: Internal.ItemStack_): boolean;
        startOpen(arg0: Internal.Player_): void;
        getTeamId(): string;
        removeChestVehicleItem(arg0: number, arg1: number): Internal.ItemStack;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        getChestVehicleItem(arg0: number): Internal.ItemStack;
        shouldDoRailFunctions(): boolean;
        canRiderInteract(): boolean;
        shouldRiderSit(): boolean;
        getHeight(): number;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        removeChestVehicleItemNoUpdate(arg0: number): Internal.ItemStack;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        countNonEmpty(): number;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        canTakeItem(arg0: net.minecraft.world.Container_, arg1: number, arg2: Internal.ItemStack_): boolean;
        insertItem(slot: number, stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        isFrame(): boolean;
        playSound(id: Internal.SoundEvent_): void;
        clear(): void;
        self(): net.minecraft.world.Container;
        getLevelZ(): number;
        countNonEmpty(ingredient: Internal.Ingredient_): number;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        static tryClear(arg0: any): void;
        isPoweredCart(): boolean;
        isPeacefulCreature(): boolean;
        setRotation(yaw: number, pitch: number): void;
        setStackInSlot(slot: number, stack: Internal.ItemStack_): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        getSlots(): number;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        interactWithContainerVehicle(arg0: Internal.Player_): InteractionResult;
        getBlock(): Internal.BlockContainerJS;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        getSlotLimit(slot: number): number;
        getMaxStackSize(): number;
        clearChestVehicleContent(): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_): boolean;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        unpackChestVehicleLootTable(arg0: Internal.Player_): void;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        getChestVehicleSlot(arg0: number): Internal.SlotAccess;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        count(ingredient: Internal.Ingredient_): number;
        setMotionX(x: number): void;
        count(): number;
        getCurrentRailPosition(): BlockPos;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        createMenu(arg0: number, arg1: Internal.Inventory_): Internal.AbstractContainerMenu;
        isEmpty(): boolean;
        isEnabled(): boolean;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        extractItem(slot: number, amount: number, simulate: boolean): Internal.ItemStack;
        getBlock(level: Internal.Level_): Internal.BlockContainerJS;
        isMultipartEntity(): boolean;
        static stillValidBlockEntity(arg0: Internal.BlockEntity_, arg1: Internal.Player_, arg2: number): boolean;
        suckInItems(): boolean;
        getStackInSlot(slot: number): Internal.ItemStack;
        readChestVehicleSaveData(arg0: Internal.CompoundTag_): void;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        asContainer(): net.minecraft.world.Container;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getAllItems(): Internal.List<Internal.ItemStack>;
        tell(message: net.minecraft.network.chat.Component_): void;
        insertItem(stack: Internal.ItemStack_, simulate: boolean): Internal.ItemStack;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setChestVehicleItem(arg0: number, arg1: Internal.ItemStack_): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        isMutable(): boolean;
        find(ingredient: Internal.Ingredient_): number;
        getClassification(arg0: boolean): Internal.MobCategory;
        getLevelX(): number;
        runCommand(command: string): number;
        get maxCartSpeedOnRail(): number
        set enabled(arg0: boolean)
        get chestVehicleEmpty(): boolean
        get slopeAdjustment(): number
        get width(): number
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get suckShape(): Internal.VoxelShape
        get comparatorLevel(): number
        get levelY(): number
        get displayName(): net.minecraft.network.chat.Component
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        get facing(): Internal.Direction
        get height(): number
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        get frame(): boolean
        get levelZ(): number
        set motionY(y: number)
        get poweredCart(): boolean
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get slots(): number
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get maxStackSize(): number
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get currentRailPosition(): BlockPos
        get empty(): boolean
        get enabled(): boolean
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionZ(): number
        get allItems(): Internal.List<Internal.ItemStack>
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        get mutable(): boolean
        get levelX(): number
    }
    type MinecartHopper_ = MinecartHopper;
    interface TemporalField {
        abstract range(): Internal.ValueRange;
        abstract isTimeBased(): boolean;
        abstract toString(): string;
        abstract rangeRefinedBy(arg0: Internal.TemporalAccessor_): Internal.ValueRange;
        abstract isSupportedBy(arg0: Internal.TemporalAccessor_): boolean;
        getDisplayName(arg0: Internal.Locale_): string;
        abstract isDateBased(): boolean;
        abstract adjustInto<R extends Internal.Temporal>(arg0: R, arg1: number): R;
        abstract getBaseUnit(): Internal.TemporalUnit;
        resolve(arg0: Internal.Map_<Internal.TemporalField, number>, arg1: Internal.TemporalAccessor_, arg2: Internal.ResolverStyle_): Internal.TemporalAccessor;
        abstract getRangeUnit(): Internal.TemporalUnit;
        abstract getFrom(arg0: Internal.TemporalAccessor_): number;
        get timeBased(): boolean
        get dateBased(): boolean
        get baseUnit(): Internal.TemporalUnit
        get rangeUnit(): Internal.TemporalUnit
    }
    type TemporalField_ = TemporalField;
    interface SoundInstance {
        abstract getAttenuation(): Internal.SoundInstance$Attenuation;
        abstract getLocation(): ResourceLocation;
        abstract getSource(): Internal.SoundSource;
        canStartSilent(): boolean;
        abstract resolve(arg0: Internal.SoundManager_): Internal.WeighedSoundEvents;
        getStream(arg0: Internal.SoundBufferLibrary_, arg1: Internal.Sound_, arg2: boolean): Internal.CompletableFuture<Internal.AudioStream>;
        abstract getDelay(): number;
        canPlaySound(): boolean;
        abstract getX(): number;
        abstract isLooping(): boolean;
        abstract getY(): number;
        abstract getVolume(): number;
        abstract getZ(): number;
        abstract getPitch(): number;
        abstract getSound(): Internal.Sound;
        abstract isRelative(): boolean;
        createUnseededRandom(): Internal.RandomSource;
        get attenuation(): Internal.SoundInstance$Attenuation
        get location(): ResourceLocation
        get source(): Internal.SoundSource
        get delay(): number
        get x(): number
        get looping(): boolean
        get y(): number
        get volume(): number
        get z(): number
        get pitch(): number
        get sound(): Internal.Sound
        get relative(): boolean
    }
    type SoundInstance_ = SoundInstance;
    class EntityArgument$Info implements Internal.ArgumentTypeInfo<Internal.EntityArgument, Internal.EntityArgument$Info$Template> {
        constructor()
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        unpack(arg0: Internal.EntityArgument_): Internal.EntityArgument$Info$Template;
        serializeToJson(arg0: Internal.EntityArgument$Info$Template_, arg1: Internal.JsonObject_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.EntityArgument$Info$Template_, arg1: Internal.FriendlyByteBuf_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
    }
    type EntityArgument$Info_ = EntityArgument$Info;
    class Keyframe <T extends Internal.IValue> extends Internal.Record {
        constructor(arg0: number, arg1: T, arg2: T)
        constructor(length: number, startValue: T, endValue: T, easingType: Internal.EasingType_, easingArgs: Internal.List_<T>)
        constructor(arg0: number, arg1: T, arg2: T, arg3: Internal.EasingType_)
        length(): number;
        easingType(): Internal.EasingType;
        endValue(): T;
        startValue(): T;
        easingArgs(): Internal.List<T>;
    }
    type Keyframe_<T extends Internal.IValue> = Keyframe<T>;
    class SailorBlueTier2Item$Helmet extends Internal.SailorBlueTier2Item {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        getDamage(arg0: Internal.ItemStack_): number;
        kjs$getMutableAttributeMap(): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type SailorBlueTier2Item$Helmet_ = SailorBlueTier2Item$Helmet;
    interface ArgumentSignatures$Signer {
        abstract sign(arg0: string): Internal.MessageSignature;
        (arg0: string): Internal.MessageSignature_;
    }
    type ArgumentSignatures$Signer_ = ArgumentSignatures$Signer;
    interface ToDoubleFunction <T> {
        abstract applyAsDouble(arg0: T): number;
        (arg0: T): number;
    }
    type ToDoubleFunction_<T> = ToDoubleFunction<T>;
    interface MapDecorationType <D extends Internal.CustomMapDecoration, M extends Internal.MapBlockMarker<D>> {
        abstract loadDecorationFromBuffer(arg0: Internal.FriendlyByteBuf_): D;
        abstract isFromWorld(): boolean;
        abstract createEmptyMarker(): M;
        abstract loadMarkerFromNBT(arg0: Internal.CompoundTag_): M;
        getAssociatedStructure(): Internal.Optional<Internal.HolderSet<Internal.Structure>>;
        abstract getWorldMarkerFromWorld(arg0: Internal.BlockGetter_, arg1: BlockPos_): M;
        getCustomFactoryID(): ResourceLocation;
        getDefaultMapColor(): number;
        get fromWorld(): boolean
        get associatedStructure(): Internal.Optional<Internal.HolderSet<Internal.Structure>>
        get customFactoryID(): ResourceLocation
        get defaultMapColor(): number
    }
    type MapDecorationType_<D extends Internal.CustomMapDecoration, M extends Internal.MapBlockMarker<D>> = Special.MapMarkers | MapDecorationType<D, M>;
    class PistonBaseBlock extends Internal.DirectionalBlock {
        constructor(arg0: boolean, arg1: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        static isPushable(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: boolean, arg5: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly TRIGGER_DROP: 2;
        static readonly TRIGGER_EXTEND: 0;
        static readonly EXTENDED: Internal.BooleanProperty;
        static readonly PLATFORM_THICKNESS: 4.0;
        static readonly TRIGGER_CONTRACT: 1;
    }
    type PistonBaseBlock_ = PistonBaseBlock;
    interface IRecipeTransferHandler <C extends Internal.AbstractContainerMenu, R> {
        abstract transferRecipe(arg0: C, arg1: R, arg2: Internal.IRecipeSlotsView_, arg3: Internal.Player_, arg4: boolean, arg5: boolean): Internal.IRecipeTransferError;
        abstract getContainerClass(): C;
        abstract getMenuType(): Internal.Optional<Internal.MenuType<C>>;
        abstract getRecipeType(): mezz.jei.api.recipe.RecipeType<R>;
        get containerClass(): C
        get menuType(): Internal.Optional<Internal.MenuType<C>>
        get recipeType(): mezz.jei.api.recipe.RecipeType<R>
    }
    type IRecipeTransferHandler_<C extends Internal.AbstractContainerMenu, R> = IRecipeTransferHandler<C, R>;
    class FluidGeneratorRecipe$Serializer implements Internal.RecipeSerializer<Internal.FluidGeneratorRecipe> {
        constructor()
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.FluidGeneratorRecipe_): void;
        static register<S extends Internal.RecipeSerializer<T>, T extends Internal.Recipe<any>>(arg0: string, arg1: S): S;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.FluidGeneratorRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_, arg2: Internal.ICondition$IContext_): Internal.FluidGeneratorRecipe;
        fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.FluidGeneratorRecipe;
        toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
        fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
        static readonly INSTANCE: Internal.FluidGeneratorRecipe$Serializer;
        static readonly ID: ResourceLocation;
    }
    type FluidGeneratorRecipe$Serializer_ = FluidGeneratorRecipe$Serializer;
    interface ICapabilityProvider {
        abstract getCapability<T>(arg0: Internal.Capability_<T>, arg1: Internal.Direction_): Internal.LazyOptional<T>;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        (arg0: Internal.Capability<T>, arg1: Internal.Direction): Internal.LazyOptional_<T>;
    }
    type ICapabilityProvider_ = ICapabilityProvider;
    class DustParticleOptions extends Internal.DustParticleOptionsBase {
        constructor(arg0: Vec3f_, arg1: number)
        getType(): Internal.ParticleType<Internal.DustParticleOptions>;
        get type(): Internal.ParticleType<Internal.DustParticleOptions>
        static readonly DESERIALIZER: Internal.ParticleOptions$Deserializer<Internal.DustParticleOptions>;
        static readonly REDSTONE: Internal.DustParticleOptions;
        static readonly REDSTONE_PARTICLE_COLOR: Vec3f;
        static readonly CODEC: Internal.Codec<Internal.DustParticleOptions>;
    }
    type DustParticleOptions_ = DustParticleOptions;
    class ClientboundSetTitleTextPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: net.minecraft.network.chat.Component_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        getText(): net.minecraft.network.chat.Component;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        get text(): net.minecraft.network.chat.Component
        get skippable(): boolean
    }
    type ClientboundSetTitleTextPacket_ = ClientboundSetTitleTextPacket;
    interface Script {
        abstract exec(arg0: Internal.Context_, arg1: Internal.Scriptable_): any;
        (arg0: Internal.Context, arg1: Internal.Scriptable): any;
    }
    type Script_ = Script;
    abstract class Calendar implements Internal.Cloneable, Internal.Comparable<Internal.Calendar>, Internal.Serializable {
        getWeekYear(): number;
        clone(): any;
        getDisplayNames(arg0: number, arg1: number, arg2: Internal.Locale_): Internal.Map<string, number>;
        static getInstance(arg0: Internal.TimeZone_, arg1: Internal.Locale_): Internal.Calendar;
