
#Visual effects — all purely cosmetic, none affect gameplay
[visuals]
	#Falling blood-drip particles below fresh heavy wounds
	dripParticles = true
	#Red screen-edge vignette scaling with your wound severity
	vignette = true
	#Short blood splatters on the screen when taking heavy hits
	screenSplats = true
	#Blood pools forming on the ground under heavily bleeding entities
	groundPools = true
	#Blood splatter decals on nearby blocks for heavy hits
	wallSplats = true
	#Weapons look bloody for a while after melee hits (experimental)
	bloodyWeapons = true
	#Render blood on the skin's outer overlay layer (hat/jacket/sleeves/pants)
	bloodOnSkinOverlay = true
	#Maximum opacity of the vignette at full wound load
	#Range: 0.0 ~ 1.0
	vignetteMaxAlpha = 0.44999998807907104
	#Scales how intense wounds look (amount/size of generated blood). 1.0 = normal
	#Range: 0.1 ~ 2.0
	bloodIntensity = 1.0
	#Maximum number of blood pools rendered at once
	#Range: 0 ~ 512
	maxGroundPools = 64
	#Maximum number of wall splatter decals rendered at once
	#Range: 0 ~ 1024
	maxWallSplats = 128

[setup]
	#True once the first-launch preset screen was completed (reopen anytime with /bloodsetup)
	setupDone = true