        setWeekDate(arg0: number, arg1: number, arg2: number): void;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
        toInstant(): Internal.Instant;
        isSet(arg0: number): boolean;
        abstract getMinimum(arg0: number): number;
        compareTo(arg0: Internal.Calendar_): number;
        set(arg0: number, arg1: number, arg2: number): void;
        static getAvailableLocales(): Internal.Locale[];
        setFirstDayOfWeek(arg0: number): void;
        compareTo(arg0: any): number;
        getTimeInMillis(): number;
        getCalendarType(): string;
        static getInstance(): Internal.Calendar;
        isLenient(): boolean;
        abstract getLeastMaximum(arg0: number): number;
        setMinimalDaysInFirstWeek(arg0: number): void;
        abstract add(arg0: number, arg1: number): void;
        set(arg0: number, arg1: number): void;
        isWeekDateSupported(): boolean;
        static getInstance(arg0: Internal.Locale_): Internal.Calendar;
        getDisplayName(arg0: number, arg1: number, arg2: Internal.Locale_): string;
        getWeeksInWeekYear(): number;
        getTime(): Internal.Date;
        setTimeInMillis(arg0: number): void;
        abstract roll(arg0: number, arg1: boolean): void;
        clear(arg0: number): void;
        abstract getGreatestMinimum(arg0: number): number;
        getMinimalDaysInFirstWeek(): number;
        after(arg0: any): boolean;
        setTime(arg0: Internal.Date_): void;
        abstract getMaximum(arg0: number): number;
        static getInstance(arg0: Internal.TimeZone_): Internal.Calendar;
        roll(arg0: number, arg1: number): void;
        getTimeZone(): Internal.TimeZone;
        setTimeZone(arg0: Internal.TimeZone_): void;
        getFirstDayOfWeek(): number;
        clear(): void;
        static getAvailableCalendarTypes(): Internal.Set<string>;
        getActualMinimum(arg0: number): number;
        get(arg0: number): number;
        getActualMaximum(arg0: number): number;
        set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
        setLenient(arg0: boolean): void;
        before(arg0: any): boolean;
        get weekYear(): number
        get availableLocales(): Internal.Locale[]
        set firstDayOfWeek(arg0: number)
        get timeInMillis(): number
        get calendarType(): string
        get instance(): Internal.Calendar
        get lenient(): boolean
        set minimalDaysInFirstWeek(arg0: number)
        get weekDateSupported(): boolean
        get weeksInWeekYear(): number
        get time(): Internal.Date
        set timeInMillis(arg0: number)
        get minimalDaysInFirstWeek(): number
        set time(arg0: Internal.Date_)
        get timeZone(): Internal.TimeZone
        set timeZone(arg0: Internal.TimeZone_)
        get firstDayOfWeek(): number
        get availableCalendarTypes(): Internal.Set<string>
        set lenient(arg0: boolean)
        static readonly OCTOBER: 9;
        static readonly LONG: 2;
        static readonly TUESDAY: 3;
        static readonly AM_PM: 9;
        static readonly MONTH: 2;
        static readonly JULY: 6;
        static readonly MAY: 4;
        static readonly UNDECIMBER: 12;
        static readonly FEBRUARY: 1;
        static readonly WEEK_OF_MONTH: 4;
        static readonly DST_OFFSET: 16;
        static readonly WEDNESDAY: 4;
        static readonly NOVEMBER: 10;
        static readonly LONG_STANDALONE: 32770;
        static readonly SHORT_STANDALONE: 32769;
        static readonly AM: 0;
        static readonly HOUR_OF_DAY: 11;
        static readonly ALL_STYLES: 0;
        static readonly MARCH: 2;
        static readonly SATURDAY: 7;
        static readonly SHORT_FORMAT: 1;
        static readonly JANUARY: 0;
        static readonly NARROW_FORMAT: 4;
        static readonly FIELD_COUNT: 17;
        static readonly ERA: 0;
        static readonly YEAR: 1;
        static readonly DAY_OF_WEEK_IN_MONTH: 8;
        static readonly MILLISECOND: 14;
        static readonly WEEK_OF_YEAR: 3;
        static readonly AUGUST: 7;
        static readonly DATE: 5;
        static readonly MONDAY: 2;
        static readonly SHORT: 1;
        static readonly LONG_FORMAT: 2;
        static readonly APRIL: 3;
        static readonly FRIDAY: 6;
        static readonly NARROW_STANDALONE: 32772;
        static readonly SECOND: 13;
        static readonly ZONE_OFFSET: 15;
        static readonly SUNDAY: 1;
        static readonly DAY_OF_MONTH: 5;
        static readonly DAY_OF_YEAR: 6;
        static readonly THURSDAY: 5;
        static readonly PM: 1;
        static readonly JUNE: 5;
        static readonly HOUR: 10;
        static readonly DECEMBER: 11;
        static readonly SEPTEMBER: 8;
        static readonly MINUTE: 12;
        static readonly DAY_OF_WEEK: 7;
    }
    type Calendar_ = Calendar;
    class AttributedCharacterIterator$Attribute implements Internal.Serializable {
        static readonly LANGUAGE: Internal.AttributedCharacterIterator$Attribute;
        static readonly READING: Internal.AttributedCharacterIterator$Attribute;
        static readonly INPUT_METHOD_SEGMENT: Internal.AttributedCharacterIterator$Attribute;
    }
    type AttributedCharacterIterator$Attribute_ = AttributedCharacterIterator$Attribute;
    class AttributeInstance {
        constructor(arg0: Internal.Attribute_, arg1: Internal.Consumer_<Internal.AttributeInstance>)
        save(): Internal.CompoundTag;
        getModifiers(): Internal.Set<Internal.AttributeModifier>;
        removeModifier(arg0: Internal.AttributeModifier_): void;
        hasModifier(arg0: Internal.AttributeModifier_): boolean;
        setBaseValue(arg0: number): void;
        removeModifiers(): void;
        removeModifier(arg0: Internal.UUID_): void;
        getModifiers(arg0: Internal.AttributeModifier$Operation_): Internal.Set<Internal.AttributeModifier>;
        getAttribute(): Internal.Attribute;
        getBaseValue(): number;
        addTransientModifier(arg0: Internal.AttributeModifier_): void;
        replaceFrom(arg0: Internal.AttributeInstance_): void;
        load(arg0: Internal.CompoundTag_): void;
        getModifier(arg0: Internal.UUID_): Internal.AttributeModifier;
        getValue(): number;
        removePermanentModifier(arg0: Internal.UUID_): boolean;
        addPermanentModifier(arg0: Internal.AttributeModifier_): void;
        get modifiers(): Internal.Set<Internal.AttributeModifier>
        set baseValue(arg0: number)
        get attribute(): Internal.Attribute
        get baseValue(): number
        get value(): number
    }
    type AttributeInstance_ = AttributeInstance;
    abstract class BlockBuilder extends Internal.BuilderBase<Internal.Block> {
        constructor(i: ResourceLocation_)
        /**
         * Bounces entities that land on this block by bounciness * their fall velocity.
         * Do not make bounciness negative, as that is a recipe for a long and laggy trip to the void
        */
        bounciness(bounciness: number): this;
        /**
         * Note block instrument.
        */
        instrument(i: Internal.NoteBlockInstrument_): this;
        /**
         * Set what happens when an entity falls on the block. Do not use this for moving them, use bounce instead!
        */
        fallenOn(callbackJS: Internal.Consumer_<Internal.EntityFallenOnBlockCallbackJS>): this;
        /**
         * Tags the item with the given tag.
        */
        tagItem(tag: ResourceLocation_): this;
        /**
         * Set the block's model.
        */
        model(m: string): this;
        sandSoundType(): this;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): this;
        /**
         * Makes the block a redstone conductor.
        */
        redstoneConductor(b: boolean): this;
        noSoundType(): this;
        /**
         * Modifies the block's item representation.
        */
        item(i: Internal.Consumer_<Internal.BlockItemBuilder>): this;
        /**
         * Set the default state of the block.
        */
        defaultState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyCallbackJS>): this;
        /**
         * Set what happens when an entity steps on the block
         * This is called every tick for every entity standing on the block, so be careful what you do here.
        */
        steppedOn(callbackJS: Internal.Consumer_<Internal.EntitySteppedOnBlockCallbackJS>): this;
        textureAll(tex: Special.Texture): this;
        /**
         * Helper method for setting the render type of the block to `translucent` correctly.
        */
        defaultTranslucent(): this;
        /**
         * Sets the block's map color dynamically per block state. If unset, defaults to NONE.
        */
        dynamicMapColor(m: Internal.Function_<Internal.BlockState, any>): this;
        /**
         * Tags both the block and the item with the given tag.
        */
        tagBoth(tag: ResourceLocation_): this;
        /**
         * Makes the block view blocking.
        */
        viewBlocking(b: boolean): this;
        /**
         * Makes the block unbreakable.
        */
        unbreakable(): this;
        /**
         * Add a blockstate property to the block.
         * 
         * For example, facing, lit, etc.
        */
        property(property: Internal.Property_<any>): this;
        /**
         * Sets the blast resistance of the block. Defaults to 3.
        */
        resistance(r: number): this;
        gravelSoundType(): this;
        /**
         * Set the shape of the block.
        */
        box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, scale16: boolean): this;
        /**
         * Set the callback for determining the blocks state when placed.
        */
        placementState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyPlacementCallbackJS>): this;
        /**
         * Set if the block can be replaced by something else.
        */
        canBeReplaced(callbackJS: Internal.Predicate_<Internal.CanBeReplacedCallbackJS>): this;
        /**
         * Sets random tick callback for this black.
        */
        randomTick(randomTickCallback: Internal.Consumer_<Internal.RandomTickCallbackJS>): this;
        /**
         * Set how this block reacts after an explosion. Note the block has already been destroyed at this point
        */
        exploded(callbackJS: Internal.Consumer_<Internal.BlockExplodedCallbackJS>): this;
        /**
         * Sets the light level of the block. Defaults to 0 (no light).
        */
        lightLevel(light: number): this;
        /**
         * Sets the display name for this object, e.g. `Stone`.
         * 
         * This will be overridden by a lang file if it exists.
        */
        displayName(name: net.minecraft.network.chat.Component_): Internal.BuilderBase<Internal.Block>;
        /**
         * Makes the block not be solid.
        */
        notSolid(): this;
        /**
         * Sets the block's map color. Defaults to NONE.
        */
        mapColor(m: Internal.MapColor_): this;
        static createShape(boxes: Internal.List_<Internal.AABB>): Internal.VoxelShape;
        /**
         * Sets the render type of the block. Can be `cutout`, `cutout_mipped`, `translucent`, or `basic`.
        */
        renderType(l: string): this;
        /**
         * Clears all drops for the block.
        */
        noDrops(): this;
        stoneSoundType(): this;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        setWaterlogged(waterlogged: boolean): this;
        grassSoundType(): this;
        createProperties(): Internal.BlockBehaviour$Properties;
        /**
         * Makes the block can be waterlogged.
        */
        waterlogged(): this;
        /**
         * Sets the block's sound type. Defaults to wood.
        */
        soundType(m: SoundType_): this;
        /**
         * Set the callback used for determining how the block rotates
        */
        rotateState(callbackJS: Internal.Consumer_<Internal.BlockStateRotateCallbackJS>): this;
        /**
         * Set how high you can jump on the block.
        */
        jumpFactor(f: number): this;
        /**
         * Set the callback used for right-clicking on the block
        */
        rightClick(callbackJS: Internal.Consumer_<Internal.BlockRightClickedEventJS>): this;
        /**
         * Set the color of a specific layer of the block.
        */
        color(color: Internal.BlockTintFunction_): this;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(f: boolean): this;
        textureSide(direction: Internal.Direction_, tex: Special.Texture): this;
        texture(id: string, tex: Special.Texture): this;
        /**
         * Checks if the block can be waterlogged.
        */
        canBeWaterlogged(): boolean;
        /**
         * Sets the hardness of the block. Defaults to 1.5.
         * 
         * Setting this to -1 will make the block unbreakable like bedrock.
        */
        hardness(h: number): this;
        glassSoundType(): this;
        /**
         * Creates a Block Entity for this block
        */
        blockEntity(callback: Internal.Consumer_<Internal.BlockEntityInfo>): this;
        /**
         * Set the block to have no corresponding item.
        */
        noItem(): this;
        transformObject(arg0: any): any;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getWaterlogged(): boolean;
        /**
         * Set the callback used for determining how the block is mirrored
        */
        mirrorState(callbackJS: Internal.Consumer_<Internal.BlockStateMirrorCallbackJS>): this;
        /**
         * Set how slippery the block is.
        */
        slipperiness(f: number): this;
        /**
         * Tags the block with the given tag.
        */
        tagBlock(tag: ResourceLocation_): this;
        /**
         * Sets the opacity of the block. Opaque blocks do not let light through.
        */
        opaque(o: boolean): this;
        woodSoundType(): this;
        /**
         * Makes mobs not spawn on the block.
        */
        noValidSpawns(b: boolean): this;
        material(material: string): this;
        transformObject(obj: Internal.Block_): Internal.Block;
        /**
         * Makes the block transparent.
        */
        transparent(b: boolean): this;
        /**
         * Helper method for setting the render type of the block to `cutout` correctly.
        */
        defaultCutout(): this;
        /**
         * Sets the block should be a full block or not, like cactus or doors.
        */
        fullBlock(f: boolean): this;
        /**
         * Makes the block not collide with entities.
        */
        noCollision(): this;
        /**
         * Tags both the block and the item with the given tag.
        */
        tag(tag: ResourceLocation_): this;
        /**
         * Set how this block bounces/moves entities that land on top of this. Do not use this to modify the block, use fallOn instead!
         * Use ctx.bounce(height) or ctx.setVelocity(x, y, z) to change the entities velocity.
        */
        afterFallenOn(callbackJS: Internal.Consumer_<Internal.AfterEntityFallenOnBlockCallbackJS>): this;
        /**
         * Makes the block suffocating.
        */
        suffocating(b: boolean): this;
        /**
         * Set the color of a specific layer of the block.
        */
        color(index: number, color: Internal.BlockTintFunction_): this;
        /**
         * Set how fast you can walk on the block.
         * 
         * Any value above 1 will make you walk insanely fast as your speed is multiplied by this value each tick.
         * 
         * Recommended values are between 0.1 and 1, useful for mimicking soul sand or ice.
        */
        speedFactor(f: number): this;
        /**
         * Makes the block require a tool to have drops when broken.
        */
        requiresTool(): this;
        cropSoundType(): this;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        set waterlogged(waterlogged: boolean)
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        get waterlogged(): boolean
        lootTable: Internal.Consumer<Internal.LootBuilder>;
        blockstateJson: Internal.JsonObject;
        modelJson: Internal.JsonObject;
        randomTickCallback: Internal.Consumer<Internal.RandomTickCallbackJS>;
    }
    type BlockBuilder_ = BlockBuilder;
    class RopeItem extends Internal.BlockItem {
        constructor(block: Internal.Block_, properties: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type RopeItem_ = RopeItem;
    class EnumArgument2$Info implements Internal.ArgumentTypeInfo<Internal.EnumArgument2<any>, Internal.EnumArgument2$Info$Template> {
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.ArgumentTypeInfo$Template<any>;
        unpack(arg0: Internal.ArgumentType_<any>): Internal.ArgumentTypeInfo$Template<any>;
        deserializeFromNetwork(arg0: Internal.FriendlyByteBuf_): Internal.EnumArgument2$Info$Template;
        serializeToNetwork(arg0: Internal.EnumArgument2$Info$Template_, arg1: Internal.FriendlyByteBuf_): void;
        serializeToNetwork(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.FriendlyByteBuf_): void;
        unpack(arg0: Internal.EnumArgument2_<any>): Internal.EnumArgument2$Info$Template;
        serializeToJson(arg0: Internal.EnumArgument2$Info$Template_, arg1: Internal.JsonObject_): void;
        serializeToJson(arg0: Internal.ArgumentTypeInfo$Template_<any>, arg1: Internal.JsonObject_): void;
        static readonly INSTANCE: Internal.EnumArgument2$Info;
    }
    type EnumArgument2$Info_ = EnumArgument2$Info;
    interface ScheduledExecutorService extends Internal.ExecutorService {
        abstract scheduleAtFixedRate(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        abstract invokeAny<T>(arg0: Internal.Collection_<Internal.Callable<T>>, arg1: number, arg2: Internal.TimeUnit_): T;
        abstract invokeAll<T>(arg0: Internal.Collection_<Internal.Callable<T>>, arg1: number, arg2: Internal.TimeUnit_): Internal.List<Internal.Future<T>>;
        abstract isShutdown(): boolean;
        abstract shutdownNow(): Internal.List<Internal.Runnable>;
        abstract submit<T>(arg0: Internal.Callable_<T>): Internal.Future<T>;
        abstract invokeAll<T>(arg0: Internal.Collection_<Internal.Callable<T>>): Internal.List<Internal.Future<T>>;
        abstract schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        abstract scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
        abstract shutdown(): void;
        abstract awaitTermination(arg0: number, arg1: Internal.TimeUnit_): boolean;
        abstract schedule<V>(arg0: Internal.Callable_<V>, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<V>;
        abstract submit<T>(arg0: Internal.Runnable_, arg1: T): Internal.Future<T>;
        abstract invokeAny<T>(arg0: Internal.Collection_<Internal.Callable<T>>): T;
        abstract submit(arg0: Internal.Runnable_): Internal.Future<any>;
        abstract execute(arg0: Internal.Runnable_): void;
        abstract isTerminated(): boolean;
        get shutdown(): boolean
        get terminated(): boolean
    }
    type ScheduledExecutorService_ = ScheduledExecutorService;
    class BlackHoleTankBlock$BlackHoleTankItem extends Internal.BlockItem {
        constructor(arg0: Internal.Block_, arg1: Internal.Item$Properties_, arg2: Internal.Rarity_, arg3: Internal.TitaniumTab_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type BlackHoleTankBlock$BlackHoleTankItem_ = BlackHoleTankBlock$BlackHoleTankItem;
    class Display$TextDisplay extends Internal.Display {
        constructor(arg0: Internal.EntityType_<any>, arg1: Internal.Level_)
        setMotionY(y: number): void;
        isPeacefulCreature(): boolean;
        getDistance(pos: BlockPos_): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        setRotation(yaw: number, pitch: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        isOnScoreboardTeam(teamId: string): boolean;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        getNbt(): Internal.CompoundTag;
        static getAlign(arg0: number): Internal.Display$TextDisplay$Align;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        getPassengers(): Internal.EntityArrayList;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        isLiving(): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        textRenderState(): Internal.Display$TextDisplay$TextRenderState;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        getServer(): Internal.MinecraftServer;
        getDisplayName(): net.minecraft.network.chat.Component;
        setMotionX(x: number): void;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        setNbt(nbt: Internal.CompoundTag_): void;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        getFacing(): Internal.Direction;
        canRiderInteract(): boolean;
        isMultipartEntity(): boolean;
        shouldRiderSit(): boolean;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMotionZ(): number;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        tell(message: net.minecraft.network.chat.Component_): void;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        isFrame(): boolean;
        getProfile(): Internal.GameProfile;
        playSound(id: Internal.SoundEvent_): void;
        getClassification(arg0: boolean): Internal.MobCategory;
        cacheDisplay(arg0: Internal.Display$TextDisplay$LineSplitter_): Internal.Display$TextDisplay$CachedInfo;
        runCommand(command: string): number;
        getDistance(x: number, y: number, z: number): number;
        set motionY(y: number)
        get peacefulCreature(): boolean
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get type(): string
        get block(): Internal.BlockContainerJS
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get server(): Internal.MinecraftServer
        get displayName(): net.minecraft.network.chat.Component
        set motionX(x: number)
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get facing(): Internal.Direction
        get multipartEntity(): boolean
        get parts(): Internal.PartEntity<any>[]
        get motionX(): number
        get waterCreature(): boolean
        get motionZ(): number
        get item(): Internal.ItemStack
        set x(x: number)
        set z(z: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get frame(): boolean
        get profile(): Internal.GameProfile
        static readonly FLAG_SEE_THROUGH: 2;
        static readonly TAG_TEXT: "text";
        static readonly INITIAL_BACKGROUND: 1073741824;
        static readonly FLAG_SHADOW: 1;
        static readonly FLAG_ALIGN_LEFT: 8;
        static readonly FLAG_ALIGN_RIGHT: 16;
        static readonly FLAG_USE_DEFAULT_BACKGROUND: 4;
    }
    type Display$TextDisplay_ = Display$TextDisplay;
    interface BlockAndTintGetter extends Internal.BlockGetter, Internal.IForgeBlockAndTintGetter {
        abstract getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        getMinSection(): number;
        abstract getShade(arg0: Internal.Direction_, arg1: boolean): number;
        abstract getBlockState(arg0: BlockPos_): Internal.BlockState;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        getSectionYFromSectionIndex(arg0: number): number;
        create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        abstract getLightEngine(): Internal.LevelLightEngine;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        abstract getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        abstract getHeight(): number;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        canSeeSky(arg0: BlockPos_): boolean;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        abstract getFluidState(arg0: BlockPos_): Internal.FluidState;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getSectionsCount(): number;
        abstract getMinBuildHeight(): number;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get lightEngine(): Internal.LevelLightEngine
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get sectionsCount(): number
        get minBuildHeight(): number
        get maxLightLevel(): number
    }
    type BlockAndTintGetter_ = BlockAndTintGetter;
    class DrinkableItem extends Internal.ConsumableItem {
        constructor(arg0: Internal.Item$Properties_, arg1: boolean)
        constructor(arg0: Internal.Item$Properties_)
        constructor(arg0: Internal.Item$Properties_, arg1: boolean, arg2: boolean)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type DrinkableItem_ = DrinkableItem;
    interface IItemDecorator {
        abstract render(arg0: Internal.GuiGraphics_, arg1: net.minecraft.client.gui.Font_, arg2: Internal.ItemStack_, arg3: number, arg4: number): boolean;
        (arg0: Internal.GuiGraphics, arg1: net.minecraft.client.gui.Font, arg2: Internal.ItemStack, arg3: number, arg4: number): boolean;
    }
    type IItemDecorator_ = IItemDecorator;
    class AttributeModifier$Operation extends Internal.Enum<Internal.AttributeModifier$Operation> {
        static valueOf(arg0: string): Internal.AttributeModifier$Operation;
        static fromValue(arg0: number): Internal.AttributeModifier$Operation;
        static values(): Internal.AttributeModifier$Operation[];
        toValue(): number;
        static readonly MULTIPLY_BASE: Internal.AttributeModifier$Operation;
        static readonly MULTIPLY_TOTAL: Internal.AttributeModifier$Operation;
        static readonly ADDITION: Internal.AttributeModifier$Operation;
    }
    type AttributeModifier$Operation_ = "addition" | AttributeModifier$Operation | "multiply_total" | "multiply_base";
    class ObjectStartedEvent$TaskEvent extends Internal.ObjectStartedEvent<Internal.Task> {
        constructor(d: Internal.QuestProgressEventData_<Internal.Task>)
        getTask(): Internal.Task;
        get task(): Internal.Task
    }
    type ObjectStartedEvent$TaskEvent_ = ObjectStartedEvent$TaskEvent;
    class GlowstoneSprayCanItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type GlowstoneSprayCanItem_ = GlowstoneSprayCanItem;
    class ComplexItem extends Internal.Item {
        constructor(arg0: Internal.Item$Properties_)
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        getUpdatePacket(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): Internal.Packet<any>;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type ComplexItem_ = ComplexItem;
    abstract class AbstractMinecart extends Internal.Entity implements Internal.IForgeAbstractMinecart {
        getDistance(pos: BlockPos_): number;
        activateMinecart(arg0: number, arg1: number, arg2: number, arg3: boolean): void;
        getMaxCartSpeedOnRail(): number;
        playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
        getPos(arg0: number, arg1: number, arg2: number): Vec3d;
        setCustomDisplay(arg0: boolean): void;
        getSlopeAdjustment(): number;
        setHurtTime(arg0: number): void;
        setDamage(arg0: number): void;
        getDisplayOffset(): number;
        isOnScoreboardTeam(teamId: string): boolean;
        canBeRidden(): boolean;
        getPickedResult(arg0: Internal.HitResult_): Internal.ItemStack;
        setCanUseRail(arg0: boolean): void;
        runCommandSilent(command: string): number;
        setPosition(x: number, y: number, z: number): void;
        canStartSwimming(): boolean;
        isPlayer(): boolean;
        isAnimal(): boolean;
        rayTrace(distance: number, fluids: boolean): Internal.RayTraceResultJS;
        setY(y: number): void;
        getCapability<T>(arg0: Internal.Capability_<T>): Internal.LazyOptional<T>;
        static registerCollisionHandler(arg0: Internal.IMinecartCollisionHandler_): void;
        isLiving(): boolean;
        abstract getMinecartType(): Internal.AbstractMinecart$Type;
        moveMinecartOnRail(arg0: BlockPos_): void;
        alwaysAccepts(): boolean;
        isInFluidType(arg0: Internal.FluidState_): boolean;
        getComparatorLevel(): number;
        getDisplayName(): net.minecraft.network.chat.Component;
        shouldUpdateFluidWhileBoating(arg0: Internal.FluidState_, arg1: Internal.Boat_): boolean;
        setMaxSpeedAirLateral(arg0: number): void;
        setPosition(block: Internal.BlockContainerJS_): void;
        setMotionZ(z: number): void;
        mergeNbt(tag: Internal.CompoundTag_): Internal.Entity;
        attack(hp: number): void;
        canSwimInFluidType(arg0: Internal.FluidType_): boolean;
        getTeamId(): string;
        canBeRiddenUnderFluidType(arg0: Internal.FluidType_, arg1: Internal.Entity_): boolean;
        getFacing(): Internal.Direction;
        shouldDoRailFunctions(): boolean;
        canRiderInteract(): boolean;
        destroy(arg0: DamageSource_): void;
        hasCustomDisplay(): boolean;
        shouldRiderSit(): boolean;
        rayTrace(distance: number): Internal.RayTraceResultJS;
        isInFluidType(arg0: Internal.FluidType_): boolean;
        getFluidMotionScale(arg0: Internal.FluidType_): number;
        getMotionX(): number;
        isWaterCreature(): boolean;
        getItem(): Internal.ItemStack;
        setX(x: number): void;
        setDisplayOffset(arg0: number): void;
        setMaxSpeedAirVertical(arg0: number): void;
        isFrame(): boolean;
        playSound(id: Internal.SoundEvent_): void;
        getDamage(): number;
        getPosOffs(arg0: number, arg1: number, arg2: number, arg3: number): Vec3d;
        getDistance(x: number, y: number, z: number): number;
        setMotionY(y: number): void;
        isPoweredCart(): boolean;
        isPeacefulCreature(): boolean;
        getDragAir(): number;
        setRotation(yaw: number, pitch: number): void;
        setCurrentCartSpeedCapOnRail(arg0: number): void;
        getStepHeight(): number;
        isAmbientCreature(): boolean;
        getSoundFromFluidType(arg0: Internal.FluidType_, arg1: Internal.SoundAction_): Internal.SoundEvent;
        isMonster(): boolean;
        getDisplayBlockState(): Internal.BlockState;
        getDefaultDisplayOffset(): number;
        getMaxSpeedAirVertical(): number;
        canHydrateInFluidType(arg0: Internal.FluidType_): boolean;
        getType(): string;
        self(): Internal.Entity;
        getBlock(): Internal.BlockContainerJS;
        getDefaultDisplayBlockState(): Internal.BlockState;
        getNbt(): Internal.CompoundTag;
        getMotionY(): number;
        getName(): net.minecraft.network.chat.Component;
        getPassengers(): Internal.EntityArrayList;
        getFluidFallDistanceModifier(arg0: Internal.FluidType_): number;
        isInFluidType(arg0: Internal.BiPredicate_<Internal.FluidType, number>): boolean;
        canFluidExtinguish(arg0: Internal.FluidType_): boolean;
        getHurtTime(): number;
        getCollisionHandler(): Internal.IMinecartCollisionHandler;
        isPushedByFluid(arg0: Internal.FluidType_): boolean;
        spawn(): void;
        canUseRail(): boolean;
        getServer(): Internal.MinecraftServer;
        setMotionX(x: number): void;
        getCurrentRailPosition(): BlockPos;
        teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
        setHurtDir(arg0: number): void;
        getCurrentCartSpeedCapOnRail(): number;
        setNbt(nbt: Internal.CompoundTag_): void;
        getLevel(): Internal.Level;
        getScriptType(): Internal.ScriptType;
        static createMinecart(arg0: Internal.Level_, arg1: number, arg2: number, arg3: number, arg4: Internal.AbstractMinecart$Type_): Internal.AbstractMinecart;
        isMultipartEntity(): boolean;
        getHurtDir(): number;
        getParts(): Internal.PartEntity<any>[];
        setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
        hasCustomOutlineRendering(arg0: Internal.Player_): boolean;
        deserializeNBT(arg0: Internal.Tag_): void;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        getEyeHeightForge(arg0: Internal.Pose_, arg1: Internal.EntityDimensions_): number;
        getMaxSpeedAirLateral(): number;
        getMotionZ(): number;
        tell(message: net.minecraft.network.chat.Component_): void;
        serializeNBT(): Internal.CompoundTag;
        setZ(z: number): void;
        setDragAir(arg0: number): void;
        setStatusMessage(message: net.minecraft.network.chat.Component_): void;
        deserializeNBT(arg0: Internal.CompoundTag_): void;
        isEyeInFluidType(arg0: Internal.FluidType_): boolean;
        getDistanceSq(pos: BlockPos_): number;
        getProfile(): Internal.GameProfile;
        getClassification(arg0: boolean): Internal.MobCategory;
        getMaxSpeedWithRail(): number;
        runCommand(command: string): number;
        setDisplayBlockState(arg0: Internal.BlockState_): void;
        get maxCartSpeedOnRail(): number
        set customDisplay(arg0: boolean)
        get slopeAdjustment(): number
        set hurtTime(arg0: number)
        set damage(arg0: number)
        get displayOffset(): number
        set canUseRail(arg0: boolean)
        get player(): boolean
        get animal(): boolean
        set y(y: number)
        get living(): boolean
        get minecartType(): Internal.AbstractMinecart$Type
        get comparatorLevel(): number
        get displayName(): net.minecraft.network.chat.Component
        set maxSpeedAirLateral(arg0: number)
        set position(block: Internal.BlockContainerJS_)
        set motionZ(z: number)
        get teamId(): string
        get facing(): Internal.Direction
        get motionX(): number
        get waterCreature(): boolean
        get item(): Internal.ItemStack
        set x(x: number)
        set displayOffset(arg0: number)
        set maxSpeedAirVertical(arg0: number)
        get frame(): boolean
        get damage(): number
        set motionY(y: number)
        get poweredCart(): boolean
        get peacefulCreature(): boolean
        get dragAir(): number
        set currentCartSpeedCapOnRail(arg0: number)
        get stepHeight(): number
        get ambientCreature(): boolean
        get monster(): boolean
        get displayBlockState(): Internal.BlockState
        get defaultDisplayOffset(): number
        get maxSpeedAirVertical(): number
        get type(): string
        get block(): Internal.BlockContainerJS
        get defaultDisplayBlockState(): Internal.BlockState
        get nbt(): Internal.CompoundTag
        get motionY(): number
        get name(): net.minecraft.network.chat.Component
        get passengers(): Internal.EntityArrayList
        get hurtTime(): number
        get collisionHandler(): Internal.IMinecartCollisionHandler
        get server(): Internal.MinecraftServer
        set motionX(x: number)
        get currentRailPosition(): BlockPos
        set hurtDir(arg0: number)
        get currentCartSpeedCapOnRail(): number
        set nbt(nbt: Internal.CompoundTag_)
        get level(): Internal.Level
        get scriptType(): Internal.ScriptType
        get multipartEntity(): boolean
        get hurtDir(): number
        get parts(): Internal.PartEntity<any>[]
        get maxSpeedAirLateral(): number
        get motionZ(): number
        set z(z: number)
        set dragAir(arg0: number)
        set statusMessage(message: net.minecraft.network.chat.Component_)
        get profile(): Internal.GameProfile
        get maxSpeedWithRail(): number
        set displayBlockState(arg0: Internal.BlockState_)
    }
    type AbstractMinecart_ = AbstractMinecart;
    interface CreativeModeTabKJS {
        abstract kjs$setIcon(arg0: Internal.ItemStack_): void;
        abstract kjs$setDisplayName(arg0: net.minecraft.network.chat.Component_): void;
    }
    type CreativeModeTabKJS_ = CreativeModeTabKJS;
    class WaterWorkerEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
    }
    type WaterWorkerEnchantment_ = WaterWorkerEnchantment;
    class ThornsEnchantment extends Internal.Enchantment {
        constructor(arg0: Internal.Enchantment$Rarity_, ...arg1: Internal.EquipmentSlot_[])
        static shouldHit(arg0: number, arg1: Internal.RandomSource_): boolean;
        allowedInCreativeTab(arg0: Internal.Item_, arg1: Internal.Set_<Internal.EnchantmentCategory>): boolean;
        getDamageBonus(arg0: number, arg1: Internal.MobType_, arg2: Internal.ItemStack_): number;
        static getDamage(arg0: number, arg1: Internal.RandomSource_): number;
    }
    type ThornsEnchantment_ = ThornsEnchantment;
    class ChatLog {
        constructor(arg0: number)
        lookup(arg0: number): Internal.LoggedChatEvent;
        start(): number;
        end(): number;
        static codec(arg0: number): Internal.Codec<Internal.ChatLog>;
        push(arg0: Internal.LoggedChatEvent_): void;
    }
    type ChatLog_ = ChatLog;
    class AcaciaDrawerBlock extends Internal.Block implements Internal.EntityBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        newBlockEntity(arg0: BlockPos_, arg1: Internal.BlockState_): Internal.BlockEntity;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly BLOCKSTATE: Internal.IntegerProperty;
    }
    type AcaciaDrawerBlock_ = AcaciaDrawerBlock;
    interface EffectsProperties {
        abstract getAmbientLoopSound(): Internal.Optional<Internal.Holder<Internal.SoundEvent>>;
        abstract getWaterColor(): number;
        abstract getAmbientAdditionsSound(): Internal.Optional<Internal.AmbientAdditionsSettings>;
        abstract getGrassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier;
        abstract getBackgroundMusic(): Internal.Optional<Internal.Music>;
        abstract getFoliageColorOverride(): Internal.OptionalInt;
        abstract getAmbientMoodSound(): Internal.Optional<Internal.AmbientMoodSettings>;
        abstract getWaterFogColor(): number;
        abstract getFogColor(): number;
        abstract getAmbientParticle(): Internal.Optional<Internal.AmbientParticleSettings>;
        abstract getSkyColor(): number;
        abstract getGrassColorOverride(): Internal.OptionalInt;
        get ambientLoopSound(): Internal.Optional<Internal.Holder<Internal.SoundEvent>>
        get waterColor(): number
        get ambientAdditionsSound(): Internal.Optional<Internal.AmbientAdditionsSettings>
        get grassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier
        get backgroundMusic(): Internal.Optional<Internal.Music>
        get foliageColorOverride(): Internal.OptionalInt
        get ambientMoodSound(): Internal.Optional<Internal.AmbientMoodSettings>
        get waterFogColor(): number
        get fogColor(): number
        get ambientParticle(): Internal.Optional<Internal.AmbientParticleSettings>
        get skyColor(): number
        get grassColorOverride(): Internal.OptionalInt
    }
    type EffectsProperties_ = EffectsProperties;
    class PanaceaMobEffect extends Internal.MobEffectCoFH {
        constructor(arg0: Internal.MobEffectCategory_, arg1: number)
        getCurativeItems(): Internal.List<Internal.ItemStack>;
        static clearHarmfulEffects(arg0: Internal.LivingEntity_): void;
        getSortOrder(arg0: Internal.MobEffectInstance_): number;
        get curativeItems(): Internal.List<Internal.ItemStack>
    }
    type PanaceaMobEffect_ = PanaceaMobEffect;
    interface WorldCreationContext$OptionsModifier extends Internal.UnaryOperator<Internal.WorldOptions> {
        identity<T>(): Internal.UnaryOperator<T>;
        abstract apply(arg0: Internal.WorldOptions_): Internal.WorldOptions;
        andThen<V>(arg0: Internal.Function_<Internal.WorldOptions, V>): Internal.Function<Internal.WorldOptions, V>;
        compose<V>(arg0: Internal.Function_<V, Internal.WorldOptions>): Internal.Function<V, Internal.WorldOptions>;
        (arg0: Internal.WorldOptions): Internal.WorldOptions_;
    }
    type WorldCreationContext$OptionsModifier_ = WorldCreationContext$OptionsModifier;
    class Weight {
        static of(arg0: number): Internal.Weight;
        asInt(): number;
        static readonly CODEC: Internal.Codec<Internal.Weight>;
    }
    type Weight_ = Weight;
    class AnimalPanic extends Internal.Behavior<Internal.PathfinderMob> {
        constructor(arg0: number, arg1: Internal.Predicate_<Internal.PathfinderMob>)
        constructor(arg0: number)
    }
    type AnimalPanic_ = AnimalPanic;
    class GlassTrapDoorBlock extends Internal.TrapDoorBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_, arg1: Internal.BlockSetType_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type GlassTrapDoorBlock_ = GlassTrapDoorBlock;
    interface WorldlyContainerHolder {
        abstract getContainer(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_): Internal.WorldlyContainer;
        (arg0: Internal.BlockState, arg1: Internal.LevelAccessor, arg2: BlockPos): Internal.WorldlyContainer_;
    }
    type WorldlyContainerHolder_ = WorldlyContainerHolder;
    interface InstantSource {
        tick(arg0: Internal.InstantSource_, arg1: Duration_): this;
        offset(arg0: Internal.InstantSource_, arg1: Duration_): this;
        fixed(arg0: Internal.Instant_): this;
        abstract instant(): Internal.Instant;
        system(): this;
        withZone(arg0: Internal.ZoneId_): Internal.Clock;
        millis(): number;
        (): Internal.Instant_;
    }
    type InstantSource_ = InstantSource;
    interface IResourceStorage {
        abstract getUnit(): string;
        abstract getStored(): number;
        isFull(): boolean;
        abstract isCreative(): boolean;
        getRatio(): number;
        abstract getCapacity(): number;
        abstract modify(arg0: number): void;
        abstract isEmpty(): boolean;
        getSpace(): number;
        abstract clear(): boolean;
        get unit(): string
        get stored(): number
        get full(): boolean
        get creative(): boolean
        get ratio(): number
        get capacity(): number
        get empty(): boolean
        get space(): number
    }
    type IResourceStorage_ = IResourceStorage;
    class GameRules$Category extends Internal.Enum<Internal.GameRules$Category> {
        static valueOf(arg0: string): Internal.GameRules$Category;
        getDescriptionId(): string;
        static values(): Internal.GameRules$Category[];
        get descriptionId(): string
        static readonly CHAT: Internal.GameRules$Category;
        static readonly MISC: Internal.GameRules$Category;
        static readonly DROPS: Internal.GameRules$Category;
        static readonly UPDATES: Internal.GameRules$Category;
        static readonly PLAYER: Internal.GameRules$Category;
        static readonly MOBS: Internal.GameRules$Category;
        static readonly SPAWNING: Internal.GameRules$Category;
    }
    type GameRules$Category_ = "chat" | "updates" | "misc" | "drops" | "player" | "mobs" | "spawning" | GameRules$Category;
    class StrongNBTFilterItem extends Internal.StringValueFilterItem {
        constructor()
        elytraFlightTick(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): boolean;
        getMaxDamage(arg0: Internal.ItemStack_): number;
        getShareTag(arg0: Internal.ItemStack_): Internal.CompoundTag;
        isDamageable(arg0: Internal.ItemStack_): boolean;
        isEnderMask(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.EnderMan_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        canGrindstoneRepair(arg0: Internal.ItemStack_): boolean;
        getBurnTime(arg0: Internal.ItemStack_, arg1: Internal.RecipeType_<any>): number;
        setDigSpeed(speed: number): void;
        onItemUseFirst(arg0: Internal.ItemStack_, arg1: Internal.UseOnContext_): InteractionResult;
        isPiglinCurrency(arg0: Internal.ItemStack_): boolean;
        isCorrectToolForDrops(arg0: Internal.ItemStack_, arg1: Internal.BlockState_): boolean;
        getEnchantmentValue(arg0: Internal.ItemStack_): number;
        canDisableShield(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: Internal.LivingEntity_, arg3: Internal.LivingEntity_): boolean;
        setAttackSpeed(attackSpeed: number): void;
        canWalkOnPowderedSnow(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        canApplyAtEnchantingTable(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): boolean;
        onStopUsing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_, arg2: number): void;
        isNotReplaceableByPickAction(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: number): boolean;
        getXpRepairRatio(arg0: Internal.ItemStack_): number;
        getDisplayItemStacks(filter: Internal.ItemStack_, list: Internal.List_<Internal.ItemStack>): void;
        isBookEnchantable(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getCreativeTab(): string;
        initCapabilities(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): Internal.ICapabilityProvider;
        onDroppedByPlayer(arg0: Internal.ItemStack_, arg1: Internal.Player_): boolean;
        isDamaged(arg0: Internal.ItemStack_): boolean;
        getDefaultTooltipHideFlags(arg0: Internal.ItemStack_): number;
        getCreatorModId(arg0: Internal.ItemStack_): string;
        canContinueUsing(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        getFoodProperties(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): Internal.FoodProperties;
        getHighlightTip(arg0: Internal.ItemStack_, arg1: net.minecraft.network.chat.Component_): net.minecraft.network.chat.Component;
        onDestroyed(arg0: Internal.ItemEntity_, arg1: DamageSource_): void;
        onLeftClickEntity(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): boolean;
        canEquip(arg0: Internal.ItemStack_, arg1: Internal.EquipmentSlot_, arg2: Internal.Entity_): boolean;
        makesPiglinsNeutral(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
        setArmorKnockbackResistance(knockbackResistance: number): void;
        canPerformAction(arg0: Internal.ItemStack_, arg1: Internal.ToolAction_): boolean;
        onInventoryTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: number, arg4: number): void;
        hasCustomEntity(arg0: Internal.ItemStack_): boolean;
        onEntityItemUpdate(arg0: Internal.ItemStack_, arg1: Internal.ItemEntity_): boolean;
        getDamage(arg0: Internal.ItemStack_): number;
        getCraftingRemainingItem(arg0: Internal.ItemStack_): Internal.ItemStack;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        onArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Player_): void;
        readShareTag(arg0: Internal.ItemStack_, arg1: Internal.CompoundTag_): void;
        getEquipmentSlot(arg0: Internal.ItemStack_): Internal.EquipmentSlot;
        shouldCauseBlockBreakReset(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_): boolean;
        damageItem<T extends Internal.LivingEntity>(arg0: Internal.ItemStack_, arg1: number, arg2: T, arg3: Internal.Consumer_<T>): number;
        arch$registryName(): ResourceLocation;
        setAttackDamage(attackDamage: number): void;
        getAttributeModifiers(arg0: Internal.EquipmentSlot_, arg1: Internal.ItemStack_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
        arch$holder(): Internal.Holder<Internal.Item>;
        getMod(): string;
        canElytraFly(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        createEntity(arg0: Internal.Level_, arg1: Internal.Entity_, arg2: Internal.ItemStack_): Internal.Entity;
        getArmorTexture(arg0: Internal.ItemStack_, arg1: Internal.Entity_, arg2: Internal.EquipmentSlot_, arg3: string): string;
        getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
        filterItem(filter: Internal.ItemStack_, item: Internal.Item_): boolean;
        setArmorProtection(armorProtection: number): void;
        onEntitySwing(arg0: Internal.ItemStack_, arg1: Internal.LivingEntity_): boolean;
        getEntityLifespan(arg0: Internal.ItemStack_, arg1: Internal.Level_): number;
        setArmorToughness(armorToughness: number): void;
        setDamage(arg0: Internal.ItemStack_, arg1: number): void;
        hasCraftingRemainingItem(arg0: Internal.ItemStack_): boolean;
        getMaxStackSize(arg0: Internal.ItemStack_): number;
        doesSneakBypassUse(arg0: Internal.ItemStack_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        getSweepHitBox(arg0: Internal.ItemStack_, arg1: Internal.Player_, arg2: Internal.Entity_): Internal.AABB;
        getEnchantmentLevel(arg0: Internal.ItemStack_, arg1: Internal.Enchantment_): number;
        shouldCauseReequipAnimation(arg0: Internal.ItemStack_, arg1: Internal.ItemStack_, arg2: boolean): boolean;
        getAllEnchantments(arg0: Internal.ItemStack_): Internal.Map<Internal.Enchantment, number>;
        onHorseArmorTick(arg0: Internal.ItemStack_, arg1: Internal.Level_, arg2: Internal.Mob_): void;
        addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
        getDigSpeed(): number;
        setTier(c: Internal.Consumer_<Internal.MutableToolTier>): void;
        getValueVariants(stack: Internal.ItemStack_): Internal.Collection<Internal.StringValueFilterVariant>;
        setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>): void;
        onBlockStartBreak(arg0: Internal.ItemStack_, arg1: BlockPos_, arg2: Internal.Player_): boolean;
        clearFilterCache(filter: Internal.ItemStack_): void;
        set digSpeed(speed: number)
        set attackSpeed(attackSpeed: number)
        get creativeTab(): string
        set armorKnockbackResistance(knockbackResistance: number)
        set attackDamage(attackDamage: number)
        get mod(): string
        set armorProtection(armorProtection: number)
        set armorToughness(armorToughness: number)
        get digSpeed(): number
        set tier(c: Internal.Consumer_<Internal.MutableToolTier>)
        set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder>)
    }
    type StrongNBTFilterItem_ = StrongNBTFilterItem;
    class EverlastingUpgradeItem$Wrapper extends Internal.UpgradeWrapperBase<Internal.EverlastingUpgradeItem$Wrapper, Internal.EverlastingUpgradeItem> {
        constructor(arg0: Internal.IStorageWrapper_, arg1: Internal.ItemStack_, arg2: Internal.Consumer_<Internal.ItemStack>)
        onAdded(): void;
        onBeforeRemoved(): void;
    }
    type EverlastingUpgradeItem$Wrapper_ = EverlastingUpgradeItem$Wrapper;
    interface PlacementModifierType <P extends Internal.PlacementModifier> {
        abstract codec(): Internal.Codec<P>;
        (): Internal.Codec_<P>;
        readonly SURFACE_RELATIVE_THRESHOLD_FILTER: Internal.PlacementModifierType<Internal.SurfaceRelativeThresholdFilter>;
        readonly IN_SQUARE: Internal.PlacementModifierType<Internal.InSquarePlacement>;
        readonly HEIGHTMAP: Internal.PlacementModifierType<Internal.HeightmapPlacement>;
        readonly HEIGHT_RANGE: Internal.PlacementModifierType<Internal.HeightRangePlacement>;
        readonly BIOME_FILTER: Internal.PlacementModifierType<net.minecraft.world.level.levelgen.placement.BiomeFilter>;
        readonly RANDOM_OFFSET: Internal.PlacementModifierType<Internal.RandomOffsetPlacement>;
        readonly BLOCK_PREDICATE_FILTER: Internal.PlacementModifierType<Internal.BlockPredicateFilter>;
        readonly CARVING_MASK_PLACEMENT: Internal.PlacementModifierType<Internal.CarvingMaskPlacement>;
        readonly NOISE_BASED_COUNT: Internal.PlacementModifierType<Internal.NoiseBasedCountPlacement>;
        readonly ENVIRONMENT_SCAN: Internal.PlacementModifierType<Internal.EnvironmentScanPlacement>;
        readonly SURFACE_WATER_DEPTH_FILTER: Internal.PlacementModifierType<Internal.SurfaceWaterDepthFilter>;
        readonly COUNT_ON_EVERY_LAYER: Internal.PlacementModifierType<Internal.CountOnEveryLayerPlacement>;
        readonly COUNT: Internal.PlacementModifierType<Internal.CountPlacement>;
        readonly NOISE_THRESHOLD_COUNT: Internal.PlacementModifierType<Internal.NoiseThresholdCountPlacement>;
        readonly RARITY_FILTER: Internal.PlacementModifierType<Internal.RarityFilter>;
    }
    type PlacementModifierType_<P extends Internal.PlacementModifier> = PlacementModifierType<P> | Special.PlacementModifierType;
    class FoodProvider {
        consume(player: Internal.Player_, world: Internal.Level_, nbtApplier: Internal.Consumer_<Internal.ItemStack>): boolean;
        static create(item: Internal.Item_, divider: number): Internal.FoodProvider;
        isEmpty(): boolean;
        getDivider(): number;
        getFood(): Internal.Item;
        get empty(): boolean
        get divider(): number
        get food(): Internal.Item
        static readonly CUSTOM_PROVIDERS: {[key: Internal.AirItem]: Internal.FoodProvider, [key: Internal.MilkBucketItem]: any, [key: Internal.ExperienceBottleItem]: any, [key: Internal.SuspiciousStewItem]: any};
        static readonly CODEC: Internal.Codec<Internal.FoodProvider>;
        static readonly EMPTY: Internal.FoodProvider;
    }
    type FoodProvider_ = FoodProvider;
    class TrappedPresentBlock extends Internal.AbstractPresentBlock {
        constructor(color: Internal.DyeColor_, properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        getPickupSound(): Internal.Optional<Internal.SoundEvent>;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getTicker<T extends Internal.BlockEntity>(arg0: Internal.Level_, arg1: Internal.BlockState_, arg2: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
        static registerBehavior(pItem: Internal.ItemLike_, pBehavior: Internal.IPresentItemBehavior_): void;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        static getPresentBehavior(pStack: Internal.ItemStack_): Internal.IPresentItemBehavior;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        placeLiquid(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.FluidState_): boolean;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        getPickupSound(arg0: Internal.BlockState_): Internal.Optional<Internal.SoundEvent>;
        canPlaceLiquid(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.Fluid_): boolean;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        supportsBlankColor(): boolean;
        pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        /**
         * @deprecated
         * This method is marked to be removed in future!
        */
        changeItemColor(color: Internal.DyeColor_): Internal.Item;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        get pickupSound(): Internal.Optional<Internal.SoundEvent>
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly FACING: Internal.DirectionProperty;
        static readonly ON_COOLDOWN: Internal.BooleanProperty;
    }
    type TrappedPresentBlock_ = TrappedPresentBlock;
    class ConfigFileTypeHandler {
        constructor()
        static backUpConfig(arg0: Internal.CommentedFileConfig_, arg1: number): void;
        unload(arg0: Internal.Path_, arg1: Internal.ModConfig_): void;
        reader(arg0: Internal.Path_): Internal.Function<Internal.ModConfig, Internal.CommentedFileConfig>;
        static backUpConfig(arg0: Internal.CommentedFileConfig_): void;
    }
    type ConfigFileTypeHandler_ = ConfigFileTypeHandler;
    interface LongToDoubleFunction {
        abstract applyAsDouble(arg0: number): number;
        (arg0: number): number;
    }
    type LongToDoubleFunction_ = LongToDoubleFunction;
    interface Object2FloatMap$Entry <K> extends Internal.Map$Entry<K, number> {
        abstract getKey(): K;
        abstract setValue(arg0: number): number;
        /**
         * @deprecated
        */
        setValue(arg0: number): number;
        comparingByKey<K, V>(arg0: Internal.Comparator_<K>): Internal.Comparator<Internal.Map$Entry<K, V>>;
        /**
         * @deprecated
        */
        setValue(arg0: any): any;
        /**
         * @deprecated
        */
        getValue(): any;
        comparingByValue<K, V extends Internal.Comparable<any>>(): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract hashCode(): number;
        copyOf<K, V>(arg0: Internal.Map$Entry_<K, V>): Internal.Map$Entry<K, V>;
        comparingByKey<K extends Internal.Comparable<any>, V>(): Internal.Comparator<Internal.Map$Entry<K, V>>;
        comparingByValue<K, V>(arg0: Internal.Comparator_<V>): Internal.Comparator<Internal.Map$Entry<K, V>>;
        abstract equals(arg0: any): boolean;
        abstract getFloatValue(): number;
        get key(): K
        set value(arg0: number)
        /**
         * @deprecated
        */
        set value(arg0: number)
        /**
         * @deprecated
        */
        set value(arg0: any)
        /**
         * @deprecated
        */
        get value(): any
        get floatValue(): number
    }
    type Object2FloatMap$Entry_<K> = Object2FloatMap$Entry<K>;
    class ModBlockProperties$Rune extends Internal.Enum<Internal.ModBlockProperties$Rune> implements Internal.StringRepresentable {
        static valueOf(name: string): Internal.ModBlockProperties$Rune;
        static keys(arg0: Internal.StringRepresentable_[]): Internal.Keyable;
        static fromEnum<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>): Internal.StringRepresentable$EnumCodec<E>;
        static fromEnumWithMapping<E extends Internal.Enum<E> & Internal.StringRepresentable>(arg0: Internal.Supplier_<E[]>, arg1: Internal.Function_<string, string>): Internal.StringRepresentable$EnumCodec<E>;
        static values(): Internal.ModBlockProperties$Rune[];
        getSerializedName(): string;
        get serializedName(): string
        static readonly B: Internal.ModBlockProperties$Rune;
        static readonly Y: Internal.ModBlockProperties$Rune;
        static readonly W: Internal.ModBlockProperties$Rune;
        static readonly U: Internal.ModBlockProperties$Rune;
        static readonly R: Internal.ModBlockProperties$Rune;
        static readonly P: Internal.ModBlockProperties$Rune;
        static readonly N: Internal.ModBlockProperties$Rune;
        static readonly L: Internal.ModBlockProperties$Rune;
        static readonly J: Internal.ModBlockProperties$Rune;
        static readonly H: Internal.ModBlockProperties$Rune;
        static readonly F: Internal.ModBlockProperties$Rune;
        static readonly D: Internal.ModBlockProperties$Rune;
        static readonly C: Internal.ModBlockProperties$Rune;
        static readonly A: Internal.ModBlockProperties$Rune;
        static readonly Z: Internal.ModBlockProperties$Rune;
        static readonly X: Internal.ModBlockProperties$Rune;
        static readonly V: Internal.ModBlockProperties$Rune;
        static readonly T: Internal.ModBlockProperties$Rune;
        static readonly S: Internal.ModBlockProperties$Rune;
        static readonly Q: Internal.ModBlockProperties$Rune;
        static readonly O: Internal.ModBlockProperties$Rune;
        static readonly M: Internal.ModBlockProperties$Rune;
        static readonly K: Internal.ModBlockProperties$Rune;
        static readonly I: Internal.ModBlockProperties$Rune;
        static readonly G: Internal.ModBlockProperties$Rune;
        static readonly E: Internal.ModBlockProperties$Rune;
    }
    type ModBlockProperties$Rune_ = "c" | "a" | "z" | "x" | "v" | "t" | "r" | "p" | "n" | "l" | "j" | "h" | "f" | "d" | "b" | ModBlockProperties$Rune | "y" | "w" | "u" | "s" | "q" | "o" | "m" | "k" | "i" | "g" | "e";
    class StringConfig extends Internal.ConfigFromString<string> {
        constructor()
        constructor(p: Internal.Pattern_)
        getColor(v: string): Internal.Color4I;
        getStringForGUI(v: string): net.minecraft.network.chat.Component;
        static readonly COLOR: Internal.Color4I;
        readonly pattern: Internal.Pattern;
    }
    type StringConfig_ = StringConfig;
    class HolderSet$Direct <T> extends Internal.HolderSet$ListBacked<T> {
        unwrap(): Internal.Either<Internal.TagKey<T>, Internal.List<Internal.Holder<T>>>;
        static direct<E, T>(arg0: Internal.Function_<E, Internal.Holder<T>>, ...arg1: E[]): Internal.HolderSet$Direct<T>;
        static direct<T>(...arg0: Internal.Holder_<T>[]): Internal.HolderSet$Direct<T>;
        forEach(arg0: Internal.Consumer_<Internal.Holder<T>>): void;
        serializationType(): Internal.IForgeHolderSet$SerializationType;
        static direct<T>(arg0: Internal.List_<Internal.Holder<T>>): Internal.HolderSet$Direct<T>;
        addInvalidationListener(arg0: Internal.Runnable_): void;
        unwrapKey(): Internal.Optional<Internal.TagKey<T>>;
        /**
         * @deprecated
        */
        static emptyNamed<T>(arg0: Internal.HolderOwner_<T>, arg1: Internal.TagKey_<T>): Internal.HolderSet$Named<T>;
        static direct<E, T>(arg0: Internal.Function_<E, Internal.Holder<T>>, arg1: Internal.List_<E>): Internal.HolderSet$Direct<T>;
    }
    type HolderSet$Direct_<T> = HolderSet$Direct<T>;
    interface RecipeHolder {
        abstract getRecipeUsed(): Internal.Recipe<any>;
        setRecipeUsed(arg0: Internal.Level_, arg1: Internal.ServerPlayer_, arg2: Internal.Recipe_<any>): boolean;
        abstract setRecipeUsed(arg0: Internal.Recipe_<any>): void;
        awardUsedRecipes(arg0: Internal.Player_, arg1: Internal.List_<Internal.ItemStack>): void;
        get recipeUsed(): Internal.Recipe<any>
        set recipeUsed(arg0: Internal.Recipe_<any>)
    }
    type RecipeHolder_ = RecipeHolder;
    interface IHasAssetProvider {
        abstract getAssetProvider(): Internal.IAssetProvider;
        get assetProvider(): Internal.IAssetProvider
        (): Internal.IAssetProvider_;
    }
    type IHasAssetProvider_ = IHasAssetProvider;
    class AdvancementList {
        constructor()
        getAllAdvancements(): Internal.Collection<Internal.Advancement>;
        remove(arg0: Internal.Set_<ResourceLocation>): void;
        setListener(arg0: Internal.AdvancementList$Listener_): void;
        getRoots(): Internal.Iterable<Internal.Advancement>;
        clear(): void;
        add(arg0: Internal.Map_<ResourceLocation, Internal.Advancement$Builder>): void;
        get(arg0: ResourceLocation_): Internal.Advancement;
        get allAdvancements(): Internal.Collection<Internal.Advancement>
        set listener(arg0: Internal.AdvancementList$Listener_)
        get roots(): Internal.Iterable<Internal.Advancement>
    }
    type AdvancementList_ = AdvancementList;
    interface RefreshableSearchTree <T> extends Internal.SearchTree<T> {
        empty<T>(): this;
        abstract search(arg0: string): Internal.List<T>;
        refresh(): void;
        (arg0: string): Internal.List_<T>;
    }
    type RefreshableSearchTree_<T> = RefreshableSearchTree<T>;
    abstract class Invokable <T, R> implements Internal.Member, Internal.AnnotatedElement {
        isFinal(): boolean;
        abstract isVarArgs(): boolean;
        getOwnerType(): Internal.TypeToken<T>;
        getModifiers(): number;
        getDeclaredAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        getDeclaringClass(): T;
        getAnnotation<A extends Internal.Annotation>(arg0: A): A;
        abstract getAnnotatedReturnType(): Internal.AnnotatedType;
        abstract isOverridable(): boolean;
        returning<R1 extends R>(arg0: Internal.TypeToken_<R1>): Internal.Invokable<T, R1>;
        isPublic(): boolean;
        getName(): string;
        trySetAccessible(): boolean;
        isPrivate(): boolean;
        getParameters(): Internal.ImmutableList<Internal.Parameter>;
        isStatic(): boolean;
        getDeclaredAnnotations(): Internal.Annotation[];
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        static from(arg0: Internal.Method_): Internal.Invokable<any, any>;
        setAccessible(arg0: boolean): void;
        getAnnotationsByType<T extends Internal.Annotation>(arg0: T): T[];
        isPackagePrivate(): boolean;
        getDeclaredAnnotation<T extends Internal.Annotation>(arg0: T): T;
        isAbstract(): boolean;
        isNative(): boolean;
        isSynthetic(): boolean;
        static from<T>(arg0: Internal.Constructor_<T>): Internal.Invokable<T, T>;
        isSynchronized(): boolean;
        getExceptionTypes(): Internal.ImmutableList<Internal.TypeToken<Internal.Throwable>>;
        invoke(arg0: T, ...arg1: any[]): R;
        getReturnType(): Internal.TypeToken<R>;
        isProtected(): boolean;
        getAnnotations(): Internal.Annotation[];
        abstract getTypeParameters(): any[];
        returning<R1 extends R>(arg0: R1): Internal.Invokable<T, R1>;
        isAccessible(): boolean;
        get "final"(): boolean
        get varArgs(): boolean
        get ownerType(): Internal.TypeToken<T>
        get modifiers(): number
        get declaringClass(): T
        get annotatedReturnType(): Internal.AnnotatedType
        get overridable(): boolean
        get "public"(): boolean
        get name(): string
        get "private"(): boolean
        get parameters(): Internal.ImmutableList<Internal.Parameter>
        get "static"(): boolean
        get declaredAnnotations(): Internal.Annotation[]
        set accessible(arg0: boolean)
        get packagePrivate(): boolean
        get "abstract"(): boolean
        get "native"(): boolean
        get synthetic(): boolean
        get "synchronized"(): boolean
        get exceptionTypes(): Internal.ImmutableList<Internal.TypeToken<Internal.Throwable>>
        get returnType(): Internal.TypeToken<R>
        get "protected"(): boolean
        get annotations(): Internal.Annotation[]
        get typeParameters(): any[]
        get accessible(): boolean
    }
    type Invokable_<T, R> = Invokable<T, R>;
    class NamedGuiOverlay extends Internal.Record {
        constructor(id: ResourceLocation_, overlay: Internal.IGuiOverlay_)
        overlay(): Internal.IGuiOverlay;
        id(): ResourceLocation;
    }
    type NamedGuiOverlay_ = NamedGuiOverlay;
    class ReplaceSphereConfiguration implements Internal.FeatureConfiguration {
        constructor(arg0: Internal.BlockState_, arg1: Internal.BlockState_, arg2: Internal.IntProvider_)
        radius(): Internal.IntProvider;
        getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
        get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
        static readonly CODEC: Internal.Codec<Internal.ReplaceSphereConfiguration>;
        readonly targetState: Internal.BlockState;
        readonly replaceState: Internal.BlockState;
    }
    type ReplaceSphereConfiguration_ = ReplaceSphereConfiguration;
    class AugmentType extends Internal.Enum<Internal.AugmentType> {
        getDisplayName(): net.minecraft.network.chat.Component;
        static values(): Internal.AugmentType[];
        static valueOf(arg0: string): Internal.AugmentType;
        static fromName(arg0: string): Internal.AugmentType;
        getName(): string;
        get displayName(): net.minecraft.network.chat.Component
        get name(): string
        static readonly CROSSBOW: Internal.AugmentType;
        static readonly WEAPON: Internal.AugmentType;
        static readonly LEGGINGS: Internal.AugmentType;
        static readonly ARMOR: Internal.AugmentType;
        static readonly SWORD: Internal.AugmentType;
        static readonly AXE: Internal.AugmentType;
        static readonly FISHING_ROD: Internal.AugmentType;
        static readonly TOOL: Internal.AugmentType;
        static readonly PICKAXE: Internal.AugmentType;
        static readonly STAFF: Internal.AugmentType;
        static readonly SHOVEL: Internal.AugmentType;
        static readonly HOE: Internal.AugmentType;
        static readonly SICKLE: Internal.AugmentType;
        static readonly BOW: Internal.AugmentType;
        static readonly HELMET: Internal.AugmentType;
        static readonly SCYTHE: Internal.AugmentType;
        static readonly CHESTPLATE: Internal.AugmentType;
        static readonly SHEARS: Internal.AugmentType;
        static readonly BOOTS: Internal.AugmentType;
    }
    type AugmentType_ = "leggings" | "shovel" | "staff" | "crossbow" | "shears" | "sickle" | "fishing_rod" | "tool" | AugmentType | "sword" | "weapon" | "armor" | "hoe" | "bow" | "scythe" | "axe" | "chestplate" | "boots" | "pickaxe" | "helmet";
    class VariantBlockStateGenerator {
        constructor()
        variant(key: string, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator$Variant>): void;
        simpleVariant(key: string, model: string): void;
        toJson(): Internal.JsonObject;
    }
    type VariantBlockStateGenerator_ = VariantBlockStateGenerator;
    class WisteriaNiveisBlock extends Internal.DoublePlantBlock {
        constructor()
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        getPlantType(arg0: Internal.BlockGetter_, arg1: BlockPos_): Internal.PlantType;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        canBePlacedOn(arg0: Internal.WorldGenLevel_, arg1: BlockPos_): boolean;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        canBePlacedOn(arg0: Internal.Level_, arg1: BlockPos_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
        static readonly LOOT: Internal.BooleanProperty;
    }
    type WisteriaNiveisBlock_ = WisteriaNiveisBlock;
    class Tristate extends Internal.Enum<Internal.Tristate> {
        static read(buffer: Internal.FriendlyByteBuf_): Internal.Tristate;
        static valueOf(name: string): Internal.Tristate;
        write(buffer: Internal.FriendlyByteBuf_): void;
        static read(nbt: Internal.CompoundTag_, key: string): Internal.Tristate;
        isTrue(): boolean;
        isFalse(): boolean;
        static values(): Internal.Tristate[];
        getOpposite(): this;
        isDefault(): boolean;
        get(def: boolean): boolean;
        write(nbt: Internal.CompoundTag_, key: string): void;
        get "true"(): boolean
        get "false"(): boolean
        get opposite(): Internal.Tristate
        get "default"(): boolean
        static readonly VALUES: Internal.Tristate[];
        readonly name: string;
        static readonly FALSE: Internal.Tristate;
        static readonly DEFAULT: Internal.Tristate;
        readonly result: InteractionResult;
        readonly color: Internal.Color4I;
        readonly displayName: string;
        static readonly TRUE: Internal.Tristate;
        static readonly NAME_MAP: Internal.NameMap<Internal.Tristate>;
        readonly icon: Internal.Icon;
    }
    type Tristate_ = Tristate | "false" | "default" | "true";
    class RenderChunkRegion implements Internal.BlockAndTintGetter {
        getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
        getMinSection(): number;
        getShade(arg0: Internal.Direction_, arg1: boolean): number;
        getBlockState(arg0: BlockPos_): Internal.BlockState;
        clipWithInteractionOverride(arg0: Vec3d_, arg1: Vec3d_, arg2: BlockPos_, arg3: Internal.VoxelShape_, arg4: Internal.BlockState_): Internal.BlockHitResult;
        getSectionIndex(arg0: number): number;
        getMaxSection(): number;
        getBrightness(arg0: Internal.LightLayer_, arg1: BlockPos_): number;
        getMaxBuildHeight(): number;
        getLightEmission(arg0: BlockPos_): number;
        getBlockFloorHeight(arg0: BlockPos_): number;
        getShade(arg0: number, arg1: number, arg2: number, arg3: boolean): number;
        getSectionYFromSectionIndex(arg0: number): number;
        static create(arg0: number, arg1: number): Internal.LevelHeightAccessor;
        clip(arg0: Internal.ClipContext_): Internal.BlockHitResult;
        getLightEngine(): Internal.LevelLightEngine;
        getBlockFloorHeight(arg0: Internal.VoxelShape_, arg1: Internal.Supplier_<Internal.VoxelShape>): number;
        getHeight(): number;
        getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getRawBrightness(arg0: BlockPos_, arg1: number): number;
        getBlockEntity<T extends Internal.BlockEntity>(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
        isOutsideBuildHeight(arg0: BlockPos_): boolean;
        getModelDataManager(): Internal.ModelDataManager;
        canSeeSky(arg0: BlockPos_): boolean;
        isOutsideBuildHeight(arg0: number): boolean;
        isBlockInLine(arg0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
        getFluidState(arg0: BlockPos_): Internal.FluidState;
        getBlockStates(arg0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
        getExistingBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
        getMinBuildHeight(): number;
        getSectionsCount(): number;
        getMaxLightLevel(): number;
        getSectionIndexFromSectionY(arg0: number): number;
        static traverseBlocks<T, C>(arg0: Vec3d_, arg1: Vec3d_, arg2: C, arg3: Internal.BiFunction_<C, BlockPos, T>, arg4: Internal.Function_<C, T>): T;
        get minSection(): number
        get maxSection(): number
        get maxBuildHeight(): number
        get lightEngine(): Internal.LevelLightEngine
        get height(): number
        get modelDataManager(): Internal.ModelDataManager
        get minBuildHeight(): number
        get sectionsCount(): number
        get maxLightLevel(): number
    }
    type RenderChunkRegion_ = RenderChunkRegion;
    class BlockElementFace {
        constructor(arg0: Internal.Direction_, arg1: number, arg2: string, arg3: Internal.BlockFaceUV_, arg4: Internal.ForgeFaceData_)
        constructor(arg0: Internal.Direction_, arg1: number, arg2: string, arg3: Internal.BlockFaceUV_)
        getFaceData(): Internal.ForgeFaceData;
        get faceData(): Internal.ForgeFaceData
        readonly texture: string;
        readonly tintIndex: number;
        readonly uv: Internal.BlockFaceUV;
        readonly cullForDirection: Internal.Direction;
        static readonly NO_TINT: -1;
    }
    type BlockElementFace_ = BlockElementFace;
    class SoulSandBlock extends Internal.Block {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type SoulSandBlock_ = SoulSandBlock;
    class RegisterColorHandlersEvent$Block extends Internal.RegisterColorHandlersEvent {
        constructor()
        constructor(arg0: Internal.BlockColors_)
        register(arg0: Internal.BlockColor_, ...arg1: Internal.Block_[]): void;
        getBlockColors(): Internal.BlockColors;
        get blockColors(): Internal.BlockColors
    }
    type RegisterColorHandlersEvent$Block_ = RegisterColorHandlersEvent$Block;
    class Locale$Category extends Internal.Enum<Internal.Locale$Category> {
        static valueOf(arg0: string): Internal.Locale$Category;
        static values(): Internal.Locale$Category[];
        static readonly FORMAT: Internal.Locale$Category;
        static readonly DISPLAY: Internal.Locale$Category;
    }
    type Locale$Category_ = Locale$Category | "display" | "format";
    class PlayerModelPart extends Internal.Enum<Internal.PlayerModelPart> {
        static valueOf(arg0: string): Internal.PlayerModelPart;
        getName(): net.minecraft.network.chat.Component;
        getBit(): number;
        static values(): Internal.PlayerModelPart[];
        getMask(): number;
        getId(): string;
        get name(): net.minecraft.network.chat.Component
        get bit(): number
        get mask(): number
        get id(): string
        static readonly CAPE: Internal.PlayerModelPart;
        static readonly LEFT_SLEEVE: Internal.PlayerModelPart;
        static readonly RIGHT_PANTS_LEG: Internal.PlayerModelPart;
        static readonly LEFT_PANTS_LEG: Internal.PlayerModelPart;
        static readonly RIGHT_SLEEVE: Internal.PlayerModelPart;
        static readonly JACKET: Internal.PlayerModelPart;
        static readonly HAT: Internal.PlayerModelPart;
    }
    type PlayerModelPart_ = "jacket" | "hat" | "right_sleeve" | "cape" | "right_pants_leg" | "left_sleeve" | "left_pants_leg" | PlayerModelPart;
    class WitherSkullBlock extends Internal.SkullBlock {
        constructor(arg0: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        getEquipSound(): Internal.SoundEvent;
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        static checkSpawn(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.SkullBlockEntity_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getListener<T extends Internal.BlockEntity>(arg0: Internal.ServerLevel_, arg1: T): Internal.GameEventListener;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        static get(arg0: Internal.ItemStack_): Internal.Equipable;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        static canSpawnMob(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.ItemStack_): boolean;
        swapWithEquipmentSlot(arg0: Internal.Item_, arg1: Internal.Level_, arg2: Internal.Player_, arg3: Internal.InteractionHand_): Internal.InteractionResultHolder<Internal.ItemStack>;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        get equipSound(): Internal.SoundEvent
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type WitherSkullBlock_ = WitherSkullBlock;
    class Package extends Internal.NamedPackage implements Internal.AnnotatedElement {
        getSpecificationVendor(): string;
        getSpecificationVersion(): string;
        /**
         * @deprecated
        */
        static getPackage(arg0: string): Internal.Package;
        static getPackages(): Internal.Package[];
        isCompatibleWith(arg0: string): boolean;
        getAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getImplementationVersion(): string;
        getImplementationVendor(): string;
        getName(): string;
        isSealed(arg0: Internal.URL_): boolean;
        getAnnotations(): Internal.Annotation[];
        getDeclaredAnnotation<A extends Internal.Annotation>(arg0: A): A;
        getSpecificationTitle(): string;
        getAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        isSealed(): boolean;
        getDeclaredAnnotations(): Internal.Annotation[];
        getImplementationTitle(): string;
        isAnnotationPresent(arg0: typeof Internal.Annotation): boolean;
        getDeclaredAnnotationsByType<A extends Internal.Annotation>(arg0: A): A[];
        get specificationVendor(): string
        get specificationVersion(): string
        get packages(): Internal.Package[]
        get implementationVersion(): string
        get implementationVendor(): string
        get name(): string
        get annotations(): Internal.Annotation[]
        get specificationTitle(): string
        get sealed(): boolean
        get declaredAnnotations(): Internal.Annotation[]
        get implementationTitle(): string
    }
    type Package_ = Package;
    class FeatherBlock extends Internal.Block {
        constructor(properties: Internal.BlockBehaviour$Properties_)
        isFlammable(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getRespawnPosition(arg0: Internal.BlockState_, arg1: Internal.EntityType_<any>, arg2: Internal.LevelReader_, arg3: BlockPos_, arg4: number, arg5: Internal.LivingEntity_): Internal.Optional<Vec3d>;
        supportsExternalFaceHiding(arg0: Internal.BlockState_): boolean;
        isEnabled(arg0: Internal.FeatureFlagSet_): boolean;
        isFertile(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        collisionExtendsVertically(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        canBeHydrated(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.FluidState_, arg4: BlockPos_): boolean;
        onBlockStateChange(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_): void;
        getWeakChanges(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
        getFriction(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): number;
        canConnectRedstone(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isFireSource(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        isStickyBlock(arg0: Internal.BlockState_): boolean;
        setLightEmission(v: number): void;
        getBeaconColorMultiplier(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): number[];
        onBlockExploded(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Explosion_): void;
        getPistonPushReaction(arg0: Internal.BlockState_): Internal.PushReaction;
        isSlimeBlock(arg0: Internal.BlockState_): boolean;
        getAppearance(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.BlockState_, arg5: BlockPos_): Internal.BlockState;
        getExpDrop(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.RandomSource_, arg3: BlockPos_, arg4: number, arg5: number): number;
        setDestroySpeed(v: number): void;
        canEntityDestroy(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        shouldDisplayFluidOverlay(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: Internal.FluidState_): boolean;
        rotate(arg0: Internal.BlockState_, arg1: Internal.LevelAccessor_, arg2: BlockPos_, arg3: Internal.Rotation_): Internal.BlockState;
        canHarvestBlock(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Player_): boolean;
        isValidSpawn(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.SpawnPlacements$Type_, arg4: Internal.EntityType_<any>): boolean;
        getToolModifiedState(arg0: Internal.BlockState_, arg1: Internal.UseOnContext_, arg2: Internal.ToolAction_, arg3: boolean): Internal.BlockState;
        shouldCheckWeakPower(arg0: Internal.BlockState_, arg1: Internal.SignalGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
        getFlammability(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        arch$holder(): Internal.Holder<Internal.Block>;
        isLadder(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        getCloneItemStack(arg0: Internal.BlockState_, arg1: Internal.HitResult_, arg2: Internal.BlockGetter_, arg3: BlockPos_, arg4: Internal.Player_): Internal.ItemStack;
        makesOpenTrapdoorAboveClimbable(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        onDestroyedByPlayer(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Player_, arg4: boolean, arg5: Internal.FluidState_): boolean;
        getBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_): Internal.BlockPathTypes;
        onNeighborChange(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): void;
        getMapColor(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.MapColor_): Internal.MapColor;
        isPortalFrame(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        onCaughtFire(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Direction_, arg4: Internal.LivingEntity_): void;
        isScaffolding(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.LivingEntity_): boolean;
        hidesNeighborFace(arg0: Internal.BlockGetter_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockState_, arg4: Internal.Direction_): boolean;
        onTreeGrow(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: Internal.BiConsumer_<BlockPos, Internal.BlockState>, arg3: Internal.RandomSource_, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): boolean;
        getStateAtViewpoint(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Vec3d_): Internal.BlockState;
        getBlockStates(): Internal.List<Internal.BlockState>;
        isBed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getExplosionResistance(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): number;
        getBedDirection(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): Internal.Direction;
        setRequiresTool(v: boolean): void;
        canStickTo(arg0: Internal.BlockState_, arg1: Internal.BlockState_): boolean;
        getFireSpreadSpeed(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): number;
        getLightEmission(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
        setBedOccupied(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.LivingEntity_, arg4: boolean): void;
        arch$registryName(): ResourceLocation;
        getMod(): string;
        getAdjacentBlockPathType(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Mob_, arg4: Internal.BlockPathTypes_): Internal.BlockPathTypes;
        addLandingEffects(arg0: Internal.BlockState_, arg1: Internal.ServerLevel_, arg2: BlockPos_, arg3: Internal.BlockState_, arg4: Internal.LivingEntity_, arg5: number): boolean;
        canDropFromExplosion(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Explosion_): boolean;
        isConduitFrame(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: BlockPos_): boolean;
        getEnchantPowerBonus(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): number;
        addRunningEffects(arg0: Internal.BlockState_, arg1: Internal.Level_, arg2: BlockPos_, arg3: Internal.Entity_): boolean;
        getSoundType(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_, arg3: Internal.Entity_): SoundType;
        isBurning(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
        set lightEmission(v: number)
        set destroySpeed(v: number)
        get blockStates(): Internal.List<Internal.BlockState>
        set requiresTool(v: boolean)
        get mod(): string
    }
    type FeatherBlock_ = FeatherBlock;
    class WorldDimensions$Complete extends Internal.Record {
        constructor(arg0: Internal.Registry_<Internal.LevelStem>, arg1: Internal.PrimaryLevelData$SpecialWorldProperty_)
        lifecycle(): Internal.Lifecycle;
        dimensionsRegistryAccess(): Internal.RegistryAccess$Frozen;
        dimensions(): Internal.Registry<Internal.LevelStem>;
        specialWorldProperty(): Internal.PrimaryLevelData$SpecialWorldProperty;
    }
    type WorldDimensions$Complete_ = WorldDimensions$Complete;
    class EntityHitResult extends Internal.HitResult {
        constructor(arg0: Internal.Entity_, arg1: Vec3d_)
        constructor(arg0: Internal.Entity_)
        getEntity(): Internal.Entity;
        get entity(): Internal.Entity
    }
    type EntityHitResult_ = EntityHitResult;
    class ClientboundHurtAnimationPacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: number, arg1: number)
        constructor(arg0: Internal.LivingEntity_)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        id(): number;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        isSkippable(): boolean;
        yaw(): number;
        get skippable(): boolean
    }
    type ClientboundHurtAnimationPacket_ = ClientboundHurtAnimationPacket;
    class ClientboundAnimatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
        constructor(arg0: Internal.FriendlyByteBuf_)
        constructor(arg0: Internal.Entity_, arg1: number)
        handle(arg0: Internal.PacketListener_): void;
        write(arg0: Internal.FriendlyByteBuf_): void;
        handle(arg0: Internal.ClientGamePacketListener_): void;
        getAction(): number;
        isSkippable(): boolean;
        getId(): number;
        get action(): number
        get skippable(): boolean
        get id(): number
        static readonly WAKE_UP: 2;
        static readonly SWING_OFF_HAND: 3;
        static readonly MAGIC_CRITICAL_HIT: 5;
        static readonly SWING_MAIN_HAND: 0;
        static readonly CRITICAL_HIT: 4;
    }
    type ClientboundAnimatePacket_ = ClientboundAnimatePacket;
    abstract class PlayerEventJS extends Internal.LivingEntityEventJS {
        constructor()
        /**
         * Removes the specified game stage from the player
        */
        removeGameStage(stage: string): void;
        /**
         * Adds the specified game stage to the player
        */
        addGameStage(stage: string): void;
        /**
         * Checks if the player has the specified game stage
        */
        hasGameStage(stage: string): boolean;
    }
    type PlayerEventJS_ = PlayerEventJS;
    interface LocalIntRef {
        abstract set(arg0: number): void;
        abstract get(): number;
    }
    type LocalIntRef_ = LocalIntRef;
    interface Consumer <T> {
        andThen(arg0: Internal.Consumer_<T>): this;
        abstract accept(arg0: T): void;
        (arg0: T): void;
    }
    type Consumer_<T> = Consumer<T>;
    class BlockStateModifyCallbackJS {
        constructor(state: Internal.BlockState_)
        /**
         * Checks if this block has the specified property
        */
        hasProperty<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): boolean;
        /**
         * Mirror the block using the specified Mirror
        */
        mirror(mirror: Internal.Mirror_): this;
        /**
         * Get a map of this blocks properties to it's value
        */
        getValues(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>;
        /**
         * Gets the value of the pased in property
        */
        get<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): T;
        /**
         * Gets the value of the passed in property
        */
        getValue<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): T;
        /**
         * Sets the value of the specified property
        */
        setValue<T extends Internal.Comparable<T>, V extends T>(property: Internal.Property_<T>, comparable: V): this;
        populateNeighbours(map: Internal.Map_<Internal.Map<Internal.Property<any>, Internal.Comparable<any>>, Internal.BlockState>): this;
        /**
         * Sets the value of the specified boolean property
        */
        set(property: Internal.BooleanProperty_, value: boolean): this;
        /**
         * Cycles the property
        */
        cycle<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): this;
        /**
         * Sets the value of the specified enum property
        */
        set<T extends Internal.Enum<T> & Internal.StringRepresentable>(property: Internal.EnumProperty_<T>, value: string): this;
        /**
         * Get the properties this block has that can be changed
        */
        getProperties(): Internal.Collection<Internal.Property<any>>;
        /**
         * Rotate the block using the specified Rotation
        */
        rotate(rotation: Internal.Rotation_): this;
        /**
         * Updates the shape of this block. Mostly used in waterloggable blocks to update the water flow
        */
        updateShape(direction: Internal.Direction_, blockState: Internal.BlockState_, levelAccessor: Internal.LevelAccessor_, blockPos: BlockPos_, blockPos2: BlockPos_): this;
        /**
         * Sets the value of the specified integer property
        */
        set(property: Internal.IntegerProperty_, value: number): this;
        /**
         * Gets the value of the passed in property as an Optional. If the property does not exist in this block the Optional will be empty
        */
        getOptionalValue<T extends Internal.Comparable<T>>(property: Internal.Property_<T>): Internal.Optional<T>;
        /**
         * Gets the state. If it has been modified, gets the new state
        */
        getState(): Internal.BlockState;
        /**
         * Get a map of this blocks properties to it's value
        */
        get values(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>
        /**
         * Get the properties this block has that can be changed
        */
        get properties(): Internal.Collection<Internal.Property<any>>
        /**
         * Gets the state. If it has been modified, gets the new state
        */
        get state(): Internal.BlockState
    }
    type BlockStateModifyCallbackJS_ = BlockStateModifyCallbackJS;
    interface IIngredientTypeWithSubtypes <B, I> extends Internal.IIngredientType<I> {
        abstract getIngredientClass(): I;
        abstract getIngredientBaseClass(): B;
        castIngredient(arg0: any): Internal.Optional<I>;
        abstract getBase(arg0: I): B;
        get ingredientClass(): I
        get ingredientBaseClass(): B
    }
    type IIngredientTypeWithSubtypes_<B, I> = IIngredientTypeWithSubtypes<B, I>;
    abstract class ConcurrentHashMap$CollectionView <K, V, E> implements Internal.Collection<E>, Internal.Serializable {
        abstract add(arg0: E): boolean;
        forEach(arg0: Internal.Consumer_<E>): void;
        toArray<T>(arg0: T[]): T[];
        abstract remove(arg0: any): boolean;
        parallelStream(): Internal.Stream<E>;
        isEmpty(): boolean;
        toArray(): any[];
        getMap(): Internal.ConcurrentHashMap<K, V>;
        abstract iterator(): Internal.Iterator<E>;
        retainAll(arg0: Internal.Collection_<any>): boolean;
        size(): number;
        containsAll(arg0: Internal.Collection_<any>): boolean;
        toArray<T>(arg0: Internal.IntFunction_<T[]>): T[];
        stream(): Internal.Stream<E>;
        removeAll(arg0: Internal.Collection_<any>): boolean;
        clear(): void;
        removeIf(arg0: Internal.Predicate_<E>): boolean;
        spliterator(): Internal.Spliterator<E>;
        abstract contains(arg0: any): boolean;
        abstract addAll(arg0: Internal.Collection_<E>): boolean;
        get empty(): boolean
        get map(): Internal.ConcurrentHashMap<K, V>
    }
    type ConcurrentHashMap$CollectionView_<K, V, E> = ConcurrentHashMap$CollectionView<K, V, E>;
    class DateTimeFormatter {
        static ofPattern(arg0: string, arg1: Internal.Locale_): Internal.DateTimeFormatter;
        withChronology(arg0: Internal.Chronology_): this;
        static parsedExcessDays(): Internal.TemporalQuery<Internal.Period>;
        parse(arg0: Internal.CharSequence_): Internal.TemporalAccessor;
        parse<T>(arg0: Internal.CharSequence_, arg1: Internal.TemporalQuery_<T>): T;
        parse(arg0: Internal.CharSequence_, arg1: Internal.ParsePosition_): Internal.TemporalAccessor;
        localizedBy(arg0: Internal.Locale_): this;
        getZone(): Internal.ZoneId;
        withResolverStyle(arg0: Internal.ResolverStyle_): this;
        parseBest(arg0: Internal.CharSequence_, ...arg1: Internal.TemporalQuery_<any>[]): Internal.TemporalAccessor;
        toFormat(arg0: Internal.TemporalQuery_<any>): Internal.Format;
        static ofLocalizedDate(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
        static parsedLeapSecond(): Internal.TemporalQuery<boolean>;
        formatTo(arg0: Internal.TemporalAccessor_, arg1: Internal.Appendable_): void;
        static ofLocalizedDateTime(arg0: Internal.FormatStyle_, arg1: Internal.FormatStyle_): Internal.DateTimeFormatter;
        withResolverFields(...arg0: Internal.TemporalField_[]): this;
        withDecimalStyle(arg0: Internal.DecimalStyle_): this;
        getChronology(): Internal.Chronology;
        toFormat(): Internal.Format;
        withResolverFields(arg0: Internal.Set_<Internal.TemporalField>): this;
        withLocale(arg0: Internal.Locale_): this;
        getResolverStyle(): Internal.ResolverStyle;
        static ofPattern(arg0: string): Internal.DateTimeFormatter;
        static ofLocalizedDateTime(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
        parseUnresolved(arg0: Internal.CharSequence_, arg1: Internal.ParsePosition_): Internal.TemporalAccessor;
        getResolverFields(): Internal.Set<Internal.TemporalField>;
        format(arg0: Internal.TemporalAccessor_): string;
        withZone(arg0: Internal.ZoneId_): this;
        getLocale(): Internal.Locale;
        getDecimalStyle(): Internal.DecimalStyle;
        static ofLocalizedTime(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
        get zone(): Internal.ZoneId
        get chronology(): Internal.Chronology
        get resolverStyle(): Internal.ResolverStyle
        get resolverFields(): Internal.Set<Internal.TemporalField>
        get locale(): Internal.Locale
        get decimalStyle(): Internal.DecimalStyle
        static readonly ISO_DATE: Internal.DateTimeFormatter;
        static readonly ISO_WEEK_DATE: Internal.DateTimeFormatter;
        static readonly ISO_OFFSET_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_TIME: Internal.DateTimeFormatter;
        static readonly ISO_ORDINAL_DATE: Internal.DateTimeFormatter;
        static readonly ISO_OFFSET_TIME: Internal.DateTimeFormatter;
        static readonly ISO_LOCAL_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_OFFSET_DATE: Internal.DateTimeFormatter;
        static readonly BASIC_ISO_DATE: Internal.DateTimeFormatter;
        static readonly ISO_INSTANT: Internal.DateTimeFormatter;
        static readonly ISO_LOCAL_DATE: Internal.DateTimeFormatter;
        static readonly RFC_1123_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_LOCAL_TIME: Internal.DateTimeFormatter;
        static readonly ISO_DATE_TIME: Internal.DateTimeFormatter;
        static readonly ISO_ZONED_DATE_TIME: Internal.DateTimeFormatter;
    }
    type DateTimeFormatter_ = DateTimeFormatter;
    class DirectionProperty extends Internal.EnumProperty<Internal.Direction> {
        static create(arg0: string, arg1: Internal.Collection_<Internal.Direction>): Internal.DirectionProperty;
        static create(arg0: string, arg1: Internal.Predicate_<Internal.Direction>): Internal.DirectionProperty;
        static create(arg0: string): Internal.DirectionProperty;
        static create(arg0: string, ...arg1: Internal.Direction_[]): Internal.DirectionProperty;
    }
    type DirectionProperty_ = DirectionProperty;
    interface ReplacementMatch {
        of(o: any): this;
        readonly NONE: Internal.ReplacementMatch;
    }
    type ReplacementMatch_ = ReplacementMatch | Internal.Ingredient_;
    interface BonemealableBlock {
        abstract isBonemealSuccess(arg0: Internal.Level_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): boolean;
        abstract performBonemeal(arg0: Internal.ServerLevel_, arg1: Internal.RandomSource_, arg2: BlockPos_, arg3: Internal.BlockState_): void;
        abstract isValidBonemealTarget(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: boolean): boolean;
    }
    type BonemealableBlock_ = BonemealableBlock;
    class KeyPair implements Internal.Serializable {
        constructor(arg0: Internal.PublicKey_, arg1: Internal.PrivateKey_)
        getPublic(): Internal.PublicKey;
        getPrivate(): Internal.PrivateKey;
        get "public"(): Internal.PublicKey
        get "private"(): Internal.PrivateKey
    }
    type KeyPair_ = KeyPair;
    class RenderGuiEvent$Post extends Internal.RenderGuiEvent {
        constructor()
        constructor(arg0: com.mojang.blaze3d.platform.Window_, arg1: Internal.GuiGraphics_, arg2: number)
    }
    type RenderGuiEvent$Post_ = RenderGuiEvent$Post;
    class RegisterGuiOverlaysEvent extends net.minecraftforge.eventbus.api.Event implements Internal.IModBusEvent {
        constructor()
        constructor(arg0: Internal.Map_<ResourceLocation, Internal.IGuiOverlay>, arg1: Internal.List_<ResourceLocation>)
        registerAboveAll(arg0: string, arg1: Internal.IGuiOverlay_): void;
        registerBelow(arg0: ResourceLocation_, arg1: string, arg2: Internal.IGuiOverlay_): void;
        registerBelowAll(arg0: string, arg1: Internal.IGuiOverlay_): void;
        registerAbove(arg0: ResourceLocation_, arg1: string, arg2: Internal.IGuiOverlay_): void;
    }
    type RegisterGuiOverlaysEvent_ = RegisterGuiOverlaysEvent;
}
declare namespace com.supermartijn642.fusion.api.util {
    interface Serializer <T> {
        abstract deserialize(json: Internal.JsonObject_): T;
        abstract serialize(value: T): Internal.JsonObject;
    }
    type Serializer_<T> = Serializer<T>;
}
